nyuuzyou/wikis huggingface dataset:
Fight Club (Sep 7, 2004 prototype)

A prototype of Fight Club for the Xbox.
==Notes==
* Compiled almost a month before the final PAL build (US build is unknown).
* There's a bug in this build of the game when selecting Story mode after accessing Network mode where the options/pause menu will always be overlayed on top of gameplay.
* Vivendi Universal logo fmv and Regency logo fmv are missing.
* You can press B to go back to the title screen in this build.
* All the Game Modes are exposed on the root of the main menu in this build. For the final this was moved to a separate sub menu.
* The Theater option and Member Services options are missing from the main menu in this build.
* XBE information:
** Internal Name: FightClub
** Maker ID and Product Number: VU-47
** Executable Name: default.xbe
** Executable checksum (MD5): a33a9095fde99bbe0168066bd64741c6
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Fight Club 9-9-2004 (1).png
Xbox - Fight Club 9-9-2004 (2).png
Xbox - Fight Club 9-9-2004 (3).png
Xbox - Fight Club 9-9-2004 (4).png
Xbox - Fight Club 9-9-2004 (5).png
Xbox - Fight Club 9-9-2004 (6).png
Xbox - Fight Club 9-9-2004 (7).png
Xbox - Fight Club 9-9-2004 (8).png
Xbox - Fight Club 9-9-2004 (9).png
Xbox - Fight Club 9-9-2004 (10).png
Xbox - Fight Club 9-9-2004 (11).png
Xbox - Fight Club 9-9-2004 (12).png
Xbox - Fight Club 9-9-2004 (13).png
Xbox - Fight Club 9-9-2004 (14).png
Xbox - Fight Club 9-9-2004 (15).png
==Origin==
Xbox - Fight Club 9-9-2004.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fighter's History (Prototype)

A prototype of Fighter's History for the SNES.
==Origin==
[SMC/20/USA] [FIGHTER'S HISTORY] [DATA EAST]
--------------------------------------------
 ____/\___\_ __ /\____/\____/\____/\___ 
 / \ / / / \/ / __ / ___/ _ / __/\
 / / / / / __/ / __/ _ /__ /\/
 / / / / / / / / / / _/ / / /
/__/\_/_ _/__/\/\_____/_____/_/__ \____/ /
\__\_\\_\_\__\/\/\____\_____\____\/____\/
============================================
==See also==
* No-intro entry
Fighter Maker (Oct 7, 1999 prototype)

A prototype of Fighter Maker for the PlayStation.
==Notes==
* Dumped with one minor error that appeared every time. No C2 errors. Possible mastering error.
* PAL prototype.
* Built 56 days before the final PAL build.
==Screenshots==
FIGHTER MAKER (1).png
FIGHTER MAKER (2).png
FIGHTER MAKER (3).png
FIGHTER MAKER (4).png
FIGHTER MAKER (5).png
FIGHTER MAKER (6).png
FIGHTER MAKER (7).png
FIGHTER MAKER (8).png
FIGHTER MAKER (9).png
FIGHTER MAKER (10).png
==Origin==
P1140258.jpg|Disc front.
==Acknowledgments==
A huge thanks to Xkeeper for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
Fighter Maker 2 (Aug 30, 2002 prototype)

A prototype of Fighter Maker 2 for the PlayStation 2.
==Notes==
* Built a month before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Fightermaker7b_title.png
==Origin==
PS2 - Fighter Maker 7 B version copy 9-12-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fighters Megamix (Apr 8, 1997 prototype)

A localization prototype of Fighters Megamix for the Sega Saturn.
== Screenshots ==
File:Fighters megamix title.png
File:Fighters megamix character.png
File:Fighters megamix menu.png
File:Fighters megamix training.png
File:Fighters megamix game.png
==Files==
==Disc contents==
Fighting Force (Aug 19, 1997 prototype)

