So, you suck at drawing, you can't draw in real life and you sure as hell can't draw any better on a computer. But you're a damn good 3D modeler. And you want to bake your awesome normal detail onto a less awesome 3D object. Not a problem. Open UV Editor and make another window for the shader. Click New, name it Normal Map, click on the Simple object, click New, Shift A, S, Image Texture, click on the picture and select the normal map you've just created. Drag color into normal, press Shift A, S, Normal Map, and drag it over to the existing connection. Let's click, make sure that's the only one selected. Go to Cycles, Bake, and change it from Combined to Normal. Check Selected to Active and set Ray distance to something like 0.5. Click the detailed object, then Shift click the Simple object, press Bake, you're done. The detailed object should be sculpted or copied from the Simple object. Anyway, hope that helps. Thank you so much for watching. If you enjoyed this video, please don't forget to like and subscribe. Hope you have a fantastic day and I'll see you around.