nyuuzyou/wikis huggingface dataset:
Collection of SaGa Final Fantasy Legend

Collection of SaGa Final Fantasy Legend is an anthology consisting of the three Game Boy games, The Final Fantasy Legend, Final Fantasy Legend II, and Final Fantasy Legend III, all of which are the first three installments of the series, although marketed as Final Fantasy titles in North America. Collection of SaGa Final Fantasy Legend serves as an indirect follow-up to the , and it was released for the Nintendo Switch worldwide on December 15, 2020, then for iOS and Android devices on September 22, 2021. The collection was ported to Microsoft Windows through the Steam game service a month later.
Like the original games, the compilation bears Final Fantasy Legend in its title but not its Japanese version, although SaGa is still listed in the English title of the compilation.
Category:Compilations
Concentration

ConcentrationFinal Fantasy Origins Official Strategy Guide (BradyGames), page 254. is a minigame featured in the Final Fantasy II remakes, starting with Final Fantasy Origins. As directly stated from the title, it is a simple game of . It is a hidden minigame and can be considered the successor to the 15 Puzzle from Final Fantasy.
To access the minigame, the party must be in the Snowcraft. While they are in it, the player must hold down "X" and press the "Circle" button 15–20 times (or 22 times in the PlayStation Portable version). In the Final Fantasy I & II: Dawn of Souls remake, they must hold the B button and press the A button 22 times.
==Gameplay==
There are eight pairs, making there a total of sixteen cards, which are arranged on a 4x4 grid. Each pair depicts a party member. Once all pairs are matched, the party is rewarded gil with one or two items. The prize(s) and gil rewarded is determined by how many misses the player did in the game, so having zero misses yields the highest reward while 10 or more misses yield the lowest reward. If a character has upgraded their Toad spell to level 16, the cards depict the party members in their Toad form. Higher rewards are given for completing a game with toad panels.
If the player completes a concentration puzzle and repeatedly restart and immediately exit the game 31 times (without leaving the game screen), they can access the 32nd layout, which is always identical to the first. As such, this decreases the likelihood of mistakes if the player has memorized the placement of every pair in the first challenge.
==Prizes==
===Character panels===
Misses 	Gil rewarded	Item(s) rewarded
0 misses 	20,000 gil 	Elixir, Cottage
1 miss 	15,000 gil 	Elixir
2 misses 	10,000 gil 	Phoenix Down, Cottage
3 misses 	5,000 gil 	Phoenix Down
4 misses 	2,500 gil 	Gold Needle, Ether
5 misses 	1,500 gil 	Ether
6 misses 	500 gil 	Gold Needle
7 misses 	300 gil 	Hi-Potion, Antidote
8 misses 	200 gil 	Hi-Potion
9 misses 	100 gil 	Potion, Antidote
10 or more misses	None 	Potion
===Toad panels===
Misses 	Gil rewarded	Item(s) rewarded
0 misses 	40,000 gil 	Masamune
1 miss 	25,000 gil 	Aegis Shield
2 misses 	10,000 gil 	Genji Armor
3 misses 	5,000 gil 	Genji Gloves
4 misses 	2,500 gil 	Genji Helm
5 misses 	1,500 gil 	Hermes
6 misses 	1,000 gil 	Sage's Wisdom
7 misses 	500 gil 	Saint's Spirit
8 misses 	300 gil 	Bacchus' Wine
9 misses 	200 gil 	Conch Shell
10 or more misses	100 gil 	None
==References==
Category:Minigames
Category:Final Fantasy II
Conditional Turn-Based Battle

