nyuuzyou/wikis huggingface dataset:
Creaking

The creaking is a hostile mob that generates in the pale garden from a creaking heart. It can also be spawned by using a spawn egg or by the command.
== Behavior ==
A creaking is spawned around an activated creaking heart at night or during thunderstorms. It becomes alerted when a player looks at the creaking while within 12 blocks. It returns to its idle state if no player remains near it, or the player goes into Creative or Spectator mode. When a player is looking at it, a creaking will be unable to move or attack unless the player is wearing a carved pumpkin. However, if no players are looking at it, it will move towards the nearest player and attack it, dealing damage in Normal difficulty. A creaking will not move beyond 32 blocks from its creaking heart even while following a player. 
A creaking spawned from a creaking heart cannot take any form of damage and is immune to knockback, but when hit by a player or pet, a trail of orange particles will appear between the creaking and its heart, and 2-3 resin clumps will be exuded on the sides of pale oak logs near the creaking heart. Once its creaking heart is destroyed, a creaking will twitch and then disintegrate.
Creakings spawned from spawn eggs or the command are not connected to a creaking heart and persist through both day and night. They take damage and have health.
Illagers are afraid of creakings and run away from them. The "Johnny" vindicator (who normally would attack almost any other mobs) is also afraid of the creaking but does consider the creaking a mob, leading it to get as close as possible to the creaking before running away. Creakings are completely immune to damage from lava, fire, wardens, zoglins, and withers, unless spawned from a spawn egg or the command.
== Data values ==
=== ID ===
:
:
=== Entity data ===
Creakings have entity data associated with them that contain various properties.
:
:
: See Bedrock Edition level format/Entity format.
== Issues ==
== Gallery ==
File:Explore an unsettling biome in the free Garden Awakens game drop Minecraft.jpg
File:Creaking Artwork.png
File:Creaking.png
File:Up the eeriness in the pale garden with two free add-ons Minecraft.jpg
Category:Hostile mobs
Category:Monster mobs
Creaking Heart

Creaking heart is a block that that generates in pale oak trees in the pale garden. If destroyed with an axe with Silk Touch, it will drop itself, otherwise, it will drop nothing. The creaking heart can be activated by placing a creaking heart between 2 pale oak logs, which will spawn creaking at night as long as there is a valid spawn area in a 32 block radius of the creaking heart. The creaking heart also generates resin clumps on close by pale oak logs upon a player hitting the creaking spawned by the creaking's heart.
==Obtaining==
===Crafting===
== Issues ==
Curse of Vanishing

Curse of Vanishing is an enchantment that causes the item to disappear upon death.
==Obtaining==
Curse of Vanishing is a treasure enchantment; it can be obtained from End City, Ancient City, Jungle Temple, and Stronghold chest loot, Ruined Portal, fishing, raid drops, or trading with a librarian of any level.
==Usage==
When the player dies while an item enchanted with Curse of Vanishing is in their inventory, it does not drop on the ground, but is removed from the world entirely. The item does not vanish if it is manually, or if it is placed in a chest before death.
The effect can be mitigated by storing affected items inside a shulker box, or by setting the keepInventory gamerule to true.
Curse of Vanishing cannot be removed by a grindstone or a crafting table. However, if the cursed item is a pumpkin or mob head, placing and breaking the head removes the curse.
If an item dropped by a mob (such as a zombie or skeleton wearing armor) has Curse of Vanishing, the enchantment's effect works as normal.
Of all enchantments in the game, Curse of Vanishing is compatible with the greatest number of different item types. It can be added to any type of item which can be enchanted at all, including compass, carved pumpkin and jack o'lantern.
The effect is irrelevant in singleplayer Hardcore difficulty because death is permanent, so no items can be retrieved after dying.
==Data values==
===ID===
:
:
==History==
==Issues==
==References==
de:Fluch des Verschwindens
es:Maldición de desaparición
fr:malédiction de disparition
ja:消滅の呪い
pt:Maldição do desaparecimento
th:คำสาปแห่งการสูญหาย
zh:消失诅咒
Cursor

