Pirates

Pirates are a spacer tech level faction. They are relatively technologically advanced, perpetually hostile and appear in every game. This making them one of the primary humanoid threats to be faced as they will raid the player the entire game unless every faction base is eliminated.
Despite being Spacer level, and Outlanders being Industrial, their technology and equipment is largely similar. In some ways, this makes them the Outlander equivalent to the Tribes' Savage variant. 
== Lore ==
A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other.Pirates don't sow, they don't build, and they rarely trade. Driven by a blood-and-honor culture that values personal strength and ruthlessness, they enrich themselves by raiding and robbing their more productive neighbors.Their technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range. - In Game Description
Pirate faction leaders are called the "Boss".
=== Names ===
== Variants ==
There is one primary pirate faction with an additional variant added by the Ideology DLC and two more added by Biotech DLC. 
=== Pirate gang ===
"A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other."
The pirate gang faction's goodwill is locked at -100, and will always remain hostile.
=== Cannibal pirate gang ===
"This particular gang of pirates are cannibals."
Cannibal pirate gangs will always have the Cannibal Meme. Like the pirate gang, their goodwill is locked at -100, and will always remain hostile.
Ideoligion:
* Cannibal required
* Raider required
* Supremacist required
* Pain is virtue allowed
* Flesh purity allowed
=== Yttakin pirates ===
Will all be yttakin xenotype
Will never be sappers or breachers due to their naturally low mining skills.
Required ideo memes: Animal personhood and Raider. Will never generate with apparel precepts of any type.
Spawns with wargs and/or wild boar allies in raids. Bases can also have grizzly bears. Melee only raids possible for non-siege raids.
==== Pawn Groups ====
Pawn Groups 	Commonality	Disallowed Strategies	Max Total Points	Options
Combat: Normal fights, ranged with melee mix-ins 	100 	- 	- 	% Yttakin drifter% Yttakin scavenger thrasher% Yttakin scavenger gunner% Yttakin pirate gunner% EMP grenadier% Smoke grenadier% Grenadier% Yttakin mercenary gunner% Yttakin heavy mercenary% Yttakin mercenary slasher% Yttakin mercenary sniper% Yttakin elite mercenary% Boss% Warg% Wild boar
Combat: Normal fights, melee-only 	30 	Siege 	- 	% Yttakin scavenger thrasher% Yttakin mercenary slasher% Boss% Warg
Combat: Normal fights, explosives with ranged mix-ins 	15 	Siege 	- 	% EMP grenadier% Smoke grenadier% Grenadier% Yttakin mercenary gunner% Yttakin heavy mercenary% Yttakin elite mercenary% Boss% Wild boar
Combat: Normal fights, drifters only (very rare) 	2.5 	- 	1000 	% Yttakin drifter% Wild boar
Settlement: Base defense, mainly ranged with melee mix-ins	- 	- 	- 	% Yttakin scavenger thrasher% Yttakin pirate gunner% Grenadier% Yttakin mercenary slasher% Yttakin mercenary sniper% Yttakin mercenary gunner% Yttakin elite mercenary% Boss% Warg% Wild boar% Grizzly bear
Miners 	1 	- 	- 	100% Miner (Outlander)
Hunters 	1 	- 	- 	100% Hunter (Outlander)
Loggers 	1 	- 	- 	100% Logger (Outlander)
Farmers 	1 	- 	- 	100% Farmer (Outlander)
Has faction specific pawn kinds.
==== Pawn Kinds ====
=== Waster pirates ===
Waster pirate raids are mostly made up of Wasters. They often utilize Tox gas, including Tox packs, Tox grenades, and Toxbomb launchers. The non-Waster members of the raid are vulnerable to their fellow raiders' use of Tox gas - members of Waster pirate raids often spawn with Face masks and Gas masks to mitigate this.
Be careful of fighting large numbers of waster pirates in a confined space for a prolonged period of time if your colonists are vulnerable to tox gas. Gas mechanics mean that confined spaces quickly build up Tox gas concentration. If you utilize mechanoids or tox immune colonists (gained through Genes or Artificial body parts) however, the large amount of tox gas equipment that is useless against you will make them easier to face overall compared to other factions.
Despite supposedly thriving in pollution they still get angered if you dump toxic wastepacks on them.
