List of regional version differences (SSB)

There are many differences between all releases of Super Smash Bros., which are listed on this page. The North American version in particular received a large number of changes compared to the initial Japanese version, both in terms of aesthetics and gameplay. The regional differences are much more significant than in Super Smash Bros. Melee or Super Smash Bros. Brawl, often resulting in considerable differences in matchups between characters.
==Aesthetics==
===Names===
*Purin is referred to as Jigglypuff in the game's English versions and has new voice clips and a different crowd cheer because of it. However, Purin can still be seen written on the map used as the background in 1P Game's "VS. screen."
**Jigglypuff has all new voice clips when the game is set to French or German due to its name change from "Jigglypuff" to "Rondoudou" and "Pummeluff" respectively. It also has new crowd cheers to reflect the name differences.
*Donkey Kong's name is abbreviated as "D. Kong" in the credits and character selection screen, but it was changed to "DK" for the international release.
*"Dummy Corps" changed from "Fighting Polygon Team".
*Vs. Match changed from "Battle Royal" to "Free-for-all".
*The "New Comers" option in the Backup Clear section of the Option menu was changed to "Newcomers".
*The sign on the side of the Silph Co. headquarters building in Saffron City reads "Silph" in the International versions as opposed to the Japanese version's "Silf"; in addition, the banner on the background building to the left, which contained the typo "Got a Catch 'em All!", was corrected to "Gotta Catch 'em All!".
*Kirby Super Star referred to as Kirby's FAN PAK ('FAN' being a typo) in the PAL versions; Kirby's Fun Pak was the official PAL region title for Kirby Super Star
*Star Fox referred to as STARWING in the PAL versions; Starwing was the game's official PAL region title
*Star Fox 64 referred to as LYLATWARS in the PAL versions; Lylat Wars was the game's official PAL region title
*The name of the bonuses are slightly different:
Japan 	International 	French 	German
Break the Target 	Break the Targets 	Pulvériser les Cibles 	Zerstöre die Zielscheiben
Board the Platform 	Board the Platforms	Activer les Plates-formes	Sprinde auf de Plattformen
Hurry to the Battle Stage	Race to the Finish 	Trouver L'arrivée 	Erreiche das Ziel
*Some terms in the VS Mode player settings, Item Switch menu, and Training Mode are different:
Japan 	International
MAN 	HMN
COM 	CPU
NOT 	N/A
Slow 	Speed
Nothing 	None
Escape 	Evade
HomerunBat 	HomeRunBat
Harisen 	Fan
LayGun 	RayGun
BombTrooper	Bob-omb
MonsterBall	PokéBall
Near 	Close-up
*English translations of the original names of the stages can be seen on the stage select screen in the Japanese version, though some stages gain additional subtitles or have a different translation than those used in international versions:
Japanese Translation 	Stage
IN THE SKY OFCASTLE PEACH	Peach's Castle
SECTOR ZABORD A GREAT FOX	Sector Z
CLASSIC MUSHROOMKINGDOM 	Mushroom Kingdom
CASTLE OF HYRULE 	Hyrule Castle
*The following stage names are different depending on the language:
English 	French 	German 	Chinese (Simplified)
Peach's Castle	Château de Peach 	Toadstools Schloß	, Taohua Chengbao (lit. Peach Blossom Castle)
Kongo Jungle 	Jungle du Congo 	Tiefster Kongo 	, Gangguo Conglin (lit. Congolese)
Hyrule Castle 	Château d'Hyrule 	Schloß Hyrule 	, Hailalu Chengbao (lit. Hailaru Castle)
Planet Zebes 	Planète Zebes 	Planet Zebes 	, Zebesi Xingxing (lit. Zebes Planet)
Yoshi's Island	Île Yoshi 	Yoshi-Insel 	, Yaoxi Dao (lit. Yoshi Island)
Dream Land 	Pays des Rêves 	Dream Land 	, Menghuan Guo (lit. Dreamland)
Sector Z 	Secteur Z 	Sektor Z 	, Z Diqu (lit. Z Area)
Saffron City 	Safrania 	Saffronia City 	, Jinhuang Shi (lit. Golden City)
 	Royaume Champignon	Donut-Ebene 	, Gudai Wangguo (lit. Ancient Kingdom)
===Menus===
*The title screen was given more colors, and the title itself was changed too. It was titled Nintendo All-Star! Dairantou Smash Brothers (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ), which was reduced to Super Smash Bros.. Additionally, "Inc." is "inc." in the last row of credits below the logo.
