nyuuzyou/wikis huggingface dataset:
Transformers (Mar 12, 2004 prototype)

A prototype of Transformers for the PlayStation 2.
==Notes==
* NTSC prototype.
* Compiled ten days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Transformers Press Review Only (1).png
PS2 - Transformers Press Review Only (2).png
PS2 - Transformers Press Review Only (3).png
PS2 - Transformers Press Review Only (4).png
PS2 - Transformers Press Review Only (5).png
PS2 - Transformers Press Review Only (6).png
PS2 - Transformers Press Review Only (7).png
PS2 - Transformers Press Review Only (8).png
PS2 - Transformers Press Review Only (9).png
PS2 - Transformers Press Review Only (10).png
PS2 - Transformers Press Review Only (11).png
PS2 - Transformers Press Review Only (12).png
PS2 - Transformers Press Review Only (13).png
==Origin==
PS2 - Transformers Press Review Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Transformers (Mar 22, 2004 prototype)

A late prototype of Transformers for the Sony PlayStation 2.
==Notes==
* Disc dumped twice, dumps matched.
==Screenshots==
gsdx_20200827001511.png
gsdx_20200827001546.png
gsdx_20200827001714.png
gsdx_20200827001734.png
==Origin==
Transformers PRESS REVIEW MARCH 2004.jpg|Disc front.
==Acknowledgments==
A huge thanks to The Swarming Dark for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Trapt (Sep 12, 2005 prototype)

A prototype of Trapt for the PlayStation 2.
==Notes==
* No obvious differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
traptreview_title.png
==Origin==
PS2 - Trapt Review 9-13-2005 ver.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Trauma Center: New Blood (Oct 2, 2007 prototype)

A prototype of Trauma Center: New Blood for the Wii.
==Notes==
* Differences are unknown.
* Disc information:
** Header Product Code: RK2EEB
** Header Version Number: 0
** Header Title: TRAUMA CENTER NEW BLOOD
** Executable Name: /main.dol
** Latest date in DOL: 7/18/2007 9:04:00 AM
** Latest date in DOL (final build): 7/18/2007 9:04
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RK2EEB_2022-12-24_23-52-21.png
RK2EEB_2022-12-24_23-52-27.png
RK2EEB_2022-12-24_23-52-29.png
RK2EEB_2022-12-24_23-52-40.png
RK2EEB_2022-12-24_23-52-44.png
RK2EEB_2022-12-24_23-52-49.png
RK2EEB_2022-12-24_23-52-52.png
RK2EEB_2022-12-24_23-52-57.png
RK2EEB_
==Origin==
TRAUMA CENTER NEW BLOOD 10-2-07 review through ch 2.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Traxxpad (May 8, 2007 prototype)

A prototype of Traxxpad for the PlayStation Portable.
==Notes==
* Predates the first final build by 22 days.
* SFO Information:
** SFO Title: Traxxpad
** SFO Category: UG
** SFO Disc ID: ULUS10272
** SFO Disc Version: 1.01
** SFO Parental Level: 4
** SFO PSP System Version: 3.1099999999999999
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): 6f4cfb317feae33e0f4e589fb6521311
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: TRAXXPAD
** Volume Set Identifier: TRAXXPAD
** Volume Creation Date: 2007-05-08 19:11:27
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Traysia (Jan 22, 1992 prototype)

A localization prototype of Traysia for the Sega Mega Drive. 
== Notes ==
* Differences are unknown, but it appears very close to final.
== Screenshots ==
File:TRAYSIA000.png
File:TRAYSIA001.png
File:TRAYSIA002.png
File:TRAYSIA003.png
File:TRAYSIA004.png
File:TRAYSIA005.png
File:TRAYSIA006.png
== Videos ==
<youtube width="320" height="240">2eHk8fS18PI</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 54 2d 34 39 20 31 39 39 32 2e 4a 61 6e (C)T-49 1992.Jan
00000120 8d 60 82 cc 83 67 83 8c 83 43 83 57 83 41 20 20 港のトレイジア 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 54 72 61 79 73 69 61 20 20 20 20 20 20 20 20 20 Traysia 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 34 39 31 36 36 20 2d 30 30 17 44 GM T-49166 -00.D
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
TreasureBear (Flash Demo V4)

An early demo created and uploaded by one of the developers. It features a limited story, 1 stage and 1 boss.
==Notes==
*Earliest date that can be pinned on it is May 2013.
*The Kickstarter Demo was created specifically for the Kickstarter, and was released mere days before the campaign ended on December 25, 2013.
==See also==
*To play the demo for yourself, please visit http://www.stencyl.com/game/play/18802
Treasurebear (Kickstarter Demo)

