nyuuzyou/wikis huggingface dataset:
Mistress of Ceremonies

== Walkthrough ==
*Speak with Rigobertine, Eastern Adoulin (J-7) outside the Order of Weatherspoon. You will receive a Purple purgation cloth Key Item.
** Waypoint Eastern Adoulin Castle Adoulin gates
*Click the Suspicious Roots at (G-6) in Yorcia Weald for a cutscene.
**From Bivouac #1 head north and hug the west wall until you go through a narrow path north to an opening.
**Close to the Ergon Locus "Pool of Clarity"
* Select the Suspicious Roots again to enter a BCNM with a Dullahan NM, Headless Torturer. 
** All Party members must have a Purple purgation cloth to enter fight.
**Trusts may be summoned inside this fight.
** Ingrid will assist you during the fight. If she is defeated, you will lose the fight immediately.
** Headless Torturer uses all standard Dullahan TP Moves as well as Tier V single target, AoE Elemental and Enfeebling magic spells.
** If you are defeated, speak with Rigobertine to obtain a new Key Item in order to try again.
* Upon victory, examine the Suspicious Roots again for the last cutscene, and your rewards.
Category:Adoulin Quests Category:Eastern Adoulin Quests
Mithran Delicacies

== Walkthrough ==
* Speak to Anguenet at (J-10) and select the 4th option (Newtpool) to begin the quest.
**He is right next to the Survival Guide.
* Fish up a Muddy Siredon in the Newt Pool area of Phanauet Channel.
** You can simply buy one from the Auction House. There is no need to actually fish one up.
* Trade the Muddy Siredon to Lourdaude and he will take it then "ask" for 100 gil.
* Trade him 100 gil and he will give you back your reward.
Category:Other Quests Category:Carpenters' Landing Quests
Mixed Signals

== Walkthrough == 
*With your Signal Pearl or Tactics Pearl in your inventory but NOT equipped, speak to Ratoto by the Upper Jeuno Guide Stone at (I-10).
*Afterwards, speak to Luto.
*Go to Southern San d'Oria and speak to Raimbroy at (E-8). (Located inside Raimbroy's Grocery)
*Return to Luto for another cutscene.
*Head to Map 2 (M-8) in Beadeaux, enter Qulun Dome and check the ??? spot at (I-6) for a cutscene. (The same ??? spot for Whence Blows the Wind, Genkai 3.)
*Return to Luto for a cutscene that completes the quest.
You will receive one of the following "Homemade" items randomly at the end of the quest. 
*Homemade Bread
*Homemade Cheese
*Homemade Gelato
*Homemade Herbal Tea
*Homemade Omelette
*Homemade Rice Ball
*Homemade Risotto
*Homemade Salad
*Homemade Salisbury Steak
*Homemade Steak
*Homemade Stew
Category:Jeuno Quests Category:Upper Jeuno Quests
Category:Fellowship Quests
Mizuki Ito

Mizuki Ito (伊藤泉貴) joined the Final Fantasy XI development team as a planner and the majority of his work prior to the initial release was on monster pathing.
During the Treasures of Aht Urhgan era of the game, Ito and Daisuke Sase were responsible for the Zeni Notorious Monster system. By the end of his tenure on FFXI, Ito would have a hand in Abyssea, Besieged, Campaign, Dark Ixion, Dynamis (including Dreamlands and designing Dynamis Lord specifically while listening to "Awakening"), Einherjar, Limbus, Salvage, Sandworm, Voidwatch, and more. He would oversee or be a main developer of much of this content.
Ito was the Battle Director before the beginning of the Abyssea era of the game, taking over as the 5th Director on December 10th, 2010. He replaced Akihiko Matsui, who left to work on salvaging Final Fantasy XIV.
In December 2011, Ito was at the center of a controversy with Japanese players after an interview he gave with Allakhzam was poorly translated on an anonymous Japanese message board. He was attributed as saying Abyssea was a failure. On December 26th, he took to the official forums to try to correct the record.
On April 1st, 2016, it was announced Ito left his role as Director of Final Fantasy XI and Yoji Fujito replaced him. Ito left to work on prototype design for Final Fantasy VII: Remake.
==Related Links==
* Mizuki's abandoned twitter account
Category:Square Enix Staff
Mjollnir (Level 119)

