Pokémon Center

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A Pokémon Center (Japanese: Pokémon Center), also shortened by Hau to PMC (Japanese: Pokécen or Pokésen), is an establishment that provides regulatory services for , such as healing their for free.
==Terminology==
In Pokémon: Official Nintendo Player's Guide (page 18), the area within the Pokémon Center where Pokémon are cured is known as the Pokémon Hospital.
==Early concept and development leftovers==
In Capsule Monsters, s restored their monsters' health by staying at inns and hotels, which provided healing devices in rooms.GlitterBerri's Game Translations » Early Concept Art This might explain the similarities between Pokémon Centers and the in the Generation I games.
In the Generation I games, the Rest Houses in the Eastern side of Center Area along with the ones in Area 2 and Area 3 of the also have leftovers of Pokémon Center design: in the Japanese , the houses trigger hidden text in the same coordinates as the couch guy at Pokémon Centers, while inaccessible PCs are placed outside the boundaries of the map but in the same coordinates as PCs in Pokémon Centers (the PCs are also in the Western ; both texts and PCs, including the invisible Celadon Hotel PC, were completely removed in Japanese and Western ). Additionally, the tileset data of the Safari Zone maps includes tiles with the Pokémon Center signpost for use in the Rest Houses, without any text. Unlike Pokémon Centers, however, which store the player's current location in memory so that , , or Escape Ropes return the player to the last location with a Pokémon Center available, the Safari Zone's Rest Houses are intentionally programmed to prevent this behavior so that the player does not cheat the Safari Game.
==In the core series games==
Pokémon Centers are found in most towns and cities of the , sometimes even on routes, with almost every major settlement having at least one Pokémon Center; they take the form of buildings in most regions, but Paldea and Kitakami's Pokémon Centers are outdoors instead. Some Pokémon Centers can be found outside of towns. Pokémon Centers are built where many Trainers gather. This is to accommodate those Trainers in need and to serve as a resting spot. The most common service the Pokémon Center offers is healing free of charge.
In the , Pokémon Centers vary between regions, but all of them have in common a healing station run by a Pokémon Center lady behind a main counter, which heals all party Pokémon (fully restoring their and PP and healing any status conditions) free of charge. Starting in Generation VIII, this also heals all Pokémon in the player's Boxes (whereas they would be automatically healed upon being deposited in the Boxes in prior generations). Prior to Generation IX, Pokémon Centers also always featured a PC (or Rotomi in Galar) to access the Pokémon Storage System, among other functionality. Most Pokémon Centers also contain various NPCs that vary between locations. In Unova, Kalos, Alola, Galar, and Paldea, Poké Marts are also housed inside Pokémon Centers. Prior to Generation VI and in , Pokémon Centers also have services for connecting with other players and trading and with them; this required wired connections prior to . In addition, Alola's Pokémon Centers house the Pokémon Center Café, Galar's house , and Paldea's and Kitakami's house the TM Machine and Union Circle. From Generation V to , the deliverers of Mystery Gifts appear in Pokémon Centers. Mr. Medal also appears here in when awarding the player any .
Flying often brings the to a Pokémon Center, and brings the player to the Pokémon Center they last visited (or to the Pokémon Center of the settlement they are currently in). Also, if defeated in , the player will usually flee to the Pokémon Center they most recently visited (unless the player has not yet visited a Pokémon Center, in which case they will appear outside their house).
Prior to Generation IV, saving inside a Pokémon Center is required to facilitate linking with console games such as Pokémon Stadium and .
Prior to , Pokémon Centers had a slogan. In Generations I and II, as well as and , it is "Heal Your Pokémon!". In , it is "Rejuvenate your tired partners!"
Prior to Generation V, Pokémon Centers also hosted the Cable Club or the Union Room, which facilitated multiplayer gameplay. Originally, linked players could only and trade with one another, but in later generations, players could mix records and play games together.
The Pokémon Center theme has retained essentially the same melody throughout the games. A different version is used at night in . In Pokémon Legends: Arceus, the only core series game to not feature Pokémon Centers, a small part of the melody can be heard in the theme that plays after the player reports their survey results to Professor Laventon. A rearrangement of the theme has also been used in the Super Smash Bros. series since Super Smash Bros. Brawl.
