nyuuzyou/wikis huggingface dataset:
表示名(Display Name)

Display Name (表示名) は、
* 自分が指定した名前で、Second Life 仮想空間内で他のアバターが見ることができます。
* 文字（アルファベットや数字など） 1 文字以上で構成される文字列です。ほとんどのユニコード文字、空白、一部の記号を含めることができます。
* ログインに使用するとは違う名前です。
* 一意ではありません。他のアバターが同じ表示名となる可能性があります。
* 7 日おきに変更できます。しかし、いつでもリセットすることができます（リセットすると、以前のSecondLife ファーストネームとラストネームの組み合わせに戻ります）。
* 31 文字までです。
表示名とユーザ名の表示を片方だけ、両方、なしに切り替えることができます。表示名やユーザ名を表示することにすると、アバターのタグやチャットで名前が表示されるようになります。
== 表示名で指定可能な記号 ==
表示名で指定可能な記号は、
* ' (アポストロフィー)
* - (ハイフン・マイナス)
* . (ピリオド)
* : (コロン)
* · (半角中点)
* ֊ (Armenian hyphen)
* ׳ (Hebrew geresh)
* ״ (Hebrew gershayim)
* ་ (Tibetan tsheg)
* ‐ (ハイフン)
* ’ (右シングルコーテーション)
* ‧ (hyphenation point)
* = (全角等号)
* ・ (全角中点)
== 表示名を設定する ==
表示名を設定するには、
# Second Life にログインします。
# サイドバーの マイ プロフィール を開きます。
# プロフィールの編集 をクリックします。
# Display Name: 表示の下の アイコンをクリックします。
# New Display Name に表示名を入力します。
# Type your new name again to confirm に同じ名前をもう一度入力します。
# Save をクリックします。
ビデオチュートリアルで、表示名の設定・リセットの方法を紹介しています（英語）。
: 
== 表示名をリセットする ==
表示名をリセットしてユーザ名に戻すには、
# Second Life にログインします。
# サイドバーの マイ プロフィール を開きます。
# プロフィールの編集 をクリックします。
# Display Name: 表示の下の アイコンをクリックします。
# Reset をクリックします。
== 表示名の表示の切り替え ==
インワールド（チャットと全てのアバターのネームタグ）で表示名を表示・非表示にするには、
# Second Life にログインします。
# トップメニューから ミー > 環境設定 を選択します。
# 一般 タブをクリックします。
# View Display Names チェックボックスをクリックします。チェックが入っていると、表示名が表示されます。チェックを外すと、表示されなくなります。
# OK をクリックします。
ビデオチュートリアルでネームタグのさまざまなオプションを紹介しています。表示名の切り替え方法も載っています。
: 
== 他の住人の表示名をクリップボードにコピーする ==
他の住人の表示名をクリップボードにコピーするには、
# 住人のプロフィールを表示します。
# 表示名の右にある アイコンをクリックします。
ビデオチュートリアルでクリップボードへコピーする方法を紹介しています。
: 
== もっと知りたい！ ==
表示名機能についてもっと知りたい場合は、display names FAQ を参照してください。
複数のビューワを起動する方法

