Item Affixes

This page lists changes made to item affixes in PD2 relative to the vanilla game. For changes made to automod affixes, see Item Bases.
__TOC__
== General Affix Info ==
Affixes are item modifiers which each add one or more item attributes. They are randomly selected for magic/rare/crafted items when those items are initially generated and each affix has its own weighted frequency, making some affixes rarer than others. Affixes are grouped and items cannot have more than one affix from each group - similar attributes are usually grouped together, but not always (notably prefixes/suffixes) so items can have multiple affixes which add the same attributes in some cases. Item rarity and item level (ilvl) determine how many affixes the item can have: 
* magic: 1-2 total affixes; at most 1 prefix and 1 suffix
* rare: 3-6 total affixes; at most 3 prefixes and 3 suffixes (jewels are further limited to 4 total affixes)
** ilvl 45+: 4-6 affixes (rare jewels always get 4 affixes regardless of ilvl)
** ilvl 65+: 5-6 affixes
** ilvl 85+: 6 affixes
* crafted: 1-4 total affixes in addition to predetermined attributes; at most 3 prefixes or 3 suffixes
** ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%)
** ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%)
** ilvl 51-70: 4 affixes (20%), 3 affixes (80%)
** ilvl 71+: 4 affixes (100%)
In addition to determining how many affixes an item can have, the item's rarity can also affect which affixes can spawn - some affixes are limited to magic items only. Item types are colored blue if the affix can only appear on magic versions, and yellow if they can appear on magic and rare/crafted versions.
The required level (rlvl) for a character to use an item with a given affix is typically 75% of the alvl, but this is not always the case. It is shown alongside alvl, frequency (freq) and group in the tables below.
=== Affix Level ===
An item's affix level (alvl) determines which affixes can spawn on it. The alvl is determined by 3 item properties: item level (ilvl), quality level (qlvl), and magic level (maglvl). Specific item bases always have the same qlvl & maglvl, whereas the ilvl varies depending on where the item is found.
Firstly, if the qlvl is higher than the ilvl, it gets used instead. Items won't naturally drop at ilvls below their qlvl, so this is only relevant if an item's ilvl gets modified afterward somehow, such as via imbuing or cube recipes.
: if (qlvl > ilvl) ilvl = qlvl
Most items have a maglvl of 0 so this isn't relevant for them, but a few items have a non-zero magic level: non-elite wands (1), staves (1), orbs (1), and circlets: Circlet (3), Coronet (8), Tiara (13), Diadem (18). For these items, the alvl is simple to calculate:
: if (maglvl > 0) alvl = ilvl + maglvl
For items with a magic level, this has the effect of reducing the minimum ilvl needed for an affix to spawn. For example, a tiara can get +2 to class skills at ilvl 77 rather than needing to be ilvl 90+. Diadems are an interesting case here - they have such a high qlvl and maglvl that their ilvl is irrelevant and their alvl is always 99.
For other items, the alvl follows the formula below. Items with very low qlvls will often have higher alvls than other items of the same ilvl - items with a qlvl of 1 (e.g. amulets/rings/quivers/jewels) will always have an alvl that's equal to their ilvl.
: if (ilvl < 99 - [qlvl/2]) then {alvl = ilvl - [qlvl/2]} else {alvl = 2*ilvl - 99}
For a visual, see the alvl chart. A portion of the chart is included below, showing the relevant info for alvls 71 and higher. Follow the diagonal line of alvl values and you'll notice:
* any ilvl 85+ item will be alvl 71 or higher, and items with qlvl 1-27 can reach that alvl at lower ilvls
* any ilvl 92+ item will be alvl 85 or higher, and items with qlvl 1-13 can reach that alvl at lower ilvls
=== Item Quality Levels ===
=== Item Types ===
Notes about listed affix-capable item types:
* Rod includes Staff/Wand/Scepter
* Blunt Weapon includes all mace subtypes (Club, Tipped Mace, Hammer) and Rods
* Melee Weapon includes all weapons except Bow/Crossbow/Orb
* Missile Weapon includes Bow/Crossbow
* Scythe includes a subset of polearms: Scythe, War Scythe, Battle Scythe, Grim Scythe, Thresher, Giant Thresher
* For item types that have throwing versions, those versions are included unless otherwise noted:
** Spear includes Two-Handed Spear and Javelin
** Axe includes Non-Throwing Axe and Throwing Axe
** Knife includes Dagger and Throwing Knife
* For item types that have class versions, those versions are included alongside non-class versions unless otherwise noted:
** Helm includes class versions (Barbarian Helm and Druid Helm)
** Shield includes class versions (Necromancer Shield and Paladin Shield)
** Bow/Spear/Javelin include their respective class versions (Amazon Bow/Spear/Javelin)
* Helm excludes Circlet
* Tipped Mace refers to the Mace subtype and excludes Club/Hammer
* Item types followed by a superscript refer to a subset of those types:
** GroupNC "Non-Class", excludes class-specific items (Barbarian/Druid Helms, Necromancer/Paladin Shields, Amazon Bows/Spears/Javelins)
** GroupP   "Physical", excludes traditionally non-physical weapons (Orb, Wand, Staff)
** GroupPS "Physical+Staff", excludes Orb & Wand
== All Item Affixes ==
Many affix "names" have multiple entries. They're all listed here as they appear in the text files, and ordered by group. Multiple affixes from the same group cannot appear together.
 Equipment Prefixes
Affix 	Attributes 	Item Types 	alvl 	rlvl	freq	group	Changes
Sturdy 	+[10-20]% Enhanced Defense 	Armor 	1-41 	1 	9 	101 	added max alvl
Sturdy 	+[21-30]% Enhanced Defense 	Armor 	4-44 	3 	9 	101 	added max alvl
Strong 	+[31-40]% Enhanced Defense 	Armor 	9-49 	6 	8 	101 	added max alvl
Glorious 	+[41-50]% Enhanced Defense 	Armor 	19-59	14 	8 	101 	added max alvl
Blessed 	+[51-65]% Enhanced Defense 	Armor 	25 	18 	7 	101 	
Saintly 	+[66-80]% Enhanced Defense 	Armor 	31 	23 	7 	101 	
Holy 	+[81-100]% Enhanced Defense 	Armor 	36 	27 	6 	101 	
Godly 	+[101-200]% Enhanced Defense 	Armor 	45 	38 	3 	101 	
Godly 	+[101-200]% Enhanced Defense 	Armor 	50 	43 	1 	101 	
Faithful 	+[0-49] Defense (+0.5 per Level) 	Gloves, Boots, Belt, Shield 	30 	22 	3 	101 	
Faithful 	+[3-297] Defense (+3 per Level) 	Chest 	30 	22 	4 	101 	
Scarlet 	+[1-4] to Minimum Damage 	Quiver 	8 	6 	4 	103 	new*
Crimson 	+[5-8] to Minimum Damage 	Quiver 	38 	30 	4 	103 	new
Cardinal 	+[10-14] to Minimum Damage 	Quiver 	38 	30 	4 	103 	new
Carbuncle 	+[1-5] to Maximum Damage 	Quiver 	12 	9 	4 	104 	new*
Carmine 	+[6-9] to Maximum Damage 	Quiver 	35 	27 	4 	104 	new*
Vermillion 	+[11-15] to Maximum Damage 	Quiver 	58 	50 	4 	104 	new*
Gritty 	+[0-74] to Maximum Damage (+0.75 per Level) 	WeaponP 	50 	37 	7 	105 	
Jagged 	+[10-20]% Enhanced Damage 	WeaponP, Circlet 	1-41 	1 	9 	105 	added max alvl
Jagged 	+[10-20]% Enhanced Damage 	Quiver 	1 	1 	9 	105 	new
Deadly 	+[21-30]% Enhanced Damage 	WeaponP, Circlet 	5-45 	3 	9 	105 	added max alvl
Deadly 	+[21-30]% Enhanced Damage 	Quiver 	5 	3 	9 	105 	new
Vicious 	+[31-40]% Enhanced Damage 	WeaponP 	8-48 	6 	8 	105 	added max alvl
Vicious 	+[31-40]% Enhanced Damage 	Quiver 	8 	6 	8 	105 	new
Brutal 	+[41-50]% Enhanced Damage 	WeaponP 	14-54	10 	8 	105 	added max alvl
Brutal 	+[41-50]% Enhanced Damage 	Quiver 	14 	10 	8 	105 	new
Massive 	+[51-65]% Enhanced Damage 	WeaponP 	20-60	15 	7 	105 	added max alvl
Massive 	+[51-65]% Enhanced Damage 	Quiver 	20 	15 	7 	105 	new
Savage 	+[66-80]% Enhanced Damage 	WeaponP 	26 	19 	7 	105 	
Savage 	+[66-80]% Enhanced Damage 	Quiver 	26 	19 	7 	105 	new
Merciless 	+[81-100]% Enhanced Damage 	WeaponP 	32 	24 	6 	105 	
Ferocious 	+[101-200]% Enhanced Damage 	WeaponP 	41 	33 	6 	105 	
Cruel 	+[201-300]% Enhanced Damage 	WeaponP 	51 	43 	5 	105 	
Cruel 	+[201-300]% Enhanced Damage 	WeaponP 	56 	48 	1 	105 	
Visceral 	+[301-400]% Enhanced Damage 	Missile Weapon, Amazon Javelin, Knife, Club, Tipped Mace, Throwing Axe	75 	69 	1 	105 	new
Supporting 	+[10-20]% Enhanced Damage 	Chest, Shield 	25 	18 	2 	105 	new
Reinforcing 	+[20-40]% Enhanced Damage 	Chest, Shield 	35 	28 	2 	105 	new
Empowering 	+[40-60]% Enhanced Damage 	Chest, Shield 	45 	38 	2 	105 	new
Bolstering 	+[60-80]% Enhanced Damage 	Chest, Shield 	55 	48 	2 	105 	new
Fortifying 	+[80-120]% Enhanced Damage 	Chest, Shield 	65 	58 	2 	105 	new
Embattled 	+[120-160]% Enhanced Damage 	Chest, Shield 	75 	68 	2 	105 	new
Rampaging 	+[160-200]% Enhanced Damage 	Chest 	85 	78 	1 	105 	new
Vulpine 	[7-12]% Damage Taken Gained as Mana when Hit 	Shield, Amulet, Orb, Staff 	9 	6 	3 	107 	
Tireless 	Heal Stamina Plus 10% 	Boots 	1-5 	1 	4 	108 	
Tireless 	Heal Stamina Plus 25% 	Boots 	6 	4 	4 	108 	
Tireless 	Heal Stamina Plus 50% 	Boots 	14 	10 	4 	108 	
Bronze 	+[10-20] to Attack Rating 	WeaponP, Ring, Circlet, Helm, Chest, Gloves, Amulet 	1-41 	1 	8 	110 	added max alvl, added Helm, Chest, Gloves
Iron 	+[21-40] to Attack Rating 	WeaponP, Ring, Circlet, Helm, Chest, Gloves 	4-44 	3 	8 	110 	added max alvl, added Helm, Chest, Gloves
Steel 	+[41-60] to Attack Rating 	WeaponP, Ring, Circlet, Helm, Chest, Gloves 	8 	6 	7 	110 	added Helm, Chest, Gloves
Silver 	+[61-80] to Attack Rating 	WeaponP, Ring, Circlet, Helm, Chest, Gloves, Quiver 	12 	9 	7 	110 	added Helm, Chest, Gloves, Quiver
Gold 	+[81-100] to Attack Rating 	WeaponP, Ring, Circlet, Helm, Chest, Gloves, Quiver 	17 	12 	6 	110 	added Helm, Chest, Gloves, Quiver
Platinum 	+[101-120] to Attack Rating 	WeaponP, Ring, Circlet, Helm, Chest, Gloves, Quiver 	22 	16 	6 	110 	added Helm, Chest, Gloves, Quiver
Meteoric 	+[121-150] to Attack Rating 	WeaponP, Quiver 	27 	20 	5 	110 	added Quiver
Strange 	+[151-300] to Attack Rating 	WeaponP 	32 	24 	5 	110 	
Strange 	+[151-300] to Attack Rating 	Quiver 	32 	24 	5 	110 	new
Weird 	+[301-450] to Attack Rating 	WeaponP 	37 	27 	4 	110 	
Sharp 	[10-20] to Attack Rating,+[10-20]% Enhanced Damage 	WeaponP 	5-45 	3 	9 	111 	added max alvl
Fine 	[21-40] to Attack Rating,+[21-30]% Enhanced Damage 	WeaponP 	12-52	9 	9 	111 	added max alvl
Warrior's 	[41-60] to Attack Rating,+[31-40]% Enhanced Damage 	WeaponP 	19-59	13 	8 	111 	added max alvl
Soldier's 	[61-80] to Attack Rating,+[41-50]% Enhanced Damage 	WeaponP 	27 	19 	8 	111 	
Knight's 	[81-100] to Attack Rating,+[51-65]% Enhanced Damage 	WeaponP 	38 	30 	7 	111 	
Lord's 	[101-120] to Attack Rating,+[66-80]% Enhanced Damage 	WeaponP 	47 	39 	6 	111 	
King's 	[121-150] to Attack Rating,+[81-100]% Enhanced Damage 	WeaponP 	56 	48 	5 	111 	
Master's 	[151-250] to Attack Rating,+[101-150]% Enhanced Damage 	WeaponP 	56 	48 	5 	111 	
Grandmaster's 	[251-300] to Attack Rating,+[151-200]% Enhanced Damage 	WeaponP 	69 	61 	4 	111 	
Grandmaster's 	+[251-300] to Attack Rating,+[151-200]% Enhanced Damage 	Missile Weapon 	69 	61 	4 	111 	new
Fool's 	+[0-49] to Maximum Damage (+0.5 per Level),+[16-1633] to Attack Rating (+16.5 per Level)	WeaponP 	50 	37 	7 	111 	
Hawkeye 	+[6-594] to Attack Rating (+6 per Level) 	WeaponP 	35 	26 	7 	111 	
Visionary 	[1-99]% Bonus to Attack Rating (1% per Level) 	Helm, Missile Weapon 	25 	18 	1 	111 	
Glimmering 	+1 to Light Radius 	Armor, Wand, Staff, Ring, Amulet, Orb 	1 	1 	1 	112 	
Glowing 	+2 to Light Radius 	Armor, Wand, Staff, Ring, Amulet, Orb 	6 	4 	1 	112 	
Screaming 	Hit Causes Monster to Flee 12% 	Missile Weapon 	10 	7 	4 	113 	
Screaming 	Hit Causes Monster to Flee 25% 	Blunt Weapon, Knife, Claw, Orb 	10 	7 	3 	113 	
Howling 	Hit Causes Monster to Flee 18% 	Missile Weapon 	16 	12 	4 	113 	
Howling 	Hit Causes Monster to Flee 50% 	Blunt Weapon, Knife, Claw, Orb 	16 	12 	3 	113 	
Wailing 	Hit Causes Monster to Flee 25% 	Missile Weapon 	24 	18 	4 	113 	
Wailing 	Hit Causes Monster to Flee 100% 	Blunt Weapon, Knife, Claw, Orb 	20 	13 	3 	113 	
Felicitous 	[5-10]% Better Chance of Getting Magic Items 	Ring, Amulet, Circlet, Helm 	5 	3 	4 	114 	added Helm
Fortuitous 	[11-15]% Better Chance of Getting Magic Items 	Ring, Amulet, Circlet, Helm 	12 	8 	4 	114 	was magic only, added Helm
Lizard's 	+[1-2] to Mana 	Chest, Helm, Shield, Belt, Ring, Amulet, Rod, Orb 	1-2 	1 	4 	115 	
Lizard's 	+[3-5] to Mana 	Chest, Helm, Shield, Belt, Ring, Amulet, Rod, Orb 	3-43 	2 	4 	115 	added max alvl
Snake's 	+[5-10] to Mana 	Shield, Rod, Belt, Ring, Amulet, Circlet, Quiver 	6-46 	4 	4 	115 	added max alvl, added Quiver
Serpent's 	+[11-20] to Mana 	Shield, Rod, Circlet, Quiver 	14-54	10 	3 	115 	split off Belt, Ring, Amulet, added max alvl
Serpent's 	+[11-20] to Mana 	Belt, Ring, Amulet 	14 	10 	3 	115 	new (split off)
Serpent's 	+[11-20] to Mana 	Chest, Non-Rod Weapon 	37-77	27 	2 	115 	split off Boots, Gloves, added max alvl
Serpent's 	+[11-20] to Mana 	Boots, Gloves 	37 	27 	2 	115 	new (split off)
Drake's 	+[21-30] to Mana 	Rod, Ring, Amulet, Orb, Circlet, Quiver 	20 	15 	2 	115 	added Quiver
Dragon's 	+[31-40] to Mana 	Rod, Ring, Amulet, Orb, Circlet, Quiver 	24 	18 	2 	115 	added Quiver
Dragon's 	+[31-40] to Mana 	Chest, Boots, Gloves 	52 	39 	2 	115 	
Wyrm's 	+[41-60] to Mana 	Rod, Ring, Amulet, Orb, Circlet 	30 	22 	2 	115 	
Great Wyrm's 	+[61-90] to Mana 	Rod, Ring, Amulet, Orb, Circlet 	37 	29 	2 	115 	
Bahamut's 	+[91-120] to Mana 	Rod, Ring, Amulet, Orb, Circlet 	45 	37 	2 	115 	was magic only
Mnemonic 	+[0-74] to Mana (+0.75 per Level) 	Helm 	25 	18 	1 	115 	
Shimmering 	All Resistances +[3-7] 	Shield 	6-46 	4 	5 	116 	added max alvl
Shimmering 	All Resistances +[3-7] 	Amulet, Circlet 	8-48 	6 	5 	116 	added max alvl
Shimmering 	All Resistances +[3-7] 	Ring 	45 	37 	3 	116 	
Shimmering 	All Resistances +[5-10] 	Quiver 	16 	12 	1 	116 	new*
Rainbow 	All Resistances +[8-11] 	Shield 	18 	13 	5 	116 	
Rainbow 	All Resistances +[8-11] 	Amulet, Circlet 	21 	15 	5 	116 	
Rainbow 	All Resistances +[8-11] 	Ring 	56 	48 	2 	116 	
Scintillating 	All Resistances +[12-15] 	Shield 	28 	21 	5 	116 	
Scintillating 	All Resistances +[12-15] 	Amulet, Circlet, Quiver 	34 	25 	5 	116 	added Quiver
Scintillating 	All Resistances +[12-15] 	Ring 	67 	59 	2 	116 	
Prismatic 	All Resistances +[16-20] 	Shield 	39 	31 	4 	116 	
Prismatic 	All Resistances +[16-20] 	Amulet, Circlet 	42 	31 	4 	116 	
Chromatic 	All Resistances +[21-30] 	Shield 	50 	42 	4 	116 	was magic only
