Release Notes/Second Life Release/3.4.2

Category:Release Notes
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== Release Notes for v3.4.2 (267137) - Second Life Viewer ==
Released November 26, 2012
Installer Downloads
 Windows | Mac | Linux
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=== Resolved Issues ===
* Flexi softness of 1 causes prims to become flat at lower LODs
* [PUBLIC]Poor performance on HP Mini 311 netbook running on nVidia ION graphics
* Merchant Outbox import failures
* [crashhunters] crash on startup in LLPipeline::init() 
* Top Scripts: Break down usage by parcel
* [PUBLIC]Estate access lists for groups and residents are blank when "Allow public access" is checked.
* [PUBLIC]Renaming a new inventory item while filtering item names renames parent folder instead.
* [PUBLIC]Delay Restart causes region restart to be cancelled
* 404 errors appear in the log when opening the World Map
* Shadows are wrong rendered and flickering in Big Highes
* Render Metadata > Physics Shapes shows inconsistent information
* [PUBLIC] Disabling Basic Shaders Now Changes Terrain Appearance
* Viewer Group Invitation picker needs to limit to 100 residents
* DoF looks partly sharp and partly blurry at a certain distance
* Severe performance issues on 3.3.2 (258114) Release and 3.3.3 (259197) Beta in "Add scroll list item"
* Navmesh disabled when graphics settings are changed while it is being used
* Changes in Preferences dialog stops work of Pathfinding View/Test functionality
* TargetOmega object's rotation resets
* [PUBLIC]texture discard level is inconsistent between sessions
* [PUBLIC_JIRA_USERS][crashhunters] crash at LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *) [secondlife-bin llviewertexturelist.cpp]
* As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
* Use the correct "0" range for sculpt fetching instead of an arbitrary big range
* implement a fast cache system for texture fetching
* clear ghost and stale texture fetching requests in time
* sometimes white corner scale widgets are not clickable
* Download bandwidth drops off while gray textures remain visible
* delay to issue new http fetching requests if http connection failure happens
* Prevent poling on prio 0 textures, allow the per frame texture lists length to be modifiable
* Many "HTTP GET failed errors" with Drano merge candidate 255539
* cached sculpties do not load at the correct LOD.
* Viewer UI corrupt after updating viewer cache preference
* Bump maps are not loaded until objects change LOD
* Textures are loaded at lower detail on subsequent log-ins
* Code-Signing for OSX 10.8
* Viewer versions can be built from same repository for OSX
* As a user, I would like quicker access to the volume sliders found in preferences
* Add "Copy SLURL" to context menu when right clicking Landmarks in Inventory
* Every time a prim is selected with the build floater open a warning is displayed in the log that the viewer can't get ParcelMediaURLFilterList cap creating a loss in framerate.
* Block and Ignore buttons on llDialog() menus overlap when there is only one button
* Blocking an avatar does not derender worn lights
* Inventory gear menu remains on screen after floater is closed
* Rename Delay Restart button to Cancel Restart
* Animations with included hand poses randomly overridden by other animations with hand poses and or 'hand_motion' (background anim)
* Deferred normal buffer does not preserve negative Z
* Rotating doors do not get their position updated on screen for the first time after logging in
* Primitives not rebuilt after hitting CTRL Z to cancel a translation or rotation in Build/Edit mode
* Box is not moved up by LSL script at once
* Circuit remains in place, but the object is returned to its original position
* Beta & Dev Viewers cannot render PF Characters
* [PATHBUG] Dev Viewers cannot render PF Characters
* Large group management changes
* Texture stalls and threading models
* As Gatekeeper, I like binaries downloaded from a web browser to be signed
* Flexi attachments stop flexing after teleport on Second Life 3.4.2 (266708) Beta Viewer 
* Can not put more than one object into the contents of an object
* Changes of properties for object from content of other object are not saved 
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