Skill (Picross)

A skill is a characteristic granted to each Pokémon in Pokémon Picross. Each Pokémon is assigned one type, and each of those types corresponds to one of 12 skills.
Each Pokémon's skill has several attributes, to differentiate the effects between users of the same skill. Generally speaking, stronger effects are granted to Legendary and Mythical Pokémon, as well as Pokémon that would be considered evolved or Mega Evolved in the core series.
==Overview==
The following attributes are present on all skills:
* Recovery Period - When a Pokémon's skill is used, they must take a certain amount of real-world time to recover before their skill can be used again.
** This time begins after a puzzle is exited (whether due to quitting or solving it) and continues to tick down, even if the 3DS is in sleep mode or the game is not open.
** This period can be skipped by spending Picrites, at a rate of 1 Picrite per 10 minutes of the remaining time (rounded up). However, if the Pokémon is Legendary or Mythical (indicated by a gold border), then their recovery period cannot be skipped.
* Puzzle Size - The size of the Pokémon's original puzzle. Can be 10 × 10, 15 × 15, or 20 × 15.
* Max Size - The maximum puzzle size that the Pokémon's skill will work on. Can be 10 × 10, 15 × 15, or 20 × 15. This is at least as large as the Pokémon's original puzzle size.
* Rank - Summarizes the strength of the skill. Can be Normal, Expert, Hyper, or Master.
* Activation Timing - One of several timing classes that occur in sequence:
** Automatic - The skill activates immediately upon entering a puzzle, with no option to deny it.
** At Start - After any "Automatic" skills activate, a pop-up window appears. From here, up to one skill with the "At Start" class can be selected for activation. If an "At Start" skill is not activated here, then it cannot be activated later in the puzzle.
** Anytime - After the "At Start" pop-up menu is resolved, the skill can be activated from the Pokémon menu at any time during the puzzle
Each skill also has additional attributes, specific to that type of skill.
==Blue Force==
While Blue Force is active: hint numbers along the sides of the puzzle will be colored blue, if the player can fill a square or place an X in a column or row, based on deducing from current information. Blue Force always has an activation timing of "Anytime".
Blue Force has the following attributes:
* Available uses - The maximum amount of times that Blue Force can be activated during a puzzle.
* Effective Period - The amount of time (in seconds) that Blue Force will be active per use. This time will pause if the game is paused, or the 3DS is put into sleep mode.
NDex 	Stage	 	Pokémon 	Type 	Skill	RecoveryPeriod	PuzzleSize	MaxSize	Rank	Availableuses	EffectivePeriod	ActivationTiming
#0007 	 	 	 	Blue Force	00:00	10 × 10 	10 × 10 	Normal 	1 	120 sec 	Anytime 	
#0009 	21-08	 	 	Blue Force	01:00	15 × 15 	15 × 15 	Expert 	3 	120 sec 	Anytime 	
#0009 	21-09	 	 	Blue Force	01:30	20 × 15 	20 × 15 	Hyper 	2 	300 sec 	Anytime 	
#0054 	21-01	 	 	Blue Force	00:30	10 × 10 	10 × 10 	Normal 	2 	120 sec 	Anytime 	
#0120 	10-08	 	 	Blue Force	00:30	10 × 10 	10 × 10 	Normal 	3 	90 sec 	Anytime 	
#0129 	17-03	 	 	Blue Force	00:05	10 × 10 	10 × 10 	Normal 	2 	60 sec 	Anytime 	
#0131 	06-05	 	 	Blue Force	01:00	10 × 10 	15 × 15 	Expert 	1 	180 sec 	Anytime 	
#0134 	07-06	 	 	Blue Force	01:30	10 × 10 	20 × 15 	Hyper 	1 	300 sec 	Anytime 	
#0144 	22-09	 	 	Blue Force	24:00	20 × 15 	20 × 15 	Master 	1 	Infinite 	Anytime 	
#0158 	13-06	 	 	Blue Force	00:30	10 × 10 	10 × 10 	Normal 	2 	120 sec 	Anytime 	
#0160 	21-11	 	 	Blue Force	01:00	15 × 15 	15 × 15 	Expert 	2 	180 sec 	Anytime 	
#0220 	22-04	 	 	Blue Force	00:05	10 × 10 	10 × 10 	Normal 	1 	180 sec 	Anytime 	
#0245 	21-10	 	 	Blue Force	24:00	20 × 15 	20 × 15 	Master 	1 	Infinite 	Anytime 	
#0258 	16-06	 	 	Blue Force	00:30	10 × 10 	10 × 10 	Normal 	3 	60 sec 	Anytime 	
#0259 	17-04	 	 	Blue Force	00:30	10 × 10 	10 × 10 	Normal 	1 	300 sec 	Anytime 	
#0260 	27-07	 	 	Blue Force	01:00	15 × 15 	15 × 15 	Expert 	3 	120 sec 	Anytime 	
#0260 	27-08	 	 	Blue Force	01:30	20 × 15 	20 × 15 	Hyper 	1 	600 sec 	Anytime 	
#0350 	07-03	 	 	Blue Force	01:00	10 × 10 	15 × 15 	Expert 	2 	90 sec 	Anytime 	
#0362 	06-03	 	 	Blue Force	01:00	10 × 10 	15 × 15 	Expert 	3 	60 sec 	Anytime 	
#0362 	06-04	 	 	Blue Force	01:30	15 × 15 	20 × 15 	Hyper 	3 	120 sec 	Anytime 	
#0363 	22-05	 	 	Blue Force	00:30	10 × 10 	10 × 10 	Normal 	3 	60 sec 	Anytime 	
#0366 	16-05	 	 	Blue Force	00:30	10 × 10 	10 × 10 	Normal 	2 	120 sec 	Anytime 	
#0370 	21-07	 	 	Blue Force	00:30	10 × 10 	10 × 10 	Normal 	5 	30 sec 	Anytime 	
#0378 	22-10	 	 	Blue Force	24:00	20 × 15 	20 × 15 	Master 	1 	Infinite 	Anytime 	
#0382 	10-10	 	 	Blue Force	24:00	20 × 15 	20 × 15 	Master 	1 	Infinite 	Anytime 	
#0393 	06-01	 	 	Blue Force	00:05	10 × 10 	10 × 10 	Normal 	1 	180 sec 	Anytime 	
#0395 	22-06	 	 	Blue Force	01:00	15 × 15 	15 × 15 	Expert 	5 	60 sec 	Anytime 	
#0418 	07-05	 	 	Blue Force	00:30	10 × 10 	10 × 10 	Normal 	2 	120 sec 	Anytime 	
#0471 	06-06	 	 	Blue Force	01:30	10 × 10 	20 × 15 	Hyper 	2 	120 sec 	Anytime 	
#0478 	22-01	 	 	Blue Force	01:00	10 × 10 	15 × 15 	Expert 	3 	60 sec 	Anytime 	
#0484 	17-09	 	 	Blue Force	24:00	20 × 15 	20 × 15 	Master 	1 	Infinite 	Anytime 	
#0490 	02-05	 	 	Blue Force	24:00	20 × 15 	20 × 15 	Master 	1 	Infinite 	Anytime 	
#0501 	01-03	 	 	Blue Force	00:05	10 × 10 	10 × 10 	Normal 	1 	180 sec 	Anytime 	
