Wario (SSBB)/Moveset

Move 	Description 	Segment 	Segment 	Damage 	 	Hit Frames 	Hit Frames 	 	 	 		
Neutral 	  	Left hook, then right hook. Decent knockback. Slow for a jab, but still good. Has decent range and a slight disjoint. 1st jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively. The move is similar to his punches in his boss stage in WarioWare, Inc.: Mega Microgame$ and how he holds up a GBA card in the multiplayer minigame, Card E-Cards. 	Hit 1 	Fist 	6% 	rowspan="2"	 	 	 	 	 		
Neutral 	  	Left hook, then right hook. Decent knockback. Slow for a jab, but still good. Has decent range and a slight disjoint. 1st jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively. The move is similar to his punches in his boss stage in WarioWare, Inc.: Mega Microgame$ and how he holds up a GBA card in the multiplayer minigame, Card E-Cards. 	Hit 1 	Body 	5% 	 	 	 	 	 	 		
Neutral 	  	Left hook, then right hook. Decent knockback. Slow for a jab, but still good. Has decent range and a slight disjoint. 1st jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively. The move is similar to his punches in his boss stage in WarioWare, Inc.: Mega Microgame$ and how he holds up a GBA card in the multiplayer minigame, Card E-Cards. 	Hit 2 	Hit 2 	6% 	 	17 	19 	60	90 	 		
Forward tilt 	  	Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range, including a slight disjoint. Good KO move at about 130%. Oddly, his voice plays at an earlier time when angled up. Wario's longest ranged non-projectile. May be based on an attack from Wario's look-alike Booster in Super Mario RPG. 	Angled up 	Arm 	14% 	rowspan="6"	 	 	 	 	 		
Forward tilt 	  	Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range, including a slight disjoint. Good KO move at about 130%. Oddly, his voice plays at an earlier time when angled up. Wario's longest ranged non-projectile. May be based on an attack from Wario's look-alike Booster in Super Mario RPG. 	Angled up 	Body 	11% 	 	 	 	 	 	 		
Forward tilt 	  	Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range, including a slight disjoint. Good KO move at about 130%. Oddly, his voice plays at an earlier time when angled up. Wario's longest ranged non-projectile. May be based on an attack from Wario's look-alike Booster in Super Mario RPG. 	Angled side 	Arm 	13% 	 	 	 	 	 	 		
Forward tilt 	  	Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range, including a slight disjoint. Good KO move at about 130%. Oddly, his voice plays at an earlier time when angled up. Wario's longest ranged non-projectile. May be based on an attack from Wario's look-alike Booster in Super Mario RPG. 	Angled side 	Body 	11% 	 	 	 	 	 	 		
Forward tilt 	  	Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range, including a slight disjoint. Good KO move at about 130%. Oddly, his voice plays at an earlier time when angled up. Wario's longest ranged non-projectile. May be based on an attack from Wario's look-alike Booster in Super Mario RPG. 	Angled down 	Arm 	12% 	 	 	 	 	 	 		
Forward tilt 	  	Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range, including a slight disjoint. Good KO move at about 130%. Oddly, his voice plays at an earlier time when angled up. Wario's longest ranged non-projectile. May be based on an attack from Wario's look-alike Booster in Super Mario RPG. 	Angled down 	Body 	10% 	 	 	 	 	 	 		
Up tilt 	  	Raises both hands above his head, raising the roof. Decent vertical launcher. Might be based on Wario's pose in WarioWare, Inc.: Mega Party Game$ when he wins a multiplayer game. 	Clean 	Body 	10% 	 	12 	14 	65	74 	0 		
