Moves not in the Pokémon games/In the TCG/XY Series

Name 	First appearance	Cost	Damage	Effect
Jungle Hammer 	 	 	90 	Heal 30 damage from this Pokémon.
Crisis Vine 	 	 	120 	Your opponent's Active Pokémon is now and .
Leaf Munch 	 	 	10+ 	If your opponent's Active Pokémon is a Pokémon, this attack does 20 more damage.
Flash Needle 	 	 	40× 	Flip 3 coins. This attack does 40 damage times the number of heads. If all of them are heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Luring Glow 	 	 	 	Switch 1 of your opponent's Benched Pokémon with your opponent's Active Pokémon.
Pheromotion 	 	 	 	Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Touchdown 	 	 	90 	Heal 20 damage from this Pokémon.
Conversion Powder 	 	 	90 	Heal 20 damage from this Pokémon.
Colorful Wind 	 	 	30+ 	This attack does 30 more damage for each different type of basic Energy attached to this Pokémon.
Clairvoyant Eye 	 	 	 	Look at the top 3 cards of your deck and put them back on top of your deck in any order.
Blaze Ball 	 	 	50+ 	This attack does 20 more damage for each Energy attached to this Pokémon.
Devastating Wind 	 	 	50+ 	This attack does 20 more damage for each Energy attached to this Pokémon.
Splash Bomb 	 	 	120 	Flip a coin. If tails, this Pokémon does 30 damage to itself.
Hydro Bombard 	 	 	120 	This attack does 30 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Clamp Crush 	 	 	30 	Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed and discard an Energy attached to that Pokémon.
Core Splash 	 	 	60+ 	If this Pokémon has any Energy attached to it, this attack does 30 more damage.
Spiny Rush 	 	 	20+ 	Flip a coin until you get tails. This attack does 20 more damage for each heads.
Mist Slash 	 	 	50 	This attack's damage isn't affected by Weakness, Resistance, or any other effects on your opponent's Active Pokémon.
Circle Circuit 	 	 	20× 	This attack does 20 damage times the number of Pokémon on your Bench.
Energy Glide 	 	 	 	Search your deck for a Energy and attach it to this Pokémon. Shuffle your deck afterward. If you attached Energy in this way, switch this Pokémon with 1 of your Benched Pokémon.
Tricky Steps 	 	 	30 	You may move an Energy attached to your opponent's Active Pokémon to 1 of your opponent's Benched Pokémon.
Tree Slam 	 	 	60 	This attack does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Eerie Voice 	 	 	 	Put 2 damage counters on each of your opponent's Pokémon.
Spirit Scream 	 	 	 	Put damage counters on both Active Pokémon until the remaining HP of each Pokémon is 10.
Mine 	 	 	 	Look at the top card of your opponent's deck. Then, you may have your opponent shuffle his or her deck.
Mad Mountain 	 	 	 	Flip 2 coins. If both of them are heads, discard the top card of your opponent's deck for each damage counter on this Pokémon.
Mad Mountain 	 	 	 	Flip 2 coins. If both of them are heads, discard the top card of your opponent's deck for each damage counter on this Pokémon.
Cosmic Spin 	 	 	10+ 	If is on your Bench, this attack does 30 more damage.
Filch 	 	 	 	Draw a card.
Night Claw 	 	 	100 	Flip a coin. If tails, discard 2 Energy attached to this Pokémon.
Puncture 	 	 	20 	This attack's damage is not affected by Resistance.
Mental Trash 	 	 	 	Your opponent flips 4 coins. For each tails, he or she discards a card from his or her hand.
Mental Panic 	 	 	30 	If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Darkness Blade 	 	 	100 	Flip a coin. If tails, this Pokémon can't attack during your next turn.
Evil Ball 	 	 	20+ 	Does 20 more damage times the amount of Energy attached to both Active Pokémon.
Y Cyclone 	 	 	90 	Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Tailspin Piledriver	 	 	80+ 	If your opponent's Active Pokémon already has any damage counters on it, this attack does 40 more damage.
Metal Wallop 	 	 	40 	During your next turn, this Pokémon's Metal Wallop attack does 40 more damage (before applying Weakness and Resistance).
Dual Blades 	 	 	30× 	Flip 2 coins. This attack does 30 damage times the number of heads.
Buster Swing 	 	 	120 	This attack's damage is not affected by Resistance.
Heartfelt Song 	 	 	 	Discard a Energy attached to your opponent's Active Pokémon.
Hocus Pinkus 	 	 	60 	The Defending Pokémon can't attack during your opponent's next turn.
Balloon Barrage 	 	 	20× 	This attack does 20 damage times the amount of Energy attached to this Pokémon.
Massage 	 	 	 	Heal 60 damage from 1 of your Benched Pokémon.
Rainbow Spear 	 	 	100 	Discard an Energy attached to this Pokémon.
Break Through 	 	 	60 	This attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
X Blast 	 	 	100 	This Pokémon can't use X Blast during your next turn.
Energy Salon 	 	 	 	Search your deck for up to 3 different types of basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.
Hypno Headbutt 	 	 	60+ 	You may do 30 more damage. If you do, this Pokémon is now .
Wild Barking 	 	 	80 	This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Energy Cutoff 	 	 	80 	Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Deranged Dance 	 	 	20× 	This attack does 20 damage times the number of Benched Pokémon (both yours and your opponent's).
Whiplash 	 	 	 	Flip a coin until you get tails. For each heads, discard an Energy attached to your opponent's Active Pokémon.
Exciting Shake 	 	 	 	During your next turn, flip 6 coins instead of 2 for this Pokémon's Prickly Needles attack.
Prickly Needles 	 	 	20× 	Flip 2 coins. This attack does 20 damage times the number of heads.
Combustion Blast 	 	 	150 	This Pokémon can't use Combustion Blast during your next turn.
Crimson Dive 	 	 	300 	This Pokémon does 50 damage to itself.
Scorching Fang 	 	 	60+ 	You may discard a Energy attached to this Pokémon. If you do, this attack does 30 more damage.
Big Tusk 	 	 	120- 	This attack does 120 damage minus 10 damage for each damage counter on this Pokémon.
Heart Wink 	 	 	 	Flip a coin. If heads, your opponent can't draw a card at the beginning of his or her next turn.
Spike Draw 	 	 	20 	Draw a card.
Frost Barrier 	 	 	40 	During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
Electricounter 	 	 	40× 	This attack does 40 damage times the number of Prize cards your opponent has taken.
Fang Snipe 	 	 	40 	Your opponent reveals his or her hand. Discard a you find there.
Dual Bullet 	 	 	 	This attack does 50 damage to 2 of your opponent's Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)
Revival 	 	 	 	Put a Basic Pokémon from your opponent's discard pile onto his or her Bench.
Sneaky Placement 	 	 	 	Put 1 damage counter on your opponent's Active Pokémon.
Pain Pellets 	 	 	 	Put damage counters on 1 of your opponent's Pokémon equal to the number of damage counters on this Pokémon.
Smash Uppercut 	 	 	80 	This attack's damage isn't affected by Resistance.
Ear Influence 	 	 	 	Move as many damage counters on your opponent's Pokémon as you like to any of your opponent's other Pokémon in any way you like.
Rock Rush 	 	 	30× 	Discard as many Energy cards as you like from your hand. This attack does 30 damage times the number of Energy cards you discarded.
Flash Claw 	 	 	 	Your opponent discards a card from his or her hand.
Claw Rend 	 	 	60+ 	If your opponent's Active Pokémon already has any damage counters on it, this attack does 30 more damage.
Spray Fluid 	 	 	30 	
Double Swing 	 	 	60× 	Flip 2 coins. This attack does 60 damage times the number of heads.
Iron Crash 	 	 	20+ 	This attack does 20 more damage for each in your opponent's Active Pokémon's Retreat Cost.
Brilliant Search 	 	 	 	Search your deck for up to 3 cards and put them into your hand. Shuffle your deck afterward.
Wonder Blast 	 	 	40+ 	This attack does 20 more damage for each Energy attached to this Pokémon.
Wild Blaze 	 	 	300 	Discard the top 5 cards of your deck.
Heavy Whip 	 	 	80+ 	Flip a coin. If heads, this attack does 40 more damage.
Peck Off 	 	 	10 	Before doing damage, discard all cards attached to your opponent's Active Pokémon.
Strong Breeze 	 	 	60 	During your next turn, this Pokémon's Strong Gust attack does 60 more damage (before applying Weakness and Resistance).
Triple Draw 	 	 	 	Draw 3 cards.
Kindred Kick 	 	 	70+ 	Flip a coin. If heads, this attack does 30 more damage.
Wham Bam Punch 	 	 	100+ 	Flip a coin until you get tails. This attack does 30 more damage for each heads.
Sleepy Press 	 	 	120 	Heal 20 damage from this Pokémon. This Pokémon is now .
Buried Treasure Hunt	 	 	 	Look at the top 4 cards of your deck and put 2 of them into your hand. Discard the other cards.
Powerful Friends 	 	 	10+ 	If you have any Stage 2 Pokémon on your Bench, this attack does 70 more damage.
