Skills

Skills in Ragnarok Online are special actions a player can perform depending on his/her Job Class. There are two types of skills: Active and Passive. Active skills can be manually activated by the player, where some of them remain active for a set period of time, others can be manually deactivated, and some are one-time-use skills that require manual activation each time the player desires to use them. Passive skills are always in effect, they do not need input from the player to provide its benefit as long as the player has learned those skills.
Active skills can be broken down into 3 sub-categories: "Offensive", "Supportive" and "Active". Offensive skills are those that inflict damage to their selected targets or in a wide area. Supportive skills are those that provide helpful effects to other players, like boosting their offensive and defensive capabilities. Plainly Active skills are those that do not fit in the two forementioned categories and only affect the player or a certain area, usually for a set period of time.
==Skill Phases==
The skill usage is performed through the following phases:
;Initiation:Skill name appears above the character's head.
;Cast Time:A gauge appears above the character's head. If there is no Cast Time it is then executed instantaneously.
;Execution:Skill name appears above the character's head again and its effect is triggered.
;Cast Delay:All skills are temporarily grayed out after execution, blocking their use. Most skills have this value.
;Cooldown:Only the skill used is temporarily grayed out after its execution, blocking their use. Not all skills have this value.
Cast Delay and Cooldown start at the same time. No skill can be used if there is still Cast Delay, and any other skill can be used if only Cooldown remains.
===Initiation===
This phase occurs when the character uses the skill. SP Cost and other requirements are checked, but do not take effect. If the character cannot fulfill the SP Cost or the other requirements, the skill will not activate. 
===Cast Time===
During Cast Time, the character cannot move, attack, or use other skills. If the character takes damage during Cast Time, the skill is canceled (exceptions: wearing a or , being Sacrificed by a Crusader/Paladin/Royal Guard, or while casting certain skills). If a skill has no base Cast Time or modifiers reduce the effective Cast Time to 0 or less, no cast gauge appears and this phase is skipped entirely. 
Cast Time is indicated by a "progress gauge" above the character's head, sometimes called "Cast Bar". The gauge starts out black and is filled with green as Cast Time proceeds. When the cast bar is completely green, Cast Time ends. Some skills do not have a cast bar, even though they have a casting time, such as Bowling Bash and Brandish Spear.
Cast Time is composed of "Variable Cast Time" (VCT) and "Fixed Cast Time" (FCT). As the names may imply, VCT depends on the stats and gear of the caster, while FCT is constant for a given skill. A small number of effects can reduce FCT. Effects which reduce FCT by a percentage do not stack; effects which reduce FCT by a set amount do stack, and are applied before percentage modifiers. For most skills, FCT is 20% of the total Cast Time, with the remainder being VCT. 
VCT is reduced by DEX, and also INT at half the amount. 
====Calculation====
 Cast Time (seconds) = VCT + FCT
 VCT (seconds) = (BaseVCT - Sum_VCT) × (1 − SQRT[{DEX × 2 + INT} ÷ 530]) × (1 − Sum_GearVCTReduc ÷ 100) × (1 − Sum_SkillVCTReduc ÷ 100)
 FCT (seconds) = (BaseFCT - Sum_FCT) × (1 − Max_FCTReduc ÷ 100)
* BaseVCT = Base Variable Cast Time of a skill.
* BaseFCT = Base Fixed Cast Time of a skill. 
* Sum_GearVCTReduc = Sum of reductions for Variable Cast Time from gear and cards, like , , and .
* Sum_SkillVCTReduc = Sum of reductions for Variable Cast Time from skills, like Magic Strings, Suffragium, and 16th Night, and some items that give variable cast reduction to specific skills, like , , , or .
* Sum_VCT = Sum of all effects that directly subtract from Variable Cast Time (like ).
* Sum_FCT = Sum of all effects that directly subtract from Fixed Cast Time (or add to it, like Mandragora Howling).
* Max_FCTReduc = Highest reduction modifier of Fixed Cast Time (for example: if both Sacrament (50%) and Radius (20%) are active, only Sacrament will work)
====Modifiers for Fixed Cast Time====
Skill/Enchant 	 	Additional Notes
16th Night 	100% 	See skill description
Automatic Modification Orb (Fixed Cast Time)	-0.1 ~ -0.8 seconds	Starts at -0.1 seconds.Additional -0.2 seconds if upgrade level is +7 or higher.Additional -0.5 seconds if upgrade level is +11 or higher.See enchant description.
Call Ventus 	-1 second 	Level 2 Ventus in Passive Mode
 	-0.5 seconds 	Costume Enchants
Hit Barrel 	Var 	See skill description
Magic Enchant 	-1% 	
Magic Essence Enchant 	-0 ~ -1 seconds 	See enchant description
Mandragora Howling 	Var 	See skill description
 	-0.3 seconds 	Costume Enchants
Modification Orb (Fixed Casting) 	-0.3 ~ -0.7 seconds	Starts at -0.3 seconds.Additional -0.2 seconds if upgrade level is +7 or higher.Additional -0.2 seconds if upgrade level is +9 or higher.See enchant description.
Radius 	Var 	See skill description
Sacrament 	Var 	See skill description
Special Stat Enchant 	-7% 	If upgrade level is +12 or higher
Item/Equipment 	Slot/Type 	 	Additional Notes
 	Armor 	-0.3s 	If Grade B or higher.Obtained by acquiring the from the Kachua Mileage system and upgrading it using the Item Reform system.
