nyuuzyou/wikis huggingface dataset:
Shipyard Security

Shipyard Security is a Merc Mission in Xenoblade Chronicles 2. It is received automatically upon reaching development level 2 for Mor Ardain. The mission requires 50 minutes to be completed, down to 12 minutes by dispatching s with enough levels of the suggested s.
==Rewards==
*Ceviche Contract, unlocking the Sand Salmon Ceviche at Hanoon Fishmongers.
*Profiteering Contract, unlocking How Wars Profit Nopon at Haskefell Books.
*Kingdom Contract, unlocking Dealing Kingdoms at Elgeschel Hobby Store.
==In other languages==
==Gallery==
Complete Shipyard Security Merc Group.jpg|Completed Shipyard Security in the Merc Group
Shock

Shock is a in Xenoblade Chronicles X.
==Overview==
When a fighter is inflicted with Shock, they will take electric damage every two seconds until the status wears off. Additionally, if another fighter has the Conductive Strike, all electric damage they do to a Shocked enemy will be increased.
 
The damage done by Shock is a percentage of the original Shock-inflicting attack. If the attack that inflicted Shock did 50,000 damage, Shock would do 10,000 damage every two seconds, since that is 20% of the original damage dealt.
Electric resistance applies independently to Shock: if the target has (say) 50 electric resistance, each tick of Shock will be 10% of the original damage dealt, rather than 20%.
On foot, Shock can be prevented via the Armor augment Resist Shock. While in a Skell, Shock can be prevented via the Skell Armor augment Resist.SHOCK. 
Shock can be extended using the weapon augment Extend Shock while on foot. Skells use TimeEx.SHOCK instead.
Debuff Level	Duration	Damage Ratio (based on original attack)
Shock 	 	12%
Shock 	 	16%
Shock 	 	20%
Shock 	 	24%
Shock 	 	28%
Shock 	 	40%
==List of arts that can inflict Shock==
===By party members===
====By Skells====
===By enemies===
==List of Soul Voices that can inflict Shock==
Soul Voice 	Dialogue Type	Activation Condition	Buff Granted	Users
Untouchable	C 	Yellow Ranged art 	Shock 	
==Other things that inflict Shock==
Melee s on foot can inflict Shock if the augment Melee: Shock is equipped. Skells should use M-Auto.SHOCK instead.
The skill Knock 'n' Shock allows melee s to inflict Shock -.
==In other languages==
Category:Statuses (XCX)
Shock to the System

Shock to the System is a in Xenoblade Chronicles 3. It can be acquired by approaching the quest marker at the Remembrance Stones, where Clara lies on the ground.It has optional dialogue depending on whether is in the active party or not.
==Quest objectives==
==Result==
The sudden change of environment has left some City folk feeling unwell. The medicine should help with that.
==Dialogue==
===Check on Clara at the Remembrance Stones===
===Head for the Medical Facility===
===Go to Hollis===
===Talk with Hollis===
===Bring back the ingredients===
==Trivia==
* If the quest Life in the City has been started, Clara, who is involved in both quests, will momentarily not appear under the quest marker. However, it doesn't block the quest, and Clara will reappear if the quest marker is approached and triggered.
==In other languages==
==Gallery==
===Objectives===
XC3 Shock to the System location.jpg|Quest location
XC3 Shock to the System objective.jpg|Roccodori Roots location
===Screenshots===
XC3 Shock to the System Clara.jpg|Old woman in distress
XC3 Shock to the System Eunie heals Clara.jpg|Eunie attempts to heal Clara with Group Heal
XC3 Shock to the System Hollis checks on Clara.jpg|Hollis checks on Clara
XC3 Shock to the System embroidery.jpg|Clara thanks Eunie with an embroidery
Category:Quests (City)
Shoo-Shoo

