Jigglypuff (SSB)

Jigglypuff (, Purin) is an unlockable character in Super Smash Bros. Mainly included due to its similar appearance and nature to , they share many moves in common, making them semi-clones. It is the floatiest and lightest character in the game, a trait it has kept in subsequent appearances.
Jigglypuff is voiced by Mika Kanai in Japanese, Rachael Lillis in English, Guilaine Gibert in French, and Mara Winzer in German. Some of Mika Kanai's recordings are from episodes 45 and 62 of the Pokémon anime. Rachael Lillis recalled not having any visual reference when recording her own lines.Rachael Lillis Voice Actor Panel at Game On Expo 2019
Jigglypuff ranks 6th, right in the middle of the tier list, in the B tier. It is notable for being the lightest, floatiest, and lowest gravity character in the game. Jigglypuff has many low knockback attacks, which when combined with its floatiness, can be abused to its advantage in several combos against heavier characters, especially by gimping them or carrying them all the way to the lateral blast lines. It also has some moves with disproportionate power, like its up smash, back throw, and the famous Rest. However, because Jigglypuff is so light and floaty, it is very easy to KO. In addition, Jigglypuff lacks a rising up special move for recovery, forcing it to rely on its remaining midair jumps and Pound to recover.
Jigglypuff's pros are considered to be on par with its flaws, and because of this, it has some favorable to even matchups in the current metagame, and has achieved above average tournament representation and results. However, Jigglypuff ranks worse in Japan at 8th, due to the higher strengths some other characters have in comparison to Jigglypuff.
==How to unlock==
Complete 1P Game, then defeat Jigglypuff on Saffron City. Players that lose the fight against Jigglypuff can re-fight it by completing 1P Game again. If the 1P Game criteria for and/or is met simultaneously, then the player will fight one of them instead of Jigglypuff.
==Attributes==
Most of Jigglypuff's moveset consists of low knockback attacks. Its great aerial mobility makes up for the fact that it has the second slowest dash speed. It can also use the teleport technique to help with its ground game. Jigglypuff also has in its arsenal surprisingly powerful finishing attacks, such as its up smash.
Jigglypuff's ground attacks are generally slow and weak, other than its smashes. Neutral attack, forward tilt, and down tilt have little use in general. Up tilt is also weak but can be used for combos at low-mid percentages, and it can lead into an up smash or Rest as a finisher. Forward smash is a decent finisher at high percents, up smash is one of the strongest in the game, while down smash sends the opponent at a semi-spike trajectory, making it useful for edgeguarding. Jigglypuff has some good aerials, with a good edgeguarding ability. Its down air can meteor smash, but its weak which makes it better at setting follow ups.
Jigglypuff has a unique set of special moves, which can be considered "extreme". They all tend to have incredible strengths bundled with terrible weaknesses. Its neutral special move (Pound) has short range (like all of Jigglypuff's moves) and a decent amount of startup lag, but it also does high damage, solid knockback, a lot of shield damage, and can easily give Jigglypuff additional recovery, especially horizontally. Its down special move (Rest) is known for having incredible strength if it connects, considerable ending lag, zero startup, poor range, and providing invincibility frames until its eyes close. It is an excellent combo finisher, and can be comboed into from a variety of follow ups such as up tilt, down air and up air. Its forward throw can be comboed into Rest for a kill at mid percents against fast fallers like , , along with characters with high falling speed such as and , which is known as the Space animal slayer. Its up special move, Sing, puts opponents to sleep, but unlike in future games, it keeps opponents asleep longer at low percentages. This allows it to start combos at low percents.
On the receiving end, Jigglypuff's floatiness, low weight, and small size make it difficult to land long combos on it. Furthermore, Jigglypuff's slow falling speed, five midair jumps, good air speed, and Rising Pounds allow it to recover from almost any distance horizontally. On the downside, its vertical recovery is very bad due to only three of its midair jumps giving actual height (its fourth midair jump gives next to no height, and its fifth merely slows its descent) and it lacking a rising up special move. This makes it very vulnerable to meteor smashes and semi-spike attacks like Fox's Shine spike. Also, Jigglypuff's slow falling speed makes it very easy to juggle, and very vulnerable to characters with powerful vertical finishers, such as with his up smash and up aerial. Light weight also has its downside, as Jigglypuff will often be knocked out at earlier then any other character. If Jigglypuff's shield breaks when there is no ceiling, it will be Star KOed, so Jigglypuff players must be very careful when shielding multi-hit attacks and attacks that cause high shield damage. This is problematic in certain matchups, like Yoshi, who posses strong shield break combos.
==Differences between game versions==
===NTSC-J to NTSC-U===
Jigglypuff was buffed overall in the transition to NTSC-U, with the longer range on its down smash helping it edgeguard opponents, and the much higher power of Rest making it a go-to finisher out of a combo. However, the removal of momentum sliding slightly hurts its approach, and the strengthening of DI makes its combos easier to escape, especially those involving dair. Overall, Jigglypuff is slightly better than in the Japanese version.
====Aesthetics====
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====Attributes====
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====Ground attacks====
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====Special attacks====
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===NTSC-U to PAL===
Jigglypuff was nerfed in its transition to PAL. While it indirectly benefits from the glitch covering more distance, which in turn gives Jigglypuff better approach options, down aerial and especially Rest have smaller hitboxes; making them harder to land.
====Aesthetics====
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====Attributes====
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====Aerial attacks====
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====Specials====
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==Moveset==
For a gallery of Jigglypuff's hitboxes, see here.
===Announcer call===
Jigglypuff English Announcer SSB.wav|English/Chinese
Jigglypuff Japanese Announcer SSB.wav|Japanese
Jigglypuff French Announcer SSB.wav|French
Jigglypuff German Announcer SSB.wav|German
===On-screen appearance===
===Taunt===
===Crowd cheer===
 	Cheer (English/Chinese)	Cheer (Japanese)	Cheer (French) 	Cheer (German)
Cheer 	 	 	 	
Description	Jigglypuff! 	Purin! 	Ron - dou! Rondoudou!	Pum - me - luff!
===Victory poses===
==In competitive play==
===Most historically significant players===
:See also: :Category:Jigglypuff players (SSB)
* - The second best Jigglypuff player in the world. He has shown major Jigglypuff results only behind wangera with 5th at and 9th at . He is the only person to be ranked in the top 20 on the 64 League Rankings for two years in a row as a solo Jigglypuff main, doing so in 2017 and 2018 and has been on the rankings since its inception.
* - One of the best Smash 64 players of all time who is efficient with the entire cast. He won only using Jigglypuff and beating top players such as and , which marks the only North American major the character has ever taken.
* - A player during the old-school era with very rare showings. Despite this, he won the first ever Kansai event with , taking it over players such as Moyashi and placed 3rd during .
* - The second best Jigglypuff player in Japan. He held some of the best Jigglypuff results in the country before wangera competed with a 2nd at where he picked up a notable win over and 5th place at . He continued to compete with high results in Kanto events before retiring in 2018.
* - The best Jigglypuff player of all time. Won , being the first solo Jigglypuff player to win a Japanese tournament since Ron's run at 1st Kansai. He has shown some of the best Jigglypuff results seen in North America as well, with his 3rd at and 5th at .
* - The second best Jigglypuff player in the United States in the recent meta. Some of his best performances are 9th at and 25th at , the latter being where he defeated and . He is currently ranked 31st on the 2023 Smash 64 Power Rankings.
* - One of the best players from Canada using Jigglypuff as a co-main. He has placed 4th at and 9th at , as well as beating and with the character. He was at one point considered the best player in Ontario during the September 2014 rankings.
* - One of the best Jigglypuff players in the United States before going inactive after 2018. His best performances were back-to-back 9ths at and . He became the second solo Jigglypuff player to be ranked on the 64 League Rankings consecutively for two years, doing so with 47th and 48th placement on the 2017 and 2018 rankings, respectively.
===Tier placement and history===
Jigglypuff's tier placement has stayed relatively consistent throughout the metagame as a mid-tier character. It was placed at 6th place on the first SSB64 tier list. With a solid recovery and edgeguarding ability, it could hold its own against high tiers with exploitable recoveries like . As time went on, however, its low survivability became more apparent, not helped by the rise of characters that it struggled with such as and , the former whose up smash allowed for early kills, and the latter with amazing shield pressure. All this led to it dropping to 9th place in the second tier list, at the bottom of B tier. Jigglypuff would eventually rise again to 8th in the third tier list, and then again to 6th in the fourth tier list, largely because of favorable tournament results it achieved at the time. Jigglypuff is currently 7th on the Japanese tier list; this lower position is due to Rest being a far weaker kill option compared to international versions.
==Techniques==
===Teleport===
A technique that allows Jigglypuff to gain a quick forward burst of movement during a run. Jigglypuff can attack, jump, or perform other actions out of the slide (it even allows it to go offstage), and the speed boost can be used to surprise opponents at a distance, due to the large boost over Jigglypuff's normal running speed.
===Rising Pound===
Using Pound and tilting the control stick up immediately after will cause Jigglypuff to rise up during the move's animation, which can largely increase its horizontal recovery, and is its only real shot at vertical recovery outside its midair jumps.
===Fake ledge jump===
:See Fake ledge jumping
==Description==
The Balloon PKMN with the big, round eyes. It sings a soothing melody, sending those that hear it to sleep. When mad, it puffs itself up. As a Balloon PKMN, its body is light, weak, and easy to knock away.
Works (International)	Works (Japanese)
Pokémon (GB) 	ポケットモンスター (96.2/GB)
==Alternate costumes==
			
