omniomni/omni-engineering huggingface dataset:
Digital Assets Repository. The Digital Assets Repository ( or DAR) is a system developed at the Bibliotheca Alexandrina (BA) by the International School of Information Science (ISIS) to create and maintain digital library collections and preserve them to future generations.

The project's main goal is to build a digital resources repository by supporting the creation, use, and preservation of varieties of digital resources as well as the development of management tools. These tools help BA library to preserve, manage and share digital assets. The system is based on evolving standards for easy integration with web-based interoperable digital libraries.

DAR is designed to manage the full lifecycle of a digital asset: its creation and ingestion, its metadata management, storage and archival in addition to the necessary mechanisms for publishing and dissemination. In 2011, DAR system architecture was revamped and upgraded to its 3rd release in order to answer challenges that face an institution in consolidating its assets.

Access 
BA announced launching the largest Arabic digital library worldwide, maintained by DAR in April 2010 with 130,000 books. In 2011 and ongoing, the repository reached 185,000 Arabic books out of a 5-language collection of 300,000 books.

DAR provides free public access to the library's digitized collections through a web-based search and browsing facilities for Internet visitors directly via DAR's website. The site supports three languages interface: Arabic, English and French, and is listed at Egypt's Government Services Portal (Bawaba) website.

DAR website allows its online visitors to access full content of the public domain digitized books in the repository, but limits access to preview only (5%) snippet for the copyrighted digitized books with 10 pages minimum. Moreover, it provides different viewing options for repository contents, in addition to other tools such as: searching content; using annotation tools; adding sticky notes; tagging, rating and commenting on books; sharing books on social networks; and creating own virtual bookshelves per user.

See also 
 Institutional repository
 Internet Archive
 Islandora

Notes

References

Further reading 
 Arseneault, Michel. "Alexandria, from papyrus to the Internet." The UNESCO Courier 52, no. 4 (April 1999): 40-42.  and 
 Bilboul, Roger. "The Library of Alexandria Reopens." Information Today19, no. 11 (December 2002): 26.
 Watson, Bruce. "Rising Sun." Smithsonian, April 2002.

External links 
 Digital Assets Repository Official DAR website, BA
 DAR at the ISIS, BA
 DAR at the University of Texas

Egyptian digital libraries
Surveyor (disambiguation). A surveyor (land surveyor) is a professional who determines positions on or near the Earth's surface.

Surveyor may also refer to:

Professions and their activities
 Marine surveyor or "ship surveyor", someone who inspects and examines ships
 Quantity surveyor, someone who controls costs on construction projects
 Pollster, someone who conducts surveys or opinion polls
 Surveyor General, an official responsible for government surveying in a specific country or territory

Ships
 NOAAS Surveyor (S 132), a National Oceanic and Atmospheric Administration survey ship in service from 1960 to 1995 or 1996
 USC&GS Surveyor, the name of more than one ship of the United States Coast and Geodetic Survey
 , an armed steamer in commission in the United States Navy from 1917 to 1919

Other uses
 Surveyor (typeface), a Didone classification serif typeface 
 Surveyor, Pennsylvania, a community in the United States
 The Surveyors, a 1972 Swiss film
 Surveyor magazine, a British professional weekly
 Surveyor program, a series of unmanned spaceflights to the Moon
 Mars Global Surveyor, a spacecraft sent to Mars

See also
 Survey (disambiguation)
Windows DNA. Windows DNA, short for Windows Distributed interNet Applications Architecture, was a marketing name for a collection of Microsoft technologies that enabled the Windows platform and the Internet to work together. Some of the principal technologies that DNA comprised were ActiveX, Dynamic HTML (DHTML) and COM. Windows DNA was superseded by the Microsoft .NET Framework.  The goal of Windows DNA was to extend Windows-centric Application development to include Internet capabilities.  In additional internet capabilities, Windows DNA provided a reference architecture for a "three-tier" application, separating presentation, business, and data layers.  Microsoft positioned Windows DNA to allow developers to build applications for the corporate market.

