nyuuzyou/wikis huggingface dataset:
Wanderer Job Change Guide

# In Lutie, speak to the either of the Aspiring Wanderers South of Santa's house.
#:
# On the West side of the Christmas tree (in South Lutie), speak to the Performance Manager , offer to help him. He asks you to speak with Song Guitar in Comodo regarding the canceled performance. Choose these options in order:
## What's Going on?
## What's the Matter?
## You mean, the Performers.
## Type random stuff i have not figured out the correct text
## Okay.
#:
# In Comodo, go into the casino, up to the next floor, and south through a portal. You should end up on a balcony with a Cheerless Minstrel .
#:
# Talk to him and inquire about Dancer Kim, use Kiss of Fortune (Lady Luck) to make him talk. He tells you Kim quit the group and is in Hugel.
#* Note: If you have not learned Lady Luck, selecting "Scream" has a low chance to advance the quest.
# In Hugel, enter the building just west of the airship . In the east room talk to Vacant Looking Lady and tell her she shouldn't give up. Offer to exercise with her and she'll ask you to meet her at abyss lake.
#:
# At the east portal of Abyss Lake , speak to Dancer Kim.
#*She will give you a kill count quest for 50 , with a 10 minutes timer.
#:
# After you succeed, she asks you to tell Guitar Song in Comodo that the performance is back on.
# After telling him in Comodo, proceed to Lutie.
# Walk near the front of the tree and the show will begin. Click on Dancer Kim, and after some dialog you will be changed to Wanderer.
Category: Job Change Guide
Category: Wanderer
Wandering Guardian Quest

== Quest ==
# In the New World, while in a Party, speak with the Laphine Soldier at and tell him you wish to Venture into the Hazy Forest.
# After the dungeon is created, speak to the Log Tunnel (bif_fild01 161, 355) just to the north to enter the dungeon.
#* Note 1: A window will appear showing pertinent time limits for the dungeon. If it is closed, it can be opened again with with the shortcut Alt+B. 
#*Note 2: There is a 2 hour time limit for completing the quest before the instance is destroyed.
# Inside the Hazy Forest instance, on Island #1, speak to Questionable Young Man (1@mist 97, 30) and tell him you are going to explore the maze.
# Kill the inside the instance which spawns at one of the following locations:
#* Island #28
#* Island #38
#* Island #49
#* Island #50
#* Island #55
#* Island #59
#* Island #60
#* Island #68
#After defeating the MVP, speak to Loki at the center of Island #56 (1@mist 183, 304) until he tells you to speak to him again in Mora.
#*The easiest way to go to Mora, is by going back to Bifrost Field 1 using the , then use another Mysterious Seed on the nearby tree trunk to warp into Bifrost Field 2, then walk until you reached the nearest entrance to Mora.
#*You can obtain Mysterious Seeds by clicking on the bubbles on the flower shaped islands (Islands 11, 12, 38, 39, 56 and 78).
#In northwest Mora, speak to Flower Smelling Lady, then Young Man with Sharp Ey . You will be rewarded with , a , 400,000 Base EXP and 400,000 Job EXP.
#* The Pendant of Guardian allows use of the Call of Guardian Skill, which teleports the caster to Mora.
=== Map===
Red lines are two way portals.
Blue lines are one way portals.
Yellow islands have a chance to spawn of .
Green islands where there are souls.
(The yellow/green circles are the islands with chance of spawn of The Lost Dragon, and souls respectively). 
Category:Bifrost Quests
Wanted to be Big and Beautiful

