Digimon Adventure (Game)

The game is based around Digimon Adventure and was released on the PSP and only in Japan on January 17, 2013.
=Story= 
The game follows the storyline of Digimon Adventure as part of Digimon's 15th anniversary. It is divided into several episodes based on the original series, as well as optional Sub-Episodes that are brand-new to the game. In all episodes, one of the characters is chosen as the Leader, and can't be removed from the party, and most of them end in a boss fight. At some points during the story, optional chapters with no story known as Digital Dungeons will appear, all of these have the player go through a dungeon searching for the exit into upper floors, end in a boss battle, and upon being cleared will give the player an item as a reward. From Digital Dungeon: ε onwards, these also have a mid-boss that give rewards of their own.
The main episodes can be divided into three super-arcs:
*Episode 1, "Adrift? Island of Adventure!" to Episode 63, "A New World" adapt the events of Digimon Adventure. All Sub-Episodes happen during this period. This is the only part of the game where all eight Chosen Children are playable, though which are and aren't depends on the Episode itself.
*Episode 64, "Our War Game, Beginning" to Episode 66, "Our War Game, End" adapt the events of Digimon Adventure: Our War Game!, though with deviations such as the characters still using their original Adventure designs. 
*Episode 67, "Training Digimon? Hackmon" to Episode 74, "Everyone Unite! The Final Battle" are a game-exclusive arc, a crossover with the other series that existed during this time. Only Yagami Taichi is playable amongst the original Chosen Children, with the other leaders joining him as uncontrollable guests.
==List of Episodes==
: Main article: Digimon Adventure (Game)/List of Episodes
==List of Digital Dungeons==
===Digital Dungeon: α===
* Enemies: Betamon, Mushmon, Guardromon, Kuwagamon, Mechanorimon, Monochromon, Numemon
* Boss: Shellmon and Seadramon
* Reward: Meat
===Digital Dungeon: β===
* Enemies: Betamon ★, Bakemon, Kuwagamon ★, Monochromon, Shellmon
* Boss: Leomon and Orgemon
* Reward: Life Saver Kit
===Digital Dungeon: γ===
* Enemies: Gazimon, Drimogemon, Kuwagamon ★★, Monochromon ★, Tyranomon
* Boss: Skull Greymon x2
* Reward: ATK↑ Chip Ω, DEF↑ Chip Ω
===Digital Dungeon: δ===
* Enemies: Devidramon, Flymon, Gekomon, Kuwagamon ★★, Tyranomon, Vegimon
* Boss: Tonosama Gekomon and Dokugumon x2
* Reward: Antidote, Skill Release, Smooth Powder
===Digital Dungeon: ε===
* Enemies: Dark Tyranomon, Devidramon, Dokugumon, Raremon, Tuskmon, Tyranomon, Death Meramon, Fantomon, Mammon
* Boss: Gesomon and Mammon x2, Vamdemon and Pico Devimon
* Reward: HP Capsule XL (mid-boss), ATK↓↓ Chip Ω, DEF↓↓ Chip Ω
===Digital Dungeon: ζ===
* Enemies: Mushmon ★★, Dark Tyranomon, Devidramon, Guardromon, Kuwagamon ★★, Mechanorimon ★, Raremon, Anomalocarimon, Blossomon, Fantomon, Gerbemon, Gigadramon, Megadramon, Mega Seadramon, Hangyomon
* Boss: Pinochimon and Jyureimon, Lady Devimon x3
* Reward: Meat x2, Life Saver Kit (mid-boss), Remedy x2, Special Meat
===Digital Dungeon: η===
* Enemies: Tsumemon, Betamon ★★, Keramon, Mushmon ★★, Chrysalimon, Dark Tyranomon, Devidramon, Guardromon, Mechanorimon ★, Monochromon ★, Shellmon ★, Vegimon, Anomalocarimon, Blossomon, Fantomon, Gerbemon, Gigadramon, Hangyomon, Infermon, Megadramon
* Boss: Metal Etemon and Pinochimon, Mugendramon x3, Piemon x2, Infermon x3, Diablomon x3
* Reward: Life Saver Kit x2 (mid-boss 1), HP Disk XL (mid-boss 2), Meat (mid-boss 3), Special Meat (mid-boss 4)
=Gameplay=
The gameplay in Episodes can be divided between exploration and battle segments. Outside of Episodes, the player can still navigate a menu with certain choices.
==Exploration==
During exploration, the player controls the leader of the party (forced by the Episode they're currently playing, except in Digital Dungeons where they can choose at any time) and can move freely in an overworld map. Apart from the player, the map can have enemy Digimon to fight, save points that fully heal the party, and items to pick up. 