Chromatic 	All Resistances +[21-30] 	Amulet, Circlet 	55 	41 	3 	116 	
Azure 	Cold Resist +5% 	Armor, Ring, Amulet, Orb, Circlet 	1-4 	1 	3 	117 	
Azure 	Cold Resist +[5-10]% 	Armor, Weapon, Ring, Amulet, Circlet, Quiver 	5-45 	3 	2 	117 	added max alvl, added Quiver
Lapis 	Cold Resist +[11-20]% 	Armor, Ring, Amulet, Orb, Circlet, Quiver 	12 	9 	4 	117 	added Quiver
Lapis 	Cold Resist +[11-20]% 	Non-Orb Weapon 	35 	26 	2 	117 	
Cobalt 	Cold Resist +[21-30]% 	Armor, Ring, Amulet, Orb, Circlet, Quiver 	18 	13 	3 	117 	added Quiver
Cobalt 	Cold Resist +[21-30]% 	Non-Orb Weapon 	55 	41 	2 	117 	
Sapphire 	Cold Resist +[31-40]% 	Rod, Boots, Amulet, Orb, Circlet 	25 	18 	3 	117 	
Crimson 	Fire Resist +5% 	Armor, Ring, Amulet, Orb, Circlet 	1-4 	1 	3 	118 	
Crimson 	Fire Resist +[5-10]% 	Armor, Weapon, Ring, Amulet, Circlet, Quiver 	5-45 	3 	4 	118 	added max alvl, added Quiver
Russet 	Fire Resist +[11-20]% 	Armor, Ring, Amulet, Orb, Circlet, Quiver 	12 	9 	4 	118 	added Quiver
Russet 	Fire Resist +[11-20]% 	Non-Orb Weapon 	35 	26 	1 	118 	
Garnet 	Fire Resist +[21-30]% 	Armor, Ring, Amulet, Orb, Circlet, Quiver 	18 	13 	3 	118 	added Quiver
Garnet 	Fire Resist +[21-30]% 	Non-Orb Weapon 	55 	41 	1 	118 	
Ruby 	Fire Resist +[31-40]% 	Rod, Boots, Amulet, Orb, Circlet 	25 	18 	3 	118 	
Tangerine 	Lightning Resist +5% 	Armor, Ring, Amulet, Orb, Circlet 	1-4 	1 	3 	119 	
Tangerine 	Lightning Resist +[5-10]% 	Armor, Weapon, Ring, Amulet, Circlet, Quiver 	5-45 	3 	4 	119 	added max alvl, added Quiver
Ocher 	Lightning Resist +[11-20]% 	Armor, Ring, Amulet, Orb, Circlet, Quiver 	12 	9 	4 	119 	added Quiver
Ocher 	Lightning Resist +[11-20]% 	Non-Orb Weapon 	35 	26 	1 	119 	
Coral 	Lightning Resist +[21-30]% 	Armor, Ring, Amulet, Orb, Circlet, Quiver 	18 	13 	3 	119 	added Quiver
Coral 	Lightning Resist +[21-30]% 	Non-Orb Weapon 	55 	41 	1 	119 	
Amber 	Lightning Resist +[31-40]% 	Rod, Boots, Amulet, Orb, Circlet 	25 	18 	3 	119 	
Beryl 	Poison Resist +5% 	Armor, Ring, Amulet, Orb, Circlet 	1-4 	1 	3 	120 	
Beryl 	Poison Resist +[5-10]% 	Armor, Weapon, Ring, Amulet, Circlet, Quiver 	5-45 	3 	4 	120 	added max alvl, added Quiver
Viridian 	Poison Resist +[11-20]% 	Armor, Ring, Amulet, Orb, Circlet, Quiver 	12 	9 	4 	120 	added Quiver
Viridian 	Poison Resist +[11-20]% 	Non-Orb Weapon 	35 	26 	1 	120 	
Jade 	Poison Resist +[21-30]% 	Armor, Ring, Amulet, Orb, Circlet, Quiver 	18 	13 	3 	120 	added Quiver
Jade 	Poison Resist +[21-30]% 	Non-Orb Weapon 	55 	41 	1 	120 	
Emerald 	Poison Resist +[31-40]% 	Rod, Boots, Amulet, Orb, Circlet 	25 	18 	3 	120 	
Triumphant 	+1 to Mana after each Kill 	Weapon, Ring, Circlet, Chest, Helm, Shield, Quiver 	3-43 	2 	4 	121 	added max alvl, added Chest, Helm, Shield, Quiver
Aureolic 	+[1-3] to Mana after each Kill 	Chest, Helm, Shield, Quiver 	12 	9 	4 	121 	new*
Victorious 	+[2-5] to Mana after each Kill 	Weapon, Circlet, Chest, Helm, Shield, Quiver 	17 	12 	4 	121 	added Chest, Helm, Shield, Quiver
Mechanist's 	Socketed ([1-2]) 	Non-Throwing Weapon, Shield, Helm, Chest, Circlet 	10 	7 	3 	122 	
Artisan's 	Socketed (3) 	Non-Throwing Weapon, Shield, Chest 	33 	25 	2 	122 	new
Artisan's 	Socketed (3) 	Non-Throwing Weapon, Shield, Helm, Chest 	33 	25 	2 	122 	new
Artisan's 	Socketed (3) 	Non-Throwing Weapon, Shield, Helm, Chest 	33 	25 	2 	122 	
Jeweler's 	Socketed (4) 	Non-Throwing Weapon, Shield, Helm, Chest 	55 	47 	1 	122 	
Lunar 	+[25-50] to Attack Rating against Demons,+[10-25]% Damage to Demons 	WeaponPS, Circlet 	3-43 	1 	2 	123 	added max alvl
Lunar 	+[25-50] to Attack Rating against Demons,+[10-25]% Damage to Demons 	Quiver 	3-43 	1 	2 	123 	new
Arcadian 	+[51-100] to Attack Rating against Demons,+[26-50]% Damage to Demons 	WeaponPS, Circlet, Helm 	15-55	11 	2 	123 	added max alvl, added Helm
Arcadian 	+[51-100] to Attack Rating against Demons,+[26-50]% Damage to Demons 	Quiver 	15-55	11 	2 	123 	new
Unearthly 	+[101-150] to Attack Rating against Demons,+[51-100]% Damage to Demons 	WeaponPS 	25 	18 	1 	123 	
Unearthly 	+[101-150] to Attack Rating against Demons,+[51-100]% Damage to Demons 	Quiver 	25 	18 	1 	123 	new
Astral 	+[151-200] to Attack Rating against Demons,+[101-150]% Damage to Demons 	WeaponPS 	35 	26 	1 	123 	
Elysian 	+[201-300] to Attack Rating against Demons,+[151-200]% Damage to Demons 	WeaponPS 	45 	33 	1 	123 	
Celestial 	+[301-400] to Attack Rating against Demons,+[201-300]% Damage to Demons 	WeaponPS 	55 	41 	1 	123 	
Celestial 	+[301-400] to Attack Rating against Demons,+[201-300]% Damage to Demons 	Missile Weapon 	55 	41 	1 	123 	new
Maiden's 	+1 to Amazon Skill Levels 	Chest, ShieldNC, HelmNC 	36 	27 	1 	125 	new
Maiden's 	+1 to Amazon Skill Levels 	Amulet, Circlet 	36 	27 	4 	125 	
Maiden's 	+1 to Amazon Skill Levels 	Missile Weapon, Spear 	30 	22 	4 	125 	
Valkyrie's 	+2 to Amazon Skill Levels 	Missile Weapon, Spear 	50 	42 	2 	125 	
Valkyrie's 	+2 to Amazon Skill Levels 	Amulet, Circlet 	90 	67 	2 	125 	
Fletcher's 	+1 to Bow and Crossbow Skills (Amazon Only) 	Missile Weapon, Gloves, Circlet, Quiver, Amulet 	20 	15 	1 	125 	added Circlet, Quiver, Amulet
Bowyer's 	+2 to Bow and Crossbow Skills (Amazon Only) 	Missile Weapon, Gloves, Circlet, Quiver, Amulet 	40 	30 	1 	125 	added Circlet, Quiver, Amulet
Archer's 	+3 to Bow and Crossbow Skills (Amazon Only) 	Missile Weapon, Gloves, Circlet, Quiver, Amulet 	60 	45 	1 	125 	added Circlet, Quiver, Amulet
Archer's 	+3 to Bow and Crossbow Skills (Amazon Only) 	Missile Weapon 	60 	45 	1 	125 	new
Acrobat's 	+1 to Passive and Magic Skills (Amazon Only) 	Gloves, Amulet, Circlet, Quiver 	20 	15 	1 	125 	added Quiver
Gymnast's 	+2 to Passive and Magic Skills (Amazon Only) 	Gloves, Amulet, Circlet, Quiver 	40 	30 	1 	125 	added Quiver
Athlete's 	+3 to Passive and Magic Skills (Amazon Only) 	Gloves, Amulet, Circlet, Quiver 	60 	45 	1 	125 	added Quiver
Harpoonist's 	+1 to Javelin and Spear Skills (Amazon Only) 	Spear, Gloves, Amulet, Circlet 	20 	15 	1 	125 	added Amulet, Circlet
Spearmaiden's 	+2 to Javelin and Spear Skills (Amazon Only) 	Spear, Gloves, Amulet, Circlet 	40 	30 	1 	125 	added Amulet, Circlet
Lancer's 	+3 to Javelin and Spear Skills (Amazon Only) 	Amazon Spear 	60 	45 	1 	125 	new
Lancer's 	+3 to Javelin and Spear Skills (Amazon Only) 	Spear 	60 	45 	1 	125 	split off Gloves, was magic only
Lancer's 	+3 to Javelin and Spear Skills (Amazon Only) 	Circlet, Gloves 	60 	45 	1 	125 	new (split off), added Circlet
Lancer's 	+3 to Javelin and Spear Skills (Amazon Only) 	Amulet 	60 	45 	1 	125 	new
Angel's 	+1 to Sorceress Skill Levels 	Chest, ShieldNC, HelmNC 	36 	27 	1 	125 	new
Angel's 	+1 to Sorceress Skill Levels 	Amulet, Circlet 	36 	27 	4 	125 	
Angel's 	+1 to Sorceress Skill Levels 	Staff, Orb 	30 	22 	4 	125 	
Arch-Angel's 	+2 to Sorceress Skill Levels 	Staff, Orb 	50 	42 	2 	125 	
Arch-Angel's 	+2 to Sorceress Skill Levels 	Amulet, Circlet 	90 	67 	2 	125 	
Burning 	+1 to Fire Spells (Sorceress Only) 	Staff, Orb, Amulet, Circlet 	20 	15 	1 	125 	
Blazing 	+2 to Fire Spells (Sorceress Only) 	Staff, Orb, Amulet, Circlet 	40 	30 	1 	125 	
Volcanic 	+3 to Fire Spells (Sorceress Only) 	Staff, Orb, Amulet, Circlet 	60 	45 	1 	125 	
Sparking 	+1 to Lightning Spells (Sorceress Only) 	Staff, Orb, Amulet, Circlet 	20 	15 	1 	125 	
Charged 	+2 to Lightning Spells (Sorceress Only) 	Staff, Orb, Amulet, Circlet 	40 	30 	1 	125 	
Powered 	+3 to Lightning Spells (Sorceress Only) 	Staff, Orb, Amulet, Circlet 	60 	45 	1 	125 	
Chilling 	+1 to Cold Spells (Sorceress Only) 	Staff, Orb, Amulet, Circlet 	20 	15 	1 	125 	
Freezing 	+2 to Cold Spells (Sorceress Only) 	Staff, Orb, Amulet, Circlet 	40 	30 	1 	125 	
Glacial 	+3 to Cold Spells (Sorceress Only) 	Staff, Orb, Amulet, Circlet 	60 	45 	1 	125 	
Summoner's 	+1 to Necromancer Skill Levels 	Chest, Non-Paladin Shield, HelmNC 	36 	27 	1 	125 	new
Summoner's 	+1 to Necromancer Skill Levels 	Amulet, Circlet 	36 	27 	4 	125 	
Summoner's 	+1 to Necromancer Skill Levels 	Wand, Dagger, Necromancer Shield 	30 	22 	4 	125 	removed Throwing Knife
Necromancer's 	+2 to Necromancer Skill Levels 	Wand, Dagger, Necromancer Shield 	50 	42 	2 	125 	removed Throwing Knife
Necromancer's 	+2 to Necromancer Skill Levels 	Amulet, Circlet 	90 	67 	2 	125 	
Hexing 	+1 to Curses (Necromancer Only) 	Wand, Necromancer Shield, Amulet, Circlet 	20 	15 	1 	125 	
Blighting 	+2 to Curses (Necromancer Only) 	Wand, Necromancer Shield, Amulet, Circlet 	40 	30 	1 	125 	
Accursed 	+3 to Curses (Necromancer Only) 	Wand, Necromancer Shield, Amulet, Circlet 	60 	45 	1 	125 	
Fungal 	+1 to Poison and Bone Spells (Necromancer Only) 	Wand, Necromancer Shield, Amulet, Dagger, Circlet 	20 	15 	1 	125 	
Noxious 	+2 to Poison and Bone Spells (Necromancer Only) 	Wand, Necromancer Shield, Amulet, Dagger, Circlet 	40 	30 	1 	125 	
Venomous 	+3 to Poison and Bone Spells (Necromancer Only) 	Wand, Necromancer Shield, Amulet, Dagger, Circlet 	60 	45 	1 	125 	
Graverobber's 	+1 to Summoning Spells (Necromancer Only) 	Wand, Necromancer Shield, Amulet, Circlet 	20 	15 	1 	125 	
Vodoun 	+2 to Summoning Spells (Necromancer Only) 	Wand, Necromancer Shield, Amulet, Circlet 	40 	30 	1 	125 	
Golemlord's 	+3 to Summoning Spells (Necromancer Only) 	Wand, Necromancer Shield, Amulet, Circlet 	60 	45 	1 	125 	
Monk's 	+1 to Paladin Skill Levels 	Chest, Non-Necromancer Shield, HelmNC 	36 	27 	1 	125 	new
Monk's 	+1 to Paladin Skill Levels 	Amulet, Circlet 	36 	27 	4 	125 	
Monk's 	+1 to Paladin Skill Levels 	Scepter, Paladin Shield 	30 	22 	4 	125 	
Monk's 	+1 to Paladin Skill Levels 	Sword, Tipped Mace, Hammer, Non-Necromancer Shield 	35 	27 	4 	125 	
Priest's 	+2 to Paladin Skill Levels 	Scepter, Paladin Shield 	50 	42 	2 	125 	
Priest's 	+2 to Paladin Skill Levels 	Sword, Tipped Mace, Hammer, Non-Necromancer Shield 	65 	58 	2 	125 	
Priest's 	+2 to Paladin Skill Levels 	Amulet, Circlet 	90 	67 	2 	125 	
Lion Branded 	+1 to Combat Skills (Paladin Only) 	Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 	20 	15 	1 	125 	
Hawk Branded 	+2 to Combat Skills (Paladin Only) 	Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 	40 	30 	1 	125 	
Rose Branded 	+3 to Combat Skills (Paladin Only) 	Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 	60 	45 	1 	125 	
Captain's 	+1 to Offensive Auras (Paladin Only) 	Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 	20 	15 	1 	125 	
Commander's 	+2 to Offensive Auras (Paladin Only) 	Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 	40 	30 	1 	125 	
Marshal's 	+3 to Offensive Auras (Paladin Only) 	Scepter, Sword, Tipped Mace, Non-Necromancer Shield, Amulet, Circlet 	60 	45 	1 	125 	
Preserver's 	+1 to Defensive Auras (Paladin Only) 	Non-Necromancer Shield, Amulet, Circlet 	20 	15 	1 	125 	
Warder's 	+2 to Defensive Auras (Paladin Only) 	Non-Necromancer Shield, Amulet, Circlet 	40 	30 	1 	125 	
Guardian's 	+3 to Defensive Auras (Paladin Only) 	Non-Necromancer Shield, Amulet, Circlet 	60 	45 	1 	125 	
Slayer's 	+1 to Barbarian Skill Levels 	Chest, ShieldNC, Non-Druid Helm 	36 	27 	1 	125 	new
Slayer's 	+1 to Barbarian Skill Levels 	Amulet, Circlet 	36 	27 	4 	125 	
Slayer's 	+1 to Barbarian Skill Levels 	Barbarian Helm 	30 	22 	4 	125 	
Slayer's 	+1 to Barbarian Skill Levels 	Axe, Any Mace, Sword, Throwing Knife, Two-Handed SpearNC 	30 	22 	4 	125 	
Berserker's 	+2 to Barbarian Skill Levels 	Axe, Any Mace, Sword, Throwing Knife, Two-Handed SpearNC 	50 	42 	1 	125 	
Berserker's 	+2 to Barbarian Skill Levels 	Barbarian Helm 	50 	42 	2 	125 	
Berserker's 	+2 to Barbarian Skill Levels 	Amulet, Circlet 	90 	67 	2 	125 	
Expert's 	+1 to Combat Skills (Barbarian Only) 	Axe, Any Mace, Sword, Polearm, SpearNC, Non-Druid Helm 	20 	15 	1 	125 	removed Knife
Veteran's 	+2 to Combat Skills (Barbarian Only) 	Axe, Any Mace, Sword, Polearm, SpearNC, Non-Druid Helm 	40 	30 	1 	125 	removed Knife
Master's 	+3 to Combat Skills (Barbarian Only) 	Axe, Any Mace, Sword, Polearm, SpearNC, Non-Druid Helm 	60 	45 	1 	125 	removed Knife
Fanatic 	+1 to Combat Masteries (Barbarian Only) 	Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet 	20 	15 	1 	125 	removed Knife
Raging 	+2 to Combat Masteries (Barbarian Only) 	Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet 	40 	30 	1 	125 	removed Knife
Furious 	+3 to Combat Masteries (Barbarian Only) 	Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet 	60 	45 	1 	125 	removed Knife
Sounding 	+1 to Warcries (Barbarian Only) 	Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet 	20 	15 	1 	125 	removed Knife
Resonant 	+2 to Warcries (Barbarian Only) 	Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet 	40 	30 	1 	125 	removed Knife
Echoing 	+3 to Warcries (Barbarian Only) 	Axe, Any Mace, Sword, Polearm, SpearNC, Barbarian Helm, Amulet 	60 	45 	1 	125 	removed Knife
Shaman's 	+1 to Druid Skill Levels 	Chest, ShieldNC, Non-Barbarian Helm 	36 	27 	1 	125 	new
Shaman's 	+1 to Druid Skill Levels 	Amulet, Circlet 	36 	27 	4 	125 	
Shaman's 	+1 to Druid Skill Levels 	Club, Druid Helm 	30 	22 	4 	125 	
Hierophant's 	+2 to Druid Skill Levels 	Club, Druid Helm 	50 	42 	2 	125 	
Hierophant's 	+2 to Druid Skill Levels 	Amulet, Circlet 	90 	67 	2 	125 	
Trainer's 	+1 to Summoning Skills (Druid Only) 	Club, Druid Helm, Amulet, Circlet 	20 	15 	1 	125 	
Caretaker's 	+2 to Summoning Skills (Druid Only) 	Club, Druid Helm, Amulet, Circlet 	40 	30 	1 	125 	
Keeper's 	+3 to Summoning Skills (Druid Only) 	Club, Druid Helm, Amulet, Circlet 	60 	45 	1 	125 	
Spiritual 	+1 to Shape Shifting Skills (Druid Only) 	Club, Druid Helm, Amulet, Circlet 	20 	15 	1 	125 	
Feral 	+2 to Shape Shifting Skills (Druid Only) 	Club, Druid Helm, Amulet, Circlet 	40 	30 	1 	125 	
Communal 	+3 to Shape Shifting Skills (Druid Only) 	Club, Druid Helm, Amulet, Circlet 	60 	45 	1 	125 	
Nature's 	+1 to Elemental Skills (Druid Only) 	Club, Druid Helm, Amulet, Circlet 	20 	15 	1 	125 	
Terra's 	+2 to Elemental Skills (Druid Only) 	Club, Druid Helm, Amulet, Circlet 	40 	30 	1 	125 	
Gaea's 	+3 to Elemental Skills (Druid Only) 	Club, Druid Helm, Amulet, Circlet 	60 	45 	1 	125 	
Magekiller's 	+1 to Assassin Skills 	Chest, ShieldNC, HelmNC 	36 	27 	1 	125 	new
Magekiller's 	+1 to Assassin Skills 	Amulet, Circlet 	36 	27 	4 	125 	
Magekiller's 	+1 to Assassin Skills 	Claw, Dagger 	30 	22 	4 	125 	added Dagger