A small demo made to an unreleased kickstarter game. Unfortunately, the demo's been lost to time, as the website has been down for years, and the file has not shown up since.
==Notes==
* Two prototypes of the game are known to exist, both are currently lost.
* The other of which is an proof of concept Alpha, made in flash, and originally posted to one of the developer's Fur Affinity accounts.
* The last known signs of development was on July 21st 2014, roughly six months after the failed kickstarter, a walk cycle of the main character was also posted on Sept 10th, but it is not known if this was actually related to the game.
==Videos==
<youtube>VmLOIajBq6w</youtube>
<youtube>GulhCjQ0U94</youtube>
<youtube>Jhq9_oGSRik</youtube>
==See also==
*https://lostmediawiki.com/Treasure_Bear_(lost_builds_of_unfinished_PC_puzzle_platformer;_2013-2014)
*https://rob-lopatto.tumblr.com/post/92487991299/back-on-treasure-bear-working-on-the-underground#notes
*https://rob-lopatto.tumblr.com/post/97116813619/some-more-animation-practice-a-goofy-treasure?is_related_post=1#notes
*https://www.kickstarter.com/projects/708092155/treasurebear/posts/704719
Treasures of the Deep (Aug 7, 1997 prototype)

A prototype of Treasures of the Deep for the PlayStation.
==Notes==
* Compiled around 13 days before the US retail build
* No differences noticed, but the full game data was not examined
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Treasures of the Deep US Gold V1.0-0001.png
==Origin==
PSX - Treasures of the Deep US Gold V1.0.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Treasures of the Deep (Jul 24, 1997 prototype)

A prototype of Treasures of the Deep for the PlayStation.
==Notes==
* Namco logo first appears, instead of the small title logo
* Different options menu, including a password menu
* No differences during gameplay noticed
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Treasures of the Deep 7-24-0000.png
PSX - Treasures of the Deep 7-24-0002.png
PSX - Treasures of the Deep 7-24-0003.png
==Origin==
PSX - Treasures of the Deep 7-24.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Trespasser: Jurassic Park (July 27, 1998 prototype)

A prototype build of Trespasser: Jurassic Park for the PC.
==Notes==
* Also known as "build 55".
* Appears to be an internal EA build, based on overlay image when playing.
* Can run on a Windows 10 64-bit computer with Windows 98 compatibility mode.
==See also==
View the original release thread here.
Trespasser: Jurassic Park (Jun 16, 1998 prototype)

A prototype build of Trespasser: Jurassic Park for the PC.
==Notes==
* Also known as "build 32".
* For PC Gamer, but unknown if it was ever shown.
* Only public build that contains the cut level "Plantation House".
* Can run on a Windows 10 64-bit computer with Windows 98 compatibility mode.
==Acknowledgments==
Seamus Blackley for sharing the build with the community.
==See also==
View the original release thread here.
Trespasser: Jurassic Park (May 27, 1998 prototype)

An E3 prototype build of Trespasser: Jurassic Park for the PC.
==Notes==
* Also known as "build 22".
* Similar to Trespasser: Jurassic Park (May 27, 1998 prototype B), excluding 3 debug text files.
* Can run on a Windows 10 64-bit computer with Windows 98 compatibility mode.
==Acknowledgments==
Seamus Blackley for sharing the build with the community.
==See also==
View the original release thread here.
Trespasser: Jurassic Park (May 27, 1998 prototype B)

An E3 prototype build of Trespasser: Jurassic Park for the PC.
==Notes==
* Also known as "build 22".
* Similar to Trespasser: Jurassic Park (May 27, 1998 prototype), but with 3 additional debug text files.
* Can run on a Windows 10 64-bit computer with Windows 98 compatibility mode.
==Origin==
TrespasserE3Build.jpg|Disc image.
==Acknowledgments==
Seamus Blackley for sharing the build with the community.
==See also==
View the original release thread here.
Trespasser: Jurassic Park (Oct 11, 1998 build)

A prototype build of Trespasser: Jurassic Park for the PC.
==Notes==
* Also known as "build 116c".
* Identical to the retail release (116d) of the game, except for a small text fix inside the EA registry app.
* Files not available here due to being identical to release except from above.
==Origin==
Trespasser116c.jpg|Disc image.
Trespasser: Jurassic Park (Sep 21, 1998 prototype)

A prototype build of Trespasser: Jurassic Park for the PC.
==Notes==
* Also known as "build 96".
* First public pre-release of the game.
* Can run on a Windows 10 64-bit computer with Windows 98 compatibility mode.
==Origin==
TrespasserBuild96.jpg|Disc image.
Trespasser: Jurassic Park (Sep 22, 1998 prototype)

