Call of Duty: Modern Warfare (2019)

Call of Duty: Modern Warfare (also known as Modern Warfare (2019), MW2019 or MW19) is a first-person shooter developed by Infinity Ward and published by Activision, released on October 25, 2019. It is the sixteenth main series installment in the Call of Duty series. Modern Warfare is a soft reboot of the original Modern Warfare trilogy (Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3), featuring a similar modern-day setting, a new version of classic MW character Captain Price (portrayed by Barry Sloane rather than Billy Murray), and similar classic Call of Duty gameplay, while telling a completely new story.
Call of Duty: Warzone is a semi-standalone battle royale game mode of Modern Warfare released in March 10, 2020; Warzone is free-to-play and can be downloaded and played without purchasing Modern Warfare. Warzone is marketed as its own free-to-play game, though from a technical perspective it is a game mode included in the installation of Modern Warfare. Warzone servers were shut down in September 21, 2023, in favor of Warzone 2.0 (now being branded as Warzone, replacing the name of the original game).
With the releases of Call of Duty: Black Ops Cold War and Call of Duty: Vanguard, Warzone was overhauled with weapons and gameplay elements from said games, including near-direct ports of their arsenals. Progression in Warzone is linked to all three games. As Warzone features all weapons that appear in Modern Warfare, Cold War, and Vanguard (for weapons like the M1911 which exist in multiple games, each game's version is treated as a different weapon), and nearly all the weapons from Cold War and Vanguard maintain their animations, attachments, and other general gameplay attributes from their original games, these weapons (including any differences between Warzone and the original games) are covered on their respective pages.
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=Overview=
Modern Warfare features the Gunsmith, a more extensive system of weapon customization than earlier Call of Duty games, with possibilities of customizing a weapon's furniture and even caliber in addition to magazines and attachments. Perks are now considered "attachments", will take up a mod slot, and will only affect the weapon(s) they are applied to. 
There are also "Blueprint" customizations, which offer pre-configured weapon setups that can sometimes also contain visual changes to their base models and attachments. Players can create their own blueprints by filling all five mod slots on a weapon and saving the configuration to the Armory, and though the use of the Gunsmith Customs system, the player can mix and match part models or skins from other blueprints to modified base models - unique blueprints can be modified and saved at the player's discretion.
Modern Warfare features a more expansive and detailed set of weapon animations than most other titles in the series, with different reloading animations when equipped with the reload hastening perk Sleight of Hand for almost all weapons (Infinity Ward's previous Call of Duty: Infinite Warfare also had a lot of full animation changes for its SoH analogue Dexterity, though the animation changes were less noticeable and the amount of weapons with new animations was not as extensive as in MW2019), animated fire mode switching, and a different sprint animation for the new Super Sprint ability. Player characters will often visibly retain the old magazine during a non-empty reload (an act usually skipped in Sleight of Hand reloads), and discard it during an empty reload. Players can now also reload many weapons when aiming down sights, the reload animation being the normal reload animations played at a different angle (this unusual gimmick previously appeared in a more limited form in Far Cry 3, 4, and 5).
Third person weapon animations are fully identical to first-person animations, with some minor loss of detail. Inactive weapons can be seen on the third person player model, either hanging off of a sling for primaries or in a holster for secondaries.
For what are apparently legal reasons, many weapons and equipment featured in Modern Warfare and later games have minor cosmetic differences compared to their real life counterparts, while still sharing the general shape and appearance to the real life weapons and equipment. An example of this quirk would be the Harrier jet used in the "VTOL Jet" killstreak having square air intakes instead of round air intakes; the Heckler & Koch MP7A2 in-game is another good example of this as it also sports a differently shaped receiver and other components.
Additional trivia on weapons in Modern Warfare:
* In some multiplayer modes and singleplayer sections, the player character will be equipped with nightvision goggles, letting them see in darkness but preventing them from aiming down sights normally (for most sight options). Using the ADS key in these case will instead result in the player character tilting the gun sideways and using infrared lasers (always automatically equipped in night scenarios) to aim.
* There are two flashback missions in the campaign, where the player plays as a young Farah Karim. Weapons in these levels have special first-person animations, reflecting young Farah's lack of experience and/or fatigue from being dehydrated and starved for more than a week.
* Performing a melee attack without a Combat or Tactical Knife equipped will result in the player character bludgeoning the enemy with the current weapon. There are different melee animations for long firearms, pistols, and special weapons like the minigun.
* All guns that fire from an open bolt or have a double action trigger have a small delay before the gun actually fires; with the open bolt guns, the sound of the bolt dropping right before the actual gunshot can be heard.
* Firearms set to semi auto will play an audio effect simulating trigger reset that corresponds to the player's controller/mouse input.
* Muzzle devices such as compensators and brakes will alter the shape and direction of muzzle flash and gas while firing.
* Ejected casings realistically have charred markings near their necks.
* On some guns where the charging handle isn't supported by its own separate spring, their reload animations realistically show the charging handles sliding back when reloading.
* All bullet-firing weapons use modeled ballistic projectiles instead of hitscan in previous games (complete with bullet drop ala later Battlefield series), rather than limited to certain occasions such as the Barrett M82A1 or the RSASS in the original Modern Warfare series, or being restricted to longer ranges while using hitscan in shorter ranges, as in Black Ops 4.
=Handguns=
Pistols will often play a brass check animation when picked up or pulled out for the first time in a life, an animation not seen in previous Call of Duty games (which generally feature dramatic slide racks instead). All handguns are held with a compressed ready stance except the revolver and the Desert Eagle which are held in a conventional stance.
==".357"==
The ".357" is a hybrid between the Colt Anaconda and the Smith & Wesson Model 581. The front sight and the cylinder release latch are from the Smith & Wesson, while the barrel and rear sight are from the Anaconda. The frame also has three pins arranged in the same manner as on the Anaconda. The trigger guard is that of a Colt Python, and the default grips appear to be loosely based on Parchmayr Decelerator grips. Customization options include short-range scopes, triggers, grips with integrated stocks, and different lengths of barrel. It can also be loaded with .38 snake shot shells, though the game itself can't seem to make up its mind about this, as the shells are referred to as both "snake shot" and "buckshot" in Gunsmith.
The game files refer the revolver to as "cpapa"; given that most filenames of this game allude to real weapon names by using the NATO phonetic alphabet, it is possible that "CP" in this case stands for "Colt Python", which is indeed chambered in .357 Magnum. In contradiction to the in-game name and caliber, a Russian soldier is heard calling it a .44 caliber revolver during the "Hometown" flashback mission in the campaign, which intentionally or not coincides with its Anaconda influences. The revolver is also the weapon of choice of General Barkov, who wields it during certain cutscenes.
By default, the "universal" revolver reloading technique is used and done with the right hand; with the grip stocks attached, the revolver is reloaded with the left hand instead; with Sleight of Hand, the FBI reload technique is used. During an interrogation scene in the campaign, the player is given loose rounds for the revolver, and a special round-by-round reload animation is played. The initial draw animation of the revolver shows a quick check of the cylinder.
The .357 cannot be suppressed in multiplayer, which reflects the fact that the design of the revolver makes it impossible to be suppressed with a muzzle-mounted suppressor. However, in Singleplayer and Special Ops, the revolver can be suppressed; in singleplayer, the hidden .357 found in "Embedded" can be suppressed with oil filters picked up in the level, and the player's own revolvers can be fitted with suppressors found in the Special Ops level Operation Crosswind.
On launch, the .357 erroneously showed a spent casing flying backwards towards the player with each shot. This has since been patched out.
==="XRK .357"===
The "XRK .357" blueprint modification is a custom black revolver with integral underbarrel rails featured in the "XRK" pack. It appears to be based on the Smith & Wesson Model 327 R8. Equipping the "Silverfield Ordnance .357" barrel attachment of the standard .357 also gives it a barrel similar to the R8.
==Beretta M9A3==
The Beretta M9A3 was added in Season 3 as the "Renetti". It is depicted with front slide serrations (similarly to other variants like the Beretta 92G Elite), the frame is extended nearly to the end of the slide, and the gun has a frame-mounted safety (left side only) similarly to the first model of the Beretta 92 series. The right side of the slide is marked "MOD. MIKE 9 - CAL. 9mm Para", a nod to its real designation, and the left side states "MADE IN CALIFORNIA" and "SILVERFIELD USA CORP." The initial drawing animation of the Beretta shows the user cocking the pistol's hammer.
The "Renetti" can be turned into a pseudo-Beretta 93R: the "Mk3 Burst Mod" changes the fire mode to 3-round burst (without the possibility to switch to semi-auto during gameplay) while giving the gun a ported barrel, and the "FTAC SATUS CS-3" or "CS-X" attachment gives it a shoulder stock. The latter also adds a folding front grip, but denies the use of a laser sight on the frame rail.
The Season 5 update made the slide a black color by default, but this was undone and the tan slide returned after the mid-season update. Some blueprints will turn the Renetti into the black variant of the M9A3, however.
==="Guard One"===
The "Guard One" blueprint of the "Renetti" seems to be inspired by the "Samurai Edge" Berettas of the Resident Evil series, specifically Albert Wesker's two-tone Samurai Edge.
==Desert Eagle Mark XIX==
The Desert Eagle Mark XIX appears as the ".50 GS". It is portrayed with the pins above the trigger guard relocated, and also has more grooves on the slide than the real Desert Eagle. It is also depicted with a stylized integral underbarrel rail. It was explicitly said to be the .50 AE version in pre-release footage, but this was replaced in the final game with generic ".50 pistol" rounds.
The Desert Eagle has a 7-round magazine capacity by default, which can be increased to 10 and 13 rounds with magazine attachments in multiplayer. The 10-round version can also be found in singleplayer.
The default Desert Eagle has a unique ring shaped muzzle flash, which it also makes in real life.
The "Royal Decree" blueprint can be unlocked by ranking first in a Tournament for the Gunfight mode. It features a blued finish with golden engravings for all of the chrome parts on a regular .50 GS, as well as a unique model for the Rubberized Grip Tape attachment in the form of a wooden wraparound grip panel with machined finger grooves. Unlike most blueprints, changing the grip attachment does not alter the weapon model, only the texture and where camouflages are applied. Swapping out the Rubberized Grip Tapes for any other one in that category changes the grip panel from wooden to synthetic, and allows camouflages to apply to the whole weapon model instead of just the grip area.
==Glock 21==
The Gen 3 Glock 21 appears in-game as the "X16". It has a tan frame, and the slide (which is dark brown-ish instead of being black) has the appropriate ".45 Auto" markings, though the Glock logo has been replaced by that of the fictitious "XRK Texas". It is frequently used by the enemies in-game, including Russian forces, which should be using the MP-443 Grach instead.
