nyuuzyou/wikis huggingface dataset:
Vengeful Cambion

Vengeful Cambions are a type of Fiend and non-playable race in Baldur's Gate 3.
== About Vengeful Cambions ==
Typically found in the Hells, Vengeful Cambions are half-fiend, half-mortal, and are resistant to many types of damage. They assist Raphael in defending the House of Hope.
== Combat ==
=== Attacks and abilities ===
== Gallery ==
Vengeful Cambion Model.png|Male model
Vengeful Cambion Model Female.png|Female model
== External links ==
* 
Category:Creatures
Category:Cambions
Category:Fiends
Vengeful Imp

Vengeful Imps are a rare variant of Imp that can only be found in the House of Hope.
== Involvement ==
Five Vengeful Imps can be found guarding the House of Hope prison where Hope is imprisoned. Additionally, Raphael's Eternal Debtors can turn into Vengeful Imps upon death or when using , though they may turn into Vengeful Merregons or Vengeful Boars instead.
== Combat ==
In Tactician difficulty and above, Vengeful Imps have making them extremely dangerous when fought on the floating platforms of the House of Hope prison. They can easily instantly kill your party members unless you are very careful with your positioning and stand as far away from the ledges as possible.
=== Attacks and abilities ===
Vengeful Imps cast Eldritch Blast at 5th level with two beams.
Category:Creatures
Category:Races
Category:Non-playable races
Category:Fiends
Category:Imps
Vengeful Merregon

Vengeful Merregon are a type of Fiend in Baldur's Gate 3. Merregon are footsoldiers that serve in the Nine Hells. Vengeful Merregons can be encountered in the House of Hope.
== Involvement ==
Vengeful Merregons can be encountered after raising the alarm in the House of Hope. Raphael's Eternal Debtors can turn into Vengeful Merregons upon death or when using , though they may turn into Vengeful Boars or Vengeful Imps instead.
== Combat ==
One of the Vengeful Merregon's most dangerous abilities is their passive which applies vulnerability with their attacks. Most of the other enemies fought alongside Vengeful Merregons can deal substantial fire damage which will be doubled by this effect.
=== Attacks and abilities ===
=== Loot ===
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Category:Creatures
Category:Races
Category:Non-playable races
Category:Merregon
Vengeful Soul

Vengeful Souls are an Undead ghost creature found in Jannath Estate. They reveal themselves after the candelabra they inhabit is destroyed. 
== Overview ==
Vengeful souls will initially be inhabiting the golden candelabra around the estate. These have 10 Hit Points, and the conditions and . They also have several immunities.
Being in the area near the candelabra will inflict the condition , causing per turn.
They are one of two ghosts with the ability to possess objects, the other being the Tormented Soul. 
== Attacks and abilities ==
Category:Undead
Category:Ghosts
Vent

A Vent is a common type of a Trap that might be encountered almost in every location of the game.
A Vent is a mechanism hidden within the ground. It is implied to cause continuous damage to a trespasser who proceeds into locations where their presence is obviously unwanted.
== Involvement ==
Vents encountered throughout the game may generally come in either of two types:
* Triggerable Vent. Triggerable Vents work upon stepping on them (or close to them), or upon interacting with trigger element nearby, as long as the trap is not disarmed. The effect of triggering this kind of Vents is various, too, but most common ones are spilling around toxin, grease or issuing Poison Cloud.
* Constantly issuing Vent. Constantly issuing Vents produce in the surrounding area clouds of various damaging substances, for example, hot steam or poisonous gas. Often combined with any fire-issuing traps, these vents might have the effect of a fuel-air explosion if triggered together.
A Vent can be disarmed with the help of skill, but the interacting party member must have a in their inventory. Minimal requirement is a roll, but the Difficulty Class may vary depending on circumstances.
Apart from disarming, there is another way to stop the harmful effect of a constantly issuing Vent. To do this, a party member must place (or throw) on-top the Vent any object massive enough to "fother the leak". Doing so will remove at once the harmful cloud from the space above the trap, but it is actually a half-way measure. Removing placed/thrown object without disarming the trap first will lead to activating the Vent anew.
Besides, to do this, any party member must first make a successful roll to detect the exact place of the issuing aperture, otherwise it won't be possible to interact with it. 
After disarming, a Vent will be pictured almost same as a newly spotted one, but if it was previously triggered, the depiction of its effect will disappear. For example, part of the floor around toxin-spilling vent will change to a clear one after disarming the trap.
Throughout Baldur's Gate 3, Vents are the type of Traps that features the biggest amount of variations accordingly to the place where they are planted. Some of these kinds cannot be encountered anywhere else in the game.
=== Gallery ===
File:GasVentNox.png|A Vent issuing Noxious Fumes (Overgrown Tunnel).
File:GasVentWyrm.png|A Stunner Vent (Rooftop of the Wyrm's Rock Fortress).
File:VoidVent.png|A Vent issuing a Void Cloud (Gauntlet of Shar).
File:SanguineVent.png|A Sanguine Vent issues puddles of Unstable Blood (Undercity Ruins).
Category:Environmental objects
Category:Traps
Ver'yll Wenkiir

