Call of Duty: Black Ops Cold War

Call of Duty: Black Ops Cold War is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the Black Ops series and the seventeenth in the Call of Duty series. It is also a direct sequel to Call of Duty: Black Ops. Like previous games in the series, it is composed of three main modes of play, a single-player campaign, a player-vs-player multiplayer mode, and a 1-4 player cooperative zombies mode. 
The campaign's setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War, and the zombies and multiplayer mode take place simultaneously in 1984, hence, certain weapons are available in these modes that aren't present in the campaign because of the time difference. The player character is a new, customizable operative codenamed "Bell", who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed "Perseus" (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.
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=Overview=
Black Ops Cold War maintains several weapon features from the 2019 Modern Warfare, including Gunsmith and the ability to reload while aiming down sights.
The game features an extensive swimming and underwater mechanic which inaccurately depicts weapons as being able to be fired underwater, something which would lead to malfunctions and possible complete weapon failures (i.e. exploded barrels) in reality, not to mention projectiles can't travel more than a few feet in such environment. Also, bullet velocities for most of the weapon are much slower in-game than in real life, and some weapons unrealistically share the same velocities despite their different calibers and designs.
While Gunsmith offers a wide variety of attachments to equip, it lacks several features from Modern Warfare. It also features some staggeringly poor attachment descriptions filled with inaccuracies and misused terms. For example, STANAG is used as a catch-all term for extended magazines, despite the real usage being almost the exact opposite of such an idea.
Many of the cosmetic blueprints feature cerakoted designs which is anachronistic for the 80s as cerakoted weapons started appearing at some point in the 2000s or 2010s. In addition to this, heavily altered "Mastercraft" variants feature altered inspection animations.
Weapons from Black Ops Cold War also make appearances in Call of Duty: Warzone, a standalone battle royale game mode originally released for (and developed on) Call of Duty: Modern Warfare (2019). While most weapons are identical between BOCW and Warzone, a number of weapons, especially the ones added post-release, have more detailed animations in Warzone. More rarely, some BOCW weapons have different weapon models when implemented in Warzone.
=Handguns=
==Beretta 93R==
The Beretta 93R appears under the name "Diamatti". It holds 15 rounds by default, despite having a visibly extended magazine. It also has a slightly shorter barrel by default; the “7.2" Reinforced Heavy” barrel attachment gives it a more correct barrel length, though this one is shown as fluted. Soviet forces use it in the campaign along with Alex Mason in "Echoes of a Cold War", incorrect for any Cold War era soldier given how rare the 93R is in real life.
==Colt M1911A1==
The Colt M1911A1 is featured in the game, simply referred to as "1911" and featuring a nickel finish similar to the multiplayer 1911 weapon model from Black Ops. In the campaign, it is the main sidearm of almost everyone, including the Soviet and North Vietnamese forces, who would much more likely use the Makarov PM or Tokarev TT-33 as their sidearms. It incorrectly holds 8 rounds in a standard 7-round magazine. Performing takedowns in loud combat also involve the use of the M1911A1 regardless of faction; the majority of firearm-based executions in multiplayer likewise use the M1911A1.
In alpha, beta, and pre-release materials, the M1911 appears with a parkerized finish and brown grips. The "Wingman" skin from the "Air Sea Land Pack" for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII. The M1911A1 is also used in the Overpower finishing move.
==Desert Eagle==
An anachronistic and visually altered Desert Eagle fitted with a Laser Products Corporation LPC Model 7 laser sight and an enormous muzzle brake appears as the "Hand Cannon" in the campaign mission "Desperate Measures". Inspiration for the weapon appears to come from the laser sighted AMT Hardballer from The Terminator. Perhaps taking its moniker a little too literally, it fires explosive rounds. The campaign version feeds from an 8-round magazine (which could or could not be correct, its caliber never being stated) and cannot be reloaded; once all eight rounds have been fired, it is discarded. 
It was added as the "Hand Cannon" streak in Season 4 (with an updated model and animations, which was retroactively applied to the campaign version), with 10 extremely powerful explosive rounds that can take out any streak the player can shoot in one to four shots. It is the primary weapon of choice for the "One in the Chamber" gamemode. Its scorestreak icon shows a more accurate rendition of a Desert Eagle, though this one is an even more anachronistic picatinny railed Mark XIX than the Mark VII on which the actual weapon is based. The laser is now green, and aiming uses ironsights mounted on top of the laser. Its role is similar to the "Annihilator" revolver from BO3 and BO4, even reusing the sounds of that gun from those games.
thumb|none|350px|Magnum Research Desert Eagle Mark XIX, current production model with Picatinny railed barrel - .44 Magnum
=="Magnum"==
The "Magnum" is a fictional hybrid revolver that appears to have some influence from a variety of revolvers such as Smith & Wesson, Ruger, Arminius, Alfa, Astra and the Colt Trooper. The rear of the frame and the angle of the grip give it a strong resemblance to the G&G G733 airsoft revolver. The names of some of its muzzle attachments suggest that it is chambered in .45 ACP (misnamed ".45 APC"); this would contradict both the "Magnum" name, and its Warzone incarnation's stated chambering (.357 Magnum). Like other revolvers in previous Black Ops games, it is reloaded with single rounds by default, and still has the reload logic errors of the player character reloading only the rounds needed to refill the cylinder in gameplay despite the reload animation showing the entire cylinder being ejected. The game's pre-alpha identifies the weapon as the Smith & Wesson Model 27, but it seems that the hybrid revolver design was intended from the very start.
The Magnum can also accept a suppressor, even though it almost certainly wouldn't work on the revolver in reality due to the gap between the cylinder and barrel, which would leak enough propellant gases to render the suppressor useless. The Magnum also has nonsensical 9-round and 12-round cylinders as attachment options; these cylinders are completely identical to the base cylinder dimensionally, with the amount of rounds held in them visibly remaining 6 rounds. They're only different in their shapes, being an unfluted cylinder and a Mateba-like hexagonal cylinder respectively. These cylinder options are also very incorrectly referred to as magazines in their attachment names.
The "Minted" blueprint gives the revolver a barrel that appears similar to the anachronistic Smith & Wesson Model 986, while others give it a Dan Wesson-style heavy barrel.
=="Tranquilizer Gun"==
A hybrid of a Ruger Mk II and a Welrod mocked up to be a tranquilizer pistol is used by Bell in the mission "Brick in the Wall" when infiltrating a target's apartment and can optionally use it to subdue his wife to avoid detection which is the only character it can be used on. The detachable magazine holds 8 rounds, and the animations are reused from the M1911 listed above. The bolt from the Welrod is used as a slide when it locks back on an empty magazine, however, the weapon does not eject casings of any kind, which begs the question of what the slide actually does. Some sort of air canister is seen under the barrel, and the weapon makes noises comparable to compressed air being released, which makes sense.
=Submachine Guns=
==Heckler & Koch MP5K==
A Heckler & Koch MP5K with a collapsible stock and a threaded barrel is available as the "MP5". It has an aftermarket and anachronistic Vector Arms MP5K style handstop handguard with perforations instead of a vertical foregrip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. It can be customized into a number of MP5 variants as seen below, having a wide latitude of barrel and stock configurations akin to Call of Duty: Modern Warfare.
While not anachronistic for the 80s segments, the MP5K is used by US troops in Bell's Vietnam War flashbacks, which is both inaccurate and anachronistic (the MP5K was developed in 1976, and while the standard MP5 was first developed in 1966, it didn't see any form of service in Vietnam until 1975 as the MP5SD with the Green Berets). In this case (along with certain other weapons in the Vietnam missions), it can somewhat be excused by the fact that these are false flashbacks mixed with hallucinations. It is inaccurate for the East German army to be wielding MP5Ks during "Brick in the Wall" and the same goes with the Spetsnaz forces in other missions as well as the Cuban Revolutionary Armed Forces in "End of the Line".
All blueprint variants of the MP5 have the same lower receiver as those of Modern Warfare (being based on the receiver of a PTR 9KT, which is incredibly anachronistic to Cold War), with the triangular parts still facing the opposite direction compared to real S-E-F lowers.