Witch-hunter's 	+2 to Assassin Skills 	Claw, Dagger 	50 	42 	2 	125 	added Dagger
Witch-hunter's 	+2 to Assassin Skills 	Amulet, Circlet 	90 	67 	2 	125 	
Entrapping 	+1 to Traps (Assassin Only) 	Claw, Dagger, Amulet, Circlet 	20 	15 	1 	125 	added Dagger
Trickster's 	+2 to Traps (Assassin Only) 	Claw, Dagger, Amulet, Circlet 	40 	30 	1 	125 	added Dagger
Cunning 	+3 to Traps (Assassin Only) 	Claw, Dagger, Amulet, Circlet 	60 	45 	1 	125 	added Dagger
Mentalist's 	+1 to Shadow Disciplines (Assassin Only) 	Claw, Dagger, Amulet, HelmNC, Circlet 	20 	15 	1 	125 	added Dagger
Psychic 	+2 to Shadow Disciplines (Assassin Only) 	Claw, Dagger, Amulet, HelmNC, Circlet 	40 	30 	1 	125 	added Dagger
Shadow 	+3 to Shadow Disciplines (Assassin Only) 	Claw, Dagger, Amulet, HelmNC, Circlet 	60 	45 	1 	125 	added Dagger
Shogukusha's 	+1 to Martial Arts (Assassin Only) 	Claw, Dagger, Amulet, Gloves, Circlet 	20 	15 	1 	125 	added Dagger
Sensei's 	+2 to Martial Arts (Assassin Only) 	Claw, Dagger, Amulet, Gloves, Circlet 	40 	30 	1 	125 	added Dagger
Kenshi's 	+3 to Martial Arts (Assassin Only) 	Claw, Dagger, Amulet, Gloves, Circlet 	60 	45 	1 	125 	added Dagger
Snowy 	Adds [20-30] to [64-101] Cold Damage (1 second chill) 	Weapon, Circlet, Quiver 	25-65	18 	3 	137 	added max alvl, split off Circlet, added Quiver, damage was [6-9] to [19-30]
Snowy 	Adds [6-9] to [19-30] Cold Damage (1 second chill) 	Circlet 	25-65	18 	3 	137 	new (split off), added max alvl
Shivering 	Adds [37-56] to [115-166] Cold Damage (2 second chill) 	Weapon, Quiver 	35 	26 	2 	137 	added Quiver, damage was [10-15] to [31-45]
Boreal 	Adds [46-62] to [131-256] Cold Damage (3 second chill) 	Weapon, Quiver 	50 	40 	1 	137 	added Quiver, damage was [16-23] to [46-90]
Hibernal 	Adds [60-112] to [226-348] Cold Damage (4 second chill) 	Weapon, Quiver 	70 	60 	1 	137 	added Quiver, damage was [24-45] to [91-140]
Fiery 	Adds [28-43] to [53-103] Fire Damage 	Weapon, Quiver 	25-65	18 	3 	138 	added max alvl, split off Circlet, added Quiver, damage was [16-25] to [31-60]
Fiery 	Adds [16-25] to [31-60] Fire Damage 	Circlet 	25-65	18 	3 	138 	new (split off), added max alvl
Smoldering 	Adds [47-72] to [109-161] Fire Damage 	Weapon, Quiver 	35 	26 	2 	138 	added Quiver, damage was [26-50] to [61-90]
Smoking 	Adds [81-128] to [145-208] Fire Damage 	Weapon, Quiver 	47 	37 	1 	138 	added Quiver, damage was [51-80] to [91-130]
Flaming 	Adds [138-204] to [224-306] Fire Damage 	Weapon, Quiver 	61 	51 	1 	138 	added Quiver, damage was [81-120] to [131-180]
Scorching 	Adds [217-306] to [325-432] Fire Damage 	Weapon, Quiver 	77 	67 	1 	138 	added Quiver, damage was [121-170] to [181-240]
Static 	Adds 1 to [49-120] Lightning Damage 	Weapon, Circlet, Quiver 	25-65	18 	3 	139 	added max alvl, added Quiver
Glowing 	Adds 1 to [121-180] Lightning Damage 	Weapon, Quiver 	34 	25 	2 	139 	added Quiver
Buzzing 	Adds 1 to [181-260] Lightning Damage 	Weapon, Quiver 	46 	36 	1 	139 	added Quiver
Arcing 	Adds 1 to [287-396] Lightning Damage 	Weapon, Quiver 	60 	50 	1 	139 	added Quiver, damage was 1 to [261-360]
Shocking 	Adds 1 to [433-576] Lightning Damage 	Weapon, Quiver 	76 	66 	1 	139 	added Quiver, damage was 1 to [361-480]
Septic 	+6 Poison Damage over 2 seconds 	Weapon, Circlet, Quiver 	1-41 	1 	3 	140 	added max alvl, added Quiver
Foul 	+24 Poison Damage over 2 seconds 	Weapon, Quiver 	10-50	7 	2 	140 	added max alvl, added Quiver, damage was 12 over 3 seconds
Corrosive 	+78 Poison Damage over 2 seconds 	Weapon, Quiver 	20 	15 	1 	140 	added Quiver, damage was 80 over 4 seconds
Toxic 	+226 Poison Damage over 2 seconds 	Weapon, Quiver 	35 	26 	1 	140 	added Quiver, damage was 150 over 5 seconds
Pestilent 	+384 Poison Damage over 2 seconds 	Weapon, Quiver 	50 	37 	1 	140 	was magic only, added Quiver, damage was 275 over 6 seconds
Plague 	+366 Poison Damage over 6 seconds 	Weapon, Quiver 	50 	37 	1 	140 	new
Virulent 	+738 Poison Damage over 2 seconds 	Weapon, Quiver 	76 	66 	1 	140 	new
Infectious 	+885 Poison Damage over 2 seconds 	Dagger, Scythe 	76 	66 	1 	140 	new
Devout 	+[25-50] to Attack Rating against Undead,+[10-25]% Damage to Undead 	Quiver 	3 	1 	4 	142 	new
Consecrated 	+[25-75] to Attack Rating against Undead,+[25-75]% Damage to Undead 	WeaponPS 	1-41 	1 	4 	142 	added max alvl
Consecrated 	+[25-75] to Attack Rating against Undead,+[25-75]% Damage to Undead 	Quiver 	15 	11 	4 	142 	new
Pure 	+[76-175] to Attack Rating against Undead,+[76-125]% Damage to Undead 	WeaponPS 	15 	11 	3 	142 	
Pure 	+[76-175] to Attack Rating against Undead,+[76-125]% Damage to Undead 	Quiver 	25 	18 	3 	142 	new
Sacred 	+[175-250] to Attack Rating against Undead,+[126-200]% Damage to Undead 	WeaponPS 	25 	18 	2 	142 	
Hallowed 	+[251-325] to Attack Rating against Undead,+[201-275]% Damage to Undead 	WeaponPS 	35 	27 	1 	142 	
Divine 	+[326-450] to Attack Rating against Undead,+[276-350]% Damage to Undead 	WeaponPS 	45 	37 	1 	142 	
Divine 	+[326-450] to Attack Rating against Undead,+[276-350]% Damage to Undead 	Missile Weapon 	45 	37 	1 	142 	new
Penetrating 	+[5-10]% Chance to Pierce 	Quiver 	15 	10 	4 	143 	new
Puncturing 	+[11-20]% Chance to Pierce 	Quiver 	30 	25 	3 	143 	new
Piercing 	+[21-30]% Chance to Pierce 	Quiver 	45 	40 	2 	143 	new
Impaling 	+[31-40]% Chance to Pierce 	Quiver 	60 	55 	2 	143 	new
Cultist's 	20% Chance of Open Wounds,+[30-40] Open Wounds Damage per Second 	WeaponP, Quiver 	28-68	25 	4 	170 	new
Bloodthirster's	20% Chance of Open Wounds,+[136-190] Open Wounds Damage per Second 	WeaponP, Quiver 	48 	45 	4 	170 	new
Gorelust's 	20% Chance of Open Wounds,+[224-310] Open Wounds Damage per Second 	WeaponP, Quiver 	68 	65 	4 	170 	new
Blood Letting 	+1 Life after each Kill 	Weapon, Ring, Circlet, Chest, Helm, Shield, Quiver 	13-53	12 	3 	200 	new
Murderous 	+[2-5] Life after each Kill 	Weapon, Circlet, Chest, Helm, Shield, Quiver 	51 	44 	1 	200 	new
Blood Sucking 	+[1-3] Life after each Kill 	Chest, Helm, Shield, Weapon, Ring, Quiver 	32 	26 	2 	200 	new
 Equipment Suffixes
Affix 	Attributes 	Item Types 	alvl 	rlvl	freq	group	Changes
Health 	Physical Damage Taken Reduced by 1 	Chest, Shield, Ring, Amulet, Circlet, Quiver 	7-47 	5 	4 	1 	added max alvl, added Quiver
Protection 	Physical Damage Taken Reduced by 2 	Ring, Amulet, Circlet, Quiver 	18-48	13 	4 	1 	added max alvl, added Quiver
Protection 	Physical Damage Taken Reduced by 2 	Chest, Shield, Circlet 	24-64	18 	4 	1 	added max alvl
Absorption 	Physical Damage Taken Reduced by 3 	Amulet, Circlet, Quiver 	26-66	19 	4 	1 	added max alvl, added Quiver
Absorption 	Physical Damage Taken Reduced by 3 	Chest, Shield, Circlet, Ring 	32-72	24 	4 	1 	added max alvl, added Ring
Life 	Physical Damage Taken Reduced by 4 	Amulet, Circlet, Quiver 	35 	26 	4 	1 	added Quiver
Life 	Physical Damage Taken Reduced by [4-7] 	Chest, Shield, Circlet, Ring 	41 	33 	4 	1 	added Ring
Life Everlasting 	Physical Damage Taken Reduced by [10-25] 	Amulet, Circlet 	45 	37 	4 	1 	
Amicae 	Physical Damage Taken Reduced by [8-15] 	Chest, Shield, Circlet, Amulet 	51 	43 	4 	1 	was magic only, added Amulet
Warding 	Magic Damage Taken Reduced by [1-2] 	Chest, Shield, Ring, Amulet, Orb, Circlet, Quiver 	7-47 	5 	4 	2 	added max alvl, added Quiver, reduction was 1
Sentinel 	Magic Damage Taken Reduced by [2-4] 	Ring, Amulet, Orb, Circlet, Quiver 	18 	12 	4 	2 	added Quiver, reduction was 2
Sentinel 	Magic Damage Taken Reduced by [2-4] 	Chest, Shield, Circlet 	24 	18 	4 	2 	reduction was 2
Guarding 	Magic Damage Taken Reduced by [3-6] 	Amulet, Orb, Circlet, Quiver 	26 	19 	4 	2 	added Quiver, reduction was 3
Guarding 	Magic Damage Taken Reduced by [3-6] 	Chest, Shield, Circlet, Ring 	32 	24 	4 	2 	added Ring, reduction was 3
Negation 	Magic Damage Taken Reduced by [8-12] 	Chest, Shield, Circlet 	41 	33 	4 	2 	reduction was [4-6]
Negation 	Magic Damage Taken Reduced by [8-12] 	Amulet, Orb, Circlet, Quiver 	42 	35 	4 	2 	added Quiver, reduction was [4-6]
Piercing 	Ignore Target's Defense 	Rod, Knife, Claw 	25 	18 	2 	4 	
Thorns 	Attacker Takes Damage of 1 	Chest, Belt, Shield 	1-13 	1 	4 	6 	
Thorns 	Attacker Takes Damage of [3-6] 	Chest, Shield, Belt, Circlet 	14-54	10 	4 	6 	added max alvl, damage was [1-3]
Spikes 	Attacker Takes Damage of [8-12] 	Chest, Shield, Belt, Circlet 	21-61	15 	4 	6 	added max alvl, damage was [4-6]
Razors 	Attacker Takes Damage of [31-40] 	Chest, Shield, Circlet 	34-74	26 	4 	6 	added max alvl, damage was [7-9]
Swords 	Attacker Takes Damage of [80-160] 	Chest, Shield, Circlet 	47 	39 	4 	6 	was magic only, damage was [10-20]
Swords 	Attacker Takes Damage of [200-400] 	Chest, Shield, Circlet 	67 	50 	4 	6 	new
Readiness 	+10% Increased Attack Speed 	WeaponPS, Quiver 	5 	3 	6 	7 	added Quiver
Alacrity 	+20% Increased Attack Speed 	WeaponPS, Quiver 	25 	17 	6 	7 	added Quiver
Swiftness 	+30% Increased Attack Speed 	Melee WeaponP, Missile Weapon 	34 	26 	6 	7 	added Missile Weapon
Quickness 	+40% Increased Attack Speed 	Melee WeaponP, Missile Weapon 	46 	38 	5 	7 	added Missile Weapon
Blocking 	10% Increased Chance of Blocking,+15% Faster Block Rate 	Shield 	1 	1 	7 	8 	
Deflecting 	20% Increased Chance of Blocking,+30% Faster Block Rate 	Shield 	11 	8 	6 	8 	
Readiness 	+10% Increased Attack Speed 	Gloves 	20 	15 	2 	9 	group was 7
Alacrity 	+20% Increased Attack Speed 	Gloves 	43 	35 	4 	9 	group was 7
Apprentice 	+10% Faster Cast Rate 	Rod, Ring, Amulet, Orb, Circlet 	5 	3 	6 	9 	
Apprentice 	+10% Faster Cast Rate 	Chest, Shield, Paladin Shield 	17 	20 	4 	9 	new
Apprentice 	+10% Faster Cast Rate 	Gloves, Belt 	25 	29 	4 	9 	new
Magus 	+20% Faster Cast Rate 	Rod, Orb, Circlet 	29 	21 	5 	9 	added Scepter (Rod includes Staff/Wand/Scepter)
Magus 	+20% Faster Cast Rate 	Chest, Shield 	25 	29 	2 	9 	new
Frost 	+1 Cold Damage 	WeaponP 	1-3 	1 	4 	10 	
Frost 	Adds 1 to [1-2] Cold Damage (2 second chill) 	WeaponPS, Quiver 	4-44 	3 	5 	10 	added max alvl, added Quiver
Frost 	Adds 1 to [3-6] Cold Damage (2 second chill) 	Belt, Amulet 	45-85	37 	2 	10 	added max alvl, alvl was 55, rlvl was 41
Icicle 	Adds [3-4] to [12-16] Cold Damage (3 second chill) 	WeaponPS, Quiver 	13-53	9 	4 	10 	added max alvl, added Quiver, damage was 1 to [3-4]
Glacier 	Adds [14-21] to [45-71] Cold Damage (4 second chill) 	WeaponPS, Quiver 	27 	20 	3 	10 	added Quiver, damage was [2-4] to [4-15]
Winter 	Adds [44-60] to [126-246] Cold Damage (6 second chill) 	Melee WeaponPS, Quiver 	45 	37 	2 	10 	added Quiver, damage was [5-9] to [16-50]
Hypothermia 	Adds [63-118] to [238-365] Cold Damage (6 second chill) 	Melee WeaponPS, Quiver 	70 	53 	2 	10 	new
Warmth 	Half Freeze Duration 	Shield, Boots, Gloves, Ring, Amulet, Circlet, Orb 	10 	7 	4 	11 	
Flame 	+[1-2] Fire Damage 	WeaponP 	1-3 	1 	4 	12 	
Flame 	Adds 1 to [2-5] Fire Damage 	WeaponPS, Quiver 	4-44 	3 	5 	12 	added max alvl, added Quiver
Flame 	Adds 1 to [2-6] Fire Damage 	Gloves, Ring, Amulet 	40-80	30 	2 	12 	added max alvl
Fire 	Adds [2-8] to [12-22] Fire Damage 	WeaponPS, Quiver 	15-55	11 	4 	12 	added max alvl, added Quiver, damage was [1-4] to [6-11]
Burning 	Adds [20-30] to [37-72] Fire Damage 	WeaponPS, Quiver 	25-65	18 	3 	12 	added max alvl, added Quiver, damage was [5-9] to [10-20]
Incineration 	Adds [57-90] to [102-146] Fire Damage 	Melee WeaponPS, Quiver 	43 	35 	2 	12 	added Quiver, damage was [10-20] to [21-75]
Ashes 	Adds [152-214] to [228-302] Fire Damage 	Melee WeaponPS, Quiver 	70 	53 	2 	12 	new
Shock 	+[1-3] Lightning Damage 	WeaponP 	1-3 	1 	4 	13 	
Shock 	Adds 1 to [3-8] Lightning Damage 	WeaponPS, Quiver 	4-44 	3 	5 	13 	added max alvl, added Quiver, damage was 1 to [6-8]
Shock 	Adds 1 to [11-23] Lightning Damage 	Boots, Ring, Amulet 	45-85	37 	2 	13 	added max alvl, alvl was 50, added Quiver
Lightning 	Adds 1 to [14-24] Lightning Damage 	WeaponPS, Quiver 	15-55	11 	4 	13 	added max alvl, added Quiver, damage was 1 to [9-16]
Thunder 	Adds 1 to [34-84] Lightning Damage 	WeaponPS, Quiver 	25 	18 	3 	13 	added Quiver, damage was 1 to [17-40]
Storms 	Adds [1-6] to [85-126] Lightning Damage 	Melee WeaponPS, Quiver 	34 	26 	2 	13 	added Quiver, damage was [1-6] to [41-120]
Maelstrom 	Adds [1-6] to [303-403] Lightning Damage 	Melee WeaponPS, Quiver 	70 	53 	2 	13 	new
Craftsmanship 	+1 to Maximum Damage 	WeaponP, Ring, Amulet 	1-41 	1 	8 	14 	added max alvl
Craftsmanship 	+[1-2] to Maximum Damage 	Circlet, Helm 	1-7 	1 	4 	14 	added Helm
Craftsmanship 	+[2-3] to Maximum Damage 	Circlet, Helm 	8-14 	6 	4 	14 	added Helm
Craftsmanship 	+[4-5] to Maximum Damage 	Circlet, Helm 	15-55	11 	4 	14 	added max alvl, added Helm
Quality 	+2 to Maximum Damage 	WeaponP 	4-44 	3 	8 	14 	added max alvl
Quality 	+[6-7] to Maximum Damage 	Circlet, Helm 	23-29	17 	4 	14 	added Helm
Quality 	+[7-8] to Maximum Damage 	Circlet, Helm 	30-70	22 	4 	14 	added max alvl, added Helm
Maiming 	+[3-4] to Maximum Damage 	WeaponP 	7-47 	5 	7 	14 	added max alvl
Maiming 	+[3-4] to Maximum Damage 	Shield, Ring, Amulet 	42 	34 	4 	14 	
Maiming 	+[9-10] to Maximum Damage 	Circlet, Helm 	37-44	29 	4 	14 	added Helm
Maiming 	+[11-12] to Maximum Damage 	Circlet, Helm 	45 	37 	4 	14 	added Helm
Slaying 	+[5-7] to Maximum Damage 	WeaponP 	11-51	8 	7 	14 	added max alvl
Gore 	+[8-10] to Maximum Damage 	WeaponP 	14 	10 	6 	14 	
Carnage 	+[11-14] to Maximum Damage 	WeaponP 	19 	14 	6 	14 	
Carnage 	+[11-14] to Maximum Damage 	Ring, Amulet, Circlet, Helm 	71 	58 	2 	14 	new
Slaughter 	+[15-20] to Maximum Damage 	WeaponP 	25 	18 	5 	14 	
Butchery 	+[21-40] to Maximum Damage 	WeaponP 	35 	27 	5 	14 	was magic only
Evisceration 	+[41-63] to Maximum Damage 	WeaponP 	45 	37 	4 	14 	
Evisceration 	+[41-63] to Maximum Damage 	Missile Weapon 	45 	37 	3 	14 	new
Worth 	+[1-2] to Minimum Damage 	WeaponP 	1-41 	1 	8 	15 	added max alvl
Worth 	+[2-3] to Minimum Damage 	Ring, Amulet, Circlet, Helm 	15-55	11 	4 	15 	added max alvl, added Helm
Measure 	+[3-4] to Minimum Damage 	WeaponP 	12-52	9 	7 	15 	added max alvl
Measure 	+[4-5] to Minimum Damage 	Ring, Amulet, Circlet, Helm 	37-77	29 	4 	15 	added max alvl, added Helm
Excellence 	+[5-8] to Minimum Damage 	WeaponP 	24 	18 	6 	15 	
Excellence 	+[6-9] to Minimum Damage 	Ring, Amulet, Circlet, Helm 	59 	51 	4 	15 	added Helm
Performance 	+[9-14] to Minimum Damage 	WeaponP 	48 	40 	5 	15 	
