nyuuzyou/wikis huggingface dataset:
Wily Stage 5 (Mega Man 3)

==Description==
<tabber>
Mega Man 3=
|-|
Mega Man The Wily Wars=
</tabber>
== Enemies ==
=== Minor Enemies ===
<tabber>
Mega Man 3=
Name	Image	Description	HP	Damage	Stage(s)
|-|
Mega Man The Wily Wars=
Name	Image	Description	HP	Damage	Stage(s)
</tabber>
==Layout==
=== Robot Masters ===
|-
! colspan = "6" | Mega Man 3
|-
|-
! colspan = "6" | Mega Man The Wily Wars
|-
|-
|}
==Items==
<tabber>
Mega Man 3=
Name 	Sprite	Description	Location within the stage
? Can (×2)	 	 	
|-|
Mega Man The Wily Wars=
Name 	Sprite	Description	Location within the stage
? Can (×2)	 	 	
</tabber>
==Gallery==
==Trivia==
==Other media==
==Other Versions==
==Other appearances==
==See also==
*Wily Stage
==References==
Category:Dr. Wily's bases
Category:Mega Man 3 stages
Category:The Wily Wars stages
Category:Robot Master stages
Wily Stage 5 (disambiguation)

"Wily Stage 5" is a name of a fifth Wily Stage in many games. It's often 
conjectural, being used here as a reference point rather than an official name. 
== Main line games ==
* For the Mega Man 2 stage, see . This also covers the Mega Man: The Wily Wars version of the stage.
* For the Mega Man 3 stage, see . This also covers the Mega Man: The Wily Wars version of the stage.
* For the Mega Man 10 stage, see .
== Remakes ==
* For the stage, see .
== See also ==
* Wily Stage for the common game element.
* Wily Station (disambiguation), Wily Tower (disambiguation) and Wily Castle (disambiguation) for location-related pages.
* Other Wily Stages:
** Wily Stage (disambiguation) (for numberless entries)
** Wily Stage 1 (disambiguation)
** Wily Stage 2 (disambiguation) 
** Wily Stage 3 (disambiguation)
** Wily Stage 4 (disambiguation)
** Wily Stage 6 (disambiguation)
Wily Stage 6 (Mega Man 2)

The from Mega Man 2 was the first Wily Stage to appear in the Classic era. After defeating the eight Robot Masters, will invade the castle to stop Dr. Wily.
==Description== 
Also known as .Rockman 1 2 3 Official Guidebook page 59. The sixth and final stage is the castle's underground catacombs, with narrow passages without enemies and music, only having a hazardous red liquid, unique to this stage, dripping from several spots of the ceiling. The game's final boss is fought at the end: the Alien.
<tabber>
Mega Man=
|-|
Mega Man The Wily Wars=
</tabber>
==Layout==
=== Robot Masters ===
|-
! colspan = "6" | Mega Man 
|-
|-
! colspan = "6" | Mega Man The Wily Wars
|-
|-
|}
==Items==
==Gallery==
==Trivia==
==Other media==
==Other Versions==
==Other appearances==
==See also==
*Wily Stage
==References==
Category:Dr. Wily's bases
Category:Mega Man 2 stages
Category:The Wily Wars stages
Wily Stage 6 (Mega Man 3)

==Description==
<tabber>
Mega Man 3=
|-|
Mega Man The Wily Wars=
</tabber>
== Enemies ==
=== Minor Enemies ===
<tabber>
Mega Man 3=
Name	Image	Description	HP	Damage	Stage(s)
|-|
Mega Man The Wily Wars=
Name	Image	Description	HP	Damage	Stage(s)
</tabber>
==Layout==
=== Robot Masters ===
|-
! colspan = "6" | Mega Man 
|-
|-
! colspan = "6" | Mega Man The Wily Wars
|-
|-
|}
==Items==
<tabber>
Mega Man 3=
Name 	Sprite	Description	Location within the stage
? Can (×2)	 	 	
1-UP 	 	 	
E-Tank 	 	 	
|-|
Mega Man The Wily Wars=
Name 	Sprite	Description	Location within the stage
? Can (×2)	 	 	
1-UP 	 	 	
E-Tank 	 	 	
</tabber>
==Gallery==
==Trivia==
==Other media==
==Other Versions==
==Other appearances==
==See also==
*Wily Stage
==References==
Category:Dr. Wily's bases
Category:Mega Man 3 stages
Category:The Wily Wars stages
Category:Robot Master stages
Wily Stage 6 (disambiguation)

