omniomni/omni-engineering huggingface dataset:
Codewars. Codewars is an educational community for computer programming. On the platform, software developers train on programming challenges known as kata. These discrete programming exercises train a range of skills in a variety of programming languages, and are completed within an online integrated development environment. On Codewars the community and challenge progression is gamified, with users earning ranks and honor for completing kata, contributing kata, and quality solutions. 

The platform is owned and operated by Qualified, a technology company that provides a platform for assessing and training software engineering skills.

History 
Founded by Nathan Doctor and Jake Hoffner in November 2012, the project initially began at a Startup Weekend competition that year, where it was prototyped. It was awarded first place in that competition, drawing the attention of engineers, and funding interest from two of the judges Paige Craig (angel investor) and Brian Lee (entrepreneur).

After building the first production iteration of the platform, it was launched to the Hacker News community, receiving significant attention for its challenge format and signing up approximately 10,000 users within that weekend.

See also 
 CodeFights
 CodinGame
 Competitive programming
 HackerRank

External links
 
 AngelList profile (archived on 28 October 2020)

Programming contests
Computer programming
American educational websites

References
Blohm & Voss P 196. The Blohm & Voss P 196 was the last of Blohm & Voss's World War II design projects for a "stuka" dive bomber and close support aircraft to replace the aging Junkers Ju 87.

Design

Twin BMW 003 engines were slung in pods under the fuselage center section. To make room for the main undercarriage twin tail booms were attached to the straight, tapered wings, with the undercarriage retracting into the front of the booms. The tailplane was raised midway up the twin tail fins to clear the jet exhaust, with twin tailwheels retracting beneath.

Up to two  bombs could be carried in bays within the tail booms. Forward-firing armament comprised two MK 412 cannon and two MG-151 guns.

Specification

References

Notes

Bibliography
 Hugh Cowin; "Blohm und Voss Projects of World War II", Air Pictorial, October 1963, pp. 312–316.
 David Masters; German Jet Genesis, Jane's, 1982, p. 28.

P 196
Abandoned military aircraft projects of Germany
World War II jet aircraft of Germany
Blohm & Voss P 197. The Blohm & Voss P 197 was a design project during World War II for a single-seat twinjet fighter, in response to a requirement issued in 1944.

Design

The P 197 had a conventional layout overall, with the two Junkers Jumo 004 jet engines housed side by side within the fuselage and fed by flush intakes just ahead of the wing roots and on either side of the forward-mounted cockpit. The nose also accommodated the forward-firing cannon and the retractable nosewheel of the tricycle undercarriage.

The low-set wing was sharply swept with marked dihedral, and behind it a T-tail sat above the engine exhausts.

Armament comprised four forward-firing heavy-calibre guns or cannon.

Specification

References

Notes

Bibliography
 Hugh Cowin; "Blohm und Voss Projects of World War II", Air Pictorial, October 1963, pp. 312–316.
 David Masters; German Jet Genesis, Jane's, 1982, p. 29.

P 197
Abandoned military aircraft projects of Germany
World War II jet aircraft of Germany
Blohm & Voss P 198. The Blohm & Voss P 198 was a design project during World War II for a single-seat high-altitude jet fighter.

Design

The P 198 was of relatively conservative design for Blohm & Voss, being of conventional layout with a straight, unswept wing set low on a shallow fuselage, beneath which was faired in a single, large BMW 018 jet engine. The nose had room for a radar installation above the engine intake, with the cockpit set immediately behind and above the retracting nosewheel of the tricycle landing gear. The engine exhausted behind the wing, with the fuselage continuing back above it to a conventional tail with mid-set tailplane. Its large, 15 m span wing and powerful engine gave it a good rate of climb, at 8,900 ft/min.

Armament was to be one large-calibre cannon with proximity-fused shells and two smaller 20 mm cannon.

A swept-wing derivative with higher performance was planned, but the project was shelved when the BMW 018 was cancelled.

Specification

References

Notes

Bibliography
 Hugh Cowin; "Blohm und Voss Projects of World War II", Air Pictorial, October 1963, pp. 312–316.
 David Masters; German Jet Genesis, Jane's, 1982, p. 29.