Ver'yll Wenkiir is a Seldarine Drow Ranger, specialising in mage breaking and beast taming. As a hireling, he can be recruited at camp and respecced at any time.
==Backstory==
Ver'yll spent his twilights scribbling odes to leafy canopies, bushels, and the merits of the noble hedgehog. When he refused to join the Absolute, his forest and body were torn apart by the cultists of the Absolute.
== Achievements ==
== Notes ==
Category:Drow
Category:Seldarine Drow
Category:Hirelings
Category:Humanoids
Category:Companions
Category:Rangers
Verik

Zephyr Gish'ra Verik is a Gish'ra encountered in the Astral Plane at the beginning of Act Three. She is part of honour guard, and is fighting to free him.
== Involvement ==
During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. The party is then called into a portal by the , where it is revealed it is . It asks for the party's help, as Verik and the other monks are invading the to free the son of Gith himself Orpheus, who as it turns out is being held prisoner within the prism. The githyanki attack the party, regardless of the answer given to the Emperor.
==Combat==
=== Attacks and abilities ===
=== Allies ===
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Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Astral Plane
Category:Monks
Verres

Verres is a boar summoned via a Beast Master's ability, a variant of . Verres "upgrades" to once the Beast Master reaches level 5, and becomes once the Beast Master reaches level 11.
== Combat ==
=== Attacks and abilities ===
Due to the passive, Beast Master rangers may wish to attack the target marked by for optimal damage.
Category:Boars
Category:Beasts
Category:Characters
Verres Calamitosus

Verres Calamitosus is a boar summoned via a Beast Master's ability, a variant of . Verres Calamitosus is the fully upgraded form of and once the Beast Master reaches level 11.
== Combat ==
=== Attacks and abilities ===
Due to the passive, Beast Master rangers may wish to attack the target marked by for optimal damage.
Category:Boars
Category:Beasts
Category:Characters
Verres Major

Verres Major is a boar summoned via a Beast Master's ability, a variant of . Verres Major is upgraded from once the Beast Master reaches level 5, and becomes once the Beast Master reaches level 11.
== Combat ==
=== Attacks and abilities ===
Because of the passive, Beast Master rangers may wish to attack the target marked by for optimal damage.
=== At higher levels ===
As the Ranger gains levels, Verres Major will grow as well until it transforms into at level 11:
==== Level 7 ====
* Verres Major gains the passive , granting it:
==== Level 8 ====
* Verres Major has (102 on Explorer difficulty) and 15 .
Category:Boars
Category:Beasts
Category:Characters
Verryn

Verryn can be found in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Verryn is one of the patrons at The Blushing Mermaid in the Lower City. If approaching him at the bar, he is seemingly drunk as he slurs his words.
== Idle banter ==
Verryn can be heard debating between a red ale or blonde lager.
Verryn: Blonde has always been there for me. Red, on the other hand...
Verryn: But how could I ever choose? They're both... perfect.
Verryn: Red is so fresh, so exciting.
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Versatile

