Intelligent agent. In intelligence and artificial intelligence, an intelligent agent (IA) is an agent that perceives its environment, takes actions autonomously in order to achieve goals, and may improve its performance with learning or acquiring knowledge. Agentic AI, a subset of intelligent agents, expands this concept by autonomously pursuing goals, making decisions, and taking actions over extended periods, effectively embodying a novel form of digital agency.

An intelligent agent may be simple or complex: A thermostat or other control system is considered an example of an intelligent agent, as is a human being, as is any system that meets the definition, such as a firm, a state, or a biome.

Leading AI textbooks define "artificial intelligence" as the "study and design of intelligent agents", a definition that considers goal-directed behavior to be the essence of intelligence. Goal-directed agents are also described using a term borrowed from economics, "rational agent".

An agent has an "objective function" that encapsulates all the IA's goals. Such an agent is designed to create and execute whatever plan will, upon completion, maximize the expected value of the objective function. 

For example, a reinforcement learning agent has a "reward function" that allows the programmers to shape the IA's desired behavior, and an evolutionary algorithm's behavior is shaped by a "fitness function". 

Intelligent agents in artificial intelligence are closely related to agents in economics, and versions of the intelligent agent paradigm are studied in cognitive science, ethics, and the philosophy of practical reason, as well as in many interdisciplinary socio-cognitive modeling and computer social simulations.

Intelligent agents are often described schematically as an abstract functional system similar to a computer program. 

Abstract descriptions of intelligent agents are called abstract intelligent agents (AIA) to distinguish them from their real-world implementations. 

An autonomous intelligent agent is designed to function in the absence of human intervention. Intelligent agents are also closely related to software agents. An autonomous computer program that carries out tasks on behalf of users.

As a definition of artificial intelligence 

Artificial Intelligence: A Modern Approach defines an "agent" as 
"Anything that can be viewed as perceiving its environment through sensors and acting upon that environment through actuators"
It defines a "rational agent" as:
"An agent that acts so as to maximize the expected value of a performance measure based on past experience and knowledge."
It also defines the field of "artificial intelligence research" as:
"The study and design of rational agents"

Padgham & Winikoff (2005) agree that an intelligent agent is situated in an environment and responds in a timely (though not necessarily real-time) manner to changes in the environment. However, intelligent agents must also proactively pursue goals in a flexible and robust way. Optional desiderata include that the agent be rational, and that the agent be capable of belief-desire-intention analysis.

Kaplan and Haenlein define artificial intelligence as "a system's ability to correctly interpret external data, to learn from such data, and to use those learnings to achieve specific goals and tasks through flexible adaptation". This definition is closely related to that of an intelligent agent.

Advantages 

Philosophically, this definition of artificial intelligence avoids several lines of criticism. Unlike the Turing test, it does not refer to human intelligence in any way. Thus, there is no need to discuss if it is "real" vs "simulated" intelligence (i.e., "synthetic" vs "artificial" intelligence) and does not indicate that such a machine has a mind, consciousness or true understanding. It seems not to imply John Searle's "strong AI hypothesis". It also doesn't attempt to draw a sharp dividing line between behaviors that are "intelligent" and behaviors that are "unintelligent"—programs need only be measured in terms of their objective function.

More importantly, it has a number of practical advantages that have helped move AI research forward. It provides a reliable and scientific way to test programs; researchers can directly compare or even combine different approaches to isolated problems, by asking which agent is best at maximizing a given "goal function".  

It also gives them a common language to communicate with other fields—such as mathematical optimization (which is defined in terms of "goals") or economics (which uses the same definition of a "rational agent").

Objective function

An agent that is assigned an explicit "goal function" is considered more intelligent if it consistently takes actions that successfully maximize its programmed goal function. 

The goal can be simple: 1 if the IA wins a game of Go, 0 otherwise.

Or the goal can be complex: Perform actions mathematically similar to ones that succeeded in the past. 

The "goal function" encapsulates all of the goals the agent is driven to act on; in the case of rational agents, the function also encapsulates the acceptable trade-offs between accomplishing conflicting goals. 

Terminology varies. For example, some agents seek to maximize or minimize an "utility function", "objective function" or "loss function".

Goals can be explicitly defined or induced. If the AI is programmed for "reinforcement learning", it has a "reward function" that encourages some types of behavior and punishes others. 

Alternatively, an evolutionary system can induce goals by using a "fitness function" to mutate and preferentially replicate high-scoring AI systems, similar to how animals evolved to innately desire certain goals such as finding food. 

Some AI systems, such as nearest-neighbor, instead of reason by analogy, these systems are not generally given goals, except to the degree that goals are implicit in their training data. Such systems can still be benchmarked if the non-goal system is framed as a system whose "goal" is to accomplish its narrow classification task.