The cursor is a joke block introduced in Java Edition 20w14∞ with an animated texture that changes its color every second, toggling between lime and black concrete.
== Obtaining ==
Cursors are available in the creative inventory, and naturally generate in the "terminal" dimension and sometimes in other dimensions in Java Edition 20w14∞.
=== Breaking ===
Cursors require a pickaxe to mine.
=== Natural generation ===
The block naturally generates in "terminal" dimension as the blinking "_" next to a "C:\" made of lime concrete. It appears to be cycling between black and lime Concrete in appearance, which is what the rest of the "terminal" dimension is made of. It can also generate in the "skygrid" dimension, along with all other blocks.
== Sounds ==
== Data values ==
=== ID ===
== History ==
== Issues ==
Cursor blocks are an unsupported item due to being an April Fools' joke, and therefore such issues relating to them will not be fixed.
== Gallery ==
Terminal.gif|Cursors in the terminal dimension.
Category:Joke blocks
Category:Natural blocks
ja:Cursor
pt:Cursor
Dead Bush

Dead bushes are transparent blocks in the form of an aesthetic plant.
== Obtaining ==
=== Breaking ===
Dead bushes drop 0–2 sticks when broken without shears, or when the block below it is removed. When shears are used, a dead bush drops itself.
=== Natural generation ===
Dead bushes generate on sand, red sand, podzol, dirt, coarse dirt and terracotta in deserts, badlands, and old growth taigas.
Dead bushes generate twice as commonly in desert biomes as they do in old growth taigas, and 10 times more often in badlands than they do in deserts (ratio of 1:2:20 – taiga:desert:badlands). Dead bushes can also generate in swamp biomes.
Dead bushes can be found as a block and inside flower pots in some desert village houses.
=== Chest loot ===
== Usage ==
Dead bushes can be used for aesthetic decoration, as a source of sticks and a fuel source. They can be placed on any kind of sand, terracotta, dirt, podzol and mud; they can also be placed on grass blocks, mycelium, and moss blocks. They can also be planted in flower pots. Dead bushes do not spread, and cannot be grown using bone meal.
Unlike most plants, dead bushes cannot be composted.
=== Smelting ===
Dead bushes can be used as fuel, smelting one item per dead bush.
== Sounds ==
== Data values ==
=== ID ===
:
:
== History ==
=== Data history ===
== Trivia ==
* Dead bushes dropping sticks is based on a suggestion by Reddit user pedroff_1.
* Other than spore blossoms, dead bushes are the only plant-like blocks that are non-renewable.
== Gallery ==
Tall Grass at sand.png|Several dead bushes in a desert biome.
DeadBush In Spawn.png|A dead bush in a swamp biome.
Dead Bush Mesa.png|Multiple dead bushes in a badlands biome.
DeadbushCave.png|Dead bushes can even spawn in badlands caves.
DeadShrubs.png|Dead bush in desert.
== References ==
== External links ==
*Taking Inventory: Dead Bush – Minecraft.net on January 25, 2019
Category:Plants
Category:Natural blocks
Category:Non-solid blocks
Category:Flammable blocks
de:Toter Busch
es:Arbusto muerto
fr:Arbuste mort
hu:Elhalt cserje
it:Arbusto secco
ja:枯れ木
ko:마른 덤불
nl:Dode struik
pl:Uschnięty krzew
pt:Arbusto seco
ru:Сухой куст
uk:Мертвий кущ
zh:枯萎的灌木
Deepslate

