nyuuzyou/wikis huggingface dataset:
Orgarth

Stone Guard Orgarth is a duergar fighter who can be found at the Grymforge during Act One.
__NOTOC__
==Involvement==
Orgarth and greet the party when they arrive at Grymforge the first time. His comrade Morghal demands some money from the party as a fee because still has not paid the Duergar of Clan Flameshade. The party can refuse to pay without serious consequences.
Orgarth is a loyal member of the Clan Flameshade. Should the party conspire with against Nere, he joins them against the Drow and the Duergar cult novices.
== Combat ==
=== Attacks and abilities ===
=== Tactician only ===
=== Notable loot ===
* 
* 
== Related quests ==
* 
* 
* 
* 
* 
== Gallery ==
Stone-Guard-Orgarth.png|Model
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category:Members of Clan Flameshade
Category:Fighters
Origins

Origins are player avatars in Baldur's Gate 3. Chosen during character creation, each of the seven origins comes with a predefined backstory, as well as its own unique quest and interactions. An eighth Custom origin is also available that does not come with its own quest.
All but one of the seven origins will be available in-game as as potential companions who can join the chosen avatar's party.
== Overview ==
Most origins also have a set background, race and appearance that be changed, as well with a pre-selected class that can be changed at any time in camp, past a certain point early in the game.
The Dark Urge origin is unique in that it allows for a custom race and appearance, while still having a predefined backstory, quest and interaction.
For a fully customisable character, the Custom origin is also available.
== Character creation ==
Picking an origin is the first choice during character creation. The player can choose to create a completely custom character, or choose from one of 7 origin Characters, each which has their own unique stories, desires and attitudes toward the world around them.
File:Astarion.png|alt=Astarion|link=Astarion|AstarionVampire SpawnHigh Elf Rogue
File:Gale Full Promo.png|alt=Gale|link=Gale|GaleWizard Prodigy</span>Human Wizard
File:Laezel.png|alt=Lae'zel|link=Lae'zel|Lae'zelFerocious WarriorGithyanki Fighter
File:Karlach Full Promo.png|alt=Karlach|link=Karlach|KarlachFury of AvernusZariel Tiefling Barbarian
File:Shadowheart.png|alt=Shadowheart|link=Shadowheart|ShadowheartLoyal WarriorHigh Half-Elf Cleric
File:Wyll.png|alt=Wyll|link=Wyll|WyllA Living LegendHuman Warlock of The Fiend (Mizora)
File:The_Dark_Urge.png|alt=The Dark Urge|link=The Dark Urge (Origin)|The Dark UrgeAny race and class orWhite Dragonborn Sorcerer 
== Custom ==
Custom characters are a blank slate with a race, class and background chosen by the player. The default name of a custom character is Tav.
== Astarion ==
== Gale ==
== Karlach ==
== Lae'zel ==
== Shadowheart ==
== Wyll ==
== The Dark Urge ==
You can customize this origin's race and class with White Dragonborn Sorcerer as the default option. Your background will always be Haunted One, and you will have amnesia. You can change the character's name, with the default name being The Dark Urge.
== Footnotes ==
Category:Gameplay mechanics
Category:Character creation
Orik

Brawler Orik is a Goblin Brawler in Moonrise Towers in Act One. He is located on main floor just outside the throne room, with and .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Orin's Ritual Note

Orin's Ritual Notes are found on the corpses along with the body parts of .
 
==Involvement==
There are six ritual notes, all titled in the same manner.
* - along with clown's torso
* - clown's arm
* - clown's leg
* - clown's foot
* - clown's pelvis
* - clown's head
All these names are Bhaalspawn participating in the events of (namely group of The Five and their leader, Amelyssan), placed in order of their demise. Each letter contains a short epitaph to the named person and is signed by .
These letters actually confirm constable conjecture about murders: they all are perpetrated in reverence to century-old Bhaalists' exploits.
The corpses on which the letters are found match by race and gender the corrensponding Bhaalspawn, and even resemble them in appearance. The only exception is Yaga-Shura, who was a Fire Giant, but Orin simply used for his effigy heavyset, robust humans with light-ginger hair and beards, though. Details with which some of the murders were performed, too, hint onto particulars of members of The Five or of their deaths. However, if Jaheira is in the party, she might remark on these displays, telling exactly who is depicted in each case.
The letter devoted to Amelyssan (along with ) can be found on the body of Wilting Alex, chained to another five corpses, together again depicting the race/gender set of the Five Bhaalspawn
There are two copies of letter devoted to Sendai that can actually be found: on the body of two different drow females (which matches Sendai's race) lying in the ritual circle and in the adjacent room.
Balthazar was the Bhaalspawn monk, leader of the monastery in . His namesake necromancer, disciple and advisor to General in Act Two, confesses that he took his name, too, after taking his ribcage.
, , and appear as lesser judges at the Murder Tribunal beside . Should the player character choose to become an Unholy Assassin, will also appear in the Dread Lord's Abbatoir, acting as a trader.
==Related quests==
* 
* 
* 
Category:Notes
Category:Common items
Oriona

