Mythic Aftermath

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Mythics receive different Aftermaths based on the specific weapon, the TP spent, the TP Tier (1000~1999, 2000~2999, or 3000), and the weapon level. Unlike Relic Aftermath or Empyrean Aftermath, which are fundamentally the same effect at all TP values, Mythics have different effects for their different Aftermath Tiers. 
Tiers (Vary Based on Weapon)	Tiers (Vary Based on Weapon)
AM Level 	Effect
Level 1 	Accuracy or Magic Accuracy
Level 2 	Attack or Magic Attack Bonus
Level 3 	Occasionally Attacks TwiceCategory:Multi-AttackorOccasionally deals double damage
These Tiers are typically listed in order in the weapon item description. Weapons that have been enhanced by Trial of the Magians have more potent and longer lasting Aftermath effects.
There is a surprising amount of variability in Mythic Aftermath durations, but potency is typically constant between weapons within a level. It is recommended to visit each individual page for specific duration information. Weapons that are similar and receive the same aftermath at each Tier (for instance, Ryunohige and Liberator) tend to have equal potency.
=== Unique Mythic Aftermath Notes ===
* Unlike most Relics, Empyreans and Aeonics, Mythic and Ergon Weapon Skills also grant their Aftermath bonuses to any related pets.
* Unlike any other form of "Occasionally Attacks Twice," Mythic Aftermath Level 3 can trigger once on any physical Weapon Skills (or Pet Weapon Skills / Avatar Blood Pacts ) used with the Aftermath active.
== Mythic Aftermath (75) ==
Standard Aftermath Duration	Standard Aftermath Duration
AM Level 	Duration
Level 1 	60 Seconds
Level 2 	90 Seconds
Level 3 	120 Seconds
Unusual* 	180 Seconds
*Tizona, Kenkonken, Murgleis, Yagrush, Carnwenhan, Nirvana, and Tupsimati receive long Level 1 and/or Level 2 aftermaths.
Aftermath 	Range	Mythics
Accuracy 	10~19	
Attack 	20~59	
Ranged Accuracy 	10-19	
Ranged Attack 	20~59	
Magic Accuracy 	10-19	
Magic Attack Bonus 	20~29	
Occasionally attacks twice 	40% 	
Occasionally deals double damage	40% 	
== Mythic Aftermath (80~90) ==
At level 80, Mythics receive an increase in Aftermath Duration of approximately 50% across the board and an increase in Potency which carries through to the level 85 and 90 mythic weapons.
Level 75 Duration	Level 80 Duration
60 Seconds 	90 Seconds
90 Seconds 	120 Seconds
120 Seconds 	180 Seconds
180 Seconds 	270 Seconds
Aftermath 	Range	Mythics
Accuracy 	15~29	
Attack 	30~89	
Ranged Accuracy 	20~39	
Ranged Attack 	30~89	
Magic Accuracy 	15~29	
Magic Attack Bonus 	20~39	
Occasionally attacks twice 	60% 	
Occasionally deals double damage	60% 	
== Mythic Aftermath (95~119/III) ==
Level 95 Mythics also enjoy an increase in Aftermath potency which carries through to the Item Level 119 III mythic weapons.
Aftermath 	Range 	Mythics
Accuracy 	30~49 	
Attack 	40~99 	
Ranged Accuracy 	30~49 	
Ranged Attack 	40~99 	
Magic Accuracy 	30~49 	
Magic Attack Bonus 	30~49 	
Occasionally attacks twice or thrice 	40% 2x20% 3x	
Occasionally deals double or triple damage	40% 2x20% 3x	
== References ==
* Mythic Aftermath Testing - L75 (Kirschy, BG)
* Tizona 180 second AM2 confirmation (Nevex, BG)
* Mythic Aftermath (80) duration change (Kellanved, BG)
* Mythic Aftermath (80) potency change (Breazy, Alla)
* Liberator AM 1/2 upgrades (Kirschy, BG)
* Mythic (90) Aftermath Testing (Kirschy, BG)
* Mythic Aftermath and WS - L90 (Kirschy, BG)
* Liberator Level 95 OA2-3 testing (Kirschy, BG)
* Tizona level 95 duration (jimbobsonofgod, BG)
* Mythic AM3 distribution (99) (Byrth, BG)
== Related Links ==
* Aftermath
* Relic Aftermath
* Empyrean Aftermath
* Aeonic Aftermath
Category:Game Mechanics