Mewtwo (PM)

Mewtwo is a playable character in the Brawl mod Project M. After being cut from Melee, it returns with significant buffs. In Project M, it is one of two characters that were not originally playable in Brawl, the other being ; in Project+, it is one of three, with being the third. Mewtwo was the second clone engine character announced for Project M, using as a base. 
Masachika Ichimura's protrayal of Mewtwo from Super Smash Bros. Melee was re-purposed for Mewtwo's appearances in Project M onward. 
Mewtwo is ranked 3rd out of 41 on the official tier list at the top of the A tier, a significant improvement from its 20th out of 26 placing in Melee. In the official Project+ , Mewtwo ranks slightly lower at 5th, near the top of the A+ tier.
==Attributes==
As with Melee, Mewtwo is a character that defies most character archetypes in that it is a tall, floaty, slow middleweight with a long disjointed range much like Zelda. Its long tail gives it an advantage against most characters in the cast, similarly to other disjointed characters, due to it allowing it to space with ease. It also has good zoning capabilities as a result of its tail attacks and Shadow Ball. It also has many versatile finishers, such as its smash attacks and down aerial. It also has one of the best grab and throw games of the cast, having two chain throws (up and down), two KO throws (up and back), and two combo throws (forward and down). Mewtwo also has one of the best recoveries in the game due to its fast air speed, slow falling speed, float mechanic, high double jump, and all of its specials being useable for recovery. Mewtwo's greatest strength is its combo game, which is contributed to by its reach, float, frame data, low knockback attacks, and Teleport's new function going from Melee to PM, offering for versatile combos that can lead directly into its finishers.
However, despite the numerous buffs it received, Mewtwo still has flaws. Its greatest weakness remains its survivability; even with its heavier weight, it maintains its tall frame and floatiness, and when combined with the harsher environment, makes it easy to combo and KO Mewtwo vertically, more so than the slightly floatier as a result of her extra weight. It also may have trouble KOing outside of combos, despite having many K.O options, due to its finishers generally being slow or having poor range. Mewtwo also has an extremely high technical learning curve to use all of its techniques to the fullest, requiring fast reflexes and nimble fingers.
Despite these weaknesses, Mewtwo's strengths and buffs significantly override them, making it among the most dominant characters in PM's metagame. However, after update 3.5 released, Mewtwo was notably nerfed, thus slightly reducing its success, though not enough to significantly harm it.
==Changes from Melee to PM==
Mewtwo was significantly buffed from Melee to Project M. It has almost twice as much range on its tail attacks, its comboing ability has improved considerably with the addition of the float and Teleport's new properties, its survivability has improved, and all attacks received improvements to either damage, knockback, or range. Confusion and Disable were also massively buffed, however, they are still considered situational. While Mewtwo has been nerfed in updates following version 3.0, the nerfs have not severely hurt its tournament results. 
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===Attributes===
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===Ground Attacks===
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===Aerial Attacks===
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===Grabs and Throws===
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===Special Moves===
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==Changes from PM to P+==
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==Revisions==
===v3.01===
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===v3.5===
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===v3.6===
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==Moveset==
Up to date as of version 3.6.
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	 	6% 	Extends its right arm, blasting out a bit of shadow energy, and then extends its left arm, shooting out repeated pulses of dark energy.
Neutral attack 	Neutral attack 	 	3% (loop) 	Extends its right arm, blasting out a bit of shadow energy, and then extends its left arm, shooting out repeated pulses of dark energy.
Forward tilt 	Forward tilt 	 	6% (near), 8% (mid), 10% (far) 	Whips its tail forward with minimal knockback. Good for combos. Can be angled up or down.
Up tilt 	Up tilt 	 	9% (nearest), 8% (near), 6% (far), 5% (farthest) 	Quickly backflips, striking foes with its tail. Causes diagonal knockback, and can juggle at early percentages.
Down tilt 	Down tilt 	 	9% (near), 8% (mid), 5% (far) 	Crouches and sweeps its tail in a across the floor in a semi-circle.
