Sleight of Hand

Sleight of Hand is a Dexterity-based skill. 
The higher a creature's Dexterity score, the more likely they are to succeed on Sleight of Hand ability checks to pick locks, pick pockets, and disarm traps.
==Proficiency==
Characters who are proficient in can add their proficiency bonus when making ability checks.
The following backgrounds grant proficiency in :
* 
* 
The following classes can choose to select as a proficient skill at Level 1:
* 
* 
* - via the Natural Explorer option Urban Tracker
==Uses==
* Picking locks (requires ).
* Disarming Traps (requires ).
* Pickpocketing from NPCs.
* Stealing items without being noticed (see also Stealth).
===Pickpocketing and stealing tips===
Picking pockets and stealing items in crowded areas can be difficult due to characters in the area having overlapping sight cones or moving around. A trick around this is to use a party member to start a conversation with the character who is causing trouble. Typically the character turns to face the party member they are in a conversation with and thus turns their sight cone away from the mark intended to pickpocket or the item to be stolen. This can also be used to hold a character still while attempting to pickpocket them.
Another technique to pickpocket in crowded areas is by using first. Invisible character always successfully , which makes it possible to attempt pickpocketing even in a crowded room. However, Invisibility drops (unless using , which just has a chance to drop). If quickly going invisible again, or going to camp, being caught can be avoided.
An additional technique is firing an near a character, activating turn-based mode, and then pickpocketing. In some scenarios, it is necessary to pass a Stealth Check, but in most cases, this allows easier pickpocketing in more crowded areas. This can also be achieved with the feature of the , but the character to be pickpocketed must not be 'hit' with the fog or they will become hostile.
To build up Sleight of Hand bonuses very high, a level 11 Rogue with must get Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using , Feats, and / or various Permanent Bonuses to reach 22 Dexterity), and +4 from and , for a total bonus of +18 displayed in the character sheet. Then +2d4 from and must be added.
Pickpocketing Gold DC
Amount of Gold	Sleight of Hand DC
1-5 	9
6-15 	10
16-30 	11
31-50 	12
51-75 	13
76-104 	14
105-139 	15
140-179 	16
180-223 	17
224-272 	18
273-326 	19
327-385 	20
386-449 	21
450-518 	22
519-591 	23
592-669 	24
670-752 	25
753-840 	26
841-932 	27
933-2499 	28
2500-7499 	29
7500-12,499 	30
12,500-17,499 	31*
17,500-22,499 	32*
22,500+ 	33*
*The DC of Pickpocketing NPCs is affected by the NPCs Wisdom Ability score modifier.
==Related items==
Name	Rarity	Effect
 	 	+1 to Skill Checks
 	 	+1 to Skill Checks
 	 	Advantage on Skill Checks
 	 	+1 to Skill Checks
 	 	+1 to All Dexterity Checks
 	 	+1 to Skill Checks, +2 Dexterity for Gnomes, +1 Dexterity for Halflings and Dwarves
 	 	+1d4 to All Skill Checks
 	 	+2 to Skill checks
 	 	Advantage on All Dexterity Checks, +2 Dexterity to a maximum of 20
 	 	+2 to Skill checks
 	 	+1 to Skill Checks
==Related spells==
* - grants Proficiency in all Skills of a chosen Ability.
* - grants a +1d6/+1d8/+1d10 bonus on all Skill Checks.
* - grants Advantage on all Dexterity Checks.
* - grants a +1d4 bonus on all Skill Checks.
* - grants Disadvantage on all Dexterity Checks.
* - grants Proficiency in all Dexterity Skills.
Category:Skills