Balkeer the Bloody, a name that commands respect from the Norse tribes, and fear in equal measure from the rest of the world. Once the warrior queen of the Schwarz-Evov, now she acts as Corn's Valkyrie, rewarding the strong amongst Norse's finest, and punishing the weak who either defy Corn's rage or hiding cowardice. We're going to be starting at turn 70, so let's get you up to speed. First of all, and her bloody conquest to reach Samvijin was village, giving us two skulls for the price of one and their holes in his life. Next was Festus in the Impe, bringing an end to their cowardly poxies and plagues, and Festus's dreams of the perfect group, which is, erm, its ill-gray hot by the way. With these roadblocks out of the way, we have a new goal, to enter the mountains of Maul and to reap the souls of the ogres. Big lads? Big souls, right? We've got rifts back at frozen landing in the Goro-Mathony, and another in the Empire, so we can back up Valkyrie's rampage with additional armies as and when the needs be. But also, our boy Morak is down there. Hi Morak. Right now we find ourselves at Zoran-Ezkul, laying siege to the green skins. Jor, there angry feisty folk too, so while there's some potential for kinship and alliance, we can't let the blood stop blowing, lest we lose our murderous prowess and bonus is attained from a blood-letting meter. So erm, sorry fellas, but you know, skulls for the skull for own, blood for the blood god. I mean, what even is a gorgon mork? After we water the earth with our enemies blood, we will drink whatever's left. The green tide have the numbers, sure, that we have chariots, monstrosities, chaotic hatred and a big hungry boy. Oh, he's a huge humanist man. The greenskins are learning that numbers only take you so far when you're fighting Korn's valkary and the relentless tide of killer hatred. Now the thing about indiscriminate unabashed bloodshed is that eventually you're going to turn a few heads. This is a good thing though. As Korn has taken notice of our bloody conquest through these lands and has decided to impart some gifts for valkius forces. So let's end our turn before we take out Zahar Nagrand and just have a little think about what we'll want next. Oh, what's this? Plank rides us on a peace treaty. No, get him morak. Okay, so that instance of violence aside, we have a choice here from interesting powerful artifacts and boons for our vassals to a good increase in experience for our forces. We are going to opt for the latter. With this murderous knowledge unlocked, I think it's about time we put down these greenskins once and for all. The gates of Zahar Nagrand might currently keep cavalry and other monstrosities at bay, considering they don't know how to climb ladders. But if you think walls will stop valkius fury, then well, we'll look where that gets you. We'll use Valkius wings and terrifying speed to deal with the green skin reinforcements, while the rest of the army take it to the strategic points and everyone else getting it our way. And to top it all off, big sword. Well with our fun jaunton green skin lands over, it's time to focus on our main goal, the Mansons of Maul and its tasty, tasty yoga souls, maybe even cafe beyond if we're feeling desserts. At this time we're going to invest in new gifts of chaos, which become pretty powerful in the late game. We can use these to truly get the most out of our army, making our killing swift, exact and without compromise. However, we've run over time, the Mansons of Maul are desolate, raised and those ogres souls are no more, but there is a definite stench in the air, one that Valkius knows all too well. So Lanesha's legions have been here, and if you want to know how she feels about them, just ask her shield. Of course if you think Valkius would forgive Azazel and his ecstatic legion for this little transgression, you've not been paying attention. We've our vengeance enacted on Azazel's right hand man, the Prince of damnation himself is still out there, and we're still just below 60 000 souls, in the hailing wastes however, there's a few more treats in store for us. A caravan from Cathay has opted for holiday in most treacherous lands, some dark land orcs are simply refusing to die, just over Yonder a beautiful sight. Ogo's my lord. So let's get to doing what Valke does best, you know, separate heads from shoulders. Montage? Montage. Uh, an english lane continues. Ehh... Oh... With a bloody swathed cut through the howling wastes, we've got the souls we need. And some of them are even ogisoles. Oh, ogisoles, bigger than regular souls. No idea. What's important is that we've hit 60,000 souls, and now we can begin our journey to the lost city of Zanbaishin. Now is the time of Valpia's ascension.