nyuuzyou/wikis huggingface dataset:
Earth Defense Force 2017 (Jan 17, 2007 prototype)

A prototype of Earth Defense Force 2017 for the Xbox 360.
==Notes==
* Compiled a little over a month before the final build.
* Trademark information is present on the title screen.
* Grammar and text differences.
* Some Japanese voice acting is present.
* Other differences are unknown.
* XEX information:
** Header Maker ID: DP
** Header Product Code: 2003
** Header Title: åœ°çƒé˜²è¡›è»ï¼“
** Header PE Name: default.pe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 45afce929640263143568a156a7c5250
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-48-39.png
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-48-21.png
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-48-15.png
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-47-49.png
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-47-29.png
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-47-23.png
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-47-18.png
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-47-13.png
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-46-59.png
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-46-52.png
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-46-49.png
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-46-46.png
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-46-32.png
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-46-29.png
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-46-19.png
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-46-11.png
Screenshot - åœ°çƒé˜²è¡›è»ï¼“ 2022-12-13 22-46-04.png
==Origin==
X360 - Earth Defense Force 2017 01-21-07.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Earthworm Jim (Aug 19, 1994 prototype)

A late prototype of Earthworm Jim for the SNES.
==Notes==
* A few days before the first available final SNES build.
==Screenshots==
Earthworm Jim (Aug 19, 1994 prototype).2019-01-20 01.32.35.png|Title screen.
Earthworm Jim (Aug 19, 1994 prototype).2019-01-20 01.32.55.png|Title card for the first level.
Earthworm Jim (Aug 19, 1994 prototype).2019-01-20 13.07.46.png|For Pete's Sake.
Earthworm Jim (Aug 19, 1994 prototype).2019-01-20 13.08.21.png|What the Heck?
Earthworm Jim (Aug 19, 1994 prototype).2019-01-20 13.09.21.png|Snot a Problem.
Earthworm Jim (Aug 19, 1994 prototype).2019-01-20 13.10.22.png|Buttville.
Earthworm Jim (Aug 19, 1994 prototype).2019-01-20 13.11.30.png|Andy Asteroids.
Earthworm Jim (Aug 19, 1994 prototype).2019-01-20 13.12.28.png|Tube Race.
Earthworm Jim (Aug 19, 1994 prototype).2019-01-20 13.13.32.png|Level 5.
==Origin==
SNES Earthworm Jim 19-08-94 SHVC-8PV5B-01 PCB.jpg|PCB front.
Earthworm Jim (Aug 4, 1994 GameMaster prototype)

A prototype of Earthworm Jim for the SNES.
==Notes==
*This prototype was featured on Season 4 Episode 1 of the show GamesMaster, a British television show that was dedicated to computer and video games.
*The game boots immediately to a level select with no other information available.
*This prototype was originally released by the ACCUMULATORS on September 4th 1994 (ACC-EWJ.LZH), but the exact build date and whether or not the dump itself was unmodified was unknown until now. A cart with the same exact build not only confirms that the ROM was never modified, but it is infact a prototype of the SNES release since the build date predates the earliest final build date by a few weeks. However, since the SNES version was completed after the Sega Mega Drive version, most of the changes in the prototype are aesthetic, the base game is the same as the final Sega Mega Drive release.
*There is no copyright screen before the title screen.
*There are game demos after the title screen.
*The title card for "Andy Asteroids?" is "Get Ready" in this prototype.
==Videos==
<youtube width="256" height="224">lRgZ_c5SQqw</youtube>
==Screenshots==
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.07.36.png|Super cheat menu.
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.07.50.png|Title screen.
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.08.23.png|New Junk City.
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.09.34.png|What the Heck?
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.10.45.png|Snowman Boss.
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.11.46.png|Evil the Cat Boss.
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.12.36.png|Snot a Problem.
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.13.34.png|For Pete's Sake.
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.14.29.png|Buttville.
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.15.18.png|Helicopter.
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.16.16.png|Level 5.
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.17.11.png|Level 5.
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.18.00.png|Level 5 part 2.
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.18.56.png|Down the Tubes.
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.19.45.png|Tube Race.
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.20.32.png|Andy Asteroids.
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.21.20.png|Who Turned Off the Lights?
File:Earthworm Jim (USA) (GamesMaster Special Edition).2019-01-20 01.22.06.png|PsyCrow.
==Origin==
File:SNES EWJ-GM 04-08-94 pcb.png|PCB front.
Earthworm Jim (Jul 28, 1994 prototype)

