List of Alien Swarm console commands and variables

==Notes==
* There are 3914 console commands and variables listed on this page.
* Some of the help text for certain commands and variables is cut off due to their length being excessive.
==Cvar list==
===_===
Command 	Default Value	Flags 	Description
_autosave 	cmd 	 	Autosave
_autosavedangerous 	cmd 	 	AutoSaveDangerous
_bugreporter_restart	cmd 	 	Restarts bug reporter .dll
_fov 	0 	, "cl"	Automates fov command to server.
_record 	cmd 	 	Record a demo incrementally.
_resetgamestats 	cmd 	 	Erases current game stats and writes out a blank stats file
_restart 	cmd 	 	Shutdown and restart the engine.
===A===
Command 	Default Value 	Flags 	Description
-ability1 	cmd 	 	
+ability1 	cmd 	 	
-ability2 	cmd 	 	
+ability2 	cmd 	 	
-ability3 	cmd 	 	
+ability3 	cmd 	 	
-ability4 	cmd 	 	
+ability4 	cmd 	 	
-ability5 	cmd 	 	
+ability5 	cmd 	 	
achievement_debug 	0 	, "cheat", "rep", "cl" 	Turn on achievement debug msgs.
achievement_disable 	0 	, "cheat", "rep", "cl" 	Turn off achievements.
addip 	cmd 	 	Add an IP address to the ban list.
adsp_alley_min 	122 	 	
adsp_courtyard_min 	126 	 	
adsp_debug 	0 	, "a" 	
adsp_door_height 	112 	 	
adsp_duct_min 	106 	 	
adsp_hall_min 	110 	 	
adsp_low_ceiling 	108 	 	
adsp_opencourtyard_min 	126 	 	
adsp_openspace_min 	130 	 	
adsp_openstreet_min 	118 	 	
adsp_openwall_min 	130 	 	
adsp_room_min 	102 	 	
adsp_street_min 	118 	 	
adsp_tunnel_min 	114 	 	
adsp_wall_height 	128 	 	
ai_actbusy_search_time 	10 	, "sv" 	
ai_auto_contact_solver 	1 	, "sv" 	
ai_block_damage 	0 	, "sv" 	
ai_clear_bad_links 	cmd 	 	Clears bits set on nav links indicating link is unusable
ai_debug_actbusy 	0 	, "sv", "cheat" 	Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
ai_debug_assault 	0 	, "sv" 	
ai_debug_avoidancebounds 	0 	, "sv" 	
ai_debug_directnavprobe 	0 	, "sv" 	
ai_debug_doors 	0 	, "sv" 	
ai_debug_dyninteractions 	0 	, "sv" 	Debug the NPC dynamic interaction system.
ai_debug_efficiency 	0 	, "sv" 	
ai_debug_enemies 	0 	, "sv" 	
ai_debug_enemyfinders 	0 	, "sv" 	
ai_debug_expressions 	0 	, "sv" 	Show random expression decisions for NPCs.
ai_debug_follow 	0 	, "sv" 	
ai_debug_loners 	0 	, "sv" 	
ai_debug_looktargets 	0 	, "sv" 	
ai_debug_los 	0 	, "sv", "cheat" 	NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 	0 	, "sv" 	
ai_debug_node_connect 	cmd 	 	Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 	0 	, "sv" 	
ai_debug_shoot_positions 	0 	, "cheat", "rep", "cl" 	
ai_debug_speech 	0 	, "sv" 	
ai_debug_squads 	0 	, "sv" 	
ai_debug_think_ticks 	0 	, "sv" 	
ai_debugscriptconditions 	0 	, "sv" 	
ai_default_efficient 	0 	, "sv" 	
ai_disable 	cmd 	 	Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines 	0 	, "sv", "cheat" 	
ai_drop_hint 	cmd 	 	Drop an ai_hint at the player's current eye position.
ai_dump_hints 	cmd 	 	
ai_ef_hate_npc_duration 	1 	, "sv" 	
ai_ef_hate_npc_frequency 	5 	, "sv" 	
ai_efficiency_override 	0 	, "sv" 	
ai_enable_fear_behavior 	1 	, "sv" 	
ai_expression_frametime 	0 	, "sv" 	Maximum frametime to still play background expressions.
ai_expression_optimization 	0 	, "sv" 	Disable npc background expressions when you can't see them.
ai_fear_player_dist 	720 	, "sv" 	
ai_find_lateral_cover 	1 	, "sv" 	
ai_find_lateral_los 	1 	, "sv" 	
ai_follow_use_points 	1 	, "sv" 	
ai_follow_use_points_when_moving 	1 	, "sv" 	
ai_force_serverside_ragdoll 	0 	, "sv" 	
ai_frametime_limit 	50 	, "sv" 	frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull 	cmd 	 	Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
ai_inhibit_spawners 	0 	, "sv", "cheat" 	
ai_lead_time 	0 	, "sv" 	
ai_LOS_mode 	0 	, "sv", "rep" 	
ai_moveprobe_debug 	0 	, "sv" 	
ai_moveprobe_jump_debug 	0 	, "sv" 	
ai_moveprobe_usetracelist 	0 	, "sv" 	
ai_nav_debug_experimental_pathing 	0 	, "sv" 	Draw paths tried during search for bodysnatcher pathing
ai_navigator_generate_spikes 	0 	, "sv" 	
ai_navigator_generate_spikes_strength 	8 	, "sv" 	
ai_next_hull 	cmd 	 	Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths 	0 	, "sv" 	
ai_no_node_cache 	0 	, "sv" 	
ai_no_select_box 	0 	, "sv" 	
ai_no_steer 	0 	, "sv" 	
ai_no_talk_delay 	0 	, "sv" 	
ai_nodes 	cmd 	 	Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph 	0 	, "sv" 	
ai_path_adjust_speed_on_immediate_turns 	1 	, "sv" 	
ai_path_insert_pause_at_est_end 	1 	, "sv" 	
ai_path_insert_pause_at_obstruction 	1 	, "sv" 	
ai_post_frame_navigation 	0 	, "sv" 	
ai_radial_max_link_dist 	512 	, "sv" 	
ai_reaction_delay_alert 	0 	, "sv" 	
ai_reaction_delay_idle 	0 	, "sv" 	
ai_rebalance_thinks 	1 	, "sv" 	
ai_report_task_timings_on_limit 	0 	, "a", "sv" 	
ai_resume 	cmd 	 	If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 	0 	, "sv" 	
ai_set_move_height_epsilon 	cmd 	 	Set how high AI bumps up ground walkers when checking steps
ai_setenabled 	cmd 	 	Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_setupbones_debug 	0 	, "sv" 	Shows that bones that are setup every think
ai_shot_bias 	1 	, "sv" 	
ai_shot_bias_max 	1 	, "rep", "cl" 	
ai_shot_bias_min 	-1 	, "rep", "cl" 	
ai_shot_stats 	0 	, "sv" 	
ai_shot_stats_term 	1000 	, "sv" 	
ai_show_connect 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_crawl 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect 	cmd 	 	Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid 	cmd 	 	Draw a grid on the floor where looking.
ai_show_hints 	cmd 	 	Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull 	cmd 	 	Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_hull_attacks 	0 	, "sv" 	
ai_show_node 	cmd 	 	Highlight the specified node
ai_show_think_tolerance 	0 	, "sv" 	
ai_show_visibility 	cmd 	 	Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime 	0 	, "sv" 	
ai_spread_cone_focus_time 	0 	, "sv" 	
ai_spread_defocused_cone_multiplier 	3 	, "sv" 	
ai_spread_pattern_focus_time 	0 	, "sv" 	
ai_step 	cmd 	 	NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_strong_optimizations 	0 	, "sv" 	
ai_strong_optimizations_no_checkstand 	0 	, "sv" 	
ai_task_pre_script 	0 	, "sv" 	
ai_test_los 	cmd 	 	Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall 	0 	, "sv" 	
ai_think_limit_label 	0 	, "a", "sv" 	
ai_use_clipped_paths 	1 	, "sv" 	
ai_use_efficiency 	1 	, "sv" 	
ai_use_frame_think_limits 	1 	, "sv" 	
ai_use_think_optimizations 	1 	, "sv" 	
ai_use_visibility_cache 	1 	, "sv" 	
ai_vehicle_avoidance 	1 	, "sv", "cheat" 	
ainet_generate_report 	cmd 	 	Generate a report to the console.
ainet_generate_report_only 	cmd 	 	Generate a report to the console.
air_density 	cmd 	 	Changes the density of air for drag computations.
alias 	cmd 	 	Alias a command.
-alt1 	cmd 	 	
+alt1 	cmd 	 	
-alt2 	cmd 	 	
+alt2 	cmd 	 	
anim_3wayblend 	1 	, "rep", "cl" 	Toggle the 3-way animation blending code.
askconnect_accept 	cmd 	 	Accept a redirect request by the server.
ASW_ActivateExtra 	cmd 	 	Activates the item in your extra inventory slot
ASW_ActivatePrimary 	cmd 	 	Activates the item in your primary inventory slot
ASW_ActivateSecondary 	cmd 	 	Activates the item in your secondary inventory slot
asw_add_room_thumbnails_to_perforce 	0 	, "cheat", "cl" 	Set to 1 to cause room thumbnails to be added to Perforce on creation
asw_adjust_difficulty_by_number_of_marines	1 	, "sv", "cheat" 	If enabled, difficulty will be reduced when there are only 3 or 2 marines.
asw_ai_button_hacking_scale 	0 	, "sv", "cheat" 	Button panel hacking speed scale for AI marines
asw_ai_computer_hacking_scale 	0 	, "sv", "cheat" 	Computer hacking speed scale for AI marines
asw_ai_enable_fear_behavior 	1 	, "sv", "cheat" 	
asw_ai_fear_player_dist 	720 	, "sv", "cheat" 	
asw_ai_report 	cmd 	 	Lists various AI and their efficiencies
asw_alien_batch 	cmd 	 	Creates a batch of aliens at the cursor
asw_alien_break_chance 	0 	, "sv" 	chance the alien will break into ragdoll pieces instead of gib
asw_alien_burn_duration 	5 	, "sv", "cheat" 	Alien burn time
asw_alien_debug_death_style 	0 	, "cheat", "rep", "cl" 	For debugging alien deaths
asw_alien_fancy_death_chance 	0 	, "sv" 	If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling
asw_alien_floor_texture 	0 	 	Alien floor texture used for replacement
asw_alien_footstep_interval 	0 	, "cl" 	Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing.
asw_alien_horde 	cmd 	 	Creates a horde of aliens somewhere nearby
asw_alien_hurt_speed 	0 	, "sv", "cheat" 	Fraction of speed to use when the alien is hurt after being shot
asw_alien_mining_laser_damage_scale 	0 	, "cheat", "rep", "cl" 	
asw_alien_money_chance 	1 	, "sv", "cheat" 	Chance of base aliens dropping money
asw_alien_object_motion_blur_scale 	0 	, "cl" 	
asw_alien_shadows 	0 	, "cl" 	If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active)
asw_alien_shover_speed 	50 	, "sv", "cheat" 	Speed of a 75kg object thrown by an alien
asw_alien_speed_scale_easy 	0 	, "sv" 	
asw_alien_speed_scale_hard 	0 	, "sv" 	
asw_alien_speed_scale_insane 	0 	, "sv" 	
asw_alien_speed_scale_normal 	0 	, "sv" 	
asw_alien_stunned_speed 	0 	, "sv", "cheat" 	Fraction of speed to use when the alien is electrostunned
asw_alien_unlag 	1 	, "sv" 	Unlag alien positions by player's ping
asw_allow_detach 	0 	, "cheat", "rep", "cl" 	Allow the camera to detach from the marine.
asw_allow_hull_shots 	1 	, "rep", "cl" 	
ASW_AllowBriefing 	cmd 	 	Let's you restart the briefing
asw_ammo_bag_burn_limit 	30 	, "sv", "cheat" 	Amount of burn damage needed to make ammo bag explode
asw_ammo_bag_damage 	150 	, "sv", "cheat" 	Damage from ammo bag explosion
asw_ammo_bag_damage_radius 	400 	, "sv", "cheat" 	Radius from ammo bag explosion
asw_ammo_bag_report 	cmd 	 	List contents of ammo bag
asw_ammo_bag_report_client 	cmd 	 	List contents of ammo bag in client.dll
asw_arena 	0 	, "sv", "cheat" 	Will spawn waves of enemies (requires appropriate test map)
asw_arena_quantity_scale 	1 	, "sv", "cheat" 	Scales number of aliens spawned in arena mode
asw_arena_shuffle_walls 	3 	, "sv", "cheat" 	Shuffle walls after how many waves?
asw_arena_wall_density_max 	0 	, "sv", "cheat" 	Max density of random wall brushes in arena mode
asw_arena_wall_density_min 	0 	, "sv", "cheat" 	Max density of random wall brushes in arena mode
asw_arena_wave 	cmd 	 	Creates a wave of aliens on the arena test map
asw_arena_waves_per_difficulty 	3 	, "sv", "cheat" 	How many waves before difficulty ramps up
asw_auto_reload 	1 	, "a", "cl" 	Whether your marines should autoreload when reaching 0 bullets
asw_background_color 	-2144460800.000	, "cl" 	Color of background tinting in briefing screens
asw_bait_launch_delay 	0 	, "rep", "cl" 	Delay before bait is thrown
asw_bait_refire_time 	0 	, "rep", "cl" 	Time between starting a new bait throw
asw_barrel_health_base 	3 	, "sv", "cheat" 	Health of barrel at level 1
asw_barrel_health_growth 	0 	, "sv", "cheat" 	% change in health per level
asw_batch_interval 	5 	, "sv", "cheat" 	Time between successive batches spawning in the same spot
asw_blend_test_scale 	0 	, "sv", "cheat" 	
asw_blind_follow 	0 	, "sv" 	Set to 1 to give marines short sight range while following (old school alien swarm style)
asw_blink_charge_time 	30 	, "cheat", "rep", "cl" 	
asw_blink_debug 	0 	, "sv", "cheat" 	
asw_blink_height 	50 	, "rep", "cl" 	
asw_blink_range 	2000 	, "cheat", "rep", "cl" 	
asw_blink_time 	0 	, "cheat", "rep", "cl" 	
asw_blink_visible_time 	0 	, "rep", "cl" 	
asw_blip_speech_chance 	0 	, "sv", "cheat" 	Chance the tech marines will shout about movement on their scanner after a period of no activity
asw_bloodhound_drag 	0 	, "sv", "cheat" 	Scalar applied to velocity every 0.1 seconds
asw_bloodhound_drop_interval 	3 	, "sv", "cheat" 	Interval between dropping off marines
asw_bloodhound_max_speed 	600 	, "sv", "cheat" 	Max speed of dropship
asw_bloodhound_near_distance 	500 	, "sv", "cheat" 	How near dropship needs to be to dest to start reducing thrust
asw_bloodhound_random_interval 	1 	, "sv", "cheat" 	Time between changing the random destination
asw_bloodhound_randomness 	10 	, "sv", "cheat" 	Randomness applied to hovering destinations
asw_bloodhound_reset 	cmd 	 	Resets dropship sequence
asw_bloodhound_sway_speed 	1 	, "sv", "cheat" 	How quickly the dropship sways side to side
asw_bloodhound_thrust 	1200 	, "sv", "cheat" 	Change in velocity per second
asw_bloodhound_tolerance 	50 	, "sv", "cheat" 	Distance dropship needs to be to reach destination
asw_bonus_charges 	0 	, "sv", "cheat" 	Bonus ammo given to starting equipment
asw_boomer_blob_child_fuse_max 	1 	, "sv", "cheat" 	Cluster grenade child cluster's maximum fuse length
asw_boomer_blob_child_fuse_min 	0 	, "sv", "cheat" 	Cluster grenade child cluster's minimum fuse length
asw_boomer_blob_friction 	0 	, "sv", "cheat" 	Friction
asw_boomer_blob_fuse 	2 	, "sv", "cheat" 	Fuse length of cluster grenade
asw_boomer_blob_gravity 	0 	, "sv", "cheat" 	Gravity of mortar bug's mortar
asw_boomer_blob_min_detonation_time 	0 	, "sv", "cheat" 	Min. time before cluster grenade can detonate
asw_boomer_blob_radius_check_interval 	0 	, "sv", "cheat" 	How often the cluster grenade checks for nearby drones to explode against
asw_boomer_blob_radius_check_scale 	0 	, "sv", "cheat" 	What fraction of the grenade's damage radius is used for the early detonation check
asw_boomer_health 	800 	, "sv", "cheat" 	
asw_boomer_inflate_debug 	1 	, "sv", "cheat" 	
asw_boomer_inflate_speed 	6 	, "sv", "cheat" 	
asw_breakable_aliens 	1 	, "cl" 	If set, aliens can break into ragdoll gibs
asw_buffgrenade 	-15719838 	, "cl" 	Color of grenades
asw_buffgrenade_gravity 	1000 	, "sv", "cheat" 	Gravity of buffgrenades
asw_build_map 	cmd 	 	
asw_build_speech_durations 	cmd 	 	Measures speech durations and saves to file for use in async client speech
asw_building_room_thumbnails 	0 	, "cheat", "cl" 	Set to 1 to cause room thumbnails to be saved on next map load
asw_buildroomthumbnails 	cmd 	 	Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt
asw_burst_pipe_chance 	0 	, "cl" 	
asw_buzzer_poison_duration 	0 	, "sv", "cheat" 	Base buzzer poison blur duration. This scales up to double the value based on mission difficulty.
asw_cain_mail 	cmd 	 	Test shows cain mail
asw_cam_marine_blend 	1 	, "cheat", "cl" 	Marine Camera: Whether camera should blend Z movement changes.
asw_cam_marine_dist 	412 	, "cheat", "cl" 	Marine Camera: Distance from marine.
asw_cam_marine_dist_death 	200 	, "cheat", "cl" 	Marine Camera: Distance from marine as he dies.
asw_cam_marine_dist_rate 	50 	, "cheat", "cl" 	Marine Camera: Distance from marine.
asw_cam_marine_pitch 	60 	, "cheat", "cl" 	Marine Camera: pitch.
asw_cam_marine_pitch_death 	50 	, "cheat", "cl" 	Marine Camera: pitch when he dies.
asw_cam_marine_pitch_rate 	1000 	, "cheat", "cl" 	
asw_cam_marine_shift_deadspace 	64 	, "cheat", "cl" 	Marine Camera: Deadspace around the marine before camera shifting starts.
asw_cam_marine_shift_enable 	1 	, "cheat", "cl" 	Camera shifting enable/disable.
asw_cam_marine_shift_maxx 	300 	, "cheat", "cl" 	Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_maxy 	200 	, "cheat", "cl" 	Marine Camera: How far the camera pans north as you move the mouse.
asw_cam_marine_shift_maxy_south 	380 	, "cheat", "cl" 	Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_ratex 	1000 	, "cheat", "cl" 	Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_ratey 	650 	, "cheat", "cl" 	Marine Camera: How far the camera pans north as you move the mouse.
asw_cam_marine_shift_ratey_south 	2000 	, "cheat", "cl" 	Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_z_death 	-30 	, "cheat", "cl" 	Marine Camera: Shift camera vertically when he dies.
asw_cam_marine_sphere_max 	400 	, "cheat", "cl" 	Test
asw_cam_marine_sphere_min 	32 	, "cheat", "cl" 	Test
asw_cam_marine_spring_const 	0 	, "cheat", "cl" 	Camera spring constant.
asw_cam_marine_spring_dampening 	3 	, "cheat", "cl" 	Camera spring dampening.
asw_cam_marine_spring_vel_max 	35 	, "cheat", "cl" 	Camera max velocity.
asw_cam_marine_test 	1 	, "cheat", "cl" 	Camera Test.
asw_cam_marine_yaw 	90 	, "cheat", "cl" 	Marine Camera: yaw.
asw_cam_marine_yaw_death_rate 	35 	, "cheat", "cl" 	Marine Camera: yaw rotate rate when he dies.
asw_cam_marine_yshift_static 	75 	, "cheat", "cl" 	Camera y-shift value.
asw_camera_report_defaults 	cmd 	 	Report default vectors on the camera based on current settings
asw_camera_shake 	1 	, "cl" 	Enable camera shakes
asw_camera_volume 	cmd 	 	check if the marine is inside an asw_camera_control volume
asw_campaign_death 	0 	, "rep", "cl" 	Whether marines are killed in the roster if a mission is completed with the marine dead
asw_campaign_wounding 	0 	, "sv" 	Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage
asw_candidate_interval 	1 	, "sv", "cheat" 	Interval between updating candidate spawning nodes
asw_carnage 	cmd 	 	Scales the number of aliens each spawner will put out
asw_chainsaw_attack_fade_time 	0 	, "cheat", "rep", "cl" 	Time for chainsaw attack sound to fade out
asw_chainsaw_debug 	0 	, "cheat", "rep", "cl" 	
asw_chainsaw_pitch_bite_rate 	50 	, "cheat", "rep", "cl" 	How quickly the chainsaw pitch changes when attack hits somethings
asw_chainsaw_pitch_range 	5 	, "cheat", "rep", "cl" 	Random variation applied above and below target pitch
asw_chainsaw_pitch_return_delay 	1 	, "cheat", "rep", "cl" 	How long after attacking something before the chainsaw pitch returns to normal
asw_chainsaw_pitch_return_rate 	50 	, "cheat", "rep", "cl" 	How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything
asw_chainsaw_pitch_target 	95 	, "cheat", "rep", "cl" 	Target pitch when chainsaw starts to attack something
asw_chainsaw_shake_amplitude 	12 	, "cheat", "rep", "cl" 	
asw_chainsaw_shake_duration 	1 	, "cheat", "cl" 	
asw_chainsaw_shake_frequency 	100 	, "cheat", "rep", "cl" 	
asw_charge_height 	5 	, "rep", "cl" 	
asw_check_campaign 	cmd 	 	Is this map in campaign mode?
asw_ClearHouse 	cmd 	 	Removes all Swarm from the map
asw_client_build_maps 	0 	, "rep", "cl" 	Whether clients compile random maps rather than getting sent them
asw_clientside_avoidance 	1 	, "cheat", "cl" 	
asw_clientside_avoidance_scale 	1 	, "cheat", "cl" 	
asw_cluster_grenade_child_fuse_max 	1 	, "sv", "cheat" 	Cluster grenade child cluster's maximum fuse length
asw_cluster_grenade_child_fuse_min 	0 	, "sv", "cheat" 	Cluster grenade child cluster's minimum fuse length
asw_cluster_grenade_fuse 	4 	, "sv", "cheat" 	Fuse length of cluster grenade
asw_cluster_grenade_min_detonation_time 	0 	, "sv", "cheat" 	Min. time before cluster grenade can detonate
asw_cluster_grenade_radius_check_interval 	0 	, "sv", "cheat" 	How often the cluster grenade checks for nearby drones to explode against
asw_cluster_grenade_radius_check_scale 	0 	, "sv", "cheat" 	What fraction of the grenade's damage radius is used for the early detonation check
asw_colonist_health 	90 	, "sv" 	
asw_colonist_tom_health 	30 	, "sv" 	
asw_compliment_chatter_interval_max 	240 	, "sv" 	Max time between kill compliments
asw_compliment_chatter_interval_min 	180 	, "sv" 	Min time between kill compliments
asw_controller_focus_list 	cmd 	 	Lists panels receiving controller focus
asw_controller_lag 	40 	, "cl" 	
asw_controls 	1 	, "cheat", "rep", "cl" 	Disable to get normal FPS controls (affects all players on the server)
asw_conv 	cmd 	 	Test a conversation
asw_conversation 	cmd 	 	Triggers a conversation
asw_corpse 	cmd 	 	Test create a clientside corpse
asw_credits 	cmd 	 	Test shows credits
asw_cross_layout 	1 	, "a", "cl" 	If set, marine portraits are laid out in a cross shape in joypad mode
asw_crosshair_progress_size 	20 	, "a", "cl" 	
asw_crosshair_use_perspective 	1 	, "cheat", "cl" 	Show the crosshair that has perspective or the old version?
asw_custom_skill_points 	0 	, "a", "sv" 	If set, marines will start with no skill points and will spend them as they progress through the campaign.
asw_damage_indicator 	1 	, "sv", "cheat" 	If set, directional damage indicator is shown
asw_damage_spark_rate 	0 	, "cheat", "cl" 	Base number of seconds between spark sounds/effects at critical damage.
asw_damageindicator_alpha 	0 	, "cl" 	Alpha of the HUD damage indicator
asw_damageindicator_bullets_alpha 	0 	, "cl" 	Scales alpha of the bullets in the HUD damage indicator.
asw_damageindicator_hurt_flash_alpha 	0 	, "cl" 	The alpha of the screen flash when the player is at low health (0.0 - 1.0)
asw_damageindicator_scale 	0 	, "cl" 	Scales the HUD damage indicator
asw_damageindicator_slash_alpha 	0 	, "cl" 	Scales alpha of the slashes in the HUD damage indicator.
asw_damageindicator_slash_radius 	0 	, "cl" 	Scales the slashes in the HUD damage indicator
asw_damageindicator_slash_scale 	0 	, "cl" 	Scales the slashes in the HUD damage indicator
asw_debug_air_move 	0 	, "cheat", "rep", "cl" 	Gives debug info on air moving
asw_debug_alien_damage 	0 	, "sv" 	Print damage aliens receive
asw_debug_aliens 	0 	, "sv", "cheat" 	
asw_debug_button_skin 	0 	, "sv", "cheat" 	If set, button panels will output skin setting details
asw_debug_charging 	0 	, "sv", "cheat" 	Visualize charging
asw_debug_clientside_avoidance 	0 	, "cheat", "cl" 	
asw_debug_combat_status 	0 	, "sv", "cheat" 	Show marine's combat status on the screen
asw_debug_commander_list 	0 	, "cl" 	Display fake names in commander list
asw_debug_drone 	0 	, "sv", "cheat" 	Enable drone debug messages
asw_debug_drone_pose 	0 	, "cl" 	Set to drone entity index to output drone pose params
asw_debug_grubs 	0 	, "sv", "cheat" 	If set, grubs will print debug messages for various things
asw_debug_hud 	0 	, "a", "cl" 	Draw debug info for the HUD
asw_debug_jump_behavior 	0 	, "sv" 	
asw_debug_marine_aim 	0 	, "sv", "cheat" 	Shows debug info on marine aiming
asw_debug_marine_can_see 	0 	, "sv", "cheat" 	Display lines for waking up aliens
asw_debug_marine_chatter 	0 	, "sv" 	Show debug info about when marine chatter is triggered
asw_debug_marine_damage 	0 	, "sv" 	Show damage marines are taking
asw_debug_medals 	0 	, "sv" 	Print debug info about medals
asw_debug_mine 	0 	, "sv", "cheat" 	Turn on debug messages for Incendiary Mines
asw_debug_mortarbug 	0 	, "sv" 	Display mortarbug debug info
asw_debug_npcs 	0 	, "sv", "cheat" 	Enables debug overlays for various NPCs
asw_debug_pvs 	0 	, "sv", "cheat" 	
asw_debug_scanner_sound 	0 	, "cheat", "cl" 	Prints debug output on scanner pulses
asw_debug_server_cursor 	cmd 	 	Server shows a marker where it thinks your cursor is
asw_debug_shieldbug 	0 	, "sv", "cheat" 	Display shieldbug debug messages
asw_debug_simple_alien 	0 	, "sv", "cheat" 	Print debug text for simple aliens
asw_debug_spawners 	0 	, "sv", "cheat" 	Displays debug messages for the asw_spawners
asw_debug_spectator 	cmd 	 	Prints info on spectator
asw_debug_spectator_server 	cmd 	 	Prints whether a player wants to spectate
asw_debug_steps 	0 	, "cheat", "rep", "cl" 	Gives debug info on moving up/down steps
asw_debug_throw 	0 	, "sv", "cheat" 	Show node debug info on throw visibility checks
asw_debug_tile_connections 	0 	, "rep", "cl" 	Print debug info for tile connections
asw_debug_xp 	cmd 	 	Lists XP details for local player
asw_debuganimstate 	0 	, "rep", "cl" 	
asw_DebugAutoAim 	0 	, "cheat", "rep", "cl" 	
asw_default_campaign 	0 	, "a", "sv" 	Default campaign used when dedicated server restarts
asw_default_extra_0 	-1 	, "cl" 	Default extra equip for marine with this number
asw_default_extra_1 	-1 	, "cl" 	Default extra equip for marine with this number
asw_default_extra_2 	-1 	, "cl" 	Default extra equip for marine with this number
asw_default_extra_3 	-1 	, "cl" 	Default extra equip for marine with this number
asw_default_extra_4 	-1 	, "cl" 	Default extra equip for marine with this number
asw_default_extra_5 	-1 	, "cl" 	Default extra equip for marine with this number
asw_default_extra_6 	-1 	, "cl" 	Default extra equip for marine with this number
asw_default_extra_7 	-1 	, "cl" 	Default extra equip for marine with this number
asw_default_extra_8 	-1 	, "cl" 	Default extra equip for marine with this number
asw_default_primary_0 	-1 	, "cl" 	Default primary equip for marine with this number
asw_default_primary_1 	-1 	, "cl" 	Default primary equip for marine with this number
asw_default_primary_2 	-1 	, "cl" 	Default primary equip for marine with this number
asw_default_primary_3 	-1 	, "cl" 	Default primary equip for marine with this number
asw_default_primary_4 	-1 	, "cl" 	Default primary equip for marine with this number
asw_default_primary_5 	-1 	, "cl" 	Default primary equip for marine with this number
asw_default_primary_6 	-1 	, "cl" 	Default primary equip for marine with this number
asw_default_primary_7 	-1 	, "cl" 	Default primary equip for marine with this number
asw_default_primary_8 	-1 	, "cl" 	Default primary equip for marine with this number
asw_default_secondary_0 	-1 	, "cl" 	Default secondary equip for marine with this number
asw_default_secondary_1 	-1 	, "cl" 	Default secondary equip for marine with this number
asw_default_secondary_2 	-1 	, "cl" 	Default secondary equip for marine with this number
asw_default_secondary_3 	-1 	, "cl" 	Default secondary equip for marine with this number
asw_default_secondary_4 	-1 	, "cl" 	Default secondary equip for marine with this number
asw_default_secondary_5 	-1 	, "cl" 	Default secondary equip for marine with this number
asw_default_secondary_6 	-1 	, "cl" 	Default secondary equip for marine with this number
asw_default_secondary_7 	-1 	, "cl" 	Default secondary equip for marine with this number
asw_default_secondary_8 	-1 	, "cl" 	Default secondary equip for marine with this number
asw_demo_camera 	cmd 	 	
asw_difficulty_alien_damage_step 	0 	, "sv" 	How much alien damage is changed per mission difficulty level
asw_difficulty_alien_health_step 	0 	, "sv" 	How much alien health is changed per mission difficulty level
asw_directional_shadows 	1 	, "cl" 	Whether aliens should have flashlight directional shadows
asw_director_debug 	0 	, "sv", "cheat" 	Displays director status on screen
asw_director_peak_max_time 	3 	, "sv", "cheat" 	Max time that director keeps spawning aliens when marine intensity has peaked
asw_director_peak_min_time 	1 	, "sv", "cheat" 	Min time that director keeps spawning aliens when marine intensity has peaked
asw_director_relaxed_max_time 	40 	, "sv", "cheat" 	Max time that director stops spawning aliens
asw_director_relaxed_min_time 	25 	, "sv", "cheat" 	Min time that director stops spawning aliens
asw_dlight_list 	0 	, "cl" 	Lists dynamic lights
asw_door_drone_damage_scale 	2 	, "sv", "cheat" 	Damage scale for drones hitting doors
asw_door_explosion_boost 	2 	, "sv", "cheat" 	Sets damage scale for grenades vs doors
asw_door_healthbars 	2 	, "cl" 	0=no health bars, 1=health bar at cursor, 2=show all door health bars
asw_door_physics 	0 	, "sv", "cheat" 	If set, doors will turn into vphysics objects upon death.
