omniomni/omni-engineering huggingface dataset:
Defence Infrastructure Service. The Defence Infrastructure Service (Service d'Infrastructure de la Défense or SID) is a French government agency established in 2005. It merged the three former entities in charge of Ministry of Defence buildings and properties:
Central Engineers' Directorate, or Direction Centrale du Génie (Armée de Terre),
Central Air Infrastructure Directorate, or Direction Centrale de l'Infrastructure de l'Air (Armée de l'Air)
Central Directorate of Maritime Properties and Works, or Direction Centrale des Travaux Immobiliers et Maritimes (Marine nationale).

2005 establishments in France
Defence agencies of France
Defence estate management agencies
Government agencies established in 2005
Alchemy Catalyst. Alchemy CATALYST is a software Internationalization and localization suite which is developed by Alchemy Software Development Limited.

History
Alchemy Software Development Limited was founded by Enda McDonnell and Tony O’Dowd, who were the original developers of Corel Catalyst. It acquired the Corel Catalyst software which was initially owned by Corel Corporation, in a deal which saw Corel gain a stake of 24.9% equity interest in the newly formed company. On March 6, 2008 Alchemy Software development merged with Translations.com, a provider of software localisation and Globalization Management system technology. The headquarters of Alchemy Software Development Limited are located in Dublin. The company also has offices located in Japan, Germany and the United States.  Catalyst 2019 was released in December 2018.

Alchemy CATALYST 2019
Alchemy CATALYST is a visual software localisation tool and was one of the first tools that contained integrated translation memory technology. The latest version of Alchemy CATALYST version 2019 was released on December 11, 2018. Alchemy CATALYST 2019 is an Object Oriented localization environment.

References

External links
Alchemy CATALYST website

Windows software
2019 software
Simon D'Ujanga. Simon Giw D'Ujanga is a Ugandan electrical engineer and politician. He is the current State Minister for Energy in the Ugandan Cabinet. He was appointed to that position on 1 June 2006. In the cabinet reshuffle of 16 February 2009, and that of 27 May 2011, he retained his cabinet post. On account of his ministerial position, he is also an ex-offico Member of Parliament (MP).

Background
He was born in Zombo District, on 24 August 1953.

Education
He holds a degree of Bachelor of Science in Electrical Engineering from Makerere University, Uganda's oldest university, established in 1922. He also holds the degree of Master of Science in the same field, from Aston University, in Birmingham, in the United Kingdom. He also holds other professional qualifications and memberships in the field of electrical engineering and law.

Work experience
Simon D'Ujanga served as the deputy managing director of the now defunct Uganda Electricity Board, the government-owned electrical utility company, from 1994 until 1997. From 1997 until 1998, he served as its managing director. In 2001, he entered politics, contesting for the parliamentary seat of Okoro County, Nebbi District. He won. He was re-elected in 2006. On 1 June 2006, he was appointed State Minister for Energy, a position that he still holds in 2014. In 2010, "Okoro County" was removed from Nebbi District and renamed the newly created Zombo District. During the 2011 National elections, D'Ujanga lost the primaries to the incumbent MP, Stanley Oribudhou Omwonya, also of the National Resistance Movement political party.

Personal information
Simon D'Ujanga is married. He belongs to the National Resistance Movement political party. He lists aviation, as one of his special interests.

See also
 Parliament of Uganda
 Cabinet of Uganda
 Zombo District

References

External links
 Website of the Parliament of Uganda
 Full Ministerial Cabinet List, May 2011

1953 births
Living people
People from Zombo District
Makerere University alumni
Alumni of Aston University
Ugandan electrical engineers
National Resistance Movement politicians
Members of the 9th Parliament of Uganda
Government ministers of Uganda
People from West Nile sub-region
Members of the 10th Parliament of Uganda
Iron phosphide. Iron phosphide is a chemical compound of iron and phosphorus, with a formula of FeP.< Its physical appearance is grey needles.

Manufacturing of iron phosphide takes place at elevated temperatures, where the elements combine directly. Iron phosphide reacts with moisture and acids producing phosphine (PH3), a toxic and pyrophoric gas.

