State of Decay 2

State of Decay 2 is the 2018 third-person sequel to State of Decay, the open world zombie apocalypse video game developed by Undead Labs and published by Microsoft Studios. It blends various genres including action, stealth, role-playing, co-op, strategy and survival horror in its depiction of a community attempting to rebuild during a zombie apocalypse, taking place in five different maps in unknown rural areas of the U.S. Players control characters as they scavenge supplies, sneak and fight to survive and protect their group of fellow survivors. In a sense, the player plays as the entire community, rather than one character, and can switch between individual characters to control.
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=Overview=
The game's combat has an equal focus on melee weapons and firearms, and it features an incredible host of guns divided into several categories across eleven calibers. The categories are "pistol", "assault pistol", "revolver", "rifle", "assault" (any select-fire weapon that would otherwise be in the rifle category, this includes submachine guns, assault rifles, and battle rifles), "shotgun", "assault shotgun" (any self-loading shotgun), anti-materiel rifles, and various miscellaneous weapons such as crossbow. Typically least 5 new guns are added monthly in the shape of new "bounty broker rewards". Due to the sheer variety of different guns available, calibers are simplified somewhat for gameplay purposes. Some guns are described as being rechambered in more common calibers, and 'similar' calibers are grouped together for simplicity's sake (e.g. 7.62x39, 7.62x51, and .30-06 guns all use "7.62" ammo). 
With exceptions for bolt action rifles and pump action shotguns, all weapons in each category share a single reload animation for that category. This means that to load weapons like an MP5 or an M4, the player goes through the exact same animations that they would for loading an AK-47, which means yanking an imaginary charging handle on the right side of the weapon.
Weapons and ammunition can be found by looting various buildings in the valley, like houses, gun shops, police stations and military camps. While individual items of loot are largely randomized, which means that what guns you find varies widely from one playthrough to the next, different categories still have higher chances of showing up in certain places. I.E. a barn/house with a deer skull/cabin in the woods is far more likely to have a bolt action rifle then a grocery store or gas station, and a prepper shed, police station or gun store would be more likely to have an AR-15.
Weapon accuracy, rate of fire and recoil are affected by the player character's skill level, as is the speed of reloading and clearing jams. The game's guns feature durability, jamming (when at low condition), +1 reloading where appropriate, varying levels of noise depending on design and caliber, and many of them can be fitted with suppressors to muffle their report. Sights and magazines are locked to the guns themselves, and cannot be swapped around like suppressors. When in a safe area like a base, reloading an empty weapon capable of +1 reloading automatically chambers an extra round from your ammo supply as well as giving you a full magazine.
For balance reasons, the suppressors speed up damage the weapons take, rather than getting damaged themselves, with a sliding scale of how much damage they do following the grade of suppressor. An improvised suppressor, made from a fuel filter, will suppress slightly less, and violently speed up the rate the gun loses durability, then an advanced suppressor, modelled after an Osprey 9, which will suppress very well, and barely speed up the rate the weapon takes damage. Any damage to a weapon can be repaired with "spare parts", a crafting material that you can find, or acquire by breaking down weapons, but certain more complex weapons will require far more.
Other than the Juggernaut zombies, any bullet will kill any zombie with a single brain shot. This allows "weaker" weapons to stay viable over short ranges, also allowing the player to spread out their ammo choices, rather then using up all their 5.56, then having to use a useless caliber.
The weapon mechanics, while somewhat arcade-y, do force realism upon the players choices. Such as taking a PPK over an AR-15, you know that the AR is far more accurate, has a larger magazine, and hits harder, but the PPK is a fifth of the weight, the ammo is much lighter, and the .22 LR will still kill a zombie with a single headshot.
Due to the emphasis on stealth, sound is a huge factor in gameplay. Any sound, from a broken window to a gunshot, can attract any zombies within earshot. Accordingly, louder guns are more hazardous to use due to the amount of attention they bring, and suppressors are a big asset, though it's a trade off with the damage they do to weapons. Each weapon has a stat called "quietness" that determines the range at which zombies can hear shots and how effective suppressors are.
