nyuuzyou/wikis huggingface dataset:
Leonoyne

== Combat Observations ==
*Wields a Bahadur Great Sword.
*Leonoyne's regular melee attacks frequently have an Additional Effect: Ice Damage.
*Casts Ice based magic including Blizzard IV, Blizzaga III, Frost, and Ice Spikes.
*Casts limited Healing Magic including Cure IV (Self Only).
*Typically uses the Weapon Skills Frostbite, Freezebite, and Spinning Slash.
*Uses the unique Weapon Skill "Spine Chiller".
*Although a Dark Knight in appearance, combat style, and demeanor, Leonoyne uses Invincible and possess Undead Killer, both defining aspects of Paladin.
*During a Campaign Battle in Southern San d'Oria (S) he deploys The Savage Hound Condottiere in the southern center of Victory Square (I-9).
 
== Dialogue ==
*In Combat: "Gwahahaha! Let me cool you off a little before I send you to hell!"
*Out of Combat: "Hah hah hah! The ringing of steel upon steel! The dripping stench of the battlefield! What could be better than war? The nobles can have their balls; I'll do my dance on the front lines!"
== Additional Information ==
*In Game Description: "Ah, Sir Leonoyne of the Knights of the Savage Hound--a cold-blooded warrior who earned his nobility after a showing of unmatched bravery on the battlefield. Highly regarded by the royaulais, his ruthless methods strike fear into those beastmen who dare challenge his knights."
Category:Campaign Battle NPCs
Leopard Axe

==Item Usage==
{| border="1" cellpadding="2" cellspacing="0" width="90%"	Obtained From...	Obtained From... 	Obtained From...
NPC Name	Zone 	ENM 	
- 	Balga's Dais 	Early Bird Catches the Wyrm	
- 	Waughroon Shrine	The Hills Are Alive
Lesser Chigoe

==Notes==
* Added in the April 17th, 2006 Version Update.
* Possible to steal from Karakul and Marid mobs.
* Possible drop from all Abyssea - Grauberg NMs.
* Possible to find in a Sturdy Pyxis in Abyssea - Altepa, Abyssea - Grauberg, and Abyssea - Uleguerand.
* Possible reward from Collecting Items or Putting Down Sheep family monsters in Monster Rearing.
* Used in Monster Rearing to evolve Baby Eft into Tarichuk.
* After the introduction of Dipper Yuly (a popular BST jug pet due to it's TH and high evasion), Lesser Chigoes became a hot item. RMT would use POS hacking tools to harvest them from underground to avoid mobs. With the introduction of the item to Arboreal Grove and Garden Furrows, the supply has increased to meet any remaining demand and the problem sorted itself out.
Category:Item 
Category:Alchemy Materials
Let Sleeping Dogs Lie

== Walkthrough ==
Note: Completion of Reap What You Sow is not required to activate this quest, and it cannot be initiated while this quest is active or if Making the Grade is active.
*Speak to Mashuu-Ajuu (K-6) and then Paku-Nakku to begin this quest.
*Next, speak to Maabu-Sonbu, Port Windurst (E-7) (Home Point #1).
*Grab some Sickles and head to Pashhow Marshlands (via Derfland).
*Harvest at the ??? at (E-5) to obtain the Blazing Peppers.
**These can also be purchased on the Auction House.
*Trade the peppers to Paku-Nakku.
*Talk to Pechiru-Mashiru.
* Talk to Paku-Nakku again.
**Choose the prompt "<I>The automaton butler did it!</I>"
*Finally, speak to Pechiru-Mashiru for your reward.
Category:Windurst Quests Category:Windurst Waters Quests
Let There Be Light

