nyuuzyou/wikis huggingface dataset:
Disney's The Emperor's New Groove (Oct 11, 2000 prototype)

A late prototype of Disney's The Emperor's New Groove for the PlayStation.
==Notes==
* An NTSC-U build dated three days before the final.
* Likely a review build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Emperor's New Groove 10-11-0000.png|Pre-title intro
PSX - Emperor's New Groove 10-11-0001.png|Title screen
PSX - Emperor's New Groove 10-11-0002.png|Options
PSX - Emperor's New Groove 10-11-0003.png|Gameplay
PSX - Emperor's New Groove 10-11-0004.png|Gameplay
PSX - Emperor's New Groove 10-11-0005.png|Gameplay
PSX - Emperor's New Groove 10-11-0006.png|Gameplay
PSX - Emperor's New Groove 10-11-0007.png|Gameplay
PSX - Emperor's New Groove 10-11-0008.png|Gameplay
PSX - Emperor's New Groove 10-11-0009.png|Gameplay
==Origin==
PSX - Emperor's New Groove 10-11.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney's The Haunted Mansion (Jul 29, 2003 prototype)

A prototype of Disney's The Haunted Mansion for the Xbox.
==Notes==
* Compiled almost a month before the final US build (the first available retail build).
* A build string appears on screen at all times.
* XBE information:
** Internal Name: Haunted Mansion
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): 78f4e3c7d34e2f35211d07440b0ffc52
* Miscellaneous Notes:
** Game is emulatable: Maybe (as of September 12, 2021).
** Game contains dongle protection: Maybe.
==Screenshots==
Xbox - Haunted Mansion (1).png
Xbox - Haunted Mansion (2).png
Xbox - Haunted Mansion (3).png
Xbox - Haunted Mansion (4).png
Xbox - Haunted Mansion (5).png
Xbox - Haunted Mansion (6).png
Xbox - Haunted Mansion (7).png
Xbox - Haunted Mansion (8).png
Xbox - Haunted Mansion (9).png
==Origin==
Xbox - Haunted Mansion.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney's The Little Mermaid II (Jul 17, 2000 prototype)

A late prototype of Disney's The Little Mermaid II for PlayStation.
==Notes==
*Compiled 8 days before the EU final build and 7 days before the US final build.
*Build date and version on the top left of the title screen.
*Some voiceover is missing.
==Screenshots==
File:TLMJul17 1.png|Gameplay
File:TLMJul17 2.png|Gameplay
==Origin==
File:TLM 31 PAL 17-7-00.png|Disc front.
Disney's Treasure Planet (Aug 1, 2002 prototype)

A prototype/prerelease build of Disney's Treasure Planet for the PlayStation from 2002-08-01.
==Notes==
The game binary is from 2002-07-15, the day before the NTSC release build, but it has obvious placeholder FMVs.
==Screenshots==
File:Disney's_Treasure_Planet-2002-08-01-Game-01.PNG
File:Disney's_Treasure_Planet-2002-08-01-Game-02.PNG
File:Disney's_Treasure_Planet-2002-08-01-Game-03.PNG
File:Disney's_Treasure_Planet-2002-08-01-Game-04.PNG
File:Disney's_Treasure_Planet-2002-08-01-Game-05.PNG
File:Disney's_Treasure_Planet-2002-08-01-Game-06.PNG
File:Disney's_Treasure_Planet-2002-08-01-Game-07.PNG
File:Disney's_Treasure_Planet-2002-08-01-Game-08.PNG
File:Disney's_Treasure_Planet-2002-08-01-Game-09.PNG
File:Disney's_Treasure_Planet-2002-08-01-Game-10.PNG
File:Disney's_Treasure_Planet-2002-08-01-Game-11.PNG
==Origin==
Disney's_Treasure_Planet-2002-08-01-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
* Redump.org entry
Disney's Treasure Planet (Aug 23, 2002 prototype)