以下のプラットフォーム特有のステップで、Second Life の複数のインスタンスを同時に起動することができます。1 つのアカウントで同時にログインできるのは 1 個だけなので、それぞれのインスタンス用に、複数のアカウントをもつ必要があるでしょう。
ビューワ引数 も参照してください。
== Windows ==
Windows XP または Vista でできる方法です。
(英語)
# SecondLife.exe の新しいショートカットを作成します。
#* インストール時にデスクトップにショートカットができていれば、それを編集することができます。もしくは右クリックして「ショートカットの作成」を選択し、安全のためにコピーを取ります。区別するために名前を変更してもよいでしょう。
# ショートカットを右クリックしてプロパティを選択し、「ショートカット」タブをクリックします。
# リンク先: の隣のボックスの中の文字列の最後尾に、 "--multiple" を追加します。
#* 全ての リンク先: の文字列はこんな感じになるはずです。"C:\Program Files\SecondLife\SecondLife.exe" --set InstallLanguage ja --multiple
#: 
# 「OK」をクリックして保存します。
# Second Life のショートカットをダブルクリックして Second Life を起動します。起動した後、もう一度ショートカットをダブルクリックして、他の Second Life の起動に成功するか確かめてみましょう。
== Mac OS X ==
 (英語)
=== Finder から ===
# アプリケーション フォルダにアクセスし、Second Life を見つけます。
# Second Life を右クリックし、パッケージの内容を表示 をクリックします。
# パッケージの中で、Contents > Resources フォルダを開き、arguments.txt をダブルクリックします。初期状態では TextEdit で開かれるようになっています。
# ファイルの中に、"--multiple" を追加し、テキストエディタ上で、ファイル メニュー > 上書き保存 します。
# まだ Second Life パッケージの中にいますので、上の階層に行きます。 そして MacOS フォルダ (Contents > MacOS) に入ります。
# MacOS フォルダの中の Second Life の実行可能ファイルをダブルクリックします。これはアプリケーションパッケージの全体を動かすのとは違います。ターミナルウィンドウが開かれデバッグ情報が表示されてから、Second Life が起動されるはずです。ここで、Second Life の実行可能ファイルかショートカットをもう一度ダブルクリックしてください。他の画面が問題なく表示されることでしょう。
#* 今後の操作を簡単にするために、Second Life 実行可能ファイルを右クリックして、エイリアスを作る を選択します。このエイリアスをデスクトップやその他使いやすい場所に移動すると、今後このフォルダにアクセスしなくて良いようになります。
#* 代替の手段として、Second Life パッケージを複写するという方法もあります。
=== ターミナルから ===
テクニカル的に心地良いのでお薦めです。
# ターミナル を開きます。
# "/Applications/Second\ Life.app/Contents/MacOS/Second\ Life --multiple" を手で打つかコピペします。Second Life を異なる場所にインストールしてある場合はディレクトリ名を変える必要があります。
#: (英語環境)
# リターンキーを押し、他のインスタンスのそれぞれで上の手順を繰り返します。
=== One instance per user account ===
(原文が揺れているため翻訳未)
== Linux ==
# Second Life のインストールディレクトリで、gridargs.dat というファイルを探します。
# ファイルを編集して、'-multiple' を追加します。
== 代替ビューア を起動する ==
(原文が揺れているため翻訳未)
Viewer, Running Multiple Instances
離我多遠的人可以聽到我說話？

當您使用一般的交談 (Chat) 功能時，離您 20 公尺以內的人可以聽到您說話，喊叫 (Shout) 的範圍則為 100 公尺。
您可能會發現某些人的交談文字訊息是灰色，有些則是白色的，那是因為離您較遠的人所說出的話會以灰色顯示。
您還可以直接傳送即時訊息 (IM，Instant Message) 給別人或整個團體 (Group) 的成員，無論他們在 Second Life 世界的哪個角落。方法是按一下畫面左下角的 [IM] 按鈕，然後選擇交談對象。即時訊息是非公開的訊息，只有您指定的人或團體才聽得到。
도움말 포탈

