nyuuzyou/wikis huggingface dataset:
NPC WIDESOULDRAIN

Souless Defeat (Alt: Wide Soul Drain) is an active skill exclusive to monsters.
==Effect==
Drains SP from all players around the user based on the amount of damage they would take from a normal physical hit.
Level	SP Drain	Area of Effect
1 	20% 	11x11
2 	40% 	15x15
3 	60% 	19x19
4 	80% 	23x23
5 	100% 	27x27
6 	20% 	27x27
7 	40% 	27x27
8 	60% 	27x27
9 	80% 	27x27
10 	100% 	27x27
===Notes===
*The SP drained from players is then recovered by the monster as HP.
*This skill inflicts no damage.
==External==
===Bestowed from===
* - ; Autocast when magically attacking
* - Level 2; Autocast when physically attacking; Chance increased by 1% per 3 refine levels of compounded weapon
===Known by===
*
NPC WIDESTONE

Medusa's Stare (Alt: Wide Stone Curse) is an active skill exclusive to monsters.
==Effect==
Petrifies all enemies around the user.
Level	Area of Effect
1 	5x5
2 	11x11
3 	17x17
4 	23x23
5 	29x29
==External==
===Bestowed from===
* - Level 4; Autocast when magically attacked
* - Level 1; Autocast when physically attacking
* - Level 2; Autocast when physically attacking
===Known by===
*
*
*
*
*
*
NPC WINDATTACK

Wind Attack (Alt: Wind Property Attack) is an offensive skill exclusive to monsters.
==Effect==
Attacks a single target to inflict Wind property ranged physical damage.
Level	Damage (ATK)
1 	100%
2 	200%
3 	300%
4 	400%
5 	500%
6 	600%
7 	700%
8 	800%
9 	900%
10 	1,000%
Napalm Beat

Napalm Beat (Alt: Napalm Beat) is a 1st class offensive skill available as Mage and Super Novice.
==Effect==
Strikes at a single target with psychokinetic energy to inflict Ghost property magic damage to all enemies within the area of effect. This damage spreads equally between all affected enemies.
Level	Damage (MATK)	Cast Delay	SP Cost
1 	80% 	1.0s 	9
2 	90% 	1.0s 	9
3 	100% 	1.0s 	9
4 	110% 	0.9s 	12
5 	120% 	0.9s 	12
6 	130% 	0.8s 	12
7 	140% 	0.8s 	15
8 	150% 	0.7s 	15
9 	160% 	0.6s 	15
10 	170% 	0.5s 	18
==External==
===Enhanced by===
* - Increases the damage by 20%; Mage class only
* - Increases the damage by 5%
* - Increases the damage by 5%
Napalm Vulcan

__NOTOC__
Napalm Vulcan (Alt: Napalm Vulcan) is a Transcendent 2nd class offensive skill available as High Wizard.
==Effect==
Strikes a single target with a barrage of psychokinetic energy attacks, where each hit will inflict Ghost property magic damage to all enemies within the area of effect, and has a chance to leave them cursed.
Level	Base Damage (MATK)	Hits Inflicted	Chance of Effect	SP Cost
1 	70% 	1 	5% 	10
2 	140% 	2 	10% 	25
3 	210% 	3 	15% 	40
4 	280% 	4 	20% 	55
5 	350% 	5 	25% 	70
 Damage (MATK) = Base_Damage x %
===Notes===
*Despite the animation, all damage is connected in one single bundle.
==External==
===Bestowed from===
* - Level 4; Usable
===Enhanced by===
* - Increases damage by 20%; Mage class only
* - Increases damage by 5%
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Damage formula changed.
***Old: 125% x (Skill Level) hits
***New: (Skill Level x 70)% x (Skill Level) hits
**Base level damage scaling added.
**No longer split damage among multiple targets.
**Global delay of skills reduced from 1 second to 0.5 seconds.
**1 second cooldown added.
Napalm Vulcan Strike