===Heckler & Koch MP5A3===
The weapon has some barrel attachments that turn it into a full-sized MP5A3. The “9.5" Extended” barrel has an original slimline handguard, while the “9.5" Ranger” has a "tropical" wide handguard.
thumb|none|450px|Heckler & Koch MP5A3 with original "slimline" handguard - 9x19mm
thumb|none|450px|Heckler & Koch MP5A3 with "tropical" wide handguard - 9x19mm
===Heckler & Koch MP5A2===
The combination of the aforementioned barrel with the "Tactical Stock" turns the gun into an MP5A2.
thumb|none|450px|Heckler & Koch MP5A2 with original "slimline" handguard and straight "waffle"-style magazine - 9x19mm
===Heckler & Koch MP5SD2===
Combining either of the sound suppressors with the “9.5" Ranger” barrel configurations produces a Heckler & Koch MP5SD configuration. The “9.5" Extended” and “9.5" Reinforced Heavy” barrels also create an MP5SD with the handguard missing.
===Heckler & Koch MP5SD3===
Ditto to the above configuration but with the default or one of the collapsible stock variants produces an MP5SD3.
==Intratec TEC-9 Hybrid==
A mildly fictionalized Intratec TEC-9 was added with season five. It is depicted with the bolt assembly and charging handle of an Interdynamic KG-9, although it is shown firing from a closed bolt like an actual TEC-9. It also has the front sight of a PPSh-41 and the stock of an Interdynamic MP-9, though the latter can be removed with the "No Stock" attachment. When equipping grip attachments, it uses the base of the factory grip with the actual grip chopped off and replaced with the grip attachment of choice.
It fires in semi-auto by default, but there are attachments that convert it into full-auto (the fire rate of which appears to be slower than in real life) and an inaccurate burst fire mode. It incorrectly holds 21 and 24 rounds (in multiplayer and Warzone respectively) in the actual 32-round magazine, presumably to prevent a burst from having less than 3 rounds.
In terms of chronology, while the earlier MP-9/KG-9 was produced from 1981 (thus being borderline period appropriate for the 1981-1985 multiplayer maps), the TEC-9 has the post-1987 rear sight, rendering it anachronistic for the game.
Dual TEC-9s are used by Perseus operative Kitsune in the season five cinematic trailer. The weapon is also seen in the "Harbinger Of Doom" calling card.
=="KSP 45"==
The "KSP 45" is a fictional 3-round burst submachine gun, only appearing in multiplayer. The overall shape is similar to the Australian Automatic Arms 9mm SAC, but takes other cues from submachine guns such as the Heckler & Koch UMP45 with its boxy design, selector switch style, and charging handle with lock open feature (though it is depicted on the right side rather than the left). It has an AR-like bolt release and an AK trigger guard with paddle magazine release. The overall profile of the weapon (minus its stock) also resembles the Hungarian KGP-9 submachine gun. Indeed, the pre-alpha version labels the SMG as the UMP, but as with the "Magnum" mentioned above, it seems that the weapon's characteristics were intended from the start of development.
Notably, it also resembles the "MACHT 37" frankengun from Metal Gear Solid V: The Phantom Pain. Its buttstock seems to combine the socket of a solid MP5 stock, the shape of one from the AAA SAC or the Wieger StG-940, H&K G3 style sling attachment point and the foldability of the UMP stock; the "Tactical Stock" and "SAS Combat Stock" attachments swap this out for a PSG-1-style stock (without or with a cheek rest, respectively), while the "Wire Stock" attachment gives it a shortened Romanian AK wire stock and the "Duster Stock" gives it a UMP-style stock. Curiously, the "42 Rnd" and "48 Rnd STANAG" magazine attachments, while referred to as drums, are actually shrunken-down HK21 machine gun belt boxes with feed towers instead of belt feed openings; the "42 Rnd Speed Mag" and "SALVO 48 Rnd Fast Mag" are Spectre M4-esque quad stack mags (of the exact same size, with the only difference being the latter's cloth shroud).
Although it isn't normally written in all caps, "Ksp" is the Swedish abbreviation for "machine gun" (short for Kulspruta); however, the trademarks on the right side of the "KSP 45" identify it as a "Kühn & Schmidt MP-U" and state that it is of West German origin. There is also a "WARNING REFER TO OWNER'S MANUAL" stamp above the fire selector, which is similar to the markings on nonmilitary UMPs and USCs.
It is also depicted as being used by a Vietcong guerilla in the "Brap Brap" calling card implying that it was used in Vietnam in the Black Ops universe.
==LAPA SM Modelo 3==
The LAPA SM Modelo 3 was added during Season 6, under the name "LAPA" (an odd name, as LAPA is the manufacturer of the weapon). 
=="LC10"==
The "LC10" is a fictional submachine gun that was added in Season 2. It appears to be based on the Walther MPK, with stylistic elements from (of all things) an Accuracy International Arctic Warfare sniper rifle (the developers having stated that in-universe it was made by the same manufacturer as the game's Accuracy International-inspired "LW3 Tundra"). Its Warzone incarnation was previously stated to be chambered in .45 ACP, but this was later changed to 9mm Parabellum. The muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (in which case it is mislabeled ".45 APC"). It is labeled as "AI-LC10" in the pre-alpha version.
==MAC-10==
The MAC-10 was added in Season 1. It is depicted with a custom side cocking charging handle similar to low profile Uzi cocking levers and uses anachronistic front grip adapter and top rail when attaching grip and sight attachments respectively. The side is marked with "Cal .45 Auto", which is contradicted by the use of a 32-round default magazine, the number "9" as part of some muzzle attachments names, and the use of 9mm Parabellum ammunition in Warzone. The weapon fires correctly from an open bolt in Cold War, but incorrectly from a closed bolt in Warzone. The pre-alpha version of the MAC-10 uses the standard-pattern charging handle compared to the custom side charging handle of the final version.
The "Quick Judgement" blueprint is based on the Lawgiver MK II pistol from the Judge Dredd franchise.
==OTs-02 Kiparis==
The OTs-02 Kiparis was added in in the mid-season update for Season 4, under the name "OTs 9". It is technically anachronistic to the 80s time period of the game, as while it was designed in the seventies, it was first serially produced in 1991. The OTs-02 was originally created (and rejected) for the Red Army, and the KGB did not participate in the development, preferring to use the more suitable vz.61 as a PDW. It uses 20-round magazines by default, though 25, 30, 32 and 40 round magazines are available as attachments, with the 30 rounder being the only real option. The 30 and 40 rounders are regular magazine extensions, while the 25 and 32 rounders are curved "speed mags".
The Kiparis is one of the few weapons to have a distinctly different set of animations in Warzone compared to Cold War.
==PM-63 RAK==
The PM-63 RAK was added during Season 3 as the "AMP63"; unlike its incarnation in BO1, it is classified as a pistol. Also unlike that incarnation, it has a correct 15-round capacity by default (with 20-, 22-, and 25-round optional magazines available, the latter being the only real one), as well as a more correct rate of fire. Its foregrip and stock are now permanently folded, and it fires from a closed bolt like the PM-63C variant from the Polish firm "Pioneer Arms Corp". Additionally, its Warzone incarnation is incorrectly chambered in 9mm Parabellum (a feature of the PM-70 prototype) rather than 9x18mm Makarov.
The "Lawgiver" blueprint is based on the Lawgiver II pistol from the Judge Dredd franchise (with the raised elements on the slide most closely resembling the comic-book version); the accompanying "Incendiary" execution depicts it as such, firing various ammunition types (guided, incendiary, explosive) and automatically targeting the person holding it when pointed at its owner.
thumb|none|350px|PM-63 RAK - 9x18mm Makarov
==PP-19 Bizon-2==
An anachronistic and heavily stylized PP-19 Bizon-2 (developed in the 1990s) appears under the name "Bullfrog" and only in multiplayer. It is depicted with a ribbed dust cover resembling that of an AS Val, and the rear sight relocated to the rear of the receiver, along many other cosmetic changes. The default helical magazine only holds 50 rounds instead of 64 or 53 like its real-world counterpart (in 9x18mm Makarov and 9x19mm Parabellum, respectively), and its front attachment point is below the front sight (like the earlier Bizon-1). It has a top-folding stock by default, but can be fitted with a side-folding stock similar to that of other Bizon variants, via the "Duster Stock" or the "KGB Skeletal Stock" attachment.
==PPSh-41==
The PPSh-41 was added in Season 3. It is carried by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine and inaccurately by Soviet troops in the Season 3 cutscene, which is set in 1984. It is also seen in the "Combat Hardened" achievement icon which is based on the "Stand to Death" statue in Volgograd.
By default, it holds 32 rounds; this is a characteristic of the MP41(r), a German 9x19mm conversion of the PPSh-41 from WWII, even though the in-game weapon is modeled with a standard PPSh-41's 35-round magazine. Interestingly, the "VDV 50 Round Fast Mag" attachment gives the weapon a straight magazine looking similar to that of the MP41(r). To confuse matters further, its muzzle attachments imply that it's chambered in .45 ACP (or rather, .45 "APC"), a feature of absolutely no version of the PPSh.
