nyuuzyou/wikis huggingface dataset:
Alias (Oct 11, 2003 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* An NTSC build from about three and a half months before the final game.
* There is a language select despite being an NTSC build.
* Music plays from the moment the language select appears, rather than only once the title screen is reached.
* The game boots straight into story cutscenes after selecting a language and flicking through the company logos, before reaching the title screen. The cutscenes are clearly missing a lot of sound effects.
* What would normally be the "Credits" option on the main menu is instead an "Extras" menu, with the ability to play the credits or view a "Trailer", which just happens to be a promotional trailer for the game.
* The credits are very incomplete.
* The main menu music is different, but this time it's different from the music used in the previous build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2003Oct11-Intro-1.png|Intro sequence
Alias-2003Oct11-Intro-2.png|Intro sequence
Alias-2003Oct11-Loading.png|Loading screen
Alias-2003Oct11-Title.png|Title screen
Alias-2003Oct11-Credits.png|Credits
Alias-2003Oct11-1.png|Gameplay
Alias-2003Oct11-2.png|Gameplay
Alias-2003Oct11-3.png|Gameplay
Alias-2003Oct11-4.png|Gameplay
==Origin==
PS2 - 11-10-03 NTSC.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Oct 19, 2003 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* An NTSC build from about three and a half months before the final game.
* There is a language select despite being an NTSC build.
* Music plays from the moment the language select appears, rather than only once the title screen is reached.
* What would normally be the "Credits" option on the main menu is instead an "Extras" menu, with the ability to play the credits or view a "Trailer", which just happens to be a promotional trailer for the game.
* The credits are very incomplete.
* Entering the audio menu in the pause screen inexplicably makes an incredibly loud white noise effect play over gameplay once the pause menu is exited. The sound effect will seemingly get louder and quieter over time, too.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2003Oct19-Intro-1.png|Intro sequence
Alias-2003Oct19-Intro-2.png|Language select
Alias-2003Oct19-Intro-3.png|Intro sequence
Alias-2003Oct19-Title.png|Title screen
Alias-2003Oct19-Credits.png|Credits
Alias-2003Oct19-1.png|Gameplay
Alias-2003Oct19-2.png|Gameplay
Alias-2003Oct19-3.png|Gameplay
Alias-2003Oct19-4.png|Gameplay
Alias-2003Oct19-5.png|Gameplay
==Origin==
PS2 - 19-10-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Oct 3, 2003 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* An NTSC build from about four months before the final game.
* There is a language select despite being an NTSC build.
* Music plays from the moment the language select appears, rather than only once the title screen is reached.
* The game boots straight into story cutscenes after selecting a language and flicking through the company logos, before reaching the title screen. The cutscenes are clearly missing a lot of sound effects.
* What would normally be the "Credits" option on the main menu is instead an "Extras" menu, with the ability to play the credits or view a "Trailer", which just happens to be a promotional trailer for the game.
* The credits are very incomplete.
* The loading screens are unfinished.
* The main menu music is different.
* The cutscenes seen after starting a new game do not display correctly.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2003Oct03-Intro-1.png|Intro sequence
Alias-2003Oct03-Intro-2.png|Intro sequence
Alias-2003Oct03-Intro-3.png|Intro sequence
Alias-2003Oct03-Title.png|Title screen
Alias-2003Oct03-Credits.png|Credits
Alias-2003Oct03-1.png|Gameplay
Alias-2003Oct03-2.png|Gameplay
Alias-2003Oct03-3.png|Gameplay
Alias-2003Oct03-4.png|Gameplay
==Origin==
PS2 - 03-10-03 Not Pushed Out.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Sep 25, 2003 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* An NTSC build from just over four months before the final game.
* The game is looking a lot more complete at this stage than the previous builds.
* There is a language select despite being an NTSC build.
* Music plays from the moment the language select appears, rather than only once the title screen is reached.
* The game boots into a screen that says "72 hours earlier" and nothing else, after selecting a language and flicking through the company logos. This seems to be the beginning of a cutscene, but it almost immediately ends and moves to the title screen.
* What would normally be the "Credits" option on the main menu is instead an "Extras" menu, with the ability to play the credits or view a "Trailer", which just happens to be a promotional trailer for the game.
* The credits are very incomplete.
* Even on the main menu, if left absent for more than about five seconds, the game will cut to the promotional trailer that can also be viewed in the "Extras" menu.
* The loading screens seen in the final are not present.
* The main menu music is different.
* The standard cutscenes seen when starting a new game are not present. Instead, it boots straight into the game after starting a new game.
* Lots of audio dialogue is missing.
* There are some rendering issues with the lighting.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2003Sep25-Intro-1.png|Intro sequence
Alias-2003Sep25-Intro-2.png|Intro sequence
Alias-2003Sep25-Intro-3.png|Intro sequence
Alias-2003Sep25-Title.png|Title screen
Alias-2003Sep25-MainMenu.png|Main menu
Alias-2003Sep25-Credits.png|Credits
Alias-2003Sep25-1.png|Gameplay
Alias-2003Sep25-2.png|Gameplay
Alias-2003Sep25-3.png|Gameplay
==Origin==
PS2 - 25-9-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alice: Madness Returns (Apr 4, 2011 prototype)

