Tool textures (Source)/Third-party games

Tool textures are used, mostly by the tools but sometimes by the engine, to perform special tasks. They can easily be found in Hammer by using "tools\" as a filter in the texture browser, but other tool textures may be located in different directory.
Anyone can make their very own tool texture, by utilizing available Material Map Compile Flags, such as , and for a tool texture which is not solid, does not cut visleafs and is invisible.
A may also be set, which is only to be seen in Hammer's texture browser, while the is seen in-game; however, the self made tool textures must be shipped with the map, else they might not work.
This page contains tool textures which can be found on third-party (except ) Source games only.
== General ==
=== ===
Image	Filename 	Visible if world brush	Casts shadows	Cuts VIS leaves	Blocks NPC LOS	Solid to NPCs	Solid to player(s)	Solid to physics	Solid to bullets	Usage / Notes
 	Blocks Bullets Forcefield	 	 	 	 	 	 	 	 	Identical to Tools/ToolsBlockBullets, but uses the "forcefield" surfaceprop.
 	InvisibleNon-Solid 	 	 	 	 	 	 	 	 	Not solid to anything, but blocks LOS.
Useful as a utility texture, like buttons you should be able to clip into.
=== ===
Image	Filename 	Visible if world brush	Casts shadows	Cuts VIS leaves	Blocks NPC LOS	Solid to NPCs	Solid to player(s)	Solid to physics	Solid to bullets	Usage / Notes
 	Black Arkane 	 	 	 	 	 	 	 	 	Identical to Tools/ToolsBlack, but for some reason is used instead.
 	White Arkane 	 	 	 	 	 	 	 	 	Identical to Tools/ToolsWhite, but for some reason is used instead.
 	Nodraw Stone 	 	 	 	 	 	 	 	 	Identical to Tools/ToolsNodraw, but will make stone impact sounds when hit.
 	NodrawInvisible 	 	 	 	 	 	 	 	 	A translucent Nodraw texture. Cannot be used to seal the map.
 	NodrawNoshadow 	 	 	 	 	 	 	 	 	Identical to Nodraw but does not cast any shadows.
 	Nodraw Surfaceprop	 	 	 	 	 	 	 	 	Seven, materials all identical to Tools/ToolsNodraw but using different surfaceprop types (chitin, dirt, grass, metal, sand, stone, wood) and not casting any shadows.
=== ===
Image	Filename	Visible if world brush	Casts shadows	Cuts VIS leaves	Blocks NPC LOS	Solid to NPCs	Solid to player(s)	Solid to physics	Solid to bullets	Usage / Notes
 	 	 	 	 	 	 	 	 	 	Identical to Trigger, but used for .
 	 	 	 	 	 	 	 	 	 	A tool texture used for .
 	 	 	 	 	 	 	 	 	 	A tool texture used for .
== Optimization ==
=== ===
Image	Filename	Visible if world brush	Casts shadows	Cuts VIS leaves	Blocks NPC LOS	Solid to NPCs	Solid to player(s)	Solid to physics	Solid to bullets	Usage / Notes
 	 	 	 	 	 	 	 	 	 	Identical to Trigger, but used for .
 	 	 	 	 	 	 	 	 	 	Identical to Trigger, but used for .
== Clips ==
Image	Filename 	Visible if world brush	Casts shadows	Cuts VIS leaves	Blocks NPC LOS	Solid to NPCs	Solid to player(s)	Solid to physics	Solid to bullets	Usage / Notes
 	Stairs 	 	 	 	 	 	 	 	 	Functionally the same to Player Clip, but allows for steeper angles when walking on, up to 63.4349488°.
 	 	 	 	 	 	 	 	 	 	A special clip used for clipping the leaves in Xen.
 	Camera Clip 	 	 	 	 	 	 	 	 	Presumably solid to the camera
 	Player Clip Interactive	 	 	 	 	 	 	 	 	
 	Clip VPhysics 	 	 	 	 	 	 	 	 	Solid to physics objects (VPhysics).
== Sky and Fog ==
Image	Filename 	Visible if world brush	Casts shadows	Cuts VIS leaves	Blocks NPC LOS	Solid to NPCs	Solid to player(s)	Solid to physics	Solid to bullets	Usage / Notes
64px 	SkyboxNoLight	 	 	 	 	 	 	 	 	Identical to Skybox, but does not cast any light rays.
