nyuuzyou/wikis huggingface dataset:
Cetra

The Cetra (セトラ, Setora), also known as the Ancients (古代種, Kodai-shu), are a presumably extinct race mentioned throughout Final Fantasy VII. They look identical to humans but have a unique ability to commune with the Planet and guide the flow of its energy. Ifalna, the biological mother of Aerith, is the only Cetra depicted in the game, although the spiritual manifestation of a Cetra appears at the Temple of the Ancients. Aerith is only half-Cetra because her biological father, Professor Gast, is a human.
==Early history==
During a flashback, when Sephiroth becomes evil after learning of his origins, he reveals a bit about the Cetra. According to him, the Cetra were an itinerant race from which all humans are descended. After a very long journey, they would stumble upon the Promised Land. At some point in time, the Cetra became humans when they gave up their connection to the Planet in favor of permanent settlements and a relaxed lifestyle.
Even more of the Cetra's past is revealed by Ifalna from video tapes in an abandoned house at Icicle Inn. About 2,000 years prior to the events of Final Fantasy VII, the Cetra were reduced to near extinction by the arrival of the extraterrestrial entity Jenova, who infected the Cetra with a virus that turned them into monsters. The few Cetra who escaped banded together and managed to defeat Jenova, which they sealed underground in the area where it first landed, the Northern Crater.
Many years later, Jenova would be unearthed by a Shinra scientist, Professor Gast, who mistook it for a Cetra. As a result, Shinra formed the Jenova Project with the intention of artificially producing humans with the powers of the Cetra, allowing them to reach the Promised Land and use its abundant supply of mako energy to conquer the Planet.
Category:Species
Category:Final Fantasy VII
Chocobo's Mystery Dungeon: Every Buddy!

Chocobo's Mystery Dungeon: Every Buddy! is a remaster of Final Fantasy Fables: Chocobo's Dungeon. It was released in 2019 for both the Nintendo Switch and PlayStation 4.
==External links==
* Chocobo's Mystery Dungeon Every Buddy! (Switch) on the Mystery Dungeon Franchise Wiki
* Chocobo's Mystery Dungeon Every Buddy! (PS4) on the Mystery Dungeon Franchise Wiki
Category:Nintendo Switch games
Category:PlayStation 4 games
Chocobo (character)

Chocobo is a young chocobo who serves as the main and titular character of the Chocobo series. It has a distinct round appearance that distinguishes it from general members of the species. Chocobo first appeared in Chokobo no Fushigina Danjon, a Japan-exclusive title, in which it has a distinct name, Poulet (Japanese: プーレ, Pūre). Chocobo's first game appearance outside of Japan is Chocobo's Dungeon 2.
In Final Fantasy XIV, there is a Chocobo named Alpha, whose physical appearance is identical to Chocobo's.
Category:Characters
Category:Chocobos
Category:Chocobo's Dungeon 2 characters
Category:Chocobo Racing characters
Category:Final Fantasy Fables: Chocobo Tales characters
Chocobo (series)

The Chocobo series is a spinoff series of the Final Fantasy series, and it stars a Chocobo. The first game of the series is Chokobo no Fushigina Danjon, a game released in 1997. The Chocobo series contains over 20 titles released for game consoles, mobile phones, and online platforms. The games have a variety of genres, including the series, racing games, adventure games, and minigame collections.
Several of the games were developed by Square, who later became Square Enix. Some of the games were developed by other companies, including h.a.n.d., Bottle Cube, and Smile-Lab. Most of the Chocobo series titles were not released outside of Japan.
==Games==
*Chokobo no Fushigina Danjon (1997)
*Chocobo's Dungeon 2 (1999)
*Chocobo World (1999)
*Chocobo Racing (1999)
*Dice de Chocobo (1999, originally released for compilation)
*Hataraku Chocobo (2000)
*Dokodemo Chocobo (2002)
*Dokodemo Chocobo 2: Dasshutsu! Yūreisen (2003)
*Choco-Mate (2003)
*Dokodemo Chocobo 3: Taose! Niji Iro Daimaō (2003)
*Chocobo de Mobile (2006)
*Final Fantasy Fables: Chocobo Tales (2007)
*Final Fantasy Fables: Chocobo's Dungeon (2007)
*Cid to Chocobo no Fushigi na Dungeon Toki Wasure no Meikyū DS+ (2008)
*Chocobo to Mahō no Ehon: Majo to Shōjo to Gonin no Yūsha (2008)
*Chocobo Panic (2010)
*Chocobo's Crystal Tower (2010)
*Chocobo no Chocotto Nouen (2012)
===Remakes===
*Chocobo's Mystery Dungeon Every Buddy! (2019)
===Compilations===
*Chocobo Collection (1999)
===Cancelled===
*Chocobo de Battle
*Chocobo Racing 3D
==External links==
*Official Japanese web page
Category:Series
Category:Games
Chocobo Collection

