Maps

Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see Zones.
* Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming.
* Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested.
== General Info ==
Tier 1 maps can rarely be found in Hell and Act 5 Nightmare. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.
To open a map, right click it from your inventory in Harrogath (Hell difficulty) with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game.
=== Map Events ===
Map zones have a chance for special enemies or objects to appear somewhere randomly within them, each with different effects. An event message is displayed when getting close enough to those special enemies/objects. The chance is 33% for rare maps, 2/3 of that for magic maps, and 1/3 of that for regular maps.
* Darkness itself wanders these lands...
: A Dark Wanderer appears and transforms into a random boss or super unique monster that has increased damage/health and drops extra Worldstone Shards when killed. Up to 3 dark wanderers may appear per map event.
* Evil beckons you from the Void...
: The Shadow of Mendeln appears and summons waves of undead, with later waves having many champion/elite enemies - they have a chance to drop Splinter of the Void.
* An alternate dimension radiates dark energy...
: Horazon appears and creates a portal to a new map zone when defeated. The new map will be the same tier or 1 tier higher (up to T3) than the current map and will have the same map modifiers. The new map won't have additional events.
* A shrieking, mischievious laughter pierces your ears...
: A Treasure Fallen appears and flees from attacks, dropping some of their treasures each time they take significant damage. They can drop gems, runes (Um and below), maps, map orbs, and crafting infusions. Up to 3 treasure fallen may appear per map event.
* A faint humming keeps the darkness at bay...
: A Spire of Darkness appears and plunges the zone into darkness when clicked - shadow enemies spawn in unexplored areas and have a chance to drop uber keys. The spire will appear relatively close to the entrance. The number of keys is capped at a maximum of 6 per map event, and the duration of the event is inversely correlated with how much of the map has been explored.
* You hear coins being counted nearby...
: Gheed appears and sells 5 unidentified unique items for 1 million gold each. The items may transform into their exceptional or elite versions when purchased.
* A mysterious altar vibrates with potential...
: An Altar of the Catalyst appears and spawns a boss monster nearby when clicked - defeating the monster will allow the altar to be used to create Catalyst Shards.
=== Modification ===
Maps can be modified with several items via the Horadric Cube. The orbs can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses, Catalyst Shard drops from a map event, and Standard of Heroes drops from Uber Ancients with each additional ancient beyond the first having a chance to drop more. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.
Icon	Item 	Additional Ingredients 	Effect
 	Horadrim Orb 	Rare Map, Perfect Gem, Rune 	rerolls rare map
 	Infused Horadrim Orb	Rare Map 	rerolls rare map
 	Angelic Orb 	Magic Map, Perfect Skull, Rune	upgrades map (magic -> rare)
 	Infused Angelic Orb 	Magic Map 	upgrades map (magic -> rare)
 	Zakarum Orb 	Regular Map, Jewel, Rune 	upgrades map (regular -> rare)
 	Infused Zakarum Orb 	Regular Map 	upgrades map (regular -> rare)
 	Arcane Orb 	Regular Map, Jewel 	upgrades map (regular -> magic)
 	Infused Arcane Orb 	Regular Map 	upgrades map (regular -> magic)
 	Orb of Destruction 	Magic/Rare Map 	downgrades map (to regular)
 	Orb of Fortification	Magic/Rare Map 	halves number of map monsters and doubles loot/experience gained from them - these fortified monsters have doubled life and deal 20% extra damage (does not affect event monsters)
 	Cartographer's Orb 	3 T1/T2 Maps of same tier 	combines 3 maps into one of a higher tier
 	Horadrim Scarab 	T3 Map 	turns a T3 map into a random rare dungeon
 	Catalyst Shard 	Magic/Rare Map 	adds "Area contains a random event"
 	Standard of Heroes 	Magic/Rare/Unique Map/Dungeon 	adds heroic bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find
 	Worldstone Shard 	Magic/Rare Map/Dungeon 	adds a corruption modifier
* The Cartographer's Orb recipe is currently bugged and sometimes doesn't work correctly with T1 maps
Ingredients 	Result
Horadrim Orb + Perfect Gem + Rune 	Infused Horadrim Orb
Angelic Orb + Perfect Skull + Rune	Infused Angelic Orb
Zakarum Orb + Jewel + Rune 	Infused Zakarum Orb
Arcane Orb + Jewel 	Infused Arcane Orb
3 Maps of same tier (any rarity) 	Random map of same tier (regular)
3 Dungeons 	Random dungeon (rare)
=== Affixes ===
Map affixes affect bonus experience, monster density, and magic/gold find.
Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three. This means higher tier maps can have greater monster density and provide more experience and magic/gold find.
* Average rare map values
** T1: +71% density, +14% experience, +50% extra magic/gold
** T2: +78% density, +16% experience, +75% extra magic/gold
** T3: +85% density, +18% experience, +100% extra magic/gold
* Maximum values of each type without modifications (a single map cannot get more than one of these at a time)
** T1: +130% density, +38% experience, +170% extra magic/gold
** T2: +155% density, +46% experience, +240% extra magic/gold
** T3: +180% density, +54% experience, +320% extra magic/gold
Dungeon attribute ranges always use the T3 ranges, and some affixes will not spawn for dungeons.