Fist Oriona is a Flaming Fist soldier sleeping in the barracks of Wyrm's Rock Fortress.
== Combat==
===Attacks and Abilities ===
=== Notable loot ===
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Category:Members of the Flaming Fist
Category:Fighters
Ormn

Ormn is a Bear in the Circle of the Emerald Grove in Act One.
== Involvement ==
=== Act One ===
Ormn can be found down the hill from the elevator in the Emerald Grove. He is one of animal companions. Ormn will continuously throw fish onto the ground if the party pick them up, meaning he can supply an infinite amount of camp supplies.
The party can use to interact with Ormn after rescuing Halsin, which grants 15 XP. The can be found nearby beneath a rock.
== Combat ==
=== Attacks and abilities ===
== External links ==
* 
Category:Bears
Category:Beasts
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Ormo

Ruffian Ormo is a human character in the Lower City of Baldur's Gate. He can be found near the Grey Harbour Docks, as part of mob, ready to bring to "justice".
== Involvement ==
When approaching the Steel Watch Foundry, the party can come across Churg Elvek and his mob, as well as Volo who is tied up to some . Upon approaching, a cutscene will play out where Churg accusses Volo of harmful lies, conspiracies and fear mongering. The party can opt to intervene or simply draw their weapons after which Churg and his mob will attack. 
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
* 
=== Allies ===
* 
* 
* 
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Ormont

Ormont is intent on forming an employee strike in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Ormont and are members of the Harborhand crew. While Ormont is intent on striking, Tugelnhorn is wary that their living conditions will worsen. The pair can be found in the Lower City, north of Old Garlow's Place.
== Idle banter ==
Tugelnhorn: It ain's so bad - could be a damn sight worse. You've got a job and a place to rest your head -
* Ormont: - When they bloody let me rest my head.
** Tugelnhorn: Well plenty don't even have that, have they? What about all those refugees? They've got nothing.
*** Ormont: What about them? You want them flooding in here, driving down our wages even more?
**** Tugelnhorn: Well... no. Wouldn't want that.
Ormont: It ain't right - they're pushing folk too far.
* Tugelnhorn: I know, but moaning isn't helping anyone, is it?
** Ormont: Helps me - good to get it off your chest. Anyway, we just going to let what's-his-name and his toy soldiers take over the whole city?
*** Tugelnhorn: He's not gone that far. Not even close. And if you keep talking the way you're talking, the Fists will start breaking heads.
**** Ormont: Good - I might get some sleep if I took a crack on the noggin.
Ormont: There ain't no one coming to help us - we ought to be helping ourselves. Tools down, banners up!
* Tugelnhorn: And what if it doesn't work?
** Ormont: We keep going until it does work. They'll give in soon enough, once their coffers run empty.
*** Tugelnhorn: I'm more worried about what happens when my belly runs empty.
Tugelnhorn: Find yourself a stage, why don't you? Always bloody drama with you.
* Ormont: Drama? This is sense. Half the crew are dead on their feet, while the others are ready to drop everything and leave. We need to stand up. The longer they treat us like this, the harder it'll be to force some change.
** Tugelnhorn: There's a right time for a strike - but it ain't now. Not when the whole city's in danger.
*** Ormont: Bah - there'll always be an excuse. Anything to keep us in our place.
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Ornate Mirror

