alteredq/three.js — comment on commit 408c82d306d491bd0d38772b118716883b5a48f0
File:  line 0
By alteredq:

> Uhm... do we want to keep collisions? :P What if I redid the collisions example using Ray instead?

I was also thinking in this direction ;), maybe even cut down on examples / do some new ones instead, I'm not very fond of maintenance of the current ones.

One useful thing from collisions though is checking first via bounding boxes. This would be good to preserve somewhere, it's a nice pattern for handling lots of complex meshes easily.

> Btw, If I'm not mistaken, the only reason camera was sent to scene.update() was because of LOD...

Oh LODs, I'm struggling with them right now. I got examples working though code is not correct. Your suggestion sounds interesting, I'll poke around.