A late prototype of Earthworm Jim for the Sega Mega Drive.
==Notes==
* The main boss in "New Junk City" can cause a glitch where the boss becomes invincible to crates.
* In "What the Heck?", there is an extra hook in the ground in the area where Jim must rise the gates (with the lawyer). This was removed from the final.
* In "What the Heck?", Evil the Cat can be triggered multiple times in the same level if you revisit the area he spawns. This was changed so that he doesn't reappear if you revisit the area.
* In "Level 5", they removed some additional health pickups after the second conveyor belt. The second hook's hit box is also not positioned properly. A Continue is missing before the boss.
* In "Intestinal Distress", Doc Duodenum can be killed with one hit with the Plasma Gun.
* This prototype has been watermarked for GameFan magazine.
* To access the Cheat Menu, pause the game and enter A+LEFT, B, B, A, A, B, B, A.
==Screenshots==
Earthworm Jim (Jul 28, 1994 prototype).2017-07-16 17.20.59.png|Title screen
Earthworm Jim (Jul 28, 1994 prototype).2017-07-16 17.21.18.png|New Junk City
Earthworm Jim (Jul 28, 1994 prototype).2017-07-16 17.22.21.png|What the Heck?
Earthworm Jim (Jul 28, 1994 prototype).2017-07-16 17.23.13.png|Snot a Problem Act 3
Earthworm Jim (Jul 28, 1994 prototype).2017-07-16 17.24.08.png|For Pete's Sake
Earthworm Jim 2 (Aug 9, 1995 prototype)

A prototype of Earthworm Jim 2 for the Sega Genesis.
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! 
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
Earthworm Jim 2 (Dec 29, 1995 prototype)

A prototype of Earthworm Jim 2 for the Sega Saturn.
==Screenshots==
File:Ewj 29 dic 95, 2.png
File:Ewj 29 dic 95, 3.png
File:Ewj 29 dic 95, 4.png
File:Ewj 29 dic 95, 5.png
Earthworm Jim 2 (Sep 7, 1995 prototype)

A late PAL prototype of Earthworm Jim 2 for the SNES.
==Notes==
* Built a few weeks before the final PAL build while also sharing the most similarities with it.
* The final game's cheat codes work in this build as well.
==Screenshots==
Earthworm Jim 2 (Sep 7, 1995 prototype).2019-01-20 01.28.24.png|Title screen.
Earthworm Jim 2 (Sep 7, 1995 prototype).2019-01-20 13.26.45.png|Puppy Love Part 3.
Earthworm Jim 2 (Sep 7, 1995 prototype).2019-01-20 13.27.50.png|Tangerines.
Earthworm Jim 2 (Sep 7, 1995 prototype).2019-01-20 13.28.47.png|Flyin' King.
Earthworm Jim 2 (Sep 7, 1995 prototype).2019-01-20 13.29.29.png|Udderly Abducted.
==Origin==
SNES Earthworm Jim 2 07-09-95 SHVC-8PV5B-01 PCB.jpg|PCB front.
Earthworm Jim 2 (Test Version)