It's one of the firearms available to Farah in the flashback mission "Captive". In this mission, Farah holds the Glock 21 with a teacup grip, showing her lack of firearm experience. However, this also occurs with the Glock that she can optionally pull out during the helicopter part of "Into the Furnace", even though she obviously acquired enough combat experience by that time.
One of the customization options is the ability to equip the gun with a Glock 41-style slide (the latter existing in Gen 4 only) via the "Singuard Arms Advantage" barrel attachment, while retaining the Gen 3 frame. This is evidenced by the lack of a cut on the front top of the slide, which is present on the similar-looking Glock 34 and 35.
===Glock 18C===
The "Singuard Arms Featherweight" barrel attachment turns the weapon into a Glock 18C, indicated by the fire selector, the "9x19" markings, and the compensator cuts on the front top of the slide. These elements are merely cosmetic, as neither the fire mode, caliber or muzzle climb change during gameplay. Instead, the ADS speed is increased at the cost of a lower bullet velocity.
==="The Howler"===
"The Howler" (a PS4 exclusive), "Impossible Task", "Chisel", and "Draugr" blueprints have a modified slide and frame, with the former resembling that of a Springfield Armory XDM (also available on the default Glock 21 via the "Vanguard Elite" attachment), and the latter looking like that of a Smith & Wesson M&P.
==="Urban Defiler"===
The "Urban Defiler" blueprint modification has a grip, trigger guard and accessory rail very similar to those of an Arsenal Firearms Strike One, along with a custom slide. This is also the case for the "Quick Hit" and "Cherry Blossom", and the same type of frame is used on the "Pegasus", "Gemcutter", "Greenback", "Peace and Tranquility", and "Guac My World" blueprints.
==Kimber Custom TLE/RL II==
The Kimber Custom TLE/RL II is featured in the game, fitted with checkered plastic/nylon grips and hex head grip screws and it has a standard barrel bushing instead of a full length guide rod. It is simply referred to as "1911" in the HUD/loadout, though the right side of the slide actually has "Custom TLE RL II" markings. In the mission "Embedded", Alex starts out with a Kimber and later fits on a makeshift suppressor using an oil can for the later stealth sections of the mission. Oddly, the chamber and tip of the barrel (the latter technically part of the slide model) are stainless, but the barrel that sticks out during empty reloads is black, despite supposedly being the same part.
Interestingly, it seems that the player characters actually use the handgun's thumb safety, as a mechanical sound is heard every time it's holstered, indicating that it has been put on safe, there is no animation or audio cue for switching it off when drawing unfortunately.
The "Riptide" blueprint added in Season 1 is fitted with a Kimber Warrior's grips, and is equipped by default with the "1911 Stalker" barrel attachment mentioned below. Alongside Captain Price as a playable operator, Season 4 also adds the "Callous" blueprint, which is themed after the original Price's iconic sidearm, the original trilogy's M1911 model. "Callous" most notably features an original-style M1911 slide, with only rear vertical serrations, as well as different sights and lighter coloured grips. It does not, however, feature the original trilogy M1911's distinctive full-length guide rod, and is built on the same railed frame as this game's standard M1911 (as is required to use laser attachments). "Callous" suffers the same stainless-and-black barrel issue as the default slide/barrel models. Rather bizarrely, if the "Callous" barrel attachment (".45 Compact" attachment, though modelled as a standard-length slide) is removed, the default slide "under" it is not the default one as one would expect, but the stainless slide and gold barrel version from "The Invader" blueprint; this is most likely a bug/oversight.
 
===STI 2011===
Some blueprint modifications take the form of an STI 2011, most closely resembling the STI Tactical 5.0, but with the depiction of an STI Costa Carry Comp style rectangular cutout on the left side of the slide. Those blueprints are the "Javelina", "Corax", "Bite Strength" and "Blue Dwarf"; the "Obsidian Carat" also has an STI frame, but requires the "1911 Stalker" attachment in order to match the slide as well. The "Corax" also has the skeletonized trigger of modern SIG-Sauer 1911 variants (such as the 1911 TACOPS), albeit with a small hole added in it.
==Makarov PM==
The Makarov PM was leaked into the game in late 2020 as the "Sykov". Users were able to unlock the pistol in multiplayer, but were initially unable to use it except in Survival mode (though it could be obtained in multiplayer out of weapon drops). An update on April 15, 2021 fully implemented the PM into multiplayer and coop gameplay.
The "Sykov" is highly customizable - the barrel customizations give it a nickel frame, or any of the two barrels assemblies mentioned in the sections below. 20-round extended and 80-round drum magazines are also unlockable. It is treated as a DAO pistol by default; though the "Lightweight Single-Action" trigger converts it to standard SA functionality and leaves the hammer cocked in-gameplay. Visually, the grip and grip panels appear to be a bit longer than the real PM; on account of the fictional 12-round single stack magazines.
The fact that 9mm Makarov is mentioned by name numerous times in the game and the fact that the markings on the gun say it's made by the Verdansk Weapons Factory, it might imply that in-universe the Sykov is a distinct variant of the actual Makarov PM, but made in Kastovia, much like Modern Warfare II's AK variants. 
===Makarov PB===
The "SSL 308mm" barrel (SSL standing for "Sykov Skrytyy Lisa") gives the gun an integrally suppressed Makarov PB assembly.
===Stechkin APS===
The "Sorokin 140mm Auto" barrel assembly gives the weapon a Stechkin APS-style appearance and full-auto fire conversion. Additionally, both of the APS style stocks are also available as the "PP-Skelet" (Skeleton) and "PP-Karabin" (Carbine). As with the MP5 - MP5K name change, changing to the automatic barrel renames the pistol's in-game designation to "Sorokin".
==SIG-Sauer P320==
A custom SIG-Sauer P320 appears under the fictional designation "M19". SIG-Sauer offers the M17 and the M18 variants, however they do not have an M19 model. The general shape is based on a full-size P320, albeit cut down to a length between this and the compact version, resulting in it having four underbarrel rail slots instead of five. It has a standard P320 style frame, while on the slide the serrations' angle is similar to the P320 X series (albeit facing the opposite direction), and there is a removable plate for mounting optics at the rear like the P320 X. It can be modified with a full-length slide via the "XRK L Super" or the "XRK V Extended" barrel attachment, while retaining the shorter frame. It has an FDE finish, feeds from a 17-round magazine (like the full-size and carry models), and can use optional 21 and 32-round extended mags.
Unique black P320s are used by Kyle Garrick and the Metropolitan Police Service in the "Piccadilly" singleplayer mission and by Captain Price in some missions. Additionally, the P320 chambered in 150 grain .40 S&W is a personal favorite of Captain Price, as prepared for him by Nikolai in the "Old Comrades" mission (despite the fact that Laswell specifically instructed Price to use "host nation weapons only", which none of Nikolai's acquisitions are). The P320s available to the player use military-appropriate 9mm instead, and are the weakest pistols damage-wise in multiplayer as a result. The specific gun available to the player in "Old Comrades" is equipped with the Holosun-based "Operator Reflex Sight" that is not available to this weapon in multiplayer. The Season 2 Operator Ghost carries an unusable black P320 in a chest holster.
All executions which involve a pistol feature the Operator using a no-attachments P320, and not the player's equipped pistol (if any). Due to a bug, this execution-only P320 can be used when climbing ladders, however this reveals that the execution P320 is actually the Kimber TLE/RL II seen above in all ways except its 3D model (magazine capacity, damage, rate of fire, sound effects, and even ADS position as the sights aren't lined up, etc).
=Submachine Guns=
==Brügger & Thomet APC9 K PRO G==
The Brügger & Thomet APC9 K PRO G was included in Season 5 as the "ISO". The model has various visual alterations, such as a slightly longer handguard, along with the upper receiver being lengthened to the rear, similarly to the Brügger & Thomet GHM9. It is depicted with a reciprocating charging handle like the original APC9 series, and the length of the charging handle's mechanism is intermediate between the original APC9 and the PRO variants.
It is fitted with a telescoping stock by default, but can be modified with a folding stock via the "FTAC Vagrant" attachment. The barrel options are the following: "ISO 140mm CQB", a slightly shortened barrel (incorrectly named, as it is approximately 120mm), "FSS Revolution", a long barrel similar in length to the APC9-P carbine (but with a custom handguard extension), "FTAC 225mm Dominator", an extended barrel of intermediate length between the standard APC9 and the APC9-P, and "FSS Nightshade", an integrally suppressed barrel similar to the APC9 SD.
==CZ Scorpion Evo 3 A1==
The CZ Scorpion Evo 3 A1 was leaked into the game in late 2020 as the "CX-9". It was fully implemented into multiplayer on August 3, 2021. It is fitted with a stylized Zhukov stock and uses 20-round magazines by default, although 30-round magazines and 50-round drums are available.
==FN P90 TR==
The FN P90 TR is available in the game. The "FORGE TAC Retribution" barrel attachment adds an extended barrel and a large handguard to the front of the P90.
Owing to its unique magazine design, the P90 cannot remain in ADS mode while reloading.
===FN P90===
The "FSS ring sight" gives the weapon an integrated reflex sight, turning it into an original FN P90. As with the AUG's unique integrated scope, the reticle cannot be changed.
==Heckler & Koch MP5A3==
The Heckler & Koch MP5A3 appears simply as the "MP5", and is fitted with a top rail. By default, the weapon has a Navy trigger group and an unusable SureFire 628 flashlight-equipped handguard. In multiplayer, the handguard can be changed with attachments: using foregrips or muzzle-mounted suppressors replaces the flashlight handguard with the standard "tropical" wide handguard with an added bottom rail. The barrel attachments "FSS Light" and "Monolithic Integral Suppressor" give the MP5 a handguard with rails on the 3, 6, and 9 o'clock positions (the latter also adds an integral suppressor).
All of the MP5's blueprints have S-E-F trigger groups, with a lower receiver based on that of the PTR 9KT, an American clone of the MP5K. Many of those blueprints also have an M-LOK style handguard.
The stock is extended by default, but equipping the "FTAC collapsible" stock attachment retracts it. Some optic attachments remove the iron sights, while others don't. Laser attachments are mounted in a laser mount added in front of the ejection port when they're used.
The "FSS Mini" barrel attachment gives it a barrel and handguard combo similar to (but longer than) that of an SP89, and changes the HUD name to "MP5K". The SP89-like handguard features an underbarrel rail, which is by default fitted with a handstop that is removed when a suppressor or a foregrip is used.
Using the "Burst Fire" perk gives the MP5 a three-round burst firing mode like that of the MP5A5. It doesn't change the weapon model not it adds the '3-Round Burst' mode on the fire selector, however, and also replaces the default full-auto option.
===Heckler & Koch MP5A2===
The "classic straight-line stock" attachment gives the MP5A3 a fixed stock, turning it into an MP5A2. The "Admiral's Pride" blueprint has a wooden stock and M-LOK handguard, along with some gold elements.
