Minsc/Approval

Minsc favors direct approach to solving problems he encounters - the one he hacks through with a sword. Being ingenuous and somewhat naive, he is always ready to strike down the evil whenever and wherever it raises its head. Minsc appreciates good deeds and good fight, and especially likes it when the former means also engaging in the latter. He approves displays of heroism, but also settles for saving or helping the one in need by subterfuge or cunningness. Finally, Minsc values being loyal to one's friends - and being nice and respectful to his familiar, .
Minsc disapproves of siding with villains or bargaining with evil, as well as expressing insensibility and callousness to those who cannot defend themselves, more so leaving them in peril. He does not appreciate demanding any reward for doing good deeds and also dislikes scoffing and sneering over someone who is endangered or wronged. Lastly, Minsc despises blatant deception, cowardice and traitorous moves, no matter towards friends, allies, or any person encountered around.
Being involved in fighting with the Bhaalspawn in his past, Minsc has strong feelings toward their current activities, especially after being tricked by the followers of the .
The actions and choices listed on this page raise or lower approval .
For more information about the approval system, see Approval.
== Approval ==
The following story and dialogue choices will cause Minsc to gain approval. 
=== Act Three===
Rivington
Angleiron's Cellar
* Talking to Wulbren, refuse to take Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way 
** OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way 
** OR Suggest to contact the Gondians first, so that they might see reason 
** OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder 
Circus of the Last Days
At the entrance:
* Convince Klaus to let you in, bribing him, using , , or any class-based option except pretending to be a friend of Gortash's
** OR, Playing as , say you used to be a murderer 
** OR, Playing as an , first say that you never pass up a faerie mischief 
* Speaking with Zara the mummy, say you don't understand her, and then mime her grunting 
Dealing with Akabi the djinni:
* Tell him that he is VERY LOUD 
* Play the game and accuse the djinni of rigging the wheel 
** If successful, play again and try to distract Akabi, letting out a loud fart 
** OR, Playing as a , ask him about his adventures 
** OR Provoke him to transform you 
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it (either option) 
Talking to Boney the mephit:
* Call his wife Stoney magnificent 
** OR Note that she's a lot bigger than himself 
** OR, Playing as a , say they both are magnificent 
** OR Say she's not your type 
Dealing with Popper the kobold trader:
* Grab Dribbles's hand from his counter, and then:
** him to give you the hand for free 
** him to let you go with the hand 
** Use to make him lower the price 
Note: Class-based lines for , or do not give approval 
* Playing as a or a , tell him that graverobbing is a profane act 
* If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. 
Dealing with caged beasts:
* Talking to Shadow-Whiskers, break the lock on her cage (works with or without )
* Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) (either option)
** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up (either option)
** OR, Say you'd have killed him before he hurts anyone else 
Watching Dribbles's show:
* Say "What a corny joke" 
** OR, Playing as a , interrupt him with your own pun 
* Volunteer any companion to the stage as Dribbles's assistant, except Minsc himself and Astarion 
** Then insist on your choice and cheer them (including unique lines for Minthara and Jaheira)
Note: If you volunteer Astarion to the stage, you'll get   instead of  [+1]  each time
* If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for 
Talking to Lucretious:
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh 
* After defeating false Dribbles, tell her that killing clowns is a rare treat 
* When Lucretious asks you to find real Dribbles, answer that you are expensive 
* When you deliver her Dribbles's remains, say it was pleasure to meet her 
** OR Ask whether she is hiring personnel 
Open Hand Temple
* Playing as a Barbarian, when Sister Yannis curses Valeria in the back, say you'd join a church if more priests spoke muck like her 
** Then offer Yannis help with investigating the double murder and proving Brilgor's innocence 
* Tell Brother Bill and Brother Clements that their god would be proud of Father Lorgan 
** OR, Playing as a Monk, say that offering alms to those in need is a sign of a noble soul 
* Agree to bear Monk Manifestation's curse and then withstand its madness 
* On the temple roof, having Gale in the party, ask him to tell Tara to stop eating carrier pigeons 
** OR, Playing as Gale origin, tell Tara that other aviary in the city is much better
Around and inside the Requisitioned Barn
* Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous 
Note: This option is available only if tiefling kids survived in previous Acts
* Talk to Fist Rowan outside the barn, and when he asks you to give him "one good reason", answer "Barn" 
Note: This option is available only if Orin is not impersonating Rowan
* Make a compliment to the pig inside the barn (works with or without )
** OR Speak to the pig without and call her bacon 
The Sword Coast Couriers
* Report to Commander Lightfeather that his soldiers were eaten by a flying cat 
** OR, Playing as Gale origin, tell him that the enemy responsible is your tressym 
* In the kennels, say "Woof" to Angry Mar'hyah twice 
* Make Angry Mar'hyah to let you keep Scratch, using , or class-based , or options 
** Then force Mar'hyah to leave the kennels via or 
Elsewhere in Rivington
* Tell Tinker Nayzeem that the way people treat refugees is terrible. 
