ProjectSkyfire/SkyFireEMU_rebase_DB — comment on commit 0e13939d6f61d75293e9ae553a38d6924d4cafcb
File:  line 0
By SkyFire:

Should always let the database handle the guid of a gameobject spawn. This way there are never overwritten spawns.

Little FYI Correction.
-- Fix [Q] entry 929
DELETE FROM `gameobject` WHERE `id`=19550; -- Moonwell
INSERT INTO `gameobject` (`id`,`map`,`spawnMask`,`phaseMask`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`spawntimesecs`,`animprogress`,`state`) VALUES
(19550, 1, 1, 1, 9859.68, 587.283, 1299.92, 3.14159, 0, 0, 1, 0, 900, 100, 1);