===Heckler & Koch MP5SD3===
The MP5A3 can also be fitted with the "Subsonic Integral Suppressor", effectively turning it into an MP5SD3.
===Heckler & Koch MP5SD2===
Combining the aforementioned solid stock and integral suppressor modifications turns the MP5A3 into an MP5SD2.
===Heckler & Koch MP5/10===
The MP5 can be converted to fire 10mm Auto ammunition, turning it into an MP5/10, minus the bolt hold open assembly.
==Heckler & Koch MP7A2==
A black Heckler & Koch MP7A2 appears as the "MP7". It is modeled a bit differently than the regular MP7 design, as seen with the iron sights, charging handle, shape of the rear of the receiver, and side folding stock. The MP7 has 50-round and 60-round extended magazine attachment options, both of which are fictional square drums, and appears to be inspired by the ProMag 5.56 65rd drum magazine.
thumb|none|400px|Heckler & Koch MP7A2 - 4.6x30mm
==IMI Uzi==
The full-sized IMI Uzi is featured in the game, and has an accurately slow rate of fire compared to its depictions in the Black Ops series. Its grip and handguard are depicted with fictional stippled texture instead of the proper striped pattern. The two bulges above the fire selector also have fictional shapes. The iron sights are angular and have two circular cutouts similarly to the Micro Uzi.
Unlike previous games, the Uzi in Modern Warfare is correctly depicted as firing from an open bolt. During an empty reload, the magazines are swapped, the non-reciprocating charging handle is pulled and the bolt is locked in the rearward position.
The “16.5" Factory Carbine” barrel attachment gives it a longer barrel, but despite the name, it isn't as long as that of an actual Uzi Carbine. A February 2020 update added two new attachments; one of them is an Uzi Carbine-like barrel fitted with a shroud, which was initially called "FSS Orion", but was later renamed to "FSS Carbine Pro". The other one gives the ability to use .41 AE ammunition; these were initially loaded in 25-round magazines, but a later patch increased the capacity to 32 rounds like the standard 9mm ammo.
The Uzi is commonly used by the Al-Qatala terrorists in the campaign, as well as by the Urzikstani militia. Curiously enough, Russian forces also wield the Uzi in the mission "Embedded".
thumb|none|300px|IMI Micro Uzi with 20-round magazine - 9x19mm Parabellum
==="Blowback"===
The "Blowback" blueprint modification gives it the pistol grip, trigger guard and overall aesthetic of the Uzi Pro Pistol (albeit still in the form factor of the original full-size Uzi) while retaining the size and folding stock from the standard Uzi. The default Micro Uzi sights are replaced with flip up sights mounted onto short rails. The blueprint also comes with what looks like Vortex Venom red dot mounted on an Armson USA Uzi rail mount.
The "Speed Run" blueprint is very similar, but features a different setup of default attachments, including "no stock".
==KRISS Vector==
A KRISS Vector chambered in .45 ACP was added in Season 4 as the "Fennec" (the name of a type of small North African fox). It is a hybrid of the Gen I and Gen II Vector, as it has many visual features of the former, but with the pivoting trigger and the ribs above the magazine release of the latter. The pistol grip lacks ribs at the rear like the Gen I model, but has Gen II-esque ribs at the front, as well as having a grip wrap of similar height. Furthermore, the weapon lacks the bridge connecting the bottom of the pistol grip to the lower receiver. The lower receiver of the in-game model is also curiously shortened, massively shrinking down the Super-V recoil dampening system of the real world Vector to the point where it's questionable whether it'd even fit; this could go some way to explaining why the in-game SMG has rather significant muzzle climb.
The Battle Pass promo image for the Vector shows it correctly feature a 2-round burst marking between auto and semi; however, the final in-game version lacks the burst marking. This is despite the fact that one of the magazine options (like the SMG-45) locks the weapon to 2-round burst, swapping the 25-round magazine for a Glock 21 magazine which is underloaded to 12 rounds while using higher damage (hollow point) ammo. Nevertheless, the "Dawn to Dusk" Legendary blueprint does have a burst marking; the "Silver Fox" blueprint also has three selector positions, but they are incorrectly marked as Safe/Fire/Auto (the real Vector's safety lever is separate from the fire selector).
There are two barrel attachment options for the Vector. The “ZLR 16" Apex” gives it a long barrel with an M-LOK handguard extension, but despite the name, it is slightly shorter than 16 inches. The “ZLR 18" Deadfall” gives it a barrel shroud based on that of a semi-auto Vector CRB Enhanced, though it is depicted as an integral suppressor in-game, and the length matches the real 16" carbine (and not the 18.6" Canada compliant version as the name seems to imply). The latter prevents the ability to equip muzzle attachments.
The "ZLR Sabre" suppressor is one of the muzzle customizations, and is visually similar to the aforementioned CRB barrel shroud (albeit shorter), along with some possible inspiration from the SilencerCo Osprey suppressor. Additionally, the weapon has some stock options that are attached via an M4 stock adaptor; these include the "no stock", which adds a quick-detach sling swivel like a Vector SDP pistol.
==LWRC SMG-45==
The LWRC SMG-45 was added in Season 2 as the "Striker 45". The in-game model has a shorter barrel and handguard than the real weapon, along with a H&K UMP-like fire control group and a Taurus G2C-like grip. By default, it is fitted with a pistol brace; there are some stock customization options, though none of them have the appearance of the real SMG/SBR version (the closest match would be the UMP-like stock seen on the "Undertaker" blueprint mentioned below). It comes with 25-round .45 ACP magazines by default; these can be changed to 45-round magazines or 12-round magazines with hollow point rounds, the latter also changing the fire mode from automatic to two-round burst.
===Heckler & Koch UMP45===
The "Undertaker" variant of the SMG-45 resembles the Heckler & Koch UMP45, noted by the rear sight, the smoother upper receiver, the magwell, and the similarly shaped stock, in addition to the already present UMP-like selector switch. Extended barrels and a stock customization also allow for Heckler & Koch USC lookalikes. The Undertaker/UMP's trademarks (unique to the UMP) have undergone several changes through various patches. The Battlepass background image shows "MODEL 45", but by the time the gun/blueprint was in the game this had been changed to "FTX-45"; as of the Warzone patch this was been changed again to "STRIKER 45", making its unique trademarks nonexistent.
The UMP45 resemblance also applies to the later-added "Garrote", "Dream Dasher", "Evil Manifest", "Halcyon Days", and "Bat Out Of Hell" blueprints.
==PP-19 Bizon-2==
The PP-19 Bizon-2 is featured in the game as the "PP19 Bizon". By default, it uses an early aluminum magazine with the front attachment point below the front sight like the Bizon-1, and can also use a fictional 84-round magazine.
==Steyr AUG A3 9mm XS==
The Steyr AUG A3 9mm XS appears simply as the "AUG". Like several of Modern Warfare's weapons, its model has some stylized features - in particular, the design of the foregrip is noticeably different, the upper rail has additional vent holes (vaguely reminiscent of those on the Thales F90, albeit significantly shorter to fit the XS's rail profile), the trigger guard is significantly larger (with the front being more or less parallel with the pistol grip, rather than being at a shallower angle as on the real weapon), and the stock features some non-standard molding details. One of the multiple customization options is the "622mm long barrel", which gives it an AUG HBAR style barrel.
===Steyr AUG A3===
The weapon can be modified to use 5.56x45mm ammunition (in 30-round mags or 60-round drums, although the 42-round HBAR magazine is conspicuously absent) and a 16 inch barrel, essentially turning it into an AUG A3 assault rifle (though the barrel looks different). The front part of the top rail remains the same as that of the 9mm XS variant.
One thing to note is that the 30-round mag looks like an AR-15 style magazine, while the 60-round drum is somewhat based on a Magpul D-60 PMAG. The real weapon requires a NATO stock conversion in order to accept such magazines, which isn't reflected on the in-game model, as it has a standard AUG A3 stock.
The "Gremlin" blueprint, Hadir's personal rifle, has an actual AUG A3's barrel, along with a top rail and a flash hider similar to the civilian AUG A3 M1. The "Death Roll" blueprint also has the same features (it mounts an A3 SF-style scope by default).
=Shotguns=
==AA-12==
The AA-12 was added during Season 6, under the name "JAK-12". It can be customized to use drum magazines, slug rounds, Dragon's Breath rounds or FRAG-12 rounds.
==Browning Citori 725==
A visually altered Browning Citori 725 over and under shotgun appears as the "725". The receiver was seemingly inspired by that of the Citori 725 Pro shotguns, though the barrels lack the extended chokes seen on these. The ribs are low like the 725 Pro Sporting, but the forend is similar to that of the 725 Pro Trap, and the stock's recoil pad is ventilated like the latter.
A unique "Hammer" variant is available to players who participated in the beta and reached at least level 10.
==Fostech Origin-12==
The Fostech Origin-12 is featured in the game, and comes with a side-mounted foregrip by default. It normally has a 9.75 inch barrel, while the "FORGE TAC Impaler" attachment gives it an 18.5 inch barrel.
===Fostech Origin-12 SBV===
The "FORGE TAC Dart" attachment consists of a stabilizing arm brace, turning the weapon into an Origin-12 SBV. The in-game accessory is based on a SIGTac SB15 brace, and is inaccurately described as a stock, though this somewhat fits with the fact that the player character simply uses it as a traditional stock without making use of the brace's main purpose, nevermind the fact that the straps are missing.
==Knight's Armament Masterkey==
The Knight's Armament Masterkey is an available underbarrel attachment for most assault rifles. It is referred to as the "12-Gauge Deputy" and incorrectly fires in semi-automatic mode; the pump mechanism is entirely absent in-game, replaced by a static forend. Due to it lacking any sort of reloading animations, it can achieve an inaccurate eight-round capacity through resupplying or using the "fully loaded" perk. By default, it previously spawned with a technically accurate four rounds, but this was increased to six rounds in a February 2020 patch; resupplying automatically refills the magazine tube to eight.
===Hybrid Underbarrel Shotgun===
The version available to the post-release Tavor CTAR-21, SIG SG 552, Galil ACE and AN-94 uses a different model. It appears to be a fictionalized hybrid between the KAC Masterkey and the M26 MASS. It is also fitted with what appears to be a miniature heat shield and a forend which resembles the grip from the GP underbarrel grenade launchers.
==M26 MASS==
A standalone M26 Modular Accessory Shotgun System was added to the game in the Season 2. It has the magazine well of the early M26 MASS. It is referred to as the "VLK Rogue" in the loadout menu/HUD, but the markings on the model call it the "Mike 2-6", an obvious reference to its real name. Using some of the attachments will add a large rail interface system to the front of the M26 MASS.