*Since the menus are in English in all versions, the Japanese version has a text box at the bottom providing the translation for the currently highlighted option. The European version also has this feature if the language is set to French or German.
*The "Characters" section of the Data menu mentioned the year and month a game was released in the "Works" section, like in future games, but this was removed; also, the last bracket after the name of a game was thinner in some biographies than it was in others, though they are always thin internationally.
**Additionally, Luigi's biography mentioned Super Mario USA in that section, but this was changed to Mario Kart 64.
**Mario's biography mentioned Super Mario 64, but this was also changed to Mario Kart 64.
*The Nintendo 64 controller shown in the screen which appears when the game starts without any controller connected is slightly darker in the Japanese version. It also uses a pink tone in shaded areas, such as the circle around the D-Pad, that was changed to gray. A small pink circle on top of the A button was removed.
*They change the notice text from Japanese to English.
Japanese Translation 	Notice
Captain Falcon, the sonic bounty,is now available. 	You can now use Captain Falcon,collector of space race trophies.
Balloon Pokémon, Purin can now be used. 	You can now use the Balloon PKMN,Jigglypuff.
Eternal number two, Luigi can now be used. 	You can now use Luigi,the eternal understudy.
You can now use the supernatural boy, Ness. 	You can now use the child genius, Ness.
One battle map has been added. 	A new battle arena has been added!
Sound Test is now available.Please start from the Data. 	You can now use the Sound Test.Access it in the Data screen.
Item Switch can now be used.Please enter from Battle Mode.	You can now use the Item Switch.Access it in the VS. Mode.
*The background used in the main menu and the screen shown after unlocking a feature was changed to reflect the title used, along with some other cosmetic changes.
*The Training Mode menu does not have spacing between the letters in the meaning of the options, and the options themselves are closer to their meanings; the red arrows between the option have much less spacing. Translations of both the highlighted meaning and selected option are shown below the EXIT option.
===Sounds===
*Beam Sword given an altered sound to sound less like a lightsaber, presumably to prevent copyright issues.
*The punch and kick sound effects are completely different. The Japanese version has more violent hitting sounds, while the International versions have Bowling ball-like hitting sounds. Other hit sounds effects such as the "Slash" and Ping sound effects remain unchanged, although some moves had their hit sound effects changed.
*The narrator has a few different lines in the international versions; samples such as "Fox", "Board the Platforms", and "Break the Targets" are spoken bolder and clearer. The different samples have a slightly different echo effect than their Japanese counterparts.
Japan 	International
"Nintendo All-Star Dairantou Smash Brothers"	"Super Smash Bros.!"
Japan 	International 	French 	German
"Break the Target" 	"Break the Targets!" 	"Pulvériser les Cibles!" 	"Zerstöre die Zielscheiben!"
"Board the Platform" 	"Board the Platforms!"	"Activer les Plates-formes!"	"Sprinde auf de Plattformen!"
"Hurry to the Battle Stage"	"Race to the Finish!" 	"Trouver L'arrivee!" 	"Erreiche das Ziel!"
*The French and German versions each have their own narrators. Despite this, the German version uses the English voice clips for "Captain Falcon", "Computer Player" and "Team Battle".
*All the characters have new American-sounding crowd cheers in the international versions. In Jigglypuff's case, it also has additional French and German cheers to reflect its names in those languages.
*Fox has two instances of Japanese speech which were removed in international versions; both can be heard in the Japanese version's debug sound test as FGM no. 351 and 358. The following is used during one of Fox's post-match victory animations, specifically the one where he points his blaster side to side before facing the camera straight on.
Japanese line	English translation
"任務完了！" 	"Mission complete!"