Every few months, the game introduces a set of new weapons, unlockable via an NPC known as Cash Beaumont, A.K.A. the Bounty Broker, a post-apocalypse philanthropist who will award you rare items in return for doing generic things. The rarer/better the item, the more extensive the challenge will be. All the challenges are somewhat tied into the item, for example, killing 80 zombies with automatic weapons grants you a specific BAR variant. These items CAN be found in ambient loot, but are far rarer than guns in the base game. Because the majority of in game weapons are real world civilian weapons that would be practical for American citizens in rural areas, the Bounty Broker weapons serve as an excuse for the devs to introduce less practical firearms, such as a fully automatic AKS-74U that has no business appearing in regular loot.
Up until September of 2021, the player could only carry one ranged weapon, regardless of side, but can now carry a pistol or certain shotguns on the thigh as a sidearm, and any other ranged weapon on their back.
There are several variants of the same weapon in the game. They differ in the size of the magazine, sight or caliber.
Example: "1911".:
-"1911" - The basic model of the weapon. 7-round magazine.
-"Dillinger Pattern 1911" - Same model. It has a magazine for 20 rounds and an automatic shot mode.
Example: "Ruger Mk III".:
-"Target Mk3". The basic model of the weapon. 10-round magazine.
-"Competition Mk3". The gun has a quick-change magazine.
-"Sighted Mk3". Pistol with RDS sight.
-"Target Mk3". 20-round magazine.
The article will mostly shows the basic models of weapons.
=Pistols=
==AMT Hardballer Longslide==
The AMT Hardballer Longslide appears in the game as the "1911 Long Slide".
==Beretta M9==
The Beretta M9 appears in the game as the "M9".
==Colt M1911A1==
The Colt M1911A1 comes in two variants: "Surplus M1911" and "WWII Commander`s 1911".
thumb|none|350px|Colt M1911A1 - .45 ACP.
==CZ P-07 Duty==
The CZ P-07 Duty appears in the game as the "P-07", "P-07 Pro" and "Sighted P-07".
==CZ 75 TS Czechmate Parrot==
The CZ 75 Czechmate Parrot appears in the "Czech M8", an obvious pun on the pistol's name.
==Desert Eagle Mark XIX==
The Desert Eagle Mark XIX comes in two versions. With and without a compensator. The versions without the compensator are "Vulture .44", "Vulture .44-Ex" and "King Vulture .44". The compensator versions are "Brock's Golden Vulture .44", "Police Auction Golden Vulture" and "RTX Rampart".
==FN FNP-45 Tactical==
The FN FNP-45 Tactical appears in the game as the "F45 Tactical".
==Glock 17==
The Glock 17 appears in the game as the "G17", "Precision G17", "G18 Auto" and "G18 Auto Custom". It is identifiable as a 5th generation model by the ambidextrous slide stop and the lack of finger grooves. It has a high capacity and fire rate, as well as common and low-weight ammunition. It breaks after ~154 shots.
==Glock 19X==
The Glock 19X appears in the game, incorrectly referred to as the "G45" and "G45 Burst". It can be identified as a 19X due to the lack of forward slide serrations, along with the presence of a lanyard loop behind the magazine well and a grip lip in front of it. The "G45 Burst" has the Glock 19X's coyote color, while the "G45" has a dark finish akin to that of the Glock 45 and other Glock models.
==Glock 26==
The Glock 26 appears in the game as the "G26" and "G26 FDE". The frame is depicted with an accessory rail, which unmodified Glock 26s do not have in reality.
==Glock 34==
The Glock 34 Gen 5 appears in the game as the "G34" and "G34 FDE". Of note is that the 5th generation version of the Glock 34 is only manufactured with a MOS (Modular Optic System) configuration in reality, whereas the in-game weapon doesn't appears to be MOS-configured. It serves a slightly heavier but slighter more accurate version of the Glock 17. Other than that, it is identical in every way.
==Wilson Compact Protector==
A two-tone Wilson Combat "Protector" appears under the name "1911", taking .45 ACP as it should. It's a usable weapon, but its loud report, high weight, heavy and rarer ammo, low capacity, high recoil, and slow fire rate ensure it plays second fiddle to the majority of the game's 9mm handguns in every factor other than durability, breaking after ~154 shots. An alternate version named the Hobbyist's 1911 comes with a 10 round extended magazine and a reflex sight appears. 1911's hammers are incorrectly modeled to be down, except when the slide is back.
