Falco (SSB4)

Falco (, Falco) returns as a playable character in Super Smash Bros. 4. Falco was officially confirmed on October 3rd, 2014, alongside and , coinciding with the North American and European release of . As in Melee and Brawl, reprises his role in the Japanese version with his re-recorded voice clips of the game. Mark Lund, his voice actor from Star Fox 64 3D, now voices him in the English version, replacing Dex Manley from Brawl.
Falco ranks 46th out of 54 on the tier list, an extreme drop from Brawl where he was ranked 7th out of 38, and an enormous drop from his Melee position where he was ranked 4th out of 26, making this his worst placement in the series by far. The majority of Falco's moves have high speed and very favourable angles, granting him a strong combo game and juggling capabilities. These are further aided by his good grab game and strong jumps, with the latter remaining the highest in the game. His moves that lack speed or reach are also packed with power, giving his moves surprisingly high KO power; for example, his back aerial can reliably KO below 130%. He also boasts an effective grab game and out of shield game, with all of his throws possessing great utility and/or KO power, while the speed of his moves allows him to easily punish opponents out of shield.
However, Falco's neutral game has been drastically weakened, with several of the moves that made him a threat at all ranges being nerfed: his two staple moves, and down aerial, now being much slower, and both are also incapable of autocancelling in a short hop, eliminating Falco's ability to safely approach; changes to his back aerial by lowering its duration and reach also make it less effective at spacing. These weakened tools amplify the issue of Falco's low horizontal mobility, making it very difficult to keep up with opponents or force an approach. Finally, even though Falco benefits from the changes to hitstun cancelling as they make down throw much better for combos, it can no longer lead into the Gatling Combo or rack up damage on its own. In fact, the changes to game mechanics have hindered Falco overall, as the removal of DACUS, the Gatling Combo, and chain grabbing hurt his damage racking capabilities overall, while the introduction of rage makes him more susceptible to KOs, due to his light weight. His recovery, despite being long distanced and buffed overall, is still slow, predictable, and easily intercepted, making Falco vulnerable to gimps.
Owing to his flaws, especially compared to his Brawl incarnation, Falco has held poor tournament representation and results in competitive play. Although updates to the game have attempted to buff a number of his negative attributes, he still has struggled to make an impact at tournaments at the national level.
==How to unlock==
======
*Play 20 VS Matches.
*Complete without using any continues.
Falco must then be defeated on Corneria.
======
*Play 10 VS Matches.
*Clear on any intensity.
Falco must then be defeated on Orbital Gate Assault.
==Attributes==
Falco is a light character with polarized movement. He has the strongest jumping ability, a fast walking speed, fast falling speed and high air acceleration, but a rather slow dashing speed, below average air speed and very high gravity. These stats give Falco slow horizontal movement, but proficient vertical movement. They also give him good vertical endurance for a lightweight.
Falco's greatest strength is the speed of his moveset. His neutral attack and forward tilt are both exceedingly quick, while up tilt and down tilt can be used to combo into other attacks or even KO at high percentages. His smash attacks are all powerful and have decent reach as well. Down smash is also a semi-spike, making it very good at edgeguarding. His aerial moves are also powerful in their own way. Neutral aerial deals decently high knockback and is very quick, making it an excellent option for disrupting an opponent's moves and a great combo extender/finisher. Forward aerial is powerful and can easily KO offstage, and can be used for gimping by fast-falling during the move then footstool jumping over the opponent, in a similar manner to fellow fighter . It also has a strong landing hitbox with disjointed range. Up aerial sends opponents vertically and is a great move for comboing and KOing off the top, thanks to Falco's high jumps. Back aerial is Falco's strongest aerial, as well as his second fastest, making it a great choice in many scenarios. Lastly, down aerial, while significantly nerfed from Brawl, can still be useful for KOing offstage, as it is a meteor smash. All of these moves grant Falco a versatile combo game.
Another advantage Falco possesses is his grab game. His pummel is quick and decently damaging, making it great at racking up damage. The forward throw is decently strong and can set up a dash attack or an edge guard. Back throw is great for giving Falco some breathing space, since the first hit is a semi-spike, and when combined with the laser's hit, the throw can even KO at high percentages. Up throw sends opponents straight up, and can be used to combo into any aerial or even KO at very high percents. Finally, down throw can combo into dash attack and any aerial at low percentages, or tech-chase if the opponent is past combo percentages, like in Brawl. Coupled with his fast rolls and sidestep, with the former being long-distanced, as well as his aforementioned combo abilities, Falco has an impressive out of shield game.
