Air superiority won many battles in the past, alas, evil life corporation had no flying robots in their arsenal. Until now, Dragon of the North, Puffnier, glides into battle. Just as lucky, Fenrir and Tier, this robot has two combat modes. On the ground, Puffnier's third-day shell, but in the air, it becomes a swift grader that gets behind the enemy lines and counts for vulnerable targets. Puffnier can fly indefinitely, which can be both an advantage and a risk. Let's take a closer look. On the ground, Puffnier has four weapon slots and increased defense. Upon taking off, Puffnier loses defense and two weapon slots. However, it gets a temporary absorber shield and activates a built-in cannon. This cannon cuts the more the more damage you block with your shield. This damage boost will stay even after the shield wears off. Puffnier loses it only on landing. That means you can take a risk and try to dish out more damage before landing the safety. Puffnier's cannon also deals increased damage to Titans. Use it to your advantage, but remember, your absorber will not last forever. At some point, you will have to decide, return to the ground or continue flying unprotected. Puffnier, Titans are your primary target and your worst enemies. You can strike them effectively from the air, but on the ground, your defense will do little against their penetrating weapons. Before enemy Titans go online, make the most out of your speed and air defense to capture as many vegans as possible. That will give your team a nice head start. Then rely on your ground mold to protect the land. As long as there are no pokes or a organic weed snipers, extra defense will last you long. Awareness of your surroundings is key when playing Puffnier. Use your wrong mode against your wrong enemy and you'll be an easy prey. It's up to you to find the right balance. Welcome the newest addition to Ragnarok Squad. And Happy Hunting Commanders!