* Playing as a , tell Fortuno Dibbs to relax, because dogs are sensitive to emotions 
** Speak to Biscotti via and call him a good dog (works only the first time you speak to him)
* Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort full sum from you (requires failing Persuasion roll against her first)
* Try to help the Dying Stone Lord Thug 
** OR, Playing as a , apply a natural salve to his wound 
Note: These options are available only if Orin is not impersonating the Thug
* In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals 
* In the Abandoned Windmill basement, attack the newborn mind flayer (Works regardless you wake it first or not)
** OR, Playing as a , yell "WAKE UP, SQUIDFACE!" 
* Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children 
Dealing with Orin's guises
* If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. (Unique line for Karlach and Wyll origins)
** OR, Playing as , tell her you do all you can to keep your loved ones safe from your blade 
* If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people 
Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each
:* OR Tell her that you're going to report to the commanding officer 
:* OR, Playing as , tell her that mindless slaughter is not the answer 
* If Orin is impersonating Dying Stone Lord Thug, succeed a passive , and then:
** Say you'll stay with him until the end 
** OR Say you'll make it quick 
** OR, Playing as , resist the urge to torment him 
Wyrm's Crossing
* At the entrance gate, consent to be arrested by the Steel Watcher 
* At Fraygo's Flophouse, tell Adventurer Drim that the word "adventurer" means nothing anymore 
** Playing as Astarion origin, drag Pale Petras into the sunlight, then choose to let him go 
* At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line 
** When he tries to imitate a bard, ask him to never sing again 
Note: It may take several sequential attempts to speak with Naaber to get to these lines
* At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" (either option)
* At Sharess' Caress, speaking to Valeria, propose a toast to ADVENTURE! 
Note: Available only after you've started Solve the Open Hand Temple Murders quest
Wyrm's Rock Fortress
* Get access into Wyrm's Rock Fortress by either of following options:
** Showing the Admission Pass obtained from Arfur Gregorio
** Showing Lower City Pass obtained from Valeria
** Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
** Bribing Blaze Elin
** Passing any of class-based checks
At the Flaming Fist barracks:
* Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you 
When you spot Fist Reynash trying to open a chest:
* Wake other guards 
 Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others
:* OR Give Reynash 300 gold to take the ferry 
Speaking to Manip Bakshi:
* Successfully use on him and pretend to be a new recruit 
** OR Tell him you've spotted another guard on stealing 
* Then leave barracks (or let him escort you out) 
At the Audience Hall:
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone 
** OR, Playing as a , say that there's nothing natural about them 
* Pass the Steel Watcher that confronts you at the coronation 
 Note: This dialogue appears only if Karlach is not in the party
* Playing as , when Gortash explains your previous dealings, answer that you've come to end this evil plot 
* Refuse to make an alliance with him and confirm your decision 
** OR Threaten to "end this here" (Immediately starts a combat with Gortash and all the guards and Steel Watchers)
* If you have Karlach in the party, tell Gortash that he'll pay for all he did to her 
* Tell Gortash that you have no interest in this sham of a coronation 
** At the climax of the ceremony, prepare to object, and then do declare that Gortash and Ravengard are with the Absolute (Immediately starts a combat with Gortash and all the guards and Steel Watchers)
* After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards 
Talking to Duke Ravengard after the coronation:
* Ask him whether the "new dawn" is what they call tyranny now 
** OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant 
 Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick
** OR Ask Ravengard whether he knows that he is infected 
* As a Baldurian character, ask what has happened to the city's great hero 
In the Wyrm's Rock Prison:
* Talking to the Unusual Skull, ask him to speak plainly (requires )
** Solve the first riddle 
** Solve the second riddle 
Note: These options are available only if you were arrested, not if you entered the prison by any other means
Lower City
Basilisk Gate Barracks
* Talking to Fist Murphy, ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect 
** OR Pretend to push him off his balance 
** OR Use race-based lines for a or a , or unique option for a (either option)
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments" 
* Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and then:
** Advise her to double their shifts and dock their pay 
** OR Tell her to let it slide, just for once 
* Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime 
** OR Say a big guy like him makes an easy target 
** Tell him you'll stay out of trouble 
* Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die 