His special moveset also provides some interesting options. is Falco's main projectile and, while extremely unsafe at close range, is an invaluable move for pressuring, gimping recoveries (especially those of , and ) and halting or even outright preventing approaches. is, as its name implies, a move capable of reflection, allowing Falco to actively combat camping. It also carries a damaging hitbox that has a high chance of tripping opponents, even at percentages over 400%, allowing for potential tech-chases. Falco Phantasm involves Falco quickly dashing sideways, making it great for horizontal recovery. The aerial version also meteor smashes aerial opponents and has little landing lag, making it useful for gimping recoveries and repositioning, respectively. Lastly, Fire Bird, his primary recovery move, grants him respectable distance in any direction chosen. It also allows Falco to slide across the air, letting him mix up his positioning, and has damaging hitboxes throughout (dealing 31% of all hits connect), making up for its low speed.
However, Falco has numerous weaknesses. His most prominent flaws are his neutral game and recovery. Regarding his neutral game, Falco's horizontal mobility is fairly slow, which limits his movement across the stage. This gives him significant trouble approaching and pressuring opponents, since Blaster, his most reliable tool at doing so, can no longer autocancel. In addition, while Falco's moves are overall very quick startup-wise, many of them are slow endlag-wise, making misused moves heavily susceptible to punishment. When combined with his overall poor reach on his melee attacks and the fact that most of his moves' sweetspots are close to his body, Falco has a below average neutral game, making him have trouble at KOing despite his overall high power. As for his recovery, while his high jumps, Falco Phantasm, wall jump and FireBird all give him a very long-distanced recovery, it is extremely predictable due to how linear it is. These four options are also very ineffective on their own, making his recovery fairly easy to gimp. Outside of low percentages, Falco's combo-oriented moves are prone to being DIed, making it harder for him to rack up damage effectively, which is further exacerbated by the removal of chain grabbing, DACUS and the Gatling Combo. Despite being light, Falco is susceptible to combos, due to his fast falling speed and lack of escape options. His survivability is below average at best, mainly because of Falco's low weight, high gravity, and predictable recovery.
Falco benefits a decent amount from custom moves. Burst Blaster has less range, but is much faster, forcing bad approaches from the opponent much more easily. Falco Phase cannot hit opponents and does not grant any momentum, like in Melee, but Falco cannot be hurt either, and the move is also faster. Distant Fire Bird is slower and has no charging hitbox, like in Melee, but it moves further and has more momentum, considerably improving his recovery. Reflector Void destroys most projectiles instead of reflecting them, but deals more damage on contact, and is the optimal choice against certain characters like or if the opponent lacks projectiles. The other variations of his custom moves are either very situational, or do not have many advantages over the default.
Overall, like and , Falco runs hot and cold. Despite having excellent combo potential and KO power, his slow ground mobility, poor range and significantly nerfed neutral game make it very difficult to put his newfound abilities to use. Mainly due to his poor neutral game, Falco's weaknesses outweigh his strengths, resulting in poor tournament representation and similar results, with very few dedicated mains such as and .
==Changes from Super Smash Bros. Brawl==
Falco has received a mix of buffs and nerfs in the transition from Brawl to Smash 4. Even though the former is technically of greater quantity than the latter, he is considered to be significantly nerfed overall, due to his neutral game being drastically weakened and the nerfs he received are far more severe than the buffs he received.
Falco's power has been improved significantly, removing his main weakness from Brawl. His down tilt has regained its lost power from Melee and his smash attacks are stronger. His forward aerial is stronger and unaffected by SDI, his up aerial has consistent power and more vertical knockback, and his back aerial while having a shorter duration and less range around him has much more power, to the point of being the eighth strongest overall in the game while also being the fastest in the game. In addition, his grab game has seen some improvements, with up throw having comboing abilities, and back throw now having KO power. His recovery has also been noticeably buffed. While Falco Phantasm can no longer be shortened and its hitbox was noticed nerfed, it no longer puts Falco in helpless state, allowing Fire Bird to be used immediately after, with the latter also granting more distance than before. Due to being slow, both moves also benefit a lot from the removal of edge-hogging.
