Gate

Gates (Japanese: gate) are prominent locations found within the Pokémon world. They are locations in which two other locations (typically routes or civilizations such as towns and cities) are connected, acting as a checkpoint. Usually gates have no wild Pokémon, but wild Pokémon and Trainer battles may appear in scripted events. Gates are normally on land, but may also be used for travel around an existing region. Such locations include ferry terminals, train stations, and airports. Starting with , gates have been absent from the core series, although similar functionality is found at Jubilife Village, Mesagoza, and the Naranja and Uva Academies.
==In the games==
=== Practical use ===
Gates have a practical use within the games' programming. As a moves from a route to a town or city, the map's textures (tilesets in the first three generations) must be loaded for each. While this is easy when a city connects to relatively few routes, where all can use the same tileset/texture, areas like Saffron City and Hearthome City, which connect to many different areas, would need to load multiple tilesets/textures, which would end up crashing the game due to the system not having enough RAM to hold multiple tilesets/textures. The programmers broke up the overworld with these gates to assure crash-free gameplay, and to properly display the routes, towns, and cities, all while keeping the illusion of the overworld being a single continuous map.
In the Generation IV games, a player can use a "walk through walls" cheat to go from location to location without going through the gates. By doing this, the map textures may fail to load properly and many of them may appear as blank white tiles. Some buildings may appear to be invisible as well. The cheat can also be used in the Generation V games; however, the texture problem is very limited, if not completely absent.
After the first four generations, the need for using gates to justify unloading and reloading graphics lessened as games from Generation V onward no longer attempt to present the overworld as a single map, and visible map transitions now occur between routes, towns, and cities (or, in certain cases, several streets of a single city).
In Generations VI, VII, and VIII gates are mainly to cover up load zones, or function to traverse between two different locations instead.
===Generation I===
In Generation I, gates serve to separate two areas and to guard the corresponding route, which is why a gatekeeper usually resides inside. Upon speaking to the gatekeeper, they may offer words of advice or information about the route or city that the gate guards.
Gates usually share the background music with one of the two or more areas that they connect and this remained a consistent element of gates up to Generation V, where gates finally received their own background music. Gates aren't locations on their own either, which is another element that was changed in Generation V, where gates are now locations by themselves.
Certain gates contain a second floor that features a spot where binoculars can be used to see faraway landmarks or even certain Pokémon. In some of these, the will usually encounter one of Professor Oak's aides. He will check the Pokédex and will reward the player if they have caught a given number.
Seven gates block the player from passing them until they meet certain requirements:
* give a Fresh Water, Soda Pop, Lemonade, purchasable at the Celadon Department Store to the thirsty gatekeeper at the gates on , , , and , all of which lead to Saffron City;
* obtain the Bicycle so that the gatekeeper at the gates on and allows the player to go through and enter ;
* obtain all 8 Gym Badges and show each one to the 8 gatekeepers at the Pokémon League Front Gate on and at to grant access to and Indigo Plateau.
Riding the Bicycle inside the gates is not possible in Generation I.
 	 	 	
The exterior of a regular horizontal gatein	The interior of a regular horizontal gatein	The ground floor of a two-story horizontal gatein	The second floor of a two-story horizontal gatein
====Pokémon League Reception Gate====
 	
The interior of in	The exterior of in
===Generation II===
Much like Generation I, gates serve to separate two areas. Unlike other buildings, the can often ride their Bicycle through these buildings to guarantee fast transportation. None of the gates have second floors, including those in Kanto that had them in Generation I.
At the gate leading to , to the north of Goldenrod City, is gatekeeper , a non-player character, who will give a to the player that holds Mail to be delivered to his friend on .
The gatekeepers of the National Park gates are also the hosts of the Bug-Catching Contest; on days in which the Bug-Catching Contest are held, they will stand outside the immediate entrances to the National Park, instead of their usual guard positions.
Four gates forbid the player to enter until they meet certain requirements:
* in Ecruteak City, the player must have the Rainbow Wing and the Clear Bell or Tidal Bell to pass the gate that leads to Bellchime Trail (a location in northeast Ecruteak that is unnamed and considered part of Ecruteak City's main area in Generation II), the small area outside Bell Tower;
* 1,000 must be paid (if the player has at least that amount of money) to either at the gate on next to the southernmost gate that connects to Mahogany Town but only before defeating Team Rocket at Team Rocket HQ (called Rocket Hideout in Generation II);
* the Bicycle is required so that the gatekeeper at the gates on and allows the player to go through and enter ;
 	 	 	 	
