Hidden & Dangerous 2

(*) - weapons marked with this symbol appear only in the "Sabre Squadron" expansion.
__TOC__
=Handguns=
==Colt M1911A1==
The Colt M1911A1 appears in-game as the "Colt 1911".
thumb|none|350px|Colt M1911A1 - .45 ACP
thumb|none|600px|Second Lieutenant Wingate with his Colt; the gun isn't particularly visible here, so have a look at the icon instead.
thumb|none|600px|Getting a closer view.
thumb|none|600px|The pistol's low-detail in-world model.
==Enfield No. 2 Mk. I*==
The Enfield No. 2 Mk I* is another usable sidearm, under the name "Enfield .38".
thumb|none|350px|Enfield No. 2 Mk. I* - .38 S&W
thumb|none|600px|Major Smith stands atop some partly-melted snow, Enfield in hand.
thumb|none|600px|He gazes into the distance, wondering why he's the only man in this team with this instead of an M1911A1.
thumb|none|600px|The revolver in first-person; all looks fine at first...
thumb|none|600px|The world model, whose textures seemingly can't quite decide where the light is coming from.
==Luger P 08==
The Luger P 08 appears, referred to as the "Parabellum P08" in-game. The "Sabre Squadron" expansion adds a variant fitted with a Maxim and Parker M1929 suppressor, simply called the "P08 Silenced".
thumb|none|350px|Luger P 08 with black grips - 9x19mm Parabellum
thumb|none|600px|The player character joining in on the fun; note that the upper structure of the toggle is rather wide of the mark, possibly due to the developers working off of a side-on photo and just taking a guess at the rest.
thumb|none|600px|The world model, with similar textures and far fewer polygons.
thumb|none|350px|Luger P 08 with Maxim and Parker M1929 suppressor - 9x19mm Parabellum
thumb|none|600px|The suppressed variant; it's about what you'd expect, really.
==Nambu Type 14==
The Nambu Type 14 appears in-game as the "Taisho 14"; this refers to the fact that the pistol was adopted in year 14 of the Taisho era (1925 in the Gregorian calendar), hence its designation.
thumb|none|600px|The Nambu's world model; grips with serrations that only go partway up are noted on some actual Nambus, though said serrations tend to be spaced a bit further apart.
==Tokarev TT-33==
The Tokarev TT-33 appears in-game under the simple name "Tokarev".
thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev
thumb|none|600px|And then reloads it, showing that (unlike the above M1911A1) the slide/frame relationship is actually modeled correctly.
=Shotguns=
==12 Gauge Double Barreled Shotgun==
A somewhat generic hammerless 12 Gauge Double Barreled Shotgun appears under the even more generic name of "Shotgun"; as this implies, it is the only such weapon in the game.
thumb|none|600px|The player character gets his hands much more firmly on one of his own. Not a whole lot visible here, especially with the HUD covering most of the receiver's details.
thumb|none|600px|Reloading the shotgun; the breech latch isn't used during this animation, and the entire receiver barring the breechblock and upper tang seems to be made of wood. Note that the shell has a struck primer; the texture along the sides (complete with illegible text) also appears to be backwards, with the brass band that should be attached to the case head having been moved to the front of the shell instead.
=Submachine Guns=
==MP 40==
The MP 40 is, naturally, available in-game; as is common in games, it is incredibly ubiquitous, being present in every single mission with German troops, and making up a disproportionate portion of their total armament.
thumb|none|450px|MP 40 - 9x19mm Parabellum
thumb|none|600px|Larry stands out in the snow with his captured MP 40.
thumb|none|600px|We'd call him "Staff Sergeant Smith", but "Larry" is quicker.
thumb|none|600px|The player character holds an MP 40 of his own, probably wishing he'd brought some gloves. Note that it incorrectly fires from a closed bolt; additionally, while NPCs somewhat sensibly hold it by the magazine well, the player character directly grasps the magazine itself, which could lead to feeding issues.
thumb|none|600px|The iron sights - about what you'd expect, really.
thumb|none|600px|Swapping mags.
