nyuuzyou/wikis huggingface dataset:
End Mystic Carrion's Immortality

Defeat Mystic Carrion is a sub-quest of the quest in Act Three of Baldur's Gate 3. It can be started by speaking with in the Lower City.
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==Objectives==
== Walkthrough ==
End Mystic Carrion's Immortality is started after choosing to side with during . To kill for good, his heart must be destroyed. Thrumbo mentions he was brought down to a cellar by Mystic Carrion, so the Philgrave's Mansion is a good place to begin searching. 
The party must head up to the second floor to find an iron ladder (X:19, Y:-153) leading down to the Mystic Carrion's basement lair. Within the lair is a book called which references an ancient lair in the Undercity Ruins. Alternatively, there is a hole in the wall (X:27, Y:-166) that can be bypassed using , , , or other means.
Then the party must travel through the Lower City Sewers to the Undercity Ruins waypoint, then head west to discover a passageway (X:-180, Y:934). Entering the passageway leads to the Ancient Lair and a room full of gilded chests with varying amounts of gold. Also in the middle of the room in the open sarcophagus is found the . 
While in this room the entire party is under the curse Spell Rot (Condition). Opening any chest or lockpicking the door (DC 20) causes a horde of undead monsters to rise up and attack the party. A hidden door on the north wall (X:-1390, Y:75) leads to Mystic Carrion's workshop, with a book called (X:-1395, Y:84). Reading it reveals that Carrion's heart is inside of Thrumbo. The and can also be found here.
If returning to Thrumbo and telling him the heart is inside of him he is disturbed and pukes up the . The jar can be destroyed using ranged attacks, as it explodes on destruction dealing . If giving Mystic Carrion's Heart back to him, or if he steals it from the party, it can be found again in his basement. Destroying the heart completes the quest and updates with the objective to return to the mansion and face off against Mystic Carrion, to free Thrumbo and his friends once and for all.
== Other Jars ==
Three other canopic jars can be destroyed to weaken Mystic Carrion, but doing so is not necessary to permanently defeat him:
* Jar of Mystic Carrion's Brain is on a table in the Ancient Lair
* Jar of Mystic Carrion's Lungs is in the Graveyard's Mortuary basement
* Jar of Mystic Carrion's Liver is in a Gilded Chest in the Ancient Lair
== Quest Rewards ==
* Crypt Lord Ring - Given by Thrumbo if he was sided with.
Category:Quests
Eni

Death's Head of Bhaal Eni is a human Death's Head of Bhaal found in the Bhaal Temple in the Undercity of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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* 3x 
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Followers of Bhaal
Enraging Heart Garb

== Gallery ==
File:Enraging Heart Garb in game female.PNG|alt=Enraging Heart Garb worn by Karlach
File:Enraging Heart Garb in game male.PNG|alt=Enraging Heart Garb worn by Astarion
file:Enraging Heart Garb Human Front Model.webp|Body Type 1 Front Human|alt=Enraging Heart Garb Human Front
file:Enraging Heart Garb Human Back Model.webp|Body Type 1 Back Human|alt=Enraging Heart Garb Human Back
file:Enraging Heart Garb Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Enraging Heart Garb Half-Elf Front
file:Enraging Heart Garb Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Enraging Heart Garb Half-Elf Back
Category:Constitution Equipment
Entharl Danthelon

Entharl Danthelon is the owner of Danthelon's Dancing Axe in Wyrm's Crossing during Act Three.
== Involvement ==
=== Act Three ===
If is recruited at the end of Act Two, she informs the party of a Harper safehouse in Wyrm's Crossing, which is hidden in a shop called Danthelon's Dancing Axe. The shop can be found on the west end of Wyrm's Crossing, across from Carm's Garm at . Upon entering, Entharl Danthelon greets the party. If Jaheira is present, she tells him to skip the pleasantries, and Entharl offers the to the secret room at , where the Harpers await at the end of the iron ladder. If Jaheira is not present, the interacting party member can inform him that they were sent by Jaheira to meet some Harpers.
=== Notable loot ===
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== Store ==
Corresponds to .
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== Related literature ==
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== Related quests ==
*
== Gallery ==
Entharl Danthelon Model.png|Entharl's model.
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Traders
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Entombed Scribe

