nyuuzyou/wikis huggingface dataset:
Graviteam

Graviteam is a game development studio based in Kharkov, Ukraine. The studio specializes in developing wargames with a strong sense of realism. Also Graviteam is the developer of training complexes for Ukraine Military Forces.
Finished games:
* Steel Fury: Kharkov 1942
* Achtung Panzer: Kharkov 1943
* Graviteam Tactics: Operation Star (Achtung Panzer: Operation Star)
* Steel Armor: Blaze of War
Also Graviteam has been involved in projects:
* T-72: Balkans on Fire!
* Viy: A Story Told Anew (Russian-only release)
==External links==
* Graviteam website
* Graviteam forums
* Facebook
* Twitter
ru:Graviteam
Graviteam Tactics: Operation Star

Graviteam Tactics: Operation Star is a remarkably realistic turn-based and real-time operational/tactical hybrid wargame. In this case operational phase is turn based on the map, and tactical is realtime in 3D environment. The game continues the series started by the acclaimed Achtung Panzer: Kharkov 1943. The game covers battles in the course of the Operation "Star" and Kharkov defensive operation.
==Features==
Features include a flexible AI that chooses the best strategy based on dynamic behavior rather than a script, allowing for high replayability. Real soldier behavior takes into account fatigue and morale, as well as experience levels, which all influence battle effectiveness. Game controls almost completely exclude intrusive micromanagement: most orders can be given to any group of troops.
Additional features include:
* Detailed recreation of weapons and realistic ballistics: bullets and projectiles have characteristics of their real prototypes and follow accurate trajectories
* Comprehensive vehicle damage system: engine, suspension, wheels, tracks, weapons, and aiming mechanisms can all be damaged separately, affecting the combat capabilities of the vehicle
* Destructible environment: nearly everything can be blasted and destroyed, from ground terrain to houses and enemy defenses. All traces of previous battles (corpses, destroyed vehicles, environment destruction) remain on the battlefield throughout whole operation
* Dynamic day, night and weather effects, all of which affect combat through terrain traversability, battlefield visibility, hidden force capabilities, and more, smoke screens, light and signal flares, etc.
* Physical modeling system - realistically models different equipment and weapons. Operation of both suspension and various vehicle mechanisms, group weapons manipulations, environmental interactions are all modeled
* Armor penetration diagrams - show visual assessment of the distance and angle that will result in armor penetration by a particular ammunition
* Military encyclopedia with 3D model viewer and detailed data on all units, describing their historical and in-game characteristics. Also, it features convenient vehicle characteristics comparison
==Ingame video==
<youtube>UGWpvu6HuSA</youtube>
==System requirements==
===Minimum===
* Windows XP SP2 or Vista
* AMD Athlon 64 X2 4200 / Intel Pentium D 3 GHz
* 512 MiB RAM
* 1x speed DVD-ROM drive or better
* ATI Radeon 9500 / nVidia GeForce 6600 128 MiB (nVidia GeForce FX series are not supported)
* DirectX 8 Compatible Sound Card
===Recommended===
* Windows 7 or Vista
* AMD Athlon 64 X2 6000 / Core 2 Duo E6750
* 2 GiB RAM
* 1x speed DVD-ROM drive or better
* ATI Radeon 4850 / nVidia GeForce 9800GTX 512 MiB
* DirectX 8 Compatible Sound Card
==External links==
* Graviteam Tactics: Operation Star page
* Official forum
* Graviteam Facebook
* Graviteam Twitter
* Steam store
ru:Graviteam Tactics: Операция Звезда
How do key points work in tactical combat?

Key points in Graviteam Tactics, unlike many other games, do not have a direct effect on win. Even capturing of all key points will not guarantee victory in battle, but only increases the chances of achieving it. Similarly, in real combat - there are no guarantees, only increasing the chances.
Each key point acts as a force multiplier for troops in the same square as the key point. Consequently, if there are no troops (force = 0), the key point has no effect. Multiplier value changes depending on the importance of the key point - from ~1 to ~10 times.
Each point has two states, current and visible, which may not coincide:
* Current state determines who currently controls the point;
* Visible - who had controlled the point when there were player units near it.
Current and visible states coincide at the beginning of the battle. During the battle, if you have no units near the point (in 50 to 300 meters radius), the current status may had changed, but the visible had not. And at the end of the battle you may find that the enemy controls the territory, which was originally neutral or yours. The territory control calculation at the end of the battle is based on the current state.
Similar situation occurs in real combat - it is difficult to ascertain who controls the key point until your units conduct a reconnaissance or move to it.
The capture of the point depends on the superiority of the player or enemy troops near the point. The capture rate is also affected by unit type and the level of command. For example, tanks capture the points relatively poorly, broken and demoralized units cannot capture at all (such units are marked with a red stripe on the quick select panel). The greater the level of commander, the faster the rate of capturing and the longer the capturing distance.
To summarize:
# Key points do not affect the outcome of the battle directly, only troops in its vicinity.
# The current state can be different from the visible when you have no units near the point, it is impossible to determine the current state.
# Points are captured based on the superiority of a force, force type and the level of commanders.
# Demoralized and broken units cannot capture the key points.
Thus, there is no need to capture all the points, seize only the most important, which you can hold.
Category:Manual
ru:Как работают ключевые точки в тактическом бою?
Keyboard shortcuts