==Notes==
* This weapon is the fully upgraded Club weapon through the relic process, but it can be further upgraded via Oboro.
**In addition to Oboro's upgrade, this weapon can also be upgraded via Trial of the Magians for the Afterglow effect before proceeding to the "IL 119 III" version of this weapon.
***Trial 3719: Umbral Marrow x250
*** Both paths turn into what is known as the "119 III" weapon with Afterglow and higher statistics. 
**** It is always cheaper to skip the "119 II" version, and go straight for the "119 III" with 10,000 stones.
* This weapon allows user to use the weaponskill Randgrith.
===Additional Effect===
* Recover MP procs around 10% of the time, and restores between 4~16 MP.
** Will not proc during Auspice En-light effect (With Afflatus Misery) and other enspell effects. Sambas will activate on the swings of which the additional effect does not activate.
===Hidden Effects===
* Hidden Effect: Randgrith damage +40%.
* Hidden Effect: Does Triple Damage on the first swing of an attack round 13% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
Category:Relic Weapons
Mjollnir (Level 119 II)

==Notes==
* This weapon is the fully upgraded Club weapon through the relic process, but it can be further upgraded via Oboro.
** This version is known as the "119 II" weapon. This phase can be skipped, and it often is due to its very expensive (and time consuming) cost.
*** Players obtain this weapon from either upgrading the "99 II" via Oboro, or participate in Trial of the Magians with their "119 I" phase.
**** Upon completion of either the "119 I" or "119 II" version via Oboro, both upgrades result in the same outcome. Players are rewarded with the "119 III" weapon which has the Afterglow trait and higher statistics (approx Item Level 121).
* This weapon allows user to use the weaponskill Randgrith.
===Additional Effect===
* Recover MP procs around 10% of the time, and restores between 4~16 MP.
** Will not proc during Auspice En-light effect (With Afflatus Misery) and other enspell effects. Sambas will activate on the swings of which the additional effect does not activate.
===Hidden Effects===
* Hidden Effect: Randgrith damage +40%.
* Hidden Effect: Does Triple Damage on the first swing of an attack round 13% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
Category:Relic Weapons
Mjollnir (Level 119 III)

==Notes==
* This weapon allows user to use the weaponskill Randgrith.
===Additional Effect===
* Recover MP procs around 10% of the time, and restores between 4~16 MP.
** Will not proc during Auspice En-light effect (With Afflatus Misery) and other enspell effects. Sambas will activate on the swings of which the additional effect does not activate.
===Hidden Effects===
* Hidden Effect: Randgrith damage +40%.
** At Rank 15 Augment level, total damage bonus is +68% because they are different terms in the equation that get multiplied together.
* Hidden Effect: Does Triple Damage on the first swing of an attack round 13% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
Category:Relic Weapons
Mjollnir (Level 75)

==Notes==
* This weapon is the fully upgraded Club weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Randgrith.
===Additional Effect===
* Recover MP procs around 10% of the time, and restores between 4~16 MP.
** Will not proc during Auspice En-light effect (With Afflatus Misery) and other enspell effects. Sambas will activate on the swings of which the additional effect does not activate.
===Hidden Effect===
* Hidden Effect: Does Triple Damage on the first swing of an attack round 5% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
== Related Links ==
* Relic Maul
* Battering Maul
* Dynamis Maul
* Gullintani
Category:Relic Weapons
Mjollnir (Level 80)

==Notes==
* This weapon is the fully upgraded Club weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Randgrith.
===Additional Effect===
* Recover MP procs around 10% of the time, and restores between 4~16 MP.
** Will not proc during Auspice En-light effect (With Afflatus Misery) and other enspell effects. Sambas will activate on the swings of which the additional effect does not activate.
===Hidden Effect===
* Hidden Effect: Does Triple Damage on the first swing of an attack round 5% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
Category:Relic Weapons Category:Trial of the Magians Clubs
Mjollnir (Level 85)

==Notes==
* This weapon is the fully upgraded Club weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Randgrith.
===Additional Effect===
* Recover MP procs around 10% of the time, and restores between 4~16 MP.
** Will not proc during Auspice En-light effect (With Afflatus Misery) and other enspell effects. Sambas will activate on the swings of which the additional effect does not activate.
===Hidden Effect===
* Hidden Effect: Does Triple Damage on the first swing of an attack round 5% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
Category:Relic Weapons Category:Trial of the Magians Clubs
Mjollnir (Level 90)

==Notes==
* This weapon is the fully upgraded Club weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Randgrith.
===Additional Effect===
* Recover MP procs around 10% of the time, and restores between 4~16 MP.
** Will not proc during Auspice En-light effect (With Afflatus Misery) and other enspell effects. Sambas will activate on the swings of which the additional effect does not activate.
===Hidden Effects===
* Hidden Effect: Randgrith damage +25%.
* Hidden Effect: Does Triple Damage on the first swing of an attack round 5% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
Category:Relic Weapons Category:Trial of the Magians Clubs
Mjollnir (Level 95)