"Wily Stage 6" is a name of a fifth Wily Stage in many games. It's often 
conjectural, being used here as a reference point rather than an official name. 
== Main line games ==
* For the Mega Man 2 stage, see . This also covers the Mega Man: The Wily Wars version of the stage.
* For the Mega Man 3 stage, see . This also covers the Mega Man: The Wily Wars version of the stage.
== See also ==
* Wily Stage for the common game element.
* Wily Station (disambiguation), Wily Tower (disambiguation) and Wily Castle (disambiguation) for location-related pages.
* Other Wily Stages:
** Wily Stage (disambiguation) (for numberless entries)
** Wily Stage 1 (disambiguation)
** Wily Stage 2 (disambiguation) 
** Wily Stage 3 (disambiguation)
** Wily Stage 4 (disambiguation)
** Wily Stage 5 (disambiguation)
Wily Station (disambiguation)

is the name from one of the bases used by Dr. Wily in the games Mega Man: Dr. Wily's Revenge, Mega Man II, Mega Man III and Mega Man IV.Mega Man Official Complete Works page 181. The first two games depicted it as a space station, the third depicted it as a maritime station, and the fourth depicted it as a base similar to the Wily Stages.
* For the Mega Man: Dr. Wily's Revenge stage, see 
* For the Mega Man II stage, see 
* For the Mega Man III stage, see 
* For the Mega Man IV stage, see 
==References==
== See also ==
* Wily Stage for the common game element.
* Wily Castle (disambiguation) and Wily Tower (disambiguation) for location-related pages.
* Other Wily Stages:
** Wily Stage (disambiguation) (for numberless entries)
** Wily Stage 1 (disambiguation)
** Wily Stage 2 (disambiguation)
** Wily Stage 3 (disambiguation) 
** Wily Stage 4 (disambiguation)
** Wily Stage 5 (disambiguation)
** Wily Stage 6 (disambiguation)
Wily Tower (disambiguation)

"Wily Tower" is a name of location in many games, in the games. 
== Main line games ==
* For the Mega Man 8 stage, see . 
== Remakes ==
* For the Mega Man: The Wily Wars see .
== See also ==
* Wily Stage for the common game element.
* Wily Station (disambiguation) and Wily Castle (disambiguation) for location-related pages.
* Other Wily Stages:
** Wily Stage (disambiguation) (for numberless entries)
** Wily Stage 1 (disambiguation)
** Wily Stage 2 (disambiguation)
** Wily Stage 3 (disambiguation) 
** Wily Stage 4 (disambiguation)
** Wily Stage 5 (disambiguation)
** Wily Stage 6 (disambiguation)
Wind Crowrang

Wind Crowrang, known as in Japan, is a Maverick from the X era, appearing as one of the main bosses in Mega Man X7. He is a wind-themed Reploid based on a crow, who attacks with beam daggers and his flight abilities. He is a member of the vigilante syndicate Red Alert.
== In the Games == 
=== Mega Man X7 ===
Wind Crowrang debuted in Mega Man X7 as one of the eight Mavericks on the Stage Select screen. He is a member of Red Alert who occupies the skies in an airship, serving as the boss of the Air Forces stage. He attacks with projectiles from the background before getting up close and personal with his daggers. Defeating Wind Crowrang grants Wind Cutter to Axl and X, and the V Hanger and Souenbu to Zero. His weakness is the Sniper Missile or Hieijin from Snipe Anteator, which briefly stuns him. A boss attack rematch with Wind Crowrang later occurs in the Crimson Palace.
== Other Media ==
* In Rockman X7 4Koma Manga Kingdom, Wind Crowrang reprises his role from Mega Man X7.
* In the Dreamwave Mega Man comic, Wind Crowrang briefly appears before X goes back in time.
* In the Archie Mega Man comic, Wind Crowrang appears in the "Worlds Unite" arc as one of the Mavericks resurrected in Sigma's army.
== Official Data ==
===Mega Man X7===
A flying Reploid based out of a giant aerial battleship. He was once a friendly rival to Axl. He flies freely through the skies, striking with ramming blows and boomerang attacks.Game manual, Rockman X7. July 2003.
=== Compendium of Rockman X ===
=== Mega Man X Legacy Collection Gallery ===
==Behind the Scenes==
===Developer Commentary===
:"I like how the pattern on his feet resembles scales. Once I added the hexagonal prism to his head, the design of each part came together quickly. I'm so happy that he was given such a nice name. It's small and hard to see during the game, but his model has a skull on his chest too." - (Concept Art Room)(Archived) Capcom Japan official website, Rockman X7. 2003. (http://www.capcom.co.jp/rockmanx7/)
===Nomenclature===
Language	Name 	Origin
Japanese	 	"Karasting" is derived from the Japanese mythical creature karasu-tengu, a type of wind demon with crow-like traits.
English 	Wind Crowrang	"Crowrang" is a portmanteau of crow and boomerang.
==Trivia==
* The hexagonal prism on Wind Crowrang's head resembles a tokin, a Japanese piece of headwear commonly associated with the mythical karasu-tengu upon which Crowrang is based.
== References ==
Category:Mega Man X7 Mavericks
Wire Sponge

