nyuuzyou/wikis huggingface dataset:
Eden Merit Badge

__TOC__
:
Merry Badger is located within the Eden Group Headquarters and offers useful items in exchange for Eden Merit Badges.
:*She also accepts certain selected items and trades them for an Eden Merit Badge.
== Methods to obtain ==
 can be obtained as a reward by completing repeatable quests and participating in specific events.
#Repeatable Quest
#*Weekly Turn-In Events
#*Trade in for Badge (see table below)
#*Bounty Board Quests
#Events and non-repeatable quest
#*Amatsu Blue Harvest Quest
#*Eye of the Beholder
#*Kiel Hyre Quest
== Redeemable Item List ==
*New Exchange rate as of February 2018: source
Exchange Rate	Exchange Rate	Exchange Rate
Eden Badge 	Reward 	Note
1 	 	N/A
4 	 	N/A
4 	 	N/A
4 	 	N/A
5 	 	30mins Buffs
5 	 	Non-VIP: +50%VIP: +75%
5 	 	7 days Rental
5 	 	N/A
5 	 	30mins Buffs
5 	 	1 hour Buffs
5 	 	7 days Rental
5 	 	30mins Buffs
8 	 	N/A
10 	 	15mins Buffs
10 	 	Non-VIP: +100%VIP: +150%
10 	 	15mins Buffs
20 	 	30mins Buffs.
20 	 	Non-VIP: +200%VIP: +300%
== Weekly Special == 
Trade 3 or 1,000,000 zeny for the following items:
*
*
*
*
*
*
== Trade in for Badge== 
Category 	Item(s)	RewardNumber of badge
Etc. Item(s)	 	1
Etc. Item(s)	 	5
Equipment(s)	 	5
Equipment(s)	 	7
== Sky Fortress ==
Number of badge	Reward	Status 	Expiration
25 	 	Non-VIP	1 hour
25 	 	VIP 	3 hours
Category:Eden Group
Editing Help

Remember: If you see something wrong on the Wiki, FIX IT! Report wiki bugs on our discord
For editors looking for resources to help them add to the wiki, the following external sources are very useful! Feel free to add legal sources of your own if you know of any! 
*Remember: If you spot vandalism on the wiki, please contact one of the Moderators who can assist you in dealing with it. Simply write on their talk pages. You can also reach us on our discord.
*Before Editing: Read the Posting Rules to get an idea of how to write on a wiki.
== What Can I Do? ==
*Add links to databases to articles listed in this category. (Use the RO Lookup Tool in the Tools section to speed this process up)
*Add information to pages needing expert attention.
*Update pages which need updating.
*Comment on current Discussions.
*For those playing on other official non-iRO servers, update the Servers page with the latest information about the server you play on.
*Add builds/equipment/etc. to class pages.
*Add unlisted terms to the Glossary.
*Create new userboxes and customize your userpage!
*And of course, improving many of our other pages.
== How To Start Editing ==
* Anyone can be an editor.
* To edit any page on the wiki, press the edit tab on the top of the page (read the Posting Rules for rules and standards).
* The history tab shows who has recently changed the document and in what way. This is a useful way to see if anything has changed recently. The cur link on the left of any edit compares that version with the currently active one. The prev link compares it to the one before, showing what that author did.
* If there is confusion over an edit, questionable data, or information one is unsure how to write in the article, editors are welcomed to write in Talk Pages. Click on the discussion tab of an article to see it's talk page. If it's red, that means there has been no previous discussion; however, editors are free to simply create a new page. Remember to end your text with a signature by typing --~~~~ in talk pages (but not the articles themselves).
=== How Do I Link to Things? ===
We use special templates to link to database related pages such as Monsters, Items, and Maps. Please see those pages when making links to those specific things. For regular external links, the format is Link Name.
== Tools ==
*Copy & Paste Excel to Wiki Converter - Easy way to convert Excel spreadsheets into wiki tables (note: change {{table}} to class="wikitable")
== RO Wiki Resources ==
*Wiki DB - iROwiki Database (Currently being used by the Monster/Map/Item templates on the wiki)
== MediaWiki Help ==
*Basic Editing Help
*Table Formatting Help
*HTML in Wikitext
Category:Project Pages
Effligo