Napalm Vulcan Strike (Alt: Napalm Vulcan Strike) is a 4th expanded class active skill available as Hyper Novice.
==Effect==
Unleashes a strong wave attack through telekinesis on a target and enemies within a 7x7 cell range around it, inflicting Ghost elemental magic damage.
* Has a chance to inflict status, the chance and duration are affected by the target's resistance to status abnormalities.
* Damage is additionally increased according to the level, the caster's Base Level and SPL.
Level	Base Damage (MATK)	Bonus Damage (Self Study Sorcery Lvl) Multiplier
1 	500% 	4
2 	750% 	8
3 	1,000% 	12
4 	1,250% 	16
5 	1,500% 	20
6 	1,750% 	24
7 	2,000% 	28
8 	2,250% 	32
9 	2,500% 	36
10 	2,750% 	40
 Damage (MATK) = [((Base_Damage + ((Self Study Sorcery Lvl) x Bonus Damage Multiplier)) + 5 x SPL) x ]%
==Enhanced By==
===Weapon===
* 
** Increases damage by 5%.
** If refine level is +5 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 5%.
** When equipped with -
*** For every 3 refine levels, increases damage by 4%.
*** When headgear is enchanted with , increases damage by 15%.
* 
** For every 3 refine levels, increases damage by 10%.
===Shadows===
* 
** Increases damage by 4%.
** For every 3 refine levels, increases damage by 1%.
===Costume Enchants===
* 
** Increases damage by 10%.
===Equipment Sets===
* + 
** Increases damage by 10%.
** If armor is grade A, increases damage by 10%.
==Changelog==
* TBA
Nature's Friend

Nature's Friend (Alt: Nature Friendly) is a 4th class passive skill available to Windhawk.
==Effect==
Enhances Wind Hawk's wildlife training.
* Your Hawk becomes more proficient from training passively improving the chance of activating while the user is auto-attacking.
Level	Hawk Rush Auto Chance
1 	20%
2 	40%
3 	60%
4 	80%
5 	100%
==Note==
* This bonus is only applied to a portion of auto cast chance. See for detail.
Navigation

==Overview==
Navigation is a tool that helps guide the player to a specific spot. It is an underrated tool that even majority veterans do not fully utilize. 
==Issues==
*Does not always give the best path, it's more optimized when closer to the target map.
*Coordinates inside houses and such tend to mess up. Like prt_in .
*If target is in spot that cannot be directly walked to, navi will fail.
==Examples==
*Example 1 with going through Odin 3 to Odin 4.
** Due to wiki restrictions, full gif cannot be uploaded. Here is example video instead: https://youtu.be/zJK_5vA94ps
*Example 2 with Horror Toy Factory instance:
*#Click the blue navi link on wiki.
*#: 
*#Paste in game chat and press enter.
*#: 
*#Open navigation window (can set shortcut for it in options).
*#:
*#Teleport around until the blue line gets shorter.
*#:
*#Follow blue line/arrows until target spot reached.
*#:
Needle of Paralyze

Needle of Paralyze (Alt: Needle Of Paralyze) is a Homunculus S exclusive offensive skill available to Sera.
== Effect ==
Sera attacks a target with a powerful paralyzing venom, inflicting the Paralyze status effect and causing Poison damage.
Level	Damage (ATK)	Cast Time	Cast Time	Paralysis Chance	SP Cost
Level	Damage (ATK)	Fixed 	Variable 	Paralysis Chance	SP Cost
1 	600% 	0.5s 	1.0s 	35% 	42
2 	800% 	0.5s 	1.0s 	40% 	48
3 	1,000% 	0.5s 	1.0s 	45% 	54
4 	1,200% 	0.4s 	1.1s 	50% 	60
5 	1,400% 	0.4s 	1.1s 	55% 	66
6 	1,600% 	0.4s 	1.1s 	60% 	72
7 	1,800% 	0.3s 	1.2s 	65% 	78
8 	2,000% 	0.3s 	1.2s 	70% 	84
9 	2,200% 	0.3s 	1.2s 	75% 	90
10 	2,400% 	0.2s 	1.3s 	80% 	96
==Notes==
*MVPs are not immune against the paralyze status effect and can be hold in place indefinitely when done right. Furthermore, melee-based MVPs can be even further prevented from casting skills with it as seen here: Paralyzing Needle Demonstration on Miguel
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Level increased from 5 to 10.
**Damage formula changed.
***Old: [700 + (Skill Level x 100)]%
***New: [400 + (Skill Level x 200)]%
**Chance to paralyze changed.
***Old: [40+ (Skill Level x 5)]%
***New: [30 + (Skill Level x 5)]%
**Fixed casting time changed.
***Old: [0.6 - (Skill Level x 0.1)] seconds
***New: 0.5 ~ 0.2 seconds
**Variable casting time changed.
***Old: [0.9 + (Skill Level x 0.1)] seconds
***New: 1.0 ~ 1.3 seconds
**SP cost changed.
***Old: 44 + (Skill Level x 4) 
***New: 36 + (Skill Level x 6)
**2 seconds global delay of skills removed.
Neutral Barrier

