nyuuzyou/wikis huggingface dataset:
Half-Life 2: Episode One

Half-Life 2: Episode One is the first in a series of games that reveal the aftermath of and launch a journey beyond City 17. It focuses on developing Alyx as a character.
Consciousness returns. Gordon and Alyx discover they've somehow escaped both the reactor explosion and the G-Man's malevolent grasp. Before they can ponder their miraculous survival, the crippled Citadel lurches back to life just long enough to initiate a self-destruct sequence. With Alyx at his side, Gordon must flee a city in chaos before the Citadel's final detonation turns City 17 into a toxic, mutant-infested crater.
Aside from the story, the game initially runs on , which introduced new features such as HDR, Phong shading, and much more. The game was later upgraded to , then again with .
With the release of 20th Anniversary Update in November 16, 2024, both and are now accessible through main menu. As a result, both episodes are unlisted from the Steam Store.
== Content ==
* (episodic)
* maps (hl2)
* Source shared (hl2)
* engine branch
== Chapters ==
== Gallery ==
SourcePic 01.jpg|
== System Requirements ==
Windows (Old Engine/original requirement):
*OS: Windows 98 / ME, 2000, XP or later
*CPU: 1.2 GHz (Pentium 4 or Athlon 2800+ processor)
*RAM: 256 MB 
*Disk space: 4.5 GB
*GPU: Nvidia GeForce FX 5700, ATI Radeon 9500
*Direct3D 9.0 compatible video card (with atleast DirectX 7.0 or higher feature level) and 128MB VRAMSome features such as HDR and color correction requires DirectX 9.0 or higher graphics card (Nvidia GeForce 6 series or ATI Radeon 9000/X300-X600/X800) series
Windows (New Engine):
*OS: Windows Vista, 7 or later
*CPU: 1.7 GHz and/or Dual-core 
*RAM: 1 GB
*Disk space: 6.5 GB (15GB+ recommended)
*GPU: NVIDIA GeForce 6 series, ATI Radeon X1600, Intel HD Graphics 3000 (with 128MB VRAM)
*Direct3D 9.0 compatible video card (with atleast DirectX 8.0 or higher feature level)Some features such as HDR and color correction requires DirectX 9.0 or higher graphics card.
OS X:
*OS: OS X 10.5.8, 10.6.3 (up to 10.14.6)
*CPU: 2.0 GHz and/or Dual-core
*RAM: 1 GB
*Storage: 6.5 GB (15GB+ recommended)
*GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000OpenGL 2.1 compatible
*Audio: OpenAL compatible
Linux:
*OS: Ubuntu 12.04, SteamOS 1.0 or laterOther Linux distros supported.
*CPU: 2.0 GHz and/or Dual-core
*RAM: 1 GB
*Storage: 6.5 GB (15GB+ recommended)
*GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000OpenGL 2.1 compatible
*Audio: OpenAL compatible
== Limitations/Bugs ==
*For the list of bugs, see this GitHub page.
== External links ==
* on Combine OverWiki
* on Wikipedia
Category:Half-Life 2 
Category:Half-Life 2: Episode One
Category:The Orange Box
Category:Open source mods and games 
Category:Source 2013 SP engine branch games
Half-Life 2: Episode One Sky List

This is a list of skies available in the Steam caches, along with pictures of each skybox. The light environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter . Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
These skyboxes are available to and mods utilizing its content. These skies are HDR capable.
All Half-Life: 2 Skies can be used in Episode 1 as well.
==See also==
*Sky List
* Half-Life: 2 Skies
* Episode Two Skies
Category:Skybox
Half-Life 2: Episode One Spoilers

==Vortigaunts==
The introduction shows off-hue vortigaunts using their powers to stop G-Man from putting Gordon Freeman in an apparent stasis, and saving Alyx Vance.
==Zombine==
Zombines are Alyx's nickname for Combine soldiers who have been attacked by headcrabs, and thus, transformed into zombies.
Combine-based zombies are known to attack with merciless abandon, by activating and holding onto a grenade, while running toward the player.
==Dr. Breen==
At the end of Half-Life 2 Breen was heard at the end of a conversation with a Combine Advisor. In Episode One, you see the recording of this conversation, in which it is revealed he was talked into participating/using a host body for the Combine. After this, a sort of pod appears and lets loose a sort of psychic blast (manifested to the player as a violent red throb and noise) that is visibly painful for Alyx.
==The Citadel==
The Citadel will explode at the end of Episode One but it seems that isn't the direct result of the actions of Freeman. It seems that the energy reactor of the Citadel was unstable and so deactivated all Combine teleports and communication-devices. The explosion of the Citadel was meant to send a message to the Combine. The content of this message is unknown in Episode One but luckily Alyx managed to make a copy of it. It is clear that the Combine are trying to take control again, after Breen disappeared.
Category:Half-Life Continuity
Half-Life 2: Episode Three