Effligo (Alt: Effligo) is a 4th class active skill available as Cardinal.
==Effect==
Inflicts strong melee physical damage to the target.
* Deals additional damage to Demon and Undead race monsters.
* This skill will crit based on caster's crit stat and half of caster's crit damage.
Level	Base Damage	Base Damage
Level	ATK 	Demon / Undead
1 	800% 	1,200%
2 	1,600% 	2,400%
3 	2,400% 	3,600%
4 	3,200% 	4,800%
5 	4,000% 	6,000%
6 	4,800% 	7,200%
7 	5,600% 	8,400%
8 	6,400% 	9,600%
9 	7,200% 	10,800%
10 	8,000% 	12,000%
 Damage (ATK) = {[Base_Damage + 9 × (Mastery_Lv + POW)] × }%
== Etymology==
* Effligo means "to destroy, to wipe out or "to obliterate", derived from Latin where eff "out / away" and fligo "to strike". Implies complete destruction or removal.
Einbech

== About Einbech ==
Einbech is the sister city to Einbroch. It can be acccessed via walking through many fields, or taking the train from Einbroch for 200 Zeny. Einbech holds the entrance to the .
== Story ==
The Republic of Schwaltzvald`s scientific community has long been a national source of pride. Juno, its capital city that majestically floats amongst the clouds, is a testament to its achievements in science, as well as ancient relic research. Countless brilliant innovators fill the pages of Schwaltzvalt history, but perhaps one of the most influential figures is Lowin Ard Strahenstein, the scientist accredited with inventing the steam engine and starting the Schwaltzvalt Republic`s Industrial Age. Steam engines were eventually mass produced and distributed all over the Republic, as they revolutionized transportation and the manufacturing industry. Recognizing the growing value of the resources used for manufacturing and fueling the steam engines, many wealthy merchants seized the opportunity to invest their capital in Einbech, a small mining town located near an abundant mineral supply southwest of Juno. Their financial support resulted in a surge in the mining industry and the growth of Einbech into a large village. Strahenstein made further innovations to his existing steam engine technology and introduced the high-pressure steam engine. The increased power output of these new engines made deep mining, the refinement of intensified iron, and large scale manufacturing possible. Now that this improved machinery existed, Einbech`s investors began pouring their money into an empty lot near Einbech, building factories to refine minerals mined in Einbech and manufacture a greater variety of products. As more people moved to this area and an extensive railroad network was built to connect it to Einbech, the manufacturing district rapidly developed into the modern city known as Einbroch. 
==Guide==
==Dungeon==
======
At the northern portion of Einbech lies an abandoned mine. The workers have long left these mines fearing for their lives. The mines of Einbech are filled with new and unusual monsters. Catch a glimpse of Metaling, the metallic versions of the cute Poring. Brave explorers can also fight Obsidians and Minerals, mutated stones that originated from the pollution and waste from the city. There is also the Waste Stove, an enraged cooking device bent on revenge for being abandoned by its uncaring owner.
If you delve deep inside the dungeon you might also encounter RSX-0806, a steam-powered juggernaut Boss Monster that can destroy anything in its path.
Eira

