Red Dead Redemption II

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=Overview=
Like the eighth and later generation versions of Grand Theft Auto V, Red Dead Redemption II has both first-person and third-person modes that can be switched at the press of a key. This page will ideally cover both first-person and third-person views of weapons.
Similar to Red Dead Redemption, ammunition is generalized by weapon type, but with more sub-variety this time. Normal ammo comes in regular, high velocity (boosts damage and range), express (bigger boost to damage), split point (higher damage and accuracy), and explosive variants (some of these ammo types are bought, others are crafted), while shotgun shells come in buckshot, slugs, and also incendiary buckshot and explosive slugs. Barrels, triggers, frames, hammers, sights, and stocks can all be visually customized.
Weapons can become dirty with extended use, which reduces weapon stats, and player character Arthur Morgan can clean them in the weapon menu by purchasing oil from shops or by paying a gunsmith to fix them. When firing single-action revolvers, Arthur needs to manually cock the hammer by pressing the fire key once before pressing it again to fire the weapon. Pump-action, bolt-action, and lever-action weapons also need to be manually cycled by the player with the fire key. Arthur can also fan some of the revolvers when rapid firing, and can also dual-wield handguns and the sawed-off double-barreled shotgun.
The in-game weapon names are a mix of generic names and some fictional weapon names. Weapon descriptions in the compendium provide many fictional firearm makers for the real guns, such as D. D. Packenbush, Hutton & Baird, and Peeters & Janssens.
=Handguns=
==Borchardt C-93==
The Borchardt C-93 returns from the first game as the "Semi-Automatic Pistol". It is first available for purchase in Chapter 5 and, due to its detachable box magazine, has a much faster reload speed over the Mauser Pistol. Although the 7.65x25mm cartridge chambered by the Borchardt is a bottlenecked round, ammo in its magazine (visible during reloads) and ejected casings are incorrectly modelled as straight ones. Unlike in the first game, this C-93 correctly holds 8 rounds in its magazines instead of 7. In-universe, it is manufactured by Peeters & Janssens.
thumb|none|350px|Borchardt C-93 - 7.65x25mm Borchardt
thumb|none|600px|Aiming down the sights.
==Colt 1851 Navy==
The Colt 1851 Navy was added to Red Dead Online in the "Moonshiners" update under the name of "Navy Revolver", the same name it appeared in Grand Theft Auto Online. The reload animation consists of the user following the correct steps of replacing the percussion caps and inserting the propellant and balls (in the form of paper cartridges), albeit with an unrealistic fast speed. A variant called "Lowry's Revolver" (likely named after side character Edmund Lowry Jr.) is covered in bloody inscriptions, just like the weapon's appearance in GTA Online.
==Colt New Army & Navy==
The Colt New Army & Navy returns from the previous game as the "Double-Action Revolver", and can be unlocked for early use upon the game's release by completing a series of tasks in GTA Online. The "High Roller" skin for the revolver is one of the four early access DLC items. The revolver has a short barrel by default, which can be extended up to 6" in length through customization. Its firing sounds have been reused from Red Dead Redemption. The in-game Colt is manufactured by D.D Packenbush.
==Colt Single Action Army==
The Colt Single Action Army returns from Red Dead Redemption, again referred to as the "Cattleman Revolver". It is probably the most common handgun in the game and is commonly carried by lawmen, bandits, bounty hunters, civilians and incorrectly by the Cuban Army in Guarma. Customizing the gun with a long barrel turns it into a "Cavalry" model. Early in the game (Chapter 2), if the player does the Stranger side-mission "The Noblest of Men and a Woman", the player has a chance at collecting two unique versions of the Colt that come with various increased stats. Fully loaded it holds six rounds, but because real Single Action Armies of the time had a habit of firing on their own should any pressure be applied to the hammer even in the uncocked position, it was common to only load five rounds and keep the hammer resting on an empty chamber to prevent accidental firing. It is manufactured by Buck in-game.
thumb|none|600px|The unique Flaco Hernandez variant of the SAA.
thumb|none|600px|The unique Emmett Granger variant of the SAA.
==FN Model 1900==
The FN Model 1900, appearing as the "M1899 Pistol" (obviously, in order to represent the FN 1899, although it is still clearly modeled on the Model 1900), was originally exclusive to the PC release of the game. It was later made available for console players through patches. The pistol's model is modeled a bit differently from reality - the grip is much more angled and the trigger does not sit rearwards into the frame as a real M1900 would. Do note, however, that the weapon's icon is accurate and exactly like a real example of a Model 1900. It currently only appears in the campaign, making it the only weapon to not appear in Online at present.