A prototype of Alice: Madness Returns for the Xbox 360.
==Notes==
* Predates the final US build by 23 days.
* Autosave warning screen is different in this build. The final has a background and displays the logo. In this build, it's white text on a black background with no logo.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2326
** Header Title: Alice: Madness Returns
** Header PE Name: AliceGame-XeReleaseLTCG.pe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): 54b97fdeda437e203ec764f3e1f40e9c
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Alice Madness Returns 2022-12-15 20-10-49.png
Screenshot - Alice Madness Returns 2022-12-15 20-11-01.png
Screenshot - Alice Madness Returns 2022-12-15 20-11-08.png
Screenshot - Alice Madness Returns 2022-12-15 20-11-11.png
Screenshot - Alice Madness Returns 2022-12-15 20-11-19.png
Screenshot - Alice Madness Returns 2022-12-15 20-11-41.png
Screenshot - Alice Madness Returns 2022-12-15 20-11-46.png
Screenshot - Alice Madness Returns 2022-12-15 20-11-52.png
Screenshot - Alice Madness Returns 2022-12-15 20-11-55.png
Screenshot - Alice Madness Returns 2022-12-15 20-12-00.png
Screenshot - Alice Madness Returns 2022-12-15 20-12-02.png
Screenshot - Alice Madness Returns 2022-12-15 20-12-11.png
Screenshot - Alice Madness Returns 2022-12-15 20-12-16.png
Screenshot - Alice Madness Returns 2022-12-15 20-12-19.png
Screenshot - Alice Madness Returns 2022-12-15 20-13-28.png
Screenshot - Alice Madness Returns 2022-12-15 20-14-12.png
Screenshot - Alice Madness Returns 2022-12-15 20-14-21.png
Screenshot - Alice Madness Returns 2022-12-15 20-14-27.png
Screenshot - Alice Madness Returns 2022-12-15 20-14-35.png
Screenshot - Alice Madness Returns 2022-12-15 20-15-06.png
Screenshot - Alice Madness Returns 2022-12-15 20-15-12.png
Screenshot - Alice Madness Returns 2022-12-15 20-15-17.png
==Origin==
X360 - Alice 2 4-05-2011.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alice: Madness Returns (Nov 17, 2010 Prototype)

An early prototype of Alice: Madness Returns for the Xbox 360.
==Notes==
*Has a functioning debug menu present in the pause screen
*All chapters seem to be present but are unfinished and are prone to crash.
*Most music is missing or does not play.
*Loading screen is completely different than the final game.
==Screenshots==
AliceMadnessReturnsProto_IngameMenuMain.png|In-Game Menu
AliceMadnessReturnsProto_IngameMenuDEBUG.png|Debug Menu
AliceMadnessReturnsProto_MenuExtraContentsArtSelect.png|Art Select Menu
==Acknowledgments==
Thanks to GoroMajima on Archive.org for posting the mirror of this prototype!
Alien 3 (ANTHROX prototype)