== What is an Eira? ==
An Eira is one of the creatures available for Geneticist who have completed the mutation procedure from any of the base Homunculi.
Mostly a speed oriented Homunculus, with magic offensive skills that deal either Wind or Neutral property damage. Eira requires the consumption of for feeding.
== Eira and Geneticist Builds ==
Due to how Eira's Overed Boost works, VIT builds will be the most benefited from it while AGI builds will get the least of it. This is because the boost doesn't depend on the owner's stats. The ASPD given by Overed Boost has some advantages regardless of the Geneticist's build, like attacking Plant Mode foes (Emperium, Malaya Plants, etc.) and ASPD based skill delay. Some pros and cons may differ depending on which base Homunculus she mutated from.
=== Pros ===
* Overed Boost can make Eira instantly hungry and can gain Intimacy faster, making some skills that "consume" Intimacy have some use (example: Self-Destruction from Vanilmirth)
* Can use both Wind and Neutral property magic attacks, which basically can deal with all monsters.
* Light of Regenerate essentially functions like .
* Silent Breeze is a great debuff in PvM if the monsters are vulnerable to Silence status.
=== Cons ===
* Due to the faster Intimacy gain with Overed Boost, this also means a large amount of food is needed (most expensive Homunculus to feed).
* Light of Regenerate consumes Intimacy when skill is cast, whether or not the player is resurrected.
* High level skills have a rather long cast time.
== Homunculus Data ==
=== Stats ===
Level up bonus chance:
Level up bonus	STR 	AGI 	VIT 	INT 	DEX 	LUK
+0 	- 	- 	- 	- 	- 	1/10 (10%)
+1 	7/27 (25.93%) 	- 	5/11 (45.45%)	6/35 (17.14%) 	4/21 (19.05%) 	9/10 (90%)
+2 	10/27 (37.04%)	2/15 (13.33%) 	6/11 (54.55%)	10/35 (28.57%)	10/21 (47.62%)	-
+3 	10/27 (37.04%)	10/15 (66.67%)	- 	10/35 (28.57%)	7/21 (33.33%) 	-
+4 	- 	3/15 (20%) 	- 	9/35 (25.71%) 	- 	-
=== Skills ===
Skill	Description 	Levels	Type 	Level Unlocked
 	Releases sonic blades to a single target to deal MATK ×% damage. 	10 	Offensive 	106
 	Sets Eira's and owner's Flee rate and ASPD to and , respectively, for seconds. 	5 	Supportive	114
 	Releases wind blades in a targeted area to deal MATK ×% damage to all enemies in a area and has a chance to cause Bleeding status.	10 	Offensive 	121
 	Allows to go into Passive Mode to revive the owner if dies within minutes. 	5 	Supportive	128
 	Restores HP to a single target and inflicts Silence status upon it, which overrides other Status Effects from the target. 	5 	Supportive	137
==Gallery==
Category: Homunculus
Category: Geneticist
El Dicastes

== General ==
El Dicastes is a town in the New World.
== Quest ==
== Enchantment ==
*Light of El Dicastes Enchants
*Jahbong's Shop & Enchantments
== Dungeon ==
=== ===
See Sapha's Visit for access (only step 8 needs to be completed).
=== ===
The "second level" of Kamidal Tunnel. This is a very popular leveling dungeon, with Insect, Medium, and Earth property monsters. There is also an MVP (Queen Scaraba) in this dungeon. See Doha's Secret Orders for access (only step 7 needs to be completed).
=== ===
Enhanced Golden Scaraba's hall, they use a variety of skills and are very tough.
Hall's admission requires . Curious Sapha sell perfume in Kamidal Tunnel.
Entrance gatekeeper are Dirty Vigilante , he stay next to gatekeeper of normal scaraba.
Category:Episodes
Eleanor

=== Pros ===
* Best Homunculus S at single target DPS, and can kill some high level monsters.
* Is sometimes useful in small scale PVP fights.
=== Cons ===
* No useful support skills to aid the owner and not useful outside PvM.
* No AOE skills, and has to level up using single target skills only
* Contrary to rumors otherwise, there is no shortage of skill points on an eleanor. Homunculi get 58 skill points at level 150, base homuns get 18 points of skills, and eleanor has 31 points of skills, meaning that all eleanors will have at least 9 extra skill points.
== Homunculus Data ==
=== Stats ===
Level up bonus chance:
Level up bonus	STR 	AGI 	VIT 	INT 	DEX 	LUK
+0 	- 	- 	- 	5/11 (45.45%)	- 	8/9 (88.89%)
+1 	- 	10/41 (24.39%)	- 	6/11 (54.55%)	8/25 (32%) 	1/9 (11.11%)
+2 	10/21 (47.62%)	10/41 (24.39%)	6/25 (24%) 	- 	10/25 (40%)	-
+3 	10/21 (47.62%)	10/41 (24.39%)	10/25 (40%)	- 	7/25 (28%) 	-
+4 	1/21 (4.76%) 	10/41 (24.39%)	9/25 (36%) 	- 	- 	-
+5 	- 	1/41 (2.44%) 	- 	- 	- 	-
=== Skills ===
Skill	Description 	Levels	Type 	Level Unlocked
 	Changes Eleanor's fighting style between Fighting and Grappling. Style used will affect what skills are usable. 	1 	Active 	100
 	Eleanor attacks once for every Spirit Sphere active (Fighting Style). 	5 	Offensive	100
 	Used as a combo-attack following Sonic Claw to damage and potentially Stun an enemy (Fighting Style). 	5 	Offensive	114
 	Used as a combo-attack following Silvervein Rush to damage and potentially inflict Fear on an enemy (Fighting Style). 	5 	Offensive	128
 	Eleanor leaps next to a target and twists its joints, causing damage and preventing them from moving (Grappling Style). 	5 	Offensive	100
 	Used as a combo-attack within 2 seconds after using Tinder Breaker. Deals damage and slowly depletes a target's SP (Grappling Style). 	5 	Offensive	112
 	Used following C.B.C (Continual Break Combo) to complete the combo. Main damage is dependent on the difference between Eleanor's and the target's HP. Targets are also Stunned, lose additional HP, and have their Equipment ATK and DEF reduced (Grappling Style).	5 	Offensive	133
==Gallery==
Category: Homunculus
Category: Geneticist
Electric Shock