Neutral Barrier (Alt: Neutral Barrier) is a 3rd class Madogear supportive skill available as Mechanic.
==Effect==
Places a 5x5 area around the user that protects entities from Ranged Physical Damage and increases Physical and Magic Defense. Requires to have a in the inventory and each cast consumes 1 and 90 SP regardless of the skill level.
Level	Increase	Duration	Cooldown
1 	15% 	30s 	20s
2 	20% 	45s 	15s
3 	25% 	60s 	10s
===Notes===
*Area stays centered on the user, even when moving.
*All entities inside the area of this skill will also have all their own ranged physical attacks miss on targets unless the attack ignores the accuracy check, such as magic skills, Acid Bomb, Cart Cannon, etc.
*Does not prevent status effects, including ones caused by skills that inflict damage.
*Monster skills cast within 3 cells are considered Melee and will not be blocked, with a few exceptions like Clashing Spiral.
*Does not block damage from Evil Land or Earthquake.
New Beginnings (2007/01/23) ~ (2007/01/30)

Item Requirements: 40 Milk, 20 Honey, 3 Empty Bottle, 1 Alcohol, 10 Brown Root, 20 Clover, 3 Mastela Fruit, 3 Grape Juice, 10 Meat, 30 Mushroom Spore, 10 Piece of Cake
Quest Rewards: Savage Bebe Egg + A) 1 of each +6 Stat Food B) Level weighed EXP: Lv.81-90: 650k; Lv.91-99 1.5m + Job EXP
1. Go to Alberta, and talk to Marilyn (106,79). Agree to help her with Donovan.
2. Visit Donovan in Payon, inside a building to the bottom right.
3. Going back to Marilyn in Alberta and she will ask the player to bring her 30 Milk, 15 Honey and 3 Empty Bottle to brew 3 Sweet Milk.
4. Acquire a Savage Bebe Egg.
5. Back at Donovan, he wants to lynch the player for the false Bebe.
6. Marilyn will suggest to cook a dish for Donovan in order to calm him down. She will require 1 Alcohol, 10 Brown Root, 20 Clover, 3 Mastela Fruit, 3 Grape Juice, 10 Meat, 10 Milk, 30 Mushroom Spore, 10 Piece of Cake, 5 Honey.
7. Giving her the items she will cook one of each +6 stat food.
8. Ending A) Keep the stat foods.
9. Ending B) Give the stat foods to Donovan and then return to Marilyn for weighed exp.
Category:Quests
Category:Temporary Event Quests
New Moon Kick

New Moon Kick (Alt: New Moon Kick) is a 3rd Expanded class offensive skill available as Star Emperor.
==Effect==
Inflicts melee physical damage to all enemies around Caster. The Caster will then enter New Moon Mode.
*New Moon Mode: Enables you to move while invisible for 15 seconds, the effect wears off if player is hit 7 times. All monsters, including Demon and Insect monsters, are unable to see the user in this state. Maintaining this state will cost 1sp per second.
 will be enabled during New Moon Mode
Level	Base Damage (ATK)	SP Cost
1 	700% 	20
2 	800% 	25
3 	900% 	30
4 	1100% 	35
5 	1200% 	40
6 	1300% 	45
7 	1400% 	50
===Notes===
*Only usable in and .
*The skill damage is not affected base level.
*The cast time cannot be interrupted.
==External==
===Enhanced by===
====Weapon====
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 15%.
====Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +9 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
====Costume Enchants====
* 
** When equipped with , increases damage by 15%.
==Changelog==
* Needs updates
New Poison Research