Deepslate is a block found deep underground in the Overworld that functions similarly to stone, but is significantly more difficult to break.
==Obtaining==
===Breaking===
Deepslate can only be obtained by mining it using a pickaxe with the Silk Touch enchantment, otherwise it drops cobbled deepslate. If broken with any other tool, it drops nothing. The breaking time for deepslate is twice the time for stone.
===Natural generation===
Deepslate makes up the majority of the solid blocks generated below Y=0 in the Overworld. Stone is gradually replaced from Y=8 to Y=0 until it is completely replaced by deepslate.
Deepslate also generates in ancient cities.
===Post-generation===
If a world generated before Caves & Cliffs: Part II is loaded after the update, the bedrock layer between Y=0 and Y=4 is replaced with deepslate.
===Chest loot===
On ancient_city/city_center/city_center_2, they generate a furnace with 24 deepslate inside of it.
===Smelting===
Deepslate can be smelted from cobbled deepslate.
==Usage==
Deepslate can be placed in three orientations, similarly to logs. Silverfish can enter and hide in deepslate, creating an infested block.
===Note blocks===
Deepslate can be placed under note blocks to produce the "bass drum" sound.
==Sounds==
==Data values==
===ID===
:
:
===Block states===
==History==
==Issues==
==Trivia==
*According to Brandon Pearce, the reason for changing the name "grimstone" to "deepslate" was because the word "grim" had too many connotations related to a negative feeling and therefore did not accurately describe the block as to what it actually was. The name "deepslate" was eventually chosen because of its location within the world and to more accurately represent that it is a type of slate.
*Similar to stone, the orientation of the texture varies depending on the coordinates.
==Gallery==
Deepslate blending.png|Deepslate and Stone blending at Y=0.
Deepslateeverywhere.png|Below Y=0, all Stone is replaced by deepslate.
Deepslate Variants.png|Deepslate block set.
Grimstone 1.jpg|Deepslate blocks in development.
Grimstone 2.jpg|Deepslate blocks in development.
Deepslate 1.jpg|Deepslate with newer textures.
Deepslate 2.jpg|Deepslate with ores in it.
Deepslate Face.jpg|A close up of deepslate.
==References==
== External Links ==
*Block of the Week: Deepslate – Minecraft.net on May 19, 2022
Category:Natural blocks
de:Tiefenschiefer
es:Pizarra profunda
fr:Ardoise des abîmes
it:Ardesia profonda
ja:深層岩
pl:Łupek
pt:Ardósia
ru:Глубинный сланец
uk:Глибосланець
zh:深板岩
Delta

A delta is a one-block-deep sheet of constrained lava found among the terrain of basalt deltas biomes. 
== Description ==
Deltas look like lava terraces which are smooth in elevation. The terraces can be small or large. Magma blocks sometimes generate in it. It tends to be adjacent to basalt columns.
== Data values ==
=== ID ===
:
:
== History ==
== Issues ==
== Gallery ==
File:Low lava delta.png|A large delta near the lava oceans.
File:Smalldelta.png|Small delta next to the lava ocean.
== References ==
fr:Delta
es:Delta
ja:三角州
Density

Density is a mace enchantment that provides 0.5 additional damage per level for each block fallen with the mace.
== Obtaining==
Density can be obtained from enchanting tables and by trading with a librarian of any level.
==Incompatibilities==
Density is mutually exclusive with Smite, Bane of Arthropods, and Breach. However, if commands are used to have two or more of these enchantments on the same item, the effects stack.
==Issues==
Desert Well

Desert wells are features made of sandstone.
==Generation==
Desert wells generate in desert biomes. They have a or chance to be generated in the given chunk. It is possible for a well to generate around a cactus. The well is considered a feature rather than a structure, and therefore it generates with the "Generate Structures" option disabled.
==Construction==
Desert wells are built of sandstone blocks and slabs with a water source inside. Underneath the water source, there are some suspicious sand blocks that can be excavated using a brush to get various items.
== Loot ==
==Data values==
===ID===
:
:
==History==
==Issues==
==Gallery==
Desert Well by Ocean.png|A desert well.
DeadBushWell.png|The well feature.
WellAndDungeon.png|The well feature found near a caved-in dungeon.
Excavated desert well.png|An excavated well.
Buried Well.png|A well partially buried in sand.
Two Wells Separated by a Hill.png|Two desert wells generated close to each other.
Desert Well by River.jpg|Another example of a desert well.
SandstoneWell.png|A typical desert well.
==See also== 
*Feature
==References==
fr:Puits du désert
de:Wüstenbrunnen
es:Fuente del desierto
ja:砂漠の井戸
pl:Pustynna studnia
pt:Poço do deserto
ru:Колодец
th:บ่อน้ำทะเลทราย
uk:Пустельний колодязь
zh:沙漠水井
Display

