List of Portal 2 console commands and variables

==Notes==
*Descriptions with ** denote community modified descriptions and my not be entirely accurate.
* 3462 total console commands and variables.
==Cvar list==
===_===
Command 	Default Value	Flags 	Description
_autosave 	cmd 	 	Autosave
_autosavedangerous 	cmd 	 	AutoSaveDangerous
_bugreporter_restart	cmd 	 	Restarts bug reporter .dll
_fov 	0 	, "cl"	Automates fov command to server.
_record 	cmd 	 	Record a demo incrementally.
_resetgamestats 	cmd 	 	Erases current game stats and writes out a blank stats file
_restart 	cmd 	 	Shutdown and restart the engine.
===A===
Command 	Default Value	Flags 	Description
addip 	cmd 	 	Add an IP address to the ban list.
adsp_alley_min 	122 	 	
adsp_courtyard_min 	126 	 	
adsp_debug 	0 	, "a" 	
adsp_door_height 	112 	 	
adsp_duct_min 	106 	 	
adsp_hall_min 	110 	 	
adsp_low_ceiling 	108 	 	
adsp_opencourtyard_min 	126 	 	
adsp_openspace_min 	130 	 	
adsp_openstreet_min 	118 	 	
adsp_openwall_min 	130 	 	
adsp_reset_nodes 	cmd 	 	
adsp_room_min 	102 	 	
adsp_street_min 	118 	 	
adsp_tunnel_min 	114 	 	
adsp_wall_height 	128 	 	
ai_actbusy_search_time 	10 	, "sv" 	
ai_auto_contact_solver 	1 	, "sv" 	
ai_block_damage 	0 	, "sv" 	
ai_clear_bad_links 	cmd 	 	Clears bits set on nav links indicating link is unusable
ai_debug_actbusy 	0 	, "sv", "cheat" 	Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
ai_debug_assault 	0 	, "sv" 	
ai_debug_avoidancebounds 	0 	, "sv" 	
ai_debug_directnavprobe 	0 	, "sv" 	
ai_debug_doors 	0 	, "sv" 	
ai_debug_dyninteractions 	0 	, "sv" 	Debug the NPC dynamic interaction system.
ai_debug_efficiency 	0 	, "sv" 	
ai_debug_enemies 	0 	, "sv" 	
ai_debug_enemyfinders 	0 	, "sv" 	
ai_debug_eventresponses 	0 	, "sv" 	Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.
ai_debug_expressions 	0 	, "sv" 	Show random expression decisions for NPCs.
ai_debug_follow 	0 	, "sv" 	
ai_debug_loners 	0 	, "sv" 	
ai_debug_looktargets 	0 	, "sv" 	
ai_debug_los 	0 	, "sv", "cheat" 	NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 	0 	, "sv" 	
ai_debug_node_connect 	cmd 	 	Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 	0 	, "sv" 	
ai_debug_shoot_positions 	0 	, "cheat", "rep", "cl"	
ai_debug_speech 	0 	, "sv" 	
ai_debug_squads 	0 	, "sv" 	
ai_debug_think_ticks 	0 	, "sv" 	
ai_debugscriptconditions 	0 	, "sv" 	
ai_default_efficient 	0 	, "sv" 	
ai_disable 	cmd 	 	Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines 	0 	, "sv", "cheat" 	
ai_drop_hint 	cmd 	 	Drop an ai_hint at the player's current eye position.
ai_dump_hints 	cmd 	 	
ai_ef_hate_npc_duration 	1 	, "sv" 	
ai_ef_hate_npc_frequency 	5 	, "sv" 	
ai_efficiency_override 	0 	, "sv" 	
ai_enable_fear_behavior 	1 	, "sv" 	
ai_expression_frametime 	0 	, "sv" 	Maximum frametime to still play background expressions.
ai_expression_optimization 	0 	, "sv" 	Disable npc background expressions when you can't see them.
ai_fear_player_dist 	720 	, "sv" 	
ai_find_lateral_cover 	1 	, "sv" 	
ai_find_lateral_los 	1 	, "sv" 	
ai_follow_use_points 	1 	, "sv" 	
ai_follow_use_points_when_moving 	1 	, "sv" 	
ai_force_serverside_ragdoll 	0 	, "sv" 	
ai_frametime_limit 	50 	, "sv" 	frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull 	cmd 	 	Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
ai_inhibit_spawners 	0 	, "sv", "cheat" 	
ai_lead_time 	0 	, "sv" 	
ai_LOS_mode 	0 	, "sv", "rep" 	
ai_moveprobe_debug 	0 	, "sv" 	
ai_moveprobe_jump_debug 	0 	, "sv" 	
ai_moveprobe_usetracelist 	0 	, "sv" 	
ai_nav_debug_experimental_pathing 	0 	, "sv" 	Draw paths tried during search for bodysnatcher pathing
ai_navigator_generate_spikes 	0 	, "sv" 	
ai_navigator_generate_spikes_strength 	8 	, "sv" 	
ai_next_hull 	cmd 	 	Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths 	0 	, "sv" 	
ai_no_node_cache 	0 	, "sv" 	
ai_no_select_box 	0 	, "sv" 	
ai_no_steer 	0 	, "sv" 	
ai_no_talk_delay 	0 	, "sv" 	
ai_nodes 	cmd 	 	Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph 	0 	, "sv" 	
ai_path_adjust_speed_on_immediate_turns	1 	, "sv" 	
ai_path_insert_pause_at_est_end 	1 	, "sv" 	
ai_path_insert_pause_at_obstruction 	1 	, "sv" 	
ai_post_frame_navigation 	0 	, "sv" 	
ai_radial_max_link_dist 	512 	, "sv" 	
ai_reaction_delay_alert 	0 	, "sv" 	
ai_reaction_delay_idle 	0 	, "sv" 	
ai_rebalance_thinks 	1 	, "sv" 	
ai_report_task_timings_on_limit 	0 	, "a", "sv" 	
ai_resume 	cmd 	 	If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 	0 	, "sv" 	
ai_set_move_height_epsilon 	cmd 	 	Set how high AI bumps up ground walkers when checking steps
ai_setenabled 	cmd 	 	Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_setupbones_debug 	0 	, "sv" 	Shows that bones that are setup every think
ai_shot_bias 	1 	, "sv" 	
ai_shot_bias_max 	1 	, "rep", "cl" 	
ai_shot_bias_min 	-1 	, "rep", "cl" 	
ai_shot_stats 	0 	, "sv" 	
ai_shot_stats_term 	1000 	, "sv" 	
ai_show_connect 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_crawl 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect 	cmd 	 	Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid 	cmd 	 	Draw a grid on the floor where looking.
ai_show_hints 	cmd 	 	Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull 	cmd 	 	Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_hull_attacks 	0 	, "sv" 	
ai_show_node 	cmd 	 	Highlight the specified node
ai_show_think_tolerance 	0 	, "sv" 	
ai_show_visibility 	cmd 	 	Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime 	0 	, "sv" 	
ai_spread_cone_focus_time 	0 	, "sv" 	
ai_spread_defocused_cone_multiplier 	3 	, "sv" 	
ai_spread_pattern_focus_time 	0 	, "sv" 	
ai_step 	cmd 	 	NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_strong_optimizations 	0 	, "sv" 	
ai_strong_optimizations_no_checkstand 	0 	, "sv" 	
ai_task_pre_script 	0 	, "sv" 	
ai_test_los 	cmd 	 	Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall 	0 	, "sv" 	
ai_think_limit_label 	0 	, "a", "sv" 	
ai_use_clipped_paths 	1 	, "sv" 	
ai_use_efficiency 	1 	, "sv" 	
ai_use_frame_think_limits 	1 	, "sv" 	
ai_use_think_optimizations 	1 	, "sv" 	
ai_use_visibility_cache 	1 	, "sv" 	
ai_vehicle_avoidance 	1 	, "sv", "cheat" 	
ainet_generate_report 	cmd 	 	Generate a report to the console.
ainet_generate_report_only 	cmd 	 	Generate a report to the console.
air_density 	cmd 	 	Changes the density of air for drag computations.
alias 	cmd 	 	Alias a command.
+alt1 	cmd 	, "cl" 	
-alt1 	cmd 	, "cl" 	
+alt2 	cmd 	, "cl" 	
-alt2 	cmd 	, "cl" 	
anim_3wayblend 	1 	, "rep", "cl" 	Toggle the 3-way animation blending code.
anim_showmainactivity 	0 	, "cheat", "cl" 	Show the idle, walk, run, and/or sprint activities.
askconnect_accept 	cmd 	 	Accept a redirect request by the server.
asw_engine_finished_building_map 	cmd 	 	Notify engine that we've finished building a map
async_allow_held_files 	1 	 	Allow AsyncBegin/EndRead()
async_mode 	0 	 	Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume 	cmd 	 	
async_serialize 	0 	 	Force async reads to serialize for profiling
async_simulate_delay 	0 	 	Simulate a delay of up to a set msec per file operation
async_suspend 	cmd 	 	
+attack 	cmd 	, "cl" 	
-attack 	cmd 	, "cl" 	
+attack2 	cmd 	, "cl" 	
-attack2 	cmd 	, "cl" 	
audit_save_in_memory 	cmd 	 	Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 	0 	, "sv" 	
autoaim_max_dist 	2160 	, "sv" 	
autosave 	cmd 	 	Autosave
autosavedangerous 	cmd 	 	AutoSaveDangerous
autosavedangerousissafe 	cmd 	 	
===B===
Command 	Default Value	Flags 	Description
+back 	cmd 	 	
-back 	cmd 	 	
banid 	cmd 	 	Add a user ID to the ban list.
banip 	cmd 	 	Add an IP address to the ban list.
bench_end 	cmd 	 	Ends gathering of info.
bench_start 	cmd 	 	Starts gathering of info. Arguments: filename to write results into
bench_upload 	cmd 	 	Uploads most recent benchmark stats to the Valve servers.
benchframe 	cmd 	 	Takes a snapshot of a particular frame in a time demo.
bind 	cmd 	 	Bind a key.
bind_osx 	cmd 	 	Bind a key for OSX only.
BindToggle 	cmd 	 	Performs a bind <key> 'increment var <cvar> 0 1 1'
bink_dump_precached_movies 	cmd 	 	Dumps information about all precached Bink movies
bink_mat_queue_mode 	1 	 	Update bink on mat queue thread if mat_queue_mode is on (if turned off, always update bink on main thread; may cause stalls!)
bink_preload_videopanel_movies 	1 	, "cl" 	Preload Bink movies used by VideoPanel.
bink_try_load_vmt 	0 	 	Try and load a VMT with the same name as the BIK file to override settings
bink_use_preallocated_scratch_texture 	1 	 	Use a pre-allocated VTF instead of creating a new one and deleting it for every texture update. Gameconsole only.
blackbox 	1 	 	
blackbox_dump 	cmd 	 	Dump the contents of the blackbox
blackbox_record 	cmd 	 	Record an entry into the blackbox
BlendBonesMode 	2 	, "rep", "cl" 	
blink_duration 	0 	, "cl" 	How many seconds an eye blink will last.
blobs_paused 	0 	, "cheat", "rep", "cl"	
bot 	cmd 	 	Add a bot.
bot_command 	cmd 	 	<bot name> <command string...>. Sends specified command on behalf of specified bot
bot_defend 	0 	, "sv" 	Set to a team number, and that team will all keep their combat shields raised.
bot_dontmove 	0 	, "sv", "cheat" 	
bot_equip 	cmd 	 	Generate an item and have the bot equip it. Format: bot_equip <bot name> <item name>
bot_flipout 	0 	, "sv" 	When on, all bots fire their guns.
bot_follow 	0 	, "sv", "cheat" 	When on, bot will follow the player.
bot_following_distance 	200 	, "sv", "cheat" 	distance that bot will follow the player.
bot_forceattack2 	0 	, "sv" 	When firing, use attack2.
bot_forceattackon 	0 	, "sv" 	When firing, don't tap fire, hold it down.
bot_forcefireweapon 	0 	, "sv" 	Force bots with the specified weapon to fire.
bot_jump 	0 	, "sv", "cheat" 	Force all bots to repeatedly jump.
bot_kill 	cmd 	 	<bot id>. Kills bot.
bot_look 	0 	, "sv", "cheat" 	When on, bot will look at what the player is looking.
bot_mimic 	0 	, "sv" 	Bot uses usercmd of player by index.
bot_mimic_yaw_offset 	180 	, "sv" 	Offsets the bot yaw.
bot_randomnames 	0 	, "sv", "cheat" 	
bot_refill 	cmd 	 	Refill all bot ammo counts
bot_requestswap 	0 	, "sv", "cheat" 	Force bot to request swap weapon from player.
bot_selectweapon 	cmd 	 	
bot_selectweaponslot 	-1 	, "sv", "cheat" 	set to weapon slot that bot should switch to.
bot_selectweaponsubtype 	-1 	, "sv", "cheat" 	set to weapon subtype that bot should switch to.
bot_taunt 	0 	, "sv", "cheat" 	Force all bots to repeatedly taunt.
bot_teleport 	cmd 	 	Teleport the specified bot to the specified position & angles. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll
bot_throw 	0 	, "sv", "cheat" 	When on, bot will throw current weapon.
bounce_paint_color 	-23296 	, "rep", "cl" 	Color for bounce paint
bounce_paint_min_speed 	500 	, "cheat", "rep", "cl"	For tweaking how high bounce paint launches the player.
bounce_paint_wall_jump_upward_speed 	275 	, "cheat", "rep", "cl"	The upward velocity added when bouncing off a wall
box 	cmd 	 	Draw a debug box.
+break 	cmd 	, "cl" 	
-break 	cmd 	, "cl" 	
breakable_disable_gib_limit 	0 	, "sv" 	
breakable_multiplayer 	1 	, "sv" 	
buddha 	cmd 	 	Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 	30 	, "a" 	number of frames to look at when figuring out average frametimes
budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
budget_bargraph_background_alpha 	128 	, "a" 	how translucent the budget panel is
budget_bargraph_range_ms 	16 	, "a" 	budget bargraph range in milliseconds
budget_history_numsamplesvisible 	100 	, "a" 	number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 	66 	, "a" 	budget history range in milliseconds
budget_panel_bottom_of_history_fraction	0 	, "a" 	number between 0 and 1
budget_panel_height 	384 	, "a" 	height in pixels of the budget panel
budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 	50 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 	30 	, "a" 	number of frames to look at when figuring out peak frametimes
budget_show_averages 	0 	, "a" 	enable/disable averages in the budget panel
budget_show_history 	1 	, "a" 	turn history graph off and on. . good to turn off on low end
budget_show_peaks 	1 	, "a" 	enable/disable peaks in the budget panel
budget_toggle_group 	cmd 	 	Turn a budget group on/off
bug 	cmd 	 	Show the bug reporting UI.
bug_swap 	cmd 	 	Automatically swaps the current weapon for the bug bait and back again.
bugreporter_console_bytes 	15000 	 	Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp 	1 	 	Include .bsp for internal bug submissions.
bugreporter_snapshot_delay 	15 	 	Frames to delay before taking snapshot
bugreporter_uploadasync 	0 	, "a" 	Upload attachments asynchronously
bugreporter_username 	0 	, "a" 	Username to use for bugreporter
buildcubemaps 	cmd 	 	Rebuild cubemaps.
building_cubemaps 	0 	 	Indicates we're building cubemaps
buildmodelforworld 	cmd 	 	buildmodelforworld
===C===
Command 	Default Value	Flags 	Description
c_maxdistance 	200 	, "a", "cl" 	
c_maxpitch 	90 	, "a", "cl" 	
c_maxyaw 	135 	, "a", "cl" 	
c_mindistance 	30 	, "a", "cl" 	
c_minpitch 	0 	, "a", "cl" 	
c_minyaw 	-135 	, "a", "cl" 	
c_orthoheight 	100 	, "a", "cl" 	
c_orthowidth 	100 	, "a", "cl" 	
c_thirdpersonshoulder 	0 	, "a", "cl" 	
c_thirdpersonshoulderaimdist 	120 	, "a", "cl" 	
c_thirdpersonshoulderdist 	40 	, "a", "cl" 	
c_thirdpersonshoulderheight 	5 	, "a", "cl" 	
c_thirdpersonshoulderoffset 	20 	, "a", "cl" 	
cache_print 	cmd 	 	cache_print [section] Print out contents of cache memory.
cache_print_lru 	cmd 	 	cache_print_lru [section] Print out contents of cache memory.
cache_print_summary 	cmd 	 	cache_print_summary [section] Print out a summary contents of cache memory.
cam_collision 	1 	, "a", "cl" 	When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command 	cmd 	 	Tells camera to change modes
cam_idealdelta 	4 	, "a", "cl" 	Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 	150 	, "a", "cl" 	
cam_idealdistright 	0 	, "a", "cl" 	
cam_idealdistup 	0 	, "a", "cl" 	
cam_ideallag 	4 	, "a", "cl" 	Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 	0 	, "a", "cl" 	
cam_idealyaw 	0 	, "a", "cl" 	
cam_showangles 	0 	, "cheat", "cl" 	When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 	0 	, "a", "cl" 	
+camdistance 	cmd 	, "cl" 	
-camdistance 	cmd 	, "cl" 	
+camin 	cmd 	, "cl" 	
-camin 	cmd 	, "cl" 	
+cammousemove 	cmd 	, "cl" 	
-cammousemove 	cmd 	, "cl" 	
camortho 	cmd 	 	Switch to orthographic camera.
+camout 	cmd 	, "cl" 	
-camout 	cmd 	, "cl" 	
+campitchdown 	cmd 	, "cl" 	
-campitchdown 	cmd 	, "cl" 	
+campitchup 	cmd 	, "cl" 	
-campitchup 	cmd 	, "cl" 	
+camyawleft 	cmd 	, "cl" 	
-camyawleft 	cmd 	, "cl" 	
+camyawright 	cmd 	, "cl" 	
-camyawright 	cmd 	, "cl" 	
cancelselect 	cmd 	 	
cast_hull 	cmd 	 	Tests hull collision detection
cast_ray 	cmd 	 	Tests collision detection
cast_ray_paint 	cmd 	 	Test paint
catapult_physics_drag_boost 	2 	, "rep", "cl" 	
cc_captiontrace 	1 	, "cl" 	Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit 	cmd 	 	Emits a closed caption
cc_findsound 	cmd 	 	Searches for soundname which emits specified text.
cc_flush 	cmd 	 	Flushes async'd captions.
cc_lang 	0 	, "a", "cl" 	Current close caption language (emtpy = use game UI language)
cc_linger_time 	1 	, "a", "cl" 	Close caption linger time.
cc_minvisibleitems 	1 	, "cl" 	Minimum number of caption items to show.
cc_norepeat 	5 	, "sv" 	In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time 	0 	, "a", "cl" 	Close caption delay before showing caption.
cc_random 	cmd 	 	Emits a random caption
cc_sentencecaptionnorepeat 	4 	, "cl" 	How often a sentence can repeat.
cc_showblocks 	cmd 	 	Toggles showing which blocks are pending/loaded async.
cc_showmissing 	0 	, "rep", "cl" 	Show missing closecaption entries.
cc_subtitles 	0 	, "a", "cl" 	If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview 	cmd 	 	
ch_createairboat 	cmd 	 	Spawn airboat in front of the player.
ch_createjeep 	cmd 	 	Spawn jeep in front of the player.
change_portalgun_linkage_id 	cmd 	 	Changes the portal linkage ID for the portal gun held by the commanding player. Give it three numbers to cycle through a range
changelevel 	cmd 	 	Change server to the specified map
changelevel2 	cmd 	 	Transition to the specified map in single player
cheap_captions_fadetime 	0 	, "cl" 	
cheap_captions_test 	0 	, "cl" 	
chet_debug_idle 	0 	, "a", "sv" 	If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
choreo_spew_filter 	0 	, "rep", "cl" 	Spew choreo. Use a sub-string or * to display all events.
cl_aggregate_particles 	1 	, "cl" 	
cl_allowdownload 	1 	, "a" 	Client downloads customization files
cl_allowupload 	1 	, "a" 	Client uploads customization files
cl_ambient_light_disableentities 	0 	, "cl" 	Disable map ambient light entities.
cl_anglespeedkey 	0 	, "cl" 	
cl_auto_taunt_pip 	1 	, "a", "cl" 	
cl_autowepswitch 	1 	, "a", "user", "cl" 	Automatically switch to picked up weapons (if more powerful)
cl_backspeed 	175 	, "cheat", "cl" 	
cl_blobulator_freezing_max_metaball_radius 	12 	, "cl" 	Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blur_test 	0 	, "cl" 	Blurs entities that have had their photo taken
cl_blurClearAlpha 	0 	, "cl" 	0-255, but 0 has errors at the moment
cl_blurDebug 	0 	, "cl" 	
cl_blurPasses 	1 	, "cl" 	
cl_blurTapSize 	0 	, "cl" 	
cl_bob 	0 	, "cl" 	
cl_bobcycle 	0 	, "cl" 	
cl_bobup 	0 	, "cl" 	
cl_brushfastpath 	1 	, "cheat", "cl" 	
cl_burninggibs 	0 	, "cl" 	A burning player that gibs has burning gibs.
cl_camera_follow_bone_index 	-2 	, "cheat", "cl" 	Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_camera_minimal_photos 	1 	, "cl" 	Draw just the targetted entity when taking a camera photo
cl_chat_active 	0 	, "cl" 	
cl_chatfilters 	31 	, "a", "cl" 	Stores the chat filter settings
cl_class 	0 	, "a", "user", "cl" 	Default class when joining a game
cl_clearhinthistory 	cmd 	 	Clear memory of client side hints displayed to the player.
cl_clock_correction 	1 	, "cheat" 	Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 	200 	, "cheat" 	Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 	90 	, "cheat" 	As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 	10 	, "cheat" 	If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 	999 	, "cheat" 	Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 	0 	, "cheat" 	Show debugging info about the clock drift.
cl_clockdrift_max_ms 	150 	, "cheat" 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 	0 	, "cheat" 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 	30 	, "a", "user" 	Max number of command packets sent to server per second
cl_colorfastpath 	0 	, "cl" 	
cl_communitycoop_progress_throttle_rate 	0 	, "cl" 	
cl_coop_ping_indicator_scale 	64 	, "cl" 	
cl_customsounds 	0 	, "cl" 	Enable customized player sound playback
cl_debug_paint_ammo_bar 	0 	, "cheat", "cl" 	
cl_debugoverlaysthroughportals 	0 	, "cl" 	
cl_debugrumble 	0 	, "a", "cl" 	Turn on rumble debugging spew
cl_demoviewoverride 	0 	, "cl" 	Override view during demo playback
cl_detail_multiplier 	1 	, "cheat", "cl" 	extra details to create
cl_detaildist 	400 	, "cl" 	Distance at which detail props are no longer visible
cl_detailfade 	150 	, "cl" 	Distance across which detail props fade in
cl_disable_ragdolls 	0 	, "cheat", "cl" 	
cl_disable_splitscreen_cpu_level_cfgs_in_pip 	1 	, "cl" 	
cl_disable_survey_panel 	0 	, "a", "rep", "cl" 	
cl_disable_water_render_targets 	0 	, "cl" 	
cl_downloadfilter 	0 	, "a" 	Determines which files can be downloaded from the server (all, none, nosounds)
cl_draw_paint_bomb_with_blobs 	1 	, "cl" 	
cl_draw_projected_wall_with_paint 	1 	, "cl" 	
cl_drawhud 	1 	, "cheat", "cl" 	Enable the rendering of the hud
cl_drawleaf 	-1 	, "cheat", "cl" 	
cl_drawmaterial 	0 	, "cheat", "cl" 	Draw a particular material over the frame
cl_drawmonitors 	1 	, "cl" 	
cl_drawshadowtexture 	0 	, "cheat", "cl" 	
cl_dump_particle_stats 	cmd 	 	dump particle profiling info to particle_profile.csv
cl_dumpplayer 	cmd 	 	Dumps info about a player
cl_dumpsplithacks 	cmd 	 	Dump split screen workarounds.
cl_ejectbrass 	1 	, "cl" 	
cl_enable_remote_splitscreen 	0 	, "cl" 	Allows viewing of nonlocal players in a split screen fashion
cl_energy_ball_start_fade_time 	8 	, "cheat", "cl" 	
cl_ent_absbox 	cmd 	 	Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox 	cmd 	 	Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox 	cmd 	 	Displays the client's render box for the entity under the crosshair.
cl_entityreport 	0 	, "cheat" 	For debugging, draw entity states to console
cl_extrapolate 	1 	, "cheat", "cl" 	Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 	0 	, "cheat", "cl" 	Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 	1 	, "cheat", "cl" 	whether to use new detail sprite system
cl_fasttempentcollision 	5 	, "cl" 	
cl_find_ent 	cmd 	 	Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index 	cmd 	 	Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_flushentitypacket 	0 	, "cheat" 	For debugging. Force the engine to flush an entity packet.
cl_footer_no_auto_shrink 	0 	, "cl" 	Prevents shrinking the font when it would wrap.
cl_footer_no_auto_wrap 	0 	, "cl" 	Prevents shrinking the font when it would wrap.
cl_forcepreload 	0 	, "a" 	Whether we should force preloading.
cl_forwardspeed 	175 	, "cheat", "cl" 	
cl_foundry_ShowEntityHighlights 	1 	, "cl" 	
cl_fov 	90 	, "cl" 	Client-side fov control that is global for all splitscreen players on this machine. This gets overriden via splitscreen_config
cl_fullupdate 	cmd 	 	Forces the server to send a full update packet
cl_group_paint_impact_effects 	1 	, "rep", "cl" 	
cl_idealpitchscale 	0 	, "a", "cl" 	
cl_ignore_vpk_assocation 	0 	, "a", "cl" 	Do not ask to set vpk assocation
cl_ignorepackets 	0 	, "cheat" 	Force client to ignore packets (for debugging).
cl_interp 	0 	, "user", "cl" 	Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 	0 	, "cl" 	Disable interpolation list optimizations.
cl_interp_npcs 	0 	, "cl" 	Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 	2 	, "user", "cl" 	Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_jiggle_bone_debug 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 	0 	, "cheat", "cl" 	
cl_jiggle_bone_sanity 	1 	, "cl" 	Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck 	0 	, "cl" 	Player index of other player to check for position errors.
cl_lagcompensation 	1 	, "user", "cl" 	Perform server side lag compensation of weapon firing events.
cl_language 	0 	, "user" 	Language (from Steam API)
cl_leafsystemvis 	0 	, "cheat", "cl" 	
cl_leveloverview 	0 	, "cheat", "cl" 	
cl_leveloverviewmarker 	0 	, "cheat", "cl" 	
cl_localnetworkbackdoor 	1 	 	Enable network optimizations for single player games.
cl_logofile 	0 	, "a" 	Spraypoint logo decal.
cl_maxrenderable_dist 	3000 	, "cheat", "cl" 	Max distance from the camera at which things will be rendered
cl_minimal_rtt_shadows 	1 	, "a", "cl" 	
cl_modelfastpath 	1 	, "cl" 	
cl_modemanager_reload 	cmd 	 	Reloads the panel metaclasses for vgui screens.
cl_mouseenable 	1 	, "cl" 	
cl_mouselook 	1 	, "a", "user", "cl", "ss" 	Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mouselook2 	1 	, "a", "user", "cl", "ss_added" 	Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mouselook_roll_compensation 	1 	, "cl" 	In Portal and Paint, if your view is being rolled, compensate for that. So mouse movements are always relative to the screen.
cl_npc_speedmod_intime 	0 	, "a", "cl" 	
cl_npc_speedmod_outtime 	1 	, "a", "cl" 	
cl_observercrosshair 	1 	, "a", "cl" 	
cl_overdraw_test 	0 	, "cheat", "numeric", "cl" 	
cl_paintable_projected_wall_texture_wrap_rate 	64 	, "cl" 	
cl_panelanimation 	cmd 	 	blank for all panels>.
cl_particle_batch_mode 	1 	, "cl" 	
cl_particle_fallback_base 	3 	, "cl" 	Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier 	2 	, "cl" 	Multiplier for falling back to cheaper effects under load.
cl_particle_max_count 	0 	, "cl" 	
cl_particle_retire_cost 	0 	, "cheat", "cl" 	
cl_particle_sim_fallback_base_multiplier 	5 	, "cl" 	How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
cl_particle_sim_fallback_threshold_ms 	6 	, "cl" 	Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particles_dump_effects 	cmd 	 	
cl_particles_dumplist 	cmd 	 	Dump all new particles, optional name substring.
