nyuuzyou/wikis huggingface dataset:
Powerbird

Powerbird is an elemental enemy first seen in Power Master: A Strange Journey MV. It is a being of immense power formed in the shape of a bird.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Powerbird is the boss enemy of Tora Tree. It replaces Dotwood as the area's boss and attacks the heroes as soon as they reach the top. It is significantly stronger than the Firebirds and Thunderbirds it commands, using skills based on both types. It has equal stats in Health, Offense, and Power as well as equal stats in Defense and Resistance. It is strong against Air- and Water-based attacks, as well as being immune to Earth- and Lightning-based attacks. However, it is weak to Ice-based attacks. Losing the battle against Powerbird states it took the heroes into deep space and they were never heard from again.
Category:Elemental
Category:Power Master MV Enemies
Provoke

Provoke is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Provoke is a skill learned by Jennifer, Hamilton, and their respective Doppels, and costs 10 Special Points to use. Hamilton learns Provoke at Level 10, whereas Jennifer learns the skill at Level 20. 
If the player character uses it, that character is more likely to be attacked by enemies for five turns. While the Doppels can use it, the skill does not effect the player characters as they can still decide which enemy to attack.
==Power Master: A Strange Journey MV==
Provoked returns as a skill in Power Master: A Strange Journey MV, now usable by anyone that reads a Book of Provoke. The skill costs 10 Special Points to use, and causes the user to be move likely to be attacked by enemies. Because this skill does nothing toward the player characters, no enemies use it.
==See also==
*Attention Grabber
Category:Power Master 1 Skills
Category:Power Master MV Skills
Pyro Axe

A Pyro Axe, originally Fire Axe, is an axe in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is crafted by fusing an Axe with a Book of Fire.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Fire Axes are rare weapons. When equipped, it will increase the wielder's Attack by 120 and it has a 65% chance of inflicting the Burned status on an enemy. Equipping it will cause the wielder to become weaker to Water-, Wind-, and Stone-based attacks, but become stronger to Ice- and Fire-based attacks.
===Locations===
*Dora
**Purchasable from the Blacksmith
**In a Treasure Chest on a ledge that can be reached by going through a door in Iora's Inn while under the effects of Doppel's Dimension
*Land of Moneo - In a Treasure Chest located south of Vora Volcano
==Power Master: A Strange Journey MV==
Pyro Axes return in Power Master: A Strange Journey MV. When equipped, they multiply the wielder's Offense and Power by 1.5. They also have a 35% chance of Burning an enemy, but reduce the wielder's hit rate by 25%. It also gives the wielder access to the Fire skill.
As of demo 0.3.0, Pyro Axes are unobtainable.
==Gallery==
PM1 Fire Axe.png|Icon of a Fire Axe in Power Master 1
PMMV Pyro Axe.png|Icon of a Pyro Axe in Power Master MV
Category:Power Master 1 Axes
Category:Power Master MV Axes
Pyro Bow

A Pyro Bow, originally named Fire Bow, is a bow in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is crafted by fusing a Bow with a Book of Fire.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Fire Bows are rare weapons that can only be bought at the Blacksmith in Dora. When equipped, it will increase the wielder's Attack by 120, their attack times by 1, and it has a 65% chance of inflicting the Burned status on an enemy. Equipping it will cause the wielder to become weaker to Water-, Wind-, and Stone-based attacks, but become stronger to Ice- and Fire-based attacks.
==Power Master 1R Story==
Jennifer obtains a Fire Bow during Chapter 10 of the Power Master 1R Story.
==Power Master: A Strange Journey MV==
Pyro Bows return in Power Master: A Strange Journey MV. When equipped, they multiply the wielder's Offense and Power by 1.25. They also have a 35% chance of Burning an enemy and increase the number of attack times by one. It also gives the wielder access to the Fire skill.
As of demo 0.3.0, Pyro Bows are unobtainable.
==Gallery==
PM1 Great Bow.png|Icon of a Fire Bow in Power Master 1
PMMV Pyro Bow.png|Icon of a Pyro Bow in Power Master MV
Category:Power Master 1 Bows
Category:Power Master MV Bows
Pyro Shield

