nyuuzyou/wikis huggingface dataset:
Build Your Own Six Flags Park

==Overview==
Build your own design of Six Flags park - Either build rides from other Six Flags parks or design and build your own rides
A park that you can start from scratch, it's also featured in all three of the RollerCoaster Tycoon 2 tutorials. Make what you think is a good Six Flags Park
== Scenario Guide ==
You can read the Scenario Guide here
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===Transport Rides ===
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*(none)
===Gentle Rides ===
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===Thrill Rides ===
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===Water Rides ===
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===Shops & Stalls ===
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==Water ==
==Other Notes==
Category:Other Parks
Category:Guests at Given Date Objective
Category:Scenario Stubs
Build Your Own Six Flags Park/Scenario Guide

This is the pre-installed scenario that comes with RCT2 that resembles a sandbox the most, being almost completely flat except for a water feature in the middle of the park boundaries as well as some hilly terrain near the back, and with multiple rides, stalls, and scenery/theming objects immediately available. The starting loan is $10,000 and can be increased all the way up to $100,000, which should be sufficient to build most ride designs. This is also a park entrance fee scenario, so the rides are free. The relevant section in Hints and Tips contains additional advice for scenarios like this one.
First, uncheck Shops & Stalls from research priorities. The park already has a wide variety of shops and stalls available, so research should be focused on other areas. Next, build a ride or two—a Merry-Go-Round and small roller coaster is a good starting point—before opening the park. Set the park entrance fee to $60, which is the lowest amount of cash a guest will start with in this scenario.
A prudent approach to developing this park is to start small. Although the loan interest is only 5%, building expensive ride designs (like the larger Six Flags coasters such as Texas Giant) will cause the amount of interest to add up quite fast—maxing out the loan limit incurs a monthly interest fee of $2,000, which is extremely high at the start of the scenario and likely to offset any profits made. In addition, the number of guests visiting the park is determined largely by the number of operating rides, not the size of each ride. Hence, building a decent number of rides that are flat/compact and cheap will keep a constant flow of guests entering the park, providing a consistent source of income. The loan interest should be manageable once monthly income exceeds $1,500, at which point larger, costlier rides can be considered.
Given the size of the park, as well as the availability of many common Scenery/Themeing objects right at the beginning of the scenario, it may also be worth "decorating" areas where rides are going to be built, as well as dividing the park into little "themed" zones. While making the park look more realistic has no direct effect on the guests, they still respond positively to high amounts of scenery objects placed around the park. This may occasionally cause the park to receive the "Most Beautiful Park" award, which increases the number of guests entering the park for about two months, even if no new rides are built during the period.
The objective requirement of getting 1,500 guests in the park by the end of Year 4 should be quite achievable as long as new rides are constantly built and a balance between income and expenditure is maintained.
===Completed Parks ===
RCT_A-ZU-NA_Land.png|Scenario finished by zachl1226 in OpenRCT2 (PC)
Category:Scenario Guide
Bumbly Bazaar

Bumbly Bazaar is one of the seven Challenging Scenarios of the vanilla version of RollerCoaster Tycoon 2.
==Overview==
Starting with a small market bazaar, your challenge is to increase of the profit from shops and stalls by building rides and roller coasters to attract more customers.
Bumbly Bazaar is a large empty desert with only a few stalls and shops. Nearby, a small river flows through the desert, which is more than large enough for expansion. Because of the large size and no condition to fail, this is a good opportunity to try out different aspects of the game.
==Pre-built Rides==
Chicken Nuggets Stall 1
*Initial Pricing:
Hat Stall 1
*Initial Pricing:
Iced Tea Stall 1
*Initial Pricing:
Pizza Stall 1
*Initial Pricing:
Sea Food Stall 1
*Initial Pricing:
Souvenir Stall 1
*Initial Pricing:
Star Fruit Drink Stall 1
*Initial Pricing:
Sunglasses Stall 1
*Initial Pricing:
T-Shirt Stall 1
*Initial Pricing:
== Scenario Guide ==
You can read the Scenario Guide here.
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==Other Notes==
*This is the only scenario requiring the player to achieve a certain amount of profit from food and merchandise in all of the 2D RCT games.
*This scenario has all 41 food stalls in the vanilla RCT2 available for research.
Category:Scenario
Category:RollerCoaster Tycoon 2 Scenario
Category:Challenging Parks
Category:Challenging Parks RCT2
Category:Amethyst Group Scenarios
Category:Pre-Built Parks
Category:Monthly Shop Income Objective
Bumbly Bazaar/Scenario Guide