For an explanation of all weapon properties, see Weapons.
 is a weapon property that allows a weapon to be used with one or two hands. Wielding them in both hands usually grants higher damage; see the details of each Versatile weapon for the one-handed and two-handed damage values.
== List of Versatile Weapons ==
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== Notes ==
Versatile weapons have two damage scores: the dice roll in parenthesis is for wielding one-handed. For example, a weapon with 1d10(1d8) +4 damage will do 1d10 when used with two hands, and 1d8 when wielded with one.
Category:Weapon Property
Vest of Soul Rejuvenation

==Gallery==
File:Vest of Soul Rejuvenation ingame.png|alt= Vest of Soul Rejuvenation worn by Gale
file:Vest of Soul Rejuvenation Human Front Model.webp|Body Type 1 Front Human|alt=Vest of Soul Rejuvenation Human Front
file:Vest of Soul Rejuvenation Human Back Model.webp|Body Type 1 Back Human|alt=Vest of Soul Rejuvenation Human Back
file:Vest of Soul Rejuvenation Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Vest of Soul Rejuvenation Half-Elf Front
file:Vest of Soul Rejuvenation Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Vest of Soul Rejuvenation Half-Elf Back
Varenev a monk robe concept art.webp|Set concept art
Varenev a monk robe concept art2.webp|Set concept art
Category:Sources of healing
Veteran Gish

Veteran Gish are a stronger archetype of githyanki Gish characters encountered throughout Baldur's Gate 3. 
== Involvement ==
As they are Battlemages, that blend arcane spellcasting with melee combat, gish soldiers are very strong versatile combatants.
They are usually encountered either in the Knights of the Shield Hideout in Baldur's Gate or in the Upper City during Act Three.
== Combat ==
=== Attacks and abilities ===
== Named veteran gish ==
=== Elfsong Tavern ===
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Category:Githyanki
Category:Humanoids
Category:Githyanki Archetypes
Category:Archetypes
Veteran Raider

Githyanki veteran raiders are a stronger version of the Githyanki Raider archetype encountered throughout Baldur's Gate 3.
== Involvement ==
Veteran Raiders are Dexterity-based Battle Master Fighters. They are foot soldiers, that specialise in wielding crossbows. The raiders are equally deadly at close quarters and long distances.
== Combat ==
=== Attacks and abilities ===
=== Manoeuvres ===
Githyanki Raiders can spend up to five Superiority Die on Battle Manoeuvres:
== Named veteran raiders ==
=== Elfsong Tavern ===
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=== Reithwin Town ===
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Category:Githyanki
Category:Humanoids
Category:Githyanki Archetypes
Category:Archetypes
Category:Fighters
Veteran Warrior

Githyanki veteran warriors are a stronger Githyanki warrior archetype encountered throughout Baldur's Gate 3. 
== Involvement ==
Veteran warriors are Strength-based Battle Master Fighters.
They can be found during the ambush in Reithwin Town or as part of Voss' party in the Upper City in Act Three.
== Combat ==
=== Attacks and abilities ===
== Named warriors ==
=== Reithwin Town ===
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Category:Githyanki
Category:Humanoids
Category:Githyanki Archetypes
Category:Archetypes
Category:Fighters
Vez

Brawler Vez is a Goblin Brawler encountered in the Shadow-Cursed Lands in Act Two next to and if led there by .
== Involvement ==
If deciding to be escorted by to Moonrise Towers, Vez accompanies the party. If not, she can be found at Moonrise Towers later on, next to Gronag and Lora.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
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=== Notable loot ===
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== Related quests ==
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Category:Goblins
Category:Humanoids
Category:Characters
Category:Characters in Act Two
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Moonrise Towers
Vharranne

Bully Gal Vharranne is a human NPC in the Lower City of Baldur's Gate. She can be found near the Grey Harbour Docks, as part of mob, ready to bring to "justice".
== Involvement ==
When approaching the Steel Watch Foundry, the party can come across Churg Elvek and his mob, as well as Volo who is tied up to some . Upon approaching, a cutscene will play out where Churg accusses Volo of harmful lies, conspiracies and fear mongering. The party can opt to intervene or simply draw their weapons after which Churg and his mob will attack. 
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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=== Allies ===
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Vicious Mockery (disambiguation)

Vicious Mockery is a cantrip available to bards, but it also has several unique variants:
* - for the normal version of the cantrip available to bards.
* - for the class action available to Swashbucklers.
* - for the unique version of the cantrip used by Auntie Ethel.
* - for the unique version of the cantrip used by Milil in the Epilogue.
* - for the condition inflicted by these abilities.
See also List of Vicious Mockery insults.
Viconia's Priestess Robe