Shoo-Shoo is an in Future Connected.
==Agni's Birthplace==
Shoo-Shoo can be first found to the east of the Agni's Birthplace next to a tree the 24 hours of the day. After completing the quest she gives, she will move to the Eternal Zenith.
==Quests==
===Given===
==Lore==
===Dialogue===
==Eternal Zenith==
After Inclined to Climb is completed, Shoo-Shoo can be found at the Eternal Zenith between 6:00 and 18:00.
===Dialogue===
===After the last Fogbeasts attack has been repelled===
==In other languages==
==Gallery==
Shoon

Shoon is an in Xenoblade Chronicles 2. He can be found during the day next to the in Goldmouth, Argentum Trade Guild.
==Quests==
*Involved in Perun's Blade Quest Eternal Spirit.
==Lore==
*Shoon is a Gormotti man who emigrated to Argentum, though it is unknown what kind of job he has on Goldmouth.
*He's relieved that war between Mor Ardain and Uraya didn't break out, as he would have probably been conscripted to fight for the former.
==Dialogue==
===Chapter 1===
===Chapter 4===
===Chapter 6===
===Chapter 9===
==In other languages==
Category:Gormotti Category:NPCs (Argentum)
Shoox

Shoox are an enemy species in Xenoblade Chronicles 3, and Future Redeemed. They are fish-like creatures with a yellow pattern on their fronts which at a distance, resembles mandibles.
==Xenoblade Chronicles 3==
Shoox can be found at Great Cotte Falls and Erythia Sea. 
==In other languages==
==Gallery==
Chako Shoox.png|A red Shoox
*Category:Enemy species (XC3)
Shop (XC1)

Shops can be found throughout Xenoblade Chronicles and Future Connected. In exchange for , each shop has certain items in stock: s, and Arts Manuals. The player can sell almost any item at any shop for the same price (with some exception such as key items). The purchase value of an item is ten times higher than its sale value (with the exception of s that can only be traded and not bought in stores).
==List of shops==
===Colony 9===
* Colony 9 Shop
===Bionis' Leg===
* Ragrinar Canyon Path Shop
* Refugee Camp Shop
===Colony 6===
* Colony 6 Shop (Commerce Level 1)
* Colony 6 Shop (Commerce Level 2)
* Colony 6 Shop (Commerce Level 3)
* Colony 6 Shop (Commerce Level 4)
* Colony 6 Shop (Commerce Level 5)
* Colony 6 Shop (Commerce/Housing Level 3)
* Colony 6 Shop (Commerce/Housing Level 5) (west)
* Colony 6 Shop (Commerce/Housing Level 5) (east)
* Colony 6 Shop (Jer'ell)
* Hope Farm Shop
===Ether Mine===
* Ether Mine Shop
===Satorl Marsh===
* Satorl Marsh Shop
===Makna Forest===
* Makna Forest Shop
===Frontier Village===
* Armour Shop
* Weapon Shop
===Eryth Sea===
* Eryth Sea Shop
===Alcamoth===
* Alcamoth Shop
===Valak Mountain===
* Nopon Camp Shop
* Zokhed Pass Shop
===Sword Valley===
* Sword Valley Shop
===Fallen Arm===
* Fallen Arm Shop (left)
* Fallen Arm Shop (right)
===Mechonis Field===
* Mechonis Field Shop
===Agniratha===
* 
===Junks===
These shops can be visited on the Fallen Arm, Colony 6 and the Bionis' Interior.
* Junks Shop (left)
* Junks Shop (right)
===Bionis' Shoulder===
These shops are exclusive to Future Connected.
* Arts Manual Shop
* Companions' Cape Shop
* Gran Dell Armour Shop
* Gran Dell Shop
Additionally, while not a shop in the usual sense, the offers many items in exchange for . This is exclusive to modes in the .
==Gallery==
===Tutorial===
XC1 Tutorial Shops - 1.png|Shops - page 1
XC1 Tutorial Shops - 2.png|Shops - page 2
XC1 Tutorial Buying Items - 1.png|Buying Items
===Screenshots===
Shop menu (XC1DE) 1.jpg|The menu upon entering a shop
Shop menu (XC1DE) 2.jpg|The menu to buy things
**
Shop (disambiguation)