Up tilt 	  	Raises both hands above his head, raising the roof. Decent vertical launcher. Might be based on Wario's pose in WarioWare, Inc.: Mega Party Game$ when he wins a multiplayer game. 	Clean 	Right hand 	10% 	 	12 	14 	65	74 	0 		
Up tilt 	  	Raises both hands above his head, raising the roof. Decent vertical launcher. Might be based on Wario's pose in WarioWare, Inc.: Mega Party Game$ when he wins a multiplayer game. 	Clean 	Left hand 	10% 	 	12 	14 	65	74 	0 		
Up tilt 	  	Raises both hands above his head, raising the roof. Decent vertical launcher. Might be based on Wario's pose in WarioWare, Inc.: Mega Party Game$ when he wins a multiplayer game. 	Late 	Body 	6% 	 	15 	23 	40	50 	0 		
Up tilt 	  	Raises both hands above his head, raising the roof. Decent vertical launcher. Might be based on Wario's pose in WarioWare, Inc.: Mega Party Game$ when he wins a multiplayer game. 	Late 	Right hand 	6% 	 	15 	23 	30	50 	0 		
Up tilt 	  	Raises both hands above his head, raising the roof. Decent vertical launcher. Might be based on Wario's pose in WarioWare, Inc.: Mega Party Game$ when he wins a multiplayer game. 	Late 	Left hand 	6% 	 	15 	23 	30	50 	0 		
Down tilt 	  	Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. Below-average range, but not that bad. Has a disjointed hitbox. Might be based on various Mario Party & WarioWare games where the cursor is Wario's hand, which is used to point and click on various things. 	Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. Below-average range, but not that bad. Has a disjointed hitbox. Might be based on various Mario Party & WarioWare games where the cursor is Wario's hand, which is used to point and click on various things. 	Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. Below-average range, but not that bad. Has a disjointed hitbox. Might be based on various Mario Party & WarioWare games where the cursor is Wario's hand, which is used to point and click on various things. 	8% 	 	5 	9 	50	60 	0 		
Dash 	  	Trips and falls flat on his face, sliding a small bit. Very fast start-up, but has lots of ending lag that makes it a very punishable move. Can be canceled for DACUS. Half of the late hit cannot hurt airborne opponents. Might be based on the Sliding Catch, a move in Mario Superstar Baseball, a game that Wario was in. 	Clean 	Clean 	7% 	 	4 	5 	60	75 	0 		
Dash 	  	Trips and falls flat on his face, sliding a small bit. Very fast start-up, but has lots of ending lag that makes it a very punishable move. Can be canceled for DACUS. Half of the late hit cannot hurt airborne opponents. Might be based on the Sliding Catch, a move in Mario Superstar Baseball, a game that Wario was in. 	Late 	Late 	5% 	 	6 	23 	40	40 	0 		
Up smash 	  	Head grows as Wario spins, hitting multiple times with the head. Poor range, but deals decent damage. Best used for DACUS. Can KO at high percentages, although the knockback isn't too high. 	Hits 1-5 	Head 	rowspan="2"	rowspan="2"	 	 	 	 	 		
Up smash 	  	Head grows as Wario spins, hitting multiple times with the head. Poor range, but deals decent damage. Best used for DACUS. Can KO at high percentages, although the knockback isn't too high. 	Hits 1-5 	Body 	40 	 	 	 	 	 	 		
Up smash 	  	Head grows as Wario spins, hitting multiple times with the head. Poor range, but deals decent damage. Best used for DACUS. Can KO at high percentages, although the knockback isn't too high. 	Hit 6 	Hit 6 	40 	 	 	21 	21	97 	 		
Down smash 	  	Spins on the ground, bashing foes with his head. First hit has good knockback, subsequent hits have gradually weaker strength and knockback and final frames are very punishable. Somewhat similar to Wolf's neutral aerial. A poor move in general (even Ike can punish a perfect shielded one with a guaranteed forward smash). 	Clean 	Clean 	 	rowspan="3"	8 	17 	30	80 	0 		
