nyuuzyou/wikis huggingface dataset:
Armors

Ars Magica features four new sets of armor :
* Novice Armor
* Journeyman Armor
* Master Armor
* Archmage Armor 
The armor takes five times the damage from attacks as durability damage, but has a unique way to repair itself. While equipped, it will drain mana from you (slowly at Novice, getting faster and faster as it goes higher to Archmage). That mana will directly repair the armor. Wearing a full suit of the same type of armor will grant you a 25% reduction in infusion costs. The bonus will not apply if the suits are mixed. This is by design.
Journeyman, Master, and Archmage armor all carry additional magical protections. All these abilities get more powerful as the armor quality improves up to Archmage. Each effect will damage the armor a bit when cast. The abilities are on a cooldown, which is smaller as the armor quality improves, so they can't be directly chained. Switching armor pieces will not reset the cooldown, and passing the armor to another player will not transfer the cooldown to that player either. Having the effect cast will drain some of the magical charge from the armor, and it will need to infuse from the player.
If all mana is drained from the armor, it is nothing more than cloth, and will break immediately if not able to infuse (ie, durability reaches 0).
* The chest piece will cast regeneration on you when your health is low with a 320/150/60 second cooldown. The highest tier has a chance to heal you if you are nearly dead.
* The helmet will cast water breathing for 5/15/45 seconds when your breath is low. It has a 200/100/50 second cooldown.
* The leggings will cast water shield on you when you are on fire (for 1 second) or in lava (for 10/10/15 seconds). The cooldown is 135/60/30 seconds.
* The boots will cast slowfall on you if you are about to fall and take damage. This ability has a 45/20/10 second cooldown.
Ars Magica armor also has the unique capability to reduce magical damage. Standard armors will not.
Ars Magica armors are also highly enchantable due to their magical nature.
Durability Chart:
Set 	Hood	Chest	Leggings	Boots
Novice Armor 	199 	289 	271 	235
Journeyman Armor	364 	529 	496 	430
Master Armor 	529 	769 	721 	625
Archmage Armor 	859 	1249 	1171 	1015
Astral Barrier

== Crafting Recipe ==
Crafting the Astral Barrier requires the following:
* 1 x Pure Essence
* 2 x Eyes of Ender
* 2 x Vinteum Dust
* 4 x Cobblestone Wall
Place the components in the following configuration
== Description ==
The astral barrier is used as a blink blocker; it emits a radius in which the Blink spell will not function.
== GUI ==
File:AstralBarrierGUI.JPG
== Usage ==
The astral barrier requires a redstone signal and a Spell Focus.
The level of Spell Focus determines the block range, and the Filter Focus determines what is detected.
Detection radii are as follows (in all directions):
*Lesser Focus -> 5 block radius
*Standard Focus -> 10 block radius
*Greater Focus -> 15 block radius
Optionally, a Keystone can be inserted into the top slot, which will allow any players with a matching keystone in their inventory to Blink into the radius unhindered.
Shift+right clicking the Astral Barrier will display a clientside-only aura representing the blocking radius will be displayed. This is useful for setting up your barrier in the best possible location.
An activated astral barrier
== Essence Cap ==
6900
== Foci Accepted ==
One of Lesser Focus, Standard Focus, or Greater Focus as well as Player Focus, Monster Focus, Item Focus and Creature Focus
Astral Distortion

== Description ==
Distort space in a radius around you, preventing teleportation for a time.
== Effect ==
Applies the Astral Distortion debuff to the target, which prevents all forms of teleportation. This includes: Blink, Seven League Stride, Recall, Divine Intervention, Ender Intervention, and Ender Pearls. The debuff will also completely prevent Endermen from being able to teleport
Beta Particles