Half-Life 2: Episode Three is a cancelled Half-Life 2 Episode that was intended to wrap up the Episodic Trilogy. Announced in May 2006 with a supposed release of 2007-08, it was one of the most anticipated video games of all time, but ended up becoming an infamous case of vaporware. Any chance of the game being released was diminished with the release of Half-Life: Alyx in 2020, which retconned the ending of Episode Two. The game was officially confirmed as cancelled on the twentieth anniversary of Half-Life 2's initial release, with the release of behind-the-scenes material detailing the "episode that never came to be".
Similarly, Half-Life 3 was in development at some point in 2013-2014, which was planned to use procedurally generated levels, but it's was also cancelled early in development as the engine at the time was unfinished.
== Announcements ==
It was hinted in a 2007 CVG interview that Episode 3 would have taken place in the arctic base. It was also been stated by Valve that this would have ended the Half-Life 2 story arc, but not the Half-Life series.
== External links ==
* on Combine OverWiki
* on Wikipedia
Category:Cancelled Games
Category:Valve Games
Half-Life 2: Episode Two

Half-Life 2: Episode Two is the second part of a trilogy of new games developed by Valve that expands the award-winning and best-selling Half-Life adventure with unique weapons, vehicles and newly created creatures.
As Dr. Gordon Freeman, you were last seen leaving City 17 with Alyx Vance when the Citadel exploded in a storm of unknown proportions. In Episode Two, you must hit and race the forces of the Combine, traversing the White Forest to only now a crucial packet of information stolen from the Citadel to an enclave of constant motion.
With the release of 20th Anniversary Update in November 16, 2024, both and are now accessible through 's main menu. As a result, both episodes are unlisted from the Steam Store and are only available as part of the Orange Box bundle.
== Content ==
* (ep2)
* + game DLLs (episodic)
* maps (hl2)
* Source shared (hl2)
* engine branch
== Chapters ==
== Limitations/Bugs ==
*For the list of bugs, see this GitHub page.
== System Requirements ==
Windows:
*OS: Windows Vista, 7 or later
*CPU: 1.7 GHz and/or Dual-core 
*RAM: 1 GB
*Disk space: 6.5 GB (15GB+ recommended)
*GPU: NVIDIA GeForce 6 series, ATI Radeon X1600, Intel HD Graphics 3000 (with 128MB VRAM)
*Direct3D 9.0 compatible video card (with atleast DirectX 8 compatibility level or higher)
macOS/OS X:
*OS: OS X 10.5.8, 10.6.3 (up to 10.14.6)
*CPU: 2.0 GHz and/or Dual-core
*RAM: 1 GB
*Storage: 6.5 GB (15GB+ recommended)
*GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000OpenGL 2.1 compatible
*Audio: OpenAL compatible
*Other: HDR is required to be enabled (see above)
Linux:
*OS: Ubuntu 12.04, SteamOS 1.0 or laterOther Linux distros supported.
*CPU: 2.0 GHz and/or Dual-core
*RAM: 1 GB
*Storage: 6.5 GB (15GB+ recommended)
*GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000OpenGL 2.1 compatible
*Audio: OpenAL compatible
*Other: HDR is required to be enabled (see above)
== See also ==
* :Category:Half-Life 2: Episode Two Entities
* Half-Life 2: Episode Two Particle Effect List
* List of EP2 Soundscapes
== External links ==
* on Combine OverWiki
* on Wikipedia
Category:Half-Life 2 
Category:Half-Life 2: Episode Two
Category:The Orange Box
Category:Open source mods and games 
Category:Source 2013 SP engine branch games
Half-Life 2: Episode Two Sky List

This is a list of skies available in the Steam caches, along with pictures of each skybox. The settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter . Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
These skyboxes are available to and mods utilizing its content. These skies are HDR capable.
All Half-Life: 2 Skies and Episode One Skies are also available in Episode 2.
==See also==
*Sky List
Category:Skybox
Half-Life 2: Episode Two Trailers

