My name is Ben Sealy and I've won two World of Dallow Championships. I've been playing the game for almost 18 years, I think. I would describe it as, okay, it's the game with the black pieces that are black on one side, white on the other side, you flip the pieces and... Oh, actually, a friend of mine likes to say that it's the game that aliens would be most likely to play. It's got such simple rules and such like a fundamental game that they probably do play it on other planets. That doesn't really describe the game, but I think it describes maybe the significance of the game perhaps. A lot of beginners are used to other games. Other games is much more about capturing your opponent's pieces, like games like chess, games like Go. But in a fellow, it's much more counter intuitive, which is part of why it's fun. Where you don't really want to surround your opponent's pieces, ideally, usually you want to be on the inside of your opponent's pieces, because then you have all these moves radiating out from inside. And that gives you power, that gives you control. If your opponent has all of his pieces or her pieces on the exterior, they don't have very many options, and you can usually do what you want with the game. It's such a flexible and counter intuitive game. It'll surprise you more than I think almost any other game will. Even world class players, you know, sometimes the best move will just be like, oh my god, I can't believe that's the move, because it just will violate our expectations, even though we've already stretched our expectations so much already. There's so many different ways to win, and some of them are almost exact opposite of others, where sometimes it's like, well, you want to control this corner, and that's like the decisive element in the game. And other times it's like, because you had no pieces at all in the diagonal, you can get a squendle off of that. So there's swindles, there's traps, there's parity, there's stoner traps, we call them, swekiny traps, we call them, wedges, and it's also a very interconnected game. All of the pieces are connected to the rest of the other pieces. You're literally using these pieces to flip to these pieces, or you're getting over here to flip these pieces. And that I think is a lot like life. I think it really helps to train people in this way of seeing things where it's like, what's the context, and how are things connecting to each other? And it's a very, very much a context driven game. You know, there are almost every kind of move that is good in one situation can be bad, another situation which often doesn't look that different. So it really gets you to pay attention to context. A fellow is a very exciting game because there's a lot of pieces changing on each turn. You know, you can have as many as 20 pieces changing on a single move. So that's very exciting to just be making these dramatic changes sometimes the game. Which is so common in a fellow. It's like my hands are shaking up, flipping all the pieces, you know, trying to complete the game on time. And then you get to the end it, and you don't actually know for sure whether you've won or not. You have to actually count out all of the pieces. That's always incredibly dramatic. And then you find out that you narrowly lost, or that you got to draw, or that you won. And then there's a very sudden moment of impact of what has happened. It's a lot of life. It's like all about the short term, and you know, just grab, grab, grab. But it's always different. It's really more about the long term. And about, you know, you can have fewer pieces now, but finish with more pieces later on. Sometimes it's quite dramatic and how the game's finished. And that's nice too. you