A Pyro Shield, originally Fire Shield, is a shield in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Fire Shields are rare shields. According to its description, it is created by fusing a Book of Fire with a shield. When equipped, it increases the wielder's Defense by 30 and the wielder will be immune to the Burned status. Additionally, the wielder will become strong to Water-, Wind-, Stone-, Ice-, and Fire-based attacks.
===Locations===
*Vora Volcano - In the bottom-left room on the basement floor
*Yora - Purchasable from the Blacksmith
==Power Master: A Strange Journey MV==
Pyro Shields return in Power Master: A Strange Journey MV. When equipped, it multiplies the wielder's Defense and Resistance by 1.25 and protects them from being Burned. The wielder will become strong against Dark-, Fire-, Ice-, and Lightning-based attacks, taking no damage from Dark, but will become weak to Air-, Stone-, and Water-based attacks.
As of demo 0.3.0, Pyro Shields are unobtainable.
==Gallery==
PM1 Gold Shield.png|Icon of the Fire Shield in Power Master 1
PMMV Pyro Shield.png|Icon of the Pyro Shield in Power Master MV
Category:Power Master 1 Shields
Category:Power Master MV Shields
Pyro Sword

A Pyro Sword, originally Fire Sword, is a sword in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is crafted by fusing a Sword with a Book of Fire.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Fire Swords are rare weapons and can be bought at the Blacksmith in Dora. When equipped, it will increase the wielder's Offense by 60 and it has a 65% chance of inflicting the Burned status on an enemy. Equipping it will cause the wielder to become weaker to Water-, Wind-, and Stone-based attacks, but become stronger to Ice- and Fire-based attacks.
==Power Master: A Strange Journey MV==
Pyro Swords return in Power Master: A Strange Journey MV. When equipped, it multiplies the wielder's Defense and Power by 1.25, their Counter chance by 10%, and a 35% chance of Burning an opponent. It also gives the wielder the Fire skill as long as it is equipped.
As of demo 0.3.0, Pyro Swords are unobtainable.
==Gallery==
PM1 Fire Sword.png|Icon of the Fire Sword in Power Master 1
PMMV Pyro Sword.png|Icon of the Pyro Sword in Power Master MV
Category:Power Master 1 Swords
Category:Power Master MV Swords
Pyro Whip

A Pyro Whip, originally Fire Whip, is a whip in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is crafted by fusing a Whip with a Book of Fire.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Fire Whips are rare weapons. When equipped, it will increase the wielder's Attack by 50 and it has a 65% chance of inflicting the Burned status on an enemy. Equipping it will cause the wielder to become weaker to Water-, Wind-, and Stone-based attacks, but become stronger to Ice- and Fire-based attacks.
===Locations===
*Dora - Purchasable from the Blacksmith
*Land of Moneo
**Under the snow tree southwest of Aora
**East of Aora
==Power Master: A Strange Journey MV==
Pyro Whips return in Power Master: A Strange Journey MV. When equipped, it multiplies the wielder's Offense and Power by 1.3 and has a 35% chance of Burning an opponent. It also gives access to the Whip Attack and Fire skills for as long as it is equipped.
As of demo 0.3.0, Pyro Whips are unobtainable.
===Locations===
*Land of Moneo - Red Treasure Chest between Aora and Uora
==Gallery==
PM1 Fused Whip.png|Icon of the Fire Whip in Power Master 1
PMMV Pyro Whip.png|Icon of the Pyro Whip in Power Master MV
Category:Power Master 1 Whips
Category:Power Master MV Whips
Qora Quarry