==Gallery==
File:Viconia's Priestess Robe ingame.png|alt= Viconia's Priestess Robe worn by Shadowheart
file:Viconia's Priestess Robe Human Front Model.webp|Body Type 1 Front Human|alt=Viconia's Priestess Robe Human Front
file:Viconia's Priestess Robe Human Back Model.webp|Body Type 1 Back Human|alt=Viconia's Priestess Robe Human Back
file:Viconia s Priestess Robe Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Viconia's Priestess Robe Half-Elf Front
file:Viconia s Priestess Robe Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Viconia's Priestess Robe Half-Elf Back
Vidor

Manip Vidor is a human fighter and a senior Manip of the Flaming Fist. Appearing alongside in Last Light Inn, she is her second-in-command during their attempted rescue of .
== Involvement ==
=== Last Light Inn ===
Initially the commanding officer of a mission led by Florrick to rescue Duke Ravengard, Vidor and the rest of his Fists were waylaid by the dangers of the Shadow-Cursed Lands and found refuge with the Harpers of Last Light Inn. Vidor can initially be found within the inn, discussing with Florrick the matter of in the hopes Art can be their solution to breaking the Duke out. He is unhappy with waiting, and would rather lead a frontal assault on Moonrise Towers with reinforcements from the city, but lacks authority to contradict her.
If Florrick is not rescued from Waukeen's Rest in Act One, Vidor does not appear in the game.
=== Resolve the Abduction ===
When attacks the inn and attempts to kidnap during , Vidor is not affected by the condition and is instead . He may join the battle on his own without being affected by any conditions if the door to the room he is in is opened after the encounter starts. If Isobel is not saved, he and everyone in Last Light Inn, save Jaheira, turn into .
=== Leaving for Baldur's Gate ===
After a Long Rest, Vidor, and depart the Last Light Inn for Baldur's Gate with Florrick to seek reinforcements unaffected by the Shadow Curse: the .
Manip Vidor is not seen again after this.
==Combat==
===Attacks and Abilities===
== Loot ==
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== Related quests==
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== Notes and references ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Flaming Fist
Category:Fighters
Vikki

Cashguard Basher Vikki, is a human member of the Cashguard located in The Counting House in the Lower City of Baldur's Gate. She can be found patrolling the off-limits docks outside.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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== External links ==
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Category:Paladins
Vilhelm

Vilhelm is a human servant of the Szarr Palace in Baldur's Gate.
== Involvement ==
Vilhelm wanders back and forth in front of the sealed Ballroom doors of the Szarr Palace. Unlike other servants, he does not clean or rub anything, though he might utter phrases about it while stalking around.
Vilhelm is the only living servant of , who can speak to the party in a coherent way. Through various or rolls while talking to him, the party may find out how to get downstairs (particularly, about the ) and about , who is in charge for keeping the doors shut throughout the ceremony.
If is in the party, Vilhelm immediately recognizes him and asks why he is not attending the ritual. 
The player character can also ask Astarion about Vilhelm and other servants in the palace, particularly about their strange behaviour. Astarion describes them all as "fanatics, here of their own free will and utterly devoted to Cazador <...>, idiots who brought this on themselves" .
== Combat ==
If entering combat with the residents of the palace, Vilhelm joins them against the party. He and have the biggest chance to participate in combat in the Ballroom, as both are wandering about its door.
=== Attacks and abilities ===
=== Notable loot===
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== External links ==
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== Notes ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Vilmina

Dark Breaker Vilmina is a Dark Breaker of Umberlee, in Act Three. 
== Involvement==
Vilmina guards the upper level of the Water Queen's House.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== External links ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Church of Umberlee
Vinnia

Night Blade Vinnia is a human Night Blade found in Bloomridge Park in the Lower City of Baldur's Gate.
== Involvement==
If the party ventures into Bloomridge Park and approaches , he will notice the party and after a brief cutscene, will ambush the party if they are not allied with against . Vinnia, along with several more followers of Bhaal will appear and ambush the party as well.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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=== Allies ===
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Followers of Bhaal
Vinshent Fenteman