__NOTOC__
Electric Shock (Alt: Electric Shocker) is a 3rd class active skill available as Ranger.
== Effect ==
Causes immobilization in a 5x5 area around this trap and drains the targets' SP for 20s. Electric Shock cannot be removed with the hunter skill Remove Trap. You need 1 Special Alloy Trap to place this trap. You can only place 3 at a time.
Level	SP Drain per sec (%)
1 	5%
2 	10%
3 	15%
4 	20%
5 	25%
 Duration = (18 + 2 * Skill Level) - [(Target’s AGI + VIT)/10] * 0.7 seconds
=== Notes ===
* This trap can only be placed up to 2 cells next to players and monsters.
** Unlike other traps however, this trap's placement is also blocked by homunculi, pets, and visible AND invisible NPC's.
* This trap will yield 1 Special Alloy Trap when affected by Keen Nose.
* This trap has a 3x3 activation area and can only activate 0.5s after it has been placed.
* This trap's activation cannot be avoided with Hover.
* This trap disappears instantly once activated, therefore trap skills that can be placed under target feet (fire trap, ice trap, element changing trap) can be used.
* This trap can be destroyed by Trample.
* This trap can be knocked back.
* If the triggering player or monster cannot be knocked back (Players using or in WoE and Boss monsters for example), they may move past a snare before coming to a stop. They may also occupy multiple snares. When this happens, the Immobilization Duration of the first snare they encountered determines how long they remain trapped. All of the snares they occupy will vanish at the same time.
== General Trap information ==
* Trap Duration (but not Immobilization Duration) lasts 4 times as long in WoE.
* Traps occupy 1 cell.
* Traps can only be placed up to 2 cells next to another Trap.
* Traps can be activated by and will affect both allies and enemies in PVP and WoE.
* Traps will not activate if the caster is under the effect of Manhole.
* Traps cannot be activated by the Maestro or Wanderer that charmed the caster with Siren's Voice.
* Siren's Voice protects the Maestro or Wanderer from traps of charmed trappers.
* Traps can be removed by Ganbantein, Earth Drive and Crazy Vines.
==External==
===Enhanced by===
*Gray Wing Boots & Black Wing Suit Set - Reduces SP cost by 30.
Electric Walk

__NOTOC__
Electric Walk (Alt: Electric Walk) is a 3rd class offensive skill available as Sorcerer.
==Effect==
Generate lightning under the caster's feet, leaving a trail of Wind property hazard when walking. Each cell lasts 12 seconds.
Level	Base Damage (MATK)	 	SP Cost
1 	60% 	8 	30
2 	120% 	10	34
3 	180% 	12	38
4 	240% 	14	42
5 	300% 	16	46
*Base Damage is affected by .
===Notes===
*It's not possible to stack both on a single cell.
*This skill cannot be used again until complete the trail.
*There is a time limit for each cell at any given time, even if activating the skill a second time after walking all cells, the older cells will start disappearing as new ones are created.
*This skill does not work on an enchanted area. (Volcano, Whirlwind, Deluge, etc)
==External==
===Bestowed from===
* - ; Autocast on self when magically attacked
Elemental Buster