==LeMat Revolver==
An advertisement for the LeMat Revolver is seen on a wall in the Blackwater police station. It was added as a usable weapon with the May 2019 update in Red Dead Online. Unlike in Red Dead Redemption, the in-game LeMat here is portrayed correctly as a cap-and-ball revolver with its usable underbarrel shotgun unlike the nonsensical top-break LeMat in that game. Statistically, it is the highest capacity (due to its 9-round cylinder) and most damaging and accurate revolver, but is still reloaded slower than other handguns of its class. The in-game LeMat is manufactured by D.D Packenbush.
==Mauser C96==
The Mauser C96 returns from the previous game as the "Mauser Pistol", described as being designed and manufactured by the fictional "Mühlberg" company in Germany ("Mauser" instead of being relegated to the weapon's given name, apparently). Unlike in Red Dead Redemption, the gun is correctly depicted as a semi-auto-only version rather than an anachronistic machine pistol. It also holds a correct 10 rounds rather than 15 in the first game. By doing the Stranger quest "The Noblest Men, and Woman", the player can get a gold-plated version of this gun off the body of Billy Midnight. The standard version does not unlock for purchase until much later in the game, though a free one can be acquired from Angelo Bronte during the Chapter 4 mission "Revenge is a Dish Best Served Eaten".
==Smith & Wesson Schofield Model 3==
The Smith & Wesson Schofield Model 3 revolver appears as the "Schofield Revolver". Dutch owns a pair of these revolvers as his personal firearms. After a particular mission in Chapter 4, the player can conclude "The Noblest of Men, and a Woman" Stranger quest and acquire a unique variant called Calloway's Revolver. Two unusable S&W "Wells Fargo" Schofield revolvers can be seen in a Showcase in Tumbleweed; the gun in the game can get a barrel of analogous length through customization. The catalogue references the numerous foreign copies, in particular the Russian contract. It is manufactured by Hutton & Baird in-game, and its hammer can be fanned like a Colt Single Action Army, while this is impossible to do in reality due to differences in the trigger mechanism designs.
==Volcanic Repeater==
The Volcanic Repeater returns from the previous game. Amusingly, the weapon, which is known to have had very poor power and terminal ballistics in reality due to its Rocket Ball ammunition, is the pistol with the highest base damage in-game. In-game this is justified by a blurb in the gunsmith brochure advertising the weapon, which mentions that this version of the Volcanic has been modified to use more powerful metallic cartridges. In animations, such cartridges are depicted as long, straight-walled centerfire rounds (although this makes the pistol's 8-round capacity and size of its "ejection port" functionally questionable). When firing, Arthur Morgan performs a subtle flip cock between shots. Oddly, adding the extended barrel (with tube magazine) does not increase the Volcanic's capacity from 8 rounds. It is manufactured by Hutton & Baird in-game.
thumb|none|300px|Volcanic Repeating Arms Pistol with factory engraving - .41 Volcanic
thumb|none|600px|When firing rapidly, Arthur Morgan will grip the pistol with two hands like a mini lever rifle.
=Rifles=
==Carcano M91/38==
The anachronistic Carcano M91/38 Short Rifle returns from the previous game instead of an accurate M91 Long Rifle. Oddly enough, it has a rear sight of a long M91. It is only available with a mounted scope. In the catalogue it's stated to be manufactured by the Italian company "Sireno". It is first seen in the hands of Hercule Fontaine in Chapter 5, although it isn't acquired by the player until the Chapter 6 mission "Goodbye, Dear Friend". 
thumb|none|450px|Fucile di Fanteria Modello 91/38 - 6.5x52mm
=="Elephant Rifle"==
Introduced with the RDO Naturalist update is a high-caliber double rifle, named as the "Elephant Rifle". Its design resembles the Bentley and Playfair Double Rifle, although the in-game catalogue description states that the rifle is produced by the fictional Mühlberg company, indicating that it is supposed to be of German origin. The tremendous recoil will knock the player character down if fired while crouched. 
==Evans Repeating Rifle==
The Evans Repeating Rifle is available with the March 2019 update in Red Dead Online. Unlike the Evans in the prior Red Dead game, which held an incorrect 22 rounds, the Evans in RDRII has a partially-correct capacity of 26; while this is the correct capacity for the magazine itself, 2 more rounds could be stored in the rifle altogether - one in the chamber, and one in the space between the magazine and chamber.
The Christmas 2020 event included a cosmetic variant with a unique extended handguard. It is free to use, just requiring the base Evans to be purchased.
==Henry Model 1860==
The Henry 1860 appears as the "Litchfield Repeater" and is depicted with an enlarged lever loop. The weapon is first available during a mission in Chapter 6. It is manufactured by Litchfield Arms in-game.