 	Shield 	-50% 	If upgrade level is +12 or higher. Comes from OCP 63.
 	Headgear (Upper)	-0 ~ -0.5 seconds 	
 	Shoes 	-0 ~ -0.5 seconds 	
 	Armor 	-0.2 seconds 	If upgrade level is +11 or higher. Comes from Abyss Lake Dungeon F4.
 	Two-handed staff	-0.2 seconds 	If upgrade level is +9 or higher (WoE and PvP only)
Clergy's Manteau 	Armor 	-5% 	If upgrade level is +9 or higher.
 	Headgear (Upper)	-0 ~ -0.5 seconds 	-0.3s if upgrade level is +11 or higher. Additional -0.2s if upgrade level is +12 or higher and Grade is A.Comes from the October 2024 Kachua's Secret Key.
 	Headgear (Upper)	-0 ~ -0.5 seconds 	-0.3s if upgrade level is +11 or higher. Additional -0.2s if upgrade level is +12 or higher and Grade is A.Comes from the October 2024 Kachua's Secret Key.
 	Headgear (Upper)	-0 ~ -0.5 seconds 	-0.3s if upgrade level is +11 or higher. Additional -0.2s if upgrade level is +12 or higher and Grade is A.Comes from the October 2024 Kachua's Secret Key.
 	Headgear (Upper)	-0 ~ -0.5 seconds 	-0.3s if upgrade level is +11 or higher. Additional -0.2s if upgrade level is +12 or higher and Grade is A.Comes from the October 2024 Kachua's Secret Key.
 	Headgear (Upper)	-0 ~ -0.5 seconds 	-0.3s if upgrade level is +11 or higher. Additional -0.2s if upgrade level is +12 or higher and Grade is A.Comes from the October 2024 Kachua's Secret Key.
 	Headgear (Upper)	-0 ~ -0.5 seconds 	-0.3s if upgrade level is +11 or higher. Additional -0.2s if upgrade level is +12 or higher and Grade is A.Comes from the October 2024 Kachua's Secret Key.
 	Headgear (Upper)	-0 ~ -0.5 seconds 	-0.3s if upgrade level is +11 or higher. Additional -0.2s if upgrade level is +12 or higher and Grade is A.Comes from the October 2024 Kachua's Secret Key.
 	Headgear (Upper)	-0% ~ 70% 	
 	Headgear (Upper)	-100% 	Only for Lion's Howl
 	Headgear (Upper)	-0.3 seconds 	If upgrade level is +12 or higher. Comes from the October 2024 Kachua's Secret Key.
 	Headgear (Upper)	-0 ~ -0.5 seconds 	
 	Headgear card 	-70% 	
 	Consumable 	-50% 	Lasts for 5 minutes.
 	Armor 	-100% 	Only for Tetra Vortex. Comes from OCP 56.
 	Headgear (Upper)	-0 ~ -0.7 seconds 	At upgrade level +13, -0.5 seconds. If equipped with Fenrir Card, another -0.2 seconds. Comes from OCP 61.
 	Headgear (Upper)	-0 ~ -0.5 seconds 	
 	Headgear (Lower)	-0.1 seconds 	Comes from OCP 51, OCP 57, and OCP 62.
 	Shield 	-70% 	If upgrade level is +14 or higher. Comes from OCP 64.
 	Knuckle 	-50% 	
 	Headgear (Upper)	-10% 	If upgrade level is +12 or higher
 	Headgear (Upper)	-0.5s 	If Grade B or higher and upgrade level +12 or higher.Obtained by acquiring the from the Kachua Mileage system and upgrading it using the Item Reform system.
Grace Boots [1] 	Shoes 	-0.5 seconds 	If upgrade level is +7 or higher.
 	Headgear (Upper)	-0.2 seconds 	If upgrade level is +11 or higher. Comes from the July 2021 Kachua's Secret Key.
 	Headgear (Upper)	-0.2 seconds 	If upgrade level is +10 or higher. Obtained by upgrading the using the Item Reform system.
 	Shoes 	-0 ~ -0.7 seconds 	
 	Headgear (Upper)	-0 ~ -0.5 seconds 	
 	Shoes 	-0 ~ -1 seconds 	
 	Garment 	-0.2 seconds 	When equipped with or at any upgrade level, or when equipped with at upgrade level +13 or higher.Comes from OCP 61.
 	Armor 	-3% 	
 	Headgear (Upper)	-0.2 seconds 	If upgrade level is +11 or higher. Comes from the August 2021 Kachua's Secret Key.
 	Headgear (Upper)	-0.2 seconds 	If upgrade level is +10 or higher. Obtained by upgrading the using the Item Reform system.
 	Headgear (Upper)	-0.5s 	If Grade B or higher and upgrade level +12 or higher.Obtained by acquiring the from the Kachua Mileage system and upgrading it using the Item Reform system.
Imperial Boots [1] 	Shoes 	-0.5 seconds 	If upgrade level is +7 or higher.
 	Shoes 	-0% ~ 100% 	
 	Headgear (Upper)	-0% ~ 70% 	
 	One-handed staff	-0% ~ 20% 	
 	Headgear (Upper)	-0% ~ 50% 	
 	Headgear (Lower)	-0.2 seconds 	If weapon upgrade is +13 or higher. Comes from OCP 56.
