WiseSoundscapes

Mark’s list of 245 HL2 Soundscapes:
#Nothing (No DSP, no ambients)
#Automatic (Automatic dsp at 50% mix)
#automatic_dialog {dsp "1" dsp_volume "0.5"}
#e3_techdemo_gmanspeaking
#e3_Techdemo_02 (physics room)
#e3_Techdemo_03
#e3_Techdemo_05 (dripping cave ambient)
#e3_Techdemo_06 (lake)
#e3_end
#GenericIndoor
#GenericOutdoor
#Cabin
#cabin_outdoor
#test_tvset
#d1_trainstation.util_city
#d1_trainstation.city
#d1_trainstation.Platform
#d1_trainstation.Turnstyle
#combine.computer
#d1_trainstation.Interrogation
#d1_trainstation.TerminalSquare
#d1_trainstation.QuietCourtyard
#d1_trainstation.Occupants
#d1_trainstation.AppartmentCourtyard
#d1_trainstation.Appartments
#d1_trainstation.RaidCityvoice
#d1_trainstation.RaidOccupants
#d1_trainstation.RaidAppartments
#general.concrete_quiet
#d1_town.Start
#d1_town.Street
#d1_town.CorpseRoom
#d1_town.WoodBuilding
#d1_town.ConcreteBuilding
#d1_town.Rooftop
#d1_town.MineshaftDown
#d1_town.WaterCave
#d1_town.HeadcrabCave
#d1_town.CaveTunnel
#streetwar.util_combine_atmosphere
#streetwar.util_rubble
#streetwar.util_sirens
#streetwar.util_light_sirens
#streetwar.util_zombie_infested
#streetwar.util_light_combat_atmosphere
#streetwar.util_heavy_combat_atmosphere
#streetwar.util_muffled_light_combat
#streetwar.util_light_combat
#streetwar.util_medium_combat
#streetwar.util_heavy_combat
#streetwar.util_drips
#streetwar.util_fardrips
#streetwar.zombie_water_room
#streetwar.car_tunnel
#streetwar.general_small_tunnel
#streetwar.car_tunnel_opensky
#streetwar.toxic_car_tunnel
#streetwar.infested_appartments
#streetwar.general_indoor_light_combat
#streetwar.general_indoor_medium_combat
#streetwar.general_indoor_heavy_combat
#streetwar.general_outdoor_light_combat
#streetwar.general_outdoor_medium_combat
#streetwar.general_outdoor_heavy_combat
#streetwar.destroyed_concrete_building
#streetwar.rooftop_heavy_combat
#streetwar.control_room
#streetwar.bank_control_room
#streetwar.bank_machine_room
#streetwar.bank_general
#e3_c17_01_battle
#c17_02_street_lower_1
#c17_02_street_upper_1
#c17_02_street_upper_2
#c17_02_inside_apartments_1
#streetwar.underground_manhack_tunnel
#streetwar.vertical_warehouse_arena
#prison.util_distantcombat_verylight
#prison.util_distantcombat_light
#prison.util_distantcombat_heavy
#prison.util_antlion_burrows
#prison.util_fardrips
#prison.util_drips
#prison.util_distant_trains
#prison.util_radio
#prison.util_control_room
#prison.citizen_camp
#prison.redlight_bunker
#prison.outdoor_courtyard
#prison.outdoor_courtyard_hvycombat
#prison.trainstation
#prison.teleport_area
#prison.control_room
#prison.control_room_simple
#prison.combine_wall
#prison.util_quiet_cellblock
#prison.util_louder_cellblock
#prison.larger_cellblock_vlightcombat
#prison.larger_cellblock_hvycombat
#prison.larger_cellblock_lightcombat
#prison.general_hallway_lightcombat
#prison.general_hallway_vlightcombat
#prison.general_dripping_tunnel
#prison.hall_with_burrows
#prison.electric_water_room
#prison.laundry
#prison.watery_hallway
#prison.showers
#prison.zombie_infested
#K_lab.LabSounds
#E3_lab.LabSounds
#eli_01_lab_main_1
#eli_01_elevator_1
#eli_01_upperhall_2
#eli_01_upperhall_1
#eli_01_lowerlab_hall_1
#eli_01_lower_corridor_1
#eli_01_lower_ravenhall_1
#eli_01_lower_ravenhall_2
#eli_02_lowerlab_hall_1
#eli_02_lower_corridor_1
#eli_02_ravenshaft_1
#eli_02_ravenshaft_2
#eli_02_scrapyard_1
#eli_02_scrapyard_2
#coast.util_headcrab_canister