__NOTOC__
Elemental Buster (Alt: Elemental Buster) is a magic active skill available as Elemental Master.
==Effect==
Inflict Magic damage of the same property as your current high spirit on targets in 13x13 cells. Requires a high spirit. This skill inflicts more damage on Dragon and Formless enemies. It additionally increases damage, depending on your Base Level and SPL.
Level	MATK 	MATK on Dragon/Formless
1 	480% 	1,100%
2 	960% 	2,200%
3 	1,440%	3,300%
4 	1,920%	4,400%
5 	2,400%	5,500%
6 	2,880%	6,600%
7 	3,360%	7,700%
8 	3,840%	8,800%
9 	4,320%	9,900%
10 	4,800%	11,000%
== External ==
=== Enchanced By ===
==== Armor ====
* 
** For every 10 base levels, increases damage by 1%.
Elemental Change

Elemental Change (Alt: Elemental Change) is a 2nd class active skill available as Sage and Scholar. This skill can only be learned through a certain quest.
==Effect==
Alters the elemental property of a single target permanently. The player may only learn one of the following variants: Fire, Water, Earth, and Wind. The chance of effect is affected by the level learned of the Endow skill of the same property, as well as DEX, INT and Job Level. Each cast consumes an Elemental Converter of the same property as the learned variant of this skill.
Endow Level	Base Chance of Effect
1 	5%
2 	15%
3 	25%
4 	35%
5 	45%
===Notes===
*This skill does not affect boss monsters or players.
Elemental Master Job Change Guide

#Go to the top of the Geffen Tower and talk with Elma.
#Talk with Kiran in the same room, then again with Elma two times.
#Go to Varmundt Magic Power Plant 1 (entrance in Barmund's Mansion) . You can either be teleported by Nillem at Cat on Bullet in Einbroch then go inside the mansion and take the portal on the right, or if walking from Special Security Area Cor take the NE portal and then in Sewage Treatment Plant take the west portal. Once at Power Plant 1 go to the middle of the map and click on the Potent Mana Stone.
#You will be requested to hunt 10 and 10 .
#After the hunting is done, go back and click the Potent Mana Stone.
#Go to Varmundt Library (note this requires completing step 5 of Be Quiet in the Library) and once in the library proper click on the Potent Mana Bookshelf .
#You will be requested to hunt 10 .
#Go back to the Potent Mana Bookshelf and click it. Elma will appear then click again on the Potent Mana Bookshelf to be teleported.
#*NOTE At this point make sure you are in a party as the party leader.
#Talk with Yoop to create the job change instance.
#Talk again with Yoop and select "Follow him" to enter the instance.
#Inside the instance, talk with Yoop to begin the dialogue.
#Go to the room at the right and kill all the Water Fragments and destroy the Water Essence.
#*After you finish them, a dialog will popup.
#Go back to the entrance and go to the north till you find a root going to the left then go there to kill all the Earth Fragments and destroy the Earth Essence.
#*After you finish them, a dialog will popup and you will be teleported into another room.
#Talk with the Guild Master and select "Accept" to change your job to a Elemental Master.
#To leave the instance go the south and talk with the fairies.
Category:Job Change Guide
Category:Elemental Master
Elemental Shield

__NOTOC__
Elemental Shield (Alt: Elemental Shield) is a 3rd class supportive skill available as Sorcerer.
==Effect==
Expends summoned elemental's magic to create a magical barrier on the cells the caster and party members are standing on. Magical barrier dissipates once its durability reaches 0 or when skill duration ends. 
The skill basically installs both Safety Wall and Pneuma in party member's cell at the same time.
 
Level	Duration
1 	20s
2 	25s
3 	30s
4 	35s
5 	40s
===Notes===
* The number of hits blocked is 12/14/16 depending on the level of elemental spirit used.
* Destroys an active elemental spirit when the skill cast (unconfirmed if elemental spirit needed to cast)
* Because this is a combined protective ground skill, it's still removed by Magnetic Earth. 
* Barrier's durability/HP is same as Safety Wall lv 10 (unconfirmed if this depends on Safety Wall, most Sorcerers pick this skill lv 10)
* The skill has situational use against Magnetic Earth. If the party doesn't face magical attacks or to prevent few skills (Dragon Breath, Suicidal Destruction, etc) then this skill is preferred. Otherwise, Magnetic Earth will be used (mainly on MVP or Biolab 3/4)
* Another protective ground skills (Barrier/Safety Wall/Pneuma) can't be cast on any existing protective ground skills mentioned
* So far, skill levels only affecting durations. Lv 1 is more preferred to conserve skill points and lv 1 duration is already longer than normal Safety Wall/Pneuma skill.
Category:Elemental Spirit
Elemental Shift