The Conditional Turn-Based Battle system (often abbreviated to CTB) is a battle system used in Final Fantasy X, Final Fantasy Tactics and Final Fantasy Tactics Advance. The system was designed by Toshiro Tsuchida.
At its most basic, Conditional Turn-Based Battle is a turn-based system which does not operate in rounds, so although each character's turn is atomic, the order of the turns does not guarantee that each participant in a battle has an equal number of turns. Characters with higher Speed can have more turns than slower characters. Furthermore, spells and abilities can modify the turn order (called the Act List), as some abilities require a longer cool down time. In general, weaker abilities tend to require less cool down time, thus introducing a trade-off between speed and power.
The system is distinguished from the Active Time Battle system by the fact that when a character's turn begins, all action stops while the player decides upon an action. This shifts the focus from reflexes and quick decision-making to strategy and careful planning.
Final Fantasy X has an augmented CTB system, allowing the player to substitute characters while in the middle of a battle (the "party interchange system".)
==Related appearances==
Similar battle systems have been seen in games by other publishers, such as Electronic Arts' . Such other systems are not actually known as CTB systems, however, as that name refers explicitly to Square Enix's implementation. Furthermore, the details of the system are not constant across the three games in which it has been implemented.
 has a battle system reminiscent of the CTB system (although the CTB scale, showing the order of turns, is often incorrectly referred to as an ATB scale). The latest game to include the CTB system is Lost Odyssey . It is also worth noting that this game was designed by Hironobu Sakaguchi, widely considered as the father of the Final Fantasy game series.
==Names in other languages==
Category:Battle systems
Category:Terms
Conquest

Conquest is a core gameplay system in Final Fantasy XI, representing a system of territorial control that affects the world of Vana'diel depending on the nations' current standing.
==Rules==
===Gaining points===
Four factions are considered competitors in Conquest: the three starting cities (Bastok, San d'Oria, and Windurst) and the beastmen, non-playable races generally considered antagonistic. Jeuno also participates in Conquest as a neutral arbitrator.
Players participate in Conquest by gaining the Signet status, which must be obtained from a Conquest overseer affiliated with their home nation or with Jeuno — usually found at their cities' gates or in each nation's embassy. Under this status, players gain Conquest Points (CP) based on experience gained by killing monsters; gaining CP will increase the influence of the player's home nation over the current region. Those points can then be spent on items from the overseers.
Conquest Points can also be gained by:
* Trading equipment to vendors at designated outposts
* Running supply quests for Conquest outposts
* Participating in Expeditionary Force quests
* Participating in Garrison quests
* Participating in the Researchers from the West questline
===Ranking===
Whatever nation has the highest influence over a region gets control over it. The beastmen gain influence when players are killed by monsters in a region; if the beastmen have the highest total, they control it instead of any of the nations.
The three nations are also ranked overall, depending on how many regions they control. If one nation gains a big enough lead, players of the other two nations can make use of each other's conquest overseers, effectively allying to unseat the top nation.
Every sunday at Midnight (Japan standard time), the Conquest Tally — in which the nations' regional influence is compiled and ranked — is counted, and the rankings are reset. Some quests are repeatable only once per Conquest Tally. Players can learn how much time remains until the next tally by talking to a Conquest overseer, by selecting "Region Info" → "Conquest" from the main menu, or by typing "/regionmap" or "/rmap" in the chat box.
Coral Sword

The Coral Sword is a type of sword that appears in several Final Fantasy games. It first appeared in the first Final Fantasy game. The Coral Sword is effective against aquatic enemies. In some games, it is a lightning-elemental weapon.
==History==
===Final Fantasy===
In Final Fantasy, the Coral Sword is found in a treasure chest on floor B2 of the Cavern of Earth. It has an Attack power of 19 and an Accuracy of 15. It can be used by Warrior, Thief, Red Mage and their respective upgrades, Knight, Ninja, and Red Wizard. The Coral Sword can be sold for 4,000 gil.
Category:Swords
Category:Final Fantasy weapons
Cornelia

