Hello everyone and welcome to part 4 of me explaining the negative back rooms levels. The first three parts will be down below in the description if you're interested in checking those out, they're bangers. And I just want to thank all of you for the support on this series. It's been insane and all three parts so far have over 100k views. That's crazy. Thank you. But without further ado, let's get into the video where I'll be explaining level negative 7 and level negative 8. But first I want to thank the sponsor of today's video Ridge Wallet. Let me show you something. This is my dad's bulky leather wallet. This is a Ridge wallet. Quite the difference there. Ridge wallets are such an awesome way to carry your cards and your cash in such a compact and sleek way. They can hold up to 12 cards and there are over 30 styles and colors to choose from and you can also pick between the cash strap and the cash clip so there's going to be something to make everyone happy. 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This level was a level discovered by the eye of our goss group which apparently is always watching so that's neat but the level itself is classified as a class peck at them which is a fancy word for sin. So it's a class sin and is corrupted and extremely dangerous. There's also a high entity count here as well. Level negative seven physically looks like a huge abandoned mining town in the Russian countryside. The outside of the town is surrounded by disgustingly polluted water systems and woods that are full of radiation. And that radiation comes from the nuclear power plant that's located in the middle of the city which also seems to be collapsed and destroyed itself but it still leaks nuclear radiation. The our goss group claims that something is controlling level negative seven which might explain the influx of missing people on the level but who knows. Other than what I just told you and the our goss group saying that the level is a sinful area there's literally no other information on it. No information on entities or entrances there's only one exit this listed and it might exist. It's not even confirmed. That is if you walk into the irradiation filled forest for long enough you'll end up at level 10. Which to be fair is a safe level so if you get to level negative seven I recommend just sprinting through the woods as fast as you can until you get to level 10. Yeah that's it for this one not much if all on it but definitely a cool level. Next for today's video is level negative eight. This level is classified as class undetermined and is another abandoned mind shaft level and is pretty similar to level negative six in how it's laid out except this one is dark at the start and gets darker as you go. Level negative six was light at the start and got darker as you went so it wasn't dark all time on this level every one hundred meters you go into the mine there are splits in the path that go into three to six different directions and each of these directions has a number assigned to it from zero to nine. The number is randomized so there's no real order but I'll explain the significance of those numbers in a second. The pathway in the mines is always wet and there are random puddles too. Some of the puddles are actually really deep and can be up to 50 meters deep which is 164 feet for us Americans. There are pipes that run along the bottom corners of the mine shaft and some of them are actually broken which causes them to leak the water that runs through them and flood the level even more. However, sometimes those pipes will randomly rumble and if this happens it means that there's a huge flood coming and these floods will take up almost the entire diameter and fill the entire mine shaft like a huge rush of running water so if you see the pipes rumbling run the other way or you're not going to make it. And you'll only see these pipes if you're on the right track to find something that you can use like a room or a hidden item or even the exit so that's handy. Those numbers from zero to nine that each path is labeled are actually really important and there's been a key made from those numbers for the safest route to get to the level. The key is 93925478041620538 so those are the paths that you have to take to get out safely. Like I said those numbers are randomized but the number themselves are on wooden signs by the paths look for that number sequence on each path so the first path will take will be 9 then 3 then 9 and so on and so forth. There are other paths with keys as well which could be more dangerous or lead to a different entity so don't get confused. You have to follow that exact code. The items that are on this level range from crowbars to memory jars so there's a pretty good chance that you'll run across something good although not sure how useful a crowbar is. There was also an entity sighting here where four explorers claimed that they saw two huge red eyes staring at them from deep down a pathway and that the figure has a shadowy body with really long arms and it can run at extremely high speeds around the level. It's also said that this entity wants explorers to suffer pain and not completely unerlive. Nice. There are also other entities like Smilers, Deathmoths, Hounds and Facelains, you know the typical ones but they're not that common but look out for them. You can interlevel negative 8 by going deep into those woods of level negative 7 and finding a mineshaft and you can exit the level by following that path key that I said earlier to get to level negative 9 which apparently doesn't exist yet or you can jump into a puddle to be sent to positive level 7. Whichever you prefer. So yeah, another mineshaft level. This one's creepier than level negative 6 though. I gotta say. Last up for today's video is level negative 10. Before you freak out, I didn't skip negative 9. Level 9 isn't written yet so I'm just gonna go ahead and cover level negative 10 to finish off the negative level series. Level negative 10 is classified as a class 4 survival difficulty and is really unsafe and unsecure. It takes the physical appearance of a playground at night time and is completely surrounded by forests. This level is referred to as a spatial dimension and it's made up of infinite variants of that playground. If you enter the level in a group, you will all be sent to different playgrounds because there's so many different variants. The level also doesn't allow any digital communications so it's pretty much a self-isolation chamber because you can't talk to anybody. There are actually other playgrounds that you can get to from your playground by following paths through the woods and the trees but it's very dangerous to explore too much since the level is crawling with entities. Sometimes the playgrounds of this level have really weird envelopes with letters inside of them that have strange cryptic messages. Along the paths through the woods to the other playgrounds, there's also these abandoned cabins that are just out of place for the level and they act weird sometimes, like they'll just randomly appear and disappear at any time they want to. There are no bases or outposts here and it would be almost impossible to make one since you can't even use a radio. And to enter the level you have to go through level 9 which again isn't made yet but you have to get through there to get to this one. And to exit, there's only one way and it's to go left at a dead end on one of the trails and this will take you back to level negative 8. Cool, a freaky abandoned playground at dark surrounded by woods. Love to see it! And yeah that's it for the 4th installment of the negative backrooms level series. Hopefully you liked the video, thank you for your support, thank you to my channel members and patrons for supporting me as always. Thank you to everyone for watching, the channel is still going crazy, we're almost at 150k subs. Wow, thank you to Ridge for sponsoring this video, go check them out with a top link in the description, use my code broodglidcheckout for 15% off, that's awesome, 50% for real. Their products are great, I'm personally attest into it, thank you for everything guys and girls and I will see you later.