nyuuzyou/wikis huggingface dataset:
Chill Max

The Juno Starwerk Chill Max is a size 3 grade A industrial cooler.
==Buyable at==
Last updated with info from patch 3.9.1.
Location 	Store 	Price (UEC)
Area18 	Dumper's Depot	287,250
New Babbage	Omega Pro 	287,250
R&R CRU-L1 	Platinum Bay 	287,250
==References==
en:/Chill_Max
Chimera Communications

Chimera Communications is a Human manufacturer of communications and scanning systems, mainly for specialized mining and exploration spacecraft. They maintain a dedicated research and development department focused on increasing the durability of their products. The company experienced a period of rapid growth after forming an exclusive partnership with Origin Jumpworks to outfit their 300 series of spacecraft with radar and scanning systems. Their products tend to be more expensive, but tthey are sturdy, well-tested and dependable. The company try to keep a blue-collar tone to their ads and company.
== References ==
Category:Vehicle components manufacturers
Category:Vehicle manufacturers
en:/Chimera_Communications
Chris Olivia

Chris Olivia was Chief Visual Officer at Cloud Imperium Games.The Next Great Starship . Meet the Judges . Chris Olivia
=== Work at CIG ===
Chris Olivia was helping oversee the visual look of the universe and working with the art team, both in-house and freelancers, to see that the game is set in a convincing, believable and immersive world. He also helped design some of the alien races and fill in any other conceptual design cracks as needed.
=== Other work ===
He worked with Chris Roberts at 3 different companies, Origin Systems, Digital Anvil and CIG and has worked on Wing Commander 3 and 4, Wing commander the movie, Freelancer, Brute Force and Star Citizen. He worked on movies including Star Trek The Experience, Predators, Alita: Battle Angel and more.Chris Olivia imdb page
=== Trivia ===
* At the age of 21, he worked as a special make up effects artist for the adult film industry  (freak films were popular at the time).
* He worked with Robert Rodriguez’s in house creative visual development team.
* He was a judge for The Next Great Starship.
=== References ===
en:/Chris_Olivia
Chris Roberts (lore)

Chris Roberts is the founder of Roberts Space Industries, the oldest modern Human space corporates that stretches back all the way to mankind's first steps into the stars.Dave Haddock, David Ladyman and Ben Lesnick, Portfolio: Roberts Space Industries, Jump Point, vol. 5, no. 9, pp. 43-46, 2017-09-15.
==History==
===Founding of Robert Space Industries===
Roberts dreamed to create a culture that would foster creativity and innovation — one that would change with the times and continue to look to the future. His goal was nothing less than a company that would stay consistent and relevant in the marketplace regardless of whether it was next week or a thousand years down the line. Following his dream, he incorporated Roberts Space Industries in 2038 on Earth, and he established the core tenets of the company's philosophy that define RSI up to current days.
He looked for innovators from a variety of disciplines to join his team in an attempt to alleviate the overpopulation problem on Earth. Some of RSI's initial products ranged from a compact water-purification system to an energy-efficient power network. There was even a small expansion into cricket farming.
===Making Space Travel Affordable===
Although his company found modest success in these endeavors, Roberts refused to be complacent and continued to seek out greater innovations. In 2061, while studying a recent crop of doctoral dissertations from a prestigious engineering school, he came across the work of Dr. Scott Childress, whose thesis envisioned exciting work in the field of more affordable engine systems for spacecraft.
He quickly met with Childress and put together a team to develop a more affordable engine. Although the process was not without its setbacks, in 2075-05-03 Roberts Space Industries unveiled their prototype Quantum Core Engine. 
===Late Life===
Roberts knew that although making space more accessible was a giant leap forward for Humanity, it still didn't solve Earth's overpopulation problem. He pulled together a dedicated team from RSI's various subsidiaries to create terraforming technology. That remains his obession until he died in 2108.
==References==
en:/Chris_Roberts_(lore)
Chris Smith

Chris Smith is the Lead Vehicle Artist at CIG Los Angeles.David Ladyman and Ben Lesnick, One Question (part 2), Jump Point, vol. 6, no. 4, pp. 40, 2018-04-27. He joined CIG in January 2013 as a 3D artist to set the quality standard for the weapons and vehicles in the game. He worked on multiple ships in the game, including the 300 series (both initial concept and rework), F7A Hornet Mk II, the Constellation rework, etc.Inside Cloud Imperium Games - The 300i Pipeline
== Trivia ==
* He is a part of the "New Nine", the group of Star Citizen team members hired in January 2013, when the "Federal requirements" are that 20% of the staff be named Chris.David Ladyman,Work in Progress: 300 series, vol. 1, no. 7, pp. 3.
* He started doing art for the games industry after he graduated from the . The first company he worked at was .
* He has worked on , , and .
* He is excited about Star Citizen and Squadron 42 because of their motion picture quality graphics and an open world with endless possibilities.
* His first experience with computer games was in the '80s when his stepdad bought an computer for the house. He played almost non-stop, a lot of the Summer and Winter Games, , and .
== See also ==
* 
== References ==
Category:Developers
en:/Chris_Smith
Christopher Bolte

