And that's like Sin is one of the Zotics I've been a game changer since the beginning of time, as always being a user for our life or void based classes if you want to go for void loadout. I don't think I've ever seen anyone talk down about the Zotic and his use, which is great, as just from experience, it really does shine in the most hardest contents around. Although better choices for Zotics and Cernicin are around, the OG Zotic does what it does best, and that has gotten a huge modability cooldown. But I think you all know what's coming when I say that void frequent O as shown a light on how powerful the Zotics can be in your right equipment, and today I will show you how to maximise that fully. Using Graviton's lance since that's another Zotic that doesn't get placed enough, we will combine it to create endless vulnerability energy back to us and each guild made will extend our duration for as long as possible. Now using Devour on volatile rounds as well will make your current weapon choice a threat to Olga Batterton's game, and it's like watching the manifestation of Nesirak himself come true, truly frightening but also amazingly fun. If this has feature interest, however, and you want more stuff like this in the future, then if you can leave a like, a sub and turn on your notifications, then I would really appreciate it. So for subclass, we have the Cataclysm Nova Bomb as they apply extra damage and coverage for when we need it most. This can be swapped, but honestly Nova is the best with his coverage and AoE effect. This however isn't the main point to focus on, the aspects are as they would change up how they build plays and how much support it would provide to the other base mods and abilities he's applied. The Feed Avoid allows users to get health back if a target is killed by avoidability, and this can be further extended as long as you follow up straight after. Charwa the Old Gods allows users to create a void soul, now attract the battens, damage them, and drain them of their health and give back to you, reagerness and melee energy. You will also give you class ability and energy back as well, if the void soul outweigh kills the combatants. Next to factments should be as followed, echo remnants allows our grenades to stay out for longer, echo explosion allows avoidability final blows to cause targets to explode, echo them to mining where void grenades cause a weakened effect on combatants, and lastly echo of reprisal, final blows when surrounded by combatants grant super-angie back to you. This fully combined setup where I would keep your abilities refreshed and on top in the matter hammock badge in your face. When applying nests wax to build, you will also be able to enhance these areas further by simply getting void weapon kills, and this here will be key if you want to have constant bolted drop, constant voice auto drop, constant healing to drop, etc. Basically the more you kill, the more energy you get back, and from this energy you can then push your narrative further over a piece of meantime to like. Now highly recommend you use raw text grenade with this as a effect with the build is top notch. So expand on this area, I have invested in discipline at 80, as this will be creating walls where the element of all is mod. I then also recommend you do the same as the mediates good, but not strong enough to pull through. From here we then have element of armors that avoid weapons to create walls where kills, bound for well which will extend the world drops from 1 to 2, well as nesting for the extra 50% end damage reduction, although this can be swapped out for front and might or front wisdom, and then lastly volatile flow which will go into volatile rounds for avoid weapons. And let me tell you, volatile rounds on curve tone lands is a thing of beauty. Without this build is designed, you'll never have to worry about when you'll be getting your next ability energy back as you can easily cover that with today's setup, which is why in many cases you can keep a certain stat as low as possible, as this can be covered by your abilities and zotis in play. So if you wanted to you can have 50s and all stats, and this will be enough for you to use an old content with ease. Really useful if you decide to play the raid and want a matter of more builds to carry through as not everyone has the time and day to create intensive builds. But to make the build even more effective, you'll need some good weapons to back it up, and I have some pretty good ones you can use. Imprime wise we have the submission SMG from the raid with encore, demolitionist and this orange and perk soul drinker, which allows us to get our health back on the number of hits made before reloading. If you ever do the raid at some point, then I highly recommend you try and get this weapon as a fantastic to use. A high rate of fire weapon with some good perks, this weapon will welcome you to use this full list if you're in close range fighting or need a quick boost in grenade energy return, and it also pairs up really well with what we have going, so it makes sense to use this weapon as shown. Now of course not everyone will have this though, so I do recommend you get the vagnal D shotgun as they follow up as that's easy to get as well, and pretty easy to farm. For secondary we have the glove torn lands exotic, a weapon that I love to use for a simple effect, but really useful how weak it felt on some combatants. Now however the weapon if it was great to use, and with this build in mind, makes using this weapon a whole lot of fun. The finger buttons would avoid projectiles, but also add to the fast cooldown that knows fact offers, so one void explosion can get you back your abilities if there's enough combatants to backfill you. Like I mentioned before, I recommend you apply the Volta of Loom mod with this weapon as the void explosion after the void explosion