An update in April 2020 added the ability to use Dragon's Breath ammunition.
==Remington 870 MCS==
The Remington 870 MCS appears, referred to as the "Model 680". Available attachments include a magazine tube extension, along with different barrel lengths, forends and stocks. In contrast to shell-by-shell loading shotguns from previous games, the reloading process finally involves pumping the handle only when the weapon was empty. This is the first game in the series since Call of Duty 3 to correctly depict this procedure.
A unique "1337 Skeet" variant is exclusively available to owners of the Operator edition, which features a synthetic version of the traditional "Lockwood Precision Series" stock. The same stock is also available on the "Hush" variant unlocked upon reaching the officer ranks (level 57).
A March 2020 update adds Dragon's Breath rounds as an ammo option alongside Slugs, as well as conversion kits to use 6-round detachable box magazines for all available ammo types.
==Standard Manufacturing DP-12==
The Standard Manufacturing DP-12 is featured in the game. In the campaign, it only appears in the final level "Into the Furnace", under the name "DP-12 Incendiary", and firing self-explanatory incendiary shells. In multiplayer, it is named "R9-0 Shotgun" instead, and can fire either buckshot or slug rounds, as well as Dragon's Breath rounds following an update during Season 5. It is equipped with Magpul MBUS PRO Steel Sights by default. The reloading animation correctly shows both magazine tubes being loaded, unlike some similar twin magazine tube shotguns from previous Call of Duty games.
=Rifles & Carbines=
==AK-47==
The AK-47 appears in the game, and is modeled with a proper milled dust cover, unlike past titles in the series. The AK-47 features a large assortment of attachments, allowing all sorts of configurations to be made. Some of the more notable ones available in the multiplayer Gunsmith are the following:
*Barrel options consist of the "Spetsnaz Elite", a railed handguard based on Midwest Industries AK Gen 2 M-LOK; the “23.0" RPK Barrel”, an RPK-style barrel and bipod (but combined with the original AK-47's gas tube); the “8.1" Compact Barrel”, a Krinkov-length carbine barrel (with the distinctive muzzle device by default) with a handguard that appears to be custom made, combining elements from the AKS-74U and custom built "AK pistols"; and the “23" Romanian” barrel, which is identical to the “23.0" RPK Barrel” but with the addition of a PM md. 63 style foregrip.
*Stock options consist of the "Field LMG Stock", a PKM-style stock; the "Skeleton Stock", an AKS-74 folding stock; "No Stock", which replaces the buttstock with what seems to be an unused stock adapter; the "FSS Close Quarters Stock", an M4-type telescoping stock mounted on a stock adapter; and the "FORGE TAC Ultralight", a lightweight stock inspired by Fortis LA stock.
*Magazine options are: 40-round extended magazines, 75-round drum mags, and 30-round 5.45x39mm magazines.
Using optic attachments adds a side-mounted BP-02 Picatinny scope rail, using some of the underbarrel attachments replace the default wooden lower handguard with a synthetic railed one, and laser attachments are attached to the right side of the barrel right under the gas block.
Russian forces are seen wielding AK-47s during the flashback missions taking place in 1999 and 2009; in reality, by this point the Russian military was using the AK-74/AK-74M, with any milled-receiver AK variants having long since been retired. In the rest of the campaign set in 2019, they more sensibly use the so-called "AK-12" mentioned below, although some soldiers are still shown using modified AK-47s.
===AK-74===
While the 5.45x39mm attachment normally changes the magazine without altering the rest of the gun's appearance, there is a configuration found in the singleplayer campaign that effectively turns it into an AK-74 (while retaining the "AK-47" name). The telltale signs, in addition to the magazine, are the stamped receiver, ribbed dust cover, wooden handguard with palm swell, pistol grip, gas block, gas tube, front sight block, and muzzle brake. This setup was initially exclusive to the campaign, but was later made available in multiplayer during Season 1, via the "Revolution" blueprint (by equipping the appropriate attachments on it), except that the muzzle device is different.
An AK-47/74 hybrid is used by Russian Army soldiers in the campaign, incorrectly called an "AK-12". It has the AK-74's 5.45mm magazine (albeit purely as a cosmetic; it performs identical to the 7.62mm AK-47s as opposed to the multiplayer customization), stamped receiver and ribbed cover, but retains the AK-47's gas tube and barrel assembly. It is also equipped with the "Spetsnaz Elite" handguard, the "FORGE TAC Ultralight" stock, and the AK-12's pistol grip (a component of the "Steel Curtain" blueprint in multiplayer, described below). This version has different markings on the receiver compared to the "Revolution" variant.
Of note is that the in-game AKs with with stamped receivers lack the additional pin for the auto sear, above the paddle magazine release (even though the base milled AK correctly has it); it is actually needed in order to fire in fully-automatic mode. Additionally, some of these blueprints have Romanian selector markings, but the A (full-auto) and R (semi-auto) marks are reversed, and thus the selector is shown with "S-R-A" markings as opposed to the appropriate "S-A-R".
During the alpha, the standard AK-47 w/ 5.45mm ammunition was referred to as an "AKS-74u" in the multiplayer HUD, even if it wasn't modified to Krinkov length. This was changed in the final game, with the name remaining "AK-47".
===AKM===
The AK-47 can be found in the campaign with the aforementioned AK-74 parts, while retaining the 7.62x39mm chambering; this makes it resemble an AKM, though it still has the AK-74's characteristic front sight block and 90 degree gas block (such a configuration is seen in the film Wolf Warrior 2), along with its muzzle brake. Farah Karim uses this setup as her main weapon of choice, fitted with a German MPi-KMS-72 style folding stock (the latter not being available to the player in the campaign). The aforementioned "Revolution" blueprint is essentially modeled after Farah's weapon, but with a different muzzle device.
The "Steel Curtain" blueprint modification available at launch uses the aforementioned "AK-12" model (but with a 7.62x39mm magazine by default). It has the same receiver and pistol grip (combined with an original AK-47's barrel assembly), and is fitted with the same railed handguard, along with an "FSS Close Quarters Stock" attachment. The later two can be removed to give the AK its original stock and handguard. The combination of a stamped receiver with an original AK-47 gas system also applies to many blueprints added post-release, such as the "Dusk Ripper" and the "War Saw".
===Arsenal AR-M1===
At the opposite end of the spectrum (when compared to the "Steel Curtain" and other similar blueprints), there are some AKs in the campaign found with an AK-74 style gas block, gas tube and front sight, while retaining the original AK-47 milled receiver. This configuration resembles the Bulgarian Arsenal AR-M1.
===AKS-74U===
The stamped-receiver AK-74 in singleplayer can be found modified with the “8.1" Compact Barrel” as well as the "Skeleton Stock", creating a reasonable approximation of the AKS-74U. This setup is also found on the version referred to as "AK-12", and can be achieved in multiplayer by equipping the appropriate attachments on the blueprints that have stamped receivers. The AKS-74U style configuration is seen by default on the following blueprints (some of them with different stocks): "Upper Hand", "Duly Devoted", "Last Rites", "Black Cat", "Collateral", and "Waliima".
Compared to the full length "AK-12" rifles, the campaign carbines actually have the in-game 5.45mm chambering, even when using the Molot RPK drums. 
===AKMSU===
The combination of either of the stamped-receiver blueprints with the “8.1" Compact Barrel” and "Skeleton Stock" attachments (with the 7.62mm chambering retained) turns the gun into an approximation of the AKMSU.
==AN-94==
The AN-94 was introduced as a Battle Pass reward with Season 5. It has a rear sight and open front sight from the 2015 - mid 2020 production AK-12/15 rifles. As with Call of Duty: Black Ops II, the AN-94 is set to full auto by default and the first two shots fired are in hyperburst mode; using the selector will set the rifle to the burst-only firemode. Accurate to the real weapon, the first and third shots fired in full auto fire at the same rate of fire as all subsequent shots, with the second round / hyperburst round effectively being a "bonus" round fired between the first and third rounds. However, unlike the real AN-94 where the second/hyperburst round fires very close to the first round (roughly one-third of the time until the third round), either due to a bug or oversight the second round actually fires a bit closer to the third round, making the second and third round more of a hyperburst (which is also slower than the real first/second round hyperburst).
It uses a non-standard cylindrical flash hider by default, but the correct AN-94 muzzle device can be equipped as the "AN-94 Sonic Brake". It also feeds from transparent 5.45 30-round magazines by default, and can take an RPK-74M extended 45-round plum magazine or a 6L31 60-rounder quadstacked magazine. The stock can also be folded or replaced with a clubfoot version resembling the later production models, or be replaced with other AR-like stocks and an AKS-74 wire stock. As with other post-release assault rifles, the underbarrel grenade launcher is a Madbull XM203, but this one comes with an added pistol grip to resemble the correct GP-series grenade launcher that is not used for whatever reason. As with the M59/66 SKS, the AN-94 also uses the Western style suppressors rather than the Russian types.
==AS Val==
The AS Val was added in Season 6 as the "AS VAL" and according to the markings, it's made in Kastovia in-universe (the same place some AK variants are supposed to be made in) . Unlike most assault rifles in the game, it is not select-fire - as with Season 4's Galil ACE, it instead has the firemode tied to different magazine/ammo types. It holds 20 rounds by default, and can be fitted with 30-round magazines. It can also use 10-round magazines of SPP ammunition, increasing damage and penetration at the cost of restricting the fire mode to semi-auto. It also cannot be fitted with an underbarrel grenade launcher or shotgun.
The inspection animation shows the operator giving the charging handle an extra smack after releasing it following the chamber check, likely to ensure that the bolt is fully in battery.
===VSS Vintorez===
Equipping the "VLK Vintazh" stock turns the gun into a VSS Vintorez, while the "VLK Strelok" stock approximates that of the modernized VSSM; while not mandatory, the "Dragunov Scope" and the "SPP 10-R Mags" help further this setup's resemblance to the real deal.
===SR-3 Vikhr===
SR-3/SR-3M Vikhr-like configurations can be made from the "Stovl SOF" barrel and the "Stovl 6P30 Skelet" stock or default stock, respectively. The name in these two attachments is a misspelling of "Stvol", a fictional weapon manufacturer fully known as "Ствол Тактический" in-game, which translates to "barrel tactical"; "6P30" is the GRAU index designation of the AS Val.
==ASh-12.7==
The ASh-12.7 prototype appears as the "Oden", likely an alternative reading of "Wōden", the Old English rendition of the name of the Nordic god Odin. Oddly enough, three additional "factory" barrel lengths are available to the "Oden", with lengths ranging from 420 to 810mm, despite the ASh-12.7 having no such option in reality, it being deliberately designed with a short barrel to facilitate use in close quarters. The markings indicate that it is manufactured by VLK like the other Russian weapons.
