nyuuzyou/wikis huggingface dataset:
Fnd. Tome II (15)

== Notes ==
* Used to pop Diabolos Nox, Diabolos Somnus, Diabolos Letum, or Diabolos Umbra along with Fiendish Tome II (Chapter 14), Fiendish Tome II (Chapter 16), and Fiendish Tome II (Chapter 17).
** Which Diabolos form is popped appears to be random.
Fnd. Tome II (16)

== Notes ==
* Used to pop Diabolos Nox, Diabolos Somnus, Diabolos Letum, or Diabolos Umbra along with Fiendish Tome II (Chapter 14), Fiendish Tome II (Chapter 15), and Fiendish Tome II (Chapter 17).
** Which Diabolos form is popped appears to be random.
Fnd. Tome II (17)

== Notes ==
* Used to pop Diabolos Nox, Diabolos Somnus, Diabolos Letum, or Diabolos Umbra along with Fiendish Tome II (Chapter 14), Fiendish Tome II (Chapter 15), and Fiendish Tome II (Chapter 16).
** Which Diabolos form is popped appears to be random.
Foire Attire Set

==Notes==
*Set bonus scales up as additional pieces are equipped to a maximum of 5 pieces:
:*2 pieces = +15 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*3 pieces = +30 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*4 pieces = +45 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*5 pieces = +60 to Accuracy, Ranged Accuracy, and Magic Accuracy
*The set bonus is also activated by Regal Accessories from Ou.
Foire Bab. +1

==Notes==
* Removes two status effects when Repair is used.
**Will removes any status ailment which erase or -na spells can remove.
**Will not remove ailments such as Sleep, Amnesia, Terror, Mute, or Overload.
{| style="width: 792px; margin: 0px; border-spacing: 0px; padding: 0px;"
|
|
Category:Feet Category:Reforged Artifact Armor +1
Foire Dastanas

==Notes==
* Increases base stats of the automaton by an additional +1 for each maneuver activated wearing the Dastanas.
**This effect persists even if they are removed.
* Reduces "Overload" rate by increasing the overload threshold by 5 degrees.
** See Maneuver for more details.
** Stacks with Buffoon's Collar.
Category:Hands Category:Reforged Artifact Armor
Follow the White Rabbit

==Enemies==
==Prerequisites==
Follow these directions to obtain a Zephyr fan entry item:
* Speak to Zebada in the Uleguerand Range at (F-12). He will give you a Cotton Pouch.
**You must then scale the mountain, and then slide down the western slope. Your goal is to land on the southernmost ledge just above the bottom of the slope.
**When you land, enter the cave behind you at F-8 to find the Chamneat Spring; trade the Cotton Pouch to the spring to receive the Chamnaet Ice.
**Trade the ice to Zebada for the entry item Zephyr fan.
* In Uleguerand Range, fall through the holes at K-6 to K-8. Proceed to J-7 and examine the Wind Pillar to enter Bearclaw Pinnacle.
**The Home Point warp can also be used instead.
Fomalhaut

==Notes==
*This is the fully upgraded Marksmanship weapon in the Aeonic process.
*Allows the user to perform an Ultimate Skillchain.
*This weapon allows the user to use the Merit Point weaponskill Last Stand at full "Rank 5" strength with no merit points invested.
*The TP Bonus from this weapon is only applied to Marksmanship weapon skills.
* This weapon dispenses Chrono Bullet x99 every real world hour.
** These bullets can be used with any Gun Marksmanship weapon that uses normal bullets.
===Augmentation===
* If you begin the Augmentation process with Oboro, you instead receive a new version of this weapon without the Dispense ability.
** The new version is the Fomalhaut (Augmented)
** You also receive a Chrono Bullet Pouch, which is a piece of Waist equipment that allows a player to continue to generate Chrono Bullets at the same rate.
==Aftermath==
*See Aeonic Aftermath for details.
Category:Aeonic Weapons
Fomalhaut (Augmented)

==Notes==
* If you begin the Augmentation process with Oboro, you instead receive this weapon without the Dispense ability.
** You also receive a Chrono Bullet Pouch, which is a piece of Waist equipment that allows a player to continue to generate Chrono Bullets at the same rate.
*This is the fully upgraded Marksmanship weapon in the Aeonic process.
*Allows the user to perform an Ultimate Skillchain.
*This weapon allows the user to use the Merit Point weaponskill Last Stand at full "Rank 5" strength with no merit points invested.
*The TP Bonus from this weapon is only applied to Marksmanship weapon skills.
An augment breakdown per level can be seen on the table below. Click [Show] to view.
==Aftermath==
*See Aeonic Aftermath for details.
Category:Aeonic Weapons
Fomor Hate