 	Armor card 	-50% 	Only for High Wizard & Warlock.
 	Headgear (Upper)	-0% ~ 50% 	
Noblesse Boots [1] 	Shoes 	-0.5 seconds 	If upgrade level is +7 or higher.
 	Shoes 	-0.5 seconds 	If base DEX is 120 or higher
 	Shoes 	-0.5 seconds 	If base DEX is 120 or higher
 	Shoes 	-0.5 seconds 	If base DEX is 120 or higher
 	Shoes 	-0.5 seconds 	If base DEX is 120 or higher
 	Headgear (Upper)	-0.2 seconds 	If upgrade level is +10 or higher. Obtained by upgrading the using the Item Reform system.
 	Headgear (Upper)	-0.2 seconds 	If upgrade level is +11 or higher. Comes from OCP 38 and OCP 47.
 	Headgear (Upper)	-0.2 seconds 	If upgrade level is +11 or higher. Obtained from the Kachua Mileage system.
 	Headgear (Upper)	-0.2 seconds 	If upgrade level is +10 or higher. Obtained by upgrading the using the Item Reform system.
 	Headgear (Upper)	-0 ~ -0.5 seconds 	
 	Headgear (Upper)	-0.2 seconds 	If upgrade level is +11 or higher. Comes from the July 2021 Kachua's Secret Key.
 	Headgear (Upper)	-0.2 seconds 	If upgrade level is +10 or higher. Comes from upgrading the using the Item Reform system.
 	Headgear (Upper)	-0.2 seconds 	If upgrade level is +10 or higher. Comes from upgrading the using the Item Reform system.
 	Headgear (Upper)	-0.2 seconds 	If upgrade level is +11 or higher. Comes from the August 2021 Kachua's Secret Key.
 	Shoes 	-0 ~ -0.5 seconds 	Upgrade is level +9 or higher.
 	Shoes 	-0 ~ -0.7 seconds 	If Grade D. Obtained by upgrading the using the Item Reform system.
 	Headgear (Upper)	-100% 	Only for Magnus Exorcismus
 	Headgear (Upper)	-0 ~ -0.5 seconds 	
 	Headgear (Upper)	-0.2 seconds 	If upgrade level is +11 or higher. Comes from the July 2021 Kachua's Secret Key.
 	Headgear (Upper)	-0.2 seconds 	If upgrade level is +10 or higher. Comes from upgrading the using the Item Reform system.
 	Accessory 	-100% 	Only for Oratio
 	Shoes 	-0 ~ 1 second 	-0.3s at refine level +9 or higher, additional -0.2s at refine level +11 or higher, additional -0.3s at Grade C or higher.The Death, Fire, and Grass versions have an additional -0.2s at Grade A.Obtained from the instance.
 	Shoes 	-0 ~ 1 second 	-0.3s at refine level +9 or higher, additional -0.2s at refine level +11 or higher, additional -0.3s at Grade C or higher.The Death, Fire, and Grass versions have an additional -0.2s at Grade A.Obtained from the instance.
 	Shoes 	-0 ~ 1 second 	-0.3s at refine level +9 or higher, additional -0.2s at refine level +11 or higher, additional -0.3s at Grade C or higher.The Death, Fire, and Grass versions have an additional -0.2s at Grade A.Obtained from the instance.
 	Shoes 	-0 ~ 0.8 seconds 	-0.3s at refine level +9 or higher, additional -0.2s at refine level +11 or higher, additional -0.3s at Grade C or higher.The Death, Fire, and Grass versions have an additional -0.2s at Grade A.Obtained from the instance.
 	Armor 	-0.3s 	If Grade B or higher.Obtained by acquiring the from the Kachua Mileage system and upgrading it using the Item Reform system.
 	Headgear (Upper)	-0.08 ~ 1.6 seconds 	
 	Shoes 	-0.5 seconds 	If upgrade level is +9 or higher. Comes from Kachua's Secret Key.
 	 	 	
Angel Poring Shoes & Poring Sunglasses Set 	Equipment set 	-0.4 seconds 	If upgrade level is +12 or higher
Angel Poring Shoes & Poring Sunglasses+ Set 	Equipment set 	-0.4 seconds 	If upgrade level is +12 or higher
and Accessories 	Equipment set 	-0 ~ -0.3 seconds each	Various set combos with each other and other gear pieces, check the item descriptions. Comes from the .
Celine's Brooch & Celine's Ribbon Set 	Equipment set 	-50% 	
Celine's Brooch & Lush Rose Set 	Equipment set 	-50% 	
Celine's Brooch Type K & Celine's Ribbon Set	Equipment set 	-0.3 seconds 	
Heart Wing Hairband & Love Piece Set 	Equipment set 	-10% 	
Soutane Equipment 	Equipment set 	-15% 	When equipped with Clergy's Boots and Clergy's Manteau (both obtained from the same place) and combined upgrade level is +27 or higher.
& 	Equipment set 	-0.5 seconds 	If the headgear's upgrade level is +11 or higher. Items are obtained from the Kachua Mileage system.
& 	Equipment set 	-0.5 seconds 	If the headgear's upgrade level is +11 or higher. Items are obtained from the Kachua Mileage system.
