Merit Points

== Using Merit Points to enhance your Character ==
*Inside the Mog House (or Rent-a-Room), a player is able to spend and cancel merit points by accessing the merit point menu.
*In this menu, all the categories available for upgrade are highlighted. Only skills available on the current 75 job can be accessed (e.g., you can't raise your Great Katana skill for your Samurai while browsing the menu as a Corsair).
*Different Merit Points are divided into categories and have different costs and category maximums, as is laid out in the table below.
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Category 	Detail 	Progression 	Progression 	Progression 	Progression 	Progression 	Progression 	Progression 	Progression 	Progression 	Progression 	Progression 	Progression 	Progression 	Progression 	Progression 	Category Maximum
HP/MPMerit Capacity	Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	75
HP/MPMerit Capacity	Merits 	1 	2 	3 	4 	5 	5 	5 	5 	5 	7 	7 	7 	9 	9 	9 	75
HP/MPMerit Capacity	HP/MP 	+10 	+20 	+30 	+40 	+50 	+60 	+70 	+80 	+90 	+100 	+110 	+120 	+130 	+140 	+150 	75
HP/MPMerit Capacity	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	75
HP/MPMerit Capacity	Level/Capacity+	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	75
HP/MPMerit Capacity	Merits 	1 	3 	5 	7 	9 	12 	15 	18 	21 	24 	27 	30 	33 	36 	39 	75
HP/MPMerit Capacity	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	75
HP/MPMerit Capacity	Level/Capacity+	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	75
HP/MPMerit Capacity	Merits 	42 	45 	45 	45 	45 	45 	45 	45 	45 	45 	45 	48 	48 	48 	48 	75
HP/MPMerit Capacity	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	75
HP/MPMerit Capacity	Level/Capacity+	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	75
HP/MPMerit Capacity	Merits 	48 	48 	48 	48 	48 	48 	51 	51 	51 	51 	51 	51 	51 	51 	51 	75
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Attributes 	Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	105
Attributes 	Merits 	3 	6 	9 	9 	9 	12 	12 	12 	12 	15 	15 	15 	15 	18 	18 	105
Attributes 	Base Stat 	+1 	+2 	+3 	+4 	+5 	+6 	+7 	+8 	+9 	+10 	+11 	+12 	+13 	+14 	+15 	105
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Combat Skills 	Level 	1 	2 	3 	4 	5 	6 	7 	8 	 	 	 	 	 	 	 	152
Combat Skills 	Merits 	1 	2 	3 	3 	3 	3 	3 	3 	 	 	 	 	 	 	 	152
Combat Skills 	Skill 	+2 	+4 	+6 	+8 	+10 	+12 	+14 	+16 	 	 	 	 	 	 	 	152
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Magic Skills 	Level 	1 	2 	3 	4 	5 	6 	7 	8 	 	 	 	 	 	 	 	112
Magic Skills 	Merits 	1 	2 	3 	3 	3 	3 	3 	3 	 	 	 	 	 	 	 	112
Magic Skills 	Skill 	+2 	+4 	+6 	+8 	+10 	+12 	+14 	+16 	 	 	 	 	 	 	 	112
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Other 	Level 	1 	2 	3 	4 	5 	 	 	 	 	 	 	 	 	 	 	10
Other 	Merits 	1 	2 	3 	4 	5 	 	 	 	 	 	 	 	 	 	 	10
Other 	% Per 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	10
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Group 1 	Level 	1 	2 	3 	4 	5 	 	 	 	 	 	 	 	 	 	 	10
Group 1 	Merits 	1 	2 	3 	4 	5 	 	 	 	 	 	 	 	 	 	 	10
Group 1 	Gain 	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	10
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Group 2 	Level 	1 	2 	3 	4 	5 	 	 	 	 	 	 	 	 	 	 	10
Group 2 	Merits 	3 	4 	5 	5 	5 	 	 	 	 	 	 	 	 	 	 	10
Group 2 	Gain 	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	See Job Specific Merit Points	10
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Weapon Skills 	Level 	1 	2 	3 	4 	5 	 	 	 	 	 	 	 	 	 	 	15/25*
Weapon Skills 	Merits 	20 	22 	24 	27 	30 	 	 	 	 	 	 	 	 	 	 	15/25*
Weapon Skills 	WSC 	73% 	76% 	79% 	82% 	85% 	 	 	 	 	 	 	 	 	 	 	15/25*
There are 5 general Merit Point categories that apply to all jobs, then one category for each job that only has an effect when you are on that job, and one category specifically for meritable Weapon Skills.
