nyuuzyou/wikis huggingface dataset:
Version/1.4.3641

Hi again, just dropping by with another small update. We addressed some issues with Biotech and fixed a UI scaling issue that occurred when players had DSR enabled. (UI was way too big!). The changelog is below for you to read.
The update is small and should be compatible with all RimWorld savegames and mods.
Just a reminder that you can share any bugs you find and even help us test builds on our official RimWorld Development Discord! Our community helps us a ton with getting these updates and fixes out quickly. :D
Until next time! - Tia
== Changelog ==
* Betrayal quests now fail once all the surviving refugees have joined your faction instead of just any.
* Don't display owner types for cribs since cribs don't have their owner types changed as the room changes.
* Updated name-in-game content.
* Colonists can now put unadopted babies born to prisoners in cribs.
* Moved speech letter translation keys to Core from Royalty.
* Allow rescuing babies, even if they are from a hostile faction, without having to adopt them first.
* Ageless gene stops aging progress at 18.5 instead of 18.
* Unassign beds from pawns that have grown too large to fit in them.
* Added an alert for babies from other factions which have no local caregivers and can be adopted.
* Moved some speech-related translation keys from Royalty to Core.
== Fixes ==
* Fix: Recommended screen resolution incorrect when using DSR. 
* Fix: UI scale resetting to higher numbers for monitors with height below expected values. (eg 1280x720) 
* Fix: If a child goes through a growth moment expecting passion increase choices, but there are no available passions, the UI will lock. 
* Fix: Errors when trying to bring a baby to a mom inside a container to breastfeed. 
* Fix: Colonist in labor letter doesn't have look target set. 
* Fix: Error on releasing space refugee prisoners. 
* Fix: Pawns considered free when using shuttle/pods, causing "Relic lost" thought if equipped. 
* Fix: Generated immediate family relationships unable to generate. 
* Fix: Fabricors not making medicine. 
* Fix: Paramedics not fighting fires automatically. 
* Fix: Apparel that can be made of any non-smeltable stuff does not show up on the smelting bill UI. (Eg plate armor) 
* Fix: Permits not reset when royal pawn dies, has title inherited, then is resurrected. 
* Fix: Psychic suppression targeted by healer mech serum. 
* Fix: Mech global work speed is affected by darkness. Inconsistent with move speed. 
* Fix: Error when non-human pawn reaches growth moment age. 
* Fix: Exception when trying to get mech with no energy need for tooltip in niche circumstances. 
* Fix: Inactive sterile gene affects fertility. 
* Fix: Gauranlen and polux seeds can be planted on hydroponics basins and plant pots. 
* Fix: Beard and genes offset incorrectly based on rotation in some situations. 
* Fix: Growth stat appearing on humans. 
* Fix: Lancer shoulder parts labels inconsistent. 
* Fix typo "crytosleep". 
* Fix: Typo in config error when pawn kind appears in more than one BossDef. 
* Fix typo: "means that so" 
* Fix typo "forth body ring".
Version/1.4.3682

Spring is here, so we’re springing into action with a (small) update of fixes for RimWorld and its expansions.
The changelog is below, but here are the highlights! We fixed an issue where captured prisoners were escaping from your caravans and another issue where siblings became unrelated to each other if their parents were removed from the game.
If you like following these updates, you’re welcome to join us and even test new builds over at the Official RimWorld Development Discord!
Enjoy! - Tia
== Changelog ==
* The bestowing ceremony lord will now be removed once the last pawn has left the map.
* Removed 2 second damage stagger from tunneler mechs. Staggering is based on weapon stopping power as with all other pawns.
* Update previous passion values if a child growth moment picks a skill with passion dropped by gene.
* Pawns that generate with passion-dropping genes will no longer generate with passion for those skills.
* Updated player name-in-game content.
== Fixes ==
* Fix: Incapable of violence pawns can activate rocketswarm launchers.
* Fix: Error when shield belt on ground is hit by EMP explosion.
* Fix: Captured prisoners escaping from reformed caravans.
* Fix: Slaves freed on exiting map.
* Fix: Ranged weapons that don't do bullet damage don't display "Headshot" text on head hit.
* Fix: Dead calm pawns go berserk when arresting fails.
* Fix: Embryo skin color not preserved in growth vat between save/load.
* Fix: Pawns incapable of manipulation are able to strip targets via float menu option.
* Fix: Caravans holding relics cause "relic lost" thought on map exit.
* Fix: Rare exception occurring when attempting to start a queued job with a null def.
* Fix: Rare error when attempting to dye buildings.
* Fix: Items in fogged areas counting as complete for bills.
* Fix: Invalid destination for shuttle causes errors.
* Fix: Pollution overlay grid not updating after cell-filling buildings are destroyed.
* Fix: Pawn sibling relationships disappearing when parents are removed.
* Fix: Long range mineral scanner tune command has no description.
* Fix: Hard-coded English string "No description." for commands without a description.
* Potential fix for TKey system suggesting long-form translation aliases.
* Fix: Missing period in legionary description.
* Fix typo: "Do really want to hack..."
* Fix: Awkward wording in dirtmole description.
Version/1.4.3704

