nyuuzyou/wikis huggingface dataset:
Colony 6 reconstruction/Nature Level 3

Nature Level 3 is the third module in the Nature category of Colony 6 reconstruction. It increases the rank of ether crystals mined in Colony 6 and the Ether Mine to level . The materials needed can be obtained from Eryth Sea and Valak Mountain.
==Hint==
We've laid some flower beds. They've really brightened things up and we've even got butterflies! We've still got a while to go. Now we need three items. You can get Jagged Tails from monsters that live near a vast sea. Try asking people in the colony about other items.
==Materials==
==Gallery==
Colony 6 reconstruction Nature Level 3 requirements.jpg|The requirements for Nature Level 3
Colony 6 reconstruction Nature Level 3 cutscene 1.jpg|Scene showing off the newly planted flowers
Colony 6 reconstruction Nature Level 3 cutscene 2.jpg|Scene showing off the newly planted flowers
Colony 6 reconstruction Nature Level 3 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Nature Level 4

Nature Level 4 is the fourth module in the Nature category of Colony 6 reconstruction. It increases the rank of ether crystals mined in Colony 6 and the Ether Mine to level . The materials needed can be obtained from the Bionis' Leg and the Fallen Arm.
==Hint==
We've planted flowers along the main street. It's looking amazing. I just know the Nopon are going to really like them. We're almost there but still need four items to move ahead. Caterpile Silk and Hox Daylight Spurs are two of them. Look for them on the Bionis' Leg. Try asking people in the colony about other items.
==Materials==
==Gallery==
Colony 6 reconstruction Nature Level 4 requirements.jpg|The requirements for Nature Level 4
Colony 6 reconstruction Nature Level 4 cutscene 1.jpg|Scene showing off the newly planted trees
Colony 6 reconstruction Nature Level 4 cutscene 2.jpg|Scene showing off the newly planted trees
Colony 6 reconstruction Nature Level 4 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Nature Level 5

Nature Level 5 is the fifth and final module in the Nature category of Colony 6 reconstruction. It increases the rank of ether crystals mined in Colony 6 and the Ether Mine to level . The materials needed can be obtained from all over Bionis except for the Lewisia Silver, which is an Agniratha collectable. After the Mechonis Core events, it can only be obtained from Colony 6's Special module collection points or by trading with Berryjammy after she has been invited to Colony 6.
==Hint==
The tree-lined street really adds a touch of class to the place. But we're not done yet. We still need five more items. Ardun Elder Beards and Tokilos King Eggs are two of them. Look for them on the Bionis' Leg. Try asking people in the colony about other items.
==Materials==
==Gallery==
Colony 6 reconstruction Nature Level 5 requirements.jpg|The requirements for Nature Level 5
Colony 6 reconstruction Nature Level 5 cutscene 1.jpg|Scene showing off the newly built mine
Colony 6 reconstruction Nature Level 5 cutscene 2.jpg|Scene showing off the newly built mine
Colony 6 reconstruction Nature Level 5 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Special Level 1

Special Level 1 is the first module in the Special category of Colony 6 reconstruction. The materials needed can be obtained in Tephra Cave and on the Bionis' Leg. It spawns collection points for collectables from up to Satorl Marsh. After the Mechonis Core events, the collection points give Mechonis collectables instead and depend on the time of day.
==Hint==
A colony needs more than just housing, commerce and nature. Some special facilities will really make the colony feel like home. You'll also be able to pick up collectables. First we'll be needing a place where people can meet up. We only need two items so it shouldn't be too much trouble. Light Rain Elements from Aqua Nebulae on the Bionis' Leg. Try asking people in the colony about other items.
==Materials==
==Collection points==
==Gallery==
Colony 6 reconstruction Special Level 1 requirements.jpg|The requirements for Special Level 1
Colony 6 reconstruction Special Level 1 cutscene 1.jpg|Scene showing off the newly built assembly hall
Colony 6 reconstruction Special Level 1 cutscene 2.jpg|Scene showing off the newly built assembly hall
Colony 6 reconstruction Special Level 1 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Special Level 2

