Player of the battlefield with infectious clouds that quickly fill your enemies as they succumb to the massive harmful stacks and direct damage that results. Through a combination of passive procs, automatic dot or damage over time stacks, and the ability to spread your debuffs to additional targets, this painful hero deals massive damage while with standing pretty much anything thrown its way. This is the poison warlock for last e-foc, and it's a build that continues to get better as you level higher, allowing you to use it early and continue through the endgame with it as well. There are no required unique items, only some that will increase the output of the build, and we'll discuss those throughout the video. The gameplay is simpler, you're gonna cast Spirit Plague, use your Fisher, and then you're gonna spam Chaos Boltz. Chaos Boltz will refresh the duration of your curses on the target. In addition to that, it will actually increase the active time on your Fisher, as for the green cloud around the character, well that's Orv decay. Orv decay is unlocked by putting 10 points in a lich passive tree. In fact, we're gonna put a lot more points here, we'll continue putting points into desolation, followed by lasting stench, and then we'll pick up all the nodes in the final section of the lich tree that we have access to. All said and done, we'll have nearly as many points in the lich tree as we do the Warlock tree, and that's because this is actually a Warlock lich hybrid build. By selecting Warlock as the mastery, we'll get increased damage per curse on the target, as mentioned we're running a pair of these, so this is a nice damage boost to the build. We also get access to Fisher, which is the mastery skill that you gain, and we can't have otherwise. The increased necrotic resistance is a nice bonus if you happen to be playing the low-life version. If not, it's still add some resistance and overall defensive stats to your character. This doesn't need to be played as a low-life build, I have one set up in the video here, just so you can see that it can be. The choice is ultimate ears, but there are some additional passive points that you can select that will increase the damage output of this build even more if you play a low-life version. Bloodpack, Dance with Death, and also Aspect of Death are all right for the picking if you want to set this character up to take advantage of those nodes. This build will still have a lot of survivability just from the increased maximum health in the region that is provided through the specialization trees. Spideful decay and molyphic body are just a couple of talents that will increase your damage output and your survivability as well, so again, you don't have to play low-life if you prefer not to. Aside from simply increasing the damage that we deal to curse targets, Spirit Play will also inflict the debuff late. This will give you another source of poison damage, aside from the normal poison debuff. It'll gain additional poison penetration and on top of that you'll gain increased poison damage which can stack up to 13 times. This is a tremendous boost to our main source of damage. The Fisher converted to poison will also deal damage over time that it leeches as health and helps your survivability as well. On top of that, it'll deal more damage to bosses or rarers while inflicting assets skin which is another poison debuff, dealing a third source of damage over time in the form of poison damage. The reality of this build is you can actually run around the enemies and just let orb decay apply poison stacks and that's enough to actually kill the enemies over time. However, if you want to be more efficient, then we're going to use our other abilities. Open with your Spirit Plague and then you'll follow up with the Fisher. If the enemies happen to still be alive, then you'll start spamming Chaos Bolt. Alternatively, if the enemies are lower life types, then you can just cast Spirit Plague, followed by Chaos Bolt and everything will melt. You may have noticed by now that we have transplant on the bar or loadout as well and this is for additional mobility. This is an unspecialized skill so it's simply the baseline. It actually costs health to use instead of mana. The fifth specialized skill is Soul Feast and this will actually have the ability to proc while we have orb decay active. When we get hit from enemies, we have an increasing chance for this to proc. The benefits of having Soul Feast are going to include more chance to poison enemies and we're also going to gain a large amount of ward from rarers or bosses. So it just adds to our survivability and since this procs automatically, it makes the playstyle of the build really friendly. As you can see, this character is level 67 and the reason I'm making this video at this point is because there's tremendous lack of poison warlock builds and just poison builds in general for last epoch. So I hope you appreciate this build coming out early. I will make an updated version of this build as well as this character reaches higher level and I'll continue to update the build planner in the video description. That way you can see any changes that I've made to the build in the meantime. As you progress towards the end game, here's some items that you can keep an eye out. Two of them, Exanguinus and also Last Steps that are living are parry you may have seen in other builds. They'll both remove current health and replace it with ward per second. That'll help you achieve a setup that you see down here. Another really nice piece for this particular build is Bone Glamor Barber. This is going to give you additional ward per second per uncapped necrotic resistance. The term uncapped actually just means total necrotic resistance. As particularly useful for this build because you get 40 necrotic resistance from forbidden knowledge in the acolyte tree and on top of that your warlock mastery gives you 35 necrotic resistance as well. It makes it really easy to add this additional ward from that item. The setup will also benefit from a lot of lower level items. It'll be a little bit easier to find and you also may have some luck with rolling some legendary potential on them as well. Getting a chance to poison and also additional poison spells will benefit this build in order of your specialization skills. Bipertel is another example of where you can get additional chance to poison on hit and just have some sources of this that way you can keep stacks going while you're fighting higher health. Enemy. Rotmine is a great catalyst if you happen to find one. Again, only level 31 required so hopefully you can pick one of these up fairly easy for the combination of these items all being low level will all give you a better chance of rolling that legendary potential and making them even stronger. For transparency a lot of these items do have legendary potential but you can see that I didn't actually use any of it on the items. I wanted to make this build possible for other players as they got to this point in the game. As mentioned I'll be making an updated version of this build to help you along the way and progress through the end game steadily as well. At that point I'll be using this legendary potential and take the build to the next level. Mad Alchemist's Ladle is also a great item for this build if you can find one. Chance to slow is going to prevent enemies from getting you, frailty is going to reduce the damage that you take, shred armor will increase the damage that the enemies take, increase chance to poison on hit will just further the stacks that you build, increase spell damage per negative element on the target, up to 8 and we can easily hit 8 of these stacks, the increase caspies per intelligence which we can easily scale and the mana gained on potion use are all useful for this build. If you can't find one of these look for a well-rolled exalted item and this can be any one-hander that you could pair with either a catalyst or even a shield or alternatively you can even use a lot of two hinders with this build as well. For any of this lot you don't have unique items look for well-rolled rares or even exalted items getting things like increased poison damage, increased mana regeneration or even resist that you may be lacking to be really nice for the build. In the example of this amulet shown here you're actually getting four resist to physical and acrotic from the implicit fire and cold from the suffixes so look for items like this that can help really maximize those values. Salt the wound is a great item as well so increase your critical strike multiplier which is then converted to poison penetration for this build you also get increased damage over time and poison duration from the implicit. Look to fill out your resist by using the idle slots and whenever you can sneak one in look for an idle like this where you can get increased poison damage wall or of decay is active and increase poison damage overall. As you can see throughout the video or of decay is actually active 100% of the time. We can make this skill add additional stacks or apply them more frequently however you want to make sure that you're a balanced point meaning that the number of stacks you're acquiring doesn't to plead your health quicker than you can sustain so I already keep 100% uptime on the ability. And then use chaos bolts. The chaos bolts will refresh spirit plague and you only need to recast Fisher as the boss moves or every so often transplling as needed to avoid incoming damage. The playstyle is really smooth and although it's better and keyboard and mouse it's not awful on controller. Although you will occasionally miss your spirit plague if you choose to use the controller. As always thanks for taking the time to watch and have a great day.