Chocobo Collection is a game compilation of the Chocobo series featuring three games centered around chocobo. It was released for the PlayStation in 1999, exclusively in Japan. Chocobo Collection was released on the tenth anniversary of the first appearance of chocobo in Final Fantasy II.
==Games==
*Chocobo Racing — a Mario Kart-style racing game. This game had a standalone release both in Japan and overseas.
*Chocobo Stallion — a breeding/racing game based on the system from Final Fantasy VII
*Dice de Chocobo — a board game
Category:Games
Category:Compilations
Category:Japan only games
Chocobo Farm

Chocobo Farm, also known as the Chocobo Ranch,Official Final Fantasy VII Strategy Guide (BradyGames), page 69. is a farm area in Final Fantasy VII. It is run by Chocobo Bill and his two grandchildren, Choco Billy and Chole, who respectively sell items and write down the Chocobo Sage's information. As stated by its name, Chocobo Farm is centered around raising Chocobos for racing. Cloud can purchase greens and the Chocobo Lure materia here, both of which are required to capture a Chocobo. Cloud is required to get these items because he needs to capture a Chocobo to safely get across to Mythril Cave.
Chocobo Farm has a pen spanning across most of the farm that contains Chocobos. In the topmost area, from left to right, is a white, wooden house with a brick roof, a gray brick silo, and a stable with a Chocobo painted above the two upper windows. 
If Cloud talks to a Chocobo (their words are only understood by him as "wark") , the Chocobos perform a choreographed dance and give him the Choco/Mog Summon Materia.
==Shops==
The Chocobo Farm only has the Vegetable Shop, which is run by Choco Bill's grandson, Choco Billy. At first, he only sells one Chocobo Lure, which Cloud can buy for 2,000 gil. During the Meteor Fall event, Choco Billy also sells some nuts.
Name 	Cost (gil)
Lasan Nut 	600
Saraha Nut 	400
Luchile Nut 	200
Pepio Nut 	100
Mimett Greens 	1,500
Curiel Greens 	1,000
Pahsana Greens	800
Tantal Greens 	400
Krakka Greens 	250
Gyashi Greens 	100
==References==
Category:Grasslands
Category:Final Fantasy VII locations
Chocobo Racing 3D

Chocobo Racing 3D is a cancelled racing game of the Chocobo series that was developed for the Nintendo 3DS. It would have been the second racing installment of the series, following after the PlayStation game, Chocobo Racing. Unlike the first game, Chocobo Racing 3D would have also had elements of RPG-type gameplay.
==Gallery==
Chocobo Racing 3D screenshot 1.png
Chocobo Racing 3D screenshot 2.png
Chocobo Racing 3D screenshot 3.png
Chocobo Racing 3D screenshot 4.png
Chocobo Racing 3D screenshot 5.png
Category:Chocobo series
Category:Nintendo 3DS games
Category:Canceled games
Chocobo Racing Grand Prix Contest

