Super Mario Land 2: 6 Golden Coins

is a 1992 video game for the Game Boy Nintendo device and the sequel to Super Mario Land.

In 1994, Wario Land: Super Mario Land 3 was released. It is the sequel to Super Mario Land 2: 6 Golden Coins, and would be the start of the Wario Land series.

Plot
During the events of Super Mario Land, Mario had went away to rescue Princess Daisy. While he was away, Wario took over Mario's castle.  He takes the six golden coins from the castle and scatters them around to all the various worlds. When Mario comes back, he must travel to each world, get the coins back to open the door, and then face off against Wario.

Gameplay
This game features a save function and an easy mode. The game is a platforming game, with Mario running around six worlds (areas of the game) The game's power-ups are the Super Mushroom, Fire Flower, which lets Mario throw fire balls, the Super Star, and a new item called the Carrot, which turns Mario into a rabbit that can fly. title=Super Mario Land™ 2: 6 Golden Coins on Nintendo.co.uk|url=http://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Super-Mario-Land-2-6-Golden-Coins--275891.html| publisher=Nintendo

Reception

References

Category:1992 video games
Category:Mario platform games
Category:Game Boy games
Category:Nintendo Research & Development 1 games
Category:Single-player video games
Category:Video game sequels
Category:Video games developed in Japan
Category:Virtual Console games