Summoning Spells

This page lists Necromancer skills from the Summoning Spells skill tree. Other Necromancer skills: Poison and Bone Spells, Curses, All Necromancer Skills
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== Raise Skeleton Warrior ==
*Description: Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Base Damage (min) 	1 	2 	3 	4 	5 	6 	7 	8 	10 	12 	14 	16 	18 	20 	22 	24 	27 	30 	33 	36 	39 	42 	46 	50 	54 	58 	62 	66 	71 	76 	81 	86 	91 	96 	101 	106 	111 	116 	121 	126 	131 	136 	141 	146 	151 	156 	161 	166 	171 	176 	181 	186 	191 	196 	201 	206 	211 	216 	221 	226
Base Damage (max) 	2 	3 	4 	5 	6 	7 	8 	9 	11 	13 	15 	17 	19 	21 	23 	25 	28 	31 	34 	37 	40 	43 	47 	51 	55 	59 	63 	67 	72 	77 	82 	87 	92 	97 	102 	107 	112 	117 	122 	127 	132 	137 	142 	147 	152 	157 	162 	167 	172 	177 	182 	187 	192 	197 	202 	207 	212 	217 	222 	227
Damage +% 	0 	0 	0 	10 	20 	30 	40 	50 	60 	70 	80 	90 	100	110 	120 	130 	140 	150 	160 	170 	180 	190 	200 	210 	220 	230 	240 	250 	260 	270 	280 	290 	300 	310 	320 	330 	340 	350 	360 	370 	380 	390 	400 	410 	420 	430 	440 	450 	460 	470 	480 	490 	500 	510 	520 	530 	540 	550 	560 	570
Attack Rating 	80	155	230	305	380	455	530	605	680	755	830	905	980	1055	1130	1205	1280	1355	1430	1505	1580	1655	1730	1805	1880	1955	2030	2105	2180	2255	2330	2405	2480	2555	2630	2705	2780	2855	2930	3005	3080	3155	3230	3305	3380	3455	3530	3605	3680	3755	3830	3905	3980	4055	4130	4205	4280	4355	4430	4505
Defense 	25	45 	65 	85 	105	125	145	165	185	205	225	245	265	285 	305 	325 	345 	365 	385 	405 	425 	445 	465 	485 	505 	525 	545 	565 	585 	605 	625 	645 	665 	685 	705 	725 	745 	765 	785 	805 	825 	845 	865 	885 	905 	925 	945 	965 	985 	1005	1025	1045	1065	1085	1105	1125	1145	1165	1185	1205
Life (Normal) 	21	21 	21 	31 	42 	52 	63 	73 	84 	94 	105	115	126	136 	147 	157 	168 	178 	189 	199 	210 	220 	231 	241 	252 	262 	273 	283 	294 	304 	315 	325 	336 	346 	357 	367 	378 	388 	399 	409 	420 	430 	441 	451 	462 	472 	483 	493 	504 	514 	525 	535 	546 	556 	567 	577 	588 	598 	609 	619
Life (Nightmare) 	30	30 	30 	45 	60 	75 	90 	105	120	135	150	165	180	195 	210 	225 	240 	255 	270 	285 	300 	315 	330 	345 	360 	375 	390 	405 	420 	435 	450 	465 	480 	495 	510 	525 	540 	555 	570 	585 	600 	615 	630 	645 	660 	675 	690 	705 	720 	735 	750 	765 	780 	795 	810 	825 	840 	855 	870 	885
Life (Hell) 	42	42 	42 	63 	84 	105	126	147	168	189	210	231	252	273 	294 	315 	336 	357 	378 	399 	420 	441 	462 	483 	504 	525 	546 	567 	588 	609 	630 	651 	672 	693 	714 	735 	756 	777 	798 	819 	840 	861 	882 	903 	924 	945 	966 	987 	1008	1029	1050	1071	1092	1113	1134	1155	1176	1197	1218	1239
Total Skeleton Warriors	1 	2 	3 	3 	3 	4 	4 	4 	5 	5 	5 	6 	6 	6 	7 	7 	7 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8
Mana Cost 	4 	4.5	5 	5.5	6 	6.5	7 	7.5	8 	8.5	9 	9.5	10 	10.5	11 	11.5	12 	12.5	13 	13.5	14 	14.5	15 	15.5	16 	16.5	17 	17.5	18 	18.5	19 	19.5	20 	20.5	21 	21.5	22 	22.5	23 	23.5	24 	24.5	25 	25.5	26 	26.5	27 	27.5	28 	28.5	29 	29.5	30 	30.5	31 	31.5	32 	32.5	33 	33.5
 Note: Some of these values are incorrect
Raise Skeleton Warrior Receives Bonuses From:
* Skeleton Mastery: +6% Damage per Level
* Raise Skeleton Archer: +2% Damage per Level
Also See: Skeleton Mastery
 Changelog
Season 6:
* Skeleton warriors now have a 2% raise skeleton archer synergy
* Skeleton warrior skeleton mastery synergy reduced from 8% to 6%
* Skeleton warriors life per level reduced from 15% to 14%
Season 5:
* Raise skeleton warrior base mana cost reduced from 6 to 4
* Raise skeleton warrior mana cost per level reduced from 1 to .5
* Raise skeleton warrior health bonus per level reduced from +50% to +15%
Season 4:
* Skeleton Warriors damage per level increased from 1/1/2/3/4 to 1/2/3/4/5
* Skeleton Warriors skeleton mastery synergy decreased from 10% to 8%
* Skeleton Warriors skeleton magi synergy removed
Season 2:
* Enhanced Damage per level increased from +7% to +10%
* synergies increased from 8% to 10%
