Ɓarawo 2

Barawo II: The Metal Age wani wasan bidiyo ne da akayi na sata wanda aka kirkira ta Looking Glass Studios kuma Eidos Interactive ya buga a cikin Maris 2000. Kamar wanda ya riga shi Barawo: The Dark Project, wasan yana biye da Garrett, babban barawo wanda ke aiki a ciki da kuma kusa da wani birni na steampunk da ake kira City. Dan wasan ya ɗauki matsayin Garrett yayin da yake warware wani makirci da ke da alaƙa da sabuwar ƙungiyar addini. Garrett yana ɗaukar ayyuka kamar ɓarna da ƙira, yayin ƙoƙarin guje wa ganowa ta masu gadi da tsaro na atomatik.

An tsara Thief II don gina a kan tushe na wanda ya riga shi. Dangane da ra'ayoyi daga 'yan wasan Thief, ƙungiyar ta mai da hankali sosai kan ɓoyewar birane a cikin ci gaba, kuma sun rage amfani da dodanni da matakan labyrinth. An yi wasan ne tare da maimaitawa na uku na Dark Engine, wanda aka yi amfani da shi a baya don haɓaka Ɓarawo da System Shock 2. An sanar da Thief II a 1999 Electronic Entertainment Expo, a matsayin wani ɓangare na kwangila mai tsawo tsakanin Looking Glass da Eidos don fitar da wasanni a cikin jerin Thief. Looking Glass ya kusa fatarar kuɗi yayin da aka haɓaka wasan, kuma kamfanin ya ci gaba da gudana ta hanyar ci gaba daga Eidos.

Thief II ya sami bita mai kyau daga masu sukar, kuma tallace-tallace na farko sun fi ƙarfin waɗanda suka riga shi. Koyaya, an aiwatar da kuɗin wasan a hankali, wanda ya kara matsalolin kuɗi na Looking Glass. A sakamakon haka, kamfanin ya rufe a watan Mayu na shekara ta 2000, tare da soke shirye-shiryen Thief III. Wasan na uku a cikin jerin, mai taken Thief: Deadly Shadows, Ion Storm ne ya haɓaka kuma Eidos ne ya buga shi a shekara ta 2004. Thief 2X: Shadows of the Metal Age, an sake shi a cikin shekara ta 2005. A cikin 2014, Square Enix ta buga sake farawa na jerin, wanda Eidos Montreal ya haɓaka.

 Wasanni 
Thief II wasa ne mai ɓoye wanda ke faruwa daga hangen nesa na mutum na farko a cikin yanayin hoto na uku (3D).  Mai kunnawa yana neman kammala manufofin manufa da kuma guje wa sanarwa daga abokan adawar kamar masu gadi. Dole ne mai kunnawa ya rage ganuwa da jin halin mai kunnawa, Garrett, don tserewa daga ganowa. 'Yan wasan suna ƙoƙari su guji wuraren da aka kunna da kuma shimfidar ƙasa mai ƙarfi don fa'idar inuwa da shimfidar wuri. Mai saka idanu mai haske a kan nuni na kai (HUD) yana nuna ganuwar halin mai kunnawa. Duk da yake yana yiwuwa ga halin mai kunnawa ya shiga cikin yaƙi kai tsaye, ana kayar da shi cikin sauƙi.

Ayyuka 15 na wasan suna faruwa a manyan matakan da za a iya fuskanta ta hanyoyi da yawa. Ana iya buga masu gadi da blackjack ko kashe su da baka ko takobi, kuma ana iya karɓar jikinsu da suka fadi kuma a ɓoye su. Baya ga abokan gaba na ɗan adam, wasan yana da na'urorin tsaro da kyamarorin sa ido. Yayinda yake kammala manufofi irin su frameups da zamba, mai kunnawa yana sata abubuwa masu daraja waɗanda za a iya amfani da su don siyan kayan sata tsakanin manufofi. Babban kayan aikin mai kunnawa sune kibiyoyi na musamman, gami da kibiyoyi na ruwa don kashe fitilu, kibiyoyi na moss don rage sawun mai kunnawa da kibiyoyi masu igiya don isa ƙasa mafi girma.