 List of Map Affixes
Affix 	P/S	Attributes 	X Range 	Exp 	Density 	MF/GF 	Notes
Cracking 	S 	Players have -X% Enhanced Defense 	20-3030-4040-50 	 	13-1815-1818-20	15-2030-3545-50	
Fumbling 	S 	Players have -X% Chance to Block 	10-2020-3030-40 	 	13-1818-2323-25	15-2030-3545-50	
Imbalance 	S 	Players have -X% Faster Hit Recovery 	10-2020-3030-40 	3-44-55-6 	15-2020-2525-30	 	
Hindrance 	S 	Players have -X% to All Resistances 	10-1515-2020-25 	4-55-66-7 	 	15-2030-3550-55	
Unhealthy 	P 	Players have -X Drain Life 	30-4050-6070-80 	3-44-55-6 	 	5-1020-2535-40 	
Warding 	S 	Monsters have X% Curse Duration Reduction 	20-4040-6060-80 	5-66-77-8 	 	20-2535-4050-55	T1-T3 maps only
Leech 	S 	Monsters have X% Increased Maximum LifeMonsters have X% Life Stolen per Hit	10-1515-2020-25 	5-66-77-8 	13-1515-2018-20	 	
Health 	S 	Monsters have X% Increased Maximum Life 	5-1515-2525-35 	6-88-1010-12	15-2020-2525-30	 	½ frequency
Large 	P 	Monsters have X% Increased Maximum Life 	5-1515-2525-35 	6-88-1010-12	15-2020-2525-30	 	½ frequency
Fast 	P 	Monsters have +X% Increased Cast and Attack Speed 	40-6060-8080-100 	3-44-55-6 	15-2020-2525-30	 	
Swiftness 	S 	Monsters have X% increased Velocity 	20-3030-4040-50 	3-44-55-6 	15-2020-2525-30	 	
Protection 	S 	Monsters take X Reduced Physical Damage 	100-200300-400500-600 	 	13-1515-1818-23	15-2030-3545-50	
Resilience 	S 	Monsters have +X% Faster Hit Recovery 	40-6060-8080-100 	 	15-2020-2525-30	10-1525-3040-45	
Silver 	P 	Monsters have +X% Attack Rating and Chance to Pierce 	30-5050-7070-90 	 	8-1015-1818-20 	15-2030-3545-50	
Crushing 	P 	Monsters have X% Chance of Crushing Blow 	15-2525-3535-45 	 	8-1015-1818-20 	5-1020-2535-40 	
Bloody 	P 	Monsters have X% Chance of Open Wounds 	5-1010-1515-20 	4-55-66-7 	 	5-1020-2535-40 	
Strong 	P 	Monsters have +X% Enhanced Physical Damage 	10-1515-2020-25 	4-55-66-7 	 	10-1525-3040-45	
Sturdiness 	S 	Monsters have +X% Enhanced Defense 	50-100100-150150-200 	3-44-55-6 	 	10-1525-3040-45	
Regeneration	S 	Monsters have +X Replenish Life 	1024-15601560-20482048-2560	3-44-55-6 	 	20-2535-4050-55	
Flaming 	P 	Monsters have +X% to Fire Skill Damage 	5-1010-1515-20 	3-44-55-6 	13-1818-2323-25	 	
Hibernal 	P 	Monsters have +X% to Cold Skill Damage 	5-1010-1515-20 	 	13-1515-1818-20	15-2025-3035-40	
Static 	P 	Monsters have +X% to Lightning Skill Damage 	5-1010-1515-20 	3-44-55-6 	13-2018-2323-25	 	
Toxic 	P 	Monsters have +X% to Poison Skill Damage 	5-1010-1515-20 	 	15-2020-2525-30	5-1015-2025-30 	
Smoking 	P 	Monsters have +X% of Physical Damage as Extra Fire Damage 	60-8070-9080-100 	 	13-1515-1818-20	5-1020-2535-40 	
Chilling 	P 	Monsters have +X% of Physical Damage as Extra Cold Damage 	60-8070-9080-100 	 	13-1515-1818-20	5-1020-2535-40 	
Sparking 	P 	Monsters have +X% of Physical Damage as Extra Lightning Damage 	60-8070-9080-100 	 	13-1515-1818-20	5-1020-2535-40 	
Poisonous 	P 	Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds 	123-163143-184163-205 	 	13-1515-1818-20	5-1020-2535-40 	
Runic 	P 	Monsters have +X% of Physical Damage as Extra Magic Damage 	8-1010-1212-14 	 	13-1515-1818-20	5-1020-2535-40 	
Crimson 	S 	Monsters have X% Fire Absorb 	4-66-88-10 	3-44-55-6 	13-1818-2323-25	 	
Azure 	S 	Monsters have X% Cold Absorb 	4-66-88-10 	3-44-55-6 	13-1818-2318-25	 	
Opal 	S 	Monsters have X% Lightning Absorb 	4-66-88-10 	3-44-55-6 	13-1818-2320-25	 	
Tangerine 	S 	Monsters have X% Magic Absorb 	4-66-88-10 	3-44-55-6 	13-1818-2320-25	 	
Splashing 	P 	Monsters Melee Attacks Deal Splash Damage 	 	 	8-1318-2323-25 	5-1020-2535-40 	
Stygian 	P 	Map contains Stygian Dolls 	 	 	25-30 	40-45 	½ frequency, T1-T3 maps only
Lustful 	P 	Map contains Succubus Witches 	 	 	25-30 	45-50 	½ frequency, T1-T3 maps only
Vampiric 	P 	Map contains Vampire Lords 	 	 	18-20 	15-20 	½ frequency, T1-T3 maps only
Bovine 	P 	Map contains Hell Bovines 	 	 	25-30 	15-20 	½ frequency, T1-T3 maps only
Reanimated 	P 	Map contains Reanimated Horde 	 	 	25-30 	35-40 	½ frequency, T1-T3 maps only
Ghastly 	P 	Map contains Ghosts 	 	 	18-20 	15-20 	½ frequency, T1-T3 maps only
Souless 	P 	Map contains Burning Souls 	 	 	25-30 	40-50 	½ frequency, T1-T3 maps only
Shamanic 	P 	Map contains Fetishes 	 	 	20-25 	15-20 	½ frequency, T1-T3 maps only
Shrieking 	P 	Map contains Shrieking Terrors 	 	 	25-30 	20-30 	½ frequency, T1-T3 maps only
Smith 	S 	Monsters have X% chance to drop additional weapons 	1, 2, 3 	 	 	 	½ frequency, T1-T3 maps only
Armorer 	S 	Monsters have X% chance to drop additional armor 	1, 2, 3 	 	 	 	½ frequency, T1-T3 maps only
Crafter 	S 	Monsters have X% chance to drop additional jewelry & charms 	1, 2, 3 	 	 	 	¼ frequency, T1-T3 maps only
Champion's 	P 	Monster Rarity +X% 	30-4040-5050-60 	 	 	 	
Duplicated 	P 	Map Contains an additional Boss 	 	 	 	 	½ frequency, T1-T3 maps only
Adventurer 	S 	+1 to Area Level 	 	 	 	 	½ frequency
* In-game attribute ranges for maps are often incorrect since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
* Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.
