AddictArts/three.js — comment on commit 3a4b8d442c0c547007bb6bccafe9e4a32f5cf898
File:  line 0
By mrdoob:

> Also after I call `GeometryUtils.center`, I need to update `Mesh.position` with the delta that was applied to the `Geometry`'s vertices so that the `Geometry` still appears in the same world coordinates. Would this be a useful utility function for me to add to `Mesh`? Something like `Mesh.centerGeometry()`?

Maybe `GeometryUtils.center` could just return a `Vector3` delta instead :)