===Generation I===
In the Generation I games, a Pokémon Center consists of two counters on a single floor. The counter on the left has a Pokémon Center lady that will heal the 's Pokémon. The counter on the right contains the Cable Club, which allows players to link with each other. Talking to the women at the desk will allow the player to enter the Cable Club. Furthest to the right is the PC to deposit and withdraw Pokémon or items. The Generation I games also include two of the few examples of a Pokémon Center that isn't in a town: the Pokémon Centers in , outside Mt. Moon, and in , outside the entrance to the Rock Tunnel. Future generations employ rest houses that only offer healing services in similar areas.
In , a stands next to the lady in every center. This is a reference to Nurse Joy in the .
====Cable Club====
The Cable Club (Japanese: つうしん ケーブル　クラブ Communication Cable Club) is the original link-up place, it is located at the far end of the Pokémon Center in Generation I Kanto. s can link together to simply each other one-on-one and trade Pokémon with each other. Two players linked by a Game Boy Game Link Cable can enter the Cable Club. features an extended version of the Cable Club with the option to choose special battle rules or cups.
===Generation II===
In the Generation II games, to accommodate greater linking functionality, the Pokémon Centers of both Kanto and Johto expanded to two floors. On the first floor, there is the counter where a Pokémon Center lady heals the 's Pokémon, as well as a PC. On the second floor resides the Cable Club and Time Capsule.
In the Japanese versions and Korean versions of , the sign of Johto's Pokémon Centers have a logo and the letters PC while Kanto's use the same sign as that of the Generation I games. In the localized versions, the Generation I sign was used for both regions.
====Cable Club====
Located upstairs in Pokémon Centers throughout Johto and Kanto, this Cable Club consists of three rooms. The Cable Club Trade Center facilitates trading, the Cable Club Colosseum allows , and the Cable Club Time Capsule provides a way to trade Pokémon with the Generation I games. Because there were no female protagonists prior to 's introduction in , a who has chosen Kris is temporarily swapped into the sprite before linking; this still happens even when two Pokémon Crystal games are linked despite the sprite data for the female choice being present.
Two players can enter the Cable Club with a Game Boy or Game Boy Color Game Link Cable.
====PokéCom Center====
Exclusively in the Japanese version of , the Pokémon Communication Center, or PokéCom Center, replaces the regular Pokémon Center in Goldenrod City, and takes use of the Mobile System GB. It is in essence a prototype for the Global Terminal, justifying the placement of one in the city in .
===Generation III===
Pokémon Centers in the Generation III games keep the two-floor setup, similar to the regular Pokémon Centers in the Generation II games. The only difference is that the stairs to the second floor are larger and more noticeable, taking the shape of an escalator.
In Orre, there are only four official Pokémon Centers, located in Phenac City, Agate Village, the Under Colosseum lobby, and Gateon Port, all of which have unique appearances. Only the Phenac City Pokémon Center has facilities for linking with the Generation III core series games. Self-service healing machines, identical to ones staffed by a Pokémon Center lady in a Pokémon Center, appear scattered throughout Orre, usually next to a PC.
In and , when trading with a core series game, the trade is conducted entirely through the GameCube interface, although the GBA game makes its own selections. However, the core series game must be saved inside a Pokémon Center in order to be able to trade with the GameCube game.
====2F====
The second floor of the Pokémon Center includes various communication hubs.
In , Pokémon Center 2F is the Pokémon Cable Club. It has three communication rooms: the Pokémon Cable Club Trade Center, Pokémon Cable Club Colosseum, and Pokémon Cable Club Record Corner.
In , Pokémon Center 2F has an attendant's desk and two communication desks: the Union Room and the Direct Corner. Teala, the attendant, explains the communication functions to the player. The Union Room is a wireless hub for multiple players that requires the Game Boy Advance Wireless Adapter to enter. The Direct Corner transitions between the Pokémon Wireless Club Direct Corner (if the Wireless Adapter was connected when launching the game) or the Pokémon Cable Club (if it was not); the Pokémon Cable Club uses the Game Link Cable while the Pokémon Wireless Club Direct Corner uses the Wireless Adapter. The Pokémon Cable Club Direct Corner has the same features as the Pokémon Cable Club in Pokémon Ruby and Sapphire, but these are all accessed from the same desk.