You accumulate hatred from fomor mobs you have defeated. Each level gained increases aggressive detection range of Fomors.
This only applies to Fomors in the following zones:
*Lufaise Meadows
*Misareaux Coast
*Phomiuna Aqueducts
*Sacrarium
Defeating the beastmen of the Tavnazia region reverses the Fomor hate so they again become non-aggressive. Resetting the maximum hate level will require defeating 50 beastmen.
* Trading a Fomor Codex to a Stale Draft while at max Fomor Hate will reduce your Fomor Hate. See: Swift Belt for locations.
It is possible to check the level of your Fomor hate by speaking with Resauchamet at (K-7) on the top floor of Tavnazian Safehold.
*All of the messages he tells you will sound foreboding but when he tells you that you have a good head start, your Fomor hate is at its lowest level.
Level 1
*"You still have a fairly good head start, but they will not let up until they have found you and filled your heart with poison and pain."
**This level means you are free to walk around Fomors in Sacrarium without Sneak (Status) and not receive aggro.
Level 2
*"They are close… It is only a matter of time before you have fallen within their reach."
*This level is reached after defeating only a few Fomor.
Level 3
*"Can you not feel the hands that reach up from the bottomless depths of hell? Can you not feel the gaze of a thousand eyes, glowing red with anger and hate?"
Level 4
*"The grip of evil is tightening on the very essence of what makes you who you are. Be forewarned, as it will not be long before you are confronted with a battle for more than just your life."
*This level is the one required to spawn the Swift Belt NMs with a Fomor Codex.
**Selecting the Stale Draft will tell you that "the Grip of evil is tightening..." when you may spawn it. Anything else is the result of an insufficient hate.
Category:Game Mechanics
Food for Thought

Note: This quest can not be started if the quest Say It with Flowers or Mission The Price of Peace has been started.
== Walkthrough ==
Before starting, check if Kerutoto keeps asking about challenging Diabolos. If she does, you will have to accept the quest. Once you accepted it and have Waking Dreams in your Quest Log, you'll be able to start Food for Thought.
To receive this quest, you will have to talk to the following NPCs in this exact order:
*Speak to Ohbiru-Dohbiru in the southern Rhinostery building at (J-9). He will mention that he's hungry.
*Head to the northern Rhinostery building and speak to Kerutoto. The quest will be added to your Quest Log.
*Speak to Ohbiru-Dohbiru & Kenapa-Keppa again to get their food orders.
*Trade Kerutoto a Grilled Hare. 
*Trade Kenapa-Keppa a Hard-boiled Egg. 
*Trade Ohbiru-Dohbiru a Pamtam Kelp, Tortilla, and Windurstian Tea.
* Speak again with Kerutoto to finish the quest.
Each item traded to the NPCs nets you a portion of the 1,000 Gil reward.
Category:Windurst Quests Category:Windurst Waters Quests
Fool's Drink

Category:Medicine
===Notes===
* In addition to nullifying damage from spells, Fool's Drink also blocks the effects of enfeebling spells casted on the player.
* While Fool's Drink is used to block magical damage, TP moves which deal magical damage are NOT blocked by Fool's Drink (but are blocked by Fanatic's Drink).
* The effect lasts for 60 seconds and does not stack with and overwrites the effect of Fanatic's Drink.
For Love of a Daughter

== Walkthrough ==
*Speak to Baha Mannohl (A) at (H-4) by Veridical Conflux #05.
*Teleport to Veridical Conflux #04. You need to walk into the Caoineag and find the targetable Tahrongi Cacti location at (F-6).
**You must click it between 20:00 and 4:00 game time for Cup of Tahrongi cactus water.
*Return to Baha Mannohl (A) to complete the quest.
**Attempting to begin the quest a 6th time will reward Viridian abyssite of lenity and you will not be allowed to repeat the quest.
Zoning is required to repeat this quest.
Category:Abyssea Quests Category:Abyssea - Tahrongi Quests
For Want of a Pot

