nyuuzyou/wikis huggingface dataset:
Chicken Challenge (Super Frog prototype)

A prototype of Chicken Challenge for the Commodore VIC-20.
==Notes==
* Earlier incarnation with a frog theme known as "Super Frog"; this was likely changed due to legal concerns
* VICSoft is credited in the title screen, rather than programmer Paul Hope
* Some sound effects are different
* True drive emulation must be disabled for the player inputs to work correctly in VICE; this is also true in the final Chicken Challenge game
* .TAP and .DMP dumps are provided
==Origin==
ChickenChallenge SuperFrog tape.jpg|Cassette tape
==Acknowledgements==
From the original release:
:With a huge thanks to Mat Allen for loaning his Road Race purchase for preservation, Paul Drury for his input and kindly providing details from his interview with the Hope family, Andy Hewitt for the heads up about Road Race and also looking at the Chariot prototype tape, Toby Hope for all his help, photos and input, Margaret Hope for her final words to conclude the piece and OldKit1975 for kindly selling the prototype tapes to ensure they were fully saved.
==See also==
* A tribute to Micro-Antics (Commodore VIC-20) - Games That Weren't
Chicken Run (Apr 10, 2000 3:50:14 PM prototype)

A prototype of Chicken Run for the Game Boy Color.
==Notes==
*No sound or music.
*No gameplay at this point, just a level you can walk around.
*Originates from a backup CD of the development. 
==Origin==
File:Chicken Run Gameboy Backup 30-Oct-00.png|Disc front.
Chicken Run (Apr 18, 2000 prototype)

A prototype of Chicken Run for PlayStation.
==Notes==
*Contains debug symbols in CRTEST.MAP.
*Title screen uses 3D models.
*Many untextured levels and objects.
*Uses Glover sound effects.
==Screenshots==
File:CrunApril18 1.png
File:CrunApril18 2.png
File:CrunApril18 3.png
==Origin==
Chicken Run 18 April Disc Front.png|Disc front.
Chicken Run (Aug 1, 2000 prototype)

An early prototype of Chicken Run for Dreamcast.
==Notes==
*No sound except for the Blitz Games logo at the start.
*Pressing A on the Blitz Logo skips the level select and goes straight to the first level.
*Waiting for the Blitz logo to finish playing leads to a level select screen.
*No HUD.
==Screenshots==
File:ChickenRunDC August12000 2.png
File:ChickenRunDC August12000 3.png
==Origin==
ChickenRunDC-August12000-CD.png|Disc front.
Chicken Run (Jan 18, 2000 prototype)

An early prototype of Chicken Run for the PlayStation.
==Notes==
*Contains debug symbols in CRTEST.MAP.
*Extremely early. No gameplay or interactivity, each option on the menu just automatically rotates around the models and levels.
==Screenshots==
File:CrunJan181.png
File:CrunJan182.png
File:CrunJan183.png
File:CrunJan184.png
==Origin==
File:Chicken Run 18-1-00 Dev Preview Disc Front.png|Disc front.
Chicken Run (Jul 10, 2000 prototype)

A prototype of Chicken Run for the Game Boy Color.
==Notes==
*Primitive language select screen.
*Originates from a backup CD of the development. 
==Screenshots==
Chicken Run (July 10, 2000 prototype) language.png|Language select
==Origin==
File:Chicken Run Gameboy Backup 30-Oct-00.png|Disc front.
Chicken Run (Jul 14, 2000 prototype)

A prototype of Chicken Run for the Game Boy Color.
==Notes==
*Originates from a backup CD of the development.
*New language select screen since July 10th.
==Screenshots==
ChickenRun CR 1407 language.png|Language select
==Origin==
File:Chicken Run Gameboy Backup 30-Oct-00.png|Disc front.
Chicken Run (Jul 31, 2000 prototype)

A prototype of Chicken Run for the Game Boy Color.
==Notes==
*Originates from a development backup CD.
*New language select menu and title screen menu since July 14th.
*The font now matches the final one.
*Selecting password redirects difficulty.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of January 19th, 2024).
==Screenshots==
ChickenRun CR 3107 language.png|Language select
==Origin==
File:Chicken Run Gameboy Backup 30-Oct-00.png|Disc front
Chicken Run (Jul 7, 2000 prototype)

