nyuuzyou/wikis huggingface dataset:
Thrumbo

Thrumbo is an undead zombie living in Vonayn's Home in the Lower City during Act Three.
== Involvement ==
When meeting , he believes, that the party is too poor to seek his services. Mystic Carrion then tasks the party with finding Thrumbo, if he is asked if there is anything the party can do for him.
Thrumbo can be located in Vonayn's Home by the docks east of Philgrave's Mansion. He is hiding in a wardrobe in the beach house . Interacting with the wardrobe causes Thrumbo to come out. After the player character tells Thrumbo that Mystic Carrion is searching for him, Thrumbo panics and explains that he and his companions were normal beggars until they were killed by Mystic Carrion and unwillingly turned into his undead servants.
The party can either help Thrumbo or kill him and return him to Mystic Carrion.
===Defeat Mystic Carrion===
After speaking with Thrumbo, he asks for the party's help in freeing him and his companions from servitude. Thrumbo speculates that Mystic Carrion is a Mummy Lord, who can only be killed once his heart is destroyed. He suggests that the cellar beneath Philgrave's Mansion is a good place to start.
While investigating, the party will find Mystic Carrion's Ancient Lair in the Undercity Ruins. A book will reveal that Mystic Carrion's heart is hidden in Thrumbo. If the party return to Thrumbo with this information, he ejects the heart from his body, allowing it to be destroyed by the party.
Once Mystic Carrion is killed, Thrumbo and his friends return to the Mansion to thank the party, free at last from the Mummy Lord. Thrumbo will replace Mystic Carrion as a Trader.
== Notable loot ==
*
== Related literature ==
*
*
Category:Zombies
Category:Undead
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Traders
Thudd

Thudd is a Duergar character who can be found in Grymforge. 
== Involvement ==
Thudd is a loyal member of Clan Flameshade. If siding with , he fights alongside with the party against .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* - x2
== Related Quests ==
* 
* 
* 
* 
* 
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category:Barbarians
Category:Members of Clan Flameshade
Thuldra Thuldrin

Thuldra Thuldrin is a Dwarven refugee in Rivington in Act Three.
== Involvement ==
=== Act Three ===
Thuldra Thuldrin can be found in the Rivington refugee camp at .
== Related literature ==
* 
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Thulla

Thulla is an Ironhand Gnome in Ebonlake Grotto in Act One.
== Overview ==
=== Act One ===
Thulla can be found next to in Ebonlake Grotto at . She is slowly dying from the effects of duergar poison, which she was afflicted with from a wound while escaping the duergar slavers from the Decrepit Village. Speaking with her starts . 
Thulla possesses the , she stole from before escaping Grymforge, presumably by leaping from a balcony near the dormitory at . The boots are needed to advance . Thulla offers the boots to the party if they successfully cure her of the poison and agree to help her fellow gnomes. 
There are several methods to cure Thulla. The party can administer an , or or perform spells such as , , or . 
Alternatively, it is possible to obtain the boots without curing her by stealing them following an Investigation roll or looting her corpse when she dies. 
Agreeing to help the other gnomes initiates .
If Thulla is left to succumb to her poison over the course of the quest, she is later encounterable as a spore servant wandering around near . If other deep gnomes are rescued from enslavement and travel to the Myconid colony, they lament her death and transformation.
=== Act Three ===
If Thulla survives Act One, she can be encountered in Angleiron's Cellar with the Ironhand Gnome resistance. She crafts Runepowder explosives and occasionally discusses resistance plans with the party.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Related quests ==
* 
* 
* 
== External links ==
* 
Category:Gnomes
Category:Deep Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Underdark
Category:Characters in Rivington
Category:Characters in Act One
Category:Characters in Act Three
Category:Members of Clan Ironhand
Thunder (Flaming Fist)

Gauntlet Thunder is a Flaming Fist Healer.
==Involvement==
She can be found training recruits in the Basilisk Gate Barracks located at .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
Category:Members of the Flaming Fist
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Clerics
Thunder set

The Thunder Set is a set of equipment that helps the user deal damage. Synergizes with items from the Reverberation set and Elemental set, which are not duplicated here. It consists of the following pieces : 
Name	Slot 	Effect
 	 (Quarterstaff)	
* Deals an extra .
 	 (Maul) 	
* Deals an extra
 	 (Maul) 	
 	 (Non-Armour) 	
 	 (Trident) 	
* Deals an extra .
 	 (Longsword) 	
* +1
 	 (Greatclub) 	
 	  	
 	  	
; 
: The amulet's spirit lingers, making everything seem a little more vibrant. Must succeed a (DC 10/15, see notes) when using the amulet's power, or become (equivalent in effect to with a duration of 1 turn).
 	  	
