Weapon

Weapons are used to fend off monsters. All weapons can be purchased from the Band of Smiles shop after their unlock condition has been fulfilled. Weapons cannot be sold at shipment box nor sold directly at Band of Smiles.
==Swords==
Sword is a weapon with a fast attack speed to quickly do damage or avoid attacks. Swords do a 3 hit combo, with the third hit doing 1.5x the normal damage. Hitting enemies will charge a spin attack that attacks quickly for 0.75x the normal damage all around the player.
Tips:
*Sword's charge (Spin attack) can hit Amalo while they are undergound.
Image	Name 	Attack 	Price	Unlock Condition
 	Blunt Sword 	60 	1000 	Available at start
 	Sus Sword 	70 	2300 	Finish Earth Gate (40th floor)
 	Gold-encrusted sword 	10/10(atk/def)	2000 	Finish Earth Gate (20th floor)
 	Doomshadow Sword 	90 	25200	Finish Wind Gate (40th floor)
 	Feros Sword 	100 	5400 	10 Coral Tree Healed
 	Naganian Sword 	90 	7300 	Finish Water Gate (40th floor)
 	Keeper's Greatsword 	100 	2800 	65 Coral Tree Healed
 	Moonhaze Sword 	90 	2800 	Finish Fire Gate (40th floor)
 	Rhodonite Wings Sword	130 	35200	Savannah
 	Flameguard Greatsword	110 	2800 	Finish Fire Gate (20th floor)
==Shield==
Shields are the defensive option but with poor offensive power. Does a 2 hit combo. Can block while moving and blocking attacks will power up the shield to do a special stronger attack that does 2.5x the normal damage. 
Image	Name 	Attack	Price	Unlock Condition
 	Gold-Encrusted Shield 	50 	1100 	Finish Earth Gate (40th floor)
 	Sus Shield 	40 	1200 	Finish Earth Gate (40th floor)
 	Doomshadow Shield 	60 	22000	Finish Wind Gate (40th floor)
 	Feros-Fin Shield 	60 	3200 	10 Coral Tree Healed
 	Naganian Shield 	60 	3900 	Finish Water Gate (40th floor)
 	Keeper's Barricade 	80 	2200 	65 Coral Tree Healed
 	Moonhaze Shield 	70 	35200	Finish Fire Gate (40th floor)
 	Rhodonite Wings Barricade	70 	2200 	Savannah
 	Flameguard shield 	70 	10 	Savannah
==Spears ==
Spears are a safe option to attack enemies without getting too close. In exchange for that safety, spears are quite weak. Spears do a 2 hit combo, with the second hit doing 0.5x normal damage. Spears can be thrown to do a long range attack that does 0.5x normal damage, the spear does not need to be picked up again after being thrown. 
Image	Name 	Attack	Price	Unlock Condition
 	Gold-Encrusted Spear 	60 	1600 	Finish Water Gate (40th floor)
 	Sus Spear 	50 	1800 	Finish Water Gate (40th floor)
 	Doomshadow Spear 	70 	30000	Finish Wind Gate (40th floor)
 	Feros-Tail Trident 	70 	4500 	10 Coral Tree Healed
 	Naganian Harpoon 	80 	6200 	Finish Water Gate (40th floor)
 	Keeper's Spear 	100 	3000 	65 Coral Tree Healed
 	Moonhaze Spear 	80 	48000	Finish Fire Gate (40th floor)
 	Rhodonite Wings Wing Spear	80 	3000 	Savannah
 	Flameguard spear 	90 	10 	Savannah
==Hammers==
Hammers are a strong but slow option that can be charged up to do a single very powerful strike. Hammers do a 1 hit combo. The charge attack has 3 tiers that do 1.5x, 2x, and 3x damage based on how long the charge is held, and will cause a stun when hitting the enemies. 
Image	Name 	Attack	Price	Unlock Condition
 	Gold-encrusted hammer 	130 	3800 	Finish Water Gate (20th floor)
 	Sus hammer 	130 	3500 	Finish Earth Gate (40th floor)
 	Doomshadow Hammer 	190 	17000	Finish Wind Gate (40th floor)
 	Feros hammer 	180 	7100 	10 Coral Tree Healed
 	Naganian Hammer 	200 	8200 	Finish Water Gate (40th floor)
 	Keeper's hammer 	260 	18500	65 Coral Tree Healed
 	Moonhaze Hammer 	220 	15500	Finish Fire Gate (40th floor)
 	Rhodonite Wings Hammer	210 	3400 	Savannah
 	Flameguard hammer 	230 	10 	Savannah