Whether you're a writer, a dungeon master or a world builder, you'll need places for your characters or peoples to meet. They need places to gather, places to stumble into others, and places to find quests and work. There's always the stereotypical tavern, or maybe a tavern that's an inn to mix it up. But there's so many other diverse and interesting places for these interactions. That might even lead to their own conflicts and plots. Maybe your characters went to the local church or temple, as most in the tavern would be there. The straw might be their seeking aid or comfort. Someone might be offering a sacrifice to the gods for aid and a challenge they are to face. Make your characters make themselves the answers to their prayers. As your characters go, they're away. Or about a quest they might pass to a form, town square or market. In the form, the wealthy and politicians debate the recent bandit raids. Could your characters profit from that? A cryer announces in the square. The Senate will reward anyone who aids in the war. The market bustles with people, a merchant chases away common thieves. Then explains that he lacks his famous squares because the bandits and thieves. Your characters continue on. They want to relax. On to the bathhouse they go. Whether to bathe or lax in the poles. Be pampered in the spa or to enjoy the company of a bathhouse made or lads. Then it's their choice. There they've over here a drunken politician, brag of the trapeze set for his rival. A shopkeeper speaks to her friends of how she struggles to paul a spurt in these troubled times. Now you might be saying, but my story is medieval. But bathhouses were popular in the middle ages. In medieval times they were also popular in Japan. And may have existed in Bronze Age India. Bathhouses give them many different societies for these purposes. Now hearing about some play or the games, your characters go to the theater or arena. Outside lines move slowly to enter. Maybe your characters start up a conversation with the other guests. Maybe they see that announcement supposed on the walls by the entrances. Again the cryer announces the same he did in the square before the games or play starts. After they could go to the taverns or smoke houses, you know if they're not drunk enough after all the drinks they've had at the bathhouse. Now you know what happens there and what your characters might hear you or see so I won't bore you with it. Now it's been a long and uneventful day for your lazy characters who didn't pick up on any of the quests presented. But they're still tired. They go to an inn. Maybe it's attached to the tavern or the smoke house. They meet travelers attached, attacked by bandits. See those waiting for other travelers who will never come. Maybe they hear when speak of the ruins filled with treasure. Maybe another says those ruins are haunted. Now in the morning your characters are off. They reach the waterhole or races. Out of the trade routes. Caravans mingle there with pilgrims, refugees and nomads. Two clans of nomads are fighting apparently the riders migration routes have crossed. And is that bandits you hear coming over the hills or dunes or are they monsters? Leave a like, comment and subscribe. Thanks for watching.