I've been thinking about how to teach a specific subject the right way for years and I've never come up with a solution that I liked until now. So the concept art playbook is the series of 30 free challenges to introduce you to the fundamentals of concept art. And the format is crucially about problem solving because when you're doing concept art, you're not inventing stuff from scratch. That's just not how the working world works. So I have enlisted a game designer named Ryan and he is going to help us out with the project. So for each of these 30 challenges, there are two briefs. He's created the first brief, which is my demonstration. So I'm going to open up the first brief, go through the bullet points, figure out the limitations, and demonstrate how to take those requirements and make a solution. That's the tutorial part. Then I'll open up the second brief and that's for your homework. Because really I think the meat of this is setting aside the time and actually doing the challenge, tackling it yourself. Because sure, I'm going to help with guidance. But you're really going to learn about design by doing it. Puzzle after puzzle, you're going to build up those design skills and Ryan did not go easy on you. There are going to be irritating limitations. There's going to be genres you don't like. There's going to be props to your designing that you've never thought twice about and really don't care. But that's the job. And you only get better at it by doing it. So if you're ready to really take design seriously to learn about problem solving and by getting your hands dirty, I am happy to welcome you to the ConceptArt Playbook.