Entombed Scribe is a spellcasting Undead creature in Baldur's Gate 3. It is found in the Dank Crypt during Act One.
== Combat ==
=== Attacks and abilities ===
== Gallery ==
Jane-katsubo-jergal-cultist.jpg|Official Concept art by Jane Katsubo for Larian Studios
== Notes ==
* Although not displayed in-game, this creature has a feature.
Category: Undead
Category:Skeletons
Entombed Warrior

Entombed Warrior is an Undead creature in Baldur's Gate 3. It is found in the Dank Crypt in Act One. As a skeleton, it is Vulnerable to Bludgeoning damage and Immune to Poison.
== Combat ==
=== Attacks and abilities ===
== Notes ==
* Although not displayed in-game, this creature has .
Category:Undead
Category:Skeletons
Environmental object

Environmental objects are game objects that are neither characters nor items. 
== Involvement ==
Environmental objects can be interactable and sometimes capable of taking actions or triggering effects. However, they generally lack the full qualities of characters or items, such as ability blocks for the former, or being able to be placed in an inventory for the latter.
Traps are the most common and instructive example of environmental objects.
== See also ==
* List of environmental objects
Category:Gameplay mechanics
Eostre

Fist Eostre is a human Flaming Fist Wizard found patrolling in the Basilisk Gate Barracks in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Members of the Flaming Fist
Category:Wizards
Ephren

Fist Recruit Ephren is a human fighter serving as a recruit to the Flaming Fist.
== Involvement ==
=== Act One ===
Ephren is encountered alongside other members of the Flaming Fist at Waukeen's Rest on The Risen Road. She was part of the contingent accompanying and staying at the inn when it was attacked by goblins and drow. She can be seen kneeling in front of fellow , uttering a prayer.
If a party member decides to talk to her, they can ask a few questions, offer condolences, comment on the situation, or join in on the prayer:
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However, if the party member is a drow, Ephren will think you are an attacker unless convinced otherwise:
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== Combat ==
=== Attacks and abilities ===
=== Loot ===
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== Related literature ==
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== External links ==
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Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act One
Category:Characters in the Risen Road
Category:Fighters
Category:Members of the Flaming Fist
Eramas

Eramas is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One. She can be observed packing her belongings by the entrance to the Makeshift Prison.
== Involvement ==
=== Act One ===
Eramas can be found packing her belongings in the Grove near . If the party converse with her, she expresses fear and panic around the recent goblin attack, suggesting to the party that they should also pack and leave.
If the party travel to the Mountain Pass or Shadow-Cursed Lands before resolving ritual the Rite of Thorns, the tieflings will be expelled from the Emerald Grove and Eramas corpse can be found among the pile of refugees near the bridge to the Blighted Village.
== Companion approval ==
* If killing her 
== Related quests ==
* 
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== Idle banter ==
Eramas talks to herself as she packs her belongings in the Emerald Grove during Act One.
Eramas: Shoes. Where are my boots?
Eramas: Is that everything? I think that's everything.
Eramas: What to bring...
Eramas: Right, I've got food, water, my dagger...
== Notes ==
* Despite wearing a hood in Early Access and in her portrait, Eramas in the final release of the game doesn't have any headgear or hood equipped.
* Eramas was once meant to be associated with a Cut and unimplemented content NPC named Spencer, who has since then been cut, removed, or entirely abandoned before Early Access.
== References ==
== External links ==
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Category:Tieflings
Category:Asmodeus Tieflings
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Erna