#0503 	16-09	 	 	Blue Force	01:30	15 × 15 	20 × 15 	Hyper 	2 	300 sec 	Anytime 	
#0535 	27-01	 	 	Blue Force	00:30	10 × 10 	10 × 10 	Normal 	3 	60 sec 	Anytime 	
#0613 	06-02	 	 	Blue Force	00:30	10 × 10 	10 × 10 	Normal 	2 	90 sec 	Anytime 	
#0647 	11-08	 	(Resolute Form)	Blue Force	24:00	20 × 15 	20 × 15 	Master 	1 	Infinite 	Anytime 	
#0656 	02-04	 	 	Blue Force	00:05	10 × 10 	10 × 10 	Normal 	1 	180 sec 	Anytime 	
#0658 	03-05	 	 	Blue Force	01:30	15 × 15 	20 × 15 	Hyper 	5 	120 sec 	Anytime 	
#0658 	03-06	 	 	 	 	 	 	 	 	 	 	
Blue Force	01:30	20 × 15	20 × 15 	Hyper 	3 	300 sec 	Anytime 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	
==Rising Reveal==
When Rising Reveal is activated, one or more columns have their solutions revealed. Squares filled this way do not spend the player's energy.
Rising Reveal has the following attributes:
* Available uses - The maximum amount of times Rising Reveal can be activated during a puzzle.
* Activation Square - The square that the revealed pattern is centered upon. Can be random or specified by the player.
* Width - The width of the revealed pattern, in squares.
NDex 	Stage		Pokémon	Type 	Skill	RecoveryPeriod	PuzzleSize	MaxSize	Rank	Availableuses	ActivationSquare	Width 	ActivationTiming
#0020	25-01		 	Rising Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0052	08-05		 	Rising Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	1 square 	Anytime 	
#0113	13-05		 	Rising Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0115	29-06		 	Rising Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Specified 	1 square 	At Start	
#0115	29-07		 	Rising Reveal	01:30	15 × 15 	15 × 15 	Expert 	2 	Random 	2 squares 	Anytime 	
#0132	08-01		 	Rising Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0133	 		 	Rising Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0137	20-11		 	Rising Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	1 square 	Anytime 	
#0143	07-01		 	Rising Reveal	01:30	10 × 10 	15 × 15 	Expert 	1 	Random 	3 squares 	At Start	
#0190	24-01		 	Rising Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Specified 	1 square 	At Start	
#0216	25-07		 	Rising Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0263	14-02		 	Rising Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0287	10-06		 	Rising Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0351	26-10		 	Rising Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Specified 	1 square 	At Start	
#0399	07-02		 	Rising Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0428	25-02		 	Rising Reveal	02:00	15 × 15 	20 × 15 	Hyper 	1 	Random 	3 squares 	At Start	
#0428	25-03		 	Rising Reveal	02:00	15 × 15 	20 × 15 	Hyper 	2 	Random 	2 squares 	Anytime 	
#0486	29-09		 	Rising Reveal	30:00	20 × 15 	20 × 15 	Master 	1 	Random 	5 squares 	At Start	
#0493	30-15		 	Rising Reveal	30:00	20 × 15 	20 × 15 	Master 	2 	Specified 	3 squares 	Anytime 	
#0531	18-07		 	Rising Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0531	18-08		 	Rising Reveal	01:30	15 × 15 	15 × 15 	Expert 	1 	Specified 	3 squares 	At Start	
#0572	24-02		 	Rising Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	1 square 	Anytime 	
 	 		 	 	 	 	 	 	 	 	 	 	
==Slash Reveal==
When Slash Reveal is activated, one or more rows have their solutions revealed. Squares filled this way do not spend the player's energy.
Slash Reveal has the following attributes:
* Available uses - The maximum amount of times Slash Reveal can be activated during a puzzle.
* Activation Square - The square that the revealed pattern is centered upon. Can be random or specified by the player.
* Width - The width of the revealed pattern, in squares.
NDex 	Stage		Pokémon 	Type 	Skill	RecoveryPeriod	PuzzleSize	MaxSize	Rank	Availableuses	ActivationSquare	Width 	ActivationTiming
#0142	13-02		 	Slash Reveal	01:30	10 × 10 	15 × 15 	Expert 	1 	Random 	3 squares 	At Start	
#0142	13-03		 	Slash Reveal	02:00	15 × 15 	20 × 15 	Hyper 	1 	Random 	4 squares 	At Start	
#0185	25-11		 	Slash Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	Anytime 	
#0195	12-04		 	Slash Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	3 squares 	At Start	
#0248	23-02		 	Slash Reveal	01:30	15 × 15 	15 × 15 	Expert 	1 	Random 	3 squares 	Anytime 	
#0248	23-03		 	Slash Reveal	01:30	15 × 15 	15 × 15 	Expert 	1 	Random 	4 squares 	Anytime 	
#0330	27-06		 	Slash Reveal	02:00	15 × 15 	20 × 15 	Hyper 	1 	Random 	3 squares 	Anytime 	
#0377	15-11		 	Slash Reveal	30:00	20 × 15 	20 × 15 	Master 	2 	Random 	3 squares 	Anytime 	
#0383	19-11		 	Slash Reveal	30:00	20 × 15 	20 × 15 	Master 	1 	Random 	5 squares 	At Start	
#0551	12-02		 	Slash Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0618	23-10		 	Slash Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0639	28-08		 	Slash Reveal	30:00	20 × 15 	20 × 15 	Master 	1 	Specified 	3 squares 	At Start	
#0645	18-12		(Therian Forme)	Slash Reveal	30:00	20 × 15 	20 × 15 	Hyper 	1 	Random 	5 squares 	At Start	
#0703	30-01		 	Slash Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	3 squares 	At Start	
#0719	27-12		 	Slash Reveal	30:00	20 × 15 	20 × 15 	Master 	1 	Specified 	4 squares 	Anytime 	
#0719	27-13		 	Slash Reveal	30:00	20 × 15 	20 × 15 	Master 	2 	Specified 	3 squares 	Anytime 	
 	 		 	 	 	 	 	 	 	 	 	 	
==Cross Reveal==
When Cross Reveal is activated, a cross-shaped area of rows and columns have their solutions revealed. Squares filled this way do not spend the player's energy. Cross Reveal always has 1 available use.
