Well, it's still the final three models of the cruel boys. The shaman, the kiloboss and the kiloboss on the Grand Nash Tooth. But what do you think is going to be the trickiest one to paint? The kiloboss? Not really because he's not a whole lot different from the godrapers. The kiloboss on the Grand Nash Tooth? Again, the only difference is the big Nash Tooth creature. And that just leaves us with the shaman. But this is the guy I think is going to be the trickiest one to paint because this guy has so much going on. He has the smokeball, the robes, a lot of trinkets and dangly parts, portion battles, as well as that big massive skull on his back. But I'm looking at the box art of this guy. It's just all the colors on him work. The tone is kind of dim with a few bright parts on it. But I wanted to try something a little different. I wanted to remove the swamp darkness from the robes and give him a robe that looks like it's metal to flesh. But can I make a work? Let's find out. I start off with a base coat of arach flesh on the shaman's skin. I've really taken a lake into this color. Every time I use it, it looks good, even though it's not much of a gone on this guy. For the lower robes, I kept it the same color that I've been using for the rest of the army. That was base coat with gorgor brown. His belly plate and the little red trinket he has was based on corn right. Now when it comes to the flesh robe, I hate peat and pink flesh because I always think it doesn't turn out as good as I wanted to be. But I pushed myself to try it on this guy to give him just a little bit something different. It took three layers of caddy and fleshed on to get the solid color under robes. For a giant skull on his back, I went with the usual skull color of the zandry dust. And these took two layers to get a solid color on it. Rackyard flesh was then used on any of the raw parts as well as the books he has on his hip. The skull ledbelcher was used on any metal parts, that's the chance, hooks and the judgery on his left arm. When the judgery was dry, I penta some of it with a rune-lard brass just to mix it up a little bit. With most of the best colors on now, I shared it with a thin down and tornian camishered shared. It's important to thin it down slightly and just let it floor into the recesses nicely. Back to the skin rob, I shared it with gulman flesh, but looking back at it now, I really should have just shared it the recess instead of pulling it all over. But I'll come back to it. Airgrac's art shared was then applied to the brown robes and the skull on his back. To darken the trinkets down a little bit, I used a mule and awi lana, but I also used it on the chans, rivets and the spikes on the skull. When they came to doing his teeth, I usually tried to go over the yellowish tint when I panteed. But this time I went to just play in screaming skull. I also used this color on the stitches on the skin rob later on as well. Speaking of the skin rob, I had to break it up a little bit after the gulman flesh shared earlier on, but leaving the recesses alone. It was highlighting time next and starting with the brown robes, the edges were highlighted with a bare and bled brown and a belly plate was with wires that could red. The edges on the skull were brought back up with zandry dust, especially on its facial features. At this point, I was looking at the skin rob and wondering what is there to do next. So I went with caribou crimson along the stitching line to give it more of a fleshy raw look to it. The staff was best with dark reaper, shaded with air grass or shed and then highlighted its edges with cowgare blue. The silver and bronze parts then were highlighted with stormhaw silver. Coming back to the skin, I really had to look for my paint collection to find agron camo to highlight the skin. About this paint sold on a gore, it actually took me a while to find it. And actually here is another few paints that I had for a long time and never really used them. The 1000 Suns blue was used to highlight the edges of the shaman staff, followed by a thinner highlight of temple garrot blue. This pretty much finishes the shaman off and is time to move on to the smock ball. Appended the ball, mechanical standard grey, and painted the smock and the hand on the staff with two layers of ultrongre. When they were dry, I started the portion bottles he has dangling around various parts, corn rate was used for the best colour. For the smock effect, I used the technical paint Hexwet flam. I really was sure about the best way to apply it, so I just used it like I would with a shed, but not letting the pool of too much in the recesses. For the hand, I hadn't given it much thought. When I found the Hexwet flam part, there was a part of night heart glue next to it, which was still unopened. I thought what the hell, might as well use it on the hand and see how it turns out. With more technical paintstry, I lightly draped the ultrongre over the hand and the smock. Back to the portion bottles, I used wise that greyed under red parts and avoided the recesses. The ropes on the bottles were then painted with more frank brown and the bottles' cocks were painted with zandry dust. The final thing I did was I gave the hand a final shade of draconafnide shade, just a toned down to ultrongre, dry brush just a little bit. And that's the model finished. I was really worried about how the flesh roll but turned out, but it worked out in the end and it looks good. The smock from the bowl had me a little worried also, but the Hexwet flam met a much easier to paint. Overall, I'm happy how the model turned out, he's going to be a great addition to the crew boys and if you guys like this video, make sure to let me know in the comments section, hit the like button and subscribe if you haven't and once again, thanks again for watching this video and I'll see you guys next time.