nyuuzyou/wikis huggingface dataset:
Squidon

SquidonMega Man: Official Complete Works art book, 2009. is a miniboss-like enemy appearing in Mega Man 6. It is a large, green robot resembling a squid, though with four flat feet at the bottom that allow it to stand on the ground.
==In the Games==
===Mega Man 6===
In Mega Man 6, Squidon is used similarly to a miniboss, appearing only once in the Ancient City (Centaur Man) stage and , and twice in Frozen Island (Blizzard Man), always by itself. It cannot move, but releases up to two small missiles from a hatch in its mantle that constantly follow Mega Man, promptly replacing any that are destroyed. While doing so, it additionally spits small ice cubes, which slide along the ground at high speed, but disappear when they touch a wall. Both of projectile types can be destroyed through damage, though they can withstand more than one Mega Buster shot and the missiles' small hitbox size can make them hard to hit, while the ice cubes can block a clear shot on the Squidon.
Squidon is the most resilient non-boss enemy in the game at 16 hit points, giving it 1 more HP than even the game's minibosses. It takes extra damage from all boss weapons, however, with Beat destroying it instantly (at the cost of most of his weapon energy) and Flame Blast, Plant Barrier and Centaur Flash each doing so in 4 hits. It also does not prevent Mega Man from leaving the room like a true miniboss would, allowing him to skip the fight entirely should he be able to get around it or willing to accept the 4 contact damage it deals.
==Official Data==
Squidon appears under "Mega Man 6" in the in Mega Man Legacy Collection.
==Related Enemies==
Though not a squid, a similarly-named enemy features in the previous game, which bears some similarities to Squidon in its behaviour and rarity.
* Yudon (Mega Man 5) - A large, stationary robot that releases homing missiles from a hatch and has a hard-to-hit weak point.
==Trivia==
* Despite its Database entry claiming that it was designed to "attack intruders on the seafloor", none of the Squidons in Mega Man 6 are underwater, and the one in Wily Stage is placed in a stage that contains no water at all.
==References==
Category:Mega Man 6 enemies
Stage Select

The is a screen that appears in many games in the Mega Man franchise. It is a menu from which the player can choose which stage to play. Usually, the stages are represented by the faces of their respective bosses, such as Robot Masters or Mavericks.
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MM1 - Stage Select Screen.png|
MM2 - Stage Select Screen.png|Mega Man 2
MM3 - Stage Select Screen.png|Mega Man 3
MM4 - Stage Select Screen.png|Mega Man 4
MM5 - Stage Select Screen.png|Mega Man 5
MM6 - Bosses Select Screen.png|Mega Man 6
MM7 - Stage Select Screen (Wily).png|Mega Man 7
MM8 - Stage Select.gif|Mega Man 8
MM9 - Stage Select Screen.png|Mega Man 9
MM10 - Stage Select Screen.png|Mega Man 10
MM11 - Bosses Select Screen.png|Mega Man 11
MMDWR - Stage Select Screen.png|Mega Man:Dr. Wily's Revenge
MMII - Stage Select Screen.png|Mega Man II
MMIII - Stage Select Screen.png|Mega Man III
MMIV - Stage Select Screen.png|Mega Man IV
MMV - Stage Select Screen.png|Mega Man V
MMX - Stage Select Screen (Sigma).png|Mega Man X
MMX2 - Stage Select Screen.png|Mega Man X2
MMX3 - Stage Select Screen.png|Mega Man X3
MMX4 - Stage Select Screen.png|Mega Man X4
MMX5 - Stage Select Screen.png|Mega Man X5
MMX6 - Stage Select Screen.png|Mega Man X6
MMX7 - Stage Select Screen.png|Mega Man X7
MMX8 - Stage Select Screen.png|Mega Man X8
MMXT1 - Stage Select Screen.png|Mega Man Xtreme
MMXT2 - Stage Select Screen.png|Mega Man Xtreme 2
MM&B - Stage Select Screen.png|Mega Man & Bass
RPinball - Stage Select Screen.png|Rockman Pinball
Stages