& 	Equipment set 	-0.2 seconds 	If the headgear's upgrade level is +10 or higher. Items are obtained by using the Item Reform system on the versions obtained from Kachua Mileage.
& 	Equipment set 	-0.2 seconds 	If the headgear's upgrade level is +10 or higher. Items are obtained by using the Item Reform system on the versions obtained from Kachua Mileage.
====Modifiers for Variable Cast Time====
To reduce all VCT with stats, a character need a combination of DEX and INT so DEX ×2 and INT equal at least 530 ((DEX × 2 + INT) = 530).
Some examples how all VCT could be reduced:
*INT 530
*DEX 265
*INT 170 and DEX 180
*INT 190 and DEX 170
Cast Time is only calculated once. It ignores changes to the modifiers during casting. This means it is possible to start casting and equip a accessory afterwards to get the anti-interruption effect for most of the casting without the VCT increase.
Item/Skill 	 	Additional Notes
16th Night 	-50% 	
Magic Strings 	Var 	See skill description.
Suffragium 	Var 	See skill description
Foresight 	-50% 	
 	+30% 	Accessory. Prevents interruption.
 	+25% 	Accessory. Prevents interruption.
 	-30% 	Accessory.
 	-25% 	Accessory. Only for Cold Bolt
 	-25% 	Accessory. Only for Fire Bolt
 	-5% 	Headgear.
 	-10% 	Headgear.
 	Var 	Headgear. -UpgradeLv%
 	+100% 	Headgear.
Dark Illusion and Dark Lord Card Set 	-10% 	Headgear and Footgear
 	-20% 	If upgrade level is +9 or higher (WoE and PvP only)
 	-50% 	Only for Lion's Howl and Summon Spirit Sphere. Upgrade level of +10 or higher.
 	-20% 	Super Novice class only.
 	-100% 	Only for Cart Cannon
 	-100% 	Only for Cart Cannon
 	-4% per level of Esma known 	
 	-100% 	Only for Magnus Exorcismus
 	-10% 	If upgrade level is +12 or higher
 	-15% 	If upgrade level is +7 or higher
 	-6% per level of Spirit Sympathy known 	
 	+25% 	
 	-5% 	If upgrade level is +7 or higher
 	-10% 	If upgrade level is +7 or higher
 	-10% 	If upgrade level is +9 or higher
 	-1% for every 30 base INT 	
 	-3% 	
 	-5% 	
 	+15% 	Prevents interruption.
 	-10% 	
 	-10% 	If upgrade level is +7 or higher
 	-10% 	If upgrade level is +7 or higher
 	-5% 	If upgrade level is +7 or higher
 	+0% 	Prevents interruption.
 	-10% 	If upgrade level is +9 or higher
 	-7% 	If upgrade level is +7 or higher
 	-7% 	If upgrade level is +7 or higher
 	-10% 	If upgrade level is +9 or higher
 	-5% 	If upgrade level is +8 or higher, and the users base Dex is 90 or higher.
 	-5% 	If upgrade level is +8 or higher, and the users base Dex is 90 or higher.
 	-5% 	If upgrade level is +8 or higher, and the users base Dex is 90 or higher.
 	-5% 	If upgrade level is +8 or higher, and the users base Dex is 90 or higher.
 	-2% for every 20 base AGI and VIT 	If upgrade level is +8 or higher
 	-20% 	
 	-7% per level of Counter Slash, Weapon Blocking, and Weapon Crush known	Only for Meteor Assault
 	-1% for every 18 base VIT. 	
 	-10% 	Prevents interruption.
 	-10% 	
 	-50% 	
 	-10% 	
 	-15% 	if Killing Cloud is level 5
 	-15% 	if Drain Life is level 5
 	-10% 	
 	-10% 	
 	-5% for every 15 base levels. 	Only for Lightning Ride
 	-30% 	Novice, Taekwon, Ninja, Gunslinger Bonus
 	-10%~35% 	Additional -10% at upgrade level +7 or higher, additional -10% at upgrade level +9 or higher, additional -5% at upgrade level +12 or higher
 	-5% 	
 	-1%~4% 	If upgrade level is +7 or higher, reduces the variable casting time of skills by an additional 1%. If upgrade level is +9 or higher, reduces the variable casting time of skills by an additional 2%.
 	-3% 	
Evil Bone Wand & Skull Cap Set 	-10% 	If Evil Bone Wand upgrade level is +10 or higher
Giant Snake Breath & Giant Faceworm Snake Skin Set 	-4% for every 20 base Int. 	
Illusion Engine Wing Type A & Illusion Leg Type B Set	-10% 	
Mob Scarf Set 	-3% for every combined sum of 80 base INT and DEX 	
Memory of Lovers & Vesper Gear 04 Set 	-5% 	
New Year Hairpin & Bloody Butterfly Card Set 	-2% 	
Spell Circuit, Mikatsuki & Raksasa Dagger Set 	-1% per combined sum of upgrade levels of the weapon. 	
Temporal Ring & Muscle Fool Enchant Set 	-20% 	
Violet Halo & Magical Booster Set 	-30% 	
Clockwork (Variable Casting) 	-10%~-18% 	Enchant from Clock Tower: Unknown Basement instance. Starts at -10% and adds an extra -2% for every grade upgrade.
