nyuuzyou/wikis huggingface dataset:
Capcom vs. SNK: Millennium Fight 2000 (Jul 17, 2000 prototype)

A prototype of Capcom vs. SNK: Millennium Fight 2000 for the Dreamcast.
==Notes==
* Predates the Japanese final by almost two months.
* Japanese prototype.
* Build date printed on the top right corner of the title screen.
* Most of the items on the main menu can't be selected in this prototype (such as Options).
* Watermarked to "1000-9907".
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): a15fba30d7603054b6257fb5a5e8a1e0
** Executable timestamp: 2000-05-20 03:23:21
* Header Information (IP.BIN):
** Header - Title: CAPCOM VS SNK
** Header - Release Date: 20000717
** Header - Region: U
** Header - Device Info: 7263 GD-ROM1/1
** Header - Product Version: V0.902
** Header - Maker ID: SEGA LC-T-12
** Header - Product Number: T1217M
* Volume Information:
** Volume Identifier: CAPCOM_VS_SNK
** Volume Set Identifier: CAPCOM_VS_SNK
** Volume Creation Date: 2000-05-20 03:23:21
** Volume Modification Date: 2000-05-20 03:23:21
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Capcom vs. SNK copy 3 (1).png
Capcom vs. SNK copy 3 (2).png
Capcom vs. SNK copy 3 (3).png
Capcom vs. SNK copy 3 (4).png
Capcom vs. SNK copy 3 (5).png
Capcom vs. SNK copy 3 (6).png
Capcom vs. SNK copy 3 (7).png
Capcom vs. SNK copy 3 (8).png
Capcom vs. SNK copy 3 (9).png
Capcom vs. SNK copy 3 (10).png
Capcom vs. SNK copy 3 (11).png
Capcom vs. SNK copy 3 (12).png
Capcom vs. SNK copy 3 (13).png
Capcom vs. SNK copy 3 (14).png
Capcom vs. SNK copy 3 (15).png
Capcom vs. SNK copy 3 (16).png
Capcom vs. SNK copy 3 (17).png
Capcom vs. SNK copy 3 (18).png
Capcom vs. SNK copy 3 (19).png
Capcom vs. SNK copy 3 (20).png
Capcom vs. SNK copy 3 (21).png
Capcom vs. SNK copy 3 (22).png
==Origin==
Capcom vs. SNK copy 3.jpeg|Disc front.
laurents cvssnk 2000 dc proto.png|Disc front (copy - Laurent)
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Write up on Laurent's copy
Capcom vs. SNK: Millennium Fight 2000 (Sep 20, 2000 prototype)

A prototype of Capcom vs. SNK: Millennium Fight 2000 for the Dreamcast.
==Notes==
* Post dates Japanese final by at least 14 days but predates the US final by almost two months.
* English localization prototype.
* Build date taken from header as it seems all the file timestamps are faked.
* Watermarked to "1000-1400", most likely Tips and Tricks.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): b18a38a425210cf4fb4536ae9d3f5f71
** Executable timestamp: 2000-05-20 03:23:21
* Header Information (IP.BIN):
** Header - Title: CAPCOM VS SNK
** Header - Release Date: 20000920
** Header - Region: U
** Header - Device Info: 0DF8 GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-12
** Header - Product Number: T1218N
* Volume Information:
** Volume Identifier: CAPCOM_VS_SNK
** Volume Set Identifier: CAPCOM_VS_SNK
** Volume Creation Date: 2000-05-20 03:23:21
** Volume Modification Date: 2000-05-20 03:23:21
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Capcom vs. SNK (1).png
Capcom vs. SNK (2).png
Capcom vs. SNK (3).png
Capcom vs. SNK (4).png
Capcom vs. SNK (5).png
Capcom vs. SNK (6).png
Capcom vs. SNK (7).png
Capcom vs. SNK (8).png
Capcom vs. SNK (9).png
Capcom vs. SNK (10).png
Capcom vs. SNK (11).png
Capcom vs. SNK (12).png
Capcom vs. SNK (13).png
Capcom vs. SNK (14).png
Capcom vs. SNK (15).png
Capcom vs. SNK (16).png
Capcom vs. SNK (17).png
Capcom vs. SNK (18).png
Capcom vs. SNK (19).png
Capcom vs. SNK (20).png
Capcom vs. SNK (21).png
Capcom vs. SNK (22).png
Capcom vs. SNK (23).png
Capcom vs. SNK (24).png
Capcom vs. SNK (25).png
==Origin==
Capcom vs. SNK.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Capcom vs. SNK 2: Mark of the Millennium 2001 (Jul 24, 2001 prototype)

