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Special Point

Special Points, abbreviated as SP, is a battle mechanic in the Power Master series. It is a meter that determines what special skills the characters are able to use. Unlike the Health and Energy meters, the amount of Special Points a character has is not retained after battles (unless the character has Special Armor equipped). Instead, the character starts with a randomly determined amount. This amount can increase every time the player attacks or is attacked and depletes when a skill is used. Also unlike Health and Energy, Special Points cannot be increased past 100 points. In Power Master 1: A Strange Journey, Special Points are used for both physical and magic skills, but in Power Master: A Strange Journey MV and onward, it is only used for physical skills, with Energy being used for magical skills. Enemies do not use Special Points, but can still used skills associated with it.
Category:Stats
Special Shield

Special Shield is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Special Shield is a skill learned by Stephan at Level 30, and by Jennifer and Helen at Level 25. Hamilton cannot learn it due to his inability to use shields.
This skill requires a shield to be equipped and uses 50 Special Points. When used, Special Shield raises all current party members' Defense stat for five turns, after which it will return to normal.
Category:Power Master 1 Skills
Spider

Spiders are large overgrown simple spider enemies that first appear in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
Spiders appear in Nora Spider Web and the surrounding area around the Town of Nora in the Land of Moneo. They can slow their opponents down with Slow Move and are weak to Fire-, Ice-, and Lightning-based attacks.
===Card Info===
Name: Spider
Health: 200
Attack: 350
Defense: 150
A simple spider that grew multiple times its size. Uses its webs to slow the enemy down.
==Gallery==
Spider.png|A Spider in Power Master 1
Spider.jpg|Concept of a Spider for Power Master 1
Category:Bugs
Category:Power Master 1 Enemies
Spiked Axe

A Spiked Axe is an axe in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Spiked Axes are rare weapons. Equipping it will grant the wielder the Pierce skill and increase their Attack by 50.
While the Spiked Axe does not return in Power Master: A Strange Journey MV, Hamilton's Axe has similar properties.
===Locations===
*Fairy Spring - In the Treasure Chest in the southeast corner of the forest
*Jora Junkyard - In the open spot of the center junk pile
==Gallery==
PM1 Spiked Axe.png|Icon of a Spiked Axe in Power Master 1
Category:Power Master 1 Axes
Spiked Bow

A Spiked Bow is a bow in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Spiked Bows are rare weapons, with the only one in the game found in the cell next to Hunter's in Eora Dungeon. Equipping it will grant the wielder the Pierce skill, increase their Attack by 50, and increases their amount of attack times by 1.
==Gallery==
PM1 Gold Bow.png|Icon of a Spiked Bow in Power Master 1
Category:Power Master 1 Bows
Spiked Sword

A Spiked Sword is a sword in the Power Master series, first appearing in Power Master 1: A Strange Journey. 
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Spiked Swords are uncommon weapons. When equipped, they increase the wielder's Attack by 50 and grant the player the Pierce skill. Two can be obtained at Iora Island, one before and another after the bridge is rebuilt.
==Gallery==
PM1 Spiked Sword.png|Icon of the Spiked Sword in Power Master 1
Category:Power Master 1 Swords
Spirit's Blessing

Spirit's Blessing is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Spirit's Blessing (called Holy Blessing when executing the skill) is learned by Helen at Level 20, and it is also known by her respective Doppel. It costs 10 Special Points to use. When used, it raises the Defense of all current party members for three turns, after which it will return to normal.
Category:Skills
Category:Power Master 1 Skills
Stacy

Stacy is a minor character in Power Master 1: A Strange Journey. She is the fiancé of the character Steve, and is found in the northern-most house in the Town of Aora. After Steve's quest is completed and the player is under the effects of Doppel's Dimension, Stacy and Steve swap positions.
==Gallery==
Stacy.png|Stacy's portrait in Power Master 1
Stacy_overworld.png|Stacy's overworld spritesheet in Power Master 1
Category:Humans
Category:Power Master 1 Characters
Star Shard

A Star Shard is an item in the Power Master series, first appearing in Power Master 1: A Strange Journey. They are meant to be sold for Sers.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Star Shards are uncommon items. They are never sold in Shops, due to the purpose of the item is to sell it and receive 100 Sers. They are not dropped by any enemies.
===Locations===
*Mora Cave - At the rock in the southern portion of the third floor
*Town of Qora - In the middle of the four rocks arranged in a diamond pattern
*Xora Spaceship - In a Treasure Chest in the room with the crates
==Gallery==
PM1 Star Shard.png|Icon for the Star Shard in Power Master 1
Category:Power Master 1 Items
Status Ailment

