nyuuzyou/wikis huggingface dataset:
2010 FIFA World Cup South Africa (Jan 23, 2010 prototype)

A prototype of 2010 FIFA World Cup South Africa for the Xbox 360.
==Notes==
* Predates the final build by almost two months.
* Place holder designs for some shirts.
* Different HUD.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2276
** Header Title: 2010 FIFA World Cupâ„¢
** Header PE Name: fifadllzf.dll
** Header Executable Name: /fifadllzf.xex
** Header: Executable Checksum (MD5): 4f40062069bf8e1e1c55d11fa4c66c22
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - 2010 FIFA World Cupâ„¢ 2022-12-13 19-57-50.png
Screenshot - 2010 FIFA World Cupâ„¢ 2022-12-13 19-57-31.png
Screenshot - 2010 FIFA World Cupâ„¢ 2022-12-13 19-57-24.png
Screenshot - 2010 FIFA World Cupâ„¢ 2022-12-13 19-57-10.png
Screenshot - 2010 FIFA World Cupâ„¢ 2022-12-13 19-56-54.png
Screenshot - 2010 FIFA World Cupâ„¢ 2022-12-13 19-56-41.png
Screenshot - 2010 FIFA World Cupâ„¢ 2022-12-13 19-56-13.png
Screenshot - 2010 FIFA World Cupâ„¢ 2022-12-13 19-56-05.png
Screenshot - 2010 FIFA World Cupâ„¢ 2022-12-13 19-55-46.png
Screenshot - 2010 FIFA World Cupâ„¢ 2022-12-13 19-55-28.png
Screenshot - 2010 FIFA World Cupâ„¢ 2022-12-13 19-55-19.png
Screenshot - 2010 FIFA World Cupâ„¢ 2022-12-13 19-55-09.png
Screenshot - 2010 FIFA World Cupâ„¢ 2022-12-13 19-54-57.png
Screenshot - 2010 FIFA World Cupâ„¢ 2022-12-13 19-54-38.png
Screenshot - 2010 FIFA World Cupâ„¢ 2022-12-13 19-54-11.png
Screenshot - 2010 FIFA World Cupâ„¢ 2022-12-13 00-46-54.png
==Origin==
X360 - World Cup 2010 pre-alpha.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
2018 Nintendo data breach

On or about March 13, 2018, an individual by the name of Zammis Clark breached Nintendo's corporate intranet, having access for a period of over two months and stealing what is likely thousands of prototypes and dozens of unreleased games, as well as source code, assets, emails, documentation, personal information, backups, and in some cases full databases and repositories for many of Nintendo's games and consoles. The leaked data ranges from 1989 to 2018, and several dozen individual projects are represented within the leaks.
NOTE: Do not add links to ANY of the files described in these pages, due to how they were obtained and the fact that many of these are first-party Nintendo prototypes.
==Unknown Prototypes==
Although a lot of information about these leaks exists today on the internet, an unknown number of files have no information on the internet, including prototypes. The table below represents prototypes of unknown purposes.
Prototype Name 	System 	Theories
paladin.7z\Dungeon\pocchama.srl (Pocchama (prototype))	Nintendo DS or GBA	See the article page itself. It may have some functionality similar to Fushigi (prototype) or POKEMONFUSHI prototypes.
paladin.7z\NetCardWads\devmon.wad 	Wii 	Some test program related to Wii's Netcard. It doesn't seem to work on any known emulators.
paladin.7z\NetCardWads\devmon_.wad 	Wii 	Some test program related to Wii's Netcard. It doesn't seem to work on any known emulators.
paladin.7z\NetCardWads\viewer.wad 	Wii 	Some test program related to Wii's Netcard. It doesn't seem to work on any known emulators.
paladin.7z\NetCardWads\viewer_.wad 	Wii 	Some test program related to Wii's Netcard. It doesn't seem to work on any known emulators.
Tcl-2 (prototype) 	Nintendo DSi 	Sythem App?
gen3.7z\AJAAJ02.zip\AJAAJ02.SRL 	GBA? 	Seems to be related to pokemon.
==Final Builds==
Although the leaks contain several game prototypes, there are builds that are exactly the same as the final version. The table below shows what these builds are.
Prototype Name 	System 	Game
paladin.7z\Dungeon\AB24J00.srl 	GBA 	Pokémon Mystery Dungeon: Red Rescue Team Retail JP.
paladin.7z\rangereu.7z\ROM\Ranger_trial_eu_061214\tycho_trial001_eu_0612141113DSf.bin	Nintendo DS	Pokemon Ranger Final EU Kiosk Demo.
==Leaked Prototypes==
A list of leaked prototypes can be found in the table below.
24: The Game (Dec 13, 2005 prototype)

