nyuuzyou/wikis huggingface dataset:
Odin

Odin (, Odin) is a summon from the series.
==Origin==
Odin, based on the Norse god, is a recurring entity introduced in Final Fantasy III along with the Summon ability, who also made several reappearances in later games, often needing to be fought as a boss before being recruited. He attacks with his sword Zantetsuken (known as Steel Bladed Sword in Final Fantasy VII), causing Instant Death to targets not immune to it. In some games, enemies immune to instant death take heavy non-elemental damage instead (known as Gunge Lance in Final Fantasy VII). 
In Final Fantasy VII, Odin's summon sequence when using Steel Bladed Sword involves him appearing on top of a mountain at night, then riding down on his horse Sleipnir and slashing the enemies three times, cutting them in half. The Odin Materia can be found within the Mansion in Nibelheim. Opening the safe upstairs (the code is Right 36, Left 10, Right 59, Right 97) initiates a fight with the Lost Number optional boss that changes form halfway the battle depending on if the player used physical or magical attacks on it. After defeating the monster the Odin Materia falls onto the floor.
==In Super Smash Bros. 4 and Super Smash Bros. Ultimate==
===As a stage element===
Odin appears as one of the summons on Midgar. Once summoned, the stage darkens and Odin appears. A blue line appears in the middle of the stage, followed shortly after by a strong slash which deals 100% damage, and strong knockback. The stage is then split in half, but after a while it comes back together crushing any character caught into it. Odin's summoner is immune to the effects of the slash, but can still be crushed by the stage.
In Smash 4, Odin also appears as a Profile icon, unlocked with and Midgar.
==Gallery==
Odin on midgar.jpg|Odin as he appears in Midgar.
Odin Midgar split.jpg|Midgar split in half by Odin's attack.
==External links==
*Article on the Final Fantasy Wiki
Category:Square Enix
Category:Third-party characters
Official Tourney Qualifiers

Official Tourney Qualifiers is an Online Mode for Super Smash Bros. Ultimate, originally being a Japanese exclusive mode. The mode functions as a qualifier event for online tournaments, players will play a certain ruleset, climb up the leaderboards, the top 10 players will advance to the finals, and finally the names of the top 100 players will be displayed on the official website. These top 10 players would win My Nintendo gold points for redemption on the Nintendo eShop. The June, July, and August 2023 challenge cups had an additional prize where the top 10 players will each receive 2 free tickets to Nintendo Live 2023. The June 2024 challenge cup had an additional prize of an invitation to the August 2024 Super Smash Bros. Ultimate Championship. 
==List of Tourneys==
Image	Name 	Time (UTC)	Time (UTC)	Date 	Countries
Image	Name 	Start 	End 	Date 	Countries
 	1st Online Challenge 	10am 	12pm 	February 1st, 2020 	
 	2nd Online Challenge 	10am 	12pm 	March 15th, 2020 	
 	3rd Online Challenge 	10am 	12pm 	August 16th, 2020 	
 	NintendoVS Challenge Cup September 2020 	10pm 	1am 	September 26th, 2020	
 	European Online Challenge - Throwback Throwdown 	4pm 	6pm 	October 23rd, 2020 	
 	4th Online Challenge 	10am 	12pm 	October 24th, 2020 	
 	AU/NZ Online Challenge - Throwback Throwdown 	4am 	6am 	October 25th, 2020 	
 	5th Online Challenge 	10am 	12pm 	December 5th, 2020 	
 	European Online Challenge - Super Star Showdown 	4pm 	6pm 	December 11th, 2020 	
 	NintendoVS Challenge Cup December 2020 	11pm 	2am 	December 12th, 2020 	
 	AU/NZ Online Challenge - Super Star Showdown 	4am 	6am 	December 12th, 2020 	
 	NintendoVS Challenge Cup November 2021 - November 6th 	11pm 	2am 	November 6th, 2021 	
 	NintendoVS Challenge Cup November 2021 - November 20th	11pm 	2am 	November 20th, 2021 	
 	NintendoVS Challenge Cup February 2022 - February 12th	11pm 	2am 	February 12th, 2022 	
 	NintendoVS Challenge Cup May 2022 - May 7th 	11pm 	2am 	May 7th, 2022 	
 	NintendoVS Challenge Cup June 2023 - June 25th 	11pm 	2am 	June 25th, 2023 	
 	NintendoVS Challenge Cup July 2023 - July 16th 	11pm 	2am 	July 16th, 2023 	
 	NintendoVS Challenge Cup August 2023 - August 6th 	11pm 	2am 	August 6th, 2023 	
 	NintendoVS Challenge Cup June 2024 - June 16th 	11pm 	2am 	June 16th, 2024 	
==Gallery==
Official Tourney Qualifiers Tourney Info.jpg|An example of an upcoming tourney that players can enter.
Official Tourney Qualifiers Japanese Menu Item.png|The Japanese version of the menu.
SSBU convention 1.png|One of the preview images for Official Tourney Qualifiers mode.
SSBU convention 2.png|The other preview image for Official Tourney Qualifiers mode.
==External links==
*Official Japanese page
*Official North American page
*Offical European page
*Official Australia/New Zealand page
Category:Modes (SSBU)
Category:Online play
Oh Yeah, Luigi Time!