A is a certain type of location in the Mega Man series, serving as the main settings for most of the game levels. They are the spaces where the player controls a character, often overcoming obstacles and enemies until a climactic boss fight at the end.
== Breakdown ==
Stages are full of gameplay objects.
=== Enemies ===
 
Non-playable characters that show up on the stage that the protagonist/player needs to defeat and/or avoid, depending on the circumstance. Many of them have a limited about of health, attack power, and speed. Some have a shield to prevent being damaged by the player. 
; Minor Enemies: 
: Enemies that scatter around a stage. 
; Mid-bosses: 
: Enemies that can't be avoided, only defeated. 
; Bosses: 
: Enemies you fight at the end of a stage. The protagonist takes their weapon to the upon their defeat. Each era has a name for bosses in them:
:* Robot Masters: Bosses from the Classic era, usually under the control of Dr. Wily. 
:* Mavericks: Bosses from X era, usually under the control of Sigma.
; Fortress Bosses: Enemies that show up in Dr. Wily's Fortress and similar locations.
=== Stage Elements ===
; Platforms: 
: Things to stand on
; Spikes: 
: If the player stands on these, they instantly die. 
; Ladders: 
: Things to climb up
; Rooms:
: A sealed location where you fight a Bosses or Mid-boss. 
; Obstacles: 
: Things that can't be defeated, only avoided. They sometimes attack the player, or just fire projectiles in the air in one or more directions, regardless of where the player is. 
== Recurring Stages ==
Some stages show up in multiple games, are grouped together in a single game, or both. Some examples: 
# Wily Stage and Dr. Cossack's citadel are end-of-the-game groups of stages that the player takes on 
# "Cut Man" stage: 
#* in Super Smash Bros. series 
#* in Mega Man
#* Cut Man Stage (Dr. Wily's Revenge) in Mega Man: Dr. Wily's Revenge
Star Force Mega Man

Star Force Mega Man is the EM Wave Change of Geo Stelar and Omega-Xis. He appears in the Mega Man Star Force series, Mega Man X DiVE, and Rockman.exe Operate Shooting Star.
==In the Games==
===Mega Man Star Force===
===Mega Man Star Force 2===
===Mega Man Star Force 3===
== Other games ==
=== Super Smash Bros. series ===
==Gallery==
File:MMSF - Star Force Mega Man.png | Artwork of Star Force Mega Man from Mega Man Star Force 2.
File:MMSF2 - Star Force Mega Man.png | Artwork of Star Force Mega Man from Mega Man Star Force 2.
File:MMSF3 - Star Force Mega Man.png | Artwork of Star Force Mega Man from Mega Man X DiVE.
File:OSS - Shooting Star Rockman and Rockman exe.jpg | Artwork of Star Force Mega Man and MegaMan.exe from Rockman.EXE Operate Shooting Star.
Star Force era

The Star Force era is a fan-made term referring to media set in the fictional universe of Mega Man Star Force, released in 2006 for the Nintendo DS. It is the second era of the universe's alternate timeline, set in 21XX, chronicling the adventures of Geo Stelar and his alien EM Being companion, Omega-Xis, as they fight EM Viruses and other Wave World threats from outer space. It is the final era of the alternate timeline.
In official Capcom material, such media is referred to as simply Mega Man Star Force. 
== Major Events ==
== Series ==
=== Main series ===
; Mega Man Star Force 
; Mega Man Star Force 2
; Mega Man Star Force 3
=== Remakes ===
=== Compilation ===
== Characters ==
 Main Characters and Partners
EM User 	EM Being 	Wave Change
Geo Stelar 	Omega-Xis	Star Force Mega Man
Luna Platz 	Vogue 	-
Bud Bison 	Taurus 	Taurus Fire
Zack Temple 	Pedia 	-
Sonia Strumm 	Lyra 	Harp Note
Solo 	Laplace 	Rogue
Patrick Sprigs	Gemini 	Gemini Spark
Hyde 	Phantom 	Dark Phantom
Arthur C. Eos 	Acid 	Acid Ace
; Hope Stelar 
; Kelvin Stelar 
; Aaron Boreal 
; Bob Copper
; FM King 
; Dr. Vega
== Enemies ==
=== Minor Enemies ===
=== Stage Bosses ===
== Weapons ==
== Stages ==
== Items ==
== Other Media ==
== People ==
== Relations to other games ==
== External Links ==
Star Man Stage (Mega Man 5)

