Skill (Shuffle)

Skills (Japanese: 能力 Skill) are a characteristic each Pokémon has in the game Pokémon Shuffle that are similar to in the core series games. Every species of Pokémon has at least one skill, and may only have one skill at a time. Pokémon that have multiple skills may only switch their current skill when a Skill Swapper is used on it. When a Pokémon Mega Evolves, its regular skill is replaced by its Mega Effect instead. Skills only have a chance of activating on the first match in a combo.
==Skill Level==
From Versions 1.3.10 (3DS)/1.6.4 (Mobile) onwards, every Pokémon's skill is able to be leveled up, with a maximum level of 5. Depending on the skill, each level either increases the chance that the skill will activate or increases the skill's damage multiplier when the skill is activated.
Skills are leveled up by filling the Skill Gauge. The Skill Booster S, M, and L can be used on any Pokémon to add 3, 10, or 30 points (respectively) to their Skill Gauge. These enhancements can be obtained from the or as prizes.
A personalized Skill Booster can also add 1 point to a specific Pokémon's Skill Gauge. These are only dropped by Pokémon in specific stages (if that Pokémon has previously been caught), and are immediately applied to that Pokémon after the battle if the stage is cleared.
Item 	Skill points granted	Notes
Personalized Skill Booster	1 point 	
* Dropped in specific stages, and is tied to the Pokémon that drops it.
* Consumed immediately; does not appear in the bag.
Skill Booster S 	3 points 	Can be used from the bag while editing the active team.
Skill Booster M 	10 points 	Can be used from the bag while editing the active team.
Skill Booster L 	30 points 	Can be used from the bag while editing the active team.
The table below describes the groups that Pokémon fall into, according to the total number of points they require to reach each Skill Level.
Total skill points per level	Total skill points per level	Total skill points per level	Total skill points per level	Total skill points per level	Total skill points per level	Total skill points per level	Total skill points per level	Total skill points per level	Total skill points per level	Total skill points per level
Skill pointsto max 	50 	54 	61 	70(type A) 	70(type B) 	100(type A) 	100(type B) 	120 	150 	200
Level 1 	— 	— 	— 	— 	— 	— 	— 	— 	— 	—
Level 2 	3 	2 	3 	2 	5 	2 	5 	5 	15 	10
Level 3 	10 	9 	8 	9 	15 	9 	20 	30 	45 	50
Level 4 	25 	27 	23 	30 	40 	30 	40 	70 	100 	100
Level 5 	50 	54 	61 	70 	70 	100 	100 	120 	150 	200
The table below lists the amount of skill points needed to reach the next level:
Skill points to next level	Skill points to next level	Skill points to next level	Skill points to next level	Skill points to next level	Skill points to next level	Skill points to next level	Skill points to next level	Skill points to next level	Skill points to next level	Skill points to next level
Skill pointsto max 	50 	54 	61 	70(type A) 	70(type B) 	100(type A) 	100(type B) 	120 	150 	200
Level 1 	3 	2 	3 	2 	5 	2 	5 	5 	15 	10
Level 2 	7 	7 	5 	7 	10 	7 	15 	25 	30 	40
Level 3 	15 	18 	15 	21 	25 	21 	20 	40 	55 	50
Level 4 	25 	27 	38 	40 	30 	70 	60 	50 	50 	100
Level 5 	— 	— 	— 	— 	— 	— 	— 	— 	— 	—
==Skill activation mechanics==
A skill can only activate on the first match of a combo. To activate another skill, the current combo must end, which occurs when all icons on the board have settled.
;Tie-breakers
* If two different Pokémon are matched by a move, then the Pokémon whose icon the player "grabbed" to make the move will be used for skill activation.
;Shape-based skills
For skills that require their activation matches to have a specific shape, namely Cross Attack(+), L-Boost, and T-Boost, the first two matches of the combo receive the damage bonus.
* When a match of this shape is made, the line of largest size will be used for skill activation. If the lines are of equal size, then the horizontal line will be used.
* For Mega Evolution, the intersecting icon of the shape is counted twice.
;Type-based skills
For skills that boost the damage of a specific type (such as Poison Pact), they will only activate if the player's team has at least one Pokémon of the corresponding type (in this case Poison).
* Non-support Pokémon that spawn among falling icons as if they were supports, count towards this requirement.
* Non-support Pokémon that do not spawn among falling icons, but instead appear only in initial board layouts or as disruptions, do not count towards fulfilling this requirement.
;Multiple effects
If a skill has multiple effects, then the skill will only activate if all of its effects are able to activate - in other words, activation is treated as all-or-nothing. 
* For example: Block Shot removes two blocks and increases damage. Therefore, it will only activate if at least one block is present on the board to be removed. If no blocks are present, then no blocks can be removed, so Block Shot will not activate - which also means its extra damage will not be dealt.
;Status conditions
This all-or-nothing rule also applies to skills that inflict status conditions, though with additional restrictions:
* Certain types are immune to certain status conditions. If a skill would inflict a status that the foe is immune to, then that skill will never activate.
* The foe can only have one status condition at a time. Skills that would inflict a status will never activate as long as any current status persists.
* The skills Mind Zap and Prank will not activate if the foe has a status condition.
Further, a foe's current status condition will tick down its duration after a move is made, but before the second hit onwards of the move's resulting combo. This can result in the status effect being active for the first match of the combo, but being inactive for the subsequent matches in the same combo.
* This can lead to decreased damage - for instance, if Sleep Combo is triggered on the last move that an enemy is asleep, then only the first match of the combo receives the increased damage, as the foe will be awake from the second match onwards.
===Order of operations===
Once any tie-breaker has been applied for a move, effects occur as follows:
;Before first match:
* Unbreakable-blocks that have reached their 5-turn expiration will disappear. Adjacent breakable-rocks will also disappear, as will any barriers on the disappearing blocks or rocks.
;First match:
* The first match (as determined by tie-breaker, if needed) will attempt to activate its skill, using the current board and enemy state.
** Note that since some disruptions may have disappeared before this, some skills that depend on disruptions might not be able to activate. (example: Block Shot, but the last blocks on the board just expired).
** If the first match's skill removes Pokémon icons that would have been used for the second match, then the second match is cancelled.
* If the first match was of a Mega-Evolved Pokémon, then its Mega Effect will trigger.
** If a shape-match of Mega-Evolved icons was made, then the second match is cancelled.
** If the Mega Effect removes Pokémon icons that would have been used for the second match, then the second match is cancelled.
* The first match removes barriers, black clouds, and rocks, if applicable.
** If barriers removed would cause icons for the second match to not be grounded, and the second match is not shape-based, then the second match is cancelled.
* Damage (with applicable boosts) is dealt.
* The disruption countdown on the foe will tick down 1 turn.
** This tick-down will not occur if the first match triggered the Mega Evolution animation, or if the foe has an incapacitating status effect (Sleep, Freeze, Paralysis, or Disruption Delay).
