nyuuzyou/wikis huggingface dataset:
Azure Dreams (Apr 23, 1998 prototype)

A late prototype of Azure Dreams for the PlayStation.
==Notes==
* Exact build date unknown. Date taken what's physically written on the disc.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Azure Dreams Ver 1.1 4-23-98 Confidential-0000.png
PSX - Azure Dreams Ver 1.1 4-23-98 Confidential-0001.png|Options
PSX - Azure Dreams Ver 1.1 4-23-98 Confidential-0002.png
PSX - Azure Dreams Ver 1.1 4-23-98 Confidential-0003.png|Loading screen
PSX - Azure Dreams Ver 1.1 4-23-98 Confidential-0004.png|Gameplay
PSX - Azure Dreams Ver 1.1 4-23-98 Confidential-0005.png|Gameplay
PSX - Azure Dreams Ver 1.1 4-23-98 Confidential-0006.png|Gameplay
PSX - Azure Dreams Ver 1.1 4-23-98 Confidential-0007.png|Gameplay
PSX - Azure Dreams Ver 1.1 4-23-98 Confidential-0008.png|Gameplay
PSX - Azure Dreams Ver 1.1 4-23-98 Confidential-0009.png|Gameplay
PSX - Azure Dreams Ver 1.1 4-23-98 Confidential-0010.png|Gameplay
PSX - Azure Dreams Ver 1.1 4-23-98 Confidential-0011.png
PSX - Azure Dreams Ver 1.1 4-23-98 Confidential-0012.png|Gameplay
PSX - Azure Dreams Ver 1.1 4-23-98 Confidential-0013.png|Gameplay
==Origin==
PSX - Azure Dreams Ver 1.1 4-23-98 Confidential.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Azure Dreams (Jan 13, 1998 prototype)

A prototype of Azure Dreams for the PlayStation.
==Notes==
* Compiled around 52 days before US retail, but over 3 months after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Azure Dreams Preview-0001.png
==Origin==
PSX - Azure Dreams Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
B.C. Kid 2 (Game Boy prototype)

A prototype of B.C. Kid 2 (known as Bonk's Revenge in the US) for the Game Boy.
==Notes==
* European localization prototype
* SGB border is different
* "Licensed by Nintendo" is missing from the title screen
==Origin==
BCKid2 GBproto cartfront.jpg|Cart
==See also==
* Liberamos varios PROTOTIPOS - Mortal Kombat, Metroid, Megaman... - Game Boy prototype release - YouTube
BIONICLE: The Legend of Mata Nui (Oct 23, 2001 prototype)

A prototype of the unreleased BIONICLE: The Legend of Mata Nui for PC.
==Notes==
* Developed by Saffire
* Final build before the game was cancelled
* Acquired from an anonymous Saffire developer on October 2017 by mcdude451, who then shared the .bin/.cue image to another Saffire developer, Darvell. Upon the release of the July prototype of the game, BioMedia Project got in contact with Liam Robertson, who was making a video about the game's development and had gotten its final .bin/.cue image from Darvell on April 2018, and shared it with them. Later that month, mcdude451 confirmed the image he had was shared with Darvell, who then shared it with Liam and then with BioMedia Project, and that he still had the physical disc.
==Origin==
BIONICLETheLegendofMataNui Oct232001 disc.png|Disc
==See also==
* Release article at BioMedia Project.
* Lego's Cancelled Bionicle Game for PC & GameCube - Game History Secrets - YouTube
* How The Legend of Mata Nui Was Found - Rock Raiders United
BMX XXX (Oct 29, 2002 prototype)

A prototype of BMX XXX for the PlayStation 2.
==Notes==
* Built 14 days after the final US version, and built 4 days before the final PAL version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - BMX XXX For Review (1).png
PS2 - BMX XXX For Review (2).png
PS2 - BMX XXX For Review (3).png
PS2 - BMX XXX For Review (4).png
PS2 - BMX XXX For Review (5).png
PS2 - BMX XXX For Review (6).png
PS2 - BMX XXX For Review (7).png
==Origin==
PS2 - BMX XXX For Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
BMX XXX (Oct 9, 2002 prototype)