== Walkthrough ==
*Speak to Naruru (A) at (G-10) (Veridical Conflux #01) to begin this quest.
*Go to (H-8) and interact with the targetable location Cargo Crate to receive a Damaged stewpot.
**The quickest way here is by going to Veridical Conflux #06 and head south past the Spuks.
*Return to Naruru (A) and speak to her to give her the Damaged stewpot.
*Head to Windurst Waters (North) and speak to Ranpi-Monpi at (D-9).
**This is at the Cooking Guild.
*You will need to obtain some Sieglinde Putty.
**This can be done multiple ways. If you have Alchemy 30 you can craft it, it can be bought off the alchemy guild vendor for 4,000 gil if you are an apprentice, or you can simply get it off the auction house.
*Once you get the Sieglinde Putty, trade it to Ranpi-Monpi. You will receive Naruru's stewpot.
*Return to Naruru (A) in Abyssea - Attohwa to complete the quest.
Category:Abyssea Quests Category:Abyssea - Attohwa Quests
For Whom the Bell Tolls

== Walkthrough ==
*Speak to Sylvie at Western Adoulin Waterfront (I-5) Waypoint #9 to begin the quest.
**Geomancer must be set as your main job to activate the quest.
***After activation of the quest, the following steps can be completed on any job.
*Speak to Nhili Uvolep at Eastern Adoulin (I-7), Sverdhried Hillock Waypoint #7, for a cutscene.
**If you still have the Trial Wand or get the WS trial wand from her, talk to her again until you get the correct cutscene with Sylvie, zoning is not necessary.
*Travel to (K-10) Morimar Basalt Fields Frontier Station and speak to Vestavius.
*Travel to (J-6) Morimar Basalt Fields (at the north-west corner of (J-6) which is accessible by traveling east from Bivouac #2) and examine the "Ergon Locus ???" (south of the giant rock, not sparkling) for a cutscene and to obtain Silver luopan Key Item.
*(Do not confuse this for the Ergon Locus near the Geo 75 Cap Fight's "Primordial Convergence", it's not that one.)
*Do not attempt this on a low geared 99 Geo even with trusts the NM can kill you, bring your best geared job with trusts.
**Those not in possession of the Silver luopan Key Item will receive a one-time Bayld reward; size of the reward depends on the number of players present for the defeat of the NM.
*Examine the Ergon Locus ??? a second time to spawn Deranged Ameretat.
**Has approximately 75k HP.
**The NM primarily uses Sweet Breath and Bad Breath. It is also capable of using Extremely Bad Breath (less than 50%HP), but the cast time is long enough to run out of range.
**The NM has very high Magic Evasion and magic damage reduction and is immune to nearly all enfeebles including Stun.
**It is recommended to use ranged trusts; ie Apururu, Semih Lafihna, Tenzen II, Makki-Chebukki, etc.
*Upon defeating the Deranged Ameretat, examine the Ergon Locus ??? a third time for a cutscene.
**You will lose the Silver luopan Key Item.
*Return to Sylvie (I-5) Western Adoulin for the final cutscene and your rewards.
*You must wait a game day before beginning the next quest.
Category:Western Adoulin Quests
Forced Delay

Forced delays are the periods of time after using a spell or ability when you are unable to make another action due to a game limitation. They function differently for the different classes, but are fundamentally the same overall.
== Job Ability Delay ==
There is a delay penalty, or animation delay, associated with using any Job Ability known as the Job Ability Delay. Though this is a somewhat new topic, it is understood as follows:
* There is a 2 second delay resulting from any Job Ability Usage that is split into two phases.
** Phase 1: Forced total inactivity, where you are unable to take any other actions with your character. It lasts for one second.
** Phase 2: Other job abilities can be used but you cannot auto-attack. It also lasts for one second.
*** If you use another Job Ability during Phase 2, it will reset the process to the beginning of Phase 1. So you're only necessarily subject to a full Phase 2 of your last Job Ability.
There are large implications of this delay for gameplay, to the extent that things like High Jump, Steps, and Flourishes are not actually beneficial in high haste situations, where delay per round is lower than the resulting 2 second delay.
== Spell Delay ==
Spells appear to have a 3 second delay associated with them, so following spell completion the soonest you can cast a spell again is 3 seconds later. It is unknown if this is subdivided into different types.
== Weapon Skill Delay ==
WS forced delay is 2 seconds of delay where you cannot do anything.
==References==
* JA Delay Testing (Myri, Alla)
* Spell Delay Testing (Motenten, BG)
* WS Delay Testing (Byrth, BG)
Category:Game Mechanics
Forest for the Trees

== Walkthrough ==
* Speak to Ramua in Northern San d'Oria (E-3) for a cutscene that begins the quest.
** You need to have already signed up with the Woodworking Guild for this quest to be activated. Speak to Guild Master: Cheupirudaux - Northern San d'Oria (F-3) 
* Ramua will give you the Timber survey checklist and a Hatchet. 
* Travel to Jugner Forest and log the following items:
** Arrowwood Log
** Ash Log
** Yew Log
** Willow Log
** Walnut Log
* Trade these logs to Ramua, for your reward. She will also return the logs to you.
== Notes ==
* For each item on the list that you log, you will get a message that data was recorded on your checklist. It appears that you must acquire these items yourself, you cannot buy them from shops or the auction house.
Category:San d'Oria Quests Category:Northern San d'Oria Quests
Foret de Hennetiel

