INAICTA

Indonesia Information and Communication Technology Award (INAICTA) adalah acara akbar berskala nasional yang diselenggarakan komunitas teknologi informasi dan komunikasi di tanah air, dengan dukungan penuh dari Kementerian Komunikasi dan Informatika, yang bertujuan untuk memberikan apresiasi terhadap karya-karya terbaik di bidang telematika kreasi anak bangsa. Pada tahun 2010, mengangkat tema "Membangun Kreativitas Digital Untuk Kemakmuran Bangsa".

 Sejarah 
+TahunTemaTanggalKategori2015Let’s be the MEA Champion- September 2015Health & Well-being, Tourism & Hospitality, Education & Culture, Financial & SME, Research & Development, Games, Digital Interactive Media, Digital Animation, Student Projects, e-Inclusion & Sustainability, Applicative Robot2014Innovate • Integrate • EmpowerHealth & Well-being, Tourism & Hospitality, Education & Culture, Financial & SME, Research & Development, Games, Digital Interactive Media, Digital Animation, Student Projects, e-Inclusion, Applicative Robot2013E-Inclusion & ICT Social Enterpreneurship, SME Applications, Research & Development, E-Health, Tourism & Hospitality, E-Commerce, Games, Advergames, Edugames, Digital Interactive Media, Digital Animation, Student Projects, Applicative Robot20122011Leverage Digital Creativity for National Economic Growth3 Mei - 15 Agustus 2011Profesional: e-Business, Industrial/Embedded Application, e-Government, e-Inclusion, e-Learning & e-Education, Security, Research and Development, Mobile Games, Mobile Applications & Advertising, Digital Content
Pelajar: SD, SMP, SMA, Perguruan Tinggi2010Membangun Kreativitas Digital Untuk Kemakmuran Bangsa2009Membangun Ekonomi Kreatif Melalui karya Generasi Kreatif (C-gen for C-conomy)2008Kebangkitan Nasional Melalui Kreativitas DigitalMaret - Agustus 2008e-Government, e-Business (finance, automation), e-Education, e-Entertainment, Supply Chain Management, Tools & Infrastructure, Research & Development, Student Project (SD, SMP, SMA, Perguruan Tinggi), Robot (SD, SMP, SMA, Umum), Smart Campus. 2007Juli - Oktober 2007research & development, student project, e-government, education, entertainment, mobile content service, communication industry, financial industry, business process management, general dan start-up

 Pemenang 

 INAICTA 2014 
+KategoriWinnerMeritSpecial MentionHealth & Well-beingHWB-18151 – 2 in 1 DiaMonHWB-05641 – Lung Smartcare: Aplikasi Pengukur Kesehatane-InclusionINC-10522 – Blindshoes (Sepatu pendeteksi penghalang)INC-19251 – Charity LightsINC-19611 – Kawal PemiluResearch and DevelopmentRDN-07623 – Virtual Ustadz for QuranRDN-02421 – POWER OPTIME SIMULATOR (POS)Appl. Robot: SMA-K Perguruan TinggiRSP-17941 – LCGS (Low Cost Green Segwey)RSP-11971 – POSTWEC (Power Stand-up Electric Wheelch)RSP-14171 – Govinda RoverTourism and HospitalityTRH-09211 – Narin – EIDTRH-02913 – SMICE-P (Smart MICE Publication)TRH-11291 – Lenscoop (Social Media Panorama 360)Games: Perguruan TinggiGPT-07551 – Pora The Lake RescuerGPT-19531 – Winged GuardiansGamesGAM-19711 – Almightree: The Lat DreamerEducation and CultureEDC-16861 – TESCARA (Tempat Sampang Cerdas Ramah LingkunganEDC-16592 – Geotekh Multimedia Interactive SMAEDC-14881 – Training Kit Iqra Braille for Visual ImpDigital Interactive MediaDIM-03801 – FireflyDIM-17861 – PrinterousDIM-19321 – MOCO – Social Reading ApplicationDigital AnimationDIA-12901 – Mini series “Anak Bangsa”Application: SD SMPASS-15591 – Saron SimulatorASS-17121 – Good Touch Bad Touch and Panic ButtonAnimation: SMA-K Perguruan TinggiASP-15861 – KITIKASP-03652 – /AgA noA sia/Application: SMA-KASK-02161 – Spensav AntivirusASK-13911 – SEAT (School Electricity Assistant)ASK-10371 – STIL (Smart Traffic Light)Application: Perguruan TinggiAPT-18411 – MonTrashAPT-09651 – SmoothieAPT-06141 – CAKRA

