nyuuzyou/wikis huggingface dataset:
Austrian Power Rankings

The Austria Power Rankings rank the best players in .
==Super Smash Bros. Melee==
===Winter 2023===
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Honorable Mentions: , 
===Summer 2019===
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===Summer 2018===
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Honorable Mentions: , , , , 
===December 2017===
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===November 2016===
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===January 2016===
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====
===December 2017===
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===January 2017===
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Honorable Mention: , 
===August 2016===
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===December 2015===
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Honorable Mention: 
===June 2015===
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Honorable Mention : 
==Super Smash Bros. Ultimate==
The Ultimate rankings from 2018 to 2020 utilize the Glicko rankings on Braacket. Only top 20 are listed here. Note that these rankings are not an official power ranking, since they are merely algorithm-based. First official PR starts with 2021.
===2024===
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===2023===
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===2022===
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====Runner Ups====
*
*
*
====Honourable Mentions====
*
*
*
*
===2021===
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===Q3 2020===
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===Q4 2019===
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===Q3 2019===
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===Q2 2019===
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===Q1 2019===
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==References==
==External links==
*Melee Rankings
Category:European Power Rankings
Autolance

Autolances (, Cataguard) are some of the more powerful enemies in Adventure Mode: The Subspace Emissary that first appears at The Battlefield Fortress. They move on treads and use giant lances attached to their frontal armor plates to ram and attack. Autolances do not flinch from any attack and are quite resistant to attacks with their helmets on, making them somewhat threatening, especially when coupled with other enemies. An Autolance's weak spot is inside its armored-helmet head in the form of an emergency light. This light is exposed once its armor receives enough damage.
Autolances have three different types of attacks - the first is a long-range move where it launches a giant lance at the player which can be reflected. The second is a close-ranged weak thrust, and a skyward swipe that follows up quickly. The first strike inflicts weak knockback, while the latter inflicts mainly vertical knockback. The third is a powerful forward lunge which is extremely fast and somewhat unpredictable, causing strong horizontal knockback.
==Name origin==
Autolance's name is a combination of the prefix (possibly automotive), being a machine capable of moving by itself, and , the weapon it uses to attack. Its appearance seems to be based on the helmet of a medieval knight. The -lance part of its name could also come from ambulance, since under the helmet is a siren. Once its helmet is knocked off, an Autolance gains speed, the same way an ambulance speeds during an emergency.
==Damage taken==
The top number refers to the helmet of the Autolance. Autolances use the bottom number upon losing their helmet.
==Trophy==
==Gallery==
AutolanceSlash.jpg|Slashing upwards.
AutolanceFire.jpg|An Autolance firing a lance.
==Names in other languages==
Category:Common enemies
Category:Super Smash Bros. universe
Category:Trophies (SSBB)
Autolanding

Autolanding is a technique for Super Smash Bros. Brawl that was discovered by smashers and on March 14th, 2008. It consists of attacking immediately upon landing, without receiving any landing lag. The technique is performed by holding down while jumping, and when the player is at the same level of the platform, they must let go of down and perform any attack. This technique can only be performed on platforms that are considered to be moving, specifically the stages below. A player can use this technique to their advantage and attack an unsuspecting opponent from below. It can be a good starter for combos, KOing with fast moves, and other attacks.
 
==Stages in which the technique can be performed==
*Yoshi's Island (SSBB)
*Lylat Cruise
*Smashville
*Pirate Ship
*Halberd
*Rainbow Cruise
*Frigate Orpheon
*Delfino Plaza (when the stage is rising or setting into the different levels)
*Shadow Moses Island
==Explanation==
While the exact reason is unknown, the glitch seems to exist due to an interaction of three things:
*Characters cannot land on soft platforms when the control stick is held downwards.
*Characters can only land on platforms if they are moving downwards or the platform moves through their movement.
*Some sort of mechanic involving the action change from jumping/falling and attacking, or possibly the buffer.
==See also==
*Platform cancel
==External links==
*Footage
*Autolanding in Shadow Moses Island
Category:Techniques (SSBB)
Category:Advanced techniques
Autoreticle