Qora Quarry is a large mine that lies north of the town of Qora. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
The exterior of Qora Quarry is a large, rocky area containing only the way into town and the entrance to the dungeon.
The interior of Qora Quarry has a large mine cart track going through it, though the cart itself is broken and unusable, and Bombots will attack the player throughout the dungeon. In order to progress through the dungeon, the player has to blow up the boulders along the track with some Bombs. At the end of the track sits the boss of the dungeon, Fuse. The player can also find a Big Sword in a Treasure Chest just before the room with the boss.
===Alex's Statement===
Alexander Bodine is found in the room just north of the entrance. If the player is under the effects of Doppel's Dimension, he turns into Fuse.
As you may have guessed from the mine cart rails, there was going to be a mine cart ride here that you had to use in order to break the barriers blocking the way forward. The boss Fuse was also originally going to resemble a Bob-Omb. Once the majority of the game was completed, I went back to see what I could fix. Some examples are the boulder in Dora Pyramid or the man who warns about Hypnock in Bora. But I couldn't get the mine cart down. The area it covers is just too large... Well, see you around!
==Gallery==
Qora Quarry.png|Qora Quarry in Power Master 1
Qora Quarry E.png|Exterior of Qora Quarry in Power Master 1
Qora Quarry I.png|Interior of Qora Quarry in Power Master 1
Qora Quarry PM1 Concept 1.jpg|Concept of Qora Quarry for Power Master 1
Qora Quarry PM1 Concept 2.jpg|Concept of Qora Quarry for Power Master 1
Qora Quarry PM1 Concept 3.jpg|Concept of Qora Quarry for Power Master 1
Category:Ruins
Category:Power Master 1 Areas
Category:Power Master 1 Dungeons
Quake

Quake is a skill in the Power Master series, first appearing as an enemy-only skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Quake is an enemy-only skill, used by Gobem and Burrow. The user causes an earthquake, dealing Earth-based damage to each member of the player's current party.
==Power Master: A Strange Journey MV==
Quake returns in Power Master: A Strange Journey MV as an enemy-only skill used by Burrow. It costs 50 Energy points to use, and doubles the user's Power and deals Earth-based damage to all members of the player's team.
==References==
Category:Power Master 1 Skills
Category:Power Master MV Skills
Queen Ant

The Queen Ant is a large flying ant that first appears as the boss of Nora Anthill in Power Master 1: A Strange Journey. As the name implies, she is the queen of all the Ants.
==Power Master 1: A Strange Journey==
The Queen Ant is the boss of Nora Anthill in Power Master 1: A Strange Journey and is one of the three bosses for Nora Nest, the others being Queen Bee and Latridow. Defeating her will give the player access to the Guardian of Nora's house, and she will give the player one of the shattered Gem shards. If she was the last boss of Nora Nest to be fought, the Gem will become complete.
The Queen Ant knows the skill Double Attack, which allows her to strike two random player characters. She is not strong against anything, but is weak to Fire-, Ice-, and Lightning-based attacks.
===Card Info===
Name: Queen Ant
Health: 1500
Attack: 600
Defense: 100
The leader of the giant-sized ants. Capable of flight, so she is very quick.
==Gallery==
Queen Ant.png|Queen Ant from Power Master 1
Queen Ant_spritesheet.png|Queen Ant's spritesheet from Power Master 1
Category:Bugs
Category:Power Master 1 Bosses
Queen Bee

The Queen Bee is, like the name suggests, the queen of all the Bees. She is first seen as the boss of Nora Beehive in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
Queen Bee is the boss of Nora Beehive in Power Master 1: A Strange Journey and is one of the three bosses for Nora Nest, the others being Queen Ant and Latridow. Defeating her will give the player access to a house in the Town of Nora and will reward the player with one of three shards of the Nora Gem.
The Queen Bee has more Health and Defense compared to the Queen Ant, but has the lowest Attack compared to the other two bug leaders. She is capable of paralyzing her enemies with her stinger, though is weak against Fire-, Ice-, and Lightning-based attacks.
===Card Info===
Name: Queen Bee
Health: 1900
Attack: 400
Defense: 150
The leader of the giant-sized bees. Capable of paralyzing its foe with a single sting.
==Gallery==
Queen Bee.png|Queen Bee in Power Master 1
Queen Bee_overworld.png|Queen Bee's spritesheet in Power Master 1
PM1 Originals 5.jpg|A concept of Queen Bee
Category:Bugs
Category:Power Master 1 Bosses
Raise II