A prototype of Alien 3 for SNES.
==Notes==
*Lacks the opening developer message found in the final ROM.
*In-game differences unknown but likely plentiful due to the amount of byte differences.
==Origin==
 ___ 
 /__/_
 /\ _ / \ | _ ___ For FUN, *NOT* STATUS!
 / \ /(_____/ /_ | /\_____)\ ___\ \ ____
 / \ | __ \_ _/ |/ \____ \/ \ \/ __/ Title: Alien 3
 / /\ \| || | | | /\ \ |/ / /\ \ / Company: Acclaim
 / / \ | || | |_| | / / _/ / \ > < Format: SMC/Snes/8m
 / /____\ | || | | | || | \ \ \_/ / \ Rel Date: 30/4/93
 / /_______|__||__|____|__|| /___|\ \_____/__/\ \
 \_/ |/ \___/ \__\
 +-[ ConSole ]---------------------------------------------------+
 | USS ENTERPRiSE [WHQ!] +1-412-233-2611 Sysop: Picard |
 | Wet Dreams.... [USHQ] +1-314-991-1128 Sysop: Shredder |
 | Bad Dreams.... [UKHQ] +44-81-679-5693 Sysop: Dream Warrior|
 |--[ AmigA! ]---------------------------------------------------|
 | Martyrium..... [WHQ!] +1-713-782-4622 Sysop: Wintermute |
 | Pirates Haven. [USHQ] +1-313-383-2116 Sysop: Nitro |
 | Hyperspace.... [GHQ!] +49-59-164-755 Sysop: Thargoid |
 | C.A.L......... [UKHQ] +44-81-346-6842 Sysop: Pot-Noodle |
 | Nebula........ [AHQ!] +61-3-572-1381 Sysop: Krimsyn |
 | Hallowed Point [LHQ!] +41-1-786-1121 Sysop: Floyd/Slade |
 +---------------------------------------------------------------+
 We are Currently Looking For New Members & Dist-Sites Contact Us Now
==See also==
No-intro entry.
Alien 3 (FAIRLIGHT prototype)

An early prototype of Alien 3 for the SNES.
==Notes==
* Lacks a proper title screen.
* Some graphics are broken.
* There's no music.
==Origin==
_____________/\_____________________/\_________ __________/\ ____/\ ______
\ __ / \ \ \____ _// / _\___\ _ \\ /
 \ //_____/ \ __/\____/ / /| |/|/ _____ / \ \ / \\ /
 |\/ ___// |\/ / __/ /_|_ : / \_ \/ \ \/ \\/
 | | // | / \ \ // \ ./ |/ \ _ /-[SP]-\
 |_____|//______|____\____|\____\______ /__\____|_____/\_____\ /\______ \
 \/ \/ \| \/ \/
 Game: ALIENS ]I[ PREVIEW Size: 8mb
 Supplier: THE LEGEND Date: 3/9/93
 * Special thanx to Houdini's Magic Shoppe * 
FAIRLIGHT IS ABLE TO PROVIDE YOU WITH ALL YOUR CONSOLE BACK-UP UNIT NEEDS!
IF YOU ARE INTERESTED TO PURCHASE SINGLE UNITS, OR TO BECOME A RE-SELLER
YOURSELF, THEN CONTACT FAIRLIGHT BY MAIL OR ON OUR WORLD HEADQUARTERS!
 FAIRLIGHT, PO BOX 6, 236 00 HOLLVIKEN, SWEDEN
 Call Our Boards:
 Mirage (WHQ) ELITE-ONLY (5 NODES)
 Road to Nowhere (USHQ) ELITE-ONLY (4 NODES)
 Splatter House (UKHQ) +44/707-874852
==See also==
* No-intro entry.
Alien 3 (PARADOX prototype)

A prototype of Alien 3 for SNES.
==Notes==
* Likely of American origin
* Contains the "Three times the suspense, three times the terror, three times the danger" slogan in the intro as seen in the retail Japanese release
==Origin==
 _\______
 \____ \___ _____ _________ ______ ___
 / / / _ \| __ \/ _ \___ \/ . \_ \/ _/
 _/ ___/ . \ / / . \ \ \ | \\/ /
 \ / \__|__/__\ \__|__/_____/____// /\_
 \/=============\_/============-CaR!\/\_/==
 PRESENTS:
 ALIEN 3 REAL FINAL SNES/SMC/8MB
 Call Our Boards:
 ----------------
 Child's Play [WHQ] ................ +1-414-258-0337
 Dracula's Castle [EHQ]............. ++34-17-190-404
 Living Chaos [UKHQ] ............... +44-670-730-696
To buy the last console copiers write to:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 SKID ROW P.O.BOX 150229
 B.P 13 MADRID SPAIN
 95370 MONTIGNY 28047 
 FRANCE 
 
 **************** ***************
==See also==
* No-intro entry.
Alien Breed 2: Assault (Jan 11, 2010 prototype)

A prototype of Alien Breed 2: Assault for the Xbox 360.
==Notes==
* Predates the final build by almost 6 months.
* Original filename: Alien Breed Episode 2 (Jan 11 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alien Breed 3: Descent (Jul 16, 2010 prototype)

A prototype of Alien Breed 3: Descent for the Xbox 360.
==Notes==
* Predates the final build by almost 6 months.
* Original filename: Alien Breed 3 Descent (Jul 16 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alien Hominid (Milestone 4 prototype)