 	 (Non-Armour) 	
Category:Equipment sets
Tiefling

Tieflings are a playable race in Baldur's Gate 3. Touched by the Hells, tieflings are resistant to fire and carry extraordinary Infernal powers.
__NOTOC__
==Racial features==
; Base Racial Speed
: You can move per turn.
; Size
: Medium
== Subraces ==
=== Asmodeus tiefling ===
==== Subrace Features ====
*Infernal Legacy
:Gain the following Spells:
:* Cantrip: (Level 1).
:* 1st Level Spell: (Level 3; casts as if using a second-level slot; ).
:* 2nd Level Spell: (Level 5; ).
:Note: These spells use Charisma as their spellcasting modifier, except for .
=== Mephistopheles tiefling ===
==== Subrace Features ====
*Legacy of Cania
:Gain the following Spells:
:* Cantrip: (Level 1).
:* 1st level spell: (Level 3; casts as if using a second-level slot; ).
:* 2nd level spell: (Level 5; ).
:Note: These spells use Charisma as their spellcasting modifier.
=== Zariel tiefling ===
==== Subrace Features ====
*Legacy of Avernus
:Gain the following Spells:
:* Cantrip: (Level 1).
:* 1st Level Spell: (Level 3; casts as if using a second-level slot; ).
:* 2nd Level Spell: (Level 5; ).
:Note: These spells use Constitution as their spellcasting modifier.
== Notable tieflings ==
=== Asmodeus tieflings ===
* 
* 
* 
* 
* 
* 
* 
* 
=== Mephistopheles tieflings ===
* 
* 
* 
* 
* 
* 
* 
=== Zariel tieflings ===
* 
=== Uncategorized tieflings ===
* 
* 
* 
== See also==
* List of all Tieflings
* List of all Asmodeus Tieflings
* List of all Mephistopheles Tieflings
* List of all Zariel Tieflings
* List of all Tiefling Children
== Bugs ==
Category:Bugs
== External links ==
* 
Category:Races
Category: Playable races
Tiefling Hideout

__notoc__
== Overview ==
 and her fellow tiefling children use the hideout as a home base to run scams and other exploits. After earning Mol's favor, the party can speak to her to obtain the quest , as well as trade with Mol. After the tieflings leave the village, another character sets up here and guards the items.
The Tiefling Hideout has two entrances:
* Through the Concealed Hatch at in The Hollow of the Emerald Grove, behind .
** The hatch can be revealed by succeeding on a check while speaking to Doni, followed by passing a .
** If is rescued in , he tells the party the password and to speak to Doni, who allows them in.
* Through the Rocky Crevice at in The Hollow of the Emerald Grove, where escapes to after stealing, or being caught trying to steal, the party's belongings. (See Find Your Belongings.)
** Passing a to reveal the crevice.
** A party member must be small-sized or smaller in order to fit through the crevice. Small-sized creatures include gnomes, halflings, and normal-sized creatures under the effect of Reduce.
Entering the hideout without doing anything to befriend Mol causes her to threaten the party to leave in 'a tencount'. She begins to count audibly. If the party members do not leave in time, Mol runs away. After leaving, the party mermbers are accosted by the guards outside, for 'threatening children', and must pass a or the party member who spoke to Mol is sent to prison.
== Characters ==
* - after the encounter with 
* - if saved from the 
* 
* 
== Loot ==
* 
* 
== Related quests ==
* 
* 
* 
* 
Category:Locations
Category:Act One Locations
Category:Locations in Druid Grove
Tilses