A late prototype of an NES port of Earthworm Jim 2 for NES. 
==Notes==
*The ROM was released on Maxzhou88's blog with a hacked multicart release of final version. 
*The build is close to final, with some minor differences:
**The player starts in Inflated Head instead of Anything but Tangerines. 
**There's a background glitch in Puppy Love stage. 
==Release Notes==
由于支持Mapper 217的模拟器我目前发现只有Cah4e3改版的FCEU-MM和另一个Nestopia模拟器可以模拟，所以大家要用这两个模拟器来玩它，而我的另一个半成品版（工程版）：Earth Worm Jim 2(test versin).nes是采用mapper 4的，用普通的模拟器就可以了。我将来也想抽点时间将mapper 217恢复为mapper 4,这样一来就方便了。
可惜的是由于当时的保密协定，地球虫的源代码我已经从硬盘中删掉了。
===Translation===
Because I found that emulators supporting Mapper 217 are only FCEUMM and Nestopia (at that time), you may use those two emulators to emulate it (Final version). However, my another prototype version: Earth Worm Jim 2(test version).nes uses Mapper 4, you can use on any emulators. I may have times to edit Mapper 217 back to Mapper 4, that will be convinient. 
Unfortunately, I deleted the source code due to the confidentiality agreement at that time.
Easy Piano (Jul 22, 2009 Debug prototype)

This is a prototype that include a build date/version number and a lot of debug feature all over the game activities.
==Notes==
*Data in the build is stored uncompressed while retail have all the game data inside a big Datas.lwc file.
*Different boot screen logos (Don't have Valcon Game logo, and Game Life logo is only on bottom screen).
*Don't have any press the touch screen to start menu after selecting language and don't have a warning displayed on screen if the piano keyboard isn't deteted by the game.
*More language are available in this build than in retail EU (final don't have DE and IT)
*Different start song played at the boot of the build
*Doesn't write anything to the save file
*Display version number on main menu (called "Music Room") : v.090722b. It correspond to a build date with YYMMDD pattern, 22 July 2009)
*Learning Mode have some debug features:
 L or R in lessons allow to directly go to the start of the lesson before/after the current one
 In activities, all minigames have their own debug menu available by pushing select. You can also swap between all activities immediately just by pushing L or R
*Pianist Mode also have some interesting stuff:
 It have a song list named "test", dedicated to testing, who not exist in the final game.
 This "test" list include a super mario world theme, that is also inside the game data sound files
 This mode also don't have the Tutorial option.
==Screenshots==
Easy-piano-debug-main-menu-.png|Main menu with Version Number
Easy-piano-debug-pianist-mode-test-list-with-mario.png|Pianist Mode Test song list with SMW song
Easy-piano-debug-Leaning-mode-catch-the-note-debug.png|Activity "Catch the Note" debug
Easy-piano-debug-Leaning-mode-chord-less-debug.png|Activity "Chord less!" debug
Easy-piano-debug-Leaning-mode-failling-notes-debug.png|Activity "Falling notes" debug
Easy-piano-debug-Leaning-mode-lost-alterations-debug.png|Activity "Lost Alterations" debug
Easy-piano-debug-Leaning-mode-magic-clef-debug.png|Activity "Magic Clef!" debug
Easy-piano-debug-Leaning-mode-piano-attack-debug.png|Activity "Piano Attack!" debug
Easy-piano-debug-Leaning-mode-sshhh-debug.png|Activity "Sshhh!" debug
Easy-piano-debug-Leaning-mode-strike-the-symbol-debug.png|Activity "Strike the Symbol" debug
Easy-piano-debug-Leaning-mode-to-the-beat-debug.png|Activity "To the Beat" debug
Easy-piano-debug-Leaning-mode-virtuoso-debug.png|Activity "Virtuoso?" debug
==See also==
Forest of Illusion's original tweet.
Ecco: The Tides of Time (Apr 13, 1994 prototype)

This unfinished version of Ecco II: The Tides of Time has the designation "X11" and was built on April 13, 1994. It has many dramatic differences from the final version of the game, and never-before-seen stages, music, enemies and more.. It was released by drx on March 30, 2008.
==Notes==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 46 45 42 (C)SEGA 1994.FEB
00000120 45 43 43 4f 20 32 20 20 20 20 20 20 20 20 20 20 ECCO 2 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 45 43 43 4f 20 32 20 20 20 20 20 20 20 20 20 20 ECCO 2 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 30 34 32 20 2d 30 31 94 dc GM MK-1042 -01..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Ecco: The Tides of Time (Apr 29, 1994 prototype)