*Some Poké Ball and Saffron City Pokémon have different voices in different languages. The chart below shows all the voiced Pokémon and if their voice clips are different from the Japanese version's:
Pokémon 	Dubbed / changed voice clips	Dubbed / changed voice clips	Dubbed / changed voice clips	Dubbed / changed voice clips
Pokémon 	 	 	 	
Blastoise 	 	 	 	
Chansey 	 	 	 	
Charizard 	 	 	 	
Charmander	 	 	 	
Clefairy 	 	 	 	
Goldeen 	 	 	 	
Hitmonlee 	 	 	 	
Koffing 	 	 	 	
Mew 	 	 	 	
Onix 	 	 	 	
Porygon 	 	 	 	
Snorlax 	 	 	 	
Starmie 	 	 	 	
Venusaur 	 	 	 	
===Miscellaneous===
*"(Team Color) Win!" was corrected to "(Team Color) Wins!" in the after-match results screen, though it is spelled correctly if the match was a Team Battle.
*Above the results of the match, the name of the selected mode of the match is displayed along with "Mode" at the end ("Battle Royal Mode", for example), but it was removed, leaving only the name of the mode.
*The character selection screen in VS Mode, similarly to the change mentioned above, displays the name of the selected mode in the upper-left corner of the screen accompanied with "Mode" at the end, but it was also removed.
*The "PRESS START BUTTON" alert shown after selecting the character(s) in the selection screen is "PRESS START".
*The Japanese version only shows the opening movie after completing the mode while all other versions have congratulations screens.
===How to Play===
In the Japanese version, the on-screen movements for the "How to Play" tutorial video are less refined than in international versions and are often performed slightly out of sync with the controls shown directly below. International versions made the gameplay sync up more smoothly with the instructions as a result.
Some of the differences in the "How to Play" tutorial video include:
*Luigi does not fast-fall after jumping in the Japanese version.
*Luigi fights back more in the Japanese version.
*Luigi does not taunt after Mario grabs the ledge in the Japanese version.
*The Fire Flower does not fall off in the Japanese version.
*Luigi hits Mario by throwing the Fire Flower when they are showing off how to use items in the Japanese version.
*Mario and Luigi do not face each other when they are showing off how to jump in the Japanese version.
*Mario and Luigi dash sooner when they are showing off how to move in the Japanese version.
*Luigi techs while Mario is showing off the power moves in the Japanese version.
*Luigi does not duck before jumping in the Japanese version.
===iQue Player (China) changes===
The iQue Player release of Super Smash Bros. is based off of the NTSC-U release. As such, any changes introduced in the Australian and European PAL releases were not retained.
*The Nintendo 64 logo when booting up the game has been replaced by the iQue logo.
*The animation for the game's title on the title screen has not properly been updated to account for the different logo. As a result, (lit. Nintendo) and (lit. Stars) are moved to the sides when (lit. Smash Bros) pops in the middle, only to abruptly pop up above when the animation ends.
**The copyright information on the title screen has been updated to add a copyright for iQue as well as update the year from "1999" to "1999-2005." Additionally, the copyright text uses a different, larger font.
*The Nintendo 64 controller used for the icon for 1P Mode and the Nintendo 64 console used for the icon for VS Mode have been replaced by the iQue Player controller and the iQue Player Multiplayer Box respectively.
**Most of the background text has been translated into Chinese.
*The "No Controller" screen has been changed to show the iQue Player controller instead of a Nintendo 64 controller. Despite this, it's impossible to see this screen under normal circumstances in the iQue release due to the console being built into the controller.
*The "Works" section of the bios in the "Characters" section of the Data menu was completely removed. This is likely because many of the games referenced were not officially released in China.
*On the character select screen for Training Mode, the window for the CPU character is red instead of gray.
*In Sector Z, the Star Fox logo on the Great Fox has been translated to "" (lit. Star Fox). This is in line with a change also done in the iQue version of Star Fox 64.
*In Saffron City, the banner on the background building was changed to "" (lit. Catch, Catch, Catch!!!).
*The credit sequence is almost identical to the NTSC-U version, but it has a few changes.
**TOP-INSIGHT International Co., Ltd. was added under Special Thanks in the spot where 4Kids Productions' name would be in the NTSC-U version. Shooting their name reveals they were responsible for the Chinese Pokémon voices. Meanwhile, Jigglypuff no longer has a voice actor credit.