==Description==
== Enemies ==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Stage(s)
==Layout==
===Boss===
|-
|-
|}
==Items==
Name 	Sprite	Description	Location within the stage
Plate	 	 	
==Trivia==
==References==
Category:Mega Man 5 stages
Stardroids

The Stardroids, known as the in Japan, is an organization appearing in Mega Man V. They are a group of Robot Masters created by an alien civilization, who Dr. Wily discovered and manipulated in an attempt to take over the planet. Their serial number is the SRN (Stardroid Numbers).Comic BomBom Special #110: Saishinban Rockman Super Daihyakka. May 1997.
==In the Games==
===Mega Man V===
==References==
Category:Groups
Stone Man

Stone Man (or Stoneman) is a Robot Master appearing in Mega Man 5. He is one of the Robot Masters ostensibly working for Proto Man in a bid for world domination, though like the others, he is later revealed to have been created by Dr. Wily.
Stone Man is a bulky, golem-like robot with a body made out of brown bricks. The bricks can fall apart and reassemble when he drops onto the ground, and he is also capable of using the Power Stone, which sends boulders spiralling out from his body.
==In the Games==
===Mega Man 5===
In Mega Man 5, Stone Man is one of the main eight Robot Master bosses and appears as the fourth choice (in reading order) on the stage select screen. His stage - the longest in the game - is set in a vast mountain range, going in and out of caves.
Stone Man spends much of the battle jumping around, crumbling apart when he hits the ground after a particularly large leap. He is invincible as a pile of rubble, but reconstructs himself soon after to continue his pattern. He is also able to use the Power Stone to create two flying rocks, which spiral out from him in a growing circle pattern, though this attack is rarely used and only if Mega Man is not very close to him.
Stone Man's weakness is the Napalm Bomb from Napalm Man, which deals 4 damage per hit. Defeating him grants Mega Man the Power Stone.
===Battle Network era===
Stone Man has a Net Navi equivalent in StoneMan.EXE, a golem made of massive grey and crimson stone blocks. He first appears as a minor boss in Mega Man Battle Network and has no operator.
==Official Data==
===Mega Man & Bass CD===
In Mega Man & Bass, Stone Man's CD is found in Ground Man's stage, who has a similar earth/stone theme. It is hidden in a Treasure Chest inside a small room, reachable only through a ladder in the ceiling.
===Mega Man Legacy Collection Database===
Stone Man appears under "Mega Man 5" in the in Mega Man Legacy Collection and is the third Robot Master listed for the game. Like other Robot Masters, he can be fought by pressing a designated button while viewing his data.
==Related Robot Masters==
Stone Man is one of several Robot Masters with an earth, stone or mining theme. Others include:
* Guts Man ()
* Hard Man (Mega Man 3)
* Drill Man (Mega Man 4)
* Ground Man (Mega Man & Bass)
* Concrete Man (Mega Man 9)
* Impact Man (Mega Man 11)
==Trivia==
* Stone Man, Crystal Man and Circring Q9 are the only bosses in Mega Man 5 that take damage from Gravity Hold without it being their weakness; it only deals 1 damage per use, however.
* Although Stone Man's large jump causes the screen to shake similarly to Guts Man and Hard Man, the effect is purely visual and does not stun or affect Mega Man.
Category:Mega Man 5 Robot Masters
Category:Mega Man IV Robot Masters
Category:Mega Man (Game Gear) Robot Masters
Category:Missing Info - Mega Man IV
Category:Missing Info - animated series
Category:Missing Info - Mega Man (Game Gear)
Stone Man Stage (Mega Man 5)

==Description==
== Enemies ==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Stage(s)
==Layout==
===Boss===
|-
|-
|}
==Items==
Name 	Sprite	Description	Location within the stage
Plate 	/ 	 	
M-Tank	 	 	
1-UP 	 	 	
E-Tank	 	 	
Eddie 	 	 	
==Other Media==
==Trivia==
==Other Versions==
* Stone Man Stage (Mega Man IV)
Category:Mega Man 5 stages
Category:Robot Master stages
Storm Owl

