nyuuzyou/wikis huggingface dataset:
Tainted Boys

== Tainted Boys ==
Tainted Boys is a gay orientated, open minded group owned by Adonis Lubitsch and Trace17 Junkers. On the group owned land, a half SIM, you will find a club and a mall with 45 shops. 
The main aim is to provide their guests with enjoyable and various party's at a modern club, designed by its owners.
The club and mall are open 24 hours a day. A music stream is running always when no DJ is having a set. Beside live DJ's there are also themed partys with contests, fundraiser and live musicans.
== Owner ==
Tainted Boys has two owners, which are Adonis Lubitsch and Trace17 Junkers.
== Club Nightlife ==
There are currently 4 party's a week at club Nightlife. 6 international live DJ's provide the guests with the newest pop, dance, trance and house tunes. The club is open for guests everytime and a stream is always running, so you can hang out there with your friends whenever you want.
== History ==
Tainted Boys was founded on the 26th April 2008. Over the past years Tainted Boys moved several times. Currently it is located at Pure Romance Isle(touch to teleport).
* SAMOS Island - April 2008
At this place, the history of Tainted Boys starts. The group got founded and a small club were built. There are hardly existing pictures from this time. From the beginning, Tainted Boys wanted to have a club and a mall, which the owners started building by their own.
* Falcore Five - July 2008
Here Tainted Boys had a whole SIM. Beside a shopping area there was also a big club called 'New York', a beautiful garden and a nice beach. Several activities were for the guests to enjoy. You could fly around with an ballon, make water ski, sit at a camp fire or explore the SIM by feet.
* Nasturtium Island - 'New York' City - August 2008
At this place you could find a street with shops and houses above them. Later a café and an info center were built. At one of the big skyscrapers you could rent an appartment.
* Nasturtium Island - Farm - March 2009
After several month, the street look got removed and a farm was build. As for the club, there was a greenhouse which also was a place to relax when there were no partys.
* Nasturtium Island - Fairytale - May 2009
Not moving but rebuilding this time without any shops.
* Saint Tib - September 2009
Due to performance problems Tainted Boys moved from this SIM.
* Pure Romance Isle
The current location.
== Staff List ==
Below you will see a list with all current staff members in alphabetical order and their working days. Touching a name will open their Second Life Profile.
Tainted Boys - DJ's
* Adonis Lubitsch (Unregulary)
* CitizenThe Auer (Friday)
* Heloq Tomsen (Monday)
* Jamie Niekerk (Saturday)
* Kadie Pinkenba (Friday)
* Pierrick Lubitsch (Wednesday)
Tainted Boys - Dancer
* Alfie Stoanes (Wednesday)
* Brice Udimo (Monday)
* Rene76 Andel (Saturday)
* Leniad Gelbert (Saturday)
* Osy Alcott (Wednesday)
* Prince Swansong (Friday)
* Spanki Moulliez (Friday)
* Tiger Demonista (Monday)
Tainted Boys - Security
* Cedric Williams (Always)
== Tainted Boys on the web ==
Tainted Boys - Blog
Tainted Boys on MySpace
Tainted Boys on Twitter
Tainted Boys on YouTube
Picasa
Tainted Boys - Forum
Talent Management

==Talent Agents==
===A Note On Adding To This Page===
Please respect the fact that this wiki is for education and information, and is not here to advertise any particular performer, manager or venue. Mentions of specific venues, managers or performers will be removed. Thanks! 
----
===Role of an Agent or Manager in Second Life===
====Finding Talent====
====Finding Gigs====
====Working with Talent====
====Working with Venues====
====Technical Issues====
====Business Issues====
----
===Role of Talent Promoters and Managers in Second Life===
====Working with Talent====
====Working with Venues====
====Finding Gigs====
====Technical Issues====
====Business Issues====
Tao of Linden

