List of INFRA Soundscapes

Here is a list of 463 soundscapes for use in INFRA. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. 
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
== Generic ==
Name 	Description 	DSP	Position Number	Position Description
automatic 	DSP 1, dsp_volume 1.0. 	 	 	
automatic_dialog	Automatic DSP at 50% mix. 	 	 	
Nothing 	No DSP, no ambients. 	 	 	
GenericIndoor 	Fluorescent lighting hum. 	 	 	
GenericOutdoor 	Electric hum like above with a motor / gas / wind kind of sound in the background.	 	0 	Machine noises.
 	 	 	2 	Cellblock ambience.
soundscapes.txt
== Bank ==
Name 	Description 	DSP	Position Number	Position Description
bank.meetingroom 	Fluorescent lights, computer noice and quiet mashine beeping.	 	0 	Machine beeping.
 	 	 	1 	Computer noises.
bank.stairwell.001	Quiet ventilated room. 	 	 	
soundscapes_bank.txt
== Bunker ==
Name 	Description 	DSP	Position Number	Position Description
bunker.tunnel_start_001 	Underground bunker tunnel ambience with dripping water, random abstract sounds and distant metal rattle. 	 	 	
bunker.tunnel_start_002 	Simular to above, but with machine sounds. 	 	0 	Ventilation.
 	 	 	1 	Air conditioner.
 	 	 	2 	Machine noises.
 	 	 	3 	Air conditioner.
bunker.guard_room_001 	Simular to bunker.tunnel_start_001, but with fluorescent lights and less frequent water drips. 	 	0 	Tunnel ambient
 	 	 	1 	Fluorescent lights
bunker.control_room_001 	Quiet ventilated bunker room. 	 	0 	Machine noises.
 	 	 	1 	Small fan.
 	 	 	2 	Air conditioner.
bunker.class_room_001 	Underground bunker room ambience with fluorescent lights. 	 	0 	Fluorescent lights.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Fluorescent lights.
bunker.ventilation_001 	Windy ventilation ambient with strange sounds, distant metal rattle and random abstract sounds. 	 	 	
bunker.ventilation_002 	Simular to above, but with city noice. 	 	 	
bunker.ventilation_003 	Simular to bunker.ventilation_001, but with mashine noices and water flow. 	 	0 	Machine noises.
 	 	 	1 	Water flow.
bunker.ventilation_004 	Simular to bunker.ventilation_001, but with many ventilation noises. 	 	0 	Machine noises.
 	 	 	1 	Ventilation.
 	 	 	2 	Ventilation.
 	 	 	3 	Ventilation.
 	 	 	4 	Ventilation.
bunker.pool_place_001 	Very quiet room hum with machine, water driping and sound of falling tiny rock debris. 	 	0 	Air conditioner.
 	 	 	1 	Old scratchy machine.
bunker.bar_room_001 	Quiet ventilated room hum with wood and metal creaking, water driping and sound of falling tiny rock debris.	 	0 	Fluorescent lights.
 	 	 	1 	Strange bunker computer.
bunker.bar_room_002 	Ventilated room with wood and metal creaking and sound of falling tiny rock debris. 	 	3 	Fluorescent lights.
bunker.room_G1_001 	Ventilated room with fan and spooky ambient. 	 	0 	Fluorescent lights.
bunker.room_G2_001 	Simular to above, but with strange bunker computer and diffrent spooky ambient. 	 	0 	Strange bunker computer.
 	 	 	1 	Steam pipe.
bunker.room_G3_001 	Ventilated room with wood and metal creaking. 	 	 	
bunker.room_G4_001 	The same as above, but with fluorescent lights. 	 	0 	Strange bunker computer.
bunker.room_G6_001 	Identical to bunker.room_G3_001. 	 	 	
bunker.lab_001 	Isolated room. 	 	0 	Machine beeping.
bunker.lab_002 	Simular to above, but quiter + deep ambience. 	 	0 	Machine beeping.
bunker.lab_hallway_001 	Deep ambience with machine and metal stress. 	 	0 	Machinery humming.
 	 	 	1 	Rock abrasion.
 	 	 	2 	Quiet machine.
 	 	 	3 	Fluorescent lights.
 	 	 	4 	Water in pipe.
bunker.stairs_001 	Deep and windy ambience with random metal sounds. 	 	0 	Fluorescent lights.
 	 	 	1 	Ventilation.
bunker.metro_hall_001 	Cave ambience with random metal sounds, water dripping and rock debris. 	 	 	
bunker.body_hall_001 	Identical to above. 	 	 	
bunker.guard_hallway_001	Bunker ambience with ventilation and metal sounds. 	 	0 	Ventilation.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Air conditioner.
 	 	 	3 	Fluorescent lights.
 	 	 	4 	Fluorescent lights.
bunker.guard_hallway_002	Bunker ambience with ventilation. 	 	 	
bunker.guard_shower_001 	Dripping water and metal stress. 	 	0 	Metal stress.
 	 	 	1 	Machine noises.
bunker.guard_room_001 	Bunker ambience with metal sounds. 	 	0 	Fluorescent lights.
 	 	 	1 	Machine noises.
bunker.guard_room_002 	Bunker ambience with ventilation and wood and metal creaking. 	 	 	
bunker.file_room_001 	Identical to above. 	 	 	
bunker.tape_room_001 	Bunker ambience with ventilation and wood and metal creaking. 	 	0 	Ventilation.
 	 	 	1 	Fluorescent lights.
bunker.meeting_room_001 	Bunker ambience with ventilation, wood and metal creaking and machinery hum. 	 	0 	Machine humming.
 	 	 	1 	Fluorescent lights.
soundscapes_bunker.txt
== Business (Point Elias) ==
Name 	Description 	DSP	Position Number	Position Description
business.park_001 	Windy city ambient with often police siren, rare helicopter.	 	0 	Radio music.
 	 	 	1 	Water flow.
 	 	 	2 	People talking.
 	 	 	3 	Car ambience.
business.park_002 	Simular to above. 	 	0 	Car ambience.
 	 	 	1 	Muffled music.
business.park_003 	Simular to above. 	 	0 	Car ambience.
 	 	 	1 	Water flow.
business.street_001 	Simular to above. 	 	0 	Shaking loop.
 	 	 	1 	Car ambience.
business.street_002 	Simular to above. 	 	0 	Water flow.
 	 	 	1 	Car ambience.
business.alley_001 	Simular to above. 	 	0 	Car ambience.
business.alley_002 	Simular to above. 	 	0 	Car ambience.
 	 	 	1 	Muffled music.
 	 	 	2 	Kebab shop music.
business.tunnel_001 	Dripping water, ventilation. 	 	0 	Water flow and dripping.
 	 	 	1 	Radio music.
business.substation_001	Dripping water, ventilation, fluorescent lights. 	 	0 	Transformer and water drips.
business.garage_001 	Windy city ambience, diesel engine, deep tone. 	 	0 	Ventilation.
business.garage_002 	fluorescent lights, garage ambience. 	 	 	
business.tenement_001 	Apartament party hallway with windy city ambient. 	 	0 	Muffled music and random glass breaking, screeming.
 	 	 	1 	Distant kebab shop music.
 	 	 	2 	Steps and random hitting.
 	 	 	3 	Cars ambience and wind.
business.greenwar_001 	Quiet ventilated room. 	 	0 	Transformer.
 	 	 	3 	Cars ambience with windy city ambient.
business.greenwar_002 	Quiet ventilated room. 	 	0 	Radio music.
business.greenwar_003 	Ventilated room. 	 	 	
soundscapes_business.txt
== Business 2 ==
Name 	Description	DSP	Position Number	Position Description
business2.start 	 	 	0 	Car ambience.
 	 	 	1 	Car ambience.
business2.metro_station 	 	 	0 	Car ambience.
 	 	 	1 	Car ambience.
 	 	 	2 	Machine humming.
 	 	 	3 	Machine humming.
business2.elevator_shaft	 	 	 	
business2.tunnel1 	 	 	0 	Flowing water.
 	 	 	1 	City ambience and wind.
business2.duct 	 	 	0 	Small fan.
business2.minitrain_room	 	 	0 	Machine noises.