The interior of a regular horizontal gate in	The interior of a regular vertical gate in	The of and gate in	The of gate in 	The of in
 	 	 	 	
The of - and - gate in 	The of - and - gate in 	The of -/ gate in 	The exterior of a regular horizontal gate in	The exterior of a regular vertical gate in
====National Park====
 	 	 	 	 	
Outer horizontal gate in	Outer vertical gate in	Inner horizontal gate in	Inner vertical gate in	Interior of horizontal gate in	Interior of vertical gate in
====Barrier Station to Bell Tower (to Bellchime Trail)====
 	 	 	 	
The entrance gate in	The exit gate in	1F in	2F in	3F in
====Vermilion and Olivine Ports====
 	 	 	
The exterior of gate in	The exterior of gate in	The interior of port gate in	The B1F of port gate in
====Pokémon League Reception Gate====
 	 	
The exterior of on and in	The exterior of on in	The interior of in
===Generation III===
Gates are sparse in the Hoenn-based Generation III games. There are only two gates, each connected to the Seaside Cycling Road. s must be on their Acro Bike or Mach Bike in order to pass through a gate towards the Seaside Cycling Road.
In , which are set in Kanto, gates serve the same purpose as in Generation I. The only significant change is that since players can now trade items attached to a Pokémon, the Key Item Tea was introduced to prevent the player from advancing through the gates surrounding Saffron City prematurely. This Key Item serves the same purpose as the drink from the original games. Gates also exist in the Sevii Islands, giving access from the port to each town; however, they are not used to connect areas, being instead both the entrance and exit points for the Seagallop Ferries.
The only common gates to both Hoenn and Kanto are the ones at Navel Rock and Birth Island.
Picture	Description
 	The exterior of the gates at Seaside Cycling Road in .
 	The interior of the gates at Seaside Cycling Road in .
 	The exterior of a regular horizontal gate in Kanto in .
 	The interior of a regular horizontal gate in Kanto in .
 	The ground floor of a two-story horizontal gate in Kanto in .
 	The second floor of a two-story horizontal gate in Kanto in .
 	The exterior of the ports at the Sevii Islands in .
 	The interior of the ports at the Sevii Islands in .
 	The exterior of the ports in Navel Rock and Birth Island in .
 	The interior of the ports in Navel Rock and Birth Island in .
===Generation IV===
Much like in past generations, the gates in Generation IV serve to separate two areas. In , the cannot ride their Bicycle through these buildings, but this limitation was lifted in and . Female gatekeepers were introduced in this generation.
In the Sinnoh-based games, most gates don't have gatekeepers to watch over the route, but other travelers can be found inside, as well as a map showing the player's current location.
Four gates have restrictions, however:
* two of them are the gates at as they are the entrance and/or exit for ;
* one is at Hearthome City, which connects to and requires the player to have met Fantina or to have defeated her;
* one gate connecting to is blocked by a reporter and a cameraman for shooting, which can't be passed until Solaceon Town is passed or Veilstone Gym is defeated;
* and the other one is at Fight Area, requiring the player to have the National Pokédex.
In , set in Johto and in Kanto, the gates are similar to those in Generation II and the gatekeepers in charge of guarding them are reinstated. Like in Generation II, there are no gates with second floors, taking into account those in Kanto that had them in .
 	 	
