Mora Enchants

== Overview ==
Several NPCs in Mora Village can add special stat bonuses to certain pieces of equipment. The gear is randomly given certain bonuses such as more HP or INT. There is a chance of failure, in which case the item is destroyed or previous enchantments are lost. Each attempt costs a varying amount . Upgrades and cards are not lost when enchanting. Depending on the item, you may be able to enchant the item two, or even three times (with increasing risks of failure). In all cases, there is a way to remove or replace the current enchantments.
== Artifact Crafter (Warlock) ==
The Artifact Crafter is located near the middle of town by the lake.
Any of the gears may be purchased from the Guardian of Artifacts at a cost of 10 Mora Coins each.
*You are only allowed to select which equipment type you desire (shoes, armor, weapon, accessory), and they are given one of the 4 possibilities at random.
Items	Enchants Possible	Possible Enchantments
 	2 	SP +100SP +200HP +100HP +200INT +1INT +2INT +3INT +4 (3rd and 4th slots only)DEX +1DEX +2DEX +3DEX +4 (3rd and 4th slots only)MATK +1%MATK +2%MDEF +1MDEF +2
 	2 	SP +100SP +200HP +100HP +200INT +1INT +2INT +3INT +4 (3rd and 4th slots only)DEX +1DEX +2DEX +3DEX +4 (3rd and 4th slots only)MATK +1%MATK +2%MDEF +1MDEF +2
 	2 	SP +100SP +200HP +100HP +200INT +1INT +2INT +3INT +4 (3rd and 4th slots only)DEX +1DEX +2DEX +3DEX +4 (3rd and 4th slots only)MATK +1%MATK +2%MDEF +1MDEF +2
 	2 	SP +100SP +200HP +100HP +200INT +1INT +2INT +3INT +4 (3rd and 4th slots only)DEX +1DEX +2DEX +3DEX +4 (3rd and 4th slots only)MATK +1%MATK +2%MDEF +1MDEF +2
 	3 	SP +100SP +200HP +100HP +200INT +1INT +2INT +3INT +4 (3rd and 4th slots only)DEX +1DEX +2DEX +3DEX +4 (3rd and 4th slots only)MATK +1%MATK +2%MDEF +1MDEF +2
 	3 	SP +100SP +200HP +100HP +200INT +1INT +2INT +3INT +4 (3rd and 4th slots only)DEX +1DEX +2DEX +3DEX +4 (3rd and 4th slots only)MATK +1%MATK +2%MDEF +1MDEF +2
 	3 	SP +100SP +200HP +100HP +200INT +1INT +2INT +3INT +4 (3rd and 4th slots only)DEX +1DEX +2DEX +3DEX +4 (3rd and 4th slots only)MATK +1%MATK +2%MDEF +1MDEF +2
 	3 	SP +100SP +200HP +100HP +200INT +1INT +2INT +3INT +4 (3rd and 4th slots only)DEX +1DEX +2DEX +3DEX +4 (3rd and 4th slots only)MATK +1%MATK +2%MDEF +1MDEF +2
 	3 	SP +100SP +200HP +100HP +200INT +1INT +2INT +3INT +4 (3rd and 4th slots only)DEX +1DEX +2DEX +3DEX +4 (3rd and 4th slots only)MATK +1%MATK +2%MDEF +1MDEF +2
 	3 	SP +100SP +200HP +100HP +200INT +1INT +2INT +3INT +4 (3rd and 4th slots only)DEX +1DEX +2DEX +3DEX +4 (3rd and 4th slots only)MATK +1%MATK +2%MDEF +1MDEF +2
 	3 	SP +100SP +200HP +100HP +200INT +1INT +2INT +3INT +4 (3rd and 4th slots only)DEX +1DEX +2DEX +3DEX +4 (3rd and 4th slots only)MATK +1%MATK +2%MDEF +1MDEF +2
 	3 	SP +100SP +200HP +100HP +200INT +1INT +2INT +3INT +4 (3rd and 4th slots only)DEX +1DEX +2DEX +3DEX +4 (3rd and 4th slots only)MATK +1%MATK +2%MDEF +1MDEF +2
 	3 	SP +100SP +200HP +100HP +200INT +1INT +2INT +3INT +4 (3rd and 4th slots only)DEX +1DEX +2DEX +3DEX +4 (3rd and 4th slots only)MATK +1%MATK +2%MDEF +1MDEF +2
 	3 	SP +100SP +200HP +100HP +200INT +1INT +2INT +3INT +4 (3rd and 4th slots only)DEX +1DEX +2DEX +3DEX +4 (3rd and 4th slots only)MATK +1%MATK +2%MDEF +1MDEF +2
 	3 	SP +100SP +200HP +100HP +200INT +1INT +2INT +3INT +4 (3rd and 4th slots only)DEX +1DEX +2DEX +3DEX +4 (3rd and 4th slots only)MATK +1%MATK +2%MDEF +1MDEF +2
 	3 	SP +100SP +200HP +100HP +200INT +1INT +2INT +3INT +4 (3rd and 4th slots only)DEX +1DEX +2DEX +3DEX +4 (3rd and 4th slots only)MATK +1%MATK +2%MDEF +1MDEF +2
== Master of Relics (Arch Bishop) ==
The Master of Relics is located near the middle of town by the lake.