The weapon has a variety of rather strange barrel options - the "15.7" Task Force" barrel, as well as the "Loud Pipe" variant, have a front forend and heat shield styled after the SVT-40 (a setup extremely similar to the "Thrive" and "Snake" variations from Call of Duty: WWII); the "14.9" Rifled" barrel gives it an Erma EMP-35's barrel shroud and the small wooden forend of a PPD-40; the "14.9" Ranger" barrel has what appears to be a Browning M1919 barrel shroud with a Karabiner 98k front sight; the "14.9" Reinforced Heavy" barrel is taken from the K-50M (albeit also fitted with a Kar98k's front sight); the "12.7" Cavalry Lancer" barrel is seemingly inspired by the PPD-40's (albeit shorter, with larger vents and no handguard); and the "14.3" Extended" barrel is taken from the PPS-43. Stock options include the "Tactical Stock" (an MP28-style stock with a leather cheekrest), the "Spetznaz Stock" (a Zastava M49 stock with a cheekrest), and the "Marathon", "Duster", and "CQB" stocks (all sawn off, with the former having the original wooden side panels, the latter having K-50M-esque metal side panels, and the Duster having the metal side panels of the experimental folding-stocked PPSh-45; these panels are also used by the "Raider Stock", seemingly a grafted-on rifle stock).
The "Night Raid" blueprint (a promotional pre-order reward in BOCW for Call of Duty: Vanguard) is stylized after WWII planes like the P-40 Warhawk with the addition of a red dot sight stylized after WWII aircraft reflector gunsights like the Mk 20 Mod 4 sight.
thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev
thumb|none|450px|PPSh-41 with 71 round drum - 7.62x25mm Tokarev
thumb|none|450px|PPSh-41 with 9mm conversion - 9x19mm Parabellum
==SOCIMI Type 821==
The SOCIMI Type 821 appears in-game. It was referred to as the "SOCIMI 821" and "Type 821" during the pre-alpha and alpha respectively, but the name was changed to "Milano 821" in the Beta (with Milano being Italian for Milan, the city where this gun was made) and kept through the final game. It has an anachronistic Masterpiece Arms side cocking charging handle instead of the proper top mounted one like the Uzi it was based on. It is anachronistic to the campaign's 1981 time period, as it was designed in 1983 and produced in 1984 (the earlier Uzi for American forces and the PPS-42/43 or the later-added PPSh-41 for Communist-state forces would have been a better choice).
=Shotguns=
==Franchi SPAS-12==
The Franchi SPAS-12 appears as the "Gallo SA12" (gallo means "rooster" or "cock" in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with some unfolded stock options, as well as a fixed stock or no stock at all. Attaching optics will automatically unfold the stock as well. It is weirdly used by Soviet forces in the campaign, and also appears anachronistically in the false flashbacks to the Vietnam War. The pre-alpha correctly identifies it as the "SPAS 12".
In a rare bit of realism, the carrier latch button is depressed during reloads to allow the user to load shells (unless an optical attachment is used, in which case the player character will grasp the shotgun from the heat shield instead or when using a human shield where the shotgun is fully reloaded near-instantly off-screen with only one hand). When not aiming, the weapon will be upended during reloads (as previously seen in Modern Warfare 2 Campaign Remastered), while the weapon will be held right-side up if reloading while aiming. However, the gun is never rechambered after an empty reload. It holds 7 shells, which is possible with 6 round tubes and a 7th shell in the chamber (or with an underloaded 8-round tube), but as this is never depicted, the tube length is fictional. The magazine tube itself looks more like a 5 or 6 shell tube rather than the 7 shells the weapon actually holds.
The extended 9 and 12 round tubes are modeled incorrectly; while the tube does get longer, it only grows by about 0.5 shells length each time to avoid a comically large magazine tube sticking out of the front of the shotgun.
==Henry .410 Lever Action Shotgun==
A stylized Henry .410 Lever Action Shotgun was added with Season 6 as the ".410 Ironhide". It is extremely anachronistic; not only were Henry lever action shotguns not produced until 2017, but the side loading gate version featured in-game was introduced in 2019. It is fitted with a Williams sight. Compared to the game's other shotguns, it is more precision-oriented, with the tightest spread, lowest fire rate, and worst hipfire spread (the weapon's barrel somehow spreading pellets differently based on how the user looks at it); somewhat bafflingly, it also does the most damage out of all the game's shotguns, despite firing the smallest shells by a substantial margin. The only other lever-action shotgun that is appropriate to the game's setting would be a reproduction version of the fullsize Winchester Model 1887. It is not in .410 gauge, however, but it is at least appropriate for the damage it deals (though it isn't of the same capacity). Another exotic manually-operated shotgun would be the TOZ MTs 20 shotgun series in 32 gauge and with an extended magazine.
In a reverse of the SPAS-12's errors, the Henry .410 is always cocked after every reload in Cold War’s multiplayer. However, this is corrected in Warzone, where it is only cocked when empty.
==Ithaca 37==
The Ithaca 37 appears in-game as the "Hauer 77", likely a reference to Rutger Hauer, the late star of the film Hobo with a Shotgun. The weapon is pumped after every single reload (in both Cold War and Warzone). A unique variant of the shotgun, known as the "Firestarter", appears in "End of the Line", firing incendiary shells exclusive to this mission.
Equipping the rather generically named "Shotgun Stock" attachment turns the furniture black.
A shortened version called the "Sucker Punch" is available as a skin via the "Air Sea Land" pack for the Ultimate Edition. The base weapon can also be shortened by equipping the “19.3" Hammer Forged” barrel and the "No Stock" attachment.
==Penn Arms Striker-12==
The Penn Arms Striker-12 was added to the game during Season 1. It has the auto-ejection mechanism (and therefore the shell deflector) of late models, but lacks a rear drum advance lever like early models. The design is anachronistic, as the auto-ejection feature on Striker shotguns (developed in 1989) wasn't yet in existence during game's time period (when the company was called Sentinel Arms), and the original model wouldn't fit in the pre-1983 multiplayer maps either.
It is referred to as the "Streetsweeper", and incorrectly fires in fully-automatic mode. Unlike its counterpart from previous games, the winding key is correctly used to rotate the cylinder while reloading, although there is a missing step in which the player character is supposed to manually eject the last shell with the ejector rod.
==TP-82==
A stylized TP-82 was added in season five as the "Marshal", an in-universe predecessor to BO3’s "Marshal 16". It is used by Woods as a backup sidearm in the season five cinematic trailer. It is classed as a pistol instead of a shotgun.
The weapon lacks the 5.45mm barrel that the actual weapon has, meaning it functions as a regular double-barrel shotgun. Furthermore, it has been rechambered for 12 gauge instead of the 12.5x70mm shells it actually uses. Owing to its pistol classification, it can be dual-wielded. The weapon only has 6 attachments, which include two optics (mounted on an anachronistic Picatinny rail), a cut-down barrel, a longer barrel and dual-wield. The final attachment is "Dragon's Breath" shells, which do not set enemies on fire, instead they just have a flat damage increase and a cosmetic fire effect, but they are still countered by Flak Jacket.
The two hammers on the gun are not dynamically animated in BOCW, but are in Warzone. In BOCW, the right hammer doesn't drop after firing the first shot (from the right barrel), and both hammers will only drop (simultaneously) after firing both shots; the Warzone animation correctly shows the right hammer dropping after the first shot. This also extends to the reload animations: the BOCW animation only shows the operator cocking both hammers when reloading both both barrels, while the Warzone animation has an additional animation showing the operator cocking the one dropped hammer when reloading a single barrel.
Markings on the weapon read "Manufactured in the USA" and "Marshal 82". In a nice bit of attention-to-detail, struck primers can be seen on the fired shells when reloading. 
=Rifles / Carbines=
==Ak 5==
A stylized Ak 5 is featured in the game as the "Krig 6" (krig means "war" in Swedish). The model is depicted with some FN FNC-style parts, namely the trigger guard, charging handle, elevation wheel on the rear sight, and notch behind the gas regulator.