cl_particles_show_bbox 	0 	, "cheat", "cl" 	
cl_particles_show_controlpoints 	0 	, "cheat", "cl" 	
cl_pclass 	0 	, "cheat", "cl" 	Dump entity by prediction classname.
cl_pdump 	-1 	, "cheat", "cl" 	Dump info about this entity to screen.
cl_photo_disable_model_alpha_writes 	1 	, "a", "cl" 	Disallows the target entity in photos from writing to the photo's alpha channel
cl_phys_block_dist 	1 	, "cl" 	
cl_phys_block_fraction 	0 	, "cl" 	
cl_phys_maxticks 	2 	, "cl" 	Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_show_active 	0 	, "cheat", "cl" 	
cl_phys_timescale 	1 	, "cheat", "cl" 	Sets the scale of time for client-side physics (ragdolls)
cl_physicsshadowupdate_render 	0 	, "cl" 	
cl_pitchdown 	89 	, "cheat", "cl" 	
cl_pitchspeed 	225 	, "cl" 	
cl_pitchup 	89 	, "cheat", "cl" 	
cl_playback_screenshots 	0 	 	Allows the client to playback screenshot and jpeg commands in demos.
cl_player_fullupdate_predicted_origin_fix 	1 	, "cl" 	
cl_playermodel 	0 	, "a", "user", "server_can_execute", "cl"	Default Player Model
cl_playerspraydisable 	0 	, "a", "cl" 	Disable player sprays.
cl_portal_camera_orientation_acceleration_rate 	1000 	, "cl" 	
cl_portal_camera_orientation_max_speed 	375 	, "cl" 	
cl_portal_camera_orientation_rate 	480 	, "cl" 	
cl_portal_camera_orientation_rate_base 	45 	, "cl" 	
cl_portal_ghost_use_render_bound 	1 	, "cl" 	
cl_portal_projectile_delay_mp 	0 	, "cheat", "cl" 	
cl_portal_projectile_delay_sp 	0 	, "cheat", "cl" 	
cl_portal_teleportation_interpolation_fixup_method	1 	, "cl" 	0 = transform history only, 1 = insert discontinuity transform
cl_portal_use_new_dissolve 	1 	, "cheat", "cl" 	Use new dissolve effect
cl_portalgun_beam_size 	0 	, "cl" 	
cl_portalgun_effects_max_alpha 	32 	, "cl" 	
cl_portalgun_effects_min_alpha 	16 	, "cl" 	
cl_portalgun_effects_min_size 	2 	, "cl" 	
cl_precacheinfo 	cmd 	 	Show precache info (client).
cl_pred_doresetlatch 	1 	, "cl" 	
cl_pred_error_verbose 	0 	, "cl" 	Show more field info when spewing prediction errors.
cl_pred_optimize 	2 	, "cl" 	Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track 	cmd 	 	<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 	0 	, "user", "cl" 	Perform client side prediction.
cl_predict_basetoggles 	1 	, "cl" 	
cl_predict_catapults 	1 	, "cl" 	
cl_predict_motioncontrol 	0 	, "cl" 	
cl_predict_portal_placement 	1 	, "cl" 	Controls whether we attempt to compensate for lag by predicting portal placement on the client when playing multiplayer.
cl_predict_projected_entities 	1 	, "cl" 	
cl_predicted_movement_uses_uninterpolated_physics 	1 	, "cl" 	
cl_prediction_error_timestamps 	0 	, "cl" 	
cl_predictioncopy_describe 	cmd 	 	Describe datamap_t for entindex
cl_predictionlist 	0 	, "cheat", "cl" 	Show which entities are predicting
cl_predictphysics 	0 	, "cl" 	Use a prediction-friendly physics interface on the client
cl_predictweapons 	1 	, "user", "cl" 	Perform client side prediction of weapon effects.
cl_projected_wall_projection_speed 	150 	, "cl" 	
cl_projectedbridge_aabbhack 	0 	, "cl" 	When predicting projected bridges, the spatial partition AABB encompasses all AABB's for outstanding collideables
cl_quick_join_panel_accel 	0 	, "cl" 	Acceleration for the y position of the panel when items are added or removed.
cl_quick_join_panel_fakecount 	-1 	, "cl" 	
cl_quick_join_panel_tall 	18 	, "cl" 	The spacing between panels.
cl_quick_join_scroll_max 	4 	, "cl" 	Max players shown in the friend scrolling ticker.
cl_quick_join_scroll_offset 	16 	, "cl" 	Offset of the friend scrolling ticker from the title.
cl_quick_join_scroll_rate 	90 	, "cl" 	Rate of the friend scrolling ticker.
cl_quick_join_scroll_start 	1 	, "cl" 	Number of players available to start friend scrolling ticker.
cl_race_checkpoint_active_color 	-13198377 	, "cl" 	
cl_race_checkpoint_inactive_color 	-931301 	, "cl" 	
cl_ragdoll_collide 	0 	, "cl" 	
cl_ragdoll_gravity 	386 	, "cheat", "cl" 	Sets the gravity client-side ragdolls
cl_removedecals 	cmd 	 	Remove the decals from the entity under the crosshair.
cl_report_soundpatch 	cmd 	 	reports client-side sound patch count
cl_resend 	6 	 	Delay in seconds before the client will resend the 'connect' attempt
cl_resend_timeout 	60 	 	Total time allowed for the client to resend the 'connect' attempt
cl_resetportalledplayerinterp 	0 	, "cl" 	
cl_retire_low_priority_lights 	0 	 	Low priority dlights are replaced by high priority ones
cl_rosette_debug 	0 	, "cl" 	
cl_rosette_gamepad_expand_time 	0 	, "cl" 	
cl_rosette_gamepad_lockin_time 	0 	, "cl" 	
cl_rosette_line_inner_radius 	25 	, "cl" 	
cl_rosette_line_outer_radius 	45 	, "cl" 	
cl_rumblescale 	1 	, "a", "cl", "ss" 	Scale sensitivity of rumble effects (0 to 1.0)
cl_rumblescale2 	1 	, "a", "cl", "ss_added" 	Scale sensitivity of rumble effects (0 to 1.0)
cl_screenshotname 	0 	 	Custom Screenshot name
cl_SetupAllBones 	0 	, "cl" 	
cl_shadowtextureoverlaysize 	256 	, "cheat", "cl" 	
cl_shadowupdatespacing 	10 	, "cl" 	
cl_show_bounds_errors 	0 	, "cl" 	
cl_show_splashes 	1 	, "cl" 	
cl_showanimstate_activities 	1 	, "cheat", "cl" 	Show activities in the (client) animation state display.
cl_showbackpackrarities 	0 	, "a", "cl" 	Show item rarities within the backpack.
cl_ShowBoneSetupEnts 	0 	, "cl" 	Show which entities are having their bones setup each frame.
cl_showcomplexfrustum 	0 	, "cl" 	
cl_showdemooverlay 	0 	 	How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents 	cmd 	 	Dump entity list to console.
cl_showerror 	0 	, "cl" 	Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 	0 	, "cheat" 	Print event firing info in the console
cl_showfps 	0 	, "cl" 	Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed )
cl_showhelp 	1 	, "a", "user", "cl" 	Set to 0 to not show on-screen help
cl_showpausedimage 	1 	, "cl" 	Show the 'Paused' image when game is paused.
cl_showpluginmessages 	1 	, "a" 	Allow plugins to display messages to you
cl_showpos 	0 	, "cl" 	Draw current position at top of screen
cl_ShowSunVectors 	0 	, "cl" 	
cl_showtextmsg 	1 	, "cl" 	Enable/disable text messages printing on the screen.
cl_sidespeed 	175 	, "cheat", "cl" 	
cl_simdbones 	0 	, "rep", "cl" 	Use SIMD bone setup.
cl_skip_player_render_in_main_view 	1 	, "a", "cl" 	
cl_skipfastpath 	0 	, "cheat", "cl" 	Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 	0 	, "cheat" 	Set to 1 to skip any models that don't go through the model fast path
cl_smooth 	1 	, "cl" 	Smooth view/eye origin after prediction errors
cl_smoothtime 	0 	, "cl" 	Smooth client's view after prediction error over this many seconds
cl_sos_test_get_opvar 	cmd 	 	
cl_sos_test_set_opvar 	cmd 	 	
cl_soundemitter_flush 	cmd 	 	Flushes the sounds.txt system (server only)
cl_soundemitter_reload 	cmd 	 	Flushes the sounds.txt system
cl_soundfile 	0 	, "a" 	Jingle sound file.
cl_soundscape_flush 	cmd 	 	Flushes the client side soundscapes
cl_soundscape_printdebuginfo 	cmd 	 	print soundscapes
cl_spec_mode 	1 	, "user", "server_can_execute", "cl" 	spectator mode
cl_spewscriptintro 	0 	, "sv" 	
cl_sporeclipdistance 	512 	, "cheat", "cl" 	
cl_ss_origin 	cmd 	 	print origin in script format
cl_sun_decay_rate 	0 	, "cheat", "cl" 	
cl_sunlight_depthbias 	0 	, "cl" 	
cl_sunlight_ortho_size 	0 	, "cheat", "cl" 	Set to values greater than 0 for ortho view render projections.
cl_support_vpk_assocation 	0 	, "a", "cl" 	Whether vpk associations are enabled for this mod
cl_survey_panel_dont_submit_answers 	0 	, "cl" 	
cl_taunt_finish_rotate_cam 	1 	, "cheat", "cl" 	
cl_taunt_finish_speed 	0 	, "cheat", "cl" 	
cl_team 	0 	, "a", "user", "cl" 	Default team when joining a game
cl_threaded_bone_setup 	0 	, "cl" 	Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init 	0 	, "cl" 	
cl_timeout 	30 	, "a" 	After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath 	1 	, "cl" 	
cl_tracer_whiz_distance 	72 	, "cl" 	
cl_tree_sway_dir 	cmd 	 	sets tree sway wind direction and strength
cl_updaterate 	20 	, "a", "user" 	Number of packets per second of updates you are requesting from the server
cl_updatevisibility 	cmd 	 	Updates visibility bits.
cl_upspeed 	320 	, "cheat", "cl" 	
cl_use_simd_bones 	1 	, "rep", "cl" 	1 use SIMD bones 0 use scalar bones.
cl_useoldswapportalvisibilitycode 	0 	, "cl" 	
cl_vertical_elevator_fix 	1 	, "cl" 	
cl_view 	cmd 	 	Set the view entity index.
cl_viewmodelsclonedasworld 	1 	, "cl" 	
cl_voice_filter 	0 	 	Filter voice by name substring
cl_winddir 	0 	, "cheat", "cl" 	Weather effects wind direction angle
cl_windspeed 	0 	, "cheat", "cl" 	Weather effects wind speed scalar
cl_wpn_sway_interp 	0 	, "cl" 	
cl_wpn_sway_scale 	1 	, "cheat", "cl" 	
cl_yawspeed 	210 	, "cl" 	
clear 	cmd 	 	Clear all console output.
clear_anim_cache 	cmd 	 	Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
clear_debug_overlays 	cmd 	 	clears debug overlays
clientport 	27005 	 	Host game client port
closecaption 	0 	, "a", "user" 	Enable close captioning.
cm_community_debug_spew 	0 	, "cl" 	
cm_filter_quickplay_with_history 	1 	, "cheat", "cl" 	Tells the client if it should filter maps in QuickPlay mode with history queue.
cm_fix_orphaned_files 	0 	, "cl" 	
cm_open_vote_dialog 	cmd 	 	Opens the map voting dialog for testing purposes
cm_play_intro_video 	0 	, "a", "cl" 	
cm_reset_vo_progress 	cmd 	 	Reset the progress of the PeTI storyline.
cmd 	cmd 	 	Forward command to server.
cmd1 	cmd 	 	sets userinfo string for split screen player in slot 1
cmd2 	cmd 	 	sets userinfo string for split screen player in slot 2
cmd3 	cmd 	 	sets userinfo string for split screen player in slot 3
cmd4 	cmd 	 	sets userinfo string for split screen player in slot 4
collision_shake_amp 	0 	, "sv" 	
collision_shake_freq 	0 	, "sv" 	
collision_shake_time 	0 	, "sv" 	
collision_test 	cmd 	 	Tests collision system
colorcorrectionui 	cmd 	 	Show/hide the color correction tools UI.
+commandermousemove 	cmd 	, "cl" 	
-commandermousemove 	cmd 	, "cl" 	
commentary 	0 	, "sv" 	Desired commentary mode state.
commentary_available 	1 	, "sv" 	Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging 	cmd 	 	
commentary_finishnode 	cmd 	 	
commentary_showmodelviewer 	cmd 	 	Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
con_drawnotify 	1 	 	Disables drawing of notification area (for taking screenshots).
con_enable 	1 	, "a" 	Allows the console to be activated.
con_filter_enable 	0 	 	Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 	0 	 	Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 	0 	 	Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 	0 	 	Console output gets written to this file
con_notifytime 	8 	 	How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 	50 	 	Con_NPrint background alpha.
con_nprint_bgborder 	5 	 	Con_NPrint border size.
con_timestamp 	0 	 	Prefix console.log entries with timestamps
con_trace 	0 	 	Print console text to low level printout.
condump 	cmd 	 	dump the text currently in the console to condumpXX.log
connect 	cmd 	 	Connect to specified server.
contimes 	8 	 	Number of console lines to overlay for debugging.
coop 	0 	, "nf" 	Cooperative play.
coop_impact_velocity_threshold 	250 	, "cheat", "rep", "cl" 	
+coop_ping 	cmd 	 	
-coop_ping 	cmd 	 	
cpu_level 	1 	 	CPU Level - Default: High
crash 	cmd 	 	Cause the engine to crash (Debug!!)
create_flashlight 	cmd 	 	
creditsdone 	cmd 	 	
crosshair 	1 	, "a", "cl" 	
curve_bias 	0 	, "sv" 	
cvarlist 	cmd 	 	Show the list of convars/concommands.
===D===
Command 	Default Value	Flags 	Description
das_max_z_trace_length 	100000 	 	Maximum height of player and still test for adsp
das_process_overhang_spaces 	1 	 	
datacachesize 	32 	 	Size in MB.
dbg_demofile 	0 	 	
dbghist_addline 	cmd 	 	Add a line to the debug history. Format: <category id> <line>
dbghist_dump 	cmd 	 	Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
deathmatch 	0 	, "nf" 	Running a deathmatch server.
debug_fixmyposition 	cmd 	 	Runs FindsClosestPassableSpace() on player.
debug_materialmodifycontrol 	0 	, "sv" 	
debug_materialmodifycontrol_client	0 	, "cl" 	
debug_mouse 	20 	, "cl" 	
debug_overlay_fullposition 	0 	, "sv" 	
debug_paint_client_blobs 	0 	, "cl" 	
debug_paint_impact_effects 	0 	, "rep", "cl" 	
debug_paint_sprayer_cone 	0 	, "cheat", "rep", "cl" 	
debug_paintable_projected_wall 	0 	, "rep", "cl" 	
debug_paintbomb_explosion 	0 	, "sv", "cheat" 	
debug_physimpact 	0 	, "sv" 	
debug_pitch_limit 	0 	, "cl" 	
debug_player_paint_shoot_pos 	0 	, "sv" 	
debug_projected_wall_drawing 	0 	, "cl" 	
debug_touchlinks 	0 	, "sv" 	Spew touch link activity
debug_viewmodel_grabcontroller 	0 	, "cheat", "rep", "cl" 	
debug_visibility_monitor 	0 	, "sv", "cheat" 	
debugportalcollideables 	cmd 	 	Dump all CPhysCollides for all portals to the debug overlay
debugsystemui 	cmd 	 	Show/hide the debug system UI.
decalfrequency 	10 	, "sv", "nf" 	
default_fov 	90 	, "cheat", "cl" 	
demo_avellimit 	2000 	 	Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 	0 	 	Demo debug info.
demo_enabledemos 	1 	 	Enable recording demos (must be set true before loading a map)
demo_fastforwardfinalspeed 	20 	 	Go this fast when starting to hold FF button.
demo_fastforwardramptime 	5 	 	How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 	2 	 	Go this fast when starting to hold FF button.
demo_gototick 	cmd 	 	Skips to a tick in demo.
demo_interplimit 	4000 	 	How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 	1 	 	Do view interpolation during dem playback.
demo_legacy_rollback 	1 	 	Use legacy view interpolation rollback amount in demo playback.
demo_pause 	cmd 	 	Pauses demo playback.
demo_pauseatservertick 	0 	 	Pauses demo playback at server tick
demo_quitafterplayback 	0 	 	Quits game after demo playback.
demo_recordcommands 	1 	, "cheat" 	Record commands typed at console into .dem files.
demo_resume 	cmd 	 	Resumes demo playback.
demo_timescale 	cmd 	 	Sets demo replay speed.
demo_togglepause 	cmd 	 	Toggles demo playback.
demolist 	cmd 	 	Print demo sequence list.
demos 	cmd 	 	Demo demo file sequence.
demoui 	cmd 	 	Show/hide the demo player UI.
demoui2 	cmd 	 	Show/hide the advanced demo player UI (demoui2).
+demoui2 	cmd 	, "norecord" 	Bring the advanced demo player UI (demoui2) to foreground.
-demoui2 	cmd 	, "norecord" 	Send the advanced demo player UI (demoui2) to background.
developer 	0 	 	Set developer message level
devshots_nextmap 	cmd 	 	Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot 	cmd 	 	Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences 	cmd 	 	Show all convars which are not at their default values.
disable_static_prop_loading 	0 	, "cheat" 	If non-zero when a map loads, static props won't be loaded
disconnect 	cmd 	 	Disconnect game from server.
disp_dynamic 	0 	 	
disp_list_all_collideable 	cmd 	 	List all collideable displacements
dispcoll_drawplane 	0 	, "sv" 	
display_elapsedtime 	cmd 	 	Displays how much time has elapsed since the game started
display_game_events 	0 	, "cheat" 	
displayportalplayerstats 	cmd 	 	Displays current level stats for portals placed, steps taken, and seconds taken.
displaysoundlist 	0 	, "sv" 	
dlight_debug 	cmd 	 	Creates a dlight in front of the player
draw_paint_client_blobs 	0 	, "cl" 	
draw_paint_isosurface 	1 	, "cl" 	
draw_paint_splat_particles 	1 	, "rep", "cl" 	
drawcross 	cmd 	 	Draws a cross at the given location Arguments: x y z
drawline 	cmd 	 	Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dropprimary 	cmd 	 	dropprimary: Drops the primary weapon of the player.
dsp_automatic 	0 	, "demo" 	
dsp_db_min 	80 	, "demo" 	
dsp_db_mixdrop 	0 	, "demo" 	
dsp_dist_max 	1440 	, "cheat", "demo" 	
dsp_dist_min 	0 	, "cheat", "demo" 	
dsp_enhance_stereo 	0 	, "a" 	
dsp_facingaway 	0 	, "demo" 	
dsp_mix_max 	0 	, "demo" 	
dsp_mix_min 	0 	, "demo" 	
dsp_off 	0 	, "cheat" 	
dsp_player 	0 	, "demo", "server_can_execute"	
dsp_reload 	cmd 	 	
dsp_room 	1 	, "demo" 	
dsp_slow_cpu 	0 	, "a", "demo" 	
dsp_spatial 	40 	, "demo" 	
dsp_speaker 	50 	, "demo" 	
dsp_vol_2ch 	1 	, "demo" 	
dsp_vol_4ch 	0 	, "demo" 	
dsp_vol_5ch 	0 	, "demo" 	
dsp_volume 	0 	, "a", "demo" 	
dsp_water 	14 	, "demo" 	
dt_ShowPartialChangeEnts 	0 	 	(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 	1 	 	(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush 	cmd 	 	Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 	0 	 	Print data table warnings?
dtwatchclass 	0 	 	Watch all fields encoded with this table.
dtwatchdecode 	1 	 	When watching show decode.
dtwatchencode 	1 	 	When watching show encode.
dtwatchent 	-1 	 	Watch this entities data table encoding.
dtwatchvar 	0 	 	Watch the named variable.
+duck 	cmd 	, "cl" 	
-duck 	cmd 	, "cl" 	
dump_entity_sizes 	cmd 	 	Print sizeof(entclass)
dump_globals 	cmd 	 	Dump all global entities/states
dump_particlemanifest 	cmd 	 	Dump the list of particles loaded.
dumpentityfactories 	cmd 	 	Lists all entity factory names.
dumpeventqueue 	cmd 	 	Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable 	cmd 	 	Dump the contents of the game string table to the console.
dumpstringtables 	cmd 	 	Print string tables to console.
===E===
Command 	Default Value	Flags 	Description
echo 	cmd 	 	Echo text to console.
editdemo 	cmd 	 	Edit a recorded demo file (.dem ).
editor_toggle 	cmd 	 	Disables the simulation and returns focus to the editor
enable_debug_overlays 	1 	, "sv", "cheat"	Enable rendering of debug overlays
enable_skeleton_draw 	0 	, "cheat", "cl"	Render skeletons in wireframe
endmovie 	cmd 	 	Stop recording movie frames.
english 	1 	, "user", "cl" 	If set to 1, running the english language set of assets.
ent_absbox 	cmd 	 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments 	cmd 	 	Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim 	cmd 	 	Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox 	cmd 	 	Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires 	cmd 	 	Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create 	cmd 	 	Creates an entity of the given type where the player is looking.
ent_create_paint_bomb_erase 	cmd 	 	Creates a paint bomb with the erase paint paint power
ent_create_paint_bomb_jump 	cmd 	 	Creates a paint bomb with the jump paint paint power
ent_create_paint_bomb_portal 	cmd 	 	Creates a paint bomb with the portal paint paint power
ent_create_paint_bomb_speed 	cmd 	 	Creates a paint bomb with the speed paint paint power
ent_create_portal_companion_cube 	cmd 	 	Creates a companion cube where the player is looking.
ent_create_portal_reflector_cube 	cmd 	 	Creates a laser reflector cube cube where the player is looking.
ent_create_portal_weighted_antique 	cmd 	 	Creates an antique cube where the player is looking.
ent_create_portal_weighted_cube 	cmd 	 	Creates a standard cube where the player is looking.
ent_create_portal_weighted_sphere 	cmd 	 	Creates a weighted sphere where the player is looking.
ent_debugkeys 	0 	, "sv" 	
ent_dump 	cmd 	 	Usage: ent_dump <entity name>
ent_fire 	cmd 	 	Usage: ent_fire <target> [action] [value] [delay]
ent_info 	cmd 	 	Usage: ent_info <class name>
ent_keyvalue 	cmd 	 	Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
ent_messages 	cmd 	 	Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 	0 	, "sv", "cheat"	Visualizes all entity input/output activity.
ent_name 	cmd 	 	
ent_orient 	cmd 	 	Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause 	cmd 	 	Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot 	cmd 	 	Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox 	cmd 	 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove 	cmd 	 	Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all 	cmd 	 	Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate 	cmd 	 	Rotates an entity by a specified # of degrees
ent_script_dump 	cmd 	 	Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
ent_setang 	cmd 	 	Set entity angles
ent_setname 	cmd 	 	Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos 	cmd 	 	Move entity to position
ent_show_contexts 	0 	, "sv" 	Show entity contexts in ent_text display
ent_show_response_criteria 	cmd 	 	Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step 	cmd 	 	When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport 	cmd 	 	Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text 	cmd 	 	Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset 	cmd 	 	Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
envmap 	cmd 	 	
er_colwidth 	100 	 	
er_graphwidthfrac 	0 	 	
er_maxname 	14 	 	
erase_color 	0 	, "rep", "cl" 	Color for erase
erase_visual_color 	-1 	, "rep", "cl" 	Color for erase that is rendered
escape 	cmd 	 	Escape key pressed.
exec 	cmd 	 	Execute script file.
execifexists 	cmd 	 	Execute script file if file exists.
exit 	cmd 	 	Exit the engine.
explode 	cmd 	 	Kills the player with explosive damage
explodevector 	cmd 	 	Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
exploding_futbol_end_color 	-16749825 	, "sv", "cheat"	The ending color of the exploding futbol, before it starts the final explode sequence.
exploding_futbol_explode_on_fizzle 	0 	, "sv", "cheat"	If the exploding futbol should explode when it fizzles.
exploding_futbol_explosion_damage 	25 	, "sv", "cheat"	The damage of the explosion for the exploding futbol.
exploding_futbol_explosion_damage_falloff	0 	, "sv", "cheat"	The percentage of damage taken at the edge of the explosion.
exploding_futbol_explosion_debug 	0 	, "sv", "cheat"	Debug the explosion of the exploding futbol.
exploding_futbol_explosion_magnitude 	0 	, "sv", "cheat"	The magnitude of the explosion for the exploding futbol.
exploding_futbol_explosion_radius 	200 	, "sv", "cheat"	The radius of the explosion for the exploding futbol.
exploding_futbol_flash_duration 	1 	, "sv", "cheat"	The flash duration of the exploding futbol, right before it explodes.
exploding_futbol_flash_end_color 	-16776961 	, "sv", "cheat"	The final color of the exploding futbol, right before it explodes.
exploding_futbol_flash_start_color 	-16711681 	, "sv", "cheat"	The start color for the futbol flashing before it explodes.
exploding_futbol_flash_start_time 	3 	, "sv", "cheat"	The time before the futbol explodes when it start to flash.
exploding_futbol_hit_breakables 	1 	, "sv", "cheat"	If the exploding futbol should hit breakable entities.
exploding_futbol_phys_mag 	100 	, "sv", "cheat"	Magnitude of physics force for an exploding futbol
exploding_futbol_phys_rad 	45 	, "sv", "cheat"	Magnitude of physics force for an exploding futbol
exploding_futbol_physics_punt_player 	1 	, "sv", "cheat"	Physically perturb the player when the explosion hits them
exploding_futbol_start_color 	-1 	, "sv", "cheat"	The starting color of the exploding futbol.
exploding_futbol_use_cooldown_time 	0 	, "sv", "cheat"	The cooldown time for the use key after the player picks up the futbol.