The Chocobo Racing Grand Prix Contest was a promotion for the game Chocobo Racing that ran from September 30, 1999 to December 8, 1999. The contest was sponsored by Square EA.
The contest's title was a misnomer, because participants entered by playing through the game's Story Mode (rather than Grand Prix Mode) and sending in their scores (either through taking a photograph of the score screen or saving the score to a memory card and sending the memory card).
Contest entries were divided into five age groups: seven years old and younger, eight to eleven years old, twelve to fifteen years old, sixteen to eighteen years old, and nineteen years old and older. Square EA (the sponsor) then determined the three highest scores per week in each age group. The three participants with the highest scores of the week in their respective age group each received a Chocobo Piggy Bank.
At the end of the Contest, Square EA determined the three highest scorers overall in each age group. Each participant with the highest score in the contest overall in his or her respective age group received one free copy of each Squaresoft title released for the original PlayStation in the year 2000 (SaGa Frontier 2, , Vagrant Story, Legend of Mana, , Chrono Cross, , and Final Fantasy IX) and a Chocobo Watch. Each participant with the second highest score in the contest overall in his or her respective age group received a free copy of Chocobo's Dungeon 2 and a Chocobo Watch. Each participant with the third highest score in the Contest overall in his or her respective age group received a Chocobo Watch.
==External links==
*Official web page (Wayback Machine)
*Chocobo Racing Grand Prix Contest - Official Rules (Wayback Machine)
*Contest results (Wayback Machine)
Category:Promotions
Category:Chocobo Racing
Chocobo Racing Original Soundtrack

Chocobo Racing Original Soundtrack is the soundtrack album for Chocobo Racing. It was released exclusively in Japan on March 25, 1999 by DigiCube. The album consists of 30 tracks from the game, which were composed and produced by Kenji Ito. Many of the songs are remixes of variants of songs from the main Final Fantasy series of games. The album has the catalog number SSCX-10030.
==Track listing==
No. 	Name 	Translation 	Length
1. 	ダッシュ　DE　チョコボ 	Dash de Chocobo 	1:07
2. 	えらんでチョコボ 	Choose a Chocobo 	0:49
3. 	チョコボのテーマ 	Chocobo's Theme 	1:45
4. 	シドのテーマ 	Cid's Theme 	1:29
5. 	モーグリのテーマ 	Mogri's Theme 	2:09
6. 	ゆかいな旅路 	Pleasant Journey 	1:08
7. 	ゴーレムのテーマ 	Golem's Theme 	1:43
8. 	ゴブリンのテーマ 	Goblin's Theme 	2:20
9. 	奇々怪々 	Bizarre Mystery 	1:18
10. 	黒魔道士のテーマ 	Black Mage's Theme 	1:54
11. 	白魔道士のテーマ 	White Mage's Theme 	3:13
12. 	クルスタルの伝説 	Crystal Legend 	1:44
13. 	デブチョコボのテーマ 	Fat Chocobo's Theme 	1:07
14. 	ベヒーモスのテーマ 	Behemoth's Theme 	2:12
15. 	幻獣神 	Phantom Beast Lord 	1:51
16. 	つくってチョコボ 	Make a Chocobo 	0:34
17. 	シドのテストコース 	Cid's Test Course 	1:31
18. 	モーグリフォレスト 	Mogri Forest 	2:22
19. 	巨人の遺跡 	Ruins of the Giants 	1:49
20. 	ミスリル鉱山 	Mithril Mines 	1:49
21. 	黒の館 	House of Black 	2:04
22. 	ミシディア空中庭園 	Mysidia's Sky Garden 	2:09
23. 	ハングリーランド 	Hungry Land 	1:57
24. 	グルグ火山 	Gurgu Volcano 	1:59
25. 	幻界 	Illusion World 	2:56
26. 	FF8サーキット 	FF8 Circuit 	3:03
27. 	WIN！ 	Win! 	0:48
28. 	LOSE... 	Lose... 	0:09
29. 	世界のあした 	The World's Tomorrow 	1:47
30. 	心のたからばこ（エンディング・テーマ) 	Treasure Chest of the Heart	6:14
Total length: 57:17	Total length: 57:17 	Total length: 57:17 	Total length: 57:17
Category:Soundtracks
*
Chocobo Stallion