Vinshent Fenteman is a patron at the Elfsong Tavern in Act Three.
== Involvement ==
=== Act Three ===
Vinshent Fenteman can be found at the Elfsong Tavern in the Lower City with . He claims that when he thinks of the starving refugees in Rivington, he drowns his tears in another brandy. Phoebelia describes Fenteman as a wastrel and a scapegrace.
Category:Elves
Category:High Elves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Viola Silvertongue

Viola Silvertongue is a human Bard performing at the Circus of the Last Days in Act Three. 
== Involvement ==
She performs alongside and plays the Flute. She is confident and charismatic. Should the party member talking to Viola be a Bard, she assumes they are another hire of , and views them as competition, and is quite rude and haughty, telling the talking party member to walk off a cliff. Viola is known to be opposed to Lucretious hiring any other bards - other members of the circus may comment on this, including and .
== Combat ==
=== Attacks and abilities ===
== Quotes ==
== References ==
== External links ==
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Category:Humans
Category:Bards
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Circus of the Last Days
Violet

Violet is a vampire spawn enslaved to , and one of siblings. She may appear at camp or Cazador's Dungeon during Act Three. 
== Involvement ==
After reaching the Lower City, Violet, , and will visit camp at night and attempt to kidnap Astarion. She and her fellow spawn can be persuaded that Astarion will help them, but regardless they will be compelled to attack. Failing to defeat them before Astarion reaches 1HP will allow them to take him back to Cazador's Palace. 
Violet and the other spawns will later be encountered in Cazador's Dungeon, trapped by ritual ruins as Cazador prepares for his ascension.
== Combat ==
=== Attacks and abilities ===
== Related Quests==
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== Related literature ==
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Category:Vampire Spawns
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Violin

==Gallery==
File:Instrument Violin Icon.png|Instrument Icon
File:Action Perform Violin.png|Perform Action
==In-Game Performance==
<embedvideo service="youtube" ,="" width="385" alignment="center">https://youtu.be/WBV7zFbC8R4</embedvideo>
<embedvideo service="youtube" ,="" width="385" alignment="center">https://youtu.be/DS11j_w9Ql4</embedvideo>
Vis'kiir

Youth Vis'kiir is a githyanki youth found in Act One. He is a member of a new githyanki generation hatched and raised in the Crèche Y’llek.
== Involvement ==
Vis'kiir stands in the corridor at its western T-junction, near the portrait of . If the player interacts with the portrait and chooses to vandalize it (draws a new face on it), Vis'kiir will begin to clean it, muttering about what might happen if the Inquisitor notices this.
Vis'kiir is the only character who might catch the player vandalizing the portrait. This fact will freak him out, but won’t bear any consequences for the party. 
If spoken to without interacting with the portrait, Vis'kiir will only say that the Crèche won’t become clean on its own. If the player character is a Githyanki themselves, the youth will rant about his cleaning duties and ask the player whether these were that bad at their own crèche.
 
=== Attacks and abilities ===
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Githyanki
Category: Humanoids
Visage of Cowardice

Visage of Cowardice is a Grim Visage, non-playable race found in Act Two alongside its tollmaster Gerringothe Thorm. 
== About ==
Each visage guards a portion of the accursed coins that provide Gerringothe with her power. Each visage destroyed will, in turn, remove 100 of her maximum hit points and a piece of her Coin Armour. Outside of combat, each visage is protected by , preventing the party from preemptively weakening Gerringothe.
== Attacks and Abilities ==
Category:Characters
Category:Characters in Reithwin Town
Category:Characters in Act Two
Category:Undead
Visage of Greed

Visage of Greed is a Grim Visage, non-playable race found in Act Two alongside its tollmaster Gerringothe Thorm. 
== About ==
Each visage guards a portion of the accursed coins that provide Gerringothe with her power. Each visage destroyed will, in turn, remove 100 of her maximum hit points and a piece of her Coin Armour. Outside of combat, each visage is protected by , preventing the party from preemptively weakening Gerringothe.
== Attacks and Abilities ==
Category:Characters
Category:Characters in Reithwin Town
Category:Characters in Act Two
Category:Undead