==Notes==
* This weapon is the fully upgraded Club weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Randgrith.
===Additional Effect===
* Recover MP procs around 10% of the time, and restores between 4~16 MP.
** Will not proc during Auspice En-light effect (With Afflatus Misery) and other enspell effects. Sambas will activate on the swings of which the additional effect does not activate.
===Hidden Effects===
* Hidden Effect: Randgrith damage +25%.
* Hidden Effect: Does Triple Damage on the first swing of an attack round 13% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
Category:Relic Weapons Category:Trial of the Magians Clubs
Mjollnir (Level 99)

==Notes==
* This weapon is the fully upgraded Club weapon through the relic process, but it can be further upgraded. 
**From this point, there are two different upgrade paths that may be chosen. 
***Upgrade via Oboro: Trade Pluton x300
****This path grants the "119 I" version of this weapon without an Afterglow effect.
***Upgrade via Trial of the Magians Trial 3630: Trade Umbral Marrow x250
****This path grants the "99 II" version of this weapon with the Afterglow effect.
**** This route is optional. It is time consuming and/or incredibly expensive for all weapon types. Players usually upgrade their weapons from 99 > 119 I > 119 III.
* This weapon allows user to use the weaponskill Randgrith.
===Additional Effect===
* Recover MP procs around 10% of the time, and restores between 4~16 MP.
** Will not proc during Auspice En-light effect (With Afflatus Misery) and other enspell effects. Sambas will activate on the swings of which the additional effect does not activate.
===Hidden Effects===
* Hidden Effect: Randgrith damage +40%.
* Hidden Effect: Does Triple Damage on the first swing of an attack round 13% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
 Category:Relic Weapons Category:Trial of the Magians Clubs
Mjollnir (Level 99 II)

==Notes==
* This weapon is the fully upgraded Club weapon through the relic process, but it can be further upgraded via Oboro.
* This weapon allows user to use the weaponskill Randgrith.
===Additional Effect===
* Recover MP procs around 10% of the time, and restores between 4~16 MP.
** Will not proc during Auspice En-light effect (With Afflatus Misery) and other enspell effects. Sambas will activate on the swings of which the additional effect does not activate.
===Hidden Effects===
* Hidden Effect: Randgrith damage +40%.
* Hidden Effect: Does Triple Damage on the first swing of an attack round 13% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
 Category:Relic Weapons Category:Trial of the Magians Clubs
Mnejing and Ovjang

====Starts Missions====
*An Imperial Heist
====Involved in Missions====
*Aht Urhgan Mission 11
*Aht Urhgan Mission 12
*Aht Urhgan Mission 18
*Aht Urhgan Mission 19
*Aht Urhgan Mission 20
*Aht Urhgan Mission 21
*Aht Urhgan Mission 29
*Aht Urhgan Mission 30
*Aht Urhgan Mission 32
*Aht Urhgan Mission 34
*Aht Urhgan Mission 35
*Aht Urhgan Mission 39
*Aht Urhgan Mission 47
category:characters
Moblin Maze Mongers Delve Deeper Into Your Heart! (06/26/2009)

__NOTOC__
Not content to rest on their laurels as the foremost—and only—purveyors of custom dungeons in Vana'diel, the Moblin Maze Mongers have been working overtime on their latest Maze Voucher that will usher in a whole new subterranean adventure in the upcoming version update!
==My Gobbie and I==
With the new Maze Voucher, players will be able to participate in a new challenge in which they and a Goblin companion must maneuver their way through a maze teeming with fiendish foes. In order for your operation to be deemed a success, your comrade must survive the journey intact.
==The Power of Gob==
Have no fear, for this Goblin is no defenseless dunce! By defeating enemies that lurk in the maze, your companion will gain strength and grow into a formidable ally. Defend him from harm, but take care not to be overprotective—slay too many foes yourself, and you will find your Gobbie's growth as an adventurer stunted.
==Gob of All Trades==
Your Goblin companion will begin the quest with the "All-Rounder" job—well-balanced in a variety of skills, but master of none. By reaching Level 5 and fulfilling certain conditions, he will be eligible to switch to a more specialized position.
The career choices available to your Gobbie include the close-combat specialist "Walloper," the ranged attack marksman "Barrager," and the magic-wielding "Spellslinger." Each specialized job also comes with unique abilities, which your Goblin will unleash when the requisite conditions are met.
If you and your Goblin apprentice succeed in your mission, you can expect a whole slew of lavish rewards, including MMM's inaugural augmented items, special maze runes to customize your Gobbie's abilities, and much, much more!
Category:SE Development News
Moblin Maze Mongers Manufacture Monstrous New Maze: Adventurers Aghast! (06/01/2010)