Tilses is a tiefling refugee and former Hellrider seeking shelter at the Emerald Grove in Act One. She was former lieutenant and now acts as his second, helping manage the scouts sent ahead to find a way to Baldur's Gate.
== Involvement ==
=== Act One ===
Tilses can be found with in the Secluded Chamber within the Emerald Grove. She occasionally seeks advice on what to do once they reach Baldur's Gate. Zevlor reminds her that their days as Hellriders are over and that he is no longer her commanding officer. Thus, she should refer to him by name rather than rank.
Tilses holds the which is used to open the Makeshift Prison and free as part of .
If the travelling to the Rosymorn Monastery Trail or the Shadow-Cursed Lands before resolving ritual the Rite of Thorns, the tieflings are expelled from the Emerald Grove and Tilses' corpse can be found among the pile of refugees near the bridge to the Blighted Village.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Related quests ==
* 
* 
== Notes ==
* Zevlor has a habit of referring to Tilses as "Tilly".
== References ==
== External links ==
* 
Category:Tieflings
Category:Asmodeus Tieflings
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Fighters
Timber

Timber is a squirrel in the Emerald Grove during Act One.
== Involvement ==
=== Act One ===
Timber patrols the area of the Emerald Grove below , at the top of the elevator above the Sacred Pool. If a character without active interacts with her, she immediately bites them (but inflicts no damage) for trespassing on her territory.
The party can choose to either kick the squirrel or study her behaviour.
* 
* (if using Speak with Animals) 
* 
If a party member kicks the squirrel, Timber will smack against a tree and die. If the party member fails to kick her, they can try one more time.
If the party study the squirrel, they learn that this is Timber's territory, and they have several further options to scold or threaten her:
* 
* 
* 
* 
If using Speak with Animals, she tells the party immediately that this is her territory, and the party member can respond:
* (ends conversation)
* 
* 
* 
* 
* 
* 
* 
Successfully passing all ability checks grants a and results in a compromise between the party and Timber.
=== Dark Urge ===
If The Dark Urge is chosen as Origin, interacting with Timber without Speak with Animals will automatically result in her death. If Speak with Animals is active, choosing the dialogue option Last words I won't remember will kill the squirrel without a check.
Regardless, killing Timber earns Indulge Thine Appetites for the Haunted One background.
== Companion approval ==
* (Note: Astarion seems to only approve if it is known that this is Timber's territory.) 
* 
* 
== External links ==
* 
Category:Squirrels
Category:Beasts
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Timmask

Timmask are mushrooms which release spores that cause the Befuddled condition, if a creature gets too close to one.
==Involvement==
Timmasks are found in various place in the Underdark. Their are also an alchemical ingredient. Three spores can be combined to create , an extract used in crafting the grenade; .
__NOTOC__
== When destroyed ==
== Loot ==
* , occasional drop by some mushrooms
== Other dangerous mushrooms ==
* Bibberbang
* Torchstalk
== External links==
* 
Category:Environmental objects
Category:Mushrooms
Timmask Spores (ingredient)

== Related quests ==
* To Help Omeluum Investigate the Parasite, one is needed along with a Tongue of Madness for Omeluum to create a potion.
==Gallery==
File:Timmask Spores Item Icon.png
== Notes ==
* Repeatedly approaching Timmask mushrooms to collect their spores can yield a large number Timmask spores as well which can be used to create other alchemical concoctions.
== External links ==
* 
Category:Mushrooms
Tingmiaq

Tingmiaq is a blue jay that can be found next to in the Sacred Pool of the Emerald Grove in Act One.
== Involvement ==
=== Act One ===
Upon entering the Sacred Pool, Apikusis can be seen speaking to Tingmiaq. As the party approach, Tingmiaq will fly off to complete a mission.
== Speak with Animals ==
Tingmiaq can be spoken to via . However, he is in a hurry and will only answer one question.
* Party member: Where are you going?
** Tingmiaq: To find . There's not a moment to lose!
* Party member: What's the rush?
** Tingmiaq: I have to find Halsin. There's not a moment to lose!
* Party member: I need information, friend. Spare me a moment? (Druid only)
** Tingmiaq: For one of our own. But be quick.
*** Party member: What's waiting for us outside this grove? In the wilds?
**** Tingmiaq: Goblins. Gnolls. All manner of monsters!
**** Tingmiaq: Goblins. Gnolls. Even elves that look like you. (if you're a Drow Elf)
**** Tingmiaq: Goblins. Gnolls. Even a couple of your underground cousins. (if you're an Elf/Half-Elf)
* Party member: Do you know Baldur's Gate? Is the city far? (if Baldurian)
** Tingmiaq: I know these hills, and there's no city here.
* Party member: I'm looking for the druid Halsin. Where is he?
** Tingmiaq: That's what I'm trying to find out!
Category:Birds
Category:Beasts
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Tinsy Ralpp