==Scenario Guide==
Unlike in ride-profit goal scenarios such as Botany Breakers and Dusty Greens, in which it is possible to reach the goal more quickly by building as many exciting rides as possible, it is not possible in Bumbly Bazaar to boost food and drink sales simply by building more stalls. However, many of the same principles still apply, as it is necessary to maintain a high park rating and a range of exciting rides to attract and maintain a high guest count.
==Method 1 : Normal Park progression==
To start, players need to build a few exciting roller coasters and smaller flat rides near the bazaar, then expand toward the two gates as money comes in, to justify building more shops and stalls away from the central bazaar. Because guests will only purchase one food item and one drink at a time, players must keep their stalls spaced evenly throughout the park and not cluttered in the central food court.
Building wisely while maintaining comfortable profits, will ensure victory around Years 3 or Year 4.
==Method 2 : Food Rush==
Another way to reach the goal is to build a bunch of shops and stalls, but without opening them !
If players get the message "Guests are hungry and can't find anywhere to eat", then they have a cue to open all the shops and stalls, and a great wave of guests will buy food, pushing monthly profits past $1,000 ! If it's not enough the first time, then it means there wasn't enough guests, rides or shops, if not altogether. Closing all the shops again and waiting for the next wave will be the way to go, but usually this method works like a charm.
==Other tips==
*Like in Amity Airfield, using the umbrella cheat might do the trick during rain episodes. Players attempting this scenario using the Food Rush method above, can also count Park Maps for a boost towards the $1,000 objective.
*Setting the Toilets to $0.20 may help along the way.
*Placing item shops near the exits of Bumbly Bazaar's most exciting coasters, will also boost the park's sales.
Category:Scenario Guide
Bumbly Beach

==Overview==
Develop Bumbly Beach's small amusement park into a thriving theme park.
The park begins with a large Wooden Roller Coaster, Merry-Go-Round, and a Ferris Wheel. The park is surrounded by a beach and a small neighborhood. Construction rights may be purchased. The construction rights extend the park's usable space into the beach, where tracked rides can be constructed.
===Pre-Built Rides:===
*Roller Coaster 1 (US) / Big Dipper (EU) (Wooden Roller Coaster)
:Excitement Rating: 6.42 (High)
:Intensity Rating: 7.73 (Very High)
:Nausea Rating: 4.33 (Medium)
:Initial Pricing: $4.00
:Age: New
*Gallopers (Merry-Go-Round)
:Excitement Rating: 1.05 (Low)
:Intensity Rating: 0.60 (Low)
:Nausea Rating: 0.75 (Low)
:Initial Pricing: $0.50
:Age: New
*Ferris Wheel 1 (US) / Big Wheel (EU) (Ferris Wheel)
:Excitement Rating: 1.10 (Low)
:Intensity Rating: 0.75 (Low)
:Nausea Rating: 0.80 (Low)
:Initial Pricing: $1.00
:Age: New
== Scenario Guide ==
You can read the Scenario Guide here.
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==Other Notes==
* The pre-built wooden roller coaster Dipper is similar in design to a roller coaster - named Big Dipper - currently operating at Pleasure Beach Blackpool, including a unique station and lift hill design. The real Big Dipper, along with the rest of Pleasure Beach Blackpool, was itself later re-created and featured in-game in the park Blackpool Pleasure Beach. The Big Dipper featured in Blackpool Pleasure Beach is also remarkably similar to the Dipper in Bumbly Beach.
* If you look carefully, the town section is very similar to the ones in the Urban Park scenario.
==Completed Parks==
SCR5rm.png
Bumbly Beach.png
Bumbly Beach RCT.jpg
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Emerald Group Scenarios
Category:Pre-Built Parks
Category:Guests at Given Date Objective
Category:Beach Scenario
Bumbly Beach/Scenario Guide