==Ruger Mk III==
The Ruger Mk III appears in the game as the "Target Mk3", "Competition Mk3", "Extended Mk3" and "Sighted Mk3".
thumb|none|350px|Ruger Mk III Target - .22 LR
==SIG-Sauer P226 Legion==
The SIG-Sauer P226 Legion appears in the game as the "P220-9", "P220-9 Elite", "P220-45", "P220-45 Elite", "P226", "P226 Elite" and "M17". Its depiction as the military issue M17 is incorrect; the M17 is actually based on the newer P320 series of pistols.
==SilencerCo Maxim 9==
The SilencerCo Maxim 9 appears in the game as the "Echo-S6 Pistol" and "Restored Echo-S6 Pistol". However the ingame version is chambered for .45 ACP, making it technically a Maxim 45. The real world Maxim does not offer other chamberings except 9mm.
==Walther PPK==
The Walther PPK appears in the game as the "PPK", "Micro Dot PPK" and "Sleeper Cell PPK". It is chambered in .22LR, a characteristic of some PP and PPK/S commercial models, but not done with actual PPK pistols.
thumb|none|350px|Walther PPK - .32 ACP
==Walther PPQ M2==
The Walther PPQ M2 appears in the game as the "PPQ 45" and "PPQ 9". 
=="CLEO Pistol"==
The pistol appears in the game as the "CLEO Pistol" and "CLEO Machine Pistol".
=Revolvers=
==Chiappa Rhino 50DS==
The Chiappa Rhino 50DS appears in the game as the "Safari Razorback .44".
==Colt M1917 Revolver==
The Colt M1917 Revolver appears in the game as the "M1917 Revolver".
===Colt M1917 Revolver Visually Modified===
The revolver appears in the game as the "OSS Silent Night".
==Colt Python==
The Colt Python appears in the game as the "Viper", "Hunter's Viper" and "Old Lawman's Viper".
==Remington 1875==
The Remington 1875 appears in the game as the "Model 1875 Fuorilegge" and "Model 1875 Sceriffo" (the name being in Italian reference Spaghetti westerns and respectively means "Outlaw" and "Sheriff".
==Ruger Blackhawk==
The Ruger Blackhawk appears in the game as the "Blackhawk .45 Revolver" and "Rinnegato .45 Revolver" (Rinnegato being Italian for Renegade).
==Ruger SP101==
The Ruger SP101 appears in the game as the "SP101 Tassie Devil" and "SP101 Devilette .22".
==Smith & Wesson Model 29==
The Smith & Wesson Model 29 appears in the game as the "Model 29" and "Hunter's Model 29".
==Smith & Wesson Model 460 / 500==
The Smith & Wesson Model 460 or Smith & Wesson Model 500 appears in the game as the "Echo-S1 Revolver" , "Restored Echo-S1 Revolver". However unlike those revolvers which are chambered in magnum calibers, the Echo-S3 is instead chambered for .22LR rounds, making it useful for stealthy situations but less practical if large targets like Juggernauts are encountered.
==Smith & Wesson Model 986==
The Smith & Wesson Model 986 appears in the game as the "9mm Pro 986 Revolver" and "Backup Bossy".
==Taurus Raging Bull==
The Taurus Raging Bull appears in the game as the "Gold Fever Revolver".
=Shotguns=
==Benelli M4 Super 90/Pump-Action Hybrid==
A hybrid Benelli M4 Super 90 and pump-action shotgun appears in the game as the "Echo-S3 Shotgun" and "Restored Echo-S3 Shotgun". It sports an integrally suppressed barrel, custom fore-end and pistol grip and tritium night sights. It appears to be a custom made hybrid shotgun; it sports the receiver and stock of a Benelli M4 Super 90, but appears to be converted to function in pump-action only and with a custom magazine tube and endcap; Benelli M4s are semi-automatic only and sport a 5+1 or 7+1 magazine tube, while the ingame weapon has a 6+1 capacity.
