Cut and unimplemented content

Baldur's Gate 3 had a long development cycle with many features that were cut or unimplemented, and in some cases implemented differently than it was originally conceived. Most of the contents detailed in this article are therefore to the events of the game.
== Removed Content ==
A significant amount of content was removed or reimagined during Early Access or at an earlier stage of development.
===Backgrounds===
Some backgrounds present in the pre-release versions of the game still exist in the game files, but are otherwise unusable without modifications.
==== Backgrounds for the player character ====
* Hermit
* Sailor
==== Special backgrounds of the companions ====
* Astral Zealot (Lae'zel): In the release version of the game, Lae'zel has the Soldier background instead.
* Blade of Frontiers (Wyll): In the release version of the game, Wyll has the Folk Hero background instead.
* Blood War Veteran (Karlach): In the release version of the game, Karlach has the Outlander background instead.
* Cloistered Stray (Shadowheart): In the release version of the game, Shadowheart has the Acolyte background instead.
* Grove Tender (Halsin): In the release version of the game, Halsin has the Outlander background instead.
* Legend of Baldur's Gate (Minsc): In the release version of the game, Minsc has the Folk Hero background instead.
* Trickster Hedonist (Astarion): In the release version of the game, Astarion has the Charlatan background instead.
* Underdark Exile (Minthara): In the release version of the game, Minthara has the Noble background instead.
* Wizard of Waterdeep (Gale): In the release version of the game, Gale has the Sage background instead.
* World-Wise Heroine (Jaheira): In the release version of the game, Jaheira has the Soldier background instead.
=== Characters ===
==== Helia ====
Helia was datamined during Early Access as a potential origin. Little is known about her, as she has never been officially confirmed, but the datamined content suggests she might have been intended to be a werewolf bard.
==== Lotan ====
Lotan was a tiefling child originally planned to act as a Trader in the Emerald Grove, although he was cut during Early Access.YouTube Video: Chubblot. Secrets in the Skybox | Baldur's Gate 3 Datamining His mother was a worshipper of Umberlee who was mistaken for being a cultist, which, as Lotan would have implied, resulted in her murder. Lotan would have traded various "junk" goods with the party in return for shells, which he would have planned to "return to the sea" as a way of appeasing Umberlee. While most of Lotan's goods were uninteresting, he would have offered at least two unique magical items: the Cup of Endless Water, which would have allowed to summon a water surface at will, and the Bitch Queen's Blessing, which would have been a single-use item that acted as an AoE charm spell.
==== Nerela ====
Nerela was a tiefling refugee that could have been encountered in the Emerald Grove, on a rocky ledge behind . She was never finished, and was cut sometime before Early Access, though her model, animations, dialogue and interactions still remain in the game files.YouTube Video: SlimX. Nerela, the Poor Tiefling (With a Secret) / Datamined Dialogue
She was to be in the possession of a , playing as the party approached her; Nerela tells the party that her husband used to make music boxes for their daughter in order to keep her distracted. During her family's flight to Baldur's Gate, they stumbled upon a pack of gnolls that soon killed Nerela's husband and daughter, with the music box being one of the few possessions she still has left. She mentions hearing about how entry into Baldur's Gate would require coin and bribes, and how that she doesn't have anything to her name. The party can then offer to buy the music box from her, be charitable and give her gold, or tell her to accept offer of purchase instead.
However, should the party instead inspect the music box and pass an Insight check, it'd reveal that Nerela had been lying the whole time, shedding fake tears and making up an elaborate sob story in order to get the party to part with their coin. The tiefling conwoman reveals her scheme and states that she'd need to coin to enter Baldur's Gate, as guards there fish for bribes. Nerela can then be forced to part with the music box through Intimidation or , applauded for her acting skills, or the party can still give her some gold, to which she'll accept and tell the party to watch out for the tiefling children instead, calling them the real swindlers.
==== Rurik ====
Rurik was a dwarven rogue found outside the Risen Road Toll House, in Early Access. He was a member of group, hunting the origin character . He was removed from the final game.
==== Spencer ====
Spencer was a halfling paladin monster hunter that was cut sometime before Early Access. He could have been situated in or nearby the Emerald Grove, and the currently-existing tiefling called was once meant to be his associate. He also had interactions with , could tell the party about his profession, and was at some point involved with a mysterious vampire ambush that would have happened during Act Two, within the Shadow-Cursed Lands. It's unclear as to who his hunt was, but it is possible that his vampire target was himself, as he is associated with a deprecated wanted poster for Cazador.YouTube Video: SlimX. These Dev Secrets Are Hidden Out of Sight in BG3 Act 1: 16:04YouTube Video: Chubblot. Secrets in the Skybox | Baldur's Gate 3 Datamining: 6:45
=== Items ===
* - was Wyll's starting eye item. During Early Access, the eyes were an equippable item along with .
