nyuuzyou/wikis huggingface dataset:
Cresselia

Cresselia (, Crecelia) is a creature from the series.
==Origin==
 is a Psychic-type introduced in , and is categorized within the Pokédex at #488 as the "Lunar Pokémon". It is associated with the crescent moon, and its possesses the ability to dispel nightmares, in particular the ones caused by Darkrai.
In and , Cresselia can be found on ; however, when interacted with, it runs away and has to be chased throughout to be battled. In later games, Cresselia is battled as a regular, stationary Legendary Pokémon.
 is a physical Psychic-type move with 70 base power, 100% accuracy and an increased chance of dealing a . In every game Cresselia appears in, it can learn Psycho Cut by level-up.
==In Super Smash Bros. Brawl==
===As a stage element===
Cresselia is one of three Legendary Pokémon that can appear and cause battle effects on the Spear Pillar stage in Brawl, alongside Dialga and Palkia. When the stage is tinted blue, Cresselia may appear instead of Dialga, which uses the same color tint. Cresselia remains stationary like two other Pokémon, occasionally attacking with after howling. It uses Psycho Cut in two different ways:
*Throwing a single Psycho Cut that swoops across either the upper ground or the cave, like a boomerang. Deals 20% damage.
*Throwing a series of Psycho Cuts across the stage in straight lines from its position. Deals 15% damage.
Cresselia_Psycho_Cut01.jpg|One of a series of Psycho Cuts.
Cresselia_Psycho_Cut02.jpg|A single spinning Pyscho Cut.
===Trophy===
==In Super Smash Bros. Ultimate==
===As a stage element===
Cresselia reprises its role as a stage hazard on the returning Spear Pillar stage. Spear Pillar now allows for any of the three Legendary Pokémon to appear each time, rather than being set for the whole match; however, Cresselia appears much less frequently than Dialga and Palkia. Unlike in Brawl, the stage now has a green color tint when no Pokémon is active, and Cresselia's appearance does not change the color from this default green; in Brawl, Cresselia used the same blue tint as Dialga to signify its appearance.
===As a spirit===
Cresselia appears as a spirit in Ultimate. It is an Ace-rank primary spirit of the Shield type.
Cresselia's Spirit Battle involves defeating on Spear Pillar. The battle conditions are:
*The enemy has increased defense after a little while
For this battle, Cresselia is the only one of Spear Pillar's three Pokémon that will appear on the stage.
No.	Image	Name	Type	Class	Slots	Base	Max 	Base	Max 	Base	Max 	Ability 	Series
514	 	 	★★★ 	3 	2531 	7614	1101	3312	1430	4302	No Effect	Pokémon Series	
==Names in other languages==
Category:Pokémon
Category:Pokémon universe
Category:Stage hazards
Category:Trophies (SSBB)
Category:Spirits
Crew

A crew is a group of smashers who play Smash Bros. together as an official group, and often enter tournaments together. A crew can be of any size, though a crew of only two players is generally considered to be a team instead.
The purpose of a crew varies depending on the crew's own goals; in general, however, crews can allow smashers to form a sense of camaraderie in a region, and players in a crew often train with one another for tournaments. Crews can also allow for players to room with one another for tournaments, or transport each other to such events. Rivalries can also develop between crews, owing to regional differences, or a desire to simply be considered the stronger group, such as with machinima.
Crews should not be confused with sponsors. A crew is an unofficial group that supports players within its ranks; a sponsor, however, provides goods and services to players in order to represent them at events.
Category:Smash communities
Category:Crews
Cross