It holds 20 rounds in a magazine modeled after a 10-rounder, and has extended mags options of 25 and 30 rounds (the latter in a 20-round magazine). The ASh-12 also uses the M203 as its underbarrel launcher rather than than the Russian GP-25.
==Colt Model 933==
The Colt Model 933 appears, inaccurately referred to as the longer-barreled M4A1. By default, it is equipped with a black Daniel Defense Mk18 RIS II handguard (although the bottom two screws are mounted from the back to front like the other four screws, whereas on the real handguard they are mounted from front to back), Knight's Armament Company Micro sights, VLTOR BCM Gunfighter Mod 3 charging handle and Magpul ASAP ambidextrous sling mount. Similarly to the Modern Warfare 2 M4A1, the in-game rifle has some parts tan and the rest black. The base Model 933 in-game has a tan NSWC Crane SOPMOD Block II buttstock (not a B5 enhanced because it lacks QD sling cups), tan A2 pistol grip, tan Magpul Gen 3 windowed PMAG, a single tan KAC rail cover on the right side of the weapon's handguard and partially tan KAC sights.
It has various customization options, including optics, barrel lengths, and stocks, along with the ability to mount an LMT M203 grenade launcher. It can be converted to use both .458 SOCOM and 9x19mm rounds, in a 10 round magazine and a 32 round magazine respectively. The "no stock" attachment replaces the collapsible stock with a buffer tube cover. The "Burst" perk changes the full-auto mode to 3-round burst (like a Colt Model 935), though the in-game model still has full-auto selector markings. The weapon gains an M4A1/M16A4's carrying handle with some blueprints, such as the "OG" blueprint, which is unlocked upon reaching maximum rank in multiplayer (level 156) prior to the start of the first official season.
The weapon's model features some of the best details in the entire Call of Duty series, with articulating bolt releases, magazine releases, and selector levers. In addition, the third person animations for the rifle are neigh identical to the first person ones, with fully flushed out equip and reload animations along with an animated bolt. Despite this, the pin for the auto sear on the lower receiver is absent, which would in reality prevent the rifle from firing in full-auto or burst modes. At launch, the Create-a-Class menu incorrectly described the weapon as a battle rifle; this has since been corrected.
The modern weapon is rather bizarrely used by WWII-era Germans in the gulag cutscene for Call of Duty: Vanguard’s Season 3 in Warzone, although Warzone doesn't really follow strict weapon limitations by era anyway.
===Mk 18 Mod 0===
The “FSS 11.5" Commando” barrel attachment turns the weapon into a Mk 18 Mod 0, albeit with a slightly shorter barrel. The attachment's name is misleading, considering that the Mk 18 has a 10.5" barrel. The front sight used is based on ARMS #41 folding front sight that maintains the same shape and silhouette as a regular A2 standard front sight base when in use, but folds down when optics are equipped.
===Colt Model 901===
The weapon can be fitted with the fixed buttstock of an M16. When combined with the "Corvus Custom Marksman" or the "Stock M16 Grenadier" barrel attachment (the latter having an M203 heat shield), this makes it resemble the Colt Model 901 (which was marketed as an M16A3). However, the barrel is shown with an M203 groove ahead of the front sight, like an M4 carbine. Both customization options use the same folding front sight as the Mk 18 Mod 0 described above.
Just like the base weapon, it can be fitted with a 3-round burst customization (like an M16A4), while visually retaining the full-auto selector markings. The "OG" Weapon Blueprint adds a slightly modified carry handle along with the "Stock M16 Grenadier" barrel and M16 stock, as does the "Old Faithful" blueprint. "The Breakup", "Jumping Spider" and "Grail Quest" blueprints also add the carry handle, but with different paint schemes and attachments. The "Kingly Splendor" blueprint features STANAG magazines.
===Colt 9mm SMG (R0991)===
The weapon can be modified to use 9x19mm ammunition. Coupled with the “FSS 11.5" Commando” attachment, this makes it resemble a Colt 9mm SMG (R0991), though the receiver remains unchanged from the base Colt Model 933 (except for the ejection port).
==="XRK M4"===
The "XRK M4" blueprint modification is available in the XRK Weapons Pack for those who purchase the game digitally. It consists of a receiver based on Radian Weapons receiver with raised area surrounding the magazine catch like the standard M4 or the Noveske N4 (though the left side of the upper resembles Mega Arms MATEN or Cross Machine Tools upper plus grooves from JP Enterprises CTR-02), a fictional quad rail handguard loosely based on CMMG handguards, a stock based on Magpul ACS, and a pistol grip based on Magpul K2/K2+ depicted without its beavertail. It also has a fictional extended bolt catch release lever which is a hybrid between Phase 5 Extended Bolt Release V2 and Parker Mountain Machine Oversized Bolt Catch Paddle. The same receiver model layout, default pistol grip, trigger and fire selector is seen by default in most other blueprints added in the game post release, "Fair Bass", "Polytope", "War Pig", "White Noise", and "Zip Tie" to name a few, though with different markings, different manufacturer's printings and different attachments.
It is optionally equipped with magazines based on Magpul PMAGs, a laser pointer inspired by the AN/PEQ-15, and an angled foregrip based on the Magpul AFG.
===M4A1 Carbine===
The "Task Force" blueprint added in March 2020 is modeled after an actual M4A1. It largely resembles the weapon seen in Modern Warfare 2, though it is depicted with a KAC RAS with incorrect six vents instead of MW2's A.R.M.S. #50C-TR S.I.R. It is equipped with the same A.R.M.S. #40L/PRI folding sights setup as in MW2 complete with a KAC foregrip. The charging handle appears to be inspired by Aero Precision Charging Handle and BCM Gunfighter.
Prior to this, an M4A1 carbine was seen in a piece of promotional artwork. The deluxe preorder bonuses include a stylized, animated playercard based on the image of Captain MacMillan armed with a suppressed M4 from an original promotional screenshot of Call of Duty 4: Modern Warfare. 
==FAMAS F1==
The FAMAS F1 is featured in the game, and fires in three-round bursts by default, like in Modern Warfare 2. It was referred to as "FR .556" in early revealed gameplay footage, suggesting an extremely incorrect caliber, but this was later corrected to "FR 5.56". Like the Colt Model 933, it was incorrectly described as a battle rifle in the Create-a-Class menu before being corrected in a later update.
It is fitted with the PGMP rail mounting system, which are fitted with MFI Sig MAD iron sights by default. It also has an Advanced Armament Blackout Muzzle Brake by default. Strangely, it also seems to have the barrel and gas block of a Remington ACR, despite the FAMAS not even being gas-operated.
The FAMAS has no side and underbarrel rails by default, which are fitted when relevant attachments are used. Like in previous Call of Duty games, the F1 by default uses 25-round magazines with 30-round capacities. Alternate magazines options include 50-round and 60-round mags. In this regard, the G2 variant would be more appropriate since it is STANAG-compatible with those mags.
In the campaign, the FAMAS is used by both the friendly Urzikstani milita and by enemy Al-Qatala forces. The latter also occasionally wield FAMASes in the Spec Ops mode.
===FAMAS Valorisé===
The "Fractured Forces", "Code Breaker", "The Artisan", "Insurgency" and "The Fallen" blueprints convert the base FAMAS into a prototype FAMAS Valorisé, albeit with some cosmetic modifications. 
===FAMAS G1===
A FAMAS blueprint released in Season 4 and labeled "Fractured" includes a G1 style trigger guard and the aforementioned Valorisé upper receiver (a similar configuration seen in recent Battlefield games). Through the Gunsmith Customs feature, the "Fractured"’s trigger guard can be applied to any other FAMAS blueprint; doing so with the correct setup gives the gun the appearance of a FAMAS G1.
==FN FAL==
The FN FAL is available in-game. By default, it is fitted with an 18" barrel like the Paratrooper variant. It can be equipped with a longer barrel (albeit slightly shorter that the standard FAL's 21") via the "XRK Marksman" or the inaccurately named “18.0" Ultralight” barrel attachment. It can also be modified with a DSA SA58's 16" barrel with the (also inaccurately named) “13.0" OSW Para” attachment. The front part of the gas block is angled, unlike the real world FAL.
It is limited to semi-automatic fire by default, but can be changed to fire in incorrect three-round bursts with the "Burst" weapon perk. Curiously, FALs in the campaign can very rarely be found with the ability to toggle between semi and full-auto fire modes; as not every FAL in the campaign has this ability, it is likely an unimplemented or cut-from-multiplayer modification that was left in the singleplayer.
The FAL is commonly used by Al-Qatala militants in the singleplayer campaign and in the Spec Ops mode.
===FN FAL Paratrooper===
The “Factory 18" Aluminum Stock” attachment turns the gun into a pseudo FAL Paratrooper.
===DSA SA58 OSW===
The "Smooth Dominator" and some of the purchasable blueprints for the FAL convert the rifle into more modern DS Arms variants depending on one's configuration in Gunsmith. 
thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO
==FN SCAR-H==
The SCAR-H appears as the "FN Scar 17". During the beta, it was incorrectly called "FN Scar 17s", which referred to the civilian SCAR 17S. In an ironic reversal of the old descriptions of the Colt Model 933 and the FAMAS, the SCAR-H is described as an assault rifle in the Create-a-Class. Despite having the "FN" moniker in its name, the markings identify the fictional manufacturer "FORGE TAC Arms USA" as the weapon's maker instead. "The Traitor" blueprint gives it an ACR inspired stock and a rail extension loosely based on Midway Industries SCAR rail extension.
The weapon is also seen in the "Poster" calling card in multiplayer.
===FN SSR===
Combining the “FORGE TAC 20.0" LB” barrel with the "XRK Obelisk Pro" stock makes the rifle resemble an FN SSR, though it remains select-fire and lacks the three-pin barrel retaining blocks.
===FN SCAR-SC===
The combination of the "FORGE TAC CQC Pro" barrel with the "FTAC collapsible stock" makes the weapon resemble the compact FN SCAR-SC, except that it remains chambered in 7.62x51mm and cannot be modified to 5.56x45mm.
==Heckler & Koch G36==
The Heckler & Koch G36 was added with the "Season One" content pack. It is fitted with an HK aluminum top rail and a short barrel, and is referred to as the "Holger-26". Almost every element of the weapon is slightly fictionalized with details that are different to real life. Most notably, the weapon lacks a magazine release paddle, and instead has an AR-15-esque ambidextrous magazine release button in place of the G36's rear magwell pin (STANAG magwell adapters for the G36 include a similar release, though it is located further forward of the pin). The bipods are also static parts of the default long handguard, and are not usable as an actual attachment in-game, making it the only LMG to lack this option.