Chocobo Stallion (チョコボスタリオン, Chokobo Sutarion) is a Chocobo game included on the Japan-exclusive Chocobo Collection for PlayStation. The title is essentially an expanded version of the Chocobo raising and racing element found in Final Fantasy VII. It was developed by ParityBit and published by Squaresoft (now Square Enix) with a staff that included the character illustrator for Legend of Mana, Shinichi Kameoka. 
Category:Games
Category:Japan only games
Chocobo breeding

Chocobo breeding is a recurring feature that involves the party breeding and raising chocobos, usually as steed. It first appears in Final Fantasy VII.
Besides the standard yellow chocobos, the game features four special kinds. Green chocobos are able to traverse mountains, blue chocobos walk across shallow bodies of water, black chocobos have both abilities, and golden chocobos can also traverse the seas. Each kind makes a hidden Materia Cave accessible, and the golden chocobo is the only way to access the final and most powerful summon of the game, "Knights of the Round". Chocobos of colors other than yellow must be bred in the chocobo stables.
When breeding two yellow chocobos, a "good" and "great" of the opposite genders, a baby green or blue chocobo of either gender may be created (two "great" chocobos may also be used, generally resulting in a chocobo that is better at racing than if a "good" and "great" are mated). By breeding a green and blue chocobo of opposite genders, a black chocobo can be created. The elusive gold chocobo may be created by breeding a "wonderful" yellow and a black chocobo. Factors that influence the type of baby that any two chocobos may produce are the parent's rankings in the Chocobo Races, the colors of the parents, the type of food given to the chocobos, and the type of nut given to them when they are mated.
Category:Final Fantasy VII
Chocobo no Fushigina Dungeon

Chocobo no Fushigina Dungeon (lit. "Chocobo's Mysterious Dungeon") is a spin-off title and the first game of the Chocobo series and, by greater extension, the Mystery Dungeon series. It was released for the PlayStation in 1997 and for the WonderSwan in 1999. The game never saw a release outside of Japan. The game was succeeded by Chocobo's Dungeon 2 and Final Fantasy Fables: Chocobo's Dungeon.
The game is a roguelike dungeon crawl starring a chocobo. He is named "Player" by default, but he can be renamed by the player. The chocobo must wander through randomly generated dungeons, picking up items and battling enemies. The PlayStation version is almost all sprite-based, with some polygon-based objects.
The game received a large fanbase due to its tie-in to the Final Fantasy franchise and some animation and effects such as summoning the mainstay creatures of the series, including Ifrit and Bahamut in Super Deformed style.
The layout of the game consists of three dungeons: A ten level dungeon, a 30 level dungeon, and an infinite dungeon which recycles enemy types every 100 levels.
==Gallery==
Chocobo no Fushigina Danjon PS1 box art.jpg|PlayStation cover
==Trivia==
*This game marks the solo composing debut of Masashi Hamauzu, who prepared both the soundtrack and an arrangement album named Coi Vanni Gialli.
Category:Games
Category:PlayStation games
Category:WonderSwan games
Category:Japan only games
Chrono Trigger

is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. Square re-released a ported version by TOSE in Japan for the Sony PlayStation in 1999, later repackaged with a modified port of Final Fantasy IV as Final Fantasy Chronicles in 2001. A slightly enhanced Chrono Trigger was released for the Nintendo DS on November 25, 2008 in North America and Japan, and went on sale in Europe on February 6, 2009. The SNES version was released on PAL territories in the second quarter of the year 2011 via the Wii's Virtual Console service. Later on, it would be ported on i-mode, the Virtual Console, the PlayStation Network, iOS, Android, and Windows 2018.
The development team of Chrono Trigger was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the Final Fantasy series; Nobuo Uematsu, a composer for the Final Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game before falling ill and deferring remaining tracks to Nobuo Uematsu.
==Connections to Final Fantasy==
* Two members of the development team are veteran members of Final Fantasy development: composer Nobuo Uematsu composing several tracks, and designer Hironobu Sakaguchi reprising his role.
* The battle system is "Active Time Battle 2.0", a modified version of the battle system of Final Fantasy IV, V, VI, VII, VIII, and IX.
* Several items and equipment seen in Chrono Trigger may have been inspired from their appearance in Final Fantasy titles, such as the Masamune.
* Chrono Trigger was bundled with Final Fantasy IV and released as Final Fantasy Chronicles for the PlayStation.
Category:Games
Chubby

