nyuuzyou/wikis huggingface dataset:
Silent Hill 2 (May 1, 2001 prototype)

A prototype of Silent Hill 2 for the PlayStation 2 built for E3 2001.
==Notes==
* Contains an active debugger on the second controller.
* Only a few areas exist in this build.
==Videos==
Full Demo playthrough
<youtube width="512" height="448">erEdHT_HvjY</youtube>
==Files==
==Disc contents==
==Acknowledgments==
Kindly donated by an anonymous awesome person.
Silent Hill 3 (Mar 28, 2003 E3 trial version)

A demo created for E3 of Silent Hill 3 for the Sony PlayStation 2.
==Notes==
* While compiled at a later date than the final version, this might be based on an older version of Silent Hill 3.
==Screenshots==
File:SH3-2003-03-28-In-Game-1.jpg
File:SH3-2003-03-28-In-Game-2.jpg
File:SH3-2003-03-28-In-Game-3.jpg
File:SH3-2003-03-28-In-Game-4.jpg
File:SH3-2003-03-28-In-Game-5.jpg
File:SH3-2003-03-28-In-Game-6.jpg
File:SH3-2003-03-28-In-Game-7.jpg
File:SH3-2003-03-28-In-Game-8.jpg
File:SH3-2003-03-28-In-Game-9.jpg
File:SH3-2003-03-28-In-Game-10.jpg
Silent Hill 4: The Room (Jun 29, 2004 build)

A prototype of Silent Hill 4: The Room for the Microsoft Xbox.
==Notes==
* The Lightforce scene release was nuked for being a dump of a beta. 
* Release name: Silent_Hill_4_USA_XBOX-LIGHTFORCE
* Matches the US final.
==Origin==
 .---------------------|- - 
 | : - L I G H T F O R C E - 
_ _______ _____ _ ________ _____ 
 _ / \_ / _______ _ /__ _/ /_ 
 // / ____\/ / _ |/ _ \ __/ - -|---------------------. 
 < /_/ /__// | // / // /_______ : | 
 \__/_____/ \_____ /____/____/\_______ /_____ _____ _______ ______ 
 / |____/\_______| rtx/art / /___/ _ \___\_ \/ _/__\_ \
 | ` | _ __// __/ / // _/ /_ |_ _____/ 
 - -|--------------------- _____/ \________/ \_____/______/_______/ 
 `----- . 
 Proudly Presents:- | | 
 `---------------------|- - 
 Silent Hill 4 (c) Konami 
 <--( Release Information )------------------------------------- ----- --> 
 Console System.: XBOX - Country......: NTSC/USA 
 Game Type......: Horror Adventure - Languages....: English 
 Backup Format..: DVD/XiSO - Sizes........: 40 x 50 MB
 Release Date...: 12.08.2004 - Ripped.......: See Notes!
 Orginal........: DVD - Filenames....: silent.hill4.XX 
 <--( Game Info )----------------------------------------------- ----- --> 
 The fourth game in Konami's Silent Hill series will see you assuming the 
 role of a man trapped in his cursed apartment. 
 <--( RIP Notes )----------------------------------------------- ----- --> 
 Full DVD! 
 <--( Group Notes )--------------------------------------------- ----- --> 
 Enjoy this damn nice game a few weeks before Street Date! 
 <--( Contact us / Wanna join? )-------------------------------- ----- --> 
 >>> GBA/XBOX/PS2/PSX/NGC suppliers still needed! <<< 
 
 CONTACT US if you think you can fill this job! :) 
 ... write to "join@lightforce.net" ... 
 <--( Greetings / Respects )------------------------------------ ----- --> 
 Eurasia - Miracle - Kalisto - Paradox - DNL - Project X 
 Skulls - Echelon - Mode 7 - Riot - Rsiso - Starcube - Trsi 
 Chronic - WoD - Bones - GP - Csiso - War3x - Wam 
 - F A S T E R - T H A N - L I G H T - S I N C E - 1 9 8 7 - 
 Get your Videogame Equipment and latest Modchips at www.Gamefreax.de 
 <-- ----- ----------------------------------------------------- ----- --> 
 Ascii & Design by: Rotox! / Art Productions 2oo1.
Silent Hill Demo (Dec 16, 1998 prototype)