asw_door_seal_damage_reduction 	0 	, "sv", "cheat" 	Alien damage scale when door is fully sealed
asw_draw_awake_ai 	0 	, "sv", "cheat" 	Lists how many of each AI are awake
asw_draw_hud 	1 	, "cl" 	Draw the HUD or not
asw_drawplayermesh 	0 	, "a", "cl" 	Draw the player entity or not
asw_drone_acceleration 	5 	, "sv", "cheat" 	How fast the swarm drone accelerates, as a multiplier on his ideal speed
asw_drone_attacks 	1 	, "sv", "cheat" 	Whether the drones attack or not
asw_drone_auto_speed_scale 	0 	, "sv", "cheat" 	Speed scale for the drones while melee attacking
asw_drone_cycle 	cmd 	 	Lists drones along with cycle and weight
asw_drone_death_force 	5 	, "sv", "cheat" 	Scale for alien death forces
asw_drone_death_force_pitch 	-10 	, "sv", "cheat" 	Tilt the angle of death forces on alien ragdolls
asw_drone_door_distance 	60 	, "sv", "cheat" 	How near to the door a drone needs to be to bash it
asw_drone_door_distance_min 	40 	, "sv", "cheat" 	Nearest a drone can be to a door when attacking
asw_drone_fade_time_max 	4 	, "cl" 	Maximum time a Swarm Drone ragdoll will stay around before fading
asw_drone_fade_time_min 	2 	, "cl" 	Minimum time a Swarm Drone ragdoll will stay around before fading
asw_drone_friction 	0 	, "sv", "cheat" 	Velocity loss due to friction
asw_drone_gib_chance 	0 	, "sv", "cheat" 	Chance of drone gibbing instead of ragdoll
asw_drone_gib_time_max 	0 	, "cl" 	Maximum time a Swarm Drone ragdoll will stay around before gibbing
asw_drone_gib_time_min 	0 	, "cl" 	Minimum time a Swarm Drone ragdoll will stay around before gibbing
asw_drone_gib_velocity 	1 	, "cheat", "cl" 	Drone gibs will inherit the velocity of the parent ragdoll scaled by this
asw_drone_health 	40 	, "sv", "cheat" 	How much health the Swarm drones have
asw_drone_hurl_chance 	0 	, "sv" 	Chance that an alien killed by explosives will hurl towards the camera.
asw_drone_hurl_interval 	10 	, "sv" 	Minimum number of seconds that must pass between alien bodies flung at camera.
asw_drone_jump_pitch_max 	45 	, "cl" 	Min pitch for drone's jumping pose parameter
asw_drone_jump_pitch_min 	-45 	, "cl" 	Min pitch for drone's jumping pose parameter
asw_drone_jump_pitch_speed 	3 	, "cl" 	Speed for drone's pitch jumping pose parameter transition
asw_drone_melee_force 	1 	, "sv", "cheat" 	Force of the drone's melee attack
asw_drone_melee_range 	60 	, "sv", "cheat" 	Range of the drone's melee attack
asw_drone_override_attack 	1 	, "sv", "cheat" 	Enable to make Swarm drones use custom override movement to attack their enemy
asw_drone_override_move 	0 	, "sv", "cheat" 	Enable to make Swarm drones use custom override movement to chase their enemy
asw_drone_override_speedboost 	0 	, "sv", "cheat" 	boost speed for the alien drones when in override mode
asw_drone_ridiculous 	0 	, "cheat", "cl" 	If true, hurl drone ragdolls at camera in a ridiculous fashion.
asw_drone_show_facing 	0 	, "sv", "cheat" 	Show which way the drone is facing
asw_drone_show_override 	0 	, "sv", "cheat" 	Show a yellow arrow if drone is using override movement
asw_drone_smooth_speed 	200 	, "sv", "cheat" 	How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement
asw_drone_speedboost 	1 	, "sv", "cheat" 	boost speed for the alien drones
asw_drone_start_melee_range 	100 	, "sv", "cheat" 	Range at which the drone starts his melee attack
asw_drone_touch_damage 	0 	, "sv", "cheat" 	Damage caused by drones on touch
asw_drone_uber_health 	500 	, "sv", "cheat" 	How much health the uber Swarm drones have
asw_drone_weak_from_behind 	0 	, "cheat", "rep", "cl" 	Drones take double damage from behind
asw_drone_yaw_speed 	32 	, "sv", "cheat" 	How fast the swarm drone can turn
asw_drone_yaw_speed_attacking 	8 	, "sv", "cheat" 	How fast the swarm drone can turn while doing a melee attack
asw_drone_yaw_speed_attackprep 	64 	, "sv", "cheat" 	How fast the swarm drone can turn while starting his melee attack
asw_drone_zig_zag_length 	144 	, "sv", "cheat" 	Length of drone zig zagging
asw_drone_zig_zagging 	0 	, "sv", "cheat" 	If set, aliens will try to zig zag up to their enemy instead of approaching directly
asw_drones_friendly 	cmd 	 	Makes drones friendly to marines
ASW_Drop 	cmd 	 	Makes your marine drop his current weapon
asw_drop_ammo 	cmd 	 	Drops ammo from an ammo bag
asw_drop_money 	1 	, "sv", "cheat" 	Do aliens drop money?
asw_drop_powerups 	0 	, "sv", "cheat" 	Do aliens drop powerups?
asw_edit_panel 	cmd 	 	ASW Edit a VGUI panel by name
ASW_EditEmitterFrame 	cmd 	 	The vgui panel used to edit emitters
asw_egg_respawn 	0 	, "sv", "cheat" 	If set, eggs will respawn the parasite inside
asw_electrified_armor_duration 	12 	, "sv", "cheat" 	Duration of electrified armor when activated
asw_emitter_max_collision_speed 	80 	, "cheat", "cl" 	Maximum speed that makes a full volume
asw_emitter_min_collision_speed 	50 	, "cheat", "cl" 	Minimum speed to make a sound
asw_encounter_display 	1 	 	
asw_encounter_radius_max 	512 	, "cheat" 	
asw_encounter_radius_min 	384 	, "cheat" 	
asw_encounters_distance_min 	900 	, "cheat" 	Min distance between edges of encounter circles
asw_engine_finished_building_map 	cmd 	 	Notify engine that we've finished building a map
asw_ent_create 	cmd 	 	Creates an entity of the given type in front of the current marine.
asw_ent_teleport 	cmd 	 	Teleport the specified entity to the crosshair location. Format: ent_teleport <entity name>
asw_entindex 	cmd 	 	Returns the entity index of the player
asw_facefronttime 	2 	, "rep", "cl" 	How many seconds before marine faces front when standing still.
asw_fail_sound_delay 	0 	, "cheat", "cl" 	Delay before playing mission fail music
asw_fair_marine_rules 	1 	, "a", "sv" 	If set, fair marine selection rules are enforced during the briefing
asw_fast_reload_enabled 	1 	, "cheat", "rep", "cl" 	Use fast reload mechanic?
asw_fast_reload_under_marine 	0 	, "cl" 	Draw the active reload bar under the marine?
asw_feetyawrate 	300 	, "rep", "cl" 	How many degrees per second that we can turn our feet or upper body.
asw_fire_alien_damage_scale 	3 	, "sv", "cheat" 	
asw_fire_glow 	1 	, "sv", "cheat" 	
asw_fire_glow_radius 	280 	, "sv", "cheat" 	
asw_fire_spread_scale 	2 	, "sv", "cheat" 	
asw_fist_passive_damage_scale 	2 	, "cheat", "rep", "cl" 	Damage scale applied from charged fist passive item
asw_fist_ragdoll_chance 	0 	, "sv" 	
asw_fix_cam 	-1 	, "cheat", "cl" 	Set to 1 to fix the camera in place.
asw_fixed_movement_playback_rate 	0 	, "rep", "cl" 	Movement animation playback is always unscaled
asw_flamer_debug 	0 	, "sv", "cheat" 	Visualize flamer projectile collision
asw_flamer_force 	0 	, "sv", "cheat" 	Force imparted by the flamer projectiles
asw_flamer_light_b 	160 	, "cheat", "cl" 	Alters the colour of the flamer dynamic light
asw_flamer_light_exponent 	5 	, "cheat", "cl" 	Alters the flamer dynamic light
asw_flamer_light_g 	192 	, "cheat", "cl" 	Alters the colour of the flamer dynamic light
asw_flamer_light_r 	255 	, "cheat", "cl" 	Alters the colour of the flamer dynamic light
asw_flamer_light_scale 	0 	, "cheat", "cl" 	Alters the size of the flamer dynamic light
asw_flamer_size 	40 	, "sv", "cheat" 	Radius at which flamer projectiles set aliens on fire
asw_flare_anim_speed 	1 	, "rep", "cl" 	Playback rate of the flare throw anim
asw_flare_autoaim_radius 	250 	, "cheat", "rep", "cl" 	Radius of autoaim effect from flares
asw_flare_b 	200 	, "cl" 	Colour of flares
asw_flare_g 	255 	, "cl" 	Colour of flares
asw_flare_launch_delay 	0 	, "rep", "cl" 	Delay before flares are thrown
asw_flare_r 	240 	, "cl" 	Colour of flares
asw_flare_refire_time 	0 	, "rep", "cl" 	Time between starting a new flare throw
asw_flare_throw_speed 	50 	, "sv", "cheat" 	Velocity of thrown flares
asw_flashlight_dlight_b 	250 	, "cheat", "cl" 	Blue component of flashlight colour
asw_flashlight_dlight_g 	250 	, "cheat", "cl" 	Green component of flashlight colour
asw_flashlight_dlight_offsetx 	30 	, "cheat", "cl" 	Offset of the flashlight dlight
asw_flashlight_dlight_offsety 	0 	, "cheat", "cl" 	Offset of the flashlight dlight
asw_flashlight_dlight_offsetz 	60 	, "cheat", "cl" 	Offset of the flashlight dlight
asw_flashlight_dlight_r 	250 	, "cheat", "cl" 	Red component of flashlight colour
asw_flashlight_dlight_radius 	100 	, "cheat", "cl" 	Radius of the light around the marine.
asw_flashlight_marine_ambient 	0 	, "cheat", "cl" 	Ambient light of the marine with flashlight on
asw_flashlight_marine_lightscale 	1 	, "cheat", "cl" 	Light scale on the marine with flashlight on
asw_flip_door 	cmd 	 	Flip all door meshes
asw_floating_number_type 	0 	, "cl" 	1 = vgui, 2 = particles
asw_follow_hint_debug 	0 	, "sv", "cheat" 	
asw_follow_hint_max_range 	300 	, "sv", "cheat" 	
asw_follow_hint_max_z_dist 	120 	, "sv", "cheat" 	
asw_follow_slow_distance 	1200 	, "sv", "cheat" 	Marines will follow their leader slowly during combat if he's within this distance
asw_follow_threshold 	40 	, "sv", "cheat" 	Marines in diamond formation will move after leader has moved this much
asw_follow_use_hints 	2 	, "sv", "cheat" 	0 = follow formation, 1 = use hints when in combat, 2 = always use hints
asw_follow_velocity_predict 	0 	, "sv", "cheat" 	Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds
asw_fonts 	cmd 	 	Shows all AS:I fonts
asw_force_ai_fire 	0 	, "sv", "cheat" 	Forces all AI marines to fire constantly
asw_g_jeepexitspeed 	100 	, "sv", "cheat" 	
asw_gib_bleed_time 	1 	, "cl" 	How long drone gibs bleed for
asw_gimme_ammo 	cmd 	 	Refills all marine ammo
asw_gimme_health 	cmd 	 	Refills all marine health
asw_god 	0 	, "sv", "cheat" 	Set to 1 to make marines invulnerable
asw_goo_volume 	1 	, "sv", "cheat" 	Volume of the alien goo looping sound
asw_grenade_launcher_gravity 	2 	, "sv", "cheat" 	Gravity of grenade launcher grenades
asw_grenade_launcher_speed 	2 	, "sv", "cheat" 	Scale speed of grenade launcher grenades
asw_grenade_radius 	350 	, "sv", "cheat" 	Radius of the rifle's grenade explosion
asw_grenade_throw_delay 	0 	, "cheat", "rep", "cl" 	Delay before grenade entity is spawned when throwing
asw_grentrail_brightness 	128 	, "sv" 	
asw_grentrail_fade 	100 	, "sv" 	
asw_grentrail_lifetime 	0 	, "sv" 	
asw_grentrail_width 	6 	, "sv" 	
asw_grentrail_widthend 	1 	, "sv" 	
asw_ground_secondary 	1 	, "cl" 	Set to 1 to make marines aim grenades at the floor instead of firing them straight
asw_grub_speedboost 	1 	, "sv", "cheat" 	boost speed for the grubs
asw_hack_cycle_time 	0 	, "cheat", "cl" 	
asw_hacking_fraction 	0 	, "sv", "cheat" 	
asw_harverter_suppress_children 	0 	, "sv", "cheat" 	If set to 1, harvesters won't spawn harvesites
asw_harvester_max_critters 	5 	, "sv", "cheat" 	maximum critters the harvester can spawn
asw_harvester_new 	1 	, "sv", "cheat" 	If set to 1, use the new model
asw_harvester_spawn_height 	16 	, "sv", "cheat" 	Height above harvester origin to spawn harvesites at
asw_harvester_spawn_interval 	1 	, "sv", "cheat" 	Time between spawning a harvesite and starting to spawn another
asw_harvester_speedboost 	1 	, "sv", "cheat" 	boost speed for the harvesters
asw_harvester_touch_damage 	5 	, "sv", "cheat" 	Damage caused by harvesters on touch
asw_heal_gun_heal_fade 	0 	, "cheat", "rep", "cl" 	Fade time for heal gun's heal sound
asw_heal_gun_start_heal_fade 	0 	, "cheat", "rep", "cl" 	Crossfade time between heal gun's search and heal sound
asw_healgrenade 	-14145446 	, "cl" 	Color of grenades
asw_healgrenade_gravity 	1000 	, "sv", "cheat" 	Gravity of healgrenades
asw_healgrenade_refire_time 	1 	, "cheat", "rep", "cl" 	Time between starting a new healgrenade throw
asw_hear_fixed 	0 	, "cl" 	If set, hearing audio position is locked in place. Use asw_set_hear_pos to set the fixed position to the current audio locatio
asw_hear_from_marine 	0 	, "cl" 	Audio hearing position is at current marine's ears
asw_hear_height 	0 	, "cl" 	If set, hearing audio position is this many units above the marine. If number is negative, then hear position is number of uni
asw_hear_pos_debug 	0 	, "cl" 	Shows audio hearing position
asw_hide_local_marine 	0 	, "cheat", "cl" 	If enabled, your current marine will be invisible
asw_hide_marine 	cmd 	 	Toggle drawing of the current marine
asw_hl2_camera 	0 	, "cheat", "rep", "norecord", "cl"	
asw_holdout_announce_time 	5 	, "sv", "cheat" 	How many seconds between announcing a wave and actually starting a wave.
asw_holdout_debug 	0 	, "cheat", "rep", "cl" 	Show debug text for holdout mode
asw_holdout_resupply_time 	20 	, "sv", "cheat" 	How many seconds marines have to pick new weapons in the resupply stage.
asw_holdout_start_wave 	cmd 	 	Starts a holdout wave
asw_holdout_wave_score_time 	5 	, "sv", "cheat" 	How many seconds to show the end wave scores for.
asw_horde_class 	0 	, "sv", "cheat" 	Alien class used when spawning hordes
asw_horde_interval_max 	65 	, "sv", "cheat" 	Min time between hordes
asw_horde_interval_min 	45 	, "sv", "cheat" 	Min time between hordes
asw_horde_max_distance 	1500 	, "sv", "cheat" 	Maximum distance away from the marines the horde can spawn
asw_horde_min_distance 	800 	, "sv", "cheat" 	Minimum distance away from the marines the horde can spawn
asw_horde_override 	0 	, "rep", "cl" 	Forces hordes to spawn
asw_horde_size_max 	14 	, "sv", "cheat" 	Max horde size
asw_horde_size_min 	9 	, "sv", "cheat" 	Min horde size
asw_horizontal_autoaim 	1 	, "cheat", "cl" 	Applies horizontal correction towards best aim ent.
asw_hotbar_self 	1 	, "cl" 	Show your own items on the hotbar
asw_hotbar_simple 	1 	, "cl" 	Show only 1 item per AI marine on the squad hotbar
asw_hud_alpha 	192 	, "cl" 	Alpha of the black parts of the HUD (0->255)
asw_hud_jeephint_numentries 	10 	, "sv" 	
asw_hud_scale 	0 	, "cl" 	Scale of the HUD overall
asw_hud_swaps 	1 	, "cl" 	Show weapon swap icons on the HUD
asw_ignore_need_two_player_requirement 	0 	, "rep", "cl" 	If set to 1, ignores the mission setting that states two players are needed to start the mission.
asw_infest_angle 	0 	, "sv" 	Angle adjustment for parasite infestation attachment
asw_infest_pitch 	-45 	, "sv" 	Angle adjustment for parasite infestation attachment
asw_info_sound_continue 	1 	, "a", "cl" 	Info message sounds continue after you close the window
asw_inspect_profile 	cmd 	 	Display a marine's profile
asw_instant_restart 	0 	, "sv" 	Whether the game should use the instant restart (if not, it'll do a full reload of the map).
asw_intensity_decay_time 	20 	, "sv", "cheat" 	Seconds to decay full intensity to zero
asw_intensity_far_range 	200 	, "sv", "cheat" 	Enemies killed past this distance will only slightly increase intensity
asw_intensity_inhibit_delay 	3 	, "sv", "cheat" 	Seconds before intensity starts to decay after an increase
asw_intensity_scale 	0 	, "sv", "cheat" 	Scales intensity increases for marines
asw_interval_change_max 	0 	, "sv", "cheat" 	Director: Max scale applied to alien spawn interval each spawn
asw_interval_change_min 	0 	, "sv", "cheat" 	Director: Min scale applied to alien spawn interval each spawn
asw_interval_initial_max 	7 	, "sv", "cheat" 	Director: Max time between alien spawns when first entering spawning state
asw_interval_initial_min 	5 	, "sv", "cheat" 	Director: Min time between alien spawns when first entering spawning state
asw_interval_min 	1 	, "sv", "cheat" 	Director: Alien spawn interval will never go lower than this
asw_inventory 	cmd 	 	Lists marine's inventory
ASW_InvLast 	cmd 	 	Switches between primary and secondary weapons
ASW_InvNext 	cmd 	 	Makes your marine select the next weapon
ASW_InvPrev 	cmd 	 	Makes your marine select the previous weapon
ASW_JukeboxFadeOutTime 	1 	, "cl" 	
asw_jump_jet_height 	160 	, "rep", "cl" 	
asw_jump_jet_pounce_height 	60 	, "rep", "cl" 	
asw_jump_jet_time 	1 	, "rep", "cl" 	
asw_key_atten 	1 	, "cl" 	
asw_key_falloff 	0 	, "cl" 	
asw_key_innerCone 	20 	, "cl" 	
asw_key_outerCone 	30 	, "cl" 	
asw_key_range 	0 	, "cl" 	
asw_knockdown_interval 	3 	, "sv", "cheat" 	Min time between knockdowns
asw_laser_sight 	1 	, "a", "cl" 	
asw_laser_sight_min_distance 	9999 	, "cl" 	The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction
asw_last_game_variation 	0 	, "a", "sv" 	Which game variation was used last game
asw_last_marine_dead_delay 	0 	, "sv", "cheat" 	How long to wait after the last marine has died before failing the mission
asw_last_max_players 	6 	, "a", "cl" 	Last maxplayers used for starting a server from the main menu
asw_last_server_name 	0 	, "a", "cl" 	Last name used for starting a server from the main menu
asw_last_sv_lan 	0 	, "a", "cl" 	Last sv_lan used for starting a server from the main menu
asw_leadership_radius 	600 	, "rep", "cl" 	Radius of the leadership field around NCOs with the leadership skill
asw_LeaveMarine 	cmd 	 	Uninhabits your current marine
asw_left_hand_ik 	0 	, "cheat", "cl" 	IK the marine's left hand to his weapon
asw_list_cached_emitters 	cmd 	 	Lists all emitter templates currently loaded
asw_live_marines 	cmd 	 	Reports if you have live marines
ASW_LoadCampaign 	cmd 	 	Loads a previously saved campaign game
asw_local_dlight_b 	250 	, "cheat", "cl" 	Blue component of local colour
asw_local_dlight_exponent 	3 	, "cheat", "cl" 	Exponent of local colour
asw_local_dlight_g 	250 	, "cheat", "cl" 	Green component of local colour
asw_local_dlight_offsetx 	0 	, "cheat", "cl" 	Offset of the local dlight
asw_local_dlight_offsety 	-15 	, "cheat", "cl" 	Offset of the local local
asw_local_dlight_offsetz 	95 	, "cheat", "cl" 	Offset of the flashlight dlight
asw_local_dlight_r 	250 	, "cheat", "cl" 	Red component of local colour
asw_local_dlight_radius 	0 	, "cheat", "cl" 	Radius of the light around the marine.
asw_local_dlight_rotate 	0 	, "cheat", "cl" 	Whether local dlight's offset is rotated by marine facing
asw_location_grid_debug 	0 	 	Outputs mission grid hexes for server and client
asw_mad_firing_break 	4 	, "sv" 	Point at which the mad firing counter triggers the mad firing speech
asw_mad_firing_decay 	0 	, "sv" 	Tick down rate of the mad firing counter
asw_main_menu_option 	cmd 	 	
asw_make_jeep 	cmd 	 	Creates a clientside jeep
asw_make_jeep_phys 	cmd 	 	Creates physics for test clientside jeep
asw_map_range 	1200 	, "cheat", "cl" 	Range in world units of the minimap
asw_marine_ai_acceleration 	4 	, "sv", "cheat" 	Acceleration boost for marine AI
asw_marine_ai_followspot 	0 	, "sv", "cheat" 	
asw_marine_aim_error_decay_multiplier 	0 	, "sv", "cheat" 	Value multiplied per turn to reduce aim error over time
asw_marine_aim_error_max 	20 	, "sv", "cheat" 	Maximum firing error angle for AI marines with base accuracy skill
asw_marine_aim_error_min 	5 	, "sv", "cheat" 	Minimum firing error angle for AI marines with base accuracy skill
asw_marine_ambient 	0 	, "cheat", "cl" 	Ambient light of the marine
asw_marine_auto_hack 	0 	, "sv", "cheat" 	If set to 1, marine will automatically hack nearby computers and button panels
asw_marine_box_collision 	1 	, "rep", "cl" 	
asw_marine_burn_time_easy 	6 	, "sv", "cheat" 	Amount of time marine burns for when ignited on easy difficulty
asw_marine_burn_time_hard 	12 	, "sv", "cheat" 	Amount of time marine burns for when ignited on hard difficulty
asw_marine_burn_time_insane 	15 	, "sv", "cheat" 	Amount of time marine burns for when ignited on insane difficulty
asw_marine_burn_time_normal 	8 	, "sv", "cheat" 	Amount of time marine burns for when ignited on normal difficulty
asw_marine_collision 	0 	, "rep", "cl" 	Whether marines collide with each other or not, in a multiplayer game
asw_marine_death_cam 	1 	, "cheat", "rep", "cl" 	Use death cam
asw_marine_death_cam_time 	0 	, "cheat", "rep", "cl" 	Time to do the slowdown death cam
asw_marine_death_cam_time_hold 	1 	, "cheat", "rep", "cl" 	Time to hold on the dying marine at time ramps back up
asw_marine_death_cam_time_interp 	0 	, "cheat", "rep", "cl" 	Time to blend into the death cam
asw_marine_death_cam_time_interp_out 	0 	, "cheat", "rep", "cl" 	Time to blend out of the death cam
asw_marine_death_cam_time_local_hold 	5 	, "cheat", "rep", "cl" 	Time to hold on the dying marine at time ramps back up if they died
asw_marine_death_cam_time_scale 	0 	, "cheat", "rep", "cl" 	Time scale during death cam
asw_marine_death_protection 	1 	, "sv", "cheat" 	Prevents marines from dying in one hit, unless on 1 health
asw_marine_debug_movement 	0 	, "sv", "cheat" 	Debug overall marine movement direction
asw_marine_edge_names 	1 	, "cl" 	Prevent marine names from going off the edge of the screen
asw_marine_explosion_protection 	0 	, "sv", "cheat" 	Reduction of explosion radius against marines
asw_marine_face_last_enemy_time 	5 	, "sv", "cheat" 	Amount of time that AI marines will face their last enemy after losing it while in follow mode
asw_marine_fall_damage 	0 	, "sv", "cheat" 	Marines take falling damage
asw_marine_ff 	1 	, "sv", "cheat" 	Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max)
asw_marine_ff_absorption 	1 	, "rep", "cl" 	Friendly fire absorption style (0=none 1=ramp up 2=ramp down)
asw_marine_ff_absorption_build_rate 	0 	, "sv", "cheat" 	Rate of FF absorption decay build up when being shot by friendlies
asw_marine_ff_absorption_decay_rate 	0 	, "sv", "cheat" 	Rate of FF absorption decay
asw_marine_ff_dmg_base 	1 	, "sv", "cheat" 	Amount of friendly fire damage on mission difficulty 5
asw_marine_ff_dmg_step 	0 	, "sv", "cheat" 	Amount friendly fire damage is modified per mission difficuly level away from 5
asw_marine_ff_guard_time 	5 	, "sv", "cheat" 	Amount of time firing is disabled for when activating friendly fire guard
asw_marine_force_combat_status 	0 	, "sv", "cheat" 	
asw_marine_fraction_turn_scale 	0 	, "cheat", "cl" 	Scale for the fractional marine turning (large turns)
asw_marine_friction 	10 	, "nf", "rep", "cl" 	Marine movement friction.
asw_marine_gravity 	800 	, "nf", "rep", "cl" 	Marine gravity.
asw_marine_labels_cursor_maxdist 	70 	, "cl" 	Only marines within this distance of the cursor will get their health bar drawn
asw_marine_lightscale 	4 	, "cheat", "cl" 	Light scale on the marine
asw_marine_linear_turn_rate 	600 	, "cheat", "cl" 	Linear turning rate of the marine (used as minimum when fractional turning is employed)
asw_marine_melee_damage 	20 	, "sv", "cheat" 	How much damage the marine's kick does
asw_marine_melee_distance 	50 	, "sv", "cheat" 	How far the marine can kick
asw_marine_melee_force 	200000 	, "sv", "cheat" 	Marine kick force = this / dist
asw_marine_melee_kick_lift 	0 	, "sv", "cheat" 	Upwards Z-Force given to kicked objects
asw_marine_melee_max_force 	10000 	, "sv", "cheat" 	Maximum force allowed
asw_marine_names 	1 	, "cl" 	Whether to show the marine name
asw_marine_nearby_angle 	-75 	, "cheat", "rep", "cl" 	
asw_marine_object_motion_blur_scale 	0 	, "cl" 	
asw_marine_passive_armor_scale 	0 	, "sv", "cheat" 	'normal' armor will scale damage taken by this much
asw_marine_random_yaw 	40 	, "sv" 	Min/max angle the marine will change his yaw when idling in follow mode
asw_marine_rolls 	1 	, "cheat", "rep", "cl" 	If set, marine will do rolls when jump is pressed
asw_marine_scan_beams 	0 	, "sv" 	Draw scan beams for marines holding position
asw_marine_server_anim 	cmd 	 	Lists animation playing on the player's current marine serverside
asw_marine_server_ragdoll 	0 	, "sv", "cheat" 	If set, marines will have server ragdolls instead of clientside ones.
asw_marine_shoulderlight 	2 	, "cl" 	Should marines have a shoulder light effect on them.
asw_marine_skill 	cmd 	 	Usage: asw_marine_skill [nSkillSlot] - reports the number of skill points of the current marine in that skill asw_marine_spe
asw_marine_special_heal_chatter_chance 	0 	, "sv" 	Chance of medic saying a special healing line. Wounded special chance is this times 5.
asw_marine_special_idle_chatter_chance 	0 	, "sv" 	Chance of marine doing a special idle chatter
asw_marine_spectate 	cmd 	 	Usage: asw_marine_spectate [marine_num]
asw_marine_speed_scale_easy 	0 	, "rep", "cl" 	
asw_marine_speed_scale_hard 	1 	, "rep", "cl" 	
asw_marine_speed_scale_insane 	1 	, "rep", "cl" 	
asw_marine_speed_scale_normal 	1 	, "rep", "cl" 	
asw_marine_speed_type 	2 	, "rep", "cl" 	0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed
asw_marine_stumble_on_damage 	1 	, "sv", "cheat" 	Marine stumbles when he takes damage
asw_marine_switch_blend_max_dist 	1500 	, "cl" 	Maximum distance apart marines can be for a camera blend to occur
asw_marine_switch_blend_speed 	2 	, "cl" 	How quickly the camera blends between marines when switching
asw_marine_time_until_ignite 	0 	, "sv", "cheat" 	Amount of time before a marine ignites from taking repeated burn damage
asw_marine_toggle_crouch_chance 	0 	, "sv" 	Chance of AI changing between crouched and non-crouched while idling in follow mode
asw_marine_turn_firing_fraction 	0 	, "cheat", "cl" 	Fractional turning value while firing, if using asw_marine_fraction_turn_scale
asw_marine_turn_normal_fraction 	0 	, "cheat", "cl" 	Fractional turning value if using asw_marine_fraction_turn_scale
asw_marine_turn_y_pos 	0 	, "a", "cl" 	Normalized height position for where the cursor changes the player from looking north to south.
asw_marine_update_visibility 	cmd 	 	Updates marine visibility
asw_marine_view_cone_cost 	5 	, "sv", "cheat" 	Extra pathing cost if a node is visible to a marine
asw_marine_view_cone_dist 	700 	, "rep", "cl" 	Distance for marine view cone checks
asw_marine_view_cone_dot 	0 	, "rep", "cl" 	Dot for marine view cone checks
asw_marine_yaw_interval_max 	8 	, "sv" 	Max time between AI marine shifting his yaw
asw_marine_yaw_interval_min 	3 	, "sv" 	Min time between AI marine shifting his yaw
asw_MarineInvuln 	cmd 	 	Makes your marines invulnerable
asw_max_alien_batch 	10 	, "sv", "cheat" 	Max number of aliens spawned in a horde batch
asw_max_body_yaw 	30 	, "rep", "cl" 	Max angle body yaw can turn either side before feet snap.
asw_max_saves 	200 	, "a" 	Maximum number of multiplayer saves that will be stored on this server.
asw_medal_accuracy 	0 	, "sv", "cheat" 	Minimum accuracy needed to win the accuracy medal
asw_medal_barrel_kills 	5 	, "sv", "cheat" 	Minimum aliens killed with barrels to get the Collateral damage medal
asw_medal_blood_heal_amount 	150 	, "sv", "cheat" 	How much health must be healed to win the blood halo medal
asw_medal_collection_sp 	1 	, "a", "cl" 	Whether the medal collection shows singleplayer or multiplayer
asw_medal_egg_kills 	10 	, "sv", "cheat" 	Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map
asw_medal_explosive_kills 	6 	, "sv", "cheat" 	How many aliens have to be killed from one explosion to get the explosives merit medal
asw_medal_firefighter 	10 	, "sv", "cheat" 	Minimum fires needed to put out to get the firefighter medal
asw_medal_grub_kills 	10 	, "sv", "cheat" 	Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map
asw_medal_info 	cmd 	 	Give medal info on a particular marine
asw_medal_lifesaver_dist 	100 	, "sv", "cheat" 	How close an alien has to be a fellow marine to count for the lifesaver medal
asw_medal_lifesaver_kills 	1 	, "sv", "cheat" 	How many aliens you have to kill that were close to a teammate to get the lifesaver medal
asw_medal_melee_hits 	20 	, "sv", "cheat" 	Minimum kicks needed to get the iron fist medal
asw_medal_mine_burns 	60 	, "sv", "cheat" 	How many mine kills needed to get the mine medal
asw_medal_parasite_kills 	50 	, "sv", "cheat" 	Minimum kills needed to get the parasite medal
asw_medal_reckless_explosive_kills 	1 	, "sv", "cheat" 	How many aliens have to be killed from kicked grenades to get the reckless explosive merit
asw_medal_sentry_kills 	60 	, "sv", "cheat" 	Minimum kills needed to win the sentry medal
asw_medal_silver_heal_amount 	200 	, "sv", "cheat" 	How much health must be healed to win the silver halo medal
asw_melee_base_damage 	12 	, "cheat", "rep", "cl" 	The melee damage that marines do at level 1 (scales up with level)
asw_melee_debug 	0 	, "rep", "cl" 	Debugs the melee system. Set to 2 for position updates
asw_melee_knockback_up_force 	1 	, "sv", "cheat" 	
asw_melee_list_dps 	cmd 	 	Lists DPS for melee weapons
asw_melee_lock 	0 	, "rep", "cl" 	Marine is moved to the nearest enemy when melee attacking
asw_melee_lock_distance 	35 	, "cheat", "cl" 	Dist marine slides to when locked onto a melee target
asw_melee_lock_slide_speed 	200 	, "cheat", "cl" 	Speed at which marine slides into place when target locked in melee
asw_melee_reload 	cmd 	 	Reloads melee_attacks.txt
asw_melee_reload_server_only 	cmd 	 	Reloads melee_attacks.txt
asw_melee_require_contact 	0 	, "rep", "cl" 	Melee requires contact to transition to the next combo
asw_melee_require_key_release 	1 	, "cheat", "rep", "cl" 	Melee requires key release between attacks
asw_mesh_emitter_draw 	1 	, "cheat", "cl" 	Draw meshes from mesh emitters
asw_mesh_emitter_test 	cmd 	 	Test spawning a clientside mesh emitter
ASW_MessageLog 	cmd 	 	Shows a log of info messages you've read so far in this mission
asw_minigun_pitch_max 	150 	, "cheat", "rep", "cl" 	Pitch of barrel spin sound
asw_minigun_pitch_min 	50 	, "cheat", "rep", "cl" 	Pitch of barrel spin sound
asw_minigun_spin_down_rate 	0 	, "cheat", "rep", "cl" 	Spin down speed of minigun
asw_minigun_spin_rate_threshold 	0 	, "cheat", "rep", "cl" 	Minimum barrel spin rate before minigun will fire
asw_minigun_spin_up_rate 	1 	, "cheat", "rep", "cl" 	Spin up speed of minigun
asw_minimap_clicks 	1 	, "a", "cl" 	Is enabled, clicking on the minimap will draw on it. If disabled, clicking there will fire your weapon as normal
asw_minimap_scale 	cmd 	 	Overrides scale of the minimap
asw_mining_laser_run_fade 	0 	, "cheat", "rep", "cl" 	Fade time for mining laser run sound
asw_mining_laser_start_run_fade 	0 	, "cheat", "rep", "cl" 	Crossfade time between mining laser's charge and run sound
asw_mininglaser_damage_snd_interval 	1 	, "cheat", "rep", "cl" 	How often to play the damage sound when the laser beam is on
asw_mission_complete 	cmd 	 	Cheat to complete the current mission
asw_money 	0 	, "rep", "cl" 	Can players collect money?