** Since an incapacitating status can be inflicted earlier in the same turn, it is therefore possible to endlessly prevent the disruption counter from ticking down, assuming a status effect is re-applied the turn after it wears off.
* If the foe already had a status effect before this turn, then that status effect's duration will tick down 1 turn.
;Second match:
* If a shape-match of Pokémon icons was made, and the first match triggered the Mega Evolution animation, then the second match will trigger the Mega Effect.
* If a shape-match skill was triggered, the damage boost will be applied to this match's damage.
The third match onwards deals damage according to applicable boosts (type effectiveness, match size, combo-damage skills, combo count, enemy status effect, Attack Power ↑ item).
After the combo ends, any applicable disruptions from the enemy will occur.
* In timed stages, the enemy will not wait for the combo to end, and will disrupt as soon as a move decrements their countdown to 0.
==List of skills==
The following list of skills is sorted by the order used within the game in the Search function of the Pokémon List.
The chance column shows the chance of the skill activating when three, four, or five icons are matched (respectively) at Skill Level 1. Should a match of six occur (generally as a result of a disruption), the game treats it the same as a match of five for the skill's activation chance (which includes the activation of Power of 5 and Power of 5+). If a skill has a damage multiplier listed in the effect column, and that Skill's Level bonus also changes the damage multiplier, the Skill Level bonus replaces the effect column's multiplier (with the exceptions of Damage Streak, Non-Stop+, Swat, and Brute Force).
For a sortable list of which Pokémon use each skill, please see the full Pokémon list.
Index no.	Name(Japanese)	Description/Notes 	Effect 	Chance(3-/4-/5 or more-match)	Skillpointsto max	Skill Level bonus
76 	 	Increases the chance that the next match's skill is triggered.
* The activation chance for the next match's skill is raised 5%.
* A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect.
* Can be triggered in consecutive turns.
* Does not raise the chance of skills that have a 0% activation rate.	Other 	
*60%
*100%
*100% 	050 	Chance:
*+10%
*+15%
*+20%
*+40%
159 	 	Guarantees that the next match's skill is triggered.
* A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect.
* Can be triggered in consecutive turns.
* Does not raise the chance of skills that have a 0% activation rate.	Other 	
*10%
*40%
*70% 	150 	Chance:
*+10%
*+15%
*+20%
*+30%
45 	 	Fills the Mega Gauge of a Pokémon of the same type.
* Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.
* For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.	Mega Gauge +3 	
*50%
*100%
*100% 	100(type B) 	Chance:
*+10%
*+15%
*+20%
*+40%
51 	 	Fills the Mega Gauge of the same type of Pokémon more.
* Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.
* For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.	Mega Gauge +6 	
*50%
*100%
*100% 	120 	Chance:
*+5%
*+10%
*+20%
*+30%
52 	 	Fills the Mega Gauge of same type of Pokémon even more.
* Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.
* For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.	Mega Gauge +9 	
*10%
*20%
*60% 	120 	Chance:
*+5%
*+10%
*
*
1 	 	Rarely increases damage. 	Damage ×1.5 	
*5%
*10%
*10% 	050 	Damage:
*×2.1
*×2.7
*×3
*×5.1
2 	 	Sometimes increases damage. 	Damage ×1.5 	
*20%
*50%
* 	070(type B) 	Damage:
*×2.25
*×3
*×3.3
*×4.05
46 	 	Sometimes deals even more damage. 	Damage ×3 	
*10%
*50%
*50% 	070(type A) 	Chance:
*+10%
*+15%
*+20%
*+30%
3 	 	Sometimes increases damage. 	Damage ×1.5 	
*
*
* 	070(type B) 	Chance:
*+10%
*+15%
*+20%
*+30%
67 	 	Sometimes deals a lot more damage. 	Damage ×5 	
*15%
*40%
*70% 	120 	Chance:
*+10%
*+15%
*+20%
*+30%
71 	 	Rarely deals a ton of damage. 	Damage ×10 	
*10%
*20%
*50% 	100(type A) 	Damage:
*×11
*×12
*×13
*×15
118 	 	Sometimes deals a lot more damage. 	Damage ×5 	
*25%
*40%
*80% 	100(type B) 	Damage:
*×6
*×7.5
*×9
*×12
121 	 	Rarely deals a ton of damage. 	Damage ×10 	
*10%
*20%
*50% 	200 	Damage:
*×12
*×15
*×18
*×25
120 	 	Sometimes deals a lot more damage. 	Damage ×7 	
*17%
*53%
*73% 	61 	Damage:
*×7.7
*×8.4
*×9.1
*×9.8
86 	 	Sometimes deals a lot more damage.
* Replaces the unused skill Flashover () as of 3DS version 1.5.2.	Damage ×5 	
*50%
*50%
*50% 	120 	Damage:
*×6
*×7.5
*×9.5
*×12
111 	 	damage when you make a match of three. 	Damage ×2 	
*100%
*0%
*0% 	070(type A) 	Damage:
*×2.4
*×3
*×4
*×5
4 	 	damage when you make a match of four. 	Damage ×1.5 	
*0%
*100%
*0% 	120 	Damage:
*×2.25
*×2.7
*×3.15
*×3.6
47 	 	even more damage when you make a match of four. 	Damage ×3 	
*0%
*80%
*0% 	120 	Damage:
*×3.3
*×3.6
*×3.9
*×4.5
119 	 	Increases damage when you make a match of four. Skill Level will go up more easily!	Damage ×1.5 	
*0%
*100%
*0% 	054 	Damage:
*×2.25
*×2.7
*×3
*×3.3
115 	 	Rarely deals a ton of damage when you make a match of four. 
* The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.	Damage ×8 	
*
*30%
* 	120 	Chance:
*+5%
*+10%
*+15%
*+20%
116 	 	Rarely deals a ton of damage when you make a match of four. 
* The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.	Damage ×8 	
*
*30%
* 	120 	Chance:
*+5%
*+10%
*
*
117 	 	Rarely deals a ton of damage when you make a match of four. 
* The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.	Damage ×8 	
*
*30%
* 	120 	Chance:
*+5%
*+10%
*
*
112 	 	Rarely deals a ton of damage when you make a match of four. 
* The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.	Damage ×10 	
*
*10%
* 	100(type B) 	Chance:
*+10%
*+15%
*+20%
*+30%
113 	 	Sometimes deals a ton of damage when you make a match of four. 
* The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.	Damage ×9 	
*
*80%
* 	61 	Chance:
*+2%
*+4%
*+6%
*+9%
5 	 	Increases damage when you make a match of five. 	Damage ×1.5 	
*0%
*0%
*100% 	120 	Damage:
*×2.25
*×2.7
*×3.15
*×3.6
48 	 	Deals even more damage when you make a match of five. 	Damage ×3 	
*0%
*0%
*80% 	120 	Damage:
*×3.3
*×3.6
*×4.2
*×5.1
114 	 	Rarely deals a ton of damage when you make a match of five.
* The activation rates for matches of 3 or 4 are always 0%, and will not increase with skill level.	Damage ×16 	
*
*
*35% 	120 	Chance:
*+10%
*+15%
*+20%
*+35%
73 	 	Increases damage when making a + shaped match. 
* The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.