P 198
Abandoned military aircraft projects of Germany
World War II jet aircraft of Germany
ARIA Award for Engineer of the Year. The ARIA Music Award for Engineer of the Year, is an award presented within the Artisan Awards at the annual ARIA Music Awards. The ARIA Awards recognise "the many achievements of Australian artists across all music genres", and have been given by the Australian Recording Industry Association (ARIA) since 1987.

The award is given to the audio engineer(s) who is from, or resides in Australia, and has overall responsibility for the work's production. The accolade is restricted to "A single track, multiple tracks, or an entire album may be submitted for each engineer. DVD releases are not eligible. Only work released during the period of eligibility will be considered. International product is eligible but entrants must accord with the general eligibility criteria for artists. In the case of a co-engineer, all parties must individually meet the artist eligibility criteria." Engineer of the Year is voted for by a judging school, which consists of between 40 and 100 representatives experienced with that genre of music.

Winners and nominees
In the following table, the winner is highlighted in a separate colour, and in boldface; the nominees are those that are not highlighted or in boldface. Nominees for some years are not available in published sources. Both Matt Lovell and Wayne Connolly have received the award three times.

The years listed in the first column relate to the year and edition of the awards ceremony. The second column indicates the audio engineer(s) responsible for the work. The "Work title(s) and original recording artist(s)" column names the work(s) whose engineering has been nominated, and its original recording artist; the musician is not the nominee unless they were the engineer.

Engineer of the Year

Mix Engineer - Best Mixed Album

Best Engineered Release

Notes

References

External links
 

E
Typoman. Typoman is an independent video game developed by German indie studio Brainseed Factory for Nintendo Switch, Wii U, Xbox One, PlayStation 4 and PC, and mobile. The game follows a hero named HERO who crafts words to alter the environment around him.

Gameplay
Typoman features a number of environmental puzzles that are solved by crafting words that are relevant to the situation. For example, players can spell "up" to activate an elevator, or "open" to open a door. Situations become increasingly complicated as the game progresses, requiring the player to come up with puns to manipulate items.

Development
The idea of Typoman was born out of a desire to experiment with typography and gameplay. Brainseed Factory founder Bilal Chbib explained that the original plan was to have objects and monsters shaped out of letters. As development continued the team eventually decided to implement puzzle based gameplay using letters and words.

The game was originally a Wii U exclusive, and Nintendo showcased the game at the Nindies@Home program during E3 2015. The game launched for Wii U in the same year.

A year after release, Brainseed Factory published an updated version of the game called Typoman: Revised for PC, Xbox One and PS4. The revised version implements several design and graphical improvements. The PC version launched in 2016, with the console versions following in February 2017.

Reception

The original Wii U version of Typoman received mixed reviews from critics, with a score on review aggregator Metacritic of 57/100. Typoman: Revised for Xbox One and PlayStation 4 was better received, scoring 73/100 and 75/100 respectively.

Critics generally praised the game's concept, atmosphere and art style, but directed criticism towards the game's length.

Accolades

References

External links

2015 video games
Indie games
PlayStation 4 games
Wii U games
Single-player video games
Windows games
Xbox One games
PlayStation Network games
Side-scrolling video games
Microsoft games
Platformers
Puzzle video games
Video games developed in Germany
Nintendo Switch games
Flight Simulator (1980 video game). Flight Simulator is a video game published in 1980 by Sublogic for the Apple II (internally cataloged as A2-FS1 Flight Simulator). A TRS-80 version (T80-FS1) followed later that year. It is the first in a line of simulations from Sublogic which, beginning in 1982, were also sold by Microsoft as Microsoft Flight Simulator.

Sublogic later released updated versions for both the Apple II and TRS-80 on 5  inch diskettes. The updates include enhanced terrain, help menus, and a bomb sight.

Gameplay

Flight Simulator is a flight simulator in which the player pilots a somewhat modernized Sopwith Camel.

Development
Computer-graphics specialist Bruce Artwick and pilot and marketing student Stu Moment were roommates at the University of Illinois. Released for the Apple II computer as A2-FS1 Flight Simulator with British Ace - 3D Aerial Battle, it was their first product after forming Sublogic, has black and white wireframe graphics, with very limited scenery consisting of 36 tiles (in a 6 by 6 pattern, which roughly equals a few hundred square kilometers), and provides a very basic simulation of one aircraft.