* now counts as a magic skill (for items that add +X to Magic Skills)
Season 1:
* Skeletons now have splash damage on melee attacks
* total skeleton warriors capped at 8
* damage increased
* attack rating bonus increased
* defense bonus increased
* synergy for Summon Resist removed
* now has Raise Skeletal Mage & Skeleton Mastery as additional synergies at 8%
Vanilla Info for Raise Skeleton
== Skeleton Mastery ==
*Description: Passive - Increases life, damage, and velocity of raised skeletons
*Required Level: 1
*Required Skills: Raise Skeleton Warrior [1]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Skeleton Velocity +%	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25
Skeleton Life 	15	30	45	60	75	90	105	120	135	150	165	180	195	210	225	240	255	270	285	300	315	330	345	360	375	390	405	420	435	450	465	480	495	510	525	540	555	570	585	600	615	630	645	660	675	690	705	720	735	750	765	780	795	810	825	840	855	870	885	900
Physical Damage +% 	2 	4 	6 	8 	10	12	14 	16 	18 	20 	22 	24 	26 	28 	30 	32 	34 	36 	38 	40 	42 	44 	46 	48 	50 	52 	54 	56 	58 	60 	62 	64 	66 	68 	70 	72 	74 	76 	78 	80 	82 	84 	86 	88 	90 	92 	94 	96 	98 	100	102	104	106	108	110	112	114	116	118	120
Elemental Damage +% 	2 	4 	6 	8 	10	12	14 	16 	18 	20 	22 	24 	26 	28 	30 	32 	34 	36 	38 	40 	42 	44 	46 	48 	50 	52 	54 	56 	58 	60 	62 	64 	66 	68 	70 	72 	74 	76 	78 	80 	82 	84 	86 	88 	90 	92 	94 	96 	98 	100	102	104	106	108	110	112	114	116	118	120
 Changelog
Season 1:
* no longer affects revives
* life bonuses buffed
* now also improves skeleton velocity
Vanilla Info
== Clay Golem ==
*Description: Creates a golem from the earth to fight by your side
*Required Level: 6
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Attack Rating 	80 	100	120	140	160	180	200 	220 	240 	260 	280 	300 	320 	340 	360 	380 	400 	420 	440 	460 	480 	500 	520 	540 	560 	580 	600 	620 	640 	660 	680 	700 	720 	740 	760 	780 	800 	820 	840 	860 	880 	900 	920 	940 	960 	980 	1000	1020	1040	1060	1080	1100	1120	1140	1160	1180	1200	1220	1240	1260
Life (Normal) 	115	130	145	160	175	190	205 	220 	235 	250 	265 	280 	295 	310 	325 	340 	355 	370 	385 	400 	415 	430 	445 	460 	475 	490 	505 	520 	535 	550 	565 	580 	595 	610 	625 	640 	655 	670 	685 	700 	715 	730 	745 	760 	775 	790 	805 	820 	835 	850 	865 	880 	895 	910 	925 	940 	955 	970 	985 	1000
Life (Nightmare) 	345	390	435	480	525	570	615 	660 	705 	750 	795 	840 	885 	930 	975 	1020	1065	1110	1155	1200	1245	1290	1335	1380	1425	1470	1515	1560	1605	1650	1695	1740	1785	1830	1875	1920	1965	2010	2055	2100	2145	2190	2235	2280	2325	2370	2415	2460	2505	2550	2595	2640	2685	2730	2775	2820	2865	2910	2955	3000
Life (Hell) 	575	650	725	800	875	950	1025	1100	1175	1250	1325	1400	1475	1550	1625	1700	1775	1850	1925	2000	2075	2150	2225	2300	2375	2450	2525	2600	2675	2750	2825	2900	2975	3050	3125	3200	3275	3350	3425	3500	3575	3650	3725	3800	3875	3950	4025	4100	4175	4250	4325	4400	4475	4550	4625	4700	4775	4850	4925	5000
Damage (min, Normal) 	11 	22 	33 	44 	55 	66 	77 	88 	99 	110 	121 	132 	143 	154 	165 	176 	187 	198 	209 	220 	231 	242 	253 	264 	275 	286 	297 	308 	319 	330 	341 	352 	363 	374 	385 	396 	407 	418 	429 	440 	451 	462 	473 	484 	495 	506 	517 	528 	539 	550 	561 	572 	583 	594 	605 	616 	627 	638 	649 	660
Damage (max, Normal) 	15 	30 	45 	60 	75 	90 	105 	120 	135 	150 	165 	180 	195 	210 	225 	240 	255 	270 	285 	300 	315 	330 	345 	360 	375 	390 	405 	420 	435 	450 	465 	480 	495 	510 	525 	540 	555 	570 	585 	600 	615 	630 	645 	660 	675 	690 	705 	720 	735 	750 	765 	780 	795 	810 	825 	840 	855 	870 	885 	900
Damage (min, Nightmare) 	42 	84 	126	168	210	252	294 	336 	378 	420 	462 	504 	546 	588 	630 	672 	714 	756 	798 	840 	882 	924 	966 	1008	1050	1092	1134	1176	1218	1260	1302	1344	1386	1428	1470	1512	1554	1596	1638	1680	1722	1764	1806	1848	1890	1932	1974	2016	2058	2100	2142	2184	2226	2268	2310	2352	2394	2436	2478	2520