Any of the gears may be purchased from the Keeper of Secrets at a cost of 10 Mora Coins each
*Only an Arch Bishop can trade in Mora Coins for the gear with the Keeper of Secrets.
*He only allowed you to select which equipment type you desire (shoes, armor, weapon, accessory), and they are given one of the 2 or 3 possibilities at random.
*Enchanting with the Master of Relics has a chance of breaking the gear.
*You are not allowed to purchase an accessory when you already have one or more in your inventory.
*It's possible to trade any of the three accessories in to obtain 10 Mora coins, to do so choose the third option from the Keeper of Secrets.
Items	Enchants Possible	Possible Enchantments
 	3 	ATK +2%VIT +1, +2INT+1, +2, +3, +4 (3rd and 4th slots only)DEX +1, +2, +3, +4 (3rd and 4th slots only)HP +500CRIT +5
 	2 	INT +1, +2 MDEF+6DEX +1, +2 VIT +1, +2HP +500ATK +2%Cure Lv1(Reduces the cooldown of High Heal by 3 seconds)
 	2 	DEX +1, +2 VIT +1, +2 INT +2 MDEF+6 HP +500ATK +2% Catholic Lv1 (Reduces the SP cost of Coluseo Heal by 30)
 	2 	MDEF+6 INT +2DEX +1, +2 VIT +1 HP +500 ATK +2% Archbishop Lv1 (increase effect of healing skills by 3%)
 	2 	SP +100VIT+1, +2INT +1, +2, +5DEX +1, +2MATK +1%++
 	2 	DEX +1, +2ATK +3%STR +1, +2, +3, +4 (3rd and 4th slots only)VIT +1, +2++
 	3 	DEX +1, +2 INT +1, +2 ATK +2% MDEF +6 HP +500
 	3 	DEX +2, +3, +4 INT +1, +2 MDEF +6 ATK +2%
 	3 	DEX +1, +2, +3 INT +1, +2 ATK +2% STR +4, +5 CRIT +5 HP +500 MDEF +6
 	3 	DEX +1, +2, +3, +4 INT +1, +2, +3, +4 STR +4 VIT +1 ATK +2% MATK +2% CRIT +5 HP +500 MDEF +6
 	3 	DEX +1, +2, +3, +4 INT +1, +2 VIT +1 HP +500 CRIT +5 MDEF+6
 	3 	DEX +1, +2, +3, +4 INT +1, +2 VIT +1 HP +500
List of possible enchants not yet complete. Please help irowiki by updating the enchants table with your findings.
== Artifact Collector (Arch Bishop & Warlock) (Empowerment) ==
The Artifact Collector is located at the right side of the lake.
*He will exchange your staff that have very precise (and extremely hard to get) enchants value and refine level for an empowered version.
*Note that upgrading the staff to +7 or higher before trying to enchant it, won't give any bonus to the enchants possibilities as they are totally random.
*Each time you try to enchant the staff with new value it can break in the process. 
*The enchant value required is the total of all enchants on the staff (ie. INT +2 and INT +2 is a valid INT +4 requirement)
Class 	Item	Req. Enchants Value 	Req. Refine	Reward
Warlock 	 	MATK +2% or INT +4 	+7 minimum 	
Warlock 	 	MATK +2% or INT +4 	+7 minimum 	
Warlock 	 	MATK +2% or INT +4 	+7 minimum 	
Warlock 	 	MATK +2% or INT +4 	+7 minimum 	
Arch Bishop	 	MATK +2%, DEX +4 or INT +5	+7 minimum 	
Arch Bishop	 	ATK +3%, DEX +4 or STR +5 	+7 minimum 	
== Artifact Researcher (Ranger, Guillotine Cross & Rune Knight) ==
The Artifact Researcher is located east of the the lake
Any of the gears may be purchased from the Guardian of Power (152, 97) at a cost of 10 Mora Coins each.