It anachronistically appears in the campaign's 1981 period and in the false flashbacks to Vietnam, as it was first produced in 1986 (the FN FNC, from which the Ak 5 was derived, would have been a more appropriate choice for the 80s segments, and its predecessor, the FN CAL, was developed in 1966, and it was used by Thai Forces during the Vietnam War). It also uses an anachronistic upper rail when equipping optics. It is used inaccurately by the East German police and Soviet as well as American troops in the campaign, who would much more likely use the MPi-AKS-74N and M16 respectively. While it may be possible that the Iranian terrorists in "Nowhere Left to Run" stole a few AK 5 rifles, it is highly unlikely, considering it is exclusively used by the Swedish Armed Forces and the Norwegian Police Service.
The "Tactical Stock" gives it a synthetic fixed FN FAL stock (similar to some FNC configurations), and the "Commando Assembly" stock is taken from a SIG SG 550 series rifle.
==AK-47/AKM Hybrid==
An "AK-47" is featured in the game. During the alpha and beta stages, it was mostly modeled correctly after an AK-47, albeit with an AKM-style pistol grip and slant compensator. However, the model of the base gun was changed in the final game: now it also has an AKM's stamped receiver and ribbed top cover, while retaining the AK-47's gas block, gas tube, front sight block, handguard, and stock. 
It can be fitted with an RPK-style barrel and stock via the “20" Liberator” barrel and the "Tactical Stock" respectively. Other notable Eastern Bloc customizations include a Romanian/East German style coat-hanger stock with the added cheek strut piece as the "Wire Stock". The "Foregrip" is a Romanian type wooden foregrip and the "Patrol Grip" is a Hungarian FEG-style foregrip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.
The AK can also take an extended 40-round steel magazine or a 50-round orange Bakelite resin mag.
===AK-47===
Many blueprints, such as the "Iron Curtain" and "Soviet Standard", retain the AK-47's appearance seen in earlier builds of the game. Additionally, some unusable AK-47s can be seen in the CIA Safehouse.
The Season 1 "Prototype" blueprint gives the weapon a green M16-style stock and a modern barrel, and the "Lethal Damage" blueprint has a sporterized stock.
===AKS-47===
Equipping the "Duster Stock" on some blueprints turns the gun into an AKS-47.
===Type 56===
The "AK-47" wielded by NVA and VC soldiers in the Vietnam flashback missions is modeled after the Chinese Type 56.
It is the only weapon in the game equipped with a sling. 
===AMD-65===
The Rambo III inspired "Bloodstained" blueprint gives the gun a similar appearance to the AMD-65, except that it retains the AK-47's front sight and gas system.
thumb|none|450px|Hungarian AMD-65 as seen in the film - 7.62x39mm. This one has an American copy of an Israeli blank fire adapter (which is slightly longer and thinner than most commonly seen external BFAs. This is the version seen in the movie.)
===Poster AK===
An AK variant which is hard to identify due to damage is seen on a National Liberation Front poster in the campaign.
==AKS-74U==
The AKS-74U is one of the weapons in Black Ops Cold War. In classic Call of Duty tradition, it is incorrectly classified as a submachine gun and referred to as the "AK-74u". While not anachronistic for the 80s segments, it's quite overrepresented even with Woods having one in his trunk at a time when the Soviets were just introducing it to service in Afghanistan. It also appears anachronistically in Bell's false flashbacks to the Vietnam War, where it's inaccurately used by the Vietcong.
It has attachment configurations that approximate members of the AS Val family. The "Duster Stock" is similar the Val stock, the "Commando Assembly" stock is from the VSS Vintorez, and the “10.3" Ranger” barrel configuration uses the SR-3M's handguard. The "40 Rd Speed Mag" is also a 20-round 6L25 9x39mm magazine.
In addition, the drum magazine attachments are straighter-style 7.62x39mm drum magazines.
==APS Underwater Rifle==
The APS Underwater Assault Rifle was added in an update on May 6, 2022. It is referred to as the "UGR", and is incorrectly classified as a submachine gun (a fact even its own description seems to acknowledge, given that it is described as an "underwater rifle modified for improved land performance"; these "improvements" are presumably what stops the weapon from physically destroying itself within 180 rounds fired above water).
Like many of the game's weapons, it features several visual alterations compared to its real-world counterpart; most notably, it feeds from a flat-bottomed magazine reminiscent of the QBS-06 (a Chinese derivative of the APS). This holds an incorrect 27 rounds (compared to the QBS's 25 and the APS's 26), presumably to prevent an incomplete burst at the end of a magazine when the unique "Burst Fire Repeater" muzzle device (which somehow makes the weapon fire in three-round bursts, despite being little more than an MG81-style flash hider) is used. A more appropriate staggered-bottomed magazine (albeit with an even more incorrect 30-round capacity) is the weapon's only alternate ammo option; this is full of explosive-tipped darts, presumably to help drive home the idea of this weapon as an in-universe predecessor to BO4’s "S6 Stingray".
Interestingly, this is the only weapon that is actually appropriate for the game's otherwise implausible underwater ballistic physics.
=="CARV.2"==
The "CARV.2" added during Season 3 is a fictional burst-firing bullpup "tactical rifle" manufactured by the same (in-universe) company that manufactures the "KSP 45". It appears to be based on mostly the Heckler & Koch G11 K2 and the Steyr ACR, using the former's 4.73mm caseless ammunition in Warzone while having a conventional bullpup configuration (with the magazine placed in the stock instead of above the barrel) similar to the latter one. It is anachronistic either way, though firing prototypes do exist during the game's time period. The pre-alpha version labels the rifle as the "G11", albeit it uses the BO4 "Swordfish" as its placeholder model.
When further compared to the real G11, the "CARV.2" also features a typical charging handle, instead of the wind-up handle on the real G11. It appears shorter and slightly taller than the G11, with a carrying handle instead of the G11's integrated optic similar to how the Steyr ACR has an iron sight-equipped carrying handle, and a rail where the real G11's magazine resides. The handguard is moulded, and the barrel is vented, presumably a way of alleviating the problems the G11 had with its barrel heating up during operation, as there are no brass shells to take the heat out of the rifle. The fire selector is further forward than the real G11, but still features semi-auto, 3-round burst and full-auto, although the rifle is not able to fire in semi-auto or full-auto in gameplay. A more true to the real thing handguard is available as the 22.5" Task Force barrel attachment. 
The magazine holds 45 rounds by default, and bizarrely has ".437mm×33" written on it. Oddly, the magazine is also curved, despite the caseless 4.73mm round not being tapered (which is the reason for curved magazines, to allow for the round to feed properly); the in-game weapon apparently uses a different, fictional type of 4.73mm ammo with rounded (though still not tapered) propellant charges and exposed bullets, seemingly based on Frankford Arsenal's experimental 5.56x24mm caseless rounds. Caseless 4.73mm ammunition would be anachronistic in the 80s maps, as it was not developed at the time.
==CETME Model C==
The CETME Model C was added in Season 4 as the "C58" (originally as the "CETME" in the pre-alpha), noted due to its slightly curved magazine.
The "SASR Jungle Grip" gives it a similar pistol grip to the Heckler & Koch PSG-1, and the "Raider Stock" also resembles a PSG-1 stock. The "CQB Stock" is a sliding design similar to the G3A4.
Interestingly, one of the magazine options is a caliber conversion (the first such attachment in the game), using 5.56x45mm NATO ammunition in a fictional 60-round drum; oddly, the only thing this does is decrease the damage in exchange for a larger-than-normal magazine, with no impact on fire rate, recoil, muzzle velocity, etc. This is not the case for the Warzone counterpart, as that one instead has a 55-round drum option that retains the base 7.62x51mm ammunition.
The curved "25 Rnd Speed" and "Salvo 30 Rnd Fast Mag" resemble HK32 style magazines. The "18.7" Reinforced Heavy Barrel" will give it a handguard resembling that of an IMI Romat's while the "18.2" Takedown" to its predecessor the Model B. "15.6" Ultralight" and "18.7" Ranger" will give it a handguard resembling that of a Model E.
==Enfield EM-2==
A stylised arctic model Enfield EM-2 was added in season five. It features its built in scope by default. When equipped for the first time, the character properly presses the fire selector button to switch the weapon to full-auto mode. It is correctly referred as firing .280 British in Warzone and in the names of some of the muzzle attachments. While not anachronistic, its usage by anyone in the 80s is extremely unlikely due to only 59 examples being ever produced.
==FAMAS Hybrid==
The "FFAR 1" is a weapon based on the FAMAS Valorisé combined with a trigger guard and magazine well from FAMAS G2 (both of which would be anachronistic to the game), with some visual features similar to the "FFAR" from Call of Duty: Black Ops III. The default magazine correctly holds 25 rounds instead of 30 like in past Call of Duty games.
In the game's lore it appears that this weapon is the successor of the FAMAS from the first Black Ops game and predecessor to the "FFAR" from Black Ops III.