Sitdown Bounce 	 	 	80 	Flip a coin. If tails, this Pokémon can't attack during your next turn.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Big Bang Horn 	 	 	180- 	This attack does 10 less damage for each damage counter on this Pokémon.
Twin Bursts 	 	 	80+ 	If is on your Bench, this attack does 80 more damage.
Burning Shot 	 	 	 	Discard 2 Energy attached to this Pokémon. This attack does 150 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Spiral Current 	 	 	20 	Your opponent's Active Pokémon is now . That Pokémon can't retreat during your opponent's next turn.
Quaking Punch 	 	 	30 	Your opponent can't play any s from his or her hand during his or her next turn.
Grenade Hammer 	 	 	130 	This attack does 30 damage to 2 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Quaking Punch 	 	 	20+ 	This attack does 20 more damage for each in your opponent's Active Pokémon's Retreat Cost.
Mountain Drop 	 	 	80+ 	If there is any in play, this attack does 40 more damage.
Splash Cannon 	 	 	50+ 	This attack does 20 more damage for each Energy attached to this Pokémon.
Tag Team Spark 	 	 	20+ 	This attack does 20 more damage for each Energy attached to your .
Positive Hand 	 	 	 	Discard a basic Energy card from your hand. If you do, draw 2 cards.
Negative Discard 	 	 	 	Put 2 basic Energy cards from your discard pile into your hand.
Raging Thunder Punch 	 	 	30+ 	If your opponent's Active Pokémon has a attached to it, this attack does 30 more damage.
Lightning Slam 	 	 	100 	This Pokémon can't use Lightning Slam during your next turn.
Energy Short 	 	 	20× 	This attack does 20 damage times the amount of Energy attached to your opponent's Active Pokémon.
Sinister Suggestion 	 	 	 	Whenever your opponent flips a coin during his or her next turn, treat it as tails.
Hand Control 	 	 	 	Your opponent reveals his or her hand. You may choose a you find there. If you do, your opponent plays that Supporter card. However, you make all the decisions for that card. (That Supporter card is discarded.)
Fortunate Eye 	 	 	 	Look at the top 5 cards of your opponent's deck and put them back on top of his or her deck in any order.
Golurk Hammer 	 	 	100 	
Machamp Crush 	 	 	80 	During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 40 (before applying Weakness and Resistance).
Helicoptero 	 	 	40 	Switch this Pokémon with 1 of your Benched Pokémon.
Rocket Slap 	 	 	80 	
Mountain Munch 	 	 	 	Discard the top card of your opponent's deck.
Missile Jab 	 	 	30 	This attack's damage isn't affected by Resistance.
Corkscrew Smash 	 	 	60 	You may draw cards until you have 6 cards in your hand.
Somersault Kick 	 	 	100 	
Rising Fist 	 	 	140 	Discard an Energy attached to your opponent's Active Pokémon.
Aero Turn 	 	 	40 	Return this Pokémon and all cards attached to it to your hand.
Shout of Power 	 	 	20 	Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon.
Sky Lariat 	 	 	90 	
Bad-Influence Evolution	 	 	 	If you have any Pokémon on your Bench, search your deck for a card that evolves from this Pokémon and put it onto this Pokémon. (This counts as evolving this Pokémon.) Shuffle your deck afterward.
Chew Up 	 	 	60+ 	If your opponent's Active Pokémon has any Special Energy attached to it, this attack does 90 more damage.
Moonsault Stomp 	 	 	60+ 	If any Stadium card is in play, this attack does 40 more damage.
Venomous Fang 	 	 	80 	Your opponent's Active Pokémon is now .
Machine Gun Headbutt 	 	 	50× 	Flip 3 coins. This attack does 50 damage times the number of heads. This Pokémon is now .
Clobber 	 	 	30+ 	You may discard an Item card from your hand. If you do, this attack does 40 more damage.
Curly Ribbon 	 	 	30 	Move 1 Energy attached to your opponent's Active Pokémon to 1 of his or her Benched Pokémon.
Jet Sonic 	 	 	80+ 	You may discard an Energy attached to this Pokémon. If you do, this attack does 40 more damage.
Charge Energy 	 	 	 	Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.
Vibration 	 	 	30 	
Rainbow Shower 	 	 	 	Attach as many basic Energy cards as you like from your hand to your Pokémon in any way you like.
Sand Sweep 	 	 	70 	Heal 30 damage from each of your Pokémon that has any Energy attached to it.
Lickichop 	 	 	60+ 	Flip a coin until you get tails. This attack does 30 more damage for each heads.
Knuckle Sandwich 	 	 	120 	Discard an Energy attached to this Pokémon.
Safety Check 	 	 	 	Look at 1 of your face-down Prize cards.
Held-Item Inspection 	 	 	 	Your opponent reveals his or her hand. Choose an you find there. Your opponent shuffles that card into his or her deck.
Thorough Crunch 	 	 	30 	Flip 2 coins. For each heads, discard an Energy attached to your opponent's Active Pokémon.
Twister Throw 	 	 	60+ 	If you have the same number of cards in your hand as your opponent, this attack does 60 more damage.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Dizzying Wind 	 	 	-- 	Whenever your opponent plays a from his or her hand during his or her next turn, your opponent flips a coin. If tails, that card has no effect. (Your opponent still discards that card.)
Noxious Scales 	 	 	50 	Your opponent's Active Pokémon is now and .
Surprise Strike 	 	 	50+ 	If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 50 more damage.
Coordinate 	 	 	 	Choose up to 2 of your Benched Pokémon that have no Pokémon Tools attached to them. For each of those Pokémon, search your deck for a Pokémon Tool card, and attach it to that Pokémon. Shuffle your deck afterward.
Coordinate 	 	 	 	Choose up to 2 of your Benched Pokémon that have no Pokémon Tools attached to them. For each of those Pokémon, search your deck for a Pokémon Tool card, and attach it to that Pokémon. Shuffle your deck afterward.
Neon Sign 	 	 	 	Search your deck for up to 2 Pokémon, reveal them, and put them into your hand. Shuffle your deck afterward.
Meddling 	 	 	 	Attach 3 Energy cards from your opponent's discard pile to his or her Pokémon in any way you like.
Ensnaring Spray 	 	 	50+ 	This attack does 10 more damage for each Energy attached to your opponent's Active Pokémon.
Assault Laser 	 	 	60+ 	If your opponent's Active Pokémon has a attached to it, this attack does 60 more damage.
Turbo Bolt 	 	 	110 	Attach 2 basic Energy cards from your discard pile to 1 of your Benched Pokémon.
Trick Sticker 	 	 	10 	The Defending Pokémon's Weakness is now until the end of your next turn. (The amount of Weakness doesn't change.)
Night March 	 	 	20× 	This attack does 20 damage times the number of Pokémon in your discard pile that have the Night March attack.
Cobweb Trip 	 	 	 	Switch 1 of your opponent's Benched Pokémon with your opponent's Active Pokémon. The new Active Pokémon is now .
Parabolic Spark 	 	 	30× 	Discard as many Energy attached to your Pokémon as you like. This attack does 30 damage times the number of Energy cards you discarded.
Swoop Across 	 	 	 	This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Dark Corridor 	 	 	60 	Your opponent's Active Pokémon is now . Switch this Pokémon with 1 of your Benched Pokémon.
Phantom Gate 	 	 	 	Choose 1 of your opponent's Pokémon's attacks and use it as this attack.
Dream of Memories	 	 	 	Shuffle 3 cards from your discard pile into your deck.
Horror Note 	 	 	10× 	This attack does 10 damage times the number of cards in your hand.
Submission Hold 	 	 	20 	Your opponent can't attach Energy from his or her hand to the Defending Pokémon during his or her next turn.
Core Heal 	 	 	 	Discard a Energy attached to this Pokémon and heal 50 damage from it.
B Cancel 	 	 	10 	Your opponent can't play any Pokémon from his or her hand to evolve the Defending Pokémon during your opponent's next turn.
Gentle Bite 	 	 	10 	During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 60 (before applying Weakness and Resistance).
MAXamar 	 	 	60× 	Flip a coin for each Energy attached to this Pokémon. This attack does 60 damage times the number of heads.
Iron Wing 	 	 	90 	Discard a attached to this Pokémon.
Chrono Wind 	 	 	60 	If the Defending Pokémon is a , it can't attack during your opponent's next turn.
Full Metal Impact	 	 	150 	Discard 2 Energy attached to this Pokémon.
Steel Drop 	 	 	40+ 	If there is any Stadium card in play, this attack does 40 more damage.
Poke Through 	 	 	20 	Discard a random card from your opponent's hand.
Slash Blast 	 	 	40+ 	This attack does 20 more damage for each Energy attached to this Pokémon.
Bright Garden 	 	 	20× 	This attack does 20 damage times the number of Pokémon and Pokémon you have in play.
Lick Away 	 	 	 	Remove all s from this Pokémon.
Light Pulse 	 	 	60 	Prevent all effects of your opponent's attacks, except damage, done to this Pokémon during your opponent's next turn.
Sparkle 	 	 	 	If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Crazy Headbutt 	 	 	130 	Discard an Energy attached to this Pokémon.
Tender Vengeance 	 	 	10× 	Flip a coin. If heads, this attack does 10 damage times the number of damage counters on each of your Benched Pokémon.