References

Windows communication and services
Device under test. A device under test (DUT), also known as equipment under test (EUT) and unit under test (UUT), is a manufactured product undergoing testing, either at first manufacture or later during its life cycle as part of ongoing functional testing and calibration checks. This can include a test after repair to establish that the product is performing in accordance with the original product specification.

Electronics testing
In the electronics industry a DUT is any electronic assembly under test. For example, cell phones coming off of an assembly line may be given a final test in the same way as the individual chips were earlier tested. Each cell phone under test is, briefly, the DUT.

For circuit boards, the DUT is often connected to the test equipment using a bed of nails tester of pogo pins.

Semiconductor testing
In semiconductor testing, the device under test is a die on a wafer or the resulting packaged part. A connection system is used, connecting the part to automatic or manual test equipment.  The test equipment then applies power to the part, supplies stimulus signals, then measures and evaluates the resulting outputs from the device.  In this way, the tester determines whether the particular device under test meets the device specifications.

While packaged as a wafer, automatic test equipment (ATE) can connect to the individual units using a set of microscopic needles.  Once the chips are sawn apart and packaged, test equipment can connect to the chips using ZIF sockets (sometimes called contactors).

See also
 Automatic test equipment
 DUT board
 Product testing
 System under test
 Test bench

References

Semiconductor device fabrication
Electronic engineering
Hardware testing
Product testing
Automatic test equipment
Environmental testing
Tower Power. Tower Power was the 1994 game for the FIRST Robotics Competition.

Field

The Playing Field was a carpeted regular dodecagon which measured  across. The surface consists of a closed loop, low piled carpet. The perimeter of the field was defined by four-by-four boards.  At the beginning of a match, there were 36 soccer balls (12 of each color: red, white or blue) arranged into 6 piles of 6 identical balls each.  Each team was assigned a color and must collect only balls of their color during the game.

Robots
Each robot had to weigh no more than  and fit, unconstrained, inside a  cylinder that was  tall. The robots used six motors which were powered by a MAW 23 volt battery.

Scoring
In each match, the three teams competed to place the 12 balls of their team color inside either the high goal, worth 3 points per ball, or the low goal, worth one point per ball. The winner was the team that had the highest total point value of soccer balls within the two goals at the end of the 2 minute match. In the case of a tie, the team with more balls in the upper goal won.

References

External links

1994 in robotics
FIRST Robotics Competition games
Ramp 'n Roll. Ramp n' Roll was the 1995 game for the FIRST Robotics Competition.

Field

The playing field is a carpeted modified T-shaped area. The goal area is made up of three ramps and two slopes leading to a square platform. In each match, three teams compete to put their own balls over a field goal.

Robots
Each robot had to weigh no more than  and fit, unconstrained, inside a cylinder with a diameter of  and a height of . The robots used two 12 volt Milwaukee drill motors, four Delco car seat motors, and two Textron pneumatic pumps which, through a customized remote control system, were powered by two 12 volt Milwaukee Drill batteries.

Scoring
Two points are scored to score a  diameter ball over the goal and three points are awarded for passing a  diameter ball through the field goal. In the case of a tie, the higher large ball in the goal area breaks the tie. If no balls are within the goal area, the large ball closest to the center of the top of the platform wins.

References

External links

1995 in robotics
FIRST Robotics Competition games
Hexagon Havoc. Hexagon Havoc was the 1996 game for the FIRST Robotics Competition. Seeding games of 1-on-1-on-1 were played double-elimination to determine the teams for the finals rounds. In the finals, robots played 1-on-1 in a best 2 out of 3.

Field
The playing field was a carpeted, hexagon-shaped area with a central goal. Around the perimeter of the field were three stations for the human players who assisted the remote controlled robots on the field to score points. There were twelve  diameter balls and two  diameter balls per team, color-coded by team. At the start of each match, all of the small balls and three of the large balls are on the playing field, while the other three large balls are located on the triangular corners of the central goal.

