Music (SSBM)

The music in Super Smash Bros. Melee was composed by Hirokazu Ando and Shogo Sakai, with music arrangements by Hirokazu Ando, Shogo Sakai, Tadashi Ikegami, and Takuto Kitsuta. Among other sources, most of the orchestral music was sequenced using two sound libraries called Peter Siedlaczek's Advanced Orchestra and Quantum Leap Brass, while other songs were sequenced using the Roland Sound Canvas.NEWER VGM Sound Sources - Google Sheets A select few tracks are also recorded with a live orchestra referred to as "Orchestra Melee", who later performed the Smashing...Live! soundtrack suite. The tracks as they are presented in the game's Sound Test are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.
==Opening==
===Origin===
Opening is an original music track for Melee; many other music tracks in Melee are remixes of Opening.
===Usage===
This track plays when Melees Opening Sequence plays, prior to the title screen. At the end of the track, the announcer shouts the game's title.
===Composition & Arrangements===
Composition and Arrangement Supervisor: Shogo Sakai
Composition and Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Opening
==Princess Peach's Castle==
===Origin===
This track is an overlapping arrangement of two music tracks from : the Ground Theme and the Underground Theme.
===Usage===
This track plays on the Princess Peach's Castle stage and the first part of the Mushroom Kingdom stage in Adventure Mode. It also plays when fighting against a team of and on in . The track is 's Credits theme.
===Composition & Arrangements===
Source: Super Mario Bros.
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Peach Castle
==Rainbow Cruise==
===Origin===
This track is a medley of two music pieces from the Mario series. The first track is the Slider theme from Super Mario 64, which plays on (the level that Rainbow Cruise is based upon). The second track is the Underwater Theme from Super Mario Bros.
===Usage===
This track plays on the Rainbow Cruise stage and the battle with Mario/Luigi and Peach on Princess Peach's Castle in Adventure Mode. It is also 's Credits theme.
===Composition & Arrangements===
Source: Super Mario 64
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Rainbow Cruise
==Kongo Jungle==
===Origin===
This track is a reprise of the from with a more varied backing track, as well as a new vocalist, James W. Norwood Jr..
===Usage===
This track plays on the stage. It also plays on Fourside during Event 25: Gargantuans. It also plays on Jungle Japes when fighting Team Donkey Kong in Classic Mode. It is one of 's Credits themes.
===Composition & Arrangements===
Source: Donkey Kong 64
Composition Supervisor: Grant Kirkhope
Arrangement Supervisor: Hirokazu Ando
Lyrics: George Andreas
Vocals: James W. Norwood Jr.
Composition: Rare Limited
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Kongo Jungle
===Trivia===
*While the lyrics to this track are mostly the same as its original version, this re-performance of the DK Rap alters three lines:
**The first line of the fourth verse (which refers to Diddy Kong) has "it's" added to it.
**The second line of the fifth verse (which refers to ) starts with "He's" instead of "It's".
**The line "But this Kong's one hell of a guy" (the last line of Chunky's verse) is changed to "But this Kong's one heck of a guy".
*As an additional change from the original, before looping back to Donkey Kong's verse, a spoken version of the intro can be heard.
*This is the first track with vocals in the Super Smash Bros. series, and the only one to appear in Melee.
