nyuuzyou/wikis huggingface dataset:
Batallia Downs

==Zone Information==
==Missions==
== Notorious Monsters ==
== Adversaries ==
== Historical Significance ==
During the Great War, the Batallia Downs was the location of the infamous Battle of Jeuno. The scars left from this epic confrontation still litter the region. The looming Achaque Mountains situated in the northern part of the area prevent possible intruders while hampering the travel of adventurers. Finally, the Artisan Bridge connecting the Norvallen Region and the Grand Duchy of Jeuno is located on the downs' far eastern shore.
BatchPLD:Equip Sets

DISCLAIMER: This guide is not meant to be the authority on paladin or gear choices for paladin. Akin to my WHM guide, this is simply how I play paladin and explanations for players looking to learn by disciminating information from people much more intelligent than I. This guide assumes you are mastered, maxed your merits, and running /BLU as your subjob. Additionally, every set here focuses on keeping HP at or above 3,000HP. Don't make your healers struggle needlessly.
	
		
			Idle Sets
		
		
			Idle/TP
		
		
			
					
			
			
			
		
	
	
		
			Precast Sets
		
		
			All Spells
		
		
			
					
			
			
				There is very little leeway in this set, you effectively need perfect augments in order to reach the 80% Fast Cast cap. Swapping Sword/Shield is rather controversial, but honestly, you will find spell-spamming more effective for hate control than weaponskills. You will only have this set on for a fraction of a second, so I'm not concerned about not having aegis or ochain equipped. All in all, the benefits of casting quickly makes this set extremely worthwhile.
				Note: If you have Silver Moogle Belt or Gold Moogle Belt, this item yields around +20~60 more HP than Creed belt, so use that if you have it.
			
		
		
			Abilities
		
		
			
					
			
			
				Paladin utilizes the majority its job abilities for enmity generation as well as defense purposes so you want to macro in an enmity set whenever you use them. There is a cap of 200 Enmity gained via gear. The following set gets as close as you can while still staying above 3,000 HP.
				If you want to save the inventory space and use Souv+1 in all your slots, by all means, but as you start playing with powerful DD, the enmity requirements are just going to get higher and higher. And while, to some extent, dealing with enmity caps is a real thing, I would rather try to make sure the mob is on me as much as possible.
				Note: You can macro in Reverence Leggings +3, Caballarius Breeches +3, Caballarius Leggings +3, and Caballarius Coronet +3 on top of this set for each corresponding ability.
			
		
		
			Weaponskills
		
		
			
					
			
			
				Typically, if you are fighting anything thats worth a damn, chances are you can't interrupt a skillchain. You will almost exclusively hold enmity via spells, but that doesnt mean weaponskills don't have a place.
				Atonement is the go-to weaponskill as it generates a massive amount of enmity. Because my sets focus on swapping out weapons and shields, you will not be able to reliably keep aftermath up. Here's the set if you want to use atonement regardless.
				Note: There are a lot of great resources out there on how to gear DD and Hybrid Paladins along with WS sets for Savage Blade, CDC, Aeolian Edge, etc. I play paladin to tank, so this guide will focus only on that.
			
		
	
	
		
			Midcast Sets
		
			AoE Enmity
BatchWHM: BaseCure

Cure Set
Cure Potency has a 50% cap from gear. Cure Potency II likely has a cap, but its unreachable at this time (Maybe 50%?). The cure potency job gifts do not add potency % but instead increase your overall "cure power", so you still need 50% cure potency through gear. Healing Magic caps at 500. With a 424 skill cap and 26 points via Job Points Gifts, you need only +50 Healing Magic via gear to reach the cap. 
The benefits of the buffs to Afflatus Solace via this gear is incredibly important. It buffs the Stoneskin effect that gets placed on players and trumps any other piece of gear we would put in that slot so make sure to get the Alaunus's Cape and Ebers Bliaud ASAP.
With Scholar as a subjob, you gain access to Aurorastorm. This spell creates light weather around you and your party called 'Auroras'. This effect normally means that you have a -chance- to gain a 10% cure potency above the 50% cap. The Hachirin-no-Obi ensures this effect is 100%. The Chatoyant Staff adds an additional 10% cure potency that the obi now guarantees giving you a whopping 15% above the existing 50% cap making this the ideal curing set.
BatchWHM: Curaga

