Outpost

==Outpost Locations and NPCs==
Region 	Zone 	Position	Outpost Guard 	Outpost Guard 	Outpost Guard 	Vendor
Region 	Zone 	Position	Bastokan 	San d'Orian 	Windurstian 	Vendor
Aragoneu 	Meriphataud Mountains 	(E-5) 	Akane, I.M. 	Chegourt, R.K. 	Donmo-Boronmo, W.W. 	Mushosho
Derfland 	Pashhow Marshlands 	(K-6) 	Souun, I.M. 	Mesachedeau, R.K. 	Mokto-Lankto, W.W. 	Tahmasp
Elshimo Lowlands 	Yuhtunga Jungle 	(G-11) 	Mahol, I.M. 	Zorchorevi, R.K. 	Uphra-Kophra, W.W. 	Robino-Mobino
Elshimo Uplands 	Yhoator Jungle 	(I-8) 	Mintoo, I.M. 	Ilieumort, R.K. 	Etaj-Pohtaj, W.W. 	Mugha Dovajaiho
Fauregandi 	Beaucedine Glacier 	(H-9) 	Akane, I.M. 	Parledaire, R.K. 	Ryunchi-Pauchi, W.W. 	Gueriette
Gustaberg 	North Gustaberg 	(D-10) 	Shigezane, I.M. 	Ennigreaud, R.K. 	Kuuwari-Aori, W.W. 	Kuleo
Kolshushu 	Buburimu Peninsula 	(E-7) 	Ishin, I.M. 	Bonbavour, R.K. 	Ganemu-Punnemu, W.W. 	Lobho Ukipturi
Kuzotz 	Eastern Altepa Desert 	(F-10) 	Lindgard, I.M. 	Eaulevisat, R.K. 	Variko-Njariko, W.W. 	Sowande
Li'Telor 	The Sanctuary of Zi'Tah	(H-9) 	Calliope, I.M. 	Credaurion, R.K. 	Ajimo-Majimo, W.W. 	Kasim
Movalpolos 	Oldton Movalpolos 	(F-10) 	Bartabaq 	Bartabaq 	Bartabaq 	Bartabaq
Norvallen 	Jugner Forest 	(I-8) 	Takamoto, I.M. 	Chaplion, R.K. 	Bubchu-Bibinchu, W.W. 	Mionie
Qufim 	Qufim Island 	(F-6) 	Sasa, I.M. 	Pitoire, R.K. 	Tsonga-Hoponga, W.W. 	Jiwon
Ronfaure 	West Ronfaure 	(G-9) 	Yoshihiro, I.M. 	Doladepaiton, R.K. 	Kyanta-Pakyanta, W.W. 	Harvetour
Sarutabaruta 	West Sarutabaruta 	(H-6) 	Ryokei, I.M. 	Naguipeillont, R.K.	Roshina-Kuleshuna, W.W.	Mahien-Uhien
Tavnazian Archipelago	Lufaise Meadows 	(E-8) 	Yoram, I.M. 	Jemmoquel, R.K. 	Teldo-Moroldo, W.W. 	Jersey
Valdeaunia 	Xarcabard 	(H-8) 	Kaya, I.M. 	Jeantelas, R.K. 	Magumo-Yagimo, W.W. 	Pelogrant
Vollbow 	Cape Teriggan 	(G-8) 	Sarmistha, I.M. 	Salimardi, R.K. 	Voranbo-Natanbo, W.W. 	Bright Moon
Zulkheim 	Valkurm Dunes 	(H-7) 	Tsunashige, I.M.	Quanteilleron, R.K.	Nyata-Mobuta, W.W. 	Medicine Axe
==Outpost Teleportation==
	Largely redundant due to the Survival Guides placed at every Outpost, adventurers may use Outpost Teleportation after completing a Supply Run at the cost of 100~1500 gil or 10~150 Conquest Points.
*Outpost Vendors handle all warp services.
*A player always is able to warp to an outpost regardless of which faction controls the region, or which Nation the Supply Run was completed under.
**e.g. if a player completed a Supply Run for the Sarutabaruta Region while their home nation was set to Windurst, then Repatriated to Bastok; they will retain their ability to warp to the Sarutabaruta Outpost.
*You can only warp from an outpost if it is not under beastmen control.
===Nation Teleporters===
Bastok	Bastok 	San d'Oria 	San d'Oria 	Windurst	Windurst
Conrad	Bastok Mines(K-8)	Jeanvirgaud	Northern San d'Oria(L-10)	Rottata 	Port Windurst(L-4)
==Supply Runs==
====Eligibility Requirements====
*The player's home nation must currently control the region in order to conduct a Supply Run from a Conquest Overseer.
*Meet the minimum level requirement for the region:
**Level 10 Regions: Kolshushu (supplies), Gustaberg (supplies), Ronfaure (supplies), Sarutabaruta (supplies), and Zulkheim (supplies)
**Level 15 Regions: Aragoneu (supplies), Norvallen (supplies), Derfland (supplies), and Qufim (supplies)
**Level 25 Regions: Li'Telor (supplies) and Elshimo Lowlands (supplies)
**Level 30 Regions: Kuzotz (supplies) and Tavnazian Archipelago (supplies)
***Tavnazian Archipelago requires either being on or having completed Promathia Mission 4-1: Sheltering Doubt.
**Level 35 Regions: Fauregandi (supplies) and Elshimo Uplands (supplies)
**Level 40 Region: Valdeaunia (supplies)
**Level 50 Region: Vollbow (supplies)
*All previously completed Supply Runs will be marked as "(Done)" in the selection menu from the Conquest Overseer.
*Only one Supply Run may be completed per in-game day.
*Accepted Supply Runs cannot be cancelled.
**After a Conquest Tally, any gate guard of the player's home nation will take back the Regionname Supplies.
***Only the Nation that issued the supplies will take them back. Meaning that in order to get rid of the Key Item after a Conquest Tally, a player will have to Repatriate back to whichever Nation issued the supplies.
***A new Supply Run cannot be started while a player has a Regionname Supplies in their possession.
====Walkthrough====
Take the Regionname Supplies to the selected region's Outpost relevant // guard.
====Rewards====
* Outpost Teleportation is unlocked for that Outpost.
*A varying amount of Conquest Points based on the difficulty to reach that Outpost.
**Generally: the further the Outpost is from the Nation's capital, the more Conquest Points the Supply Run is worth.
==Vendors==
Category:Game Mechanics
Category:Transportation