==Tactical mode==
Alt+F2 	Show/hide orders panel and statistics panel
Alt+F3 	Show/hide game control panel
Alt+F5 	Show/hide unit list
Alt+F5 	Show/hide message panel
Ctrl+Backspace	Show/hide interface
F5 	Show key points
F6 	Show markers
F7 	Show briefing
F8 	Show hits in real-time
F11 	Decrease game speed
Ctrl+F11 	Increase game speed
Ctrl+F 	Jump to the selected squad
Q 	Lock camera on the squad
\ 	Show order list and current targets
Tab 	Activate binoculars
F2 	Call support
F3 	Jump to the last event
==Deployment in tactical mode==
Alt+F2	Show/hide deployment panel
M 	Move mode
R 	Rotation mode
T 	Trench digging mode
Ctrl+T	Defending mode
U 	Place on high ground
J 	Place in lowlands
H 	Place in cover
L 	Leave vehicle
E 	Enter vehicle
Enter 	Finish deployment
==Helper==
F1 	Open helper
Alt+Space 	Select help topic
Left click 	Jump to the next help item
Right click	Display full help item
Esc 	Close helper window
==Miscellaneous==
Enter, Pause	Pause
F12 	Screenshot
Alt+F1 	Controls settings
Alt+F4 	Quit game
==Orders in tactical mode==
Space 	Quick orders menu
B 	Attack
M 	Movement
N 	Defense
K 	March
X 	Stop and cancel
V 	Define sector of fire
T 	Priority targets
G 	Indirect fire at area
L 	Leave vehicle
E 	Enter vehicle
R 	Rotate
Y 	Go into reverse
Ctrl+Y	Fire at will
Ctrl+U	Cease fire
Ctrl+H	Restrict fire at infantry
Ctrl+J	Restrict fire at airplanes
U 	Operate from ambush
F 	Put unit under control of the AI commander
F 	Tanks in front of a formation
Ctrl+R	Move along roads
Ctrl+V	Vehicles move along roads
H 	Covert movement
Ctrl+H	Make smokescreen
J 	Rapid movement
Alt+~ 	Check line of sight
~ 	Check line of fire
Ctrl+~	Check field of view
{ 	Armor penetration diagram
==Formations in tactical mode==
Ctrl+L 	Line
Ctrl+C 	Column
Ctrl+N 	No formation
Ctrl+P 	Dispersed formation
Ctrl+O 	Regular formation
Ctrl+I 	Dense formation
Shift+I	One row formation
Shift+O	Two rows formation
Shift+P	Three rows formation
==Quick selection==
Ctrl+/ 	Filter selected units
/ 	Apply current filter
Alt+Down	Next platoon
Alt+Up 	Previous platoon
==Groups in tactical mode==
Ctrl+0..9	Assign to group 1..10
0..9 	Select group 1..10
==Camera in tactical mode==
Num7, Page Up, Home 	Up
Num9, Page Down, End	Down
Num1, Left, A 	Left
Num3, Right, D 	Right
Num8, Up, W 	Forward
Num2, Down, S 	Backward
Num4 	Rotate left
Num6 	Rotate right
Ctrl+Num8 	Rotate up
Ctrl+Num2 	Rotate down
Num5 	Default position
Z 	Camera strafe mode
C 	Camera rotation mode
Middle click 	Camera rotation (pan the tactical map)
Mouse wheel 	Control height
Ctrl+Num5 	Lower to ground level
==Tactical map==
F9 	Show/hide mini-map
F10 	Tactical map
Num+	Zoom in
Num-	Zoom out
==Operational mode map==
Num+ 	Zoom in
Num- 	Zoom out
Num6, D 	Right
Num4, A 	Left
Num2, S 	Down
Num8, W 	Up
Num5 	Center the map
Mouse wheel 	Zoom control
Z 	Pan mode
Middle click	Pan
Tab 	Show map grid labels
==Operational mode==
F2 	Briefing
F3 	Statistics
F4 	Supply lines
F5 	Operation statistics
Space	Hide unit symbols/Statistics screen - squad management menu
Enter	Next turn
Category:Manual
ru:Сокращения клавиш
Krasnaya Polyana

