nyuuzyou/wikis huggingface dataset:
Gott-Modus

"Gott-Modus" ist der Begriff, der dazu benutzt wird, um das Aktivieren von administrativen Werkzeugen und Fähigkeiten im Second Life Viewer zu beschreiben.
Obwohl die Fähigkeiten und Menüs mit in Viewer einprogrammiert sind, wird in dem Fall, dass ein nicht autorisierter Benutzer versucht, über die Tastenkombination oder die Menüoption Entwickler > Admin-Status anfordern den "Gott-Modus" zu Aktivieren, ein Dialogfenster angezeigt, das den Benutzer so informiert: "Request for special powers failed. This request has been logged" (Das Anfordern von Spezialkräften ist fehlgeschlagen. Diese Anfrage wurde aufgezeichnet). Die Optionen, die einem autorisiertem Benutzer zur Verfügung stehen, können immer noch über den Tastaturbefehl (nur bis zum Viewer 1.23) oder die Menüauswahl Entwickler > Admin-Menü anzeigen sichtbar gemacht werden - obwohl der "Gott-Modus" scheinbar aktiviert ist, wird der Server auf keinen Versuch reagieren, die Funktionen daraus zu benutzen.
== Was kann man damit machen? ==
In Grids, die Linden gehören (wie zum Beispiel Agni), erlaubt es der "Gott-Modus" Angestellten von Linden Lab, Aufgaben komplett im Viewer zu erledigen; dazu gehören unter anderen die folgenden:
* Informationen über das Land oder Region bearbeiten
* Avatare hinauswerfen oder einzufrieren
* Land oder Objekte auf sie selbst zu übertragen
* Jeden aus Second Life abzumelden
Der "Gott-Modus" ermöglicht es auch, dass Einschränkungen auf Parzellen - wie "Fliegen verboten" - ignoriert werden können.
== Zu was benutzen Sie das? ==
Angestellten von Linden Lab dürfen den "Gott-Modus" aus vielen Gründen benutzen, darunter zur Wahrung der Privatsphäre dadurch, dass sie für Sensoren unsichtbar sind, um zurückgegebenes Land wieder in Besitz zu nehmen und um mit Griefern umzugehen.
== Gott-Modus Stufen ==
Der Programmcode des Viewers zeigt, dass es verschiedene Stufen für den "Gott-Modus" gibt (jede Stufe beinhaltet die Möglichkeiten der vorherigen Stufen):
=== GOD_NOT ===
Wert: 0
* Vermutlich der Standard "Gott-Modus" Status, den jeder eingeloggte Benutzer bekommt
=== GOD_LIKE ===
Wert: 1
* Objekte umbenennen, ohne das Recht "Bearbeiten" zu haben
=== GOD_CUSTOMER_SERVICE ===
Wert: 100
* Die Geometrie des Characters umschalten
* Eine Kopie ins Inventar aufnehmen (unabhängig von den Rechten)
* Den Besitz von Objekten übernehmen
* Zum Inhalt von Linden erklären
* Öffentliches Land in Besitz nehmen
=== GOD_LIAISON ===
Wert: 150
* Land zur Versteigerung freigeben
=== GOD_FULL ===
Wert: 200
* Der Unterschied zu GOD_LIAISON ist nicht erkennbar.
=== GOD_MAINTENANCE ===
Wert: 250
* Der Unterschied zu GOD_FULL ist nicht erkennbar.
== Fussnote ==
== Verwandte Artikel ==
* God Mode LSL Functions
Government

* Federal Emergency Preparedness Training in Second Life
* Real Life Government in Second Life (Examples)
* Candidates wage virtual campaigns in a real election
* Ontario Public Service Recruits in Second Life
* Former US Secretary of State Albright speaks in Second Life
* Log on to virtual St. Louis
* Loyalist College Border Agent Training Simulation
* Strong Angel Disaster Simulation Island Tour
* Congressman Ed Markey speaks to Climate Change Conference
* Disabled American Veterans
* Legal Pad: Second Life: Get CLE Credit in your Underwear
* Virtual EPA in Second Life
Category:Marketing
Government Related Articles

* Candidates wage virtual campaigns in a real election
* Ontario Public Service Recruits in Second Life
* Former US Secretary of State Albright speaks in Second Life
* Log on to virtual St. Louis
* Loyalist College Border Agent Training Simulation
* Strong Angel Disaster Simulation Island Tour
* Congressman Ed Markey speaks to Climate Change Conference
* Disabled American Veterans
*Legal Pad: Second Life: Get CLE Credit in your Underwear
*Virtual EPA in Second Life
Category:Marketing
GrantGodlikePowers