Systems that are not traditionally considered agents, such as knowledge-representation systems, are sometimes subsumed into the paradigm by framing them as agents that have a goal of (for example) answering questions as accurately as possible; the concept of an "action" is here extended to encompass the "act" of giving an answer to a question. As an additional extension, mimicry-driven systems can be framed as agents who are optimizing a "goal function" based on how closely the IA succeeds in mimicking the desired behavior. In the generative adversarial networks of the 2010s, an "encoder"/"generator" component attempts to mimic and improvise human text composition. The generator is attempting to maximize a function encapsulating how well it can fool an antagonistic "predictor"/"discriminator" component.

While symbolic AI systems often accept an explicit goal function, the paradigm can also be applied to neural networks and to evolutionary computing. Reinforcement learning can generate intelligent agents that appear to act in ways intended to maximize a "reward function". Sometimes, rather than setting the reward function to be directly equal to the desired benchmark evaluation function, machine learning programmers will use reward shaping to initially give the machine rewards for incremental progress in learning. Yann LeCun stated in 2018, "Most of the learning algorithms that people have come up with essentially consist of minimizing some objective function." AlphaZero chess had a simple objective function; each win counted as +1 point, and each loss counted as -1 point. An objective function for a self-driving car would have to be more complicated. Evolutionary computing can evolve intelligent agents that appear to act in ways intended to maximize a "fitness function" that influences how many descendants each agent is allowed to leave.

The mathematical formalism of AIXI was proposed as a maximally intelligent agent in this paradigm. However, AIXI is uncomputable. In the real world, an IA is constrained by finite time and hardware resources, and scientists compete to produce algorithms that can achieve progressively higher scores on benchmark tests with existing hardware.

Agent function 
A simple agent program can be defined mathematically as a function f (called the "agent function") which maps every possible percepts sequence to a possible action the agent can perform or to a coefficient, feedback element, function or constant that affects eventual actions:

Agent function is an abstract concept as it could incorporate various principles of decision making like calculation of utility of individual options, deduction over logic rules, fuzzy logic, etc.

The program agent, instead, maps every possible percept to an action.

We use the term percept to refer to the agent's perceptional inputs at any given instant. In the following figures, an agent is anything that can be viewed as perceiving its environment through sensors and acting upon that environment through actuators.

Classes of intelligent agents

Russell and Norvig's classification
 group agents into five classes based on their degree of perceived intelligence and capability:

Simple reflex agents

Simple reflex agents act only on the basis of the current percept, ignoring the rest of the percept history. The agent function is based on the condition-action rule: "if condition, then action".

This agent function only succeeds when the environment is fully observable. Some reflex agents can also contain information on their current state which allows them to disregard conditions whose actuators are already triggered.

Infinite loops are often unavoidable for simple reflex agents operating in partially observable environments. If the agent can randomize its actions, it may be possible to escape from infinite loops.

Model-based reflex agents

A model-based agent can handle partially observable environments. Its current state is stored inside the agent maintaining some kind of structure that describes the part of the world which cannot be seen. This knowledge about "how the world works" is called a model of the world, hence the name "model-based agent".

A model-based reflex agent should maintain some sort of internal model that depends on the percept history and thereby reflects at least some of the unobserved aspects of the current state. Percept history and impact of action on the environment can be determined by using the internal model. It then chooses an action in the same way as reflex agent.

An agent may also use models to describe and predict the behaviors of other agents in the environment.

Goal-based agents

Goal-based agents further expand on the capabilities of the model-based agents, by using "goal" information. Goal information describes situations that are desirable. This provides the agent a way to choose among multiple possibilities, selecting the one which reaches a goal state. Search and planning are the subfields of artificial intelligence devoted to finding action sequences that achieve the agent's goals.

Utility-based agents

Goal-based agents only distinguish between goal states and non-goal states. It is also possible to define a measure of how desirable a particular state is. This measure can be obtained through the use of a utility function which maps a state to a measure of the utility of the state. A more general performance measure should allow a comparison of different world states according to how well they satisfied the agent's goals. The term utility can be used to describe how "happy" the agent is.

A rational utility-based agent chooses the action that maximizes the expected utility of the action outcomes - that is, what the agent expects to derive, on average, given the probabilities and utilities of each outcome. A utility-based agent has to model and keep track of its environment, tasks that have involved a great deal of research on perception, representation, reasoning, and learning.

Learning agents

Learning has the advantage of allowing agents to initially operate in unknown environments and become more competent than their initial knowledge alone might allow. The most important distinction is between the "learning element", responsible for making improvements, and the "performance element", responsible for selecting external actions.

The learning element uses feedback from the "critic" on how the agent is doing and determines how the performance element, or "actor", should be modified to do better in the future. The performance element, previously considered the entire agent, takes in percepts and decides on actions.