Half-Life 2: Episode Two Trailers are videos, released to promote the Valve game "Half-Life 2: Episode Two". There is a total of 6 videos like these released. The contents of the page include all of them. As time went on, however, the trailers cannot be accessed via the methods shown below.
==Half-Life 2: Episode Two Trailer==
==Half-Life 2: Episode Two Gameplay Movie 1==
==Half-Life 2: Episode Two Gameplay Movie 2==
==Half-Life 2: Episode Two Gameplay Movie 3==
==Half-Life 2: Episode Two Gameplay Movie 4==
==Half-Life 2: Episode Two Gameplay Movie 5==
Category:Media
Half-Life 2: Regret

http://jupix.info/regret/logo_500.png
Half-Life 2: Regret is a Source adaptation of the 90s shooter game Crusader: No Regret. It attempts to recreate as accurately as possible the map design, weapons, props and gameplay of the original game while converting it from isometric projection to a 3D FPS. Development of the mod started in December, 2006 and is ongoing.
== Features ==
* Based on the Half-Life 2: Episode One version of the Source engine.
* Recreates Servomechs
* Recreates weapons
* Recreates Spider Bombs
* Recreates security cameras and levelwide alarms
* Duplicates level design and gameplay
* Utilizes modern Source features such as bump mapping and VGUI
* Community powered. Mod content completely created for free, to be distributed for free. Will most likely be open source. Props and documentation will be released as a pack to enable people to create their own Crusader-themed maps for the mod.
== Development ==
Jupix's brainchild, the mod does not have a development team per se. It is powered by community-generated content. That means anyone can contribute any amount of content, in any department, and as each development milestone is approaching, I (Jupix) will put all this content together into a release. A few volunteers oversee and organize development in their departments of choice (modeling, texturing, coding and mapping), and report to me.
At the moment, the most fundamental development obstacle is modelling the original game props into Source-compatible models, complete with texturing and physics. With these we can map out the original levels and have a Crusader world to interact with and shape into a game. For more detailed and current info on how the mod is coming along, check out the roadmap at our forums.
We are always looking for contributors, and always hungry for more content. If you want to contribute, please get modeling, texturing, coding or mapping, and post all results at these forums. The more people we have, the faster we will get to play a real Crusader FPS!
Regret will attempt to be completely free and open source. All textures, models and source code will be freely available and there will be an SDK with which to create additional content for the mod.
The first release, Half-Life 2: Regret Demo, internally designated Alpha 1.0, will showcase the gameplay of the game with the first level and some of the basic features implemented. The goals for Alpha 1 are as follows:
* Mapping: level 1 with textures, sounds & props
* Weapons: definitely RP-32, maybe SG-A1
* Inventory: energy storage, maybe data link
* Garnish: HUD, menus
==History==
* Dec 2006: Mod development commences.
* Feb 2007: This page created.
* Oct 2007: Jupix contacted by Echo Sector representative. Community content starts pouring in.
* Jan 2008: Jupix leaves for half-year hiatus while Echo Sector people take over mod management.
* Sep 2008: Jupix reassumes role as project lead. Development roadmap is laid out.
* Oct 2008: Development file repository is released.
Category:Help Wanted
Category:Single Player Mods
Half-Life 2: Remastered Collection

is an upcoming remaster of , using the , which introduced features such as CSM (Real-time dynamic shadows) coming from the skybox, and other improvements to the engine. It is currently in development and has not been announced yet. 
The collection is currently being developed by Fillip Victor, the same developer who developed . Additionally, the game will also ships with 64-bit executable, which can improve performance and have full access to system memory (over 4GB RAM) on newer hardware.
Here are the following games that are planned to be remastered and included on this collection:
*
*
*
*
== References ==
According to the game's Review_Build depot, can be only viewed via SteamDB website, all , and maps are included, along with maps. Some Lost Coast files are also located inside the depot, but the Lost Coast map wasn't included yet.
== See also ==
* SteamDB page
Category:Half-Life 2
Category:Remasters and Remakes
Half-Life 2: Revival

