nyuuzyou/wikis huggingface dataset:
Fulfill the Deal

Fulfill the Deal is a sub-quest of the Quest Deal with the Devil in Act Three of Baldur's Gate 3.
__TOC__
==Objectives==
== Walkthrough ==
=== Sharess' Caress ===
Mamzell Amira is on the ground floor of Sharess' Caress, right by the front entrance. When the party speaks with her, she can be asked what she has to offer. Amira mentions that a devil is in residence - . At the bar, is also around, informing the party that Raphael wishes to speak with them.
At the top floor is the Devil's Den, and Raphael. If is alive, he is inside trying to deal with Raphael, but Raphael sends him away. He does, however, have a proposition for the party. Raphael is in possession of the - a tool that can break the cage that holds . In return, he wants the , which is being used to control the Elder Brain, once the party defeats it.
Raphael's proposal can either be rejected or accepted. If it's rejected, he states that he will remain at Sharess' Caress for some time in case they change their mind. If the deal is accepted, he will create a and the party instantly feels a pang of regret, starting .
=== Forcing the Party's Hand ===
The party's hand can be forced, regardless of if the deal with Raphael was taken at Sharess' Caress. This occurs during . After the initial confrontation, the Emperor steps in to protect the party from the Netherbrain and shelters them in the Astral Plane. During this time, the Emperor states that only an illithid can hope to take down the Netherbrain in its current form and that the illithid must consume the power of Prince Orpheus in order to succeed. As an illithid, the Emperor says he can do this, and asks the Netherstones be relinquished to him.
If the party selects I don't believe a word you just said. and then I will never trust you., then the Emperor will become enraged and states that he has no other choice but to reassimilate into the Netherbrain. He leaves the party in the Astral Realm, with seemingly no options left to defeat the brain.
In this case, Raphael appears within the Astral Prism. He has front row seats to the final hour, and now he's come with the sole salvation of Faerun. There are no more deals: only master and vassal. Sign a contract for the Orphic Hammer in exchange for the Crown of Karsus, or the world ends. Failing to uphold the bargain means the party's souls are forfeit. Refusing to sign turns the party into mind flayers who assimilate into the Netherbrain, causing a game over.
== Consequences ==
Fulfilling the deal results in an additional cutscene after the credits roll. Raphael has already begun his conquest of the Hells, with many rulers already seeking to bargain with him. He threatens the prospect of turning to other realms once the hells are united, ending his speech with, "It won't be long before I come knocking at your door. Ta ta, for now."
Category:Quests
Category:Personal Quest
Full-illithid

A full-illithid is a character who has undergone complete ceremorphosis and become a mind flayer. 
== Overview ==
This option only becomes available after travelling to the Astral Plane during the quest Confront the Elder Brain.
In order to transform, the player character must offer to do so while in dialogue with the or once they have reached the Astral Plane after travelling to the Morphic Pool. If is brought along, she also offers to transform. It is not necessary for the player character or Karlach to have accepted the and become a partial-illithid in order to become a full-illithid.
Only the player character, Orpheus or Karlach may undergo the full transformation.
== Changes ==
The player characters and Karlach still have access to their previous set of abilities and proficiencies. However, ability scores, race and type change (see info box). 
Orpheus then has slightly different stats, and only has access to his illithid powers.
===Conditions===
*
*
=== New abilities ===
After becoming a full-illthid, the illithid power tree becomes locked, however most abilities, or upgraded versions of abilities, are gained, as well as some new ones:
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
And the full-illithid upgrade of Mind Sanctuary:
* 
===Old abilities===
If the character did not already have the following powers, they are be unlocked:
* 
* 
* 
* 
* 
* 
And the following passives, if they did not already have them:
* 
* 
* 
* 
* 
* 
* 
== See also ==
* Illithid powers
* Partial-illithid
== Notes ==
Category:Gameplay mechanics
Category:Races
Category:Playable races
Fungal Zombie

Fungal Zombie are a special type of zombie creature created from the class action available to Circle of the Spores druid at Level 6.
== About ==
This version of the zombie can apply to targets it hits. When a creature dies with the condition active, they raise as a "Newborn Zombie." A Newborn Zombie has 10 HP and takes damage each turn. A Newborn Zombie otherwise has the same stats as a regular Zombie.
== Combat ==
=== Attacks and abilities ===
=== Undead Fortitude ===
Due to its passive , zombies can come back to life at 1 HP when killed, unless the killing blow was a critical hit, or the damage type is . This can make zombies resilient to death, thus requiring more actions to kill.
== Gallery ==
Fungal Zombie Model.png|Model
== See also ==
* Zombie
* Zombie (Animate Dead)
Category:Creatures
Category:Races
Category:Non-playable races
Category:Undead
Funglesby

