Yoshi (SSBU)

Yoshi (, Yoshi) is a playable character in Super Smash Bros. Ultimate. He was revealed for the game along with the rest of the veterans on June 12th, 2018; he and were the last veterans confirmed, with both appearing at the very end of the trailer. Yoshi is classified as Fighter #05.
As in Super Smash Bros. 4, Ultimate uses all of Kazumi Totaka's voice clips from Yoshi's Story.
Yoshi is ranked 13th out of 82 on the current tier list, placing him at the bottom of the S- tier. This is a significant improvement from his 33rd out of 54 placement in Super Smash Bros. 4, and is his best placement in the series. Yoshi is gifted with overall high movement speed, especially his air mobility, allowing him to easily weave around opposing attacks and space effectively. This also grants him fantastic edgeguarding abilities, with Egg Throw and his long-lasting neutral aerial being particularly effective, the latter also being a strong out of shield option. Rounding out his offense is a high damage output, solid combo game, and versatile and powerful aerials, with down air being the most damaging in the game. In addition, he has among the best endurance in Ultimate, as not only is he heavy, but his double jump armor allows him to take potentially fatal attacks. His unique shield also always covers his entire body, protecting him from shield stabbing. Finally, Yoshi has a solid recovery, with Egg Throw and directional air dodges complimenting his aforementioned great air speed and high-reaching armored double jump.
Despite these strengths, Yoshi has several notable flaws. His unimpressive range can cause him to get stuffed out by characters with disjointed hitboxes and struggle against certain zoners. In addition, only half his special moves are considered useful, with Egg Roll being considered one of the worst special moves in the game, and Egg Lay being rather niche. His double jump armor can potentially gimp him if he tanks a move that exceeds his armor's threshold. Yoshi also struggles against juggling, as he's surprisingly floaty for a heavyweight and most of his aerial attacks are ineffective when he's in disadvantage; notably, using his double jump to escape pressure is more detrimental to Yoshi than any other character, as it removes his best recovery option. Finally, Yoshi's grab game is mediocre, with his throws and Egg Lay possessing limited combo or KO potential.
Overall, Yoshi is a strong character in the metagame, particularly in Japan, where he is considered a top 10 fighter. Japan is also home to a slew of top-level Yoshi players such as and . Although less popular outside of Japan, Yoshi maintains a positive reception and strong results from players such as .
==Attributes==
Yoshi is a heavyweight fighter with above-average mobility, good frame data, and decent KO potential. He sports a unique shield in the form of a Yoshi Egg, which covers his whole body no matter the damage it has taken; thus, it makes Yoshi immune to shield stabbing.
As stated previously, Yoshi sports excellent mobility: he has the 27th fastest walking speed, the 19th fastest dashing speed (with an above-average initial dash as well), the fastest air speed in the game, and the 14th highest air acceleration. Additionally, Yoshi sports among the highest jumping prowesses in the game; this can especially be owed to his double jump, which is the second-highest in the game, only behind 's. Along with this, his double jump possesses a unique form of subtractive knockback armor that is active immediately on frame 1, granting him an excellent combo breaker. However, his traction and gravity are the 23rd and 20th lowest in the game, respectively; further compounding this, his falling and fast-falling speeds are among the bottom 10 in the game (the 7th slowest to be specific). Thus, Yoshi is quite speedy overall, yet at the same time, he's one of the floatiest characters in the game, which is incredibly unorthodox for a heavyweight, arguably more so than any other in the game.
Complementing his high mobility, Yoshi's moveset possesses very good utility. Both hits of neutral attack can connect into each other, and the first hit can also be used to jab lock as well as combo into moves such as down special for a kill confirm; forward tilt serves as a reliable combo starter at low-mid percents, due to its moderate base knockback and vertical launch angle; up tilt is an effective combo starter with low knockback growth, and leads to KO confirms at higher percents; and down tilt is his fastest tilt, sporting good range and serving as a reliable tech chasing option. Lastly, his dash attack has a long duration and good range; this, combined with its decent knockback, makes it good for KOing opponents at later percents and punishing rolls or techs.