An tsara Thief II don a buga shi a hanya,  kuma mai kunnawa yana shirin gaba ta hanyar bincike, karanta taswirar wasan da lura da alamu na sintiri.  Halin mai kunnawa yana da ido na inji, wanda ke haɗawa da kyamarorin "Scouting Orb" da za a iya jefawa.Preston, Jim (August 2000). "Thief II: The Metal Age". PC Gamer US. Archived from the original on December 28, 2001. Za'a iya tura One Scouting Orb a lokaci guda; lokacin da ya sauka, mai kunnawa yana kallon duniyar wasan daga hangen nesa har sai an sake fara wasa na yau da kullun. Mai kunnawa na iya sauraron hayaniya, kamar sawun sawun sautin sautin saurin sautin sawun saurin saurin sawun sa hannun sautin sa hannun saurin sa hannun sawun sa ran sautin sa ran saurin sa ran sa hannun sa hannun sa ran sawun sa A mafi girma daga cikin matakai uku na wahala na wasan, kashe mutane yana haifar da wasa, kuma a wasu manufofi mai kunnawa dole ne bai kori wani mai tsaro ba.Herold, Charles (July 6, 2000). "GAME THEORY; Thief II Stress Stealth Over Strength". The New York Times. Archived from the original on February 14, 2011. Retrieved April 11, 2011.

 Makirci 

 Yanayi da haruffa 
Kamar wanda ya gabace shi barawo: The Dark Project, barawo II an saita a cikin wani steampunk metropolis da ake kira City, [1] [2] wanda bayyanar yayi kama da na biyu na tsakiyar da kuma na Victoria zamanin birane. [2] [3] Fasahar sihiri da tururi sun kasance gefe da gefe, [4] da ƙungiyoyi uku-masu tsare-tsare masu amfani da ban mamaki, Hammerites masu mayar da hankali kan fasaha da masu bautar "arna" na Pan -kamar Trickster allah-suna cikin aiki. [4] [5] [6] [7] Barawo II yana faruwa shekara guda bayan wasan farko. [8] Bayan cin nasara da Trickster ya yi da kuma gazawar shirinsa na mayar da duniya cikin daji, daɗaɗɗen yanayi, [4] [9] wani saɓani a cikin addinin Hammerite ya haifar da ƙungiyar "Mechanist", wanda ke mutunta ci gaban fasaha. [4] [10] Sabbin ƙirƙiro na Mechanists na amfani da rundunar 'yan sanda da ta sake dawowa don murkushe laifuka. [4] [8] Maguzawa suna cikin rudani, kuma an kora su cikin jeji bayan birnin. [4] Daga nan kuma suka shiga yakin neman zabe da makanikai. [4] Bangaren mai tsaron gida yana barci yayin da wasan ya fara.

Wasan ya ci gaba da labarin Garrett (wanda Stephen Russell ya furta), babban ɓarawo wanda ya ci Trickster. Binciken Garrett shine sabon sheriff, Gorman Truart (wanda Sam Babbitt ya furta), wanda ya sanya manufofin haƙuri mara kyau a kan aikata laifuka. Viktoria (wanda Terri Brosius ya furta), tsohon abokin tarayya na Trickster, daga ƙarshe ya haɗu da Garrett don yaƙi da Mechanists.   Babban abokin hamayya na wasan shine wanda ya kafa Mechanists, Uba Karras (wanda Russell ya bayyana), mai kirkiro wanda ba shi da hankali wanda ya raina duniyar halitta.

 Labari 
Wasan ya fara ne yayin da Garrett ya ci gaba da rayuwarsa a matsayin ɓarawo. Koyaya, shinge ya ci amanarsa kuma ya yi masa kwanton bauna bayan wani aiki na farko, kuma ya ƙayyade cewa Truart, sheriff na yankin, yana farautarsa. Masu kula da su suna ɗaukar Garrett don jin annabci game da "Metal Age",  wanda ya yi watsi da shi. Yayin da Garrett ya tafi, Artemus, mai kula da shi wanda ya kawo shi cikin tsari, ya sanar da shi cewa an hayar Truart don kashe shi, kuma ya ba Garrett wasika da ke jagorantar shi ya saurari taron Mechanist. A can, Garrett ya ji Truart da Uba Karras suna tattauna game da jujjuyawar mutanen titi zuwa "Bawanni" marasa hankali,  waɗanda ke sanya abin rufe fuska waɗanda ke fitar da jan tururi wanda zai iya rage kansu da duk wani abu mai gina jiki da ke kusa da tsatsa. Truart ya yi alkawarin samar da Karras da wadanda aka kashe ashirin don aikin Bawa,  ba tare da sanin cewa Karras yana yin rikodin kalmominsa don amfani da shi a cikin zamba ba.  Garrett ya sace rikodin daga akwatin ajiya mai aminci, don tilasta Truart ya bayyana ma'aikacinsa.