==Message Layout==
{
	GrantGodlikePowers	Low	Trusted Unencoded
	{
		AgentData		Single
		{	AgentID		LLUUID	}
		{	SessionID	LLUUID	}
	}
	{
		GrantData		Single
		{	GodLevel	U8		}
		{	Token		LLUUID	} 
	}
}
==Usage and Notes==
Category:Messages
GrantModification

==Message Layout==
{
	GrantModification Low NotTrusted Unencoded
	{
		AgentData			Single
		{	AgentID			LLUUID	}
		{	SessionID		LLUUID	}
		{	GranterName		Variable	1	}
	}
	{
		EmpoweredBlock		Variable
		{	EmpoweredID		LLUUID	}
	}
}
==Usage and Notes==
Category:Messages
GrantedProxies

==Message Layout==
{
	GrantedProxies Low Trusted Unencoded
	{
		AgentData			Single
		{	AgentID			LLUUID	}
	}
	{
		EmpoweredBlock			Variable
		{	EmpoweredID		LLUUID	}
	}
	{
		GranterBlock			Variable
		{	GranterID		LLUUID	}
	}
}
==Usage and Notes==
Category:Messages
Greeting Card

====Greeting Card====
--BETLOG Hax UTC+10: 20091004 0012 [SLT: 20091003 0712]
The prims are dimpled, root 0.0-0.5 and child 0.5-1.0
The child prim is cut 0.375-0.875
Texture repeats are adjusted accordingly
You'll figure out which way to orient the prims when you link and touch it.
//==============================================================
// BETLOG Hax
// UTC+10: 20091003 2019 [SLT: 20091003 0319]
// For eKitten Magic
//==============================================================
// **** LICENCE START ****
// http://creativecommons.org/licenses/by-sa/3.0/
// Attribution licence:
// You must:
// -Include this unaltered licence information.
// -Supply my original script with your modified version.
// -Retain the original scripts' SL permissions. [+c/+m/+t]
// Or:
// -Link to the wiki URL from which you copied this script.
// https://wiki.secondlife.com/wiki/Greeting_Card
// -Document: "Uses parts of <scriptname> by BETLOG Hax"
// **** LICENCE END ****
//----------------------------------
// SHARED CONFIGURATION
//----------------------------------
// CONFIGURATION
string gSound = "";//optional, one in contents will work too
float gVolume = 1.0;
//
string gAnim = "";//optional, one in contents will work too
//
float gAngle = 160.0;
//----------------------------------
// CORE CODE
integer gOpen;
//----------------------------------
f_toggle()
{ if(gOpen)
 { if(gSound!="")
 llLoopSound(gSound,gVolume);
 if(gAnim!="")
 llStartAnimation(gAnim);
 }
 else
 { llStopSound();
 if(gAnim!="")
 llStopAnimation(gAnim);
 }
 llSetLinkPrimitiveParams(2,[PRIM_ROTATION
 ,llEuler2Rot(<gAngle*(float)gOpen, 0.0, 0.0>*DEG_TO_RAD)/llGetLocalRot()
 ]);
}
//=========================================================================
default
{ on_rez(integer param) 
 { llResetScript();
 }
 state_entry()
 { if(gSound=="")
 { string sound = llGetInventoryName(INVENTORY_SOUND,0);
 if(sound!="")
 { gSound=sound;
 llPreloadSound(gSound);
 }
 }
 if(gAnim=="")
 { string anim = llGetInventoryName(INVENTORY_ANIMATION,0);
 if(anim!="")
 { gAnim=anim;
 llPreloadSound(gAnim);
 }
 }
 f_toggle();
 }
 touch_start(integer total_number)
 { gOpen=!gOpen;
 f_toggle();
 }
}
//=========================================================================
Category:LSL Examples
Grenade Script

