nyuuzyou/wikis huggingface dataset:
Microsoft Flight Simulator X (Aug 13, 2006 prototype)

A late "Preview" prototype of Microsoft Flight Simulator X for Microsoft Windows.
==Notes==
* The fsx.exe icon is different.
* Beta splash installer picture.
* Many file differences to main binaries and assets when compared to final.
* When running the game initially, it asks for a key but after entering one it tries to activate online and fails, but trial mode is available. 
* A key was on the disc sleeve, unsure if it is for this build: W7W77-YRTX2-DX4PQ-6JWM4-8HW8G.
* Comparing the retail release's 3 cracked/uncracked dll files (api, fsui, and main.dll) there are less than 10 diffs total, should be simple to crack.
Dump info - Disc01.iso 	Dump info - Disc01.iso 
size="4535887872"
crc="30bac1a8"
md5="4ddd6dfd7a476e3e9c1ce67f4935b18d"
sha1="b8f5b517d7fbe9fe7af19b4952d0bbd136c4b206"	
Dump info - Disc02.iso 	Dump info - Disc02.iso 
size="4369883136"
crc="beddf607"
md5="91689a43956e33dcf90afa2c23c6473c"
sha1="61097a7431f1f8eec23d44e0c9ff51c331b691c4"	
==Screenshots==
FlightSimXPreviewMenu.png
==Origin==
Microsoft Flight Simulator X (May 16, 2006 prototype)

A late "Beta 1" prototype of Microsoft Flight Simulator X for Microsoft Windows.
==Notes==
* fsx.exe icon is different.
* Beta splash installer picture.
* Many file differences to main binaries and assets when compared to preview and final builds.
* During install it fails (for me at least) while copying "Licenses\FlightSim-Deluxe-ul-oob.xrm-ms" - the install folder can be copied from Program Files to elsewhere (before clicking OK, it will uninstall after doing so) and ran from fsx.exe.
Dump info - Disc01.iso 	Dump info - Disc01.iso 
size="4264046592"
crc="b98514a2"
md5="563bcc7d212a581183652b63a65dbb2e"
sha1="3cbc2999063cc380faa23ad5ec5718c36016707e"	
Dump info - Disc02.iso 	Dump info - Disc02.iso 
size="4240093184"
crc="b73dea77"
md5="014492a3dd0d118795f6ba6e87973afc"
sha1="d5b734ad828fe758b90f9682ae0ced7f66ce6e0d"	
==Screenshots==
FlightSimXBetaMenu.png
Midnight Club: Street Racing (Jul 25, 2000 prototype)

A prototype of Midnight Club: Street Racing for the Sony PlayStation 2
==Notes==
This build was showcased by MattJ155 along with the 
Smuggler's Run (Jul 13, 2000 prototype),
Smuggler's Run (Jul 22, 2000 prototype), and Thrasher Presents: Skate and Destroy (prototype).
==Videos==
Midnight Club: Street Racing (Oct 17, 2000 prototype)

A possible PAL prototype of Midnight Club: Street Racing for the Sony PlayStation 2.
==Notes==
* Disc dumped twice, dumps matched.
* DIC reported a "ILLEGAL_REQUEST - LOGICAL BLOCK ADDRESS OUT OF RANGE" error when dumping with the LG WH14NS40 (NS50) flashed with ASUS BW-16D1HT 3.02 firmware. This is a false positive as the same dump with the same error is produced with the same drive, and another dump was produced with another drive without the error that matched the previous dump. This is most likely an error with the way the drive is handled by DIC and not an issue with the disc or dump.
* Built at the final PAL build but before the final Japanese build. Another revision (v1.30) was built on Nov 28, 2000.
==Screenshots==
gsdx_20200827000036.png
gsdx_20200827000044.png
gsdx_20200827000049.png
gsdx_20200827000056.png
gsdx_20200827000059.png
gsdx_20200827000141.png
gsdx_20200827000155.png
==Origin==
MIDNIGHT CLUB PS2 REVIEW.jpg|Disc front.
==Acknowledgments==
A huge thanks to TONY9675 for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Midnight Club: Street Racing (Sep 22, 2000 prototype)

