Call of Duty: Black Ops

Call of Duty: Black Ops (also known as CoD:BO or BO and often referred to as "Blops") is the seventh main installment of the Call of Duty series and the sequel to Call of Duty: World at War. Developed by Treyarch and published by Activision, the game was released worldwide on November 9, 2010 for the PC, PS3, Xbox 360 and Wii as well as a spin-off game on the Nintendo DS. The game sold over $1 billion after six weeks of its release.
The game takes place between the years of 1961 and 1973 during the Cold War. The storyline takes place during the Cold War of the 1960s, where the player assumes control of two main characters: Alex Mason (voiced by Sam Worthington), a Captain in the USMC who is recruited to the CIA and SOG, and his handler Jason Hudson (voiced by Ed Harris), a CIA special agent. Both are on a mission to track down the three men responsible for the development of a powerful biochemical weapon code-named Nova 6. Accompanying Mason and Hudson on their mission are several non-playable characters including Frank Woods (voiced by James C. Burns), a former USMC Sergeant and fellow member of SOG; Joseph Bowman (voiced by Ice Cube), a Chief Petty Officer of the U.S. Navy SEALs, and Viktor Reznov (voiced by Gary Oldman), a former World War II Soviet Army Captain (returning from World at War) who served under two of the men now being hunted, until he was betrayed by them.
(*) denotes legacy weapons from World at War exclusive to either singleplayer or Zombies.
__TOC__
=Overview=
Many of the mechanics of the weapons, attachments and the loadouts were retained in previous entries (beyond renaming some of the perks). One significant difference is the method of unlocking weapons in this game: rather than obtaining the weapon from the get-go when leveling up, weapons must be purchased through the use of CODPoints (as in, normal game currency and not premium currency used in later games) in order to utilize them, though the player still needs to be leveled up in order to buy them. Attachments and camouflages can now be obtained as soon as the weapon is bought rather than completing challenges, though they must be purchased with CODPoints in order to be used as well. One weapon in every category in multiplayer (exempting the launchers) are designated as classified weapons, with the weapon information and icon hidden and locked until the player buys the weapon after obtaining all of the previous weapons in its category.
Create-A-Class has been expanded from its previous iteration. Player characters can have their models changed by their perks instead of their primary weapons, and they can be customized with a variety of face camo. Reticles and lenses for the weapon sights can now be customized, and one can etch a clan tag to their weapon as well. Secondary weapons consist of fewer weapon categories compared to Modern Warfare 2, being only able to carry a handgun, a launcher or a "special" weapon (which is either a ballistic knife or a crossbow). Shotguns return to the primary weapon category and some machine pistols are available as submachine guns. Some exotic special weapons are available in multiplayer as killstreaks.
In multiplayer, all handguns, the Skorpion, MAC-11, PM-63, Kiparis and the Model 10 can be dual-wielded. The CZ 75 as well the latter three machine pistols are available dual-wielded in singleplayer, while the M1911, HS-10 and PM-63 can be upgraded through the "Pack-A-Punch" machine to be dual-wielded. Standalone melee weapons have been expanded in Black Ops, though most of them appear in singleplayer and Zombies, not in multiplayer. The new "Mule Kick" Perk-a-Cola in Zombies allows the player character to carry three weapons at once.
See the discussion page for miscellaneous weapon and attachment information.
=Handguns=
==ASP==
The ASP is featured in the game. In singleplayer, Mason uses an ASP in "Operation 40" set in 1961 Cuba, and it is also used by the Cuban soldiers and police in the same level. Its appearance in the hands of Cubans in 1961 is anachronistic and out-of-place, as it was not developed until the 1970s.
It is not available for the player in any fashion in Zombies mode, though game files of it are still referenced within the game.
==Colt M1911==
Just like in Call of Duty: World at War, the M1911 resembles a mix between a WW2 A1 slide and trigger and an anachronistic Series 80 frame. It is found in singleplayer, multiplayer, and Zombies mode. In multiplayer, it can be dual wielded, and available attachments include a suppressor, extended magazines, and upgraded iron sights. In Zombies, it is the starting weapon, and has an eight-round capacity instead of the seven-round capacity of the campaign and multiplayer.
In the Wii version, a M1911 replaces the WA2000 in "Victor Charlie".
In singleplayer and all modes on the Wii version, the M1911 has a standard parkerized finish, while in multiplayer and Zombies, it has a bright nickel finish. The scene where Mason visualizes himself drawing an M1911 on President John F. Kennedy is the only instance where the multiplayer nickel-plated M1911 appears in singleplayer.
Two M1911s can be seen in the hands of Alex Mason on the game's cover art; these have tally marks etched on them, and one of them has the name "Sally" engraved on it (based on the gun's upgrade in zombie mode, the other weapon is presumably "Mustang"). The upgraded variant allows to be dual-wielded and it fires deadly grenade rounds along with other benefits. The trend of having a starter handgun fire grenade rounds when upgraded is something that is repeated in other games that feature a Zombies mode, until Black Ops Cold War.
==Colt Python==
The Colt Python appears in-game as the "Python". In singleplayer, the Python appears to be Mason's preferred sidearm, as he starts with it in "Executive Order", and pulls one out of nowhere to save a downed Woods in "SOG" and clear Vietcong tunnels in "Victor Charlie" (paired with a flashlight using the anachronistic "Harries Technique" stance). In "Payback", a group of Viet Cong forces the captured Mason and Woods to play Russian roulette with a snub nosed Python. In multiplayer, it appears with the full length barrel by default, and the Snub Nose is available as an attachment, which decreases the amount of visual kick in exchange for less damage (in reality, this would increase kick and decrease range, so such a trade-off would make little sense on a real gun when concealability is not a concern).
The Python has a rather nonsensical default reload animation, which shows the player character ejecting the entire contents of the cylinder (using gravity and not the ejector rod, no less) and then inserting as many rounds as would be needed to replace those actually fired, one at a time; the only way for this to work is if the ejector selectively ejected only the fired rounds, which it doesn't in reality. The speedloader attachment replaces the nonsensical individual round reload with a more sensible speedloader reload. Notably, the Python's reload shenanigans would be repeated in many of Treyarch's later Call of Duty games.
Strangely, when firing the Python, the sound of casings hitting the ground can be heard as if it operated as a shell ejecting pistol.
Aside from the Snub Nose and the Speedloader, a Colt Sporter Scope is also available as an attachment for the Python, under the incorrect moniker of "ACOG Scope". A Python with speedloaders appears as the first weapon tier in Gun Game.
==CZ 75==
The CZ 75 is featured in the game, along with its machine pistol variant, the CZ 75 Automatic. In singleplayer, it is used by Hudson in the level "Numbers" and Mason in "Payback", and the Soviet Spetsnaz use both the normal semi-auto and machine pistol variants. In multiplayer, the "Full-Auto Upgrade" attachment turns the weapon into the CZ 75 Automatic. Other multiplayer attachments include night sights, extended mags, suppressor, and dual-wielding. The in-game model features a combination of a CZ 75B slide with a "Pre-B" frame. The CZ 75 is highly anachronistic to Black Ops: not only did production first start in 1975 (as the name implies), but both the CZ 75B and the CZ75 Automatic weren't introduced until 1992.
In-game, its basic capacity is 12 rounds in singleplayer and multiplayer and 15 rounds in Zombies, and using the extended magazines attachment in multiplayer extends its capacity to 18 rounds. Dual-wielded CZ 75s in singleplayer have 20-round capacities, and dual wielding the CZ 75 in Zombies reduces its capacity to 12. All these capacities are completely incorrect; the in-game CZ 75 is 9x19mm as identified in the game files, which has a 16-round capacity in reality.
