Env global

It controls game-specific global states, such as whether the gravity gun should become the super gravity gun in .
Global states persist across level transitions, regardless of their status. Global states are not stored until an env_global receives any commands that modify the state, such as turning it on or off or changing the counter. Use the Set Initial State flag for the global to be added on spawn.
To remove a global from the table entirely, set the global's state to "Dead" using the Remove input. This will cause the global to remove itself on the next level transition.
Globals and their current state (in integer form) are added to all entities' response data for use in the Response System.
== Flags ==
== Keyvalues ==
== Inputs ==
== Outputs ==
== Global States ==
Values for Global State to set ↑
=== Half-Life 2 ===
Internal Name 	Editor Name 	Description
gordon_precriminal 	Gordon pre-criminal 	Creates the pre-criminal behavior seen in Point Insertion. Also prevents stun stick damage from cops.
antlion_allied 	Antlions are player allies 	Makes antlions friendly to the player and allows them to listen to bugbait, as seen in the Nova Prospekt chapters.
suit_no_sprint 	Suit sprint function not yet enabled 	Disables the HEV suit's sprint function.(not required if the HEV suit is not equipped)
super_phys_gun 	Super phys gun is enabled 	Enables the supercharged gravity gun seen in the Citadel levels of Half-Life 2 and Episode One.
friendly_encounter 	Friendly encounter sequence (lower weapons, etc.) 	Indicates a friendly encounter sequence.(This appears to just keep the player's weapons lowered.)
citizens_passive 	Citizens are *not* player allies (cannot be commanded)	Makes citizens neutral to the Combine and the player.(also done by gordon_precriminal)
gordon_invulnerable 	Gordon is invulnerable 	Makes the player invulnerable to damage.(Retains knockback, view punches, etc. unlike god mode)
no_seagulls_on_jeep 	Don't spawn seagulls on the jeep 	Prevents seagulls from spawning on the jeep.
ep2_alyx_injured 	Episode 2: Alyx injured 	Episodic only. Invokes Alyx's "injured" behavior:
*Triples bullet spread for 
*Increases time between shots
ep_alyx_darknessmode	Episodic: Alyx darkness mode 	Episodic only. Enables "darkness mode", as seen during the "Lowlife" chapter of Episode One.Despite the name, this also affects the player, zombies, and even fires in various ways to make them more suitable for darkness:
*Enables dlights on burning props
*Zombine sprint chance increases when flashlight is off
*Alyx can only see zombies lit with the flashlight
*If Alyx is in darkness she will turn away from zombies
hunters_to_run_over 	Ep2 Counter: Hunters to run over before they dodge 	Episodic only. The number of hunters that should be ran over before they start dodging vehicles.By default, hunters will try to dodge incoming vehicles.If this global is declared and its counter is greater than 0, hunters will not try to dodge incoming vehicles.Instead, this global's counter will decrement by 1 each time a hunter is killed by a vehicle.When it reaches 0, hunters will return to dodging vehicles.
=== Counter-Strike: Source, Counter-Strike: Global Offensive ===
Internal Name	Editor Name 	Description
is_pc 	Game is running on a PC 	Whether the game is running on a PC.
is_console 	Game is running on a console	Whether the game is running on a console.
=== Portal 2 ===
Internal Name 	Editor Name 	Description
portalgun_nospawn 	Spawn without Portalgun	Disables the player recieving the Portal Gun on spawn.
no_pinging_blue 	Prevent Pinging ATLAS 	In Co-op, prevents ATLAS (blue ballbot) from using their Ping Tool.
no_pinging_orange 	Prevent Pinging P-Body 	In Co-op, prevents P-Body (orange eggbot) from using their Ping Tool.
no_taunting_blue 	Prevent Taunting ATLAS 	In Co-op, prevents ATLAS (blue ballbot) from performing gestures.
no_taunting_orange	Prevent Taunting P-Body	In Co-op, prevents P-Body (orange eggbot) from performing gestures.
=== Black Mesa ===
Internal Name 	Editor Name 	Description
predisaster 	Pre-Disaster 	Makes scientist and guard NPCs use pre-disaster speech (greetings, idles, busy responses).
friendly_encounter 	Friendly encounter sequence (lower weapons, etc.)	Indicates a friendly encounter sequence.(This appears to just keep the player's weapons lowered).
gordon_invulnerable	Gordon is invulnerable 	Makes the player invulnerable to damage.(Retains knockback, view punches, etc. unlike god mode)
== Console Commands ==
== See Also ==
*