 INAICTA 2013 
+KategoriWinnerMeritSpecial MentionStudent Project: Animasi(SD – ­SMA)SPDA-0213 Hikayat Negeri KatakSD ApplicationSPSD-0805 Bermain, Bereksperimen, Bernyanyi, dengan Suara dan MusikSPSD-0949 Rak Pintar Untuk Orang Geniuse-CommerceECO-0007 Sribu.comECO-0143 KlakatPT ApplicationSPPT-0215 AT INEC Apl Cerdas untuk Mengetahui Sifat ManusiaSPPT-­0924 CamelSPPT-0657 LeafcoderResearch & DevelopmentRD-0901 E-FisheryRD-0937 HiTech Farming Domba PintarRD-­0861 InvysTourism & HospitalityTOU-­0256 isikotaTOU-­0277 TripTrusSME ApplicationSME-­0742 ErestoSME-­0372 Shoop! e-­Commerce AssistantSME-­0598 WikitaniDigital AnimationDA-­0272 BINEKONDA-­0639 TOBIDA-­0697 ASIARAYAPT: Digital Media InteractiveDIPT-­0643 HyjabsDIPT-­0682 VocalitaDIPT-­0209 Kebun AngkaGamesGAM-0286 Own Pet DragonGAM-0703 Flow the CloudAdvergamesADG-0831 Cerebrovit AcademyDigital Media InteractiveDI-0260 Digital Comic Interactive Apps: Garuda Riders Vol. 1 RunawayDI-0101 TakitaSMA ApplicationSPSA-0065 MatrikSoft Security CareSPSA-0470 APASAJA Aplikasi Sastra dan Aksara JawaSPSA-0522 All About Care-InclusionSOC-0475 AhadaSOC-0597 On Demand Job ExchangePT GamesGPT-0292 Spyders WebGPT-0244 Games AgustusanApplicative Robot: PT / UmumROPT-0726 Sistem Pencari dan Penanda Posisi Korban Bencana AlamROPT-0848 Prototipe Autonomous Underwater VehicleROPT-0331 DRU13SARApplicative Robot: SD-SMA/KROSM-0607 VOREBOTROSM-0461 Gryllotalpoid Pembersi Saluran Aire-HealthEH-0795 BrainstatEH-0337 BloobS Blood Bank Information SystemPT AnimasiDAPT-0879 BiteDAPT-0199 Kota Kembang, SensitizationDAPT-0877 Ghost Idol 2D Short AnimationSMP ApplicationSPSP-0310 I Love BandungSPSP-0318 NeoRologic HomeEdugamesEDG-0094 GameMarbel.com

 INAICTA 2008 
+KategoriWinnerMeritSpecial MentionAnimation - e-EntertainmentJungle ForeverBest Access – Connectivity – TELCOM Smart CampusBinus UniversityUniversitas IndonesiaBest Content – Application – TELCOM Smart CampusUniversitas IndonesiaBinus UniversityBest of The Best – TELKOM Smart CampusBinus UniversityUNIKOM BandungCorporate – e-BusinessAutomatic Meter Management Using Wireless Mesh NetSPBU Information Management System 2008e-EducationSistem Informasi Aplikasi PendidikanAplikasi Pembelajaran untuk Tuna Rungu – Wicarae-GovernmentSistim Informasi Pajak Kendaraan Bermotor – PAMORRE-QuiC (Real – Quick Vote Counting)e-Tourism and e-CultureJBATIKWediombo Ecotourism WebsiteElementary School – Student ProjectYesterdayAIR RACEElementary School – Maze Solving RobotRobo Mobile MazeGames – e-EntertainmentLiLOMarathon MatematikaGeneral – Creative - Unique RobotLand ScratcherKanjeng GulunJunior High School – Student ProjectMyQ smileysThe WarriorJunior High School – Maze Solving RobotTechnoBotResearch and DevelopmentBuddyMinerTruss OptimizerSenior High School – Student ProjectPeradnya Virus CleannerMAX LabSenior High School – Maze Solving RobotTRACKER 28 GOODSmall Medium Enterprise – e-BusinessPenjualan dan Stok Barang 5.5GrowUrl.com: Tumbuhkan Website AndaTools and InfrastructureECare103University – Student ProjectEasyHotspotMobile Surveyor

 INAICTA 2007 
 No Kategori Karya Nama Lembaga / Perusahaan 1  Kategori Education  Ubiquitous Learning  Hari Purwanto  2  Sub Kategori Proyek Siswa (SMA)  Check Suite  Leontius Adhika Pradhana  SMA Kanisius 3  Sub Kategori Proyek Mahasiswa dan Siswa Pendidikan Non-Formal  Human Computer Interface – Menggunakan Pergerakan Mata  Christian Perdana Adistana   4  Konsep Animasi  Rahasia  Endang Setyowati  5  Animasi Film Pendek  Si Hebring  Andi Martin Surjana  6  Games  Dino Duel Masters  Cahya Daulay  Matahari Studios Indonesia 7  Kategori Financial Industry  StockWatch Retail  Baso Amir  PT Limas Centric Indonesia Tbk 8  Kategori Business Process Management  Promise (Procurement Management Information System for Enterprise)  Oong Sugiono, Zuchrizan Zain, Romadhona Anggraini & Adi Nugroho  PT Mitra Mandiri Informatika 9  Kategori Research – Development  Smart Mass Transit System  Hastono Bayu Trisnanto  PT Gamatechno Indonesia 10  Kategori General  Quasar VPLS	 Yana S Raharja  Quasar 11  Kategori Start Up  CAM Solutions  Peni Cameron  PT Citra Andra Media

 Referensi 

Kategori:Event