ddub/AndroidSettlers — comment on commit c49cc26a818c60c2c10e7f1c215fe957a3fe4b3a
File:  line 0
By neilisaac:

Good to hear!

I never finished the event dumping stuff (which would eventually lead to
saving and loading games.)

Your game sounds like an odd case because that shouldn't usually happen.

Have you taken a look at the OpenGL branch? I ported the graphics engine
to OpenGL, which simplified the texture scaling. It looks amazing by
comparison. Note that I haven't fixed the interaction for events yet, so
it crashes when you try to build the first settlement.

For some reason I can't see this post on github, so hopefully it reaches
you if I reply to the email.

Cheers,
Neil

On Fri, Oct 28, 2011 at 12:08 PM, greno <
reply@reply.github.com>wrote:

> Ah, this is a great find. I've been having this same problem for a while
> on my Galaxy Tab 10.1 and wound up commenting out the call to dumpEvents.
> I'll be anxious to try this.
>
> BTW, I have really improved the look of the game on a Honeycomb tablet by
> using the zoomed in HDPI graphics on the main board and then scaled them
> appropriately. Here is a screenshot:
> http://www.jigawattlabs.com/temp/settlers_honeycomb.jpg
>
> The next thing I want to do is look at the bot logic for building and
> trading. I had one game where 7s were never rolled, and the game ended
> with one bot with 31 cards and another with 25. Do the bots never do the 4
> for 1 trade?
>
> Thank you for providing the source code!
>
>
> -Gregg
>
> --
> Reply to this email directly or view it on GitHub:
>
> https://github.com/ddub/AndroidSettlers/commit/c49cc26a818c60c2c10e7f1c215fe957a3fe4b3a#commitcomment-681616
>