Dash attack 	Dash attack 	 	9% (clean), 6% (late) 	Lunges forwards while releasing shadow energy out of both hands. Deals minimal knockback.
Forward smash 	Forward smash 	 	(blast), (arms) 	Thrusts both its hands forward and releases a huge blast of shadow energy from them. Similar to Mario's forward smash, being most powerful the farther away the enemy is. Sweetspot deals both good damage and knockback.
Up smash 	Up smash 	 	(hits 1-7), (hit 8) 	Holds its palm up, releasing a storm of shadow energy that hits multiple times. It's possible to SDI out of the initial hits to avoid the last hit, which deals the most damage and knockback.
Down smash 	Down smash 	 	(inner half), (outer half), (late hit) 	Extends its arm downwards and launches a burst of dark energy from its fingertip near its feet. Has moderate starup and little endlag. The attack only hits the side Mewtwo is facing.
Neutral aerial 	Neutral aerial 	 	1-2% (hits 1-8), 4% (hit 9), 5% (landing) 	Releases a field of electricity from its body, damaging any opponent in range. The final hit causes stronger knockback and launches opponents.
Forward aerial 	Forward aerial 	 	14% 	Swipes its left hand forward, engulfed in shadow energy. Causes strong vertical knockback, but has short range.
Back aerial 	Back aerial 	 	13% (body), 11% (tail) 	Whips its tail behind itself, knocking back opponents at mid-to-high percentages.
Up aerial 	Up aerial 	 	10% (clean near), 12% (clean far), 7% (late near), 9% (late mid), 11% (late far)	Performs a backflip in midair, striking opponents with its tail. Excellent range and can juggle at lower percentages.
Down aerial 	Down aerial 	 	14-16% (clean), 10-12% (late) 	Performs a backflip and thrusts one foot downwards, meteor smashing the opponent. The sweetspot is Mewtwo's foot, with the sourspot being its underbelly.
Grab 	Grab 	 	— 	Grabs an opponent with psychokinesis. Decent range.
Pummel 	Pummel 	 	3% 	Zaps the foe with a small jolt of electricity.
Forward throw 	Forward throw 	 	1% (hits 1-5), 8% (throw) 	Crushes its foe by compressing them into a tiny Shadow Ball. It is Mewtwo's only move that has been changed in terms of animation, compared to its old forward throw in Melee, where it fired multiple Shadow Balls at its foe.
Back throw 	Back throw 	 	11% 	Telekinetically tosses its opponent behind itself. Has good KO potential at high percentage and one of the strongest back throws in the game.
Up throw 	Up throw 	 	12% 	Uses Psychic to swirl the opponent around its body before launching them upwards. One of the strongest up throws in the game. Can be used to set up combos against fast fallers.
Down throw 	Down throw 	 	5% (hit 1), 6% (throw) 	Slams the opponent to the ground and whips them with its tail. Mewtwo's fastest throw, the tail will also hit behind Mewtwo after the initial attack.
Floor attack (front)	Floor attack (front)	 	7% (tail), 5% (sides) 	Telekinetically gets itself up and spins around, striking opponents with its tail. Anyone who comes in contact with Mewtwo will be electrocuted.
Floor attack (back) 	Floor attack (back) 	 	6% (tail), 5% (sides) 	Telekinetically gets itself up and spins around, striking opponents with its tail. Anyone who comes in contact with Mewtwo will be electrocuted.
Floor attack (trip) 	Floor attack (trip) 	 	6% (tail), 5% (sides) 	Telekinetically gets itself up and spins around, striking opponents with its tail. Does not deal electric damage.
Edge attack (fast) 	Edge attack (fast) 	 	8% (tail), 6% (body) 	Flips onto the stage, striking opponents with its tail.
Edge attack (slow) 	Edge attack (slow) 	 	10% 	Telekinetically walks on the side of the stage, then suddenly jumps on the stage and swipes forward.