A PAL demo of Silent Hill for the Sony PlayStation.
==Screenshots==
File:SH1-1998-12-16-In-Game-1.jpg
File:SH1-1998-12-16-In-Game-2.jpg
File:SH1-1998-12-16-In-Game-3.jpg
File:SH1-1998-12-16-In-Game-4.jpg
File:SH1-1998-12-16-In-Game-5.jpg
File:SH1-1998-12-16-In-Game-6.jpg
File:SH1-1998-12-16-In-Game-7.jpg
File:SH1-1998-12-16-In-Game-8.jpg
File:SH1-1998-12-16-In-Game-9.jpg
File:SH1-1998-12-16-In-Game-10.jpg
File:SH1-1998-12-16-In-Game-11.jpg
==See also==
* Redump.org entry
Silent Hill Demo (Jan 16, 1999 prototype)

A demo of Silent Hill for the Sony PlayStation.
==Screenshots==
File:SH1-1999-01-16-In-Game-1.jpg
File:SH1-1999-01-16-In-Game-2.jpg
File:SH1-1999-01-16-In-Game-3.jpg
File:SH1-1999-01-16-In-Game-4.jpg
File:SH1-1999-01-16-In-Game-5.jpg
File:SH1-1999-01-16-In-Game-6.jpg
File:SH1-1999-01-16-In-Game-7.jpg
File:SH1-1999-01-16-In-Game-8.jpg
File:SH1-1999-01-16-In-Game-9.jpg
File:SH1-1999-01-16-In-Game-10.jpg
File:SH1-1999-01-16-In-Game-11.jpg
File:SH1-1999-01-16-In-Game-12.jpg
File:SH1-1999-01-16-In-Game-13.jpg
==See also==
* Redump.org entry
Silent Hill HD Collection (Nov 16, 2011 prototype)

A prototype of Silent Hill HD Collection for the Xbox 360.
==Notes==
*Compiled three months before the final build.
*The credits are just first names.
*The original voices are not available in Silent Hill 2.
*Leftover shader source code is included on the disc.
*Cutscene audio is desynced from the video
*Silent Hill 2 Notes:
**Pressing BACK blacks the screen out
*XEX information:
**Header Maker ID: KN
**Header Product Code: 2117
**Header Title: Silent Hill HD
**Header PE Name: shlaunch_360.exe
**Header Executable Name: /default.xex
**Header: Executable Checksum (MD5): 66f523786ebcd444a82c177e8de7fec8
*Miscellaneous Notes:
**Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
***Issues: Silent Hill 3 works, Silent Hill 2 doesn't boot.
***to boot silent hill 3 you need to extract the files using poweriso to another folder and load the game up that way
==Screenshots==
File:Screenshot - Silent Hill HD Collection 2022-12-25 00-43-16.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 00-43-27.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 00-43-45.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 00-45-10.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 00-45-42.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 00-47-02.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 00-51-06.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 00-55-08.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 00-58-56.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 01-01-16.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 01-05-57.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 01-09-50.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 01-11-44.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 01-18-43.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 01-21-12.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 01-21-52.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 01-22-59.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 01-24-09.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 01-25-35.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 01-27-29.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 01-29-02.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 01-30-41.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 01-33-40.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 01-34-37.png
File:Screenshot - Silent Hill HD Collection 2022-12-25 01-38-10.png
==Origin==
File:X360 - SHHD 2011-11-16.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw, and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
*Project Deluge: Xbox 360 and Wii (December 25, 2022)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
Silent Hill Taikenban (Nov 6, 1998 prototype)

A demo prototype of Silent Hill for the Sony PlayStation.
File:SH1-1998-11-06-In-Game-1.jpg
File:SH1-1998-11-06-In-Game-2.jpg
File:SH1-1998-11-06-In-Game-3.jpg
File:SH1-1998-11-06-In-Game-4.jpg
File:SH1-1998-11-06-In-Game-5.jpg
File:SH1-1998-11-06-In-Game-6.jpg
File:SH1-1998-11-06-In-Game-7.jpg
File:SH1-1998-11-06-In-Game-8.jpg
File:SH1-1998-11-06-In-Game-9.jpg
File:SH1-1998-11-06-In-Game-10.jpg
File:SH1-1998-11-06-In-Game-11.jpg
==See also==
* Redump.org entry
Silent Hill Trade Demo (Jan 17, 1999 prototype)