Christopher Bolte is the Principle Engine Programmer in Foundry 42 DE.David Ladyman and Ben Lesnick, Behind the Screens: Optimization, Jump Point, vol. 6, no. 5, pp. 3-14, 2018-05-31.
== Trivia ==
* He started programming when he was 10 years old on a , trying to make his own games in . He tried to learn but failed.
* He interned in during his master's degree for computer science. His primary focus was making particles and animation updates run in parallel and on SPU for the PS3 version of the GCG09 Demo (the first time showing CryEngine on PS3 in public).
* He worked full time at Crytek for 7 years. He worked on , , Crysis on Console and , always focusing on optimization and parallelization of code for consoles.
== References ==
Category:Developers
en:/Christopher_Bolte
Church of the Journey

The Church of the Journey is a "secular philosophy", celebrating the experiences gained over the destination. It was founded in the 29th Century by Vita Perry. The Church of the Journey claims to be not a religion and is not exclusionistic towards double memberships to other religious or faith groups.
== Agenda ==
Missionaries are called Journeymen or Sojourner and often spend their time wandering throughout the systems in the pursuit of knowledge through experience.
Journeymen following some core tenets:
* They not allowed to own a permanent residence.
* They must never take what isn't offered.
Followers of the Church:
* must go on a sabbatical twice a year
* are encouraged to submit their travelogues to local Churches for others to read.
Traveler's Day (Holiday): Sundown on the first day of a new orbit (New Year's basically). Due the variety of orbital periods, it's different for every planet and not a single standardized day. It's a metaphorical celebration of the beginning of a new journey. The devout usually meet at a church or gathering place and go on a symbolic pilgrimage through the night to a new destination.
== References ==
Category:Lore
en:/Church_of_the_Journey
Cirrus

== Product description ==
The Cirrus is for pilots that prioritize stealth above all else. This medium power plant from Tyler Design & Tech intelligently manages its energy distribution flow and performance output to achieve that end.Cirrus on scdb
==Standard on==
Last updated with info from patch 3.7.Cirrus on scdb
Manufacturer	Ship
 	
==Buyable at==
Last updated with info from patch 3.7. 
Location	Store	Price (UEC)
 	 	
== Gallery ==
== References ==
en:/Cirrus
Cirrus Boots

The Cirrus Boots is a cold-weather ankle boot. It is not directly buyable in game.
== Product description ==
These rugged, high ankle boots will keep your feet warm when venturing into wintry conditions. The Cirrus also integrates steel alloy links into the sole for added traction on icy surfaces.Aparelli 2020-05-26
== References ==
en:/Cirrus_Boots
Citadel

Kastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure.
== Armor components ==
Set name	Undersuit 	Helmet 	Core 	Backpack	Arms 	Legs
Citadel 	Stoneskin Undersuit	Fortifier Helmet	Citadel Core	N/A 	Citadel Arms	Citadel Legs
Citadel 	Stoneskin Undersuit	Neoni Helmet 	Citadel Core	N/A 	Citadel Arms	Citadel Legs
== Model ==
Image	Name 	Description 	Universal Item Finder
 	"Base" 	Grey colouring 	
*Fortifier Helmet Base
*Citadel-SE Arms Base
*Citadel-SE Core Base
*Citadel-SE Legs Base
 	"Dark Green"	Dark Green & grey in colouring 	
*Fortifier Helmet Dark Green
*Citadel-SE Arms Dark Green
*Citadel-SE Core Dark Green
*Citadel-SE Legs Dark Green
 	"Maroon" 	Dark red in colouring with grey accents	
*Fortifier Helmet Maroon
*Citadel-SE Arms Maroon
*Citadel-SE Core Maroon
*Citadel-SE Legs Maroon
 	"White" 	White in colouring with grey accents 	
*Fortifier Helmet White
*Citadel-SE Arms White
*Citadel-SE Core White
*Citadel-SE Legs White
==Cosplay==
Image	Description
 	2021 CitizenCon Cosplay Contest entry by Diabolus
==Gallery==
<tabber>
 Concept Art=
</tabber>
==References==
en:/Citadel
Citadel (shield generator)

