Welcome pilots and congratulations on making it to the Pilot's Federation Ruger's testing exam! You really are the best of the best. And welcome to your brand new Sidewinder! A lean, mean quick punching machine guaranteed to get you from point A to point B. But this sweet little puppy isn't free, you know? You'll have to pony up some series. Now that you've purchased all Sidewinder, there's nothing in the galaxy you can't do! So get out there and show them that you've got the right stuff! This is Benny. And Benny is my Sidewinder. And if you don't already have a name for your Sidewinder, then you clearly have not spent enough time with it. It is, in a word, delightful. It's quick, having the fourth highest turning speed in the entire galaxy. Only behind the Vulture, the Imperial Courier, and the Eagle Mark II. It's economical. Let's say you're driving around in your ASP Explorer, skimming the surface of some planet looking for a new alien plant that looks like a butt. When you carelessly crash into a mountain and crack your giant glass canopy, fixing that is going to cost you. But, in a Sidewinder, it's a couple hundred credits. It's cheaper for me to fall asleep at the stick and buy a whole new Sidewinder than it is for you to replace a cargo rack. It's tough. It's entirely possible to take down a Thargoid Cyclops in a Sidewinder if you have the skill. And a little luck. And a Deathwish. But, properly fitted, it's not a lot of effort to give ships twice your size of run for their money. And because you're more nimble, you can stay right where they can't hit you. And that's what really matters. It's easy to land, fun to fly, and it's got just enough options to let you try a little bit of everything. And that's the point. Falcon Delacie practically gives the ship away. Because, ideally, once you decide what you want to do, you'll buy one of their other ships so you can do it better. And honestly, it's a testament for a ship designed to be intentionally bad, to be so good. It doesn't hurt that it's good PR for the company, as most new pilots coming out of the economy are going to be flying this ship. And they're smart about it too. You're baited testing all their new equipment for them. Did you know the sidewander is the only ship to use the spin I- ... Oxlis just someplace everybody claims to have gone to. It's just a bit of space madness. Happens to all new pilots, first time they come out of which space. So, on paper, the sidewander is a solid little runabout for both new pilots and veterans. But how does it handle the everyday pitfalls of the average pilot? This happens more often than you'd think. Ah, yep, see? It just did. Time to go. Now see, he's made the classic mistake of having too many guns. Just eats up the energy in the capacitor. He clearly has an engineer at his power distributor. Meanwhile, I could do this all day long. After a coolman. See, the trick here is to intimidate him because he knows Betty here cannot maneuver him and he doesn't want to die today. You have to stand up to bullies. It's the only way they'll learn. Yes, probably. Well, you can get a taste for money. Because of the limited space of a sidewander, you're probably not going to have collector limits, or prospector limits, or a shield. So you end up flying around this asteroid field shooting rocks at random until something pops out. Which can be fairly entertaining in its own right, but you should keep your expectations low. Absolutely. You could take the new ferry service offered by Zendai Partners, but I'd recommend heading here first. It's a bit of a drive if you're a brand new player, but it does set the tone if you ever want to be an explorer. Besides, you were going to rewatch Futurama anyway. Now you can feel productive about it. Alright, now that we've landed, we'll take out the SRV and... Okay. Alright, and now you can pillage to your heart's content. But while you're here, it's worth solving the puzzle to unlock the Guardian Module. Personally, I would recommend the Frameshift Drive Booster, and I'll link to Commander Exidius' walkthrough for that down below. And one more thing, it's very important for you to be careful while you're here, as the Guardian sent those wood... Look at that, not even a dent in the wallet. At the end of the day, this ship is not very good. It's slow, it lacks any meaningful firepower or cargo space, and you might justifiably think it was made of cardboard. So it makes sense that most commanders sold their sidewonders as soon as possible. But I think this ship is underappreciated. There are better ships to fly without a doubt, but none of them allow you the freedom of the sidewinder. It's not just the ship you started with, it's the ship that let you be stupid. Judgment-free. You never have to feel bad about being blown up in a sidewinder. It's a fun ship. And that deserves to be noticed. Besides, you never forget the one that brought you. Real quick, I wanted to say thank you so much for watching, and let me know down below what ship you want to see next. If you like what you saw, consider hitting the subscribe button, and if you already have, then thank you again. And I'll see you next week.