A prototype of Capcom vs. SNK 2: Mark of the Millennium 2001 (also known as Capcom vs. SNK 2: Millionaire Fighting 2001 in Japan) for the PlayStation 2.
==Notes==
*Dated about three weeks before the first available final build.
*Leaked by scene group KALISTO in August 2001 albeit with removed file dates and a renamed executable. This is the original unmodified prototype.
==Screenshots==
CapSNK2Jul24_1.png
CapSNK2Jul24_2.png
CapSNK2Jul24_3.png
CapSNK2Jul24_4.png
CapSNK2Jul24_5.png
CapSNK2Jul24_6.png
CapSNK2Jul24_7.png
CapSNK2Jul24_8.png
CapSNK2Jul24_9.png
CapSNK2Jul24_10.png
Captain Novolin (Prototype)

A prototype of Captain Novolin for the SNES.
==Notes==
* Late prototype.
* Many text changes, especially in foreign languages.
==Screenshots==
Captain Novolin (Prototype).2021-07-23 11.51.02.png
Captain Novolin (Prototype).2021-07-23 11.51.04.png
Captain Novolin (Prototype).2021-07-23 11.51.35.png
Captain Novolin (Prototype).2021-07-23 11.51.45.png
Captain Novolin (Prototype).2021-07-23 11.51.53.png
Captain Novolin (Prototype).2021-07-23 11.52.02.png
Captain Novolin (Prototype).2021-07-23 11.52.08.png
Captain Novolin (Prototype).2021-07-23 11.52.15.png
Captain Novolin (Prototype).2021-07-23 11.52.30.png
Captain Novolin (Prototype).2021-07-23 11.52.38.png
Captain Novolin (Prototype).2021-07-23 11.52.50.png
Captain Novolin (Prototype).2021-07-23 11.53.00.png
Captain Novolin (Prototype).2021-07-23 11.53.09.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Carcassonne (Apr 19, 2007 prototype)

A prototype of Carcassonne for the Xbox 360.
==Notes==
* Predates the final build by almost two months.
* Original filename: Carcassonne (Apr 20, 2007) [58410840].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Carcassonne (Aug 22, 2007 prototype)

A prototype of Carcassonne for the Xbox 360.
==Notes==
* Postdates the final build by a little over two months.
* Original filename: Carcassonne [58410840].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Cardinal Syn (Dec 14, 1997 prototype)

