Baystation12/Baystation12 — comment on commit 8f61d60d64233e9c19b0e15c17e9260ff60daad9
File: code/defines/procs/station_name.dm line 7
By NivvyDaSkrl:

If I understand this correctly, var/name is a local variable and var/station_name is what's used for both a) the game window's title and b) the station name used for in-game event text. Station_name isn't initialized until the function to grab it is called for the first time.

I'd like for the title bar's name to be "Baystation 12" and the station name used in in-game events to be map-dependent (NSV Luna, ICV Vorpal Koala, et cetera), but this didn't fall under the purview of issue #8 and will require some fiddling. This could be done with turf or object tile somewhere in the map of a new type called "namer" or something like it, with the appropriate name somewhere in its variables, to be grabbed and used globally by the server code? With a default name if the "namer" tile isn't present.