Down smash 	  	Spins on the ground, bashing foes with his head. First hit has good knockback, subsequent hits have gradually weaker strength and knockback and final frames are very punishable. Somewhat similar to Wolf's neutral aerial. A poor move in general (even Ike can punish a perfect shielded one with a guaranteed forward smash). 	Mid 	Mid 	 	18 	29 	20 	85	 	0 		
Down smash 	  	Spins on the ground, bashing foes with his head. First hit has good knockback, subsequent hits have gradually weaker strength and knockback and final frames are very punishable. Somewhat similar to Wolf's neutral aerial. A poor move in general (even Ike can punish a perfect shielded one with a guaranteed forward smash). 	Late 	Late 	 	30 	44 	10 	90	 	0 		
Forward smash 	  	His trademark Dash Attack from the Wario Land games and Wario World. A combination of armor and transcendent priority makes the attack extremely difficult to interrupt; it can only be halted if Wario is grabbed or hit from behind by an attack strong enough to clank with it. Very fast but with poor range and easily punished when shielded, it has long ending lag. Wario runs in place while charging. His second best KO move after Wario Waft. High knockback.	His trademark Dash Attack from the Wario Land games and Wario World. A combination of armor and transcendent priority makes the attack extremely difficult to interrupt; it can only be halted if Wario is grabbed or hit from behind by an attack strong enough to clank with it. Very fast but with poor range and easily punished when shielded, it has long ending lag. Wario runs in place while charging. His second best KO move after Wario Waft. High knockback.	His trademark Dash Attack from the Wario Land games and Wario World. A combination of armor and transcendent priority makes the attack extremely difficult to interrupt; it can only be halted if Wario is grabbed or hit from behind by an attack strong enough to clank with it. Very fast but with poor range and easily punished when shielded, it has long ending lag. Wario runs in place while charging. His second best KO move after Wario Waft. High knockback.	 	 	9 	11 	30	77 	0 		
Neutral aerial 	  	Accompanied by a gradually lowering sound of falling, Wario extends his hands and fingers, then spins in place. A quick move to use in the air. Great for spacing and hard to punish. Also great when short hopping with it out of shield. Both hits can connect at very low percentages. 	Clean 	Clean 	9% 	 	4 	5 	30	100	0 		
Neutral aerial 	  	Accompanied by a gradually lowering sound of falling, Wario extends his hands and fingers, then spins in place. A quick move to use in the air. Great for spacing and hard to punish. Also great when short hopping with it out of shield. Both hits can connect at very low percentages. 	Late 	Late 	4% 	 	15 	38 	20	100	0 		
Forward aerial 	  	Sticks his foot a short distance forward. Very little range and damage, but fast and lasts a long time. Best used for "Wall of Pain"-style attacking. Can set up a half charged Wario Waft. Useful for momentum cancelling and edgeguarding. 	Clean 	Clean 	7% 	rowspan="2"	5 	6 	20	100	0 		
Forward aerial 	  	Sticks his foot a short distance forward. Very little range and damage, but fast and lasts a long time. Best used for "Wall of Pain"-style attacking. Can set up a half charged Wario Waft. Useful for momentum cancelling and edgeguarding. 	Late 	Late 	5% 	7 	17 	15 	80	 	0 		
