Pit (PM)

Pit is a playable character in the Brawl mod Project M. He has been buffed for his Project M appearance. 
Pit ranks 35th out of 41 on the official tier list, putting him near the top of the D tier. This is a large drop from his Brawl tier list position of 17th out of 38. However, in the official Project + tier list, he has improved considerably, ranking 22nd out of 42, landing near the top of B tier.
==Attributes==
Hence the name of his game, Pit is primarily based off , a man in Greek mythology who made wings to fly. This is a trait that Pit inherits via the Wings of Icarus, with said wings allowing him to fly as a recovery move. His power of flight is one of many aspects that make Pit a formidable opponent.
Aside from wings, Pit also has weapons granted to him by Palutena. One of them is a bow that contains magical arrows which allow Pit to not only shoot, but also control the direction that they travel, which serves as a perfect out-of-range attack. The other is a shield that allows him to reflect projectiles with full power, and reflect enemies to the other direction. 
With a fast and long dash dance, multiple double jumps, and an excellent, low short hop and a fantastic fast fall (his SHFF is 21 frames, tied for 8th in the cast; this is slightly better than Captain Falcon's), Pit is a very maneuverable fighter indeed. In addition to his gifted movement, Pit possesses a large shield, good spot dodges and a slightly disjointed hitbox; his Bow can be separated into two small blades to slice his opponents. Pit's detachable bow possesses sweetspots at the hilt of his blades, and sourspots at the tip; with the exception being his down air, which has a spike at the tip of the backswing. Therefore, Pit is a character that is very versatile; good movement, a disjoint, a long recovery, a strong projectile, and potent edge guarding all come together to make Pit a force in the right hands.
Due to Pit's fast speed, and projectile, his SHFFL spacing game can be used effectively; while his aerials are poor against crouch cancel, if Pit can open up his opponent's movement with the threat of his dash dance, arrows, and grab game, Pit can utilize his aerial attacks for quick pop-ups. If Pit suspects his opponent will shield, cross-up neutral airs and down airs can be used. In addition, Pit's forward air is +1 on block, allowing for effective shield pressure in conjunction with the multi-hit neutral air, jabs, dash dance, down tilt, up smash, down smash and grab.
Despite these great strengths, Pit suffers from poor tech rolls, a low weight, a long jump squat, and a recovery that can be susceptible to being gimped. If Pit is hit out of the Wings of Icarus, all he has left is his Shield Bash, which grants little more distance than an air dodge. Furthermore, Shield Bash incurs 40 frames of landing lag; it isn't wise to land on stage with it too often. To avoid being gimped so easily, Pit can use his multiple double jumps, Wings of Icarus, Palutena's Bow, and forward, neutral and up aerial attacks as resources to return to stage more safely.
Pit's most notable weakness is his lack of kill power. Outside of edge guarding, or carry-offs with his forward aerial and arrows, Pit often struggles to combo into his few kill moves, outside of DI mixups. Pit's back aerial attack, Shield Bash, and forward smash are his main kill moves, but each of them have issues. The aforementioned Shield Bash incurs a large amount of lag if missed, and leaves Pit helpless upon the whole descent. His forward smash, a move where he slashes two times, unfortunately can be very easily crouch cancelled and shielded in between the linking hit and the finishing blow, making it often ineffective outside of reads. Lastly, his back aerial doesn't have many set-ups to use it, so it is mostly used for finishing combos early or as a raw kill move at mid-high percents.
Another weakness of Pit's is his combo game at low percents against heavies or space animals; Pit must mostly rely on his down throw to tech chase opponents (and chain grab some opponents if they DI incorrectly), as his up smash does not link properly, his down tilt is slow with low range (albeit with high reward from its meteor hitbox) and his down smash can be crouch canceled until moderate percents. Pit does have a serviceable dash attack; while it can be crouch canceled, it can be used in conjunction with his down throw if the opponent DIs away to pop them up for up tilt, regrab, jab, down smash, down tilt, up smash, an aerial, or even another dash attack.
However, an aerial opponent or an opponent with moderate percent is very liable to being up air combo'd by Pit, which is very devastating; it can lead to edge guards through DI away on up air, or the use of forward air, back air or neutral air, and he can combo the opponent into his Shield Bash for a kill, usually through the use of a late up air.
At high percent, Pit can force a DI mixup with his down throw and forward throw; if the opponent DIs out, the forward throw will send them very close to the blast zone, where Pit can shoot arrows and attempt to gimp them with his forward or back air. If the opponent DIs in, the down throw will often confirm into a Shield Bash to kill off the top at around 110%. 
Overall, Pit has an impressive neutral game, but fails to find kills easily and can be combo'd relatively well by the rest of the cast. His moves can be tricky to use, as they rarely garner substantial advantage on their own, and he relies on DI mixups to effectively combo his opponents. Still, Pit can be a formidable character choice if the player can read and condition their opponents' habits, and be wary of the earliest available kill windows.
==Changes from Brawl to PM==
Pit was significantly buffed from Brawl to Project M, as the faster paced physics combined with his versatile mobility now give him much more options to combo, though he was slightly nerfed in his defensive game, having weaker projectiles and a shortened recovery. These buffs initially made him one of the best characters in Project M, which was most prominent when and began to dominate with him in the 3.0 era. As a response to these results, Pit was heavily nerfed in 3.5, with all of his combo starters and extenders becoming laggier, weaker, or gaining more knockback at combo percents. While he still remains buffed from Brawl, he is now considered a mediocre character in the current metagame due to other characters now far surpassing him in strength.
===Aesthetics===
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===Attributes===
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===Ground Attacks===
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===Aerial Attacks===
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===Grabs and Throws===
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===Special Moves===
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==Changes from PM to P+==
==Revisions== 
===v2.5b===
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===v2.6b===
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===v3.0===
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===v3.5===
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===v3.6===
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==Moveset==
Up to date as of version 3.6.
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	 	3% 	Pit slashes twice, then follows up with an upper slash. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times.
Neutral attack 	Neutral attack 	 	3% 	Pit slashes twice, then follows up with an upper slash. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times.
Neutral attack 	Neutral attack 	 	5% 	Pit slashes twice, then follows up with an upper slash. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times.
Neutral attack 	Neutral attack 	 	1-2% (loop) 	Pit slashes twice, then follows up with an upper slash. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times.
Forward tilt 	↗ 	 	14% (base), 11% (tip) 	Pit thrusts both blades forward. Has decent knockback. This move can be angled up or down.
Forward tilt 	→ 	 	13% (base), 10% (tip) 	Pit thrusts both blades forward. Has decent knockback. This move can be angled up or down.
Forward tilt 	↘ 	 	12% (base), 9% (tip) 	Pit thrusts both blades forward. Has decent knockback. This move can be angled up or down.
Up tilt 	Up tilt 	 	6% (hit 1), 7% (hit 2) 	Plants his bow into into the ground and does a handstand on it, performing a two-hitting kick above him, with the first kick connecting into the next. This is one of Pit's fastest attacks start-up wise.
Down tilt 	Down tilt 	 	10% (blade), 12% (body) 	Pit swipes one blade across the ground in front of him, knocking any foe upwards. This move spikes any opponents who come in contact with Pit's body. A good move for edgeguarding.
Dash attack 	Dash attack 	 	12% (arm & upper body), 9% (lower body), 7% (blade) 	Pit steps forward and slashes one of his blades horizontally in front of himself. Overall deals below-average knockback, but knockback is much higher at around 100% and up.
Forward smash 	Forward smash 	 	(arm), (blade) 	Pit slashes his right-handed blade inward that deals low knockback. If the attack button is pressed again, he will follow up with an outward clearing turn with his bow that deals more damage and knockback. If fully charged and both hits connect, it can KO at 80%.
Forward smash 	Forward smash 	 	(body), (blade) 	Pit slashes his right-handed blade inward that deals low knockback. If the attack button is pressed again, he will follow up with an outward clearing turn with his bow that deals more damage and knockback. If fully charged and both hits connect, it can KO at 80%.
Up smash 	Up smash 	 	(hits 1-2), (hit 3) 	A leaping triple slash to the sky as Pit turns in midair, which is similar to 's up smash but is noticeably faster and weaker. All the knockback is in the last slash, the first two slashes having reverse knockback, sucking the opponent closer to set up for the final slash.
