You To the young of Kizlev, mother Ostankja is a fairy tale, encrypted of the forests who will come out and chastise naughty children for disobeying their parents. To those who stand against Kizlev, both within and without, she's a much more real horror. The witch of Kizlev's forests is powered by the lands themselves. Lands she will fight tooth and claw to protect. And to those who play Total War Warhammer 3, she's a powerful wizard, on a fast sled with terrifying artillery from a magic cauldron, starting in the Dalganya forests on the road of skulls in the realm of Chaos Campaign. And on the bleak coast in a mortal empire, mother Ostankja's goal is simple, to trample her foes into the dirt they seek to corrupt. Mother Ostankja's victory condition in both realms of Chaos and a mortal empire is different from the majority of her Kizlev counterparts. She has little concern for the devotion to the Ursonite faith, for she draws her power from something much older than the gods. Gaining strength from the Earth and the spirits within it, her power comes from ancient rituals and trinkets and her ability to cast hexes. It's these hexes which are the most pivotal. In collecting five of these for research and use of spirits, her objective becomes clear. To obtain the malediction of ruin. With this, she'll bring forth a destruction of Kizlev's enemies and victory to your campaign. The first of these hexes she'll gain is for purification chant. She can use this to clear the corruption of Chaos currently haunting Dalganya forest, meaning you can focus more on pushing the enemy back and cleansing Chaos's touch, attacked more permanently. As she grows in power, as do the number of hexes you can utilize. Teleporting armies to magical forests, stealing income from enemy settlements, even spawning the horrors of the forest in settlements. The hexes she wields are powerful. Alongside these hexes are the incantations and curses a stankier can create within the witch's hut. The culdron is for morphine just artillery and scary spectral spider-like saccharine. Using trinkets gained either through alliance or conflict, incantations and curses can be crafted for use as one of banners. To either aid your army with powerful summons, abilities or boons, or inflict pain on certain enemy units, changing the tide of battle. Mother of stankier may fall under Kislev's banners, but her armies are very different from her contemporaries. While she can gain the usual Kislevite roster of Kossars and Straltsy, through an alliance with other Kislevite factions, her forces invoke the horrors of the forest, from giant spiders and blood-firsty bats. So the new forces are stankier brings. Let's check out some of those unique units. The Hag Witches The spirits chosen guardians to protect the lands, possess power at the lore of beasts, death and shadows. Akshina ambushes The stealthy hunters of Kislev's forests emerge from the undergrowth, wielding crossbows with arm-appears in capabilities and a knowledge of the lands that allow them to stay hidden in any terrain. Also emerging from the mists, the things in the woods. Farrell beasts that move through the trees as if they were nothing. Seek out those who would even dare to hide amongst the woods they call home. And the Bayamoth of Kislev's natural fury. The incarnate elemental of beasts. Brings forth the terror of the Motherland. No woodland can stop its passage. No mortal man can withstand its fearful visage. Large or small, nobody can stop this beast's fury. It's not just these who have answered the call of Kislev's lands, however. New regiments of renown have come to heed the call, the wolf-harts. Boyd-Nobbs brawlers and the Mordheim Bale wolves have come to Kislev's aid in the land's time of need. The forces of Chaos may taint man, but it'll take a lot more for them to taint these lands. Mother of Stankia is ready to protect the lands of Kislev, but you do well not to call her a hag. She wouldn't like that. She might like it if you considered pre-ordering or letting us know your thoughts in the comments below.