==PPS-43==
The PPS-43 is also available in-game, under the name "PPS 1943".
thumb|none|450px|PPS-43 - 7.62x25mm Tokarev
thumb|none|600px|The irons, a similarly-simple affair. This does give a slightly better view of where the charging handle ought to be and clearly is not.
==PPSh-41==
Accompanying the above PPS, the PPSh-41 is available under the name "Spagin"; this is a mis-spelling of "Shpagin", the Romanization of "Шпагин", the name of the weapon's designer (and the "Sh" in "PPSh"). It is always used with its 71-round drum magazines, though these hold only 64 round in-game.
thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev
thumb|none|600px|Aiming; the front sight is there, but it blends in pretty well with the background in this area.
==Sten Mk II==
The Sten Mk II is another available SMG, simply called the "Sten gun" in-game.
thumb|none|450px|Sten Mk II - 9x19mm Parabellum
thumb|none|600px|A British man, the North African desert, and a Sten gun.
thumb|none|600px|It's only natural, then, that there are going to be some dead German soldiers nearby.
thumb|none|600px|Holding the Sten in first-person; unlike everyone else he encounters, the player character holds it by the magazine, an excellent way to induce misfeeds.
thumb|none|600px|Swapping the empty magazine for another empty magazine (modeled without feed lips); like the PPSh above, the Sten's bolt does lock forward when it's empty.
thumb|none|600px|The Sten's world model; like the MP 40, its receiver is modeled as a smooth, featureless tube. The "Pistolet Sten" name displayed here is another one specific to the Polish translation.
==Sten Mk II(S)==
The Sten Mk II(S) is also available, referred to simply as the "Sten gun(silenced)".
thumb|none|450px|Sten Mk II(S) - 9x19mm Parabellum
thumb|none|600px|Larry back at it again, now with an incredibly subtle disguise.
thumb|none|600px|Taking a look at the irons. From this view, there's effectively no way to distinguish the suppressed version from the normal one.
==Thompson M1A1==
The Thompson M1A1 is the final one of the game's SMGs, incorrectly referred to as the "M1 Thompson" (an earlier variant with a slightly more complex bolt design).
thumb|none|450px|Thompson M1A1 - .45 ACP
=Rifles=
==Arisaka Type 38==
The Arisaka Type 38 is available in-game, under the somewhat strange name "Arisaka, Meiji 38"; ignoring the inexplicable comma, this references the specific year it was adopted (year 38 of the Meiji era, i.e. 1905).
thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka
thumb|none|600px|Taking a look through the sights; this close-up view does not do the textures on the back of the bolt any favors.
===Arisaka Type 97===
The Arisaka Type 97, the dedicated sniper variant of the Type 38, is also present, simply called the "Arisaka, (optics)". Game name "Arisaka (optic)".
thumb|none|600px|Aiming; while the scope's magnification extending beyond the boundaries of the scope itself is relatively common in older games, the reticle going outside the scope is distinctly less common.
==De Lisle Commando Carbine==
The De Lisle Carbine is available, under the abbreviated designation "De Lisle C. C."
thumb|none|450px|De Lisle Carbine - .45 ACP
thumb|none|600px|Aiming down the De Lisle's sights; note the incorrect round cocking piece and equally-incorrect No.4-style receiver-mounted aperture sight. Actual De Lisle Carbines were built on SMLE receivers, and thus had barrel-mounted (or rather, suppressor-mounted) tangent rear sights.
