The version 50 beta recently got an update and this update we have something that completely changes the game. These are spike traps. They mostly spawn on the ceiling of factory maps but can spawn in mansion tiles as we will see later on. These traps can often times be heard from the loud banging sound they make when they drop. How they generally work is the spike trap will slam down and if you as the player are under it you will instantly die. There are two variations of traps. Traps that are on a time interval and traps that detect when a player walks under it. What type of trap spawns is decided at the generation of the seed. Traps on an interval are more likely to spawn being weighted at an 80% chance while the player detection traps are 20% chance. I will first go over player detection traps because they are easier to understand. The player detection traps will always be still until a player goes under the trap. At this time the trap will attempt to slam down and kill the player. The most important thing about this trap is that it only activates when you come in line with the beam that the trap is elevated from. As you can see when the player runs and crosses the middle of the beam the trap is activated. And when the player is standing under the trap they are fine as long as they do not walk in front of the beam. This creates a really good strategy for transferring a lot across the trap. You can drop any items in the middle beam and then run to the other side of the spike trap and then grab the items when on the other side. One last thing to note about this type of trap is it can only slam down once every 1.2 seconds. For interval traps they will slam down at a set interval over and over endlessly from the beginning of the moon to the end. For interval traps they are split into three types. These types are best described by traps with a short timer, medium timer and long timer. The long and short timer variants each have a 10% chance to get picked and if neither of those types are picked then the medium timer is picked. The short interval is a trap that can range from slamming every 0.71 seconds to every 2.86 seconds. The long interval trap is a trap that slams every 0.77 seconds to every 26.15 seconds. And lastly the most likely trap, the medium timer, has an interval range of 0.77 to 11.54 seconds. This concept is best explained by an example. When we load into a moon, stay a trap gets generated. This trap happens to be a medium trap and lets say it has a timer of 7 seconds. Remember this is all generated at the very start of the moon. There is no way to predict what timer a trap will have. So every 7 seconds this trap will slam down and this will repeat until you leave the moon. Once a timer for a trap has been chosen by the seed at the start of the moon, it will never change its timing. So the 7 second timer on the trap will always be 7 seconds and the trap will always slam down every 7 seconds. Traps cannot kill entities. In addition if there is an entity under a trap, the trap will not slam down. If it is an interval type trap, the trap will skip its current interval for slamming down if an enemy is under the trap. This includes the breaker box, the bider webs and the four lizard clouds. If these get in the way of the trap, it will not slam down. If you would like, you can turn off the traps temporarily using the ship terminal. You do this just like you would turn off a land minor turret, just type the corresponding letter number combination into the terminal and it will disable it for a couple seconds allowing your teammate to pass by with ease. There is not much else to these spike traps, no other tools work on them. Here is a cool spike trap I found on mansion that seems to have bad generation. What the f*** is that? Can a beller die do it? Huge thanks to shibu from the discord for providing me with a lot of the in-depth information from the code for how these work. Make sure to join the discord if you haven't already and follow the twitch, it would mean a lot, links will be in the description. And of course as always, thank you all for watching, and I hope you have a wonderful day.