The Lands Tamed, The Seas Charted, Your Empire, On the Cusp of Immortality. But would it be a true tale of historical conquest if there wasn't one final major hurdle? In a mortal empires we've reworked endgame scenarios, meaning it's not always going to be the incursion of chaos knocking on your factions door. These scenarios will push your empire to its limits, making you fight to the very last to survive. Before you start your long campaign for supremacy, you'll have the chance to customise your endgames in numerous ways. The difficulty slider lets you determine how much of a final hurdle the endgame will be, from a mild thorn in your side to a fully fledged apocalypse scenario. The early warning timer lets you decide how much time you have to plan for the endgame. Or if you'd rather that the scenario be dropped on you out of the blue, sending your empire into chaos. Next up are the triggers for long victory and turn time range. These can determine whether you want the endgame scenario to trigger when you hit the long victory, or if you want the endgame scenario to trigger within a certain time limit of turns, which you have the abilities to set, or alternatively, you can use both of these. So if you wanted to trigger the endgame between turns 10 and 20, either out of some lust for challenge, or out of some morbid curiosity, you can do that. Lastly, there are the scenarios you can pick from, selecting either one of these to guarantee that endgame, or a collection for the game to choose from to spring on you at the end. Let's take a look at these final major challenges. Coming from the top, in the Black Pyramid, the undead forces in control of this ominous building stir to life, in very aggressive fashion. If an AI vampire counts or Tumkings army controls the Pyramid, they'll gain additional armies, become incredibly aggressive, and will go to war with all of their neighbours. If it's controlled by a faction that's not vampires or Tumkings, they'll be retaken by King Oftos and the Sentinels. Who also adopt this brand new aggression and go to war. The only way to quell this uprising of undead is to take the water to the Pyramid. Play it for yourself and fight them back into the ground. In a grudge too far, the dwarfs, who grow grudges as long as their beards, decide they've had enough of everybody, and that no matter who you are, you're going in the book. The Darby armies will spawn in every faction's homeland. If they don't control those lands, they'll declare war on whoever does. If you don't own it, it's theirs now. Dwarfs are renowned for their grudges, and will hold onto them until they've seen it right. Or they're dead. If you want history to remember you, you'll need to face their artillery head on and bury them under the mountains. Want to be outdone on the aggression front in the scenario THE BIGGEST WAAAAA! The green skins are spoiling for their biggest fight yet, and you're in their sights. If Gringo, Wersag, Grom, Azag, or Skarsnica are alive, they'll get new armies spawning on their location. Not only do these armies appear, but Big buffs are also applied to them to coincide with their love of violence. If you want to quell this growing rage, you're going to have to kill them all. Matching their brutality and their cunning, but don't expect them to go down without a fight. In the magical forests of the old world, Orion's horn sounds out, as for wood elves prepare for the wild hunt, another endgame scenario. The major forests all spawn hostile wood elf armies, ready to declare war on the world. The armies gain buffs to recruitment, replenishment, upkeep, leadership, and most threatening of all, the ammo capacity is doubled. As they seemingly try to blot out the sun under a hail of arrows in the name of Atholoran, you'll need to claim and hold at least half of the glades to end the hunt. Lastly, in the vampiric ascension scenario, the mites are about to grow longer, as the forces of darkness are on the rise. The vampire counts return with powerful, fully stacked armies in the home regions, with bonuses to corruption, replenishment, and upkeep. If you want to survive the night and keep your empire intact, you'll need to capture the vampire infested regions to put these masters of death down, once and for all. These scenarios are only the beginning for what we're planning with end games for Total War Warhammer 3, with more coming in future updates. Including an ultimate challenge for either the most morbidly curious or the most battle scarred veterans. So build your empire, maintain control of your lands, and prepare yourself for the final onslaught. The end games will put all that you've built, and all that you've learned to the final test. For more information on end games and immortal empires, don't forget to check out the