Einbech Dungeon 3

=Access=
Talk to Train Station Staff at to move to the next map. To access the dungeon you need to go to Einbech Dungeon Entrance at .
Then head to Einbech Dungeon F2, the portal to the 3rd floor is located at .
Note: You need to be level 180 to access this dungeon.
=Daily quest=
You have 5 available quest to help you level up faster.
Talk to Intern Researcher Sally .
You have 6 options to choose and hunt:
* New Poison Gas Research
* Unusual Mineral Research 1
* Unusual Mineral Research 2
* Abyssmal Research
* Mine Bug Research
* Why do you work this job?
The last option is to close the chat. You can do all the hunting at once.
==New Poison Gas Research==
You are requested to hunt 20 and 20 .
==Unusual Mineral Research 1==
You are requested to hunt 20 and 20 .
==Unusual Mineral Research 2==
You are requested to hunt 20 and 20 .
==Abyssmal Research==
You are requested to hunt 10 .
==Mine Bug Research==
You are requested to hunt 10 and 10 .
=Monsters=
=Obtainable Equipment=
You can exchange advanced equipment from the drops given by the dungeon monsters.
==Ores==
 and may drop the following 5 ores:
*
*
*
*
*
Additionally, and may drop the following ore:
*
This ore will give you at random one of the 5 ores above.
Additionally, may drop the following ore:
*
This ore can be used later with the Dynite Exchanger.
==Dynite Exchanger==
You can refine ores to Dynites and exchange Dynites to equipment, accesories and modification permits.
Talk with Field Supervisor Elmen to refine ores or exchange equipment.
===Refine Dynites===
You can combine each of the 5 ores to make 1 dynite. You enter the desired amount of Dynite to craft in one go.
===Dynite Shop===
You can exchange 75 Dynite for Accesories and 30 Dynite for Modification Permits.
=====Accesories=====
The following is the list of available accesories that can be buy from Field Supervisor Elmen.
=====Weapon Enchantment=====
Einbech weapons can be further enchanted using Modification Permits that can be buy from Field Supervisor Elmen.
*
*
Both permits are consumables that will give a set of three random enchants to a single Einbech Weapon, one enchant for each of the three slots of enchants available.
If the enchants are not up to your liking, a new permit can be purchased and used to reroll a new set of enchants.
 	 	
First Enchant	Second Enchant	Third Enchant
* Atk 5 ~ 45
* (Type 2) Atk% 1 ~ 10%	
* Hit 5 ~ 35
* Flee 7 ~ 35
* ASPD 1 ~ 2
* ASPD% 5 ~ 10%
* Increase critical damage 5 ~ 20%
* Increase physical damage to [any element] enemies 3 ~ 20%
* Crit 2 ~ 10	
* Increase physical damage to [any race] enemies 3 ~ 20%
* Increase physical damage to normal enemies 3 ~ 20%
* Increase physical damage to boss enemies 3 ~ 20%
* Ignore physical defense of [any race] enemies 3 ~ 25%
* Ignore physical defense of normal enemies 3 ~ 18%
 	 	
First Enchant	Second Enchant	Third Enchant
* Matk 5 ~ 45
* Matk% 1 ~ 10%	
* Heal effectiveness 3 ~ 25%
* Reduce variable casting time 5 ~ 10%
* Flee 7 ~ 35
* Increase magic damage to [any element] enemies 3 ~ 20%
* Crit 2 ~ 10	
* Heal effectiveness 7 ~ 25%
* Reduce variable casting time 5 ~ 10%
* Increase magic damage to [any race] enemies 3 ~ 20%
* Increase magic damage to normal enemies 3 ~ 20%
* Increase magic damage to boss enemies 3 ~ 20%
* Ignore magic defense of [any race] enemies 3 ~ 25%
* Ignore magic defense of normal enemies 3 ~ 18%
===Exchange Dynite Equipment===
You can exchange 50 Dynite for a random weapon equipment.
=Obtainable Cards=
=See Also=