*Any class can trade in Mora Coins to buy the gear from the Guardian of Power, but you have to equip the gear to enchant it with the Artifact Researcher.
*From here you can select which class and specific piece of equipment you would like.
*Enchantments cost 1 and 100,000z each.
*The second enchantment has a chance of failure (failure erases all enchantments).
*The third enchantment has a low chance of success, failure results in either the removal of all enchantments, or the item breaking.
*The third dialog option will remove all enchants, for 1 mora coin and 100,000 zeny. 
Success rates are unknown, but anecdotal evidence suggests 40-60% for second enchant, and somewhat lower, possibly 30-50% on third enchant. Failures on third enchant seem to have approximately equal chance of losing enchants, or item breaking. 
Enchantments are drawn from one of a fairly small number of lists - presumably with the same rates. These are shown at the end of the section. If the item is +9 or greater when you enchant it, you will be given two choices. One of these choices pulls from the same list that enchantments below +9 did, and the other pulls from a different list. 
Items	Enchants Possible	Enchantment list +0~8	Enchantment list options at +9	Enchantment list options at +9
 	3 	Assist Ability 	Assist Ability 	Strength
 	3 	Assist Ability 	Assist Ability 	Physical Type
 	3 	Evasion Type 	Evasion Type 	Strength
 	3 	Evasion Type 	Evasion Type 	Critical Type
 	3 	Strength 	Strength 	Atk Type
 	3 	Physical Type 	Physical Type 	Crit Type
 	2 	Assist Ability 	n/a 	n/a
 	2 	Assist Ability 	n/a 	n/a
Items	Enchants Possible	Possible Enchantments	+9 Enchantments (option 1)	+9 Enchantments (option 2)
 	3 	Assist Ability 	Assist Ability 	Critical Type
 	3 	Assist Ability 	Assist Ability 	Critical Type
 	3 	Evasion Type 	Evasion Type 	Atk Type
 	3 	Assist Ability 	Unknown 	Unknown
 	3 	Critical Type 	Critical Type 	Ranged Type
 	3 	Unknown 	Atk Type 	Unknown
 	2 	Assist Ability 	n/a 	n/a
 	2 	Assist Ability 	n/a 	n/a
Items	Enchants Possible	Possible Enchantments	+9 Enchantments (option 1)	+9 Enchantments (option 2)
 	3 	Assist Ability 	Assist Ability 	Critical Type
 	3 	Assist Ability 	Assist Ability 	Atk Type
 	3 	Evasion Type 	Evasion Type 	Critical Type
 	3 	Evasion Type 	Evasion Type 	Critical Type
 	3 	Critical Type 	Critical Type 	Physical Type
 	3 	Atk Type 	Atk Type 	Crit Type
 	2 	Assist Ability 	n/a 	n/a
 	2 	Assist Ability 	n/a 	n/a
The Artifact Researcher can also be used to enchant the empowered versions of Arch Bishop and Warlock weapons (WIP)
Items	Enchants Possible	Possible Enchantments	+9 Enchantments (option 1)	+9 Enchantments (option 2)
 	3 	Healer 	Healer 	Spell Ability 1
 	3 	Atk Type 	Atk Type 	Spell Ability 1
 	3 	Spell Ability 1 	Spell Ability 1 	Spell Ability 2
 	3 	Spell Ability 1 	Spell Ability 1 	Spell Ability 2
 	3 	Spell Ability 1 	Spell Ability 1 	Spell Ability 2
 	3 	Spell Ability 1 	Spell Ability 1 	Spell Ability 2
== Possible Enchantments ==
If you encounter enchants that are not listed here, please add them - some of these tables contain guesses (where marked) that have not been confirmed as possible. 