Cross Reveal has the following attributes:
* Available uses - The maximum amount of times Cross Reveal can be activated during a puzzle.
* Activation Square - The square that the revealed pattern is centered upon. Can be random or specified by the player.
* Width - The width of the lines for the revealed pattern, in squares.
NDex 	Stage		Pokémon	Type 	Skill	RecoveryPeriod	PuzzleSize	MaxSize	Rank	Availableuses	ActivationSquare	Width 	ActivationTiming
#0004	05-03		 	Cross Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0006	28-09		 	Cross Reveal	02:00	15 × 15 	15 × 15 	Expert 	1 	Random 	3 squares 	At Start	
#0037	28-02		 	Cross Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	1 square 	Anytime 	
#0136	19-07		 	Cross Reveal	02:00	10 × 10 	15 × 15 	Expert 	1 	Random 	1 square 	At Start	
#0146	28-13		 	Cross Reveal	30:00	20 × 15 	20 × 15 	Master 	1 	Random 	4 squares 	Anytime 	
#0155	15-05		 	Cross Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0157	19-10		 	Cross Reveal	02:00	15 × 15 	15 × 15 	Expert 	1 	Random 	3 squares 	At Start	
#0244	19-04		 	Cross Reveal	30:00	20 × 15 	20 × 15 	Master 	1 	Specified 	3 squares 	At Start	
#0250	24-12		 	Cross Reveal	30:00	20 × 15 	20 × 15 	Master 	1 	Random 	5 squares 	At Start	
#0255	19-06		 	Cross Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	1 square 	Anytime 	
#0256	28-03		 	Cross Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0257	28-06		 	Cross Reveal	02:00	15 × 15 	15 × 15 	Expert 	1 	Random 	2 squares 	Anytime 	
#0257	28-07		 	Cross Reveal	03:00	20 × 15 	20 × 15 	Hyper 	1 	Random 	4 squares 	At Start	
#0323	19-08		 	Cross Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0323	19-09		 	Cross Reveal	02:00	15 × 15 	15 × 15 	Expert 	1 	Random 	3 squares 	At Start	
#0390	19-02		 	Cross Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0392	19-03		 	Cross Reveal	02:00	15 × 15 	15 × 15 	Expert 	1 	Random 	2 squares 	Anytime 	
#0485	13-07		 	Cross Reveal	30:00	20 × 15 	20 × 15 	Master 	1 	Random 	4 squares 	At Start	
#0498	03-02		 	Cross Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	2 squares 	At Start	
#0500	28-04		 	Cross Reveal	02:00	15 × 15 	15 × 15 	Expert 	1 	Random 	3 squares 	At Start	
#0653	19-01		 	Cross Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Specified 	1 square 	At Start	
#0655	28-12		 	Cross Reveal	03:00	15 × 15 	20 × 15 	Hyper 	1 	Random 	3 squares 	At Start	
#0663	09-06		 	Cross Reveal	02:00	15 × 15 	15 × 15 	Expert 	1 	Specified 	1 square 	At Start	
 	 		 	 	 	 	 	 	 	 	 	 	
==Square Reveal==
When Square Reveal is activated, a square-shaped area of the puzzle has its solutions revealed. Squares filled this way do not spend the player's energy.
Square Reveal has the following attributes:
* Available uses - The maximum amount of times Square Reveal can be activated during a puzzle.
* Activation Square - The puzzle square that the revealed pattern is centered upon. Can be random or specified by the player.
* Size - The dimensions of the revealed pattern, in puzzle squares.
