Hi, this is me Gabe Newell, welcome to the GabeFallower channel. Thank you and have fun! Jaskeetin, Jaskeetin, my name is Max and this is the first time I'm at the microphone on this channel. I'm not a native English speaker so please don't mind my weird accent. Anyways, today I'm gonna see a pretty exciting demonstration of our over six months result of working on a project the ultimate goal of which is to recreate ESGO on Source 2 using the spiritual successor of Garry's mode called Sandbox as a base. During the development process we did not use a single line of code from the original game and we've of course created all of the systems and game mechanics from the ground up. It's kind of like creating a community driven open source test bed for the original game where we can easily add completely new gameplay mechanics and game modes without breaking the game because of some 20 years old code from the Quake engine. Eventually we'll publish all of the C-sharp code on a github as an open source project so every member of the community can use it on a basis of the creative command license for their own purposes. All of the footage you're seeing right now is recorded directly in our project on Source 2 and nothing was captured in CSGO. Please note that all this time we've been focusing only on creating a playable vertical slice of the game so you'll probably notice some weird visual or gameplay issues here and there. At some point in the future we'll get to the polishing part. Well all of this will be of course fixed. In the coming weeks I'll publish another video with details on how we manage to do all of this, what difficulties we faced and what interesting stuff related to the new or future CSGO updates we have found. So please consider smashing that subscribe button, like button and clicking the bell because some pretty exciting things are coming in the future. And yes we do have 128 tick rate. Enjoy the rest of the video. you