Hey guys, what's up? So a lot of you has been asking how to make the Rocket League maps work in multiplayer. And that's what I'm going to show you guys today. It's going to be a really easy tutorial, basically showing you how to set up all the programs you need to set up and then place all the files when you're in place. And then basically just load up the game in a local match and play with your friends. So the way that this is done is you use two different programs and I'll load them up for you real quick. So we have Rocket Launcher and it's currently in version 3.4 and we have Logmannamachi. I've blocked a few of the stuff, the information that's on the screen here because it has like private IPs and stuff like that for the VPNs. But basically the idea is you take Logmannamachi and you create a fake local network using a VPN and then that VPN allows you to like load up a local match. Basically what you can do is you can run a game of Rocket League and load up a server on your own client and your teammates or your friends can join with you and play whatever map you load up. And the idea of Rocket Launcher is you basically map swap, allow Rocket League to connect to a certain IP which this is just a default that shows up here. Or you can set up some loaded mods and stuff like that. But like for now I'm just going to show you how to connect a certain map and play with an IP. So before we get into how to use these why don't we show you how to get them and the original way so far is to go on to Rocket League mods.com and find Rocket Launcher and then you're not to sign up, I've signed up through Steam and all that stuff and download it from here. I think I'm going to include a link in the description for a zip folder with all of the stuff you need and where to put all the stuff. So for Rocket Launcher all you have to do is download the file after you've set up your account on Rocket League mods and then what you want to do is you want to find a folder you want to place it in and I've created it on my desktop as called RL Launcher and once you put it in here and have it loaded you're going to want to run this as administrator. And so I have it set so it always runs as administrator when I open it and that helps me speed up the process of loading up maps. The next thing you're going to want to do is you're going to want to open up Rocket Launcher 3.4 and you're going to want to go to this Misk tab here and what this is is it's going to allow you to find the workshop textures. I've already opened it up on the second tab here but it's going to link you to this and once again just make sure you're logged in and then download these files. These files are some external textures that allow these maps to have some textures to it and also work with some of the default templates for the maps. I'm not necessarily sure how it all works but I've talked to some of the map creators that have worked with this toolset and basically it's required to make sure that there's no content mismatch when you load up the map with other players. Once you've downloaded the textures what you're going to want to do is go to where you've downloaded Rocket League on your Steam apps. You want to go to Steam Apps Common then go down to Rocket League. A lot of stuff on here. Then TA game and Cook PC console. This mod's folder won't be here that's just for my map creating and stuff like that in testing maps. The idea is you drag all of the UPK files and all of the stuff that you extract from that zip folder and place them in here. Once you've done that you can close out of the Cook PC console and all you need for the final tool is Log Me in Amachi. For Log Me in Amachi all you do is go to VPN.net. You're going to want to download Amachi installed on your computer. Once you load up Amachi all you're going to have to do is sign up for an account just making your email and password all that stuff and then make sure this power button is on right now it says to select power off so I have it on right now. For the host of the player lobby you're going to want to go to network and create new network and what you do here is you just type in some network ID so map creation test. It's going to have to be unique so it might not work but just make a password for your teammates to join in and they're going to join into the lobby by joining an existing network. So if they click a joining existing network they're going to find the network ID so you put in the same thing map creation test for example with the same password whatever it is you're going to join and what's going to happen is you're going to find a lobby like this so you can see our memory that's like memory in my friends that we're playing it's a lobby of five. For Hamachi the regular size is five it doesn't matter because you can always make a second network as long as you guys are connected to the host you can always connect through several of these lobbies. And so there's going to be a bunch of names here of the people that have joined your lobby. After everyone has joined your lobby you're going to want to find this number that's under like underneath the black area that I've blocked on the screen since my own IP and you don't want to right click it and then hit copy IPv4 address there's an IPv6 ignore that one makes you have IPv4 and this is the one that your friends all need to use they need to use the hosts numbers. One has their own number we want to make sure that the host is using their number for everyone else. So whoever's hosting the lobby that IPv4 address has to be copied by every single player and then place in this IP address here but before doing so you want to make sure that you download WinPekap. It's going to show up at the bottom here I've already tried downloading it a few times but you're basically going to want to keep that and then run the MSI or the XE it's going to download the drivers necessary to run it at VPN on your computer through Rocket League and then you're going to want to paste the IPv4 address like I said in here and hit run. Once you do that it should say running go to play play local join local lobby in Rocket League. So far what we've set up is the ability to play a local match and have everyone join in your lobby through Hamachi and the direct IP here with WinPekap set up on your computer. The only thing left to do now is to go to Mapswelper and we want to refresh this a few times just to make sure it works open up this and then choose any of the names of the maps that you want to test out. So for example if I want to test out Dojo which is a new map we can hit swap and it should say map success underpass should now load up Dojo which means that if you choose the map underpass the map Dojo will be replaced with it. If we quickly load up Rocket League and check through play local host local lobby this is what I was talking about no name and password here I'm loading up underpass and what should happen is that Dojo will show up instead. And here we are. So I'm going to local lobby right now and if anyone was to join through the local lobby system who was connected through my Hamachi and had my IP set up in the direct IP this would happen. They would jump in this match with me. That's all it takes and then you just basically set up the local lobby match settings as much as you want and then you're good to go. So I hope that was quick and easy to understand. If you guys want to see more tutorials like this let me know in the future. Definitely want more people to jump into modding and mapping and stuff like that it's a lot of fun to create. I'm going to be doing some tutorials and how I create the maps as well in the future and I hope you guys enjoy that as well. Have a good one and I'll catch you guys in the next video.