HDANILO/mooege — comment on commit dcd5cc69aa89717d690d5008e13becf7591cf540
File:  line 0
By iced3:

Shouldn't we be using a percentage% value rather than a static 50.0f quantity?

I don't have access to the beta but I am pretty sure this is how it works and should be the best approach.
"quantity" should always be equal to say 15% or 25% or 30% of GameAttribute.Hitpoints_Max.