Yoshi Bomb

Yoshi Bomb (, Hip Drop), known in Smash 64 as Bomb (in the instruction booklet) or Hip Drop (in Yoshi's in-game profile), is Yoshi's down special move.
==Overview== 
When used, Yoshi smashes straight downward into the ground, releasing a star on either side, which provides minor protection against nearby enemies. If used on the ground, Yoshi will jump forward before dropping down. The aerial version is a stall-then-fall move. This move can be canceled by grabbing the ledge while dropping. The Yoshi Bomb is capable of inflicting some serious shield pressure, and can also break a near-full shield.
This move's drop deals 18% damage in Super Smash Bros., while the stars produce 3% each. In Super Smash Bros. Melee, the Yoshi Bomb was slightly weakened in damage, with the stars only dealing 1%, but it still inflicts powerful knockback. In Super Smash Bros. Brawl, the attack was further weakened, but the grounded version now possesses a weak, fixed-knockback hitbox during the jump that links more successfully into the second hit. In all games, the stars can be reflected and absorbed. In Super Smash Bros. 4, and in a similar fashion to Bowser, the grounded version has the potential to break an almost-full shield if all of its hitboxes connect. However, like Bowser, the opponent can roll out of the way. Additionally, in Super Smash Bros. Ultimate, the move now allows Yoshi to drop through soft platforms if he holds down, and always does so for a short distance to start the move.
==Instructional quotes==
==Customization==
Special Move customization was added in Super Smash Bros. 4. These are the variations:
# Yoshi Bomb: Default.
# Star Bomb: The ground pound itself deals just 4% damage, and has little KO power, however upon hitting the ground much larger stars are produced which deal 4-8% damage and fly out a long distance. The move also has more ending lag, and is less effective at breaking shields, although still possesses decent shield damage. 
# Crushing Bomb: Yoshi jumps up higher, and the ground pound deals more damage (15/12 -> 18) and knockback, but no stars are produced upon landing. Additionally the move has more startup and ending lag. Furthermore the removal of the stars means the grounded version is no longer a guaranteed shield break if all hits connect, although it leaves shields with so little health that if the shield is even very slightly damaged, it will still break. 
==Origin==
The is a standard move in and games. Although Bowser originated the move in his boss battle in , it first appeared as a usable move by the player in where Yoshi could use it to pound down stakes, crush crates, slam through soft dirt, and of course, damage and defeat enemies. Yoshi's animation during the midair descent is modeled after the move from , the instruction manual for which calling it "Yoshi's proudest move".
The stars emitted from the Yoshi Bomb are original to Smash Bros., though they may reference how in Super Mario World, Yellow Yoshis would kick up damaging clouds of dust when they land. It's possible the stars are a mix of this idea and a reference to the series, where a great deal of ground-smashing attacks produce stars on impact that Kirby can suck up and spit out.
The names "Bomb" or "Yoshi Bomb" have no origin in either Mario or Yoshi games. Hip Drop, which was its name in-game in Smash 64 and is still its Japanese name, is regularly used in both franchises. The Hip Drop itself eventually becomes Luigi's down throw in Smash 4, even with the same original Japanese name by proxy.
==Gallery==
Yoshi Bomb Full.gif|Hip Drop in Super Smash Bros.
Yoshi Bomb SSBM.png|Yoshi Bomb in Melee.
YoshiBombMelee.png|Yoshi Bomb hitting in Melee
groundpoundyoshi.png|Yoshi Bomb in Brawl.
Yoshi Bomb SSB4.jpeg|Yoshi Bomb in .
SSB4 - Yoshi Screen-6.jpg|Yoshi Bomb in for Wii U alongside other stall-then-fall attacks.
Yoshi SSBU Skill Preview Down Special.png|Yoshi Bomb as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*This is Yoshi's only special move (excluding his Final Smash) that is not egg-related.
*In Melee, despite CPUs rarely shielding physical attacks, they will always roll dodge or air dodge away from this attack when used in their vicinity, even at the lowest skill level, provided they are not in lag at the time.
*This move, along with Falcon Kick and Stone, were the first stall-then-fall attacks in the series.
==Technical details==
*Yoshi (SSB)/Down special
*Yoshi (SSBM)/Down special
*Yoshi (SSBB)/Down special
*Yoshi (SSB4)/Down special
*Yoshi (SSBU)/Down special
Category:Yoshi universe
Category:Down special moves
Category:Projectiles
Category:Yoshi
Category:Yoshi (SSB)
Category:Yoshi (SSBM)
Category:Yoshi (SSBB)
Category:Yoshi (SSB4)
Category:Yoshi (SSBU)
es:Pisotón