The interior of a regular horizontal gate in	, an , and a inside a gate in	The interior of a regular horizontal gate in
===Generation V===
There are gates in many locations throughout Unova, each with a gatekeeper. Gates now have Gate as background music. They are also now distinct, named locations by themselves. The name of each gate is based on its location; gates that connect to a settlement are named after said settlement (e.g., "Opelucid Gate"), while those that connect to bridges are all called "Bridge Gate". There are also two gates—one between and and another at the Desert Resort—that connect to neither settlements nor bridges and are known simply as "Route Gate". The names of gates appear in-game when saving inside a gate and on the summary page of a hatched within a gate. In , gate names are also mentioned if the calls their on the Xtransceiver inside a gate.
A new feature of most gates in Generation V is an electronic bulletin board and a screen on one of the walls. The bulletin board typically displays the current date, the weather in a few adjacent locations, trivia about a nearby settlement, and (once the player has obtained the National Pokédex) the location of mass outbreaks. If there is a / or occurring somewhere in Unova, the standard weather report throughout the region will be replaced with an urgent message giving the location of the unique weather event. The screen beneath the bulletin board displays a series of images relating to the same location as the aforementioned trivia.
The Bridge Gates have unique designs, and they lack electronic bulletin boards and monitors. In both the gate between Routes 1 and 17 and the gate between Virbank City and Pokéstar Studios, the electronic bulletin board and monitor are inactive.
Two gates in impose certain requirements from the player to allow them to pass:
* in Accumula Town, the Accumula Gate is blocked by two s until Ghetsis talks to the citizens and the player battles N;
* Bianca will not let the player pass the Nimbasa Gate on before she shows them the Musical Theater in Nimbasa City.
In Black 2 and White 2, the two Bridge Gates at either end of the Marine Tube are also initially restricted.
Six gates initially inaccessible by the player are shared between Black and White and Black 2 and White 2:
* both Black Gates or White Gates on and by some men;
* the Bridge Gates to Tubeline Bridge on and .
 	
Exterior of a standard gate (horizontal) in	Exterior of a standard gate (vertical) in
 	
Interior of a standard gate (horizontal) in	Interior of a standard gate (vertical) in
==List of gates==
===Kanto===
Connecting areas 	Connecting areas 	Notes
 	Viridian City 	Only present in .
 	Saffron City 	The gatekeeper requires a Fresh Water, Soda Pop, or Lemonade to allow the to pass in Generation I, or Tea in and .
 	Saffron City 	The gatekeeper requires a Fresh Water, Soda Pop, or Lemonade to allow the to pass in Generation I, or Tea in and .
 	Saffron City 	The gatekeeper requires a Fresh Water, Soda Pop, or Lemonade to allow the to pass in Generation I, or Tea in and .
 	Saffron City 	The gatekeeper requires a Fresh Water, Soda Pop, or Lemonade to allow the to pass in Generation I, or Tea in and .
Vermilion City 	Vermilion Port 	Only present in Generation II and .This gate is used to access Vermilion Port, where the is able to go on Sundays and Wednesdays in order to ride the S.S. Aqua to Olivine City in Johto.
 	 	Has a second floor in Generation I, , and .This gate is absent in Generation II.
(southwest) (south) 	Rest of itselfLavender Town (north)	Has a second floor in Generation I, , and .This gate is absent in Generation II and .A girl in the second floor will give the , , or .In all games it is present, it is required to be passed through if coming from either north or south of Lavender Town.
 	Fuchsia City 	Has a second floor in Generation I, , and .
 	Celadon City 	Has a second floor in Generation I and .Allows access to , which requires the to have a Bicycle.
 	Fuchsia City 	Has a second floor in Generation I, , and .Allows access to , which requires the to have a Bicycle.
 	Fuchsia City 	Only present in Generation II and .
Fuchsia City 	Pal ParkGO Park 	First gate within a town.This gate is closed in Generation II, although it remains in code, where it leads players to the unused and incomplete Safari Zone.
(south) (east) (south) (west)	(north) 	This gate is known as the Pokémon League Front Gate in Generation I, , and and as Pokémon League Reception Gate in Generation II and .In Generation I, FireRed and LeafGreen, and Let's Go, Pikachu! and Let's Go, Eevee!, it contains the checkpoint, which can only be passed if the gatekeeper recognizes the as being in possession of the Badge.In Generation II and HeartGold and SoulSilver, this gate is a four-way intersection, being the only one so far in the core series games that is not located in a populated area.
====Sevii Islands====
Locations 	Notes
 	While this gate only features a single entrance/exit, it is possible to south of it to reach Treasure Beach.
 	