Damage (max, Nightmare)	60 	120	180	240	300	360	420 	480 	540 	600 	660 	720 	780 	840 	900 	960 	1020	1080	1140	1200	1260	1320	1380	1440	1500	1560	1620	1680	1740	1800	1860	1920	1980	2040	2100	2160	2220	2280	2340	2400	2460	2520	2580	2640	2700	2760	2820	2880	2940	3000	3060	3120	3180	3240	3300	3360	3420	3480	3540	3600
Damage (min, Hell) 	84 	168	252	336	420	504	588 	672 	756 	840 	924 	1008	1092	1176	1260	1344	1428	1512	1596	1680	1764	1848	1932	2016	2100	2184	2268	2352	2436	2520	2604	2688	2772	2856	2940	3024	3108	3192	3276	3360	3444	3528	3612	3696	3780	3864	3948	4032	4116	4200	4284	4368	4452	4536	4620	4704	4788	4872	4956	5040
Damage (max, Hell) 	120	240	360	480	600	720	840 	960 	1080	1200	1320	1440	1560	1680	1800	1920	2040	2160	2280	2400	2520	2640	2760	2880	3000	3120	3240	3360	3480	3600	3720	3840	3960	4080	4200	4320	4440	4560	4680	4800	4920	5040	5160	5280	5400	5520	5640	5760	5880	6000	6120	6240	6360	6480	6600	6720	6840	6960	7080	7200
Slows Enemies % 	3 	6 	9 	11 	12 	13 	14 	15 	16 	17 	17 	18 	18 	19 	19 	20 	20 	20 	20 	21 	21 	21 	21 	22 	22 	22 	22 	22 	22 	22 	23 	23 	23 	23 	23 	23 	23 	23 	23 	23 	23 	24 	24 	24 	24 	24 	24 	24 	24 	24 	24 	24 	24 	24 	24 	24 	24 	24 	24 	25
Mana Cost 	7.5	8 	8.5	9 	9.5	10 	10.5	11 	11.5	12 	12.5	13 	13.5	14 	14.5	15 	15.5	16 	16.5	17 	17.5	18 	18.5	19 	19.5	20 	20.5	21 	21.5	22 	22.5	23 	23.5	24 	24.5	25 	25 	26 	26 	27 	27 	28 	28 	29 	29 	30 	30 	31 	31 	32 	32 	33 	33 	34 	34 	35 	35 	36 	36 	37
Defense: 100
Cooldown: 1 second
Damage synergies currently only apply to the level 1 damage so +40% adds 4.4-6 (Normal), 16.8-24 (Nightmare), or 33.6-48 (Hell) per level.
Clay Golem Receives Bonuses From:
* Golem Mastery: +40%* Damage per Level
* Blood Golem: +40%* Damage per Level
* Iron Golem: +40%* Damage per Level, +35 Defense per Level
* Fire Golem: +40%* Damage per Level
Also See: Golem Mastery
 Changelog
Season 6:
* Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)
Season 4:
* Clay golem synergies increased from 20% to 40%
Season 2:
* now counts as a magic skill (for items that add +X to Magic Skills)
Season 1:
* Now deals splash damage
* damage increased drastically
* life starts higher and scales less per level
* lowered value of "slows enemies"
* mana cost reduced
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now also has Blood Golem & Iron Golem as damage synergies
* damage synergies are now 20% (was 6%)
Vanilla Info
== Raise Skeletal Mage ==
*Description: Cast on the corpse of a slain monster. This raises a skeleton mage that fights for you
*Required Level: 12
*Required Skills: Raise Skeleton Warrior [1]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Poison Damage (min) 	6 	9 	12	15 	18	21 	24	27 	32	37 	42	47 	52 	57 	62 	67 	75 	83 	91 	99 	107	115 	126	137 	148	159 	170	181 	195	209 	223	237 	251	265 	279	293 	307	321 	335	349 	363	377 	391	405 	419	433 	447	461 	475	489 	503	517 	531	545 	559	573 	587 	601 	615 	629
Poison Damage (max) 	6 	9 	12	15 	18	21 	24	27 	32	37 	42	47 	52 	57 	62 	67 	75 	83 	91 	99 	107	115 	126	137 	148	159 	170	181 	195	209 	223	237 	251	265 	279	293 	307	321 	335	349 	363	377 	391	405 	419	433 	447	461 	475	489 	503	517 	531	545 	559	573 	587 	601 	615 	629
Lightning Damage (min) 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Lightning Damage (max)	12	19 	26	33 	40	47 	54	61 	71	81 	91	101 	111	121 	131	141 	155	169 	183	197 	211	225 	244	263 	282	301 	320	339 	362	385 	408	431 	454	477 	500	523 	546	569 	592	615 	638	661 	684	707 	730	753 	776	799 	822	845 	868	891 	914	937 	960	983 	1006	1029	1052	1075
Cold Damage (min) 	4 	7 	10	13 	16	19 	22	25 	29	33 	37	41 	45 	49 	53 	57 	64 	71 	78 	85 	92 	99 	109	119 	129	139 	149	159 	171	183 	195	207 	219	231 	243	255 	267	279 	291	303 	315	327 	339	351 	363	375 	387	399 	411	423 	435	447 	459	471 	483	495 	507 	519 	531 	543
Cold Damage (max) 	7 	10 	13	16 	19	22 	25	28 	33	38 	43	48 	53 	58 	63 	68 	76 	84 	92 	100 	108	116 	127	138 	149	160 	171	182 	196	210 	224	238 	252	266 	280	294 	308	322 	336	350 	364	378 	392	406 	420	434 	448	462 	476	490 	504	518 	532	546 	560	574 	588 	602 	616 	630
