The tournament, I try to avoid getting the bigger, the better player, because they make top 8 lots of them on stream. I want to try and get the other players' players whose names I don't recognize as much. I want to get them on stream. I want to show them off a little bit. The whole point of this is to help people get into that competitive level that I think putting them on stream, letting them experience a stream of nerves, or when they go to their locals, they're going to do just that much better. Just that much better. The only reason why I think these guys is because every other person was thinking, so goddamn long to finish, the down time is too long. You're not. You're pissed for a life. I know it's that because we have a fine connection. Don't mix me up like that chance. Alright, here we go. So as Mike says, this is a very bad matchup. He's mainly because of that banana. He cannot really handle that banana. And Birdie just gets a build that v-meter. And then the anti-airs are really good. For a sim, just get all sorts of it. He really needs super hard reads in order to get in. And Mike actually likes to hit the banana on purpose. Just to get rid of it. Oh no, Mike drop it. His SVT likes the time he drops all night tonight if you were watching the stream earlier. That is so unfortunate because not only does he lose out on the damage, he loses out on the setup. He's just, yeah that's it. I don't think there was any coming back from that. For a siphon. Of course. And that match was really good. Mike just going for it. Go learn to the running barrier. For a sim, heading up time to the whip of button and press the and jump back for the punish. Yeah, this is just a brutal matchup. Mike getting a jump in though. Oh good. Flex. For a sim, not respecting the flex because Mike, that's not the first time Mike's done in this game. Let alone against for a sim overall. He loves that flex. For each. Playing much more patient to send around for the great antier, although drops it. Doesn't matter because he gets the wake up. Wake up to Megan's Mike, trying to get in there. Almost with punishing that heavy punch but not quite enough. No counter hit combo. But oh, just smacking. Great. We have punish on the heavy punch with that with the V trigger and then for each jumping right on. What is that hitbox? That you know with his feet. His feet. Disgusting. Disgusting. It's go time. Mike. Mike. He wants to switch sides. Maybe go for a different costume, not sure. What's going on? It's like one of those things where I'm like, Ken. My entire experience with the game is sensitive with Ken. I'm going to also do Sakura and I did a little bit of ad and I did to God. But like having a God like any year button like crouch heavy punch or just a DP for any air. I don't know how other people do it with their weak antier. I'm like, put with a slow weak antier. I'm like, how do you guys do that? That doesn't work. No, he's bringing out the pocket Ken or the Akuma. Could be the Akuma. Could be the Akuma. Nope, he just wants Matsu, man, Randy, Eve. All right, here we go. Game 2. 4H. Try and read that in 4H. Checking it. Not close enough to block that banana. Very unfortunate for Mike. The Yomi Lariat, catching the heavy punch. I love it. It needs to be doing more of that because it seems possible like an answer. I mean, it's a very hard read. But it might be an answer that might need. Does it get some meaty? More meaty? Oh, gets caught trying to dump back. But a brush counter. Oh no, he wants the V-trigger too. Drops the SPD though. Would have killed. Does it matter? Picks it. Oh, Mike. Showing signs of life. Point. All right, here we go. 4H. Being much more wary about his button presses. Just wants to stay at that range, Mike. Wanting to push him to the corner, walking back a little bit. I don't know if I hear that. Oh, good antier. That might just be a meaty setup. Oh, the lary is so good. And then the whiff punish on that sweep of the heavy punch. That was godlike. Good jump back. Catches him. Enough to punish. Another setup. Bryce Mike's not trying to armor that. Oh, catch him. They were not. Or he seemed to jump in out of that SPD range, not believing. But Mike almost on that V-trigger is same with 4H. I could be empty jump. Staying safe. Oh, getting caught again with the heavy punch. All right, here we go. What's he going to be? Oh, just walk up. Nothing. Another bit, antier. That time it's going for the damage in the setup. Getting the eggs on full head. And the dash up. Bro, it's EX-dolphin's ivy unreactable. 4H, putting himself on match point. Fight. Did you see that antier hip-box? That was ridiculous. I was raised at Mike didn't do a SVD after the first whiff like kick. That was a good dash up EX-d. EX-sPD. Mike is in. And then he's backed out his portion. That was a great back dash. Calling out that SPD. Jumping out of that dash at the EX-sPD. But this time catching the jump is Mike. Getting all that damage. What's he going to be following up? Just hopping on over. Dashing into sweeps. Mike is in trouble as he flexes into a chain. Or 8. Taking it convincingly. 2, 7. Mike had a little bit going there, but 4H able to make those adjustments. It's able to play a little bit more patiently. Ain't it?