 	 	 	1 	Crackling electricity.
 	 	 	1 	Machine noises.
business2.tunnel2 	 	 	0 	Machine humming and tunnel ambience.
business2.shaft 	 	 	0 	Transformer.
soundscapes_business2.txt
== Central ==
Name 	Description 	DSP	Position Number	Position Description
central.watertunnel_003	Deep tone underground tunnel, very quiet water ambient, with random metal sounds and dripping water.	 	 	
central.watertunnel_002	similar to above, but without metal sounds. 	 	 	
central.watertunnel_001	similar to central.watertunnel_002, but with louder water ambient. 	 	0 	Water pipe.
 	 	 	1 	Steam pipe.
 	 	 	2 	Fluorescent lights.
 	 	 	3 	Water ambience.
 	 	 	4 	Fluorescent lights.
central.hallway_001 	Deep tone mixed with closed room ambient. 	 	0 	Water ambience.
 	 	 	1 	Fluorescent lights.
central.hallway_002 	Similar to above, but spooky atmosphere. 	 	0 	Crackling electricity.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Machine noises.
tunnel.collapsing_001 	Deep ambience. 	 	 	
tunnel.metro_001 	Tunnel ambience, with distant collapsing tunnel sounds. 	 	0 	Machine humming.
 	 	 	1 	Machine noises.
central.station_001 	Closed area with deep tone, people talking and city ambience, sometimes helicopter. 	 	 	
tunnel.metro_002 	Windy tunnel. 	 	 	
soundscapes_central.txt
== City ==
Name 	Description 	DSP	Position Number	Position Description
city.citysounds 	City ambience: cars, wind, police sirens, sometimes helicopter. 	 	 	
city.metrostation 	Thumper ambience, wind, and container hotel fluorescent lights. 	 	 	
city.metrostation2	Windy ambience with machine hum and random abstract sounds. 	 	 	
city.blackout 	Wind and sometimes distant train passes, sometimes alarm and sometimes explosion in the distance.	 	 	
soundscapes_city.txt
== Dam (Hammer Valley Dam) ==
Name 	Description 	DSP	Position Number	Position Description
dam.elevator 	Wind and singing birds. 	 	 	
dam.interior1 	Deep ambience with crumbling rock debrits.	 	 	
dam.hartman_office	Deep ambience with spooky atmosphere. 	 	 	
dam.exterior 	Forest ambience with waterfall. 	 	 	
soundscapes_dam.txt
== Easter Egg ==
Name 	Description 	DSP	Position Number	Position Description
cube 	Sci-fi abstract industrial machinery ambience. 	 	 	
easteregg.city_gate_end_001 	Spooky ambience. 	 	0 	Strange ambience.
 	 	 	1 	Very quiet machine.
 	 	 	2 	Ventilation.
 	 	 	3 	Engine.
easteregg.open_sewer_station_001 	Deep underground ambient with metal stress. 	 	0 	Machine humming.
 	 	 	1 	Fan.
 	 	 	2 	Fluorescent lights.
 	 	 	3 	Air conditioner.
 	 	 	4 	City ambience.
 	 	 	5 	Breathing ambience.
easteregg.open_sewer_elevator_001	Deep underground elevator shaft with cave ambience.	 	 	
soundscapes_easteregg.txt
== Electric ==
Name 	Description 	DSP	Position Number	Position Description
Electric.controlroom_001	Hotel refrigeration + some buzzing sounds.	 	 	
soundscapes_electric.txt
== Ending ==
Name 	Description 	DSP	Position Number	Position Description
ending2.inside 	Mark's house. Closed area. 	 	0 	Fluorescent lights.
ending2.outside	Snowy wind, sometimes barking dog.	 	0 	Muffled music.
ending3.inside 	Quiet closed area. 	 	0 	Fluorescent lights.
 	 	 	1 	Sounds of fire.
soundscapes_ending.txt
== Exterior ==
Name 	Description 	DSP	Position Number	Position Description
reservoir.exteriorkoppi	Forest ambience with birds. 	 	 	
reservoir.exteriorb 	Simular to above, but with quiet cave ambience. 	 	 	
reservoir.exterior 	Simular to above but louder and mosquito buzzing. 	 	 	
reservoir.forest 	 	 	 	
tunnel2.exterior 	Forest ambience, but without crows and less forest sounds.	 	 	
storm.raining 	Windy storm with crows. 	 	 	
soundscapes_exterior.txt
== Field ==
Name 	Description 	DSP	Position Number	Position Description
field.outside_001 	Forest ambience with birds, wind, water flow and mosquito buzzing. 	 	 	
field.outside_rain_001 	Storm ambient. 	 	 	
field.barn_001 	Intirior with creaking wood and crows. 	 	0 	Forest ambience and wind.
field.barn_rain_001 	Simular to above, but with storm. 	 	0 	Storm.
 	 	 	1 	Storm.
field.lobby_rain_001 	Storm. 	 	0 	Storm.
field.lobby_stairs_001 	Simular to field.lobby_office_001, but a bit louder rain. 	 	0 	Diesel generator.
 	 	 	1 	Storm.
field.lobby_office_001 	Intirior, outside storm. 	 	0 	Diesel generator.
 	 	 	1 	Storm.
field.lobby_office_002 	Simular to above, but a bit louder diesel generator. 	 	0 	Diesel generator.
 	 	 	1 	Storm.
field.lobby_generator_001	Simular to above, but a bit louder diesel generator and loder storm.	 	0 	Diesel generator.
villa.cellar_rain 	Very quiet ambience with creaking wood. 	 	0 	water dripping and crumbling rock debris.
 	 	 	1 	Storm.
soundscapes_field.txt
== Furnace (Stalburg Steel) ==
Name 	Description 	DSP	Position Number	Position Description
furnace.start_tunnel_001 	Quiet tunnel, with quiet wind. 	 	0 	Quiet machine.
 	 	 	1 	Generator.
 	 	 	2 	Fluorescent lights.
furnace.start_tunnel_001b 	Quiet tunnel, with quiet wind. 	 	0 	Quiet machine.
 	 	 	1 	Generator.
 	 	 	2 	Fluorescent lights.
furnace.start_tunnel_002 	Quiet tunnel with cracking rock debris. 	 	0 	Fluorescent lights.
 	 	 	1 	Machine humming.
 	 	 	2 	Fan.
 	 	 	3 	Deep hum and random coughing.
furnace.entrance_001 	Open intirior, quiet forest ambience. 	 	 	
furnace.outside_001 	Forest ambience, wind and birds. 	 	 	
furnace.hall_001 	Deep ambience with quiet industrial sound, crows, crumbling rock debris and distant metal sounds.	 	 	
furnace.mahmakellari_001 	Deep ambience, slime sound, crumbling rock debris and quiet water ambience. 	 	0 	Water ambience.
 	 	 	1 	Slime.
 	 	 	2 	Water flow.
 	 	 	3 	Water ambience.
furnace.mahmakellari_002 	Simular to above, but with quiter slime and water ambience. 	 	0 	Water ambience.
 	 	 	1 	Slime.
 	 	 	2 	Water flow.
 	 	 	3 	Water ambience.
furnace.mahmakellari_003 	Simular to above, but with quiter mahma. 	 	0 	Water ambience.
 	 	 	1 	Slime.
 	 	 	2 	Water flow.
 	 	 	3 	Water ambience.
tower.outside_001 	Wind. 	 	 	
tower.cottage_outside 	Forest ambience, wind, birds, mosquito buzzing, insects. 	 	 	
tower.cottage_inside 	Simular to above, but quiter and deep ambience. 	 	 	
tower.office_001 	Deep ambience. 	 	 	
tower.office_001_wind 	Deep ambience with quiet wind. 	 	 	
tower.steelfactory_inside_001 	Area with crows, wood creaking. 	 	0 	Very quiet groaning machine.
tower.steelfactory_inside_002 	Simular to above, but with louder wood creaking. 	 	 	
tower.steelfactory_inside_003 	Simular to above, but with rock debris. 	 	 	
tower.steelfactory_inside_004 	Deep ambience with very quiet wind and metal stress. 	 	 	
tower.steelfactory_inside_005 	Deep ambience with metal stress. 	 	 	
tower.steelfactory_controlroom_001	Quiet ambience with crows and cracking rock debris. 	 	 	
soundscapes_furnace.txt
== Industrial ==
Name 	Description 	DSP	Position Number	Position Description
Industrial.concrete 	Random sounds of concrete fragments impact. 	 	 	