==Krag-Jørgensen Rifle==
A hybrid Krag-Jørgensen comprised of the US and Danish variants appears as the "Bolt-Action Rifle" and is Bill Williamson's weapon of choice. The weapon is unlocked for use by the player in Chapter 3. Unlike in Red Dead Redemption, Arthur Morgan reloads five rounds quickly into the breach instead of using an incorrect stripper clip. It is used incorrectly by the Cuban Army in Guarma, with the Spanish Mauser 1893 being a more correct choice. The catalogue mentions its European origin and the fact that was used by the Belgian Army. It is manufactured by B.D. and Co in-game.
==Remington Rolling Block==
The Remington Rolling Block Sporting Rifle returns as the "Rolling Block Rifle". It can be obtained for free from the Valentine gunsmith during the mission "The Sheep and the Goats". Hosea Matthews has one during the mission "Exit Pursued by a Bruised Ego", but doesn't fire it. Lenny Summers uses a custom model with a blued barrel and scope, browned frame, and maple varnish. It is manufactured by Litchfield Armory in-game.
==Spencer Model 1860 Carbine==
The Spencer 1860 Carbine appears as the "Carbine Repeater", inverted from its designation in Red Dead Redemption. The Spencer 1860 is among the most common long guns in the game and is used by numerous NPCs, including incorrectly the Cuban Army in Guarma. An interesting feature of the rifle is that, in order to make up for its slow fire rate, the weapon's magazine is fully topped up on every reload via the use of Blakeslee tubes, rather than Red Dead Redemption's strange breech-loading animation. It is manufactured by Buck in-game.
==Springfield Model 1873==
The Springfield 1873 "Trapdoor" appears in the game as the "Springfield Rifle". Unlike the previous game, the Springfield is now a shortened full-length rifle and correctly holds a single round instead of four. A Civil War monument in Rhodes consists of a pedestal atop which stands a Confederate soldier holding a Springfield Trapdoor Rifle. A Springfield Trapdoor Rifle is Eagle Flies' rifle of choice during the mission "My Last Boy", during which he fires two rounds without reloading in one instance. It is manufactured by Lancaster in-game.
==Winchester Model 1866==
The Winchester Model 1866 "Yellow Boy" appears as the "Lancaster Repeater". Some would consider this a rather odd choice as by 1899, Winchester rifles like the Model 1873, 1892, and 1894 would have been more widespread. However, in reality Winchester did in fact continue to offer the Model 1866 in their catalogue until 1898 (exactly one year before the game's setting) and sold many even in the late 19th century. This was due to a maintained public demand, likely because of the Model 1866 being less expensive than the later Winchester models. It should be noted that customizing the frame with steel in-game makes the gun resemble the Winchester Model 1873. U.S. Army soldiers are seen with the Winchester Model 1866, which is wildly inaccurate as they should be using the Krag-Jørgensen, and unlike the previous game, there's no "it's not included in the game!" excuse to fall back on this time. It is also rarely used by the Cuban Army in Guarma. In 1899, John uses a custom model that is iron-plated with a rosewood stock. This customization seems to be a nod to the Winchester 1892 Saddle Ring Carbine he used in Red Dead Redemption. This custom model makes one appearance in 1906 during the mission "Jim Milton Rides Again", but thereafter disappears from John's inventory. The in-game rifle can be easily customized to look like it at any gunsmith, however. It is manufactured by Lancaster in-game.
thumb|none|600px|Aiming down the sights. Here the rifle is customized with steel, making it look like a Model 1873.
==Winchester Model 1890==
The Winchester Model 1890 appears as the "Varmint Rifle". Being a .22-caliber weapon in-game, it comes with its own ammo type. It is manufactured by Lancaster in-game.
=Shotguns=
==Browning Auto-5==
The Browning Auto-5 returns from the previous game as the "Semi-Automatic Shotgun". The majority of the game takes place in 1899, making the Auto-5 technically anachronistic - while John Moses Browning began designing the shotgun in 1898, production did not officially begin until 1902 (while it is accurate for the epilogue however, as it is set in 1907). A free one can be found in the cellar at Watson's Cabin in the Big Valley region of West Elizabeth. It is manufactured by Brun Et Fabre in-game.
==Double Barrel Shotgun==
A 12 Gauge Double Barreled Shotgun with exposed hammers appears in the game and is commonly used by NPCs, the Murfree Brood in particular. Though available from any gun shop right from the start of Chapter II, it can be picked up from a number of places in the game world for free, including from Six Point Cabin during the mission "Paying a Social Call", looted from the old hermit woman in an unmarked cabin in the Big Valley region of West Elizabeth, and from Algie Davidson's house at Catfish Jacksons in the Scarlett Meadows region of Lemoyne. A "rare" version with a tarnished brass frame and intricate stock carvings can be looted from the angry hermit man in Roanoke Ridge. It is manufactured by D.D. Packenbush in-game.