A prototype of Disney's Treasure Planet for the PlayStation.
==Notes==
* An NTSC-U preview build dated a month and a half before the final.
* The preview has no "Movie Extras" option on main menu.
* There is no pre-gameplay intro cutscene.
* Some sound effects are missing, especially some of the voice acting.
* There are some texture differences here and there.
* Text boxes are opaque rather than semitransparent.
* Does not appear to work in Mednafen, but has been observed to run in other emulators.
* Miscellaneous Notes:
** Game is emulatable: No (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
TreasurePlanetAug23Preview-1.png|Pre-title cutscene
TreasurePlanetAug23Preview-2.png|Loading screen
TreasurePlanetAug23Preview-3.png|Main menu
TreasurePlanetAug23Preview-4.png|Gameplay
TreasurePlanetAug23Preview-5.png|Gameplay
TreasurePlanetAug23Preview-6.png|Gameplay
TreasurePlanetAug23Preview-7.png|Gameplay
TreasurePlanetAug23Preview-8.png|Gameplay
==Origin==
PSX - Disney's Treasure Planet Preview Version.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney's Treasure Planet (Aug 30, 2002 prototype)

A prototype of Disney's Treasure Planet for the PlayStation 2.
==Notes==
* Works on PCSX2 with these settings:
** Go to Config on the top window and open Emulation Settings
** Uncheck the preset option
** Go to Speedhacks and make sure EE Cyclerate is set to 2
** Under gamefixes, make sure EE Timing Hack is checked.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 23, 2021).
** Game contains dongle protection: No.
==Screenshots==
DisneysTreasurePlanetPreview_Title.png|Titlescreen
==Origin==
PS2 - Disneys Treasure Planet Preview Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
Also, thanks to kingTaven for info on how to get this prototype working in PCSX2.
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney's Treasure Planet (Sep 27, 2002 prototype)

A prototype of Disney's Treasure Planet for the PlayStation.
==Notes==
* An NTSC-U review build dated just under two weeks before the final.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
TreasurePlanetSep27Review-1.png|Pre-title cutscene
TreasurePlanetSep27Review-2.png|Loading screen
TreasurePlanetSep27Review-3.png|Main menu
TreasurePlanetSep27Review-4.png|Pre-gameplay cutscene
TreasurePlanetSep27Review-5.png|Gameplay
TreasurePlanetSep27Review-6.png|Gameplay
TreasurePlanetSep27Review-7.png|Gameplay
TreasurePlanetSep27Review-8.png|Gameplay
TreasurePlanetSep27Review-9.png|Gameplay
==Origin==
PSX - Disney's Treasure Planet Review Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney-Pixar Cars (May 9, 2006 prototype)

A prototype of Disney-Pixar Cars for the Xbox.
==Notes==
* Built almost a month before the final US release (the first available retail build).
* Demo build.
* Loads up a advert for the game upon start up.
* Idling at the title screen plays a trailer for the game.
* No 1997 Pixar Logo FMV.
* No title screen, just goes right into a main menu.
* Most modes missing (like Story Mode) from the main menu.
* XBE information:
** Internal Name: Cars
** Maker ID and Product Number: TQ-242
** Executable Name: Default.xbe
** Executable checksum (MD5): 3220cfe6439930f4a368573cf50f6989
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Cars E3 version (1).png
Xbox - Cars E3 version (2).png
Xbox - Cars E3 version (3).png
Xbox - Cars E3 version (4).png
Xbox - Cars E3 version (5).png
Xbox - Cars E3 version (6).png
Xbox - Cars E3 version (7).png
Xbox - Cars E3 version (8).png
Xbox - Cars E3 version (9).png
Xbox - Cars E3 version (10).png
Xbox - Cars E3 version (11).png
Xbox - Cars E3 version (12).png
Xbox - Cars E3 version (13).png
Xbox - Cars E3 version (14).png
Xbox - Cars E3 version (15).png
Xbox - Cars E3 version (16).png
Xbox - Cars E3 version (17).png
Xbox - Cars E3 version (18).png
==Origin==
Xbox - Cars E3 version.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney-Pixar Finding Nemo (German prototype)