__NOTOC__
The Tao of Linden provides the guiding principles across our organization. More context can be found at lindenlab.com.
== Our Values ==
=== Work Together. ===
We are engaged in a wildly ambitious and complex endeavor. We dream, stumble, and win only together. This requires an absence of politics and a level of collaboration you won't find in many companies. We not only respect, but actively seek out differing views, and then seek closure after dissent to move forward together. When you look back, do so to find ways to improve rather than to blame.
=== Walk in Our Residents' Shoes. ===
We are blessed by some of the most informed, passionate, and committed customers imaginable. They are our reason for being, they are our world, and we call them Residents. They are an insuperable source of advantage and an awesome responsibility. In every choice you make, consider how your decision will impact their experience and the experience of the new residents we are working to add to the community.
=== Assume Good Intent and Practice Good Intent. ===
There's love in the spirit of our mission, the enjoyment we take in each others' company, and the style and humor we have at our best. We're here because we're open to all the wonders of the world and the goodness in each other; even the cynics among us harbor the begrudging belief that all things are possible. This is a place where you can be you, and we ask you to make the choices that enable your colleagues to bring out the best in themselves. Moreover, in the absence of explicitly saying so, assume they are doing the same.
=== Be Thoughtful and Transparent. ===
We build trust through transparent and open communication. Be prolific in your communication but intentional and thoughtful, and remember that context is key. Report on your progress regularly and in language that best benefits its intended audience to ensure that it supports and drives actions versus just becoming noise.
=== Be Brave. Fail Fast. Fail Forward. ===
We need to have a bias toward action and be decisive. We need to be brave enough to take on reasonable risks, learning from and accepting both successes and the occasional failure. We need to be vigilant in establishing success criteria first and in recognizing failures fast so as not to distract or constrain progress.
Category: Culture
Tao of Volunteers/ja

==使命と展望== 
セカンドライフ・メンターおよびグリーターはリンデン・ラボの代理人として新規の住人に対しセカンドライフの価値を伝え、また、住人の展望をリンデンラボへ伝えるボランティアです。
私たちは、セカンドライフの新たな住人となった方々を特に重要視しています。初めて住人となり、最初の１時間のなかでどうやってセカンドライフを自分たちの世界としていくかについて回答・提案をもとめている方々に対して、多くの場合、私たちがその重要な立場である「最初に出会う人物」ということになります。私たちはセカンドライフの価値を伝える橋渡しとなり、彼らが選択し知識を得るためのリンクを示し、セカンドライフがもたらす多くの経験を元にしてアドバイスを行い、彼らが彼らの仲間と言える人々を探す道筋をしめします。私たちは新しい住人の方々に検索のしかたや彼ら自身を高める方法を教え、最初の数時間だけの知識ではなく、彼らのセカンドライフ全てを意義のあるものにできるよう努めます。
私たちの目的は、新たな住人のかたに対して手助けをし、勇気づけ、自身の経験に基づきセカンドライフの可能性について示唆することを通じて、彼らにとってもっとも信頼できる土台となることです。私達を必要としている人々に対してボランティア活動を行うことは、どんな世界でそれを行うとしても、自分自身を高めることになる可能性があると私達は考えています。私達の使命はチームとしての協力と個々人の喜びを通じてその可能性を高めていくことです。
==ボランティアの行動と考え方==
規範を定める
新たな住人の方が忘れられないセカンドライフ初体験をできるように導いたり、すでにある程度の期間経っている人にさらに質の高い支援を提供したりする機会がすべてのボランティアの方にあります。私達はそれをしたいからし、その行為を楽しみ、そして笑顔で行います。忘れられない瞬間のことをこのように憶えていてほしいと考えています。
私達の行動・方針は以下の標準によります：
*苦情を受けた場合でも礼儀を守ります
*困難な局面でも相手のことを考え助けになるようにします
*相手から返されない場合もあることを知っていても、助けようとする相手に敬意を払います。
*前向きな方法を探し注力します
*問題解決のためにチームで働きお互い助け合います
*頼りがいがあり、献身的で、信用できるようになります
*セカンドライフをよりよくするために活動しアイディアを共有します
*気分がいいときにはユーモアとボランティアの精神を忘れないようにします
*この奉仕行為が楽しいものになるようにします！
==ボランティアが注意すべき点==
常に情報に気を配る
すべてのボランティアは通知やガイドラインに眼を通す義務があります。ボランティア・プログラムは他に類がない活動です。そのため、セカンドライフ世界自体が革新するのにあわせて成長し変化してきました。VTeamはボランティアに直接影響のあるすべての変更点を伝えるべくボランティア・ポータルを作成しボランティアの方々に情報を伝える努力をしています。ボランティア・ポータルは各種ガイドライン、あなた自身のメンター技術を高めるための情報や解説まで網羅しています。
==ボランティアの目的==
普及と成長
セカンドライフは世界的規模の基盤として成長し続けています。私達にはボランティアチームをより強固にそして大きなものに成長させていく能力と義務があります。私達は何を行うのか？何故それを行うのか？を活発に話し合うようにする必要があります。ボランティアとして自分の知っている何かを教えるときでも、新しいやりかたを学ぼうとするようにするべきです。協調してだれもがハッピーになるような場面を作り出そうと個人個人でも努力します。
==Tao（道）に従わない場合の影響==
セカンドライフ・メンターとセカンドライフ・グリーターは、ボランティア Taoを守らないことでどのような影響が生じるか認識して注意する必要があります。コミュニティ・スタンダードや TOS（利用規約）がセカンドライフの方針・ルールであるように、Taoはセカンドライフ・ボランティア（メンター、グリーターのいずれにとっても）の方針・ルールなのです。
Taoに従わないボランティアはセカンドライフ・メンターおよび・またはセカンドライフ・グリーター グループから除籍されます。VTeamによる決定は最終判断で変更できないものであることに注意してください。
==関連情報==
*Tao of Linden
Tao of Volunteers v2.0