Oh Yeah, Luigi Time! (known as Luigi's Time to Shine in PAL versions of the game) is a single-player event match in . In it, the player controls , and must defeat a slightly large . After 30 seconds have passed, Giant , who's bigger than Wario, will assist the player.
== Progression ==
This event is unlocked by clearing When Lightning Strikes and having unlocked. Completing the event unlocks the right path. Once both the event is completed and is unlocked, the down path is unlocked.
* Right path: Leads to Jackpot Opportunity.
* Down path: Awards the Mario + Standard Bike trophy. Leads to Doctor Schmoctor.
Completing the event within 30 seconds (before giant Mario appears) awards the Gluey Edge Overalls equipment.
Ohio Power Rankings

The Ohio Power Rankings are the power rankings for the US state of Ohio.
==Super Smash Bros. Melee==
===First Half of 2024===
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===Spring 2019===
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===First Half of 2018===
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===Winter 2017===
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==Super Smash Bros. Ultimate==
The Ohio Smash Ultimate Power Rankings are a rankings released by season based on the results of Ohio players.
===T3 2024===
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===T2 2024===
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===T1 2024===
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===T3 2023===
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HMs: , , , 
===T2 2023===
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===T1 2023===
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HMs: , , , 
===Q4 2022===
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===Q3 2022===
Ranking	Smasher	Previous rank	Movement	Character(s)	Score
HMs: , , , 
The HMs for this season were added after the original release of the rankings, citing a mistake in tournament categorization. These four players were the unranked players most affected by the mistake.
===Q2 2022===
Ranking	Smasher	Previous rank	Movement	Character(s)	Score
===Q1 2020===
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===Q4 2019===
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HMs: , , , , 
===Summer 2019===
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===Spring 2019===
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===Winter 2018===
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==Super Smash Bros. for Wii U ==
===Spring 2018===
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===Quarter 1 2018===
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===Quarter 4 2017===
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===Summer 2017===
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===Spring 2017===
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===December 26, 2016===
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===July 29, 2016===
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===March 30, 2016===
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===December 1, 2015===
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==Super Smash Bros. 64==
===January 2019===
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Category:American Power Rankings
Okinawa

