Viri Paradox brings us 5 new melee weapons to choose from and I'll buy you there is going to be some time stamps for this video if you just want to check out a particular weapon search beneath click on the point of your choice. Other than that we're lining these weapons up alphabetical order starting off with drift the first and then what it looks like on Warframe melee seconds and trying to keep the information as short and as sweet as possible to get just straight to the point. Ultimately how you use the weapon is your choice. Up first the two handed Nekana as a thing on Drifter as a thing actually looks really good it feels good and it even sounds good. It should go without saying that the craze that you earn throughout the Viri Paradox runs are going to give you a lot of melee selections to enhance all of these weapons so they scale great even in steel path the power fantasy is real. As a thing's power spike the special heavy attack it sends out a few ways of cold which can proc onto enemy slowing them down given it some nice AoE in combat. On Warframe as a thing special heavy attack creates an AoE around you it sends out like a shockwave that if it hits anything within line of sight gives combat counter to your weapon. Overall it's a decent weapon the current slash meta within Warframe focusing on a build of this weapon for heavy attack really gives off that one powerful shot connection. Modern for damage, criticals, wind up mods, faction mods for double dipping and an elemental combination of your choice this is what I would lean towards. Having in next the two handed Siph Eden on Drifter it feels really good I like the normal heavy attack that it provides. Good quick animation with a nice flow of combo in damage to follow it. The power spike special heavy attack in knock sound enemies in front of you given some decent crouch control if enemies are over well with you. Now for me I would actually pick this choice if I was focusing on Drifter gameplay and a little bit of everything but mostly centering my attention to the close combat type place though. On Warframe Eden in my opinion isn't great but it isn't exactly bad. It's comparable to the likes of Orphus Prime so you know it's not bad but it's got a little bit more base critical and that's mostly about it. My opinion here stems down to the fact that the special heavy attack with the Warframe Combaer it throws Eden into the enemies and the damage is underwhelming to say the least. It could be used for crouch control if that suits you and I have modded it similar to the typical scaling hybrid melee that is going around. The usual status damage scaling mod of condition overload, some reach for added quality of life, scaling critical, scaling status chance and viral elemental combination to compliment the innate slash on the weapon. All in all I would personally use Eden more of my Drifter than I would on my Warframes personally but again guys it's just my preference. Swiftly moving into the two handed hammer Sam Potts. On Drifter I use this weapon a lot at the beginning and I can personally say that I enjoyed it. That's has some slow sluggish movement to it but the power spike the special heavy attack it provides can tremor out with some heat damage with a potential of heat prox for that extra added damage added on top. It's a good choice for those big boys who like to swing. On Warframe Sam Potts can be summed up to me as a bit of a trolley weapon. Due to the scale of meta of how Warframe is in its current state, yaddy yaddy yaddy hammers can pack a punch but inevitably at a particular time the unstoppable force meets the immovable object and that is where the hammer tends to fall off in scale and damage. This isn't the reason why I find it trolley though that's more due to the special heavy attack that it brings. If you jump into the air and you slam into the ground it scatters enemies all over the place and although this is fun this can interrupt teammates who are looking to group enemies together for better quality of life. And the hammer doesn't really pack a tremendous amount of damage whilst doing this. It just causes chaos but hey if you like chaos then go for it. For the mods I went with an efficiency heavy build up build. So this ramps up combo attacks until max capacity and then I unleashed one devastating normal heavy attack to hopefully destroy whatever problem I have in front of me and with the efficiency I should be able to build up my combo again nice and quick. By all means guys if you do have a better suggestion of a build here then please let me know because I would like to give the hammer a bit more of a better review personally. So if you are a friend of mine at this point in the video if you are enjoying it hit that like button and subscribe for future videos. Up next we got the 200 dual necanners sun and moon on Drifter clean sharp fun. I love the movement and the animation these weapons give off and honestly I'm not going to complain if we get more necanners coming away after this introduction. I mean even the name is dope. What kind of other names can you guys think of for some new necanners if they were released? Anyways the powers bike they're special heavy attack it sends out two projectiles slash like blades slowly splitting off from one another the further that it travels. When it connects with an enemy it sends out electric damage and I believe also electric prox as well. This weapon is a better choice if someone is looking for a melee but with some ranged playstyle added to it. On Warframe sun and moon doesn't really have a special heavy attack unlike the other weapons provided within DeVeri at least I haven't found it. But what it does bring us is a new stance mod for these new dual necanners and combinations flow like water. I absolutely adore this weapon even if I personally do not think it's the strongest melee out there it's just extremely fun to use. As for my modding again I went with the usual scaling hybrid melee builds, condition overload, scaling critical status, forest element or with some quality of life and utility in between. It holds up pretty well and again this weapon to me is more about the fun of actually using it than the efficiency of the weapon so overall it's a massive thumbs up for me. Arguably the best for last the one handed necanner siam. On Drifter this might be my personal favourite it's clean precise and simple to use with the necanner playstyle it makes me feel like a ninja even without my warframe. Where it sells for my Drifter in my opinion is the power spike the special heavy attack that it delivers. A double spin in slash with easy control and close combat is good against enemy standing in your way. I don't really have any bad complaints and no nothing further to say on this it's good and it's really good let's just move on. On Warframe alright at first I overlooked this. It's in the cana it's slash it's meta you'll see a theme going in here it will scale with normal hybrid builds. It will most probably have a heavy attack within the slash. It doesn't? Ok so we took a deeper dive. A heavy attack on Warframes sends out a slash and projectile which can also deliver heat damage to enemies. I mean that already sounded good but even with a heavy attack build catered around this within mind I found it to just be ok. Until I jumped on my mirage and I loaded this weapon the same way that I would look at the warfan, places, clones, war cry, eclipse, grouping up enemies and oh my god. This Siam can deliver truly great damage. Melton enemies when enhanced by Warframes that can power up your weapons damage output. These will be things like Rhinoceror, Volt shield, Mirage's Eclipse and the list goes on. Siam to me won my heart from the selection that we repafated. On screen is the build that I went with focusing on that heavy attack that we just talked about but mostly because it's a different playstyle to majority in the canners that I would mod for. Again you could just go for the typical hybrid build which is still good but it's always nice to have that diversity. I am sure you might wonder at this point where is that build from a rush but that's for another day. If that does interest you give the video some love and let me know. If it generates a couple of hundred likes I may get around to posting the build if this video gets enough attention. So that's going to be my quick review of the Divirri Paradox weapons. I think they are really good addition to the game and I like the different playstyles that they each provide even with the drift or even with the Warframe but what is your favourite weapon out of all of them so far and why? I want to thank you guys for checking out today's video and if you did find this useful share the video with a friend but as always you can find me over at my livestream and until the next video I will be seeing you guys later.