Krasnaya Polyana is an addon for Graviteam Tactics: Operation Star, which adds a new area of operations - Krasnaya Polyana village and two new operations for the Red Army and Wermacht during Operation Star (February 1943).
<youtube>gh6GyTZ0wk0</youtube>
==External links==
* Krasnaya Polyana page
* Steam store
ru:Красная поляна
Level of command

If we consider the actions of a real commander, it is easy to see that he can give an order at any time, but he cannot give several orders simultaneously, and in most cases orders have to go through the chain of command. But this principle is not met in classic implementations of realtime wargames with pause feature - while on pause you can give any number of orders, bypassing the chain of command.
In order to make the order system more realistic, the game limits the number of orders that can be given at each moment of time - the so-called level of command. This level is indicated by the blue bar at the top of the screen (this feature is disabled on arcade settings).
The player spends the level of command by giving an order. The order "cost" does not depend on the number of units receiving the orders. But the threshold after which the unit will carry out the order is different for different units, and depends on the chain of command. Well managed (have a link to the commander) units carry out the orders at almost any level of command, but units separated from the chain of command or demoralized - only at high level. The command threshold for a group of units is indicated by marks (line segment) over the level of command indicator. If one of the marks is outside of the current command level, part of the units would not comply with the order. Units not currently able to comply with the order (and currently selected) are indicated by a black icon.
Also, different groups of orders have different "cost". For example, micromanagement commands such as reversing or turning, are more "expensive" than group commands. Relative "cost" is indicated by a blue dot on the order button.
Level of command regeneration rate and its initial value depend on the number of commanders and their level on the battlefield. Also, the regeneration rate can be configured in the options.
The player can issue and cancel any orders without restrictions on the initial orders phase, before the battle begins.
Category:Manual
ru:Уровень командования
Main Menu

After starting the game you will see Main Menu screen.
In the upper right corner the game version is displayed. Clicking on this line opens update and mods install utility.
In the upper left corner the current player profile is displayed. Clicking on this line (or choosing the corresponding menu item) opens the "Player profile" screen.
==Player profile==
The profile screen displays a list of available player profiles, profile statistics and achievements.
Clicking on icon creates a new profile. When there are several profiles available an icon appears to the right of each profile, clicking on it deletes the profile. The upper right corner displays the current keyboard layout.
==Game settings==
The settings are divided into several groups. Settings from the "General Settings" group combine several related settings from other groups for convenience.
The buttons are:
# automatic configuration, sets the most relevant settings for your computer,
# apply all modified settings (red icon indicates that this will delete all tactical battle saves),
# cancel the changes.
===Control settings===
To reassign a key, click on the desired item and then press the new key. The buttons are:
# cancel the changes,
# apply modified control settings,
# not assigned.
Category:Manual
ru:Главное меню
Manual

Graviteam Tactics is a battalion level tactical combat simulation. The game operates in two modes:
Operational mode allows you to move and concentrate your forces, reinforce and replace units, repair and refuel vehicles. This mode is turn-based.
Tactical mode allows you to engage enemy in combat, capturing the area and destroying enemy vehicles and soldiers in real-time mode. The outcome of tactical combat affects the state of operation.
* Main Menu
** Player profile
** Game settings
* Installing updates and modifications
* Vehicle encyclopedia
* Quick battle
* Operational mode
** Operation
** Operation statistics
** Platoon types
** Platoon composition and its condition
** Moving troops
** Tactical combat
* Tactical mode
** Tactical briefing
** Deploying troops
** Orders system
** Unit and vehicle data
** Armor penetration diagrams
** Unit markers
** Tactical symbols
** Camera control
** Controlling the flow of the game
** Saving the game
** Making screenshots
** Ending tactical phase
** Post-battle statistics
* Keyboard shortcuts
Category:Manual
ru:Руководство
Operation Hooper

Operation Hooper is an addon for Graviteam Tactics: Operation Star, which adds a new area of operations - Angola, Cuito Cuanavale area and three new operations for SADF, UNITA and FAPLA (Angolan army) with Cuban volunteers (February 1988).
See also the historical background.
<youtube>Ukl34Xvt8Ms</youtube>
==External links==
* Operation Hooper page
* Steam store
ru:Операция Хупер
Operation statistics