Robots
Each robot had to weigh no more than  and fit unconstrained inside a  cube. The robots used two 12 volt Milwaukee drill motors, four Delco car seat motors, and two Textron pneumatic pumps which were operated through a customized remote-control system.

Scoring
In two-minute matches, the three robots, with their human partners, scored points by placing the balls in the central goal. The balls were carried, pushed or thrown into the goal by the robots. The human players could score by throwing balls into the central goal, but were not allowed on the playing field as they were seat-belted down at their stations.

Points were awarded for balls located in the central goal at the conclusion of each two-minute match. Each small ball in or above the hexagonal portion of the central goal was worth three points. Each large ball located in or above the hexagonal portion of the central goal was worth ten points. Each large ball on or over the triangular corners of the goal was worth five points. The team with the highest score in a match was the winner. In the case of a tie, the team with the highest large ball in the goal won. If no large balls were in the goal ties were broken by the large ball closest to the center of the goal.

References

External links

1996 in robotics
FIRST Robotics Competition games
Toroid Terror. Toroid Terror was the 1997 game for the FIRST Robotics Competition. This was the first year that FRC had a regional event outside its origins in New Hampshire; in addition to Manchester, regionals were held in Chicago and New Brunswick, New Jersey, as well as the championship event at a complex set up in the Epcot parking lot. It was also the first year in which the scoring object was not a ball.

Field
The playing field is a carpeted, hexagon-shaped area with a central goal.  Around the perimeter of the field are three stations for human players, who work with remote controlled robots on the field to score points. At the start of each match, each team has 3 colored inner tubes at their player station and six tubes on the field, located in stacks distributed evenly around the goal.

Robots
Each robot can weigh up to , and must start each match small enough to fit inside a 3' x 3' x 4' space.  This had the disadvantage that robots couldn't fit through a standard doorway, and there were rumors of robots being assembled in a room, and when they tried to take it out to ship, it wouldn't fit through a door. The robots are powered by two Skil 12 volt rechargeable batteries and use motors from Skil, Delco, and Delphi Interior and Lighting, speed controllers from Tekin, pumps from McCord Winn Textron, air cylinders and valves from Numatics, Inc., and a programmable control system supplied by FIRST. Drivers use joysticks from CH Products and switches from Honeywell to remotely control the robots via a radio link which uses RNet wireless modems from Motorola.

Scoring

In two-minute matches, the three robots and human players score points by placing the inner tubes onto pegs on the goal, or around the top of the goal. The tubes are color-coded to identify team ownership. Human players are not allowed onto the field, but they may hand tubes to the robots or throw tubes directly onto the goal. At the end of the match, each tube on the goal is worth one point. Each tube on the top of the goal will double a team's score. In addition, each vertical row of three tubes on a corner of the goal will double a team's score. The winner of the match is the team with the highest score. In the event of a tie, the team with the highest tube in a scoring position wins.

References

External links

1997 in robotics
FIRST Robotics Competition games
Ladder Logic. Ladder Logic was the game for the 1998 FIRST Robotics Competition.

Field
The playing field is a carpeted, hexagon-shaped area with an  tall central goal. Three horizontal rail goals extend outward from the center. Each ball placed on the rail goals scores points and each ball in the center doubles the team's score. Around the perimeter of the field are three stations for human players, who work with remote controlled robots on the field to score points. At the start of each match, each team has 3 colored ball at their player station and three balls on the field, and three balls on the rails.

Robots
Each robot can weigh up to , and must start each match small enough to fit inside a 30" x 36" x 48" space. The robots are powered by two Skil 12 volt rechargeable batteries and use motors from Skil, Delco, and Delphi Interior and Lighting, speed controllers from Tekin, pumps from McCord Winn Textron, air cylinders and valves from Numatics, Inc., and a programmable control system supplied by FIRST. Drivers use joysticks from CH Products and switches from Honeywell to remotely control the robots via a radio link which uses RNet wireless modems from Motorola.