Performance 	+[10-13] to Minimum Damage 	Ring, Amulet, Circlet, Helm 	81 	63 	2 	15 	was magic only, rlvl was 73, frequency was 4
Transcendence 	+[15-20] to Minimum Damage 	WeaponP 	76 	68 	4 	15 	
Blight 	+1 Poison Damage over 2 seconds 	Non-Scepter WeaponP, Wand 	1-4 	1 	4 	16 	
Blight 	+7 Poison Damage over 3 seconds 	Non-Scepter WeaponP, Circlet, Quiver 	5-45 	3 	5 	16 	added max alvl, added Quiver
Blight 	+50 Poison Damage over 3 seconds 	Ring, Amulet 	45-85	33 	2 	16 	added max alvl
Venom 	+21 Poison Damage over 4 seconds 	Non-Scepter WeaponP, Circlet, Quiver 	15-55	11 	4 	16 	added max alvl, added Quiver
Pestilence 	+50 Poison Damage over 5 seconds 	Non-Scepter WeaponP, Circlet, Quiver 	25 	18 	3 	16 	added Quiver
Anthrax 	+100 Poison Damage over 6 seconds 	Non-Scepter WeaponP, Quiver 	33 	25 	2 	16 	added Quiver
Dexterity 	+1 to Dexterity 	Boots, Gloves 	1-12 	1 	4 	17 	
Dexterity 	+1 to Dexterity 	Ring 	1-5 	1 	4 	17 	
Dexterity 	+[1-2] to Dexterity 	Amulet, Missile Weapon, Circlet 	1-41 	1 	4 	17 	added max alvl
Dexterity 	+[1-2] to Dexterity 	Ring, Gloves 	6-46 	4 	4 	17 	added max alvl
Dexterity 	+[2-3] to Dexterity 	Chest, Boots 	13-53	9 	3 	17 	added max alvl
Skill 	+[3-5] to Dexterity 	Amulet, Missile Weapon, Circlet, Quiver 	11-51	8 	3 	17 	added max alvl, added Quiver
Skill 	+[3-5] to Dexterity 	Ring, Gloves, Boots 	22 	16 	3 	17 	added Boots
Skill 	+[4-5] to Dexterity 	Chest 	34-74	26 	3 	17 	added max alvl, removed Boots
Accuracy 	+[6-9] to Dexterity 	Amulet, Missile Weapon, Circlet, Quiver 	27 	20 	3 	17 	added Quiver
Accuracy 	+[6-9] to Dexterity 	Ring, Gloves 	39 	31 	3 	17 	
Accuracy 	+[6-9] to Dexterity 	Chest, Boots 	46 	38 	3 	17 	
Precision 	+[10-15] to Dexterity 	Amulet, Missile Weapon, Circlet, Quiver 	43 	35 	3 	17 	added Quiver
Precision 	+[10-15] to Dexterity 	Ring, Gloves 	56 	48 	3 	17 	
Precision 	+[10-15] to Dexterity 	Chest, Boots, Shield 	60 	52 	3 	17 	was magic only, added Shield
Perfection 	+[16-20] to Dexterity 	Amulet, Missile Weapon, Circlet, Chest, Shield 	59 	51 	3 	17 	added Chest, Shield
Perfection 	+[16-20] to Dexterity 	Ring, Gloves 	75 	67 	3 	17 	
Nirvana 	+[21-30] to Dexterity 	Amulet, Missile Weapon, Circlet 	72 	64 	3 	17 	was magic only
Balance 	+10% Faster Hit Recovery 	Non-Gloves Armor 	5 	3 	4 	18 	
Equilibrium 	+17% Faster Hit Recovery 	Chest, Belt, Shield 	9 	6 	4 	18 	
Stability 	+24% Faster Hit Recovery 	Chest, Belt 	18 	13 	4 	18 	
Regeneration 	Replenish Life +2 	Amulet, Circlet 	1-9 	1 	3 	19 	
Regeneration 	Replenish Life +[3-5] 	Scepter, Belt, Ring, Amulet, Circlet 	10 	7 	4 	19 	
Regeneration 	Replenish Life +[3-5] 	Shield, Gloves 	40 	30 	4 	19 	
Regeneration 	Replenish Life +[3-5] 	Chest, Non-Scepter Weapon, Boots 	70 	52 	4 	19 	
Regrowth 	Replenish Life +[6-10] 	Scepter, Amulet, Circlet 	17 	12 	4 	19 	
Regrowth 	Replenish Life +[6-9] 	Belt, Ring 	55 	41 	4 	19 	
Revivification 	Replenish Life +[11-15] 	Scepter, Amulet, Circlet 	38 	30 	4 	19 	was magic only
Vileness 	Prevent Monster Heal 	Melee WeaponPS, Quiver 	9 	6 	3 	20 	added Quiver
Greed 	[25-40]% Extra Gold from Monsters 	Ring, Amulet, Circlet, Quiver 	1 	1 	4 	21 	added Quiver
Wealth 	[41-80]% Extra Gold from Monsters 	Boots, Gloves, Belt, Amulet, Circlet, Quiver 	17 	12 	4 	21 	added Quiver
Chance 	[5-15]% Better Chance of Getting Magic Items 	Boots, Gloves, Ring, Amulet, Circlet, Helm, Quiver 	12 	9 	4 	22 	added Helm, Quiver
Fortune 	[16-25]% Better Chance of Getting Magic Items 	Boots, Gloves, Amulet, Circlet, Helm, Quiver 	16 	12 	4 	22 	added Helm, Quiver
Fortune 	[16-25]% Better Chance of Getting Magic Items 	Ring 	42 	31 	2 	22 	was magic only, frequency was 4
Luck 	[26-35]% Better Chance of Getting Magic Items 	Boots, Amulet, Circlet, Quiver 	26 	19 	4 	22 	added Quiver
Energy 	+1 to Energy 	Amulet, Orb, Circlet, Wand, Staff, Helm, Ring 	1-4 	1 	4 	23 	
Energy 	+[1-3] to Energy 	Amulet, Orb, Circlet, Wand, Staff 	1-41 	1 	4 	23 	added max alvl
Energy 	+[1-3] to Energy 	Ring 	7-47 	5 	4 	23 	added max alvl
Energy 	+[1-3] to Energy 	Helm, Scepter 	4-44 	3 	3 	23 	added max alvl
Mind 	+[4-6] to Energy 	Orb, Circlet, Wand, Staff, Quiver 	7-47 	3 	4 	23 	added max alvl, removed Amulet, added Quiver
Mind 	+[4-6] to Energy 	Ring, Amulet 	13 	9 	3 	23 	added Amulet
Mind 	+[4-6] to Energy 	Helm, Scepter to Energy 	10-50	7 	3 	23 	added max alvl
Brilliance 	+[7-10] to Energy 	Amulet, Orb, Circlet, Wand, Staff, Quiver 	13 	9 	3 	23 	added Quiver
Brilliance 	+[7-10] to Energy 	Ring 	21 	16 	3 	23 	
Brilliance 	+[7-10] to Energy 	Helm, Scepter 	16 	12 	3 	23 	
Sorcery 	+[11-15] to Energy 	Amulet, Orb, Circlet, Wand, Staff, Quiver 	21 	16 	3 	23 	added Quiver
Sorcery 	+[11-15] to Energy 	Ring 	31 	23 	3 	23 	
Sorcery 	+[11-15] to Energy 	Helm, Scepter 	26 	21 	3 	23 	
Wizardry 	+[16-20] to Energy 	Amulet, Orb, Circlet, Wand, Staff 	31 	23 	3 	23 	
Wizardry 	+[16-20] to Energy 	Ring 	41 	33 	3 	23 	
Enlightenment 	+[21-30] to Energy 	Amulet, Orb, Circlet, Wand, Staff 	41 	33 	3 	23 	was magic only
Bear 	Knockback 	Melee Weapon 	8 	6 	3 	24 	
Bear 	Knockback 	Quiver 	30 	24 	2 	24 	new
Light 	+1 to Light Radius,+10 to Attack Rating 	Ring, Amulet 	1-5 	1 	4 	25 	
Light 	+1 to Light Radius,+[15-30] to Attack Rating 	Armor, Rod, Ring, Amulet, Quiver 	6-46 	4 	1 	25 	added max alvl, added Quiver, AR was 15
Radiance 	+3 to Light Radius,+[30-60] to Attack Rating 	Rod, Missile Weapon, Helm, Chest, Quiver 	15-55	11 	1 	25 	split off Ring, Amulet, added max alvl, added Chest, Quiver, AR was 30
Radiance 	+3 to Light Radius,+[30-60] to Attack Rating 	Ring, Amulet 	15 	11 	1 	25 	new (split off)
Clarity 	+4 to Light Radius,+[60-120] to Attack Rating 	Rod, Missile Weapon, Amulet, Helm, Chest, Ring 	25 	21 	1 	25 	new
Divinity 	+5 to Light Radius,+[120-240] to Attack Rating 	Rod, Missile Weapon, Amulet, Chest 	50 	42 	1 	25 	new
Sun 	+5 to Light Radius,5% Bonus to Attack Rating 	Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest	17 	12 	1 	25 	added Chest
Sunset 	+5 to Light Radius,10% Bonus to Attack Rating 	Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest	27 	22 	1 	25 	new
Sunset 	+[5-8] to Light Radius,10% Bonus to Attack Rating 	Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest	34 	26 	1 	25 	new
Jackal 	+[1-5] to Life 	Chest, Belt, Amulet, Barbarian Helm, Circlet 	1-41 	1 	3 	26 	added max alvl
Jackal 	+[1-5] to Life 	Shield, Druid Helm 	4-44 	3 	3 	26 	added max alvl
Jackal 	+[1-5] to Life 	Any Mace, Ring, Helm 	8-48 	6 	3 	26 	added max alvl
Fox 	+[6-10] to Life 	Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 	7-47 	5 	3 	26 	added max alvl, added Quiver
Fox 	+[6-10] to Life 	Shield, Druid Helm 	11-55	8 	3 	26 	added max alvl
Fox 	+[6-10] to Life 	Any Mace, Helm 	17-57	13 	3 	26 	split off Ring, added max alvl
Fox 	+[6-10] to Life 	Ring 	17 	13 	3 	26 	new (split off)
Wolf 	+[11-20] to Life 	Chest, Barbarian Helm, Circlet, Quiver 	15-55	11 	3 	26 	split off Amulet, Belt, added max alvl, added Quiver
Wolf 	+[11-20] to Life 	Amulet, Belt 	15 	11 	3 	26 	new (split off)
Wolf 	+[11-20] to Life 	Shield, Druid Helm 	27-67	20 	3 	26 	added max alvl
Wolf 	+[11-20] to Life 	Any Mace, Helm 	34-74	26 	3 	26 	split off Ring, added max alvl
Wolf 	+[11-20] to Life 	Ring 	34 	26 	3 	26 	new (split off)
Tiger 	+[21-30] to Life 	Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 	20 	15 	3 	26 	added Quiver
Tiger 	+[21-30] to Life 	Shield, Druid Helm 	43 	35 	3 	26 	
Tiger 	+[21-30] to Life 	Any Mace, Ring, Helm 	51 	43 	3 	26 	
Mammoth 	+[31-40] to Life 	Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 	25 	18 	3 	26 	added Quiver
Mammoth 	+[31-40] to Life 	Shield, Druid Helm 	59 	51 	3 	26 	
Mammoth 	+[31-40] to Life 	Any Mace, Ring, Helm 	68 	60 	3 	26 	
Colossus 	+[41-60] to Life 	Chest, Belt, Amulet, Barbarian Helm, Circlet 	30 	22 	3 	26 	
Colossus 	+[41-60] to Life 	Shield, Druid Helm 	75 	67 	3 	26 	was magic only
Squid 	+[61-80] to Life 	Chest, Belt, Barbarian Helm, Circlet, Shield 	40 	30 	3 	26 	split off Amulet, was magic only
Squid 	+[61-80] to Life 	Amulet 	40 	30 	3 	26 	new (split off)
Whale 	+[81-100] to Life 	Chest, Belt, Barbarian Helm, Circlet, Shield 	50 	37 	3 	26 	split off Amulet, was magic only
Whale 	+[81-100] to Life 	Amulet 	50 	37 	3 	26 	new (split off)
Leech 	[2-3]% Life Stolen per Hit 	Amulet 	24 	20 	2 	27 	
Leech 	3% Life Stolen per Hit 	Gloves 	34 	26 	4 	27 	
Leech 	[3-4]% Life Stolen per Hit 	Ring, Circlet, Helm 	14 	10 	4 	27 	added Helm
Leech 	[4-5]% Life Stolen per Hit 	Melee Weapon, Missile Weapon, Quiver 	6 	4 	7 	27 	added Quiver
Locust 	[4-5]% Life Stolen per Hit 	Amulet 	57 	45 	2 	27 	
Locust 	[5-6]% Life Stolen per Hit 	Ring, Circlet 	47 	35 	4 	27 	
Locust 	[6-7]% Life Stolen per Hit 	Melee Weapon, Quiver 	20 	15 	7 	27 	added Quiver
Lamprey 	6% Life Stolen per Hit 	Amulet 	75 	63 	2 	27 	alvl was 85, rlvl was 73
Lamprey 	[6-9]% Life Stolen per Hit 	Quiver 	55 	43 	7 	27 	new
Lamprey 	[7-8]% Life Stolen per Hit 	Ring, Circlet 	77 	65 	4 	27 	
Lamprey 	[8-9]% Life Stolen per Hit 	Melee Weapon 	55 	43 	7 	27 	
Bat 	[2-3]% Mana Stolen per Hit 	Ring 	25 	21 	2 	28 	
Bat 	3% Mana Stolen per Hit 	Gloves 	35 	27 	4 	28 	
Bat 	[3-4]% Mana Stolen per Hit 	Amulet, Circlet, Helm 	15 	11 	4 	28 	added Helm
Bat 	[4-5]% Mana Stolen per Hit 	Melee Weapon, Missile Weapon, Quiver 	7 	4 	7 	28 	added Quiver
Wraith 	[4-5]% Mana Stolen per Hit 	Ring 	58 	46 	2 	28 	
Wraith 	[5-6]% Mana Stolen per Hit 	Amulet, Circlet 	58 	40 	4 	28 	
Wraith 	[6-7]% Mana Stolen per Hit 	Melee Weapon, Quiver 	21 	16 	7 	28 	added Quiver
Vampire 	6% Mana Stolen per Hit 	Ring 	76 	64 	2 	28 	alvl was 86, rlvl was 74
Vampire 	[6-9]% Mana Stolen per Hit 	Quiver 	56 	48 	7 	28 	new
Vampire 	[7-8]% Mana Stolen per Hit 	Amulet, Circlet 	78 	66 	4 	28 	
Vampire 	[8-9]% Mana Stolen per Hit 	Melee Weapon 	56 	48 	7 	28 	
Remedy 	Poison Length Reduced by 25% 	Armor, Ring, Amulet, Circlet, Quiver 	7 	5 	3 	29 	added Quiver
Amelioration 	Poison Length Reduced by 50% 	Chest, Shield, Amulet, Circlet, Quiver 	18 	13 	3 	29 	added Quiver
Defiance 	Poison Length Reduced by 75% 	Chest, Shield, Amulet, Circlet, Quiver 	25 	18 	2 	29 	added Quiver
Ease 	Requirements -20% 	Chest, WeaponPS, Shield 	15 	11 	3 	30 	
Simplicity 	Requirements -30% 	Chest, WeaponPS, Shield 	25 	18 	2 	30 	
Strength 	+1 to Strength 	Gloves 	1-11 	1 	4 	31 	
Strength 	+1 to Strength 	Ring 	1-4 	1 	4 	31 	
Strength 	+[1-2] to Strength 	Amulet, Belt, Club, Hammer, Circlet 	1-41 	1 	4 	31 	added max alvl
Strength 	+[1-2] to Strength 	Ring, Scepter, Tipped Mace, Chest 	5-45 	3 	4 	31 	added max alvl
Strength 	+[1-2] to Strength 	Non-Blunt Melee Weapon, Gloves, Shield 	12-52	8 	3 	31 	added max alvl
Might 	+[3-5] to Strength 	Belt, Club, Hammer, Circlet, Quiver 	10-50	8 	3 	31 	split off Amulet, addex max alvl, added Quiver
Might 	+[3-5] to Strength 	Amulet, Ring, Gloves 	10 	8 	3 	31 	new (split off), added Ring, Gloves
Might 	+[3-5] to Strength 	Scepter, Tipped Mace, Chest 	21-61	15 	3 	31 	added max alvl, removed Ring
Might 	+[3-5] to Strength 	Non-Blunt Melee Weapon, Shield 	33-73	25 	3 	31 	added max alvl, removed Gloves
Ox 	+[6-9] to Strength 	Amulet, Belt, Club, Hammer, Circlet, Quiver 	26 	19 	3 	31 	added Quiver
Ox 	+[6-9] to Strength 	Ring, Scepter, Tipped Mace, Chest 	38 	30 	3 	31 	
Ox 	+[6-9] to Strength 	Non-Blunt Melee Weapon, Gloves, Shield 	45 	37 	3 	31 	
Giant 	+[10-15] to Strength 	Amulet, Belt, Club, Hammer, Circlet, Quiver 	42 	34 	3 	31 	added Quiver
Giant 	+[10-15] to Strength 	Ring, Scepter, Tipped Mace, Chest, Shield 	55 	47 	3 	31 	added Shield
Giant 	+[10-15] to Strength 	Non-Blunt Melee Weapon, Gloves 	59 	51 	3 	31 	
Titan 	+[16-20] to Strength 	Amulet, Belt, Club, Hammer, Circlet 	58 	50 	3 	31 	
Titan 	+[16-20] to Strength 	Ring, Scepter, Tipped Mace, Chest, Shield 	74 	66 	3 	31 	added Shield
Atlas 	+[21-30] to Strength 	Amulet, Belt, Club, Hammer, Circlet 	71 	63 	3 	31 	
Pacing 	+10% Faster Run/Walk 	Boots, Circlet 	12 	8 	3 	35 	
Pacing 	+10% Faster Run/Walk 	Amazon Weapon, Quiver 	12 	8 	2 	35 	new
Haste 	+20% Faster Run/Walk 	Boots, Circlet 	22 	16 	4 	35 	
Haste 	+20% Faster Run/Walk 	Amazon Weapon, Quiver 	22 	16 	2 	35 	new
Speed 	+30% Faster Run/Walk 	Boots, Circlet 	37 	29 	4 	35 	
Transportation 	+30% Faster Run/Walk,[80-90]% Slower Stamina Drain 	Boots 	65 	57 	4 	35 	was magic only
Acceleration 	+40% Faster Run/Walk 	Boots 	51 	43 	4 	35 	
Self-Repair 	Repairs 1 Durability in 33 seconds 	Non-Throwing Melee Weapon, Orb, Armor 	3 	1 	3 	37 	
Fast Repair 	Repairs 1 Durability in 20 seconds 	Non-Throwing Melee Weapon, Orb, Armor 	20 	12 	2 	37 	
Ages 	Indestructible 	Non-Throwing Melee Weapon, Orb, Armor 	50 	42 	1 	39 	
Centaur 	+[0-74] to Life (+0.75 per Level) 	Chest, Druid Helm, Barbarian Helm, Shield 	20 	1 	1 	41 	split off Amulet, was magic only, added Shield
Centaur 	+[0-74] to Life (+0.75 per Level) 	Amulet 	20 	1 	1 	41 	new (split off)
Mnemonic 	+[0-74] to Mana (+0.75 per Level) 	Circlet, Amulet, Druid Helm 	20 	1 	1 	41 	was magic only
Elephant 	+[0-49] to Life (+0.5 per Level),+[0-24] to Mana (+0.25 per Level)	Circlet, Druid Helm 	37 	7 	2 	41 	was magic only
Fireball 	14% Chance to Cast Level 18 Fire Ball on Casting 	Staff 	36 	27 	1 	44 	new
Fireball 	14% Chance to Cast Level 24 Fire Ball on Casting 	Staff 	56 	42 	1 	44 	new
Fireball 	14% Chance to Cast Level 30 Fire Ball on Casting 	Staff 	76 	57 	1 	44 	new
Fireball 	16% Chance to Cast Level 18 Fire Ball on Striking 	WeaponP 	36 	27 	1 	44 	new
Fireball 	16% Chance to Cast Level 24 Fire Ball on Striking 	WeaponP 	56 	42 	1 	44 	new
Fireball 	16% Chance to Cast Level 30 Fire Ball on Striking 	WeaponP 	76 	57 	1 	44 	new
Charged Bolt 	18% Chance to Cast Level 18 Charged Bolt on Casting 	Staff 	36-56	27 	1 	44 	new
Charged Bolt 	18% Chance to Cast Level 24 Charged Bolt on Casting 	Staff 	56-76	42 	1 	44 	new
Charged Bolt 	18% Chance to Cast Level 30 Charged Bolt on Casting 	Staff 	76 	57 	1 	44 	new
Charged Bolt 	20% Chance to Cast Level 18 Charged Bolt on Striking 	WeaponP 	36-56	27 	1 	44 	new
Charged Bolt 	20% Chance to Cast Level 24 Charged Bolt on Striking 	WeaponP 	56-76	42 	1 	44 	new
Charged Bolt 	20 Chance to Cast Level 30 Charged Bolt on Striking 	WeaponP 	76 	57 	1 	44 	new
Lightning 	14% Chance to Cast Level 18 Lightning on Casting 	Staff 	36-56	27 	1 	44 	new