Cornelia is a town and the starting location of Final Fantasy. It is located on a peninsula at the northwest waters of the Aldean Sea, and is north of the Chaos Shrine. Cornelia is enclosed by a stone wall, and has an opening at the bottom, which is the entrance and exit of Cornelia. Castle Cornelia is directly north of Cornelia. In the original Nintendo Entertainment System release, the location is named Coneria.
At the start of the game, the King tasks the Warriors of Light to rescue his daughter, Princess Sarah, from Garland. Once they do so, the king orders Cornelia to rebuild a broken drawbridge, allowing the Warriors to go to Pravoka.
Cornelia also makes an appearance in Final Fantasy: All the Bravest.
==Enemies surrounding Cornelia==
PSP sprite	Name 	HP	Gil	Exp
 	Black Widow 	28	8 	30
 	Crazy Horse 	64	15 	63
 	Gigas Worm 	56	15 	63
 	Goblin 	8 	6 	6
 	Goblin Guard	16	18 	18
 	Skeleton 	10	3 	9
 	Wolf 	20	6 	24
==Shops==
Weapon 	Price 	Attack	Accuracy	Classes
Knife 	4 gil 5 gil 	5 	10 	
Hammer 	8 gil 10 gil	9 	0 	
Nunchaku	8 gil 10 gil	12 	0 	
Rapier 	8 gil 10 gil	9 	15 	
Staff 	4 gil 5 gil 	6 	0 	
Armor 	Price 	Defense	Weight	Classes
Chain Mail 	65 gil 80 gil	15 	15 	
Clothes 	4 gil 10 gil 	1 	2 	
Leather Armor	40 gil 50 gil	4 	8 	
Item 	Price 	Effect
Antidote 	50 gil 75 gil	Cures poison
Phoenix Down	500 gil 	Revives one KO'd ally
Potion 	40 gil 60 gil	Restores 50 HP
Sleeping Bag	50 gil 75 gil	Partially restores party's HP
Spell 	Price 	Class	Effect
Blink 	50 gil 100 gil	 	Raises caster's Evasion
Cure 	50 gil 100 gil	 	Restores a little HP to one ally
Dia 	50 gil 100 gil	 	Deals damage to all undead foes
Protect	50 gil 100 gil	 	Raises one ally's Defense
Spell 	Price 	Class	Effect
Fire 	50 gil 100 gil	 	Deals fire damage to one foe
Focus 	50 gil 100 gil	 	Lowers one foe's Evasion
Sleep 	50 gil 100 gil	 	Puts all foes to sleep
Thunder	50 gil 100 gil	 	Deals lightning damage to one foe
==Gallery==
Cornelia overworld FF NES.png|Overworld screenshot (NES)
Cornelia overworld FF WSC.png|Overworld screenshot (WonderSwan Color)
Category:Towns
Category:Final Fantasy locations
Corneo Hall

Corneo Hall is a location in Final Fantasy VII. It is located to the very north of Wall Market, and is the home of Don Corneo. In the game, Cloud and Aerith enter the location to rescue Tifa. Men are prohibited from entering because Don Corneo only invites women in his search for a new bride, so Aerith has the idea to disguise Cloud as a woman, and the bouncer allows them to enter. If Wall Market is revisited after Sector 7 is destroyed, Corneo Hall is abandoned, and the party can freely enter inside. 
When Cloud and Aerith enter, the receptionist tells them to wait in the lobby. The two must go into the torture room and reunite with Tifa. A lackey finds them in the torture room. The three of them go into Don's office, where Don picks a bride between Cloud, Tifa, and Aerith (depending on their clothes). If Cloud is not chosen as Don's bride, Cloud is taken to the lackey hangout, where Don's perverse lackeys go after Cloud. He takes off his disguise and fights Don's lackeys. Cloud, Tifa, and Aerith eventually go into Don's bedroom, revealing themselves and interrogate Don. He reveals that Heidigger ordered him to find where the man with the gun-arm was. Shortly after, Don opens a trapdoor, and Cloud, Tifa, and Aerith fall down into the Sewer System.
==Appearance==
The main lobby, office, and Don's bedroom have an ornate Chinese aesthetic. The lobby and office are mostly red and gold in color, and Don's bedroom has a purplish tint to it. The appearance of the torture room and lackey hangout contrast with Corneo Hall entirely; the torture room is entirely dark while the lackey hangout is messy and dirty, with bottles, paper, and other trash lying around. A television is at the upper-right corner.
The lobby has a reception desk to the left. There is a staircase to the right, and taking it leads to the second floor. To the very left is an open doorway which leads down into the torture room. The center door leads into Don's office, and the door to the right leads into the room where Don's lackeys hang out.
Category:Houses
Category:Final Fantasy VII locations
Costa del Sol (Final Fantasy VII)