== Beta Tester Particles ==
All people who participated in the closed beta have particles around their character. These particles are can be customized for each beta tester.
Customizations will not be prioritized over bug fixes. Please be patient.
Spamming requests for anything such as "is my sprites set?" will result in your request being given a lower priority.
BladeMaster321 Who are the people(minecraft users) that have beta aura
== Custom Particle Rules ==
#The spritesheet MUST be square (width = height).
#The frames inside the spritesheet MUST be square and the same size.
#The spritesheet MUST NOT exceed 512px x 512px regardless of the number of frames.
#It is not required to have animated particles however the same restrictions apply. In other words you can have one particle that has a high resolution (up to 512px x 512px)
== Customizing Beta Tester Particles ==
To customize your beta particles you need to create a spritesheet that meets the conditions above. To do this it helps to start out with graphics software that supports layers such as Gimp or Paint.Net.
Once you have the software installed create a square image.
Create a new layer and draw a grid section off the image into equal sections. Each of these sections will be a frame in the animation.
From here create another new layer. This layer will be used to create the animation. Create each frame of the animation. Frames are rendered in the order of row then column. This means the top left frame will be drawn first, then the top second from the left, etc.
Any frames that are empty at the end of the spritesheet will not be included in the animation loop. For example the image below will only animate 10 frames even though there is space for 16.
Once finished delete the layer that the grid was in. This will leave only the sprites that you want rendered in the sheet.
As one final note, please ensure the background is transparent.
Once you have finished save the spritesheet as a PNG and send it to Mithion in a PM on the forum. Ensure the subject contains "Set beta particles for [UserName]"
Mithion will NOT be editing the spritesheets for you. If there is an issue you will need to correct it.
Blazing Beam

== Description ==
Fire a beam of pure flame!
== Effect ==
This is a channeled spell that fires a continuous beam of fire. Range is fairly low, and damage is low, but the target is set on fire. Flammable scenery can also be set alight with this spell.
== Mana Cost ==
Diminished: 0.2
Normal: 0.6
Augmented: 1.4
== Reagent ==
N/A 
== Castable by NPCs ==
Yes
== Castable by Caster Block ==
Yes
Blink

== Description ==
Teleport forward a short distance.
== Effect ==
Distance varies based on Casting Mode. If augmented, the distance is 25 blocks. If normal, the distance is 10, and diminished, the distance is 5.
Player's look vector is extrapolated out [distance] blocks, and the location is checked to ensure that the player can occupy that space. If not, the distance is reduced by 1 block and the check is retried. This is repeated until the player's position is reached, in which case a message will appear "Can't find a place to blink forward to."
Line of sight is not required to teleport, meaning the player can teleport through walls.
This spell is used instead of blank Spell Parchment when crafting Seven League Stride.
This spell can be used to pass through bedrock. It's suggested that you not keep this spell at the ready in deep mines as accidents may occur.
== Mana Cost ==
Diminished: 40
Normal: 160
Augmented: 220
== Reagent ==
N/A
== Castable by NPCs ==
Yes
== Castable by Caster Block ==
No
Utility
Blocks

Ars Magica adds the following Blocks:
* Arcane Empowerment Table
* Arcane Generator
* Arcane Reconstructor
* Archive Bookshelf
* Archmage Podium
* Astral Barrier
* Blue Orchid
* Calefactor
* Caster
* Crystal Pillar
* Crystal Stand
* Dark Nexus
* Desert Nova
* Essence Conduit
* Essence Nexus
* Essence Refiner
* Illusion Blocks
* Inscription Table
* Keystone Receptacle
* Light Nexus
* Lectern
* Magic Fabricator
* Magic Mirror
* Mana Battery
* Occulus
* Pure Vinteum Crystal
* Seer Stone
* Spell Research Table
Calefactor

== Description ==
The Calefactor is a furnace that runs on Raw Essence.
== Crafting ==
== UI ==
== Functionality ==
The Calefactor is essentially a magic furnace with a critical smelt slot to the right. However, it needs a line of Raw Essence to function rather than burning fuel.
By default, you will get the same amount of burn time from the Calefactor as a regular furnace if you throw a single coal into the nexus.
With no foci in it, the Calefactor cooks items 20% slower than a regular furnace. However, it is over 100% faster with 3 Charge Foci.
The Calefactor only consumes essence when burning an item, and gives XP for smelted items same as a Furnace.
There is a slight chance the Calefactor creates some additional Vinteum Dust while smelting, which ends up in the critical smelt slot. 
Calefactors do not work well with hoppers.
== Essence Capacity ==
2,000
== Foci Accepted ==
The Calefactor accepts both Charge Foci and Mana Foci.
Charge Foci both make the Calefactor charge faster and cook items faster. However, it uses much more essence per tick to smelt.
Mana Foci reduce the amount of essence used per tick. They can be used in conjunction with Charge Foci to offset the cost.
== Essence Use ==
Base Essence use per tick 	0.1
Base cook time: 	240 ticks (20% slower than a normal furnace which is 200)
Formula for essence consumed/tick:	[Base Essence use] * (3 ^ [Number of Charge Foci]) * (0.5 ^ [Number of Mana Foci])
Formula for cook time: 	[Base Cook Time] * (0.7 ^ [Number of Charge Foci]
== Tutorial ==
Essence Conduit, Calefactor, Fabricator and Caster by Huntanor
== Bugs ==
* Shift-clicking on the Vinteum Dust in the bottom right slot will not auto-send to inventory.
== History ==
Version 	Changes
Beta_3.12	Fixed duplication bug
5.25.022 	Now gives experience when shift clicking smelted items out of it
Casting Mode