Three Isle Port	Three Isle Path and itself are accessible by heading east and north of this gate, respectively.
 	
 	While not directly related to this gate, s can leave it and head a few steps to the left to reach Five Island's west shore and use to head northwest in order to reach Water Labyrinth or northeast to reach Resort Gorgeous.
 	
 	
Navel Rock 	
Birth Island 	
===Johto===
Connecting areas	Connecting areas 	Notes
 	 	
 	Violet City 	or will give the the Vs. Recorder in .
 	Ruins of Alph 	
 	Goldenrod City (south) 	Gatekeeper , called Randy in Generation II, will give away a with mail to deliver to his friend on .
 	National Park (north)Pokéathlon Dome (northwest)	This gate is far bigger in to accommodate the connection to the path that leads to the Pokéathlon Dome.The gatekeeper is in charge of the Bug-Catching Contest, which is held every Tuesday, Thursday, and Saturday.
 	National Park 	The gatekeeper is in charge of the Bug-Catching Contest, which is held every Tuesday, Thursday, and Saturday.
 	Ruins of Alph 	
 	Violet City 	Only present in .
Ecruteak City 	Bellchime Trail in Ecruteak City 	This gate joins Ecruteak City's main area to the Bellchime Trail in northeast Ecruteak. The guard the last floor of this gate in . The Barrier Station is only identified as such in , as it is unnamed in Generation II.The must have the Rainbow Wing or the Clear Bell to pass. In , both Rainbow Wing and Clear Bell or Tidal Bell are required.
 	Ecruteak City 	
Olivine City 	Olivine Port 	This gate is used to access Olivine Port, where the is able to go on Mondays and Fridays in order to ride the S.S. Aqua to Vermilion City in Kanto.
 	Frontier Access 	In , passing this gate will lead the directly to the small area outside the .In , this gate leads the player to the Frontier Access, a small town south of the that serves as a staging area for the facility's challengers.
 	Ecruteak City 	
 	Mahogany Town 	
 	Rest of itselfLake of Rage (north) 	If the enters this gate before defeating Team Rocket at Team Rocket HQ (called Rocket Hideout in Generation II), they will be forced to pay 1,000. If the player has less than 1,000, they will be forced to pay however much they do have. If the player has no whatsoever, they will not be charged.
 	 	Only in .Known as the Safari Zone Gate, it's actually a bazaar outside the , with the gate itself on the northern zone of the area.
===Hoenn===
Connecting areas	Connecting areas	Notes
(south) 	(north) 	Entrance to Seaside Cycling Road.
(north) 	(south) 	Entrance to Seaside Cycling Road.
 	Safari Zone 	
===Sinnoh===
Connecting areas	Connecting areas 	Notes
 	Eterna City 	Entrance to .'s aide will give s the Exp. Share after they have seen at least 35 on their Pokédex.
 	Rest of itself (south)	Entrance to .It is the first gate that doesn't bring the into a separate area.
 	Hearthome City 	
 	Hearthome City 	This gate is blocked until the meets Fantina or until the player defeats her.
 	Hearthome City 	This gate is blocked by a reporter and a cameraman for filming until the player helps Dawn/Lucas defeat 2 male Galactic Grunts in Veilstone City.
Hearthome City 	Amity Square 	
 	Pastoria City 	
Pastoria City 	Great Marsh 	
 	Veilstone City 	
 	Veilstone City 	
 	Jubilife City 	The Fisherman will give the player an Old Rod.
 	Canalave City 	's aide will upgrade the 's Pokédex so that they can see a Pokémon's forms.
 	Sunyshore City 	
====Battle Zone====
Connecting areas	Connecting areas	Notes
 	Fight Area 	This gate is blocked until the receives the National Pokédex. The person blocking it will give the player a Super Rod after receiving the National Pokédex.
Fight Area 	 	In , passing this gate will lead the to the , where the is located.In , this gate leads the player directly to the , due to it replacing the Battle Park.
 	 	