Spell Enchant 	Var 	See enchant description
====Notes====
*Free Cast skill allows movement and attacking while casting.
*Sacrifice skill allows the target to take damage without being interrupted.
*Certain skills cannot be interrupted. Generally those skills are intended to be used by classes on the front lines.
*Although adds 30% to VCT, the Mage Card Set substracts it by 15%, meaning that it would only be an end result of +15% vs. the 's +25%.
*Magic Strings and Foresight are treated as separate factors in the calculation; they are not added to the other modifiers.
*Certain items and gears allows the players to have uninterruptible casting (outside of War of Emperium):
**Infinity Drink
**Clergy Nurse Cap
**Devil's Hand
**Jejecap Type J
**Love Piece
**+12 Mad Bunny Special
**Geffen Magic Robe
**Orleans's Gown
**Imperial Glove
**
**Coyote Card
**
**Sweet Nightmare Card
**Wizard of Veritas Card
**Spellflow Shadow Set
===Execution===
SP Cost and other requirements are checked again. If the character can fulfill all requirements, they are applied and the skill is triggered. Otherwise nothing happens. If the character is inside a Chat Room, the costs are applied as usual, but the skill is not triggered. 
===Cast Delay===
During Cast Delay (or Global Skill Delay or After-cast Delay or Global Cast Delay or Global Delay or Post-skill Delay or Global Cooldown), the character can move and attack freely, but cannot use skills. There is no visible indication of Cast Delay except the grayed out skill icons of all skills in the Hotkey bar.
====Calculation====
 Cast Delay (seconds) = BaseDelay × (1 − Sum_DelReduc ÷ 100)
*BaseDelay = Base Cast Delay of a skill.
*Sum_DelReduc = Sum of reductions for Cast Delay.
====Modifiers====
Skill/Enchant 	 	Additional Notes
After Skill Delay Enchant 	-2% ~ -6% 	Lv1 = -2%. Lv2 = -4%. Lv3 = -6%
Clockwork (Global Cooldown)	-10%~-18% 	Enchant from Clock Tower: Unknown Basement instance. Starts at -10% and adds an extra -2% for every grade upgrade.
Magic Strings 	Var 	See skill description.
 	-5% ~ -15%	Additional 5% at upgrade level +7 or higher, additional 5% at upgrade level +9 or higher.
Item/Equipment 	Slot/Type 	 	Additional Notes
 	Armor 	-15% 	If upgrade level is +13 or higher. Obtained from the Kachua Mileage system. Its from Item Reform works the same way.
 	Shield 	-15% 	If Grade C or higher. Comes from OCP 63.
 	Accessory (right)	-15% 	Comes from OCP 64.
 	Shoes 	-5% 	Upgrade level of +14 or higherComes from the August 2020 Kachua's Secret Key and the November 2022 Kachua's Secret Key.
 	Shoes 	-1% per refine level 	Comes from OCP 47.
 	Headgear (Middle)	-5% 	
 	Garment 	-7% 	If Grade A. Obtained by acquiring the from the Kachua Mileage system and upgrading it using the Item Reform system.
 	Accessory 	-10% 	
 	Katar 	-7% 	Upgrade level of +11 or higher
 	Two-handed axe 	-10% 	If level is +11 or higher. Mechanic class line only.
 	Dagger 	-10% 	If upgrade level is +11 or higher.Obtained by acquiring a from an and upgrading it using the Item Reform system.
 	Armor 	-10% 	Upgrade level +7 or higher. Comes from OCP 31.
 	Shield 	-3% 	Upgrade level of +12 or higher
 	Armor 	-0% ~ -15% 	10% at upgrade level +11 or higher, additional 5% at upgrade level +12 or higher. Comes from Kachua's Secret Key.
 	Shield 	-3% 	Upgrade level of +12 or higher
 	Shoes 	-0% ~ -70% 	10% at upgrade level +9 or higher, additional 10% at upgrade level +12 or higher. Additional 50% if user learned Power of Flock level 5.
 	Accessory 	-30% 	If Cross Impact is level 5.
 	One-handed staff 	-1% per refine level 	Comes from OCP 50.
 	Armor 	-10% 	
 	Headgear (Upper) 	-0% ~ 25% 	
 	Two-handed sword 	-10% 	Upgrade level of +9 or higher
 	Garment 	-5% ~ -11% 	Additional 3% at upgrade level +7 or higher, additional 3% at upgrade level +9 or higher
 	Shoes 	-0% ~ -40% 	
 	Accessory 	-5% 	
 	Headgear (Middle)	-10% 	Comes from Kachua's Secret Key.
 	Accessory card 	-3% 	
 	Accessory 	-5% ~ -15% 	Expert Archer 1 Set Bonus:-5%. Expert Archer 2 Set Bonus:-5%.
 	Headgear (Upper) 	-20% 	Upgrade level +7 or higher. Comes from OCP 53.
 	Shield 	-0% ~ -15% 	
 	Shield 	-2% 	Additional -1% per 2 upgrade levels if upgraded to +8 or higher. Comes from the April 2021 Kachua's Secret Key.
 	Shield 	-3% ~ -10% 	Additional -3% at upgrade level +7 and another -4% at upgrade level +12. Obtained by upgrading the using the Item Reform system.
