Hello, this is a very splodgy start to quite a specific geometric drawing actually. I'm trying to show the light and shade, so you can't really tell yet what it's going to be. It looks a bit blobby like an asteroid, doesn't it? But it's not. It's Cariolis. It's pointing towards that start. As a start putting a little bit more detail in, you'll see the entryway to the Cariolis. I've always had a great funness for that shape, that cue, that's not a cue. When I was a kid, when I book a polyhedra, you could trace and make 3D shapes. I really loved them. I think it's sort of all meshed together. My brother really was the one that really made them well. He was very good at it. But then I think he's something like an algebraic topologist now. That's quite insulting really not to know exactly what he does, but he does lots of things, evolving mass. Anyway, so yes, we used to play a lead and those evolving polyhedra really are the essence of the game, the planet which was static, but you knew was revolving because the moving circle on it or the moving cross went across at an angle across it. And that particularly strong memory I have of the Toast Track, the mailbox, as it sweeps round as you're going into it. You can see stars. You don't actually know where the Amy at the space station at that point. Or you're just looking through it because of course the space station first iteration of the game didn't block out the stars behind. So you could be looking and you think, am I going, am I, is that it? Is that line sweeping across the screen now? Is that, is that me going into the Toast Track, or is that me hitting the wall of the space station and dying? It's just like, you know, this is a really lovely, this is a really deep yellow star that's giving out this wonderful golden light. And it's got quite a lot of red in the browns of the, that is casting on this space station's front. It's just not enough crystal clarity in this going on because you know these space stations, they're so detailed and I could probably spend hours and hours and hours doing these and I just wouldn't make it. I just couldn't get it good. And I think I just have to know when to quit when you realize you just can't. I think I've done them in the past with pencil and they take forever. So and I've been thinking about this one for a while thinking I could do this, I could do it. Honestly, they're just so complex and I can't, I can't. So I've had a good bash, but it's kind of patchy and pain to lay. And it's got that slightly abstracted quality that I'm going to call a choice. But I enjoyed doing this though, a lot more than I thought I would. Sometimes they're a bit like a bit of a barrier, but things that are this detailed and complex, but I found that not drawing the complex bits has made it a lot more enjoyable. Anyway, thank you for watching. Bye.