Storm Owl, known as in Japan, is a Maverick from the X era, appearing as one of the main bosses in Mega Man X4. He is a wind-themed Reploid based on an owl, who attacks with vacuum cyclones and feather missiles. He is a member of Repliforce who participates in their coup d'état.
== In the Games == 
=== Mega Man X4 ===
Storm Owl debuted in Mega Man X4 as one of the eight Mavericks on the Stage Select screen. He serves as the boss of the Air Force stage. The game's Japanese manual states he is a member of Repliforce's prestigious General Staff Headquarters, and is leading the air forces to control the skies as a diversionary tactic for the coup d'état.Game manual, Rockman X4. August 1997.
Storm Owl flies in and out of the arena at will, launching different attacks with every visit. Defeating Storm Owl grants Double Cyclone to X and Tenkuha to Zero. His weakness is the Aiming Laser and Rakuhoha from Cyber Peacock, which disrupts his circuitry and resets his pattern. A boss attack rematch with Storm Owl later occurs in Final Weapon 3.
=== Other Game Appearances ===
* In Mega Man X Legacy Collection, Storm Owl appears in X Challenge. He is fought alongside Storm Eagle in 2-1 in both volumes.
== Other Media ==
* In the Rockman X4 manga, Storm Owl reprises his role from Mega Man X4.
* In the Archie Mega Man comic, Storm Owl appears in the "Worlds Unite" arc as one of the Mavericks resurrected in Sigma's army.
== Official Data ==
Source 	Data
Mega Man X4 	He left with a space fortress to conquer the air.
Rockman X4 manualRockman X4 website(Archived) Capcom Japan official website, New Products, Rockman X4. 2000. (http://www.capcom.co.jp/newproducts/consumer/rockmanx4/rockmanx4.html)	A Repliforce commander who belongs to the General Staff Headquarters. He has great pride as a military officer, and strongly resents that he was labeled a Maverick. After the coup began, he headed to the battlefield leading the air fleet to carry out diversionary operations in the sky.
Comic BomBom Special #116: Rockman X4 Saikyou Daizukan 	...
Televi Magazine Great Hyakka #103: Rockman X4 Himitsu Daizukan 	...
Compendium of Rockman X 	Member of the high command of Repliforce. He participates in the rebellion by leading the air force. He takes advantage of his flight skills to torment his opponents.
Mega Man X Legacy Collection 	A cunning general belonging to Repliforce's leadership staff. Like many Repliforce officers, he has a strong sense of military pride, and is severely indignant that Repliforce has been branded a Maverick organization. At the start of the coup, he commanded his air fleet to set a course for the combat zone as a diversionary tactic.
==Gallery==
==Behind the Scenes==
===Nomenclature===
Language	Name 	Origin
Japanese	 	"Fukuroul" is a portmanteau of meaning owl, and the English word owl.
English 	Storm Owl	Named after an owl.
== References ==
Category:Mega Man X4 Mavericks
Street Fighter X Mega Man