TAO of Volunteers (taken from the original Wiki page, with minor adjustments)
We feel a special affinity for the newest Residents of Second Life. For the Residents who come to us in their first hours curious looking for answers and suggestions on how to make Second Life their own. We provide a bridge to value in Second Life, a link to knowledge should they choose it, advice on the many experiences that Second Life provides and ways for them to find their peers in world. We educate new Residents how to search and find for themselves to enhance not only their first experience, but to enable them with resources that will help them have a more meaningful Second Life overall.
Our vision is to lay the best foundation for new Residents in Second Life by offering assistance, encouragement and insight into Second Life’s possibilities drawn from our own personal experiences. We believe volunteering in any world has the potential to enhance our character while helping those who need us. Our mission is to reach that potential through our individual triumphs as well as team cooperation.
Volunteer Behavior and Attitude
Set The Standard
Each Volunteer has the opportunity to create an unforgettable first impression of Second Life for new Residents while also helping more seasoned Residents with quality assistance. We do it because we want to. We do it because we enjoy it. We do it with a smile. That is how we want such unforgettable moments to be remembered.
Our personal conduct and style sets the standard:
 * We will maintain politeness when faced with argument.
 * We will be as considerate and helpful as we can be in difficult situations.
 * We will give respect to those we help, despite knowing it may not always be returned.
 * We will seek and emphasize the positive in a situation.
 * We will work as a team and help each other solve problems.
 * We will be reliable, committed, and trustworthy.
 * We will participate and share our ideas to improve Second Life.
 * We will keep a sense of humor and volunteer when we know we are in good spirits!
 * We will keep this labor of love fun! 
Volunteer Awareness
Stay Informed
Each Volunteer is responsible for reading notices, blogs and guidelines. Reading the SL blogs, the Wiki, other residents, and how-to guides will help you have the knowledge needed in Mentoring and enhance your mentoring skills.
Volunteer Goals
Promote and Grow
As Second Life continues to grow as a global platform we have the ability and responsibility to increase our Volunteer team’s strength and numbers. We should actively speak about what we do and why we do it. While volunteering we should always be open to learning new solutions as well as teaching what we know. We hope to create an open, collaborative win-win situation, one Resident at a time.
Links:
* Mental Mentors
* Mental Mentors Training Division
Taper Door (minimalistic)

