Hey, what's up guys? This is Lucy and I'm going to be making a tutorial for the God's Gan Noble Skip in Volcano Manor. This is an extremely useful skip if you're doing speedruns or even casual playthroughs as one, this allows you to get the Serpent Hunter which is arguably one of the greatest weapons in the game right now, or best weapons in the game right now. Use them both speedruns and for casual playthroughs if you're just looking to have kind of a busted build or whatever. Even though hitruns can benefit from this, it is somewhat controversial as to whether or not it's a glitch. I'll let you decide that for yourself. I'm just going to be teaching you it and walking you through it. So yeah, like I said, this is for the God's Gan Noble in Volcano Manor. You can skip straight to Rikard basically. So within the first 808 minutes of the game, you can be at Rikard, at a great room. It's just super helpful. So a few things to note about some things I'm going to be using during this. First off, I don't know if it's going to show up on the stream, but I have John's practice tool, which is super helpful because you can, for instance, I can save my position here and load it. So for practicing, it's super helpful. So if you're a speedrunner or no hitrunner, I will leave a link to that in the description below as well as John's Twitch. So please go check them out. Also, if you're speedrunning or no hitrunning, there's also going to be the Speed Soul save organizer links below, which just allows you to manage your saves so you can keep a safe file here so you can come back and practice it at any point. Okay, so a few questions I get when I do this is one, how am I doing this, how am I blocking with my fist? And you just two-hand your, two-hand your fist. I don't need to do it for this, but I do it, and people ask me all the time how I do it. So let's walk through the skip itself. So right here, this is the actual arena. If you go to the left, you will find these pillars. Our objective right now is going to be to jump around this pillar and the next pillar, which is a little bit difficult, but a good way to kind of like visualize this or as a concept is to use this pillar for practice. At least that's what I do. So if you're trying to think of ourselves trying to jump around this, you'll notice that's a little bit difficult. If we just try to go for like a little straight jump, because our character can't change directions in midair or at least not to a noticeable extent. So what we can do is actually melee or punch, and you don't need to have this, you can do it with something like a club or whatever. But while we're in midair, if we melee, you'll notice we can actually change our direction midair. So that's what we're going to be doing. We're going to basically be punching around the pillar. So the way I like to set this up is I like to walk up against the pillar or sprint rather and slowly veer left like that. And once it kind of get close to the edge, I will jump in melee just like that. And then the goal here is going to be and do the punch quite early actually. You want to do it a lot earlier than you imagine. So, and that quit out by the way was done with the practice though as well. So let's do this for real Z's. Just like that. And we're going to do the same thing here. And it's really not that difficult. If you do fail, like I did, you can a quit out or b, sometimes you'll land, you can see my mouse cursor here, you can land on these little things. You can work your way back and actually land back over there by the staircase. So it is salvageable if you do fuck up. Okay, and then this is the wall, quite figuratively and literally, this is the wall for a lot of people. First thing is I'm going to teach you how to buffer a sprint. There's a few ways to do this. One of which is by using Torrent's Whistle. So you can whistle and you'll notice right after a whistle, I can sprint straight away. And all I'm doing is while I'm in that butt scratch animation, I'm holding the sprint button. So you'll, I'm going to hold sprint and you'll see it queued a back step up as soon as it was available. This is another way I can do it. And this is the way I prefer to do it is by pressing start. So if I press start and then I hold circle or b if you're on Xbox, you'll notice it cancels me out of the start screen. But as long as I continue holding it when I press it, when I move my left stick forward, I'm sprinting. So instead of having this build up to a sprint, I can sprint directly away. Okay, so now for the wall. So this wall over here, right up on my head right here, and this won't show it too well, but you can kind of see right up on my head, there's actually a platform we can land on. And above that, there's another platform. So objective is going to be landing right about here. And the way I like to do this is kind of walk over here and jump and slowly veer left while I'm in the air. So kind of like that. And you want to be spamming the jump button once you land on this because you can kind of slide off and we're basically just going to be jumping onto the platform right above it. So it'll be something like this. And you'll notice I'm going to slide off here because once you land on this, you really want to like angle yourself into the wall and start walking in this direction. So we jump on this one. I keep spamming the jump button. I kind of angle myself into the wall. And now using the compass at the top, you'll notice this diamond. I will be putting this in the middle of north and east like this. And then I will be slowly moving my character forward. Just a little bit, something like that. I will then look to the right and put that same diamond in between east and south. Okay, I don't have quite enough height right now, but that's okay. I'll probably mess it up here. And then I'm going to buffer that sprint. And I like to block although you don't need to. And we're going to be running directly left for a very short amount of time, moving our analog stick straight forward and then jumping immediately. So it's going to be left straight jump. And you want to make sure you don't curve your analog stick when you're jumping left, when you're running left and then you're flicking forward, you don't want to like curve it. You want to make sure that you go left and forward like that. So jump, jump, north east we're going to move forward just a little bit east and south. But for that sprint, I block although you don't need to. Hard left and forward just like that. And towards the end, I do like to move my character kind of left to make sure I land on this. If you do land on this, you can actually just jump straight up like this. Don't try to jump left like I did. You want to jump straight towards that wall. Otherwise, you could possibly slide out. So again, north east just tap it a few times, east south, hard left straight forward and you're up. The biggest problem that a lot of people make is either A, when they are jumping here, they don't go hard left and straight. They curve it like I said. And if you curve it, it's not always going to work. The other mistake a lot of people make is they run left too long. So I'll try to show that. If you run left too long, it can be a little bit awkward. You can still do it but I prefer just doing like a quick flick left and the quick flick forward. But yeah, that is the God-skinned noble skip. Doing that will take you out over here right to the other side of the arena. And we can go ahead and just run straight to Serpent Hunter or Rye Card. And yeah, I hope this was helpful to you guys. If you'd like, you can go ahead and check me out on Twitch, Rideo Speedruns as well as subscribe to the channel for more, I plan to make more tutorials for some skip, some bosses and things like that. So yeah, I hope you guys found this helpful.