NDex 	Stage		Pokémon 	Type 	Skill	RecoveryPeriod	PuzzleSize	MaxSize	Rank	Availableuses	ActivationSquare	Size 	ActivationTiming
#0006	28-10		X 	Square Reveal	02:00	20 × 15 	20 × 15 	Hyper 	2 	Random 	6 × 6 	Anytime 	
#0147	10-02		 	Square Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Specified 	5 × 5 	At Start	
#0149	10-03		 	Square Reveal	02:00	15 × 15 	20 × 15 	Hyper 	1 	Random 	8 × 8 	At Start	
#0334	22-07		 	Square Reveal	01:00	10 × 10 	10 × 10 	Normal 	2 	Random 	4 × 4 	Anytime 	
#0334	22-08		 	Square Reveal	01:30	15 × 15 	15 × 15 	Expert 	1 	Specified 	7 × 7 	At Start	
#0371	11-02		 	Square Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	5 × 5 	At Start	
#0373	23-08		 	Square Reveal	01:30	15 × 15 	15 × 15 	Expert 	1 	Random 	6 × 6 	At Start	
#0373	23-09		 	Square Reveal	01:30	15 × 15 	15 × 15 	Expert 	2 	Random 	5 × 5 	Anytime 	
#0380	25-14		 	Square Reveal	30:00	20 × 15 	20 × 15 	Master 	1 	Specified 	7 × 7 	Anytime 	
#0380	25-15		 	Square Reveal	30:00	20 × 15 	20 × 15 	Master 	3 	Specified 	5 × 5 	Anytime 	
#0381	25-12		 	Square Reveal	30:00	20 × 15 	20 × 15 	Master 	1 	Random 	8 × 8 	Anytime 	
#0381	25-13		 	Square Reveal	30:00	20 × 15 	20 × 15 	Master 	2 	Random 	7 × 7 	Anytime 	
#0384	30-04		 	Square Reveal	30:00	20 × 15 	20 × 15 	Master 	2 	Random 	7 × 7 	Anytime 	
#0384	30-06		 	Square Reveal	30:00	20 × 15 	20 × 15 	Master 	2 	Random 	8 × 8 	Anytime 	
#0443	15-03		 	Square Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	4 × 4 	At Start	
#0445	17-07		 	Square Reveal	01:30	15 × 15 	15 × 15 	Expert 	1 	Random 	6 × 6 	At Start	
#0445	17-08		 	Square Reveal	02:00	15 × 15 	20 × 15 	Hyper 	1 	Random 	8 × 8 	At Start	
#0610	05-04		 	Square Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	4 × 4 	At Start	
#0612	30-03		 	Square Reveal	01:30	15 × 15 	15 × 15 	Expert 	1 	Random 	7 × 7 	At Start	
#0643	23-12		 	Square Reveal	30:00	20 × 15 	20 × 15 	Master 	2 	Random 	7 × 7 	Anytime 	
#0644	20-14		 	Square Reveal	30:00	20 × 15 	20 × 15 	Master 	2 	Random 	7 × 7 	Anytime 	
#0646	22-11		 	Square Reveal	30:00	20 × 15 	20 × 15 	Master 	2 	Random 	7 × 7 	Anytime 	
#0704	04-03		 	Square Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	Random 	4 × 4 	At Start	
#0706	27-02		 	Square Reveal	01:30	15 × 15 	15 × 15 	Expert 	1 	Random 	6 × 6 	At Start	
#0718	05-06		(50% Forme) 	Square Reveal	30:00	20 × 15 	20 × 15 	Master 	2 	Random 	7 × 7 	Anytime 	
#0718	05-07		(10% Forme) 	Square Reveal	30:00	20 × 15 	20 × 15 	Master 	3 	Specified 	5 × 5 	Anytime 	
#0718	05-08		(Complete Forme)	Square Reveal	30:00	20 × 15 	20 × 15 	Master 	2 	Specified 	7 × 7 	Anytime 	
 	 		 	 	 	 	 	 	 	 	 	 	
==Diamond Reveal==
When Diamond Reveal is activated, a diamond-shaped area of the puzzle has its solutions revealed. Squares filled this way do not spend the player's energy.
Diamond Reveal has the following attributes:
* Available uses - The maximum amount of times Diamond Reveal can be activated during a puzzle.
* Activation Square - The square that the revealed pattern is centered upon. Can be random or specified by the player.
* Size - The dimensions of the revealed pattern, in squares (using the vertical and horizontal size).
NDex 	Stage		Pokémon 	Type 	Skill	RecoveryPeriod	PuzzleSize	MaxSize	Rank	Availableuses	ActivationSquare	Size 	ActivationTiming
#0035	10-01		 	Diamond Reveal	00:30	10 × 10 	10 × 10 	Normal 	1 	Specified 	5 × 5 	At Start	
#0039	18-05		 	Diamond Reveal	00:30	10 × 10 	10 × 10 	Normal 	1 	Specified 	5 × 5 	At Start	
#0175	21-05		 	Diamond Reveal	00:30	10 × 10 	10 × 10 	Normal 	2 	Random 	3 × 3 	Anytime 	
#0183	21-06		 	Diamond Reveal	00:30	10 × 10 	10 × 10 	Normal 	1 	Random 	5 × 5 	At Start	
#0280	23-01		 	Diamond Reveal	01:30	10 × 10 	15 × 15 	Normal 	1 	Random 	7 × 7 	At Start	
#0282	25-04		 	Diamond Reveal	02:00	15 × 15 	20 × 15 	Hyper 	1 	Random 	9 × 9 	At Start	
#0282	25-05		 	Diamond Reveal	02:00	15 × 15 	20 × 15 	Hyper 	2 	Random 	7 × 7 	Anytime 	
#0468	14-09		 	Diamond Reveal	02:00	15 × 15 	20 × 15 	Hyper 	1 	Random 	9 × 9 	At Start	
#0670	04-04		(Red Flower)	Diamond Reveal	00:30	10 × 10 	10 × 10 	Normal 	2 	Random 	3 × 3 	Anytime 	
#0684	09-01		 	Diamond Reveal	00:30	10 × 10 	10 × 10 	Normal 	1 	Random 	5 × 5 	At Start	
#0700	24-09		 	Diamond Reveal	01:30	10 × 10 	15 × 15 	Expert 	2 	Random 	5 × 5 	Anytime 	
#0716	16-10		 	Diamond Reveal	30:00	20 × 15 	20 × 15 	Master 	2 	Specified 	7 × 7 	Anytime 	
 	 		 	 	 	 	 	 	 	 	 	 	
==Scatter Reveal==
When Scatter Reveal is activated, a set amount of random squares have their solutions revealed. Squares filled this way do not spend the player's energy.
Scatter Reveal has the following attributes:
* Available uses - The maximum amount of times Scatter Reveal can be activated during a puzzle.
* Effect - The amount of squares revealed per use of the skill.