Uses two methods within separate states to 'throw' objects at a velocity dependent on how long you hold the mouse button down.
<source lang="lsl2">
vector pos; 
rotation rot;
vector offset; 
vector fwd;
integer gPermFlags;
vector BULLET_VELOCITY = <2,0,1>; 
float REPEAT_DELAY = 0.40; 
string ammo = "grenade";
string throwanim = "avatar_throw_R";
integer on=TRUE;
default
{
 state_entry()
 {
 gPermFlags = PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS | PERMISSION_TRACK_CAMERA;
 if ( llGetAttached() )
 llRequestPermissions(llGetOwner(), gPermFlags);
 } 
 
 run_time_permissions(integer perm)
 {
 if ((perm & gPermFlags) == gPermFlags)
 {
 llTakeControls(CONTROL_ML_LBUTTON, TRUE, FALSE);
 llOwnerSay("First Person Mode. Click to change to Third Person Mode.");
 }
 }
 
 touch_end(integer nd) 
 { 
 
 key DetectedKey= llDetectedKey(0);
 key OwnerKey= llGetOwner();
 
 
 if (OwnerKey== DetectedKey) //Ensures only the operator can change the mode.
 {
 state two; 
 } 
 }
 
 attach(key id)
 {
 if (id)
 llRequestPermissions(id, gPermFlags);
 
 else if(id== NULL_KEY) // Things to do when detached.
 {
 llStopAnimation(throwanim);
 llReleaseControls();
 llResetScript(); 
 }
 } 
 changed(integer change)
 {
 if(change &(CHANGED_OWNER | CHANGED_INVENTORY))
 llResetScript();
 }
 control(key owner, integer level, integer edge)
 {
 if (edge & CONTROL_ML_LBUTTON )
 {
 if(on==TRUE)
 {
 llResetTime();
 on=FALSE; 
 } 
 else if (on==FALSE)
 {
 float factor = llGetTime()+1*3; 
 vector last=factor*BULLET_VELOCITY *llGetCameraRot();
 llStartAnimation(throwanim);
 llRezAtRoot(ammo,llGetCameraPos()+<1.0,0,1.0>*llGetCameraRot(),last ,llGetCameraRot(),10);
 llSleep(REPEAT_DELAY); 
 on=TRUE;
 } 
 }
 }
}
state two
{
 state_entry()
 {
 gPermFlags = PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS | PERMISSION_TRACK_CAMERA;
 llRequestPermissions(llGetOwner(), gPermFlags);
 } 
 
 run_time_permissions(integer perm)
 {
 if ( (perm & gPermFlags) == gPermFlags)
 {
 llTakeControls(CONTROL_LBUTTON, TRUE, FALSE);
 llOwnerSay("Third Person mode. Click to change to First Person Mode.");
 }
 }
 
 touch_end(integer nd) 
 { 
 key DetectedKey= llDetectedKey(0);
 key OwnerKey= llGetOwner();
 
 if (OwnerKey== DetectedKey) //Ensures only the operator can change the mode.
 {
 state default; 
 }
 }
 
 attach(key id)
 { 
 if(id== NULL_KEY) // Things to do when detached.
 {
 llStopAnimation(throwanim);
 llReleaseControls();
 llResetScript(); 
 }
 } 
 changed(integer change)
 {
 if(change &(CHANGED_OWNER | CHANGED_INVENTORY) )
 llResetScript();
 }
 control(key owner, integer level, integer edge)
 {
 
 if (edge & CONTROL_LBUTTON )
 {
 if(on==TRUE)
 {
 llResetTime();
 on=FALSE; 
 } 
 else if (on==FALSE)
 {
 float factor = llGetTime()+1*3;
 llStartAnimation(throwanim);
 pos = llGetPos();
 rot = llGetRot();
 offset = <1.0,0.0, 2.0>;
 pos += offset*rot;
 offset *= rot;
 rot *= llEuler2Rot(<0, 0, 0>*DEG_TO_RAD);
 fwd = factor*BULLET_VELOCITY*rot;
 llRezAtRoot(ammo, pos, fwd, rot, 1);
 llSleep(REPEAT_DELAY);
 on=TRUE;
 }
 }
 }
}
GridImageUpload