Iron phosphide is a good electric and heat conductor.

Below a Néel temperature of about 119 K, FeP takes on an helimagnetic structure.

References

Phosphorus compounds
Iron compounds
Phosphides
Semiconductor materials
Jay F. Honeycutt. Jay F. Honeycutt (born 7 May 1937) is an American engineer.  He served as  the director of NASA's John F. Kennedy Space Center from 1995 to 1997.

Early life and education
Honeycutt was born in Jena in La Salle Parish in North Louisiana.

He graduated in 1955 from Pineville High School in Pineville in Rapides Parish in Central Louisiana. He obtained a Bachelor of Science in electrical engineering from the University of Louisiana at Lafayette, then known as the University of Southwestern Louisiana in Lafayette.

Honeycutt began his Government career at Redstone Arsenal in Huntsville, Alabama, as an engineer in 1960.

NASA
He began his NASA career at the Johnson Space Center (JSC), Houston, Texas, in 1966 as an engineer in Flight Operations for the Apollo Program. Honeycutt subsequently served in several key positions in Flight Operations until 1988.

In 1981 Honeycutt served as technical assistant to the associate administrator for the Space Transportation System, NASA Headquarters. From 1982 to 1986, he served in management positions in the Space Shuttle Program Office at Johnson Space Center.

From 1986-1987, he was special assistant to the NASA Associate Administrator for Space Flight, and coordinated Presidential Commission and Congressional activities relative to the Challenger accident.

From 1987 to 1989, Honeycutt served at NASA Headquarters as deputy manager, NSTS Program Office.

From 1989 to 1995, he was the director of Shuttle Management and Operations at the Kennedy Space Center. He was appointed director of the Kennedy Space Center,  effective January 22, 1995, succeededing Robert L. Crippen. In this role Honeycutt was responsible for engineering management and technical direction of pre-flight, launch, landing and recovery activities for Space Shuttle vehicles. Honeycutt left this position on March 2, 1997 and was succeeded as KSC Director by Roy D. Bridges, Jr.

Private sector
After leaving NASA, Honeycutt was president of Lockheed Martin Space Operations from 1997 to 2004.

On 22 September 2008, he joined Odyssey Moon where he was named president and was responsible for all programs and commercial launch operations.

Awards
Among the significant NASA awards Honeycutt has earned are: 
 Exceptional Service Medal (1974, 1988)
 Special Achievement Award (1978, 1982) 
 Outstanding Leadership Medal (1988, 1995) 
 Equal Employment Opportunity Award (1993) 
 Meritorious Executive Presidential Rank Award (1993)

Personal life
Honeycutt and his wife Peggy live in Cocoa Beach, Florida; they have four children: Barry Honeycutt, Jeff Honeycutt, Delise Del Favero, and Daniel Del Favero.

See also
 Odyssey Moon

References

This article incorporates public domain text from NASA

1937 births
Living people
Directors of the Kennedy Space Center
American aerospace engineers
People from Jena, Louisiana
People from Pineville, Louisiana
People from Huntsville, Alabama
Engineers from Houston
People from Cocoa Beach, Florida
Pineville High School (Louisiana) alumni
University of Louisiana at Lafayette alumni
Cummings Machine Works. Cummings Machine Works was a Boston, Massachusetts based business. It was founded by Henry Havelock Cummings in 1881, when Cummings was 23 years old. The company was awarded a United States Defense Department contract to manufacture fixtures in March 1941. The contract amounted to $17,893. The company was among the firms which contributed to the building of the Boston Opera House, completed in 1909, supplying steelworks used in the construction of the stage.

Cummings Machine Works has been credited with the development of the sally saw. A patent filed in 1945, and assigned to the company, describes a saw with a circular blade. The blade could be rotated between horizontal and vertical, thus allowing a tree to be felled, limbed, and bucked with one saw. Other inventions included a hydraulic hospital bed, automatic doughnut machine, teardrop vehicle and Hookups.

Last owners were Robert M. Mustard Sr., president, and Lewis W. Mustard, treasurer. Last known address was 10 Melcher Street in Boston. Went out of business in 1958.

