amorilia/blender_nif_scripts — comment on commit 003335ce531115291bf513602ce527d1802ddd91
File: docs/development/design.rst line 116
By amorilia:

I'm not sure whether a convex hull type makes sense for draw bounds. It seems to me to be a "possibly nice to have, but not crucial" thing. Let's stick to using Object.game.collision_bounds_type for identifying the collision bounds type, rather than relying on Object.draw_bounds_type.