===F===
Command 	Default Value	Flags 	Description
fadein 	cmd 	 	fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout 	cmd 	 	fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume 	0 	 	
fast_poly_convert 	1 	 	
fast_teleport_enable 	1 	, "sv" 	
filesystem_buffer_size 	0 	 	Size of per file buffers. 0 for none
filesystem_max_stdio_read 	16 	 	
filesystem_native 	1 	 	Use native FS or STDIO
filesystem_report_buffered_io 	0 	 	
filesystem_unbuffered_io 	1 	 	
filesystem_use_overlapped_io 	1 	 	
find 	cmd 	 	Find concommands with the specified string in their name/help text.
find_ent 	cmd 	 	Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index 	cmd 	 	Display data for entity matching specified index. Format: find_ent_index <index>
findflags 	cmd 	 	Find concommands by flags.
fire_absorbrate 	3 	, "sv" 	
fire_dmgbase 	1 	, "sv" 	
fire_dmginterval 	1 	, "sv" 	
fire_dmgscale 	0 	, "sv" 	
fire_energy_ball 	cmd 	 	Fires a test energy ball out of your face
fire_extabsorb 	5 	, "sv" 	
fire_extscale 	12 	, "sv" 	
fire_growthrate 	1 	, "sv" 	
fire_heatscale 	1 	, "sv" 	
fire_incomingheatscale 	0 	, "sv" 	
fire_maxabsorb 	50 	, "sv" 	
fire_rocket_projectile 	cmd 	 	Fires a rocket turret projectile from the player's eyes for testing.
firetarget 	cmd 	 	
firstperson 	cmd 	 	Switch to firstperson camera.
fish_debug 	0 	, "cheat", "cl" 	Show debug info for fish
fish_dormant 	0 	, "sv", "cheat", "rep"	Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 	0 	, "sv" 	
flex_looktime 	5 	, "sv" 	
flex_maxawaytime 	1 	, "sv" 	
flex_maxplayertime 	7 	, "sv" 	
flex_minawaytime 	0 	, "sv" 	
flex_minplayertime 	5 	, "sv" 	
flex_rules 	1 	, "cl" 	Allow flex animation rules to run.
flex_smooth 	1 	, "cl" 	Applies smoothing/decay curve to flex animation controller changes.
flex_talk 	0 	, "sv" 	
flush 	cmd 	 	Flush unlocked cache memory.
flush_locked 	cmd 	 	Flush unlocked and locked cache memory.
fog_color 	-1 	, "cheat", "cl" 	
fog_colorskybox 	-1 	, "cheat", "cl" 	
fog_enable 	1 	, "cheat", "cl" 	
fog_enable_water_fog 	1 	, "cheat" 	
fog_enableskybox 	1 	, "cheat", "cl" 	
fog_end 	-1 	, "cheat", "cl" 	
fog_endskybox 	-1 	, "cheat", "cl" 	
fog_hdrcolorscale 	-1 	, "cheat", "cl" 	
fog_hdrcolorscaleskybox 	-1 	, "cheat", "cl" 	
fog_maxdensity 	-1 	, "cheat", "cl" 	
fog_maxdensityskybox 	-1 	, "cheat", "cl" 	
fog_override 	0 	, "cheat", "cl" 	Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start 	-1 	, "cheat", "cl" 	
fog_startskybox 	-1 	, "cheat", "cl" 	
fog_volume_debug 	0 	, "sv" 	If enabled, prints diagnostic information about the current fog volume
fogui 	cmd 	 	Show/hide fog control UI.
force_audio_english 	0 	, "a" 	Keeps track of whether we're forcing english in a localized language.
force_centerview 	cmd 	 	
forcebind 	cmd 	 	Bind a command to an available key. (forcebind command opt:suggestedKey)
+forward 	cmd 	, "cl" 	
-forward 	cmd 	, "cl" 	
foundry_engine_get_mouse_control 	cmd 	 	Give the engine control of the mouse.
foundry_engine_release_mouse_control 	cmd 	 	Give the control of the mouse back to Hammer.
foundry_select_entity 	cmd 	 	Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view 	cmd 	 	Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity 	cmd 	 	Updates the entity's position/angles when in edit mode
fov_desired 	90 	, "a", "user", "cl" 	Sets the base field-of-view.
fps_max 	300 	 	Frame rate limiter
fps_max_splitscreen 	300 	 	Frame rate limiter, splitscreen
free_pass_peek_debug 	0 	, "sv" 	
fs_clear_open_duplicate_times 	cmd 	 	Clear the list of files that have been opened.
fs_dump_open_duplicate_times 	cmd 	 	Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_enable_stats 	0 	 	
fs_fios_cancel_prefetches 	cmd 	 	Cancels all the prefetches in progress.
fs_fios_flush_cache 	cmd 	 	Flushes the FIOS HDD cache.
fs_fios_prefetch_file 	cmd 	 	Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
fs_fios_prefetch_file_in_pack 	cmd 	 	Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
fs_fios_print_prefetches 	cmd 	 	Displays all the prefetches currently in progress.
fs_monitor_read_from_pack 	0 	 	0:Off, 1:Any, 2:Sync only
fs_printopenfiles 	cmd 	 	Show all files currently opened by the engine.
fs_report_long_reads 	0 	 	0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold
fs_report_sync_opens 	0 	 	0:Off, 1:Always, 2:Not during map load
fs_report_sync_opens_callstack 	0 	 	0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
fs_syncdvddevcache 	cmd 	 	Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level 	cmd 	 	Set the filesystem warning level.
fs_warning_mode 	0 	 	0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 	15 	, "a", "rep", "cl" 	
func_break_reduction_factor 	0 	, "sv" 	
func_breakdmg_bullet 	0 	, "sv" 	
func_breakdmg_club 	1 	, "sv" 	
func_breakdmg_explosive 	1 	, "sv" 	
futbol_shooter_distance_from_target 	64 	, "sv", "cheat" 	
futbol_shooter_target_height_offset 	0 	, "sv", "cheat" 	
futbol_shooter_target_reticule_enabled	0 	, "sv", "cheat" 	
fx_glass_velocity_cap 	0 	, "cl" 	Maximum downwards speed of shattered glass particles
fx_new_sparks 	1 	, "sv", "cheat" 	Use new style sparks.
===G===
Command 	Default Value	Flags 	Description
g15_dumpplayer 	cmd 	 	Spew player data.
g15_reload 	cmd 	 	Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 	250 	, "a", "cl" 	Logitech G-15 Keyboard update interval.
g_ai_threadedgraphbuild 	0 	, "sv" 	If true, use experimental threaded node graph building.
g_debug_angularsensor 	0 	, "sv", "cheat" 	
g_debug_constraint_sounds 	0 	, "sv", "cheat" 	Enable debug printing about constraint sounds.
g_debug_doors 	0 	, "sv" 	
g_debug_npc_vehicle_roles 	0 	, "sv" 	
g_debug_physcannon 	0 	, "cheat", "rep", "cl"	
g_debug_ragdoll_removal 	0 	, "cheat", "rep", "cl"	
g_debug_ragdoll_visualize 	0 	, "cheat", "cl" 	
g_debug_trackpather 	0 	, "sv", "cheat" 	
g_debug_transitions 	0 	, "sv" 	Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_turret 	0 	, "sv" 	
g_debug_vehiclebase 	0 	, "sv", "cheat" 	
g_debug_vehicledriver 	0 	, "sv", "cheat" 	
g_debug_vehicleexit 	0 	, "sv", "cheat" 	
g_debug_vehiclesound 	0 	, "sv", "cheat" 	
g_Language 	0 	, "rep", "cl" 	
g_ragdoll_fadespeed 	600 	, "cl" 	
g_ragdoll_important_maxcount 	2 	, "rep", "cl" 	
g_ragdoll_lvfadespeed 	100 	, "cl" 	
g_ragdoll_maxcount 	8 	, "rep", "cl" 	
gameinstructor_dump_open_lessons 	cmd 	 	Gives a list of all currently open lessons.
gameinstructor_enable 	1 	, "a", "cl" 	Display in game lessons that teach new players.
gameinstructor_find_errors 	0 	, "cheat", "cl" 	Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons 	cmd 	 	Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts 	cmd 	 	Resets all display and success counts to zero.
gameinstructor_save_restore_lessons	1 	, "cheat", "cl" 	Set to 0 to disable save/load of open lesson opportunities in single player.
gameinstructor_start_sound_cooldown	4 	, "cl" 	Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose 	0 	, "cheat", "cl" 	Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 	0 	, "cheat", "cl" 	Display more verbose information for lessons have this name.
gamestats_file_output_directory 	0 	, "sv" 	When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
gameui_activate 	cmd 	 	Shows the game UI
gameui_allowescape 	cmd 	 	Escape key allowed to hide game UI
gameui_allowescapetoshow 	cmd 	 	Escape key allowed to show game UI
gameui_hide 	cmd 	 	Hides the game UI
gameui_preventescape 	cmd 	 	Escape key doesn't hide game UI
gameui_preventescapetoshow 	cmd 	 	Escape key doesn't show game UI
gameui_xbox 	0 	 	
getpos 	cmd 	 	dump position and angles to the console
getpos_exact 	cmd 	 	dump origin and angles to the console
give 	cmd 	 	Give item to player. Arguments: <item_name>
give_me_a_point 	cmd 	 	Give yourself a point
give_portalgun 	cmd 	 	Equips the player with a single portal portalgun. Arguments: none
givecurrentammo 	cmd 	 	Give a supply of ammo for current weapon..
gl_clear 	0 	, "cl" 	
gl_clear_randomcolor 	0 	, "cheat", "cl" 	Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_event_log_enabled 	0 	, "sv", "cheat" 	Enables the global event log system
global_set 	cmd 	 	global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable 	1 	, "cheat", "cl" 	Enable entity outline glow effects.
glow_outline_width 	6 	, "cheat", "cl" 	Width of glow outline effect in screen space.
god 	cmd 	 	Toggle. Player becomes invulnerable.
gpu_level 	0 	 	GPU Level - Default: High
gpu_mem_level 	1 	 	Memory Level - Default: High
+graph 	cmd 	, "cl" 	
-graph 	cmd 	, "cl" 	
+grenade1 	cmd 	, "cl" 	
-grenade1 	cmd 	, "cl" 	
+grenade2 	cmd 	, "cl" 	
-grenade2 	cmd 	, "cl" 	
groundlist 	cmd 	 	Display ground entity list <index>
===H===
Command 	Default Value 	Flags 	Description
hammer_update_entity 	cmd 	 	Updates the entity's position/angles when in edit mode
hammer_update_safe_entities 	cmd 	 	Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat 	cmd 	 	Force heartbeat of master servers
help 	cmd 	 	Find help about a convar/concommand.
hideconsole 	cmd 	 	Hide the console.
hidehud 	0 	, "cheat", "cl" 	
hidepanel 	cmd 	 	Hides a viewport panel <name>
hl2_episodic 	0 	, "rep", "cl" 	
host_flush_threshold 	12 	 	Memory threshold below which the host should flush caches between server instances
host_framerate 	0 	 	Set to lock per-frame time elapse.
host_limitlocal 	0 	 	Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 	0 	 	Current map name.
host_print_frame_times 	0 	 	
host_profile 	0 	 	
host_runframe_input_parcelremainder	1 	 	
host_runofftime 	cmd 	 	Run off some time without rendering/updating sounds
host_showcachemiss 	0 	 	Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 	0 	 	Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 	0 	, "cheat" 	Force the host to sleep a certain number of milliseconds each frame.
host_speeds 	0 	 	Show general system running times.
host_threaded_sound 	0 	 	Run the sound on a thread (independent of mix)
host_timescale 	1 	, "cheat", "rep"	Prescale the clock by this amount.
host_writeconfig 	cmd 	 	Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss 	cmd 	 	Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostfile 	0 	, "sv" 	The HOST file to load.
hostip 	-1062731264.000	 	Host game server ip
hostname 	0 	 	Hostname for server.
hostport 	27015 	 	Host game server port
hot_potato_end_color 	-16749825 	, "sv", "cheat" 	The ending color of the hot potato, before it starts the final explode sequence.
hot_potato_explode_on_fizzle 	0 	, "sv", "cheat" 	If the hot potato should explode when it fizzles.
hot_potato_explosion_damage 	25 	, "sv", "cheat" 	The damage of the explosion for the hot potato.
hot_potato_explosion_damage_falloff	0 	, "sv", "cheat" 	The percentage of damage taken at the edge of the explosion.
hot_potato_explosion_debug 	0 	, "sv", "cheat" 	Debug the explosion of the hot potato.
hot_potato_explosion_magnitude 	0 	, "sv", "cheat" 	The magnitude of the explosion for the hot potato.
hot_potato_explosion_radius 	200 	, "sv", "cheat" 	The radius of the explosion for the hot potato.
hot_potato_flash_duration 	1 	, "sv", "cheat" 	The flash duration of the hot potato, right before it explodes.
hot_potato_flash_end_color 	-16776961 	, "sv", "cheat" 	The final color of the hot potato, right before it explodes.
hot_potato_flash_start_color 	-16711681 	, "sv", "cheat" 	The start color for the hot potato flashing before it explodes.
hot_potato_flash_start_time 	3 	, "sv", "cheat" 	The time before the hot potato explodes when it start to flash.
hot_potato_hit_breakables 	1 	, "sv", "cheat" 	If the hot potato should hit breakable entities.
hot_potato_phys_mag 	100 	, "sv", "cheat" 	Magnitude of physics force for an hot potato
hot_potato_phys_rad 	45 	, "sv", "cheat" 	Magnitude of physics force for an hot potato
hot_potato_physics_punt_player 	1 	, "sv", "cheat" 	Physically perturb the player when the explosion hits them
hot_potato_start_color 	-1 	, "sv", "cheat" 	The starting color of the hot potato.
hot_potato_use_cooldown_time 	0 	, "sv", "cheat" 	The cooldown time for the use key after the player picks up the hot potato.
hover_turret_break_dist 	10 	, "sv" 	
hud_autoaim_method 	1 	, "cl" 	
hud_autoaim_scale_icon 	0 	, "cl" 	
hud_autoreloadscript 	0 	, "cl" 	Automatically reloads the animation script each time one is ran
hud_draw_active_reticle 	0 	, "cl" 	
hud_draw_fixed_reticle 	1 	, "a", "cl" 	
hud_drawhistory_time 	5 	, "cl" 	
hud_fastswitch 	0 	, "a", "cl" 	
hud_magnetism 	0 	, "cl" 	
hud_quickinfo 	1 	, "a", "cl" 	
hud_quickinfo_swap 	0 	, "a", "cl" 	
hud_reloadscheme 	cmd 	 	Reloads hud layout and animation scripts.
hud_reticle_alpha_speed 	700 	, "cl" 	
hud_reticle_maxalpha 	255 	, "cl" 	
hud_reticle_minalpha 	125 	, "cl" 	
hud_reticle_scale 	1 	, "cl" 	
hud_saytext_time 	12 	, "cl" 	
hud_set_challenge_font_color 	cmd 	 	Set a new font color for challenge stats.
hud_show_control_helper 	0 	, "cl" 	
hud_subtitles 	cmd 	 	Plays the Subtitles: <filename>
hud_takesshots 	0 	, "a", "cl" 	Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations 	cmd 	 	
hunk_track_allocation_types 	1 	, "cheat" 	
hurtme 	cmd 	 	Hurts the player. Arguments: <health to lose>
===I===
Command 	Default Value	Flags 	Description
ice_falling_damage_scale 	0 	, "sv" 	
impulse 	cmd 	 	
in_forceuser 	0 	, "cheat" 	Force user input to this split screen player.
in_usekeyboardsampletime 	1 	, "cl" 	Use keyboard sample time smoothing.
incrementvar 	cmd 	 	Increment specified convar value.
invnext 	cmd 	 	
invprev 	cmd 	 	
ip 	0 	 	Overrides IP for multihomed hosts
item_enable_dynamic_loading 	1 	, "rep", "cl"	Enable/disable dynamic streaming of econ content.
item_show_whitelistable_definitions	cmd 	 	Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
===J===
Command 	Default Value	Flags 	Description
+jlook 	cmd 	 	
-jlook 	cmd 	 	
joy_accel_filter 	0 	, "cl" 	
joy_accelmax 	4 	, "a", "cl" 	
joy_accelscale 	3 	, "a", "cl" 	
joy_advanced 	1 	, "a", "cl" 	
joy_advaxisr 	4 	, "a", "cl" 	
joy_advaxisu 	0 	, "a", "cl" 	
joy_advaxisv 	0 	, "a", "cl" 	
joy_advaxisx 	3 	, "a", "cl" 	
joy_advaxisy 	1 	, "a", "cl" 	
joy_advaxisz 	2 	, "a", "cl" 	
joy_autoaimdampen 	0 	, "a", "user", "cl" 	How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 	0 	, "a", "cl" 	The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 	0 	, "cl" 	Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 	0 	, "a" 	Analog axis range before a button press is registered.
joy_cfg_custom 	cmd 	 	
joy_cfg_custom_bindingsA 	0 	, "a", "cl", "ss" 	
joy_cfg_custom_bindingsA2 	0 	, "a", "cl", "ss_added"	
joy_cfg_custom_bindingsB 	0 	, "a", "cl", "ss" 	
joy_cfg_custom_bindingsB2 	0 	, "a", "cl", "ss_added"	
joy_cfg_preset 	1 	, "a", "cl", "ss" 	
joy_cfg_preset2 	1 	, "a", "cl", "ss_added"	
joy_circle_correct 	1 	, "a", "cl" 	
joy_deadzone_mode 	0 	 	0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov 	0 	, "a", "cl" 	POV manipulator operates on diagonal axes, too.
joy_display_input 	0 	, "a", "cl" 	
joy_forwardsensitivity 	-1 	, "a", "cl" 	
joy_forwardthreshold 	0 	, "a", "cl" 	
joy_invertx 	0 	, "a", "cl", "ss" 	Whether to invert the X axis of the joystick for looking.
joy_invertx2 	0 	, "a", "cl", "ss_added"	Whether to invert the X axis of the joystick for looking.
joy_inverty 	0 	, "a", "cl", "ss" 	Whether to invert the Y axis of the joystick for looking.
joy_inverty2 	0 	, "a", "cl", "ss_added"	Whether to invert the Y axis of the joystick for looking.
joy_legacy 	0 	, "a", "cl", "ss" 	Turn on/off 'Legacy' mapping for control sticks.
joy_legacy2 	0 	, "a", "cl", "ss_added"	Turn on/off 'Legacy' mapping for control sticks.
joy_lookspin_default 	0 	, "cl" 	
joy_lowend 	0 	, "a", "cl" 	
joy_lowmap 	0 	, "a", "cl" 	
joy_movement_stick 	0 	, "a", "cl", "ss" 	Which stick controls movement (0 is left stick)
joy_movement_stick2 	0 	, "a", "cl", "ss_added"	Which stick controls movement (0 is left stick)
joy_name 	0 	, "a", "cl" 	
joy_no_accel_jump 	0 	, "a", "cl" 	
joy_pegged 	0 	, "cl" 	
joy_pitchsensitivity 	1 	, "a", "cl", "ss" 	
joy_pitchsensitivity2 	1 	, "a", "cl", "ss_added"	
joy_pitchsensitivity_default 	0 	, "cl" 	
joy_pitchthreshold 	0 	, "a", "cl" 	
joy_response_look 	1 	, "a", "cl" 	'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 	5 	, "a", "cl" 	'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle 	6 	, "cl" 	
joy_sensitive_step0 	0 	, "a", "cl" 	
joy_sensitive_step1 	0 	, "a", "cl" 	
joy_sensitive_step2 	0 	, "a", "cl" 	
joy_sidesensitivity 	1 	, "a", "cl" 	
joy_sidethreshold 	0 	, "a", "cl" 	
joy_variable_frametime 	1 	, "cl" 	
joy_vehicle_turn_lowend 	0 	, "cl" 	
joy_vehicle_turn_lowmap 	0 	, "cl" 	
joy_vibration 	1 	, "a", "cl", "ss" 	Controller vibration.
joy_vibration2 	1 	, "a", "cl", "ss_added"	Controller vibration.
joy_virtual_peg 	0 	, "cl" 	
joy_wingmanwarrior_centerhack	0 	, "a" 	Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 	0 	, "a", "cl" 	Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 	1 	, "cl" 	If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 	0 	 	Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity 	-1 	, "a", "cl", "ss" 	
joy_yawsensitivity2 	-1 	, "a", "cl", "ss_added"	
joy_yawsensitivity_default 	-1 	, "cl" 	
joy_yawthreshold 	0 	, "a", "cl" 	
joyadvancedupdate 	cmd 	 	
joystick 	1 	, "a", "cl" 	True if the joystick is enabled, false otherwise.
jpeg 	cmd 	 	Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 	90 	 	jpeg screenshot quality.
+jump 	cmd 	 	
-jump 	cmd 	 	
===K===
Command 	Default Value	Flags	Description
kdtree_test 	cmd 	 	Tests spatial partition for entities queries.
key_findbinding 	cmd 	 	Find key bound to specified command string.
key_listboundkeys	cmd 	 	List bound keys with bindings.
key_updatelayout 	cmd 	 	Updates game keyboard layout to current windows keyboard setting.
kick 	cmd 	 	Kick a player by name.
kickid 	cmd 	 	Kick a player by userid or uniqueid, with a message.
kill 	cmd 	 	Kills the player with generic damage
killserver 	cmd 	 	Shutdown the server.
killvector 	cmd 	 	Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
+klook 	cmd 	 	
-klook 	cmd 	 	
===L===
Command 	Default Value 	Flags 	Description
lastinv 	cmd 	 	
+leaderboard 	cmd 	 	Display in game leaderboard
-leaderboard 	cmd 	 	Hide in game leaderboard
leaderboard_duplicate_entries 	1 	, "cheat", "cl" 	
leaderboard_force_rank_show_interval	10 	, "cl" 	
leaderboard_open 	cmd 	 	Activate main leaderboard
+left 	cmd 	, "cl" 	
-left 	cmd 	, "cl" 	
light_crosshair 	cmd 	 	Show texture color at crosshair
lightcache_maxmiss 	2 	, "cheat" 	
lightprobe 	cmd 	 	Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile 	cmd 	 	Parses map leak data from .lin file
listdemo 	cmd 	 	List demo file contents.
listid 	cmd 	 	Lists banned users.
listip 	cmd 	 	List IP addresses on the ban list.
listmodels 	cmd 	 	List loaded models.
listRecentNPCSpeech 	cmd 	 	Displays a list of the last 5 lines of speech from NPCs.
load 	cmd 	 	Load a saved game.
loader_defer_non_critical_jobs 	0 	 	
loader_dump_table 	cmd 	 	
loader_spew_info 	0 	 	0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io 	1 	 	
locator_background_border_color 	1075847168.000	, "cl" 	The default color for the border.
locator_background_border_thickness 	3 	, "cl" 	How many pixels the background borders the left and right.
locator_background_color 	-2147483648 	, "cl" 	The default color for the background.
locator_background_shift_x 	0 	, "cl" 	How many pixels the background is shifted right.
locator_background_shift_y 	0 	, "cl" 	How many pixels the background is shifted down.
locator_background_style 	0 	, "cl" 	Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x 	12 	, "cl" 	How many pixels the background borders the left and right.
locator_background_thickness_y 	12 	, "cl" 	How many pixels the background borders the top and bottom.
locator_fade_time 	0 	, "cl" 	Number of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ss 	1 	, "cl" 	Minimum scale of the icon on the screen
locator_icon_min_size_non_ss 	1 	, "cl" 	Minimum scale of the icon on the screen
locator_lerp_rest 	0 	, "cl" 	Number of seconds before moving from the center.
locator_lerp_speed 	5 	, "cl" 	Speed that static lessons move along the Y axis.
locator_lerp_time 	1 	, "cl" 	Number of seconds to lerp before reaching final destination
locator_pulse_time 	1 	, "cl" 	Number of seconds to pulse after changing icon or position
locator_split_len 	0 	, "cheat", "cl" 	
locator_split_maxwide_percent 	0 	, "cheat", "cl" 	
locator_start_at_crosshair 	0 	, "cl" 	Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x 	0 	, "cl" 	How many pixels to offset the locator from the target position.
locator_target_offset_y 	0 	, "cl" 	How many pixels to offset the locator from the target position.
locator_topdown_style 	0 	, "cl" 	Topdown games set this to handle distance and offscreen location differently.
log 	cmd 	 	off >.
log_color 	cmd 	 	Set the color of a logging channel.
log_dumpchannels 	cmd 	 	Dumps information about all logging channels.
log_flags 	cmd 	 	Set the flags on a logging channel.
log_level 	cmd 	 	Set the spew level of a logging channel.
logaddress_add 	cmd 	 	Set address and port for remote host <ip:port>.
logaddress_del 	cmd 	 	Remove address and port for remote host <ip:port>.
logaddress_delall 	cmd 	 	Remove all udp addresses being logged to
logaddress_list 	cmd 	 	List all addresses currently being used by logaddress.
+lookdown 	cmd 	, "cl" 	
-lookdown 	cmd 	, "cl" 	
+lookspin 	cmd 	, "cl" 	
-lookspin 	cmd 	, "cl" 	
lookspring 	0 	, "a", "cl" 	
lookstrafe 	0 	, "a", "cl" 	
+lookup 	cmd 	, "cl" 	
-lookup 	cmd 	, "cl" 	
loopsingleplayermaps 	0 	, "sv", "cheat", "rep"	
lservercfgfile 	0 	, "sv" 	
===M===
Command 	Default Value	Flags 	Description
m_customaccel 	0 	, "a", "cl" 	Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
m_customaccel_exponent 	1 	, "a", "cl" 	Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 	0 	, "a", "cl" 	Max mouse move scale factor, 0 for no limit
m_customaccel_scale 	0 	, "a", "cl" 	Custom mouse acceleration value.
m_forward 	1 	, "a", "cl" 	Mouse forward factor.
m_mouseaccel1 	0 	, "a", "cl" 	Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 	0 	, "a", "cl" 	Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 	1 	, "a", "cl" 	Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
m_pitch 	0 	, "a", "cl", "ss" 	Mouse pitch factor.
m_pitch2 	0 	, "a", "cl", "ss_added"	Mouse pitch factor.
m_rawinput 	0 	, "a", "cl" 	Use Raw Input for mouse input.
m_side 	0 	, "a", "cl" 	Mouse side factor.
m_yaw 	0 	, "a", "cl" 	Mouse yaw factor.
map 	cmd 	 	Start playing on specified map.
map_background 	cmd 	 	Runs a map as the background to the main menu.
map_commentary 	cmd 	 	Start playing, with commentary, on a specified map.
map_edit 	cmd 	 	
map_noareas 	0 	 	Disable area to area connection testing.
map_wants_save_disable 	0 	, "cheat" 	
mapcyclefile 	0 	, "sv" 	Name of the .txt file used to cycle the maps on multiplayer servers
maps 	cmd 	 	Displays list of maps.
mat_aaquality 	0 	 	
mat_accelerate_adjust_exposure_down 	3 	, "cheat", "cl" 	
mat_alternatefastclipalgorithm 	1 	 	
mat_ambient_light_b 	0 	 	
mat_ambient_light_g 	0 	 	
mat_ambient_light_r 	0 	 	
mat_aniso_disable 	0 	, "cheat" 	NOTE: You must change mat_forceaniso after changing this convar for this to take effect
mat_antialias 	0 	 	
mat_autoexposure_max 	2 	, "cl" 	
mat_autoexposure_max_multiplier 	1 	, "cl" 	
mat_autoexposure_min 	0 	, "cl" 	
mat_bloom_scalefactor_scalar 	0 	, "cl" 	
mat_bloomamount_rate 	0 	, "cheat", "cl" 	
mat_bloomscale 	1 	, "cl" 	
mat_blur_b 	0 	, "cl" 	
mat_blur_g 	0 	, "cl" 	
mat_blur_r 	0 	, "cl" 	
mat_bufferprimitives 	1 	 	
mat_bumpbasis 	0 	, "cheat" 	
mat_bumpmap 	0 	 	
mat_camerarendertargetoverlaysize 	128 	, "cheat", "cl" 	
mat_clipz 	1 	, "cl" 	
mat_colcorrection_disableentities 	0 	 	Disable map color-correction entities
mat_colcorrection_editor 	0 	 	
mat_colcorrection_forceentitiesclientside 	0 	, "cheat", "cl" 	Forces color correction entities to be updated on the client
mat_compressedtextures 	1 	 	
mat_configcurrent 	cmd 	 	show the current video control panel config for the material system
mat_crosshair 	cmd 	 	Display the name of the material under the crosshair
mat_crosshair_edit 	cmd 	 	open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer 	cmd 	 	open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial 	cmd 	 	print the material under the crosshair
mat_crosshair_reloadmaterial 	cmd 	 	reload the material under the crosshair
mat_debug 	cmd 	 	Activates debugging spew for a specific material.
mat_debug_bloom 	0 	, "cheat", "cl" 	
mat_debug_postprocessing_effects 	0 	, "cl" 	0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab 	0 	, "cheat" 	
mat_debugdepth 	0 	 	
mat_debugdepthmode 	0 	 	
mat_debugdepthval 	128 	 	
mat_debugdepthvalmax 	256 	 	
mat_defaultlightmap 	1 	 	Default brightness for lightmaps where none have been created in the level.
mat_depth_blur_focal_distance_override 	-1 	 	
mat_depth_blur_strength_override 	-1 	 	
mat_depthbias_shadowmap 	0 	 	
mat_detail_tex 	1 	 	
mat_diffuse 	1 	 	
mat_disable_bloom 	0 	, "cl" 	
mat_disable_fancy_blending 	0 	 	
mat_displacementmap 	1 	, "cheat" 	
mat_do_not_shrink_dynamic_vb 	0 	 	Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
mat_dof_enabled 	1 	, "cl" 	
mat_dof_far_blur_depth 	1000 	, "cl" 	
mat_dof_far_blur_radius 	5 	, "cl" 	
mat_dof_far_focus_depth 	250 	, "cl" 	
mat_dof_max_blur_radius 	10 	 	
mat_dof_near_blur_depth 	20 	, "cl" 	
mat_dof_near_blur_radius 	10 	, "cl" 	
mat_dof_near_focus_depth 	100 	, "cl" 	
mat_dof_override 	0 	, "cl" 	
mat_dof_quality 	0 	 	
mat_drawflat 	0 	, "cheat" 	
mat_drawTexture 	0 	, "cl" 	Enable debug view texture
mat_drawTextureScale 	1 	, "cl" 	Debug view texture scale
mat_drawTitleSafe 	0 	 	Enable title safe overlay
mat_drawwater 	1 	, "cheat", "cl" 	
mat_dynamic_tonemapping 	1 	, "cheat" 	
mat_dynamiclightmaps 	0 	, "cheat" 	
mat_dynamicPaintmaps 	0 	, "cheat" 	
mat_edit 	cmd 	 	Bring up the material under the crosshair in the editor
mat_envmapsize 	128 	 	
mat_envmaptgasize 	32 	 	
mat_excludetextures 	0 	 	
mat_exposure_center_region_x 	0 	, "cheat", "cl" 	
mat_exposure_center_region_y 	0 	, "cheat", "cl" 	
mat_fastclip 	0 	, "cheat" 	
mat_fastnobump 	0 	, "cheat" 	
mat_fastspecular 	1 	 	Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 	0 	, "cheat" 	
mat_filterlightmaps 	1 	 	
mat_filtertextures 	1 	 	
mat_force_bloom 	0 	, "cheat", "cl" 	
mat_force_tonemap_scale 	0 	, "cheat" 	
mat_forceaniso 	1 	 	
mat_forcedynamic 	0 	, "cheat" 	
mat_forcehardwaresync 	1 	 	
mat_frame_sync_enable 	1 	, "cheat" 	
mat_frame_sync_force_texture 	0 	, "cheat" 	Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 	128 	, "cl" 	
mat_fullbright 	0 	, "cheat" 	
mat_glidnarb 	0 	 	
mat_grain_enable 	0 	, "cl" 	
mat_hdr_enabled 	cmd 	 	Report if HDR is enabled for debugging
mat_hdr_level 	2 	 	Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 	0 	, "cl" 	
mat_hdr_tonemapscale 	1 	, "sv", "cheat" 	The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 	0 	, "cheat", "cl" 	
mat_hsv 	0 	, "cheat", "cl" 	
mat_info 	cmd 	 	Shows material system info
mat_leafvis 	0 	, "cheat" 	Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
mat_leafvis_draw_mask 	3 	 	A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
mat_leafvis_freeze 	0 	 	If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement.
