Stat/Core Abilities

← Stat
{| 
! Def NameLabelLabel For Full Stat ListOffset Label !! Description !! Category !! Parameters !! ComplexParamaters !! DisplayPriorityInCategory
|- id="Psylink Level" 
|
* Def Name:Ability_RequiredPsylink
* Label:psylink level
| The minimum psylink level required to use this ability.
|
* Display Order:60
* Def Name:Ability
* Label:Ability
* Display All By Default:
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* Default Base Value: 
* Min Value: 
* Hide At Value: 
* Show If Undefined: 
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* Show If Mods Loaded:
** Royalty 
| 1005
|- id="Casting Time" 
|
* Def Name:Ability_CastingTime
* Label:casting time
| How long it takes to perform this ability.
|
* Display Order:60
* Def Name:Ability
* Label:Ability
* Display All By Default:
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* Default Base Value: 
* Min Value: 
* Format String: {0} s
* To String Style: FloatOne
* Show If Undefined: 
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* Show If Mods Loaded:
** Royalty 
| 1004
|- id="Neural Heat Gain" 
|
* Def Name:Ability_EntropyGain
* Label:neural heat gain
| How much neural heat will be added as a result of performing this ability.
|
* Display Order:60
* Def Name:Ability
* Label:Ability
* Display All By Default:
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* Default Base Value: 
* Min Value: 
* Show If Undefined: 
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* Show If Mods Loaded:
** Royalty 
| 1003
|- id="Psyfocus Cost" 
|
* Def Name:Ability_PsyfocusCost
* Label:psyfocus cost
| How much psyfocus must be spent to perform this ability.
|
* Display Order:60
* Def Name:Ability
* Label:Ability
* Display All By Default:
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* Worker Class: StatWorker_PsyfocusCost
* To String Style: PercentOne
* Default Base Value: 
* Min Value: 
* Show If Undefined: 
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* Show If Mods Loaded:
** Royalty 
| 1002
|- id="Range" 
|
* Def Name:Ability_Range
* Label:range
| The maximum distance to a target of this ability, or to the center of the target location.
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* Display Order:60
* Def Name:Ability
* Label:Ability
* Display All By Default:
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* Default Base Value: 
* Min Value: 
* Hide At Value: 
* Show If Undefined: 
| -
| 1001
|- id="Duration" 
|
* Def Name:Ability_Duration
* Label:duration
| How long the effects of this ability last.
|
* Display Order:60
* Def Name:Ability
* Label:Ability
* Display All By Default:
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* Default Base Value: 
* Min Value: 
* Hide At Value: 
* Format String: {0} s
* Show If Undefined: 
| -
| 999
|- id="Effect Radius" 
|
* Def Name:Ability_EffectRadius
* Label:effect radius
| The radius of the area of effect of this ability.
|
* Display Order:60
* Def Name:Ability
* Label:Ability
* Display All By Default:
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* Default Base Value: 
* Min Value: 
* Hide At Value: 
* Show If Undefined: 
| -
| 998
|- id="Goodwill Impact" 
|
* Def Name:Ability_GoodwillImpact
* Label:goodwill impact
| How casting this ability on someone will impact relations with their faction.
|
* Display Order:60
* Def Name:Ability
* Label:Ability
* Display All By Default:
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* Default Base Value: 
* Hide At Value: 
* Show If Undefined: 
| -
| 997
|- id="Detection Chance" 
|
* Def Name:Ability_DetectChancePerEntropy
* Label:detection chance
| The likelihood of this psychic power being detected when it is used.Some factions try to enforce laws which restrict some powers to those holding specific titles. When you use a power, there is a chance that the psychic signature will be detected at a distance, which leads to diplomatic consequences.
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* Display Order:60
* Def Name:Ability
* Label:Ability
* Display All By Default:
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* Default Base Value: 
* Min Value: 
* Show If Undefined: 
* Hide At Value: 
* To String Style: PercentZero
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* Show If Mods Loaded:
** Royalty 
* Stat Factors:
** Ability_EntropyGain
| 996
|}