A prototype of Midnight Club: Street Racing for the PlayStation 2.
==Notes==
* Matches the US final build, with the exception of an earlier version of FRONTEND.DAT which has a missing ctfopponents variable from 10career.htm.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
MidnightClub-Sep22Final-1.png|Title screen
MidnightClub-Sep22Final-2.png|Gameplay
MidnightClub-Sep22Final-3.png|Gameplay
==Origin==
PS2 - Midnight Club Final.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Midnight Club II (Mar 11, 2003 prototype)

A prototype of Midnight Club II for the PlayStation 2.
==Notes==
* Review build from about 2 weeks before final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
MC2-Mar11Review-Intro.png|Intro sequence
MC2-Mar11Review-Title.png|Title screen
MC2-Mar11Review-1.png|Gameplay
MC2-Mar11Review-2.png|Gameplay
MC2-Mar11Review-3.png|Gameplay
MC2-Mar11Review-4.png|Gameplay
MC2-Mar11Review-5.png|Gameplay
MC2-Mar11Review-6.png|Gameplay
==Origin==
PS2 - MC2 Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Midtown Madness 3 (May 5, 2003 prototype)

A previous Microsoft contractor (a Volt game tester) gave me this disc prior the final Midtown Madness 3 release. Had told him I enjoyed bug testing and he asked if I'd like to work through Midtown Madness 3 and see if I could find any bugs. It's been in my possession since the day it was burned.
==Notes==
File structure is quite different from the final release and many of the files, including default.xbe, had a different file size from the final release.
May 5, 2003 date reflects the newest dated file I could find in on the disc. Actual date of creation is unknown.
Midway Arcade Treasures (Oct 5, 2003 prototype)

A prototype of Midway Arcade Treasures for the PlayStation 2.
==Notes==
* Built 9 days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Midway Arcade Treasures 10.3B 95% complete Reviewable (1).png
PS2 - Midway Arcade Treasures 10.3B 95% complete Reviewable (2).png
PS2 - Midway Arcade Treasures 10.3B 95% complete Reviewable (3).png
PS2 - Midway Arcade Treasures 10.3B 95% complete Reviewable (4).png
PS2 - Midway Arcade Treasures 10.3B 95% complete Reviewable (5).png
PS2 - Midway Arcade Treasures 10.3B 95% complete Reviewable (6).png
==Origin==
PS2 - Midway Arcade Treasures 10.3B 95% complete Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to GopherGirl for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Midway Arcade Treasures (Sep 23, 2003 prototype)

A prototype of Midway Arcade Treasures for the Xbox.
==Notes==
* A review build dated a month before the earliest final build.
* Title screen "Press Start" text is visually different.
* The text layout in menus is a bit different.
* XBE information:
** Internal Name: Midway Arcade Treasu
** Maker ID and Product Number: \x00\x00-0
** Executable Name: 720.xbe
** Executable checksum (MD5): 3f5e7dfc91fe16cd2c9fb3fd4b96468c
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Screenshot 2021-07-11 21-14-07.png|Title screen
Screenshot 2021-07-11 21-14-54.png|Gameplay
Screenshot 2021-07-11 21-15-09.png|Gameplay
Screenshot 2021-07-11 21-15-38.png|Gameplay
Screenshot 2021-07-11 21-15-42.png|Gameplay
Screenshot 2021-07-11 21-15-59.png|Gameplay
Screenshot 2021-07-11 21-16-02.png|Gameplay
==Origin==
Xbox - Midway Arcade Treasures final review build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Midway Arcade Treasures 2 (Aug 20, 2004 prototype)

A prototype of Midway Arcade Treasures 2 for the PlayStation 2.
==Notes==
* Built a few weeks before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
midwayarcadetreasures2reviewcode2_title.png
==Origin==
PS2 - Midway Arcade Treasures 2 Review Code 2.jpeg|Disc front.
PS2 - Midway Arcade Treasures 2 Review Code 2 (2).jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Midway Arcade Treasures 2 (Jul 28, 2004 prototype)

A prototype of Midway Arcade Treasures 2 for the PlayStation 2.
==Notes==
* Built a month before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
midwayarcadetreasures2review_title.png
==Origin==
PS2 - Midway Arcade Treasures 2 Review Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Midway Arcade Treasures 2 (Jul 30, 2004 prototype)