The Ornate Mirror is a unique magical object located in the Apothecary's Cellar in the Blighted Village during Act One.
== Involvement ==
=== Act One ===
The Ornate Mirror guards the the hidden lab of a Thayian necromancer, Ilyn Toth, who hid among the people of the village many years ago.
Although the magic on the door has faded, it still unleashes devastating magic on anyone it deems an intruder. Every race can introduce themselves with a false name, though it does not affect the conversation. Warlocks and wizards can pass a to gain insight that the mirror reflects the habits and personality of its creator.
=== Bypassing ===
There are multiple ways to bypass the Ornate Mirror via skill checks:
* 
* - during the first question, if picking the second dialog choice to begin the quiz.
* 
If a party member read the , they can try to trick the mirror into believing they are Ilyn Toth through a .
The mirror can also be destroyed; however, its medium toughness means that only a hit dealing at least 22 damage can damage it.
=== Mirror puzzle ===
Otherwise, the party must answer a series of questions in the following way to avoid a dangerous trap and to gain entry into the laboratory. Reading the books located in the shop above and throughout the cellar gives clues to get pass the mirror.
What th-ink you of the zulkir know as Szass Tam?
* 
* (correct)
* 
* 
T-tell me, why might one use balsam ointment? (any of the wound-cleaning options are correct)
* 
* 
* 
* 
* 
* 
...if you could see an-ything in me, what w-ould it be?
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
Successfully intimidating or answering its questions earns entry into the lab and grants Mirror Master for charlatans.
If failing the mirror's questions, it unleashes a flaming sphere that floats around the room, leaving a trail of fire as it unleashes a burst of flames, dealing with a to halve the damage. It takes a route throughout the cavern and partly into the tunnel leading in before losing power and returning into the mirror. It is possible to repeat the quiz as many times as needed, with the sphere lacking the power to attack again.
== Companion approval ==
* Successfully intimidate the mirror 
== Gallery ==
Ornate_Mirror_Entity.png|The face in the mirror|alt=The bright blue head through which the ornate mirror speaks
Category:Environmental objects
Orpheus/Combat

This page focuses on Orpheus's behavior during turn-based combat gameplay.
==Attacks and abilities ==
===Githyanki form===
Orpheus has the Orphic Favour Aura, giving all allies within 60ft/18m of him the condition.
In his githyanki form, Orpheus is a Way of the Four Elements Monk and has the following abilities:
===Illithid form===
If he undergoes ceremorphosis, Orpheus will have all the statistics (save his INT, WIS and CHA scores, which remain the same) and powers of a full-illithid. As well as gaining illithid passives, he will retain his original monk passives (but not abilities). The full-illithid ability Permanent Mind Sanctuary, allows Orpheus to use actions and bonus actions interchangeably. 
Orpheus possesses the following illithid abilities:
Illithid Orpheus also possesses the unique endgame ability:
Osmund

Fist Osmund guards the gates of Rivington in Act Three.
== Involvement ==
=== Act Three ===
Osmund is under orders to prevent anyone from walking past the gate due to a recent battle between the Flaming Fist and Absolutists. Prior to the party's arrival in Rivington, a band of cultists nearly destroyed the gate into Rivington, which was narrowly prevented by the Steel Watch. Osmund is hopeful that the Watchers will replace the Fists to prevent more deaths. She attributes the city's safety to and the establishment of the Steel Watch.
== Combat ==
=== Attacks and abilities ===
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Category:Members of the Flaming Fist
Otterdance Fenton

Otterdance Fenton is a gnome refugee in Rivington in Act Three.
== Involvement ==
=== Act Three ===
Otterdance Fenton can be found in the Rivington refugee camp with at . Otterdance has never been to Baldur's Gate but hopes to find a welcoming Gnome community.
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Otto Ott

Otto Ott is a human found inside a cell in Wyrm's Rock Prison during Act Three.
== Involvement ==
Otto Ott can be spoken with in his cell. The party can threaten or offer to help him escape, but Otto rebukes that in prison he has food, water and privacy and does not want to leave.
, the sleeping guard at the main door of the prison, can be heard talking about "Old Man Otto" by passing a Perception check. She mutters that he is "back here again". If passing this skill check the party can say that Otto is their father to gain access to the prison.
A guard on break in the adjacent room can be overheard saying that Otto has been talking in his sleep about a dragon sleeping beneath Wyrm's Rock.
== Related literature ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Oubliette

