infancy Hey guys, Armadaf and today I'm in space engineers to show you my latest vanilla script, Easy Tura Tei. Easy Tura Tei is the first in a series of vanilla scripted, easy install modules aiming to give the power of scripted weapons to the masses. The install takes only seconds and gives any player made Tura an advanced AI for targeting and tracking targets, along with a load of really cool new features for builders and machine makers. The script comes in a pre-installed module that you can simply cut off and paste onto new turrets that you've made. Instructions and tips are provided on the platform holding the module to help you install it easier. Installation itself takes only seconds, simply cut off the module and paste onto the middle section of an already made turret and the turret will then spring to life and begin to target things that you can. It's important that rotor limits are set before you install a module, otherwise this can lead to some issues. One thing I like the best about this script is how easy it is to use. After setting up a turret, you can literally copy paste it onto a ship as many times as you want, so you can have blueprints of your favourite turrets to really expand your vanilla arsenal for ships when ship building, and you will see yourself trying to find new places to squeeze more turrets in. The script itself is run on a per turret basis. Each of them individually targeting and tracking targets with position prediction. You can have as many turrets as you want, wherever you want, and they will all accurately shoot and fire at targets. A cool feature I'll put in for the machine makers out there is this simulated turret recoil, and this can be very easily set up simply by putting rotors on the turret arms and the script will automatically configure itself. I found this can make some really cool scenarios and videos when you want the turrets to seem like they've got even more power, and combined with mods this has some really cool potential. Last but not least, I've added a feature so that when turrets will stop targeting they will return to an equilibrium position decided by the maximum limits, to give ships a bit more order just in periods when they're not shooting. So that's about it for now folks. Workshop Link including basic setup is in the description below. I hope you will like the video and don't forget to leave comments and feedback in the comments section below. So I'd like to thank you guys for watching and see you next time.