Display entities are entities useful for map or data pack creators to display various things. There are Block Display, Item Display and Text Display, which are used to display blocks, items and texts respectively. They can only be created with the or command.
== Behavior ==
Much like markers, display entities do not move, do not take damage, do not make sounds, and have no collision. They do not obstruct the placement of blocks, nor do they push players or other entities away from their own position. Unlike markers, display entities are sent to the client for rendering and do count towards in the value (total amount of entities) listed on the debug screen.
Display entities have no hitbox. Using the debug key combination , which normally draws the hitboxes of all visible entities, does not show a hitbox for display entities. Using while aiming at a display entity does not copy the entity data to the clipboard.
== Usage ==
Display entities can be summoned only by commands. Block Displays, Item Displays, and Text Displays have the default display content of {Name:"minecraft:air"}, {id:"minecraft:air",Count:0b}, and '{"text":""}' respectively and so, if spawned without any NBT data specified, they are not visible. By modifying the entities' data one can easily edit their display content and other visual effects, and rotate, scale, or translate the model.
Using the Item Display entity with can easily display any custom model. This component can be used by {"components": {"custom_model_data": value}}.
For the Item Display entity, in addition to directly modifying the NBT, displayed item can also interact with the and in the slot.
=== Interpolation ===
Some visual effects of these entities can be interpolated over game time to display gradient animation.
All fields marked as "Interpolated" in #Entity data below can be interpolated. These properties do not interpolate independently of each other.
Any change to any of these properties causes client to record both the previous and changed values of these properties. Since server synchronizes entities with the client at most once per game tick, multiple changes within one game tick still count as a single change.
The entity rendering will be interpolated over time between the previous values and the current values. The game time to start interpolation (entity fully in previous state) is (gametime, in game ticks). Trying to set a value less than 0 will set it to the current game time. The game time when interpolation ends (entity fully in current state) is (gametime, in game ticks).
== Data values ==
=== ID ===
=== Entity data ===
Display entities have entity data associated with them that contain various properties of the entity.
== History ==
de:Darsteller
es:Holograma
ja:表示エンティティ
pt:Entidades de exibição
zh:展示实体
Dragon's Breath

The dragon's breath is a brewing item that is used solely to make lingering potions.
== Obtaining ==
The dragon's breath can be obtained by scooping up the ender dragon's breath attack or the purple effect clouds caused by dragon fireballs in an empty glass bottle.
== Usage ==
=== Brewing ingredient ===
Dragon's breath may be added to any splash potion to upgrade it to a lingering potion, which can be used to create a lasting area effect cloud, or to craft tipped arrows.
When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an entity. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.
== Sounds ==
:
:
== Achievements ==
== Advancements ==
== Data values ==
=== ID ===
:
:
== History ==
== Issues ==
== Trivia ==
* If the dragon's breath is used in a crafting recipe (using a mod or a data pack), it becomes an empty bottle instead of being entirely consumed.
* The advancement you get from collecting dragon breath is called “You Need a Mint,” a stock phrase used to complain about halitosis. 
== References ==
==External Links==
*Taking Inventory: Dragon's Breath – Minecraft.net on June 9, 2023
Category:Renewable resources
de:Drachenatem
fr:Souffle de dragon
it:Soffio di drago
ja:ドラゴンブレス
ko:드래곤의 숨결
nl:Drakenadem
pl:Oddech smoka
pt:Bafo do dragão
ru:Драконье дыхание
zh:龙息
Category:Brewing recipe
Dried Kelp

Dried kelp is a food item that can be quickly eaten by the player. It can also be crafted into dried kelp blocks.
== Obtaining ==
=== Cooking ===
Kelp can be cooked in a furnace, smoker, or campfire. Each piece of dried kelp removed from a furnace output slot gives 0.1 experience (6.4 experience per stack).
=== Crafting ===
== Usage ==
=== Food ===
To eat dried kelp, press and hold while it is selected in the hotbar. Eating one restores hunger and 0.6 / 0.2 hunger saturation.
A player can consume dried kelp about twice as fast as any other food item in the game.
=== Crafting ingredient ===
=== Composting ===
Dried kelp placed into a composter has a 30% chance of raising the compost level by 1.
==Sounds==
== Achievements ==
== Advancements ==
== Data values ==
=== ID ===
:
:
== History ==
== Issues ==
== Trivia ==
In real life, edible dried seaweed is also called kim.
Category:Food
Category:Renewable resources
de:Getrockneter Seetang
es:Algas secas
fr:Algue séchée
ja:乾燥した昆布
ko:말린 켈프
lzh:乾海帶
nl:Gedroogde kelp
pl:Suszone wodorosty
pt:Algas secas
ru:Сушёная ламинария
th:สาหร่ายทะเลแห้ง
zh:干海带
Dupe Hack