Lyrics
He-he-here we go
So they're finally here, performing for you
If you know the words, you can join in too
Put your hands together, if you want to clap
As we take you through this monkey rap
Huh
DK
Donkey Kong
He's the leader of the bunch, you know him well
He's finally back to kick some tail
His coconut gun can fire in spurts
If he shoots ya, it's gonna hurt
He's bigger, faster, and stronger too
He's the first member of the DK crew
DK
Donkey Kong
DK
Donkey Kong is here
This Kong's got style, so listen up dudes
She can shrink in size, to suit her mood
She's quick and nimble when she needs to be
She can float through the air and climb up trees
If you choose her, you'll not choose wrong
With a skip and a hop, she's one cool Kong
DK
Donkey Kong
He has no style, he has no grace
Th-this Kong has a funny face
He can handstand when he needs to
And stretch his arms out, just for you
Inflate himself just like a balloon
This crazy Kong just digs this tune
DK DK
Donkey Kong
DK DK
Donkey Kong is here
He's back again and it's about time too
And this time he's in the mood
He can fly real high with his jetpack on
With his pistols out, he's one tough Kong
He'll make you smile when he plays his tune
But Kremlings beware 'cause he's after you
DK
Donkey Kong
DK
Haha, Donkey Kong
DK
Donkey Kong
DK
Donkey Kong
Finally, he's here for you
He's the last member of the DK crew
This Kong's so strong, it isn't funny
Can make a Kremling cry out for mummy
Can pick up a boulder with relative ease
Makes crushing rocks seem such a breeze
He may move slow, he can't jump high
But this Kong's one heck of a guy
C'mon Cranky, take it to the fridge
Walnuts, peanuts, pineapple smells
Grapes, melons, oranges and coconut shells
Walnuts, peanuts, pineapple smells
Grapes, melons, oranges and coconut shells
Aww yeah
==Jungle Japes==
===Origin===
This track is a jazz-based remix of DK Island Swing from , which was also used as the theme of the stage in Donkey Kong 64.
===Usage===
This track plays on the Jungle Japes stage. It is one of 's Credits themes.
===Composition & Arrangements===
Source: Donkey Kong Country
Composition Supervisor: David Wise
Arrangement Supervisor: Shogo Sakai
Composition: Rare Limited
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Jungle Garden
===Trivia===
*This arrangement of the song would later be used as a playable song in the Japanese version of under the name "Super Donkey Kong Theme".
==Great Bay==
===Origin===
This track is an orchestrated remix of the Overworld Theme from The Legend of Zelda, a recurring theme in the Zelda franchise.
===Usage===
This track plays on the Great Bay stage. It also plays on the Temple stage in Adventure Mode, Event 29: Triforce Gathering and the stage while fighting in Event 49: All-Star Match Deluxe and when unlocking him. It is one of 's, 's, and 's Credits themes, and Ganondorf's only Credits theme.
===Composition & Arrangements===
Source: The Legend of Zelda
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Takuto Kitsuta
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Great Bay
==Temple==
===Origin===
This track is an atmospheric remix of the Dungeon Theme from .
===Usage===
This track plays on the Temple stage and in the Underground Maze. It is one of 's Credits themes.
===Composition & Arrangements===
Source: Zelda II: The Adventure of Link
Composition Supervisor: Akito Nakatsuta
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Temple
===Trivia===
*In an interview on the original Super Smash Bros. Melee website, Shogo Sakai stated that the arrangement was originally going to sound more eerie and ominous, a choice that was inspired by the tone of the Dungeon Theme from the first Legend of Zelda game and Yotsuya Kaidan, a famous Japanese ghost story. Realizing that few would understand the reference, the arrangement was revised.
==Brinstar==
===Origin===
This track is a rock-based remix of the Brinstar theme from ; it also includes segments of the Game Start and Title Screen themes.
===Usage===
This track plays on the Brinstar stage. It is one of 's Credits themes.
===Composition & Arrangements===
Source: Metroid
Composition Supervisor: Hirokazu Tanaka
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Brinstar
==Brinstar Depths==
===Origin===
This track is a techno remix of Kraid's Lair from Metroid, as well as the Secret Room music from the same game.
===Usage===
This track plays on the Brinstar Depths stage. It is one of 's Credits themes.
===Composition & Arrangements===
Source: Metroid
Composition Supervisor: Hirokazu Tanaka
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Brinstar Depths
==Yoshi's Story==
===Origin===
This track is an uptempo, samba-based remix of Yoshi's Song, the main motif of .
===Usage===
This track plays on the Yoshi's Story stage. It is one of 's Credits themes.
===Composition & Arrangements===
Source: Yoshi's Story
Composition Supervisor: Kazumi Totaka
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Yoshi Story
==Yoshi's Island==
===Origin===
This track is a banjo-based remix of the Athletic Theme from . Later on in this remix, a woodblock beat is added, similar to the woodblock beat heard when riding Yoshi in Super Mario World.
===Usage===
This track plays on the stage. It is one of 's Credits themes.