==Makarov PM==
The Makarov PM appears in in the game, though not available in Zombies mode. Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ 75, which have their magazine releases behind the trigger. It is modeled with an adjustable rear sight, which is only found on the anachronistic civilian versions. A pair of Makarovs make up the second weapon tier of Gun Game.
==Tokarev TT-33(*)==
Capt. Viktor Reznov uses a Tokarev TT-33 and flashlight to clear the ship in the World War II mission "Project Nova". Kravchenko uses a TT-33 to execute German POWs in the same mission. British commandos that later appear during the same mission also nonsensically draw one if knocked into Last Stand (instead of it, they could have used a much more suitable M1911, which is already in the game) which is extra odd considering the Red Army troops who would use it are incapable of being knocked into a Last Stand state, making capturing one from a British commando the only way to use the Tokarev against enemies.
==Walther P38(*)==
At the end of the first part of the World War II flashback mission "Project Nova", Dr. Friedrich Steiner waits for the Soviet troops with a Walther P38 drawn, after using it to dispatch his own guards. In the following sequence, he holds a Mosin-Nagant M38 carbine with the P38 model still erroneously present in his hand. This is the only place where the Walther P38 is seen as German troops in the level cannot be knocked into Last Stand.
=Submachine Guns=
Many of the submachine guns lack a buttstock by default, and gain one when the "Grip" attachment is used in multiplayer. This will also change the first draw animation, with the user unfolding the stock.
==Heckler & Koch MP5K (#0001)==
An early Heckler & Koch MP5K is featured in the game, with a threaded barrel, the special wooden foregrip unique to serial number 0001, and using waffle pattern magazines. It is the fifth weapon tier in Gun Game. Its appearance is anachronistic: it appears in "Executive Order", a level set in 1963, while in reality the HK54 prototype of the MP5 was developed in 1964, and the H&K MP5 did not enter service until 1966. The first MP5K variant, depicted in the game, was not developed until 1976 as a response to a requirement for a concealable MP5 variant for the presidential security detail of a South American country, sometime in the early to mid 70s.
thumb|none|400px|Heckler & Koch MP5K serial number 0001 with 15-round "waffle" magazine - 9x19mm
==IMI Uzi==
An IMI Uzi with olive drab furniture is one of the available SMGs in-game. By default, it lacks the underfolding stock, but can equip one in multiplayer.
==Ingram MAC-11==
The MAC-11 is available in the game. It lacks its telescoping stock by default, but can receive one via the Grip and Dual-Wield attachments (though using the latter would remain unfolded). It can be found in the campaign level "Redemption" and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972; the MAC-11's predecessor, the MAC-10, would be more period appropriate, since it was developed in 1964 and actually used during the Vietnam War (albeit not put into service until 1970).
==M1A1 Thompson(*)==
The Thompson M1A1 fitted with a Cutts compensator is available in Zombies mode for 1200 points in the DLC maps Nacht der Untoten, Verrückt, Shi No Numa, and Der Riese, with a magazine capacity of 20 rounds.
==MP40(*)==
The MP40 is used by German soldiers in the World War II flashback mission "Project Nova". It is also available for purchasing for 1,000 points in the Zombies maps "Kino der Toten", "Verrückt", "Shi No Numa", "Der Riese", and "Call of the Dead". The MP40s that appear in "Project Nova" have have a somewhat frosted look to them, while in Zombies the MP40 reuses its World at War texture.
==OTs-02 Kiparis==
The KBP Instrument Design Bureau OTs-02 Kiparis is an available submachine gun in-game. Its wire stock is removed by default, but is added back with the "Grip" attachment, like other submachine guns in the game. The final "classified" submachine gun unlocked in multiplayer (requiring all other submachine guns to be unlocked), it has a high rate of fire and tight hipfire spread, but has high recoil, low damage. It uses short 20 round magazines by default, and uses longer 30-rounders when Extended Mags is used. It appears in the hands of Spetsnaz operatives in the campaign and can be dual-wielded by the player. The Kiparis is also anachronistic, being designed in 1976 and not put into any production until 1991.
==PM-63 RAK==
A PM-63 RAK is another available SMG. It uses 20 round magazines by default, and uses 30 round ones with Extended Mags (instead of the 15 and 25 round capacity in reality). The weapon gains its retractable stock when the Grip attachment is used. It appears in a level set in 1963, what can be considered somewhat historically correct, since the PM-63 was developed in 1956-1962 and introduced in 1963, although mass production did not start until 1964. It is accurate for the rest of the game's time frame. However, the in-game model is marked with a manufacture date of 1972 on the right side of the slide, technically making the particular guns featured in the game anachronistic.
none|thumb|450px|PM-63 RAK - 9x18mm
==PPSh-41(*)==
The Russian soldiers, including Capt. Viktor Reznov and Pvt. Dimitri Petrenko, use the PPSh-41 in the World War II flashback mission "Project Nova". Since it is the same model, the PPSh-41 in Black Ops uses 35-round box-magazines like in Call of Duty: World at War's multiplayer mode.
==Sa vz. 61 Skorpion==
The Sa vz. 61 Skorpion is available in-game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock. It uses 20-round magazines, which increases to 30 with Extended Mags. It retains its 2-hit kill ability at close range from its Modern Warfare counterpart, though it has a slightly altered bolt-racking animation on an empty reload. A pair of vz. 61s makes up the sixth weapon tier in Gun Game.
It first appears in 1961 segment during the mission "Operation 40"; while the vz. 61 was first made in 1961, it was not produced en masse until 1963, and there is no evidence of its use by Cuban forces at that time. It is accurate for the later Vietnam based missions, as the Vietcong and NVA did use Skorpions in real life.
==SITES Spectre M4==
The Italian Spectre M4 is one of the available SMGs under the name "Spectre", and has a 30-round capacity (with Extended Mags giving it the extended 50-round magazine, although the actual capacity only increases to 45). Its folding stock is absent by default, but is added when the "Grip" attachment is used in multiplayer. Its appearance is anachronistic, since it was not developed until the 1980s.
==Sten Mk II(*)==
The Sten Mk II is carried by British commandos in the World War II flashback mission "Project Nova", and is usable by the player.
==Type 100(*)==
The Type 100 appears in the DLC Zombies maps Shi No Numa and Der Riese for 1000 points.
==Walther MPL==
The Walther MPL is one of the available SMGs, with a 32-round magazine. It can also be purchased off the wall in Zombies mode, where it incorrectly holds 24 rounds. It lacks its wireframe folding stock by default, but regains it when the "Grip" attachment is used. Despite being one of the few period-appropriate guns (1963), the MPL is not available in the single player campaign, and appears only in the multiplayer and Zombies modes.
=Assault/Battle Rifles= 
=="AK47"==
The weapon referred to as the "AK47" in-game is in fact a composite of several different AK variants. The main receiver is taken from an AKS-74 (which is anachronistic, since it didn't see service until the very late 70s), along with an early 5.45x39mm steel magazine. The model has however been modified with other parts (possibly to make it more closely resemble the period-appropriate AK-47 or AKM), including an AKM style front sight block and gas block, a Type 2 AK-47 wooden stock with a metal ferrule (which is actually a part of the receiver, not the stock), and a Type 3 AK-47 receiver-mounted rear sling loop. The handguard and grip resemble those from an ATI GSG AK47 .22LR rifle.
In the singleplayer campaign, the Soviets and North Vietnamese Army use the hybrid AK with a variety of accessories. In both singleplayer and multiplayer, the Extended Mag attachment gives the AK an RPK-74 magazine.
