Battle Palace

The Battle Palace (Japanese: バトルパレス Battle Palace) is a facility located within the Hoenn in .
==Challenges==
In the Battle Palace, Pokémon battle on their own, without any commands from their Trainers. This is very similar to the rules at the Battle Tent. The style of the Pokémon's battle depends on its Nature, and this style may change when the Pokémon's HP falls low.
===Battle style===
Depending on its Nature, a Pokémon may use different moves in the Battle Palace. All moves belong to one of three categories: Attack, Defense, or Support. The following is the list of attacks in each category:
* Attack: Any move not listed under Defense or Support.
* Defense: All moves that target the user, the user's side, or the entire field, but not . These moves include , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and .
* Support: All moves that do not deal damage and are not categorized under Defense, as well as and . These include , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and .
Each Nature has a set of ratios that determines how often a Pokémon with that Nature is likely to use Attack, Defense, or Support moves. These ratios change when the Pokémon's HP falls below 50%. During battle, a category is selected for a given turn, and one of the Pokémon's moves in that category is chosen with the game's AI. If the Pokémon has no move in the selected category, the Pokémon will pick one of its moves at random, but there will also be a 50% chance that the Pokémon will "appear incapable of using its power" and skip its turn.
The following table lists each Nature and its move type preferences; it may be rearranged by clicking the boxes next to each column's heading.
Nature 	Attack	Defense	Support	Attack (<50%)	Defense (<50%)	Support (<50%)
Hardy 	61% 	7% 	32% 	61% 	7% 	32%
Lonely 	20% 	25% 	55% 	84% 	8% 	8%
Brave 	70% 	15% 	15% 	32% 	60% 	8%
Adamant	38% 	31% 	31% 	70% 	15% 	15%
Naughty	20% 	70% 	10% 	70% 	22% 	8%
Bold 	30% 	20% 	50% 	32% 	58% 	10%
Docile 	56% 	22% 	22% 	56% 	22% 	22%
Relaxed	25% 	15% 	60% 	75% 	15% 	10%
Impish 	69% 	6% 	25% 	28% 	55% 	17%
Lax 	35% 	10% 	55% 	29% 	6% 	65%
Timid 	62% 	10% 	28% 	30% 	20% 	50%
Hasty 	58% 	37% 	5% 	88% 	6% 	6%
Serious	34% 	11% 	55% 	29% 	11% 	60%
Jolly 	35% 	5% 	60% 	35% 	60% 	5%
Naive 	56% 	22% 	22% 	56% 	22% 	22%
Modest 	35% 	45% 	20% 	34% 	60% 	6%
Mild 	44% 	50% 	6% 	34% 	6% 	60%
Quiet 	56% 	22% 	22% 	56% 	22% 	22%
Bashful	30% 	58% 	12% 	30% 	58% 	12%
Rash 	30% 	13% 	57% 	27% 	6% 	67%
Calm 	40% 	50% 	10% 	25% 	62% 	13%
Gentle 	18% 	70% 	12% 	90% 	5% 	5%
Sassy 	88% 	6% 	6% 	22% 	20% 	58%
Careful	42% 	50% 	8% 	42% 	5% 	53%
Quirky 	56% 	22% 	22% 	56% 	22% 	22%
At the end of a turn, if a Pokémon is at or below 50% of its maximum HP, a message is shown to indicate that its battle style is changing. Which message is shown depends on its Nature:
Nature 	Message
Lonely, Adamant, Naughty, Relaxed, Hasty, Gentle 	"A glint appears in <Pokémon>'s eyes!"
Brave, Bold, Impish, Jolly, Modest, Calm 	"<Pokémon> is getting into position!"
Lax, Timid, Mild, Rash, Sassy, Careful 	"<Pokémon> began growling deeply!"
Hardy, Docile, Serious, Naive, Quiet, Bashful, Quirky	"<Pokémon> is eager for more!"
In a Double Battle, each Pokémon selects the target of its moves based on its Nature.
* If its Nature is Hardy, Lonely, Adamant, Relaxed, Impish, Lax, Jolly, Mild, Rash, Calm, Gentle, or Quirky, it will target the foe with greater HP.