Seawind Tinsy Ralpp is a Savage Seawind of Umberlee, found in Act Three. 
==Involvement==
Tinsy Ralpp can be found in the Water Queen's Cellar in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
== Idle banter ==
Tinsy will ocassionally chat with :
Dark Breaker Ohara Ohira: Do you think we could have saved Holli?
* Seawind Tinsy Ralpp: What do you mean?
** Dark Breaker Ohara Ohira: If... if Umberlee hadn't drowned her.
*** Seawind Tinsy Ralpp: That was a mercy, Ohara.
**** Seawind Tinsy Ralpp: Just think what could've happened to Holli if Umberlee hadn't intervened.
Dark Breaker Ohara Ohira: But we might've been able to save her!
* Dark Breaker Ohara Ohira: Maybe she would've still been alive if those fishers didn't pull her out of the water...
** Seawind Tinsy Ralpp: We can't know that. I'm sure Umberlee's decision was the right one - we have to trust in her.
*** Dark Breaker Ohara Ohira: I hope so...
**** Dark Breaker Ohara Ohira: I know so.
Seawind Tinsy Ralpp: Umberlee will watch over us.
* Dark Breaker Ohara Ohira: Like she watched over Holli?
** Seawind Tinsy Ralpp: Ohara! She'll hear you.
*** Dark Breaker Ohara Ohira: I'm sure Umberlee has much more important things to worry about.
**** Seawind Tinsy Ralpp: Ohara, Umberlee sees everything.
Dark Breaker Ohara Ohira: I still can't believe Holli's gone.
* Seawind Tinsy Ralpp: I know. But we'll always remember her, won't we?
** Seawind Tinsy Ralpp: And Umberlee will carry her safely to the Deep Wilds.
*** Dark Breaker Ohara Ohira: Umberlee keep her.
**** Seawind Tinsy Ralpp: Umberlee keep her.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Church of Umberlee
Tiny (Goblin)

Brawler Tiny is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Brawler Tiny can be found in the outdoor eastern courtyard of the Goblin Camp, listening to boasting. If initiating combat with Crusher, Tiny, , and join the fight on Crusher's side. If defeating Crusher, Tiny walks to the main area next to the cooking spit and expresses fear toward the party.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Tiny Trader Table

The Tiny Trader Table, also known as Supplies_Vendor_Tiny, is a non-leveled Treasure Table containing a small amount of Camp Supplies. Similar drop tables include Poor Trader Table and Fancy Trader Table.
== Drop Table ==
Rolls one or two times on the Tiny Trader Table. Worth 5.0 Camp Supplies on average.
Category:Drop tables
Category:Vendor tables
Category:Food supply tables
Tipplesome Patron

Tipplesome Patron is a type of Redcap in disguise that can be encountered at The Blushing Mermaid in the Lower City during Act Three.
== About ==
Tipplesome Patrons are Auntie Ethel's piraty Redcap servants in disguise. They will reveal themselves upon being attacked, or when angering Ethel.
There are two variants, Redcap Boatswains (a stronger version of regular Redcaps) and Redcap Mystic Cannoneers (a stronger version of Redcap Blood Sage).
=== Redcap Boatswains ===
* 
* 
* 
=== Redcap Mystic Cannoneers ===
* 
* 
* 
== Gallery ==
Tipplesome Patron Sage Model.png|Tipplesome Patron sage model variant.
== External links ==
* 
Category:Humans
Category:Humanoids
Tizg

Tracker Tizg is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Tracker Tizg can be found guarding the inner entrance of the Shattered Sanctum, positioned to the west side of the main door.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Toadbreath

Toadbreath is a hobgoblin refugee in Rivington during Act Three.
== Involvement ==
=== Act Three ===
Toadbreath is a Rivington refugee awaiting entry into Baldur's Gate. He previously wrote to , head banker of The Counting House, to request the bank as guarantor for his possessions. However, Toadbreath was denied support on grounds of "policy", and continues to wait in Rivington.
== Notable loot ==
* - Unlocks his nearby Traveller's Chest containing the letter and random jewelry, gems, and gold.
== Related literature ==
* 
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Hobgoblins
Category:Humanoids
Togarr

Fist Togarr is a Flaming Fist in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Togarr is stationed in the Lower City with and . They can be found patrolling the street south of The Blushing Mermaid between The Singing Lute and Beehive General Goods.
== Combat ==
=== Attacks and abilities ===
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Fighters
Tolna Tome-Monger