New Poison Research (Alt: Research New Poison) is a 3rd class passive skill available as Guillotine Cross.
==Effect==
Enable to create new poisons which are used for Poisonous Weapon. This skill also extends the duration of the Enchant Deadly Poison skill.
Level	 	Base Brewing Rate	Number of Poison Created	Resist	Duration
1 	 	35% 	2~4 	5% 	+45s
2 	 	40% 	2~5 	10% 	+60s
3 	 	45% 	3~5 	15% 	+75s
4 	 	50% 	3~6 	20% 	+90s
5 	 	55% 	4~6 	25% 	+105s
6 	 	60% 	4~7 	30% 	+120s
7 	 	65% 	5~7 	35% 	+135s
8 	 	70% 	5~8 	40% 	+150s
9 	 	75% 	6~8 	45% 	+165s
10 	-	80% 	6~9 	50% 	+180s
 Success Rate = [Base_Rate + (DEX + Job_Lvl + LUK × 2) ÷ 20 ± 5]%
==Poison Materials==
All of these poisons additionally require a and a .
*NOTE: You can purchase Poison Kit by speaking to Poison Herb Merchant located at Tool Shop.
Poison	Ingredients	Ingredients	Ingredients
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
==Poison Effects==
All of the effects of these poisons last five minutes.
Poison	Icon	Effects
 	 	Decrease both ASPD and Flee Rate by 10% and halve Movement Speed, which does not stack with Decrease AGI, Quagmire, Marsh Of Abyss or Freezing status.
 	 	Cause and statuses. If the affected entity takes damage while under the effects of this poison, it will remain in flinching motion, which will interrupt the skill casting.
 	 	Drop the healing effectiveness by 20%. This effect stacks with Critical Wounds.
 	 	each second.
 	 	Decrease Max HP by 15%.
 	 	Force the affected entity to use /heh emote, to randomly use and drain 3% of Max HP every 4 seconds.
 	 	Inflict damage, which causes the affected entity to flinch every 10 seconds. This will interrupt the skill casting, even if protected against it. ( and cards, , )
 	 	Force the affected entity to use /? emote, block SP Recovery and cause status. There is a of being inflicted, with a minimum of 5%.
==Changelog==
*October 13th, 2022
**Enchant Deadly Poison duration bonus increased.
***Old: (3 x Skill Level) seconds.
***New: 30 + (15 x Skill Level) seconds.
New Surroundings

# Talk to Marian , who tells you to talk to Instructor Lugen, and gives you a .
#*
# Talk to Instructor Lugen , who says you need to register with the Receptionist at the big building in the center of the camp.
#*
# Enter the building , and talk to Receptionist Brink . He registers you, gives you another , and sends you back to Lugen.
#*
# Lugen gives you another , and tells you to go to the Barracks to rest for the night. 
# At the entrance to the Barracks, speak to Diego and offer to help him.
#*
# He asks you to bring him 20 and 20 .
#* is dropped by on the first . Speak to the Camp Guard to move to man_fild01. 
#* Speak to the Camp Guard to move to the map to the west (). 
#* On spl_fild02, click on one of the trees at , , or repeatedly until you have 20 
#*Image: Ordinarybranch.JPG
# Return to Diego with the parts, he asks you to fix the posts with them.
# Speak to one of the Posts at or near Diego and select Attach the Tree Bar then Tie it with vines. Repeat this until the post has been fixed and then select the option Knot it.
# Do the same to the other post, once it is repaired, talk to Diego again.
#* Receive 5 .
# You will then be warped inside to your bed. Speak to Lucas.
#* Receive 1 .
# Return to Instructor Lugen who asks you to distribute some supplies. He directs you to Marian.
#* Receive 1 .
# Speak to Marian and receive 3 and 1 .
# Instructor Lugen tells you to deliver the 1st box to Jan, northwest of the camp.
# Deliver the supplies to Jan .
#* Receive 1 .
#*
# Return to Instructor Lugen . Your next delivery is to Gerard across the west bridge.
# Delivery the supplies to Gerard and return to Instructor Lugen.
#* Receive 1 .
#*
# The last delivery is to Alberto at the entrance to the east field. He asks for your help to open the box.
#* Receive 1 .
#*
# Return to Instructor Lugen . He thanks you for your help.
# Continue talking to Lugen repeatedly until he asks you to deliver a letter for him.
#* Receive .
# Deliver his letter to Otto . Otto has a letter for you to send back to Lugen.
#* Receive .
#* Receive 1 .
#*
# Deliver Otto's Letter to Lugen .
#* Receive 5 .
#* Receive 1 .
#* Receive 100,000 Base EXP (VIP) 150,000 Base EXP
#* Receive 10,000 Job EXP (VIP) 15,000 Job EXP
Category:Ash Vacuum QuestsCategory: New World Quests
New World

