I think when you're an advertiser, you have to realize that people don't love advertising, right? So if you're going to create something, you better create something that is entertaining, something that they enjoy. And so that was kind of the goal around this whole thing, is like, how can you actually do something that people want to interact with? My name is Amanda West. I'm the senior manager of advertising at Pizza Hut. My name is Dustin Calliff, and I'm the president at Tool of North America. I'm Tom Hamling. I'm a group creative director at GSDina. Can you walk me through the aha moment when we realized that we can turn this pizza box into an AR game? When we launched our new campaign featuring Craig Robinson, our initial launch included him in what I would call his man cave. And it was all about him just sitting there and enjoying his favorite pizza. And he was playing a video game. And he was playing a Pac-Man game. It sparked an idea where we were just like, this is really cool. And so the agency came to us and said, hey, we have this really cool idea. We're launching our new campaign and we're featuring Craig and we're featuring Pac-Man. What if we put this game on our box? Everybody remembers back in the day after their T-ball game or their ballet recital or whatever it was going to be. You were going to finish by going to Pizza Hut, putting your quarters up on the Pac-Man table or Gallagher, DigDug or whatever it was. It depends on what you are. That was kind of when we realized that that was something that people always reminisced about. And so we wanted to bring that, you know, kind of to the forefront in this. Bringing back memories from my childhood. Pizza Lover's, they grew up playing Pac-Man on tabletop arcade games inside their local Pizza Hut restaurants. And we thought, how can we bring this to consumers? And that's where the idea of this box came to life. Have you ever played Pac-Man on a pizza box before? Pizza Hut is going back to the basics with a modern twist. The VitaJ launched new limited edition boxes. Each box has a QR code to scan. It then opens up an augmented reality game of Pac-Man right on the box. One of the first things we had to do was get a hold of the box manufacturer, Amanda did an amazing job of like calling them up and saying, is this even possible? We had this stencil and it had to perfectly align with the box in order to work. So I thought, if we're producing over 10 million boxes, this has to work and it has to be good. You know, we looked at the ink density, we did press checks, we had to make sure the QR code scanned because that's how you access the game. Where we get brought in is how are you going to make this and how are we going to do it so that it's very simple to use for all the different types of people and the audience that are pizza customers because they have everybody who's tech savvy, it's a people who are, you know, have no, I have a hard time using their phone. To make this as simple and as accessible as possible, we want to use WebAR. We don't want to make this a mobile AR application. And I think if that was the moment when we showed a quick prototype and sold the net on the on the level of fidelity that we could do. One of the things that tool did that was, that was awesome is we all ran tests for like a month and you had to send in and say, I have an iPhone 10 and this is the operating system. I have an Android 7, I have a flip phone and this is what I, like everybody had to test it and then you realize where the bugs are. All these factors that quite honestly, most people can't even fathom in their head because every single one of them can impact it and it can be a little daunting, but it's also fun. People aren't tech savvy people. I'm not a super tech savvy person. We made some little gifts, some little like, um, show me gifts that show people kind of how to stand and how to hold their camera so they'd be able to get the most out of that experience. And the goal, mainly in pre-production, was making sure is even possible for someone to get a piece of the liver and be playing Pac-Win within like five seconds of it being the liver. And the answer after working with tool was yes. Can you tell us about the response? Consumers loved the product. What piece of it? That's right. What's in people play online and be kind of freaking out and holding their phone and not knowing what to do and challenging high scores. Like there are a lot of people posting their high scores that were great. I don't think I ever made it past level two. In the game, in the QA phase, you know, we had to make certain levels a little easier so that people can go all the way through, but I think in some cases our clients never ever even got to experience level three and they just have to trust it works. I think I made it past the second round and then it gets pretty hard. Like those goes get pretty fast and they start, they get going a little bit and I got chased around and then I got I got eaten up pretty fast. It was a really cool project all the way around and something that you know really really kind of helped the set the tone for our brand campaign. What about your partnership with Bandai Namco? Pac-Man is an nostalgic brand so so is Pizza Hut. So I think honestly I think when they heard the idea and kind of how this this campaign would come to life, they were very collaborative and definitely open to bringing us great ideas. So they truly were great partners to work with for sure. This was truly one of those partnerships where it benefited every single party. They sold more pizza. Pac-Man got exposure. The tool was able to do something that's never kind of been done on that scale before and we were able to make an idea that we thought was like yeah, enough this is even possible and actually turned it into something cool.