Potions

Potions are Consumables that can restore Hit Points, cure Conditions, or to grant a variety of other effects when consumed. These effects can range from gaining extra actions in combat, speaking to animals, or even gaining the benefit of Long Rest without resting.
Potions can be looted, bought from vendors, or crafted with the Alchemy system.
==How potions work==
*Potions can be consumed using a to grant an effect to a single creature.
*While all potions can be thrown using the action, only some are able to apply the potions effect on multiple creatures. Other potions simply have no effect if used in such a manner. Unlike Coatings, the effects of Potions do not lose any effectiveness when thrown.
*While most potions grant beneficial effects, there are some specific potions that inflict negative status effects and as such are more useful when used as Grenades rather than consumed such as .
== Healing Potions ==
 List of Healing Potions
Name	Ingredient	Rarity	Value	Trade LevelTrade level means here the level requirement for buying the consumable item.	Throwable	Effect
 	 	Common	10 	1 	Yes 	Restores and removes the condition.
 	 	Common	16 	1 	Yes 	Restores and removes the condition.
 	 	Common	25 	18 	Yes 	Restores and removes the condition.
 	 	 	45 	11 	Yes 	Restores and removes the condition.
== Regular potions ==
 List of Potions
Name	Ingredient 	Rarity	Value	Trade Level 	Throwable	Effect
 	 	Common	13 	1 	Yes 	Neutralizes all poisons.
 	  Not Craftable	Common	10 	1 	Yes 	Turns a creature back to its organic form.
 	 	 	90 	1Potions of Angelic Reprieve can only be bought from , , and .	No 	Fall asleep for . Unless interrupted gain the benefits of a Short Rest and regain all 1st and 2nd Level spell slots.
 	 	 	200 	1Potion of Angelic Slumber can only be bought from . 	No 	Fall asleep for . Unless interrupted gain the benefits of a Long Rest.
 	 	Common	13 	1 	No 	Grants for .
 	 	Common	13 	1 	Yes 	Grants for .
 	 	 	30 	6 	Yes 	Grants for .
 	  Not Craftable	Common	60 	1 	No 	Grants for .
 	 	Common	13 	6 	Yes 	Grants for .
 	 	 	65 	1 	Yes 	Grants for .
 	 	Common	20 	1 	No 	Grants for .
 	  Not Craftable	Common	25 	–This item is not sold by any trader. 	Yes 	Inflicts for .
 	 	 	20 	1Potions of Speed require level 6 on Honour Mode. 	Yes 	Grants for .
 	 	 	25 	6 	Yes 	Cures , , , and conditions.
==Hag's potions==
These potions can be found in at the end of the Overgrown Tunnel in the Acrid Workshop, as early as Act 1. Unlike other potions most of these do not have positive effects and none of them can be thrown at enemies. As such they mostly exist as background flavour for a certain character and their actions. 
Aside from the effects listed in their in-game descriptions, these all have unlisted negative/positive effects, see individual wiki pages for details.
 List of Hags Potions
Name	Duration 	Effect
 	Until Long Rest	Gains until next Long Rest.
 	Until Long Rest	Strength is increased by 2 until the next Long Rest. Strength is decreased indefinitely by 1 after that Long Rest.
 	5 turns 	Takes damage at the end of each turn.
 	Until Long Rest	on Wisdom Saving Throws until Long Rest.
 	Until Long Rest	Gain Resistance to until next Long Rest.
 	5 turns 	Hostile to all other creatures for the condition's duration.
 	Until Long Rest	Wisdom is indefinitely reduced by 1.
 	5 turns 	is reduced by 2. Can't take Reactions.
 	3 turns 	Cannot move. Has on Ability Checks and s.
 	Until Long Rest	Takes during its next Long Rest.
== Drugs == 
Consumables that inflict negative status effects upon the user and cannot be thrown. Their function seems to imitate that of drug-like substances for roleplay purposes, as it is also implied by their game files naming these items "Drugs". They are only sold by , and they can be bought at any level.
 List of Drugs
Name	Duration	Effect
 	3 turns 	Inflicts , equivalent to the condition.
 	2 turns 	Inflicts , equivalent to the condition.
 	3 turns 	Inflicts , equivalent to the condition.
 	2 turns 	Inflicts , equivalent to the condition, but also stacks with it.
== Unique potions ==
These potions are one-of-a-kind and have powerful effects.
 List of Unique Potions
Name	Duration 	Effect
 	Until Long Rest	Allows casting , once per Long Rest.
 	10 turns 	Grants resistance and nullifies certain Duergar poisons.
 	– 	Neutralize all poisons, blindness, petrification, and diseases.
 	– 	Neutralizes all poisons.
 	10 turns 	Casts on the user.
 	Permanent 	Permanently increase your Strength by 2.
 	– 	Cures any Poison or Disease.
== Legacy potions ==
Potions that were once available in the previous versions of the game or are able to be spawned using 3rd party tools. 
*Oil of Slipperiness
== Terminology note==
The term Potion is used in-game as a general category of liquid consumables that contains Potions, Coatings, and Elixirs, highlighted on tooltips. It is also used specifically as a category for crafting with Alchemy. For this page, the specific category is used. For a full list of liquid consumables, see the Alchemy page.
== Gallery ==
Cliff-laureys-larian-artblast-props-a.jpg|Prop designs by Cliff Laureys
Category:Consumables
Category:Items