As in Call of Duty: Modern Warfare 3, it is ostensibly set up to pass for an MG36, hence its classification as an LMG. As a result, it loads from a fictional drum magazine (two X-Products style drums joined together in the shape of a Beta C-Mag, unlike the more lifelike C-Mag available for the in-game HK433) by default, though it can use 30-round mags with the benefit of better mobility and reload speed. The rifle features its integrated optics as attachment options, which are inspired by the ZF 3×4° dual scopes. The reflex sight is modeled after the real lower optic, while the 4x scope is modeled after the real upper optic; ironically, this reverses which is the scope and the reflex compared to reality. While the optics do include the forward carry handle element, they're mounted below the optics instead of above.
The "Necrosis" blueprint, which is a very rare example of a blueprint in a standard finish with no embellishments, features a low-profile short rail instead of the full-length G36C carry handle, as well as a rather styled handguard, different stock, and different fictionalized take on the receiver. The receiver is about the same level of fictionalized as the main/normal model, though in different areas; some parts are more authentic (upper half of the receiver, a visible-from-the-outside operating rod, a brass deflector) while other parts are more fictionalized (lower half of the receiver, the folding part of the charging handle).
The most notable trait of the "Necrosis" model is that it's clearly designed to be the model used with the integrated optics, properly bridging the gap in the rails and being a carry handle, instead of being awkwardly squished directly into the G36C top rail.
thumb|none|450px|Heckler & Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm NATO
===Heckler & Koch G36KA4===
The "XRK Ultralight" barrel attachment turns the weapon into a G36KA4.
===Heckler & Koch G36C===
The “FTAC 8.98" Spitfire” attachment turns the gun into a G36C.
==Heckler & Koch HK433==
The Heckler & Koch HK433 appears as the "Kilo 141", a reference to the original trilogy's Task Force 141. The early beta version was marked with "Manufactured Under License" and "Kal. 5.56mm", the latter of which correctly reflected the German caliber markings of the real weapon. However, the retail model states that it is made in Switzerland, and has English "Cal. 5.56mm" markings. It is also marked with "Singuard Arms", a fictional weapon manufacturer.
It has an 11" barrel by default, but can be modified with longer barrels. They are stated to be 16.6" and 19.8", but the in-game models are clearly shorter than this, and appear to be 12.5" and 14.5" respectively. Aside from generic attachments, the HK433 can also be fitted with a Honey Badger-esque integral suppressor in the form of the "Singuard Arms Whisper" barrel, and a 100-round Beta C-Mag, making it the only STANAG-compatible weapon other than the fake MG36 mentioned above to accept one, strangely enough. Initially, the "FSS Close Quarters Stock" was the same M4-style stock seen on various other weapons, but it got later replaced (under the same name) by a unique telescoping stock previously seen on some blueprints such as the "Union Black".
With the majority of the campaign taking place in 2019, it isn't correct to see the HK433 as as standard-issue weapon, as the real gun was still in prototype stage during that time. Plus, it anachronistically appears in the campaign level "Captive" set in 2009, used by then-Lieutenant Price, around 8 years before its real-life introduction (the Colt Canada C8 CQB or the Heckler & Koch G36CSF would be more appropriate in SAS hands). In a continuity error, Price's HK433 gains the aforementioned telescoping stock in the final cutscene of "Captive", while having a normal stock in the rest of the mission. Some characters in other missions also use the HK433 with that stock. Some blueprints such as the "Union Black" and "Berliner" give the laser aiming modules pressure pads, attached to the handguard mounted rails (the LAMs on these versions also sit on top instead of the right side rail seen below).
==IWI Galil ACE Hybrid==
A 7.62x39mm fully-automatic IWI Galil ACE was added in Season 4 as the "CR-56 AMAX". By default, it is depicted with an 11.8" barrel, which isn't present on real Galil ACEs of that caliber, but is actually used on the civilian ACE GAR51SBR chambered in 7.62x51mm NATO. Nevertheless, one of the barrel attachments, the “FSS 8.3" Intruder”, gives it a more appropriate 8.3" barrel which is used on the civilian GAR39SBR (7.62x39mm), and is very slightly shorter than the military 8.5" Galil ACE 31.
The "CR-56 EXO" attachment gives it a folding stock similar to the original IMI Galil, and the "XRK Zodiac S440" barrel attachment gives it a long barrel and a front sight reminiscent of it as well, along with a Beretta AR-70/223-like handguard.
Like the later-added AS Val, the Galil in-game lacks the ability to select between automatic and semi-automatic mode. Instead, equipping the weapon with 10-round magazines of 7.62x39mm M67 Yugoslavian ammunition restricts the fire mode to semi-auto.
==IWI Tavor CTAR-21==
A Tavor CTAR-21 with some alterations from the Tavor 7 and the AUG series was added with the "Season One" content pack, under the name "RAM-7", manufactured by XRK in-game. Like some other weapons in the game, its profile was altered quite drastically to skirt around trademarks, resulting in a very boxy receiver with a straight-line flattop. It has two extended barrel options that also equip it with extended handguards, as well as a short 13.5" barrel option (almost close to an IWI X95's 13" barrel) inside the default handguard. The fictional "RAM-7" designation appears to be an allusion to the Tavor 7.
The TAR-21's Meprolight reflex sight appears as an attachment unique to this rifle, mounted alongside a 4x magnifier. The magnifier is fixed rather than being toggleable, and as such the optic is always a 4x scope in practical terms.
===IWI Tavor TAR-21===
The "FORGE TAC Eclipse" barrel attachment turns the gun into a full-sized TAR-21, with an extended handguard.
==Karabiner 98k==
The Karabiner 98k is available in-game, classed as a marksman rifle rather than a sniper rifle due to using iron sights by default. The usage of the Kar98k in a modern context is likely inspired by its real life usage in the Syrian Civil War and the War in Donbass - in the campaign story, the allied Urzikstani militia often wield both infantry and scoped K98ks. 
Unlike the majority of previous games, the full five-round stripper clip is not used for all reloads irrespective of the rounds remaining in the magazine. The new partial reload animation shows the player character partially pushing down a stripper clip and removing it after only loading three rounds on the clip. The full five-round clip is only used in the empty reload. When the "Sniper Scope" is attached, the regular reloads using a stripper clip are replaced by loading round-by-round (where the correct amount of rounds are always loaded).
The Bipod attachment gives the Kar98k the folding monopods from an Arisaka Type 99 rifle. Almost all of the blueprints for the rifle give it a modernized synthetic replacement stock.
During the beta, it was mistakenly described as being chambered in "7.62 Mauser" (although the 7.62mm caliber incidentally makes sense, since there are real Kar98k rifles converted to 7.62x51mm). The description was later corrected to 7.92 Mauser.
==M14==
The M14 appears as a designated marksman rifle. It is referred to as an "EBR-14", though it was correctly called "M14" during the alpha. Nevertheless, it can be customized with an EBR stock via the "FSS Raider Chassis Elite" attachment. It has a shorter 18" barrel by default (like in Call of Duty 4: Modern Warfare), but can be modified to have a standard M14's 22" barrel, though the front sight remains attached to the gas block rather than the muzzle.
The M14 appears to be Alex's signature weapon in the singleplayer campaign; appearing in the Sage EBR chassis in pre-rendered cutscenes and in an Archangel style stock during segments where Alex is a supporting NPC. 
==Marlin Model 1895==
The Marlin Model 1895 appears as the "MK2 Carbine", under the marksman rifles class. It operates similarly to the Remington 870 MCS and the Karabiner 98k in-game; the lever action is worked after a reload if the rifle is empty or if the cycling animation was interrupted by a reload.
Some blueprints give the Marlin brown wood furniture. Other blueprints give the rifle a skeletonized stock, a Midwest Industries M-LOK forend, and a different set of iron sights.
==SIG-Sauer MCX VIRTUS SBR==
The SIG-Sauer MCX VIRTUS SBR appears as the "M13", fitted with an 11.5" barrel by default. It is equipped with a rear sight based on the A.R.M.S. #40L, a front sight based on the PRI flip-up, and a strip of underbarrel rails. Its handguard is depicted with two pins instead of one, and its forward-leaning lower vents and sloped handguard tip are closer to the first-generation SIG-Sauer MCX. The top rail is also scalloped like this earlier MCX model (though some blueprints such as the "Short Stuff" and "Old Chestnut" have the correct VIRTUS top rail). As is the case with other weapons in the game, the "M13" has some intentional design differences compared to its real life inspiration, like slightly fictional details on the stock and the magazine release button fence.
The weapon is chambered in 5.56x45mm by default, but can be converted to use .300 Blackout ammunition. The "Tempus Mini" barrel attachment shortens the barrel to approximately 8 inches, while the "Tempus Cyclone" gives the gun an integral suppressor affixed to a 6.75" barrel (inside the default 10" handguard). The "Tempus Marksman" attachment is described as increasing the barrel length to 16 inches (which would make it a VIRTUS Patrol), though the in-game model is slightly shorter. The "no stock" attachment normally just removes the stock, but on the "Radioactive" and "Cagefighter" blueprints it replaces it with a buffer tube.
As with the Colt Model 933, the lower receiver lacks the pin for the auto sear above the selector switch, which would be required in order to fire in full-auto as shown in-game.
A short barreled, semi-automatic only "M13" is used by Kyle Garrick during the "Clean House" and "The Wolf's Den" single player missions. Its usage in the former mission is somewhat accurate, as the MCX (at least the original one) is used by the real world SCO19.
==SIG SG 552==
The SIG SG 552 was added in Season 2 as the "Grau 5.56". It features a wide latitude of customization options, including both longer and shorter barrel assemblies and replacement stocks and pistol grips. The "Envenom" and "Mother Lode" blueprints added in Season 5 give the base rifle a highly stylized appearance and use IMBEL IA2-style stocks. Additionally, the "Mother Lode" has stylised Diamondback iron sights.
thumb|none|450px|IMBEL IA2 - 5.56x45mm
===SIG SG 550===
The “Tempus 26.4" Archangel” attachment gives the weapon a full-sized barrel and custom full-length handguard, making it resemble a SIG SG 550. Additionally, combining this with the sniper scope, the "FSS Blackjack" stock and the "Cronen Sniper Elite" pistol grip gives it a resemblance to the SG 550 SR variant (albeit with a standard SG 550 barrel).
===SIG SG 551===
The “FSS 20.8" Nexus” barrel attachment gives the weapon a medium-sized barrel and handguard; this makes it resemble a SIG SG 551. The handguard also includes an (unusable) integrated bipod, a feature of the full-length SG 550.