Koyaya, Garrett ya sami Truart an kashe shi a gidansa. Shaida a wurin aikata laifuka ya kai shi ga yin leken asiri ga Jami'in 'yan sanda Lt. Mosley. Garrett ya ga Mosley ya ba da wasika mai tuhuma, wanda wani arna da ya ji rauni ya ɗauka ta hanyar ƙofar. Garrett ya shiga tashar kuma ya sami kansa a waje da Birnin,   kuma ya bi hanyar arna ta jini zuwa Viktoria, wanda ya shawo kan Garrett ya haɗu da ita a kan Mechanists.   A kan jagorancin Viktoria, ya shiga ofishin Karras don ya koyi game da "Cetus Project",  kuma ba da gangan ba ya gano cewa Karras yana ba da Bayin ga manyan mutanen Birnin.  Garrett ya yi tafiya zuwa wani tushe na Mechanist don gano ƙarin game da Cetus Project, wanda aka bayyana a matsayin Jirgin ruwa. Don ganowa da kuma sace wani babban ma'aikaci mai suna Brother Cavador, Garrett ya tashi a cikin motar.

Bayan isar da Cavador ga Viktoria, Garrett ya sace abin rufe fuska na Bawa don ya koyi game da fasahar Mechanist da ake kira "Cultivator". A halin yanzu, Karras ya ɓoye a cikin babban coci na Mechanist don shirya shirinsa. Garrett da Viktoria sun koyi cewa masu noma ne a cikin abin rufe fuska na Bawa wanda ke fitar da jan tururi, ko "gas mai narkewa". Karras ya ba da Bayin ga manyan mutane da lambuna don haifar da amsawar sarkar apocalyptic. Viktoria ta shirya yaudarar Bayin cikin babban coci na Mechanist da aka rufe kafin Karras ya kunna abin rufe fuska, amma Garrett ya yi imanin cewa wannan yana da haɗari sosai kuma ya bar. Viktoria ta tafi babban coci ita kaɗai kuma ta mutu yayin da take cika shi da tsire-tsire, kuma Garrett ta kammala shirinta, ta kashe Karras a cikin iskar tsatsa. Bayan haka, Artemus ya kusanci Garrett, wanda ya bayyana cewa an yi annabci da makircin Karras da mutuwar Viktoria. Garrett ya bukaci sanin sauran annabce-annabce na masu kiyayewa yayin da wasan ya ƙare.

 Ci gaba 

 Farkon samarwa 
Looking Glass Studios ya fara tsara Thief II a watan Janairun 1999. Manufar tawagar ita ce ta gina a kan tushe na Thief: The Dark Project,  wasan da darektan aikin Thief II Steve Pearsall daga baya ya ce gwaji ne. Ya bayyana cewa tawagar ta buga shi lafiya ta hanyar hada wasu "bincike ... ko kasada" manufofi tare da "tsalle-tsalle da hawa" a cikin Ɓarawo,   kuma cewa sabon wasan ya fi mayar da hankali kan ɓoyewa.  Pullin, Keith (March 2000). "Thief II: The Metal Age". PC Zone (87): 42–47. An ba da gwagwarmaya ƙasa da daraja fiye da na asali. Dangane da ra'ayoyi daga 'yan wasa da masu bita na Thief,   ƙungiyar ta yanke shawarar rage amfani da matakan labyrinth-like da dodanni kamar zombies don tallafawa yanayin birane da abokan gaba na ɗan adam. Pearsall ya bayyana cewa an karɓi dodanni na Ɓarawo ba saboda, ba kamar abokan gaba na ɗan adam na wasan ba, ba su nuna a sarari lokacin da suka lura da mai kunnawa ba. Kungiyar ta nemi magance wannan matsala ta hanyar inganta alamun sauti da abokan gaba ba mutane ba suka bayar a cikin ci gaba.

An fara samar da Thief II a watan Fabrairu. Looking Glass ya zaɓi ya tsara ƙungiyar wasan ta "rabi masu zanen asali da rabin sabon jini", a cewar babban furodusa James Poole.Jensen, Chris (March 4, 2000). "Thief II: Exclusive Interview with James Poole". CheckOut. Archived from the original on January 11, 2001. Kamfanin ya yi ƙoƙari ya zaɓi mutanen da suka yi kyau da kansu da kuma kirkirar abubuwa, a cikin ƙoƙari na tabbatar da tsarin ci gaba mai kyau.Harris, Tricia (February 5, 2000). "Steve Pearsall of Looking Glass Studios". GameSpy. Archived from the original on March 3, 2000. Adrenaline Vault babban editan Emil Pagliarulo an hayar shi a matsayin ƙaramin mai tsarawa, a wani bangare saboda kyakkyawan bita na Ɓarawo. Rich "Cham" Carlson da Iikka Keränen sun shiga daga ƙungiyar Ion Storm ta Daikatana, kuma an hayar dan kwangila na Looking Glass Terri Brosius a matsayin mai tsara cikakken lokaci.Aihoshi, Richard (January 26, 2000). "Thief 2: The Metal Age Interview". Vault Network. Archived from the original on August 15, 2000. Kashi ɗaya bisa uku na ƙungiyar mata ne, wanda Pearsall ya yi imanin ya ba da gudummawa ga ƙungiyar da ta fi ƙarfin ƙarfi. Kamar yadda ya saba a Looking Glass, ƙungiyar Ɓarawo na II ta yi aiki a cikin sararin samaniya da ba a haɗa shi da bango ba da ake kira "pit", wanda ya ba su damar tattaunawa cikin sauƙi. Da yake kwatanta yanayin aiki a lokacin, marubuciya Laura Baldwin ta lura cewa "magana ta yi fice game da dakin, [kuma] lokacin da wani ke nuna wani abu mai ban sha'awa kowa yake so ya duba".[and]