The Basilisk Citadel is a shield generator manufactured by .
== Product description ==
Fortify your ship with Basilisk's Citadel shield generator. Tailored toward industrial vessels, the component emits a robust and reliable shield.Platinum Bay 2019-11-29
==Standard on==
Last updated with info from patch 3.7.Citadel on scdb
Manufacturer	Ship
 	
==Buyable at==
Last updated with info from patch 3.7. 
Location 	Store 	Price (UEC)
R&R CRU-L5	Platinum Bay	41,100
== Gallery ==
== References ==
en:/Citadel_(shield_generator)
Citadel Arms

The Kastak Arms Citadel Arms is the Arms armor of the Citadel heavy armor set.
== Product Description ==
Kastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure.
== Buyable at ==
Model type
<tabber>
Base=
|-|
Dark Green=
|-|
Maroon=
|-|
White=
|-|
</tabber>
== Armor components ==
Set name	Undersuit 	Helmet 	Core 	Backpack	Arms 	Legs
Citadel 	Stoneskin Undersuit	Fortifier Helmet	Citadel Core	N/A 	Citadel Arms	Citadel Legs
Citadel 	Stoneskin Undersuit	Neoni Helmet 	Citadel Core	N/A 	Citadel Arms	Citadel Legs
en:/Citadel_Arms
Citadel Core

The Kastak Arms Citadel Core is the torso armor of the Citadel heavy armor set.
== Product Description ==
Kastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure.
== Buyable at ==
Model type
<tabber>
Base=
|-|
Dark Green=
|-|
Maroon=
|-|
White=
|-|
</tabber>
== Armor components ==
Set name	Undersuit 	Helmet 	Core 	Backpack	Arms 	Legs
Citadel 	Stoneskin Undersuit	Fortifier Helmet	Citadel Core	N/A 	Citadel Arms	Citadel Legs
Citadel 	Stoneskin Undersuit	Neoni Helmet 	Citadel Core	N/A 	Citadel Arms	Citadel Legs
en:/Citadel_Core
Citadel Legs

The Kastak Arms Citadel Legs is the legs armor of the Citadel heavy armor set.
== Product Description ==
Kastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure.
== Buyable at ==
Model type
<tabber>
Base=
|-|
Dark Green=
|-|
Maroon=
|-|
White=
|-|
</tabber>
== Armor components ==
Set name	Undersuit 	Helmet 	Core 	Backpack	Arms 	Legs
Citadel 	Stoneskin Undersuit	Fortifier Helmet	Citadel Core	N/A 	Citadel Arms	Citadel Legs
Citadel 	Stoneskin Undersuit	Neoni Helmet 	Citadel Core	N/A 	Citadel Arms	Citadel Legs
en:/Citadel_Legs
CitizenCon

CitizenCon is a yearly fan convention organized by Cloud Imperium Games as an anniversary to celebrate another year with the community, look back on all that has been accomplished, as well as to look forward to upcoming game content.
The event takes place in a different location every year, and has evolved to include cosplay contests, memorabilia, sales, prizes, community booths, and more."We planned the CitizenCon event to celebrate the anniversary with the team, who were scheduled to meet in Austin for our first company-wide development summit. As the event came together, we realized that we needed to include the community that made this game possible."
===CitizenCons===
*CitizenCon 2013
*CitizenCon 2014
*CitizenCon 2015
*CitizenCon 2016
*CitizenCon 2017
*CitizenCon 2018
*CitizenCon 2019
*CitizenCon 2020, cancelled due to the Covid pandemic.
*CitizenCon 2021
*CitizenCon 2022
=== Gallery ===
===References===
Category:Community Events
Category:Article stubs
en:/CitizenCon
CitizenCon 2013

Category:Community Events
CitizenCon 2013 (2943 In-Lore) was a live event organised by Cloud Imperium Games to celebrate the 1st anniversary of Star Citizen's announcement. The event took place on 10 October 2013 in downtown Austin, USA. The event was also livestreamed for the wider Star Citizen community. The event was pitched as a "special keynote presentation to show everyone the work we've been doing this past year... and talk about what's coming next!"
== Keynote Presentation ==
* Recap Video
* Meet the Devs
* Website Vision
* Erin Roberts and Foundry 42 Manchester
* Hangar Module Update Demo
* The Next Great Starship Announcement
* Hornet Commercial (placeholder music version)
== Post-Event ==
* Gladiator Concept Sale
* Retaliator Concept Sale
* Hornet Variant Concept Sale
==References==
en:/CitizenCon_2013
CitizenCon 2014