Street Fighter X Mega Man, known in Japan as Street Fighter X Rockman (ストリートファイター X ロックマン, Sutorīto Faitā Kurosu Rokkuman) is a Classic era spinoff, developed by Seow Zong Hui and released in 2012 for Windows PCs.
==Story==
Spoiler warning: Plot and/or ending details follow.
==Characters==
== Enemies ==
=== Minor Enemies ===
=== Bosses ===
==== Fighters ====
Name 	Sprite	Description	Weapon 	Weakness
Rolento 	 	 	Mine Sweeper 	Soul Satellite
Urien 	 	 	Aegis Reflector	Mine Sweeper
Ryu 	 	 	Hadoken 	Aegis Reflector
Chun-Li 	 	 	Lightning Kick 	Hadoken
Crimson Viper	 	 	Optic Laser 	Lightning Kick
Dhalsim 	 	 	Yoga Inferno 	Optic Laser
Blanka 	 	 	Tropical Hazard	Yoga Inferno
Rose 	 	 	Soul Satellite 	Tropical Hazard
==== Shadaloo Bosses ====
Name 	Sprite	Description	Weakness
Dan 	 	 	
Balrog 	 	 	
Vega 	 	 	
Sagat 	 	 	
Akuma 	 	 	
M. Bison	 	 	
== Items ==
== Stages ==
== Stages ==
File:SFXMM - Stage Select Screen.png|256x224px|center|Street Fighter x Mega Man Stage Select Screen
rect 107 92 310 303 Rolento's Stage 
rect 496 96 669 307 Dhalsim's Stage
rect 880 95 1083 306 Urien's Stage 
rect 109 404 312 615 Ryu's Stage 
rect 877 404 1080 615 Blanka's Stage
rect 107 710 310 921 Rose's Stage
rect 492 714 695 925 C. Viper's Stage
rect 879 705 1082 916 Chun-Li's Stage
* Fighters
** Rolento
** Dhalsim
** Urien
** Ryu
** Blanka
** Rose
** C. Viper
** Chun-Li
* Shadaloo stages
** Shadaloo stage 1 
** Shadaloo stage 2
** Shadaloo stage 3
** Shadaloo stage 4
== Gallery ==
== References==
== External Links ==
Category:Classic era games
Submarine Flier

Submarine FlierMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 6. It is a compact yellow submarine robot initially hidden inside a cloud, which enables it to fly.
==In the Games==
===Mega Man 6===
In Mega Man 6, Submarine Fliers are found only in the Ancient City (Centaur Man) stage, appearing close to the end. When first encountered, the enemy is hidden inside a cloud, flying to the left or right in a zig-zag pattern, with only its periscope and screw propeller peeking out. If Mega Man shoots at it twice, touches it, stands under it or it flies into a wall or ladder, the cloud vanishes and drops the submarine, which may either land in water or fall through the ground if it misses.
Once fully deployed in the water, the submarine proceeds to float on the surface and pursue Mega Man on the horizontal axis, periodically lobbing projectiles from its top in a low arc, which are most dangerous if Mega Man is below it. Despite being a submarine, it cannot go underwater.
==Official Data==
Submarine Flier appears under "Mega Man 6" in the in Mega Man Legacy Collection.
==Related Enemies==
The Submarine Flier appears based on an earlier "Flier" enemy that is likewise hidden in a cloud and changes behaviour once revealed.
* Bomb Flier (Mega Man 3) - A missile hidden inside a cloud that flies in a wave motion, then goes straight forward when revealed.
==Trivia==
* The Database gives the Submarine Flier's HP as 5, although the submarine itself has only 3 hitpoints. This is likely including the damage that the cloud can take before it dissipates, which can be circumvented entirely if it vanishes by itself.
* The submarine's yellow colouration may be a reference to the popular Beatles song Yellow Submarine.
==References==
Category:Mega Man 6 enemies
Subway Ruins