Casting mode is the foundation of spell casting, and is an attribute available to all players.
Casting mode can be changed by pressing the Casting Mode Change Key (Default 'c').
There are three casting modes: Diminished, Normal and Augmented. Some spells are unaffected by casting mode.
Diminished casting is a weaker version of the spell, with a lessened mana cost. The icon for this is a down arrow or a crescent moon.
Normal casting is a standard version of the spell. The icon for this is an arrow pointing towards you or a half moon.
Augmented casting is a much stronger version of the spell, with a generally higher mana cost. Several augmented spells also require a Reagent. By default, augmented casting is locked, but can be unlocked by using the Archmage Podium which can be found in the Archmage Tower. The icon for this mode is an up arrow or a full moon
Some spell descriptions have the casting mode shown in calculations. In these cases, diminished is 0, normal is 1 and augmented is 2.
Chain Lightning

== Description ==
I prescribe the "shock therapy" treatment...
== Effect ==
Arcs a bolt of lightning from the caster instantly to their look target. From there, the bolt will arc to another nearby target up to [1 + (2 * Casting Mode)] arcs, reducing the damage to [damage / arcCount+1)] on each arc.
Initial damage is [(Casting Mode^2) + 3]
Offense
Chalk

There are four types of chalk in Ars Magica that allow one to scrawl a mark on the floor in certain circumstances. In order to work, they must be written on a 3x3 flat area. Some marks must be accompanied by pillars of a specific type in order to function.
*Red Chalk is used to create a Dark Nexus, which converts mobs into Raw Essence
*White Chalk is used to create a Light Nexus, which draws Raw Essence from the environment
*Blue Chalk is used to create an Essence Nexus, which converts items into Raw Essence
*Purple Chalk is used to create a Null Magic Rune, which prevents spells from being cast in its vicinity.
== Crafting Recipes ==
==Max Stack Size==
128
Channel Essence

== Description ==
Use your mana to charge nearby essence blocks. Only a fraction of the mana used ends up in the block as essence.
== Effect ==
Charges nearby blocks that utilize Essence. Essence gain is 2,5/sec in diminished, 10/sec in normal, and 50/sec in augmented
== Mana Cost ==
Diminished: 2,5 mana
Normal: 10 mana
Augmented: 50 mana
== Reagent ==
N/A
== Castable by NPCs ==
No
== Castable by Caster Block ==
No
Utility
Chrono Anchor

== Description ==
Anchor yourself in time.
== Effect ==
Applies Chrono Anchor(buff) to the caster. Duration depends on the Casting Mode of the caster.
Diminished lasts 10 seconds.
Normal lasts 60 seconds.
Augmented lasts 600 seconds.
== Mana Cost ==
Diminished:	250
Normal: 	1000
Augmented: 	5000
== Reagent ==
1 x Arcane Essence when cast normal.
1 x Pure Essence when cast augmented.
== Castable by NPCs ==
No
== Castable by Caster Block ==
No
Chrono Anchor(buff)

== Description ==
The Chrono Anchor buff can be obtained by casting the Chrono Anchor Spell. When activated the buff saves the caster's location, inventory, health, mana, levels, and Magic Levels, resetting the caster to the saved state when the buff ends.
This buff will protect the caster from death, essentially ending the buff early so when the caster dies they reset to their saved location and keep everything they had when the buff was applied.
You can cast it while mining in order to prevent loss of items due to accidents like falling in lava or from a high place, or even if you fall into the void (if you use Blink or Seven League Stride you can pass through bedrock).
It's a good idea to use Chrono Anchor while you're fighting others players, because if the enemy player attacks you and finishes you off, you will not die and no items will be dropped or subsequently, stolen. The buff ID of Chrono Anchor is 46.
Clairvoyance

== Description ==
Find your way to hidden treasures
== Effect ==
A mysterious spell that will lead the caster to what is described as "Hidden treasures". Where this exactly leads depends on the type of casting used.
Diminished: Points you at the nearest Mage Tower
Normal: Points you at the nearest Mage Archive.
Augmented: Points you at your mark created using the Mark spell.
If the location type identified by the current casting mode can't be found or doesn't exist, the spell will simply swirl around you for a few seconds. 
== Mana Cost ==
Diminished: 40
Normal: 40
Augmented: 40
== Castable by NPCs ==
No
== Castable by Caster Block ==
No
Commands

