nyuuzyou/wikis huggingface dataset:
Television

Television may refer to one of several recreational building types that provide the "Television" recreation type: 
*Tube television
*Flatscreen television
*Megascreen television
Both tube televisions and flatscreen televisions may be built with the required research, but megascreen televisions are only offered as quest rewards or purchased from traders. 
A pawn must have a Sight capacity above 0% to watch television.
Type 	Size	Audiencearea*	RecreationPower	PowerConsumed	ResourcesRequired	MarketValue
Tube television 	 	5x3(15 tiles)	% 	W 	 	
Flatscreen television	 	6x5(30 tiles)	% 	W 	 	
Megascreen television	 	7x6(42 tiles)	% 	W 	N/A 	
: * Width x depth. This area starts 1 tile away from all televisions. 
#Television
Templates

Not to be confused with Templates
== Colors ==
 Table
Text	Color 	HEX
c_01	█████	#72C1D9
c_02	█████	#FFD166
c_03	█████	#D09C59
c_04	█████	#8edf44
c_05	█████	#c08f95
c_06	█████	#f68a87
c_07	█████	#b679d5
c_08	█████	#52a76f
c_09	█████	#a27bf1
c_10	█████	#fe7887
c_11	█████	#ffe566
c_12	█████	#75baff
c_13	█████	#61e665
c_14	█████	#6c3
c_15	█████	#fc6
c_16	█████	#f96
c_17	█████	#69c
c_18	█████	#3cc
c_19	█████	#c6c
c_20	█████	#96c
c_21	█████	#9c3
c_22	█████	#c96
c_23	█████	#73d9d9
c_24	█████	#51a651
c_25	█████	#a68151
 Navbox
Text	Color 	HEX
c_01	█████	#39c
c_02	█████	#c60
c_03	█████	#963
c_04	█████	#6c3
c_05	█████	#c66
c_06	█████	#c00
c_07	█████	#939
c_08	█████	#063
c_09	█████	#96f
c_10	█████	#900
c_11	█████	#c90
c_12	█████	#6cf
c_13	█████	#3c3
c_14	█████	#390
c_15	█████	#fc6
c_16	█████	#f96
c_17	█████	#69c
c_18	█████	#3cc
c_19	█████	#c6c
c_20	█████	#96c
c_21	█████	#9c3
c_22	█████	#c96
c_23	doesn't exist 	doesn't exist
c_24	doesn't exist 	doesn't exist
c_25	█████	#533610
 Infobox
Text	Color 	HEX 	Used for
c_01	█████	#39c 	Furniture
c_02	█████	#c60 	Structure
c_03	█████	#630 	
c_04	█████	#360 	
c_05	█████	#933 	
c_06	█████	#c00 	Weapons
c_07	█████	#606 	
c_08	█████	#063 	Animals
c_09	█████	#63c 	
c_10	█████	#900 	Security
c_11	█████	#c90 	Area
c_12	█████	#069 	
c_13	█████	#060 	
c_14	█████	#390 	Plants
c_15	doesn't exist 	doesn't exist	
c_16	doesn't exist 	doesn't exist	
c_17	doesn't exist 	doesn't exist	
c_18	doesn't exist 	doesn't exist	
c_19	doesn't exist 	doesn't exist	
c_20	doesn't exist 	doesn't exist	
c_21	doesn't exist 	doesn't exist	
c_22	doesn't exist 	doesn't exist	
c_23	█████	#399 	
c_24	█████	#363 	
c_25	█████	#533610 	Production
Category:Help
Termite