Fire Damage (min) 	4 	8 	12	16 	20	24 	28	32 	37	42 	47	52 	57 	62 	67 	72 	80 	88 	96 	104 	112	120 	131	142 	153	164 	175	186 	200	214 	228	242 	256	270 	284	298 	312	326 	340	354 	368	382 	396	410 	424	438 	452	466 	480	494 	508	522 	536	550 	564	578 	592 	606 	620 	634
Fire Damage (max) 	10	14 	18	22 	26	30 	34	38 	44	50 	56	62 	68 	74 	80 	86 	93 	100 	107	114 	121	128 	138	148 	158	168 	178	188 	201	214 	227	240 	253	266 	279	292 	305	318 	331	344 	357	370 	383	396 	409	422 	435	448 	461	474 	487	500 	513	526 	539	552 	565 	578 	591 	604
Mana Cost 	6 	6.5	7 	7.5	8 	8.5	9 	9.5	10	10.5	11	11.5	12 	12.5	13 	13.5	14 	14.5	15 	15.5	16 	16.5	17 	17.5	18 	18.5	19 	19.5	20 	20.5	21 	21.5	22 	22.5	23 	23.5	24 	24.5	25 	25.5	26 	26.5	27 	27.5	28 	28.5	29 	29.5	30 	30.5	31 	31.5	32 	32.5	33 	33.5	34 	34.5	35 	35.5
Hard Level 	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Total Skeleton Magi	1	1	2	3	3	3	4	4	4	5	5 	5 	6 	6 	6 	7 	7 	7 	8 	8 	8
Base Life: 61 (Normal), 88 (Nightmare), 123 (Hell)
Life: {[(Skill Level - 3) * 0.07) + 1] * Base Life}
Each summoned skeletal mage uses a random element
Raise Skeletal Mage Receives Bonuses From:
* Skeleton Mastery: +10% Damage per Level
Also See: Skeleton Mastery
 Changelog
Season 6:
* Raise skeletal mages life per level reduced from 14% to 12%
Season 5:
* Raise skeletal mage base mana cost reduced from 8 to 6
* Raise skeletal mage mana cost per level reduced from 1 to .5
Season 4:
* Skeleton Mage's missile hitbox has been increased by 100%
* Synergy from Skeleton Warrior removed
* Elemental damage buffed
Season 2:
* synergies increased from 8% to 12%
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* Skeletal Mages' elemental attacks pierce enemies
* damage increased
* synergy for Summon Resist removed
* now also has Raise Skeleton Warrior as a synergy at 8%
Vanilla Info
== Golem Mastery ==
*Description: Enhances speed and life of all your golems
*Required Level: 12
*Required Skills: Clay Golem [6]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Life +% 	10	20	30	40 	50 	60 	70 	80 	90 	100	110	120	130	140	150	160	170	180	190	200	210	220	230	240	250	260	270	280	290	300	310	320	330	340	350	360	370	380	390	400 	410 	420 	430 	440 	450 	460 	470 	480 	490 	500 	510 	520 	530 	540 	550 	560 	570 	580 	590 	600
Attack Rating 	25	50	75	100	125	150	175	200	225	250	275	300	325	350	375	400	425	450	475	500	525	550	575	600	625	650	675	700	725	750	775	800	825	850	875	900	925	950	975	1000	1025	1050	1075	1100	1125	1150	1175	1200	1225	1250	1275	1300	1325	1350	1375	1400	1425	1450	1475	1500
Movement Speed +%	6 	10	14	17 	20 	22 	23 	24 	26 	27 	28 	29 	30 	30 	31 	32 	32 	32 	33 	33 	34 	34 	34 	35 	35 	35 	36 	36 	36 	36 	36 	36 	37 	37 	37 	37 	37 	38 	38 	38 	38 	38 	38 	38 	38 	38 	38 	38 	39 	39 	39 	39 	39 	39 	39 	39 	39 	39 	39 	40
Hard Level 	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Total Golems	1	1	1	1	1	2	2	2	2	2	3 	3 	3 	3 	3 	4 	4 	4 	4 	4 	5
 Changelog
Season 1:
* Can summon an additional golem for every 5 base points
* life per level reduced to 10% (was 20%)
Vanilla Info
== Blood Golem ==
*Description: Creates a golem that shares with you the life it steals. Enemies damaged by the blood golem will be inflicted with open wounds
*Required Level: 18
*Required Skills: Clay Golem [6]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Life (Normal) 	231 	261	291 	321 	351 	381 	412 	442 	472 	502 	532 	562 	592 	623 	653 	683 	713 	743 	773 	804 	834 	864 	894 	924 	954 	984 	1015	1045	1075	1105	1135	1165	1196	1226	1256	1286	1316	1346	1376	1407	1437	1467	1497	1527	1557	1587	1618	1648	1678	1708	1738	1768	1798	1829	1859	1889	1919	1949	1979	2010
Life (Nightmare) 	446 	504	562 	620 	679 	737 	795 	853 	911 	970 	1028	1086	1144	1202	1261	1319	1377	1435	1493	1552	1610	1668	1726	1784	1843	1901	1959	2017	2075	2134	2192	2250	2308	2366	2425	2483	2541	2599	2657	2716	2774	2832	2890	2948	3007	3065	3123	3181	3239	3298	3356	3414	3472	3530	3589	3647	3705	3763	3821	3880