A prototype of 24: The Game for the PlayStation 2.
==Notes==
* Press start upon boot to open a debug menu
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
24premaster_title.png
==Origin==
PS2 - 24 pre-master v14.0.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
24: The Game (Jan 9, 2006 prototype)

A prototype of 24: The Game for the PlayStation 2.
==Notes==
* Built 10 days before the US final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - 24 Review- (1).png
PS2 - 24 Review- (2).png
PS2 - 24 Review- (3).png
PS2 - 24 Review- (4).png
PS2 - 24 Review- (5).png
PS2 - 24 Review- (6).png
==Origin==
PS2 - 24 Review-.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
25 to Life (Dec 8, 2005 prototype)

A prototype/prerelease build of 25 to Life for the Xbox from 2005-12-08 (about a month before the game was released).
==Notes==
*Postdates the first available final build by three days.
*A build string is displayed on the title screen.
==Screenshots==
File:25_to_Life-2005-12-08-Game-01.PNG
File:25_to_Life-2005-12-08-Game-02.PNG
File:25_to_Life-2005-12-08-Game-03.PNG
File:25_to_Life-2005-12-08-Game-04.PNG
File:25_to_Life-2005-12-08-Game-05.PNG
File:25_to_Life-2005-12-08-Game-06.PNG
File:25_to_Life-2005-12-08-Game-07.PNG
File:25_to_Life-2005-12-08-Game-08.PNG
File:25_to_Life-2005-12-08-Game-09.PNG
File:25_to_Life-2005-12-08-Game-10.PNG
File:25_to_Life-2005-12-08-Game-11.PNG
File:25_to_Life-2005-12-08-Game-12.PNG
File:25_to_Life-2005-12-08-Game-13.PNG
File:25_to_Life-2005-12-08-Game-14.PNG
File:25_to_Life-2005-12-08-Game-15.PNG
File:25_to_Life-2005-12-08-Game-16.PNG
==Acknowledgments==
Thanks to The Swarming Dark and two other anonymous donors who obtained and preserved this rare artifact of gaming history!
==See also==
* Original release page on Archive.org
2Xtreme (Aug 29, 1996 prototype)

A prototype of 2Xtreme for the PlayStation.
==Notes==
* Instead of an FMV after the Playstation logo, a loading screen appears, on which an animation of a skateboarder appears shortly after.
* Then, it goes straight to the title screen; no intro FMVs.
* Different pre-race loading screen
* When you exit a race, the current screen image lingers as it's loading.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - 2Xtreme 8-29-95 Preview-0000.png
PSX - 2Xtreme 8-29-95 Preview-0001.png
PSX - 2Xtreme 8-29-95 Preview-0003.png
PSX - 2Xtreme 8-29-95 Preview-0004.png
==Origin==
PSX - 2Xtreme 8-29-95 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
2 Games in 1: The SpongeBob SquarePants Movie / Battle for Bikini Bottom (Nov 10, 2005 prototype)