 Resistances of Monsters Added by Affixes
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Stygian Doll 	33 	 	25 	 	33 	80 	Undead	33
Hell Temptress 	 	 	50 	50 	50 	50 	Demon 	75
Dark Lord 	75 	 	33 	33 	135 	50 	Undead	75
Hell Bovine 	50 	33 	50 	50 	50 	33 	 	66
Unholy Corpse 	50 	50 	75 	 	 	80 	Undead	66
Specter 	95 	50 	25 	75 	50 	95 	Undead	0
Burning Soul 	 	25 	 	80 	50 	75 	Undead	0
Fetish 	25 	25 	50 	50 	50 	50 	Demon 	100
Shrieking Terror	35 	25 	25 	40 	80 	25 	 	75
Unique maps use some of the above affixes but also have special attributes which are unique to them. All the affixes for each unique map are listed in their own sections below.
=== Immunes ===
Unique maps don't have any inherently immune monsters. Dungeons, on the other hand, all have at least one monster with 140 resistance to each damage type. Other maps are listed below:
 Highest Immunities per Map
Tier	Map 	Phys	Magic	Fire	Light	Cold	Poison
T1 	Arreat Battlefield 	 	 	130 	100 	 	
T1 	Fall of Caldeum 	 	 	 	100 	130 	
T1 	Horazon's Memory 	 	 	135 	* 	130 	*
T1 	Royal Crypts 	 	150 	 	 	125 	105
T1 	Sewers of Harrogath 	 	 	 	135 	 	125
T1 	Shadows of Westmarch 	100 	 	 	 	 	135
T1 	Torajan Jungle 	 	 	125 	105 	 	
T2 	Ancestral Trial 	 	 	 	 	 	120
T2 	Bastion Keep 	110 	 	125 	 	130 	
T2 	Demon Road 	 	 	 	 	 	
T2 	Lost Temple 	 	 	120 	 	110 	
T2 	River Of Blood 	 	100 	 	 	180 	130
T2 	Ruins of Viz-Jun 	 	 	130 	120 	 	
T2 	Skovos Stronghold 	 	 	 	 	 	
T2 	Tomb of Zoltun Kulle 	105 	 	 	120 	 	110
T3 	Ashen Plains 	 	120 	 	 	130 	130
T3 	Blood Moon 	 	 	 	 	 	
T3 	Canyon of Sescheron 	120 	 	130 	 	 	110
T3 	Kehjistan Marketplace	 	 	125 	 	130 	105**
T3 	Pandemonium Citadel 	100 	 	 	135 	 	130
T3 	Phlegethon 	 	 	140 	125 	 	
T3 	Ruined Cistern 	 	125 	135 	 	115 	
T3 	Sanatorium 	 	 	 	125 	 	130
T3 	Throne of Insanity 	 	 	 	130 	130 	
: * Lightning Spires have 100 lightning resistance and 1000 poison resistance
: ** Fire Towers have 1000 poison resistance
== Individual Maps ==
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by "% Life Stolen per Hit" and "% Mana Stolen per Hit".
Map bosses are treated as prime evils.