Note: Although not a prerequisite to obtain the quest, You will need access to Eclage through Eclage Entrance Quest, or a Warp Portal memo.
#Start the quest by talking to Wuhari in Eclage . Offer to help him and he will give the player a letter to take to his brother who is in prison.
#:
#Head into the Eclage Plaza and take the portal going west (ecl_in01 8, 67) to head to the prison.
#*To continue past this point the player must have done Encounter in a Strange Land up until step 6.
#Speak to the Eclage Guard to enter the prison. Keep talking to Wuhuru in the cell until he responds. Talk to him again and he will tell the player his story.
#Talk to the Guard to leave the prison and return to Wuhari. He will ask the player another favor.
#Speak with Masione in Eclage and talk to them about Wuhuru.
#:
#Talk to Goatie telling them Masione sent you.
#:
#Head south to Svery and ask him about Wuhuru.
#:
#Return to Wuhari and give him the report. He says it will take time to look through the report. Return to him after 5 minutes.
#After the 5 minutes, Speak to Wuhari again and he will explain what the report contained. Offer to look for the Laphine.
#Return to Svery and ask him about the Laphine. He will direct you to his wife.
#Return to Goatie and ask her about the Laphine.
#Speak to Pompe and tell them Goatie sent you.
#:
#Head to the south of Eclage and talk to Giranni .
#:
#Search for A Laphine Corpse in the field and inspect it. The player will receive a Fancy Fairy Wing.
#:
#Take the wing back to Giranni and receive 100,000 Base EXP and 1 .
#Head back to the prison to see Wuhuru and tell him what was found.
#Return to Wuhari and tell him what has happened. He will ask that you bring him 1 Piece of Laphine Wing, 1 Firm Hair, 1 , 1 , 1 and 1 .
#* Return to Giranni and A Laphine Corpse to receive the wing and hair.
#Bring the items to Wuhari and receive 300,000 Base EXP and 5 .
Category:Eclage Quests
War Book Mastery

War Book Mastery (Alt: War Book Mastery) is a 4th expanded class passive skill available as Sky Emperor.
==Effect==
* Improves one's fighting ability through tactics.
* Increases P.ATK and HIT, when equipped with a Book class weapon.
Level	P.ATK Bonus	HIT Bonus
1 	3 	3
2 	4 	6
3 	5 	9
4 	6 	12
5 	7 	15
6 	8 	18
7 	9 	21
8 	10 	24
9 	11 	27
10 	12 	30
==Changelog==
* TBA
War of Emperium Training Edition

For the active first and second editions of War of Emperium, see War of Emperium and War of Emperium 2.
== Overview ==
The training edition of the War of Emperium system is a smaller, more restricted version of WoE for Transcendent Classes and below. WoE TE recreates all 5 of the Valkyrie and Luina realm castles called Gloria and Kafragarten. The entrance of WoE TE castle realms are located in Valkyrie and Luina 
Like WoE and WoE2. WoE TE is a scheduled server-activated event enabled during certain periods of time. On iRO these are:
(Pacific Time)
Server 	WoE 1 Time(s) 	WoE 2 Time(s) 	WoE TE Time(s)
Renewal Chaos	Wednesdays 4:00pm - 6:00pm	Saturdays 4:00pm - 6:00pm	Sundays 7:00am - 8:00am
Renewal Thor 	Not Available 	Not Available 	Friday 6:00am - 7:00am
(Eastern Time)
Server(s) 	WoE 1 Time(s) 	WoE 2 Time(s) 	WoE TE Time(s)
Renewal Chaos	Wednesdays 7:00pm - 9:00pm	Saturdays 7:00pm - 9:00pm	Sundays 10:00am - 11:00am
Renewal Thor 	Not Available 	Not Available 	Friday 9:00am - 10:00am
== Restrictions ==
The rules of battle are generally the same as the original War of Emperium. All damage formulas and ally statuses are the same. Players must be a Transcendent class or Expanded class. Third class, Expanded Super Novice, Kagerou and Oboro players cannot participate in WoE TE. In addition to the disabled skills of War of Emperium, the following are disabled or have no effect in WoE TE. Disabled buffs/debuffs are also stripped from the player when entering castles.
=== Skills ===
* All Third class, Kagerou and Oboro supportive buff/debuff skills are disabled in WoE TE castles. (Third Class skills can be used but not Third Class)
* Leap
* Rapid Throw
* Stealth
* Shadow Leap
* Frenzy
* Marionette Control
* Back Slide
* Deluge (iRO Only)
=== Items ===
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
=== Equipment ===
* Glorious equipment and weapons
* WoE equipment
* Bellum weapons
* WoE and WoE2 God Items
Castle Number	Name 	Entrance 	Dungeon Entrance	Entrance Object	Godly Drop
Gloria 1 	Gaebolg 	(131, 65) 	(96, 200) 	Podium 	
Gloria 2 	Richard 	(240, 126)	(83, 72) 	Statue 	
Gloria 3 	Wigner 	(153, 139)	(5, 70) 	Statue 	
Gloria 4 	Heine 	(109, 240)	(56, 281) 	Bull's Head 	
Gloria 5 	Nerious 	(210, 240)	(213, 94) 	Weapon Shelf 	
Kafragarten 1	Leilah 	(49, 81) 	(212, 179) 	Statue 	
Kafragarten 2	Pavianne 	(95, 251) 	(194, 139) 	Statue 	
Kafragarten 3	Jasmine 	(142, 83) 	(199, 177) 	Statue 	
Kafragarten 4	Roxie 	(241, 242)	(75, 64) 	Book 	
Kafragarten 5	Curly Sue	(261, 90) 	(23, 207) 	Fountain 	
== Rental Gear System ==
Special Rental Equipments are provided for 24-hours period that can only be used in WoE:TE (Outside Woe:TE they do not work). Common traits are extra damage/resistance against other player and frozen resistance.
=== Weapon===
=== Shield ===
=== Headgear ===
=== Armor ===
=== Garment ===
=== Shoes ===
=== Accessory ===
==Related Links ==
War of Emperium for Newbies