asw_money_elasticity 	3 	, "sv", "cheat" 	
asw_money_friction 	-1 	, "sv", "cheat" 	
asw_money_gravity 	0 	, "sv", "cheat" 	
asw_mortar_round_child_fuse_max 	1 	, "sv", "cheat" 	Cluster grenade child cluster's maximum fuse length
asw_mortar_round_child_fuse_min 	0 	, "sv", "cheat" 	Cluster grenade child cluster's minimum fuse length
asw_mortar_round_fuse 	4 	, "sv", "cheat" 	Fuse length of cluster grenade
asw_mortar_round_gravity 	0 	, "sv", "cheat" 	Gravity of mortar bug's mortar
asw_mortar_round_min_detonation_time 	0 	, "sv", "cheat" 	Min. time before cluster grenade can detonate
asw_mortar_round_radius_check_interval 	0 	, "sv", "cheat" 	How often the cluster grenade checks for nearby drones to explode against
asw_mortar_round_radius_check_scale 	0 	, "sv", "cheat" 	What fraction of the grenade's damage radius is used for the early detonation check
asw_mortarbug_face_target 	1 	, "sv", "cheat" 	Mortarbug faces his target when moving
asw_mortarbug_shell_fuse 	3 	, "sv", "cheat" 	Time before mortarbug shell explodes
asw_mortarbug_shell_gravity 	0 	, "sv", "cheat" 	Gravity of mortarbug shell
asw_mortarbug_speedboost 	1 	, "sv", "cheat" 	boost speed for the mortarbug
asw_mortarbug_spitspeed 	350 	, "sv", "cheat" 	Speed at which mortarbug grenade travels.
asw_mortarbug_touch_damage 	5 	, "sv", "cheat" 	Damage caused by mortarbug on touch
asw_motionblur 	0 	, "cl" 	Motion Blur
asw_motionblur_addalpha 	0 	, "cl" 	Motion Blur Alpha
asw_motionblur_drawalpha 	1 	, "cl" 	Motion Blur Draw Alpha
asw_motionblur_time 	0 	, "cl" 	The amount of time to wait until updating the FB
asw_mouse_order_dist 	100 	, "cl" 	Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi
asw_move_dummy 	cmd 	 	
asw_move_marine 	1 	, "sv", "cheat" 	Activate remote control of named entity
asw_movement_direction_interval 	0 	, "sv", "cheat" 	
asw_movement_direction_tolerance 	30 	, "sv", "cheat" 	
asw_muzzle_flash_new_type 	0 	, "cheat", "cl" 	
asw_muzzle_light 	104907008.000 	, "cheat", "cl" 	
asw_muzzle_light_radius_max 	100 	, "cheat", "cl" 	
asw_muzzle_light_radius_min 	50 	, "cheat", "cl" 	
asw_network_id 	cmd 	 	returns network id
asw_new_drone 	1 	, "sv", "cheat" 	Set to 1 to use the new drone model
ASW_NextMarine 	cmd 	 	Select your next marine
asw_night_vision_duration 	20 	, "cheat", "rep", "cl" 	
asw_night_vision_fade_in_speed 	400 	, "cheat", "cl" 	
asw_night_vision_fade_out_speed 	5000 	, "cheat", "cl" 	
asw_night_vision_flash_max 	220 	, "cheat", "cl" 	
asw_night_vision_flash_min 	0 	, "cheat", "cl" 	
asw_night_vision_flash_speed 	1000 	, "cheat", "cl" 	
asw_night_vision_self_illum_multiplier 	25 	, "cl" 	For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
asw_npc_go 	cmd 	 	Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
asw_npc_go_do_run 	1 	, "sv", "cheat" 	Set whether should run on asw_npc_go
asw_objective_slowdown_time 	1 	, "sv", "cheat" 	Length of time that the slowdown effect lasts.
asw_objective_update_time_scale 	0 	, "cheat", "rep", "cl" 	Time scale during objective updates
asw_old_shieldbug 	0 	, "sv", "cheat" 	1= old shield bug, 0 = new model
asw_OrderMarinesFollow 	cmd 	 	Orders nearest marine to follow
asw_OrderMarinesHold 	cmd 	 	Orders nearby marines to hold position
asw_override_footstep_volume 	0 	, "cheat", "cl" 	Overrides footstep volume instead of it being surface dependent
asw_override_max_marines 	0 	, "sv", "cheat" 	Overrides how many marines can be selected for (testing).
asw_parasite_defanged_damage 	15 	, "sv", "cheat" 	Damage per hit from defanged parasites
asw_parasite_inside 	0 	, "sv" 	If set, parasites will burrow into their victims rather than staying attached
asw_parasite_speedboost 	1 	, "sv", "cheat" 	boost speed for the parasites
asw_particle_count 	0 	, "cl" 	Shows how many particles are being drawn
asw_path_end 	cmd 	 	mark end of pathfinding test
asw_path_start 	cmd 	 	mark start of pathfinding test
asw_pdw_max_shooting_distance 	400 	, "rep", "cl" 	Maximum distance of the hitscan weapons.
asw_pellet_trail_a 	40 	, "cheat", "cl" 	
asw_pellet_trail_b 	255 	, "cheat", "cl" 	
asw_pellet_trail_fade 	0 	, "cheat", "cl" 	
asw_pellet_trail_g 	255 	, "cheat", "cl" 	
asw_pellet_trail_life 	1 	, "cheat", "cl" 	
asw_pellet_trail_material 	0 	, "cheat", "cl" 	
asw_pellet_trail_r 	255 	, "cheat", "cl" 	
asw_pellet_trail_width 	1 	, "cheat", "cl" 	
ASW_PermaStim 	cmd 	 	Free long stim
ASW_PermaStimStop 	cmd 	 	Free long stim
asw_phys_prop_motion_blur_scale 	0 	, "cl" 	
ASW_PhysicsShove 	cmd 	 	Shove objects in front of you
asw_pick_stim_music 	cmd 	 	Shows a dialog for picking custom stim music
asw_pierce_spark_scale 	0 	, "cl" 	Scale applied to piercing spark effect
asw_player_avoidance 	1 	, "cheat", "cl" 	Enable/Disable player avoidance.
asw_player_avoidance_bounce 	1 	, "cheat", "cl" 	Marine avoidance bounce.
asw_player_avoidance_fakehull 	25 	, "cheat", "cl" 	Marine avoidance hull size.
asw_player_avoidance_force 	1024 	, "cheat", "cl" 	Marine avoidance separation force.
asw_player_names 	1 	, "cl" 	Whether to show player names under marines or not. Set to 2 to show both player and marine name.
asw_portrait_ammo 	1 	, "cl" 	
asw_portrait_class 	1 	, "cl" 	
asw_portrait_face 	1 	, "cl" 	
asw_portrait_health_cross 	0 	, "cl" 	
asw_portrait_leadership 	1 	, "cl" 	
asw_portrait_scale_test 	0 	, "cheat", "cl" 	
asw_portraits_border 	8 	, "cl" 	Black border around HUD portraits
asw_portraits_border_shrink 	0 	, "cl" 	How much of the border is applied to the actual size of the portrait.
asw_portraits_hide 	0 	, "cl" 	
asw_powerup_elasticity 	0 	, "cheat", "rep", "cl" 	
asw_powerup_friction 	0 	, "cheat", "rep", "cl" 	
asw_powerup_gravity 	1 	, "cheat", "rep", "cl" 	
asw_precache_speech 	0 	, "sv", "cheat" 	If set, server will precache all speech files (increases load times a lot!)
asw_prevent_ai_crouch 	0 	, "cheat", "cl" 	Prevents AI from crouching when they hold position
ASW_PrevMarine 	cmd 	 	Select your previous marine
asw_queen_debug 	0 	, "sv", "cheat" 	Display debug info about the queen
asw_queen_flame_flinch_chance 	0 	, "sv", "cheat" 	Chance of queen flinching when she takes fire damage
asw_queen_force_parasite_spawn 	0 	, "sv", "cheat" 	Set to 1 to force the queen to spawn parasites
asw_queen_force_spit 	0 	, "sv", "cheat" 	Set to 1 to force the queen to spit
asw_queen_grabber_dmg 	1 	, "sv", "cheat" 	Damager per pump per grabber
asw_queen_grabber_health 	20 	, "sv", "cheat" 	Initial health of the queen grabbers
asw_queen_health_easy 	2500 	, "sv", "cheat" 	Initial health of the Swarm Queen
asw_queen_health_hard 	5000 	, "sv", "cheat" 	Initial health of the Swarm Queen
asw_queen_health_insane 	6000 	, "sv", "cheat" 	Initial health of the Swarm Queen
asw_queen_health_normal 	3500 	, "sv", "cheat" 	Initial health of the Swarm Queen
asw_queen_max_mslash 	350 	, "sv", "cheat" 	Max Range of Swarm Queen moving slash attack
asw_queen_min_mslash 	160 	, "sv", "cheat" 	Min Range of Swarm Queen moving slash attack
asw_queen_slash_damage 	5 	, "sv", "cheat" 	Damage caused by the Swarm Queen's slash attack
asw_queen_slash_debug 	0 	, "sv", "cheat" 	Visualize Swarm Queen slash collision
asw_queen_slash_range 	200 	, "sv", "cheat" 	Range of Swarm Queen slash attack
asw_queen_slash_size 	100 	, "sv", "cheat" 	Padding around the Swarm Queen's claw when calculating melee attack collision
asw_queen_spit_autoaim_angle 	10 	, "sv", "cheat" 	Angle in degrees in which the Queen's spit attack will adjust to fire at a marine
asw_queen_spit_damage 	10 	, "sv", "cheat" 	Damage caused by the queen's goo spit
asw_queen_spit_radius 	350 	, "sv", "cheat" 	Radius of the queen's goo spit attack
asw_r_JeepFOV 	90 	, "cheat", "cl" 	
asw_r_JeepViewBlendTo 	1 	, "cheat", "cl" 	
asw_r_JeepViewBlendToScale 	0 	, "cheat", "cl" 	
asw_r_JeepViewBlendToTime 	1 	, "cheat", "cl" 	
asw_ragdoll_blend_test 	cmd 	 	Ragdoll blending test
asw_railgun_beam_lifetime 	0 	, "cl" 	How long the railgun beam trails last
asw_railgun_beam_width 	20 	, "cl" 	Initial width of the railgun beam trail
asw_railgun_force_scale 	60 	, "rep", "cl" 	Force of railgun shots
asw_ranger_health 	101 	, "sv", "cheat" 	
asw_realistic_death_chatter 	0 	, "sv" 	If true, only 1 nearby marine will shout about marine deaths
asw_reconnect_after_outro 	0 	, "cl" 	If set, client will reconnect to server after outro
asw_red_muzzle_b 	128 	, "cl" 	
asw_red_muzzle_g 	128 	, "cl" 	
asw_red_muzzle_r 	255 	, "cl" 	
asw_regular_floor_texture 	0 	 	Regular floor texture to replace
asw_report_difficulty 	cmd 	 	Reports current skill and mission difficulty level
asw_reserve_marine_time 	30 	, "sv" 	Number of seconds marines are reserved for at briefing start
asw_restart_mission 	cmd 	 	Restarts the current mission
asw_return_chat 	cmd 	 	
asw_rg_explosion 	0 	, "cl" 	Should the rg tracer have an explosion at the end?
asw_ricochet_laser_b 	0 	, "cl" 	Red component of ricochet rifle bounce laser
asw_ricochet_laser_brightness 	255 	, "cheat", "cl" 	Width of the ricochet targeting laser
asw_ricochet_laser_fade 	0 	, "cheat", "cl" 	Width of the ricochet targeting laser
asw_ricochet_laser_g 	0 	, "cl" 	Red component of ricochet rifle bounce laser
asw_ricochet_laser_r 	255 	, "cl" 	Red component of ricochet rifle bounce laser
asw_ricochet_laser_width 	1 	, "cheat", "cl" 	Width of the ricochet targeting laser
asw_rim_atten 	0 	, "cl" 	
asw_rim_falloff 	0 	, "cl" 	
asw_rim_innerCone 	20 	, "cl" 	
asw_rim_outerCone 	30 	, "cl" 	
asw_rim_range 	0 	, "cl" 	
asw_rocket_acceleration 	60 	, "sv", "cheat" 	
asw_rocket_debug 	0 	, "sv", "cheat" 	
asw_rocket_drag 	0 	, "sv", "cheat" 	
asw_rocket_homing_range 	640000 	, "sv", "cheat" 	
asw_rocket_hover_height 	10 	, "sv", "cheat" 	
asw_rocket_hover_thrust 	60 	, "sv", "cheat" 	
asw_rocket_lifetime 	3 	, "sv", "cheat" 	
asw_rocket_max_speed 	600 	, "sv", "cheat" 	
asw_rocket_min_speed 	280 	, "sv", "cheat" 	
asw_rocket_trail_a 	40 	, "cheat", "cl" 	
asw_rocket_trail_b 	128 	, "cheat", "cl" 	
asw_rocket_trail_fade 	0 	, "cheat", "cl" 	
asw_rocket_trail_g 	255 	, "cheat", "cl" 	
asw_rocket_trail_life 	0 	, "cheat", "cl" 	
asw_rocket_trail_material 	0 	, "cheat", "cl" 	
asw_rocket_trail_r 	255 	, "cheat", "cl" 	
asw_rocket_trail_width 	1 	, "cheat", "cl" 	
asw_rocket_volume_time 	0 	, "cl" 	Time taken to fade in rocket loop sound
asw_rocket_wobble_amp 	90 	, "sv", "cheat" 	
asw_rocket_wobble_freq 	0 	, "sv", "cheat" 	
asw_room_info 	cmd 	 	Shows details about the current room in a randomly generated map
asw_roster_select_bypass_steam 	0 	, "cheat", "cl" 	Bypass checking if data has been downloaded from steam when selecting a Marine.
asw_rts_controls 	0 	, "cheat", "rep", "cl" 	
asw_run_fixed_blend 	0 	, "rep", "cl" 	
asw_run_speed 	380 	, "rep", "cl" 	Test of movement speed returned in animstate code
asw_run_speed_scale 	1 	, "rep", "cl" 	
asw_sb_gallop_max_range 	130 	, "sv", "cheat" 	Max range to do ram attack
asw_sb_gallop_min_range 	50 	, "sv", "cheat" 	Min range to do ram attack
asw_scanner_background 	1 	, "cl" 	Draw black background behind minimap
asw_scanner_classic 	0 	, "cl" 	Scanner has white blips, is always pinging.
asw_scanner_idle_sound 	3 	, "cl" 	Which scanner idle sound is used (from 1 to 4)
asw_scanner_idle_volume 	0 	, "cl" 	Volume of scanner idle loop
asw_scanner_interlace_alpha 	0 	, "cl" 	Alpha of interlace effect on the scanner
asw_scanner_noise_alpha 	0 	, "cl" 	Alpha of noise effect on the scanner
asw_scanner_pitch_base 	1 	, "cl" 	Starting pitch
asw_scanner_pitch_change 	0 	, "cl" 	Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine
asw_scanner_ring_scale 	1 	, "cheat", "cl" 	Overdraw in the scanner ring size from the blip boundary
asw_scanner_scanline_alpha 	80 	, "cl" 	Alpha of scanlines on the scanner
asw_scanner_scanline_double 	0 	, "cl" 	Whether scanlines should be single or double pixel
asw_scanner_warning_sound 	1 	, "cl" 	Which scanner warning sound is used (from 1 to 3)
asw_scanner_warning_volume 	0 	, "cl" 	Volume of scanner warning beeps
asw_screenflash 	0 	, "sv", "cheat" 	Alpha of damage screen flash
asw_sentry_debug_aim 	0 	, "sv", "cheat" 	Draw debug lines for sentry gun aim
asw_sentry_friendly_fire_scale 	0 	, "rep", "cl" 	Damage scale for sentry gun friendly fire
asw_sentry_friendly_target 	0 	, "sv", "cheat" 	Whether the sentry targets friendlies or not
asw_sentry_gun_type 	-1 	, "sv", "cheat" 	Force the type of sentry guns built to this. -1, the default, reads from the marine attributes.
asw_sequence_speed_cap 	160 	, "rep", "cl" 	
ASW_Server_LoadCampaign 	cmd 	 	Server loads a previously saved campaign game
ASW_Server_StartCampaign 	cmd 	 	Server starts a new campaign game
asw_set_drone_skin 	cmd 	 	Sets skin index of all drones and simple drones
asw_set_hear_pos 	cmd 	 	Sets fixed audio position to the current position
asw_set_solid 	cmd 	 	Sets solid status of current marine
asw_shake 	cmd 	 	Shake the screen.
asw_shaman_aim_ahead_time 	1 	, "sv", "cheat" 	Look ahead time for shaman's heal target
asw_shaman_health 	59 	, "sv", "cheat" 	
asw_shieldbug_death_force 	65000 	, "cl" 	this sets the custom death force for the exploding shieldbug
asw_shieldbug_defending_speedboost 	1 	, "sv", "cheat" 	Boost speed for the shieldbug when defending
asw_shieldbug_force_defend 	0 	, "sv", "cheat" 	0 = no force, 1 = force open, 2 = force defend
asw_shieldbug_knockdown 	1 	, "sv", "cheat" 	If set shieldbug will knock marines down with his melee attacks
asw_shieldbug_knockdown_force 	500 	, "sv", "cheat" 	Magnitude of knockdown force for shieldbug's melee attack
asw_shieldbug_knockdown_lift 	300 	, "sv", "cheat" 	Upwards force for shieldbug's melee attack
asw_shieldbug_melee_force 	2 	, "sv", "cheat" 	Melee force of the shieldbug
asw_shieldbug_screen_shake 	1 	, "sv", "cheat" 	Should the shieldbug cause screen shake?
asw_shieldbug_speedboost 	1 	, "sv", "cheat" 	boost speed for the shieldbug
asw_shotgun_pellet_fade_length 	100 	, "sv" 	Length of the trail on the shotgun pellets
asw_shotgun_pellets_pass 	0 	, "sv", "cheat" 	Set to make shotgun pellets pass through aliens (as opposed to stopping on contact)
asw_shotgun_shell_delay 	0 	, "cl" 	Delay on shell casing after firing shotgun
asw_show_all_singleplayer_maps 	0 	, "cl" 	If set, offline practice option on the main menu will show all maps.
asw_show_marine_hints 	cmd 	 	Show hint manager spots
asw_show_mouse_entity 	0 	, "cheat", "cl" 	Show entity under the mouse cursor
asw_show_stats_in_singleplayer 	0 	, "cl" 	Show stats screen in singleplayer
asw_show_xp 	cmd 	 	Print local player's XP and level
asw_show_xp_details 	0 	, "rep", "cl" 	Output XP rewards to the console
asw_simple_hacking 	0 	, "sv", "cheat" 	Use simple progress bar computer hacking
asw_sk_jeep_gauss_damage 	15 	, "sv" 	
asw_skill 	2 	, "a", "rep", "cl" 	Game skill level (1-5).
asw_skill_accuracy_flamer_dmg_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_flamer_dmg_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_pdw_dmg_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_pdw_dmg_step 	1 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_pistol_dmg_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_pistol_dmg_step 	2 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_prifle_dmg_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_prifle_dmg_step 	1 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_railgun_dmg_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_railgun_dmg_step 	10 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_rifle_dmg_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_rifle_dmg_step 	1 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_shotgun_dmg_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_shotgun_dmg_step 	2 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_sniper_rifle_dmg_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_sniper_rifle_dmg_step 	10 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_tesla_cannon_dmg_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_accuracy_tesla_cannon_dmg_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_agility_movespeed_base 	290 	, "cheat", "rep", "cl" 	
asw_skill_agility_movespeed_step 	10 	, "cheat", "rep", "cl" 	
asw_skill_agility_reload_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_autogun_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_autogun_step 	1 	, "cheat", "rep", "cl" 	
asw_skill_drugs_base 	5 	, "cheat", "rep", "cl" 	
asw_skill_drugs_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_engineering_sentry_base 	1 	, "cheat", "rep", "cl" 	
asw_skill_engineering_sentry_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_engineering_welding_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_engineering_welding_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_grenades_cluster_dmg_base 	80 	, "cheat", "rep", "cl" 	
asw_skill_grenades_cluster_dmg_step 	10 	, "cheat", "rep", "cl" 	
asw_skill_grenades_clusters_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_grenades_clusters_step 	1 	, "cheat", "rep", "cl" 	
asw_skill_grenades_dmg_base 	80 	, "cheat", "rep", "cl" 	
asw_skill_grenades_dmg_step 	10 	, "cheat", "rep", "cl" 	
asw_skill_grenades_flechette_dmg_base 	10 	, "cheat", "rep", "cl" 	
asw_skill_grenades_flechette_dmg_step 	1 	, "cheat", "rep", "cl" 	
asw_skill_grenades_freeze_duration_base 	3 	, "cheat", "rep", "cl" 	
asw_skill_grenades_freeze_duration_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_grenades_freeze_radius_base 	210 	, "cheat", "rep", "cl" 	
asw_skill_grenades_freeze_radius_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_grenades_hornet_count_base 	8 	, "cheat", "rep", "cl" 	
asw_skill_grenades_hornet_count_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_grenades_hornet_dmg_base 	50 	, "cheat", "rep", "cl" 	
asw_skill_grenades_hornet_dmg_step 	1 	, "cheat", "rep", "cl" 	
asw_skill_grenades_hornet_interval_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_grenades_hornet_interval_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_grenades_incendiary_dmg_base 	80 	, "cheat", "rep", "cl" 	
asw_skill_grenades_incendiary_dmg_step 	10 	, "cheat", "rep", "cl" 	
asw_skill_grenades_radius_base 	280 	, "cheat", "rep", "cl" 	
asw_skill_grenades_radius_step 	20 	, "cheat", "rep", "cl" 	
asw_skill_grenades_smart_count_base 	32 	, "cheat", "rep", "cl" 	
asw_skill_grenades_smart_count_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_grenades_smart_interval_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_grenades_smart_interval_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_hacking_speed_base 	2 	, "cheat", "rep", "cl" 	
asw_skill_hacking_speed_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_healing_charges_base 	4 	, "cheat", "rep", "cl" 	
asw_skill_healing_charges_step 	1 	, "cheat", "rep", "cl" 	
asw_skill_healing_grenade_base 	50 	, "cheat", "rep", "cl" 	
asw_skill_healing_grenade_step 	10 	, "cheat", "rep", "cl" 	
asw_skill_healing_gun_base 	5 	, "cheat", "rep", "cl" 	
asw_skill_healing_gun_charges_base 	40 	, "cheat", "rep", "cl" 	
asw_skill_healing_gun_charges_step 	10 	, "cheat", "rep", "cl" 	
asw_skill_healing_gun_step 	1 	, "cheat", "rep", "cl" 	
asw_skill_healing_hps_base 	25 	, "cheat", "rep", "cl" 	
asw_skill_healing_hps_step 	8 	, "cheat", "rep", "cl" 	
asw_skill_healing_medkit_hps_base 	50 	, "cheat", "rep", "cl" 	
asw_skill_healing_medkit_hps_step 	5 	, "cheat", "rep", "cl" 	
asw_skill_health_base 	80 	, "cheat", "rep", "cl" 	
asw_skill_health_step 	15 	, "cheat", "rep", "cl" 	
asw_skill_leadership_accuracy_chance_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_leadership_accuracy_chance_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_leadership_damage_resist_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_leadership_damage_resist_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_melee_dmg_base 	30 	, "cheat", "rep", "cl" 	
asw_skill_melee_dmg_step 	6 	, "cheat", "rep", "cl" 	
asw_skill_melee_force_base 	10 	, "cheat", "rep", "cl" 	
asw_skill_melee_force_step 	1 	, "cheat", "rep", "cl" 	
asw_skill_melee_speed_base 	1 	, "cheat", "rep", "cl" 	
asw_skill_melee_speed_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_mines_duration_base 	10 	, "cheat", "rep", "cl" 	
asw_skill_mines_duration_step 	5 	, "cheat", "rep", "cl" 	
asw_skill_mines_fires_base 	1 	, "cheat", "rep", "cl" 	
asw_skill_mines_fires_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_muzzle_flash_base 	1 	, "cheat", "rep", "cl" 	
asw_skill_muzzle_flash_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_particle_count 	20 	, "cl" 	How many particles are spawned for each edge of the skill button
asw_skill_particle_deviation 	0 	, "cl" 	Random deviation applied to initial velocity of skill spending particles
asw_skill_particle_gravity 	0 	, "cl" 	Gravity for particles for the skill spending effect
asw_skill_particle_inset 	10 	, "cl" 	How many pixels inset inside the skill button to spawn particles
asw_skill_particle_size 	40 	, "cl" 	Size of particles for the skill spending effect
asw_skill_particle_speed 	50 	, "cl" 	Initial speed of skill spend particles
asw_skill_particle_speed_up 	0 	, "cl" 	Upward boost given to skill spend particles
asw_skill_piercing_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_piercing_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_reloading_base 	1 	, "cheat", "rep", "cl" 	
asw_skill_reloading_fast_base 	1 	, "cheat", "rep", "cl" 	
asw_skill_reloading_fast_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_reloading_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_scanner_base 	600 	, "cheat", "rep", "cl" 	
asw_skill_scanner_step 	150 	, "cheat", "rep", "cl" 	
asw_skill_self_healing_charges_base 	2 	, "cheat", "rep", "cl" 	
asw_skill_self_healing_charges_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_vindicator_dmg_base 	0 	, "cheat", "rep", "cl" 	
asw_skill_vindicator_dmg_step 	2 	, "cheat", "rep", "cl" 	
asw_skill_vindicator_pellets_base 	7 	, "cheat", "rep", "cl" 	
asw_skill_vindicator_pellets_step 	0 	, "cheat", "rep", "cl" 	
asw_skill_xenowounds_base 	100 	, "cheat", "rep", "cl" 	
asw_skill_xenowounds_step 	-25 	, "cheat", "rep", "cl" 	
asw_sniper_dlight_b 	250 	, "cheat", "cl" 	Blue component of flashlight colour
asw_sniper_dlight_exponent 	1 	, "cheat", "cl" 	
asw_sniper_dlight_g 	250 	, "cheat", "cl" 	Green component of flashlight colour
asw_sniper_dlight_r 	250 	, "cheat", "cl" 	Red component of flashlight colour
asw_sniper_dlight_radius 	100 	, "cheat", "cl" 	Radius of the light around the cursor.
asw_sniper_scope_radius 	100 	, "cl" 	
asw_sniper_scope_self_illum_multiplier 	0 	, "cl" 	For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
asw_sniper_shell_delay 	0 	, "cl" 	Delay on shell casing after firing rifle
asw_solid_info 	cmd 	 	Shows solid status of current marine
asw_sounds 	cmd 	 	lists sounds playing
asw_spawn_alien 	cmd 	 	Make the named asw_spawner spit out an alien
asw_spawn_buzzer 	cmd 	 	Refills all marine health
asw_spawn_parasite_pack 	cmd 	 	Spawns a group of parasites somewhere randomly in the map
asw_spawn_shieldbug 	cmd 	 	Spawns a shieldbug somewhere randomly in the map
asw_spawning_enabled 	1 	, "sv", "cheat" 	If set to 0, asw_spawners won't spawn aliens
asw_spinning_stim_cam 	1 	, "cl" 	If set, slow motion will display a small spinning camera view
asw_springcol 	1 	, "sv", "cheat" 	Use soft alien collision
asw_springcol_core 	0 	, "sv", "cheat" 	Fraction of the alien's pushaway radius that is a solid capped core
asw_springcol_debug 	0 	, "sv", "cheat" 	Display the direction of the pushaway vector. Set to entity index or -1 to show all.
asw_springcol_force_scale 	3 	, "sv", "cheat" 	Multiplier for each individual push force
asw_springcol_push_cap 	33 	, "sv", "cheat" 	Cap on the total push vector
asw_springcol_radius 	50 	, "sv", "cheat" 	Radius of the alien's pushaway cylinder
asw_squad_debug 	1 	, "sv", "cheat" 	Draw debug overlays for squad movement
asw_squad_hotbar 	cmd 	 	Activate a squad hotbar button
asw_squad_inventory 	cmd 	 	Shows squad inventory
ASW_StartCampaign 	cmd 	 	Starts a new campaign game
asw_StartStim 	cmd 	 	Activates a stim pack
asw_stats_scrub_time 	6 	, "cheat", "cl" 	Time that it takes to do the full stats time scrub.
asw_stats_skip_marines_test 	0 	, "cheat", "cl" 	Tests removing marines 1 and 3 from the stats screen
asw_stats_track 	1 	, "sv" 	Turn on//off Infested stats tracking.
asw_steam_cloud 	1 	, "cl" 	Whether Swarm data should be stored in the Steam Cloud
asw_steam_cloud_debug 	1 	, "cl" 	Print Steam Cloud messages
asw_stim_cam_pitch 	10 	, "cl" 	Controls angle of the small in-picture Stim camera
asw_stim_cam_roll 	0 	, "cl" 	Controls angle of the small in-picture Stim camera
asw_stim_cam_rotate_speed 	0 	, "cl" 	Rotation speed of the stim camera
asw_stim_cam_time 	0 	, "cheat", "cl" 	When time scale drops below this value, the stim cam will show
asw_stim_cam_x 	-20 	, "cl" 	Controls offset of the small in-picture Stim camera
asw_stim_cam_y 	-30 	, "cl" 	Controls offset of the small in-picture Stim camera
asw_stim_cam_yaw 	15 	, "cl" 	Controls angle of the small in-picture Stim camera
asw_stim_cam_z 	70 	, "cl" 	Controls offset of the small in-picture Stim camera
asw_stim_duration 	6 	, "sv", "cheat" 	Default duration of the stimpack slomo (medics with skills will override this number)
asw_stim_music 	0 	, "a", "cl" 	Custom music file used for stim music
asw_stim_time_scale 	0 	, "cheat", "rep", "cl" 	Time scale during stimpack slomo
asw_stop_burning 	cmd 	 	Makes your marine stop burning
asw_stumble_interval 	2 	, "sv", "cheat" 	Min time between stumbles
asw_stumble_knockback 	300 	, "sv", "cheat" 	Velocity given to aliens that get knocked back
asw_stumble_lift 	300 	, "sv", "cheat" 	Upwards velocity given to aliens that get knocked back
asw_stun_grenade_time 	6 	, "sv", "cheat" 	How long stun grenades stun aliens for
asw_success_sound_delay 	0 	, "cheat", "cl" 	Delay before playing mission success music
asw_suicide 	cmd 	 	Kills your current marine
asw_sv_maxspeed 	500 	, "nf", "rep", "cl" 	
asw_synup_chatter_chance 	0 	, "sv", "cheat" 	Chance of the synup chatter happening
asw_tech_order_hack_range 	1200 	, "sv", "cheat" 	Max range when searching for a nearby AI tech to hack for you
asw_teleport 	cmd 	 	Usage: asw_teleport <target entity> Teleports your current marine to the named entity
asw_test_marinenearby 	cmd 	 	Tests the marine nearby util shared function
asw_test_music 	cmd 	 	lists music pointer
asw_test_new_alien_jump 	1 	, "a", "sv" 	
asw_test_turret 	cmd 	 	Test remote turret
asw_test_wave_announce 	cmd 	 	Shows wave announce panel
ASW_TestLoad 	cmd 	 	Tests loading a savegame
ASW_TestRoute 	cmd 	 	Tests loading a savegame
asw_tilegen 	cmd 	 	Experimental tile based level generator.
asw_tilegen_theme 	0 	, "a" 	Default theme selected in TileGen
asw_time_scale_delay 	0 	, "cheat", "rep", "cl" 	Delay before timescale changes to give a chance for the client to comply and predict.
