echurchill/ExpansiveTerrain — comment on commit 9f50257218aa592b6ca0530efa322642198f8ba2
File:  line 0
By echurchill:

I know that feeling; something similar happened to me on my world generator CityWorld (http://dev.bukkit.org/server-mods/cityworld/). :-)

As for my stumbling efforts with the branch of your generator, have you heard of the WellWorld series by Jack L. Chalker (http://en.wikipedia.org/wiki/Well_World)? In it the "world" divided up into a series of hexagonal regions, each with their wildly different environments for different alien civilizations... It is part zoo and part UN. A good read if you are into grand science fiction. Anyway, one of the most difficult things about creating a world generator is making it capable of creating wildly different environments, alas all of those different environments cannot be next to each other or they look weird. Thus we have to create smoothing tech to allow deserts gradually turn into swamps and then into mountains and then into seas. It dawned on me that dividing the world into large square regions (this is Minecraft after all) with walls of obsidian (or bedrock if you want to be "hard core"). Then populate those regions with wildly different environments. Heck the Nether (big box with a roof) could next door to a region that is completely filled with water, next to a crystal world made of glass ground with thin-glass trees. :-)

Poof... the smoothing problem goes away. I have mentioned this idea to Khoorn (http://dev.bukkit.org/profiles/Khoorn/) as well.

Mind you, it might be nice to actually think about a plug in system for region/world generators so folks can add their own "mini world" to the WellWorld. That way if someone has a simple idea (say a space station trapped in a "space" region) then they could just do that and then we create a command to "find and teleport" players to regions that used that generator. Anyway that is the big idea... mind you between having a job and a family (and expanding on CityWorld), I am not sure when I will get back to the branch of your generator. For now it simply puts up obsidian walls every 150 blocks or so, mind you it's a start. :-)
http://dev.bukkit.org/server-mods/cityworld/images/11-what-are-those-big-walls/

Eddie
(daddychurchill)

-----Original Message-----
From: xpansive [mailto:reply@reply.github.com]
Sent: Wednesday, November 16, 2011 7:11 PM
To: echurchill
Subject: Re: [ExpansiveTerrain] Initial fixup, including simple obsidian walls (9f50257)

It's great to see that someone knows about my project :) You've inspired me to continue development

---
Reply to this email directly or view it on GitHub:
https://github.com/echurchill/ExpansiveTerrain/commit/9f50257218aa592b6ca0530efa322642198f8ba2#commitcomment-726541