* Called +-Boost () prior to v1.4.46 (3DS) and v1.10.1 (Mobile)	 	
*100%
*100%
*100% 	100(type A) 	Damage:
*
*
*
*
74 	 	Increases damage when making an L-shaped match. 
* The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.	 	
*100%
*100%
*100% 	100(type A) 	Damage:
*
*
*
*
75 	 	Increases damage when making a T-shaped match. 
* The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.	 	
*100%
*100%
*100% 	100(type A) 	Damage:
*
*
*
*
110 	 	Deals even more damage when making a + shaped match. 
* The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.	Damage ×4 	
*80%
*90%
*100% 	120 	Damage:
*×4.4
*×4.8
*×6
*×12
9 	 	Damage may randomly be increased or decreased.
* Damage is a randomly chosen number between BaseDamage/3 and BaseDamage×3, rounded down. This is then multiplied by the Skill Level bonus.
* As of 3DS v1.5, it is stated erroneously in-game as "Increases damage randomly."	Damage ×1/3-3 	
*50%
*70%
*100% 	070(type A) 	Damage:
*×1.5
*×1.8
*×2
*×2.5
40 	 	Leaves the foe burned.
* When triggered, burns the opponent for 2 moves.
* A burned Pokémon takes 50% more damage from Fire-type Pokémon.
* Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.	Damage ×1.5 	
*5%
* 
*80% 	120 	Chance:
*+5%
*+10%
*+15%
*+20%
153 	 	Rarely leaves the foe burned for an even longer period of time
* When triggered, burns the opponent for 10 moves.
* A burned Pokémon takes 50% more damage from Fire-type Pokémon.
* Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.	Damage ×1.5 	
*5%
*25%
*50% 	120 	Chance:
*+15%
*+25%
*+40%
*+50%
41 	 	Leaves the foe spooked.
* When triggered, spooks the opponent for 2 moves.
* A spooked Pokémon takes 50% more damage from Ghost-type Pokémon.
* Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.	Damage ×1.5 	
*5%
*
*80% 	100(type B) 	Chance:
*+10%
*+15%
*+20%
*+30%
144 	 	Sometimes leaves foe spooked for .
* When triggered, spooks the opponent for 6 moves.
* A spooked Pokémon takes 50% more damage from Ghost-type Pokémon.
* Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.
* The activation rate for a match of 3 is always 0%, and will not increase with skill level.	Damage ×1.5 	
*
*45%
*80% 	100(type B) 	Chance:
*+10%
*+15%
*+20%
*+30%
42 	 	Leaves the foe frozen.
* When triggered, freezes the opponent for 3 moves.
* A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon.
* Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.	Damage ×1.2 	
*5%
*
*70% 	100(type B) 	Chance:
*+10%
*+12%
*+15%
*+20%
143 	 	leaves the foe frozen for a long time .
* When triggered, freezes the opponent for 7 moves.
* A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon.
* Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.
* The activation rate for a match of 3 is always 0%, and will not increase with skill level.	Damage ×1.2 	
*
*35%
*70% 	120 	Chance:
*+10%
*+15%
*+25%
*+30%
150 	 	Leaves the foe asleep.
* When triggered, puts the opponent to sleep for 2 moves.
* A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.
* Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.	Damage ×1.2 	
*30%
*60%
*90% 	100(type B) 	Chance:
*+5%
*+10%
*+15%
*+20%
43 	 	Leaves the foe asleep.
* When triggered, puts the opponent to sleep for 3 moves.
* A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.
* Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.	Damage ×1.2 	
*5%
*30%
*80% 	100(type B) 	Chance:
*+10%
*+15%
*+18%
*+25%
152 	 	Leaves the foe paralyzed for a short period of time.
* When triggered, paralyzes the opponent for 1 move.
* A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
* Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.	Other 	
*40%
*70%
*90% 	070(type A) 	Damage:
*×1.2
*×1.5
*×2
*×2.5
44 	 	Leaves the foe paralyzed.
* When triggered, paralyzes the opponent for 2 moves.
* A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
* Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.	Other 	
*10%
*30%
*80% 	070(type A) 	Chance:
*+5%
*+8%
*+10%
*+15%
66 	 	Leaves the foe paralyzed for a longer period of time.
* When triggered, paralyzes the opponent for 4 moves.
* A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
* Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.	Other 	
*20%
*30%
*80% 	100(type B) 	Chance:
*+5%
*+7%
*+10%
*+15%
92 	 	Leaves the foe paralyzed for a longer period of time.
* When triggered, paralyzes the opponent for 5 moves.
* A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
* Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.	Other 	
*20%
*40%
*80% 	100(type B) 	Damage:
*×1.2
*×1.4
*×1.6
*×2
151 	 	Rarely leaves the foe paralyzed for an even longer period of time.
* When triggered, paralyzes the opponent for 10 moves.
* A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
* Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.	Other 	
*1%
*15%
*65% 	070(type A) 	Chance:
*+4%
*+6%
*+8%
*+10%
84 	 	Leaves the foe poisoned.
* When triggered, poisons the opponent for 6 moves.
* A poisoned Pokémon takes 50% more damage from Poison-type Pokémon (However, the activation move only takes 20% more damage).
* Poison, Ground, Rock, Ghost, and Steel-type Pokémon are immune to being poisoned.	Damage ×1.5 	
*10%
*40%
*70% 	100(type B) 	Chance:
*+5%
*+10%
*+20%
*+30%
37 	 	Can delay your opponent's disruptions for a turn.
* Can only activate if a disruption countdown is visible.
* If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
* As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'	Other 	
*20%
*30%
*100% 	070(type A) 	Damage:
*×1.1
*×1.2
*×1.4
*×1.5
88 	 	Can delay your opponent's disruptions for two turns.
* Can only activate if a disruption countdown is visible.
* If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
* As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions even more.'	Damage ×2 	
*20%
*50%
*90% 	100(type B) 	Chance:
*+5%
*+10%
*+15%
*+20%
36 	 	Can delay your opponent's disruptions for a turn.
* Can only activate if a disruption countdown is visible.
* As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'	Other 	
*20%
*30%
*100% 	070(type A) 	Chance:
*+10%
*+20%
*+25%
*+30%
38 	 	Can delay your opponent's disruptions for a turn.
* Can only activate if a disruption countdown is visible.
* If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
* Only affects Pokémon in Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile prior to v1.6.
* As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'	Other 	
*
*
*100% 	100(type B) 	Damage:
*×1.1
*×1.2
*×1.4
*×1.5
87 	 	Can delay your opponent's disruptions for a turn.
* Can only activate if a disruption countdown is visible.
