Light always casts darkness and there's no darkness without light. The occultus draws power from both. In battle they may use adapt, turning from a potent heater into an effective killer and back multiple times. When the occultus turns to the darkness, their hellfire clock can damage a foe. When they turn to the light, it can heal a friend. Creeping pain weakens enemies defenses or pins an ally. Demon's Rancor lids them drain life from an opponent or grants bigger and damage absorption to a comrade. Demon shackle on an ally protects them from harm and then detonates, hurting enemies or restoring life to allies. Switching places by void cycle, the occultus takes life energy from a foe or gives it to a friend. The occultus is a master of area of effects spells, grasping spirits, harm enemies or heal their allies in a large area. The occultus will launch an explosive warp that can strike a lot of foes or restore health to many friends. Gate of Etcherpies slows and damages opponents, or bestows control immunity on comrades. Dance of death wounds all enemies in vicinity at the cost of the player's health. Arcane collusion enhances the occultus and their allies damage output for a brief time. The occultus magic mirrors boost the attack or defenses of comrades. They can teleport to their mirror, paralyzing the enemies nearby or dispelling the curses on friends. The occultus may shatter the mirror to damage the opponents or heal allies. An experience to cultus balances darkness and light. Knowing what the grasp of an enemy with demons touch, winters refirst damage by cunning transfers and winters become an arcane of light. The occultus magic mirrors boost the attack or defenses of comrades.