I have begun making my dream game. I'm calling it my dream game because that's a trope among dev YouTubers and it might give me views. My dream game is what I have dubbed Orkis Strauss. It is a combination of the word Orkis Strauss and the Suffix Opelus, which is used to denote a city. I didn't use the full suffix though because Orkis Strauss will excuse me, oh, way too many pop tropic advised. And that is something I want Orkis Strauss' mental association to stay far away from. Orkis Strauss is... Oh, let me get my script from the previous video. Link in the description you can really use. A single player, 2D, top down, open world, and hung linear dynamic political action adventure RPG. Oh, okay, let me simplify that. Orkis Strauss is a non-linear action adventure RPG in an open instrument-based world where you create your own story. Yeah, that's right. I know how to copy and paste. For those of you who aren't coming from the Tuber War use community, uh, which is probably about two of you, allow me to explain instrument-based. Back in the summer of 2020, a few videos went viral on YouTube. These videos were videos for boss battle style music. And they were named tuba boss themes after the images used, consisting of people wearing instruments. Naturally, more and more people joined in, and bam, by August, there's over 400 themes and a thriving community spread out over comments sections, reddit, I guess, and a newly created hub and discord server dubbed the Tuber War years community. Being literally boss themes, this world of instrument people was prime material for being assembled into a game, and oh boy has it. Over 20 projects have been featured in the Tuber War years community, albeit they haven't exactly all survived. But they prove just how loudly tuba boss themes scream a video game. Now, like those over 20 projects, I too have been inspired by the tuba boss themes. So, I have the game in my head for two years, in fact, Jesus Christ has been two years, and it's finally time to bring it to life. To make Orcas Rallas, I'm using the Gadoe engine, but it's been a year since I've used the Gadoe engine, so it's gonna be a slow start. After finagling with various nodes for a bit, and figuring out how to import images without anti-aliasing, pro-tip, uncheck filter underneath flag, I got a player, a little bit about the spray I'm using. This here is artwork I made back in October of the tuba night, one of the star characters from the original tuba boss themes. I posted it along with a little character lore in the tuba warriors community, go check it out if you're interested, that's an order. Now, while I do have a player, I can't exactly do anything with it. That's where programming comes in. Programming. Now I have a moveable character, but where's this character gonna stand? Hey thank god, that's my job, so we gotta give it a floor. Art time. So this is how the floor is gonna work. I'm gonna make what's called a tile set. The way tile sets work is that they're basically just squares that I can paint on the screen, and make levels really easily with. It took me a while to figure these out too. I couldn't be bothered to make an entire tile set though, so I'm just gonna make one tile for the floor and just have it repeat. A lot. Now with this, I have a character that I can move and a place for the character to stand. Now I just need to make a game and I'll have a game. So instead, I'm gonna make some character templates. What I'm doing here is making some new character templates. I'm making them so that they fit in a 24x48 pixel box, which matches the 24x24 pixel box I chose for the floor tile. This will mean I'll have to redesign Tuba Knight, the spray I'm using now, since it's slightly too big, but it'll be worth it in the end. I'm making four templates, sized small, medium, and large thin and large wide. I differentiated between large thin and large wide for the purpose of differences between instrument sizes, such as brass and woodwind, you know, tubas are a lot wider than clarinets. Later on, I'll have to draw the templates in all eight directions so I can make characters in all eight directions, but just one direction I'll do for now. Now going back to what I said earlier, now while the time lapse is still going, going back to what I said earlier, yes, there has been over 20 projects in the past two years, and yes, in my current position, I am just another drop in the ocean. It doesn't help that the scope that I have is kind of big, and I'm only one person, that doesn't help at all. But I'll be here a while, so come back in five years, and I'll be here, probably still working on orchestras. Yeah, I actually know, don't do that. Instead, you should watch my videos now, and subscribe, and give me views now, so I can make mass amounts of money from your current procrastination instead of your procrastination five years from now. With that said, I'll see you in the next one. I swear to God, you better subscribe, the number better get big.