asw_tracer_count 	cmd 	 	Shows number of tracers spawned
asw_tracer_style 	1 	, "a", "cl" 	Specify tracer style. 0=none 1=normal 2=grey line
asw_trail_beam_lifetime 	0 	, "cl" 	How long the pellet trails last
asw_trail_beam_width 	3 	, "cl" 	Initial width of the pellet trails
asw_tumbler_debug 	0 	, "cheat", "cl" 	Debug info on tumbler offsets
asw_turret_debug_limits 	0 	, "cheat", "cl" 	Prints debug info about turret turning limits
asw_turret_dot 	0 	, "cheat", "cl" 	Dot angle above which potential targets are shown in the remote turret view
asw_turret_fire_rate 	0 	, "cheat", "rep", "cl" 	Firing rate of remote controlled turrets
asw_turret_fog_end 	1200 	, "cl" 	Fog end distance for turret view
asw_turret_fog_start 	900 	, "cl" 	Fog start distance for turret view
asw_turret_turn_rate 	50 	, "cheat", "rep", "cl" 	Turning rate of remote controlled turrets
asw_tutorial_save_stage 	0 	, "a", "sv" 	How far through the tutorial the player has got
asw_uber_auto_speed_scale 	0 	, "sv", "cheat" 	Speed scale of uber drones when attacking
asw_uber_speed_scale 	0 	, "sv", "cheat" 	Speed scale of uber drone compared to normal
asw_unlock_all_locations 	0 	, "cheat" 	Unlocks all mission hexes
asw_update_binds 	cmd 	 	Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons)
asw_use_particle_tracers 	1 	, "cheat", "rep", "cl" 	Use particle tracers instead of the old school HL2 ones
asw_vbsp2 	0 	, "rep" 	
asw_vehicle_cam_dist 	412 	, "cheat", "cl" 	
asw_vehicle_cam_height 	0 	, "cheat", "cl" 	
asw_vehicle_cam_pitch 	45 	, "cheat", "cl" 	
asw_vindicator_grenade_elasticity 	1 	, "sv", "cheat" 	elasticity of vindicator grenade
asw_vindicator_grenade_friction 	-1 	, "sv", "cheat" 	Time before grenade can
asw_vindicator_grenade_fuse 	3 	, "sv", "cheat" 	Fuse time on incendiary grenades
asw_vindicator_grenade_gravity 	0 	, "sv", "cheat" 	Gravity of vindicator grenade
asw_vindicator_grenade_mass 	10 	, "sv", "cheat" 	Mass of indendiary/cluster grenade
asw_vindicator_grenade_min_detonation_time	0 	, "sv", "cheat" 	Minimum before this grenade can detonate
asw_vindicator_grenade_velocity 	3 	, "sv", "cheat" 	Scale to the vindicator grenade initial velocity
asw_visrange_generic 	400 	, "cheat", "rep", "cl" 	Vismon range
asw_voice_side_icon 	0 	, "cheat", "cl" 	Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names
asw_vote_chooser 	cmd 	 	
asw_vote_duration 	30 	, "rep", "cl" 	Time allowed to vote on a map/campaign/saved game change.
asw_vote_kick_fraction 	0 	, "a", "rep", "cl" 	Fraction of players needed to activate a kick vote
asw_vote_leader_fraction 	0 	, "a", "rep", "cl" 	Fraction of players needed to activate a leader vote
asw_vote_map_fraction 	0 	, "a", "rep", "cl" 	Fraction of players needed to activate a map vote
asw_walk_fixed_blend 	0 	, "rep", "cl" 	
asw_walk_point 	200 	, "rep", "cl" 	
asw_walk_sequence_speed_cap 	50 	, "rep", "cl" 	
asw_walk_speed 	175 	, "rep", "cl" 	
asw_walk_speed_scale 	1 	, "rep", "cl" 	
asw_wanderer_override 	0 	, "rep", "cl" 	Forces wanderers to spawn
asw_weapon_force_scale 	1 	, "rep", "cl" 	Force of weapon shots
asw_weapon_max_shooting_distance 	1500 	, "rep", "cl" 	Maximum distance of the hitscan weapons.
asw_weapon_pitch 	12 	, "cl" 	
asw_weapon_safety_hull 	0 	, "sv", "cheat" 	Size of hull used to check for AI shots going too near a friendly
asw_wire_full_random 	0 	, "sv", "cheat" 	Fully randomize wire hacks
asw_world_healthbar_class_icon 	0 	, "cl" 	Show class icon on mouse over
asw_world_healthbars 	1 	, "cl" 	Shows health bars in the game world
asw_world_usingbars 	1 	, "cl" 	Shows using bars in the game world
asw_ww_chatter_interval_max 	260 	, "sv" 	Max time between wildcat and wolfe conversation
asw_ww_chatter_interval_min 	200 	, "sv" 	Min time between wildcat and wolfe conversation
asw_xp_screen_debug 	0 	, "cheat", "cl" 	If enabled, XP screen will show dummy player slots
async_allow_held_files 	1 	 	Allow AsyncBegin/EndRead()
async_mode 	0 	 	Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume 	cmd 	 	
async_serialize 	0 	 	Force async reads to serialize for profiling
async_simulate_delay 	0 	 	Simulate a delay of up to a set msec per file operation
async_suspend 	cmd 	 	
+attack 	cmd 	 	
-attack 	cmd 	 	
-attack2 	cmd 	 	
+attack2 	cmd 	 	
audit_save_in_memory 	cmd 	 	Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 	0 	, "sv" 	
autoaim_max_dist 	2160 	, "sv" 	
autosave 	cmd 	 	Autosave
autosavedangerous 	cmd 	 	AutoSaveDangerous
autosavedangerousissafe 	cmd 	 	
===B===
Command 	Default Value	Flags 	Description
-back 	cmd 	 	
+back 	cmd 	 	
banid 	cmd 	 	Add a user ID to the ban list.
banip 	cmd 	 	Add an IP address to the ban list.
bench_end 	cmd 	 	Ends gathering of info.
bench_start 	cmd 	 	Starts gathering of info. Arguments: filename to write results into
bench_upload 	cmd 	 	Uploads most recent benchmark stats to the Valve servers.
benchframe 	cmd 	 	Takes a snapshot of a particular frame in a time demo.
bind 	cmd 	 	Bind a key.
BindToggle 	cmd 	 	Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox 	1 	 	
blackbox_dump 	cmd 	 	Dump the contents of the blackbox
blackbox_record 	cmd 	 	Record an entry into the blackbox
BlendBonesMode 	2 	, "rep", "cl"	
blink_duration 	0 	, "cl" 	How many seconds an eye blink will last.
box 	cmd 	 	Draw a debug box.
-break 	cmd 	 	
+break 	cmd 	 	
breakable_disable_gib_limit 	0 	, "sv" 	
breakable_multiplayer 	1 	, "sv" 	
buddha 	cmd 	 	Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 	30 	, "a" 	number of frames to look at when figuring out average frametimes
budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
budget_bargraph_background_alpha 	128 	, "a" 	how translucent the budget panel is
budget_bargraph_range_ms 	16 	, "a" 	budget bargraph range in milliseconds
budget_history_numsamplesvisible 	100 	, "a" 	number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 	66 	, "a" 	budget history range in milliseconds
budget_panel_bottom_of_history_fraction	0 	, "a" 	number between 0 and 1
budget_panel_height 	384 	, "a" 	height in pixels of the budget panel
budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 	50 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 	30 	, "a" 	number of frames to look at when figuring out peak frametimes
budget_show_averages 	0 	, "a" 	enable/disable averages in the budget panel
budget_show_history 	1 	, "a" 	turn history graph off and on. . good to turn off on low end
budget_show_peaks 	1 	, "a" 	enable/disable peaks in the budget panel
budget_toggle_group 	cmd 	 	Turn a budget group on/off
bug 	cmd 	 	Show the bug reporting UI.
bug_swap 	cmd 	 	Automatically swaps the current weapon for the bug bait and back again.
bugreporter_console_bytes 	15000 	 	Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp 	1 	 	Include .bsp for internal bug submissions.
bugreporter_snapshot_delay 	0 	 	Frames to delay before taking snapshot
bugreporter_uploadasync 	0 	, "a" 	Upload attachments asynchronously
bugreporter_username 	0 	, "a" 	Username to use for bugreporter
buildcubemaps 	cmd 	 	Rebuild cubemaps.
building_cubemaps 	0 	 	
===C===
Command 	Default Value	Flags 	Description
c_maxdistance 	200 	, "a", "cl" 	
c_maxpitch 	90 	, "a", "cl" 	
c_maxyaw 	135 	, "a", "cl" 	
c_mindistance 	30 	, "a", "cl" 	
c_minpitch 	0 	, "a", "cl" 	
c_minyaw 	-135 	, "a", "cl" 	
c_orthoheight 	100 	, "a", "cl" 	
c_orthowidth 	100 	, "a", "cl" 	
c_thirdpersonshoulder 	0 	, "a", "cl" 	
c_thirdpersonshoulderaimdist 	120 	, "a", "cl" 	
c_thirdpersonshoulderdist 	40 	, "a", "cl" 	
c_thirdpersonshoulderheight 	5 	, "a", "cl" 	
c_thirdpersonshoulderoffset 	20 	, "a", "cl" 	
cache_print 	cmd 	 	cache_print [section] Print out contents of cache memory.
cache_print_lru 	cmd 	 	cache_print_lru [section] Print out contents of cache memory.
cache_print_summary 	cmd 	 	cache_print_summary [section] Print out a summary contents of cache memory.
cam_collision 	1 	, "a", "cl" 	When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command 	cmd 	 	Tells camera to change modes
cam_idealdelta 	4 	, "a", "cl" 	Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 	150 	, "a", "cl" 	
cam_ideallag 	4 	, "a", "cl" 	Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 	0 	, "a", "cl" 	
cam_idealyaw 	0 	, "a", "cl" 	
cam_showangles 	0 	, "cheat", "cl" 	When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 	0 	, "a", "cl" 	
-camdistance 	cmd 	 	
+camdistance 	cmd 	 	
+camin 	cmd 	 	
-camin 	cmd 	 	
+cammousemove 	cmd 	 	
-cammousemove 	cmd 	 	
camortho 	cmd 	 	Switch to orthographic camera.
-camout 	cmd 	 	
+camout 	cmd 	 	
+campitchdown 	cmd 	 	
-campitchdown 	cmd 	 	
+campitchup 	cmd 	 	
-campitchup 	cmd 	 	
+camyawleft 	cmd 	 	
-camyawleft 	cmd 	 	
+camyawright 	cmd 	 	
-camyawright 	cmd 	 	
cancelselect 	cmd 	 	
cast_hull 	cmd 	 	Tests hull collision detection
cast_ray 	cmd 	 	Tests collision detection
cc_captiontrace 	1 	, "cl" 	Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit 	cmd 	 	Emits a closed caption
cc_findsound 	cmd 	 	Searches for soundname which emits specified text.
cc_flush 	cmd 	 	Flushes async'd captions.
cc_lang 	0 	, "a", "cl" 	Current close caption language (emtpy = use game UI language)
cc_linger_time 	1 	, "a", "cl" 	Close caption linger time.
cc_minvisibleitems 	1 	, "cl" 	Minimum number of caption items to show.
cc_norepeat 	5 	, "sv" 	In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time 	0 	, "a", "cl" 	Close caption delay before showing caption.
cc_random 	cmd 	 	Emits a random caption
cc_sentencecaptionnorepeat 	4 	, "cl" 	How often a sentence can repeat.
cc_showblocks 	cmd 	 	Toggles showing which blocks are pending/loaded async.
cc_showmissing 	0 	, "rep", "cl" 	Show missing closecaption entries.
cc_subtitles 	0 	, "a", "cl" 	If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview 	cmd 	 	
ch_createairboat 	cmd 	 	Spawn airboat in front of the player.
ch_createjeep 	cmd 	 	Spawn jeep in front of the player.
changelevel 	cmd 	 	Change server to the specified map
changelevel2 	cmd 	 	Transition to the specified map in single player
chet_debug_idle 	0 	, "a", "sv" 	If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
circle_paintsplat_alpha_offset 	1 	, "cheat", "rep" 	alpha offset from max radius of the splat circle, -1 = no offset
circle_paintsplat_bias 	0 	, "cheat", "rep" 	Change bias value for computing circle buffer
circle_paintsplat_enabled 	1 	, "cheat", "rep" 	
circle_paintsplat_max_alpha_noise 	128 	, "cheat", "rep" 	Max noise value of circle alpha
circle_paintsplat_noise_enabled 	1 	, "cheat", "rep" 	
circle_paintsplat_radius 	4 	, "cheat", "rep" 	Change the radius of circle in paintmap
cl_aggregate_particles 	1 	, "cl" 	
cl_alien_extra_interp 	0 	, "cl" 	Extra interpolation for aliens.
cl_allowdownload 	1 	, "a" 	Client downloads customization files
cl_allowupload 	1 	, "a" 	Client uploads customization files
cl_ambient_light_disableentities 	0 	, "cl" 	Disable map ambient light entities.
cl_anglespeedkey 	0 	, "cl" 	
cl_asw_drone_travel_yaw 	0 	, "cheat", "cl" 	Show the clientside estimated travel yaw for swarm drones
cl_asw_drone_travel_yaw_rate 	4 	, "cheat", "cl" 	How fast the drones alter their move_yaw param
cl_asw_smooth 	1 	, "cl" 	Smooth marine's render origin after prediction errors
cl_asw_smoothtime 	0 	, "cl" 	Smooth marine's render origin after prediction error over this many seconds
cl_backspeed 	450 	, "cheat", "cl" 	
cl_blobulator_freezing_max_metaball_radius	25 	, "cl" 	Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha 	0 	, "cl" 	0-255, but 0 has errors at the moment
cl_blurDebug 	0 	, "cl" 	
cl_blurPasses 	1 	, "cl" 	
cl_blurTapSize 	0 	, "cl" 	
cl_burninggibs 	0 	, "cl" 	A burning player that gibs has burning gibs.
cl_camera_follow_bone_index 	-2 	, "cheat", "cl" 	Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_chat_active 	0 	, "cl" 	
cl_chatfilters 	31 	, "a", "cl" 	Stores the chat filter settings
cl_class 	0 	, "a", "user", "cl" 	Default class when joining a game
cl_clearhinthistory 	cmd 	 	Clear memory of client side hints displayed to the player.
cl_clock_correction 	1 	, "cheat" 	Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 	200 	, "cheat" 	Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 	90 	, "cheat" 	As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 	10 	, "cheat" 	If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 	999 	, "cheat" 	Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 	0 	, "cheat" 	Show debugging info about the clock drift.
cl_clockdrift_max_ms 	150 	, "cheat" 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 	0 	, "cheat" 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 	30 	, "a", "user" 	Max number of command packets sent to server per second
cl_colorfastpath 	0 	, "cl" 	
cl_customsounds 	0 	, "cl" 	Enable customized player sound playback
cl_demoviewoverride 	0 	, "cl" 	Override view during demo playback
cl_detail_multiplier 	1 	, "cheat", "cl" 	extra details to create
cl_detaildist 	1200 	, "cl" 	Distance at which detail props are no longer visible
cl_detailfade 	400 	, "cl" 	Distance across which detail props fade in
cl_disable_ragdolls 	0 	, "cheat", "cl" 	
cl_disable_water_render_targets 	0 	, "cl" 	
cl_downloadfilter 	0 	, "a" 	Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud 	1 	, "cheat", "cl" 	Enable the rendering of the hud
cl_drawleaf 	-1 	, "cheat", "cl" 	
cl_drawmaterial 	0 	, "cheat", "cl" 	Draw a particular material over the frame
cl_drawmonitors 	1 	, "cl" 	
cl_drawshadowtexture 	0 	, "cheat", "cl" 	
cl_dump_particle_stats 	cmd 	 	dump particle profiling info to particle_profile.csv
cl_dumpplayer 	cmd 	 	Dumps info about a player
cl_dumpsplithacks 	cmd 	 	Dump split screen workarounds.
cl_ejectbrass 	1 	, "cl" 	
cl_enable_remote_splitscreen 	0 	, "cl" 	Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox 	cmd 	 	Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox 	cmd 	 	Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox 	cmd 	 	Displays the client's render box for the entity under the crosshair.
cl_entityreport 	0 	, "cheat" 	For debugging, draw entity states to console
cl_extrapolate 	1 	, "cheat", "cl" 	Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 	0 	, "cheat", "cl" 	Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 	1 	, "cheat", "cl" 	whether to use new detail sprite system
cl_fasttempentcollision 	5 	, "cl" 	
cl_find_ent 	cmd 	 	Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index 	cmd 	 	Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_flushentitypacket 	0 	, "cheat" 	For debugging. Force the engine to flush an entity packet.
cl_forcepreload 	0 	, "a" 	Whether we should force preloading.
cl_forwardspeed 	450 	, "cheat", "cl" 	
cl_foundry_ShowEntityHighlights 	1 	, "cl" 	
cl_fullupdate 	cmd 	 	Forces the server to send a full update packet
cl_globallight_freeze 	0 	, "cl" 	
cl_globallight_xoffset 	-800 	, "cl" 	
cl_globallight_yoffset 	1600 	, "cl" 	
cl_idealpitchscale 	0 	, "a", "cl" 	
cl_ignore_vpk_assocation 	0 	, "a", "cl" 	Do not ask to set vpk assocation
cl_ignorepackets 	0 	, "cheat" 	Force client to ignore packets (for debugging).
cl_interp 	0 	, "user", "cl" 	Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 	0 	, "cl" 	Disable interpolation list optimizations.
cl_interp_npcs 	0 	, "cl" 	Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 	2 	, "user", "cl" 	Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks 	0 	, "cl" 	Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_jiggle_bone_debug 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 	0 	, "cheat", "cl" 	
cl_jiggle_bone_sanity 	1 	, "cl" 	Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck 	0 	, "cl" 	Player index of other player to check for position errors.
cl_lagcompensation 	1 	, "user", "cl" 	Perform server side lag compensation of weapon firing events.
cl_language 	0 	, "user" 	Language (from Steam API)
cl_leafsystemvis 	0 	, "cheat", "cl" 	
cl_leveloverview 	0 	, "cheat", "cl" 	
cl_leveloverviewmarker 	0 	, "cheat", "cl" 	
cl_localnetworkbackdoor 	0 	 	Enable network optimizations for single player games.
cl_logofile 	0 	, "a" 	Spraypoint logo decal.
cl_maxrenderable_dist 	3000 	, "cheat", "cl" 	Max distance from the camera at which things will be rendered
cl_modelfastpath 	1 	, "cl" 	
cl_mouseenable 	1 	, "cl" 	
cl_mouselook 	1 	, "a", "user", "cl", "ss" 	Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_overdraw_test 	0 	, "cheat", "numeric", "cl" 	
cl_panelanimation 	cmd 	 	blank for all panels>.
cl_particle_batch_mode 	1 	, "cl" 	
cl_particle_fallback_base 	0 	, "cl" 	Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier 	1 	, "cl" 	Multiplier for falling back to cheaper effects under load.
cl_particle_max_count 	0 	, "cl" 	
cl_particle_retire_cost 	0 	, "cheat", "cl" 	
cl_particle_sim_fallback_base_multiplier 	5 	, "cl" 	How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
cl_particle_sim_fallback_threshold_ms 	6 	, "cl" 	Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particles_dump_effects 	cmd 	 	
cl_particles_dumplist 	cmd 	 	Dump all new particles, optional name substring.
cl_particles_show_bbox 	0 	, "cheat", "cl" 	
cl_pclass 	0 	, "cheat", "cl" 	Dump entity by prediction classname.
cl_pdump 	-1 	, "cheat", "cl" 	Dump info about this entity to screen.
cl_phys_block_dist 	1 	, "cl" 	
cl_phys_block_fraction 	0 	, "cl" 	
cl_phys_maxticks 	0 	, "cl" 	Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_timescale 	1 	, "cheat", "cl" 	Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 	89 	, "cheat", "cl" 	
cl_pitchspeed 	225 	, "cl" 	
cl_pitchup 	89 	, "cheat", "cl" 	
cl_playback_screenshots 	0 	 	Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 	0 	, "a", "cl" 	Disable player sprays.
cl_precacheinfo 	cmd 	 	Show precache info (client).
cl_pred_doresetlatch 	1 	, "cl" 	
cl_pred_error_verbose 	0 	, "cl" 	Show more field info when spewing prediction errors.
cl_pred_optimize 	2 	, "cl" 	Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track 	cmd 	 	<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 	1 	, "user", "cl" 	Perform client side prediction.
cl_predictioncopy_describe 	cmd 	 	Describe datamap_t for entindex
cl_predictionlist 	0 	, "cheat", "cl" 	Show which entities are predicting
cl_predictweapons 	1 	, "user", "cl" 	Perform client side prediction of weapon effects.
cl_quick_join_panel_accel 	0 	, "cl" 	Acceleration for the y position of the panel when items are added or removed.
cl_quick_join_panel_fakecount 	-1 	, "cl" 	
cl_quick_join_panel_tall 	14 	, "cl" 	The spacing between panels.
cl_quick_join_scroll_max 	4 	, "cl" 	Max players shown in the friend scrolling ticker.
cl_quick_join_scroll_offset 	16 	, "cl" 	Offset of the friend scrolling ticker from the title.
cl_quick_join_scroll_rate 	90 	, "cl" 	Rate of the friend scrolling ticker.
cl_quick_join_scroll_start 	1 	, "cl" 	Number of players available to start friend scrolling ticker.
cl_ragdoll_collide 	0 	, "cl" 	
cl_ragdoll_gravity 	386 	, "cheat", "cl" 	Sets the gravity client-side ragdolls
cl_removedecals 	cmd 	 	Remove the decals from the entity under the crosshair.
cl_report_soundpatch 	cmd 	 	reports client-side sound patch count
cl_resend 	6 	 	Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights 	0 	 	Low priority dlights are replaced by high priority ones
cl_rosetta_debug 	0 	, "cl" 	
cl_rosetta_line_inner_radius 	25 	, "cl" 	
cl_rosetta_line_outer_radius 	45 	, "cl" 	
cl_screenshotname 	0 	 	Custom Screenshot name
cl_SetupAllBones 	0 	, "cl" 	
cl_shadowtextureoverlaysize 	256 	, "cheat", "cl" 	
cl_show_bounds_errors 	0 	, "cl" 	
cl_show_splashes 	1 	, "cl" 	
cl_showanimstate_activities 	1 	, "cheat", "cl" 	Show activities in the (client) animation state display.
cl_ShowBoneSetupEnts 	0 	, "cl" 	Show which entities are having their bones setup each frame.
cl_showdemooverlay 	0 	 	How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents 	cmd 	 	Dump entity list to console.
cl_showerror 	0 	, "cl" 	Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 	0 	, "cheat" 	Print event firing info in the console
cl_showfps 	0 	, "cl" 	Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp 	1 	, "a", "user", "cl" 	Set to 0 to not show on-screen help
cl_showpausedimage 	1 	, "cl" 	Show the 'Paused' image when game is paused.
cl_showpluginmessages 	1 	, "a" 	Allow plugins to display messages to you
cl_showpos 	0 	, "cl" 	Draw current position at top of screen
cl_ShowSunVectors 	0 	, "cl" 	
cl_showtextmsg 	1 	, "cl" 	Enable/disable text messages printing on the screen.
cl_sidespeed 	450 	, "cheat", "cl" 	
cl_simdbones 	0 	, "rep", "cl" 	Use SIMD bone setup.
cl_skipfastpath 	0 	, "cheat", "cl" 	Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 	0 	, "cheat" 	Set to 1 to skip any models that don't go through the model fast path
cl_smooth 	1 	, "cl" 	Smooth view/eye origin after prediction errors
cl_smoothtime 	0 	, "cl" 	Smooth client's view after prediction error over this many seconds
cl_soundfile 	0 	, "a" 	Jingle sound file.
cl_soundscape_flush 	cmd 	 	Flushes the client side soundscapes
cl_soundscape_printdebuginfo 	cmd 	 	print soundscapes
cl_spec_mode 	1 	, "user", "server_can_execute", "cl"	spectator mode
cl_sporeclipdistance 	512 	, "cheat", "cl" 	
cl_ss_origin 	cmd 	 	print origin in script format
cl_sun_decay_rate 	0 	, "cheat", "cl" 	
cl_sunlight_depthbias 	0 	, "cl" 	
cl_sunlight_ortho_size 	0 	, "cheat", "cl" 	Set to values greater than 0 for ortho view render projections.
cl_support_vpk_assocation 	1 	, "a", "cl" 	Whether vpk associations are enabled for this mod
cl_team 	0 	, "a", "user", "cl" 	Default team when joining a game
cl_threaded_bone_setup 	0 	, "cl" 	Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init 	0 	, "cl" 	
cl_timeout 	30 	, "a" 	After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath 	1 	, "cl" 	
cl_tracer_whiz_distance 	72 	, "cl" 	
cl_tree_sway_dir 	cmd 	 	sets tree sway wind direction and strength
cl_updaterate 	20 	, "a", "user" 	Number of packets per second of updates you are requesting from the server
cl_updatevisibility 	cmd 	 	Updates visibility bits.
cl_upspeed 	320 	, "cheat", "cl" 	
cl_use_simd_bones 	1 	, "rep", "cl" 	1 use SIMD bones 0 use scalar bones.
cl_view 	cmd 	 	Set the view entity index.
cl_voice_filter 	0 	 	Filter voice by name substring
cl_winddir 	0 	, "cheat", "cl" 	Weather effects wind direction angle
cl_windspeed 	0 	, "cheat", "cl" 	Weather effects wind speed scalar
cl_yawspeed 	210 	, "cl" 	
clear 	cmd 	 	Clear all console output.
clear_debug_overlays 	cmd 	 	clears debug overlays
clientport 	27005 	 	Host game client port
closecaption 	0 	, "a", "user" 	Enable close captioning.
cmd 	cmd 	 	Forward command to server.
cmd1 	cmd 	 	sets userinfo string for split screen player in slot 1
cmd2 	cmd 	 	sets userinfo string for split screen player in slot 2
cmd3 	cmd 	 	sets userinfo string for split screen player in slot 3
cmd4 	cmd 	 	sets userinfo string for split screen player in slot 4
collision_shake_amp 	0 	, "sv" 	
collision_shake_freq 	0 	, "sv" 	
collision_shake_time 	0 	, "sv" 	
collision_test 	cmd 	 	Tests collision system
colorcorrectionui 	cmd 	 	Show/hide the color correction tools UI.
+commandermousemove 	cmd 	 	
-commandermousemove 	cmd 	 	
commentary 	0 	, "a", "sv" 	Desired commentary mode state.
commentary_available 	0 	, "sv" 	Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging 	cmd 	 	
commentary_finishnode 	cmd 	 	
commentary_showmodelviewer 	cmd 	 	Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
con_drawnotify 	1 	 	Disables drawing of notification area (for taking screenshots).
con_enable 	0 	, "a" 	Allows the console to be activated.
con_filter_enable 	0 	 	Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 	0 	 	Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 	0 	 	Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 	 	 	Console output gets written to this file
con_notifytime 	8 	 	How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 	50 	 	Con_NPrint background alpha.
con_nprint_bgborder 	5 	 	Con_NPrint border size.
con_timestamp 	0 	 	Prefix console.log entries with timestamps
con_trace 	0 	 	Print console text to low level printout.
condump 	cmd 	 	dump the text currently in the console to condumpXX.log
connect 	cmd 	 	Connect to specified server.
contimes 	8 	 	Number of console lines to overlay for debugging.
coop 	0 	, "nf" 	Cooperative play.
cpu_level 	2 	 	CPU Level - Default: High
crash 	cmd 	 	Cause the engine to crash (Debug!!)
create_flashlight 	cmd 	 	
CreatePredictionError 	cmd 	 	Create a prediction error
creditsdone 	cmd 	 	
crosshair 	1 	, "a", "cl" 	
+currentability 	cmd 	 	
-currentability 	cmd 	 	
cvarlist 	cmd 	 	Show the list of convars/concommands.
===D===
Command 	Default Value	Flags 	Description
datacachesize 	32 	 	Size in MB.
dbg_demofile 	0 	 	
dbghist_addline 	cmd 	 	Add a line to the debug history. Format: <category id> <line>
dbghist_dump 	cmd 	 	Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
deathmatch 	0 	, "nf" 	Running a deathmatch server.
debug_circle_splat 	0 	, "cheat", "rep" 	
debug_materialmodifycontrol 	0 	, "sv" 	
debug_materialmodifycontrol_client	0 	, "cl" 	
debug_overlay_fullposition 	0 	, "sv" 	
debug_paint_seam 	0 	, "cheat", "rep" 	
debug_physimpact 	0 	, "sv" 	
debug_touchlinks 	0 	, "sv" 	Spew touch link activity
debug_visibility_monitor 	0 	, "sv", "cheat" 	
debugsystemui 	cmd 	 	Show/hide the debug system UI.
decalfrequency 	10 	, "sv", "nf" 	
default_fov 	75 	, "cheat", "cl" 	
demo_avellimit 	2000 	 	Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 	0 	 	Demo debug info.
demo_fastforwardfinalspeed 	20 	 	Go this fast when starting to hold FF button.
demo_fastforwardramptime 	5 	 	How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 	2 	 	Go this fast when starting to hold FF button.
demo_gototick 	cmd 	 	Skips to a tick in demo.
demo_interplimit 	4000 	 	How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 	1 	 	Do view interpolation during dem playback.
demo_legacy_rollback 	1 	 	Use legacy view interpolation rollback amount in demo playback.
demo_pause 	cmd 	 	Pauses demo playback.
demo_pauseatservertick 	0 	 	Pauses demo playback at server tick
demo_quitafterplayback 	0 	 	Quits game after demo playback.
demo_recordcommands 	1 	, "cheat" 	Record commands typed at console into .dem files.
demo_resume 	cmd 	 	Resumes demo playback.
demo_timescale 	cmd 	 	Sets demo replay speed.
demo_togglepause 	cmd 	 	Toggles demo playback.
demolist 	cmd 	 	Print demo sequence list.
demos 	cmd 	 	Demo demo file sequence.
demoui 	cmd 	 	Show/hide the demo player UI.
+demoui2 	cmd 	 	Bring the advanced demo player UI (demoui2) to foreground.
-demoui2 	cmd 	 	Send the advanced demo player UI (demoui2) to background.
demoui2 	cmd 	 	Show/hide the advanced demo player UI (demoui2).
developer 	0 	 	Set developer message level
devshots_nextmap 	cmd 	 	Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot 	cmd 	 	Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences 	cmd 	 	Show all convars which are not at their default values.
disable_static_prop_loading 	0 	, "cheat" 	If non-zero when a map loads, static props won't be loaded
disconnect 	cmd 	 	Disconnect game from server.
disp_dynamic 	0 	 	
dispcoll_drawplane 	0 	, "sv" 	
display_elapsedtime 	cmd 	 	Displays how much time has elapsed since the game started
display_game_events 	0 	, "cheat" 	
displaysoundlist 	0 	, "sv" 	
dlight_debug 	cmd 	 	Creates a dlight in front of the player
drawcross 	cmd 	 	Draws a cross at the given location Arguments: x y z
drawline 	cmd 	 	Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic 	0 	, "demo" 	
dsp_db_min 	80 	, "demo" 	
dsp_db_mixdrop 	0 	, "demo" 	
dsp_dist_max 	1440 	, "cheat", "demo" 	
dsp_dist_min 	0 	, "cheat", "demo" 	
dsp_enhance_stereo 	0 	, "a" 	
dsp_facingaway 	0 	, "demo" 	
dsp_mix_max 	0 	, "demo" 	
dsp_mix_min 	0 	, "demo" 	
dsp_off 	0 	, "cheat" 	
dsp_player 	0 	, "demo", "server_can_execute"	
dsp_reload 	cmd 	 	
dsp_room 	0 	, "demo" 	
dsp_slow_cpu 	0 	, "a", "demo" 	
dsp_spatial 	40 	, "demo" 	
dsp_speaker 	50 	, "demo" 	
dsp_vol_2ch 	1 	, "demo" 	
dsp_vol_4ch 	0 	, "demo" 	
dsp_vol_5ch 	0 	, "demo" 	
dsp_volume 	0 	, "a", "demo" 	
dsp_water 	14 	, "demo" 	
dt_ShowPartialChangeEnts 	0 	 	(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 	1 	 	(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush 	cmd 	 	Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 	0 	 	Print data table warnings?
dtwatchclass 	0 	 	Watch all fields encoded with this table.
dtwatchent 	-1 	 	Watch this entities data table encoding.
dtwatchvar 	0 	 	Watch the named variable.
+duck 	cmd 	 	
-duck 	cmd 	 	
dump_entity_sizes 	cmd 	 	Print sizeof(entclass)
dump_globals 	cmd 	 	Dump all global entities/states
dumpentityfactories 	cmd 	 	Lists all entity factory names.
dumpeventqueue 	cmd 	 	Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable 	cmd 	 	Dump the contents of the game string table to the console.
dumpsavedir 	cmd 	 	List the contents of the save directory in memory
dumpstringtables 	cmd 	 	Print string tables to console.