Sublogic advertised that the $25 FS1 "is a visual flight simulator that gives you realistically stable aircraft control", with a graphics engine "capable of drawing 150 lines per second".

Ports
The simulator was later ported to the TRS-80 Model I under the name T80-FS1, which has only rudimentary graphics capability. Because of the TRS-80's limited memory and display, the instrument panel was dropped and the resolution of the cockpit window display reduced.

Reception
J. Mishcon reviewed FS1 Flight Simulator in The Space Gamer No. 31. Mishcon commented that "all things considered, this is single most impressive computer game I have seen. It creates a whole new standard. I most strongly urge you to buy it and see for yourself".

Bob Proctor reviewed the game for Computer Gaming World, and said that "although there are other flight simulators, the Sublogic program remains unique for the built-in dogfight game. While raving about the simulation, reviewers have called the game 'difficult', 'challenging', and 'next to impossible'".

Flight Simulator sold 30,000 copies by June 1982, tied for third on Computer Gaming Worlds list of top sellers.

Reviews
 SoftSide
 80 Micro
 Moves #56, p25

References

1980 video games
Apple II games
Flight simulation video games
General flight simulators
Single-player video games
Sublogic games
TRS-80 games
Video games developed in the United States
United Energy. United Energy is a Victorian energy network that distributes electricity across east and south-east Melbourne and the Mornington Peninsula to  more than 640,000 customers, 90% of which are residential. Its network includes 209,000 poles and over 13,000 kilometres of wires. Electricity is received via 78 sub-transmission lines at 46 zone stations, where it is transformed from sub-transmission voltages to distribution voltages.

The company was owned by the DUET Group, which also owned Multinet Gas,  which distributes gas in Melbourne's inner eastern suburbs to middle-eastern Victoria. DUET also owned the Western Australian Dampier to Bunbury Natural Gas Pipeline, the sole gas conduit for Perth and coastal Western Australia.

In April 2017, Hong Kong–based Cheung Kong Infrastructure (CKI) proposed to acquire the DUET Group for A$7.4 billion, which was approved by FIRB later that month. CKI also owns CitiPower in Melbourne, Powercor in western Melbourne and western Victoria, and Envestra, which distributes gas through much of Victoria, as well as Queensland and South Australia. After the acquisition, CKI owns three out of five electricity distributors and two out of three gas distributors in Victoria.

References

External links

 

Electric power companies of Australia
KCHT Power Station. The KCHT Power Station is a municipal solid waste-fired thermal power station currently under construction at Muthurajawela in Sri Lanka. It is being constructed together with the Aitken Spence Power Station, after it won the bid by the Urban Development Authority from a pool of 121 bidders, 19 of which were foreign. Construction of the facility began on  and will cost approximately , with an estimated completion slated for mid-2019.

The  power station will be operated by , a subsidiary of the South Korean company . It will use  of waste from the Colombo and Gampaha suburbs. The generated power will be sold to the state-owned Ceylon Electricity Board at a rate of  generated. The remaining bottom ash resulting from the process would be used for road construction and other purposes, while the unusable fly ash residue (amounting to 2%) being disposed at locations already identified.

See also 
 List of power stations in Sri Lanka
 Muthurajawela wetlands

References

External links 
 
 
 

Fossil fuel power stations in Sri Lanka
Hyundai Xcient. The Hyundai Xcient is a South Korean truck made by Hyundai Motor Company. It was presented at the Seoul Motor Show 2013 as the successor of Hyundai Trago.

Configuration and technology 
All previous Hyundai commercial vehicles were either based on Mitsubishi Fuso Truck and Bus Corporation models, or were based on Japanese design, like its predecessor, Trago. The Xcient was developed during 3 years at a cost of 200 billion Won. Compared to its predecessor, it features increased cabin space and modernized driver comfort equipment.