Curaga Cure Swap
Curaga is a very curious spell. It utilizes the old cure formula so while single target cures benefit from extra healing magic skill (1:1 power), curagas get more from MND (1:3 power), so its important to stack MND/VIT in places where you can afford to lose some cure potency (never go under cap). Additionally, because Curagas dont apply stoneskins via Afflatus Solace, the following set removes the afflatus solace pieces and instead utilizes pieces that pump MND + Cure Potency II.
BatchWHM: Idle

Idle Set
Physical and Magical Damage taken has a cap of 50%. The "Damage Taken %" applies against this cap as well. Shellra V applies a maximum of -27.34% Magic Damage Taken (After merits), so you only need %22.66 via gear which is very easy with Inyanga. Finally, White Mage doesn't really need +refresh as much as we needed it in the past, but we can get a healthy +8 Refresh via gear. 
I didn't differentiate a starter/mid set here because there really isn't a purpose for buying or spending time on niche pieces. If you already have pieces that have PDT, DT, MDT, or refresh, use that otherwise get the NQ versions of the pieces listed here and utilize a reforged body with at least +2 refresh until you can +2 the inyanga stuff.
BatchWHM: Precast

Precast Set
The majority of guides will indicate a fast cast set, a recast set, a quick cast set and a cure casting time Set to accomplish specific actions. The following set is able to accomplish everything you need in those sets. 
Cure Casting Time and Fast Cast all fall under the umbrella of the 80% gear cap. It is a 1% = 1% ratio so since we are able to hit our caps via this gear, we do not need it. That being said, as you build this set you can substitute any pieces of gear to hit your 25% Haste, 80% FC, and Quick Magic caps. Reference: Cronagh on CCT and FC.
I recommend you use this set for precast of all magic, and midcast it for Reraise, Arise/Raise and any other spell that you need to cast as soon as possible that doesn't depend on potency.
BatchWHM: WeatherCure

Light Weather Cure Swap
With Scholar as a subjob, you gain access to Aurorastorm. This spell creates light weather around you and your party called 'Auroras'. This effect normally means that you have a -chance- to gain a 10% cure potency above the 50% cap. The Hachirin-no-Obi ensures this effect is 100%. The Chatoyant Staff adds an additional 10% cure potency that the obi now guarantees giving you a whopping 15% above the existing 50% cap making this the ideal curing set. Some other sets include the twilight cape, but for single-target cures, the benefit of Alaunus's Stoneskin effect outweighs the extra cure strength.
Battery Charge

==Notes==
*Restores 3 MP/tick over 100 ticks for a total of 300 MP.
**Enhanced via "Refresh +" and enhancing duration equipment such as the Amalric Coif, Gishdubar Sash, Grapevine Cape, etc
*Overwrites and is overwritten by Refresh and Refresh II.
==Spell Obtainment==
Category:Spells Category:Blue Magic
Battle Adjustments (02/01/2011)

__NOTOC__
The forthcoming minor version update will usher in a host of battle-related refinements, including increased experience point yield and eased skill gain conditions.
==Increased Experience Point Yield==
The amount of experience points obtained by defeating monsters in non-Abyssea areas will be revised across the board. For instance, defeating an "Even Match" foe will yield roughly double the current amount of experience points. This adjustment will also benefit dragoon wyverns and adventuring fellow NPCs.
==Eased Skill Gain Conditions==
At present, only by fighting foes rated "Even Match" or stronger can players raise their combat and magic skills to their upper limits. With the February version update, however, this requirement will be reduced to "Decent Challenge." Further, players will find that actions targeting themselves or party members will raise the corresponding skill at a faster rate. Once these changes come into effect, players can expect larger figures to accompany each rise in skill. Puppetmasters should also be pleased to know that automatons, too, will benefit from this adjustment.
Category:SE Development News
Battle Adjustments (05/28/2008)