==FARA 83==
The FARA 83 was added in Season 2 with the metal stock, marking its first appearance in a video game. The flash hider is of a different design to the real weapon and some sort of gas block is mounted underneath the front sight, which is absent on the real weapon. It is anachronistic for pre-1984 multiplayer maps.
The "Tactical Stock" uses the real fixed stock of the FARA. Oddly, the weapon features some AK stock, with the East German coat hangar AK stock as the "Wire Stock" and a Type 56-2 stock as the "Duster Stock".
==IMI Galil ARM==
The IMI Galil ARM was added in Season 6, and is called the "Grav" like in BO4. It has an AS Val stock and a slightly shorter barrel by default, but can be fitted with a longer barrel in Gunsmith. What’s interesting is that the weapon could have the FN FAL pistol grip, which was used on the prototype Balashinkov (Galil prototype).
===Galil 7.62===
The Galil 7.62 can be created by attaching the "RK-7 30 round conversion" magazine option.
===Galil Sniper Rifle===
By equipping the "18.7" Extended" and "SAS Combat Stock" attachments, the Galil can be turned into a Galil Sniper Rifle.
Sadly the extended barrel doesn't provide any increased damage range as it only increases the velocity (with shorter barrel options for some reason getting increased damage range instead) meaning this combination is ironically terrible for a long range Galil build.
==K31==
The K31 Rifle was added to the sniper rifles category in Season 3, under the name "Swiss K31". It has a shortened barrel by default, though the “24.9" Extended” barrel attachment gives it the correct barrel length. It seems that the Karabiner 98k was intended at one point for the game, as one of the pre-alpha weapons include a "Kar-98", but it seems that it has been replaced by the K31 in release.
The Warzone incarnation of the K31 is correctly chambered in 7.5x55mm. Despite this, some barrel attachment make it seem like the weapon fires .308 Winchester/7.62x51mm NATO, which would be incorrect.
==M14==
The M14 appears in the game as the "DMR 14". It is modeled after an airsoft G&G Armament GR14 and as such it sports a synthetic stock (though equipping the Duster Pad stock gives it a chequered wooden stock), fires semi-automatically, and is classified as a "tactical rifle" in multiplayer. 
In the campaign, it can only be found in the environment (not used by NPCs) of the Vietnam flashback missions and still has a synthetic stock unlike the Remington 700PSS which has wooden furniture during the flashbacks. 
==M16A2==
The M16A2 appears under the "tactical rifles" class. It is simply referred to as the "M16" in the HUD, but actually has "M16.A2" markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It is anachronistic to the campaign's 1981 time period, as the M16A2 was not adopted for service yet, first being adopted in 1983 by the USMC and in 1986 by the Army. Rather than removing the carry handle as in previous Black Ops games, it uses an anachronistic carry handle rail when equipping optics. Said carry handle rail appears to be a modern 1913 rail attached using a clamp and screw system from a Colt 3x or 4x AR-15 scope somehow mated together. The weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.
The M16's alternate barrel options include “16.3" Rapid Fire”, “20.5" Cavalry Lancer”, “16.3" Titanium”, “20.2" Takedown”, and “15.9" Strike Team”; of these, the 20.5" barrel options are visually just the default barrel but fluted ("Cavalry Lancer") or dimpled ("Takedown"). For the short barrel options, the "Rapid Fire" and "Strike Team" both give the gun a short triangular handguard (the difference is that "Rapid Fire" has a smooth barrel while "Strike Team"'s is fluted), while "Titanium" gives the gun a short round handguard, the end result somewhat resembling a Colt Model 723 14.5" A1 barrel.
The M16's stock options include "Tactical Stock", the normal M16A2 stock with a cheek pad, "Wire Stock", an M231 FPW-like wire stock, "Duster Stock", a Doublestar Ace skeleton stock (which might be anachronistic), "Commando Assembly", a 2nd generation collapsible stock, and "Buffer Tube", an exposed buffer tube with a rubber pad.
Magazine options include the classic Black Ops jungle-style fast mags made with either duct tape or clamps, a 30-round STANAG magazine depicted as a 45-rounder, a 20-round STANAG magazine with an improvised duct tape magazine assists somehow also depicted as a 45-rounder, and a severely underloaded MAG5-100 100-round magazine holding 54 rounds (which also appears on the in-game "XM4", where it holds 50 rounds).
===Colt XM4 Carbine===
The combination of the “16.3" Titanium” barrel attachment with the "Commando Assembly" stock attachment approximates the XM4 Carbine, sans the proper stepped barrel used for early models. The exact same configuration can be made by removing all attachments from the "SOG Commando" blueprints for the gun referred to as the "XM4" in game and then reattaching the longest barrel option. The handguard seems to be inspired from the later models of the XM4 (as well as early M4s and M4A1s, which combined with a full auto setting with a fixed carry handle makes it a M4E1). It is still anachronistic, as this model is the 1986 model.
==OTs-14 Groza==
A stylized OTs-14 Groza with a shortened receiver was added to the game in Season 1 as the "Groza". It is anachronistic, as the real weapon was produced in 1992. It feeds from 5.45x39mm style magazines, something which is not confirmed to have existed on a real Groza, but is actually used on a Groza-inspired bullpup AK pistol developed in the late 2010s by US-based Bad Element Co. In contrast, its Warzone incarnation is stated to be chambered in "7.62 Soviet" (i.e. 7.62x39mm), and some of its muzzle attachments have "7.62" as part of their name. It is named the "Gorza" in pre-alpha versions.
==QBZ-95-1==
An anachronistic QBZ-95-1 rifle appears in the game, featuring several retro-styled cosmetic alterations. It was briefly seen in the Gunsmith trailer, labeled the "Type 15" (a name that was also used in the pre-alpha), but the name was changed to "QBZ-83" in the Beta and retained in the current version of the game. The Type 95's development began in 1989, with the first prototypes being made in 1990. The in-game weapon bears some cosmetic resemblances to some of the Type 95's early prototypes, but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010. The Type 86S (a Chinese AK-platform weapon in the bullpup form) would be more appropriate, but it would be anachronistic and inappropriate on early maps as well as the campaign.
The weapon's trigger and trigger guard shape come from the HS Produkt VHS-2, with the latter being made from stamped metal rather like the FAMAS. Its magazines appear to be loosely based on Chinese steel AK magazines. It also has three vents on the upper handguard and a birdcage-like muzzle device, both elements of the QBZ-97. The fire selector also only has safe/fire positions like a civilian model.
The side of the gun is marked with "T97NSR-PWC-CAL 5.56 mm"; T97NSR refers to a semi-auto only civilian variant of the 5.56mm QBZ-97A sold in Canada named Type 97 NSR. This likely suggests that Treyarch modeled the gun after a Type 97 NSR then modified it to make it resemble a Chinese QBZ-95 (with its distinct magazine shape and paddle magazine release) and "retro-ified" it. Some of its muzzle attachments also have "5.56" as part of their names, though it is unclear if this is an intentional reference to the QBZ-97 connections or a result of the generally confused state of attachment name/descriptions in BOCW; its Warzone incarnation is also supposedly chambered in 5.56 NATO.
The "QBZ-83" name would suggest that it was adopted in 1983 in the Black Ops universe which would still be anachronistic to the pre-83 maps.
=="RAI K-84"==
The "RAI K-84" (standing for "Reactorniy Avtomat-Izluchatel Kuhlklay-84", translated "Reactor Automatic Radiator Kuhlklay-84") is a "Wonder Weapon" in the Zombies map Firebase Z released during Season 1. It is based on an AK-74 with the depiction of a milled receiver; such a configuration exists on the Waffen Werks WW-74M, a US-made semi-automatic rifle, though the in-game weapon has two rivets at the rear like the stamped receiver of a standard AK-74. It is fitted with an underbarrel "Vortex" grenade launcher called the "GP-6K2" and modelled after a GP-25.
==Steyr AUG A1==
A Steyr AUG A1 with the bayonet lug from the F88 Austeyr appears in the game as the "AUG" and is classified as a "tactical rifle" in multiplayer. It incorrectly fires in three-round bursts, a feature of the much later (2005) AUG A3 (as well as the similar-looking "ABR 223" from BO4, which its weapon properties are likely based out of). Its foregrip is folded by default, but it can be unfolded via the "Field Agent foregrip"; it also has some rail-mounted foregrip options. Like the M16A2, the weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles. Originally the weapon was going to have an A2 sight, but it was replaced by the A1 sight by default.