===E===
Command 	Default Value	Flags 	Description
echo 	cmd 	 	Echo text to console.
editdemo 	cmd 	 	Edit a recorded demo file (.dem ).
editor_toggle 	cmd 	 	Disables the simulation and returns focus to the editor
enable_debug_overlays 	1 	, "sv", "cheat"	Enable rendering of debug overlays
enable_skeleton_draw 	0 	, "cheat", "cl"	Render skeletons in wireframe
endmovie 	cmd 	 	Stop recording movie frames.
english 	1 	, "user", "cl" 	If set to 1, running the english language set of assets.
ent_absbox 	cmd 	 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments 	cmd 	 	Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim 	cmd 	 	Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox 	cmd 	 	Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires 	cmd 	 	Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create 	cmd 	 	Creates an entity of the given type where the player is looking.
ent_debugkeys 	0 	, "sv" 	
ent_dump 	cmd 	 	Usage: ent_dump <entity name>
ent_fire 	cmd 	 	Usage: ent_fire <target> [action] [value] [delay]
ent_info 	cmd 	 	Usage: ent_info <class name>
ent_keyvalue 	cmd 	 	Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
ent_messages 	cmd 	 	Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 	0 	, "sv", "cheat"	Visualizes all entity input/output activity.
ent_name 	cmd 	 	
ent_orient 	cmd 	 	Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause 	cmd 	 	Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot 	cmd 	 	Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox 	cmd 	 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove 	cmd 	 	Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all 	cmd 	 	Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate 	cmd 	 	Rotates an entity by a specified # of degrees
ent_script_dump 	cmd 	 	Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
ent_setang 	cmd 	 	Set entity angles
ent_setname 	cmd 	 	Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos 	cmd 	 	Move entity to position
ent_show_contexts 	0 	, "sv" 	Show entity contexts in ent_text display
ent_show_response_criteria	cmd 	 	Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step 	cmd 	 	When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport 	cmd 	 	Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text 	cmd 	 	Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset 	cmd 	 	Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
envmap 	cmd 	 	
er_colwidth 	100 	 	
er_graphwidthfrac 	0 	 	
er_maxname 	14 	 	
escape 	cmd 	 	Escape key pressed.
exec 	cmd 	 	Execute script file.
execifexists 	cmd 	 	Execute script file if file exists.
exit 	cmd 	 	Exit the engine.
explode 	cmd 	 	Kills the player with explosive damage
explodevector 	cmd 	 	Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
===F===
Command 	Default Value	Flags 	Description
fadein 	cmd 	 	fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout 	cmd 	 	fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
failadvice_dump_values 	cmd 	 	Gives a list of all current points.
fast_fogvolume 	0 	 	
filesystem_buffer_size 	0 	 	Size of per file buffers. 0 for none
filesystem_max_stdio_read 	16 	 	
filesystem_native 	1 	 	Use native FS or STDIO
filesystem_report_buffered_io 	0 	 	
filesystem_unbuffered_io 	1 	 	
filesystem_use_overlapped_io 	1 	 	
find 	cmd 	 	Find concommands with the specified string in their name/help text.
find_ent 	cmd 	 	Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index 	cmd 	 	Display data for entity matching specified index. Format: find_ent_index <index>
findflags 	cmd 	 	Find concommands by flags.
fire_absorbrate 	3 	, "sv" 	
fire_dmgbase 	1 	, "sv" 	
fire_dmginterval 	1 	, "sv" 	
fire_dmgscale 	0 	, "sv" 	
fire_extabsorb 	5 	, "sv" 	
fire_extscale 	12 	, "sv" 	
fire_growthrate 	1 	, "sv" 	
fire_heatscale 	1 	, "sv" 	
fire_incomingheatscale 	0 	, "sv" 	
fire_maxabsorb 	50 	, "sv" 	
firetarget 	cmd 	 	
firstperson 	cmd 	 	Switch to firstperson camera.
fish_debug 	0 	, "cheat", "cl" 	Show debug info for fish
fish_dormant 	0 	, "sv", "cheat", "rep"	Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 	0 	, "sv" 	
flex_looktime 	5 	, "sv" 	
flex_maxawaytime 	1 	, "sv" 	
flex_maxplayertime 	7 	, "sv" 	
flex_minawaytime 	0 	, "sv" 	
flex_minplayertime 	5 	, "sv" 	
flex_rules 	1 	, "cl" 	Allow flex animation rules to run.
flex_smooth 	1 	, "cl" 	Applies smoothing/decay curve to flex animation controller changes.
flex_talk 	0 	, "sv" 	
flush 	cmd 	 	Flush unlocked cache memory.
flush_locked 	cmd 	 	Flush unlocked and locked cache memory.
fog_color 	-1 	, "cheat", "cl" 	
fog_colorskybox 	-1 	, "cheat", "cl" 	
fog_enable 	1 	, "cheat", "cl" 	
fog_enable_water_fog 	1 	, "cheat" 	
fog_enableskybox 	1 	, "cheat", "cl" 	
fog_end 	-1 	, "cheat", "cl" 	
fog_endskybox 	-1 	, "cheat", "cl" 	
fog_hdrcolorscale 	-1 	, "cheat", "cl" 	
fog_hdrcolorscaleskybox 	-1 	, "cheat", "cl" 	
fog_maxdensity 	-1 	, "cheat", "cl" 	
fog_maxdensityskybox 	-1 	, "cheat", "cl" 	
fog_override 	0 	, "cheat", "cl" 	Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start 	-1 	, "cheat", "cl" 	
fog_startskybox 	-1 	, "cheat", "cl" 	
fog_volume_debug 	0 	, "sv" 	If enabled, prints diagnostic information about the current fog volume
fogui 	cmd 	 	Show/hide fog control UI.
force_centerview 	cmd 	 	
forcebind 	cmd 	 	Bind a command to an available key. (forcebind command opt:suggestedKey)
-forward 	cmd 	 	
+forward 	cmd 	 	
foundry_engine_get_mouse_control 	cmd 	 	Give the engine control of the mouse.
foundry_engine_release_mouse_control	cmd 	 	Give the control of the mouse back to Hammer.
foundry_select_entity 	cmd 	 	Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view 	cmd 	 	Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity 	cmd 	 	Updates the entity's position/angles when in edit mode
fov_desired 	75 	, "user", "cl" 	Sets the base field-of-view.
fps_max 	100 	 	Frame rate limiter
fps_max_splitscreen 	300 	 	Frame rate limiter, splitscreen
free_pass_peek_debug 	0 	, "sv" 	
fs_clear_open_duplicate_times 	cmd 	 	Clear the list of files that have been opened.
fs_dump_open_duplicate_times 	cmd 	 	Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_monitor_read_from_pack 	0 	 	0:Off, 1:Any, 2:Sync only
fs_printopenfiles 	cmd 	 	Show all files currently opened by the engine.
fs_report_long_reads 	0 	 	0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_sync_opens 	0 	 	0:Off, 1:Always, 2:Not during load
fs_syncdvddevcache 	cmd 	 	Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level 	cmd 	 	Set the filesystem warning level.
fs_warning_mode 	0 	 	0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 	15 	, "a", "rep", "cl" 	
func_break_reduction_factor 	0 	, "sv" 	
func_breakdmg_bullet 	0 	, "sv" 	
func_breakdmg_club 	1 	, "sv" 	
func_breakdmg_explosive 	1 	, "sv" 	
fx_glass_velocity_cap 	0 	, "cl" 	Maximum downwards speed of shattered glass particles
===G===
Command 	Default Value	Flags 	Description
g15_dumpplayer 	cmd 	 	Spew player data.
g15_reload 	cmd 	 	Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 	250 	, "a", "cl" 	Logitech G-15 Keyboard update interval.
g_ai_threadedgraphbuild 	0 	, "sv" 	If true, use experimental threaded node graph building.
g_debug_angularsensor 	0 	, "sv", "cheat" 	
g_debug_basehelicopter 	0 	, "sv", "cheat" 	
g_debug_constraint_sounds 	0 	, "sv", "cheat" 	Enable debug printing about constraint sounds.
g_debug_doors 	0 	, "sv" 	
g_debug_gunship 	0 	, "sv", "cheat" 	
g_debug_npc_vehicle_roles 	0 	, "sv" 	
g_debug_ragdoll_removal 	0 	, "cheat", "rep", "cl"	
g_debug_ragdoll_visualize 	0 	, "cheat", "cl" 	
g_debug_trackpather 	0 	, "sv", "cheat" 	
g_debug_transitions 	0 	, "sv" 	Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase 	0 	, "sv", "cheat" 	
g_debug_vehicledriver 	0 	, "sv", "cheat" 	
g_debug_vehicleexit 	0 	, "sv", "cheat" 	
g_debug_vehiclesound 	0 	, "sv", "cheat" 	
g_drone_maxgibs 	16 	, "a", "cl" 	
g_helicopter_bomb_danger_radius 	120 	, "sv" 	
g_helicopter_bullrush_bomb_enemy_distance	0 	, "sv" 	
g_helicopter_bullrush_bomb_speed 	850 	, "sv" 	The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time 	10 	, "sv" 	
g_helicopter_bullrush_distance 	5000 	, "sv" 	
g_helicopter_bullrush_mega_bomb_health 	0 	, "sv" 	Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height 	650 	, "sv" 	The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime 	2 	, "sv" 	How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime 	3 	, "sv" 	How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist 	2500 	, "sv" 	The maximum distance the player can be from the chopper before it stops firing
g_Language 	0 	, "rep", "cl" 	
g_ragdoll_fadespeed 	600 	, "cl" 	
g_ragdoll_important_maxcount 	2 	, "rep", "cl" 	
g_ragdoll_lvfadespeed 	100 	, "cl" 	
g_ragdoll_maxcount 	8 	, "rep", "cl" 	
gameinstructor_dump_open_lessons 	cmd 	 	Gives a list of all currently open lessons.
gameinstructor_enable 	1 	, "a", "cl" 	Display in game lessons that teach new players.
gameinstructor_find_errors 	0 	, "cheat", "cl" 	Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons 	cmd 	 	Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts 	cmd 	 	Resets all display and success counts to zero.
gameinstructor_start_sound_cooldown 	4 	, "cl" 	Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose 	0 	, "cheat", "cl" 	Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 	0 	, "cheat", "cl" 	Display more verbose information for lessons have this name.
gamestats_file_output_directory 	 	, "sv" 	When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
gameui_activate 	cmd 	 	Shows the game UI
gameui_allowescape 	cmd 	 	Escape key allowed to hide game UI
gameui_allowescapetoshow 	cmd 	 	Escape key allowed to show game UI
gameui_hide 	cmd 	 	Hides the game UI
gameui_preventescape 	cmd 	 	Escape key doesn't hide game UI
gameui_preventescapetoshow 	cmd 	 	Escape key doesn't show game UI
gameui_xbox 	0 	 	
getpos 	cmd 	 	dump position and angles to the console
getpos_exact 	cmd 	 	dump origin and angles to the console
give 	cmd 	 	Give item to player. Arguments: <item_name>
givecurrentammo 	cmd 	 	Give a supply of ammo for current weapon..
gl_clear 	0 	, "cl" 	
gl_clear_randomcolor 	0 	, "cheat", "cl" 	Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_event_log_enabled 	0 	, "sv", "cheat" 	Enables the global event log system
global_set 	cmd 	 	global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable 	1 	, "cheat", "cl" 	Enable entity outline glow effects.
glow_outline_width 	6 	, "cheat", "cl" 	Width of glow outline effect in screen space.
god 	cmd 	 	Toggle. Player becomes invulnerable.
gpu_level 	3 	 	GPU Level - Default: High
gpu_mem_level 	2 	 	Memory Level - Default: High
-graph 	cmd 	 	
+graph 	cmd 	 	
-grenade1 	cmd 	 	
+grenade1 	cmd 	 	
-grenade2 	cmd 	 	
+grenade2 	cmd 	 	
groundlist 	cmd 	 	Display ground entity list <index>
===H===
Command 	Default Value	Flags 	Description
hammer_update_entity 	cmd 	 	Updates the entity's position/angles when in edit mode
hammer_update_safe_entities	cmd 	 	Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat 	cmd 	 	Force heartbeat of master servers
help 	cmd 	 	Find help about a convar/concommand.
hideconsole 	cmd 	 	Hide the console.
hidehud 	0 	, "cheat", "cl" 	
hidepanel 	cmd 	 	Hides a viewport panel <name>
hl2_episodic 	0 	, "rep", "cl" 	
-holdorder 	cmd 	 	
+holdorder 	cmd 	 	
host_flush_threshold 	12 	 	Memory threshold below which the host should flush caches between server instances
host_framerate 	0 	 	Set to lock per-frame time elapse.
host_limitlocal 	0 	 	Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 	0 	 	Current map name.
host_profile 	0 	 	
host_runofftime 	cmd 	 	Run off some time without rendering/updating sounds
host_showcachemiss 	0 	 	Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 	0 	 	Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 	0 	, "cheat" 	Force the host to sleep a certain number of milliseconds each frame.
host_speeds 	0 	 	Show general system running times.
host_threaded_sound 	0 	 	Run the sound on a thread (independent of mix)
host_timescale 	1 	, "cheat", "rep"	Prescale the clock by this amount.
host_writeconfig 	cmd 	 	Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss 	cmd 	 	Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostfile 	0 	, "sv" 	The HOST file to load.
hostip 	 	 	Host game server ip
hostname 	 	 	Hostname for server.
hostport 	27015 	 	Host game server port
hud_autoreloadscript 	0 	, "cl" 	Automatically reloads the animation script each time one is ran
hud_drawhistory_time 	5 	, "cl" 	
hud_fastswitch 	0 	, "a", "cl" 	
hud_reloadscheme 	cmd 	 	Reloads hud layout and animation scripts.
hud_saytext_time 	12 	, "cl" 	
hud_takesshots 	0 	, "a", "cl" 	Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations 	cmd 	 	
hunk_track_allocation_types	0 	, "cheat" 	
hurtme 	cmd 	 	Hurts the player. Arguments: <health to lose>
HurtMyMarine 	cmd 	 	Gives your marine 1-10 damage
===I===
Command 	Default Value	Flags 	Description
impulse 	cmd 	 	
in_forceuser 	0 	, "cheat"	Force user input to this split screen player.
in_lock_mouse_to_window 	1 	, "a" 	If set, mouse will be locked inside the game window.
in_usekeyboardsampletime	1 	, "cl" 	Use keyboard sample time smoothing.
incrementvar 	cmd 	 	Increment specified convar value.
ingamebriefing 	cmd 	 	Shows the mission briefing panel
invnext 	cmd 	 	
invprev 	cmd 	 	
ip 	0 	 	Overrides IP for multihomed hosts
===J===
Command 	Default Value	Flags 	Description
+jlook 	cmd 	 	
-jlook 	cmd 	 	
joy_accel_filter 	0 	, "cl" 	
joy_accelmax 	1 	, "a", "cl" 	
joy_accelscale 	0 	, "a", "cl" 	
joy_advanced 	0 	, "a", "cl" 	
joy_advaxisr 	0 	, "a", "cl" 	
joy_advaxisu 	0 	, "a", "cl" 	
joy_advaxisv 	0 	, "a", "cl" 	
joy_advaxisx 	0 	, "a", "cl" 	
joy_advaxisy 	0 	, "a", "cl" 	
joy_advaxisz 	0 	, "a", "cl" 	
joy_aim_to_movement_time 	1 	, "cl" 	Time before the player automatically aims in the direction of movement.
joy_autoaimdampen 	0 	, "a", "user", "cl" 	How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 	0 	, "a", "cl" 	The stick range where autoaim dampening is applied. 0 = off
joy_autoattack 	0 	, "cl" 	If enabled, marine will fire when you push the right analogue stick
joy_autoattack_angle 	10 	, "cl" 	Facing has to be within this many degrees of aim for the marine to auto fire
joy_autoattack_threshold 	0 	, "cl" 	Threshold for joy_autoattack
joy_autosprint 	0 	, "cl" 	Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 	0 	, "a" 	Analog axis range before a button press is registered.
joy_cfg_preset 	0 	, "cl", "ss" 	
joy_circle_correct 	1 	, "a", "cl" 	
joy_cursor_scale 	1 	, "cl" 	Cursor extent scale of joystick when used in targeting mode
joy_cursor_speed 	2 	, "cl" 	Cursor speed of joystick when used in targeting mode
joy_deadzone_mode 	0 	 	0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov 	0 	, "a", "cl" 	POV manipulator operates on diagonal axes, too.
joy_disable_movement_in_ui 	1 	, "cl" 	Disables joystick character movement when UI is active.
joy_display_input 	0 	, "a", "cl" 	
joy_forwardsensitivity 	-1 	, "a", "cl" 	
joy_forwardthreshold 	0 	, "a", "cl" 	
joy_inverty 	0 	, "a", "cl", "ss" 	Whether to invert the Y axis of the joystick for looking.
joy_lock_firing_angle 	0 	, "cl" 	If enabled, your facing direction will be locked while firing instead of aiming to movement
joy_lookspin_default 	0 	, "cl" 	
joy_lowend 	1 	, "a", "cl" 	
joy_lowmap 	1 	, "a", "cl" 	
joy_movement_stick 	0 	, "a", "cl", "ss" 	Which stick controls movement (0 is left stick)
joy_name 	0 	, "a", "cl" 	
joy_pan_camera 	0 	, "a", "cl" 	
joy_pegged 	0 	, "cl" 	
joy_pitchsensitivity 	1 	, "a", "cl", "ss" 	
joy_pitchsensitivity_default 	-1 	, "cl" 	
joy_pitchthreshold 	0 	, "a", "cl" 	
joy_radius_snap_factor 	2 	, "cl" 	Rate at which joystick targeting radius tracks the current cursor radius
joy_response_look 	0 	, "a", "cl" 	'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 	1 	, "a", "cl" 	'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle 	6 	, "cl" 	
joy_sensitive_step0 	0 	, "a", "cl" 	
joy_sensitive_step1 	0 	, "a", "cl" 	
joy_sensitive_step2 	0 	, "a", "cl" 	
joy_sidesensitivity 	1 	, "a", "cl" 	
joy_sidethreshold 	0 	, "a", "cl" 	
joy_tilted_view 	0 	, "cl" 	Set to 1 when using maps with tilted view to rotate player movement.
joy_variable_frametime 	1 	, "cl" 	
joy_vehicle_turn_lowend 	0 	, "cl" 	
joy_vehicle_turn_lowmap 	0 	, "cl" 	
joy_virtual_peg 	0 	, "cl" 	
joy_wingmanwarrior_centerhack	0 	, "a" 	Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 	0 	, "a", "cl" 	Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 	0 	, "cl" 	If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 	1 	 	Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity 	-1 	, "a", "cl", "ss" 	
joy_yawsensitivity_default 	-1 	, "cl" 	
joy_yawthreshold 	0 	, "a", "cl" 	
joyadvancedupdate 	cmd 	 	
joystick 	0 	, "a", "cl" 	True if the joystick is enabled, false otherwise.
jpeg 	cmd 	 	Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 	90 	 	jpeg screenshot quality.
-jump 	cmd 	 	
+jump 	cmd 	 	
jump_jet_forward 	320 	, "cheat", "rep", "cl"	
jump_jet_height 	150 	, "cheat", "rep", "cl"	
===K===
Command 	Default Value	Flags	Description
kdtree_test 	cmd 	 	Tests spatial partition for entities queries.
key_findbinding 	cmd 	 	Find key bound to specified command string.
key_listboundkeys	cmd 	 	List bound keys with bindings.
key_updatelayout 	cmd 	 	Updates game keyboard layout to current windows keyboard setting.
kick 	cmd 	 	Kick a player by name.
kickid 	cmd 	 	Kick a player by userid or uniqueid, with a message.
kill 	cmd 	 	Kills the player with generic damage
killserver 	cmd 	 	Shutdown the server.
killvector 	cmd 	 	Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
-klook 	cmd 	 	
+klook 	cmd 	 	
kv_editor 	cmd 	 	
===L===
Command 	Default Value 	Flags 	Description
lastinv 	cmd 	 	
leaderboard_duplicate_entries 	1 	, "cheat", "cl"	
leaderboard_force_rank_show_interval	10 	, "cl" 	
-left 	cmd 	 	
+left 	cmd 	 	
light_crosshair 	cmd 	 	Show texture color at crosshair
lightcache_maxmiss 	2 	, "cheat" 	
lightprobe 	cmd 	 	Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile 	cmd 	 	Parses map leak data from .lin file
listdemo 	cmd 	 	List demo file contents.
listid 	cmd 	 	Lists banned users.
listip 	cmd 	 	List IP addresses on the ban list.
listmarineresources 	cmd 	 	Shows contents of the marine resource array
listmarineresources_server 	cmd 	 	Shows contents of the marine resources array
listmodels 	cmd 	 	List loaded models.
listobjectives 	cmd 	 	Shows names of objectives in the objectives array
listRecentNPCSpeech 	cmd 	 	Displays a list of the last 5 lines of speech from NPCs.
listroster 	cmd 	 	Shows which marines in the roster are selected
listroster_server 	cmd 	 	Shows which marines in the roster are selected
load 	cmd 	 	Load a saved game.
loader_defer_non_critical_jobs 	0 	 	
loader_dump_table 	cmd 	 	
loader_spew_info 	0 	 	0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io 	1 	 	
locator_background_border_color 	-2145509888.000	, "cl" 	The default color for the border.
locator_background_border_thickness 	3 	, "cl" 	How many pixels the background borders the left and right.
locator_background_color 	-2147483648 	, "cl" 	The default color for the background.
locator_background_shift_x 	3 	, "cl" 	How many pixels the background is shifted right.
locator_background_shift_y 	1 	, "cl" 	How many pixels the background is shifted down.
locator_background_style 	1 	, "cl" 	Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x 	8 	, "cl" 	How many pixels the background borders the left and right.
locator_background_thickness_y 	0 	, "cl" 	How many pixels the background borders the top and bottom.
locator_fade_time 	0 	, "cl" 	Number of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ss 	1.75 	, "cl" 	Maximum scale of the icon on the screen
locator_icon_min_size_non_ss 	1.0 	, "cl" 	Minimum scale of the icon on the screen
locator_lerp_rest 	2.25f 	, "cl" 	Number of seconds before moving from the center.
locator_lerp_speed 	5 	, "cl" 	Speed that static lessons move along the Y axis.
locator_lerp_time 	1 	, "cl" 	Number of seconds to lerp before reaching final destination
locator_pulse_time 	1 	, "cl" 	Number of seconds to pulse after changing icon or position
locator_split_len 	0 	, "cheat", "cl"	
locator_split_maxwide_percent 	0 	, "cheat", "cl"	
locator_start_at_crosshair 	0 	, "cl" 	Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x 	0 	, "cl" 	How many pixels to offset the locator from the target position.
locator_target_offset_y 	0 	, "cl" 	How many pixels to offset the locator from the target position.
locator_text_drop_shadow 	1 	, "cl" 	If enabled, a drop shadow is drawn behind caption text. PC only.
locator_text_glow 	0 	, "cl" 	If enabled, a glow is drawn behind caption text
locator_text_glow_color 	-2131044864.000	, "cl" 	Color of text glow
locator_topdown_style 	0 	, "cl" 	Topdown games set this to handle distance and offscreen location differently.
log 	cmd 	 	off >.
log_color 	cmd 	 	Set the color of a logging channel.
log_dumpchannels 	cmd 	 	Dumps information about all logging channels.
log_flags 	cmd 	 	Set the flags on a logging channel.
log_level 	cmd 	 	Set the spew level of a logging channel.
logaddress_add 	cmd 	 	Set address and port for remote host <ip:port>.
logaddress_del 	cmd 	 	Remove address and port for remote host <ip:port>.
logaddress_delall 	cmd 	 	Remove all udp addresses being logged to
logaddress_list 	cmd 	 	List all addresses currently being used by logaddress.
-lookdown 	cmd 	 	
+lookdown 	cmd 	 	
-lookspin 	cmd 	 	
+lookspin 	cmd 	 	
lookspring 	0 	, "a", "cl" 	
lookstrafe 	0 	, "a", "cl" 	
+lookup 	cmd 	 	
-lookup 	cmd 	 	
lservercfgfile 	0 	, "sv" 	
===M===
Command 	Default Value	Flags 	Description
m_customaccel 	0 	, "a", "cl" 	Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent 	1 	, "a", "cl" 	Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 	0 	, "a", "cl" 	Max mouse move scale factor, 0 for no limit
m_customaccel_scale 	0 	, "a", "cl" 	Custom mouse acceleration value.
m_filter 	0 	, "a", "cl", "ss" 	Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 	1 	, "a", "cl" 	Mouse forward factor.
m_mouseaccel1 	0 	, "a", "cl" 	Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 	0 	, "a", "cl" 	Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 	1 	, "a", "cl" 	Windows mouse speed factor (range 1 to 20).
m_pitch 	0 	, "a", "cl", "ss" 	Mouse pitch factor.
m_side 	0 	, "a", "cl" 	Mouse side factor.
m_yaw 	0 	, "a", "cl" 	Mouse yaw factor.
make_game_friends_only 	cmd 	 	Changes access for the current game to friends only.
make_game_public 	cmd 	 	Changes access for the current game to public.
map 	cmd 	 	Start playing on specified map.
map_background 	cmd 	 	Runs a map as the background to the main menu.
map_commentary 	cmd 	 	Start playing, with commentary, on a specified map.
map_edit 	cmd 	 	
map_noareas 	0 	 	Disable area to area connection testing.
mapcyclefile 	0 	, "sv" 	Name of the .txt file used to cycle the maps on multiplayer servers
maps 	cmd 	 	Displays list of maps.
marine_dispcoll_drawplane 	0 	, "sv" 	
MarineHealths 	cmd 	 	List health of all marines
marinephysicsshadowupdate_render 	0 	, "sv" 	
mat_aaquality 	0 	 	
mat_accelerate_adjust_exposure_down 	3 	, "cheat", "cl" 	
mat_ambient_light_b 	0 	, "cheat" 	
mat_ambient_light_b_forced 	-1 	, "cl" 	
mat_ambient_light_g 	0 	, "cheat" 	
mat_ambient_light_g_forced 	-1 	, "cl" 	
mat_ambient_light_r 	0 	, "cheat" 	
mat_ambient_light_r_forced 	-1 	, "cl" 	
mat_antialias 	0 	 	
mat_autoexposure_max 	2 	, "cl" 	
mat_autoexposure_min 	0 	, "cl" 	
mat_bloom_scalefactor_scalar 	1 	, "cl" 	
mat_bloomamount_rate 	0 	, "cheat", "cl" 	
mat_bloomscale 	1 	, "cl" 	
mat_bufferprimitives 	1 	 	
mat_bumpbasis 	0 	, "cheat" 	
mat_bumpmap 	1 	 	
mat_camerarendertargetoverlaysize 	128 	, "cheat", "cl" 	
mat_clipz 	1 	, "cl" 	
mat_colcorrection_disableentities 	0 	 	Disable map color-correction entities
mat_colcorrection_editor 	0 	 	
mat_colcorrection_forceentitiesclientside 	0 	, "cheat", "cl" 	Forces color correction entities to be updated on the client
mat_compressedtextures 	1 	 	
mat_configcurrent 	cmd 	 	show the current video control panel config for the material system
mat_crosshair 	cmd 	 	Display the name of the material under the crosshair
mat_crosshair_edit 	cmd 	 	open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer 	cmd 	 	open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial 	cmd 	 	print the material under the crosshair
mat_crosshair_reloadmaterial 	cmd 	 	reload the material under the crosshair
mat_debug 	cmd 	 	Activates debugging spew for a specific material.
mat_debug_bloom 	0 	, "cheat", "cl" 	
mat_debug_postprocessing_effects 	0 	, "cl" 	0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab 	0 	, "cheat" 	
mat_debugdepth 	0 	 	
mat_debugdepthmode 	0 	 	
mat_debugdepthval 	128 	 	
mat_debugdepthvalmax 	256 	 	
mat_defaultlightmap 	1 	 	Default brightness for lightmaps where none have been created in the level.
mat_depth_blur_focal_distance_override 	-1 	 	
mat_depth_blur_strength_override 	-1 	 	
mat_depthbias_shadowmap 	0 	 	
mat_dest_alpha_range 	1000 	, "cl" 	Amount to scale depth values before writing into destination alpha ([0,1] range).
mat_diffuse 	1 	 	
mat_disable_bloom 	0 	, "cl" 	
mat_disable_fancy_blending 	0 	 	
mat_disable_lightwarp 	0 	 	
mat_displacementmap 	1 	, "cheat" 	
mat_do_not_shrink_dynamic_vb 	0 	 	Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
mat_dof_enabled 	1 	, "cl" 	
mat_dof_far_blur_depth 	1000 	, "cl" 	
mat_dof_far_blur_radius 	5 	, "cl" 	
mat_dof_far_focus_depth 	250 	, "cl" 	
mat_dof_max_blur_radius 	10 	 	
mat_dof_near_blur_depth 	20 	, "cl" 	
mat_dof_near_blur_radius 	10 	, "cl" 	
mat_dof_near_focus_depth 	100 	, "cl" 	
mat_dof_override 	0 	, "cl" 	
mat_dof_quality 	0 	 	
mat_drawflat 	0 	, "cheat" 	
mat_drawTexture 	0 	, "cl" 	Enable debug view texture
mat_drawTextureScale 	1 	, "cl" 	Debug view texture scale
mat_drawTitleSafe 	0 	 	Enable title safe overlay
mat_drawwater 	1 	, "cheat", "cl" 	
mat_dynamic_tonemapping 	1 	, "cheat" 	
mat_dynamiclightmaps 	0 	, "cheat" 	
mat_edit 	cmd 	 	Bring up the material under the crosshair in the editor
mat_envmapsize 	128 	 	
mat_envmaptgasize 	32 	 	
mat_excludetextures 	0 	 	
mat_exposure_center_region_x 	0 	, "cheat", "cl" 	
mat_exposure_center_region_y 	0 	, "cheat", "cl" 	
mat_fastclip 	0 	, "cheat" 	
mat_fastnobump 	0 	, "cheat" 	
mat_fastspecular 	1 	 	Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 	0 	, "cheat" 	
mat_filterlightmaps 	1 	 	
mat_filtertextures 	1 	 	
mat_force_bloom 	0 	, "cheat", "cl" 	
mat_force_tonemap_scale 	0 	, "cheat" 	
mat_forceaniso 	1 	 	
mat_forcedynamic 	0 	, "cheat" 	
mat_forcehardwaresync 	0 	 	
mat_frame_sync_enable 	1 	, "cheat" 	
mat_frame_sync_force_texture 	0 	, "cheat" 	Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 	128 	, "cl" 	
mat_freeze_leafvis 	0 	 	If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move
mat_fullbright 	0 	, "cheat" 	
mat_grain_enable 	0 	, "cl" 	
mat_grain_scale_override 	-1.0 	 	
mat_hdr_enabled 	cmd 	 	Report if HDR is enabled for debugging
mat_hdr_level 	2 	 	Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 	1 	, "cl" 	
mat_hdr_tonemapscale 	1 	, "sv", "cheat" 	The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 	0 	, "cheat", "cl" 	
mat_hsv 	0 	, "cheat", "cl" 	
mat_info 	cmd 	 	Shows material system info
mat_leafvis 	0 	, "cheat" 	Draw wireframe of current leaf
mat_leafvis_draw_mask 	-1 	 	A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
mat_levelflush 	1 	 	
mat_lightmap_pfms 	0 	 	Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 	1 	, "cheat" 	
mat_local_contrast_edge_scale_override 	-1000 	 	
mat_local_contrast_enable 	0 	, "cl" 	
mat_local_contrast_midtone_mask_override 	-1 	 	
mat_local_contrast_scale_override 	0 	 	
mat_local_contrast_vignette_end_override 	-1 	 	
mat_local_contrast_vignette_start_override	-1 	 	
mat_lpreview_mode 	-1 	, "cheat", "cl" 	
mat_luxels 	0 	, "cheat" 	
mat_max_worldmesh_vertices 	65536 	 	
mat_maxframelatency 	1 	 	
mat_measurefillrate 	0 	, "cheat" 	
mat_mipmaptextures 	1 	 	
mat_monitorgamma 	2.2 	 	monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 	0 	, "a" 	
mat_monitorgamma_tv_exp 	2 	 	
mat_monitorgamma_tv_range_max 	255 	 	
mat_monitorgamma_tv_range_min 	16 	 	
mat_morphstats 	0 	, "cheat" 	
mat_motion_blur_enabled 	1 	 	
mat_motion_blur_falling_intensity 	1 	, "cl" 	
mat_motion_blur_falling_max 	20 	, "cl" 	
mat_motion_blur_falling_min 	10 	, "cl" 	
mat_motion_blur_forward_enabled 	0 	, "cl" 	
mat_motion_blur_percent_of_screen_max 	4 	 	
mat_motion_blur_rotation_intensity 	1 	, "cl" 	
mat_motion_blur_strength 	1 	, "cl" 	
mat_non_hdr_bloom_scalefactor 	0 	, "cl" 	
mat_norendering 	0 	, "cheat" 	
mat_normalmaps 	0 	, "cheat" 	
mat_normals 	0 	, "cheat" 	
mat_object_motion_blur_enable 	0 	, "cl" 	
mat_object_motion_blur_model_scale 	1 	, "cl" 	
mat_paint_enabled 	0 	 	
mat_parallaxmap 	1 	 	
mat_parallaxmapsamplesmax 	50 	 	
mat_parallaxmapsamplesmin 	12 	 	
mat_phong 	1 	 	
mat_picmip 	0 	 	
mat_postprocess_enable 	1 	, "cheat", "cl" 	
mat_postprocess_x 	4 	, "cl" 	
mat_postprocess_y 	1 	, "cl" 	
mat_processtoolvars 	0 	 	
mat_proxy 	0 	, "cheat" 	
mat_queue_mode 	-1 	 	The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority 	1 	 	
mat_reloadallmaterials 	cmd 	 	Reloads all materials
mat_reloadmaterial 	cmd 	 	Reloads a single material
mat_reloadtextures 	cmd 	 	Reloads all textures
mat_remoteshadercompile 	0 	, "cheat" 	
mat_report_queue_status 	0 	 	
mat_reporthwmorphmemory 	cmd 	 	Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 	0 	, "cheat" 	
mat_savechanges 	cmd 	 	saves current video configuration to the registry
mat_screen_blur_override 	-1 	 	
mat_setvideomode 	cmd 	 	sets the width, height, windowed state of the material system
mat_shadercount 	cmd 	 	display count of all shaders and reset that count
mat_shadowstate 	1 	 	
mat_show_histogram 	0 	, "cl" 	
mat_show_texture_memory_usage 	0 	, "cheat", "numeric" 	Display the texture memory usage on the HUD.