The Transerver menu. Mega Man Zero. Capcom. 2002. is an area in Mega Man Zero. It is the location for the Missions Destroy Train and Rescue Colbor.
==Description==
==Enemies==
<tabber>
|-|Default=
Name 	Image
Gli-Eye 	
Kerberos 	
Seal Cannon	
|-|Destroy Train=
Name 	Image
Boss: Pantheon Core	
Metalook 	
Gli-Eye 	
Kerberos 	
Seal Cannon 	
Rayven 	
Pantheon Warrior 	
Pantheon Flier 	
Crush Roller 	
|-|Rescue Colbor=
Name 	Image
Boss: Sage Harpuia	
Rayven 	
Pantheon Flier 	
Pantheon Hunter 	
Battle Turtle Bros	
Top Gabyoall 	
|-|Default (after Rescue Colbor)=
Name 	Image
Gli-Eye 	
Kerberos 	
Seal Cannon	
Rayven 	
</tabber>
==Cyber-elves==
Name 	Image	Effect 	Location
Hapitan 	 	Turns into a Sub-Tank. 	Cyber-elf Box in the second ceiling passage.
Itemon 	 	Enemies always drop items. 	Destroy 5 Kerberos during Destroy Train.
Bireff 	 	Restores 8 points of Life Energy. 	Cyber-elf Box in the ceiling passage before the Metalook room.
Beesus 	 	Orbits Zero and shoots at enemies. 	Defeat the Metalook.
Buffer 	 	No knockback when hit by enemies. 	Destroy 5 Pantheon Warriors during Destroy Train.
Birdian 	 	Orbits Zero and saves him from falling into a pit once.	Destroy 5 Rayvens during Destroy Train.
Hafmargo	 	Reduces the current boss's Life Energy by half. 	Destroy 3 Crush Rollers during Destroy Train.
Totten 	 	Makes all spike hazards harmless. 	Defeat the Pantheon Core.
Dereff 	 	Restores 8 points of Life Energy. 	Cyber-elf Box near the door of the subway.
Sireff 	 	Restores 8 points of Life Energy. 	Cyber-elf Box below a platform at the beginning of the area, near Morick.
Morick 	 	Fully restores all Life Energy. 	Cyber-elf Box below a platform under a ladder at the beginning of the area, near Sireff.
Birtross	 	Orbits Zero and saves him from falling into a pit once.	Destroy 3 Pantheon Fliers during Rescue Colbor.
Beedle 	 	Orbits Zero and shoots at enemies. 	Defeat Harpuia.
==Other Media==
==References==
Category:Mega Man Zero areas
Super Arm

The Super Arm is a Robot Master weapon first appearing in the original , where it is obtained from Guts Man. It has an brown and white colour scheme and allows the user to pick up specific blocks, carry them around, and throw them.
==In the Games==
===Mega Man===
In Mega Man, the Super Arm is obtained by defeating Guts Man, who uses it to throw stone blocks that fall from above. When equipped by Mega Man, it cannot be used by itself at all, but rather must be used on designated 2x2 tile blocks found in specific stages. If Mega Man is standing in front of such a block, it will flash, and pressing the fire button will cause him to left the block over his head, which also removes it as an obstacle. Mega Man can walk around while carrying this block, but he cannot climb. Pressing the fire button again uses up 2 weapon energy to throw the block in a low arc, breaking into 4 fragments that keep on travelling forward once it hits something.
The Super Arm has the potential to be the most damaging weapon in the game, dealing 14 points of damage (half of his health) to Cut Man, and also dealing 20 damage to any individual unit of CWU-01P, enough to destroy it instantly. It also deals 4 damage to Elec Man. However, as it relies on blocks being nearby, it cannot be used on any other bosses (except Guts Man himself, should the player revisit his stage) and is not available during most stages either, with the exception of , , and one part of . Additionally, blocks thrown with the Super Arm in boss fights do not respawn after losing a life, further limiting its usability.
The Super Arm is required to obtain the Magnet Beam from , which in turn is needed to progress in ; therefore, it must either be obtained before taking on Elec Man or the stage (and boss) must be revisited later to be able to complete the game.
===Mega Man: The Power Battle===
The Super Arm returns as Guts Man's weapon in the arcade game Mega Man: The Power Battle, but with improved functionality. Rather than relying on blocks to pick up, it now conjures and throws a large boulder, no matter where Mega Man is. This attack is particularly strong against Ice Man (Cut Man's weakness having changed to the Leaf Shield), but can knock bosses backwards even if they are not weak to it, making it a powerful weapon.
===Mega Man 2: The Power Fighters===
The Super Arm also features in Mega Man 2: The Power Fighters, as the special weakness of Air Man. It functions the same as it did previously.
==Trivia==
* The Super Arm in the original Mega Man is the only weapon to not be usable at all in stages that are not designed for it; less than half of its debut game's stages and boss fights allow Mega Man to use it.
== Gallery ==
MM1 - Super Arm Art 2.png|Alternate Artwork
Category:Mega Man 1 weapons
Category:The Wily Wars weapons
Category:The Power Battle weapons
Category:The Power Fighters weapons
Category:Powered Up weapons
Category:Missing Info - Powered Up