Several adjustments to the battle system are scheduled for the upcoming version update.
== Merit Points Group 2: Maximum Raised for Ability Increases ==
Adjustments to the Group 2 section of the merit point job categories will be implemented in the upcoming version update.
The current total maximum ability increase of 6 and the individual maximum ability increase of 3 will be raised to match the Group 1 values of 10 and 5, respectively.
== New Job Abilities and Spells ==
In conjunction with the scheduled job adjustments, the monk, paladin, and bard jobs will be receiving new abilities and spells.
For monks, we will be adding a new job ability that allows them to restrict their attacks to kicks only. In exchange for a penalty to attack delay, the monk receives an increase to damage and attack power, as well as a bonus to the amount of TP gained per kick.
Paladins will be receiving a new spell that increases the rate of shield blocks, as well as reflecting blocked damage back to an attacker. As with "Blaze Spikes" and "Dread Spikes," this spell will only affect the caster.
Lastly, bards will gain a job ability that allows them to limit the area effect of a song to a single target.
For example, if a bard casts "Mage's Ballad" after activating this new ability, only the selected target will receive the effect of the song.
Battle System Improvements (02/22/2008)

Improvements to the battle system have been scheduled for the next version update.
* Battle Music
Up until now, battle music would only be triggered when the player executes the "attack" command on an enemy. This has meant that battle music is not triggered when other commands, such as "magic," are used instead.
The development team has made considerations for battle music to be triggered based on factors such as distance from the enemy, and whether or not a party member is engaged in battle. However, it was raised that triggers that would cause unexpected and abrupt changes in BGM would not be well received by our players.
Furthermore, depending on platform, sound playback can be a hardware intensive process. Frequent changes in music would result in lowered hardware performance, e.g. a delay in log messages. For these reasons, the battle music system has been left untouched until now.
For the next version update, however, our programmers have been working hard to make improvements to the battle music system become reality. These adjustments should allow battle music to play if you are within the vicinity of a party member currently engaged with an enemy, even if you yourself have not executed the "attack" command. This way, even those who play with long range attack characters such as mages, will not have to miss out on an essential atmospheric element in the game. While it may not be possible to account for all scenarios, due to the nearly limitless ways in which battles can be initiated; we believe this will improve things significantly.
* Monster Name Text Color
A new text color will be added to monster names, in order to differentiate those that are engaged with an alliance member as opposed to those engaged with players from another party. The names of monsters being engaged by an alliance member will now be displayed as reddish-purple.
* Macro and Marker Data
Until now, it has been possible to store character macro and marker data only on the hard disk drives of players' game machines. However, the next version update will make it possible to also store this data on PlayOnline's servers. Now you can enjoy the convenience of using your very own user-defined macros no matter where you go!
Category:SE Development News
Battle on a New Front

This Quest is flagged upon completion of the previous Quest, Drafted by the Duchy.
== Walkthrough ==
* Engage in and complete the 6 Tier I Voidwatch battles in the 3 field areas surrounding Jeuno (present and past):
** Cherufe - Batallia Downs (G-8), (I-9), (J-10). 
** Taweret - Batallia Downs (S). (G-8), (I-9), (J-10). 
***Fastest access is via Batallia Downs (S) Survival Guide warp which will take you very close to the (G-8) VW spawn located between the "o" and "v" of Coveffe Barrows on the map.
** Yatagarasu - Rolanberry Fields (E-10), (F-8), (G-7). 
** Agathos - Rolanberry Fields (S) (E-10), (F-8), (G-7). 
** Goji - Sauromugue Champaign (G-6), (I-6), (K-10). 
** Gugalanna - Sauromugue Champaign (S) (G-6), (I-6), (K-10).
***Fastest access is via Sauromugue Champaign (S) Survival Guide warp which puts you in (K-10) and VW spawn is near the NE corner of the grid.
* Once all 6 are defeated, return to an Atmacite Refiner to have your White stratum abyssite examined and upgraded to White stratum abyssite II.
** It is not required to return to a Refiner after each battle, only once all 6 are completed.
----
* Engage in and complete the 6 Tier II Voidwatch battles in the 3 dungeons entered from the areas surrounding Jeuno (present and past):
** Gasha - The Eldieme Necropolis Map 2: (J-6), (J-10), (L-9). 
** Giltine - The Eldieme Necropolis (S) Map 2: (J-6), (J-10), (L-9).
** Mellonia - Crawlers' Nest Map 2: (F-6), (F-8), (I-7).
** Nympha Eunomia / Kalos Eunomia - Crawlers' Nest (S) Map 2: (F-6), (F-8), (I-7).
** Roly-Poly - Garlaige Citadel Map 1: (G-9), (H-7) Map 2: (G-8).
** Laidly Laurence - Garlaige Citadel (S) Map 1: (G-9), (H-7) Map 2: (G-8).
* Once all 6 are defeated, speak with any Voidwatch Officer, past or present, to receive a brief cutscene and Voidwatch alarum.
** The named Officers present in Zilart/Promathia/Aht Urghan zones will not begin this cutscene.
* Return to the Audience Chamber in Ru'Lude Gardens for a cutscene and to receive the White stratum abyssite III and Voidwatcher's emblem: Qufim.
** (Optional-ish): Return to the Bulwark Gate in Sauromugue Champaign (S) at (F-6) to receive a cutscene and 30,000 Gil. 
*** This must be done before beginning the Quest A World in Flux if you plan on continuing this storyline.
*** Just do this step now instead of waiting. It might take longer to complete during a later Quest.
Category:Crystal War Quests Category:Voidwatch Quests
Bayard's Sword