=====Pokémon Cable Club=====
The Pokémon Cable Club is a set of communication features in all Generation III core series games that use a Game Link Cable. In Pokémon Ruby and Sapphire, the entire floor is the Pokémon Cable Club, with each feature having its own desk; in Pokémon FireRed, LeafGreen, and Emerald, they are all accessed from the Direct Corner desk, as long as the Wireless Adapter is not connected.
*In the Trade Center, the player can trade Pokémon with one other player. There are no restrictions on trading between languages.
*In the Colosseum, the player can battle one other player in a Single or Double Battle, or join three other players for a Multi Battle. There are no restrictions on battling between languages. Link battle wins and losses are recorded on the Battle Results board on Pokémon Center 2F.
*In the Record Corner, the player can mix records with up to three other players of Pokémon Ruby, Sapphire, or Emerald. The player must have reached the Mauville City Pokémon Center in order to mix records. This feature is not available in Pokémon FireRed and LeafGreen. Japanese Pokémon Ruby and Sapphire cannot mix records with non-Japanese games, and non-Japanese Pokémon Ruby and Sapphire cannot mix records with Japanese games; otherwise, there are no restrictions on mixing records between languages.
=====Pokémon Wireless Club=====
The Pokémon Wireless Club is a set of communication features in Pokémon FireRed, LeafGreen, and Emerald that use the Game Boy Advance Wireless Adapter. There are two desks that form this club: the Union Room and the Direct Corner.
======Pokémon Wireless Club Direct Corner======
The Pokémon Wireless Club Direct Corner is accessible at the Direct Corner if the Wireless Adapter was connected when the game was launched. It has four features in Pokémon Emerald and three in Pokémon FireRed and LeafGreen. This club only allows communication among these three games.
*In the Trade Center, the player can trade Pokémon with one other player. There are no restrictions on trading between languages.
*In the Colosseum, the player can battle one other player in a Single or Double Battle, or join three other players for a Multi Battle. There are no restrictions on battling between languages. Link battle wins and losses are recorded on the Battle Results board on Pokémon Center 2F.
*In the Record Corner, the player can mix records with up to three other players of Pokémon Emerald. The player must have reached the Mauville City Pokémon Center in order to mix records. This feature is not available in Pokémon FireRed and LeafGreen. There are no restrictions on mixing records between languages in the Wireless Club.
*In Berry Crush, the player can play the Berry Crush minigame with another player. The Powder Jar is required to play this minigame.
When using the Pokémon Wireless Club Direct Corner, one player must choose "<sc>Become Leader</sc>", while the other players choose "<sc>Join Group</sc>" and join that leader's group.
======Union Room======
The Union Room is accessible at the Union Room desk, but only if the Wireless Adapter was connected when the game launched. The Union Room is a special hub area in which nearby players who are also in the Union Room appear. Up to 40 players can appear in the room at once.
In the Union Room, players can chat using the easy chat system, view other Trainers' s, with up to three level 30 or lower Pokémon, or trade via the trading board.
===Generation IV===
In the Generation IV games, Pokémon Centers introduce a basement floor, which takes use of Nintendo Wi-Fi Connection. Opposite the ground floor's escalator, another escalator downstairs to the basement appears. While the second floor retains the same features from the Generation III games, supporting up to four s using the native wireless connection of the Nintendo DS, the basement floor is where players can link up with others around the world using Nintendo Wi-Fi Connection. The ground floor, as always, is where a player can heal their Pokémon and use a PC. As of , players can also challenge other s inside specific Pokémon Centers also in in Olivine City.
A healing machine similar to the ones found in the centers can be obtained from the Underground in and placed in a Secret Base; however, it cannot heal Pokémon.