===Composition & Arrangements===
Source: Super Mario World
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Yoster Island
==Fountain of Dreams==
===Origin===
This track is a dramatic, orchestrated remix of the Gourmet Race music from , which is a recurring melody in the Kirby series. Arrangements based on this one would later go on to be used in several future Kirby games, like (which also redesigned the Fountain of Dreams to resemble its appearance in Melee) and .
===Usage===
This track plays on the Fountain of Dreams stage. It can also play on the Green Greens stage during Adventure Mode. It is one of 's Credits themes.
===Composition & Arrangements===
Source: Kirby Super Star
Composition Supervisor: Jun Ishikawa
Arrangement Supervisor: Tadashi Ikegami
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Fountain of Dreams
==Green Greens==
===Origin===
The track is an orchestral remix of the Green Greens theme from , as well as the ending theme, Kirby's Triumphant Return, from Kirby Super Star.
===Usage===
This track plays on the Green Greens stage. It is one of 's Credits themes. It also plays on Corneria during Event 16: Kirby's Air-raid.
===Composition & Arrangements===
Source: Kirby's Dream Land / Kirby Super Star
Composition Supervisor: Jun Ishikawa
Arrangement Supervisor: Hirokazu Ando
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Green Greens
==Corneria==
===Origin===
This track is an orchestral remix of from , with small excerpts of the Map Screen music and the Space Armada stage theme inserted.
===Usage===
This track plays on the Corneria stage. It also plays when unlocking Falco on . It is one of 's and 's Credits themes.
===Composition & Arrangements===
Source: Star Fox
Composition Supervisor: Hajime Hirasawa
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Planet Corneria
===Trivia===
*The fact that a remix of the Venom music track from Star Fox would play on the Corneria stage is ironic, as Melee features its own Venom stage which does not feature this music piece as an option.
*This music also plays on the unused stage, TEST.
==Venom==
===Origin===
This track is an orchestral remix of the Main Theme from Star Fox 64.
===Usage===
This track plays on the Venom stage. It also plays during the first battle on the Corneria stage during Adventure Mode. It is one of 's and 's Credits themes.
===Composition & Arrangements===
Source: Star Fox 64
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Tadashi Ikegami
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Planet Venom
==Pokémon Stadium==
===Origin===
This track is an orchestral remix of the Main Theme from Pokémon, a track that typically plays on the title screen of most games. This arrangement is reminiscent of the version of the song that often plays in early seasons of the Pokémon anime series.
===Usage===
This track plays on the Pokémon Stadium stage. It is one of 's and 's Credits themes.
===Composition & Arrangements===
Source: Pokémon Red / Pokémon Blue
Composition Supervisor: Junichi Masuda
Arrangement Supervisor: Shogo Sakai
Composition: GAME FREAK inc.
Arrangement: HAL Laboratory, Inc.
Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.
Arrangement Copyright Nintendo
Japanese title: , Pokémon Stadium
==Poké Floats==
===Origin===
This track is a synthesized medley of three battle themes from the first generation of Pokémon: Battle! Trainer, Battle! Gym Leader, and Battle! Wild Pokémon.
===Usage===
This track plays on the Poké Floats stage. It also plays on the stage when fighting in All-Star Mode, on the stage when fighting it in Event 40: All-Star Match 4 and while unlocking it, and on the Pokémon Stadium and stages when fighting it in . It is one of 's Credits themes, and 's only Credits theme.
===Composition & Arrangements===
Source: Pokémon Red / Pokémon Blue
Composition Supervisor: Junichi Masuda
Arrangement Supervisor: Hirokazu Ando
Composition: GAME FREAK inc.
Arrangement: HAL Laboratory, Inc.
Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.
Arrangement Copyright Nintendo
Japanese title: , Pokémon Subspace
==Mute City==
===Origin===
This track is a rock-based remix of the Mute City theme from and F-Zero X; this remix is based on the F-Zero X version. The guitars were performed by Hiroaki Yoshida (also known as MARO),Tadashi Ikegami: [...]The same thing happened during the recording for Mute City's guitar parts.
Masahiro Sakurai: Oh, is that so? How did that go?
Shogo Sakai: It was done by a guitarist named "MARO," from Data East, also of Gamadelic.—Melee Music Developer Roundtable: Monkey Rap (translated by Source Gaming) and the drums were performed by Takuto Kitsuta, the arranger of the piece.Only Kitsuta is credited in the staff credits.
