omniomni/omni-engineering huggingface dataset:
Ameri-Cana Eureka. The Ameri-Cana Eureka is a Canadian designed and built low-wing, single seat, conventional landing gear-equipped ultralight aircraft that was produced as a kit by Ameri-Cana Ultralights of Irricana, Alberta between 1997 and 2003.

Development
Designer Wilf Stark conceived the Eureka as a US FAR 103 Ultralight Vehicles compliant aircraft. Stark identified that the US market lacked "an affordable Ultralight that is also easy to build".

Stark further noted: "Although there are ultralight kits available for about $4500-$6500 (prior to engine purchase), they often require building and fabrication times that can approach 600 to 1000 hours for first-time builders. This realistically translates into 2 or more years of building time that somehow has to be accommodated among other family obligations. It is a sad statistic that less than one-third of purchased airplane kits ever get completed by the original purchaser. They either quietly wither away in a corner, or they are sold at a fraction of their original price, to be completed by someone else."

Another aim of the design was to keep the complete purchase cost under US$6000 as the designer felt that this was the maximum figure that most builders could justify without causing marital discord.

As a result, he designed the Eureka to be both inexpensive and quick to construct from an assembly kit. The kit included pre-built wings, tail and fuselage that could be bolted together in about 20 hours of labour for the airframe, giving a total assembly time of two weekends.

The aircraft is constructed predominantly from foam, aluminum and wood with no aircraft fabric used in finishing. Each  wing uses a deep spar, foam ribs and is covered in a single pre-painted white aluminum panel. The controls are conventional three-axis, with full-span ailerons and an all-flying rudder. The wings are not folding, but can be removed in five minutes to allow trailering the aircraft.

To keep costs and aircraft weight down, the recommended engines are the  Hirth F-33 engine and the Zenoah G-25 of 
.

The prototype Eureka first flew in August 1997.

In 1999, reviewer Andre Cliche said: "The kit sells for $6000, which is amazingly low when you consider that this number even includes the engine, propeller and basic instruments. I wonder if they will stay in business for long with such a low profit margin?"

After introduction, the price was increased to US$5000 for the airframe alone, estimating that it could be completed for US$8000 total. The company ceased providing kits in July 2003 stating "The Eureka has been withdrawn from the market due to lack of resources."

Specifications (Eureka)

See also

References

External links

Photo of Ameri-Cana Eureka

1990s Canadian ultralight aircraft
Low-wing aircraft
Single-engined tractor aircraft
Aircraft first flown in 1997
Homebuilt aircraft
Aircraft with fixed conventional landing gear
Single-engined piston aircraft
Arrandale. Arrandale is the code name for a family of mobile Intel processors, sold as mobile Intel Core i3, i5 and i7 as well as Celeron and Pentium. It is closely related to the desktop Clarkdale processor; both use dual-core dies based on the Westmere 32 nm die shrink of the Nehalem microarchitecture, and have integrated Graphics as well as PCI Express and DMI links.

Arrandale is the successor of the 45 nm Core-microarchitecture-based Penryn processor that is used in many of the mobile Core 2, Celeron and Pentium Dual-Core processors. While Penryn typically used both a north bridge and a south bridge, Arrandale already contains the major northbridge components, which are the memory controller, PCI Express bus for external graphics, integrated graphics, and the DMI interface, making it possible to build more compact systems.

The Arrandale processor package contains two dies: the 32 nm processor die with the I/O connections, and the 45 nm Intel HD Graphics (Ironlake) controller and integrated memory controller die. Physical separation of the processor die and memory controller die resulted in increased memory latency.

Arrandale was released on 7 January 2010, during CES 2010.

Brand names 
Arrandale processors were sold under the Celeron, Pentium, Intel Core i3, Intel Core i5 and Intel Core i7 brand names, with only the Core i7 models using the full L3 cache and all features. Processors ending in E instead of M are embedded versions with support for PCIe bifurcation and ECC memory, while the regular mobile versions only support a single PCIe port and non-ECC memory.
The Celeron versions of Arrandale have the smallest L3 cache of just 2 MB.