Termites are mechanoids that specialize in destroying walls and other impassible structures.
== Summary ==
Dead termites may be shredded at the machining table or crafting spot for steel and plasteel. However, these values are affected by mechanoid shredding efficiency, as well as missing parts on the termite.
Along with apocritons, termites are the only mechanoids that can't be gestated in the Biotech DLC.
=== As an enemy ===
Termites are primarily found in breach raids, and don't typically appear outside of them. They aim to destroy nearby walls, if no pawns are in range.
=== Combat ===
Termites wield the thump cannon. While it only deals moderate damage to living targets, it can easily destroy buildings and walls. A single shot deals damage to walls in a 3-tile wide stretch, enough to destroy wooden walls in one shot, stone block walls in two, uranium in three, and plasteel in four. In melee, they have a fairly weak attack with no special quirks:
Melee Attacks	Damage Amount	Cooldown
Blunt 	11.7 	2.6 sec
The thump cannon can down unarmored pawns in five hits on average, and most often kill from brain damage.
Termites have a shooting accuracy of 96%, though this is entirely negated by the Forced Miss Radius of their only weapon, the thump cannon. They have a melee hit chance of 62%, equivalent to a pawn with a Melee skill of 4.
== Analysis ==
Termites are exclusive to breacher raids. Defending against termites, in terms of base design, is like defending against any other breacher. Make cover in multiple separate locations, so that you can be prepared to fight anywhere. Contain termites before they can disassemble your defenses and cover, which will allow more deadly mechanoids to go through. Unlike with regular raids, faster mechs like lancers will remain behind the breachers, and wait for them to catch up. If the termites are killed, it does not necessarily mean that the other mechs will stop breaching, but it does mean less damage to your walls.
When compared to other mechs, the thump cannon is not especially deadly. However, it can injure multiple pawns clumped together. Spread out. You can use weapons with high range, such as assault rifles and bolt action rifles, to outrange the termite completely. Alternatively, you can use melee and/or EMP to prevent the termite from firing at all.
If available, combining the melee with the use of the Skip psycast is ideal. Bring the termites closer to you, rather than bring your melee pawns closer to the mechanoids. Use of Low-shield packs or the Skipshield psycast can also prevent their shots from hitting their, but both shields come with their own cost.
== Health ==
=== Body parts ===
== Version history ==
* 1.3.3066 - Added
* 1.3.3200 - Thump damage multiplier versus walls reduced from 4x to 2x, reducing termite effectivenes.
Category:Mechanoids
TerrainDef

< Modding Tutorials/Flooring
TerrainDefs are used for defining basically anything that covers the floor, whether it be grass, sand, soil, or carpets.
==Global attributes==
Attribute 	Description 	Options
defName 	Unique ID for which the TerrainDef will take (also the reference ID) 	String
label 	Language-specific name displayed in game 	String
renderPrecedence 	Render importance of terrain 	Integer; higher values take higher priority (Sand = 350, Soil = 340, Gravel = 330, Carpet = 300-298)
description 	Information about the terrain 	String
texturePath 	Path in which the terrain texture is located 	String as path (from Textures/)
beauty 	How nice the terrain looks to pawns (influences thoughts) 	Enchanting, Gorgeous, Nice, NiceTiny, Neutral, UglyTiny, Ugly, Hideous, Horrifying
fertility 	Fertility rating of the terrain (ability for crops to grow on terrain)	Float (Soil = 1.0, SoilRich = 1.4, Gravel = 0.7, Sand = 0.06)
acceptTerrainSourceFilth	Determines whether or not the flooring can collect filth on it 	Boolean (true or false)
takeFootprints 	Determines whether or not the flooring draws colonists' footprints 	Boolean (true or false)
edgeType 	Gives the terrain a fade effect towards the edges 	Fade, Hard (default: Hard)
==Flooring==
You should add these attributes if you are making buildable terrain, such as a carpet.
Attribute 	Description 	Options
surfacesSupported 	Defines what surfaces the flooring can be placed on 	Any, Light, Heavy, GrowSoil, Diggable, SmoothHard, SmoothableStone
costList 	Cost to make each tile of flooring 	Integer
researchPrerequisites	Defines any research requirements before the flooring can be built 	String
constructionEffect 	Effect shown when colonists are building the flooring 	ConstructDig
designationCategory 	Defines which architect tab the flooring should appear in (optional)	Zone, Building, Orders, Structure, Furniture, Security
workToBuild 	Ticks needed to build 1 tile of flooring 	Integer (usually 1 tick per frame)
Category:Defs
Terror (Source)