== Overwiew ==
Newbie WoE is a special edition of the War of Emperium system involving the addition of new castle group in Izlude. Talk to NPC ( 130, 219) outside the Izlude Arena to be taken to map where the castles for nWoE are located (no Teleportation or /memo on that map). There is a single castle from each WoE 1 realm, being the exact copy of the original.
To enter nWoE, your character must be a non-rebirthed First Class job (no extended classes), and your base level must be below or equal 59.
== Izlude Castles ==
	Izlude castle	Izlude castle	Copy of
	1 	 	
	2 	 	
	3 	 	
	4 	 	
== Battle System ==
The rules of battle are generally the same as in the original War of Emperium. All damage formulas and ally statuses are the same. The following additions are the main points of difference between the two.
* Emperium's HP lowered from 68,000 to 25,000, and other Emperium stats lowered by half.
* In order to gain benefit from nWoE castles, the guild leader must be able to enter nWoE (first class and 59 base level maximum).
* It is possible to Urgent Call non-eligible characters, but this is prohibited by game rules.
* On rRo, nWoE takes place at the same times as WoE 1.
== Notes ==
* nWoE was implemented on ruRO June 21, 2006.
* It was said that nWoE on rRo would be implemented for testing before a worldwide release, yet so far no other servers have the system.
Category: PVP
Warcry from Beyond

Warcry from Beyond (Alt: Warcry of Beyond) is a 3rd class active chorus skill available as Maestro and Wanderer. This performance belongs to the Group B.
==Effect==
Performs a mighty chorus that may decrease maximum HP at cost of boosting STR and Critical Hit rate of all enemies around the user, temporarily. The more are in the party, the more effects this skill will provide. Requires the performers to wield an instrument or whip. This skill can only be used in PvP environment.
Level	Chance of Effect	Max HP Drop	Base Boost	Area of Effect	Duration
1 	20% 	4% 	1 	11x11 	20s
2 	25% 	8% 	2 	11x11 	30s
3 	30% 	12% 	3 	13x13 	40s
4 	35% 	16% 	4 	13x13 	50s
5 	40% 	20% 	5 	15x15 	60s
Effect from performers
Performers	Bonus Chance	Added Max HP Drop
3 	5% 	4%
4 	10% 	8%
5 	15% 	12%
6 	20% 	16%
7 	25% 	20%
 STR & CRIT Boost = Base_Stat_Boost × Performers
===Notes===
*This skill only affects enemies.
Warg Bite

Warg Bite (Alt: Wug Bite) is a 3rd class offensive skill available as Ranger.
== Effect ==
Make your warg leap at a target, dealing damage and temporarily causing immobile status. Damage increase if Warg Teeth level is increased. Can't be used while mounted on a warg.
Level	Damage (ATK)	Cooldown
1 	600% 	4s
2 	800% 	6s
3 	1,000% 	8s
4 	1,200% 	10s
5 	1,500% 	12s
 Base Success chance : (50 + 10 * Skill Level) %
 Chance of Immobilizing : [{(Base Success chance) - (Target’s AGI / 4)} + (Tooth of Warg skill level x 2)] %
 Duration : (Skill Level x 1) + (Tooth of Warg x 0.5) second
=== Notes ===
* Success chance cannot go below 50%.
* Can only be used if the cells between the user and the enemy are walkable.
* Carry status effect from equipped arrows.
Warg Dash