이 포털의 핵심은 회원 지원과 같은 모든 정보의 중심이 되는 것입니다. 여러분이 찾아낸 정보를 추가해 주시기 바랍니다.
여러분은 여러분의 질문이나 혹은 이 포털과 관련하여 제안서에 의견이나 혹은 제안을 하실 수 있습니다. 
Wiki와 관련하여 궁금하신 내용이 있다면 Wiki myths busted를 읽어주시기 바랍니다.
세컨드라이프로 가기 위한 첫걸음
SecondLife(SL)에 처음이십니까? SL에 대한 기초를 배우시기 원하십니까? 이 색션을 참고 하세요 !
 세컨드라이프? 이게 무엇입니까?
:* 세컨드라이프란?
 기본 이용 가이드, several Guides are available:
:* 톨리의 비디오를 참고하여 스킬을 배우시기 바랍니다.
:* 세컨드라이프 시작하기
:* 세컨드라이프 FAQ
:* Gwyneth의 가이드, Tid의 가이드 & Lum의 가이드
*여러분은 또한 이곳에 방문 하실 수 있습니다. Help Island Public/ko / Orientation Island/ko 또는 헬프 네트워크 포털에 가입하셔서 참가하실 수도 있습니다.
뷰어들
이것은 여러분이 SL을 시작하기 위하여 필요한 소프트웨어에 관한 내용입니다!
* 정식 뷰어 : 
** Release Notes
** 정식 버젼 다운받기(ENG)
* 정식 베타 버젼 : 
** Release Candidate
** 정식 베타 버젼 다운받기(ENG)
* 테스트 베타 버젼 : 
** 테스트 베타 버젼에 대한 기본적인 질문
** 베타 그리드에 관한 정식 노트
** 테스트 베타 버젼 다운받기(ENG)
* 호환성 뷰어나 혹은 구 버젼 다운받기.
제 작
제작에 대한 포털 영역입니다:
* Creation Portal : 마시니마, 옷, 빌딩, 기타.
* LSL Portal : SL에서 스크립트 사용방법!
* Sculpted_Prims : 프림의 새로운 생성 방법.
* Marketing : 여러분의 컨텐츠와 세컨드라이프의 프로모팅에 관련한 설명 부분.
* Open Source Portal : 세컨드라이프 소스코드의 정보 포탈.
문제점들, 리포팅 Bugs, Abuse Report, DMCA, tickets, etc
 JIRA에서의 버그 리포팅에 관하여... :
:* JIRA에서 버그리포팅 방법 : 
:**101가지 버그 리포팅, 디버그 도움말 & 이슈 트래커
:**만일 여러분의 인벤토리에 어떠한 문제가 있다면 인벤토리 복구 절차를 참조하여 주시기 바랍니다.
:* 아래의 것도 참고 부탁드립니다. :
:** 버그 수정 내역
:** Lum의 제시 가이드
:* JIRA(EN)로 홈페이지 이동합니다.
 Linden Lab 지원:
:* 린든랩 지원에 관한 정보
:* 버그 리보트 보내는 방법
:* 세컨드라이프서포트(en)으로 갑니다.
 트레이드마크와 저작권:
:* 트레이드마크와 저작권에 대한 가이드라인
:* 린든랩에서 사용하는 가이드라인
:* DMCA에 관한 정보
다른 제목들
* Dazzle : SL뷰어 최종버젼에 대한 정보!
* Havok4 : 여러분이 알고 싶어하는 새로운 물리적 엔진에 대한 정보!
* Mono : Mono에 대한 정보!
* WindLight : 새로운 대기의 조명과 렌더링 시스템 