=== Tier 1 ===
Tier 1 map zones have a zone level of 87
==== Arreat Battlefield ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Afflicted 	25 	30 	 	100 	25 	25 	Demon 	75
Night Clan 	50 	 	50 	85 	 	 	Demon 	80
Blood Wing 	 	 	 	33 	 	50 	 	50
Spike Fiend 	50 	20 	50 	 	75 	 	 	100
Unholy Corpse 	50 	50 	130 	33 	50 	65 	Undead	66
Bramble Hulk 	25 	 	75 	50 	80 	45 	 	75
Carrion Bird 	 	25 	25 	 	 	75 	 	100
Zombie 	50 	50 	 	 	50 	85 	Undead	50
Armorsmith Equality	20 	20 	50 	50 	50 	 	Demon 	20
==== Fall of Caldeum ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Heirophant 	10 	50 	25 	33 	130 	25 	 	100
Flying Scimitar 	25 	 	50 	100 	 	75 	 	0
Huntress 	15 	25 	75 	 	65 	50 	 	100
Slinger 	10 	25 	75 	 	65 	 	 	100
Hell Swarm 	50 	 	 	70 	25 	80 	 	0
Zombie 	50 	 	95 	25 	75 	45 	Undead	50
Waheed The Traitor	50 	50 	75 	75 	75 	75 	 	20
==== Horazon's Memory ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Cantor 	10 	 	25 	50 	50 	45 	 	100
Doom Knight 	33 	25 	60 	60 	 	65 	Undead	33
Oblivion Knight 	33 	25 	60 	60 	 	75 	Undead	33
Flying Scimitar 	25 	50 	50 	80 	 	75 	 	0
Frozen Scorch 	25 	25 	 	40 	130 	33 	 	75
Menace Worm 	 	 	135 	75 	50 	50 	Demon 	75
Frozen Abyss 	40 	 	 	25 	75 	 	 	100
Ghost 	50 	50 	50 	65 	50 	50 	Undead	33
Zakarumite 	10 	 	25 	33 	33 	20 	 	100
Deathmaiden Madinsane	20 	20 	50 	50 	50 	50 	Demon 	20
==== Royal Crypts ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Dune Beast 	 	 	60 	25 	125 	25 	 	100
Gloombat 	50 	25 	75 	50 	 	 	 	75
Afflicted 	 	 	 	75 	65 	 	Demon 	75
Claw Viper 	60 	 	45 	25 	 	40 	 	50
Flying Scimitar	25 	50 	50 	75 	 	75 	 	0
Scarab 	 	 	 	80 	50 	 	 	50
Bone Archer 	35 	150 	30 	20 	 	105 	Undead	0
Bone Warrior 	35 	 	30 	 	65 	65 	Undead	0
King Leoric 	20 	20 	50 	50 	50 	50 	Undead	20
==== Sewers of Harrogath ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Fetish 	25 	 	75 	 	 	80 	Demon 	100
Flayer 	 	25 	 	75 	50 	45 	Demon 	100
Sand Maggot Young 	20 	20 	20 	20 	20 	80 	 	50
Sand Maggot Egg 	 	 	 	 	 	 	 	33
Enslaved 	25 	 	50 	15 	25 	15 	 	75
Blood Wing 	 	25 	50 	33 	 	 	 	50
Sand Maggot 	66 	 	33 	 	85 	125 	 	50
Marauder 	25 	 	50 	80 	50 	45 	 	66
Ghoul Lord 	30 	25 	33 	25 	75 	50 	Undead	75
Grotesque Wyrm 	25 	50 	 	135 	 	50 	Demon 	50
The Mad Philosopher	20 	20 	50 	50 	50 	33 	Demon 	20
==== Shadows of Westmarch ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Moon Clan 	100 	45 	50 	45 	85 	25 	Demon 	80
Fire Boar 	 	 	65 	50 	 	65 	 	75
Overseer 	20 	25 	75 	20 	40 	40 	Demon 	100
Siege Beast 	50 	20 	25 	75 	25 	40 	 	100
Slinger 	10 	 	25 	25 	75 	 	 	100
Succubus 	 	 	50 	50 	50 	65 	Demon 	75
Zombie 	50 	50 	 	65 	 	135 	Undead	50
Urzael Harbringer of Death	20 	20 	50 	50 	50 	50 	 	20
==== Torajan Jungle ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Dune Beast 	33 	 	45 	75 	45 	25 	 	100
Crusher 	50 	25 	 	 	75 	50 	 	100
Council Member 	50 	 	33 	50 	35 	33 	Demon	66
Death Brawler 	33 	50 	50 	50 	50 	50 	 	75
Foul Crow 	 	 	25 	 	 	70 	 	100
Quill Rat 	50 	 	 	 	50 	45 	 	100
Tree Lurker 	 	25 	125 	50 	 	85 	 	75
Death Beetle 	50 	25 	 	105 	 	 	 	50
Blood Maggot Young	20 	20 	50 	50 	50 	50 	 	50
Blood Maggot Egg 	180 	180 	180 	180 	180 	 	 	33
The Great Worm 	20 	20 	50 	50 	50 	50 	 	20
* Blood Maggot Young monsters are minions of The Great Worm
=== Tier 2 ===
Tier 2 map zones have a zone level of 88
==== Ancestral Trial ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Spider Magus 	25 	 	 	30 	75 	120 	 	50
Minion of Destruction*	50 	 	 	130 	 	75 	Demon 	5
Pit Lord 	50 	 	75 	75 	 	25 	Demon 	66
Preserved Dead 	20 	50 	50 	50 	50 	50 	Undead	33
Bone Warrior 	 	25 	50 	45 	45 	50 	Undead	0
Bone Mage 	 	25 	50 	 	65 	50 	Undead	0
Specter 	50 	50 	75 	35 	50 	 	Undead	33
Nathkill The Numb 	20 	20 	50 	50 	50 	50 	Demon 	20
* Minions of Destruction can spawn from the "Evil Urns" at low chance.