== Miscellaneous ==
These are textures that have a special use, sometimes only seen in one single game.
Some of these textures are not even "real" tool textures, as they do not possess any Compile Flags, but they have some important use that no other texture available can do.
=== ===
Image	Filename 	Visible if world brush	Casts shadows	Cuts VIS leaves	Blocks NPC LOS	Solid to NPCs	Solid to player(s)	Solid to physics	Solid to bullets	Usage / Notes
 	Func Fishes 	 	 	 	 	 	 	 	 	Used with the entity to spawn fish inside of its volume.
 	Func Leaves 	 	 	 	 	 	 	 	 	Used with the entity to spawn leaves particles inside its volume.
 	Gray 	 	 	 	 	 	 	 	 	Purpose unknown; just a gray texture.
 	Vitrail Light	 	 	 	 	 	 	 	 	Purpose currently unknown, probably used with some type of brush entity.
 	Waterbounds 	 	 	 	 	 	 	 	 	Used underwater when water meets the skybox.
=== ===
Image	Filename 	Visible if world brush	Casts shadows	Cuts VIS leaves	Blocks NPC LOS	Solid to NPCs	Solid to player(s)	Solid to physics	Solid to bullets	Usage / Notes
 	Interactive 	 	 	 	 	 	 	 	 	Utility texture tied to the brush entity to specify the only surfaces available for the player to interact with the entity.
 	Non-Interactive	 	 	 	 	 	 	 	 	Utility texture tied to the brush entity as a measure to help identify surfaces from which the player are unable to interact with said entity.
 	Ship Room 	 	 	 	 	 	 	 	 	Utility texture tied to the brush entity to create several different rooms and special areas on the ship.
=== ===
Image	Filename 	Visible if world brush	Casts shadows	Cuts VIS leaves	Blocks NPC LOS	Solid to NPCs	Solid to player(s)	Solid to physics	Solid to bullets	Usage / Notes
 	Inviswood 	 	 	 	 	 	 	 	 	Purpose currently unknown, probably an invisible texture with the wood surface.
 	Objective 	 	 	 	 	 	 	 	 	Purpose currently unknown.
 	Spawn protect 	 	 	 	 	 	 	 	 	Purpose currently unknown.
 	Spawn protect 2	 	 	 	 	 	 	 	 	Purpose currently unknown.
=== ===
Image	Filename 	Visible if world brush	Casts shadows	Cuts VIS leaves	Blocks NPC LOS	Solid to NPCs	Solid to player(s)	Solid to physics	Solid to bullets	Usage / Notes
 	Bonus checkpoint 	 	 	 	 	 	 	 	 	Purpose currently unknown.
 	Bonus stage 	 	 	 	 	 	 	 	 	Purpose currently unknown.
 	Bonus start 	 	 	 	 	 	 	 	 	Purpose currently unknown.
 	Bonus stop 	 	 	 	 	 	 	 	 	Purpose currently unknown.
 	Catapult 	 	 	 	 	 	 	 	 	Purpose currently unknown.
 	Checkpoint 	 	 	 	 	 	 	 	 	Purpose currently unknown.
 	MovementMove limit	 	 	 	 	 	 	 	 	Purpose currently unknown.
 	No grenade 	 	 	 	 	 	 	 	 	Purpose currently unknown.
 	Slide 	 	 	 	 	 	 	 	 	Purpose currently unknown.
 	Stage 	 	 	 	 	 	 	 	 	Purpose currently unknown.
 	Start 	 	 	 	 	 	 	 	 	Purpose currently unknown.
 	Stop 	 	 	 	 	 	 	 	 	Purpose currently unknown.
 	Teleport 	 	 	 	 	 	 	 	 	Purpose currently unknown.
 	Teleport fail 	 	 	 	 	 	 	 	 	Purpose currently unknown.
=== Other games ===
Image	Filename 	Visible if world brush	Casts shadows	Cuts VIS leaves	Blocks NPC LOS	Solid to NPCs	Solid to player(s)	Solid to physics	Solid to bullets	Usage / Notes
 	Dynamic Difficulty	 	 	 	 	 	 	 	 	Solid to grenades. Tied to the entity for the game's difficulty system.
 	 	 	 	 	 	 	 	 	 	A gradient from transparent to black.
Category:Source
Category:Level Design
Category:Material System