mat_leafvis_update_every_frame 	0 	 	Updates leafvis debug render every frame (expensive)
mat_levelflush 	1 	 	
mat_lightmap_pfms 	0 	 	Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 	1 	, "cheat" 	
mat_local_contrast_edge_scale_override 	-1000 	 	
mat_local_contrast_enable 	0 	, "cl" 	
mat_local_contrast_midtone_mask_override 	-1 	 	
mat_local_contrast_scale_override 	0 	 	
mat_local_contrast_vignette_end_override 	-1 	 	
mat_local_contrast_vignette_start_override 	-1 	 	
mat_lpreview_mode 	-1 	, "cheat", "cl" 	
mat_luxels 	0 	, "cheat" 	
mat_max_worldmesh_vertices 	65536 	 	
mat_maxframelatency 	1 	 	
mat_measurefillrate 	0 	, "cheat" 	
mat_mipmaptextures 	1 	 	
mat_monitorgamma 	2 	, "a" 	monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_force_480_full_tv_range 	1 	 	
mat_monitorgamma_pwl2srgb 	1 	 	
mat_monitorgamma_tv_enabled 	0 	, "a" 	
mat_monitorgamma_tv_exp 	2 	 	
mat_monitorgamma_tv_range_max 	235 	 	
mat_monitorgamma_tv_range_min 	16 	 	
mat_monitorgamma_vganonpwlgamma 	2 	 	
mat_morphstats 	0 	, "cheat" 	
mat_motion_blur_enabled 	0 	 	
mat_motion_blur_falling_intensity 	1 	, "cl" 	
mat_motion_blur_falling_max 	20 	, "cl" 	
mat_motion_blur_falling_min 	8 	, "cl" 	
mat_motion_blur_forward_enabled 	1 	, "cl" 	
mat_motion_blur_percent_of_screen_max 	4 	 	
mat_motion_blur_rotation_intensity 	1 	, "cl" 	
mat_motion_blur_strength 	1 	, "cl" 	
mat_noise_enable 	0 	 	
mat_non_hdr_bloom_scalefactor 	0 	, "cl" 	
mat_norendering 	0 	, "cheat" 	
mat_normalmaps 	0 	, "cheat" 	
mat_normals 	0 	, "cheat" 	
mat_object_motion_blur_enable 	0 	, "cl" 	
mat_object_motion_blur_model_scale 	1 	, "cl" 	
mat_paint_enabled 	1 	 	
mat_parallaxmap 	1 	 	
mat_parallaxmapsamplesmax 	50 	 	
mat_parallaxmapsamplesmin 	12 	 	
mat_phong 	0 	 	
mat_picmip 	0 	 	
mat_postprocess_enable 	1 	, "cheat", "cl" 	
mat_postprocess_x 	4 	, "cl" 	
mat_postprocess_y 	1 	, "cl" 	
mat_powersavingsmode 	0 	, "a" 	Power Savings Mode
mat_print_top_model_vert_counts 	0 	 	Constantly print to screen the top N models as measured by total faces rendered this frame
mat_processtoolvars 	0 	 	
mat_proxy 	0 	, "cheat" 	
mat_queue_mode 	-1 	 	The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority 	1 	 	
mat_reducefillrate 	0 	 	
mat_reduceparticles 	0 	 	
mat_reloadallmaterials 	cmd 	 	Reloads all materials
mat_reloadmaterial 	cmd 	 	Reloads a single material
mat_reloadtextures 	cmd 	 	Reloads all textures
mat_remoteshadercompile 	0 	, "cheat" 	
mat_rendered_faces_count 	0 	, "cheat" 	Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
mat_rendered_faces_spew 	cmd 	 	'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
mat_report_queue_status 	0 	 	
mat_reporthwmorphmemory 	cmd 	 	Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 	0 	, "cheat" 	
mat_savechanges 	cmd 	 	saves current video configuration to the registry
mat_screen_blur_override 	-1 	 	
mat_setvideomode 	cmd 	 	sets the width, height, windowed state of the material system
mat_shadercount 	cmd 	 	display count of all shaders and reset that count
mat_shadowstate 	1 	 	
mat_show_histogram 	0 	, "cl" 	
mat_show_texture_memory_usage 	0 	, "cheat", "numeric" 	Display the texture memory usage on the HUD.
mat_showcamerarendertarget 	0 	, "cheat", "cl" 	
mat_showenvmapmask 	0 	 	
mat_showframebuffertexture 	0 	, "cheat", "cl" 	
mat_showlightmappage 	-1 	, "cl" 	
mat_showlowresimage 	0 	, "cheat" 	
mat_showmaterials 	cmd 	 	Show materials.
mat_showmaterialsverbose 	cmd 	 	Show materials (verbose version).
mat_showmiplevels 	0 	, "cheat" 	color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures 	cmd 	 	Show used textures.
mat_showwatertextures 	0 	, "cheat", "cl" 	
mat_slopescaledepthbias_shadowmap 	3 	 	
mat_software_aa_blur_one_pixel_lines 	0 	, "cl" 	How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug 	0 	, "cl" 	Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold 	1 	, "cl" 	Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality 	0 	, "cl" 	Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength 	0 	, "cl" 	Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui 	1 	, "cl" 	Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 	1 	, "cl" 	Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting 	0 	 	
mat_softwareskin 	0 	, "cheat" 	
mat_specular 	0 	 	Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_long_frames 	0 	 	warn about frames that go over 66ms for CERT purposes.
mat_spewalloc 	0 	, "a" 	
mat_spewvertexandpixelshaders 	cmd 	 	Print all vertex and pixel shaders currently loaded to the console
mat_stub 	0 	, "cheat", "cl" 	
mat_suppress 	cmd 	 	Supress a material from drawing
mat_surfaceid 	0 	, "cheat" 	
mat_surfacemat 	0 	, "cheat" 	
mat_tessellation_accgeometrytangents 	0 	, "cheat" 	
mat_tessellation_cornertangents 	1 	, "cheat" 	
mat_tessellation_update_buffers 	1 	, "cheat" 	
mat_tessellationlevel 	6 	, "cheat" 	
mat_texture_limit 	-1 	, "numeric" 	If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
mat_texture_list 	0 	 	For debugging, show a list of used textures per frame
+mat_texture_list 	cmd 	 	
-mat_texture_list 	cmd 	 	
mat_texture_list_all 	0 	, "numeric" 	If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames 	2 	 	How many frames to sample texture memory for all textures.
mat_texture_list_content_path 	0 	, "a" 	The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_exclude 	cmd 	 	'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing 	0 	 	
mat_texture_list_txlod 	cmd 	 	Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync 	cmd 	 	'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 	1 	, "numeric" 	If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 	1 	, "cheat", "cl" 	0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum 	3 	, "cheat", "cl" 	
mat_tonemap_percent_bright_pixels 	2 	, "cheat", "cl" 	
mat_tonemap_percent_target 	60 	, "cheat", "cl" 	
mat_tonemapping_occlusion_use_stencil 	0 	 	
mat_triplebuffered 	0 	 	This means we want triple buffering if we are fullscreen and vsync'd
mat_use_compressed_hdr_textures 	1 	 	
mat_viewportscale 	1 	, "cheat", "cl" 	Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_vignette_enable 	0 	 	
mat_vsync 	1 	 	Force sync to vertical retrace
mat_wateroverlaysize 	128 	, "cl" 	
mat_wireframe 	0 	, "cheat" 	
mat_yuv 	0 	, "cheat", "cl" 	
max_noisy_blobs_per_second 	5 	, "cheat", "rep", "cl" 	
max_sound_channels_per_paint_stream 	7 	, "cheat", "rep", "cl" 	
maxplayers 	cmd 	 	Change the maximum number of players allowed on this server.
mem_compact 	cmd 	 	
mem_dump 	cmd 	 	Dump memory stats to text file.
mem_dumpstats 	0 	 	Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs 	cmd 	 	Dump VB memory allocation stats.
mem_eat 	cmd 	 	
mem_force_flush 	0 	 	Force cache flush of unlocked resources on every alloc
mem_force_flush_section 	0 	 	Cache section to restrict mem_force_flush
mem_incremental_compact 	cmd 	 	
mem_incremental_compact_rate 	0 	, "cheat" 	Rate at which to attempt internal heap compation
mem_level 	2 	 	Memory Level - Default: High
mem_max_heapsize 	256 	 	Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 	64 	 	Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 	48 	 	Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 	0 	 	Write periodic memstats dumps every n seconds.
mem_test 	cmd 	 	
mem_test_each_frame 	0 	 	Run heap check at end of every frame
mem_test_every_n_seconds 	0 	 	Run heap check at a specified interval
mem_test_quiet 	0 	 	Don't print stats when memtesting
mem_vcollide 	cmd 	 	Dumps the memory used by vcollides
mem_verify 	cmd 	 	Verify the validity of the heap
memory 	cmd 	 	Print memory stats.
min_adjusted_pitch_percentage 	0 	, "rep", "cl" 	
miniprofiler_dump 	0 	 	
minisave 	cmd 	 	Saves game (for current level only!)
mm_datacenter_debugprint 	cmd 	 	Shows information retrieved from data center
mm_debugprint 	cmd 	 	Show debug information about current matchmaking session
mm_dedicated_force_servers 	0 	 	Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
mm_dedicated_search_maxping 	150 	 	Longest preferred ping to dedicated servers for games
mm_dlc_debugprint 	cmd 	 	Shows information about dlc
mm_heartbeat_seconds 	300 	 	
mm_heartbeat_seconds_xlsp 	60 	 	
mm_heartbeat_timeout 	10 	 	
mm_heartbeat_timeout_legacy 	15 	 	
mm_matchmaking_dlcsquery 	2 	 	
mm_matchmaking_version 	9 	 	
mm_server_search_lan_ports 	27015 	, "a" 	Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_tu_string 	20110804 	 	
mod_check_vcollide 	0 	 	Check all vcollides on load
mod_dont_load_vertices 	0 	 	For the dedicated server, supress loading model vertex data
mod_forcedata 	1 	 	Forces all model file data into cache on model load.
mod_forcetouchdata 	1 	 	Forces all model file data into cache on model load.
mod_load_anims_async 	0 	 	
mod_load_fakestall 	0 	 	Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 	0 	 	
mod_load_preload 	1 	 	Indicates how far ahead in seconds to preload animations.
mod_load_showstall 	0 	 	1 - show hitches , 2 - show stalls
mod_load_vcollide_async 	0 	 	
mod_lock_mdls_on_load 	1 	 	
mod_lock_meshes_on_load 	1 	 	
mod_test_mesh_not_available 	0 	 	
mod_test_not_available 	0 	 	
mod_test_verts_not_available 	0 	 	
mod_touchalldata 	1 	 	Touch model data during level startup
mod_trace_load 	0 	 	
morph_debug 	0 	 	
morph_path 	7 	 	
mortar_visualize 	0 	, "sv" 	
motdfile 	0 	, "sv" 	The MOTD file to load.
+mouse_menu 	cmd 	, "cl" 	Opens a menu while held
-mouse_menu 	cmd 	, "cl" 	Executes the highlighted button on the radial menu (if cl_fastradial is 1)
+mouse_menu_playtest 	cmd 	 	Opens a menu while held
-mouse_menu_playtest 	cmd 	 	Executes the highlighted button on the radial menu (if cl_fastradial is 1)
+mouse_menu_taunt 	cmd 	 	Opens a menu while held
-mouse_menu_taunt 	cmd 	 	Executes the highlighted button on the radial menu (if cl_fastradial is 1)
+movedown 	cmd 	, "cl" 	
-movedown 	cmd 	, "cl" 	
+moveleft 	cmd 	, "cl" 	
-moveleft 	cmd 	, "cl" 	
+moveright 	cmd 	, "cl" 	
-moveright 	cmd 	, "cl" 	
+moveup 	cmd 	, "cl" 	
-moveup 	cmd 	, "cl" 	
move_during_ui 	1 	, "a", "cl" 	Allows player movement while UI is visible.
movement_anim_playback_minrate 	0 	, "cl" 	
movie_fixwave 	cmd 	 	Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
movie_volume_scale 	1 	 	
mp_allowNPCs 	1 	, "sv", "nf" 	
mp_allowspectators 	1 	, "rep", "cl" 	toggles whether the server allows spectator mode or not
mp_auto_accept_team_taunt 	1 	, "a", "cl" 	
mp_autocrosshair 	1 	, "sv", "nf" 	
mp_bonusroundtime 	15 	, "rep", "cl" 	Time after round win until round restarts
mp_bot_fling_trail 	0 	, "cheat", "cl" 	When bots reach a certain velocity in the air, they will show a trail behind them (0 = off, 1 = on, 2 = fun)
mp_bot_fling_trail_kill_scaler 	0 	, "cheat", "cl" 	The scaler that determines how close to a portal a player has to be (when flinging towards it) before the trail turns off
mp_chattime 	10 	, "rep", "cl" 	amount of time players can chat after the game is over
mp_clan_ready_signal 	0 	, "sv" 	Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 	0 	, "sv" 	If non-zero, game will restart once someone from each team gives the ready signal
mp_defaultteam 	0 	, "sv" 	
mp_disable_autokick 	cmd 	 	Prevents a userid from being auto-kicked
mp_disable_respawn_times 	0 	, "nf", "rep", "cl" 	
mp_dump_client_completion_data 	cmd 	 	Prints player completion data for all maps.
mp_dump_server_completion_data 	cmd 	 	Prints player completion data for all maps.
mp_earn_taunt 	cmd 	 	Unlocks, owns, and puts a taunt in the gesture wheel.
mp_fadetoblack 	0 	, "nf", "rep", "cl" 	fade a player's screen to black when he dies
mp_falldamage 	0 	, "sv", "nf" 	
mp_flashlight 	0 	, "sv", "nf" 	
mp_footsteps 	1 	, "sv", "nf" 	
mp_forcecamera 	1 	, "rep", "cl" 	Restricts spectator modes for dead players
mp_forcerespawn 	1 	, "sv", "nf" 	
mp_fraglimit 	0 	, "sv", "nf" 	
mp_friendlyfire 	0 	, "nf", "rep", "cl" 	Allows team members to injure other members of their team
mp_lock_all_taunts 	cmd 	 	Locks all available taunts and removes them from the gesture wheel.
mp_lock_taunt 	cmd 	 	Locks a taunt and removes it from the gesture wheel.
mp_mark_all_maps_complete 	cmd 	 	Marks all levels as complete in the save file.
mp_mark_all_maps_incomplete 	cmd 	 	Marks all levels as incomplete in the save file.
mp_mark_course_complete 	cmd 	 	Marks all levels in a branch as complete in the save file.
mp_maxrounds 	0 	, "nf", "rep", "cl" 	max number of rounds to play before server changes maps
mp_respawnwavetime 	10 	, "nf", "rep", "cl" 	Time between respawn waves.
mp_restartgame 	0 	, "sv" 	If non-zero, game will restart in the specified number of seconds
mp_should_gib_bots 	1 	, "cheat", "rep", "cl" 	
mp_taunt_position_blend_rate 	4 	, "cheat", "cl" 	
mp_teamlist 	0 	, "sv", "nf" 	
mp_teamoverride 	1 	, "sv" 	
mp_teamplay 	0 	, "sv", "nf" 	
mp_teams_unbalance_limit 	1 	, "nf", "rep", "cl" 	Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit 	0 	, "nf", "rep", "cl" 	game time per map in minutes
mp_tournament 	0 	, "nf", "rep", "cl" 	
mp_usehwmmodels 	-1 	, "cl" 	Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds 	-1 	, "cl" 	Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_wait_for_other_player_notconnecting_timeout	10 	, "sv", "cheat" 	Maximum time that we wait in the transition loading screen after we fully loaded for partner to start loading.
mp_wait_for_other_player_timeout 	100 	, "sv", "cheat" 	Maximum time that we wait in the transition loading screen for the other player.
mp_waitingforplayers_cancel 	0 	, "sv" 	Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 	0 	, "sv" 	Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 	0 	, "sv" 	WaitingForPlayers time length in seconds
mp_weaponstay 	0 	, "sv", "nf" 	
mp_winlimit 	0 	, "nf", "rep", "cl" 	Max score one team can reach before server changes maps
ms_player_dump_properties 	cmd 	 	Prints a dump the current players property data
multvar 	cmd 	 	Multiply specified convar value.
muzzleflash_light 	1 	, "a", "cl" 	
===N===
Command 	Default Value 	Flags 	Description
name 	0 	, "a", "user", "print", "server_can_execute", "ss" 	Current user name
name2 	0 	, "a", "user", "print", "server_can_execute", "ss_added"	Current user name
nav_add_to_selected_set 	cmd 	 	Add current area to the selected set.
nav_add_to_selected_set_by_id 	cmd 	 	Add specified area id to the selected set.
nav_analyze 	cmd 	 	Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 	503316480 	, "sv", "cheat" 	RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 	50 	, "sv", "cheat" 	Max area size created in nav generation
nav_avoid 	cmd 	 	Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area 	cmd 	 	Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting 	cmd 	 	Start continuously removing from the selected set.
nav_begin_drag_deselecting 	cmd 	 	Start dragging a selection area.
nav_begin_drag_selecting 	cmd 	 	Start dragging a selection area.
nav_begin_selecting 	cmd 	 	Start continuously adding to the selected set.
nav_begin_shift_xy 	cmd 	 	Begin shifting the Selected Set.
nav_build_ladder 	cmd 	 	Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency 	cmd 	 	Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor 	cmd 	 	Updates the blocked/unblocked status for every nav area.
nav_check_stairs 	cmd 	 	Update the nav mesh STAIRS attribute
nav_chop_selected 	cmd 	 	Chops all selected areas into their component 1x1 areas
nav_clear_attribute 	cmd 	 	Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set 	cmd 	 	Clear the selected set.
nav_clear_walkable_marks 	cmd 	 	Erase any previously placed walkable positions.
nav_compress_id 	cmd 	 	Re-orders area and ladder ID's so they are continuous.
nav_connect 	cmd 	 	To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 	0 	, "sv", "cheat" 	
nav_coplanar_slope_limit_displacement	0 	, "sv", "cheat" 	
nav_corner_adjust_adjacent 	18 	, "sv", "cheat" 	radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower 	cmd 	 	Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground 	cmd 	 	Places the selected corner of the currently marked Area on the ground.
nav_corner_raise 	cmd 	 	Raise the selected corner of the currently marked Area.
nav_corner_select 	cmd 	 	Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 	0 	, "sv", "cheat" 	Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 	0 	, "sv", "cheat" 	If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch 	cmd 	 	Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 	0 	, "sv", "cheat" 	
nav_delete 	cmd 	 	Deletes the currently highlighted Area.
nav_delete_marked 	cmd 	 	Deletes the currently marked Area (if any).
nav_disconnect 	cmd 	 	To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test 	10000 	, "sv", "cheat" 	Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide 	cmd 	 	Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset	32 	, "sv", "rep" 	The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset	32 	, "sv", "rep" 	The offset of the nav drag volume bottom from center
nav_draw_limit 	500 	, "sv", "cheat" 	The maximum number of areas to draw in edit mode
nav_edit 	0 	, "sv", "cheat" 	Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area 	cmd 	 	Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting 	cmd 	 	Stop continuously removing from the selected set.
nav_end_drag_deselecting 	cmd 	 	Stop dragging a selection area.
nav_end_drag_selecting 	cmd 	 	Stop dragging a selection area.
nav_end_selecting 	cmd 	 	Stop continuously adding to the selected set.
nav_end_shift_xy 	cmd 	 	Finish shifting the Selected Set.
nav_flood_select 	cmd 	 	Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx 	cmd 	 	Mark cliff areas, post-processing approximation
nav_generate 	cmd 	 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 	1 	, "sv", "cheat" 	Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 	1 	, "sv", "cheat" 	Convert obsolete jump areas into 2-way connections
nav_generate_incremental 	cmd 	 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 	2000 	, "sv", "cheat" 	
nav_generate_incremental_tolerance 	0 	, "sv", "cheat" 	Z tolerance for adding new nav areas.
nav_jump 	cmd 	 	Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip 	cmd 	 	Flips the selected ladder's direction.
nav_load 	cmd 	 	Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max 	cmd 	 	Lower the top of the drag select volume.
nav_lower_drag_volume_min 	cmd 	 	Lower the bottom of the drag select volume.
nav_make_sniper_spots 	cmd 	 	Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark 	cmd 	 	Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute 	cmd 	 	Set nav attribute for all areas in the selected set.
nav_mark_unnamed 	cmd 	 	Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable 	cmd 	 	Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance 	0 	, "sv", "cheat" 	Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 	64 	, "sv", "cheat" 	
nav_merge 	cmd 	 	To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh 	cmd 	 	Merges a saved selected set into the current mesh.
nav_no_hostages 	cmd 	 	Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump 	cmd 	 	Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill 	cmd 	 	Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list 	cmd 	 	Lists all place names used in the map.
nav_place_pick 	cmd 	 	Sets the current Place to the Place of the Area under the cursor.
nav_place_replace 	cmd 	 	Replaces all instances of the first place with the second place.
nav_place_set 	cmd 	 	Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance	0 	, "sv", "cheat" 	
nav_precise 	cmd 	 	Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 	1 	, "sv", "cheat" 	Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max 	cmd 	 	Raise the top of the drag select volume.
nav_raise_drag_volume_min 	cmd 	 	Raise the bottom of the drag select volume.
nav_recall_selected_set 	cmd 	 	Re-selects the stored selected set.
nav_remove_from_selected_set 	cmd 	 	Remove current area from the selected set.
nav_remove_jump_areas 	cmd 	 	Removes legacy jump areas, replacing them with connections.
nav_run 	cmd 	 	Toggles the 'traverse this area by running' flag used by the AI system.
nav_save 	cmd 	 	Saves the current Navigation Mesh to disk.
nav_save_selected 	cmd 	 	Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas 	cmd 	 	Adds all blocked areas to the selected set
nav_select_damaging_areas 	cmd 	 	Adds all damaging areas to the selected set
nav_select_half_space 	cmd 	 	Selects any areas that intersect the given half-space.
nav_select_invalid_areas 	cmd 	 	Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas 	cmd 	 	Adds all obstructed areas to the selected set
nav_select_overlapping 	cmd 	 	Selects nav areas that are overlapping others.
nav_select_radius 	cmd 	 	Adds all areas in a radius to the selection set
nav_select_stairs 	cmd 	 	Adds all stairway areas to the selected set
nav_selected_set_border_color 	-16751516 	, "sv", "cheat" 	Color used to draw the selected set borders while editing.
nav_selected_set_color 	1623785472.000	, "sv", "cheat" 	Color used to draw the selected set background while editing.
nav_set_place_mode 	cmd 	 	Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift 	cmd 	 	Shifts the selected areas by the specified amount
nav_show_approach_points 	0 	, "sv", "cheat" 	Show Approach Points in the Navigation Mesh.
nav_show_area_info 	0 	, "sv", "cheat" 	Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 	0 	, "sv", "cheat" 	
nav_show_continguous 	0 	, "sv", "cheat" 	Highlight non-contiguous connections
nav_show_danger 	0 	, "sv", "cheat" 	Show current 'danger' levels.
nav_show_light_intensity 	0 	, "sv", "cheat" 	
nav_show_node_grid 	0 	, "sv", "cheat" 	
nav_show_node_id 	0 	, "sv", "cheat" 	
nav_show_nodes 	0 	, "sv", "cheat" 	
nav_show_player_counts 	0 	, "sv", "cheat" 	Show current player counts in each area.
nav_show_potentially_visible 	0 	, "sv", "cheat" 	Show areas that are potentially visible from the current nav area
nav_simplify_selected 	cmd 	 	Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 	0 	, "sv", "cheat" 	The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 	0 	, "sv", "cheat" 	The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 	0 	, "sv", "cheat" 	Snap to the nav generation grid when creating new nav areas
nav_solid_props 	0 	, "sv", "cheat" 	Make props solid to nav generation/editing
nav_splice 	cmd 	 	To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split 	cmd 	 	To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 	0 	, "sv", "cheat" 	If true, nav areas will be placed flush with the ground when split.
nav_stand 	cmd 	 	Toggles the 'stand while hiding' flag used by the AI system.
nav_stop 	cmd 	 	Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set 	cmd 	 	Stores the current selected set for later retrieval.
nav_strip 	cmd 	 	Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide 	cmd 	 	Subdivides all selected areas.
nav_test_node 	0 	, "sv", "cheat" 	
nav_test_node_crouch 	0 	, "sv", "cheat" 	
nav_test_node_crouch_dir 	4 	, "sv", "cheat" 	
nav_test_stairs 	cmd 	 	Test the selected set for being on stairs
nav_toggle_deselecting 	cmd 	 	Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set 	cmd 	 	Remove current area from the selected set.
nav_toggle_place_mode 	cmd 	 	Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting 	cmd 	 	Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set 	cmd 	 	Toggles all areas into/out of the selected set.
nav_toggle_selecting 	cmd 	 	Start or stop continuously adding to the selected set.
nav_transient 	cmd 	 	Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark 	cmd 	 	Clears the marked Area or Ladder.
nav_update_blocked 	cmd 	 	Updates the blocked/unblocked status for every nav area.
nav_update_lighting 	cmd 	 	Recomputes lighting values
nav_update_visibility_on_edit 	0 	, "sv", "cheat" 	If nonzero editing the mesh will incrementally recompue visibility
nav_use_place 	cmd 	 	If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk 	cmd 	 	Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark 	cmd 	 	Warps the player to the marked area.
nav_world_center 	cmd 	 	Centers the nav mesh in the world
nb_shadow_dist 	400 	, "cl" 	
net_allow_multicast 	1 	, "a" 	
net_blockmsg 	0 	, "cheat" 	
net_channels 	cmd 	 	Shows net channel info
net_compressvoice 	0 	 	Attempt to compress out of band voice payloads (360 only).
net_drawslider 	0 	 	Draw completion slider during signon
net_droppackets 	0 	, "cheat" 	Drops next n packets on client
net_dumpeventstats 	cmd 	 	Dumps out a report of game event network usage
net_dumptest 	0 	 	
net_earliertempents 	1 	, "cheat" 	
net_fakejitter 	0 	, "cheat" 	Jitter fakelag packet time
net_fakelag 	0 	, "cheat" 	Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 	0 	, "cheat" 	Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 	0 	, "a", "cl" 	Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 	64 	, "a", "cl" 	Height of netgraph panel
net_graphmsecs 	400 	, "a", "cl" 	The latency graph represents this many milliseconds.
net_graphpos 	1 	, "a", "cl" 	
net_graphproportionalfont 	1 	, "a", "cl" 	Determines whether netgraph font is proportional or not
net_graphshowinterp 	1 	, "a", "cl" 	Draw the interpolation graph.
net_graphshowlatency 	1 	, "a", "cl" 	Draw the ping/packet loss graph.
net_graphsolid 	1 	, "a", "cl" 	
net_graphtext 	1 	, "a", "cl" 	Draw text fields
net_maxcleartime 	4 	 	Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 	16 	 	Maximum allowed file size for uploading in MB
net_maxfragments 	1200 	 	Max fragment bytes per packet
net_maxroutable 	1200 	, "a", "user" 	Requested max packet size before packets are 'split'.