A late preview of BMX XXX for the Sony PlayStation 2, dated a week before the final build.
==Notes==
*Disc dumped twice, dumps matched.
*Also known as Dave Mirra BMX XXX.
*This build features an almost fully functioning Park Editor, that for some reason was cut entirely from the final build.
==Cheat codes==
This build features almost all of the same codes as used in the final game, other than a few noted exceptions that were changed within those seven days that lie between the builds.
Navigate to the "Acclaim Extras" option in the main menu, and then "Cheats" to enter them.
 	Code 	Notes
Increase player speed 	Z AXIS 	
Random introduction 	XXXINTRO 	
Unlock "Amishboy" 	ELECTRICITYBAD 	
Unlock "Amishboy" 	I LOVE WOOD 	
Unlock all bikes 	65 SWEET RIDES 	
Unlock all levels 	MASS HYSTERIA 	
Unlock all movies 	CHAMPAGNE ROOM 	
Unlock everything 	XXX RATED CHEAT	
unknown 	BRONXCHEER 	
Level codes 	Level codes 	Level codes
Unlock "The Dam" level 	THATDAMLEVEL 	
Unlock "Sheep Hills" level 	BAABAA 	
Unlock "Syracuse" Level 	BOYBANDSSUCK 	
Unlock "Las Vegas" level 	SHOWMETHEMONEY 	
Unlock "Launch Pad 69" level	SHOWMETHEMONKEY	
Unlock "Rampage" level 	IOWARULES 	
Unlock Roots Level 	UNDERGROUND 	
Movie codes 	Movie codes 	Movie codes
The Bronx, NYC 1 	LAPDANCE 	
The Bronx, NYC 2 	STRIPTEASE 	
The Bronx, NYC 3 	FREESAMPLE 	
The Dam 1 	BOING 	
The Dam 2 	THONG 	
Rampage Skatepark 1 	FORTHEKIDS 	Not recognized, replaced with "THISISBMX" in the final.
Rampage Skatepark 2 	BURLESQUE 	
Sheep Hills 1 	ONEDOLLAR 	
Sheep Hills 2 	69 	
Syracuse 1 	POOTIE 	Replaced with "FUZZYKITTY" in the final.
Syracuse 2 	SNATCH 	Replaced with "MICHAELHUNT" in the final.
UPG Roots Jam 1 	NICEBEAVER 	Replaced with "KEEPITDIRTY" in the final.
UPG Roots Jam 2 	BOOTYCALL 	
Las Vegas 1 	NIPPLY 	Replaced with "HIGHBEAMS" in the final.
Las Vegas 2 	TASSLE 	
Launch Pad 69 1 	SEAFOODTACO 	
Launch Pad 69 2 	SHAVEDPEACH 	
==Screenshots==
File:Gsdx 20200826233508.png
File:Gsdx 20200826233557.png
File:Gsdx 20200826233605.png
File:Gsdx 20200826233639.png
File:Gsdx 20200826233654.png
File:Gsdx 20200826233700.png
File:Gsdx 20200826233703.png
==Origin==
File:DAVE MIRRA BMX XXX Preview Only NTSC 101002 V27.jpg|Disc front.
==Acknowledgments==
A huge thanks to Fred Wood for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
B Team - Episode 1: Dust & Steel (Jun 2, 2011 prototype)

A prototype of B Team - Episode 1: Dust & Steel for the Nintendo DSi.
==Notes==
* Original filename: B-Team Episode 1 (June 2, 2011) (Nintendo DSi).7z
To Do: Find some way to convert the game format into something playable and thus check if it is similar to the final version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
B Team - Episode 2: Ice & Venom (May 5, 2011 prototype)

