List of overworld glitches in Generation III

:For other glitches in this generation, see List of glitches in Generation III
This is a list of overworld glitches in Generation III games.
==Pokémon Ruby, Sapphire, and Emerald==
===Dive glitch===
===Freezing NPC's while the player moves===
If the player interacts with something at the moment an NPC moves and the player character is moved without the player's input, the NPC will remain frozen.
This effect only occurs when the player moves without having to open the party menu or select an object in the Bag. As such, this effect can only be performed in the Battle Tent, the , or when entering the .
===Oldale Town Poké Mart promotion gift===
The Poké Mart clerk in Oldale Town gives the player 1 free Potion the first time they speak with them, unless the Bag is full already.
As long as the player hasn't successfully received that promotion gift, the event is repeatable.
If the player barely enters and returns immediately, the worker will still be near the Poké Mart, but behave as if they were at their original position.
Talking to them again (except from the right) will lead the player into a tree - they can get out however, since they are only one tile into it.
This happens due to the temporary flag 0x1 resetting when changing maps, but the sprite of the clerk still being loaded and thus not being moved back.
===Route 134 current interruption error===
On , if the player surfs on the near Laurel or Swimmer Jack and is spotted by them, when the battle is over, the player will remain stationary, despite being in the middle of the current.
===Seafloor Cavern boulder oversight===
In the Seafloor Cavern, in the second-to-last room, there is a boulder puzzle that the player can accidentally make unsolvable. The game will reset the position of some boulders when the player walks away from them to make the puzzle solvable again; however, one of the boulders doesn't get reset properly, and its tile will contain two boulders at once.
This glitch was first discovered by the Mutekimaru Channel.
===Sky Pillar rock drop===
The player can fall through a specific broken floor tile in the middle of the very left side (X: 0x0 | Y: 0x8) of the second floor (first floor for non-Americans) and land on an otherwise inaccessible rock.
===Team Magma/Aqua encounter oversight===
After defeating Roxanne, the player is supposed to trigger a cutscene in Rustboro City involving the villainous team by walking to the crossroads. By using , the player can get around the trigger and walk around with the game being the same as it was before defeating Roxanne, until they step on the tiles that normally trigger the cutscene, as no other trigger tiles exist.
===Walkable current tile in Route 134===
In the bottom right corner of the island to the southeast of is a (X: 0x4F | Y: 0x22), which doesn't behave like all others.
The player can neither nor use any Fishing Rod on it.
Instead it is treated as walkable land and moving onto it will correctly push them to the left.
The reason is a faulty movement permission.
==Pokémon Ruby and Sapphire==
===All languages===
====Dewford Gym statue error====
Two tiles of the wall near the entrance of Dewford Gym behave like the statues.
When approached and the A button is pressed, it reads "DEWFORD POKéMON GYM, BRAWLY'S CERTIFIED TRAINERS:".
After Brawly is defeated, it will list the player as a certified .
It is caused by the events of the statues being duplicated onto the walls.
Interestingly enough the code which executes on interaction is the same between both the left and the right side, but has been duplicated as well.
The left wall tile calls the same script offset (0x15327E) as the left statue, and the right one that of the right statue (0x15328E).
====Trainer approach oversights====
There are three NPCs who may move on top of an obstacle. This only occurs in the English versions as these s have a different visual range from the other versions.
If the player stands in 's Rose, 's Walter, or Abandoned Ship's Charlie's line of sight while directly behind the ledge, fence, or wall, the Trainer will notice the player and walk over these obstacles and .
====Walkable rock wall in Sootopolis City====
In the north east of Sootopolis City, to the left of the staircase leading to the house of the old lady who talks about Mt. Pyre, is a rock wall (X: 0x2C | Y: 0x0A), which the player can walk a single step into.
This is caused by a faulty movement permission.
===English language===
====Softboiled out-of-battle fail message bug====
In the 1.0 release of the English versions of , whenever the player uses outside of battle on a that is fainted or at full health, the game erroneously states "This item can't be used on that POKéMON." In the 1.1 release, the word "item" was removed and the message correctly says "This can't be used on that POKéMON." This error does not exist in the Japanese versions, meaning it was a localization oversight.
===Japanese language===
====Acro Bike instability====
In the Japanese versions of , if the player continuously performs bunny hops by holding the B button on tall grass for a long yet undetermined period of time, the game may freeze after a . If the freeze occurs in Mt. Pyre's summit, the clouds that are part of the map's weather remain animated.
Other than freezes, the game may experience tile or graphics corruption as well as other random behavior.
====Landsurfing bug====
In the Japanese versions of , by using the Acro Bike to side-hop north or south onto a tile adjacent to a water tile and then pressing A at the exact right frame, the player can bring up the dialogue box while facing a regular tile on land. Answering yes will cause the player to Surf onto that tile. The player can then Surf around on land. The game will still behave as if the player is walking normally otherwise.
This bug can also be used to enter the Fortree Gym without the Devon Scope (the Gym is normally blocked off from the north by an invisible ), if it is performed on and the player surfs north to Fortree City. While surfing in Fortree City, the player can jump off their from the bridge south of Fortree Gym and access the Gym from there. In order to escape, a Pokémon with or may be brought; however, the player must beat the Gym in order to use Fly. Presumably, the player can black out to escape from the Gym or the area surrounding it as well.