* - during Early Access there was a slot for belts on the left side of the equipment doll in the inventory screen. Although there were no belts in the game to obtain, there was at least one non-magical belt in the game files. In the release version of the game there isn't a slot for belts anymore.
* Various other items that were present in the Early Access are now unobtainable in the full release version, among them are the Non-Wizard Scrolls due to the fact that wizards could add these scrolls to their spell list in the Early Access.
==== Non-Wizard Scrolls====
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==== Other Items ====
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====See Also ====
* Inaccessable items
* Unobtainable items
=== The World Map ===
In Early Access, when the party reached the Mountain Pass crossing, they were sent to the Overworld menu with the worldmap, where icons of previously discovered locations could be clicked on akin to Baldur's Gate and Baldur's Gate II. The map for the final version still exists, albeit only as a Digital Deluxe bonus image and isn't actually in the game.
Over-world.jpg|The world map in Early Access.
BG3 Map.webp|Digital Deluxe Map
===Thralls saving the Mind Flayer===
In the Ravaged Beach there is a dying mindflayer. During Early Access, it wasn't alone, as there were a few enthralled fishermen trying to rescue it with one of them thinking it's his daughter. YouTube Video: Shirrako. Walkthrough Part 1 - Prologue (Early Access): 1:00:24}} They will initiate combat if you fail Persuasion check
== Redesigned Content ==
=== Characters ===
==== Dream Visitor ====
In Early Access, the Dream Guardian was known as the Dream Visitor, and was portrayed differently than in the full release, wearing ornate dress similar to the Elegant Robe camp clothing rather than a set of armour.
Named "Daisy" in the game files (even after release), the Dream Visitor would grant the player character visions of domination and power, and became hostile should they resist these visions.YouTube Video: Drowsy. Baldur's Gate 3 EA Dreams 1 - 3 All Dialogue Options (Drow)YouTube Video: DanaDuchy. Dreams Baldur's Gate 3 Early Access
The Dream Visitor would also attempt to seduce the player character. It is likely, the song Down by the River was originally based on these interactions as the Dreams took place by the river and the song asks the player to stay there in the dream with them forever (Don't wake me up, Just leave me there dreaming).
Early_Access_Daisy.webp|Tell me. Who do you dream of at night? - Narrator
Daisy 1.webp|Waking up in a dreamYouTube Video: Drowsy. Baldur's Gate 3 | EA | Dreams 1 - 3 | All Dialogue Options (Drow)
Daisy 2.webp|Watching Baldur's Gate burnYouTube Video: DanaDuchy. Dreams | Baldur's Gate 3 Early Access
==== Minsc ====
 may have at some point been intended to be an origin character available as early as Act One, with datamined dialogue in the Druid Grove of talking with Minsc and mentioning an attack .YouTube Video: Chubblot. Origin Tags: Karlach, Helia and Minsc
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==== Nightsong ====
The Nightsong plot apparently had significant differences during early development from what appears in the full game.
 was supposed to have been killed by , and Aylin was framed for her murder. Isobel's father turned into Nightsong as an act of revenge. A century later, Ketheric tasked Balthazar with bringing Isobel back. This ritual also bound Isobel's life to Ketheric, sharing his immortality with her. If Ketheric was killed before unthethering Isobel from him, they would both go to the afterlife.YouTube Video: Chubblot. The Nightsong, Halsin and Ketheric City: 3:18YouTube Video: Chubblot. The Nightsong, Halsin and Ketheric City: 2:17Reddit thread: labotor MINOR AND MAJOR ACT1 DATAMINING SPOILERS
==== Rugan ====
 had originally been planned to be present at the Guildhall, but his presence in Act Three was seemingly cut from the released version of the game. Despite this, there are still trace amounts of information in the game files that attest to his unimplemented role.
