nyuuzyou/wikis huggingface dataset:
Preserve: Outer Ra'Kaznar

== Walkthrough ==
* Participate in one Lair Reive in Outer Ra'Kaznar.
** You may join the reive in the middle of the battle as long as you are present for the final evaluation.
*Lair Reives (Dimensional Tether on widescan) can be found at the following locations: 
**Map 1 - Upper Floor (J-8) 
**Map 1 - Upper Floor (J-6)
**Map 1 - Upper Floor (G-8) 
**Map 1 - Upper Floor (G-6)
* Festering Umbril and Procrustean Draugar are the enemy types surrounding them.
Preserve: Yahse Hunting Grounds

== Walkthrough ==
* Participate in one Lair Reive in Yahse Hunting Grounds.
** You may join the reive in the middle of the battle as long as you are present for the final evaluation.
*Lair Reives can be found at the following locations: 
**(F-7): Cerise Wasp and Shrubshredder Chapuli northwest of Bivouac #2
**(F-8): Cerise Wasp and Quivering Twitherym south of Bivouac #2
**(H-9): Cerise Wasp and Red Dropwing east of Bivouac #3
**(I-6): Cerise Wasp and Thrashing Mantis north of Bivouac #1
Preserve: Yorcia Weald

== Walkthrough ==
* Participate in one Lair Reive in Yorcia Weald.
** You may join the reive in the middle of the battle as long as you are present for the final evaluation.
*Lair Reives can be found at the following locations: 
**(F/G-7) - 2 Loyal Snapweed and 3 Furibund Rafflesia - Bivouac #3
***Exit North run straight east and take the first left.
**(H/I-6) - 2 Tight-lipped Flytraps and 2 Tenacious Panopts - Bivouac #1
***Exit North until you pass 2 Saptraps and head east you'll pass 2 Snapweeds. Take a right and head East again to find some Leaflick Lapinion, and eventually find some Cheeky Opo-opo and Saptraps. It's just north from there a bit. 
**(J/K-6) - 2 Loyal Snapweed and 2 Tenacious Panopts - Frontier Station
***Exit to West heading north through the log. Take the first right at the Snapweeds. Next, left just after the next hallow log, right at the 4 Snapweeds, and right at the 2 Corpse Flowers and 2 Snapweeds.You'll enter a big "Room" with 4 Corpse flowers and the Reive at the back.
**(K-9) - 2 Fervid Funguar and 2 Tight-lipped Flytraps - Frontier Station
***Exit southeast and hold the left wall. You'll get there eventually.
**(J-11) - 2 Fervid Funguar and 2 Furibund Rafflesia - Bivouac #2 
***Exit and head past the path on the north near the 2 Saplings and the Snapweed till you see a path that heads south near a Droughted Treant. You'll come to a T intersection with with a 3rd Treant. Head East from thereand the path will slowly point SE as you pass Saptraps and Snapweeds. You should come across a hallowed out log. Head on through and on the south end of this room you should find the Reive.
President Karst

Richter Karst is the President of the Republic of Bastok, elected in 882 CE. Though considered unpopular (and unfriendly) by many, it is believed that he won the Presidency though the support of Chief Engineer Cid. During his early career as a Senator, he is credited with rebuilding the city with stone instead of wood after a particularly devastating fire.
He has one child, daughter Cornelia. It is unknown how his wife perished.
====Involved in Missions====
*Bastok Mission 2-3
*Bastok Mission 5-1
*Bastok Mission 5-2
*Bastok Mission 7-2
*Bastok Mission 9-2
category:characters Category:Bastok NPCs
Pretty Little Things

==Walkthrough==
*Talk to Zona Shodhun to start the quest.
*She won't come out and say it at first, but she would like a Yellow Rock.
*Yellow Rock can be bought off auction houses; Materials > Goldsmithing.
**Can also be mined in Gusgen Mines or Yughott Grotto on earthsday.
*Trade it to her to complete the quest.
Category:Port Jeuno Quests
Category:Mog House Exit Quests
Preview of Adjustments for June Version Update (Part 1)