A prototype of Chicken Run for the PlayStation.
==Notes==
* Instead of the Blitz Games logo on startup, there's a language select.
* It then reads the memory card after that (this is done before the title screen in the final).
* It then goes to the title screen, which is very different from final.
** No audio in the title screen or any menus.
** Options menu not seen in the final. But this basically takes the player to the same section that New Game does in the final, so it's redundant.
** The New Game option just goes directly into the campaign, starting with the cut scene.
** There's actually an option in the secondary menu area to "Exit" (same selection as "Begin The Game" in the final), which takes the player into gameplay, outside the starting house area. Returning into the house goes back to this secondary menu.
** However, there's a separate option called "Start Game" that opens a storage capsule, not seen in the final.
*** This is a bit of a level select, allowing to start from the beginning or the first boss battle.
* The starting cut scene has a frame counter. There is also no voice over yet.
* No music in-game.
* Player character sound/voice effects are different, so are the default controls.
* Bottom-right corner map during gameplay is also different.
* Quitting the game can cause it to glitch out, entering a position/coordinate scrolling mode.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Chicken Run Alpha Playable-0000.png|Language Select
PSX - Chicken Run Alpha Playable-0002.png|Gameplay
PSX - Chicken Run Alpha Playable-0003.png|Gameplay
PSX - Chicken Run Alpha Playable-0004.png
PSX - Chicken Run Alpha Playable-0005.png
PSX - Chicken Run Alpha Playable-0006.png
PSX - Chicken Run Alpha Playable-0007.png
==Origin==
PSX - Chicken Run Alpha Playable.jpeg|Disc front.
ChickenRunPSX-July72000-CD.png|Alternate disc front (data matches previous disc).
ChickenRunPSX-July72000-Insert.png|Alternate disc insert (data matches previous disc).
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Chicken Run (Jun 12, 2000 cr calm prototype)

A prototype of Chicken Run for the Game Boy Color.
==Notes==
*Originates from a backup CD of the development.
*Seems to be a test of NPC behavior.
*Mr. Tweedy now appears on the HUD below.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of January 21, 2024).
==Origin==
File:Chicken Run Gameboy Backup 30-Oct-00.png|Disc front.
Chicken Run (Jun 12, 2000 prototype)

A prototype of Chicken Run for PlayStation.
==Notes==
*Contains debug symbols in CRTEST.MAP.
*Title screen uses 3D models.
*Pickups use a placeholder object.
==Screenshots==
File:CrunJun12 1.png
File:CrunJun12 2.png
File:CrunJun12 3.png
File:CrunJun12 4.png
==Origin==
Chicken Run 12-Jun-00 Disc Front.png|Disc front.
Chicken Run (Jun 16, 2000 prototype)

A prototype of Chicken Run for PlayStation.
==Notes==
*Contains debug symbols in CRTEST.MAP.
*Title screen uses 3D models.
*Pickups use a placeholder object.
==Screenshots==
File:CrunJun16 1.png
File:CrunJun16 2.png
File:CrunJun16 3.png
==Origin==
Chicken Run 16-Jun-00 Disc Front.png|Disc front.
Chicken Run (Jun 28, 2000 prototype)

A prototype of Chicken Run for PlayStation.
==Notes==
*Contains debug symbols in CRTEST.MAP.
==Screenshots==
File:CrunJun28 1.png
File:CrunJun28 2.png
File:CrunJun28 3.png
==Origin==
Chicken Run 28-Jun-00 Disc Front.png|Disc front.
Chicken Run (Mar 20, 2000 12:00:46 AM prototype)

A prototype of Chicken Run for the Game Boy Color.
==Notes==
*No sound or music.
*No gameplay or player character at this point, you can move the camera to explore the coop level.
*Originates from a backup CD of the development. 
==Origin==
File:Chicken Run Gameboy Backup 30-Oct-00.png|Disc front.
Chicken Run (Mar 28, 2000 prototype)

A prototype of Chicken Run for PlayStation.
==Notes==
*Contains debug symbols in CRTEST.MAP.
*Title screen is not implemented at this point, only a level select.
*Many untextured levels and objects.
*Has no audio.
==Screenshots==
File:CrunMar28 1.png
File:CrunMar28 2.png
File:CrunMar28 3.png
File:CrunMar28 4.png
==Origin==
File:Chicken Run 28 Mar 00 Disc Front.png|Disc front.
Chicken Run (May 3, 2000 prototype)