==Zone Information==
== NPC ==
== Notorious Monsters ==
== Adversaries ==
== Historical Significance ==
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
== Notes ==
Foret is comprised of several islands divided by a poisonous river. Its several islands can only be accessed by using a Watercraft and the "Watercrafting" survival skill granted by the quest I'm on a Boat. The area's Reives obstacles are trees which can serve as bridges once they are knocked over.
Category:Areas
Forge Your Destiny

== Walkthrough ==
* Speak to Jaucribaix in Norg (K-8) to begin the quest.
* Speak to Aeka (I-8) to receive Oriental Steel.
* Speak to Ranemaud (I-7) to receive a Sacred Sprig.
* Travel to Konschtat Highlands (D-8), trade the Oriental Steel to the ??? inside the cave to spawn a Bomb Notorious Monster named Forger, approximately level 33.
** The level 99 Unity warp (Sleepy Mabel) will place you close to this point at (G-7).
* Once the Forger is defeated, a Bomb Steel will drop.
** If you are defeated while fighting the Forger or somehow lose the Bomb Steel before the next part, Aeka can give you another Oriental Steel in exchange for a Darksteel Ore.
** If you are doing the quest for multiple people, you must wait 4 minutes to re-spawn the Forger for another Bomb Steel.
* Purchase a Hatchet and travel to The Sanctuary of Zi'Tah. You will find an area off of the map in the northern part of (K-10) that will take you to a block at (L-9). There you will find a ??? spot you may reach by climbing up a nearby rock. Use the Hatchet on the ??? spot to spawn a Treant Notorious Monster named Guardian Treant.
** The level 122 Unity warp (Keeper of Heiligtum) will place you close to this point at (K-12).
** If you are doing the quest for multiple people, you only need to kill the Treant once.
* Once the Treant is defeated, trade the Sacred Sprig to the ??? to receive a Sacred Branch.
* Trade the Bomb Steel and the Sacred Branch to Jaucribaix.
* Return in 72 in-game hours (3 real-life hours) to receive your reward.
== Notes ==
* The Mumeito is required to do the AF1 quest: The Sacred Katana. If you plan on levelling Samurai, it would be wise to hold on to it, otherwise you will have to pay Ranemaud 30,000 gil for a replacement.
Category:Outlands Quests Category:Norg Quests Category:Additional Job Quests
Forget Me Not

== Walkthrough ==
* It's worth noting in some cases the FastCS Windower addon will disconnect player from the server during this cutscene. Deactivate this with //lua unload fastCS before proceeding. 
* Examine one of the Cavernous Maws below for a cutscene:
**Sauromugue Champaign (J-10) - Taking the Survival Guide to Sauromugue Champaign puts you right next to this Cavernous Maw. 
**Batallia Downs (H-5) - Taking the Survival Guide to Batallia Downs puts you right next to this Cavernous Maw. 
**Rolanberry Fields (H-6) - Taking the Survival Guide to Rolanberry Fields puts you right next to this Cavernous Maw.
Category:Wings of the Goddess Missions
Forging New Bonds