Special Level 2 is the second module in the Special category of Colony 6 reconstruction. The materials needed can be obtained from Makna Forest and Eryth Sea. It is a prerequisite for inviting Perrine/Mefimefi and Nopo'rikh to Colony 6. It spawns collectables from up until Makna Forest. After the Mechonis Core events, the collection points spawn Mechonis collectables instead, with varying probabilities depending on the time of day.
==Hint==
We've built an assembly hall! It's a bit small but we can use it to discuss colony business. Now we need two more items to add another special facility. You can get Dust Elements from Caris Nebulae that live in jungles. Try asking people in the colony about other items.
==Materials==
==Collection points==
==Gallery==
Colony 6 reconstruction Special Level 2 requirements.jpg|The requirements for Special Level 2
Colony 6 reconstruction Special Level 2 cutscene 1.jpg|Scene showing off the newly built farm
Colony 6 reconstruction Special Level 2 cutscene 2.jpg|Scene showing off the newly built farm
Colony 6 reconstruction Special Level 2 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Special Level 3

Special Level 3 is the third module in the Special category of Colony 6 reconstruction. The materials needed can be obtained from Makna Forest, Eryth Sea and Valak Mountain. It is a prerequisite for unlocking the Quiet Time. The collection points contain collectables from up to Alcamoth. After the Mechonis Core events, the collection points spawn Mechonis collectables instead and vary between the times of day.
==Hint==
Now we've got a farm. The Armus look like they've found their paradise! This time we're gonna need three items for the next facility. Reef Nebulae in really cold places carry the Snow Elements we need. Try asking people in the colony about other items.
==Materials==
==Collection points==
==Gallery==
Colony 6 reconstruction Special Level 3 requirements.jpg|The requirements for Special Level 3
Colony 6 reconstruction Special Level 3 cutscene 1.jpg|Scene showing off the newly built park
Colony 6 reconstruction Special Level 3 cutscene 2.jpg|Scene showing off the newly built park
Colony 6 reconstruction Special Level 3 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Special Level 4

Special Level 4 is the fourth module in the Special category of Colony 6 reconstruction. The materials needed can be obtained from the Bionis' Interior (after the Mechonis Core events), the Fallen Arm, and Mechonis Field. The Azure Hollyhock can still be obtained by trading with Scarlen or through the Colony 6 collection points even after the Mechonis Field becomes inaccessible. Its collection points change collectables after the Mechonis Core events, after which they also depend on the time of day. Constructing this module is a prerequisite for inviting Oleksiy.
==Hint==
We've built an amazing park! It's a great place to relax. But I'm afraid we're gonna need four items for the next facility. Can you get Flexible Selua Cells and Steel Selua Cells? Try asking people in the colony about other items.
==Materials==
==Collection points==
==Gallery==
Colony 6 reconstruction Special Level 4 requirements.jpg|The requirements for Special Level 4
Colony 6 reconstruction Special Level 4 cutscene 1.jpg|Scene showing off the newly built watchtower
Colony 6 reconstruction Special Level 4 cutscene 2.jpg|Scene showing off the newly built watchtower
Colony 6 reconstruction Special Level 4 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Special Level 5

Special Level 5 is the fifth and final module in the Special category of Colony 6 reconstruction. The materials needed can be ontained from , , the Central Factory, and Agniratha. The Mechonis collectables can be difficult to obtain after the Mechonis Core events, so it's preferable to obtain them while there is still access to these areas. This is the only Special module which does not change its collectables after the Mechonis Core events (which would only matter in anyway). Constructing it is a prerequisite for unlocking the The Colony Reborn.
==Hint==
We've constructed a watchtower! It's the tallest building in town. You should go up to the top and take a look at the view. The next facility is the last one so we're gonna need five items. You can get Inferno Elements from Cratere Nebulae. As for the Bolt Elements, I think Solare Nebulae have them. Try asking people in the colony about other items.
==Materials==
==Collection points==
==Gallery==
Colony 6 reconstruction Special Level 5 requirements.jpg|The requirements for Special Level 5
Colony 6 reconstruction Special Level 5 cutscene 1.jpg|Scene showing off the newly built stronghold
Colony 6 reconstruction Special Level 5 cutscene 2.jpg|Scene showing off the newly built stronghold
Colony 6 reconstruction Special Level 5 cutscene 3.jpg|Message detailing what was built
Colony 9's Off-Seer