== Bases ==
* Terror sculpture: 0%
* Gibbet cage: 0%
* Skullspike: 25%
== Offsets ==
* Terror sculpture Quality Offset:
Quality 	Offset
Awful 	
Poor 	
Normal 	
Good 	
Excellent 	
Masterwork	
Legendary 	
* Gibbet cage Offset when occupied: 
== Stat Def Data ==
Name	Description 	Category	Parameters	Complex Parameters	Display Priority In Category
* Def Name:TerrorSource
* Label:terror	The intensity of terror this object induces when viewed.	
* Display Order: 10
* Def Name:Basics
* Label:Basics
* Display All By Default:	
* Default Base Value: 0
* Hide At Value: 0
* To String Style: Integer
* Format String:"{0}%"
* Show On Pawns: 
* Show If Undefined:	
* Parts:
** StatPart_Quality_Offset
*** Offset Awful: 
*** Offset Poor: 
*** Offset Normal: 
*** Offset Good: 
*** Offset Excellent: 
*** Offset Masterwork: 
*** Offset Legendary: 
*** Thing Defs: Terror sculpture
** StatPart_CorpseCasket
*** Offset Occupied: 
*** Thing Defs: Gibbet cage	3600
== Version history ==
* Ideology (DLC) Release - Added.
Terror sculpture

Terror sculpture are a type of sculpture added by the Ideology DLC that inflict terror to help keep slaves suppressed. 
== Acquisition ==
 Unlike most crafted items, the quality of the sculpture depends on the artistic skill of the sculptor.
== Summary ==
Terror sculptures cause slaves to feel terror, inside an 6 tile radius, decreasing suppression loss rate.
The terror induced by a terror statue depends on their quality. Material has no effect.
Quality	Awful	Poor	Normal	Good	Excellent	Masterwork	Legendary
Terror 	3% 	6% 	10% 	15% 	20% 	30% 	40%
Pawns gain terror by being near sources of terror and will lose terror once they leave the area.
Terror, from all sources, changes the suppression fall rate with:
* 15% at 25% terror
* 25% at 50% terror
* 45% at 100% terror
== Analysis ==
Terror statues are quite ugly. This beauty penalty should be considered if using terror sculptures, but investing in high beauty materials to offset the penalty is not worth it versus using those materials to add other sources of beauty. 
The sources of terror are skull spikes, gibbet cages, and terror statues. For skull spikes you'll need to harvest skulls from corpses, for gibbet cages you'll need to put corpses into them. Terror sculptures allow a terror causing building option, with no skull or corpse requirement. 
== Gallery ==
Terror sculpture.png|Variant A
Terror sculpture B.png|Variant B
Terror sculpture C.png|Variant C
Terror sculpture D.png|Variant D
Terror sculpture E.png|Variant E
Terror sculpture F.png|Variant F
== Version history ==
* Ideology DLC Release - Added.
Category:Furniture Category:Art
Textiles

----
Textiles are materials typically used to make clothing. Textiles are divided into two categories:
* Fabrics: Fibrous material typically harvested from plants, or sheared from tamed animals (i.e. wool)
* Leathers: A byproduct of butchering animals
Both can often be used interchangeably to produce items, though exceptions exist and specific materials differ as to value, beauty, and combat and temperature protection values. As such, there are some textiles that are best used for different clothing, some for armor, some for hot/cold weather, some for furniture, etc. See the relevant item's article for details and analysis on material selection.
== Comparison table ==
Below is a list of material effects for fabrics and leathers. When a stuffable item is created from a textile, each of its base stats is multiplied by a factor for that stat belonging to the material used. Take "Armor - Sharp" for example. For this stat, Cloth has a factor of and a duster has base stat of . Thus, the final "Armor - Sharp" of a Cloth Duster before quality multipliers is: * or %
This process is then repeated for each stat. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. Insulation is not expressed as a percentage and is thus slightly different. For an example of how to calculate the insulation for a given piece of apparel, see Apparel
Market value is the notable exception to this direct multiplicative relationship, but the value of a material does have a direct effect on that of the final product. See Market Value for details.
All textiles have the following modifiers in common:
* Work To Make Factor and Work To Build Factor of 1.
#Textiles
Thoughts/Drugs