Lightning 	14% Chance to Cast Level 24 Lightning on Casting 	Staff 	56-76	42 	1 	44 	new
Lightning 	14% Chance to Cast Level 30 Lightning on Casting 	Staff 	76 	57 	1 	44 	new
Lightning 	16% Chance to Cast Level 18 Lightning on Striking 	WeaponP 	36-56	27 	1 	44 	new
Lightning 	16% Chance to Cast Level 24 Lightning on Striking 	WeaponP 	56-76	42 	1 	44 	new
Lightning 	16% Chance to Cast Level 30 Lightning on Striking 	WeaponP 	76 	57 	1 	44 	new
Chain Lightning 	12% Chance to Cast Level 18 Chain Lightning on Casting 	Staff 	36-56	27 	1 	44 	new
Chain Lightning 	12% Chance to Cast Level 24 Chain Lightning on Casting 	Staff 	56-76	42 	1 	44 	new
Chain Lightning 	12% Chance to Cast Level 30 Chain Lightning on Casting 	Staff 	76 	57 	1 	44 	new
Chain Lightning 	14% Chance to Cast Level 18 Chain Lightning on Striking 	WeaponP 	36-56	27 	1 	44 	new
Chain Lightning 	14% Chance to Cast Level 24 Chain Lightning on Striking 	WeaponP 	56-76	42 	1 	44 	new
Chain Lightning 	14% Chance to Cast Level 30 Chain Lightning on Striking 	WeaponP 	76 	57 	1 	44 	new
Ice Barrage 	10% Chance to Cast Level 18 Ice Barrage on Casting 	Staff 	36-56	27 	1 	44 	new
Ice Barrage 	10% Chance to Cast Level 24 Ice Barrage on Casting 	Staff 	56-76	42 	1 	44 	new
Ice Barrage 	10% Chance to Cast Level 30 Ice Barrage on Casting 	Staff 	76 	57 	1 	44 	new
Ice Barrage 	12% Chance to Cast Level 18 Ice Barrage on Striking 	WeaponP 	36-56	27 	1 	44 	new
Ice Barrage 	12% Chance to Cast Level 24 Ice Barrage on Striking 	WeaponP 	56-76	42 	1 	44 	new
Ice Barrage 	12% Chance to Cast Level 30 Ice Barrage on Striking 	WeaponP 	76 	57 	1 	44 	new
Frost Nova 	16% Chance to Cast Level 18 Frost Nova on Casting 	Staff 	36-56	27 	1 	44 	new
Frost Nova 	16% Chance to Cast Level 24 Frost Nova on Casting 	Staff 	56-76	42 	1 	44 	new
Frost Nova 	16% Chance to Cast Level 30 Frost Nova on Casting 	Staff 	76 	57 	1 	44 	new
Frost Nova 	18% Chance to Cast Level 18 Frost Nova on Striking 	WeaponP 	36-56	27 	1 	44 	new
Frost Nova 	18% Chance to Cast Level 24 Frost Nova on Striking 	WeaponP 	56-76	42 	1 	44 	new
Frost Nova 	18% Chance to Cast Level 30 Frost Nova on Striking 	WeaponP 	76 	57 	1 	44 	new
Nova 	14% Chance to Cast Level 18 Nova on Casting 	Staff 	36-56	27 	1 	44 	new
Nova 	14% Chance to Cast Level 24 Nova on Casting 	Staff 	56-76	42 	1 	44 	new
Nova 	14% Chance to Cast Level 30 Nova on Casting 	Staff 	76 	57 	1 	44 	new
Nova 	16% Chance to Cast Level 18 Nova on Striking 	WeaponP 	36-56	27 	1 	44 	new
Nova 	16% Chance to Cast Level 24 Nova on Striking 	WeaponP 	56-76	42 	1 	44 	new
Nova 	16% Chance to Cast Level 30 Nova on Striking 	WeaponP 	76 	57 	1 	44 	new
Nova 	10% Chance to Cast Level 3 Nova on Striking 	Melee Weapon, Orb 	12-36	9 	1 	44 	added max alvl, alvl was 18, rlvl was 13
Nova 	12% Chance to Cast Level 4 Nova on Striking 	Melee Weapon, Orb 	18-36	14 	1 	44 	added max alvl, alvl was 28, rlvl was 21
Firebolts 	10% Chance to Cast Level 8 Fire Bolt on Striking 	Melee Weapon, Orb 	16-36	12 	1 	44 	added max alvl
Charged Shield 	10% Chance to Cast Level 3 Charged Bolt when Struck 	Armor, Ring, Amulet 	6 	4 	1 	44 	
Charged Shield 	12% Chance to Cast Level 4 Charged Bolt when Struck 	Armor, Ring, Amulet 	16 	12 	1 	44 	
Charged Shield 	14% Chance to Cast Level 5 Charged Bolt when Struck 	Armor, Ring, Amulet 	26 	19 	1 	44 	
Frost Shield 	5% Chance to Cast Level 3 Frost Nova when Struck 	Armor, Amulet 	12 	9 	1 	44 	
Nova Shield 	10% Chance to Cast Level 3 Nova when Struck 	Armor, Ring 	18 	13 	1 	44 	
Nova Shield 	12% Chance to Cast Level 4 Nova when Struck 	Armor, Ring 	28 	21 	1 	44 	
Nova Shield 	14% Chance to Cast Level 5 Nova when Struck 	Armor, Ring 	38 	28 	1 	44 	
Hydra Shield 	10% Chance to Cast Level 3 Hydra when Struck 	Amulet 	40 	30 	1 	44 	
Teleportation 	Level [1-3] Teleport ([22-27] charges) 	Amulet, Circlet 	48 	48 	1 	44 	
Teleportation 	Level [1-6] Teleport ([33-52] charges) 	Staff, Orb 	24 	24 	1 	44 	
Telekinesis 	Level 5 Telekinesis (32 charges) 	Ring 	24 	24 	1 	44 	removed Hammer, Tipped Mace, Scepter, Circlet
Life Tap 	Level 1 Life Tap ([22-27] charges) 	Axe 	48 	48 	1 	44 	was level [1-3]
Life Tap 	Level 1 Life Tap ([67-105] charges) 	Wand, Knife, Necromancer Shield 	24 	24 	1 	44 	
Lower Resistance 	Level 15 Lower Resist ([28-82] charges) 	Staff 	72 	72 	1 	44 	was level [1-15], number of charges may be different
Lower Resistance 	Level 15 Lower Resist ([28-82] charges) 	Wand, Knife, Necromancer Shield 	36 	36 	1 	44 	was level [1-15], number of charges may be different
Damage Amplification	10% Chance to Cast Level 23 Amplify Damage on Striking 	WeaponP 	36-76	27 	1 	44 	new
Damage Amplification	12% Chance to Cast Level 31 Amplify Damage on Striking 	WeaponP 	76 	57 	1 	44 	new
Damage Amplification	8% Chance to Cast Level 15 Amplify Damage on Casting 	Staff 	15-55	15 	1 	44 	new
Damage Amplification	10% Chance to Cast Level 23 Amplify Damage on Casting 	Staff 	36-76	27 	1 	44 	new
Damage Amplification	12% Chance to Cast Level 31 Amplify Damage on Casting 	Staff 	76 	57 	1 	44 	new
Lower Resist 	8% Chance to Cast Level 5 Lower Resist on Striking 	WeaponP 	15-55	15 	1 	44 	new
Lower Resist 	10% Chance to Cast Level 10 Lower Resist on Striking 	WeaponP 	36-76	27 	1 	44 	new
Lower Resist 	12% Chance to Cast Level 15 Lower Resist on Striking 	WeaponP 	76 	57 	1 	44 	new
Lower Resist 	8% Chance to Cast Level 5 Lower Resist on Casting 	Staff 	15-55	15 	1 	44 	new
Lower Resist 	10% Chance to Cast Level 10 Lower Resist on Casting 	Staff 	36-76	27 	1 	44 	new
Lower Resist 	12% Chance to Cast Level 15 Lower Resist on Casting 	Staff 	76 	57 	1 	44 	new
Defending 	Physical Damage Taken Reduced by [5-10]% 	Chest, Shield 	45 	20 	1 	251 	new
Defending 	Physical Damage Taken Reduced by [5-10]% 	Belt 	65 	40 	1 	251 	new
Protecting 	Physical Damage Taken Reduced by [10-15]% 	Chest, Shield 	65 	40 	1 	251 	new
Guardianship 	Physical Damage Taken Reduced by [15-20]% 	Chest, Shield 	85 	60 	1 	251 	new
Savagery 	[5-10]% Deadly Strike 	WeaponP, Quiver 	18-58	15 	2 	252 	new
Devastation 	[10-15]% Deadly Strike 	WeaponP, Quiver 	28-68	25 	2 	252 	new
Havoc 	[15-20]% Deadly Strike 	WeaponP, Quiver 	38 	35 	2 	252 	new
Destruction 	[20-25]% Deadly Strike 	WeaponP, Quiver 	48 	45 	2 	252 	new
Desolation 	[25-30]% Deadly Strike 	WeaponP, Quiver 	58 	55 	2 	252 	new
Bleeding 	10% Chance of Open Wounds,+[8-12] Open Wounds Damage per Second 	WeaponP, Quiver 	18-58	15 	2 	252 	new
Siphoning 	10% Chance of Open Wounds,+[15-20] Open Wounds Damage per Second 	WeaponP, Quiver 	28-68	25 	2 	252 	new
Gory 	10% Chance of Open Wounds,+[30-42] Open Wounds Damage per Second 	WeaponP, Quiver 	38 	35 	2 	252 	new
Sanguinary 	10% Chance of Open Wounds,+[68-95] Open Wounds Damage per Second 	WeaponP, Quiver 	48 	45 	2 	252 	new
Hematic 	10% Chance of Open Wounds,+[112-155] Open Wounds Damage per Second	WeaponP, Quiver 	58 	55 	2 	252 	new
Chipping 	[5-10]% Chance of Crushing Blow 	WeaponP, Quiver 	18-58	15 	2 	252 	new
Crumbling 	[10-15]% Chance of Crushing Blow 	WeaponP, Quiver 	28-68	25 	2 	252 	new
Breaking 	[15-20]% Chance of Crushing Blow 	WeaponP, Quiver 	38 	35 	2 	252 	new
Crushing 	[20-25]% Chance of Crushing Blow 	WeaponP, Quiver 	48 	45 	2 	252 	new
Pulverizing 	[25-30]% Chance of Crushing Blow 	WeaponP, Quiver 	58 	55 	2 	252 	new
 Jewel Prefixes
Affix 	Attributes 	Item Types	alvl 	rlvl	freq	group	Changes
Blanched 	+[5-8] Defense 	Jewel 	1 	1 	4 	101 	
Eburin 	+[9-20] Defense 	Jewel 	16 	12 	4 	101 	
Bone 	+[21-40] Defense 	Jewel 	32 	24 	4 	101 	
Ivory 	+[41-64] Defense 	Jewel 	64 	56 	4 	101 	
Scarlet 	+[1-4] to Minimum Damage 	Jewel 	8 	6 	4 	103 	
Crimson 	+[5-8] to Minimum Damage 	Jewel 	38 	30 	4 	103 	
Cardinal 	+[10-14] to Minimum Damage 	Jewel 	38 	30 	4 	103 	new
Carbuncle 	+[1-5] to Maximum Damage 	Jewel 	12 	9 	4 	104 	
Carmine 	+[6-9] to Maximum Damage 	Jewel 	35 	27 	4 	104 	
Vermillion 	+[11-15] to Maximum Damage 	Jewel 	58 	50 	4 	104 	was magic only
Cinnabar 	+[5-10]% Enhanced Damage 	Jewel 	1 	1 	4 	105 	
Rusty 	+[11-20]% Enhanced Damage 	Jewel 	13 	9 	4 	105 	
Realgar 	+[21-30]% Enhanced Damage 	Jewel 	45 	37 	4 	105 	
Ruby 	+[31-40]% Enhanced Damage 	Jewel 	66 	58 	4 	105 	was magic only
Dun 	[7-12]% Damage Taken Gained as Mana when Hit 	Jewel 	7 	5 	3 	107 	
Nickel 	+[10-20] to Attack Rating 	Jewel 	1 	1 	4 	110 	
Tin 	+[21-40] to Attack Rating 	Jewel 	8 	6 	4 	110 	
Silver 	+[41-60] to Attack Rating 	Jewel 	25 	18 	4 	110 	
Argent 	+[61-100] to Attack Rating 	Jewel 	44 	36 	4 	110 	was magic only
Bright 	+1 to Light Radius,+10 to Attack Rating 	Jewel 	1 	1 	1 	112 	
Emerald 	[3-7]% Better Chance of Getting Magic Items 	Jewel 	16 	12 	4 	114 	
Zircon 	+[5-10] to Mana 	Jewel 	3 	2 	2 	115 	
Jacinth 	+[11-15] to Mana 	Jewel 	17 	12 	2 	115 	
Turquoise 	+[16-20] to Mana 	Jewel 	29 	21 	2 	115 	was magic only
Cerulean 	+[21-30] to Mana 	Jewel 	49 	41 	2 	115 	new
Shimmering 	All Resistances +[5-10] 	Jewel 	16 	12 	1 	116 	
Scintillating 	All Resistances +[11-15] 	Jewel 	34 	26 	1 	116 	
Lapis Lazuli 	Cold Resist +[5-15]% 	Jewel 	2 	1 	4 	117 	
Sapphire 	Cold Resist +[16-30]% 	Jewel 	19 	14 	4 	117 	
Garnet 	Fire Resist +[5-15]% 	Jewel 	2 	1 	4 	117 	
Ruby 	Fire Resist +[16-30]% 	Jewel 	18 	13 	4 	117 	
Camphor 	Lightning Resist +[5-15]% 	Jewel 	2 	1 	4 	117 	
Ambergris 	Lightning Resist +[16-30]% 	Jewel 	19 	14 	4 	117 	
Beryl 	Poison Resist +[5-15]% 	Jewel 	2 	1 	4 	117 	
Jade 	Poison Resist +[16-30]% 	Jewel 	19 	14 	4 	117 	
Aureolic 	+[1-3] to Mana after each Kill 	Jewel 	12 	9 	4 	121 	alvl was 22, rlvl was 16
Diamond 	+[25-50] to Attack Rating against Demons,+[25-40]% Damage to Demons	Jewel 	26 	19 	1 	123 	
Pearl 	+[25-50] to Attack Rating against Undead,+[25-50]% Damage to Undead	Jewel 	18 	13 	1 	142 	
Cultist's 	5% Chance of Open Wounds,+[30-40] Open Wounds Damage per Second 	Jewel 	28-68	25 	3 	170 	new
Bloodthirster's	5% Chance of Open Wounds,+[65-85] Open Wounds Damage per Second 	Jewel 	48 	45 	3 	170 	new
Gorelust's 	5% Chance of Open Wounds,+[95-125] Open Wounds Damage per Second 	Jewel 	68 	65 	3 	170 	new
Blood Sucking 	+[1-3] Life after each Kill 	Jewel 	32 	26 	2 	200 	new
 Jewel Suffixes
Affix 	Attributes 	Item Types	alvl	rlvl	freq	group	Changes
Malice 	Attacker Takes Damage of [30-40] 	Jewel 	37 	29 	4 	6 	damage was [1-5]
Fervor 	+15% Increased Attack Speed 	Jewel 	39 	31 	4 	7 	
Frigidity 	Adds 1 to [3-5] Cold Damage (2 second chill) 	Jewel 	16 	12 	2 	10 	
Icicle 	Adds [2-3] to [6-10] Cold Damage (2 second chill) 	Jewel 	37 	29 	2 	10 	
Glacier 	Adds [4-5] to [11-15] Cold Damage (2 second chill)	Jewel 	58 	50 	2 	10 	
Passion 	Adds [1-3] to [6-10] Fire Damage 	Jewel 	15 	11 	2 	12 	
Fire 	Adds [4-10] to [11-30] Fire Damage 	Jewel 	36 	28 	2 	12 	
Burning 	Adds [11-25] to [31-50] Fire Damage 	Jewel 	57 	49 	2 	12 	
Ennui 	Adds 1 to [10-20] Lightning Damage 	Jewel 	15 	11 	2 	13 	
Lightning 	Adds 1 to [21-60] Lightning Damage 	Jewel 	36 	28 	2 	13 	
Thunder 	Adds 1 to [61-100] Lightning Damage 	Jewel 	57 	49 	2 	13 	
Ire 	+[2-5] to Maximum Damage 	Jewel 	4 	3 	4 	14 	
Wrath 	+[6-9] to Maximum Damage 	Jewel 	11 	8 	4 	14 	
Carnage 	+[11-15] to Maximum Damage 	Jewel 	25 	18 	4 	14 	was magic only
Joyfulness	+[1-4] to Minimum Damage 	Jewel 	5 	3 	4 	15 	
Bliss 	+[5-10] to Minimum Damage 	Jewel 	43 	37 	4 	15 	
Envy 	+20 Poison Damage over 2 seconds 	Jewel 	1 	1 	2 	16 	
Daring 	+[1-3] to Dexterity 	Jewel 	7 	5 	3 	17 	
Daring 	+[4-6] to Dexterity 	Jewel 	19 	14 	3 	17 	
Daring 	+[7-9] to Dexterity 	Jewel 	36 	28 	3 	17 	
Truth 	+7% Faster Hit Recovery 	Jewel 	44 	36 	4 	18 	
Honor 	Replenish Life +[1-4] 	Jewel 	47 	35 	4 	19 	
Avarice 	[10-30]% Extra Gold from Monsters 	Jewel 	1 	1 	4 	21 	
Prosperity	[5-10]% Better Chance of Getting Magic Items 	Jewel 	26 	19 	2 	22 	
Knowledge 	+[1-5] to Energy 	Jewel 	9 	6 	3 	23 	
Knowledge 	+[4-6] to Energy 	Jewel 	24 	18 	3 	23 	
Knowledge 	+[7-9] to Energy 	Jewel 	41 	33 	3 	23 	
Spirit 	+[3-8] to Life 	Jewel 	1 	1 	4 	26 	
Hope 	+[9-20] to Life 	Jewel 	45 	37 	4 	26 	
Freedom 	Requirements -15% 	Jewel 	1 	1 	3 	30 	
Virility 	+[1-4] to Strength 	Jewel 	18 	13 	4 	31 	
Virility 	+[5-6] to Strength 	Jewel 	33 	25 	4 	31 	
Virility 	+[7-9] to Strength 	Jewel 	50 	42 	4 	31 	
* All jewel affixes are listed separately from other affixes. Most are completely separate from others in the game files even if they share a name, but the following are not: Scarlet, Cardinal, Carbuncle, Carmine, Vermillion, Shimmering, Aureolic, Blood Sucking (they all overlap with Quiver affixes, and the last two overlap with several other item types)
 Small Charm Prefixes
Affix 	Attributes 	Item Types 	alvl	rlvl	freq	group	Changes
Stout 	+1 Defense 	Small Charm	1 	1 	4 	101 	
Stout 	+[4-8] Defense 	Small Charm 	21 	15 	4 	101 	
Burly 	+[15-20] Defense 	Small Charm 	36 	28 	4 	101 	
Stalwart 	+[20-30] Defense 	Small Charm 	48 	40 	4 	101 	
Red 	+1 to Minimum Damage 	Small Charm 	90 	82 	4 	103 	
Jagged 	+1 to Maximum Damage 	Small Charm 	81 	73 	4 	104 	
Bronze 	+[2-4] to Attack Rating 	Small Charm 	1 	1 	4 	110 	
Bronze 	+[6-12] to Attack Rating 	Small Charm 	21 	15 	4 	110 	
Iron 	+[13-24] to Attack Rating 	Small Charm 	39 	31 	4 	110 	
Steel 	+[25-36] to Attack Rating 	Small Charm 	57 	49 	4 	110 	
Fine 	+[10-20] to Attack Rating,+[1-3] to Maximum Damage 	Small Charm 	28 	21 	4 	111 	
Lizard's 	+[1-2] to Mana 	Small Charm 	16 	12 	4 	115 	
Lizard's 	+[3-7] to Mana 	Small Charm 	16 	12 	4 	115 	
Snake's 	+[8-12] to Mana 	Small Charm 	32 	24 	4 	115 	
Serpent's 	+[13-17] to Mana 	Small Charm 	48 	40 	4 	115 	
Shimmering	All Resistances +[3-5] 	Small Charm 	33 	25 	1 	116 	
Azure 	Cold Resist +[3-5]% 	Small Charm 	1 	1 	2 	117 	
Lapis 	Cold Resist +[6-7]% 	Small Charm 	14 	10 	2 	117 	
Cobalt 	Cold Resist +[8-9]% 	Small Charm 	27 	20 	2 	117 	
Sapphire 	Cold Resist +[10-11]% 	Small Charm 	40 	32 	2 	117 	
Crimson 	Fire Resist +[3-5]% 	Small Charm 	1 	1 	2 	118 	
Russet 	Fire Resist +[6-7]% 	Small Charm 	14 	10 	2 	118 	
Garnet 	Fire Resist +[8-9]% 	Small Charm 	27 	20 	2 	118 	
Ruby 	Fire Resist +[10-11]% 	Small Charm 	40 	32 	2 	118 	
Tangerine 	Lightning Resist +[3-5]% 	Small Charm 	1 	1 	2 	119 	
Ocher 	Lightning Resist +[6-7]% 	Small Charm 	14 	10 	2 	119 	