== Walkthrough ==
*Talk to Zauko (A) at (K-9) near Conflux #5. 
*Then interact with the Coal Casket behind him for a Torch coal.
*Walk to the second encampment near Conflux #6 and place the coal into the Coal Casket next to the flames.
**The Torch coal is destroyed when you use a conflux, so you must walk to each encampment.
*Afterwards, walk to the third encampment near Conflux #7 and place the coal into the Coal Casket next to the flames.
*You may then use Conflux #7 to warp back to Conflux #5 to get back to Zauko (A) for your reward.
**If you accidentally skip a Coal Casket and your Torch coal is destroyed, all you have to do is acquire it again then return to the missed one. You do not have to do both with the same coal.
Zoning is required to repeat this quest.
Category:Abyssea Quests Category:Abyssea - Uleguerand Quests
Letter from Despachiaire

==Notes==
* You must speak to Naji with Dinner Jacket and Dinner Hose equipped after receiving Letter from Naji to be able to get this item.
* You must have Dinner Jacket and Dinner Hose equipped in order to get the key item.
==Related Links==
* Letter from Halver
* Letter from Naji
* Letter from Zubaba
* Letter from Maat
* Letter from Jakoh Wahcondalo
* Moggiebag
Letter from Jakoh Wahcondalo

==Notes==
* You must speak to Zubaba with Dinner Jacket and Dinner Hose equipped after receiving Letter from Zubaba to be able to get this item.
* You must have Dinner Jacket and Dinner Hose equipped in order to get the key item.
==Related Links==
* Letter from Halver
* Letter from Naji
* Letter from Zubaba
* Letter from Maat
* Letter from Despachiaire
* Moggiebag
Letter from Maat

==Notes==
* You must speak to Halver with Dinner Jacket and Dinner Hose equipped after receiving Letter from Halver to be able to get this item.
* You must have Dinner Jacket and Dinner Hose equipped in order to get the key item.
==Related Links==
* Letter from Halver
* Letter from Naji
* Letter from Zubaba
* Letter from Despachiaire
* Letter from Jakoh Wahcondalo
* Moggiebag
Letter from Reisenjima (Battlefield)

Every party member must have cleared the iLvl 119 BCNM Letter from Iroha (Battlefield) before being able to enter this fight.
==Enemies==
==Notes==
*Iroha will self skillchain multiple times during the fight to make Light.
*Iroha has two "forms".
:*After defeating the first, the other heroines will be spawnned for the second.
*All additional Heroines may be slept.
*Only Iroha needs to be defeated in order to win the battle.
*Enmity mechanics are updated in this BC unlike the other three Master Trials therefore making a tank holding hate much easier. However Lion has very unstable enmity, the cause of this is not yet known. Seems to favour killing DDs rather than go to tank.
==Related Links==
*Testimonials
==References==
Letter from Zubaba

==Notes==
* You must have Dinner Jacket and Dinner Hose equipped in order to get the key item.
* You must be a citizen of Windurst and possess a Starway Stairway bauble in order to speak to Zubaba.
** You may now trade Rolanberries to Kupipi to get the key item. Should you qualify for a Portal charm, it will supersede this key item.
==Related Links==
* Letter from Halver
* Letter from Naji
* Letter from Maat
* Letter from Despachiaire
* Letter from Jakoh Wahcondalo
* Moggiebag
Leujaoam Cleansing

==Enemies==
Level 	Name 	Zone 	Aggro	Link	Drops	Steal	Spawns
Varies	Leujaoam Worm	Leujaoam Sanctum	Yes 	Yes 	
*Earth Crystal	None 	15
===Notes===
*Worms use Earth-Based magic based upon level cap.
==Walkthrough==
Kill all 15 of the Leujaoam Worms.
==Drops==
{| border="0" cellspacing="5" cellpadding="4" width="100%"	
{| border="1" cellspacing="3" cellpadding="4" width="100%"	Ancient Lockbox
Hi-Potion +3	
Remedy 	
==Related Links==
PSC -
Leujaoam Log

== Notes == 
* Records completion of a Leujaoam Sanctum Assault when traded to the Rune of Release.
* The in game item description image features a row of 10 dashes in the lower right hand corner. Each dash represents 1 assault for that zone, allowing a player to easily keep track of his progress. They are represented in order from lower to higher tiers from right to left. <10 9 8 7 6 5 4 3 2 1>
Level 4 Darkness

