alteredq/three.js — comment on commit 408c82d306d491bd0d38772b118716883b5a48f0
File:  line 0
By mrdoob:

Nice! :)

Uhm... do we want to keep collisions? :P What if I redid the collisions example using `Ray` instead?

Btw, If I'm not mistaken, the only reason camera was sent to scene.update() was because of LOD...

I was thinking of making that update manual instead. Maybe having a `scene.autoUpdate = false` and then in the render loop doing...

```javascript
scene.update();
lod.update( camera );
renderer.render( scene, camera );
```