References

Manufacturing companies based in Boston
History of Boston
Manufacturing companies established in 1881
Defunct manufacturing companies based in Massachusetts
Simulation algorithms for atomic DEVS. Given an atomic DEVS model, simulation algorithms are methods to generate the model's legal behaviors which are trajectories not to reach to illegal states. (see Behavior of DEVS). [Zeigler84] originally introduced the algorithms that handle time variables related to lifespan  and elapsed time  by introducing two other time variables, last event time, , and next event time  with the following relations:

and

where  denotes the current time. And the remaining time,

  is equivalently computed as
, apparently .

Since the behavior of a given atomic DEVS model can be defined in two different views depending on the total state and the external transition function (refer to Behavior of DEVS), the simulation algorithms are also introduced in two different views as below.

Common parts 
Regardless of two different views of total states, algorithms for initialization and internal transition cases are commonly defined as below.

 DEVS-simulator
   variables:
     parent // parent coordinator
          // time of last event
          // time of next event
     // the associated Atomic DEVS model 
   when receive init-message(Time )
      
      
   when receive star-message(Time )
      if  then
         error: bad synchronization;
      
      send y-message() to parent;

View 1: total states = states * elapsed times 
As addressed in Behavior of Atomic DEVS, when DEVS receives an input event, right calling , the last event time, is set by the current time,, thus the elapsed time becomes zero because .

   when receive x-message(, Time )
      if  and  == false then
         error: bad synchronization;

View 2: total states = states * lifespans * elapsed times 
Notice that as addressed in Behavior of Atomic DEVS, depending on the value of  return by , last event time,, and next event time,,consequently, elapsed time, , and lifespan, are updated (if ) or preserved (if ).

   when receive x-message(, Time )
      if  and  == false then
         error: bad synchronization;
      
      if  then

See also 
 Atomic DEVS
 Behavior of atomic DEVS
 Simulation algorithms for coupled DEVS

References 
 [Zeigler84] 
 [ZKP00] 

Algorithms
Autonomous Rotorcraft Sniper System. The Autonomous Rotorcraft Sniper System (ARSS) was an experimental robotic weapons system that was in development by the U.S. Army since 2005, but no information about the status of the system has been made public since 2010.

The ARSS consisted of a remotely operated sniper rifle attached to an unmanned autonomous helicopter. It was intended for use in urban combat or for several other missions requiring snipers. Flight tests were scheduled to begin in Summer 2009.

The rifle, a semiautomatic RND Manufacturing Edge 2000 firing the .338 Lapua Magnum cartridge, was mounted on a stabilized platform, which was attached to the underside of a Vigilante 502 UAV. The helicopter was to be flown by an autopilot while a human controller aims and fires the rifle, which may fire up to ten well-aimed shots per minute. The rifle platform, called the Precision Weapons Platform (PWP), was designed by Utah State University’s Space Dynamics Laboratory and was equipped with a situational awareness camera and a two-level zoom scope.

The system as a whole was being developed under the Army's Aviation Applied Technology Directorate in the course of its Aerial Delivery of Effects from Lightweight Aircraft (ADELA) program. It used much commercial off–the–shelf hardware to reduce cost and development time. For instance, the system was controlled using an Xbox 360 video game controller.

Other weapons considered for use with the ARSS included the M249 or M240 machine guns, the AA-12 shotgun or non-lethal weapons. The ARSS hardware could also be installed on fixed-wing UAVs or ground combat robots. The Lockheed Martin One Shot sniper system was being considered for addition to ARSS.

References

External links
 ARSS website at the Space Dynamics Laboratory
 4MB brochure

Airborne military robots
XMobots Apoena. The Apoena is a Brazilian Low Altitude Long Endurance (LALE) unmanned aerial vehicle designed and built by XMobots for several kinds of sensing roles.

Design and development
The Apoena is a small monoplane built by XMobots with a composite and wood structure; it is powered by a 5.5 hp two-stroke engine mounted at the front with a two-bladed tractor propeller. First flown on 18 November 2008 the single-engined Apoena 1000 has a retractable landing gear and can carry a payload up to 10 kg. It employs a slotted-flap high lift system, something that is very rarely seen in this class of aircraft.

