Megavitamins

Megavitamins (, Capsule) appear as Dr. Mario's neutral special move. 
==Overview==
===In Super Smash Bros. Melee===
Megavitamins are similar to Mario's Fireballs in that they are a medium to short-ranged projectile that bounces along the ground. However, they bounce higher, fall faster, do more damage (8%), and have distinctive sound effects from the original Dr. Mario upon firing, bouncing, and hitting; despite being a physical pill as opposed to a ball of flame, they can still be absorbed. They are also used in Dr. Mario's taunt in Melee, in which he tosses a non-damaging Megavitamin up and catches it. The color of each Megavitamin produced (each half can be red, yellow, or blue) is random and has no gameplay effect.
===In Super Smash Bros. 4===
Megavitamins return in Super Smash Bros. 4. They have been given a considerable damage nerf, only dealing 4 to 6% damage, but otherwise remain relatively unchanged. They also appear in Dr. Mario's side taunt, which was his taunt from Melee, in which Dr. Mario tosses a non-damaging Megavitamin up and catches it. They received a slight buff as well; the game also now recognizes Megavitamins as physical projectiles, so they cannot be absorbed.
===In Super Smash Bros. Ultimate===
Megavitamins are relatively unchanged from their appearance in Smash 4 with one exception. The major change the move had was the change of its angle from the Sakurai angle to a more vertical angle and considerably greater knockback. This prevents the move from locking and hampers its gimping ability but gives it potential followups into Dr. Mario's entire moveset.
==Instructional quote==
==Customization==
Special Move customization was added in Super Smash Bros. 4. These are the variations:
#Megavitamins: Default.
#Fast Capsule: Projectiles travel quickly, but lack power. However, they can be easily spammed.
#Mega Capsule: Projectiles are much bigger, and slow moving. They have a short range and much longer startup and ending lag, but can hit an opponent multiple times, allowing for follow-ups.
These customs share similar attributes to 's custom neutral specials, Fast Fireball and Fire Orb.
==Trophy==
==Sticker==
Name 	Game	Effect 	Character(s)
Capsule	 	Attack +5	
==Origin==
In Dr. Mario, Megavitamins were used to eliminate es. When the player lines up four vitamins and/or viruses of the same color, the vitamins and the viruses are destroyed. In most Dr. Mario games, they appear in three colors; red, blue and yellow.
==Gallery==
Dr Mario Megavitamin SSB4.JPG|In .
Dr Mario SSBU Skill Preview Neutral Special.png|Megavitamins as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*The sound effect when a Megavitamin is thrown is the sound effect used in Dr. Mario when Megavitamins are lined up to clear them from the screen. The sound effect when a Megavitamin hits an opponent is the sound effect used in Dr. Mario when a Virus is eliminated by a Megavitamin.
**In Melee, copying Megavitamin does not copy the latter sound effect; this was fixed from SSB4 onwards.
*Megavitamins in Melee deal the most damage of any of Fireball's counterparts from the series, as Mario's Fireball does 7% in Smash 64, 6% in Melee, 5% in Brawl, and 5/4% in Smash 4; Luigi's does 7% in Smash 64 (6% in PAL versions), 6% in Melee and Brawl, and 6/5% in Smash 4; and Megavitamin's Smash 4 counterpart also deals 5/4%. 
*In Ultimate, pausing the game the moment a Megavitamin appears in Dr. Mario's arm reveals that the projectile will be red before changing to a randomized color 1 frame later.
Category:Mario universe
Category:Neutral special moves
Category:Projectiles
Category:Dr. Mario
Category:Trophies (SSBM)
Category:Dr. Mario (SSBM)
Category:Dr. Mario (SSB4)
Category:Dr. Mario (SSBU)
Category:Stickers
es:Megavitaminas