In , the Pokémon Center's design receives a major overhaul. The second floor became a , located above and directly behind the main desk, and two staircases were added on each side of the desk for access to it. The PC was moved to the corner of the desk. All functions remain the same. The 's walking Pokémon will return to its Poké Ball while being healed. If the first Pokémon in the player's party fainted prior to healing, it will return to being the walking Pokémon as soon as it has been revived.
====Wireless Club====
Generation IV games feature a wireless club just like the Generation III games, where s in a Union Room can , trade, mix records and, in and , spin s. However, the Pokémon Centers in these regions also have a basement, where the Wi-Fi Club is located, allowing players to connect to each other if they are registered on each other's Pal Pad. Here they can battle and trade, and they can talk to each other through the built-in microphone of the Nintendo DS, instead of using the easy chat system as in the Generation III games; however, the easy chat system is also supported.
====Wi-Fi Plaza====
The Wi-Fi Plaza is an enhancement to the Wi-Fi Club in and and is located on the basement floor. from around the world can enter a plaza to make Poffins and play minigames together via Nintendo Wi-Fi Connection. The player can walk around the plaza and communicate with other players there. A leap in multiplayer gameplay is introduced, allowing up to twenty players to enter the Wi-Fi Plaza at a time. The player may only spend a certain amount of time at the Wi-Fi Plaza each day.
====Trainers====
In , after obtaining the Vs. Seeker from / on , trainers that were originally located at Jubilife TV in can be found roaming through Sinnoh's Pokémon Centers. Their teams grow stronger as the player progresses through the game. Their locations will vary by the day of the week. Kinsey and Tevin will always be found in the same Pokémon Center together. Grace cannot be found at any Pokémon Center on Wednesdays.
Trainer	Trainer 	Monday	Tuesday	Wednesday	Thursday	Friday	Saturday	Sunday
 	Tevin 	 	 	 	 	 	 	
 	Lee 	 	 	 	 	 	 	
 	Arturo 	 	 	 	 	 	 	
 	Grace 	 	 	 	 	 	 	
 	Roxy and Oli	 	 	 	 	 	 	
 	Ariel 	 	 	 	 	 	 	
 	Kinsey 	 	 	 	 	 	 	
===Generation V===
In the Generation V games, the Poké Mart has been merged with the Pokémon Center. This is similar to how the Pokémon League lobbies of previous generations contain both a Poké Mart and a Pokémon Center. The PCs in this generation have a help function, which describes a wide variety of game-related topics.
As with , the second floor is a above and directly behind the main desk. All multiplayer features found on the second floor of Pokémon Centers in the Generation IV games, including the Nintendo Wi-Fi Connection features present in the basements, can be found here by talking to the attendant to the left and on the center, respectively. The attendant to the right allows s to access the Global Trade System (GTS), as well as all the features from the Global Terminal, such as the playback of recorded videos. The Global Battle Union (GBU) can also be accessed here, allowing players to random players via Nintendo Wi-Fi Connection. Geonet can also be found on the second floor, allowing players to register their real-world location, as in the Generation IV games. All Pokémon Centers except the one in the have a second floor.
===Generation VI===
In Generation VI, the wireless and online features previously accessible in Pokémon Centers are now handled by the Player Search System. As a result, the Centers are much smaller, as there is no need for additional floors anymore.
If the player walks into a Pokémon Center on their birthday (as noted in the Nintendo 3DS system), the Pokémon Center lady will wish them a happy birthday.
In , the Pokémon Centers now consist of the traditional counter to heal the player's Pokémon, and two small rooms to the sides. The room located on the right of the counter houses the Poké Mart again, which is accessed by talking to an attendant. In certain towns, a second attendant who sells TMs, special types of Poké Balls, or other items is also present. The room to the left of the counter is a dressing room that allows the player to change clothes and register their favorite outfits.
In , the Pokémon Centers consists of one large room with a similar layout to the ground floor of the Pokémon Centers of the , but with no PC and no second floor. The counter is in the back of the building and to the right is a map on the back wall. Just as in the original, Pokémon Centers do not contain a Poké Mart, which are a separate building. In Lavaridge Town, the Pokémon Center is connected to the town's hot springs.