==Gewehr 43 (*)==
The Gewehr 43 is included in the Sabre Squadron DLC, simply named the "G43".
thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser
thumb|none|600px|With the crossing barrier malfunctioning due to a bad case of clipping through its mount, 2nd Lieutenant Smith decides to take the matter of stopping unwanted vehicles into his own hands.
thumb|none|600px|Even the player character's usual snooping antics fail to faze him.
thumb|none|600px|Having acquired a G43 of his own, said player character finds to his disappointment that the 10-round magazine only holds 5 rounds in-game.
thumb|none|600px|The irons are fine, at least.
thumb|none|600px|A dropped G43; more detailed than many of the game's in-world models, though it still lacks a magazine for some reason.
==Karabiner 98k==
The Karabiner 98k, appearing under that name exactly, is as common a sight as one would expect in such a game, used by German forces in every single mission H&D2 has to offer.
thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser
thumb|none|600px|...before realizing that it's probably just a dropped weapon, and taking a look at the sights instead.
===Karabiner 98k with Zeiss ZF42 scope===
A scoped variant is also available, named the "Karabiner 98k (optic)"; said optic appears to be a Zeiss ZF42.
thumb|none|450px|Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser
thumb|none|600px|Pointedly refusing to acknowledge the player character, he stares idly off into the distance.
thumb|none|600px|Also, unfortunately, the sun reticle is leaking.
==Lee-Enfield No. 4 Mk I==
Appropriately, the Lee-Enfield No. 4 Mk I is used by British forces in-game, simply named the "Enfield Mk.4".
thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British
thumb|none|600px|Inexplicably, SSgt. Smith doesn't seem too enthused.
thumb|none|600px|Nor does aiming at the sand.
thumb|none|600px|The Enfield's world model; while not quite as simplistic as some of the other guns, it still lacks its stock mount and rear sight.
===Lee-Enfield No. 4 Mk I (T)===
The scoped counterpart to the above No. 4, the Lee-Enfield No. 4 Mk I (T), is also available, referred to rather strangely as the "Enfield Mk.1 (optic)" (despite the No. 4 being referred to as the "Mk.4").
thumb|none|450px|Lee-Enfield No. 4 Mk I (T) with No.32 Mk 2 scope - .303 British
thumb|none|600px|And now Larry's back in the snow again. Sensing a pattern here?
thumb|none|600px|He still seems distinctly unamused.
thumb|none|600px|The No. 4 Mk I (T) in first-person; note that, unlike the scoped K98k above, the Lee-Enfield's scope is actually mounted to the rifle more or less correctly.
thumb|none|600px|Working the bolt. If you were expecting something different, I'd say I'm sorry, but you really just set yourself up for disappointment, honestly. That one's on you.
thumb|none|600px|A look at the world model reveals that it lacks the (T) variant's distinctive wooden cheek rest. It's impossible to say whether the first-person model has it or not; given the tendencies of games from this era, it's quite likely that the first-person model doesn't even have a stock.
==M1 Carbine==
The M1 Carbine appears, helpfully under its actual name.
thumb|none|450px|M1 Carbine - .30 Carbine
thumb|none|600px|Although, "holds" might be a bit too active of a verb.
thumb|none|600px|The world model, on the other hand, lacks a rear sight entirely, though it at least has its magazine.
==M1 Garand==
The M1 Garand is also available, likewise referred to by that precise name.
thumb|none|450px|M1 Garand - .30-06 Springfield
thumb|none|600px|...which he still doesn't have a particularly solid grasp of. Or rather, on.
thumb|none|600px|The Garand's world model is mostly consistent with its first-person appearance, save for the curious omission of the barrel band; this means that the deeper bottom section of the stock kind of just... ends.
==MAS-36 (*)==
The MAS-36 is added in the Sabre Squadron DLC, under the name "MAS MLE 36" (with "MLE" being the abbreviation of the French word modèle (meaning "model"), though this is typically written "Mle").
thumb|none|450px|MAS-36 - 7.5x54mm French
thumb|none|600px|The developers also don't quite seem to have understood how the sights work; the entire rear aperture is missing, and the tops of its protective ears are instead used as a sort of nonsensically-large rear notch.