Comfortable, fuss-free adventuring for all players is one of our biggest priorities. That is why for the next version update, we will be introducing some changes intended to make Vana'dielian living that much more convenient. For this Topics, we will take a look at changes to synthesis, armor storage, and furnishings.
== Synthesis ==
Our fans often describe HQ item synthesis as a fulfilling yet occasionally frustrating process. Taking such voices to heart, following lengthy deliberation, the developers have decided to add new synthesis enhancement items as the reward for guild contract quests. While these items do not allow the creation of HQ items at free will, you will receive an overall success rate bonus for synthesis.
The positive effects of these items are expected to span beyond merely improving your success rate in synthesis. The raising of synthesis skills should become that much more enjoyable an experience, and certain items should become more affordable than before.
These synthesis enhancement items are a must-have for masters and apprentices alike!
== Armor Storage ==
The release of the Wings of the Goddess expansion saw the addition of several new sets of armor. To accommodate this increase, the following armor sets will become storable by talking to specific NPCs:
Pahluwan / Yigit / Amir
== Furnishings ==
Since it became possible to invite friends over to your Mog House, we've been seeing more and more adventurers taking an active interest in their furnishings in a friendly contest of affluence with neighbors. Amidst this recent trend, it has come to our attention that the function of some furnishings was not proportional to cost, resulting in them being largely ignored by players.
To rectify this issue, and ultimately improve the living standard for adventurers, a number of furnishings will receive adjustments to attributes such as storage capacity and effects. Detailed information on these changes will be announced upon the release of the next version update.
Category:SE Development News
Preview of Adjustments for June Version Update (Part 2)

As a part of our continuing efforts to improve the convenience and enjoyment of life in Vana'diel, we plan to introduce several changes that include the appearance of nomad moogles in Selbina and Mhaura, as well as adjustments to the supply quests.
Read on to discover what the upcoming version update holds in store.
== Nomad Moogles in Selbina and Mhaura ==
After considering the continuing influx of new players, the changes made to the offer requirements for several quests, and the special task force's efforts in maintaining a fair and balanced playing environment, we have decided that the inclusion of nomad moogles and delivery NPCs in Selbina and Mhaura will prove to be a beneficial addition to the game.
Look forward to these new arrivals in the next version update!
== Supply Quest Records ==
As you are no doubt aware, in order to make use of the regional teleport services, it is first necessary to complete a supply quest to the outpost in question. We will be implementing a change wherein along with your mission rank and conquest points, a record of completed supply quests will now be retained even after transferring your allegiance to another nation.
== Item Autosort Function ==
This particular function has been requested many times by the community, and is scheduled to be implemented along with the various other adjustments introduced in recent Topics.
As well as the difficulties encountered in preventing potential misuse, we have avoided the implementation of this function in the past in order to prevent confusion for crafters—items carefully separated for synthesis would have been forcibly stacked.
However, with the same consideration given to the placement of nomad moogles in Selbina and Mhaura, we believe that the current stability of FINAL FANTASY XI allows for this feature to be introduced without adversely affecting gameplay.
Players will be provided with the option to deactivate automatic sorting as part of the new function we have planned.
Category:SE Development News
Primal nazar

==Notes==
====Primal Nazar Key Item Creation====
Eschan Portal	Notorious Monster 	Eschan Family Monsters	Key Item Drop
#1 	Warder of Temperance	Eschan Zdei 	Primary nazar
#3 	Warder of Fortitude 	Eschan Ghrah 	Secondary nazar
#12 	Warder of Faith 	Eschan Euvhi 	Tertiary nazar
#6 	Warder of Justice 	Eschan Xzomit 	Quaternary nazar
#1 	Warder of Hope 	Eschan Phuabo 	Quinary nazar
#9 	Warder of Prudence 	Eschan Hpemde 	Senary nazar
Any* 	Warder of Love 	Eschan Yovra 	Septenary nazar
#4 	Warder of Dignity 	Eschan Limule 	Octonary nazar
#13 	Warder of Loyalty 	Eschan Clionid 	Nonary nazar
#7 	Warder of Mercy 	Eschan Murex 	Denary nazar
*Warder of Love is a Yovra NM, and can be popped from any place there is a Yovra. (#: 1, 4, 7, 10, 13)
Prime Aftermath