Down smash 	Down smash 	 	(blade), (hilt), (body) 	Pit stabs the ground in front of himself with one blade, then behind him with the other. Both the front and the back slash deals the same damage. Interestingly, when using his down smash in Brawl, Pit only uttered a sound upon charging the smash, however this was changed and he will now utter the sound when releasing the attack button.
Neutral aerial 	Neutral aerial 	 	2-3% (hits 1-3), 3% (hit 4) 	Pit spins his bow in midair, hitting multiple times. This move can stop weak projectiles if executed at the right time. This aerial has the highest ending lag out of all of Pit's aerials, and if used right, can be a solid damage-rack up tool as well as a lock-down attack.
Forward aerial 	Forward aerial 	 	13% (blades), 15% (body) 	Thrusts both blades forward and quickly brings them apart, slashing horizontally. A powerful edgeguarding and gimping tool that also works great for combos.
Back aerial 	Back aerial 	 	14% (clean hilt), 12% (clean blade), 8% (late hilt), 6% (late blade)	Pit performs a reverse dual-bladed thrust. Quick and very powerful, being Pit's strongest aerial, knockback-wise, if sweetspoted. Not easy to short hop with, but with a fast-fall used in conjunction with this move, it can provide many opportunities to string up combos and to gimp opponents with.
Up aerial 	Up aerial 	 	14% (clean center), 10% (clean tip), 8% (late) 	Pit spins his bow above his head, hitting once. Can be used after down throw to hit heavy/fast-falling characters reliably. Similar to 's up aerial, if tap jump is turned on, Pit will jump (whilst airborne) once every time he uses it if the control stick is held up at the right time. A very good combo tool.
Down aerial 	Down aerial 	 	12% (blade), 10% (hilt) 	Pit slashes under him in a downward-inward sweep with his left blade. The blade can spike opponents when sweetspotted at the end of the animation. Can be used up to four times in the air if used right after initial-midair jumps.
Glide attack 	Glide attack 	 	9% (blade), 12% (hilt & body) 	Slashes his bow in a 160° arc upward. If used right before landing, there is almost no ending lag upon execution.
Grab 	Grab 	 	— 	
Pummel 	Pummel 	 	3% 	Knees the opponent in their midsection.
Forward throw 	Forward throw 	 	6% (hit 1), 4% (throw) 	Pit slashes opponent away with an uppercut slash. Can chaingrab at very low percentages against heavier characters.
Back throw 	Back throw 	 	8% 	Pit spins around with the opponent trailing behind and slams them on the ground behind him.
Up throw 	Up throw 	 	1% (hit 1), 7% (throw) 	Pit rolls on his back and handstand kicks the enemy.
Down throw 	Down throw 	 	4% (hit 1), 4% (throw) 	Pit slams the opponent on the ground then quickly follows up by reaping the opponent with a downward chop slam with his bow. This throw bounces the opponent into the air, which makes it easier to follow-up with aerial attacks.
Floor attack (front)	Floor attack (front)	 	6% 	Pit gets up and slashes forward, then stabs behind himself.
Floor attack (back) 	Floor attack (back) 	 	6% 	Pit gets up and slashes on either side of himself.
Floor attack (trip) 	Floor attack (trip) 	 	5% 	Spins his bow behind, then in front of him.
Edge attack (fast) 	Edge attack (fast) 	 	8% 	Pit flips onto the stage and delivers a sweep kick.
Edge attack (slow) 	Edge attack (slow) 	 	10% 	Pit slowly climbs onto the stage and stabs forward with his right blade.
Neutral special 	Neutral special 	Palutena's Arrow	3-7% 	Pit shoots a bluish-white arrow that can be curved in any direction. Can be aimed to the sides and up while charging.
Side special 	Side special 	Wings of Icarus 	— 	Pit will perform a glide, which can be canceled by hitting the grab button to perform a glide attack or using any aerial attack. Ending this move in the air does not cause Pit to become helpless, but leaves him with one midair jump and cannot perform this move again until he touches the ground.
Up special 	Up special 	Shield Bash 	9% (startup), 14% (clean), 9% (late) 	Pit throws his shield upward, bashing any enemies directly above him. This can be a good finishing move at high percents.