==AKS-74U==
The AKS-74U appears with the same "AK-74u" name used for the JG Beta-F Airsoft gun in Call of Duty 4: Modern Warfare and the same erroneous designation as a submachine gun; this one, however, is an actual AKS-74U, albeit depicted with a slightly longer barrel and gas tube. It has a black handguard, steel magazines, and no stock. An AKS-74U appears as the seventh weapon tier in Gun Game. Equipping a foregrip or the BS-1 grenade launcher alters the first draw animation to not dramatically chamber the first round. It is anachronistic as it was not developed until 1979 (and the parent AK-74 until 1974).
==Colt USAF M16 (Colt Model 604)==
The USAF variant of the original M16 is available in the game, and can be identified by its M16E1 partial magazine fence lower and lack of forward assist. Its default 20-round magazine holds 30 rounds in gameplay, and the 30-round mag only appears with the Extended Mags attachment and holds 45 rounds (the same situation occurs with the "Commando" below).
It is correctly depicted as firing fully-automatic in single player, but incorrectly uses a three-round burst fire mode in multiplayer and Zombie mode. Treyarch developer Josh Olin has stated that it was "an early prototype", although the first variant that was capable of burst fire was the Model 605B (essentially a shorter barreled M16 with a four position selector switch tested in 1964) was fitted with a forward assist, unlike the weapon in game which also appears to have a standard weight barrel.
When the M16 is mounted with optics, its carry handle, front sight and gas block are removed, which would prevent the gun from firing automatically. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun a bolt action. This same goof was previously seen on the M16 and M4A1 in Call of Duty 4: Modern Warfare and Modern Warfare 2, and can also be seen on the "Commando" in this game. Pre-release footage however, showed that the front sight was originally not removed when optics are mounted.
Upgrading the M16 with the Pack-A-Punch machine in Zombies mode turns it into the "Skullcrusher", which fires laser-like rounds and mounts an M203 grenade launcher. Both the M16 and the M203 keep their normal ammunition count. An M16 appears as the ninth weapon tier in Gun Game.
 
=="Commando"==
The weapon referred to in-game as the "Commando" appears to most closely resemble a GAU-5A/A with a fictional flat-topped receiver; the name likely refers to the Colt Commando series (Colt's marketing term for their AR-15 carbines) which the GAU-5A/A is related to.
It is fitted with a fully enclosed muzzle device in place of the moderator. Although the flat top appears to consist of a chopped off carry handle with bolted on rail, something that was actually done in the 80s by Olympic Arms and some other manufacturers before the introduction of actual flat-topped receivers by Colt, this setup would still be anachronistic for the time depicted period in this game (along with being a configuration never used by the US military). The concept of a scope rail fitted directly to the receiver in place of the carry handle is not completely anachronistic though, as the Rock Island Arsenal did an experiment with an AR-15 fitted with an integral Weaver scope rail known as the Model 656; however, the details of the design are significantly different, and the presence of a rail mounted Troy Battle Sight on the weapon can be considered anachronistic.
Like the M16, the weapon by default uses 20-round magazines that hold 30 rounds in gameplay, and equipping the Extended Mags attachment gives it curved 30-round magazines that hold 45 rounds. Early screenshots and footage showed the straight magazine being modeled unusually long, as if it were stretched or partly falling out, but the final game has it at its proper length. However, the HUD icon still shows the magazine with this length. Also like the M16, mounting optics will remove the front sight and the gas block, which would prevent the gun from cycling in reality. This is only the case for the 1st person model however, with the 3rd person model correctly retaining the front sight and gas block.
Upgrading the "Commando" with the Pack-A-Punch machine in Zombies mode turns it into the "Predator" (a reference to the Arnold Schwarzenegger movie Predator; Commando is also the name of another movie in which Schwarzenegger starred, hence the reference). The "Predator" fires laser-like rounds and has a forty-round magazine instead of thirty.
thumb|none|600px|Promotional image showing the Commando. Note the Colt scope and the solid flash hider. The Colt Scope appears in BO1 as one of the many models for the "ACOG Scope" attachment (none of which being the actual Trijicon ACOG, which would be an anachronism).
==Enfield XL64E5==
The Enfield XL64E5 is one of the assault rifles available in the game, under the name "Enfield". Hudson carries an Enfield fitted with an infrared scope and a Masterkey under-barrel shotgun during the singleplayer mission "Rebirth". The XL64E5 is anachronistic, not only the earlier ‘00 series entering the design stage in 1972 but the XL series being ready in 1976. Furthermore, only 36 rifles were ever produced so it is unlikely to have been used by anyone. Interestingly, the ammo name for the Enfield XL60 in the game files is 7x43mm, which is the metric size of the .280 British caliber that was actually tested in the Enfield EM-2, rather than the XL60's 4.85 caliber, meaning it might've intended to have been the not-anachronistic EM-2 during development.
==FAMAS Valorisé==
A prototype version of the FAMAS Valorisé appears in several levels, used by both CIA and Spetsnaz troops. Mason carries a FAMAS with multiple attachments in final level, "Redemption". The FAMAS Valorisé is incredibly anachronistic (even for the game's standards) for the time period the game is set in (the 1960s): not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the early 2000s. The default iron sights of the weapon are the anachronistic rail mounted Troy Battle Sights. The weapon is marked "MAS .223", which refers to a semi-automatic civilian version of the FAMAS. It appears as the tenth weapon tier in Gun Game.
If upgraded with the Pack-A-Punch machine in Zombies mode, it will turn into the "G16-GL35" (leet speak for GIGGLES), which fires laser-like rounds, has a forty-five round magazine instead of thirty, and a custom red dot sight. 
==FG 42(*)==
The FG 42 can be purchased in the DLC Zombies map Der Riese for 1800 points and incorrectly holds 32 rounds instead of 20.
==FN FAL==
The FN FAL is seen mostly in the hands of Cuban soldiers and some NVA soldiers in the campaign, despite being the main service rifle of most of the Western powers throughout the Cold War. The rifle is aesthetically period correct, however the wooden furniture and semi-automatic fire mode would suggest that this weapon is more specifically the "G Series" FAL, the civilian version of the FAL which was imported into the US in the 1960s. It has an L1A1 "Hythe" foldable rear sight with the front leaf of the sight absent and only the rear leaf with enlarged aperture being used in game.
While its usage by the Cubans is accurate (the Batista government did place an order for FALs prior to the Communist Revolution and said FALs were later used by the Castro regime), these were standard FAL 50.00s with a polymer handguard, markings and so on. The G Series is a decent enough stand-in for the Cubans, the NVA not so much.
==Gewehr 43(*)==
The Gewehr 43 costs 600 points in the DLC Zombies maps Verrückt, Shi No Numa, and Der Riese.
==Heckler & Koch G11 K2==
The Heckler & Koch G11 K2 is one of the assault rifles in the game, and is used by Dr. Daniel Clarke in the level "Numbers". As in real life, it fires in 3-round bursts, at a very high rate of fire with incredible accuracy and close to zero recoil, but suffers from low damage. The magazine is correctly depicted as reciprocating when firing. Its appearance in the 1960s is anachronistic; the G11 was not fully developed until the late 1980s, and working prototypes were not created until the early 1970s. The G11 K2 variant depicted in game was made in 1989. 
The weapon is erroneously depicted with rail mounted iron sights by default (the same anachronistic Troy Battle Sights used elsewhere); G11s were never designed with iron sights, and instead incorporated a scope (which is an available attachment in-game). In multiplayer, it can be fitted with only two attachments: "Low Power Scope" or "Variable Zoom". The Low Power Scope is actually based on the actual sight built into the real G11 K2, and replaces the rail assembly. The scope of the Variable Zoom is a rail-mounted sniper scope instead.
