nyuuzyou/wikis huggingface dataset:
Geanne

Sister Geanne is a minor Undead character who appears at the House of Healing during Act Two, one of the Undead Nurses.
== Involvement ==
Sister Geanne is one of the Zealous Assistants of in the House of Healing. Along with three other Undead Nurses (, and ) she is trying to grasp the 'science' provided by Malus Thorm, Shar's Scalpel and master all its ins and outs - literally, on a still alive patient.
On encountering Sister Geanne, she and the other three undead nurses cannot be spoken to directly because approaching the group immediately triggers the dialogue with Malus Thorm himself.
During the dialogue, the party may (among other options) convince Malus Thorm to order the nurses to kill each other or to to operate on himself. Should the party choose the latter, Sister Geanne remains neutral after the surgeon's demise. She then begins to wander around the auditorium, dropping philosophical phrases about patients, healing and Thorm's fate. If attacked afterwards, other Undead Nurses around come to her aid.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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* 
== External links ==
* 
Category:Undead
Category:Characters
Category:Characters in Reithwin Town
Category:Characters in Act Two
Gekh Coal

Gekh Coal is a Duergar in the Underdark. He leads a group of other Duergar slavers in the Decrepit Village.
==Involvement==
Gekh is hiding via invisibility inside the Decrepit Village along with his fellow Duergar Lurgan, Holvik, and Garmor. If approaching from the high ground, then one of his hidden companions reveals themselves and tells Gekh that "someone is sneaking up on them". If approaching from the beach, then Gekh immediately addresses them himself.
Gekh threatens to kill the party but relents, if they succeed a , succeed a , succeed a , use a Duergar exclusive dialogue option, use a Fighter exclusive dialogue option, successfully read his mind, or display the Brand of the Absolute. Drow and the Dark Urge have a reduced difficulty DC 10 roll instead. 
Gekh then explains that his group is searching for the belonging to . These boots were stolen by a Deep Gnome, , who was last seen near the Ebonlake Grotto. The party can either offer to help him recover the boots or refuse. If they refuse then Gekh and the other Duergar become hostile and attack. If agreeing to help and successfully taking the boots from Thulla (whether through stealing them or as a reward for healing her), then Gekh congratulates the party and allows them to use his raft to travel to the Adamantine Forge.
If the player character is a Deep Gnome or the party is accompanied by , then Gekh and the other Duergar immediately turn hostile.
== Combat ==
Gekh Coal usually casts Animate Dead immediately on the nearby shattered Duergar corpses, reviving them as .
=== Attacks and abilities ===
=== Notable loot ===
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==Related Quests==
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== External links ==
* 
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in the Underdark
Category:Characters in Act One
Gem Valuables Table

The Gem Valuables Table, also known as Valuables_Gems, is a leveled Treasure Table that contains a variety of gems. It is used throughout the game whenever a gem is desired as a drop.
== Drop Table ==
Level	Average value
1 - 4	27.5
5 - 6	32.5
7 - 8	48.3
9+ 	116.1
All 	61.3
Category:Drop tables
Category:Valuables tables
Category:Leveled drop tables
Gemstone Categories

The Gemstone Categories are a set of in-game categories of gemstones. They are divided according to their value.
== All gems ==
== Categories ==
=== PreciousGem ===
=== PreciousGem_2 ===
=== PreciousGem_3 ===
=== PreciousGem_4 ===
=== PreciousGem_5 ===
=== PreciousGem_6 ===
=== PreciousGem_7 ===
Category:Ingame Item Categories
Genshu Ofran

Genshu Ofran is a rock gnome member of the Church of Gond, found enslaved in the Steel Watch Foundry.
==Involvement==
Genshu Ofran can be found on the lab floor of the foundry battling Black Gauntlet of Banes and Steel Watchers. Around his neck is a , which must be disabled by activating a held by one of the Black Gauntlets.
If saving him as part of the quest , he runs out of the lab and gathers with the rest of the Gondians outside of the foundry.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
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== Related quests ==
* 
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Steel Watch Foundry
Category:Characters in Act Three
Category:Members of the Church of Gond
Gergerann