A trade demo of Silent Hill for the Sony PlayStation made for the press.
==Notes==
* Lettering on Old Silent Hill Map is much darker and is missing a few markers (such as the BRIDGE CONTROL ROOM).
* Different textures on various models. 
* The names of the teachers in one of the papers at Midwich Elementary School reads "Johnson, Keith, Gordon..." instead of "Moore, Ranaldo, Gordon" like in the final.
* The scene in which Harry and Kaufman meet at the Norman's Motel has voice acting during Harry's thoughts on what he thinks of Kaufman, where as no voice acting is present in the final.
* Only one difficulty available.
==Origin==
Silent hill trade demo.jpg|CD front with packaging.
==Screenshots==
File:SH1-1999-01-17-In-Game-1.jpg
File:SH1-1999-01-17-In-Game-2.jpg
File:SH1-1999-01-17-In-Game-3.jpg
File:SH1-1999-01-17-In-Game-4.jpg
File:SH1-1999-01-17-In-Game-5.jpg
File:SH1-1999-01-17-In-Game-6.jpg
File:SH1-1999-01-17-In-Game-7.jpg
File:SH1-1999-01-17-In-Game-8.jpg
File:SH1-1999-01-17-In-Game-9.jpg
==See also==
* Redump.org entry
Silent Scope (Sep 11, 2000 prototype)

A prototype of Silent Scope for the PlayStation 2.
==Notes==
* Crashes on boot in PCSX2
* Does not work on hardware.
* Likely a problem with how it was compiled. May not work without modification
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
==Origin==
PS2 - Silent Scope Review Copy.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex, Solidsnake11 and Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Silent Scope 2: Dark Silhouette (May 31, 2001 prototype)

A prototype of Silent Scope 2: Dark Silhouette for the PlayStation 2.
==Notes==
* Compiled approximately a month before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
SilentScope2531_title.png
==Origin==
PS2 - Silent Scope 2.jpeg|Disc front.
PS2 - Silent Scope 2 5-31.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Silhouette Mirage (Nov 15, 1999 prototype)

A prototype of Silhouette Mirage for the PlayStation.
==Notes==
* Compiled 23 days before US retail, but well over a year after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Silhouette Mirage-0001.png
==Origin==
PSX - Silhouette Mirage.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
SilkWorm (Prototype)

A prototype of SilkWorm for the NES.
==Notes==
* Late prototype, the only change is that the copyright year in this build is 1989 while it got changed to 1990 for the final.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of December 9, 2022).
==Screenshots==
SilkWorm (Prototype).2021-07-26 17.02.40.png
==Origin==
IMG_0863.JPEG|Cart and PCB front.
IMG_0864.JPEG|Cart front.
IMG_0865.JPEG|PCB front.
IMG_0866.JPEG|PCB front. (2)
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! Big thanks to Ed Semrad for providing an opportunity for this prototype and many more to be preserved. Huge special thanks to Frank Cifaldi from the Video Game History Foundation (VGHF) for dumping and providing the prototypes!
==See also==
* Semradical! (December 9, 2022)
* Video Game History Foundation (VGHF)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Silpheed: The Lost Planet (Jun 25, 2000 prototype)

A prototype of Silpheed: The Lost Planet for the PlayStation 2.
==Notes==
* Compiled approximately 2 weeks before the Japanese retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
silpheedpreview_title.png
==Origin==
PS2 - Silpheed Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Silver (Apr 27, 2000 prototype)