Bumbly Beach features a large Wooden Roller Coaster and two gentle rides. The problem is that the gentle rides are on opposite sides of the park with nothing in-between, and guests do not like walking long distances without any attractions. The player's priority would be to either fill this empty space with all available rides, or scrap one and build towards the other.
The first thing players should do is move the Ferris Wheel at the very corner of the park, towards the entrance. Removing (or closing down using "No Entry" Signs) the path leading to the Ferris Wheel's former position, is also a clever action. This will reduce the distance guests have to walk between the attractions. Next, players should relocate the Merry-Go-Round to an area near the path that connects the roller coaster to the entrance, and close the excess path. This again will reduce the distance between attractions.
No roller coaster is needed at this point in the scenario to draw visitors in, so focus should be turned on building non-tracked rides to keep as many guests in the park as possible. Building gentle and thrill rides between the roller coaster and the entrance will ensure that the guests will have something to do. Shops and stalls are also in order along that path, to keep the rest of their needs satisfied.
A Go Karts track near the back of the park would definitely be a good drawing card for money and can help the park pay back its loan.
Once all the space near the entrance is filled up, expansion can go in any direction, including reopening the closed down pre-built pathes. Once comes the time to build another large roller coaster to supplement the one at the entrance, the best options would be to either build a very high rollercoaster (Corkscrew, Twister, Hyper or Giga are the best picks) above all the flat rides down at ground level, or to aim towards the beach and sea, and only allocate space for the coaster's station within the park space. Additionnal shops and stalls at regular intervals are necessary to keep the guests happy.
Final addition to this park would be a transport ride that goes around the outer edge of it, useful in getting guests from the entrance to the far ends of the square patch.
Category:Scenario Guide
Bus Stop

Bus Stop is a downloadable Thrill Ride made by Dan Wolfe/The Amazing Earl. Guests board a crazy bus that swings them up into the air. It holds up to 12 riders. The ride was made by modifying the Magic Carpet ride. The carpet is replaced with the bus.
Category:Thrill Rides
Category:Downloads
Category:AmazingEarl.com
Category:Custom-Made Material
Category:Custom-Made Rides
Category:Rides
Category:Attractions
Butterfly Dam

==Overview==
The area around a dam is available for you to develop into an amusement park.
Your park consists of a dam between two hilly areas of land. Upstream of the dam is a deep lake that makes up much of the area of your park, but is too deep for many rides, while downstream is a shallow stream body that, although narrow, is still reasonably flat.
==Scenario Guide==
The scenario guide can be found here.
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====Upgrades====
*Steel Twister Roller Coaster: Launched Lift Hill
*Steel Twister Roller Coaster: Large Loop
*Vertical Drop Roller Coaster: Vertical Loop
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====Upgrades====
*Log Flume: Reverser Turntable
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== Media ==
==Other Notes==
Category:RollerCoaster Tycoon Scenario
Category:Coral Group Scenarios
Category:Guests at Given Date Objective
Butterfly Dam/Scenario Guide

Although only very little land here in Butterfly Dam is suitable for building rides, the player has several good rides available from the start, including the Top Spin and the Launched Freefall. One of each of those rides, along with a gentle ride and a small roller coaster below the dam on the shallow water body, would make a strong starting course for this scenario. Then connecting the newly built rides to the area above with a path and a Chairlift, for an extra bill. Of course, an Information Kiosk (or several) will be needed to keep the guests from getting lost, as the path layouts here may become complicated very early on in here.
As the park starts picking up steam, players should continue to expand in the shallow area as much as possible. They will eventually need to build on (and in) the hills as well as on the lake above the dam, but this will enough money and ride options available to do so, as well as a careful plan. Should some players still be shy of 1,400 guests toward the end of the final year, should they use advertising campaigns ; this without slashing any prices, as several thousand dollars are theorically not what the good player usually lacks at this point on time, and it's all it costs to launch all advertising campaigns at once.
Category:Scenario Guide
Canary Mines