A prototype of 2 Games in 1: The SpongeBob SquarePants Movie / Battle for Bikini Bottom for the Nintendo GameCube.
==Notes==
*Both games are final builds.
==Screenshots==
SB2in1 GU4X78 2022-09-18 06-12-41.png
File:SB2in1 GU4X78 2022-09-18 05-40-51.png
==Origin==
File:2-games-in-1-the-spongebob-squarepants-movie-battle-for-bikini-bottom-europe-prototype-cart-front.jpg|Cartridge front
File:2-games-in-1-the-spongebob-squarepants-movie-battle-for-bikini-bottom-europe-prototype-cart-back.jpg|Cartridge back
==See also==
*Original release tweet.
*No-Intro entry (Disc 1), (Disc 2)
3-D Genesis (prototype)

A prototype of the unreleased 3-D Genesis for the Atari 2600.
==Notes==
* Developed by Video Soft, was to be published by Amiga.
==Origin==
3DGenesis 2600proto cart.jpg
==See also==
* Atarimania - News Archive - February 2014 (archived)
* Amiga and Video Soft ROMS released - AtariAge
* AtariProtos' article on the game.
3-D Rubik's Cube (prototype)

A prototype of the unreleased 3-D Rubik's Cube for the Atari 2600.
==Notes==
* Programmed by Peter Niday for Atari.
* Initially documented by David Winter on December 22, 2002.
==See also==
* Atari 2600 - Rubik's Cube, 3D version (1982) - PONG-Story (archived)
* Rubik's Cube 3D Binary Released - AtariAge
* AtariProtos' article on the game.
3-D Zapper (Dec 15, 1982 prototype)

A prototype of the unreleased 3-D Zapper for the Atari 2600.
==Notes==
* Programmed by Todd Marshall for Wickstead Design, was to be published by U.S. Games.
* Non-playable demo.
==See also==
* Todd Marshall Interview - Atari Compendium
* AtariProtos' article on the prototype.
3-D Zapper (prototype 2)

A prototype of the unreleased 3-D Zapper for the Atari 2600.
==Notes==
* Programmed by Todd Marshall for Wickstead Design, was to be published by U.S. Games.
* Playable demo.
==See also==
* Todd Marshall Interview - Atari Compendium
* AtariProtos' article on the prototype.
3DO M2 Shooter Demo

A small tech demo demonstrated some of the capabilities of the unreleased 3DO M2.
==Notes==
* Alex Werner started working on it as demo code to show off how to do tricky 2D things (in particular, the way the scrolling clouds over the scrolling landscape worked; also the way it drew only every other scan line every frame, because of interlaced TVs). A few artists, particularly David Lauck, made sample art for it of simple spaceships and stuff, and (most trickily) the repeating background and cloud art.
* Then IMSA was nearing completion, they decided to stick it in as an easter egg, and they replaced the spaceship art with car art. Also note the big bouncy balls, which all have photos of IMSA team members.
* The game has been successfully tested on a revision G dev card as well as on an FZ-35S Interactive Media Player. In order to play it on a dev card, you need to turn the card into retail mode and use either hardware CD emulation (software CD emulation won't work in retail mode) or the external CD-ROM drive box (FZ-DR21) to boot the game disc. To be on the safe side, your dev card should have 16 megs
of memory. With only 8 megs, the game may run out of memory while loading.
* On a revision G dev card, the screen will flicker badly. This is caused by a bug in the video output of the BDA 2.0 chip and can not be fixed. Revision G+ and H cards are using BDA 2.1 and are not affected by this bug.
==Acknowledgments==
We like to dedicate this release to all the people who worked on 3DO M2 hardware
and software, The 3DO Company & Studio 3DO, and who had hoped that the M2 would
hit the market and be a success. Also to McGill, the company that finally made
some good use of the M2 hardware, even if not for games.
-- 
Games That Weren't 3DO/M2
http://gtw3do.retro-net.de
3D Action (prototype)