==Mosin Nagant M38 Carbine==
The Mosin Nagant M38 Carbine is another available rifle, simply referred to as the "Mosin Nagant" in-game.
thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mmR
thumb|none|600px|...and a comparatively tiny receiver and bolt.
==Springfield M1903A1==
The Springfield M1903A1 is yet another available rifle, under the equally-simple name "Springfield".
thumb|none|450px|Springfield M1903A1 - .30-06 Springfield
thumb|none|600px|Aiming; the front sight is a bit too far to the right, and just a smidge too high for proper alignment.
===Springfield M1903A1 with Weaver 330 scope===
thumb|none|450px|Springfield M1903A1 with 7.8x Unertl scope, for comparison - .30-06 Springfield
thumb|none|600px|Aiming; while the Weaver's thinner crosshair makes the reticle-bleeding issue less noticeable, it's still evidently present.
==StG 44==
The StG 44 appears in-game under its earlier designation of "MP 44".
thumb|none|450px|StG 44 - 7.92x33mm Kurz
thumb|none|600px|The StG 44 in first-person; a bit flat-looking, but that's to be expected for the era.
thumb|none|600px|The rifle's sights, which would look a lot better if they weren't almost exactly the same color as the background in this level.
thumb|none|600px|Swapping mags.
=Machine Guns=
Notably, the game depicts all machine guns (with one exception described below) as being impossible to use standing up; both firing and reloading have to be done while lying prone with the bipod deployed.
==Bren Mk1==
The Bren Mk1 is available in-game; it is referred to (at least in the Polish-localized version) as the "Rifle Bren".
thumb|none|450px|Bren Mk1 - .303 British
thumb|none|600px|Stretched out on the Plain of Burning Sand in the seventh circle of North Africa as an eternal punishment for violence against authoritarianism, the player character clings to his Bren for comfort.
==Browning Automatic Rifle M1918A2==
The Browning Automatic Rifle M1918A2 appears as the "BAR" and is notably the only LMG that can be fired when not in a prone postion (outside of a rare glitch with NPCs, as they can sometimes use the supposed-to-be-cut function of hip-firing other LMGs).
==Degtyaryov DP-27==
The Degtyaryov DP-27 is also available, under the name "Degtyarev DP 1928" (using an alternate anglicization of the designer's name, and the oft-cited year the gun entered production rather than the year it was actually adopted).
==ZB vz. 26==
The ZB vz. 26 is used by German forces in-game in lieu of their more famous belt-fed MGs (at least in the man-portable role); it is called the "26 ZB" in-game.
thumb|none|450px|ZB vz. 26 - 7.92x57mm
=Launchers=
==Bazooka M9==
The M9 Bazooka is available in-game, erroneously described as the earlier M1 variant.
thumb|none|450px|Bazooka M9 - 2.36 inch
==Panzerfaust 60==
The Panzerfaust 60 serves as the Bazooka's Axis counterpart, somewhat strangely referred to as the "Panzer faust 60", with a completely unnecessary space.
thumb|none|450px|Panzerfaust 60 - 60mm
thumb|none|600px|And, in first-person, it's even got sights!
==Panzerschreck RPzB 54(*)==
The Sabre Squadron DLC adds the Panzerschreck RPzB 54, simply called the "Panzerschreck" in-game.
thumb|none|450px|Panzerschreck RPzB 54 - 88mm
thumb|none|600px|Newly-stolen rocket launcher in hand, Corporal Wingate prepares to make a new door.
thumb|none|600px|After getting a stern talking-to from his superior officer's knuckles, he wisely takes a moment to reconsider.
thumb|none|600px|The launcher in first-person. Not much to look at besides the blast shield, really.
thumb|none|600px|Aiming reveals that we're 0 for 3 on launchers with both iron sights; there's supposed to be a rear notch sight just behind the blast shield. And a piece of glass in the hole, for what it's worth.