Skillchain Info 	Skillchain Info
Skillchain Tier:	4
Element: 	/ / /
Gorget: 	Snow Gorget / Soil Gorget / Aqua Gorget / Shadow Gorget
Belt: 	Snow Belt / Soil Belt / Aqua Belt / Shadow Belt
Related Day: 	Iceday / Earthsday / Watersday / Darksday
== Notes ==
Level 4 Darkness, though identical to Darkness in every way known, is technically a level 4 Skillchain.
Deals Dark, Earth, Water, or Ice damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Ice > Earth > Water > Dark.
For a two-step Level 4 Darkness, the Skillchain damage mirrors the final Weapon Skill before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main Skillchain page for more information.
== Generating Darkness ==
It can only result from Darkness (WS property or Skillchain) -> Darkness (WS property), and cannot be "continued" by any other Skillchain property.
== References ==
Skillchain Elements (Stromgarde and friends, BG)
Category:Skillchain
Level 4 Light

Skillchain Info 	Skillchain Info
Skillchain Tier:	4
Element: 	/ / /
Gorget: 	Flame Gorget / Breeze Gorget / Thunder Gorget / Light Gorget / Fotia Gorget
Belt: 	Flame Belt / Breeze Belt / Thunder Belt / Light Belt / Fotia Belt
Related Day: 	Firesday / Windsday / Lightningday / Lightsday
== Notes ==
Level 4 Light, though identical to Light in every way known, is technically a level 4 Skillchain.
Deals Light, Thunder, Fire, or Wind damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Fire > Wind > Thunder > Light.
For a two-step Level 4 Light, the Skillchain damage mirrors the final Weapon Skill before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main Skillchain page for more information.
== Generating Light ==
It can only result from Light (WS property or Skillchain) -> Light (WS property), and cannot be "continued" by any other Skillchain property.
== References ==
Skillchain Elements (Stromgarde and friends, BG)
Category:Skillchain
Level ? Holy

== Notes ==
* This blood pact does damage to enemies whose levels are divisible by the die roll Cait Sith throws, with damage proportional to the number rolled (eg: a 1 deals the least damage to all enemies in range, and a 6 deals the largest damage to enemies whose level is divisible by 6 and no damage to any other enemies).
* It will not wake targets that it fails to hit, making alternating it with mewing lullaby a viable strat to AoE some mobs, albeit often a lot slower than other options in the game due to mobs with lower chance to be hit taking several uses to kill.
* Some mobs are always hit by Level ? Holy, such as level 120 and level 60 mobs since they are divisible by all rolls. This makes it very good in those situations, such as Pakecet's pugil adds, or all the fodder mobs in Level 126 Incursion which are both always level 120. Mobs with an even level are much more likely to be hit than ones with an odd level, however most monsters in the game spawn with level ranges making situations where all level 120 mobs can be found or all even level monsters for example, rare. 
Category:Blood Pact
Level Cap to Be Lifted to New Heights! (08/25/2010)

__NOTOC__
The impending version update will usher in the second stage of the level cap increase, bringing players' maximum attainable level from 80 to 85!
To provide a fitting challenge to players who achieve these newfound heights of power, we will be adjusting monster level and placement in certain Treasures of Aht Urhgan areas to create daunting new battlegrounds.
A host of new abilities, job traits, and spells will also be added for the newly-unlocked levels. Needless to say, these will be designed to provide players with exciting new possibilities while preserving game balance as they achieve even higher levels in the future.
==New Job Abilities==
- White Mage: An ability offering increased resistance against status ailments.
- Red Mage: An ability that enhances the potency of enfeebling magic.
- Bard: An ability that prevents songs cast on oneself from being overwritten.
- Beastmaster: A new pet command.
- Dragoon: A new jump.
- Summoner: New blood pacts.
- Corsair: New phantom rolls
- Dancer: A new step.
==New Job Traits==
- Monk: Skillchain Bonus
- White Mage: Shield Def. Bonus
- Red Mage: Mag. Burst Bonus
- Thief: Dual Wield
- Dark Knight: Crit. Atk. Bonus
- Bard: Fencer
- Ninja: Skillchain Bonus
- Corsair: True Shot
- Puppetmaster: Crit. Def. Bonus
==New Spells==
- Enhancement spells that increase the attributes of party members
- Magic spells to manage enmity levels
- A song that reduces damage taken by party members
- New ninjutsu
- New blue magic spells
These new abilities will be covered in further detail in future articles, so keep watching this space!
Category:SE Development News
Level Down (Podcast)