==== Bastion Keep ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Desert Wing 	110 	25 	125 	 	75 	25 	 	75
Devilkin 	15 	 	 	75 	40 	50 	Demon 	75
Devilkin Shaman 	15 	50 	 	75 	 	75 	Demon 	66
Moon Clan 	50 	 	75 	 	130 	45 	Demon 	80
Demon Sprite 	 	25 	80 	25 	33 	 	Demon 	100
Giant Lamprey Young 	 	 	 	 	 	80 	 	50
Giant Lamprey Egg 	 	 	 	 	 	 	 	33
Giant Lamprey 	 	25 	33 	25 	 	85 	 	50
Sand Raider 	25 	25 	50 	50 	 	33 	 	66
Demon Steed 	50 	 	25 	33 	50 	 	 	100
Hell Temptress 	 	 	50 	50 	50 	75 	Demon 	75
Johnathan The Damned	20 	20 	50 	50 	50 	50 	Undead	0
==== Skovos Stronghold ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Afflicted 	25 	 	50 	55 	20 	15 	Demon 	75
Vile Hunter 	30 	20 	30 	45 	40 	45 	Demon 	100
Vile Archer 	20 	40 	45 	 	85 	35 	Demon 	100
Vile Lancer 	15 	15 	65 	20 	 	45 	Demon 	100
Death Slasher 	45 	20 	85 	50 	65 	 	 	75
Dried Corpse 	45 	10 	 	30 	45 	85 	Undead	33
Bramble Hulk 	25 	20 	 	85 	35 	65 	 	75
Faithful 	20 	20 	50 	50 	50 	50 	 	100
Incarnation of Akarat	20 	20 	50 	50 	50 	50 	Undead	20
==== Demon Road ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Gorebelly 	45 	 	50 	50 	85 	20 	Demon 	100
Tomb Viper 	40 	20 	45 	20 	50 	 	 	50
Night Clan 	45 	40 	 	65 	 	 	Demon 	80
Pain Worm 	20 	20 	50 	50 	50 	50 	Demon 	75
Returned 	20 	25 	20 	30 	20 	85 	Undead	0
Returned Mage 	30 	10 	85 	25 	40 	75 	Undead	0
Hell Temptress 	 	 	75 	50 	50 	25 	Demon 	75
Hollow One 	35 	20 	40 	85 	20 	50 	Undead	33
Specter 	20 	30 	 	 	60 	75 	Undead	33
Thonos the Many-Limbed	20 	20 	50 	50 	50 	50 	 	20
==== Lost Temple ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Poison Spinner 	50 	 	120 	 	 	75 	 	50
Gloombat 	10 	 	33 	50 	110 	 	 	75
Gorebelly 	55 	 	50 	75 	65 	30 	Demon 	100
Flayer 	 	25 	 	80 	50 	75 	Demon 	100
Enslaved 	25 	 	50 	20 	25 	65 	 	75
Blood Wing 	 	25 	 	45 	 	45 	 	50
Unraveler 	33 	50 	20 	20 	50 	80 	Undead	33
Khalim's Corrupted Body	50 	50 	75 	75 	75 	75 	Demon 	20
==== River of Blood ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Minion of Destruction	50 	 	90 	33 	50 	95 	Demon 	50
Council Member 	30 	 	33 	80 	33 	40 	Demon 	66
Death Mauler 	33 	 	50 	85 	50 	 	 	75
Doom Knight 	33 	 	75 	20 	20 	50 	Undead	33
Oblivion Knight 	33 	25 	60 	60 	180 	75 	Undead	33
Corpulent 	15 	20 	 	 	 	75 	Demon 	75
Skeleton Archer 	40 	50 	33 	40 	33 	130 	Undead	0
Flesh Beast 	25 	 	 	 	140 	 	Demon 	50
Flesh Spawner 	66 	100 	 	 	80 	 	Demon 	50
Zealot 	10 	 	25 	80 	33 	20 	 	100
Blood Golem 	20 	20 	50 	50 	50 	50 	Undead	20
Avunaos the Rotten 	20 	20 	50 	50 	50 	50 	Undead	20
Belial Lord of Lies 	20 	20 	50 	50 	50 	50 	Demon 	20
* Blood Golems are minions of Avunaos
==== Ruins of Viz-Jun ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Spider Magus 	50 	 	 	50 	 	60 	 	50
Disfigured 	25 	 	40 	50 	 	 	Demon 	75
Heirophant 	10 	33 	25 	33 	75 	20 	 	100
Dark Ranger 	15 	 	25 	25 	75 	25 	Demon 	100
Black Lancer 	 	 	25 	120 	25 	25 	Demon 	100
Fetish 	 	 	33 	100 	33 	50 	Demon 	100
Fetish 	 	 	 	100 	 	50 	Demon 	100
Fetish Shaman 	25 	25 	130 	25 	 	50 	Demon 	100
Moon Clan 	50 	33 	 	 	50 	 	Demon 	80
Sucker 	 	50 	75 	33 	 	80 	 	50
Tree Lurker 	 	25 	50 	75 	 	25 	 	75
Returned 	33 	 	 	 	 	75 	Undead	0
Thorned Hulk 	80 	 	 	 	33 	75 	 	75
Hollow One 	33 	50 	20 	 	55 	50 	Undead	33
Zealot 	10 	 	25 	80 	33 	20 	 	100
Burning Dead 	20 	20 	50 	50 	50 	50 	Undead	0
Burning Dead Archer 	20 	20 	50 	50 	50 	50 	Undead	0
Karvarousku the Cartographer	20 	20 	50 	50 	50 	50 	Undead	20
* Burning Dead & Burning Dead Archer monsters are minions of Karvarousku
==== Tomb of Zoltun Kulle ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Arach 	50 	 	85 	 	 	50 	 	50
Minion of Destruction	 	 	50 	100 	25 	75 	Demon 	50
Dune Beast 	 	 	25 	50 	75 	25 	 	100
Dark Familiar 	15 	25 	 	50 	 	 	 	75
Pain Worm 	 	 	 	 	75 	110 	Demon 	75
Razor Spine 	25 	 	75 	 	50 	 	 	100
Scarab 	105 	25 	 	75 	50 	25 	 	50
Returned Mage 	25 	50 	25 	120 	 	75 	Undead	0
Toadflax the Tainted 	20 	20 	50 	50 	50 	50 	 	20
=== Tier 3 ===
Tier 3 map zones have a zone level of 89
==== Ashen Plains ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Doom Ape 	 	 	50 	75 	50 	25 	 	100
Death Berserker 	50 	120 	75 	25 	 	 	 	75