Cross (, Cross) is Simon and Richter's side special move.
==Overview==
The user throws a boomerang that travels in a straight path and pierces opponents. Unlike other boomerangs, it does not follow the thrower's trajectory at all, and can be jumped over without varying the angle it travels, much like in the original games. If it's shielded or collides against a solid surface, the Cross bounces back and returns to the user. The angle of its knockback is based on what direction it is moving. Cross's traveling speed and distance will also change depending on how the move is inputted, similar to Samus's Missile. When Simon uses the move he may say "Begone!" while Richter may say the line "Go!"
==Instructional quote==
==Origin==
The cross is a sub-weapon found throughout the Castlevania series. As a sub-weapon, usage of it requires hearts, which act as ammo. In earlier games such as Castlevania and Castlevania III: Dracula's Curse, the protagonist can have up to three crosses on-screen at once with the aid of the Double Shot and Triple Shot power-ups, and can use them in conjunction with the whip to deal massive damage and effectively hold enemies in place. In other games such as Rondo of Blood and Symphony of the Night, when the player has enough hearts, multiple crosses can be on screen, and the item can be used to launch a far-stronger Item Crash, the Grand Cross.
Because Nintendo of America enforced censorship of religious material during the NES and SNES eras, the item was renamed in North America to Boomerang. The item is also colloquially known as the Crucifix on occasion when the item is instead depicted with one length of the Cross being longer than the others, thus more closely representing the religious symbol.
==Gallery==
SSBUWebsiteSimon6.jpg| throwing his Cross on Mario Galaxy.
File:SSBU Richter Cross.png| throwing his Cross on .
Simon SSBU Skill Preview Side Special.png|Simon using Cross as shown by the Move List in Ultimate.
Richter SSBU Skill Preview Side Special.png|Richter using Cross as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*In Simon and Richter's trailer, the Cross is used as the "×" in Super Smash Bros. Ultimate × Castlevania.
==External Link==
*Article on the Castlevania Wiki.
Category:Castlevania universe
Category:Projectiles
Category:Side special moves
Category:Simon
Category:Simon (SSBU)
Category:Richter
Category:Richter (SSBU)
Category:Konami
Cross-up

A cross-up is the act of timing an attack (typically a dash attack or aerial attack) such that the user moves past the opponent and ends up behind them once the hitboxes are gone. Dash attacks are the more common kind of cross-up as the user is moving quickly already and many give the user additional propulsion. Short hop back aerials are a common cross-up as well, with the user starting in front, then short hopping over the opponent, followed by a back aerial as they go over the opponent. Cross-ups could be considered a kind of approach, but they can also be used to perform mindgames. The idea of the technique is that the attacker cannot be shield grabbed when behind the opponent, which makes such attacks safer to use by removing a common option from the defender. However, some characters have moves that strike faster against targets behind them, such as Mario's up smash, making the technique risky in such cases. Examples of attacks that can be used to cross-up include Fox Illusion in Melee, Brawl and SSB4, and 's dash attack in both Brawl and Ultimate; with proper spacing, such attacks can put the user behind the opponent and end with the user in a less vulnerable position for punishment. This technique can be done repeatedly to rack up damage if the opponent does not react properly, although it can still leave the user in an extremely vulnerable position if abused.
In Super Smash Bros. Ultimate, several grounded attacks that could perform cross-ups can no longer do so (or are less likely to do so) due to the altered jostle mechanics. Additionally, some other moves, such as Fox Illusion and Heel Slide, have been adjusted so that they cannot cross up against shields, making this strategy useless with such particular moves. However, many attacks can still perform cross-ups despite this; these include several dash attacks, such as those of , and , in addition to certain down tilts, such as those of , and , and even some special moves, such as Falcon Kick, Wonderwing and Quick Attack. With the use of a roll cancel boost grab, some characters can perform a pivot grab that causes them to end up behind an opponent; however, this is dependent on the character used.
==Gallery==
File:Melee_Fox_Cross_Up.gif|Fox successfully using a dash attack to cross-up behind Marth. Marth misses the shield grab and gets punished as a result.
File:Brawl-Snake-DashAttack.gif|Snake's dash attack being used to "cross-up" behind Kirby, leaving him less vulnerable to punishment.
Cross Chop