Example prim settings for these types of doors:
*Type: Box
*Size: <2.5, 3.75, 0.01>
*Rotation: <270, 0, 0>
*Hollow: 0.90
*Taper-x: -1
*Taper-y: 0
// Created by Kopilo Hallard
// Creative Commons - Attribute only
// http://creativecommons.org/licenses/by/3.0/
//to alter script, see touch start,
//first value is magnitude (how much to change by, larger is 'faster')
//second value is rate of change (smaller is faster)
//Example DecreaseTaper(0.01, 0.02)
//0.01 = change by 0.01,
//0.02 = pause for 20ms between each change
//time to keep door open defined here:
float openpause = 2.0; //2.0 = 2 seconds
// Area not to touch starts here (scroll down to make changes)
list baseObject;
integer indexLoc;
vector getCurrentTaper() {
 integer objectType = llList2Integer(baseObject, 0);
 if(objectType < 3) {
 //box, cylinder, prism, index 5
 indexLoc = 5;
 return llList2Vector(baseObject, 5);
 }
 else if(objectType > 3 && objectType != 7) {
 //ring tube torus, index 8
 indexLoc = 8;
 return llList2Vector(baseObject, 8);
 }
 return <-42,-42,-42>;
 
}
DecreaseTaper(float mag, float speed) {
 baseObject = llGetPrimitiveParams([PRIM_TYPE]);
 vector tmp = getCurrentTaper();
 if(tmp.z != -42) { //safety check
 
 while (tmp.x > 1) {
 tmp.x -= mag;
 baseObject = llListReplaceList(baseObject, [tmp], indexLoc, indexLoc);
 llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_TYPE] + baseObject);
 llSleep(speed);
 }
 llSleep(openpause);
 IncreaseTaper(mag, speed);
 }
}
IncreaseTaper(float mag, float speed) {
 vector tmp = getCurrentTaper();
 if(tmp.z != -42) { //safety check
 
 while (tmp.x < 2) {
 tmp.x += mag;
 baseObject = llListReplaceList(baseObject, [tmp], indexLoc, indexLoc);
 llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_TYPE] + baseObject);
 llSleep(speed);
 }
 
 }
}
default
{
 state_entry()
 {
 baseObject = llGetPrimitiveParams([PRIM_TYPE, PRIM_POSITION]);
 }
 touch_start(integer total_number)
 {
 //Alter values here
 DecreaseTaper(0.01, 0.02);
 //That's all
 }
}
Teaching Sims

The Teaching Sims are a Sim Cluster. It has the transitory name A054 and is the only structure inside Grid Sector M13. It is placed inside Eastern Ocean. Coordinates are 1370-1384/1374-1389. This sim cluster is very isolated and forms the Remote North West Sea. It is separated by more then 100 void sims to any nearby structure.
== Structure ==
It is fromed by a central group of sims placed in contact on their diagonals. To North and South, there are also a few sims in contact one to another.
== Geography ==
There is a level of elevation for each sim. There are hills and plains. Very interesting are the buildings that can be found here. Roads are also present.
== Land Status ==
Rating is always general. Land is owned by teen estates (like an university). Access is not allowed for public in all sims.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Teclas de acceso rápido

La siguiente es una lista de teclas de acceso rápido para el cliente de SL
== Lista Básica ==
Atajo 	Acción
Ctrl-F 	Busqueda
Ctrl-G 	Gestos
Ctrl-H 	Historial del chat
Ctrl-I 	Inventorio
Ctrl-L 	Unir (Une los objetos seleccionados con Edit)
Ctrl-M 	Mapa del mundo
Ctrl-P 	Preferencias
Ctrl-R 	Correr en lugar de andar
Ctrl-T 	Mensage instantáneo
Ctrl-U 	Subir imagen
Ctrl-Z 	Deshacer (solo editando - la ventana de chat cerrada)
Atajo 	Accion
Ctrl-Alt-D 	abre/cierra el menú de depuración (algunos sistemas requieren Ctrl-Shift-Alt-D)
Ctrl-Alt-M 	El ratón mueve el sol (requiere tener el menu de depuración)
Ctrl-Alt-T 	Hace aparecer lo transparante (util si trabajas con objetos transparentes)
Ctrl-Alt-1 	Esconde/muestra la interfaz de usuario
Ctrl-Alt-6 	Quita la niebla
Ctrl-Alt-A 	Conmuta la animación de las texturas On/Off
Ctrl-Shift-A 	Comienza o para gravar un video al disco duro
Ctrl-Shift-L 	separa (los objetos seleccionados con edit)
Ctrl-Shift-M 	MiniMapa
Ctrl-Shift-N 	Fuerza la puesta de sol
Ctrl-Shift-S 	Fotos
Ctrl-Shift-1 	Estadísticas del Sim (Necesitas apagar o mover el minimapa para verlas bien)
Ctrl-Shift-3 	Consola de texturas (para ver las texturas de un objeto enparticular click con el botón derecho y vete a edit luego presiona ALT 3 , las texturas para todas las caras del objeto se mostrarán en amarillo)
Atajo 	Accion
Ctrl-Alt-Shift-= 	Cambia partículas on/off.
Ctrl-Alt-Shift-3 	Quita los linden trees. Es un conmutador... presiona de nuevo para volver los árboles.
Ctrl-Alt-Shift-5 	Borra el recubrimiento de la tierra. Es un conmutador... presiona otra vez para volver a lo anterior.
Shift y arrastrar	Copia un objeto en edición
== Contribución/Contributor ==
* Agarash Salsman
Category:Text from In-world Notecards (Spanish)
Teen Second Life Buddy Center