NDex 	Stage		Pokémon	Type 	Skill	RecoveryPeriod	PuzzleSize	MaxSize	Rank	Availableuses	Effect 	ActivationTiming
#0015	26-04		 	Scatter Reveal	02:00	15 × 15 	15 × 15 	Expert 	1 	30 squares 	Anytime 	
#0015	26-05		 	Scatter Reveal	02:00	15 × 15 	15 × 15 	Expert 	3 	15 squares 	Anytime 	
#0024	11-07		 	Scatter Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	20 squares 	At Start	
#0029	25-08		 	Scatter Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	10 squares 	At Start	
#0130	27-10		 	Scatter Reveal	02:00	15 × 15 	15 × 15 	Expert 	1 	60 squares 	At Start	
#0197	08-03		 	Scatter Reveal	02:00	10 × 10 	15 × 15 	Expert 	1 	30 squares 	At Start	
#0229	14-04		 	Scatter Reveal	01:00	10 × 10 	10 × 10 	Normal 	2 	10 squares 	Anytime 	
#0229	14-05		 	Scatter Reveal	02:00	15 × 15 	15 × 15 	Expert 	1 	60 squares 	At Start	
#0261	01-01		 	Scatter Reveal	00:00	10 × 10 	10 × 10 	Normal 	1 	5 squares 	At Start	
#0302	15-09		 	Scatter Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	10 squares 	Anytime 	
#0302	15-10		 	Scatter Reveal	02:00	15 × 15 	15 × 15 	Expert 	1 	50 squares 	Anytime 	
#0316	23-06		 	Scatter Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	10 squares 	At Start	
#0319	10-04		 	Scatter Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	10 squares 	At Start	
#0319	10-05		 	Scatter Reveal	02:00	15 × 15 	15 × 15 	Expert 	1 	60 squares 	At Start	
#0359	22-02		 	Scatter Reveal	01:00	10 × 10 	10 × 10 	Normal 	2 	10 squares 	Anytime 	
#0359	22-03		 	Scatter Reveal	02:00	15 × 15 	15 × 15 	Expert 	2 	25 squares 	Anytime 	
#0453	15-04		 	Scatter Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	15 squares 	Anytime 	
#0461	29-04		 	Scatter Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	20 squares 	At Start	
#0491	18-11		 	Scatter Reveal	30:00	20 × 15 	20 × 15 	Master 	1 	120 squares 	At Start	
#0509	10-07		 	Scatter Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	10 squares 	At Start	
#0559	12-01		 	Scatter Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	15 squares 	At Start	
#0570	16-01		 	Scatter Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	10 squares 	At Start	
#0571	30-12		 	Scatter Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	25 squares 	At Start	
#0590	23-11		 	Scatter Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	10 squares 	At Start	
#0635	30-13		 	Scatter Reveal	03:00	15 × 15 	20 × 15 	Hyper 	1 	80 squares 	At Start	
#0686	17-01		 	Scatter Reveal	01:00	10 × 10 	10 × 10 	Normal 	1 	15 squares 	Anytime 	
#0717	12-09		 	Scatter Reveal	30:00	20 × 15 	20 × 15 	Master 	2 	70 squares 	Anytime 	
 	 		 	 	 	 	 	 	 	 	 	
==Auto Fix X==
While Auto Fix X is active, if the player incorrectly fills a square or incorrectly marks one with an X, then that square will automatically be corrected. Auto Fix X will automatically become active at the start of a puzzle. Squares corrected from an X to filled this way do not spend the player's energy.
If multiple instances of Auto Fix or Auto Fix X exist on the player's team, then the leftmost Pokémon's skill will activate first. When that Pokémon's available uses are exhausted, the next Pokémon's skill will activate, and so on.
Auto Fix X has the following attributes:
* Available uses - The maximum amount of squares that Auto Fix X can correct during a puzzle.
NDex 	Stage		Pokémon 	Type 	Skill	RecoveryPeriod	PuzzleSize	MaxSize	Rank	Availableuses	ActivationTiming
#0208	15-01		 	Auto Fix X	01:00	10 × 10 	15 × 15 	Expert 	7 	Automatic 	
#0208	15-02		 	Auto Fix X	01:30	15 × 15 	20 × 15 	Hyper 	15 	Automatic 	
#0303	17-05		 	Auto Fix X	01:00	10 × 10 	15 × 15 	Expert 	7 	Automatic 	
#0303	17-06		 	Auto Fix X	01:30	15 × 15 	20 × 15 	Hyper 	15 	Automatic 	
#0306	16-07		 	Auto Fix X	01:00	15 × 15 	15 × 15 	Expert 	10 	Automatic 	
#0306	16-08		 	Auto Fix X	01:00	15 × 15 	15 × 15 	Expert 	12 	Automatic 	
#0376	15-07		 	Auto Fix X	01:30	15 × 15 	20 × 15 	Hyper 	12 	Automatic 	
#0376	15-08		 	Auto Fix X	01:30	15 × 15 	20 × 15 	Hyper 	15 	Automatic 	
#0379	15-12		 	Auto Fix X	24:00	20 × 15 	20 × 15 	Master 	25 	Automatic 	
#0385	07-07		 	Auto Fix X	24:00	20 × 15 	20 × 15 	Master 	25 	Automatic 	
#0483	17-10		 	Auto Fix X	24:00	20 × 15 	20 × 15 	Master 	25 	Automatic 	
#0599	20-10		 	Auto Fix X	00:30	10 × 10 	10 × 10 	Normal 	5 	Automatic 	
#0638	27-11		 	Auto Fix X	24:00	20 × 15 	20 × 15 	Master 	25 	Automatic 	
#0681	11-06		(Shield Forme)	Auto Fix X	01:30	15 × 15 	20 × 15 	Hyper 	12 	Automatic 	
#0707	03-04		 	Auto Fix X	00:00	10 × 10 	10 × 10 	Normal 	3 	Automatic 	
 	 		 	 	 	 	 	 	 	 	
==Auto Fix==
While Auto Fix is active, if the player incorrectly fills a square, then that square will automatically be corrected to an X. Auto Fix will automatically become active at the start of a puzzle.
If multiple instances of Auto Fix or Auto Fix X exist on the player's team, then the leftmost Pokémon's skill will activate first. When that Pokémon's available uses are exhausted, the next Pokémon's skill will activate, and so on.
Unlike the similar skill Auto Fix X, regular Auto Fix will not correct any incorrectly-placed X's.
Auto Fix has the following attributes:
* Available uses - The maximum amount of squares that Auto Fix can correct during a puzzle.