Colony 9's Off-Seer is a discussion in Xenoblade Chronicles 3. Completing it automatically starts the quest An Off-Seer's Anguish.
It has optional dialogue depending on whether Zeon is in the active party or not.
==Info fragments==
Colony 9's Off-Seer requires 1 info fragment, located in .
===Location of the info fragment===
XC3 Info Colony 9's Off-Seer.jpg|Info fragment location
===Info fragment===
==Script==
==In other languages==
Colony 9 (FR)

Colony 9 is a in Future Redeemed. It is the ruins of the original Colony 9 and the base of operations of the Liberators.
==Enemies==
==NPCs==
==In other languages==
==Gallery==
Colony 9 (FR) (night).jpg|Colony 9 at night
Colony 9 (FR) other side.jpg|Colony 9 on the other side of Central Plaza
Colony 9 (FR) other side (night).jpg|Colony 9 on the other side of Central Plaza at night
Category:Locations (Yesterdale)
Colony 9 (Night)

Colony 9 is Disc 3, Track 4 on the Xenoblade Original Soundtrack. It plays in the area outside of the town at night.
==Colony 9/Night (Definitive Edition ver.)==
Colony 9/Night (Definitive Edition ver.) is a track in Xenoblade Chronicles: Definitive Edition. It is Disc 1, Track 6 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box.
It is a rerecording of the original with slightly altered balance, mixing, and orchestration.
It plays in the same situations as the original. It also plays in Xenoblade Chronicles 3: Future Redeemed in Yesterdale during the night.
Category:Music (XC1)
Category:Music (FR)Category:Songs composed by Yoko Shimomura
Colony 9 (XC3)

Colony 9 is a Colony in Xenoblade Chronicles 3. It is the home colony of Noah, Eunie, Lanz, Mwamba, Riku, and Zeon.
==Story==
Colony 9 is seen in the Prologue and Epilogue of the game, serving as the hometown of the original Noah, Eunie, Lanz and Joran. In the Prologue, the kids are seen running through a crowd for the Queen's anniversary before time stops when clock strikes six. In the Epilogue, time starts again, Eunie, Lanz and Joran reminds Noah that they're going to miss the fireworks before he notices a melody being played, prompting Noah to head to the source.
==Lore==
* Colony 9 soldiers mostly work in small detachmentsColony Lambda's Excellence, usually composed of 4 soldiers.
==Locations==
* Colony 9 Command
==Landmarks==
* Colony 9 Assembly Square
* Colony 9 Front Gate
* Colony 9 Rear Gate
==Rest Spots==
* Colony 9 Barracks
* Colony 9 Canteen
==Shops==
* Colony 9 Caravan
* Colony 9 Commissary
==NPCs==
* Anita
* Camilla
* Carrie
* Eastman
* Eilis
* Fox
* Garvel
* Harala
* Hoope
* Jango
* Kite
* Kurt
* Laurea
* Layla
* Lenny
* Marlon
* Mwamba
* Olivia-Anne
* Pollux
* Roald
* Trish
* Url
* Zeon
==Gallery==
Colony 9's Ferronis in combat.png|Colony 9's Ferronis locked in combat with Colony Sigma's
==References==
Category:Colonies (XC3)
it:Colonia 9 (XC3)
Colony 9 (disambiguation)

Colony 9 may refer to:
* Colony 9 (XC1) - the area in Xenoblade Chronicles
** Colony 9 (music) - the music that plays here during the day
** Colony 9 (Night) - the music that plays here during the night
* Colony 9 (XC3) - the colony in Xenoblade Chronicles 3
* Colony 9 (FR) - the in Future Redeemed
Colony 9 (music)

Colony 9 is Disc 3, Track 3 on the Xenoblade Original Soundtrack and Track 2 on the Xenoblade Chronicles Special Soundtrack. It plays in the area outside of the town. At night, Colony 9 (Night) plays instead.
==Colony 9 (Definitive Edition ver.)==
Colony 9 (Definitive Edition ver.) is Track 1 on the Xenoblade Chronicles: Definitive Edition Sound Selection, and Disc 1, Track 5 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box.
It is a rerecording of the original with slightly altered balance, mixing, and orchestration, and added accompaniment lines such as a piano sequence at 0:15.
It plays in the same situations as the original. It also plays in Xenoblade Chronicles 3: Future Redeemed in Yesterdale during daytime.
Category:Music (XC1)
Category:Music (FR)Category:Songs composed by Yoko Shimomura
Colony 9 Food Issues