By saving Rugan from the gnolls in Act One, and remaining on friendly terms with the Zhentarim of the Zhentarim Hideout, Rugan will tell the party to look for him once they were in Baldur's Gate, promising to buy them a drink should they ever cross paths again. Nevertheless, in the release version of the game, Rugan is never seen again from this point forward - were his cut content implemented however, the party would've originally been able to find him the Guildhall alongside both members of The Guild and the other Zhents; tipsy and dejected, he'd attempt to celebrate the party's arrival by telling the Zhents around him his rescue from the gnolls, only to elicit no reaction and get ignored by everyone around him.
Rugan then goes on to reveal that the original Zhentarim in Baldur's Gate were backstabbed and put under "new management" in an internal power play, with every single Zhent beneath Waukeen's Rest returning to the city being betrayed, turned to the Steel Watch, and then hanged. He then explains that their new superiors thought they were responsible for the kidnapping of , and that he owes his survival to his decision to confess to the lies and accusations as though they were true. Further dialogue elaborates that he is the only original "Gate crew" Zhentarim left and that he'd drink to his fallen comrades. Upon asking who the new Zhent management are, he simply says that he has no idea who they are, but that they impressed enough for them to send additional support in the form of reinforcements. As he's still loyal to the Zhentarim after all this, the party could then convince him to leave their ranks.
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Successfully doing so will make him move away from his posting in the Guildhall, and head towards the bar where he'd start drinking incessantly; there, he'd drink to his fallen comrades, like , who he'd rather humorously misremember his name to be Ronnie or Ozzy. During the Zhentarim's attempted takeover of the Guild, Rugan will not join combat and keep drinking. Talking with Rugan after the battle ends simply has him ask the party incredulously if a fight happened.
As Rugan's involvement in Act Three has been cut from the game, much of the story and information concerning the original Risen Road Zhentarim and the Zhents' internal intrigue has been lost. The only piece of information about this that the party can learn comes in the form of an interaction with , who only reveals it to the party if the latter seized the from Rugan in the first place, received the quest to deliver the strongbox to Inatra from , and killed Rugan on her orders. Slick Inatra then simply states that the original caretakers of the cargo are already dead, and that there is new Zhentarim leadership in the city, without elaborating any further.
It's unclear as to who the new management refers to, though it may be possible that it may refer to either , , or as Rugan never seems to acknowledge or is aware of their existence. Likewise, it appears that the rest of the Zhentarim in Act Three are either the new crew, and/or reinforcements from Darkhold. 
==== Shadowheart ====
 had at some point in development a different backstory and storyline that was revamped prior to the game's release. This previous version of Shadowheart once had a high elven mother named Eliriana, a human father named Sebastian, had been acquainted with a Mother Superior (different from ), a Sister Superior, as well as a Sharran torturer.YouTube Video: SlimX. This Is Where The BG3 Devs Hide Their Secrets in Act 2: 2:34
==== Wyll ====
 is a character who was completely redone; not only his backstory but also his voice actor was changed from Lanre Malaolu to Theo Solomon. His original history was that Wyll used to be a stubborn young man, failing to make his wealthy family proud as an unskilled Flaming Fist. Goblins torched a village that Wyll was stationed in, slaughtering his fellow Flaming Fist. Among them was Spike, a goblin who gouged out Wyll's right eye and left him to burn. Wyll survived, and vowed to the Heavens and Hells that he would make Spike pay.YouTube Video: WoW Quests. Wyll Explains Mizora Baldur's Gate 3
When a woman rose from the ashes of the village and offered Wyll the power to defeat his enemies, he accepted, sealing the Warlock's pact with his new patron, Mizora, a Cambion. She gave him a new eye, a Sending Stone, which could be used to communicate with him.
With his new power, Wyll quickly gained fame as The Blade of Frontiers.
During the Early Access version of the game it was revealed to the party that Mizora was captured by cultists of the Absolute and brought to Moonrise Towers. Wyll therefore urged the party to go on a rescue mission for her. In the Release version this is not the case and it is not revealed that Mizora is captured until she is met personally in Moonrise Towers.
Datamined Origin content from the Early Access shows the original relationship Wyll was supposed to have with Mizora, where they seemed to be willing allies. (see the video on YouTube).
