JPEG

In computing, the JPEG file format is a file format which is used to compress digital images. The amount of compression can be changed depending on the wanted quality. If an image is high quality, it will take up a large amount of storage. If it is low quality, it will take up a small amount of storage. The JPEG file format is commonly found on the World Wide Web. The word JPEG is short for the Joint Photographic Experts Group which created the format. JPEG file extensions include .jpg, .jpeg, .jpe and others.

 How it works 
 YPbPr 
The first notable thing about JPEG compression is the way in which the colour of each pixel is stored. Each pixel of the image is assigned 3 bytes to define its colour. All three bytes can have any value from 0 to 255 and every possible combination of the three bytes stands for another colour. In most file formats, the RGB format is used for defining the colour. RGB stands for Red Green Blue. It's named this way because the first of the three bytes tells you how much red there is in the pixel's colour. The second byte tells you how much green there is in the colour and the third byte how much blue. The higher value the first byte has, the more red the pixel looks.

JPEG also uses three bytes for each pixel, but instead it's using the YPbPr (also known as YCbCr) format. Here, the colour is split into 3 unique "channels". The first channel, known as the Y channel, tells us how bright a pixel is. The second channel (Pb) tells us how blue a pixel is. The third channel (Pr) tells us how red a pixel is. Using this colour format, the brightness information is stored separate to the colour information. This is useful because the human eye is better at seeing brightness than colour, so we can apply greater compression to the colour channels (the Pb-channel and the Pr-channel) while keeping acceptable quality.

Images are most often stored in the RGB format, so the first step of JPEG compression is usually to change the format to the YPbPr.

 Downsampling 
Our eyes can detect brightness more accurately than they can detect colour, so in this stage, we discard data from the Pb and Pr channels. This reduces the size of the channel, meaning it takes up less space in the file, but we can never get this data back, reducing quality.

 Discrete Cosine Transform 
JPEG uses cosine functions to represent an image. Therefore, we are going to talk a little bit about cosine functions. This is what a cosine function could look like: 
To have the cosine function represent the colour of a pixel, we say that the higher the value of the cosine function, the brighter the pixel. If we had a set of pixels that went bright-dark-bright, we could use the function above to define them. 

The function could also have a higher frequency. Like this:
But here's where it gets interesting. We can also create different functions by combining different cosine functions. Here is what it would look like if we combined the two functions above:

In JPEG, each colour channel is split into blocks of 8 × 8 pixels, and a DCT is applied to re-represent it with cosine waves.

 Quantisation 
In this step, we aim to compress the image by filtering out information our eyes cannot see. For every block of 8 × 8 pixels, the cosine waves are represented with more or less data, depending on how clearly our eyes can see them. Since our eyes are best at seeing low frequency data, we store these frequencies with more data and precision. Our eyes are less accurate for high frequency data, so we can store them with less data. However, because this step destroys data, the quality of the decompressed image is worse. 

Many values will now be 0, which means they can be very easily compressed. This is done using Huffman coding. Huffman coding is the last step of JPEG compression. It is also the only step in which the data is compressed instead of destroyed.

 Structure 
Being a computer file, a JPEG file is made of multiple bytes. One byte in hexadecimal could look like 0x01. The very first bytes of a JPEG are 0xFF, 0xD8 ("FF D8"); these bytes are named Start Of Image (SOI). The first section of bytes in a JPEG is the header; this is from FF D8 to right before the last 0xFF, 0xDA ("FF DA") bytes. The header contains data about the data and other helpful data. The next section of bytes in a JPEG is the image data; this is from FF DA to 0xFF, 0xD9 ("FF D9"). The FF DA bytes are named Start Of Scan (SOS), and the FF D9 bytes are named End Of Image (EOI).

 Other websites 
 Videoon the "Computerphile" YouTube channel 

Category:Computer file formats
Category:Data compression