Basically, once we have a sketch of the sculpture that we want to do, we'll see if we can generate that in a 3D modeling program that'll allow us to keep the scale of the sculpture within the limits that we have to work in based on sizes of wood we can get and things like that to make sure that it's actually possible. This program doesn't take physics into account and that's that's where the physical model comes into play. Once we get to different shapes and pieces ready to fit together, we notch them. And then make sure that they align with each other and as we get to full size we know that they're going to fit together and they're going to be stable. And also that they look right from every direction because the viewers are going to be walking around it. We want to make sure that it's handsome and the aesthetic works. Taking out here a little bit. Now it's got to sit in the clamp position for a dare to and through and drive that. That's that piece that's pretty much exactly what the is. You're all?