Status Ailments are additional properties forced onto characters and enemies that affect the way battles play out. Usually, they are caused by a special parameter included with certain skills or weapons. Depending on the ailment, it will either help or hinder the effected target. They are usually temporary.
==Types of Ailments==
*Agility Down: The character's Agility is reduced.
*Agility Up: Raises the character's Agility.
*Asleep: The character falls asleep and cannot move. The character has a chance of waking up if they are attacked.
*Barrier: A protective state that prevents the character from being effected by negative effects.
*Blinded: The character's accuracy falls.
*Blown: The character cannot move until their next turn.
*Boggled: The character will attack anyone, friend or enemy.
*Burned: The character takes damage and cannot move.
*Confused: The character cannot use Special Skills.
*Defeated: This occurs when the character's Health reaches zero. Character cannot move until revived.
*Defense Down: Lowers the character's Defense.
*Defense Up: Raises a character's Defense.
*Elemental Force: Changes the character's attack properties to that of the specified element.
*Evasive: The character becomes harder to hit.
*Frozen: The character cannot move.
*HP Regen: The character's Health slowly recovers.
*Hypnotized: The character attacks their allies, and their evasion is reduced.
*Intangible: The character cannot take damage from physical attacks.
*Invincible: The character takes no damage.
*Luck Down: Lowers the character's Luck.
*Luck Up: Raises the character's Luck.
*MP Regen: The character's Energy slowly recovers.
*Muted: The character cannot cast spells.
*Offense Down: Lowers the character's Offense.
*Offense Up: Raises the character's Offense.
*Paralyzed: The character cannot move.
*Petrified: The character cannot move. The character has a chance of breaking free if attacked.
*Poisoned: The character will continuously take damage.
*Possessed: The character will attack one of their allies.
*Power Down: Lowers the character's Power.
*Power Up: Raises the character's Power.
*Provoked: The character will only focus on the provoker.
*Resistance Down: Lowers the character's Resistance.
*Resistance Up: Raises the character's Resistance.
*
Steel Armor

Steel Armor is a bodygear in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Steel Armors are common suits of armor. When equipped, it increases the wearer's Defense by 120.
===Locations===
*Town of Aora - Purchasable from the Shop
*Town of Eora - Purchasable from the Shop
*Town of Iora - Purchasable from the Shop
*Town of Jora - Purchasable from the Shop
*Town of Lora - Purchasable from the Shop
*Town of Rora - Purchasable from the Shop
*Town of Zora - Purchasable from the Shop
==Power Master: A Strange Journey MV==
Steel Armor returns in Power Master: A Strange Journey MV. When equipped, it multiplies the wearer's Defense by 1.25.
===Locations===
*Land of Moneo - West of the Town of Dora
*Town of Rora - Purchasable from the Shop
*Town of Uora - Purchasable from the Shop
==Gallery==
PM1 Knight Armor.png|Icon of the Steel Armor in Power Master 1
PMMV Steel Armor.png|Icon of the Steel Armor in Power Master MV
Category:Power Master 1 Bodygear
Category:Power Master MV Bodygear
Steel Axe

A Steel Axe is an axe in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Steel Axes are common weapons. When equipped, it increases the wielder's Attack by 40.
===Locations===
*Town of Aora - Purchasable from the Shop
*Town of Dora - Purchasable from the Shop
*Town of Jora - Purchasable from the Shop
*Town of Lora - Purchasable from the Shop
*Nora Anthill - Obtained after defeating Queen Ant
*Town of Rora - Purchasable from the Shop
==Power Master: A Strange Journey MV==
Steel Axes return in Power Master: A Strange Journey MV. When equipped, they multiply the wielder's Offense by 1.4, but lower their hit rate by 20%. Axemen have a 1-in-5 chance of dropping a Steel Axe.
===Locations===
*Town of Rora - Purchasable from the Shop
==Gallery==
PM1 Iron Axe.png|Icon of a Steel Axe in Power Master 1
PMMV Steel Axe.png|Icon of a Steel Axe in Power Master MV
Category:Power Master 1 Axes
Category:Power Master MV Axes
Steel Bow

A Steel Bow is a bow in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Steel Bows are common weapons. When equipped, it increases the wielder's Attack by 40 and increases the number of times they attack by 1. Elite Workers have a 1-in-5 chance of dropping a Steel Bow.
===Locations===
*Town of Aora - Purchasable from the Shop
*Town of Dora - Purchasable from the Shop
*Town of Jora - Purchasable from the Shop
*Town of Lora - Purchasable from the Shop
*Lora Grotto - In the Treasure Chest on the first floor
*Town of Rora - Purchasable from the Shop
==Power Master: A Strange Journey MV==
Steel Bows return in Power Master: A Strange Journey MV. When equipped, they multiply the wielder's Offense by 1.2 and give them an additional attack time.
===Locations===
*Town of Rora - Purchasable from the Shop
==Gallery==
PM1 Iron Bow.png|Icon of a Steel Bow in Power Master 1
PMMV Steel Bow.png|Icon of a Steel Bow in Power Master MV
Category:Power Master 1 Bows
Category:Power Master MV Bows
Steel Helmet