This Ecco II build unofficially designated "0429" (from its filename) comes close on the heels of the previously-released "X11" prototype. Though not much time passed between these builds, the game has seen substantial advancement, rounding out of 'sketch' stages, improved stage architecture, object code, and many bugs and odd holes have been patched. However, this build brings with it some strange new elements, including 2 odd easter egg stages. 0429 is a key part of the Ecco II development timeline and helps connect the "Playable Preview", "X11" and forthcoming builds. It was released by drx on December 22, 2009.
==Screenshots==
MD_0491_Ecco_II_-_The_Tides_of_Time_0.png|
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 46 45 42 (C)SEGA 1994.FEB
00000120 45 43 43 4f 20 32 20 20 20 20 20 20 20 20 20 20 ECCO 2 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 45 43 43 4f 20 32 20 20 20 20 20 20 20 20 20 20 ECCO 2 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 30 34 32 20 2d 30 31 7f 17 GM MK-1042 -01..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Ecco: The Tides of Time (Early prototype)

An early prototype of Ecco - The Tides of Time for the Sega Mega Drive.
==Notes==
* This build of the game was released by Paradox on Jun 8, 1994, oddly on the same day as the final ROM was also released on BBS. The release group was based in France, so it's likely the original cart might've originated there.
* The ROM originally featured a scene intro which has been removed in newer releases. Because of this, there might be other parts of the ROM that have been modified.
* Because of the prototype's origins, no known date can be associated with it. However, the date of this build would have to have taken place sometime before Apr 13, 1994.
==Origin==
 Ecco The Dolphin II - SEGA/BIN/16MB/BETA
_\______ 
 \____ \___ _____ _________ ______ ___ 
 / / / _ \| __ \/ _ \___ \/ . \_ \/ _/ 
 _/ ___/ . \ / / . \ \ \ | \\/ / 
 \ / \__|__/__\ \__|__/_____/____// /\_ 
 \/=============\_/============-CaR!\/\_/==
�
Ecco: The Tides of Time (prerelease)

A late prerelease of Ecco: The Tides of Time for the Sega CD.
==Notes==
Data track is identical to final, though CDDA mastering is slightly different throughout.
==Origin==
Ecco_2_prerelease_front.png|Disc front
Ecco_2_prerelease_back.png|Disc back
Ecco 3D (May 6, 1999 prototype)

An extremely early prototype of Ecco the Dolphin for the Sega Dreamcast.
==Notes==
* Appears to have been made a few days before the Ecco 3D (E3 Demo).
* Only one level seems to be playable, but more might be available on the disc.
* The build of the game is rather slow and prone to freezing.
* Data for some development assets (source code, Dreamcast SDK, etc) appear in some of the sectors on the disc. Whether or not this information can be retrieved in full is unknown.
==Screenshots==
File:Ecco 3D (May 6, 1999 prototype) (1).png|Title screen
File:Ecco 3D (May 6, 1999 prototype) (2).png|Loading a map
File:Ecco 3D (May 6, 1999 prototype) (3).png|Under the sea
File:Ecco 3D (May 6, 1999 prototype) (4).png|Jumping above the water 1
File:Ecco 3D (May 6, 1999 prototype) (5).png|Jumping above the water 2
==Videos==
<youtube width="580" height="480">Li_S9a4aTJ8</youtube>
==Files==
==Header==
todo
==Disc contents==
Ecco 3D (May 8, 1999 prototype)