===Usage===
This track plays on the stage. It also plays on Jungle Japes during Event 17: Bounty Hunters. It is also one of 's Credits themes.
===Composition & Arrangements===
Source: F-Zero
Composition Supervisor: Yumiko Kanki
Arrangement Supervisor: Takuto Kitsuta
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Mute City
==Big Blue==
===Origin===
This track is a rock-based remix of the Big Blue theme from F-Zero and F-Zero X; this remix is based on the F-Zero X version.
===Usage===
This track plays on the Big Blue stage. It is also one of the tracks that can play in the F-Zero Grand Prix level in Adventure Mode. It is one of 's Credits themes.
===Composition & Arrangements===
Source: F-Zero
Composition Supervisor: Naoto Ishida
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Big Blue
==Mother==
===Origin===
This track is a medley of music tracks from EarthBound Beginnings, otherwise known as Mother. The main track is , the theme that plays when has one partner accompanying him. The second track is the Eight Melodies, the main theme of EarthBound Beginnings as a whole. The final portion of the work is the game's title screen theme, Mother Earth, as well as a brief sample of the standard Enemy Encounter Theme.
===Usage===
This track plays on the Onett stage. It is one of 's Credits themes.
===Composition & Arrangements===
Source: EarthBound Beginnings
Composition Supervisor: Keiichi Suzuki / Hirokazu Tanaka
Arrangement Supervisor: Shogo Sakai
Composition: Keiichi Suzuki / Nintendo
Arrangement: HAL Laboratory, Inc.
Composition Copyright Keiichi Suzuki / Nintendo
Arrangement Copyright Nintendo
Japanese title: , Mother
===Trivia===
In the beta version of Super Smash Bros. Melee shown at Spaceworld 2001, an early version of this track can be heard playing; this version resembles the vocal version of the song as performed by Catherine Warwick for the Mother Vocal Album (similar to the arrangement of "Pollyanna" in the final version of the game).
==EarthBound==
===Origin===
This track is a techno-based remix of the theme for and Because I Love You in . There are also portions of the Eight Melodies and sound effects taken from EarthBound.
===Usage===
This track plays on the Fourside stage. It also plays on Battlefield when fighting and during Event 36: Space Travelers. It is one of 's Credits themes.
===Composition & Arrangements===
Source: EarthBound
Composition Supervisor: Keiichi Suzuki / Hirokazu Tanaka
Arrangement Supervisor: Hirokazu Ando
Composition: Keiichi Suzuki / Nintendo
Arrangement: HAL Laboratory, Inc.
Composition Copyright Keiichi Suzuki / Nintendo
Arrangement Copyright Nintendo
Japanese title: , Mother 2
==Mushroom Kingdom==
===Origin===
This track is an emulation of the original chiptune Overworld Theme from Super Mario Bros. This is a recreation from the original Super Smash Bros. rather than a recording of the original music from Super Mario Bros.
===Usage===
This track plays on the Mushroom Kingdom stage.
===Composition & Arrangements===
Source: Super Mario Bros.
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Ancient Kingdom
==Mushroom Kingdom (Finale)==
===Origin===
In Super Mario Bros., when the time limit on a level came close to running out, a Hurry Up! jingle would play and the background music would speed up. This track is an emulation of said Hurry Up! theme. This is a recreation rather than a recording of the original music from Super Mario Bros.
===Usage===
In a timed Vs. Mode match on the stage, this track will take over from the Mushroom Kingdom music track when the match timer reaches 20 seconds. This track will also play when a match goes to Sudden Death.
===Composition & Arrangements===
Source: Super Mario Bros.
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Ancient Kingdom (Last)
==Mushroom Kingdom II==
===Origin===
This track is a recording of the original chiptune Overworld Theme from Super Mario Bros. 2.
===Usage===
This track plays on the Mushroom Kingdom II stage. It is 's Credits theme.
===Composition & Arrangements===
Source: Super Mario Bros. 2
Composition and Arrangement Supervisor: Koji Kondo
Composition and Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Ancient Kingdom II
==Mushroom Kingdom II (Finale)==
===Origin===
This track is a recording of the original chiptune Boss Theme from Super Mario Bros. 2.