net_megasnapshot 	1 	 	
net_paranoid 	1 	 	
net_public_adr 	0 	 	For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_queue_trace 	0 	 	
net_queued_packet_thread 	1 	 	Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale 	5 	, "a", "cl" 	
net_showeventlisteners 	0 	 	Show listening addition/removals
net_showevents 	0 	 	Dump game events to console (1=client only, 2=all).
net_showfragments 	0 	 	Show netchannel fragments
net_showpeaks 	0 	 	Show messages for large packets only: <size>
net_showreliablesounds 	0 	, "cheat" 	
net_showsplits 	0 	 	Show info about packet splits
net_showtcp 	0 	 	Dump TCP stream summary to console
net_showudp 	0 	 	Dump UDP packets summary to console
net_showudp_oob 	0 	 	Dump OOB UDP packets summary to console
net_showudp_remoteonly 	0 	 	Dump non-loopback udp only
net_showusercmd 	0 	, "cl" 	Show user command encoding
net_splitpacket_maxrate 	15000 	 	Max bytes per second when queueing splitpacket chunks
net_splitrate 	1 	 	Number of fragments for a splitpacket that can be sent per frame
net_start 	cmd 	 	Inits multiplayer network sockets
net_status 	cmd 	 	Shows current network status
net_steamcnx_allowrelay 	1 	, "a" 	Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
net_steamcnx_debug 	1 	 	Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled 	1 	 	Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status 	cmd 	 	Print status of steam connection sockets.
net_usesocketsforloopback 	0 	 	Use network sockets layer even for listen server local player's packets (multiplayer only).
next 	0 	, "cheat" 	Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo 	cmd 	 	Play next demo in sequence.
nextlevel 	0 	, "sv", "nf" 	If set to a valid map name, will change to this map during the next changelevel
noclip 	cmd 	 	Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup 	1 	, "sv", "cheat" 	
notarget 	cmd 	 	Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 	1 	, "sv", "cheat" 	
npc_ammo_deplete 	cmd 	 	Subtracts half of the target's ammo
npc_bipass 	cmd 	 	Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat 	cmd 	 	Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions 	cmd 	 	Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create 	cmd 	 	Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
npc_create_aimed 	cmd 	 	Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment 	0 	, "sv" 	
npc_destroy 	cmd 	 	Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected 	cmd 	 	Removes all NPCs from the universe that aren't currently selected
npc_enemies 	cmd 	 	Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus 	cmd 	 	Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze 	cmd 	 	Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_freeze_unselected 	cmd 	 	Freeze all NPCs not selected
npc_go 	cmd 	 	Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run 	1 	, "sv" 	Set whether should run on NPC go
npc_go_random 	cmd 	 	Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal 	cmd 	 	Heals the target back to full health
npc_height_adjust 	1 	, "a", "sv" 	Enable test mode for ik height adjustment
npc_kill 	cmd 	 	Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest 	cmd 	 	Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships 	cmd 	 	Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset 	cmd 	 	Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route 	cmd 	 	Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select 	cmd 	 	Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences 	0 	, "sv" 	
npc_set_freeze 	cmd 	 	Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_set_freeze_unselected 	cmd 	 	Freeze all NPCs not selected
npc_speakall 	cmd 	 	Force the npc to try and speak all their responses
npc_squads 	cmd 	 	Obsolete. Replaced by npc_combat
npc_steering 	cmd 	 	Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all 	cmd 	 	Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text 	cmd 	 	Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks 	cmd 	 	Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport 	cmd 	 	Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow 	cmd 	 	Trigger NPC to think
npc_viewcone 	cmd 	 	Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
npc_vphysics 	0 	, "sv" 	
===O===
Command 	Default Value	Flags 	Description
old_radiusdamage 	0 	, "rep", "cl" 	
open_econui 	cmd 	 	
open_econui_backpack	cmd 	 	Open the backpack.
open_econui_crafting	cmd 	 	Open the crafting screen.
open_store 	cmd 	 	Open the in-game store
openserverbrowser 	cmd 	 	Opens server browser
overview_alpha 	1 	, "a", "clientcmd_can_execute", "cl"	Overview map translucency.
overview_health 	1 	, "a", "clientcmd_can_execute", "cl"	Show player's health in map overview.
overview_locked 	1 	, "a", "clientcmd_can_execute", "cl"	Locks map angle, doesn't follow view angle.
overview_mode 	cmd 	 	
overview_names 	1 	, "a", "clientcmd_can_execute", "cl"	Show player's names in map overview.
overview_tracks 	1 	, "a", "clientcmd_can_execute", "cl"	Show player's tracks in map overview.
overview_zoom 	cmd 	 	Sets overview map zoom: <zoom> [] [rel]
===P===
Command 	Default Value	Flags 	Description
paint_cleanser_visibility_look_angle 	60 	, "cheat", "cl" 	
paint_cleanser_visibility_poll_rate 	0 	, "cheat", "cl" 	
paint_cleanser_visibility_range 	1000 	, "cheat", "cl" 	
paint_color_max_diff 	32 	, "rep", "cl" 	The maximum difference between two colors for matching.
paint_impact_accumulate_sound_distance_threshold 	128 	, "rep", "cl" 	
paint_impact_count_to_max_adjusted_volume 	5 	, "rep", "cl" 	
paint_impact_count_to_min_adjusted_pitch_after_full_volume	5 	, "rep", "cl" 	
paint_impact_particles_distance_threshold 	20 	, "rep", "cl" 	
paint_impact_particles_duration 	0 	, "rep", "cl" 	
paint_location_distance_threshold_square 	25 	, "sv" 	
paint_max_impact_particles 	50 	, "rep", "cl" 	
paint_min_impact_particles 	20 	, "rep", "cl" 	
paintblob_air_drag 	0 	, "cheat", "rep", "cl"	The air drag applied to the paint blobs.
paintblob_draw_distance_from_eye 	18 	, "cl" 	
paintblob_gravity_scale 	1 	, "cheat", "rep", "cl"	The gravity scale of the paint blobs.
paintblob_isosurface_box_width 	8 	, "cl" 	
paintblob_lifetime 	1 	, "cheat", "rep", "cl"	The lifetime of the paintblobs if they have a limited range.
paintblob_limited_range 	0 	, "cheat", "rep", "cl"	If the paintblobs have a limited range.
paintblob_max_radius_scale 	1 	, "cheat", "rep", "cl"	
paintblob_min_radius_scale 	0 	, "cheat", "rep", "cl"	
paintblob_minimum_portal_exit_velocity 	225 	, "cheat", "rep", "cl"	The minimum velocity of the paint blobs on exiting portals.
paintblob_radius_while_streaking 	0 	, "cheat", "rep", "cl"	
paintblob_streak_angle_threshold 	45 	, "cheat", "rep", "cl"	The angle of impact below which the paint blobs will streak paint.
paintblob_streak_trace_range 	20 	, "cheat", "rep", "cl"	The range of the trace for the paint blobs while streaking.
paintblob_tbeam_accel 	200 	, "cheat", "rep", "cl"	The acceleration of the paint blobs while in a tractor beam to get up to tractor beam speed
paintblob_tbeam_portal_vortex_circulation 	60000 	, "cheat", "rep", "cl"	
paintblob_tbeam_vortex_accel 	300 	, "cheat", "rep", "cl"	
paintblob_tbeam_vortex_circulation 	30000 	, "cheat", "rep", "cl"	
paintblob_tbeam_vortex_distance 	50 	, "cheat", "rep", "cl"	Blob will do vortex if blob's distance from start or end point of the beam is within this distance
paintblob_tbeam_vortex_radius_rate 	100 	, "cheat", "rep", "cl"	
paintblob_update_per_second 	60 	, "cheat", "rep", "cl"	The number of times the blobs movement code is run per second.
paintbomb_blobs_max_streak_speed_dampen 	800 	, "sv", "cheat" 	
paintbomb_blobs_max_streak_time 	0 	, "sv", "cheat" 	
paintbomb_blobs_min_streak_speed_dampen 	500 	, "sv", "cheat" 	
paintbomb_blobs_min_streak_time 	0 	, "sv", "cheat" 	
paintbomb_draw_blob_speed_max 	80 	, "cl" 	
paintbomb_draw_blob_speed_min 	50 	, "cl" 	
paintbomb_draw_max_blob_radius 	0 	, "cl" 	
paintbomb_draw_min_blob_radius 	0 	, "cl" 	
paintbomb_draw_num_paint_blobs 	20 	, "cl" 	
paintbomb_draw_sphere_radius 	25 	, "cl" 	
paintbomb_explosion_radius 	100 	, "sv", "cheat" 	Radius of the trace from the center of the explosion
paintbomb_horizontal_angle_split 	8 	, "sv", "cheat" 	
paintbomb_streak_speed_max 	250 	, "sv", "cheat" 	
paintbomb_streak_speed_min 	150 	, "sv", "cheat" 	
paintbomb_vertical_angle_split 	8 	, "sv", "cheat" 	
paintsplat_bias 	0 	, "cheat", "rep" 	Change bias value for computing circle buffer
paintsplat_max_alpha_noise 	0 	, "cheat", "rep" 	Max noise value of circle alpha
paintsplat_noise_enabled 	1 	, "cheat", "rep" 	
panel_test_title_safe 	0 	, "cheat" 	Test vgui panel positioning with title safe indentation
particle_sim_alt_cores 	2 	, "cl" 	
particle_simulateoverflow 	0 	, "cheat", "cl" 	Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 	0 	, "sv", "cheat" 	Attachment index for attachment mode
particle_test_attach_mode 	0 	, "sv", "cheat" 	Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 	0 	, "sv", "cheat" 	Name of the particle system to dynamically spawn
particle_test_start 	cmd 	 	Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop 	cmd 	 	Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
password 	0 	, "a", "norecord" 	Current server access password
path 	cmd 	 	Show the engine filesystem path.
pause 	cmd 	 	Toggle the server pause state.
perfui 	cmd 	 	Show/hide the level performance tools UI.
perfvisualbenchmark 	cmd 	 	
perfvisualbenchmark_abort 	cmd 	 	
phonemedelay 	0 	, "cl" 	Phoneme delay to account for sound system latency.
phonemefilter 	0 	, "cl" 	Time duration of box filter to pass over phonemes.
phonemesnap 	2 	, "cl" 	Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_debug_check_contacts 	0 	, "cheat", "rep", "cl"	
phys_enable_query_cache 	1 	 	
phys_impactforcescale 	1 	, "sv" 	
phys_penetration_error_time 	10 	, "sv" 	Controls the duration of vphysics penetration error boxes.
phys_pushscale 	1 	, "rep", "cl" 	
phys_show_active 	0 	, "sv", "cheat" 	
phys_speeds 	0 	, "sv" 	
phys_stressbodyweights 	5 	, "sv" 	
phys_timescale 	1 	, "sv" 	Scale time for physics
phys_upimpactforcescale 	0 	, "sv" 	
physcannon_maxforce 	1500 	, "sv" 	
physcannon_maxmass 	250 	, "cheat", "rep", "cl"	
physcannon_mega_enabled 	0 	, "cheat", "rep", "cl"	
physcannon_minforce 	700 	, "sv" 	
physcannon_tracelength 	250 	, "sv" 	
physics_budget 	cmd 	 	Times the cost of each active object
physics_constraints 	cmd 	 	Highlights constraint system graph for an entity
physics_debug_entity 	cmd 	 	Dumps debug info for an entity
physics_highlight_active 	cmd 	 	Turns on the absbox for all active physics objects
physics_report_active 	cmd 	 	Lists all active physics objects
physics_select 	cmd 	 	Dumps debug info for an entity
physicsshadowupdate_render 	0 	, "sv" 	
PhysPMC 	0 	 	
picker 	cmd 	 	Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping 	cmd 	 	Display ping to server.
ping_max_green 	70 	, "cl" 	
ping_max_red 	250 	, "cl" 	
ping_max_yellow 	140 	, "cl" 	
pingserver 	cmd 	 	Ping a server for info
pipeline_static_props 	1 	 	
pixelvis_debug 	cmd 	 	Dump debug info
play 	cmd 	 	Play a sound.
playdemo 	cmd 	 	Play a recorded demo file (.dem ).
player_debug_print_damage 	0 	, "sv", "cheat" 	When true, print amount and type of all damage received by player to console.
player_held_object_collide_with_player 	0 	, "cheat", "rep", "cl"	Should held objects collide with players
player_held_object_debug_error 	0 	, "cheat", "rep", "cl"	Spew information on dropping objects due to error
player_held_object_keep_out_of_camera 	1 	, "cheat", "cl" 	
player_held_object_max_knock_magnitude 	30 	, "cheat", "rep", "cl"	For viewmodel grab controller, max velocity magnitude squared to apply to knocked objects.
player_held_object_max_throw_magnitude 	60 	, "cheat", "rep", "cl"	For viewmodel grab controller, max velocity magnitude squared to apply to knocked objects.
player_held_object_transform_bump_ray 	0 	, "cheat", "rep", "cl"	
player_held_object_use_view_model 	-1 	, "cheat", "rep", "cl"	Use clone models in the view model instead of physics simulated grab controller.
player_old_armor 	0 	, "sv" 	
player_paint_shoot_pos_forward_scale 	55 	, "rep", "cl" 	
player_paint_shoot_pos_right_scale 	12 	, "rep", "cl" 	
player_paint_shoot_pos_up_scale 	25 	, "rep", "cl" 	
player_throwforce 	1000 	, "sv" 	
playflush 	cmd 	 	Play a sound, reloading from disk in case of changes.
playgamesound 	cmd 	 	Play a sound from the game sounds txt file
playsoundscape 	cmd 	 	Forces a soundscape to play
playtest_random_death 	0 	, "sv" 	
playvideo 	cmd 	 	Plays a video: <filename> [width height]
playvideo_end_level_transition 	cmd 	 	Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename>
playvideo_exitcommand 	cmd 	 	Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt 	cmd 	 	Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt 	cmd 	 	Plays a video without ability to skip: <filename> [width height]
playvol 	cmd 	 	Play a sound at a specified volume.
plugin_load 	cmd 	 	plugin_load <filename> : loads a plugin
plugin_pause 	cmd 	 	plugin_pause <index> : pauses a loaded plugin
plugin_pause_all 	cmd 	 	pauses all loaded plugins
plugin_print 	cmd 	 	Prints details about loaded plugins
plugin_unload 	cmd 	 	plugin_unload <index> : unloads a plugin
plugin_unpause 	cmd 	 	plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all 	cmd 	 	unpauses all disabled plugins
portal2_portal_width 	72 	, "rep", "cl" 	
portal2_square_portals 	0 	, "rep", "cl" 	
portal_beamtrace_optimization 	1 	, "cheat", "rep", "cl"	
portal_carve_vphysics_clips 	1 	, "sv" 	
portal_clone_displacements 	0 	, "cheat", "rep", "cl"	
portal_demohack 	0 	, "a", "cl" 	Do the demo_legacy_rollback setting to help during demo playback of going through portals.
portal_draw_ghosting 	1 	, "cl" 	
portal_environment_radius 	75 	, "cheat", "rep", "cl"	
portal_funnel_debug 	0 	, "cheat", "rep", "cl"	
portal_ghost_show_bbox 	0 	, "cheat", "rep", "cl"	Render AABBs around the bounding box used for ghost renderable bounds checking (either hitbox or collision AABB)
portal_ghost_use_network_origin 	0 	, "cl" 	Use the network origin for determining bounds in which to ghost renderables, rather than the abs origin.
portal_ghosts_disable 	0 	, "cl" 	Disables rendering of ghosted objects in portal environments
portal_paint_color 	-8355712 	, "rep", "cl" 	Color for portal paint
portal_place 	cmd 	 	Places a portal. Indicate the group #, then the portal #, then pos + angle
portal_player_interaction_quadtest_epsilon 	0 	, "cheat", "rep", "cl"	
portal_pointpush_debug 	0 	, "cheat", "rep", "cl"	Debug the portal_pointpush.
portal_pointpush_think_rate 	0 	, "cheat", "rep", "cl"	The amount of time between thinks for the portal_pointpush.
portal_report 	cmd 	 	Reports the location of all portals
portal_test_resting_surface_for_paint 	0 	, "sv" 	Test if a portal is on a white painted surface and fizzle if it goes away. Test it EVERY FRAME.
portal_trace_shrink_ray_each_query 	0 	, "cheat", "rep", "cl"	
portal_transmit_light 	0 	, "cheat", "cl" 	
portal_use_player_avoidance 	0 	, "rep", "cl" 	
portal_viewmodel_offset 	-12 	, "cl" 	
portal_viewmodel_radius 	24 	, "cl" 	
portal_viewmodel_use_dlight 	0 	, "cl" 	
portalgun_fire_delay 	0 	, "cheat", "rep", "cl"	
portalgun_held_button_fire_fire_delay 	0 	, "cheat", "rep", "cl"	
Portals_ResizeAll 	cmd 	 	Resizes all portals (for testing), Portals_ResizeAll [half width] [half height]
+posedebug 	cmd 	, "cheat", "cl" 	Turn on pose debugger or add ents to pose debugger UI
-posedebug 	cmd 	, "cheat", "cl" 	Turn off pose debugger or hide ents from pose debugger UI
prevent_crouch_jump 	1 	, "cheat", "rep", "cl"	Enable/Disable crouch jump prevention.
print_colorcorrection 	cmd 	 	Display the color correction layer information.
procedural_generator_debug 	0 	, "sv", "cheat" 	
procedural_generator_laser_catcher_at_different_height 	0 	, "sv", "cheat" 	
procedural_generator_laser_catcher_at_same_height 	1 	, "sv", "cheat" 	
procedural_generator_solve_it 	cmd 	 	Solve the procedural puzzle generator.
procedural_generator_test 	cmd 	 	Test the procedural puzzle generator.
procedural_surface_map 	cmd 	 	
progress_enable 	cmd 	 	
prop_active_gib_limit 	64 	, "sv" 	
prop_active_gib_max_fade_time 	12 	, "sv" 	
prop_break_disable_float 	1 	, "sv" 	
prop_crosshair 	cmd 	 	Shows name for prop looking at
prop_debug 	cmd 	 	Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create 	cmd 	 	Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create 	cmd 	 	Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces 	50 	, "rep", "cl" 	Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe 	-1 	, "rep", "cl" 	Maximum prop breakable piece count per frame (-1 = model default)
puzzlemaker_autosave_dev 	cmd 	 	puzzlemaker_autosave_dev - autosaves the current puzzle as 'autosave.p2c'
puzzlemaker_compile_and_preview 	cmd 	 	
puzzlemaker_compile_and_publish 	cmd 	 	
puzzlemaker_current_hint 	11 	, "a", "cl" 	
puzzlemaker_drawselectionmeshes 	0 	, "a", "cl" 	draw wireframe item selection meshes in red
puzzlemaker_enable_budget_bar 	0 	, "a", "cl" 	Shows/Hides the budget bar
puzzlemaker_export 	cmd 	 	puzzlemaker_export <name> - export the current puzzle as 'name.vmf'
puzzlemaker_load_dev 	cmd 	 	puzzlemaker_load_dev <name> - load the puzzle called 'name.p2c'
puzzlemaker_new_chamber 	cmd 	 	
puzzlemaker_open_chamber 	cmd 	 	
puzzlemaker_play_sounds 	1 	, "a", "cl" 	sets if the puzzlemaker can play sounds or not
puzzlemaker_publish_dev 	cmd 	 	puzzlemaker_publish_dev - compile the current puzzle and publish it to the Steam Workshop (via the standlone publishing tool)
puzzlemaker_quit 	cmd 	 	
puzzlemaker_request_publish 	cmd 	 	
puzzlemaker_save_chamber 	cmd 	 	
puzzlemaker_save_dev 	cmd 	 	puzzlemaker_save_dev <name> - save the current puzzle as 'name.p2c'
puzzlemaker_shadows 	0 	, "a", "cl" 	Enable shadows in the Portal 2 Puzzle Maker
puzzlemaker_show 	0 	 	1 shows the puzzle maker, 0 hides it
puzzlemaker_show_budget_numbers 	0 	, "a", "cl" 	Shows the current values for all the different map limits.
puzzlemaker_show_overlay_web_page 	cmd 	 	
puzzlemaker_switch_session 	cmd 	 	
puzzlemaker_zoom_to_mouse 	1 	, "a", "cl" 	0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor (simple)
pwatchent 	-1 	, "cheat", "cl" 	Entity to watch for prediction system changes.
pwatchvar 	0 	, "cheat", "cl" 	Entity variable to watch in prediction system for changes.
===Q===
Command 	Default Value	Flags	Description
+quick_ping	cmd 	 	Ping the center option from the ping menu.
-quick_ping	cmd 	 	Quick ping is unpressed... nothing to do here.
quit 	cmd 	 	Exit the engine.
===R===
Command 	Default Value	Flags 	Description
r_3dsky 	1 	, "cl" 	Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp 	1 	, "cheat", "nf", "rep", "cl"	
r_AirboatViewDampenFreq 	7 	, "cheat", "nf", "rep", "cl"	
r_AirboatViewZHeight 	0 	, "cheat", "nf", "rep", "cl"	
r_alphafade_usefov 	1 	, "cheat", "cl" 	Account for FOV when computing an entity's distance-based alpha fade
r_ambientboost 	1 	 	Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 	5 	 	Boost ambient cube by no more than this factor
r_ambientfraction 	0 	, "cheat" 	Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly 	0 	, "cheat" 	Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 	0 	 	Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 	0 	 	
r_avglight 	1 	, "cheat" 	
r_avglightmap 	0 	, "cheat" 	
r_bloomtintb 	0 	 	
r_bloomtintexponent 	2 	 	
r_bloomtintg 	0 	 	
r_bloomtintr 	0 	 	
r_brush_queue_mode 	0 	, "cheat" 	
r_buildingmapforworld 	0 	 	
r_cheapwaterend 	cmd 	 	
r_cheapwaterstart 	cmd 	 	
r_cleardecals 	cmd 	 	Usage r_cleardecals <permanent>.
r_ClipAreaFrustums 	1 	, "cheat" 	
r_ClipAreaPortals 	1 	, "cheat" 	
r_colorstaticprops 	0 	, "cheat" 	
r_debug_sequencesets 	-2 	, "cl" 	
r_debugcheapwater 	0 	, "cheat", "cl" 	
r_debugrandomstaticlighting 	0 	, "cheat" 	Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 	4 	 	
r_decal_overlap_area 	0 	 	
r_decal_overlap_count 	1 	 	
r_decals 	512 	 	
r_decalstaticprops 	1 	 	Decal static props test
r_deferopaquefastclipped 	1 	, "cl" 	
r_depthoverlay 	0 	, "cheat", "cl" 	Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 	0 	, "cheat" 	
r_DispWalkable 	0 	, "cheat" 	
r_dlightsenable 	1 	, "cheat" 	
r_dopixelvisibility 	1 	, "cl" 	
r_drawallrenderables 	0 	, "cheat", "cl" 	Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals 	1 	 	Render decals batched.
r_DrawBeams 	1 	, "cheat" 	0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 	1 	, "cheat" 	Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 	0 	, "cheat" 	Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 	1 	, "cheat" 	Render decals.
r_DrawDetailProps 	1 	, "cl" 	0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 	1 	, "cheat" 	Toggles rendering of displacment maps
r_drawentities 	1 	, "cheat" 	
r_drawflecks 	1 	, "cl" 	
r_drawfuncdetail 	1 	, "cheat" 	Render func_detail
r_drawleaf 	-1 	, "cheat" 	Draw the specified leaf.
r_drawlightcache 	0 	, "cheat" 	0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo 	0 	, "cheat" 	
r_drawlights 	0 	, "cheat" 	
r_drawmodeldecals 	1 	 	
r_DrawModelLightOrigin 	0 	, "cheat" 	
r_drawmodelstatsoverlay 	0 	, "cheat" 	
r_drawmodelstatsoverlaydistance 	500 	, "cheat" 	
r_drawmodelstatsoverlayfilter 	-1 	, "cheat" 	
r_drawmodelstatsoverlaymax 	1 	, "a" 	time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 	0 	, "a" 	time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 	1 	, "cheat", "cl" 	
r_drawopaqueworld 	1 	, "cheat", "cl" 	
r_drawothermodels 	1 	, "cheat", "cl" 	0=Off, 1=Normal, 2=Wireframe
r_drawparticles 	1 	, "cheat", "cl" 	Enable/disable particle rendering
r_drawpixelvisibility 	0 	, "cl" 	Show the occlusion proxies
r_drawportalfrustum 	0 	, "cl" 	
r_DrawPortals 	0 	, "cheat" 	
r_DrawRain 	1 	, "cheat", "cl" 	Enable/disable rain rendering.
r_drawrenderboxes 	0 	, "cheat", "cl" 	
r_drawropes 	1 	, "cheat", "cl" 	
r_drawscreenoverlay 	0 	, "cheat", "cl" 	
r_drawskybox 	1 	, "cheat" 	
r_DrawSpecificStaticProp 	-1 	 	
r_drawsprites 	1 	, "cheat", "cl" 	
r_drawstaticprops 	1 	, "cheat" 	0=Off, 1=Normal, 2=Wireframe
r_drawtracers 	1 	, "cheat", "cl" 	
r_drawtracers_firstperson 	1 	, "cl" 	
r_drawtranslucentrenderables 	1 	, "cheat", "cl" 	
r_drawtranslucentworld 	1 	, "cheat" 	
r_drawunderwateroverlay 	0 	, "cheat", "cl" 	
r_drawvgui 	1 	, "cheat" 	Enable the rendering of vgui panels
r_drawviewmodel 	1 	, "cheat", "cl" 	
r_drawworld 	1 	, "cheat" 	Render the world.
r_dscale_basefov 	90 	, "cheat" 	
r_dscale_fardist 	2000 	, "cheat" 	
r_dscale_farscale 	4 	, "cheat" 	
r_dscale_neardist 	100 	, "cheat" 	
r_dscale_nearscale 	1 	, "cheat" 	
r_dynamic 	1 	 	
r_dynamiclighting 	1 	, "cheat" 	
r_emulategl 	0 	 	
r_entityclips 	1 	, "cl" 	
r_eyeglintlodpixels 	20 	 	The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 	1 	, "a", "cl" 	
r_eyemove 	1 	, "a" 	
r_eyes 	1 	 	
r_eyeshift_x 	0 	, "a" 	
r_eyeshift_y 	0 	, "a" 	
r_eyeshift_z 	0 	, "a" 	
r_eyesize 	0 	, "a" 	
r_eyewaterepsilon 	7 	, "cheat", "cl" 	
r_fade360style 	1 	, "cl" 	
r_farz 	-1 	, "cheat", "cl" 	Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastreflectionfastpath 	1 	, "cl" 	
r_fastzreject 	0 	 	Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp 	0 	 	Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_always_cull_for_single_pass 	0 	 	
r_flashlight_info 	0 	, "cl" 	Information about currently enabled flashlights
r_flashlight_topdown 	0 	, "cl" 	
r_flashlightambient 	0 	, "cheat", "cl" 	
r_flashlightbacktraceoffset 	0 	, "cheat", "cl" 	
r_flashlightbrightness 	1 	, "cheat" 	
r_flashlightclip 	0 	, "cheat" 	
r_flashlightconstant 	0 	, "cheat", "cl" 	
r_flashlightculldepth 	1 	 	
r_flashlightdepth_drawtranslucents 	0 	, "cl" 	
r_flashlightdepthres 	1024 	, "cl" 	
r_flashlightdepthreshigh 	1024 	, "cl" 	
r_flashlightdepthtexture 	1 	 	
r_FlashlightDetailProps 	1 	, "cl" 	Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_flashlightdrawclip 	0 	, "cheat" 	
r_flashlightdrawdepth 	0 	 	
r_flashlightdrawdepthres 	256 	 	
r_flashlightdrawfrustum 	0 	, "cl" 	
r_flashlightdrawfrustumbbox 	0 	, "cl" 	
r_flashlightdrawsweptbbox 	0 	 	
r_flashlightenableculling 	0 	, "cl" 	Enable frustum culling of flashlights
r_flashlightfar 	750 	, "cheat", "cl" 	
r_flashlightfov 	53 	, "cheat", "cl" 	
r_flashlightladderdist 	40 	, "cheat", "cl" 	
r_flashlightlinear 	100 	, "cheat", "cl" 	
r_flashlightlockposition 	0 	, "cheat", "cl" 	
r_flashlightmodels 	1 	, "cl" 	
r_flashlightmuzzleflashfov 	120 	, "cheat", "cl" 	
r_flashlightnear 	4 	, "cheat", "cl" 	
r_flashlightnearoffsetscale 	1 	, "cheat", "cl" 	
r_flashlightnodraw 	0 	 	
r_flashlightoffsetforward 	0 	, "cheat", "cl" 	
r_flashlightoffsetright 	5 	, "cheat", "cl" 	
r_flashlightoffsetup 	-5 	, "cheat", "cl" 	
r_flashlightquadratic 	0 	, "cheat", "cl" 	
r_flashlightrender 	1 	 	
r_flashlightrendermodels 	1 	 	
r_flashlightrenderworld 	1 	 	
r_flashlightscissor 	0 	, "cheat" 	
r_flashlightshadowatten 	0 	, "cheat", "cl" 	
r_flashlighttracedistcutoff 	128 	, "cl" 	
r_flashlightupdatedepth 	1 	 	
r_flashlightvisualizetrace 	0 	, "cheat", "cl" 	
r_flashlightvolumetrics 	1 	, "cl" 	
r_flex 	1 	 	
r_flushlod 	cmd 	 	Flush and reload LODs.