The 5 general categories are fairly straightforward, but the job specific categories often adjust things about the individual job (like Warcry recast).
The Weapon Skill Merit Point category has a base potential of 15 upgradable levels. To unlock this category you must talk to the Nomad Moogle next to Maat and complete Martial Mastery. It can be expanded to 25 total levels by obtaining the Primer on Martial Techniques and Treatise on Martial Techniques with Deeds of Heroism. Each Key Item expands the category by 5 additional levels.
== General Merit Points ==
* HP/MP (Also includes a "Merit Points" category) : Increases HP or MP by 10 per merit level. Increases maximum possible merit points by 1 per merit level.
* Attributes : Increases any Base Stat of your choice by +1 per merit level.
* Combat Skills : Increases any physical skill by +2 Skill per merit level.
** This applies to both offensive (like Dagger) and defensive (like Parrying) skills.
* Magic Skills : Increases any magical skill by +2 Skill per merit level.
* Other : As you might expect, this is the most heterogeneous "general" category.
** Enmity Increase/Decrease : Increases or Decreases your Enmity by ±1 per merit level.
** Critical Hit Rate : Increases your Critical Hit Rate by +1% per merit level.
** Enemy Critical Hit Rate : Decreases the enemy's critical hit rate by -1% per merit level.
** Spell Interruption Rate : Decreases your interruption rate by -2% per merit level.
General Merit Points are also available when you are on jobs below level 75, though the number of merits available is restricted. The below table shows how many merit levels are available at each job level. So if you were a level 99 Samurai with 12 STR merits and you changed to a level 75 Warrior, you would only have +10 STR from merits.
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Merit Point Level Progression	Merit Point Level Progression	Merit Point Level Progression	Merit Point Level Progression	Merit Point Level Progression	Merit Point Level Progression	Merit Point Level Progression	Merit Point Level Progression	Merit Point Level Progression	Merit Point Level Progression	Merit Point Level Progression	Merit Point Level Progression	Merit Point Level Progression	Merit Point Level Progression	Merit Point Level Progression	Merit Point Level Progression
Level 	10 	20 	30 	40 	50 	55 	60 	65 	70 	75 	80 	80 	80 	80 	80
# of Levels 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15
== Job Specific Merit Points ==
Job Specific merit points are divided into two categories (Group 1 and Group 2). Group 1 typically contains adjustments to the job, like decreasing timers or increasing potencies of job abilities/magic. Tier 2 typically contains Job Traits, Job Abilities, and Spells that can be activated through merits and enhanced with further merits. None of these merits are available below level 75 (for instance, if you level sync).