Autoreticle (, Auto Alignment) is Palutena's neutral special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
==Overview==
thumb|left|100px|Autoreticle's range; the reticle will aim anywhere within the highlighted space.
Palutena locks on to a fighter in front of her, indicated by a green reticle that then flashes to red, then she fires three blasts of light from her staff; each blast can hit an opponent individually. Once the reticle locks on, it stays in place and the blasts home in on the reticle. If the opponent manages to move out of the trajectory of the reticle, the blasts will miss. The reticle can only lock on if there is an opponent in the move's range, such opponent is not invincible or intangible, and there are no obstacles – such as platforms or items – in the way.
If no opponent is in range, Palutena goes through the move animation, but no reticle appears and no projectiles are fired.
==Instructional quotes==
==Customization==
Special Move customization was added in Super Smash Bros. 4. These are the variations:
==Origin==
 
Autoreticle, an enhancement-type power, is one of the many powers Palutena lends to Pit in Kid Icarus: Uprising. When Pit uses this power, he automatically targets enemies for a period of time while attacking; this is shown by the power moving Pit's reticle over the enemy or enemies in front of him. The reticle itself resembles the one in Uprising.
The three energy shots may be based on a similar attack that Palutena uses as a boss in Uprising.
==Gallery==
PalutenaAutoreticle.png|Palutena using Autoreticle against in Wii U.
Palutena SSBU Skill Preview Neutral Special.png|Autoreticle as shown by the Move List in Ultimate.
==Names in other languages==
Category:Kid Icarus universe
Category:Palutena
Category:Palutena (SSB4)
Category:Palutena (SSBU)
Category:Neutral special moves
Category:Projectiles
Autumn Snackfest!

Autumn Snackfest! was a Spirit Board event that gave a large snack and tripled the EXP earned when defeating spirits. It ran from 6 a.m. on October 11, 2019 to 6 a.m. on October 14, 2019 (), and was repeated on the following dates:
*6 a.m. on October 7, 2022 to 6 a.m. on October 10, 2022 (UTC)
*6 a.m. on October 6, 2023 to 6 a.m. on October 9, 2023 (UTC)
*6 a.m. on October 4, 2024 to 6 a.m. on October 7, 2024 (UTC)
==Description==
===North America===
:Autumn is here, and what better time for a snack campaign on the Spirit Board? After a battle, you'll get a Snack (L) and the EXP you earn will be tripled!
:Collect those snacks and treat your favorite spirits to some levels!North American event pageNorth American event page (repeat)
===PAL regions===
:Autumn is here, and what better time for a snack campaign on the Spirit Board? After a battle you'll get a Snack (L), and the EXP you earn will be tripled!
:Get collecting those snacks and treat your favourite spirits to some levels!PAL region event pagePAL region event page (repeat)
==Names in other languages==
==References==
Avatar (disambiguation)

Avatar can refer to:
*Miis, user avatar characters on the Wii, Nintendo 3DS, and Wii U.
*Robin, the canon name for the player-named unit in Fire Emblem Awakening.
*Corrin, the canon name for the player-named unit in Fire Emblem Fates.
*Byleth, the canon name for the player-named unit in Fire Emblem: Three Houses.
Axe

:For other uses of the term "Axe," see Axe (disambiguation).
Axe (, Axe) is Simon and Richter's neutral special move.
==Overview==
Axe is a projectile that travels in a high arc and pierces through opponents. It can be thrown in three different arcs depending on which direction is held during its startup. It is also able to travel through solid ground and pierce through fighters; however, it will stop if it is shielded. The user's aerial momentum is stopped if he throws the axe in midair. It has high startup lag, with the axe's angle making it ineffective to use conventionally. However, it deals 15% damage and knockback while also going through solid terrain, giving it powerful edgeguarding capabilities and allowing it to kill at lower percentages. Its high freeze frames also give it very limited followup ability. Two axes can be in play at once; however, the first one usually vanishes right as the second one is thrown.
==Instructional quote==
==Origin==
The axe is a sub-weapon that appears throughout the Castlevania series. As with other sub-weapons, the use of axes requires hearts, which act as ammo. Both the axes themselves and the hearts required to use them are often found by breaking candles located across the map. The player is normally allowed to throw another axe after the first one is off the screen. Two or three axes are allowed in play if the player possesses a Double or Triple Shot, or in other games, has a significant amount of hearts. The ability to curve the axe is unique to Ultimate, however.
==Gallery==
SSBUWebsiteSimon4.jpg|In Ultimate.
Simon SSBU Skill Preview Neutral Special.png|Simon using Axe as shown by the Move List in Ultimate.
Richter SSBU Skill Preview Neutral Special.png|Richter using Axe as shown by the Move List in Ultimate.
==Names in other languages==
==External Link==
*Article on the Castlevania Wiki.
Category:Castlevania universe
Category:Projectiles
Category:Neutral special moves
Category:Simon
Category:Simon (SSBU)
Category:Richter
Category:Richter (SSBU)
Category:Konami
Axe (disambiguation)

