Arrows

Arrows are Consumables that are fired from ranged weapons to deal extra damage, create Surfaces, inflict Conditions or produce other effects.
Arrows can be looted, bought from vendors, but cannot be crafted.
== How arrows work ==
Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3: 
* While there are regular arrows in the game, they are unusable misc items. Every ranged Weapon fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special Consumables with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
* Most arrows can be also used with an . The exceptions are and , which spend the whole action.
* Arrows cannot be used with off-hand ranged attacks or special attacks such as .
* The damage from area of effect arrows is not applied to the attacker but the conditions are, except for the knock back from .
* Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in Baldur's Gate 3 double the base damage of the weapon used to make the attack, making various passives that increase base damage of the weapon, such as the Feat Sharpshooter or items like the very useful in increasing the raw damage output of the shooter.
* is one of the earliest and cheapest available tools in the game to prevent healing.
== Regular arrows ==
Arrows that can be commonly found across the world and/or bought from traders.
 List of Arrows
Name	Rarity	Value	Trade LevelTrade level means here the level requirement for buying the consumable item.	Type 	Effect
 	 	80 	6 	Damage 	Deals weapon damage, damage is doubled against Aberrations.
 	Common	10 	1 	Damage/Utility	Deals Weapon Damage + (Dexterity Save to negate).Creates a permanent surface .
 	 	50 	6 	Damage/Utility	Deals weapon damage. Breaks the targets and inflicts .
 	 	20 	6 	Damage 	Deals weapon damage, damage is doubled against Beasts.
 	 	10 	6 	Damage 	Deals weapon damage, damage is doubled against Constructs.
 	 	20 	1 	Damage/Utility	Deals weapon damage. Creates Area: that inflicts in for 3 turns.
 	 	80 	6 	Damage 	Deals weapon damage, damage is doubled against Dragons.
 	 	20 	6 	Damage 	Deals weapon damage, damage is doubled against Elementals.
 	 	20 	6 	Damage 	Deals weapon damage, damage is doubled against Fiends.
 	Common	10 	1 	Damage/Utility	Deals weapon damage + (Dexterity Save to negate).Creates a surface for 2 turns .
 	 	80 	6 	Damage 	Deals weapon damage, damage is doubled against Humanoids.
 	Common	10 	1 	Damage/Utility	Deals weapon damage + (Dexterity Save to negate).Creates an for 2 turns .
 	 	20 	1 	Damage/Utility	Deals Weapon Damage + . Target cannot regain Hit Points for 1 turn.
 	Common	10 	1 	Damage 	Deals weapon damage + (Dexterity Save to negate) in .
 	 	50 	6 	Damage 	Deals weapon damage and an additional half of that damage to three other targets in range.
 	 	20 	6 	Damage 	Deals weapon damage, damage is doubled against Monstrosities.
 	 	20 	1 	Damage/Utility	Deals Weapon Damage. Knocks back (Strength Save to negate) that caught in the blast .
 	 	50 	6 	Utility 	Cures a target of Poisoned, Paralysed and conditions.
 	 	50 	6 	Utility 	Teleports the shooter wherever this arrow is fired.
 	 	20 	6 	Damage 	Deals weapon damage, damage is doubled against Undead.
 	 	80 	9 	Damage/Utility	Deals weapon damage. Deals additional + and knocks back targets that are caught in the blast .
== Special arrows==
Arrows that are difficult to find and extremely limited in number, not intended for regular use.
 List of Arrows
Name	Rarity	Value	Type 	Effect
 	Common	10 	Damage	Deals weapon damage + half of that to creatures directly behind the target.
 	Common	10 	Damage	Deals Weapon Damage + when moving for 5 turns.
==Unusable arrows==
Arrows that exist in the world but cannot be used in combat.
*
*
* 
*
==Unavailable arrows==
Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools.
*
*
*
*
* 
==Gallery==
Cliff-laureys-larian-artblast-props-c.jpg|Prop designs by Cliff Laureys
Category:Consumables
Category:Gameplay mechanics
Category:Items