Hello hello! There's a little update today that fixes a bug where colonist assignments were removed when you entered a caravan, plus some other useful changes. :)
Changelog is below! And if you encounter a bug, please share it over on our Official RimWorld Development Discord.
Cheers! - Tia
== Changelog ==
* Clarify that pawns with no xenogenes cannot implant their xenogerm into another person. Show correct warning message on attempt.
* Updated psychic bonding hediff tooltip to factor in pawns contained in buildings.
* Updated player name-in-game content.
=== Fixes ===
* Fix: Load stack count is incorrect for caravan itab when there is only one thing in the transferable and the player isn't taking the whole stack.
* Fixed some typos.
* Fix: Magenta square fetus graphics when reloading.
* Fix: Pawns leaving map have their assignments reset.
* Fix: Error on corpse destruction when completedObligations is null.
* Fix: Gibbet cage description mentions they are made of "steel" but can actually be made of any metal.
== Bugs ==
This version added a bug where prisoners would occasionally not give any faction goodwill on release.
Version/1.5.4063

Version 1.5.4063 is up now on the unstable branch! (And now the stable branch as well)
* Fix: Peeking with incinerator could sometimes set caster on fire.
* Fix: Babies could have void curiosity.
* Fix: Containment tooltip flickering when changing.
* Fix: Situational pathfinding error when studying.
* Fix: Temp quest pawn corpses counting as colonist corpses after save/load
* Fix: Error on taking ghoul on caravan regarding drug policy.
* Fix: Ghoul tried to be a part of a marriage ceremony.
* Fix: Harbinger stump descriptions mention wood.
* Fix: Error with psychic harmonizer.
* Fix: misleading anomaly def variable name.
* Fix: Analysis projects would throw an error if attempted after finishing event.
* Fix: Conversion warning from prisoner guest tab.
* Fix: Refuelling campfire cancelling dance party.
* Fix: Nociospheres sending unstable letters after already departing.
* Fix: Books in scenario parts not being initialized.
* Fix: Colonists unable to take items in containers into portals.
* Fix: Bioferrite not showing up in ingredients list for ceremonial hood.
* Fix: Typos in backstory.
* Fix: Carry to biosculptor pod job fails on colonist prisoners.
* Fix: Starting animal edit interface not displaying correctly on large UI scales.
* Fix: Performance drop calculating containment strength for outdoor holding spot/platform.
* Fix: Dev psyfocus caravan gizmo available without Royalty.
* Moved Horaxian style to top of horax faction style list.
* Remove nociospheres from world pawns.
* Updated player creative rewards content.
Version/1.5.4066

Version 1.5.4066 is up now on the unstable branch! (Now on the stable branch as well)
* Fix: Analyzable gizmo disabled if no research bench available.
* Fix: Void provocation unable to fire harbinger tree sprout incident.
* Fix: Error when rendering belt node with null wornGraphicData.
* Fix: Duplicates' unborn babies not inheriting source unborn baby's xenogenes.
* Fix: Caravan ambushes ending despite colonists having death refusal.
* Fix: Prisoners getting both monster by bed and imprisoned with entity mood debuffs.
* Fix: Creepjoiners can be enslaved without responding.
* Fix: Returning from labyrinth not using correct map when selecting return cell.
* Fix: Revenant causing permanent stun.
* Fix: Shard inhibitors can be rotated.
* Fix: Desiccated deer artwork had incorrect scaling for North/South directions.
* Fix: Colored text broken in mod config for some translations.
* Fix: Error when targeting empty colonist bar entry.
* Fix: Monolith spawning too close to geysers in rare circumstances.
* Fix: Player shamblers show up in schedule tab.
* Fix: Able to order monolith activation when there is no path.
* Fix: Cubes enthralling pawns on different maps/caravans.
* Fix: Nociosphere not returning to it's original location on activity activation.
* Fix: Metalhorrors not emerging once enough of your colonists are infected.
* Fix: Deathless pawns dying without correct injuries from failed surgery.
* Fix: Child shamblers can arrive with children disabled in storyteller settings.
* Fix: Child ghouls causing errors on attempting to get body graphic.
* Fix: Chaos skipping into a fogged area doesn't clear fog.
* Fix: Incinerators with shield belts cause "shield user has ranged weapon" alert.
* Fix: Error when wastepack infestation occurs near map edge, attempting to spawn outside of map.
* Fix: Custom xenotypes lose their custom icon when duplicated with obelisk.
* Fix: Gender typo in creepjoiner letter.
* Fix: Text formatting for nociosphere gizmo inconsistent.
* Updated descriptions of some anomaly buildings.
* Reduced entity count required to advance to waking monolith level from 8 to 7 to avoid softlocking in ice sheet biomes.
* Pocket maps count towards the wealth of their parent map.
* Corpses now have a 6 hour window before they'll resurrect in a death pall.
* Improved target highlighting for incinerator and beam verbs.
* Updated player creative rewards content.
Version/1.5.4067