A prototype of Chicken Run for PlayStation.
==Notes==
*Contains debug symbols in CRTEST.MAP.
==Screenshots==
File:ChickenRun-may3-LanguageSelect.png|Language Select
File:ChickenRun-may3-BlitzLogo.png|Blitz Games Logo
File:ChickenRun-may3-DogChase.png|Dog Chase
File:ChickenRun-may3-garbage.png|Garbled Render
File:ChickenRun-may3-Lodge.png|Lodge Level
==Origin==
Chicken Run 3-May-00 Disc Front Scan.png|Disc front.
Chicken Run (May 8, 2000 4:07:02 PM prototype)

A prototype of Chicken Run for the Game Boy Color.
==Notes==
* Included title screen, although it is different.
* No sound or music.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of January 19, 2024).
==Screenshots==
ChickenRun 0805a-Game.png
Chicken Run (Oct 16, 2000 prototype)

A prototype of Chicken Run for the Dreamcast.
==Notes==
* Compiled around two hours before the final US build, which was the first retail build.
* PAL build.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): bc0410a34914293c4147b4e370e639cc
** Executable timestamp: 2000-10-16 16:08:30
* Header Information (IP.BIN):
** Header - Title: CHICKEN RUN
** Header - Release Date: 20001016
** Header - Region: E
** Header - Device Info: C785 GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-368
** Header - Product Number: T36814D 05
* Volume Information:
** Volume Identifier: CHICKENRUN
** Volume Set Identifier: CHICKENRUN
** Volume Creation Date: 2000-10-16 17:08:45
** Volume Modification Date: 2000-10-16 17:08:45
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Chicken Run (1).png
Chicken Run (2).png
Chicken Run (3).png
Chicken Run (4).png
Chicken Run (5).png
==Origin==
Chicken Run.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Chicken Run (Sep 30, 2000 prototype)

A late prototype of Chicken Run for the PlayStation.
==Notes==
* Compiled around 2 days before the initial EU retail version
* Music plays from the starting area.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Chicken Run Final-0001.png
==Origin==
PSX - Chicken Run Final.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Chicken Run Development Archives Lot

ChickenRunLogo.png
	
 Discuss this release on the Highway Frogs Discord server!
In 2022, a massive development archive for Chicken Run was acquired by Highway Frogs,
The lot is a near complete development history containing documents, prototypes, source code, materials from the original movie, and much more.
It is one of several full-development archive releases by Highway Frogs.
Info: 
Release Date: TBD 
Size: TBD Uncompressed (TBD Compressed) 
The Release Contains:
* TBD
CrunTape1of3.png
Chicken_Run_18-1-00_Dev_Preview_Disc_Front.png
Chicken_Run_28_Mar_00_Disc_Front.png
Chicken_Run_18_April_Disc_Front.png
Chicken_Run_3-May-00_Disc_Front_Scan.png
Chicken_Run_12-Jun-00_Disc_Front.png
Chicken_Run_16-Jun-00_Disc_Front.png
Chicken_Run_28-Jun-00_Disc_Front.png
ChickenRunPSX-July72000-CD.png
Chicken_Run_Gameboy_Backup_30-Oct-00.png
 
==Chicken Run==
Nine PlayStation builds, one Dreamcast build, a whopping 51 Game Boy Color builds, full source code for all versions, film reference materials and videos.
==Chicken Run GBC==
A whopping 51 Game Boy Color builds.
==Glover==
Twelve PlayStation builds and full source code.
==The Little Mermaid II: Return to the Sea==
One PlayStation build was found within the Chicken Run archives.
Chill (Jan 19, 1998 prototype)

A prototype of the unreleased port of Chill for the Sega Saturn.
==Screenshots==
File:Chill beta 01.jpg
File:Chill beta 02.jpg
File:Chill beta 04.jpg
File:Chill beta 05.jpg
File:Chill beta 06.jpg
File:Chill beta 07.jpg
File:Chill beta 08.jpg
File:Chill beta 09.jpg
File:Chill beta 10.jpg
File:Chill beta 11.jpg
File:Chill beta 12.jpg
==Origin==
Chill.jpg|Disc front.
==Acknowledgments==
Thanks to SegafreakNL for his collaboration, and all the generous donators.
Chime (May 28, 2009 prototype)

A prototype of Chime for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* Original filename: Chime (May 28 2009).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Choplifter HD (Dec 7, 2011 prototype)