* Open Grid Public Beta : 오픈그리드 공개베타 출시
위키
* Video tutorial 위키 사용법에 관하여.
* 위키 페이지를 어떻게 수정할까요 ?.
* 위키 도움말 : 이 위키에 관한 모든것을 알려드립니다.
* 이용 규약 이 위키의 이용규약
* 논의 이 위키의 논의
* 위키에 관한 또다른 의문이 있습니까? Wiki myths busted를 읽어주시기 바랍니다.	
Linden Lab
린든에 대하여
:* 린든랩 직원수 리스트
:* 린든의 룰 그리고... 린든의 곰들 !!
:* 여러분은 린든의 직원들을 만나고 싶습니까? 그들의 근무시간을 확인하시기 바랍니다.
:* 린든빌리지로 오셔도 보실 수 있습니다.
:* 린든 블로그로도 가보시기 바랍니다.
린든랩에 관하여...
:* 린든랩 서비스 규약 & The Big Six (CS)
:* 새로운 미래에 대하여 린든랩에 제공하는 방법?
:* 린든랩 웹사이트
고급 도움말
이 섹션은, 아바타(Avatar), 오브젝트, 네비게이션, 커뮤니케이션, 커뮤니티, 그 외에 대한 주민에게 있어서 고급적인 도움를 포함하고 있습니다.
설명서: 
:* Torley의 비디오 설명
:** 초급자를 위한 비디오
:** 이번주의 팁
:** 작은 팁들
:* 여러분들은 참고하실 수 있습니다.
:** 이번주의 KB항목들
:** 린든 블로그의 팁들과 기술 섹션
:** 여러가지 설명서과 제작 포털
:** 기본 리소스 툴박스
:** SL 용어집
아바타 (외모, 제스쳐, 그외):
:* 여러분의 외모를 수정하는 방법.
:*더 알고자 한다면...
 오브젝트 (빌드, 인벤토리, 그외):
:* 퍼미션에 대한 설명, 
:* 인벤토리 복구 절차,
:* 더 알고자 한다면...
 멀티미디어 (음성, 오디오/비디오 스트리밍, 소리, 그 외):
:* 스트리밍 미디어 방법
:* 음성을 녹음하는 방법
:* Torley의 음성 동영상 교제
:* Torley의 파셀 미디어에 관한 동영상 교제
:* 더 알고자 한다면...
 커뮤니케이션 (채팅, 아이엠, 그외.):
:* 음성채팅 FAQ
:* 컨퍼런스
:* 더 알고자 한다면...
 커뮤니티/소셜 (그룹, SLetiquette, 이벤트들, 그외):
:* SLetiquette, 
:* 좋은 장소들,
:* 더 알고자 한다면...
 네비게이션 (지도, SLURL, 활동, 그외):
:* 활동에 관한 동영상,
:* 더 알고자 한다면... 
 토지 (토지, 심들 & 부동산):
:* 토지 구매 FAQ,
:* Torley의 토지에 관한 동영상
:* 토지의 결합/분할,
:* 더 알고자 한다면...
 뷰어 (환경설정, 메뉴, 그외):
:* 당신이 알고자 하는 1.20에 관한 10가지, 
:* 접속성, 
:* 키보드 단축 키들 & Kippie Friedkin의 키보드 단축키(1.14 MB)
:* 더 알고자 한다면...
하드웨어:
:* 시스템 필요사양
:* 드라이버를 최신으로 갱신 하는 방법
:* 그래픽 카드 확인 방법
:* 방화벽 조절 방법
 그밖의 다른 정보 (전투, L$, 그외):
:* 제한, 
:* 전투,
:* 틴 서버,
:* 더 알고자 한다면...
Category:Portals
__NOTOC__
멘터 번역가/LSL 목차 L10n