Thought 	Caption 	Mood Effect	Expiration time (days)	Stack Limit	Stacking Multiplier
Inebriated (Warm) 	I just feel a bit more relaxed after that drink. That's good. 	+8 	N/A 	1 	N/A
Inebriated (Tipsy) 	I'm a bit wobbly! And this is quite enjoyable. 	+12 	N/A 	1 	N/A
Inebriated (Drunk) 	I feel so uninhibited and unafraid! This is a great time! 	+18 	N/A 	1 	N/A
Inebriated (Hammered)	Wooo! What is going on? 	+24 	N/A 	1 	N/A
Hungover (Pounding) 	It feels like a gaggle of geese are pecking at my skull. 	-10 	N/A 	1 	N/A
Hungover (Strong) 	My head hurts from all that liquor. 	-5 	N/A 	1 	N/A
Hungover (Slight) 	The headache is almost gone. 	-2 	N/A 	1 	N/A
High on smokeleaf 	I'm, like, stoned, man. 	+13 	N/A 	1 	N/A
High on flake 	So good, so good. 	+35 	N/A 	1 	N/A
High on yayo 	Feeling pumped! Let's do this! 	+35 	N/A 	1 	N/A
High on go-juice 	Feeling pumped but calm. I am the sniper bullet in flight, ready to cut through you.	+5 	N/A 	1 	N/A
Category:Thoughts
Thoughts/Exotic

Thought 	Caption 	Mood Effect	Expiration time (days)	Stack Limit	Stacking Multiplier
Joywire 	It feels amazing. 	+30 	N/A 	1 	N/A
Strange feeling(Psychic soothe pulser)	I feel strange, but also very relaxed. Multiplying Stat: Psychic Sensitivity 	+15 	1 	3 	0.75
Psychic soothe (medium) 	It's like a calming voice at the back of my mind, soothing me, settling my nerves. Multiplying Stat: Psychic Sensitivity 	+16 	N/A 	1 	N/A
Psychic drone (low) 	It's like a scratching at the back of my mind. A voice, whispering. I can only make out a few words, and I don't like them. Multiplying Stat: Psychic Sensitivity 	-12 	N/A 	1 	N/A
Psychic drone (medium) 	I feel like someone is always just out of sight, speaking to me. The voice changes but the message doesn't. I'm supposed to hurt people. Make it go away! Multiplying Stat: Psychic Sensitivity 	-22 	N/A 	1 	N/A
Psychic drone (high) 	The voice is unbearably loud. It's hard to concentrate. I find myself talking back to it, yelling at it. But it just keeps shouting! Multiplying Stat: Psychic Sensitivity 	-30 	N/A 	1 	N/A
Psychic drone (extreme) 	My heart pounds and I'm sweating. All I can think of is hurting and suffering and all these enemies around me. They're my nightmare, my nightmare, my nightmare... Multiplying Stat: Psychic Sensitivity	-40 	N/A 	1 	N/A
Category:Thoughts
Thoughts/Expectations

Thought 	Caption 	Mood Effect	Expiration time (days)	Stack Limit	Stacking Multiplier
Sky-high expectations 	I should be made very comfortable here. 	0 	- 	- 	-
High expectations 	There's no reason I shouldn't have the things I want. 	+6 	- 	- 	-
Moderate expectations 	I can't expect to be totally pampered. 	+12 	- 	- 	-
Low expectations 	I can't expect great comforts. 	+18 	- 	- 	-
Very low expectations 	I need to keep myself strong to survive. 	+24 	- 	- 	-
Extremely low expectations 	I'd better steel myself to survive. 	+30 	- 	- 	-
Noble expectations 	I am above the little people and should be made happy every moment. 	-6 	- 	- 	-
Royal expectations 	My majesty... I can hardly believe it myself. A moment's discomfort is below me. 	-12 	- 	- 	-
Elite expectations 	I shouldn't have to endure any inconveniences that distract me from my important role. 	-6 	- 	- 	-
Supreme expectations 	My importance here is uncontested, so my comfort must be a critical priority for my people.	-12 	- 	- 	-
Slave expectations 	I'm a slave. I don't expect much. 	+28 	- 	- 	-
Meager slave expectations 	I'm a slave of a group with meager holdings. I expect little. 	+34 	- 	- 	-
Poor slave expectations 	I'm a slave of a poor group. I expect very little. 	+40 	- 	- 	-
Destitute slave expectations	I'm a slave of a destitute group. I expect nothing. 	+46 	- 	- 	-
Category:Thoughts
Thoughts/Memory Eating