Yoshi's smash attacks are also useful in their own right: forward smash has a powerful sweetspot that out prioritizes its slightly weaker sourspot, allowing it to KO at reasonable percents. It also has decent start-up, can be angled, and grants Yoshi intangibility for its duration; up smash has good horizontal and vertical range, reasonable start-up, and a powerful sweetspot, allowing it to KO at percents as low as 120% provided the sweetspot hits; lastly, down smash is extremely quick in both start-up and ending lag which, coupled with its good range, makes it an adept option for punishing rolling opponents.
Although his grounded moveset comes with potent attacks, it is Yoshi's aerial attacks that possess high usefulness and make up his fantastic air game. Neutral aerial is a very fast sex kick with low all-around lag, decent range, and good power, allowing it to either KO at surprisingly early percents, serve as an effective combo breaker, be a tech-chase set-up, and be his primary out of shield option. Forward aerial also possesses high range and reasonable all-around lag, and comes with impressive damage; its tipper hitbox meteor smashes opponents, allowing for offstage KOs to occur as early as 20%. Back aerial boasts high speed and high power, with its first two hits being effective combo starters and its final hit KOing below 130%.
Up aerial possesses high vertical range and a hitbox that hits behind the opponent which, in tandem with its impressive damage output and low all-around lag, makes it an effective juggling option. Lastly, down aerial serves as the most damaging aerial in the game; its hits can easily link into each other, with its high vertical knockback allowing it to KO at reasonable percentages near the upper blast zone. His grab game is also relatively decent: his grab release and throws grant invincibility during their animations, pummel is fast and deals average damage, forward and back throws are decent KO options by the ledge, up throw has combo potential into his up air at low percents, and down throw has little ending lag making it his most useful combo throw.
Yoshi's special moves are also very effective tools for the character. Egg Lay is a command grab which traps the opponent in an egg for a short amount of time, allowing it to work as a damage racker, and when B-reversed is an effective surprise trapping option. Egg Roll travels decently fast on the ground and deals effective damage when running into an opponent, Yoshi Bomb gives Yoshi an option to escape juggles if the situation allows for it, can go through soft platforms, does high damage in both the ground and air, and the grounded version deals high shield damage. However, his best special move is easily his Egg Throw, his only but incredibly effective projectile. The trajectory of the move can be changed depending on the angle of the joystick, can bounce on the ground, and allows Yoshi to have an option for zoning.
Although Yoshi's strengths allow him to be effective in many instances, he has some noticeable weaknesses; the main problem being that his recovery is very limited. His double jump and air speed make getting back onstage with him more plausible, but his double jump can only be used once and if his opponent has a move that breaks his armor limit, then he'll likely be in a difficult situation for getting back onstage. His other recovery options outside of his double jump are very short-ranged and punishable, with Egg Throw only giving vertical distance upon its first three usages and directional air dodges having high ending lag. His reliance on his double jump to recover also impacts his disadvantage state - unlike most other fighters, who can use their midair jump to escape unfavorable positions when landing, the height it grants Yoshi can simply keep him landing for longer, and if he is knocked offstage after using it, then much of his recovery is limited. Because of this, Yoshi players must be especially careful in juggling scenarios, which can be exploited.
His approach can also be very punishable as his moves outside of tilts are noticeably slower, with every one of his aerial attacks outside of his neutral and up aerials having below-average speed, and most of his attacks have short-range that leaves him vulnerable to getting stuffed out by disjointed hitboxes. His grab is also very punishable when missed despite its invincibility and long range, Egg Lay is very limited and has no usage if the opponent is far away, Egg Roll has a very predictable trajectory and is hard for Yoshi to get out of if the attack doesn't work well in his current situation, and Yoshi Bomb is also predictable if used unsafely and has high ending lag when Yoshi hits the ground. Finally, his shield, as useful as it is due to never shrinking when weakened, presents a double-edged sword situation: a weakened shield can still be hit easily, and as such can break more easily than a normal shield.
Overall, Yoshi is still a very reliable character despite his glaring weaknesses. With his fast speed and useful moveset, he is very capable of performing combos, scoring KOs, and playing an effective neutral game. As a result, opinions on Yoshi have remained high throughout the game's competitive lifespan.