Industrial.flooded_turbinehall	Watrer ambience and dripping water. Sometimes electric buzz sound. 	 	 	
Industrial.sparks 	Quick sparks with medium intensity. 	 	 	
Industrial.generators 	Heavy loud generators. 	 	 	
Industrial.warehouseempty 	Hotel refrigeration ambience. 	 	 	
Industrial.Powerplant 	Warehouse ambient with dripping water. 	 	 	
Industrial.duct 	Light wind with gust and sometimes metallic impact or truck passes.	 	 	
soundscapes_industrial.txt
== Isle (Castle Rock Island) ==
Name 	Description 	DSP	Position Number	Position Description
isle.mine_001 	Cave ambience with quiet wind. 	 	0 	City ambience.
isle.outside_001 	City docs with wind, sometimes helicopter, police sirens and birds. 	 	 	
isle.outside_002 	Simular to above. 	 	1 	Camp fire.
isle.warehouse_001 	Warehouse ambience with metal stress and quiet city docs ambience. 	 	 	
isle.warehouse_office_001	Open interior. City docs ambience with wood creaking and water drips drips.	 	0 	City ambience.
isle.warehouse_002 	Warehouse ambience with wood creaking and water drips drips. 	 	 	
isle.warehouse_003 	Simular to above. 	 	0 	City ambience.
 	 	 	1 	Camp fire.
isle.cave_001 	Cave ambience, with deep tone and dripping water. 	 	0 	City ambience.
isle.cave_002 	Simular to above, but with louder cave ambience and crumbling rock debris. 	 	0 	Water ambience.
 	 	 	1 	Water flow.
soundscapes_isle.txt
== Isle 2 (Castle Rock Island) ==
Name 	Description 	DSP	Position Number	Position Description
isle2.outside_001 	Windy city docs ambience, with birds,sometimes helicopter. 	 	0 	Steam leaking.
 	 	 	1 	Diesel generator.
 	 	 	2 	Diesel generator.
 	 	 	3 	Machine humming.
isle2.generator_room_001	Generator room under bridge, deep tone. 	 	0 	Fan.
 	 	 	1 	Crackling electricity.
 	 	 	2 	Fluorescent lights.
isle2.trailer_001 	Generator room under bridge, deep tone. 	 	1 	Machine and ticking sound.
 	 	 	2 	Diesel generator.
isle2.castle_001 	Quiet tone with water drips. 	 	0 	Diesel generator.
 	 	 	1 	Boiling water and furnace.
isle2.castle_002 	Quiet tone. 	 	 	
isle2.store_001 	Deep tone room with sometimes police siren. 	 	 	
isle2.berg_hideout_001 	Deep tone room with spooky atmosphere, sometimes wood creaking, steps.	 	0 	Heart beating music (berg and kleinmann).
isle2.berg_hideout_002 	Deep tone room with sometimes wood creaking. 	 	 	
soundscapes_isle2.txt
== Isle 3 (Castle Rock Island) ==
Name 	Description 	DSP	Position Number	Position Description
isle3.start_001 	Windy tone room. 	 	0 	Fan.
 	 	 	1 	Crackling electricity.
 	 	 	2 	Fluorescent lights.
isle3.bridge_tunnels_001	Quiet tunnel ambience. 	 	0 	Radio music.
isle3.bridge_under_001 	Windy tunnel ambience with metal stress.	 	0 	City ambience and metal stress.
 	 	 	1 	Machine noises.
isle3.bridge_storage_001	Deep tone room. 	 	0 	Machine noises.
 	 	 	1 	Ventilation.
isle3.control_room_001 	Deep tone room. 	 	0 	Air conditioner.
 	 	 	1 	Computer noises.
 	 	 	2 	Broken harddisk.
isle3.outside_001 	Windy city docs ambience, crows. 	 	0 	Machine noises.
 	 	 	1 	Air conditioner.
 	 	 	2 	Steam leaking and water pump.
 	 	 	3 	Steam leaking.
 	 	 	4 	Crackling electricity.
 	 	 	5 	Ventilation.
 	 	 	6 	Radio music.
isle3.ship_inside_001 	Deep tone room with wood creaking. 	 	0 	Air conditioner.
 	 	 	1 	Machine noises.
 	 	 	2 	Radio music.
 	 	 	3 	Sleeping.
soundscapes_isle3.txt
== Metro ==
Name 	Description 	DSP	Position Number	Position Description
metro.outside_001 	Forest ambience with passing cars and city ambience with birds. 	 	 	
metro.outside_001_hut 	Forest ambience with passing cars and city ambience with birds. 	 	 	
metro.outside_002 	Simular to metro.outside_001, but with quiter city ambience. 	 	 	
metro.under_river_001 	Watery ambience with dripping water passing cars and quiet forest ambience. 	 	 	
metro.under_river_002 	Simular to above but louder city and forest ambience and quiter water ambience. 	 	 	
metro.street_001 	City ambience with passing cars, sometimes helicopter. 	 	 	
metro.internet_room_001 	Quiet room with computers. 	 	0 	Fan.
 	 	 	1 	Beeping machine.
 	 	 	2 	Machine humming.
 	 	 	3 	Computer noises.
 	 	 	4 	Computer noises.
 	 	 	5 	Broken harddisk.
metro.internet_room_002 	Quiet room with mahma. 	 	0 	Machine noises.
 	 	 	1 	Air conditioner.
 	 	 	2 	Water ambience.
metro.internet_sewer_001 	Water ambience with dripping water. 	 	 	
metro.internet_sewer_002 	Wind with dripping water and quiet city and forest ambience. 	 	 	
metro.start_room_001 	Quiet room with machine and quiet passing sound. 	 	0 	Machine humming.
metro.transformer_building_001	Quiet room with machine and quiet passing sound. 	 	0 	Fluorescent lights.
 	 	 	1 	Transformer.
 	 	 	2 	Transformer.
 	 	 	3 	Machine humming.
metro.key_building_001 	Wood creaking with quiet forest and city ambience. 	 	 	
metro.forklift_room_001 	Quiet room with quiet city ambience. 	 	 	
metro.factory_room_001 	Room with crumbling rock debris sometimes metal stress. 	 	 	
metro.fire_room_001 	Windy room with quiet city and forest ambience. 	 	 	
metro.fire_room_002 	Room with crumbling rock debris and sometimes metal. 	 	 	
metro.pump_room_001 	Room with crumbling rock debris and sometimes metal. 	 	0 	Machine noises.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Machine noises.
metro.pump_hallway_001 	City ambience. 	 	0 	Machine noises.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Machine noises.
metro.sewer_001 	Room with water ambience and cave ambience with mahma, dripping water, random metalic sounds.	 	0 	Slime.
 	 	 	1 	Water flow.
metro.UMW_furnace_room_001 	Room with deep tone. 	 	0 	Furnace (silent).
 	 	 	1 	Air conditioner.
 	 	 	2 	Machine noises.
 	 	 	3 	Fluorescent lights.
metro.UMW_inside_001 	Room with deep tone and metro station sounds. 	 	0 	Fluorescent lights.
 	 	 	1 	Air conditioner.
 	 	 	2 	Radio music.
 	 	 	3 	Air conditioner.
 	 	 	4 	Fluorescent lights.
 	 	 	5 	Engine room ambience.
metro.UMW_office_001 	Room with deep tone and metro station sounds. 	 	0 	Computer noises.
 	 	 	1 	Computer noises.
 	 	 	2 	Computer noises.
 	 	 	3 	Air conditioner.
 	 	 	4 	Fluorescent lights.
 	 	 	5 	Computer noises.
metro.station_001 	Metro station ambience with quiet city ambience. 	 	0 	Fluorescent lights.