==Download==
Windows: 1.0.4
OSX: Not available yet
== Source ==
GridImageUpload:
* http://openmv.org/svn/libsl/libopenmetaverse/branches/simd/Programs/GridImageUpload/
* http://openmv.org/svn/libsl/libopenmetaverse/branches/modularized/Programs/GridImageUpload/
Latest version under SLImageUpload name: http://openmv.org/svn/libsl/libopenmetaverse/tags/0.5.0/SLImageUpload/
==Requirements==
==Usage==
===LSL Instructions===
For a regular texture:
<lsl>llSetTexture( "UUID_KEY_GOES_HERE", ALL_SIDES );</lsl>
For a sculpt map texture:
<lsl>llSetPrimitiveParams( [ PRIM_TYPE, PRIM_TYPE_SCULPT, "UUID_KEY_GOES_HERE", PRIM_SCULPT_TYPE_SPHERE ] ); </lsl>
==Release Notes==
=====1.0.4=====
* Renamed to GridImageUpload to avoid potential copyright issues and to signify the support for open source virtual worlds such as OpenSim
* Added a login URL box to allow logging in to the beta grid or alternative grids such as OpenSim
* Added a Save Image button to save JPEG2000 compressed textures to the hard drive without having to login to a grid
* Regression: The upload progress bar no longer works. This is due to a technical issue in the way libOpenMetaverse works; the tradeoff is better reliability, performance, and faster shutdown times
=====1.0.3=====
* Uploads are working yet again. Switched from WebClient class to a homebrewed version that is working on Mono and .NET alike
* Progress bar should be working in this release
* First release of the OSX version
* New OpenJPEG release with speed and image quality improvements
=====1.0.2=====
* Uploads are working again. Using the new CAPS system which should (and seems to) give faster, more reliable uploads
* Progress bar is broken in this release
* Uploaded images are added to inventory, permissions are set to full
* A copy is sent to another avatar if requested
* Fixed bug with lossless not being turned on or off when the checkbox was clicked sometimes
GridWatch

Formed to meet the need for a resource that all peacekeeping groups could share and communicate through in real time. GridWatch is cofounded by Kara Foley and DianaPrince Carter.
The GridWatch Mission Statement:
GridWatch is a resource/tactical channel for all active SL peacekeepers,
allowing them to communicate in real time and share information during
attacks on the SL Grid. Non-partisan, non-political and all inclusive, our mandate
is simple: to protect the residents of Second Life from griefer attacks.
We guard the day and stand watch at night, dedicating a portion of our Second
Lives that others may live theirs in peace and safety.
Gridwatch is a cooperative public service group dedicated to promoting gridwide security through prevention and the timely exchange of information. All members are expected to abide with the Linden Labs Terms of Service. Anyone who does not do so will be removed. All membership requests will be reviewed by the Executive Committee of Gridwatch. Please direct your questions to DianaPrince Carter, Kalel Venkman, Kara Foley, Kara Timtam or Samantha Lowell.
Grid Monkey

A Linden (which varies at any given time) assigned to care for the grid. The duties of a Grid Monkey (generally typed without the space, e.g. GridMonkey) include keeping an eye on problems that prevent the grid from running, and inspecting problematic simulators.
There usually is a Grid Monkey on-call at all hours of the day/night, making sure someone is ready to take care of any issues at all times.
For previous gridmonkeys, please see :Category:Previous Grid Monkeys
Grid status

The Grid status report is a blog located at status.secondlifegrid.net which informs about scheduled maintenance of Second Life resources (Grid, website, support, JIRA, wiki and Marketplace), as well as current errors and warnings and scheduled server deploys. It can be subscribed via RSS or twitter (@SLGridStatus), as well as email, text messages, webhooks (for Slack, Discord, or other platforms) and Atom feeds.
To subscribe to the Status Page via your preferred method, click the Subscribe to Updates button on the upper right of the Status Page and select your options. 
== Quick Links ==
RSS: https://status.secondlifegrid.net/history.rss
Atom Feed: https://status.secondlifegrid.net/history.atom
Grid status/pt

= Status da grade do Second Life =
Se você está tendo problemas com o Second Life, você pode verificar para ver se há um problema conhecido com a grade do Second Life. 
Basta ir em http://status.secondlifegrid.net/ para ver as últimas informações sobre cortes e outros problemas conhecidos. 
Esta página também mostra o calendário dos rolling restart (reinícios programados) para os servidores da grade do Second Life.
De uma forma geral, pode-se dizer que rolling restart é o nome atribuído ao reinicio do software que roda uma ilha, após o mesmo ter sido atualizado. 
Você também pode assinar o SL status RSS feed ou seguir SLGridStatus no Twitter.
Category:Ajuda Portal
Gridlocked clique

Gridlocked Clique (http://www.gridlockedclique.com) is the best online resource for information on everything you need to know to live the GLAMOROUS (second) LIFE! Covering the hottest fashion, the coolest hang out spots, most beautiful Sims, exclusive events, cutting edge gadgets, and of course juicy gossip... but there is so much more! 
Along with the blog there is an in world group for the Clique. Group members get FREE GIFTS and premiere event invites, and are kept in the loop when the blog is updated!
Chloe Cantrell (http://www.gridlockedclique.com/2008/05/little-about-chloe.html), CEO and sole writer for the blog, finds gorgeous locations and matches them up with creatively styled outfits which make for some of the most stunning editorial photoshoots done in SL so far. You can also check out the Flickr page (http://www.flickr.com/photos/chloecantrell), for full size images of all the pictures on the page.
Griefer