Cross Chop (, Cross Chop) is Incineroar's up special move.
==Overview==
Cross Chop is a move where Incineroar leaps upwards into the air, and then descending diagonally to perform a diving, fiery cross chop. The descent can also be influenced left and right by the player, giving it a degree of flexibility. Incineroar also gains 11.99% damage-based armor on frames 4-15, making it a powerful albeit committal out of shield option against mixups.https://docs.google.com/spreadsheets/d/10-5YqzOoKil_NvgaerUoMCTvT-Ee_jWGoXH6IIfU6LY/edit?usp=sharing This also adds safety to recovery, as well as a decent reactionary punish against poor approaches.
Cross Chop causes a fiery explosion once Incineroar lands, with Incineroar's descending body hitbox and landing explosion usually being the main combat components of the move. The explosion deals powerful knockback; the descending hitbox KOs at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has high ending lag, making it punishable. As the rising and descending hits are meant to combo into each other, both hits have set knockback; however, the descending hit has extremely high base knockback that sends opponents diagonally downward, acting as a powerful gimp even at 0%, allowing for a sacrificial KO that always KOs the opponent first.
Unlike most up specials, Cross Chop does not render Incineroar helpless, unless Incineroar lands during its descent and does not touch solid ground during the landing animation. This can be triggered through windboxes such as F.L.U.D.D. Due to Cross Chop's diagonal angle and poor horizontal travel distance, safely using it for recovering requires it to be used while extremely high in the air (almost from the top left/right of the screen), or just underneath the edge, as it is a virtually guaranteed self-destruct any other way.
==Instructional quote==
==Origin==
Cross Chop is a Fighting-type move introduced in Pokémon Gold and Silver Versions. It has 100 base power and a higher chance of dealing a , but has 80% accuracy. Incineroar learns it at level 66.
Cross Chop's appearance and properties in Smash bear a major resemblance to—and are likely directly inspired by—the Flying Cross Chop, a move used by from the series, albeit with different angle and properties, as well as Flying Cross Chop requiring Alex to be in the air in order to use it, both of which based on the real-life Cross Chop move. Popularized by , the move involves the attacker launching themselves at their opponenet with their arms crossed in front of them, often leading to a double backhand chop. While the move is incredibly risky and can be countered if the opponent is prepared, its explosive nature can easily take someone to the ground for a pin.
==Gallery==
Incineroar SSBU Skill Preview Up Special.png|Cross Chop as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*Despite being a Fighting-type attack in the Pokémon series, Cross Chop's explosion has a flame effect. It shares this quirk with Revenge.
==References==
Category:Pokémon universe
Category:Up special moves
Category:Incineroar
Category:Incineroar (SSBU)
Crouching

Crouching (sometimes referred to as ducking and internally labeled Squat in Super Smash Bros. Melees and in each games' files), is a ground-based position achieved by holding down on the Control Stick (D-pad on the standalone Wii Remote) when standing. Crouching shortens the character's hurtbox, allowing them to dodge some high-profile attacks and projectiles, and can be used to crouch cancel enemy attacks. From Brawl onward, a crouching character can also crawl if they have the ability. In Melee, crouching is also used often to cancel dashes. The crouch can then be stopped by simply stopping holding down on the Control Stick.
The utility that a crouch has in helping a character dodge attacks is highly dependent on the crouching animation and the character's overall size. Some characters can become very difficult to hit since they essentially hug the ground (such as Kirby, Jigglypuff, Snake, Sheik and Wii Fit Trainer). Other characters, however, barely lower themselves at all by crouching (such as Meta Knight, Bowser and Pac-Man), making their crouches extremely limited in use. Other characters like Donkey Kong and Bowser are so large that crouching barely makes a difference in their ability to dodge. All characters possess unique idle animations while crouching that replay constantly (such as Luigi, Mario, and Dr. Mario looking around, Donkey Kong, or the Wii Fit Trainer doing push-ups).
Characters can activate down tilt, down special and down smash while crouching, allowing for some niche techniques in competitive play. specifically has several attacks that can only be activated by already being in a crouching position. Also, repeatedly crouching in rapid succession is referred to as "teabagging" and is often done intentionally by players as a pseudo-taunt to disrespect and frustrate opponents.
==Super Smash Bros. for Wii U digital manual description==
"Tilt down to crouch and reduce the amount of knockback that results from enemy attacks."
==Gallery==
Mario Crouch SSBM.gif| crouching in Melee.
Mario Crouch hold SSBM.gif|Mario holding his crouch in Melee.
Kirby Crouch Hurtbox Smash 64.gif|Crouching decreases the size of hurtboxes. Shown here is 's hurtbox when he crouches in Smash 64.
SSBUWebsiteKingDedede4.jpg|King Dedede's crouch in Ultimate.
Category:Game controls
Crumple

