Total War 1-3, Pats 2.0 has arrived. In addition to bringing you the Champions of Chaos DLC, the Bloodpack DLC, and the first beta access to a multi-empires DLC, we're updating the core game to align each of the releases. These additions will be free for all players. The Warriors of Chaos will be receiving a campaign rework thanks to our four new legendary Lords, with new faction mechanics including Chaos Gifts, provide Godgiven boosts for your faction, a Vassal-based settlement structure with Dark Fortune Lies and Ultis to add as the Bloodline for your armies, Warband Recruitment to hire mercenaries from around the world, Warband upgrades to level up your units with their experience in the battlefield, and after glory, we're dedicated characters will be able to gather boons and advance their power with a Mark of Chaos. All changes have been made, including hand-drawn occupation images for all factions, and an improved war-coordination interface with quick access to all your allies and vassals. We also have a Visual Update for the Chaos Knights of Siege, the Doom Knights of Siege, Visual updates for the lore of Death and lore of Metal, and a size increase for the Chaos War Steams, as well as new combat animations for our K on the Everchosen. We've also tweaked the UI of the game to add more variety to the Colour Palette. On the realm of Chaos map, four new provinces have been added, the Northern Wastelands, Albion, marches of Korun, and Middle Mountains. The four champions of Chaos will be present on the map, but will not participate in the race for us, pursuing their own agendas. Several new factions now present on the map as AI, including the marches of Korun, led by Luron Lyon Kuzvassel, Earl Adibert, and Winter too, led by Throck, the Troll King. Weijin is now a tensed lot settlement, the Cafe, and with the arrival of Azazel, Kyrgyn Warband's sworn rates have been further reduced north of the Bastion, and they can no longer declare war on most Chaos-aligned factions. Automatic declaration of war against non-demon factions has been removed from Korun, Siege, Demons of Chaos and Nergal. Allies can now be given an Occupy request in addition to Attack and Defend, which will encourage them to actively claim the settlement, including ruin settlements. Confederation has now been rebalanced, and Allied Outposts can now be built outside of their province capitals. Battle reinforcement times now always accurate without any leeway. The Immultality Skill now unlocks automatically at Rack 20 for all characters. Demon Prince no longer requires demonic glory to access mortal units, and Vassel's form by Salanesh will now never rebel, and she'll always join wars alongside their master, and come with an increase in income. Boris Ersis now receives reduced penalties from Chaos Wasteland climates, and generates devotion when holding Chaos Wasteland settlements. The Poison Chaos Warhound Unit will be available in the core game for Kuga. And we've shifted a lot of the potential movement range bonuses from Scarbran, so that they start off a little bit lower, and instead build up more of a time of the course of the campaign. Slowing down Scarbran's initial rush potential, or preserving the ability to pull off massive combos later on. And finally, for those who own Warhammer 1 and 2, and have access to the Immortality Lempires campaign, all leglessly battle content for the previous two games have been brought across to Warhammer 3, with it being re-implemented, re-worked, and re-balanced fighting against the new erases of the trilogy, including reload time calculation adjustments, changes to healing abilities, tweets to shared spell laws, and adjustments to individual unit stats across all races. A big focus for Patch 2.0 is squashing those Pestity bugs. Fixes include, but not limited to, no more crashes for characters with non-standard characters in their names. Battles are now more reliable for the player, and potential attackers will take into account who rules over them. Collision from corpses and battle has also been removed to stop entities getting stuck. Performance boosts in battles, when units destroy incidental buildings, that's things like fences, crates, and market stalls, and lastly, the defence bonus from formation attackers now shown in the UI. We hope you enjoy these new additions to the game. Read the full change log for Patch 2.0 on August 23rd at TotalWar.