Colony 9 Food Issues is a discussion in Xenoblade Chronicles 3. Completing it automatically starts the quest A Difficult Transition.
It has optional dialogue depending on whether Zeon is in the active party or not. It will also change the first objective of A Difficult Transition.
==Info fragments==
Colony 9 Food Issues requires 2 info fragments, located in .
===Location of the info fragments===
XC3 Info Colony 9 Food Issues 1.jpg|Info fragment 1/2
XC3 Info Colony 9 Food Issues 2.jpg|Info fragment 2/2
===Info fragment 1/2===
===Info fragment 2/2===
==Script==
==In other languages==
Colony 9 Lately

Colony 9 Lately is a discussion in Xenoblade Chronicles 3. Completing it automatically starts the hero quest Where The Heart Is.
==Info fragments==
Colony 9 Lately requires 1 info fragment, located in either Colony 4 or Colony 30.
===Location of the info fragment===
XC3 Info Colony 9 Lately C4.jpg|Info fragment in Colony 4
XC3 Info Colony 9 Lately.jpg|Info fragment in Colony 30
===Info fragment===
==Script==
==In other languages==
Colony 9 Shortages

Colony 9 Shortages is a discussion in Xenoblade Chronicles 3. Completing it automatically starts the quest Lean Times in Colony 9.
==Info fragments==
Colony 9 Shortages requires 1 info fragment, located in .
===Location of the info fragment===
XC3 Info Colony 9 Shortages.jpg|Info fragment location
XC3 Colony 9 Shortages.jpg|Info fragment
===Info fragment===
==Script==
==In other languages==
Colony Discovered

Colony Discovered is a track in Future Redeemed. It is used as a jingle for the following instances:
* Containers Complete
* Relics Complete
* Ether Channels Complete
* Locations Complete
* Landmarks Complete
* Secret Areas Complete
* Rest Spots Complete
* Field Crafting Complete (when completing all of them in an area)
* City Survivors Complete
* Unique Monster Defeated (excluding Superbosses)
* Capture Complete
* Intervention Concluded
* Fog Rift Sealed
* Affinity Scene Viewed
* Community Expanded
* Community Tasks Complete
* Enemypaedia Entry Complete (excluding Unique Monsters)
* Collectopedia Entry Complete
* Area Complete (Collectopaedia)
* Completing a character's affinity growth
==Trivia==
The file for this is in the base game, but was unused. Based on the name, it was likely meant to be used when discovering a Colony for the first time, instead of .
Category:Music (FR)Category:Songs composed by ACE
Colony Gamma

Colony Gamma is a Colony in Xenoblade Chronicles 3. It is the home colony of Mio, Taion, Sena, Manana, and Teach.
==Plot==
==Locations==
* Gamma, Staging Yard
==Landmarks==
* Gamma, Assembly Yard
* Gamma, Back Way
* Gamma, Main Approach
==Rest Spots==
* Gamma Canteen
==Shops==
* Colony Gamma Caravan
* Gamma Commissary
==NPCs==
* Kyrie
* Foots
* Korresia
* Miclan
* 
* Nagumo
* Namuki
* Schoon
* Teach
* Ysorra
* Zuno
* Zakir
==Gallery==
XC3 Colony Gamma.jpg|Colony Gamma
XC3 Going Beyond Power Mio Teach Commander's Office.jpg|Commander's Office
Category:Colonies (XC3)
it:Colonia Gamma
Colony Gamma Wreckage

Colony Gamma Wreckage is a in Future Redeemed.
==Enemies==
==NPCs==
==In other languages==
==Gallery==
Colony Gamma Wreckage (night).jpg|Colony Gamma Wreckage at night
Colony Gamma Wreckage back.jpg|Back of Colony Gamma Wreckage
Colony Gamma Wreckage back (night).jpg|Back of Colony Gamma Wreckage at night
Category:Locations (Vermilion Woods)
Colony Iota

