nyuuzyou/wikis huggingface dataset:
Gloom Stalker

Gloom Stalker is a Subclass of Ranger. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed.
==Subclass features==
You gain the following spell. It is Always Prepared:
* 
; 
: Use an Action to wrap yourself in shadows to become for 10 turns if you are Obscured.
; 
: You can see in the dark up to .
; 
: You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by , and you can also make an extra attack that deals an additional 1d8 damage.
:; : Make a melee attack that deals an extra damage.
:; : Make a ranged attack that deals an extra damage.
:; : As a Bonus Action, you can from enemies by succeeding on Stealth Checks. Attacking or casting a spell will make you visible.
You gain the following spell. It is Always Prepared:
* 
; 
: You gain Proficiency in Wisdom and Intelligence s.
You gain the following spell. It is Always Prepared:
* 
; 
: Once on each of your turns, when you miss with a weapon attack, you can make another one for free.
== External links ==
* 
Category:Subclasses
Gloommask

Gloommask is a Sharran Fidelian within the Cloister of Sombre Embrace located at .
== Involvement ==
Gloommask fights alongside Mother Superior if refusing to hand over . Like the other Sharran Fidelians, she is primarily a spellcaster, and douses the battlefield in darkness to debuff the party.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
Category:Followers of Shar
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Wood Elves
Category:Humanoids
Category:Wizards
Gloomy Fentonson

Gloomy Fentonson is an armour trader located at the Stormshore Armoury in Act Three.
== Involvement ==
=== Act Three ===
Gloomy Fentonson sells a variety of regular and enchanted armour as well as dyes.
Gloomy Fentonson's attitude towards the party may change depending on the outcome of .
== Notable loot ==
* 
== Store ==
Corresponds to .
=== Notable items sold ===
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Traders
Glourik

Glourik is a female ogre appearing in Moonrise Towers in Act Two.
== Involvement ==
She appears on the second floor of Moonrise towers. Depending on whether Ketheric Thorm is still in the throne room or not, she will either be standing outside of Balthazar's room, or beside Radija and several Necromites guarding the door leading to the rooftop altar. After the cutscene with Ketheric and Disciple Z'rell downstairs, the latter will be with Glourik upstairs.
If Glourik is with Z'rell, approaching her triggers a dialogue in which Z'rell interrogates the party and explains that the Absolute has granted her the power to 'cut the thread of life with a thought'. If the player selects the dialogue options "Show me the power She gave you" or "That's a little bit abstract- show me something real" then Z'rell will instantly kill Glourik with her mind. If Glourik is not killed, then she will move to guard the area near Z'rell's desk.
== Combat ==
=== Attacks and abilities ===
== Notable loot ==
* 
Category:Giants
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Ogres
Category:Followers of the Absolute
Glynda Oltower

Glynda Oltower is a trader in Wyrm's Crossing during Act Three.
== Involvement ==
=== Act Three ===
Glynda is one of many merchants located along the bridge of Wyrm's Crossing at . With a mischievous wink, Glynda claims to have the tools for 'any job'.
== Store ==
* 
* 
* 
* 
* 
== Idle banter ==
Glynda has several sales pitches for passing customers.
Glynda Oltower: If it ain't broke, it's 'cause we already helped you fix it!
Glynda Oltower: Whether you're getting hammered or getting nailed, we've got the tool for the job.
Glynda Oltower: No screw too loose, no door too unhinged. My tools can fix anything!
Glynda Oltower: Tools! All shapes, all sizes, all prices!
Category:Humanoids
Category:Humans
Category:Traders
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Glyria

Death's Head of Bhaal Glyria is a human Death's Head of Bhaal found in the Bhaal Temple in the Undercity of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 3x 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Followers of Bhaal
Gnat

Booyahg Gnat is a goblin stationed in the Goblin Camp during Act One.
== Involvement ==
=== Act One ===
Booyahg Gnat can be found in throne room. As part of his entourage, Gnat joins him in combat if a fight breaks out.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* (if unused)
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Category:Wizards
Gnoll

Gnolls are non-playable humanoid creatures in Baldur's Gate 3. They closely resemble hyenas and are consumed with a primal bloodlust and hunger. Oftentimes, gnolls worship the demon lord Yeenoghu.
== About gnolls ==
Gnolls are a race of carnivorous humanoids, tall and lean with a craving for the hunt. They have a strong affinity for family and blood ties, though this comradery is not always extended to separate packs. Gnolls are fond of hyenas, viewing them as brethren and keeping them as pets or hunting companions. Gnolls can be born from bloated hyenas that are fat off the spoils of a massacre.
=== Flinds ===
Flinds are a stronger and more vicious cousin to gnolls who have become part fiend. They often command war bands of gnolls but are otherwise solitary hunters. A gnoll who vanquishes a flind is said to transform into a flind themselves; however, Baldur's Gate 3 has no such mechanic.
=== Racial features ===
; Base Racial Speed
: 9m / 30ft
; Size
: Medium
== Gnoll characters ==
* 
* 
* 
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== Gnoll enemy variants ==
* 
* 
* 
* 
== Gallery ==
Nikolai-chugunov-gnoll-nikolai-chugunov-tex-04.jpg|Render by Nikolai Chugunov
== Notes ==
* Prior to Patch 6, gnolls were categorized as monstrosities rather than humanoids. This change makes Baldur's Gate 3 more similar to 5th Edition D&D (which also categorizes gnolls as humanoids).
== External links ==
* 
* 
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Category:Creatures
Category:Races
Category:Non-playable races
Gnoll Fang of Yeenoghu

Gnoll Fang of Yeenoghu are a unique type of gnoll enemy in Act One. They are feral hyena-like humanoids that slaughter indiscriminately in an attempt to quell the insatiable hunger of their demonic creator, Yeenoghu.
The closest form of a cleric among gnolls, fangs of Yennoghu tap into the unholy powers of their demonic god to unleash soul sapping magic that weakens their prey.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Notes ==
* Yeenoghu is the demon lord that many gnolls worship. It is said that their insatiable hunger comes from this demonic entity.
== External links ==
* 
Category:Gnolls
Category:Humanoids
Category:Archetypes
Gnoll Flesh Gnawer

Gnoll Flesh Gnawer is a generic gnoll enemy found along the Risen Road in Act One.
== Involvement ==
=== Act One ===
Gnoll Flesh Gnawers are feral hyena-like humanoids that slaughter indiscriminately in an attempt to quell the insatiable hunger of their demonic creator, Yeenoghu. As one of the most feral among gnolls, they are driven by their bloodlust, lashing out with fang and claw in a near suicidal drive.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
*
== Gallery ==
Gnoll Flesh Gnawer Model2.png|Alternate model
Portrait Gnoll Flesh Gnawer 2.png|Alternate portrait
== External links ==
* 
Category:Gnolls
Category:Humanoids
Category:Archetypes
Gnoll Hunter

Gnoll Hunters are generic gnoll enemies found in Act One. They are feral hyena-like humanoids that slaughter indiscriminately in an attempt to quell the insatiable hunger their demonic creator, Yeenoghu.
Cunning and fierce trackers among gnolls, they are the most common type of their kind.
== Combat ==
=== Attacks and abilities ===
* This evolves into , which grants and allows the gnoll to attack three times per turn.
=== Notable loot ===
*
== Known gnoll hunters ==
* 
* 
* 
== Gallery ==
Portrait Gnoll Hunter 1.png
Portrait Gnoll Hunter 2.png
Portrait Gnoll Hunter 3.png
Portrait Gnoll Hunter 4.png
Portrait Gnoll Hunter 5.png
Portrait Gnoll Hunter 6.png
Portrait Gnoll Hunter 7.png
Portrait Gnoll Hunter 8.png
Portrait Gnoll Hunter 9.png
Portrait Gnoll Hunter 10.png
Portrait Gnoll Hunter 11.png
Portrait Gnoll Hunter 12.png
Portrait Gnoll Hunter 13.png
== External links ==
* 
Category:Gnolls
Category:Humanoids
Category:Archetypes
Gnome

Gnomes are a playable race in Baldur's Gate 3.
__NOTOC__
==Racial features==
; Base Racial Speed
: You can move per turn.
; Size
: Small
== Subraces ==
=== Rock gnome ===
==== Subrace features ====
=== Forest gnome ===
==== Subrace features ====
; 
: Gain the ability to comprehend and communicate with beasts. .
===Deep gnomes===
==== Subrace features ====
== Notable gnomes==
=== Rock gnomes ===
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=== Forest gnomes ===
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=== Deep gnomes ===
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=== Uncategorized gnomes ===
* 
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== See also==
* List of all Gnomes
* List of all Deep Gnomes
* List of all Forest Gnomes
* List of all Rock Gnomes
== External links ==
* 
* 
* 
Category:Races
Category: Playable races
Category: Gnomes
Goblin

Goblins are a non-playable Humanoid Race in Baldur's Gate 3.
Many Goblins are hostile NPCs to the player character, but others can be interacted with.
== About goblins ==
Goblins are small-sized, which is advantageous for ambushing enemies through burrows and tunnels. They are usually lightweight, meaning they are easier to throw and shove than most creatures. Goblin skin is usually wrinkled, with skin tones ranging from yellow to brown to green.
=== Racial features ===
; Base Racial Speed
: 9m / 30ft
; Size
: Small
==== Tactician only ====
== Notable goblins ==
* 
* 
* 
* 
* 
== Goblin enemy variants ==
*Goblin Brawler
*Goblin Booyahg
*Goblin Devout
*Goblin Sharp-Eye
*Goblin Tracker
*Goblin Warlock
*Goblin Warrior
== Gallery ==
File:Olak.png|upright=1.5|thumb|left|Olak, a male Goblin.
File:Sazza.jpg|upright=1.5|thumb|left|Sazza, a female Goblin who is the objective of the Save the Goblin Sazza Quest.
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Goblin Booyahg

Goblin Booyahgs are generic goblin NPCs and enemies found throughout Act One of Baldur's Gate 3. They are the wizards of goblinkind, although their skills and knowledge are primitive compared to more learned spellcasters.
Despite these shortcomings, they are still dangerous when ambushing in large groups. Their area of effect and crowd control spells make them high-priority targets in early encounters.
== Combat ==
=== Attacks and abilities ===
== Known goblin booyahgs ==
* 
* 
* 
* 
* 
== Related literature ==
* 
Category:Goblins
Category:Humanoids
Category:Followers of the Absolute
Category:Archetypes
Category:Wizards
Goblin Boss

Goblin Bosses are generic goblin NPCs and enemies found throughout the High Hall in Act Three.
== Combat ==
=== Attacks and abilities ===
== Loot ==
* 
* 
== Known goblin bosses ==
* 
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Category:Goblins
Category:Followers of the Absolute
Category:Humanoids
Category:Archetypes
Goblin Brawler

Goblin Brawlers are generic goblin NPCs and enemies found throughout Act One of Baldur's Gate 3. They are the grunts of the ranks, little more than cannon fodder used to block enemies or support more capable allies. Devoid of notable skills or tactics, they are one of the weakest goblins to be encountered.
== Combat ==
=== Attacks and abilities ===
== Known goblin brawlers ==
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== Gallery ==
Goblin Brawler 2 Model.png|Alternate model
Category:Goblins
Category:Humanoids
Category:Followers of the Absolute
Category:Archetypes
Goblin Devout

Goblin Devout are generic goblin NPCs found throughout Act One. They are the clerics of the Goblin Camp, tapping into their belief in the Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.
== Combat ==
=== Attacks and abilities ===
== Known goblin devouts ==
* 
* 
* 
* 
* 
Category:Goblins
Category:Humanoids
Category:Clerics
Category:Followers of the Absolute
Category:Archetypes
Goblin Sapper

Goblin Sappers are generic goblin characters.
==Involvement==
They only can be encountered during the . They carry explosives and seek to blow themselves up upon the door to the grove. introduces them to under the name of pariahs.
== Combat ==
=== Attacks and abilities ===
== Known goblin sappers ==
* 
* 
* 
== Related literature ==
* 
Category:Goblins
Category:Humanoids
Category:Followers of the Absolute
Category:Archetypes
Goblin Sharp-Eye

Goblin Sharp-Eyes are a generic goblin NPC and enemy found throughout Act One in the Goblin Camp and Blighted Village. The elite archers of goblinkind, they take to the high ground and snipe enemies from a distance to make up for their physical weakness in close quarters.
Their ability to ensnare party members and summon Worgs make them high priority targets in early combat encounters. They can use specialized arrows such as Arrows of Fire, if they possess them in their inventory.
== Combat ==
=== Attacks and abilities ===
== Known goblin sharp-eyes ==
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Category:Goblins
Category:Humanoids
Category:Rangers
Category:Followers of the Absolute
Category:Archetypes
Goblin Tracker

Goblin Trackers are generic goblin NPCs found throughout Act One of Baldur's Gate 3. Hunters and scouts of goblinkind, they favour using ambushes and taking to the high ground to make up for their physical weaknesses in close quarters. Overall, they are relatively weak foes even to a low level party.
Despite lacking special abilities on their own, they are able to use all types of Arrows if they have any in their inventory.
==Combat==
===Attacks and abilities===
== Known goblin trackers ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
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* 
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* 
== Gallery ==
Goblin Tracker 2 Model.png|Alternate model
Goblin Tracker 3 Model.png|Alternate model
Goblin Tracker 4 Model.png|Alternate model
Goblin Tracker 5 Model.png|Alternate model
Goblin Tracker 6 Model.png|Alternate model
Category:Goblins
Category:Humanoids
Category:Followers of the Absolute
Category:Archetypes
Goblin Warrior

Goblin Warriors are a generic goblin NPC and enemy found throughout Act One. Frontline heavy hitters, they are usually armed with two-handed weapons and tougher than most of their kind. Even so, they are relatively weak foes even to a low level party.
== Combat ==
=== Attacks and abilities ===
== Named goblin warriors ==
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Category:Goblins
Category:Followers of the Absolute
Category:Humanoids
Category:Archetypes
Category:Fighters
God Books Table

God Books Table, also known as GEN_Book_Gods is a non-leveled Treasure Table consisting of general Books on the topic of deities. All entries in the table have weight 1. Each entry has a 1/35 chance of being selected.
Some of the books in this table might not exist in the game. If a non-extant item is rolled it is ignored and another roll is made.
== Drop Table ==
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Category:Drop tables
Category:Book drop tables
Godey

Godey is an Undead Skeleton in the service of Cazador Szarr.
== Involvement ==
Godey can be found in the kennels of the Szarr Palace where he tortures vampire spawn for Cazador. The kennels are on the lowest floor of the palace, just around the corner from the bottom of the stairs. The door is disguised as red and gold wallpaper in an arch on the wall. If the party fails the Perception check, the room can still be accessed by lighting the brazier immediately north of the room (to the left of the door) at .
If the party enters the kennels, Godey will confront the intruders. If Astarion is in the party, Godey will mock him and reminisce on all the times he tortured him. When defeated, Godey drops a Szarr Family Ring, which can open various doors throughout the palace.
Godey can be persuaded to hand over the ring willingly by passing 2 consecutive skill checks. The required checks are Deception or Intimidation with DC 15, followed by Persuasion, Deception or Intimidation with DC 20.
== Combat ==
=== Attacks and abilities ===
===Notable loot===
* 
== Related literature ==
* 
== External links ==
* 
Category:Skeletons
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Godfrey Mordels

Godfrey Mordels is one of the Gur, the human nomadic tribe. He can be found in the Gur Camp in Rivington in Act 3. 
== Overview ==
Godfrey with his fellow Gur, all members of a group of monster hunters lead by Ulma, are looking for their children. The kids have been kidnapped by Cazador's spawn, and the nomads have camped in Rivington trying to mount a rescue or seek revenge.
== Involvement ==
Godfrey along with other Gur can be found in the Gur Camp attending a funeral for the fallen from a recent offence on Cazador's palace. Their leader Ulma will ask the party to help in defeating Cazador and discovering the fate of their stolen children.
Once Cazador is defeated, Godfrey Mordels, along with Ulma and the other Gur can be found near the waypoint in Cazador's Dungeon. He will attack the party if the ritual held in the dungeons was completed.
If Astarion had been turned in to Gandrel in the Act One and kidnapped, then at the Act Three Godfrey along with all her fellow Gur (except Gandrel) will be dead.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* x2
== Related quests ==
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Szarr Palace
Category:Characters in Act Three
Category:Gur
Golbraith's Cellar

==Overview==
===First floor===
The first floor is accessed by using the ladder on the south-western corner of the main floor. himself will be on this floor. If his mind is eased about the mind flayers in the city, he will gift the item .
On a bookshelf is a key to the nearby locked rustic chest, which contains a book of letters between Golbraith and his son, some gold and .
=== Cellar ===
In the north-eastern corner of the room is a locked hatch which connects to the cellar. Descending through the hatch, the player will come across many pressure plate Traps which will set off the rooms vents. If the vents are set off, there is a button on the wall () to disable the traps.
Over on the southern side of the room, underneath a stuffed hyena head, is a . On the western side are some low-level weapons, and a locked gilded chest with some arrows.
Golbraith's cellar also has a small study and several books on Illithids, how to track and counter them. 
==== Button ====
The button () in the cellar removes if you accidentally set off the traps.
== Notable characters == 
* 
== Notable loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* - from Golbraith
* - cellar
* - cellar
* - cellar
== Notes ==
* All three floors of Golbraith's house are marked as "Golbraith's Cellar" on the map.
Category:Locations
Category:Act Three Locations
Golbraith Stredivas

Golbraith Stredivas is a human who can be found on the first floor of his house in the Lower City. He is loosely based on a fan of Baldur's Gate 3, who had been diagnosed with Alzheimer's.
== Overview ==
Golbraith is a retired mind flayer hunter, and leading expert on mind flayers and counter-illithid strategies. He is currently dedicating his time to tracking those that have infiltrated the city, having passed the mantle and illithid-hunting responsibilities down to his son.
== Involvement ==
Golbraith is found on the first floor of his home, a building north of The Blushing Mermaid . If the player reassures him that they know how to deal with mind flayers, he will give them a shield originally gifted to him by Abdel Adrian, . However, if the party tells him "You should be out there fighting- not hiding in here!" Golbraith will lament his inability to help his son (due to his age) and demand that the party leave his house.
There is also a locked chest on the first floor with some (not-detailed) correspondence between him and his son, and a book inside a chest in the heavily-trapped basement titled , which recounts his first encounter with Abdel on the Elfsong's terrace.
Golbraith's mail box also has a letter from The Lodge, asking for a consult on illithids, and some fanmail from someone who used his techniques to best an illithid.
==Combat==
=== Attacks and abilities ===
===Loot===
* 
* 
* 
== Authored literature ==
* 
* 
* 
== Related literature ==
* 
* 
* 
==Notes==
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Gold

== Variants ==
Gold Pile Single Item Image.png|One gold piece.
Gold Pile Small Item Image.png|A small amount of gold, between 2 and 99 pieces.
Gold Pile Medium Item Image.png|A medium amount of gold, between 100 and 499 pieces.
Gold Pile Large Item Image.png|A large amount of gold, over 500 pieces.
== Notes ==
* One of the few items with an icon that changes depending on stack size
* If the carried Weight of a party member is higher than expected, even after selling the loot, it is recommended to check how much gold the party member is carrying around.
* As an individual item, gold is one of the lightest items in the game that isn't actually weightless. It is necessary to carry ten pieces of gold before any weight is even reported.
* Gold can be used from the Traveller's Chest when trading. Thus, it is not necessary to carry gold in the party members' inventory for trading purposes. However, this does not work for the gold cost associated with learning Wizard spells from scrolls.
== External Links ==
*
Gold Necklace Jewelry Subtable

The Gold Necklace Jewelry Subtable, also known as ST_GEN_Valuables_Necklace_Gold, is a non-leveled treasure table containing gold necklaces.
== Drop table ==
This table only drops one bronze necklace, due to ARM_Amulet_Necklace_A_Gold_A being non existent and the C/D/F versions having 0 shares.
=== All items ===
Category:Drop tablesCategory:SubtablesCategory:Valuables tables
Gomwick

Gomwick can be found dead in the Forest, his corpse protected by his dog in Act One.
== Involvement ==
=== Act One ===
Using can reveal that he was a courier delivering letters to Baldur's Gate. Until has calmed down, the dog does not allow Gomwick's body to be looted.
It is possible to return the letters that Gomwick was carrying to Sword Coast Couriers in Act Three. There is no reward for this, but expresses his sorrow at hearing of Gomwick's demise.
North of Gomwick's corpse is a small island that allows the party to jump across the river and bypass the Blighted Village to reach the Risen Road.
== Loot ==
* 
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== Related literature ==
* 
== Speak with Dead ==
Gomwick can be spoken to with .
Party member: Who are you?
* Gomwick: "... Gomwick..."
Party member: What's your profession?
* Gomwick: "... runner... Fleetfoot... Courier Company..."
Party member: Where are you from?
* Gomwick: "... from... Triel..."
Party member: Why were you in the forest?
* Gomwick: "... letters... delivery to... Baldur's Gate..."
Party member: Where did you keep the letters?
* Gomwick: "... in... bag... standard... issue..."
Party member: What happened to you?
* Gomwick: "... pack of... gnolls... claws... teeth..."
== External links ==
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act One
Category:Characters in the Forest
Category:Available to Speak with Dead
Category:Corpses