For some reason, Soviet troops use this weapon in the side-mission "Operation Red Circus."
===Steyr AUG A2===
Equipping any optical attachments turns the weapon into an anachronistic AUG A2.
==Type 63==
The Type 63 rifle is available in the game, classified as a "tactical rifle". Despite being select-fire in reality, it is restricted to semi-automatic mode in-game; the spike bayonet is also unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. The default magazine initially held a correct 20 rounds in the closed alpha, but this was increased to an incorrect 25 in the beta and final game.
Oddly, the Type 63's icon used when it's leveled up during gameplay is uniquely missing the magazine. 
Player character Bell starts with this rifle in "Redlight, Greenlight" instead of a more appropriate American M14. 
==VAHAN==
The VAHAN, a somewhat obscure prototype Armenian assault rifle, was added in the 1.29 update; this makes BOCW the weapon's first known media appearance. The in-game version is somewhat stylized, and goes by the name "Vargo 52"; this presumably references the fact that design work on the project began in 1952 (with an earlier rifle called the "MBC-2"), though the VAHAN itself wasn't designed or built until 1992, making its in-game appearance anachronistic.
==XM16E1==
The fully-automatic XM16E1 appears exclusively in the campaign. It is labeled "M16A1" in the HUD and on the magwell (though the pick-up text spells it with a lowercase "a", for some reason), but it actually has the appearance of a 'faux' XM16E1, as seen in some movies where the guns are built from M16A1s. This is firstly evidenced by the combination of an XM16E1's 3-prong flash hider with an M16A1's full fence lower. The weapon also appears to have a chrome bolt carrier, which was present on the XM16E1, but not on the M16A1. For some reason, the XM16E1 has an anachronistic A2 pistol grip, while the XM4 has an A1 pistol grip.
In a small though somewhat confusing detail, the receiver bears a forge code mark, C H. This would indicate a rifle with an upper receiver built from Harvey Aluminum billets, but this code would have been in use from the mid 1970s to the early 1980s, well after Vietnam and never on an actual XM16E1 (though M16A1s were made with this code). Due to the nature of the game's storyline, this could be justified as intentional anachronism, however. 
It appears in the two Vietnam flashback levels, as well as a few other missions where it is available alongside the M16A2. It is incredibly powerful, as the weapon's damage was balanced for occasional bursts rather than consistent fully-auto firing, made even easier with the game's rather controllable muzzle climb. It uses the same reloading animations as the M16A2, but has a different firing sound. It is also seen in the "Good Enough" calling card.
==XM177E1==
The XM177E1, specifically the later model with a full fence lower, appears under the name "XM4". It is depicted with a flat top, seeming to be the result of a chopped off carry handle with a bolted rail (which was done in the 1980s by Olympic Arms and some other manufacturers). It has an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe).
The weapon is wrapped in slings with a portion tucked behind the bolt catch like the "Commando" from the first Black Ops, although the default empty reload animation in this case correctly uses the charging handle instead of trying to hit the bolt release, which while it does work, having a cloth strap tucked behind it is less than ideal (that said, some reload animations, like the jungle mags reload animation, still involve hitting the sling-padded bolt catch). Equipping any stock customization removes the sling wrap. Mounting optics removes the front sight but keeps the gas block. It is referred as the "Colt Commando" in the pre-alpha versions of the game.
The XM4 designation is anachronistic for the time period of 1981, as the XM177 wouldn't be designated as "XM4" until 1983, and even then would be attached to an improved model of the XM177E2. However, the “11.8" Ranger” give the weapon an 11.5 inch barrel making it the XM177E2. The A1 pistol grip is inaccurately depicted as being solid instead of hollow.
The "Black Tide" blueprint replaces the regular handguard with a carbine-length M203 grenade launcher heat shield; it also has a yellow tiger stripe camouflage paint similar to the M79 used by "The Roach" in Apocalypse Now. The "Giantsbane" variant uses an anachronistic Z-M LR 300 handguard and front sight (the LR 300 having been introduced in 2000). It is also seen in the "Reaper Of The Dead" calling card.
The "Inconspicuous" blueprint uses the M16A2's upper receiver, while retaining the XM177E1's earlier teardrop forward assist, however. It has an Olympic Arms OA-93 style handguard with vents patterned after the Advanced Armament Corporation OMNI suppressor, an Israeli style elastic handguard band, what appears to be a faux suppressor, a tactical light, a stock cheek pad and a SureFire MAG5-60 magazine. The "Fly Trap" blueprint has an A2 handguard, an A2 pistol grip, and an A2 forward assist. The "Ultimate Hunter" has an anachronistic quad rail handguard (it was based on the prototype Knight’s Armament “Lego”), a muzzle brake with a breach face, a scope with some cosmetic similarities to a Trijicon ACOG, and a collapsible stock modelled after various offerings from the late 2000's onwards. The 13.7" Takedown, and original SOCOM will make the weapon resembles to the current M4A1 Carbine, which is anachronistic.
=Sniper Rifles=
==Accuracy International PM/AW Hybrid==
The "LW3 - Tundra" is a hybrid of the Accuracy International Precision Marksman and the Arctic Warfare, along with some fictional elements. The game files and the pre-alpha was referred to it as the "L96-A1", even though it's not the weapon itself. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it. The rifle is mildly anachronistic, as the Precision Marksman wasn't developed until 1982 and the Arctic Warfare wasn't developed until 1988, while the campaign takes place in 1981 and multiplayer takes place between 1981-1985. The name Tundra suggests it was intended to be based off of the Arctic Warfare, but they went with PM elements to keep it to the multiplayer's time period.
In the campaign, it is inaccurately and anachronistically used by Soviet snipers.
==Barrett M82A1M==
The Barrett M82A1M appears in the game as the "M82". It is anachronistic to the game, since it was developed in the 1990s; the original M82 would be more accurate for some multiplayer maps. To balance out its semiautomatic firing mode, the M82A1M is comically the weakest sniper rifle in terms of per-shot damage, not even able to break the bulletproof armor scorestreak or even Soviet armored units in the campaign in one shot. Due to the lack of a Soviet sniper rifle, the Soviet forces use the Barrett as their sniper (instead of the aforementioned SVD), which is incorrect.
==Mechem NTW-20==
The Mechem NTW-20 was added in the Season 2 Reloaded update as the "ZRG 20mm". It is heavily stylized and fitted with a PSO-1 scope with incorrect reticle by default. It is also far shorter than the real weapon, making the weapon shorter then the in-game Barrett M82A1M, despite the NTW-20 being roughly twice the length of the Barrett. It is anachronistic by more than a decade (1998) and is set up for left-handed use, with the magazine and bolt handle on the right and left side respectively, opposite what it should be.
==Remington 700PSS==
The Remington 700PSS appears as the "Pelington 703", complete with a permanently attached Harris bipod (which can be deployed by equipping the "Front Grip" or "Bipod" underbarrel attachments). Like the M40 and R700 rifles in Call of Duty 4: Modern Warfare, it is reloaded with individual rounds. It is anachronistic for the game as it was designed in 1986 while the 80s segments of Black Ops Cold War take place in 1981-1985; the scope also mounts on an anachronistic rail. It is also inaccurately used by Spetsnaz and Cuban snipers and also appears in Bell's Vietnam War false flashbacks, fitted with a wooden stock and is depicted as being used by the US troops, though it is likely standing in for the Remington M40 in this case, consider that it was called the "M40" in the game files and in the pre-alpha. Its Warzone incarnation is stated to use .308 ammunition (most likely Winchester).
=Machine Guns=
==CETME Ameli==
The late NB model CETME Ameli was added in Season 4. It is inaccurately fitted with an early NA variant flash hider. It appears under the Spanish Army's designation "MG 82". It is borderline anachronistic for pre-1982 maps, as it was recently unveiled and put into Spanish service at the time. It is fitted with a 100-round box magazine by default, with fictional 125 and 150-rounders as options; the real life Ameli accepts either a 100 or a 200-round belt box.
==M134 Minigun==
A handheld M134 Minigun is featured in the game. It is shown with a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider. It is obtainable in the campaign mission "The Final Countdown", under the name "M134 Minigun". It was later added to multiplayer and Zombies in Season 2 as the "Death Machine", with a slightly altered model.