=== Locations and events ===
==== Moonrise Towers ====
At some point in development, the Act Two questline called for the inclusion of and the deeper involvement of the Flaming Fists during the Assault on Moonrise Towers.YouTube Video: Larian Studios. Baldur's Gate 3 - The Game Awards Trailer: 1:18 In addition to Florrick, this version of the assault called for the involvement of the following characters:
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* Unknown gnome Harper that resembles 
The following characters are nowhere to be seen and are possibly not involved:
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In the release versions of the game, Florrick as well as her cohort (Vidor, Cyril, and Thadwick) disappear from Act Two as soon as the party long rests after they encounter them at Last Light Inn. Additionally, there's also a cut Flaming Fist character in the game's files called Fist Hadenwell, referred in-game as S_MOO_AssaultFlamingFist_004 that can not appear anywhere in the game, despite having the same name string as Nipawa, Helena, and Rhed (S_MOO_AssaultFlamingFist_001 to 003); it's not clear as to what purpose this character once served.
There are also some very minor differences for , who is instead clothed in white Absolutist robes and missing the in her off-hand.
==== Nose of the Nautiloid====
An entire area of the Nautiloid ship in the Prologue was removed. This area could be visited right after a slightly different imp battleYouTube Video: Shirrako. Walkthrough Part 1 - Prologue (Early Access): 26:05 and provided a roundabout way to get to Shadowheart's room. It was available in Early Access but was eventually removed likely to shorten the Prologue chapter to enhance replayability.
When walking out into open air, a short cinematic played, in which the nose of the Nautiloid in front of the party was badly damaged by attacking red dragons. Thankfully this did not affect the party's route.YouTube Video: Shirrako. Walkthrough Part 1 - Prologue (Early Access): 30:40
* Various dead lesser imps and thralls could be looted around this whole area for minor riches and equipment, including a Studded Shield. One incinerated dead thrall all the way towards the nose of the ship had a (where the "1" is marked on the map). It was necessary to jump over some fire to reach the body. The thrall also held on to yet another brain in a jar, and this one is called .
* Turning back, the party could climb another set of stairs to reach an upper level of the Nautiloid, from either side. An intellect devourer told the party that they must go to the helm of the ship to provide assistance. The party could choose to attack, but the ensuing fight might actually proved difficult as there were also two lively thralls there maintaining some cannons. 
* There were also two lesser imps towards the south, having some sort of argument, one of them already wounded. There was a lying on the ground here.
Talking to some of the dying enthralled cultists on the ground around this area granted the party a little insight on how they thought. One talked about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attacked the thralls. Another spoke as if he was talking to his mother, saying that he was tired and wanted to go to sleep early. Although talking to them revealed, rather tragically, that the thralls were just poor victims under mind control.
The path forward was back into the Nautiloid via a corridor to the north, stretching east. There was a mucous membrane the party needed to attack to break through, and then a door leading into the next major room, where Shadowheart was locked up in Mind Flayer pod.
=== Game Mechanics ===
==== Illithid Powers ====
In Early Access, illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, the tadpole grew more powerful when using Illithid Persuasion options in dialogue. Once Illithid Persuasion were used three times, a special cutscene was triggered during the next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:
Early Access Illithid Powers	Early Access Illithid Powers	Early Access Illithid Powers 	Early Access Illithid Powers
Power 	Class 	Description 	How to Obtain
 	Barbarian 	While Raging, deal an additional damage with weapon attacks, but receive damage each turn. Prevents Rage from ending early. 	Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
 	Bard 	Drown your enemies in an overwhelming fear of failure. They receive on Attack Rolls and take damage each time they miss an Attack Roll. Ends when they hit with an Attack Roll. 	Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
 	Cleric 	Infuse a creature with psionic force. If it reaches 0 HP, it regains HP instead of falling Unconscious. 	Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
 	Druid 	Magically assume the shape of an Intellect Devourer that can deal damage. 	Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
 	Fighter 	Pull a creature or object toward you. 	Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
 	Paladin 	Invade a target's mind and disrupt its defenses (Reduces target's by 1). 	Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
 	Ranger 	Charge forward and push all objects and creatures in your path away from you. 	Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
 	Rogue 	Create a cloud of magical darkness and immediately attempt to hide. Creatures within the cloud are Heavily Obscured and Blinded. Creatures cannot make ranged attacks into or out of the darkness.	Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
 	Sorcerer 	Release the eldritch magic within you and terrify a creature with your twisted powers. Regain 2 Sorcery Points and potentially deal damage per turn for 3 turns. 	Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
 	Warlock 	You are part of a greater whole. Concentrate on your connection to teleport to another tadpole-infected creature. 	Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
 	Wizard 	A protective shell envelops you. It reflects any projectiles targeted at you to their point of origin. Does not affect creatures that don't rely on sight or that can see through illusions. 	Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
 	All Classes 	Channel the power of the Absolute, knocking back all creatures and objects and dealing damage. 	Help Omeluum investigate the parasite
=== Art ===
A significant amount of character art was changed during development. Some were placeholder models, like and the Chosen from Early Access Patch 5.
