Focused Arrow Strike

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Focused Arrow Strike (Alt: Sharp Shooting) is a Transcendent 2nd class offensive skill available as Sniper.
== Effect ==
Shoots a mighty, piercing arrow at a single target for ranged physical damage, damaging the target and nearby enemies.
Level	Base Damage (ATK)	SP Cost
1 	600% 	16
2 	900% 	18
3 	1,200% 	20
4 	1,500% 	22
5 	1,800% 	24
 Damage (ATK) = Base_Damage x (BaseLv ÷ 100)%
=== Notes ===
* This skill has a chance of inflicting critical damage. The chance is 1.5x Player Crit Rate, which is then reduced depending on the enemy's .
* Only cards and equipment that explicitly increase Crit rate in the Status Window will increase the Crit rate for this skill. Cards that implicitly increase Crit rate do not show in the Status Window, such as and critical racial damage cards, therefore they will not work with this skill.
* Critical damage is only applied at half of the amount for this skill.
=== Tips ===
* Since this skill can do a critical hit, it is useful for fighting monsters with high Flee, including MVPs that have used NPC AGIUP.
==External==
===Enhanced by===
====Weapon====
* 
** Increases damage by 10%.
** When refine level is +10 or higher and equipped with , reduces variable casting time by 50%.
* 
** If refine level is +11 or higher, increases damage by 20%.
* 
** If refine level is +11 or higher, increases damage by 10%.
** When equipped with , increases damage by 10% for every refine level of the weapon.
** When enchanted with , increases damage by 7% for every 3 refine levels.
* 
** For every 3 refine level, increases damage by 5%.
** If refine level is +7 or higher, increases damage by 10%.
** When equipped with , increases damage by 10% for every 2 refine levels of the weapon.
** When equipped with , increases damage by 12% for every 2 refine levels of the weapon.
** When enchanted with , increases damage by 15%.
** When enchanted with , increases damage by 20%.
** When enchanted with , increases damage by 25%.
* 
** If refine level is +9 or higher, increases damage by 20%.
** When equipped with , increases damage by 5% for every 2 refine levels of the weapon.
* 
** If refine level is +11 or higher, increases damage by 35%.
====Garment====
* 
** When learnt , increases damage by 60%.
** If refine level is +7 or higher, increases damage by 1% for every 3 base levels.
====Accessory====
* 
** Increases damage by 30%.
** When equipped with , increases damage by 2% for every refine level of the helmet.
** When equipped with , reduces variable casting time time by 100%.
** When equipped with and , increases damage by 10% for every 3 refine levels.
* 
** Increases damage by 30%.
** When equipped by Ranger class, reduces variable casting time by 100%.
** When equipped with , increases damage by 15% for every 2 refine levels of the helmet.
====Shadows====
* 
** Increases damage by 5%.
** For every 2 refine levels, increases damage by 2%.
* 
** Reduces SP consumption by 2%.
** For every 2 refine levels, reduces SP consumption by 1%.
====Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by additional 3%.
** If refine level is +11 or higher, increases damage by additional 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by additional 15%.
** If refine level is +9 or higher, increases damage by additional 15%.
** If refine level is +11 or higher, increases damage by additional 15%.
====Costume Enchants====
* 
** Reduces fixed casting time by 0.5 seconds.
* 
** When equipped with , increases damage by 15%.
====Equipment Sets====
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 10%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 15%.
* + + 
** If combined refine level is 27 or higher, increases damage by 15%.
** When further equipped with , increases damage by 15%.
* and 
** If refine level of is +7 or higher, increases damage by 50%.
** If refine level of is +9 or higher, increases damage by 25%.
* and 
** Increases damage by 35%.
* and 
** Increases damage by 30%.
* and 
** Reduces Variable Casting Time by 100%.
* enchanted with and 
** For every 2 refine levels, increases damage by 20%.
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Fixed casting time reduced from 1 second to 0.5 seconds.
**Variable casting time reduced from 1 second to 0.5 seconds.
**Global delay of skills reduced from 2.5 second to 0.5 seconds.
**Damage formula changed.
***Old: [100 + (Skill Level x 50)]%
***New: [(150 + (Skill Level x 200)) x ()]%
**Base level damage scaling added.
**Critical rate increased.
***Old: 20%
***New: 50%
*October 13th, 2022
**Damage formula changed. 
***Old: [(150 + (Skill Level x 200)) x ()]%
***New: [(300 + (Skill Level x 300)) x ()]%
**Area of Effect changed from 3x12 to 5x5.
**Range increased to 9 to 11.