Okinawa is a Smash region and prefecture comprised of the Okinawa, Daitō, and Sakishima island chains. On an administrative level, this prefecture is considered part of the Kyūshū region. However, due to the distance between the two regions, players from Okinawa infrequently play in Kyūshū, and as such such Okinawa is considered a separate region in Smash.
Despite its size, it remains one of the more active regions in Japan and hosts the long-running series Churabura. The majority of Okinawa's tournaments are organized by their best player . American military personnel also frequently attend tournaments in Okinawa.
==Smashers==
:See also: :Category:Okinawan smashers
The following players are currently or were previously ranked. Their highest placement is listed.
===Nationally ranked players===
Tag	Character(s)	Best placement 	Notes
 	 	JAPAN Power Rankings: 92nd Japan Player Rankings: 68th 	Formerly known as Miyabi.
 	 	JAPAN Power Rankings: Top 50 Japan Player Rankings: 67th	
==Tournaments==
:See also: :Category:Okinawa tournaments
===Notable tournament series===
Tournament series that have achieved recognition outside their local region. 
Tournament 	Games	Type 	Status
Churabura 	 	Monthly	Ongoing
Icharibachode (Kadena airbase)	 	 	
OKNW 	 	 	
Ryuku e-Sports Club (ReSC) 	 	 	
===Largest singles events===
Rank	Tournament 	Date 	Game	Attendance	Winner	Character(s)
1 	 	July 21st, 2019 	 	128 	 	
2 	 	September 29th, 2019	 	124 	 	
3 	 	August 12th, 2023 	 	105 	 	
4 	 	July 17th, 2022 	 	80 	 	
5 	 	December 4th, 2022 	 	77 	 	
6 	 	December 3rd, 2023 	 	75 	 	
7 	Comic Con Okinawa 2021	December 12th, 2021 	 	64 	 	
8 	Icharibachode 2 	February 15th, 2022 	 	63 	 	
9 	Icharibachode 	April 7th, 2018 	 	43 	 	
10 	Kadena Game Party 	February 1st, 2020 	 	38 	 	
==See also==
*Okinawa Power Rankings
Category:Japanese regions
Okinawa Power Rankings

Okinawa Power Rankings are the Power Rankings for the Okinawa Prefecture of Japan. 
==Super Smash Bros. Ultimate==
===2021 https://braacket.com/league/OkinawaPowerRanking2021/ranking?rows=200===
|}
===2020 https://braacket.com/league/OkinawaPowerRanking2020/ranking/A16F0B88-FFCF-4579-807C-89DA9BE54F92===
|}
===2018-2019 https://braacket.com/league/ChuraburaSP===
|}
==References==
Category:Japanese Power Rankings
Okizeme

Okizeme, sometimes referred to as simply Oki, is a Japanese word translated to "wake up offense" and a collective term for the strategies and mindgames around a player attacking or shielding while their opponent does a floor recovery. While sometimes used interchangeably with the term Wakeup, Okizeme specifically refers to the attacker. It often encompasses the attacker either predicting when and how the opponent will respond or prevent them from responding in any other way, then capitalizing with a punish that either does massive damage and/or puts them in a favorable advantage. While Okizeme is applicable in just about every , Smash has some unique additions to the formula. Firstly, fighters usually have very little invincibility while on the floor, which means that the opponent can perform their Oki before they even get up with attacks like jab lock or down smash. Secondly, due to the unique concept of non-set knockback, a single successful Okizeme can lead to instant death with the right attack at the right percentage.
Category:Advanced techniques
Oklahoma Power Rankings

Oklahoma Power Rankings are the power rankings for the US state of Oklahoma.
==Super Smash Bros. Melee==
===Spring 2021===
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HMs: , , 
===Slippi 2020===
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HMs: , 
===Quarter 1 2020===
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===Fall 2019===
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===Summer 2019===
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===Spring 2019===
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===Summer 2018===
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===Spring 2018===
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===Winter 2017===
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===Fall 2017===
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===Summer 2017===
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===Spring 2017===
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===Winter 2016===
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===Summer 2016===
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===Spring 2016===
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===Winter 2015===
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===Fall 2015===
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===Summer 2015===
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==Project M==
===Winter 2018===
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HMs: , , 
Notable Inactives: , , 
===Spring 2017===
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===Fall 2016===
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Honorary Mentions: , , 
===Spring 2016===
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===Fall 2015===
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====
===Fall 2018===
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===Summer 2018===
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===Spring 2018===
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===Winter 2018===
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===Fall 2017===
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===Summer 2017===
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===Spring 2017===
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===Winter 2017===
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===Fall 2016===
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===Summer 2016===
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===Spring 2016===
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===Winter 2016===
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===Fall 2015===
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==Super Smash Bros. Ultimate==
===Q4 2024===
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===Q3 2024===
Announcement Tweet
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===Q2 2024===
Announcement Tweet
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===Q1 2024===
Announcement tweet
|}
===Q4 2023===
Announcement tweet
|}
===Q3 2023===
Announcement tweet
|}
===Q2 2023===
Announcement tweet
|}
===Q1 2023===
Announcement tweet
|}
===Q4 2022===
Announcement tweet
|}
===Q3 2022===
|}
===Q2 2022===
Announcement tweet
|}
===Q1 2022===
Announcement tweet
|}
===Winter 2021===
Announcement tweet
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===Q1 2020===
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===Q4 2019===
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===Q3 2019===
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===Q2 2019===
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===Q1 2019===
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==External links==
*Project M rankings thread
*2010 Melee rankings thread
Category:American Power Rankings
Olimar (SSB4)/Back aerial

