Hi everyone, Fidi here and welcome to another Time for Two Little Up video, where I bring you new littles every once a week Today's little up is going to be a very highly requested little that you guys want to see me recreate into a playable bowl in Moipler He's Agile, Leifur and highly recognized pilot on the battlefield who made a name for himself on Harmony His name is Jack Cooper Now before Jack Cooper became a pilot, he was a new wife from him for the S.R.S. And has seen his fair share of fights with the IMC, one being the famous refueling raid called Operation Factor Where Jack took part in the events and was injured in the skirmish. After the first events of the game, Jack returns as a pilot in training, where he would be trained by Tai Latamuzah, a veteran pilot who sees potential in the rifleman. However, all this is stopped once the militia hit Planet Tai Fume, and they oncoming threat from the IMC puts the young pilot and a dedicated Titan on the very first mission to save everyone from impending doom. Now for this loadout to be created, I had to make multiple options available to play as Jack since all of his tacticals already have pilots that more or less do their job that Jack does. So this was kind of hard to create a single pilot that used all of his new abilities at once. So here are the options you can go with. Your class can be either the post blade pilot that resembles the closest to Jack in terms of human design and gear, but tactical can be nonetheless not used throughout the loadout. So basically don't use the tactical whatsoever for him. This is to resemble Jack as a simple pilot who is always adaptive on the field. On the other hand, if you want to follow his tactical abilities as a true cosplayer, then as you go with both the cloak pilot and the face pilot. The cloak pilot can be used as a active emotion cloak ability as seen in the game. While the face pilot can add as a time goat that used in effecting calls, mission or the face ability used by Jack in type of assault. Now I'm kind of iffy on the face part because in the time for assault part, I'm not sure if that's actually a part of him or not. I don't know if that's a face ability. That's a part of him or if that's just like a new ability that the developers on type of assault decide to add in or such or as meant to copy the time goat that used by Jack in the effecting coordination. I'm not sure on that part there, but I'm going to leave up to you guys to decide on whether you want to go with that, with that explanation there, or whether you want to go with something a bit more simplistic. Your primary will be the car as is one of the most common weapons used and seen by Jack in permission or art and trailer, and also fits his place out of adapting the stain on the move. Your secondary will be the P2A16 which is also seen in many permission or arts with Jack sporting it in a sneaking manner. Your AT weaponry will be the MGL, a quick damaging and stay on the go weapon that can be problematic for many titers trying to get away from chaotic areas. It's also great for taking on inspectors and reapers as well. Your ordnance will be the standard for Fagginate which are great for cooking and taking out close and unexpected enemies charging at you. It's also great for Kionhunt rooms as well, but many of you probably know that as ready. Your boost will be the smart pistol which is used by Jack as a last resort weaponry when he needs to escape captivity in a mission default weapon. While seeing in one mission he also uses it as his main primary weapon in type 4 salt to take out and stun other pilots in the game. Your Titan now will be BT. Okay, Jokes aside, your Titan will be the monet Titan who is near similar to BT through design and function, except for the color scheme which seems near possible to achieve. There are some colors you can go with to fit it, but I found that maybe just going with whatever color you feel proper for you is better off. Your Titan ability should be perk that allow you to dish out damage and adapt to situations. So arc rounds for more damage to shields, mouse storm to dish out more damage if players are trying to get too close. And either an even superior chassis so you can have more health and survive for longer fights or XO16 accelerator for increased bandpups speed and damage which can be a godsend for picking off Titans from the other team. And also go over call to help give you a boost to your upgrade call ability. This is probably one of the most important abilities that you should always go with. So overcore is generally needed for Monarch since the whole point of Monarch is to adapt to changes and keep upgrading to survive as long as possible. You can always go with something else like maybe double smoke if you want to or even the assault chip, but I recommend that you ideally stick with overcore. Lastly your project kits should be fast regen and low profile to fit for the sticky and adaptive roll for Jack. So now pain Jack should focus pretty much on aggressive tactics so take on everyone everything as best you can. But at the same time you should be learning from your failures and adapting to changes through each match you play. Your loadout is designed to allow you to always stay on top of enemies, whether you're going to them now with the car, and pushing other Titans with your Titan or sneaking up on them and using your P2A16 to reserve a primary ammo. This is what you should be doing at all times, adapting. And this is something I believe rings true for Jack. As food is campaign we see how much he learns from different encounters and being able to take on multiple groups of enemies without so much of a struggle at times. I feel like I have achieved that with the loadout since you're prepared for what comes at you. For example, I've given you multiple options for the class you'll be playing as depending on the situation you end up in. So you can either go Pulse V which I went with and like heavily on your skills and not use your tactical whatsoever like Jack. Just adapt to situation and changes. Or you can use the other two classes as mentioned and use their abilities as a key to Jack in both the campaign and type 4 assaults. I've also given you the Smart Pistol which can be great for building up your Titan core meter very quickly by taking on Blunts and Pylers if you're lucky to even manage to kill a pilot with weapon. Once I filled up you can go ahead and drop your Titan down for either a tactical buddy action similar to Jack and BT or go all out survival to fitted and survive as long as possible your Titan. So only you remain. If all you should be focusing on you and only you in the battlefield. City teammates can be helpful but can get in the way of you netting kills. They can be used as distractions though which sounds quite evil on our own end but you'll be doing most of works and you'll be the one that everyone will be following and pushing up with. Hopefully. So it's best to rely on them for taking a heat off you while you go to town and take a down the Grunt Suspectors and some Titans as well. While taking down the Grunt Spectors, Repers, Titans and Pylers you'll need to carry on doing their numbers by using your Smart Pistol to prevent them from moving up or drop your Titan down and carry on filling up your Titan core meter which will help you out massively later on with facing another Titan. And hopefully if everything pays out you should be the only one standing by the end of the match with you and your beat up Titan. So guys this is my interpretation of Jack Cooper for the game. Not the best but not the worst. I just hope that in Titan 4 3 we actually get a pilot customization to where I can truly go crazy with creating a loadout for a pilot that moves and acts just like Jack Cooper. But for time being guys this is my interpretation of Jack Cooper. A fast, lethal and adaptive pilot on the battlefield. That find that many players will love to go ahead and play with. So go ahead, try them out and tell me in the comments what you guys think. 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