A griefer is a name for a Second Life Resident who harasses other residents. See the "Griefer" article on Wikipedia for more information on this topic. Griefing is a violation of the Second Life Terms of Service.
== Classic griefers ==
Some of them are limited in size and might affect only one or a small number of residents:
*Harass without touching others:
**Abusive use of messages (can include advertising messages, group invites - on protected land and infohubs)
**Sexual abuse (with messages, but not only; this can include inadequate outfits in General and Moderate sims
**Bite requests from Bloodlines
*Pushing/moving other residents
**Pushing (directly by a resident itself or with the help of objects or scripts)
**Scripts that try to animate others
*Invasion of others' parcels or abusive use of protected land:
**Particles (smoke, posters and many others)
**Sound (excessive noise)
**Unwanted objects
== What happens to a griefer? ==
Griefers don't get away with this. The punishment they take is not made public, but as recorded, it usually includes access suspension and in some cases their account might be terminated. Even so, the problem is that they return with new, alternative accounts. In 2010, Gridsurvey published an incident chart and we can see there that the action token was usually an account suspension, but not only.
It is recommended to file an abuse report when you see a large-scale griefer attack. If nobody does, Linden Lab will not know about it. However, not all that looks like a griefer attack is really intended to be. For example, there have been recorded cases when a resident had a inside a wearable object script requesting to animate others.
== See also ==
* Help:When and how to file an Abuse Report
Ground

Ground (or terrain or surface patch) in SL is the lowest solid surface of a sim that avatars and objects will collide with.
==Menu==
* [[Advanced_menu#Rendering Submenu >]]
* Building Tools#Land Tool
* Estate Menu#Ground Textures Tab
* Estate Menu#Terrain Tab
==Scripting==
* :Category:LSL Ground
==Video tutorials==
* Video Tutorial/Finding stuff buried in the ground
* Video Tutorial/Land/Terraforming
==See also==
* Terraforming
* Creating Terrain Textures
* Edit Terrain
* How do I backup & restore private region terrain
* How to Use the Edit Terrain Tool
* Joining and subdividing land
* Land
* Map
Group:Geography Of Second Life

IMPORTANT NOTE: We are currently rebuilding all our Geographic articles to the new SLGI wiki. You can find our new site here. 
This is a new and small Geography-themed group, also known as Second Life Geography Team. Its main objective is to create and improve Geographic articles, maps and guides for the Second Life multiverse. The group is not paid by the Linden officials, by a land corporation or by anybody else.
We are not affiliated to any group, land corporation, organisation or even to the Linden officials and we will try to create neutral articles. Special thanks are for those who help our job: residents we meet and help us with additional information, land owners that are happy to give us information about their land holdings and those who created Geographic articles before we came online.
We now have an inworld location, in Achemon sim, Heterocera, called Second Life Geography Institute. It is made to offer inworld information and links to all Geographic-themed articles.
All these articles are public, displayed here on this wiki and can be modified by anybody. They are linked to Second Life Geography main page and are part of Second Life Geography Project. All articles are edited in a simple way, so any newcomer will be able to improve them.
When the project started (summer 2013), there was a big lack of data about Geography. So, we have to improve. This is why, first then everything, Geographic terms had to be defined. Define your terms and you will be better understood said someone a long time ago.
There is so much work to do. Everybody is welcome to improve our articles and to create new ones. Just try to keep a neutral position and don't use complicated editing skills, so everybody will be able to continue your work.
== See Also ==
 
Second Life Geography
A guide to create Geographic articles
GroupAccountDetailsReply

==Message Layout==
{
	GroupAccountDetailsReply Low Trusted Zerocoded
	{
		AgentData		Single
		{	AgentID			LLUUID	}
		{	GroupID			LLUUID		}
	}
	{
		MoneyData			Single
		{	RequestID		LLUUID	}
		{	IntervalDays	S32	}
		{	CurrentInterval	S32	}
		{	StartDate		Variable	1	}	
	}
	{
		HistoryData			Variable
		{	Description		Variable	1	}	
		{	Amount			S32	}
	}
}
==Usage and Notes==
Category:Messages
Category:Group Messages
GroupAccountDetailsRequest