Coral 	Lightning Resist +[8-9]% 	Small Charm 	27 	20 	2 	119 	
Amber 	Lightning Resist +[10-11]% 	Small Charm 	40 	32 	2 	119 	
Beryl 	Poison Resist +[3-5]% 	Small Charm 	1 	1 	2 	120 	
Viridian 	Poison Resist +[6-7]% 	Small Charm 	14 	10 	2 	120 	
Jade 	Poison Resist +[8-9]% 	Small Charm 	27 	20 	2 	120 	
Emerald 	Poison Resist +[10-11]% 	Small Charm 	40 	32 	2 	120 	
Snowy 	Adds [1-2] to [2-4] Cold Damage (1 second chill) 	Small Charm 	9 	6 	2 	137 	alvl was 27, rlvl was 20
Shivering 	Adds [3-4] to [5-8] Cold Damage (1 second chill) 	Small Charm 	15 	11 	1 	137 	alvl was 42, rlvl was 34
Boreal 	Adds [6-8] to [10-16] Cold Damage (1 second chill) 	Small Charm 	30 	22 	1 	137 	alvl was 66, rlvl was 58, damage was [5-7] to [9-14]
Hibernal 	Adds [11-13] to [20-27] Cold Damage (1 second chill)	Small Charm 	45 	38 	1 	137 	alvl was 91, rlvl was 83, damage was [8-10] to [15-20]
Fiery 	Adds 1 to [2-3] Fire Damage 	Small Charm 	5 	3 	2 	138 	alvl was 21, rlvl was 15
Smoldering	Adds [2-3] to [4-10] Fire Damage 	Small Charm 	15 	11 	1 	138 	alvl was 40, rlvl was 32
Smoking 	Adds [4-9] to [11-19] Fire Damage 	Small Charm 	28 	21 	1 	138 	alvl was 64, rlvl was 56
Flaming 	Adds [10-19] to [20-29] Fire Damage 	Small Charm 	43 	35 	1 	138 	alvl was 89, rlvl was 81
Static 	Adds 1 to [6-11] Lightning Damage 	Small Charm 	7 	5 	2 	139 	alvl was 23, rlvl was 17
Glowing 	Adds 1 to [8-17] Lightning Damage 	Small Charm 	14 	10 	1 	139 	alvl was 41, rlvl was 33, damage was 1 to [12-24]
Arcing 	Adds 1 to [17-30] Lightning Damage 	Small Charm 	29 	21 	1 	139 	alvl was 65, rlvl was 57, damage was 1 to [25-43]
Shocking 	Adds 1 to [31-50] Lightning Damage 	Small Charm 	44 	36 	1 	139 	alvl was 90, rlvl was 82, damage was 1 to [44-71]
Septic 	+4 Poison Damage over 3 seconds 	Small Charm 	1 	1 	2 	140 	alvl was 18, rlvl was 13, damage was 15 over 3 seconds
Foul 	+13 Poison Damage over 2 seconds 	Small Charm 	12 	9 	1 	140 	alvl was 39, rlvl was 31, damage was 50 over 4 seconds
Toxic 	+25 Poison Damage over 2 seconds 	Small Charm 	27 	20 	1 	140 	alvl was 63, rlvl was 55, damage was 100 over 5 seconds
Pestilent 	+65 Poison Damage over 2 seconds 	Small Charm 	42 	34 	1 	140 	alvl was 88, rlvl was 80, damage was 175 over 6 seconds
 Small Charm Suffixes
Affix 	Attributes 	Item Types 	alvl	rlvl	freq	group	Changes
Frost 	Adds 1 to 2 Cold Damage (1 second chill) 	Small Charm	5 	3 	2 	10 	alvl was 14, rlvl was 10
Icicle 	Adds 2 to [3-5] Cold Damage (1 second chill) 	Small Charm 	8 	6 	1 	10 	alvl was 21, rlvl was 15, damage was 2 to [3-4]
Glacier 	Adds 4 to [6-8] Cold Damage (1 second chill) 	Small Charm 	15 	11 	1 	10 	alvl was 33, rlvl was 25, damage was 3 to [5-6]
Winter 	Adds [6-7] to [10-13] Cold Damage (1 second chill)	Small Charm 	23 	17 	1 	10 	alvl was 46, rlvl was 38, damage was [4-5] to [7-9]
Flame 	Adds 1 to 2 Fire Damage 	Small Charm 	3 	2 	2 	12 	alvl was 11, rlvl was 8
Fire 	Adds 2 to [3-5] Fire Damage 	Small Charm 	8 	6 	1 	12 	alvl was 20, rlvl was 15, damage was 2 to [3-4]
Burning 	Adds [3-5] to [7-9] Fire Damage 	Small Charm 	14 	10 	1 	12 	alvl was 32, rlvl was 24, damage was [3-4] to [5-8]
Incineration 	Adds [6-8] to [10-15] Fire Damage 	Small Charm 	22 	16 	1 	12 	alvl was 45, rlvl was 37, damage was [5-7] to [9-13]
Shock 	Adds 1 to [3-5] Lightning Damage 	Small Charm 	4 	3 	2 	13 	alvl was 12, rlvl was 9, damage was 1 to [3-6]
Lightning 	Adds 1 to [6-9] Lightning Damage 	Small Charm 	7 	5 	1 	13 	alvl was 21, rlvl was 15, damage was 1 to [7-10]
Thunder 	Adds 1 to [10-16] Lightning Damage 	Small Charm 	15 	11 	1 	13 	alvl was 33, rlvl was 25, damage was 1 to [11-18]
Storms 	Adds 1 to [17-25] Lightning Damage 	Small Charm 	22 	16 	1 	13 	alvl was 45, rlvl was 37, damage was 1 to [19-28]
Craftsmanship	+1 to Maximum Damage 	Small Charm 	85 	77 	4 	14 	
Blight 	+3 Poison Damage over 2 seconds 	Small Charm 	1 	1 	2 	16 	alvl was 9, rlvl was 6, damage was 6 over 3 seconds
Venom 	+6 Poison Damage over 2 seconds 	Small Charm 	6 	4 	1 	16 	alvl was 20, rlvl was 15, damage was 15 over 4 seconds
Pestilence 	+12 Poison Damage over 2 seconds 	Small Charm 	14 	10 	1 	16 	alvl was 32, rlvl was 24, damage was 25 over 5 seconds
Anthrax 	+20 Poison Damage over 2 seconds 	Small Charm 	21 	15 	1 	16 	alvl was 44, rlvl was 36, damage was 50 over 6 seconds
Balance 	+5% Faster Hit Recovery 	Small Charm 	37 	29 	4 	18 	
Greed 	[5-10]% Extra Gold from Monsters 	Small Charm 	1 	15 	4 	21 	
Fortune 	[3-5]% Better Chance of Getting Magic Items 	Small Charm 	31 	18 	3 	22 	
Good Luck 	[6-7]% Better Chance of Getting Magic Items 	Small Charm 	47 	33 	2 	22 	
Life 	+[5-10] to Life 	Small Charm 	1 	14 	4 	26 	
Sustenance 	+[11-15] to Life 	Small Charm 	23 	17 	4 	26 	<-- Substinence in file -->
Vita 	+[16-20] to Life 	Small Charm 	47 	39 	4 	26 	
Strength 	+1 to Strength 	Small Charm 	7 	5 	4 	31 	
Strength 	+2 to Strength 	Small Charm 	22 	16 	4 	31 	
Dexterity 	+1 to Dexterity 	Small Charm 	7 	5 	4 	31 	
Dexterity 	+2 to Dexterity 	Small Charm 	22 	16 	4 	31 	
Inertia 	+3% Faster Run/Walk 	Small Charm 	35 	27 	4 	35 	
 Large Charm Prefixes
Affix 	Attributes 	Item Types 	alvl	rlvl	freq	group	Changes
Stout 	+[2-3] Defense 	Large Charm	1 	1 	4 	101 	
Stout 	+[4-6] Defense 	Large Charm 	14 	10 	4 	101 	
Stout 	+[8-12] Defense 	Large Charm 	20 	15 	4 	101 	
Burly 	+[13-18] Defense 	Large Charm 	26 	19 	4 	101 	
Burly 	+[20-30] Defense 	Large Charm 	32 	24 	4 	101 	
Stalwart 	+[30-40] Defense 	Large Charm 	38 	30 	4 	101 	
Stalwart 	+[45-60] Defense 	Large Charm 	45 	37 	4 	101 	
Red 	+1 to Minimum Damage 	Large Charm 	30 	22 	4 	103 	
Sanguinary 	+2 to Minimum Damage 	Large Charm 	60 	52 	4 	103 	
Jagged 	+1 to Maximum Damage 	Large Charm 	22 	16 	4 	104 	
Forked 	+2 to Maximum Damage 	Large Charm 	52 	44 	4 	104 	
Bronze 	+[4-8] to Attack Rating 	Large Charm 	1 	1 	4 	110 	
Bronze 	+[6-12] to Attack Rating 	Large Charm 	7 	5 	4 	110 	
Bronze 	+[13-25] to Attack Rating 	Large Charm 	16 	12 	4 	110 	
Iron 	+[26-38] to Attack Rating 	Large Charm 	25 	18 	4 	110 	
Iron 	+[39-51] to Attack Rating 	Large Charm 	34 	26 	4 	110 	
Steel 	+[52-64] to Attack Rating 	Large Charm 	43 	36 	4 	110 	
Steel 	+[65-77] to Attack Rating 	Large Charm 	52 	44 	4 	110 	
Fine 	+[10-20] to Attack Rating,+[1-3] to Maximum Damage 	Large Charm 	19 	14 	4 	111 	
Sharp 	+[21-48] to Attack Rating,+[4-6] to Maximum Damage 	Large Charm 	28 	21 	4 	111 	
Lucky 	1% Better Chance of Getting Magic Items 	Large Charm 	34 	 	4 	114 	
Lucky 	[2-3]% Better Chance of Getting Magic Items 	Large Charm 	53 	 	4 	114 	
Lucky 	[4-6]% Better Chance of Getting Magic Items 	Large Charm 	51 	 	4 	114 	
Lizard's 	+[2-4] to Mana 	Large Charm 	1 	1 	4 	115 	
Lizard's 	+[5-7] to Mana 	Large Charm 	9 	6 	4 	115 	
Lizard's 	+[8-12] to Mana 	Large Charm 	17 	12 	4 	115 	
Snake's 	+[13-18] to Mana 	Large Charm 	25 	18 	4 	115 	
Snake's 	+[19-23] to Mana 	Large Charm 	33 	25 	4 	115 	
Serpent's 	+[24-29] to Mana 	Large Charm 	41 	33 	4 	115 	
Serpent's 	+[30-34] to Mana 	Large Charm 	49 	41 	4 	115 	
Shimmering 	All Resistances +[3-5] 	Large Charm 	17 	12 	1 	116 	removed max alvl (was 33)
Shimmering 	All Resistances +[6-8] 	Large Charm 	34 	26 	1 	116 	
Azure 	Cold Resist +[4-7]% 	Large Charm 	1 	1 	2 	117 	
Lapis 	Cold Resist +[8-10]% 	Large Charm 	16 	12 	2 	117 	
Cobalt 	Cold Resist +[11-12]% 	Large Charm 	25 	18 	2 	117 	
Sapphire 	Cold Resist +[13-15]% 	Large Charm 	35 	27 	2 	117 	
Crimson 	Fire Resist +[4-7]% 	Large Charm 	1 	1 	2 	118 	
Russet 	Fire Resist +[8-10]% 	Large Charm 	16 	12 	2 	118 	
Garnet 	Fire Resist +[11-12]% 	Large Charm 	25 	18 	2 	118 	
Ruby 	Fire Resist +[13-15]% 	Large Charm 	35 	27 	2 	118 	
Tangerine 	Lightning Resist +[4-7]% 	Large Charm 	1 	1 	2 	119 	
Ocher 	Lightning Resist +[8-10]% 	Large Charm 	16 	12 	2 	119 	
Coral 	Lightning Resist +[11-12]% 	Large Charm 	25 	18 	2 	119 	
Amber 	Lightning Resist +[13-15]% 	Large Charm 	35 	27 	2 	119 	
Beryl 	Poison Resist +[4-7]% 	Large Charm 	1 	1 	2 	120 	
Viridian 	Poison Resist +[8-10]% 	Large Charm 	16 	12 	2 	120 	
Jade 	Poison Resist +[11-12]% 	Large Charm 	25 	18 	2 	120 	
Emerald 	Poison Resist +[13-15]% 	Large Charm 	35 	27 	2 	120 	
Snowy 	Adds [2-4] to [4-8] Cold Damage (1 second chill) 	Large Charm 	18 	13 	2 	137 	damage was [2-3] to [3-5]
Shivering 	Adds [6-8] to [10-16] Cold Damage (1 second chill) 	Large Charm 	29 	21 	1 	137 	damage was [4-5] to [6-10]
Boreal 	Adds [12-16] to [20-30] Cold Damage (1 second chill)	Large Charm 	49 	41 	1 	137 	damage was [6-10] to [11-20]
Hibernal 	Adds [22-26] to [40-54] Cold Damage (1 second chill)	Large Charm 	69 	61 	1 	137 	damage was [11-15] to [21-30]
Fiery 	Adds 2 to [4-6] Fire Damage 	Large Charm 	13 	9 	2 	138 	damage was 1 to [2-3]
Smoldering 	Adds [4-6] to [8-20] Fire Damage 	Large Charm 	27 	20 	1 	138 	damage was [2-3] to [4-12]
Smoking 	Adds [8-18] to [22-38] Fire Damage 	Large Charm 	47 	39 	1 	138 	damage was [4-9] to [13-27]
Flaming 	Adds [20-38] to [40-58] Fire Damage 	Large Charm 	67 	59 	1 	138 	damage was [10-27] to [28-43]
Static 	Adds 1 to [12-22] Lightning Damage 	Large Charm 	14 	10 	2 	139 	damage was 1 to [5-9]
Glowing 	Adds 1 to [16-34] Lightning Damage 	Large Charm 	28 	20 	1 	139 	damage was 1 to [10-26]
Arcing 	Adds 1 to [34-60] Lightning Damage 	Large Charm 	48 	40 	1 	139 	damage was 1 to [27-58]
Shocking 	Adds 1 to [62-100] Lightning Damage 	Large Charm 	68 	60 	1 	139 	damage was 1 to [59-90]
Septic 	+9 Poison Damage over 2 seconds 	Large Charm 	9 	6 	2 	140 	damage was 10 over 3 seconds
Foul 	+26 Poison Damage over 2 seconds 	Large Charm 	26 	19 	1 	140 	damage was 30 over 4 seconds
Toxic 	+49 Poison Damage over 2 seconds 	Large Charm 	46 	38 	1 	140 	damage was 90 over 5 seconds
Pestilent 	+129 Poison Damage over 2 seconds 	Large Charm 	66 	58 	1 	140 	damage was 175 over 6 seconds
Channeling 	+2% to Lightning Skill Damage 	Large Charm 	14 	14 	3 	201 	new
Cold 	+2% to Cold Skill Damage 	Large Charm 	14 	14 	3 	201 	new
Cinder 	+2% to Fire Skill Damage 	Large Charm 	14 	14 	3 	201 	new
Morbid 	+2% to Poison Skill Damage 	Large Charm 	14 	14 	3 	201 	new
Sparkling 	+2% to Magic Skill Damage 	Large Charm 	14 	14 	3 	201 	new
Discharging 	+[2-3]% to Lightning Skill Damage 	Large Charm 	28 	28 	3 	201 	new
Frigid 	+[2-3]% to Cold Skill Damage 	Large Charm 	28 	28 	3 	201 	new
Wildfire 	+[2-3]% to Fire Skill Damage 	Large Charm 	28 	28 	3 	201 	new
Malicious 	+[2-3]% to Poison Skill Damage 	Large Charm 	28 	28 	3 	201 	new
Effervescent 	+[2-3]% to Magic Skill Damage 	Large Charm 	28 	28 	3 	201 	new
Conduit 	+[3-4]% to Lightning Skill Damage 	Large Charm 	42 	42 	2 	201 	new
Numbing 	+[3-4]% to Cold Skill Damage 	Large Charm 	42 	42 	2 	201 	new
Inferno 	+[3-4]% to Fire Skill Damage 	Large Charm 	42 	42 	2 	201 	new
Infectious 	+[3-4]% to Poison Skill Damage 	Large Charm 	42 	42 	2 	201 	new
Scintillating	+[3-4]% to Magic Skill Damage 	Large Charm 	42 	42 	2 	201 	new
 Large Charm Suffixes
Affix 	Attributes 	Item Types 	alvl	rlvl	freq	group	Changes
Frost 	Adds 2 to [3-4] Cold Damage (1 second chill) 	Large Charm	9 	6 	2 	10 	damage was 1 to [2-3]
Icicle 	Adds 4 to [6-10] Cold Damage (1 second chill) 	Large Charm 	15 	11 	1 	10 	damage was 2 to [4-5]
Glacier 	Adds 8 to [12-16] Cold Damage (1 second chill) 	Large Charm 	25 	18 	1 	10 	damage was 3 to [6-8]
Winter 	Adds [12-14] to [20-26] Cold Damage (1 second chill)	Large Charm 	35 	27 	1 	10 	damage was [4-6] to [9-12]
Flame 	Adds 2 to 4 Fire Damage 	Large Charm 	7 	5 	2 	12 	damage was 1 to 2
Fire 	Adds 4 to [6-10] Fire Damage 	Large Charm 	14 	10 	1 	12 	damage was 2 to [3-5]
Burning 	Adds [6-10] to [14-18] Fire Damage 	Large Charm 	24 	18 	1 	12 	damage was [3-5] to [6-11]
Incineration 	Adds [12-16] to [20-30] Fire Damage 	Large Charm 	34 	26 	1 	12 	damage was [6-10] to [12-17]
Shock 	Adds 1 to [6-10] Lightning Damage 	Large Charm 	7 	5 	2 	13 	damage was 1 to [3-5]
Lightning 	Adds 1 to [12-18] Lightning Damage 	Large Charm 	14 	10 	1 	13 	damage was 1 to [6-13]
Thunder 	Adds 1 to [20-32] Lightning Damage 	Large Charm 	24 	18 	1 	13 	damage was 1 to [14-25]
Storms 	Adds 1 to [34-50] Lightning Damage 	Large Charm 	34 	26 	1 	13 	damage was 1 to [26-38]
Craftsmanship	+1 to Maximum Damage 	Large Charm 	26 	19 	4 	14 	
Quality 	+2 to Maximum Damage 	Large Charm 	56 	48 	4 	14 	
Blight 	+7 Poison Damage over 2 seconds 	Large Charm 	5 	3 	2 	16 	damage was 6 over 3 seconds
Venom 	+13 Poison Damage over 2 seconds 	Large Charm 	13 	9 	1 	16 	damage was 15 over 4 seconds
Pestilence 	+26 Poison Damage over 2 seconds 	Large Charm 	23 	17 	1 	16 	damage was 25 over 5 seconds
Anthrax 	+41 Poison Damage over 2 seconds 	Large Charm 	33 	25 	1 	16 	damage was 50 over 6 seconds
Balance 	+8% Faster Hit Recovery 	Large Charm 	19 	14 	4 	18 	
Greed 	[5-10]% Extra Gold from Monsters 	Large Charm 	1 	5 	4 	21 	
Greed 	[11-22]% Extra Gold from Monsters 	Large Charm 	20 	15 	4 	21 	
Life 	+[6-10] to Life 	Large Charm 	1 	9 	4 	26 	
Life 	+[11-15] to Life 	Large Charm 	12 	9 	4 	26 	
Sustenance 	+[16-20] to Life 	Large Charm 	26 	19 	4 	26 	<-- Substinence in file -->
Sustenance 	+[21-25] to Life 	Large Charm 	42 	34 	4 	26 	<-- Substinence in file -->
Vita 	+[26-30] to Life 	Large Charm 	58 	50 	4 	26 	
Vita 	+[31-35] to Life 	Large Charm 	74 	66 	4 	26 	
Strength 	+[2-3] to Strength 	Large Charm 	3 	2 	4 	31 	
Strength 	+[4-5] to Strength 	Large Charm 	18 	13 	4 	31 	
Dexterity 	+[2-3] to Dexterity 	Large Charm 	3 	2 	4 	31 	
Dexterity 	+[4-5] to Dexterity 	Large Charm 	18 	13 	4 	31 	
Inertia 	+5% Faster Run/Walk 	Large Charm 	24 	18 	4 	35 	
 Grand Charm Prefixes
Affix 	Attributes 	Item Types 	alvl	rlvl	freq	group	Changes
Stout 	+[3-5] Defense 	Grand Charm	1 	1 	4 	101 	
Stout 	+[6-9] Defense 	Grand Charm 	7 	5 	4 	101 	
Stout 	+[10-12] Defense 	Grand Charm 	12 	9 	4 	101 	
Burly 	+[13-15] Defense 	Grand Charm 	17 	12 	4 	101 	
Burly 	+[16-22] Defense 	Grand Charm 	22 	16 	4 	101 	
Burly 	+[23-30] Defense 	Grand Charm 	27 	20 	4 	101 	
Stalwart 	+[33-40] Defense 	Grand Charm 	32 	24 	4 	101 	
Stalwart 	+[44-50] Defense 	Grand Charm 	37 	29 	4 	101 	
Stalwart 	+[60-100] Defense 	Grand Charm 	42 	34 	4 	101 	
Red 	+1 to Minimum Damage 	Grand Charm 	15 	11 	4 	103 	
Sanguinary 	+2 to Minimum Damage 	Grand Charm 	45 	37 	4 	103 	