==Overview==
==Hitboxes==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
===Attack===
Initial autocancel	1-5
Hitboxes 	10-13
Ending autocancel 	36-
Interruptible 	49
Animation length 	57
|-
===Landing lag===
Animation length	15
Category:Olimar (SSB4)
Category:Back aerials (SSB4)
Olimar (SSB4)/Back throw

==Overview==
==Throw data==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
Invincibility 	1-18
Throw Release 	13
Interruptible 	40
Animation length	47
|-
Category:Olimar (SSB4)
Category:Back throws (SSB4)
Olimar (SSB4)/Down aerial

==Overview==
==Hitboxes==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
===Attack===
Initial autocancel	1-5
Clean hit 	9
Late hit 	10-15
Ending autocancel 	30-
Interruptible 	52
Animation length 	59
|-
===Landing lag===
Animation length	30
Category:Olimar (SSB4)
Category:Down aerials (SSB4)
Olimar (SSB4)/Down smash

==Overview==
==Hitboxes==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
Charges between 	6-7
Red, Yellow, Blue and White Pikmin	10-13, 14-18
Purple Pikmin 	10-13, 14-15
Interruptible 	39
Animation length 	46
|R, Y, B, W 
|-
|P 
|-
|Olimar 
Category:Olimar (SSB4)
Category:Down smashes (SSB4)
Olimar (SSB4)/Down special/Default

==Overview==
==Timing==
Super Armor 	6-12
Calls Pikmin on 	12
Interruptible 	21
Animation length (grounded)	39
Animation length (aerial) 	45
====Grounded====
|-
====Aerial====
|-
Category:Olimar (SSB4)
Category:Special moves (SSB4)
Category:Down special moves (SSB4)
Olimar (SSB4)/Down throw

==Overview==
==Throw and Hitbox Data==
===Red Pikmin===
|}
|}
===Yellow Pikmin===
|}
|}
===Blue Pikmin===
|}
|}
===White Pikmin===
|}
|}
===Purple Pikmin===
|}
|}
==Timing==
Invincibility 	1-18
Hitbox (Red, Yellow, Blue, White) 	23-30
Hitbox (Purple) 	22-25
Throw Release (Red, Yellow, Blue, White)	31
Throw Release (Purple) 	26
Interruptible 	42
Animation length 	49
|R, Y, B, W 
|-
|P 
|-
|Olimar 
Category:Olimar (SSB4)
Category:Down throws (SSB4)
Olimar (SSB4)/Forward aerial

==Overview==
==Hitboxes==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
===Attack===
Initial autocancel	1-5
Hitboxes 	7-9
Ending autocancel 	31-
Interruptible 	43
Animation length 	51
|-
===Landing lag===
Animation length	15
Category:Olimar (SSB4)
Category:Forward aerials (SSB4)
Olimar (SSB4)/Forward smash

==Overview==
==Hitboxes==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
Charges between 	6-7
Red, Yellow, Blue and White Pikmin	11-14, 15-20, 21-29
Purple Pikmin 	11-14, 15-19, 20-24
Interruptible 	40
Animation length 	44
||R, Y, B, W 
|-
|P 
|-
|Olimar 
Category:Olimar (SSB4)
Category:Forward smashes (SSB4)
Olimar (SSB4)/Forward throw

==Overview==
==Throw data==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
Invincibility 	1-18
Throw Release 	8
Interruptible 	36
Animation length	43
|-
Category:Olimar (SSB4)
Category:Forward throws (SSB4)
Olimar (SSB4)/Grab