Stonemason Gergerann is a Duergar in the Grymforge.
==Involvement==
Gergerann can be encountered near the waypoint at , standing next to . He is a loyal member of Clan Flameshade.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Related quests ==
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== Gallery ==
Stonemason Gergerann Model.png|Gergerann's model.
== External links ==
* 
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category:Members of Clan Flameshade
Category:Rogues
Gerringothe Thorm

Gerringothe Thorm is a unique intelligent Undead, the toll-master of the Reithwin Tollhouse. Seemingly made of gold, she is driven by endless greed and is relentless in enforcing the toll to cross the river to Moonrise Towers. 
Gerringothe's greed isn't limited to just her mannerisms; she also wields powerful abilities which are influenced by the amount of gold a character is carrying. As well, her Visages grant her coin armour, increasing her total hit points.
==Involvement==
When approached, Gerringothe quickly demands gold from the party. Besides attacking, the party can toss her some gold, though she demands more. When asked for a clear price, she demands all of the party's gold. However, if given anything short of 5,000 gold, Gerringothe claims she was given too little and attacks. 
If paid at least 5,000 gold, Gerringothe gives the party the which can be used to cast the unique and powerful one-use spell: . This peaceful resolution also earns the same experience as if defeating her and all her Visage minions.
=== Dialogue ===
If choosing "I have no more gold" or "I have no more money to give", she starts combat. Otherwise, a variety of Skill Checks can be used to avoid it:
The party can attempt to persuade Gerringothe that gold is not everything:
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Rogues get a special dialogue path:
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Optionally, the party can attempt to use Deception to convince Gerringothe she has been fired and replaced:
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If the party member is a Paladin or Druid, OR they have found and read (located in the basement), they can accuse her of corruption using Intimidation:
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If having no gold at all (because it was stashed away), all available conversation options eventually lead to a fight.
Whichever approach is taken, success leads to her having a moment of clarity before stating she will "pay it back". Then she seemingly kills herself. This (relatively) peaceful resolution earns the same experience as if defeating her and all her Visage minions, as well as the full amount of gold magically bound to her.
== Combat ==
=== Notable loot ===
* 
* 600 Gold dropped near her, if defeated through skill checks. Otherwise a stack of 100 drops each time a layer of her armour is removed, up to six times.
* If paid earlier, she also drops the amount given.
== Related literature ==
* , Gerringothe is listed as banned from the Waning Moon distillery
* 
* , a teller is surprised when Gerringothe appreciates something besides "the cold clink of gold."
* , a traveller during Ketheric's Shar-following days notices something is awry
* , a dwindling record of traders passing through the town
* 
== Gallery ==
Gerringothe Model.png|Gerringothe's armoured model
Gerringothe Model Naked.png|Gerringothe's exposed model
== External links ==
* 
== Notes ==
Category:Elves
Category:Undead
Category:Characters
Category:Characters in Reithwin Town
Category:Characters in Act Two
Category:Authors
Category:Bosses
Gerson

Gerson the Bent is a tiefling at the Emerald Grove during Act One.
== Involvement ==
=== Act One ===
Gerson only appears if the last leader of the goblins is killed while at least one party member is at the Grove. The leader's death causes the grove's atmosphere to instantly change as the tiefling refugees pack for Baldur's Gate. Gerson ensures that this potentially immersion-breaking transition is invisible to the player. Engaging any party member at the Grove in conversation prevents the player from moving the camera in that area while the transition occurs.
Category:Humanoids
Category:Tieflings
Category:Asmodeus Tieflings
Category:Characters
Category:Characters in Act One
Category:Characters in the Emerald Grove
Category:Replacement characters
Get Help from Auntie Ethel