Costa del Sol is a coastal resort town found on the eastern part of the Western Continent in Final Fantasy VII. It also serves as the continent's main port. Costa del Sol has also appeared in both Before Crisis: Final Fantasy VII and Crisis Core: Final Fantasy VII. The place's name is Spanish for "Coast of the Sun", and its buildings share a design with traditional buildings located in .
==History==
===Final Fantasy VII===
In Final Fantasy VII, Cloud and the others first arrive at Costa del Sol while hiding on Rufus's Cargo Ship. Costa del Sol is a minor location, as the party only briefly visit it to rest and relax. As with most towns, an Item Shop, Weapon Shop, Materia Shop, and an inn is found in Costa del Sol. The inn costs 200 gil to stay a night.
Professor Hojo can be found on the beach. He recently has fled Shinra and mentions that Sephiroth can be found past North Corel. The party can also find Johnny, who has been recently engaged, in his own house in Costa del Sol. The other characters can be found doing various activities around Costa del Sol. At first, Aeris and Tifa are found at the beach. After Cloud talks to Hojo, they can be found in the inn and Johnny's house respectively. Barret is found in the inn's bathroom. Red XIII plays ball with the kids on the street, and Cloud can kick the ball at him. Yuffie Kisaragi gets a part-time job at the Materia Shop.
There is a real estate agent selling President Shinra's vacation home, which Cloud can optionally purchase for 300,000 gil. In doing so, the place is renamed to Villa Cloud.
After acquiring the Buggy, the party can pay 100 gil at the docks to take the Cargo Ship back to Junon. The Buggy can be taken on the Cargo Ship with them.
==Shops==
Name 	Cost (in gil)
Platinum Bangle	1,800
Carbon Bangle 	800
Four Slots 	1,300
Molotov 	400
Name 	Cost (in gil)
Solid Bazooka 	16,000
Centclip 	14,000
Spiral Shuriken	14,000
Long Barrel R 	13,000
Gold M-Phone 	15,000
S-Mine 	1,000
Name 	Cost (in gil)
Heal 	1,500
Revive 	3,000
Restore 	750
Seal 	3,000
Fire 	600
Ice 	600
Lightning	600
Name 	Cost (in gil)
Fire 	600
Ice 	600
Lightning	600
Earth 	1,500
Gravity 	8,000
Poison 	1,500
Name 	Cost (in gil)
Potion 	50
Hi-Potion 	300
Phoenix Down	300
Soft 	150
Antidote 	80
 	50
 	1,500
Hyper 	100
Tranquilizer	100
Tent 	500
Category:Beaches
Category:Final Fantasy VII locations
Cottage