===Usage===
In a timed Vs. Mode match on the Mushroom Kingdom II stage, this track will take over from the Mushroom Kingdom II music track when the match timer reaches 20 seconds. This track will also play when a match goes to Sudden Death.
===Composition & Arrangements===
Source: Super Mario Bros. 2
Composition and Arrangement Supervisor: Koji Kondo
Composition and Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Ancient Kingdom II (Last)
==Icicle Mountain==
===Origin===
This track is a synthesized, jazz-inspired arrangement of two music tracks from : the Bonus Stage Theme and the Stage Theme.
===Usage===
This track plays on the Icicle Mountain stage, and the Icicle Mountain level in Adventure Mode. It is one of ' Credits themes.
===Composition & Arrangements===
Source: Ice Climber
Composition Supervisor: Akito Nakatsuka
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Icicle Mountain
==Flat Zone==
===Origin===
This track, an original composition for Super Smash Bros. Melee, is a techno-based theme that includes various Game & Watch sound effects.
===Usage===
This track plays on the Flat Zone stage. It is 's Credits theme.
===Composition & Arrangements===
Source: Game & Watch
Composition and Arrangement Supervisor: Hirokazu Ando
Composition and Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Flat Zone
==Kongo Jungle N64==
===Origin===
Like Jungle Japes, this track is a remix of DK Island Swing from Donkey Kong Country. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Congo Jungle stage.
===Usage===
This track plays on the Kongo Jungle N64 stage.
===Composition & Arrangements===
Source: Donkey Kong Country
Composition Supervisor: David Wise
Arrangement Supervisor: Hirokazu Ando
Composition: Rare Limited
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Kongo Jungle (Old)
==Yoshi's Island N64==
===Origin===
This track is another remix of Yoshi's Song from Yoshi's Story. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the stage.
===Usage===
This track plays on the Yoshi's Island N64 stage. This can also play as alternate music in on the Yoshi's Story while fighting .
===Composition & Arrangements===
Source: Yoshi's Story
Composition Supervisor: Kazumi Totaka
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Yoshi Island (Old)
==Dream Land N64==
===Origin===
Like Fountain of Dreams, this track is also a remix of the Gourmet Race theme, though significantly more faithful to the original. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the stage.
===Usage===
This track plays on the stage. It also plays during the Giant Kirby fight in Adventure Mode.
===Composition & Arrangements===
Source: Kirby Super Star
Composition Supervisor: Jun Ishikawa
Arrangement Supervisor: Hirokazu Ando
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Pupupu Land (Old)
==Super Mario Bros. 3==
===Origin===
This track is a reggae-based arrangement of two music tracks from : the Overworld Theme and the map theme.
===Usage===
This track can play on the stage. It also plays when fighting in All-Star Mode, and can play in the Mushroom Kingdom stage in Adventure Mode. It is 's Credits theme.
===Composition & Arrangements===
Source: Super Mario Bros. 3
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Super Mario 3
==Saria's Theme==
===Origin===
This track is an airy remix of , the theme of the from The Legend of Zelda: Ocarina of Time.
===Usage===
This track can play on the Great Bay stage. It plays when fighting on Jungle Japes in All-Star Mode, and in Event 49: All-Star Match Deluxe. It also plays when fighting Young Link on the Temple stage in . It is one of 's and 's Credits themes, and 's only Credits theme. It can also play on Young Link's Break the Targets stage.
===Composition & Arrangements===
Source: The Legend of Zelda: Ocarina of Time
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Saria's Song
===Trivia===
In PAL versions of Super Smash Bros. Melee, the track is named after its title in The Legend of Zelda: Ocarina of Time, that being Saria's Song.
==Battle Theme==
===Origin===
This track is a synthesized medley of three battle themes from the second generation of : Battle! Johto Wild Pokémon, Battle! Johto Gym Leader, and Battle! Champion.
===Usage===
This track can play on the Pokémon Stadium stage. It also plays when fighting on Fourside in All-Star Mode and Event 49: All-Star Match Deluxe, and when fighting on Poké Floats in Event 40: All-Star Match 4. It is one of 's Credits themes, and 's only Credits theme.