Flayer 	45 	 	75 	33 	130 	50 	Demon 	100
Black Raptor 	 	 	65 	 	45 	 	 	100
Saber Cat 	50 	25 	50 	50 	50 	50 	 	100
Spear Cat 	10 	 	25 	 	50 	 	 	100
Thrasher 	25 	 	 	40 	25 	130 	 	75
Burning Soul 	40 	50 	 	80 	40 	85 	Undead	0
Borq the Consumed	20 	20 	50 	50 	50 	50 	Undead	0
==== Blood Moon ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type	Drain
Hell Bovine 	50 	33 	65 	65 	65 	65 	 	66
The Cow Queen	20 	20 	50 	50 	50 	50 	 	20
* Hell Bovines are the only non-boss monster type unless others are added via affixes
==== Canyon of Sescheron ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Serpent Magus 	120 	70 	45 	50 	35 	60 	 	50
Doom Knight 	50 	 	80 	20 	20 	50 	Undead	33
Oblivion Knight	 	25 	60 	60 	75 	75 	Undead	33
Soul Killer 	 	 	55 	50 	45 	50 	Demon 	100
Soul Killer 	50 	25 	 	 	 	110 	Demon 	100
Overlord 	 	 	33 	20 	60 	 	Demon 	100
Cliff Lurker 	25 	 	130 	75 	 	 	 	75
Frozen Abyss 	 	25 	 	25 	80 	 	 	100
Shattered Soul 	50 	50 	75 	75 	75 	75 	 	0
==== Kehjistan Marketplace ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Vile Hunter 	20 	20 	45 	33 	75 	20 	Demon 	100
Vile Archer 	15 	 	35 	90 	130 	25 	Demon 	100
Fire Tower 	40 	50 	 	50 	85 	1000 	 	0
Flying Scimitar 	25 	50 	75 	 	 	75 	 	0
Feeder 	 	 	 	75 	45 	105 	 	50
Invader 	25 	 	50 	65 	 	 	 	66
Unraveler 	33 	50 	35 	20 	50 	50 	Undead	33
Ghoul Lord 	30 	 	125 	25 	60 	50 	Undead	75
Devilkin Slave 	50 	50 	75 	75 	75 	75 	Demon 	50
Overlord Aerlynn	50 	50 	75 	75 	75 	75 	Demon 	20
* Devilkin Slaves are minions of Aerlynn
==== Pandemonium Citadel ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Temple Guard 	25 	 	50 	75 	25 	45 	 	100
Damned 	25 	 	50 	135 	 	25 	Demon 	75
Flayer 	 	25 	25 	50 	75 	50 	Demon 	100
Prowling Dead 	50 	 	 	50 	65 	130 	Undead	66
Blood Bringer 	50 	 	75 	 	50 	50 	 	100
Stygian Fury 	100 	25 	25 	66 	50 	25 	Demon 	75
Dark Lord 	 	50 	50 	25 	75 	90 	Undead	75
Dark Commander Alma	50 	50 	75 	75 	75 	75 	Demon 	20
==== Phlegethon ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Moon Lord 	50 	50 	25 	50 	50 	 	 	75
Council Member 	30 	 	33 	80 	33 	40 	Demon 	66
Fallen 	15 	25 	25 	 	40 	50 	Demon 	75
Fallen Shaman 	15 	25 	50 	125 	 	50 	Demon 	66
Fetish 	25 	25 	50 	50 	50 	50 	Demon 	100
Demon Imp 	 	25 	100 	25 	33 	 	Demon 	100
Hell Spawn 	33 	 	50 	25 	50 	75 	Demon 	75
Hell Cat 	15 	25 	 	50 	80 	25 	 	100
Unholy Corpse 	50 	50 	 	25 	 	75 	Undead	66
Siege Beast 	75 	 	140 	33 	50 	 	 	100
Hell Slinger 	10 	25 	25 	50 	 	25 	 	100
Lieutenant of Sin	20 	20 	50 	50 	50 	50 	Demon 	20
==== Ruined Cistern ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Gorebelly 	 	 	30 	50 	60 	 	Demon 	100
Salamander 	 	 	50 	 	115 	 	 	50
Vile Hunter 	20 	20 	45 	33 	 	 	Demon 	100
Vile Archer 	 	 	75 	25 	25 	25 	Demon 	100
Strangler 	60 	125 	25 	75 	 	45 	Undead	33
Bog Creature 	15 	 	135 	 	55 	50 	 	75
Dried Corpse 	50 	 	 	50 	65 	75 	Undead	33
Returned Mage 	33 	 	40 	75 	50 	75 	Undead	0
Ancient Cistern Hydra	20 	20 	50 	50 	50 	50 	 	75
Ancient Cistern Hydra	20 	20 	50 	50 	50 	50 	 	20
* The fire Hydra head is considered the boss and drops loot accordingly - the poison Hydra heads are considered its minions
==== Sanatorium ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Death Lord 	 	33 	75 	50 	35 	50 	 	75
Vile Hunter 	20 	20 	30 	45 	65 	25 	Demon 	100
Vile Archer 	15 	20 	65 	 	40 	25 	Demon 	100
Vile Lancer 	45 	15 	45 	125 	40 	25 	Demon 	100
Death Slasher	33 	 	50 	50 	65 	 	 	75
Ghoul Lord 	30 	 	45 	25 	75 	75 	Undead	75
Gloam 	60 	35 	 	75 	 	130 	Undead	0
The Guardian 	20 	20 	50 	50 	50 	50 	Undead	20
==== Throne of Insanity ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Flesh Hunter 	40 	20 	25 	50 	65 	40 	Demon 	100
Flesh Archer 	15 	 	25 	45 	50 	40 	Demon 	100
Flesh Lancer 	45 	 	 	45 	50 	40 	Demon 	100
Doom Caster 	50 	25 	25 	65 	130 	 	Undead	33
Swamp Dweller 	15 	 	75 	 	25 	85 	 	75
Demon Rascal 	 	75 	50 	25 	 	50 	Demon 	100
Balrog 	50 	20 	75 	25 	45 	75 	Demon 	66
Hell Spawn 	33 	 	65 	15 	33 	35 	Demon 	75
Hell Whip 	40 	 	50 	130 	 	 	Demon 	100
Indio The Insane	20 	20 	50 	50 	50 	50 	Undead	20
=== Tier 4 (Dungeons) ===
Dungeons have a zone level of 90
Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.