Wire Sponge, known as in Japan, is a Maverick from the X era, first appearing as one of the main bosses in Mega Man X2. He is a chain-themed Reploid based on a luffa, who fights with mechanical vines and spikes. He is an SA-Class Maverick who was created by Sigma, suffering from a programming quirk that makes him playfully violent.
== In the Games == 
=== Mega Man X2 ===
Wire Sponge debuted in Mega Man X2 as one of the eight Mavericks on the Stage Select screen. He serves as the boss of . The Japanese manual states that he is a defective Reploid created in one of Sigma's Maverick factories. He loves to dance and recklessly plays with weather control systems.Game manual, Rockman X2. December 1994.
Wire Sponge's variety of attacks can be difficult to navigate, and he powers up with electricity once he has lost half his health. Defeating Wire Sponge grants X the Strike Chain. His weakness is the Sonic Slicer, from Overdrive Ostrich, which can interrupt his chains and even slice him in half. A boss attack rematch with Wire Sponge later occurs in X-Hunter Stage 4.
=== Mega Man Xtreme 2 ===
In Mega Man Xtreme 2, Wire Sponge returns as a resurrected Maverick guardian of Laguz Island. He is one of the four bosses in Zero Mission, being the boss of Weather Stage. His defeat gives Strike Chain to X and Lightning to Zero, and is weak to Fire Wave. Wire Sponge is later part of the boss attack in the in Extreme Mode.
=== Other Game Appearances ===
* In Mega Man X Legacy Collection, Wire Sponge appears in X Challenge. He is fought alongside Web Spider in 1-3 (in Vol. 2), and alongside Spike Rosered in 4-2 in both versions.
* In Mega Man ZX Advent, Wire Sponge can be seen in a cameo, absorbed into the base of the Tower of Verdure.
* In Rockman ✕over, Wire Sponge appears in a Battle Memory.
* In TEPPEN, Wire Sponge appears in multiple cards.
* In Dragon Poker, Wire Sponge appears as an event character.
== Other Media ==
* In the Rockman X2 manga, Wire Sponge reprises his role from Mega Man X.
* In Rockman X Mega Mission, Wire Sponge is revived as Wire Hetimarl L by the Limited.
* In the Archie Mega Man comic, Wire Sponge appears in the "Worlds Unite" arc as one of the Mavericks resurrected in Sigma's army.
== Official Data ==
==Behind the Scenes==
===Nomenclature===
Language	Name 	Origin
Japanese	 	"Hetimarl" is derived from the Japanese meaning luffa.
English 	Wire Sponge	"Sponge" refers to the practical use of luffas as sponges.
== References ==
Category:Mega Man X2 Mavericks
Category:Mega Man Xtreme 2 Mavericks
Wizard

A is a term introduced in Mega Man Star Force 3, used mainly for artificial EM Beings created by contemporary humans. They effectively replace NetNavis in the Star Force era, and many naturally-occurring EM Beings such as Omega-Xis are classified as Wizards as well.
==In the Games==
===Mega Man Star Force 3===
====Artificial Wizards====
* Joker
* Acid
* Magnes
* Ice
* Strong
* Coil
* Pedia
* Vogue
====Converted Wizards====
* Omega-Xis
* Lyra
* Taurus
* Cygnus
* Wolf
* Laplace
==References==
Category:EM Being types
X-Buster