==Changes from Super Smash Bros. 4==
Yoshi has been considerably buffed in the transition to Ultimate. Many of his most notorious attributes have been improved, with comparatively very few nerfs to balance out his buffs.
One of Yoshi's biggest buffs was to his previously poor KO power for a heavyweight. All of Yoshi's smash attacks have had their power increased, and forward smash has lost one of its sourspots, making it a more consistent option. Moves like forward tilt and back aerial now lead much more reliably into other moves thanks to their improved combo potential, either improving Yoshi's KO confirms into other moves or outright granting him new ones. Egg Throw now consists of one hit that deals more damage, which puts the opponent into a more disadvantageous position at low percentages, allowing Yoshi to win the neutral game with more ease and also improving his combo game; additionally, Egg Throw grants more diagonal distance during its first three uses.
Yoshi benefits from many of the universal engine changes. All of his aerials have reduced landing lag, which combined with his vastly improved forward tilt improves Yoshi's combo and damage racking potential, especially at low percentages. As with other veterans, Yoshi's already excellent mobility has been further increased, helping his approach. The changes to air dodging strengthen his edge-guarding with both aerials and Egg Throw, and also grant Yoshi a useful, invincible recovery tool, which also drastically improves his notoriously limited recovery in combination with his buffed Egg Throw.
However, Yoshi is not without a few nerfs. His up tilt has less range, no longer hitting opponents up close, which limits its combo potential to hitting opponents above or behind him, and forces Yoshi to use his improved forward tilt in front of himself. Dash attack can no longer cross-up shields, making it more punishable and risky as an approach option. Finally, Yoshi's overall jump height, while still impressive, has nevertheless been lowered, hampering his vertical survivability offstage; further compounding this are the increased ending lag on air dodges and the ability to use one at a time before landing or getting hit, forcing Yoshi to cautiously use his own air dodge in tandem with his recovery options to avoid a guaranteed self-destruct. This also affects his forward aerial, which can no longer autocancel in a short hop due to his lower short hop. Of note is that Yoshi still retains one of his most noticeable flaws from SSB4, that being his grab game, which, while improved, is still lackluster.
Overall, Yoshi's changes have improved his core kit from SSB4, resulting in a lower learning curve; while this doesn't change his playstyle significantly, this allows Yoshi to better play to his strengths thanks to his moves' improved consistency and utility. Because of this, and a comparatively lower amount of nerfs, Yoshi is a significantly better character than he was in SSB4, resulting in a positive perception since the game's release and being considered a very effective character in competitive play. 
==Update history==
Yoshi received a mix of buffs, nerfs, and a glitch fix via game updates. All of the buffs Yoshi received were homogeneous updates to make Yoshi function more like the rest of the cast. However, the roster-wide increase in shield size in Version 7.0.0 actually nerfed Yoshi due to the impossibility to shield stab, only making it easier to hit without the compensation of being harder to break. Other nerfs include the universal projectile shield damage nerf of Version 3.0.0 affecting Egg Throw and decreasing the push back of forward smash in Version 4.0.0 making making it less safe on certain characters.
Due to changes received being relatively minor, Yoshi's viability has remained virtually unchanged since the launch of Ultimate, and he continues to achieve respectable results in tournaments.
 
 
 
 
 
 
==Moveset==
*Yoshi can crawl.
*Yoshi uses a as his shield instead of a bubble like the rest of the cast. Rather than shrinking, his shield darkens as it weakens, rendering him immune to shield stabbing.
*Yoshi possesses a special type of armor during the entire duration of his double jump that subtracts 120 units of knockback, with Yoshi not flinching at all if the result is negative, or otherwise only receiving the knockback difference.
For a gallery of Yoshi's hitboxes, see here.
===Stats===
===Announcer call===
Yoshi English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
===On-screen appearance===
*Breaks out of a and strikes a pose while shaking his tail. The color of the Yoshi will determine the color of the spots on the egg. Based on Yoshi hatching from a Yoshi Egg in Super Mario World.
YoshiOnScreenAppearanceSSBU.gif|Yoshi's on-screen appearance
===Taunts===
*Up taunt: Dances around in a circle, chanting "Yoshi!" as he finishes.