===Unova===
Connecting areas 	Connecting areas 	English name 	Japanese name 	Notes
 	 	Route Gate 	ロードゲート Road Gate 	The bulletin board and screen in this gate are turned off.
 	Accumula Town 	Accumula Gate	カラクサゲート Karakusa Gate 	This gate is blocked by two s until Ghetsis talks to the citizens and the battles N.
 	Nacrene City 	Nacrene Gate 	シッポウゲート Shippou Gate 	In , a will give the player a .
Pinwheel Forest 	Skyarrow Bridge 	Bridge Gate 	ブリッジゲート Bridge Gate 	Note that it not only includes the building, but also the overlook. On the outlook, the player cannot ride their Bicycle.
Skyarrow Bridge 	Castelia City 	Bridge Gate 	ブリッジゲート Bridge Gate 	
 	Castelia City 	Castelia Gate	ヒウンゲート Hiun Gate 	In , Bianca will give the the Dowsing MCHN.
 	Nimbasa City 	Nimbasa Gate 	ライモンゲート Raimon Gate 	Inside the gate, will give ten Ultra Balls to the and another ten to Cheren.Not present in as the Join Avenue has taken its place.
Desert Resort (outer) (east)	Desert Resort (inner)	Route Gate 	ロードゲート Road Gate 	This gate doesn't bring the into a separate area.
 	Nimbasa City 	Nimbasa Gate 	ライモンゲート Raimon Gate 	Bianca will not let the go in before she shows them the Musical Theater in Nimbasa City.
Pokémon World Tournament 	Driftveil City 	(unnamed) 	(unnamed) 	Only present in .This gate features a different design and does not have a bulletin board screen.As it is considered part of Driftveil City, it does not have an individual name.
 	Tubeline Bridge 	Bridge Gate 	ブリッジゲート Bridge Gate 	This gate features a different design and does not have a bulletin board screen.
 	Tubeline Bridge 	Bridge Gate 	ブリッジゲート Bridge Gate 	This gate features a different design and does not have a bulletin board screen.
 	Opelucid City 	Opelucid Gate	ソウリュウゲート Soryu Gate 	
 	Opelucid City 	Opelucid Gate	ソウリュウゲート Soryu Gate 	After gaining the eighth Gym Badge, the gatekeeper will tell the about an unusual storm on , meaning that either or is currently present at the route.This gate can no longer be accessed in as Route 10 is no longer present.
 	Opelucid City 	Opelucid Gate	ソウリュウゲート Soryu Gate 	This gate is blocked until the credits roll for the first time and the receives the National Pokédex.
 	Village Bridge 	Bridge Gate 	ブリッジゲート Bridge Gate 	
 	Village Bridge 	Bridge Gate 	ブリッジゲート Bridge Gate 	The gatekeeper at this gate has a different overworld sprite from the rest of the gatekeepers in Unova, something that she explains herself as having forgotten her uniform.
Marine Tube 	Humilau City 	Bridge Gate 	ブリッジゲート Bridge Gate 	This gate features a different design and does not have a bulletin board screen.
Marine Tube 	Undella Town 	Bridge Gate 	ブリッジゲート Bridge Gate 	This gate features a different design and does not have a bulletin board screen, being initially blocked by a .
 	Undella Town 	Undella Gate 	サザナミゲート Sazanami Gate 	
 	Black City 	Black Gate 	ブラックゲート Black Gate 	This gate is only present in and Black 2.
 	Black City 	Black Gate 	ブラックゲート Black Gate 	This gate is only present in and Black 2.
 	White Forest 	White Gate 	ホワイトゲート White Gate 	This gate is only present in and White 2.
 	White Forest 	White Gate 	ホワイトゲート White Gate 	This gate is only present in and White 2.