is a sight to see, and it's also useful against major combatants you want to weaken them quickly. Truthfully any void weapon is good here and you don't need to use glove torn lands only. Sure as wrath, to lesto, paladry, nomenarch etc, or all good alternative to use. For heavy we have the palmaia, b, rocket launcher, with impulse amplifier and last impression. However there's nothing specific in this area you need to have to make this build work. You can add in whatever heavy load to support you, as it won't over-offect the build. For the stats we have already established that discipline will be your biggest priority in a build, and this will be true to an element of worlds that you can use to get your abilities back quickly and enhance other areas. Since we have a pretty good cooldown rate with the base stuff established, all you need to do is add in the following rest to support them as backup. Harmonix Cypher and Absolution allow us to create all the power via our weaponry that are matched with our subclass type, and this will then follow up with distribution and bomber mods. 2 of the mods that will grant us all round support for our abilities. This then leads us to the rest of the stats on what we could potentially do to improve them. The recovery, as 60 is a good spot to have, as the cooldown rate for the class is just fast enough that we can top it off with wells and the additional mods here and there. We can push it to 80, but only if you plan to use the world non-stop, and to be honest I don't think that is the case with this build, unless you plan to use child or god's perk for a constant debuff. Anyways, that's down to you, but understand the person constantly improving this area if you wish. We then have intellect with that 14, and I don't plan to use my super constantly, they will have some level of use against bosses to many bosses when the time comes. We could increase this to 15 instead and add in the form of the wisdom mod for that plus 15 intellect as well, and that would be good enough as I will give you a max of 100 plus stats for that duration and mods last. Although the much easier way to go about this would be to add in the ashes dashes mod and just cool it a day. I think this was strongly depending on the user and how active a royal super will be as you have multiple ways of going about this. I think generally we can end it there in terms of stat coverage as you should have a rough idea as to what you can expand on and how to go about it. It's all simply looking at what you decide the most and what you consider it is the best plan of action. So for those that want this all simplified, here are the mods presented with a simple list. For head we have discipline, harmonics, sryphon, rocket launcher, ammo finder, and element to armoured smoth. Arm we have discipline and powerful world mod, chest we have discipline, cacus of dampener, thermo shop plating, and element to all this mod, leg we have discipline, absolution, rocket launcher scaminger and well of tenacity mod. Bond we have my obsidian, bomber, dishibition and volatile flow mod. I have been quite surprised at how effective this build is when it comes down to annihilating everything on site. From looking at it, it doesn't like anything special and just looks like you're starting to load out your scene many players would simply equip. And yet the moment you try on everything and you go to town with it, you'll be respected for it completely changes. Constant healing, non stop deeper, feng 50% damage reduction, and loads of explosions will make you feel godly in any activity you decide to play in, including the dreaded PvP. Kind of similar to my titan's heart of image light build, it's all about rotating your abilities to get the most out of it, and then implementing the vest via mods, wealth and weapon kills. The build allows your secondary weapon or any weapon that has osmosis to really shine the face of danger as it relies heavily on neossal exotic trait to kick him and keep the flow battle going. In fact a lot of things that will be occurring within the build will be orchestrated by our void weapon alone, so you'll get familiar with this setup in no time and still get a huge kickback from doing so. How this fairs and end game is also interesting as it has a jug of old traits filled to it. Simply soap and out the unneeded mods for key mods that can stun champions, increase damage and reduce damage is all easily achievable with little requirements. From testing it can be fairly well in the master or legend content, as long as you're doing it greedy and as long as you're not ability kills as you go along. The key to making that really work is to make sure you proc the vowel as much as you can and then support it with the wells so you can instantly get that damage reduction, even if it's for short time. Timing your shorts and making full use of your wells and cover can easily allow you to survive damage daunting content around. This means if you plan to replay the witch queen story on the legendary game, then this is the best build for that, especially if you plan to do it solo. How it fairs GMs is unknown, but you see it being 5050 and how the boss and his arena plays out. Like I said just strengthen your grenades, weapons and devour a perk and as long as you proc that then everything else will fall in line. This is overall a very interesting build you use and play with if you ever want to use the new Void Feeb and Oak to his fullest. You can mix matte and try out a ton of things and even when you look at it, your results will change but the build will stay the same, something I was expect from a Jack of All Trade builds. If you enjoyed the video then please leave a like, a sub and turn on your notifications and also follow me on twitter to update with destiny news and content. Once again thanks for stopping by and I'll see you all in the next one.