There are many ways of playing pump it up. You begin your progression with singles later on try some doubles But what about the other modes? What are those two doing? That is why in this video I'll be introducing you to the world of co-op Right now I'm taking you to the United subway, but first I got a press this red button in order for us to get through Thanks So what exactly are co-op charts co-op charts also known as performance charts back in fiesta 2 our charts were two to five players Play on the same pads you can tell if it's a co-op chart if people just go ridiculous or if has a else the number next to the x states How many players are recommended for that chart? So if you're an avid pump player you might have seen co-op gameplay and think it's cool But why should you someone who's played pump seriously for some time take co-op seriously? You probably tried co-op once or twice think it's some like fun side-in-the-show play, but never really touch it again Let me tell you that is a big mistake because co-op is seriously enjoyable. There are tons of fun. There are tons of co- This thing squeaky is chair There are tons of fun charts of unique patterns that are just exclusive to co-op such as Pacific types of patterns gimmicks both players having to use some really unique skills You wouldn't see otherwise like no bar balance coordination and so on or maybe another reason you haven't given For co-op a proper shot is just how intimidating you can look I'm hoping with my personal Deezing experience of co-op being a co-op beginner player having some expert players and generally having a decent sense with it I can hopefully make the entry for co-op a little bit easier for you guys Let's begin with the prerequisite for one if you just started playing pump like you just figured out full mode You finally mastered your twist and you're trying out some doubles. I Really wouldn't recommend co-op yet I would say the basic entry for co-op play is around level 10 if you want to be safe like a basic intermediate title And generally both players being able to play level 10 on worse or go single than doubles Otherwise you'll get rocked you lack the fundamentals you die even the most basic of entry of co-op charts Are an exactly easy players are getting used to reading the notes based on a single color And these charts also use the same type of patterns you would see in singles and doubles like twist, stairs, jumps, etc So if you're not the skill yet, don't worry just keep playing the game and just focus on the meantime improving your singles and doubles Don't leave the video yet. I need my watch time So while the entry to co-op may not be the most generous to brand new players I can assure you that once you get to the point where you can play co-op with other players You have a boss. I'd consider playing co-op tries to be the beginning from the beginner player transitioning to intermediate It's like your first exclusive club, you know Not all players get to this point having to play charts with your vocals or like new players you get to meet. That's pretty cool So remember how I said co-op is very unique due to the fact how changing the notes can't do anything Womening barely the idea is that for co-op instead of looking at your natural colors Now you have to focus only on a single color depending on your player type Player one steps on reds players two steps on blues Player four steps on balls And so on when I first started out co-op This was very darn to me as I was previously identifying notes for colors Eventually I got used to identifying notes by themselves based on their shape and position This is strange at first, but the more co-op you play you eventually just get used to this You did a variety it's hard to necessarily give universal advice for all co-op charts since different amount of players for co-op Trots can alter the gameplay style and be quite different with increasing amount of players That being said the tips I'll be providing for co-op primarily focuses on beginner to advance difficulty to extra Many most of my co-op experience comes from playing with one other player and not multiple I would recommend starting off with 400 AV and so it increased or decreased it As I saw now it's important to have the audible as they said to us for both players or not or really And while I can't keep my word for this another really important habit I recommend having early on is to trust your partner No matter what it have confidence in them Even if there was experience you don't want to distract yourself by worrying about your partner Just do your best in the partner Focus on your notes and understand how your teammates are external factors generally out of your control Not only established to enter your point co-op Here's how you can approach it for one It's important to understand how unlike singles and doubles where they have provided difficulty via their number Co-op doesn't have any difficulty in indication Meaning if you pick a co-op chart it can be either straight forward or whatever this is So make sure to use the co-op tier-os and so I work your way from the top to bottom And do not for the love of god do not skip the tiers if you're just starting out co-op Even if both players are decently skilled and singles are doubles You need to make sure that since you're just starting out you need to play beginner friendly charts as As a difficulty for co-op charts quickly ramp up as you need to develop the basic reading fundamentals and pad transitions Otherwise you'll struggle down the road hard Another thing if you're still