Scoring

In two-minute matches, the three robots and human players score points by putting rubber balls into the center goal and along the rails. The balls are color-coded to identify team ownership. Human players are not allowed onto the field, but they may hand balls to the robots or throw balls directly into the center goal. At the end of the match, each ball on the upper third of the ladder is worth three points, a ball on the middle third of the ladder is worth two points, and a ball on the lower third of the ladder is worth one point. Each ball in the center goal will double a team's score. The winner of the match is the team with the highest score.

Events

The following regional events were held in 1998:
Week 1
 Houston Regional - Johnson Space Center, Houston
Week 2
 Motorola Midwest Regional - William Rainey Harper College, Chicago
 DEKA New England Regional - New Hampshire College (now Southern New Hampshire University), Manchester, NH
Week 3
 Johnson & Johnson Mid-Atlantic Regional - Rutgers University, New Brunswick, NJ
 Great Lakes Regional - Eastern Michigan University, Detroit

The national championship was held at Epcot Center, Disney World, Orlando.

References

External links

1998 in robotics
FIRST Robotics Competition games
Co-Opertition FIRST. Co-Opertition FIRST was the 2000 game for the FIRST Robotics Competition.

Field
The playing field was a carpeted, rectangular area with two  high goals located midfield, one goal for each alliance. There is a  clearance bar under each goal. Between the goals is an  wide ramp with a  clearance bar, which robots may hang on to score points. Around the perimeter of the field are four stations for human players, who work with remote controlled robots on the field to score points. At the start of each match, each alliance station contains seven yellow balls and one black ball. Fifteen yellow balls and two black balls are located at the far end of the playing field.

Robots
Each robot can weigh up to , and must start each match small enough to fit inside a 30" x 36" x 5' space. The robots are powered by a sealed lead-acid battery from Yuasa Exide, Inc. and use motors from S-B Power Tool Company, ITT Automotive, Keyang, Globe Motor, and Delphi Interior and Lighting. They also use speed controllers and a programmable control system supplied by FIRST. Drivers use joysticks from CH Products and switches from Honeywell to remotely control the robots via a radio link which uses RNet wireless modems from Motorola.

Scoring
Each match is two minutes long. Alliances receive one point for each yellow ball and five points for each black ball in their goal, and not in contact with their robot. Robots that are completely on the ramp each earn five points for their alliance. A robot hanging from the horizontal bar connecting the two goals earns ten points for its alliance.

"Co-Opertition"
The idea of Co-opertition stems from the games scoring for the qualifying matches.  The winning alliance receives 3x the loser's score as their qualifying points.  Thus, it is more beneficial to win a match 10-9 than 20–0.

Events

The following regional events were held in 2000:

Championship
The national championship was held at Epcot Center, Disney World, Orlando. The Championship  Alliance consisted of Teams 255, 232, and Team 25. Teams 255 and 232 no longer compete.

References

External links

2000 in robotics
FIRST Robotics Competition games
Diabolical Dynamics. Diabolical Dynamics was the 2001 game for the FIRST Robotics Competition.

Field

The playing field is a carpeted, rectangular area. Dividing the field in half is an  high railing with a central bridge, which can tilt to either side of the field or remain level.  Two  high movable goals begin on opposite sides of the field. Around the perimeter of the field are two stations for human players, who work with remote controlled robots on the field to score points. At the start of each match, the alliance station contains twenty small balls. An additional twenty small balls and four large balls are located at the far end of the playing field.

Robots
Each robot can weigh up to , and must start each match small enough to fit inside a 30" x 36" x 5' space (0.76 m x 0.91 m x 1.52 m).

Scoring
Each match is a maximum of two minutes long.  Alliances can end the match at any time. Alliances score one point for each small ball in the goal, ten points for each large ball in the goal, ten points for each robot in the End Zone, and ten points if the stretcher is in the End Zone. The alliance doubles its score for each goal that is on the bridge if the bridge is balanced, and multiplies its score by a factor of up to three by ending the match before the two-minute time limit. Each team receives the alliance score. A team multiplies its score by 1.1 if its large ball is on top of a goal. Scores are rounded up to the nearest whole point after applying all multipliers.