mat_showcamerarendertarget 	0 	, "cheat", "cl" 	
mat_showenvmapmask 	0 	 	
mat_showframebuffertexture 	0 	, "cheat", "cl" 	
mat_showlightmappage 	-1 	, "cl" 	
mat_showlowresimage 	0 	 	
mat_showmaterials 	cmd 	 	Show materials.
mat_showmaterialsverbose 	cmd 	 	Show materials (verbose version).
mat_showmiplevels 	0 	, "cheat" 	color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures 	cmd 	 	Show used textures.
mat_showwatertextures 	0 	, "cheat", "cl" 	
mat_slopescaledepthbias_shadowmap 	4 	 	
mat_software_aa_blur_one_pixel_lines 	0 	, "cl" 	How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug 	0 	, "cl" 	Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold 	1 	, "cl" 	Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality 	0 	, "cl" 	Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength 	-1 	, "cl" 	Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui 	-1 	, "cl" 	Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 	1 	, "cl" 	Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting 	0 	 	
mat_softwareskin 	0 	, "cheat" 	
mat_specular 	1 	 	Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_long_frames 	0 	 	warn about frames that go over 66ms for CERT purposes.
mat_spewalloc 	0 	, "a" 	
mat_spewvertexandpixelshaders 	cmd 	 	Print all vertex and pixel shaders currently loaded to the console
mat_stub 	0 	, "cheat", "cl" 	
mat_suppress 	cmd 	 	Supress a material from drawing
mat_surfaceid 	0 	, "cheat" 	
mat_surfacemat 	0 	, "cheat" 	
mat_tessellation_accgeometrytangents 	0 	, "cheat" 	
mat_tessellation_cornertangents 	1 	, "cheat" 	
mat_tessellation_update_buffers 	1 	, "cheat" 	
mat_tessellationlevel 	6 	, "cheat" 	
mat_texture_limit 	-1 	, "numeric" 	If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
+mat_texture_list 	cmd 	 	
mat_texture_list 	0 	 	For debugging, show a list of used textures per frame
-mat_texture_list 	cmd 	 	
mat_texture_list_all 	0 	, "numeric" 	If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames 	2 	 	How many frames to sample texture memory for all textures.
mat_texture_list_exclude 	cmd 	 	'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing 	0 	 	
mat_texture_list_txlod 	cmd 	 	Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync 	cmd 	 	'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 	1 	, "numeric" 	If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 	1 	, "cheat", "cl" 	0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum 	3 	, "cheat", "cl" 	
mat_tonemap_percent_bright_pixels 	2 	, "cheat", "cl" 	
mat_tonemap_percent_target 	60 	, "cheat", "cl" 	
mat_tonemapping_occlusion_use_stencil 	0 	, "cl" 	
mat_triplebuffered 	0 	 	This means we want triple buffering if we are fullscreen and vsync'd
mat_use_compressed_hdr_textures 	1 	 	
mat_viewportscale 	1 	, "cheat", "cl" 	Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_vignette_enable 	0 	, "cl" 	
mat_vsync 	0 	 	Force sync to vertical retrace
mat_wateroverlaysize 	128 	, "cl" 	
mat_wireframe 	0 	, "cheat" 	
mat_yuv 	0 	, "cheat", "cl" 	
maxplayers 	cmd 	 	Change the maximum number of players allowed on this server.
mem_compact 	cmd 	 	
mem_dump 	cmd 	 	Dump memory stats to text file.
mem_dumpstats 	0 	 	Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs 	cmd 	 	Dump VB memory allocation stats.
mem_eat 	cmd 	 	
mem_force_flush 	0 	 	Force cache flush of unlocked resources on every alloc
mem_force_flush_section 	0 	 	Cache section to restrict mem_force_flush
mem_incremental_compact 	cmd 	 	
mem_incremental_compact_rate 	0 	, "cheat" 	Rate at which to attempt internal heap compation
mem_level 	2 	 	Memory Level - Default: High
mem_max_heapsize 	256 	 	Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 	64 	 	Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 	48 	 	Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 	0 	 	Write periodic memstats dumps every n seconds.
mem_test 	cmd 	 	
mem_test_each_frame 	0 	 	Run heap check at end of every frame
mem_test_every_n_seconds 	0 	 	Run heap check at a specified interval
mem_test_quiet 	0 	 	Don't print stats when memtesting
mem_vcollide 	cmd 	 	Dumps the memory used by vcollides
mem_verify 	cmd 	 	Verify the validity of the heap
memory 	cmd 	 	Print memory stats.
memory_diff 	cmd 	 	show memory stats relative to snapshot
memory_list 	cmd 	 	dump memory list (linux only)
memory_mark 	cmd 	 	snapshot current allocation status
memory_status 	cmd 	 	show memory stats (linux only)
menuselect 	cmd 	 	menuselect
miniprofiler_dump 	0 	 	
minisave 	cmd 	 	Saves game (for current level only!)
mission_reload 	cmd 	 	Reload mission metadata
mm_datacenter_debugprint 	cmd 	 	Shows information retrieved from data center
mm_debugprint 	cmd 	 	Show debug information about current matchmaking session
mm_dedicated_force_servers 	0 	 	Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
mm_dedicated_search_maxping 	150 	 	Longest preferred ping to dedicated servers for games
mm_dlcs_mask_extras 	0 	 	
mm_dlcs_mask_fake 	0 	 	
mm_heartbeat_seconds 	300 	 	
mm_heartbeat_seconds_xlsp 	60 	 	
mm_heartbeat_timeout 	10 	 	
mm_heartbeat_timeout_legacy 	15 	 	
mm_matchmaking_dlcsquery 	2 	 	
mm_matchmaking_version 	9 	 	
mm_max_players 	4 	, "cheat", "rep", "cl"	Max players for matchmaking system
mm_server_search_lan_ports 	27015 	, "a" 	Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_tu_string 	0 	 	
mod_check_vcollide 	0 	 	Check all vcollides on load
mod_dont_load_vertices 	0 	 	For the dedicated server, supress loading model vertex data
mod_forcedata 	1 	 	Forces all model file data into cache on model load.
mod_forcetouchdata 	1 	 	Forces all model file data into cache on model load.
mod_load_anims_async 	0 	 	
mod_load_fakestall 	0 	 	Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 	0 	 	
mod_load_showstall 	0 	 	1 - show hitches , 2 - show stalls
mod_load_vcollide_async 	0 	 	
mod_lock_mdls_on_load 	1 	 	
mod_lock_meshes_on_load 	1 	 	
mod_test_mesh_not_available 	0 	 	
mod_test_not_available 	0 	 	
mod_test_verts_not_available 	0 	 	
mod_touchalldata 	1 	 	Touch model data during level startup
mod_trace_load 	0 	 	
morph_debug 	0 	 	
morph_path 	7 	 	
motdfile 	0 	, "sv" 	The MOTD file to load.
+mouse_menu 	cmd 	 	Opens a menu while held
-mouse_menu 	cmd 	 	Executes the highlighted button on the radial menu (if cl_fastradial is 1)
+movedown 	cmd 	 	
-movedown 	cmd 	 	
+moveleft 	cmd 	 	
-moveleft 	cmd 	 	
+moveright 	cmd 	 	
-moveright 	cmd 	 	
+moveup 	cmd 	 	
-moveup 	cmd 	 	
movie_fixwave 	cmd 	 	Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 	1 	, "sv", "nf" 	
mp_allowspectators 	1 	, "rep", "cl" 	toggles whether the server allows spectator mode or not
mp_autocrosshair 	1 	, "sv", "nf" 	
mp_bonusroundtime 	15 	, "rep", "cl" 	Time after round win until round restarts
mp_chattime 	10 	, "rep", "cl" 	amount of time players can chat after the game is over
mp_clan_ready_signal 	0 	, "sv" 	Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 	0 	, "sv" 	If non-zero, game will restart once someone from each team gives the ready signal
mp_defaultteam 	0 	, "sv" 	
mp_disable_autokick 	cmd 	 	Prevents a userid from being auto-kicked
mp_disable_respawn_times 	0 	, "nf", "rep", "cl" 	
mp_fadetoblack 	0 	, "nf", "rep", "cl" 	fade a player's screen to black when he dies
mp_falldamage 	0 	, "sv", "nf" 	
mp_flashlight 	0 	, "sv", "nf" 	
mp_footsteps 	1 	, "sv", "nf" 	
mp_forcecamera 	1 	, "rep", "cl" 	Restricts spectator modes for dead players
mp_forcerespawn 	1 	, "sv", "nf" 	
mp_fraglimit 	0 	, "sv", "nf" 	
mp_friendlyfire 	0 	, "nf", "rep", "cl" 	Allows team members to injure other members of their team
mp_maxrounds 	0 	, "nf", "rep", "cl" 	max number of rounds to play before server changes maps
mp_respawnwavetime 	10 	, "nf", "rep", "cl" 	Time between respawn waves.
mp_restartgame 	0 	, "sv" 	If non-zero, game will restart in the specified number of seconds
mp_teamlist 	0 	, "sv", "nf" 	
mp_teamoverride 	1 	, "sv" 	
mp_teamplay 	0 	, "sv", "nf" 	
mp_teams_unbalance_limit 	1 	, "nf", "rep", "cl" 	Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit 	0 	, "nf", "rep", "cl" 	game time per map in minutes
mp_tournament 	0 	, "nf", "rep", "cl" 	
mp_usehwmmodels 	0 	, "cl" 	Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds 	0 	, "cl" 	Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel 	0 	, "sv" 	Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 	0 	, "sv" 	Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 	0 	, "sv" 	WaitingForPlayers time length in seconds
mp_weaponstay 	0 	, "sv", "nf" 	
mp_winlimit 	0 	, "nf", "rep", "cl" 	Max score one team can reach before server changes maps
multvar 	cmd 	 	Multiply specified convar value.
muzzleflash_light 	1 	, "a", "cl" 	
===N===
Command 	Default Value 	Flags 	Description
name 	unnamed 	, "a", "user", "print", "server_can_execute", "ss"	Current user name
nav_add_to_selected_set 	cmd 	 	Add current area to the selected set.
nav_add_to_selected_set_by_id 	cmd 	 	Add specified area id to the selected set.
nav_analyze 	cmd 	 	Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 	503316480 	, "sv", "cheat" 	RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 	50 	, "sv", "cheat" 	Max area size created in nav generation
nav_avoid 	cmd 	 	Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area 	cmd 	 	Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting 	cmd 	 	Start continuously removing from the selected set.
nav_begin_drag_deselecting 	cmd 	 	Start dragging a selection area.
nav_begin_drag_selecting 	cmd 	 	Start dragging a selection area.
nav_begin_selecting 	cmd 	 	Start continuously adding to the selected set.
nav_begin_shift_xy 	cmd 	 	Begin shifting the Selected Set.
nav_build_ladder 	cmd 	 	Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency 	cmd 	 	Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor 	cmd 	 	Updates the blocked/unblocked status for every nav area.
nav_check_stairs 	cmd 	 	Update the nav mesh STAIRS attribute
nav_chop_selected 	cmd 	 	Chops all selected areas into their component 1x1 areas
nav_clear_attribute 	cmd 	 	Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set 	cmd 	 	Clear the selected set.
nav_clear_walkable_marks 	cmd 	 	Erase any previously placed walkable positions.
nav_compress_id 	cmd 	 	Re-orders area and ladder ID's so they are continuous.
nav_connect 	cmd 	 	To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 	0 	, "sv", "cheat" 	
nav_coplanar_slope_limit_displacement	0 	, "sv", "cheat" 	
nav_corner_adjust_adjacent 	18 	, "sv", "cheat" 	radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower 	cmd 	 	Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground 	cmd 	 	Places the selected corner of the currently marked Area on the ground.
nav_corner_raise 	cmd 	 	Raise the selected corner of the currently marked Area.
nav_corner_select 	cmd 	 	Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 	0 	, "sv", "cheat" 	Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 	0 	, "sv", "cheat" 	If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch 	cmd 	 	Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 	0 	, "sv", "cheat" 	
nav_delete 	cmd 	 	Deletes the currently highlighted Area.
nav_delete_marked 	cmd 	 	Deletes the currently marked Area (if any).
nav_disconnect 	cmd 	 	To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test 	10000 	, "sv", "cheat" 	Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide 	cmd 	 	Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset	32 	, "sv", "rep" 	The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset	32 	, "sv", "rep" 	The offset of the nav drag volume bottom from center
nav_draw_limit 	500 	, "sv", "cheat" 	The maximum number of areas to draw in edit mode
nav_edit 	0 	, "sv", "cheat" 	Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area 	cmd 	 	Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting 	cmd 	 	Stop continuously removing from the selected set.
nav_end_drag_deselecting 	cmd 	 	Stop dragging a selection area.
nav_end_drag_selecting 	cmd 	 	Stop dragging a selection area.
nav_end_selecting 	cmd 	 	Stop continuously adding to the selected set.
nav_end_shift_xy 	cmd 	 	Finish shifting the Selected Set.
nav_flood_select 	cmd 	 	Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx 	cmd 	 	Mark cliff areas, post-processing approximation
nav_generate 	cmd 	 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 	1 	, "sv", "cheat" 	Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 	1 	, "sv", "cheat" 	Convert obsolete jump areas into 2-way connections
nav_generate_incremental 	cmd 	 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 	2000 	, "sv", "cheat" 	
nav_generate_incremental_tolerance 	0 	, "sv", "cheat" 	Z tolerance for adding new nav areas.
nav_jump 	cmd 	 	Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip 	cmd 	 	Flips the selected ladder's direction.
nav_load 	cmd 	 	Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max 	cmd 	 	Lower the top of the drag select volume.
nav_lower_drag_volume_min 	cmd 	 	Lower the bottom of the drag select volume.
nav_make_sniper_spots 	cmd 	 	Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark 	cmd 	 	Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute 	cmd 	 	Set nav attribute for all areas in the selected set.
nav_mark_unnamed 	cmd 	 	Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable 	cmd 	 	Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance 	0 	, "sv", "cheat" 	Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 	64 	, "sv", "cheat" 	
nav_merge 	cmd 	 	To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh 	cmd 	 	Merges a saved selected set into the current mesh.
nav_no_hostages 	cmd 	 	Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump 	cmd 	 	Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill 	cmd 	 	Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list 	cmd 	 	Lists all place names used in the map.
nav_place_pick 	cmd 	 	Sets the current Place to the Place of the Area under the cursor.
nav_place_replace 	cmd 	 	Replaces all instances of the first place with the second place.
nav_place_set 	cmd 	 	Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance	0 	, "sv", "cheat" 	
nav_precise 	cmd 	 	Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 	1 	, "sv", "cheat" 	Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max 	cmd 	 	Raise the top of the drag select volume.
nav_raise_drag_volume_min 	cmd 	 	Raise the bottom of the drag select volume.
nav_recall_selected_set 	cmd 	 	Re-selects the stored selected set.
nav_remove_from_selected_set 	cmd 	 	Remove current area from the selected set.
nav_remove_jump_areas 	cmd 	 	Removes legacy jump areas, replacing them with connections.
nav_run 	cmd 	 	Toggles the 'traverse this area by running' flag used by the AI system.
nav_save 	cmd 	 	Saves the current Navigation Mesh to disk.
nav_save_selected 	cmd 	 	Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas 	cmd 	 	Adds all blocked areas to the selected set
nav_select_damaging_areas 	cmd 	 	Adds all damaging areas to the selected set
nav_select_half_space 	cmd 	 	Selects any areas that intersect the given half-space.
nav_select_invalid_areas 	cmd 	 	Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas 	cmd 	 	Adds all obstructed areas to the selected set
nav_select_overlapping 	cmd 	 	Selects nav areas that are overlapping others.
nav_select_radius 	cmd 	 	Adds all areas in a radius to the selection set
nav_select_stairs 	cmd 	 	Adds all stairway areas to the selected set
nav_selected_set_border_color 	-16751516 	, "sv", "cheat" 	Color used to draw the selected set borders while editing.
nav_selected_set_color 	1623785472.000	, "sv", "cheat" 	Color used to draw the selected set background while editing.
nav_set_place_mode 	cmd 	 	Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift 	cmd 	 	Shifts the selected areas by the specified amount
nav_show_approach_points 	0 	, "sv", "cheat" 	Show Approach Points in the Navigation Mesh.
nav_show_area_info 	0 	, "sv", "cheat" 	Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 	0 	, "sv", "cheat" 	
nav_show_continguous 	0 	, "sv", "cheat" 	Highlight non-contiguous connections
nav_show_danger 	0 	, "sv", "cheat" 	Show current 'danger' levels.
nav_show_light_intensity 	0 	, "sv", "cheat" 	
nav_show_node_grid 	0 	, "sv", "cheat" 	
nav_show_node_id 	0 	, "sv", "cheat" 	
nav_show_nodes 	0 	, "sv", "cheat" 	
nav_show_player_counts 	0 	, "sv", "cheat" 	Show current player counts in each area.
nav_show_potentially_visible 	0 	, "sv", "cheat" 	Show areas that are potentially visible from the current nav area
nav_simplify_selected 	cmd 	 	Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 	0 	, "sv", "cheat" 	The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 	0 	, "sv", "cheat" 	The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 	0 	, "sv", "cheat" 	Snap to the nav generation grid when creating new nav areas
nav_solid_props 	0 	, "sv", "cheat" 	Make props solid to nav generation/editing
nav_splice 	cmd 	 	To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split 	cmd 	 	To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 	0 	, "sv", "cheat" 	If true, nav areas will be placed flush with the ground when split.
nav_stand 	cmd 	 	Toggles the 'stand while hiding' flag used by the AI system.
nav_stop 	cmd 	 	Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set 	cmd 	 	Stores the current selected set for later retrieval.
nav_strip 	cmd 	 	Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide 	cmd 	 	Subdivides all selected areas.
nav_test_node 	0 	, "sv", "cheat" 	
nav_test_node_crouch 	0 	, "sv", "cheat" 	
nav_test_node_crouch_dir 	4 	, "sv", "cheat" 	
nav_test_stairs 	cmd 	 	Test the selected set for being on stairs
nav_toggle_deselecting 	cmd 	 	Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set 	cmd 	 	Remove current area from the selected set.
nav_toggle_place_mode 	cmd 	 	Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting 	cmd 	 	Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set 	cmd 	 	Toggles all areas into/out of the selected set.
nav_toggle_selecting 	cmd 	 	Start or stop continuously adding to the selected set.
nav_transient 	cmd 	 	Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark 	cmd 	 	Clears the marked Area or Ladder.
nav_update_blocked 	cmd 	 	Updates the blocked/unblocked status for every nav area.
nav_update_lighting 	cmd 	 	Recomputes lighting values
nav_update_visibility_on_edit 	0 	, "sv", "cheat" 	If nonzero editing the mesh will incrementally recompue visibility
nav_use_place 	cmd 	 	If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk 	cmd 	 	Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark 	cmd 	 	Warps the player to the marked area.
nav_world_center 	cmd 	 	Centers the nav mesh in the world
net_allow_multicast 	1 	, "a" 	
net_blockmsg 	0 	, "cheat" 	
net_channels 	cmd 	 	Shows net channel info
net_compressvoice 	0 	 	Attempt to compress out of band voice payloads (360 only).
net_drawslider 	0 	 	Draw completion slider during signon
net_droppackets 	0 	, "cheat" 	Drops next n packets on client
net_dumpeventstats 	cmd 	 	Dumps out a report of game event network usage
net_dumptest 	0 	 	
net_fakejitter 	0 	, "cheat" 	Jitter fakelag packet time
net_fakelag 	0 	, "cheat" 	Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 	0 	, "cheat" 	Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 	0 	, "a", "cl" 	Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 	64 	, "a", "cl" 	Height of netgraph panel
net_graphmsecs 	400 	, "a", "cl" 	The latency graph represents this many milliseconds.
net_graphpos 	1 	, "a", "cl" 	
net_graphproportionalfont 	1 	, "a", "cl" 	Determines whether netgraph font is proportional or not
net_graphshowinterp 	1 	, "a", "cl" 	Draw the interpolation graph.
net_graphshowlatency 	1 	, "a", "cl" 	Draw the ping/packet loss graph.
net_graphsolid 	1 	, "a", "cl" 	
net_graphtext 	1 	, "a", "cl" 	Draw text fields
net_maxcleartime 	4 	 	Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 	16 	 	Maximum allowed file size for uploading in MB
net_maxfragments 	1200 	 	Max fragment bytes per packet
net_maxroutable 	1200 	, "a", "user" 	Requested max packet size before packets are 'split'.
net_megasnapshot 	1 	 	
net_paranoid 	1 	 	
net_public_adr 	0 	 	For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_queue_trace 	0 	 	
net_queued_packet_thread 	1 	 	Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale 	5 	, "a", "cl" 	
net_showeventlisteners 	0 	 	Show listening addition/removals
net_showevents 	0 	 	Dump game events to console (1=client only, 2=all).
net_showfragments 	0 	 	Show netchannel fragments
net_showpeaks 	0 	 	Show messages for large packets only: <size>
net_showreliablesounds 	0 	, "cheat" 	
net_showsplits 	0 	 	Show info about packet splits
net_showtcp 	0 	 	Dump TCP stream summary to console
net_showudp 	0 	 	Dump UDP packets summary to console
net_showudp_remoteonly 	0 	 	Dump non-loopback udp only
net_showusercmd 	0 	, "cl" 	Show user command encoding
net_splitpacket_maxrate 	15000 	 	Max bytes per second when queueing splitpacket chunks
net_splitrate 	1 	 	Number of fragments for a splitpacket that can be sent per frame
net_start 	cmd 	 	Inits multiplayer network sockets
net_status 	cmd 	 	Shows current network status
net_steamcnx_allowrelay 	1 	, "a" 	Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
net_steamcnx_debug 	1 	 	Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled 	1 	 	Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status 	cmd 	 	Print status of steam connection sockets.
net_usesocketsforloopback 	0 	 	Use network sockets layer even for listen server local player's packets (multiplayer only).
next 	0 	, "cheat" 	Set to 1 to advance to next frame ( when singlestep == 1 )
+nextability 	cmd 	 	
-nextability 	cmd 	 	
nextdemo 	cmd 	 	Play next demo in sequence.
nextlevel 	0 	, "sv", "nf" 	If set to a valid map name, will change to this map during the next changelevel
noclip 	cmd 	 	Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup 	1 	, "sv", "cheat" 	
notarget 	cmd 	 	Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 	1 	, "sv", "cheat" 	
npc_ammo_deplete 	cmd 	 	Subtracts half of the target's ammo
npc_bipass 	cmd 	 	Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat 	cmd 	 	Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions 	cmd 	 	Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create 	cmd 	 	Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
npc_create_aimed 	cmd 	 	Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment 	0 	, "sv" 	
npc_destroy 	cmd 	 	Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected 	cmd 	 	Removes all NPCs from the universe that aren't currently selected
npc_enemies 	cmd 	 	Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus 	cmd 	 	Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze 	cmd 	 	Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_freeze_unselected 	cmd 	 	Freeze all NPCs not selected
npc_go 	cmd 	 	Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run 	1 	, "sv" 	Set whether should run on NPC go
npc_go_random 	cmd 	 	Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal 	cmd 	 	Heals the target back to full health
npc_height_adjust 	1 	, "a", "sv" 	Enable test mode for ik height adjustment
npc_kill 	cmd 	 	Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest 	cmd 	 	Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships 	cmd 	 	Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset 	cmd 	 	Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route 	cmd 	 	Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select 	cmd 	 	Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences 	0 	, "sv" 	
npc_set_freeze 	cmd 	 	Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_set_freeze_unselected 	cmd 	 	Freeze all NPCs not selected
npc_speakall 	cmd 	 	Force the npc to try and speak all their responses
npc_squads 	cmd 	 	Obsolete. Replaced by npc_combat
npc_steering 	cmd 	 	Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all 	cmd 	 	Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text 	cmd 	 	Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks 	cmd 	 	Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport 	cmd 	 	Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow 	cmd 	 	Trigger NPC to think
npc_viewcone 	cmd 	 	Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
npc_vphysics 	0 	, "sv" 	
===O===
Command 	Default Value	Flags 	Description
old_radiusdamage 	0 	, "rep", "cl" 	
openserverbrowser 	cmd 	 	Opens server browser
option_duck_method	1 	, "a", "rep", "cl" 	
overview_alpha 	1 	, "a", "clientcmd_can_execute", "cl"	Overview map translucency.
overview_health 	1 	, "a", "clientcmd_can_execute", "cl"	Show player's health in map overview.
overview_locked 	1 	, "a", "clientcmd_can_execute", "cl"	Locks map angle, doesn't follow view angle.
overview_mode 	cmd 	 	
overview_names 	1 	, "a", "clientcmd_can_execute", "cl"	Show player's names in map overview.
overview_tracks 	1 	, "a", "clientcmd_can_execute", "cl"	Show player's tracks in map overview.
overview_zoom 	cmd 	 	Sets overview map zoom: <zoom> [] [rel]
===P===
Command 	Default Value	Flags 	Description
paint_sample_size 	4 	, "cheat", "rep" 	
paintmap_scale 	1 	, "cheat", "rep" 	
panel_test_title_safe 	0 	, "cheat" 	Test vgui panel positioning with title safe indentation
particle_sim_alt_cores 	2 	, "cl" 	
particle_simulateoverflow 	0 	, "cheat", "cl" 	Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 	0 	, "sv", "cheat" 	Attachment index for attachment mode
particle_test_attach_mode 	0 	, "sv", "cheat" 	Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 	0 	, "sv", "cheat" 	Name of the particle system to dynamically spawn
particle_test_start 	cmd 	 	Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop 	cmd 	 	Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
password 	0 	, "a", "norecord"	Current server access password
path 	cmd 	 	Show the engine filesystem path.
pause 	cmd 	 	Toggle the server pause state.
perfui 	cmd 	 	Show/hide the level performance tools UI.
perfvisualbenchmark 	cmd 	 	
perfvisualbenchmark_abort 	cmd 	 	
phonemedelay 	0 	, "cl" 	Phoneme delay to account for sound system latency.
phonemefilter 	0 	, "cl" 	Time duration of box filter to pass over phonemes.
phonemesnap 	2 	, "cl" 	Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_enable_query_cache 	1 	 	
phys_impactforcescale 	1 	, "sv" 	
phys_penetration_error_time 	10 	, "sv" 	Controls the duration of vphysics penetration error boxes.
phys_pushscale 	1 	, "rep", "cl" 	
phys_speeds 	0 	, "sv" 	
phys_stressbodyweights 	5 	, "sv" 	
phys_timescale 	1 	, "sv" 	Scale time for physics
phys_upimpactforcescale 	0 	, "sv" 	
physics_budget 	cmd 	 	Times the cost of each active object
physics_constraints 	cmd 	 	Highlights constraint system graph for an entity
physics_debug_entity 	cmd 	 	Dumps debug info for an entity
physics_highlight_active 	cmd 	 	Turns on the absbox for all active physics objects
physics_report_active 	cmd 	 	Lists all active physics objects
physics_select 	cmd 	 	Dumps debug info for an entity
physicsshadowupdate_render 	0 	, "sv" 	
PhysPMC 	0 	 	
picker 	cmd 	 	Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping 	cmd 	 	Display ping to server.
ping_max_green 	70 	, "cl" 	
ping_max_red 	250 	, "cl" 	
ping_max_yellow 	140 	, "cl" 	
pingserver 	cmd 	 	Ping a server for info
pipeline_static_props 	1 	 	
pixelvis_debug 	cmd 	 	Dump debug info
play 	cmd 	 	Play a sound.
playdemo 	cmd 	 	Play a recorded demo file (.dem ).
player_debug_print_damage 	0 	, "sv", "cheat" 	When true, print amount and type of all damage received by player to console.
player_old_armor 	0 	, "sv" 	
playerlist 	cmd 	 	Shows the player list and allows voting
playflush 	cmd 	 	Play a sound, reloading from disk in case of changes.
playgamesound 	cmd 	 	Play a sound from the game sounds txt file
playsoundscape 	cmd 	 	Forces a soundscape to play
playvideo 	cmd 	 	Plays a video: <filename> [width height]
playvideo_exitcommand 	cmd 	 	Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt	cmd 	 	Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt 	cmd 	 	Plays a video without ability to skip: <filename> [width height]
playvol 	cmd 	 	Play a sound at a specified volume.
plugin_load 	cmd 	 	plugin_load <filename> : loads a plugin
plugin_pause 	cmd 	 	plugin_pause <index> : pauses a loaded plugin
plugin_pause_all 	cmd 	 	pauses all loaded plugins
plugin_print 	cmd 	 	Prints details about loaded plugins
plugin_unload 	cmd 	 	plugin_unload <index> : unloads a plugin
plugin_unpause 	cmd 	 	plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all 	cmd 	 	unpauses all disabled plugins
+posedebug 	cmd 	 	Turn on pose debugger or add ents to pose debugger UI
-posedebug 	cmd 	 	Turn off pose debugger or hide ents from pose debugger UI
-prevability 	cmd 	 	
+prevability 	cmd 	 	
print_colorcorrection 	cmd 	 	Display the color correction layer information.
progress_enable 	cmd 	 	
prop_active_gib_limit 	999999 	, "sv" 	
prop_active_gib_max_fade_time 	999999 	, "sv" 	
prop_crosshair 	cmd 	 	Shows name for prop looking at
prop_debug 	cmd 	 	Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create 	cmd 	 	Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create 	cmd 	 	Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces 	-1 	, "rep", "cl" 	Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe 	-1 	, "rep", "cl" 	Maximum prop breakable piece count per frame (-1 = model default)
pwatchent 	-1 	, "cheat", "cl" 	Entity to watch for prediction system changes.
pwatchvar 	0 	, "cheat", "cl" 	Entity variable to watch in prediction system for changes.
===Q===
Command	Default Value	Flags	Description
quit 	cmd 	 	Exit the engine.