From FFXIAH.com https://www.ffxiah.com/forum/topic/57318/prime-ws-information-testing-discussion/35/#3680658
Compiling the results from the final 3 stages we get:
Stage 3 = 2% to 8% Aftermath Potency
Stage 4 = 4% to 10% Aftermath Potency
& Stage 5 = 6% to 12% Aftermath Potency
Staff and Club have different Aftermath effects.
Lorg Mor AM increases base cure power and magic damage.
Stage 4
1000 TP:
Magic Damage+30
Cure+30
2000 TP:
Magic Damage+50
Cure+50
3000 TP:
Magic Damage+80
Cure+80 
Opashoro AM increases MAB and Magic Damage.
*Stage 4, 3k TP: +30 MAB, +50 Mdmg
*Stage 5, 3k TP: +40 MAB, +80 Mdmg.
==References==
* Lorg Mor stage 4 Aftermath effects (Papesse, FFXIAH.com)
* Opashoro stage 4 Aftermath (Mischief, FFXIAH.com)
* Opashoro stage 5 Aftermath (Mischief, FFXIAH.com)
Primeval Brew

Category:Item Category:Medicines
‡ The cost is reduced to 200,000 cruor when in possession of abyssite of the cosmos.
== Notes ==
* Grants the Transcendency status for 3 minutes.
* Sets Maximum HP and Maximum MP to 9999, regardless of gear.
* Sets all primary attributes to 999, regardless of gear.
* Sets Attack and Defense to 9999, regardless of gear.
* Gives Accuracy and Evasion +1000 (in addition to the increases from DEX and AGI).
* Grants Regen +300, Refresh +300, and Regain +500.
* Gives Magic Attack Bonus +900 (source)
* May give other, undocumented effects.
* It is currently not known if these effects can be dispelled. (Place your bets.)
* Any member of the alliance using a Primeval Brew during Geas Fete in Escha zones will invalidate the victory for Aeonic Weapon progress.
Prince Luzaf

====Starts Missions====
*Aht Urhgan Mission 35
====Involved in Missions====
*Aht Urhgan Mission 15
*Aht Urhgan Mission 22
*Aht Urhgan Mission 24
*Aht Urhgan Mission 29
*Aht Urhgan Mission 30
*Aht Urhgan Mission 32
*Aht Urhgan Mission 34
*Aht Urhgan Mission 36
*Aht Urhgan Mission 37
*Aht Urhgan Mission 41
*Aht Urhgan Mission 42
*Aht Urhgan Mission 45
category:characters
Prince Trion

====Involved in Missions====
*Aht Urhgan Mission 4 "Knight of Gold"
*Aht Urhgan Mission 7 "Westerly Winds"
*Aht Urhgan Mission 39 "Allied Rumblings"
*San d'Oria Mission 3-1 "Infiltrate Davoi"
*San d'Oria Mission 6-2 "Ranperre's Final Rest"
*San d'Oria Mission 9-2 "The Heir to the Light"
====Involved in Quest====
*Under Oath
category:characters
Princely Sword

==Item Usage==
{| border="1" cellpadding="0" cellspacing="0" width="90%"	Obtained From...	Obtained From... 	Obtained From...
NPC Name	Zone 	KSNM 99 	
- 	Balga's Dais 	Early Bird Catches the Wyrm	
- 	Waughroon Shrine	The Hills Are Alive
Prishe

