Grey Harbour Docks

== Overview ==
This area consists of several docks and ships. There are several locations that are considered restricted throughout the Act Three, but still might be entered and explored. The major points of interest in the location are as described below (listed from the bottom-left corner, up and right, along the piers' line).
=== Locations ===
====Lustrous Lass==== 
The Lustrous Lass is a ship found at with the dead crew on it and towed into the docks for investigation.
====Passenger dock pier====
The dock pier can be found at . Upon visiting the docks for the first time, the party can find here a citizen by the name of , arguing with over smuggling his family of four out of the city. Unfortunately, the family is short of money, being able to pay only for three places aboard. The party can help the family by convincing Captain Sleam to take them all or by paying her the sum the Brislens are lacking. Helping the family by any means gains approval from , , , and .
If having successfully resolved the conflict, after a long rest another group of characters can be encountered ( and his clients). They can be spoken with, too, but these interactions bear no possible further interactions for the party.
====Grey Harbour Docks Waypoint====
Near it, at the pier, at , the party can find two sailors, brother and sister and . Talking to Gowlan advances the quest, providing the party with some information about circumstances of the death of .
====Loading dock of the Steel Watch Foundry (secured)====
The ship moored at this pier at is guarded by two s, patrolling the small footway back and forth. The entrance to the pier is marked by Flaming Fist "Restricted Area" triangle stands. However, if any party member manages to make their way onto the ship's deck, they can find a disguised container at the stern . To detect it, a must pe passed on two adjacent long wooden crates (but actually if the check is failed, a direct attempt to loot any of these takes the guise off). The crates come to be a single container of clearly illithid design, resembling a closed nursery (as shown in the intro cutscene of the game). It can be looted for 6 s, accompanied by the from . The container remains unclaimed throughout Act Three, hence the party might loot it freely after completing .
====Stairs to the Steeps district====
This is one of several possible points to approach the Docks for the first time. If the party come to the Docks for the first time down from Lady Jannath's Estate, approximately at they are engaged in the dialogue with , and allies of the latter, who are preparing to execute the writer.
====Smugglers' corner====
This point of interest can be approached only by walking along the high stone-paved embankment due to part of dock pier is secured and guarded , as described above. In the end of embankment there is a ladder that leads down to the smugglers' boats. Near the ladder, approximately at , the automated dialogue with , the leader of the gang under the Guild protection, starts. Throughout the conversation, the player character may choose to convince Huido to surrender his cargo to them, or to fight the gang and loot the shipment afterwards, or simply walk away and let the smugglers be. Various ways to resolve the interaction might gain approval from several companions, depending on the player's decisions.
====Perch under the balcony of the Lodge====
Walking along it, any party member might succeed a and detect a Loose Plank at , which conceals a bottle of wine and a . The key opens a wooden chest nearby, however, both the stash and the chest are red-outlined, and looting them without any concealing means leads to unwanted attention of a group of Flaming Fist guards standing nearby. The chest contains a , a set, a and minor amount of gold.
====Fishermen pier====
This is the footway forming the right bank of the docks. All containers here are red-outlined. However, at between two interactable Drying Racks lies Pile of Rotten Fish (a unique type of Dirt Mound). It can be spotted as an active object by passing a , but is available to loot even without it. Digging up the pile requires a . Among the fish a Reeking Pouch is buried, containing a and a , along with some gold and random alchemic components. The map leads to a Dirt Mound at on the piece of beach near the Counting House docks, deep behind all means of defence. A trapped chest buried there contains gold.
====Flymm Cargo====
The Flymm Cargo building is a large warehouse with several entrances, all locked and restricted (red-outlined). However, getting in is crucial for accomplishing several quests, like , and some others. Two of the entrances are in the plain sight of the Flaming Fist patrol accompanied by a Steel Watcher, hence sneaking inside from the docks might turn out to be not a simple task.
====Watchtower====
This part of the dock piers is considered a restricted area, as it is directly connected to the Counting House docks to the east. Despite being locked, the tower itself promises little interest to the party, except two on its upper ground and an excellent view on the docks and on the Sea of Swords beyond the mouth of the river Chionthar. The pier can be reached from the deck of the Lustrous Lass or from the berth aroung the Flymm Cargo. However, the footway is constantly patrolled by two Steel Watchers and two of the Cashguards. Being spotted here results in an encounter with a Cashguard, which may end in teleporting to the entrance bridge of The Counting House or, in worse case scenario, lead to a fight.
====Dock cranes====
One of these is standing near the stairs to the Lower City on the left bank, and two more near the Flymm Cargo. All of these have Metal Crates clutched in their hooks. Despite being , the hooks can be easily destroyed, and the crates fall down. Inside some common items and / or food supplies can be found.
===Waypoints===
This location contains the following :
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===Related locations===
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== External links ==
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Category: Locations
Category: Act Three Locations