*Side taunt: Chases his tail in circles, then looks back at it as he finishes.
*Down taunt: Faces the screen and jumps up and down whilst chanting.
SSBUYoshiTaunt1.gif|Yoshi's up taunt.
SSBUYoshiTaunt2.gif|Yoshi's side taunt.
SSBUYoshiTaunt3.gif|Yoshi's down taunt.
===Idle poses===
*Performs a short dance.
*Looks around.
SSBUYoshiIdle1.gif|Yoshi's first idle pose.
SSBUYoshiIdle2.gif|Yoshi's second idle pose.
===Crowd cheer===
 	Cheer (English)	Cheer (Japanese/Chinese) 	Cheer (Italian)	Cheer (Dutch)	Cheer (French)
Cheer 	 	 	 	 	
Description	Yo - shi! 	Yo - shi! *claps 3 times*	Yoshiiiiii! 	Yoshiiiiii! 	Yo - shi!
 	Cheer (German)	Cheer (Spanish)	Cheer (Russian) 	Cheer (Korean)
Cheer 	 	 	 	
Description	Yo - shiiiiii!	Yo - shi! 	Yo - shi! Yo - shi!	Yo - shi! *claps 3 times*
===Victory poses===
*Left: Does a flutter jump, spins once, and gives the V sign. Based on an animation from "Yoshi's Story" when a stage is completed.
*Up: Punches the air twice, spins, and poses while standing on one foot. (Based on his "character chosen" animation from Smash 64 and his second-place win animation from .)
*Right: Angrily punches a few times, does a roundhouse kick, then turns his back on the screen facing right. A reference to Akuma's pose after the successful use of the Shun Goku Satsu.
YoshiVictoryPose1SSBU.gif
YoshiVictoryPose2SSBU.gif
YoshiVictoryPose3SSBU.gif
==In competitive play==
===Most historically significant players===
See also: :Category:Yoshi players (SSBU)
* - First known for his back-to-back 25th place finishes at the supermajors and despite being relatively new to the offline scene, and has since become the third-best Yoshi player in Japan, placing 2nd at defeating , 5th at defeating , and 9th at DELTA 7 [FAT] defeating .
* - One of the best Yoshi players in the United States since late 2019, when he was first known for defeating to place 3rd at . He has seen success at several majors since, including placing 17th at and , defeating in the former tournament while using Yoshi to win the last 2 games, and placing 33rd at and .
* - One of the best Yoshi players in the world, and a top 5 player in Mexico, during his prime in the early metagame, winning several large Mexican events including and . He has also seen success outside of Mexico, most notably placing 9th at defeating and 17th at defeating . Although less active since 2019, he continues to place highly at events he does attend, most notably placing 7th at .
* - The second-best Yoshi player of all-time, having been a top Yoshi player since 2019 thanks to performances such as 2nd at defeating , 3rd at defeating , and 9th at defeating . However, due to his location, he infrequently attends tournaments, and as such is often considered Ultimates strongest hidden boss. 
* - The second-best Yoshi player in the world in 2019, placing highly at a multitude of majors including 13th at defeating and defeating , as well as 25th at defeating . He became significantly less active in the post-online metagame, with his performances varying at the events he does attend.
* - The best Yoshi player in Ultimates early months and the first Yoshi player ever ranked globally, ranking 49th on the Spring 2019 PGRU thanks to consistently strong performances at majors including 9th at , 17th at , and 25th at . Although less consistent since 2019, he remained one of the best Yoshi players in the United States, with his best recent performances being 17th at and 25th at , before becoming inactive in early 2023.
* - The best Yoshi player of all-time, as well as the only Yoshi player ever ranked top 10 globally, ranking 8th on the LumiRank 2023. He most notably won , making him the only Yoshi player to win a major, and has come close several other times, such as placing 2nd at both and , as well as 3rd at .
===Tier placement and history===
Following Ultimates release, numerous players of all skill levels took an interest in Yoshi due to his overall similarity to how he was in the previous game, making him rather easy to play and learn the game with. Yoshi's new strengths, especially his improved KO power, also reinvigorated his playerbase from the previous game, allowing him to have a sizeable representation in the early metagame, which was spearheaded by players such as , , and . As such, most players considered Yoshi to be a high-tier character, with his overall representation peaking at 20th by the end of 2019.