A German localization prototype of Finding Nemo for Game Boy Advance.
==Origin==
sxs-nemo.nfo
 ________ __________ 
 _____ _ _____ ______| |_____| /_______ ________ _ _____
 _\ ___/___\ |_ __\_ | _|_ | _/_\___ \__\___ /__\ ___/___
 |_____ | | |/ _ \_/ _ \| | | / |______ |
 /______ _|_________|_____| | | |_ ____ __|____|_____|/_ ______|
 \ \ \ |______|_____| | / / /
 \________\_________\____| | |_______|___ ____/__________/______ __/ 
 --- -- ------------- ---|______|_____| |------------- -- ----- -- -. 
 /| [sXs] |_______| [sXs] |\ |
 .---------------------- --- --------------------------- ---------- -------┤
 | : Finding Nemo GERMAN (c) THQ :
 `---------------------------- --- -------------- ------ -------- ---- ----. 
 : [release infos] . | 
 | | . 
 | date......: 05-16-2003 - system...: GBA | 
 | company...: THQ - size.....: 64MBIT | 
 | origin....: GERMAN - filename.: SXS-NEMO.GBA |
 | language..: GERMAN - supplier.: SXS-CREW | : 
 | | | 
 .- -------------------- --- --------------------------- ---------- -------┤
 | . [release notes] .
 | | |
 : | back again, with a pre countrydupe...its german-only, so |
 | german notes are following: | 
 | |
 | Findet Nemo ist das brandneue Filmhighlight von Disney und |
 | Pixar, das am 27.11. in die deutschen Kinos kommt. Vor | 
 | fantastischer Unterwasserkulisse im australischen Great | 
 | Barrier Reef bietet Findet Nemo in bewΣhrter Pixar-Manier |
 | Abenteuer, Action, Emotionen û und vor allem auch | 
 | jede Menge Spa▀! |
 . | | 
 | | ( cu next time... ) | 
 `--------- ------------------ --- -------------- ------ -------- ---- ----. 
 : [group notes] . | 
 | ...no efnet anymore...to contact us pray for a wonder... | | 
 | big thx to all that fservchans! u fucked efnet ! | |
 | | . 
 | WE WONT HELP U ANYWAYS, IF U HAVE PROBS, TELL UR MOMMY :P | | 
 .- -------------------- --- --------------------------- ---------- -------┤
 | . [greetings] :
 : | |
 __| - VENOM - PDXCONSOLE - QUARTEX - TRSI - OLDSKOOL - MENACE - |
 /\ | - EURASIA - MODE7 - MU*S - | 
 / \|__________________________________ __ _________________ __/\ _____|
/__________ ____ _____________________________________________.nfo\/kp2k2:
==See also==
* No-intro entry.
Disney-Pixar Ratatouille (Jan 18, 2006 prototype)

A very, very early prototype of Ratatouille for the Nintendo GameCube.
==Notes==
*Developed by Heavy Iron Studios and uses the same engine as their previous SpongeBob SquarePants, The Incredibles and Scooby-Doo titles.
**The PlayStation 3 and Xbox 360 versions of the final game use Heavy Iron's more recent engine, while the GameCube version (as well as PlayStation 2, Xbox, Wii and Windows versions) were developed by Asobo Studios.
*In order for the game to run in Dolphin without any texture issues, MEM1 needs to be specifically set to 33MB.
*Multiple builds of the game executable (albeit in ELF form) are included.
*Estimated build date is January 18, 2006 based on a timestamp stored inside of MAIN.DOL.
*Based on text present throughout the game files, this appears to be the first playable build.
*FP01 (Les Rooftops) and FP02 (Le Kitchen) are the only playable levels.
**Data exists for extra levels, but they are not playable due to not being packed into HIP/HOP archives.
*Nothing resembles anything seen in the final game.
==Gallery==
File:Npdp-lot-2-front.jpg|NPDP
==See also==
*No-Intro entry
Disney-Pixar Ratatouille (prototype)

An early and unoptimized prototype of Ratatouille for GameCube.
==Notes==
*Seems to have been built fairly early in development, which explains why the build is laggy and unoptimized.
*All cutscene FMVs are in an unfinished state.
==Gallery==
File:Npdp-lot-3-front.jpg|NPDP
==See also==
*No-Intro entry
Disney-Pixar The Incredibles: Rise of the Underminer (Oct 21, 2005 prototype)

A Japanese build of The Incredibles: Rise of the Underminer for GameCube.
==Notes==
*Estimated build date is October 21, 2005 based on timestamps stored in the HIP/HOP archives. This post-dates the final US release by 57 days.
==Gallery==
File:Npdp-lot-4-front.jpg|NDPD
==See also==
*No-Intro entry
Disney-Pixar The Incredibles: Rise of the Underminer (Sep 15, 2005 Japanese prototype)

A Japanese build of The Incredibles: Rise of the Underminer for GameCube.
==Notes==
*Estimated build date is September 15, 2005 based on timestamps stored in the HIP/HOP archives.
==Gallery==
File:Npdp-lot-3-front.jpg|NDPD
==See also==
*No-Intro entry
Disney-Pixar The Incredibles: Rise of the Underminer (Sep 15, 2005 prototype)

A European build of The Incredibles: Rise of the Underminer for GameCube.
==Notes==
*Estimated build date is September 15, 2005 based on timestamps stored in the HIP/HOP archives.
==Gallery==
File:Npdp-lot-3-front.jpg|NDPD
==See also==
*No-Intro entry
Disney-Pixar The Incredibles (Aug 10, 2004 prototype)

A late prototype of Disney-Pixar The Incredibles for the PlayStation 2.
==Notes==
*Just about 1 month for both PAL and NTSC-U build, for NTSC-J build date remains unknown.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of February 28, 2024).
**Game contains dongle protection: No.
Disney-Pixar The Incredibles (Aug 5, 2004 prototype)

A prototype of Disney-Pixar The Incredibles for the PlayStation 2.
==Notes==
*An NTSC build dated a month before the final.
*SLUS_209.05 comes with full debug symbols.
*Preview videos are not in the menu yet and have placeholder icons. Selecting them will not do anything.
*Pressing SELECT on controller 1 activates a no-clip mode.
*Pressing L1+R1+Circle on controller 1 enables a debug display of the FPS, the level being played, and the position of the character.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Incredibles-Aug05-1.png|Title screen
File:Incredibles-Aug05-3.png|Previews menu
File:Incredibles-Aug05-2.png|Gameplay
File:Incredibles-Aug05-4.png|No-clip.
File:Incredibles-Aug05-5.png|Debug display
==Origin==
File:PS2 - The Incredibles 9-08-2004.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Disney-Pixar The Incredibles (Sep 12, 2004 prototype)

A broken build of The Incredibles for GameCube.
==Notes==
*Does not boot past the first loading screen.
*Estimated build date is September 12, 2004 based on timestamps stored in the HIP/HOP archives.
==Gallery==
Npdp-lot-1-front.jpg|NDPD
==See also==
*No-Intro entry
Disney-Pixar The Incredibles (Sep 13, 2004 prototype)

A Japanese demo build of The Incredibles for GameCube.
==Notes==
*Shown at Tokyo Game Show, as indicated by the "TGS DEMO" text always present at the top-right corner.
*Contains debug info.
*Estimated build date is September 13, 2004 based on timestamps stored in the HIP/HOP archives.
==Gallery==
File:Npdp-lot-4-front.jpg|NDPD
==See also==
*No-Intro entry
Disney-Pixar Toy Story 2: Buzz Lightyear to the Rescue! (May 7, 1999 prototype)

A prototype of Disney-Pixar Toy Story 2: Buzz Lightyear to the Rescue! for the PlayStation.
==Notes==
*An NTSC build dated five months before the final.
*Identical to the build present in the PlayStation Underground Winter Jampack '99 Demo disc, with some exceptions.
*Title screen is the same as in the Jampack demo, but now contains a main menu.
*The options screen has no controller configuration options and has a more stylistic "Etch-a-sketch" look to the text.
*The player is given the choice to choose from three different levels. Graphics for this level select screen are present in the Jampack demo but go unused as the player is only given the first level to play.
*Some textures in Andy's House's level geometry are drastically different, such as walls on the living room and cabinets on the kitchen.
*A vent that connects a shelf in the living room to the kitchen can be seen, but cannot be entered. In even earlier footage of the game, the vent in the kitchen was opened and had a shelf that the player could get to.
*The game contains a number of unused levels - this also includes levels 4 to 9, none of which are found unused in the Jampack demo version, unlike the other levels.
*Also present in the Jampack demo:
**The Traveller's Tales animation in the pre-title logo sequence is kept from A Bug's Life.
**Loading screens are a bit more basic in design and differ quite a bit from the final.
**The coin textures are less detailed.
**The help cubes are designed differently and placed in different places throughout the levels.
**Some of the HUD icons look different.
**There's a demo timeout which sends the player back to the main menu if the game is left for too long.
**No music or voice acting.
**"Slime Time" is called "Dark Alley" here.
**The level ends immediately after collecting a single token.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 17, 2021).
**Game contains dongle protection: No.
**Game contains debugging symbols: No
**Dump was originally scrambled: No
==Screenshots==
File:ToyStory2-May07-1.png|Title screen
File:ToyStory2-May07-2.png|Level select
File:ToyStory2-May07-3.png|Loading screen
File:ToyStory2-May07-4.png|Loading screen
File:ToyStory2-May07-5.png|Loading screen
File:ToyStory2-May07-6.png|Gameplay
File:ToyStory2-May07-7.png|Gameplay
File:ToyStory2-May07-8.png|Gameplay
File:ToyStory2-May07-9.png|Gameplay
File:ToyStory2-May07-10.png|Gameplay
File:ToyStory2-May07-11.png|Gameplay
File:ToyStory2-May07-12.png|Gameplay
==Origin==
File:PSX - Toy Story 2 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
*Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Disney Fairies: Tinker Bell (Oct 28, 2008 prototype)

A Prototype of Disney Fairies: Tinker Bell with debug menu for the Nintendo DS.
==Notes==
*This is the Russian build prototype with a debug menu.
You'll have to press the "SELECT" key to unlock the debug menu.
Debugmenutinker.jpg|Debug Menu
==Origin==
tbRUf.jpg|Front
tbRUb.jpg|Back
(The back label was made by the dumper).
Disney Golf (Jul 15, 2002 prototype)

A prototype of Disney Golf for the PlayStation 2.
==Notes==
* An NTSC review build and localisation prototype dated a month and a half before the final NTSC-U build, but three months after the final NTSC-J build.
* Various graphical, sound and gameplay issues in emulation, but works fine in hardware.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
DisneyGolf-Jul15Review-1.png|Title screen
DisneyGolf-Jul15Review-2.png|Gameplay
==Origin==
PS2 - Disney Golf Alpha 8 7-15-02 For Review Only.jpeg|Disc front.
PS2 - Disney Golf For Review Only 07-15-02.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to Hwd45, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Infinity: Marvel Super Heroes (Mar 23, 2015 prototype)

A prototype of Disney Infinity: Marvel Super Heroes for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Disney Infinity 2.0 (2015-03-23).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Disney Infinity: Marvel Super Heroes (Mar 7, 2015 prototype)

A prototype of Disney Infinity: Marvel Super Heroes for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Disney Infinity 2.0 (2015-03-07).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Disney Universe (Apr 1, 2011 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Predates the final build by over a year and a half.
* Comes with a copy of Euroland 4 along with other miscellaneous development tools from Eurocom.
* Original filename: Disney Universe (Apr 01, 2011) [DisneyUXE_MS14it] [Also Has Utils+EuroLand4] [Fragged XEX - No Boot].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Apr 23, 2010 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Includes an alternate build.
* Predates the final build by over a year and a half.
* Original filename: Disney Universe (Apr 23, 2010).rar + Disney Universe (Apr 23, 2010 DisneyUXE).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Apr 24, 2010 prototype)

A very early prototype of Disney Universe for the Xbox 360.
==Notes==
* Predates the final build by over a year and a half.
* The HUD was updated, but still differs from the one used in the final.
* Original filename: Disney Universe (Apr 23, 2010) [DisneyUXE_MS07].rar
==Screenshots==
DisneyUniverseApr24_1.png|Menu
DisneyUniverseApr24_2.png|Menu
DisneyUniverseApr24_3.png|1st Playable: Wall-E Level 1
DisneyUniverseApr24_4.png|1st Playable: Wall-E Level 1
DisneyUniverseApr24_5.png|1st Playable: Cubiverse Prototype
DisneyUniverseApr24_6.png|Graphical Layout: Pirates Level 1
DisneyUniverseApr24_7.png|Graphical Layout: Pirates Level 1
DisneyUniverseApr24_8.png|Whiteroom Layout: Pirates Level 2
DisneyUniverseApr24_9.png|Whiteroom Layout: Pirates Level 2
DisneyUniverseApr24_10.png|Visual Test: Hercules
DisneyUniverseApr24_11.png|Visual Test: Wall-E
DisneyUniverseApr24_12.png|Visual Test: Pirates
DisneyUniverseApr24_13.png|Visual Test: Tron
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Aug 10, 2010 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Incomplete.
* Predates the final build by a over a year.
* Original filename: Disney Universe (Aug 10, 2010) [MS1.1 INCOMPLETE].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)