Upgrading the G11K2 with the Pack-A-Punch machine in Zombies mode turns it into a more powerful version called "G115 Generator"; it fires laser-like rounds, but has the normal ammunition capacity.
==IMI Galil ARM==
The IMI Galil ARM is available in the game. It has a thirty-five round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, raised dramatically to accommodate the camera's point of view. The carry handle is on the wrong side and the handguard is from the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it. The ammo name for the Galil in the game files is 7.62x51mm, despite the in-game weapon clearly being the 5.56x45mm version. Its appearance is anachronistic for the campaign, as the Galil series of rifles was not developed until the late 1960s, and did not enter service until 1972. 
Upgrading a Galil with the Pack-A-Punch machine in zombie mode will turn it into the "Lamentation"; fitted with a red dot sight (which has a blue lens and an unusual blue reticle) and a sci-fi camo pattern, it fires laser-like rounds.
==M1 Carbine(*)==
The M1 Carbine can be purchased in Zombies mode for 600 points in the DLC maps Nacht der Untoten, Shi No Numa and Der Riese. It is now appropriately called M1 Carbine (unlike in World at War, where it was referred to as the M1A1 folding stock variant).
==M1 Garand(*)==
The M1 Garand is available for 600 points in the DLC Zombies maps Verrückt and Shi No Numa.
==M14==
The M14 is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its firepower. For some reason, it uses an eight-round magazine in Zombies despite using a twenty-round one in single-player and multiplayer modes; this is likely to substitute the M1 Garand in Zombies mode maps present in Black Ops, though it is inferior in some statistics (namely reload time and reserve ammo) when compared to each other.
Though the weapon is semi-automatic only, the in-game model bears a heavy resemblance to the M14E2/M14A1 LMG variation, including its pistol grip and a bipod (albeit one of the same Harris-like design used on the Mk 14 in Call of Duty: Modern Warfare 2 rather than the E2's normal bipod), with the Grip attachment also taking the form of the E2's folding grip.
==Steyr AUG==
The Steyr AUG is available in the game. The AUG A1 with its Swarovski scope is found in the singleplayer and Zombie mode, while the railed AUG A2 is used in multiplayer, with the anachronistic rail mounted Troy Battle Sights by default. Attaching the "ACOG Scope" to the multiplayer AUG A2 turns it back into the AUG A1 with its Swarovski scope. In singleplayer, the AUG A1 only used in levels set in the Ural Mountains. It is painted with an arctic camo, and is equipped with a suppressor in some of the scenes. Its appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978.
 
If upgraded with the Pack-A-Punch machine in Zombies mode, it will turn into the "AUG-50M3" (leet speak for AUGSOME, a play on the word awesome), firing laser-like rounds and attached with a Knight's Armament Masterkey, but both weapons keep their normal ammunition counts. Reloading the AUG-50M3's Masterkey counts each reloaded shell twice, allowing the player to reload all six rounds with just three shells.
A weird visual glitch exists on the AUG when it is equipped with any of the sights; the scope mount will actually slide backwards along the weapon to meet the user's eye when the weapon is aimed. The AUG lacked its foregrip in the beta, but has it in the final game.
==Stoner 63A==
The Stoner 63A in its assault rifle configuration appears in the game, classified as a light machine gun. In singleplayer, it is found in the final level "Redemption", where it is always found with an Extended Mag. In multiplayer, it is unlocked as the last light machine gun. The extended mags attachment gives the weapon just a longer standard magazine that increases the ammo count from 30 to 60 rounds, while in reality belt-fed LMG configuration of the Stoner could also be equipped with a 100 round ammo box or a 150 round drum magazine for special operations.
==Sturmgewehr 44(*)==
The Sturmgewehr 44 is used by the Germans in the World War II mission "Project Nova" and can be used by the player. It can also be purchased for 1200 points in the DLC Zombies maps Verrückt, Shi No Numa, and Der Riese.
=Shotguns=
==Beretta Model 682==
While named after the Rottweil Olympia Over/Under 72 shotgun, the "Olympia" is in fact modeled after a Beretta 682. Either way, it is anachronistic; not only was the Rottweil Olympia introduced in 1972, but the Beretta 682 was not invented until 1985. 
==Double-barreled shotgun(*)==
A full-length double-barreled shotgun can be purchased in DLC Zombies maps "Nacht der Untoten", "Verrückt", and "Der Riese" for 1200 points. A sawed-off version can also be purchased in "Nacht der Untoten" and "Verrückt", also for 1200 points. Their models appear to be reused from Call of Duty: World at War, and they still have the issue of showing spent cartridges being ejected when firing. This time at least, they are proper shotgun shells, but for some reason two are ejected with each shot.
In the opening cutscene of the zombie-movie themed Zombies map "Call of the Dead", Michael Rooker (voiced by himself) is seen using a pair of sawn-off double-barreled shotguns while acting for a zombie film, later using them to kill real zombies when they appear and abduct film director George Romero. These are not found on the actual map, however. During the cutscene, he also fires three shots from one of the shotguns without reloading.
==Franchi SPAS-12==
The Franchi SPAS-12 is featured in Black Ops. In contrast to MW2's SPAS, the one featured in Black Ops fires semi-automatically and has its stock folded. Despite being locked in semi-auto, the pump is racked when the SPAS-12 is picked up and when reloading, even though the pump is locked forward when the SPAS-12 operates in semi-auto, requiring the use of the charging handle to chamber a new shell. In multiplayer, it can be equipped with a sound suppressor. A SPAS-12 is used as the third weapon tier in Gun Game.
In singleplayer, it is found in "The Defector" and "Numbers" missions set in 1968, used by the NVA and Spetsnaz respectively. The SPAS-12's appearance is anachronistic because it first entered production in 1979. In "The Defector," Woods kills a SPAS-12 wielding NVA and gives it to Mason at the start of the level, telling Mason to use his incendiary "Dragon's Breath" rounds on the SPAS-12. Realistically, the Dragon's Breath rounds wouldn't be powerful enough to cycle the action in semi-automatic shotguns.
Upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode turns it into a more powerful version called "SPAZ-24"; it fires laser-like rounds, holds 24 shells instead of 8, and reloads the entire magazine by loading one shell, which only takes a second.
==High Standard Model 10==
The semi-automatic High Standard Model 10B is found in the game under the name "HS-10". It is the last shotgun unlocked in multiplayer (being the "Classified" weapon of the class, it requires purchasing the other three). It holds 4 shells in multiplayer and 6 shells in Zombies mode; it does not appear in singleplayer.
Its only "attachment" is Dual Wielding. While the Model 10 can be easily fired single-handedly, firing one with the left arm would be a very bad idea; due to the ejection port's location, firing the weapon left-handed will result in hot plastic flying in the user's face, and the Model 10 even features a warning label that reads, "Caution: Do not fire from left shoulder" to specifically stop people from doing it. It is unclear why the multiplayer version doesn't have an "extended mags" attachment, since the capacity of the real Model 10 magazine tube can be extended from 4 to 6 shells - and, in fact, the in-game model features the extended 6-shell tube.
The Pack-A-Punched Model 10 in Zombies mode is called Typhoid & Mary.
==Ithaca 37 "Stakeout"==
An Ithaca 37 "Stakeout" with a heat shield and unusable shell holder wrapped around the receiver is available in the game. While the Ithaca 37 is not anachronistic (introduced in 1937), the Stakeout is as it was not produced until 1981. The Ithaca is used as the fourth weapon tier in Gun Game. As with the AKS-74U above, using a grip alters its first draw animation: the user bringing up the weapon without pumping the action.