Version 1.5.4067 is up now on the unstable branch!
* Added storyteller options to increase or reduce inactive and active presence of Anomaly events.
* Reduced entity codex entry count required for monolith level 3 from 17 -> 12.
* Drastically reduce the chance of getting a faction leader from skip abduction.
* Reduced metal horror infection chance when an infected doctor performs surgery.
* Skulls can now be consumed by harbinger trees.
* Minor optimizations for food searching.
* Added safety checks to RoofCollapserImmediate to prevent out of bounds.
* Reduce revenant flammability to prevent it being trivialized by fire.
* Increase the upper end of blood rain duration for both the incident and psychic ritual.
* Added missing default constructor to PawnRenderNode_Apparel.
* Added some null checks to getting invisible versions of materials.
* Prevent strange signal quest from firing if the monolith has been disrupted.
* Removed awoken corpses from scenario editor.
* Clarify that ghouls created by the ghoul infusion operation aren't hostile.
* Added custom descriptions to the diagnosed (hidden) versions of organ decay and crumbling mind to make them less confusing.
* Fix: Abductor obelisk duplicating pawns.
* Fix: ShipJob error with null ship.
* Fix: Removing an ideology role via meme does not recalculate disabled work types.
* Fix: Recipes not setting random styles correctly.
* Fix: HediffComp.NotifyPawnKilled passing in instigator rather than target.
* Fix: Error trying to duplicate pawn in some circumstances.
* Fix: Duplicates have royalty title of original.
* Fix: Typo in dreadmeld discovery message.
* Fix: Head apparel is using body mesh set instead of the head mesh set.
* Fix: Icons in FloatMenuOption do not scale with text size.
* Fix: Duplicate translation entries for crawling inspect strings.
* Fix: Duplicated pawns will be mother of child if the original was the mother.
* Fix: Messages about cube withdrawal for gone temp pawns.
* Fix: Errors while mouse cursor holds a jumppack jump order while pawn is flying.
* Fix: Rare edge case where a worshipful village spawns without a terminal due to lack of room size.
* Fix: Inconsistencies with shambler tending rules.
* Fix: Raised shamblers getting bestowing ceremony quests.
* Fix: Revenant hypnosis not wearing off in specific circumstances.
* Fix: Typo in hate chant letter.
Version/1.5.4069

Version 1.5.4069 is up now on the unstable branch! (Now on stable)
* Remove min threat points for obelisk incidents to allow discovering more incidents with low colony points. Increase the earliest day that they'll occur to compensate.
* Update The Anomaly scenario to start with three (up from two) researchers and a ghoul.
* Clarify Anomaly threat settings tooltip.
* Adjusted active monolith threat frequency calculations to allow for 100% anomaly incidents in all active levels if desired.
* Added a dev tool to force end revenant hypnosis.
* Removed "Simulate not owning X" options to prevent mods from disabling expansions in users' games.
* Fix: Drafted tend only tending one injury.
* Fix: Pawns can teleport into very dangerous labyrinth rooms.
* Fix: Error when trying to debug spawn unnatural corpse.
* Fix: Corpse unburied mood not being applied if in stockpile.
* Fix: Sightstealers won't attack colony mechs.
* Fix: Shamblers sometimes getting stuck in rising state.
* Fix: Strange signal quest not ending if map is removed.
* Fix: Revenants can be infinitely studied by killing them then taking their spine to a holding platform.
* Fix: Kidnappers won't try to dig their way out if they get stuck.
* Fix: Ideology members count does not increase on prison release until save/reload.
* Fix: Crash trying to use psychic slaughter on escaping entity in niche circumstances.
* Fix: Resurrection serum fails to draw mote after pawn is devoured.
* Fix: Typo "burner charges" -> "burner charge".
* Fix: Twisted meat is allowed in hoppers by default.
* Fix: Pawn growth points aren't duplicated when child is duplicated.
* Fix: vatGrowTicks not copied to duplicate pawns.
* Fix: Cultist factions not generating with their preset ideoligion on older saves.
Version/1.5.4082