Back aerial 	  	Throws his head backwards, hitting with it, entire body horizontal. Similar to his forward aerial only stronger with more end lag and much more landing lag. Slightly disjointed hitbox. 	Throws his head backwards, hitting with it, entire body horizontal. Similar to his forward aerial only stronger with more end lag and much more landing lag. Slightly disjointed hitbox. 	Throws his head backwards, hitting with it, entire body horizontal. Similar to his forward aerial only stronger with more end lag and much more landing lag. Slightly disjointed hitbox. 	10% 	 	9 	11 	20	100	0 		
Up aerial 	  	Claps above his head with hands and feet. Very quick start-up, high knockback, can KO easily with low delay. The hitbox covers his whole body, even where he doesn't clap and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. One of the best up aerials in the game. 	Claps above his head with hands and feet. Very quick start-up, high knockback, can KO easily with low delay. The hitbox covers his whole body, even where he doesn't clap and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. One of the best up aerials in the game. 	Claps above his head with hands and feet. Very quick start-up, high knockback, can KO easily with low delay. The hitbox covers his whole body, even where he doesn't clap and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. One of the best up aerials in the game. 	17% 	 	8 	9 	30	80 	0 		
Down aerial 	  	Turns upside down and spins, drilling with his head. Has decent knockback, is very hard to DI out of and is very effective if used after a short-hop without fast-falling. One of his main damage rackers due how long it lasts and how good it is for shield-stabbing. Can easily combine with other moves like his forward smash, up aerial, or Chomp if the very last hit does not connect. 	Hits 1-6 	Head 	2% 	 	9, 11, 13, 15, 17, 19 	9, 11, 13, 15, 17, 19 	0 	100	30 		
Down aerial 	  	Turns upside down and spins, drilling with his head. Has decent knockback, is very hard to DI out of and is very effective if used after a short-hop without fast-falling. One of his main damage rackers due how long it lasts and how good it is for shield-stabbing. Can easily combine with other moves like his forward smash, up aerial, or Chomp if the very last hit does not connect. 	Hits 1-6 	Body 	2% 	 	9, 11, 13, 15, 17, 19 	9, 11, 13, 15, 17, 19 	0 	100	20 		
Down aerial 	  	Turns upside down and spins, drilling with his head. Has decent knockback, is very hard to DI out of and is very effective if used after a short-hop without fast-falling. One of his main damage rackers due how long it lasts and how good it is for shield-stabbing. Can easily combine with other moves like his forward smash, up aerial, or Chomp if the very last hit does not connect. 	Hit 7 	Hit 7 	4% 	 	21 	21 	20	180	0 		
Pummel 	  	Pokes his opponent in the torso. A fairly quick pummel. 	Pokes his opponent in the torso. A fairly quick pummel. 	Pokes his opponent in the torso. A fairly quick pummel. 	2% 	 	5 	5 	40	100	0 		
Forward throw 	  	Spins the foe around and throws them forward. The lighter the character the faster he spins them. The best throw for racking up damage. Usually starts KO at about 150% on lighter characters near the edge with good DI. Identical to Mario and Luigi's back throw, except the spun opponent doesn't hurt other foes. Based on the Wild Swing-Ding seen in Wario World. 	Spins the foe around and throws them forward. The lighter the character the faster he spins them. The best throw for racking up damage. Usually starts KO at about 150% on lighter characters near the edge with good DI. Identical to Mario and Luigi's back throw, except the spun opponent doesn't hurt other foes. Based on the Wild Swing-Ding seen in Wario World. 	Spins the foe around and throws them forward. The lighter the character the faster he spins them. The best throw for racking up damage. Usually starts KO at about 150% on lighter characters near the edge with good DI. Identical to Mario and Luigi's back throw, except the spun opponent doesn't hurt other foes. Based on the Wild Swing-Ding seen in Wario World. 	12% 	 	46 	46 	60	65 	0 		