Psybite 	 	 	50+ 	If this Pokémon has any Energy attached to it, this attack does 30 more damage.
Screaming Fit 	 	 	 	Both Active Pokémon are now .
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Multiply 	 	 	 	Search your deck for and put it onto your Bench. Shuffle your deck afterward.
Allergic Shock 	 	 	 	During your next turn, if the Defending Pokémon is damaged by an attack, it is Knocked Out.
Jungle Edge 	 	 	70 	
Jungle Edge 	 	 	 	Your opponent's Active Pokémon is now . Switch this Pokémon with 1 of your Benched Pokémon.
Twirling Sign 	 	 	10 	Your opponent's Active Pokémon is now .
Dark Forest 	 	 	20 	The Defending Pokémon can't retreat during your opponent's next turn.
Wood Blast 	 	 	50+ 	This attack does 20 more damage for each Energy attached to this Pokémon.
Grass Fire 	 	 	 	Discard a Energy attached to your opponent's Active Pokémon.
Indomitable Blaze	 	 	60+ 	If your opponent's Active Pokémon is a , this attack does 60 more damage.
Spreading Flames 	 	 	 	Attach 3 Energy cards from your discard pile to your Pokémon in any way you like.
Heat Blow 	 	 	100 	Discard an Energy attached to this Pokémon.
Explosive Jet 	 	 	50× 	Discard as many Energy attached to your Pokémon as you like. This attack does 50 damage times the number of Energy cards you discarded.
Splash Dance 	 	 	60 	During your next turn, this Pokémon's Splash Dance attack does 60 more damage (before applying Weakness and Resistance).
High Breaching 	 	 	120 	This Pokémon is now .
Float On 	 	 	10 	Flip a coin. If tails, this Pokémon does 10 damage to itself.
Aqua Swirl 	 	 	60 	You may have your opponent switch his or her Active Pokémon with 1 of his or her Benched Pokémon.
Ball Roll 	 	 	30× 	Flip a coin until you get tails. This attack does 30 damage times the number of heads.
Frozen Splash 	 	 	70+ 	If your opponent's Active Pokémon is a Pokémon, this attack does 70 more damage.
Shell Protection 	 	 	 	During your opponent's next turn, if this Pokémon would be damaged by an attack, prevent that attack's damage done to this Pokémon if that damage is 50 or less.
Spring Tides 	 	 	30× 	Flip a coin until you get tails. This attack does 30 damage times the number of heads.
Ocean Cyclone 	 	 	80 	This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Giant Whirlpool 	 	 	140 	Return 2 Energy attached to this Pokémon to your hand.
Tidal Storm 	 	 	150 	Move 2 Energy from this Pokémon to 1 of your Benched Pokémon. This attack does 30 damage to each of your opponent's Benched Pokémon-EX. (Don't apply Weakness and Resistance for Benched Pokémon.)
Life Saver 	 	 	 	Put 2 Pokémon from your discard pile into your hand.
Life Saver 	 	 	 	Put 2 Pokémon from your discard pile into your hand.
Electric Shock 	 	 	70 	Discard all Energy attached to this Pokémon. Your opponent's Active Pokémon is now .
Buzz Flip 	 	 	30× 	Flip 4 coins. This attack does 30 damage times the number of heads.
Dynamite Punch 	 	 	70 	This Pokémon does 20 damage to itself. Don't apply Weakness to this damage.
Lost in the Waves	 	 	10 	Return this Pokémon and all cards attached to it to your hand.
Dancing Tentacles	 	 	 	Your opponent's Active Pokémon is now and .
Synchro Star 	 	 	10+ 	If this Pokémon and your opponent's Active Pokémon have the same amount of Energy attached to them, this attack does 60 more damage.
Rock Shower 	 	 	 	Flip 3 coins. This attack does 20 damage times the number of heads to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Windmill Kick 	 	 	60 	Your opponent's Active Pokémon is now .
Yoga Kick 	 	 	30 	This attack's damage isn't affected by Weakness or Resistance.
Solar Generator 	 	 	 	Search your deck for up to 2 s, reveal them, and put them into your hand. Shuffle your deck afterward.
Massive Rend 	 	 	130 	
Gaia Volcano 	 	 	100+ 	If there is any Stadium card in play, this attack does 100 more damage. Discard that Stadium card.
Resistance Desert	 	 	60 	During your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokémon by .
Resistance Desert	 	 	60 	During your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokémon by .
Ear Dig 	 	 	 	Flip a coin until you get tails. For each heads, discard the top card of your opponent's deck.
Hunt 	 	 	 	Switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon. This attack does 30 damage to the new Active Pokémon.
Jagged Fang 	 	 	100 	Discard an Energy attached to this Pokémon. Then, discard an Energy attached to your opponent's Active Pokémon.
Megaton Slam 	 	 	 	Flip a coin until you get tails. For each heads, discard the top card of your opponent's deck.
Megaton Slam 	 	 	 	Flip a coin until you get tails. For each heads, discard the top card of your opponent's deck.
Reinforced Nose 	 	 	50+ 	If this Pokémon has a attached to it, this attack does 50 more damage.
Straight Claw 	 	 	60+ 	You may discard an Energy attached to this Pokémon. If you do, this attack does 30 more damage.
Dredge 	 	 	 	Search your deck for 2 Energy cards and attach them to this Pokémon. Shuffle your deck afterward.
Life Leap 	 	 	20 	Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.
Shining Wind 	 	 	100 	During your opponent's next turn, this Pokémon has no Weakness.
Brilliant Arrow 	 	 	30× 	This attack does 30 damage times the amount of Energy attached to all of your Pokémon.
Gather Strength 	 	 	 	Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.
Dragon Blast 	 	 	150 	Discard a and a Energy attached to this Pokémon.
Super Vibration 	 	 	60 	
Staggering Steps 	 	 	 	Flip a coin. If heads, your opponent's Active Pokémon is now . If tails, this Pokémon is now Confused.
Drench 	 	 	20+ 	If this Pokémon has any Energy attached to it, this attack does 20 more damage.
Burrow 	 	 	 	Discard the top card of your opponent's deck.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Loathe 	 	 	-- 	Flip a coin. If heads, switch this Pokémon with 1 of your Benched Pokémon.
Shake It Off 	 	 	20× 	This attack does 20 damage times the number of Pokémon your opponent has in play.
Twilight Poison 	 	 	80 	Your opponent's Active Pokémon is now and .
Wind Shard 	 	 	-- 	This attack does 50 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Slight Intrusion 	 	 	20 	This Pokémon does 10 damage to itself.
Afterimage Assault 	 	 	30 	Search your deck for up to 2 and put them onto your Bench. Shuffle your deck afterward.
Cursed Rain 	 	 	-- 	Put 1 damage counter on each of your opponent's Pokémon. Switch this Pokémon with 1 of your Benched Pokémon.
Hopeless Scream 	 	 	50× 	This attack does 50 damage times the number of damage counters on this Pokémon.
Freezing Wind 	 	 	100 	
Chilling Sigh 	 	 	-- 	Your opponent's Active Pokémon is now .
Tri Edge 	 	 	20+ 	Flip 3 coins. This attack does 40 more damage for each heads.
Voltage Rush 	 	 	150 	This Pokémon does 50 damage to itself.
Stressful Eye 	 	 	30 	Your opponent reveals his or her hand. Discard a you find there.
Bleh 	 	 	 	
Discard a Special Energy attached to 1 of your opponent's Pokémon. 	 	 	 	
Evolution Jammer 	 	 	20 	Your opponent can't play any Pokémon from his or her hand to evolve his or her Pokémon during his or her next turn.
Curse Deeply 	 	 	 	
Put 5 damage counters on your opponent's Active Pokémon. 	 	 	 	
Close Encounter 	 	 	 	
If you go first, you can use this attack on your first turn. Draw 2 cards.	 	 	 	
Piercing Prizes 	 	 	50+ 	This attack does 20 more damage for each of your remaining s.
Unwavering Blade 	 	 	110 	This attack does 30 damage to each of your opponent's Benched Pokémon that has damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rip Off 	 	 	-- 	Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck.
Diminutive Desire 	 	 	-- 	Look at the top 7 cards of your deck and put 1 of them into your hand. Shuffle the other cards back into your deck.
Go Fetch 	 	 	-- 	Shuffle 3 basic Energy cards from your discard pile into your deck.
Look for Keys 	 	 	-- 	Reveal cards from the top of your deck until you reveal an Item card. Put it into your hand. Shuffle the other cards back into your deck.
Mach Press 	 	 	80 	Flip 2 coins. If both of them are heads, your opponent's Active Pokémon is now .
Wrapped in Wind 	 	 	-- 	Attach up to 2 basic Energy cards from your hand to this Pokémon.
Song of Echoes 	 	 	-- 	Shuffle your hand into your deck. Then, draw a number of cards equal to the number of Benched Pokémon (both yours and your opponent's).
Almost Flight 	 	 	30 	This Pokémon does 10 damage to itself.
Power Howl 	 	 	20× 	This attack does 20 damage times the number of cards in your opponent's hand.
Fast Raid 	 	 	40 	If you go first, you can use this attack on your first turn.
