nyuuzyou/wikis huggingface dataset:
Sticky Web (move)

Sticky Web (Japanese: ねばねばネット Sticky Net) is a non-damaging move introduced in Generation VI.
==Effect==
Sticky Web sets an entry hazard around the opposing Pokémon, which lowers their stat by one stage upon switching in. It doesn't affect Pokémon, Pokémon with the Ability, or Pokémon holding an Air Balloon.
The moves and remove the effect of Sticky Web; Rapid Spin removes Sticky Web set around the user, while Defog removes Sticky Web set on both sides.
Sticky Web can also be used as part of a Contest Spectacular combination, giving the user an extra three appeal points if was used in the prior turn.
If powered up by a Buginium Z into Z-Sticky Web, the user's stat rises one stage.
==Description==
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==Learnset==
===By leveling up===
===By ===
==In other games==
======
Unlike the other entry hazards present in the Mystery Dungeon games, Sticky Web does not produce a trap on the dungeon floor. It instead targets the enemy in front and reduces their Travel Speed. It also makes the enemy's held item sticky. If a teammate is hit by this move, a random item in the Bag or Toolbox becomes sticky.
===Description===
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|}
==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
==In other generations==
===Core series games===
===Spin-off series games===
==In other languages==
Category:Entry hazard-creating moves
Category:Tough moves
Category:Moves that can lower the target's Speed
Category:Moves that can jam
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Klebenetz
es:Red viscosa
fr:Toile Gluante
it:Rete Vischiosa
ja:ねばねばネット
zh:黏黏网（招式）
Still-Water Cavern

The Still-Water Cavern (Japanese: の Great Water-Mirror Hollow) is a type of hideaway seen in the Grand Underground. It can only be accessed after the obtains the Explorer Kit in Eterna City from the Underground Man, and features Pokémon that roam the cave freely instead of being found in tall grass.
==Geography==
The Still-Water Cavern is a large cave with rocky paths amongst trees, grass, and logs. The southern section has water which is .
==Items==
==Pokémon==
With each additional badge earned by the player, the levels of wild Pokémon are increased.
Progression 	Level Ranges
1 Badge 	16-20
2 Badges 	25-29
3 Badges 	29-33
4 Badges 	33-37
5 Badges 	36-40
6 Badges 	39-43
7 Badges 	42-46
8 Badges 	50-55
Elite Four defeated	58-63
===Visible Encounters===
After the player fulfills a particular objective during their adventure, another group of Pokémon are added to the pool of possible encounters. The spawn rates for certain types are influenced by the active "Statue Effect" applied by a player's Secret Base Statues.
===Rare Spawns===
Rare Spawns run concurrently to the existing encounter table, and use independent percentages for their rates.
==In other languages==
Category:Sinnoh locations
Category:Brilliant Diamond and Shining Pearl locations
Category:Caves
de:Spiegelseegrotte
es:Caverna Reflelago
fr:Caverne du Miroir d'Eau
it:Caverna del lago
ja:みずかがみのだいくうどう
zh:水镜大空洞
Stink (Field Move)

Stink is a Field Move that can use outside of Captures in .
==Pokémon Ranger: Shadows of Almia==
===Glossary===
N/A
===Pokémon===
Here is a list of Pokémon that can use Stink.
					
===Uses===
Stink is an Area Move.
Area Moves are another type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. They can only be used if "?" is shown above the Ranger in the field.
If the "?" appears above the Ranger, it means a specific kind of Area Move may be used. (At any such location, only one kind of Area Move will work.) While the "?" is displayed, touch the Friend Pokémon that has the usable Area Move.
When the "?" is touched the message displayed is; "The stench of a Skuntank's gas should flush out anyone with a nose!" 
 Stink can be used in the following locations;
* Chroma Ruins
* Oil Field Hideout
==Related articles==
Category:Pokémon Ranger
Category:Ranger Field Moves
Stockpile (move)

