Hey guys, it's 2 Proor Adam and today I will not be explaining what happened during the blood of the dead outro, but instead I'm doing the next best thing and that's going over 5 of the most OP part modifiers here in Bioforzombies. And of course my giveaway for Bioforzombies is still going on until the beginning of November to enter it is so easy. All you do is make sure you're subbed, drop a like on today's video and comment right now what were the prizes do you want to win along with the platform that you play on. Last but not least if you guys have any amazing clips in Bioforzombies and you want to share them you guys can go ahead and submit all of your clips to the email or the twitter you see on screen right now. And besides that let's go ahead and jump into the most OP perk modifiers here in Bioforz. Before we jump into the 5 spot I could be going to go over how these perk modifiers work for those of you who don't even know what perk modifiers are. So when you are in the created class in the Zombies mode and you select your last perk. So for the Chaos Storyline the last perk is the Odin perk and in the ether storyline the last perk is the Tonic perk. That perk will have the perk modifier on. If you what the perk modifiers are when you are selecting your perks you will have the primary perk ability. Right above that it will say Modifier and it will tell you what the modifier is. perk modifiers are pretty much just another perk on top of the perk you have right now or it's like a 2.0 version of a perk. It has another ability so for example with stamina you have of course increased movement speed with base stamina with modifier you have unlimited sprint. So pretty much just a buffed out version of the perk you already have on. Coming in at the number 5 spot I am not going to lie guys I am kind of reaching with this one right here. I wanted to make this a top 5 and not a top 4 so I wouldn't call this one really overpowered but it's definitely really good. And that is Mjokik. So stand Mjokik I'm not a crazy fan of this perk you can carry an additional weapon so you have 3 guns instead of 2. And personally I've never liked it all that much but the modifier makes Mjokik definitely a more tempting choice. The first modifier from Mjokik is switching weapons faster and this is something that I've always loved in zombies. And I can't wait to know that normal Mjokik like in Bio 3 and Bio 2 and Bio 1 had this as well since you have an extra gun. You should switch guns a lot faster but that's not the best part. The other part of the modifier is the additional weapon will be saved and restored on a next Mjokik purchase. So what that means is normally with Mjokik if you ever to die you would lose that third gun. Like that gun was gone and if you want to back you have to go back to the wall or the box or whatever your gun was. With this when you down and lose Mjokik and you go back and buy Mjokik back you will get that third gun back as well. And that's something that I absolutely love. Another thing that I really did not like about Mjokik back in other Kodzami games was whenever I did it down or accidentally would put on a good gun in my Mjokik slot. And when I did down I lost that gun and sometimes it was a one weapon or a gun that I really wanted to have and it was so annoying. But this fixes that and the modifier really makes Mjokik a lot better. It fixes a lot of the issues that Mjokik originally had and it's something that I actually use time to time. Coming in at the Inverforce bought we have a stamina. And stamina for me is a must have perk. I absolutely love stamina here in Bio for Zombies. It is definitely a lot better than it was in other Kodzami games. You run a lot faster. You move a lot faster but the modifier makes it even better. You guys already know what it is because I said it in the intro and that is unlimited full sprint and players can fire weapons while sprinting. I love having full sprint. There are some apps that you don't need it for sure but there are some apps like iX for example or even blood of dead. I love having that full sprint and firing weapons when well sprinting isn't really a big deal but it's still it's nice. It's something I don't use but just that full sprint is definitely worth having the modifier on for this perk. Coming in at the Inverforce ball we have a dead shot dealer. And dead shot in my opinion is one of the more underrated perks here in Bio for Zombies. It is amazing for racking up a ton of headshots. Definitely an improvement over the Bio 3 Deadshot. But anyways guys the modifier for dead shots is gain a damage boost when on a headshot streak. So normal dead shot will automatically snap to the head of a zombie when you aim in. Also it reduces a hip spread and recoil and firing and it removes scope sway. So overall dead shot is a solid perk but this damage boost when on a headshot streak is lethal. The way this modifier works is when you have a 4 perks and your modifier is active. Every time you get a headshot you will have this red bar go across your dead shot perk and you can get a maximum of 5 headshots in a row. And then you have the max damage boost active. So at that point you're perky pulsing red letting you know you have that max damage boost. And it makes headshots just so easy. I love it. Like a non-papt AR on like round 20 like a 2-3-4 shots to the head. It makes it like a 1 or 2 shots with this damage boost. And the reason why I like it so much is because some of the camos in this game you need like 3.6K headshots. Having this dead shot dealer perk and the modifier on top of that makes headshots so easy and so quick. Coming in at the number 2 spot we have one of my favorite perks here in B.O. 4 zombies. And that is time slip. So time slip is an amazing perk to rock if you have not used time slip yet. Please use this perk. So one thing I need to mention is for the normal version of time slip without modifier on you have equipment cooled down right and creased. So you can use equipment a lot more often because it recharge a lot faster when you have time slip. So the modifier though the special weapon rates and elixir cooled down rate are slightly increased. So you can recharge your special weapons a lot faster along with elixir. So with time slip everything is a lot faster and it's so nice. Personally I am somebody that uses equipment a ton on certain maps. I use my special weapon a crap ton and I use elixir a lot as well. It is such a nice perk to rock and the modifier is so nice and the thing is it's not like it's like a little slight thing you can't even tell the difference. It is noticeable especially on the equipment. It feels like I can use another rate fire like every 10 seconds. It is an amazing perk to rock and special weapon as well. If you're somebody that loves using your special weapon especially on a map like 9 with gladiators and white father. This is definitely a perk you have to run. Coming in at the number one spots on today's list we have quicker 5 and revive. For me is kind of like the jug of Bioforza. I mean this is one perk that I will always use when I'm playing Bioforza. And the modifier is incredible. So it has kind of two sides to it. You have one thing that's super amazing for co-op and then one side that's just good in general and co-op solo whatever you're playing. So the first thing is gain a movement speed boost after health regen starts. This is phenomenal. Paradop was stamina up and when you start regaining health you move so fast. It is absolutely amazing and super clutch as well. You guys know when you are playing co-op and you're reviving somebody that's down and kind of like mid revive. Zombies start hitting you and maybe towards the end of the revive where you do revive the player like red screen and you end up downing. That is always annoying but the modifier for revive is amazing for this problem because when you revive somebody you and the player you revive both get full health and a movement speed boost. That is absolutely amazing. It makes reviving so much more rewarding and not as risky and then on top of that you get that movement boost so you guys can get it all there as fast as possible. This modifier is hands down the best and it is one you guys have to use. There you have it guys. Those are five of the best perk modifiers here in Bioforza. Zombies the other ones in this game are still good and all the pens on how you play. There are a couple that are definitely bad but for the most part all of them are somewhat good and somewhat helpful but these five right here are definitely overpowered and really really good. So I recommend trying out all of them in the game but especially these five right here. Also if you guys have any amazing top five or top ten ideas let me know right now in the comments. While you're down the do see somebody else left an amazing idea drop that comment a thumbs up and besides that guys I will see you in the next one. Peace out.