Sonic Ace 	 	 	-- 	Discard 2 Energy attached to this Pokémon. This attack does 120 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Dragon Strike 	 	 	130 	Flip a coin. If tails, this Pokémon can't use Dragon Strike during your next turn.
Feelin' Fine 	 	 	-- 	Draw a card.
Emerald Break 	 	 	30× 	This attack does 30 damage times the number of your Benched Pokémon.
Sky Return 	 	 	30 	Return this Pokémon and all cards attached to it to your hand.
Homing Pidove 	 	 	-- 	Look at the top card of your deck. Then, you may shuffle your deck.
Strong Winds 	 	 	-- 	Shuffle all cards attached to each player's Pokémon into that player's deck.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Flower Tornado 	 	 	60 	Move as many Energy attached to your Pokémon to your other Pokémon in any way you like.
Unseen Claw 	 	 	60+ 	If your opponent's Active Pokémon is affected by a , this attack does 70 more damage.
Jagged Saber 	 	 	100 	You may attach up to 2 Energy cards from your hand to your Benched Pokémon in any way you like. If you attached Energy to a Pokémon in this way, heal all damage from that Pokémon.
Intelligence Gathering	 	 	10 	You may draw cards until you have 6 cards in your hand.
Bee Revenge 	 	 	20+ 	This attack does 10 more damage for each Pokémon in your discard pile.
Bail Out 	 	 	 	Put 2 Pokémon from your discard pile into your hand.
Heat Breath 	 	 	60+ 	Flip a coin. If heads, this attack does 20 more damage.
Burning Roar 	 	 	60+ 	Flip a coin. If heads, this attack does 20 more damage.
Combat Blaze 	 	 	20+ 	This attack does 20 more damage for each of your opponent's Benched Pokémon.
Sun Birth 	 	 	 	Search your deck for a Basic Pokémon and put it onto your Bench. Then, search your deck for up to 2 basic Energy cards and attach them to that Pokémon. Shuffle your deck afterward.
Burning Scales 	 	 	20+ 	Flip 2 coins. This attack does 20 more damage for each heads.
Wind Wheel 	 	 	80 	Your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon.
Epic Splash 	 	 	30 	Flip 2 coins. If either of them is tails, this attack does nothing.
Berserker Splash 	 	 	80 	This attack does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
Deep Sea Search 	 	 	 	Search your deck for up to 2 cards, reveal them, and put them into your hand. Shuffle your deck afterward.
Resistance Blizzard 	 	 	70 	During your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokémon by Pokémon-EX.
Icecalibur 	 	 	130 	Discard an Energy attached to this Pokémon. The Defending Pokémon can't attack during your opponent's next turn.
Thunder Rod 	 	 	 	Look at the top 4 cards of your deck and attach as many Energy cards you find there as you like to this Pokémon. Shuffle the other cards back into your deck.
Sparkling Tail 	 	 	100 	This attack's damage isn't affected by Weakness, Resistance, or any other effects on your opponent's Active Pokémon.
Exa Volt 	 	 	120+ 	You may do 50 more damage and leave your opponent's Active Pokémon Paralyzed. If you do, this Pokémon does 30 damage to itself.
Electric Mischief 	 	 	 	Flip 3 coins. For each heads, choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck.
Future Spin 	 	 	 	Look at the top 3 cards of either player's deck and put them back on top of that player's deck in any order.
Rewind 	 	 	 	Devolve each of your opponent's evolved Pokémon and put the highest Stage Evolution card on it into your opponent's hand.
Steaming Mad 	 	 	20× 	This attack does 20 damage times the number of damage counters on this Pokémon. This Pokémon is now .
Crazy Hammer 	 	 	80+ 	If this Pokémon is affected by a , this attack does 80 more damage. Then, remove all Special Conditions from this Pokémon.
Landslide 	 	 	80 	This attack's damage isn't affected by Resistance.
Unyielding Rock 	 	 	60+ 	If your opponent's Active Pokémon is a , this attack does 60 more damage.
Unyielding Rock 	 	 	60+ 	If your opponent's Active Pokémon is a , this attack does 60 more damage.
Destroyer King 	 	 	110+ 	This attack does 60 more damage for each damage counter on your opponent's Active Pokémon.
Bewitching Eyes 	 	 	 	Choose a Supporter card from your opponent's discard pile and use it as the effect of this attack.
Furtive Drop 	 	 	 	Put 3 damage counters on your opponent's Active Pokémon.
Ink Spit 	 	 	10+ 	If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Entangling Control 	 	 	 	Switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon. The new Active Pokémon is now .
Trash Tentacle 	 	 	30 	Put a card from your discard pile into your hand.
Iron Cannon 	 	 	80+ 	You may discard all Energy attached to this Pokémon. If you do, this attack does 80 more damage.
Machine Gun Stomp 	 	 	20+ 	This attack does 10 more damage for each card in your hand.
Forbidden Iron Hammer 	 	 	70 	If your opponent's Active Pokémon is a , discard an Energy attached to that Pokémon.
Magical Shot 	 	 	20 	
Cotton Bed 	 	 	10 	Your opponent's Active Pokémon is now .
Windy Mischief 	 	 	 	Move all damage counters from 1 of your Benched Pokémon to your opponent's Active Pokémon.
Chaos Wheel 	 	 	100 	Your opponent can't play any Pokémon Tool, Special Energy, or Stadium cards from his or her hand during his or her next turn.
Melt 	 	 	20 	
Liquid Blow 	 	 	 	This attack does 20 damage to 1 of your opponent's Pokémon for each in its Retreat Cost. (Don't apply Weakness and Resistance for Benched Pokémon.)
Shining Breath 	 	 	110 	During your opponent's next turn, this Pokémon can't be affected by any s.
Act Tough 	 	 	10+ 	If this Pokémon has any Energy attached to it, this attack does 20 more damage.
Data Check 	 	 	 	Look through your deck. Shuffle your deck afterward.
Cyber Crush 	 	 	 	Discard all Special Energy attached to each of your opponent's Pokémon.
Slowing Beam 	 	 	70 	During your opponent's next turn, the Defending Pokémon's attacks cost more.
Digital Reboot 	 	 	 	Devolve as many of your Benched Pokémon as many times as you like. Put each Evolution card removed this way into your hand.
Aero Ball 	 	 	20× 	This attack does 20 damage times the amount of Energy attached to both Active Pokémon.
Deep Hurricane 	 	 	80+ 	If there is any in play, this attack does 70 more damage. Then, discard that Stadium card.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Colorful Spores 	 	 	 	Choose 3 of your Pokémon. For each of those Pokémon, search your deck for a different type of basic Energy card and attach it to that Pokémon. Shuffle your deck afterward.
Overhead Throw 	 	 	30 	This attack does 20 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Heavy Suplex 	 	 	40+ 	This attack does 20 more damage for each in your opponent's Active Pokémon's Retreat Cost.
Fire Fling 	 	 	30 	This attack does 20 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Hand Fling 	 	 	10× 	This attack does 10 damage times the number of cards in your hand.
Nosh 	 	 	 	Heal 20 damage from this Pokémon.
Work 	 	 	10 	Heal 20 damage from this Pokémon.
Tree Climb 	 	 	 	Search your deck for a Energy card, reveal it, and put it into your hand. Shuffle your deck afterward.
Adamantine Press 	 	 	100 	During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
Tough Hammer 	 	 	160 	This Pokémon does 30 damage to itself. This attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Mini Eruption 	 	 	30+ 	Discard the top card of your deck. If that card is an Energy card, this attack does 30 more damage.
Melting Horn 	 	 	 	Discard the top 2 cards of your opponent's deck.
Inferno Fang 	 	 	80+ 	You may discard all Energy attached to this Pokémon. If you do, this attack does 80 more damage.
Water Fling 	 	 	 	Put 3 Energy cards from your discard pile into your hand.
Soaking Horn 	 	 	10 	If this Pokémon was healed during this turn, this attack does 80 more damage.
Continuous Spin 	 	 	10× 	Flip a coin until you get tails. This attack does 10 damage times the number of heads.
Deep Sea Swirl 	 	 	 	Shuffle your hand into your deck. Then, draw 7 cards.
Balance Bind 	 	 	30 	If you and your opponent have the same number of Benched Pokémon, your opponent's Active Pokémon is now .
Wild River 	 	 	 	Switch this Pokémon with 1 of your Benched Pokémon.
Ion Pool 	 	 	 	Discard any in play.
Instant Freeze 	 	 	50+ 	If you have the same number of cards in your hand as your opponent, this attack does 100 more damage.
Cryo Mouth 	 	 	100+ 	If this Pokémon has 10 or more damage counters on it, this attack does 150 more damage.
Ice Age 	 	 	80 	If your opponent's Active Pokémon is a Pokémon, it is now .
Green Fling 	 	 	 	Put 3 Energy cards from your discard pile into your hand.
Frigid Breath 	 	 	30 	Until the end of your next turn, each player can't play any or s from his or her hand.
Deep Freeze 	 	 	70 	Flip a coin. If heads, your opponent’s Active Pokémon is now . If tails, your opponent’s Active Pokémon is now .