A prototype of B Team - Episode 2: Ice & Venom for the Nintendo DSi.
==Notes==
* Original filename: B-Team Episode 2 (May 5, 2011) (Nintendo DSi).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Baby's Day Out (NAPALM prototype)

A prototype of the unreleased Baby's Day Out for the Sega Mega Drive.
==Origin==
 _______ /\ _______ /\ _____ ___ ___.
.-\___ \/ \-\___ \ \/ /__| \/ |
| / / \ ____/ \ / | \/ |
|__/ /______\ |/______\______|___|| |
<-/____/÷e÷---`----'Presents-----------`---'
--------------------------------------------
 BABY'S DAY OUT ** FINAL **
-[By Hitech Entertainment]----[SEGA/SMD/8M]-
Baby's Day Out (SNEAKERS prototype)

A prototype of the unreleased Baby's Day Out for the Sega Mega Drive.
==Origin==
!eNf_______________________ ________/\_____
 __\ _______/_ _ \__\ / /
 /_______ / / / ___/
 /. / // / // / \_
/_____________/____ /_____/______/\______/
------------------\/----------------------->
 Baby's Day Out !Beta! from Hi-Tech!
<-( 08mb/Smd )--------------------( Sega! )-
Baby Boom (Aug 11, 1994 prototype)

A prototype build of Baby Boom, dated August 11, 1994. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4f 43 54 (C)SEGA 1994.OCT
00000120 42 41 42 59 20 42 4f 4f 4d 20 20 20 20 20 20 20 BABY BOOM 
00000130 53 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 S 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 42 41 42 59 20 42 4f 4f 4d 20 20 20 20 20 20 20 BABY BOOM 
00000160 53 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 S 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 31 34 35 20 2d 30 30 2c e6 GM MK-1145 -00,.
00000190 4a 36 4c 20 20 20 20 20 20 20 20 20 20 20 20 20 J6L 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Baby Boom (Jun 3, 1994 prototype)

A prototype build of Baby Boom, dated June 3, 1994. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4f 43 54 (C)SEGA 1994.OCT
00000120 42 41 42 59 20 42 4f 4f 4d 20 20 20 20 20 20 20 BABY BOOM 
00000130 53 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 S 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 42 41 42 59 20 42 4f 4f 4d 20 20 20 20 20 20 20 BABY BOOM 
00000160 53 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 S 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 31 34 35 20 2d 30 30 01 8b GM MK-1145 -00..
00000190 4a 36 4c 20 20 20 20 20 20 20 20 20 20 20 20 20 J6L 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Baby Boom (Jun 6, 1994 prototype)

A prototype build of Baby Boom, dated June 6, 1994. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4f 43 54 (C)SEGA 1994.OCT
00000120 42 41 42 59 20 42 4f 4f 4d 20 20 20 20 20 20 20 BABY BOOM 
00000130 53 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 S 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 42 41 42 59 20 42 4f 4f 4d 20 20 20 20 20 20 20 BABY BOOM 
00000160 53 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 S 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 31 34 35 20 2d 30 30 0c 6d GM MK-1145 -00.m
00000190 4a 36 4c 20 20 20 20 20 20 20 20 20 20 20 20 20 J6L 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Back To Bed (July 20, 2015 Prototype)

A prototype of Back To Bed for the PlayStation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Back To Bed (2015-07-20).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Back to Stone (Prototype)