However, the nerfs Falco received created new weaknesses that were harsh enough to severely cripple his neutral game. The removal of DACUS (and subsequently the Gatling Combo) prevents his newly buffed up smash from being used as an approach option or a combo finisher. The removal of chain grabbing is a double-edged sword for Falco. While he is no longer adversely affected by it, his ability to easily rack up large amounts of damage with his down throw is no longer present. His down throw was also directly nerfed as it deals less damage and has higher knockback, hindering its combo potential. Down aerial, a staple in Melee and Brawl, has been drastically slowed down having immensely increased startup lag and no longer auto-cancelling in a short hop. These changes hinder down aerial so much to the point where it is now useless outside of edgeguarding and even then, down aerial has reduced knockback. Falco Phantasm has increased startup lag, travels more slowly and its hitbox no longer lasts for its entire duration moving forwards greatly hindering its use on stage and it can no longer be shortened hindering its mixup potential. Finally, his Blaster, formerly one of the most reliable tools for approaching and pressuring, is slower and incapable of autocancelling. These changes make Falco much less of a threat in the neutral game, as it is now considerably harder for him to put his high power to good use.
Overall, most of Falco's buffs are not highly beneficial while the nerfs he received practically removed some of his previous best tools. The general changes to the mechanics also did not help him as much as some other characters while taking away a few of his key traits. Due to these nerfs, Falco is considered to be one of the characters to have been nerfed the most in the transition from Brawl to Smash 4. His harmful changes have resulted in many players having poor opinions about him and he has seen far less success in tournaments.
===Aesthetics===
*
*
*
*
===Attributes===
*
*
*
*
*
*
*
*
*
*
*
*
*
*
===Ground attacks===
*Neutral attack:
**
**
**
**
**
***
**
**
**
**
**
**
**
***
**
**
**
**
**
**
**
**
***
**
***
**
**
**
***
**
*Forward tilt:
**
**
*Up tilt:
**
**
**
**
***
**
**
**
*Down tilt:
**
**
***
**
**
*Dash attack:
**
**
**
***
**
**
*Forward smash:
**
**
**
**
**
**
**
***
*Up smash:
**
**
**
**
**
**
**
**
***
**
**
*Down smash:
**
**
***
**
**
===Aerial attacks===
*Neutral aerial:
**
**
**
**
**
**
**
**
**
**
**
**
**
**
*Forward aerial:
**
**
**
***
**
***
**
**
***
***
**
**
***
**
**
**
**
**
*Back aerial:
**
***
***
**
**
**
**
**
**
***
*Up aerial:
**
***
**
**
**
**
**
**
**
**
*Down aerial:
**
**
**
**
**
**
***
**
**
**
**
**
***
**
**
===Throws/other attacks===
*Grabs:
**
**
***
**
**
**
*Pummel:
**
*Forward throw:
**
**
**
*Back throw:
**
**
**
*Up throw:
**
**
**
*Down throw:
**
**
***
*Floor attack:
**
**
*Edge attack:
**
**
===Special moves===
*:
**
**
**
**
**
**
**
**
**
**
**
**
***
*Falco Phantasm:
**
**
**
**
**
**
**
**
**
**
**
***
**
**
**
*Fire Bird:
**
**
**
**
*:
**
**
**
**
**
**
**
**
**
*Landmaster:
**
**
**
==Update history==
Falco has been buffed via game updates. In update 1.0.4, his Blaster's firing rate was increased, which slightly improved his neutral game. Update 1.0.8 buffed Falco's punishing game by making his neutral aerial more versatile, as well as increasing the speed of his up and forward aerials. The same update also slightly improved his aerial mobility by increasing his air speed and acceleration. Update 1.1.4 increased his down smash's knockback, while improving his up smash by decreasing its start-up, increasing its knockback, and granting intangibility to its first hit. Lastly, the new shield mechanics also aid some of Falco's moves without harming others. These changes gave Falco more offensive options and improved both his KOing and his previously nerfed damage racking abilities, making him better than he was in the game's initial release. However, since none of them have improved his below average neutral game, Falco still remains at a disadvantage compared to most of the cast.
 1.0.4
 1.0.6
*
*
 1.0.8
*
*
*
*
*
*
*
*
*
*
* 
**
**
*
*
*
*
*
*
*
*
*
**The changes to shields in 1.1.0 and 1.1.1 would remove the shield safety disadvantage caused by the higher hitlag.
*
*
*
*
**
*
*
*
**
*
*
*
*
*
*
*
**
*
*
* 
**
 1.1.4
==Moveset==
*Falco can wall jump.