Thunderclap Shot 	 	 	 	This attack does 50 damage to each of your opponent's . (Don't apply Weakness and Resistance for Benched Pokémon)
Electrosmash 	 	 	70+ 	Flip a coin. If heads, this attack does 20 more damage.
Grand Bolt 	 	 	170 	Discard all Energy attached to this Pokémon.
Shock Generator 	 	 	 	Flip a coin. If heads, your opponent's Active Pokémon is now .
Thunder Lance 	 	 	50+ 	This attack does 20 more damage for each Energy attached to this Pokémon.
Sinister Fog 	 	 	 	Your opponent's Active Pokémon is now . Put 1 damage counter on each of your opponent's Benched Pokémon.
Creep Show 	 	 	 	If your opponent's Active Pokémon has 3 or more damage counters on it, that Pokémon is Knocked Out.
Photon Wave 	 	 	30 	During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 30 (before applying Weakness and Resistance).
Shatter Shot 	 	 	30× 	This attack does 30 damage times the amount of Energy attached to this Pokémon.
Damage Change 	 	 	 	Switch all damage counters on this Pokémon with those on your opponent's Active Pokémon.
Vanishing Strike 	 	 	150+ 	If there is any in play, this attack does 50 more damage, and this attack's damage isn't affected by Resistance or any effects on your opponent's Active Pokémon.
Psychic Infinity 	 	 	10+ 	This attack does 30 more damage times the amount of Energy attached to both Active Pokémon. This attack's damage isn't affected by Weakness.
Mirror Barrier 	 	 	 	Flip a coin. If heads, prevent all damage done to this Pokémon by attacks during your opponent's next turn.
Beckon 	 	 	 	Put a from your discard pile into your hand.
Moonlight Gain 	 	 	70 	Heal 20 damage from this Pokémon.
Wave Amplification 	 	 	 	During your next turn, this Pokémon's Returning Echo attack does 60 more damage (before applying Weakness and Resistance).
Returning Echo 	 	 	60 	Flip a coin. If tails, return this Pokémon and all cards attached to it to your hand.
Mind Bullet 	 	 	 	This attack does 20 damage to 1 of your opponent's Pokémon times the amount of Energy attached to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Bone Windmill 	 	 	60 	If your opponent's Active Pokémon is a , switch this Pokémon with 1 of your Benched Pokémon.
Bone Revenge 	 	 	20+ 	This attack does 40 more damage for each Prize card your opponent has taken.
Gathering Footsteps	 	 	30+ 	This attack does 10 more damage for each in the Retreat Cost of your , , and .
Primordial Boom 	 	 	80+ 	If you have a in play, this attack does 40 more damage. If your opponent has a Stadium card in play, heal 40 damage from this Pokémon.
Nose Jet 	 	 	30 	If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Sensitive Blade 	 	 	60+ 	If you played a from your hand during this turn, this attack does 70 more damage.
Accelerating Spin 	 	 	60+ 	Attach 2 Energy cards from your discard pile to this Pokémon. Then, switch this Pokémon with 1 of your Benched Pokémon.
Prima Rondo 	 	 	60+ 	If this Pokémon has any Energy attached to it, this attack does 50 more damage.
Skyward Kick 	 	 	40 	This attack's damage isn't affected by Resistance.
Moonless Madness 	 	 	 	Your opponent's Active Pokémon is now .
Whiny Voice 	 	 	 	Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck.
Disorderly Flip 	 	 	10× 	Flip 4 coins. This attack does 10 damage times the number of heads.
Pitch-Black Spear 	 	 	60 	This attack does 60 damage to 1 of your opponent's Benched . (Don't apply Weakness and Resistance for Benched Pokémon.)
Startling Bark 	 	 	 	Flip a coin. If heads, choose 3 random cards from your opponent's hand. Your opponent reveals those cards and shuffles them into his or her deck.
Wonder Shine 	 	 	70 	Your opponent's Active Pokémon is now .
Heavy Perfume 	 	 	 	Your opponent's Active Pokémon is now . Put 6 damage counters instead of 3 on that Pokémon for this .
Rainbow Force 	 	 	10+ 	This attack does 30 more damage for each different type of Pokémon on your Bench.
Power Creation 	 	 	80+ 	If this Pokémon was healed during this turn, this attack does 80 more damage.
Brat Snack 	 	 	10 	
Extra Chop 	 	 	20 	This Pokémon does 10 damage to itself.
Tuning 	 	 	 	Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.
Synchro Woofer 	 	 	70+ 	If you have the same number of cards in your hand as your opponent, this attack does 80 more damage.
Exhausted Tackle 	 	 	 	Flip a coin. If heads, this attack does 30 damage to your opponent's Active Pokémon. If tails, this Pokémon does 30 damage to itself.
Simultaneous Peck 	 	 	30 	Flip 2 coins. If either of them is tails, this attack does nothing.
Doduo Delivery 	 	 	 	Draw 2 cards.
Proclaim the Night 	 	 	 	Your opponent can't play any cards from his or her hand during his or her next turn.
High Flight 	 	 	20× 	Each player reveals his or her hand. This attack does 20 damage times the number of s revealed.
Call for Pals 	 	 	 	Search your deck for as many as you like and put them onto your Bench. Shuffle your deck afterward.
Cyclone Slash 	 	 	70 	Before doing damage, have your opponent switch his or her Active Pokémon with 1 of his or her Benched Pokémon.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Green Force 	 	 	50 	Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.
Bug Hunch 	 	 	 	Search your deck for up to 3 Pokémon, reveal them, and put them into your hand. Shuffle your deck afterward.
Boo-Hoo 	 	 	20 	If your opponent attaches an Energy card from his or her hand to the Defending Pokémon during his or her next turn, that Pokémon will be .
Scrape Down 	 	 	 	If this Pokémon has any damage counters on it, discard the top 4 cards of your opponent's deck.
Strong Flare 	 	 	150 	Discard 2 Energy attached to this Pokémon.
Reinforced Flame 	 	 	20+ 	If this Pokémon has a card attached to it, this attack does 20 more damage.
Tail Lure 	 	 	 	Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Careless Head 	 	 	10+ 	Flip a coin. If heads, this attack does 50 more damage.
Walk-Off Homer 	 	 	10+ 	If you use this attack when you have only 1 Prize card left, you win this game.
Sudden Grip 	 	 	10 	If this Pokémon evolved from during this turn, your opponent's Active Pokémon is now .
Stormy Seas 	 	 	 	Flip a coin until you get tails. For each heads, search your deck for a Energy card and attach it to this Pokémon. Shuffle your deck afterward.
Splash Burn 	 	 	130 	This attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Blast Geyser 	 	 	120+ 	You may do 20 more damage for each Energy attached to this Pokémon. If you do, discard the top 2 cards of your deck.
Aqua Turbo 	 	 	40 	Search your deck for 2 Energy cards and attach them to 1 of your Benched Pokémon. Shuffle your deck afterward.
Pearl Hurricane 	 	 	120 	This attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Mineral Pump 	 	 	60 	Heal 30 damage from each of your Benched Pokémon.
Get Loud 	 	 	10 	
Siphon Off 	 	 	 	Attach 3 Energy cards from your discard pile to this Pokémon.
Shaky Fall 	 	 	90 	Your opponent's Active Pokémon is now . That Pokémon can't retreat during your opponent's next turn.
Water Duplicates 	 	 	 	Search your deck for up to 3 and put them onto your Bench. Shuffle your deck afterward.
Shadow Stitching 	 	 	40 	Until the end of your opponent's next turn, each Pokémon your opponent has in play, in his or her hand, and in his or her discard pile has no Abilities. (This includes cards that come into play on that turn.)
Moonlight Slash 	 	 	60+ 	You may return a Energy from this Pokémon to your hand. If you do, this attack does 20 more damage.
Electroslug 	 	 	90 	
Wild Fury 	 	 	130+ 	Flip a coin until you get tails. This attack does 40 more damage for each heads.
Crashing Bolt 	 	 	50+ 	If your opponent's Active Pokémon has Resistance, this attack does 60 more damage.
Miraculous Shine 	 	 	 	Devolve each of your opponent's evolved Pokémon and put the highest Stage Evolution card on it into your opponent's hand.
Reflective Shield 	 	 	 	During your opponent's next turn, if this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), put 5 damage counters on the Attacking Pokémon.
Offensive Bomb 	 	 	60 	Your opponent's Active Pokémon is now and .
Energy Present 	 	 	 	Attach up to 2 Energy cards from your hand to 1 of your Benched Pokémon.
Stab 	 	 	 	Put 1 damage counter on your opponent's Active Pokémon.
Stab Deeply 	 	 	 	Put 3 damage counters on your opponent's Active Pokémon.
Sword Pain 	 	 	 	Double the number of damage counters on each of your opponent's Pokémon.
Megaton Slash 	 	 	100 	This attack does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Silent Fear 	 	 	 	Put 3 damage counters on each of your opponent's Pokémon.
Watch and Learn 	 	 	 	If your opponent's Pokémon used an attack during his or her last turn, use it as this attack.
Never Enough 	 	 	 	Discard a card from your hand. If you do, draw 2 cards.
Turbo Assault 	 	 	60 	Attach an Energy card from your discard pile to 1 of your Pokémon.