Only during the exploration segments the player can open the menu where they can check various data and also customize the Digimon in the party with DigiPieces. These are puzzle pieces of various sizes and shapes that go in grids that differ in shape for every Digimon and become bigger as they level up, and can offer a variety of effects, such as increasing stats, gaining access to new techniques, starting battles evolved, triggering effects such as power increases or counterattacks on taking damage, and others. At some points during exploration, the player-controlled leader will be allowed to talk to the other Chosen Children, these talks may give the player a choice between two answers, choosing the right one will increase the Bond Ranking between both characters, though some increases will also happen as the player proceeds through the story. Bond Rankings allow Bonding Combos to happen more often in-battle and a minimum of 35 points combined for a character is needed to unlock their Ultimate levels, except for Yagami Taichi and Ishida Yamato who gain theirs through the story.
In the menu, the player can select which Digimon will form their three-man party from the ones currently available. The leader Digimon cannot be changed but the other two can be changed at will, except in Digital Dungeons, where all three can be changed with no restrictions. 
The player can also choose to replay movies they watched, see summaries of cleared Episodes, or check the Digimon Reference Book with the Digimon they have seen so far.
==Battles==
Battles are turn-based with up to three Digimon on both teams. Playable Digimon start at their lowest stage (Child for everyone but Tailmon, who starts at Adult) unless using an EVO Boost DigiPiece, although certain story battles may start with the Digimon evolved. Digimon get turns based on their speed and may get more turns than the rest or even subsequent turns if fast enough; the turn order is shown on the bottom of the screen as a gauge with the portraits of every Digimon; the closer to the left, the closer their turn is. During a Digimon's turn, the player can choose to use a normal attack, guard, use an item, run away, evolve (if any evolutions are available) or use a special attack. If the current turn is the leader's, they may also change the party members' AI setting.
*Normal attacks deal damage for no cost and don't delay the next turn much.
*Guarding lowers all damage taken until the next turn of the Digimon and doesn't delay the next turn much.
*Using an item will consume said item for the effect it gives. Items may affect a single Digimon or the entire party, ally or enemy, depending on the item itself. Items have a variety of effects, such as restoring HP or SP, removing status effects, raising or lowering ATK or DEF, or reviving Digimon. It doesn't delay the next turn much.
*Running away will end the battle and return the player to the overworld. 
*Evolutions cost SP (5 SP for the Adult level, 15 SP for the Perfect level, and 30 SP for the Ultimate level) and the Digimon will remain evolved for the rest of the battle afterwards, triggering a short scene where they spin around before changing to the next stage and chanting its name. If a Digimon is already at a higher level, the cost of that evolution is removed from the overall cost of their next evolution. Evolving does not end a Digimon's turn.
*Special attacks cost SP, the amount varying with the attack itself. Every playable Digimon has three special attacks to start with and can gain up to three more from DigiPieces. Most special attacks merely deal damage, some may add a status effect, and rare ones heal or strengthen the player. A single special attack, Holy Angemon's , can revive a Digimon. As in the anime, using a special attack will normally cause the Digimon to exclaim its name, though not all follow this pattern and some cause only grunts.
*Changing the party members' AI settings allows the player to decide how they'll act in battle. They can also be set on manual so the player has full control over the turns of the entire party. This does not end a turn.
If a player Digimon decides to attack and the next turn is from another player Digimon, a Bonding Combo may happen, where the second Digimon will perform their special attack at no cost without affecting their next turn. If a Bonding Combo is available, the next Digimon's portrait in the turn order gauge will glow blue. The chance of a Bonding Combo increases the higher the Bond Ranking is between both characters. 
Enemy Digimon will only use special attacks. Most have up to three as player Digimon do, but some boss enemies may have DigiPiece-exclusive attacks as well. 
At some points during the story, characters outside the Chosen Children may join the party. These guest members cannot be controlled, have infinite SP, recover all HP between battles, cannot be equipped with DigiPieces, have no Bond Rankings (and thus, can't perform Bonding Combos), gain no EXP and have no levels, randomly use one of their special attacks every turn (they may have DigiPiece-exclusive attacks other than their up to three normal ones) and are always forced to the last party slot (or second and third if two join at once), so they can't be replaced. From Episode 68, "Golden Armor! Magnamon" onwards, only guests will join the party other than the leader, Yagami Taichi.
Beyond damage, attacks may cause a variety of buffs/debuffs and status effects. All of them wear off with time and don't persist after battle. These are:
*Attack Up/Down: Increases or decreases Attack. The Attack stat starts at 0 and can go to +/-2. Most techniques that affect Attack will only increase or lower it by 1 stage, but some can do so by 2.
*Defense Up/Down: Increases or decreases Defense. The Defense stat starts at 0 and can go to +/-2. Most techniques that affect Defense will only increase or lower it by 1 stage, but some can do so by 2.