 	 	 	1 	Computer noises.
 	 	 	2 	Fluorescent lights.
 	 	 	3 	Machine noises.
 	 	 	4 	Fluorescent lights.
 	 	 	5 	Fluorescent lights.
 	 	 	6 	Air conditioner.
 	 	 	7 	Air conditioner.
metro.station_aziz_001 	Simular to above, but with quiter city ambience. 	 	0 	Air conditioner.
 	 	 	1 	Fan.
 	 	 	2 	Fluorescent lights.
soundscapes_metro.txt
== NPP (The Black Rock Nuclear Powerplant) ==
Name 	Description 	DSP	Position Number	Position Description
npp.warehouse_001 	Warehouse ambience with quiet storm hitting metal roof, sometimes metal stress. 	 	0 	Diesel generator.
 	 	 	1 	Storm.
npp.outside_001 	Storm ambience. 	 	0 	Rain hitting metal.
 	 	 	1 	Rain.
 	 	 	2 	Diesel generator.
 	 	 	3 	Rain hitting metal.
 	 	 	4 	Water flowing down a gutter.
 	 	 	5 	Water flowing down a gutter.
npp.outside_001b 	Simular to above, but only postition sounds. 	 	0 	Rain hitting metal.
 	 	 	1 	Rain.
 	 	 	2 	Diesel generator.
 	 	 	3 	Rain hitting metal.
 	 	 	4 	Water flowing down a gutter.
 	 	 	5 	Water flowing down a gutter.
npp.lobby_doors_001 	Intirior with storm ambience comming from outside, with rain hitting metal roof. 	 	1 	Rain.
 	 	 	2 	Diesel generator.
npp.lobby_001 	Warehouse ambience. 	 	0 	Outside storm.
 	 	 	1 	Diesel generator.
 	 	 	2 	Air conditioner.
 	 	 	3 	Rain hitting metal.
npp.lobby_002 	Warehouse ambience. 	 	0 	Radio music.
 	 	 	1 	Diesel generator.
 	 	 	2 	Outside storm.
npp.lobby_003 	Warehouse ambience. 	 	0 	Radio music.
 	 	 	1 	Diesel generator (silent).
 	 	 	2 	Outside storm.
npp.stairs_001 	Warehause ambience with storm ambience comming from outside. 	 	0 	Radio music.
 	 	 	1 	Diesel generator.
npp.office_001 	Warehouse ambience. 	 	0 	Outside storm.
 	 	 	1 	Computer noises.
npp.cc_hallway_002 	Warehause ambience. 	 	0 	Outside storm and rain hitting metal.
 	 	 	1 	Computer noises.
 	 	 	2 	Outside storm.
 	 	 	3 	Outside storm.
npp.bridge_001 	Rain hitting metal roof. 	 	 	
npp.room_001 	Deep tone, sometimes distant alarm and rare random abstract sounds. 	 	0 	Rain hitting metal.
 	 	 	1 	Diesel generator.
 	 	 	2 	Air conditioner.
 	 	 	3 	Computer noises.
 	 	 	4 	Storm.
 	 	 	5 	Outside storm.
 	 	 	6 	Radio music.
npp.turbinehall_001 	Deep tone with warehause ambience, sometimes distant alarm and rare random abstract sounds.	 	0 	Storm.
 	 	 	1 	Outside storm.
npp.turbinehal_cc_001	Deep tone with broken hard disk, sometimes distant alarm and rare random abstract sounds. 	 	0 	Broken harddisk.
npp.heli_hallway_001 	Deep tone. 	 	0 	Outside storm.
 	 	 	1 	Outside storm.
npp.heli_stairs_001 	Deep tone with storm ambience comming from outside. 	 	0 	Storm.
npp.heli_out_001 	Storm ambience with wind. 	 	0 	Diesel generator.
roof.entrance_001 	Deep tone with storm ambience comming from outside. 	 	0 	Rain hitting metal.
 	 	 	1 	Rain hitting metal.
 	 	 	2 	Storm.
soundscapes_npp.txt
== Office ==
Name 	Description 	DSP	Position Number	Position Description
office.offices 	Machines beeping, light flicker, clicking mouse sounds and random coughing.	 	0 	Printer.
office.hallway 	Room ambience with random coughing. 	 	 	
office.lobby 	Room ambience with quiet machinery hum, random coughing. 	 	 	
office.sauna 	Quiet room ambience. 	 	 	
office.emergencyexit	Quiet machinery hum. 	 	 	
office.garage 	Machinery hum. 	 	 	
soundscapes_office.txt
== Office Blackout ==
Name 	Description 	DSP	Position Number	Position Description
officebo.hallway 	Quiet room ambience. 	 	 	
officebo.hallway_flood	Quiet room ambience with dripping water. 	 	 	
officebo.lobby 	Quiet ventilated room ambience, with deep tone. 	 	 	
officebo.garage 	Machinery hum with water ambience and dripping water.	 	 	
soundscapes_officeblackout.txt
== Power Station ==
Name 	Description 	DSP	Position Number	Position Description
powerstation.start_001 	Quiet windy ambience with dripping water. 	 	0 	Ventilation.
 	 	 	1 	Water pipe.
 	 	 	2 	Machine noises.
 	 	 	3 	Machine humming.
 	 	 	4 	Machine noises.
powerstation.start_002 	Very quiet control room ambience. 	 	3 	Machine humming.
 	 	 	4 	Machine noises.
powerstation.coal_hallway_001 	Quiet industrial hallway. 	 	0 	Machine noises.
 	 	 	1 	Machine noises.
 	 	 	2 	Fluorescent lights.
 	 	 	3 	Machine humming.
 	 	 	4 	Machine noises.
 	 	 	5 	Fluorescent lights.
powerstation.coal_hallway_002 	Quiet industrial hallway with crumbling rock debris. 	 	0 	Fluorescent lights.
 	 	 	1 	Quiet groaning machine.
 	 	 	2 	Fluorescent lights.
 	 	 	3 	Industrial sounds.
powerstation.coal_pit_001 	Industrial sounds with cave ambience, metal stress and crumbling rock debris. 	 	 	
powerstation.stairs_001 	Ventilated room with quiet industrial sounds. 	 	0 	Fluorescent lights.
 	 	 	1 	Scrachy piston.
 	 	 	2 	Fan.
 	 	 	3 	Fluorescent lights.
 	 	 	4 	Fluorescent lights.
powerstation.end_room_001 	Quiet industrial room. 	 	0 	Fluorescent lights.
powerstation.end_hall_001 	Quiet industrial room with dripping water. 	 	 	
powerstation.end_hallway_001 	Quiet industrial room with deep tone room. 	 	 	
powerstation.end_control_room_001 	Quiet industrial room. 	 	0 	Fluorescent lights.
 	 	 	1 	Fan.
powerstation.end_control_room_001_power2	Deep tone industrial room with fire and water ambience and water flow,light flicker, metal stress, sometimes alarm. 	 	0 	Fluorescent lights.
 	 	 	1 	Fan.
 	 	 	2 	Crackling electricity.
powerstation.end_hallway_001_power2 	Simular to powerstation.end_hallway_001, but with water ambience and water flow,light flicker, metal stress, sometimes alarm. 	 	 	
powerstation.end_room_001_power2 	Simular to powerstation.end_room_001, but with with fire and water ambience, water flow,light flicker, metal stress, sometimes alarm.	 	0 	Fluorescent lights.
powerstation2.outside_001 	City ambience with rain. 	 	0 	Water ambience.
 	 	 	1 	Water.
 	 	 	2 	Air conditioner.
powerstation2.stairs_001 	Industrial with deep tone and metal stress. 	 	0 	City ambience.
powerstation2.stairs_002 	Deep tone with industrial theme. 	 	 	
powerstation2.ladder_room_001 	City ambience with machinery and deep tone. 	 	0 	Machine noises and humming.
 	 	 	1 	General room ambience.
 	 	 	2 	Machine noises.
powerstation2.control_room_001 	Computer room with deep tone and industrial theme. 	 	0 	Broken harddisk.