A prototype of Back to Stone for the Game Boy Advance.
==Notes==
* Early prototype.
* Game boots to rotating colors. After several seconds, the game boots into the language selector like the final European version.
* Language selector is different. In this build, the game includes the Deutsch language which was removed from the list and defaults to the French option. The background is black in this build while the final uses a white background instead, utilizing a different font for the menu itself.
* Missing health and safety screen, missing Graffiti Entertainment trademark screen. Boots right to the title screen.
* Slightly different title screen. Title screen has a press start button while the final build boots to a small main menu on the title screen.
* Opening cutscene is missing.
* Pressing starts loads up a save selector.
* Missing prisoners at the beginning of the level.
* Pressing SELECT brings up a debugger.
* Game crashes after the first room.
==Screenshots==
Back to Stone (Prototype)_00005.png
Back to Stone (Prototype)_00008.png
Back to Stone (Prototype)_00009.png
Back to Stone (Prototype)_00010.png
Back to Stone (Prototype)_00011.png
Back to Stone (Prototype)_00012.png
Back to Stone (Prototype)_00013.png
Back to Stone (Prototype)_00014.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Backbreaker (Nov 11, 2009 prototype)

A prototype of Backbreaker for the Xbox 360.
==Notes==
* Predates the final build by 5 months.
* Missing morpheme and PhysX credits on the eurphoria title card.
* Missing greathouse #3 subtitle on the Backbreaker logo screen.
* All of the icons on the main menu are blank.
* "(US) Exhibition" instead of "Exhibition" on the main menu.
* No icon for the A button.
* Different menus.
* Other differences are unknown.
* XEX information:
** Header Maker ID: IG
** Header Product Code: 2032
** Header Title: Backbreaker
** Header PE Name: backbreakerXbox360.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 12180551abc8bbfd3717b792057cf953
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: Football field in game doesn't display correctly, all black. Other graphics seem fine.
==Screenshots==
Screenshot - Backbreaker 2022-12-13 20-58-48.png
Screenshot - Backbreaker 2022-12-13 20-58-38.png
Screenshot - Backbreaker 2022-12-13 20-58-34.png
Screenshot - Backbreaker 2022-12-13 20-58-24.png
Screenshot - Backbreaker 2022-12-13 20-58-20.png
Screenshot - Backbreaker 2022-12-13 20-58-16.png
Screenshot - Backbreaker 2022-12-13 20-58-09.png
Screenshot - Backbreaker 2022-12-13 20-58-04.png
Screenshot - Backbreaker 2022-12-13 20-57-58.png
Screenshot - Backbreaker 2022-12-13 20-57-46.png
Screenshot - Backbreaker 2022-12-13 20-57-33.png
Screenshot - Backbreaker 2022-12-13 20-57-23.png
Screenshot - Backbreaker 2022-12-13 20-57-20.png
Screenshot - Backbreaker 2022-12-13 20-57-17.png
Screenshot - Backbreaker 2022-12-13 20-57-07.png
==Origin==
X360 - Backbreaker 11-11-09.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Backbreaker (Nov 27, 2009 prototype)

A prototype of Backbreaker for the Xbox 360.
==Notes==
* Predates the final build by almost 5 months.
* "(US) Exhibition" instead of "Exhibition" on the main menu.
* Other differences are unknown.
* XEX information:
** Header Maker ID: IG
** Header Product Code: 2032
** Header Title: Backbreaker
** Header PE Name: backbreakerXbox360.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 9800fa49e0edc2c191a24b3080526041
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: Football field in game doesn't display correctly, all black. Other graphics seem fine.
==Screenshots==
Screenshot - Backbreaker 2022-12-13 21-00-33.png
Screenshot - Backbreaker 2022-12-13 21-00-28.png
Screenshot - Backbreaker 2022-12-13 21-00-25.png
Screenshot - Backbreaker 2022-12-13 21-00-21.png
Screenshot - Backbreaker 2022-12-13 21-00-18.png
Screenshot - Backbreaker 2022-12-13 21-00-14.png
Screenshot - Backbreaker 2022-12-13 21-00-09.png
Screenshot - Backbreaker 2022-12-13 21-00-03.png
Screenshot - Backbreaker 2022-12-13 20-59-56.png
Screenshot - Backbreaker 2022-12-13 20-59-47.png
Screenshot - Backbreaker 2022-12-13 20-59-26.png
==Origin==
X360 - Backbreaker 360.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Backstreet Billiards (Sep 7, 1998 prototype)