A prototype/prerelease build of Cardinal Syn for the PlayStation from 1997-12-14 (about 4.5 months before the European release, and 7 months before the North American release).
==Notes==
The prototype has some of the same cheats as the release build, but the codes are different. At the title screen:
* Enable all characters: Up, Down, Down, Up, Triangle
* Always dismember: Left, Left, Circle
* Always have magic: Right, Right, Circle
* End movies instead of intro movies: Up, Triangle, Left, Square
* Intro movies back to normal: Square, Left, Triangle, Up
* Half damage: Down, Down, Circle
==Screenshots==
File:Cardinal_Syn-1997-12-14-Game-01.PNG
File:Cardinal_Syn-1997-12-14-Game-02.PNG
File:Cardinal_Syn-1997-12-14-Game-03.PNG
File:Cardinal_Syn-1997-12-14-Game-04.PNG
File:Cardinal_Syn-1997-12-14-Game-05.PNG
File:Cardinal_Syn-1997-12-14-Game-06.PNG
File:Cardinal_Syn-1997-12-14-Game-07.PNG
File:Cardinal_Syn-1997-12-14-Game-08.PNG
File:Cardinal_Syn-1997-12-14-Game-09.PNG
File:Cardinal_Syn-1997-12-14-Game-10.PNG
File:Cardinal_Syn-1997-12-14-Game-11.PNG
File:Cardinal_Syn-1997-12-14-Game-12.PNG
File:Cardinal_Syn-1997-12-14-Game-13.PNG
File:Cardinal_Syn-1997-12-14-Game-14.PNG
File:Cardinal_Syn-1997-12-14-Game-15.PNG
File:Cardinal_Syn-1997-12-14-Game-16.PNG
File:Cardinal_Syn-1997-12-14-Game-17.PNG
File:Cardinal_Syn-1997-12-14-Game-18.PNG
File:Cardinal_Syn-1997-12-14-Game-19.PNG
File:Cardinal_Syn-1997-12-14-Game-20.PNG
File:Cardinal_Syn-1997-12-14-Game-21.PNG
File:Cardinal_Syn-1997-12-14-Game-22.PNG
File:Cardinal_Syn-1997-12-14-Game-23.PNG
File:Cardinal_Syn-1997-12-14-Game-24.PNG
File:Cardinal_Syn-1997-12-14-Game-25.PNG
File:Cardinal_Syn-1997-12-14-Game-26.PNG
File:Cardinal_Syn-1997-12-14-Game-27.PNG
File:Cardinal_Syn-1997-12-14-Game-28.PNG
File:Cardinal_Syn-1997-12-14-Game-29.PNG
File:Cardinal_Syn-1997-12-14-Game-30.PNG
File:Cardinal_Syn-1997-12-14-Game-31.PNG
File:Cardinal_Syn-1997-12-14-Game-32.PNG
==Origin==
Cardinal_Syn-1997-12-14-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
* Redump.org entry
Cardinal Syn (Feb 27, 1998 prototype)

A prototype of Cardinal Syn for the Sony PlayStation.
==Notes==
* Disc had issues when dumping with DiscImageCreator. Two successful dumps that were free from errors was made with CloneCD.
==Screenshots==
Cardinal Syn-0000.png
Cardinal Syn-0001.png
Cardinal Syn-0002.png
Cardinal Syn-0003.png
Cardinal Syn-0004.png
Cardinal Syn-0005.png
Cardinal Syn-0006.png
Cardinal Syn-0007.png
Cardinal Syn-0008.png
Cardinal Syn-0009.png
Cardinal Syn-0010.png
Cardinal Syn-0011.png
Cardinal Syn-0012.png
==Origin==
Cardinal Syn CARDINAL SYN Review Version PAL.jpg|Disc front.
==Acknowledgments==
A huge thanks to RetroReversing.com for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Care Bears (prototype)

A prototype of an unreleased Care Bears game for the Atari 2600.
==Notes==
* Developed by Laura Nikolich for Parker Brothers.
* Only consists of a graphics demo.
** According to Laura, however, the game was very close to being completed before its cancellation.
==Origin==
CareBears 2600proto cart.jpg
==See also==
* Laura Nikolich interview - Atari Compendium
* AtariProtos' article on the game.
Carmageddon: Crude Awakening (Feb 4, 2008 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080JI4 belonging to HaloBuildMessiah.
* Root had to be recovered manually (via hex).
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-Release-2008-01-18e.xex does not appear to cause any issues at least in the debug menu (?) that opens.
Carmageddon: Crude Awakening (Feb 6, 2008 A prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd belonging to Nitrozity.
==Screenshots==
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon.xex does not appear to cause any issues at least in the debug menu(?) that opens.
Carmageddon: Crude Awakening (Jan 10, 2008 prototype)

A prototype of the unreleased Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd named HM080JI5 belonging to HaloBuildMessiah.
* The build stays on a black screen for some reason.
* The .exe has a pdb associated with it.
Carmageddon: Crude Awakening (Jan 11, 2008 prototype)

A prototype of the unreleased Carmageddon: Crude Awakening for the Microsoft Xbox 360.
==Notes==
* Originates from the HDD image "devkit2_pi".
* Many of the levels cause the game to hang at the load screen forever. 
==Screenshots==
CarmageddonJan11_2.png
Carmageddon: Crude Awakening (Jan 16, 2008 A prototype)