Colony Iota is a Colony in Xenoblade Chronicles 3. It is the home colony of Alexandria.
==Plot==
==Locations==
* Colony Iota North Gate
==Landmarks==
* Colony Iota South Gate
* Colony Iota Base Entrance
==Rest Spots==
* Colony Iota Canteen
==Shops==
* Colony Iota Caravan
* Colony Iota Commissary
==NPCs==
* Alexandria
* Caspar
* Chelle
* Chickadee
* Cozalie
* Fili
* Gambert
* Misaka
* Nootka
* Rhyza
* Salazar
* Sequoia
* Thorbin
==Gallery==
Colony Iota.jpg|Colony Iota
Colony Iota Ferronis.jpg|Colony Iota Ferronis
Colony Iota Flame Clock destroyed.jpg|Flame Clock destroyed
Category:Colonies (XC3)
Colony Iota's Finest

The Colony Iota's Finest are a group of quest-exclusive enemies that are found at Colony Iota at Elaice Highway. They are fought during the Hero , Her Reasons. Defeating Craftmaiden Alexandria will end the battle instantly.
==Members==
* - Level 41
* - Level 40
* - Level 40
* - Level 40
* - Level 40
Rhyza, Chelle, Fili, and Sequoia can be encountered on the field before coming to Colony Iota. If defeated, they will not appear in this battle.
==In other languages==
==Gallery==
Category:Monster groups (XC3)Category:Bosses (Elaice Highway)
Colony Iota Goods (discussion)

Colony Iota Goods is a discussion in Xenoblade Chronicles 3. Completing it automatically starts the quest Enemies and Allies.
==Info fragments==
Colony Iota Goods requires 2 info fragments, located in Colony Iota.
===Location of the info fragment===
XC3 Info Colony Iota Goods 1.jpg|Info fragment location 1/2
XC3 Info Colony Iota Goods 2.jpg|Info fragment location 2/2
===Info fragment 1/2===
===Info fragment 2/2===
==Script==
==In other languages==
Colony Lambda

Colony Lambda is a Colony in Xenoblade Chronicles 3. It is the home colony of Isurd and Taion.
==Plot==
==Lore==
* Colony Lambda doesn't have a known lieutenant.
** Nimue used to be its strategist and seemed to second Isurd in a role similar to a lieutenant.
* Colony Lambda excels in defensive power and in large-scale engagements. Colony Lambda's Excellence
* Isurd armed the colony with Auto-Levs from Agnus Castle after suffering defeat against Colony 13. The Auto-Levs allowed them to prevail against Colony 13 in a later encounter, and remained in Colony Lambda. Auto-Levs
==Locations==
* Colony Lambda Ferronis
==Landmarks==
* Clearwater Shelf
* Colony Lambda, Cave Mouth
==Rest Spots==
* Lambda Canteen
* Lambda Shelter
==Shops==
* Colony Lambda Caravan
* Lambda Commissary
==NPCs==
* Hozumi
* Isurd
* Kitty
* Koji
* Moraine
* Rosh
* Selin
* Shijima
* Sif
* Tonya
* Tulgrim
* Varen
* Whitby
==Gallery==
Lambda Ferronis overturned.png|Colony Lambda's Ferronis overturned after its battle with the party
Soldier of Colony Lambda.jpg|Mud puppets of Colony Lambda's soldiers in poisonous gas in Urayan Tunnels
XC3 Lambda's Canteen.jpg|Lambda Canteen
==References==
Category:Colonies (XC3)
Colony Lambda's Canteen

Colony Lambda's Canteen is a discussion in Xenoblade Chronicles 3. Completing it automatically starts the quest Lambda's Problem.
==Info fragments==
Colony Lambda's Canteen requires 1 info fragment, located in Colony Lambda.
===Location of the info fragment===
XC3 Info Colony Lambda's Canteen.jpg|Info fragment location
===Info fragment===
==Script==
==In other languages==
Colony Lambda Ferronis

The Colony Lambda Ferronis is a in Xenoblade Chronicles 3.
==Plot==
The Colony Lambda Ferronis is flipped over during the fight against it. It stays upside down until the soldiers of Colony Lambda get it back on its feet, by the time the party reaches High Maktha Wildwood.
==Enemies==
==NPCs==
==As a boss==
* Lambda Ferronis
==In other languages==
==Gallery==
Category:Locations (Great Cotte Falls)
Colony Liberated