===R===
Command 	Default Value	Flags 	Description
r_3dsky 	1 	, "cl" 	Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp 	1 	, "cheat", "nf", "rep", "cl"	
r_AirboatViewDampenFreq 	7 	, "cheat", "nf", "rep", "cl"	
r_AirboatViewZHeight 	0 	, "cheat", "nf", "rep", "cl"	
r_ambientboost 	1 	 	Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 	5 	 	Boost ambient cube by no more than this factor
r_ambientfraction 	0 	, "cheat" 	Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly 	0 	, "cheat" 	Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 	0 	 	Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 	0 	 	
r_asw_vehicleBrakeRate 	1 	, "cheat", "cl" 	
r_asw_vehicleDrawDebug 	0 	, "cheat", "cl" 	
r_avglight 	1 	, "cheat" 	
r_avglightmap 	0 	, "cheat" 	
r_bloomtintb 	0.11 	 	
r_bloomtintexponent 	2.2 	 	
r_bloomtintg 	0.59 	 	
r_bloomtintr 	0.3 	 	
r_cheapwaterend 	cmd 	 	
r_cheapwaterstart 	cmd 	 	
r_cleardecals 	cmd 	 	Usage r_cleardecals <permanent>.
r_ClipAreaPortals 	1 	, "cheat" 	
r_colorstaticprops 	0 	, "cheat" 	
r_debug_sequencesets 	-2 	, "cl" 	
r_debugcheapwater 	0 	, "cheat", "cl" 	
r_debugrandomstaticlighting 	0 	, "cheat" 	Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 	4 	 	
r_decal_overlap_area 	0 	 	
r_decal_overlap_count 	3 	 	
r_decals 	2048 	 	
r_decalstaticprops 	1 	 	Decal static props test
r_depthoverlay 	0 	, "cheat", "cl" 	Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 	0 	, "cheat" 	
r_DispWalkable 	0 	, "cheat" 	
r_dopixelvisibility 	1 	, "cl" 	
r_drawallrenderables 	0 	, "cheat", "cl" 	Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals 	1 	 	Render decals batched.
r_DrawBeams 	1 	, "cheat" 	0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 	1 	, "cheat" 	Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 	0 	, "cheat" 	Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 	1 	, "cheat" 	Render decals.
r_DrawDetailProps 	1 	, "cl" 	0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 	1 	, "cheat" 	Toggles rendering of displacment maps
r_drawentities 	1 	, "cheat" 	
r_drawflecks 	1 	, "cl" 	
r_drawfuncdetail 	1 	, "cheat" 	Render func_detail
r_drawleaf 	-1 	, "cheat" 	Draw the specified leaf.
r_drawlightcache 	0 	, "cheat" 	0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo 	0 	, "cheat" 	
r_drawlights 	0 	, "cheat" 	
r_drawmodeldecals 	1 	 	
r_DrawModelLightOrigin 	0 	, "cheat" 	
r_drawmodelstatsoverlay 	0 	, "cheat" 	
r_drawmodelstatsoverlaydistance 	500 	, "cheat" 	
r_drawmodelstatsoverlaymax 	1 	, "a" 	time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 	0 	, "a" 	time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 	1 	, "cheat", "cl" 	
r_drawopaqueworld 	1 	, "cheat", "cl" 	
r_drawothermodels 	1 	, "cheat", "cl" 	0=Off, 1=Normal, 2=Wireframe
r_drawparticles 	1 	, "cheat", "cl" 	Enable/disable particle rendering
r_drawpixelvisibility 	0 	, "cl" 	Show the occlusion proxies
r_DrawPortals 	0 	, "cheat" 	
r_DrawRain 	1 	, "cheat", "cl" 	Enable/disable rain rendering.
r_drawrenderboxes 	0 	, "cheat", "cl" 	
r_drawropes 	1 	, "cheat", "cl" 	
r_drawskybox 	1 	, "cheat" 	
r_DrawSpecificStaticProp 	-1 	 	
r_drawsprites 	1 	, "cheat", "cl" 	
r_drawstaticprops 	1 	, "cheat" 	0=Off, 1=Normal, 2=Wireframe
r_drawtracers 	1 	, "cheat", "cl" 	
r_drawtracers_firstperson 	1 	, "cl" 	
r_drawtranslucentrenderables 	1 	, "cheat", "cl" 	
r_drawtranslucentworld 	1 	, "cheat" 	
r_drawvgui 	1 	, "cheat" 	Enable the rendering of vgui panels
r_drawviewmodel 	1 	, "cheat", "cl" 	
r_drawworld 	1 	, "cheat" 	Render the world.
r_dscale_basefov 	90 	, "cheat" 	
r_dscale_fardist 	2000 	, "cheat" 	
r_dscale_farscale 	4 	, "cheat" 	
r_dscale_neardist 	100 	, "cheat" 	
r_dscale_nearscale 	1 	, "cheat" 	
r_dynamic 	1 	 	
r_dynamiclighting 	1 	, "cheat" 	
r_emulategl 	0 	 	
r_entityclips 	1 	, "cl" 	
r_eyeglintlodpixels 	20 	 	The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 	1 	, "a", "cl" 	
r_eyemove 	1 	, "a" 	
r_eyes 	1 	 	
r_eyeshift_x 	0 	, "a" 	
r_eyeshift_y 	0 	, "a" 	
r_eyeshift_z 	0 	, "a" 	
r_eyesize 	0 	, "a" 	
r_eyewaterepsilon 	7 	, "cheat", "cl" 	
r_fade360style 	1 	, "cl" 	
r_farz 	-1 	, "cheat", "cl" 	Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 	0 	 	Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp 	0 	 	Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_topdown 	0 	, "cl" 	
r_flashlightambient 	0 	, "cheat", "cl" 	
r_flashlightbacktraceoffset 	0 	, "cheat", "cl" 	
r_flashlightbrightness 	0 	, "cheat" 	
r_flashlightclip 	0 	, "cheat" 	
r_flashlightconstant 	0 	, "cheat", "cl" 	
r_flashlightculldepth 	1 	 	
r_flashlightdepth_drawtranslucents 	0 	, "cl" 	
r_flashlightdepthres 	1024 	, "cl" 	
r_flashlightdepthreshigh 	2048 	, "cl" 	
r_flashlightdepthtexture 	1 	 	
r_FlashlightDetailProps 	1 	, "cl" 	Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_flashlightdrawclip 	0 	, "cheat" 	
r_flashlightdrawdepth 	0 	 	
r_flashlightdrawfrustum 	0 	, "cl" 	
r_flashlightdrawfrustumbbox 	0 	, "cl" 	
r_flashlightdrawsweptbbox 	0 	 	
r_flashlightfar 	750 	, "cheat", "cl" 	
r_flashlightfov 	53 	, "cheat", "cl" 	
r_flashlightladderdist 	40 	, "cheat", "cl" 	
r_flashlightlinear 	100 	, "cheat", "cl" 	
r_flashlightlockposition 	0 	, "cheat", "cl" 	
r_flashlightmodels 	1 	, "cl" 	
r_flashlightmuzzleflashfov 	120 	, "cheat", "cl" 	
r_flashlightnear 	4 	, "cheat", "cl" 	
r_flashlightnearoffsetscale 	1 	, "cheat", "cl" 	
r_flashlightnodraw 	0 	 	
r_flashlightoffsetforward 	0 	, "cheat", "cl" 	
r_flashlightoffsetright 	5 	, "cheat", "cl" 	
r_flashlightoffsetup 	-5 	, "cheat", "cl" 	
r_flashlightquadratic 	0 	, "cheat", "cl" 	
r_flashlightrender 	1 	 	
r_flashlightrendermodels 	1 	 	
r_flashlightrenderworld 	1 	 	
r_flashlightscissor 	1 	 	
r_flashlightshadowatten 	0 	, "cheat", "cl" 	
r_flashlighttracedistcutoff 	128 	, "cl" 	
r_flashlightupdatedepth 	1 	 	
r_flashlightvisualizetrace 	0 	, "cheat", "cl" 	
r_flashlightvolumetrics 	1 	, "cl" 	
r_flex 	1 	 	
r_flushlod 	cmd 	 	Flush and reload LODs.
r_ForceRestore 	0 	 	
r_ForceWaterLeaf 	1 	, "cl" 	Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 	1 	 	
r_glint_alwaysdraw 	0 	 	
r_glint_procedural 	0 	 	
r_hunkalloclightmaps 	1 	 	
r_hwmorph 	0 	, "cheat" 	
r_impacts_alt_orientation 	1 	, "cl" 	
r_itemblinkmax 	0 	, "cheat" 	
r_itemblinkrate 	4 	, "cheat" 	
r_JeepFOV 	90 	, "sv", "cheat", "rep" 	
r_JeepViewBlendTo 	1 	, "cheat", "cl" 	
r_JeepViewBlendToScale 	0 	, "cheat", "cl" 	
r_JeepViewBlendToTime 	1 	, "cheat", "cl" 	
r_JeepViewDampenDamp 	1 	, "cheat", "nf", "rep", "cl"	
r_JeepViewDampenFreq 	7 	, "cheat", "nf", "rep", "cl"	
r_JeepViewZHeight 	10 	, "cheat", "nf", "rep", "cl"	
r_jiggle_bones 	1 	, "cl" 	
r_lightaverage 	1 	 	Activates/deactivate light averaging
r_lightcache_invalidate 	cmd 	 	
r_lightcache_numambientsamples 	162 	, "cheat" 	number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor 	1000 	, "cheat" 	Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache 	0 	 	
r_lightcachecenter 	1 	, "cheat" 	
r_lightcachemodel 	-1 	, "cheat" 	
r_lightinterp 	5 	, "cheat" 	Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap 	-1 	, "cheat" 	
r_lightstyle 	-1 	, "cheat" 	
r_lightwarpidentity 	0 	, "cheat" 	
r_lockpvs 	0 	, "cheat" 	Lock the PVS so you can fly around and inspect what is being drawn.
r_lod 	-1 	 	
r_mapextents 	16384 	, "cheat", "cl" 	Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 	32 	 	
r_maxmodeldecal 	50 	 	
r_maxnewsamples 	6 	 	
r_maxsampledist 	128 	 	
r_minnewsamples 	3 	 	
r_modelwireframedecal 	0 	, "cheat" 	
r_nohw 	0 	, "cheat" 	
r_norefresh 	0 	 	
r_nosw 	0 	, "cheat" 	
r_novis 	0 	, "cheat" 	Turn off the PVS.
r_occludeemaxarea 	0 	 	Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 	0 	 	Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 	0 	 	At least this many occluders will be used, no matter how big they are.
r_occlusion 	1 	 	Activate/deactivate the occlusion system.
r_occlusionspew 	0 	, "cheat" 	Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 	0 	, "cheat" 	Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 	0 	 	
r_overlayfademax 	2000 	 	
r_overlayfademin 	1750 	 	
r_overlaywireframe 	0 	 	
r_particle_demo 	0 	, "cheat", "cl" 	
r_particle_sim_spike_threshold_ms 	5 	, "cl" 	
r_particle_timescale 	1 	, "cl" 	
r_partition_level 	-1 	, "cheat" 	Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 	1 	, "cl" 	
r_pix_recordframes 	0 	 	
r_pix_start 	0 	 	
r_pixelfog 	1 	 	
r_pixelvisibility_partial 	1 	, "cl" 	
r_pixelvisibility_spew 	0 	, "cl" 	
r_portalscloseall 	0 	 	
r_portalsopenall 	0 	, "cheat" 	Open all portals
r_PortalTestEnts 	1 	, "cheat", "cl" 	Clip entities against portal frustums.
r_printdecalinfo 	cmd 	 	
r_proplightingfromdisk 	1 	 	0=Off, 1=On, 2=Show Errors
r_proplightingpooling 	-1 	, "cheat" 	0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist 	1200 	, "cl" 	Maximum visible distance
r_queued_decals 	0 	 	Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 	0 	, "cl" 	
r_queued_ropes 	1 	, "cl" 	
r_radiosity 	4 	, "cheat" 	0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_RainAllowInSplitScreen 	0 	, "cl" 	Allows rain in splitscreen
r_rainalpha 	0 	, "cheat", "cl" 	
r_rainalphapow 	0 	, "cheat", "cl" 	
r_RainCheck 	0 	, "cheat", "cl" 	Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration 	0 	, "cheat", "cl" 	Shows rain tracelines for this many seconds (0 disables)
r_raindensity 	0 	, "cheat", "cl" 	
r_RainHack 	0 	, "cheat", "cl" 	
r_rainlength 	0 	, "cheat", "cl" 	
r_RainParticleDensity 	1 	, "cl" 	Density of Particle Rain 0-1
r_RainProfile 	0 	, "cheat", "cl" 	Enable/disable rain profiling.
r_RainRadius 	1500 	, "cheat", "cl" 	
r_RainSideVel 	130 	, "cheat", "cl" 	How much sideways velocity rain gets.
r_RainSimulate 	1 	, "cheat", "cl" 	Enable/disable rain simulation.
r_rainspeed 	600 	, "cheat", "cl" 	
r_RainSplashPercentage 	20 	, "cheat", "cl" 	
r_rainwidth 	0 	, "cheat", "cl" 	
r_randomflex 	0 	, "cheat" 	
r_renderoverlayfragment 	1 	 	
r_rimlight 	1 	, "cheat" 	
r_rootlod 	0 	 	Root LOD
r_ropetranslucent 	1 	, "cl" 	
r_screenoverlay 	cmd 	 	Draw specified material as an overlay
r_sequence_debug 	0 	, "cl" 	
r_shader_srgb 	0 	 	-1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadow_debug_spew 	0 	, "cheat", "cl" 	
r_shadow_deferred 	0 	, "cheat" 	Toggle deferred shadow rendering
r_shadow_deferred_downsample 	0 	, "cl" 	Toggle low-res deferred shadow rendering
r_shadow_deferred_simd 	0 	, "cl" 	
r_shadow_half_update_rate 	0 	, "cl" 	Updates shadows at half the framerate
r_shadow_lightpos_lerptime 	0 	, "cl" 	
r_shadow_shortenfactor 	2 	, "cl" 	Makes shadows cast from local lights shorter
r_shadowangles 	cmd 	 	Set shadow angles
r_shadowblobbycutoff 	cmd 	 	some shadow stuff
r_shadowcolor 	cmd 	 	Set shadow color
r_shadowdir 	cmd 	 	Set shadow direction
r_shadowdist 	cmd 	 	Set shadow distance
r_shadowfromanyworldlight 	0 	, "cheat", "cl" 	
r_shadowfromworldlights 	1 	, "cl" 	Enable shadowing from world lights
r_shadowfromworldlights_debug 	0 	, "cheat", "cl" 	
r_shadowids 	0 	, "cheat" 	
r_shadowmaxrendered 	32 	, "cl" 	
r_shadowrendertotexture 	0 	 	
r_shadows 	1 	 	
r_shadows_gamecontrol 	-1 	, "cheat" 	
r_shadows_on_renderables_enable 	0 	, "cl" 	Support casting RTT shadows onto other renderables
r_shadowwireframe 	0 	, "cheat" 	
r_showenvcubemap 	0 	, "cheat" 	
r_ShowViewerArea 	0 	 	
r_showz_power 	1 	, "cheat" 	
r_skin 	0 	, "cheat" 	
r_skybox 	1 	, "cheat", "cl" 	Enable the rendering of sky boxes
r_slowpathwireframe 	0 	, "cheat" 	
r_snapportal 	-1 	 	
r_SnowColorBlue 	200 	, "cheat", "cl" 	Snow.
r_SnowColorGreen 	175 	, "cheat", "cl" 	Snow.
r_SnowColorRed 	150 	, "cheat", "cl" 	Snow.
r_SnowDebugBox 	0 	, "cheat", "cl" 	Snow Debug Boxes.
r_SnowEnable 	1 	, "cheat", "cl" 	Snow Enable
r_SnowEndAlpha 	255 	, "cheat", "cl" 	Snow.
r_SnowEndSize 	0 	, "cheat", "cl" 	Snow.
r_SnowFallSpeed 	1 	, "cheat", "cl" 	Snow fall speed scale.
r_SnowInsideRadius 	256 	, "cheat", "cl" 	Snow.
r_SnowOutsideRadius 	1024 	, "cheat", "cl" 	Snow.
r_SnowParticles 	500 	, "cheat", "cl" 	Snow.
r_SnowPosScale 	1 	, "cheat", "cl" 	Snow.
r_SnowRayEnable 	1 	, "cheat", "cl" 	Snow.
r_SnowRayLength 	8192 	, "cheat", "cl" 	Snow.
r_SnowRayRadius 	256 	, "cheat", "cl" 	Snow.
r_SnowSpeedScale 	1 	, "cheat", "cl" 	Snow.
r_SnowStartAlpha 	25 	, "cheat", "cl" 	Snow.
r_SnowStartSize 	1 	, "cheat", "cl" 	Snow.
r_SnowWindScale 	0 	, "cheat", "cl" 	Snow.
r_SnowZoomOffset 	384 	, "cheat", "cl" 	Snow.
r_SnowZoomRadius 	512 	, "cheat", "cl" 	Snow.
r_spray_lifetime 	10 	 	Number of rounds player sprays are visible
r_sse_s 	1 	, "cl" 	sse ins for particle sphere create
r_staticlight_streams 	1 	 	
r_staticprop_lod 	-1 	 	
r_staticpropinfo 	0 	 	
r_swingflashlight 	1 	, "cheat", "cl" 	
r_teeth 	1 	 	
r_threaded_particles 	1 	, "cl" 	
r_threaded_shadow_clip 	0 	 	
r_threadeddetailprops 	1 	, "cl" 	enable threading of detail prop drawing
r_twopasspaint 	1 	 	HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this
r_unlimitedrefract 	0 	, "cl" 	
r_unloadlightmaps 	0 	 	
r_updaterefracttexture 	1 	, "cheat", "cl" 	
r_vehicleBrakeRate 	1 	, "sv", "cheat" 	
r_VehicleViewClamp 	1 	, "cheat", "cl" 	
r_VehicleViewDampen 	1 	, "cheat", "nf", "rep", "cl"	
r_visambient 	0 	 	Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 	0 	, "cheat" 	Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 	0 	, "cheat" 	
r_visualizelighttracesshowfulltrace 	0 	, "cheat" 	
r_visualizeproplightcaching 	0 	, "cl" 	
r_visualizetraces 	0 	, "cheat" 	
r_WaterDrawReflection 	1 	, "cl" 	Enable water reflection
r_WaterDrawRefraction 	1 	, "cl" 	Enable water refraction
r_waterforceexpensive 	0 	, "cl" 	
r_waterforcereflectentities 	0 	, "cl" 	
r_worldlightmin 	0.0002 	 	
r_worldlights 	3 	 	number of world lights to use per vertex
r_worldlistcache 	1 	, "cl" 	
radialmenu 	cmd 	 	Opens a radial menu
ragdoll_sleepaftertime 	5 	, "cl" 	After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate 	10000 	, "user" 	Max bytes/sec the host can receive data
rcon 	cmd 	 	Issue an rcon command.
rcon_address 	0 	, "norecord" 	Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 	0 	, "norecord" 	remote console password.
recompute_speed 	cmd 	 	Recomputes clock speed (for debugging purposes).
record 	cmd 	 	Record a demo.
record_tga_interval 	1 	 	How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f
reload 	cmd 	 	Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload 	cmd 	 	
-reload 	cmd 	 	
reload_materials 	0 	 	
remote_bug 	cmd 	 	Starts a bug report with data from the currently connected rcon machine
removeid 	cmd 	 	Remove a user ID from the ban list.
removeip 	cmd 	 	Remove an IP address from the ban list.
report_cliententitysim 	0 	, "cheat", "cl" 	List all clientside simulations and time - will report and turn itself off.
report_clientthinklist 	0 	, "cheat", "cl" 	List all clientside entities thinking and time - will report and turn itself off.
report_entities 	cmd 	 	Lists all entities
report_simthinklist 	cmd 	 	Lists all simulating/thinking entities
report_soundpatch 	cmd 	 	reports sound patch count
report_touchlinks 	cmd 	 	Lists all touchlinks
res_restrict_access 	0 	 	
reset_gameconvars 	cmd 	 	Reset a bunch of game convars to default values
respawn_entities 	cmd 	 	Respawn all the entities in the map.
restart 	cmd 	 	Restart the game on the same level (add setpos to jump to current view position on restart).
retry 	cmd 	 	Retry connection to last server.
+right 	cmd 	 	
-right 	cmd 	 	
room_type 	0 	, "demo" 	
rope_averagelight 	1 	, "cl" 	Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 	1 	, "cl" 	Collide rope with the world
rope_min_pixel_diameter 	2 	, "cheat" 	
rope_rendersolid 	1 	, "cl" 	
rope_shake 	0 	, "cl" 	
rope_smooth 	1 	, "cl" 	Do an antialiasing effect on ropes
rope_smooth_enlarge 	1 	, "cl" 	How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 	0 	, "cl" 	Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 	1 	, "cl" 	
rope_smooth_minalpha 	0 	, "cl" 	Alpha for rope antialiasing effect
rope_smooth_minwidth 	0 	, "cl" 	When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 	1 	, "cl" 	
rope_solid_maxwidth 	1 	, "cl" 	
rope_solid_minalpha 	0 	, "cl" 	
rope_solid_minwidth 	0 	, "cl" 	
rope_subdiv 	2 	, "cl" 	Rope subdivision amount
rope_wind_dist 	1000 	, "cl" 	Don't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debug_qa 	0 	, "sv" 	Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponseconcept 	0 	, "cl" 	If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude 	cmd 	 	Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
rr_debugresponses 	0 	, "cl" 	Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
rr_debugrule 	0 	, "cl" 	If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 	0 	, "cl" 	Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist 	1800 	, "sv", "cheat" 	'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept 	cmd 	 	fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
rr_reloadresponsesystems 	cmd 	 	Reload all response system scripts.
rr_remarkable_max_distance 	1200 	, "sv", "cheat" 	AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limit	1 	, "sv", "cheat" 	TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_remarkables_enabled 	0 	, "sv", "cheat" 	If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop 	0 	, "sv", "cheat" 	When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
===S===
Command 	Default Value	Flags 	Description
save 	cmd 	 	Saves current game.
save_async 	1 	 	
save_asyncdelay 	0 	 	For testing, adds this many milliseconds of delay to the save operation.
save_console 	0 	 	Autosave on the PC behaves like it does on the consoles.
save_disable 	0 	 	
save_finish_async 	cmd 	 	
save_history_count 	1 	 	Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 	1 	 	Number of frames to defer for drawing the Saving message.
save_in_memory 	0 	 	Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 	0 	 	
save_screenshot 	1 	 	0 = none, 1 = non-autosave, 2 = always
save_spew 	0 	 	
say 	cmd 	 	Display player message
say_team 	cmd 	 	Display player message to team
sb_quick_list_bit_field 	-1 	 	
sb_showblacklists 	0 	 	If set to 1, blacklist rules will be printed to the console as they're applied.
scene_async_prefetch_spew 	0 	, "sv" 	Display async .ani file loading info.
scene_clamplookat 	1 	, "sv" 	Clamp head turns to a MAX of 20 degrees per think.
scene_clientflex 	1 	, "rep", "cl" 	Do client side flex animation.
scene_clientplayback 	1 	, "sv" 	Play all vcds on the clients.
scene_flatturn 	1 	, "sv" 	
scene_flush 	cmd 	 	Flush all .vcds from the cache and reload from disk.
scene_forcecombined 	0 	, "sv" 	When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 	1200 	, "sv" 	Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd 	cmd 	 	Play the given VCD as an instanced scripted scene.
scene_print 	0 	, "rep", "cl" 	When playing back a scene, print timing and event info to console.
scene_showfaceto 	0 	, "a", "sv" 	When playing back, show the directions of faceto events.
scene_showlook 	0 	, "a", "sv" 	When playing back, show the directions of look events.
scene_showmoveto 	0 	, "a", "sv" 	When moving, show the end location.
scene_showunlock 	0 	, "a", "sv" 	Show when a vcd is playing but normal AI is running.
scene_vcdautosave 	0 	, "cl" 	Create a savegame before VCD playback
+score 	cmd 	 	
-score 	cmd 	 	
scr_centertime 	2 	, "cl" 	
screenshot 	cmd 	 	Take a screenshot.
script 	cmd 	 	Run the text as a script
script_client 	cmd 	 	Run the text as a script
script_debug 	cmd 	 	Connect the vscript VM to the script debugger
script_debug_client 	cmd 	 	Connect the vscript VM to the script debugger
script_dump_all 	cmd 	 	Dump the state of the VM to the console
script_dump_all_client 	cmd 	 	Dump the state of the VM to the console
script_execute 	cmd 	 	Run a vscript file
script_execute_client 	cmd 	 	Run a vscript file
script_help 	cmd 	 	Output help for script functions, optionally with a search string
script_help_client 	cmd 	 	Output help for script functions, optionally with a search string
script_reload_code 	cmd 	 	Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code 	cmd 	 	Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think 	cmd 	 	Execute an activation script, replacing existing functions with the functions in the run script
+secondary 	cmd 	 	
-secondary 	cmd 	 	
+selectmarine1 	cmd 	 	
-selectmarine1 	cmd 	 	
+selectmarine2 	cmd 	 	
-selectmarine2 	cmd 	 	
+selectmarine3 	cmd 	 	
-selectmarine3 	cmd 	 	
-selectmarine4 	cmd 	 	
+selectmarine4 	cmd 	 	
+selectmarine5 	cmd 	 	
-selectmarine5 	cmd 	 	
+selectmarine6 	cmd 	 	
-selectmarine6 	cmd 	 	
-selectmarine7 	cmd 	 	
+selectmarine7 	cmd 	 	
+selectmarine8 	cmd 	 	
-selectmarine8 	cmd 	 	
sensitivity 	3 	, "a", "cl" 	Mouse sensitivity.
server_game_time 	cmd 	 	Gives the game time in seconds (server's curtime)
servercfgfile 	0 	, "sv" 	
setang 	cmd 	 	Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact 	cmd 	 	Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo 	cmd 	 	Adds a new user info value
setmaster 	cmd 	 	add/remove/enable/disable master servers
setmodel 	cmd 	 	Changes's player's model
setpause 	cmd 	 	Set the pause state of the server.
setpos 	cmd 	 	Move player to specified origin (must have sv_cheats).
setpos_exact 	cmd 	 	Move player to an exact specified origin (must have sv_cheats).
setpos_player 	cmd 	 	Move specified player to specified origin (must have sv_cheats).
sfm_record_hz 	30 	, "cl" 	
shake 	cmd 	 	Shake the screen.
shake_show 	0 	, "cl" 	Displays a list of the active screen shakes.
shake_stop 	cmd 	 	Stops all active screen shakes.
shake_testpunch 	cmd 	 	Test a punch-style screen shake.
ShootMe 	cmd 	 	Does DMG_BULLET to marine
+showbudget 	cmd 	 	
-showbudget 	cmd 	 	
showbudget_texture 	0 	, "cheat" 	Enable the texture budget panel.
-showbudget_texture 	cmd 	 	
+showbudget_texture 	cmd 	 	
-showbudget_texture_global 	cmd 	 	
+showbudget_texture_global 	cmd 	 	
showbudget_texture_global_dumpstats 	cmd 	 	Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 	0 	 	
showcompletemessage 	cmd 	 	Shows the mission complete message again
showconsole 	cmd 	 	Show the console.
showGameSettings 	cmd 	 	
showhitlocation 	0 	, "sv" 	
showinfo 	cmd 	 	Shows a info panel: <type> <title> <message> [<command>]
showpanel 	cmd 	 	Shows a viewport panel <name>
showparticlecounts 	0 	, "cl" 	Display number of particles drawn per frame
-showscores 	cmd 	 	
+showscores 	cmd 	 	
showtriggers 	0 	, "sv", "cheat" 	Shows trigger brushes
showtriggers_toggle 	cmd 	 	Toggle show triggers
-showvprof 	cmd 	 	
+showvprof 	cmd 	 	
singlestep 	0 	, "cheat" 	Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time 	0 	, "sv" 	Time taken for an ally to regenerate a point of health.
sk_asw_buzzer_health 	30 	, "sv", "cheat" 	Health of the buzzer
sk_asw_buzzer_melee_dmg 	15 	, "sv", "cheat" 	Damage caused by buzzer
sk_asw_buzzer_melee_interval 	1 	, "sv", "cheat" 	Min time between causing damage to marines
sk_asw_buzzer_v2 	1 	, "sv", "cheat" 	
sk_asw_drone_damage 	15 	, "sv", "cheat" 	Damage per swipe from the Drone
sk_asw_shieldbug_damage 	25 	, "sv", "cheat" 	Damage per swipe from the shieldbug
sk_autoaim_mode 	1 	, "a", "rep", "cl" 	
sk_bullseye_health 	0 	, "sv" 	
sk_gunship_burst_dist 	768 	, "sv" 	
sk_gunship_burst_min 	800 	, "sv" 	
sk_gunship_burst_size 	15 	, "sv" 	
sk_gunship_health_increments 	0 	, "sv" 	
sk_helicopter_burstcount 	12 	, "sv" 	How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed 	450 	, "sv" 	How fast does the zapper drone move?
sk_helicopter_firingcone 	20 	, "sv" 	The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenade_puntscale 	1 	, "sv" 	When physpunting a chopper's grenade, scale its velocity by this much.
sk_helicopter_grenadedamage 	25 	, "sv" 	The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce 	55000 	, "sv" 	The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius 	275 	, "sv" 	The damage radius of the helicopter grenade.
sk_helicopter_health 	5600 	, "sv" 	
sk_helicopter_num_bombs1 	3 	, "sv" 	
sk_helicopter_num_bombs2 	5 	, "sv" 	
sk_helicopter_num_bombs3 	5 	, "sv" 	
sk_helicopter_roundsperburst 	5 	, "sv" 	How many shots to fire in a single burst
sk_max_asw_ag 	0 	, "rep", "cl" 	
sk_max_asw_asg 	0 	, "rep", "cl" 	
sk_max_asw_cs 	0 	, "rep", "cl" 	
sk_max_asw_ext 	0 	, "rep", "cl" 	
sk_max_asw_f 	0 	, "rep", "cl" 	
sk_max_asw_flares 	0 	, "rep", "cl" 	
sk_max_asw_gl 	0 	, "rep", "cl" 	
sk_max_asw_hg 	0 	, "rep", "cl" 	
sk_max_asw_medkit 	0 	, "rep", "cl" 	
sk_max_asw_medsat 	0 	, "rep", "cl" 	
sk_max_asw_medself 	0 	, "rep", "cl" 	
sk_max_asw_mines 	0 	, "rep", "cl" 	
sk_max_asw_ml 	0 	, "rep", "cl" 	
sk_max_asw_p 	0 	, "rep", "cl" 	
sk_max_asw_pdw 	0 	, "rep", "cl" 	
sk_max_asw_r 	0 	, "rep", "cl" 	
sk_max_asw_r_g 	0 	, "rep", "cl" 	
sk_max_asw_rg 	0 	, "rep", "cl" 	
sk_max_asw_sg 	0 	, "rep", "cl" 	
sk_max_asw_sniper 	0 	, "rep", "cl" 	
sk_max_asw_stim 	0 	, "rep", "cl" 	
sk_max_asw_tg 	0 	, "rep", "cl" 	
sk_max_asw_welder 	0 	, "rep", "cl" 	
sk_npc_arm 	1 	, "sv" 	
sk_npc_chest 	1 	, "sv" 	
sk_npc_dmg_asw_ag 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_asg 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_cs 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_ext 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_f 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_flares 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_gl 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_hg 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_medkit 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_medsat 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_medself 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_mines 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_ml 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_p 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_pdw 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_r 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_r_g 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_rg 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_sg 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_sniper 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_stim 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_tg 	0 	, "rep", "cl" 	
sk_npc_dmg_asw_welder 	0 	, "rep", "cl" 	
sk_npc_dmg_helicopter 	6 	, "sv" 	Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr 	3 	, "sv" 	Damage helicopter shots deal to the player
sk_npc_head 	2 	, "sv" 	
sk_npc_leg 	1 	, "sv" 	
sk_npc_stomach 	1 	, "sv" 	
sk_player_arm 	1 	, "sv" 	
sk_player_chest 	1 	, "sv" 	
sk_player_head 	2 	, "sv" 	
sk_player_leg 	1 	, "sv" 	
sk_player_stomach 	1 	, "sv" 	
sk_plr_dmg_asw_ag 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_asg 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_cs 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_ext 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_f 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_flares 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_medkit 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_medsat 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_medself 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_mines 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_ml 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_p 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_pdw 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_r 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_r_g 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_rg 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_sg 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_stim 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_tg 	0 	, "rep", "cl" 	
sk_plr_dmg_asw_welder 	0 	, "rep", "cl" 	
skill 	1 	, "a" 	Game skill level (1-3).
slot0 	cmd 	 	
slot1 	cmd 	 	
slot10 	cmd 	 	
slot2 	cmd 	 	
slot3 	cmd 	 	
slot4 	cmd 	 	
slot5 	cmd 	 	
slot6 	cmd 	 	
slot7 	cmd 	 	
slot8 	cmd 	 	
slot9 	cmd 	 	
smoothstairs 	1 	, "rep", "cl" 	Smooth player eye z coordinate when traversing stairs.
snapto 	cmd 	 	
snd_async_flush 	cmd 	 	Flush all unlocked async audio data
snd_async_fullyasync 	1 	 	All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 	262144 	 	
snd_async_showmem 	cmd 	 	Show async memory stats
snd_async_showmem_music 	cmd 	 	Show async memory stats for just non-streamed music
snd_async_showmem_summary 	cmd 	 	Show brief async memory stats
snd_async_spew_blocking 	0 	 	Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail 	0 	 	Spew stream pool failures.
snd_async_stream_spew 	0 	 	Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates 	0 	 	If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_debug_gaincurve 	0 	 	Visualize sound gain fall off
snd_debug_gaincurvevol 	1 	 	Visualize sound gain fall off
snd_defer_trace 	1 	 	
snd_delay_sound_shift 	0 	 	
snd_disable_mixer_duck 	0 	 	
snd_disable_mixer_solo 	0 	 	
snd_duckerattacktime 	0 	, "a" 	
snd_duckerreleasetime 	2 	, "a" 	
snd_duckerthreshold 	0 	, "a" 	
snd_ducktovolume 	0.55 	, "a" 	
snd_dump_filepaths 	cmd 	 	
snd_dumpclientsounds 	cmd 	 	Dump sounds to console
snd_dvar_dist_max 	1320 	 	Play full 'far' sound at this distance
snd_dvar_dist_min 	240 	 	Play full 'near' sound at this distance
snd_filter 	0 	, "cheat" 	
snd_foliage_db_loss 	4 	, "cheat" 	foliage dB loss per 1200 units
snd_gain 	1 	, "cheat" 	
snd_gain_max 	1 	, "cheat" 	
snd_gain_min 	0 	, "cheat" 	
snd_getmixer 	cmd 	 	Get data related to mix group matching string
snd_legacy_surround 	0 	, "a" 	
snd_list 	0 	 	
snd_list_mix_groups 	cmd 	 	List all mix groups to dev console.