==Item Usage==
{| border="1" cellpadding="0" cellspacing="0" width="90%"	Obtained From...	Obtained From... 	Obtained From...
NPC Name	Zone 	KSNM 99 	
- 	Balga's Dais 	Early Bird Catches the Wyrm	
- 	Horlais Peak 	Horns of War
Bayld

Bayld is the points system associated with the Colonization effort in Adoulin areas, akin to Conquest Points or Allied Notes. Bayld can be acquired in a number of ways:
*Participating in Reive battles
*Completing Adoulin Quests
*Completing Coalition Assignments
*From Noetic Ascensions in Skirmishes
*Turning in various weapons/armor to Runje Desaali. She will take them and give you Bayld in return.
**See her page for more details.
*From a Records of Eminence NPC in exchange for a Copper Voucher
**This is an easy method for new players seeking enough Bayld to afford the item rewards below.
A number of Adoulin NPCs allow for bayld to be exchanged for various kinds of item rewards:
*Vesca in the Peacekeepers' Coalition (Eastern Adoulin) sells armor, including the Karieyh Armor Set, Thurandaut Attire Set, and Orvail Attire Set.
*Craggy Bluff in the Peacekeepers' Coalition (Eastern Adoulin) sells Reive weapons.
*Sifa Alani in the Scouts' Coalition (Eastern Adoulin) sells Ulbuka area maps.
*Floralie in the Pioneers' Coalition sells various HELM supplies.
*Games in the Mummers' Coalition can be paid for in either gil or bayld.
*Items required for augmentation and augmentation services are purchased in bayld at the Inventors' Coalition.
*Dimmian exchanges bayld for key items necessary to participate in Wildskeeper Reives.
*Zenicca exchanges bayld for Mog Garden related key items.
===Monthly Adventurer Campaigns===
There is one type of campaign that may run any given month.
Category:Colonization
Category:Currencies
Bayld Crystal

== Notes ==
*Previously named "???", hence the strange FFXIAH.com comments.
*Worth 9,999 .
*Geosuke will only react to the trade during the 4th stage of the Ergon Weapon acquisition process. Answer by Salalaruru in "Oshieru! Kaihatsu-san!" (Teach us, Developer!) - January 14, 2016: https://forum.square-enix.com/ffxi/threads/353-%E6%95%99%E3%81%88%E3%81%A6%EF%BC%81%E9%96%8B%E7%99%BA%E3%81%95%E3%82%93%EF%BC%81?p=570330#post570330
** If you already traded High-Purity Bayld before trading a Bayld Crystal, the excess over 9,999 won't be returned to you. 
== References ==
Beadeaux

==Zone Information==
==NPC==
==Quests==
== Notorious Monsters ==
== Adversaries ==
== Historical Significance ==
Located deep within the Pashhow Marshlands, far from the reach of Bastokan and San d'Orian forces, the Quadav began building their main stronghold during the Great War. To continue the construction of their city, they have relentlessly stolen large quantities of the non-rusting mythril from Bastok, as well as the techniques used by the republican craftsmen.
Beadeaux Smog