== About New World ==
The New World is a realm beyond the Rune-Midgarts Kingdom. The Dimensional Gorge opened by the summoning of Satan Morroc had led to a portal to this new area. Mountainous fields, snowy forest and more await those who venture into it. 
You can access the New World through Cat Hand Services.
== Story ==
With the discovery of the Ash Vacuum comes the discovery of two mysterious new races, the fairy-like Laphine who live in the lush grounds west of the Expedition camp, and the wood creatures known as Sapha in the east. Each race has sworn to protect the World Tree Yggdrasil and have been fighting a war spanning hundreds of years.
Now, everything changes with the unearthed ruins of a cave that Rune Midgard scientists believe leads to the roots of the World Tree Yggdrasil. Commander Hibba Agip, leader of the expedition, has sent a call to any and all adventurers to explore the cave’s mysteries, but little do they know that it will bring them farther and deeper than any adventure they’ve experienced.
For in the darkest reaches of the ruins, an ancient guardian has been awakened. Rumors of its terrifying power have all but stopped the expedition in its tracks. Only the Laphine and the Sapha have information about the ruins and the secrets it holds, but no one has yet to decode their language…
Is there any adventurer brave enough to venture into the unknown?
New World's story quest line can be found on the Arc Quests page.
== Towns ==
*Rune Midgard Allied Forces Post
*Splendide
*Manuk
*El Dicastes
*Mora Village
*Eclage
Category:Places
Category:Countries
Nidhoggur's Nest

Notes:
*Although a party of 2+ is required to create the instance, only party members that are entering the instance need to complete the pre-quests.
*Some monsters cast Waterball and Frost Driver, bringing Water resistance and unfrozen armor is suggested.
=== Instance Cooldown Quest Name ===
Nidhoggur's Nest
== Walkthrough ==
# With 2 or more people in your Party, the party leader must speak with the Yggdrasil Gatekeeper at and "Accept Admission".
# After the instance is created, speak to the Yggdrasil Gatekeeper again to enter the dungeon.
#* Note: A window will appear showing pertinent time limits for the dungeon. If it is closed, it can be opened again with with the shortcut Alt+B. 
#*Note 2: There is a 2.5 hour time limit for completing the quest before the instance is destroyed.
# Go to the Yggdrasil Servant near the center of the main room. (213,277)
# Have party leader speak to her and choose the 2nd option "What's that mean?" and keep talking to her until announcement appears.
# Kill 12 monsters named "Nidhoggur's Guardian". Kill each Guardian one at a time as killing more than one at the same time can bug the counter!
#*(Phylla Guardian: red, Rhyncho Guardian: green, yggdrasilid npc : yellow)
#*
# Go to floor 2 via the portal at the north end of the room.
#:
# Work your way through a short maze.
# At the end of the maze (199,178), you will warp to the boss room. Once the party leader steps forward will spawn at the center of the room.
# Approximately every 3 min while fighting Nidhoggur's Shadow, the entire party will be warped to 1 of 4 side rooms. They will receive several Status Effects that last for 30 seconds and ignore all resistances/immunities. 3 Ryncho and 2 Phylla will spawn in the side room with the party, they must be defeated before the party can leave the room.
#:Southwest (red) room: HP-75%, Bleeding Ailment (icon does not show)
#:Northwest (blue) room: HP-50%, Frozen Ailment
#:Southeast (yellow) room: SP-50%, Sleep and Chaos Ailments
#:Northeast (green) room: HP-25%(?), SP-50%, Poison Aliment
#*Note: The monsters are able to leave the room before they party is, which makes them impossible to be killed. Be sure not to let this happen.
#After defeating the boss, talk to NPC to exit.
== Monster List ==
*
*
*
*
*
*
*
*
Category: Instances
Nifflheim Dungeon