Crumpling, officially known as falling in place, is a status condition that debuted in Super Smash Bros. 4 and reappeared in Super Smash Bros. Ultimate. The only characters that utilise it are Ryu, Ken, Ridley, and Kazuya.
==Overview==
Any fighter afflicted with the crumpling effect will be stunned momentarily. In the air, the fighter is essentially paralyzed, but if grounded, they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes. After the animation has ended, the fighter is in the state of a missed tech, and can do a Floor attack, neutral getup, or roll to either side. After waiting enough time, the fighter is automatically returned to their standing position. Any opponent hit by a crumpling attack while in the crumple animation will be launched, such as if hit by the move while in the air. 
The effect for each crumpling move is not affected by damage of the target or rage of the attacker, or staling of the crumpling move. The crumpling effect cannot be decreased by button mashing. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their hurtboxes in a way that makes them harder to reach.
Each crumpling move has their own unique crumple effect, each with different durations. 
While some fighters initially had different lengths of vulnerability while crumpling, this was changed in version 11.0.0 of Ultimate so all characters have the same vulnerability window.
==List of crumpling attacks==
===By characters===
Character	Move(s) 	Crumple frames 	Games
 	Focus Attack (charged) 	61 (partial) 88 (full)	
 	10-Hit Combo (Hit 9) 	39 	
 	Devil Fist 	49 	
 	Demon God Fist 	61 	
 	Skewer (sweetspot launcher)	33 	
Ryu 	Focus Attack (charged) 	61 (partial) 88 (full)	
===By items===
Item 	Attack 	Games
Poké Ball Pokémon	Ditto: Transform (if the summoner has an attack with the crumpling effect.)	
==Trivia==
*The animation for a grounded crumple is the same as when a character is defeated by a weak attack in Stamina Mode.
Category:Special conditions
Cryogonal

Cryogonal (, Frigeo) is a creature from the media franchise.
==Origin==
Cryogonal is an Ice-type Pokémon introduced in , and is categorized within the Pokédex at #615 as the "Crystallizing Pokémon". It has no evolutionary relatives and is very rare; it is only found in icy areas.
 is a special Ice-type move introduced in with 90 base power (95 prior to ), 100% accuracy, and a 10% chance of freezing its target. Cryogonal learns the move naturally via level up, and, like most other Ice-type Pokémon, can also learn it with or .
==In ==
===As an enemy===
Cryogonal appears as an enemy in Smash Run.
Cryogonal hovers in arcs around the player and attacks them with a long, straight which deals 5% damage and freezes its target. The direction of the Ice Beam can either be kept fixed or be rotated within a 180 degree radius to follow the player, with the latter having a longer telegraph. After firing an Ice Beam, Cryogonal cannot fire another until 2.5 seconds have passed.
===Trophy===
==Gallery==
Cryogonal 3DS.jpg|Cryogonal in Smash Run.
Category:Pokémon
Category:Trophies (SSB4-3DS)
Cube

:For the Canadian Smasher, see 
Cubes are transparent containers from The Subspace Emissary. Cubes have two variants, both of which release items if a character attacks it. In some levels, cubes appear in midair, and the player can stand on them until they break it. The floating cubes may assist the characters in rooms with falling platforms.
==Turquoise cubes==
Turquoise cubes appear every time the player enters a stage. They may contain items, collectibles, healing items, or Stock Balls. Every standalone cube always contains the same type of item, but the specific item(s) inside may vary. For example, a given turquoise cube may always release shooting items, but different ones each time. When a turquoise cube is set to contain healing items, it may have multiple varieties of food (including a Party Ball), two Maxim Tomatoes, or two Heart Containers. The quality of the contained items change based on the difficulty level, a character's stickers, and whether the player used continues or not.
==Orange cubes==
Orange cubes only appear in a stage before the player fully completes it. These cubes only contain collectible items like Trophies, and are most often located in hidden rooms and alcoves.
The player has to collect every item from the Orange cubes to increase the Clear %. Stages where the player has not collected every item are marked with a flag. A stage's flag changes to a flashing crown if the player meets every requirement for that stage, including collecting every item from the Orange cubes.
Category:Subspace Emissary
Category:Items
Category:Items (SSBB)
Cultivation Leffen: Resurrection