Funglesby is a follower of the Stone Lord.
== Involvement==
Funglesby is found in the middle of an argument with the Guild on the western shore in Rivington during Act Three.
== Combat ==
=== Attacks and Abilities ===
=== Allies ===
* 
* 
* 
* 
=== Loot ===
* 
* 
* 
== External links ==
* 
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Furbleston

Furbleston is a halfling servant to that can be found in Lady Jannath's Estate in the Lower City.
== Involvement ==
Furbleston can only be found running around the ground floor and first floor of Lady Jannath's Estate if was never rescued from Brem in Act One. He is running between the kitchen and the guests repeatedly serving hors d’oeuvres.
If Oskar Fevras was rescued, the manor is haunted and Furbleston is sent away on a temporary leave of absence at the request of .
== Related literature ==
* 
* 
== Related quests ==
* 
== External links ==
* 
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Furek

Adept Furek is a drow Adept of the Absolute that can be found in Moonrise Towers in Act Two. He is stationed outside the main throne room, alongside . 
== Involvement ==
=== Moonrise Towers ===
Furek can be first encountered on the ground floor hall of Moonrise Towers, up on the staircase leading into the throne room and watching over the hall.
=== Defending Moonrise Towers ===
If the is freed and the Harpers launch their assault on Moonrise Towers, Furek is part of the remaining forces defending Moonrise Towers, and can be encountered in the ground floor hall standing in the same place as he usually is before the assault.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
== Notes ==
* Developer's notes (He love and respects authority, and enjoys the thought of failure being punished.) indicate Furek as someone, who loves authority and relishes the idea of punishment.
Category:Drow
Category:Lolth-Sworn Drow
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Clerics
Fustian

Death's Head of Bhaal Fustian is a human Death's Head of Bhaal found in the Bhaal Temple in the Undercity of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 3x 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Followers of Bhaal
Fyodor

Fyodor is a bugbear who works at the Circus of the Last Days as a bouncer. He can be found at the circus in Rivington during Act Three. 
==Involvement==
If the party tries to trespass behind the clown tent to the staff-only area, Fyodor will staunchly refuse them entry.
He will join combat against Dribbles as a neutral combatant, and will even compliment the party if spoken to after the fight.
==Combat==
===Attacks and abilities===
== External links ==
* 
Category:Bugbears
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Circus of the Last Days
Fytz

Fytz the Firecracker is a weapons trader found in the Lower City in Act Three. She is also an old friend of .
== Involvement ==
=== Act Three ===
Fytz is a small-time weapons retailer located in Stormshore Armoury of Baldur's Gate at . Talking with her as Karlach, or with Karlach in the party, yields special dialogue. She reveals that she once worked for alongside Karlach, but left once she became concerned with his increasingly cruel methods. Fytz went on to get married and have children, whom she invites Karlach and the party to come meet in the future. 
Fytz's attitude towards the party may change depending on the outcome of .
== Notable loot ==
* 
== Notable Items Sold ==
Some listed items may not available after every restock.
Corresponds to .
=== Weapons ===
* 
* 
=== Potions ===
* 
* 
* 
=== Arrows ===
* 
* 
* 
* 
* 
* 
* 
* 
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Traders
G'imre

High Gish'ra G'imre is a Gish'ra encountered in the Astral Plane at the beginning of Act Three. He is part of honour guard, and is fighting to free him.
== Involvement ==
During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. The party is then called into a portal by the , where it is revealed it is . It asks for the party's help, as G'imre and the other monks are invading the to free the son of Gith himself Orpheus, who as it turns out is being held prisoner within the prism. The githyanki attack the party, regardless of the answer given to the Emperor.
==Combat==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Astral Plane
Category:Monks
G'nuril

Ardent G'nuril is a githyanki ardent found in Act One. She is Kith'rak Therezzyn's guard and associate.
==Involvement==
G'nuril stands at attention on the opposite side of the Captain's Quarters from her Kith'rak. She will brusquely tell the party to talk to Therezzyn instead.
She will become hostile to the party if they refuse to hand over the Mysterious Artefact, or if they progress far enough in The Githyanki Warrior.
== Combat ==
=== Attacks and abilities ===
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
G'r'ath