==KS-23==
The Soviet KS-23 shotgun/carbine is only found in the game's single-player mode. It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber); for some reason, it also seems to eject two shells at once every time the player pumps it after firing.
It first appears during the mission "Operation 40", set on Cuba in 1961, further KS-23 used by the Soviet forces since "Vorkuta" in 1963, and later it used by Viet Cong in "Crash Site" mission set in 1968. All of these appearances are anachronistic, as the KS-23 started development in the 1970s and was only introduced into production in 1981.
===KS-23 with harpoon===
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter (or "skewer the winged beast", as the plan describes it) during "Vorkuta". It is worth noting that launching a harpoon with the KS-23 required a special muzzle attachment known as the OTs-06 "Koshka" ("The Cat"), which was introduced in 1993. In-game, Mason launches the harpoon without the attachment though dialogue in-game implies this particular shotgun was modified by Mason. 
==Winchester Model 1887==
Near the end of the singlepalyer level "Vorkuta", Mason wields a Winchester Model 1887 (that he seemingly acquired out of thin air) with one hand while escaping the Vorkuta gulag on a motorcycle. The model is the same one from Modern Warfare 2, which was based on the 1887 used in Terminator 2: Judgment Day.
The 1887 has essentially infinite ammo during the setpiece (Mason is never seen loading any ammo into the weapon), and is erroneously shown being only spin-cocked once after every two shots. The weapon is most likely coded with a 2-round magazine in the game code (and infinite backup ammo), with the spin-cock animation apparently serving as the reload animation.
==Winchester Model 1897 "Trench Gun"(*)==
The Winchester Model 1897 "Trench Gun" is available in Zombies mode in the DLC maps "Nacht der Untoten", "Verrückt", "Shi No Numa" and "Der Diese" for 1500 points.
=Machine Guns=
As with the Modern Warfare series and unlike Treyarch's World at War, machine guns in multiplayer are incorrectly classified once again as "light machine guns". The HK21 hybrid and the M60E3 are general-purpose machine guns, and while the Stoner 63 weapon system can be configurated into the belt-fed light machine gun, the one depicted in-game uses the assault rifle configuration, and thus it is listed under the "rifles" category on this page.
==Browning Automatic Rifle M1918A2(*)==
The Browning Automatic Rifle M1918A2 can be purchased for 1800 points in the DLC Zombies maps "Nacht der Untoten", "Verrückt", and "Shi No Numa".
==GE M134 Minigun==
A handheld M134 Minigun (the GAU-2B/A, according to a data plate on the weapon's model) is available the game under the name "Death Machine". In the campaign, it is found in the level "Vorkuta". In multiplayer, it appears as a killstreak reward. It is also available in Zombies mode as a power-up, with unlimited ammo but disappearing after 30 seconds.
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip and weapon are canted counter-clockwise (from the user's perspective). Because of this modification, the entire frame and grip assembly is only attached to the gun at the rear. This makes the recoil adapter assemblies (the Mickey Mouse "ear"-shaped mounting hard points) completely extraneous. The right-hand side recoil adapter assembly appears to have the weapon serial number placard attached to it, when in reality this would be affixed to the gun body housing and not visible from the first person perspective. Additionally the barrel cluster incorrectly spins clockwise from the player's perspective and features a custom three-disc barrel clamp (that appears to be loosely based on very early GE two-disc assemblies: see the photograph of the "Mounted M134" further down this page for reference) rather than the traditional four-disc clamp.
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.
The gun itself is fed from a 999-round (499-round in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source though the motor is labeled "Sparky" in the world model. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires 1200 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't significantly impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. Modern Miniguns feature an electric clutch that engages and disengages the feeder/delinker from the gun, but that accessory is not present on the in-game model and even if it was, would be anachronistic.
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld "Death Machine" model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon.
thumb|none|400px|Airsoft handheld M134 Minigun - (fake) 7.62x51mm
==Heckler & Koch HK21==
The Heckler & Koch HK21 appears, fitted with a magazine feed adapter. By default, it is loaded with a 20-round G3 magazine holding 30 rounds in-game. The extended drum magazine holds 80 rounds in singleplayer, and 60 rounds in multiplayer; other attachments include various optics. Note that the model is a hybrid, as it has the hooked buttstock, carrying handle, and bipod of the HK21E variant. While the original HK21 is not anachronistic to Black Ops (having been developed in 1961), the HK21E was not developed until the 1980s.
In Zombies mode, the HK21 has a 125-round capacity, despite still being shown with the base box magazine; when upgraded with the Pack-A-Punch machine, it turns into a more powerful version called "H115 Oscillator", firing laser-like rounds and with a capacity of 150 rounds. An HK21 appears as the twelfth weapon tier in Gun Game.
==M60E3==
The M60E3 general purpose machine gun is available in the game, labelled as the "M60". The M60E3 is anachronistic for the 1960s setting as it was not introduced until 1986; only the original M60 was available at the time (the classic version can be seen in archival footage of the Vietnam War during some loading screens). In-game, the M60E3's forward pistol grip has been removed, and by default uses anachronistic rail mounted Troy Battle Sights instead its own original sights, like some other weapons available in Black Ops. It is also fitted with an airsoft Matrix Aluminum Duckbill Flash Hider.
Both mounted and portable versions of the M60 can be found in-game. In singleplayer, the portable M60 is only available in "S.O.G." as one of the starting weapons, and can also be found in the level. Mounted M60s appear in "Operation 40", "S.O.G.", "The Defector", and "Rebirth", where it is nonsensically mounted on Mi-8 helicopters. The first M60 in the game, mounted on the plane at the end of Operation 40, has unlimited ammo and fires explosive rounds. An M60E3 appears as the thirteenth weapon tier in Gun Game.
=="RPK"==
The "RPK" is a hybrid of various weapons, including the RPK-74M, the Saiga rifle series and the Zastava M72 (all three being anachronistic). The receiver is based on a Saiga rifle with a folding stock, as evidenced by the "SAIGA CAL 7.62x39" markings above the magazine, as well as the hardware for an AK/Saiga's folding stock (latch at the front of the receiver, button at the rear). Despite this, it is shown with an RPK's reinforced trunnion, which is not the case for the 7.62x39mm Saiga (while the Saiga 308 only has the reinforcement on the right side of the receiver). It has an RPK-74M's ribbed handguard and synthetic stock, although the handguard is depicted as wooden. By default, it feeds from an RPK-74's 45-round bakelite magazine (which holds 40 rounds in-game, like an original RPK), and can optionally use a 7.62x39mm RPK's drum magazine (holding correctly 75 rounds in singleplayer, but incorrectly 80 in multiplayer).
The weapon features an anachronistic Tech Sight AK rear aperture sight, which is removed and replaced with the standard AK top cover when an optic is attached. The base of the barrel is oddly modeled after a Zastava M72, and the weapon is equipped with a carrying handle from the Romanian PM md. 64 (anachronistic to the first campaign level "Operation 40" set in 1961). When equipped with the "ACOG Scope" attachment, the weapon obtains a PK-AV scope. In a notable gaffe, the weapon visibly ejects disintegrating belt links along with its spent casings, despite not being belt-fed.
=Sniper Rifles=
==Accuracy International Arctic Warfare Magnum==
The Accuracy International Arctic Warfare Magnum is available in the game. The fluted barrel indicates that this is the Magnum variant of the AW. It is highly anachronistic, since the AWM entered British Military service in 1998, and the entire Arctic Warfare family of rifles wasn't developed until 1982. An AWM appears as the fourteenth weapon tier in Gun Game.