== Overview ==
This abandoned mine already has makings of a tourist attraction with its miniature railway and a pair of vertical drop coasters.
Canary Mines is a park filled with many hills and vertical faces. Two great racing/dueling Vertical Roller Coasters, the Zygorators, occupy the center of the park & provide a nice amount of profit. Another park that is good to practice building underground rides.
=== Pre-Built Rides: ===
*Zygorator 1 (]]Vertical Roller Coaster]])
:Excitement Rating: 7.71 (Very High)
:Intensity Rating: 6.09 (High)
:Nausea Rating: 2.74 (Medium)
:Initial Pricing: Free
:Age: New
*Zygorator 2 (Vertical Roller Coaster)
:Excitement Rating: 7.47 (High)
:Intensity Rating: 5.74 (High)
:Nausea Rating: 2.74 (Medium)
:Initial Pricing: Free
:Age: New
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:Note: When either of the coasters break down, the game will warn the playerrs about the trains being stuck. This happens due how both of the coasters start. To prevent that, after the one that broke down is fixed, players can pause the game and click on the red button on the coaster's screen twice, then open and resume the game. It can be prevented by editing the ride so that departures no longer are synchronized.
*Coal Train (Miniature Railway)
:Excitement Rating: 4.65 (Medium)
:Intensity Rating: 0.37 (Low)
:Nausea Rating: 0.65 (Low)
:Initial Pricing: Free
:Age: New
== Scenario Guide ==
The scenario guide can be found here.
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====Upgrades====
*Vertical Roller Coaster: Vertical Loop
*Wooden Roller Coaster: Water Splash
===Thrill Rides ===
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===Water Rides ===
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====Upgrades====
*Log Flume: Reverser Turntable
===Shops & Stalls ===
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== Other Notes ==
*This scenario is glitched in the GOG version of the RCT1 game. Only the first 3 rides created will properly display test results. Every ride after that will not display excitement, intensity, and nausea results. It is therefore advised to build three roller coasters first before switching solely to gentle and thrill rides. Guests will rarely ride roller coasters without the test results showing.
*Real life miners brought canaries into coal mines to warn them of toxic gases, (i.e. methane or excessive carbon dioxide). As the birds are more sensitive to gases than humans, they usually become sick first, leaving miners enough time to escape.
*The names of the Vertical Drop Roller Coasters seem to derivate from the zygomatic muscles located above the maxillar bones of the same name, and who serve as generators for the facial movements of mastication, smiling & expressing sadness.
*This is the first scenario in the series to completely exclude the series' signature Gentle Ride, the Merry-Go-Round.
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Ruby Group Scenarios
Category:Pre-Built Parks
Category:Guests at Given Date Objective
Canary Mines/Scenario Guide

The center of the park doesn't have much space to build, but there is enough space on the hills around the park. Start by expanding in one direction, and start building a circle. When you reach the area above the entrance, consider building a path from the top of the hill to the initial underground path at the entrance. That way, guests are less likely to get lost.
To attract 1,300 guests, you will need a few roller coasters. There are a few roller coasters available for research that don't need much space, like the Steel Wild Mouse Roller Coaster. You can also build coasters underground. This is especially recommended for the Mine Train Roller Coaster, as it will get a significant boost to excitement rating if it features some tunnels.
Getting money should not be an issue. Set a reasonable entry fee (~30$ in the beginning). Zygorators 1 & 2 will give you a nice boost, as you don't need to build a roller coaster as soon as you start. Instead, build a gentle ride, one or two thrill rides, and some stalls and start advertising for your park. Once the cash comes flowing in, build roller coasters and add in some thrill and gentle rides when they are researched. You should plan ahead and build compact coasters, as you will probably need at least seven in the end. If you are a few guests short in September, start another advertising campaign.
Note: You might want to connect paths from the entrance to the back, as guests tend to get lost easily. You may also want the Information Kiosk which give Maps to guests. You will also need to research the Drinks Stall, as it is not available to build at the start of the scenario.
====Gallery====
 
