GoldSrc

GoldSrc eller Goldsource er et retronym som brukes av Valve om deres tungt modifiserte "Quake-Engine" som brukes i blant annet det originale Half-Life

GoldSrc er en modifisert versjon av QuakeWorld motorens codebase, som er utviklet fra Quake motorens codebase. Konsepter fra Quake II motoren ble lagt til etterhvert som grafikkmotoren ble utviklet.

Navnets historie 
Grafikkmotoren har ikke noe offisielt navn. I månedene før utgivelsen av Half-Life beskrev flere spillmagasiner motoren som basert på "Quake Unified Technology".

Erik Johnson forklarer opprinnelsen til GoldSrc navnet i denne quoten fra Valve Developer Community:

"When we were getting very close to releasing Half-Life (less than a week or so), we found there were already some projects that we needed to start working on, but we couldn't risk checking in code to the shipping version of the game. At that point we forked off the code in VSS to be both $/Goldsrc and /$Src. Over the next few years, we used these terms internally as "Goldsource" and "Source". At least initially, the Goldsrc branch of code referred to the codebase that was currently released, and Src referred to the next set of more risky technology that we were working on. When it came down to show Half-Life 2 for the first time at E3, it was part of our internal communication to refer to the "Source" engine vs. the "Goldsource" engine, and the name stuck."

GoldSrc Spill 
 Half-Life (Valve Software, 1998)
 Half-Life: Opposing Force (Gearbox Software, 1999)
 Counter-Strike (Valve Software, 2000)
 Team Fortress Classic (Valve Software, 1999)
 Gunman Chronicles (Rewolf Software, 2000)
 Half-Life: Blue Shift (Gearbox Software, 2001)
 Nightfire (Gearbox Software, 2002)
 Ricochet (Valve Software, 2000)
 Deathmatch Classic (Valve Software, 2002)
 Day of Defeat (Valve Software, 2003)
 Counter-Strike: Condition Zero (Valve Software, Ritual Entertainment, Gearbox Software, Turtle Rock Studios, 2004)

Eksterne lenker 
 Valves offisielle hjemmeside

Spillmotorer