See also 
 Consumer Ultra-Low Voltage (CULV) computing platform
 List of Macintosh models grouped by CPU type

References 

Computer-related introductions in 2010
Stratosphere: Conquest of the Skies. Stratosphere: Conquest of the Skies is a vehicular combat game and also a real-time strategy PC game, developed by Kodiak Interactive and published by Ripcord Games in 1998. Stratosphere focuses on floating island battles which players control.

Gameplay
Gameplay consist of the player controlling a single floating island which are called flying fortresses in the game. These fortresses float because they are built from 'floatstones' which can be collected from mountainsides and also from other fortresses after damaging them. There are three types of floatstones each used to build different structures on the fortress. Extra land can be added to the fortress but at a limit of its fortress size class.

Through the build view, fortresses can build structures that increases maneuverability such as thrusters for moving forwards and backwards, and side thrusters to rotate the fortress. The amount of these maneuverability structures determine the power. They can also build gun turrets and defensive structures such as walls and shields as well as energy generating structures and also some unique structures. Each requiring different amount of resources from three different types of floatstones.

All flying fortresses float at one altitude. Turrets are controlled with the mouse and can be fired at wanted direction after clicking on position that is in its firing range. Some turrets can also shoot at ground level, which is used during missions in the campaign to destroy turrets placed on the ground.

Development
Stratosphere was initially being developed by Sculptured Software; Kodiak Interactive, a company formed by several former Sculptured Software employees, inherited the project when they broke off from the original developer. Ripcord acquired the worldwide distribution and publishing rights to the game in January 1998.

Reception
The Sydney Morning Herald gave it a score of 3 out of 5.

References

External links 
 Stratosphere: Conquest of the Skies at MobyGames

1998 video games
Kodiak Interactive games
Multiplayer and single-player video games
Real-time strategy video games
Ripcord Games games
Vehicular combat games
Video games developed in the United States
Windows games
Windows-only games
Debug port. A debug port is a diagnostic interface (akin to a computer port) included in an electronic system or integrated circuit to aid design, fabrication, development, bootstrapping, configuration, debugging, and post-sale in-system programming. In general terms, a debug port is not necessary for end-use function and is often hidden or disabled in finished products.

When constituted in a high availability or safety critical system, a debug port may continue to operate as a system monitor for integrity validation in the finished product. In low-cost or high-volume electronics, debug ports are sometimes left enabled to avoid costs of design changes, and can be used by modders and hackers to gain control of the device or access to extra functionality.

Hardware debug ports

 UART
 Ubiquitous JTAG ports on ICs
 Low Pin Count debug port on the original Xbox, used by modders
 Serial Wire Debug (SWD), ubiquitous on Arm Cortex-M microcontrollers
 Background Debug Mode interface (BDM)
 Program and Debug Interface
 Nexus debug

Debug ports on microprocessors

Microprocessors are exceptionally complex devices which commonly contain more than a billion transistors internally and sometimes exceed more than one trillion.

Debug ports on microcontrollers

Microcontrollers are generally smaller than mainstream CPUs, but have now evolved so far into system on a chip (SoC) territory, that an MCU can be nearly the only complex chip remaining on an end-use application board (with additional chips devoted to specialized electrical functions such as level shifting and enhanced ESD protection).

SoC MCUs usually use internal flash memory as a program store and may also contain internal EEPROM-based configuration fuses whose correct configuration is essential to the MCU powering up in the correct operating mode; the debug port may be the only way to initially configure the clock tree or to load the first software program post-manufacture.

USB Device Firmware Upgrade

Since around 2010, a broad class of MCUs now have integrated USB peripherals with device firmware upgrade (DFU) in factory ROM. This class of MCUs appeals to hobbyists who do not wish to invest in the hardware tools needed to access specialized debug ports such as JTAG.

These devices are designed to be resistant to being bricked. A bad firmware load is easily recovered by holding a special pin in the active state, which caused the chip to boot up using its internal factory ROM, which makes a programming interface available through its built-in USB controller. DFU can be viewed as a form of debug port implemented in software rather than hardware. However, this largely defeats the debug functionality of a dedicated hardware debug port, as it is inherently fragile to debug software which also implements your debug interface—but only when functioning correctly.

