Moligaloo/QSanguosha — comment on commit cba0cafca49b6d651b71337acd4fb0627155328a
File:  line 0
By hypercross:

Absolutely agree.

And I go so far as I don't even think it is necessary to modify skills to make a scenario game. This produces extra memory burden for players and doesn't increase playability that much.

It should be better to use more "events" happening randomly or triggered, and eliminate most of the custom skills.

Sent from my iPhone

On Oct 13, 2011, at 3:11 AM, Moligaloo wrote:

> 1. 为剧情模式而特意增加隐藏武将是一件很不妥的事情，剧情模式有技能修改的有那么多武将，其他的武将都很合理的处理了，为什么用有新增武将的方法来解决？又不是如同虎牢关神吕布那样与原武将差异很大的武将，只是部分技能修改，还嫌武将不够多么？
> 2. 就算是新增武将，LESxiahoujuan 你不觉得名字非常怪异？其他所有的文件名都是全小写，就这里居然用个大写的。
>
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