==AA-12==
The AA-12 appears in the game as the "AA-12".
==Franchi SPAS-12==
A short barrel and tube Franchi SPAS-12 appears in the game as the "SPAS-12".
==Hawk Type 97-2==
The Hawk Type 97-2 appears in the game as the "Kodiak", "Kodiak XL" and "RTX Wolverine". It is depicted as using Saiga magazines. It appears to be based on both (shortened) pump-action and the rare semi-auto variants, with the general shape of the first, but with the semi-auto system of the second.
==Kel-Tec KSG==
The Kel-Tec KSG appears in the game as the "KSG" and "Faithful KSG". Like almost all depictions of it, it is shown mechanically as one long tube, with the animation to switch between tubes absent.
===Kel-Tec KSG Visually Modified===
A visually modified Kel-Tec KSG appears in the game as the "CLEO Shotgun" and "CLEO Assault Shotgun".
==Mossberg 590A1==
The Mossberg 590 appears in the game as the "Police M590A1" and "M590 Sea and Sky". The Sea and Sky variant is shown heavily customized with Magpul furniture, sporting a gray SGA stock and fore-end.
The M590 Sea and Sky Shotgun can only be obtained through modding the game or by finding it in containers in Trumbull Valley in the Homecoming DLC.
===Mossberg 590 sawed-off===
The Mossberg 590 sawed-off appears in the game as the "M590 FDGB".
==Mossberg 930 SPX Tactical==
The Mossberg 930 SPX Tactical appears in the game as the "930 SPX".
===Mossberg 930 Custom===
The shotgun appears in the game as the "Cold Turkey".
===Mossberg 930 Visually Modified===
The shotgun appears in the game as the "Sea Dog Blunderbuss".
==Remington Model 870==
The Remington Model 870 appears in the game as the "Model 870" and "Vintage Model 870".
===Remington Model 870 Entry Gun===
The Remington Model 870 Entry Gun with a shortened barrel appears in the game as the "C1-A Ursus" and "CM1-A Breacher". Its description states that it is a Canadian model which was imported into the US (which is interesting as 870s are manufactured in the United States) while its designation implies it is a Canadian military weapon as service weapons are appended with "C" designations similar to US "M" weapons.
===Remington Model 870 sawed-off===
The Remington Model 870 sawed-off appears in the game as the "870 Sawed-Off" and "Reliable 870 Sawed-Off".
==Saiga 12K==
The Saiga 12K appears in the game as the "R12", "Trusty R12", "DEVGRU X12 Infiltrator" and "R12 Import".
===Short-barreled Saiga 12===
A Saiga 12 with a very short barrel and no stock appears in the game as the "RTX Cyclone" and "RTX Cyclone Tactical". The magazines are loaded at a wrong angle.
==Winchester Model 1887==
The Winchester Model 1887 appears in the game as the "Model 1887 Shotgun".
===Winchester Model 1887 sawed-off===
The Winchester Model 1887 sawed-off appears in the game as the "Sawed-Off Model 1887".
==Winchester Model 1897 Trench Gun==
The Winchester Model 1897 Trench Gun appears in the game as the "M97 Trench Gun".
=Submachine Guns=
==Brügger & Thomet APC9 PRO==
A Brügger & Thomet APC9 PRO with a collapsible stock appears in the game as the "APC9 RT".
==CMMG MkGs Banshee 300==
The CMMG MkGs Banshee 300 appears in the game as the "Samurai SMG". It incorrectly models the magazine as being perpendicular to the receiver, when in reality, it is slanted towards the trigger. This angle would make feeding from Glock pattern magazines impossible.
==CZ Scorpion Evo 3 A1==
The CZ Scorpion Evo 3 A1 appears in the game as the "EVO 3".
==Heckler & Koch MP5A2==
The Heckler & Koch MP5A2 appears in the game as the "MP5A2" , "MP5A2 Spec Ops" , "JL94 Civilian" and "JL94 Custom". The in-game models are strangely equipped with early type "slimline" handguard, while the UI icons all showing a profile with polymer "tropical" handguard.