Raider G'r'ath is a githyanki raider found in Act One. She is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.
==Interactions==
G'r'ath can be first met when approaching Crèche Y’llek through the Cliffside entrance. She is one of the sentries who will approach and question the party if they try to infiltrate the Crèche through the hidden tunnel.
In general, possible dialogue choices don’t differ much from those that are available when speaking with at the Monastery Basement entrance. 
The options differ depending on if the party member is a githyanki:
If the party member is a githyanki:
* 
* 
* 
* 
* 
Otherwise, the following options will allow the party to pass:
* (if Lae'zel present)
* 
** 
** 
* 
* 
* 
* 
After the party infiltrates the Crèche, G'r'ath along with can be found guarding the same pass above the Trade Post of the Crèche.
She will become hostile to the party if they fail to explain their attempt to infiltrate the Crèche, or choose to walk back through the Crèche after speaking to the Inquisitor and start a fight.
== Combat ==
=== Attacks and abilities ===
=== Manoeuvres ===
G'r'ath can spend up to four Superiority Die on Battle Manoeuvers:
== External links ==
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
Category:Fighters
Gai

Fist Gai is a Human Ranger in the Flaming Fist.
== Involvement ==
=== Act Three ===
Gai is stationed in Wyrm's Crossing guarding the bridge into Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
== References ==
Category:Humans
Category:Humanoids
Category:Members of the Flaming Fist
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Category:Rangers
Gald

Sapper Gald is a goblin sapper in Act One.
== Involvement ==
=== Act One ===
Gald only appears if launches a raid on the Emerald Grove. If Minthara learns of the Grove's location such as through the party, interrogation, or , she gathers a group of goblins to attack the sanctuary. Gald does not appear in the Goblin Camp and is only encountered during this raid. As a sapper, Gald's only purpose is to act as a suicide bomber against enemy targets.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
Category:Goblins
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Followers of the Absolute
Galem Meats

Galem Meats is a half-orc smuggler and part of Big Huido's gang. He can be found at the Grey Harbour Docks in the Lower City during Act Three. 
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
== External links ==
* 
Category:Half-Orcs
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Galleass

Cashguard Galleass is a human member of the Cashguard who can be found at The Counting House in the Lower City of Baldur's Gate. She can be found patrolling the docks outside.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
* 
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Gan

Gan is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One.
== Involvement ==
=== Act One ===
Gan is usually in the training area of the Grove alongside and . He is seemingly bored of training dummies and eager to practise on real goblins. The party can encourage or discourage him and the other children during an interaction with .
If travelling to the Rosymorn Monastery Trail or the Shadow-Cursed Lands before resolving ritual the Rite of Thorns, the tieflings are expelled from the Emerald Grove and Gan's corpse can be found among the pile of refugees near the bridge to the Blighted Village.
== Idle banter ==
If the Grove prepares for a goblin raid during Act One, Gan and Ide "protect" one of the entrances to the Tiefling Hideout:
* Gan: I'm gonna kill five goblins!
** Ide: So? I can take ten!
*** Gan: Then I'll take a hundred!
**** Ide: You can't even count to a hundred.
***** Gan: I don't have to count. I just have to hit 'em.
== External links ==
Category:Tieflings
Category:Tiefling Children
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Children
Garb of the Land and Sky

==Gallery==
file:Garb of the Land and Sky Human Front Model.webp|Body Type 1 Front Human|alt=Garb of the Land and Sky Human Front
file:Garb of the Land and Sky Human Back Model.webp|Body Type 1 Back Human|alt=Garb of the Land and Sky Human Back
file:Garb of the Land and Sky Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Garb of the Land and Sky Half-Elf Front
file:Garb of the Land and Sky Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Garb of the Land and Sky Half-Elf Back
Category:Sources of Force damage
Garias

Garias is a human guard in the Zhentarim Basement in Act One.
== Involvement ==
=== Act One ===
Garias serves as a Zhentarim guard in one of their hideouts. and Garias periodically chat about art and Brem's "pet artist", . Between the two siblings, Garias seems restless for combat, occasionally complaining about playing "hide-and-seek" instead of battling.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Idle banter ==
Garias and Brem can be heard occasionally chatting.
Garias: I was told there'd be battles. Not this hide-and-seek stuff.
Garias: Wonder if the Fist pay better than this lot...
Garias: Hope the Fist tries to storm in. I want to see those traps in action.
Garias: Are we unpacking? I thought we was unpacking.
If the party purchased Oscar Fevras:
Garias: I miss watching your artist paint.
* Brem: I made a bucket of coins off him. When we get back to the gate, I'll take you to a museum.
** Garias: They got paintings in those?
*** Brem: A few, yeah.
Brem: Did I see you drawing something earlier?
* Garias: So? Can do a better job than that ponce you sold.
** Brem: Huh. Keep it up, little brother - might be I can sell you some day.
*** Garias: Aw.
**** Brem: Like ma always wanted.
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Category:Members of the Zhentarim
Category:Rogues
Garithon