== Walkthrough == 
* Speak to High Bear to begin quest.
* Travel to Beadeaux.
* Upon entry, Proceed straight in, then turn left (go north) when you reach the wall at F-7. Go north to the wall in F-6, then due east to H-6. 
* From here head south and you'll find yourself going into a cave that leads down. Take that down until it exits at H-7 on the lower map. 
* From here, go west and south as you can until you come to the tunnel at F-8 that leads back to the surface; you will pass one Afflictor that will Curse you as you proceed. 
* Follow the surface path along, south past the Mute at F-9. Continue south, under the bridge and past the second Afflictor, then head east around the giant smokestacks at G-9/H-9. 
* When the weather is raining, a ??? will appear near the base of the smokestacks. Select that to receive Corrupted dirt. 
* Return to High Bear and speak with him to complete the quest. 
Category:Bastok Quests Category:Metalworks Quests
Beam Me Up...No, Not There!

== Walkthrough ==
You must zone after completing Further Founts before you are able to accept this quest.
*Speak to Anastase and select the blank option. You will be given a Geomagnetic compass.
*Choose 1 of 3 options that will warp you to a random location. Note that for the more difficult options, you may be warped into a location where you will immediately aggro one or more monsters, even at level 99. Once there you must realign your Prototype attuner using the Geomagnetic Compass to the Geomagnetic Fount in that location (the Escape spell can be used to reposition to a closer dungeon entrance where applicable).
**Tough as butter.
***Reward: 400 Experience points, 3 Trail Cookies, 200 Conquest points
**Tough as nails.
***Reward: 750 Experience points, 6 Trail Cookies, 400 Conquest points
**Tough as diamond.
***Reward: 1500-2000 Experience points, 12 Trail Cookies, 800-1000 Conquest points
*Return to Anastase after successfully realigning the Prototype attuner to complete the quest.
**If you fail and return to Anastase he will commiserate with you and give you 1 Trail Cookie. You are able to try again.
Category:Jeuno Quests Category:Ru'Lude Gardens Quests
Beans Ahoy!

== Walkthrough ==
* Speak to Thierride in Southern San d'Oria (S) (F-8) for a cutscene that begins the quest.
* Trade him a Lufet Salt. After the cutscene, trade him another Lufet Salt for another cutscene.
* After one game day, zone and speak to him for the final cutscene and reward.
*Note: Once this quest has been completed you may reobtain an Angler's Cassoulet once per conquest tally by speaking to Thierride. There is no need to trade him further salts.
Category:Crystal War Quests Category:Southern San d'Oria (S) Quests
Beast Bazubands

== Notes ==
* Pet Defense +10
** These gloves give Pet: Defense+10, but the value will change based on which pet you test them on because of Def +/- modifiers. So for Tiger it'll be +9 (-10%), but for Sheep it'll be +13 (+30%), etc etc.
== References ==
* Pet Defense Bonus Testing (Bookmarku, Alla)
Category:Hands
Beast Jackcoat

Category:BodyCategory:Artifact Armor
==Notes==
*You must have started the quest Scattered Into Shadow and have Beastmaster set as your main job to obtain this from the coffer.
*A Beadeaux Coffer Key is required to obtain this from the coffer.
*Enhances Reward effect allows the removal of blind, paralyze and poison from a pet.
==Related Links==
*Beast Armor Set
Beast from the East

== Walkthrough ==
*Speak to Nichais at Southern San d'Oria (S) (L-7) for a cutscene.
**Choose "Immensely, yes" to continue. Choosing "Not in the least, no" simply requires you to exit and begin the scene again.
*Travel to Grauberg (S), find the Timeworn Altar at (F-11). Check it for a long cutscene.
*Return to Nichais for a cutscene.
*Obtain a Shell Bug from a Brass Quadav in present-era Vana'diel and trade it to Nichais for the fourth scene.
*Return to the altar at Grauberg (S) (F-11) for the final cutscene and your award. Two random jewels of several kinds listed above.
Category:Crystal War Quests Category:Southern San d'Oria (S) Quests