Sleep Talk (move)

Sleep Talk (Japanese: ねごと Sleep Talk) is a non-damaging move introduced in Generation II.
It is:
* TM35 in Generation II.
* TM82 in Generation IV and in .
* TM88 from Generation VI to .
* TR27 in .
* TM070 in Generation IX.
==Effect==
If the user is currently , then it will automatically use a randomly selected move from its moveset. Sleep Talk will not select itself or any of the unselectable moves listed below. Sleep Talk will fail if the user is not asleep, or if the user does not know any moves other than Sleep Talk or the unselectable moves.
A with the Ability is also treated as an asleep Pokémon, and can successfully use Sleep Talk (or ) without having this status condition. 
In Double and Triple Battles, because of the inability to select a target, the chosen move will always hit a random opponent.
Sleep Talk can call a move blocked by , , , , , , or , by the Ability , or by the user's held Assault Vest
Because Sleep Talk has normal move priority, a move with higher or lower priority may not be executed when it normally would. For instance, Sleep Talk may cause to be used after a normal priority move or to be used before a normal priority move.
===Generation II===
PP will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left. 
If Sleep Talk calls , and the user does not have full HP, the user will use Rest, regain HP, and reset its sleep counter.
If Sleep Talk calls or (which are selectable by Sleep Talk only in this generation) and thus in turn calls a two-turn move, the move will fail.
===Generation III===
Sleep Talk can call a move with no PP remaining, but will fail to execute it due to a lack of PP.
When using Sleep Talk while holding a or under the effect of , the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk.
If is called by Sleep Talk it will automatically fail.
If Sleep Talk or is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.
Sleep Talk can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if was used in the previous turn.
===Generation IV===
Sleep Talk can call and successfully execute a move with no PP remaining.
Turns where Sleep Talk is used are always counted towards waking the Pokémon.
===Generation V onwards===
Sleep Talk now works multiple times if used while holding a choice item.
Sleep Talk can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if was used in the prior turn.
If powered up by a Normalium Z into Z-Sleep Talk, the user's critical hit rate increases by two stages. Additionally, the copied move will become its corresponding Z-Move. If the copied move is a status move, it will not receive its Z-Power effect.
===Unselectable moves===
Moves marked with ✔ cannot be selected by Sleep Talk.
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==Description==
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==Learnset==
===By leveling up===
===By TM/TR/Move Tutor===
|-
| colspan=15 style="text-align: center; background-color: #" | Every Pokémon can learn this move by TM/TR or by Move Tutor except the ones listed below and only if marked with ✘.
|-
===By ===
===By ===
====Generation V====
==In other games==
===Pokémon Mystery Dungeon===
When the user is asleep, Sleep Talk will use a randomly selected move from its moveset. In the Rescue Team and Explorers series, the move will automatically be used if the Pokémon is asleep and attacked. When triggered, the user will face in the attacker's direction and use one of its moves (including itself, in which case it will fail). Any links the selected move has are ignored. Sleep Talk is unaffected by the and status conditions, but is affected by the status condition. This move will be picked only if the user does not have in their moveset. This move is counted as Pokémon's most recent move only if it was used manually.
In , Sleep Talk is now automatically triggered when the user is asleep and an enemy is adjacent to the user. It can no longer select itself. If both Sleep Talk and Snore are available in the Pokémon's moveset, the move which is listed first will be selected.
===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* Prior to Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! (when TM numbers stopped being consistent), Sleep Talk was the only move to have regained its TM status twice, as well as the only move to have ever been assigned three different TM numbers.
* In , Sleep Talk's description erroneously says "Uses an own move" instead of "Use its own move". This was fixed in Pokémon Colosseum and Pokémon XD: Gale of Darkness.
==In other languages==
Category:Moves that call other moves
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
Category:Moves that require use of mouth
de:Schlafrede
es:Sonámbulo
fr:Blabla Dodo
it:Sonnolalia
ja:ねごと
zh:梦话（招式）