Stockpile (Japanese: たくわえる Stockpile) is a non-damaging move introduced in Generation III.
The Pokémon who are able to learn this move are also able to learn the related moves and ; except , , , , and , which cannot learn Spit Up, and , , and , which cannot learn Swallow.
Usually, when a Pokémon tries to learn Stockpile through leveling up, it will also attempt to learn Spit Up and/or Swallow immediately after.
==Effect==
===Generation III===
Stockpile stores up energy for the user and has no secondary effect. The maximum number of stockpiles the user can hold is three. If used after the third count, it will fail.
The moves and inflict damage and heal the user based on the number of stockpiles, respectively, but also reset the stockpile count. Both moves fail if the stockpile count is zero.
In this generation, Stockpile's PP is 10.
Stockpile can be used as the first move of a Pokémon Contest combination, causing and to score double the normal appeal if used in the next turn.
===Generation IV onwards===
In addition to its previous effects, Stockpile gains a secondary effect of raising the user's stat and stat by one stage each after stockpiling. Once the user has used or , the increases in Defense and Special Defense gained this way are lost.
In addition, Stockpile's PP is raised to 20.
Stockpile can be used as part of a Contest Spectacular combination, causing and to give an extra three appeal points if used in the next turn.
If powered up by a Normalium Z into Z-Stockpile, the user regains all of its HP.
==Description==
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==Learnset==
===By leveling up===
===By ===
===Special move===
====Generation V====
===By ===
====Generation V====
====Generation VII====
==In other games==
===Pokémon Mystery Dungeon series===
Stockpile causes the user to gain the status condition. With this, the user stores energy (up to 3 times), which affects and . This move is affected by and the status condition.
From the Explorers series, the move now increases the user's Defense and Special Defense by one stage for each Stockpile, reflecting the change present in the main series games. These Defense and Special Defense boosts are used up when Spit Up or Swallow are used.
===Pokémon Masters EX===
Name 	 	Move gauge cost	MP(uses)	Base	Max	 	Target	Effect tag 	Description	Playable
Stockpile	2	— 	— 	— 	—% 	Self	— 	Raises the user's Defense and Sp. Def by one stat rank.	 	
Notes:
* 's passive makes this move raise the Defense and Sp. Def of all allied sync pairs by three stat ranks each time it is used.
===Description===
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|}
==In animation==
===Pokémon animated series===
==In the manga==
===Phantom Thief Pokémon 7===
===Pokémon Adventures===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==In other languages==
Category:Moves that can raise the user's Defense
Category:Moves that can raise the user's Special Defense
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
Category:Moves that require use of mouth
de:Horter
es:Reserva
fr:Stockage
it:Accumulo
ja:たくわえる
zh:蓄力（招式）
Stoic (Skill)

Stoic (Japanese: Ｐ技後防御アップ Defense Boost After Pokémon Uses Move) is a family of s in .
==Effect==
After the Pokémon uses a move successfully, it has a chance of raising its by one stat rank. This skill can range from Stoic 1 to Stoic 9, with higher numbered skills resulting in a greater chance of raising the Pokémon's Defense. Stoic 9 will always raise the Pokémon's Defense. The effect applies to the Pokémon's attack moves, including buddy moves, but not sync moves or max moves.
Skill rank	Chance of effect
Stoic 1 	20%
Stoic 2 	30%
Stoic 3 	40%
Stoic 4 	50%
Stoic 5 	60%
Stoic 6 	70%
Stoic 7 	80%
Stoic 8 	90%
Stoic 9 	100%
==Availability==
===Stoic 1===
====As grid skill (yellow tiles)====
====As grid skill (red tiles)====
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
====As lucky skill====
Lucky Cookie	Appearance Rate
1★ 	11.4%
===Stoic 2===
====As passive skill====
====As grid skill (yellow tiles)====
====As lucky skill====
Lucky Cookie	Appearance Rate
1★ 	1.60%
2★ 	9.00%
===Stoic 3===
====As grid skill (red tiles)====
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
===Stoic 4===
====As grid skill (yellow tiles)====
====As grid skill (red tiles)====
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
===Stoic 9===
====As grid skill (red tiles)====
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
==In other languages==
Category:Skill families
Category:Skills that activate when the user's Pokémon uses a move
Category:Skills that raise stats
Category:Skills that affect the user
Stoked Sparksurfer (move)