Blood Bringers move slowly and deal "lethal damage" - beware!
Dungeon bosses each have a 1/20 chance to drop a Horadrim Scarab. They drop approximately 3x the loot of map bosses. Accessing the second boss of each dungeon requires defeating the first boss beforehand.
==== Plains of Torment ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Shrieking Terror 	15 	25 	165 	165 	50 	 	 	75
Misshapen 	140 	25 	165 	 	50 	25 	Demon 	75
Death Lord 	25 	33 	165 	50 	 	75 	 	75
Blunderbore 	55 	165 	25 	50 	165 	 	Demon 	100
Undead Soul Killer 	33 	50 	75 	 	33 	75 	Undead	33
Huntress 	140 	 	20 	165 	165 	75 	 	100
Putrid Defiler 	80 	 	50 	165 	50 	100 	Demon 	75
Unholy Corpse 	50 	25 	165 	60 	165 	 	Undead	66
Blood Bringer 	140 	50 	50 	50 	50 	50 	 	100
Spear Cat 	140 	 	20 	165 	50 	165 	 	100
Succubus 	 	 	50 	165 	 	165 	Demon 	75
Night Lord 	35 	 	33 	25 	165 	165 	Undead	75
Madness 	50 	50 	75 	75 	75 	75 	Undead	20
Hysteria 	20 	20 	50 	50 	50 	50 	Undead	0
Canight The Corrupted	50 	50 	75 	75 	75 	75 	Undead	20
Gargoyle Trap 	50 	50 	75 	75 	75 	75 	 	0
The Synthetic One 	50 	50 	75 	75 	75 	75 	Undead	20
* Canight the Corrupted is in a separate zone within the dungeon called the Pit of Despair
* Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
==== Sanctuary of Sin ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Shrieking Terror 	15 	25 	165 	165 	50 	 	 	75
Misshapen 	140 	25 	165 	 	50 	25 	Demon 	75
Death Lord 	25 	33 	165 	50 	 	75 	 	75
Blunderbore 	55 	165 	25 	50 	165 	 	Demon 	100
Undead Soul Killer	33 	50 	75 	 	33 	75 	Undead	33
Huntress 	140 	 	20 	165 	165 	75 	 	100
Putrid Defiler 	80 	 	50 	165 	50 	100 	Demon 	75
Unholy Corpse 	50 	25 	165 	60 	165 	 	Undead	66
Blood Bringer 	140 	50 	50 	50 	50 	50 	 	100
Spear Cat 	140 	 	20 	165 	50 	165 	 	100
Succubus 	 	 	50 	165 	 	165 	Demon 	75
Night Lord 	35 	 	33 	25 	165 	165 	Undead	75
Stygian Horde 	20 	20 	50 	50 	50 	50 	Demon 	20
The Stygian Beast 	50 	50 	75 	75 	75 	75 	Demon 	20
* The Stygian Beast is in a separate zone within the dungeon called the Black Abyss
* Stygian Horde monsters are minions of The Stygian Beast
==== Steppes of Daken-Shar ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Shrieking Terror 	15 	25 	165 	165 	50 	 	 	75
Misshapen 	140 	25 	165 	 	50 	25 	Demon 	75
Death Lord 	25 	33 	165 	50 	 	75 	 	75
Blunderbore 	55 	165 	25 	50 	165 	 	Demon 	100
Undead Soul Killer 	33 	50 	75 	 	33 	75 	Undead	33
Huntress 	140 	 	20 	165 	165 	75 	 	100
Putrid Defiler 	80 	 	50 	165 	50 	100 	Demon 	75
Unholy Corpse 	50 	25 	165 	60 	165 	 	Undead	66
Blood Bringer 	140 	50 	50 	50 	50 	50 	 	100
Spear Cat 	140 	 	20 	165 	50 	165 	 	100
Succubus 	 	 	50 	165 	 	165 	Demon 	75
Night Lord 	35 	 	33 	25 	165 	165 	Undead	75
Anburian Slayer 	20 	20 	50 	50 	50 	50 	 	20
Skullsplitter Cyrus	20 	20 	50 	50 	50 	50 	 	20
Naz the Cursed King	20 	20 	50 	50 	50 	50 	 	20
* 
=== Unique Maps ===
No monsters within unique maps are inherently immune to any damage types.
Unique maps cannot be corrupted, Fortified nor use a Catalyst Shard, you can only use a Standard of Heroes on them.