Specifications (Apoena 1000)

References

External links
XMobots Apoena Series product page

Unmanned aerial vehicles of Brazil
Unmanned military aircraft of Brazil
2000s Brazilian military reconnaissance aircraft
2000s Brazilian military aircraft
Apoena
V-tail aircraft
Simulation algorithms for coupled DEVS. Given a coupled DEVS model, simulation algorithms are methods to generate the model's legal behaviors, which are a set of trajectories not to reach illegal states. (see behavior of a Coupled DEVS model.) [Zeigler84] originally introduced the algorithms that handle time variables related to lifespan  and elapsed time  by introducing two other time variables, last event time, , and next event time  with the following relations: 

and

where  denotes the current time. And the remaining time,

  is equivalently computed as
 apparently .
Based on these relationships, the algorithms to simulate the behavior of a given Coupled DEVS are written as follows.

Algorithm 

 algorithm DEVS-coordinator
   Variables:
      parent // parent coordinator
      : // time of last event
      : // time of next event
       // the associated Coupled DEVS model
     when receive init-message(Time t)
         for each  do
             send init-message(t) to child 
         ;
         ;
     when receive star-message(Time t)
         if  then
             error: bad synchronization;
         
         send star-message(t)to 
         ;
         ;
     when receive x-message(, Time t)
         if  and  == false then
             error: bad synchronization;
         for each  do
             send x-message(,t) to child 
         ;
         ;
     when receive y-message(, Time t)
         for each  do
             send x-message(,t) to child 
         if  then
             send y-message(, t) to parent;
         ;
         ;

See also 
 Coupled DEVS
 Behavior of Coupled DEVS
 Simulation Algorithms for Atomic DEVS

References 
 [Zeigler84] 
 [ZKP00] 

Algorithms
O3D. O3D is an open-source (BSD license) JavaScript API created by Google for creating interactive 3D graphics applications that run in a web browser window or in a XUL desktop application. O3D may be crafted for use in any application area; however, it is geared towards games, advertisements, 3D model viewers, product demos, simulations, engineering applications, control and monitoring systems, and massive online virtual worlds. O3D is currently in Google's incubation lab, and was originally built as a web browser plugin. Since 2010, O3D is a JavaScript library implemented on top of WebGL.

O3D is viewed as bridging the gap between desktop-based 3D accelerated graphics applications and HTML-based web browsers. Proponents assert that creating a full-featured 3D graphics engine that can be downloaded and run through web browsers may eliminate the need to install large applications on a local desktop computer. This allows O3D to maximize reusability amongst application resources, while providing a robust interface to the client's CPU and GPU using JavaScript.

Originally, O3D used a plug-in based architecture which allowed 3rd party developers to integrate custom functionality, such as pre- and post-render effects, particle systems, and physics engines. Because the plugin was written in C, it communicated directly with hardware; thus, the speed of scene rendering was largely dependent on the GPU of the computer rendering it. Now, much of this same functionality is built into WebGL.

The main advantage O3D has over alternative desktop or console based 3D rendering engines is that O3D may load, render, and transform models and their respective textures dynamically, using AJAX and/or COMET in real time. Traditional compilation of source code, application resources, and object libraries are no longer necessary, since all of these are loaded in real time. These remote resources may be designed, developed, and maintained outside the core rendering or viewing application within a typical object-oriented MVC application. This makes developing rich 3D application easier because they do not need to be recompiled per resource changes, allowing for a more robust and distributive approach when designing 3D applications.

On May 7, 2010, Google announced that O3D would be changing from a plugin to a JavaScript library running on top of WebGL.

See also 
WebGL - An open standard for showing hardware accelerated 3D graphics with JavaScript
VRML and X3D - Open standard from Web3D Consortium
 List of WebGL frameworks

References

External links 
 O3D Developers' Site
 GWT-O3D Developers' Site
 O3D Discussion Site 
 Trimble 3D Warehouse (Online 3D Model Repository)
 Trimble SketchUp (3D Modeler)
 A free 3D content importer/editor/publisher for creating O3D scenes
 Google I/O 2009 - Developing On O3D: View From The Trenches YouTube video
  Sophos Security: Researcher rewarded over $30,000 for finding 3 security flaws in O3D

Application programming interfaces
Free 3D graphics software
Software using the BSD license
Smuxi. Smuxi is a cross-platform IRC client for the GNOME desktop inspired by Irssi. It pioneered the concept of separating the frontend client from the backend engine which manages connections to IRC servers inside a single graphical application.