See also

 Board support package
 Electronic design automation
 In-circuit emulation
 In-system programming
 In-target probe
 Microcontroller
 Microprocessor
 POST card
 System on a chip

References

Hardware testing
Mirpur University of Science & Technology. Mirpur University of Science & Technology (میرپور یونیورسٹی براۓ سائنس اور ٹیکنالوجی) was formerly a constituent college of University of Azad Jammu and Kashmir as University College of Engineering & Technology Mirpur. It is a state university.

Recognized university
This university is recognized by the Higher Education Commission of Pakistan.

History
The main campus of the university is situated on Allama Iqbal Road, Mirpur, Azad Kashmir and the Bhimber Campus is in District Bhimber ().

The second campus is located on Allama Iqbal Road adjacent to Girls Degree College.

Campuses
 Main campus (Mirpur)
 Bhimber Campus
 Pallandri Campus (District Sudhanoti)
 Jari Kas Campus
 Nazara Campus

See also
 List of institutions of higher education in Azad Kashmir

References 

Universities and colleges in Azad Kashmir
Public universities and colleges in Pakistan
Universities and colleges established in 2008
2008 establishments in Pakistan
PMP Floating Bridge. The PMP Floating Bridge ( "pontoon / bridge park") is a type of mobile pontoon bridge designed by the Soviet Union after World War II. The bridge's design enables for a quick assembly of its parts. It has a carrying capacity of 60 tons. The bridge was originally mounted on a KrAZ-214, but later transferred to a KrAZ-255. During the process of its deployment, a truck carrying the bridge is backed alongside the edge of a body of water. The bridge is then rolled off where it unfolds automatically. The bridge spans 382 metres, load capacity 20 tons, or 227 m, load capacity 60 tons, with 32 river pontoons, 12 bridging boats and four shore pontoons.

The PMP was superseded by the PPS-84 and later the PP-91 bridge system after the breakup of the Soviet Union. The designation PP stands for "Pontoon Park" and can be assembled into a group of rafts or a bridge spanning up to  with a capacity from 90 to 360 tons.  The system employs 15 ton Ural-53236 trucks and BMK-225 bridging boats.  The latest variant of the PP-91 system is the PP-2005 which uses KamAZ 63501 trucks and BMK-MT motorboats.

See also
PM M71 Floating Bridge

References

Pontoon bridges
Military equipment of the Soviet Union
Military bridging equipment
Portable bridges
Ameri-Cana Ultralights. Ameri-Cana Ultralights was a Canadian aircraft manufacturer that was formed to produce the Ameri-Cana Eureka for the US FAR 103 Ultralight Vehicles category and the American market.

History
The company was formed by Wilf Stark in 1997 with the successful first flight of the Eureka. The aircraft was intended to fill what Ameri-Cana perceived as an under-served niche in the market - an inexpensive ultralight that was also quick to assemble. The Eureka was initially sold complete, including engine for US$6000 and could be assembled in two weekends.

The prototype Eureka first flew in August 1997. The company then commenced manufacturing and marketing kits.

In 1999, reviewer Andre Cliche said: "The kit sells for $6000, which is amazingly low when you consider that this number even includes the engine, propeller and basic instruments. I wonder if they will stay in business for long with such a low profit margin?"

After introduction, the price was increased to US$5000 for the airframe alone, estimating that it could be completed for US$8000 total. The company ceased providing kits in July 2003 stating "The Eureka has been withdrawn from the market due to lack of resources."

Aircraft

References

External links

Photo of Wilf Stark of Ameri-Cana Ultralights with a Eureka

Defunct aircraft manufacturers of Canada
Defunct manufacturing companies of Canada
Harrier Combat Simulator. Harrier Combat Simulator (also known as High Roller) is a combat flight simulation game published in 1987 by Mindscape for the Commodore 64. Ports for Amiga, Atari ST and IBM PC (as a self-booting disk) followed in 1988.

Gameplay

Harrier Combat Simulator is a game in which the player assumes the role of a pilot in a Harrier-jet. The player needs to become proficient in flying the jet, including its horizontal and vertical thrust and its advanced weaponry. The player pilots the only jet fighter that was not destroyed in a saboteur attack, and will need to destroy the headquarters of the enemy before they can launch a successful attack to destroy the Sixth Fleet. Most of the missions take place in Grenada, which was undergoing an American-led military invasion during the year 1984.

