So you understand boob physics, but you still need glute physics, not a problem. Big thanks to everyone in the comments last video. I see many of you are just as serious about indie game development as I am, and just remember the more likes the video gets, the deeper my research can go, and the more I can share what I find with you guys. So let's talk about glutes. Assuming you followed my last jiggle physics video, open the jiggle blueprint. Select the two spring controllers, copy and paste them, and change the target bone for the first one to your left butt bone, and the second one to your right butt bone. Then drag the input pose into the new spring controllers, and drag the new springs into the old springs. You done. Congratulations! You are now a master of the gluteus maximus. Personally I found the most natural looking results to be when you set stiffness to 500, dampness to 6, and turn all x, y, and z axis on, then set scale to 0.15. But feel free to set things however you want. Hope that helps, and as always, hope you have a fantastic day, and I'll see you around.