====Involved in Quests/Missions====
*Promathia Mission 2-3
*Promathia Mission 2-3
*Promathia Mission 2-5
*Promathia Mission 3-1
*Promathia Mission 3-2
*Promathia Mission 3-5
*Promathia Mission 4-1
*Promathia Mission 4-3
*Promathia Mission 4-4
*Promathia Mission 5-3
*Promathia Mission 6-1
*Promathia Mission 6-3
*Promathia Mission 7-1
*Promathia Mission 8-2
*Promathia Mission 8-3
*Promathia Mission 8-4
====Promathia Mission 8-4====
Prishe fights alongside the party and Selh'teus in this battle. She is a both a White Mage and a Monk and can use both Benediction and Hundred Fists.
Weaponskills:
*Auroral Uppercut - deals Weapon Skill damage, Fragmentation based.
** It is possible to Skillchain with Prishe.
*Nullifying Dropkick - breaks through Promathia's shields.
Magic:
*Banish III
*Banishga III
*Holy
*Cure V
Items:
*Daedalus Wing - Restores TP
*Ambrosia - Boosts HP, MP, STR, AGI, DEX, VIT, MND, INT, and CHR.
*Carnal Incense - Invincible for short time
*If Prishe falls during the battle, she can be raised at any time with no weakness penalty.
category:characters
Prismatic hourglass

==Notes==
*The Prismatic hourglass allows for free entry into any one Dynamis area once per Earth day. The allowable time for re-entry is 0:00 JST of the following day, based on the start time of the previous run. This limitation is abolished and unlimited entry is granted if the player possesses the "Rhapsody in Azure" reward from Rhapsodies of Vana'diel mission progression.
==Related Links==
* Dynamis
Private First Class

The second rank in Salaheem's Sentinels mercenary company. The rank is signified by the PFC Wildcat Badge, featuring two scintillant Moat Carps on a bronze badge.
Promotion Test: Promotion: Private First Class
New Assault Missions available at this rank:
* Orichalcum Survey
* Preemptive Strike
* Lebros Supplies
* Requiem
* Lamia No.13
Previous Rank: Private Second Class
Next Rank: Superior Private
Category:Assault Rank
Private Second Class

Players who enroll in Salaheem's Sentinels start at this rank. The rank is signified by the PSC Wildcat Badge, featuring a single scintillant Moat Carp on a bronze badge.
Promotion Test: None
New Assault Missions available at this rank:
* Leujaoam Cleansing
* Imperial Agent Rescue
* Excavation Duty
* Seagull Grounded
* Golden Salvage
Previous Rank: None
Next Rank: Private First Class
Category:Assault Rank
Priwen

== Notes ==
* Specific DT value is 15/256.
** Augment adds another 2~5~7/256 DT
* Raises Reprisal's Block Rate multiplier from 1.5 to 3. (Triples the block rate under reprisal)
* Reprisal Spike Damage +50%
** The reprisal enhancement is lost if Priwen is unequipped after casting.
==References==
*Reprisal enhancement Dev post translation (Kincard, BG)
*Reprisal enhancement Dev post correction (Kincard, BG)
Category:Shields
Proc

Proc (prok)
:verb (past proc'd)
*To activate an action or event that cannot be directly initiated by the player: "Fully merited Paralyze II has an awesome proc rate." or "My shield hardly proc'd at all that fight; I need to skill it up so it will block more frequently."
*Correct usage indicates an activity that is out of the control of the player, but is still an action that is derived by some previous or other action of the player.
:*Examples include combat actions like parrying, blocking with a shield, double-attacking during a combat round, or magic-based actions like a monster being successfully paralyzed after receiving the Paralyze spell or added effect. Often used to describe the rate at which these actions happen, as used in the first example above.
*Word is derived from the short-form word for a Unix system's procfs, or process file system. With the file system often mounted to the /proc directory, any and all actions from the OS to the file system therefore use the /proc directory.This convention gave rise to the neologism, "proc" to indicate an activity or action.
:*An alternate etymology is as an Acronym for 'Programmable Random OCcurrence'.
Category:Game TermsCategory:Game Mechanics
Procure: Ceizak Battlegrounds