Warg Dash (Alt: Wug Dash) is a 3rd class active skill available as Ranger.
== Effect ==
Usable only when mounted on your Warg. Your warg will run in a straight line, and re-using the skill orders it to stop. You will automatically stop when colliding with another object be it a wall, NPC or etc.
=== Notes ===
* The rider needs at least one open cell in front to use the skill.
* This is a really good skill to escape from mobs since you almost guaranteed to get off from the mob when you use this skill (as long as there is no monster in front of you), therefore this skill is perfect for pulling and kiting.
* Current walking speed affects warg dash speed, it is recommended to use wind walker first before performing warg dash. 
* You will deal damage in a 3x3 area when you stop (either by reusing the skill or hitting an object).
* Damage formula : ATK 300% + (Caster’s Current Weight x 10 / 8) + Tooth of Warg bonus
* If you are hit, immobilized, or stopped by certain skills, you will stop moving but still be considered in dash status - therefore, the rider needs to use the skill again before acting normally.
Warg Mastery

Warg Mastery (Alt: Wug Mastery) is a 3rd class active skill available as Ranger.
== Effect ==
Allows you to summon a warg using your warg flute. Cannot be used while you have a Falcon, nor can a falcon be rented while you have a warg. Unlike Falconry Mastery, this is an indefinitely-active toggle skill. Using the skill after summoning a warg will put it away, and it can be re-summoned any time.
Class 	Warg Appearance
Ranger 	
Windhawk	
=== Notes ===
*This skill can be used while under the effect of Masquerade-Groomy.
Warg Ride

Warg Ride (Alt: Wug Rider) is a 3rd class active skill available as Ranger.
== Effect ==
Allows a user to mount or dismount a summoned warg. While mounted, your movement speed is increased according to skill level, however, you cannot attack and can only use certain skills.
Level	Movement Speed Increase
1 	10%
2 	20%
3 	30%
=== Notes ===
* While mounted, you can pick up items.
* While mounted, you can use Hunter and Ranger traps - except Electric Shock and elemental converter traps - as well as Detonator.
* The speed increase is ± 10% from a Pecopeco Speed (the same speed at level 2)
Warg Strike

__NOTOC__
Warg Strike (Alt: Wug Strike) is a 3rd class offensive skill available as Ranger.
== Effect ==
Commands the warg to deal damage. 
Level	Damage 	SP Cost
1 	200% ATK + Warg Teeth bonus 	30
2 	400% ATK + Warg Teeth bonus 	32
3 	600% ATK + Warg Teeth bonus 	34
4 	800% ATK + Warg Teeth bonus 	36
5 	1,000% ATK + Warg Teeth bonus	38
=== Notes ===
* Can only be used if the cells between the user and the enemy are walkable.
* Auto-strike on all type of attack.
* Auto-strike chance is 1% per 3 points of luck.
* This is effectively the warg version of the Blitz Beat skill.
* Usable while mounted.
==External==
===Enhanced by===
* - Increases damage by 10% per 2 upgrade level.
Warg Teeth

Warg Teeth (Alt: Tooth of Wug) is a 3rd class passive skill available as Ranger.
== Effect ==
Increases the damage of warg skills. Also increases the effects of Warg Strike and Warg Bite.
Level	Attack Power
1 	+30
2 	+60
3 	+90
4 	+120
5 	+150
6 	+180
7 	+210
8 	+240
9 	+270
10 	+300
=== Notes ===
* This is a Weapon Mastery Atk.
* The attack of the skill is affected by skill modifiers.
Warmer

__NOTOC__
Warmer (Alt: Warmer) is a 3rd class supportive skill available as Sorcerer.
==Effect==
Casts a swirl of warm energy on the targeted location, where entities will be cured and prevented of being frozen, freezing and crystallized, and will regain HP every 3 seconds.
Level	 	Cast Time (Fix + Var)	Cooldown	Duration	SP Cost
1 	1%	(1.8 + 2.2)s 	35s 	40s 	40
2 	2%	(1.6 + 2.4)s 	40s 	45s 	52
3 	3%	(1.4 + 2.6)s 	45s 	50s 	64
4 	4%	(1.2 + 2.8)s 	50s 	55s 	76
5 	5%	(1.0 + 3.0)s 	55s 	60s 	88
===Notes===
*There is no visual indicator or effect that shows the effects of this skill.
*Even if this skill is blocked by Magnetic Earth, the Cooldown is still applied.
==Applications==
*In a party with Wizard classes using Storm Gust, using this skill on monsters will prevent them from being frozen, allowing to inflict maximum damage.
*In MVP scenarios, this skill can be used to assist Sanctuary for healing.
*This skill can rapidly heal barricades in War of Emperium.
*This skill heals some characters in situations where normal healing skills would not, such as Undead property players, characters under Frenzy, and Mechanics wearing their Madogear.
==External==
===Enhanced By===
* [1]:
**Reduces variable casting time by 50%.
**Reduces fixed casting time by 50%.
**Reduces cooldown by 15 seconds.
*Level 2 Agni on Passive Mode
====Equipment Sets====
*Sorcerer Stone (Garment) & Professor Stone (Middle) - Reduces cooldown by 15 seconds.
Warp Portal