===Generation VII===
In , Pokémon Centers consist of one large room. The Pokémon Center lady's counter is in the center of the building. On the right is a Poké Mart counter, staffed by one or two attendants, depending on the Pokémon Center. On the left is the Pokémon Center Café, where players can purchase one of three drinks. Once per day, after buying a drink, the player will receive Poké Beans for use in Pokémon Refresh and a status condition healing item from another region, such as Casteliacones and Old Gateaux.
If the player walks into a Pokémon Center on their birthday (as noted in the Nintendo 3DS system), the Pokémon Center lady will wish them a happy birthday.
In , Pokémon Centers consist of one large room. The counter is in the back of the building, and a stands next to the nurse, like in . As in Generation I and , Pokémon Centers do not contain a Poké Mart, which are a separate building. A map is located on the back wall to the right of the counter.
===Generation VIII===
In , Pokémon Centers consist of one large room. The Pokémon Center lady's counter is in the center toward the back of the Pokémon Center. The Pokémon Center lady will heal all of the Pokémon in the player's party and . On the right is a Poké Mart counter, staffed by one or two attendants, depending on the Pokémon Center. The range of items available for purchase at Poké Marts expands as the player earns more Gym Badges. Behind the left counter is an and an attendant named who provides the services of the Move Deleter, Move Reminder, Memory Girl, and Name Rater. There is also a Rotomi next to the nurse's counter.
According to director Shigeru Ohmori, the Pokémon Centers in Galar are inspired by s common to the ; this basis was chosen to evoke the idea of people gathering in these Pokémon Centers to relax and watch Pokémon battles. An early concept sketch for the Galarian Pokémon Center building was drawn by Ohmori while he was traveling for media interviews in the leadup to 's release.Shea, Brian (October 4, 2019). "Exclusive Pokémon Sword And Shield Concept Art Gallery." Game Informer (Archived on April 16, 2024.)
Pokémon Centers in are identical to those in the original games. Escalators downstairs access the Union Room's Global Room where players can link up with others around the world using Nintendo Wi-Fi Connection, while escalators upstairs access the Local Room for supporting native wireless connection. However, these features can now also be accessed immediately by pressing the Y button in the overworld.
===Generation IX===
Unlike in previous generations, the Pokémon Centers in have no interior, and are instead accessible directly from the overworld. The Pokémon Center building resembles a , with a large white Poké Ball-shaped light on the flat rooftop. These Pokémon Centers have three counters: the Pokémon Center lady's counter is located at the center, flanked on one side by the Poké Mart counter, and on the other by the TM Machine, a station which allows players to craft TMs. On the wall closest to the TM Machine is a yellow monitor located next to a circle on the ground of the same color with a Poké Ball symbol in the center. Interacting with the monitor opens the Union Circle screen. Other players joining via the Union Circle will appear from the yellow circle on the ground. Pokémon League representatives can often be found at Pokémon Centers, and will give the player a reward for beating a certain number of s in the area.
In The Teal Mask, the Pokémon Center in front of the Mossui Town community center in Kitakami has no interior, like the Pokémon Centers in Paldea. This Pokémon Center has two counters underneath a white canopy with a symbol on it, with the healing counter located to the right of the TM Machine. To the right of the two counters is the Union Circle monitor, with the yellow circle where other players appear located directly in front of it. Unlike the Pokémon Centers in Paldea, this center does not have a Poké Mart counter, with a shop called being located nearby instead.
In The Indigo Disk, while there are no Pokémon Centers at Blueberry Academy, the Terarium has self-service healing machines found at rest areas and plazas. There are also nearby vending machines serving as substitutes for the Poké Mart counter, and the Central Plaza has a TM Machine and Union Circle station located next to the healing machine. Additionally, similar to the Pokémon League representatives found near several Pokémon Centers in Paldea, guidance counselors can be found at the rest area in each biome, and will give the player rewards and BP for beating a certain number of Trainers in that biome.