In-game, the AWM is called the "L96A1", which is actually the British service designation for the Accuracy International Precision Marksman. The proper designation for the variant used in the game is L115A2, which has a folding stock. Incidentally, when upgraded with the Pack-A-Punch machine in Zombies mode, the weapon becomes the "L115 Isolator", firing laser-like rounds from an 8-round magazine. Amusingly, while this name is most likely meant as a reference to Element 115 (which holds a great deal of importance to the Zombies storyline), it is actually more correct than the default name.
==Heckler & Koch PSG-1==
The Heckler & Koch PSG-1 is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the PSG-1 was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical handguard, attached bipod, and a shorter barrel. This suggests it was partially modeled after the Heckler & Koch SR9 rifle, which is the civilian version of the PSG-1, though the SR-9 was not made until 1990.
thumb|none|450px|Heckler & Koch PSG-1 - 7.62x51mm NATO
==Karabiner 98k(*)==
The Karabiner 98k is 200 points in the DLC Zombies maps "Nacht der Untoten," "Verrückt" and "Der Riese". It also replaces the M1903 Springfield in "Verrükt", probably due to file space and the Springfield's poor performance. Its effective power against zombies stops at round 4.
==Mosin-Nagant M38 Carbine(*)==
The Mosin Nagant M38 Carbine is found during the World War II Flashback mission "Project Nova", available either with a PU scope or iron sights. As its model is recycled from Call of Duty: World at War, all the rifles are fitted with a downturned bolt handle, regardless if they have a scope or not, and the 3rd-person model always has a straight bolt handle, even on the scoped rifles. NPCs hold the rifle as if it has a pistol grip; this is due to recycling animations used by weapons which do have pistol grips (similar issues in other games result in sights like an enemy replacing a non-existent box magazine on a belt fed weapon, for example).
=="Scavenger"==
A bolt-action sniper rifle called the "Scavenger" is one of the Wonder Weapons in Zombies mode, exclusive to the DLC map "Call of the Dead"; while fictional, it does appear to use some parts of real weapons in its design, most notably the scope and handguard of an FN F2000 (the latter of which is merged into an upside-down and backwards M16 carrying handle), along with what appears to be a Barrett M82A1's magazine well. Gameplay-wise, it is functionally similar to the explosive crossbow (to the point of re-using its HUD icon), firing large explosive darts that stick into targets and explode after a short delay; compared to said crossbow it is more or less a straight upgrade, with larger, more powerful explosions (albeit without any base impact damage, in defiance of conventional wisdom regarding shoving large darts into things; this can actually be a benefit in-game, since it ensures that enemies shot with the weapon will stick together with their group and maximize potential splash damage), a 3-round magazine, and a faster reload (recycled wholesale from Modern Warfare 2's Cheyenne Tactical M200 Intervention).
Its Pack-A-Punched variant, the "Hyena Infra-Dead", increases its already-high damage even further, doubles its ammo reserve and capacity (without changing the magazine model), and (as the name implies) converts the existing scope into an infrared one.
==SVD Dragunov Hybrid==
The Soviet SVD Dragunov (introduced in 1963) is one of the sniper rifles available in the game. Its receiver appears to be recycled from the game's hybrid AK which makes it resemble the Romanian PSL, the open front sight is also from that sniper. In singleplayer, it can be found in "Crash Site", "Executive Order", and "Numbers". By default it is equipped with an inappropriate modern civilian POSP scope but it can also be used with Variable Zoom, Infrared Scope, ACOG Scope, Suppressor, or Extended Mags.
==Type 99 Arisaka(*)==
The Arisaka Type 99 is able to be purchased in the DLC Zombies map "Shi No Numa" for 200 points.
==Walther WA 2000==
The Walther WA 2000 appears in both singleplayer and multiplayer. In the singleplayer campaign, it appears as part of Mason's loadout in the mission "Victor Charlie", which makes it anachronistic, because "Victor Charlie" takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic because the gun was designed in the late 70s; its exorbitant cost and ill-suited design for the military also would have discouraged use. The ammo name for the WA 2000 in the game files is 7.62x51mm, which contradicts the .300 Win Mag caliber inscribed above the pistol grip. A WA 2000 appears as the fifteenth weapon tier in Gun Game.
=Launchers=
==China Lake Launcher==
The China Lake Launcher is available in Black Ops. In singleplayer, it is found in "S.O.G.", "Numbers", and "Crash Site", while in multiplayer it is the last launcher unlocked. It holds four grenades per tube in the campaign and two in multiplayer, rather than three in the tube magazine and one in the chamber as seen on the real weapon. Unlike the M203, the ejected casings (seen when pumping) appropriately have their own model as opposed to being shown as full 40mm grenades.
The pumping animation has been deliberately made extremely slow for game balance, to the point that when paired with the correct Multiplayer perk, it'd be faster to reload after every shot rather than waiting for the pump animation to play. It also cannot be fired without aiming down sights (except when upgraded with the Pack-A-Punch machine in Zombies mode); if a "no-scope" shot is attempted, the player character will automatically aim down sights before firing. A China Lake serves as the eighteenth weapon tier in Gun Game.
The China Lake is also used as the basis of the rather non-descriptively-named "31-79 JGb215" (apparently code for a set of coordinates), a Wonder Weapon in Zombies mode; functionally, it is a semi-automatic shrink ray.
==M72 LAW==
The M72 LAW appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life version, which is unguided. The M72 LAW appears as the seventeenth weapon tier in Gun Game.
==M202A1 FLASH==
The M202A1 FLASH is referred to as the "Grim Reaper" in the game. In singleplayer, it can be used by Mason in the missions "Victor Charlie" and "Numbers". In the level "Crash Site", a boat section (cut in the Wii version) has Woods and Bowman each armed with an M202, and the player controls what they shoot at. In multiplayer mode, the M202 can be obtained from a care package killstreak (awarded after five kills) just like the "Death Machine". It also appears as the sixteenth weapon tier in Gun Game.
It holds 4 rockets per clip, and has the unrealistic ability to lock on to helicopters and planes; additionally, Black Ops commits the common video game error of depicting its rockets as explosive - the M202 was only ever issued with incendiary rockets. In singleplayer mode, multiple rockets can be fired at once, while in multiplayer the weapon is restricted to firing one round per trigger pull. The M202's appearance in Black Ops is slightly anachronistic, as it wasn't designed until the late 1960s and was used in Vietnam from 1970 onward. 
thumb|none|450px|M202A2 FLASH - 66mm
==Panzerschreck RPzB 54(*)==
The Panzerschreck RPzB 54 is used by the German soldiers in the World War II flashback mission "Project Nova" and usable by Viktor Reznov.
==RPG-7==
The RPG-7 is used by Cuban, North Vietnamese, and Russian troops in the campaign, and is available in multiplayer as well. The RPG-7 is not anachronistic per se, though in real life its first use in combat was by the Egyptians during the Arab-Israeli War in 1967.
==SA-14 Gremlin==
The SA-14 Gremlin, an updated version of the SA-7 Grail, is referred to in-game by its Russian designation of "Strela-3"; it appears in both single and multiplayer mode, and is only capable of firing when locked onto a vehicle. Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 "Hip" gunships during the attack on Rebirth Island. The Gremlin is, like most weapons in the game, anachronistic, as Black Ops takes place in 1968, 6 years before its introduction in 1974. 