A prototype of Fighting Force for the PlayStation.
==Notes==
* An NTSC build dated about two months before the final.
* No music.
* The options menu contains a level select and the option to make your character invulnerable. Some of the level options simply crash the game.
** Game may also occasionally crash after finishing a level.
** Invulnerability seems to be on by default.
* Collision is unfinished in places, and it it sometimes easy to get out of bounds.
* Enemy AI seems to be incomplete.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
FightingForce-Aug19-1.png|Title screen
FightingForce-Aug19-2.png|Loading screen
FightingForce-Aug19-3.png|Gameplay
FightingForce-Aug19-4.png|Gameplay
FightingForce-Aug19-5.png|Gameplay
FightingForce-Aug19-6.png|Gameplay
FightingForce-Aug19-7.png|Gameplay
FightingForce-Aug19-8.png|Gameplay
FightingForce-Aug19-9.png|Gameplay
==Origin==
PSX - Fighting Force 8-21.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fighting Force (Aug 26, 1997 prototype)

A prototype of Fighting Force for the PlayStation.
==Notes==
* An NTSC-J build dated about a month and a half before the final.
* Uses the US title screen.
* No music.
* The options menu contains a level select and the option to make your character invulnerable. Invulnerability seems to be on by default.
* The game crashes when entering most levels via the level select, just before gameplay begins.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
FightingForce-Aug26-1.png|Title screen
FightingForce-Aug26-2.png|Loading screen
FightingForce-Aug26-3.png|Gameplay
FightingForce-Aug26-4.png|Gameplay
FightingForce-Aug26-5.png|Gameplay
FightingForce-Aug26-6.png|Gameplay
FightingForce-Aug26-7.png|Gameplay
==Origin==
PSX - Fighting Force 8-26 Jap Version.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fighting Force (Aug 27, 1997 prototype)

A prototype of Fighting Force for the PlayStation.
==Notes==
* An NTSC-J build dated about a month and a half before the final.
* The title screen differs somewhat from the final NTSC-J region title, as do the loading screens.
* No music.
* The options menu contains a level select and the option to make your character invulnerable. Invulnerability seems to be on by default.
* Original dump is scrambled. Converted to RAW using IsoBuster.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: Yes
==Screenshots==
PSX - Fighting Force 8-28 Jap Version-0000.png|Title screen
PSX - Fighting Force 8-28 Jap Version-0001.png|Gameplay
PSX - Fighting Force 8-28 Jap Version-0002.png|Gameplay
PSX - Fighting Force 8-28 Jap Version-0003.png|Gameplay
PSX - Fighting Force 8-28 Jap Version-0004.png|Gameplay
PSX - Fighting Force 8-28 Jap Version-0005.png|Loading screen
==Origin==
PSX - Fighting Force 8-28 Jap Version.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fighting Force (Jul 4, 1997 prototype)

A prototype of Fighting Force for the PlayStation.
==Notes==
* An NTSC-U build dated just over three months before the final.
* Primitive title screen (with another unfinished logo) featuring a level and game mode select. It seems not all levels appear in this list, and some of the levels which are will crash the game on entry.
* The player can be changed using the X, O, Triangle and Square buttons on the title screen. For the two-player modes, the buttons on the second controller change the second player's character.
* Enters gameplay immediately after the title screen.
* The game has no music.
* Loading screens have a different appearance, as does the pause screen.
* The player appears to be invulnerable.
* Contains a .MAP file.
* Original dump is scrambled. Converted to RAW using IsoBuster.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: Yes
** Dump was originally scrambled: Yes
==Screenshots==
PSX - Fighting Force v.7.7-0000.png|Title screen
PSX - Fighting Force v.7.7-0001.png|Title screen
PSX - Fighting Force v.7.7-0002.png|Loading screen
PSX - Fighting Force v.7.7-0003.png|Gameplay
PSX - Fighting Force v.7.7-0004.png|Gameplay
PSX - Fighting Force v.7.7-0005.png|Gameplay
==Origin==
PSX - Fighting Force v.7.7.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fighting Force (Mar 12, 1997 prototype)

