jayvan/nConnect — comment on commit 1e360ed7791ffbb49529c71aedfff0d1f3562937
File:  line 0
By jephir:

dropAt() is called on all clients; I see what you mean though, this causes a problem because the client doesn't know who is dropping the piece.

I added a player parameter to dropAt() so now the client should know which player is dropping the piece.