 	Headgear (Upper) 	-100% 	
 	Headgear (Upper) 	-10% 	Upgrade level +9 or higher. Comes from OCP 61.
 	Accessory 	-30% 	If Recognized Spell is level 5. Comes from OCP 50.
 	Headgear (Lower) 	-5% 	Comes from OCP 51, OCP 57, and OCP 62.
 	Headgear (Upper) 	-20% 	Upgrade level of +7 or higher
 	Book 	-5% 	Upgrade level of +9 or higher
 	Armor 	-5% 	Upgrade level +9 or higher. Comes from OCP 61.
 	Headgear (Upper) 	-3% 	Additional -3% per 3 refine levels. Obtained from the Kachua Mileage system.
 	Headgear (Upper) 	-8% 	Additional -2% per 2 refine levels, additional -5% at Grade C. Obtained by upgrading the using the Item Reform system.
 	Shoes 	-5% 	If upgrade level is +13 or higherObtained by using an (which comes from the November 2022 Kachua's Secret Key) on an .
 	Headgear (Upper) 	-5% ~ -23% 	Additional -3% per 3 upgrade levels.
 	Shoes 	-5% 	If upgrade level is +11 or higherObtained by upgrading a through the Item Reform System.
 	Garment 	-10% 	If upgrade level is +11 or higher. Comes from OCP 61.
 	Headgear (Upper) 	-20% 	If upgrade level is +10 or higher. Comes from OCP 64.
 	Shoes 	-0% ~ -40% 	-8% per level of Howling Mine known.
 	Shoes 	-15% ~ -40% 	Upgrade level +10 or higher. Additional -25% at upgrade level +12 or higher. Comes from OCP 58.
 	Headgear card 	-30% 	
 	Headgear (Upper) 	-10% ~ 20% 	Additional 5% at upgrade level +7 or higher, additional 5% at upgrade level +9 or higher
 	Headgear (Upper) 	-3% 	
 	Headgear (Upper) 	-20% 	Comes from OCP 55.
 	Armor 	-15% 	If Grade B or higher. Comes from OCP 64.
 	Armor 	-1% per refine level 	Comes from OCP 50.
 	Accessory 	-15% 	Comes from OCP 53.
 	Armor 	-5% for every level of Spirit Sympathy learned 	Comes from OCP 64.
 	Armor 	-10% 	
 	Accessory 	-10% 	Comes from OCP 59.
 	Headgear (Upper) 	-5%, if +10 decreases 10% 	
 	Garment 	-15% 	When total basic stats are 400 or higher. Comes from OCP 51.
 	Headgear (Middle)	-10% 	
 	Headgear (Upper) 	-10% ~ -25% 	Additional -15% when Tetra Vortex is level 10. Comes from OCP 41 and OCP 50.
 	Accessory 	-1% for every 18 base INT 	
 	Headgear (Middle)	-15% 	If Recognized Spell is level 5. Comes from OCP 37 and OCP 49.
 	Headgear (Middle)	-15% 	If Recognized Spell is level 5. Comes from OCP 37 and OCP 49.
 	Shoes 	-6% per level of Praefatio known 	
 	Headgear (Upper) 	-10% ~ -30% 	Additional -10% at upgrade level +9 or higher. Additional -10% at upgrade level +11 or higher.When equipped with , +30% (so there's no point in wearing these together).Comes from OCP 35.
 	Garment 	-10% 	If Camouflage is at maximum level.
 	Shield 	-5% 	Upgrade level of +12 or higher
 	Accessory 	-30% 	If Psychic Wave is level 5.
 	Headgear (Lower) 	-0% ~ -5% 	
 	Accessory 	-1% per level of Fire Rain known 	
 	One-handed spear 	-1% per refine level 	Comes from OCP 62.
 	Accessory 	-30% 	If Recognized Spell is level 5. Comes from OCP 31 and OCP 62.
 	Accessory 	-25% 	If equipped on left accessory and base AGI is 125 or higher. Comes from OCP 57.
 	Armor 	-10% 	
 	Garment 	-15% 	If Grade C or higher. Comes from the October 2024 Kachua's Secret Key.
 	One-handed staff 	-10% 	If upgrade level is +11 or higher.
 	One-handed staff 	-10% 	If upgrade level is +10 or higher. Comes from the October 2024 Kachua's Secret Key.
 	Bow 	-0% ~ -24% 	-4% per 3 upgrade levels.
 	Shoes 	-0% ~ -16% 	
 	Shoes 	-2% per 3 refine levels 	Obtained by upgrading the using the Item Reform system.
 	Armor 	-20% 	Upgrade level +13 or higher. Comes from OCP 61.
 	Headgear card 	-15% ~ -20% 	Additional -5% if the headgear is at upgrade level +15 or higher.
 	Armor 	-15% 	If upgrade level is +12 or higher. Comes from OCP 63.
 	Accessory 	-30% 	If Earth Drive is level 5.
 	Accessory 	-5% 	
 	Garment 	-1% for every combined sum of 20 base INT and DEX	
 	Sword 	-10% 	Upgrade level of +11 or higher
 	Accessory 	-5% 	
 	Garment 	-5% ~ -15% 	Additional 5% at upgrade level +7, additional 5% at upgrade level +11. Comes from OCP 32.