A prototype of Midway Arcade Treasures 2 for the Xbox.
==Notes==
* Review build.
* XBE information:
** Internal Name: Midway Arcade Treasu
** Maker ID and Product Number: MW-32
** Executable Name: default.xbe
** Executable checksum (MD5): 4cacc27f262800e9666c3ff6bb95ff7a
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Screenshot 2021-08-14 00-32-01.png|Title screen
Screenshot 2021-08-14 00-32-18.png|Gameplay
Screenshot 2021-08-14 00-33-10.png|Gameplay
Screenshot 2021-08-14 00-33-38.png|Gameplay
Screenshot 2021-08-14 00-34-09.png|Gameplay
==Origin==
Xbox - Midway Arcade Treasures 2 review code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Midway Arcade Treasures 3 (Feb 4, 2005 prototype)

Incomplete dump of an early prototype of Midway Arcade Treasures 3 for the Gamecube.
==Notes==
* Disc had many, many scratches. Even after resurfacing, drive had trouble reading it. Most of the data in the iso was dumped in 2021, with a further 50-60mb being dumped after a resurfacing in early 2025. This dump is of the most data that can be retrieved at this time.
* Text strings refer to this collection as MAT2, rather than MAT3.
* Judging by the TOC, Rush 2049, Rush The Rock, Hydro Thunder, and Offroad Thunder are all not present on this disc.
==Origin==
mat3feb4_disc.jpg|Disc front.
Midway Arcade Treasures 3 (Jul 5, 2005 prototype)

A late prototype of Midway Arcade Treasures 3 for the Nintendo GameCube. 
==Notes==
* Most differences are found in the pre-game and control menus.
* Checksum Information:
** CRC32: 9220ab52
** MD5: 1c033931a16d97fc0fe3eb0318b0366c
** SHA1: 5f3b2e4c319745d96d552959011538b9b80bac99
** SHA256: de3740edfe2857ab1ff94d1a2536bf974e775de0f63dae684296dfcced129a2a
==Origin==
MAT-a.png
MAT-b.png
==See also==
* Archive.org release page
* Redump.org entry
Midway Arcade Treasures 3 (May 10, 2005 prototype)

A prototype of Midway Arcade Treasures 3 for the Xbox.
==Notes==
* This is a demo that was built for E3 2005.
* There's no title screen. The build jumps straight into the main menu after the intro movies.
* The main menu has a different background.
* The Extra Content option is disabled.
* The controls screen that appears before playing a game is stylized very differently.
* Hydro Thunder has configuration options on the main menu that was later removed in final.
* Hydro Thunder and San Francisco Rush 2049 both have options on menus to save progress which was also removed in final.
* Only the first three tracks are able to be played in Hydro Thunder.
==Screenshots==
i_view64_sjsTvENQFp.png
MAT3E3_1.png
MAT3E3_2.png
MAT3E3_3.png
==Videos==
<youtube heights="320" widths="224">L6Fge4I634Q</youtube>
Video of Hydro Thunder.
==Origin==
MAT3E3_00preview.jpg|Disc front
Midway Arcade Treasures 3 (Sep 30, 2005 prototype)

A prototype of Midway Arcade Treasures 3 for Microsoft Windows. 
==Notes==
* Executable files are generally larger and/or have differences which are yet to be determined
* Menu assets (common/backTexture/*.dds and common/OptionTexture/*.dds) were higher resolution
* Assets in launchdata/Texture were higher resolution and changed from .dds to .tga
* Copyright screen (legal2.dds) was changed slightly
* Lacks the .wav files in common/menuSound
* Numerous .wav file differences in rockdata/DATAROCK/sound
* Differences in .gdf files in hydrodata, offroaddata, rockdata, rushdata
* classic/race.sr has minor changes in .wav audio sizes. classic/stun.sr has changes in .wav audio sampling rates and sizes.
* A dupe of disk 1 had a "Test Key" written on the label (RX8CB-Z55NX-XSWHN-Y57AA-Q3FPL) but StarForce shows an "incorrect disc" error when launching the game
Dump info - MAT3PC_CD1.bin 	Dump info - MAT3PC_CD1.bin 
size="790163808"
crc="60f81eab"
md5="677c486c253fd012000f92d2446ecc7d"
sha1="d0c5b5e940011a93c563a813a6966d976a717a21"	
Dump info - MAT3PC_CD2.bin 	Dump info - MAT3PC_CD2.bin 
size="723910320"
crc="cfc34530"
md5="7b970d9a8438b98229d2d926aa164ff4"
sha1="ed1363b077dd1ed05dbb10da70cdc747fa688475"	
==Origin==
MAT 3 w-STARFORCE PC DISK 1 of 2 09.30.05.png
Might & Magic: Clash of Heroes HD (Aug 7, 2010 prototype)