A prototype of Choplifter HD for the Xbox 360.
==Notes==
* Predates the final build by 2 days.
* Original filename: Choplifter HD (Dec 07 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Choplifter III (Prototype A)

A prototype of Choplifter III for the SNES.
==Notes==
* Original release has an intro
==Origin==
ATX.NFO
 _____ _____ Date - 07/10/93 ______
 ____________.____ | ___|_____|__ |______________ ____________ / /
 \ | \| \ / | \ \/ \ \/ /
 \_____ | \ \__ ___/ |__ \_______ \ \ /
 Mb / | | | \| / \ _/ / | \ /
 / _ | | \ _/ \ \ \ | / \ '93
 / | | \ | \ | \ \ \ / \
 /_______| |____|\_____| \___| \__|\ \______/ /\____\ 
+--------|_____|--Console--|________\--|________\---\_____\--/______/--------+
 Proudly Presents - CHOPLIFTER III - BETA! [SNES/SMC/4MBITS]
+----------------------------------------------------------------------------+
 Supplied By - KIRK/ATX!
 +---------------------------------------------------------------+
 | Call our Boards around the Globe |
 +---------------------------------------------------------------+
 | USS ENTERPRISE [WHQ!] +1-412-233-2611 Sysop: Picard |
 | T.THUNDERSTORM [USHQ] +1-ITS-PRI-VATE Sysop: Terrorist |
 | DEAD ZONE..... [USHQ] +1-GET-ON-IT-!! Sysop: ToxicMan |
 | ARCADIA....... [UKHQ] +44-SHAR-RIGHT! Sysop: Beast |
 | HALLOWED POINT [EHQ!] +41-YOUCANDREAM Sysop: Slain |
 | P.T.R. Systems [CHQ!] +1-416-PRI-VATE Sysop: Shadolok |
 +---------------------------------------------------------------+
 - For FUN not STATUS! -
 For the latest Console Backup Systems Contact ICE, Picard or TWK!
==See also==
* No-intro entry.
Choro Q (Aug 14, 2004 prototype)

A late US localization prototype of Choro Q (also known as Choro Q HG 4 in Japan) for the Sony PlayStation 2.
==Origin==
 .---------------------|- - 
 | : - L I G H T F O R C E - 
_ _______ _____ _ ________ _____ 
 _ / \_ / _______ _ /__ _/ /_ 
 // / ____\/ / _ |/ _ \ __/ - -|---------------------. 
 < /_/ /__// | // / // /_______ : | 
 \__/_____/ \_____ /____/____/\_______ /_____ _____ _______ ______ 
 / |____/\_______| rtx/art / /___/ _ \___\_ \/ _/__\_ \ 
 | ` | _ __// __/ / // _/ /_ |_ _____/ 
 - -|--------------------- _____/ \________/ \_____/______/_______/ 
 `----- . 
 Proudly Presents:- | | 
 `---------------------|- - 
 Choro Q (c) ATLUS SOFTWARE
 <--( Release Information )------------------------------------- ----- --> 
 Console System.: Playstation 2 - Country......: NTSC/USA 
 Game Type......: Sports - Languages....: English
 Backup Format..: ISO-Image - Size.........: 2o x 2o 
 Release Date...: 25.o8.2oo4 - Ripped.......: See Notes!
 Orginal........: DVD - Filenames....: lfc-cq.partXX
 <--( Game Info )----------------------------------------------- ----- --> 
 
 ChoroQ can best be described as a CAR-PG - a slick combination of a
 fantasy style racer with the depth and story of a traditional role
 playing game. said Akibo Shieh, Project Leader at Atlus.
 With its endless customization options, 160 crazy fantasy tracks and
 lengthy story mode you'll never run out of things to do in ChoroQ
 
 <--( RIP Notes )----------------------------------------------- ----- -->
 nothing,it┤s full =)
 
 <--( Contact us / Wanna join? )-------------------------------- ----- --> 
 
 >>> GBA/XBOX/PS2/PSX/NGC suppliers still needed! <<<
 
 CONTACT US if you think you can fill this job! :)
 