An "AutoDemo" of Ecco the Dolphin (tentative title) built for E3 for the Sega Dreamcast.
==Notes==
* The game is an automated demo where you cannot control Ecco.
* There are some remnant of source code and Dreamcast SDK information in some of the other sectors on the disc.
* A self-booting cdi has also been created so that this build can be played on a retail Sega Dreamcast, download it here.
==Screenshots==
File:level3_5.jpg
File:level3_1.jpg
File:level2_5.jpg
File:level2_1.jpg
File:level1_2.jpg
File:level5_1.jpg
File:level4_9.jpg
File:level4_1.jpg
File:level3_9.jpg
==Videos==
<youtube width="640" height="800">LzFjulOh2GM</youtube>
==Files==
==Header==
todo
==Disc contents==
==Origin==
gdr-ecco-e3.png
==Acknowledgments==
* Screenshots and video by Caverns of Hope.
==See also==
* See the in depth write up at Caverns of Hope.
Ecco II: Sentinels of the Universe (Feb 19, 2001 prototype)

A prototype of the canceled "Ecco II: Sentinels of the Universe" for the Sega Dreamcast.
==Notes==
* This game was canceled around the time Sega went third party and halted production of the Sega Dreamcast.
* Possibly the last build created.
* Contains no music or sound.
* Has an active debugger enabled.
* To toggle 60fps, press A+B+Y+down. To return to the main menu, press A+B+Y. To restart a level, press A+B+X. To activate more debug information, hold Y+R.
* An anonymous contributor has made a self-boot CDI so that the game can be burned and played on a retail Dreamcast. You can download this here.
* The game works on emulators.
==Screenshots==
File:Ecco II DC (1).png|Title Screen
File:Ecco II DC (2).png|Atlantis
File:Ecco II DC (3).png|Galleon & Port 1
File:Ecco II DC (4).png|Hanging Caverns
File:Ecco II DC (5).png|Hanging Spheres
File:Ecco II DC (6).png|Home of Narwhals
File:Ecco II DC (7).png|Galleon & Port 2
File:Ecco II DC (8).png|Galleon & Port 3
File:Ecco II DC (9).png|Ancient City
==Videos==
<youtube width="480" height="340">eLToimxrzYI</youtube>
==Files==
==Header==
00000000 53 45 47 41 20 53 45 47 41 4b 41 54 41 4e 41 20 |SEGA SEGAKATANA |
00000010 53 45 47 41 20 45 4e 54 45 52 50 52 49 53 45 53 |SEGA ENTERPRISES|
00000020 37 30 30 37 20 47 44 2d 52 4f 4d 31 2f 31 20 20 |7007 GD-ROM1/1 |
00000030 4a 55 45 20 20 20 20 20 30 37 39 39 41 31 30 20 |JUE 0799A10 |
00000040 54 30 30 30 30 4d 20 20 20 20 56 30 2e 38 30 30 |T0000M V0.800|
00000050 32 30 30 31 30 31 30 34 20 20 20 20 20 20 20 20 |20010104 |
00000060 30 2e 42 49 4e 20 20 20 20 20 20 20 20 20 20 20 |0.BIN |
00000070 53 45 47 41 20 4c 43 2d 54 2d 30 30 20 20 20 20 |SEGA LC-T-00 |
00000080 54 48 49 53 20 49 53 20 41 20 53 41 4d 50 4c 45 |THIS IS A SAMPLE|
00000090 20 44 49 53 4b 20 46 4f 52 20 55 53 45 20 49 4e | DISK FOR USE IN|
000000a0 54 48 45 20 4f 46 46 49 43 45 20 4f 4e 4c 59 20 |THE OFFICE ONLY |
000000b0 2f 20 44 4f 20 4e 4f 54 20 53 45 4c 4c 20 2f 20 |/ DO NOT SELL / |
000000c0 44 4f 20 4e 4f 54 20 43 41 52 52 59 20 4f 55 54 |DO NOT CARRY OUT|
000000d0 20 46 52 4f 4d 20 54 48 45 20 4f 46 46 49 43 45 | FROM THE OFFICE|
000000e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
000000f0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
==Disc contents==
==Origin==
Ecco II: Sentinels of the Universe (Feb 21, 2001 prototype A)

A prototype of the unreleased Ecco II: Sentinels of the Universe for Dreamcast.
==Notes==
*Developed by Appaloosa Interactive.
==Origin==
Appaloosa 20Dev 20Kit 20Dreamcast 20dump.png|Dev kit
==See also==
Release article.
Ecco II: Sentinels of the Universe (Feb 21, 2001 prototype B)