 	Headgear (Upper) 	-0% ~ 20% 	10% at upgrade level +7 or higher, additional 10% at upgrade level +9 or higher.
 	Accessory 	-30% 	If Recognized Spell is level 5.
 	Accessory 	-10% 	Mechanic only
 	Shoes 	-30% 	Upgrade level +14 or higher. Comes from Kachua's Secret Key.
 	Two-handed sword 	-20% 	Lord Knight and Paladin Jobs. Upgrade level of +9 or higher
 	Headgear (Upper) 	-15% 	If upgrade level is +11 or higher. Obtained from the Kachua Mileage system. Its from Item Reform works the same way.
 	Headgear (Upper) 	-5% 	If upgrade level is +9 or higher
 	Garment 	-0% ~ -12% 	Upgrade level +11 or higher. Obtained from the Kachua Mileage system. Its from Item Reform works the same way.
 	Garment 	-10%~20% 	If upgrade level is +9 or higher, additional -10%.
 	Accessory 	-5% 	
 	Garment 	-0% ~ -10% 	-10% if Grade A.The Grass version additionally has -5% if Grade B or higher.Obtained from the instance.
 	Garment 	-0% ~ -10% 	-10% if Grade A.The Grass version additionally has -5% if Grade B or higher.Obtained from the instance.
 	Garment 	-0% ~ -10% 	-10% if Grade A.The Grass version additionally has -5% if Grade B or higher.Obtained from the instance.
 	Garment 	-0% ~ -15% 	-10% if Grade A.The Grass version additionally has -5% if Grade B or higher.Obtained from the instance.
 	Armor 	-0% ~ -10% 	-10% if Grade A.The Grass version additionally has -5% if Grade B or higher.Obtained from the instance.
 	Armor 	-0% ~ -10% 	-10% if Grade A.The Grass version additionally has -5% if Grade B or higher.Obtained from the instance.
 	Armor 	-0% ~ -10% 	-10% if Grade A.The Grass version additionally has -5% if Grade B or higher.Obtained from the instance.
 	Armor 	-0% ~ -15% 	-10% if Grade A.The Grass version additionally has -5% if Grade B or higher.Obtained from the instance.
 	Headgear (Upper) 	-15% 	Upgrade level of +9 or higher
 	Headgear (Middle)	-8% 	Comes from Kachua's Secret Key.
 	Armor 	-15% 	If upgrade level is +13 or higher. Obtained from the Kachua Mileage system. Its from Item Reform works the same way.
 	Garment 	-4% 	Upgrade level of +11 or higher
 	Shoes 	-10% 	Upgrade level +11 or higher. Comes from Kachua's Secret Key.
 	 	 	
 	Shadow Armor 	-1%~3% 	Additional 1% at upgrade level +7 or higher, additional 1% at upgrade level +9 or higher.
 	Shadow Shield 	-1%~3% 	Additional 1% at upgrade level +7 or higher, additional 1% at upgrade level +9 or higher.
 	Shadow Shoes 	-1%~3% 	Additional 1% at upgrade level +7 or higher, additional 1% at upgrade level +9 or higher.
Reload Shadow Set 	Shadow Set Bonus 	-1%~6% 	Additional 5% when the sum of upgrade levels for the items in the set is +25 or higher.
 	 	 	
Angel Poring Shoes & Leo Constellation Stone Set 	Equipment set 	-5% 	If Angel Poring Shoes upgrade level is +12 or higher.
Angel Poring Shoes & Pisces Constellation Stone Set 	Equipment set 	-5% 	If Angel Poring Shoes upgrade level is +12 or higher.
Angel Poring Shoes & Capricorn Constellation Stone Set 	Equipment set 	-5% 	If Angel Poring Shoes upgrade level is +12 or higher.
Angel Poring Shoes & Aquarius Constellation Stone Set 	Equipment set 	-5% 	If Angel Poring Shoes upgrade level is +12 or higher.
Angel Poring Shoes & Scorpio Constellation Stone Set 	Equipment set 	-5% 	If Angel Poring Shoes upgrade level is +12 or higher.
Angel Poring Shoes & Taurus Constellation Stone Set 	Equipment set 	-5% 	If Angel Poring Shoes upgrade level is +12 or higher.
Bio Protector & Pipe Set 	Equipment set 	-5% 	
Humanoid Chimera Card & Material Type Chimera Card Set 	Equipment set 	-3% 	
Hypnotist's Staff & Magical Booster Set 	Equipment set 	-10% 	If Hypnotist's Staff upgrade level is +10 or higher.
Illusion Armor Type A & Illusion Engine Wing Type B Set 	Equipment set 	-10% 	
Illusion Long Mace & Illusion Puente Robe Set 	Equipment set 	-15% 	If the combined upgrade levels of Illusion Long Mace and Illusion Puente Robe are +22 or higher.
Peuz's Greaves, Peuz's Manteau, Peuz's Plate,Peuz's Seal, & Storm Stone Set	Equipment set 	-70% 	For 10 seconds duration after using Aura Blade
& 	Equipment set 	-3% 	Helm comes from OCP 62.
Temporal Ring & Speed of Light Enchant Set 	Equipment set 	-30% 	
& 	Equipment sets 	-2% per 4 refine levels of the head piece 	Items are obtained from the Kachua Mileage system.The LT upgrades from Item Reform of and combine in the same way.