For a gallery of Falco's hitboxes, see here.
===Stats===
===Announcer call===
Falco English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
===On-screen appearance===
===Taunts===
===Idle poses===
===Crowd cheer===
 	Cheer (English)	Cheer (Japanese)	Cheer (Spanish)
Cheer 	 	 	
Description	Fal - co! 	Fal - co! 	Faaaaal - co!
 	Cheer (French) 	Cheer (German) 	Cheer (Italian)
Cheer 	 	 	
Description	Fal - co ! 	Fal - co! 	Fal - co! *claps 3 times*
===Victory poses===
==In competitive play==
===Official Custom Moveset Project===
===Most historically significant players===
See also: :Category:Falco players (SSB4)
* - Although more known for his , he also has a prominent Falco secondary, most notably using Falco to win the arcadian and defeat at , ultimately placing 7th.
* - The best Falco player in Europe. Placed 3rd at Neokan Party 3, MARS 2016, and 33rd at . Previously ranked 9th on the French Power Rankings.
* - The best Falco player in Japan and one of the best in the world. Placed 17th at both and with wins over players such as and .
* - One of the best Falco players in the world. Placed 17th at , 33rd at both and , and 65th at .
* - The best Falco player in the Midwest. Currently ranked 4th on the Michigan Smash 4 Power Rankings. Placed 17th at and 33rd at both and and with a win over .
* - Placed 9th at and 13th at with a win over .
* - One of the best Falco players in the world. Placed 25th at , , and wins over players like and . Formerly ranked 10th on the New Jersey Smash 4 Power Rankings.
===Tier placement and history===
Falco has been regarded rather poorly ever since Smash 4s release. Smashers immediately noticed the severe nerfs to his Blaster, which was an essential component of Falco's playstyle in his previous iterations and a driving force behind his top-tier performances in Melee and Brawl. The nerfs to his down aerial, another signature move of his, further contributed to his weak status, as well as his grounded mobility being somewhat slower than in Brawl. As time went on Falco continued to see little representation and lacked notable results at a national level, leading many to believe that his nerfs were too severe for him to be even a mid-tier, while the buffs he received in updates failed to address his ineffective neutral game. Meanwhile, various characters who were at some point considered comparatively sub-par, notably , , and , received buffs that raised their position in the metagame, worsening Falco's position relative to the cast. All these issues led to Falco slowly declining on tier lists, from 38th on the first tier list to 49th on the second tier list, and then 50th on the third tier list.
It wouldn't be until near the end of the game's lifespan when Falco's representation began to improve, mainly due to dedicated mains such as or players who use Falco as a secondary or co-main such as and . In addition, some players began arguing that Falco had some potentially good matchups against projectile-based characters that were ranked higher than him, like , , and , although his overall matchup to the top echelon remains rather poor. Due to these developments, some players believe Falco is rather underrated, citing his strong combo game, powerful back aerial, feared down tilt and an effective reflector. This was reflected in Falco's slight rise to 46th on the current tier list, with a few arguing Falco could be ranked higher. Nevertheless, the community unanimously considers Falco as a shell of his former self.
==In Solo Modes==
===All-Star Mode===
In All-Star Mode, Falco is fought in Stage 4 in both versions if he has been unlocked alongside , , , , , and .
===Event Matches===
====Solo Events====
*All-Star Battle: Melee: Falco is one of the eight opponents fought in this event. All the opponents debut in Melee and reappeared in Smash 4 as veterans.
*Duck Hunt!: As , the player must defeat 10 ducks which appear in the stage background. Falco can interfere with the progress with Giant Falco appearing after some time has passed.
*Great Fox Defense: Falco must prevent a group of es from landing on the stage. The Mr. Game & Watches have more stock on higher difficulties.
*Up to Speed: As , the player must defeat , Falco, and in a high-speed 1 stock match.
====Co-op Events====
*Keep 'Em off the Ship!: Fox and Falco team up to prevent a larger wave of Mr. Game & Watches from landing on the stage.
*Sky Pirates: and must team up to defeat Captain Falcon and Falco before the plane returns to the airfield.
*The Ultimate Battle: Two players select a character and must defeat the entire roster.
*Visiting Onett: Falco is one of the opponents and must fight against. The opponents are space characters or characters from other planets.