** OR Say it's a cruel way of talking about her 
* Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is 
** OR Say that you are no builder but still are handy with a hammer 
Speaking to Liara Portyr and Lora Bergauz:
* Tell Lora to calm down and let Liara alone 
** Then call Liara a typical Fist who never listens 
** OR Tell Lora it wasn't very responsible to take a kid to a tavern 
* Promise to help Lora find her daughter (Unique line for a )
** Propose to help Lora find Vanra for a certain price 
* If you already know that Vanra died, tell this to Lora, then say you did your best 
The Blushing Mermaid
Talking to Bosun Gannet:
* When he instructs you about the tavern rules, say you'll keep to them 
** Ask Gannet what to do if you want to use the latrine 
* Ask Gannet about the missing kid, and then:
** Say you didn't think a tough guy would be scared of a little knife 
** Tell him you'd love to see him try to kick you out 
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her 
Talking to the hag masking as Captain Grisly:
* Inquire her about Vanra, and then ask how do you know she's not lying 
** OR, Playing as a or a , ask whether a little knife caused such trouble 
* When looking for a decision, propose to talk to Lora and calm her down 
** OR Say you want to get to the bottom to the story of a missing child 
** OR Use unique line for a or a (either option)
* When the hag offers you money for killing Lora, refuse to do the dirty work for her (A character will have a unique line here)
** OR, Playing as a , agree to do it if she doubles the price 
* Agree to kill Lora for disguised hag, but then return and say you can't do it 
** OR Tell the hag you've changed your mind and she should surrender Vanra 
* After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Tell her to surrender the child immediately. 
* If you have already killed Lora, tell Ethel to thank you 
** OR Say you don't like being used 
* When Ethel offers you to become an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines W (either option)
** OR Use unique line for a or a (either option)
Speaking to Svend and Siggy:
* Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment 
** OR Succeed a passive check, then tell Svend that Siggy loves him (Unique line for )
** OR Svend he should leave the city at the first chance 
** OR Use a class-based or race-based line for a , a or a (either option)
** OR Choose to stay out of their debate 
Other patrons of the tavern:
* Talking to Nesha Leesha, warn her about the serial killer, then use to insist on it 
** OR Say you've probably mistaken her for someone else 
The Old Garlow's Place
First time visiting the place:
* If you found the group without reading any of their posters, ask Adrielle to calm down 
Dealing with hexed Mayrina:
* Using , tell Mayrina to SPIT IT OUT, OR say you are here to help her, OR Call her condition hilarious (either option)
** Without , ask her how did she get herself turned into a sheep 
* Talking to Adrielle, offer to have a look at the hex 
** OR Say that she protected Mayrina until now, and that's worth something 
* OR Tell her you hate dolls 
* Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" 
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend 
** OR Tell him to say if they don't want your help 
Speaking to Jatlo after you have removed his hex:
* Tell him he has been charmed by hag 
** OR Use a class-based line for a , a , a , a or an (either option)
** OR, Playing as , say that true cruelty rules with fear alone 
** OR Ask him to tell the hag you're coming for her (The option is not available for the characters)
After removing the hex and killing Jatlo:
* Speaking to Mayrina, ask her how is her husband's condition 
* Tell Mayrina she was an adorable sheep 
* Offer Mayrina help with the hag (Unique line for )
* Tell Hydrangea Wubb she coudn't have known the spy in disguise 
** OR Say they need to do a better job protecting Mayrina 
 Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
* Talking to Kled, tell him that they are safe now 
** OR Say the dragonborn was only pretending to be a friend 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards 
** OR Say that hags and their agents are liars and cheats 
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her (either option)
If you have met Auntie Ethel, but haven’t dealt with her yet:
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die 
If you have killed Ethel:
* Talking with Mayrina, persuade her to let Connor go 
** OR Tell her to take time and celebrate 
* If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge 
** OR Say it wasn't so amazing when the hag vomited a child 
** OR, If Vanra died, say you don't feel amazing because of it 
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it 
* Playing as a or a , tell either Mayrina or Kled that you killed a perversion of everything natural (either option)
* Talking to Adrielle, say the hag is finally dead, thanks to you 
At Lora's House:
* If you haven't resolved the quest yet:
** Ask Lora whether she really did threaten the tavern staff with a knife 
* After you have saved Vanra, talk to Lora and choose any answer except asking for a reward (either option)
