History Channel: Civil War - Secret Missions

History Channel Civil War: Secret Missions is the sequel to History Channel: Civil War - A Nation Divided, it introduces a few new weapons, but shorter missions. In this game you can only carry two weapons at a time as opposed to all of them.
The PS2 version is notably missing weapons, such as all of the sidearms.
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=Sidearms=
==Allen & Thurber Pepperbox==
The Allen & Thurber Pepperbox was the precursor to the common day revolver, instead of one cylinder with multiple chambers, it has a cluster of barrels with multiple caps and loads. It was very dangerous, as it had a defect similar to the Colt 1855 Revolving rifle, where firing one barrel could cause a chain reaction and cook off every barrel at once. It is a new weapon in the game, known as "Pepperbox revolver", and is not very common. It is shown as being reloaded by inaccurately pulling the barrel of and swapping it with a new preloaded barrel one. Like all the guns in the series, the percussion caps are never replaced. While correctly depicted as double-action, the hammer does not move while firing.
==Colt Army Model 1860==
The Colt Army Model 1860 returns from the first game as the "Colt revolver" and is virtually unchanged. Unlike the first game, however, the player character no longer fans the hammer with his off-hand while hipfiring, instead cocking the hammer with his thumb when not using the iron sights.
==Remington Model 1858==
The Remington Model 1858 is the same as it was in the first game no changes, referred to as simply "Remington revolver". 
=Shotguns=
==Percussion Shotgun==
The Percussion Shotgun appears in the game as the "Double-barrel shotgun". When fired, only the right hammer moves and shortly after cocks on its own accord.
=Rifles=
==Colt Model 1855==
The Colt Model 1855 Revolving Rifle returns and is basically the same as it was in the first game, though it is more accurate this time. Appears as "Colt rifle". Thankfully, the in-game Model 1855 does not run the risk of chain-firing that precluded widespread use of the real rifle. 
==Henry 1860==
The Henry 1860 returns once again as the "Henry rifle" much the same as the first game. When loading, it uses the same animation of loading three rounds into the rifle no matter how many rounds were actually fired.
==Sharps 1859==
Both the scoped Sharps 1859 sniper model and irons and bayonet-equipped field model return from the first game. The infantry variant is referred to as the "Sharps field rifle".
===Sharps 1859 with Malcolm scope===
The scoped Sharps gets the designation of "Sharps sniper rifle". 
==Spencer 1860 Carbine==
The Spencer 1860 Carbine returns from the first game, incorrectly named the "Spencer rifle" when it is the shorter carbine variant.
==Springfield M1861==
A Springfield 1861 appears as a hidden weapon in the game. It can first be seen in the mission "Doctor Gatling's Secret Weapon", located in some bushes near the wagon just outside the farm where the Gatling Gun is stationed. It uses the same reload animations as the Whitworth Sniper Rifle, and has a bayonet attached which can be used for melee. It is referred to as "Springfield musket", a rather nebulous designation. 
==Whitworth Rifle==
The Whitworth Rifle appears in the game as the "Whitworth sniper rifle". The Whitworth Rifle was one of the more popular and more accurate sniper rifles during the American Civil War, and like all other guns in the game, it is reloaded without placing a percussion cap.
=Explosives=
==Excelsior 1862 Grenade==
The Excelsior 1862 Grenade is the Union Army's hand grenade of choice.
==Ketchum Grenade==
The Ketchum Grenade is used in Confederate missions. As in the first game, it does not actually need to land flat on its plunger to detonate and is simply lobbed like a conventional grenade.
=Mounted weapons=
==9 lb. Howitzer==
The 9 lb. howitzer is the main artillery piece of the game and can be manned by the player in various levels. The gun can be fired, reloaded, and fired again very quickly by only one person when in reality, a whole crew would be needed. It does not have a reload animation.
==Coffee Mill Gun==
A Union "Coffee Mill Gun" appears during the mission "Captain Blazer's Scouts." It fires an infinite number of rounds, however it is governed by the typical video game "overheat" mechanic if too many rounds are rapidly fired, making it briefly unusable.
==Gatling Gun==
The Gatling Gun was the world's first practical machine gun and saw great usage during the Civil War. It has a rather slow firing rate and infinite ammunition. Unlike the Coffee Mill, it does not overheat.
Category:Video Game
Category:War
Category:Western Video Game