Neutral special 	Neutral special 	Shadow Ball	3-25% (shot), 0-1% (charging hits) 	Mewtwo concentrates shadow energy into a large sphere, which can be canceled partway by pressing either the L or the R button. The attack itself is a powerful projectile that travels in a wavy path, exploding when it comes to contact with a surface (though the explosion doesn't do anything). If used in the air, Mewtwo will recoil backwards a great amount, which can help or hinder its recovery.
Side special 	Side special 	Confusion 	10% 	Mewtwo grabs an opponent and telekinetically spins them around in front of itself before releasing them forward. This move is also capable of reflecting projectiles and causing damage to the projectiles' original users. The platform glitch returns in PM as well: using this move on an enemy that is standing on a platform (or thin piece of stage) will pull them through it.
Up special 	Up special 	Teleport 	— 	Mewtwo quickly vanishes and reappears in a different location. Can be directed with the analog stick. Mewtwo can also act out of Teleport almost immediately with anything outside of an air dodge. Teleporting from the ground retains Mewtwo's midair jump while teleporting after a using midair jump is used puts Mewtwo in a helpless state. Mewtwo is completely intangible while teleporting
Down special 	Down special 	Disable 	1% (grounded foes), 10% (aerial foes) 	Mewtwo releases a short-range beam from its eyes that briefly stuns the opponent. When used on an airborne opponent, the attack causes more damage as well as horizontal knockback.
Final Smash 	Final Smash 	 	6%/15% (startup), 3% (hits 1-21), 15% (hit 22) 	Similar to Lucario's Aura Storm; Mewtwo maniacally laughs and flies above the stage, unleashing a powerful beam of dark energy. The beam is wider and deals more damage, but is slower to angle. If all hits from the beam connect, it will almost always one-hit KO most characters.
==In competitive play==
===Most historically significant players===
See also: :Category:Mewtwo players (PM)
* - Ranked 1st on the Arizona Power Rankings.
* - Formerly ranked 39th on PMRank 2018.
* - Formerly ranked 13th on PMRank 2016.
* - Ike main with a Mewtwo secondary, strongest active Mewtwo. Ranked #17 on PMRank 2023.
* - Formerly ranked 7th on PMRank 2018. Placed 3rd at The Bigger Balc.
==In Solo Modes==
While Mewtwo cannot appear as a CPU in , it does appear in All-Star Mode in Project+ and later versions of Project M. It is fought in Stage 18 alongside , , , and . In Event Matches, Mewtwo appears as an the opponent in the brand new Event 40, replaces in Co-Op Event 2: Master the Pokémon Tag Battle, and appears as the final opponent in Co-Op Event 21: The True All-Star Battle.
Mewtwo's credits music is a remix of Battle! Mewtwo (Pokémon Stadium).
===Congratulations Screens===
MewtwoCongratulationsPM.png|Classic Mode
MewtwoCongratulationsPM AllStar.png|All-Star Mode
==Role in The Subspace Emissary==
As Mewtwo does not exist within the base game of Super Smash Bros. Brawl, it does not play a role within the story but is instead automatically unlocked after finishing the main story in Project+. 
Mewtwo isn't available in Subspace in Project M and older versions of Project+ outside of the use of Debug mode.
==Trophy==
In Project+, Mewtwo's trophy can be obtained by clearing or All-Star Mode with Mewtwo. This is the same Mewtwo trophy from Brawl, but with the model and pose changed to match its appearance in Project+.
==Alternate costumes==
===Project M===
Mewtwo's design received a large overhaul from Melee to Project M. Where Melee based its design from Generation I and II (games for the Game Boy, Game Boy Color and Nintendo 64), its new design reflects Generation IV (games that were for the Wii and Nintendo DS, and made around the same time as Super Smash Bros. Brawl). It matches Brawl's more realistic environment like other characters. 
It retains all of its costumes from Melee, while also gaining a new gray color scheme and alternate costumes based upon its armor set seen in Mewtwo Strikes Back.