Erna is a member of the Zhentarim who guards alongside in the Shattered Sanctum and Moonrise Towers.
== Involvement ==
=== Act One ===
In the Shattered Sanctum, Erna and Yerle can be found guarding a door. Erna discourages the party from entering the room due to the high number of explosive barrels kept within.
=== Act Two ===
In Moonrise Towers, Erna only speaks with the party if they "misbehaved", and instead encourages them to speak with Roah.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
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== External links ==
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Category:Humanoids
Category:Half-Elves
Category:High Half-Elves
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Characters in Act Two
Category:Characters in Moonrise Towers
Category:Rangers
Category:Members of the Zhentarim
Ernestus

Fist Ernestus is a human Flaming Fist guisarmier in the Lower City in Act Three.
== Involvement ==
=== Act Three ===
Fist Ernestus is stationed in the Lower City between Sorcerous Sundries and Baldur's Mouth. Ernestus is trying to keep the peace despite several nearby Baldurians slandering . 
== Combat ==
=== Attacks and abilities ===
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Category:Members of the Flaming Fist
Category:Fighters
Erus

Cashguard Artillerist Erus is a human member of the Cashguard who can be found at The Counting House in the Lower City of Baldur's Gate. She can be found guarding the main entrance, alongside fellow .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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== Idle banter ==
Erus will ocassionally chat with Jacko:
Cashguard Artillerist Jacko: You hear that? S'like... a swishing.
* Cashguard Artillerist Erus: Don't hear it.
** Cashguard Artillerist Jacko: A ticking, maybe?
*** Cashguard Artillerist Erus: No.
**** Cashguard Artillerist Jacko: It's like... a whining, or something?
***** Cashguard Artillerist Erus: Maybe if you're quiet I'll hear it.
Cashguard Artillerist Jacko: Look at all these fools. What are they pulling their money for?
* Cashguard Artillerist Erus: Killer. Cult. Army. Take your pick.
Cashguard Artillerist Jacko: What are you thinking about for lunch?
* Cashguard Artillerist Erus: A table somewhere. For one.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Eshvelt Guthmere

Lady Eshvelt Guthmere is a Lady of Baldur's Gate, present at the ceremony of ordaining as an Archduke of the city.
== Involvement ==
Before the ceremony she sits among other patriars on the pews in central nave of the Audience Hall.
After the ceremony ends, Lady Eshvelt stays near the throne, listening to several other guests discussing the Steel Watch with Gortash and , but not taking part in the conversation. If spoken to, she deems Gortash as someone who can stand up to the followers of the Cult of Absolute.
If choosing to confront Gortash, the party can find Lady Eshvelt along with all other invited guests and their retinue slaughtered in the Audience hall.
== External links ==
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Essius

Harper Essius is a confident rock gnome Harper that can be found in the Last Light Inn. Depending on player choices in Act Two, he takes part in assisting the party during the Assault on Moonrise Towers.
== Involvement ==
=== Last Light Inn ===
Essius can be first encountered at the Last Light Inn's plaza, where can he can be seen chatting with next to the fountain. Whereas Ulthred might at first be skeptical and doubting of the party, Essius attempts to talk him down and be open to the party's help. As Ulthred displays some nervosity at being in the Shadow-Cursed Lands, Essius tells him that he has seen worse alleyways in Baldur's Gate.
If is exposed as a True Soul, Essius is and joins the fight against his summoned Crawling Claws.
=== Resolve the Abduction ===
When Marcus attacks the inn and attempts to kidnap during , Essius frequently is amongst the Harpers who avoid being , and runs up to fight with the Winged Horrors. If Isobel is not saved, Essius and everyone in Last Light Inn turn into a , save for .
=== Assault Moonrise Towers ===
If Isobel is saved at the Last Light Inn, and once the has been freed from her cage and heads for Moonrise Towers, Essius follow Jaheira to the Aussault of Moonrise Towers, where he, along with Harper , , and survives the first assault and assists the party in the remaining fight against the Absolute forces.
After the main battle, if he manages to survive the fight, he guards the first floor of Moonrise Towers with the remaining Harpers. Once is defeated and the party moves on to Act Three, Essius completely disappears.
==Combat==
===Attacks and Abilities===
== Loot ==
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== Related quests==
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== Notes ==
* According to devnotes, Essius is a rather long-lived gnome and experienced Harper.
* If killed at any point before the Assault on Moonrise Towers, a replacement Harper (either Olys, Grenywald, Lanni, or Lilineth) will take Essius' place.
* Essius is the only surviving Assault on Moonrise Towers, non-failsafe Harper that is not able to be called in during Confront the Elder Brain as part of the variant , even if all the other remaining Harpers are dead.
* Unlike the other Harpers during the Assault on Moonrise, Essius does not naturally spawn with a , and is instead given one at the start of the battle.
** Likewise, Essius does not have the same stat block as Antony, Lymn, or Naysa, nor does he share the ranger class with them. Instead, Essius seems to be have a non-descript DEX-based melee archetype.
* As of Patch 7, despite having Extra Attack, Essius is not able to attack twice during his turns.
== References ==
== External links ==
* 
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Harpers
Category:Fighters
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Esther