 ... write to "join@lightforce.net" ... 
 <--( Greetings / Respects )------------------------------------ ----- --> 
 Eurasia - Miracle - Kalisto - Paradox - DNL - Project X
 Skulls - Echelon - Mode 7 - Riot - Rsiso - Starcube - Trsi
 Chronic - W.O.D. - Balthazar - GP - Csiso - War3x - Wam
 - F A S T E R - T H A N - L I G H T - S I N C E - 1 9 8 7 - 
 Get your Videogame Equipment and latest Modchips at www.Gamefreax.de 
 <-- ----- ----------------------------------------------------- ----- --> 
 Ascii & Design by: Rotox! / Art Productions 2oo1.
Chrime (Jul 22, 2009 prototype)

A prototype of Chrime for the Xbox 360.
==Notes==
* Built on the same day as the final but none of the sums match with the final.
* Original filename: Chime (Jul 22 2009) (CHIME_04348_101609_Submission).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Chromehounds (May 17, 2006 prototype)

A prototype of Chromehounds for the Xbox 360.
==Notes==
* Predates the final build by 6 days.
* Original filename: ChromeHounds (May 17, 2006 Preview).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
ChuChu Rocket! (Jan 27, 2000 prototype)

A localization prototype of ChuChu Rocket! for the Sega Dreamcast.
==Acknowledgments==
A very special thanks to Laurent for generously donating this and many other builds to the Dreamcast preservation community!
==See also==
* Sega Dreamcast Info Preservation Games.
* This release was generously donated for the Project Deluge: Xbox and Dreamcast (September 18, 2021) release.
Chuck E. Cheese's Party Games (May 10, 2010 prototype)

A prototype of Chuck E. Cheese's Party Games for the Wii.
==Notes==
* Small debugger enabled.
* Late prototype, predates final build by a few weeks at least.
* Other differences are not known.
* Disc information:
** Header Product Code: SCEE6K
** Header Version Number: 0
** Header Title: Chuck E. Cheese's Party Games
** Executable Name: /main.dol
** Latest date in DOL: 7/27/2009 11:32:00 AM
** Latest date in DOL (final build): 6/22/2009 18:33
** Apploader date: 6/22/2009
** Apploader date (final build): 6/22/2009 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: No video with DirectX12 backend, Vulkan works.
** Debug enabled: Yes
==Screenshots==
SCEE6K_2022-12-25_14-26-09.png
SCEE6K_2022-12-25_14-26-16.png
SCEE6K_2022-12-25_14-26-17.png
SCEE6K_2022-12-25_14-26-22.png
SCEE6K_2022-12-25_14-26-31.png
SCEE6K_2022-12-25_14-26-38.png
SCEE6K_2022-12-25_14-26-40.png
SCEE6K_2022-12-25_14-26-43.png
SCEE6K 2022-12-25 14-27-09.png
SCEE6K 2022-12-25 14-27-17.png
SCEE6K 2022-12-25 14-27-24.png
SCEE6K 2022-12-25 14-26-54.png
SCEE6K 2022-12-25 14-27-21.png
SCEE6K 2022-12-25 14-27-05.png
SCEE6K 2022-12-25 14-26-50.png
==Origin==
Chuck E Cheese's Party Games 5-10-10.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Chucky: Wanna Play? (May 6, 2011 prototype)

A prototype of Chucky: Wanna Play? for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Chucky - Wanna Play (May 06, 2011) [Unreleased].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Cipher Complex (Feb 23, 2009 prototype)

A vertical slice prototype of the unreleased game "Cipher Complex" by Edge of Reality for the Microsoft XBOX 360.
==Notes==
* Debug menu can be opened by pressing both thumbsticks at the same time.
* This prototype is the vertical slice that was built to show SEGA, the publisher at the time, the current status of the game. It contains only one mission.
==See also==
Original release thread on ObscureGamers.com.
Cipher Complex (Nov 18, 2009 prototype)

A vertical slice prototype of the unreleased game "Cipher Complex" by Edge of Reality for the Microsoft XBOX 360.
==Notes==
* Debug menu can be opened by pressing both thumbsticks at the same time.
* This prototype is the vertical slice that was built to show SEGA, the publisher at the time, the current status of the game. It contains only one mission.
==See also==
Original release thread on ObscureGamers.com.
Circuit Breakers (Jan 23, 1998 prototype)

A prototype/prerelease build of Circuit Breakers for the PlayStation from 1998-01-23 (about four months before the earliest known release build).
==Origin==
Circuit Breakers-1998-01-23-01-Disc-Small.png|Disc front
Circuit_Breakers-1998-01-23-02-Booklet-Small.png|Booklet
==See also==
* Original release page on Archive.org
* [ Redump.org entry]