== Overview ==
 Half-Life 2: Revival is a Source mod built on Half Life 2: Episode 2. Revival follows the themes, ideas and events of Half-Life 2.
HL2: Revival begins when Gordon Freeman arrives at the Nova Prospekt prison facility. When the prisoners hear that Gordon Freeman is in Nova Prospekt, they all escape... except for John Lamarr, who was in a drug induced sleep. When he awoke, the facility was empty.
HL2: Revival follows John as he attempts to survive while making his way to City 14.
Half-Life 2: Revival will release in 2011 Q3. Developing Status: 15%
The developing of this mod is paused due to Valve isn't released the Source SDk Base 2009. I will still making maps, but I cannot turn these to a mod.
== Features ==
* Follow the events of Half-Life 2
* 14 maps
* Around 3 hours of gameplay
* Puzzles
* Easter Eggs
* 7 chapter
== Chapters ==
* Train Trip - A Route to Nova Prospekt
* Nova Prospekt - Escape from Nova Prospekt
* "Where The Hell Am I?" - Headcrab based town (like Ravenholm)
* Blue Hell - The ocean
* Home, Sweet Home - A few more steps to rescue
* City 14 - Entering City 14
* Exit 14 - It's time to escape
* Credits - No comment...
== Media ==
Note that neither of these maps contain light (light or light spot entity). I will add light later.
250px250px
250px250px250px
== History ==
*May '10: Started developing
*11 November '10: Added some picture
*15 January '11: Paused working (see above)
== Developer ==
Zsolt bodzaital_hu Boda
== Help Wanted ==
I'm need help with Face Poser. If you can use it, tell me how can I insert a custom wave file, create the expression, and put it into the map, please write it to this page's talk page. Thank You.
== Localized versions ==
Probably the mod will not contain FacePoser scenes, so it won't contain any subtitles, but other subtitles will be translated to hungarian, english and german.
== Message ==
(This page -and the mod too- is created by a hungarian person, who still learning the english language)
== See also ==
* Face Poser
Category:Help Wanted
Category:Open source mods and games
Category:Single Player Mods
Half-Life 2: Revolution

== Overview ==
A new sense of realism, more dynamic gameplay, and a big SP Campaign—that's what Half-Life 2: Revolution is all about.
Immerse yourself in a game with an entirely redesigned gameplay system that adds a huge depth of realism to Half-Life 2. Experience realistic kickbacks and a completely balanced weapon system.
== Features ==
* A Complete 7 Chapter SP Campaign
* Tons of Added Weapons
* Multi-passenger vehicles
* COOP Missions along with Regular DM
* Third-person vehicles
* New vehicles, including the Plasma Racer
* New and improved interactive menu for the server
* New HUD layout for weapons
* Voting system
* And much, much more...
== Media ==
== History ==
Half-Life 2: Revolution used to be Half-Life 2.5, and before that it was The All Weapons Mod. I believe we were the first Source mod to incorporate the Gauss Gun (Tau Cannon), and we probably were the first Source mod to get a decent model for it. We have been around for a long time—almost as long as Half-Life 2 DM has been out. We have been quiet for a while, but now we are coming back with an all-new name, Half-Life 2: Revolution.
== Team ==
Team Leader/Website Designer/Graphic Designer/Lead Programmer/Lead Modeler: Michael Kramer (Gameexpertmaster)
Lead Animator/Modeler: James Murray (Sub-Zero, Terminator1324)
==Other info==
The current release version is 0.02; it is still in beta.
The features of this version include:
*Gauss Gun (A completely new model than in previous versions, as well as an accurate shot through walls)
*Long jump
==External links==
*Official Company Website
*Official Mod Website
*
Half-Life 2: Survivor (Arcade)

Category:Valve GamesCategory:Console Games
 is an running on Taito's Type X+ arcade system, a port on the computer and video game, Half-Life 2. It was released on June 28, 2006 exclusively in Japan. 
The game uses content common to the and PC releases - although the available screenshots and the inherent "action" nature of arcade games suggest that it will focus on the visceral "set-pieces" that characterised the original game. Screenshots show scenes from the Ravenholm and Water Hazard levels, as well as an unfamiliar section of City 17 adjunct to the Combine Citadel.
In 2013 a group of fans managed to get Survivor to work on the PC, with all modes working except online multiplayer.
Since then, its content has been released for Garry's Mod and Source Filmmaker.
Valve has one in their office.
==See also==
*
*Official Website (archived)
*Screenshots
Category:Source 2006 engine branch games
Half-Life 2 (Xbox)

was ported to by Valve in 2005. The engine and its maps have been modified to meet the console's hardware specs. Despite this, the game can sometimes struggle to run properly on the console with the framerate occasionally dropping to below 20s.
==Key differences between Xbox and PC==
* Runs on a unique branch of Source 2004. All entity and movement quirks are included, such as func_ladder and propflying.
* Locked at 720x480 (NTSC) or 720x576 (PAL) render resolution with optional widescreen support () and a framerate of 30 FPS.
* Uses file streaming and a unique filetype known as XZP. GCFScape is able to open these archives.
* Many maps have been modified and split in order to improve performance.
* Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
* Unique save file structure
* Has proprietary texture and scene formats
==See also==
* Half-Life 2
* Xbox 360 version of Half-Life 2 (as part of The Orange Box)
* Original Xbox Half-Life 2 Modding Guide
Category:Valve Games
Category:Half-Life 2
Category:Xbox games
Category:Console Games
Category:Source 2004 engine branch games
Half-Life 2 Credits