Level Down was a short-lived Final Fantasy XI podcast hosted on VanadielProfiles.
The hosts were Seshamaru, Kixxi, Duelmikauzero and Teila.
8 episodes were published from 2007 to 2008. No known download links are available.
==Promotional Video==
A relatively short promotional video was posted on July 2008 for the podcast that you can watch below.
:<youtube>v4Q3kS3o7yM</youtube>
==Related Links==
* Website (Archive.org Backup)
Category:CommunityCategory:Podcasts
Level Sync

Level Sync is a system with which players in a party can reduce their level to cap at that of any of the party members. The leader of the party can choose to Level Sync the party by going to the party menu, then choosing level sync, and finally choosing the level sync target (level 10 or above). The levels of all party members will immediately be capped at that of the target party member, any trusts dismissed (can be resummoned), and all buffs will be removed (including Grounds of Valor Prowess buffs), so take care if this is done near aggressive monsters. The level sync target will be denoted with a red dot to the right of their name in the party list, and all players will receive the level sync status icon.
Level Sync can also be removed by the leader through the menu ("Level Sync Off" option), but once you choose to remove the sync status, you must wait 30 seconds for your level to be uncapped. If the level sync target changes zone, leaves the party, or disconnects, the level sync status will be removed after 30 seconds.
Equipped gear and weapons from higher levels will not be removed during level sync, but the statistics of the gear will be reduced significantly and unique statistics (such as ability enhancement statistics) will not function at all, so it is generally still optimal to utilize gear from the proper level.
One of the notable uses of level sync is for Trial of the Magians. As Trial of the Magians requires monsters to yield experience points, it is generally easier to do these trials at lower levels when possible as lower level monsters at Easy Prey difficulty (10-30) tend to die far faster than their higher level counterparts. Since the weapon can still be equipped with level sync status on, the kills will still count towards the trial, even though many of the weapon's statistics will not be available.
Level Sync can also be used for lower level experience points parties as members will receive experience points as if they were at the lower level. Note that the level sync target must remain alive and within experience points range for members of the party to receive experience points from battles.
==See also==
*Version Update (09/08/2008)/Level Sync
*Equipment Scaling
Category:Game Mechanics
Leveling and Content Guidance

__NOTOC__
=== New Player Leveling Guide ===
*Includes game installation through level 99 player guidance.
*Recommends which content is appropriate per level.
*Replaces Levels 1-99 sections of the Quickstart 1-119 Guide
=== Fantastic EXPs and Where to Find Them ===
*Useful at every level.
*Where to acquire Experience Points, Capacity Points, and Exemplar Points.
=== Endgame Progression Guide ===
*Guidance from freshly turned level 99 through endgame content.
*Recommends when to attempt each form of iLvl content.
*Replaces iLvl and Endgame sections of the Quickstart 1-119 Guide
==Notes==
The "Quickstart 1-119 Guide" mentioned above was an older, very popular guide to help new players get started as quickly as possible with the game.
The guides linked on this page replace the "Quickstart 1-119 Guide" completely. It is no longer available and is only mentioned on this page for historical purposes.
Levelling Mules in 2020

