Today I want to teach you how to make an FPS game with Alpha Engine. It looks great, feels great, it's being updated and it is great against exploiters as it is unable to be cracked. So without further ado let me show you exactly how to use it. So first things first you're going to do is head over to their Discord server. I think with that we down below you want to go to the important links area. You want to go to this thing which is the whitelist group. You're going to have to be inside this group here and get the standard or the premium plugin. This is the version of the game you have. There's a premium version and there is a paid version. The paid version is updated. It's got better sound, it's got better recoil. You can crouch, loads of different things. Standard version, you know it sounds pretty bad. It's got the recalls a bit weird. But yeah, you pretty much want to make sure you have one of these installed and it's only 5000 roadbuck so it's pretty much worth it. Okay, when we're here in studio you want to head over to your plugins tab and there is the, here is the Alpha Engine plugin you're going to press toggle. This is little button here pressing install. You just want to press that and what you'll see is you'll see this little, your GUI up here down here and you'll get all these different objects appearing in your, in your different folders. So when you test the game, when you play the game this nothing will happen because well there's nothing to do yet because you haven't set anything up but yeah, it works with Alpha 15 or R6 doesn't really matter. You want to head to your game settings, go to security and make sure HTTP requests are on. This will allow it's connected remote servers and verify you're in the group ready to use. So yeah, starting off, you won't really get anything you want to head into your folder here to access it and there's a start pack. Now there's these three different things so config here. This here is where you can figure the guns. You want to drag this into the config mods, their model into the actual models and then the tool itself can go to start pack wherever you want it really. So yeah, with your press play I want to show you exactly what happens you'll get access to the gun system. It should work perfectly fine. Here we go. We're in here and we can equip our weapon and as you see we have an M401. You know you can zoom in, you can fly, you can shoot these guys, you've got hit markers. You can hear it sounds a bit suspicious because it's the free version. Yeah, so here we go. This is the version and this is the gun kit. If you just want to use this, you can I guess it works perfectly fine. You can think I think it's control, yes, this is the lock and controls that and you go for a person which is really quite cool. I think you can go, yeah, for a person like by default it does like a hundred damage to the head because I think it's mainly for like military simulators. So if you want a competitive shoot you might want to change that but yeah, as you see everything is functioning quite well. I mean my head's in a bit forward but I think it's just my animation. So yeah, this is the alpha range in itself and you see it is working excellently. Okay, to customize the weapons you would like to head onto your config mod files and this will come with all of these different options. Now animations are used for the sea frames. So instead of using the traditional animation editor which you might find in the F.E. gun kit or something, you can use sea frames and it puts in a 3D grid, like as you can see here, puts your objects in a 3D grid and then we'll move accordingly. So as you see, there's different positions. If you go down I think goes to the first person one here it is. There's always different things here. They're very customizable. They're using in fan forces as well. There's different these different animations, you know, just in and out, always different kind of easing styles. You do a last hit. You can make it bounce. Pretty much how you animate a part. It's animation in that same way. You can edit recall, shot spread, automatic select fire, round type, ammo, stall down. Pretty much everything you can think of. In the tool where it's not ready anything, there's this authorisation file, service service again. You don't really have to open this because you see the code here is hidden. So any potential exploiters will just get met with this and there's no chance of you accessing that. So that's perfect. You want to change any of the effects here. We have all the sounds so you can just change these IDs depending on whatever you want to change it to. Here we have all the different particles. You can change attachments here, attachments haven't been fully worked on yet. You can't really use those. But here are some other things. So we have the AE door and the door. You can shoot the door handle and it will open up. I don't know where it's gone. Here it is. So I'll demonstrate that in a minute. But if you shoot the door handle here, the door can bust open or something. And then in here we have all these free tools, so air drop flares. We have ammo bags, normal flares, which pretty cool stuff in a zip tie. I mean, I don't know if you want to have the kind of the military simulator. I'm really into that kind of stuff. But if you want to, you can type people off and arrest them and stuff. I don't really know. And this is the configuration which works for everything, not just the gun. So for example, fake arms enabled. If you have in accessories arms here, these custom arms, you can make sure they have different colors or different clothing on. Make sure that's true. Always different things, braking glass, lights out, anti-tie, what's it called? Anti-team kill, damage blower, always different things, or options, anti-b-hob, ammo supply rack, etc, etc, etc. These all things add and work for the whole game. Now, if you're wondering how to get different weapons, the easiest way to do this is by using conversions. Now, it's an amazing thing. The Alpha Engine provides its free conversions. If you had a conversion to it, as you see, you have these hundreds of different weapons that the community has kindly converted. For example, let me find a really nice one we could use today. Let's go ahead. See this? It's really cool. I think if you press on this down the button, it will download the file here and we'll get this. If we head into our studio and we drag and drop this in, there we go. It's dragged in. You can now use this just like you use your other ones. You drag that into there. Model goes into the models, where is it? The models and then the tool again goes into there. If we press play again, we'll see our custom gun. Here it is. I custom web. As you see, this looks much better than our previous one. It's called much better effects. I think it's better model. The animations are a bit nicer. As you see, let me demonstrate this gun. As you see, if you shoot this kind of handle, it makes a little noise and you can kind of walk through it. You can also interact with the door if you're like from different sides. This is a really cool custom gun made by the community and there's hundreds of these made available, which is absolutely fantastic. Now, you can convert your guns yourself and if you want to do that, there's a tutorial made by the actual developer of the game. If you go to the tutorial, say they have a tutorial on how to convert it, it's actually really easy. I've converted a few weapons. I'm not going to show you how to do it in this video because it takes a bit of time, but probably you're going to need to make sure that certain things like aim parts and laser nodes, laser-lied projectur sites, all these different certain things like this, mag. You can make sure these all work with the system and you can make a configuration file for it and stuff, but it's really quite simple and I'm sure you can easily pick it up. Okay, so this is a quick demo of how the AirDrop Flare works. As you can place the AirDrop Flare down, you can also do a normal Flare if you want to and I'm also going to show you the ammo bag. As you can see, you can run out of a mag here by mixing a fire into distance. Okay, there we go. I press Resupply, it will resupply and give me extra mags, which is quite cool. As we see over here, as that's working, there's the AirDrop coming down. I'll take a bit of time. I wrote down exactly on the place, down a bit close. It's much more realistic, I guess. I'm not sure, which I don't really pay him any games, but yeah, as you see, we can just press hold F and we resupply and as you see, it adds mags. So yeah, this is like a huge drop in your hole, you can use them, whatever. So yeah, there is the extra features. So yeah, say it was a short one, so thank you very much for watching. I'm working on a longer video, so make sure you look out for that and thank you very much for watching and I'll see you in the next video. Goodbye.