** OR Tell Lora it isn't her fault that she couldn't protect Vanra 
Cazador's Dungeon
* Speaking to Sebastian, pass or check, then promise him to set him and the other spawn free OR ask whether they would be able to control hunger (either option)
* Don't let Astarion finish the Rite of Profane Ascension once he has started it 
The Counting House
* At the bridge leading to the entrance, give Rags Deelarma a handful of coins 
* Bargain with Rakath Glitterbeard to return him less money than had been stolen 
The Crimson Draughts
* If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel 
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj 
 Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet
* Near the Crimson Draughts, give Strange Beggar Sacrum any amount of gold 
The Elfsong Tavern
* Playing as a , a , a , a or a , convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option (Requires various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
* In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing OR Ask for a kiss instead (either option)
** Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap OR Say you missed her (either option)
* Speaking to them both on the tavern's roof, say they are very cute together 
** When Alfira tells you about her plans of opening a bard school, say you're proud of her 
Speaking to Harvard Willoughby:
* Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny OR Joke about "Wizard and shatter" (either option)
** OR, Playing as a , say "Laugh. Now" to the listeners 
* In the second round, use any joke (either option)
** OR the public (Requires successful )
* In the third round, use any joke (either option)
** OR the public (Requires successful )
Talking to Dez Kanshaw:
* Say he won't find courage on the bottom of a bottle 
** OR Say he has enough left to buy a drink 
** OR Use the race-based line for a or a (either option)
* When Dez tells you about the job offered to his son by Three-Piece:
** Playing as a , say that the boy must find his own path, as you did 
Speaking to Devella Fountainhead on the site of Duke Stelmane’s murder:
* If you haven't found the serial killer's list of targets, playing as a , her to use your help 
* If you have found the list of targets, show it/tell about it, then promise to do your best to investigate the Bhaalists' trail 
* When Devella asks you to warn the targets, agree 
* Playing as , confess to it to Devella, then say you're working against Bhaal (two options depending on whether you actually have or have not the list of targets in the inventory)
** OR Promise to stop your Father 
Other interactions:
* Talking to Enforcer Skoona, use class-based lines for a or a (either option)
* Talking to Doora Thumbfoot, agree to buy the necklace from her 
** OR Give her some money and tell to keep the necklace, too 
* Speaking to Dame Guisarme, say the Flaming Fist are good only to handling riots 
Elerrathin's Home
* Speaking to Jaheira's children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" 
* Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection 
 Note: All these options require having Jaheira in your party 
The Facemaker's Boutique
* Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique line 
Talking to Devella Fountainhead:
** Propose to investigate the cult for her 
** OR, Playing as , propose to infiltrate the cult to tear it down from within 
 Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory
Golbraith's Cellar
* Ask Golbraith Stredivas whether his son needs any help (Unique line for )
** OR Say that mind flayers are dangerous, and then add that you'll take it from here 
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine 
** OR Use a class-based line for a , a , a , a , a , or a race-based line for a (either option)
The Graveyard
Talking to Valmorba:
* Inquire her about the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one) 
Note: Available only if you have read the letter about it found on the dead body of Gomwick in Act One 
* OR, Playing as , tell her there's usually not much left once you're done with the body 
Dealing with Bugthimble at the "M.Kurwin" grave:
* him into surrendering the loot to you 
** OR Use unique lines for a or a (either option)
* Say "Thank goodness, you can keep it", and then:
** Use to convince him the treasure is cursed 
** Say the crate was promised for Nine-Fingers, then him to pay the fee for not breaking his snout 
* Pay him the "fee" he demands 
** OR, Playing as a , say you and he are practically kin 
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game 
** Ask who she wants to raise, then say she must never do it again 
** OR Tell Nina to let her brother rest in peace (Unique line for )
* Report Nina's attempts to Mortarch Gracie Scyre 
** Then tell Nina the Mortarch is right 
Talking to Ulkov Sully:
* Pay him for making a coffin for little Lily Fischer 
** OR Convince him to make it for free and out of turn, using , or class-based lines for a , a Good , a or a characters 
Grey Harbour Docks
* Convince Captain Sleam to take aboard the whole Brislen family via , , or simply paying the sum they're lacking 
Talking to Big Huido:
** Successfully him and pretend to be a representative of The Guild (Unique lines for and )
** OR him into surrendering the Guild shipment (Unique lines for and )
* After docking at the Iron Throne, when Omeluum approaches your mind, convince it that other prisoners must be saved, too (Requires )
* After saving Ulder Ravengard from the prison, if Wyll is in the party, tell the duke his son is a hero 
The Guildhall
* When confronting Roah Moonglow or Friol, tell them that Minsc of Rashemen always knows the right thing to do 
** OR Declare that you side with the Guild 
The Heapside Prison
* Talking to Skittle via , call him a "rat-ical mercantile rodent" 
** OR Ask what does obtaining goods in the prison en-tail 
** OR Ask to have a squeak at what he's got 
* Ask him whether his business is rat-ified by the local merchant's league 
The House of Hope
Speaking to Hope or to her spirit:
* In front of the Archive, say you need to get her out before the jailor kills her 
* After freeing Hope from her chains, speak to her 
In the Boudoir:
* Provoke the fight with Haarlep by either way of listed below: 
** When Haarlep asks you why you are here, answer you've come to kill them 
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus
Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed
:* OR Agree to lie down, then plead to gods to get you out of here when the incubus approaches you
:* OR Roll a or check to resist the incubus and choose to fight your way out (Available regardless of roll result)
:* OR Refuse to vow your body after incubus asks for it
Note: Choosing line at the previous step of the dialogue does not give approval. Additional unique lines for Astarion origin
Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:
* Playing as , at the entrance ask Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk" 
* Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, them to stop or you will stick both their heads through the bloody painting 
** OR Provoke a duel, using unique lines for a , a or a (either option)
The Society of Brilliance Lodge 
* Refuse to give Havkelaag the Githyanki Egg 
* Tell Blurg that bravery is no bad thing 
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him 
Note: Requires for a characters, and a for all others
** OR Successfully use on him and then say that it's his conscience that tells him to stop 
** OR Use a class-based line for a or a (Either option requires and brings equal approval)
The Sorcerous Sundries
Talking to Aradin near the entrance:
* Successfully him, saying you haven't found the Nightsong 
* If you let slip to Aradin that you've found her, say she is immortal and tough 
** OR or Aradin to make him stop pursuing the Nightsong (Uniqie lines for Good, Neutral or Evil )
** OR, Playing as a , him 
Talking to Lorroakan before resolving Dame Aylin’s fate:
* Tell Lorroakan you'll ask Nightsong to come to the tower, so that she ripped him to shreds 
** OR Use to convince Lorroakan that Aylin is dead (A common unique line for , a or a )
** OR, Playing as a or a , use a class-based line to mock Lorroakan over his plan 
Facing Lorroakan along with Dame Aylin:
* Tell the wizard you've come to stop him 
* Tell Lorroakan that Ketheric Thorm already tried to steal Aylin's immortality and is dead now 
** OR Tell Lorroakan that one more word about catching Aylin will be his last 
** OR, PLaying as Gale origin, ask him to reconsider his position 
* If you have betrayed Aylin to Lorroakan, tell him that this feels wrong 
At the Sorcerous Vault:
* Speaking to Yafeu once he's escaped the Peculiar lamp:
** Demand to release your "master" or die 
** Ask him politely to release your companion now (Available to all characters except )
The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
* Succeed a check and pretend to be a relief crew for Banite guards 
** OR Say you've come to bathe in Banites' blood 
** OR Use any of class-based options to inspire Gondians to rebel (Requires or , depending on character class)
Talking to Zanner Toobin once you have reached the laboratory wing:
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families 
* If you have killed Banites in the workroom, tell Toobin about it 
If you failed to switch off an activated Motivator, convince Toobin to move on, using or 
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
* Barcus Wroot to take leadership over the Clan Ironhand (Unique lines for , a , a Good or a )
** OR Wulbren Bongle to walk away, using basic or any class-based option 
Note: According to game files, a character roll instead of for all others
* Take Gondians' side and tell Wulbren you won't let hurt them (Wulbren and other Ironhands become hostile)
* OR, Convince Wulbren to let the Gondians go away (Requires ) 
Note: A , a Good , a will have a unique line here and a instead of basic one. characters roll instead of 
Talking to Barcus Wroot after resolving the conflict:
* If you have sided with Gondians, tell Barcus that Wulbren was past saving 
* If you convinced both factions to make peace, tell Barcus you're impressed OR that he'll make a great leader of the Clan Ironhand (either option)
The Water Queen's House
* Attending the funeral of Holli Dylford, tell Allandra Grey you've brought gold as an offering 