A prototype of the unreleased Carmageddon: Crude Awakening for the Microsoft Xbox 360.
==Notes==
* Originates from the HDD image "devkit2_pi".
* Many of the levels cause the game to hang at the load screen forever. 
==Screenshots==
CarmageddonJan16c_2.png
Carmageddon: Crude Awakening (Jan 16, 2008 B prototype)

A prototype of the unreleased Carmageddon: Crude Awakening for the Microsoft Xbox 360.
==Notes==
* Originates from the HDD image "devkit2_pi".
* Many of the levels cause the game to hang at the load screen forever. 
==Screenshots==
CarmageddonJan16c_2.png
Carmageddon: Crude Awakening (Jan 16, 2008 C prototype)

A prototype of the unreleased Carmageddon: Crude Awakening for the Microsoft Xbox 360.
==Notes==
* Originates from the HDD image "devkit2_pi".
* Many of the levels cause the game to hang at the load screen forever. 
==Screenshots==
CarmageddonJan16c_2.png
Carmageddon: Crude Awakening (Jan 16, 2008 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ belonging to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-Release-2008-01-16m.xex does not appear to cause any issues at least in the debug menu that opens.
Carmageddon: Crude Awakening (Jan 17, 2008 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ belonging to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-Release-2008-01-17a-LTCG.xex does not appear to cause any issues at least in the debug menu that opens.
Carmageddon: Crude Awakening (Jan 18, 2008 16.49 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ belonging to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-Release-2008-01-18d.xex does not appear to cause any issues at least in the debug menu that opens.
* It is not known whether it is prepositional or not but for some reason, there is an alt Carmageddon: Crude Awakening (Jan 18, 2008 17.22 prototype) within the build. Attempting to run xex (Carmageddon-Release-2008-01-18e.xex) on the August 18, 2024 release of Xenia Canary will open a debug screen.
Carmageddon: Crude Awakening (Jan 18, 2008 17.22 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ belonging to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-Release-2008-01-18e.xex does not appear to cause any issues at least in the debug menu that opens.
Carmageddon: Crude Awakening (Jan 18, 2008 A prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080JI5 belonging to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-Release-2008-01-18a-LTCG.xex does not appear to cause any issues at least in the debug menu that opens.
Carmageddon: Crude Awakening (Jan 18, 2008 B prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ belonging to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carma-[CAR_DEV]-Release-2008-01-18a.xex does not appear to cause any issues at least in the debug menu that opens.
Carmageddon: Crude Awakening (Jan 18, 2008 prototype)

A prototype of the unreleased Carmageddon: Crude Awakening for the Microsoft Xbox 360.
==Notes==
* Originates from the HDD image "devkit2_pi".
* Many of the levels cause the game to hang at the load screen forever. 
* First build to use a Pseudo Interactive loading screen.
* First build to use a car instead of a tank.
==Screenshots==
CarmageddonJan18_2.png
Carmageddon: Crude Awakening (Jan 2, 2008 16.42 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd belonging to Nitrozity.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-Release-2008-01-02e.xex does not appear to cause any issues at least in the debug menu that opens.
Carmageddon: Crude Awakening (Jan 2, 2008 19.26 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd belonging to Nitrozity.
* An alt was later discovered on a hdd named HM080JI5 owned by HaloBuildMessiah being dumped and released by kabojnk. This alt can be found here.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon.xex does not appear to cause any issues at least in the debug menu that opens. The alt for some reason stays on the black screen.
Carmageddon: Crude Awakening (Jan 22, 2008 19.48 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ belonging to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-Release-2008-01-22j.xex does not appear to cause any issues at least in the debug menu that opens.
Carmageddon: Crude Awakening (Jan 22, 2008 21.59 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ belonging to HaloBuildMessiah.
* Although the original xex was corrupted, the xex from Carmageddon: Crude Awakening (Jan 22, 2008 19.48 prototype) was used as a possible fix. In the Xenia Canary version of August 18, 2024, using the xex from the other build gives a black screen.
Carmageddon: Crude Awakening (Jan 22, 2008 A prototype)

