LaurentGomila/SFML — comment on commit 017ef652f98d20847b0c87076558ae0c5db50e25
File:  line 0
By Groogy:

Well yes that is how **OpenGL** works not SFML. I don't see any changes to the textures destructor so how would the sprite even be aware of that there is no texture for it to draw? It will be working with a wild pointer instead which will pretty much f-it up for newbies.