A prototype of the unreleased Gizmondo port for Alien Hominid
==Notes==
* Zoo Digital Publishing and Tuna Technologies are credited upon bootup, though Gizmondo themselves are also credited as a publisher on places such as IGN.
==Origin==
 _____ _____ _ _____ _____ _____ 
 | __| | |_|__ | | |
 |__ | | | __| | | | | |
 |_____|__|__|_|_____|_|_|_|_____|
 presents....................
 :
 Alien Hominid :
 :
 ...........................:
 : : info :
 : :.........:
 :
 : System......: Gizmondo
 : Files.......: 01x1Mb
 : OS..........: WinCE
 : Protection..: 1024bit RSA1 
 : 
 :...........................
 : notes : :
 :........: :
 :
 If you did not already, :
 update your giz to allow :
 homebrew. :
 :
 Now copy the files in the :
 package to your SD/MMC :
 and enjoy the game. :
 :
 This is an unprotected :
 beta never released in :
 stores. :
 :
 ...........................: 
 : shizmo 2oo6 : 
 :.............:
Alien Hominid (Sep 24, 2004 prototype)

A prototype of Alien Hominid for the PlayStation 2.
==Notes==
* No obvious differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
alienhomidreview_title.png|Titlescreen
==Origin==
PS2 - Alien Hominid review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
== Videos==
<youtube width="640" height="360">3-4RRhIQFPY</youtube>
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alien Hominid HD (DLC PDA Games Level Pack

A DLC prototype of Alien Hominid HD for the Xbox 360.
==Notes==
* This dlc was found on the hdd Compressed001. This dlc was extracted by funtimeandrefoxy on Feb 11, 2025.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Alien Hominid HD (DLC PDA Games Level Pack prototype)

A DLC prototype of Alien Hominid HD for the Xbox 360.
==Notes==
* This dlc was found on the hdd Compressed001. This dlc was extracted by funtimeandrefoxy on Feb 11, 2025.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Alien Hominid HD (Feb 8, 2007 prototype)

A prototype of Alien Hominid HD for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filenames: Alien Hominid HD (Feb 08 2007).zip/Alien Hominid [58410846].rar
* File from Tera Release 2.0 can be found here 
* File from Tera Release 3.0 is the original content package and 2 DLC's
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
== Videos==
<youtube width="320" height="240">0EhpoPQwV3s</youtube>
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alien Olympics 2044 AD (Prototype)

An unreleased American localization of Alien Olympics 2044 AD on Game Boy, under the title Alien Games 2044 AD.
==Notes==
*Olympic rings have been replaces with squares.
==See also==
https://tcrf.net/User:TheBluegeek/Game_Boy_(Color)_Lot_Check_leak_(September_9,_2020)
Alien Resurrection (Aug 8, 2000 prototype)

A prototype of Alien Resurrection for the PlayStation.
==Notes==
* Internal build date: Aug 8 2000
* No apparent differences, if any, they would be probably minor considering this was compiled less than a month before release.
* Miscellaneous Notes:
** Game is emulatable: (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Alien Resurrection-0000.png
PSX - Alien Resurrection-0001.png
PSX - Alien Resurrection-0002.png
PSX - Alien Resurrection-0003.png
PSX - Alien Resurrection-0004.png
PSX - Alien Resurrection-0005.png
==Origin==
PSX - Alien Resurrection.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alien Resurrection (Jul 14, 1999 Prototype)

A prototype of Alien Resurrection for the PlayStation.
==Notes==
* This is a build of the game from when it was a third-person shooter.
* The title screen differs from final.
==Screenshots==
ALPHA.2021-04-21 12.43.15.png|Loading screen
ALPHA.2021-04-21 12.43.24.png|Gameplay
ALPHA.2021-04-21 12.43.32.png|Gameplay
ALPHA.2021-04-21 12.43.48.png|Game over
==Origin==
ALPHA.png
Alien Resurrection (May 12, 1999 prototype)

A prototype of Alien Resurrection made for E3 1999, from May 12, 1999.
==Notes==
* Title screen differs from final.
* Only a small handful of levels are playable.
* Third person view instead of the final's first person. 
* Game will go into a demo mode if left idle.
==Origin==
ALIEN4E312G.png
Alien Resurrection (Nov 2, 1998 prototype)