Raise II is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Raise II is a skill exclusive to Helen, learned at Level 30. Raise II would revive a Knocked Out ally with their Health fully recovered. However, due to the skill needing magic power, which Power Master 1: A Strange Journey does not use, the skill is unusable.
There is a standard "Raise" skill in the database, but that goes unused.
Category:Power Master 1 Skills
Raven

A Raven is a variant of the Bird enemy first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
Ravens are found in Tora Tree and the area surrounding the Town of Tora. Its sprite is a darker and flipped version of the Bird enemy. It is slightly stronger than the Bird enemy, though has weaknesses to Lightning, Wind, and Bow attacks.
===Card Info===
Name: Raven
Health: 150
Attack: 410
Defense: 180
A powerful bird seen flying around Tora Tree. Has been flying into town and stealing whatever it can get its talons on.
==Gallery==
Raven.png|A Raven from Power Master 1
Category:Birds
Category:Power Master 1 Enemies
Recovery II

Recovery II is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Recovery II is a healing skill learned by Helen at Level 15, Helen's Doppel, and the Mysterious Man. The skill requires 25 Special Points to use and it restores every current party member's Health significantly.
There is a "Recovery" skill in the database, but it goes unused.
Category:Power Master 1 Skills
Resistance Down

Resistance Down is a Status Ailment in the Power Master series, starting from Power Master: A Strange Journey MV. As the name implies, this status signifies decreased Resistance on a character. Like other stat increases and decreases, weakened Resistance can be stacked, the icon changing from one arrow to two after the second time Resistance is decreased.
==Moves that cause Resistance Down in Power Master: A Strange Journey MV==
*Resistance Drop
Category:Status Ailments
Resistance Up (item)

A Resistance Up is an item in the Power Master series, first appearing in Power Master: A Strange Journey MV. When used, it permanently increases a member's Resistance.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Resistance Ups are rare items. When used on a member of the player's party, that character will permanently gain an additional twenty Resistance points. Resistance Ups can only be used in the field.
As of demo 0.3.0, there is no way to obtain this item.
==Gallery==
PMMV Resistance Up.png|Icon of a Resistance Up in Power Master MV
Category:Power Master MV Items
Resistance Up (status ailment)

Resistance Up is a Status Ailment in the Power Master series, starting from Power Master: A Strange Journey MV. As the name implies, this status signifies increased Resistance on a character. Like other stat increases and decreases, heightened Resistance can be stacked, the icon changing from one arrow to two after the second time Resistance is increased.
==Moves that cause Resistance Up in Power Master: A Strange Journey MV==
*Apple Pie
*Resistance Boost
*Soup
*Super Guard
*Wonder Guard
Category:Status Ailments
Restrengthen

Restrengthen is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Restrengthen is a skill learned by Hamilton at Level 20 and is also known by his respective Doppel. It costs 50 Special Points to use. 
Restrengthen greatly increases the entire party's Defense stat for five turns. Afterward, their Defense will return to normal.
Category:Power Master 1 Skills
Ring

A Ring is an accessory in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Rings are uncommon accessories. When equipped, it increases the wearer's Defense by 5.
===Locations===
*Dora Pyramid - Dropped by Blide upon his defeat
*Town of Fora - Purchasable from the Shop
*Town of Qora - In the pot in the Guardian of Qora's house
==Gallery==
PM1 Ring.png|Icon of the Ring in Power Master 1
Category:Power Master 1 Accessories
Rob

Rob is a minor character found in the Power Master series, first appearing in Power Master 1: A Strange Journey in the Town of Oora. 
==Biography==
Rob is a middle-aged man with green eyes and brown hair who resides in the Town of Oora. He is a soft-spoken character who does not know how to swim"There's something in [my house] I wanted to keep safe... I want to recover it... but I can't swim..." - Rob, Power Master MV. Because his album is ruined in Power Master: A Strange Journey MV, there is not much known about him at the moment.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Rob is found next to the Guardian of Oora's house in the Town of Oora. He lost an important item of his in his house, which has become submerged underwater due to the recent flooding of Oora Ocean. He claims he is not a good swimmer, so he asks the player to get it for him.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Rob is instead found next to the Inn in the Town of Oora. Otherwise, his role is the same as in the original game. His house has been submerged due to Oora Ocean flooding, and he left behind an important item of his when he moved to higher ground. As he does not know how to swim, he asks the player to get it for him. After defeating Skipper and returning Oora to normal, Rob is found in his house, and his quest can no longer be accepted.
==Gallery==
Rob.png|Power Master 1: A Strange Journey
Rob_portrait.png|Power Master 1: A Strange Journey
Rob MV Portrait.png|Power Master: A Strange Journey MV
PMMV Rob.png|Power Master: A Strange Journey MV (Pre-release)
==References==
Category:Quest Characters
Category:Humans
Category:Power Master 1 Characters
Category:Power Master MV Characters
Robot Armor