Life (Hell) 	732 	828	923 	1019	1114	1210	1305	1401	1496	1592	1687	1783	1878	1974	2069	2165	2260	2356	2452	2548	2643	2739	2834	2930	3025	3121	3216	3312	3407	3503	3598	3694	3789	3885	3980	4076	4171	4267	4363	4459	4554	4650	4745	4841	4936	5032	5127	5223	5318	5414	5509	5605	5700	5796	5891	5987	6082	6178	6274	6370
Life on Hit 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60 	61 	62 	63 	64 	65 	66 	67
Damage (min, Normal) 	27 	47 	67 	87 	108 	128 	148 	168 	189 	209 	229 	249 	270 	290 	310 	330 	351 	371 	391 	411 	432 	452 	472 	492 	513 	533 	553 	573 	594 	614 	634 	654 	675 	695 	715 	735 	756 	776 	796 	816 	837 	857 	877 	897 	918 	938 	958 	978 	999 	1019	1039	1059	1080	1100	1120	1140	1161	1181	1201	1221
Damage (max, Normal) 	48 	84 	120 	156 	192 	228 	264 	300 	336 	372 	408 	444 	480 	516 	552 	588 	624 	660 	696 	732 	768 	804 	840 	876 	912 	948 	984 	1020	1056	1092	1128	1164	1200	1236	1272	1308	1344	1380	1416	1452	1488	1524	1560	1596	1632	1668	1704	1740	1776	1812	1848	1884	1920	1956	1992	2028	2064	2100	2136	2172
Damage (min, Nightmare) 	27 	47 	67 	87 	108 	128 	148 	168 	189 	209 	229 	249 	270 	290 	310 	330 	351 	371 	391 	411 	432 	452 	472 	492 	513 	533 	553 	573 	594 	614 	634 	654 	675 	695 	715 	735 	756 	776 	796 	816 	837 	857 	877 	897 	918 	938 	958 	978 	999 	1019	1039	1059	1080	1100	1120	1140	1161	1181	1201	1221
Damage (max, Nightmare)	96 	168	240 	312 	384 	456 	528 	600 	672 	744 	816 	888 	960 	1032	1104	1176	1248	1320	1392	1464	1536	1608	1680	1752	1824	1896	1968	2040	2112	2184	2256	2328	2400	2472	2544	2616	2688	2760	2832	2904	2976	3048	3120	3192	3264	3336	3408	3480	3552	3624	3696	3768	3840	3912	3984	4056	4128	4200	4272	4344
Damage (min, Hell) 	60 	105	150 	195 	240 	285 	330 	375 	420 	465 	510 	555 	600 	645 	690 	735 	780 	825 	870 	915 	960 	1005	1050	1095	1140	1185	1230	1275	1320	1365	1410	1455	1500	1545	1590	1635	1680	1725	1770	1815	1860	1905	1950	1995	2040	2085	2130	2175	2220	2265	2310	2355	2400	2445	2490	2535	2580	2625	2670	2715
Damage (max, Hell) 	188 	329	470 	611 	752 	893 	1034	1175	1316	1457	1598	1739	1880	2021	2162	2303	2444	2585	2726	2867	3008	3149	3290	3431	3572	3713	3854	3995	4136	4277	4418	4559	4700	4841	4982	5123	5264	5405	5546	5687	5828	5969	6110	6251	6392	6533	6674	6815	6956	7097	7238	7379	7520	7661	7802	7943	8084	8225	8366	8507
Mana Cost 	12.5	13 	13.5	14 	14.5	15 	15.5	16 	16.5	17 	17.5	18 	18.5	19 	19.5	20 	20.5	21 	21.5	22 	22.5	23 	23.5	24 	24.5	25 	25.5	26 	26.5	27 	27.5	28 	28.5	29 	29.5	30 	30.5	31 	31.5	32 	32.5	33 	33.5	34 	34.5	35 	35.5	36 	36.5	37 	37.5	38 	38.5	39 	39.5	40 	40.5	41 	41.5	42
Attack Rating: 60
Defense: 120
Cooldown: 1 second
Damage synergies currently only apply to the level 1 damage so +20% adds 5.4-9.6 (Normal), 5.4-19.2 (Nightmare), or 12-37.6 (Hell) per level.
Blood Golem Receives Bonuses From:
* Golem Mastery: +20%* Damage per Level
* Clay Golem: +20%* Damage per Level, +20 Attack Rating per Level
* Iron Golem: +20%* Damage per Level, +35 Defense per Level
* Fire Golem: +20%* Damage per Level
Also See: Golem Mastery
 Changelog
Season 9:
* Now deals open wounds damage per level
* Rebalanced with new open wounds damage in mind
Season 6:
* Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)
Season 4:
* Blood Golems now apply open wounds
* Blood golem synergies increased from 15% to 20%
* Blood golem now provide 8 life on hit from 6 at level 1
* Blood golem 2 life on hit per level reduced to 1 
Season 3:
* Blood golem's now grant +6 life per hit to the necromancer at level 1 instead of +5
* Blood golems now gain +2 life per hit each level from +1
Season 1:
* now grants life per hit instead of leeching a percentage of damage as life
* damage scaling improved dramatically
* now gains life per level
* synergy for Summon Resist removed
* now also has Clay Golem & Iron Golem as damage synergies
* damage synergies are now 15% (was 6%)
Vanilla Info
== Blood Warp ==