are a restorative item which appear in some of the earlier Final Fantasy games, starting with the first Final Fantasy. If used, a Cottage entirely restore the HP and MP of every party member, making them a more effective variant of Tents. Like Tents, Cottages can only be used on the world map or at Save Points.
==History==
===Final Fantasy series===
====Final Fantasy====
In Final Fantasy, Cottages can be bought from a few Item Shops for 2,000 gil each and sold for 1,000 gil each. In the Nintendo Entertainment System version and the PlayStation version's Hard Mode, they instead cost 3,000 gil and can be sold for 1,500 gil. In earlier releases, there are eight treasure chests containing a Cottage, the same number as those with a Tent. Starting with the PlayStation Portable remake, a ninth treasure chest with a Cottage was added. Because Cottages are a lot more expensive than Tents, it is harder for the Warriors of Light to acquire them.
In the original Nintendo Entertainment System release, they are named HOUSE, also formatted House.Nintendo Power volume 17, page 21.
Ways to obtain a Cottage	Ways to obtain a Cottage
Item Shops: 	Gaia, Onrac
Treasure chests: 	Marsh Cave (B3), Castle Cornelia, Mount Duergar, Mount Gulg (B4), Citadel of Trials (3F), Dragon Caves, Mirage Tower (2F), Flying Fortress (2F),
Enemies: 	Crocodile
===Kingdom Hearts===
In Kingdom Hearts, Cottages fully restore the HP and MP of every party member. This is unlike Tents, which only fully restore the HP of every party member. In Kingdom Hearts II and Kingdom Hearts III, Tents have the same functionality as Cottages do in Kingdom Hearts, so Cottages do not appear in either game.
==Gallery==
===Artwork===
House FF manual art.jpg|Final Fantasy artwork (manual)
House FF guide artwork.jpg|Final Fantasy artwork (Nintendo Power volume 17)
===Sprites===
Cottage FF PS sprite.png|Final Fantasy (PS)
Cottage FF GBA sprite.png|Final Fantasy (GBA)
==References==
Category:Recovery items
Category:Final Fantasy items
Crazy Horse

Crazy Horses are horse enemies that first appear in Final Fantasy and have since appeared in a few spinoff titles. Although they are described as horses, Crazy Horses have a unicorn horn on their forehead.
==Game appearances==
===Final Fantasy===
In Final Fantasy, Crazy Horses are encountered early in the game, at the surrounding areas of Cornelia, Chaos Shrine, and Pravoka each. Starting with the Final Fantasy I & II: Dawn of Souls release, there is also a Crazy Horse ghost in the underworld of Whisperwind Cove. In the original Nintendo Entertainment System version, they are known as MADPONY, also spelled MAD PONYNintendo Power issue 17, page 13.. Crazy Horses are skilled in evading attacks, and while the Warriors of Light are still weak and leveling up, Crazy Horses are usually the first to attack.
In the Nintendo Entertainment System version, Crazy Horses are depicted with a white mane and tail, both of which were made green in the MSX2 version. In the WonderSwan Color and Final Fantasy Origins versions, Crazy Horses have a black mane and tail, a red horn and red hooves. In Final Fantasy I & II: Dawn of Souls, they have a yellow body and a dark purple mane and tail, both of which were later changed to blue for the PlayStation Portable version.
===Final Fantasy Dimensions===
In Final Fantasy Dimensions, Crazy Horses are encountered in Mt. Verde, Verde, and the Forest Hut.
===Final Fantasy: All the Bravest===
In Final Fantasy: All the Bravest, Crazy Horses are encountered in Palamecia Desert 1 and Palamecia Desert 3. It attacks using the move Horn and drops a Claymore when defeated. Crazy Horse's sprite is nearly identical to its Final Fantasy I & II: Dawn of Souls sprite but is slightly darker.
==Stats==
No.	Attack	Gil	EXP	Drops
20 	Horn 	210	10 	Claymore
==Bestiary navigation==
==Gallery==
===Final Fantasy===
Crazy Horse FF NES sprite.png|Nintendo Entertainment System sprite
Crazy Horse FF MSX2 sprite.png|MSX2 sprite
Crazy Horse FF WSC sprite.png|WonderSwan Color sprite
Crazy Horse FF PS1 sprite.png|Final Fantasy Origins sprite
Crazy Horse FF GBA sprite.png|Final Fantasy I & II: Dawn of Souls sprite
==References==
Category:Ungulates
Category:Final Fantasy enemies
Category:Final Fantasy: All the Bravest enemies
Crisis Core: Final Fantasy VII