Robot Armor is a bodygear in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Robot Armor is a rare piece of armor, only one can be collected from Parker's storeroom in the Town of Iora. When equipped, it increases the wielder's Defense by 60. Despite its description, the icon looks nothing like a robot and it does not effect the player's appearance at all.
==Gallery==
PM1 Robot Armor.png|Icon of the Robot Armor in Power Master 1
Category:Power Master 1 Bodygear
Rock

A Rock is an item in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is an attacking item, dealing minor damage to an enemy.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Rocks are uncommon items. They can only be used in battle, where it will deal 10 points of damage to a single enemy. They have a one-in-four chance of being dropped by Rock Warriors.
===Locations===
*Town of Jora - Purchasable from the Shop
==Power Master: A Strange Journey MV==
Rocks return in Power Master: A Strange Journey MV, now as a more common item. They can be found in the mountainous areas of the Land of Moneo and certain towns. Rocks can only be used in battle, where it will deal 10 points of damage to a single enemy.
===Locations===
*Land of Moneo - In the areas surrounding the Town of Gora, Town of Kora, Town of Mora, Town of Qora, and Town of Uora. There are thirteen total.
*Town of Uora - Seven rocks are scattered around the town.
*Uora Underground - Forty-five rocks are scattered around the dungeon.
==Gallery==
PM1 Rock.png|Icon of a Rock from Power Master 1
PMMV Rock.png|Icon of a Rock from Power Master 1
Category:Power Master 1 Items
Category:Power Master MV Items
Rock Armor

Rock Armor is a bodygear in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Rock Armors are rare suits of armor. When equipped, it increases the wielder's Defense by 150.
===Locations===
*Town of Qora - Purchasable from the Shop
*Town of Uora - Purchasable from the Shop
==Gallery==
PM1 Rock Armor.png|Icon of the Rock Armor in Power Master 1
Category:Power Master 1 Bodygear
Rock Helmet

A Rock Helmet is a headgear in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Rock Helmets are helmets that can only be bought from the Shop in the Town of Qora. When equipped, it increases the wielder's Defense by 50.
==Gallery==
PM1 Rock Helmet.png|Icon of the Rock Helmet in Power Master 1
Category:Power Master 1 Headgear
Rock Shield

A Rock Shield is a shield in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Rock Shields are uncommon shields. When equipped, it increases the wielder's Defense by 13.
===Locations===
*Jora Incinerator - In a Treasure Chest on the second basement floor
*Town of Mora - In the closet of the east-center room in the Inn
*Mora Cave - Dropped by Golems upon their defeat
*Town of Uora - Purchasable from the Shop
==Gallery==
PM1 Rock Shield.png|Icon of the Rock Shield in Power Master 1
Category:Power Master 1 Shields
Rock Warrior

A Rock Warrior is an animated creature comprised of various rocks. It first appears as an enemy in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
Rock Warriors are seen on Mora Mountain, in Mora Cave, the area south of the Town of Mora in the Land of Moneo, and inside the tornado contraption in the Town of Sora. It is strong against Fire- and Wind-based attacks as well as being immune to petrification, though is weak to Water-based attacks.
===Card Info===
Name: Rock Warrior
Health: 200
Attack: 240
Defense: 150
An animated creature made out of various rocks.
==Gallery==
Rock Warrior.png|A Rock Warrior from Power Master 1
Rock Warrior.jpg|Concept of a Rock Warrior
Category:Animated
Category:Power Master 1 Enemies