Lady Esther is a human fighter and trader member of the Society of Brilliance, located on the Rosymorn Monastery Trail. 
== Overview ==
Esther is an adventurer under the employ of the Society of Brilliance, with her current goal trying to acquire a Githyanki egg as part of a long-term nurturing experiment.
== Involvement ==
=== Act One ===
Upon meeting Esther, she asks the party to help stealing an egg from the Githyanki Crèche inside Rosymorn Monastery. A forward payment can be asked for taking the job at a , earning at least 200 gold with no effect on companion approval.
She can be instead given an and either convinced into believing, that it is the right egg (), deceived to believe, that the egg is more valuable to her (), or persuaded into having to trick her employers ().
If the entire Monastery is destroyed during the quest , Esther witnesses the building's collapse from her camp. If she is spoken to afterward, she will only complain about this disaster ruining her plans, going so far as to brand the party as "uncouth" if they claim responsibility for it.
=== Act Three ===
If she was given a genuine in Act One, Esther can be found dead at the docks of The Lodge, killed by who hatched from the egg. Several notes can be found along the docks about how she and her employers subjected the Githyanki to an abusive upbringing until he finally snapped and killed them in retaliation.
== Store ==
Corresponds to .
=== Notable items sold ===
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== Combat ==
=== Attacks and abilities ===
=== Tactics ===
Esther can be a surprisingly dangerous opponent, because of her relatively high dexterity, combined with her , , and . She can easily burst down one of the party members, if she's not dealt with quickly, especially if she uses . Despite this, a full party should be able to easily finish her after her first turn.
==Notable Loot ==
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== Related Literature ==
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== Related Quests ==
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Category:Characters
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
Category:Humanoids
Category:Humans
Category:Members of the Society of Brilliance
Category:Fighters
Category:Traders
Estra Stir

Estra Stir is a gossip columnist for a newspaper in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Estra Stir works for the Baldur's Mouth Gazette in the Lower City. If is alive, she informs the party that they are the subject of the Gazette's next issue - the juiciest one to date. Estra refuses to elaborate and rejects any arguments about the party's consent to be written about. However, her statements initiate the quest . The party can investigate Baldur's Mouth by speaking to the editor, .
If Gortash is dead, Estra informs the party that they should read the Gazette to learn the real story behind his death. If was not yet initiated, it is no longer possible to start the quest by speaking with Estra.
She is one of many citizens forcibly transformed into a Mind Flayer by the Netherbrain upon collecting all three Netherstones.
== Related literature ==
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== Related quests ==
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== Idle banter ==
News Hawker Luan: Below the fold again Estra, I told you you should've added pictures!
* Estra Stir: Go on then, if you think you can do better - pitch me your story.
** News Hawker Luan: All right here's one for you - did you hear about the rabbit that became a frog?
*** Estra Stir: Mmmhmm. Perhaps you just focus on the paper selling and leave the writing to me.
If Enver Gortash is killed:
* Estra Stir: Go on then. Tell me a story that'd beat Gortash's death for the headline.
** News Hawker Luan: All right here's one for you - did you hear about the rabbit that became a frog?
*** Estra Stir: Mmmhmm. Perhaps you just focus on the paper selling and leave the writing to me.
== Gallery ==
Estra Stir Model.webp|Estra Stir's model.
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Eternal Debtor