A prototype of Backstreet Billiards for the PlayStation.
==Notes==
* Compiled a little over 3 weeks before retail, but is after the initial Japanese version. Likely a review intermediate.
* There is usually a message on the main menu about pressing X to select and Triangle to cancel, that's absent here.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Backstreet Billiards 98-9-7-0001.png
==Origin==
PSX - Backstreet Billiards 98-9-7.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Backup LIB sample (1.04)

A Backup LIB Sample for the GBA.
==Notes==
* At least the game can get to the menu in mgba 0.10.3.
==Original Information on Internet Archive==
The following is a test rom which was created to test the saving abilities of development cartridges and allows the user to write saves with any of the following: 256kbit SRAM, 512kbit FLASH ROM, 4kbit EEPROM, and 1Mbit DACS. Interestingly, support for 1mbit DACS chips were originally planned but was dropped before it went into production. When writing the savedata, the user is able to cycle through various hexadecimal patterns such as FFFF, FF00, and so on and so forth. It also contains a memory dump feature which can be used to view the newly written savedata.
Massive thanks to Acey for sending this in for release!
==Files==
System: Nintendo - Game Boy Advance 
File: ROM.GBA
BitSize: 256 Mbit
Size (Bytes): 33554432
CRC32: BC1EFAEB
MD5: D372B41E2DE75054DC70E30136E21A89
SHA1: C567B68B0FCD40A90FADEA1FCD44C3F4250D843D
SHA256: 23C1AECB993B5235AC4F8FA174208FD8FF361D93458C71996BABB678C857A5B6
==Header==
ROM Entry Point: EA00002E
Logo Code: Ok
Title: 
Serial: (Unknown)
Maker Code: 01 (Nintendo)
Fixed Value: 0x96 (Ok)
Unit Code: 0x00
Device Code: 0x80
Reserved 1: 0x00000000000000
Version: 0x00 (v1.0)
Complement: 0x6F (Ok)
Reserved 2: 0x0000
Backyard Heroes (Dec 18, 2013 prototype)

A prototype of Backyard Heroes for the Xbox 360.
==Notes==
* Unreleased game. Also known as Halo Megabloks / Halo Mega Bloks / Halo Haggar.
* Original filename: Backyard Heroes (2013-12-18) (beta) [Unreleased].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Backyard Heroes (Dec 2, 2013 prototype)

A prototype of Backyard Heroes for the Xbox 360.
==Notes==
* Unreleased game. Also known as Halo Megabloks / Halo Mega Bloks / Halo Haggar.
* Original filename: Backyard Heroes (2013-12-02) (beta) [Unreleased].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Backyard Heroes (Oct 21, 2013 prototype)

A prototype of Backyard Heroes for the Xbox 360.
==Notes==
* Unreleased game. Also known as Halo Megabloks / Halo Mega Bloks / Halo Haggar.
* Original filename: UE3-STL2.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Backyard Wrestling: Don't Try This at Home (Jul 13, 2003 prototype)

A prototype of Backyard Wrestling: Don't Try This at Home for the PlayStation 2.
==Notes==
*Dated two months before the final game was released.
*Only two modes are playable, Exhibition Mode and Create A Wrestler Mode.
*Character Select Images in Exhibition Mode are different.
*Create A Wrestler Moves are named after actual wrestling moves which were strangely re-edited for release.
*Only two arenas are playable, the Mansion and the Backyard.
*HUD is quite different-wrestler name, health bar and slam text preferably. 
*Finishing moves are not implemented. 
*Very unstable and prone to crashing. 
*Loading screen is not properly aligned with loading bar
*The game skips straight to a trimmed down main menu
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Backyardwrestlingplayablecode load.png|Loading screen
File:Backyardwrestlingplayablecode menu.png|Main menu
File:Backyardwrestlingplayablecode gameplay1.png|Gameplay
==Origin==
File:PS2 - Backyard Wrestling Playable Code July 14 2003.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)