The last component of the learning agent is the "problem generator". It is responsible for suggesting actions that will lead to new and informative experiences.

Weiss's classification
 defines four classes of agents:
 Logic-based agents – in which the decision about what action to perform is made via logical deduction.
 Reactive agents – in which decision making is implemented in some form of direct mapping from situation to action.
 Belief-desire-intention agents – in which decision making depends upon the manipulation of data structures representing the beliefs, desires, and intentions of the agent; and finally,
 Layered architectures – in which decision-making is realized via various software layers, each of which is more or less explicitly reasoning about the environment at different levels of abstraction

Other
In 2013, Alexander Wissner-Gross published a theory pertaining to Freedom and Intelligence for intelligent agents.

Hierarchies of agents 

Intelligent agents can be organized hierarchically into multiple "sub-agents". Intelligent sub-agents process and perform lower-level functions. Taken together, the intelligent agent and sub-agents create a complete system that can accomplish difficult tasks or goals with behaviors and responses that display a form of intelligence.

Generally, an agent can be constructed by separating the body into the sensors and actuators, and so that it operates with a complex perception system that takes the description of the world as input for a controller and outputs commands to the actuator. However, a hierarchy of controller layers is often necessary to balance the immediate reaction desired for low-level tasks and the slow reasoning about complex, high-level goals.

Alternative definitions and uses
"Intelligent agent" is also often used as a vague term, sometimes synonymous with "virtual personal assistant". Some 20th-century definitions characterize an agent as a program that aids a user or that acts on behalf of a user. These examples are known as software agents, and sometimes an "intelligent software agent" (that is, a software agent with intelligence) is referred to as an "intelligent agent".

According to Nikola Kasabov, IA systems should exhibit the following characteristics:
 Accommodate new problem solving rules incrementally
 Adapt online and in real time
 Are able to analyze themselves in terms of behavior, error and success.
 Learn and improve through interaction with the environment (embodiment)
 Learn quickly from large amounts of data
 Have memory-based exemplar storage and retrieval capacities
 Have parameters to represent short- and long-term memory, age, forgetting, etc.

In the context of generative artificial intelligence, AI agents (also known as compound AI systems, agentic AI, large action models, or large agent models) are agents defined by a spectrum of attributes: complexity of their environment, complexity of their goals, a user interface based on natural language, capability of acting independently from user supervision, the use of software tools or planning, and a control flow based on large language models. A common hypothetical use case is automatically booking travel plans based on a prompted request. Examples of AI agents include Devin AI, AutoGPT, and SIMA. Examples of AI agent frameworks include LangChain, Microsoft AutoGen and OpenAI Swarm. 

Proposed benefits include increased personal and economic productivity, more innovation, and liberation from tedious work. Potential concerns include liability, cybercrime, philosophical ethical considerations, AI safety and AI alignment, data privacy, weakening of human oversight, algorithmic bias, compounding software errors, the compounding effect of existing concerns about artificial intelligence, unpredictability, difficulty explaining decisions made by an agentic system, security vulnerabilities, underemployment, job displacement, manipulation of users, how to adapt legal systems to agents, hallucinations, difficulty counteracting agents, the lack of a framework to identify and manage agents, reward hacking, targeted harassment, brand dilution, promotion of AI slop, impact on Internet traffic, high environmental impact, training data based on copyrighted content, lower time efficiency in practice, high cost of use, overfitting of benchmark datasets, and the lack of standardization in or reproducibility of agent evaluation frameworks.

Applications

Hallerbach et al. discussed the application of agent-based approaches for the development and validation of automated driving systems via a digital twin of the vehicle-under-test and microscopic traffic simulation based on independent agents. Waymo has created a multi-agent simulation environment, Carcraft, to test algorithms for self-driving cars. It simulates traffic interactions between human drivers, pedestrians and automated vehicles. People's behavior is imitated by artificial agents based on data of real human behavior. The basic idea of using agent-based modeling to understand self-driving cars was discussed as early as 2003.

See also 

 Ambient intelligence
 Artificial conversational entity
 Artificial intelligence systems integration
 Autonomous agent
 Cognitive architectures
 Cognitive radio – a practical field for implementation
 Cybernetics
 DAYDREAMER
 Embodied agent
 Federated search – the ability for agents to search heterogeneous data sources using a single vocabulary
 Friendly artificial intelligence
 Fuzzy agents – IA implemented with adaptive fuzzy logic
 GOAL agent programming language
 Hybrid intelligent system
 Intelligent control
 Intelligent system
 JACK Intelligent Agents
 Multi-agent system and multiple-agent system – multiple interactive agents
 Reinforcement learning
 Semantic Web – making data on the Web available for automated processing by agents
 Social simulation
 Software agent
 Software bot

Notes

Inline references

Other references

External links
 Coneural
 (Ocean of AI) AI Community 

Artificial intelligence