==="Valkyrie"===
A unique fictional version of the SA-14 Gremlin, the "Valkyrie" has a MCLOS (Manual Command to Line of Sight) system, same as the in-game BGM-71 TOW. It is usable in the single-player missions "Executive Order", wherein Alex Mason uses it to destroy the Soyuz II rocket in flight, and "Redemption", where it's used to down a pair of Mi-8 helicopters (except on Wii version where it's replaced by the SA-14 Gremlin in "Redemption"). It also acts as a killstreak in multiplayer, awarded after seven kills and costing 4,000 CODPoints.
=Mounted Weapons=
==Afanasev A-12.7==
The Afanasev A-12.7 is mounted on Mi-24A helicopters in the game. Woods shows a remarkable knowledge on Soviet weaponry remarking that it is a "12mm nose cannon".
==82-PM-37==
The 82-PM-37 mortar is used by the Russian soldiers in the World War II mission "Project Nova". The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target.
==BGM-71 TOW==
The BGM-71 TOW is seen mounted on a jeep only in the mission "S.O.G." where the player needs to destroy the NVA tanks. Unlike the real TOW missile, this missile is guided by MCLOS (Manual Command Line of Sight) instead of SACLOS (Semi Active Command Line of Sight) which would be much simpler. Its appearance in "S.O.G." (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972. 
==Browning M2HB==
A Browning M2HB can be seen mounted on every M113 APC in singleplayer and also on the PBRs in "Crash Site".
 
==DShK==
The DShK is mostly seen mounted on trucks. The player uses one in "Vorkuta" and "WMD", and NPCs operate them in several other missions. It is fitted with an anti-aircraft sight.
==FN M249 SAW==
The FN M249 SAW model from Call of Duty 4: Modern Warfare is seen in the level "Vorkuta", where it is used by a Soviet prison guard as an emplaced heavy machine gun. The out-of-place nature of the weapon (the Minimi was not developed until 1975, and the model in-game is post-Product Improvement Program, which dates from the 1980s), together with it being directly recycled from a previous entry in the series, suggests that it is a development placeholder that was never changed.
Oddly, the FN M249 SAW icon from Call of Duty 4: Modern Warfare appears as seemingly a placeholder icon for the TOW Launcher, it can rarely appear when approaching the Jeep from the right side or briefly after using the TOW Launcher. 
==General Dynamics M197 Vulcan==
The M197 Vulcan is mounted on AH-1 Cobras during the mission "S.O.G." and in multiplayer. It is noteworthy that the AH-1 Cobra was introduced in 1967 and was used during the Tet Offensive in 1968 making its appearance at the Battle of Khe Sahn historical. However, the appearance of the Cobra in multiplayer maps set before 1967 would be anachronistic.
==KPV==
KPV heavy machine guns mounted in the ZPU-4 quad anti-aircraft mount are used by Communist forces. They are first encountered around the airfield on "Executive Order" with the player manning one (though with no view model, just crosshairs) at the end of the mission, Mason destroys a Viet Cong emplacement in "Victor Charlie" and the Rusalka is covered in them in the final mission "Redemption." Like Modern Warfare 2, it reuses the same model from Call of Duty 4.
==M60E3==
The M60E3 from Call of Duty 4: Modern Warfare is reused on the PBR in "Crash Site" and is used by Mason.
==M134 Minigun==
Huey gunships are armed with the M21 Armament System that consists of side mounted 70mm rocket pods and twin M134 Miniguns.
==MG42(*)==
The MG42 appears only as an emplaced weapon throughout the World War II flashback mission "Project Nova". The first MG42 is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.
==Mk 19 Grenade Launcher==
Twin Mk 19 Grenade Launchers with extended barrels are bizarrely mounted on the BTR-60 APC turret that Hudson operates during the mission "Rebirth", and the right gun fires machine gun rounds rather than 40mm grenades. It reuses the Mk 19 Mod 3 model from Call of Duty 4: Modern Warfare, which is anachronistic, and a more appropriate choice would've been the Soviet KPV heavy machine gun or AGS-17 automatic grenade launcher; interestingly, the in-game weapons both use the latter's distinctive belt drum, suggesting that they may have been meant to pass for actual AGS-17s.
==Type 92 Heavy Machine Gun==
The sentry guns in the zombie map "Kino der Toten" are built around Type 92 heavy machine guns. A double machine gun mount in the level "Victor Charlie" and "WMD" also uses Type 92s. The use icon for the emplacement reuses the icon for the Type 92 from Call of Duty: World at War.
==FIM-92 Stinger Dual Mount System (mockup)==
A mockup of the FIM-92 Stinger Dual Mount System made of SA-14 Gremlin models appears as the SAM Turret. It is inaccurately depicted as an autonomous weapon system, with the sighting system replaced by a simple camera. Its appearance in the game is anachronistic as the base FIM-92 Stinger was developed in the 1970s and the Dual Mount System version was developed in the late 1990s. 
=Explosives=
==F1 Hand Grenade==
The French F1 hand grenade is one of the grenades that aren't usable in-game. The designers appear to have confused it with the Soviet F-1, which was directly based on the French grenade, even keeping its original name which caused a certain confusion.
thumb|none|200px|F1 hand grenade with Mle 1935 fuse.
==M7 Gas Grenade==
M7 CS gas grenades are available in the game's multiplayer, dispersing a lethal load of the game's "Nova Gas". They are also present on some character models.
==M18 Smoke Grenade==
The M18 smoke grenade appears in the campaign mission The Defector.
==M18A1 Claymore==
The M18A1 Claymore anti-personnel mine is available once again as a defensive weapon. For 1000 points claymores X2 are able to purchase in the maps Kino Der Toten, Five, Ascention, Call of the Dead, and Moon. Shangri La features an alternate version for the same price, called the "Spikemore", which (as its name indicates) launches spikes along with its usual shrapnel. 
As with other Call of Duty games, the mine is based on the depiction of the Claymore in Metal Gear Solid, emitting two red laser beams from its iron sight when placed to show its damage radius and arming area, and is proximity triggered; such a system would require a level of laser technology that did not exist at the time the game is set, and would be of very little practical function since the beams are not associated with any kind of reflector. About the only way it could work, assuming the laser is actually the detonator, is if the laser unit was a rangefinder set to detonate the mine if anything passed closer than a preset distance, which would be an absurdly inefficient method of fuzing an antipersonnel mine. Real Claymore mines are typically command-detonated, though they can also be rigged up with a simple mechanical tripwire for use as a self-detonating mine.
The M18A1 is somewhat anachronistic for most of the singleplayer since while it was adopted in 1960, it is not known to have been used in combat until 1966.
==M34 White Phosphorous grenade==
The M34 White Phosphorous grenade, referred to as the "Willy Pete," is used as a smoke grenade, minus most of its real-life incendiary effect: the smoke cloud lasts 8-9 seconds rather than the 60 or so of the real weapon. It still causes mild damage to enemies who are too close when it explodes, though. The grenade is incorrectly shown with a green casing: this colour was not used until STANAG 2321 was adopted in 1987, and a period M34 should be white.
==M67 Hand Grenade==
The M67 hand grenade once again returns as the primary grenade of every faction in-game (not including the World War II mission "Project Nova"). Because Black Ops takes place from 1961 to 1968, it would be slightly more accurate to see the M26 hand grenade instead of the M67, as it did not come into common use in the U.S. Military until 1969. Strictly speaking, though, it's not exactly anachronistic, as it was designed in the 50's. In the zombie maps Kino Der Toten, Five, and Ascension M67 hand grenades are 250 points for 4 grenades.
==M84 Stun Grenade==
M84 stun grenades appear as the Flashbangs and as the icon for Concussion Grenades; Flashbangs have a green stripe, while Concussion Grenades have a red stripe in the menu. In gameplay, however, the Concussion Grenade is actually a MK3 offensive hand grenade. Its appearance in the 60s is highly anachronistic as it was used from 1995 in reality. 
M84 grenades also appear (somehow) in the World War II mission "Project Nova", as pickups for signal smoke grenades to mark targets for the 82-PM-37 mortar. But when used, they somehow turn into the M34 WP grenade. Obviously, both of these are anachronistic and inappropriate (the RDG-1 smoke grenade would be a better choice), though it could be the result of asset reuse.
==Mk 2 Hand Grenade==
The Mk 2 hand grenade can be seen on Tank Dempsey in the Zombies map "Kino Der Toten". They are not usable.
==MK3 Offensive Hand Grenade==
MK3 offensive hand grenades are appropriately used as the "Concussion Grenade" in multiplayer gameplay.
==Model 24 Stielhandgranate(*)==
The Model 24 Stielhandgranate is used by the German soldiers in the World War II mission "Project Nova" and usable by the player. They are also available in the DLC Zombies maps Nacht der Untoten, Verrückt, Shi No Numa, and Der Riese for 250 points.
==RGD-5 hand grenade==
The RGD-5 hand grenade is one of the grenades that aren't usable in-game. It would be more accurate to see Soviet forces in the game use this grenade, rather than simply using the same M67 grenade as the player.
==RGD-33 stick grenade(*)==
The RGD-33 stick grenade is used by the Russian soldiers in the World War II mission "Project Nova" and usable by the player. As in every Call of Duty game since Call of Duty 2, they are incorrectly operated by twisting the bottom of the handle.
It is also shown on the models of Soviet forces in the rest of the game. (Further raising the question of why this functional soviet grenade wasn't used for them instead of the M67.) 
==S-Mine(*)==
In the classic Nazi Zombies maps, S-Mines are available instead of Claymore mines. They are still referred to as "Bouncing Betty" mines.
=Attachments=
==GP-30==
The GP-30 can be mounted on the "AK47" and the Galil; as ever for the series, it is incorrectly called a "GP-25". This time, there is no quadrant sight at all, but the presence of four ribs around the barrel (as opposed to three for an actual GP-25), coupled with the lack of a support frame behind the launcher, confirms that it is indeed modeled after a GP-30. Its appearance is anachronistic; the GP-30 entered service in 1989, and the earlier GP-25 in 1978.
Unlike Call of Duty 4: Modern Warfare and Modern Warfare 2, which use a western 40mm grenade to stand in for the Soviet VOG-25 40mm grenade, Black Ops is the first game in the series to correctly depict a VOG-25 grenade being used. However, the game still portrays the Russian grenade as being cased, with the reload animation involving a downwards flick to eject a nonexistent casing, which, like previous games (and the M203), is stood in with a full 40mm grenade.
==BS-1 grenade launcher==
The BS-1 grenade launcher is a unique attachment for the AKS-74U, referred to by its alternate name "Tishina" in-game. First encountered in the singleplayer mission "Rebirth". Anachronistic, as like the gun in question, the launcher was not developed until the 1970s.
thumb|none|600px|AKS-74U with a BS-1 on a table.
==Knight's Armament Masterkey==
The Knight's Armament Masterkey is a purchasable attachment for some assault rifles in multiplayer, and is seen in singleplayer mounted on the M14 and M16 in "SOG", the "AK47" in "Victor Charlie", the Enfield in "Rebirth", and the Galil in "Redemption". Rather appropriately, readying the underbarrel shotgun does not make the user work the pump handle of the weapon, saving a good technically achievable shotgun shell (unlike the later Modern Warfare 3 or Modern Warfare 2). The Masterkey's capacity is inconsistent throughout the game; while it technically holds four in both normal singleplayer and multiplayer, it incorrectly holds six in Zombies. The Masterkey shotguns in "Victor Charlie" on the other hand uniquely holds eight shells instead.
It is anachronistic, since the Masterkey project was not initiated until the 1980s. The only historically accurate way to do this would be to jury-rig a sawed-off shotgun to the rifle (say with zipties) or have an armorer create a one-off mounting (as with, say, the custom Mossberg 500 mounting seen in Predator), using something like an XM148 mount or a custom M203-like handguard as a base.
==M203 Grenade Launcher==
The M203 Grenade Launcher returns once again, but this time, it actually has the trigger guard, unlike in Call of Duty 4: Modern Warfare and Modern Warfare 2. During the Beta, the M203 lacked the front and rear mountings seen below, but they were added in the final version. Since Black Ops takes place from 1961 to 1968, it is anachronistic to see the M203 in use as it entered service in late 1968, shortly after the events of the game. As with Call of Duty 4, the M16's handguard changes to the heat shield version when fitted with the M203. Like in earlier games, the full 40mm grenade stands in for the spent casing during the reload animation.
===Underbarrel Flamethrower===
A seemingly improvised flamethrower appears as an underbarrel attachment. It appears to have been made from an M203 trigger mechanism mated with a small fuel tank and a modified GP-30 serving as igniter. When mounted on the M16, the flamethrower gains a rifle length M203 grenade launcher heat shield painted in red (with two less vent holes). Mounting it on the "Commando" gives it a shortened red M203 heat shield, and mounting it on the FAMAS gives it an even shorter one.
In the campaign, it appears in "S.O.G." and "Payback" (except on the Wii version where it was removed entirely from the game).
=Other=
==Crossbow==
The Crossbow is a new weapon that featured in Call of Duty: Black Ops. The crossbow appears in the campaign missions "Executive Order" and "WMD", which are set in Baikonur and the Ural Mountains, respectively. In multiplayer, crossbows only fire explosive bolts; in singleplayer, they can also fire normal bolts and, on one occasion in "Executive Order", a zipline. Crossbows in singleplayer also often have scopes attached, using anachronistic slotted accessory rails.
Design-wise, the crossbow appears to be a custom made weapon using a stock and pistol grip from an ArmaLite AR-18 rifle. In an apparent reference to Rambo: First Blood Part II, the appearance of the explosive tips is modeled after the explosive tips in the cult action film.
Exclusively in the Wii version, a special crossbow replaces the catapult in Vorkuta.
==M2 Flamethrower==
The M2 Flamethrower appears exclusively in the top-down Zombies map Dead Ops Arcade. The in-game model only consists of the gun group; the tank group is missing.
==Flintlock Pistol==
Generic Flintlock Pistols are seen in the prestige 2 badge.
=Stock Footage=
==Armalite AR-18==
An Armalite AR-18 is briefly shown in a stock photo used in the introduction to the first mission, "Operation 40", to illustrate Cuban exiles training for the Bay of Pigs invasion.
==Carcano M91/38==
The actual Carcano M91/38 carbine used by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign. This gun does not appear in-game.
==M1 Carbine==
An M1 Carbine briefly appears in the introduction to the "Operation 40" level, used in a stock photo of soldiers training with weapons to stand in for Cuban exiles being trained before the Bay of Pigs invasion.
==M2 Flamethrower==
An M2 Flamethrower is seen in the introduction to the "S.O.G." level carried by a US soldier in a Vietnam war footage.
==M79==
Archival footage of the Vietnam War seen on the televisions in the main menu interrogation room include footage of a US soldier firing an M79 grenade launcher.
==RPD==
A Viet Cong fighter carrying an RPD light machine gun runs across the TV screens in the same setting.
Category:Action
Category:Video Game
Category:War
Category:First-Person Shooter
Category:Zombie