Get Help from Auntie Ethel is a sub-quest of Act One's main quest, Find a Cure. It can be initiated by speaking with at the Druid Grove, or running into her south of the Blighted Village. 
__TOC__
==Objectives==
Objectives and journal entries may vary pending story decisions and outcomes.
== Walkthrough ==
=== Meeting Ethel ===
Ethel can be found in two different places. She can first be encountered in The Hollow within the , where she runs a small shop selling lotions and potions. Ethel notices that the party looks ill, and they can reveal that they were infected with a mind flayer tadpole. Ethel states that she can help, but that she doesn't have the supplies at the Grove. She invites the party to visit her at her house in the wetlands.
Ethel can also be encountered southwest of the Blighted Village, in the Sunlit Wetlands . Here, Ethel is confronted by two men, the brothers and , who accuse her of kidnapping their sister, . The party can intervene on behalf of the brothers or Ethel. If the party sticks up for Ethel, she invites them back to her house.
=== Ethel's bargain ===
Ethel's house is in the southwestern area of the Sunlit Wetlands/Putrid Bog. She greets the party and regardless of whether she was told or not, states she's well aware of the tadpole in their heads. Luckily, she has experience removing them. She offers the party a deal - sacrifice one of their eyes and she will remove the tadpole. 
If the party agrees, Ethel transforms into her true form, a hag, and asks if she should take the left or right eye. After choosing, Ethel takes the eye and enchants it, giving the party member the trait Hag-Eyed. After this is done, she tries to fulfil her part of the bargain by removing the tadpole. Unfortunately, the tadpole fights against the removal. Ethel is unable to remove it, as it has been enchanted by Netherese magic. If asked about the eye, she says she fulfilled her part of the bargain and that she didn't agree to remove a Netherese tadpole. As a token of rare good faith from a hag, Ethel will give to the party after the attempted removal.
== Consequences ==
Depending on dialogue choices, a character who still has both eyes can allow Auntie Ethel to attempt to remove the tadpole. This will fail and result in the major, permanent debuff Paid the Price, which gives +1 to Intimidation checks but disadvantage on Perception checks along with disadvantage when attacking Hags.
Category:Quests
Category:Main Quest
Get Past the Rubble

Get Past the Rubble is a sub-quest of in Act One of Baldur's Gate 3. It can be started by speaking with at Grymforge or using to speak to the deep rothé.
== Objectives ==
Objectives and journal entries may vary pending story decisions and outcomes.
== Walkthrough ==
After entering Grymforge, the party can climb the stairs and travel north to encounter at . Skarjall orders the party to whip the that are clearing out rubble. If asked why, passing a causes Skarjall to show the party a piece of , revealing the presence of nearby adamantine. He offers to pay the party in gold if they clear the rubble, but asserts that the Adamantine Forge is clan property.
The party's interaction with the deep rothé can impact how the rubble is cleared:
* If telling Skarjall that the rothé deserve the whip and asking why he cannot crack his whip one more time, then both Skarjall and the rothé become hostile.
* If passing a , the rothé can be convinced to either continue working or turn on their duergar masters.
* If speaking with the rothé via , they can be convinced to clear out the rubble or turn on the duergar.
* The party can whip the rothé themselves, which turns the rothé hostile.
If the rothé are convinced to continue working, Skarjall turns on the party, saying he wants all the spoils for himself. However, the rothé aid the party in defeating him. If the party convince the rothé to turn on their masters, then they can be asked to clear out the rubble afterwards. The rubble can also be destroyed using bludgeoning or force damage (i.e. spells like or .
In combat, Skarjall is joined by and . The rest of the fortress remains neutral to the party during and after the battle.
The party can earn 80 XP at the start of the fight if the rothé are convinced to turn on their masters. Each duergar rewards 75 XP. Finally, asking the rothé to destroy the rubble rewards another 80 XP.
== Companion approval ==
* Convince the deep rothé to clear the path.
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* Convince the deep rothé to attack the duergar.
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== Related quests ==
* 
== Notes ==
* This quest is entirely optional - the Adamantine Forge can be accessed in other ways, such as using or . See for more details.
Category:Quests
Gha'an