NDex 	Stage		Pokémon 	Type 	Skill	RecoveryPeriod	PuzzleSize	MaxSize	Rank	Availableuses	ActivationTiming
#0001	14-08		 	Auto Fix	00:30	10 × 10 	10 × 10 	Normal 	7 	Automatic 	
#0003	26-08		 	Auto Fix	01:00	15 × 15 	15 × 15 	Expert 	15 	Automatic 	
#0003	26-09		 	Auto Fix	01:30	20 × 15 	20 × 15 	Hyper 	30 	Automatic 	
#0043	01-02		 	Auto Fix	00:30	10 × 10 	10 × 10 	Normal 	7 	Automatic 	
#0152	18-04		 	Auto Fix	00:30	10 × 10 	10 × 10 	Normal 	7 	Automatic 	
#0154	24-08		 	Auto Fix	01:00	15 × 15 	15 × 15 	Expert 	15 	Automatic 	
#0252	04-05		 	Auto Fix	00:00	10 × 10 	10 × 10 	Normal 	5 	Automatic 	
#0253	12-03		 	Auto Fix	00:30	10 × 10 	10 × 10 	Normal 	10 	Automatic 	
#0254	18-09		 	Auto Fix	01:00	15 × 15 	15 × 15 	Expert 	15 	Automatic 	
#0254	18-10		 	Auto Fix	01:30	20 × 15 	20 × 15 	Hyper 	30 	Automatic 	
#0272	21-02		 	Auto Fix	01:00	15 × 15 	15 × 15 	Expert 	12 	Automatic 	
#0286	30-02		 	Auto Fix	01:30	15 × 15 	20 × 15 	Hyper 	20 	Automatic 	
#0387	18-01		 	Auto Fix	00:30	10 × 10 	10 × 10 	Normal 	7 	Automatic 	
#0389	24-10		 	Auto Fix	01:00	15 × 15 	15 × 15 	Expert 	15 	Automatic 	
#0460	29-02		 	Auto Fix	00:30	10 × 10 	10 × 10 	Normal 	10 	Automatic 	
#0460	29-03		 	Auto Fix	01:00	15 × 15 	15 × 15 	Expert 	15 	Automatic 	
#0470	09-04		 	Auto Fix	01:00	10 × 10 	15 × 15 	Expert 	10 	Automatic 	
#0492	09-09		(Sky Forme) 	Auto Fix	24:00	20 × 15 	20 × 15 	Master 	40 	Automatic 	
#0495	13-01		 	Auto Fix	00:30	10 × 10 	10 × 10 	Normal 	7 	Automatic 	
#0497	26-11		 	Auto Fix	01:00	15 × 15 	15 × 15 	Expert 	15 	Automatic 	
#0511	24-03		 	Auto Fix	00:30	10 × 10 	10 × 10 	Normal 	7 	Automatic 	
#0547	04-01		 	Auto Fix	01:00	10 × 10 	15 × 15 	Expert 	10 	Automatic 	
#0549	24-07		 	Auto Fix	01:00	10 × 10 	15 × 15 	Expert 	10 	Automatic 	
#0585	18-06		(Spring Form)	Auto Fix	00:30	10 × 10 	10 × 10 	Normal 	7 	Automatic 	
#0640	26-12		 	Auto Fix	24:00	20 × 15 	20 × 15 	Master 	40 	Automatic 	
#0650	09-03		 	Auto Fix	00:30	10 × 10 	10 × 10 	Normal 	7 	Automatic 	
#0652	24-11		 	Auto Fix	01:30	15 × 15 	20 × 15 	Hyper 	20 	Automatic 	
 	 		 	 	 	 	 	 	 	 	
==Hyper Scan==
When Hyper Scan is activated, any squares incorrectly filled or incorrectly marked with an X will be corrected, up to a certain limit of squares. Squares corrected from an X to filled this way do not spend the player's energy.
Hyper Scan has the following attributes:
* Available uses - The maximum amount of times Hyper Scan can be activated during a puzzle.
* Effect - The maximum amount of squares that can be corrected per use of Hyper Scan. If the amount of errors exceeds this amount, then the squares to be corrected will be chosen at random.
NDex 	Stage		Pokémon 	Type 	Skill	RecoveryPeriod	PuzzleSize	MaxSize	Rank	Availableuses	Effect 	ActivationTiming
#0006	28-11		Y 	Hyper Scan	01:30	20 × 15 	20 × 15 	Hyper 	3 	10 squares 	Anytime	
#0012	26-07		 	Hyper Scan	01:00	15 × 15 	15 × 15 	Expert 	2 	7 squares 	Anytime	
#0018	12-06		 	Hyper Scan	01:30	15 × 15 	20 × 15 	Hyper 	2 	10 squares 	Anytime	
#0018	12-08		 	Hyper Scan	01:30	15 × 15 	20 × 15 	Hyper 	3 	10 squares 	Anytime	
#0127	14-06		 	Hyper Scan	00:30	10 × 10 	10 × 10 	Normal 	2 	7 squares 	Anytime	
#0127	14-07		 	Hyper Scan	01:00	15 × 15 	15 × 15 	Expert 	2 	10 squares 	Anytime	
#0130	27-09		 	Hyper Scan	00:30	10 × 10 	10 × 10 	Normal 	1 	15 squares 	Anytime	
#0150	30-07		X 	Hyper Scan	24:00	20 × 15 	20 × 15 	Master 	5 	10 squares 	Anytime	
#0163	25-09		 	Hyper Scan	00:30	10 × 10 	10 × 10 	Normal 	2 	5 squares 	Anytime	
#0167	11-01		 	Hyper Scan	00:30	10 × 10 	10 × 10 	Normal 	1 	10 squares 	Anytime	
#0212	11-03		 	Hyper Scan	00:30	10 × 10 	10 × 10 	Normal 	5 	3 squares 	Anytime	
#0212	11-04		 	Hyper Scan	01:00	15 × 15 	15 × 15 	Expert 	5 	4 squares 	Anytime	
#0213	27-03		 	Hyper Scan	00:30	10 × 10 	10 × 10 	Normal 	1 	10 squares 	Anytime	
#0214	18-02		 	Hyper Scan	00:30	10 × 10 	10 × 10 	Normal 	2 	7 squares 	Anytime	
#0214	18-03		 	Hyper Scan	01:00	15 × 15 	15 × 15 	Expert 	2 	10 squares 	Anytime	
#0265	13-04		 	Hyper Scan	00:30	10 × 10 	10 × 10 	Normal 	2 	5 squares 	Anytime	
#0278	14-01		 	Hyper Scan	00:30	10 × 10 	10 × 10 	Normal 	3 	3 squares 	Anytime	
#0292	30-09		 	Hyper Scan	01:00	15 × 15 	15 × 15 	Expert 	3 	5 squares 	Anytime	