A Steel Helmet is a headgear in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Steel Helmets are common helmets. When equipped, it increases the wielder's Defense by 40. Poisoned Souls have a 1-in-5 chance of dropping a Steel Helmet.
===Locations===
*Town of Aora - Purchasable from the Shop
*Town of Eora - Purchasable from the Shop
*Town of Iora - Purchasable from the Shop
*Town of Jora - Purchasable from the Shop
*Town of Lora - Purchasable from the Shop
*Town of Rora - Purchasable from the Shop
*Sora Sky Tower - In a Treasure Chest in the southeast room on the second floor
*Town of Zora - Purchasable from the Shop
==Gallery==
PM1 Gold Helmet.png|Icon of the Gold Helmet in Power Master 1
Category:Power Master 1 Headgear
Steel Shield

A Steel Shield is a shield in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Steel Shields are common shields. When equipped, it increases the wielder's Defense by 10. Silver Knight drops a Steel Shield upon defeat.
===Locations===
*Town of Aora - Purchasable from the Shop
*Town of Dora - Purchasable from the Shop
*Town of Jora - Purchasable from the Shop
*Town of Lora - Purchasable from the Shop
*Town of Rora - Purchasable from the Shop
==Power Master: A Strange Journey MV==
Steel Shields return in Power Master: A Strange Journey MV. When equipped, they multiply the wielder's Defense by 1.2.
===Locations===
*Town of Rora - Purchasable from the Shop
==Gallery==
PM1 Iron Shield.png|Icon of the Steel Shield in Power Master 1
PMMV Steel Shield.png|Icon of the Steel Shield in Power Master MV
Category:Power Master 1 Shields
Category:Power Master MV Shields
Steel Sword

A Steel Sword is a sword in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Steel Swords are fairly common weapons. It has no strengths or weaknesses. When equipped, it increases the wielder's Attack by 20.
===Locations===
*Town of Aora - Purchasable from the Shop
*Town of Dora - Purchasable from the Shop
*Town of Jora - Purchasable from the Shop
*Land of Moneo - In a Treasure Chest east of the Town of Xora
*Town of Lora - Purchasable from the Shop
*Town of Rora - Purchasable from the Shop
*Town of Uora - Purchasable from the Shop
==Power Master: A Strange Journey MV==
Steel Swords return in Power Master: A Strange Journey MV. When equipped, they multiply the wielder's Offense by 1.2 and give them an 8% chance to Counter. Swordfish have a 1-in-5 chance of dropping a Steel Sword.
===Locations===
*Town of Rora - Purchasable from the Shop
*Town of Uora - Purchasable from the Shop
*Land of Moneo - Northeast of the Town of Xora
==Gallery==
PM1 Iron Sword.png|Icon of a Steel Sword in Power Master 1
PMMV Steel Sword.png|Icon of a Steel Sword in Power Master MV
Category:Power Master 1 Swords
Category:Power Master MV Swords
Steve

Steve is a minor character in Power Master 1: A Strange Journey who lives in the Town of Aora. He is the boyfriend of Stacy and wishes to propose to her. However, a Wolf got a hold of the Wedding Ring he was going to use, so he asks the player to collect it for him. If the quest is completed and the player is under the effects of Doppel's Dimension, Steve and Stacy swap places.
==Gallery==
Steve.png|Steve's overworld spritesheet in Power Master 1
Steve_portrait.png|Steve's portrait in Power Master 1
Category:Quest Characters
Category:Humans
Category:Power Master 1 Characters
Stewart

Stewart Keene is a minor character in the Power Master series, first appearing in Power Master: A Strange Journey MV.
==Biography==
Stewart is the son of Kristen Hart and John Keene, born in the Town of Fora in the Land of Moneo on July 22, 2003. In Power Master: A Strange Journey MV, he is 4 years old.
Stewart is a snarky kid, often telling others to do things he wants to do for him. However, his father claims this is because Stewart wants to be strong for his mother, yet is too young to do anything properly.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Stewart is found in the southern part of the Town of Fora, near the player's house. He will ask the player to hunt down 10 Monsters for him. Upon doing so, he will make a congratulatory remark at the player, but will not provide a reward for doing so. Instead, his father gives the player a reward.
==References==
Category:Humans
Category:Quest Characters
Category:Power Master MV Characters
Stone