==Message Layout==
{
	GroupAccountDetailsRequest Low NotTrusted Zerocoded
	{
		AgentData	Single
		{	AgentID			LLUUID	}
		{	SessionID		LLUUID	}
		{	GroupID			LLUUID	}
	}
	{
		MoneyData			Single
		{	RequestID		LLUUID	}
		{	IntervalDays	S32	}
		{	CurrentInterval	S32	}
	}
}
==Usage and Notes==
This message is used to ge the account details for a given group over a set period of time.
RequestID - A unique identifier which identifies this requested "transaction" of data. Any reply to this message will have the request ID in it so as go signifgy which replies go with which requests
IntervalDays - The current interval (in days) in which the group details will be computed for. For example, if you want a week's worth of data, the interval would be 7. Any number less than 1 will rounded to 1.
CurrentInterval - The interval (where the length of the interval is defined by IntervalDays) in which to end the details history in intervals ago. A value of 0 means "ending today". For example, if the interval is a week and you want to request the data for this past week, you would specify 0 here. For data from 2 weeks ago until last week, you would specify a value of 1. Any number less than 0 will be rounded to 0.
Category:Messages
Category:Group Messages
GroupAccountSummaryReply

==Message Layout==
{
	GroupAccountSummaryReply Low Trusted Zerocoded
	{
		AgentData		Single
		{	AgentID			LLUUID	}
		{	GroupID			LLUUID		}
	}
	{
		MoneyData			Single
		{	RequestID			LLUUID	}
		{	IntervalDays		S32	}
		{	CurrentInterval		S32	}
		{	StartDate			Variable	1	}	
		{	Balance				S32	}
		{	TotalCredits		S32	}
		{	TotalDebits			S32	}
		{	ObjectTaxCurrent	S32	}
		{	LightTaxCurrent		S32	}
		{	LandTaxCurrent		S32	}
		{	GroupTaxCurrent		S32	}
		{	ParcelDirFeeCurrent	S32	}
		{	ObjectTaxEstimate	S32	}
		{	LightTaxEstimate	S32	}
		{	LandTaxEstimate		S32	}
		{	GroupTaxEstimate	S32	}
		{	ParcelDirFeeEstimate	S32	}
		{	NonExemptMembers	S32	}
		{	LastTaxDate			Variable	1	}	
		{	TaxDate				Variable	1	}	
	}
}
==Usage and Notes==
Category:Messages
Category:Group Messages
GroupAccountSummaryRequest

==Message Layout==
{
	GroupAccountSummaryRequest Low NotTrusted Zerocoded
	{
		AgentData	Single
		{	AgentID			LLUUID			}
		{	SessionID		LLUUID	}
		{	GroupID			LLUUID	}
	}
	{
		MoneyData			Single
		{	RequestID		LLUUID	}
		{	IntervalDays	S32	}
		{	CurrentInterval	S32	}
	}
}
==Usage and Notes==
This message is used to ge the account summary for a given group over a set period of time.
RequestID - A unique identifier which identifies this requested "transaction" of data. Any reply to this message will have the request ID in it so as go signifgy which replies go with which requests
IntervalDays - The current interval (in days) in which the group summary will be computed for. For example, if you want a week's worth of data, the interval would be 7. Any number less than 1 will rounded to 1.
CurrentInterval - The interval (where the length of the interval is defined by IntervalDays) in which to end the details history in intervals ago. A value of 0 means "ending today". For example, if the interval is a week and you want to request the data for this past week, you would specify 0 here. For data from 2 weeks ago until last week, you would specify a value of 1. Any number less than 0 will be rounded to 0.
Category:Messages
Category:Group Messages
GroupAccountTransactionsReply

==Message Layout==
{
	GroupAccountTransactionsReply Low Trusted Zerocoded
	{
		AgentData		Single
		{	AgentID			LLUUID	}
		{	GroupID			LLUUID		}
	}
	{
		MoneyData			Single
		{	RequestID		LLUUID	}
		{	IntervalDays	S32	}
		{	CurrentInterval	S32	}
		{	StartDate		Variable	1	}	
	}
	{
		HistoryData			Variable
		{	Time			Variable	1	}	
		{	User			Variable	1	}	
		{	Type			S32	}
		{	Item			Variable	1	}	
		{	Amount			S32	}
	}
}
==Usage and Notes==
Category:Messages
Category:Group Messages