==Casualty statistics for the entire operation==
Operation statistics show the state of platoons (active and destroyed - two numbers divided by a hyphen), victory points of each side, levels of own and enemy casualties (destroyed and captured - two numbers divided by a hyphen).
To return back to the operation mode press .
==Terminating the operation==
To terminate the operation prematurely press . You cannot continue the operation later, if you terminate it prematurely!
Category:Manual
ru:Статистика по операции
Quick battle

The game contains special editor for creating a quick battle, it allows you to configure the battle and to deploy troops. Main settings are summarized in a single table: player side, type of battle, state of troops.
The button switches player and enemy sides. To go to unit deployment map press the button. To return to quick battle settings press the button.
First, you need to choose the area of the ​​battle. Click the square that will be the center of ​a ​3x3 area.
The selected area will be highlighted in green. Platoons can be placed in these squares. To choose a different battle area press the button.
To place a platoon select it in the unit list and then click on one of the points in the green area. Right-click on the platoon to remove it from the map. Right-click on the square to change its ownership. To switch sides click on one of the buttons (player side, ally side and enemy side).
To start the battle phase click the button. Change of the button color indicates that platoon limit recommended for your computer is exceeded.
Press the button to open the unit management interface. Here you can change the default platoon organization (including the enemy's). Also you can open this interface by right-clicking on the platoon on the map.
When you are ready, click the square of the battle to start the battle.
Category:Manual
ru:Быстрый бой
Reserves on the operational phase

Part of the troops in an operation are in reserve. In the game, reserves are of two types: forces "pool" to which active platoons are attached, and reserve platoons, which are located at the operational map edge (perimeter). The pool attached to a platoon can be used to replace or reinforce the active platoon. Typically, the forces in the "pool" are support, or captured units, or combat units exceeding the size limits of a platoon. The bulk of them - those that are defined by the organization structure, and the small part - those who theoretically could have been involved in the operation. The second can be disabled in the realism options.
Platoons located at the operational map perimeter become available after a certain turns after the start of operation. The remaining number of turns is displayed next to the commander's name near the platoon icon. Remember, platoons located at the map perimeter cannot attack. They must be moved to neutral or allied squares on the main field before the battle. In turn, you can also block the approach of the enemy reserves using this feature - taking positions on squares near the map perimeter. In some operations extra victory points are awarded for keeping (not deploying) the reserve platoons.
Category:Manual
ru:Резервы на оперативной фазе
Shilovo 1942

Shilovo 1942 is an addon for Graviteam Tactics: Operation Star, which adds a new area of operations - Shilovo village near Voronezh city and two new operations for the Red Army and Wermacht on the Shilovo bridgehead during the battles for Voronezh, Summer 1942.
<youtube>jGd-kHJ4PIE</youtube>
==External links==
* Shilovo 1942 page
* Steam store
ru:Шилово 1942
Shilovo bridgehead

==Historical Background==
Intending to enter Voronezh from the South, on July 4, 1942, the enemy partially infiltrated to the east bank of the Don river in Petino – Malyshevo area and had engaged combat over the Shilovo bridgehead. Bitter combat ensued immediately, as neither side wanted to lose the important in every respect bridgehead. The shortest road from the Don river crossing at Malyshevo to the southern outskirts of the right-bank Voronezh went through the bridgehead. The Shilovo forest presented good opportunities for concealed assembly of reserves, concealment of depots, disposition of logistic services and units. And Shilovo, located on a high ground, held a dominant position over the left bank. Soviet defensive positions at Maslovka, Tavrovo, Beryozovka were clearly visible, even without binoculars, from the village and especially from the church bell tower.
This is the bell tower today:
* http://static.panoramio.com/photos/large/74425405.jpg
* http://photos.wikimapia.org/p/00/01/43/39/85_big.jpg
* http://www.temples.ru/private/f000451/451_0122045b.jpg
In-game engagements are modelled for the period from July 4 to July 6, 1942. Combat (on the map modeled in the game) is conducted by: German 24 TD (26 IR, 24 TR) with reinforcement assets, and Soviet 232 RD (498 RR, 425 AR), 110 TBde and a battalion of 180 TBde.
On the morning of July 4, the Germans crossed the Don river without heavy equipment and moved in the direction of Voronezh. Heavy equipment and artillery followed only on July 5. On the morning of July 5, the Germans were counter-attacked by tanks of 110 and 180 TBde (unsuccessfully), but dislodged 232 RD units from Shilovo and took control of it.
Germans noted heavy Soviet aviation activity (detailed reports on 24 TD over this period were destroyed by an exploding aircraft bomb, which also killed 2 translators).
==Organization==
===Wehrmacht===
Listed as combat ready in 24 TD:
* on July 3: 26хPz2; 49xPz3(lg); 47xPz3(kz); 10xPz4(lg); 18xPz4(kz).
* on July 5: 26хPz2; 41xPz3(lg); 43xPz3(kz); 17xPz4(lg); 17xPz4(kz).
* on July 7: 19хPz2; 26xPz3(lg); 28xPz3(kz); 5xPz4(lg); 13xPz4(kz).
26 IR would have had at least 2-3 batteries of 4x105mm howitzers and 1 battery of 4x150mm howitzers of the division's artillery regiment.
Attached artillery:
* 1st and 3rd Battalions of the 2nd Heavy Mortar Regiment, 6 mortars each.
* 2nd Battalion 72 AR (3 batteries of 4х10cm long-range guns).
* 733 Heavy Art. Battalion (3 batteries of 4х21cm howitzers).
===Red Army===
232 RD, almost full strength, personnel shortage around 5%. Guns in 1/425 AR: 8x ZIS-3, 4x M-30.
110 TBde was armed with T-34 and T-60 tanks.
180 TBde operated with a battery of the 16th Destroyer Brigade and a platoon of T-60 tanks.
==Weather Conditions==
* 4 July: mixed sun and thunderstorms.
* 5 July: sunny, clear.
* 6 July: sunny, clear.
* 7 July: sunny; late afternoon - heavy rain.
Category:Historical Background
ru:Шиловский плацдарм
Tactical mode