==Teen Second Life Buddy Center==
Welcome to the Teen Second Life Buddy Center. 
*The Buddy Pagers or wall of boxes are connected to each Mentor Buddy's profile. This enables each Buddy to customize their own profile picture & thus customize their Buddy Pager. Your profile picture is what is displayed on your Buddy Pager when you are logged into Second Life. So if you would like your name to be visible then you can add your name on your profile pic. If you are offline your Buddy Pager will be black. 
*If you change your profile picture please note that the pagers on SLVEC update once a day. Probably at 0:00 SLT. 
*If you update your profile pic and by the next day your Buddy Pager does not update please check the following:
# On your Profile at the bottom be sure that "Show in Search" is selected.
# Your image for your pic is 512 x 512 or 256 x 256.
# If you still have issues with it after checking 1 & 2 and waiting for the pager to update then contact Mia Linden for assistance.
*Need a Mentor Buddy? 
#Click View at top of your screen.
#Click Hover Tips
#Click Tips on All Objects
*Now you are ready to use the Buddy Pagers. If a Photo is showing that indicates that the Buddy is online. 
# Hold your mouse over the image to get the Buddy's name.
# Click the Buddy's Image. 
# You will get a response in Green Letters in Open Chat: [Your Selected Buddy's Name]: [Your Name], please say your message in one line and it will be sent.
# Now type your question in open chat, keep it brief. For example: Do you have the Babbler link or a better suggestion? The Buddy Pager will respond in Green Letters in Open Chat: Buddy's Name: Thank you, Your Name, your message has been sent.
# Your selected buddy will respond if available. If not, try another Buddy.
*Not a Mentor Buddy but would like to be one?
Start here: TSL 2.0 Mentor Buddies
Please remember to use the Buddy Pagers only for Mentor Assistance. Any abuse of this Center will result in removal from the TSL 2.0 Mentors.
Teen Second Life Volunteer Orientation

The following list contains the available Teen Second Life Volunteer Orientation session offerings. Please pick a time and show up! If you are unable to make either of these times please contact a VTeam Linden.
Location: TSL Volunteer Island
We look forward to seeing you there!
==March 2008 Orientations==
Wednesday, March 12, 2008 - 3:30PM SL Time hosted by Mia Linden/Lexie Linden
Thursday, March 13, 2008 - 4PM SL Time hosted by George Linden/Lexie Linden
TelehubInfo

==Message Layout==
{
	TelehubInfo	Low	Trusted Unencoded
	{
		TelehubBlock		Single
		{	ObjectID		LLUUID			}	
		{	ObjectName		Variable 1		}	
		{	TelehubPos		LLVector3		}	
		{	TelehubRot		LLQuaternion	}
	}
	{
		SpawnPointBlock		Variable
		{	SpawnPointPos	LLVector3		}	
	}
}
==Usage and Notes==
Category:Messages
Telehub Tools Test