Gha'an is a githyanki child who can be found in Act One. He is a member of a new githyanki generation hatched and raised in the Crèche Y'llek.
== Involvement ==
Gha'an together with several other githyanki youths and children can be found in the Classroom of the Crèche, watching their teacher, , mocking and kicking another trainee, .
If spoken to, he will try to shoo the player away, arguing that outsiders must not see the githyanki training. If the player character is a Githyanki themselves, Gha'an will mention they are way too old for training. 
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Githyanki
Category: Humanoids
Category:Children
Ghainemeir

Fist Ghainemeir is a human member of the Flaming Fist visiting Sharess' Caress in Wyrm's Crossing. He can be witnessed making sexual advances against while slightly drunk.
== Involvement ==
When talked to Ghainemeir is apparently drunk and making advances against Irenya. The party can attempt to intervene or let Irenya handle the situation. If the party intervenes, Ghainemeir will leave Sharess' Caress and Irenya will be annoyed at having lost a customer with deep pockets.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Fighters
Ghast

Ghasts are an undead creature and non-playable race in Baldur's Gate 3. They can be found in the Rosymorn Monastery Trail and in Cazador's Dungeon.
== About ghasts ==
Ghasts are similar to Ghouls sharing a hunched, lean appearance and paralysing claw attack though larger, stronger, and permanently bearing an aura that resists being turned. They also have the unique ability to weaponise their stench and cause nausea in foes.
== Combat ==
=== Attacks and abilities ===
== Ghoul characters ==
* 
* 
== Ghast enemy variants ==
* 
== Gallery ==
Nikolai-chugunov-ghast-nikolai-chugunov-textures-01.jpg|Render by Nikolai Chugunov
==External links==
Category:Creatures
Category:Races
Category:Non-playable races
Category:Undead
Gheris Hhune

Gheris Hhune is a Werewolf who appears in Baldur's Gate 3. He can be found in the ballroom of Cazador Szarr's palace. 
== Involvement ==
Gheris starts a conversation with the party when they enter the ballroom. If is in the party, Gheris will offer to bring Astarion 'to master', and Astarion will refuse. If Astarion is not in the party, Gheris will confront the party, because they are not allowed to be in the ballroom. Regardless, the conversation will always result in a combat encounter.
== Combat ==
=== Attacks and abilities ===
== External links ==
* 
Category:Werewolves
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Gherva Minedale

Gherva Minedale is a dwarven patron at the Elfsong Tavern in Act Three.
== Involvement ==
=== Act Three ===
Gherva can be found in the Elfsong Tavern in the Lower City arguing with her brother about Stug leaving The Guild in order to join her order of Helm.
Category:Dwarves
Category:Shield Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Ghik'lir

High Gish'ra Ghik'lir is a Gish'ra encountered at the beginning of Act Three attacking the party during a long rest. He is part of honour guard, and is fighting to free him.
== Involvement ==
During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. Ghik'lir is party of the first wave of githyanki alongside and .
==Combat==
=== Attacks and abilities ===
=== Allies ===
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Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Astral Plane
Category:Monks
Ghost

Ghosts are a type of Undead creature and non-playable race found in Baldur's Gate 3. They primarily appear in Lady Jannath's Estate and the Murder Tribunal in the Lower City.
== About ghosts ==
Ghosts are a spectral form of undead that are not summonable or playable. 
=== Racial features ===
; Base Racial Speed
: 9m / 30ft
; Size
: Medium
; 
: Fly to a target position for half movement cost.
== Ghost characters ==
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== Ghost enemy variants ==
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== Notes ==
* Despite appearing almost indistinguishable from ghosts, Poltergeists are not classified as ghosts in game.
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Undead
Ghoul

Ghouls are an Undead Humanoid creature and non-playable race in Baldur's Gate 3. They can be found along the Rosymorn Monastery Trail.
== About ghouls ==
Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause , and they are immune to .
Ghouls can be created by the level 5 Necromancy spell, , which can be learned by Wizards and Clerics. These ghouls have a higher level and differing abilities. See Ghoul (Animate Dead).
The Ghouls summoned by the special spell Danse Macabre, which is acquired from reading the , are yet another distinct variant. See Ghoul (Danse Macabre).
== Combat ==
=== Attacks and abilities ===
== Ghoul characters ==
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== Ghoul enemy variants ==
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== Ghoul summons==
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== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Undead
Ghoul (Animate Dead)