== Items needed: ==
* 350k for maps
* Coffer key from beastmen stronghold
* 24 stacks of Millioncorn from Whitegate
* 55 cornettes from Spark Vendor
== Steps ==
* Open RoE quest
* Level to 5
* Open up Trust NPC quest
* Do all starter trust quests
* Open up All for One
* Level to 20
* Farm Mandragora Dewdrop x3 or Bee Pollen x 3
* Open up subjobs
* Travel to Norg
* Get Rhapsody in White
* If started in Windy and went to Mhaura, warp back to town and do Unity 119 Warp to Valkurm Dunes. It will put you right outside Selbina
* Do Only The Best quest to level up fame
* Need to trade 24 stacks worth of Millioncorn = 96 trades to max fame
* For windy fame, buy cornettes from spark vendor and do Quest Mandragora-Mad
* Unity warp to Battlia Downs. Will put you right outside Jeuno
* Go into M&P Market, buy up all the maps
* Do chocobo license quest
* Do raptor mount quest
* Zone to Lower Jeuno, Go into Neptune's Spire and talk to get Tenshodo Application
* Warp to Hometown and do Unity Warp to Gustaberg if not from Bastok
* Run to Port Bastok and go to Tenshodo Warehouse A
* Get the tenshodo application and warp back to Jeuno
* Talk to Faursel and select blank option twice
* Select advanced and trade him a beastmen capital coffer key
* Wait until next day and get boarding permit
* Warp to Mhaura and wait for the ferry to Al Zahbi
* Take a break
* Get Home Points and then Start Aht Urhgan Mission 2
* Get supplies package key item
* Take ferry to Nashmau
* Take the North Exit and use your raptor mount to travel to Azouph Staging Point
Category:Gameplay Guides
Leviathan (Avatar)

Leviathan
A great serpent said to rule over the rivers and the seas. Leviathan aids the summoner with its command over waves and water.
{| style="max-width:5000px"
|-
| valign=top |
{| border="0" align="right"
==Blood Pacts==
All of Leviathan's Blood Pacts are water based.
==Notes==
*Obtained after the quest Trial-Size Trial by Water or Trial by Water.
*Leviathan is highly resistant to all water and fire-based damage and enfeebling effects such as poison and amnesia.
*Leviathan is weak against lightning-based damage and enfeebling effects.
== History/Background ==
There are many mentions of a "Leviathan", The most common seems to be that he is a large aquatic beast. He is said to be the sea counterpart of the Behemoth and Ziz. It is said that his body and eyes create illumaniting light. It is also said that originally there were a male and female leviathan, But god slayed one for fear that multpiplying the species would destroy the world. They say the leviathon was created on the 5th Day of Creation.
category:Avatar
category:Summoning Magic
Leviatite

== Notes ==
* 15 of these are used in the final upgrade for every -elemental Magian Trial.
* Drops off of any monster level 80 or higher during rain, squalls, or on Watersday without any superceding weather.
** Drops are not affected by Rainstorm.
Category:Avatarite Category:Trial of the Magians
Category:Goldsmithing Materials
Levil

====Involved in Quests====
*The Silent Forest
*The Ygnas Directive
===Involved in Missions===
*Seekers of Adoulin Mission 2-1
*Seekers of Adoulin Mission 2-5
*Seekers of Adoulin Mission 2-5-1
*Seekers of Adoulin Mission 3-1
*Seekers of Adoulin Mission 3-1-4
The Sacred City of Adoulin NPCs
Category:Western Adoulin NPCs
Lewenhart

====Location====
*The Eldieme Necropolis (S) () - unaligned
*Bastok Markets (S) (I-10)
*Southern San d'Oria (S) (H-8)
*Windurst Waters (S) (F-5)
====Notes====
*Casts bard songs on near by players.
*Only melee's after being attacked.
====Headhunting====
*Trade him Holy Water to influence.
*Speak to him as a Bard.
Category:Freelancer
Category:Campaign Battle NPCs
Lexeme Blade