Shops are an element throughout most games in the series. They may refer to:
* Shop (XG) for Xenogears
* Shop (XS1) for Xenosaga Episode I
* Shop (XS3) for Xenosaga Episode III
* Shop (XS1&2) for Xenosaga I & II
* Shop (XC1) for Xenoblade Chronicles
* Shop Terminal (XCX) for Xenoblade Chronicles X (L's Shop isn't actually a regular shop.)
* Shop (XC2) for Xenoblade Chronicles 2 and Torna ~ The Golden Country
* Shop (XC3) for Xenoblade Chronicles 3
Shop Terminal (XCX)

The Shop Terminal is the only shop in Xenoblade Chronicles X. It is located in Armory Alley to the west of the AM Terminal.
This place is where Credits can be exchanged for ground gear (s and ) as well as Skells and Skell gear (Skell weapons and Skell armor). Additionally, all sorts of items can be sold here for more Credits, although selling can also be done from the Inventory screen.
==Features==
===Ground Gear===
When the Ground Gear option is chosen, players can choose who to buy gear for, and then choose weapons and armor for them.
For a list of items sold, please see the following subpages:
* Shop Terminal (XCX)/Melee weapons
* Shop Terminal (XCX)/Ranged weapons
* Shop Terminal (XCX)/Armor
===Skell Gear===
The Skell Gear option can only be chosen once the player has received a Skell License and their first Skell. The player chooses which Skell to buy gear for and then chooses weapons and armor for it.
* Shop Terminal (XCX)/Skell Weapons
* Shop Terminal (XCX)/Skell Armor
===Skell Frames===
This section of the shop allows players to buy new Skells for a large amount of credits.
* Shop Terminal (XCX)/Skell Frames
===Sell===
This section takes the player to the Inventory section of the menu, where they can choose parts of their inventory to sell at the terminal. The sell prices is 1/100th the original purchase price.
==Gallery==
XCX Shop Terminal menu.png|The XCX shop terminal.
Category:Terminals (XCX)
Shop Terminal (XCX)/Melee weapons

This is a list of all ground melee weapons that can be purchased at the in Xenoblade Chronicles X.
==List==
Name	Price	Type	Manufacturer	Min. level	Attack	Stability	Cooldown	TP Gain	Battle Traits	Battle Traits	Battle Traits
Name	Price	Type	Manufacturer	Min. level	Attack	Stability	Cooldown	TP Gain	AM level 1 	AM level 4 	AM level 5
Category:Terminals (XCX)
Shop Terminal (XCX)/Ranged weapons

This is a list of all ranged ground weapons that can be purchased at the in Xenoblade Chronicles X.
==List==
Name	Price	Type	Manufacturer	Min. level	Attack	Stability	Ammo	Cooldown	TP Gain	Battle Traits	Battle Traits	Battle Traits
Name	Price	Type	Manufacturer	Min. level	Attack	Stability	Ammo	Cooldown	TP Gain	AM level 1 	AM level 4 	AM level 5
Category:Terminals (XCX)
Shop Terminal (XCX)/Skell Frames