** OR Say you've brought a prayer (Not available for , and )
** OR, Playing as a , say you wish Holli's soul the stillness of a calmed ocean 
** OR, Playing as a , answer Allandra with a class-based line 
Note: Using this option, the players may choose either a common Cleric line or a line reflecting exactly the deity their character is allied to
Other locations in Lower City
* In the Bloomridge Park, speaking to Albert, say Sparky is doing a great job running 
** OR, Playing as a , say that Sparky is just doing what dogs do 
* In the Cloister of Sombre Embrace, after defeating Viconia DeVir, choose to kill her 
Note: You need to knock her out in the battle to speak to her afterwards
* At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair 
* At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back 
 Note: This dialogue will occur if you come close to the gate without having all three Netherstones
* At Highberry's Home, donate some gold to Roger and Cora Highberry for their orphanage 
* In Lower City Sewers, tell Lorna Esthelian that her date was a vampire 
* Outside The Singing Lute, give Manip Leythim a healing potion 
* In the Stormshore Tabernacle, make an offering to , the Supreme Ranger 
Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing
Talking to children playing at :
* Succeed a passive check and ask Cinnamon what is she hiding in her pocket 
* Ask Punkins to scan you 
** OR First refuse to be scanned, then say you will comply 
** OR, If you detected Cinnamon's "spy candy", tell Punkins about it 
The Murder Tribunal
* Speaking to Sarevok Anchev, say you actually were deciding who should get to kill him 
** OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself 
* Being judged, tell Sarevok that you didn't kill this person, but you will kill him instead 
After becoming an Unholy Assassin:
* Speaking to Echo of Illasera, tell her that she wasn't quick enough if someone cut her down 
* Speaking to Echo of Amelyssan, say that nothing compares to your first kill 
The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:
* Tell Bhaal that you have no desire to harm anyone else 
** OR Tell him that every night he possesses you your friends are in danger, and you won't stand it 
* Reject your Father's gift and blessings 
Note: These options are available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Camp & Conversations
Camp interactions
* When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult 
* Ask Minsc about relationship with Jaheira, then choose any line, and finally say that it's no wychlaran bond, it is actually being a friend 
* If you convinced Minsc to make peace with Nine-Fingers, say that everyone has the potential for good OR that you're just trying not to die (either option)
* Ask him what does "nydeshka" mean and then choose a line, either basic or class-based 
Note: The approval points here are granted irrespective of roll result. According to game files, characters roll instead of 
* Playing as , when Jaheira (and possibly, Minsc) comes to you at night to guard your actions, ask her what you must do (i.e. to avoid the other Bhaalspawn's fate) 
Other companions and camp followers
* After Aylin leaves to meet and fight Lorroakan, tell Isobel that you're going to help the aasimar 
* When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all 
Note: Requires or , or if you have successfully Vlaakith's mind) 
== Disapproval ==
The following story and dialogue choices will cause Minsc to lose approval.
=== Act Three===
Rivington
Angleiron's Cellar
* Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb (Unique lines for , and )
** OR Tell him that you'll take the bomb but use it only as a last resort 
** OR Refuse, saying that his plan is too messy and you're out 
Circus of the Last Days
* At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based check) 
* Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken 
Dealing with caged beasts:
* Talking to Shadow-Whiskers with , note that her cage looks comfy 
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat" (either option)
** Without , choose the line "Kill them all, kitty" 
* Talking to Crimson, refuse to feed him via or mock him for being hungry (without the spell) (either option)
Watching Dribbles's show:
* Yell "Boo! Get off the stage!" 
* When false Dribbles asks for an assistant, choose to cross your arms and glare 
** OR Just answer "No." 
* Talk to Lucretious after defeating false Dribbles, and when she asks you to find real clown, say that he is probably dead now 
The Gur Camp
* Playing as Astarion origin, tell Ulma you won't sacfirice yourself for her cause 
** OR Attack Ulma 
The Requisitioned Barn
* Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing 
** OR, Playing as a , if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from 
The Sword Coast Couriers
* In the kennels, leave Scratch with Angry Mar'hyah 
** After doing that, speak to him via and ask to be a good boy 
** OR Tell him to stop whining 
Dealing with Orin's guises
* If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation (Unique line for Lae'zel origin)
** OR, Playing as , say that you have already done it 
Note: This option is available if you have killed either Isobel or your companion in Act Two on demand of your butler