* As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'	Other 	
*30%
*60%
*90% 	070(type A) 	Chance:
*+5%
*+10%
*+15%
*+20%
145 	 	Can delay your opponent's disruptions for two turns.
* Can only activate if a disruption countdown is visible.
* It is being stated less-clearly in-game as 'Delays your opponent's disruptions.'	Other 	
*30%
*30%
*30% 	100(type B) 	Chance:
*+5%
*+10%
*+15%
*+30%
156 	 	Can delay your opponent's disruptions for three turns.
* Can only activate if a disruption countdown is visible.
* If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
* It is being stated less-clearly in-game as 'Delays your opponent's disruptions even more.'	Other 	
*20%
*40%
*80% 	100(type B) 	Damage:
*×1.5
*×2
*×3
*×4
26 	 	changes when a foe will next disrupt your play.
* Changes the countdown to a random number between 1 and its maximum.
* As of 3DS v1.4 and Mobile v1.10, cannot activate if the enemy Pokémon is afflicted with a status condition or Disruption Delay.	Other 	
*20%
*40%
*100% 	050 	Chance:
*+10%
*+20%
*+30%
*+40%
39 	 	Can reset your opponent's disruption counter to maximum.
* Changes the countdown to its original value.
* As of 3DS v1.4 and Mobile v1.10, cannot activate if the enemy Pokémon is afflicted with a status condition or Disruption Delay.
* As of 3DS v1.5, it is being stated erroneously in-game as 'Delays your opponent's disruptions.'	Other 	
*10%
*40%
*100% 	100(type B) 	Chance:
*+5%
*+10%
*+20%
*+25%
154 	 	Can reset your opponent's disruption counter to maximum.
* It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.'
* As of 3DS v1.5, it is being stated erroneously in-game as 'Delays your opponent's disruptions.'	Other 	
*40%
*40%
*40% 	100(type B) 	Chance:
*+10%
*+15%
*+20%
*+33%
155 	 	Can reset your opponent's disruption counter to maximum.
* It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.'
* As of 3DS v1.5, it is being stated erroneously in-game as 'Delays your opponent's disruptions.'	Other 	
*20%
*40%
*70% 	100(type B) 	Chance:
*+5%
*+7%
*+10%
*+15%
20 	 	Sometimes increases damage and leaves opponent paralyzed .
* When triggered, paralyzes the opponent for 1 move.
* A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
* Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.	Damage ×1.2 	
*20%
*
* 	070(type A) 	Chance:
*+10%
*+20%
*+30%
*+40%
149 	 	Can delay your opponent's disruptions for a turn and also increases damage.
* Can only activate if a disruption countdown is visible.
* If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
* As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions and increases damage.'	Damage ×1.2 	
*70%
*70%
*70% 	070(type A) 	Damage:
*×1.44
*×1.8
*×2.16
*×2.4
147 	 	Can delay your opponent's disruptions for a turn and also increases damage. 
* Can only activate if a disruption countdown is visible.
* If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
* As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions and increases damage.'	Damage ×2 	
*30%
*40%
*50% 	100(type B) 	Damage:
*×2.4
*×3
*×4
*×5
146 	 	Delays your opponent's disruptions for two turns and deals even more damage.
* Can only activate if a disruption countdown is visible.
* If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
* It is being stated less-clearly in-game as 'Delays your opponent's disruptions and deals even more damage.'	Damage ×3 	
*15%
*50%
*100% 	120 	Damage:
*×4.5
*×6
*×9
*×10.5
148 	 	Delays your opponent's disruptions for two turns and deals a lot more damage.
* Can only activate if a disruption countdown is visible.
* If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
* It is being stated less-clearly in-game as 'Delays your opponent's disruptions and deals a lot more damage.'	Damage ×5 	
*30%
*50%
*80% 	50 	Damage:
*×6
*×7.5
*×9
*×10
6 	 	when things are looking desperate.
* Activates only during last 4 turns or last 10 seconds.	 	
*50%
*100%
*100% 	100(type B) 	Damage:
*
*
*
*
10 	 	when things are looking desperate.
* Activates only during last 4 turns or last 10 seconds.	 	
*60%
*
*100% 	070(type A) 	Chance:
*+10%
*+20%
*+30%
*+40%
11 	 	when things are looking desperate.
* Activates only during last 4 turns or last 10 seconds.	 	
*60%
*
*100% 	100(type B) 	Damage:
*
*
*
*
123 	 	when things are looking desperate.
* Activates only during last 4 turns or last 10 seconds.	Damage ×7 	
*70%
*70%
*70% 	120 	Damage:
*×8.4
*×9.1
*×10.5
*×14
89 	 	when there are no more moves left.
* Activates only during the final turn or last 3 seconds.	 	
*
*80%
*100% 	070(type A) 	Damage:
*
*
*
*
12 	 	Increases damage done by any types in combo. 	 	
*50%
*100%
*100% 	120 	Chance:
*+10%
*+20%
*+30%
*+40%
14 	 	Increases damage done by any types in combo. 	 	
*15%
*50%
*100% 	120 	Chance:
*+20%
*+25%
*+40%
*+50%
13 	 	Increases damage done by any types in combo. 	 	
*
*
*100% 	100(type B) 	Chance:
*+10%
*+15%
*+20%
*+30%
15 	 	Increases damage done by any types in combo. 	 	
*15%
*
* 	100(type B) 	Chance:
*+20%
*
*
*
16 	 	Increases damage done by any types in combo. 	 	
*15% 
*
* 	100(type B) 	Chance:
*+20%
*
*
*
81 	 	Increases damage done by types in the combo. 	 	
*30%
*50%
*70% 	100(type B) 	Chance:
*+10%
*+15%
*+20%
*+30%
82 	 	Increases damage done by types in the combo. 	 	
*20%
*60%
*80% 	100(type B) 	Chance:
*
*
*
*
99 	 	Increases damage done by any types in combo. 	 	
*30%
*60%
*90% 	100(type B) 	Chance:
*+5%
*+10%
*+15%
*+20%
100 	 	Increases damage done by any Electric types in the combo. 	Damage ×2 	
*20%
*60%
*90% 	120 	Chance:
*+10%
*+20%
*+30%
*+40%
101 	 	Increases damage done by any types in combo. 	 	
*5%
*100%
*100% 	150 	Chance:
*+10%
*+15%
*+25%
*+45%
102 	 	Increases damage done by any types in combo. 	 	
*5%
*100%
*100% 	150 	Chance:
*+10%
*+15%
*+25%
*+45%
105 	 	Increases damage done by any types in combo. 	 	
*30%
*60%
*90% 	120 	Chance:
*
*
*
*
106 	 	Increases damage done by any types in combo. 	 	
*30%
*60%
*90% 	120 	Chance:
*
*
*
*
107 	 	Increases damage done by any types in combo. 	 	
*30%
*60%
*90% 	120 	Chance:
*
*
*
*
68 	 	Increases damage done by any types in combo. 	Damage ×2 	
*10%
*60%
*90% 	120 	Chance:
*+5%
*+10%
*+15%
*+20%
80 	 	Increases damage done by types in the combo. 	 	
*40%
*60%
*80% 	120 	Chance:
*+10%
*+20%
*+30%
*+50%
103 	 	Deals even more damage done by Ghost types in the combo when you make a match of five.
* The activation rates for matches of 3 or 4 are always 0%, and will not increase with skill level.	Damage ×3 	
*
*
*70% 	54 	Chance:
*+5%
*+10%
*+20%
*+30%
108 	 	Increases damage done by any types in combo. 	Damage ×2 	
*10%
*60%
*90% 	120 	Chance:
*
*
*
*
104 	 	Increases damage done by any types in combo. 	Damage ×2.5 	
*40%
*40%
*40% 	150 	Chance:
*+10%
*+15%
*+20%
*+35%
050 	 	Deals a lot more damage done by any types in the combo. 	 	
*20%
*60%
*80% 	100(type B) 	Chance:
*+5%
*+10%
*+15%
*+20%
77 	 	damage done by combos if the foe is paralyzed.
* It will also activate if the foe is stunned due to the skills Astonish, Chill, Constrict, Crushing Step, Daunt, Fascinate, Flap, Power Hug, Sand Sport, Shadow Shock, or Whirlpool.
* However, it will not activate if the foe is afflicted by Disruption Delay.
* In the case of effects that stun for only one move (astonish, chill, crushing step, daunt, flap, whirlpool), only the initial match of the combo deals extra damage, as the stunned status is removed after the first match.	Damage ×1.5 	
*40%
*60%
*100% 	070(type A) 	Chance:
*+20%
*+25%
*+30%
*+40%
78 	 	damage done by combos if the foe is asleep. 	Damage ×1.5 	
*40%
*60%
*100% 	100(type B) 	Chance:
*+20%
*+25%
*+30%
*+40%
79 	 	damage done by combos if foe has any status condition.
* It will also activate if the enemy is afflicted by Disruption Delay.
* Note: This skill is bugged. Only the damage of the initial hit when the skill is activated is increased. The damage of the resulting combo is not increased.	Damage ×1.2 	
*70%
*80%
*100% 	100(type B) 	Damage:
*×1.44
*×1.56
*×1.8
*×2.04
17 	 	Increases damage when there are more <Pokémon> in the puzzle area.
* Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.	Damage +50× 	
*20%
*
* 	100(type B) 	Chance:
*+10%
*+15%
*+20%
*+40%
131 	 	Deals even more damage when there are more <Pokémon> in the puzzle area. 
* Damage is increased by +100 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.	Damage +100× 	
*15%
*40%
*80% 	100(type B) 	Chance:
*+10%
*+25%
*+30%
*+40%
18 	 	Deals even more damage the more disruptions there are. 
* Damage is increased by +20 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.	Damage +20× 	
*25% 
*
*100% 	100(type A) 	Damage:
*+30×
*+35×
*+40×
*+50×
130 	 	Deals even more damage the more disruptions there are. 
* Damage is increased by +100 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.	Damage +100× 	
*25% 
*50% 
*70% 	120 	Chance:
*+10%
*+15%
*+20%
*+30%
49 	 	Increases damage when there are more <Pokémon> in the puzzle area. 
* Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.	Damage +50× 	
*
*
* 	100(type B) 	Damage:
*+60×
*+70×
*+80×
*+100×
83 	 	Increases damage when there are more Pokémon with the same type in the puzzle area. 
* Damage is increased by +30 times the number of Pokémon of the same type not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.	Damage +30× 	
*5%
*40%
*60% 	070(type A) 	Chance:
*+20%
*+30%
*+40%
*+60%
19 	 	Does more damage when the opponent has more HP left.
* Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
* On stages without an HP bar, it always deals 0 damage.
* This damage is unaffected by the Pokémon's attack power and any damage multipliers.
* As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'	Other 	
*
*
* 	050 	Chance:
*+5%
*+10%
*+20%
*+30%
128 	 	Does more damage when the opponent has more HP left.
* Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
* On stages without an HP bar, it always deals 0 damage.
* This damage is unaffected by the Pokémon's attack power and any damage multipliers.
* It is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
* The activation rate for a match of 3 is always 0%, and will not increase with skill level.	Other 	
*
*60%
*100% 	70(type A) 	Chance:
*+10%
*+20%
*+25%
*+30%
69 	 	Does more damage when the opponent has more HP left.
* Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
* On stages without an HP bar, it always deals 0 damage.
* This damage is unaffected by the Pokémon's attack power and any damage multipliers.
* As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'	Other 	
*
*
*30% 	050 	Chance:
*+10%
*+15%
*+20%
*+25%
70 	 	Does more damage when the opponent has more HP left.
* Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
* On stages without an HP bar, it always deals 0 damage.
* This damage is unaffected by the Pokémon's attack power and any damage multipliers.
* As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'	Other 	
*
*
*30% 	050 	Chance:
*+10%
*+15%
*+20%
*+25%
129 	 	Does more damage when the opponent has more HP left.
* Damage is 5% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
* On stages without an HP bar, it always deals 0 damage.
* This damage is unaffected by the Pokémon's attack power and any damage multipliers.
* As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'	Other 	
*
*
*100% 	050 	Chance:
*+5%
*+10%
*+15%
*+20%
127 	 	Does more damage when the opponent has more HP left.
* Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
* On stages without an HP bar, it always deals 0 damage.
* This damage is unaffected by the Pokémon's attack power and any damage multipliers.
* It is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'	Other 	
*40%
*70%
*90% 	120 	Chance:
*+3%
*+5%
*+7%
*+9%
7 	 	Increases damage when it is triggered in a row. 
* Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to 2× the base damage (at 4 or more consecutive activations).
* Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.	Damage ×1.2-2 	
*60%
*100%
*100% 	100(type B) 	Chance:
*+10%
*+15%
*+20%
*+30%
126 	 	even more damage the more times in a row it is triggered.
* Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to 10× the base damage (at 6 or more consecutive activations).
* Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.	Damage ×1.5-10	
*60%
*60%
*60% 	120 	Chance:
*+5%
*+10%
*+15%
*+20%
8 	 	Increases damage when it is triggered in a row. 
* Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to 2× the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.
* Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.	Damage ×1.2-2 	
*60%
*100%
*100% 	100(type B) 	Damage:
*×1.1
*×1.3
*×1.5
*×2
124 	 	even more damage the more times in a row it is triggered.
* Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to 10× the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.
* Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.	Damage ×2-10 	
*
*
* 	120 	Damage:
*×1.1
*×1.3
*×1.5
*×2
85 	 	Increases damage when it is triggered in a row. 
* Damage is multiplied by 1.5, 2 and 3 to the first, second and third-and-more times it has been triggered respectively.
* Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.	Damage ×1.5-3 	
*50%
*100%
*100% 	100(type B) 	Chance:
*+5%
*+10%
*+15%
*+20%
125 	 	Deals even more damage the more times in a row it is triggered.
* Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to 20× the base damage (at 5 or more consecutive activations).
* Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.	Damage ×2-20 	
*20%
*50%
*100% 	200 	Chance:
*+20%
*+30%
*+40%
*+50%
163 	 	Increases damage when it is triggered in a row.
* Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to 3× the base damage (at 3 or more consecutive activations). This is then multiplied by the Skill Level bonus.
* Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.	Damage ×1.5-3 	
*100%
*100%
*100% 	120 	Damage:
*×1.5
*×2
*×2.5
*×3
22 	 	damage against , , or types.
* Psychic-type attacks against Flying, Bug, or Fairy-type Pokémon are super effective for the entire combo.
* Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.	Damage ×2 	
*20% 
*
* 	070(type A) 	Damage:
*×1.1
*×1.2
*×1.4
*×1.6
23 	 	Increases damage for attacks that are not very effective.
* All Pokémon attacks that would be not very effective have normal effectiveness for the entire combo.
* Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.	Damage ×2 	
*50%
*100%
*100% 	070(type A) 	Damage:
*×2
*×2.5
*×3
*×4
30 	 	Destroys one breakable-rock disruption without fail. 	Other 	
*100%
*100%
*100% 	050 	Damage:
*×1.5
*×1.7
*×1.8
*×2
54 	 	Sometimes destroys three breakable-rock disruptions. 	Other 	
*50%
*100%
*100% 	120 	Chance:
*+10%
*+15%
*+20%
*+30%
55 	 	Sometimes destroys five breakable-rock disruptions. 	Other 	
*40%
*100%
*100% 	120 	Chance:
*+5%
*+10%
*+15%
*+20%
132 	 	Erases two breakable-rock disruptions and increases damage. 	Damage ×2 	
*60%
*100%
*100% 	120 	Damage:
*×3
*×4
*×6
*×8
160 	 	Erases seven breakable-rock disruptions and increases damage. 	Damage ×2 	
*50%
*100%
*100% 	200 	Damage:
*×4
*×6
*×8
*×10
31 	 	Clears away one black-cloud disruption without fail. 	Other 	
*100%
*100%
*100% 	050 	Damage:
*×1.5
*×1.7
*×1.8
*×2
56 	 	Sometimes clears away three black-cloud disruptions. 	Other 	
*50%
*100%
*100% 	120 	Chance:
*+10%
*+15%
*+20%
*+30%
57 	 	Sometimes clears away five black-cloud disruptions. 	Other 	
*40%
*100%
*100% 	120 	Chance:
*+5%
*+10%
*+15%
*+20%
135 	 	two black-cloud disruptions and increases damage. 	Damage ×2 	
*60%
*100%
*100% 	120 	Damage:
*×3
*×4
*×6
*×8
32 	 	Clears one unbreakable-block disruption without fail. 	Other 	
*100%
*100%
*100% 	050 	Damage:
*×1.5
*×1.7
*×1.8
*×2
58 	 	Sometimes clears three unbreakable-block disruptions. 	Other 	
*50%
*100%
*100% 	120 	Chance:
*+10%
*+15%
*+20%
*+30%
59 	 	Sometimes clears five unbreakable-block disruptions. 	Other 	
*40%
*100%
*100% 	120 	Chance:
*+5%
*+10%
*+15%
*+20%
140 	 	Rarely clears 10 unbreakable-block disruptions. 	Other 	
*20%
*30%
*60% 	120 	Chance:
*+10%
*+20%
*+30%
*+40%
142 	 	Erases two unbreakable-block disruptions and increases damage. 	Damage ×2 	
*60%
*100%
*100% 	120 	Damage:
*×3
*×4
*×6
*×8
141 	 	Erases one unbreakable-block disruption and deals a lot more damage. 	Damage ×5 	
*80%
*90%
*100% 	200 	Damage:
*×6
*×7
*×8
*×9
33 	 	Removes one non-Support Pokémon icon without fail.
* Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.	Other 	
*100%
*100%
*100% 	070(type A) 	Damage:
*×1.5
*×1.7
*×1.8
*×2
60 	 	Sometimes removes three non-Support Pokémon icons.
* Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.	Other 	
*50%
*100%
*100% 	120 	Chance:
*+10%
*+15%
*+20%
*+30%
61 	 	Sometimes removes five non-Support Pokémon icons.
* Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.	Other 	
*40%
*100%
*100% 	120 	Chance:
*+5%
*+10%
*+15%
*+20%
91 	 	two non-Support Pokémon. 	Other 	
*80%
*80%
*80% 	100(type B) 	Damage:
*×2
*×2.2
*×2.5
*×3
139 	 	Rarely removes all non-Support Pokémon. 	Other 	
*35%
*45%
*65% 	120 	Chance:
*+5%
*+7%
*+10%
*+13%
138 	 	Erases two non-Support Pokémon and increases damage. 	Damage ×2 	
*60%
*100%
*100% 	120 	Damage:
*×3
*×4
*×6
*×8
34 	 	Removes one barrier-type disruption without fail.
* The icon inside the barrier remains.	Other 	
*100%
*100%
*100% 	070(type A) 	Damage:
*×1.2
*×1.5
*×1.7
*×2
62 	 	Sometimes removes three barrier-type disruptions.
* The icons inside the barriers remain.	Other 	
*50%
*100%
*100% 	120 	Chance:
*+10%
*+15%
*+20%
*+30%
63 	 	Sometimes removes five barrier-type disruptions.
* The icons inside the barriers remain.	Other 	
*40%
*100%
*100% 	120 	Chance:
*+5%
*+10%
*+15%
*+20%
137 	 	Rarely removes all barrier-type disruptions.
* The icons inside the barriers remain.	Other 	
*20%
*40%
*70% 	120 	Chance:
*+10%
*+20%
*+25%
*+40%
136 	 	Removes two barrier-type disruptions and increases damage.
* The icons inside the barriers remain.
* Prior to v1.5 (3DS), it was stated erroneously in-game as 'Removes two barrier-type disruptions without fail.'	Damage ×2 	
*60%
*100%
*100% 	120 	Damage:
*×3
*×4
*×6
*×8
161 	 	Erases seven barrier-type disruptions and increases damage.
* The icons inside the barriers remain.	Damage ×2 	
*50%
*100%
*100% 	200 	Damage:
*×4
*×6
*×8
*×10
24 	 	erases one extra matching Pokémon elsewhere. 	Other 	
*30%
*50%
*100% 	050 	Chance:
*+30%
*+40%
*+50%
*+70%
25 	 	erases two extra matching Pokémon elsewhere. 	Other 	
*25%
*35%
*100% 	070(type A) 	Chance:
*+10%
*+20%
*+40%
*+65%
133 	 	Rarely erases five extra matching Pokémon elsewhere. 	Other 	
*10%
*25%
*100% 	120 	Chance:
*+15%
*+25%
*+45%
*+75%
134 	 	Sometimes erases two extra matching Pokémon elsewhere. 	Other 	
*60%
*100%
*100% 	100(type B) 	Damage:
*×2
*×2.5
*×3
*×4
162 	 	Sometimes erases seven extra matching Pokémon elsewhere. 	Other 	
*40%
*50%
*60% 	150 	Chance:
*+10%
*+20%
*+30%
*+40%
27 	 	erases one of the foe's disruptions on the board.