Elemental Shift (Alt: Shape Shift) is a 3rd class Madogear active skill available as Mechanic.
==Effect==
Places a temporary buff on the user that endows their armor with a different property. Requires to have a in the inventory and each cast consumes 1 Elemental Shard, 2 , and 100 SP regardless of the skill level.
Level	Property	Elemental Shard
1 	Fire 	
2 	Earth 	
3 	Wind 	
4 	Water
Elemental Spirit Mastery

__NOTOC__
Elemental Spirit Mastery (Alt: Elemental Spirit Mastery) is a passive skill available as Elemental Master.
==Effect==
Improve your summoned high spirit.
Level	ATK	MATK	MHP 	MSP 	DEF	MDEF	FLEE
1 	120	20 	13,000	100 	20 	4 	10
2 	140	40 	16,000	200 	40 	8 	20
3 	160	60 	19,000	300 	60 	12 	30
4 	180	80 	22,000	400 	80 	16 	40
5 	200	100 	25,000	500 	100	20 	50
6 	220	120 	28,000	600 	120	24 	60
7 	240	140 	31,000	700 	140	28 	70
8 	260	160 	34,000	800 	160	32 	80
9 	280	180 	37,000	900 	180	36 	90
10 	300	200 	40,000	1,000	200	40 	100
Elemental Veil

__NOTOC__
Elemental Veil (Alt: Elemental Veil) is a support active skill available as Elemental Master.
==Effect==
Make your high spirit semi-transparent, preventing monsters from targeting it (AoE spells will still hit it). Requires a high spirit.
Level	Duration
1 	120s
2 	150s
3 	180s
4 	210s
5 	240s
Emergency Escape

Emergency Escape (Alt: Urgent Escape) is a 3rd class active skill available as Shadow Chaser.
== Description ==
Puts Ankle Snare on the ground while the caster quickly backslide.
Level	Range	Cooldown	SP Cost
1 	5 	10s 	30
2 	6 	8s 	26
3 	7 	6s 	22
4 	8 	4s 	18
5 	9 	2s 	14
== Notes ==
* Ankle Snare duration is 50 seconds and the effect duration is 20 seconds.
* Special Alloy Trap takes priority to be used if there are both Trap and Special Alloy Trap on the inventory.
* The skill can be used while standing next to enemy, making enemy will be guaranteed to be trapped when the enemy moves.
Empty Shadow

Empty Shadow (Alt: Kyomu) is an Expanded 2nd class active skill available as Kagerou
== Effect ==
Nullify the reflecting ability of a target. The target's skill may fail while this skill is active. Consumes 1 .
Level	Success Rate	Duration
1 	5% 	10s
2 	10% 	15s
3 	15% 	20s
4 	20% 	25s
5 	25% 	30s
Enchant Blade

__NOTOC__
Enchant Blade (Alt: Enchant Blade) is a 3rd class active skill available as Rune Knight.
==Effect==
Endow the user's equipped weapon with magic to inflict additional magic damage with regular attacks temporarily.
Level	Base Damage Boost	SP Cost
1 	120 	34
2 	140 	38
3 	160 	42
4 	180 	46
5 	200 	50
6 	220 	54
7 	240 	58
8 	260 	62
9 	280 	66
10 	300 	70
===Notes===
* Base Damage Boost is affected by , then it is increased by INT and Matk directly.
* However, only the extra damage from Int stays after if the gear is removed after Enchant Blade is cast. The bonus from Matk will be removed.
* Damage boost ignores all defense modifiers.
==External==
===Bestowed from===
* 
** If refine level is +13 or higher, ; Usable.
==Changelog==
* 
** Levels increased from 5 to 10.
** SP cost changed.
*** Old: 60 at all skill levels.
*** New: 30 + (Skill Level x 4)