List of sources of resistances

This is a list of sources of resistances. For details on how resistance works, see Resistances.
== Resistances ==
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* when the wearer has 50% Hit Points or less (Inaccessible)
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* once per turn until the wearer takes damage
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* (Inaccessible)
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* for after using Circuitry Interface
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* if the wearer is Gith
* if the wearer is Gith
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* (Inaccessible)
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==Multiple Resistances==
===All Damage Resistance===
* Gain Resistance to all damage for .
* Ward an ally. They gain Resistance to all damage.
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* - Grants the paladin and their allies resistance to all damage from spells
===All Damage Resistance except ===
* Demonspirit Aura: The wearer's summoned creatures have Resistance to all damage except .
* Put an ally in a protective coma. They become Resistant to all damage except .
* Resistance to all damage except .
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* Gain Resistance to all , , and damage for .
* Undead Ward: Allied undead within 6m / 20ft are Resistant to , , and damage.
* Mountainous Poise: While using , you also gain resistance to , , and damage for .
* Helm's Protection: When you heal another creature, it gains Resistance to , , and damage dealt by weapon attacks for .
* Resistance to damage.
** Resistance to damage.
** Resistance to damage.
** Resistance to damage.
** Resistance to damage.
** Resistance to damage.
** Resistance to damage.
* Aegis Palms: When you heal a creature, it gains Resistance to , , and damage for .
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* Turn a creature's flesh hard as stone. It gains Resistance to all non-magical , , and damage.
* Resistance to all non-magical , , and damage.
* Resistance to all non-magical , , and damage.
* Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to all non-magical damage.
===Miscellaneous Resistances===
* and allows wielder to cast once per short rest, which grants a 50% damage reduction from ranged weapon attacks for 10 turns. This effect is separate from normal resistance and actually stacks multiplicatively with it for a 75% damage reduction in total.
* Elemental Resonance: If the wielder deals , , , , or damage, it becomes Resistant to that damage type for .
* When you or an ally gets hit with , , , , or damage, you can use your reaction to give them Resistance to the attack.
* Resistance to and damage.
* Resistance to and damage.
* When you fall, you can use your reaction to gain Resistance to Falling damage.
* Resistance to all non-magical , , and damage, and Resistance to all and damage.
* Resistance to all non-magical , , and damage, and Resistance to all damage.
==Vulnerability==
* Targets with Resistance to damage become Vulnerable to it instead. Targets with Immunity are unaffected.
* Brand the Weak: Target enemy becomes Vulnerable to , , or damage or until the target takes damage.
* Aura of Murder: Enemies within become Vulnerable to damage, unless they are Resistant or Immune to it.
* Exploit Weakness: (Main Hand Only) Creatures hit with this weapon receive Vulnerability to damage. 
* Vulnerability to and 
* Vulnerability to 
* Vulnerability to , , and damage.
* Paralysed (Karabasan's Gift): Vulnerability to , and damage.
* Virulent Venom: Make up to three enemies vulnerable to unless they succeed a Consitution saving throw.
* All creatures within are , which includes Vulnerability to .
* Vulnerability to all damage.
* Vulnerability to and 
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===Allies Only===
* Vulnerability to 
* Vulnerability to and 
==Immunity==
* Immunity to 
* Immunity to 
* Immunity to and 
* Immunity to 
* Immunity to 
==Ignores Resistances==
* Lethal Weapon: Ignores Resistance to 
* Lethal Weapon: Ignores Resistance to 
* Lethal Weapon: Ignores Resistance to 
* Exoskeletal Reinforcement: Your attacks ignore Resistance to , , and damage.
* Lethal Weapon: Ignores Resistance to 
* : Spells you cast ignore Resistance to a damage type of your choice.
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Category:Lists
Category:Lists of sources