==Zastava M59/66==
The Zastava M59/66, a Yugoslavian variant of the SKS, was added to the marksman rifles class in Season 3, simply named the "SKS". It is identified as an M59/66 due to the shape of the gas block, along with the bayonet lug underneath the front sight, though the distinctive rifle grenade launcher at the end of the barrel has been replaced by a similarly shaped muzzle device. The weapon uses aftermarket detachable magazines rather than stripper clips or loose rounds; it holds 20 rounds, and can optionally use 10 and 30-round magazines. By default, it is fitted with a furniture similar to the Tapco Intrafuse Stock System, albeit with a triangular folding stock; the "SKS rifle stock" attachment gives it a standard stock and wood furniture. The "FTAC Landmark" and “22" FSS M59/66” barrels include extended metal heatshields resembling earlier Russian self-loading rifles.
Oddly, the SKS uses Western-style suppressors instead of the PBS variants used with Russian style firearms such as the AK-47 or the SVD.
=Sniper Rifles=
==Accuracy International AX50==
The Accuracy International AX50 is featured in the game.
==Barrett XM109==
The Barrett XM109 was added during Season 4 as the "Rytec AMR". It lacks the recoil reducing springs on the handguard, like the earlier XM109, but has a full-length rail and a muzzle brake reminiscent of the later model. Like many weapons in the game, the actual trademarks on the weapon model are closer to its real name, in this case "Model 94A2". While "M94A2" is not its real designation, this is a nod to the year the project was started, 1994, and being (mostly) modeled after the later version of the rifle, thus "A2".
It uses .50 BMG ammunition by default, but can be modified to fire 25x59mm rounds in high-explosive or "thermite" form. It can also be fitted with an earlier-style muzzle brake via the "XRK Tank Brake" attachment, or a Barrett QDL-esque suppressor. The rifle can be equipped with a longer "FTAC Seven Straight" barrel which, when combined with the Tank Brake and with not using the 25mm grenade ammo, makes it a Barrett M82A3-like build (though with only five-round mags instead of ten).
thumb|none|500px|Original/Early Specification Barrett M82 - .50 BMG
=="HDR"==
The "HDR", named after the campaign character Hadir Karim, is a fictional bolt-action sniper rifle that is an amalgamation of various rifles. It is revealed to have been custom-made by Hadir, and is referred to as "Hadir's Sniper Rifle" in the HUD. Hadir states that it is chambered in .338 Lapua, although visually it seems to be chambered in 12.7x108mm ammunition (and in multiplayer the ammunition is stated to be 12.7 as well). The magwell and a few parts of the receiver appear to be similar to the Victrix Corvus, with the lower handguard reminiscent of a PGM Mini-Hecate's handguard. In singleplayer it is fitted with a skeletonized wooden thumbhole stock and is equipped with two scopes that line up and function as one variable zoom scope. 
In multiplayer, the rifle has a different upper handguard with KeyMod which resembles that of the SKAT GM-200. The stock is changed to the stock of an Armalite AR-50A1, with a miniaturized cheek rest from the Victrix Minerva series, and it now has a pistol grip inspired by the Stark Equipment grips. A unique "Grassy Knoll" variant is available exclusively to owners of the Operator Edition of the game (the camoflage and net wrap resembling the "All Ghillied Up" M21 from the original Modern Warfare). Additionally, the aforementioned campaign model was added to multiplayer in Season 1 as a blueprint called "Hadir's Right Hand".
==M24 SWS==
The M24 SWS was added in Season 6 as the "SP-R 208", under the marksman rifles class. It is fitted with a trigger guard & paddle magazine release assembly similar to the CDI Precision detachable magazine system, as well as a handguard reminiscent of the Remington 700 SPS / ADL. It is chambered in .300 Winchester Magnum by default, and can be modified to fire .300 Norma Mag and .338 Lapua Mag ammunition. It also has a variety of chassis modifications. Like the AS Val, the weapon inspect features a more elaborate animation that involves popping the magazine out, placing it back, and performing a chamber check. Unlike the AS Val, performing an inspect animation when completely exhausted of ammo still shows a casing in the chamber, which is correct as the player character does not cycle the bolt after the last round is fired. The striker is also fully animated on all three versions of the bolt. An integrally suppressed barrel is available, similar in appearance to the Remington Model 7.
==SVD Dragunov==
The SVD Dragunov appears as the self-loading option for the sniper rifles category. Interestingly, the Dragunov's empty reload with Sleight of Hand has the user flicking out the old magazine with a new one, much like the AK's empty reload.
The "skeleton stock" attachment gives it an SVDS-like stock, while the "VLK lightweight stock" gives it a stock very similar to the synthetic stock of the post-1990s military SVDs.
thumb|none|450px|Post 1990s SVD with synthetic furnishings - 7.62x54mm R.
=Machine Guns=
==Dillon Aero M134 Minigun==
A handheld Dillon Aero M134 Minigun appears as the Juggernaut killstreak's primary weapon in multiplayer. The Minigun can also be obtained from the Weapon Drop field upgrade, although the chances of this happening are extremely rare. It is also found in the last mission of the campaign and in Special Ops. The Minigun in Warzone can be reloaded and has its own reload animation.
A tripod-mounted version with a slotted flash hider appears as the Sentry Gun killstreak in multiplayer.
thumb|none|450px|GE Minigun used in Predator - modified for Terminator 2 - 7.62x51mm NATO
==FN Minimi==
The FN Minimi was added during Season 3 as the "Bruen Mk9" (this name is very similar to the "Bered Mk8" Negev/Ultimax hybrid that was added to Modern Warfare Remastered's multiplayer). It is modeled with a handguard inspired by that of the FN Minimi Mk3, along with an M240-like stock. It can use 100 and 200-round belts, as well as 60-round box magazines via the STANAG adaptor. When loading from the SureFire magazines, the Minimi can retain ADS while reloading.
A Minimi with a vertical foregrip and a custom stock is also seen in the "Sending Love" calling card. Another Minimi, fitted with an EOTech holographic sight and attached to a stationary mount, is seen on the "Realism Moshpit" tab on the matchmaking menu.
==Heckler & Koch MG5==
The Heckler & Koch MG5 appears as the "M91". In the campaign it is used mainly by US Marines instead of the more appropriate M240.
Some of the blueprints available for the "M91" heavily modify the MG5's appearance with elements of the Knight's Armament LAMG. The extended 150-round belt box is also shaped on the LAMG's hexagonal belt container.
===Heckler & Koch MG5 A2===
The "M91 Special Forces" attachment gives the weapon a shorter barrel, turning it into an MG5 A2 (except that the in-game barrel is not fluted). There is also an even shorter barrel option called "M91 Infantry".
==Knight's Armament LAMG==
The Knight's Armament LAMG itself was added during Season 5, under the name "FiNN LMG". As with many weapons in the game, the model has some visual alterations compared to its real-world counterpart.
It can use standard 5.56x45mm rounds or cased telescoped (CT) ammunition, coming in a default hexagonal 75-round belt box or an extended 100-round sack. It can also be modified with grips similar to the KAC ChainSAW, via the "XRK ChainSAW" attachment. The "XRK M309 Forward Assault" stock is also similar to the older KAC LMG's tubular stock.
The barrel customizations each have a variation with the gas system set to adverse (visually indicated by an orange ziptie around the handguard) that increases the cyclic rate at the expense of losing accuracy. When using these customizations, cosmetic flames will emerge from the muzzle after sustained fire.
==L86A1==
The L86A1 is featured as the "SA87", fitted with a 30-round STANAG magazine by default. It has the proper L86 barrel length and stock cutout for a folding shoulder support, but it also has some features of the L85 assault rifle variant, namely the longer handguard (here fitted with top, bottom and right-mounted rails) and the lack of a rear vertical grip. The bipod is an optional attachment for this weapon.
It was referred to as the newer L86A2 during the alpha, but the name was later changed to "SA87"; intentional or not, this name sounds rather similar to the SAR-87, an experimental assault rifle from Sterling Armaments, despite the SAR not having anything in common with the L86 other than being British and derived from the AR-18.
===L85A1===
The L86 can be fitted with a shorter barrel via the “SA87 18.2" Factory” attachment; coupled with the already present L85 features, this essentially turns it into an L85A1 assault rifle.
==MG 34==
The MG 34 appears in the game, using a 50-round belt drum. The usage of the MG 34 in a modern context is likely inspired by its real life usage in the Syrian Civil War, even though the MG42-based MG3 or Zastava M53 would be more appropriate.
The game misportrays the MG 34 as a right-ejecting weapon, when it is actually down-ejecting. Unlike the PKM below, the non-disintegrating ammo belt of the MG 34 is not depicted.
The "Lucky Strike" blueprint gives it a custom modern barrel shroud and the pseudo Fortis LA stock available to other weapons as "FORGE TAC Ultralight".
==PKM==
The PKM is available in Modern Warfare. The non-disintegrating ammo belt is portrayed in-game, however it is portrayed with the entire belt being permanently linked (like older PK belts) instead of having a break every 25 rounds; the reload animation simplifies the removal process of a partially depleted belt by doing the first part of the reload animation off-screen.
The "25.9" heavy barrel" attachment gives it a PKP Pecheneg's barrel assembly, though it retains the original carry handle in addition to rib-like handle of the Pecheneg.
Various blueprints such as the "Standard Issue", "Bludgeoner" and "Game Over" are fitted with modern Zenit-style tactical furniture. Some PKMs found in the campaign are also equipped with the same furniture.
==SIG-Sauer MG 338==
The second prototype of the SIG-Sauer MG 338 was leaked into the game in February 2021 as the "RAAL MG" (standing for "Reconnaissance Auxiliary Assault Lightweight Machine Gun"). It was fully implemented into multiplayer on August 24, 2021, with various modifications, such as a 50 or 150 round belt alongside the default 100 round belt. Other unique attachments include a red dot/range finder combination sight, a snatch grip like the PKM, and a unique suppressor called the "RAAL Monocore" (modeled after SIG's Next Generation Suppressor). By default, it has a collapsible stock inspired by that of the 2020 prototype of the SIG-Sauer LMG 6.8; this can replaced by other stocks, including a Magpul SL-S style stock that is folded to the side instead of removing it, similarly to the AN-94. Additionally, the MG 338's real semi-auto setting is also usable via the fire selector.
=Launchers=
==Carl Gustaf M4==
The Carl Gustaf M4 appears as the "Strela-P" (named after the Strela MANPADS series, which the Carl Gustaf is unrelated to). In the beta, the rounds it fired were incorrectly depicted as both direct-fire and lock-on; while programmable rounds are planned for the M4 variant, none currently exist. In the released game, the M4 is direct fire only.
==FGM-148 Javelin==
The FGM-148 Javelin appears as the "JOKR". The Javelin's thermal imaging, oddly referred to as a hybrid optic, is also integrated as a usable function, and can be toggled by pressing the "hold breath" key while aiming. Like in previous Modern Warfare games, the Javelin has the unrealistic ability to lock on to the ground. Getting struck by the EMP Drone Field Upgrade will briefly deactivate the lock on function, instead of deactivating the entire weapon like in previous games. The Javelin does not have a proper reload animation in first person, but in third person the launcher is reloaded by shoving a new missile through the front of the Launch Tube Assembly (LTA); the correct way to reload the Javelin is to detach the CLU from the spent tube and reattach it to a new LTA.