=== Warrior ===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Berserk Recast 	-10 Seconds
Defender Recast 	-6 Seconds
Warcry Recast 	-10 Seconds
Aggressor Recast 	-10 Seconds
Double Attack Rate	+1%
===Monk===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Focus Recast 	-10 Seconds
Dodge Recast 	-10 Seconds
Chakra Recast 	-10 Seconds
Counter Rate 	+1%
Kick Attack Rate	+1%
===White Mage===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Divine Seal Recast	-20 Seconds
Cure Cast Time 	-4%
Barspell Effect 	+2 M.Eva and +2 MDB
Banish Effect 	+2 Damage and +2 Seconds
Regen Effect 	+1 HP/tick
===Black Mage===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Elemental Seal Recast 	-20 Seconds
Fire Magic Potency 	+2 MAB
Ice Magic Potency 	+2 MAB
Wind Magic Potency 	+2 MAB
Earth Magic Potency 	+2 MAB
Lightning Magic Potency	+2 MAB
Water Magic Potency 	+2 MAB
===Red Mage===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Convert Recast 	-20 Seconds
Fire Magic Accuracy 	+2 M.Acc
Ice Magic Accuracy 	+2 M.Acc
Wind Magic Accuracy 	+2 M.Acc
Earth Magic Accuracy 	+2 M.Acc
Lightning Magic Accuracy	+2 M.Acc
Water Magic Accuracy 	+2 M.Acc
=== Thief ===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Flee Recast 	-10 Seconds
Hide Recast 	-10 Seconds
Sneak Attack Recast	-2 Seconds
Trick Attack Recast	-2 Seconds
Triple Attack Rate 	+1%
=== Paladin ===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Shield Bash Recast 	-2 Seconds
Holy Circle Recast 	-10 Seconds
Sentinel Recast 	-10 Seconds
Cover Effect Length	+4 Seconds
Rampart Recast 	-4 Seconds
=== Dark Knight ===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Souleater Recast 	-12 Seconds
Arcane Circle Recast	-10 Seconds
Last Resort Recast 	-10 Seconds
Last Resort Effect 	+2% Attack, -2% Defense
Weapon Bash Recast 	-6 Seconds
=== Beastmaster ===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Killer Effects 	+1% Intimidation Rate
Reward Recast 	-3 Seconds
Call Beast Recast	-10 Seconds
Sic/Ready Recast 	-2 Seconds
Tame Recast 	-20 Seconds
=== Bard ===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Lullaby Recast 	-1 Second
Finale Recast 	-1 Second
Minne Effect 	+2 Defense
Minuet Effect 	+1 Attack
Madrigal Effect	+1 Accuracy
=== Ranger ===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Scavenge Effect 	+?% Chance
Camouflage Recast 	-10 Seconds
Sharpshot Recast 	-10 Seconds
Unlimited Shot Recast	-6 Seconds
Rapid Shot Rate 	+1%
=== Samurai ===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Third Eye Recast 	-2 Seconds
Warding Circle Recast	-10 Seconds
Store TP Effect 	+2 Store TP
Meditate Recast 	-6 Seconds
Zanshin Attack Rate 	+1%
===Ninja===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Subtle Blow Effect	+1 Subtle Blow
Katon Effect 	+2 MAB, +2 Sec.
Hyoton Effect 	+2 MAB, +2 Sec.
Huton Effect 	+2 MAB, +2 Sec.
Doton Effect 	+2 MAB, +2 Sec.
Raiton Effect 	+2 MAB, +2 Sec.
Suiton Effect 	+2 MAB, +2 Sec.