A prototype of Fighting Force for the PlayStation.
==Notes==
* An NTSC build dated seven months before the final.
* Primitive title screen (with an unfinished logo) featuring a level select. Five stages can be selected - four from level 1 and one from level 3.
* Only one fighter - Hawk - appears to be selectable, though the name "Hawk" appears on the title screen as if the player has the option to change it.
* Enters gameplay immediately after the title screen.
* The game has no music, and very few sound effects.
* Loading screens have a different appearance, as does the pause screen.
* Cutscenes are incomplete and characters and objects can be seen passing through solid gates.
* Many areas lack collision.
* Lighting, textures and camera angles are frequently different to the final.
* The scenery in a couple of the levels is very incomplete, lacks collision, and the player can easily exit the intended bounds of the level.
* The only levels which appear to be anywhere near complete at this point - and have collision detection - are stages 1 and 3 of level 1.
* Hawk has a different appearance to his final look.
* Has no saving functionality yet.
* Pickups are surrounded by a circle which indicates whether the player is close enough to pick them up.
* No energy is used in making a spin-kick.
* The player does not have the ability to sprint yet.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
FightingForce-Mar12-1.png|Title screen
FightingForce-Mar12-2.png|Loading screen
FightingForce-Mar12-3.png|Gameplay
FightingForce-Mar12-4.png|Gameplay
FightingForce-Mar12-5.png|Gameplay
FightingForce-Mar12-6.png|Gameplay
FightingForce-Mar12-7.png|Gameplay
FightingForce-Mar12-8.png|Gameplay
FightingForce-Mar12-9.png|Gameplay
FightingForce-Mar12-10.png|Gameplay
FightingForce-Mar12-11.png|Gameplay
FightingForce-Mar12-12.png|Gameplay
==Origin==
PSX - Fighting Force 3-24.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fighting Force (May 25, 1997 prototype)

A prototype of Fighting Force for the PlayStation.
==Notes==
* An NTSC build dated about four and a half months before the final.
* Primitive title screen (with another unfinished logo) featuring a level select. Five stages can be selected - four from level 1, one from level 2, four from level 3, one from level 4, one from level 5, and two from level 6.
* The player can be changed using the X, O, Triangle and Square buttons on the title screen.
* Enters gameplay immediately after the title screen.
* The game has no music.
* Loading screens have a different appearance, as does the pause screen.
* Some levels have unfinished collision.
* The player seems to become invulnerable below a certain health.
* A number of sound effects are different.
* Some levels are visually unfinished.
* Enemy AI seems to be incomplete and some levels seem especially primitive in terms of AI.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
FightingForce-May25-1.png|Title screen
FightingForce-May25-2.png|Loading screen
FightingForce-May25-3.png|Gameplay
FightingForce-May25-4.png|Gameplay
FightingForce-May25-5.png|Gameplay
==Origin==
PSX - Fighting Force v.5.28.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fighting Force (Sep 2, 1997 prototype)

A prototype of Fighting Force for the PlayStation.
==Notes==
* An NTSC-J build dated about a month and a half before the final.
* The title screen differs somewhat from the final NTSC-J region title, as do the loading screens.
* No music.
* The options menu contains a level select and the option to make your character invulnerable. Invulnerability seems to be on by default. The main menu contains the phrase "PRIVILEGED MODE" on it at all times.
* Original dump is scrambled. Converted to RAW using IsoBuster.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: Yes
==Screenshots==
PSX - Fighting Force 9-4 Jap Version-0000.png|Title screen
PSX - Fighting Force 9-4 Jap Version-0001.png|Gameplay
PSX - Fighting Force 9-4 Jap Version-0002.png|Gameplay
PSX - Fighting Force 9-4 Jap Version-0003.png|Gameplay
PSX - Fighting Force 9-4 Jap Version-0004.png|Loading screen
==Origin==
PSX - Fighting Force 9-4 Jap Version.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fighting Force 2 (Oct 29, 1999 prototype)