Available Commands
Optional parameters are identified by square brackets. Tab completion is supported for everything but player names.
Set Magic Level
Usage: /SetMagicLevel [<player name>] <level>
Min 0, max 99. 
Unlock Augmented Casting
Usage: /UnlockAugmentedCasting [<player name>]
Unlock All Spells
Usage: /UnlockAllSpells [<player name>]
Unlock A Specific Spell
Usage: /SetSpellKnown <name> [<player name>]
"Name" is the name of the spell, with spaces replaced with underscores.
Gain a specific affinity
Usage: /SetAffinity <affinity> [<player name>]
Config AM2 icons
Usage: /amuicfg
Copyright

Copyright Notice
Ars Magica is copyrighted material. It may only be downloaded from the links provided on the official forum, and may not be redistributed in any form, modified or otherwise, without express permission. Decompilation or reverse-engineering is strictly prohibited. All rights not explicitly granted are reserved. As a special exception, art assets (sprites, terrain textures) may be distributed intact or in modified form solely for the purpose of improving or altering the visible appearance of Ars Magica (ie as a “texture pack”). They may not be reused for any other purpose.
A small number of textures incorporated into Ars Magica are based on originals created by Mojang AB. Since these make up an insubstantial portion of Minecraft and are largely transformed in original ways, and are used only for the purpose of aesthetic compatibility, these are deemed a “fair use” under copyright law. 
Ars Magica is a trademark of Atlas Games, used with permission. Any spell names and other material adapted from the Ars Magica fantasy roleplaying game are used with permission. For more information, visit www.atlasgames.com. All other material is the sole and original creation of Mithion.
Permission is also granted to record videos of Ars Magica gameplay.
"Ars Magica" is a trademark of Atlas Games.
"Mithion" is a trademark of Mithion.
Crystal Pillar

== Description ==
The Crystal Pillar is used to reduce the deficit on an Essence Conduit or Magic Fabricator.
== Crafting Recipe ==
;Crafting an Crystal Pillar requires the following:
*5 x Stone
*1 x Diamond
*1 x Arcane Ash
Place the components in the following configuration:
== Usage ==
Place the Crystal Pillar right next to any power related block. This can be done in any direction: Either besides it, above/below it, or even diagonal. This will reduce the build up of deficit on the Essence Conduit by 400 per second and assist in preventing it from exploding. The crystal will affect multiple power blocks if it is within range but will only affect one at a time.
Crystal Stand

== Desciption ==
The crystal stand is a focal point of spell creation in Ars Magica. It is one of two blocks you need as a minimum for spell creation, the other being the Pure Vinteum Crystal.
== Crafting Recipe ==
;Crafting a Crystal Stand requires the following:
*5 x Stone
*3 x Lapis Lazuli
*1 x Flower
Place the components in the following configuration:
== Uses ==
See Spell Creation.
== Max Stack Size ==
64
== Durability ==
???
Crystal Wrench

== Description ==
The crystal wrench is used to configure the routing of essence between Ars Magica machines. Machines are connected by clicking and holding the crystal wrench between the two machines. If a machine or nexus is simply clicked, a beam of essence will shoot upwards. This represents the machine being put into a "link mode". Only certain machines can go into link mode.
The crystal wrench can be used to link essence nodes together. Start with the source (either a Mana Battery, an Essence Conduit, or a Nexus). It will go into link mode and a beam will shoot up from it. Then, right click the destination node (any block that can request or transmit essence...basically anything other than a nexus). If the nodes are close enough together (10 blocks distance max), they will be linked.
Note that if you link nodes with two different essence types, the destination node's essence type will be overridden, and it will lose any stored essence of the original type.
And thems facts.
== Crafting Recipe ==
Place the components in the following configuration:
Dark Nexus

