Hot Dogs, Horseshoes & Hand Grenades/Grenades & Explosives

=Grenades & Explosives=
Placed under the broader lass of "support" weaponry in-game, this class also includes several things which aren't on this page, namely sticks of dynamite, fuse-based banana grenades, molotov cocktails, and "totally realistic ninja smoke bombs". The "Return of the Rotweiners" mode also contains a device for making improvised grenades, known as the "Whizz-Bang-a-Dinger"; these are fictional devices made of soup cans, coffee cans, or buckets, detonated by time fuse (using kitchen egg timers), impact (using bang-snaps), remote (using portable radios and a homemade detonator constructed from a barbecue lighter), or proximity (using a fish finder), and filled with whatever the player can fit into them (capacity varies based on size, with effects being more cartoonish than sensible - grenades or dynamite for actual explosive content, live ammunition for shrapnel, whole guns to increase shrapnel velocity, rail adaptors for sticky bombs, reflex sights for bouncy bombs, scopes to increase throwing distance, etc.). While, as mentioned, fictional, they are noted here for the sake of clarity.
==ATK SLAM==
Added in Update #87, the "S.P.A.A.M." is a blue-painted Alliant Techsystems SLAM, and the reason that this page is now called "Grenades & Explosives" instead of just "Grenades". Like many of the other things in this update, it served as an homage to Half-Life 2; more specifically, it references Half-Life 2: Deathmatch, which included the SLAM. As in that game, it can function in two of the real weapon's 4 attack modes - command detonation and side-attack (with the former working as expected, and the latter emitting a visible laser beam rather than the real deal's IR temperature sensor, rather like HL1's fictional laser tripmines). Aside from its role as a reference, the S.P.A.A.M. also fulfilled two long-standing community requests: a remote-detonated satchel charge, and a tripwire-activated mine.
=="Cyber Grenade"==
Added concurrently with the stylized M67 below (i.e. before H3VR was H3VR), the "Cyber Grenade" (or more properly, the "Hedron Munitions Variable Fuse Timing Grenade") is based loosely on the MK3 offensive hand grenade - more precisely, it is based on the MK3-based "M83" grenade from Half-Life 2. As the name implies, its fuse is adjustable, with options for 2-, 3-, 5-, 8-, and 12-second fuses, each including appropriate gradually-quickening-and-pitch-sharpening booming of a speaker and blinking of a red LED.
=="Det Pack"==
This Meat Fortress explosive is very reminiscent of the Demoman's Dynamite Pack from Team Fortress 2's pre-release media; here, the Det Pack has a ten second timer that, upon detonation, flings five sticks of dynamite into the air that detonate one second later.
==F-1 Hand Grenade==
To celebrate H3's 5th anniversary, Update #98 added 14 grenades, the F-1 hand grenade being one of them. A poster in the "GP_Hangar" scene also prominently features the F1.
==FMK-2 Hand Grenade==
Added in Update #98, the FMK 2 makes its mark as the game's first Argentinian weapon, and as the first known video game appearance of this particular grenade (and only its second known media appearance, the first being Soldier's Revenge).
=="Holy Horseshoe Grenade"==
This grenade, added in Meatmas 2023, is highly reminiscent of the Holy Hand Grenade of Antioch from Monty Python and the Holy Grail. It is impact-detonated, and uses the same disintegration effect as the Dark Matter Lemon Launcher used on the Sustenance AR3.
=="Impact Flash Grenade"==
Update #89 added the second TF2-themed grenade, a fictional impact-detonated flash grenade meant for the Sniper.
=="Incendiary Grenade"==
Update #102's first formal alpha build added another TF2-themed grenade; being meant for the Pyro, it is unsurprisingly an incendiary grenade, and is based on the unusable grenades strapped on the Pyro's model in TF2 (themselves loosely based on the AN/M14 incendiary grenade).
==M112 Demolition Charge==
One of several long-requested items added in Update #99 was a remotely-detonated C4 charge - an M112 demolition charge, to be precise.
==M18 Smoke Grenade==
Update #52's 10th alpha added the M18 smoke grenade to the game. There are three types available - a normal red one, a (sadly) fictitious red, white, and blue one, and (after Update #97) an also fictional white one.
==M18A1 Claymore==
The M18A1 Claymore was added in Update #99. In traditional videogame fashion, it is proximity-detonated, with a pair of lasers showing the approximate detonation zone.
=="M219 Greaseweasel"==
The "M219 Greaseweasel Fragmentation Grenade" is a fictional grenade, primarily based on the M67 hand grenade and was added in the game's earliest stages of development, prior to the game even having a name. The Meatmas 2016 update added a special red-painted variant known as the "M25 Jingler"; this acts much the same as the standard version, but produces sounds of jingling bells and red, green and white confetti when it detonates.
==M26 Hand Grenade==
The M26 hand grenade was added on Update #98.
==M67 Hand Grenade==
A real M67 hand grenade (different to the M67-based "M219" above) was added on Update #98.
==M84 Stun Grenade==
The final item added to the game in the 10th alpha of Update #52 is the M84 stun grenade. Of note is that H3 correctly shows the M84's dual pins, something which very few pieces of media demonstrate.
==Mk. 2 Hand Grenade==
The first of three WW2-era grenades added in the 11th alpha build of Update #52 is the Mk 2 hand grenade. Update #91 added a stylized version of the Mk. 2, as a new addition to the Meat Fortress Soldier class.
==Mk. V CN Gas Grenade==
The Mk.V CN Gas Grenade was the only non-explosive grenade added on Update #98.
==Model 24 Stielhandgranate==
The second of these WWII-centric grenades is the Model 24 Stielhandgranate.
thumb|none|300px|Model 24 Stielhandgranate
==No. 36 Mills Bomb==
The No. 36 Mills Bomb was another one of the grenades added in Update #98.
==No. 69 High-Explosive Grenade==
The third and final of these grenades is the No. 69 High-Explosive Grenade, a British WW2-era "offensive"-type hand grenade with an impact-based fuze.
==OF-15 Hand Grenade==
The OF-15 hand grenade was added on Update #98; it is the game's first French hand grenade, and goes by the name "F1 M1916" in-game.
thumb|none|250px|OF-15 hand grenade
==RG-42 Hand Grenade==
Update #98 also added the RG-42 hand grenade.
==RGD-5 Hand Grenade==
The successor to the RG-42, the RGD-5 hand grenade, was also added on Update #98.
==RGN Hand Grenade==
Concurrently added with the defensive RGO below, the offensive RGN hand grenade was added on Update #98.
==RGO Hand Grenade==
As mentioned, Update #98 also added the RGO hand grenade.
=="Smoke Grenade"==
Update #86 added the first of what's planned to be a series of TF2-themed grenades, a fictional smoke grenade for the Spy.
==T13 Beano Grenade==
The T13 Beano, an experimental WWII-era American hand grenade, was yet another impact-detonated grenade added on Update #98. Later on, several posters were added to the "GP_Hangar" scene, one prominently featuring a T13.
==URG-86 Hand Grenade==
The last of Update #98's additions was the Czech URG-86 hand grenade, making two firsts - the game's first Czech grenade, and the URG-86's first known video game appearance (and second known media appearance, with its first being in the Czech TV series Specialists).
Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades