Olimar (SSB4)

:This article is about Olimar's appearance in Super Smash Bros. 4. For other uses, see Captain Olimar and Pikmin (species).
Olimar (, Pikmin & Olimar) is a playable character in Super Smash Bros. 4. His reappearance to the series was announced in a Director's Room Miiverse post on July 12, 2013, which also commemorated being released in Japan on the following day. Alph (, Pikmin & Alph), one of the three s in Pikmin 3, was revealed as an alternative character in a Director's Room Miiverse post on September 11, 2014.
Like in Brawl, Olimar is completely silent, rather than being voiced by Kazumi Totaka like he is in the Pikmin series, while Hajime Wakai's portrayal of Pikmin from is once again repurposed for Red, Blue, Yellow, White and Purple Pikmin. Winged Pikmin are voiced by Atsuko Asashi, using voice clips recycled from Pikmin 3. Alph, despite having his own unique voice in Pikmin 3, is also completely silent as well in SSB4, much like Olimar is.
Olimar is ranked 21st out of 58 on the tier list, placing him at the top of the C tier. This is a significant drop from his top-tier placement in Super Smash Bros. Brawl, where he was ranked 3rd out of 38. As in Brawl, and his worst placement in the series so far. Olimar's signature Pikmin possess an impressive level of respective utility: they grant him respectable KO and damage-racking capabilities, which is further supplemented by Olimar's solid frame-data, as Olimar can make usage of them to deal direct and/or indirect damage via his standard movesets, and by possessing the Pikmin latch onto opponents via Pikmin Throw, respectively.
The Pikmin also grant Olimar a potent grab game: each of them function as disjointed grabs; White Pikmin-based pummel is tied with 's Buster-boosted pummel as the most damaging in the game; Blue Pikmin-based up throw is a viable KOing option at high percents; and Red Pikmin-based down throw is a very reliable combo starter even at high percents. Lastly, his new up special move, Winged Pikmin, functions as a maneuverable, flight-based recovery that can be performed regardless of whether or not Olimar has Pikmin equipped,Super Smash Bros. Direct 4.8.2014 which makes them vastly superior to Pikmin Chain's tether recovery.
However, Olimar's active Pikmin count has now been halved from six to three due to the limitations to Nintendo 3DS' hardware, which considerably weakens the camping strategies he relied on in Brawl. The Pikmin themselves have also been weakened in a few, yet noticeable ways: Red, Yellow, Blue, and Purple Pikmin have less hit points, which is further compounded by them and White Pikmin dying faster while separated from Olimar. Each kind of Pikmin have also had the majority of their damage outputs lowered, and suffer from somewhat flawed artificial intelligence. Olimar also retains his slow overall mobility; his aerial mobility is especially problematic, as it renders him susceptible to juggling despite his light weight, and causes him to flounder against speed demons, such as and . By extension, Olimar suffers from poor endurance: the combination of his light weight and low gravity leaves him vulnerable to early KOs, which is further pronounced by the loss of momentum canceling and the introduction of rage. Finally, his offense is still burdened by slow attacking speed and an over-reliance on Pikmin.
Overall, despite his retained and newfound weaknesses, Olimar has still achieved impressive representation and results at all levels of competitive play, thanks to dedicated smashers, such as , , and .
==Attributes==
Olimar is a small and floaty lightweight with overall slow mobility. In turn, he has a slow walking speed, below average dashing and falling speeds, his air speed is the fourth slowest, and is tied with for the fourth lowest gravity. However, his air acceleration and traction are both above average, while his jump and double jump are both average. Olimar's playstyle is almost identical to how it was in Brawl: he has retained the overwhelming majority of his moveset and animations, yet some moves have been slightly modified. Much like in his home series, Olimar's extremely meager offensive prowess forces him to be reliant on instructing his multi-colored Pikmin to withdraw this glaring flaw. As a result, almost all of his moveset involves Pikmin; this, in turn, can result in his moveset being useful or useless depending on whether or not he has Pikmin. When Olimar has Pikmin, he possesses arguably one of the most unique playstyles in the game, thanks to the Pikmin functioning as both projectiles and separate characters, much like how Luma functions alongside Rosalina.
When used correctly, the Pikmin provide noticeable and effective benefits: they can easily rack up high amounts of damage in short periods of time, they grant Olimar disjointed grabs by running out to grab opponents when choosing to grab, they can carry various items back to Olimar as they run back to him much like in their home series, and they can also help with camping or hindering approaches. Additionally, each kind of Pikmin provides unique and useful effects. Olimar's special moves are also heavily dependent on Pikmin, but they are all beneficial nonetheless. Olimar's Pikmin also function as both disjointed hitboxes and projectiles in a variety of his moveset, granting Olimar some of the longest range relative to his size, as well as one of the best camping and spacing abilities in the game.
Pikmin Throw enables him to hinder approaches or, with a Purple Pikmin, even stop them outright if not shielded. Pikmin Order reorganizes his Pikmin for the proper situation at hand, and thanks to it briefly granting super armor, it can even allow Olimar to briefly tank an attack in spite of his light weight. Lastly, Winged Pikmin are very versatile: they provide a long-distanced and maneuverable recovery that makes Olimar more difficult to KO compared to his fellow lightweights, yet they also allow him to attack while they are carrying him.
With all things considered, Olimar has one of the most damaging playstyles among the cast, as he is able to KO nearly any character in a short period with wise usage of his Pikmin. For example, Pikmin Throw allots him a large array of options for offense, as it can both zone and get opponents to KO percents quickly; when the thrown Pikmin are not shaken off, they can rack up 10%-30% in a matter of seconds, forcing opponents to carefully plan their approach. Olimar can also have up to three Pikmin at a time in his lineup, which, despite its aforementioned halving since Brawl, can be hard for an opponent to maintain track of, especially with each color boasting unique attributes. Despite being a lightweight, his smash attacks are fairly quick and, while using Red and Purple Pikmin, boast impressive power.
Olimar's disjointed grab range also enables him to disrupt the movements of quick characters or roll-spammers. When combined with his above-average traction, this also grants him an excellent shield grab. Olimar's aerial game is also quite powerful: neutral aerial is a reliable combo starter when SHFF'd; up aerial is useful for juggling, and can even KO outright while near the upper blast line; forward aerial is useful for approaching and edge-guarding; back aerial is useful for edge-guarding, and can even KO outright while near the edge or the left/right blast line; and down aerial is a powerful meteor smash against aerial opponents during its first frame. However, Pikmin can also double as a drawback: due to being treated as projectiles, they can be reflected, which can sometimes hinder Olimar's offense against characters with attacks of this sort.
However, Olimar has noticeable flaws. Chief among them is his slow mobility, which causes speed demons to easily outpace him, such as and . As Olimar is a slow character, speed demons can easily catch up and punish him if he tries to retreat to pluck more Pikmin, while Olimar himself finds trouble approaching. In addition, Olimar's poor mobility also makes it difficult to create space to pluck more Pikmin, which is especially prevelant with speed demons. Due to all excluding White Pikmin having less hit points than in Brawl, Pikmin are also susceptible to dying faster. Similar to , Olimar is also burdened with poor aerial mobility, as his slow air and falling speeds make him easy to juggle and, when coupled with his light weight, to KO. The latter also becomes more prevelant with the existence of rage, since damaged opponents can send Olimar flying even further. Meanwhile, Olimar's poor endurance prevents him from gaining effective advantages of it. Furthermore, the latter is also another noticeable issue: Olimar is vulnerable to early KOs because of his light weight and floatiness. This is further compounded by his Pikmin-based aerials being burdened with low priority, which makes them extremely difficult to use against edge-guarders.
Another severe flaw is his over-reliance on Pikmin, much like in his home series. Without Pikmin in his lineup, Olimar's smash attacks, up, down, back, and forward aerials, grabs and side special will simply perform nothing, which drastically impairs his neutral game because of them being his most effective attacks. This also leaves Olimar with a total of six moves that deal damage: his neutral attack; tilt attacks; dash attack; and neutral aerial. This, in turn, is further compounded by his forward tilt being the only move out of these that has KO potential, although the move itself is burdened with noticeable lag. As a result, it is crucial that Olimar has at least one Pikmin with him at all times.
Lastly, some of Olimar's useful Pikmin-based attacks have certain drawbacks: his KOing options have very minimal KO potential while using White Pikmin; each of his grabs have noticeably shorter ranges while using Purple Pikmin; up throw has KO potential exclusively while using Blue Pikmin; down throw's combo potential is exclusively consistent at high percents while using Red Pikmin; and Winged Pikmin's recovering potential deteriorates upon consecutive usage and/or depending on the amount of Pikmin that Olimar carries.
Olimar has a few beneficial custom moves. Hardy Pikmin Pluck makes all kinds of Pikmin more durable at the expense of being plucked at a slower rate. Sticky Pikmin Throw depicts each Pikmin inflicting less damage and covering less distance when thrown, but they remain latched on for much longer and inflict damage at a faster rate. True to its name, Tackle Pikmin Throw makes Red, Yellow, Blue, and White Pikmin function like Purple Pikmin by tackling opponents instead of latching onto them. Mighty Winged Pikmin have less total traveling distance, but the distance is unaffected by the amount of Pikmin that Olimar is carrying. Lastly, Order Tackle has all latched on Pikmin deal damage upon being recalled, which grants Olimar another method to deal damage.
Overall, Olimar is a versatile and non-traditional zoner who still retains several of his considerable strengths in spite of their nerfs, and has even had some traits buffed, mostly in regard to his damage output. While his maximum potential damage output was reduced, a smart player can overcome this, especially with the introduced mechanics for maintain track of Pikmin, making Olimar a much more reliable character for the player. Olimar's recovery has also been completely revamped for the better, which is generally agreed to have alleviated his other changes. Early in the metagame, Olimar was thought to be one of the worst characters, yet dedicated mains such as , , , , and have shown that, as in Brawl, he is still a very capable character who retains a very high learning curve.'Brawl Olimar was a monster... When Smash 4 came out I thought he was bottom tier; flat out garbage' - Dabuz on Olimar's transition from Brawl
==Changes from Super Smash Bros. Brawl==
In Super Smash Bros. Brawl, Olimar was considered to be a top-tier character, typically being perceived as a top 5-to-top 3 character. This was primarily due to the effectiveness of his Pikmin: Olimar possessed six Pikmin available in his disposal, and they overall gave him incredible camping potential. Olimar could easily abuse his Pikmin Throw to restrain his opponents out due to the amount of Pikmin he could have out and even at close-ranged proximity, Olimar still possessed strong tools. His damage-output was exceptionally high, especially with certain Pikmin, his smash attacks were exceptionally effective, his aerials were powerful, he had a strong grab game with an exceptionally quick and long-ranged grab in addition to possessing combo and KO throws depending on the Pikmin equipped, and he even had a solid defensive option with Pikmin Order. Olimar also had rather respectable KO power, with his Purple and Red Pikmin (in some situations) being particularly powerful. While he did suffer from poor mobility, limited approaching options, a slew of multi-hitting attacks which could be avoided with SDI, and he had an extremely exploitable recovery, these weaknesses failed to impair Olimar too much. Altogether, these factors made Olimar an incredibly dominant character on-stage, making it exceptionally difficult for most of the cast to deal with Olimar. As a result, Olimar has naturally seen a mixture of buffs and nerfs in the transition to Super Smash Bros. 4, although due to his top-tier status in the previous game, he has been noticeably nerfed overall.
The most glaring downgrade includes the halving of his Pikmin, counting from six to three due to the limitations of the Nintendo 3DS' processing power. As a result, this drastically lowers his general damage output, as well as his camping potential, especially since Pikmin Throw deals less damage (especially with White Pikmin). Both Olimar and his Pikmin's endurance are also worse: as Olimar himself is lighter and his signature Pikmin (excluding White Pikmin) have less HP, and they die faster if they are separated from Olimar. The removal of meteor canceling also significantly hinders Olimar's endurance against meteor smashes, and the changes to hitstun canceling is considered a double-edged sword for Olimar: they indirectly removed momentum canceling, so this means Olimar is much more susceptible to early KOs and combos, with the latter being further pronounced by Olimar's aforementioned lighter weight and the introduction of rage, yet it also drastically improves Olimar's combo game as well, especially with his throws. 
Olimar's smash attacks have seen various downgrades: they can all be reflected; forward smash has a shorter duration; and his down smash deals less knockback; up smash, however, has been nerfed the largest among all of Olimar's smash attacks: not only is it much laggier, possessing increased startup and much more ending lag, but it also suffers from decreased range and power, significantly hindering its utility. Olimar's aerial attacks also deal significantly less damage, with forward and down aerial, in particular, being significantly weaker. Olimar's grab game was also weakened: his grabs suffer from shorter duration, considerably less range to the point of no longer being the longest-reaching grabs in Smash 4, and his standing and dash grabs are significantly laggier, forcing Olimar to rely on his nerfed pivot grab more often, which is further compounded by Olimar's worse frame-data and damage-racking capabilities. His throws with Blue and especially Purple Pikmin are also weaker, which impairs his ability to KO opponents with his throws, especially relative to the cast. Lastly, Pikmin Order has significantly decreased super armor, hindering both its safety and overall versatility. Finally, Olimar's hurtbox is now modeled as a giant orb around him instead of being modeled as multiple hurtboxes around his virtual attire, thus making him drastically easier to hit and, most notoriously, shield stab, especially horizontally.
However, Olimar also received comparatively noticeable buffs, with his recovery being influenced the most: Winged Pikmin drastically outclasses Pikmin Chain for recovering: due to being much more versatile, and the universal removal of edgehogging heavily benefits Olimar. Olimar's White Pikmin have also been improved outside of Pikmin Throw: due to possessing more HP and most of Olimar's attacks with White Pikmin are stronger (although they are still mostly useless for attacking). The changes to both hitstun canceling and directional influence has also given Olimar greater combo potential with several attacks, such as down throw and his newfound up aerial, the latter of which is now a powerful juggling tool. Lastly, despite his overall damage output being reduced, a fair amount of Olimar's Pikmin attacks (primarily with Red and Purple Pikmin) deal more damage to counterbalance that. 
Aside from Olimar's Pikmin, Olimar also heavily benefits from Smash 4s adjusted mechanics: although the removal of edge momentum shifting, in combination of the removal of glide tossing and DACUS has drastically hindered approaches (especially with items), including Olimar himself, Olimar still retains an excellent amount of approaching options, especially with Pikmin Throw and his aerial attacks, so his approach is hindered the least among all characters in the game. The universal growth to mobility also improves Olimar's approach. However, Olimar holds the dubious distinction of being the only character whose air speed remains intact, making it much slower relative to the cast. This is especially detrimental since other characters have received increases to their air speeds at varying degrees. The removal of meteor canceling compensates for Olimar's weakened meteor smash in his down aerial. The weakening of shields has improved Olimar's pressure and shield breaking capabilities against shields via his Pikmin-based attacks, while not compromising his own defensive game due to Olimar's respectable out of shield game and retaining his high traction. This is thanks to latched Pikmin becoming better at damaging an opponent's shield, while the low ending lag on his smash attacks makes them even less punishable on shield, thanks to the increased shieldstun. The introduction of frame canceling has further improved both the safety of Olimar's aerial attacks and approach, allowing it to compensate for the high landing lag on Olimar's aerial attacks. Finally, the introduction of rage drastically improves Olimar's KO power when equipping the right Pikmin for KOs, although this does not compensate for Olimar's reduced weight and the Pikmin's lowered HP.
Overall, while Olimar's recovery and mobility have been improved significantly, Olimar's other flaws were unaddressed and his strengths were significantly toned down, causing his flaws to be more detrimental. Despite this, Olimar has nevertheless retained most of his useful strengths from Brawl, in combination of maintaining notable buffs from SSB4s updates, thus remaining an above-average character. However, Olimar's buffs have failed to compensate for his more severe nerfs and the changes to the game's mechanics do not benefit Olimar as much as some other returning veterans, which has led to him to be considered one of the most nerfed characters during the initial transition from Brawl, alongside , , , and (during the initial release). As a result, Olimar is still a viable character, albeit not to the degree as in Brawl.
===Aesthetics===
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===Attributes===
*Olimar:
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*Pikmin:
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===Ground attacks===
*Neutral attack:
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*Forward tilt:
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*Up tilt:
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*Down tilt:
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*Dash attack:
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*Forward smash:
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*Red Pikmin:
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*Yellow Pikmin:
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*Blue Pikmin:
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*White Pikmin:
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*Up smash:
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*Red Pikmin:
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*Yellow Pikmin:
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*Blue Pikmin:
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*White Pikmin:
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*Purple Pikmin:
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*Down smash:
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*Yellow Pikmin:
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*Blue Pikmin:
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===Aerial attacks===
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*Neutral aerial:
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*Forward aerial:
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*Back aerial:
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*Blue Pikmin
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*Up aerial:
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*Red Pikmin:
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*Down aerial:
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*Red Pikmin:
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===Throws/other attacks===
*Grabs:
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*Pummel:
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*Forward throw:
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*Yellow Pikmin:
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*Back throw:
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*Up throw:
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*Down throw:
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*Red Pikmin:
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*Floor attacks:
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*Back floor attack:
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*Edge attack:
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*Trip attack:
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===Special moves===
*Pikmin Pluck:
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*Pikmin Throw:
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*Winged Pikmin:
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*Pikmin Order:
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*End of Day:
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==Update history==
Olimar has received a mixture of buffs and nerfs from game updates, but was slightly buffed overall. Update 1.0.4 made Pikmin Pluck unable to be edge-canceled and decreased the amount of damage that Red, Yellow, and Blue Pikmin deal when latching onto opponents. To compensate for this, White Pikmin deal more damage when latched on, and the latching time for Red, Yellow, Blue, and White Pikmin has increased.
However, Olimar also drastically benefits from the changes to shielding mechanics brought about by updates 1.1.0 and 1.1.1. This is thanks to latched Pikmin becoming better at damaging an opponent's shield, while the low ending lag on his smash attacks makes them even less punishable on shield, thanks to the increased shieldstun. As a result, Olimar is marginally better in comparison to during SSB4s initial release.
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==Moveset==
*All Pikmin-based moves and grabs involve the next Pikmin in the line to perform the given attack. Upon performing a move, that Pikmin goes to the back of the line.
*Each Pikmin follows a general set of rules for their attacks:
** Red Pikmin deal more damage for attacks (around 1.2x damage for most attacks), but less for throws (around 0.8x damage). Their attacks have a flame effect.
** Yellow Pikmin have larger hitboxes (around 1.25x larger for most hitboxes). Their attacks have an electric effect.
** Blue Pikmin have more damaging throws (around 1.6x damage).
** White Pikmin have minimal power in attacks (around 0.8x damage for most hitboxes), but have significantly longer grab and toss range and deal more latching damage. Their grab-related attacks have a darkness effect.
** Purple Pikmin have high power in damage (around 1.4x damage for most hitboxes) and knockback, but have minimal range for ranged attacks.
For a gallery of Olimar's hitboxes, see here.
===Stats===
===Announcer calls===
The announcer also calls the Pikmin in the Japanese, Chinese, and Korean versions.
====Olimar====
Olimar English Announcer SSB4-SSBU.wav|English
Olimar Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese/Korean
Olimar French Announcer SSBU.wav|French
====Alph====
Alph English Announcer SSB4-SSBU.wav|English
Alph Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese/Korean
Alph French Announcer SSBU.wav|French
===On-screen appearance===
===Taunts===
===Idle poses===
===Crowd cheer===
Olimar 	Cheer (English) 	Cheer (Japanese) 	Cheer (Spanish)
Cheer 	 	 	
Description	Olimar! Olimar! Olimar!	Pik - min! Oli - mar!	Pik - min! Oli - mar!
Olimar 	Cheer (French) 	Cheer (German) 	Cheer (Italian)
Cheer 	 	 	
Description	Pik - min ! Olimar ! 	Pik - min! Oli - mar!	Pik - min! Oli - mar!
Alph 	Cheer (English) 	Cheer (Japanese) 	Cheer (Spanish)
Cheer 	 	 	
Description	Alph! Alph! Alph! 	Pik - min! Al - ph!	Pik - min! Alph!
Alph 	Cheer (French) 	Cheer (German) 	Cheer (Italian)
Cheer 	 	 	
Description	Pik - min ! Alph !	Pik - min! Alph! 	Pik - min! *claps 2 times* Alph!
===Victory poses===
==In competitive play==
===Official Custom Moveset Project===
===Most historically significant players===
See also: :Category:Olimar players (SSB4)
* - Although better known for his , he used Olimar as a secondary. His best Olimar run was winning defeating with Olimar in the last two games and double-eliminating , with his only game wins being with Olimar. Other notable Olimar results include placing 2nd at defeating , reverse 3-0ing , and taking the last two games to defeat ; and taking the last game to defeat at . 
* - Although he co-mained Olimar with , his best results and wins were with Olimar. He is considered one of the best Olimar players in North America as well as the primary Olimar representative from SoCal. He is best known for defeating with Olimar at , ultimately placing 17th. In addition, he has also placed 5th at both , defeating along the way, and , using primarily Olimar.
* - The best solo-Olimar player in North America of all-time best known for his performance in the first half of 2017, where he was ranked 39th on the PGR v3 and placed 5th at defeating and , 13th at defeating , 17th at defeating , and 25th at defeating . He remained a strong Olimar player after the season, but would never be ranked globally again.
* - The best Olimar player of all-time and one of the best players from Japan. He is the only Olimar player who had multiple top 8 placements at majors, most notably placing 3rd at both and , 5th at , and 7th at . He is ranked 23rd on the PGR 100, the only solo-Olimar player on the ranking.
* - One of the best Olimar players in North America. He has several wins over , doing so to place 17th at and 33rd at , and has also defeated to place 25th at .
===Tier placement and history===
Like in Brawl, Olimar's placing in SSB4 was one of the most contentious among the cast. At first, players would deem his nerfs as being too harsh for him to even be assessed as a mid-tier character, with some even considering him to be a bottom-tier character. This was primarily due to SSB4s adjusted and quicker mechanics combined with Olimar’s camping game being toned down, and his strengths being unrecognized at the time. This perception would remain intact for several months until players soon started to demonstrate Olimar's retained strengths, with professionals like , , , and attaining high placings. As a result, Olimar was ranked 24th on the first tier list.
Although his competitive prospects and placings were accelerating, Olimar's rare usage negatively stood out compared with other high-tier characters. To reflect this, he dropped 30th on the second tier list. As before, representatives such as Dabuz and Shuton continued to defeat top players at high-level tournaments and achieve great placings. These demonstrations allowed Olimar to achieve 27th and then to 21st on the third and fourth tier lists, respectively. Although he was not dominating as he was in Brawl, Olimar has nevertheless managed to achieve solid success despite the quicker mechanics and the dominance of the DLC characters, especially and .
==In Solo Modes==
===All-Star Mode===
In All-Star Mode, Olimar (or Alph) is fought in Stage 6 in the 3DS version or Stage 2 in the Wii U version alongside , , , , , , , and 
===Event Matches===
====Solo Events====
* A Battle of Scale: A tiny Olimar must defeat a giant .
* All-Star Battle: Brawl: Olimar is one of the opponents fought in this event. All of the opponents debuted in Brawl.
* The Big 7650!: As , the player must use his Final Smash, Super Pac-Man, on three Olimars within 15 seconds.
====Co-op Events====
* Poisonous Planet: Olimar and must defeat two giant in a Stamina Battle before their own health is depleted via flowering.
* Solidarity: Olimar and must defeat and , and then defeat Bowser and 
* The Ultimate Battle: Two players select a character and must defeat the entire roster.
* Visiting Onett: and must defeat Olimar, , , , , and Rosalina & Luma. All of the opponents are outer space-based characters.
===Congratulations Screens===
====3DS====
SSB4-3DS Congratulations Classic Olimar.png|Classic Mode
SSB4-3DS Congratulations All-Star Olimar.png|All-Star Mode
====Wii U====
SSB4-Wii U Congratulations Classic Olimar.png|Classic Mode
SSB4-Wii U Congratulations All-Star Olimar.png|All-Star Mode
==Trophies==
Olimar's default trophy is obtained by clearing Classic Mode as Olimar. His alternate trophy is obtained by clearing All-Star Mode as Olimar in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Olimar). The End of Day trophy is obtained only in the Wii U version by clearing All-Star Mode as Olimar. Alph also has a trophy that can be purchased from the Trophy Shop for 1500G (or 50 Play Coins) in the 3DS version or 1000G in the Wii U version after clearing Classic or All-Star as Olimar.
==Alternate costumes==
Instead of alternate color schemes, half of Olimar's alternate costumes consist of Alph, one of the three s from Pikmin 3.
							
							
==Gallery==
Olimar Direct.png|Olimar in the Nintendo Direct from April 8th, 2014.
Olimar amiibo.png|Olimar's amiibo.
Olimar Miiverse.png|The Pic of the Day revealing Olimar's return to the series and commemorating Pikmin 3s Japanese launch.
SSB4 - Olimar Screen-1.jpg|Olimar using a White Pikmin-based forward smash on in .
Olimar 3DS.jpg|Olimar alongside in .
SSB4 - Olimar Screen-2.jpg|Olimar dashing.
SSB4 - Olimar Screen-3.jpg|Using a Red Pikmin-based forward smash on .
SSB4 - Olimar Screen-4.jpg|Using a White Pikmin-based back aerial on .
SSB4 - Olimar Screen-5.jpg|Using a Red and Purple Pikmin-based down smash on and Link.
SSB4 - Olimar Screen-6.jpg|Red, Yellow, and White Pikmin.
SSB4 - Olimar Screen-7.jpg|Olimar dashing away from while the of a deceased Blue Pikmin is visible.
SSB4 - Olimar Screen-8.jpg|Olimar falling.
SSB4 - Olimar Screen-9.jpg|White, Blue, and Yellow Pikmin looking up at .
SSB4 - Olimar Screen-10.jpg|Using his side taunt.
Pikmin&MegaMan.jpg|White, Red, and Purple Pikmin alongside a supine Mega Man.
Olimar closeup (Wii U).jpg|A closeup of a Yellow Pikmin, Olimar's whistle, and his space suit's Hocotate Freight patch.
WiiFit - Olimar.jpg|Using his forward smash alongside 's forward smash.
Hocotate Ship SSB4.jpg|Alongside and a Hocotate Bomb.
WingedPikmin.jpg|Using Winged Pikmin, his new up special.
MeshedPikmin.jpg|Alph alongside a Red, Blue, and Yellow Pikmin. Due to a glitch, the latter two Pikmin's models have become meshed.
==Trivia==
*Because Olimar's placement in All-Star Mode is based on his own debut instead of Alph's, whose debut in Pikmin 3 occurred twelve years after Olimar's debut in Pikmin, Alph will be misplaced chronologically during All-Star Mode if he appears in Olimar's place. The same applies to and the Koopalings.
*Olimar's All-Star trophy in is highly similar to his pose in his official artwork for Brawl.
*Olimar is the only character who does not use his official alt. trophy when he is faced in rounds 4-5 in in . Instead, he uses Alph's trophy.
*Although Alph travels in the in Pikmin 3, he instead travels in the Hocotate Ship for his on-screen appearance and Final Smash because of his status as an alternate costume.
*Olimar and Alph have different expressions when they are hit. Olimar's eyes comically bulge out, which he commonly does in Pikmin 2 upon being surprised, whereas Alph winces.
*Alph was originally intended to be a clone of Olimar, much like , , and , and he was going to use Rock Pikmin, however he was left as an alternate costume presumably due to time constraints.Plucky Little Guys: Olimar and Alph in Smash 4
*Olimar is the only character to have only one special move in his default moveset that deals damage.
**He is also the only character to have a special move (Winged Pikmin in his case) that lacks any damage-dealing custom versions.
*In the European version of End of Day's trophy, it mistakenly says that Olimar pilots the S.S. Dolphin during it. However, he actually pilots the Hocotate Ship during End of Day.
*Despite Pikmin Throw's ability to make thrown Pikmin bring items to Olimar being exclusive to , his alt. trophy in mentions it regardless.
*Olimar's render in 's character select screen is slightly altered, as all three Pikmin are brought closer to Olimar to fit them into the icon. He, along with and , is the only one to have edited renders in the game.
**Of the three, he is the only veteran.
==References==
 
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
es:Olimar (SSB4)