Warp Portal (Alt: Warp Portal) is a 1st class supportive skill available as Acolyte and Super Novice.
==Effect==
Creates a Warp Portal that will transport those that enter to the portal's destination. Up to 8 players can be transported regardless of the skill level. Warp Portals will disappear after transporting the maximum number of characters or after the skill duration elapses. Each cast consumes a .
Level	Available Destinations 	Duration	SP Cost
1 	Save Point 	10s 	35
2 	Save Point + 1 Memo Point 	15s 	32
3 	Save Point + 2 Memo Points	20s 	29
4 	Save Point + 3 Memo Points	25s 	26
===Notes===
*Only 3 instances of this skill can be activated at once. If this limit is reached quickly, a bug may occur to prevent the portals from elapsing and the caster from casting a new one. This can be fixed by relogging or leaving the map.
*If the caster creates a Warp Portal and leaves the map (either by being disconnected, or going through the Portal itself), it will disappear immediately regardless of how many people have gone in or how long it has been open.
==Applications==
*Stand in the area and type in /memo to store a Memo Point of the current spot. Every added Memo Point will bump the previous one to the bottom.
*Once all the Memo Points are used, the next Memo Point (of a map not already memo'd) will overwrite the destination at the very bottom of the list.
*Therefore, the Memo Point list would become like this: S-1; S-2-1; S-3-2-1; S-4-3-2; S-5-4-3; and so on.
*Each map can only have one Memo Point. If the player memorizes one cell of a map and later decides they want to memorize another cell of the same map, it will overwrite the map's old spot instead of creating two Memo Points for the same map.
Water Insignia

__NOTOC__
Water Insignia (Alt: Water Insignia) is a 3rd class supportive skill available as Sorcerer.
==Effect==
Create a 3x3 Water property crest on the targeted location, where Water property entities will regain 1% HP every 5 seconds, Fire property entities will drain 1% HP every 5 seconds, and Wind property damage will increase by 50%. Each cast consumes depending on the skill level.
Level	Catalyst	Effects	SP Cost
1 	 	
*Boost Aqua's ATK by 20%.
*Double Aqua's natural recovery.	22
2 	 	
*Boost Healing received by 10%.
*Boost ATK by 10%.
*Endow weapon with the Water property.	30
3 	 	
*Shorten Cast Time (Variable) of Water property skills by 30%.
*Boost Water property magic damage by 25.	38
===Notes===
*The +25 damage increase at Level 3 is a fixed amount.
*Pre-Third job multi-hit skills will have their damage increased by 25*number of hits.
*When the Elemental Spirit goes through an insignia, its effects will remain on the Spirit until the duration expires, even when out of the Area of Effect.
*Weapon property changes work even on enemies, including Boss monsters.
*Does not require any Elemental Spirit out, it can be used like any Active skill.
==External==
===Bestowed from===
====Headgear====
* - Level 1; Usable (Warlock only)
===Enhanced by===
====Headgear====
* - Reduces cooldown by 55 seconds (Sorcerer only)
Watery Evasion

Watery Evasion (Alt: Water Escape Technique) is an Expanded class supportive skill available as Ninja.
==Effect==
Creates a water pool on a targeted location that halves the Movement Speed and reduces AGI of all enemies within the area of effect. Also increases damage of Freezing Spear on all targets within the area of effect.
Level	AGI Drop	Area of Effect	Duration	SP Cost
1 	0 	3x3 	15s 	15
2 	3 	3x3 	20s 	18
3 	3 	3x3 	25s 	21
4 	3 	5x5 	30s 	24
5 	5 	5x5 	35s 	27
6 	5 	5x5 	40s 	30
7 	5 	7x7 	45s 	33
8 	8 	7x7 	50s 	36
9 	8 	7x7 	55s 	39
10 	8 	9x9 	60s 	42
===Notes===
*This skill acts as shallow water for Water Ball and Aqua Benedicta skills, though any cells used for these skills will be removed after casting.
*In PvP and War of Emperium, this skill affects any entity, ally or foe, except other Ninja class entities.
*This skill does not remove speed boosting skills, such as Increase AGI, Two Hand Quicken, and Adrenaline Rush.
*The effects of this skill last for a short duration after they leave the area of effect.
*Blaze Shield will override this skill if cast on the area of effect.
*Freezing Spear damage is increased by an used.
==Known Bugs & Glitches==
*Formerly, this skill caused permanent AGI reduction to all types of homunculus. Once AGI was reduced, it could be restored without the help of a Game Master. If a homunculus ran into this more than once, it was possible for their AGI and Flee rate to be reduced below 0.
Wave Mode