=Mounted=
==2 cm FlaK 38==
The 2 cm FlaK 38 appears in-game, mounted onto the backs of German trucks. It can be commandeered by the player character or his squadmates, with the 7-man-crew-served weapon predictably shown as being operable with only a gunner.
thumb|none|600px|A camo-painted Opel Blitz with a mounted FlaK 38, manned by our good friend Larry once more.
==2 cm Flakvierling 38==
The quad-mounted variant of the above FlaK 38, the 2 cm Flakvierling 38 is also present, with one prominently featured in the 4th mission "Op. Snowball - Iceberg" on top of a German submarine. While it is quite a powerful weapon in both the player character's hands and those of the Germans, it has key weaknesses in either role: in the latter, the gunner's head is exposed through a large hole in the gun shield, while in the former, the considerable blast radius of its 20mm HE rounds can quite easily kill the user should he engage a target from too short a range.
thumb|none|600px|Chilling out behind the controls of a Flakvierling. Specifically, a "Flakvierling 38 4x20mm", according to the HUD.
thumb|none|600px|Someone should really clean all that snow off. Though, in all reality, firing the guns for a bit would probably get most of it.
==7.5 cm PaK 40==
The 7.5 cm PaK 40 appears in stationary emplacements, simply referred to as the "PAK 40" in-game.
thumb|none|600px|Wandering a German fortification at dusk, the player character happens upon a deployed PaK 40.
==8.8 cm FlaK 36==
The 8.8 cm FlaK 36 also appears in static emplacements; unlike the prior guns in this section, it cannot be used.
thumb|none|600px|On a dark and rainy night, a lone FlaK 36 sits in solemn silence.
==8.8 cm SK C/35 Naval Gun==
The 8.8 cm SK C/35 Naval Gun appears mounted on a German submarine; this cannon, too, is unusable.
thumb|none|600px|A lone, low-detail SK C/35 sits atop a surfaced U-boat, illuminated only by a single lantern.
==15 cm TbtsK C/36==
The 15 cm TbtsK C/36 appears mounted in stationary emplacements.
==Breda-SAFAT 12.7==
The Breda-SAFAT 12.7 appears, with two mounted in the nose of Italian-issued Macchi C.200 fighters.
==Browning M1919A4==
The Browning M1919A4 appears in multiple different configurations in-game, with a standard tripod-mounted variant being first seen during the tutorial; an M4 Sherman encountered in one of the Burma missions has two (one in the turret, and another in the hull), while a patrol boat encountered in another mission has a twin-mounted version. A third variant is seen mounted on a Jeep during the North Africa section; this one is curiously modeled with spade grips like the flexible-mount version of the .30 AN/M2, despite being otherwise identical to the standard M1919A4.
thumb|none|600px|Upon being asked to try and do better, the player character first takes a moment to ponder the gun.
thumb|none|600px|More specifically, to ponder how that tiny belt would be any help even if it weren't shoved through the tripod.
thumb|none|600px|Manning the gun causes the front sight to helpfully start existing, though the lack of a rear notch to line it up with limits its utility. That dinky little belt apparently contains 250 rounds, if the HUD (which calls it a "Browning M 1919", space and all) is to be believed.
thumb|none|600px|Having somehow qualified through that section, the player character demonstrates his tactical genius writing "Ally" in bright white letters on his helmet, cleverly fooling any enemies into thinking he's one of them. The Sherman in front of him (with a gun mantlet not sufficiently detailed to show the coaxial M1919A4, though the hull gun is still present) just sighs and shakes its head.
thumb|none|600px|Freezing his miserable fingers off, Larry mans the boat's dual M1919A4s.
thumb|none|600px|Manning the gun oneself demonstrates that removing the belt entirely apparently only halves the amount of ammo it contains, since the two guns still have 250 rounds total. Unless "250" refers to the number of times the guns as a unit can be fired (i.e. 250 "shots", with one "shot" being a round from each gun), in which case removing the belts did nothing at all.
thumb|none|600px|A first-person view; note how the guns are mounted much too close together, with no space for the left-hand gun's charging handle.
thumb|none|600px|Letting Sergeant Wright take over the gun; the textures on this side seem to be broken, with the entire right-hand side of the receiver squashed upward to make space for the texture of some other component.
thumb|none|600px|At least it's loaded, albeit not very much.