===Composition & Arrangements===
Source: Pokémon Gold / Pokémon Silver
Composition Supervisor: Junichi Masuda
Arrangement Supervisor: Hirokazu Ando
Composition: GAME FREAK inc.
Arrangement: HAL Laboratory, Inc.
Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.
Arrangement Copyright Nintendo
Japanese title: , Pokémon Stadium Gold and Silver
==Fire Emblem==
===Origin===
This track is an arrangement of two recurring Fire Emblem music tracks that debuted in : the Meeting Theme (variously known as "Come, Join Us" or "Together, We Ride!") and the Main Theme. Both songs, particularly the former, are more based on their arrangements from than the original Famicom versions.
===Usage===
This track can play on the Temple stage. It can also play in the Underground Maze. It also plays when fighting on the Great Bay in , and when fighting him on Fountain of Dreams and on in All-Star Mode. Lastly, it plays on Fountain of Dreams when unlocking , and on Temple when unlocking . It is and 's Credits theme.
===Composition & Arrangements===
Source: Fire Emblem: Shadow Dragon and the Blade of Light
Composition Supervisor: Yuka Tsujiyoko
Arrangement Supervisor: Shogo Sakai
Composition: INTELLIGENT SYSTEMS
Arrangement: HAL Laboratory, Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , Fire Emblem
==Mach Rider==
===Origin===
This track is a medley of pieces from the NES game Mach Rider. The track begins with the Title Screen theme, before transitioning to the Course Theme. The next two tracks are the Course Select theme, followed by the jingle that plays when a course is selected. The medley finishes with the Game Over jingle.
===Usage===
This track can play on the Big Blue stage, and the F-Zero Grand Prix level in Adventure Mode.
===Composition & Arrangements===
Source: Mach Rider
Composition Supervisor: Hideki Kanazashi
Arrangement Supervisor: Hirokazu Ando
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Mach Rider
==Mother 2==
===Origin===
This track is a soft rock remix of Pollyanna (I Believe in You) from EarthBound Beginnings, where it plays as the overworld theme when no one is accompanying Ninten. The music reappears in EarthBound and Mother 3. The layout is mainly based on the vocal version by Catherine Warwick from the CD.
===Usage===
This track can play on the Onett stage.
===Composition & Arrangements===
Source: Mother
Arrangement Supervisor: Hirokazu Ando
Composition: Keiichi Suzuki
Arrangement: HAL Laboratory, Inc.
Composition Copyright Keiichi Suzuki
Arrangement Copyright Nintendo
Japanese title: , Mother Alternate
==Dr. Mario==
===Origin===
In the series, the player can select which track to play during the game. This track is a remix of the default music, Fever. It is specifically based on the version heard in the Game Boy and SNES ports, which has an extra bridge segment at the end that is missing from the original NES theme.
===Stage===
This track can play on the Mushroom Kingdom and Mushroom Kingdom II stages. It also plays on Princess Peach's Castle when unlocking . It is 's Credits theme.
===Composition & Arrangements===
Source: Dr. Mario
Composition Supervisor: Hirokazu Tanaka
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Dr. Mario
===Trivia===
This is the only music track in Melee to play on more than one stage in regular matches.
==Balloon Fight==
===Origin===
This track is a recording of the Balloon Trip music from Balloon Fight.
===Usage===
This track can play on the Icicle Mountain stage, as well as the Icicle Mountain level in Adventure Mode. It is one of ' Credits themes.
===Composition & Arrangements===
Source: Balloon Fight
Composition and Arrangement Supervisor: Hirokazu Tanaka
Composition and Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Balloon Fight
==Victory themes==
===Usage===
Like the previous installment, each character (aside from those in a multi-character series, e.g. , , , or ) gets a unique flourish for when they win a match. Characters in the above mentioned series share their victory theme with the other characters in said series. These themes are named by the Sound Test as [Character]'s Victory (i.e. Samus's Victory). However, there are a few quirks in this naming convention:
*Series with multiple characters are instead titled [Series] Team Victory (i.e. Fire Emblem Team Victory)
**Despite there being five characters from the Super Mario Bros. series, their victory theme is nonetheless entitled Mario's Victory.