*Poison: Deals damage every turn. Poison is marked with a skull face where the HP marker would normally be, to the left of the HP gauge. 
*Skill Seal: Stops the affected Digimon from using special attacks. Skill Seal is marked with an X where the SP marker would normally be, to the left of the SP gauge.
*Sticky: Sends the affected Digimon to the end of the turn order gauge after finishing their turn. Sticky is marked with the Digimon's portrait glowing purple.
*Shock: Stops the affected Digimon from moving left in the turn order gauge. Shock is marked with the Digimon's portrait being moved above the gauge and glowing yellow.
*Break: Sends the affected Digimon to the right of the turn order gauge.
*Unconscious: Lowers HP to 1.
After finishing a battle, all of the player's Digimon will gain exp, with those that participated in battle gaining significantly more than those that didn't, and items may drop. Bosses will always drop whatever items they carry. With enough exp, a Digimon will level up, which increases their stats, fully restores their HP and SP, and may increase the size of their DigiPiece Grid. A KOed Digimon will still gain exp.
==Outside Episodes==
Between Episodes, the player is put in a menu. In the menu, they can choose to take on a Digital Dungeon during certain parts of the story; these unlock as they go and are infinitely repeatable for grinding. They can also save the game, or simply choose the next Episode to play. Normally only one Episode is available, but at certain points a Sub-Episode may also appear, these are optional but allow the player to play stories that weren't in the original Digimon Adventure series. Exclusively after Episode 37, "Raremon! The Surprise Attack on Tokyo Bay", the player is allowed to choose between five main Episodes they can play in whatever order they wish. 
Hovering over the next Episode or Digital Dungeon gives the player a short description of what will happen in them, shows their currently available party members and the leader for said Episode, and states where they take place, both in words on the top-right of the screen as well as with a background of the area.
=Characters=
==Fully playable characters==
*Yagami Taichi
**Koromon > Agumon > Greymon > Skull Greymon/Metal Greymon > War Greymon > Omegamon
*Ishida Yamato
**Tunomon > Gabumon > Garurumon > Were Garurumon > Metal Garurumon > Omegamon
*Takenouchi Sora
**Pyocomon > Piyomon > Birdramon > Garudamon > Hououmon
*Izumi Koushirou
**Mochimon > Tentomon > Kabuterimon > Atlur Kabuterimon > Herakle Kabuterimon
*Tachikawa Mimi
**Tanemon > Palmon > Togemon > Lilimon > Rosemon
*Kido Jou
**Pukamon > Gomamon > Ikkakumon > Zudomon > Vikemon
*Takaishi Takeru 
**Poyomon > Tokomon > Patamon > Angemon > Holy Angemon > Seraphimon
*Yagami Hikari
**Plotmon > Tailmon > Angewomon > Ofanimon
==Guest party members==
*Leomon > Saber Leomon
*Orgemon
*Wizarmon
*Piccolomon
*Andromon
*Motomiya Daisuke
**V-mon > Magnamon
*Matsuda Takato
**Guilmon > Dukemon
*Kanbara Takuya > Agnimon > Kaiser Greymon
*Daimon Masaru
**Agumon > Shine Greymon
*Kudou Taiki
**Shoutmon > Omega Shoutmon
*Akashi Tagiru
**Arresterdramon
==Supporting Characters==
*Gennai
*Hackmon
*Gankoomon
==Enemies==
*Devimon
**Orgemon
*Etemon > Etemon Chaos > Metal Etemon
*Vamdemon > Venom Vamdemon
**Pico Devimon
*Dark Masters
**Metal Seadramon
***Anomalocarimon
**Pinochimon
***Jyureimon
**Mugendramon
**Piemon
***Lady Devimon
*Apocalymon
*Kuramon > Tsumemon > Keramon > Infermon > Diablomon
*Copy Digimon
**Magnamon
**Dukemon
**Kaiser Greymon
**Shine Greymon
**Omega Shoutmon
**Arresterdramon
**War Greymon
=Digimon=
=Locations=
===File Island===
=Screenshots=
=Image Gallery=
:See Gallery:Digimon Adventure (Game).
===Promo===
	
===V-Jump Scans===
		
=Reception=
Famitsu gave Digimon Adventure a average score of 8/7/7/7 [29/40]
=Staff=
Position 	Name 	Kanji/Kana
Developer 	Prope 	プロぺ
Producer(s)	Habu Kazumasa	羽生 和正
=Trivia=
First-print copies of the game came with a download code for Digivice Ver. Portable
=External Links=
* Bandai Games website (JP)
=Additional Information=
Category:Video Games
Category:Digimon Adventure