A prototype of 3D Action for the Nintendo DS.
==Notes==
* Enemies are Plankton's robots from SpongeBob's Truth or Square.
* Works at least on melonDS 0.9.5.
==Original information on Internet Archive==
A prototype of the unreleased "3D Action" for the Nintendo DS, developed by Altron.
This prototype is very small, and contains just one playable level. You play as a man with a dog and fight enemies from in a small arena. Once every enemy is beaten, the level restarts. It boots straight to gameplay, and there is no menu.</p>
Within the files there are files for a menu, where a logo that reads "3D Action" was found, hence the name given for this prototype.
The DS menu refers to it as simply "NITRO BASE", with the icon being Altron's logo.
There are more levels present in the files, but there does not seem to be any way to play them.</p>
Thanks to nickle241 for providing this prototype for release!</p>
==Screenshots==
File:3D Action Cart (photo created by codebound).jpg
3D Baseball (Aug 30, 1996 prototype)

A prototype of 3D Baseball for the Sega Saturn.
==Notes==
* Built a little less than 3 months before the final US build.
* Different Crystal Dynamics movie.
* The post demo video for Pandamonium! is different.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - 3D Baseball 8-30-96-0000.png
Sat - 3D Baseball 8-30-96-0001.png
Sat - 3D Baseball 8-30-96-0002.png
Sat - 3D Baseball 8-30-96-0003.png
Sat - 3D Baseball 8-30-96-0004.png
Sat - 3D Baseball 8-30-96-0005.png
Sat - 3D Baseball 8-30-96-0006.png
Sat - 3D Baseball 8-30-96-0007.png
Sat - 3D Baseball 8-30-96-0008.png
Sat - 3D Baseball 8-30-96-0009.png
Sat - 3D Baseball 8-30-96-0010.png
Sat - 3D Baseball 8-30-96-0011.png
Sat - 3D Baseball 8-30-96-0012.png
Sat - 3D Baseball 8-30-96-0013.png
Sat - 3D Baseball 8-30-96-0014.png
Sat - 3D Baseball 8-30-96-0015.png
==Origin==
Sat - 3D Baseball 8-30-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
3D Baseball (Aug 6, 1996 prototype)

A prototype of 3D Baseball for the Sega Saturn.
==Notes==
* Built 3 months before the final US build.
* Different Crystal Dynamics movie.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - 3D Baseball 8-6-96-0000.png
Sat - 3D Baseball 8-6-96-0001.png
Sat - 3D Baseball 8-6-96-0002.png
Sat - 3D Baseball 8-6-96-0003.png
Sat - 3D Baseball 8-6-96-0004.png
Sat - 3D Baseball 8-6-96-0005.png
Sat - 3D Baseball 8-6-96-0006.png
Sat - 3D Baseball 8-6-96-0007.png
Sat - 3D Baseball 8-6-96-0008.png
Sat - 3D Baseball 8-6-96-0009.png
Sat - 3D Baseball 8-6-96-0010.png
Sat - 3D Baseball 8-6-96-0011.png
Sat - 3D Baseball 8-6-96-0012.png
Sat - 3D Baseball 8-6-96-0013.png
Sat - 3D Baseball 8-6-96-0014.png
Sat - 3D Baseball 8-6-96-0015.png
==Origin==
Sat - 3D Baseball 8-6-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
3D Baseball (Oct 16, 1996 prototype)

A prototype of 3D Baseball for the Sega Saturn.
==Notes==
* Built less than a month before the US build.
* Some kind of small debug is enabled that displays a string of text on the right of the screen during gameplay.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - BB 10-16-96 Reviewable-0000.png
Sat - BB 10-16-96 Reviewable-0001.png
Sat - BB 10-16-96 Reviewable-0002.png
Sat - BB 10-16-96 Reviewable-0003.png
Sat - BB 10-16-96 Reviewable-0004.png
Sat - BB 10-16-96 Reviewable-0005.png
Sat - BB 10-16-96 Reviewable-0006.png
Sat - BB 10-16-96 Reviewable-0007.png
Sat - BB 10-16-96 Reviewable-0008.png
Sat - BB 10-16-96 Reviewable-0009.png
Sat - BB 10-16-96 Reviewable-0010.png
Sat - BB 10-16-96 Reviewable-0011.png
Sat - BB 10-16-96 Reviewable-0012.png
Sat - BB 10-16-96 Reviewable-0013.png
Sat - BB 10-16-96 Reviewable-0014.png
Sat - BB 10-16-96 Reviewable-0015.png
==Origin==
Sat - BB 10-16-96 Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
3D Baseball (Sep 19, 1996 prototype)