The Opening "Mega Man X Specifications", Mega Man X. 1993.Player Select, Mega Man X5. 2000. is a recurring weapon in the Mega Man franchise. It is a powerful arm-mounted buster that is the signature weapon of X.
==In the Games==
===Mega Man X===
In Mega Man X, the game's opening shows X's specifications, noting that his arms are equipped with the X-Buster a.k.a. the , an to charge for Charge Shots, and a to access new s.Kodansha Manga Hyakka #6 Rockman & Rockman X Daizukan. Kodansha. 1994. This shows that the X-Buster is an advanced iteration of the same technology as 's Mega Buster.
Much like the Mega Buster, the X-Buster fires yellow energy shots by default. It can also fire Charge Shots, initially being capable of a Charge Shot 1 and a Charge Shot 2. By equipping the Arm Parts, X obtains a third Charge Shot stage known as the Spiral Crush Buster. The X-Buster is also used to fire the Special Weapons obtained from Maverick bosses throughout the game.
==References==
Category:X era weapons
Category:Mega Man X weapons
Category:Mega Man X2 weapons
Category:Mega Man X3 weapons
Category:Mega Man X4 weapons
Category:Mega Man X5 weapons
Category:Mega Man X6 weapons
Category:Mega Man X7 weapons
Category:Mega Man X8 weaponsCategory:Mega Man X8 weapons
Category:Mega Man Xtreme weapons
Category:Mega Man Xtreme 2 weapons
Category:Maverick Hunter X weapons
Category:Marvel vs. Capcom series weapons
Yamato Spear

Yamato Spear is a Robot Master weapon first appearing in Mega Man 6, where it is obtained from Yamato Man. It has a purple and white colour scheme and fires spear tip projectiles.
==In the Games==
===Mega Man 6===
In Mega Man 6, the Yamato Spear is obtained by defeating Yamato Man, who uses a spear in his attacks. It consumes 1 point of energy to fire a spear tip forward, which travels at high speed and pierces enemies' shields, such as Shield Attacker GTR. Pressing the button repeatedly can rapid-fire these tips, which emerge from slightly different vertical positions for a scatter effect.
The Yamato Spear is the main weakness of Knight Man, whose shield it ignores, and the Mechazaurus boss, dealing 4 damage per hit to each. It also deals two damage to Rounder II (which is generally weak to special weapons), the Power Piston and Tank CSII.
==Related Weapons==
* Needle Cannon (Mega Man 3) - A very similar weapon that fires fast, scattered projectiles.
Category:Mega Man 6 weapons
Z-Saber

The ,Player Select, Mega Man X5. 2000. also known as simply the ,Kodansha Manga Hyakka #34: Rockman X Chō Hyakka. April 1996. is a recurring weapon in the Mega Man franchise. It is a green (or blue) beam saber that is most often wielded by Zero, being one of his signature weapons.
==References==
Category:X era weapons
Category:Zero era weapons
Zenny

, represented by Ƶ, is a recurring type of currency in the Mega Man series. It is a currency used in many Capcom games, first appearing in the game Black Tiger in 1987. It debuted in the Mega Man series with Wily & Right's RockBoard: That's Paradise, and later became the staple currency of the Legends era, Battle Network era, and Star Force era.
==References==
Category:Classic era items
Category:X era items
Category:Legends era items
Category:Battle Network era items
Category:Star Force era items
Zero

Left to right: in the X era, and in the Zero era.
 is a recurring character in the Mega Man franchise. He first appeared as a deuteragonist in the X era, before starring in his own series in the Zero era. He then appeared posthumously in the ZX era as a Biometal, and has also appeared in several other incarnations in other media.
For organizational purposes, Zero may refer to one of the following pages:
* Zero (X era), regarding his role as a supporting character in the X era.
* Zero (Zero era), regarding his role as the main protagonist in the Zero era.
* Model Z, the Biometal based on him appearing in the ZX era.
* Zero.EXE, his NetNavi counterpart appearing in the Battle Network era.
* Suna Light, a character in Mega Man: Fully Charged whose alter ego is called Zero.
== See also ==
* X (disambiguation)
* Mega Man
Zero (Zero era)