Thought 	Caption 	Mood Effect	Expiration time (days)	Stack Limit	Stacking Multiplier
Ate lavish meal 	That lavish meal was amazing. It nourished my body and my soul.Replaces thought: Ate fine meal 	+12 	1 	1 	N/A
Ate fine meal 	I ate a really tasty fine meal. Yum!Replaces thought: Ate lavish meal 	+5 	1 	1 	N/A
Ate awful meal 	I had to eat a disgusting, tasteless meal. I know it keeps you alive, but nobody wants to swallow that glop. 	-4 	1 	1 	N/A
Ate raw food 	I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? 	-7 	1 	1 	N/A
Ate kibble 	I had to eat animal kibble. It's like I don't get to be human any more. 	-12 	1 	1 	N/A
Ate corpse 	I had to eat a corpse without even butchering or cooking it. It was horrible. 	-12 	1 	1 	N/A
Raw cannibalism 	I ate the meat of another human, raw, like an animal. This is a nightmare.Nullifying traits: Cannibal 	-20 	1 	1 	N/A
Raw cannibalism 	I ate the meat of another human, raw, like an animal. It was so... succulent.Applicable traits: Cannibal 	+20 	1 	1 	N/A
Cooked cannibalism 	I ate a meal made from the meat of another human. This is horrible.Nullifying traits: Cannibal 	-15 	1 	1 	N/A
Cooked cannibalism 	I ate a meal made from the meat of another human. So pleasurable. If only I had some fava beans and a nice chianti.Applicable traits: Cannibal 	+15 	1 	1 	N/A
Ate insect meat 	I ate some gray, slimy insect meat. It was, possibly, the most disgusting thing I've ever tasted. 	-6 	1 	1 	N/A
Ate cooked insect meat	I ate a meal cooked from gray, slimy insect meat. The seasoning partly covered the taste, but there were glands and fluid pockets in there that I can't identify.	-3 	1 	1 	N/A
Ate rotten food 	I ate some disgusting, putrid food. It was melting in my mouth - but not in a good way. 	-10 	1 	1 	N/A
Category:Thoughts
Thoughts/Memory Eating (Biotech)

Thought 	Caption 	Mood Effect	Expiration time (days)	Stack Limit	Stacking Multiplier
Ate baby food	I had to eat watery slop made for a child. It's not just tasteless; it's demoralizing.Note: Only affects pawns above 3 years of age.	-5 	1 	1 	N/A
Category:Thoughts
Thoughts/Memory Gatherings

Thought 	Caption 	Cause 	Mood Effect	Expiration time (days)	Stack Limit	Stacking Multiplier
Got married to <name>]]	I got married! It's so wonderful to be starting a new life together! 	Getting married to another pawn 	+40 	30 	1 	N/A
Attended wedding 	It was great to see two people come together to build a future like that. 	Attend a wedding ceremony 	+20 	10 	10 	1
Attended party 	I had a good time at that party. 	Attend a party 	+8 	10 	10 	1
Attended concert 	I enjoyed listening to that performance. 	Attend a concert 	+8 	10 	10 	1
Held concert 	They loved me. They really loved me. 	Hold a concert 	+8 	10 	10 	1
Terrible speech 	That speech was atrocious. It made me realize how little hope we really have. 	Attend a throne speech of Terrible quality 	-12 	8 	10 	1
Uninspiring speech 	That speech was more awkward than inspiring. If that's who we're listening to, I'm worried.	Attend a throne speech of Uninspiring quality 	-4 	8 	10 	1
Encouraging speech 	That speech made me feel like we have a solid path forward. 	Attend a throne speech of Encouraging quality 	+4 	8 	10 	1
Inspirational speech 	That speech was moving emotionally and intellectually. I am filled with purpose. 	Attend a throne speech of Inspirational quality	+8 	8 	10 	1
Category:Thoughts
Thoughts/Memory Misc (Royalty)

