Blender is powerful and free. Substance saves you the best as an industry standard. Quixil Mixer is also free. 3d quote on the other hand is cheap, powerful and also an industry standard. So now the question boils down to why do I need Mamma set 2 bag as a professional or a newbie looking for a great piece of texturing. 2. If you wear a newbie then I guess it's a whole new level of confusion when you begin searching for texturing and some cheap or free software to begin with. There is a texturing tool by name Behoozi and I hope you've already checked that out. Really crappy one. Most of these software don't really have clarity with their description so it's really hard to know who they are selling to and what the software is capable of. Everybody is saying their software is their best. Personally I feel the word best has been abused these days. What do they mean by their software is their best. Your only result is to download their software and try it for yourself to see what they mean by our software is the best. That's why it's always advisable to use a trial version of every software you come across on the internet before throwing your money on it. If there is no trial version to read then be careful before a 2 year old baby behind a computer scams you. I'm about to break MamoSet 2Bug down for anybody considering a new texturing toolkit. Now who uses MamoSet and why should anyone purchase MamoSet 2Bug? MamoSet 2Bug is advertised as a texturing, baking and a real-time renderer. Now let's take the texturing out because every other software does better than MamoSet when it comes to texturing. MamoSet fanboys can disagree with me. I'm fine with that. Let's rather replace the texturing with lighting. So now pay my experience. MamoSet is a baking, lighting and a real-time renderer. And this is the main reason why I would throw my money on MamoSet not because I can't texture because Blender and Quixel does better are texturing and they are free. Now let's take those features one by one and see why the software deserves your money. Let's begin with bacon. First of all what is texture bacon? Texture bacon is a process of transferring texture data from one 3D model to another 3D model. Generally speaking people are doing this when they are trying to take a high poly model and convert it to a low poly model. Here are a few reasons why texture bacon is important. Number one is that a lower poly model has less data and therefore it's a smaller size than a higher poly model. Number two is that game engines, web viewers and AR often struggle with processing high poly models. Many social media platforms like SPAC AR, Facebook and Instagram AR filter 2 and Snapchat also require low poly models in order to create AR experiences using their platforms. Texture bacon is a critical skill I would encourage in the 3D artist to master. Now every other texture software begs so why is bacon in MamoSet a unique feature? MamoSet 2Bug has a GPU accelerated baker which allows you to preview mesh changes and big project adjustment in rare time. Bacon and waiting for it to render so you can simply preview is heavily time consuming and that's what every other texture toolkit gives you at the moment except MamoSet. Thanks to its GPU accelerated baker. Now this is one of the reasons MamoSet is unique. Secondly MamoSet is powered with an image based lighting and real time rendering. So now what is real time rendering? Well time rendering is pretty much exactly what it sounds like animations that are rendered so quickly they appear to be being generated in absolute real time but to fully understand what really going on under the hood you need to read more on what we call the graphics rendering pipeline. I won't talk about it because it's nothing important to us at the moment. Well time rendering is nothing new anyone who has picked up a video game controller has experienced it's first hand. The video game industry has been implementing real time rendering in games for decades but only recently have designers and architects started using some of those techniques to present their ideas. Now this is the second reason why MamoSet is unique. Now remember I took texturing out and replaced it with lighting so now let's discuss the texturing. When it comes to texturing with MamoSet I will say it's basic. A very good option for beginners but on a more professional level. Doots going for substance, mario, queso or 3d coat. Also the reason why most people don't do pro texturing in MamoSet is because it gets unstable and lagging most often when things begin to get dense or complex within it. So if you are a professional artist looking for a good texturing software I don't think MamoSet is going to be your number one option. MamoSet would 80% of the time be a complimentary software to order software because it's been built specially to work seamlessly with other procedural based software used by professional game developers and other media house such as VFX or film and television. A couple of complementing software are substance painter queso mario blender and 3d coat. This means you get a seamless workflow when you have MamoSet attached to any of the software mentioned above. Another good reason for using MamoSet will be getting portfolios and live preview presentations done with ease. You are able to make instant changes if there is a call for it by the organization you are previewing the work too. Instead of having to render before previewing as you do in other texturing software that's too much hassle. Quick one here. A lot of people were complaining about rendering transparencies in MamoSet. Example of transparencies are wine glass, light hair or liquid coloured objects. I think it's been fixed because I got the latest try-out version, tried it and there wasn't any issue with rendering transparency. When it comes to pricing I wouldn't mention it because prices of goods and services keeps changing especially in this crappy times we live in. I've left a link in the description below to the MamoSet price and page you can look up later. MamoSet 2 back to my best of knowledge isn't a complete texturing too because it lacks other professional texturing features that is heavily relied on within pipelines. It was both specifically targeting ease of use. Quick delivery and other reasons are already mentioned above. Keep in mind MamoSet will depend heavily on a pretty decent GPU to keep the real-time engine fast and smooth meaning you will need a good machine. Not a super powerful one but just a good one. For Gigabyte's VRAM will be basic, 6 Gigabyte VRAM and above will be awesome. Someone sent me an email. He asked, do I need to bake before texturing or texture before baking? Okay. So when working on high to low polys you first need to bake. Then texture afterwards. Baking and mapping goes hand in hand. So if baking isn't relevant then it simply means mapping isn't important as well or mapping wouldn't be needed. So just forget about baking and texture if you aren't going to need baking. But if you want to bake from a high to low poly then it simply means you would have to bake first before texturing. You don't text your first before baking. Okay. I hope you love this video. Peace out.