Version 1.5.4082 is up now on the unstable branch!
* Shaman merchants and orbital exotic traders sell small amounts of bioferrite.
* Clarify the letter for refugee pod crashes from non-hostile factions.
* Add null check for corpses generated in distress call.
* Fix: Non-custom difficulties don't save custom anomaly settings.
* Fix: Errors when spawning entities in ambient horror mode.
* Fix: Revenant progressedLetters fail to mention firefoam.
* Fix: Right side of dev bar blocking colonist bar clicks.
* Fix: Struck ore message look target lost after save load.
* Fix: Error with skulls when anomaly not active.
* Fix: Mote attempted to spawn on null map with psychic ritual.
* Fix: Attack jobs getting cancelled against faction animals.
* Fix: Ghouls not properly disabling chemical dependency genes.
* Fix: Psychic rituals invoker being killed not cancelling cultist psychic ritual.
* Fix: "Form Caravan" gizmo missing on certain maps after being settled.
Version/1.5.4090

Version 1.5.4090 is up now on the unstable branch!
* Fix: Minor grammar irregularity with addiction counsel.
* Fix: MechbandDish description typo.
* Fix: StaggerDurationFactor does not work without Biotech.
* Fix: Arresting beggars auto-fails.
* Fix: Genetic chemical dependency thought not properly nullified by mind numb serum.
* Fix: Remote repairer hediff can be duplicated.
* Fix: Autobongs making non-organic entities high.
* Fix: Creepjoiners have entity faction when enslaved
* Fix: Increased carried thing layer to resolve some apparel issues.
* Fix: Beam verbs and incinerator hitting cells without line of sight.
* Fix: Headgear not always rendering correctly when crawling.
* Fix: Preferred xenotypes not working correctly between prisoners and slaves.
* Fix: Incorrect label argument used in activity suppression tooltip.
* Fix: Various specific save/load errors with awoken corpses and hypnotized pawns.
* Fix: No missing bed feedback take to bed warden order.
* Fix: Mech booster is rotateable.
* Fix: Apparel without CompColorable causes errors in styling station.
* Fix: High Mechtech can be selected in research without building a multi-analyzer.
* Fix: Message spam when capturing an enemy during a psychic ritual siege.
* Fix: Left behind pawns dying counts towards "colonists killed" stat if they die.
* Fix: Becoming a shambler incorrectly taints utility items.
* Fix: Feedback for sky-lantern participants who can't reach any wood, added better ritual feedback functions.
* Fix: Unnecessary loading warning appearing for transport pods without colonists.
* Fix: Creepjoiner letters not using genered kind label.
* Fix: Suspending lovin' causing errors.
* Fix: Ritual dialog tooltip slightly cutoff.
* Fix: Refugees can send leaving message multiple times.
* Fix: Misleading extra warnings if complexes were previously activated before entering
* Fix: Some circumstances where temp factions wouldn't be properly hostile to anomaly entities or insects
* Thoughts for each genetic chemical dependency are tracked independently instead of lumped together into a single confusing thought.
* Remove deathless regeneration coma on resurrection.
* Tweak some Anomaly incident occurence rates so that they're less prevelant in ambient mode.
* Clarify the label for "anomaly disabled" mode.
* Added labelNoParenthesis rule symbol to pawns and things.
* Updated Spanish LanguageWorker.
* Updated name in game content.
Version/1.5.4094