Bloody 	+3 to Minimum Damage 	Grand Charm 	75 	67 	4 	103 	
Jagged 	+1 to Maximum Damage 	Grand Charm 	7 	5 	4 	104 	
Forked 	+2 to Maximum Damage 	Grand Charm 	37 	29 	4 	104 	
Serrated 	+3 to Maximum Damage 	Grand Charm 	67 	59 	4 	104 	
Bronze 	+[6-12] to Attack Rating 	Grand Charm 	1 	1 	4 	110 	
Bronze 	+[13-27] to Attack Rating 	Grand Charm 	7 	5 	4 	110 	
Bronze 	+[28-42] to Attack Rating 	Grand Charm 	13 	9 	4 	110 	
Iron 	+[43-57] to Attack Rating 	Grand Charm 	19 	14 	4 	110 	
Iron 	+[58-72] to Attack Rating 	Grand Charm 	25 	18 	4 	110 	
Iron 	+[73-87] to Attack Rating 	Grand Charm 	31 	23 	4 	110 	
Steel 	+[88-102] to Attack Rating 	Grand Charm 	37 	29 	4 	110 	
Steel 	+[103-117] to Attack Rating 	Grand Charm 	43 	35 	4 	110 	
Steel 	+[118-132] to Attack Rating 	Grand Charm 	49 	41 	4 	110 	
Fine 	+[10-20] to Attack Rating,+[1-3] to Maximum Damage 	Grand Charm 	15 	11 	4 	111 	
Fine 	+[21-48] to Attack Rating,+[4-6] to Maximum Damage 	Grand Charm 	22 	16 	4 	111 	
Sharp 	+[49-76] to Attack Rating,+[7-10] to Maximum Damage 	Grand Charm 	29 	21 	4 	111 	
Lucky 	[1-4]% Better Chance of Getting Magic Items 	Grand Charm 	21 	 	4 	114 	
Lucky 	[5-7]% Better Chance of Getting Magic Items 	Grand Charm 	38 	 	4 	114 	
Lucky 	[8-12]% Better Chance of Getting Magic Items 	Grand Charm 	55 	 	4 	114 	
Lizard's 	+[3-7] to Mana 	Grand Charm 	1 	1 	4 	115 	
Lizard's 	+[8-13] to Mana 	Grand Charm 	7 	5 	4 	115 	
Lizard's 	+[14-20] to Mana 	Grand Charm 	13 	9 	4 	115 	
Snake's 	+[21-26] to Mana 	Grand Charm 	19 	14 	4 	115 	
Snake's 	+[27-33] to Mana 	Grand Charm 	25 	18 	4 	115 	
Snake's 	+[34-39] to Mana 	Grand Charm 	31 	23 	4 	115 	
Serpent's 	+[40-46] to Mana 	Grand Charm 	37 	29 	4 	115 	
Serpent's 	+[47-52] to Mana 	Grand Charm 	43 	35 	4 	115 	
Serpent's 	+[53-59] to Mana 	Grand Charm 	49 	41 	4 	115 	
Shimmering 	All Resistances +[3-6] 	Grand Charm 	8 	6 	1 	116 	removed max alvl (was 13)
Shimmering 	All Resistances +[8-12] 	Grand Charm 	14 	10 	1 	116 	removed max alvl (was 34)
Shimmering 	All Resistances +[13-15] 	Grand Charm 	35 	27 	1 	116 	
Azure 	Cold Resist +[7-15]% 	Grand Charm 	1 	1 	2 	117 	
Lapis 	Cold Resist +[16-20]% 	Grand Charm 	10 	7 	2 	117 	
Cobalt 	Cold Resist +[21-25]% 	Grand Charm 	20 	15 	2 	117 	
Sapphire 	Cold Resist +[26-30]% 	Grand Charm 	30 	22 	2 	117 	
Crimson 	Fire Resist +[7-15]% 	Grand Charm 	1 	1 	2 	118 	
Russet 	Fire Resist +[16-20]% 	Grand Charm 	10 	7 	2 	118 	
Garnet 	Fire Resist +[21-25]% 	Grand Charm 	20 	15 	2 	118 	
Ruby 	Fire Resist +[26-30]% 	Grand Charm 	30 	22 	2 	118 	
Tangerine 	Lightning Resist +[7-15]% 	Grand Charm 	1 	1 	2 	119 	
Ocher 	Lightning Resist +[16-20]% 	Grand Charm 	10 	7 	2 	119 	
Coral 	Lightning Resist +[21-25]% 	Grand Charm 	20 	15 	2 	119 	
Amber 	Lightning Resist +[26-30]% 	Grand Charm 	30 	22 	2 	119 	
Beryl 	Poison Resist +[7-15]% 	Grand Charm 	1 	1 	2 	120 	
Viridian 	Poison Resist +[16-20]% 	Grand Charm 	10 	7 	2 	120 	
Jade 	Poison Resist +[21-25]% 	Grand Charm 	20 	15 	2 	120 	
Emerald 	Poison Resist +[26-30]% 	Grand Charm 	30 	22 	2 	120 	
Fletcher's 	+1 to Bow and Crossbow Skills (Amazon Only) 	Grand Charm 	50 	42 	1 	125 	
Acrobat's 	+1 to Passive and Magic Skills (Amazon Only) 	Grand Charm 	50 	42 	1 	125 	
Harpoonist's 	+1 to Javelin and Spear Skills (Amazon Only) 	Grand Charm 	50 	42 	1 	125 	
Burning 	+1 to Fire Spells (Sorceress Only) 	Grand Charm 	50 	42 	1 	125 	
Sparking 	+1 to Lightning Spells (Sorceress Only) 	Grand Charm 	50 	42 	1 	125 	
Chilling 	+1 to Cold Spells (Sorceress Only) 	Grand Charm 	50 	42 	1 	125 	
Hexing 	+1 to Curses (Necromancer Only) 	Grand Charm 	50 	42 	1 	125 	
Fungal 	+1 to Poison and Bone Spells (Necromancer Only) 	Grand Charm 	50 	42 	1 	125 	
Graverobber's	+1 to Summoning Spells (Necromancer Only) 	Grand Charm 	50 	42 	1 	125 	
Lion Branded 	+1 to Combat Skills (Paladin Only) 	Grand Charm 	50 	42 	1 	125 	
Captain's 	+1 to Offensive Auras (Paladin Only) 	Grand Charm 	50 	42 	1 	125 	
Preserver's 	+1 to Defensive Auras (Paladin Only) 	Grand Charm 	50 	42 	1 	125 	
Expert's 	+1 to Combat Skills (Barbarian Only) 	Grand Charm 	50 	42 	1 	125 	
Fanatic 	+1 to Combat Masteries (Barbarian Only) 	Grand Charm 	50 	42 	1 	125 	
Sounding 	+1 to Warcries (Barbarian Only) 	Grand Charm 	50 	42 	1 	125 	
Trainer's 	+1 to Summoning Skills (Druid Only) 	Grand Charm 	50 	42 	1 	125 	
Spiritual 	+1 to Shape Shifting Skills (Druid Only) 	Grand Charm 	50 	42 	1 	125 	
Nature's 	+1 to Elemental Skills (Druid Only) 	Grand Charm 	50 	42 	1 	125 	
Entrapping 	+1 to Traps (Assassin Only) 	Grand Charm 	50 	42 	1 	125 	
Mentalist's 	+1 to Shadow Disciplines (Assassin Only) 	Grand Charm 	50 	42 	1 	125 	
Shogukusha's 	+1 to Martial Arts (Assassin Only) 	Grand Charm 	50 	42 	1 	125 	
Snowy 	Adds [3-5] to [5-11] Cold Damage (1 second chill) 	Grand Charm 	27 	20 	2 	137 	alvl was 9, rlvl was 6, damage was 1 to [2-3]
Shivering 	Adds [8-11] to [12-22] Cold Damage (1 second chill) 	Grand Charm 	42 	34 	1 	137 	alvl was 15, rlvl was 11, damage was [2-4] to [4-8]
Boreal 	Adds [11-16] to [27-43] Cold Damage (1 second chill)	Grand Charm 	66 	58 	1 	137 	alvl was 30, rlvl was 22, damage was [5-7] to [9-15]
Hibernal 	Adds [30-35] to [54-73] Cold Damage (1 second chill)	Grand Charm 	91 	83 	1 	137 	alvl was 45, rlvl was 38, damage was [8-13] to [16-25]
Fiery 	Adds 1 to [2-3] Fire Damage 	Grand Charm 	21 	15 	2 	138 	alvl was 5, rlvl was 3
Smoldering 	Adds [5-8] to [11-27] Fire Damage 	Grand Charm 	40 	32 	1 	138 	alvl was 15, rlvl was 11, damage was [2-3] to [4-7]
Smoking 	Adds [11-24] to [30-51] Fire Damage 	Grand Charm 	64 	56 	1 	138 	alvl was 28, rlvl was 21, damage was [4-7] to [8-19]
Flaming 	Adds [27-51] to [54-78] Fire Damage 	Grand Charm 	89 	81 	1 	138 	alvl was 43, rlvl was 35, damage was [8-18] to [20-36]
Static 	Adds 1 to [16-30] Lightning Damage 	Grand Charm 	23 	17 	2 	139 	alvl was 7, rlvl was 5, damage was 1 to [4-5]
Glowing 	Adds 1 to [22-46] Lightning Damage 	Grand Charm 	41 	33 	1 	139 	alvl was 14, rlvl was 10, damage was 1 to [6-17]
Arcing 	Adds 1 to [46-81] Lightning Damage 	Grand Charm 	65 	57 	1 	139 	alvl was 29, rlvl was 21, damage was 1 to [18-44]
Shocking 	Adds 1 to [84-135] Lightning Damage 	Grand Charm 	90 	82 	1 	139 	alvl was 44, rlvl was 36, damage was 1 to [45-79]
Septic 	+13 Poison Damage over 2 seconds 	Grand Charm 	18 	13 	2 	140 	alvl was 1, rlvl was 1, damage was 5 over 3 seconds
Foul 	+36 Poison Damage over 2 seconds 	Grand Charm 	39 	31 	1 	140 	alvl was 12, rlvl was 9, damage was 15 over 4 seconds
Toxic 	+68 Poison Damage over 2 seconds 	Grand Charm 	63 	55 	1 	140 	alvl was 27, rlvl was 20, damage was 50 over 5 seconds
Pestilent 	+174 Poison Damage over 2 seconds 	Grand Charm 	88 	80 	1 	140 	alvl was 42, rlvl was 34, damage was 100 over 6 seconds
 Grand Charm Suffixes
Affix 	Attributes 	Item Types 	alvl	rlvl	freq	group	Changes
Frost 	Adds 3 to [4-5] Cold Damage (1 second chill) 	Grand Charm	14 	10 	2 	10 	alvl was 5, rlvl was 3, damage was 1 to 2
Icicle 	Adds 5 to [8-13] Cold Damage (1 second chill) 	Grand Charm 	21 	15 	1 	10 	alvl was 8, rlvl was 6, damage was 2 to [3-4]
Glacier 	Adds 11 to [16-22] Cold Damage (1 second chill) 	Grand Charm 	33 	25 	1 	10 	alvl was 15, rlvl was 11, damage was 3 to [5-7]
Winter 	Adds [16-19] to [27-35] Cold Damage (1 second chill)	Grand Charm 	46 	38 	1 	10 	alvl was 23, rlvl was 17, damage was [4-6] to [8-11]
Flame 	Adds [2-3] to [5-6] Fire Damage 	Grand Charm 	11 	8 	2 	12 	alvl was 3, rlvl was 2, damage was 1 to 2
Fire 	Adds 5 to [8-13] Fire Damage 	Grand Charm 	20 	15 	1 	12 	alvl was 8, rlvl was 6, damage was [1-2] to 3
Burning 	Adds [9-15] to [19-24] Fire Damage 	Grand Charm 	32 	24 	1 	12 	alvl was 14, rlvl was 10, damage was [2-3] to [4-7]
Incineration 	Adds [16-22] to [27-41] Fire Damage 	Grand Charm 	45 	37 	1 	12 	alvl was 22, rlvl was 16, damage was [4-7] to [8-14]
Shock 	Adds 1 to [8-14] Lightning Damage 	Grand Charm 	12 	9 	2 	13 	alvl was 4, rlvl was 3, damage was 1 to [2-3]
Lightning 	Adds 1 to [16-32] Lightning Damage 	Grand Charm 	21 	15 	1 	13 	alvl was 7, rlvl was 5, damage was 1 to [4-7]
Thunder 	Adds 1 to [27-43] Lightning Damage 	Grand Charm 	33 	25 	1 	13 	alvl was 15, rlvl was 11, damage was 1 to [8-21]
Storms 	Adds 1 to [46-68] Lightning Damage 	Grand Charm 	45 	37 	1 	13 	alvl was 22, rlvl was 16, damage was 1 to [22-33]
Craftsmanship	+1 to Maximum Damage 	Grand Charm 	1 	1 	4 	14 	
Quality 	+2 to Maximum Damage 	Grand Charm 	41 	33 	4 	14 	
Maiming 	+[3-4] to Maximum Damage 	Grand Charm 	71 	63 	4 	14 	
Blight 	+10 Poison Damage over 2 seconds 	Grand Charm 	9 	6 	2 	16 	alvl was 1, rlvl was 1, damage was 6 over 3 seconds
Venom 	+18 Poison Damage over 2 seconds 	Grand Charm 	20 	15 	1 	16 	alvl was 6, rlvl was 4, damage was 15 over 4 seconds
Pestilence 	+32 Poison Damage over 2 seconds 	Grand Charm 	32 	24 	1 	16 	alvl was 14, rlvl was 10, damage was 25 over 5 seconds
Anthrax 	+154 Poison Damage over 2 seconds 	Grand Charm 	44 	36 	1 	16 	alvl was 21, rlvl was 15, damage was 50 over 6 seconds
Balance 	+12% Faster Hit Recovery 	Grand Charm 	1 	1 	4 	18 	
Greed 	[10-20]% Extra Gold from Monsters 	Grand Charm 	1 	1 	4 	21 	
Greed 	[21-30]% Extra Gold from Monsters 	Grand Charm 	7 	5 	4 	21 	
Greed 	[31-40]% Extra Gold from Monsters 	Grand Charm 	19 	14 	4 	21 	
Life 	+[5-10] to Life 	Grand Charm 	1 	1 	4 	26 	
Life 	+[11-15] to Life 	Grand Charm 	9 	6 	4 	26 	
Life 	+[16-20] to Life 	Grand Charm 	19 	14 	4 	26 	
Sustenance 	+[21-25] to Life 	Grand Charm 	31 	23 	4 	26 	<-- Substinence in file -->
Sustenance 	+[26-30] to Life 	Grand Charm 	45 	37 	4 	26 	<-- Substinence in file -->
Sustenance 	+[31-35] to Life 	Grand Charm 	61 	53 	4 	26 	<-- Substinence in file -->
Vita 	+[36-40] to Life 	Grand Charm 	77 	69 	4 	26 	
Vita 	+[41-45] to Life 	Grand Charm 	91 	83 	4 	26 	
Strength 	+[3-4] to Strength 	Grand Charm 	1 	1 	4 	31 	
Strength 	+[5-6] to Strength 	Grand Charm 	14 	10 	4 	31 	
Dexterity 	+[3-4] to Dexterity 	Grand Charm 	1 	1 	4 	31 	
Dexterity 	+[5-6] to Dexterity 	Grand Charm 	14 	10 	4 	31 	
Inertia 	+7% Faster Run/Walk 	Grand Charm 	19 	14 	4 	35 	
 Removed Affixes
Affix 	P/S	Attributes 	Item Types 	alvl	rlvl	freq	group	Changes
Brown 	P 	regen-stam [10-15] 	was Jewel 	39 	31 	4 	108 	removed
Rugged 	P 	stam [12-24] 	was Grand Charm 	1 	1 	4 	109 	removed
Rugged 	P 	stam [25-36] 	was Grand Charm 	7 	5 	4 	109 	removed
Rugged 	P 	stam [37-50] 	was Grand Charm 	21 	15 	4 	109 	removed
Rugged 	P 	stam [8-16] 	was Large Charm 	1 	1 	4 	109 	removed
Rugged 	P 	stam [17-25] 	was Large Charm 	7 	5 	4 	109 	removed
Rugged 	P 	stam [26-32] 	was Large Charm 	21 	15 	4 	109 	removed
Rugged 	P 	stam [4-8] 	was Small Charm 	1 	1 	4 	109 	removed
Rugged 	P 	stam [9-16] 	was Small Charm 	21 	15 	4 	109 	removed
Rugged 	P 	stam [5-10] 	was Boots, Gloves, Belt, Ring, Amulet, Circlet 	1 	1 	4 	109 	removed
Rugged 	P 	stam [11-20] 	was Boots, Belt 	8 	6 	4 	109 	removed
Rugged 	P 	stam [11-20] 	was Ring, Amulet, Circlet 	8 	6 	4 	109 	removed
Rugged 	P 	stam [21-30] 	was Boots, Belt 	16 	12 	4 	109 	removed
Rugged 	P 	stam [10-15] 	was Jewel 	1 	1 	4 	109 	removed
Rugged 	P 	stam [16-25] 	was Jewel 	17 	12 	4 	109 	removed
Compact 	P 	stack [20-40] 	was Throwing Weapon 	1 	1 	6 	141 	removed
Thin 	P 	stack [41-80] 	was Throwing Weapon 	17 	12 	5 	141 	removed
Dense 	P 	stack [81-120] 	was Throwing Weapon 	38 	30 	4 	141 	removed
Replenishing 	S 	rep-quant 5 	was Throwing Weapon 	5 	3 	6 	39 	removed
Propagation 	S 	rep-quant 10 	was Throwing Weapon 	24 	18 	5 	39 	removed
Firebolts 	S 	5% Chance to Cast Level 3 Fire Bolt on Attack 	was Melee Weapon, Orb 	6 	4 	1 	44 	removed
Firebolts 	S 	10% Chance to Cast Level 4 Fire Bolt on Attack 	was Melee Weapon, Orb 	20 	15 	1 	44 	removed
Icebolt 	S 	5% Chance to Cast Level 3 Ice Bolt on Attack 	was Melee Weapon, Orb 	6 	4 	1 	44 	removed
Lightning 	S 	5% Chance to Cast Level 3 Lightning on Attack 	was Melee Weapon, Orb 	18 	13 	1 	44 	removed
Chain Lightning 	S 	5% Chance to Cast Level 3 Chain Lightning on Attack 	was Melee Weapon, Orb, Ring, Amulet 	25 	18 	1 	44 	removed
Chain Lightning 	S 	8% Chance to Cast Level 3 Chain Lightning on Attack 	was Melee Weapon, Orb, Ring, Amulet 	35 	26 	1 	44 	removed
Chain Lightning 	S 	8% Chance to Cast Level 5 Chain Lightning on Attack 	was Melee Weapon, Orb, Ring, Amulet 	45 	33 	1 	44 	removed
Damage Amplification	S 	5% Chance to Cast Level 1 Amplify Damage on Striking	was Non-Orb Weapon 	3 	1 	1 	44 	removed
Magic Arrows 	S 	Level 10 Magic Arrow (30 Charges) 	was Missile Weapon 	12 	11 	1 	44 	removed
Fire Arrows 	S 	Level 6 Fire Arrow (20 Charges) 	was Gloves 	40 	32 	1 	44 	removed
Inner Sight 	S 	Level 6 Inner Sight (30 Charges) 	was Amulet, Amazon Weapon, Circlet 	18 	14 	1 	44 	removed
Inner Sight 	S 	Level 4 Inner Sight (20 Charges) 	was Gloves 	50 	42 	1 	44 	removed
Cold Arrows 	S 	Level 8 Cold Arrow (30 Charges) 	was Missile Weapon 	15 	16 	1 	44 	removed
Cold Arrows 	S 	Level 5 Cold Arrow (20 Charges) 	was Gloves 	47 	39 	1 	44 	removed
Multiple Shot 	S 	Level 8 Multiple Shot (30 Charges) 	was Missile Weapon 	18 	19 	1 	44 	removed
Multiple Shot 	S 	Level 4 Multiple Shot (20 Charges) 	was Gloves 	63 	55 	1 	44 	removed
Power Strike 	S 	Level 6 Power Strike (60 Charges) 	was Spear 	12 	13 	1 	44 	removed
Power Strike 	S 	Level 4 Power Strike (20 Charges) 	was Gloves 	55 	47 	1 	44 	removed
Exploding Arrows 	S 	Level 6 Exploding Arrow (30 Charges) 	was Missile Weapon 	30 	26 	1 	44 	removed
Exploding Arrows 	S 	Level 4 Exploding Arrow (20 Charges) 	was Gloves 	69 	61 	1 	44 	removed
Ice Arrows 	S 	Level 5 Ice Arrow (30 Charges) 	was Missile Weapon 	36 	28 	1 	44 	removed
Ice Arrows 	S 	Level 3 Ice Arrow (20 Charges) 	was Gloves 	72 	64 	1 	44 	removed
Charged Strike 	S 	Level 5 Charged Strike (60 Charges) 	was Spear 	33 	25 	1 	44 	removed
Charged Strike 	S 	Level 3 Charged Strike (20 Charges) 	was Gloves 	68 	60 	1 	44 	removed
Freezing Arrows 	S 	Level 4 Freezing Arrow (30 Charges) 	was Missile Weapon 	50 	42 	1 	44 	removed
Freezing Arrows 	S 	Level 2 Freezing Arrow (20 Charges) 	was Gloves 	94 	86 	1 	44 	removed
Lightning Strike 	S 	Level 4 Lightning Strike (60 Charges) 	was Spear 	47 	39 	1 	44 	removed
Lightning Strike 	S 	Level 2 Lightning Strike (20 Charges) 	was Gloves 	90 	82 	1 	44 	removed