minecraft:dupe_hack is a joke item from Java Edition 23w13a_or_b.
==Obtaining==
Once the dupe_hack_occurrence_chance vote is approved the dupe hack item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a minecart with chest with a sword.
It doesn't appear in the Creative menu, not even when the option "Operator Items Tab" is enabled, but can be given to the player with /give and other commands.
==Usage==
The dupe hack item can be used to create a limited amount of duplicate items by placing it on a crafting table with any other item. It has a random chance of breaking, controlled by the dupe_hack_break_chance vote. This limitation can be mostly bypassed by putting the items in an ender chest first and duplicating the chest.
When using the dupe hack, it has a random chance of breaking, which is often decided by votes.
===Crafting ingredient===
==Data values==
===ID===
:
==History==
Category:Joke items
ja:Dupe Hack
pt:Dupe Hack
Education Edition 1.0.28

1.0.28 is an update for which fixed several bugs.
== Fixes ==
* Fixed an issue that would cause the game client to crash on an earlier version of Windows 10 (RS1)
* Misc bug fixes with text input and Korean language support
== References ==
== Trivia ==
* This is the last version with and together, with 's final version being Pocket Edition 1.1. 1.2 was the end of and the start of .
es:Education Edition 1.0.28
pt:Edição Education 1.0.28
zh:教育版1.0.28
Education Edition 1.4

1.4.0 (Windows) or 1.4.1 (macOS) was an update for Education Edition which added most of the Update Aquatic features equating to Update Aquatic (Phase 1) for Bedrock Edition (1.4.0). It is the first version to be released at iOS devices.
== Additions ==
; Blocks
* Coral, coral fans, and coral blocks
* Kelp, dried kelp block
* Blue ice
* Seagrass
* Sea pickle (with illumination)
* Stripped logs
* Buttons, trapdoors, and pressure plates in all 6 types of wood
* Carved pumpkins
* Prismarine stairs and slabs
; Items
* Dried kelp
* Bucket of fish
* Buried treasure explorer map
* Trident
** Trident enchantments: Loyalty, Channeling, Riptide, and Impaling
; Entities
* Fish mobs (salmon, cod, pufferfish, tropical fish)
* Dolphins (follow boats, get a boost swimming next to them)
; Structures
* Icebergs
* Underwater ravines and caves
* Shipwrecks
* Underwater ruins
* Buried treasure
; Biomes
* Nine ocean biomes including frozen ocean
; Gameplay
* Swimming
* New swimming animation while sprinting in water
; General
* Added structure block to inventory.
== Changes ==
* Removed fixed inventory.
* Floating items
* Boat polish (smoother control)
* Water has a completely new look and increased visibility while underwater.
* Cameras now emit smoke particles when killed by the player and no longer display the death animation.
* NPC interface page is slightly updated.
* Agent default name tag color changed to blue.
== Fixes ==
* Misc bug fixes.
== Reupload ==
v1.4.1 (macOS) was reuploaded on June 24, 2018.
== References ==
es:Education Edition 1.4
ja:Education Edition 1.4
ru:1.4 (Education Edition)
uk:1.4 (Education Edition)
zh:教育版1.4
Efficiency

Efficiency is an enchantment that increases the player's mining speed.
== Obtaining ==
Tools of any material except stone or diamond can receive up to Efficiency V through the enchanting table. Stone and diamond tools can only receive up to level IV through the enchanting table, but can be given Efficiency V by combining 2 items with Efficiency IV in an anvil. Diamond tools with Efficiency V can also be found in end city and bastion remnant chests.
== Usage ==
The proper tool for a block must be used in order to receive the speed benefit; the enchantment has no effect if the block is mined with the incorrect tool. See the article above for details on mining speed.
Efficiency applied to an axe increases the chance that the axe may stun a shield, with the base chance being 25% and a 5% increase for each level of Efficiency.This only applies when the player is not sprinting, since sprint attacks already guarantee a shield stun.
Chance for a shield to be temporarily disabled by an axe
Level	Percentage increase
I 	+25%
II 	+30%
III 	+35%
IV 	+40%
V 	+45%
==Data values==
===ID ===
:
:
==History==
==Issues==
==See also==
*Instant mining for combining Efficiency with Haste to mine specific blocks instantly.
==References==
de:Effizienz
es:Eficiencia
ja:効率強化
pt:Eficiência
th:ประสิทธิภาพ
zh:效率