LSL 포탈 번역 프로젝트를 지원하기 위해, 흥미가 있는 멘터 번역가들은 LSL 목차에 대한 초벌 번역을 해주시길 부탁드립니다. 다음 페이지들을 둘러보고, 페이지 윗쪽에 있는 edit 버튼을 눌러 당신의 언어로 번역될 수 있는 용어를 추가해 주시기 바랍니다. 예를 들어:
alpha
*German - Transparenz
*French - Transparence
*Korean - 투명도
등과 같은 방식으로 쓰시면 됩니다.
만약 번역된 용어가 영어 단어와 동일하다면 그것을 쓰실 필요는 없습니다. (반드시 필요한 것은 아니지만) 이 작업을 하실 때는 기본적인 LSL에 대한 이해를 먼저 하시기를 권장드립니다.
== 링크 ==
*A-E
*F-L
*M-R
*S-X
당신의 지원에 정말 감사드립니다!
Category:Mentor Linguists
조각프림

__TOC__	
<videoflash>LlfpACg_lww</videoflash>
조각 프림, 혹은 스컵티라고 불리우는 이것은 이미지 파일(조각프림 텍스쳐 나 조각프림 맵)에 RGB 값으로 저장된 X, Y, Z 좌표값에 따라 그 형태가 좌우되는 프림입니다.
조각 프림은 기존 세컨드 라이프 프림 시스템에서 표현이 불가능했던 보다 복잡하고 유기적인 형태를 만들어내기 위해 사용될 수 있습니다. 오른쪽에 나온 과일 모양들과 쟁반은 제각각 하나 씩의 프림으로 만들어져 있습니다. 보다 기술적인 상세 사항을 알고 싶다면 조각프림:기술 백서부분을 살펴보세요.
== 조각프림을 만드는 법 == 
현재 세컨드라이프 내부에는 오직 몇가지의 제한적인 조각프림 제작 도구만이 존재합니다. 이 조각프림은 대개 블랜더, 마야, 혹은 윙스3D와 같은 외부 모델링 유틸리티를 이용해 만들어진 뒤 세컨드라이프 인월드 상으로 업로드된 다음, 만들기 도구를 이용해 프림에 적용됩니다. 더 자세한 방법을 알기 위해서는 Sculpted Prims: Creator's Guide를 읽어보세요. 혹은 Sculpted Prims: 3d Software Guide로 건너뛰어 공부할 수도 있습니다.
== 새 소식 ==
=== 2007년 6월 20일 ===
조각프림 개발을 위한 토론 및 공지를 위한 인월드 그룹인 Sculptie Dev이 창설되었습니다.
=== 2007년 5월 24일 ===
Linden Lab is running a contest: show off your sculpties for fun, fame and schwag! Read the blog for details. Deadline for submissions is June 1st.
=== 2007년 5월 23일 ===
Sculpted prims are now available on the Main Grid as of version 1.16.0(5).
=== 2007년 5월 16일 ===
An update to sculpted prims, included in the latest build of the beta viewer (1.16.0(1)), has two changes that are not backwards-compatible:
1) The orientation of the sculpt map (sculpt texture) is reversed. This means all previously created sculpt maps/textures need to be horizontally flipped (otherwise they'll appear inside out.) This change fixes the orientation discrepancy between sculpt maps/textures and surface textures (which have required a 90 degree rotate and flip.) (source)
2) The LSL call to set sculpted prims is changing to require two parameters: the texture and the topology type. (source: Talk page)
=== 2007년 4월 27일 ===
Sculpted Prims made available on the preview grid.
== Where can I find out more about Sculpted Prims? ==
Sculpted Prims have now a comprehensive FAQ wiki page.
== 참고자료 ==
*조각프림: 기술 백서
* Sculpted Prims FAQ| 조각프림 FAQ
*Sculpt Maps and Textures|조각프림 맵과 텍스쳐
*3D Software Guide|3D 소프트웨어 가이드
*3D Modeling Glossary|3D 모델링 용어
*Sculpt Maps and 2D Graphics Software|2D 그래픽 소프트웨어
*Sculpted Prims: Resident-made Tools|조각프림|주민 제작 도구들
Wanda