A prototype build of Trespasser: Jurassic Park for the PC.
==Notes==
* Also known as "build 97".
* Identical to Trespasser: Jurassic Park (Sep 21, 1998 prototype), except executable changes.
* Can run on a Windows 10 64-bit computer with Windows 98 compatibility mode.
==See also==
View the original release thread here.
Trespasser: Jurassic Park (Sep 24, 1998 prototype)

A prototype build of Trespasser: Jurassic Park for the PC.
==Notes==
*Also known as "build 99".
*First build to not include the cut level "Pine Valley".
*First build to contain the Test Scene Night level.
*Only contains changes to the "Beach (BE)" level, comparing to "build 96/97".
*Can run on a Windows 10 64-bit computer with Windows 98 compatibility mode.
==See also==
View the original release thread here.
Trials Evolution (Mar 13, 2012 prototype)

A prototype of Trials Evolution for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Trials Evolution (Mar 13, 2012) [Auto Install].rar
* Dumped from a copy of the original prototype. However, the data does not appear to be compromised.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Trials Evolution (Mar 15, 2012 prototype)

A prototype of Trials Evolution for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Original filename: Trials Evolution (Mar 15 2012).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Trials Evolution (Mar 16, 2012 prototype)

A prototype of Trials Evolution for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Trials Evolution (Mar 16, 2012) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Trials Evolution (Mar 16, 2012 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Trials Fusion (Apr 13, 2014 prototype)

A prototype of Trials Fusion for the PC.
==Notes==
* Closed Beta.
* The build is an updated version of Trials Fusion (Apr 4, 2014 prototype) that unlocks chapter 3 and fixes some bugs.
* The build is fully cracked.
==Acknowledgments==
Thanks to LenniX3 for preserving and making this build available on the Wiki!
Trials Fusion (Apr 14, 2014 prototype)

A prototype of Trials Fusion for the PC.
==Notes==
* Closed Beta.
* The build is an updated version of Trials Fusion (Apr 13, 2014 prototype) that unlocks chapter 4 and fixes some bugs.
* The build is fully cracked.
==Acknowledgments==
Thanks to LenniX3 for preserving and making this build available on the Wiki!
Trials Fusion (Apr 4, 2014 prototype)

A prototype of Trials Fusion for the PC.
==Notes==
* Closed Beta.
* The build is an updated version of Trials Fusion (Mar 29, 2014 prototype) that unlocks chapter 2 and fixes some bugs.
* The build is fully cracked.
==Acknowledgments==
Thanks to LenniX3 for preserving and making this build available on the Wiki!
Trials HD (Feb 1, 2010 prototype)

A prototype of Trials HD for the Xbox 360.
==Notes==
* Postdates the final build by almost 7 months.
* Original filename: Trials HD (Nov 12, 2009) [5841095A]/5841095A/000D0000/562F40E3DD680146D2BF424641B1BDC9FE529D3A58
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Trials HD (Jul 16, 2009 prototype)

A prototype of Trials HD for the Xbox 360.
==Notes==
* The build can be found at HITACHI120GB01.
* Original filename: Trials HD (Jul 16, 2009) [5841095A].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Trials HD (May 11, 2009 prototype)

A prototype of Trials HD for the Xbox 360.
==Notes==
* Predates the final build by 2 months.
* It can be found at least in SAMSUNG500GB.
* Original filename: Trials HD (May 11, 2009) [5841095A].rar
* The game is in trial mode, full game can be unlocked by pressing RB in the main menu.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Trials HD (Nov 12, 2009 prototype)

A prototype of Trials HD for the Xbox 360.
==Notes==
* Postdates the final build by almost 4 months.
* Original filename: Trials HD (Nov 12, 2009) [5841095A]/5841095A/000D0000/73B9EF2F5E2ECC421E552070BDB8B864FC8613F058
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tribes: Aerial Assault (Aug 6, 2002 prototype)

A late prototype of Tribes: Aerial Assault for the Sony PlayStation 2.
==Origin==
1e58d35a0dfc6621ce9645026d948527.png|Disc front.
==Acknowledgments==
* Special thanks to hogsy, hwd405, Spaceman, TheNameless0ne, AquaSeaWing, GHzGangster, FrostWolf, PikminGuts92, SpecFroce, AshBob5000, Dezent, and bonus thanks to RacingFreak for editing scans to be clearer.
==See also==
Original release thread on ObscureGamers.com
Triggerheart Exelica (Aug 27, 2007 prototype)

A prototype of Triggerheart Exelica for the Xbox 360.
==Notes==
* Predates the final build by 5 months.
* Original filename: TRIGGERHEART EXELICA (Aug 27 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Triggerheart Exelica (Dec 27, 2007 prototype)

A prototype of Triggerheart Exelica for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Triggerheart Exelica [58410888].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Trillion: God of Destruction (Feb 15, 2016 prototype)

A prototype of Trillion: God of Destruction for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Trillion God of Destruction (2016-02-15).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
Triple Play 98 (Mar 30, 1997 prototype)

