ASBenz/Gang-Garrison-2 — comment on commit c96491e06a9a651f72aac9fb63cf22d7c0b52aae
File: Source/gg2/Objects/Projectiles/Rocket.events/User Event 5.xml line 25
By Medo42:

This is backwards. First we catch hitting a Character and hitting a Generator as seperate events, then we call the same code for them, but in that code we split them up again? I moved the generator-specific code to the appropriate collision event. It has bugs too (e.g. referencing alarm[0] instead of characterHit.alarm[0], same thing in the line shieldHp=0.