#0308	23-04		 	Hyper Scan	00:30	10 × 10 	10 × 10 	Normal 	3 	5 squares 	Anytime	
#0308	23-05		 	Hyper Scan	01:00	15 × 15 	15 × 15 	Expert 	4 	5 squares 	Anytime	
#0398	30-11		 	Hyper Scan	01:30	15 × 15 	20 × 15 	Hyper 	3 	7 squares 	Anytime	
#0441	02-03		 	Hyper Scan	00:30	10 × 10 	10 × 10 	Normal 	1 	10 squares 	Anytime	
#0447	28-01		 	Hyper Scan	00:30	10 × 10 	10 × 10 	Normal 	2 	5 squares 	Anytime	
#0448	16-03		 	Hyper Scan	00:30	10 × 10 	10 × 10 	Normal 	3 	5 squares 	Anytime	
#0448	16-04		 	Hyper Scan	01:00	15 × 15 	15 × 15 	Expert 	4 	5 squares 	Anytime	
#0475	24-04		 	Hyper Scan	01:30	15 × 15 	20 × 15 	Hyper 	4 	5 squares 	Anytime	
#0475	24-05		 	Hyper Scan	01:30	15 × 15 	20 × 15 	Hyper 	5 	5 squares 	Anytime	
#0545	29-01		 	Hyper Scan	01:00	15 × 15 	15 × 15 	Expert 	2 	7 squares 	Anytime	
#0557	16-02		 	Hyper Scan	00:30	10 × 10 	10 × 10 	Normal 	1 	10 squares 	Anytime	
#0595	20-09		 	Hyper Scan	00:30	10 × 10 	10 × 10 	Normal 	2 	5 squares 	Anytime	
#0637	30-10		 	Hyper Scan	01:00	10 × 10 	15 × 15 	Expert 	2 	5 squares 	Anytime	
#0641	29-11		(Therian Forme) 	Hyper Scan	24:00	20 × 15 	20 × 15 	Master 	5 	8 squares 	Anytime	
#0649	26-13		 	Hyper Scan	24:00	20 × 15 	20 × 15 	Master 	3 	15 squares 	Anytime	
#0661	09-02		 	Hyper Scan	00:30	10 × 10 	10 × 10 	Normal 	3 	3 squares 	Anytime	
#0666	29-08		(Meadow Pattern)	Hyper Scan	01:00	15 × 15 	15 × 15 	Expert 	1 	15 squares 	Anytime	
#0674	02-02		 	Hyper Scan	00:00	10 × 10 	10 × 10 	Normal 	1 	5 squares 	Anytime	
#0701	25-10		 	Hyper Scan	01:00	10 × 10 	15 × 15 	Expert 	1 	10 squares 	Anytime	
#0715	08-04		 	Hyper Scan	01:00	10 × 10 	15 × 15 	Expert 	1 	10 squares 	Anytime	
 	 		 	 	 	 	 	 	 	 	 	
==Slow Time==
While Slow Time is active, the puzzle timer will increment slower than usual. This skill will automatically activate at the start of a puzzle.
If multiple instances of Slow Time are on the player's team, then all of them will activate at the start of a puzzle, and their effects will stack multiplicatively. For example, if Pikachu (0.90×) and Magnemite (0.80×) are on the same team together, then the slowing effect will be 0.72× (0.90 × 0.80).
Slow Time has the following attributes:
* Effect - An approximation of the Pokémon's slowing multiplier. Can be Weak, Medium, Strong, or Super.
NDex 	Stage		Pokémon 	Type 	Skill	RecoveryPeriod	PuzzleSize	MaxSize	Rank 	Effect 	ActivationTiming
#0025	04-02		 	Slow Time	00:00	10 × 10 	10 × 10 	Normal 	Weak (0.90×) 	Automatic	
#0026	20-03		 	Slow Time	01:00	15 × 15 	15 × 15 	Expert 	Medium (0.70×)	Automatic	
#0081	20-05		 	Slow Time	00:30	10 × 10 	10 × 10 	Normal 	Weak (0.80×) 	Automatic	
#0135	20-07		 	Slow Time	01:00	10 × 10 	15 × 15 	Expert 	Medium (0.70×)	Automatic	
#0145	20-13		 	Slow Time	24:00	20 × 15 	20 × 15 	Master 	Super (0.50×) 	Automatic	
#0172	26-06		 	Slow Time	00:30	10 × 10 	10 × 10 	Normal 	Weak (0.80×) 	Automatic	
#0181	20-01		 	Slow Time	01:30	15 × 15 	20 × 15 	Hyper 	Medium (0.70×)	Automatic	
#0181	20-02		 	Slow Time	01:30	15 × 15 	20 × 15 	Hyper 	Strong (0.60×)	Automatic	
#0243	20-06		 	Slow Time	24:00	20 × 15 	20 × 15 	Master 	Super (0.50×) 	Automatic	
#0310	09-07		 	Slow Time	00:30	10 × 10 	10 × 10 	Normal 	Medium (0.70×)	Automatic	
#0310	09-08		 	Slow Time	01:00	15 × 15 	15 × 15 	Expert 	Strong (0.60×)	Automatic	
#0311	20-04		 	Slow Time	01:00	15 × 15 	15 × 15 	Expert 	Medium (0.70×)	Automatic	
#0312	20-08		 	Slow Time	01:00	15 × 15 	15 × 15 	Expert 	Medium (0.70×)	Automatic	
#0405	27-04		 	Slow Time	01:30	15 × 15 	20 × 15 	Hyper 	Medium (0.70×)	Automatic	
#0417	26-03		 	Slow Time	00:30	10 × 10 	10 × 10 	Normal 	Weak (0.80×) 	Automatic	
#0479	20-12		 	Slow Time	00:30	10 × 10 	10 × 10 	Normal 	Medium (0.70×)	Automatic	
#0522	03-01		 	Slow Time	00:30	10 × 10 	10 × 10 	Normal 	Weak (0.80×) 	Automatic	
#0587	26-02		 	Slow Time	00:30	10 × 10 	10 × 10 	Normal 	Weak (0.80×) 	Automatic	
#0642	29-10		(Therian Forme)	Slow Time	24:00	20 × 15 	20 × 15 	Master 	Super (0.50×) 	Automatic	
#0695	08-02		 	Slow Time	01:00	10 × 10 	15 × 15 	Expert 	Weak (0.80×) 	Automatic	
#0702	26-01		 	Slow Time	00:30	10 × 10 	10 × 10 	Normal 	Weak (0.80×) 	Automatic	
 	 		 	 	 	 	 	 	 	 	
==Freeze Time==
While Freeze Time is active, the puzzle timer will pause for a set amount of time.
