Yeah, what's up everyone and in this video we're going to talk about Tarkov settings and my settings in specific. But first of all let's open Nvidia GeForce experience. There is actually quite a bit of information there about the settings and what they mean in the game. So let's go through all of them. Yeah. So first of all I need a topic filtering. Increases the sharpness and the clarity of textures, especially those viewed at a distance or an angle. Alright, anti-alaising. Smoothed the appearance of jacked edges. Yes. Graschettos. Allow us gras to cast shadows. The HBAO enables ambient occlusion in other words, softer shadows, object LD quality. I adjust the visual quality of objects based on their distance from the player. Available visibility controls the visibility of distant detail. Resampling is basically changing, changing rendering resolution, but it keeps your main resolution the same. Shadow visibility. I don't think there's shadow visibility setting in Tarkov anymore. They disabled it. Shadow quality, shadow quality. SSR is screen reflection, basically like a version of RTX, which allows to see better reflections. It takes your quality, takes your quality. And yeah, that's it more or less. So let's look onto my game settings. I'll explain them and show you the difference on labs. So with my current settings, with this one, I'm able to get pretty high frames, especially on labs. As you can see in this area, I'm getting 100 day. And this is this area on labs is the area with the highest utilization of your GPU. So if you go here and boilers and you check your GPU utilization, it's going to be the highest one. And for example, if I run away for a bit, my frames are going to go up to 200 like here. And in tunnels, I'm getting somewhere between 150 to 200 frames all the time. And if I go up, my frames are going to be somewhere between 110 and 150. So let's talk about the settings, why chose them and what they do. So first of all, screen resolution. Right, I'm playing at 1080p, like a normal gamer, because I also stream in 936p. And this resolution is used pretty well. All the people who are playing in stretch, purple in stretch, it's very strange. It looks very strange on the stream and I can't watch those streams. So I prefer to play at usual resolution. The actual quality is on the off of your reasons. First of all, I streamed through my GPU. So my GPU is being utilized for streaming. And secondly, my CPU is a fat i9 9900K, which is much better than my RTX 2070 GPU. So for those reasons, I'm using low texture quality. Shadow quality is on low for exactly same reason. So reduce GPU utilization. So object, LOD quality is on three. I don't think it affects your performance too much. And later on in the video, I'll show you what it does. So I set it on three. Same goes for overall visibility. I tried playing with it, putting it to 3K, 400 and I couldn't see much difference. So I decided to leave it at 1000, just to find the number. Anti-alizing is TA. Personally, I prefer no anti-alizing, because it makes the game softer and I like the sharpness. I like the sharp edges. It's a bit better for the stream to play with anti-alizing, because there is less pixelation when you play on grass or when using painkillers. So I keep it at TA. It doesn't change your performance too much unless you select TA high. Then it might reduce your frames a bit. So I'm at 128 frames. We go to TA. 129 frames, no difference, basically. And if we select anti-alizing off, we're getting like six more frames. All right, resampling is basically to do with your game rendering. If you downsample it to 0.5, the game is going to look smudge with less quality. It will give you more frames, like I'm at 200 at the moment, but it doesn't look that nice. So don't touch resampling, leave it at 1. HBO is to do with the shadows and if you select it on high, it really decreases your frames by much. So on off, I'm getting 130 frames and I, if I max it out, my frames go down to 94. So that's like a 30% drop and it's way too much. I kind of want to lose that many frames. So we keep it on off, simply for FPS reasons. As a sorry, it's screen reflections. A best example to show would be right here. For example, if we look into those, I kind of in English anymore 3 am. Anyway, there are no reflections in this water, if you can see. And if we max it out, it's going to look much better, but it's going to affect our performance. So after you max it out, there is way more reflections. For example, you can see the red pipes, right? Up from here, you can see the boiler, inflexing. Yeah. So reflections become higher quality and they feel more live, but it tanks the performance. Yeah, roughly by 30% as well. As with that, on off, I will be getting 130 frames in this area. So for FPS reasons, we turn it off. Boom, back to 130 frames. Another topic filtering works on longer distances. I tried using it on off. I didn't see much difference and most of the fights in Tarkov take place and close range anyway. So I keep it off. In either reflex low latency is a new technology blah, blah, blah. I simply use it to get rid of the FPS limit. If you look in the top right corner, you can see that my FPS is not limited. And that's the only reason I use it. I keep sharpness on zero, because whenever I play, I usually pre-pen kill and it gives you additional sharpening effect. And with sharpness on max, it will be way too sharp for me and for my stream and will cause even more pixelation. High quality color, I have no idea what it does, but apparently if you turn it off, you will gain a couple of extra frames. Z blur, chrome revisions and noise make the game look noisy or encheteer. So keep it off. It just looks disgusting. And I keep grass shadows off, simply for FPS reasons. I don't look at grass that much. So grass having no shadows. No shadows is not gonna make me sad, but I will gain a couple of frames. And last but not least, a combination of MIP streaming with low texture quality makes my textures look like this. And this, it's extremely low quality, but it does give me 5 to 10% boost on FPS. And I think it's totally worth it. The thing is that MIP streaming, I don't think it works correctly in Tarkov, because things like this are not supposed to be happening close range. Texture is supposed to be super smudge on a long distance, but not close range. And I think it works very different with different GPUs. So if you're not using 2070, your combination of low quality textures with MIP streaming might look completely different to mine. And more or less, this is it. I went through most of my settings. Let me quickly show you what object LD quality does. And I think more or less will be done. So the best example to show object LD quality will be those double doors at the end of the hallway. So if I sit here and I turn it to lowest as low as I can to two, right? These doors don't render at this distance. And the same thing applies to different objects. For example, stems, painkillers, ledixes, which you can find on the floor, they will also not render at a further distance. And if we max it out, we don't even have to max it out, we can just put it on on three. Boom, the doors render, right? And the main problem is whenever you loot items, for example, on interchange in Oli, most of the items which lie on the floor, they will literally render from that distance whenever you come next to them. If you have that setting on the lowest number at two. And if you max it out, you will see them a bit further, let's say at this distance. So if the object has to be this close for you in order to render, you might just pass it a step further and it just wouldn't render on your screen. So if there is, if there are bolts or screws lying right there, you just simply not gonna see them, because they won't render. So play with this setting carefully and put it at least on three. And this is it more or less. If you still have any questions about my settings, about my frames, please feel free to ask them down in the questions, and the questions down in the comments below. And I'll try to want some most of them. And yeah, this is it. See you in the next one.