==Sawed-Off Shotgun==
Charles Smith uses a Sawed Off Shotgun as his weapon of choice. It is acquired by the player early in the prologue and is occasionally used by NPCs. Unlike the first game, it has exposed hammers. It can be dual-wielded in pairs or with another weapon. Despite its name, this is not a homemade sawed-off, but a specially made short model with a pistol grip and sights (which is also confirmed by the in-game description). It is manufactured by Peeters & Janssens in-game.
==Winchester Model 1887==
The Winchester Model 1887 appears as the "Repeating Shotgun". It is possibly the 10 gauge version, as it is the most powerful shotgun in the game. It also has a capacity of six shells, the most out of all shotguns. It is first available for purchase during Chapter 6. It is manufactured by Lancaster in-game.
thumb|none|600px|Holding a Winchester Model 1887 while on horseback.
==Winchester Model 1897==
The Winchester Model 1897 is available as the "Pump-Action Shotgun". Unlike Red Dead Redemption, the weapon is available from one of the early chapters, rather than being a late-game weapon. A free one can be found at Chez Porter, an isolated ranch in the Grizzlies West region of Ambarino. It is manufactured by Lancaster in-game.
=Machine Guns=
==Gatling Gun==
During the epilogue, two long 1874 model Gatling Guns mounted on artillery carriages with ammunition boxes make an appearance in Fort Mercer. After clearing off the Fort from the Del Lobo gang members, the Gatling guns will disappear. Unlike the first game, it comes with a top-mounted magazine.
==Maxim 1895==
Replacing the previous game's anachronistic Browning M1917, the far more period-appropriate Maxim 1895 is used throughout the story. Characters in the game continuously refer to this weapon as a "Gatling Gun". This is either intentional period-specific slang meaning "machine gun", or it is an oversight by the developers who possibly had Gatling Guns planned for certain story missions, albeit interaction text identifies it as a "Maxim".
=Other=
==Bow==
Arthur Morgan can also utilize a bow. It is a useful weapon for silent kills and can also be used for clean hunting kills on animals. The bow is capable of utilizing multiple types of arrows, including poison, incendiary, and always-fun dynamite arrows. 
==Hotchkiss Revolving Cannon==
In the fourth mission "Hell Hath No Fury" of the sixth chapter, Arthur is tasked to man a Hotchkiss Revolving Cannon inside the fortress Cinco Torres on Guarma island to sink a Spanish armored ship. During this incident, the cannon is reloaded by Hercule; which is incorrectly depicted in the game. The shells in the vertical magazine are static.
==Hotchkiss Mountain Gun==
Several Hotchkiss Mountain Guns can be seen on Guarma island. The player has the option of using one to blow open a wall in a later mission during Chapter 6. It is also the standard artillery for the U.S. Army. Like the Gatling gun, the gun is only seen operated in the third-person mode.
=Unusable Weapons=
==Browning M1917==
The Browning M1917 makes a cameo in the combat awards.
==Colt Paterson 1836==
A Colt Paterson 1836 revolver is seen on the collectible Amazing Inventions Cigarette Card 5.
==FN Model 1903==
The FN Browning 1903 pistol is seen as a Sharpshooter award symbol.
==Martini-Henry==
The cigarette card for gunslinger Emmet Granger depicts him with an unknown variant of the Martini-Henry rifle.
==Model 1841 6-Pdr Smoothbore Field Gun==
Several Model 1841 6-Pdr Smoothbore Field Guns are seen on the former battlefield of Scarlett Meadows, the Sisika Penitentiary, and at Riley's Charge. Another field gun is located in front of the Quincy Harris Memorial Hall in Saint-Denis.
==Sharps 1874 Buffalo==
When the player's tent is upgraded, an unusable rusty Sharps 1874 Buffalo rifle with a spike bayonet can be seen. Another one, seemingly the same model, can also be seen driven by its bayonet into a tree near the old church at Bolger Glade (the Civil War battlefield).
thumb|none|450px|Sharps 1874 Buffalo - .45-70 Government
==U.S. Model 1842 Dragoon== 
A low detail U.S. Model 1842 Dragoon is seen in a mission given by Jeremiah Compson. Interestingly, characters call this pistol a revolver and the icon when acquired appears to be a Colt 1851 Navy revolver, but the model is clearly that of a single-shot percussion pistol. 
Category:Video Game
Category:Western Video Game
Category:Third-Person Shooter
Category:First-Person Shooter