=== Dragoon ===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Ancient Circle Recast	-10 Seconds
Jump Recast 	-2 Seconds
High Jump Recast 	-4 Seconds
Super Jump Recast 	-6 Seconds
Spirit Link Recast 	-3 Seconds
===Summoner===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Avatar Physical Accuracy 	+3 Accuracy
Avatar Physical Attack 	+2 Attack
Avatar Magical Accuracy 	+3 Magic Accuracy
Avatar Magical Attack 	+2 Magic Attack Bonus
Summoning Magic Cast Time	-5%
===Blue Mage===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Chain Affinity Recast	-4 Seconds
Burst Affinity Recast	-4 Seconds
Monster Correlation 	+1/128 ƒTP
Physical Potency 	+2 Blue Magic Accuracy+4/256 Attack
Magical Accuracy 	+2 Blue Magic Accuracy
===Corsair===
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Group 1 	Group 1
Enhancement 	Effect/Merit
Phantom Roll Recast	-2 Seconds
Quick Draw Recast 	-2 Seconds
Quick Draw Accuracy	+2 Magic Accuracy
Random Deal Recast 	-40 Seconds
Bust Duration 	-10 Seconds
===Puppetmaster===
{|width=100% border=0 cellspacing=0 style="text-align: center;"	
Group 1 	Group 1
Enhancement 	Effect/Merit
Automaton Skills 	+2 All Skills
Maintenance Recast	- 3 Seconds
Repair Effect 	+2% HP Granted
Activate Recast 	-40 Seconds
Repair Recast 	-3 Seconds
===Dancer===
{|width=100% border=0 cellspacing=0 style="text-align: center;"	
Group 1 	Group 1
Enhancement 	Effect/Merit
Step Accuracy 	+3 Step Accuracy
Haste Samba Effect 	+10/1024 Job Ability Haste
Reverse Flourish Effect 	+30 TP
Building Flourish Effect	+1% Atk/Crit. Rate, +2 Acc
===Scholar===
{|width=100% border=0 cellspacing=0 style="text-align: center;"	
Group 1 	Group 1
Enhancement 	Effect/Merit
Grimoire Recast 	-2 Seconds
Modus Veritas Duration	+10%
Helix Magic Acc./Atk. 	+3 Magic Accuracy+2 Magic Attack Bonus
Max Sublimation 	+10 MP
===Geomancer===
{|width=100% border=0 cellspacing=0 style="text-align: center;"	
Group 1 	Group 1
Enhancement 	Effect/Merit
Full Circle Effect 	5% MP
Ecliptic Attrition Recast	10s Reduction
Life Cycle Recast 	10s Reduction
Blaze of Glory Recast 	20s Reduction
Dematerialize Recast 	20s Reduction
===Rune Fencer===
{|width=100% border=0 cellspacing=0 style="text-align: center;"	
Group 1 	Group 1
Enhancement 	Effect/Merit
Rune Enhancement Effect	Rune Potency +2
Vallation Effect 	MDT -1% to Element.
Lunge Effect 	Accuracy +3 per Rune
Pflug Effect 	Resist Rate +1 per Rune
Gambit Effect 	10s Reduction
== Weapon Skill Merit Points ==
At level 96 and beyond, powerful Weapon Skills can be unlocked through merit points. An initial 20 points opens the skill, but it will take 123 points (20 > 22 > 24 > 27 > 30) to fully power it up.
The Weapon Skill Merit Point category has a base potential of 15 upgradable levels. It can be expanded to 25 total levels by obtaining the Primer on Martial Techniques and Treatise on Martial Techniques with Deeds of Heroism. Each Key Item expands the category by 5 additional levels.
{|width=100% border=0 cellspacing=0 style="text-align: center;"	 	
Weapon Skill 	Modifier	Jobs
Shijin Spiral	DEX 	MNK, PUP
Exenterator 	AGI 	WAR, RDM, THF, BST, BRD, RNG, NIN, COR, DNC
Requiescat 	MND 	WAR, RDM, PLD, DRK, SAM, BLU, COR, RUN
Resolution 	STR 	WAR, PLD, DRK, RUN
Ruinator 	STR 	WAR, DRK, BST, RNG, RUN
Upheaval 	VIT 	WAR, DRK, RUN
Entropy 	INT 	WAR, DRK, BST
Stardiver 	STR 	WAR, SAM, DRG
Blade: Shun 	DEX 	NIN
Tachi: Shoha 	STR 	SAM
Realmrazer 	MND 	WAR, MNK, WHM, BLM, PLD, SMN, BLU, SCH, GEO
Shattersoul 	INT 	WAR, MNK, WHM, BLM, PLD, BRD, DRG, SMN, SCH, GEO
Apex Arrow 	AGI 	RNG, SAM
Last Stand 	AGI 	THF, RNG, COR
== History ==
*June 2004 [Update Details]: 'Moogle Merit Management' System introduced.