Reception
Harrier was reviewed in 1988 in Dragon #131 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. The Palm Beach Post that year said that the game "would have been a pretty impressive simulator a couple of years ago", but compared to Falcon, Fokker Triplane, Gunship, and F/A-18 Interceptor, Harrier was "primitive" and "silly". Computer Gaming World rated the game a 2 of 5 in 1991 and 1992.

Reviews
 ASM (Aktueller Software Markt) - January 1990

See also
 Strike Force Harrier, a 1986 video game by the same designer and publisher, simulating the same aircraft
 Rowan Software, the company that Rod Hyde founded after designing Harriet Combat Simulator

References

External links
 
 Harrier Combat Simulator at Lemon64
 
 Harrier Combat Simulator at Atari Mania

1987 video games
Amiga games
Atari ST games
Combat flight simulators
Commodore 64 games
Mindscape games
Mirrorsoft games
Rowan Software games
Single-player video games
Video games developed in the United Kingdom
Video games set in 1984
Iloilo Flood Control Project. The Iloilo Flood Control Project (IFCP) is a project of the Department of Public Works and Highways (DPWH) in Iloilo City, Philippines. The project aims to reduce flood damage, which has been an almost yearly occurrence. Financed by the Japan Bank for International Cooperation (JBIC), the project is being implemented in two stages. The first stage is being handled by China International Water & Electric Corp., the second by Hanjin Heavy Industries Co. Ltd. of Korea.

Jaro, Iloilo City
Flood control projects
History of Iloilo City
Flood control in the Philippines
Institute of Tropical Forest Conservation. The Institute of Tropical Forest Conservation (ITFC) is a post-graduate research institute based in the Bwindi Impenetrable Forest, in south-western Uganda. The institute is a semi-autonomous part of Mbarara University of Science and Technology and is focused on research, training, and monitoring for conservation management in the Albertine Rift ecoregion.

ITFC is located on the Eastern border of Bwindi Impenetrable National Park in Ruhija village, Rubanda district of South Western Uganda. The long history of ITFC's work in ecological and sociological research has established it as a leading post graduate research institution and field station. With over 200 publications about conservation in the region and a wealth of national, regional and international partners and donors - ITFC's work in conservation has influenced the direction of conservation the world over, and more specifically in the Albertine Rift ecoregion.

The Bwindi Impenetrable Forest is a tropical moist broadleaf forest in the Afromontane Albertine Rift montane forests ecoregion. It is primarily protected within the Bwindi Impenetrable National Park (BINP).

History
ITFC dates back to 1983 with an ecological survey of the Bwindi forest by Thomas M. Butynski, funded by the New York Zoological Society which is now Wildlife Conservation society.  The forest is part of the only homeland of endangered mountain gorillas, which are now endemic to the Virunga Mountains.

The IFPC became the ITFC - a semi autonomous academic unit of Mbarara University of Science and Technology in 1991, the same year in which Bwindi Impenetrable National Park was established. The Establishment of Bwindi Impenetrable and Mgahinga National Parks was after a successful recommendation by ITFC (then IFCP), Mbarara University of Science and Technology and other conservation partners after they expressed the danger that Bwindi and Mgahinga Forests faced if not quickly gazetted as National parks.

Work 
As part of their work, ITFC carries out ecological research and monitoring on the state on both plants and animals all around the Albertine Rift ecoregion. This puts makes places such as Mount Rwenzori National Park, Queen Elizabeth National Park, Semuliki National Park, Mount Elgon National Park, Mgahinga National National Park, Bwindi Impenetrable National Park and the Greater Virunga Landscape. Activities such as vegetation monitoring, animal monitoring, Gorilla population census, community involvement in conservation, promotion of sustainable tourism practice among so many others are the regular activities at ITFC.

www.itfc.must.ac.ug www.must.ac.ug

References

External links

Forestry in Uganda
Forest conservation organizations
Forest research institutes
Nature conservation in Uganda
Forests of Uganda
Kanungu District
Kisoro District
Non-profit organisations based in Uganda
Research institutes in Uganda
Environmental organizations established in 1986
Scientific organizations established in 1986
1986 establishments in Uganda
Afromontane forests
Motorsport industry. The motorsport industry is a range of engineering and service businesses that support the sporting discipline of motorsports.