A prototype of Silver for the Dreamcast.
==Notes==
* Music on the title screen sounds higher in pitch
* No gameplay differences noticed
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): f69a52a745586645c7df828283624c40
** Executable timestamp: 2000-04-27 15:42:56
* Header Information (IP.BIN):
** Header - Title: SILVER
** Header - Release Date: 20000224
** Header - Region: JUE
** Header - Device Info: 3C47 GD-ROM1/1
** Header - Product Version: V0.150
** Header - Maker ID: SEGA LC-T-151
** Header - Product Number: T15108N
* Volume Information:
** Volume Identifier: SILVER
** Volume Set Identifier: 
** Volume Creation Date: 1999-05-21 01:27:46
** Volume Modification Date: 2000-04-26 15:29:36
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Silver-1.png
Silver-2.png
Silver-3.png
Silver-4.png
Silver-5.png
==Origin==
Silver Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
SimCity (NES prototype)

A prototype of the unreleased SimCity for the NES.
==Notes==
* Archive contains:
** A ROM with an iNES header that will allow the game to be played in an emulator.
** A soundtrack rip in MP3/NSF format.
** Pictures of the cart and review/previews from various magazines that covered the game at the time.
** A guide which explains how to play the game and some history behind the cart.
==Screenshots==
simcity.2018-12-25 11.32.40.png|Menu.
simcity.2018-12-25 11.32.53.png|Practice mode.
simcity.2018-12-25 11.33.40.png|Scenario.
==Origin==
SimCity NES cart front.JPG|Cart front.
==See also==
The official release page of the game on VGHF. (Archive)
Backup of the prototype on Archive.org. (Archive)
SimCity Creator (Jun 21, 2008 prototype)

A prototype of SimCity Creator for the Wii.
==Notes==
* Boots to a trailer of Rebirth, a cancelled game for the Nintendo GameCube. This was most likely a trailer included with a SDK.
* Predates the final build by at least a month.
* Differences are unknown.
* Disc information:
** Header Product Code: SimC01
** Header Version Number: 0
** Header Title: scc_0621_EU
** Executable Name: /main.dol
** Latest date in DOL: 3/7/2008 10:22:00 PM
** Latest date in DOL (final build): 
** Apploader date: 10/3/2007
** Apploader date (final build): 
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
SimC01_2022-12-25_14-11-34.png
SimC01_2022-12-25_14-11-40.png
SimC01_2022-12-25_14-11-59.png
SimC01_2022-12-25_14-13-38.png
SimC01_2022-12-25_14-13-43.png
SimC01_2022-12-25_14-13-47.png
SimC01_2022-12-25_14-14-07.png
SimC01_2022-12-25_14-14-17.png
SimC01_
==Origin==
Sim City Creator 6-21-2008.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
SimCopter 64 (Dec 26, 1997 prototype)

A later prototype of SimCopter 64 for the Nintendo 64
==Notes==
*Over 6 months past the prototype recently released by VGHF
*It seems as if the game was completely overhauled by this point in time
*Footage was posted on reddit, but quickly deleted, the build currently remains unreleased.
==Videos==
<youtube>vpSbr2B3TpQ</youtube>
SimCopter 64 (Jun 16, 1997 E3 prototype)

An E3 demo of SimCopter 64, which never saw release.
==Notes==
*This appears to be a fairly early prototype, the game itself was announced in May of '97. Work would continue on, with the project being reworked from a port of the PC game to an entirely original game.
*The project was put on ice sometime around or before March of 1999 according to IGN, with the game having seemingly missed E3 98. 
*May have also been a 64DD game at one point before cancellation
==Screenshots==
Simcop11.2022-11-14 13.45.18.png
Simcop11.2022-11-14 13.46.13.png
Simcop11.2022-11-14 13.46.19.png
Simcop11.2022-11-14 13.46.15.png
==See also==
Gaming History Foundation Article
developer materials
IGN Article
Sine Mora (Jan 12, 2012 prototype)

A prototype of Sine Mora for the Xbox 360.
==Notes==
* Predates the final build by 19 days.
* Original filename: Sine Mora (Jan 12 2012).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Siralim (Oct 29, 2015 prototype)

A prototype of Siralim for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Siralim (2015-10-29).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Siren (Mar 1, 2004 prototype)

A prototype of Siren for the PlayStation 2.
==Notes==
* Built 3 days before final. Contains small differences in SIREN.000, SIREN.002, SIREN.004.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Siren-Mar01Review-1.png|Title screen
Siren-Mar01Review-2.png|Gameplay
Siren-Mar01Review-3.png|Gameplay
==Origin==
PS2 - Siren Review Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Skate (Aug 18, 2007 prototype)