#coast.util_metalstress
#coast.util_shackmetal
#coast.util_crumblycliff
#coast.util_windgusts
#coast.util_fardrips
#coast.util_birds
#coast.util_lakeshoreline
#coast.util_shoreline
#coast.util_distant_shoreline
#coast.util_antlion_den
#coast.general_windy_tunnel
#coast.general_tunnel
#coast.zombie_tunnel
#coast.general_oldwoodbuilding
#coast.general_oldwoodbuilding_with_windchimes
#coast.combine_controlroom_ambience
#coast.general_shoreline
#coast.positional_shoreline
#coast.shoreline_with_antlion_dens
#coast.bridge_ambient
#coast.bridge_shack
#coast.cliffside
#coast.bridge_concrete_room
#coast.generic_ambient_01
#coast.distant_shoreline
#d3_citadel.silence_and_dialog
#d3_citadel.util_hits
#d3_citadel.util_activity
#d3_citadel.util_pods
#d3_citadel.deep_dropoff_inside
#d3_citadel.pod_vista
#d3_citadel.generic
#d3_citadel.generic_moody
#d3_citadel.generic_moody2
#d3_citadel.stasis_room
#d3_citadel.combine_ball_room
#d3_citadel.general_control_room
#d3_citadel.alyx_teleport_control_room
#d3_citadel.final_portal_chamber
#d3_citadel.top_of_teleport_chamber
#d3_citadel_01.pipe_entrance
#d3_citadel_01.cliffside1
#d3_citadel_01.citadel_entrance
#d3_citadel.breen_field
#d3_citadel.breen_hall
#d3_citadel.breen_office
#cityvoice_level0 // pa invokes unrest procedures, requests player id
#cityvoice_level1 // player is evading, cops are summoned
#cityvoice_level2 // player convicted of civil disruption, city block on alert
#cityvoice_level3 // player convicted of anticivil activity, city block punished
#cityvoice_level4 // citizenship revoked, cops fire at will
#cityvoice_level5 // city looking for player
#city_searching_level1
#city_searching_level2 // shots fired by/at player, city on alert
#city_searching_level3
#d1_canals.util_windgusts
#d1_canals.util_drips
#d1_canals.util_fardrips
#d1_canals.util_headcrab_canister
#d1_canals.util_shoreline
#d1_canals_tunnel01
#d1_canals_citystart
#d1_canals_citadel
#d1_canals_traincanal
#d1_canals_traintunnel
#d1_canals_watercanal
#d1_canals_junkyard
#d1_canals_copcanals
#d1_truck_pass
#d1_canals_barnacle_tunnel
#d1_canals_pipe_chamber
#d1_canals_cop_alerted
#d1_canals.heli_slide_tunnels
#d1_canals.heli_attack
#d1_canals.drainroom
#d1_canals.03copsattackthroughboards
#d1_canals.03entrytunnel
#d1_canals.steamtunnel
#d1_canals.waterpuzzleroom
#d1_canals.util_birds
#d1_canals.util_critters
#d1_canals.util_tunnel_windgusts
#d1_canals.util_critters_under_docks
#d1_canals.util_toxic_slime
#d1_canals.util_industrial
#d1_canals.general_dripping_tunnel
#d1_canals.general_windy_tunnel
#d1_canals.general_watery_tunnel
#d1_canals.general_watery_tunnel_shore
#d1_canals.redbarn_ambience
#d1_canals.floodgate_base_ambience
#d1_canals.floodgate_machineroom
#d1_canals.shore_and_reeds
#d1_canals.spooky_infested_pipe
#d1_canals.water_tunnel_with_frogs
#d1_canals.windchimes_and_wind
#canals_slime_outside
#canals_slime_tunnel
#canals_tunnel_dry
#canals_tunnel_wet
#canals_canal_nowater
#canals_canal_water
#canals_canal_water_industrial
#canals_river
#canals_river_calm
#d1_canals_05_shanty_approach
#d1_canals_05_shanty
#d1_canals_07_entry_tunnel
#d1_canals_07a_warehouse
#d1_canals_08a_gun_tunnel_entrance
#d1_canals_08a_puzzle_arena
#d1_canals_08a_gun_scene
#d1_canals_08a_tunnel_exit
#canals_canal_water_creaking_wood
#canals_canal_water_creaking_metal
#d1_canals_08_entry_tunnel
#d1_canals_08_reservoir
#d1_canals_08_island
#d1_canals_08_base_interior
Category: SDKNuts Tutorials