This is an item, each and every one, including your mother have to know. Hello my friends! Welcome to the 30-day throwing push challenge, where I'm uploading a new ML guide for 30-day straight. We're on day 14 today, here you have the full upload plan for the challenge. Today, we will talk about three magic items, Winter Trunksion, Feather of Heaven and Necklace of Durantz. First, the five shelters of today goes to Prasjan Oynams, Jan Richmond, John Birdbossing, Daniel Mazarak, and Lailmachruanna Boil, Hwak, I totally bought that. As always, write something nice in the comments and I'll give away info in the description. Now, let's get into the meaty park. First, we will go through the steps of Winter Trunksion. It gives you plus 400 HP, plus 25 physical defense, and plus 60 magic power. This item has one active skill and it's called Frozen. When you activate the skill, you will freeze for two seconds. While in this state, you can't do anything and you're immune to all damage and debuffs. This skill has a 102nd cooldown. I'm using Elzer for the demonstration. After using this skill, I can't be attacked anymore, but there's also nothing I can do to cancel the skill. So, now the big question. Who can use it and how to use it properly? In general, this item is made for magic heroes. That's why it gives you magic power. But it's still possible to use it on physical damage heroes as you defensive item. For example, if you play as a M, and want to have an additional counter against CC or lock on skills. As with your Flickr or Purify skill, you need the right timing. That's mostly when your enemy is committed to engage against you. And you don't have anything else to counter it anymore. The two second freeze often gives you the chance to make a comeback when you are low or your skills are on cooldown. Or a bulb. Maybe your teammates are on the way to you, and you can turn around the gang. Maybe your skills are available again to fire back at your enemy. Or to have the chance to get the f*** out of there. In the end, you need to use the skill in your matches and figure out the right timing. The more you play, the more experience you gain. And therefore, the better you become. Theretically. Still, I give you some ideas when to use it. When, for example, an Aldo, Matilda, Jawhead, or Saber locks their old on you, you can freeze to prevent the damage and the stun. When Helko uses his old, you can prevent of getting silenced, when you're near a wall, and if any tries to eat you up, or when an enemy tries to kick you to the moon with their old. Like one one, but done, or cloth. Now, let's talk about Feather of Heaven. We start again with stats. You get plus 30% attack speed, plus 65 magic power, and plus 5% movement speed. This item has one effect, and it's called affliction. Basic attacks, with the 40% of your magic power, is extra magic damage. Again, simple math. If you have 100 magic power, you deal 40 extra magic damage. I'm using Graen if you for the demonstration here. As you can see, I have 88 magic power, and deal an extra of 41 magic damage. That doesn't fit with the calculation. Anyone have an idea? Why there's this? I give you my current stats, and let you think for a moment. It happens because of my flat magic penetration value. As mentioned in the video yesterday, the defense of an enemy can drop below zero, and therefore, we can deal more damage than calculated. Again, just a little side note. So, who is this item for? In general, you should use it on heroes, who can deal magic damage, and benefit from attack speed. There are not so many actually. Examples are Savannah, GwynneView, or Esmeralda. Last, let's talk about Necklace of the Runs. This is an item, each and everyone, including your mother, have to know, because it's one or three anti-heal items that you desperately need against heroes with HP regen and shields. The two other, Asealbird and Dominance Eyes. But first, it's secret keyword time. It is... frozen. Again, all give away info is in the description. Now let's start first with the stats. You get plasticity magic power, plus 10% magic lifesteal, and plus 5% cooldown reduction. This item has one effect, and it's called Life Train. Now listen carefully, so you know how to actually use it. After dealing damage to the target, you reduce the shield, and HP regen of the target by 50% for 3 seconds. This has no cooldown. So if you directly hit this target again, the effect is triggered again. I'm using Estus for the demonstration. First, the amount of healing, before I'm getting hit. And now, after I was hit. Also, to demonstrate the shield, this is how much shield I gained from ages, before the effect is active on me, and now, with the Life Train effect on me. You can see what a big difference it makes. So whenever you face a team, where a hero with regen ability dominates, at least two heroes in your team need to buy an anti-heal item. This one, you can use pretty much on any mage, or any hero that deals magic damage. Now, go and check out the whole item guy playlist. You will need it at the end of the challenge for the Make Your Own Build Guide, or if you are a daily viewer, see you tomorrow. Have a wonderful day!