This is a list of all Skells that can be purchased at the in Xenoblade Chronicles X.
Level 50 Skells are only available once Sakuraba Industries is upgraded to level 5.
==List==
Name 	Price 	Type 	Min. level	Overdrive
AS0130 Formula ST 	217,000 	Light 	30 	Jinrai
US0230 Urban ST 	240,000 	Light 	30 	Oboro
AS0330 Verus ST 	268,000 	Light 	30 	Hagane
AS0430 Lailah ST 	313,000 	Medium	30 	Nagi
AS0530 Inferno ST 	345,000 	Medium	30 	Hibana
XS0630 Mastema ST 	440,000 	Heavy 	30 	Gekitetsu
XS0730 Amdusias ST	548,000 	Heavy 	30 	Kurenai
AS0150 Formula ST 	1,740,000	Light 	50 	Jinrai
US0250 Urban ST 	1,920,000	Light 	50 	Oboro
AS0350 Verus ST 	2,150,000	Light 	50 	Hagane
AS0450 Lailah ST 	2,508,000	Medium	50 	Nagi
AS0550 Inferno ST 	2,764,000	Medium	50 	Hibana
XS0650 Mastema ST 	3,520,000	Heavy 	50 	Gekitetsu
XS0750 Amdusias ST	4,390,000	Heavy 	50 	Kurenai
Category:Terminals (XCX)
Shotgun Diplomacy

Shotgun Diplomacy is a Normal Mission in Xenoblade Chronicles X.
==Objectives==
===Route A===
===Route B===
==Dialogue==
==Rewards==
==Results==
===Route A===
You succeeded in convincing Alex that his ways were in error, but his ally interfered.
===Route B===
You failed to convince Alex. Perhaps it's simply impossible for him to see eye to eye with you...
==In other languages==
==Gallery==
Shoulder Survey Snaps

Shoulder Survey Snaps is a on the Bionis' Shoulder.
==Quest objectives==
==Dialogue==
===Talking to Melekanze===
===Talking to Melekanze without doing the photographies===
===Photographing the Glow Deinos===
===Photographing the Dozy Eluca===
===Informing to Melekanze after photographing the enemies===
==In other languages==
==Gallery==
Shoulder Survey Snaps giver.png|The giver of the quest
Shoulder Survey Snaps.png|The info of the quest
Shoulder Survey Snaps completed.png|The quest completed
Shoulder Survey Snaps map location.png|The quest location on the map
Shoulder to Shoulder (Aux Core)

Shoulder to Shoulder is an Aux Core in Xenoblade Chronicles 2 and Torna ~ The Golden Country. Equipping it to a will increase its starting when an enemy starts the battle with the initiative by a set amount depending on the Aux Core's level.
==Overview==
Starting the battle with more Affinity is always good, as getting to maximum Affinity as fast as possible is primordial during combat due to the many benefits it gives. However, will usually be used instead of this Aux Core as it is better and more convenient to start combat with the initiative rather than letting the enemy aggro first. Moreover, the player is considered to start with the initiative in scripted fights, so this does not help for those.
Some gameplay settings can make this Aux Core even nicher, such as disabling enemy aggro, which would mean only very specific normal enemies and s would trigger this Aux Core's effect.
==Details==
==Sources==
==In other languages==
Shoulder to Shoulder (XC1)

Shoulder to Shoulder is the second skill in 's Camaraderie skill branch. It heals the party for 10% of their max HP after a .
==Overview==
Compared to Shulk's Friendship Heals, Reyn's version is twice as powerful for minimal extra link cost, and it's just as easy a shape to link to as well. Reyn also gets a lot more value from a percentage-based heal than Shulk does. Its only disadvantage is that it's in his fifth branch, and thus practically restricted to postgame content.
==In other languages==
Showdown Cliff

Showdown Cliff is a in Eryth Sea. It is located northeast of .
==Enemies==
* Abominable Hiln
* Archer Hode
* 
* Pulse Orluga
* 
==Map==
==In other languages==
==Gallery==
Showdown Cliff DE.jpg|Showdown Cliff in Definitive Edition
it:Rupe della Disfida
Showdown Stance (Fiora)

Showdown Stance is the fifth skill in 's Daring skill branch. It gives her 30% of , , and for 30 seconds when starting a battle against an enemy that is 3 or more levels higher than she is.
==Overview==
This is a very powerful skill that helps to equalize the fight, but once it's gone, things will suddenly go back to being tough. Fiora will have to make the most of the boost while it's active. It's not horrendously expensive for the boost it provides either, so outfitting the team with it has additional returns.
==In other languages==
Showdown Stance (Mecha-Fiora)

