mrdoob/three.js — comment on commit 20c96f52e9ea3422b2b3f796c9d170ba25168eb9
File:  line 0
By alteredq:

I also tried to continue from your commits, several times, but always got stuck on something :S.

So far I didn't manage to figure out some good way of handling scene changes without big performance penalty (the best I got was ~25% slower, which is really bad, at this point of time, with most obvious bottlenecks optimized away, I have to fight a lot to gain few percents).

Old scene / scene graph weren't very pretty but they were quite efficient (unless everything changes all the time, it makes more sense just to keep track of changes vs recreating render list from scratch every frame).