Tolna Tome-Monger is a merchant and curator of rare books and scrolls at Sorcerous Sundries in the Lower City. 
== Involvement ==
She can inform the party about the most rare books owned by the Sorcerous Sundries however she refuses to sell them or even show them to the party. If Tolna is pressed she will let it slip that they are kept in the vault and how to gain access.
Tolna Tome-Monger is also a merchant who will sell the party scrolls and books.
If choosing the dialogue option "IS THAT TRUE BOOKS? ARE YOU SENSITIVE?", the books on either side of her will erupt in fireballs. She will become extremely upset and refuse to reveal the rare books' location or trade with the party until they have paid her 400 gold to cover the damages.
Tolna Tome-Monger' attitude towards the party may change depending on the outcome of Stop the Presses quest.
== Store ==
Corresponds to the treasure table. Some items listed may not be available on every merchant restock.
=== Books ===
=== Scrolls ===
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Combat ==
=== Attacks and abilities ===
=== Notable Loot ===
* 
* 
== Related quests ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Traders
Tomboldt the Pallid

Tomboldt the Pallid is a Lolth-Sworn Drow that can be met in the Felogyr's Fireworks workshop in the Lower City of the Baldur's Gate, in Act Three of the game, while following through the quest Investigate the Suspicious Toys.
== Involvement ==
Tomboldt the Pallid can be found on the third floor of Felogyr's Fireworks. He is the head of the secret explosives' production that hides behind the veneer of the pyrotechnics shop.
Tomboldt conducts his part of operations in a small room separated from the main laboratory by an open doorway. He is guarded by and several other cultists.
On Tomboldt's desk the party can find several documents: and . Also, in Tomboldt's pockets the party can find a note titled . These documents contain references to and the Iron Throne, directing the party toward the quest.
As the quest cannot be ultimately resolved in a peaceful way, Tomboldt the Pallid joins the fight as soon as he notices any commotion, siding with other followers of and attacking the party along with other Felogyr's Fireworks employees.
==Combat==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
== Related quests ==
* 
== Related literature ==
* 
* 
* 
== External links ==
* 
Category:Drow
Category:Lolth-Sworn Drow
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Tongs Stoneheart

Tongs Stoneheart is a regular patron at a tavern in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Tongs Stoneheart is at an outdoor seating area of the The Blushing Mermaid in the Lower City.
== Idle banter ==
Tongs Stoneheart: Hey, who knows a good drinking song?
Tongs Stoneheart: Look out, lads and lasses, Tongs is starting to feel amorous.
Tongs Stoneheart: I'm gonna catch me a hot one tonight!
Category:Humanoids
Category:Dwarves
Category:Gold Dwarves
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Topaz (Blue Jay)

Topaz is a bird in the Circle of the Emerald Grove in Act One.
== Involvement == 
=== Act One ===
Topaz is building a nest in the Sacred Pool near .
== Companion approval ==
The party can advise Topaz on how to decorate the nest via :
* 
* 
* 
Any of the above: 
* 
If the party convince Topaz to move one of the items or frighten Topaz away, all objects in the nest can be taken freely. Otherwise, taking the items is considered stealing.
== Loot ==
Topaz's nest contains:
* 
* 
* 
* 
* 
== Gallery ==
Topaz (Blue Jay) Model.png|Topaz's model.
== External links ==
* 
Category:Birds
Category:Beasts
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Torchstalk

Torchstalk are a hazardous mushrooms found in the Underdark. 
__notoc__
== Involvement==
A volatile mushroom, it will explode and deal fire damage when approached by unsuspecting creatures. Many torchstalk in an area can set off a chain reaction of explosions.
== Inflicts ==
Explosion
:
== Other dangerous mushrooms ==
* Bibberbang
* Timmask
== External links==
* 
Category:Environmental objects
Category:Mushrooms
Torgga

Torgga is one of the bandits raiding the Overgrown Ruins in Act One.
== Involvement ==
=== Act One ===
Torgga can be found in the Refectory and is immediately hostile to the party.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
== Related quests ==
* 
== External links ==
* 
Category:Humanoids
Category:Duergar
Category:Dwarves
Category:Characters
Category:Characters in Act One
Category:Characters in the Ravaged Beach
Category:Rangers