Ignition Break

__NOTOC__
Ignition Break (Alt: Ignition Break) is a 3rd class offensive skill available as Rune Knight.
*Note: This skill when used by NPC (NPC_IGNITIONBREAK) is Forced Fire Element.
==Effect==
Ignite the equipped weapon and cause an explosion, which will inflict damage to all enemies within the Area of Effect. The skill can trigger critical damage based on user's crit status, but only half of the critical damage bonus is applied.
Level	Base Damage (ATK)	SP Cost
1 	450% 	35
2 	900% 	40
3 	1,350% 	45
4 	1,800% 	50
5 	2,250% 	55
 Damage (ATK)% = (Base_Damage × )%
==External==
===Bestowed from===
* 
** ; Autocast on target when physically attacking.
* 
** ; Autocast on target when physically attacking, if level learned is higher then it will be cast instead.
** If refine level is +7 or higher, increases autocast chance by 1%.
** If refine level is +9 or higher, increases autocast chance by 2%.
* + 
** ; 3% chance to autocast on target when physically attacking.
===Enhanced by===
====Headgear====
=====Upper=====
* 
** If refine level is +9 or higher, increases damage by 30%.
* 
** For every 2 refine levels, increases damage by 20%.
* 
** For every 3 refine levels, increases damage by 15%.
** When equipped with -
*** Reduces cooldown by 0.5 seconds.
*** For every 3 refine levels of weapon, increases damage by 5%.
** When equipped with -
*** Reduces cooldown by 1 second.
*** For every 3 refine levels of weapon, increases damage by 5%.
=====Middle=====
* 
** When is learnt, reduces cooldown by 100%.
====Weapon====
* 
** If refine level is +9 or higher, reduces cooldown by 1 second.
** When enchanted with , increases damage by 5% per 3 refine levels.
** When equipped with , increases damage by 12% per refine level of weapon.
* 
** For every 2 refine levels, increases damage by 3%.
** If refine level is +9 or higher, increases damage by 25%.
** If refine level is +11 or higher, reduces cooldown by 0.7 seconds.
====Garment====
* 
** If equipped by Rune Knight with base level between 100 - 169, reduces cooldown by 1 second.
** If equipped by Rune Knight with base level 170 or higher, reduces cooldown by 0.15 seconds.
* 
** If refine level is +13 or higher, increases damage by 50%.
** If grade A and refine level is +14 or higher, increases damage by 70%.
====Accessory====
* 
** For every 3 base levels, increases damage by 1%.
* 
** Increases damage by 30%.
** When equipped by Rune Knight / Dragon Knight class, reduces variable casting time by 100%.
** When equipped with -
*** Reduces cooldown by 1.5 seconds.
*** For every 2 refine levels of the helmet, increases damage by 10%.
====Card====
* 
** Increases damage by 20%.
** When compounded to a level 4 weapon, increases damage by 20%.
** If refine level is +10 or higher, increases damage by 20%.
====Shadow Equipment====
* 
** Increases damage by 5%.
** For every 2 refine levels, increases damage by 2%.
* 
** Reduces cooldown by 0.2 seconds.
** For every 3 refine levels, reduces cooldown by 0.1 seconds.
* + + 
** For every refine level in sum of refine levels, increases damage by 1%.
=====Equipment Enchants=====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, reduces cooldown by 0.25 seconds.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, reduces cooldown by 0.3 seconds.
=====Costume Enchants=====
* 
** Increases damage by 15%.
** When equipped with , increases damage by 10%.
** When equipped with , increases damage by 15%.
====Equipment Sets====
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 10%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 15%.
* + + 
** If combined refine level is 27 or higher, increases damage by 15%.
** When further equipped with , increases damage by 15%.
* + 
** For every 2 base levels, increases damage by 1%, upto level 240.
* + 
** Reduces cooldown by 1.5 seconds.
==Changelog==
*October 13th, 2022
**Damage Improved, Added Crit Influence, Forced Fire Element Removed, AoE Reduced, Removed Damage Scaling Based on Distance, Removed Bonus Damage from Fire Element Weapon