Fire Bolts 	S 	Level 10 Fire Bolt (30 Charges) 	was Staff, Orb 	7 	7 	1 	44 	removed
Fire Bolts 	S 	Level 6 Fire Bolt (20 Charges) 	was Sword, Ring, Circlet 	14 	14 	1 	44 	removed
Charged Bolts 	S 	Level 10 Charged Bolt (30 Charges) 	was Staff, Orb 	7 	7 	1 	44 	removed
Charged Bolts 	S 	Level 6 Charged Bolt (20 Charges) 	was Hammer, Tipped Mace, Scepter, Ring, Circlet	14 	14 	1 	44 	removed
Ice Bolts 	S 	Level 10 Ice Bolt (30 Charges) 	was Staff, Orb 	7 	7 	1 	44 	removed
Ice Bolts 	S 	Level 6 Ice Bolt (20 Charges) 	was Knife 	14 	14 	1 	44 	removed
Telekinesis 	S 	Level 8 Telekinesis (30 Charges) 	was Staff, Orb 	12 	12 	1 	44 	removed
Frost Novas 	S 	Level 8 Frost Nova (30 Charges) 	was Staff, Orb 	12 	12 	1 	44 	removed
Frost Novas 	S 	Level 5 Frost Nova (20 Charges) 	was Knife, Amulet, Circlet 	24 	24 	1 	44 	removed
Ice Blasts 	S 	Level 8 Ice Blast (30 Charges) 	was Staff, Orb 	12 	12 	1 	44 	removed
Ice Blasts 	S 	Level 5 Ice Blast (20 Charges) 	was Hammer, Tipped Mace, Scepter, Ring, Circlet	24 	24 	1 	44 	removed
Fire Balls 	S 	Level 7 Fire Ball (30 Charges) 	was Staff, Orb 	18 	18 	1 	44 	removed
Fire Balls 	S 	Level 4 Fire Ball (20 Charges) 	was Spear, Wand 	36 	36 	1 	44 	removed
Novas 	S 	Level 7 Nova (30 Charges) 	was Staff, Orb 	18 	18 	1 	44 	removed
Novas 	S 	Level 4 Nova (20 Charges) 	was Shield 	36 	36 	1 	44 	removed
Lightning 	S 	Level 7 Lightning (30 Charges) 	was Staff, Orb 	18 	18 	1 	44 	removed
Lightning 	S 	Level 4 Lightning (20 Charges) 	was Axe, Hammer 	36 	36 	1 	44 	removed
Enchantment 	S 	Level 3 Enchant (20 Charges) 	was Staff, Orb 	24 	24 	1 	44 	removed
Enchantment 	S 	Level 1 Enchant (10 Charges) 	was Melee Weapon 	48 	48 	1 	44 	removed
Chain Lightning 	S 	Level 6 Chain Lightning (30 Charges) 	was Staff, Orb 	24 	24 	1 	44 	removed
Chain Lightning 	S 	Level 3 Chain Lightning (20 Charges) 	was Spear 	48 	48 	1 	44 	removed
Glacial Spikes 	S 	Level 6 Glacial Spike (30 Charges) 	was Staff, Orb 	24 	24 	1 	44 	removed
Glacial Spikes 	S 	Level 3 Glacial Spike (20 Charges) 	was Knife 	48 	48 	1 	44 	removed
Meteors 	S 	Level 5 Meteor (30 Charges) 	was Staff, Orb 	30 	30 	1 	44 	removed
Meteors 	S 	Level 2 Meteor (20 Charges) 	was Knife, Club 	60 	60 	1 	44 	removed
Blizzards 	S 	Level 5 Blizzard (30 Charges) 	was Staff, Orb 	30 	30 	1 	44 	removed
Blizzards 	S 	Level 2 Blizzard (20 Charges) 	was Knife 	60 	60 	1 	44 	removed
Frozen Orbs 	S 	Level 3 Frozen Orb (30 Charges) 	was Staff, Orb 	36 	36 	1 	44 	removed
Frozen Orbs 	S 	Level 1 Frozen Orb (20 Charges) 	was Knife 	72 	72 	1 	44 	removed
Teeth 	S 	Level 10 Teeth (60 Charges) 	was Wand, Knife, Necromancer Shield 	7 	7 	1 	44 	removed
Teeth 	S 	Level 6 Teeth (20 Charges) 	was Sword 	14 	14 	1 	44 	removed
Dim Vision 	S 	Level 8 Dim Vision (60 Charges) 	was Wand, Knife, Necromancer Shield 	12 	12 	1 	44 	removed
Dim Vision 	S 	Level 5 Dim Vision (20 Charges) 	was Ring, Circlet 	24 	24 	1 	44 	removed
Weaken 	S 	Level 8 Weaken (60 Charges) 	was Wand, Knife, Necromancer Shield 	12 	12 	1 	44 	removed
Weaken 	S 	Level 5 Weaken (20 Charges) 	was Gloves 	24 	24 	1 	44 	removed
Poison Dagger 	S 	Level 8 Poison Dagger (60 Charges) 	was Knife, Necromancer Shield 	12 	12 	1 	44 	removed
Poison Dagger 	S 	Level 5 Poison Dagger (20 Charges) 	was Gloves, Ring, Circlet 	24 	24 	1 	44 	removed
Terror 	S 	Level 7 Terror (60 Charges) 	was Wand, Knife, Necromancer Shield 	18 	18 	1 	44 	removed
Terror 	S 	Level 4 Terror (20 Charges) 	was Shield 	36 	36 	1 	44 	removed
Confusion 	S 	Level 6 Confuse (60 Charges) 	was Wand, Knife, Necromancer Shield 	24 	24 	1 	44 	removed
Confusion 	S 	Level 3 Confuse (20 Charges) 	was Ring, Circlet 	48 	48 	1 	44 	removed
Bone Spears 	S 	Level 6 Bone Spear (60 Charges) 	was Wand, Knife, Necromancer Shield 	24 	24 	1 	44 	removed
Bone Spears 	S 	Level 3 Bone Spear (20 Charges) 	was Spear 	48 	48 	1 	44 	removed
Attraction 	S 	Level 5 Attract (60 Charges) 	was Wand, Knife, Necromancer Shield 	30 	30 	1 	44 	removed
Attraction 	S 	Level 2 Attract (20 Charges) 	was Ring, Amulet, Circlet 	60 	60 	1 	44 	removed
Poison Novas 	S 	Level 3 Poison Nova (60 Charges) 	was Wand, Knife, Necromancer Shield 	36 	36 	1 	44 	removed
Poison Novas 	S 	Level 1 Poison Nova (20 Charges) 	was Gloves 	72 	72 	1 	44 	removed
Bone Spirits 	S 	Level 3 Bone Spirit (60 Charges) 	was Wand, Knife, Necromancer Shield 	36 	36 	1 	44 	removed
Bone Spirits 	S 	Level 1 Bone Spirit (20 Charges) 	was Amulet, Circlet 	72 	72 	1 	44 	removed
Sacrifice 	S 	Level 10 Sacrifice (30 Charges) 	was Scepter, Paladin Shield 	7 	7 	1 	44 	removed
Sacrifice 	S 	Level 6 Sacrifice (20 Charges) 	was Non-Scepter Melee Weapon 	14 	14 	1 	44 	removed
Holy Bolts 	S 	Level 8 Holy Bolt (30 Charges) 	was Scepter, Paladin Shield 	12 	12 	1 	44 	removed
Holy Bolts 	S 	Level 5 Holy Bolt (20 Charges) 	was Amulet, Circlet 	24 	24 	1 	44 	removed
Zeal 	S 	Level 7 Zeal (30 Charges) 	was Scepter, Paladin Shield 	18 	18 	1 	44 	removed
Zeal 	S 	Level 4 Zeal (20 Charges) 	was Non-Scepter Melee Weapon 	36 	36 	1 	44 	removed
Vengeance 	S 	Level 6 Vengeance (30 Charges) 	was Scepter, Paladin Shield 	24 	24 	1 	44 	removed
Vengeance 	S 	Level 3 Vengeance (20 Charges) 	was Sword, Axe 	48 	48 	1 	44 	removed
Blessed Hammers 	S 	Level 6 Blessed Hammer (30 Charges) 	was Scepter, Paladin Shield 	24 	24 	1 	44 	removed
Blessed Hammers 	S 	Level 3 Blessed Hammer (20 Charges) 	was Hammer 	48 	48 	1 	44 	removed
Bashing 	S 	Level 10 Bash (60 Charges) 	was Barbarian Helm 	7 	7 	1 	44 	removed
Bashing 	S 	Level 6 Bash (20 Charges) 	was Melee WeaponP 	14 	14 	1 	44 	removed
Stunning 	S 	Level 7 Stun (60 Charges) 	was Barbarian Helm 	18 	18 	1 	44 	removed
Stunning 	S 	Level 4 Stun (20 Charges) 	was Melee Weapon 	36 	36 	1 	44 	removed
Concentration 	S 	Level 6 Concentrate (60 Charges) 	was Barbarian Helm 	24 	24 	1 	44 	removed
Concentration 	S 	Level 3 Concentrate (20 Charges) 	was Melee WeaponP 	48 	48 	1 	44 	removed
Grim Ward 	S 	Level 5 Grim Ward (60 Charges) 	was Barbarian Helm 	30 	30 	1 	44 	removed
Grim Ward 	S 	Level 2 Grim Ward (20 Charges) 	was Amulet 	60 	60 	1 	44 	removed
Firestorms 	S 	Level 10 Firestorm (30 Charges) 	was Club 	7 	7 	1 	44 	removed
Firestorms 	S 	Level 6 Firestorm (20 Charges) 	was Staff 	14 	14 	1 	44 	removed
Fissure 	S 	Level 7 Fissure (30 Charges) 	was Club 	18 	18 	1 	44 	removed
Fissure 	S 	Level 4 Fissure (20 Charges) 	was Staff 	36 	36 	1 	44 	removed
Twister 	S 	Level 6 Twister (30 Charges) 	was Club 	24 	24 	1 	44 	removed
Twister 	S 	Level 3 Twister (20 Charges) 	was Amulet, Circlet 	48 	48 	1 	44 	removed
Volcano 	S 	Level 6 Volcano (30 Charges) 	was Club 	30 	30 	1 	44 	removed
Volcano 	S 	Level 3 Volcano (20 Charges) 	was Hammer 	60 	60 	1 	44 	removed
Tornado 	S 	Level 5 Tornado (30 Charges) 	was Club 	30 	30 	1 	44 	removed
Tornado 	S 	Level 2 Tornado (20 Charges) 	was Amulet, Circlet 	60 	60 	1 	44 	removed
The following chart duplicates some of the information from the above charts, and presents it a slightly different (older) form. This same info can be seen by simply sorting the above charts by alvl.
 Highest-Level Affixes (above alvl 71)
Affix 	P/S	Attributes 	Item Type (alvl) 	
Valkyrie's 	P 	+2 to Amazon Skill Levels 	Missile Weapon(50), Spear(50), Amulet(90), Circlet(90) (rlvl 42, 67) 	90
Witch-Hunter's 	P 	+2 to Assassin Skills 	Claw(50), Amulet(90), Circlet(90) (rlvl 42, 67) 	90
Berserker's 	P 	+2 to Barbarian Skill Levels 	Barbarian Helm(50), Club(50), Hammer(50), Tipped Mace(50), Axe(50), Throwing Knife(50), Two-Handed SpearNC(50), Sword(50), Amulet(90), Circlet(90) (rlvl 42, 67)	90
Hierophant's 	P 	+2 to Druid Skill Levels 	Druid Helm(50), Club(50), Amulet(90), Circlet(90) (rlvl 42, 67) 	90
Necromancer's 	P 	+2 to Necromancer Skill Levels 	Necromancer Shield(50), Wand(50), Knife(50), Amulet(90), Circlet(90) (rlvl 42, 67) 	90
Priest's 	P 	+2 to Paladin Skill Levels 	Paladin Shield(50), Scepter(50), Hammer(65), Tipped Mace(65), ShieldNC(65), Sword(65), Amulet(90), Circlet(90) (rlvl 42, 58, 67) 	90
Arch-Angel's 	P 	+2 to Sorceress Skill Levels 	Orb(50), Staff(50), Amulet(90), Circlet(90) (rlvl 42, 67) 	90
Craftsmanship 	S 	+1 to Maximum Damage 	Grand Charm(1), Large Charm(26), Small Charm(85) (rlvl 1, 19, 77) 	85
Jagged 	P 	+1 to Maximum Damage 	Small Charm(81) (rlvl 73) 	81
Red 	P 	+1 to Minimum Damage 	Grand Charm(15), Large Charm(30), Small Charm(90) (rlvl 11, 22, 82) 	90
Bloody 	P 	+3 to Minimum Damage 	Grand Charm(75) (rlvl 67) 	75
Pestilent 	P 	+174 Poison Damage over 2 Seconds 	Grand Charm(88) (rlvl 80) 	88
Flaming 	P 	Adds [27-51] to [54-78] Fire Damage 	Grand Charm(89) (rlvl 81) 	89
Shocking 	P 	Adds 1 to [84-135] Lightning Damage 	Grand Charm(90) (rlvl 82) 	90
Hibernal 	P 	Adds [30-35] to [54-73] Cold Damage 	Grand Charm(91) (rlvl 83) 	91
Vita 	S 	+[36-45] to Life 	Grand Charm(77[36-40];91[41-45]) (rlvl 69, 83) 	91
Vita 	S 	+[31-35] to Life 	Large Charm(74) (rlvl 66) 	74
Guardianship 	S 	Physical Damage Taken Reduced by [15-20]% 	Chest(85), Shield(85) (rlvl 60) 	85
Rampaging 	P 	+[160-200]% Enhanced Damage 	Chest(85), Shield(85) (rlvl 78) 	85
Embattled 	P 	+[120-160]% Enhanced Damage 	Chest(75), Shield(75) (rlvl 68) 	75
Visceral 	P 	+[301-400]% Enhanced Damage 	Club(75), Tipped Mace(75), Knife(75), Throwing Axe(75), Amazon Javelin(75), Missile Weapon(75) (rlvl 69) 	75
Scorching 	P 	Adds [217-306] to [325-432] Fire Damage 	Weapon(77), Quiver(77) (rlvl 67) 	77
Shocking 	P 	Adds 1 to [433-576] Lightning Damage 	Weapon(76), Quiver(76) (rlvl 66) 	76
Performance 	S 	+[9-14] to Minimum Damage 	WeaponP(48), Amulet(81[10-13]), Ring(81[10-13]), Circlet(81[10-13]), Helm(81[10-13]) (rlvl 40, 63) 	81
Transcendence 	S 	+[15-20] to Minimum Damage 	WeaponP(76) (rlvl 68) 	76
Vampire 	S 	[6-9]% Mana Stolen per Hit 	Melee Weapon(56[8-9]), Ring(76[6]), Amulet(78[7-8]), Circlet(78[7-8]) (rlvl 48, 64, 66) 	78
Lamprey 	S 	[6-9]% Life Stolen per Hit 	Melee Weapon(55[8-9]), Amulet(75[6]), Ring(77[7-8]), Circlet(77[7-8]) (rlvl 43, 63, 65) 	77
Colossus 	S 	+[41-60] to Life 	Amulet(30), Circlet(30), Barbarian Helm(30), Belt(30), Chest(30), Druid Helm(75), Shield(75) (rlvl 22, 67) 	75
Titan 	S 	+[16-20] to Strength 	Amulet(58), Circlet(58), Belt(58), Club(58), Hammer(58), Tipped Mace(74), Scepter(74), Ring(74), Chest(74), Shield(74) (rlvl 50, 66) 	74
Perfection 	S 	+[16-20] to Dexterity 	Amulet(59), Circlet(59), Missile Weapon(59), Chest(59), Shield(59), Gloves(75), Ring(75) (rlvl 51, 67) 	75
Nirvana 	S 	+[21-30] to Dexterity 	Amulet(72), Circlet(72), Missile Weapon(72) (rlvl 64) 	72
Lower Resistance 	S 	Level X Lower Resist (Y Charges) 	Necromancer Shield(36[28/15]), Wand(36[28/15]), Knife(36[28/15]), Staff(72[28/15]) (rlvl 36, 72) 	72
Lower Resist 	S 	12% Chance to Cast Level 15 Lower Resist on Striking 	WeaponP(76) (rlvl 57) 	76
Lower Resist 	S 	12% Chance to Cast Level 15 Lower Resist on Casting 	Staff(76) (rlvl 57) 	76
Damage Amplification	S 	12% Chance to Cast Level 31 Amplify Damage on Striking 	WeaponP(76) (rlvl 57) 	76
Damage Amplification	S 	12% Chance to Cast Level 31 Amplify Damage on Casting 	Staff(76) (rlvl 57) 	76
Fireball 	S 	16% Chance to Cast Level 30 Fire Ball on Striking 	WeaponP(76) (rlvl 57) 	76
Fireball 	S 	14% Chance to Cast Level 30 Fire Ball on Casting 	Staff(76) (rlvl 57) 	76
Charged Bolt 	S 	20% Chance to Cast Level 30 Charged Bolt on Striking 	WeaponP(76) (rlvl 57) 	76
Charged Bolt 	S 	18% Chance to Cast Level 30 Charged Bolt on Casting 	Staff(76) (rlvl 57) 	76
Lightning 	S 	16% Chance to Cast Level 30 Lightning on Striking 	WeaponP(76) (rlvl 57) 	76
Lightning 	S 	14% Chance to Cast Level 30 Lightning on Casting 	Staff(76) (rlvl 57) 	76
Chain Lightning 	S 	14% Chance to Cast Level 30 Chain Lightning on Striking	WeaponP(76) (rlvl 57) 	76
Chain Lightning 	S 	12% Chance to Cast Level 30 Chain Lightning on Casting 	Staff(76) (rlvl 57) 	76
Nova 	S 	16% Chance to Cast Level 30 Nova on Striking 	WeaponP(76) (rlvl 57) 	76
Nova 	S 	14% Chance to Cast Level 30 Nova on Casting 	Staff(76) (rlvl 57) 	76
Frost Nova 	S 	18% Chance to Cast Level 30 Frost Nova on Striking 	WeaponP(76) (rlvl 57) 	76
Frost Nova 	S 	16% Chance to Cast Level 30 Frost Nova on Casting 	Staff(76) (rlvl 57) 	76
Ice Barrage 	S 	12% Chance to Cast Level 30 Ice Barrage on Striking 	WeaponP(76) (rlvl 57) 	76
Ice Barrage 	S 	10% Chance to Cast Level 30 Ice Barrage on Casting 	Staff(76) (rlvl 57) 	76
While items dropped from monsters will always have an ilvl that's equal to the monster level (which is generally just the zone level, or +2/+3 higher for champion/unique monsters), the alvl is what matters and that's sometimes harder to figure out. Using the formula above, here are some examples of affixes and the ilvls needed for them:
: Witch-Hunter's: ilvl 90 (amulets), ilvl 87 (Circlet), ilvl 82 (Coronet), ilvl 77 (Tiara), ilvl 1 (Diadem), ilvl 75 (most claws), ilvl 50-74 for claws with a qlvl lower than 50 (e.g. Greater Claws)
: Arch-Angel's: ilvl 90 (amulets), ilvl 87 (Circlet), ilvl 82 (Coronet), ilvl 77 (Tiara), ilvl 1 (Diadem), ilvl 49 (orbs/staves)
: Vita: ilvl 91 (41-45 life) or ilvl 77 (36-40 life) for grand charms, ilvl 81 for large charms
: Craftsmanship: ilvl 92 for small charms
: Guardianship: ilvl 92 for most chests/shields, ilvl 85-91 for chests/shields with a qlvl lower than 14 (Scale Mail, Spiked Shield, Rondache, Zombie Head, etc)
: Rampaging: ilvl 92 for most, ilvl 85-91 for low qlvls (same as Guardianship)
: Embattled: ilvl 87 for most chests/shields, ilvl 75-86 for chests/shields with a qlvl lower than 24 (Splint Mail, Tower Shield, Aerin Shield, Gargoyle Head, etc)
: Visceral: ilvl 87 for most eligible weapons, ilvl 75-86 for weapons with a qlvl lower than 24 (Spiked Club, Flail, Blade, Balanced Axe/Knife, Maiden Javelin, Stag Bow, Long Battle Bow, Crossbow, etc)
Source of Information on this Page
See PD2's text files for updated info when game changes are made. Affix info is listed in MagicPrefix.txt and MagicSuffix.txt. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: D2 Text File Tables.
If the files in these locations are not updated by others, you can extract them yourself from pd2data.mpq (found in Diablo II/ProjectD2) using an MPQ editor and D2 listfile - the text files will be in /data/global/excel.