A cikin watanni na farko na ci gaba, ƙungiyar ta taru a kai a kai don kallon fina-finai da suka dace da halin Garrett da kuM ƙirar wasan, kamar The Third Man, The Castle of Cagliostro, M da Metropolis . Laprad, David (July 28, 1999). "Emerging From the Shadows: Thief 2 Developer Interview". Adrenaline Vault. Archived from the original on January 19, 2000. Bates, Jason (May 13, 1999). "Thief 2: The Metal Age E3 Update". IGN. Archived from the original on October 13, 1999."Thief 2 Development Team TTLG Exclusive Interview". Through the Looking Glass. November 17, 1999. Archived from the original on March 5, 2012. Pearsall ya ce fina-finai biyu na ƙarshe sune "mafi girman tasirin kyawawan abubuwa" na Thief II, yayin da babban wahayi ga makircinsa shine littafin Umberto Eco mai suna The Name of the Rose . Har ila yau, ƙungiyar ta sami tasiri daga Fafhrd na Fritz Leiber da Gray Mouser . Aihoshi, Richard (January 26, 2000). "Thief 2: The Metal Age Interview". Vault Network. Archived from the original on August 15, 2000. An rubuta labarin wasan a cikin tsari na mataki uku: Garrett an yi niyyar sauyawa daga "kai mai cin amana" a cikin aikin farko zuwa mai bincike mai zaman kansa a cikin na biyu, kuma zuwa halin da ya yi kama da James Bond a cikin na uku.   Fasahar City da gine-gine sun rinjayi bayyanar Victorian London, kuma an ba wasu yankuna taken Art Deco don samar da "wani nau'in 'Batman' ji", dangane da fim din 1989.  Jagoran mai zane Mark Lizotte ya kama hotuna sama da dubu biyu yayin hutunsa a Turai,   kuma waɗannan sune tushen yawancin rubutun wasan. Ward, Trent C. (October 20, 1999). "Thief 2: The Metal Age". IGN. Archived from the original on November 17, 1999.

An gina Thief II tare da maimaitawa na uku na Dark Engine, wanda aka yi amfani da shi a baya don Thief da System Shock 2 . Laprad, David (July 28, 1999). "Emerging From the Shadows: Thief 2 Developer Interview". Adrenaline Vault. Archived from the original on January 19, 2000.Pullin, Keith (March 2000). "Thief II: The Metal Age". PC Zone (87): 42–47. A cewar Pearsall, Dark Engine ya zama "yanayin ci gaba da fahimta sosai", wanda ya sa ya zama tsari mai sauƙi.Harris, Tricia (February 5, 2000). "Steve Pearsall of Looking Glass Studios". GameSpy. Archived from the original on March 3, 2000. Sabuntawar injiniya da aka kirkira don System Shock 2, kamar tallafi ga launi 16-bit, an kai su ga Thief II. An ba da matsakaicin samfurin halayyar a cikin Thief II kusa da ninka polygons na matsakaicin tsarin a cikin Thef, tare da yawancin bayanan da aka kara da aka mayar da hankali kan kawunan haruffa. Wannan ƙoƙari ne na ba wa haruffa "mafi yawan kwayoyin halitta".Sones, Benjamin E. (February 4, 2000). "Thief 2". Computer Games Magazine. Archived from the original on February 28, 2003. Wasu ayyukan fasaha na wucin gadi (AI) da aka rubuta a cikin Dark Engine, wanda ya ba abokan gaba damar lura da canje-canje a cikin muhalli kamar buɗe ƙofofi, ba a yi amfani da su a cikin Ɓarawo ko a cikin System Shock 2 ba amma an aiwatar da su a ɓarawo II.Bergerud, John (July 18, 1999). "Steve Pearsall, Project Director on Thief II". GA-Source. Archived from the original on October 10, 1999. An kara tasirin yanayi kamar hazo da ruwan sama, kuma an yi amfani da fasaha daga Flight Unlimited III don samar da sama da girgije.

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