A prototype of Alien Resurrection from November 2, 1998.
==Notes==
* Title screen differs from final.
** No image, just a "Press Start" text.
* Build date on title screen.
* Third person view instead of the final's first person. 
* Really, everything is different.
==Origin==
ALIEN4PSX-2.png
Alien Resurrection (Nov 26, 1999 Prototype)

A prototype of Alien Resurrection for the Playstation.
==Notes==
* Very early prototype of the first-person shooter phase of development.
* Title screen differs from final.
* Weapons do not appear to work.
==Screenshots==
A4V110899.2021-04-21 12.22.02.png|Loading screen
A4V110899.2021-04-21 12.24.56.png|Gameplay
A4V110899.2021-04-21 12.26.09.png|Gameplay
==Origin==
A4V110899.png
Alien Resurrection (Oct 19, 1998 prototype)

A prototype of Alien Resurrection from October 19, 1998.
==Notes==
* Title screen differs from final.
** No background image or build date, this build simply just says "Press Start". An E3 screen loads in the VRAM, but is never displayed.
* This prototype uses a third person view, very similar to Tomb Raider. Prototypes past the December 1998 build use a 3/4 top down third person view instead.
* The HUD differs from final, and differs from later 1998 builds too. The top right where the weapon displayed is incorrect here, while it is corrected in later builds.
* Only levels 7 and 8 are playable. Level 6 does load, but you're placed too far from the level to play it.
* Controls differ from final, they are as follows:
**Triangle - Jump
**X - Shoot
**Circle - Shoot backwards
**L1 - Switch between running and walking.
**L2 - Locks player in spot to spin freely.
**R2 - Locks camera at an angle.
* Level 8 is a swimming test level. Pressing L2 and R2 will activate the swimming mode.
==Screenshots==
ALIEN4PSXScreen1.png
ALIEN4PSXScreen2.png
ALIEN4PSXScreen3.png
ALIEN4PSXScreen4.png
ALIEN4PSXScreen5.png
ALIEN4PSXScreen6.png
ALIEN4PSXScreen7.png
ALIEN4PSXScreen8.png
ALIEN4PSXScreen9.png
ALIEN4PSXScreen10.png
ALIEN4PSXScreen11.png
==Origin==
ALIEN4PSX.png
Alien Syndrome (May 21, 2007 prototype)

A prototype of Alien Syndrome for the Wii.
==Notes==
* No visible differences noticed at first glance
* Disc information:
** Header Product Code: RLSE8P
** Header Version Number: 0
** Header Title: Alien Syndrome
** Executable Name: /main.dol
** Latest date in DOL: 1/9/2007 1:54:00 AM
** Latest date in DOL (final build): 1/9/2007 1:54
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RLSE8P_2022-12-08_18-30-35.png
==Origin==
Alien Syndrome 5-21-07.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alien Trilogy (Jul 23, 1996 prototype)

Prerelease build of Alien Trilogy for the Sega Saturn.
==Notes==
The embedded Sega build date on the disc is 1995-04-18 (about 15 months before the NTSC or PAL releases), but the filesystem timestamps are all from 1996-07-23 (about a week before the PAL release build). Unclear if the game was shelved for a year after completion or the embedded build date is inaccurate.
Cheat code passwords are identical to the release version:
* Invulnerability: FVNKYG1BB0N
* All weapons: F1SH1NGFORGVNS
* Unlimited ammunition: F1LLMYPOCK1TS
* Level-select: FLYTO + level number (0-36)
==Screenshots==
File:Alien_Trilogy-1996-07-23-Game-01.png
File:Alien_Trilogy-1996-07-23-Game-02.png
File:Alien_Trilogy-1996-07-23-Game-03.png
File:Alien_Trilogy-1996-07-23-Game-04.png
File:Alien_Trilogy-1996-07-23-Game-05.png
File:Alien_Trilogy-1996-07-23-Game-06.png
File:Alien_Trilogy-1996-07-23-Game-07.png
File:Alien_Trilogy-1996-07-23-Game-08.png
File:Alien_Trilogy-1996-07-23-Game-09.png
File:Alien_Trilogy-1996-07-23-Game-10.png
File:Alien_Trilogy-1996-07-23-Game-11.png
File:Alien_Trilogy-1996-07-23-Game-12.png
File:Alien_Trilogy-1996-07-23-Game-13.png
File:Alien_Trilogy-1996-07-23-Game-14.png
File:Alien_Trilogy-1996-07-23-Game-15.png
File:Alien_Trilogy-1996-07-23-Game-16.png
==Origin==
Alien_Trilogy-1996-07-23-Disc.JPG|Disc front.