r_forcecheapwater 	0 	, "cheat", "cl" 	Force all water to be cheap water, will show old renders if enabled after water has been seen
r_ForceRestore 	0 	 	
r_ForceWaterLeaf 	1 	, "cl" 	Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 	1 	 	
r_glint_alwaysdraw 	0 	 	
r_glint_procedural 	0 	 	
r_hidepaintedsurfaces 	0 	 	If enabled, hides all surfaces which have been painted.
r_highlight_translucent_renderables 	0 	, "cl" 	
r_hunkalloclightmaps 	1 	 	
r_hwmorph 	0 	, "cheat" 	
r_impacts_alt_orientation 	1 	, "cl" 	
r_itemblinkmax 	0 	, "cheat" 	
r_itemblinkrate 	4 	, "cheat" 	
r_JeepFOV 	90 	, "sv", "cheat", "rep" 	
r_JeepViewBlendTo 	1 	, "cheat", "cl" 	
r_JeepViewBlendToScale 	0 	, "cheat", "cl" 	
r_JeepViewBlendToTime 	1 	, "cheat", "cl" 	
r_JeepViewDampenDamp 	1 	, "cheat", "nf", "rep", "cl"	
r_JeepViewDampenFreq 	7 	, "cheat", "nf", "rep", "cl"	
r_JeepViewZHeight 	10 	, "cheat", "nf", "rep", "cl"	
r_jiggle_bones 	1 	, "cl" 	
r_keepstyledlightmapsonly 	0 	 	
r_lightaverage 	1 	 	Activates/deactivate light averaging
r_lightcache_invalidate 	cmd 	 	
r_lightcache_numambientsamples 	162 	, "cheat" 	number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor 	1000 	, "cheat" 	Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache 	0 	 	
r_lightcachecenter 	1 	, "cheat" 	
r_lightcachemodel 	-1 	, "cheat" 	
r_lightinterp 	5 	, "cheat" 	Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap 	-1 	, "cheat" 	
r_lightstyle 	-1 	, "cheat" 	
r_lightwarpidentity 	0 	, "cheat" 	
r_lockportalfrustum 	0 	, "cl" 	
r_lockpvs 	0 	, "cheat" 	Lock the PVS so you can fly around and inspect what is being drawn.
r_lod 	-1 	 	
r_mapextents 	16384 	, "cheat", "cl" 	Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 	32 	 	
r_maxmodeldecal 	50 	 	
r_maxnewsamples 	6 	 	
r_maxsampledist 	128 	 	
r_minnewsamples 	3 	 	
r_modelwireframedecal 	0 	, "cheat" 	
r_nohw 	0 	, "cheat" 	
r_norefresh 	0 	 	
r_nosw 	0 	, "cheat" 	
r_novis 	0 	, "cheat" 	Turn off the PVS.
r_occludeemaxarea 	0 	 	Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 	0 	 	Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 	0 	 	At least this many occluders will be used, no matter how big they are.
r_occlusion 	1 	 	Activate/deactivate the occlusion system.
r_occlusionspew 	0 	, "cheat" 	Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 	0 	, "cheat" 	Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 	0 	 	
r_overlayfademax 	2000 	 	
r_overlayfademin 	1750 	 	
r_overlaywireframe 	0 	 	
r_paintblob_blr_cutoff_radius 	5 	, "cl" 	Set cutoff radius (how far field extends from each particle)
r_paintblob_blr_render_radius 	1 	, "cl" 	Set render radius (how far from particle center surface will be)
r_paintblob_blr_scale 	1 	, "cl" 	Scale all surface rendering parameters.
r_paintblob_calc_color 	0 	, "a", "cl" 	Just interpolate colors
r_paintblob_calc_hifreq_color 	0 	, "a", "cl" 	Experimental hi-freq colors
r_paintblob_calc_tan_only 	0 	, "a", "cl" 	Calculate Only Tangents
r_paintblob_calc_tile_color 	0 	, "a", "cl" 	Shows color of the tile
r_paintblob_calc_uv_and_tan 	1 	, "a", "cl" 	Calculate UVs and Tangents
r_paintblob_debug_draw_margin 	0 	, "cl" 	If tiler is disabled, whether to draw the margin.
r_paintblob_debug_draw_tile_boundaries 	0 	, "cl" 	Whether to draw outlines of all tiles.
r_paintblob_debug_spu 	0 	, "cl" 	Set this to 1 to break in the SPU code for the blob. Otherwise use 0.
r_paintblob_display_clip_box 	0 	, "cl" 	
r_paintblob_draw_isosurface 	1 	, "cl" 	Draws the surface as an isosurface
r_paintblob_force_single_pass 	1 	, "cl" 	If 0, render the blob in two passes. Set to 1 to force rendering of the blob in a single pass.
r_paintblob_highres_cube 	1 	, "cl" 	Set cubewidth (coarseness of the mesh)
r_paintblob_mainview_highres 	1 	, "cl" 	If 1, make the main view high resolution. Set to 0 to make the main view low resolution.
r_paintblob_material 	-1 	, "cl" 	Choose a material from 0 to N
r_paintblob_max_number_of_indices_displayed 	1000000 	, "cl" 	Indicates the maximum number of indices to display per tile. The index size will be the limiting factor though (regardless of t
r_paintblob_max_number_of_threads 	1 	, "cl" 	Indicates the maximum number of threads that will be spawn for the blob.
r_paintblob_max_number_of_vertices_displayed 	1000000 	, "cl" 	Indicates the maximum number of vertices to display per tile. The VB size will be the limiting factor though (regardless of thi
r_paintblob_only_mainview_displayed 	0 	, "cl" 	If 0, other views are displayed (portal, shadow, reflection, ...). Note that shadows are disabled on game consoles. Set to 1 to
r_paintblob_otherviews_highres 	0 	, "cl" 	If 0, all other views are low resolution. Set to 1 to make other views high resolution.
r_paintblob_rotate 	0 	, "cl" 	Whether to rotate for transparency
r_paintblob_seeding_with_simd 	0 	, "cl" 	Set this to 1 to run the seeding in SIMD. Otherwise use 0.
r_paintblob_shader 	0 	, "cl" 	Choose a shader
r_paintblob_tile_index_to_draw 	-1 	, "cl" 	-1 to display all tiles. Otherwise the index of the tile to draw.
r_paintblob_timeout_for_recycling_fragments 	100 	, "cl" 	Timeout in milliseconds used to recycle the fragments. Default is 64 in release, 1000 in debug.
r_paintblob_use_optimized_fragment_copy 	1 	, "cl" 	Indicates if optimized VB/IB copy is enabled (Write-combine memory optimization).
r_paintblob_wireframe 	0 	, "cl" 	Draw wireframe
r_particle_demo 	0 	, "cheat", "cl" 	
r_particle_sim_spike_threshold_ms 	0 	, "cl" 	
r_particle_timescale 	1 	, "cl" 	
r_partition_level 	-1 	, "cheat" 	Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 	1 	, "cl" 	
r_pix_recordframes 	0 	 	
r_pix_start 	0 	 	
r_pixelfog 	1 	 	
r_pixelvisibility_partial 	1 	, "cl" 	
r_pixelvisibility_spew 	0 	, "cl" 	
r_portal_earlyz 	1 	, "cl" 	
r_portal_fastpath 	1 	, "cl" 	
r_portal_fastpath_max_ghost_recursion 	2 	, "cl" 	
r_portal_stencil_depth 	2 	, "a", "cl" 	When using stencil views, this changes how many views within views we see
r_portal_use_complex_frustums 	1 	, "cl" 	View optimization, turn this off if you get odd visual bugs.
r_portal_use_dlights 	0 	, "cl" 	
r_portal_use_pvs_optimization 	1 	 	Enables an optimization that allows portals to be culled when outside of the PVS.
r_portalscissor 	0 	, "cl" 	
r_portalscloseall 	0 	 	
r_portalsopenall 	0 	, "cheat" 	Open all portals
r_portalstencildisable 	0 	, "cl" 	
r_PortalTestEnts 	1 	, "cheat", "cl" 	Clip entities against portal frustums.
r_printdecalinfo 	cmd 	 	
r_proplightingfromdisk 	1 	 	0=Off, 1=On, 2=Show Errors
r_proplightingpooling 	-1 	, "cheat" 	0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist 	1200 	, "cl" 	Maximum visible distance
r_queued_decals 	0 	 	Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 	0 	, "cl" 	
r_queued_ropes 	1 	, "cl" 	
r_radiosity 	4 	, "cheat" 	0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_RainAllowInSplitScreen 	0 	, "cl" 	Allows rain in splitscreen
r_rainalpha 	0 	, "cheat", "cl" 	
r_rainalphapow 	0 	, "cheat", "cl" 	
r_RainCheck 	0 	, "cheat", "cl" 	Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration 	0 	, "cheat", "cl" 	Shows rain tracelines for this many seconds (0 disables)
r_raindensity 	0 	, "cheat", "cl" 	
r_RainHack 	0 	, "cheat", "cl" 	
r_rainlength 	0 	, "cheat", "cl" 	
r_RainParticleDensity 	0 	, "cl" 	Density of Particle Rain 0-1
r_RainProfile 	0 	, "cheat", "cl" 	Enable/disable rain profiling.
r_RainRadius 	1500 	, "cheat", "cl" 	
r_RainSideVel 	130 	, "cheat", "cl" 	How much sideways velocity rain gets.
r_RainSimulate 	1 	, "cheat", "cl" 	Enable/disable rain simulation.
r_rainspeed 	600 	, "cheat", "cl" 	
r_RainSplashPercentage 	20 	, "cheat", "cl" 	
r_rainwidth 	0 	, "cheat", "cl" 	
r_randomflex 	0 	, "cheat" 	
r_renderoverlayfragment 	1 	 	
r_rimlight 	1 	, "cheat" 	
r_rootlod 	0 	 	Root LOD
r_ropetranslucent 	1 	, "cl" 	
r_screenoverlay 	cmd 	 	Draw specified material as an overlay
r_sequence_debug 	0 	, "cl" 	
r_shader_srgb 	0 	 	-1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadow_debug_spew 	0 	, "cheat", "cl" 	
r_shadow_deferred 	0 	, "cheat" 	Toggle deferred shadow rendering
r_shadow_deferred_downsample 	0 	, "cl" 	Toggle low-res deferred shadow rendering
r_shadow_deferred_simd 	0 	, "cl" 	
r_shadow_half_update_rate 	1 	, "cl" 	Updates shadows at half the framerate
r_shadow_lightpos_lerptime 	0 	, "cl" 	
r_shadow_shortenfactor 	2 	, "cl" 	Makes shadows cast from local lights shorter
r_shadowangles 	cmd 	 	Set shadow angles
r_shadowblobbycutoff 	cmd 	 	some shadow stuff
r_shadowcolor 	cmd 	 	Set shadow color
r_shadowdir 	cmd 	 	Set shadow direction
r_shadowdist 	cmd 	 	Set shadow distance
r_shadowfromanyworldlight 	0 	, "cheat", "cl" 	
r_shadowfromworldlights 	1 	, "cl" 	Enable shadowing from world lights
r_shadowfromworldlights_debug 	0 	, "cheat", "cl" 	
r_shadowids 	0 	, "cheat" 	
r_shadowlod 	-1 	, "cl" 	
r_shadowmaxrendered 	32 	, "cl" 	
r_shadowrendertotexture 	1 	 	
r_shadows 	1 	 	
r_shadows_gamecontrol 	-1 	, "cheat" 	
r_shadows_on_renderables_enable 	0 	, "cl" 	Support casting RTT shadows onto other renderables
r_shadowwireframe 	0 	, "cheat" 	
r_showenvcubemap 	0 	, "cheat" 	
r_ShowViewerArea 	0 	 	
r_showz_power 	1 	, "cheat" 	
r_simpleworldmodel_drawbeyonddistance_fullscreen 	600 	, "cl" 	
r_simpleworldmodel_drawbeyonddistance_pip 	600 	, "cl" 	
r_simpleworldmodel_drawbeyonddistance_splitscreen 	600 	, "cl" 	
r_simpleworldmodel_drawforrecursionlevel_fullscreen 	2 	, "cl" 	
r_simpleworldmodel_drawforrecursionlevel_pip 	2 	, "cl" 	
r_simpleworldmodel_drawforrecursionlevel_splitscreen	2 	, "cl" 	
r_simpleworldmodel_waterreflections_fullscreen 	1 	, "cl" 	
r_simpleworldmodel_waterreflections_pip 	1 	, "cl" 	
r_simpleworldmodel_waterreflections_splitscreen 	1 	, "cl" 	
r_skin 	0 	, "cheat" 	
r_skybox 	1 	, "cheat", "cl" 	Enable the rendering of sky boxes
r_skybox_draw_last 	1 	 	Draws skybox after world brush geometry, rather than before.
r_slowpathwireframe 	0 	, "cheat" 	
r_snapportal 	-1 	 	
r_SnowColorBlue 	200 	, "cheat", "cl" 	Snow.
r_SnowColorGreen 	175 	, "cheat", "cl" 	Snow.
r_SnowColorRed 	150 	, "cheat", "cl" 	Snow.
r_SnowDebugBox 	0 	, "cheat", "cl" 	Snow Debug Boxes.
r_SnowEnable 	1 	, "cheat", "cl" 	Snow Enable
r_SnowEndAlpha 	255 	, "cheat", "cl" 	Snow.
r_SnowEndSize 	0 	, "cheat", "cl" 	Snow.
r_SnowFallSpeed 	1 	, "cheat", "cl" 	Snow fall speed scale.
r_SnowInsideRadius 	256 	, "cheat", "cl" 	Snow.
r_SnowOutsideRadius 	1024 	, "cheat", "cl" 	Snow.
r_SnowParticles 	500 	, "cheat", "cl" 	Snow.
r_SnowPosScale 	1 	, "cheat", "cl" 	Snow.
r_SnowRayEnable 	1 	, "cheat", "cl" 	Snow.
r_SnowRayLength 	8192 	, "cheat", "cl" 	Snow.
r_SnowRayRadius 	256 	, "cheat", "cl" 	Snow.
r_SnowSpeedScale 	1 	, "cheat", "cl" 	Snow.
r_SnowStartAlpha 	25 	, "cheat", "cl" 	Snow.
r_SnowStartSize 	1 	, "cheat", "cl" 	Snow.
r_SnowWindScale 	0 	, "cheat", "cl" 	Snow.
r_SnowZoomOffset 	384 	, "cheat", "cl" 	Snow.
r_SnowZoomRadius 	512 	, "cheat", "cl" 	Snow.
r_spray_lifetime 	10 	 	Number of rounds player sprays are visible
r_sse_s 	1 	, "cl" 	sse ins for particle sphere create
r_staticlight_streams 	1 	 	
r_staticprop_lod 	-1 	 	
r_staticpropinfo 	0 	 	
r_swingflashlight 	1 	, "cheat", "cl" 	
r_teeth 	1 	 	
r_threaded_blobulator 	1 	, "cl" 	If enabled, blobulator will use material thread.
r_threaded_particles 	1 	, "cl" 	
r_threaded_shadow_clip 	0 	 	
r_threadeddetailprops 	1 	, "cl" 	enable threading of detail prop drawing
r_unlimitedrefract 	0 	, "cl" 	
r_unloadlightmaps 	0 	 	
r_updaterefracttexture 	1 	, "cheat", "cl" 	
r_vehicleBrakeRate 	1 	, "sv", "cheat" 	
r_VehicleViewClamp 	1 	, "cheat", "cl" 	
r_VehicleViewDampen 	1 	, "cheat", "nf", "rep", "cl"	
r_visambient 	0 	 	Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 	0 	, "cheat" 	Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 	0 	, "cheat" 	
r_visualizelighttracesshowfulltrace 	0 	, "cheat" 	
r_visualizeproplightcaching 	0 	, "cl" 	
r_visualizetraces 	0 	, "cheat" 	
r_WaterDrawReflection 	1 	, "cl" 	Enable water reflection
r_WaterDrawRefraction 	1 	, "cl" 	Enable water refraction
r_waterforceexpensive 	0 	, "cl" 	
r_waterforcereflectentities 	0 	, "cl" 	
r_worldlightmin 	0 	 	
r_worldlights 	2 	 	number of world lights to use per vertex
r_worldlistcache 	1 	, "cl" 	
ragdoll_sleepaftertime 	5 	, "cl" 	After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate 	20000 	, "user" 	Max bytes/sec the host can receive data
rcon 	cmd 	 	Issue an rcon command.
rcon_address 	0 	, "norecord" 	Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 	0 	, "norecord" 	remote console password.
recompute_speed 	cmd 	 	Recomputes clock speed (for debugging purposes).
record 	cmd 	 	Record a demo.
record_research_data 	0 	, "sv" 	In challenge and editor maps, output research data to portal2_research_data.csv if enabled
reload 	cmd 	 	Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload 	cmd 	, "cl" 	
-reload 	cmd 	, "cl" 	
reload_materials 	0 	 	
reload_vjobs 	cmd 	 	reload vjobs module
remote_bug 	cmd 	 	Starts a bug report with data from the currently connected rcon machine
+remote_view 	cmd 	 	
-remote_view 	cmd 	 	
removeallpaint 	cmd 	 	
removeid 	cmd 	 	Remove a user ID from the ban list.
removeip 	cmd 	 	Remove an IP address from the ban list.
render_blanks 	cmd 	 	render N blank frames
report_cliententitysim 	0 	, "cheat", "cl" 	List all clientside simulations and time - will report and turn itself off.
report_clientthinklist 	0 	, "cheat", "cl" 	List all clientside entities thinking and time - will report and turn itself off.
report_entities 	cmd 	 	Lists all entities
report_simthinklist 	cmd 	 	Lists all simulating/thinking entities
report_soundpatch 	cmd 	 	reports sound patch count
report_touchlinks 	cmd 	 	Lists all touchlinks
res_restrict_access 	0 	 	
reset_gameconvars 	cmd 	 	Reset a bunch of game convars to default values
respawn_entities 	cmd 	 	Respawn all the entities in the map.
restart 	cmd 	 	Restart the game on the same level (add setpos to jump to current view position on restart).
+right 	cmd 	, "cl" 	
-right 	cmd 	, "cl" 	
room_type 	0 	, "demo" 	
rope_averagelight 	1 	, "cl" 	Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 	1 	, "cl" 	Collide rope with the world
rope_min_pixel_diameter 	2 	, "cheat" 	
rope_rendersolid 	1 	, "cl" 	
rope_shake 	0 	, "cl" 	
rope_smooth 	1 	, "cl" 	Do an antialiasing effect on ropes
rope_smooth_enlarge 	1 	, "cl" 	How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 	0 	, "cl" 	Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 	1 	, "cl" 	
rope_smooth_minalpha 	0 	, "cl" 	Alpha for rope antialiasing effect
rope_smooth_minwidth 	0 	, "cl" 	When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 	1 	, "cl" 	
rope_solid_maxwidth 	1 	, "cl" 	
rope_solid_minalpha 	0 	, "cl" 	
rope_solid_minwidth 	0 	, "cl" 	
rope_subdiv 	2 	, "cl" 	Rope subdivision amount
rope_wind_dist 	1000 	, "cl" 	Don't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debug_qa 	0 	, "sv" 	Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponseconcept 	0 	, "sv" 	If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude 	cmd 	 	Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
rr_debugresponses 	0 	, "sv" 	Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
rr_debugrule 	0 	, "sv" 	If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 	0 	, "sv" 	Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist 	1800 	, "sv", "cheat" 	'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept 	cmd 	 	fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
rr_reloadresponsesystems 	cmd 	 	Reload all response system scripts.
rr_remarkable_max_distance 	1200 	, "sv", "cheat" 	AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limit 	1 	, "sv", "cheat" 	TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_remarkables_enabled 	1 	, "sv", "cheat" 	If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop 	0 	, "sv", "cheat" 	When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
===S===
Command 	Default Value	Flags 	Description
save 	cmd 	 	Saves current game.
save_async 	1 	 	
save_asyncdelay 	0 	 	For testing, adds this many milliseconds of delay to the save operation.
save_console 	0 	 	Autosave on the PC behaves like it does on the consoles.
save_disable 	0 	 	
save_finish_async 	cmd 	 	
save_history_count 	1 	 	Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 	1 	 	Number of frames to defer for drawing the Saving message.
save_in_memory 	0 	 	Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 	0 	 	
save_screenshot 	1 	 	0 = none, 1 = non-autosave, 2 = always
save_spew 	0 	 	
say 	cmd 	 	Display player message
say_team 	cmd 	 	Display player message to team
scene_async_prefetch_spew 	0 	, "sv" 	Display async .ani file loading info.
scene_clamplookat 	1 	, "sv" 	Clamp head turns to a MAX of 20 degrees per think.
scene_clientflex 	1 	, "rep", "cl" 	Do client side flex animation.
scene_clientplayback 	1 	, "sv" 	Play all vcds on the clients.
scene_flatturn 	1 	, "sv" 	
scene_flush 	cmd 	 	Flush all .vcds from the cache and reload from disk.
scene_forcecombined 	0 	, "sv" 	When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 	1200 	, "sv" 	Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd 	cmd 	 	Play the given VCD as an instanced scripted scene.
scene_print 	0 	, "rep", "cl" 	When playing back a scene, print timing and event info to console.
scene_showfaceto 	0 	, "a", "sv" 	When playing back, show the directions of faceto events.
scene_showlook 	0 	, "a", "sv" 	When playing back, show the directions of look events.
scene_showmoveto 	0 	, "a", "sv" 	When moving, show the end location.
scene_showunlock 	0 	, "a", "sv" 	Show when a vcd is playing but normal AI is running.
scene_vcdautosave 	0 	, "cl" 	Create a savegame before VCD playback
+score 	cmd 	, "cl" 	
-score 	cmd 	, "cl" 	
scr_centertime 	2 	, "cl" 	
screenshot 	cmd 	 	Take a screenshot.
script 	cmd 	 	Run the text as a script
script_client 	cmd 	 	Run the text as a script
script_connect_debugger_on_mapspawn 	0 	, "sv" 	
script_debug 	cmd 	 	Connect the vscript VM to the script debugger
script_debug_client 	cmd 	 	Connect the vscript VM to the script debugger
script_dump_all 	cmd 	 	Dump the state of the VM to the console
script_dump_all_client 	cmd 	 	Dump the state of the VM to the console
script_execute 	cmd 	 	Run a vscript file
script_execute_client 	cmd 	 	Run a vscript file
script_help 	cmd 	 	Output help for script functions, optionally with a search string
script_help_client 	cmd 	 	Output help for script functions, optionally with a search string
script_reload_code 	cmd 	 	Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code 	cmd 	 	Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think 	cmd 	 	Execute an activation script, replacing existing functions with the functions in the run script
sensitivity 	3 	, "a", "cl" 	Mouse sensitivity.
server_game_time 	cmd 	 	Gives the game time in seconds (server's curtime)
servercfgfile 	0 	, "sv" 	
setang 	cmd 	 	Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact 	cmd 	 	Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo 	cmd 	 	Adds a new user info value
setmodel 	cmd 	 	Changes's player's model
setpause 	cmd 	 	Set the pause state of the server.
setpos 	cmd 	 	Move player to specified origin (must have sv_cheats).
setpos_exact 	cmd 	 	Move player to an exact specified origin (must have sv_cheats).
setpos_player 	cmd 	 	Move specified player to specified origin (must have sv_cheats).
sfm_record_hz 	30 	, "cl" 	
shake 	cmd 	 	Shake the screen.
shake_show 	0 	, "cl" 	Displays a list of the active screen shakes.
shake_stop 	cmd 	 	Stops all active screen shakes.
shake_testpunch 	cmd 	 	Test a punch-style screen shake.
+showbudget 	cmd 	, "cheat" 	
-showbudget 	cmd 	, "cheat" 	
showbudget_texture 	0 	, "cheat" 	Enable the texture budget panel.