Roll Up 	 	 	 	Flip 3 coins. If any of them are heads, your opponent reveals his or her hand. Then, for each heads, discard a card from your opponent's hand.
Otherworldly Return	 	 	60 	Put a Trainer card from your discard pile into your hand.
Dark Head 	 	 	80+ 	If your opponent's Active Pokémon is , this attack does 80 more damage.
Buster Swing 	 	 	90 	This attack's damage isn't affected by Resistance.
Gale Thrust 	 	 	50+ 	If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 60 more damage.
Iron Crusher 	 	 	120 	You may discard a Special Energy attached to your opponent's Active Pokémon or a Stadium card in play.
Cavernous Chomp 	 	 	50 	
Spike Lash 	 	 	 	This attack does 10 damage to each of your opponent's Pokémon for each in that Pokémon's Retreat Cost. (Don't apply Weakness and Resistance for Benched Pokémon.)
Moon Barrier 	 	 	30 	During your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokémon by Pokémon.
Mighty Wind 	 	 	20 	You may attach an Energy card from your hand to 1 of your Benched Pokémon.
Dizzying Cologne 	 	 	20+ 	If your opponent's Active Pokémon is a , this attack does 40 more damage.
Dangerous Suspicion	 	 	 	Draw a card. Switch this Pokémon with 1 of your Benched Pokémon.
Dirty Shock 	 	 	 	Your opponent's Active Pokémon is now . Discard all s attached to that Pokémon.
Big Charge 	 	 	30+ 	If you have any Mega Evolution Pokémon on your Bench, this attack does 50 more damage.
Elemental Feather 	 	 	130 	This attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Act Cute 	 	 	 	Your opponent puts a card from his or her hand on the bottom of his or her deck.
Nyan Press 	 	 	40+ 	Flip a coin. If heads, this attack does 40 more damage. If tails, your opponent's Active Pokémon is now .
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Poison Impact 	 	 	80 	Your opponent's Active Pokémon is now and .
Nature's Breath 	 	 	90+ 	If there is any Stadium card in play, this attack does 30 more damage and heal 30 damage from this Pokémon.
Nature's Breath 	 	 	90+ 	If there is any Stadium card in play, this attack does 30 more damage and heal 30 damage from this Pokémon.
Heat Typhoon 	 	 	100+ 	Flip a coin for each Energy attached to this Pokémon. This attack does 50 more damage for each heads.
Hydro Press 	 	 	100 	This attack does 20 Damage to one of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance to for Benched Pokémon.)
Dread Launcher 	 	 	180 	Flip a coin. If tails, discard 2 Energy attached to this Pokémon.
Deed Squall 	 	 	130- 	This attack does 130 damage minus 10 damage for each damage counter on this Pokémon.
Flash Ray 	 	 	70 	During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Basic Pokémon.
Megaton Fall 	 	 	180 	This Pokémon does 60 damage to itself.
Playful 	 	 	20× 	Flip a coin. If heads, this attack does 20 damage times the number of damage counters on this Pokémon.
Playful 	 	 	20× 	Flip a coin. If heads, this attack does 20 damage times the number of damage counters on this Pokémon.
Call for Support	 	 	 	Search your deck for a , reveal it, and put it into your hand. Shuffle your deck afterward.
Recall 	 	 	 	Choose 1 of this Pokémon's attacks from its previous Evolutions and use it as this attack.
Snowy Drop 	 	 	 	Put 4 damage counters on your opponent's Pokémon in any way you like.
Starvin' 	 	 	 	Flip a coin. If tails, this attack does nothing.
Heart Sign 	 	 	 	
Twinkle 	 	 	 	Your opponent's Active Pokémon is now .
Dress Up 	 	 	30+ 	If this Pokémon has a attached to it, this attack does 30 more damage.
Precious Ribbon 	 	 	100 	Move a Energy from this Pokémon to 1 of your Benched Pokémon. If you do, heal 50 damage from that Pokémon.
Fairy Friend 	 	 	30+ 	If you have any Pokémon on your Bench, this attack does 30 more damage.
Warble 	 	 	 	Search your deck for up to 2 , reveal them, and put them into your hand. Shuffle your deck afterward.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Hide a Berry 	 	 	 	Draw 2 cards. Then, put a card from your hand on the bottom of your deck.
Leaf Cutter 	 	 	60+ 	Flip a coin. If heads, this attack does 30 more damage.
Flying Flare 	 	 	80+ 	You may do 40 more damage. If you do, this Pokémon does 20 damage to itself.
Invite Out 	 	 	 	Flip a coin. If heads, switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon.
Crackling Ribbon 	 	 	30 	Flip a coin. If heads, switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon.
Crystal Ray 	 	 	70 	During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Evolution Pokémon.
Burning Icicles 	 	 	40 	If this Pokémon has any Energy attached to it, this attack does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Energy Extract 	 	 	 	Search your deck for a basic Energy card and attach it to this Pokémon. Shuffle your deck afterward.
Plasmagic 	 	 	 	Move 2 damage counters from each of your Pokémon to your opponent's Active Pokémon.
Suppression 	 	 	 	Put 3 damage counters on each of your opponent's Pokémon that has any Energy attached to it.
Zen Force 	 	 	10+ 	This attack does 30 more damage for each damage counter on your opponent's Active Pokémon.
Balloon Bomb 	 	 	 	Flip 2 coins. For each heads, discard 2 cards from the top of your opponent's deck.
Thick Liquid 	 	 	80 	Both Active Pokémon are now Confused and Poisoned.
Encounter 	 	 	 	Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Rocket Jump 	 	 	30 	Flip a coin. If tails, this attack does nothing.
Head Walking 	 	 	 	Put a Basic Pokémon from your opponent's discard pile onto his or her Bench. Then, put 3 damage counters on that Pokémon.
Mini Link 	 	 	10+ 	If Solosis is on your Bench, this attack does 30 more damage.
Double Link 	 	 	10+ 	If Solosis is on your Bench, this attack does 30 more damage. If Duosion is on your Bench, this attack does 60 more damage.
Link Fusion 	 	 	10+ 	If Solosis is on your Bench, this attack does 30 more damage. If Duosion is on your Bench, this attack does 60 more damage. If Reuniclus is on your Bench, this attack does 90 more damage.
Bedrock Press 	 	 	100 	During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
Sand Spray 	 	 	30 	
Magnum Kick 	 	 	70 	
Backflip 	 	 	 	Draw a card.
Diamond Gift 	 	 	20 	Attach 2 Energy cards from your discard pile to 1 of your Pokémon.
Lookout 	 	 	 	Switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon.
Geostrike 	 	 	120 	This attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Land's Pulse 	 	 	20+ 	If there is any Stadium card in play, this attack does 20 more damage.
Veil of Darkness 	 	 	20 	Discard as many cards as you like from your hand. Then, draw that many cards.
Endgame 	 	 	70 	If your opponent's Mega Evolution Pokémon is Knocked Out by damage from this attack, take 2 more Prize cards.
Dark Mountain 	 	 	150+ 	Discard the top 2 cards of your deck. This attack does 50 more damage for each Supporter card discarded in this way.
Bone Drop 	 	 	 	This attack does 60 damage to 1 of your opponent's Pokémon that has an Ability. (Don't apply Weakness and Resistance for Benched Pokémon.)
Strike Back 	 	 	20× 	This attack does 20 damage times the number of damage counters on this Pokémon.
Metal Rain 	 	 	 	Discard as many Energy attached to this Pokémon as you like. For each Energy card discarded in this way, choose 1 of your opponent's Pokémon and do 30 damage to it. Don't apply Weakness and Resistance. (You may choose the same Pokémon more than once.)
Fight Alone 	 	 	30+ 	If you have fewer Pokémon in play than your opponent, this attack does 60 more damage for each Pokémon fewer you have in play.
Rapid Blaster 	 	 	100+ 	Discard as many Energy attached to this Pokémon as you like. This attack does 20 more damage for each Energy card discarded in this way.
Ruckus 	 	 	50 	Flip a coin. If tails, this attack does nothing.
Mist Purge 	 	 	100+ 	If this Pokémon has any attached to it, this attack does 30 more damage and heal 30 damage from each of your Pokémon.
Light Steps 	 	 	40 	Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Wonder Stage 	 	 	60+ 	If there is any Stadium card in play, this attack does 50 more damage.
Big Storm 	 	 	20 	Discard any Stadium card in play.
Dragon Trail 	 	 	60+ 	This attack does 30 more damage for each basic Energy attached to this Pokémon.
Turmoil Strike 	 	 	 	This attack does 50 damage to 1 of your opponent's Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Tiny Punch 	 	 	40 	
Jet Draft 	 	 	120 	Discard a Special Energy attached to your opponent's Active Pokémon.
Flash of Destruction	 	 	150 	Discard 2 Energy attached to this Pokémon.
Cacophony 	 	 	 	At the end of your opponent's next turn, discard the Defending Pokémon and all cards attached to it.
Powerful Gain 	 	 	30+ 	If this Pokémon was healed during this turn, this attack does 60 more damage and heal 30 damage from this Pokémon.
Magical Symphony 	 	 	110 	If you played a from your hand during this turn, this attack does 50 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Cleaning Up 	 	 	 	Discard a Pokémon Tool card attached to 1 of your opponent's Pokémon.