===Layout===
====Interior====
Pokémon Center inside RBY.png|Red, Blue, and YellowKanto
Pokémon Center inside GSC.png|Gold, Silver, and CrystalJohto
Pokémon Center inside RSE.png|Ruby, Sapphire, and EmeraldHoenn
Pokémon Center inside FRLG.png|FireRed and LeafGreenKanto
Pokémon Center inside DPPt.png|Diamond, Pearl, and PlatinumSinnoh
Pokémon Center inside HGSS.png|HeartGold and SoulSilverJohto
Pokémon Center inside BW.png|Black, White, Black 2, and White 2Unova
Pokémon Center inside XY.png|X and YKalos
Pokémon Center ORAS model.png|Omega Ruby and Alpha SapphireHoenn
Pokémon Center inside SM.png|Sun, Moon, Ultra Sun, and Ultra MoonAlola
Pokémon Center inside LGPE.png|Let's Go, Pikachu! and Let's Go, Eevee!Kanto
Pokémon Center inside SwSh.png|Sword and ShieldGalar
Pokémon Center inside BDSP.png|Brilliant Diamond and Shining PearlSinnoh
Pokémon Center inside SV.png|Scarlet and VioletPaldea
Pokémon Center inside TM.png |The Teal MaskKitakami
====Exterior====
Pokémon Center RB.png|Red and BlueKanto
Pokémon Center Y.png|YellowKanto
Kanto Pokémon Center GSC.png|Gold, Silver, and CrystalKanto
Pokémon Center GSC.png|Gold, Silver, and CrystalCherrygrove City
Pokémon Center 2 GSC.png|Gold, Silver, and CrystalViolet City and 
Pokémon Center 3 GSC.png|Gold, Silver, and CrystalAzalea Town
Pokémon Center 4 GSC.png|Gold, Silver, and CrystalGoldenrod City
Pokémon Center 5 GSC.png|Gold, Silver, and CrystalEcruteak City
Pokémon Center 6 GSC.png|Gold, Silver, and CrystalOlivine City
Pokémon Center 7 GSC.png|Gold, Silver, and CrystalCianwood City
Pokémon Center 8 GSC.png|Gold, Silver, and CrystalMahogany Town
Pokémon Center 9 GSC.png|Gold, Silver, and CrystalBlackthorn City
Pokémon Center RSE.png|Ruby, Sapphire, and EmeraldHoenn
Pokémon Center FRLG.png|FireRed and LeafGreenKanto
Netcenter.png|FireRed and LeafGreenPokémon Network Center
Pokémon Center DPPt.png|Diamond, Pearl, and PlatinumSinnoh
Pokémon Center HGSS.png|HeartGold and SoulSilverKanto and Johto
Pokémon Center 2 HGSS.png|HeartGold and SoulSilverViolet City and Ecruteak City
Pokémon Center BW B2W2.png|Black, White, Black 2, and White 2Unova
Pokémon Center B2W2.png|Black 2 and White 2
Pokémon Center XY.png|X and YKalos
Pokémon Center ORAS.png|Omega Ruby and Alpha SapphireHoenn
Pokémon Center SMUSUM.png|Sun, Moon, Ultra Sun, and Ultra MoonAlola
Pokémon Center LGPE.png|Let's Go, Pikachu! and Let's Go, Eevee!Kanto
Pokémon Center SwSh.png|Sword and ShieldGalar
Pokémon Center BDSP.png|Brilliant Diamond and Shining PearlSinnoh
Pokémon Center SV.png|Scarlet and VioletPaldea
Pokémon Center SV Mossui.png|The Teal MaskKitakami
====Exterior (Japan)====
Pokémon Center RG.png|Red and GreenKanto
Pokémon Center B JP.png|BlueKanto
Pokémon Center Y JP.png|YellowKanto
Kanto Pokémon Center GSC JP.png|Gold, Silver and CrystalKanto
Pokémon Center GSC JP.png|Gold, Silver and CrystalCherrygrove City
Pokémon Center 2 GSC JP.png|Gold, Silver and CrystalViolet City and Route 32
Pokémon Center 3 GSC JP.png|Gold, Silver and CrystalAzalea Town
Pokémon Center 4 GS JP.png|Gold and SilverGoldenrod City
Pokémon Communication Center.png|CrystalGoldenrod City (Pokémon Communication Center)
Pokémon Center 5 GSC JP.png|Gold, Silver and CrystalEcruteak City
Pokémon Center 6 GSC JP.png|Gold, Silver and CrystalOlivine City
Pokémon Center 7 GSC JP.png|Gold, Silver and CrystalCianwood City
Pokémon Center 8 GSC JP.png|Gold, Silver and CrystalMahogany Town
Pokémon Center 9 GSC JP.png|Gold, Silver and CrystalBlackthorn City
====Concept artwork====
Pokémon Center XY Concept artwork.png|X and YKalos
Pokémon Center Outside XY Concept artwork.png|X and YKalos
SM concept art Pokémon Center.png|Sun and MoonAlola