Stone is a skill in the Power Master series, first appearing as an enemy-only skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Stone is an enemy exclusive skill, learned by Moles, the Diamond Dragon, and Hunter. When used, it deals Earth-based damage to one of the player's characters.
==Power Master: A Strange Journey MV==
Stone returns as a skill in Power Master: A Strange Journey MV, being usable by both the player characters and the enemies. For a player character to learn the skill, they either need to read a Book of Stone or have a Cement Sword, Cement Axe, Cement Lance, Cement Bow, Cement Whip, or Stone Wand equipped. It costs 8 Energy points to use the skill, and it adds 8 to the character's Power it no longer deals Earth-based damage, instead dealing Stone-based damage, as Earth is now its own skill. Moles, Dark Moles, Burrow, and Stone Magicians know this skill.
==References==
Category:Power Master 1 Skills
Category:Power Master MV Skills
Stone Magician

Stone Magicians are minor enemies first seen in Power Master: A Strange Journey MV. They are wizards that specialize in Stone magic.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Stone Magicians are found in a cave south of the Town of Eora. Alongside the basic Stone attack, they also use Quick Strike and can Petrify opponents. They are strong against Fire- and Stone-based attacks, and are immune to Air-based attacks and being Petrified themselves, but are weak to Lightning and Water-based attacks.
Category:Humans
Category:Power Master MV Enemies
Strong Armor

Strong Armor is a bodygear in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Strong Armors are rare pieces of armor, only able to be purchased from the Town of Gora's Shop after Exitilus is defeated. When equipped, it increases the wielder's Defense by 210, making it the strongest armor in the game.
==Gallery==
PM1 Strong Armor.png|Icon of the Strong Armor in Power Master 1
Category:Power Master 1 Bodygear
Strong Attack

Strong Attack is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Strong Attack is learned by Stephan at Level 5 and is also known by his respective Doppel, Thieves, and the Mysterious Man. The move costs 10 Special Points to use.
When used, the character will double their Attack power for their turn, which is affected by the opponent's Defense.
==Power Master: A Strange Journey MV==
Strong Attack returns in Power Master: A Strange Journey MV. The skill can only be learned by reading a Book of Strong Attack. The skill now requires 5 Special Points to use. Strong Attack is known by Thomas, Andrew, and Axemen.
When used, the user's Offense doubles during the attack. The skill is affected by the opponent's Defense.
There is also a stronger variant named Great Attack.
Category:Power Master 1 Skills
Category:Power Master MV Skills
Super Guard

Super Guard is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Super Guard is learned by Hamilton when he reaches Level 25, and the skill is also known by his respective Doppel. The skill costs 25 Special Points to use.
When used, Super Guard will reduce the amount of physical damage (damage taken from bare handed combat) the user takes for three turns.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Super Guard is adjusted. It will only be active for the remainder of the current turn, and it can only be learned by reading a Book of Super Guard. However, it temporarily increases both Defense and Resistance, effectively making it a stronger variation of the standard Defend command. It costs 10 Special Points to use, and has a high speed usage to help it be the first action that takes place in a battle.
There is an improved variant called Wonder Guard.
Category:Power Master 1 Skills
Category:Power Master MV Skills
Swid

Swid is the boss of Pora Sewer, first appearing in Power Master 1: A Strange Journey.
==Biography==
Swid is a squid-like creature made entirely out of sewage. The top half appears as a solid yellow mass, while the bottom half consists of gooey tentacles that are capable of stretching as far as it needs them to. Its name is "squid" with the "qu" replaced with a "w".
==Power Master 1: A Strange Journey==
<tabs>
<tab name="Pora Sewer"></tab>
<tab name="Cora Castle"></tab>
</tabs>
Swid appears at the bottom-most floor of Pora Sewer. Its basic attack has a Water property and can also poison the player. Swid's strategy relies mainly on poisoning and blinding the player, with Poison Cloud and Blind respectively. Swid is strong against Fire- and Water-based attacks as well as being immune to being Poisoned and Slowed. However, it is weak against Lightning-based attacks.
Swid also has a copy of itself, created by Exitilus. It is in the northern room of the first floor in Cora Castle. Its stats have been doubled, but its strategy, strengths, and weaknesses remain the same.
===Card Info===
Name: Swid
Health: 550
Attack: 250
Defense: 100
A squid made out of raw sewage. Its tentacles can stretch as far as it wants.
==Gallery==
Swid.png|Swid in Power Master 1
Swid Copy.png|Swid's copy in Power Master 1
Swid_spritesheet.png|Swid's spritesheet in Power Master 1
Category:Animated
Category:Power Master 1 Bosses
Swordfish

Swordfish are minor enemies first seen in Power Master: A Strange Journey MV. They are aquatic creatures with sword-like figures.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Swordfish can be encountered in Rora River and Rora Capers. They are not very strong, but can boost their strength with Offense Boost and can also Pierce through player defenses. They are strong against Sword-based attacks, but are weak to Lance-, Weapon Breaker-, Ice-, and Stone-based attacks.
A Dark Swordfish is also introduced.
Category:Aquatic
Category:Power Master MV Enemies