Wanda is an African island nation. It has a semi-parliamentary government with a unicameral Parliament.
== Government ==
The government is led by a President and a unicameral legislature named the Parliament.
=== Political parties ===
This is a list of all political parties registered with the national government.
Logo	Party 	PositionIdeology 	Leader 	Seats
 	Alliance of Progressives and Ecologists	Left-wing to far-leftEnvironmentalism, progressivism, eco-socialism, anti-capitalist	Eoin Brugha 	5
 	Bharatiya Nagarik Dal 	Centre-leftSocial democracy, Indian African rights 	Mosh 	5
 	Communist Party 	Far-leftCommunism, Marxism-Leninism 	The Communist Boi	83
 	Liberal Party 	CentreLiberalism 	Narnien 	0
 	Libertarian Civic League 	Right-wingLibertarianism 	GHJoker 	0
 	National Party 	Centre-rightWanda nationalism, conservatism, economic liberalism 	LastCelebration 	50
=== Parliament ===
Here is a list of federal Members of Parliament:
==== List of MPs ====
Photo 	Party 	Legal name 	#
 	Communist Party 	The Communist Boi 	1
 	Communist Party 	Bombora 	2
 	Communist Party 	Leon Lim 	3
 	Communist Party 	80 backbencher MPs	80 backbencher MPs
 	National Party 	dvedx 	1
 	National Party 	Morondoc 	2
 	National Party 	48 backbencher MPs	48 backbencher MPs
 	Alliance of Progressives and Ecologists	Eoin Brugha 	1
 	Alliance of P&E 	KeplerBoi6 	2
 	Alliance of P&E 	3 backbencher MPs 	3 backbencher MPs
 	Bharatiya Nagarik Dal 	Mosh 	1
 	Bharatiya Nagarik Dal 	obsidian 	2
 	Bharatiya Nagarik Dal 	Hyped 	3
 	Bharatiya Nagarik Dal 	2 backbencher MPs 	2 backbencher MPs
7 vacant seats	7 vacant seats 	7 vacant seats 	7 vacant seats
=== Elections ===
==== December 2020 parliamentary election ====
The election results were released on .
 Threshold: 3%
Party 	Votes 	Percent	Seats
Communist Party 	11,500,000	53.464%	83
National Party 	7,000,000 	32.543%	50
Afrikaner Folks Party 	1,000,000 	4.649% 	7
Alliance of Progressives and Ecologists	700,000 	3.254% 	5
Bharatiya Nagarik Dal 	700,000 	3.25% 	5
African Islamic Congress 	500,000 	2.100% 	0
Memefan (unaffiliated) 	80,000 	0.336% 	0
Liberal Party 	25,000 	0.105% 	0
Monarchist Party 	5,000 	0.021% 	0
==== December 2020 presidential election ====
National Party leader LastCelebration is the first President of Wanda.
NP - 30,000,000
APE- 25,000,000
LP - 20,000,000
BND- 10,000,000
CP - 7,000,000
AIC- 500,000
== References ==
Category:Countries in Africa
Category:All countries
Spanish PM Faces Crisis After Violent Secession Vote In Catalonia

Prime Minister Mariano Rajoy faces Spain’s biggest constitutional crisis in decades after Sunday’s violence-marred independence referendum in Catalonia opened the door for its wealthiest region to move for secession as early as this week.The streets of Barcelona, the Catalan capital, were quiet on Monday, but newspaper editorials said the referendum, in which Catalan officials said 90 percent of voters had chosen to leave Spain, had set the stage for a decisive clash between Madrid and the region."It could all get worse," the moderate Catalan newspaper La Vanguardia said in an editorial after Spanish police used batons and rubber bullets to disrupt the vote, which had been declared illegal by Madrid. Catalan officials said 840 people had been injured."We’re entering a phase of strikes and street protests … and with more movement, more repression."Catalonia is a center of industry and tourism accounting for a fifth of Spain’s economy, a production base for major multi-nationals from Volkswagen to Nestle, and home to Europe’s fastest-growing sea port.forbes.comyohaig.ng</a> Although it already has extensive autonomy, its tax revenues are crucial to Spain’s state budget.Catalonia’s regional leader, Carles Puigdemont, declared on Sunday that voters had earned the right to independence and said he would present the results to the region’s parliament, which then had the power to move a motion of independence.The referendum has no legal status; it has been blocked by the Madrid government and Constitutional Court for being at odds with the 1978 constitution, which states that Spain cannot be broken up, and there is little sign of support for Catalan independence in any other part of Spain.Puigdemont called an emergency meeting of the Catalan regional government. In Madrid, Rajoy planned to coordinate next steps in a meeting with Pedro Sanchez, leader of the opposition Socialists.
1947

===1946 < > 1948===
The following is a list of events that took place in the gaming world in the year 1947.
==Events==
===January===
*Unknown: the CRT amusement device is invented and built by Thomas T. Goldsmith, Jr. and Estle Ray Mann using analog electronics.
*January 25: Patent for the CRT amusement device is filed under U.S Patent law.
1948