A prototype of Triple Play 98 for the PlayStation.
==Notes==
* Compiled 4 days after the initial Japanese release
* No differences noticed, but the full game data was not examined
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Triple Play 98 3-31 Reviewable-0001.png
PSX - Triple Play 98 3-31 Reviewable-0002.png
==Origin==
PSX - Triple Play 98 3-31 Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Triple Play 99 (Jan 20, 1998 prototype)

A prototype of Triple Play 99 for the PlayStation.
==Notes==
* Compiled 18 days before US retail
* Very minor title screen difference (bigger "TM")
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Triple Play 99 1-20-98 alpha-0002.png
PSX - Triple Play 99 1-20-98 alpha-0003.png
==Origin==
PSX - Triple Play 99 1-20-98 alpha.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Troddlers (Feb 10, 1993 prototype)

A prototype of Troddlers for the SNES.
==Notes==
* Main screen build info says it is a Japanese region build (game was not released in Japan), but the game is still in English
* Level and Time shown on pre-mission screen
* "ZZZ" sleeping bubble graphic doesn't float up above the player character
==Screenshots==
Troddlers (Feb 10, 1993 prototype)_00004.png
Troddlers (Feb 10, 1993 prototype)_00006.png
Troddlers (Feb 10, 1993 prototype)_00007.png
Troddlers (Feb 10, 1993 prototype)_00012.png
Troddlers (Feb 10, 1993 prototype)_00015.png
Troddlers (Feb 10, 1993 prototype)_00017.png
Troddlers (Feb 10, 1993 prototype)_00019.png
Troddlers (Feb 10, 1993 prototype)_00024.png
Troddlers (Feb 10, 1993 prototype)_00027.png
Troddlers (Feb 10, 1993 prototype)_00031.png
Troddlers (Feb 10, 1993 prototype)_00032.png
Troddlers (Feb 10, 1993 prototype)_00034.png
Troddlers (Feb 10, 1993 prototype)_00035.png
Troddlers (Feb 10, 1993 prototype)_00037.png
Troddlers (Feb 10, 1993 prototype)_00039.png
Troddlers (Feb 10, 1993 prototype)_00045.png
Troddlers (Feb 10, 1993 prototype)_00047.png
Troddlers (Feb 10, 1993 prototype)_00049.png
Troddlers (Feb 10, 1993 prototype)_00051.png
Troddlers (Feb 10, 1993 prototype)_00053.png
Troddlers (Feb 10, 1993 prototype)_00055.png
Troddlers (Feb 10, 1993 prototype)_00063.png
Troddlers (Feb 10, 1993 prototype)_00065.png
Troddlers (Feb 10, 1993 prototype)_00067.png
Troddlers (Feb 10, 1993 prototype)_00072.png
Troddlers (Feb 10, 1993 prototype)_00074.png
Troddlers (Feb 10, 1993 prototype)_00088.png
Troddlers (Feb 10, 1993 prototype)_00090.png
Troddlers (Feb 10, 1993 prototype)_00094.png
Troddlers (Feb 10, 1993 prototype)_00098.png
Troddlers (Feb 10, 1993 prototype)_00110.png
Troddlers (Feb 10, 1993 prototype)_00112.png
Troddlers (Feb 10, 1993 prototype)_00114.png
Troddlers (Feb 10, 1993 prototype)_00115.png
Troddlers (Feb 10, 1993 prototype)_00116.png
Troddlers (Feb 10, 1993 prototype)_00118.png
Troddlers (Feb 10, 1993 prototype)_00119.png
Troddlers (Feb 10, 1993 prototype)_00121.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to Zoda for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Troddlers (Oct 23, 1992 prototype)

A prototype of Troddlers for the SNES.
==Notes==
* Boots directly to a screen with build information (says that this build was supplied to Domark)
* Level and Time shown on pre-mission screen
* No audio
* Different background graphics
* Player character graphic is colored differently
* Different HUD graphics
==Screenshots==
Troddlers (Oct 23, 1992 prototype)000.png
Troddlers (Oct 23, 1992 prototype)001.png
Troddlers (Oct 23, 1992 prototype)002.png
Troddlers (Oct 23, 1992 prototype)003.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to Zoda for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Trog (Apr 23, 1991 prototype)

A prototype of Trog for the NES.
==Notes==
*Included in the release of the arcade version's source code.
*Different legal screen text.
*A build date is displayed on the legal screen.
*Text on Select Your Level screen says to use joypad to select instead of cross key.
*Says to punch button to enter instead of using A or B to enter.
*No audio present at any point.
==Screenshots==
TROGUNApr23_1.png
TROGUNApr23_2.png
TROGUNApr23_3.png
TROGUNApr23_4.png