& 	Equipment sets 	-2% per 4 refine levels of the head piece 	Items are obtained from the Kachua Mileage system.The LT upgrades from Item Reform of and combine in the same way.
Violet Halo & Dark Blinder Set 	Equipment set 	-6% 	
===Cooldown===
During Cooldown (or Skill Re-use Delay), the character can move and attack freely, but cannot use the same skill again. There is no visible indication of Cooldown except the grayed out skill icon of the just used skill in the Hotkey bar.
Almost all 1st and 2nd Class skills have no Cooldown.
====Modifiers====
Item/Skill 	 	Additional Notes
 	Epiclesis: -10 secondsHigh Heal: -1 second 	Arch Bishop Ring & Cure Lv1 SetArch Bishop Ring & Heal Lv3 Set
 	Clearance: -10 secondsLauda Agnus: -3 secondsLauda Ramus: -3 seconds 	Upgrade level of +6 or higher
 	Wind Cutter: -1.8 seconds 	
 	Severe Rainstorm: -2 seconds 	
 	Inspiration: -10 seconds 	If King's Grace is at level 5 or higher
 	Improvised Song: -2 seconds 	
 	High Heal: -3 seconds 	Enchant
 	Tuna Party: -7 seconds 	
 	Lion's Howl: -9.5 seconds 	Upgrade level of +10 or higher
 	Clearance: -3 secondsLauda Agnus: -3 secondsLauda Ramus: -3 seconds 	Affection (Empowered) Set Bonus
 	Cursed Circle: +10 secondsTiger Cannon: +10 secondsGates of Hell: +1 secondLightning Walk: +1 secondGentle Touch-Cure: +3 secondsPower Absorb : +3 seconds	
 	Scar of Tarou: -5 seconds 	
 	Tuna Party: -5 seconds 	
 	Clashing Spiral: +20 seconds 	
 	Swirling Petal: -1 second 	Golden Ninja Suit, Golden Scarf & Huuma Shuriken of Dancing Petals Set Bonus
 	God's Hammer: -5 seconds 	Upgrade level of +11 or higher
Ignis Cap Type K & Virtual Bow-OS Set	Arrow Storm: -2.5 seconds 	
 	Rampage Blast: -1 second 	Upgrade level of +11 or higher
 	Earth Strain: -1 second 	Upgrade level of +11 or higher
 	Rich's Coin: -3 seconds 	
 	Power Absorb: -3 seconds 	
 	Earth Grave: -1 secondDiamond Dust: -1 secondVaretyr Spear: -1 second 	If Warmer is level 5
 	Severe Rainstorm: -2 seconds 	Upgrade level of +9 or higher
 	Praefatio: -1 second 	
 	No Limits: -180 secondArrow Storm: -0.2 seconds 	No Limits reductions only apply if Warg Ride is at maximum levels.
 	Hit Barrel: -4 secondsShattering Storm: -0.1 seconds 	Per level of Shattering Storm known.
 	Axe Boomerang: -1 second 	
 	Psychic Wave: -1 second 	Upgrade level of +11 or higher
 	Earth Drive: -1.5 seconds 	If Inspiration is level 5
 	Intensification: -75 seconds 	If Recognized Spell is level 5
 	Diamond Dust: -2 secondsEarth Grave: -2 secondsVaretyr Spear: -0.5 secondsWarmer: -15 seconds 	
 	Axe Boomerang: -2 seconds 	
 	Axe Tornado: -1 second 	
 	Metallic Sound: -2 seconds 	If upgrade level is +10 or higher
==Skill Reset==
A character's skills can be reset in a few ways:
*Hypnotist in Izlude center or Prontera center will infinitely reset a character's skills for free, provided they are base level 99 or below and have 0 weight. 
*Rebirthing to prepare for transcendent classes (can only be done once, and does not apply to classes that cannot transcend).
*A (Kafra Shop item) will reset a character's skills (it can only be used in town, when at 0 weight and with no character attachments such as a mount, cart, or MadoGear. It also doesn't work in some towns like Prontera and Lighthalzen).
*Mesmerist in Eden Group will reset both stats and skills at the same time only once. Sometimes during skill improvement updates, they will give another.
*Santa Klaus the event NPC usually comes every Christmas and resets both stats and skills at the same time only once.
===Notes===
*Even after doing a skill reset, a character cannot put 1st class skill points into 2nd class skills, or 2nd class skill points into 3rd class skills. The game will force the character to put all of their 1st class skill points into 1st class skills before the character is able to acquire 2nd class skill points and so on.
*If a character promoted below the maximum Job Level, they will never be able to recover the lost points. Thus, it is always recommended to reach the max Job Level before promoting (although some players may choose to promote early before transcending as all stats and skills are reset anyway). For example:
**If an Acolyte promoted to Priest at Job Level 45 instead of Job Level 50, they will still only get 44 skill points (instead of 49) out of the Acolyte skill points after doing a skill reset.
**If a High Priest promotes to Arch Bishop at Job Level 67 instead of Job Level 70, they will still only get 66 skill points (instead of 69) out of the High Priest skill points after doing a skill reset.
==See Also==
*Guild Skills
*Monster Exclusive Skills
*Template:Skill Info
Category:Skills
Category:Mechanics