At introduction, Hyundai offers two engine variants, a 10.1-liter (common-rail injection) diesel engine with 414 hp and a top-of-the-line 12.7-liter version with 520 hp. The Xcient is available with engine powers ranging from 360 to 520 hp in Euro III and Euro IV variants, with a 12 or 16 speed dual-clutch transmission. The Xcient offers a total interior volume of more than 1,000 liters for the 3.92 meter high roof version.

A level 3 autonomous version is in development by Hyundai.

Hydrogen fuel cell versions 
In 2020, Hyundai, in a joint venture with Swiss company H2 Energy, started mass manufacturing hydrogen fuel cell-powered 34-ton cargo trucks under the brand Xcient. The vehicles are able to travel  on a full tank and they take 8 to 20 minutes to fill up. In the case of Switzerland, a total of 1600 units is expected to be shipped by 2025. Currently, 46 units of the older model are sent, and 140 units of the new model will be shipped by 2021.

In December 2022, the sales began in South Korea. In addition to hydrogen fuel cell systems, collision safety systems, downhill cruises, disc brakes, and tire pressure warnings, South Korea operates 4X2/6x4 special chassis cabs and 6X4 wing bodies.

References

External links

 (Fuel Cell)
 

Xcient
Fuel cell vehicles
Magnus Mowat. Brigadier-General Magnus Mowat  (1875–1953) was a Scottish railway engineer. From 1920 to 1938 he was Secretary of the Institute of Mechanical Engineers.

Life
He was born on 10 November 1875 the son of the Hon Magnus Mowat in Aberdeenshire. He was educated at Aberdeen Grammar School then Blackheath High School in London. He then studied engineering at King's College, London.

He served an apprenticeship at the North British Railway Works at Cowlairs. His first employment as an Engineer was as assistant in building the Leicester section for the Great Central Railway. From 1899 to 1901 he was engineer to the Grand Indian Peninsular Railway. In 1901 he joined Robert McAlpine & Son as engineer for the new Partick drainage system. In 1905 he joined Millwall Dock Company later being promoted to Chief Engineer and General Manager of the company. He then joined the London Port Authority.

He had been a senior officer in the Territorial Army's formation in 1909 and during the First World War he served as a senior commander in the Royal Engineers then was appointed Commandant of the School of Heavy Bridging and Commands Road Director at the War office.

In 1919 he was made a Commander of the Order of the British Empire by King George V. In October 1920 he replaced Edgar Worthington as Secretary of the Institute of Mechanical Engineers. In 1934 he was elected a Fellow of the Royal Society of Edinburgh. His proposers were Sir James Alfred Ewing, Sir Thomas Hudson Beare, Sir Thomas Holland and Sir Alexander Gibb.

He died at Ebor House in East Sheen south-west of London on 19 January 1953. He was unmarried and had no children.

References

1875 births
1953 deaths
People from Aberdeenshire
Scottish engineers
Fellows of the Royal Society of Edinburgh
Commanders of the Order of the British Empire
Royal Engineers officers
British Army generals of World War I
Shen Zuyan. Shen Zuyan (; June 5, 1935 – October 11, 2017) was a Chinese structural engineer known for his studies on structural steel. He served as Vice President of Tongji University and was an academician of the Chinese Academy of Engineering.

Biography
Shen was born in Hangzhou, Zhejiang, on June 5, 1935. After graduating from Shanghai Nanyang Model High School in 1951, he was accepted to Tongji University and graduated in 1955. After graduation, he assumed various posts at the university, including teaching assistant，lecturer and deputy director. He was promoted to Associate Professor in October 1980 and to full Professor in August 1984. In 1982, he went to Lehigh University as a visiting scholar. In August 1988 he was appointed director of the State Key Laboratory of Civil Engineering Disaster Prevention, serving until May 1996. In March 1989, he became director of the Shanghai Institute of Disaster Prevention and Relief. In November 1994, he was director of Civil Engineering Research Center for Disaster Prevention. Shen was elected a fellow of the Chinese Academy of Engineering in 2005.

On October 11, 2017, he died of an illness at Zhongshan Hospital in Shanghai.

