RadGen

RadGen (Radar Generator) is a tool for . This tool can generate highly customisable overviews for maps using meshes, entities and/or materials, by assigning them to specific Selection Sets.
It can also be used in either a Material based workflow, or a Selection Set based workflow, supporting meshes or props in any setups.
__NOTOC__
==Installation==
# Download the latest version here: https://radargenerator.github.io/
==Usage==
Download and run RadGen, in the top left click on File -> New. Browse to the folder where your .vmap file is located, and select it. This will create a new RadGen project file (.radgen) next to your .vmap file.
This will also copy the RadGen textures into the addon the map is located in.
You can use these two workflows in order to add map meshes and props to your radar:
# Material based workflow
# Selection Set based workflow
Mesh entities including Buyzones, Bombsites and Rescue Zones, are drawn by default, however special materials for these are also included for special cases.
To generate the radar, click the 'Generate Radar' button on the bottom of the settings panel in RadGen.
===RadGen Mesh Types===
Name 	Description 	Description
Path 	Accessible path areas. 	The accessible ground areas the player can walk on.
Cover 	Cover. 	The cover in the level, displayed on top of paths.
Overlap 	Accessible overlapping ground areas.	The accessible path areas the player can walk on that are above a radgen_path area in the same overview level.
Remove 	Inaccessible path areas. 	The inaccessible path areas. Stops the overview including anything in this area. A workaround to messy meshwork.
Buyzone 	Buyzones. 	The Buyzones, these are usually picked up automatically from the map entity but a special material also exists.
Bombsite 	Bombsites. 	The Bombsites, these are usually picked up automatically from the map entity but a special material also exists.
RescueZone	Rescue Zones. 	The Rescue Zones, these are usually picked up automatically from the map entity but a special material also exists.
==Workflow 1 (Material based)==
Unless in a RadGen selection set, RadGen will only display mesh faces with a RadGen texture applied to them. These include Path, Cover, Overlap, Remove, Bombsite, Buyzone, and Rescue Zone.
You can apply the textures to any face of a mesh.
===Materials===
These are the materials that can be used with the Material based workflow.
Image	Material name 	Description
 	radgen/path 	Displays a Path.
 	radgen/cover 	Displays Cover.
 	radgen/overlap 	Displays an Overlap.
 	radgen/remove 	Pixels under Remove geometry will not be rendered
 	radgen/bombsite 	Defines a volume as a Bombsite.
 	radgen/buyzone 	Defines a volume as a Buyzone.
 	radgen/rescue_zone	Defines a volume as a Rescue Zone.
==Workflow 2 (Selection Set based)==
You can also use the same workflow as TAR and JERC (CS:GO auto radar tools), avoiding the need of using the RadGen materials, and allowing you to use your already placed meshes for the overview.
Most objects can be added to a selection set, for example: props, meshes, and mesh entities.
Currently, only object selection sets are supported, face and edge selection sets with not work.
===Selection Sets===
Name 	Description 	Description
radgen_path 	Accessible path areas. 	The accessible ground areas the player can walk on.
radgen_cover 	Cover. 	The cover in the level, displayed on top of paths.
radgen_overlap	Accessible overlapping ground areas.	The accessible path areas the player can walk on that are above a radgen_path area in the same overview level.
radgen_remove 	Inaccessible path areas. 	The inaccessible path areas. Stops the overview including anything in this area. A workaround to messy meshwork.
==See also==
*Download page
* 
Category: Third Party Source 2 Tools