A prototype of Might & Magic: Clash of Heroes HD for the Microsoft Xbox 360.
==Notes==
* Obtained from a hdd called greyRROD belonging to HaloBuildMessiah. Despite being released as part of the Pseudo Interactive lot, this game does not appear to have any relationship with the company.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run MMCoH_HDD.xex does not appear to cause any issues at least in main that opens. This xex has a pdb associated with it.
* Interestingly there is an pdb from December 2009 and a xex from march 2010 (it will give a black screen probably due to something missing).
Might & Magic: Clash of Heroes HD (Jun 7, 2010 prototype)

A prototype of Might & Magic: Clash of Heroes HD for the Microsoft Xbox 360.
==Notes==
* Obtained from a hdd belonging to Nitrozity. Despite being released as part of the Pseudo Interactive lot, this game does not appear to have any relationship with the company.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run MMCoH HDD.xex does not appear to cause any issues at least in the main menu that opens.
Might & Magic: Clash of Heroes HD (Mar 18, 2010 prototype)

A prototype of Might & Magic: Clash of Heroes HD for the Microsoft Xbox 360.
==Notes==
* Obtained from a hdd called greyRROD belonging to HaloBuildMessiah. Despite being released as part of the Pseudo Interactive lot, this game does not appear to have any relationship with the company.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run MMCoH_HDD.xex does not appear to cause any issues at least in main that opens. This xex has a pdb associated with it.
* Interestingly there is an xex from December 2009 but it will give a memory error probably due to something missing. This xex also has an associated pdb.
Might & Magic: Clash of Heroes HD (May 19, 2010 prototype)

A prototype of Might & Magic: Clash of Heroes HD for the Microsoft Xbox 360.
==Notes==
* Obtained from a hdd called greyRROD belonging to HaloBuildMessiah. Despite being released as part of the Pseudo Interactive lot, this game does not appear to have any relationship with the company.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run MMCoH_HDD.xex does not appear to cause any issues at least in main that opens.
* Interestingly a xex from April 2010 (it will give a black screen probably due to something missing).
Might & Magic: Clash of Heroes HD (Oct 19, 2010 prototype)

A prototype of Might & Magic: Clash of Heroes HD for the Microsoft Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ3 belonging to HaloBuildMessiah. Despite being released as part of the Pseudo Interactive lot, this game does not appear to have any relationship with the company.
* The xexs are fragmented, making the build unplayable.
Might & Magic: Clash of Heroes HD (Oct 20, 2010 prototype)

A prototype of Might & Magic: Clash of Heroes HD for the Microsoft Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ3 belonging to HaloBuildMessiah. Despite being released as part of the Pseudo Interactive lot, this game does not appear to have any relationship with the company.
* The build was incomplete. Files from Might & Magic: Clash of Heroes HD (Oct 21, 2010 prototype) were used to make the build functional.
* Contains 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** MMCoH_HDD.xex: At least the menu works (the article photo corresponds to this .xex);
** MMCoH_HDD.FRAGGED.xex: Xenia gives a memory error. by name of the xex, the xex is corrupted.
Might & Magic: Clash of Heroes HD (Oct 21, 2010 prototype)

A prototype of Might & Magic: Clash of Heroes HD for the Microsoft Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ3 belonging to HaloBuildMessiah. Despite being released as part of the Pseudo Interactive lot, this game does not appear to have any relationship with the company.
* Contains 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** MMCoH_HD.xex: At least the menu works (the article photo corresponds to this .xex);
** MMCoH_HDD.xex: At least the menu works.
Might & Magic: Clash of Heroes HD (Oct 22, 2010 prototype)

A prototype of Might & Magic: Clash of Heroes HD for the Microsoft Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ3 belonging to HaloBuildMessiah. Despite being released as part of the Pseudo Interactive lot, this game does not appear to have any relationship with the company.
* Contains 3 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** inviteMMCoH_HD.xex: At least the menu works (the article photo corresponds to this .xex);
** MMCoH_HD.xex: Xenia gives a memory error;
** MMCoH_HDD.xex: At least the menu works.
Might and Magic II: Gates to Another World (Unreleased US Prototype A)