*Description: Instantly moves to a destination at the cost of a percentage of your current health. Health lost regenerates over 5 seconds
*Required Level: 24
*Required Skills: Clay Golem [6], Blood Golem [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10	11 	12 	13 	14 	15	16 	17 	18 	19 	20	21 	22 	23 	24 	25	26 	27 	28 	29 	30	31	32	33	34	35	36	37	38	39	40	41	42	43	44	45	46	47	48	49	50	51	52	53	54	55	56	57	58	59	60
Cooldown (seconds)	5.8	5.6	5.4	5.2	5 	4.8	4.6	4.4	4.2	4 	3.8	3.6	3.4	3.2	3 	2.8	2.6	2.4	2.2	2 	1.8	1.6	1.4	1.2	1 	0.8	0.6	0.4	0.2	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
Minimum Life Cost 	2 	4 	6 	8 	10	12 	14 	16 	18 	20	22 	24 	26 	28 	30	32 	34 	36 	38 	40	42 	44 	46 	48 	50	52 	54 	56 	58 	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60	60
Life Cost: 12% of Current Life (bounded by Minimum Life Cost)
Mana Cost: 10
 Changelog
Season 5:
* Blood warp level requirement increased from 18 to 24
* Blood warp now has blood golem has a prerequisite
* Blood warp minimum life cost will now cap at level 30 when the cooldown can no longer be reduced
Season 4:
* Blood Warp now costs 12% of current health instead of 10% of maximum health
* blood warp now has a flat minimum life cost
Season 3:
* Blood warp health changed to recover over 5 seconds instead of 3
* Blood warp now drains 10% of the necromancers health instead of 8%
Season 2:
* now recovers the lost health over 3 seconds. Casting Blood Warp again will replace the previous life recovery effect
Season 1:
* New skill that teleports the character at the cost of 8% of their maximum life
== Iron Golem ==
*Description: Transforms a metallic item into a golem that gains the properties of the item
*Required Level: 24
*Required Skills: Clay Golem [6], Blood Golem [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Defense 	210 	245 	280 	315 	350 	385 	420 	455 	490 	525 	560 	595 	630 	665 	700 	735 	770 	805 	840 	875 	910 	945 	980 	1015	1050	1085	1120	1155	1190	1225	1260	1295	1330	1365	1400	1435	1470	1505	1540	1575	1610	1645	1680	1715	1750	1785	1820	1855	1890	1925	1960	1995	2030	2065	2100	2135	2170	2205	2240	2275
Life (Normal) 	321 	336 	351 	367 	382 	397 	413 	428 	443 	459 	474 	489 	504 	520 	535 	550 	566 	581 	596 	612 	627 	642 	657 	673 	688 	703 	719 	734 	749 	765 	780 	795 	811 	826 	841 	856 	872 	887 	902 	918 	933 	948 	964 	979 	994 	1010	1025	1040	1055	1071	1086	1101	1117	1132	1147	1163	1178	1193	1209	1224
Life (Nightmare) 	624 	654 	684 	714 	743 	773 	803 	833 	862 	892 	922 	952 	981 	1011	1041	1071	1100	1130	1160	1190	1219	1249	1279	1309	1338	1368	1398	1428	1457	1487	1517	1547	1576	1606	1636	1666	1695	1725	1755	1785	1814	1844	1874	1904	1933	1963	1993	2023	2052	2082	2112	2142	2171	2201	2231	2261	2290	2320	2350	2380
Life (Hell) 	1029	1078	1127	1176	1225	1274	1323	1372	1421	1470	1519	1568	1617	1666	1715	1764	1813	1862	1911	1960	2009	2058	2107	2156	2205	2254	2303	2352	2401	2450	2499	2548	2597	2646	2695	2744	2793	2842	2891	2940	2989	3038	3087	3136	3185	3234	3283	3332	3381	3430	3479	3528	3577	3626	3675	3724	3773	3822	3871	3920
Damage Returned %	150 	165 	180 	195 	210 	225 	240 	255 	270 	285 	300 	315 	330 	345 	360 	375 	390 	405 	420 	435 	450 	465 	480 	495 	510 	525 	540 	555 	570 	585 	600 	615 	630 	645 	660 	675 	690 	705 	720 	735 	750 	765 	780 	795 	810 	825 	840 	855 	870 	885 	900 	915 	930 	945 	960 	975 	990 	1005	1020	1035
Damage: 7-19 (Normal), 11-30 (Nightmare), 12-33 (Hell)
Attack Rating: 80
Mana Cost: 35
Cooldown: 1 second
Iron Golem Receives Bonuses From:
* Golem Mastery: +20% Damage per Level
* Clay Golem: +20% Damage per Level, +20 Attack Rating per Level
* Blood Golem: +20% Damage per Level
* Fire Golem: +20% Damage per Level
Also See: Golem Mastery
 Changelog
Season 9:
* Max 1 Iron Golem, but shares the "maximum amount of Golems" with other golems.
* Will now always show the iron golem's health bar
* Losing the Iron Golem by your own means / decision (respec / unequip item / "unsummon" skill / etc) now refunds the item it was summoned with. 