The Dark Nexus is a Nexus that converts entities that wander within its boundry into Dark Essence.
== Crafting ==
=== Requirements ===
To construct an Essence Nexus you will need:
* Red Chalk
* 8 Nether Bricks(Not smooth stone)
* 4 Obsidian or any of the other's led
* A 5x5x3 wide area.
=== Construction ===
At each corner of the 5x5 area, construct a pillar of 2 Nether Bricks and top it with an Obsidian block.
Each pillar should be no more and no less than 3 blocks away from any other pillar.
At the center point of the area, use the Red Chalk on the ground and the nexus circle will be formed.
If the pillars are aligned with the chalk correctly, the circle will light up, begin rotating and will be ready to generate Dark Essence.
Chalk can be placed prior to the pillars being constructed. Some may find this more useful in order to visualize where the pillars go.
== Usage ==
Mobs are automatically pulled into the Dark Nexus when they enter the range. They are pulled into the air and attacked by vengeful spirits until death, at which point their essence is pulled into the dark nexus as fuel. The nexus needs clear space above it to function correctly, to a height of one block around the surrounding pillars. A player damaging a mob being affected by the nexus will not cause the mob to drop experience when it dies. It will however, still drop items.
The Dark Nexus generates more Dark Essence the longer a mob pulled into it has been alive, as well as how much its maximum health is. The amount of power from a single mob caps at 5000.
The Dark Nexus does not affect players, Withers, the End Dragon, the Tower Guardians, any Summoned Creature, or Darklings.
Provides power to all requesting blocks within a radius of 10 blocks in all directions. Does not require line of sight.
== Power ==
See Also: Dark Essence
Some blocks powered by a Dark Nexus will have their functionality altered.
Regardless of device, objects powered by Dark Essence will cause deficit to decrease 25% slower than normal, if applicable.Functionality added in v5.52.002. Prior versions merely generate base essence.
Additionally, when using Sense Energy on a device storing Dark Essence, the essence total is colored red. Prior to v5.52.002, was merely white text.
Mana Batteries convert all forms of essence into Neutral Essence
== Essence Cap ==
2,000,000
== Example ==
{The pillars and rune are all that's required, the raised dais is simply for show in the picture}
Note: Ghasts hitbox makes it impossible for them to be pulled into the dark nexus. Bats and Blazes can be pulled in, but they can resist the pull and occasionally fly away.
== Tutorial ==
Nexus Building and Mechanics by Huntanor
== Exploit ==
If a player has the Clay Soldiers Mod installed alongside Ars Magica, they can use any type of soldier or mount to produce Essence in the Nexus, at which point the creature used will produce both 20.000 Dark Essence AND itself as a drop. by picking the creature up, the player can then place it again, get more Essence, pick it up and repeat, allowing for a limitless amount of Essence with minimal effort.
Darkling

Darklings are small, weak, hostile, hard-to-see creatures that spawn naturally in the dark areas of the nether. 
== General Information ==
Darklings are fairly weak individually, but can spawn in packs of 5-8, and possess a natural camouflage ability, as well as a colour scheme which can make them difficult to spot in the nether. The strength of the Darklings' camouflage is dependent on the time of day in the overworld, being inactive during daylight, and getting stronger throughout the night until rendering them nearly invisible at midnight. As with all other instances of invisibility, this can be countered with the True Sight spell.
While they deal very little damage, Darkling attacks have a considerable amount of knockback, so fighting them near lava or high ledges can be extremely dangerous.
== Behaviors ==
Darklings will attack the player on sight. They possess no real special abilities or tactics, but due to their camouflage an attack from a Darkling will often come as a complete surprise to the player.
Darklings can occasionally spawn near an active Dark Nexus in the overworld, and are immune to it's effects. As such precautions should be taken when building a Dark Nexus.
Deficit Crystal

== Crafting Recipe ==
;Crafting a Deficit Crystal requires the following:
*1 x Eye of Ender
*1 x Diamond
*1 x Arcane Ash
Shapeless crafting recipe:
== Description ==
The use for this mysterious item is as yet unknown.
the effects on the nexus is very noticeable, to the extent that use of the crystal is highly unrecommeneded, unless you want to find out, hint: mana creeper effect on nexus.
Dig

== Description ==
 
−	
One more block...
== Effect ==
Digs out an area in front of the caster.
If diminished, the spell will remove one block.
If normal, the spell will remove 4 by 2 hole in front of the player, following the angle that they are looking at.
If diminished or in normal casting mode, the spell may not always work if there are not enough blocks ahead or blocks it cannot penetrate.
Dig will not affect Bedrock or anything that is not considered an opaque cube (leaves, chests, levers, ladders, rails, etc).
This spell is used instead of Spell Parchment to make the Dig II spell.
Utility
Dispel

== Description ==
Dispel magical effects from yourself.
== Effect ==
Dispels [ Casting Mode ^2] magnitude of effects from the caster. Magnitude is determined by the amplifier of the effect. This will dispel friendly and non-friendly effects.
The spell works in a "top down" fashion, meaning that effects applied first will be dispelled first.
This spell will dispel both buffs and potion effects.
Utility