+showbudget_texture 	cmd 	, "cheat" 	
-showbudget_texture 	cmd 	, "cheat" 	
+showbudget_texture_global 	cmd 	, "cheat" 	
-showbudget_texture_global 	cmd 	, "cheat" 	
showbudget_texture_global_dumpstats 	cmd 	 	Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 	0 	 	
showconsole 	cmd 	 	Show the console.
showGameSettings 	cmd 	 	
showhitlocation 	0 	, "sv" 	
showinfo 	cmd 	 	Shows a info panel: <type> <title> <message> [<command>]
showpanel 	cmd 	 	Shows a viewport panel <name>
showparticlecounts 	0 	, "cl" 	Display number of particles drawn per frame
+showportals 	cmd 	 	
-showportals 	cmd 	 	
+showscores 	cmd 	, "cl" 	
-showscores 	cmd 	, "cl" 	
showtriggers 	0 	, "sv", "cheat" 	Shows trigger brushes
showtriggers_toggle 	cmd 	 	Toggle show triggers
+showvprof 	cmd 	 	
-showvprof 	cmd 	 	
singlestep 	0 	, "cheat" 	Run engine in single step mode ( set next to 1 to advance a frame )
sk_allow_autoaim 	1 	, "rep", "cl" 	
sk_ally_regen_time 	0 	, "sv" 	Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1 	1 	, "rep", "cl" 	
sk_ammo_qty_scale2 	1 	, "rep", "cl" 	
sk_ammo_qty_scale3 	0 	, "rep", "cl" 	
sk_auto_reload_time 	3 	, "rep", "cl" 	
sk_autoaim_mode 	2 	, "a", "rep", "cl" 	
sk_autoaim_scale1 	1 	, "rep", "cl" 	
sk_autoaim_scale2 	1 	, "rep", "cl" 	
sk_bullseye_health 	0 	, "sv" 	
sk_combine_ball_search_radius 	512 	, "sv", "rep" 	
sk_combineball_guidefactor 	0 	, "sv", "rep" 	
sk_combineball_seek_angle 	15 	, "sv", "rep" 	
sk_combineball_seek_kill 	0 	, "sv", "rep" 	
sk_dmg_inflict_scale1 	1 	, "rep", "cl" 	
sk_dmg_inflict_scale2 	1 	, "rep", "cl" 	
sk_dmg_inflict_scale3 	0 	, "rep", "cl" 	
sk_dmg_sniper_penetrate_npc 	0 	, "rep", "cl" 	
sk_dmg_sniper_penetrate_plr 	0 	, "rep", "cl" 	
sk_dmg_take_scale1 	0 	, "rep", "cl" 	
sk_dmg_take_scale2 	1 	, "rep", "cl" 	
sk_dmg_take_scale3 	1 	, "rep", "cl" 	
sk_fraggrenade_radius 	0 	, "sv" 	
sk_hover_turret_health 	150 	, "sv" 	
sk_max_357 	0 	, "rep", "cl" 	
sk_max_alyxgun 	0 	, "rep", "cl" 	
sk_max_ar2 	0 	, "rep", "cl" 	
sk_max_ar2_altfire 	0 	, "rep", "cl" 	
sk_max_buckshot 	0 	, "rep", "cl" 	
sk_max_crossbow 	0 	, "rep", "cl" 	
sk_max_gauss_round 	0 	, "rep", "cl" 	
sk_max_grenade 	0 	, "rep", "cl" 	
sk_max_pistol 	0 	, "rep", "cl" 	
sk_max_rpg_round 	0 	, "rep", "cl" 	
sk_max_smg1 	0 	, "rep", "cl" 	
sk_max_smg1_grenade 	0 	, "rep", "cl" 	
sk_max_sniper_round 	0 	, "rep", "cl" 	
sk_npc_arm 	1 	, "sv" 	
sk_npc_chest 	1 	, "sv" 	
sk_npc_dmg_357 	0 	, "rep", "cl" 	
sk_npc_dmg_airboat 	0 	, "rep", "cl" 	
sk_npc_dmg_alyxgun 	0 	, "rep", "cl" 	
sk_npc_dmg_ar2 	0 	, "rep", "cl" 	
sk_npc_dmg_buckshot 	0 	, "rep", "cl" 	
sk_npc_dmg_combineball 	15 	, "sv", "rep" 	
sk_npc_dmg_crossbow 	0 	, "rep", "cl" 	
sk_npc_dmg_fraggrenade 	0 	, "sv" 	
sk_npc_dmg_grenade 	0 	, "rep", "cl" 	
sk_npc_dmg_gunship 	0 	, "rep", "cl" 	
sk_npc_dmg_gunship_to_plr 	0 	, "rep", "cl" 	
sk_npc_dmg_pistol 	0 	, "rep", "cl" 	
sk_npc_dmg_rpg_round 	0 	, "rep", "cl" 	
sk_npc_dmg_smg1 	0 	, "rep", "cl" 	
sk_npc_dmg_smg1_grenade 	0 	, "rep", "cl" 	
sk_npc_dmg_sniper_round 	0 	, "rep", "cl" 	
sk_npc_head 	2 	, "sv" 	
sk_npc_leg 	1 	, "sv" 	
sk_npc_stomach 	1 	, "sv" 	
sk_player_arm 	1 	, "sv" 	
sk_player_chest 	1 	, "sv" 	
sk_player_head 	2 	, "sv" 	
sk_player_leg 	1 	, "sv" 	
sk_player_stomach 	1 	, "sv" 	
sk_plr_dmg_357 	0 	, "rep", "cl" 	
sk_plr_dmg_airboat 	0 	, "rep", "cl" 	
sk_plr_dmg_alyxgun 	0 	, "rep", "cl" 	
sk_plr_dmg_ar2 	0 	, "rep", "cl" 	
sk_plr_dmg_buckshot 	0 	, "rep", "cl" 	
sk_plr_dmg_crossbow 	0 	, "rep", "cl" 	
sk_plr_dmg_fraggrenade 	0 	, "sv" 	
sk_plr_dmg_grenade 	0 	, "rep", "cl" 	
sk_plr_dmg_pistol 	0 	, "rep", "cl" 	
sk_plr_dmg_rpg_round 	0 	, "rep", "cl" 	
sk_plr_dmg_smg1 	0 	, "rep", "cl" 	
sk_plr_dmg_smg1_grenade 	0 	, "rep", "cl" 	
sk_plr_dmg_sniper_round 	0 	, "rep", "cl" 	
sk_plr_grenade_drop_time 	30 	, "rep", "cl" 	
sk_plr_health_drop_time 	30 	, "rep", "cl" 	
sk_plr_num_shotgun_pellets 	7 	, "rep", "cl" 	
sk_suitcharger 	0 	, "sv" 	
sk_suitcharger_citadel 	0 	, "sv" 	
sk_suitcharger_citadel_maxarmor 	0 	, "sv" 	
skill 	1 	, "a" 	Game skill level (1-3).
skybox_swap 	cmd 	 	Swap through the skyboxes in our queue
sleep_when_meeting_framerate 	1 	 	Sleep instead of spinning if we're meeting the desired framerate.
sleep_when_meeting_framerate_headroom_ms 	2 	 	Only sleep if the current frame has at least this much time remaining, otherwise spin.
slot0 	cmd 	 	
slot1 	cmd 	 	
slot10 	cmd 	 	
slot2 	cmd 	 	
slot3 	cmd 	 	
slot4 	cmd 	 	
slot5 	cmd 	 	
slot6 	cmd 	 	
slot7 	cmd 	 	
slot8 	cmd 	 	
slot9 	cmd 	 	
smoothstairs 	1 	, "rep", "cl" 	Smooth player eye z coordinate when traversing stairs.
snapto 	cmd 	 	
snd_async_flush 	cmd 	 	Flush all unlocked async audio data
snd_async_fullyasync 	1 	 	All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 	262144 	 	
snd_async_showmem 	cmd 	 	Show async memory stats
snd_async_showmem_music 	cmd 	 	Show async memory stats for just non-streamed music
snd_async_showmem_summary 	cmd 	 	Show brief async memory stats
snd_async_spew_blocking 	0 	 	Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail 	0 	 	Spew stream pool failures.
snd_async_stream_purges 	0 	 	Spew stream pool purges.
snd_async_stream_recover_from_exhausted_stream 	1 	 	If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many soun
snd_async_stream_spew 	0 	 	Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_async_stream_spew_delayed_start_filter 	0 	 	Filter used to spew sounds that starts late. Use an empty string to display all sounds. By default only the VO are displayed
snd_async_stream_spew_delayed_start_time 	500 	 	Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms del
snd_async_stream_spew_exhausted_buffer 	1 	 	If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only).
snd_async_stream_spew_exhausted_buffer_time 	1000 	 	Number of milliseconds between each exhausted buffer spew.
snd_async_stream_static_alloc 	0 	 	If 1, spews allocations on the static alloc pool. Set to 0 for no spew.
snd_cull_duplicates 	0 	 	If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_debug_gaincurve 	0 	 	Visualize sound gain fall off
snd_debug_gaincurvevol 	1 	 	Visualize sound gain fall off
snd_defer_trace 	1 	 	
snd_delay_for_choreo_enabled 	1 	 	Enables update of delay for choreo to compensate for IO latency.
snd_delay_for_choreo_reset_after_N_milliseconds 	500 	 	Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
snd_delay_sound_shift 	0 	 	
snd_disable_mixer_duck 	0 	 	
snd_disable_mixer_solo 	0 	 	
snd_dsp_cancel_old_preset_after_N_milliseconds 	1000 	 	Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade.
snd_dsp_optimization 	1 	 	Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off.
snd_dsp_spew_changes 	0 	 	Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default).
snd_duckerattacktime 	0 	, "a" 	
snd_duckerreleasetime 	2 	, "a" 	
snd_duckerthreshold 	0 	, "a" 	
snd_ducking_off 	1 	, "a" 	
snd_ducktovolume 	0 	, "a" 	
snd_dump_filepaths 	cmd 	 	
snd_dumpclientsounds 	cmd 	 	Dump sounds to console
snd_dvar_dist_max 	1320 	 	Play full 'far' sound at this distance
snd_dvar_dist_min 	240 	 	Play full 'near' sound at this distance
snd_filter 	0 	, "cheat" 	
snd_find_channel 	0 	 	Scan every channel to find the corresponding sound.
snd_foliage_db_loss 	4 	, "cheat" 	foliage dB loss per 1200 units
snd_gain 	1 	, "cheat" 	
snd_gain_max 	1 	, "cheat" 	
snd_gain_min 	0 	, "cheat" 	
snd_getmixer 	cmd 	 	Get data related to mix group matching string
snd_legacy_surround 	0 	, "a" 	
snd_list 	0 	 	
snd_lockpartial 	1 	 	
snd_max_same_sounds 	4 	 	
snd_max_same_weapon_sounds 	3 	 	
snd_mergemethod 	1 	 	Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async 	0 	 	
snd_mix_optimization 	1 	 	Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off.
snd_mix_soundchar_enabled 	1 	 	Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of
snd_mixahead 	0 	, "a" 	
snd_mixer_master_dsp 	1 	 	
snd_mixer_master_level 	1 	 	
snd_moviefix 	1 	 	Defer sound recording until next tick when laying off movies.
snd_musicvolume 	1 	, "a", "user" 	Music volume
snd_mute_losefocus 	1 	, "a" 	
snd_noextraupdate 	0 	 	
snd_obscured_gain_dB 	-2 	, "cheat" 	
snd_op_test_convar 	1 	, "cheat" 	
snd_pause_all 	1 	, "cheat" 	Specifies to pause all sounds and not just voice
snd_pitchquality 	1 	, "a" 	
snd_playsounds 	cmd 	 	Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff 	1 	, "cheat" 	
snd_prefetch_common 	1 	 	Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_print_channel_by_guid 	cmd 	 	Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
snd_print_channel_by_index 	cmd 	 	Prints the content of a channel from its index. snd_print_channel_by_index <index>.
snd_print_channels 	cmd 	 	Prints all the active channel.
snd_print_dsp_effect 	cmd 	 	Prints the content of a dsp effect.
snd_profile 	0 	, "demo" 	
snd_rebuildaudiocache 	cmd 	 	rebuild audio cache for current language
snd_refdb 	60 	, "cheat" 	Reference dB at snd_refdist
snd_refdist 	36 	, "cheat" 	Reference distance for snd_refdb
snd_report_format_sound 	0 	 	If set to 1, report all sound formats.
snd_report_loop_sound 	0 	 	If set to 1, report all sounds that just looped.
snd_report_start_sound 	0 	 	If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example
snd_report_stop_sound 	0 	 	If set to 1, report all sounds stopped with S_StopSound().
snd_report_verbose_error 	0 	 	If set to 1, report more error found when playing sounds.
snd_restart 	cmd 	 	Restart sound system.
snd_set_master_volume 	cmd 	 	Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
snd_setmixer 	cmd 	 	Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer 	cmd 	 	Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount 	cmd 	 	Set named mix layer mix amount.
snd_setsoundparam 	cmd 	 	Set a sound paramater
snd_show 	0 	 	Show sounds info
snd_show_channel_count 	0 	 	Show the current count of channel types.
snd_showclassname 	0 	 	
snd_showmixer 	0 	 	
snd_showstart 	0 	, "cheat" 	
snd_ShowThreadFrameTime 	0 	 	
snd_sos_allow_dynamic_chantype 	1 	 	
snd_sos_exec_when_paused 	1 	 	
snd_sos_flush_operators 	cmd 	 	Flush and re-parse the sound operator system
snd_sos_get_opvar 	cmd 	 	
snd_sos_list_operator_updates 	0 	, "cheat" 	
snd_sos_print_operators 	cmd 	 	Prints a list of currently available operators
snd_sos_set_opvar 	cmd 	 	
snd_sos_show_block_debug 	0 	, "cheat" 	Spew data about the list of block entries.
snd_sos_show_client_rcv 	0 	 	
snd_sos_show_client_xmit 	0 	, "cheat", "cl" 	
snd_sos_show_entry_match_free 	0 	 	
snd_sos_show_operator_entry_filter 	0 	, "cheat" 	
snd_sos_show_operator_init 	0 	, "cheat" 	
snd_sos_show_operator_prestart 	0 	, "cheat" 	
snd_sos_show_operator_shutdown 	0 	, "cheat" 	
snd_sos_show_operator_start 	0 	, "cheat" 	
snd_sos_show_operator_stop_entry 	0 	, "cheat" 	
snd_sos_show_operator_updates 	0 	, "cheat" 	
snd_sos_show_opvar_list 	0 	 	
snd_sos_show_queuetotrack 	0 	, "cheat" 	
snd_sos_show_server_xmit 	0 	, "sv", "cheat" 	
snd_sos_show_source_info 	0 	 	
snd_sos_show_startqueue 	0 	, "cheat" 	
snd_sos_show_track_list 	0 	 	
snd_soundmixer 	0 	 	
snd_soundmixer_flush 	cmd 	 	Reload soundmixers.txt file.
snd_soundmixer_list_mix_groups 	cmd 	 	List all mix groups to dev console.
snd_soundmixer_list_mix_layers 	cmd 	 	List all mix layers to dev console.
snd_soundmixer_list_mixers 	cmd 	 	List all mixers to dev console.
snd_soundmixer_parse_debug 	0 	 	
snd_soundmixer_set_trigger_factor 	cmd 	 	Set named mix layer / mix group, trigger amount.
snd_soundmixer_version 	2 	 	
snd_spatialize_roundrobin 	0 	 	Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_spew_dsp_process 	0 	 	Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default).
snd_store_filepaths 	0 	 	
snd_surround_speakers 	2 	 	
snd_updateaudiocache 	cmd 	 	checks _master.cache based on file sizes and rebuilds any change/new entries
snd_visualize 	0 	, "cheat" 	Show sounds location in world
snd_vol_no_xfade 	5 	 	If current and target volumes are close, don't cross-fade.
snd_vol_xfade_incr_max 	20 	 	Never change volume by more than +/-N units per frame during cross-fade.
snd_vol_xfade_speed_multiplier_for_doppler 	0 	 	Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow.
snd_vol_xfade_time 	0 	 	Channel volume cross-fade time in seconds.
snd_vox_captiontrace 	0 	 	Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 	300 	 	
snd_vox_sectimetout 	300 	 	
snd_vox_seqtimetout 	300 	 	
snd_writemanifest 	cmd 	 	If running a game, outputs the precache manifest for the current level
sndplaydelay 	cmd 	 	
soundfade 	cmd 	 	Fade client volume.
soundinfo 	cmd 	 	Describe the current sound device.
soundlist 	cmd 	 	List all known sounds.
soundpatch_captionlength 	2 	, "rep", "cl" 	How long looping soundpatch captions should display for.
soundscape_debug 	0 	, "sv", "cheat" 	When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient 	cmd 	 	Dumps the client's soundscape data.
soundscape_fadetime 	3 	, "cheat", "cl" 	Time to crossfade sound effects between soundscapes
soundscape_flush 	cmd 	 	Flushes the server & client side soundscapes
soundscape_message 	0 	, "cl" 	
soundscape_radius_debug 	0 	, "cheat", "cl" 	Prints current volume of radius sounds
sp_fade_and_force_respawn 	1 	, "sv", "cheat" 	
speak 	cmd 	 	Play a constructed sentence.
spec_autodirector 	1 	, "clientcmd_can_execute", "cl"	Auto-director chooses best view modes while spectating
spec_freeze_distance_max 	200 	, "cheat", "cl" 	Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 	96 	, "cheat", "cl" 	Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 	4 	, "cheat", "rep", "cl" 	Time spend frozen in observer freeze cam.
spec_freeze_traveltime 	0 	, "cheat", "rep", "cl" 	Time taken to zoom in to frame a target in observer freeze cam.
spec_mode 	cmd 	 	Set spectator mode
spec_next 	cmd 	 	Spectate next player
spec_player 	cmd 	 	Spectate player by name
spec_pos 	cmd 	 	dump position and angles to the console
spec_prev 	cmd 	 	Spectate previous player
spec_scoreboard 	0 	, "a", "cl" 	
spec_track 	0 	, "cl" 	Tracks an entity in spec mode
+speed 	cmd 	, "cl" 	
-speed 	cmd 	, "cl" 	
speed_funnelling_enabled 	1 	, "rep", "cl" 	Toggle whether the player is funneled into portals while running on speed paint.
speed_paint_color 	-16749825 	, "rep", "cl" 	Color for speed paint
spike 	cmd 	 	generates a fake spike
ss_enable 	0 	, "cl" 	Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_force_primary_fullscreen 	0 	, "cl" 	If enabled, all splitscreen users will only see the first user's screen full screen
ss_map 	cmd 	 	Start playing on specified map with max allowed splitscreen players.
ss_pip_bottom_offset 	25 	, "cl" 	PIP offset vector from the bottom of the screen
ss_pip_right_offset 	25 	, "cl" 	PIP offset vector from the right of the screen
ss_pipscale 	0 	, "cl" 	Scale of the PIP aspect ratio to our resolution.
ss_pipsplit 	1 	, "cl" 	If enabled, use PIP instead of splitscreen. (Only works for 2 players)
ss_reloadletterbox 	cmd 	 	ss_reloadletterbox
ss_splitmode 	0 	, "a", "cl" 	Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
ss_verticalsplit 	1 	, "cl" 	Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner 	0 	 	Route voice between splitscreen players on same system.
star_memory 	cmd 	 	Dump memory stats
startdemos 	cmd 	 	Play demos in demo sequence.
startmovie 	cmd 	 	Start recording movie frames.
startneurotoxins 	cmd 	 	Starts the nerve gas timer.
startupmenu 	cmd 	 	Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats 	cmd 	 	Prints server performance variables
status 	cmd 	 	Display map and connection status.
step_spline 	0 	, "sv" 	
stop 	cmd 	 	Finish recording demo.
stop_transition_videos_fadeout 	cmd 	 	Fades out all transition videos playing to the screen:
stopdemo 	cmd 	 	Stop playing back a demo.
stopsound 	cmd 	 	
stopsoundscape 	cmd 	 	Stops all soundscape processing and fades current looping sounds
stopvideos 	cmd 	 	Stops all videos playing to the screen
stopvideos_fadeout 	cmd 	 	Fades out all videos playing to the screen:
+strafe 	cmd 	, "cl" 	
-strafe 	cmd 	, "cl" 	
stringtable_alwaysrebuilddictionaries 	0 	 	Rebuild dictionary file on every level load
stringtable_compress 	1 	 	Compress string table for networking
stringtable_showsizes 	0 	 	Show sizes of string tables when building for signon
stringtable_usedictionaries 	0 	 	Use dictionaries for string table networking
stringtabledictionary 	cmd 	 	Create dictionary for current strings.
studio_queue_mode 	1 	 	
stuffcmds 	cmd 	 	Parses and stuffs command line + commands to command buffer.
suitvolume 	0 	, "a", "sv" 	
surfaceprop 	cmd 	 	Reports the surface properties at the cursor
sv_allchat 	1 	, "sv", "nf" 	Players can receive all other players' text chat, no death restrictions
sv_allow_lobby_connect_only 	0 	 	If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_mobile_portal_teleportation 	1 	, "cheat", "rep", "cl" 	
sv_allow_mobile_portals 	0 	, "rep", "cl" 	
sv_allow_wait_command 	1 	, "rep" 	Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 	1 	 	Allow clients to download files
sv_allowupload 	1 	 	Allow clients to upload customizations files
sv_alltalk 	0 	, "sv", "nf" 	Players can hear all other players, no team restrictions
sv_alternateticks 	1 	, "sp" 	If set, server only simulates entities on even numbered ticks.
sv_autoladderdismount 	1 	, "rep", "cl" 	Automatically dismount from ladders when you reach the end (don't have to +USE).
sv_autosave 	1 	 	Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord 	0 	, "sv" 	If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start 	cmd 	 	Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks 	3300 	, "sv" 	If > 0, then it only runs the benchmark for this # of ticks.
sv_bounce_anim_time_continue 	0 	, "rep", "cl" 	
sv_bounce_anim_time_predict 	0 	, "rep", "cl" 	
sv_bounce_reflect_enabled 	0 	, "cheat", "rep", "cl" 	Enable/Disable reflection on bounce.
sv_bowie_maneuver_threshold 	375 	, "cheat", "rep", "cl" 	
sv_box_physgundrop_angle_threshold 	70 	, "sv" 	
sv_cacheencodedents 	1 	 	If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 	0 	, "nf", "rep" 	Allow cheats on server
sv_clearhinthistory 	cmd 	 	Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 	20 	, "rep" 	cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio 	5 	, "rep" 	This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio 	1 	, "rep" 	This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict 	-1 	, "rep" 	This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clip_contacts_to_portals 	0 	, "cheat", "rep", "cl" 	Enable/Disable clipping contact regions to portal planes.
sv_clockcorrection_msecs 	60 	, "sv" 	The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 	0 	, "rep" 	Whether the server enforces file consistency for critical files
sv_contact 	0 	, "nf" 	Contact email for server sysop
sv_contact_region_thickness 	0 	, "cheat", "rep", "cl" 	The thickness of a contact region (how much the box expands).
sv_debug_draw_contacts 	0 	, "cheat", "rep", "cl" 	0: Dont draw anything. 1: Draw contacts. 2: Draw colored contacts
sv_debug_dumpportalhole_nextcheck 	0 	, "cheat", "rep", "cl" 	
sv_debug_physicsshadowclones 	0 	, "sv", "rep" 	
sv_debug_player_use 	0 	, "rep", "cl" 	Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debug_portal_race_checkpoint 	0 	, "sv" 	
sv_debugmanualmode 	0 	 	Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 	0 	 	Show temp entity bandwidth usage.
sv_deltaprint 	0 	 	Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 	0 	 	Enable profiling of CalcDelta calls
sv_downloadurl 	0 	, "rep" 	Location from which clients can download missing files
sv_dump_portalsimulator_collision 	0 	, "cheat", "rep", "cl" 	
sv_dump_portalsimulator_holeshapes 	0 	, "rep", "cl" 	
sv_dumpstringtables 	0 	, "cheat" 	
sv_edgefriction 	2 	, "cheat", "rep", "cl" 	
sv_enable_paint_power_user_debug 	0 	, "cheat", "rep", "cl" 	Enable debug spew for paint power users.
sv_enableholdrotation 	0 	, "rep", "cl" 	When enabled, hold attack2 to rotate held objects
sv_enableoldqueries 	0 	 	Enable support for old style (HL1) server queries
sv_extra_client_connect_time 	15 	 	Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban 	1 	 	Set packet filtering by IP mode
sv_forcepreload 	0 	, "a" 	Force server side preloading.
sv_fullsyncclones 	1 	, "sv", "cheat" 	
sv_futbol_fake_force 	500 	, "sv" 	
sv_futbol_floor_exit_angle 	85 	, "cheat", "rep", "cl" 	
sv_futbol_force_players_to_catch 	1 	, "sv" 	
sv_futbol_use_cooldown_time 	0 	, "sv" 	
sv_futbol_use_steals_from_holding_player 	1 	, "sv" 	
sv_gameinstructor_disable 	0 	, "rep", "cl" 	Force all clients to disable their game instructors.
sv_gravity 	600 	, "cheat", "nf", "rep", "cl" 	World gravity.
sv_hibernate_ms 	20 	 	# of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui 	20 	 	# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay 	5 	 	# of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty 	1 	 	Puts the server into extremely low CPU usage mode when no clients connected
sv_hl2mp_item_respawn_time 	30 	, "sv", "nf" 	
sv_hl2mp_weapon_respawn_time 	20 	, "sv", "nf" 	
sv_holdrotationsensitivity 	0 	, "a", "sv" 	
sv_infinite_ammo 	0 	, "sv", "cheat" 	Player's active weapon will never run out of ammo
sv_ladder_useonly 	0 	, "rep", "cl" 	If set, ladders can only be mounted by pressing +USE
sv_ladderautomountdot 	0 	, "rep", "cl" 	When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv_lagcompensationforcerestore 	1 	, "sv", "cheat" 	Don't test validity of a lag comp restore, just do it.
sv_lan 	0 	 	Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 	0 	, "a" 	Log server information to only one file.
sv_logbans 	0 	, "a" 	Log server bans in the server logs.
sv_logblocks 	0 	 	If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 	0 	 	
sv_logecho 	1 	, "a" 	Echo log information to the console.
sv_logfile 	1 	, "a" 	Log server information in the log file.
sv_logflush 	0 	, "a" 	Flush the log file to disk on each write (slow).
sv_logsdir 	0 	, "a" 	Folder in the game directory where server logs will be stored.
sv_massreport 	0 	, "sv" 	
sv_master_legacy_mode 	1 	 	Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket 	1 	 	Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec 	3 	 	Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 	60 	 	Maximum queries per second to respond to from anywhere.
sv_max_queries_window 	30 	 	Window over which to average queries per second averages.
sv_maxclientframes 	128 	 	
sv_maxcmdrate 	40 	, "rep" 	(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 	0 	, "rep" 	Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 	1 	 	Maximum replay time in seconds
sv_maxroutable 	1200 	 	Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate 	60 	, "rep" 	Maximum updates per second that the server will allow
sv_memlimit 	0 	, "cheat" 	If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate 	0 	, "rep" 	This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 	5000 	, "rep" 	Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 	10 	, "rep" 	Minimum updates per second that the server will allow
sv_monster_turret_velocity 	100 	, "sv", "cheat" 	The amount of velocity the monster turret tries to move with.
sv_multiplayer_maxtempentities 	32 	 	
sv_multiplayer_sounds 	20 	 	
sv_new_delta_bits 	1 	 	
sv_noclipaccelerate 	5 	, "a", "nf", "rep", "cl" 	
sv_noclipduringpause 	0 	, "cheat", "rep", "cl" 	If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 	5 	, "a", "nf", "rep", "cl" 	
sv_npc_talker_maxdist 	1024 	, "sv" 	NPCs over this distance from the player won't attempt to speak.
sv_paint_detection_sphere_radius 	16 	, "cheat", "rep", "cl" 	The radius of the query sphere used to find the color of a light map at a contact point in world space.
sv_paint_trigger_sound_delay 	0 	, "rep", "cl" 	
sv_paintairacceleration 	5 	, "cheat", "rep", "cl" 	Air acceleration in Paint
sv_paintblob_damage 	0 	, "sv", "cheat" 	
sv_parallel_packentities 	1 	 	
sv_parallel_sendsnapshot 	1 	 	
sv_password 	0 	, "nf", "prot", "norecord" 	Server password for entry into multiplayer games
sv_pausable 	0 	 	Is the server pausable.
sv_personality_core_pca_pitch 	180 	, "sv" 	Pitch value for personality core perferred carry angles.
sv_personality_core_pca_roll 	195 	, "sv" 	Roll value for personality core perferred carry angles.
sv_personality_core_pca_yaw 	-90 	, "sv" 	Yaw value for personality core perferred carry angles.
sv_player_collide_with_laser 	1 	, "sv", "cheat" 	
sv_player_funnel_gimme_dot 	0 	, "rep", "cl" 	
sv_player_funnel_height_adjust 	128 	, "rep", "cl" 	
sv_player_funnel_into_portals 	1 	, "rep", "cl" 	Causes the player to auto correct toward the center of floor portals.
sv_player_funnel_snap_threshold 	10 	, "rep", "cl" 	
sv_player_funnel_speed_bonus 	2 	, "cheat", "rep", "cl" 	
sv_player_funnel_well_above 	256 	, "rep", "cl" 	
sv_player_trace_through_portals 	1 	, "cheat", "rep", "cl" 	Causes player movement traces to trace through portals.
sv_player_use_cone_size 	0 	, "cheat", "rep", "cl" 	
sv_playerperfhistorycount 	20 	, "sv" 	Number of samples to maintain in player perf history
sv_portal2_button_hint_range 	350 	, "sv" 	
sv_portal2_pickup_hint_range 	350 	, "sv" 	
sv_portal_coop_ping_cooldown_time 	0 	, "sv", "cheat" 	Time (in seconds) between coop pings
sv_portal_coop_ping_hud_indicitator_duration 	5 	, "rep", "cl" 	
sv_portal_coop_ping_indicator_show_to_all_players 	0 	, "sv" 	
sv_portal_debug_touch 	0 	, "sv", "rep" 	
sv_portal_high_speed_physics_early_untouch 	1 	, "sv" 	
sv_portal_microphone_max_range 	256 	, "sv" 	
sv_portal_microphone_sensitivity 	1 	, "sv" 	
sv_portal_new_player_trace 	1 	, "cheat", "rep", "cl" 	
sv_portal_new_player_trace_vs_remote_ents 	0 	, "cheat", "rep", "cl" 	
sv_portal_new_trace_debugboxes 	0 	, "rep", "cl" 	
sv_portal_new_velocity_check 	1 	, "sv", "cheat" 	
sv_portal_pathtrack_track_width_on 	4 	, "sv", "cheat" 	
sv_portal_placement_debug 	0 	, "rep", "cl" 	
sv_portal_placement_never_bump 	0 	, "cheat", "rep", "cl" 	
sv_portal_placement_never_fail 	0 	, "cheat", "rep", "cl" 	
sv_portal_placement_on_paint 	1 	, "cheat", "rep", "cl" 	Enable/Disable placing portal on painted surfaces
sv_portal_race_checkpoint_model_scale 	2 	, "sv", "cheat" 	
sv_portal_shot_fizzles_enemy_portals 	0 	, "sv" 	[PORTALMP] Your portal shots will fizzle any enemy player portals that they hit
sv_portal_shot_push 	-1 	, "sv" 	[PORTALMP] Amount of force to apply to a player if your shot hits them. <= 0 passes through the player
sv_portal_staticcollisioncache_cachebrushes 	1 	, "rep", "cl" 	Cache all solid brushes as polyhedrons on level load
sv_portal_staticcollisioncache_cachestaticprops 	1 	, "rep", "cl" 	Cache all solid static props' vcollides as polyhedrons on level load
sv_portal_teleportation_resets_collision_events 	1 	, "sv", "cheat" 	
sv_portal_trace_vs_displacements 	1 	, "cheat", "rep", "cl" 	Use traces against portal environment displacement geometry
sv_portal_trace_vs_holywall 	1 	, "cheat", "rep", "cl" 	Use traces against portal environment carved wall
sv_portal_trace_vs_staticprops 	1 	, "cheat", "rep", "cl" 	Use traces against portal environment static prop geometry
sv_portal_trace_vs_world 	1 	, "cheat", "rep", "cl" 	Use traces against portal environment world geometry
sv_portal_turret_fire_cone_z_tolerance 	45 	, "sv", "cheat" 	The max height of the turrets firing view cone (in degrees)
sv_portal_turret_max_burn_time 	1 	, "sv", "cheat" 	The max time that the turret will burn for.