Sweeping Cure 	 	 	 	Heal 90 damage from 1 of your Benched Pokémon.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Fluffy Transport 	 	 	 	Switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon.
Solar Step 	 	 	20× 	This attack does 20 damage times the number of your remaining Prize cards.
Assault Boom 	 	 	50+ 	If your opponent's Active Pokémon has a Pokémon Tool card attached to it, this attack does 70 more damage.
Wicked Wind 	 	 	40 	Until the end of your opponent's next turn, each Stadium or Pokémon Tool card in play has no effect. (This includes cards that come into play on that turn.)
Crazy Spore 	 	 	 	Your opponent's Active Pokémon is now Confused and Poisoned.
Strange Reaction 	 	 	30 	If your opponent's Active Pokémon is Confused, it is now Paralyzed.
Shimmering Scales	 	 	20 	Flip a coin. If heads, your opponent's Active Pokémon is now Confused. If tails, your opponent's Active Pokémon is now Paralyzed.
Power Hurricane 	 	 	120 	Discard all Energy attached to this Pokémon.
Returning Flames 	 	 	 	Put 2 Energy cards from your discard pile into your hand.
Kaiser Tackle 	 	 	180 	This Pokémon does 50 damage to itself.
Power Heater 	 	 	20 	Choose 2 of your Benched Pokémon. Attach a Energy card from your discard pile to each of those Pokémon.
Steam Artillery 	 	 	100 	
Volcanic Heat 	 	 	130 	This Pokémon can't attack during your next turn.
Healing Wave 	 	 	 	Discard as many cards as you like from your hand. Heal 10 damage from this Pokémon for each card you discarded in this way.
Sticky Shot 	 	 	20 	During your opponent's next turn, the Defending Pokémon's attacks cost more, and its Retreat Cost is more.
Sticky Shot 	 	 	20 	During your opponent's next turn, the Defending Pokémon's attacks cost more, and its Retreat Cost is more.
Ultimate Blade 	 	 	40 	If the damage from this attack reduces your opponent's Active Pokémon's HP to 60 or less, that Pokémon is Knocked Out.
Double Pincers 	 	 	10× 	Flip 2 coins. This attack does 10 damage times the number of heads.
Ice Block 	 	 	 	Heal 30 damage from this Pokémon.
Melting Floe 	 	 	 	Discard the top 3 cards of your deck. For each Energy card you discarded in this way, discard the top 3 cards of your opponent's deck.
Attach 	 	 	10 	
Double Thread 	 	 	 	This attack does 30 damage to 2 of your opponent's Pokémon. Also apply Weakness and Resistance for Benched Pokémon.
Come Along 	 	 	 	Search your deck for Nidoran♀ and put it onto your Bench. Shuffle your deck afterward.
Nido Press 	 	 	40+ 	If Nidorina is on your Bench, this attack does 40 more damage.
Burst Curse 	 	 	 	Discard 2 Energy attached to this Pokémon. Put 8 damage counters on your opponent's Pokémon in any way you like.
Slightly Simmer 	 	 	 	Search your deck for up to 2 cards and discard them. Shuffle your deck afterward.
Mirror Mirror 	 	 	 	Each player either draws or discards cards until that player has 4 cards in his or her hand. (Your opponent does this first.)
Past Friends 	 	 	10+ 	This attack does 10 more damage for each Supporter card in your discard pile.
Hyperspace Punch 	 	 	10+ 	This attack does 20 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Portal Strike 	 	 	130 	This Pokémon can't use Portal Strike during your next turn.
Poison Up 	 	 	 	If the Defending Pokémon is Poisoned, put 3 more damage counters on that Pokémon between turns. This effect can be applied more than once.
Nyan Roll 	 	 	10 	Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Damage Play 	 	 	 	Move as many damage counters on your opponent's Benched Pokémon as you like to any of your opponent's other Pokémon in any way you like.
Charge Order 	 	 	10× 	This attack does 10 damage times the number of your Pawniard.
Baleful Night 	 	 	120 	This attack does 30 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Canyon Axe 	 	 	160 	This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Counter Head 	 	 	 	During your opponent's next turn, if this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), put damage counters on the Attacking Pokémon equal to the damage done to this Pokémon.
Fortress of Rage 	 	 	100+ 	This attack does 10 more damage for each of your Benched Pokémon that has any damage counters on it.
Gear Spinner 	 	 	70 	During your next turn, this Pokémon's Gear Spinner attack does 70 more damage (before applying Weakness and Resistance).
Soul Blaster 	 	 	120 	During your next turn, this Pokémon's Soul Blaster attack's base damage is 60.
Luminous Blade 	 	 	120 	Discard an Energy attached to this Pokémon.
Despair Ray 	 	 	110+ 	Discard as many of your Benched Pokémon as you like. This attack does 10 more damage for each Benched Pokémon you discarded in this way.
Life Stream 	 	 	20× 	This attack does 20 damage times the amount of Energy attached to all of your Pokémon.
Proud Fang 	 	 	20+ 	If your opponent has any Pokémon BREAK in play, this attack does 60 more damage.
Giga Claw 	 	 	100 	Flip 2 coins. If both of them are tails, this attack does nothing.
Cruel Fang 	 	 	40 	During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 40 (before applying Weakness and Resistance).
Dark Burn 	 	 	50× 	Discard as many Energy attached to your Pokémon as you like. This attack does 50 damage times the amount of Energy you discard in this way.
Calamity Blast 	 	 	150 	Discard 3 Energy attached to this Pokémon. This attack does 50 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Fiddle Around 	 	 	 	Look at the top 3 cards of your opponent's deck and put them back in any order.
Tail Jab 	 	 	20 	
Furry Chance 	 	 	20+ 	Discard the top card of your opponent's deck. If that card is an Energy card, this attack does 60 more damage.
Furry Chance 	 	 	20+ 	Discard the top card of your opponent's deck. If that card is an Energy card, this attack does 60 more damage.
Aero Blitz 	 	 	40 	Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Explosive Fireballs	 	 	+10 	Discard all Energy attached to this Pokémon. This attack does 60 more damage for each Energy card discarded in this way.
Flash Splash 	 	 	100 	
Loll Roll Spin 	 	 	100+ 	This Pokémon is now . During your next turn, this Pokémon's Loll Roll Spin attack does 100 more damage (before applying Weakness and Resistance).
Break Star 	 	 	 	This attack does 100 damage to each of your opponent's . (Don't apply Weakness and Resistance for Benched Pokémon.)
Toxic Drill 	 	 	120 	Your opponent's Active Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.
Boomerang Lariat 	 	 	100 	During your next turn, this Pokémon's attacks do 100 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Feather Lance 	 	 	80 	This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and resistance for Benched Pokémon.)
Mach Cyclone 	 	 	130 	You may have your opponent switch his or her Active Pokémon with 1 of his or her Benched Pokémon.
==Promotional cards==
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Eerie Winds 	 	 	20 	Your opponent's Active Pokémon is now .
Forest Press 	 	 	60+ 	Flip a coin for each Energy attached to this Pokémon. This attack does 30 more damage for each heads.
Mega Ascension 	 	 	 	Search your deck for M Charizard-EX, reveal it, and put it into your hand. Shuffle your deck afterward.
Wonder Flare 	 	 	80+ 	Your opponent reveals his or her hand. This attack does 40 more damage for each Energy card in your opponent's hand.
Deep Wind 	 	 	60+ 	If your opponent's Active Pokémon is Asleep, this attack does 60 more damage and heal 30 damage from this Pokémon.
Whisk Away 	 	 	30+ 	Your opponent reveals his or her hand. Choose a Pokémon you find there and put it on the bottom your opponent's deck. If you do, this attack does 30 more damage.
Shadow Bullet 	 	 	60 	This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)
Megaton Fang 	 	 	130 	Discard a card from your hand. If you can't discard a card, this attack does nothing.
Megaton Fang 	 	 	120 	Discard 2 Energy attached to this Pokémon.
Light of Life 	 	 	80+ 	If your opponent has (including Yveltal-EX) in play, this attack does 40 more damage.
Wings of Destruction	 	 	80+ 	If your opponent has (including Xerneas-EX) in play, this attack does 40 more damage.
Magnetic Laser 	 	 	20 	You may move a Energy from 1 of your Benched Pokémon to this Pokémon.
Gatling Slug 	 	 	130+ 	This attack does 10 more damage for each Energy attached to this Pokémon.
Stick On 	 	 	10 	Attach a basic Energy card from your discard pile to this Pokémon.
Luminous Swirl 	 	 	80+ 	Flip 2 coins. This attack does 40 more damage for each heads.
Diamond Force 	 	 	100 	During your opponent's next turn, prevent all damage done to each of your Pokémon by attacks from your opponent's Pokémon-EX. (If this Pokémon is no longer your Active Pokémon, this effect ends.)
Assault Sword 	 	 	40+ 	If your opponent's Active Pokémon has no Energy attached to it, this attack does 40 more damage.
Cross Slash 	 	 	130 	If your opponent's Active Pokémon has no Energy attached to it, this attack does 40 more damage.
Psyblast 	 	 	60 	Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.