Showdown Stance is the fifth skill in 's Daring skill branch. It gives her 30% of , , and for 30 seconds when starting a battle against an enemy that is 3 or more levels higher than she is.
==Overview==
This is a very powerful skill that helps to equalize the fight, but once it's gone, things will suddenly go back to being tough. Fiora will have to make the most of the boost while it's active. It's not horrendously expensive for the boost it provides either, so outfitting the team with it has additional returns.
==In other languages==
Showdown at Chilsain

Showdown at Chilsain is a Merc Mission in Xenoblade Chronicles 2. It is received automatically after completing the Merc Mission Arach-no-More. The mission requires 30 minutes to be completed, down to 7 minutes by dispatching s with enough levels of the suggested s. Completing this mission unlocks the mission Round 2 at Merclibay.
==In other languages==
Showdown with Z

Showdown with Z is Disc 8, Track 9 on the Xenoblade Chronicles 3 Original Soundtrack and Disc 19, Track 9 on the Xenoblade Chronicles Original Soundtrack Trinity Box. It uses motifs from : Moebius 3 at 0:27, Moebius 4 at 1:56. It also uses a motif from the B section of Off-Seer - Noah at 1:25.
There are two versions of this track: Showdown with Z, Act 1 and Showdown with Z, Act 2 (according to the copyright data on JASRAC). The first version is identical to the second but without electric guitar or additional drums, most noticeably at 1:38. (Act 2 is the version featured on the soundtracks.)
Showdown with Z, Act 1 plays in when fighting Z: specifically, the initial phase, first phase of Z∞, X∞, and Y∞ sections of the fight. The track does not play during the cutscenes between the initial phase and first Z∞ phase, but it plays through all other cutscenes between the above phases.
The track smoothly transitions to the equivalent part of Showdown with Z, Act 2 when the party reappears in front of Z immediately before the final Z∞ phase. This version of the track continues as the boss theme for the remainder of the fight.
This track is notable for being one of very few battle themes which take priority over the music: it continues playing through s, including the automatic Chain Attacks in the initial phase of the fight. (This is only true until Melia and Nia join the fight, past which point Chain Attack overrides Showdown with Z.)
==Album notes==
Category:Music (XC3)Category:Songs composed by Yasunori Mitsuda
Shrad

Shrads are spherical Ganglion mechs in Xenoblade Chronicles X under the Mechanoid classification. 
==Description==
Small in size and requiring no pilot, these units are often tasked with patrolling military strongholds. While in orb form with radar deployed, these robots will scour their surroundings for visual and sonic traces of enemies. But once they engage in combat, they transform into a quadrupedal form. Though their combat potential is not high, shrads can call in aid from allied units and support them until the shrads take critical damage—at which point they self-destruct.
Shrads are imbued with an undeniable charm, so much so that miniaturized versions are highly prized as toys by Ganglion of all ages. Thanks to these enthusiasts, the toy versions have branched off on their own unique paths of evolution.
== In combat ==
Shrads are introduced once players start visiting the northern continents. They tend to use physical melee attacks and ranged beam attacks during combat, though they can also use Reinforce to grant to their allies. Attack-wise, their strongest attack is the physical Blade Tackle, which has it roll up in a ball and shred everything in the way.
The shrads' arms both have a hardness of 1, but destroying them lets the team target the eye appendage (hardness -1), which gives a Shrad Eye which can be used to get the augment. They do enrage once an appendage is broken, though, which will raise their melee/ranged accuracy and evasion.
== Variations ==
* Light metal shrads are typically stationed in Ganglion bases in Sylvalum, though some also appear in Cauldros. This variation drops the Tempered Blade Module from the two arms.
* Dark shrads have purple interiors and are typically stationed in Ganglion bases in Cauldros, as well as the White Phosphor Lake, interestingly enough. This variation drops the Standard Blade Module from the two arms.
In general, all Shrads drop these items:
* Upgraded Spindle Part from the main body.
* Shrad Eye from the eye.
* Energy Tube from the main body.
* Standard Crank from the main body.
== Enemy List ==
==In other languages==
*Category:Mechanoids
Shrine Transporter