Version 1.5.4094 is up now on the unstable branch!
* Fix: Unable to place non downed pawns in cryptosleep pod.
* Fix: Error when entity dies during bioferrite extraction.
* Fix: Error on inspect pane for ghouls without hunger needs.
* Fix: Herd animals trained to attack won't target shamblers.
* Fix: Psychic ritual failing when invoker gets psychic shock.
* Fix: Farskip not working on colony ghouls.
* Fix: Several scenarios where collapsed roofs can destroy pit gates.
* Fix: Hediff and mutant abilities not saving cooldown.
* Fix: Fleshmass stomach not preventing gut worms letter.
* Fix: Colony mechs and ghouls can't be selected in split caravan dialog.
* Fix: Modded violent work types disabling ghoul melee skill.
* Fix: HediffDef aptitudes displaying as active without Anomaly installed.
* Fix: Recluse thoughts not nullified properly by mind numb serum.
* Fix: Inhumanized not nullifying childbirth related memories.
* Fix: Biofuel refinery accepts dye as organic matter, but it doesn't have any nutritional value.
* Fix: Sunlamp light radius inaccurate.
* Fix: Error using "Damage until down" method on pawn with shield belt.
* Fix: More consistent handling of ActivitySuppressionToggleTooltipDesc and ActivitySuppressionTooltipDisabled translation keys.
* Fix: High activity alerts display HP percent.
* Fix: Activation inspect pane string has hardcoded "s".
* Fix: Inconsistent text 'Start' vs 'Begin' bestowing ceremony.
* Fix: Newborn babies can generate with parents' PawnKindDefs startingHediffs.
* Ghouls can now be ordered to rest in medical beds.
* Pawns will now satisfy genetic chemical dependencies when in caravans if their drug policy allows it.
* Pass pawn into feral child letter text for translation ease.
* Harbinger trees now consume corpses part by part even if they have no nutrition.
* Removed double CanDrawNow check from root node.
* Added "HasActiveGene" method, replacing "HasGene".
Version/1.5.4097

Version 1.5.4097 is up now on the unstable branch!
* Adjusted render node worker to support multiple graphics per node without dirtying/recaching the render tree.
* Moved wild man letter pawn argument to def.letterLabel.Formatted().
* Adjusted distance ranges on some sounds.
* Updated LanguageWorker_Spanish.
* Ghouls can now be ordered to rest in medical beds.
* Fixed some scenarios where skyfallers would drop through mountain roofs.
* Fixed some situtional issues with creepjoiners leaving after being ghoulified.
* Fix: Genes and traits that increase skills on growth moment stack.
* Fix: Schematic generation error if only remaining projects are excluded.
* Fix: Activity suppression and studying not respecting allowed areas when selecting interaction cell.
* Fix: Some undesired behaviour with creepjoiner letters.
* Fix: Include common book symbols in book doer rule pack grammar requests.
* Fix: Relaxing socially not respecting standard seat reservations.
* Fix: Lay down driver sometimes causing errors on load.
* Fix: Having "give psylink" debug action on debug palette without royalty active causes errors.
* Fix: Deadlife shamblers opening doors.
* Fix: Unable to place non downed pawns in cryptosleep pod.
* Fix: Error when entity dies during bioferrite extraction.
* Fix: Errors for ghouls without hunger needs.
Version/1.5.4101

Version 1.5.4101 is up now on the unstable build! This is a release candidate.
* Don't store virtual relationship records which can never imply another relationship.
* Changed fade shadows to not multiply together.
* Improvements to multiple graphics from the same render node system.
* Fix: Sun/Edge shadows not always drawing if off-screen to the right.
* Fix: Tending pawns get medicine after using inital stack even if they have more.
* Fix: Security doors count as 2 doors for prisoners, reducing their prison break mtb by 50%. Added informative text explaining that having only security doors in a prison multiplies escape mtb by 110%.
* Fix: Error when turning pawn with ideoligion role into a ghoul.
* Fix: Harbinger tree provocation not working on ambient horror mode.
* Fix: Pawns leaving allowed area to rope animals.
Version/1.5.4136

Version 1.5.4136 is up now on the unstable branch! Just a wee update.
* Improve performance of "need warm clothes" alert with large numbers of clothes in stockpile.
* Moved "CausedBy" translation key to core.
* Updated creative rewards content.
* Updated translations.
* Fix: Dev palette cached incidents being skipped if target is the wrong type.
* Fix: Hard-coded formatting on injury label in brackets for body part sources.
* Fix: Copying colonist ScenParts with configurable lists edits in-place instead of copying data over.
* Fix: Wall torch has inconsistent max fuel compared to other similar buildings.
* Fix: Brain isn't properly destroyed by execution cutting on deathless pawns.
* Fix: Electroharvester has flipped graphics.
* Fix: Pawns without reading policies producing error when prisoners have joy need via mods.
* Fix: Randomly scattered things don't retain quality from scenario config.
* Fix: Shamblers not able to walk through open doors in some circumstances