A prototype of the unreleased Carmageddon: Crude Awakening for the Microsoft Xbox 360.
==Notes==
* Originates from the HDD image "devkit2_pi".
* Many of the levels cause the game to hang at the load screen forever. 
==Screenshots==
CarmageddonJan22_1.png
Carmageddon: Crude Awakening (Jan 22, 2008 B prototype)

A prototype of the unreleased Carmageddon: Crude Awakening for the Microsoft Xbox 360.
==Notes==
* Originates from the HDD image "devkit2_pi".
* Many of the levels cause the game to hang at the load screen forever. 
* First build to have a proper title screen.
==Screenshots==
CarmageddonJan22_1.png
Carmageddon: Crude Awakening (Jan 22, 2008 prototype)

==Notes==
* Obtained from a hdd called HM080IJ belonging to HaloBuildMessiah.
* Root had to be recovered manually (via hex).
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon.xex does not appear to cause any issues at least in the debug menu that opens.
Carmageddon: Crude Awakening (Jan 23, 2008 A prototype)

A prototype of the unreleased Carmageddon: Crude Awakening for the Microsoft Xbox 360.
==Notes==
* Originates from the HDD image "devkit2_pi".
* Many of the levels cause the game to hang at the load screen forever. 
==Screenshots==
CarmageddonJan23_2.png
Carmageddon: Crude Awakening (Jan 23, 2008 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080JI5 belonging to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-Release-2008-01-23h.xex does not appear to cause any issues at least in the main menu(?) that opens.
Carmageddon: Crude Awakening (Jan 24, 2008 13.08 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ belonging to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-Release-2008-01-24b.xex does not appear to cause any issues at least in the debug menu that opens.
Carmageddon: Crude Awakening (Jan 24, 2008 16.17 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ belonging to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-Release-2008-01-23e.xex does not appear to cause any issues at least in the debug menu that opens.
Carmageddon: Crude Awakening (Jan 25, 2008 16.43 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ belonging to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-Release-2008-01-25c.xex does not appear to cause any issues at least in the debug menu (?) that opens.
Carmageddon: Crude Awakening (Jan 25, 2008 17.58 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ belonging to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-PrePro-M4-2008-01-25d.xex does not appear to cause any issues at least in the debug menu (?) that opens.
Carmageddon: Crude Awakening (Jan 28, 2008 13.09 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ belonging to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-Release-2008-01-18e.xex does not appear to cause any issues at least in the debug menu that opens.
Carmageddon: Crude Awakening (Jan 28, 2008 13.46 prototype)

A prototype of Carmageddon: Crude Awakening for the Microsoft Xbox 360.
==Notes==
* Obtained from a hdd belonging to Nitrozity.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-PrePro-M4-2008-01-28b.xex does not appear to cause any issues at least in the debug menu (?) that opens.
Carmageddon: Crude Awakening (Jan 28, 2008 16.25 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080JI4 belonging to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-PrePro-M4-Final.xex does not appear to cause any issues at least in the debug menu (?) that opens.
Carmageddon: Crude Awakening (Jan 28, 2008 18.10 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ belonging to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-PrePro-M4-2008-01-28e.xex does not appear to cause any issues at least in the debug menu (?) that opens.
Carmageddon: Crude Awakening (Jan 28, 2008 21.04 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ belonging to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-Release-2008-01-28e.xex does not appear to cause any issues at least in the debug menu (?) that opens.
Carmageddon: Crude Awakening (Jan 28, 2008 23.32 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Contains two builds with the same build name, but slightly different from each other. One of them was obtained from the HM080IJ hdd and the other from the HM080JI4 hdd. These hdds belong to HaloBuildMessiah.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-PrePro-M4-2008-01-28k.xex (in both builds) does not appear to cause any issues at least in the debug menu (?) that opens.
Carmageddon: Crude Awakening (Jan 7, 2008 13.00 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd belonging to Nitrozity.
* An alt was later discovered on a hdd named HM080IJ owned by HaloBuildMessiah being dumped and released by kabojnk. This alt can be found here.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon.xex does not appear to cause any issues at least in the debug menu that opens. The alt for some reason stays on the black screen.