Lif

A Lif is one of the creatures available through the Homunculus System, summonable by Alchemist and Biochemist who have completed the Bioethics Quest.
==About Lif==
Primarily a support type among the four Homunculi, Lif is physically the weakest, and commonly regarded as difficult to level due to her lack of offensive skills and low physical attack. She is also the most expensive to maintain, requiring the consumption of for feeding.
===Appearances===
Like all Homunculi, Lif is obtainable in two styles, in this case visually resembling flora based life: one utilizing a leaf motif and the other employing that of a rose. Outside an aesthetic sense, there is ultimately no difference between "Leaf Lif" and "Rose Lif", as they possess the same pool of skills and general stat growth. Transforming Lif from her adolescent appearance into a mature form requires a when she possesses loyal disposition towards her creator.
==Lif and Alchemist Builds==
Given her initial lack of strong offensive attacks, and the prerequisite need of to utilize her Healing Hands skill, Lif is optimally suited for Alchemists capable of avoiding or sustaining little damage from attacks. Thus high Flee Rate or Perfect Dodge builds will find her more viable than other builds. This does not necessarily make Lif useless to others specialists, as use of her Urgent Escape can prove to be a valuable asset when faced against large mobs or powerful opponents, but the more flexible capabilities other Homunculi provide greatly deters such an investment.
===Pros===
*Urgent Escape when mastered essentially functions like free .
*Mental Charge is a skill obtained when Lif is evolved and loyal, and does not cause Intimacy loss.
===Cons===
*No offensive skills.
*Most expensive feeds.
*Lowest physical attack among all Homunculi.
*Lower defense compared to Amistr and Vanilmirth.
*Lower Flee Rate and Attack Speed compared to Filir and Vanilmirth.
* required to use Healing Hands.
*Urgent Escape can be overshadowed by Cart Boost, a Geneticist skill.
==Homunculus Data==
===Stat Growth===
Level up bonus chance:
Level up Bonus	STR 	AGI 	VIT 	INT 	DEX 	LUK
+0 	5/15 (33.33%) 	5/15 (33.33%) 	5/15 (33.33%) 	6/17 (35.29%) 	4/15 (26.66%) 	4/15 (26.66%)
+1 	10/15 (66.66%)	10/15 (66.66%)	10/15 (66.66%)	10/17 (58.82%)	10/15 (66.66%)	10/15 (66.66%)
+2 	- 	- 	- 	1/17 (5.88%) 	1/15 (6.66%) 	1/15 (6.66%)
Expected stats at various levels (lowest 5% and highest 5% thresholds):
Level	Max HP 	Max SP 	STR 	AGI 	VIT 	INT 	DEX 	LUK
10 	810 ~ 920 	91 ~ 106 	16 ~ 20	24 ~ 28	19 ~ 23	39 ~ 44 	30 ~ 33 	18 ~ 21
20 	1,580 ~ 1,750	151 ~ 176	22 ~ 27	30 ~ 35	25 ~ 30	45 ~ 52 	36 ~ 43 	24 ~ 31
30 	2,361 ~ 2,569	214 ~ 243	27 ~ 34	35 ~ 42	30 ~ 37	50 ~ 59 	43 ~ 52 	31 ~ 40
40 	3,141 ~ 3,390	276 ~ 311	33 ~ 43	41 ~ 51	36 ~ 46	57 ~ 67 	51 ~ 61 	39 ~ 49
50 	3,931 ~ 4,199	339 ~ 377	39 ~ 50	47 ~ 58	42 ~ 53	63 ~ 76 	57 ~ 68 	45 ~ 56
60 	4,710 ~ 5,010	404 ~ 443	45 ~ 57	53 ~ 65	48 ~ 60	70 ~ 84 	65 ~ 77 	53 ~ 65
70 	5,500 ~ 5,820	467 ~ 510	51 ~ 64	61 ~ 72	54 ~ 67	76 ~ 91 	73 ~ 86 	61 ~ 74
80 	6,291 ~ 6,640	530 ~ 577	58 ~ 71	66 ~ 79	61 ~ 74	84 ~ 98 	79 ~ 95 	67 ~ 83
90 	7,080 ~ 7,449	593 ~ 644	64 ~ 78	72 ~ 86	67 ~ 81	90 ~ 107	88 ~ 104	76 ~ 91
99 	7,790 ~ 8,170	650 ~ 704	71 ~ 85	79 ~ 93	74 ~ 88	95 ~ 113	94 ~ 111	82 ~ 99
These statistics may greatly vary if evolved.
===Skills===
Skill	Description 	Levels	Type
 	Restores HP to the owner. Consumes a . 	5 	Supportive
 	Increases Lif's and owner's Movement Speed by % for seconds. 	5 	Supportive
 	Increases Max SP by %, Healing Hands effectiveness by % and SP Recovery by %. 	5 	Passive
 	Ultimate Skill. Allows to use MATK instead ATK for regular attacks for minutes. Also increases VIT by and INT by when active.	3 	Active