==Hispano-Suiza Mk II==
British Hawker Hurricanes occasionally appear in the campaign, armed with 4 wing-mounted Hispano-Suiza Mk II autocannons.
==MG FF/M==
Similarly, Messerschmitt Bf 109 E fighters seen at various points in the campaign mount a pair of MG FF/M 20mm autocannons in their wings.
==MG 15 (*)==
One of the DLC missions centers around a B-24 Liberator bomber, whose wreck needs to be destroyed; for whatever reason, it incorrectly mounts unloaded MG 15s instead of the Browning M2 Aircraft guns it's supposed to have.
thumb|none|600px|A view through the singular iron sight; this particular gun repeats the all-too-common error of depicting AA sights as only featuring the distinctive "spiderweb" portion of the sight, with nothing to line it up with.
thumb|none|600px|The fact that they actually have front sights is sadly not reflected in first-person.
==MG 17==
The aforementioned Bf 109 E fighters also feature a pair of MG 17s in the nose.
==MG 34 Panzerlauf==
The MG 34 Panzerlauf. Every German tank in the campaign is equipped with the MG 34. In the Sahara mission, you can control a "Tiger" tank in which you can shoot from a machine gun.
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==MG 42==
The MG 42 serves as the basic stationary machine gun of the German Army in every campaign mission, either on its basic bipod or on the larger Lafette tripod mount.
thumb|none|600px|Using the MG 42 in third-person...
thumb|none|600px|...and in first-person. Note that the camera is clipping into the feed tray cover; this is a side effect of setting the FOV higher than the developers originally intended.
thumb|none|600px|Some more shots of Larry Smith manning the MG; note how the gun lacks a charging handle, and isn't quite lined up with the shooter's shoulder.
thumb|none|600px|It's also not clear what he's supposed to be doing with his left hand.
==MG 81==
The MG 81.
==MG 151/20==
The MG 151/20 it is mounted on the wings of the Ju 87 D-5 aircraft.
==Type 92 heavy machine gun==
The Type 92 heavy machine gun. Basic stationary machine gun of the Japanese Army in missions in Burma.
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==vz. 37==
The vz. 37.
==Naval Cannon. Please ID==
=Grenades & Explosives=
==Clam Mine Mk III==
The Clam Mine Mk III appears in-game as the "Clummy Bomb".
It cannot be thrown but can be planted directly onto enemy vehicles to destroy them.
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==Dynamite==
The dynamite appears in-game as the "Dynamite".
==Magnetic mine==
A magnetic mine used to sink the Tirpitz ship.
==No. 36M Mk. I "Mills Bomb"==
The No. 36M Mk. I "Mills Bomb" appears in-game as the "Grenade 36".
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==No. 69 Mk. 1 High-Explosive Grenade==
The No. 69 Mk. 1 High-Explosive Grenade appears in-game as the "Grenade 69".
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==S-Mine==
The S-Mine.
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==Tellermine 43==
The Tellermine 43.
==Type 97 hand grenade==
The Type 97 hand grenade. Appears ingame as the "Grenade Type 97".
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==Model 24 Stielhandgranate==
The Model 24 Stielhandgranate. Appears ingame as the "Stielhandgranate 39".
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=Other=
==Harrington & Richardson Mark VI Flare Gun==
Weapons available in the "Hidden & Dangerous 2 Sabre Squadron"
The Harrington & Richardson Mark VI Flare Gun. Game name "Flare Gun".
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==Naval cannon==
The Naval cannon.
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Category:Video Game
Category:War
Category:First-Person Shooter
Category:Third-Person Shooter