== OVERVIEW ==
* Wave Mode instance is a mini-game mode in memorial dungeon, it is similar to tower defense game fashion. The game starts when the player enters the dungeon. Wave Mode dungeon lasts 1 hour.
* A monster wave is released once every 20 seconds and the monsters that appear differ for each wave. A special monster (champion monsters in forest mode, treasure box in sky mode) appears every 5th monster wave.
* In forest mode monsters from each waves will not attack even when they are attacked. While in sky mode, the monsters attack.
* In sky mode, there's a pack of lance mercenaries coming from the opposite side from where the monsters appear. These lance mercenaries will attack the monsters, including treasure boxes, and treasure boxes killed by the mercenaries won't drop anything.
* All monsters dont drop loots except champion monsters in forest mode and treasure boxes in sky mode.
* Each wave consists of 20 monsters for forest mode, and 10 for sky mode. Once monsters reach the end of the map, they will die instantly. Once all monsters die after reaching the end of the map, the mini-game will end.
* The wave will be cycled after last wave back to first wave. Forest mode has a cycle of 70 waves. Sky mode has cycle of 10 waves.
* To enter, find Entrance NPC 'Zonda Rep', located in the following areas:
* Eden Group 
* Prontera 
* Payon 
* Morroc 
== FOREST MODE ==
*Waves
Waves 	Waves
Wave Number	Monster Spawn
Wave 1 	
Wave 2 	
Wave 3 	
Wave 4 	
Wave 5 	Swift Poring
Wave 6 	
Wave 7 	
Wave 8 	
Wave 9 	
Wave 10 	Elusive Hornet
Wave 11 	
Wave 12 	
Wave 13 	
Wave 14 	
Wave 15 	Elusive Rocker
Wave 16 	
Wave 17 	
Wave 18 	
Wave 19 	
Wave 20 	Swift Spore
Wave 21 	
Wave 22 	
Wave 23 	
Wave 24 	
Wave 25 	Elusive Andre
Wave 26 	
Wave 27 	
Wave 28 	
Wave 29 	
Wave 30 	Solid Elder Willow
Wave 31 	
Wave 32 	
Wave 33 	
Wave 34 	
Wave 35 	Elusive Raggler
Wave 36 	
Wave 37 	
Wave 38 	
Wave 39 	
Wave 40 	Furious Stalactic Golem
Wave 41 	
Wave 42 	
Wave 43 	
Wave 44 	
Wave 45 	Furious Hunter Fly
Wave 46 	
Wave 47 	
Wave 48 	
Wave 49 	
Wave 50 	Swift Argiope
Wave 51 	
Wave 52 	
Wave 53 	
Wave 54 	
Wave 55 	Elusive Wood Goblin
Wave 56 	
Wave 57 	
Wave 58 	
Wave 59 	
Wave 60 	Miyabi Doll Ringleader
Wave 61 	
Wave 62 	
Wave 63 	
Wave 64 	
Wave 65 	Yao Jun Ringleader
Wave 66 	
Wave 67 	
Wave 68 	
Wave 69 	
Wave 70 	Solid Red Novus
== SKY MODE ==
*Waves
Waves 	Waves
Wave Number	Monster Spawn
Wave 1 	
Wave 2 	
Wave 3 	
Wave 4 	
Wave 5 	Treasure Box
Wave 6 	
Wave 7 	
Wave 8 	
Wave 9 	
Wave 10 	Treasure Box
*Treasure Box in Sky Mode drops the following items: 
:*
:*
:*
:*
:*
:* - Crit +1
:* - HP +50
:* - SP +10
*This instance was removed on iRO on May 17, 2022 on the Star Emperor and Soul Reaper Implementation Patch: website link
Category:Instances