The Shrine Transporter is a in Agniratha. It is located on the Worship Terrace. Once it's activated after completing the story quest Shrine Transport, the transporter leads to the Meyneth Shrine.
==Map==
==In other languages==
==Gallery==
Shrine Transporter DE.jpg|Shrine Transporter in Definitive Edition
it:Portale del Tempio
Shrine of Journeys

Shrine of Journeys is a in Xenoblade Chronicles 2. It is accessed by going down a ledge from the Old Valantia then completing a Water Mastery level 2 and level 1 check.
==NPCs==
*Alisdeigh After The Nopon Murals is completed.
===Notes===
==In other languages==
==Gallery==
Shrine of Journeys (night).jpg|Shrine of Journeys, at night
Shroomblade Smithing

Shroomblade Smithing is a in Xenoblade Chronicles 2 specialized in Core Chips.
==Stock==
==In other languages==
==Gallery==
Shroomblade Smithing.jpg|Shroomblade Smithing
Shroomblade Smithing Inventory (chapter 4).jpg|The shop's inventory
Shroomblade Smithing Map Location.jpg|Location of the shop on the map
Shu

Shu is a in Xenoblade Chronicles 3. He is a soldier from Colony Mu and is part of Tallow's squad alongside Kanata.
==Appearance and personality==
Shu is a young boy with pale porcelain skin and black hair parted in the middle. His eyes are green. He wears a thin headband.
==Story arc==
===Transparent Dreams===
Shu is mourning the recent death of his friends Frost and when the party comes to him to check on old battle records of Colony Mu. He transfers the data to their Iris.
===Unease===
Shu joins the others as Fiona gathers them at the Colony Mu Viewing Deck to think of ideas to raise morale in the colony.
===To Face Forward===
Shu comes up with a sticker system to help Tallow figure out who in the colony is best suited to be lieutenant. Shu's initial concept is simple, each good deed to Colony Mu allows for one sticker, which is worth one point, and the soldier with the most points wins. But Tallow quickly discards that to give out more points, and ends up giving everyone 999 points, rendering the stickers system useless.
===Colony Mu's Resolve===
==Quests==
Shu appears in the following quests:
* Transparent Dreams
* Unease
* To Face Forward
* Colony Mu's Resolve
* Future Trajectory
==Lore==
==Dialogue==
==Affinity==
==Collectopaedia Card==
==As an enemy==
==In other languages==
==Gallery==
XC3 To Face Forward Tallow Shu.jpg|Shu (right) and Tallow
XC3 Unease Colony Mu 2.jpg|Shu (back) sitting with other Colony Mu soldiers
XC3 Unease Colony Mu 1.jpg|Shu (front) sitting with other Colony Mu soldiers
Category:Agnians
Category:NPCs (Colony Mu)
Shulk/Gameplay (FR)

