Aimed Bolt

__NOTOC__
Aimed Bolt is a 3rd class offensive skill available as Ranger.
== Effect ==
Shoot well-aimed arrows at a single target for ranged physical damage hitting the enemy for 5 times. The skill deals additional damage while Fear Breeze is active.
Level	Base Damage (ATK)	w/ Fear Breeze
1 	520% 	835%
2 	540% 	870%
3 	560% 	905%
4 	580% 	940%
5 	600% 	975%
6 	620% 	1,010%
7 	640% 	1,045%
8 	660% 	1,080%
9 	680% 	1,115%
10 	700% 	1,150%
 (ATK)% = (Base_Damage × (BaseLv ÷ 100))
==External==
===Enhanced by===
=====Headgear=====
* 
** For every 3 refine levels, increases damage by 20%.
** If refine level is +11 or higher and when equipped with , reduces variable casting time by 100%.
** When enchanted with and equipped with , increases damage by 20% per 2 refine levels.
* 
** For every 3 refine levels, increases damage by 15%.
** When equipped with OR , increases damage by 5% per 3 refine levels of weapon.
====Weapon====
* 
** If refine level is +9 or higher, increases damage by 35%.
** If refine level is +11 or higher, reduces cooldown by 1 second.
* 
** If refine level is +9 or higher, increases damage by 35%.
** If refine level is +11 or higher -
** Reduces cooldown by 1 second.
** Reduces variable casting time by 10%.
* 
** Increases damage by 10%.
** If refine level is +9 or higher, increases damage by 15%.
* 
** If refine level is +9 or higher, increases damage by 25%.
** If refine level is +11 or higher, reduces cooldown by 1 second.
* 
** If refine level is +9 or higher, increases damage by 30%.
** If refine level is +11 or higher -
*** Increases damage by 15%.
*** Reduces cooldown by 1 second.
** When equipped with , increases damage by 10% per refine level of weapon.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +11 or higher, increases damage by 25%.
* 
** If refine level is +7 or higher -
*** Increases damage by 20%.
*** Reduces variable casting time by 10%.
** If refine level is +9 or higher, increases damage by 30%.
** If refine level is +11 or higher, reduces cooldown by 1 second.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +11 or higher, increases damage by 25%.
** If grade C or higher, increases damage by 15%.
* 
** For every 2 refine levels, increases damage by 3%.
** If refine level is +9 or higher, increases damage by 30%.
** If refine level is +11 or higher, reduces cooldown by 1 second.
** When equipped with , increases damage by 8% per 2 refine levels of weapon.
====Garment====
* 
** For every 10 base levels, increases damage by 1%.
** If refine level is +12 or higher, increases damage by 20%.
* 
** For every level of , increases damage by 2% to all size monsters.
* 
** When learnt , increases damage by 5%.
** If refine level is +7 or higher, increases damage by 1% for every 30 base levels.
====Shoes====
* 
** Reduces SP cost by 10.
* 
** For every 4 refine levels, increases damage by 15%.
** When weapon is enchanted with , reduces variable casting time by 35%.
** When equipped with and weapon is enchanted with , if total refine level of helmet, weapon and shoes is +33 or higher and using , increases damage by 250% for 30 seconds.
* 
** If refine level is +14 or higher -
*** Reduces variable casting time by 100%.
*** Reduces cooldown by 1 second.
*** Increases damage by 100%.
** If equipped with , increases damage by 40%.
** If grade A, increases damage by 100%.
====Accessory====
* 
** For every 10 base levels, increases damage by 1%.
* 
** Reduces fixed casting time by 100%.
====Shadow Equipment====
* 
** Increases damage by 5%.
** For every 2 refine levels, increases damage by 2%.
** When further equipped with and , for every refine level in sum of refines, increases damage by 1%.
* 
** Reduces SP consumption by 20%.
** For every refine level, reduces SP consumption by 5%.
** When equipped with , increases damage by 20%.
====Equipment Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
====Costume Enchants====
* 
** Increases damage by 15%.
** When equipped with , increases damage by 15%.
** When equipped with , reduces variable casting time by 1 second.
** When equipped with , increases damage by 15%.
====Equipment Sets====
*Gray Wing Boots & Black Wing Suit Set:
** If Black Wing Suit refine level is +7 or higher, increases damage by 20%.
** If Black Wing Suit refine level is +9 or higher, increases damage by 10%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 10%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 15%.
* + + 
** If combined refine level is 27 or higher, increases damage by 15%.
** When further equipped with , increases damage by 15%.
* and 
** If refine level is +7 or higher, reduces cooldown by 1 second.
** If refine level is +9 or higher, increases damage by 35%.
==Changelog==
*
**Damage formula changed.
***Old: [(500 + (Skill Level x 50)) x ()]%
***New: [(500 + (Skill Level x 20)) x ()]%
**Fixed casting time changed.
***Old: 0.5 seconds at all skill levels.
***New: 1 seconds at all skill levels.
**Variable casting time changed.
***Old: 4 seconds at all skill levels.
***New: 2 seconds at all skill levels.
**1 seconds cooldown added.
**SP cost set to 40 at all skill levels.
**Number of hit no longer depend on the immobilize status of target.
*October 13th, 2022
**Added Bonus Damage When Fear Breeze is Active.
***Damage: [(800 + (Skill Level x 35)) x ()]%
**Skill Hits 5 Times Regardless of Size.