Category:Community Events
CitizenCon 2014 (2944 In-Lore) was a live event organised by Cloud Imperium Games to celebrate the 2nd anniversary of Star Citizen's announcement. The event took place on 10 October 2014 at Avalon Hollywood in Los Angeles, USA and 300 tickets for attendance were sold at $40 per person. The event was also livestreamed for the wider Star Citizen community. The event was pitched as a "review [of] what we've accomplished to date and then [we'll] give you a sneak peak [of] what's coming up for Star Citizen."
== Keynote Presentation ==
* Golden Ticket Prizes
* Recap Video
* Studio Reports
* Cutlass Advert
* Persistent Universe Demo
* Roadmap
== Post-Event ==
* Cutlass Variant Concept Sale
* 890 Jump Concept Sale
==References==
en:/CitizenCon_2014
CitizenCon 2015

Category:Community Events
CitizenCon 2015 (2945 In-Lore) was a live event organised by Cloud Imperium Games to celebrate the 3rd anniversary of Star Citizen's announcement. The event took place on 10 October 2015 at the Runway Visitor Park at Manchester Airport, Manchester, UK. The event was also livestreamed for the wider Star Citizen community. All then members of the Foundry 42 Manchester studio were in attendence - over one hundred developers. Chris Roberts, Sandi Gardiner, Ortwin Freyermuth and Thomas Hennessy were also present from other studios.
==Keynote Presentation==
*The Story So Far
*ARK Starmap
*Referral Program
*Bishop's Speech Trailer
*Facial Animation Technology
*Squadron 42 Behind the Scenes
*Gary Oldman Interview
*Alpha 2.0 Demo
*The Morrow Tour
==References==
en:/CitizenCon_2015
CitizenCon 2016

Category:Community Events
CitizenCon 2016 (2946 In-Lore) was a live event organised by Cloud Imperium Games to celebrate the 4th anniversary of Star Citizen's announcement. The event took place on 9 October 2016 at Avalon Hollywood in Los Angeles, USA and tickets for attendence were sold at $45 per person. The event was also livestreamed for the wider Star Citizen community. The event was pitched as "an action-packed day that will celebrate the latest and greatest work our developers are putting out."
== Keynote Presentation ==
* History of the Project
* Barcitizen.sc
* Referral Program Rewards
* Spectrum & Delta Patching
* UEE Militia Mobilisation Initiative (Polaris Trailer)
* Squadron 42 Status Update
* The infamous "Just Do It!"
* 2.6 Progress Report
* 3.X Roadmap
* Procedural Features
* Homestead Demo
* Procedural Planets Tech Demo
== Post-Event ==
* Polaris Concept Sale
* Militia Mobilisation Initiative Sale
* The Road to CitizenCon
==References==
en:/CitizenCon_2016
CitizenCon 2017

Category:Community Events
CitizenCon 2947: Exploring New Worlds (CitizenCon 2017) was a live event organised by Cloud Imperium Games to celebrate the 5th anniversary of Star Citizen's announcement. The event took place on 27 October 2017 at Capitol Theater in Frankfurt, Germany and 650 tickets for attendence were sold at €50 per person. The event was also livestreamed for the wider Star Citizen community. The event was pitched as "our opportunity to celebrate another year with our community, look back on all that has been accomplished, as well as looking forward to upcoming game content." CitizenCon 2017 featured an updated format - being a full day event, featuring developer panels on various development topics such as programming, lore and art.
== Chris Roberts' Opening Address ==
A short cut of the Alpha 3.0 Feature Trailer plays to introduce Chris to the stage. After presenting and discussing the sponsor Intel's product - the Optane 900P SSD, we see "Meet the Sabre Raven" - the teaser for the Sabre Raven variant that is bundled with the 900P.
== Auditorium Panels ==
*Enhancing Mocap Data with Procedural Systems
*Xi'an History, Physiology and Language
*The Art and Tech of Stanton
*The Consolidated Outland Pioneer
*Graphics and Tech Development for Star Citizen
== Foyer ==
*Sabre Raven Model
*Pre-3.0 Daymar Expeirence Build
*PlanEd and SolEd
*Discussions with Developers
*FOIP
*Facial Scans of Fans
*MyRadar App
== Keynote Address ==
Roberts goes over highlights of the day. The Kastak Arms CitizenCon SMG skin is made available to any backer including those watching the livestream on a temporary offer. Event attendees also recieve two further exclusive skins for the Custodian SMG. Information is given about the Delta Patcher. The Post-3.0 Quarterly Release Roadmap is broken down. The event concludes with the Procedural Cities Demo.
==References==
en:/CitizenCon_2017
CitizenCon 2018