*September 2004 [Update Details]: Categories are expanded to include Combat skills, Magic Skills, and Other skills.
*February 2005 [Update Details]: Categories are expanded to include Job-Specific Upgrades. These are known as Group I or Tier I merits.
*December 2005 [Update Details]: Increase in maximum number of upgrades per item and per category.
*July 2006 [Update Details]: New Job-specific abilities and traits, new spells, songs and bloodpacts are added. These are known as Group II or Tier II merits. Also, Group I merit categories for Blue Mages, Corsairs, and Puppetmasters are added.
*March 2007 [Update Details]: The ability to switch between experience and merit points mode outside your Mog House is added, as long as a level restriction is not in place (this includes Besieged). Additionally, an animation visible to other players happens when you attain a merit point..
*June 2007 [Update Details]: Increase in maximum number of upgrades in the categories "Combat Skills" and "Magic Skills." Total combat skills went from 12 -> 20; total magic skills increased from 8 -> 16. Group II merit categories introduced for Blue Mages, Corsairs, and Puppetmasters.
*December 2010 (Update Details): Maximum storable merits increased from 10 -> 20.
*May 2011 (Update Details): Increase in maximum number of upgrades in the category "HP/MP" from 8 -> 12. Increase in maximum number of upgrades in the category "Attributes" from 5 -> 8. Increase in maximum number of upgrades in the category "Combat Skills" from 20 -> 32. Increase in maximum number of upgrades in the category "Magic Skills" from 16 -> 24. Increase in maximum number of upgrades in the category "Other" from 8 -> 10, individual cap increased from 4 -> 5.
*December 2011 (Update Details): Increase in maximum number of upgrades in the category "HP/MP" from 12 -> 15. Increase in maximum number of upgrades in the category "Attributes" from 8 -> 12. Maximum storable merits increased from 20 -> 30. Merit weapon skill category added.
*March (Update Details) and May 2012 (Update Details): Group II merited abilities which previously had a reduced timer with each upgrade were modified so that the timer starts at its previous minimum and the ability's effectiveness is instead increased with each merit upgrade.
*July 2012 (Update Details): Increase in maximum number of upgrades in the category "Attributes" from 12 -> 24. Individual attribute cap remained at 12.
*April 2013 (Update Details): Geomancy and Handbell skills were added to the "Magic Skills" category which also had its maximum number of upgrades increased from 24 -> 32. Restructure of the "Merit Weapon Skill" category so that lower tier upgrades are slightly more expensive but significantly more effective.
*June 2014 (Update Details): Added "Maximum Merit Points" to the "HP/MP" category. Maximum number of merits that can be applied to individual "Attributes" increased from 12 -> 15. Maximum number of merits that can be applied to individual defensive "Combat Skills" (Evasion, Parrying, Shield, Guard) increased from 4 -> 8. Total number of merits that can be spent on the "HP/MP" category increased from 15 -> 45. Total number of merits that can be spent on the "Attributes" category increased from 24 -> 45. Total number of merits that can be spent on the "Combat Skills" category increased from 32 -> 56. Total number of merits that can be spent on the "Magic Skills" category increased from 32 -> 48.
*August 2015 (Update Details): The Attributes category has had its maximum ability increases raised from 45 -> 60. The Combat Skills category has had its maximum ability increases raised from 56 -> 112. The Magic Skills category has had its maximum ability increases raised from 48 -> 80.
*November 2015 (Update Details): The HP/MP category maximum was increased from 45 -> 75 (The Merit Point maximum values were increased from 15 to 45. Players could now hold 75 total merits at any time). The Attributes category was increased from 60 -> 105, thus allowing every stat to become 15/15. The Combat Skills category was increased from 112 -> 152, thus allowing every skill to become 8/8. The Magic Skills category was increased from 80 -> 112, thus allowing all magic skill to become 8/8.
==Links==
* Merit/Level Progression (Mougurijin, BG)
Category:Game Terms