Colony Liberated is a track in Xenoblade Chronicles 3. It plays when rebooting Ferronis Hulks, as well when liberating a Colony by destroying their Flame Clock during these quests:
* Colony 30 in The Kind Right Hand.
* Colony Tau in .
* Colony Gamma in Going Beyond Power.
* Colony 11 in The Wrath of Ashera.
* Colony Iota in Her Reasons.
* Colony Mu in Transparent Dreams.
* Colony 15 in Doing It My Way.
Category:Music (XC3)Category:Songs composed by ACE
Colony Mu

Colony Mu is a Colony in Xenoblade Chronicles 3. It is the home colony of Fiona. Its soldiers are unusually young compared to other colonies.
==Plot==
==Locations==
* Colony Mu Hidden Coast
* Colony Mu Viewing Deck
* Migrow's Rosary
==Landmarks==
* Bed of Woes and Wishes
* Colony Mu Main Gate
* Colony Mu, Respite Ranch
* Conchrock Beach
==Rest Spots==
* Colony Mu Barracks
* Colony Mu Canteen
==Shops==
* Colony Mu Caravan
* Colony Mu Commissary
* Korresia's Shop
==NPCs==
* Ayase
* Fiona
* Frost
* Googoo
* Hildemarie
* Irma
* Kanata
* Korresia
* Lotus
* Mikaela
* Nandun
* Nico
* 
* Shu
* Summer
* Tallow
* Tussore
==Trivia==
* The inhabitants of this Colony has a mixture of a heavy Welsh and Scottish accents in the English dub, similar to the Ardainians and Gormottis of Xenoblade Chronicles 2.
==Gallery==
Colony Mu fake Flame Clock.jpg|Colony Mu's fake Flame Clock
Colony Mu hidden Ferronis.jpg|Colony Mu's hidden Ferronis
Colony Mu real Ferronis.jpg|Colony Mu's Ferronis revealed
Colony Mu Ferronis.jpg|Colony Mu Ferronis
XC3 Transparent Dreams Bed of Woes and Wishes.jpg|Bed of Woes and Wishes
XC3 To Face Forward Colony Mu Canteen.jpg|Colony Mu Canteen
XC3 Unease Colony Mu 1.jpg|Soldiers gathered at the Colony Mu Viewing Deck
XC3 Korresia Finds Her Calling shop.jpg|Korresia's Shop
Category:Colonies (XC3)
it:Colonia Mu
Colony Mu's Resolve

Colony Mu's Resolve is a in Xenoblade Chronicles 3.
==Quest objectives==
==Result==
The requested training went off without a hitch. Its unity now stronger, Colony Mu has taken another new step forward.
==Trivia==
* The dialogue after the battle acknowledges if the player completed it without Interlinking.
==In other languages==
==Gallery==
Colony Mu's Resolve without Interlink.png|Ayase acknowledging that the party won without Interlinking
Category:Quests (location)
Colony Mu Investigation

Colony Mu Investigation is a discussion in Xenoblade Chronicles 3. It is received during Transparent Dreams and is required to complete this hero quest.
==Info fragments==
Colony Mu Investigation requires 2 info fragments, acquired by talking with Shu and Nico in Colony Mu.
===Location of the info fragments===
XC3 Info Colony Mu Investigation.jpg|Info fragments location
==Script==
==In other languages==
Colony Omega

Colony Omega is a Colony in Xenoblade Chronicles 3. Despite using an Agnian Colony name and Ferronis design, its sole loyalty is to Moebius and its mounted with a unique purple Flame Clock which was created by Y. It was destroyed in a catastrophic accident but it was later rebuilt by Y for his experimentation with both Keves and Agnus soldiers.
==Plot==
==Locations==
==Landmarks==
==Rest Spots==
==NPCs==
==Gallery==
Colony Omega's Flame Clock.png|Colony Omega's Flame Clock
Colony Omega.png|Colony Omega's Ferronis
Category:Colonies (XC3)
Colony Omega Pipers

The Colony Omega Pipers are a group of four level 53 quest-exclusive bosses that are found at Colony Omega at Captocorn Peak. They are fought during Side Story: Mio.
==Members==
* 
* 
* 
* 
==In other languages==
==Gallery==
Glorysong Miyabi (Colony Omega).png|Glorysong Miyabi
Smoldering Cammuravi (Colony Omega).png|Smoldering Cammuravib
Mwamba (boss).png|Mwamba
Hackt (boss).png|Hackt
Category:Monster groups (XC3)Category:Bosses (Captocorn Peak)