snd_list_mixers 	cmd 	 	List all mixers to dev console.
snd_lockpartial 	1 	 	
snd_max_same_sounds 	4 	 	
snd_max_same_weapon_sounds 	3 	 	
snd_mergemethod 	1 	 	Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async 	0 	 	
snd_mix_minframetime 	0 	 	
snd_mixahead 	0 	, "a" 	
snd_mixer_master_dsp 	1 	 	
snd_mixer_master_level 	1 	 	
snd_moviefix 	1 	 	Defer sound recording until next tick when laying off movies.
snd_musicvolume 	1 	, "a", "user" 	Music volume
snd_noextraupdate 	0 	 	
snd_obscured_gain_dB 	-2 	, "cheat" 	
snd_pitchquality 	1 	, "a" 	
snd_playsounds 	cmd 	 	Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff 	1 	, "cheat" 	
snd_prefetch_common 	1 	 	Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_profile 	0 	, "demo" 	
snd_rebuildaudiocache 	cmd 	 	rebuild audio cache for current language
snd_refdb 	60 	, "cheat" 	Reference dB at snd_refdist
snd_refdist 	36 	, "cheat" 	Reference distance for snd_refdb
snd_restart 	cmd 	 	Restart sound system.
snd_setmixer 	cmd 	 	Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer 	cmd 	 	Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount 	cmd 	 	Set named mix layer mix amount.
snd_setsoundparam 	cmd 	 	Set a sound paramater
snd_show 	0 	 	Show sounds info
snd_showclassname 	0 	 	
snd_showmixer 	0 	 	
snd_showstart 	0 	, "cheat" 	
snd_ShowThreadFrameTime 	0 	 	
snd_soundmixer 	0 	 	
snd_soundmixer_flush 	cmd 	 	Reload soundmixers.txt file.
snd_soundmixer_parse_debug 	0 	 	
snd_soundmixer_version 	2 	 	
snd_spatialize_roundrobin 	0 	 	Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_store_filepaths 	0 	 	
snd_surround_speakers 	-1 	 	
snd_updateaudiocache 	cmd 	 	checks _master.cache based on file sizes and rebuilds any change/new entries
snd_visualize 	0 	, "cheat" 	Show sounds location in world
snd_vox_captiontrace 	0 	 	Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 	300 	 	
snd_vox_sectimetout 	300 	 	
snd_vox_seqtimetout 	300 	 	
snd_writemanifest 	cmd 	 	If running a game, outputs the precache manifest for the current level
sndplaydelay 	cmd 	 	
soundfade 	cmd 	 	Fade client volume.
soundinfo 	cmd 	 	Describe the current sound device.
soundlist 	cmd 	 	List all known sounds.
soundpatch_captionlength 	2 	, "rep", "cl" 	How long looping soundpatch captions should display for.
soundscape_debug 	0 	, "sv", "cheat" 	When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient 	cmd 	 	Dumps the client's soundscape data.
soundscape_fadetime 	3 	, "cheat", "cl" 	Time to crossfade sound effects between soundscapes
soundscape_flush 	cmd 	 	Flushes the server & client side soundscapes
soundscape_message 	0 	, "cl" 	
soundscape_radius_debug 	0 	, "cheat", "cl" 	Prints current volume of radius sounds
speak 	cmd 	 	Play a constructed sentence.
spec_autodirector 	1 	, "clientcmd_can_execute", "cl"	Auto-director chooses best view modes while spectating
spec_freeze_distance_max 	200 	, "cheat", "cl" 	Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 	96 	, "cheat", "cl" 	Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 	4 	, "cheat", "rep", "cl" 	Time spend frozen in observer freeze cam.
spec_freeze_traveltime 	0 	, "cheat", "rep", "cl" 	Time taken to zoom in to frame a target in observer freeze cam.
spec_mode 	cmd 	 	Set spectator mode
spec_next 	cmd 	 	Spectate next player
spec_player 	cmd 	 	Spectate player by name
spec_pos 	cmd 	 	dump position and angles to the console
spec_prev 	cmd 	 	Spectate previous player
spec_scoreboard 	0 	, "a", "cl" 	
spec_track 	0 	, "cl" 	Tracks an entity in spec mode
+speed 	cmd 	 	
-speed 	cmd 	 	
spike 	cmd 	 	generates a fake spike
ss_enable 	0 	, "cl" 	Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_map 	cmd 	 	Start playing on specified map with max allowed splitscreen players.
ss_splitmode 	0 	, "a", "cl" 	Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
ss_verticalsplit 	0 	, "cl" 	Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner 	0 	 	Route voice between splitscreen players on same system.
star_memory 	cmd 	 	Dump memory stats
startdemos 	cmd 	 	Play demos in demo sequence.
startmovie 	cmd 	 	Start recording movie frames.
startupmenu 	cmd 	 	Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats 	cmd 	 	Prints server performance variables
status 	cmd 	 	Display map and connection status.
step_spline 	0 	, "sv" 	
stop 	cmd 	 	Finish recording demo.
stopdemo 	cmd 	 	Stop playing back a demo.
stopsound 	cmd 	 	
stopsoundscape 	cmd 	 	Stops all soundscape processing and fades current looping sounds
stopvideos 	cmd 	 	Stops all videos playing to the screen
+strafe 	cmd 	 	
-strafe 	cmd 	 	
stringtable_alwaysrebuilddictionaries	0 	 	Rebuild dictionary file on every level load
stringtable_usedictionaries 	1 	 	Use dictionaries for string table networking
stringtabledictionary 	cmd 	 	Create dictionary for current strings.
stuck 	cmd 	 	Teleports marine to the nearest free node
studio_queue_mode 	1 	 	
stuffcmds 	cmd 	 	Parses and stuffs command line + commands to command buffer.
suitvolume 	0 	, "a", "sv" 	
surfaceprop 	cmd 	 	Reports the surface properties at the cursor
sv_allchat 	1 	, "sv", "nf" 	Players can receive all other players' text chat, no death restrictions
sv_allow_lobby_connect_only 	1 	 	If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_wait_command 	1 	, "rep" 	Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 	1 	 	Allow clients to download files
sv_allowupload 	1 	 	Allow clients to upload customizations files
sv_alltalk 	0 	, "sv", "nf" 	Players can hear all other players, no team restrictions
sv_alternateticks 	0 	, "sp" 	If set, server only simulates entities on even numbered ticks.
sv_always_full_flush 	0 	, "cheat" 	
sv_autosave 	1 	 	Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord 	0 	, "sv" 	If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start 	cmd 	 	Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks 	3300 	, "sv" 	If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge 	0 	, "sv", "rep" 	Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 	1 	 	If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 	0 	, "nf", "rep" 	Allow cheats on server
sv_clearhinthistory 	cmd 	 	Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 	20 	, "rep" 	cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio 	5 	, "rep" 	This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio 	1 	, "rep" 	This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict 	-1 	, "rep" 	This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clockcorrection_msecs 	60 	, "sv" 	The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 	1 	, "rep" 	Whether the server enforces file consistency for critical files
sv_contact 	0 	, "nf" 	Contact email for server sysop
sv_debug_player_use 	0 	, "rep", "cl" 	Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 	0 	 	Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 	0 	 	Show temp entity bandwidth usage.
sv_deltaprint 	0 	 	Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 	0 	 	Enable profiling of CalcDelta calls
sv_downloadurl 	0 	, "rep" 	Location from which clients can download missing files
sv_dumpstringtables 	0 	, "cheat" 	
sv_enableoldqueries 	0 	 	Enable support for old style (HL1) server queries
sv_extra_client_connect_time 	15 	 	Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban 	1 	 	Set packet filtering by IP mode
sv_findsoundname 	cmd 	 	Find sound names which reference the specified wave files.
sv_forcepreload 	0 	, "a" 	Force server side preloading.
sv_gameinstructor_disable 	0 	, "rep", "cl" 	Force all clients to disable their game instructors.
sv_gravity 	800 	, "nf", "rep", "cl" 	World gravity.
sv_hibernate_ms 	20 	 	# of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui 	20 	 	# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay 	5 	 	# of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty 	1 	 	Puts the server into extremely low CPU usage mode when no clients connected
sv_infinite_ammo 	0 	, "sv", "cheat" 	Player's active weapon will never run out of ammo
sv_lagcompensationforcerestore 	1 	, "sv", "cheat" 	Don't test validity of a lag comp restore, just do it.
sv_lan 	0 	 	Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 	0 	, "a" 	Log server information to only one file.
sv_logbans 	0 	, "a" 	Log server bans in the server logs.
sv_logblocks 	0 	 	If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 	0 	 	
sv_logecho 	1 	, "a" 	Echo log information to the console.
sv_logfile 	1 	, "a" 	Log server information in the log file.
sv_logflush 	0 	, "a" 	Flush the log file to disk on each write (slow).
sv_logsdir 	0 	, "a" 	Folder in the game directory where server logs will be stored.
sv_massreport 	0 	, "sv" 	
sv_master_legacy_mode 	0 	 	Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket 	1 	 	Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec 	3 	 	Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 	60 	 	Maximum queries per second to respond to from anywhere.
sv_max_queries_window 	30 	 	Window over which to average queries per second averages.
sv_maxclientframes 	128 	 	
sv_maxcmdrate 	40 	, "rep" 	(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 	0 	, "rep" 	Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 	0 	 	Maximum replay time in seconds
sv_maxroutable 	1200 	 	Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate 	60 	, "rep" 	Maximum updates per second that the server will allow
sv_memlimit 	0 	, "cheat" 	If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate 	0 	, "rep" 	This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 	5000 	, "rep" 	Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 	10 	, "rep" 	Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities 	32 	 	
sv_multiplayer_sounds 	20 	 	
sv_new_delta_bits 	1 	 	
sv_noclipaccelerate 	5 	, "a", "nf", "rep", "cl" 	
sv_noclipduringpause 	0 	, "cheat", "rep", "cl" 	If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 	5 	, "a", "nf", "rep", "cl" 	
sv_npc_talker_maxdist 	1024 	, "sv" 	NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities 	1 	 	
sv_parallel_sendsnapshot 	1 	 	
sv_password 	0 	, "nf", "prot", "norecord" 	Server password for entry into multiplayer games
sv_pausable 	0 	 	Is the server pausable.
sv_playerperfhistorycount 	20 	, "sv" 	Number of samples to maintain in player perf history
sv_precacheinfo 	cmd 	 	Show precache info.
sv_pure 	cmd 	 	Show user data.
sv_pure_kick_clients 	1 	 	If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 	0 	 	If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation 	1 	, "a", "sv" 	Skips SetupBones when npc's are outside the PVS
sv_querycache_stats 	cmd 	 	Display status of the query cache (client only)
sv_rcon_banpenalty 	0 	 	Number of minutes to ban users who fail rcon authentication
sv_rcon_log 	1 	 	Enable/disable rcon logging.
sv_rcon_maxfailures 	10 	 	Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 	5 	 	Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 	30 	 	Number of seconds to track failed rcon authentications
sv_regeneration_force_on 	0 	, "sv", "cheat" 	Cheat to test regenerative health systems
sv_regeneration_wait_time 	1 	, "sv", "rep" 	
sv_region 	-1 	 	The region of the world to report this server in.
sv_reservation_grace 	5 	 	Time in seconds given for a lobby reservation.
sv_reservation_timeout 	45 	 	Time in seconds before lobby reservation expires.
sv_script_think_interval 	0 	, "sv" 	
sv_search_key 	0 	 	When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key 	0 	 	When initiating team search, set this key to match with known opponents team
sv_showhitboxes 	-1 	, "sv", "cheat" 	Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showladders 	0 	, "sv" 	Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 	0 	, "sv", "cheat" 	Show lag compensated hitboxes whenever a player is lag compensated.
sv_showtags 	cmd 	 	Describe current gametags.
sv_shutdown 	cmd 	 	Sets the server to shutdown when all games have completed
sv_skyname 	0 	, "a", "rep", "cl" 	Current name of the skybox texture
sv_sound_discardextraunreliable 	1 	 	
sv_soundemitter_filecheck 	cmd 	 	Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush 	cmd 	 	Flushes the sounds.txt system (server only)
sv_soundemitter_spew 	cmd 	 	Print details about a sound.
sv_soundemitter_trace 	-1 	, "rep", "cl" 	Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundscape_printdebuginfo 	cmd 	 	print soundscapes
sv_specaccelerate 	5 	, "a", "nf", "rep", "cl" 	
sv_specnoclip 	1 	, "a", "nf", "rep", "cl" 	
sv_specspeed 	3 	, "a", "nf", "rep", "cl" 	
sv_stats 	1 	 	Collect CPU usage stats
sv_steamgroup 	0 	, "nf" 	The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive 	0 	 	If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stickysprint_default 	0 	, "cl" 	
sv_strict_notarget 	0 	, "sv" 	If set, notarget will cause entities to never think they are in the pvs
sv_sync_client_updates 	0 	 	(Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c
sv_tags 	0 	, "nf" 	Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences 	0 	, "sv" 	Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation 	1 	, "sv" 	
sv_thinktimecheck 	0 	, "sv" 	Check for thinktimes all on same timestamp.
sv_threaded_init 	0 	, "sv" 	
sv_timeout 	65 	 	After this many seconds without a message from a client, the client is dropped
sv_timeout_when_fully_connected 	30 	, "sv" 	Once fully connected, player will be kicked if he doesn't send a network message within this interval.
sv_turbophysics 	0 	, "rep", "cl" 	Turns on turbo physics
sv_unlag_alien_projectiles 	1 	, "sv" 	If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines.
sv_unlockedchapters 	1 	, "a" 	Highest unlocked game chapter.
sv_vehicle_autoaim_scale 	8 	, "sv" 	
sv_visiblemaxplayers 	-1 	 	Overrides the max players reported to prospective clients
sv_voicecodec 	0 	 	Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 	1 	, "a", "nf" 	
sv_vote_kick_ban_duration 	5 	, "sv" 	How long should a kick vote ban someone from the server? (in minutes)
sys_minidumpexpandedspew 	0 	 	
sys_minidumpspewlines 	500 	 	Lines of crash dump console spew to keep.
===T===
Command 	Default Value	Flags 	Description
template_debug 	0 	, "sv" 	
Test_CreateEntity 	cmd 	 	
test_dispatcheffect 	cmd 	 	Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle 	cmd 	 	
test_entity_blocker 	cmd 	 	Test command that drops an entity blocker out in front of the player.
test_freezeframe 	cmd 	 	Test the freeze frame code.
Test_InitRandomEntitySpawner 	cmd 	 	
Test_Loop 	cmd 	 	Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount 	cmd 	 	Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds 	cmd 	 	Test_LoopForNumSeconds <loop name> - loop back to the specified start point for the specified # of seconds.
test_outtro_stats 	cmd 	 	
Test_ProxyToggle_EnableProxy 	cmd 	 	
Test_ProxyToggle_EnsureValue 	cmd 	 	Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue 	cmd 	 	
Test_RandomChance 	cmd 	 	Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS 	cmd 	 	
Test_RandomPlayerPosition 	cmd 	 	
Test_RemoveAllRandomEntities 	cmd 	 	
Test_RunFrame 	cmd 	 	
Test_SendKey 	cmd 	 	
Test_SpawnRandomEntities 	cmd 	 	
Test_StartLoop 	cmd 	 	Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript 	cmd 	 	Start a test script running..
Test_Wait 	cmd 	 	
Test_WaitForCheckPoint 	cmd 	 	
testhudanim 	cmd 	 	Test a hud element animation. Arguments: <anim name>
testscript_debug 	0 	 	Debug test scripts.
texture_budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction	0 	, "a" 	number between 0 and 1
texture_budget_panel_global 	0 	 	Show global times in the texture budget panel.
texture_budget_panel_height 	284 	, "a" 	height in pixels of the budget panel
texture_budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
texture_budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 	450 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak 	5 	, "nf", "rep", "cl" 	Teams will be scrambled if one team reaches this streak
tf_arena_preround_time 	10 	, "nf", "rep", "cl" 	Length of the Pre-Round time
tf_escort_score_rate 	1 	, "sv", "cheat" 	Score for escorting the train, in points per second
think_limit 	10 	, "rep", "cl" 	Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson 	cmd 	 	Switch to thirdperson camera.
thirdperson_mayamode 	cmd 	 	Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 	0 	, "cl" 	Player will aim in the direction they are moving.
thirdperson_screenspace 	0 	, "cl" 	Movement will be relative to the camera, eg: left means screen-left
thirdpersonshoulder 	cmd 	 	Switch to thirdperson-shoulder camera.
thread_test_tslist 	cmd 	 	
thread_test_tsqueue 	cmd 	 	
threadpool_affinity 	1 	 	Enable setting affinity
threadpool_cycle_reserve 	cmd 	 	Cycles threadpool reservation by powers of 2
threadpool_reserve 	0 	 	Consume the specified number of threads in the thread pool
threadpool_run_tests 	cmd 	 	
tilegen_break_on_iteration 	-1 	, "cheat" 	If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached.
tilegen_preprocess_mission 	0 	, "cheat" 	If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt.
tilegen_retry_count 	20 	, "cheat" 	The number of level generation retries to attempt after which tilegen will give up.
tilegen_use_instancing 	0 	, "rep" 	
timedemo 	cmd 	 	Play a demo and report performance info.
timedemo_vprofrecord 	cmd 	 	Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit 	cmd 	 	Play a demo, report performance info, and then exit
timerefresh 	cmd 	 	Profile the renderer.
tir_maxpitch 	15 	, "cheat", "cl" 	TrackIR Max Pitch
tir_maxroll 	90 	, "cheat", "cl" 	TrackIR Max Roll
tir_maxx 	4 	, "cheat", "cl" 	TrackIR Max X
tir_maxy 	6 	, "cheat", "cl" 	TrackIR Max Y
tir_maxyaw 	90 	, "cheat", "cl" 	TrackIR Max Yaw
tir_maxz 	1 	, "cheat", "cl" 	TrackIR Max Z
tir_start 	0 	, "cl" 	TrackIR Start
tir_stop 	0 	, "cl" 	TrackIR Stop
toggle 	cmd 	 	Toggles a convar on or off, or cycles through a set of values.
toggleconsole 	cmd 	 	Show/hide the console.
toolload 	cmd 	 	Load a tool.
toolunload 	cmd 	 	Unload a tool.
trace_report 	0 	, "sv" 	
tracer_extra 	1 	, "cl" 	
tv_allow_camera_man 	1 	, "sv" 	Auto director allows spectators to become camera man
tv_allow_static_shots 	1 	, "sv" 	Auto director uses fixed level cameras for shots
tv_autorecord 	0 	 	Automatically records all games as SourceTV demos.
tv_autoretry 	1 	 	Relay proxies retry connection after network timeout
tv_chatgroupsize 	0 	 	Set the default chat group size
tv_chattimelimit 	8 	 	Limits spectators to chat only every n seconds
tv_clients 	cmd 	 	Shows list of connected SourceTV clients.
tv_debug 	0 	 	SourceTV debug info.
tv_delay 	30 	, "sv" 	SourceTV broadcast delay in seconds
tv_delaymapchange 	0 	, "sv" 	Delays map change until broadcast is complete
tv_deltacache 	2 	 	Enable delta entity bit stream cache
tv_dispatchmode 	1 	 	Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 	0 	, "nf" 	Activates SourceTV on server.
tv_maxclients 	128 	 	Maximum client number on SourceTV server.
tv_maxrate 	8000 	 	Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg 	cmd 	 	Send a screen message to all clients.
tv_name 	0 	 	SourceTV host name
tv_nochat 	0 	, "a", "user" 	Don't receive chat messages from other SourceTV spectators
tv_overridemaster 	0 	 	Overrides the SourceTV master root address.
tv_password 	0 	, "nf", "prot", "norecord"	SourceTV password for all clients
tv_port 	27020 	 	Host SourceTV port
tv_record 	cmd 	 	Starts SourceTV demo recording.
tv_relay 	cmd 	 	Connect to SourceTV server and relay broadcast.
tv_relaypassword 	0 	, "nf", "prot", "norecord"	SourceTV password for relay proxies
tv_relayvoice 	1 	 	Relay voice data: 0=off, 1=on
tv_retry 	cmd 	 	Reconnects the SourceTV relay proxy.
tv_snapshotrate 	16 	 	Snapshots broadcasted per second
tv_status 	cmd 	 	Show SourceTV server status.
tv_stop 	cmd 	 	Stops the SourceTV broadcast.
tv_stoprecord 	cmd 	 	Stops SourceTV demo recording.
tv_timeout 	30 	 	SourceTV connection timeout in seconds.
tv_title 	0 	 	Set title for SourceTV spectator UI
tv_transmitall 	0 	, "rep" 	Transmit all entities (not only director view)
===U===
Command 	Default Value	Flags 	Description
ui_gameui_debug 	0 	, "cl" 	
ui_gameui_modal 	1 	, "cl" 	If set, the game UI pages will take modal input focus.
ui_play_online_browser 	1 	, "cl" 	Whether play online displays a browser or plain search dialog.
ui_posedebug_fade_in_time 	0 	, "cheat", "norecord", "cl"	Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 	0 	, "cheat", "norecord", "cl"	Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_public_lobby_filter_campaign 	0 	, "a", "cl" 	Filter type for campaigns on the public lobby display
ui_public_lobby_filter_difficulty2	0 	, "a", "cl" 	Filter type for difficulty on the public lobby display
ui_public_lobby_filter_onslaught 	0 	, "a", "cl" 	Filter type for Onslaught mode on the public lobby display
ui_public_lobby_filter_status 	0 	, "a", "cl" 	Filter type for game status on the public lobby display
ui_reloadscheme 	cmd 	 	Reloads the resource files for the active UI window
ui_start_dlc_time_corrupt 	300 	, "cl" 	
ui_start_dlc_time_loaded 	150 	, "cl" 	
ui_start_dlc_time_pump 	30 	, "cl" 	
ui_volume_max 	1 	 	
unbind 	cmd 	 	Unbind a key.
unbindall 	cmd 	 	Unbind all keys.
unload_all_addons 	cmd 	 	Reloads the search paths for game addons.
unpause 	cmd 	 	Unpause the game.
update_addon_paths 	cmd 	 	Reloads the search paths for game addons.
use 	cmd 	 	Use a particular weapon Arguments: <weapon_name>
-use 	cmd 	 	
+use 	cmd 	 	
user 	cmd 	 	Show user data.
users 	cmd 	 	Show user info for players on server.
===V===
Command 	Default Value	Flags 	Description
v_centermove 	0 	, "cl" 	
v_centerspeed 	500 	, "cl" 	
vcollide_wireframe 	0 	, "cheat", "cl" 	Render physics collision models in wireframe
vehicle_flushscript 	cmd 	 	Flush and reload all vehicle scripts
version 	cmd 	 	Print version info string.
vgui_drawfocus 	0 	 	Report which panel is under the mouse.
vgui_drawkeyfocus 	0 	 	Report which panel has keyboard focus.
-vgui_drawtree 	cmd 	 	
+vgui_drawtree 	cmd 	 	
vgui_drawtree 	0 	, "cheat" 	Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds 	0 	 	Show panel bounds.
vgui_drawtree_clear 	cmd 	 	
vgui_drawtree_draw_selected 	0 	 	Highlight the selected panel
vgui_drawtree_freeze 	0 	 	Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 	0 	 	Draw the hidden panels.
vgui_drawtree_panelalpha 	0 	 	Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 	0 	 	Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 	0 	 	Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 	0 	 	List the vgui_drawtree panels in render order.
vgui_drawtree_scheme 	0 	 	Show scheme file for each panel
vgui_drawtree_visible 	1 	 	Draw the visible panels.
vgui_dump_panels 	cmd 	 	vgui_dump_panels [visible]
vgui_spew_fonts 	cmd 	 	
vgui_togglepanel 	cmd 	 	show/hide vgui panel by name.
viewanim_addkeyframe 	cmd 	 	
viewanim_create 	cmd 	 	viewanim_create
viewanim_load 	cmd 	 	load animation from file
viewanim_reset 	cmd 	 	reset view angles!
viewanim_save 	cmd 	 	Save current animation to file
viewanim_test 	cmd 	 	test view animation
viewmodel_fov 	54 	, "cheat", "cl" 	
viewmodel_offset_x 	0 	, "a", "cl" 	
viewmodel_offset_y 	0 	, "a", "cl" 	
viewmodel_offset_z 	0 	, "a", "cl" 	
violence_ablood 	1 	 	Draw alien blood
violence_agibs 	1 	 	Show alien gib entities
violence_hblood 	1 	 	Draw human blood
violence_hgibs 	1 	 	Show human gib entities
vis_force 	0 	, "sv", "cheat" 	
vismon_poll_frequency 	0 	, "sv", "cheat" 	
vismon_trace_limit 	12 	, "sv", "cheat" 	
vm_debug 	0 	, "cheat", "cl" 	
vm_draw_always 	0 	, "cl" 	
voice_all_icons 	0 	, "cl" 	Draw all players' voice icons
voice_avggain 	0 	 	
voice_clientdebug 	0 	, "cl" 	
voice_debugfeedback 	0 	 	
voice_debugfeedbackfrom 	0 	 	
voice_enable 	1 	, "a" 	Toggle voice transmit and receive.
voice_fadeouttime 	0 	 	
voice_forcemicrecord 	1 	, "a" 	
voice_head_icon_height 	20 	, "cl" 	Voice icons are this many inches over player eye positions
voice_head_icon_size 	6 	, "cl" 	Size of voice icon over player heads in inches
voice_inputfromfile 	0 	 	Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon 	0 	, "cl" 	Draw local player's voice icon
voice_loopback 	0 	, "user" 	
voice_maxgain 	10 	 	
voice_menu_1 	cmd 	 	Opens voice menu 1
voice_menu_2 	cmd 	 	Opens voice menu 2
voice_menu_3 	cmd 	 	Opens voice menu 3
voice_minimum_gain 	0 	 	
voice_mixer_boost 	0 	, "a" 	
voice_mixer_mute 	0 	, "a" 	
voice_mixer_volume 	1 	, "a" 	
voice_modenable 	1 	, "a", "clientcmd_can_execute", "cl"	Enable/disable voice in this mod.
voice_mute 	cmd 	 	Mute a specific Steam user
voice_overdrive 	2 	 	
voice_overdrivefadetime 	0 	 	
voice_player_speaking_delay_threshold 	0 	, "sv", "cheat" 	
voice_profile 	0 	 	
voice_recordtofile 	0 	 	Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist 	cmd 	 	Reset all mute information for all players who were ever muted.
voice_scale 	1 	, "a" 	
voice_serverdebug 	0 	, "sv" 	
voice_show_mute 	cmd 	 	Show whether current players are muted.
voice_showchannels 	0 	 	
voice_showincoming 	0 	 	
voice_steal 	2 	 	
voice_threshold 	2000 	, "a" 	
voice_thresold_delay 	0 	 	
voice_unmute 	cmd 	 	Unmute a specific Steam user, or `all` to unmute all connected players.
voice_vox 	0 	, "a", "cl" 	Voice chat uses a vox-style always on
voice_writevoices 	0 	 	Saves each speaker's voice data into separate .wav files
voice_xsend_debug 	0 	 	
-voicerecord 	cmd 	 	
+voicerecord 	cmd 	 	
voicerecord_toggle 	cmd 	 	
volume 	1 	, "a" 	Sound volume
vox_reload 	cmd 	 	Reload sentences.txt file
voxeltree_box 	cmd 	 	View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview 	cmd 	 	View entities in the voxel-tree at the player position.
voxeltree_sphere 	cmd 	 	View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view 	cmd 	 	View entities in the voxel-tree.
vphys_sleep_timeout 	cmd 	 	set sleep timeout: large values mean stuff won't ever sleep
vphysics_threadmode 	1 	 	
vpk_download 	cmd 	 	Download a VPK file. Usage: vpk_download [url]
vprof 	cmd 	 	Toggle VProf profiler
vprof_adddebuggroup1 	cmd 	 	add a new budget group dynamically for debugging
vprof_cachemiss 	cmd 	 	Toggle VProf cache miss checking
vprof_cachemiss_off 	cmd 	 	Turn off VProf cache miss checking
vprof_cachemiss_on 	cmd 	 	Turn on VProf cache miss checking
vprof_child 	cmd 	 	
vprof_collapse_all 	cmd 	 	Collapse the whole vprof tree
vprof_counters 	0 	 	
vprof_counters_show_minmax 	0 	 	
vprof_dump_counters 	cmd 	 	Dump vprof counters to the console
vprof_dump_groupnames 	cmd 	 	Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 	0 	 	Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 	0 	 	Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 	0 	 	Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy 	0 	 	Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node 	0 	 	Node to start report from when doing a dump spikes
vprof_dump_spikes_terse 	0 	 	Whether to use most terse output
vprof_expand_all 	cmd 	 	Expand the whole vprof tree
vprof_expand_group 	cmd 	 	Expand a budget group in the vprof tree by name
vprof_generate_report 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI_only 	cmd 	 	Generate a report to the console.
vprof_generate_report_budget 	cmd 	 	Generate a report to the console based on budget group.
vprof_generate_report_hierarchy 	cmd 	 	Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only	cmd 	 	Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load 	cmd 	 	Generate a report to the console.
vprof_graph 	0 	 	Draw the vprof graph.
vprof_graphheight 	256 	, "a" 	
vprof_graphwidth 	512 	, "a" 	
vprof_nextsibling 	cmd 	 	
vprof_off 	cmd 	 	Turn off VProf profiler
vprof_on 	cmd 	 	Turn on VProf profiler
vprof_parent 	cmd 	 	
vprof_playback_average 	cmd 	 	Average the next N frames.
vprof_playback_start 	cmd 	 	Start playing back a recorded .vprof file.
vprof_playback_step 	cmd 	 	While playing back a .vprof file, step to the next tick.
vprof_playback_stepback 	cmd 	 	While playing back a .vprof file, step to the previous tick.
vprof_playback_stop 	cmd 	 	Stop playing back a recorded .vprof file.
vprof_prevsibling 	cmd 	 	
vprof_record_start 	cmd 	 	Start recording vprof data for playback later.
vprof_record_stop 	cmd 	 	Stop recording vprof data
vprof_remote_start 	cmd 	 	Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop 	cmd 	 	Stop an existing remote VProf data request
vprof_reset 	cmd 	 	Reset the stats in VProf profiler
vprof_reset_peaks 	cmd 	 	Reset just the peak time in VProf profiler
vprof_scope 	0 	 	Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 	0 	, "sv" 	
vprof_scope_entity_thinks 	0 	, "sv" 	
vprof_server_spike_threshold 	999 	 	
vprof_server_thread 	0 	 	
vprof_think_limit 	0 	, "sv" 	
vprof_to_csv 	cmd 	 	Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit 	0 	, "a" 	number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 	1 	, "a" 	Set to one to show average and peak times
vprof_vtune_group 	cmd 	 	enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 	10 	, "a" 	Above this many milliseconds render the label red to indicate slow code.
vtune 	cmd 	 	Controls VTune's sampling.
===W===
Command 	Default Value	Flags 	Description
+walk 	cmd 	 	
-walk 	cmd 	 	
wc_air_edit_further 	cmd 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer 	cmd 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit 	cmd 	 	When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create 	cmd 	 	When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy 	cmd 	 	When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo 	cmd 	 	When in WC edit mode restores the last deleted node
wc_edit_emitter 	cmd 	 	When in WC edit mode, this lets you modify a generic particle emitter
wc_link_edit 	cmd 	 	
weapon_showproficiency	0 	, "sv"	
windows_speaker_config	-1 	, "a" 	
wipe_nav_attributes 	cmd 	 	Clear all nav attributes of selected area.
writeid 	cmd 	 	Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip 	cmd 	 	Save the ban list to banned_ip.cfg.
===X===
Command 	Default Value	Flags 	Description
x360_audio_english 	0 	, "cl" 	Keeps track of whether we're forcing english in a localized language.
xbox_autothrottle 	1 	, "a", "sv"	
xbox_steering_deadzone	0 	, "sv" 	
xbox_throttlebias 	100 	, "a", "sv"	
xbox_throttlespoof 	200 	, "a", "sv"	
xc_crouch_debounce 	0 	, "sv" 	
xload 	cmd 	 	Load a saved game from a 360 storage device.
xlook 	cmd 	 	
xmove 	cmd 	 	
xsave 	cmd 	 	Saves current game to a 360 storage device.
===Z===
Command 	Default Value	Flags 	Description
z_ragdoll_impact_strength	500 	, "cl"	
-zoom 	cmd 	 	
+zoom 	cmd 	 	
zoom_sensitivity_ratio 	1 	, "cl"	Additional mouse sensitivity scale factor applied when FOV is zoomed in.
Category:Alien SwarmCategory:Lists of console commands and variables
==See also==
* List of Valve Games console commands and variables
* cvar
* Developer Console