===Congratulations Screens===
====3DS====
SSB4-3DS Congratulations Classic Falco.png|Classic Mode
SSB4-3DS Congratulations All-Star Falco.png|All-Star Mode
====Wii U====
SSB4-Wii U Congratulations Classic Falco.png|Classic Mode
SSB4-Wii U Congratulations All-Star Falco.png|All-Star Mode
==Trophies==
Falco's default trophy is obtained by clearing Classic Mode as Falco. His alternate trophy is obtained by clearing All-Star Mode as Falco in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Falco). The Landmaster (Falco) trophy is obtained only in the Wii U version by clearing All-Star Mode as Falco.
==Alternate costumes==
							
							
==Gallery==
Falco amiibo.png|Falco's amiibo.
Falco unlock notice SSB4-3DS.png|Falco's unlock notice in .
Falco unlock notice SSB4-Wii U.png|Falco's unlock notice in .
SSB4 - Falco Screen-1.jpg|Kicking with his dash attack.
SSB4 - Falco Screen-2.jpg|Readying his Blaster.
SSB4 - Falco Screen-3.jpg|Attacking with , , and Takamaru.
SSB4 - Falco Screen-4.jpg|Riding on an Arwing with , , and .
SSB4 - Falco Screen-5.jpg|Staring down .
SSB4 - Falco Screen-6.jpg|Attacking and .
SSB4 - Falco Screen-7.jpg|Posing with .
SSB4 - Falco Screen-8.jpg|In his Landmaster attacking .
SSB4 - Falco Screen-9.jpg|Using Falco Phantasm on .
SSB4 - Falco Screen-10.jpg|On Boxing Ring with , , and .
SSB4 - Falco Screen-11.jpg|Hitting while wearing a Bunny Hood.
SSB4 - Falco Screen-12.jpg|Using Falco Phantasm.
SSB4 - Falco Screen-13.jpg|Slashing with his forward smash.
SSB4 - Falco Screen-14.jpg|Uses Falco Phantasm on Pit and .
SSB4 - Falco Screen-15.jpg|Hitting .
SSB4 - Falco Screen-16.jpg|Fires his blaster.
SSB4 - Falco Screen-17.jpg|Uses Fire Bird on .
SSB4 - Falco Screen-18.jpg|Firing alongside with Fox.
SSB4 - Falco Screen-19.jpg|Jabs on .
SSB4 - Falco Screen-20.jpg|Forward aerial attack on .
SSB4 - Falco Screen-21.jpg|Getup attack.
SSB4 - Falco Screen-22.jpg|Falco in standby mode.
SSB4 - Falco Screen-23.jpg|Down smash.
SSB4 - Falco Screen-24.jpg|Poses with .
SSB4 - Falco Screen-25.jpg|Attacking .
SSB4 - Falco Screen-26.jpg|A pose via his ledge attack.
SSB4 - Falco Screen-27.jpg|Attacking .
SSB4 - Falco Screen-28.jpg|Back aerial attack with Andross.
SSB4 - Falco Screen-29.jpg|Uses a Drill Arm on Mario and .
SSB4 - Falco Screen-30.jpg|A taunt.
SSB4 - Falco Screen-31.jpg|Poses with .
==Trivia==
*Falco has three English voice actors between both versions of Super Smash Bros. 4. He has Mark Lund for his battle voice and the Orbital Gate Assault Smash taunts, Dex Manley for the Lylat Cruise Smash taunts, and Ben Cullum for the Corneria Smash taunts. He shares this distinction with .
**Regardless of the release dates of both Star Fox 64 3D and Super Smash Bros. 4, Falco is still reprised by Hisao Egawa in Japanese as opposed to being voiced by his new Japanese voice actor, Kōsuke Takaguchi (this also occurs with Fox).
*As mentioned above, Falco's custom move Explosive will visually alter the lasers from his throws.
*Smash 4 is the first installment where Falco is not unlocked by completing 100-Man Smash. This unlock criteria goes to instead.
*Falco is the last non-DLC character amiibo to be released in the Super Smash Bros. amiibo lineup.
*Due to being placed 46th on the current tier list, Falco's tier placement marks the first time a Star Fox character is in the low tiers.
*Much like , this is the only game where Falco reuses his design from a previous game with his Star Fox Command appearance being reused.
*This is the final game in the series where Falco keeps his spot dodge animation from Melee and is voiced by Hisao Egawa in gameplay in the Japanese version.
 
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
es:Falco (SSB4)