* If Orin is impersonating Fist Rowan, tell her that both sides need a lesson 
Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each
:* OR, Playing as , propose to kill and kill again 
* If Orin is impersonating Dying Stone Lord Thug:
** Playing as an Evil , choose to make him suffer 
** OR, Playing as , choose to prod his wound OR to spin the blade (either option)
* Succeeded a passive and choose to make him scream 
** OR, Playing as , say that you'll enjoy watching him die slowly 
Wyrm's Crossing
* At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight 
** Threaten Gauntlet Edwynna OR attack her (either option)
* Agree to deliver the gnome leader's head to Manip Falcäo 
** Provide Wulbren's head to Falcäo 
* Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras under the sun and continue to hold him in the flow of light 
Wyrm's Rock Fortress
* Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you 
At the Flaming Fist barracks:
* If failed to convince Arkleia Oloril to trade, attack her 
When you spot Fist Reynash trying to open a chest:
* OR blackmail him into giving you his stash (either option)
** OR Fail the check (makes Reynash hostile)
** OR Attack Reynash straightaway 
* Speaking to Manip Bakshi afterwards, let him arrest you 
** OR Attack Bakshi straightaway or after speaking with him 
At the Audience Hall:
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer 
** OR, Playing as a or a , say that you feel safer than with some 
* Playing as , when Gortash explains your previous dealings:
** Say that you'll make Orin pay for taking your place 
** OR Reply that you don't remember a thing, but the plan sounds brilliant 
* Speaking to Gortash after killing Orin, surrender two your Netherstones to him 
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones 
In the Wyrm's Rock Prison:
* Talking to Counsellor Florrick, when she sinks into despair, say you don't need her 
Lower City
Basilisk Gate Barracks
* Talking to Fist Murphy, ask why he is standing on one leg, and then use a class-based line for a 
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments" 
* Talking to Fist Miller after Florrick had been executed, say "Good riddance" 
Speaking to Liara Portyr and Lora Bergauz:
* If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not 
The Blushing Mermaid
Talking to the hag masking as Captain Grisly
* Inquire her about Vanra, and then, looking for a decision, suggest to pay Lora off 
** OR, Playing as a , mention that killing Lora sounds like the best way 
* Agree to take money from the hag for killing Lora 
* After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Say you'll leave now 
** OR Say "That's so evil, even I'm impressed." 
* When Ethel offers you to become an ally in your crusade, agree to have a deal (Unique line for )
Other patrons of the tavern:
* Speaking to Zena, tell her that if a child was in this dump, they deserve to be "nabbed" 
Old Garlow's Place
First time visiting the place:
* If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" 
* After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag 
** OR Say you are not getting mixed up in this 
 Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
* Tell Adrielle that if they have pissed off a hag, they're screwed 
After removing the hex and killing Jatlo:
* Speaking to Mayrina, wonder why has she been still dragging this corpse around 
* Say you're helping her for the last time 
** OR Say they will have to deal with this themselves 
* Talking to Kled, say you aren't getting mixed up in this 
** OR Say that Mayrina can be very annoying 
* Talking to Adrielle, say you are not getting mixed up in this 
** OR Tell her that her actions were moronic and she endangered everyone 
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem 
If you have killed Auntie Ethel:
* Talking with Mayrina, tell her you killed Ethel and expect a reward 
* If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety 
At Lora's House:
* After you have saved Vanra, tell Lora you have come to collect the reward 
The Baldur's Mouth (and dealing with its employees)
* Growl at News Hawker Chalara at , if the Baldur's Mouth Gazette has printed a negative article about you 
* Talking to News Hawker Luan at , tell him that his salesmanship is terrible 
** Then say you don't care about his age 
Cazador's Dungeon
* Talking to Sebastian, say you have no intention of freeing a bunch of ravenous spawn 
* Let Astarion complete the Rite of Profane Ascension 
The Elfsong Tavern
Talking to Lakrissa and Alfira:
* In the tavern hall, spur Lakrissa to work instead of talking 
* Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it 
** Say you are shocked that Alfira hasn't been arrested for making noise 
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
* Express hope that the one who solves Devella's death will be just as diligent 
* Tell Devella that Bhaal himself is involved, then say you'll kill her in his name 
Note: Available for non- characters, too; Devella and other Fists immediately turn hostile
Other interactions:
* Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" 
The Facemaker's Boutique
* Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Back off. That's my kill." 