			
==Trivia==
*On the Character selection screen, Jigglypuff's portrait greatly resembles from .
*According to an interview with Masahiro Sakurai in the May 1999 issue of The 64 DREAM, both Jigglypuff and Clefairy were considered to be added to the game as a clone of , with Jigglypuff ultimately being chosen for the game.The 64 DREAM May 1999, p. 91. ところで、「どうして隠しキャラにプリンが?」っていう意見もあったりするんですが。 / ふつうの格闘ゲームは、基本になる骨格などを一緒に作って、やられるモーションなども使いまわすことができるんです。でも「スマブラ」の場合は基本の8キャラがすべて異なる体型で作られているんですね。その上、やられパターンとか倒れパターン、それに起き上がりら攻撃パターンや崖捕まりパターンなど、それぞれ違う作りをしていて、それらを全て作るのは、ふつうの格闘っていうレベルでみてもすごく大変なことなんです。それで、隠れキャラは基本キャラの骨格を使い回すことを前提にしたんです。なので、ネスとルイージはマリオと同じ骨格でできてるし、ファルコンはサムス、プリンはカービィと一緒というわけなんです。プリンを選んだのはそういった骨格の類似性もありましたが、それとは別に、「人気ポケモンは?」って考えたときに、最後まで残ったのがピッピとプリンだったんですね。カービィ体形でピッピを作ることも可能だったと思いますけど、とりあえずキャラクター的な性格からして、プリンの方がやられ役っぽさがあったので選びました。
==References==
Category:Pokémon (SSB)
 
es:Jigglypuff (SSB)