===Heckler & Koch MP5A2 Visually Modified===
The visually modified Heckler & Koch MP5A2 appears in the game as the "CLEO SMG".
==Heckler & Koch MP5K==
The Heckler & Koch MP5K appears in the game as the "SP5K Civilian" , "SP5K Custom" , "MP5K Navy" and "MP5K Spec Ops".
==Heckler & Koch MP5SD6==
The Heckler & Koch MP5SD6 appears in the game as the "MP5SD" and "Echo-S4 SMG".
==Heckler & Koch UMP45==
The Heckler & Koch UMP45 appears in the game as the "UMP SMG". It was initially introduced with a 20-round magazine capacity, but a later patch based on community feedback upped the capacity to its correct 25 rounds.
==IMI Mini Uzi==
The IMI Mini Uzi appears in the game as the "Civilian Uzi 22 Pistol" and "Raider's Uzi 22".
==IMI Uzi==
The IMI Uzi appears in the game as the "Uzi 9mm". It was added in the "Fearsome Footage" pack which included a number of movie based weapons, such as Negan's barbed wire-wrapped baseball bat from The Walking Dead. The pack also included Terminator's "Longslide with the laser sight" and "Italian Autoloader". The name is a reference to what the T-800 calls it.
==KRISS Vector==
The KRISS Vector appears in the game as the "Civilian Vector Ultracompact" , "RTX Piranha" , "Spec Ops Vector SMG" , "Vector SMG" and "Civilian Vector Carbine".
==M3 Grease Gun==
The M3 Grease Gun appears in the game as the "M3 Grease Gun" and "Graveyard Shift". 
==MAC-10==
The MAC-10 appears in the game as the "MAC-10" and "MAC-V". 
==MP40==
The MP40 appears in the game as the "MP40 Submachine Gun".
==PPSh-41==
The PPSh-41 appears in the game as the "Soviet PPSh-41".
===PPSh-41 Visually Modified===
The PPSh-41 appears in the game as the "Danger Dog PPSh-41".
==Sa vz. 61 Skorpion==
The Sa vz. 61 Skorpion appears in the game as the "Škorpion 61".
==SIG-Sauer MPX==
The SIG-Sauer MPX appears in the game as the "MPX Submachine Gun". It is mainly based on the Gen 1 version (with an early stock), as evidenced by the SIGMod handguard and the standard MIL-STD-1913 Picatinny rail, though it is depicted with an MPX Gen 2 style bolt carrier and dust cover. It is notably chambered in .357 SIG instead of 9mm; while a .357 SIG chambering was planned, it is not currently offered on production MPXs and the gun is to date only available in 9mm.
==SIG-Sauer MPX PCC==
==Thompson M1A1==
The M1A1 Thompson appears in the game as the "M1A1 Thompson" , "Gangland Strad" and "Ceremonial M1A1 Thompson".
=Assault Rifles / Battle Rifles=
==AK-47==
The AK-47 appears in the game as the "Classic AK-47".
==AK Hybrid==
A hybrid of the AK-47 and the AKM. It has the stamped receiver of an AKM, combined with the gas tube, gas block and front sight of an AK-47. It is fitted with a Magpul MOE AK stock and a Tapco railed handguard. Appears in the game as the "AK-47" , "Custom AK-47" , "Prepper's AK-47" , "Raider's AK-47" , "Sighted AK-47" , "Durability Test Gun" and "Eternal Guard's Infinite Rage". The "Eternal Guard's Infinite Rage" variant sports a whopping 150-round helical magazine based on the North Korean Type 88's unique helical magazine rumored to hold between 100 and 150 rounds. However said rifle is chambered in 5.45x39mm; fitting 150 rounds of 7.62x39 in a similar magazine would be much more difficult if not outright impossible.
==AKS-74U==
The AKS-74U appears in the game as the "AKS-74U" and "AKS-74U Valentine". For gameplay purposes it is chambered in 5.56x45mm instead of the real AKS-74Us 5.45x39mm, similar to an Arsenal SLR-106UR.
==Colt M4A1 Carbine==
The Colt M4A1 Carbine appears in the game as the "M4A1" , "M4X1 DMR Heavy" , "M4X2 Lite SSW" , "Operator's M4A1" , "Sighted M4A1" , "Raider's AR-15" and "AR-15".