**iQue Engineering was added under a new section named "Chinese Localization". Shooting their name gives the location of their headquarters (Suzhou, China).
**At the very end of the credits, there are two additional lines that create the sentence "This staff credits are based on the original N64."
*With the exception of Link and Fox, the congratulations screens for every character had been changed to replace the English text with Chinese text.
*Jigglypuff has new voice lines to reflect its Chinese name, .
**Despite the CSS and any other relevant text properly changing its name, the announcer still calls it Jigglypuff.
==Gameplay==
===Japanese to International changes===
====Break the Targets!====
*At the very top of Link's Break the Targets stage, the platform that Link can stand on with the three targets above was placed to be lower in the NTSC release, possibly due to Link's jump height and his up-special height being changed.
====1P Game====
*In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.
====Point yield====
The point yield for most of the bonuses were altered between the Japanese and international versions.
Bonus 	Japanese 	International
Normal bonuses 	Normal bonuses 	Normal bonuses
(Time remaining bonus[excludes bonus stages])	(100 per second) 	(50 per second)
Booby Trap 	8,000 	12,000
Bumper Clear 	3,000 	11,000
Comet Mystic 	7,000 	10,000
Hawk 	10,000 	18,000
Heartthrob 	8,000 	17,000
Heavy Damage 	10,000 	28,000
Item Strike 	10,000 	20,000
Item Throw 	10,000 	16,000
Jackpot 	5,000 	3,330
Judo Warrior 	4,000 	5,000
Last Second 	10,000 	8,000
Lucky 3 	8,000 	9,990
Mew Catch 	8,000 	15,000
Mystic 	6,000 	7,000
No Damage 	10,000 	15,000
No Item 	5,000 	1,000
No Miss 	1,500 	5,000
Pacifist 	30,000 	60,000
Pokémon Finish 	8,000 	11,000
Shield Breaker 	5,000 	8,000
Shooter 	5,000 	12,000
Smash Mania 	3,000 	3,500
Smash-less 	3,000 	5,000
Speedster 	8,000 	10,000
Star Clear 	8,000 	12,000
Star Finish 	2,000 	10,000
Trickster 	8,000 	11,000
Vegetarian 	5,000 	9,000
Stage-specific bonuses 	Stage-specific bonuses	Stage-specific bonuses
Yoshi Rainbow 	15,000 	50,000
ARWING Clear 	3,000 	4,000
Bros. Calamity 	12,000 	25,000
Good Friend 	5,000 	8,000
True Friend 	30,000 	25,000
DK Defender 	7,000 	10,000
Kirby Ranks 	12,000 	25,000
Acid Clear 	1,000 	1,500
No Damage 	10,000 	15,000
Perfect 	10,000 	30,000
Completion bonuses 	Completion bonuses 	Completion bonuses
No Damage Clear 	300,000 	400,000
No Miss Clear 	40,000 	70,000
Speed Demon 	60,000 	80,000
Speed King 	20,000 	40,000
Very Easy Clear 	40,000 	70,000
Easy Clear 	80,000 	140,000
Normal Clear 	120,000 	210,000
Hard Clear 	160,000 	280,000
Very Hard Clear 	200,000 	350,000
===NTSC-J to NTSC-U changes===
====Universal mechanics====
*The distance traveled by Smash DI is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable.
*All attacks have one extra frame of hitlag. The exact formula was changed from ⌊⌊⌊d/3 + 4⌋ * e⌋ * c⌋ to ⌊⌊⌊d/3 + 5⌋ * e⌋ * c⌋
*The shieldstun formula has changed from d * 1.75 + 3 (rounded up) to d * 1.62 + 4 (rounded down). This essentially means that most attacks have slightly reduced shieldstun unless they deal 1%, 2%, 4% or 5%.
*The momentum slide has been removed for all characters.
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===NTSC-U to PAL (AUS) changes===
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===PAL (AUS) to PAL (EUR) changes===
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**In Later Smash games' terms: 108 → 122
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==See also==
*List of regional version differences (SSBM)
*List of regional version differences (SSBB)
*List of regional version differences (SSB4)
*List of regional version differences (SSBU)
==References==
*SmashBoards SSB64 main thread
*SSB64 PAL vs NTSC thread
Category:Game regions
Category:Lists