*Some victory themes have their series or character's name shortened:
**Donkey Kong is abbreviated as "DK."
**The The Legend of Zelda series is shortened to simply "Zelda."
**Captain Falcon is abbreviated to "Capt. Falcon."
*The Pokémon characters' victory theme is not titled in either conventional manner, instead being called Pokémon Victory, similar to the previous game's "Pokémon Wins." This implies this song as a generic theme for any Pokémon, rather than being tied to the concept of a series.
==Metal Battle==
===Usage===
This track will play when the player battles a metal character in , or Metal Mario (and Metal Luigi) in Adventure Mode on the stage.
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Metal Battle
==Battlefield==
===Usage===
This track plays on in standard matches and Classic Mode, and while battling the Fighting Wire Frames during Adventure Mode. Battlefield also plays during .
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Battlefield
==Final Destination==
===Origin===
This track is a climactic, orchestral remix of the Credits theme of Super Smash Bros.. In the middle of the track, it switches to an ambient tune, with the main menu theme from the aforementioned game playing in a small piece.
===Usage===
This track plays on outside of battles involving Giga Bowser.
===Composition & Arrangements===
Composition and Arrangement supervisor: Hirokazu Ando
Composition and Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Endpoint
==Menu 1==
===Usage===
Menu 1 plays on the game's main menu by default.
===Composition & Arrangements===
Composition and Arrangement supervisor: Hirokazu Ando
Composition and Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Menu
==Menu 2==
===Usage===
Menu 2 is a remix of the opening theme that is unlocked after obtaining every character and stage, after which point it has a random chance of playing on the game's main menu.
===Composition & Arrangements===
Composition and Arrangement supervisor: Shogo Sakai
Composition and Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , New Menu
==How to Play==
===Usage===
How to Play is used when the player is viewing the tutorial movie that can be seen by waiting on the title screen for a short length of time, or by accessing it through Archives.
===Composition & Arrangements===
Composition and Arrangement supervisor: Hirokazu Ando
Composition and Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
==Targets!==
===Usage===
Targets! plays when the player participates in the Break The Targets! or the Home-Run Contest mode.
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Break the Targets!
==Multi-Man Melee 1==
===Origin===
This track is original to Super Smash Bros. Melee, being a synthesized rock remix of Opening.
===Usage===
This track can play whenever the player participates in Multi-Man Melee mode, with the other option being Multi-Man Melee 2. It is also the alternate music track that may play on .
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Hundred-Man Group Combat 1
==Multi-Man Melee 2==
===Usage===
This track can play whenever the player participates in a Multi-Man Melee mode, with the other option being Multi-Man Melee 1. Just like Multi-Man Melee 1, this is a rock remix of the opening theme, yet is more upbeat and more faithful to the opening theme. It is also the alternate music track that may play on . Additionally, it plays during Event 1: Trouble King and Event 51: The Showdown.
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Hundred-Man Group Combat 2
==All-Star Intro==
===Origin===
This track is a remix of the Save Area music from , itself an excerpt of s music from .
===Usage===
All-Star Intro plays whenever the player's character is in the All-Star Rest Area, which is only accessible in All-Star Mode, in between battles.
===Composition & Arrangements===
Source: Kirby Super Star
Composition Supervisor: Jun Ishikawa
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , All-Star Rest Area
==Tournament==
===Origin===
Between matches, two songs have an equal chance of playing.
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Tournament
==Trophy==
===Usage===
Trophy plays in events related to trophies, such as the Lottery, Snag the Trophies, and the Trophy Tussle stages.
===Composition & Arrangements===
Composition and Arrangement supervisor: Hirokazu Ando
Composition and Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Figure
==Classic Intro==
===Usage===
Classic Intro will play during when the player's next opponent is being revealed, just before the battle begins.
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Simple Intro
==Adventure Intro==
===Usage===
Adventure Intro will play during Adventure Mode when the player's next level is being revealed, just before the stage begins.
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Adventure Intro
==Stage Clear==
===Usage===
Upon clearing a stage in or Adventure Mode, one of two songs can play, with both having an equal chance.