__NOTOC__
President Goldagrik and his grammatically-challenged gang of gil-grabbing dungeon delvers are back, this time with a new maze that promises thrills and chills for adventurers the world over!
Intrepid reporters have uncovered a voucher for the newly-formed "Revitalization Team." Nominally established to allow overextended adventurers to let off some steam, it would seem the Moblins' idea of rest and relaxation calls for pitting clients against the most fearsome foes ever to grace their dank and dusty caves.
== Fell Formidable Foes: Reap Rich Rewards ==
Within each Revitalization Team labyrinth awaits the maze master Sadistiq. After giving first-time challengers a "member's card" that will make it possible to record their progress, he will provide a choice of formidable foes which you may pummel to your heart's content to relieve the stress of adventuring and—if all goes well—procure some serious loot in the process.
After choosing your foe, the "relaxation period" will commence. Challengers will have 15 minutes to pound away on their target to the best of their abilities. There will be no pushovers here, so you'll want to cooperate closely with your comrades. Fear not if you cannot fell your foe, however. You may still be eligible for a prize if Sadistiq deems that you have worked off sufficient stress in your attempt.
== Still Crueler Challenges Await! ==
When your time is through, you'll want to show your member's card to Sadistiq once more. Prove your mettle, and you'll be granted the opportunity to take on even more fearsome foes.
An adventurer's life is far from easy. Why not take a few minutes to let off some steam Maze Mongers-style?
Category:SE Development News
Moblin Maze Mongers Mesmerize You with More Madcap Mazes! (09/29/2009)

__NOTOC__
Goldagrik's crack team of dungeon designers has been working overtime, racking their brains to come up with some scrumptious surprises for stalwart spelunkers across Vana'diel.
==A Vibrant New Voucher!==
It's the ultimate test of endurance and skill. No, not arm wrestling with Chatnachoq—we're talking fishing! Descend to a subterranean fishing hole and compete against an all-star team of some of the most accomplished anglers in the three nations for a chance at fame and fortune!
But be forewarned: you'll be playing by Moblin Maze Monger rules...
==Rousing New Runes and Rewards!==
Seasoned adventurers know that creative use of Maze Runes is the key to maximizing one's enjoyment in MMM, and will be pleased to see a new assortment of runes, as well as ingenious new effects when combining existing runes with the new voucher.
Furthermore, adroit anglers who prove their worth in the new MMM fishing challenge will be richly rewarded with items that will serve them particularly well in their piscine pursuits!
Goldagrik and the gang are going all out to ensure that their newest product will prove to be a delightful challenge for accomplished anglers and beginners alike, so don't hesitate to give it a go after the next version update!
Category:SE Development News
Moblin pheromone sack

==Notes==
*The player will start with a full stock of 10 Moblin pheromone sacks when beginning Meeble Burrows. After expending at least one, additional sacks are regenerated at the rate of one per 20 hours Earth time.
**Players in possession of the KI: Rhapsody in Mauve will have the timer reduced to 10 mins for additional sacks to be regenerated. 
*Up to 10 can be accumulated and stored by Meeble Burrows NPCs (or nine, with one additional held by the player).
**The capacity can be expanded by up to 6 (16 total) by expending research marks at a Burrow Researcher or Burrow Investigator NPC to purchase certain items. These items do not show up as key items, nor are they inventory items, but the purchase is remembered by the NPC.
***Paper pherobarrier box: 1,000 Research Marks, +1 capacity
***Wooden pherobarrier box: 5,000 Research Marks, +2 capacity
***Leather pherobarrier box: 10,000 Research Marks, +3 capacity
*One sack will be expended for each player immediately upon entry into an expedition.
**Note that if a player does not retrieve their Grimoire after an expedition is completed, the NPC will not be able to accumulate the last sack.
*If one is available, it will be obtained upon trading a grimoire to a Burrow Researcher NPC.
*There has been a recurring glitch with Meeble Burrows content which will occasionally cause players to be immediately ejected from the area upon entry, and expend the Moblin pheromone sack in the process. As a solution, players who are ejected from a Meeble Burrows run will be reimbursed automatically with a new Moblin pheromone sack and will not lose grimoire progress (for level 5 expeditions). Companions who were not ejected will also automatically receive a new Moblin pheromone sack (and not lose grimoire progress) as long as they exit the run in less than three minutes without completing any of the run's goals. 
==Related Links==
Category:Meeble Burrows
Mocchi Katsartbih