Axe may refer to the following:
*Aymr, the axe used by Byleth in his down special, downward aerial and downward smash attack.
*Axe, one of Simon and Richter's special moves.
*Axe, a smasher from Arizona.
*Ax, a smasher from Iowa.
*Timber, one of Villager's special moves, in which one part of it has him swinging an axe.
Azelf (disambiguation)

Azelf appears as:
*A trophy in Super Smash Bros. Brawl.
*Part of a spirit in Super Smash Bros. Ultimate.
*A background character on Spear Pillar. 
Category:Background characters
Category:Pokémon
Category:Pokémon (SSBB)
Category:Pokémon (SSBU)
Category:Trophies (SSBB)
Azurda

Azurda () is a character in . Often referred to as Gramps () by Rex and other characters, he is a small, draconic Titan that serves as Rex's guardian, as well as his home.
==Origin==
Azurda is a , one of several that were born from the approximately 800 years before the events of Torna — The Golden Country. Originally conceived as s, the titans somehow gained autonomy and now roam the freely. Not much else is known about Azurda's early life, though he is friends with and . He also has a close relationship with , who refers to him as "Nuncle". Azurda fought alongside the main party during much of the , including attempting to defend the city of against . After the war, Addam entrusted Azurda with protecting Fonsett Village.
About 500 years later, Azurda agrees to let Rex, who refers to him as "Gramps", live on his back while they travel around and take on salvaging jobs. One of these jobs resulted in Rex accidentally acquiring the Aegis, and Azurda helps him escape pursuit, but is severely injured in the process. As a last resort to stay alive, Azurda reverts to his larval state. Now small enough to fit in the many compartments on Rex's clothes, Azurda follows the party to help in quests and battles.
One of these quests involves the third Aegis sword, which Azurda knows the location of and can help the party get to by being the guardian of Fonsett Village. After the final battle, turns Azurda back into his titan form so he can carry the party to safety. Azurda is last seen in a photograph taken several years after the events of Xenoblade Chronicles 2, with Rex's party members being atop of him. His fate remains unknown before the events of , as the only trace of his existence being the aforementioned photograph.
==In Super Smash Bros. Ultimate==
===As a stage element===
Azurda, in his Titan form, serves as the main platform of Cloud Sea of Alrest, the stage that is bundled with and . He will shift his neck and turn his head to look at other Titans, which affects the layout of the stage. He also has voice lines, including ones specific for when Pyra and/or Mythra is fighting.
====List of commentary====
===As a costume===
Azurda, in his larva form, appears in Rex's costume, sitting in his helmet. The costume comes as a free bonus with purchase of the Fighters Pass Vol. 1.
===Other===
Azurda has three lines in the reveal trailer for Pyra and Mythra when he is shown to be featured in Cloud Sea of Alrest, admiring the Blades' prowess and asking if he can stay and watch for a while, as well as noticing other characters on his back.
==Gallery==
XC2-Azurda.jpg|Rex and Azurda.
XC2 Chapter 1 Title Screen.jpg|Azurda in the Cloud Sea.
XBC2 Rex&Azurda.jpg|Azurda in his larva state riding in Rex's helmet.
==Trivia==
*Azurda is the first character to be a full, regular multiplayer stage (as opposed to Goomba and Entei, whose stages are only used in two events in Melee).
*Sean Barrett (the English voice of Azurda) is the oldest voice actor in the series to record new lines for a character, being 80 years old at the time of Pyra and Mythra's release.
Azurda/Dialogue