===1947 < > 1950===
The following is a list of events that took place in the gaming world in the year 1948.
==Events==
===Unknown===
*Alan Turing and David Champernowne develop an electronic chess video game known as Turochamp, but are unable to get it to run on the proto-computers of the time period.
===December===
*December 14: Patent for the CRT amusement device is issued under U.S Patent law to Thomas T. Goldsmith, Jr. and Estle Ray Mann, although nothing will be done with it.
1950

===1948 < > 1951===
The following is a list of events that took place in the gaming world in the year 1950.
==Events==
===August===
*Unknown: Josef Kates invents and builds Bertie the Brain.
*August 25: Bertie the Brain is officially showcased at the Canadian National Exhibition under Rogers Majestic.
===August or September===
*Unknown: Comedian Danny Kaye defeats Bertie the Brain after several attempts.
===September===
*September 9: The Canadian National Exhibition ends, and Bertie the Brain is dismantled.
===December===
*December 1: Work on the Nimrod computer begins with Raymond Stuart-Williams adapting the design of John Makepeace Bennett with the help of Ferranti.
1951

===1950 < > 1952===
The following is a list of events that took place in the gaming world in the year 1951.
==Events==
===February===
*Unknown: Christopher Strachey finishes development on his draughts program for the Pilot ACE.
===April===
*April 12: Development of Nimrod is completed.
===May===
*May 5: John Makepeace Bennett and Raymond Stuart-Williams showcase Nimrod at the Festival of Britain.
===July===
*July 30: Christopher Strachey's draughts program runs for the first time on the Pilot ACE, exhausting its memory.
===September===
*Unknown: The Festival of Britain ends after five months, and Nimrod is removed from the festival grounds.
===October===
*Unknown: Nimrod is shown for the second and last time at the Berlin Industrial Show. At some point later that month, after three weeks, Nimrod is finally dismantled.
*Unknown: Christopher Strachey, having heard about the Manchester Mark I, reprograms his draughts game to work on the computer, which has larger memory than the Pilot ACE. Its said that the Manchester Mark I could "play a complete game of draughts at a reasonable speed."
1952

===1951 < > 1957===
The following is a list of events that took place in the gaming world in the year 1952.
==Events==
===Unknown===
*Christopher Strachey completes his draughts program with the CRT display.
*Alexander S. Douglas begins and completes development on OXO for the EDSAC
**Having made his point, A S. Douglas discards OXO.
*Alan Turing tests the code of Turochamp on the newer computers, but is unable to get the program to run.
*Arthur Samuel, inspired by Christopher Strachey's draughts program, develops his own checkers game for the IBM 701
1957

===1952 < > 1958===
The following is a list of events that took place in the gaming world in the year 1957.
==Events==
===Unknown===
*Digital Equipment Corporation is founded by Ken Olsen and Harlan Anderson.
===March===
*Unknown: Josef Kate's patent for the Bertie the Brain is finally issued, but long after the computer was dismantled, and when the technology behind it was already obsolete.
1958

===1957 < > 1959===
The following is a list of events that took place in the gaming world in the year 1958.
==Events==
===Unknown===
*The company Binatone is founded by Gulu Lalvani and Partap Lalvani initially as a telecommunications company.
===May===
*Unknown: The company Epoch Co. is founded by Maeda Taketora and three others, initially as a toy manufacturing and design company.
===October===
*October 18: William Higinbotham completes development on Tennis for Two and showcases it at Brookhaven National Laboratory's annual public exhibition. 
*October 21: Tennis for Two's three-day exhibition ends. It was extremely popular among those who played it, so William Higinbotham ultimately decided to keep it. The game is considered the first ever video game, a consideration that would later be disputed between Magnavox and Ralph H. Baer during the height of the video game era. As such, it is often credited with kickstarting the video game era itself.
1959

