I am a novel of presently started Prodigy Supervisor Effect. I have experience of 16 years in animation field. I saw this opportunity as a way to contribute when accepting the way to show my passion to the art field and where I can show the future generations my work and I felt I can do by selecting this industry. I joined Mikro's animation in 2012. So it's been almost 10 years in Mikro's animation. I had worked on many projects like Barbie the Pink Shoes, How to Train the Agon T99, Syob AMC, The Adventures of Purson Boots, Adventures in Wonder Park, TV series, Rugrats Reboot and presently in Star Trek Prodigy. How do we get it out? Recently our team is consisting of 10 people where we are one lead artist and three seniors and four mid-level and one junior. So like myself we'll be having discussions with the Nickelodeon client and we'll have we'll brainstorm waters to be done, water and all they would expect. So arts and references are shared from the Nickelodeon client. Live long and prosper. Live long and prosper. And we do our homework, like water and all references needed. We collect them and we share it with the team and we ask them how it is achievable, how it can be done. Have you ever even loan a ship before? So the best part in this FX was the sand falling should have dust and sand both together. So the thing is we had created it really good and we showed it to the Nickelodeon client and they were happy with that and they told us to add it in the rest of the remaining shots. So and it was a really good sensation of a feeling like what we are showing and they're appreciating it and that is also looking good. It is really a great experience to see our first images coming out really good because the whole team is working from different locations and like we are combining together and seeing a final awesome output. And the specific moment was when we saw the final shots in a sequence combined efforts of the whole team. That's not only FX rigging animation, texturing, lighting, compositing, everything and come out really good. And we were really like what you say, speechless after seeing the output. Working in Star Trek, Prodigy only is kind of a souvenir for us. Like as a CG FX person like we used to watch a lot of sci-fi movies, series and all. And in that Star Trek is one of the best. So it was a great pleasure working on it.