Chubby, also named Chubby Chocobo, is an obese, white-feathered Chocobo who appears in several of the Chocobo games. He first appeared in the series' first title, Chocobo no Fushigina Dungeon.
Category:Chocobos
Category:Chocobo's Dungeon 2 characters
Category:Chocobo Racing characters
Category:Final Fantasy Fables: Chocobo Tales characters
Cid's Test Track

Cid's Test Track is a race course owned by Cid in Chocobo Racing. It is the first course of Story Mode and is featured in Chapter 1: Gadgets a go-go. Cid's Test Track is located next to Cid's lab and is the only course in the Story Mode with no opponents or obstacles. The first event in the whole Story Mode is Chocobo racing on Cid's Test Track after he receives the Jet-Blades from Cid. After completing the race, Cid compliments Chocobo by telling him that he is the "fastest thing on wheels".
==Layout==
The course takes place within the grasslands and has a wide road, which gives allowing the racers to have more movement. There is striped grass on each side of the road, except within a few tunnels along the way. Several wooden windmills are seen on the hills surrounding the road. The left part of the course is mostly curved, while the right part is a straightforward line. A white blimp with the Square logo flies around Cid's Test Track, and the blimp's front section is light green. There are some decals with the Square logo and those with the Chocobo Racing logo. At the first curve, there is a crashed, orange rocket in the foreground that is tilted diagonally, and its four boosters are facing northeast. 
==Profiles==
*Chocobo Racing manual (page 18):
"An easy-racing, high-speed circuit.
Developed by Cid, this modern racetrack was created to have test-runs on.With a simple layout, this high-speed circuit is a great place to brush up onyour basic racing techniques. This is the shortest of all the courses."
Category:Chocobo Racing courses
Cid Haze

Cid Haze is a supporting character in Final Fantasy III and its remake. He is an expert engineer who at one time worked for the king of Argus Castle. He thus follows in the tradition of others named Cid throughout the greater series.
==Story==
Cid had gone to Kazus when the earthquake that unsealed Djinn struck and was rendered a ghost. The Warriors of Light meet him in the inn, whereupon Cid tells them he wants to get home, and that he will lend his airship, located in the desert south of Ur, to help them break the curse. A large boulder also bars the way to Canaan, where Cid lives and takes care of Mrs. Cid, his wife. In the 3D remake, Luneth and Arc go to where the airship is hidden and find the rebellious Refia stowed away on the vessel.
After felling Djinn and lifting his curse, the Warriors of Light visit Kazus' smithy, where the owner agrees to create a mythril ram to shatter the boulder. The ram is fitted, and the party boards the airship to smash the boulder, but the airship is destroyed. All have survived and travel on foot to Canaan, where Cid departs for his home in the northwest of the city. Mrs. Cid has taken ill and needs an Elixir to recover. Cid mentions there may be some in town. Having found a vial of the precious restorative on the town riverbanks, the party rushes back to deliver it to Mrs. Cid. With her restored to full health, the couple grants the party access to their basement storehouse. 
Upon retrieving the Wheel of Time from Argus Castle, Cid installs it into the galleon Enterprise to allow the party to use the vessel as an airship, with which they can explore the lowerworld. Cid reveals at this time that it was he who rescued the four warriors as young children when Xande froze and submerged the lowerworld in darkness.
As the party later falls to a curse in the Crystal Tower, Cid is among the brave souls called to free them from the curse.
==Gameplay==
In the 3D remake, Cid is a functional guest character, supporting the party with a hammer attack or a casting of Fire at random per round.
Category:Final Fantasy III characters
Category:Final Fantasy III guests
Cidolfus Telamon