A prototype of the unreleased United States version of Might and Magic II: Gates to Another World for the SNES.
==Notes==
* Near final.
* Was to be published by Sammy
==Acknowledgments==
This release is dedicated to the memory of Don Russell.
==See also==
Read the original release article on SNESCentral.com. (Archive)
Might and Magic II: Gates to Another World (Unreleased US Prototype B)

A prototype of the unreleased United States version of Might and Magic II: Gates to Another World for the SNES.
==Notes==
* Early
==Acknowledgments==
Special thanks to Video Game History Foundation on behalf of an anonymous collector for sharing this!
==See also==
Read the original release article on SNESCentral.com. (Archive)
Might and Magic IX (Late 2001 Prototype)

A late prototype of Might and Magic IX for PC, likely dated a few months before release.
==Notes==
* The prototype was unfortunately supplied with some files missing, most notably not having any world files: As such, the game will hang after starting a new game. A version of the prototype with the final's level files are included in the archive, which makes the game playable, albeit with some serious issues.
* Voice files aren't included, but work if inserted from the final's files.
* Music files aren't included, and don't work if inserted from the final.
* Running the game on a modern Windows OS requires dgVoodoo2 to be playable. No other DirectX wrapper will work correctly.
* A number of files for Legends of Might and Magic, which was developed concurrently and on the same engine, are included.
* The console is enabled and can be accessed with the ` key.
* Godmode is enabled by default.
* The NWC/3DO intro videos are included but don't play.
* If the final's world files are used, a new game will load into a seemingly otherwise-unused test area.
Might and Magic VII: For Blood and Honor (Mar 24, 1999 prototype)

A prototype of Might and Magic VII: For Blood and Honor for PC.
==Notes==
* The following files were replaced with retail counterparts to remove watermarks: _user1.cab, _user1.hdr, SETUP.INS
* The exe inside DATA1.CAB has been replaced with a modified version that has no watermark in it
* A save editor to overcome plenty of issues that can/will be encountered during the playthrough is included in the archive
* Marked as an alpha build in the exe information
* Playing music from the second disc might be spotty on modern systems, it is recommend to mount the second disc 2 dump with Virtual CloneDrive and install the game on C:\
* The intro is very different and contains no audio and most other movies are placeholders
* Titlescreen has no music
* Different set of default starting characters
* Only 5 pieces of music are implemented
* Track 4 has been replaced with something else in the retail game
* The starting intro uses the track "The Sabres of Paradise - R.S.D." as a placeholder
* Placeholder names and text throughout the game are present
* Theres many visual and functionality differences present throughout the UI
* Different loading screen
* The Dragon Cave on Emerald Isle is much larger instead of being just a circular room
* Most maps are very barren as no decorations at all have been placed
* A lot of interior renders have no audio to go along with it or are pure placeholders
* Game can be played from start to finish although at the end it will just keep playing a placeholder cutscene instead of sending the player to the end screen
* Files contain many unused files that were removed from the final game including multiple versions of the UI
==Screenshots==
File:MM7previewtitle.png
File:MM7preview1.png
File:MM7preview2.png
File:MM7preview3.png
File:MM7preview4.png
File:MM7preview5.png
File:MM7preview6.png
File:MM7preview7.png
File:MM7preview8.png
File:MM7preview9.png
File:MM7preview10.png
File:MM7preview11.png
==Videos==
<youtube width="320" height="224">tldtODfwMXg</youtube>
==Origin==
File:MM7PreviewDisc1.png|Disc 1 front
File:MM7PreviewDisc2.png|Disc 2 front
==Acknowledgments==
* Special Thanks to GrayFace for writing a custom save editor for this build, which has been included in the archive.
Might and Magic VII: For Blood and Honor (May 27, 1999 prototype)

A prototype of Might and Magic VII: For Blood and Honor for PC.
==Notes==
* Predates the final game by 10 days
* Contains minor differences
* Only Disc 1 of 2 has been found, although Disc 2 only contains the music files
* Upon finishing the installer the game would have needed to be serialized online from the now gone 3DO server, where it would then download a patch to make the game playable
* Exe contains a copy protection and a CD2 check, a crack to make the game playable has been included
==Screenshots==
File:MM7review_title.png|Title
==Origin==
File:MM7ReviewDisc1.png|Disc front
==Acknowledgments==
* Special Thanks to GrayFace for bypassing the copy protection of this build.