fasbat/mooege — comment on commit eb426053ab37febde60c6192804675db441286a9
File:  line 0
By xsochor:

I know that map doesn't have to be created everytime - i can operate on my Update map from actor (methods are just generic)
I had that Update map in actor for sending final state - e.g. when player is attacked multiple time per sending interval it doesn't make sense to send partial infos on health (bit buffer isn't infinite length, client crashes when too many data in it).