==== Fallen Gardens ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Bog Creature 	50 	 	45 	50 	45 	35 	Demon 	66
Strangler 	60 	80 	60 	25 	75 	45 	Undead	33
Demon Sprite 	65 	35 	70 	65 	40 	 	Demon 	100
Blood Wing 	 	25 	50 	33 	 	45 	 	50
Prowling Dead	 	 	45 	50 	65 	60 	Undead	66
Thrasher 	25 	 	 	40 	50 	80 	 	75
Rakanoth 	50 	20 	50 	50 	50 	50 	Demon 	20
Shadow Vermin	30 	20 	50 	50 	50 	50 	 	0
Iskatu 	30 	20 	50 	50 	50 	50 	 	20
This is a tier 2 map so it has a zone level of 88 like other tier 2 maps.
Unique Attributes:
* Map Boss drops a Rainbow Facet
* Monsters have +2% chance of dropping Additional Jewels
Other Attributes:
* Monsters have +[50-100]% of Physical Damage as Extra Lightning Damage
* Monsters have [10-20]% Deadly Strike
* Monsters have [10-30]% Increased Maximum Life
* Monsters have +[50-100] Replenish Life
==== Zhar's Sanctum ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Jungle Hunter 	30 	 	25 	85 	45 	95 	 	100
Bog Creature 	65 	 	65 	50 	50 	65 	 	75
Returned 	40 	50 	85 	 	20 	50 	Undead	0
Hell Temptress 	15 	20 	75 	40 	55 	 	Demon 	75
Guardian 	15 	20 	 	75 	80 	50 	Undead	33
Urdar 	35 	20 	30 	75 	80 	 	Demon 	100
Heirophant 	 	35 	80 	25 	75 	25 	 	100
Huntress 	40 	 	65 	25 	50 	80 	 	100
Spear Cat 	40 	 	25 	50 	40 	80 	 	100
Hell Swarm 	60 	25 	50 	80 	 	65 	 	0
Carver 	15 	30 	85 	65 	45 	25 	Demon 	75
Carver Shaman 	15 	30 	80 	50 	55 	25 	Demon 	66
Reanimated Horde 	50 	 	 	75 	60 	80 	Undead	66
Crush Beast 	50 	 	50 	45 	20 	50 	 	100
Night Lord 	35 	40 	40 	25 	85 	65 	Undead	75
Infernal Alien 	20 	20 	50 	50 	50 	50 	 	100
Efreet Sajber 	20 	20 	50 	50 	50 	50 	 	100
Ztaziz the Fragile	20 	20 	50 	50 	50 	50 	Demon 	75
Zhar The Mad 	20 	20 	50 	50 	50 	50 	 	0
This is a tier 3 map so it has a zone level of 89 like other tier 3 maps.
Unique Attributes:
* Map Boss drops a Skill Charm
* Monsters have +[4-6]% chance of dropping Additional Charms
Other Attributes:
* Players have -[50-100] Drain Life
* Players have -10% to All Resistances
* Monsters have +[50-100]% of Physical Damage as Extra Poison Damage over 5 Seconds
* Players have -[20-30]% Faster Hit Recovery
* Monsters have [20-30]% Increased Maximum Life
The entrance zone has portals to 3 other zones, with a random one chosen to have a portal thatleads to Zhar the Mad.
Heirophants deal exceptionally high cold damage - beware!
==== Warlord of Blood ====
Monster 	Phys	Magic	Fire	Light	Cold	Poison	Type 	Drain
Death Mauler 	30 	 	65 	50 	65 	 	 	75
Demon Sprite 	40 	35 	70 	65 	40 	50 	Demon 	100
Horror 	30 	50 	30 	50 	60 	65 	Undead	0
Consumed Ice Boar	25 	 	30 	15 	50 	15 	 	75
Grotesque Wyrm 	25 	20 	55 	40 	35 	70 	Demon 	50
Grotesque 	55 	20 	30 	50 	25 	65 	Demon 	50
Moon Lord 	25 	 	65 	55 	30 	 	 	75
Doom Knight 	30 	25 	60 	20 	20 	50 	Undead	33
Oblivion Knight 	35 	25 	60 	60 	55 	45 	Undead	33
Rot Walker 	50 	20 	40 	30 	65 	40 	Undead	66
Corpse Spitter 	30 	 	25 	55 	20 	75 	Demon 	75
Onion the Accused	20 	60 	40 	80 	80 	40 	Demon 	75
Cory the Imp 	50 	30 	80 	40 	40 	80 	Demon 	66
Warlord of Blood 	20 	20 	50 	50 	50 	50 	 	0
This is a tier 3 map so it has a zone level of 89 like other tier 3 maps.
Unique Attributes:
* Map Boss drops 1-3 Corrupted Uniques
* Monsters have +100% chance of dropping Corrupted Items
Other Attributes:
* Monsters have +[50-100]% of Physical Damage as Extra Fire Damage
* Players have -[5-10]% Chance to Block
* Monsters have [20-30]% Increased Velocity
* Monsters have [5-10]% Chance of Crushing Blow
* Monsters have [20-30]% Increased Maximum Life
Source of Information on this Page
See PD2's text files for updated info when game changes are made. Map affixes are in MagicPrefix.txt and MagicSuffix.txt, and map monster info can be determined from Levels.txt and MonStats.txt. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: D2 Text File Tables.
If the files in these locations are not updated by others, you can extract them yourself from pd2data.mpq (found in Diablo II/ProjectD2) using an MPQ editor and D2 listfile - the text files will be in /data/global/excel.