 	Marvelous Bridge 	Bridge Gate 	ブリッジゲート Bridge Gate 	This gate features a different design and does not have a bulletin board screen.
 	Marvelous Bridge 	Bridge Gate 	ブリッジゲート Bridge Gate 	This gate features a different design and does not have a bulletin board screen.In , the man inside gives a Fresh Water to the .
 	Nimbasa City 	Nimbasa Gate 	ライモンゲート Raimon Gate 	A man in the gate will give the a Macho Brace.
 	Aspertia City 	Aspertia Gate	ヒオウギゲート Hiougi Gate 	A woman in the gate will give the a Potion.
 	Virbank City 	Virbank Gate 	タチワキゲート Tachiwaki Gate 	A woman in the gate will give the two Great Balls.
Pokéstar Studios 	Virbank City 	Virbank Gate 	タチワキゲート Tachiwaki Gate 	
===Kalos===
Connecting areas	Connecting areas	English name 	Japanese name 	Notes
 	Lumiose City 	Lumiose Gate 	ミアレゲート Miare Gate 	
 	Lumiose City 	Lumiose Gate 	ミアレゲート Miare Gate 	
 	Ambrette Town 	Ambrette Gate 	コウジンゲート Kōjin Gate 	A girl in the gate will give the player a Rocky Helmet.
 	Shalour City 	Shalour Gate 	シャラゲート Shara Gate 	
 	Coumarine City 	Coumarine Gate 	ヒヨクゲート Hiyoku Gate 	A in the gate will give the a Black Sludge.
 	Lumiose City 	Lumiose Gate 	ミアレゲート Miare Gate 	
 	Lumiose City 	Lumiose Gate 	ミアレゲート Miare Gate 	
 	Laverre City 	Laverre Gate 	クノエゲート Kunoe Gate 	
 	Lumiose City 	Lumiose Gate 	ミアレゲート Miare Gate 	
 	Dendemille Town 	Dendemille Gate 	フウジョゲート Fūjo Gate 	
 	Dendemille Town 	Dendemille Gate 	フウジョゲート Fūjo Gate 	
 	Anistar City 	Anistar Gate 	ヒャッコクゲート Hyakkoku Gate 	
 	Anistar City 	Anistar Gate 	ヒャッコクゲート Hyakkoku Gate 	
 	Couriway Town 	Couriway Gate 	レンリゲート Renri Gate 	
 	Snowbelle City 	Snowbelle Gate 	エイセツゲート Eisetsu Gate 	
 	Snowbelle City 	Snowbelle Gate 	エイセツゲート Eisetsu Gate 	
 	 	Pokémon League Gate	ポケモンリーグゲート Pokémon League Gate 	
===Alola===
All of Alola's gates are ferry terminals, which can not only be traversed between one another, but also with Seafolk Village. Alola also contains numerous trial gates that block off progress until the player can complete the trial found at certain trial sites, these gates are not their own locations and work differently from the usual gate type.
Connecting areas 	Connecting areas 	English name 	Japanese name	Notes
Melemele Island (Hau'oli City)	Akala Island (Heahea City)Ula'ula Island (Malie City)Poni Island (Seafolk Village)Aether Paradise 	Melemele Ferry Terminal 	 	
Akala Island (Heahea City) 	Melemele Island (Hau'oli City)Ula'ula Island (Malie City)Poni Island (Seafolk Village)Aether Paradise 	Akala Ferry Terminal 	 	
Ula'ula Island (Malie City) 	Melemele Island (Hau'oli City)Akala Island (Heahea City)Poni Island (Seafolk Village)Aether Paradise 	Ula'ula Ferry Terminal 	 	
Aether Paradise 	Melemele Island (Hau'oli City)Akala Island (Heahea City)Ula'ula Island (Malie City)Poni Island (Seafolk Village)	Aether Paradise (B1F: Docks)	 	
===Galar===
Like Alola's ferry terminals, Galar's stations can be used to travel to one another. However the locations can only connect to other stations. Lore wise, going from one of these stations to the Armor Station will also be accompnied by the Flying Taxi due to the Isle of Armor being on a separate island than the rest of Galar, however this is only a visual and the player character can still use any station to get to the Armor Station.