Eternal Debtors are one of many humanoid enemies located in the House of Hope. 
==Involvement==
The Debtors wander through the corridors of the House of Hope and raise the alarm if they spot any intruders. They remain passive if the party is disguised with which can be acquired from or found within various wardrobes around the building.
==Combat==
On their first turn in combat, they attempt to rush an enemy and use , dealing Fireball style damage and killing themselves in the process. Afterwards, they permanently turn into a Vengeful Boar, Vengeful Imp, or Vengeful Merregon.
=== Attacks and abilities ===
== Eternal Debtor Variants ==
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Eternal Rat

Eternal Rat is an Eternal Debtor bound in servitude to . 
== Involvement ==
This debtor can be found within the House of Hope in the Mirror Room. He was once a man who ratted out his friends and made a deal with to ensure they would never find him. He was transformed into a rat as his punishment.
== Combat ==
=== Attacks and abilities ===
Category:Characters
Category:Characters in the House of Hope
Category:Characters in Act Three
Ettercap

Ettercaps are a non-playable race and type of Monstrosity creature in Baldur's Gate 3. They are infested with crawling spiders and can shoot webs at their prey.
== About ==
Ettercaps are , making them dangerous to attack with melee weapons. This can be removed by dealing or damage to them.
==Combat==
=== Attacks and abilities ===
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Monstrosities
Ettvard Needle

Ettvard Needle is the human editor in chief for the Baldur's Mouth Gazette, found in their main building; the Baldur's Mouth, Lower City. 
== Overview==
He claims to be close with and abuses his position of power in journalism to print propaganda for him.
== Involvement==
Talking to Ettvard will start the quest if the party had not already started it elsewhere. After conversing with him, Ettvard calls the guards to evict the party from the Baldur's Mouth, which makes the entire building a restricted area, making it harder to complete the quest. The quest also ONLY becomes time sensitive after the party has spoken to Ettvard.
If Gortash is dead, Ettvard loses interest in the party and exclusively publishes articles about Gortash's death, which makes the quest unavailable. Ettvard even calls the party "old news" and shoos them away, but this does not make the building a restricted area.
If Ettvard is killed, is promoted to editor in chief. If Malek Stones is also killed, then a new character called takes their place after a long rest.
According to the Sword Coast Couriers address book, Ettvard has requested a full-time courier for shipping purposes.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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==Related literature==
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== External links ==
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Authors
Evocation

Evocation is a school of magic.
== Overview ==
Evocation magic involves summoning elemental forces such as fire or even pure force, and primarily consists of damaging spells. 
The Evocation School is a Wizard subclass that specializes in Evocation spells. 
== List of evocation spells granted by class or through scrolls ==
== List of evocation spells granted by items ==
== List of evocation spells available only to NPCs ==
== External links ==
* 
Category:Schools of magic
Category:Spell-related lists
Category:Lists of spells
Evocation School

Evocation School is one of the Subclasses of Wizard. These Wizards are specialized in offensive magic that deal large damage to enemies and control the battlefield. They also have the ability to protect their allies from harmful Evocation spell effects.
== Subclass features ==
; Evocation Savant
: Halves the cost to learn Evocation spells from Scrolls. Learning these spells will only cost per spell level.
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: Create pockets of safety within your Evocation spells. Allies automatically succeed their Saving Throws and take no damage from these spells.
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: Your Cantrips become harder to evade entirely. When a creature succeeds its Saving Throw against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects.
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: Your grasp of Evocation magic has tightened, and you can add your Modifier to damage rolls with any Evocation spells.
Category:Subclasses