Reception
While most participants did not like the lack of "red versus blue" competition within matches, others praised the game for its inventiveness and emphasis on cooperation. A few consider it one of the best FIRST games designed.

Events
The following regional events were held in 2001:
 Kennedy Space Center Southeast Regional - Kennedy Space Center, Florida
 UTC New England Regional - Meadows Music Theater, Hartford, Connecticut
 SBPLI Long Island Regional - Suffolk County Community College, Long Island, New York
 NASA Langley/VCU/School of Engineering FIRST Robotics Competition - Virginia Commonwealth University, Richmond, Virginia
 West Michigan Regional - Grand Rapids Community college, Grand Rapids, Michigan
 Johnson & Johnson Mid-Atlantic Regional - Rutgers University, New Brunswick, New Jersey
 Lone Star Regional - Reliant Arena, Houston, Texas
 New York City FIRST! Regional - Columbia University, New York City
 Southern California Regional - Los Angeles Memorial Sports Arena, Los Angeles, California
 Great Lakes Regional - Eastern Michigan University, Ypsilanti, Michigan
 Motorola Midwest Regional - Northwestern University, Evanston, Illinois
 Philadelphia Alliance Regional - Drexel University, Philadelphia, Pennsylvania
 Silicon Valley Regional - San Jose State University, San Jose, California

The national championship was held at Epcot Center, Disney World, Orlando, Florida.

References

External links

2001 in robotics
FIRST Robotics Competition games
Promethium (disambiguation). Promethium is a chemical element with symbol Pm and atomic number 61.

Promethium may also refer to:

Fictional entities
 Promethium, a fictional petroleum-based fossil fuel as well as a refined napalm-like substance in Warhammer 40,000
 Promethium, the name of the Mechanic Empire's queen in the fictional universe of Leiji Matsumoto
 Promethium (Marvel Comics), a fictional, magical metal in the stories published by Marvel Comics
 Promethium (DC Comics), a fictional metal  from DC Comics

See also
 Prometheum, a genus of plants in the family Crassulaceae
 Pm (disambiguation)
 Proscenium, the concept of space in live theater
 Prometrium, a brand name of the drug progesterone
Grob G 120. The Grob G 120 is a two-seat training and aerobatic low-wing aircraft with a carbon composite airframe, built by Grob Aircraft. It is based on the Grob G 115TA training aircraft and is specially designed for military and civil pilots training. It has a retractable tricycle landing gear and a low tailplane.

Design and development
The airframe is made of carbon fibre reinforced plastic and is stressed to +6/-4g. Its minimum service life is just over 15,000 flight hours.

The cockpit provides room for students wearing military equipment and helmets. The plane is equipped with movable seats and rudder pedals and an air conditioning system. A second thrust lever is available.

Variants

Piston powered version with a Lycoming AEIO-540-D4D5 six cylinder, four-stroke, air-cooled piston aircraft engine producing .

G 120TP
Turboprop powered version with a Rolls-Royce 250-B17F aircraft engine producing  for take-off and 380 shp (283 kW) for maximum cruise.

Operators

 KF Defence Programs: 14 for training of Canadian Armed Forces (until 2013) and Royal Canadian Air Force (from 2013) pilots.

 French Air and Space Force: 18

 German Air Force: 6

 Israeli Air Force: 17 The Snunit used by the IAF has a Lycoming AEIO-540-D4D5 engine that produces a maximum speed of .

 Kenya Air Force: 6

Specifications (G 120A)

See also

References

 Grob G 115,120 and 140 Information brochure and Technical Datasheet (Grob Aerospace Sales Department, 2004)
 Jackson, Paul. Jane's All The World's Aircraft 2003–2004. Coulsdon, UK: Jane's Information Group, 2003. .

External links

 

1990s German sport aircraft
Grob aircraft
Single-engined tractor aircraft
Low-wing aircraft
Aircraft first flown in 1999