, rarely called Mega Man Zero in some English sources, is the main character of the Zero era of Mega Man games. previously appeared as a supporting protagonist alongside X in the X era, after which he sealed himself away. Centuries later, he is awakened to fight against the dystopia of Neo Arcadia with the .
==In the Games==
===Zero era===
====Mega Man Zero====
====Mega Man Zero 2====
====Mega Man Zero 3====
====Mega Man Zero 4====
===ZX era===
==Other Game Appearances==
==References==
Category:Zero era characters
Zero Buster

The ,Game manual, Mega Man X3. 1996. also known as the Boss File: Zero, Rockman X2. Compendium of Rockman X. pg. 42. for short, is a recurring weapon in the Mega Man franchise. It is an arm-mounted buster wielded by Zero.
==Description==
The Zero Buster is a powerful buster mostly used for its destructive Charge Shots, a function known as the .Kodansha Manga Hyakka #34: Rockman X Chō Hyakka. April 1996.Move list, Ultimate Marvel vs. Capcom 3. 2011. Despite being more powerful than X's X-Buster, however, it is apparently less versatile, as Zero has never shown the ability to use the Zero Buster for Special Weapons.
==Names in other languages==
==References==
Category:X era weapons
Zero Nightmare

is an antagonist appearing in Mega Man X6. He is a ghastly Reploid doppelganger of , created by Gate using Zero's DNA to act as a scapegoat for the Nightmare.
== In the Games == 
=== Mega Man X6 ===
=== Other Game Appearances ===
== Other Media ==
== Official Data ==
== Behind the Scenes ==
=== Nomenclature ===
== References ==
Main Page

Welcome to the bMobilized Rest API documentation and thanks for participating in our beta testing program!!!
We have built our Rest API trying to make it as "developer friendly" as possible. In order to achieve that, we want to provide you with two basic tools for understanding how to use it:
* API Docs: You will find in here the documentation of all the methods we provide in the API. 
* PHP Example: A full working PHP example with comments for reference.
* Test Console: If you already looked at the API Docs and you want to start playing around with the API without having to write any code, feel free to visit our Apigee Test Console. In order to start using it, please follow the instructions you will find in Test Console Authentication page.
* Once you feel ready to start coding, please refer to Salesforce OAuth documentation.
Please feel free to contact our main developer Rodrigo Reyes (rodrigo at bmobilized dot com) for further assistance, comments or sugestions.
API Docs

==Users ==
Resource 	Description
GET /v1/users 	Retrieves all user that belongs to the loggin user. This resource is only available for Partner Admins
GET /v1/users/billing 	Retrieves the user billing information as it exists in Zoura. The loggin user must have a Zoura account.
GET/v1/users/{id} 	Retrieves information pertaining to a single user. The user must be owned by the loggin user, this resource is only available for Partner Admins.
POST /v1/users?role=default	Creates a new user and associates it with the current partner ID. This resource is only available to Partner Admins.
PUT /v1/users/{id} 	Updates values and parameters for the specified user.
Delete /v1/users/{id} 	Deactivates the specified user and also removes all the sites owned by the user.
GET /v1/users

=Detailed Description=
Returns a list(50) of users associated to the current Partner Admin logged in. This resource is only available for Partner Admins user.
==Resource URL==
https://cs15.salesforce.com/services/apexrest/v1/users
==Parameters==
Parameter	Required	Description
fields 	NO 	A comma separated list of the fields to return.
name 	NO 	Filters by User Name. Wildcards (*,?) allowed.
email 	NO 	Filters by User Email. Wildcards (*,?) allowed.
start 	NO 	The offset of the returned list.
count 	NO 	The number of sites to return. Max: 50.
==Sample Responce==
 "{
 ""attributes"": {
 ""type"": ""User"",
 ""url"": ""/services/data/v28.0/sobjects/User/005e00000018JtaAAE""
 },
 ""Name"": ""api user"",
 ""Id"": ""005e00000018JtaAAE""
 }"
GET /v1/users/billing