Shulk is a playable character in Future Redeemed.
Shulk is a , and therefore uses the s, s, and modifiers of that class.
==Stats==
==Ouroboros stats==
An Ouroboros apparition performs the Ouroboros Power portion during a Fusion Art.
Stats at each level
Level	Damage	Crit rate	Block rate
1 	24 	30% 	10%
2 	27 	30% 	10%
3 	30 	30% 	10%
4 	33 	30% 	10%
5 	36 	30% 	10%
6 	39 	31% 	10%
7 	43 	31% 	10%
8 	46 	31% 	10%
9 	50 	31% 	10%
10 	53 	31% 	10%
11 	57 	31% 	11%
12 	61 	31% 	11%
13 	65 	31% 	11%
14 	69 	31% 	11%
15 	73 	31% 	11%
16 	77 	32% 	11%
17 	82 	32% 	11%
18 	87 	32% 	11%
19 	91 	32% 	11%
20 	96 	32% 	11%
21 	101 	32% 	11%
22 	106 	32% 	11%
23 	112 	32% 	11%
24 	117 	32% 	11%
25 	123 	32% 	11%
26 	128 	33% 	11%
27 	133 	33% 	11%
28 	138 	33% 	11%
29 	144 	33% 	11%
30 	149 	33% 	11%
31 	154 	33% 	12%
32 	160 	33% 	12%
33 	166 	33% 	12%
34 	172 	33% 	12%
35 	178 	33% 	12%
36 	184 	34% 	12%
37 	190 	34% 	12%
38 	196 	34% 	12%
39 	202 	34% 	12%
40 	208 	34% 	12%
41 	214 	34% 	12%
42 	221 	34% 	12%
43 	228 	34% 	12%
44 	235 	34% 	12%
45 	242 	34% 	12%
46 	249 	35% 	12%
47 	256 	35% 	12%
48 	263 	35% 	12%
49 	271 	35% 	12%
50 	278 	35% 	13%
51 	285 	35% 	13%
52 	293 	35% 	13%
53 	300 	35% 	13%
54 	308 	35% 	13%
55 	315 	36% 	13%
56 	323 	36% 	13%
57 	331 	36% 	13%
58 	339 	36% 	13%
59 	346 	36% 	13%
60 	354 	36% 	13%
61 	362 	36% 	13%
62 	370 	36% 	13%
63 	378 	36% 	13%
64 	387 	36% 	13%
65 	395 	37% 	13%
66 	403 	37% 	13%
67 	412 	37% 	13%
68 	421 	37% 	13%
69 	429 	37% 	13%
70 	438 	37% 	14%
71 	447 	37% 	14%
72 	457 	37% 	14%
73 	466 	37% 	14%
74 	476 	37% 	14%
75 	485 	38% 	14%
76 	495 	38% 	14%
77 	505 	38% 	14%
78 	515 	38% 	14%
79 	525 	38% 	14%
80 	535 	38% 	14%
81 	545 	38% 	14%
82 	556 	38% 	14%
83 	566 	38% 	14%
84 	577 	38% 	14%
85 	587 	39% 	14%
86 	598 	39% 	14%
87 	609 	39% 	14%
88 	621 	39% 	14%
89 	632 	39% 	14%
90 	644 	39% 	15%
91 	655 	39% 	15%
92 	667 	39% 	15%
93 	679 	39% 	15%
94 	690 	39% 	15%
95 	702 	40% 	15%
96 	714 	40% 	15%
97 	727 	40% 	15%
98 	739 	40% 	15%
99 	752 	40% 	15%
==Unity==
==Gallery==
XC3 party member icon Shulk.png|Shulk's menu icon.
XC3 battle portrait Shulk.png|Shulk's battle portrait.
FR class portrait Shulk.png|Portrait used for the Grand Marshal class.
XC3 Chain Attack portrait Shulk.png|Shulk's Chain Order portrait.
XC3 Chain Attack portrait Matthew Shulk.png|Shulk & Matthew's Unity Order portrait.
XC3 Chain Attack portrait Shulk A.png|Shulk & A's Unity Order portrait.
XC3 Chain Attack portrait Shulk Nikol.png|Shulk & Nikol's Unity Order portrait.
XC3 Chain Attack portrait Glimmer Shulk.png|Shulk & Glimmer's Unity Order portrait.
XC3 Chain Attack portrait Shulk Rex.png|Shulk & Rex's Unity Order portrait.
FR level up portrait Shulk.png|Shulk's level up portrait.