Written January 11, 2005. Stale, needs a run through.
* Go to a region where you are the owner (in your estate), where there is currently no telehub.
* Open Region/Estate
* Under General, click "Manage Telehub..."
o The Region/Estate floater should go away.
o You should be switched into build mode, with the edit tool selected.
o A floater should be under the build tools floater, called "Telehub"
o The floater should say "no telehub". 
* Make sure no objects are selected.
o Connect and Disconnect buttons should be disabled.
o Add and Remove spawnpoints should be disabled. 
* Make a big cylinder. Name it "Cylinder".
* Select the cylinder.
o "Connect" should be enabled. 
* Click "Connect".
o The floater should say the telehub is connected to object "Cylinder".
o Disconnect should become enabled.
o Add Spawn should become enabled.
o A yellow beacon should appear on the cylinder. 
* Close the telehub tool. Fly away from the cylinder.
* Open the world map.
* Make sure telehub icons are enabled in the map legend.
o The world map should show the telehub. (You have to fly away from the cylinder to see it, as your icon is pasted on top of the telehub icon.) 
* Fly back to the cylinder. Bring up the Telehub floater again.
* Make a default box near the cylinder. Select it.
* Click "Add Spawn"
* A new spawn point should be added to the list.
o The box should have an orange beacon on it. 
* Move the box.
o The beacon should stay in its same position. 
* Delete the box.
o The beacon should stay in its same position. 
* Move the cylinder.
o The beacon should move, maintaining the same relative position. 
* Make another default box. Add it as a spawn point.
o The new spawn point should be selected in the list, and its orange beacon should show. 
* Delete the box.
* Click back and forth on the two spawn points in the list.
o The orange beacon should move to show each spawn point's position. 
* Make sure "Allow Direct Teleport" is turned off for this estate.
* With another avatar, teleport to this region.
o The avatar should be placed at the first spawn point. 
* Teleport the avatar away.
* Teleport back to the telehub.
o The avatar should be placed at the next spawn point. 
* Delete one of the spawn points.
o It should disappear from the list. 
* Log out, then back in.
* Bring up the Telehub floater again.
o You should still see telehub attached to "Cylinder" and one spawn point.
o The map should show the telehub. 
* Click "Disconnect".
o The floater should say "no telehub" 
* Fly away from that position and open the world map.
o The telehub should no longer be on the world map.
Telehub Tools test

Category:Test Scripts
JamesLinden, January 11, 2005
* Go to a region where you are the owner (in your estate), where there is currently no telehub.
* Open Region/Estate
* Under General, click "Manage Telehub..."
** The Region/Estate floater should go away.
** You should be switched into build mode, with the edit tool selected.
** A floater should be under the build tools floater, called "Telehub"
** The floater should say "no telehub".
* Make sure no objects are selected.
** Connect and Disconnect buttons should be disabled.
** Add and Remove spawnpoints should be disabled.
* Make a big cylinder. Name it "Cylinder".
* Select the cylinder. 
** "Connect" should be enabled. 
* Click "Connect".
** The floater should say the telehub is connected to object "Cylinder".
** Disconnect should become enabled.
** Add Spawn should become enabled.
** A yellow beacon should appear on the cylinder.
* Close the telehub tool. Fly away from the cylinder.
* Open the world map.
* Make sure telehub icons are enabled in the map legend.
** The world map should show the telehub. (You have to fly away from the cylinder to see it, as your icon is pasted on top of the telehub icon.)
* Fly back to the cylinder. Bring up the Telehub floater again.
* Make a default box near the cylinder. Select it.
* Click "Add Spawn"
* A new spawn point should be added to the list.
** The box should have an orange beacon on it.
* Move the box. 
** The beacon should stay in its same position.
* Delete the box. 
** The beacon should stay in its same position.
* Move the cylinder. 
** The beacon should move, maintaining the same relative position.
* Make another default box. Add it as a spawn point.
** The new spawn point should be selected in the list, and its orange beacon should show.
* Delete the box.
* Click back and forth on the two spawn points in the list. 
** The orange beacon should move to show each spawn point's position.
* Make sure "Allow Direct Teleport" is turned off for this estate.
* With another avatar, teleport to this region.
** The avatar should be placed at the first spawn point.
* Teleport the avatar away.
* Teleport back to the telehub. 
** The avatar should be placed at the next spawn point.
* Delete one of the spawn points. 
** It should disappear from the list.
* Log out, then back in.
* Bring up the Telehub floater again.
** You should still see telehub attached to "Cylinder" and one spawn point.
** The map should show the telehub.
* Click "Disconnect".
** The floater should say "no telehub"
* Fly away from that position and open the world map.
** The telehub should no longer be on the world map.
Italic text