A prototype of 3D Baseball for the Sega Saturn.
==Notes==
* Built almost 2 months before the final US build.
* Miscellaneous Notes:
** Game is emulatable Yes (as of April 8, 2021).
==Screenshots==
Sat - 3D Baseball 9-19-96 Review-0000.png
Sat - 3D Baseball 9-19-96 Review-0001.png
Sat - 3D Baseball 9-19-96 Review-0002.png
Sat - 3D Baseball 9-19-96 Review-0003.png
Sat - 3D Baseball 9-19-96 Review-0004.png
Sat - 3D Baseball 9-19-96 Review-0005.png
Sat - 3D Baseball 9-19-96 Review-0006.png
Sat - 3D Baseball 9-19-96 Review-0007.png
Sat - 3D Baseball 9-19-96 Review-0008.png
Sat - 3D Baseball 9-19-96 Review-0009.png
Sat - 3D Baseball 9-19-96 Review-0010.png
==Origin==
10901_007.jpg|Disc front.
==See also==
* The original release thread on Obscure Gamers
* Cutting Room Floor (TCRF)
3D Challenge (Tech Demo) (E3 prototype)

This is one of three Nintendo 3DS demos that Nintendo showcased at a private media event during E3 2010; but was not accessible from attendees on the show floor. 3D Challenge was an early demonstration of the Nintendo 3DS' 3D capabilities.
==Notes==
This demo has little documentation from the event. Here is a hands-on review from an author at NintendoWorldReport.
https://www.nintendoworldreport.com/hands-on-preview/23443/tech-demo-3d-challenge-nintendo-3ds
3D Gunner (Prototype)

A prototype of the unreleased 3D Gunner for the Sega Master System.
==Notes==
* One of the initial games advertised with the 3-D Glasses but was mentioned by name only in the February 1987 issue of "Computer Entertainer".
* Possibly programmed by Mark Cerny. 
==Origin==
3d_gunner_cart_01_146.jpg|Cart front.
3d_gunner_cart_02_204.jpg|PCB.
==See also==
Original release on SMSPower.org. (Archive)
3D Lemmings (Aug 23, 1995 prototype)

A prototype of 3D Lemmings for the PlayStation.
==Notes==
* Compiled 14 days before the initial EU retail version
* Instead of "Presents in Association With", there are a bunch of blue bars
* The 3D Lemmings logo has no "TM"
* No screen for "Distributed by SCEA"
* The "Featuring" also appears as blue bars (this is probably related to the above)
* Also on the title screen/main menu, there's no "TM" in the title
* No control symbols at the bottom of the menus
* No gameplay differences noticed
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - 3D Lemmings 23-08-95-0000.png
PSX - 3D Lemmings 23-08-95-0001.png
PSX - 3D Lemmings 23-08-95-0002.png
PSX - 3D Lemmings 23-08-95-0004.png
==Origin==
PSX - 3D Lemmings 23-08-95.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
3D Lemmings (Aug 8, 1995 prototype)

A prototype of 3D Lemmings for the PlayStation.
==Notes==
* PAL region prototype
* The 3D Lemmings logo has no "TM"
* No gameplay differences noticed
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - 3D Lemmings-0001.png
PSX - 3D Lemmings-0004.png
==Origin==
PSX - 3D Lemmings.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
3D Pinball: Space Cadet (Apr 26, 1995 prototype)