								
								
===Project+===
In Project+, Mewtwo received additional colors. The yellow skin is based on the sprite from Pokémon Yellow. Armored Mewtwo gains a green and blue color, and Rocket Mewtwo was included as the red team color for this costume set. Shadow Mewtwo from Pokkén Tournament is the third costume with additional colors.
Secret costumes:
 
*Z-Secret Costume: Shadow Armored Mewtwo: A color scheme for the Armored Mewtwo costume that references Shadow Pokémon from Pokémon Colosseum and Pokémon XD: Gale of Darkness (more specifically, the latter game's Shadow Lugia). An extra detail involves Mewtwo's digits being more claw-like.
*R-Secret Costume: Mega Mewtwo X: One of Mewtwo's Mega Evolutions introduced in Generation VI, being activated when it is holding Mewtwonite X and the player Mega Evolves it. This is the only Mewtwo-related Mega Evolution that's not usable in future Super Smash Bros. games.
==Reveal trailer==
==Gallery==
ProjectMRoyVsMewtwo.jpg
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Mewtwo vs Lucario.png
==Trivia==
*At the time of Mewtwo's creation as a character in the mod, it was not possible to convert animations from Melee and import them into Brawl. As a result of having to do them all from scratch, Mewtwo's animations alone took approximately 700 hours to create. Project M Backroom member SiLeNtDo0m credits Haloedhero with the animation work in this forum post.
*In Project M, when Kirby copies Mewtwo, he copies Disable rather than Shadow Ball. According to Project M Backroom member , this is due to the difficulty of programming a new projectile for a pre-existing character. This was eventually fixed in Project+, where Kirby properly copies Shadow Ball from Mewtwo.
**An unreleased Project M build shows though that a proper Shadow Ball ability for Kirby was in development and well under way. 
*Before Project+ came to be, there were some minor oddities with Mewtwo's voice clips during battle, distinctions shared by fellow clone engine fighter . This is no longer the case, as they now have their own soundback with enhanced voice and sound effects. The following oddities were removed:
**Mewtwo's SFX were of a significantly lower quality than Melee, although an unofficial patch for 3.5 proved that this was unnecessary for the official release.
**Mewtwo's voice could be heard when it entered Metal form.
**Prior to the v3.6 Beta, Mewtwo's sound effects replaced Galleom's, resulting in atypical behaviour when fighting him. After 3.6, its sound effects were then shared with .
*Mewtwo was "leaked" in version 2.6 of Project M, with a screenshot of Mewtwo and on Pokémon Stadium 2 being used as a screen texture on said stage. However, it was barely noticed. These were changed to be different pictures after version 3.0.
*Like , anything that would normally be exclusive to Mewtwo (namely, a codec conversation) reuses that of 's.
**Interestingly, Mewtwo uses many data slots that were originally used for . Clearing Classic Mode with it, , or will play Pokémon Trainer's "Congratulations" video and Mewtwo's "Congratulations" screen, and any records with any of the four characters are added to Mewtwo's records. The Pokémon Trainer's name is changed to "Mewtwo" except in the Sound Test and his character introduction in The Subspace Emissary.
**Furthermore, clearing Classic or All-Star Mode with Mewtwo grants the player the Mewtwo trophy.
*When accessing replays in Brawl, Mewtwo shows up as "Pokeystatue".
*Whenever Mewtwo appears while Lucario is in the stage in All-Star Mode, its hands will have an aura effect.
*If one were to delete the custom file used for the announcer calls in Project M and selects Mewtwo in-game, it reveals to use an unused clip for the Fighting Alloy Team.
*Coincidentally, Mewtwo's Final Smash is named Psystrike, which would become Mewtwo's Final Smash in Super Smash Bros. 4 and Super Smash Bros. Ultimate, although it functions completely differently.
==External links==
*Labbing Discord Tech Post
Category:Mewtwo
Category:Characters (PM)