== Overview ==
Oubliette can be reached in multiple ways:
* From Moonrise Towers Prison, it can be reached by jumping into the pit at (enter only), or by jumping into the hole in Cell Three (enter only), or by descending the Cragged Rock at .
* From Moonrise Towers, it can be reached by submitting to or failing the checks to escape the .
* If the party progresses through on the Road to Baldur's Gate before is defeated, the party will be given the choice to continue ahead or turn back; if the party chooses to continue, they will be immediately transported to the Oubliette.
Although the Oubliette appears at the southwest of the Mind Flayer Colony's map, they are separate areas. The Mind Flayer Colony may only be reached from the Moonrise Towers Rooftop, after , and the Oubliette cannot be reached from the Mind Flayer Colony.
== Points of interest ==
* A pair of Hook Horrors stand between the player's usual "landing" location and the exit
* A hidden chest at 
* The body of Zealot Krizt at contains a Mind Flayer Parasite Specimen
* The player can on a dead Goblin at . A former True Soul, he sheds light on the true fate that befalls believers of the Absolute who "ascend"
== Notable Loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* - found in a pile of viscera at 
* - looted from the corpse of Zealot Krizt at if not previously killed by the party on the docks
== Notes ==
* can be heard talking to himself through the walls.
Category:Locations
Category:Act Two Locations
Over-world

The Over-world, or world map, is the large geographic area in Faerûn that Baldur's Gate 3 takes place in, and is where most of the locations the player visits can be accessed from. The Map was present in Early Access but is not available in Launch Version.
The locations below indicate the regions that can be accessed from the over-world. For a complete list of locations in Baldur's Gate 3, see List of Locations.
== World Map Regions in Chapter One ==
* Wilderness
Category:Locations
Owlbear Mate

Owlbear Mate is a beast summoned by the using Legendary Action: Call Consort.
== Involvement ==
=== Act One ===
The Owlbear Mate spawns in the Owlbear Nest on an elevated ledge at , potentially setting up for a devastating Crushing Flight. The mate's ability kit is identical to that of the Owlbear mother, effectively making the battle twice as difficult when summoned.
== Combat ==
=== Attacks and abilities ===
== See also ==
* 
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Beasts
Category:Bosses
Owlbear Nest

== Owlbear Den ==
The and her are in the northwestern section of the cavern. The area can be approached either by continuing north then west from the cave entrance or via a slope north of the Selûne Shrine. Without using stealth, the party are quickly noticed and forced to interact with the owlbear mother. Details on possible interaction and tactics can be found here.
If a fight breaks out and the cub survives, the party can spare or kill it while it eats its mother's remains. Sparing the cub is a critical choice if the party want to recruit it as a camp follower. If the party attacked the owlbear from stealth without activating the initial cutscene, the option to spare the cub is not presented and the cub continues to attack the party. In this case, if the party wish to save the cub, then they must kill the Owlbear (and the Owlbear Mate in Honour mode) and flee from combat without killing the cub. After a long rest, the cub appears in the Goblin Camp. Downing the cub with non-violent combat does not allow the party to gain it as a camp follower.
Another way to obtain the cub as a camp follower is to avoid the fight with the mother after talking to her and retreating. Following the next long rest and returning to the cave, the Owlbear mother is killed by goblins, providing easy access to the and the . The cub later appears at the goblin camp.
After the fight, a headless skeleton by the nest can be looted for . The can be found next to it, which is worth 750 gold, provides 40 Camp Supplies, and can be used in .
== Selûne Shrine ==
The shrine is inside the Cave Entrance to the Owlbear Nest by taking the first path to the southwest and moving down a Cragged Rock.
The peaceful shrine has a collection of offerings useful when interacting with the owlbear, notably the . A magical aura surrounds a gilded chest, which unleashes a burst of magic upon interaction. is required to avoid taking damage.
To open the gilded chest, jump behind the Selûne statue. If succeeding a passive check, a is revealed, which can be identified by passing a . Reading the prayer next to the chest using anyone other than successfully dispels the seal, rewarding 15 experience and Her Gift of Silver for acolytes. Alternative methods to open the chest without the prayer includes opening it with a cleric who worships Selûne or using the spell. The chest contains the , a note describing ancient Selûnite rites, a silver necklace, and the .
If trying to take the items in the chest while Shadowheart is in the party, it is necessary to pass a to prevent losing approval with her.
== Related locations ==
* 
== Characters ==
* - if persuaded to attack the Owlbear
* - if persuaded to attack the Owlbear
== Creatures ==
* 
* 
== Loot ==
* carried by the owlbear and needed to create the Vision of the Absolute
* inside the magically sealed chest at the Selûne Shrine at 
* 
* carried by the headless skeleton next to the owlbear nest at 
=== Hidden treasures ===
* Buried wooden chest on the upper platform at 
== Related literature ==
* 
== Related quests ==
* 
* 
Category:Locations
Category:Act One Locations
Owltalon

