Godzilla: Unleashed (Sep 19, 2007 prototype)

A prototype of Godzilla: Unleashed for the Wii. This build is a near-final review build of the game.
==Notes==
*Key differences
**This build doesn't feature many differences that are noticeable on the surface, but there are a lot of size differences between files in this build and the final build of the game.
**A build number can be seen by entering the code 787321. This prototype's build number is "12.0.240", compared to the final build's number, "12.0.267".
**Mechagodzilla 2's training mode was not set up yet in this build of the game, so his training mission plays out like a regular versus match. Mechagodzilla 2 was one of the last three characters added to the game (along with Godzilla 90s and Godzilla 1954).
**In the prototype, Godzilla 2000's theme plays when player 1 is playing as Godzilla 1954 or Godzilla 1990s. This seems to indicate that the lack of music when player 1 is playing as either of these characters in the final build is actually intentional and not a mistake/bug.
*General differences
**CPU monsters are referred to with P#s instead of COM.
**When the AI is in "defensive mode" it will also attempt to block and parry attacks.
**The sound effect that plays when losing a health cell is absent.
**Anguirus doesn't have shell protection.
**Baragon has King Caesar's theme.
**Biollante's beam has a shorter range.
**For unknown reasons, Kiryu sometimes can't use power surges.
**When Jet Jaguar is present, one of his SFX will play when hitting a guarded monster.
**Mechagodzilla's kick attacks do blunt damage.
**If Mechagodzilla moves during its "Rocket Knees" attack, its upper body will spin.
**Mechagodzilla can use power surges.
**Mechagodzilla 2's "Shotgun Punch" is noticeably weaker as it doesn’t knock the opponent down. 
**Mechagodzilla 2's "High Kick" and "Uppercut" moves knock opponents down instead of launching them upwards.
**Mechagodzilla 2 can move while using Plasma Grenade attacks.
**Megalon's intro animation is slightly different.
**Megalon's beam aims properly.
**Mecha-King Ghidorah has a different block animation.
**The electrical stun particle effect is absent.
**Mothra's "Cry for Peace" attack does not cost energy cells, has a shorter range, and does not cause dizzy effect.
**Moguera's "Spark Shower" is the only B move that removes an energy cell. It also has different hit particles.
**Moguera's missiles are slower and have different hit particles. They can also sometimes track opponents.
**Moguera can't power down to recharge.
**Some of London's train cars have police siren particles.
**Wind gust attack particles are generally smaller.
**Rodan's "Fly Roll" attack only hits once.
**Rodan's AI will sometimes spam his "Fly Roll" attack.
**SpaceGodzilla's "Psychic Uppercut" hasn't been fully set up.
**Power Surge crystals will sometimes not render their destruction particle effects when attacked.
**The transition from being unfrozen is a slow fade rather than instantly becoming normal.
**Some grab attacks work differently than in vanilla GU in terms of damage, opponent position when thrown, etc.
**Attacks can be cancelled by rushing.
**Some of the monster's hurt hand/foot animations are slower/faster and can have different SFX.
**Water and lava footstep SFX are different.
*Story differences
**After defeating an opponent in story mode, the camera view will stay between you and the opponent until you leave their range.
**In the “Finale” mission for the Earth Defender faction, another Mutant will show up to fight before SpaceGodzilla appears.
**In the “Finale” mission for the GDF faction, no Alien monster will appear before fighting SpaceGodzilla.
**In the "Tyrant" mission for the Mutant faction, no Alien monsters appear. Instead, 3 monsters each from the Earth Defender and GDF factions will appear to face you.
**In the “Finale” mission for the Alien faction, additional monsters from the Earth Defender and GDF factions will appear instead of Alien allies.
*Disc information:
**Header Product Code: RGZE70
**Header Version Number: 0
**Header Title: Godzilla: Unleashed
**Executable Name: /main.dol
**Latest date in DOL: 5/17/2007 3:52:00 PM
**Latest date in DOL (final build): 5/17/2007 15:52
**Apploader date: 3/1/2007
**Apploader date (final build): 3/1/2007 0:00
**Errors (Data Blocks): 0
**Errors (Unused Blocks): 0
*Miscellaneous Notes:
**Game is emulatable in Dolphin: Yes (as of December 25, 2022).
***Issues: None.
**Debug enabled: No
==Screenshots==
File:RGZE70 2022-12-25 19-59-11.png| Title screen (same as final) 
File:GZUnleashedProtoBuildNumber.png|The prototype has a different build number than the final.
File:MechaGZ2TrainingMode.png|Mechagodzilla 2's Training mission is not set up yet.
==Origin==
File:Godzilla Unleashed 09-19-07.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
*Project Deluge: Xbox 360 and Wii (December 25, 2022)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
*Mechagodzilla 2 Training Mode
*Build Number
*Godzilla 1954's Versus Theme
*Godzilla 1990s Versus Theme