* If its Nature is Brave, Naughty, Bold, Timid, Hasty, Serious, Modest, Quiet, Bashful, Sassy, or Careful, it will target the foe with less HP.
* If both foes have the same HP, or if the attacker's Nature is Docile or Naive, a random foe will be selected.
===Battle Points===
BP per round 	1	2	3 	4	5	6 	7	8	9 	10	11	12	13	14	15	16	17	18	19	20	21	22	23	24	25
Single Battle	4	4	15	5	6	16	7	7	18	8 	9 	19	10	10	21	11	12	22	13	13	24	14	15	25	15
Double Battle	5	5	6 	6	7	7 	8	8	9 	9 	10	10	11	11	12	12	13	13	14	14	15	15	15	15	15
===Trainers===
:
:See also: List of Battle Frontier Pokémon in Generation III
====Palace Maven====
At a streak of 21 (three trips through) or 42 (six trips through), Spenser challenges the player. If defeated, he awards the Spirits Symbol.
=====Silver Symbol challenge=====
=====Gold Symbol challenge=====
==Layout==
 	 	
Inside the Battle Palace	Hallway	Before battle in the Battle Palace
==In animation==
===Pokémon the Series===
========
The Battle Palace appeared in Ka Boom with a View!. In , it is located on Metallica Island, near Seafoam Islands, and was the fifth facility challenged by . discovered its location in Queen of the Serpentine!, following Ash's victory against Lucy at the Battle Pike. It is run by Spenser, and the s are refereed by a hovering robot called .
The battle against the Palace Maven does not take place inside the Battle Palace itself, instead starting from a battlefield on a nearby plateau and then moving on into the surrounding jungle and beach. As a result, , Max, and watched the battle from a hot-air balloon alongside Scott. In contrast with Gyms, where challengers face Leaders in consecutive battles, Spenser may interrupt a match at any moment to rest.
After an eventful battle, in which Ash used his , , and , he was able to defeat Spenser and earn himself the Spirits Symbol, his fifth Frontier Symbol overall.
====Pokémon used in the Battle Palace====
The following is a list of used in the Battle Palace:
==In the manga==
===Pokémon Adventures===
========
The Battle Palace first appeared in Sneaky Like Shedinja II, where Spenser retreated there to rest after the Frontier Brains' confrontation with Guile Hideout in Artisan Cave.
In A Cheeky Charizard Change-Up II, after having lost his battle against Tucker at the Battle Dome, immediately went to the Battle Palace, requesting Spenser to have a battle with him, so that he could also have time to rechallenge the Battle Dome before the Battle Frontier's seven-day opening ceremony ended. Spenser accepted the request, deciding that the battle would happen behind closed doors, without being observed by the press. He also allowed Emerald to skip the 41 virtual s that a challenger would usually need to defeat in order to face him.
When Emerald asked what the facility's rules were in order to choose the proper Pokémon for the challenge, Spenser surprised him by informing him that in the Battle Palace, Trainers must use Pokémon they trust, since they're not allowed to give them any orders during the battle. He also noted how Emerald hadn't trusted his own Pokémon at the Battle Dome and had chosen to use borrowed ones instead, which had led to him being defeated by Tucker.
The two then received a message from Noland, informing them that Guile Hideout had succeded in and was headed to the . Emerald asked if they could postpone their battle, but Spenser reminded him that in this battle, the Trainer's presence wasn't even required, so he could just go on ahead and leave his Pokémon behind to do the battling. As such, Emerald gave his Pokémon a motivational speech before heading to the Battle Tower. In Facing Gulpin Is Hard to Swallow, delivered Emerald's Pokémon and a Spirits Symbol to the Battle Tower, informing Emerald that his Pokémon had won the battle against Spenser.
===Pokémon Battle Frontier===
The Battle Palace briefly appeared in The Predestined Battle!, where was shown defeating Spenser there and earning his fifth Symbol, while Lucy watched the battle from the shadows nearby.
==In other languages==
==Related articles==
Category:Emerald locations
Category:Battle facilities
Category:Battle Frontier
de:Kampfpalast
es:Frente Batalla (Hoenn)#Palacio Batalla
fr:Palace de Combat
it:Palazzo Lotta
ja:バトルパレス
zh:对战宫殿