==FN 40GL==
The FN 40GL can be attached to the SCAR-H. Like the other underbarrel grenade launchers featured in-game, it can use six types of grenades: high-explosive, incendiary, concussive, flash, smokescreen, and "snapshot" (the latter via the "40mm Recon" attachment).
==GP-25==
The GP-25 can be mounted on the AK-47 (as well as the campaign-exclusive "AK-12").
==LMT M203==
The LMT M203 grenade launcher can be attached to many of the other weapons in the "assault rifles" category.
===Madbull XM203===
When equipped on the Tavor CTAR-21, SIG SG 552, Galil ACE and AN-94, the M203 resembles an Airsoft version, the Madbull XM203, albeit modeled with a more conventional trigger assembly seemingly taken from the experimental ISTEC ISL-200.
==Milkor Mark 14==
The Milkor Mark 14 appears in campaign and Special Ops as the "MGL-32", as well as appearing as a secret weapon with a less than 1% drop rate in Warzone. It can be found loaded with high-explosive grenades or incendiary grenades. It can also use "thermite" grenades in Special Ops when the Demolition class is selected. It is reloaded with a (possibly VLTOR-made) speedloader.
==RPG-7==
The RPG-7 is featured in the game.
==SA-25==
The Russian 9K333 Verba, also known by the NATO name SA-25, appears in the game as the "PILA" (plural form of pilum, a type of Roman javelin; it also means "saw" in Russian). It's depicted with a spherical battery coolant unit from a SA-14 Gremlin. Despite it being a MANPADS in reality, it is depicted as having the ability to direct-fire as well as lock on to aircraft and ground vehicles in-game. However it cannot lock on the "Cruise Missile" killstreak, despite being able to do so in real life.
=Explosives=
==Model 7290 Flashbang Grenade==
The "Flash Grenade" in multiplayer is a Model 7290 flashbang grenade.
==Mk.V CN Gas Grenade==
A modernized depiction of the American Mk.V CN Gas Grenade appears in multiplayer as the "Gas Grenade".
==M18 Smoke Grenade==
The M18 Smoke Grenade appears in multiplayer as the "Smoke Grenade". It is also used for the Care Package, Emergency Airdrop, and Juggernaut killstreaks and the Weapon Drop field upgrade to mark their drop locations; as in many games, it is a fictional version producing white smoke - the actual M18 was only made in red, yellow, green, and violet, with the white smoke analogues being the AN/M8 HC smoke grenade and M83 smoke grenade.
==M67 Hand Grenade==
The M67 Hand Grenade is featured in the game as the standard grenade, used by all factions. It is also used as a booby trap in single player.
==M18A1 Claymore==
The M18A1 Claymore is featured in the game, still featuring laser tripwire detonators.
==M84 Stun Grenade==
A somewhat fictionalized depiction of the M84 stun grenade is featured in multiplayer as the "Stun Grenade".
==Hybrid Bouncing Mine==
The "proximity mine" is a lethal gadget in multiplayer. Its design basis is an Italian VS-1.6 mine depicted upside-down, and with prongs similar to the Valmara 69 mine on its new top side. It functions as a bounding mine that somehow deals damage to both infantry and vehicles. It is also described to be pressure-triggered in its description, making its "proximity mine" designation inaccurate, though gameplay wise it functions with a video-gamey personnel-detecting proximity trigger.
=="Thermite"==
The Thermite grenade in multiplayer is a fictional incendiary grenade with an appearance that seems to be loosely based on the Yugoslavian PMR-4 stake grenade. It has a rather interesting operation procedure: it is thrown like a throwing knife, and it activates after impacting and sticking into a surface, releasing a circle of flames around itself for several seconds. Gameplay-wise, its function is the most similar to the Firestar from Titanfall 2, a game made by Respawn Entertainment which was founded by ex-Infinity Ward employees.
==RGD-5==
Unusable RGD-5 grenades are visible on vest of the Allegiance character Nikto and unlockable Season One uniforms for Rodion. Zane also has an outfit with the same unusable grenades.
==RGO Fragmentation Grenade==
The "Hidden" uniform for Spetsnaz operative Minotaur features two brown RGO fragmentation grenades on his vest.
==M26 hand grenade==
What appears to be M26 hand grenades are seen in the background of the player skin overview in multiplayer.
=Emplaced/Mounted Weapons=
==AGM-114 Hellfire==
The AGM-114 Hellfire missile appears on the AH-64D Apache Longbow helicopter as well as the UAV killstreak in multiplayer. A slightly fictionalized Hellfire is also a part of the "Cruise Missile" killstreak, parented to a Storm Shadow/AGM-154 Joint Standoff Weapon hybrid shell. Hellfire missiles are mentioned by Alex and Captain Price in the campaign level "The Embassy", however the missiles deployed by the UAV in the level do not appear to actually be Hellfires. These same missiles later appear in the level "Into the Furnace".
==AGS-17==
In multiplayer, the AGS-17 automatic grenade launcher is mounted on the Allegiance faction's "Wheelson" UGV killstreak.
==Browning M2HB==
The Browning M2HB appears in single player mounted on various vehicles and in multiplayer mounted on the Bradley-based IFVs. It is also used for the Shield Turret killstreak, fitted with a tripod, alternate barrel, and a gun shield.
==Bushmaster M242 Chaingun==
M242 Bushmaster chainguns are mounted and used on the M2A4 Bradley IFV/"IAV" and pseudo-OTO-Melara Puma "APC" armored vehicles in the game. What appears to be fictionalized version of the guns are mounted and used on the multiplayer incantations of the Bradley. 
==General Electric GAU-8/A Avenger==
The "Precision Airstrike" Killstreak in multiplayer allows the player to call in two A-10 Thunderbolt II ground attack planes to strafe the enemy with their General Electric GAU-8/A Avenger rotary cannons.
thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm
==General Dynamics M197 Vulcan==
Fictional twin barrel M197 Vulcans are affixed to the "VTOL Jet" in multiplayer, continuing the Modern Warfare 2 tradition of inappropriately outfitting Harriers with swiveling gun turrets. It also appears in single player mounted on a Mi-17 in the mission "Going Dark" and on a Russian Little Bird in "Into the Furnace". The mount the M197 is fitted to is a Bell AH-1F Cobra chin mount.
==Gryazev-Shipunov GSh-30-2==
A stylized Sukhoi Su-25 "Frogfoot" appears in the game, namely near the end of the Highway of Death mission during Barkov's counter assault. In multiplayer, the jet is used as the delivery system for the "White Phosphorus" killstreak. The muzzle ends of its Gryazev-Shipunov GSh-30-2 cannons can be seen mounted in the nose cone.
==Hell Cannon==
The Hell Cannon, an improvised mortar created and used during the Syrian Civil War, appears in both single player and multiplayer on certain Middle Eastern maps and levels. It is unusable by the player, and is only seen fired by Urzikstan Liberation Force NPCs during the "Proxy War" mission.
==KPVT==
A KPVT can be found in the "Azhir Cave" multiplayer map.
==M29 Mortar==
M29 Mortars are used by Al-Qatala militants in some levels. Sergeant Garrick uses one to fire illumination rounds in the campaign level "The Embassy".
thumb|none|250px|M29 Mortar - 81mm
==M102 105mm Howitzer==
The "Gunship" killstreak has a M102 105mm howitzer alongside the GAU-12/U and Bofors autocannon.
thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R
==M230 Chain Gun==
AH-64D Apache Longbow helicopters that appear in "Proxy War", "Hunting Party" and in multiplayer as the classic "Chopper Gunner" killstreak have usable M230 Chain Gun autocannons. Two Chain Guns are also affixed to the belly of the "Support Helo" killstreak.
thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B
thumb|none|600px|Front of the gun.
thumb|none|600px|Side View.
thumb|none|600px|Rear of the gun.
==Mk44 Bushmaster II GAU-23/A==
The "Gunship"'s AC-130J-based loadout includes the 30mm Mk44 Bushmaster II GAU-23/A gun. It functions akin the Bofors 40mm seen in prior titles.
==Mk 47 Mod 0==
In multiplayer, the Mk 47 Mod 0 automatic grenade launcher is mounted on the Coalition faction's "Wheelson" UGV killstreak.
=Other=
==BGM-71 TOW==
The background for the Coalition operator customization screen has a missile tube from a BGM-71 TOW standing up in the background.
==Hybrid Reverse Draw Crossbow==
A reverse draw crossbow was added with the 1.13 patch. It is a hybrid between the Barnett Headhunter and the Scorpyd Aculeus crossbows. It can be unlocked by killing enemy players with a marksman rifle with a reflex sight five times in 25 different matches. Aside from the standard bolts, the crossbow is able to equip explosive tips, thermite bolts or venomous bolts, at the cost of not being able to recover them.
==M79 grenade launcher==
Frank Woods' character model that was released as a pre-order reward for Call of Duty: Black Ops Cold War has an unusable sawn-off M79 grenade launcher in a holster on his left side.
==MG42==
Either an MG42 or MG3 is seen in the background of the Allegiance character customization screen. It has the distinctly larger and rectangular heat shield, differentiating it from the MG34 already in the game.
==Taser X26==
An unusable Taser X26-like device is present in a holster of the CTSFO uniforms for the Coalition faction in multiplayer.
=Unusable Weapons=
This section excludes mounted and emplaced weapons as well as grenades and explosives - you can find them under their respective categories.
==Beretta 92==
An early model of the Beretta 92 is seen in the promotional image for "The Bodyguard" customization pack for Domino.
==Remington 1875==
The playercard "Big Iron" shows a cowboy gunslinger with a Remington 1875.
==Heckler & Koch MP7A1==
The playercard "Dry Heat" shows the silhouette of a proper Heckler & Koch MP7A1.
==Daniel Defense DDM4V7S==
The opening launch screen of the game displays a silhouetted operator armed with a Daniel Defense DDM4V7S with a Vortex AMG UH-1 holographic sight and sound suppressor.
==Desert Tech MDR==
A Desert Tech Micro Dynamic Rifle equipped with a Vortex Razor AMG UH-1 holographic sight and a flashlight is present in the quick play tab on the matchmaking menu. 
==Noveske-style rifle==
What appears to be a Noveske-style carbine fitted with a VLTOR upper receiver is seen in some promotional artwork.
==Mk 46 Mod 0==
The Mk 46 Mod 0 is seen in a promotional artwork.
==Accuracy International AXMC==
An opening launch screen introduced with the Season 1 update features another shadowed operator, this one being a sniper armed with a newer model of the Accuracy International AXMC rifle of unspecified caliber.
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