 	 	 	1 	Computer noises.
 	 	 	5 	Beeping.
powerstation2.control_room_002 	Identical to above. 	 	0 	Broken harddisk.
 	 	 	1 	Computer noises.
 	 	 	5 	Beeping.
powerstation2.foliage_room_001 	City ambience with forest ambience, crumbling rock debris, wood creaking, metal stress. 	 	 	
powerstation2.foliage_room_002 	Simular to above, but quiter and with deep tone. 	 	 	
powerstation2.mine_001 	Cave ambience with deep tone industrial theme, and rock drebits. 	 	0 	Wood creaking.
 	 	 	1 	Water flow.
powerstation2.mine_002 	Simular to above, but quiter and with spooky theme. 	 	0 	Breathing.
soundscapes_powerstation.txt
== Prison (Whiprock dlc) ==
Name 	Description 	DSP	Position Number	Position Description
prison.ugu_room_001	Quieter cellar ambience with ugu.	 	0 	Prison ambience.
prison.basement_001	Cellar ambience. 	 	 	
soundscapes_prison.txt
== Prologue ==
Name 	Description 	DSP	Position Number	Position Description
prologue.sewer_001 	Quiet tone with water ambience, water dripping and random quiet abstract sounds (air hitting sounds). 	 	0 	Slime and sludge sounds.
 	 	 	1 	Slime.
 	 	 	2 	Water flow.
prologue.pipe_tunnel_001	Quiet windy underground tone with dripping water, spooky atmosphere and random abstract sounds. 	 	0 	Water sounds.
 	 	 	1 	Steam leaking.
prologue.pipe_tunnel_002	Windy underground tone with cave ambience, dripping water, spooky atmosphere and random abstract sounds.	 	0 	Water sounds.
 	 	 	1 	Water ambience.
 	 	 	2 	Water ambience.
prologue.water 	Nothing (underground tone, but volume is 0 so nothing plays). 	 	 	
soundscapes_prologue.txt
== Rails ==
Name 	Description 	DSP	Position Number	Position Description
rails.outside_001 	Windy city ambience with forest ambience, insects, sometimes barking dog, sometimes helicopter.	 	0 	Fluorescent lights.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Deep tone ambience.
rails.outside_002 	Simular to above, but louder forest ambience. 	 	0 	Dog barking.
 	 	 	1 	Fan.
 	 	 	2 	Deep tone ambience.
 	 	 	3 	Tunnel entrance ambience.
 	 	 	4 	Transformer.
 	 	 	5 	Computer noises, sleeping, machine humming.
 	 	 	6 	Crackling electricity.
rails.border_room_001	Deep tone with city ambience, sometimes barking dog and a helicopter. 	 	0 	Machine noises.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Ventilation.
 	 	 	5 	Fluorescent lights.
rails.garage_001 	Deep tone with city ambience, metal stress, sometimes helicopter. 	 	0 	Radio music.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Machine humming.
 	 	 	3 	Fluorescent lights.
 	 	 	4 	Machine noises.
rails.hacker_001 	Quiet city ambience. 	 	0 	Computer noises.
 	 	 	1 	Sleeping.
 	 	 	2 	Machine humming.
 	 	 	3 	Windy forest ambience.
soundscapes_rails.txt
== Reactor ==
Name 	Description 	DSP	Position Number	Position Description
reactor.flooded_area_001 	Fluorescent lights, computer noice and quiet mashine beeping. 	 	0 	Alarm.
 	 	 	1 	Water flow.
 	 	 	2 	Water ambience.
reactor.vent_001 	Industrial ambience with deep tone, sometimes distant alarm. 	 	0 	Crackling electricity.
reactor.generator_room_001 	Engineroom with loud industrial ambience, sometimes distant alarm. 	 	 	
reactor.hallway_001 	Industrial ambience with deep tone, sometimes distant alarm. 	 	0 	Fluorescent lights.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Machine humming.
 	 	 	3 	Ventilation.
 	 	 	4 	Alarm.
reactor.hallway_002 	Industrial ambience with deep tone, sometimes distant alarm. 	 	0 	Machine humming.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Creaky machine.
 	 	 	3 	Machine noises.
 	 	 	4 	Alarm.
reactor.SNW_stairs_001 	Engineroom with industrial ambience and machinery hum, sometimes distant alarm. 	 	0 	Water ambience.
 	 	 	1 	Machine noises.
 	 	 	2 	Water flow.
reactor.rod_room_outside_001 	Deep tone with industrial ambience, sometimes distant alarm. 	 	0 	Machine humming.
 	 	 	1 	Machine humming.
 	 	 	2 	Water ambience.
 	 	 	3 	Ventilation.
 	 	 	4 	Machine noises.
 	 	 	5 	Fluorescent lights.
reactor.rod_room_001 	Engineroom with loud industrial ambience, deep tone, sometimes distant alarm. 	 	 	
reactor.SNW_control_room_001 	Deep tone with quiet engineroom ambience, spooky atmosphere, sometimes metal stress.	 	0 	Computer noises.
 	 	 	1 	Broken harddisk.
 	 	 	2 	Broken harddisk.
 	 	 	3 	Ventilation.
 	 	 	4 	Fan.
 	 	 	5 	Electric motor.
 	 	 	6 	Deep tone ambience.
 	 	 	7 	Water ambience.
reactor.SNW_showers_001 	Deep tone, with spooky atmosphere. 	 	0 	Water dripping.
 	 	 	1 	Fluorescent lights.
reactor.SNW_sleeping_room_001	Deep tone, with spooky atmosphere. 	 	0 	Air conditioner.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Air conditioner.
reactor.SNW_hallway_001 	Deep tone, with spooky atmosphere. 	 	0 	Fluorescent lights.
reactor.pump_area_001 	Deep tone, with random abstract sounds. 	 	 	
reactor.pump_area_002 	Simular to above. 	 	0 	Fluorescent lights.
 	 	 	1 	Water ambience.
 	 	 	2 	Machine noises.
 	 	 	3 	Ventilation.
reactor.pump_area_003 	Simular to above. 	 	 	
reactor.pump_area_004 	Simular to above. 	 	0 	Machine noises.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Computer noises.
 	 	 	3 	Fluorescent lights.
 	 	 	4 	Air conditioner.
 	 	 	5 	Fluorescent lights.
 	 	 	6 	Machine noises.
 	 	 	7 	Fluorescent lights.
reactor.elevator 	Hum of moving air. 	 	 	
soundscapes_reactor.txt
== Reserve ==
Name 	Description 	DSP	Position Number	Position Description
reserve1.pontikka 	Cave ambience with quiet forest ambience, birds, cave ambience. 	 	 	
reserve3.cave_001 	Deep tone with cave ambience and water dripping, crumbling rock debris.	 	 	
reserve3.cave_002 	Cave ambience with insects and watter dripping, crumbling rock debris. 	 	 	
reserve3.building_001	Forest ambience with birds, wood creaking, quiet machinery hum. 	 	0 	Machine humming.
reserve3.tunnel_001 	Tunnel entrance ambience with forest ambience, bird and water dripping.	 	 	
soundscapes_reserve.txt
== Sawmill ==
Name 	Description 	DSP	Position Number	Position Description
sawmill.pp_off 	Quiet sawmill theme with random abstract sounds. 	 	 	
sawmill.pp 	Quiet sawmill theme with random abstract sounds. 	 	0 	Machine noises.
 	 	 	1 	Machine noises.
 	 	 	2 	Machine noises.
 	 	 	3 	Machine beeping.
 	 	 	4 	Machine noises.
sawmill.water_room_off	Quiet sawmill theme with water flow and water dripping.	 	 	
sawmill.water_room 	Quiet sawmill theme with random abstract sounds. 	 	0 	Machine noises.
 	 	 	1 	Machine noises.
 	 	 	2 	Machine noises.
 	 	 	3 	Machine beeping.
 	 	 	4 	Machine noises.
sawmill.wood_room 	Deep tone with wood creaking. 	 	 	
soundscapes_sawmill.txt
== Server Room ==
Name 	Description 	DSP	Position Number	Position Description
server_room 	Machinery hum. 	 	0 	Machine humming and beeping.
 	 	 	1 	Broken harddisk.
server_room_002	Machinery hum with computer, broken hard disk.	 	0 	Machine beeping.
 	 	 	1 	Transformer and machine beeping.
 	 	 	2 	Fan.
 	 	 	3 	Transformer.
soundscapes_server_room.txt
== Service Tunnel ==
Name 	Description	DSP	Position Number	Position Description
servicetunnel.tunnel_001 	 	 	0 	Water flow.
 	 	 	1 	Tunnel ambience.
 	 	 	2 	Fluorescent lights.
 	 	 	3 	Fluorescent lights.
servicetunnel.outside_down_001 	 	 	0 	Machine noises.
 	 	 	1 	Water ambience.
 	 	 	2 	Air conditioner.
servicetunnel.pipe_hell_001 	 	 	1 	Water ambience.
 	 	 	2 	Air conditioner.
servicetunnel.outside_main_001 	 	 	 	
servicetunnel.outside_room_001 	 	 	0 	Engine room ambience.
servicetunnel.outside_room_002 	 	 	 	
servicetunnel.outside_door_001 	 	 	 	
servicetunnel.sewer_001 	 	 	 	
servicetunnel.sewer_room_001 	 	 	0 	Machine noises.
 	 	 	1 	Machine noises.
servicetunnel.electric_room_001 	 	 	 	
servicetunnel.simulator_001 	 	 	0 	Tunnel ambience.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Fan.
 	 	 	3 	Fluorescent lights.
 	 	 	4 	Fluorescent lights.
 	 	 	5 	Machine noises.
 	 	 	6 	Fan.
servicetunnel.simulator_stairs_001	 	 	0 	Fluorescent lights.
servicetunnel.walter_area_001 	 	 	 	
servicetunnel.walter_area_002 	 	 	 	
servicetunnel.walter_area_003 	 	 	 	
servicetunnel.bunker_area_001 	 	 	0 	Fluorescent lights.
 	 	 	1 	Metalic bumps.
 	 	 	2 	Machine noises.
 	 	 	3 	Metalic bumps.
 	 	 	4 	Machine humming.
 	 	 	5 	Fluorescent lights.
servicetunnel.beer_room_001 	 	 	 	
servicetunnel.elevator_room_001 	 	 	 	
servicetunnel.secret_room_001 	 	 	 	
soundscapes_servicetunnel.txt
== Sewer ==
Name 	Description	DSP	Position Number	Position Description
sewer.hartman_001 	 	 	0 	Machine humming.
 	 	 	1 	Machine noises.
 	 	 	2 	Metal stress.
sewer.hartman_002 	 	 	0 	Water flow.
 	 	 	1 	Water flow.
 	 	 	2 	Machine humming.
 	 	 	3 	Steam leaking.
sewer.end_001 	 	 	0 	Water flow.
 	 	 	1 	Water flow.
 	 	 	2 	Water flow.
 	 	 	3 	Slime.
 	 	 	4 	Water flow.
sewer.flood_doors_control_001	 	 	0 	Water flow.
 	 	 	1 	Water flow.
 	 	 	2 	Water flow.
 	 	 	3 	Slime.
 	 	 	4 	Water flow.
sewer.bolt_cutter_room_001 	 	 	0 	Water flow.
 	 	 	1 	Water flow.
 	 	 	2 	Water flow.
 	 	 	3 	Slime.
 	 	 	4 	Water flow.
sewer.collapsed_001 	 	 	2 	Metal stress.
sewer.floodgate_001 	 	 	0 	Water ambience and slime.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Water pump and random metal sounds.
 	 	 	3 	Slime and sludge sounds.
 	 	 	4 	Machine humming.
sewer.ladder_tunnel_001 	 	 	0 	Machine humming.
sewer.ladder_tunnel_002 	 	 	 	
sewer.water_room_001 	 	 	0 	Crackling electricity.
 	 	 	1 	Water ambience.
 	 	 	2 	Water flow.
sewer.hartman_jail_001 	 	 	 	
soundscapes_sewer.txt
== Skyscraper ==
Name 	Description	DSP	Position Number	Position Description
skyscraper.walter_office_001	 	 	 	
skyscraper.walter_office_002	 	 	0 	Fluorescent lights.
soundscapes_skyscraper.txt
== Stormdrain ==
Name 	Description	DSP	Position Number	Position Description
stormdrain.drainage_pump_pit_001	 	 	0 	Machine noises.
 	 	 	1 	Machine noises.
 	 	 	2 	Water flow.
stormdrain.room_001 	 	 	0 	Machine noises.
 	 	 	1 	Fluorescent lights.
stormdrain.stormdrain_001 	 	 	 	
stormdrain.cistern_001 	 	 	0 	Metalic sounds.
 	 	 	1 	Generic ambience.
 	 	 	2 	Metalic sounds.
stormdrain.duct_001 	 	 	0 	Fan.
 	 	 	1 	Generic ambience.
stormdrain.copan_001 	 	 	0 	Fluorescent lights.
 	 	 	1 	Machine noises.
 	 	 	2 	Transformer.
 	 	 	3 	Metalic sounds.
 	 	 	4 	Fluorescent lights.
 	 	 	5 	Gas pipe.
stormdrain.water_tunnel_001 	 	 	 	
stormdrain.water_tunnel_002 	 	 	0 	Machine noises.
stormdrain.water_tunnel_002b 	 	 	 	
stormdrain.minitrain_tunnel_001 	 	 	0 	Machine noises.
 	 	 	1 	Air conditioner.
 	 	 	2 	Machine noises.
stormdrain.minitrain_tunnel_002 	 	 	0 	Fluorescent lights.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Fluorescent lights.
 	 	 	3 	Slime.
stormdrain.minitrain_room_001 	 	 	0 	Machine noises.
stormdrain.ladder_room_001 	 	 	0 	Machine noises.
stormdrain.ugu_tunnel_001 	 	 	 	
stormdrain.opensewer_tunnel_001 	 	 	0 	Machine noises.
 	 	 	1 	Gas pipes.
 	 	 	2 	Metalic sounds.
stormdrain.opensewer_room_001 	 	 	 	
stormdrain.stairs_room_001 	 	 	 	
stormdrain.stairs_room_002 	 	 	0 	Water ambience.
 	 	 	1 	Machine noises.
stormdrain.ugu_cave_001 	 	 	 	
stormdrain.ugu_cave_002 	 	 	 	
stormdrain.water_tunnel_003 	 	 	0 	Water flow.
stormdrain.water_tunnel_004 	 	 	 	
soundscapes_stormdrain.txt
== Tech ==
Name 	Description	DSP	Position Number	Position Description
tech.controlroom 	 	 	 	
tech.electric 	 	 	 	
tech.office 	 	 	 	
tech.office_blackout 	 	 	 	
tech.office_blackout_wet	 	 	 	
soundscapes_tech.txt
== Tenements ==
Name 	Description 	DSP	Position Number	Position Description
tenements.outside_001 	 	 	0 	Fluorescent lights.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Machine noises.
 	 	 	3 	Radio music.
 	 	 	4 	Fan.
 	 	 	5 	Fluorescent lights.
 	 	 	6 	Fluorescent lights.
tenements.outside_002 	 	 	0 	Metalic sounds.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Machine noises.
 	 	 	3 	Muffled radio music.
 	 	 	4 	Fluorescent lights.
tenements.outside_003 	 	 	0 	Fluorescent lights.
 	 	 	3 	Muffled radio music.
tenements.apartment_doors_001 	 	 	0 	Muffled radio music.
 	 	 	6 	Dog barking.
tenements.mushroom_apartment_001 	 	 	0 	Radio music.
 	 	 	1 	Air conditioner
 	 	 	2 	Machine noises.
 	 	 	3 	Slime and sludge sounds.
 	 	 	4 	Metalic sounds.
 	 	 	5 	Water dripping.
 	 	 	6 	Dog barking.
tenements.border_room_001 	 	 	0 	Machine noises.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Machine noises.
 	 	 	5 	Fluorescent lights.
tenements.shop_001 	 	 	0 	Fluorescent lights.
 	 	 	1 	Air conditioner.
 	 	 	2 	Fluorescent lights.
 	 	 	3 	Machine hum.
tenements.stairs_001 	 	 	0 	Sleeping.
 	 	 	1 	Fluorescent lights.
 	 	 	3 	Muffled radio sounds.
 	 	 	4 	Muffled radio sounds.
tenements.stairs_002 	 	 	0 	Occasional screaming and crying.
 	 	 	3 	Muffled music.
tenements.stairs_003 	 	 	0 	Fluorescent lights.
 	 	 	3 	Muffled music.
tenements.stairs_hideout_001 	 	 	0 	Fluorescent lights.
 	 	 	3 	Muffled music.
tenements.office_001 	 	 	0 	Fan.
 	 	 	1 	Forest and city ambience with wind and insects.
 	 	 	2 	Machine noises.
 	 	 	5 	Computer noises.
 	 	 	6 	Machine noises.
tenements.elevator_area_001 	Empty soundscape.	 	 	
tenements.apartment_beer_master_001	 	 	0 	Beer effects.
tenements.apartment_doors_duck_001 	 	 	0 	Fluorescent lights.
tenements.apartment_duck_001 	 	 	0 	Air conditioner.
tenements.birthday_doors_001 	 	 	 	
tenements.birthday_apartment_001 	 	 	0 	Air conditioner.
 	 	 	1 	Insects.
tenements.apple_apartment_001 	 	 	0 	Air conditioner.
tenements.apple_doors_001 	 	 	 	
tenements.door_apartment_001 	 	 	0 	Radio sounds.
tenements.metro_001 	 	 	0 	Insects.
 	 	 	1 	Machine humming.
 	 	 	2 	Metalic sounds.
 	 	 	3 	Machine noises.
 	 	 	4 	Fluorescent lights.
 	 	 	5 	Fluorescent lights.
tenements.bsb_001 	 	 	0 	Muffled music.
tenements.funeral_001 	 	 	 	
tenements.cemetery_cave_001 	 	 	0 	Insects.
tenements.cemetery_001 	 	 	0 	Tunnel ambience and wind.
tenements.glowstick_tunnel_001 	 	 	0 	Forest ambience and insects.
tenements.river_001 	 	 	0 	Tunnel entrance.
 	 	 	1 	Waterfall.
 	 	 	2 	Water flow.
 	 	 	3 	Metal stress.
 	 	 	4 	Creaking wood.
 	 	 	5 	Cave ambience.
tenements.river_cave_001 	 	 	0 	Forest ambience and insects.
 	 	 	1 	Diesel generator.
tenements.river_cave_hut_001 	 	 	0 	Diesel generator.
 	 	 	1 	Sleeping.
 	 	 	2 	Crackling electricity.
soundscapes_tenements.txt
== Tunnels ==
Name 	Description 	DSP	Position Number	Position Description
tunnel1.pipe_room_001 	 	 	0 	Machine noises.
 	 	 	1 	Machine noises.
tunnel.room_004 	 	 	 	
tunnel.room_003 	 	 	 	
tunnel.watertreatment 	Silent, do not use.	 	 	
tunnel.corridor 	 	 	 	
tunnel.room_001 	 	 	0 	Machine noises.
 	 	 	1 	Fan.
 	 	 	2 	Fan.
tunnel.room_002 	 	 	0 	Computer noises.
 	 	 	1 	Computer noises.
sewer.tunnel_01 	 	 	 	
sewer.tunnel_02 	 	 	 	
tunnel.crumbling 	 	 	 	
tunnel2.office_room_001 	 	 	 	
tunnel2.room_001 	 	 	 	
tunnel2.pipe_room_001 	 	 	 	
tunnel2.pipe_room_002 	 	 	 	
tunnel2.room_002 	 	 	0 	Machine beeping.
tunnel3.watertunnel_001 	 	 	 	
tunnel2.chlorine 	 	 	 	
tunnel3.watertunnel_002 	 	 	 	
tunnel3.watertunnel_003 	 	 	 	
tunnel3.watertunnel_003_planks	 	 	 	
tunnel3.foliage_building_001 	 	 	 	
tunnel3.foliage_building_002 	 	 	 	
tunnel3.generator_room_001 	 	 	0 	Machine noises.
 	 	 	1 	Machine noises.
 	 	 	2 	Fluorescent lights.
 	 	 	3 	Broken harddisk.
tunnel3.room_001 	 	 	 	
tunnel3.room_002 	 	 	0 	Metal stress.
tunnel3.room_003 	 	 	0 	Machine noises.
 	 	 	1 	Machine noises.
tunnel3.pipe_001 	 	 	 	
tunnel3.collapsed_tunnel_001 	 	 	 	
tunnel2.cave_001 	 	 	 	
tunnel3.newtunnel_room_001 	 	 	 	
tunnel3.newtunnel_hallway_001 	 	 	0 	Mask sound.
tunnel3.newtunnel_dam_001 	 	 	 	
tunnel3.newtunnel_cave_001 	 	 	 	
tunnel3.end_tunnel_001 	 	 	0 	Machine noises.
 	 	 	1 	Water ambience.
 	 	 	2 	Fluorescent lights.
 	 	 	3 	Machine noises.
tunnel3.end_watertunnel_001 	 	 	0 	Air conditioner.
 	 	 	1 	Machine noises.
 	 	 	2 	Water flow.
 	 	 	3 	Fluorescent lights.
 	 	 	4 	Fluorescent lights.
tunnel3.raft_001 	 	 	 	
tunnel3.foliage_place_001 	 	 	 	
tunnel3.foliage_hallway_001 	 	 	0 	Machine beeping and metal stress.
soundscapes_tunnel.txt
== Villa ==
Name 	Description	DSP	Position Number	Position Description
villa.interior 	 	 	0 	Insects.
 	 	 	1 	Insects.
 	 	 	2 	Insects.
villa.walter_room_001	 	 	 	
villa.kitchen_001 	 	 	0 	Insects.
villa.outside 	 	 	0 	Water flow.
villa.cellar 	 	 	0 	Water dripping and rock debris.
villa.tunnel 	 	 	 	
villa.cabin 	 	 	0 	Water dripping.
 	 	 	1 	Insects.
soundscapes_villa.txt
== Waterplant ==
Name 	Description	DSP	Position Number	Position Description
waterplant.pipe_place_001 	 	 	 	
waterplant.sewer_stairs_001 	 	 	0 	Fluorescent lights.
 	 	 	1 	Machine humming.
waterplant.sewer_room_001 	 	 	0 	Fluorescent lights.
 	 	 	1 	Water ambience.
 	 	 	2 	Water sounds.
waterplant.sewer_tunnel_001 	 	 	0 	Water flow.
 	 	 	1 	Water sounds.
 	 	 	2 	Rain splashing.
 	 	 	3 	Fluorescent lights.
 	 	 	4 	Fluorescent lights.
 	 	 	5 	Water flow.
 	 	 	6 	Fluorescent lights.
 	 	 	7 	Water dripping on hardhat.
waterplant.raw_water_room_001 	 	 	0 	Machine noises.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Computer noises.
 	 	 	3 	Slime sounds.
waterplant.flocculation_room_001 	 	 	0 	Machine noises.
 	 	 	1 	Machine noises.
 	 	 	2 	Machine noises.
waterplant.flocculation_room_002 	 	 	0 	Water flow.
 	 	 	1 	Machine noises.
 	 	 	2 	Fluorescent lights.
waterplant.flocculation_001 	 	 	0 	Machine humming.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Machine noises.
 	 	 	4 	Fluorescent lights.
 	 	 	5 	Machine noises.
 	 	 	6 	Fluorescent lights.
waterplant.raw_water_hallway_001 	 	 	 	
waterplant.raw_water_tunnel_001 	 	 	0 	Fluorescent lights.
 	 	 	1 	Water flow.
 	 	 	2 	Fluorescent lights.
 	 	 	3 	Fluorescent lights.
waterplant.raw_water_tunnel_002 	 	 	0 	Machine humming.