===AR-15 Visually Modified===
The Colt M4A1 Carbine appears in the game as the "Masterwork Assault Rifle" and "Network DIY Assault Rifle".
===AR-15 Custom===
A custom variant of the Colt M4A1 Carbine appears in the game as the "GSG-W". It is based on high-end competion grade AR-15 type rifles popular in the United States; as such it sports an M-LOK handguard, desert tan ergonomic pistol grip and collapsible stock and EOTech holographic sight. In an homage to the TV series Better Off Ted, it is stated to be manufactured by the fictional conglomerate Veridian Dynamics.
==Olympic Arms K23B==
The Olympic Arms K23B appears in the game as the "M4 CQBR Mob Stopper".
==FN FAL==
The FN FAL appears in the game as the "FAL".
==FN SCAR-H CQC==
The FN SCAR-H CQC appears in the game as the "SCAR-H" , "Sighted SCAR-H" and "RTX Stormbringer".
==Heckler & Koch G36C==
The Heckler & Koch G36C appears in the game as the "X-36C". It is notably integrally suppressed; how exactly this is accomplished given that the G36 is piston driven and the suppressor covers the piston above the barrel is not explained, but the suppressor notably clips through the sides of the gun model as well. The rifle also is modified with a STANAG magazine well, loading steel M16 magazines instead of its proprietary translucent polymer magazines. It also sports a G36KV stock and comes in a light green army camo finish.
==Heckler & Koch HK416 A5==
The Heckler & Koch HK416 A5 appears in the game as the "SWAT 416" , "Echo-S7 Assault Rifle" and "Restored Echo-S7 Assault Rifle".
==Q Honey Badger SBR==
The Q Honey Badger SBR appears in the game as the "HB PDW".
===Q Honey Badger SD===
The Q Honey Badger SD appears in the game as the "HB SD Blackout" and "HB Snow Fox".
==Robinson Armament XCR Visually Modified==
The fictional "CLEO Battle Rifle" and "CLEO Sharpshooter Rifle" appears to be based on a Robinson Armament XCR rifle, with an added cutlass grip between the bottom of the pistol grip and the upper receiver extended out to cover almost the entire length of the barrel. 
==SIG-Sauer MCX VIRTUS SBR==
The SIG-Sauer MCX VIRTUS SBR appears in the game as the "MCX RT" and "MCX Osprey RT".
==Springfield Armory M1A==
The Springfield Armory M1A appears in the game as the "M1-A" and "M1-A Short".
===Springfield Armory M1A with JAE-100 G3 stock===
The Springfield Armory M1A with JAE-100 G3 stock appears in the game as the "M14 DMR" , "SOCOM II" and "RTX Hordebreaker".
=Pistol-Caliber Carbines=
==Heckler & Koch USC==
The Heckler & Koch USC appears in the game as the "USC Carbine" and Doomsday Carbine".
==IMI Mini Uzi Semi-Auto Carbine==
The IMI Mini Uzi Semi-Auto Carbine appears in the game as the "Civilian Uzi 22 Carbine".
==Kel-Tec SUB-2000 Gen2==
The Kel-Tec SUB-2000 appears in the game as the "Simple S2K" and "Trail Blazer X2K".
==Marlin Model 25==
The Marlin Model 25 appears in the game as the "Echo-S2 Rifle" and "Restored Echo-S2 Rifle".
==Ruger 10/22==
The Ruger 10/22 appears in the game as the "10/22 Carbine" , "Fake-A 47" , "Exterminator's 10/22" and "Prepper's 10/22".
==Ruger PC Carbine==
The Ruger PC Carbine appears in the game as the "RC-9 Police Carbine".
=Rifles=
==Henry Big Boy==
The Henry Big Boy appears in the game as the "Big Hank Rifle" and "Scoped Big Hank Rifle".
==M1 Carbine==
The M1 Carbine appears in the game as the "M1 Carbine".
===M1A1 Carbine===
The M1A1 Carbine appears in the game as the "M1 Para Carbine".
===M2 Carbine===
The M2 Carbine appears in the game as "T4/M2 Carbine".