=Access=
To access the dungeon you need to go to Niflheim southwest of the center . At least level 200 to enter the Banquet Hall of the Dead on the first floor and level 240 to enter the Collapsed Opera House on the second floor.
=Daily Quest=
More info to come when found. 
Complete this side quest first to unlock dailies. 
# Go to Eden and to the left, talk to Old Scholar several times until he tells you to go to Nifflheim.
# In Nifflheim south area, talk to Haggard Spirit .
# You have 6 available quest to help you level up faster. First three for 200+ and the other three for 240+
#* Deceptively Cute Look
#* Not a Musical Instrument
#* Piano Play
#* Those with Unkempt Hair
#* Those with Dolls
#* Wake Them Up
# You may return to Old Scholar in Eden to finish the side quest.
==Deceptively Cute Look==
You are requested to hunt 15 and 15 .
==Not a Musical Instrument==
You are requested to hunt 10 and 10 .
==Piano Play==
You are requested to talk to the piano npc in the dungeon .
==Those with Unkempt Hair==
#Talk to Haggard Spirit , do what's asked, then come back.
#*???
==Those with Dolls==
#Talk to Haggard Spirit , do what's asked, then come back.
#*???
==Wake Them Up==
#Talk to Haggard Spirit , do what's asked, then come back.
#*???
=Monsters=
The list of monsters for each floor in the dungeon.
==Nifflheim Dungeon Banquet Hall of the Dead==
==Nifflheim Dungeon Collapsed Opera House==
=See Also=
* 
* 
* 
* 
* 
* 
*
Nifflheim Requiem

__NOTOC__
Nifflheim Requiem (Alt: Nifflheim Requiem) is a 4th class active skill available as Troubadour and Trouvere.
==Effect==
Grants a chance to inflict and status to enemy players in the surrounding area.
* Increases effectiveness when there is another performer, which is the same party, on the caster's screen.
* This skill can only be used in PVP zones.
Level	Area of Effect	SP Cost
1 	15x15 	120
2 	15x15 	160
3 	17x17 	200
4 	21x21 	240
5 	23x23 	280
Night Watch Job Change Guide

* Talk to Anya in Einbroch at and agree to participate in the Night Watch test.
* Talk to Ilya at , standing next to Anya, for guidance about the test. He asks you to talk to Captain Volkova in Einbech.
* Talk to Elena Volkova at and say you are ready for the test.
** Note: At this point you should be in a party of your own and should be the party leader.
* Talk to Elena Volkova again and reserve the job change instance by choosing "Apply for entry to the Night Watch job change exam" and a second time to enter the instance.
* Once inside talk to Volkova again as she introduces you to Senior officials beside her.
* Next talk to Gerhold, who is standing next to her to start the test.
=== First Test - Target Practice ===
* You will have 3 rounds of target practice where you will be asked to hit Os and avoid the Xs.
** Every round the number of Os will increase among the Xs
** You will be disqualified if you hit an X.
** Post disqualification Gerhold will teleport you outside.
** You will have to destroy the instance and request it again and then enter it. If you directly enter without destroying Gerhold will keep throwing you out of the instance when you talk to him.
=== Second Test - Shooting Practice ===
* You will again have 3 rounds, where enemies will spawn in 3 lanes in a room.
* In every round, you will have to clear the room for the next round to begin.
* It is recommended that you bring good amount of hp / sp potions or some kind of leech mechanism to get through this stage.
* There will be 3 types of enemies -
** Skirmisher (Melee)
** Bellare (Ranged Physical)
** Sanare (Magical)
* Upon clearing the 3 waves, Gerhold will spawn at the end of the room.
* Talk to him and he will teleport you to the start point of the test with Volkova and him.
=== Quest Completion - Job Change ===
* Talk to Volkova and after a dialogue they will give you the option to change job at a place with less spectators.
* Choose option - "I'm leaving" and you will be teleported out of the instance.
* Talk to Volkova and she will change you to a Night Watch.
Nightmare Glast Heim

__TOC__
A more challenging version of the regular Glast Heim dungeon maps. Two different floors to explore and find higher level monsters than Glast Heim normally sees.
=How to Get There=
#Speak to Hugin's follower near the OGH Instance NPCs and the Kafra
#Tell her That is interesting. please tell me more followed by I really want to do that!
#Choose between:
#*Monastery Cemetery (Lv100 ~ 130) 5,000z
#*Corridor of 2nd Floor (Lv140+) 10,000z
#*Note: Currently even Lv100 players can enter 2nd Floor.
==Monsters==
===The Monastery Cemetery===
*Grave Keeper with Hatre (Wraith)
*Wraith Dead
*Elusive Wraith Dead
*Corrupted Priest
*Cursed Box
*Dark Lord
===2nd Floor Corridor===
*Wandering Man
*Cursed Book
*Cursed Box
*Corrupted Priest