Center Interior LGPE concept art.jpg|Let's Go, Pikachu! and Let's Go, Eevee!Kanto
Center Exterior LGPE concept art.jpg|Let's Go, Pikachu! and Let's Go, Eevee!Kanto
Pokémon Center SwSh Concept artwork.jpg|Sword and ShieldGalar
==In the spin-off games==
===Pokémon Puzzle League===
In , the Puzzle Village contains a Pokémon Center building which simply displays the options screen.
===Pokémon Pinball: Ruby & Sapphire===
In the Ruby Field of , the same building serves as a . When this building serves as a Pokémon Center, it is used to evolve Pokémon. The "Pokémon Mart" sign turns around and becomes a "Pokémon Center" sign when a Pokémon is able to evolve.
 	
Pokémon Center(closed door)	Pokémon Center(open door)
===Pokémon Trading Card Game series===
In and Pokémon Trading Card Game 2: The Invasion of Team GR!, there is no Pokémon Center. However, the Clubs in the TCG Island and Forts in the GR Island have a room at the west side that is visually similar to the interior of Pokémon Centers, which include a PC and female attendants that offer multiplayer features: the Battle Center for and the Gift Center for transferring cards and configurations.
The card is available in both games.
 	
()	()
===Pokémon Masters EX===
In , the Pokémon Center not only acts as the main menu and entry point to various game modes, but also as a hub where the player can interact with sync pairs they've teamed up with. Pokémon Center is operated by three sisters: Trista, Tricia and Trinnia, who staff the main reception desk, the shop, and the café respectively. A is available for the player to listen to songs from the game's soundtrack.
==In animation==
===Pokémon the Series===
Pokémon Centers in are headed by a Nurse Joy. The healing process takes place in real-time, unlike in the , so and often have to wait until their are fully healed. All Pokémon Centers are connected and, in times of crisis, all Pokémon can be from one to another, as seen in Pokémon Emergency!. Pokémon Centers are considered an important service, as shown in Celebi and Joy! where, in the past, the residents of Marion Town built a Pokémon Center as a community project.
Pokémon Centers are designed for s so they can rest between . Trainers use Pokémon Centers as gathering places, so they can share information about Pokémon. They also have access to video phones, PCs, trade machines, and most offer free food and lodging. As a Pokémon journey can take a long time, Pokémon Centers can also be used as mailing destinations. In addition, a Trainer can arrange for their loved ones to send them packages, typically to the next Pokémon Center they are traveling to.
Inside a typical Pokémon Center, one can find a front desk, a lobby (sometimes with vending machines), a Poké Ball room, an Emergency Room with plenty of beds for injured Pokémon, a recovery room, a waiting room, rooms for lodging, and a cafeteria. A lobby may also have a large widescreen TV or several smaller TVs so Trainers can watch typically Pokémon-oriented shows, such as Sinnoh Now, Pokémon Contest broadcasts, and major competitions like the Pokémon League Conference and the Grand Festival of each region. A typical sleeping room has a desk and chair and two sets of bunk beds to maximize space and girls do not have to sleep in separate rooms from boys. At least one Pokémon Center was shown in Uncrushing Defeat! to have a small library with a PC (presumably connected to some network akin to the ), as an information room. It is unknown how these activities performed by a Pokémon Center are financed. On the outside, they come in all shapes and sizes, but usually have a rather large P somewhere and battlefields where Trainers can practice.