A prototype of Fighting Force 2 for the PlayStation.
==Notes==
* An NTSC-U build dated half a month before the final.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
PSX - FF2 10-29-99 Fighting Force 2-0000.png|Loading screen
PSX - FF2 10-29-99 Fighting Force 2-0001.png|Title screen
PSX - FF2 10-29-99 Fighting Force 2-0002.png|Gameplay
PSX - FF2 10-29-99 Fighting Force 2-0003.png|Gameplay
PSX - FF2 10-29-99 Fighting Force 2-0004.png|Gameplay
==Origin==
PSX - FF2 10-29-99 Fighting Force 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fighting Simulator World Champ (Prototype)

A prototype of Fighting Simulator World Champ for the NES.
==Notes==
* Dumped from the original cartridge. Reproductions were made for this exact prototype, which are a byte match for this dump.
* Unreleased English localization prototype of "Hiryu no Ken Special: Fighting Wars". Meant to be published by Culture Brain in 1992 but was cancelled for unknown reasons.
* In comparison to Hiryu no Ken:
** English text.
** All the character names and portraits have been altered to make it more "American".
** Famicom controller graphic has been redesigned to look like a NES controller.
==Screenshots==
Fighting Simulator World Champ (Prototype).2021-07-27 14.55.26.png
Fighting Simulator World Champ (Prototype).2021-07-27 14.55.34.png
Fighting Simulator World Champ (Prototype).2021-07-27 14.55.54.png
Fighting Simulator World Champ (Prototype).2021-07-27 14.56.03.png
Fighting Simulator World Champ (Prototype).2021-07-27 14.56.12.png
Fighting Simulator World Champ (Prototype).2021-07-27 14.56.21.png
Fighting Simulator World Champ (Prototype).2021-07-27 14.56.31.png
Fighting Simulator World Champ (Prototype).2021-07-27 14.56.36.png
Fighting Simulator World Champ (Prototype).2021-07-27 14.57.17.png
Fighting Simulator World Champ (Prototype).2021-07-27 14.57.25.png
Fighting Simulator World Champ (Prototype).2021-07-27 14.57.28.png
Fighting Simulator World Champ (Prototype).2021-07-27 14.57.34.png
Fighting Simulator World Champ (Prototype).2021-07-27 14.57.40.png
Fighting Simulator World Champ (USA prototype)_000.png
Fighting Simulator World Champ (USA prototype)_001.png
Fighting Simulator World Champ (USA prototype)_002.png
Fighting Simulator World Champ (USA prototype)_003.png
Fighting Simulator World Champ (USA prototype)_004.png
Fighting Simulator World Champ (USA prototype)_005.png
Fighting Simulator World Champ (USA prototype)_006.png
Fighting Simulator World Champ (USA prototype)_007.png
Fighting Simulator World Champ (USA prototype)_008.png
Fighting Simulator World Champ (USA prototype)_009.png
Fighting Simulator World Champ (USA prototype)_010.png
Fighting Simulator World Champ (USA prototype)_011.png
Fighting Simulator World Champ (USA prototype)_012.png
Fighting Simulator World Champ (USA prototype)_013.png
Fighting Simulator World Champ (USA prototype)_014.png
Fighting Simulator World Champ (USA prototype)_015.png
Fighting Simulator World Champ (USA prototype)_016.png
Fighting Simulator World Champ (USA prototype)_017.png
Fighting Simulator World Champ (USA prototype)_018.png
Fighting Simulator World Champ (USA prototype)_019.png
Fighting Simulator World Champ (USA prototype)_020.png
Fighting Simulator World Champ (USA prototype)_021.png
Fighting Simulator World Champ (USA prototype)_022.png
Fighting Simulator World Champ (USA prototype)_023.png
Fighting Simulator World Champ (USA prototype)_024.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fighting Vipers (Jul 5, 1996 prototype)