Down special 	Down special 	Mirror Shield 	x1.5 of reflected attack 	Pit pulls out his shield and crouches down while holding it out in front of him. The shield can be angled up or down to reflect attacks. When initially brought out, the shield gives Pit armor and can reverse enemies trying to attack him. If used in midair, this shield can be used to reflect characters' recoveries and force them to self-destruct.
Final Smash 	Final Smash 	Palutena's Army 	18% (per centurion) 	An enormous image of Palutena will appear in the sky (which is transparent on most stages, but is easier seen on stages such as Final Destination), and Centurions fly onto screen, ramming into other players at incredibly high speeds. Each Centurion makes a single attack to a character, and then falls in battle. During the course of the attack, Pit is not bound to a position. Therefore, he is free to move and attack as he pleases. However, unlike most characters, he is not invincible during his Final Smash.
==In competitive play==
===Most historically significant players===
 
:See also: :Category:Pit players (PM)
* - One of the first notable Pit players, winning and placing top 8 at several other majors. He dropped Pit for and after the character's nerfs.
* - Ranked #42 on PMRank 2023 dual maining Lucario and Pit.
* - Ranked as Remember the Titan on PMRank 2023, placed 33rd at with mostly Pit.
* - Formerly a Lucas and Pit dual main.
* - The best Pit player in the game's early years, winning , , and , before dropping the game altogether.
==Alternate costumes==
===Project M===
Pit's alternate costumes remain largely unchanged from Brawl with the exception of his red costume which was altered to be less pale pink, and his black costume, which has been adjusted to look identical to Dark Pit. 
He also has a costume based on his appearance in Kid Icarus and Kid Icarus: Of Myths and Monsters, in addition to the trophy of Pit which was present in Melee. This costume has a "fallen angel" recolor (similar to Pit's "fallen angel" costume from Brawl) in 3.6. Pit's red costume has also been modified in version 3.6.
							
							
===Project+===
Pit received new recolors based on characters in Kid Icarus: Uprising. 
* Orange: Referred to as "Fruit Pit" in the credits.
* Dark Green: Inspired by Viridi.
* Violet: Loosely inspired by the Eggplant Wizard.
* Brown: Inspired by the Centurion army.
In Project+ 2.3, his classic costume was significantly revamped with better physical features and accessories, including a new bow and blades. It has been given new recolors for team battles, with the "dark" costume removed. 
* Red (NES): 
* Green (NES): Based on Pit's appearance on the original Kid Icarus when having an Arrow Strength of 2. Also loosely based on Palutena's color palette.
* Blue (NES): 
* Yellow (NES): Gives Pit a more accurate portrayal of his appearance in the Captain N: The Game Master series.
Secret costumes:
 
Z-Secret Costume (Eggplant Pit): Inspired by the effects of the Eggplant Wizard, which turn Pit into an eggplant if it touches him. It is a variant of the Classic Pit costume, with a purple color scheme and his head humorously replaced with an eggplant.
R-Secret Costume (Three Sacred Treasures): Pit dons the three sacred treasures that are used to defeat Medusa and Hades throughout the Kid Icarus series.
==Trivia==
*Many elements of Pit's appearance in Project M and Project+ are inspired by Kid Icarus: Uprising, the original Kid Icarus, and the myth that the games draw inspiration from. Icarus was a man whose makeshift wings were melted by the sun before he plummeted into the sea:
**The Wings of Icarus burn as Pit loses gliding momentum, which is a side effect of using the Power of Flight in Kid Icarus: Uprising. Similarly, the wings also glow purple when wearing the dark costumes, which is based on the effect of Dark Pit's wings after he absorbed the spirit of and could fly indefinitely without trouble.
**Pit's alternate costumes reference Kid Icarus lore as a whole. The NES costumes also have different facial expressions, with Pit always smiling (reflecting Pit's silly yet kind-hearted nature) and the dark costume (prior to Project+ Version 2.3) always frowning (reflecting Dark Pit's more aggressive, stoic and serious nature).
==External links==
*Labbing Discord Tech Post
Category:Pit
Category:Characters (PM)