So the ZBrush fundamental series is now complete, which means anyone who tried to move from Blender to the industry standard like I did does not have to waste their time like I did figuring out how to translate all the basics. This has been a crazy experience not just as a new user but also as a teacher and I think I have a pretty good understanding about each software's strengths and weaknesses so I'd like to share my thoughts on that with you guys today. There's a lot of videos comparing Blender to other software like ZBrush but I feel like a lot of people just try and avoid conflict by spending 15 minutes basically saying oh well they're both good just use whichever one you like more and didn't that I respectfully disagree completely because there's very clear and objective reasons why you would prefer one over the other if both are an option for you so let's talk about that. Blender is like a Swiss Army knife it's affordable and it's got a little bit of everything like a knife saw scissors bottle opener maybe some pliers or something you can use as a screwdriver it's a perfect tool for someone who doesn't know what they're gonna need so from a 3d software perspective blend it can model it can sculpt it can texture weight paint rig UV procedural map animate lighting materials and some rendering but ZBrush is a screwdriver and it's not just a screwdriver it's the industrial grade power drill screwdriver that every construction team in the world uses ZBrush is a sculpting software and everything that the developers do is focused on making it better at sculpting it's not for people who want a texture it's not for people who want to rig and it sure as hell is not for people who want to animate or render things it's for people who sculpt 10 hours a day every day and want to create the highest detail models with the most quality in the shortest amount of time and that last part is important because a lot of people will say look you can sculpt awesome things and blend it for free so there's no reason to pay money to sculpt awesome things in ZBrush and if you were not planning to do this for a living then I actually agree 100% blender is more than good enough for you to sculpt awesome things for you charge but what you are paying for when you buy ZBrush is not quality it's time if you know you're gonna be screwing screws all day yes you can do it with the Swiss Army knife and the house could look absolutely beautiful when you're done but you would have finished a lot more and a lot faster if you would just use the industry standard power drill and even when a lot of beginners start sculpting in blender knowing they would like to do this professionally eventually they get discouraged because the workers doesn't look the way they imagine and they get caught up and confused and stuff like how to combine curve modifiers with the array modifier to make a seamless chain and then they fall into this fallacy of thinking man if I can't sculpt in blender then there's no way I could sculpt in ZBrush when in reality the opposite is true professionals do not from naggle and wrestle with array modifiers and curve modifiers in six frames per second laggy vector displacement maps using jank boolean operations and a hundred dollar retapology add-ons that sometimes don't work in ZBrush sculpting is organic and almost always one click away from your imagination if you want to turn this ball into a monster with wings left click on your wing brush you want to give it a parasite mouth use a monster mouth VDM brush you want to give it alien pincer arms just go find your monster brush and left click you want to add a creepy demon tail in the shape of an s go to your tail brush and left click until you're happy you don't want to waste your time retapologizing everything by hand not a problem just dynamite everything together and not a retapologize with the basic computer sculpting with a hundred million polygons is simple smooth natural and fast this monster would have taken me way longer to do in blender the same way that ZBrush is not a riggin and weight painting software blender is not a sculpting software blender is the affordable one man army ZBrush is your special ops sniper that you really should only be using when you live in long range combat so that's the difference i hope that clears things up and thank you so much for being patient and riding with me on this crazy journey help us is helpful and as always hope you have a fantastic day and i'll see you around