Jusiciar Crusader Owltalon is a high elven character found in the Cloister of Sombre Embrace.
==Involvement==
Owltalon is a Justiciar Crusader for Shar and, as such, possesses respectable combat prowess.
== Combat ==
Owltalon uses to enter her , empowering her attacks with an extra and making her immune to non-magical damage. This lasts until death. Although the Umbral Form passive grants an extra attack, this does not stack with Owltalon's existing .
=== Attacks and abilities ===
=== Loot ===
* 
* 
== Related literature ==
* 
== External links ==
* 
Category:Elves
Category:High Elves
Category:Humanoids
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Followers of Shar
Pactsplitter

Pactsplitter is a hostile Countermeasure Aberration in Baldur's Gate 3. 
The Pactsplitter may appear during the fight Atop the Netherbrain if the player sides with the Emperor. It will appear if a Warlock is present in the party.
==Combat==
===Attacks and abilities===
===Loot===
*
== Notes ==
* The Pactsplitter starts combat with 3 .
Category:Countermeasures
Padded Armour

==Gallery==
file:Padded Armour Human Front Model.webp|Body Type 1 Front Human|alt=Padded Armour Human Front
file:Padded Armour Human Back Model.webp|Body Type 1 Back Human|alt=Padded Armour Human Back
file:Padded Armour High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Padded Armour High Elf Front
file:Padded Armour High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Padded Armour High Elf Back
==Gallery==
file:Padded Armour Astarion Human Front Model.webp|Body Type 1 Front Human|alt=Padded Armour Astarion Human Front
file:Padded Armour Astarion Human Back Model.webp|Body Type 1 Back Human|alt=Padded Armour Astarion Human Back
file:Padded Armour Astarion Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Padded Armour Astarion Half-Elf Front
file:Padded Armour Astarion Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Padded Armour Astarion Half-Elf Back
file:Padded Armour Astarion Front Model.webp|Astarion Front High Elf|alt=Padded Armour Astarion Front
file:Padded Armour Astarion Back Model.webp|Astarion Back High Elf|alt=Padded Armour Astarion Bck
==Gallery==
file:Padded Armour B Human Front Model.webp|Body Type 1 Front Human|alt=Padded Armour B Human Front
file:Padded Armour B Human Back Model.webp|Body Type 1 Back Human|alt=Padded Armour B Human Back
file:Padded Armour B Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Padded Armour B Half-Elf Front
file:Padded Armour B Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Padded Armour B Half-Elf Back
== External Links ==
* 
Category:Pages with multiple page generating templates
Padded Armour +1

==Gallery==
file:Padded Armour +1 Human Front Model.webp|Body Type 1 Front Human|alt=Padded Armour +1 Human Front
file:Padded Armour +1 Human Back Model.webp|Body Type 1 Back Human|alt=Padded Armour +1 Human Back
file:Padded Armour +1 High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Padded Armour +1 High Elf Front
file:Padded Armour +1 High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Padded Armour +1 High Elf Back
File:Padded Armor +1 - Blue Dye.png|Blue
File:Padded Armor +1 - Green Dye.png|Green
File:Padded Armor +1 - Light Blue Dye.png|Light Blue
File:Padded Armor +1 - Muddy Red Dye.png|Muddy Red
File:Padded Armor +1 - Ocean Dye.png|Ocean
File:Padded Armor +1 - Orange Dye.png|Orange
File:Padded Armor +1 - Pale Green Dye.png|Pale Green
File:Padded Armor +1 - Purple Dye.png|Purple
File:Padded Armor +1 - Red Dye.png|Red
File:Padded Armor +1 - Sea Green Dye.png|Sea Green
File:Padded Armor +1 - Swamp Green Dye.png|Swamp Green
File:Padded Armor +1 - Yellow Dye.png|Yellow
==External links==
*
Category:Sources of damage reduction