Real-time strategy

Real-time strategy (RTS) is a genre of computer and video games. In real-time strategy games, every player has an army to attack the other player(s). Every player has a military base and people or vehicles (these are called units). The player also has money to create new units or to build new buildings. These buildings can allow the player to do things, such as creating units or to use new technology. Usually, the player that destroys the base and the units of the other player(s) wins. In Esports, if the game has a time limit, the player with the higher points win.

In real-time strategy games, everything the player does, happens right away: there's no time between doing something (like telling a unit to move) and seeing it happen. This is different in turn-based strategy where the players take turns to do things. Under the RTS genre, there is a Real-Time Tactics sub-genre (battlefield focused). The Total War (video game series) is an example of RTT game.

God game vs. Simulation
Most RTSs are God game, that is, the player does not control a single member or unit while playing, but controls all aspects of the game: direct the units, their tactics, improvements and attacks, and direct the planning and Construction of the base, its improvements and the quantity of resources and production.

While in simulation, the player controls a member of the faction, being a collector, soldier, spy, producer, diplomat or leader of the faction itself. Example is the Ark: Survival Evolved in its "Hunger Games" mode.

Examples of real-time strategy games

 Age of Empires series
 Command & Conquer series
 StarCraft, Warcraft and Dota 2
 Total Annihilation
 Supremacy 1914
 Ark: Survival Evolved
 Empire Earth series
 Rise of Nations 
 Stronghold (2001 video game)
 Clash Royale
 Pikmin 4

Category:Video game genres