==Overview==
==Grabbox Data==
===Red, Yellow, Blue and Purple Pikmin===
|}
|}
===White Pikmin===
|}
|}
==Timing==
===Standing grab===
Grab 	10-19
Animation length	49
|
===Dash grab===
Grab 	10-19
Animation length	52
|
===Pivot grab===
Grab 	10-19
Animation length	35
|
==Trivia==
*All grabs are intended to be interruptible during their last 4 animation frames (without taking frame speed modifiers into account) although for some reason, they cannot be interrupted. 
Category:Olimar (SSB4)
Category:Grabs (SSB4)
Olimar (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Forward tilt 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	(unavailable)
Up smash 	 	(unavailable)
Down smash 	 	(unavailable)
Neutral aerial 	 	
Forward aerial 	 	(unavailable)
Back aerial 	 	(unavailable)
Up aerial 	 	(unavailable)
Down aerial 	 	(unavailable)
Side special 	Pikmin Throw	(unavailable)
Down special 	Pikmin Order	
Grab 	 	(unavailable)
Dash grab 	 	(unavailable)
Pivot grab 	 	(unavailable)
Pummel 	 	(unavailable)
Forward throw (collateral)	 	(unavailable)
Back throw (collateral) 	 	(unavailable)
Up throw (collateral) 	 	(unavailable)
Down throw (collateral) 	 	(unavailable)
Category:Olimar (SSB4)
Category:Hitboxes (SSB4)
Olimar (SSB4)/Neutral aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Hits 1-4 	7-8, 11-12, 15-16, 19-20
Hit 5 	23-24
Ending autocancel 	34-
Animation length 	53
Interruptible 	54
|-
===Landing lag===
Animation length	15
Category:Olimar (SSB4)
Category:Neutral aerials (SSB4)
Olimar (SSB4)/Pummel

==Overview==
==Hitboxes==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
Hitbox 	11
Animation length	21
Category:Olimar (SSB4)
Category:Pummels (SSB4)
Olimar (SSB4)/Up aerial

==Overview==
==Hitboxes==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
===Attack===
Initial autocancel	1-5
Hitboxes 	8-15
Ending autocancel 	30-
Interruptible 	35
Animation length 	42
|-
===Landing lag===
Animation length	30
Category:Olimar (SSB4)
Category:Up aerials (SSB4)
Olimar (SSB4)/Up smash

==Overview==
==Hitboxes==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
Charges between 	4-5
Clean hit 	12-13, 14-16
Late hit 	17-22
Interruptible 	56
Animation length	63
|Pikmin 
|-
|Olimar 
Category:Olimar (SSB4)
Category:Up smashes (SSB4)
Olimar (SSB4)/Up throw

==Overview==
==Throw data==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
Invincibility 	1-18
Throw Release 	32
Interruptible 	50
Animation length	57
|-
Category:Olimar (SSB4)
Category:Up throws (SSB4)
Olimar (SSBB)/Back aerial

==Overview==
==Hitboxes==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
Initial autocancel 	1-5
Red, Blue, White and Purple Pikmin	10-13
Yellow Pikmin 	10-14
Ending autocancel 	36-
Animation length 	48
|R, B, W, P 
|-
|Y 
|-
|Autocancel 
===Landing lag===
Animation length	15
Category:Olimar (SSBB)
Category:Back aerials (SSBB)
Olimar (SSBB)/Back throw

==Overview==
==Throw Data==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
Invincibility 	1-8
Throw Release 	7
Animation length	35
|-
Category:Olimar (SSBB)
Category:Back throws (SSBB)
Olimar (SSBB)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Hit 1 	8-9
Hit 2 	10-14
DACUS window 	3-4
Boost grab window	2-3
Animation length 	34
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:Olimar (SSBB)
Category:Dash attacks (SSBB)
Olimar (SSBB)/Down aerial

==Overview==
==Hitboxes==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
Initial autocancel	1-5
Clean hit 	9-11
Late hit 	12-19
Ending autocancel 	30-
Animation length 	51
|-
===Landing lag===
Animation length	30
Category:Olimar (SSBB)
Category:Down aerials (SSBB)
Olimar (SSBB)/Down smash

==Overview==
==Hitboxes==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
Charges between 	6-7
Red, Yellow, Blue and White Pikmin	10-13, 14-18
Purple Pikmin 	10-12, 13-15
Interruptible 	39
Animation length 	39
|R, Y, B, W 
|-
|P 
|-
|Olimar 
Category:Olimar (SSBB)
Category:Down smashes (SSBB)
Olimar (SSBB)/Down special