Lexeme Blade is an ingredient used in making the Epeolatry, one of two Ergon Weapons.
There are 3 items that share this name, each with slightly higher stats:
* Lexeme Blade I
* Lexeme Blade II
* Lexeme Blade III
Please follow the above links for more information about the items. Lexeme Blade is used in the quest Quiescence, with the ultimate reward being the Epeolatry.
Category:Mythic Weapons
Lexeme Blade II

==Notes==
If dropped Lexeme Blade II can be re-aquired at the stage that it was at by doing the following:
* Talk to Geosuke. You might need to talk to him multiple times. Eventually, Runje Desaali will ask you if you accidentally dropped the weapon.
* Answer Yes
* Trade 1,000,000 Gil to Runje Desaali and she will craft you a new Lexeme Blade II.
Li'Telor supplies

==Notes==
*An accepted Supply Run can not be cancelled.
**After a Conquest Tally, any gate guard of your home nation will take back the Regionname Supplies.
***Only the Nation that issued the supplies will take them back. Meaning that in order to get rid of the Key Item after a Conquest Tally, a player will have to Repatriate back to whichever Nation issued the supplies.
Liberator (Level 119)

== Notes ==
* This weapon is the fully upgraded Dark Knight Scythe weapon through the mythic process, but it can be further upgraded via Oboro.
**In addition to Oboro's upgrade, this weapon can also be upgraded via Trial of the Magians for the Afterglow effect before proceeding to the "IL 119 III" version of this weapon.
***Trial 3747: Mulcibar's Scoria x150
*** Both paths turn into what is known as the "119 III" weapon with Afterglow and higher statistics. 
**** It is always cheaper to skip the "119 II" version and go straight for the "119 III" with 10,000 stones.
* This weapon allows user to use the weaponskill Insurgency.
* Augments Absorb spells V grants the following:
** Adds an additional +50% potency for Absorb spells.
*** Separate multiplier from other Absorb potency gear
== Hidden Effect ==
* Insurgency damage +30%.
Category:Mythic Weapons
Liberator (Level 119 II)

== Notes ==
* This weapon is the fully upgraded Dark Knight Scythe weapon through the mythic process, but it can be further upgraded via Oboro.
** This version is known as the "119 II" weapon. This phase can be skipped, and it often is due to its very expensive (and time consuming) cost.
*** Players obtain this weapon from either upgrading the "99 II" via Oboro, or participate in Trial of the Magians with their "119 I" phase.
**** Upon completion of either the "119 I" or "119 II" version via Oboro, both upgrades result in the same outcome. Players are rewarded with the "119 III" weapon which has the Afterglow trait and higher statistics (approx Item Level 121).
* This weapon allows user to use the weaponskill Insurgency.
* Augments Absorb spells V grants the following:
** Adds an additional +50% potency for Absorb spells.
*** Separate multiplier from other Absorb potency gear
== Hidden Effect ==
* Insurgency damage +30%.
Category:Mythic Weapons
Liberator (Level 119 III)

== Notes ==
* This weapon allows user to use the weaponskill Insurgency.
* Augments Absorb spells V grants the following:
** Adds an additional +50% potency for Absorb spells.
*** Separate multiplier from other Absorb potency gear
== Hidden Effect ==
* Insurgency damage +30%.
**At Rank 15 Augment level, total damage bonus is +49.5% because they are different terms in the equation that get multiplied together.
Category:Mythic Weapons
Liberator (Level 75)

== Notes ==
* This weapon is the fully upgraded Dark Knight Scythe weapon through the mythic process, but it can be further upgraded through Trial of the Magians.
* This weapon allows user to use the weaponskill Insurgency.
* Augments Absorb spells grants the following:
** Adds an additional +20% potency for Absorb spells.
*** Does not stack with other Absorb enhancing gear such as Black Cuisses.
== Related Links ==
* The Myriad Arms of Balrahn
* Death Sickle
* An Imperial Heist
* Liberator (Incomplete)
* Original Liberator Testing (Kirschy, BG)
Category:Mythic Weapons