sv_portal_turret_min_burn_time 	1 	, "sv", "cheat" 	The min time that the turret will burn for.
sv_portal_turret_shoot_at_death 	1 	, "sv", "cheat" 	If the turrets should shoot after they die.
sv_portal_turret_shoot_through_portals_proximity 	36864 	, "sv", "cheat" 	Only allow turrets to shoot through portals at players this close to portals (in square units)
sv_portal_unified_velocity 	1 	, "cheat", "rep", "cl" 	An attempt at removing patchwork velocity tranformation in portals, moving to a unified approach.
sv_post_teleportation_box_time 	0 	, "cheat", "rep", "cl" 	Time to use a slightly expanded box for contacts right after teleportation.
sv_precacheinfo 	cmd 	 	Show precache info.
sv_press_jump_to_bounce 	3 	, "rep", "cl" 	0: Bounce on touch, 1: Bounce on press, 2: Bounce on hold
sv_projected_entities_use_placement_helper 	1 	, "sv" 	
sv_props_funnel_into_portals 	1 	, "sv", "cheat" 	
sv_props_funnel_into_portals_deceleration 	2 	, "sv", "cheat" 	When a funneling prop is leaving a portal, decelerate any velocity that is in opposition to funneling by this amount per second
sv_pure 	cmd 	 	Show user data.
sv_pure_kick_clients 	1 	 	If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 	0 	 	If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation 	1 	, "a", "sv" 	Skips SetupBones when npc's are outside the PVS
sv_querycache_stats 	cmd 	 	Display status of the query cache (client only)
sv_randomize_nugget_availability 	0 	, "sv" 	[PORTALMP] Randomize which nuggets are available on map start
sv_randomize_nugget_availability_groupavailability 	0 	, "sv" 	[PORTALMP] 0.0 to 1.0 chances that a group of nuggets exists after randomization
sv_randomize_nugget_availability_ungroupedavailability	0 	, "sv" 	[PORTALMP] 0.0 to 1.0 chances that an individual ungrouped nugget exists after randomization
sv_rcon_banpenalty 	0 	 	Number of minutes to ban users who fail rcon authentication
sv_rcon_log 	1 	 	Enable/disable rcon logging.
sv_rcon_maxfailures 	10 	 	Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 	5 	 	Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 	30 	 	Number of seconds to track failed rcon authentications
sv_regeneration_force_on 	0 	, "sv", "cheat" 	Cheat to test regenerative health systems
sv_regeneration_wait_time 	1 	, "sv", "rep" 	
sv_region 	-1 	 	The region of the world to report this server in.
sv_reload_node_position_keys 	cmd 	 	Reloads node positions for challenge mode finish lines.
sv_report_client_settings 	0 	, "sv", "nf" 	
sv_reservation_grace 	5 	 	Time in seconds given for a lobby reservation.
sv_reservation_timeout 	45 	 	Time in seconds before lobby reservation expires.
sv_robust_explosions 	1 	, "rep", "cl" 	
sv_script_think_interval 	0 	, "sv" 	
sv_search_key 	0 	 	When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key 	0 	 	When initiating team search, set this key to match with known opponents team
sv_show_placement_help_in_preview 	0 	, "sv" 	Forces the placement preview to show any help in placement given from info_placement_helper entities.
sv_showhitboxes 	-1 	, "sv", "cheat" 	Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showladders 	0 	, "sv" 	Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 	0 	, "sv", "cheat" 	Show lag compensated hitboxes whenever a player is lag compensated.
sv_showtags 	cmd 	 	Describe current gametags.
sv_shutdown 	cmd 	 	Sets the server to shutdown when all games have completed
sv_skyname 	0 	, "a", "rep", "cl" 	Current name of the skybox texture
sv_slippery_cube_button 	1 	, "sv", "cheat" 	
sv_sound_discardextraunreliable 	1 	 	
sv_soundemitter_filecheck 	cmd 	 	Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush 	cmd 	 	Flushes the sounds.txt system (server only)
sv_soundemitter_reload 	cmd 	 	Flushes the sounds.txt system
sv_soundemitter_trace 	-1 	, "rep", "cl" 	Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundscape_printdebuginfo 	cmd 	 	print soundscapes
sv_specaccelerate 	5 	, "a", "nf", "rep", "cl" 	
sv_specnoclip 	1 	, "a", "nf", "rep", "cl" 	
sv_specspeed 	3 	, "a", "nf", "rep", "cl" 	
sv_speed_normal 	175 	, "cheat", "rep", "cl" 	For tweaking the normal speed when off speed paint.
sv_speed_paint_acceleration 	500 	, "cheat", "rep", "cl" 	How fast the player accelerates on speed paint.
sv_speed_paint_max 	800 	, "cheat", "rep", "cl" 	For tweaking the max speed for speed paint.
sv_speed_paint_on_bounce_deceleration_delay 	0 	, "cheat", "rep", "cl" 	How long before starting to decelerate if going from speed to bounce.
sv_speed_paint_ramp_acceleration 	1000 	, "cheat", "rep", "cl" 	How fast the player accelerates on speed paint when on a ramp.
sv_speed_paint_side_move_factor 	0 	, "cheat", "rep", "cl" 	
sv_stats 	1 	 	Collect CPU usage stats
sv_steamgroup 	0 	, "nf" 	The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive 	0 	 	If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stickysprint_default 	0 	, "cl" 	
sv_strict_notarget 	0 	, "sv" 	If set, notarget will cause entities to never think they are in the pvs
sv_tags 	0 	, "nf" 	Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences 	0 	, "sv" 	Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation 	1 	, "sv" 	
sv_thinktimecheck 	0 	, "sv" 	Check for thinktimes all on same timestamp.
sv_thinnerprojectedwalls 	0 	, "cheat", "rep", "cl" 	
sv_threaded_init 	0 	, "sv" 	
sv_timeout 	65 	 	After this many seconds without a message from a client, the client is dropped
sv_turbophysics 	0 	, "rep", "cl" 	Turns on turbo physics
sv_unlockedchapters 	15 	, "a" 	Highest unlocked game chapter.
sv_use_bendy_model 	1 	, "rep", "cl" 	Use the bendy stick-man as the player model
sv_use_edgefriction 	1 	, "cheat", "rep", "cl" 	
sv_use_find_closest_passable_space 	1 	, "cheat", "rep", "cl" 	Enables heavy-handed player teleporting stuck fix code.
sv_use_shadow_clones 	1 	, "sv", "cheat", "rep" 	
sv_use_trace_duration 	0 	, "cheat", "rep", "cl" 	
sv_use_transformed_collideables 	1 	, "cheat", "rep", "cl" 	Disables traces against remote portal moving entities using transforms to bring them into local space.
sv_validate_edict_change_infos 	0 	 	Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
sv_vehicle_autoaim_scale 	8 	, "sv" 	
sv_visiblemaxplayers 	-1 	 	Overrides the max players reported to prospective clients
sv_voicecodec 	0 	 	Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 	1 	, "a", "nf" 	
sv_wall_bounce_trade 	0 	, "cheat", "rep", "cl" 	How much outward velocity is traded for upward velocity on wall bounces
sv_wall_jump_help 	1 	, "rep", "cl" 	Enable the wall jump helper to help keep players bouncing between two opposing walls
sv_wall_jump_help_amount 	5 	, "rep", "cl" 	Maximum correction amount per wall bounce
sv_wall_jump_help_debug 	0 	, "rep", "cl" 	
sv_wall_jump_help_threshold 	9 	, "rep", "cl" 	Threshold at which the wall jump helper will bring the player's velocity in line with the surface normal
sv_weapon_pickup_time_delay 	0 	, "cheat", "rep", "cl" 	
sv_zoom_stop_movement_threashold 	4 	, "rep", "cl" 	Move command amount before breaking player out of toggle zoom.
sv_zoom_stop_time_threashold 	5 	, "rep", "cl" 	Time amount before breaking player out of toggle zoom.
swap_ss_input 	cmd 	 	
sys_minidumpexpandedspew 	1 	 	
sys_minidumpspewlines 	500 	 	Lines of crash dump console spew to keep.
===T===
Command 	Default Value	Flags 	Description
tbeam_air_ctrl_threshold 	20 	, "cheat", "rep", "cl" 	
tbeam_allow_player_struggle 	0 	, "cheat", "rep", "cl" 	
tbeam_prevent_players_from_colliding 	1 	, "cheat", "rep", "cl" 	
template_debug 	0 	, "sv" 	
Test_CreateEntity 	cmd 	 	
test_dispatcheffect 	cmd 	 	Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle 	cmd 	 	
test_entity_blocker 	cmd 	 	Test command that drops an entity blocker out in front of the player.
test_for_vphysics_clips_when_dropping 	1 	, "sv", "cheat" 	
test_freezeframe 	cmd 	 	Test the freeze frame code.
Test_InitRandomEntitySpawner 	cmd 	 	
Test_Loop 	cmd 	 	Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount 	cmd 	 	Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds 	cmd 	 	Test_LoopForNumSeconds <loop name> - loop back to the specified start point for the specified # of seconds.
test_outtro_stats 	cmd 	 	
Test_ProxyToggle_EnableProxy 	cmd 	 	
Test_ProxyToggle_EnsureValue 	cmd 	 	Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue 	cmd 	 	
Test_RandomChance 	cmd 	 	Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS 	cmd 	 	
Test_RandomPlayerPosition 	cmd 	 	
Test_RemoveAllRandomEntities 	cmd 	 	
Test_RunFrame 	cmd 	 	
Test_SendKey 	cmd 	 	
Test_SpawnRandomEntities 	cmd 	 	
Test_StartLoop 	cmd 	 	Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript 	cmd 	 	Start a test script running..
Test_Wait 	cmd 	 	
Test_WaitForCheckPoint 	cmd 	 	
testhudanim 	cmd 	 	Test a hud element animation. Arguments: <anim name>
testscript_debug 	0 	 	Debug test scripts.
texture_budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction	0 	, "a" 	number between 0 and 1
texture_budget_panel_global 	0 	 	Show global times in the texture budget panel.
texture_budget_panel_height 	284 	, "a" 	height in pixels of the budget panel
texture_budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
texture_budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 	450 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak 	5 	, "nf", "rep", "cl" 	Teams will be scrambled if one team reaches this streak
tf_arena_preround_time 	10 	, "nf", "rep", "cl" 	Length of the Pre-Round time
tf_escort_score_rate 	1 	, "sv", "cheat" 	Score for escorting the train, in points per second
tf_explanations_backpackpanel 	1 	, "a", "cl" 	Whether the user has seen explanations for this panel.
think_limit 	0 	, "rep", "cl" 	Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson 	cmd 	 	Switch to thirdperson camera.
thirdperson_mayamode 	cmd 	 	Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 	0 	, "cl" 	Player will aim in the direction they are moving.
thirdperson_screenspace 	0 	, "cl" 	Movement will be relative to the camera, eg: left means screen-left
thirdpersonshoulder 	cmd 	 	Switch to thirdperson-shoulder camera.
thread_test_tslist 	cmd 	 	
thread_test_tsqueue 	cmd 	 	
threadpool_affinity 	1 	 	Enable setting affinity
threadpool_cycle_reserve 	cmd 	 	Cycles threadpool reservation by powers of 2
threadpool_reserve 	0 	 	Consume the specified number of threads in the thread pool
threadpool_run_tests 	cmd 	 	
timedemo 	cmd 	 	Play a demo and report performance info.
timedemo_vprofrecord 	cmd 	 	Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit 	cmd 	 	Play a demo, report performance info, and then exit
timerefresh 	cmd 	 	Profile the renderer.
tir_maxpitch 	15 	, "cheat", "cl" 	TrackIR Max Pitch
tir_maxroll 	90 	, "cheat", "cl" 	TrackIR Max Roll
tir_maxx 	4 	, "cheat", "cl" 	TrackIR Max X
tir_maxy 	6 	, "cheat", "cl" 	TrackIR Max Y
tir_maxyaw 	90 	, "cheat", "cl" 	TrackIR Max Yaw
tir_maxz 	1 	, "cheat", "cl" 	TrackIR Max Z
tir_start 	0 	, "cl" 	TrackIR Start
tir_stop 	0 	, "cl" 	TrackIR Stop
toggle 	cmd 	 	Toggles a convar on or off, or cycles through a set of values.
toggleconsole 	cmd 	 	Show/hide the console.
toolload 	cmd 	 	Load a tool.
toolunload 	cmd 	 	Unload a tool.
trace_report 	0 	, "sv" 	
tracer_extra 	1 	, "cl" 	
tv_allow_camera_man 	1 	, "sv" 	Auto director allows spectators to become camera man
tv_allow_static_shots 	1 	, "sv" 	Auto director uses fixed level cameras for shots
tv_autorecord 	0 	 	Automatically records all games as SourceTV demos.
tv_autoretry 	1 	 	Relay proxies retry connection after network timeout
tv_chatgroupsize 	0 	 	Set the default chat group size
tv_chattimelimit 	8 	 	Limits spectators to chat only every n seconds
tv_clients 	cmd 	 	Shows list of connected SourceTV clients.
tv_debug 	0 	 	SourceTV debug info.
tv_delay 	30 	, "sv" 	SourceTV broadcast delay in seconds
tv_delaymapchange 	0 	, "sv" 	Delays map change until broadcast is complete
tv_deltacache 	2 	 	Enable delta entity bit stream cache
tv_dispatchmode 	1 	 	Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 	0 	, "nf" 	Activates SourceTV on server.
tv_maxclients 	128 	 	Maximum client number on SourceTV server.
tv_maxrate 	8000 	 	Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg 	cmd 	 	Send a screen message to all clients.
tv_name 	0 	 	SourceTV host name
tv_nochat 	0 	, "a", "user" 	Don't receive chat messages from other SourceTV spectators
tv_overridemaster 	0 	 	Overrides the SourceTV master root address.
tv_password 	0 	, "nf", "prot", "norecord"	SourceTV password for all clients
tv_port 	27020 	 	Host SourceTV port
tv_record 	cmd 	 	Starts SourceTV demo recording.
tv_relay 	cmd 	 	Connect to SourceTV server and relay broadcast.
tv_relaypassword 	0 	, "nf", "prot", "norecord"	SourceTV password for relay proxies
tv_relayvoice 	1 	 	Relay voice data: 0=off, 1=on
tv_retry 	cmd 	 	Reconnects the SourceTV relay proxy.
tv_snapshotrate 	16 	 	Snapshots broadcasted per second
tv_status 	cmd 	 	Show SourceTV server status.
tv_stop 	cmd 	 	Stops the SourceTV broadcast.
tv_stoprecord 	cmd 	 	Stops SourceTV demo recording.
tv_timeout 	30 	 	SourceTV connection timeout in seconds.
tv_title 	0 	 	Set title for SourceTV spectator UI
tv_transmitall 	0 	, "rep" 	Transmit all entities (not only director view)
===U===
Command 	Default Value	Flags 	Description
ui_gameui_debug 	0 	, "cl" 	
ui_play_online_browser 	1 	, "cl" 	Whether play online displays a browser or plain search dialog.
ui_posedebug_fade_in_time 	0 	, "cheat", "norecord", "cl"	Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 	0 	, "cheat", "norecord", "cl"	Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_public_lobby_filter_campaign 	0 	, "a", "cl" 	Filter type for campaigns on the public lobby display
ui_public_lobby_filter_difficulty2	0 	, "a", "cl" 	Filter type for difficulty on the public lobby display
ui_public_lobby_filter_status 	0 	, "a", "cl" 	Filter type for game status on the public lobby display
ui_reloadscheme 	cmd 	 	Reloads the resource files for the active UI window
ui_show_community_map_names 	0 	, "cl" 	
ui_signin_dialog_autoclose 	60 	, "cl" 	
ui_start_dlc_time_corrupt 	300 	, "cl" 	
ui_start_dlc_time_loaded 	150 	, "cl" 	
ui_start_dlc_time_pump 	30 	, "cl" 	
ui_volume_scale 	1 	 	
unbind 	cmd 	 	Unbind a key.
unbindall 	cmd 	 	Unbind all keys.
unload_all_addons 	cmd 	 	Reloads the search paths for game addons.
unpause 	cmd 	 	Unpause the game.
update_addon_paths 	cmd 	 	Reloads the search paths for game addons.
upgrade_portalgun 	cmd 	 	Upgrades the portalgun to a dual portalgun. Arguments: none
upgrade_potatogun 	cmd 	 	Upgrades to the portalgun to the dual portalgun with potatos attached
use 	cmd 	 	Use a particular weapon Arguments: <weapon_name>
+use 	cmd 	, "cl" 	
-use 	cmd 	, "cl" 	
use_server_portal_particles 	0 	, "rep", "cl" 	
user 	cmd 	 	Show user data.
users 	cmd 	 	Show user info for players on server.
===V===
Command 	Default Value	Flags 	Description
v_centermove 	0 	, "cl" 	
v_centerspeed 	500 	, "cl" 	
v_ipitch_cycle 	1 	, "cl" 	
v_ipitch_level 	0 	, "cl" 	
v_iroll_cycle 	0 	, "cl" 	
v_iroll_level 	0 	, "cl" 	
v_iyaw_cycle 	2 	, "cl" 	
v_iyaw_level 	0 	, "cl" 	
vcollide_wireframe 	0 	, "cheat", "cl" 	Render physics collision models in wireframe
vehicle_flushscript 	cmd 	 	Flush and reload all vehicle scripts
version 	cmd 	 	Print version info string.
vgui_drawfocus 	0 	 	Report which panel is under the mouse.
vgui_drawkeyfocus 	0 	 	Report which panel has keyboard focus.
vgui_drawtree 	0 	, "cheat" 	Draws the vgui panel hiearchy to the specified depth level.
+vgui_drawtree 	cmd 	 	
-vgui_drawtree 	cmd 	 	
vgui_drawtree_bounds 	0 	 	Show panel bounds.
vgui_drawtree_clear 	cmd 	 	
vgui_drawtree_draw_selected 	0 	 	Highlight the selected panel
vgui_drawtree_freeze 	0 	 	Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 	0 	 	Draw the hidden panels.
vgui_drawtree_panelalpha 	0 	 	Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 	0 	 	Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 	0 	 	Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 	0 	 	List the vgui_drawtree panels in render order.
vgui_drawtree_scheme 	0 	 	Show scheme file for each panel
vgui_drawtree_visible 	1 	 	Draw the visible panels.
vgui_dump_panels 	cmd 	 	vgui_dump_panels [visible]
vgui_spew_fonts 	cmd 	 	
vgui_togglepanel 	cmd 	 	show/hide vgui panel by name.
viewanim_addkeyframe 	cmd 	 	
viewanim_create 	cmd 	 	viewanim_create
viewanim_load 	cmd 	 	load animation from file
viewanim_reset 	cmd 	 	reset view angles!
viewanim_save 	cmd 	 	Save current animation to file
viewanim_test 	cmd 	 	test view animation
viewmodel_fov 	54 	, "cheat", "cl" 	
viewmodel_offset_x 	0 	, "a", "cl" 	
viewmodel_offset_y 	0 	, "a", "cl" 	
viewmodel_offset_z 	0 	, "a", "cl" 	
violence_ablood 	1 	 	Draw alien blood
violence_agibs 	1 	 	Show alien gib entities
violence_hblood 	1 	 	Draw human blood
violence_hgibs 	1 	 	Show human gib entities
viper_bug 	cmd 	 	Starts a remote bug on machine aliased <name>. See scripts/remotebugids.txt for alias list.
vis_force 	0 	, "sv", "cheat" 	
vismon_poll_frequency 	0 	, "sv", "cheat" 	
vismon_trace_limit 	12 	, "sv", "cheat" 	
vm_debug 	0 	, "cheat", "cl" 	
vm_draw_always 	0 	, "cl" 	
voice_all_icons 	0 	, "cl" 	Draw all players' voice icons
voice_avggain 	0 	 	
voice_clientdebug 	0 	, "cl" 	
voice_debugfeedback 	0 	 	
voice_debugfeedbackfrom 	0 	 	
voice_enable 	1 	, "a" 	Toggle voice transmit and receive.
voice_fadeouttime 	0 	 	
voice_forcemicrecord 	1 	, "a" 	
voice_head_icon_height 	20 	, "cl" 	Voice icons are this many inches over player eye positions
voice_head_icon_size 	6 	, "cl" 	Size of voice icon over player heads in inches
voice_icons_use_particles 	0 	, "cl" 	Draw voice icons using particles
voice_inputfromfile 	0 	 	Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon 	0 	, "cl" 	Draw local player's voice icon
voice_loopback 	0 	, "user" 	
voice_maxgain 	10 	 	
voice_minimum_gain 	0 	 	
voice_mixer_boost 	0 	, "a" 	
voice_mixer_mute 	0 	, "a" 	
voice_mixer_volume 	1 	, "a" 	
voice_modenable 	1 	, "a", "clientcmd_can_execute", "cl"	Enable/disable voice in this mod.
voice_mute 	cmd 	 	Mute a specific Steam user
voice_overdrive 	2 	 	
voice_overdrivefadetime 	0 	 	
voice_player_speaking_delay_threshold 	0 	, "sv", "cheat" 	
voice_profile 	0 	 	
voice_recordtofile 	0 	 	Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist 	cmd 	 	Reset all mute information for all players who were ever muted.
voice_scale 	1 	, "a" 	
voice_serverdebug 	0 	, "sv" 	
voice_show_mute 	cmd 	 	Show whether current players are muted.
voice_showchannels 	0 	 	
voice_showincoming 	0 	 	
voice_steal 	2 	 	
voice_threshold 	2000 	, "a" 	
voice_thresold_delay 	0 	 	
voice_unmute 	cmd 	 	Unmute a specific Steam user, or `all` to unmute all connected players.
voice_vox 	0 	, "a", "cl" 	Voice chat uses a vox-style always on
voice_writevoices 	0 	 	Saves each speaker's voice data into separate .wav files
voice_xsend_debug 	0 	 	
+voicerecord 	cmd 	 	
-voicerecord 	cmd 	 	
voicerecord_toggle 	cmd 	 	
volume 	1 	, "a" 	Sound volume
vox_reload 	cmd 	 	Reload sentences.txt file
voxeltree_box 	cmd 	 	View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview 	cmd 	 	View entities in the voxel-tree at the player position.
voxeltree_sphere 	cmd 	 	View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view 	cmd 	 	View entities in the voxel-tree.
vphys_sleep_timeout 	cmd 	 	set sleep timeout: large values mean stuff won't ever sleep
vphysics_threadmode 	1 	 	
vprof 	cmd 	 	Toggle VProf profiler
vprof_adddebuggroup1 	cmd 	 	add a new budget group dynamically for debugging
vprof_cachemiss 	cmd 	 	Toggle VProf cache miss checking
vprof_cachemiss_off 	cmd 	 	Turn off VProf cache miss checking
vprof_cachemiss_on 	cmd 	 	Turn on VProf cache miss checking
vprof_child 	cmd 	 	
vprof_collapse_all 	cmd 	 	Collapse the whole vprof tree
vprof_counters 	0 	 	
vprof_counters_show_minmax 	0 	 	
vprof_dump_counters 	cmd 	 	Dump vprof counters to the console
vprof_dump_groupnames 	cmd 	 	Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 	0 	 	Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 	0 	 	Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 	0 	 	Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy 	0 	 	Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node 	0 	 	Node to start report from when doing a dump spikes
vprof_dump_spikes_terse 	0 	 	Whether to use most terse output
vprof_expand_all 	cmd 	 	Expand the whole vprof tree
vprof_expand_group 	cmd 	 	Expand a budget group in the vprof tree by name
vprof_generate_report 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI_only 	cmd 	 	Generate a report to the console.
vprof_generate_report_budget 	cmd 	 	Generate a report to the console based on budget group.
vprof_generate_report_hierarchy 	cmd 	 	Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only	cmd 	 	Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load 	cmd 	 	Generate a report to the console.
vprof_graph 	0 	 	Draw the vprof graph.
vprof_graphheight 	256 	, "a" 	
vprof_graphwidth 	512 	, "a" 	
vprof_nextsibling 	cmd 	 	
vprof_off 	cmd 	 	Turn off VProf profiler
vprof_on 	cmd 	 	Turn on VProf profiler
vprof_parent 	cmd 	 	
vprof_playback_average 	cmd 	 	Average the next N frames.
vprof_playback_start 	cmd 	 	Start playing back a recorded .vprof file.
vprof_playback_step 	cmd 	 	While playing back a .vprof file, step to the next tick.
vprof_playback_stepback 	cmd 	 	While playing back a .vprof file, step to the previous tick.
vprof_playback_stop 	cmd 	 	Stop playing back a recorded .vprof file.
vprof_prevsibling 	cmd 	 	
vprof_record_start 	cmd 	 	Start recording vprof data for playback later.
vprof_record_stop 	cmd 	 	Stop recording vprof data
vprof_remote_start 	cmd 	 	Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop 	cmd 	 	Stop an existing remote VProf data request
vprof_reset 	cmd 	 	Reset the stats in VProf profiler
vprof_reset_peaks 	cmd 	 	Reset just the peak time in VProf profiler
vprof_scope 	0 	 	Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 	0 	, "sv" 	
vprof_scope_entity_thinks 	0 	, "sv" 	
vprof_server_spike_threshold 	999 	 	
vprof_server_thread 	0 	 	
vprof_think_limit 	0 	, "sv" 	
vprof_to_csv 	cmd 	 	Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit 	0 	, "a" 	number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 	1 	, "a" 	Set to one to show average and peak times
vprof_vtune_group 	cmd 	 	enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 	10 	, "a" 	Above this many milliseconds render the label red to indicate slow code.
vtune 	cmd 	 	Controls VTune's sampling.
vx_do_not_throttle_events 	0 	 	Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
vx_model_list 	cmd 	 	Dump models to VXConsole
===W===
Command 	Default Value	Flags 	Description
+walk 	cmd 	, "cl"	
-walk 	cmd 	, "cl"	
wall_debug 	0 	, "sv"	
wall_debug_time 	5 	, "sv"	
wc_air_edit_further 	cmd 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer 	cmd 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit 	cmd 	 	When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create 	cmd 	 	When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy 	cmd 	 	When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo 	cmd 	 	When in WC edit mode restores the last deleted node
wc_link_edit 	cmd 	 	
weapon_showproficiency	0 	, "sv"	
windows_speaker_config	-1 	, "a" 	
wipe_nav_attributes 	cmd 	 	Clear all nav attributes of selected area.
writeid 	cmd 	 	Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip 	cmd 	 	Save the ban list to banned_ip.cfg.
===X===
Command 	Default Value	Flags 	Description
xbox_autothrottle 	1 	, "a", "sv"	
xbox_steering_deadzone	0 	, "sv" 	
xbox_throttlebias 	100 	, "a", "sv"	
xbox_throttlespoof 	200 	, "a", "sv"	
xc_crouch_debounce 	0 	, "sv" 	
xload 	cmd 	 	Load a saved game from a console storage device.
xlook 	cmd 	 	
xlsp_force_dc_name 	0 	 	Restrict to xlsp datacenter by name.
xmove 	cmd 	 	
xsave 	cmd 	 	Saves current game to a console storage device.
===Y===
Command	Default Value	Flags	Description
 	 	 	
===Z===
Command 	Default Value	Flags 	Description
z_ragdoll_impact_strength	500 	, "cl"	
+zoom 	cmd 	, "cl"	
-zoom 	cmd 	, "cl"	
+zoom_in 	cmd 	 	
-zoom_in 	cmd 	 	
+zoom_out 	cmd 	 	
-zoom_out 	cmd 	 	
zoom_sensitivity_ratio 	0 	, "cl"	Additional mouse sensitivity scale factor applied when FOV is zoomed in.
==See also==
* List of Valve Games console commands and variables
* cvar
* Developer Console
Category:Portal 2
Category:Lists of console commands and variables