 	 	 	1 	Machine humming.
 	 	 	2 	Machine noises.
 	 	 	3 	Machine noises.
waterplant.control_room_001 	 	 	0 	Broken harddisk.
 	 	 	1 	Computer noises.
 	 	 	2 	Broken harddisk.
 	 	 	3 	Fluorescent lights.
 	 	 	4 	Air conditioner.
 	 	 	5 	Beeping.
waterplant.office_room_001 	 	 	0 	Computer noises.
 	 	 	1 	Fluorescent lights.
waterplant.office_001 	 	 	0 	Fluorescent lights.
 	 	 	1 	Machine humming.
 	 	 	2 	Machine noises.
 	 	 	3 	Machine noises.
 	 	 	4 	Fluorescent lights.
waterplant.showers_001 	 	 	0 	Water dripping.
 	 	 	1 	Mechanical ambience.
 	 	 	2 	Air conditioner.
waterplant.dressing_room_001 	 	 	0 	Water dripping.
 	 	 	1 	Mechanical ambience.
 	 	 	2 	Air conditioner.
 	 	 	3 	Fluorescent lights.
waterplant.sedimentation_room_001 	 	 	0 	Machine humming.
 	 	 	1 	Computer noises.
 	 	 	2 	Mechanical sounds.
 	 	 	3 	Water ambience.
 	 	 	4 	Machine humming.
 	 	 	5 	Machine humming.
 	 	 	6 	Machine humming.
 	 	 	7 	Machine humming.
waterplant.sedimentation_hallway_001 	 	 	0 	Water ambience.
 	 	 	1 	Machine noises.
 	 	 	2 	Machine noises.
 	 	 	3 	Machine noises.
 	 	 	4 	Water ambience.
 	 	 	5 	Machine noises.
 	 	 	6 	Water flow.
waterplant.sedimentation_hallway_002 	 	 	0 	Water ambience.
 	 	 	1 	Mechanical sounds.
 	 	 	2 	Machine humming.
 	 	 	3 	Machine humming.
 	 	 	4 	Water ambience.
 	 	 	5 	Machine noises.
 	 	 	6 	Radio sounds.
 	 	 	7 	Water sounds.
waterplant.sedimentation_hallway_003 	 	 	0 	Water ambience.
 	 	 	1 	Mechanical sounds.
 	 	 	2 	Machine humming.
 	 	 	3 	Machine humming.
 	 	 	4 	Water ambience.
 	 	 	5 	Machine noises.
 	 	 	6 	Radio sounds.
 	 	 	7 	Water sounds.
waterplant.sedimentation_hallway_004 	 	 	0 	Water ambience.
 	 	 	1 	Mechanical sounds.
 	 	 	2 	Machine humming.
 	 	 	3 	Machine humming.
 	 	 	4 	Water ambience.
 	 	 	5 	Machine noises.
 	 	 	6 	Radio sounds.
 	 	 	7 	Water sounds.
waterplant.sedimentation_hallway_005 	 	 	0 	Water ambience.
 	 	 	1 	Mechanical sounds.
 	 	 	2 	Machine humming.
 	 	 	3 	Machine humming.
 	 	 	4 	Water ambience.
 	 	 	5 	Machine noises.
 	 	 	6 	Radio sounds.
 	 	 	7 	Water sounds.
waterplant.sedimentation_hallway_006 	 	 	0 	Water ambience.
 	 	 	1 	Mechanical sounds.
 	 	 	2 	Machine humming.
 	 	 	3 	Machine humming.
 	 	 	4 	Water ambience.
 	 	 	5 	Machine noises.
 	 	 	6 	Radio sounds.
 	 	 	7 	Water sounds.
waterplant.sewer_pump_001 	 	 	5 	Machine noises.
 	 	 	6 	Radio sounds.
waterplant.minitrain_tunnel_start_001	 	 	 	
waterplant.watertunnel_001 	 	 	0 	Machine noises.
 	 	 	1 	Machine noises.
 	 	 	2 	Machine humming.
 	 	 	3 	Air conditioner.
waterplant.watertunnel_002 	 	 	0 	Machine noises.
 	 	 	1 	Machine noises.
 	 	 	2 	Machine humming.
 	 	 	3 	Air conditioner.
waterplant.minitrain_tunnel_001 	 	 	0 	Machine noises.
 	 	 	1 	Air conditioner.
waterplant.minitrain_tunnel_002 	 	 	0 	Air conditioner.
 	 	 	1 	Machine noises.
 	 	 	2 	Machine humming.
waterplant.minitrain_room_001 	 	 	0 	Mechanical sounds.
 	 	 	1 	Air conditioner.
waterplant.minitrain_tunnel_mahma_001	 	 	0 	Water flow.
 	 	 	1 	Machine noises.
 	 	 	2 	Slime and sludge sounds.
waterplant.minitrain_vent_001 	 	 	 	
waterplant.minitrain_vent_002 	 	 	0 	Machine noises.
 	 	 	1 	Air conditioner.
waterplant.minitrain_pipes_001 	 	 	0 	Machine noises.
waterplant.minitrain_end_001 	 	 	0 	Machine noises.
 	 	 	1 	Air conditioner.
waterplant.minitrain_tunnel_003 	 	 	0 	Fluorescent lights.
 	 	 	1 	Fluorescent lights.
waterplant.minitrain_tunnel_004 	 	 	0 	Machine noises.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Machine humming.
 	 	 	3 	Mechanical sounds.
waterplant.minitrain_tunnel_005 	 	 	0 	Fluorescent lights.
 	 	 	1 	Machine noises.
 	 	 	2 	Machine noises.
waterplant.minitrain_battery_room_001	 	 	 	
soundscapes_waterplant.txt
== Water Treatment ==
Name 	Description	DSP	Position Number	Position Description
watertreatment.out_001 	 	 	 	
watertreatment.out_002 	 	 	 	
watertreatment.out_003 	 	 	 	
watertreatment.forest_001	 	 	0 	Insects.
tunnel.start_001 	 	 	 	
building.garage 	 	 	0 	Steam leaking.
room.grit_classifier 	 	 	0 	Machine noises.
 	 	 	1 	Machine noises.
 	 	 	2 	Machine beeping.
 	 	 	3 	Machine humming.
 	 	 	4 	Machine noises.
 	 	 	5 	Engine room ambience.
room.office_001 	 	 	 	
building.inside_001 	 	 	0 	Machine humming.
 	 	 	1 	Machine humming.
 	 	 	2 	Air conditioner.
 	 	 	3 	Machine noises.
 	 	 	4 	Machine noises.
building.inside_002 	 	 	0 	Machine humming.
 	 	 	1 	Machine humming.
 	 	 	2 	Air conditioner.
 	 	 	3 	Machine noises.
 	 	 	4 	Machine noises.
building.pipebuilding_001	 	 	 	
office.shower_001 	 	 	0 	Water dripping.
 	 	 	1 	Radio sounds.
office.hallway 	 	 	0 	Machine noises.
 	 	 	1 	Radio sounds.
office.computer_room_001 	 	 	0 	Machine noises.
office.control_room_001 	 	 	0 	Broken harddisk.
 	 	 	1 	Machine noises.
 	 	 	2 	Machine noises.
 	 	 	3 	Machine humming.
office.room_001 	 	 	0 	Machine noises.
laboratory.room_001 	 	 	 	
laboratory.storage_001 	 	 	 	
sewer.building_001 	 	 	0 	Mechanical sounds.
 	 	 	1 	Fluorescent lights.
 	 	 	2 	Wood knocking.
 	 	 	3 	Machine noises.
 	 	 	4 	Water ambience.
sewer.sewer_001 	 	 	0 	Water ambience.
 	 	 	1 	Machine noises.
 	 	 	2 	Machine noises.
 	 	 	3 	Machine noises.
 	 	 	4 	Water ambience.
sewer.sewer_002 	 	 	0 	Water ambience.
 	 	 	1 	Machine noises.
 	 	 	2 	Machine noises.
 	 	 	3 	Machine noises.
 	 	 	4 	Water ambience.
soundscapes_watertreatment.txt
Category:Level DesignCategory:Sound SystemCategory:INFRA