Freeze Time has the following attributes:
* Available uses - The maximum amount of times that Freeze Time can be activated during a puzzle.
* Effective Period - The amount of time (in seconds) that the puzzle timer will pause per use of Freeze Time.
NDex 	Stage		Pokémon 	Type 	Skill	RecoveryPeriod	PuzzleSize	MaxSize	Rank	Availableuses	EffectivePeriod	ActivationTiming
#0065	12-05		 	Freeze Time	01:00	15 × 15 	15 × 15 	Expert 	2 	30 sec 	Anytime 	
#0065	12-07		 	Freeze Time	01:00	15 × 15 	15 × 15 	Expert 	5 	10 sec 	Anytime 	
#0080	21-03		 	Freeze Time	00:30	10 × 10 	10 × 10 	Normal 	2 	10 sec 	Anytime 	
#0080	21-04		 	Freeze Time	01:00	15 × 15 	15 × 15 	Expert 	3 	20 sec 	Anytime 	
#0094	08-06		 	Freeze Time	01:30	15 × 15 	20 × 15 	Hyper 	1 	120 sec 	Anytime 	
#0094	08-07		 	Freeze Time	01:30	15 × 15 	20 × 15 	Hyper 	3 	60 sec 	Anytime 	
#0150	30-05		 	Freeze Time	24:00	20 × 15 	20 × 15 	Master 	1 	600 sec 	Anytime 	
#0150	30-08		Y 	Freeze Time	24:00	20 × 15 	20 × 15 	Master 	3 	300 sec 	Anytime 	
#0151	04-07		 	Freeze Time	24:00	20 × 15 	20 × 15 	Master 	5 	120 sec 	Anytime 	
#0196	10-09		 	Freeze Time	01:00	10 × 10 	15 × 15 	Expert 	1 	40 sec 	Anytime 	
#0200	17-02		 	Freeze Time	01:00	10 × 10 	10 × 10 	Normal 	1 	60 sec 	Anytime 	
#0201	27-05		(F) 	Freeze Time	00:30	10 × 10 	10 × 10 	Normal 	1 	20 sec 	Anytime 	
#0202	15-06		 	Freeze Time	01:00	10 × 10 	15 × 15 	Expert 	2 	20 sec 	Anytime 	
#0249	21-12		 	Freeze Time	24:00	20 × 15 	20 × 15 	Master 	2 	300 sec 	Anytime 	
#0251	04-08		 	Freeze Time	24:00	20 × 15 	20 × 15 	Master 	5 	120 sec 	Anytime 	
#0354	05-01		 	Freeze Time	00:30	10 × 10 	10 × 10 	Normal 	2 	10 sec 	Anytime 	
#0354	05-02		 	Freeze Time	01:00	15 × 15 	15 × 15 	Expert 	3 	30 sec 	Anytime 	
#0386	16-11		 	Freeze Time	24:00	20 × 15 	20 × 15 	Master 	1 	600 sec 	Anytime 	
#0426	28-05		 	Freeze Time	00:30	10 × 10 	10 × 10 	Normal 	3 	5 sec 	Anytime 	
#0439	03-03		 	Freeze Time	00:30	10 × 10 	10 × 10 	Normal 	2 	10 sec 	Anytime 	
#0442	05-05		 	Freeze Time	00:30	10 × 10 	10 × 10 	Normal 	1 	30 sec 	Anytime 	
#0480	25-06		 	Freeze Time	24:00	20 × 15 	20 × 15 	Master 	5 	120 sec 	Anytime 	
#0481	23-07		 	Freeze Time	24:00	20 × 15 	20 × 15 	Master 	10 	60 sec 	Anytime 	
#0482	24-06		 	Freeze Time	24:00	20 × 15 	20 × 15 	Master 	2 	300 sec 	Anytime 	
#0487	14-10		(Origin Forme)	Freeze Time	24:00	20 × 15 	20 × 15 	Master 	1 	600 sec 	Anytime 	
#0488	30-14		 	Freeze Time	24:00	20 × 15 	20 × 15 	Master 	3 	200 sec 	Anytime 	
#0494	24-13		 	Freeze Time	24:00	20 × 15 	20 × 15 	Master 	2 	300 sec 	Anytime 	
#0517	04-06		 	Freeze Time	00:00	10 × 10 	10 × 10 	Normal 	1 	10 sec 	Anytime 	
#0562	19-05		 	Freeze Time	00:30	10 × 10 	10 × 10 	Normal 	3 	5 sec 	Anytime 	
#0609	29-05		 	Freeze Time	01:30	15 × 15 	20 × 15 	Hyper 	2 	60 sec 	Anytime 	
#0648	21-13		(Aria Forme) 	Freeze Time	24:00	20 × 15 	20 × 15 	Master 	3 	200 sec 	Anytime 	
#0677	11-05		 	Freeze Time	00:30	10 × 10 	10 × 10 	Normal 	2 	10 sec 	Anytime 	
#0678	09-05		(Male) 	Freeze Time	01:00	10 × 10 	10 × 10 	Normal 	2 	30 sec 	Anytime 	
#0710	02-01		 	Freeze Time	00:30	10 × 10 	10 × 10 	Normal 	2 	10 sec 	Anytime 	
#0720	08-08		Confined 	Freeze Time	24:00	20 × 15 	20 × 15 	Master 	5 	120 sec 	Anytime 	
#0720	29-12		Unbound 	Freeze Time	24:00	20 × 15 	20 × 15 	Master 	3 	200 sec 	Anytime 	
 	 		 	 	 	 	 	 	 	 	 	
==Trivia==
* Landorus (Therian Forme) is the only Legendary or Mythical Pokémon to not have a Rank of Master (instead, its Rank is Hyper).
* Ralts is the only Pokémon with a max size of 15 × 15 to not have a Rank of Expert (instead, its Rank is Normal).
Category:Pokémon Picross