* If you or your golem dies in combat, the item is still gone
Season 6:
* Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)
Season 4:
* Iron golem synergies increased from 5% to 20%
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* Now deals splash damage if created with a weapon
* only the first Iron Golem created is permanent
* life buffed
* attack rating bonus reduced
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now also has Clay Golem & Blood Golem as damage synergies
* damage synergies are now 5% (was 6%)
Vanilla Info
== Raise Skeleton Archer ==
*Description: Cast on the corpse of a slain monster. This raises a skeleton archer that fights for you
*Required Level: 24
*Required Skills: Raise Skeleton Warrior [1], Raise Skeletal Mage [12]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Base Damage (min) 	15	19 	23 	27 	31 	35 	39 	43 	51 	59 	67 	75 	83 	91 	99 	107 	125 	143 	161 	179 	197 	215 	243 	271 	299 	327 	355 	383 	421 	459 	497 	535 	573 	611 	649 	687 	725 	763 	801 	839 	877 	915 	953 	991 	1029	1067	1105	1143	1181	1219	1257	1295	1333	1371	1409	1447	1485	1523	1561	1599
Base Damage (max)	20	24 	28 	32 	36 	40 	44 	48 	56 	64 	72 	80 	88 	96 	104 	112 	130 	148 	166 	184 	202 	220 	248 	276 	304 	332 	360 	388 	426 	464 	502 	540 	578 	616 	654 	692 	730 	768 	806 	844 	882 	920 	958 	996 	1034	1072	1110	1148	1186	1224	1262	1300	1338	1376	1414	1452	1490	1528	1566	1604
Attack Rating 	95	185	275	365	455	545	635	725	815	905 	995	1085	1175	1265	1355	1445	1535	1625	1715	1805	1895	1985	2075	2165	2255	2345	2435	2525	2615	2705	2795	2885	2975	3065	3155	3245	3335	3425	3515	3605	3695	3785	3875	3965	4055	4145	4235	4325	4415	4505	4595	4685	4775	4865	4955	5045	5135	5225	5315	5405
Defense 	30	40 	50 	60 	70 	80 	90 	100	110	120 	130	140 	150 	160 	170 	180 	190 	200 	210 	220 	230 	240 	250 	260 	270 	280 	290 	300 	310 	320 	330 	340 	350 	360 	370 	380 	390 	400 	410 	420 	430 	440 	450 	460 	470 	480 	490 	500 	510 	520 	530 	540 	550 	560 	570 	580 	590 	600 	610 	620
Mana Cost 	6 	6.5	7 	7.5	8 	8.5	9 	9.5	10 	10.5	11 	11.5	12 	12.5	13 	13.5	14 	14.5	15 	15.5	16 	16.5	17 	17.5	18 	18.5	19 	19.5	20 	20.5	21 	21.5	22 	22.5	23 	23.5	24 	24.5	25 	25.5	26 	26.5	27 	27.5	28 	28.5	29 	29.5	30 	30.5	31 	31.5	32 	32.5	33 	33.5	34 	34.5	35 	35.5
Hard Level 	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Total Skeleton Archers	1	1	2	3	3	3	4	4	4	5	5 	5 	6 	6 	6 	7 	7 	7 	8 	8 	8
Base Life: 40
Raise Skeleton Archer Receives Bonuses From:
* Skeleton Mastery: +6% Damage per Level
* Raise Skeleton Warrior: +2% Damage per Level
Also See: Skeleton Mastery
 Changelog
Season 9:
* Fixed Skeleton Mastery not properly applying to Raise Skeleton Archer
Season 6:
* Raise skeleton archer life per level increased from 3% to 6%
* Skeleton archers skeleton mastery synergy reduced from 8% to 6%
* Skeleton archers now have a 2% raise skeleton warrior synergy
Season 5:
* Raise skeleton archer base mana cost reduced from 8 to 6
* Raise skeleton archer mana cost per level reduced from 1 to .5
Season 4:
* New skill
== Fire Golem ==
*Description: Creates a golem that bathes nearby enemies in living flames
*Required Level: 30
*Required Skills: Clay Golem [6], Blood Golem [18], Iron Golem [24]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Life (Normal) 	180	204 	227	251 	274	298 	321	345 	368	392 	415 	439 	462 	486 	509 	533 	556 	580 	603 	627 	650 	674 	697 	721 	744 	768 	791 	815 	838 	862 	885 	909 	932 	956 	979 	1003	1026	1050	1073	1097	1120	1144	1167	1191	1214	1238	1261	1285	1308	1332	1355	1379	1402	1426	1449	1473	1496	1520	1543	1567
Life (Nightmare) 	295	334 	372	411 	449	488 	526	565 	603	642 	681 	719 	758 	796 	835 	873 	912 	950 	989 	1027	1066	1105	1143	1182	1220	1259	1297	1336	1374	1413	1452	1490	1529	1567	1606	1644	1683	1721	1760	1798	1837	1875	1914	1953	1991	2030	2068	2107	2145	2184	2222	2261	2299	2338	2377	2415	2454	2492	2531	2569
Life (Hell) 	468	529 	590	651 	712	773 	834	895 	956	1017	1078	1139	1200	1261	1322	1383	1444	1505	1566	1628	1689	1750	1811	1872	1933	1994	2055	2116	2177	2238	2299	2360	2421	2482	2543	2604	2665	2726	2787	2849	2910	2971	3032	3093	3154	3215	3276	3337	3398	3459	3520	3581	3642	3703	3764	3825	3886	3947	4008	4070
Fire Damage (min) 	12 	16 	20 	24 	28 	32 	36 	40 	47 	54 	61 	68 	75 	82 	89 	96 	107 	118 	129 	140 	151 	162 	175 	188 	201 	214 	227 	240 	253 	266 	279 	292 	305 	318 	331 	344 	357 	370 	383 	396 	409 	422 	435 	448 	461 	474 	487 	500 	513 	526 	539 	552 	565 	578 	591 	604 	617 	630 	643 	656
Fire Damage (max) 	15 	20 	25 	30 	35 	40 	45 	50 	59 	68 	77 	86 	95 	104 	113 	122 	135 	148 	161 	174 	187 	200 	216 	232 	248 	264 	280 	296 	312 	328 	344 	360 	376 	392 	408 	424 	440 	456 	472 	488 	504 	520 	536 	552 	568 	584 	600 	616 	632 	648 	664 	680 	696 	712 	728 	744 	760 	776 	792 	808
Holy Fire Damage (min) 	21 	34 	47 	60 	73 	86 	99 	112 	129	146 	163 	180 	197 	214 	231 	248 	269 	290 	311 	332 	353 	374 	399 	424 	449 	474 	499 	524 	551 	578 	605 	632 	659 	686 	713 	740 	767 	794 	821 	848 	875 	902 	929 	956 	983 	1010	1037	1064	1091	1118	1145	1172	1199	1226	1253	1280	1307	1334	1361	1388