===1958 < > 1961===
The following is a list of events that took place in the gaming world in the year 1959.
==Events==
===October===
*October 18: William Higinbotham showcases Tennis for Two at the Brookhaven National Laboratory's annual public exhibition for the second time. 
*October 21: Tennis for Two's three-day exhibition ends. Tennis for Two is discarded not long afterwards.
1961

===1959 < > 1962===
The following is a list of events that took place in the gaming world in the year 1961.
==Events==
===Unknown===
*The Connecticut Leather Company sells its leather and shoe findings portion of business, and renames itself Coleco Industries.
===Fall===
*Steve Russell, while discussing ideas for a program on the PDP-1, comes up with the idea for Spacewar!.
1962

===1961 < > 1963===
The following is a list of events that took place in the gaming world in the year 1962.
==Events==
===Unknown===
*Witold Podgórski completes development on Marienbad. He showcases it at the Military University of Technology in Poland. It is never played again, and no documented footage of it exists.
===January===
*Unknown: Steve Russell's development on Spacewar! reaches the point where the game has a movable dot.
===February===
*Unknown: Steve Russell's development on Spacewar! reaches the point where the game has rotatable spaceships.
*February 29: Coleco goes public, offering stock at $5.00 a share.
===March===
*Unknown: Annoyed by Spacewar!'s lack of realism in regards to the star field backdrop of the game, the TMRC member Peter Samson wrote a program based on real star charts for the game. Steve Russell then implemented this into Spacewar!
===April===
*Unknown: Steve Russell completes development on Spacewar!.
===May===
*Unknown: Steve Russell and his development team showcase Spacewar! at the MIT Science Open House. Graetz presents a paper about the game at the first meeting of the Digital Equipment Computer Users' Society. The game is a massive success.
===June===
*Unknown: Steve Russell and his team spread to other universities and institutions, and Spacewar! spread with them. Spacewar! becomes the first video game in history to be shown outside a single institution.
1966

===1962 < > 1967===
The following is a list of events that took place in the gaming world in the year 1966.
==Events==
===August===
*Unknown: Ralph H. Baer, whilst waiting for a bus, remembers his earlier concept of a home video game console.
===December===
*Unknown: Ralph H. Baer, with help from Bob Tremblay, builds the initial prototype of the Brown Box, then known as "TV Game #1", which could display and move a vertical line on the TV screen. The Brown Box prototype would later become the Magnavox Odyssey.
Early history of video games

The early history of video games covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s (Pong and the beginning of the first generation of video game consoles with the Magnavox Odyssey, both in 1972). During this time there were a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.
==Overview==
Electronic game

An electronic game is a game that utilizes electronic components to create an interactive system with which a player can manipulate and control. The video game is the most common form today, which is why it is often used mistakenly synonymous with electronic games. Other common forms of electronic game include such products as handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games).
==Teletype games==
Game canon

The game canon is a list of video games to be considered for preservation by the Library of Congress. The New York Times called the creation of this list "an assertion that digital games have a cultural significance and a historical significance". Game canon is modeled on the efforts of the National Film Preservation Board, which produces an annual list of films that are subsequently added to the National Film Registry, which is managed by the Library of Congress. The game canon committee comprises Henry Lowood, game designers Warren Spector and Steve Meretzky, Matteo Bittanti, and Joystiq journalist Christopher Grant.
Generations of video game consoles

The following is a list of all video game platforms and devices in chronological order from the date of their creation, including each generation of console. The list will be divided into eras, which are named based on the dominant console type of the era, even though they're not of the same type or design. Some eras are based on how many bits a major console could process, although this practice ended with the sixth generation. The list also includes handheld devices, microconsoles, and dedicated consoles, including, but not limited to, PC as well.
==List by video game console generation==
===Pre-generational===
*Cathode-ray tube amusement device (1947)
Handheld electronic game

Handheld electronic game(s) are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a smartwatch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds were at their most popular from the late 1970s into the early 1990s. They are the precursors to the handheld console.
==History==