* Erases 1 breakable-rock, unbreakable-block, black-cloud, barrier, or Coin.	Other 	
*30%
*50%
*100% 	070(type A) 	Chance:
*+10%
*+20%
*+50%
*+70%
28 	 	erases two of the foe's disruptions on the board.
* Erases 2 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.	Other 	
*20%
*50%
*80% 	100(type B) 	Chance:
*+10%
*+20%
*+40%
*+50%
53 	 	Occasionally erases five of the foe's disruptions on the board.
* Erases 5 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.	Other 	
*25%
*50%
*100% 	120 	Chance:
*+10%
*+15%
*+20%
*+25%
35 	 	a disruption with this Pokémon.
* Replaces 1 breakable-rock, unbreakable-block, or Coin. Barrier and black-cloud disruptions are not destroyed if the target is underneath one.	Other 	
*30%
*50%
*100% 	050 	Chance:
*+20%
*+30%
*+50%
*+70%
64 	 	disruptions with this Pokémon.
* Replaces 3 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.	Other 	
*25%
*50%
*100% 	120 	Chance:
*+10%
*+20%
*+30%
*+35%
65 	 	disruptions with this Pokémon.
* Replaces 5 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.	Other 	
*20%
*50%
*100% 	120 	Chance:
*+5%
*+10%
*+20%
*+30%
98 	 	Changes up to 3 <Pokémon> into another Support Pokémon. 	Other 	
*50%
*100%
*100% 	100(type B) 	Chance:
*+5%
*+10%
*+20%
*+30%
94 	 	Sometimes turns two non-Support Pokémon into rocks.
* Prior to v1.5 (3DS), it is stated erroneously in-game as "Occasionally turns one non-Support Pokémon into a rock.	Other 	
*60%
*80%
*100% 	070(type A) 	Chance:
*+5%
*+10%
*+15%
*+20%
157 	 	Sometimes turns up to 10 non-Support Pokémon into rocks. 	Other 	
*25%
*40%
*70% 	120 	Chance:
*+10%
*+20%
*+30%
*+40%
95 	 	Sometimes turns two non-Support Pokémon into blocks.
* Prior to v1.5 (3DS), it is stated erroneously in-game as "Occasionally turns one non-Support Pokémon into a block.	Other 	
*60%
*80%
*100% 	070(type A) 	Chance:
*+5%
*+10%
*+15%
*+20%
====Unused skills====
These skills exist with the game data, but are not currently used by any Pokémon. Fearless and Disrupt Buster were listed in the search function of the Pokémon List prior to version 1.2.0 of Pokémon Shuffle (3DS). The other unused skills were introduced in or after version 1.2.0.
Index no.	Name(Japanese)	Description/Notes 	Effect 	Chance(3-/4-/5or more-match)	Skill pointsto max	Skill Levelbonus
21 	 	if the opponent is Ghost type.
* Attacks against Ghost-type Pokémon are super effective.	Other 	
*10%
*50%
*100% 	070(type A) 	Damage:
*×1.2
*×1.4
*×1.5
*×2
29 	 	erases all of the foe's disruptions. 	Other 	
*1%
*5%
*10% 	200 	Chance:
*+5%
*+10%
*+15%
*+30%
72 	 	Makes it more likely to receive items when set as a Support . 	Drop rate ×1.2	
N/A 	200 	Drop rate:
*×1.22
*×1.25
*×1.28
*×1.3
90 	 	when you make a match of five. 	Damage ×4 	
*0%
*0%
*90% 	200 	Damage:
*×6
*×8
*×12
*×16
93 	 	the foe to trigger its disruption immediately. 	Other 	
*5%
*30%
*80% 	200 	Chance:
*+5%
*+10%
*+15%
*+20%
96 	 	Changes one rock into a Coin. 	Other 	
*3%
*10%
*30% 	200 	Chance:
*+2%
*+5%
*+10%
*+15%
97 	 	Changes one block into a Coin. 	Other 	
*3%
*10%
*30% 	200 	Chance:
*+2%
*+5%
*+10%
*+15%
109 	 	Increases damage done by combos if the foe is poisoned. 	Damage ×2 	
*60%
*70%
*100% 	70(type A) 	Chance:
*+10%
*+20%
*+30%
*+40%
122 	 	Increases damage when you make a match of five. Skill Level will go up more easily!	Damage ×1.5 	
*0%
*0%
*100% 	54 	Damage:
*×2.25
*×2.7
*×3
*×3.3
158 	 	Sometimes turns up to 10 non-Support Pokémon into blocks. 	Other 	
*25%
*40%
*70% 	120 	Chance:
*+10%
*+20%
*+30%
*+40%
==Mega Effect list==
==Version history==
Several skills have had their effects changed over time:
Version 	Release date 	Changes
1.3.0 (3DS) 	May 26, 2015 (3DS) 	The skill "Block Bash" has been renamed to "".
1.3.0 (3DS)1.6.0 (Mobile) 	March 23, 2016 (3DS)April 26, 2016 (Mobile)	
* Increases the activation rate of some skills:
** : 20%/50%/50% → 20%/50%/80%
** : 20%/50%/50% → 40%/70%/100%
** : 5%/30%/80% → 5%/55%/80%
** : 5%/30%/80% → 5%/45%/80%
** : 5%/25%/70% → 5%/35%/70%
** : 20%/30%/50% → 20%/35%/60%
** : 20%/50%/100% → 60%/100%/100%
** : 15%/35%/60% → 15%/40%/80%
** : 15%/35%/60% → 15%/40%/80%
** : 25%/50%/100% → 25%/75%/100%
** : 5%/10%/30% → 5%/20%/50%
** : 20%/30%/50% → 20%/40%/100%
* Decreases the activation rate of some skills:
** : 50%/100%/100% → 20%/30%/100%
** : 60%/100%/100% → 60%/80%/100%
** : 60%/100%/100% → 60%/80%/100%
** : 20%/100%/100% → 20%/60%/80%
** : 40%/100%/100% → 25%/70%/90%
** : 15%/25%/30% → 10%/25%/30%
* The skill now works on all types, instead of only Ground.
* The skills , , and can now remove Pokémon that fall into the Puzzle Area like Support Pokémon.
* It fixes a glitch that caused matches shaped like an "L" or upside-down "T" to activate skills twice.