Architecture
Smuxi is based on the client–server model: The core application exists in the Smuxi back-end server which is connected to the Internet around-the-clock. The user interacts with one or more Smuxi front-end clients which are connected to the Smuxi back-end server. This way, the Smuxi back-end server can maintain connections to IRC servers even when all Smuxi front-end clients have been closed.

The combination of screen and Irssi served as an example of this architecture. The Quassel IRC client has a similar design.

Smuxi also supports the regular single application mode. This behaves like a typical IRC client with no separation of back-end and front-end. It utilizes a local IRC engine that is used by the local front-end client.

Features
Smuxi supports nick colors which are identical across channels and networks, a Caret Mode as seen in Firefox that allows users to navigate through the messages using the keyboard, theming with colors and fonts, configurable tray-icon support, optional stripping of colours and formattings and convenience features like CTCP support, channel search and nickname completion.  It has a tabbed document interface, tabbed user interface, and support for multiple servers.  Smuxi can attach to a local backend engine or a remote engine utilizing the Engine drop down menu (similar to screen used with irssi). It also includes, in client-server operation, a visual marker showing the user's last activity in an open session, and ignore filtering.

Distribution
Smuxi can be found in many major operating systems such as:
Debian GNU/Linux (including Debian GNU/kFreeBSD),
Ubuntu,
Arch Linux,
openSUSE Community Repository,
Frugalware Linux,
Slackware, and
FreeBSD.

Smuxi is also available for Microsoft Windows XP, Vista, 7, 8.x and 10 (32-bit and 64-bit architectures).

Smuxi is available for Mac OS X starting with the 0.8.9 release.

Reception
Smuxi was selected in "Hot Picks" by Linux Format Magazine in March 2009.
TuxRadar wrote:

In Tom's Hardware, Adam Overa wrote:

In LinuxToday, Joe Brockmeier wrote:

See also

 Comparison of IRC clients

References

External links

 

IRC clients
Free IRC clients
Windows IRC clients
Unix IRC clients
MacOS IRC clients
Cross-platform software
Instant messaging clients that use GTK
Canadian Undergraduate Technology Conference. The Canadian Undergraduate Technology Conference (CUTC) is a Canadian student-organized conference. It concerns itself with all sorts of technology-related fields, such as: engineering, programming, interactive design, electronics, biology, and chemistry. It aims to introduce undergraduate students to the future of technology.

Since its inception in 1999, it has become popular for bringing some of the biggest names in the technology. Over the last decade, the conference has reached 4000+ students in North America, with 150+ top industry partners.

Past partners come from a wide range of backgrounds. They include Deloitte, Microsoft, Nulogy, Sun Microsystems, General Electric, IBM, and CGI Group.

The Conference 

The conference has a light and relaxed atmosphere. Top tier partners have collaborated with CUTC to create events that engage and challenge the delegates to problem-solve. This can range from hackathons to scavenger hunts. Keynote speakers, most often top industry leaders, share stories of how they came to be where they are today. The breakout sessions are smaller gatherings where experts can share their expertise. Finally, the tech expo is a hands-on showcase that displays some of the most recent and important innovations.

The one- or two-day conference is usually held in major tech-focused cities across Canada, including Vancouver and Toronto. Conferences in different cities are held simultaneously and often have shared speaker sessions. It brings together hundreds each year for the opportunity to listen to successful entrepreneurs, connect with industry leaders, participate in interactive workshops, compete in business and entrepreneurial case competitions, hackathons, and network with their tech-loving peers. Technology is integrated in every aspect of the conference, and delegates have the opportunity to connect through both networking sessions and social media channels.

References 
 http://www.cutc.ca

Student organizations in Canada
Technology conferences
Conferences in Canada