On the stage, Cloud Sea of Alrest in Super Smash Bros. Ultimate, the character Azurda, whose back serves as the stage itself, has different lines of commentary that he can say throughout a match, including some exclusive ones for when or are in battle. The following is a list of his dialogue.
==Game start==
* I want to see a good clean fight, do you hear?
==Game end==
* Quickly! You had better hurry it up! - Time running out
* It seems we will soon have a winner! - One stock remaining
==Passerby Titans==
* Mm? Why, that's...
* Ooh! We've got company!
* Argentum Trade Guild, coming through!
* It's the Argentum Trade Guild. Rex knows it like the back of his hand!
* Well I never, it's Gormott!
* It's Gormott Province, how splendid!
* That's the kingdom of Uraya! What a whopper!
* Oooh! The Ardanian Empire deigns to greet us!
* Ahhh! That big old turtle is the kingdom of Tantal.
* The Indoline Praetorium, graceful in its flight.
==Pyra/Mythra-specific==
* Hang in there now, Pyra! - Pyra gets KO'd
* You're better than this, Mythra! - Mythra gets KO'd
* Ooh, that's delightfully warm! - Using Burning Sword
* Aah, the splendor of youth! - Using Sacred Arrow
==KO==
* Well played!
* Very well done!
* Ooh, very clever!
==Player gets KOd==
* They fell right into that one!
* No hard feelings, eh?
==Unsorted==
* Ooooh... Don't fall apart now!
* Well well, it sounds like someone's popular.
* [exaggerated drawn-out groan]
* [two groans]
* [long relaxing groan]
* [yawn-like groan]
* All this fighting is making my back...terribly itchy.
* Oohhh yes, I much preferred it in this form.
* Oh come now, you're leaving yourself wide open!
* Well, it's never over 'till it's over.
* Oooh! Show some respect for your elders!
* Come on, launch them already!
* Quite the back-and-forth, isn't it?
* My back, a Smash stage! What will they think of next?
Category:Background characters
BRAVELY DEFAULT II

BRAVELY DEFAULT II was a Spirit Board event focused on spirits from . It ran from 6 a.m. on February 26, 2021 to 6 a.m. on March 3, 2021 (). During the event, defeating spirits on the Spirit Board which were part of the event awarded more SP than usual.
The spirits for this event were exclusive to it at the time. After May 25, 2021, these spirits became available in the Shop and on the Spirit Board like most other spirits.
==Description==
:Two new spirits from BRAVELY DEFAULT II are coming to the Spirit Board!
:Defeat them in battle to earn more Spirit Points than usual. Be sure to check them out!
:© 2021 SQUARE ENIX CO., LTD. All Rights Reserved.Event page
==Randomly appearing spirits==
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music
1,456 	 	Bravely Default Series	• (Moveset: 3223, Chrom Wig, Dunban Outfit)•	 	9,400 	Delfino Plaza (Large Island)	•Health Recovery•Defense ↑•Item: Swords	•The enemy has increased defense after a little while•The enemy is healed when the enemy's at high damage•The enemy's melee blows will heal them when they hit	 	
1,457 	 	Bravely Default Series	• • 	 	3,800 	Reset Bomb Forest (forest) 	•Attack Power ↑ 	•The enemy's magic attacks have increased power•The enemy has increased attack power after a little while•The enemy favors side specials 	 	
==Names in other languages==
==Trivia==
*This event is currently tied with No More Heroes 3 for featuring the fewest spirits, with 2 randomly appearing spirits and no periodically appearing spirits.
==References==
B button

:For the Japanese smasher, 
thumb|300px|The B button on various controllers. From left to right, top to bottom: Nintendo 64 controller, GameCube controller, Wii Remote, Classic Controller, Nintendo 3DS, Wii U GamePad, the Joy-Con, and the Switch Pro Controller
The B button is either the large, green button on the Nintendo 64 controller, the small, red button on the Nintendo GameCube controller, the rectangular trigger button on the back of the Wii Remote, the clear button towards the bottom right of the Classic Controller, the circular button on the Wii U GamePad, Wii U Pro Controller and Nintendo 3DS (varies in color on 3DS, matches the color of the Wii Remote, Wii U GamePad and Wii U Pro Controller), or the bottom dark gray face button on the Nintendo Switch's right Joy-Con and Pro Controller. 
==Overview==
In the default controller layouts of all installments in the series, the B button is used mostly for executing special attacks. This includes Neutral special, Side special, Up special, Down special, Final Smash and some Command-input moves. Outside of gameplay, the B button is also the standard "back" button when navigating menus.
When playing with the Wii Remote held sideways, the 1 button acts as a substitute for the B button, performing special moves, whereas the actual B button is used to shield the character with default controls. When using Joy-Con (R) as a single Joy-Con held horizontally, the B button will become the left button, acting like a Y button and performing jumps, while the B button's menu and battle functionalities are given to the A button.
Super Smash Bros. Brawl introduced the controls menu option introduced in this game allows non-default actions to be mapped to the B button. This option has returned in every subsequant Smash release. While not directly related, Nintendo Switch hardware version 10.0.0 introduced the ability to map the functionality of any button to any other button from the console options menu, further diversifying how the B button can be used in Ultimate.
Category:Game controls
Baby Mario (disambiguation)