In motorsports, a competitor’s success is loosely linked with the performance of their vehicle. The role of engineering in delivering on-track success has led to the formation of a considerable global industry which supplies motorsport competitors with the equipment necessary to participate in the sport.

The industry
The motorsport industry designs, develops, and manufactures prototypes, including chassis, materials, electronics, engines, transmissions, brakes, telemetry, and suspension components. The industry relies upon the skills of competitive engineers who, season after season, improve components to deliver advantages and success on the racetrack. Competitive Engineering is the centerpiece of these internationally trading small businesses. Motorsport businesses have developed a unique ability to use sporting endeavour and entertainment as a catalyst for engineering and manufacturing advances - advances subsequently of real value to other High Performance Engineering (HPE) customer groups – Defence, Marine, Aerospace, and Automotive.

The Motorsport Industry Association (MIA) 
The Motorsport Industry Association (MIA), is the world's leading trade association for the motorsport, performance engineering, services, and tuning sectors. The MIA represents the specialised needs of this highly successful global industry as it continues undergoing rapid development throughout the world.

The MIA represents its members from motorsport, high performance engineering and tuning companies; race and rally teams; governing bodies; motorsport services; research organisations; race circuits; Universities and colleges - amongst many others. The MIA enjoys membership of the Confederation of British Industry (CBI), in turn providing members access to the UK's “Voice of Industry”.

In April 1994, leading personalities in British motorsport joined forces to form their own trade association - the MIA - with the aim of promoting one of the UK's most successful industries - motorsport. The original concept was proposed by founder and original CEO, Brian Sims, with the first Executive Committee comprising Rob Baldock (Accenture); Dick Scammel (Cosworth);Tony Schulp (Haymarket); John Kirkpatrick (Jim Russell Racing Drivers School); Tony Panaro (Euro Northern Travel) and Tony Fletcher (Premier Fuels).

References

Sport industry
Motorsport
Industries (economics)
Faustino (platform). Faustino is a physical computing platform geared towards process monitoring and control. The faustino platform consists of a single-board microcontroller with embedded analog and digital I/O support, an input module with LCD, sensors and actuators in form of solid state relays. The development software is based on Eclipse and WinAVR, a variant of GCC for AVR microcontrollers. For visual presentation of measurements, a XML-configured Windows status monitor application is available.

Hardware 

The hardware is based on an Atmel AVR microcontroller which can be connected to a PC via a FTDI-USB-serial converter. An ATMega644 is used. The boards are powered by 6 V - 9 V AC and use an 18.4 MHz crystal oscillator.

Use of an AC power source permits zero cross detection on the secondary side of the power supply and therefore phase control (PFC) for connected solid state relays. The microcontroller is pre-programmed with a boot loader. It is programmed by its USB port and does not require an external programmer.

The faustino platform is geared towards measurement and control engineering by the hobby enthusiast. For that purpose, it is equipped with vibration resistant connectors, a wide temperature range (for example, silicone insulated leads are used), galvanic isolation of the PC interface and support for typical sensors such as ratiometric pressure sensors, thermocouples and a flow meter. Unlike other development platforms such as Arduino, only a few I/O pins of the microcontroller are unassigned and available for use with or by other circuits.

External links 
 faustino project main page
 PID controller for espresso machines

Communication software
Aerostar. Aerostar or Aero Star may refer to:

Transportation 
 Aerostar (Romanian company), an aeronautical manufacturing company
 Aerostar Airlines, a Ukrainian business jet charter company
 Aerostar Airport Holdings, a Puerto Rican airport authority
 Aerostar Industries, a former division of Raven Industries that manufactured civil and military aerostats
 Ford Aerostar, an American minivan built 1985–1997
 Mitsubishi Fuso Aero Star, a family of Japanese passenger buses
 Piper Aerostar, originally the Ted Smith Aerostar, an American light aircraft

Sport 
 Aero Star, a Mexican wrestler
 CS Aerostar Bacău, a Romanian football club
 Aerostar Stadium, in Bacău, Romania

Other uses 
 Aerostar (video game), 1991