A prototype of the unreleased Ecco II: Sentinels of the Universe for Dreamcast.
==Notes==
*Developed by Appaloosa Interactive.
*Gets stuck while loading.
==Origin==
Appaloosa 20Dev 20Kit 20Dreamcast 20dump.png|Dev kit
==See also==
Release article.
Ecco II: Sentinels of the Universe (Feb 23, 2001 prototype)

Files from Ecco II: Sentinels of the Universe recovered from a broken devkit.
==Notes==
* Possibly corrupted.
* Download a functional prototype of the new stage Ice_edge You can download this here.
==Screenshots==
File:Ice Edge 1.png|Ice Edge 1
File:Ice Edge 2.png|Ice Edge 2
File:Ice Edge 3.png|Ice Edge 3
==See also==
* https://assembler-games.com/threads/ecco-2-beta-files.20155/
Ecco the Dolphin: Defender of the Future (Apr 17, 2000 2PM prototype)

A prototype of Ecco the Dolphin: Defender of the Future for the Sega Dreamcast.
==Notes==
* "2PM" is written on the disc, suggesting that this was compiled 2PM in the afternoon.
==Screenshots==
File:Ecco the Dolphin - Defender of the Future (Apr 17, 2000 2PM prototype) (1).png|Title screen
File:Ecco the Dolphin - Defender of the Future (Apr 17, 2000 2PM prototype) (2).png|VMU menu
File:Ecco the Dolphin - Defender of the Future (Apr 17, 2000 2PM prototype) (3).png|Under the sea 1
File:Ecco the Dolphin - Defender of the Future (Apr 17, 2000 2PM prototype) (4).png|Under the sea 2
== Videos ==
<youtube width="580" height="480">YadQFrmPZzI</youtube>
==Files==
==Header==
todo
== Disc contents ==
Ecco the Dolphin: Defender of the Future (Apr 17, 2000 7AM prototype)

A prototype of Ecco the Dolphin: Defender of the Future for the Sega Dreamcast.
==Notes==
* "7AM" is written on the disc, suggesting that this was compiled 7AM in the morning.
==Screenshots==
File:Ecco the Dolphin - Defender of the Future (Apr 17, 2000 7PM prototype) (1).png|Under the sea 1
File:Ecco the Dolphin - Defender of the Future (Apr 17, 2000 7PM prototype) (2).png|Under the sea 2
File:Ecco the Dolphin - Defender of the Future (Apr 17, 2000 7PM prototype) (3).png|Under the sea 3
File:Ecco the Dolphin - Defender of the Future (Apr 17, 2000 7PM prototype) (4).png|Title screen
== Videos ==
<youtube width="580" height="480">l46keC2LX_4</youtube>
==Files==
==Header==
todo
== Disc contents ==
Ecco the Dolphin: Defender of the Future (Apr 19, 2000 prototype)

A prototype of Ecco the Dolphin: Defender of the Future for the Sega Dreamcast.
==Notes==
* Debug mode is enabled in this build.
==Screenshots==
File:Ecco the Dolphin - Defender of the Future (Apr 19, 2000 prototype) (1).png|Title screen
File:Ecco the Dolphin - Defender of the Future (Apr 19, 2000 prototype) (2).png|Title screen (with debug)
File:Ecco the Dolphin - Defender of the Future (Apr 19, 2000 prototype) (3).png|Opening cutscene 1
File:Ecco the Dolphin - Defender of the Future (Apr 19, 2000 prototype) (4).png|Opening cutscene 2
File:Ecco the Dolphin - Defender of the Future (Apr 19, 2000 prototype) (5).png|Under the sea
File:Ecco the Dolphin - Defender of the Future (Apr 19, 2000 prototype) (6).png|Ecco jumping
== Videos ==
<youtube width="580" height="480">7fcVGlZc4iw</youtube>
==Files==
==Header==
todo
== Disc contents ==