Holy Fire Damage (max)	29 	43 	57 	71 	85 	99 	113	127 	145	163 	181 	199 	217 	235 	253 	271 	293 	315 	337 	359 	381 	403 	429 	455 	481 	507 	533 	559 	587 	615 	643 	671 	699 	727 	755 	783 	811 	839 	867 	895 	923 	951 	979 	1007	1035	1063	1091	1119	1147	1175	1203	1231	1259	1287	1315	1343	1371	1399	1427	1455
Mana Cost 	10 	10.5	11 	11.5	12 	12.5	13 	13.5	14 	14.5	15 	15.5	16 	16.5	17 	17.5	18 	18.5	19 	19.5	20 	20.5	21 	21.5	22 	22.5	23 	23.5	24 	24.5	25 	25.5	26 	26.5	27 	27.5	28 	28.5	29 	29.5	30 	30.5	31 	31.5	32 	32.5	33 	33.5	34 	34.5	35 	35.5	36 	36.5	37 	37.5	38 	38.5	39 	39.5
Attack Rating: 80
Defense: 210
Cooldown: 1 second
Fire Golem Receives Bonuses From:
* Golem Mastery: +5% Damage per Level
* Clay Golem: +5% Damage per Level, +20 Attack Rating per Level
* Blood Golem: +5% Damage per Level
* Iron Golem: +5% Damage per Level, +35 Defense per Level
Also See: Golem Mastery
 Changelog
Season 8:
* Fire Golem Melee Attack
** Base damage reduced from 20-25 to 12-15
** Level 1-8 scaling reduced from 10-12 to 4-5
** Level 8-16 scaling reduced from 11-13 to 7-9
** Level 16-22 scaling reduced from 12-14 to 11-13
** Level 22-28 scaling increased from 13-15 to 13-16
** Level 28+ scaling reduced from 14-16 to 13-16
** Synergies increased from 4% to 5%
* Fire Golem Holy Fire Aura
** Base damage reduced from 25-35 to 21-29
** Level 1-8 scaling reduced 15-17 to 13-14
** Level 8-16 scaling reduced from 20-22 to 17-18
** Level 16-22 scaling reduced from 25-27 to 21-22
** Level 22-28 scaling reduced from 30-32 to 25-26
** Level 28+ scaling reduced from 30-32 to 27-28
** Synergies increased from 4% to 5%
Season 6:
* Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)
Season 5:
* Fire golem scaling has been completely reworked and they now have their own version of holy fire aura
* Fire golem no longer benefits from resistance penetration (they still benefit from +% elemental damage)
* Damage synergies are now 4%
Season 2:
* scaling has been reworked and weighted more towards its Holy Fire aura and less towards its melee attack
* starting holy fire level has been reduced
* Fire Golems are no longer immune to fire
Season 1:
* Indirectly affected by Holy Fire aura tickrate increase
* life buffed
* attack rating bonus reduced
* attack damage increased
* aura damage significantly increased
* dramatically reduced amount of fire damage absorbed
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
Vanilla Info
== Revive ==
*Description: Returns a monster to life to fight by your side
*Required Level: 30
*Required Skills: Raise Skeleton Warrior [1], Raise Skeletal Mage [12], Raise Skeleton Archer [24]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Elemental Damage +%	20 	40 	60 	80 	100	120	140	160	180	200	220	240	260	280	300	320	340	360	380	400	420	440	460	480	500	520	540	560	580	600	620	640	660	680 	700 	720 	740 	760 	780 	800 	820 	840 	860 	880 	900 	920 	940 	960 	980 	1000	1020	1040	1060	1080	1100	1120	1140	1160	1180	1200
Physical Damage +% 	30 	60 	90 	120	150	180	210	240	270	300	330	360	390	420	450	480	510	540	570	600	630	660	690	720	750	780	810	840	870	900	930	960	990	1020	1050	1080	1110	1140	1170	1200	1230	1260	1290	1320	1350	1380	1410	1440	1470	1500	1530	1560	1590	1620	1650	1680	1710	1740	1770	1800
Duration (seconds) 	300	310	320	330	340	350	360	370	380	390	400	410	420	430	440	450	460	470	480	490	500	510	520	530	540	550	560	570	580	590	600	610	620	630 	640 	650 	660 	670 	680 	690 	700 	710 	720 	730 	740 	750 	760 	770 	780 	790 	800 	810 	820 	830 	840 	850 	860 	870 	880 	890
Hard Level 	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Monster Skill Levels	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Total Monsters 	3	3	3	3	4	4	4	4	5	5	5 	5 	6 	6 	6 	6 	7 	7 	7 	7 	8
Mana Cost: 45
Revive Receives Bonuses From:
* Desecrate: +20% Physical Damage per Level, +10% Elemental Damage per Level
 Changelog
Season 8:
* Fixed the panther javelin throwing monster's javelin hit collide type so that it will deal damage as a revive
Season 5:
* Revives will now receive 1/10 effect from enchant from 1/4
Season 4:
* Revives now have melee splash
* Revives now also gain 20% elemental damage per level
* revive's synergy bonus reduced from 30% to 20%
* revives now gain 1/2 the benefit from enchant
* revives now gain +1 skill per base level of revive
Season 3:
* Revives now gain 30% enhanced damage per level from 15%
* Revives now gain 30% enhanced damage from their Desecrate synergies instead of 15%
Season 2:
* starting duration increased from 2 minutes to 5 minutes
* revived monsters are no longer bugged and gaining much more damage than their tooltip shows
* Enhanced Damage per level increased from +2% to +15%
* now has Desecrate as a synergy at 15% Enhanced Damage
* starting amount of monsters is now 3 instead of 1 (maximum is now 8)
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* prerequisites reduced from 5 to 2 (no longer requires Clay Golem, Blood Golem, Iron Golem)
* Total of 6 revives at 20 hard points (was 1 revive per level)
* duration now scales per level
* damage bonus now scales at +2% per level
* synergies for Summon Resist & Skeleton Mastery removed
Vanilla Info