Land Maker 	 	 	 	Put 2 Stadium cards from your discard pile into your hand.
Crazy Knuckle 	 	 	80+ 	If this Pokémon is affected by a , this attack does 40 more damage.
Strong Slash 	 	 	130 	This Pokémon can't use Strong Slash during your next turn.
Fist of Focus 	 	 	30 	Attach an Energy card from your discard pile to this Pokémon.
Flare Storm 	 	 	100+ 	Flip a coin for each Energy attached to this Pokémon. This attack does 20 more damage for each heads.
Mud Flood 	 	 	40+ 	Reveal the top 4 cards of your deck. This attack does 40 more damage for each Energy you find there. Shuffle the revealed cards back into your deck.
Hydro Tackle 	 	 	120 	This Pokémon does 20 damage to itself.
Nurse's Egg 	 	 	 	Heal 100 damage from each of your Benched Pokémon. Then, discard 2 Energy attached to this Pokémon.
Call for Goons 	 	 	 	Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
Spiral Buzz 	 	 	80+ 	Flip a coin until you get tails. This attack does 30 more damage for each heads.
Dark Edge 	 	 	100 	During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).
Disaster Wing 	 	 	80+ 	Discard the top card of your opponent's deck. If that card is a , this attack does 80 more damage.
Aeroscream 	 	 	130 	Flip a coin. If tails, discard 2 Energy attached to this Pokémon.
Stardust 	 	 	10 	Discard a Special Energy attached to your opponent's Active Pokémon. If you do, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Dragon Impact 	 	 	190 	Discard 3 Energy attached to this Pokémon.
Repeater Blaze 	 	 	90+ 	Flip a coin until you get tails. This attack does 20 more damage for each heads.
Cross Slicer 	 	 	80 	Your opponent can't attach Energy from his or her hand to the Defending Pokémon during his or her next turn.
Voltage Storm 	 	 	90 	This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Time Freeze 	 	 	80 	Your opponent can't play any Pokémon from his or her hand to evolve the Defending Pokémon during his or her next turn.
Eon Connection 	 	 	 	Draw a card. If is on your Bench, draw 1 more card.
Thunder Nail 	 	 	40 	Flip a coin. If heads, your opponent's Active Pokémon is now .
Frozen Slice 	 	 	120 	This Pokémon does 20 damage to itself.
Flare Blizzard 	 	 	120 	This Pokémon can't use Flare Blizzard during your next turn.
Gigas Punch 	 	 	100 	Flip 2 coins. If both of them are tails, this attack does nothing.
Gather Light 	 	 	 	Move as many Energy as you like from your Benched Pokémon to this Pokémon.
Judgment Blast 	 	 	10+ 	This attack does 30 more damage for each different type of basic Energy attached to this Pokémon.
Overspark 	 	 	50× 	Discard all Energy attached to this Pokémon. This attack does 50 damage times the number of Energy cards you discarded.
Hyperspace Ring 	 	 	 	Search your deck for up to 2 Item cards, reveal them, and put them into your hand. Shuffle your deck afterward.
Wonder Trick 	 	 	100 	Your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon.
Moonsault Blaze 	 	 	100 	During your next turn, this Pokémon's Moonsault Blaze attack does 100 more damage (before applying Weakness and Resistance).
Strongarm Impact 	 	 	130+ 	You may do 30 more damage. If you do, discard the top 3 cards from each player's deck.
Electric Ring 	 	 	130+ 	If is on your Bench, this attack does 30 more damage.
Appearance Draw 	 	 	 	If is on your Bench, draw 3 cards.
Energy Hunt 	 	 	 	Flip 3 coins. For each heads, attach a basic Energy card from your discard pile to your Benched Pokémon-EX in any way you like.
Claw Slash 	 	 	20 	
Sparkle Motion 	 	 	 	Put 1 damage counter on each of your opponent's Pokémon.
Let's Eat Together 	 	 	 	Heal 30 damage from both Active Pokémon.
Lunatic Sense 	 	 	60+ 	Turn 1 of your face-down Prize cards face up. If that Prize card is a Pokémon, this attack does 60 more damage. (That Prize card remains face up for the rest of the game.)
Rock Drill Dive 	 	 	110 	This attack does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
Crystal Breath 	 	 	160 	This Pokémon can't attack during your next turn.
Wonder Bomb 	 	 	100 	Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.
Twin Grapple 	 	 	130 	Flip 2 coins. For each heads, discard an Energy attached to your opponent's Active Pokémon.
Clairvoyance 	 	 	 	Your opponent reveals his or her hand.
Marine Guidance 	 	 	 	Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Dark Cutter 	 	 	30 	Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Abyssal Sleep 	 	 	80 	Your opponent's Active Pokémon is now . Your opponent flips 2 coins instead of 1 between turns. If either of them is tails, that Pokémon is still .
Type Switch 	 	 	 	Choose , , , , , , , , , or type. Until the end of your next turn, this Pokémon is that type.
Victory Ball 	 	 	50 	Discard a Energy attached to this Pokémon.
Soprano Wave 	 	 	 	Flip 3 coins. This attack does 10 damage times the number of heads to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Dancing Shuriken 	 	 	 	Flip 3 coins. This attack does 20 damage times the number of heads to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Ninja Blade 	 	 	130 	This Pokémon can't use Ninja Blade during your next turn.
Emperor's Command 	 	 	30× 	This attack does 30 damage times the number of Pokémon your opponent has in play.
Cosmic Circle 	 	 	100 	Move as many Energy attached to your Pokémon to your other Pokémon in any way you like.
Night Scan 	 	 	60+ 	Your opponent reveals his or her hand. This attack does 30 more damage for each Trainer card you find there.
Dizzying Poison 	 	 	 	Your opponent’s Active Pokémon is now and .
Shining Eyes 	 	 	 	Put 2 damage counters on each of your opponent's Pokémon that has any damage counters on it.
Floral Gain 	 	 	60 	Heal 20 damage and remove all Special Conditions from this Pokémon.
Shining Flame 	 	 	160 	This Pokémon can't use Shining Flame during your next turn.
Right Back at You 	 	 	 	Discard all Energy attached to this Pokémon. During your opponent's next turn, if this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), put damage counters on the Attacking Pokémon equal to the damage done to this Pokémon.
Double Scrapper 	 	 	 	Discard up to 2 s attached to your opponent's Pokémon.
Hazard Stinger 	 	 	40 	Discard all Energy attached to this Pokémon. Your opponent's Active Pokémon is now and . Put 4 damage counters instead of 1 on that Pokémon between turns.
Frost Thunder 	 	 	120 	If this Pokémon has any Energy attached to it, this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Concentrated Fire 	 	 	50× 	Flip a coin for each Energy attached to this Pokémon. This attack does 50 damage times the number of heads.
Flame Impact 	 	 	100 	Your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon.
Entertain 	 	 	 	Heal 40 damage from 1 of your Benched Pokémon.
Prism Wave 	 	 	20× 	This attack does 20 damage times the number of different types of Pokémon on your opponent's Bench.
Hollow Geist 	 	 	120 	Your opponent's Active Pokémon is now and .
Crimson Edge 	 	 	180 	This Pokémon does 10 damage times the number of damage counters on it to itself.
Beast Fang 	 	 	10+ 	This attack does 50 more damage for each of your opponent's in play.
Savage Wing 	 	 	100+ 	Discard as many basic Energy attached to this Pokémon as you like. This attack does 40 more damage for each Energy card discarded in this way.
==Half Decks==
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Aqua Edge 	 	 	80 	
Continuous Slice	 	 	30× 	Flip a coin until you get tails. This attack does 30 damage times the number of heads.
Sitdown Splash 	 	 	50+ 	Flip a coin. If heads, this attack does 20 more damage.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Sonic Bazooka	 	 	60+ 	Flip a coin. If heads, this attack does 30 more damage and your opponent's Active Pokémon is now .
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Psychic Sphere	 	 	20 	
Psychic Prism 	 	 	60+ 	Flip a coin. If heads, this attack does 20 more damage.
==Special Sets==
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Hail Storm 	 	 	60+ 	If your opponent's Active Pokémon is a Team Magma Pokémon, this attack does 60 more damage.
Dual Blizzard	 	 	 	Discard 2 Energy attached to this Pokémon. This attack does 80 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Aqua Impact 	 	 	80+ 	Discard 2 Energy attached to this Pokémon. This attack does 80 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Venom Tail 	 	 	30 	If your opponent's Active Pokémon is affected by a , discard an Energy attached to that Pokémon.
Power Beam 	 	 	70 	
Rock Stomp 	 	 	40× 	Discard as many Energy attached to your Pokémon as you like. This attack does 40 damage times the amount of Energy you discarded.
Boulder Storm	 	 	120 	This attack does 20 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Magma Quake 	 	 	80+ 	If your opponent's Active Pokémon already has damage counters on it, this attack does 80 more damage.
Infiltrate 	 	 	 	Your opponent reveals his or her hand.
Hostile Fang 	 	 	80 	If your opponent's Active Pokémon is a Team Aqua Pokémon, this attack does 40 more damage.
Fin Smack 	 	 	10× 	Flip 2 coins. This attack does 10 damage times the number of heads.
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