==Overview==
Olimar blows a whistle to summon his Pikmin back to him. If Olimar does not have any Pikmin separated from him, the move will organize the Pikmin by color in the order red, yellow, blue, white, and purple. If the Pikmin are already in sorted order, the next color of Pikmin in line will be sorted to the front. Managing the order of Pikmin is crucial when playing Olimar as they all have different strengths. 
However, the move has a unique attribute to it that makes it a strong and reliable defensive tool which is that it grants Olimar super armor. The armor lasts from frame 2 to frame 16 which means Olimar is only vulnerable during the first frame of the move and the last 4 frames of the move. Learning to use the move's armor is an important part of Olimar's survivability, especially offstage where he is at his most vulnerable as the armor allows him to tank through potential KO moves and then regain his advantage while also being able to make him rather difficult to consistently KO in spite of his light weight.
==Timing==
Super Armor 	2-16
Calls Pikmin on 	12
Interruptible 	21
Animation length	35
|-
Category:Olimar (SSBB)
Category:Special moves (SSBB)
Category:Down special moves (SSBB)
Olimar (SSBB)/Down throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
====Red Pikmin====
|}
====Yellow Pikmin====
|}
====Blue Pikmin====
|}
====White Pikmin====
|}
====Purple Pikmin====
|}
===Throw===
====Red Pikmin====
|}
====Yellow Pikmin====
|}
====Blue Pikmin====
|}
====White Pikmin====
|}
====Purple Pikmin====
|}
==Timing==
Invincibility 	1-8
Hitbox 	15-18
Throw Release 	19
Animation length	35
|-
Category:Olimar (SSBB)
Category:Down throws (SSBB)
Olimar (SSBB)/Forward aerial

==Overview==
==Hitboxes==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
Initial autocancel 	1-5
Red, Blue, White and Purple Pikmin	7-9
Yellow Pikmin 	7-10
Ending autocancel 	31-
Animation length 	42
|R, B, W, P 
|-
|Y 
|-
|Autocancel 
===Landing lag===
Animation length	15
Category:Olimar (SSBB)
Category:Forward aerials (SSBB)
Olimar (SSBB)/Forward smash

==Overview==
==Hitboxes==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
The hitbox for the Pikmin will terminate if they land in the middle of the jump.
Charges between 	6-7
Red, Yellow, Blue and White Pikmin	11-15, 16-22, 23-47
Purple Pikmin 	11-15, 16-20, 21-25
Interruptible 	40
Animation length 	44
||R, Y, B, W 
|-
|P 
|-
|Olimar 
Category:Olimar (SSBB)
Category:Forward smashes (SSBB)
Olimar (SSBB)/Forward throw

==Overview==
==Throw Data==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
Invincibility 	1-8
Throw Release 	4
Animation length	31
|-
Category:Olimar (SSBB)
Category:Forward throws (SSBB)
Olimar (SSBB)/Grab

==Overview==
==Grabboxes==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
===Standing grab===
Grab 	11-25
Animation length	29
===Dash grab===
Grab 	11-25
Animation length	39
===Pivot grab===
Grab 	11-25
Animation length	35
Category:Olimar (SSBB)
Category:Grabs (SSBB)
Olimar (SSBB)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Forward tilt 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial (red pikmin) 	 	
Up aerial (yellow pikmin) 	 	
Up aerial (blue, white, and purple pikmin)	 	
Down aerial 	 	
Neutral special 	Pikmin Pluck	
Side special 	Pikmin Throw	
Up special 	Pikmin Chain	
Down special 	Pikmin Order	
Final Smash 	End of Day 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward Throw 	 	
Back Throw 	 	
Up Throw 	 	
Down Throw 	 	
Floor attack (front) 	 	
Floor attack (back) 	 	
Trip attack 	 	
Edge attack (fast) 	 	
Edge attack (slow) 	 	
Category:Hitbox repositories
Category:Olimar (SSBB)
Category:Hitboxes (SSBB)
Olimar (SSBB)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-2
Hits 1-5 	7-8, 10-11, 13-14, 16-17, 19-20
Hit 6 	22-23
Ending autocancel 	34-
Animation length 	41
|-
===Landing lag===
Animation length	15
Category:Olimar (SSBB)
Category:Neutral aerials (SSBB)