Earliest known as of yet prototype of 3D Pinball: Space Cadet
==Notes==
*Table's internal name is "Test Table", graphics describe it as "Maelstrom"
*About window shows "3D Pinball - Version 0.91"
*The download has the original WAVMIX32.DLL as WAVMIX32_orig.DLL; and WAVMIX32.DLL has two bytes patched to allow the prototype to run with WAVMIX32.DLL outside of the Windows system directory.
*This build has actual code for the EDIT_PINBALL_COMPONENTS dialog, and a way to get it open: edit the resources of PINBALL.EXE to add a new menu item with ID 0x197 (decimal 407). Screenshots can be seen below.
==Screenshots==
3D_Pinball_Apr_26_Edit_Pinball_Components_Sound_Effects.PNG|The Sound Effects tab of the Edit Pinball Components dialog.
3D_Pinball_Apr_26_Edit_Pinball_Components_Physics.PNG|The Physics tab of the Edit Pinball Components dialog.
3D_Pinball_Apr_26_Edit_Pinball_Components_Scoring.PNG|The Scoring tab of the Edit Pinball Components dialog.
==Acknowledgments==
Thanks to BetaArchive for helping to preserve this prototype, and Overdoze who uploaded it there.
3D Pinball: Space Cadet (June 12, 1995 prototype)

A German prototype of 3D Pinball! Space Cadet, that's somewhat close to the final.
==Notes==
* Still Maelstrom / Test Table
* Earliest known build to mention Maxis: does so in the about window.
* Has the same icon (and music and sounds) as the RTM, unlike earlier builds.
* Has the "3D Pinball" splash bitmap. Unknown if this is actually used.
* There's an unused about box in the resources left over from previous builds.
* As in previous builds, the Edit Pinball Components dialog can be opened by editing the resources of PINBALL.EXE to add a new menu item with ID 0x197 (decimal 407). Unlike previous builds, opening the Edit Pinball Components dialog in this build will crash unless the resources of that dialog are changed to remove the " FOR TESTING ONLY" string added to the title bar, because the additional stack space used in modifying the title bar overwrites the return address on the stack.
* In this build, the Edit Pinball Components dialog has changed: selecting a component in the dialog will also highlight that component on the table by drawing a red ring around it.
==Acknowledgments==
Thanks to Overdoze and his anonymous source who helped save the build of Windows 95 Plus! containing this prototype from the ether.
3D Pinball: Space Cadet (June 16, 1995 prototype)

It's Space Cadet now, and Maxis is acknowledged on the table. Otherwise (not mentioning the language difference), the same as the previous build.
==Notes==
* The internal table name has been changed to "Space Cadet".
* As in previous builds, the Edit Pinball Components dialog can be opened by editing the resources of PINBALL.EXE to add a new menu item with ID 0x197 (decimal 407). The dialog suffers from the same crashing bug as the previous build, so the resources of that dialog must also be changed to remove the " FOR TESTING ONLY" string added to the title bar.
==Acknowledgments==
Thanks to BetaArchive for saving the Windows 95! Plus build, and Battler and his source for finding it from the ether and uploading it there.
3D Pinball: Space Cadet (June 27, 1995 prototype)

Very close to the RTM.
==Notes==
* Data files are incompatible with previous builds (and compatible with the RTM).
* The code to open the Edit Pinball Components dialog has been removed from this build.
==Origin==
 
Win95 Plus build 220 disc.jpg|Windows 95 Plus! build 220 CD-ROM
==See also==
* BetaArchive entry
3D Pinball: Space Cadet (May 12, 1995 prototype)

An early prototype of 3D Pinball: Space Cadet.
==Notes==
*The table is "Maelstrom" (by graphics) or "Test Table" (by data). The game is simply "3D Pinball".
*About box says "3D-Pinball for Windows - Version 0.91"
*Uses placeholder music and sounds.
*This early build is very buggy, some of the bugs have been mentioned in the TCRF article.
*As in previous builds, the Edit Pinball Components dialog can be opened by editing the resources of PINBALL.EXE to add a new menu item with ID 0x197 (decimal 407).
==Acknowledgments==
Thanks to BetaArchive for saving the Windows 95! Plus build, and Overdoze and his source for finding it from the ether and uploading it there.