A prototype of Skate for the Xbox 360.
==Notes==
* Compiled 4 days before the final build.
* No other differences are known.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2067
** Header Title: skate.
** Header PE Name: sk8_na_f_retail.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): acf001338aea2215cb1a5a5ed6158884
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - skate. 2022-12-22 23-47-13.png
Screenshot - skate. 2022-12-22 23-47-20.png
Screenshot - skate. 2022-12-22 23-47-23.png
Screenshot - skate. 2022-12-22 23-47-27.png
Screenshot - skate. 2022-12-22 23-47-32.png
Screenshot - skate. 2022-12-22 23-47-37.png
Screenshot - skate. 2022-12-22 23-47-45.png
Screenshot - skate. 2022-12-22 23-47-49.png
Screenshot - skate. 2022-12-22 23-47-56.png
Screenshot - skate. 2022-12-22 23-48-07.png
Screenshot - skate. 2022-12-22 23-48-18.png
Screenshot - skate. 2022-12-22 23-48-22.png
Screenshot - skate. 2022-12-22 23-48-25.png
Screenshot - skate. 2022-12-22 23-48-55.png
Screenshot - skate. 2022-12-22 23-49-04.png
Screenshot - skate. 2022-12-22 23-49-25.png
Screenshot - skate. 2022-12-22 23-49-43.png
Screenshot - skate. 2022-12-22 23-49-52.png
Screenshot - skate. 2022-12-22 23-50-15.png
Screenshot - skate. 2022-12-22 23-50-26.png
Screenshot - skate. 2022-12-22 23-52-55.png
Screenshot - skate. 2022-12-22 23-53-00.png
Screenshot - skate. 2022-12-22 23-53-12.png
Screenshot - skate. 2022-12-22 23-55-25.png
Screenshot - skate. 2022-12-22 23-55-36.png
Screenshot - skate. 2022-12-22 23-55-58.png
Screenshot - skate. 2022-12-22 23-56-02.png
Screenshot - skate. 2022-12-22 23-56-21.png
Screenshot - skate. 2022-12-22 23-56-36.png
==Origin==
X360 - Skate preview 08-20-07.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Skate (Aug 22, 2007 prototype)

A prototype of Skate for the Xbox 360.
==Notes==
* Built on the same day as the final but composite sum doesn't match.
* Original filename: Skate (Aug 21, 2007) [ONLINE ONLY REVIEW Preview-E Alpha 1 1.57].iso
* Dumped from a copy of the original prototype. However, the data does not appear to be compromised.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Skate (Aug 7, 2007 prototype)

A prototype of Skate for the Xbox 360.
==Notes==
* Some sound issues, graphics appear fine.
* Few notable differences.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2067
** Header Title: skate.
** Header PE Name: sk8_na_f_retail.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): d74f445251dd5f3a76d3dbdfbc4b2a5c
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: Some sound issues, graphics appear fine.
==Screenshots==
Skate-8-07-1.png
Skate-8-07-2.png
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==Origin==
X360 - Skate preview 08-07-07.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Skate (Oct 12, 2007 Prototype)

A debug enabled prototype of Skate for the Xbox 360.
==Notes==
* Runs at an uncapped framerate
* Boots into a Debug FrontEnd which allows you to spawn in different maps or spawn points in freeskate or you can launch the normal bootflow with "Main FE"
==Screenshots==
File:Skate-1-Oct10-2007-gkociolek-MainMenu.png|Main Menu
File:Skate-1-Oct10-2007-gkociolek-Gameplay.png|Gameplay
File:Skate-1-Oct10-2007-gkociolek-DebugPause.png|Debug Pause Menu
File:Skate-1-Oct10-2007-gkociolek-DebugShotEditor.png|Debug Shot Editor
File:Skate-1-Oct10-2007-gkociolek-Test-Ph-Grinds1.png|Grind Test Map
File:Skate-1-Oct10-2007-gkociolek-Test-Stream1.png|Streaming Test Map
File:Skate-1-Oct10-2007-gkociolek-Test-Stream2.png|Streaming Test Free Camera