Back throw 	  	Hits them backward with his butt. Wario proceeds to briefly wiggle his behind with an open mouth. 	Hit 1 	Hit 1 	2% 	 	20 	20 	50	120	0 		
Back throw 	  	Hits them backward with his butt. Wario proceeds to briefly wiggle his behind with an open mouth. 	Hit 2 	Hit 2 	7% 	 	21 	21 	60	60 	0 		
Up throw 	  	Throws them into the air and jumps up, headbutting them. Good against characters with poor aerial defense/easy to juggle characters. Can lead to rising fully charged Wario Waft against many characters and also put them in a good position for up aerials. 	Hit 1 	Hit 1 	4% 	 	24 	24 	30	100	0 		
Up throw 	  	Throws them into the air and jumps up, headbutting them. Good against characters with poor aerial defense/easy to juggle characters. Can lead to rising fully charged Wario Waft against many characters and also put them in a good position for up aerials. 	Hit 2 	Hit 2 	6% 	 	25 	25 	60	72 	0 		
Down throw 	  	Throws the victim on the ground and sits violently on top of them, who is then knocked behind Wario. Probably based on the ground pound move in Wario Land and Wario World. If buffered correctly, Wario can even chain grab from 0% to a KO or from 50% to a KO. Can also chain grab certain characters against walls. 	Hit 1 	Hit 1 	4% 	 	22 	29 	30	100	0 		
Down throw 	  	Throws the victim on the ground and sits violently on top of them, who is then knocked behind Wario. Probably based on the ground pound move in Wario Land and Wario World. If buffered correctly, Wario can even chain grab from 0% to a KO or from 50% to a KO. Can also chain grab certain characters against walls. 	Hit 2 	Hit 2 	3% 	 	30 	30 	60	18 	0 		
Floor (back) 	  	Wario spins around with his fist extended. 	Hit 1 	Hit 1 	6% 	rowspan="2"	16 	17 	80	50 	0 		
Floor (back) 	  	Wario spins around with his fist extended. 	Hit 2 	Hit 2 	6% 	20 	21 	 	80	50 	0 		
Floor (front) 	  	Wario pokes both forwards and backwards. 	Hit 1 	Hit 1 	6% 	rowspan="2"	16 	17 	80	50 	0 		
Floor (front) 	  	Wario pokes both forwards and backwards. 	Hit 2 	Hit 2 	6% 	21 	22 	 	80	50 	0 		
Floor (trip) 	  	Wario makes two kicks to either side. 	Hit 1 	Hit 1 	5% 	rowspan="2"	19 	20 	60	50 	0 		
Floor (trip) 	  	Wario makes two kicks to either side. 	Hit 2 	Hit 2 	5% 	30 	31 	 	60	50 	0 		
Edge (<100%) 	  	Crawls up the ledge and flips onto his back, attacking with his head. Considered an Arm attack for an unknown reason. 	Body 	Body 	8% 	rowspan="2"	 	 	 	 	 		
Edge (<100%) 	  	Crawls up the ledge and flips onto his back, attacking with his head. Considered an Arm attack for an unknown reason. 	Rear 	Rear 	6% 	 	 	 	 	 	 		
Edge (100%+) 	  	Crawls up the ledge and slides his hand across the ground. Similar to his down tilt. 	Arm 	Arm 	10% 	 	53 	55 	0 	100	90 		
Edge (100%+) 	  	Crawls up the ledge and slides his hand across the ground. Similar to his down tilt. 	Rear 	Rear 	10% 	 	53 	55 	0 	100	90 		
Neutral special move	Chomp 	Wario opens his mouth and bites opponents. 	Bite 	Bite 	2% 	 	21 	24 	0 	30 	100		
Neutral special move	Chomp 	Wario opens his mouth and bites opponents. 	Release 	Release 	5% 	 	  	  	60	70 	0 		
Neutral special move	Chomp 	Wario opens his mouth and bites opponents. 	Bite (SSE) 	Bite (SSE) 	15% 	 	5 	6 	80	100	0 		