It also appears mounted on gunboats in certain multiplayer modes and helicopters, including the "Chopper Gunner" scorestreak in multiplayer, and as part of the "Sentry Turret" scorestreak. A helicopter-mounted version can be used by Bell during a setpiece in "Fracture Jaw", though when the helicopter was shot down during the aforementioned mission, it somehow still manages to operate without the assistance of a power supply.
thumb|none|450px|Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgment Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
==="Death Machine" (Dead Ops Arcade 3)===
The "Death Machine" model from Call of Duty: Black Ops III, a futuristic man-portable rotary gun based on the General Dynamics GAU-19/A, appears exclusively as a power-up in the Zombies map Dead Ops Arcade 3: Rise of the Mamaback.
==M60==
The M60 is one of the machine guns in BOCW; it is the original model, as opposed to the M60E3 featured in past games.
===M60D===
The M60D can be found and used in "End of the Line", somehow being used by Cuban forces as well as during "The Final Countdown" though that M60D is only usable by enemy AI. It is also seen in the "Harvest Time" calling card.
==RPD==
The RPD appears under its real name, with an incorrect disintegrating ammunition belt. The "Fast Mag" reload animation shows the RPD reload in a unique manner by having the new belt pulled through the closed top cover, whereas the default reload involves using the feed tray cover.
In the campaign, it is used by Soviet forces in 1981, at a time when it had already been phased out in favor of the PKM and the RPK-74.
Notably in multiplayer, it can be equipped with a PKM stock and box magazine (with the 75 round box attachment that is a PKM ammo box) to somewhat turn it into a pseudo-PKM and it can also have an MG3/MG42-like barrel installed. 
==Stoner 63A==
The Stoner 63A is available in-game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle. By default, it has a long barrel generally associated with the LMG configuration, though it can be modified with a Commando barrel via the “16" SOR Cut Down” attachment; this is a rather strange name, given that the Commando-length barrel was a factory option. A few Soviet heavies in the campaign are seen using these instead of the more faction-appropriate PKM.
The gun can use a 100-round drum modeled after the real gun's left-feeding 100-round drum, mirrored to feed from the right instead of the left (and also featuring some cosmetic differences). The gun also has a fictional 125-round box option.
=Launchers=
==FIM-43 Redeye==
The FIM-43 Redeye appears under the name "Cigma 2". Despite being a dedicated MANPADS in reality, the weapon can still be fired even without a lock-on and against ground targets. It somehow appears in a secret Soviet training facility in "Redlight, Greenlight", though it may be possible that Soviet forces somewhat stole a few Redeyes from the Afghan mujahideen during the Soviet–Afghan War or otherwise, it would likely be fired ones for research use. Cuban forces in "End of the Line" also somehow ended up with Redeye launchers, where the RPG-7 already featured in the game would be a better choice.
==GP-25==
The "RAI K-84" wonder weapon in Zombies is fitted with an underbarrel "Vortex" grenade launcher, called the "GP-6K2" and taking the form of a GP-25.
==Hawk MM1 grenade launcher==
The Hawk MM1 grenade launcher appears as the "War Machine" scorestreak. Bell wields one that somehow manages to hold 36 rounds in one of the final missions of the campaign. It appropriately holds 12 in multiplayer and Zombies mode.
==M79 grenade launcher==
The M79 grenade launcher is one of the launchers in the game. It appears in the missions "End of the Line" and the false Vietnam flashback mission "Break on Through," as well as "Redlight, Greenlight" as part of an easter egg. It is also rather comedically used in the "Big Bang" execution, where its rounds are shown with no minimum arming distance and a small enough blast radius to not harm its user at point-blank range; the version of the execution used against a target lying prone also shows it being fired twice without reloading.
==RPG-7==
The RPG-7 is one of the launchers in BOCW. This time, its flip-up sight is in the correct position unlike the previous Black Ops games where the flip up sight is backwards.
=Explosives=
==AN/M14 incendiary grenade==
Some US soldiers in the Vietnam sections can be seen with unusable AN/M14 incendiary grenades.
==F-1 Hand Grenade==
Several multiplayer character skins have unusable F-1 Hand Grenades attached to the belt.
==M18 smoke grenade==
The M18 smoke grenade is carried by US soldiers in Vietnam in the campaign. M18s with inverted color scheme are also carried by Naga. On the 2021 released map "Apocalypse", several M18s with purple smoke lying around the ruins.
==M26 hand grenade==
What appears to be an M26 hand grenade is carried by Woods in promotional media. The "Wrecking Ball" skin has an unusable M26 hanging from his belt.
==M34 White Phosphorous grenade==
The M34 White Phosphorous grenade appears as the "Smoke Grenade".
==M67 hand grenade==
The M67 hand grenade appears as the "Frag". It is also depicted on the "Quartermaster" perk.
In the campaign, the player character can somehow attach an M67 grenade to a human shield and shove them towards their enemies. Performing this doesn't deduct one of their grenades and can be done even if the player has no grenades or a different throwable in that slot. The multiplayer-only "Absolute Blast" execution similarly involves the use of an M67 the player character may or may not have (which is then shoved down the back of the target's shirt), though in this case the explosion is purely cosmetic, not even damaging the person performing the execution (who stands about 3 feet away from the blast).
==M84 stun grenade==
An M84 stun grenade is carried by Woods in the campaign and is seen in cinematics. The same fictionalized M84 from Modern Warfare is also carried by multiplayer operator Zeyna. It is anachronistic as it was used from 1995 in reality.
==Mk 2 hand grenade==
The Mk 2 hand grenade is seen in the key art for the game's beta.
==MK3A2 offensive hand grenade==
The MK3A2 concussion grenade appears as the "Stun Grenade".
==Rheinmetall MK13 Mod 0 BTV-EL flash grenade==
MK 13 flashbang grenades are carried by US troops in cutscenes and are seen on the default skins for multiplayer operators Adler and Song and Naga's "Warlord" skin. Most likely anachronistic.
==Model 24 Stielhandgrante==
Seven unusable Model 24 Stielhandgranates can be seen on the "Die Maschine" Zombies map, right behind the Kingtiger tank.
thumb|none|350px|Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade
==RGD-5==
Unusable RGD-5 grenades are visible on the harness of multiplayer operators Portnova and Garcia and on Naga's "Warlord" skin.
==RG-42==
Also seen hanging on Garcia's belt is an RG-42 hand grenade.
==Simulator Hand Grenade M116A1==
The Simulator Hand Grenade M116A1 appears as the "Flashbang". In reality, this is a training grenade and not an actual combat device.
==TM-46 anti-tank mine==
A cosmetically modified TM-46 anti-tank mine appears as the "Proximity Mine" field upgrade.
==Type 67 Stick Grenade==
Several unusable Chinese Type 67 Grenades are seen on the Vietcong guerillas found in the campaign. In the multiplayer, an operator skin for Baker can be purchased with Season 2, which also has two Type 67 Stick Grenades attached to the belt.
==C4==
C4 charges return, they can be used in multiplayer and zombies but not in single player outside of scripted instances.
==Molotov Cocktail==
Molotov Cocktails return in Cold War, the player can carry more Molotov Cocktails than grenades and they appear for Mason in "Operation Chaos" and Bell in "End of the Line".
Notably they still use the same animation as normal grenades, meaning the player character somehow lights a Molotov one-handed with no visible means of ignition. (As opposed to using a lighter like in previous games.) 
==Remote Controlled Gas Grenade==
A fictional remote-controlled gas grenade is used by Bell during the Lubyanka raid in "Desperate Measures".
=Mounted Weapons=
==.50 AN/M2==
Five bent .50 AN/M2 Machine Guns in fixed and flexible mount are seen on a crashed Boeing B17 "Flying Fortress" on the Zombies map "Die Maschine". This bomber is first seen during the "Nacht der Untoten" cutscene from World at War.
==8.8 cm Flak 37==
Bell destroys several Flak 37s in "The Final Countdown". It is inaccurately depicted as being mounted on Czechoslovakian type carriage and mount.
==30mm ZK.453==
In "Red Light, Green Light", some 30mm ZK.453 anti-aircraft guns can be seen.
==Browning M2HB==
Browning M2HBs are mounted as a static prop on M1A1 Abrams tanks and a usable version on the controllable boats and the Fast Attack Vehicle.
==DShKM==
A DShKM appears on a fictional mounting, mounted on various vehicles and bunkers in the multiplayer mode Combined Arms and zombies mode Outbreak. It is seen on the Slava-class cruiser, and inappropriately, the Ticonderoga-class cruiser on the map Armada as well. The DShKM used in the campaign level "Redlight, Greenlight", mounted on an (anachronistic) BTR-80 APC. The BTR-80 in that mission appears to be based on the BTR-60PB (with open turret mounted DShK) and gunner shielding seemingly inspired by the M113 ACAV. In multiplayer, the T-72A (with T-72B turret detailing) and the drivable version of the Ural 4320 both have the turret with just the front shield. 