== Walkthrough ==
* Obtain at number of Hatchets (Extras highly recommended)
* Travel to Ceizak Battlegrounds or Yahse Hunting Grounds
* Locate Logging Points and use the Hatchet
 Ceizak Battlegrounds: E8, F8, F10, H7, J8
* Repeat until you've obtained five items.
* Note that gathering fatigue will set in rather quickly, depending on various conditions such as Ionis effects. Gathering fatigue will slowly decay over time, allowing one additional successful gathering attempt approximately every two minutes.
*You do not need to keep the physical items you obtained while doing the assignment, the "items" are abstract. You can safely toss or sell any HELM results and still complete the assignment.
Procure: Cirdas Caverns

== Walkthrough ==
* Obtain a number of Pickaxes (Extras highly recommended)
* Travel to Cirdas Caverns
* Locate Mining Points and use the Pickaxe
* Repeat until you've obtained five items.
* Note that gathering fatigue will set in rather quickly, depending on various conditions such as Ionis effects. Gathering fatigue will slowly decay over time, allowing one additional successful gathering attempt approximately every two minutes.
*You do not need to keep the physical items you obtained while doing the assignment, the "items" are abstract. You can safely toss or sell any HELM results and still complete the assignment.
Procure: Foret de Hennetiel

== Walkthrough ==
* Obtain at number of Sickles (Extras highly recommended)
* Travel to Foret de Hennetiel
* Locate Harvesting Points and use the Sickle
* Repeat until you've obtained five items.
* Note that gathering fatigue will set in rather quickly, depending on various conditions such as Ionis effects. Gathering fatigue will slowly decay over time, allowing one additional successful gathering attempt approximately every two minutes.
*You do not need to keep the physical items you obtained while doing the assignment, the "items" are abstract. You can safely toss or sell any HELM results and still complete the assignment.
Procure: Kamihr Drifts

== Walkthrough ==
* Obtain a number of Pickaxes (Extras highly recommended)
* Travel to Kamihr Drifts
* Locate Mining Points and use the Pickaxe
* Repeat until you've obtained five items.
* Note that gathering fatigue will set in rather quickly, depending on various conditions such as Ionis effects. Gathering fatigue will slowly decay over time, allowing one additional successful gathering attempt approximately every two minutes.
*You do not need to keep the physical items you obtained while doing the assignment, the "items" are abstract. You can safely toss or sell any HELM results and still complete the assignment.
The only known mining points are at:
 G-9, south of Outer Ra'Kaznar,
 G-9, west of Bivouac #1
 G-11, east of Ergon Locus in cave
 H-8, west of Bivouac #3
 H-6, north of Bivouac #3, on the way to Sajj'aka
 I-7, east of Bivouac #3, right before one-way ledge drop
 F-6, west of Bivouac #4
 F-7, south-west of Bivouac #4
 J-9, south of Ergon Locus in cave
Procure: Marjami Ravine

== Walkthrough ==
* Obtain a number of Pickaxes (Extras highly recommended)
* Travel to Marjami Ravine
* Locate Mining Points and use the Pickaxe
* Repeat until you've obtained five items.
* Note that gathering fatigue will set in rather quickly, depending on various conditions such as Ionis effects. Gathering fatigue will slowly decay over time, allowing one additional successful gathering attempt approximately every two minutes.
*You do not need to keep the physical items you obtained while doing the assignment, the "items" are abstract. You can safely toss or sell any HELM results and still complete the assignment.
Procure: Morimar Basalt Fields

== Walkthrough ==
* Obtain at number of Pickaxes (Extras highly recommended)
* Travel to Morimar Basalt Fields
* Locate Mining Points and use the Pickaxe
* Repeat until you've obtained five items.
* Note that gathering fatigue will set in rather quickly, depending on various conditions such as Ionis effects. Gathering fatigue will slowly decay over time, allowing one additional successful gathering attempt approximately every two minutes.
*You do not need to keep the physical items you obtained while doing the assignment, the "items" are abstract. You can safely toss or sell any HELM results and still complete the assignment.
Procure: Outer Ra'Kaznar