A prototype of Fighting Vipers for the Sega Saturn.
==Notes==
* Compiled over a month before the final JP build (which was the first available retail build)
* Boots right to the title screen. Title screen lacks any copyright information.
* Nothing appears post title screen. 
* Selecting Sound/Music from the OPTIONS
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - FV 55%-0000.png
Sat - FV 55%-0001.png
Sat - FV 55%-0002.png
Sat - FV 55%-0003.png
Sat - FV 55%-0004.png
Sat - FV 55%-0005.png
Sat - FV 55%-0006.png
Sat - FV 55%-0007.png
Sat - FV 55%-0008.png
Sat - FV 55%-0009.png
Sat - FV 55%-0010.png
Sat - FV 55%-0011.png
Sat - FV 55%-0012.png
Sat - FV 55%-0013.png
Sat - FV 55%-0014.png
Sat - FV 55%-0015.png
Sat - FV 55%-0016.png
Sat - FV 55%-0017.png
Sat - FV 55%-0018.png
Sat - FV 55%-0019.png
Sat - FV 55%-0020.png
Sat - FV 55%-0021.png
Sat - FV 55%-0022.png
Sat - FV 55%-0023.png
Sat - FV 55%-0024.png
Sat - FV 55%-0025.png
Sat - FV 55%-0026.png
Sat - FV 55%-0027.png
Sat - FV 55%-0028.png
Sat - FV 55%-0029.png
Sat - FV 55%-0030.png
Sat - FV 55%-0031.png
Sat - FV 55%-0032.png
Sat - FV 55%-0033.png
Sat - FV 55%-0034.png
Sat - FV 55%-0035.png
Sat - FV 55%-0036.png
Sat - FV 55%-0037.png
==Origin==
Sat - FV 55%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fighting Vipers 2 (Dec 12, 2000 prototype)

A prototype of Fighting Vipers 2 for the Dreamcast.
==Notes==
* Predates final PAL build by 16 days but post dates the Japanese final by two months. Never released in the US.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): f2c7ba0c66f5a581b85b2c68fbfeea60
** Executable timestamp: 2000-12-12 12:54:58
* Header Information (IP.BIN):
** Header - Title: FIGHTING VIPERS2
** Header - Release Date: 20001212
** Header - Region: E
** Header - Device Info: 85F7 GD-ROM1/1
** Header - Product Version: V0.900
** Header - Maker ID: SEGA ENTERPRISES
** Header - Product Number: MK-0133
* Volume Information:
** Volume Identifier: FV2
** Volume Set Identifier: FV2
** Volume Creation Date: 2000-10-19 00:00:00
** Volume Modification Date: 2000-12-12 12:56:11
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Fighting Vipers 2 preview (1).png
Fighting Vipers 2 preview (2).png
Fighting Vipers 2 preview (3).png
Fighting Vipers 2 preview (4).png
Fighting Vipers 2 preview (5).png
Fighting Vipers 2 preview (6).png
Fighting Vipers 2 preview (7).png
Fighting Vipers 2 preview (8).png
Fighting Vipers 2 preview (9).png
Fighting Vipers 2 preview (10).png
Fighting Vipers 2 preview (11).png
Fighting Vipers 2 preview (12).png
Fighting Vipers 2 preview (13).png
Fighting Vipers 2 preview (14).png
Fighting Vipers 2 preview (15).png
Fighting Vipers 2 preview (16).png
Fighting Vipers 2 preview (17).png
Fighting Vipers 2 preview (18).png
Fighting Vipers 2 preview (19).png
==Origin==
Fighting Vipers 2 preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fighting Vipers 2 (Oct 8, 2000 prototype)

A late prototype of Fighting Vipers 2 for the Sega Dreamcast.
==Screenshots==
vf2 oct 8 2000 dc proto screenshot0.png|Title screen.
vf2 oct 8 2000 dc proto screenshot1.png|Menu.
vf2 oct 8 2000 dc proto screenshot2.png|Gameplay 1.
vf2 oct 8 2000 dc proto screenshot3.png|Gameplay 2.
vf2 oct 8 2000 dc proto screenshot4.png|Gameplay 3.
vf2 oct 8 2000 dc proto screenshot5.png|Gameplay 4.
vf2 oct 8 2000 dc proto screenshot6.png|Gameplay 5.
==Videos==
<youtube width="480" height="340">zY502zmNxC4</youtube>