===NPC Dialogue===
Mocchi Katsartbih: Craft skills require you to practice overrr and overrr, wasting many items, until you learn how to synthesize and create things properrrly.
Mocchi Katsartbih: But when you finally can create weapons and other cool stuff that aren't found at the ships, then finally becomes worrrth all that efforrrt. At the very least, you can show off to your friends!
Mochi. Hatsuburi

== Notes ==
* "Ninjutsu damage +12" gives 12 MAB to Ninjutsu.
**Additive with regular Magic Attack Bonus for a total of MAB+24 for Ninjutsu.
* Augmented with Adds "Enhances Yonin and Innin Effect"
** Enhances Yonin by +10 HP per merit level for a maximum of +50 HP.
** Enhances Innin by +1% Weapon Skill damage per merit level for a maximum of +5% when striking target from behind.
Category:HeadCategory:Reforged Relic Armor
Mochi. Hatsuburi +1

== Notes ==
* "Ninjutsu damage +15" gives 15 MAB to Ninjutsu.
**Additive with regular Magic Attack Bonus for a total of MAB+30 for Ninjutsu.
* Augmented with Adds "Enhances Yonin and Innin Effect"
** Enhances Yonin by +10 HP per merit level for a maximum of +50 HP.
** Enhances Innin by +1% Weapon Skill damage per merit level for a maximum of +5% when striking target from behind.
Category:HeadCategory:Reforged Relic Armor +1
Mochi. Hatsuburi +2

== Notes ==
* "Ninjutsu damage +18" gives 18 MAB to Ninjutsu.
**Additive with regular Magic Attack Bonus for a total of MAB+72 for Ninjutsu.
* Augmented with Adds "Enhances Yonin and Innin Effect"
** Enhances Yonin by +10 HP per merit level for a maximum of +50 HP.
** Enhances Innin by +1% Weapon Skill damage per merit level for a maximum of +5% when striking target from behind.
Category:Head
Mochi. Hatsuburi +3

== Notes ==
* "Ninjutsu damage +21" gives 21 MAB to Ninjutsu.
**Additive with regular Magic Attack Bonus for a total of MAB+82 for Ninjutsu.
* Augmented with Adds "Enhances Yonin and Innin Effect"
** Enhances Yonin by +10 HP per merit level for a maximum of +50 HP.
*** Has to be worn for effect to be active.
** Enhances Innin by +1% Weapon Skill damage per merit level for a maximum of +5% when striking target from behind.
Category:HeadCategory:Reforged Relic Armor +3
Mochi. Kyahan +1

== Notes ==
* Augmented with Adds "Increases Ninjutsu Magic Accuracy and Magic Attack Bonus"
** Increases Ninjutsu Magic Accuracy by +3 per merit for a maximum of +15.
** Increases Ninjutsu Magic Attack Bonus by +5% Ninjutsu damage per merit level, for a maximum of +25%. This is a separate multiplier than Magic Attack Bonus.
***Currently is erroneously listed in game for the English Client; but the above is the correct augment. JP client confirms:"忍術の魔命アップ" and "忍術の魔攻アップ" as the augments, which directly translate to "Ninjutsu Magic Accuracy Up" and "Ninjutsu Magic Attack Up".
Category:FeetCategory:Reforged Relic Armor +1
Mochi. Kyahan +2

== Notes ==
* Augmented with Adds "Increases Ninjutsu Magic Accuracy and Magic Attack Bonus"
** Increases Ninjutsu Magic Accuracy by +3 per merit for a maximum of +15.
** Increases Ninjutsu Magic Attack Bonus by +5% Ninjutsu damage per merit level, for a maximum of +25%. This is a separate multiplier than Magic Attack Bonus.
***Currently is erroneously listed in game for the English Client; but the above is the correct augment. JP client confirms:"忍術の魔命アップ" and "忍術の魔攻アップ" as the augments, which directly translate to "Ninjutsu Magic Accuracy Up" and "Ninjutsu Magic Attack Up".
Category:Feet
Mochi. Kyahan +3

== Notes ==
* Augmented with Adds "Increases Ninjutsu Magic Accuracy and Magic Attack Bonus"
** Increases Ninjutsu Magic Accuracy by +3 per merit for a maximum of +15.
** Increases Ninjutsu Magic Attack Bonus by +5% Ninjutsu damage per merit level, for a maximum of +25%. This is a separate multiplier than Magic Attack Bonus.
Category:FeetCategory:Reforged Relic Armor +3