These are the official credits for "Half-Life 2" as released in October 2004:
* Viktor Antonov
* Ted Backman 
* Kelly Bailey 
* Jeff Ballinger
* Matt Bamberger
* Aaron Barber 
* Yahn Bernier 
* Ken Birdwell 
* Derrick Birum 
* Chris Bokitch 
* Steve Bond 
* Matt Boone 
* Charlie Brown 
* Julie Caldwell
* Dario Casali 
* Yvan Charpentier
* Jess Cliffe 
* John Cook 
* Greg Coomer 
* Kellie Cosner 
* Scott Dalton 
* Kerry Davis 
* Jason Deakins 
* Ariel Diaz 
* Quintin Doroquez
* Martha Draves 
* Laura Dubuk 
* Mike Dunkle 
* Mike Dussault 
* Rick Ellis 
* Dhabih Eng 
* Miles Estes 
* Adrian Finol 
* Bill Fletcher 
* Moby Francke 
* Pat Goodwin 
* Chris Green
* Chris Grinstead
* John Guthrie 
* Leslie Hall 
* Damarcus Holbrook 
* Tim Holt 
* Brian Jacobson
* Erik Johnson 
* Jakob Jungels 
* Iikka Keranen 
* Eric Kirchmer 
* Marc Laidlaw 
* Jeff Lane 
* Tom Leonard 
* Doug Lombardi 
* Randy Lundeen 
* Scott Lynch 
* Ido Magal 
* Gary McTaggart
* John Morello II 
* Bryn Moslow 
* Gabe Newell 
* Tri Nguyen 
* Jake Nicholson
* Martin Otten 
* Kristen Perry 
* Bay Raitt 
* Alfred Reynolds
* Dave Riller 
* Danika Rogers 
* David Sawyer 
* Aaron Seeler 
* Nick Shaffner 
* Taylor Sherman
* Eric Smith 
* David Speyrer 
* Jay Stelly 
* Jeremy Stone
* Mikel Thompson
* Kelly Thornton
* Carl Uhlman 
* Bill Van Buren
* KayLee Vogt 
* Robin Walker 
* Josh Weier 
* Doug Wood 
* Matt T. Wood 
* Matt Wright 
 
Voices:
* Robert Guillaume - Dr. Eli Vance
* Robert Culp - Dr. Wallace Breen
* Lou Gossett, Jr. - Vortigaunt
* Michelle Forbes - Dr. Judith Mossman
* Merle Dandridge - Alyx Vance
* Mike Shapiro - Barney Calhoun
* Mike Shapiro - Gman
* Harry S. Robins - Dr. Isaac Kleiner
* Jim French - Father Grigori
* John Patrick Lowrie - Citizens\Misc. characters
* Mary Kae Irvin - Citizens\Misc. characters
* Ellen McLain - Overwatch
 
Voice Casting:
* Shana Landsburg\Teri Fiddleman
Voice Recording:
* Pure Audio, Seattle, WA
* LA Studios, LA, CA
 
Voice recording scheduling and logistics:
* Pat Cockburn, Pure Audio
Translations:
* SDL
 
Crack Legal Team:
* Liam Lavery
* Jason Holtman
* Karl Quackenbush
* Kristen Boraas
* Kevin Rosenfield
* Alan Bruggeman
* Dennis Tessier
 
Thanks to the following for the use of their faces:
* Jamil Mullen
* Art Min
* Larry 'The Count' Heard
* Ted Cohrt
* Roger Guay
* Frank Sheldon
* Travis Dunlop
* Daniel Dociu
* Van Crowder
* Joey Paresa
* Chau Luu
* Kim Harris-Jones
* Michael S. Smith
* Joe Cairo
* Naomi Cotton
* Sandro Consi
* Lakeetra Gilbert
* Erdin Grcic
* Kanisha Speyrer
* Warren Slough
Special thanks to everyone at:
* Alienware
* ATI
* Dell
* Falcon Northwest
* Havok
* SOFTIMAGE
* and Don Kemmis, SLK Technologies
Category:Valve Games