Cultivation Leffen: Resurrection is a mini-documentary series produced by Red Bull following William "" Hjelte. The Cultivation Series is a documentary that focuses on competitive fighting gamer starting with Street Fighter player Snakes Eyes for season 1 and then followed Leffen for season 2. The second season is broken into two part: the initial ban of Leffen due to poor sportsmanship and behavior in Evidence.zip and from the time he was denied a work visa-entry in 2015 which hindered his ability to compete in most of North America.
==Episodes==
===Season 1: Evidence.zip===
*Episode 1: MANGO
*Episode 2: WESTBALLZ
*Episode 3: HUNGRYBOX
*Episode 4: MEW2KING
*Episode 5: ARMADA 
===Season 2: Reformation===
*Episode 1: Restart
*Episode 2: Reflect
*Episode 3: Return
*Episode 4: Relapse
*Episode 5: Rebound 
*Episode 6: Reclaim 
===Extras===
*Cultivation Leffen: Resurrection | Trailer
*Jennie Johansson Extended Interview | Cultivation Leffen: Resurrection
*Before Armada and Leffen | Cultivation Leffen: Resurrection
*Swedish Smash | Cultivation Leffen: Resurrection
*EGLX Q&A with Leffen | Cultivation Leffen: Resurrection
*Jeanette's Son | Cultivation Leffen: Resurrection
*Smash Bros: The Game We Love | Cultivation Leffen: Resurrection
*Cultivation Leffen: Resurrection | The Rejection
*Leffen Returns to The Big House
==External links==
*Evidence.zip
*Redbull Documentary Page
*Season 2 Playlist
Category:Documentaries
Curse

Curse is an attack effect used in Super Smash Bros. Ultimate. It is exclusive to 's Eiha/Eigaon.
Visually, the curse effect resembles the darkness effect. It also inflicts the curse status condition on opponents hit by the effect, damaging them over time for a while.
==Status condition==
Fighters afflicted by the curse status condition are shown to be burning in purple flames with a hint of red flicker around them while they take damage, and use their grabbed facial expression.
Eiha and Eigaon's Curse damage is separate from their active hitboxes, which deal additional damage on top of the effect. Curse damage is also set, though the amount dealt in total differs between the variants. This is achieved through a rehit rate and a set timer. 
*Eiha will deal 1% every 45 frames for 361 frames (6 seconds) total. This will always amount to 8%. 
*Eigaon will deal 1.5% every 40 frames for 321 frames (5.35 seconds) total. This will always amount to 12%. 
Category:Effects
Category:Special conditions
Curse of Weegee glitch

The Curse of Weegee glitch is a glitch in Super Smash Bros. Brawl discovered by the smasher AuraPKSmith which forces to continuously fall in his helpless animation. The name "Curse of Weegee" stems from an internet meme based on Luigi's appearance and character file name in the DOS version of the game referred to as "Weegee."
==How to perform==
The player should create a custom stage with a conveyor belt moving in the direction of a block that is right above the conveyor belt. Playing as Luigi, the player needs to move with the direction of the conveyor belt; Luigi's head should be eye level with the block. If done right, Luigi will fall in his falling animation until the player moves out.
==Possible items==
It is possible that items can do the glitch. Items such as the Super Scope can do the glitch, however two items are needed to touch each other. When performed correctly, the item should make a glitch noise repeatedly. The item should be taller on the ceiling of the block to work this correctly.
==Video==
Category:Glitches (SSBB)
Category:Luigi
Custom Part

The Custom Part is an item in both versions of Super Smash Bros. 4. Collecting one gives the player a custom special move, a Headgear or Outfit for Mii Fighters, or a piece of equipment. They can be obtained in several ways:
*contained in chests, randomly dropped by defeated enemies, and carried by Fly Guys in Smash Run.
*in the All-Star Rest Area in All-Star Mode.
*lying on the ground in the Home-Run Contest.
*appearing randomly during normal Smash battles if items are enabled.
*dropped by Mew.
Villager can store Custom Parts with his Pocket move. This doesn't count as collecting them, but pulling them out does.
==Trophy==
Category:Items
Category:Trophies (SSB4-3DS)
Category:Collectible items
Category:Super Smash Bros. universe