This mode allows you to engage the enemy in combat, capturing the area and destroying enemy vehicles and soldiers in real-time mode. The outcome of tactical combat affects the state of the operation.
* Tactical briefing
* Deploying troops
* Orders system
* Unit and vehicle data
* Armor penetration diagrams
* Unit markers
* Tactical symbols
* Camera control
* Controlling the flow of the game
* Saving the game
* Making screenshots
* Ending tactical phase
* Post-battle statistics
Category:Manual
ru:Тактический режим
Vehicle encyclopedia

Encyclopedia contains attributes and abilities of the vehicles included in the game.
To select a vehicle, choose a slot to put it in: . Then select the vehicle from the list. You can apply a vehicle type filter: . To free up a slot right-click on it. There are 4 slots available.
To show and compare vehicles specifications select the vehicles of the same type and click the button. The comparison table will show years of production and service, numbers produced, armor values, weapons and armament, crew size, engine type and performance.
To view armor penetration diagrams click one of the buttons: .
You can change the camouflage using the button, it shows the currently selected camouflage. Its variations: .
The button will show the height reference near a vehicle.
Category:Manual
ru:Энциклопедия техники
Volokonovka 1942

Volokonovka 1942 is an addon for Graviteam Tactics: Operation Star, which adds a new summer area of operations - Volokonovka village and new operations for the Red Army and Wermacht during Operation Blau (July 1942).
<youtube>3zFs_cdQ8Fo</youtube>
==External links==
* Volokonovka 1942 page
* Steam store
ru:Волоконовка 1942
Zhalanashkol 1969

Zhalanashkol 1969 is an addon for Graviteam Tactics: Operation Star, which adds a new area of operations - an area near lake Zhalanashkol on the Soviet-Chinese border, and two new operations showing the realistic version of the events for USSR border guards and People's Liberation Army, and also an operation showing Chinese version of the events for the PLA.
The "reasonable" Chinese version is a mirror of the realistic version with slightly modified briefings - relatively sober Chinese view of the events.
The "official" Chinese version is based on translation of Chinese sources, sometimes the author's fantasy prevails over common sense.
All versions are about the same events. The views of events are given from both sides specifically so you can compare them and draw your own conclusions.
==External links==
* Zhalanashkol 1969 page
* Steam store
* Ingame video
ru:Жаланашколь 1969
Cap. 3

Nesta páxina veremos como subimos un video. Aquí non hai opción hai que editar o código html.
<youtube>9AhCjO9OJYc&feature</youtube>
Logo temos que abrir o video e copiar o código que parece despois do signo =só se copia esa parte. imos páxina onde o queremos pegar copiamos código e gardamos.
Presentacións

Para facer un enlace externo, a un enlace web. seleccionamos a palabra ou frase que queremos establecer como enlace. 
Queremos facer unha presentación da facultade de filoloxía. Pois seleccionamos a palabra filoloxia, imos a buscar o enlace e pegámolo entre o corchete a a palabra. damos un espazo e gardamos