Baby Mario is the baby version of Mario who appears as:
*A trophy in Melee.
*Two stickers in Brawl.
*A trophy in Brawl.
*A trophy in .
*A spirit in Ultimate, which can be enhanced into Baby Mario (Superstar Mario).
Category:Mario universe
Category:Yoshi universe
Category:Trophies (SSBM)
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Stickers
Category:Spirits
Back Shield

The Back Shield (, Back Shield) is a unique item from the series. It was introduced in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate.
==Origin==
The Back Shield originated as an item in . Much like in SSB4, it temporarily protects Pit from enemy attacks from behind and it rotates with Pit to always be behind him.
==In Super Smash Bros. 4==
===As an item===
As the name would suggest, the item protects the fighter's rear from harm. The shield lasts for 30 seconds, with time reduced based on how much damage it has taken (5 Home-Run Bat swings at 30% damage reduces it by about 5 seconds, for example). Some fighters can also take advantage of their back aerials as they won't be damaged from colliding with another fighter's attack. There is a slight push effect near the shield.
===In Smash Tour===
The Back Shield appears as a red item: when selected, it makes the user start a battle with the Back Shield equipped.
===In-game description from Super Smash Bros. for 3DS===
This shield protects your back from various attacks. However, it'll break if it takes too much damage.
===Trophy===
==In Super Smash Bros. Ultimate==
===As an item===
The Back Shield returns in Ultimate. It retains its design and function from SSB4.
===Spirits===
While the Back Shield itself does not have a spirit, the item appears as an ability for the primary spirit Alm & Celica and the support spirits General Pepper, Alolan Exeggutor, Gyromite, Phyllis & Pelly, or Flow. Using any of the listed spirits will give the player a Back Shield at the start of a match.
====Primary spirit====
No.	Image	Name	Type	Class	Slots	Base	Max 	Base	Max 	Base	Max 	Ability 	Series
638	 	 	★★★ 	3 	2913 	8744	1471	4413	1278	3836	Back Shield Equipped	Fire Emblem Series	
====Support spirits====
No. 	Image	Name	Type	Class	Cost 	Ability 	Series
404 	 	 	★★ 	1 	Back Shield Equipped	Star Fox Series 	
445 	 	 	★★ 	1 	Back Shield Equipped	Pokémon Series 	
824 	 	 	★★ 	1 	Back Shield Equipped	R.O.B. Series 	
840 	 	 	★★ 	1 	Back Shield Equipped	Animal Crossing Series	
1,037	 	 	★★ 	1 	Back Shield Equipped	Splatoon Series 	
==Gallery==
BackShieldSSB4.jpg|Render of a Back Shield in SSB4.
BackShieldSSBU.png|Render of a Back Shield in Ultimate.
==Names in other languages==
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Smash Tour items
Background Matchmaking

Background Matchmaking is an online mode that allows players to play other modes while the game searches for an online battle. Upon selecting this menu item, players will need to set the Quickplay mode, fighter, and preferred rules before they can start the background matchmaking. Once started, there will be a special tab on the top right corner which will display the stock icon of the selected fighter and a progress bar showing how close the game is to finding an online match. The online match will begin as soon as an opponent has been found. Some game modes, such as Spirits, will pause Background Matchmaking, and it will resume when the mode is exited. The purpose of this mode is to keep players occupied instead of waiting on a loading screen if they are in a situation where matching with players online is not common, such as being in a remote part of the world, playing at an unusual time, or having a poor internet connection.
==Gallery==
SSBU Background Matchmaking Selection Menu.jpg|Setting the rules of for the background matchmaking.
Category:Modes (SSBU)
Bacura

Bacuras ( Bacura) are enemies from the game .
==Origin==
Bacuras are rectangular spinning enemies that appear in the Xevious series, where they would act as an obstacle that the player must avoid, as they could not be damaged by normal means. Bacuras have also appeared in other games developed by Namco as special easter egg enemies such as in the Ace Combat series, similar to their appearance in Smash Run.
==In ==
===In Smash Run===
Bacuras appear as enemies. Like their Xevious incarnations, Bacuras are invincible and head straight down. They are invincible obstacles which appear in groups. Touching one deals 4% damage and inflicts a meteor smash. They also can reflect projectiles sent at them.
===Trophy===
==Trivia==
*A rare glitch can happen where if Bacuras spawn right before entering a Challenge Door, they will try to spawn inside the Challenge Room. Since they are not supposed to appear in Challenge Rooms due to their indestructible nature, the game will simply crash.
Category:Xevious universe
Category:Bandai Namco
Category:Trophies (SSB4-3DS)