* Ditto no longer works as a "wild card" when matching Pokémon icons. This was done in response to players hacking in the Pokémon to get high scores in Competitive Stages.
1.3.10 (3DS)1.6.4 (Mobile) 	May 17, 2016 	Adds the skill gauge, allowing all skills to be leveled up to increase their activation rate or damage dealt (but not both).
1.4.0 (3DS)1.10.0 (Mobile) 	March 8, 2017 (3DS)April 4, 2017 	The skills "" and "" can no longer activate if the enemy Pokémon is afflicted by a Disruption Delay or has a status effect such as Burn or Sleep.
1.4.1 (3DS) 	March 8, 2017 (3DS) 	Introduces a glitch where the skill "" would only activate if the enemy Pokémon is Poisoned.
1.4.4 (3DS) 	March 15, 2017 (3DS) 	Fixes the "Poison Pact" glitch.
1.4.6 (3DS)1.10.0 (Mobile) 	April 4, 2017 (3DS)April 5, 2017 (Mobile) 	Increases the damage dealt when activating some skills:
* : 2× → 3×
* : 2× → 3×
* : 2× → 3×
* : 2× → 5×
* : 2× → 5×
* : 2× → 4×
* : 3× → 7×
* : 1.2× → 1.5×
* : 1.2× → 1.5×
* : 1.2× → 1.5×
* : 1.2× → 1.5×
* : 1.2× → 1.5×
* : 1.5× → 2×
* : 2× → 3×
Increases the effect growth of some skills:
* : 2.2×/2.4×/2.8×/3× → 3.3×/3.6×/4.2×/4.5×
* : 2.2×/2.4×/2.8×/3× → 3.3×/3.6×/4.2×/4.5×
* : 2.2×/2.4×/2.8×/3× → 3.3×/3.6×/4.2×/4.5×
* : 2.4×/3×/4×/6× → 6×/7.5×/10×/15×
* : 2.2×/2.4×/5×/7× → 4.4×/4.8×/10×/14×
* : 3.6×/4.2×/6×/10.2× → 8.4×/9.8×/14×/23.8×
Increases the activation rate of some skills:
* : +5%/+10%/+15%/+20% → +5%/+10%/+20%/+40%
Introduces a bug whereby the skill "" would increase the damage of all types' attacks, rather than only types which are Not Very Effective against the current enemy Pokémon.
The skill "+-Boost" has been renamed to "Cross Attack".
1.4.7 (3DS)1.10.2 (Mobile) 	April 7, 2017 	Fixes the "" glitch by reverting the skill to its state before 1.4.6. This removes the skill's erroneous activation on types other than those Not Very Effective on the enemy, but also reverts the damage boost the skill received in 1.4.6 (meaning it is back to 2×).
Decreases the activation rate of some skills: 
* : 35%/80%/100% → 20%/40%/60%.
1.4.14 (3DS)1.10.9 (Mobile) 	May 30, 2017 	Decreases the effect growth of some skills:
* : +5%/+10%/+20%/+30% → +5%/+10%/+15%/+20%
* : +5%/+10%/+20%/+30% → +5%/+10%/+15%/+20%
1.4.26 (3DS)1.11.3 (Mobile) 	October 10, 2017 	Increases the damage dealt when activating some skills: 
* : ×1.5 → ×2
* : ×1.5 → ×2
* : ×1.5 → ×2
* : ×1.5 → ×2
* : ×1.5 → ×2
* : ×1.5 → ×1.8
* : ×1.5 → ×2
* : ×1.5 → ×2
* : ×1.5 → ×2
* : ×1.5 → ×2
* : ×1.5 → ×2
* : ×1.5 → ×2
* : ×1.5 → ×2
* : ×2.5 → ×4
Increases the effect growth of some skills:
* : +20%/+25%/+30%/+40% → +20%/+30%/+40%/+60%
* : +20%/+25%/+30%/+40% → +20%/+30%/+40%/+60%
* : +10%/+15%/+20%/+25% → +15%/+20%/+25%/+30%
* : +5%/+10%/+15%/+20% → +10%/+15%/+20%/+30%
* : +5%/+10%/+15%/+20% → +10%/+15%/+20%/+30%
* : +5%/+10%/+15%/+20% → +10%/+15%/+20%/+30%
* : +5%/+10%/+15%/+20% → +10%/+15%/+20%/+30%
1.4.34 (3DS)1.11.13 (Mobile)	December 12, 2017 	Increases the activation rates of some skills:
* : 5%/20%/50% → 15%/30%/60%
* : 10%/25%/30% → 25%/45%/30%
* : 10%/25%/30% → 25%/45%/30%
* : 40%/60%/100% → 60%/70%/100%
Increases the base attack power, activation chance, and effect growth of the skill :
* attack power: 7× → 9×
* activation rate: 60%/80%/100% → 70%/80%/100%
* effect growth: 8.4× / 9.8× / 14× / 23.8× → 18× / 22.5× / 27× / 36×
1.4.36 (3DS) 	December 26, 2017 (3DS) 	Decreases the effect growth of some skills:
* : +10% / +20% / +25% / +30% → +3% / +5% / +7% / +9%
Notably, Guzzlord is the only user of this skill, and this change was applied just before players could obtain it.
==Trivia==
* The official website had images showing using Stabilize. The equivalent images on the Japanese site show it using its actual skill, Swap+.
* Demolish (exclusive to Buzzwole) and Beast Power (exclusive to Ultra Beasts) are the only two skills that require a total of 61 skill points to max.
* In the English version, the naming of the skill "" does not correspond to its lesser version, "". This issue only occurs in English, as all other languages maintain naming consistency between the two skills.
* The skill "" is named to have no type in English and Japanese, but in French and Spanish it is the opposite, where it is named to have all types.
* Of the skills that cost 200 skill points to max (ignoring unused skills):
** Up, Up, Up is the only skill not exclusive to one Pokémon.
** Try Hard is the only skill that requires a Skill Swapper. Additionally, all of the other skills are held by Pokémon that cannot use Skill Swappers.
* The highest-possible single-hit damage is 1,447,194, from using a 10%-of-HP drain skill against level 999 of the Latios escalation battle.
** Ignoring drain skills, the highest damage would be 81,000, from Infernape or Litwick (125 attack power) activating the skill Final Effort (36×) with a match of 6 (3×) against a foe that takes supereffective damage (2×) and that is Burned or Spooked (1.5×), with the Attack Power ↑ item active (2×).
==In other languages==
===Specific skills===
|-
! colspan="7" style="background:#; " |
|}
===Unused skills===
|-
! colspan="7" style="background:#; " |
|}
Category:Lists
Category:Pokémon Shuffle
de:Fähigkeiten in Pokémon Shuffle
es:Capacidad
fr:Liste des talents de Pokémon Shuffle
it:Abilità (Shuffle)
ja:ポケとるに登場する能力一覧
zh:能力（消消乐）