Note: This option is available if you have found and read at least one copy of Dolor's list of targets
:* OR Choose to stay in the shadows and watch (Unique line for )
Talking to Devella Fountainhead after saving her from Dolor:
* Playing as , say you did it only to kill her yourself 
Note: The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party
Golbraith's Cellar
* Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city 
** OR Tell Golbraith that he should be fighting, hot hiding 
The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** Advise the girl to practice for a decade, then try again 
** OR, Playing as , offer Nina to join her brother instead of raising him 
Other interactions:
* After digging up "M.Kurwin" grave, ask Bugthimble what he was doing in your father's grave (Requires )
* Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem 
* Speaking to Maude, ask what use do the dead have with flowers 
Grey Harbour Docks
Talking to Big Huido
** Successfully him and pretend to be a representative of The Guild, then say you'll just loot his corpse instead 
* OR him into surrendering the Guild shipment, then intimidate him again to turn out his pockets, too (Unique lines for and )
* Ask him what if you just kill him and take everything 
* At the Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey 
Highberry's Home
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it 
 Note: This option requires a passive , or for a character
* Tell Timmy the Orphan that there are bigger problems at the city now 
* Ask Molly the Orphan whether she knows her father is dead 
The House of Grief
* In front of House of Grief, deceive Arves into giving you money (with or without using on him first) (Both options require )
* Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister 
** If Shadowheart is in party, surrender her to Viconia 
The House of Hope
Speaking to Hope or to her spirit:
* Upon arriving to the House, when her projection flickers, say the last thing you needed was a mad apparition 
** OR Continue the dialogue, then tell Hope she's mad 
* In front of the Archive, say she is as helpful as a blunt dagger 
* After freeing Hope from her chains, say you barely stand to look at her 
In the Boudoir:
* Tell Haarlep they can have your body, but not your mind 
** Vow your body to Haarlep 
* Upon trying to escape the House, ask Raphael to let you leave 
The Society of Brilliance Lodge
* Sell Havkelaag the Githyanki Egg OR Donate it for free (either option)
* Speaking to Omeluum after you have rescued it from the Iron Throne, if you have failed to save the majority of Gondian prisoners, say they meant nothing to you 
Lower City Sewers
* Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually 
* At the Guildhall, when Roah Moonglow or Friol confronts you, choose to side with the Zhentarim 
The Sorcerous Sundries
* Near the entrance, if you let slip to Aradin that you've found the Nightsong, tell him that she is in your camp 
Talking to Lorroakan before resolving Dame Aylin’s fate:
* Tell Lorroakan you might hand the Nightsong over for a right price 
** OR Say you know where she is and might be willing to tell him, too 
Facing Lorroakan along with Dame Aylin:
* Tell Aylin that things will be easier if she goes quietly 
** OR Tell Lorroakan that he can have the aasimar, but you're expecting a fine reward in return 
In the Sorcerous Vault:
* Speaking to Yafeu once he's escaped the Peculiar lamp:
** Say you didn't like your "master" anyway 
** Ask the djinni for some gold 
The Steel Watch Foundry
Talking to Zanner Toobin once you have reached the laboratory wing:
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing 
** OR Say it is selfish to value their families more than an entire city 
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him (either option)
Talking to Barcus Wroot after resolving the conflict:
* If you have sided with Wulbren Bongle, tell Barcus that there was no other way 
** OR Ask whether he wants to die, too 
* If you killed both Gondians and Ironhands, tell Barcus you did what you could 
** OR Say that it is for the best if no one of them takes Baldur's Gate 
* If you have sided with Gondians, say that Wulbren deserved to die 
* If you convinced both factions to make peace, say he should have killed Wulbren 
Other locations in Lower City
* At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die 
* At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, answer you don't care, let's go through 
 Note: This dialogue will occur if you come close to the gate without having all three Netherstones
* In the Heapside Prison, talking to Skittle via , say you don't want more rat puns 
* In Lady Jannath's Estate, after you have dealt with Kerry Evenfield's ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing "saccharine nonsense" 
The Murder Tribunal
* Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter 
* Speaking to Sarevok Anchev, offer either Jaheira or Minsc, or them both as a sacrifice to the Tribunal 
* Being judged, say you've ended your victim and then cut off their hand 
** OR Say you killed them with a smile on your face and pleasure in your heart 
** OR Say you killed them slowly and painfully 
 Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
* Agree to sacrifice Valeria in Bhaal's name, on Sarevok's order 
 Note: characters will have four different options in this dialogue, all bringing same amount of points
The Bhaal Temple
Talking to Orin:
* Tell her that you're not interested in abducted companion's fate 
* OR Tell her you won't stop her to kill the abductee 
* Tell Orin that her vision of the fate of Baldur's Gate is exquisite 
Speaking to Avatar of Bhaal after defeating Orin:
* Accept your Father's gift and blessings 
Note: This option is available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same.
Note 2: After the dialogue with the Avatar of Bhaal ends, the dialogue with Minsc (and Jaheira, if she is in party) starts immediately. Throughout it, if accepted their heritage, 
Camp & Conversations
Camp interactions
* Playing as , when Jaheira (and possibly, Minsc) comes to you at night to guard your actions, ask her what if you embrace your Father's power 
** Tell Jaheira you intend to become Bhaal's Chosen 
** When she asks what did it take to acquire the Slayer form, answer you killed everyone at the Last Light Inn 
** Fail the check about giving them to your Father as trophies 
** Reach into Minsc's mind and stoke the rage there 
Other companions and camp followers
* When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her 
== Notes ==
Category:Approval