Category:Community Events
CitizenCon 2948 (2018) was a live event organized by Cloud Imperium Games to celebrate the 6th anniversary of Star Citizen's announcement. The event took place on 10 October 2018 at the Long Center in Austin, USA. 
While the original plan was that only the Keynote be livestreamed for the wider Star Citizen community, with all other live panels only available live for Subscribers, Concierge or owners of a paid pass, to be uploaded later - this plan was not received well by the community. After some changes, the end result was that the entire event was streamed for free on the RSI Website for all backers. The CitizenCon Digital Goodies Pack was sold instead.
CIG opted to skip Gamescom this year to spend more time focusing on the Quarterly Release Schedule, instead just having a presence at the yearly CitizenCon. The event has been pitched as "a full day of presentations and interactions, exploring the current and future developments in Star Citizen and Squadron 42." Like 2017's event, CitizenCon 2018 will be a full day event featuring developer panels on various development topics such as programming, lore and art.
=== Controversies ===
CIG raised critique with their decision to broadcast the live panels only for subscribers and digital pass holders and releasing the recorded videos via Youtube later. The Keynote was not affected. In a lengthy statement, Roberts defended his decision .Citizencon 2018 Streaming, Chris Roberts, 2018-08-31, acc. 2018-10-27. However this stance was dropped before the event.
== Schedule and Panels ==
 	 	 	
 	Main Stage 	Second Stage 	
01:00 PM	Keynote 	 	
03:00 PM	The Principles of Flight 	
* Breathing Life into Physics 
* You Call That a Knife ?	
04:00 PM	Welcome to Lorville 	By Design 	
05:00 PM	 	Loremaker's Guide to 3.3	
06:00 PM	What a Bunch of Characters 	
* The Mod Squad
* The Art of Digital Illusion	
07:00 PM	Evolution of Facial Animation	
* The Sound of Violence
* Devil's in the Dialogue	
08:00 PM	Crafting Space 	Biome on the Range 	
09:00 PM	Road to Release 	 	
== See also ==
* 
== Links ==
* 
* 
* 
* 
== Gallery ==
== References ==
en:/CitizenCon_2018
CitizenCon 2019

Category:Community Events
CitizenCon 2949 (2019) was a live event organized by Cloud Imperium Games to celebrate the 7th anniversary of Star Citizen's announcement. The event took place on the 23rd of November 2019 at the Manchester Central Convention Complex in Manchester, England. The event is sponsored by LG, AMD, Actina, and Corsair.CitizenCon 2949 - The Adventure Begins
==Schedule and Panels==
Time 	Panel 	 	
 	Anvil Stage 	Croshaw Auditorium 	
01:00 PM	The Adventure Begins 	 	
01:30 PM	Terra Firmer 	 	
02:00 PM	 	Xenolinguistics and You	
02:30 PM	microTechnicalities 	 	
02:40 PM	 	Shipsounds 	
03:30 PM	Loremaker's Guide to 2949 	 	
03:40 PM	 	Locked Up 	
04:30 PM	Shoot 'em Up 	Me, Myself, and UI 	
05:30 PM	Ship Shape? 	Armor Archetypes 	
06:30 PM	Cos and Effect 	Ship Talk 	
07:00 PM	Building a Dynamic Universe	 	
08:00 PM	The Adventure Continues 	 	
==See also==
*
==Links==
==References==
en:/CitizenCon_2019
CitizenCon 2019 - Terra Firmer

CitizenCon 2019 Session
Panel began by showing the evolution of planetary tech all the way to the upcoming Planetary Tech v4.0. It discusses what they've added, what got iterated, and deep dive into technicals on how they built the tech. Planetary tech v3.0 had a lot of limitations that v4.0 is alleviating. For more details, please watch the panel as it's very packed with info and pretty pictures. 
Album with some pictures here
What are some things coming with planetary tech v4.0?
- Terrain simulation, displacement of sand and soil based off of wind and such
- Parameters such as Temperature and humidity
- Replace pre-baked color textures with two layers of climate data
- Overcomes issues when transitioning from ground to space
- LOD Transitioning is significantly more fluid with less pop-ins and no global textures. You can see the actual ground texture from outer space. 
- Allows more planetary diversity
- More future proof, a fundamental change on how quickly they can add planets
- Improved object scattering, object generation, physics, and terrain generation on demand
- Some of the procedural objects are turned into mineable entities
- Less texture memory usage than v3.0
- Clouds, however not in alpha 3.8
Initial summaries by "Mr. Slim Goodbody" on the /r/starcitizen discord, used here with permission.
Category:CitizenCon 2019 sessions
en:/CitizenCon_2019_-_Terra_Firmer