As shown in The Ghost of Maiden's Peak, Pokémon Centers have a curfew for their residing Trainers. At 11:00 PM a metal screen is lowered down in front of the Pokémon Center's doorway, preventing Trainers from entering or leaving the Pokémon Center after curfew.
In Restore and Renew! and Under Color of Darkness!, Ash and Goh are seen wearing pajamas provided by the Pokémon Center.
The resident Nurse Joy of the center is usually assisted by a certain type of Pokémon, usually one or various in Kanto, Johto, Hoenn, Sinnoh, and the Orange Islands, in Unova and the Decolore Islands, in Kalos, and and in Alola. There are some exceptions in certain Pokémon Centers regardless of region however, for example the Nurse Joy of Johto's Ice Path was assisted by a .
 has also written senryū about Pokémon Centers in two of his lectures:
* For Dawn of a New Era!, the Professor Oak's Big Pokémon Encyclopedia segment featured the senryū "When I want to meet Nurse Joy, Pokémon Center." (Japanese: 「ジョーイさん　あいたくなったら　ポケモンセンター」)
* For Saving Darmanitan From the Bell!, the Professor Oak's Pokémon Holo Caster segment featured the senryū "Nurse Joy, Pokémon Center, without a break." (Japanese: 「ジョーイさん　ポケモンセンター　やすみなし」)
====Pokédex entries====
===Pokémon Horizons: The Series===
Like in , Pokémon Centers are headed by Nurse Joy.
===Pokémon Origins===
In Pokémon Origins, Pokémon Centers are headed by an unnamed nurse. The healing process takes place in real time, unlike in the games, which would often make wait until his Pokémon were fully healed before leaving. Pokémon Centers can also be used as social gathering places where Trainers can share information with other people. Additionally, Trainers have access to video phones and PCs within the Pokémon Center.
===Pokémon Evolutions===
In The Champion, people at a Galarian Pokémon Center prepared to watch Leon's Championship Match through television.
==In the manga==
===Be the Best! Pokémon B+W===
A Pokémon Center appeared in Victini - A New Friend!. Monta received a from a deliveryman there.
File:Deliveryman PBW.png|Deliveryman
===Movie adaptations===
A Pokémon Center located in Dahara City appeared in .
===Pokémon Adventures===
A Pokémon Center first appeared in Wanted: Pikachu!. Many others have since appeared throughout the .
===Pokémon Gold & Silver: The Golden Boys===
A Pokémon Center first appeared in Falkner The Bird Keeper's Challenge!!. Several others were seen later throughout the manga.
===Pokémon Pocket Monsters===
A Pokémon Center first appeared in Big Battle in the Viridian Forest!!. Other ones appeared in Great Success in the Mountains or the Seas!? and PMDP15.
===Pokémon Journeys===
Vermilion City's Pokémon Center appeared in Beyond Chivalry… Aiming to Be a Leek Master!.
===Gallery===
Dahara City Pokémon Center M18 manga.png|A Pokémon Center in Dahara City in 
Pokémon Center Adventures.png|A Pokémon Center in Pokémon Adventures
Pokémon Center Golden Boys.png|A Pokémon Center in Pokémon Gold & Silver: The Golden Boys
Pokémon Center PM.png|A Pokémon Center in Pokémon Pocket Monsters
Pokémon Center JNM.png|Vermilion City Pokémon Center in 
==In the TCG==
The following is a list of cards named Pokémon Center.
==In the TFG==
The playmat in the Pokémon Trading Figure Game has a Pokémon Center space, which Pokémon are sent to if they lose a battle.
==Trivia==
* The Pokémon Center in Po Town is the only one in the core series where healing one's Pokémon is not free of charge, as the behind the desk will charge the player 10.
==In other languages==
==Related articles==
* Poké Mart
* Images on the Bulbagarden Archives
==References==
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de:Pokémon-Center
es:Centro Pokémon
fr:Centre Pokémon
it:Centro Pokémon
ja:ポケモンセンター
zh:宝可梦中心