Thought 	Caption 	Mood Effect	Expiration time (days)	Stack Limit	Stacking Multiplier
Traveler arrested 	One of our companions was taken prisoner! 	-12 	10 	5 	1
Traveler surgically violated	One of our companions was surgically violated. Nothing could justify that.	-12 	10 	5 	1
Category:Thoughts
Thoughts/Memory RoomStats (Royalty)

Thought 	Caption 	Mood Effect	Expiration time (days)	Stack Limit	Stacking Multiplier
Awful throneroom 	I had to reign in an awful throneroom. It's like a deliberate insult from my inferiors. 	-6 	1 	1 	N/A
Dull throneroom 	I had to reign in a dull throneroom. It clearly diminished my stature. 	-4 	1 	1 	N/A
Mediocre throneroom 	I had to reign in a mediocre throneroom. It didn't express my stature. 	-2 	1 	1 	N/A
Very impressive throneroom 	I reigned in a very impressive throneroom. It expressed noticeable stature. 	+2 	1 	1 	N/A
Extremely impressive throneroom 	I reigned in an extremely impressive throneroom. It effectively demonstrated my stature. 	+4 	1 	1 	N/A
Unbelievably impressive throneroom	I reigned in an unbelievably impressive throneroom. The commoners will be amazed at my highness.	+5 	1 	1 	N/A
Wondrously impressive throneroom 	I reigned in a heavenly throneroom. It matched my grace and nobility. 	+6 	1 	1 	N/A
Category:Thoughts
Thoughts/Memory Social

Thought 	Caption 	Mood Effect	Expiration time (days)	Stack Limit	Stacking Multiplier
Insulted 	I've been directly insulted! What an awful person! 	-5 	2 	10 	0.9
Kind words 	I've been bestowed with kind words! What a nice person! 	+5 	2 	10 	0.9
Loved one sold 	Someone I love was sold to a trader like a piece of meat! 	-10 	120 	10 	1
Bonded animal given away 	My special bonded animal was given away! 	-10 	60 	10 	1
Forced to take drugs 	I'm a teetotaler; I would never take drugs by choice. But I was forced! I feel unclean. 	-20 	6 	10 	1
Forced to take luciferium 	I'm a teetotaler; I would never take luciferium by choice. But I was forced! I feel unclean.	-20 	6 	10 	1
Rebuffed by <name>]] 	I attempted to create a romance, but I got the cold shoulder. Feels bad man. 	-5 	3 	5 	0.9
Had to rebuff <name>]] 	Someone I don't like tried to romance me. 	-3 	3 	5 	0.9
Broken up with by <name>]] 	I was just dumped like a load of garbage. 	-15 	25 	2 	1
Cheated on by <name>]] 	How could someone cheat on me! 	-20 	25 	2 	1
Divorced by <name>]] 	We made a commitment, and they just tore it apart. 	-20 	30 	2 	1
My proposal was rejected by <name>]]	I thought we were meant to marry. But I was just shot down. 	-18 	25 	5 	0.5
Got some lovin’ 	There's nothing like a tumble between the sheets to lift the mood. 	+8 	3 	10 	0.6
Category:Thoughts
Thoughts/Random

Thought 	Caption 	Mood Effect	Expiration time (days)	Stack Limit	Stacking Multiplier
Feeling great 	For no apparent reason, I just feel great right now. 	+8 	N/A 	1 	N/A
Feeling good 	For no apparent reason, I just feel good right now. 	+4 	N/A 	1 	N/A
Feeling bad 	For no apparent reason, I just feel bad right now. 	-4 	N/A 	1 	N/A
Feeling terrible	For no apparent reason, I just feel terrible right now.	-8 	N/A 	1 	N/A