Station name 	Japanese name	Location 	Notes
Wedgehurst Station 	 	Wedgehurst 	A wild is found here from Version 1.1.0 onward, regardless if the player has bought the Sword and Shield Expansion Pass
Wild Area Station 	 	Meetup Spot (Wild Area) 	
Motostoke Station 	 	Motostoke 	
Hulbury Station 	 	Hulbury 	
Hammerlocke Station 	 	Hammerlocke 	
White Hill Station 	 	 	
Wyndon Station 	 	Wyndon 	
Armor Station 	 	Fields of Honor (Isle of Armor)	Requires the Armor Pass from the Sword and Shield Expansion Pass
Crown Tundra Station	 	Slippery Slope (Crown Tundra) 	Requires the Crown Pass from the Sword and Shield Expansion Pass
==In the manga==
===Pokémon Adventures===
========
In Kalling Kadabra, and tried to get to Saffron City through each of its four gates, but the guards refused to let them in.
In The Winged Legends, while the three Pokédex holders were battling Team Rocket at the Silph Co., Brock, Misty, Erika, and Erika's subordinates captured all the members of Team Rocket who were trying to escape Saffron City through its gates.
========
In Passing by Probopass and Maneuvering around Magnezone, , , and stopped by at the southern gate. Due to a having used its on them shortly before, they took a bath at the top floor of the gate before moving on. Meanwhile, Cyrus retrieved a package left for him from the gate guard.
In Halting Honchkrow, Pearl, on his way to Veilstone City to save from the Team Galactic HQ, faced a heavily guarded gate leading from to Veilstone City. Thankfully, with the help of the he and Diamond had befriended earlier at the Solaceon Ruins, Pearl was able to break through the masses of s blocking the gate and enter the city.
========
In Sandstorm, and were seen trying to go through the Castelia Gate to , but were temporarily forced back by the intense on the other side.
========
The Lumiose Gate appeared in What Does Charmander Do When It Dozes, where , , , , and entered Lumiose City through it. In Charging After Electrike, the group exited Lumiose City through the Lumiose Gate. The Route 4 Lumiose Gate made a brief reappearance in Charging After Electrike when the group re-entered Lumiose City through it.
==Trivia==
* Due to their design, the gates in the Sevii Islands are the only ones that have their supporting pillars built on water.
** They are also the only gates that have a single access point, given that they are the gates of the islands' ports, with one common entrance and exit for the Seagallop Ferries. These gates are all headed north as well.
*In , if the player uses the Unova Link to swap their Black City/White Forest for the opposite version's equivalent, the text and images on the bulletin boards in the Black Gates/White Gates will change accordingly. However, the gates themselves will not, and as such if the player calls their Mom on the Xtransceiver and asks her about the gates, she will incorrectly state they lead into Black City/White Forest.
==In other languages==
Category:Pokémon world
Category:Buildings
de:Durchgangshaus
fr:Porte
it:Varco
ja:ゲート
zh:閘口