However, Yoshi's representation began to take a hit as the metagame progressed. His best players in the early metagame either saw a stagnation in results (Suarez) or became far less active than before (Meme). Furthermore, Yoshi's weaknesses, particularly his linear recovery and weakness to disjoints, became more apparent. These negatives slowly decreased Yoshi's representation in the metagame, with it ultimately hitting 36th by the end of 2022. Nevertheless, Yoshi players still managed to find success, particularly in Japan, thanks to Ron's occasional appearances in tournaments and the rise of , who has placed top 8 at multiple majors since the pandemic period. These strong results would help keep Yoshi's reputation afloat. As a result, Yoshi sat at 20th on the first tier list at the top of the high tier, with some players believing he should be ranked higher. This was especially the case in Japan, where most of Yoshi's best players flourished and as such, most panelists for this tier list ranked him in the top 10. Japan's higher perception was justified in the following year, as Yoshidora traveled to several international tournaments and ranked in the top 10 for all of 2023. Though Yoshdora's results slightly declined in the following year, many other Yoshi players in Japan remained notable threats in competitive play, including Ron and . As such, Yoshi rose in the following two tier lists, ranking 14th on the second (at the end of the A+ tier) and 13th on the third (towards the end of the S- tier).
==: Jurassic Journey==
Yoshi's opponents resemble older pop culture depictions of Period animals. His boss, Rathalos, fits with this theme due to it being a classical draconic wyvern.
Round 	Opponent 	Stage 	Music 	Notes
1 	 	Distant Planet 	 	Ivysaur's is absent.
2 	Giant 	Great Bay 	 	
3 	 	Jungle Japes 	 	
4 	Koopalings 	 	 	Horde Battle (3 at a time).The Koopalings are fought in the same order as Yoshi’s debut game, Super Mario World.
5 	 	Garden of Hope 	 	Charizard's Pokémon Trainer is absent.
6 	Giant 	Mushroom Kingdom U	 	Likely a reference to a recurring element in the Yoshi's Island series, in which transforms into a giant upon the latter's defeat.
Bonus Stage	Bonus Stage	Bonus Stage 	Bonus Stage	Bonus Stage
Final 	Rathalos 	Forest Hill 	 	
Note: With the exceptions of Rounds 1 and 6, a song from the universe is played regardless of the stage.
Credits roll after completing Classic Mode. Completing it as Yoshi has accompany the credits.
===Character unlock tree===
Yoshi's Classic Mode character unlock tree includes the following characters in order:
#
#
#
#
#
#
#
#
Each character can be unlocked by clearing Yoshi's Classic Mode, or the Classic Mode of any preceding character if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to 's character unlock tree, starting with .
==Role in World of Light==
Although Yoshi does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans ) when Galeem unleashed his beams of light.
He can be found in a ribbon pathway to be awakened, which can be accessed in a short time after taking 's route.
===Fighter Battle===
No.	Image	Name 	Type	Power	Stage 	Music
05 	 	Yoshi	 	3,600	Super Happy Tree (Ω form)	
==Spirits==
Yoshi's default fighter spirit can be obtained by completing as Yoshi. It is also available periodically for purchase in the shop for 300 Gold. Unlocking Yoshi in World of Light allows the player to preview the second spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His Crafted World outfit has a fighter spirit of its own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, Yoshi makes an appearance in various primary and support spirits.