==Simonov SKS==
The Simonov SKS appears in the game as the "Classic SKS Rifle" , "Hunter SKS" and "Non-Compliant SKS".
==Winchester Model 1892==
The Winchester Model 1892 appears in the game as the "Model 92 Rifle" and "Scoped Model 92 Rifle".
===Winchester Model 1892 "Mare's Leg"===
The Winchester Model 1892 "Mare's Leg" appears in the game as the "Mare's Leg".
==Henry Long Ranger==
The Henry Long Ranger appears in the game as the "Duvall Outrider".
=Sniper Rifles=
==Accuracy International Arctic Warfare==
The Accuracy International Arctic Warfare appears in the game as the "Arctic Warrior" and "Spec Ops AW". A customized version meant to be the AW50 appears as the "Spyglass Rifle." The Arctic Warrior variant is fitted with a Trijicon ACOG scope while the Spec Ops AW variant is fitted with a traditional 8x sniper scope.
==Barrett M99==
An absolutely bizarre-looking Barrett M99 is seen in the game as the "Model 99-50" and "M99X1 Timberwolf." The model features a three-round magazine and magwell located ahead of the trigger group (akin to its non-bullpup counterparts) but the bolt action is still located in the rear of the stock, bullpup style.
==Cheyenne Tactical M100 Intervention==
A cut-down version of the Cheyenne Tactical M100 Intervention rifle is found ingame as the "Otoe Howlitzer".
==M24 Sniper Weapon System==
The M24 Sniper Weapon System appears in the game as the "Police Sniper Rifle".
==M40A5 Sniper Rifle Visually Modified==
The M40A5 Sniper Rifle appears in the game as the "CLEO Blaste Rifle" and "CLEO Heavy Sniper".
==Marlin Model 1895==
The Marlin Model 1895 appears in the game as the "Seabass Model 94".
==Q The Fix==
The Fix and Mini Fix, a bolt action rifle made by Q, can be found in the game as the "D-BAR" and "D-Bartini".
===Q Mini Fix===
The Mini Fix appears in the game as the "D-Bartini".
==Ruger M77 Gunsite scout==
The Ruger M77 Gunsite appears in the game as the "Bolt Scout" and "Hunter`s Bolt Scout". Despite being chambered in 7.62x51mm NATO, and visible being modeled with a properly sized magazine, it uses 5.56 ammo in game.
==Serbu BFG-50A==
The Serbu BFG-50A appears in the game as the "B50FG". It notably has its own category of weapon, being classed as the only "Cannon" type firearm in the entire game. Its incredible damage is offset by its high weight and loud report, drawing tons of zombies when it is fired. It is also notable for being able to switch from semi-automatic to full auto though this is of limited utility given its 5 round magazine. It has "Jackhammer" emblazoned on both sides of the stock.
==Springfield M1903A4==
The Springfield M1903A4 appears in the game as the "M1903A4 Sniper Rifle".
==SVD Dragunov==
The SVD appears in the game as the "SVD".
==Winchester Model 70==
The Winchester Model 70 appears in the game as the "Model 70 Classic" , "Hunter's Model 70" , "Heirloom Model 70" and "Trumbull Gatekeeper".
=Machine Guns=
==Colt R80 Monitor==
The Colt R80 Monitor appears as a further variant, under the "FBI Fighting Rifle," a reference to its use by the Bureau against organized criminals in the Prohibition era. 
thumb|none|450px|Colt R80 Monitor - .30-06
==M1918A2 Browning Automatic Rifle==
The M1918A2 Browning Automatic Rifle can be used with two variants, the "M1918 BAR" and "Barrow Style BAR" - the latter resembles the cut-down BAR used by Clyde Barrow.
=Grenade Launchers=
==M203 grenade launcher==
The M203 grenade launcher appears in the game as the "M203 Standalone" , "Echo-S5 Gas Launcher" and "Heartland Launcher".
==Milkor MGL Mk 1L==
The Milkor MGL Mk 1L appears in the game as the "M32 MGL" and "MGL-N Firewhirl".
==Sage BML-37==
The Sage BML-37 appears in the game as the "BML-40".
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