Weapon (XCX)

Weapons are items in Xenoblade Chronicles X. They determine the type and strength of attacks a character may use in combat. Each character equips two weapons at once: one melee weapon and one ranged weapon.
==Characteristics==
* Type: Weapons come in 13 different types. A weapon's type determines the s that the character can use. Ordinarily, the weapon types a character can select are determined by that character's ; however, when reaches rank 10 in a level 4 Class, they become able to equip that Class's weapon types in any other Class.
* Attack: A weapon's attack partially determines how much is dealt by that weapon. (The actual amount of damage in any one particular hit is dependent on many factors.)
* Stability: All else being equal, this determines the range of actual damage values which may be dealt by a weapon from hit to hit.
* Minimum : The weapon can only be equipped by characters at or above this level.
* Attribute: This determines the attribute of s and any Battle Arts with the 'Weapon' attribute.
* : Different weapons provide characters with different auto-attacks. Functionally, these differ by their cooldown (the duration of time between auto-attacks), range, number of hits ('ammo'), and the amount of granted per hit.
* Battle Traits: Most weapons have between one and three Augment effects built into the weapon. These cannot be changed or removed, but they can be upgraded (see below).
* Empty slots: In addition to inherent augments, most weapons can have augments added to them; the number of empty slots determines the maximum number of augments which can be added. This number can be increased up to three at L's Shop.
* Maximum upgrades: Each Battle Trait of a weapon starts out at a certain level. These can be upgraded for a material cost at the AM Terminal under the option 'Upgrade Battle Traits'. 'Maximum Upgrades' corresponds to the total amount of times this may be done across all of the weapon's Battle Traits.
* Sell price: A weapon can be sold for this number of Credits.
* Maker: Each weapon was made by one of the Arms Manufacturers. This is mostly for flavour, although equipping weapons into battle will raise R&D points for the Arms Manufacturer to upgrade an AM's level, which may allow for more of their weapons to be sold in the . When maxed out, shop weapons come with all three battle traits loaded.
==Sources==
* Each playable character starts with both a default melee and ranged weapon.
* Weapons may drop from enemies upon being defeated as loot. Some enemies drop specific weapons, whereas others drop random weapons based upon their level.
* Some weapons can be bought in the .
* Some weapons can be crafted in the AM Terminal after obtaining their blueprint.
* Weapons may be given as a reward for completing Missions.
==Naming Scheme==
Most weapons are named using this naming scheme:
* Advanced, Worn, and Ultra are prefixes that only appear on weapons dropped by enemies. If there is no prefix, the weapon has been received from the .
** Shop weapons typically only require the player to be at least level 1, 10, 20, etc.
** Advanced indicates that the weapon requires the user to be level 3, 13, 23, etc. (3 levels higher than the shop version of the same weapon)
** Worn indicates that the weapon requires the user to be level 7, 17, 27, etc. (3 levels lower than the shop version of the same weapon)
** Ultra indicates that the weapon has dropped from a very strong enemy (higher than level 60). These weapons all require a level of 60 to use.
* The second part of the name is a description of the weapon's tier.
 Weapon Tiers
Level Required	Ranged 	Ranged (Six Stars)	Melee 	Melee (Six Stars)
1 	Storm 	N/A 	Iron 	N/A
10 	Soldier 	N/A 	Titanium	N/A
20 	Warrior 	Rugged 	Chrome 	Faithful
30 	Ophidian 	Devastator 	Cobalt 	Steelbreaker
40 	Destroyer	Sparrow 	Chromoly	Pulverizing
50 	Striker 	Foxfire 	Cermet 	Intrepid
60 	Delta 	Rectifier 	Carbide 	Audacious
60+ 	Cosmic 	Virtue 	Ceramic 	Godbreaker
60++ 	Nebulan 	Transience 	Diamond 	Phenomenon
 Craftable Weapon Tiers
Level Required	Most AMs 	Six Stars
20/40/60 	Archetype	N/A
60+ 	Original 	Masterstroke
* Finally, there's a name that indicates the common name of the weapon. This can indicate the shot attribute, ammo, and cooldown, and gain of the weapon, as well as the possible battle traits it can receive when dropped by an enemy.
==Weapon types==
The following is a list of weapon types, as well as the classes/characters that use them. The asterisk marks the class that grants weapon mastery, which allows to use the weapon type as any other class.
 
Weapon	Used by 	Range
 	DrifterStrikerSamurai GunnerDuelist* 	Ranged
 	Partisan EagleAstral Crusader* 	Ranged
 	CommandoWinged Viper* 	Ranged
 	Shield TrooperBastion Warrior* 	Ranged
 	EnforcerPsycorruptorMastermind* 	Ranged
 	Blast FencerGalactic Knight* 	Ranged
 	StrikerSamurai GunnerDuelist*GwinFryeNagi 	Melee
 	Partisan EagleAstral Crusader*LaoBozéAlexa 	Melee
 	CommandoWinged ViperFull Metal Jaguar*ElmaPhogMurderess 	Melee
 	Shield TrooperBastion Warrior*LinLH.B. 	Melee
 	DrifterEnforcerPsycorruptorMastermind*IrinaCelicaHopeMia	Melee
 	Blast FencerGalactic Knight*DougYelv 	Melee
Finally, the is a special ranged weapon type with only one corresponding weapon, the Delta Bliss, that can only be used by Cross (although with no class restrictions).
==Gallery==
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