mooege/mooege — comment on commit 6aa2c01709cf6c003f1584b6b4e9132cceff8cc4
File: src/Mooege/Net/GS/Message/Definitions/Actor/NotifyActorMovementMessage.cs line 30
By komiga:

Plainly casting a dynamic ID to an `int` can result in data loss. All instances of dynamic IDs should be `uint`. Dynamic IDs are unsigned so that generation doesn't wrap around.