==== Pawn Groups ====
Pawn Groups 	Commonality	Disallowed Strategies	Max Total Points	Options
Combat: Normal fights, ranged with melee mix-ins 	100 	- 	- 	% Drifter% Scavenger thrasher% Scavenger gunner% Pirate gunner% Waster grenadier% Grenadier% Waster gunner% Mercenary gunner% Heavy waster1% Heavy mercenary% Waster slasher% Mercenary slasher% Mercenary sniper% Elite waster% Elite mercenary% Waster boss
Combat: Normal fights, melee-only 	30 	Siege 	- 	% Scavenger thrasher% Waster slasher% Mercenary slasher% Waster boss
Combat: Normal fights, ranged only 	20 	- 	- 	% Scavenger gunner% Pirate gunner% Waster grenadier% Grenadier% Waster gunner% Mercenary gunner% Heavy waster% Heavy mercenary% Mercenary sniper% Elite waster% Elite mercenary% Waster boss
Combat: Normal fights, explosives with ranged mix-ins 	15 	Siege 	- 	% Waster grenadier% Grenadier% Waster gunner% Mercenary gunner% Heavy waster% Heavy mercenary% Elite waster% Elite mercenary% Waster boss
Combat: Normal fights, snipers only 	10 	- 	- 	100% Mercenary sniper
Combat: Normal fights, drifters only (very rare) 	2.5 	- 	1000 	100% Drifter
Settlement: Base defense, mainly ranged with melee mix-ins	- 	- 	- 	% Scavenger thrasher% Pirate gunner% Waster grenadier% Grenadier% Waster slasher% Mercenary slasher% Mercenary sniper% Waster gunner% Mercenary gunner% Elite waster% Elite mercenary% Waster boss
Miners 	1 	- 	- 	100% Miner (Outlander)
Hunters 	1 	- 	- 	100% Hunter (Outlander)
Loggers 	1 	- 	- 	100% Logger (Outlander)
Farmers 	1 	- 	- 	100% Farmer (Outlander)
==== Pawn Kinds ====
== Pawns == 
Pirate pawns will always have backstories from the "Pirate" category.
==== Pawn Groups ====
Pawn Groups 	Commonality	Disallowed Strategies	Max Total Points	Options
Combat: Normal fights, ranged with melee mix-ins 	100 	- 	- 	% Drifter% Scavenger thrasher% Scavenger gunner% Pirate gunner% EMP grenadier% Smoke grenadier% Grenadier% Mercenary gunner% Heavy mercenary% Mercenary slasher% Mercenary sniper% Elite mercenary% Boss
Combat: Normal fights, melee-only 	30 	Siege 	- 	% Scavenger thrasher% Mercenary slasher% Boss
Combat: Normal fights, ranged only 	20 	- 	- 	% Scavenger gunner% Pirate gunner% EMP grenadier% Smoke grenadier% Grenadier% Mercenary gunner% Heavy mercenary% Mercenary sniper% Elite mercenary% Boss
Combat: Normal fights, explosives with ranged mix-ins	15 	Siege 	- 	% EMP grenadier% Smoke grenadier% Grenadier% Mercenary gunner% Heavy mercenary% Elite mercenary% Boss
Combat: Normal fights, snipers only 	10 	- 	- 	% Mercenary sniper
Combat: Normal fights, drifters only (very rare) 	2.5 	1000 	- 	% Drifter
Settlement 	- 	- 	- 	% Scavenger thrasher% Pirate gunner% Grenadier% Mercenary slasher% Mercenary sniper% Mercenary gunner% Elite mercenary% Boss
===Pirates===
===Mercenaries===
They, like Outlanders also field "Mercenary" pawns in their stronger raids and when defending their faction bases.
=== Xenotypes ===
The table below describes the chance for a given pawn from each faction being one of the xenotypes added by the Biotech DLC. Note that this value does not account for chances in xenotype chance from ideoligion or from pawn kind, it only shows the base value before those factors.
==Raids==
Besides their equipment, raids carry additional loot. Pirate raids carry:
* Silver
* Medicine
* Packaged survival meals
* Flake
* Yayo
* Go-juice
* Wake-up
* Smokeleaf joints
* Luciferium
== Faction bases ==
==Version history==
* 1.1 - Smoke grenadier pawnkind added.
* 1.4.3534 - Fix: Yttakin settlements can have mortars manned by animals.
* 1.4.3555 - Added more varieties of yttakin pawn kinds. This means more variety of yttakin raiders and traders. Yttakin factions no longer get desired apparel precepts, because they’re uncomfortable in all clothes.
Category: Factions