Ghouls are an Undead creature in Baldur's Gate 3. This particular Ghoul type can be created through the level five variant of the Animate Dead spell, Animate Dead: Ghoul.
==Spells and abilities==
== Notes ==
*Ghouls are immune to . This prevents them from being driven due to a failed Wisdom saving throw when the summoner wears Abyss Beckoners.
Category:Ghouls
Category:Undead
Ghoul (Danse Macabre)

Ghouls are an Undead creature in Baldur's Gate 3. This particular Ghoul type can be created through the special spell Danse Macabre.
==Spells and abilities==
== Notes ==
* These Ghouls have the Condition Gnawing Horde, but what, if anything, it does is unknown.
* These Ghouls have a variation of Death Burst which deals with a for half. This affects allies and enemies alike, and can cause a chain reaction with other Ghouls. This does not have a name or icon or appear under Notable Features.
* Ghouls are immune to . This prevents them from being driven due to a failed Wisdom saving throw when the summoner wears Abyss Beckoners.
Ghulen

Adept Ghulen is a halfling Adept of the Absolute who can be found in Moonrise Towers Prison in Act Two, guarding the stairs leading up to the ground floor's main hall.
== Involvement ==
=== Moonrise Towers ===
Ghulen can be first encountered in the Moonrise Towers Prison, right after descending from the ground floor or a few steps away from the docks entrance. He stands by the stairs leading up to the ground floor. Speaking with Ghulen lets him complain about the prisoners' incessant cries and screaming, as well as the smell of the gnomes.
If is saved from and torture and escorted out, Ghulen usually is the first Absolutist the party can encounter upon leaving the area. If seeking to avoid conflict, he must be convinced to let Minthara go.
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=== Defending Moonrise Towers ===
If the is freed and the Harpers launch their assault on Moonrise Towers, Ghulen is killed during the subsequent battle in a Harper flanking attack from the docks entrance. His corpse can be found next to the stairs leading up to the ground floor, exactly where he stood previously.
== Combat ==
=== Attacks and abilities ===
=== Notable loot === 
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Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Clerics
Ghush'ins

Veteran Gish Ghush'ins is a githyanki soldier encountered in the Knights of the Shield Hideout in the Lower City of Baldur's Gate. She can be seen guarding and is hostile to the party unless is successfully intimidated.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Giant (creature type)

Giants are enormous creatures that are humanoid but often have monstrous properties. 
== Characteristics ==
Giants are very large, muscular creatures that may or may not be intelligent. In Baldur's Gate 3, there is only one giant creature type in the game and they are all of Large size.
== Types of giants ==
=== Ogre ===
Ogres are quick-tempered, dull creatures that kill for food and for fun.
==== Ogres in Baldur's Gate 3 ====
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Category:Creatures
Category:Races
Giant Eagle

Giant Eagles are a race of beast creature and Non-playable race found in Baldur's Gate 3. 
== About eagles ==
Giant Eagles are not overly aggressive creatures, yet highly territorial and will attack in order to defend their nests. They can be talked to with .
=== Giant Eagle enemy variants ===
* - An elder of the species, they are even more fiercely defensive of their nests and kin. 
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 1-3 
Grants 40 experience when killed.
Category:Giant Eagles
Category:Beasts
Category:Creatures
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
Category:Races
Category:Non-playable races
Giant Skeleton

Giant Skeleton is an undead creature in Baldur's Gate 3. 2 of them can be summoned with in The High Hall.
== About Giant Skeletons ==
Giant Skeletons can only be encountered if the party lets Astarion ascend and uses when reaching The High Hall. They are weak melee fighters but can be useful at tanking some damage and attacks thanks to their high Armour Class and hitpoints.
== Combat ==
=== Attacks and abilities ===
Category:Undead
Category:Skeletons