Night Blade Garithon is a human Night Blade found in the Undercity Ruins within the Undercity of Baldur's Gate.
== Involvement ==
As part of the "test" to enter the Bhaal Temple, the will surprise the party with a combat encounter. He will begin casting a ritual spell to kill the party after a certain number of turns, and his minions including Garithon will appear and attack the party as they attempt to cross the bridge to stop Ghislev.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Followers of Bhaal
Garmin

Iron Consul Garmin is a cultist of Bane and one of Gortash's bodyguards.
== Involvement ==
Garmin replaces at if he was killed before Gortash retreats to his office on the top floor of Wyrm's Rock Fortress during Act Three.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
* 
Category:Followers of Bane
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Category:Replacement characters
Garmor

Novice Garmor is a Duergar Barbarian in the Underdark.
== Involvement ==
Garmor is a member of squad in Decrepit Village.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* x2
==Related Quests==
* 
* 
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in the Underdark
Category:Characters in Act One
Category:Barbarians
Garret Dortmell

Garret Dortmell is a named Death Shepherd, a type of Undead creature in Baldur's Gate 3. He can be summoned by along with a host of other undead if the party helps her with the spell.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* Grants 75 experience when killed.
Category:Skeletons
Category:Undead
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Skeletons
Category:Undead
Garrett

Garrett was a human refugee who was killed in the refugee camp in Wyrm's Crossing after he created a scene.
== Notable loot ==
* 
==Speak with Dead==
Party member: Who are you?
* Garrett: Garrett...
Party member: What happened to you?
* Garrett: Pushed... felt bones break... darknesss...
Party member: Do you have any next of kin?
* Garrett: None...
Party member: Where are you from?
* Garrett: East... fled armies... lost everything...
Party member: What's the last thing you remember?
* Garrett: Man... buying heirlooms... vulture. Challenged him...
Party member: Tell me about the gemless ring I found with you.
* Garrett: Brother's... died on the road... man tried to buy...
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Available to Speak with Dead
Category:Humans
Category:Corpses
Garri Orne

Garri Orne is searching for fresh water in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Garri Orne and are southwest of The Blushing Mermaid, lamenting the sorry state of Lower City drinking fountains.
== Idle banter ==
Drybeldiyx: Don't bother. It's broken.
* Garri Orne: This one too? This is the third fountain I've tried!
** Drybeldiyx: Fourth for me. City's going to shit.
Garri Orne: Someone should report this to the gazette.
* Drybeldiyx: If common sense can't sway them, perhaps a publicity disaster will.
** Garri Orne: Always the way - no one fixes anything unless it hurts them personally.
Drybeldiyx: Can't blame them, I suppose. They've got armies to deal with.
* Garri Orne: It's not that. It's that no politician ever went down in history for fixing the plumbing.
** Drybeldiyx: Yes, but you do go down in history if your citizens die of thirst!
Category:Humanoids
Category:Elves
Category:Wood Elves
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Garrigan

Garrigan is a Sharran Novice within the Cloister of Sombre Embrace.
== Involvement ==
Garrigan can be found in the cloister at .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
Category:Followers of Shar
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Gnomes
Category:Humanoids
Garron Flintsplitter

Garron Flintsplitter is a Dwarf in the Rivington refugee camp in Act Three.
== Involvement ==
=== Act Three ===
Garron can be found in the refugee camp with his family at .
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Gasper Throaks

Fist of Bane Gasper Throaks is a cultist of Bane and son of and . He can be found in the Steel Watch Foundry in the Lower City, next to .
== Involvement==
Gasper guards the Steel Watch Foundry and watches over the Gondians which are forced to work there to produce the Steel Watchers for Gortash.
== Combat ==
=== Attacks and abilities ===
=== Tactician/Honour mode only ===
Gasper receives in order to use Menacing Attack.
=== Notable loot ===
* 
* 
* 
* 
* 
* 
== Idle banter ==
Gasper Throaks will occasionally chat with Chadd:
Fist of Bane Gasper Throaks: I heard you were disciplined by Overseer Holzt, Dread Brother.
* Iron Consul Chadd: When instructing a Gondian, my enthusiasm overtook me - I cut off her hand.
** Fist of Bane Gasper Throaks: Clumsy - what good are they without their limbs?
*** Iron Consul Chadd: Indeed - I had to dispose of her.
Iron Consul Chadd: I crossed the line between domination and pacification. I failed the Black Hand.
* Fist of Bane Gasper Throaks: Your dedication to Bane's tenets is admirable, Dread Brother.
** Iron Consul Chadd: It is not enough. I fear what Lord Gortash will say.
Fist of Bane Gasper Throaks: Lord Gortash is blessed as unholy Bane's favoured. His judgement is final.
* Iron Consul Chadd: I know - I am grateful for my service to Lord Gortash.
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Steel Watch Foundry
Category:Characters in Act Three