Stoked Sparksurfer (Japanese: ライトニングサーフライド Lightning Surf Ride) is a damage-dealing Z-Move introduced in Generation VII. It is the exclusive Z-Move of and an upgraded version of its .
==Effect==
===Generation VII===
Stoked Sparksurfer inflicts damage and s the target.
===Generation VIII onwards===
Stoked Sparksurfer cannot be selected in a battle.
==Description==
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==Learnset==
, or a Pokémon ed into Alolan Raichu, can use Stoked Sparksurfer if it knows , holds an Aloraichium Z, and if its wears a Z-Ring or Z-Power Ring.
==Appearance==
===Pose===
==Trivia==
* Stoked Sparksurfer is the only move with a power of 175.
* Stoked Sparksurfer is the only damaging Z-Move that inflicts a non-volatile status condition.
* Stoked Sparksurfer has the exact same power as a based on , the move required to use this move. However, it is differentiated in paralyzing the target as well as dealing damage.
==In other languages==
Category:Z-Moves
Category:Moves that can inflict paralysis
Category:Moves that cannot miss
Category:Damaging Z-Moves
de:Blitz-Wellenritt
es:Surfeo galvánico
fr:Électro-Surf Survolté
it:Elettrosurf Folgorante
ja:ライトニングサーフライド
zh:駕雷馭電戲衝浪
Stomp (move)

Stomp (Japanese: ふみつけ Trample) is a damage-dealing move introduced in Generation I.
==Effect==
===Generation I===
Stomp inflicts damage and has a 30% chance of causing the target to flinch.
Stomp cannot make a target with a flinch.
===Generations II and III===
If Stomp hits a Pokémon that had previously used , the damage dealt will now be doubled.
Stomp can be used as the second move of a Pokémon Contest combination, with the user gaining 1 bonus appeal point if was used in the previous turn.
===Generation IV===
If Stomp hits a Pokémon that had previously used , its power will be doubled instead of the damage dealt (resulting in virtually the same effect).
===Generation V===
If Stomp hits a Pokémon that had previously used , the damage dealt will be doubled instead of its power (resulting in virtually the same effect).
===Generation VI onwards===
If the target has used , Stomp now bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as or .
===Other effects===
A that knows this move will evolve into when leveled up.
==Description==
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|}
==Learnset==
===By leveling up===
===By ===
==In other games==
===Pokémon Mystery Dungeon series===
Stomp deals damage and may cause the enemy to .
===Pokémon GO===
====Updates====
;Gyms & Raids
* July 30, 2016
** Power: 25 → 30
* February 16, 2017
** Power: 30 → 55
** Energy cost: 25 → 50
** Duration: 2.1 → 1.7 seconds
** Damage window: 1.2 - 1.9 → 1.1 - 1.5 seconds
======
===Pokémon Masters EX===
Name 	 	Move gauge cost	MP(uses)	Base	Max 	 	Target	Effect tag 	Description 	Playable
Stomp	2	— 	53 	63 	100%	An opponent	— 	Has a chance (30%) of making the target flinch.	(Strike role only) (Tech role only)	
* Description prior to Version 2.10.0 (from June 28, 2021): Has a moderate chance of making the target flinch.
======
In Pokémon UNITE, Stomp is 's first move. It is obtained by reaching level 5 as and upgrading into it instead of . The user jumps up high and attacks enemies with their feet. When this move hits, deal damage to enemies and leave them unable to act for a short time. If Queenly Majesty is active, this move heals the user. At level 10, this move's damage is increased.
===Description===
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|}
==In animation==
===Pokémon animated series===
==In the manga==
===How I Became a Pokémon Card===
===Movie adaptations===
===Pokémon Adventures===
===Pokémon Gold & Silver: The Golden Boys===
===Pokémon Pocket Monsters===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==In other languages==
Category:Evolution-inducing moves
Category:Moves that can cause flinching
Category:Moves that can jam
Category:Moves that power up
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Stampfer
es:Pisotón
fr:Écrasement
it:Pestone
ja:ふみつけ
zh:踩踏（招式）
Stomping Tantrum (move)

Stomping Tantrum (Japanese: じだんだ Stomping Tantrum) is a damage-dealing move introduced in Generation VII. It was TM98 in , and is TM084 in Generation IX.
==Effect==
Stomping Tantrum is a damage-dealing move. If, on the previous turn, the user's last move missed, failed to affect each of its targets, or was prevented from being used due to an effect such as , Stomping Tantrum's power is doubled from 75 to 150. 
If the user was recharging, grabbed by , or any target of the user's last move blocked it with a such as on the previous turn, Stomping Tantrum's base power is not doubled.Smogon Sun and Moon Research Thread
==Description==
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==Learnset==
===By leveling up===
===By TM/Move Tutor===
===By ===
===By s===
====Generation VII====
===Special move===
====Generation IX====
==In other games==
======
Stomping Tantrum deals damage. Its damage is increased if the move the user last used was unsuccessful.
======
===Pokémon Masters EX===
Name 	 	Move gauge cost	MP(uses)	Base	Max 	 	Target	Effect tag 	Description 	Playable
Stomping Tantrum	2	— 	44 	52 	100%	An opponent	— 	This attack's power is doubled when the user's previous move failed.	(Only before Mega Evolving) (Support role only) (Support role only)	
Notes:
* Description prior to Version 2.10.0 (from June 28, 2021): Its power is doubled if the user's previous move failed.
* Description prior to Version 2.20.0 (from April 27, 2022): This move's power is doubled when the user's previous move failed.
===Description===
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|}
==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
==In other generations==
===Core series games===
===Spin-off series games===
==In other languages==
==References==
Category:Moves that power up
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Fruststampfer
es:Pataleta
fr:Trépignement
it:Battipiedi
ja:じだんだ
zh:跺脚（招式）
Stompstump Peak

Stompstump Peak (Japanese: トントン Tapping Mountain) is a playable dungeon in Pokémon Mystery Dungeon: Gates to Infinity that the goes through. This dungeon has shining logs that have to be hit to create a bridge. This is the first dungeon to not have floor numbers, but specific entrances and outer areas. This is the first dungeon to have Kecleon Shops. The player receives 100 Poké, a Blast Seed and a Red Key for rescuing Dunsparce.
==Pokémon encountered==
===Stompstump Peak===
===Gilded Hall===
==Items==
 
===Kecleon Shop===
==Gallery==
File:Dunsparce Mission PMDGTI.png|Dunsparce encounter
File:Stompstump Peak Emolga encounter PMDGTI.png|Emolga encounter
File:Stompstump Peak interior PMDGTI.png|Stompstump Peak interior
File:Stompstump Peak sparkling object PMDGTI.png|Sparkling logs that need to be attacked
==Trivia==
* The official Pokémon Mystery Dungeon: Gates to Infinity website listed this dungeon as having seven floorsThe official Pokémon Mystery Dungeon: Gates to Infinity website: Archived at the wayback machine March 06, 2016, read December 10, 2019. While the dungeon does have seven playable areas in total, none of them are numbered.
==In other languages==
Stompstump Peak Eastern Cave	
Stompstump Peak Eastern Plateau
Stompstump Peak Western Cave	
Stompstump Peak Western Plateau
Category:Pokémon Mystery Dungeon: Gates to Infinity locations
Category:Mountains
de:Klopfberg
es:Monte Leño
fr:Mont Toc Toc
it:Monte Toc Toc
ja:トントン山
zh:咚咚山
Stone

__NOTOC__
Stone has several referrals:
==Type==
* For the type, see Rock (type).
==Characters==
* For the of , see Steven Stone.
* For the president of Devon Corporation and father of Steven Stone, see Mr. Stone.
==Badge==
* For the Badge handed out by Roxanne of Rustboro Gym, see .
==Items==
* For the item used to evolve certain species, see Evolution stone.
* For the held item used to evolve into , see Oval Stone.
* For the held item that prevents evolution, see Everstone.
* For the held item that powers up pre-evolved Pokémon, referred to as the "Evolution Stone" in Japanese, see Eviolite.
* For the held item that reduces the weight of a Pokémon, see Float Stone.
* For the held item used to power up Pokémon, see Hard Stone.
* For one of the Plates associated with , see Stone Plate.
* For the Dragon Stones that contain and , see Light Stone and Dark Stone.
* For the items used to induce Mega Evolutions, see Key Stone and Mega Stone.
* For the Key item used to create a Z-Ring or Z-Power Ring, see Sparkling Stone.
* For the Key item associated with , see Magma Stone.
* For the Key event item in , see Enigma Stone.
* For the item in that enables sync moves, see Sync stone.
Stone Axe (move)

Stone Axe (Japanese: がんせきアックス Stone Axe) is a damage-dealing move introduced during Generation VIII, in Pokémon Legends: Arceus. It is the signature move of .
==Effect==
===Generation VIII===
Stone Axe inflicts damage and has an increased critical-hit ratio. It also leaves the target with for 4 turns (Strong Style), 2 turns (Agile Style), or 3 turns (otherwise).
===Generation IX===
Stone Axe inflicts damage and sets up on the opposing side of the field. If used by a Pokémon with , its power is increased by 50%. It does not have an increased critical-hit ratio.
==Description==
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==Learnset==
===By leveling up===
==In animation==
===Pokémon animated series===
==In other generations==
==In other languages==
Category:Slicing moves
Category:Signature moves
Category:Moves in Pokémon Legends: Arceus
Category:Moves usable in Pokémon Scarlet and Violet
Category:Entry hazard-creating moves
de:Felsaxt
es:Hachazo pétreo
fr:Hache de Pierre
it:Rocciascure
ja:がんせきアックス
zh:岩斧（招式）
Stone Edge (move)

Stone Edge (Japanese: ストーンエッジ Stone Edge) is a damage-dealing move introduced in Generation IV.
It is:
* TM71 from Generation IV to , and in .
* TR75 in .
* TM150 in Generation IX.
In Pokémon Ultra Sun and Ultra Moon, it can be upgraded to the special Z-Move by holding Lycanium Z.
==Effect==
Stone Edge deals damage and has an increased critical hit ratio.
Stone Edge can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if the move was used in the prior turn.
===Generation VIII===
====Pokémon Legends: Arceus====
==Description==
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|}
==Learnset==
===By leveling up===
===By TM/TR/Move Tutor===
===Special move===
====Generation IV====
==In other games==
===Pokémon Mystery Dungeon series===
Stone Edge deals damage. This move has an increased critical hit ratio (30% in the Explorers and Adventure Squad series).
===Pokémon Conquest===
===Pokémon GO===
====Updates====
;Gyms & Raids
* July 30, 2016
** Power: 55 → 80
* February 16, 2017
** Power: 80 → 100
** Duration: 3.1 → 2.3 seconds
** Damage window: 1.4 - 1.8 → 0.7 - 2.1 seconds
======
===Pokémon Masters EX===
Name 	 	Move gauge cost 	MP(uses) 	Base	Max 	 	Target 	Effect tag 	Description 	Playable 	
Stone Edge 	 	3 	— 	100 	120 	80% 	An opponent 	— 	Critical hits land more easily. 	(Strike/support roles only)	
Stone Edge 	 	4 	— 	150 	180 	80% 	An opponent 	— 	Critical hits land more easily. 	 	
 	 	 	 	 	 	 	 	 	 	 	
Name 	 	State 	State 	Base	Max 	Target 	Target 	Effect tag 	Description 	Playable 	
Sygnature Rock-Solid Stone Edge	Default6★ EX	Default6★ EX 	250 	300 	An opponentAll opponents	An opponentAll opponents	— 	No additional effect.	 	 	
Full-Speed Stone Edge 	 	Default 	Default 	250 	300 	An opponent 	An opponent 	— 	No additional effect. 	 	
Full-Speed Stone Edge 	 	6★ EX 	6★ EX 	250 	300 	All opponents 	All opponents	— 	No additional effect. 	 	
Full-Speed Stone Edge 	 	6★ EX with EX role	6★ EX with EX role	250 	300 	All opponents 	All opponents	— 	The sync buff is doubled the first time a sync move is used.	 	
No Competition Stone Edge 	 	Default 	Default 	160 	192 	An opponent 	An opponent 	— 	Become until the end of battle. 	 	
No Competition Stone Edge 	 	6★ EX 	6★ EX 	160 	192 	All opponents 	All opponents	— 	Become until the end of battle. 	 	
No Competition Stone Edge 	 	6★ EX with EX role	6★ EX with EX role	240 	288 	All opponents 	All opponents	— 	Become until the end of battle. 	 	
Notes:
* Stone Edge:
** After Mega Evolving, 's passive 1 makes this move cost only two move gauge slots to use.
===Description===
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|}
==In animation==
===Pokémon animated series===
===Pokémon: Twilight Wings===
===Pokémon Evolutions===
==In the manga==
===Be the Best! Pokémon B+W===
===Pocket Monsters Platinum: Aim to Be Battle King!!===
===Pokémon Adventures===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==In other languages==
Category:Moves usable in Pokémon Sword and Shield
Category:Moves in Pokémon Legends: Arceus
Category:Moves usable in Pokémon Scarlet and Violet
de:Steinkante
es:Roca afilada
fr:Lame de Roc
it:Pietrataglio
ja:ストーンエッジ
zh:尖石攻击（招式）
Stone F Energy (Vivid Voltage 164)

Stone Energy (Japanese: ストーン闘エネルギー Stone Energy) is a . It was first released as part of the expansion.
==Card text==
==Release information==
This card was included in the expansion, first released in the Japanese subset. It was reprinted in the Japanese and subset.
==Trivia==
===Origin===
Category:Special Energy cards
Category:Vivid Voltage cards
Category:Legendary Heartbeat cards
Category:Single Strike & Rapid Strike Premium Trainer Boxes cards
Category:VMAX Climax cards
Category:Cards with unknown illustrators
de:Stein-K-Energie (TCG)
es:Energía L Piedra (TCG)
fr:Énergie Combat Pierre (Épée et Bouclier Voltage Éclatant 164)
it:Energia C Granitica (Voltaggio Sfolgorante 164)
ja:ストーン闘エネルギー
zh:岩石斗能量（TCG）
Stone Field

Stone Field (Japanese: ストンフィールド Stone Field) is a dungeon in Pokémon Super Mystery Dungeon that is located on the Water Continent. It is unlocked during Chapter 6 of the story.
==Pokémon encountered==
==Items==
==Traps encountered==
Image	Trap 	Floors
 	Gust Trap 	2F, 4F
 	Slow Trap 	1F-3F
 	Slumber Trap	13F
==In other languages==
Category:Pokémon Super Mystery Dungeon locations
Category:Plains
de:Feld der Steine
es:Campo Rocoso
fr:Champ Pierreux
ja:ストンフィールド
zh:岩石領域
Stone Heart (TCG)

The Stone Heart from the expansion of the Pokémon Trading Card Game predominantly focuses on and Pokémon. Each Theme Deck is packaged with a 60-card deck, damage counters, a custom , a rulesheet, a card list, a deckbox, a two-player mat, and a code card.
==Blurb==
Strength of Spirit, Strength of Stone!
This deck's got heart—the kind of prizefighter's heart that never quits! With the Stone Heart theme deck, your Pokémon can poison, paralyze, and trick opposing Pokémon in many ways—and the mighty Regirock leads the way, with its Unyielding Rock attack perfect for taking down Pokémon-EX! Add in the Legendary Pokémon Virizion with the power to hit harder if you're behind, and the Stone Heart deck is full of fighting spirit. This is one contender that's never down for the count!
==Deck list==
==Trivia==
*The Cracked Ice Holofoil version of Regirock is exclusive to this deck.
*The Non Holofoil version of Virizion is exclusive to this deck.
==In other languages==
Category:Theme Decks
de:Steinernes Herz (TCG)
fr:Cœur de Roc
it:Roccaforte (GCC)
ja:Stone Heart
zh:坚石心脏（TCG）