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Stage Clear
==Continue==
===Usage===
Continue will play when the player's character loses all of their stock during or Adventure Mode, and is given the option to continue the mode at the expense of coins. This fanfare is also rearranged in Brawl for the same purpose, and is also reused in Smash 4 and Ultimate.
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Continue
==Game Over==
===Usage===
Game Over plays when the player loses all of their stock in or Adventure Mode and either does not have enough coins to continue the mode, or chooses "No" on the continue screen if they decide to exit. This fanfare is also rearranged in Brawl for the same purpose.
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Game Over
==New Trophy==
===Usage===
New Trophy plays whenever the player collects a randomly obtainable trophy via methods such as Lottery and Snag the Trophies. The fanfare is also used in Brawl and Smash 4.
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Figure Get
==Rare Trophy==
===Usage===
Rare Trophy plays when the player uses the Lottery to get their 250th trophy.
===In later games===
*This fanfare is also used in Super Smash Bros. Brawl for , and 's unlock notice.
*In Super Smash Bros. 4 and Super Smash Bros. Ultimate, whenever a character is unlocked, downloaded, or when the game is booted after a character's release date in case of being purchased DLC characters via Fighters Pass in the latter game, a "[Character] Joins the battle!" screen is displayed while playing this fanfare, before archiving their corresponding milestones.
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Rare Figure Get
==Challenger!==
===Usage===
Challenger! plays on the Challenger Approaching screen prior to a character unlock battle.
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Challenger Appearance
==New Feature==
===Usage===
When unlocking a significant new feature, such as a playable character or stage, one of three tracks can play at random.
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , New Feature Notice
==Hammer==
===Origin===
In Donkey Kong, whenever Mario grabbed the , the music track Hammer would play as Mario swung it repeatedly.
===Usage===
In homage to the usage of the hammer item in Donkey Kong, this track will play when a character uses the hammer item in Melee.
===Composition & Arrangements===
Source: Donkey Kong
Composition Supervisor: Yukio Kaneoka
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Hammer Condition
==Starman==
===Origin===
In the Mario series, this track plays when using the Super Star power-up. This particular arrangement is recorded from the Nintendo 64 game Super Smash Bros.
===Usage===
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.
===Composition & Arrangements===
Source: Super Mario Bros.
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Invincible Condition
==Warning Siren==
===Usage===
Warning Siren plays exclusively in Adventure Mode, specifically during Escape Zebes on the Brinstar Escape Shaft stage.
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Siren
==Ending==
===Usage===
This short piece serves as a victory theme when the player completes , Adventure Mode or All-Star Mode.
===Composition & Arrangements===
Composition and Arrangement supervisor: Hirokazu Ando
Composition and Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Ending
==Giga Bowser==
===Origin===
This track is a distorted, techno remix of Final Destination.
===Usage===
This track exclusively plays when fighting Giga Bowser in Adventure Mode. It is the only major track not available in the Sound Test.
===Composition & Arrangements===
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title: , Giga Koopa
==Peach's Castle N64==
===Origin===
This track is a remix of the Overworld Theme from Super Mario Bros. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Peach's Castle stage.
===Usage===
This track plays only plays during Luigi's introduction cutscene in Adventure Mode if the player has cleared with a 2 in the seconds place, where only the first few seconds of the track is played. It does not appear in the Sound Test.
===Composition & Arrangements===
Source: Super Mario Bros.
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Above Peach Castle (Old)
==Other music tracks==
The Sound Test features 80 entries in its music list (if counting short pieces including victory themes), but this is not the full selection of music in the game. However, many might identify the Giga Bowser battle music as the 81st track (for a total of 81 songs). In addition to the Giga Bowser battle music being not available in the Sound Test, several short unused pieces can be found in the debug sound test menu.Super Smash Bros. Melee/Unused Audio - The Cutting Room Floor
==Unlocking Method==
Alternate tracks can only be unlocked when the player has unlocked a certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after and are unlocked). Track #55 only plays when the Sound Test is unlocked.
==Trivia==
*'s introduction in Adventure Mode features the music from Peach's Castle in the original Super Smash Bros. This track, along with Giga Bowser's theme, cannot be played in the Sound Test.
==References==
Category:Super Smash Bros. Melee
 
es:Música (SSBM)