ProjectSkyfire/SkyFireEMU_rebase — comment on commit b8ed9f31b0692c32a68ddc995b8d510e1a158fd8
File:  line 0
By Lordron:

Also delete

bool Continue = false;
uint32 player = 0;
for(std::list::iterator itr = PartyMembers.begin(); itr != PartyMembers.end(); ++itr) // If caster is in party with a player
{
++player;
if (!Continue == false && player > 1)
Continue = true;
}

its no longer needed