So we're here at VRGE with Chris Fry and his game Robots. On here? You are here, yay! Yes! And in his awesome game, Robots said. Thank you. So tell us a little bit about Robots said and where did this idea came from? Idea came from. Well, after I had done Zippy the Porcupine, I just... Big success. Oh, thanks, thanks. I thought about doing another game. I wasn't quite sure what to do. But there was some ideas I did have. There was a few inspirations on it and passed like one idea of Princess for a Skies. If you, of course, you know what those inspirations are, right? It's been from this game. Right. So, yeah. You know exactly what those came from. However, this one I wanted to be kind of more original, like yet inspired from other games. So it's like, okay, I really love the Megan Man line. Oh, yeah. Now everybody loves that. Yep. And I love like the idea of what Kirby games do. Right. To be able to get the power of your enemy while you're playing. Yeah. So in a way, I kind of combined those two features into one game. Yeah. So that was something I wanted to do. I want really what I wanted to try to do was make a game for the Atari that you probably wouldn't think you would ever see. Yeah. And this is definitely one of those where it's multi-screen, multi-level as well. And I've changed it a little bit too since you've last played it. So now, actually, it's still multi-level and everything. However, now you actually warp in and out of like four different sections of the same level and you have to defeat four enemies before you, yes. So if you're in a museum and then you get warped out into another section to defeat another or four, get warped out into another section four times, then it warps you into a hallway area where you just run through and defeat the enemies that are in there. You don't have to defeat those guys. OK. But it's a good idea so you can get some power-ups or hitting the boss. It sounds like it's more linear than before or a little bit. A little bit more linear. However, it still randomly selects which section you're going to. That's still the random part of it. OK. Not text. So have you been watching people play this over here? A little bit. So have you been listening in or seeing what their reactions are? So what did their reactions been? Well, it's like a typical Atari game where you're able to just sit down and play and just be able to play it right without reading an instruction or anything because it's like, oh, just shoot the thing and then you're done or whatever. I'll shoot the aliens very straight forward. One button. Exactly. So what are the complications that we're leading up to here? Yeah. Well, two buttons. Oh, the ring. Oh, right. I don't know when the ring would just go to put it. Two button support, shoot and jump. So Albert just found the Genesis controller. So everywhere you start to play with a regular Atari controller, you can do it like shoot. And you do have an option for a single button to wait to play it as a single button. Yes. Yes. Like with a regular Atari joystick here, you just press the button to jump and you press up to fire. I've never been a fan of pressing up the jump on games. I kind of hate that. So I'll just do the other way where it's the action button to jump and up to fire because you don't use operating things else in the game. Right. Yeah, there's no ladders in this one. No Mega Man ladders. Nope. You just, all the other directions and buttons that are in use, like down and jump so you can change your power and things like that. Now is this completed? I know it's been an ongoing process. It's a long way. Yeah. It's a complex game with a lot of moving parts in it. So are you close to being done? Yes. Are you done? Did you say this is it? This is pretty much it. The only thing that's left is to give it to my beta testers. See if they find anything else wrong with it. And this time, I'm going to tell them to try to break the game because I've never done that in the past. And they played a few times and are like, yeah, that's good. And then that's it. Well, I need to know more if there's like, anyway, you can break it. So I got to do that. Yeah. But it's feature complete. Yeah, I think so. Yeah. Oh, yeah, everything's there. I might just add a few little like fine touches like with polishing. There make things look a little bit nicer, you know, things like that. Just finer things, yeah. Right. And maybe fix a few bugs. I did see what happened while I was playing it. It's a new one that just corrupted up. So I got to fix that. Or if you scroll on the enemy on the, that's on this side. Yeah. And he's just barely off. He'll fall through though. Oh, okay. So it doesn't have a detection for that. All the edge case things, yeah. Yeah. I feel tiny stuff like that. But other than that, yeah, it's done. Some of the artworks already finished for the manual, the box art and all that. So it's going to, my goal is to get it out this year, the very end of this year. Oh, really? No, I don't know how long it takes Albert to really, you know, produce all this stuff. So I would say look for the beginning of probably next year. Oh, that's very exciting. This is a game I've been really looking for to be incomplete. And I've been looking really for the finishing it. But we've been playing it on the show for a few years and I'm like, what's getting better and better, even better creation. Yeah, I keep changing things up because I, I figure out, you know, what works what doesn't or like some people like, I had one baby's test room finished at the same day. Wow. Okay, maybe it's too easy. So I actually made it harder, but I know for some people, it might be too hard now. Yeah. And there's just one level setting. There's no hard easy. No. Okay. That's harder to do when like how, how easy or hard to make it. So yeah, it's good. It's a good idea to have that as an option. Yeah. Oh, no, I'm giving you ideas. Yeah, I know, I know. I know, that's the one thing. It's like, oh, well, now there's going to be another couple of months away. Oh, no, that's great. What have I done? Well, thank you so much for this. It's good and finally meet you too. Yeah, it's great to meet you as well. All right. Yeah, so many developers here. Yes, there is. Take advantage of, interview them all. Yeah. Yeah, see that I didn't run across you in 2018. I saw you were here, but I never introduced myself back. Oh, that's okay. Now, take advantage of it now. All right. Thank you so much. I'll talk to you soon.