==General Electric M61 Vulcan==
F-14A Tomcats, armed with M61 Vulcan cannons, are seen taking off from a Nimitz-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.
==Gryazev-Shipunov GSh-23==
The "VTOL Escort" (Modeled after the Yak-38) has two Gryazev-Shipunov GSh-23 autocannons mounted in underwing UPK-23 gunpods. While the pod itself is correctly modeled, it is incorrectly depicted as a flexible aiming system (independent from the Yak's nose direction) due to gameplay reasons and controls. It is also seen mounted with an NPPU-23 helicopter turret inaccurately onto a Mi-8 helicopter piloted by Kravchenko in "Mauer Der Toten".
==Gryazev-Shipunov GSh-30-2==
Gryazev-Shipunov GSh-30-2 cannons are used by the Sukhoi Su-25 "Frogfoot" jets against ground targets when conducting the "Strafe Run" scorestreak.
==M40 Recoilless Rifle==
The M40 Recoilless Rifle is seen on jeeps inside Camp Haskins.
==MG 34 Panzerlauf==
The Panzerkampfwagen VI Ausf. B Tiger II "Königstiger" heavy tank on the "Die Maschine" Zombies map has a hull-mounted MG 34 Panzerlauf.
==MG 42==
An MG 42 with a drum magazine appears only as an emplaced weapon in the Vietnam War flashback mission "Fracture Jaw". It is confirmed that the MG 34 was used in Vietnam as military aid from the Soviet Union which had captured stockpiles from WWII thus the appearance of the MG 42 in this context is also plausible.
==PKMT==
The PKMT is seen mounted on BTR-80A APCs in the campaign.
==Shipunov 2A72==
Highly anachronistic BTR-82A APCs seen on various maps in multiplayer and fought in the campaign mount Shipunov 2A72 autocannons. These are likely models taken from the Modern Warfare 2 Remaster, though the driver's windows have been modified.
==Yakushev-Borzov Yak-B==
A Yakushev-Borzov Yak-B is mounted on chin of the Hind-D attack helicopters in singleplayer and multiplayer.
=Other=
==150 lb Crossbow==
A 150 lb crossbow similar to those by Velocity Archery and Wizard Archery appears as the "R1 Shadowhunter". Those designs are most likely anachronistic.
==M2 Flamethrower (modified)==
A modified M2 Flamethrower was added as a scorestreak with Season 5. It consists of the gun group with added custom smaller fuel tanks, modified muzzle and a stock. Its icon shows it consisting of a normal M2 wand paired with M9 fuel tanks.
==Recurve Bow==
A recurve bow which appears to be based on Rambo's bows appears in the campaign and as a scorestreak with explosive arrows in multiplayer. It is inaccurately depicted as being usable underwater which doesn't hinder in any way the arrow's movement nor the flame of the fire arrows.
==Bang Stick==
A bang stick (a simple single-shot firearm attached to the end of a pole, meant to be used as a direct-contact weapon against animals) of unknown manufacture is used in some executions, namely "Pointed End", "Stick Up", and "Slithering Jab".
==Beretta 92F==
A Beretta 92F is seen on a movie poster in the map "Amerika".
==China Lake Grenade Launcher==
The M79's master calling card shows a China Lake Launcher instead of a proper M79. It seems that the China Lake at one point was considered in development, as it appears in the mission "End of the Line" in the pre-alpha.
==Colt Single Action Army==
Two Colt SAA revolvers are seen in the "Dead Still" calling card.
==Enfield L85A2==
Enfield L85A2 rifles are seen in the "Hardcore Kill Collector" calling card.
==Fictional Sci-Fi Rifle==
A fictional sci-fi rifle inspired by the M41A Pulse Rifle from the Alien franchise is featured in posters for the fictional movie "Two Days On The Moon" in the map Express.
==Fictional Sniper Rifle==
A fictional sniper rifle seemingly based on the "Sniper Rifle" from Fallout 3 appears in the "Saving PhD Ryan" campaign calling card.
==Handflammpatrone DM34==
Handflammpatrone DM34 single-shot incendiary pistols are used in two executions - Woods' "Spare A Light" and Kitsune's "Tortured". In both cases, their effects are rather significantly downplayed - they are used at point-blank range, and fire something akin to a weak Dragon's Breath shotgun shell (spraying scattered flames a short distance) rather than the 35mm incendiary grenade the real weapon launches.
==IWI Galil ACE 21==
A soldier wields two Galil ACE 21s in the "Armed To The Teeth" calling card.
==M1 Garand==
What appears to be M1 Garands are seen on the "Down Range" bundle picture.
==M114 155 mm howitzer==
M114 155 mm howitzers are seen in firebase Ripcord in the mission "Fracture Jaw". The "Artillery" scorestreak also consists of a barrage from M114 155 mm howitzers.
==M20 "Super Bazooka"==
An M20 "Super Bazooka" is seen in Vietnam War archival footage in the intro of "Fracture Jaw".
=="Marshal 16"==
The fictional "Marshal 16" from Black Ops III appears as the "Classic Marshal" charm.
==Matchlock Musket==
A Spanish conquistador firing a Matchlock Musket is seen in the "Iron Sight Assassin" calling card that could be earned during season 2 at level 180.
==Mosin-Nagant M91/30==
A scoped Mosin-Nagant M91/30 is seen in the "Power Killer" calling card. A Mosin is also depicted on a huge banner showing the Tiergarten Soviet War Memorial statue in he map Moscow.
==Paintball Guns==
In Season 4 Reloaded, the map "Rush" from Black Ops II was added. As with the original map, Tippmann 98 Custom, Tippmann X7 G36, and what appear to be Dye Matrix 9 guns appear in a store display of paintball guns, despite being anachronistic for the new setting of the 1980s (as opposed to BO2’s 2025 setting).
==Unidentified Repeating Rifle==
A scoped repeating rifle (possibly a Marlin) is seen briefly in archival footage during the intro of "Brick in the Wall".
==Valmet M76F==
A Valmet M76F is seen in the City Ripper bundle picture.
==Walther PPK==
A suppressed Walther PPK is seen held by Adler in the "Action Packed" calling card.
==Winchester Model 1873==
What appears to be a Winchester Model 1873 is seen in the "One Shot Kill" calling card.
thumb|none|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester
thumb|none|600px
==Unidentified Selfloading Rifle==
An unknown self loading rifle of Soviet type is seen on a soldier statue in the multiplayer map Moscow. The statue is based on the Tiergarten Soviet War Memorial in Berlin which actually depicts a Mosin. Curiously, a proper depiction of the soldier complete with the Mosin can be seen on a huge banner in the same map.
=Unusable Weapons=
==Glock 18C==
Three unusable Glock 18C pistols can be seen hanging on a wall on the multiplayer map "Checkmate". Their appearance is anachronistic as the map takes place in January 1985, while the Glock 18 was produced in 1986 - the 3rd Generation variants were introduced after 1998. A Glock pistol is also seen in the "Grizzled Veteran Master" calling card.
They can also be found inside the Lubyanka armory during the campaign mission "Desperate Measures" instead of more appropriate Soviet sidearms.
==Makarov PM==
Makarov PMs are modeled in the holsters of some character models in single player (they are changed to the M1911A1 when they draw their pistols or Bell uses a takedown animation). Two also appear on Helen Park's "Scorched", "Bad Blood", "Hellion", and "Commando" outfits, as well as on Samantha Maxis' "Dark Aether" outfit and Portnova's "Handler" outfit. Aleksandra Valentina also carries a holstered one in the Zombies mode cutscenes.
==Sedgley Fist Gun==
Scattered throughout the CIA Safehouse used as the in-game mission hub are various unusable Sedgley Fist Guns.
=="Strife"==
The fictional "Strife" pistol from Black Ops 4 can be seen on a table in the side mission "Operation Red Circus". Unusable and completely anachronistic to the game's setting, the gun was likely originally used as a placeholder during the mapping process that went overlooked and wasn't removed.
thumb|none|300px|Smith & Wesson Sigma SD40 - .40 S&W
==Tokarev TT-33==
The Tokarev TT-33 is used by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine.
==AKM==
Unusable AKM rifles can be seen next to the Glock 18 pistols in the multiplayer map "Checkmate".
==Tokarev SVT-40==
The SVT-40 is used by some Red Army soldiers in the intro cinematic of the Zombies map Die Maschine.
Category:Video Game
Category:First-Person Shooter
Category:Action
Category:War