== Walkthrough == 
* Zone and come back to speak with Octavien after finishing the last quest. He is in Eastern Adoulin at (I-8) near the Sverdhried Hillock waypoint.
**You no longer need to be a Rune Fencer after this point.
* (Optional) Speak with Gaddiux at Inventors' Coalition in Western Adoulin (J-10) on the blacksmith's whereabouts.
* Check the Inconspicuous Barrel in Western Adoulin (I-4), in the alley near the Adoulin Waterfront waypoint. Yestin-Ovestin appears on the wall during a cutscene, and asks for a Rune saber and a Frost-encrusted flame gem.
* (Optional) Return to Octavien for additional dialogue.
* Check the Tomato Vantage Point in the Arboretum in Rala Waterways (E-10) (closest access is from the entrance near Western Adoulin's Mog house) for a cutscene with Jerra Ndala.
** Ask her about the Rune saber. You'll need to trade either a Sowilo Claymore or an Elixir to the Tomato Vantage Point to get the Key Item Rune saber.
** Ask for the Frost-encrusted flame gem, and she'll give you a Flask of fruiserum Key Item.
* Go to Moh Gates and trade an Ifritite to the Molten Rift at (K-8) for a cutscene, where you will lose the Flask of fruiserum.
**Morimar Frontier Station waypoint is the fastest way to Moh Gates.
*** If you don't have that waypoint unlocked, another fast route is from Yahse Bivouac #1.
**You must go through a Colonization Reive @ I-7.
**If you are doing multiple, make sure everyone trades their Ifritite to the Molten Rift before spawning the NM.
* Check the Molten Rift again to spawn the NM Staumarth.
** Fight is Soloable by a 118 RUN/DNC using Trusts. See the Talk page for Information.
*** It takes a very long time to kill this as RUN because it resists every form of damage except Thunder and it spams Spectral Floe or Scouring Spate (up to 30 seconds Terror or removes on piece of gear) Recommended to have gear sets made.
** You do not need to be a Rune Fencer for the fight.
** The surrounding Apex Efts are non-aggressive.
** Upon defeating it, you will get the Frost-encrusted flame gem Key Item.
* Check the Inconspicuous Barrel in Western Adoulin (I-4) for a cutscene, where you will lose the Rune saber and Frost-encrusted flame gem key items.
* Check the Inconspicuous Barrel after one game day has passed. There will be a note instructing you to talk to Octavien.
* Talk with Octavien to receive the Beorc Sword.
* Completing this quest allows the player to commission the three non-quested pieces of Rune Fencer artifact armor from the Tomato Vantage Point at (E-10) Rala Waterways. Western Adoulin Mog House is closest entrance.
Category:Eastern Adoulin Quests
Forging a New Myth

== Walkthrough ==
*Examine the Palace Door in Aht Urhgan Whitegate for a cutscene 
**After the cutscene you obtain 1 Imperial Gold Piece and your Mythic Weapon, however it has no stats at this point.
*Trade Tinnin's Fang, Sarameya's Hide, and Tyger's Tail to the Seaprince's Tombstone (In the cemetery at (E-10), west exit of Nashmau or Caedarva Mire HP) in Caedarva Mire to receive Serpentking Zahak relief.
**These come from the Zeni NM System
**May also be obtained at a much lower rate from Nyzul Isle Uncharted Campaign and Gobbie Mystery Box.
*Head to Nyzul Isle Staging Point and select Forging a New Myth from the Runic Seal (I-9).
:*Note that if you lose the battle, you will need to once again collect these three items to obtain a new Serpentking Zahak relief. Be sure you are prepared for the battle with appropriate strategy, gear, and medications.
:*Trust magic may not be used in the battle.
:*You must also be on the job for the Mythic Weapon you are obtaining, as you must be able to wield it during the fight.
:*If you forget Ammunition you will not be able to finish the fight it you are making one for RNG or COR and will need a new pop.
===Forging a New Myth===
*Your battle begins against a single foe: Zahak.
:*Zahak will lose a head for each WS performed and will disappear upon losing all 3 heads
:**Missed WS's do not count towards this total.
:**Critical hits may also remove heads, and this can also happen when it's at 1% and you're hitting for 0.
:*You must main-hand your statless Mythic Weapon in order to damage Zahak.
:*Does not possess native Regen
*After Zahak disappears, Balrahn will spawn.
:*Balrahn must hit you with your own Nyzul Isle Weaponskill at least once (and say a line or two) before you can get aftermath effects from using the Nyzul Isle Weaponskill. 
:*At this point, you will be granted 10TP/tick regain. If you deplete Balrahn's HP before performing each aftermath Weaponskill, you will be unable to deal damage and can only accumulate TP from damage you take as well as the regain.
:*Balrahn will gain a small fraction of his HP back after each WS he performs.
:* Balrahn now has pretty substantial Regen.
:*To defeat Balrahn, obtain all 3 levels of aftermath status effect by performing the Nyzul Isle Weaponskill once at 1000~1999, 2000~2999, and 3000TP.
::*If you have not unlocked your respective mythic weaponskill, it'll be temporarily available after he uses it on you.
::*You may do them out of order, but you must do each tier Aftermath at least once and you should make sure that you actually get the aftermath icon.
:::*If you have AM3, for instance, you won't be able to activate AM1 or AM2.
::::*You may erase Aftermath by removing and re-equipping your weapon.
:::::*You may use your support job in this fight, /SAM will save you a little time but is not needed.
*Completing the BC will reward you with Serpentking Zahak relief shard.
== References ==
Fight Information (Jackyl, BG)
Category:Aht Urhgan Quests Category:Aht Urhgan Whitegate Quests