Papers
 Stability of Single-Layer Reticulated Shells
 Improvements on the Arc-Length-Type Methods
 FEM Analysis of Steel Members Considering Damage Cumulation Effects Under Cyclic Loadings

References

1935 births
Scientists from Hangzhou
2017 deaths
Nanyang Model High School alumni
National Chiao Tung University (Shanghai) alumni
Tongji University alumni
Academic staff of Tongji University
Members of the Chinese Academy of Engineering
Engineers from Zhejiang
Educators from Hangzhou
Hunter 386. The Hunter 386 is an American sailboat, that was designed by the Hunter Design Team and first built in 1999.

The Hunter 386 shares a common hull with the Hunter 376 and the Hunter 380.

Production
The boat was built by Hunter Marine in the United States, starting in 1999, but it is now out of production.

Design
The Hunter 386 is a small recreational keelboat, built predominantly of fiberglass, with no external wood trim. It has a B&R rig sloop configuration, a roller furling jib, internally mast-furling mainsail, an internally-mounted spade-type rudder and a fixed fin keel.

The boat has a draft of  with the standard fin keel and  with the optional deep fin keel. It displaces  and carries  of ballast with the standard keel and displaces  and carries  of ballast with the standard keel.

The boat is fitted with a Japanese Yanmar diesel engine of . The fuel tank holds  and the fresh water tank has a capacity of .

The design has a hull speed of .

See also
List of sailing boat types

Related development
Hunter 38
Hunter 376
Hunter 380

Similar sailboats
Alajuela 38
C&C 38
Catalina 38
Catalina 375
Eagle 38
Farr 38
Landfall 38
Sabre 38
Shannon 38
Yankee 38

References

External links

Keelboats
1990s sailboat type designs
Sailing yachts
Sailboat types built by Hunter Marine
Sailboat type designs by Hunter Design Team
Robots!. Robots! is a microgame published by Task Force Games in 1980 in which players fight each other using combat robots.

Description
Robots! is a two-player game that takes place after Earth has been blasted with radiation, and the space colonists who have survived must send robots to Earth to mine the resources of the planet, following up with factory ships to exploit the resources found. In order to control all the resources, competing colonists start to build robots to destroy the other robots and factory ships.

Gameplay
Each player starts the game with no robots, two factory ships and one heavily armed Q-ship camouflaged to look like a factory ship.

Each player assembles a robot from random parts and sends it onto the map to capture a resource area. Once a resource area is captured, the player then lands one of their two factory ships to mine for more resource points with which to build more robots in order to capture more resource areas. 

Combat has been characterized as "fast action and sudden destruction" and can involve robots fighting robots, or robots attacking a factory ship.

Victory conditions
The winner is the first player to destroy the other player's two "real" factory ships — destruction of the Q-ship doesn't count.

Publication history
In 1977, Metagaming Concepts published Ogre and pioneered the microgame, a small and easy-to-learn wargame, often with a fantasy or science fiction theme, packaged in a ziplock bag or thin plastic case. Several game companies responded with their own lines of microgrames, chief among them the "Fantasy Capsule" and "Space Capsule" microgames of Simulations Publications Inc. and the "Pocket Games" of Task Force Games. One of the Pocket Game line was Robots!, a microgame designed by William Ferguson III and Mike Joslyn, with interior art by Bob Bingham, R. Vance Buck, Stephen Wilcox and Allen Eldridge  and cover art by Alvin Bellflower. It was published by Task Force Games in 1980.

Reception
In The Space Gamer No. 33, Steve Jackson commented that "On the whole, an excellent tactical game, given a slight strategic flavor by the resource rules. Highly recommended for any SF gamer except (possibly) the absolute beginner."

In Issue 47 of Dragon, Tony Watson was "very impressed" with this game, saying, "It has a good, clean game system with lots of action and a fair amount of room for developing tactics. The rules allowing each player to design his own robots are the real core of the game and its major appeal. Players can test new strategies each game by literally creating their own units, deciding on strengths and weaknesses and the balance between quantity and quality." Watson concluded, "Robots! is a great buy and should be a welcome addition to most SF gamers’ collections."

In Issue 27 of Simulacrum, Brian Train noted, "The build-your-own-robot aspect of the game is appealing, though there can be unwieldy stacks wobbling across the map as one robot could legally comprise seven counters."

References

Board games introduced in 1980
Science fiction board wargames
Task Force Games games