Crisis Core: Final Fantasy VII is an action role-playing game developed and published by Square Enix for the PlayStation Portable. It was released in 2007 in Japan and in 2008 in North America and Europe. The game is a prequel to Final Fantasy VII a part of the metaseries Compilation of Final Fantasy VII.
The game primarily focuses on Zack Fair, a young member of the paramilitary organization SOLDIER, who is assigned to look for the missing SOLDIER Genesis Rhapsodos. As he searches for Genesis, Zack discovers Genesis' origin, Project G, and how it is related to two other high-ranking SOLDIERs Sephiroth and Angeal Hewley. The game's storyline goes from the war between the megacorporation Shinra and the people of Wutai to the events in Nibelheim, ending just before the beginning of Final Fantasy VII. 
==Gameplay==
Crisis Core: Final Fantasy VII features an action-based battle system. Actions are chosen from a menu, with options for regular attacks, magic attacks, special attacks, and items. Enemy actions are performed in intervals, spread out to imitate Final Fantasy VII's turn-based Active Time Battle system.
The key feature of Crisis Core is the Digital Mind Wave, a slot machine-like system in the upper left-hand corner of the screen. The Digital Mind Wave continuously consumes Soldier Points to spin three slots, and grants status effects based on the combination of images and numbers. Landing the same image in the left and right slot triggers Modulating Phase, in which certain combinations of characters and numbers allow Zack to perform special Limit Breaks, power up materia, activate summons or level up. The Digital Mind Wave operates automatically and cannot be influenced by player input.
==See also==
* Crisis Core -Final Fantasy VII- Reunion
==External links==
*Japanese website
*North American website (Wayback Machine)
*European website (Wayback Machine)
*Crisis Core – Final Fantasy VII Review and News
Category:Games
Category:PlayStation Portable games
Category:Compilation of Final Fantasy VII
*
Crisis Core -Final Fantasy VII- Reunion

Crisis Core -Final Fantasy VII- Reunion is a remake of Crisis Core: Final Fantasy VII, released on December 13, 2022.
The game was officially announced in the Final Fantasy VII 25th Anniversary Celebration livestream, in June 16, 2022. Reunion features re-recorded voice acting featuring the cast of Final Fantasy VII Remake, a re-arranged soundtrack, and a reworked battle system.
==Gameplay==
Reunion features an overhauled version of Crisis Core's action-based battle system. For instance, Zack's attacks are able to be linked into combos; Magic and Command Materia can be selected from a Kingdom Hearts-esque "shortcut" menu; and Zack can access a second mode to unleash stronger attacks, as in Cloud's Punisher Mode from Final Fantasy VII Remake.
The Digital Mind Wave slots mechanic returns from the original game, but Limit Breaks and summon attacks can be activated manually at the player's discretion instead of triggering immediately. Some cutscenes that activated during the Digital Mind Wave in Crisis Core have been removed from Reunion to allow a faster pace during battles.
Hard Mode, a high-difficulty mode added to worldwide releases of the original game, is permanently available from the start in all versions of Reunion.
Crown (item)

The Crown, also known as the Crown of AstosNintendo Power volume 17, page 24., is a key item that appears in Final Fantasy. It is a crown that belongs to the Western Keep's king. In the Nintendo Entertainment System version, the name is formatted as CROWN.
==History==
When the Warriors of Light visit the Western Keep, they find a king, who tells them that he was tricked by Astos, causing his castle to fall into ruin. The king asks the warriors to go to Marsh Cave and retrieve his Crown so that he can restore his castle. The crown is found in a treasure chest in an enclosed room on floor B3 of Marsh Cave. It is guarded by three Piscodemons, whom the warriors must defeat to obtain the crown. After doing so, the Warriors of Light must return to Western Keep with the crown.
Back at the Western Keep, the warriors talk to the king, who reveals himself to be Astos. He reveals that he tricked the warriors into retrieving the crown so that he could use it and the Crystal Eye's combined power to become the Elf King. The Warriors of Light manage to defeat Astos in a battle and thwart his plans.
Later in their journey, the Warriors of Light must use the Crown to access the Citadel of Trials.
==Profiles==
*Nintendo Power volume 17 (page 24): "Astos Crown was stolen by wizards. Return it to the Dark Elf."
*Final Fantasy Origins Bradygames Official Strategy Guide (page 18): "Crown that shimmers mysteriously."
==References==
Category:Headwear
Category:Final Fantasy items
Category:Key items