struggling to read co-op even after spending time Consider trying out freedom also known as FD FD hides a hit receptors which may make reading co-op a bit easier for some player Regarding your partner there are typically two situations you either play with people You've never met before via traveling or friends Regarding people you've never met before Deciding pick difficulties you know you can pass the header depending on the player However, if they're more skilled than you then I would highly recommend pushing yourself to go for more challenging passes I've consistently seen my co-op gameplay perform better when I'm with more experience players rather than the new ones as I feel more confident I don't have to have a rational thoughts in the back of my head about my partner making mistakes And I know if I'm the less experienced player it's time for me to step up to the play This adds some healthy pressure for you to perform better as you don't want to disappoint your partner What if you have a friend or a wolf would actually be free for me Well, they can be your co-op buddy By playing with a specific partner when regardless of their less skilled than you are not As long as you can consistently play with them you'll naturally develop a flow state where you guys are synced together It's mutualism both players have this positive feeling of their performance A confidence to rely on each other You probably know each other's skills pretty well Have better understanding of a reading speed ideal for you to Optional crouching, less hesitation, less bumps, reading speed, balance, nobar, and so much more Speaking of nobar, probably one of the most crucial skills that you need for co-op is to learn nobar Now for more experienced players this is probably the biggest reason I would see players avoid it For players that only use bar I know it's scary but in order to play co-op even at the most basic level We'll have players encounter basic pad transitions And beyond the higher level you need to develop the skill to alternate bar use Want to fully hold, partially hold, nobar, etc This type of multitasking is necessary at the higher level and it's a fine balance in game between Temporal using it or not but if you're into low retires don't worry so much about it Studying, this is not mandatory but it's another great way of improving co-op skill As you or both players are studying charts you guys will be less sight-redependent No one to disrespects to come but also help you better understand different pad transitions Reading fundamentals in the world By having goals of studying ahead of time with charts you want to pass or S-ring It would definitely make your co-op sessions more refined and better Quick tip here, co-op charts repeating we seem to have the same type of pad transitions Beginner charts have basic ones with players going from the top to bottom Intermediate charts have harder ones with double twists Advanced transitions where to get wider, tighter and faster At a lower level with pad transitions try to do these legit and don't double step them And even if you master common co-op pad transitions A lot of co-op charts still can be unpredictable and hard to sight-reage Just with the abundance of different types of charting Last, let's talk about co-op's overflow system Which, okay, even after researching and trying to understand it I still don't have a concrete definition on overflow so take one about a save of a grand soul Basically overflows a system where if your bright bar reaches max You have this like store to life bonus where misses and bads don't really punish as much Until you run out of overflow Take a look at this visual example I'm playing this S20, I have full life until this final run I miss a bunch but because of overflow I'm able to tank these misses much more easily Thanks to the life bonus and get the path Without overflow I would have definitely failed Overflow increases the higher chart level you'd go for singles and doubles But for all co-op charts the overflow amount is at large fat 50 Meaning if you miss overflow and co-op will pull life Your life bar will barely move So if any mistakes, mysteries You have plenty of room compared to singles and doubles to quickly carry on and recover your life back Inclusion Co-op isn't easy Especially if you're just getting into it Go bump into your partner, miss repatterns, ruin bar too much And fail so much more And that's okay, that's the fun of it Just keep practicing and you will enjoy what co-op has to offer Again, I have to repeat this but co-op provides such a unique experience And it's a very different type of challenge between singles and doubles Because you have a teammate, you're working together And I wish co-op wasn't treated at such a niche game mode and just underlook First time I tried co-op, it was such a magical experience And so it was such a great social icebreaker when you meet new players I want more players to get into co-op And who knows, maybe Andrew will finally add co-op difficulties So you don't have to jump into candy thinking, oh, I like that song Maybe co-op charting contest, that would be sick Well that being said, I hope this video reaches some players who are a little hesitant about co-op Maybe people who are getting into it, just a little bit better Please subscribe today, we are so close to 600 subscribers Join the Pumpf United Discord server today It has us the co-op tier list And yeah, I don't know what else to say, I'm really hungry I'm just gonna eat these sour cream ony and chips up I got the hungoog zippo as well Okay, bye