Cidolfus Telamon, also known as Cid is a character of Final Fantasy XVI and the Cid representative of the game. He is an outlaw who sought to build a world where Dominants and Bearers can live or die on their own terms. He the Dominant of the Ramuh.
==History==
===Background===
Cid was originally a Lord Commander under king Barnabas Tharmr, but later defects and becomes an outlaw, dedicated to liberating persecuted Bearers all over Valisthea.
===Final Fantasy XVI===
Cid first finds Clive Rosfield shielding an unconscious Jill Warrick from the Iron Kingdom. He along with Torgal saved them from being killed. After introducing himself, he leads Clive through the deadlands, areas that have been consumed by the Blight to his Hideaway.
Category:Characters
Category:Dominants
Category:Final Fantasy XVI characters
Cliffhanger

Cliffhanger is a microgame in Final Fantasy Fables: Chocobo Tales. In Story Mode, the microgame can be played at Mt. Magma. To find it, Chocobo must go up the first beanstalk in the location, then go right and follow a straightforward path until he finds an adamantoise shell.
==Gameplay==
The gameplay is done from the bottom screen, and the top screen shows the microgame's logo. When the microgame is started, the in-game view quickly zooms the top of a slope, where an adamantoise walks to the edge. There are some numbered signposts along the way, indicating how many meters away from the edge the adamantoise is. There are five signposts, starting with a "200" at the top of the slope (indicating that the slope is 200 meters long), then a "150", a "100", a "50", and lastly a "20" signpost.
The three-second countdown starts as the adamantoise walks into view and gets into its shell. When the microgame starts, the adamantoise starts sliding down the slope at high speed. Immediately after it passes the 20m signpost, the player must tap the adamantoise with their stylus, causing it to skid before stopping. The adamantoise's distance to the edge is measured, and then the microgame ends. If the adamantoise slides off the edge, the player loses the microgame.
==Rewards (Story Mode)==
Rank 	Criteria 	Pop-up card
Silver	If the adamantoise stops at least 10m from the edge	025. Adamantoise - Turtle Power
Gold 	If the adamantoise stops at least 2m from the edge 	026. Adamantoise - Turtle Power+
==Gallery==
===Sprites===
Cliffhanger icon.png|Icon
Cliffhanger logo.png|Logo
Cliffhanger banner.png|Quick Play menu banner
===Screenshots===
Cliffhanger rules.png|In-game rules
Cliffhanger lose.png|The adamantoise accidentally falls off the edge
Category:Microgames
Category:Final Fantasy Fables: Chocobo Tales
Cobra

Cobras are purple, venomous snake enemies that appear in Final Fantasy. They are the same species as their . A Cobra's attack can sometimes poison their target.
In the original Nintendo Entertainment System release, Cobras are named ASP, but their non-poisonous counterpart, Anacondas, are named COBRA. s are a real world poisonous snake found in Africa. Aside from Anaconda, Cobras also have Python and Sea Snake variations. Their names were respectively changed to Cobra and Anaconda starting with the Final Fantasy Origins remake.
Cobras are very common world map enemies which appear in several areas surrounding a specific location, including Matoya's Cave, Pravoka, Elfheim, Mount Duergar, Western Keep, Marsh Cave, Melmond, and the Cavern of Ice. Cobras are also found within floors B1 and B2 of the Cavern of Earth and at Devil's Tail.
==Stats==
==Bestiary navigation==
==Gallery==
ASP FF NES sprite.png|Nintendo Entertainment System sprite
Cobra FF MSX2 sprite.png|MSX2 sprite
Cobra FF PS1 sprite.png|Final Fantasy Origins sprite
Cobra FF GBA sprite.png|Final Fantasy I & II: Dawn of Souls sprite
Category:Snakes
Category:Final Fantasy enemies