Paradox of Hope

Developed and published by the indie studio Monkey-With-a-Bomb, Paradox of Hope is a virtual reality (VR) shooter with survival and horror elements that was released on September 15, 2022. Drawing heavy inspiration from the Metro video game series, the game takes place in the dank, mutant-infested Moscow metro in the aftermath of a nuclear war. Paradox of Hope's two primary modes of play are a story mode and "Raids", an extraction shooter which tasks the player to gather valuable salvage in procedurally-generated monster-filled tunnel networks. In this gamemode, new weapons can be unlocked for purchase by raising the player's "reputation level", which can be upgraded by completing missions. The game was removed from sale on August 18, 2023 by the developer, who cited fear of legal action after a claim of copyright infringement was levied against the game.
Note: Paradox of Hope is an extremely dark game (in the most literal sense), so all of the screenshots on this page have had their contrast and brightness adjusted so that the guns themselves are actually visible. 
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=Sidearms=
==Makarov PMM==
The player's starting weapon is a Makarov PMM. It is fitted with green and red night sights and can hold 12+1 rounds of 9x18mm Makarov ammunition. The PMM is compatible with the pistol suppressor, small flashlight, small laser, and PMM reflex sight attachments. While it deals poor damage per shot, the PMM remains relevant throughout the entire game due to the low price and availability of its ammunition. 
==PP-9 Klin== 
A glow-sighted PP-9 Klin is the final unlockable secondary weapon. Holding 20 rounds per magazine and possessing both semi- and full-auto fire modes, the Klin offers lots of mutant-killing power in a compact package. It is only compatible with two attachments, those being the small flashlight and small laser, which can make it slightly harder to use compared to the other (optics and suppressor-compatible) secondaries.
=="Revolver"==
The second sidearm available to the player is the "Revolver", a fictional .44 Magnum six-shooter that appears extremely similar to the "Revolver" from Metro 2033. Unlike the revolver in Metro, however, this wheelgun is a top-break model that is reloaded via speedloaders. It deals the most damage per shot of the secondary weapons and is the best at longer ranges but has a limited capacity and wastes any unspent rounds in the cylinder when reloading. The Revolver can equip its own bespoke scope and suppressor, the latter of which is very effective despite the weapon's noticeable cylinder gap. 
=Longarms= 
==AKM==
An AKM with glow sights and a Picatinny rail mounted to the bottom of the handguard is the first longarm available to the player. It can use 30-round box magazines or 75-round RPK drum magazines and is compatible with a dizzying array of attachments, including a bayonet, suppressor, GP-30 grenade launcher, vertical foregrip, underbarrel laser or flashlight, and various optics. This makes the AKM a versatile weapon that can perform admirably in almost any situation. 
==Izhmash KS-K==
The second available longarm is the Izhmash KS-K, an adaptation of the classic Saiga-12 shotgun design for Russian police use. The in-game shotgun has night sights, a custom handguard, and a crude rebar stock. It can use 8-round box magazines or 20-round drum magazines and is compatible with the same attachments as the AKM (with the exception of the bayonet and suppressor). The KS-K is a force to be reckoned with in close-quarters combat, but its limited magazine size (when using box mags) and somewhat poor damage at range can limit its effectiveness in some situations. 
==SVD==
An SVD with glow sights is the final long gun the player can purchase. It is compatible with various optics and the underbarrel laser/flashlight. The SVD feeds from 10-round magazines and has the unique ability to penetrate through enemies and cover alike, ensuring a one-shot kill against most enemies in almost any situation. Its biggest weakness, however, is its excessive length, which can make close-quarters combat (a frequent occurrence in the dark, mazelike metro) very awkward. 
=Launchers=
==GP-30==
A GP-30 grenade launcher can be purchased from the store and can be fitted to the AKM and KS-K. It fires caseless VOG-25 40mm grenades that deal heavy splash damage in a small radius. It has an unusually lethargic muzzle velocity and lacks any method of aiming, which effectively limits its usage to very close range. 
=Unusable=
==Nagant M1895==
A Nagant M1895 revolver with a homemade suppressor can be seen mounted to the wall behind the game's trader, Uncle Serezha. 
==Side by Side Sawed-Off Shotgun==
A generic sawed-off shotgun hangs among various firearms on Uncle Serezha's gun wall. It is hammerless and has a single trigger. 
==Tokyo Marui AK-47 (with Dragunov Conversion Kit)==
An odd AK-47 derivative, best matching the Type 3 variant, also appears on Uncle Serezha's gun wall; it features an AKM-style ribbed receiver cover, a longer-than-normal barrel, and a Dragunov SVD's stock (sans cheek rest and sling bar), forend (wrapped in cloth), front sight, and flash hider. This configuration best matches Tokyo Marui's "Dragunov Conversion Kit", a kit made to convert the same company's airsoft AK-47 into an approximation of an actual SVD. 
Category:VR 
Category:Post Apocalyptic 
Category:Video Game
Category:Horror 
Category:First-Person Shooter