Karlach-early-early-access.png|Karlach's EA Model
Astarion Model EA.png|Astarion's EA Starter Costume
Mizora Model.png|Mizora's Human Disguise
Gale-beta.png|Gale's Earliest look
Guadrian of Faith Concept Art Gods.png|Concept Art of Guardian of Faith's Shields that would have changed depending on deity.
Karlach old headshot.jpg|Placeholder Karlach
Chosen_Placeholders.webp|Chosen Placeholders from Early Access Patch 5
Gale-ea.jpg|Gale in Early Access
Old harper lassandra.png|Harper Lassandra pre-release as seen in the Official Launch Trailer
Gauntlet Yeva EA.png|Gauntlet Yeva in Early Access
== Unimplemented Content ==
=== Coinage ===
More Coins - icons for various types of coins from Forgotten Realms can be found in the game files, matching their look from the Fifth Edition of D&D. It's possible the developers were initially going to implement the D&D coin system: copper > silver > gold > electrum > platinum. They were probably cut to make the money system simpler as the previous Baldur's Gate entries didn't have the other types of coin either.
Copper Coin Item Unfaded..png|Copper Coin
Copper Pile Item Unfaded..png|Copper Pile 
Silver Coin Item Unfaded.png|Silver Coin
Silver Pile Item Unfaded..png|Silver Pile
Electrum Coin Item Unfaded..png|Electrum Coin
Electrum Pile Item Unfaded..png|Electrum Pile
Platinum Coin Item Unfaded..png|Platinum Coin
Platinum Pile Item Unfaded..png|Platinum Pile
=== D20 Design ===
GEN_Quest.dds is an item that looks like a D20 dice. The name suggests it to be a generic placeholder image for a quest-related item, possibly for the . The design is different than any of the implemented die designs.
Icosahedron D20 Smooth.webp|GEN Quest
=== Instruments ===
Icons for several additional Musical Instruments can be found in the game files.
Instrument Dulcimer Unfaded.png|Dulcimer
Instrument PanFlute Unfaded.png|Pan Flute
Instrument Shawm Unfaded.png|Shawm
=== Jewelry ===
A few more necklaces, including one with a Harpers symbol on it, can be found in the game files.
Magic Amulet Necklace Gold.png|Magic Amulet Necklace Gold
Magic Amulet Necklace Silver.png|Magic Amulet Necklace Silver
Magic Amulet Necklace Bronze.png|Magic Amulet Necklace Bronze
Harper OutpostJewelry.png|Outpost Jewelry
=== Scrolls ===
The "Jergas Scroll of the Dead" (sic) is referencing Jergal, a god of death who appears in the game, and was likely an early design iteration of the Scroll of Circle of Death.
Item_LOOT_SCROLL_JergasScrollOfTheDead.png|Jergas Scroll of the Dead (sic)
=== Spells ===
Many spells were never fully implemented in the game, but remnants of them remain in the game files.
Magic Jar Icon.webp
Unshackling Strike Icon.webp
Magic Circle Icon.webp
Identify Icon.webp
Arcane Eye Icon.webp
Comprehend Languages Icon.webp
True Seeing Icon.webp
Levitate Icon.webp
Mending Icon.webp
== Cancelled Content ==
=== Gnome Village ===
A gnome village was once proposed as a potential region early in the game's development. It is unclear as to how far development of the gnome village went, but it has since then been either cut or cancelled, and no official trace of the gnome village remains; except for a 2018 concept art of the village drawn by Dan Iorgulescu.Artstation Artwork: Dan Iorgulescu. Baldur's Gate 3 Gnome Village
It is unknown where this village was supposed to fit within the game's story, but there are still enough lingering traces of information left to get an early grasp of the region. As the artwork's name has angla-ved in the name, it is very likely that it is supposed to represent , a gnome village located on the river Chionthar, west of both and Moonrise Towers. The only other piece of information on the village comes in the form of an in-game note named , where a Flaming Fist Manip reports on the advances of the Absolutist army. The note mentions that Anga Vled has been taken by the Absolute's forces shortly after they left the Shadow-Cursed Lands in Act Two. It is possible it was originally intended for the party to reach Anga Vled sometime between the current Act Two and Act Three sequences, though the objectives and goals of such a sequence are unknown.
==Notes and References==