====Sand Ornament collapse bug====
In the Japanese versions of , if the player places a against the wall in a and collapses it (with the A button), adds a one-tile or three-tile poster behind the ornament, then exits and returns to the Secret Base, the ornament will not appear to have crumbled and it will still have the poster behind it. Collapsing the Sand Ornament again will trigger a hole on its top area.
In international versions of Pokémon Ruby and Sapphire as well as all versions of , posters cannot be placed on a wall directly behind a Sand Ornament even if collapsed.
==Pokémon Emerald==
===All languages===
====Battle Pike's Gentleman third text box====
In the Battle Pike, in the 's room, when his Pokémon attacks (it doesn't matter if is or ), if the player does not press any button, normally two text boxes will be activated, but if the player presses the A or B-Button when the Pokémon approaches, a third text box will activate, ordering the Pokémon to stop. This occurs because, when the player enter in the room, the Pokémon approaches so quickly that the game can no longer load all the text boxes in time.
====Mirage Tower collision error====
In Mirage Tower, there is no rock on the second floor near the ladder but the player cannot walk there.
====Sootopolis Gym wall oversight====
In Sootopolis Gym, the player can walk one step into the wall to the right-down of the stairs, causing them to stop working until they step back onto the floor.
====Stuck Cheri bug====
When the player makes a trade with Pokemon Colosseum or Pokemon XD, a single patch of soft soil appears next to the Berry Master's house. An ungrowable Cheri berry will be stuck there. This is unrelated to the Berry Glitch.
====Trainer's School window tile quirks====
When a is present in slots 4-6 of Box 8 (or Box 7's slots 26-28 in Japanese Emerald) of the Pokémon Storage System, black pixels with a certain form are written on the sides of the windows of Rustboro City's Pokémon Trainer's School, based on the particular Pokémon.
Slot 4 controls a small portion of tiles near the top of the window, while slot 5 controls a large portion of tiles around the middle, with slot 6 controlling a small portion of tiles near the bottom.
When Pokémon fill all the affected the slots, curtain-like graphics typically appear, but one can manipulate this bug (i.e. by having slot 4 and slot 6 occupied but not slot 5) to make the pixels not resemble curtains as much.
Specifically, with memory-address location randomization disabled, the tiles depend on the data from addresses $0202DAE4-$0202DB43. Each byte can control 1-2 pairs of pixels for the left and east-most sides.
The bug occurs because data for tiles with IDs greater than 790 is overwritten with Pokémon data and the pixels on the window depend on the data of tiles 791-793.Black Curtains of Rustboro (Emerald).
===Japanese language===
====Aqua Hideout Dive glitch====
In the Japanese version of , in the submarine room of Aqua Hideout there are water tiles that look like deep water on which the player can use . While the player normally cannot use Dive on these tiles, they can if they save the game and reset while in this room. If they do use Dive, they will be warped to Petalburg City, walking out the door of the house next to the lake.
In , the player cannot access the Aqua or Magma Hideout after they gain the (which is required to use Dive outside of battle). In international versions of Emerald, the player cannot use Dive here even after saving and resetting.
====Mover Vigoroth cry oversight====
In the Japanese version of , although the mover at the player's house in Littleroot Town during their early were changed from to by altering the sprites and text, the cry of Machoke was kept.
==Pokémon FireRed and LeafGreen==
===Japanese language===
====Nugget Bridge script oversight====
If the player loses to the at the end of , the player has a chance to battle him again, unlike in the Generation I games. Each time he is rebattled, he will give the player a Nugget, so one can purposely lose to obtain Nuggets repeatedly. This is caused by an unset flag before the battle begins, making the script endlessly repeat itself.
This bug only works in the Japanese and English versions as it was fixed in the European localizations.
===All languages===
====Melody oversight====
While the Poké Flute melody or 's song is playing, if the Help System screen is opened and closed, the music will be muted until the melody would end. This is presumably because the jingle that plays when the Help System is opened plays on the same channel as the Poké Flute melody or Jigglypuff's song.
==Pokémon Colosseum==
===Poison revive bug===
In , if one of the player's Pokémon faints outside of battle as a result of , and the player this fainted Pokémon using an item, the Pokémon will be revived with its poisoning intact.The Pokemon Colosseum Glitch (Almost) Nobody Talks About, Yuki Hoshikawa on YouTube
==Pokémon Colosseum and XD: Gale of Darkness==
===Corner clipping bug===
In , the cliffs in Agate Village directly to the left and right of the hill at the entrance are buggy. While walking downwards on these small cliffs, there are two specific points where the player will hit the edge, continue to walk, and cause the screen to start to shake. This can be used to purify all Shadow Pokémon in the player's party or the quicker while the 's Control Stick is held in the same direction.
In Mt. Battle, after finishing a battle with any trainer, walk to the edge of the platform and slowly move the Control stick until the screen starts to shake. Due to the design of the platforms, the corner clipping bug is a little more difficult to do on the platforms.
The corner of the wall directly in front of the stairs in Gonzap's office within Snagem Hideout is bugged. While walking upwards into this corner of the wall, the player will hit the corner, continue to walk, and cause the screen to start to shake. This can be used to automatically purify all Shadow Pokémon in the player's party or the while the 's Control Stick is held in the same direction.
This bug can also be done in , in Citadark Isle. In the Whirlpool Machine room, the door below the center of the room has two corners. One in the direction of the whirlpool machine and the other facing the outer-wall. If the player walks into the corners on either side of the door at the right angle, the screen will begin to shake while the player character walks in place.
==References==
==Related articles==
Category:Glitches by game