And then you asked about, you know, differences from game playing AI. So, so chess programs, chess engines that have been around since deep blue bee Kasparov in 1997. So this is very familiar. We've got the cultural reference for this kind of game playing AI. I think artificial intelligence has come a very long way from the 1990s with the very first really effective chess engines. The difference with generative AI as opposed to these chess engines is that generative AI is creating something new and it's not, you know, the traditional game playing AI where they're kind of hard-coded rules and then the system is responding to those rules. There's something deeper and more nuanced that requires a lot more computational power to develop and inform that initial model.