Strength	Strength 	Strength 	Strength
Ability 	Slot One 	Slot Two 	Slot Three
HP 	+300, +400, +500	+400, +500 	+500
VIT 	+1, +2, +3 	+2, +3, +4 	+3, +4, +5
DEF 	+3, +6, +9 	+6, +9, +12	+9, +12
ATK Type 	ATK Type 	ATK Type 	ATK Type
Ability 	Slot One 	Slot Two 	Slot Three
ATK 	+1%, +2%, +3%	+2%, +3% 	+3%
STR 	+1, +2, +3 	+2, +3, +4	+3, +4, +5
Fighting Spirit	1, 2, 3 	2, 3, 4 	3, 4, 5, 6
Physical Type	Physical Type	Physical Type	Physical Type
Ability 	Slot One 	Slot Two 	Slot Three
HP 	+100, +200 	+200, +300 	+300
LUK 	+1, +2 	+2, +3 	+3, +4
AGI 	+1, +2 	+2, +3 	+3, +4
DEF 	+3, +6 	+6, +9 	+9
ASPD 	- 	- 	+1
Critical Type	Critical Type 	Critical Type 	Critical Type
Ability 	Slot One 	Slot Two 	Slot Three
LUK 	+1, +2, +3, +4	+2, +3, +4, +5	+3, +4, +5
STR 	+1, +2, +3 	+2, +3 	+4
CRIT 	+5 	+5, +7 	+5, +7
Sharp 	1 	1, 2 	1, 2, 3
Evasion	Evasion 	Evasion 	Evasion
Ability	Slot One 	Slot Two 	Slot Three
LUK 	+1, +2, +3	+2, +3, +4	+3, +4, +5
AGI 	+1, +2, +3	+2, +3, +4	+2, +3, +4, +5
Flee 	1, 3 	3, 6 	6, 12
Ranged Type 	Ranged Type 	Ranged Type	Ranged Type
Ability 	Slot One 	Slot Two 	Slot Three
DEX 	+1, +2, +3 	+2, +3, +4 	+4, others (probably +3~5)
LUK 	+1, +2, +3, +4	+2, +3, +4 	+3, others (probably +3~5)
CRIT 	+5 	+5 	+5
Expert Archer	1, 2, 3 (rare)	1, 2, 3 	1, 2, 3, 4, 5
Assist Ability	Assist Ability	Assist Ability	Assist Ability
Ability 	Slot One 	Slot Two 	Slot Three
HP 	+200 	+300 	+300
SP 	+100 	+150 	+150
DEF 	+6 	+9 	+9
MDEF 	+4 	+6 	+9
STR 	1 	1 	2
VIT 	1 	1 	2
DEX 	1 	1 	2
AGI 	1 	1 	2
Spell Ability 1	Spell Ability 1	Spell Ability 1	Spell Ability 1
Ability 	Slot One 	Slot Two 	Slot Three
HP 	+100, +200 	+200, +300 	+200, +300
INT 	+1, +2 	+2, +3 	+2, +3, +4
DEX 	+1, +2 	+2, +3 	+2, +3, +4
Spell 	1, 2 	2, 3 	2, 3, 4
Spell Ability 2	Spell Ability 2	Spell Ability 2	Spell Ability 2
Ability 	Slot One 	Slot Two 	Slot Three
HP 	+200 	None 	None
INT 	+2, +3 	+3, +4 	+3, +4, +5
DEX 	+2, +3 	+3, +4 	+3, +4, +5
MATK 	+1% 	+1%, +2% 	1%, +2%, +3%
Spell 	2, 3 	3, 4 	4
Healer 	Healer 	Healer 	Healer
Ability 	Slot One 	Slot Two 	Slot Three
INT 	+1, +2, +3	+2, +3, +4	+3, +4
DEX 	+1, +2, +3	+2, +3, +4	+3, +4
MATK 	None 	1% 	1%, 2%, 3%
Archbishop / Heal	1 	1, 3 	1, 3, 4, 5
== Other Enchants ==
There are three other specific items which can be enchanted: Army Padding (sold by Master Tailor for 1 Mora Coin), Pendant of Guardian, and Loki's Muffler. Attempts at enchanting cost 5 mora coins each. On a successful enchantment, the items will receive three abilities. Items can be enchanted again if desired. This will replace the first enchantment. 
On a failed enchantment, the Army Padding will be destroyed, and the others will just be left un-enchanted.
Items	NPC 	Ability 1 	Ability 2 	Ability 3
 	Master Tailor 	ATK +2%, +3%MATK +1%, +2%FLEE +6, +12CRIT +5, +7	DEX +1, +2, +3INT +1, +2LUK +1, +2	STR +1, +2DEX +3AGI +1, +2VIT +1, +2
 	Pendant Crafter 	ATK +2%, +3%MATK +1%, +2%FLEE +6, +12CRIT +5, +7	DEX +1, +2, +3INT +1, +2LUK +1, +2	STR +1, +2DEX +3AGI +1, +2VIT +1, +2
 	Bulberry Westhood	ATK +2%, +3%MATK +1%, +2%FLEE +6, +12CRIT +5, +7	DEX +1, +2, +3INT +1, +2LUK +1, +2	STR +1, +2DEX +3AGI +1, +2VIT +1, +2
== Artifact Panhandler ==
The Artifact Panhandler is located at the bottom right of the lake . Unwanted Arch Bishop and Warlock gears can be exchanged here to 2 Mora Coins each.
Category: General Information
Category: Enchantment