== Walkthrough ==
* Obtain a number of Pickaxes (Extras highly recommended)
* Travel to Outer Ra'Kaznar
* Locate Mining Points and use the Pickaxe
* Repeat until you've obtained five items.
* Note that gathering fatigue will set in rather quickly, depending on various conditions such as Ionis effects. Gathering fatigue will slowly decay over time, allowing one additional successful gathering attempt approximately every two minutes.
*You do not need to keep the physical items you obtained while doing the assignment, the "items" are abstract. You can safely toss or sell any HELM results and still complete the assignment.
Procure: Yorcia Weald

== Walkthrough ==
* Obtain a number of Hatchets (Extras highly recommended)
* Travel to Yorcia Weald
* Locate Logging Points and use the Hatchet
* Repeat until you've obtained five items.
* Note that gathering fatigue will set in rather quickly, depending on various conditions such as Ionis effects. Gathering fatigue will slowly decay over time, allowing one additional successful gathering attempt approximately every two minutes.
*You do not need to keep the physical items you obtained while doing the assignment, the "items" are abstract. You can safely toss or sell any HELM results and still complete the assignment.
Promathia Mission 1-1

== Walkthrough == 
*Head to Lower Delkfutt's Tower in Qufim Island for a cutscene and the beginning of Chapter 1. 
*Zone into Upper Jeuno for another cutscene.
*Go to the Infirmary in Upper Jeuno (G-10) next to the upstairs auction house npc's and Home Point #3 then speak with Monberaux.
*After the cutscene, you will receive the Mysterious amulet.
== Postponing ==
* If you chose to postpone the starting scenario, the mission "To Start CoP..." will appear in your mission log.
* Use the Tales' Beginning book at Lower Delkfutt's Tower (H-10) to start the mission.
** The Tales' Beginning book can only be seen visually in-game or on the map by the player(s) who set their story on hold.
Category:Promathia Missions
Promathia Mission 1-2

== Walkthrough == 
*Head to Ru'Lude Gardens and speak with Pherimociel at (G-6) in the palace for a cutscene which begins this mission.
*You must now complete each of the three Promyvions, which can be done in any order.
**The walkthrough for completing each Promyvion is located in the next mission, The Mothercrystals.
*(Optional) Speak with Rainhard, Ru'Lude Gardens (H-6), at the top of the stairs in the palace for some dialogue about Harith.
*(Optional) Speak with Harith in the Duke's house (H-5) to learn a little more (very little) about the Emptiness.
==Notes==
You are now able to enter any of the three Promyvion areas. They are accessed by examining the Shattered Telepoint at the crags in Konschtat Highlands (Promyvion - Dem), Tahrongi Canyon (Promyvion - Mea), and La Theine Plateau (Promyvion - Holla).
After examining the Shattered Telepoint and entering the Hall of Transference, click on the Large Apparatus to your left to enter Promyvion if this is your first time here. If not, you can enter via the Cermet gate in the center.
*The three Promyvions can be completed in any order.
Some monsters inside Promyvion will drop an item called a "Recollection of..." These items can be traded to Harith in Ru'Lude Gardens at (H-5) along with 2,000 gil to receive an Anima. Which can be used to weaken the bosses inside Promyvion if you do them at lower levels as the fights were originally for a party of level 30 players. You may wish to try to obtain a few animas before attempting the bosses, although it is completely optional.
*Just remember not to erase your memory at the Large Apparatus before returning to Harith.
Category:Promathia Missions
Promathia Mission 2-1

== Walkthrough == 
*After clearing all three Promyvions, you will appear at (K-9) in Lufaise Meadows and immediately enter a cutscene.
*When the cutscene ends, make your way west toward Tavnazian Safehold. The entrance is at (F-10).
**There are many Orcs, Gigas, and Bugards along the way that will attack you if you are less than level 45 or so.
**You can ride mounts in this area, avoiding monsters entirely.
*After reaching Tavnazian Safehold, zone in for another cutscene.
Note: The tunnel just East of where you appear in Lufaise houses a Swirling Vortex which will transport you to Valkurm Dunes. You may use the vortex to enter/exit Lufaise Meadows at anytime now.
Category:Promathia Missions