Yeah, what's up you guys this is Gaston coming back and we're doing a top five video for you if you were wondering What are the best spills out there in case you don't have the freeze and rage spill yet then this is gonna be a good Top five video for you to help you understand which are the best spills that you can use if you're pushing or farming I really try to think how can I balance this out? I know most people aren't town hall tens so I kind of had to Change my top five a little bit to accommodate everybody who aren't high level players. So let's go ahead and kick it off Let's start at our number five Coming in at number five. It's the heel spill now although this is a number five spell that does not mean it is weak in any way Primarily the heel spills are used to regenerate the health of your troops and keep them in the fight The radius of the heel spill is quite large healing lots of your troops that are attacking the enemy base The heel spell can go to level six and cost about 24,000 elixir The total heel is about 1600 and takes 30 minutes to create although I personally don't use it that much The healing spill is great for lower level play as well as high level if you're using hog riders and giants Giant specifically because putting your giants in the battle and having them lock onto a weapon Most likely will guarantee at successful heel while your backup troops can come from behind and take out the rest of the building structures Now when I was playing you can only heal ground troops However, it looks like the targets are switched from ground to air so this could bump up the heel spell But I'm going off of my impressions when I was first playing the game So if you're ever looking for a spell to help out your giants or hog riders then this one's the way to go Yeah, coming in at number four is the jump spill now you won't unlock the jump spell until you are higher town hall level But when you do you can jump for joy the jump spell can last about 60 seconds throughout the battle and cost a whopping 31,000 elixir it takes about 45 minutes to train and is targeted for ground troops now The new patch for the jump spell has it so that your troops are Pulled into the jump spill instead of walking away to a different target However with my experience sometimes a king and queen can have a mine of their own But that should not stop you from checking out this jump spell Now you will find a lot of top level players using this just because they don't like taking in lots of wallbreakers And would rather just jump the walls Although the jump spill radius has been reduced with this new update It is still very effective and does the job when it's needed so if you're ever tired of using your face to get through walls This jump spill won't let you down Looking to zap your way to a better base then I got something just for you Come in in at number three is the lightning spill most notably as a way of zapping dark elixir the lightning spill has a total Damage of 450 and only cost 24,000 elixir it has an area splash and only takes 30 minutes to train up Now this targets ground and air making it a perfect tool to stop Clanc castle troops and air units now This was a hard choice to make because the lightning spill is used in top level play as well as farming and Depending on what they have in their clanc castle can turn the tides in your favor if you can get them all into one spot March players will be happy they brought this spell along if they wish to take out weapons such as wizard towers and mortars That do splash damage on their troops So if you're ever looking to farm or just want to cause some damage with the touch of a finger the lightning spill is for you Ah Nothing like an ice cold attack looking for a way to put the freeze on weapons and troops Then this spell is for you coming in at number two is the free spill now Although you won't find farmers using free spills it is a necessity if you're pushing trophies Simply because the infernal towers just do too much damage on your troops for you to just let them run loose like that Now at level five the free spills last about eight seconds and costs 35,000 elixir It takes about 45 minutes for them to train and only targets ground now Although typically they are used to stop infernal towers Some players are using them to stop Clanc castle troops as well as weapons such as Teslas now that they have such a higher damage output So if you're ever looking for something similar to a timeout inside the battle then this spell is for you And now the moment you've all been waiting for so what is it well? I should come to no surprise the rage spill is the top spill in the spell factory Increasing your character speed and attack turning your troops into raging monsters the rage spill is a player's favorite Upgrading it as high as level five it does a hundred and seventy percent increased damage and increases your troop speed by 28 it does take 45 minutes to train and is 33,000 elixir But it's worth it as it affects both ground and air units Deployed in the proper place a rage spell can be a player's best friend if their heroes manage to get locked on to a town hall Guaranteeing them the victory. So it's not hard to see why this is the number one spell in the game and Earning the number one spot on my countdown. So that concludes my top five Agree with my list. Let me know what your top five spills are in the comment box down there Make sure you subscribe and I will see you guys next time. God's an out yeah