Welcome guys, Luca here with a Parma block stamina decating build. I call it the mutant turtle build. My first 5 set piece is Iron Blood, which drops in 5Gthold, combined with his SEP and Overland SET and Bloods Bomb, the most common monster settle decays. With Iron Blood we gain a unique 30% damage reduction bonus, but keep in mind its snails are for 50% too. His SEP, Overland SET, which gives a powerful hot for 5 seconds if you get stunned, immobilized or snared. Iron Blood doesn't proc his SEP, but a combination is unbeatable. Against multiple targets, 10 plus you will get basic EPM. The heel is insane. I had a couple of fights where his SEP even more than our main EU Vigor. You may ask me, Luca, why I should play a full tank build? It's mainly for fun reasons, but it can be helpful too. With 102 bombers in your group, you can set multiple targets for a really long time with ranged bombers. You don't even have to step close to kill all of them with plague break and combination. It's a staff example or dark convergence with the staff. Let's talk about the traits and glyphs. I am on full sturdy. Keep in mind its a perma block build, so we need full sturdy here. It's really really important. Then glyphs max HP. I only have one prismatic, but full max HP is better. 6 heavy 1 medium. We can also go with 7 heavy if you want. Then full infused with block cost reduction on the jewelry. Sturdy shield front and back bar. Both weapons in this size. If you can also go with power tier on the back bar, since we have our main skill heats on the back bar like Vigor and Dragon Blood. Alternative setups instead of iron blood. If you don't have access to these, you can still use leaching plate. This one. It eats poison damage and it eats sometimes even more than his self. Depends on the positioning. It gives a ton of stamina back, thanks to the decay passive combustion here, which gives one case stamina back if you depoise damage every 0.5 seconds. Alternative to his sub, you could still use buttery old defender. This one here. Or even bar as curves like in my old tank setups. But like I said before, those are more for close corner fights, not for open field. You need to be somewhere close to the target, like behind the crate for example. Alternative to blood spawn, you could use marlubeth for a major vatality or stone keeper. But I'd be honest if you blood spawn is way better than those two other monster sets. Poison still escapes poisons for extra semenity. Skills defends a stance on both bars, for the block mitigation and for the block cost reduction 10% each. Reweeling flare, also on both bars for major protection just loaded. It's insane. And then caught rise as extra here. Parted armor, our resistance buff and meditate with deep thoughts. If you have time you can use it but I mainly do heavy attacks to restore my stamina, depends on the situation. Spell wall, our main ultimate, then back bar, fragmented shield, that's our main bar by the way. Fragmented shield gives major manning and mana brutality and a small shield too. Then reserving vigor, our main heal. Green dragon blood, that's a plan B burst here. If I'm trouble, I mainly use green dragon blood, I just spam it for two or three times in the row. But keep in mind you need to have vigor always up. That's your main priority. Only if you're really in trouble, you're straining blood if you're low HP. Then temporal guard just slotted ultimate for minor protection. But you can also do some nice plays to outplay your enemies. Race, I'm not for extra resistance, ulti region, stamina and HP. Imperial is a good option here. Bundus the ritual for 8% extra healing and sugar scouts to tristed fruit as buffed. 34 points in health and 30 in stamina. We almost have 39K HP and almost 23K stamina. That's more than enough here. Look at the max magica 19K. But we need it. Definitely we have a lot of magica abilities. We need to keep up fragmented shield for major manning. Then with your own trouble, we drain blood, counterize and harder armor, another two magica abilities. I've tested the max stamina and max HP food. Where is it? This one. But like I said before, I need the max magica pool for all those magica abilities. Potions I mainly use the tristed potion sometimes the resistance potions. CP's, Blue Runs, Focused Manning for 10% extra healing on our single target abilities, Duelist Sweep buff, 10% damage reduction against single target attacks, Ironclad against direct damage and Undersatable against EWEs. Red Runs Brazing Encore 20% block mitigation, but it also snails for 16%. That's why I call this build third by the way. We are slow as fuck, but it really does matter. Painz Refuge, another 20% damage mitigation, which is pretty easy to get if you have 10, 15, 20 targets on your slippery to automatic CC break without any costs. Our last red CP is a healing CP called Sousing Shield. It is for 735 health. Keep in mind, in PvP environments you will get only 55% less than that, so 45%, which are 350 to 400 HP, but against multiple targets, against 10, 15, 20 plus T-Sweats CP hits sometimes even more than his own, but our 5 set piece bonus. So pretty strong alternative you could go with on guard for more block mitigation, but I prefer Sousing Shield. That's it with the Turtle build. If you want to see a full gameplay footage, I will link it in the description below, check it out, don't forget to sub my channel, give a like, and comment below, thanks for watching guys, I wish you all happy holidays, and I see you hopefully in the next video. Ciao!