SSBU spirit Starship Mario.png|75. Starship Mario
SSBU spirit Yoshi.png| 297. Yoshi
SSBU spirit Yoshi (Yoshi's Crafted World).png| 298. Yoshi (Yoshi's Crafted World)
SSBU spirit Mega Eggdozer.png |319. Mega Eggdozer
SSBU spirit Yarn Yoshi.png |321. Yarn Yoshi
SSBU spirit River Survival.png |1301. River Survival
==In Spirit Battles==
===As the main opponent===
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
38 	 	Super Mario Series 	• 	 	3,400 	Golden Plains (Battlefield form) 	•Assist Trophy Enemies (Hammer Bro) 	•Hostile assist trophies will appear when the enemy's at high damage•The enemy favors up specials 	 	 	
60 	 	Super Mario Series 	• 	 	1,600 	(Melee) 	•Attack Power ↑•Item: Lip's Stick 	•The enemy becomes powerful when badly damaged 	 	 	
77 	 	Super Mario Series 	•Giant 	 	2,100 	Great Bay 	N/A 	•The enemy is giant 	 	 	
156 	 	Donkey Kong Series 	• 	 	3,400 	Kongo Jungle 	N/A 	•The enemy loves to jump•The enemy has increased jump power 	 	 	
167 	 	Donkey Kong: Barrel Blast 	•Tiny Team ×4 	 	1,800 	Yoshi's Story 	N/A 	•The enemy starts the battle with a Rocket Belt 	 	 	
182 	 	The Legend of Zelda Series 	• 	 	4,000 	Great Bay (Battlefield form) 	•Sudden Damage•Item: Food•Hazard: Sticky Floor 	•The floor is sticky•You'll occasionally take sudden damage after a little while•The enemy favors grabs and throws 	 	 	
218 	 	The Legend of Zelda Series 	• • 	 	1,700 	Great Bay 	N/A 	•The enemy favors neutral specials 	 	 	
318 	 	Yoshi Series 	• Team ×4 	 	2,000 	Super Happy Tree 	•Hazard: Screen Flip 	•The screen will suddenly flip after a little while 	 	 	
321 	 	Yoshi Series 	• Team ×4 	 	9,200 	Super Happy Tree 	•Easy to Launch 	•All fighters are easy to launch 	 	 	
395 	 	Star Fox Series 	• • •Ally: 	 	3,700 	Venom (Ω form) 	N/A 	•You lose if your CPU ally is KO'd 	 	 	
405 	 	Star Fox Series 	• 	 	1,600 	Garden of Hope (Battlefield form)	•Earthquake 	•Periodic earthquakes will shake the stage 	 	 	
424 	 	Pokémon Series 	• 	 	2,500 	Distant Planet (Ω form) 	•Defense ↑•Hazard: Sticky Floor 	•The floor is sticky•Timed battle (1:30)•The enemy has increased defense after a little while 	 	 	
459 	 	Pokémon Series 	• 	 	1,400 	 	N/A 	•Only certain Pokémon will emerge from Poké Balls (Eevee)•Reinforcements will appear during the battle 	 	(blue costume) (yellow costume) (red costume)	
514 	 	Pokémon Series 	• 	 	9,200 	Spear Pillar (Cresselia only) 	•Defense ↑ 	•The enemy has increased defense after a little while 	 	 	
544 	 	Pokémon Series 	•Giant Team •Tiny ×7	 	2,100 	Frigate Orpheon 	N/A 	•Reinforcements will appear after an enemy is KO'd•The enemy is giant•Defeat an army of fighters 	 	Zygarde Cell (Tiny Yoshi) 	
743 	 	WarioWare Series 	• 	 	3,700 	Balloon Fight (Battlefield form) 	•Item: Deku Nut 	•The enemy is easily distracted by items 	 	 	
810 	 	Pikmin Series 	•Giant (140 HP) 	 	4,400 	Distant Planet 	•Attack Power ↑ 	•Timed stamina battle (1:30)•The enemy has increased attack power•The enemy favors neutral specials 	 	 	
837 	 	Animal Crossing Series 	• 	 	4,100 	Smashville (Battlefield form) 	•Item: Transforming Types•Hazard: Slumber Floor	•The floor is sleep-inducing 	 	 	
1,201 	 	Cubivore: Survival of the Fittest	• Team ×6 	 	2,000 	 	•Item Tidal Wave 	•The enemy becomes more powerful after eating•Certain items will appear in large numbers after a little while•The enemy is easily distracted by items 	 	 	
1,231 	 	Fossil Fighters Series 	•Giant 	 	4,400 	Coliseum (Battlefield form) 	•Hazard: Lava Floor 	•The floor is lava•The enemy is giant 	 	 	
1,232 	 	Fossil Fighters Series 	• • • • 	 	1,800 	Arena Ferox 	•Item: Pitfall 	•Defeat the main fighter to win•Reinforcements will appear during the battle 	 	 	