Neutral special move	Chomp 	Wario opens his mouth and bites opponents. 	After eating explosive 	After eating explosive 	13% 	 	17 	17 	50	110	0 		
Side special move 	Wario Bike	Wario gets on his bike and drives around. Damage dealt depends on how fast he's moving. The bike can be thrown and broken. 	Drive 	Drive 	7% 	 	  	  	60	70 	0 		
Side special move 	Wario Bike	Wario gets on his bike and drives around. Damage dealt depends on how fast he's moving. The bike can be thrown and broken. 	Wheelie 	Wheelie 	4% 	 	  	  	50	80 	0 		
Side special move 	Wario Bike	Wario gets on his bike and drives around. Damage dealt depends on how fast he's moving. The bike can be thrown and broken. 	Thrown 	Front 	7% 	rowspan="4"	  	  	 	 	0 		
Side special move 	Wario Bike	Wario gets on his bike and drives around. Damage dealt depends on how fast he's moving. The bike can be thrown and broken. 	Thrown 	Back 	8% 	 	  	  	 	 	0 		
Side special move 	Wario Bike	Wario gets on his bike and drives around. Damage dealt depends on how fast he's moving. The bike can be thrown and broken. 	Thrown 	Middle 	9% 	 	  	  	 	 	0 		
Side special move 	Wario Bike	Wario gets on his bike and drives around. Damage dealt depends on how fast he's moving. The bike can be thrown and broken. 	Tire 	Tire 	4% 	 	  	  	 	 	0 		
Up special move 	Corkscrew 	Wario leaps into the air while spinning. 	Hit 1 	Back side 	5% 	 	7 	8 	0 	100	110		
Up special move 	Corkscrew 	Wario leaps into the air while spinning. 	Hit 1 	Front side 	5% 	 	7 	8 	0 	100	110		
Up special move 	Corkscrew 	Wario leaps into the air while spinning. 	Hit 1 	Back hand 	5% 	 	7 	8 	0 	100	90 		
Up special move 	Corkscrew 	Wario leaps into the air while spinning. 	Hit 1 	Front hand 	5% 	 	7 	8 	0 	100	90 		
Up special move 	Corkscrew 	Wario leaps into the air while spinning. 	Hits 2-11 	Body 	1% 	 	9-10, 11-12, 13-14, 15-16, 17-18, 19-20, 21-22, 23-24, 25-26, 27-28	9-10, 11-12, 13-14, 15-16, 17-18, 19-20, 21-22, 23-24, 25-26, 27-28	0 	100	80 		
Up special move 	Corkscrew 	Wario leaps into the air while spinning. 	Hits 2-11 	Hands 	1% 	 	9-10, 11-12, 13-14, 15-16, 17-18, 19-20, 21-22, 23-24, 25-26, 27-28	9-10, 11-12, 13-14, 15-16, 17-18, 19-20, 21-22, 23-24, 25-26, 27-28	0 	100	65 		
Up special move 	Corkscrew 	Wario leaps into the air while spinning. 	Hit 12 	Hit 12 	4% 	 	29 	30 	60	130	0 		
Down special move 	Wario Waft	Wario lets loose a blast of air, depending on how long it's been since he last did it. When charged for 1 minute 45 seconds, it can KO at 73%. 	Uncharged 	Uncharged 	0% 	 	16 	18 	0 	1 	0 		
Down special move 	Wario Waft	Wario lets loose a blast of air, depending on how long it's been since he last did it. When charged for 1 minute 45 seconds, it can KO at 73%. 	Slightly charged 	Center 	10% 	rowspan="2"	 	 	 	 	0 		
Down special move 	Wario Waft	Wario lets loose a blast of air, depending on how long it's been since he last did it. When charged for 1 minute 45 seconds, it can KO at 73%. 	Slightly charged 	Sides 	8% 	20 	30 	 	 	 	0 		
Down special move 	Wario Waft	Wario lets loose a blast of air, depending on how long it's been since he last did it. When charged for 1 minute 45 seconds, it can KO at 73%. 	Mostly charged 	Mostly charged 	21% 	 	5 	8 	50	66 	0 		
Down special move 	Wario Waft	Wario lets loose a blast of air, depending on how long it's been since he last did it. When charged for 1 minute 45 seconds, it can KO at 73%. 	Fully charged 	Clean 	40% 	 	9 	10 	50	30 	0 		
Down special move 	Wario Waft	Wario lets loose a blast of air, depending on how long it's been since he last did it. When charged for 1 minute 45 seconds, it can KO at 73%. 	Fully charged 	Late 	20% 	 	11 	16 	0 	100	0 		
Category:Wario (SSBB)