=Detailed Description=
Returns the up-to-date billing info for the logged in user.
==Resource URL==
https://cs15.salesforce.com/services/apexrest/v1/users/billing
==Parameters==
No parameters required.
==Sample Responce==
 "{
 ""userId"": ""005e0000001HVudAAG"",
 ""paymentMethod"": {
 ""Id"": ""2c92c0f842364c3d0142389267a7636a"",
 ""CreditCardMaskNumber"": ""************4344"",
 ""CreditCardExpirationYear"": ""2015"",
 ""CreditCardExpirationMonth"": ""3"",
 ""CreatedDate"": ""2013-11-08 14:36:28"",
 ""AccountId"": ""2c92c0f942365a3c01423893e4df6ec5""
 },"
 }"
GetUsersId

=Detailed Description=
Returns information for an specific user. The user must be associated to the current Partner Admin logged in. This resource is only available for Partner Admin users.
==Resource URL==
https://cs15.salesforce.com/services/apexrest/v1/users/{id}
==Parameters==
Parameter	Required	Description
Id 	Yes 	The Id of the user the information is going to be retriever for.
fields 	Yes 	A comma separated list of the fields to return.
POST /v1/users?role=default

=Detailed Description=
Creates a new user and associates it with the current partner ID. This resource is only available to Partner Admins; by default the Role assigned to the new user is "Default" role. Even thought there is an option to set the type of user, the created user is always a Direct Customer.
==Resource URL==
https://cs15.salesforce.com/services/apexrest/v1/users?role=default
==Parameters==
Parameter 	Required	Description
first_name	Yes 		required First Name of the new user.
last_name 	Yes 		required Last Name of the new user.
email 	Yes 	Email for the new user.
password 	NO 	password for the new user.
type 	Yes 	type of user to create either : customer or partner.
role 	Yes 	required role of the new user, either : admin, staff or default
==Sample Responce==
 "{
 005e0000001ELO7AAO
 }"
PutUserID

=Detail Description=
Updates values and parameters for the specified user.
==Resource URL==
https://cs15.salesforce.com/services/apexrest/v1/users/{id}
==Parameters==
Parameter 	Required	Description
ID 	Yes 	Id of the user who will be updated.
key(field),values(field values )	NO 	key,values pairs of fields and values updated.
==Sample Responce==
 "{
 005e00000016FkzAAE
 }"
Test Console Authentication

# Login with the credentials provided at https://bmobilized.secure.force.com/login/SiteLogin.
#* If the page appears empty once loaded, please make sure you allow "Unsecure scripts" to execute. On Chrome, a grey badge will appear on the right corner of the url box. Click on it to allow their execution.
# Go to your the Test Console at https://apigee.com/rreyes1979/embed/console/bmobilized.
# From the authentication combo box, select the "Oauth2" option.
#* Once more, please disregard any "unsecure content" warnings and allow "Unsecure scripts" to execute.
# You are now ready to start using the console for testing.
Chemistry

== Topic 1 - Stoichiometry ==
== Topic 2 - Atomic structure ==
== Topic 3 - Periodicity ==
== Topic 4 - Chemical bonding and structure ==
== Topic 5 - Energies and thermochemistry ==
== Topic 6 - Chemical kinetics ==
== Topic 7 - Equilibrium ==
== Topic 8 - Acids and bases ==
== Topic 9 - Redox processes ==
== Topic 10 - Organic chemistry ==
== Topic 11 - Measurements and uncertanties ==
Mathematics

----
== Topic 1 - Quadratics ==
== Topic 2 - Functions ==
== Topic 3 - Exponentials ==
== Topic 4 - Logarithms ==
== Topic 5 - Transforming functions ==
== Topic 6 - Complex numbers and polynomials ==
== Topic 7 - Sequences and series ==
== Topic 8 - Counting and the binomial expansion ==
== Topic 9 - Mathematical induction ==
== Topic 10 - The unit circle and radian measure ==
== Topic 11 - Non-right angled triangle trigonometry ==
== Topic 12 - Trigonometric functions ==
== Topic 13 - Trigonometric equations and identities ==
== Topic 14 - Vectors ==
== Topic 15 - Vector applications ==
== Topic 16 - Complex numbers ==
== Topic 17 - Introduction to differential calculus ==
== Topic 18 - Rules of differentiation ==
== Topic 19 - Properties of curves ==
== Topic 20 - Applications of differential calculus ==
== Topic 21 - Integration ==
== Topic 22 - Applications of integration ==
== Topic 23 - Descriptive statistics ==
== Topic 24 - Probability ==
== Topic 25 - Discrete random variables ==
== Topic 26 - Continuous random variables ==