CanaryMinesFinished.png
Canary Mines RCT.jpg
Category:Scenario Guide
Captain Blackheart's Cove

==Overview==
Avast there, landlubber! Raid your imagination and use the legend of fearsome pirate James Blackheart for your ill-gotten gain. Succeed and you'll fill your treasure chest with pieces of eight - fail, and you walk the plank!
Captain Blackheart's Cove is the 1st scenario in the Soaked! expansion pack for RollerCoaster Tycoon 3.
===Pre-Built Rides===
*Sky Rider (Sky Rider)
**Excitement Rating: 3.17 (Medium)
**Intensity Rating: 3.08 (Medium)
**Nausea Rating: 3.58 (Medium)
**Initial Price: $2.40
*Disko 1 (Disko)
**Excitement Rating: 3.81 (Medium)
**Intensity Rating: 5.22 (High)
**Nausea Rating: 5.26 (High)
**Initial Price: $2.40
*Spin Doctor 1 (Spin Doctor)
**Excitement Rating: 4.83 (Medium)
**Intensity Rating: 4.55 (Medium)
**Nausea Rating: 5.94 (High)
**Initial Price: $2.40
===Pre-Built Shops/Stalls===
*Swim Suit Stall 2 (Swim Suit Stall)
*A.T.M. 1 (A.T.M.
*Information 1 (Information)
*Toilets 1 (Toilets)
*Toilets 2 (Toilets)
*Toilets 3 (Toilets)
==Objectives==
===Apprentice===
*Guests in Park: 300, Sustain for 2 months
*Guests in clean pool complex: 20
*Reward: New park unlock, Small amount of cash ($1,000.00)
===Entrepreneur===
*Guests in Park: 450, Sustain for 3 months
*Guests in clean pool complex: 100
*Reward: Increased loan limit
===Tycoon===
*Guests in Park: 600, Sustain for 4 months
*Guests in clean pool complex: 150
*Park Rating: 650, Sustain for 4 months
*Reward: Piranha Falls (White Water Rapids)
==Scenario Guide==
The scenario guide can be viewed here.
==Available Rides==
===Roller Coasters===
*Dingy Slide
*Floorless Roller Coaster
*Glider Coaster
*Inverted Vertical Shuttle
*Log Flume
*Sky Rider
*Tilt Coaster
===Junior===
*Odyssey ride
*Snake Helter-skelter
===Thrill===
*Chairswing
*Disko
*Gravitron
*Launched FreeFall
*Phoenix Twister
*Pirate Ship
*Spin Doctor
===Water===
*Rowing Boats
*Windsurfer
===Gentle===
*Circus
*Crazy Golf
===Transport===
*Hop-on Hop-off Transport Trams
===Pool===
*Aqua Blaster Slides
*Body Slide
*H2Oslide Bowl
*Inflatable Ship
*Lazy River
*Ring/Raft Slide
===Other===
*Hershey's Kissing Tower
*Observation Tower
*Squeaky Cycles
==Available Shops/Stalls==
===Food Stalls===
*Burgers
*Hershey's Stall
*Moorish Kebabs
===Drink Stalls===
*Coconut Drinks
*Drinks
*Lemonade
===Souvenir Stalls===
*Cutlasses
*Inflatable Stall
*Parrot Balloons
*Pirate Hats
*Sun Cream Stall
*Sun Glasses Stall
*Swim Suit Stall
===Facilities===
*A.T.M.
*First Aid
*Information
*Toilets
==Researched Rides==
==Other Notes==
Category:Scenario
Category:RollerCoaster Tycoon 3 Scenario
Category:Soaked! Scenario
Category:RollerCoaster Tycoon 3