1,409 	 	Animal Crossing Series 	• 	 	4,400 	Tortimer Island (hazards off) 	•Move Speed ↑•Attack Power ↑ 	•The enemy has increased attack power when the enemy's at high damage•The enemy has increased move speed when the enemy's at high damage•The enemy is easily distracted by items	 	 	
===As a minion===
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
118 	 	Super Mario Series	•Tiny • • • 	 	1,500 	Green Greens (Battlefield form)	N/A 	•Defeat the main fighter to win•Reinforcements will appear after an enemy is KO'd 	 	 	
128 	 	Mario Party Series	• • • • 	 	1,600 	 	•Item Tidal Wave 	•Certain items will appear in large numbers after a little while 	 	 	
299 	 	Yoshi Series 	•Tiny • Team	 	8,800 	 	N/A 	•Defeat the main fighter to win•The enemy shields often 	 	 	
525 	 	Pokémon Series 	• • • 	 	9,000 	Kalos Pokémon League 	N/A 	•The enemy's melee weapons have increased power•The enemy can unleash powerful critical hits at random•The enemy starts the battle with a Beam Sword	 	 	
1,301 	 	Super Mario Series	• • • • 	 	5,500 	Kongo Falls (Ω form) 	•Bob-omb Festival•Item Tidal Wave•Item: Food	•Survive until the timer runs out (1:00)•Bob-ombs will rain from the sky after a little while 	 	 	
==Alternate costumes==
							
							
==Gallery==
SSBU Yoshi Number.png|Yoshi's fighter card.
Yoshi unlock notice SSBU.jpg|Yoshi's unlock notice when obtaining him in World of Light.
SSBUWebsiteYoshi1.jpg|Yoshi about to use his forward aerial attack on Tortimer Island.
SSBUWebsiteYoshi2.jpg|Air dodging a shot from 's Super Scope on Mario Galaxy.
SSBUWebsiteYoshi3.jpg|Extending his tongue at a shrunken on Gaur Plain.
SSBUWebsiteYoshi4.jpg|Performing his side taunt on Coliseum.
SSBUWebsiteYoshi5.jpg|Idling with on Skyloft.
SSBUWebsiteYoshi6.jpg|Green and Yellow Yoshis on Skyworld.
SSBUWebsite27.jpg|Green, Yellow, Blue, and Red Yoshis on Green Greens.
SSBUWebsitePac-Man4.jpg|Getting hit by 's down smash on Big Blue.
SSBUWebsiteBlackHole2.jpg|Stuck in a Black Hole with on Big Blue.
===Fighter Showcase Video===
==Trivia==
*Yoshi is the only "Original 8" member:
**Who was not playable in the E3 demo, and by extension, did not have their Final Smash revealed at E3.
**Who did not appear before Ultimates title was revealed.
**To not appear in the World of Light trailer.
**To face a boss (namely Rathalos) from a third-party franchise in their Classic Mode route.
*Yoshi has the most stages out of all playable sole series fighters in a single game, with four.
*Yoshi's stock icon in Ultimate bears a strong resemblance to his stock icon from Super Smash Bros. 4.
*Yoshi is the only character to have an alternate costume based on a game (namely ) after Ultimate was released.
**As a result, this is the second time the Yoshi universe has had, in some way, representation from an upcoming game; Woolly World appeared as a stage in before released.
*Alongside , , and Bowser Jr., Yoshi is one of four characters with a Spirit Battle where all of their alternate costumes appear in a single Spirit Battle, due to the presence of the Baby Mario spirit.
*Before 4.0.0, when Yoshi charged his forward smash, he pushed opponents so far that it caused some moves to miss him entirely.
*Yoshi's Crafted costume is the only one that does not appear during his Final Smash, although its texture was added to the palette of the Yoshis that appear.
*Yoshi's reverse throwing animation with a heavy item will have him turn his back to the screen for a brief moment. This is due to the animation being a carryover from Smash 4.
==References==
 
Category:Spirits
es:Yoshi (SSBU)