nyuuzyou/wikis huggingface dataset:
Apprehension

Apprehension (originally unofficially referred to as Presentiment) is Disc 1, Track 19 on the Xenoblade Original Soundtrack, and Disc 2, Track 1 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box.
It plays during these cutscenes:
* Dickson finds the Monado and Shulk, along with the dead Monado expedition team, in Ose Tower on Valak Mountain fourteen years ago (flashback scene after Chapter 2)
* Shulk's vision of Otharon falling in the ether river in the Central Pit - Base Level in the Ether Mine in Chapter 4
* During the creation of Face Nemesis just before the party arrives in Makna Forest in Chapter 6
Category:Music (XC1)Category:Songs composed by Manami Kiyota
Aprica

Aprica are large enemies in Xenoblade Chronicles X under the Theroid classification. They resemble both trees and moose and are known for their high health relative to their level.
==Description==
Majestic creatures that live on meager diets of grass and water, which are supplemented by absorbing ether from the atmosphere with their antlers, as well as taking photosynthetic energy from their plant symbionts. Infants lack plants of their own, however, requiring the parents to part with a portion of theirs.
During the day, aprica rest in sunny spots to aid photosynthesis. When night falls, they assemble in small groups for safety, rotating turns on guard duty to ensure the herd sleeps unharmed. Social bonds are strong among them, and they have even been known to conduct funerals in which the horn of the deceased is cast into a lake or river during a full moon—after which the herd collectively drinks from the water.
== In combat ==
Typically, Aprica are tame and will not attack unless someone attacks them. They are typically only active during the day (although the ones in Oblivia are also active during the night).
Like most moose, aprica will use their antlers and stomping abilities to deal with the BLADEs attacking them. Unlike moose, however, aprica also have the ability to generate Ether: they can Scream to inflict Ether Res Down on enemies, and then use Ether Field or Ether Laser to finish off any attackers.
Additionally, the Aprica Sviatoslav, the Reproachful have the ability to Reflect Ether attacks, so caution must be taken against that enemy specifically.
In general, Aprica, like most Theroids, are weak to ether and thermal attacks, usually taking 25% more damage from ether attacks and 50% more damage from thermal attacks.
 
== Variations ==
Aprica come in two variations depending on their color.
* Evergreen Aprica have a green tint with green plants on their backs. They drop Evergreen Aprica Antlers when their antlers are broken. These are found in Primordia and Sylvalum.
* Redwood Aprica are comparatively more yellow, with drier looking plants on their backs. They drop Redwood Aprica Antlers when their antlers are broken. These are found in Oblivia.
In general, all Aprica drop these items:
* Aprica Back Moss from their back.
* Fine Aprica Wood from the exposed back that shows after their back is destroyed.
* from the main body.
* from the main body.
== Enemy List ==
== In other languages ==
*Category:Insectoids
Aquaneze Cosmetics

Aquaneze Cosmetics is a in Xenoblade Chronicles 2 specialized in Cosmetic pouch items.
==Stock==
==In other languages==
==Gallery==
Aquaneze Cosmetics.png|Aquaneze Cosmetics
Aquaneze Cosmetics Inventory.png|The shop's inventory
Aquaneze Cosmetics map location.png|Location of the shop on the map
Aquatic Cloak

Aquatic Cloak is a effect in Xenoblade Chronicles and Future Connected. It reduces the range at which aquatic enemies can detect the user.
==Overview==
Cloak gems are good for sneaking around and trying to get places without being accosted, presumably by enemies too strong to fight (or too numerous to want to deal with). It's somewhat difficult to estimate their effect at the moment, but a decent gem makes a substantial difference in how close the enemy has to be before it can see/hear/sense the user. However, Aquatic Cloak does not work on grounded or flying enemies (they need Earth Cloak or Aerial Cloak).
==Sources==
==In other languages==
Aquatic Visigel

Aquatic Visigels are enemies in Xenoblade Chronicles X.
Many of these enemies are located floating around in the Noctilucent Sphere Interior which can be entered from the west side of the giant sphere.
Since they always drop the highest quality ground weapons (Ultra Nebulan/Ultra Transience ranged weapons, Ultra Diamond/Ultra Phenomenon melee weapons) through gold chests, these enemies are often farmed for ground weapons. However, the player has to be aware not to attract the attention of Pharsis, the Everqueen on the ceiling.
==Stats==
==In other languages==
Aquila Watchtower

Aquila Watchtower is a in Auresco, Royal Capital of the Kingdom of Torna. It is connected to Sachsum Gardens. The upper level of the watchtower can accessed by a ladder.
==NPCs==
*Chalcedony After completing Lighting the Way and until Manning the Gates is completed.
*Yokuyoku During Forest Trail Antics.
===Notes===
==Auto dialogues==
==In other languages==
==Gallery==
Aquila Watchtower (night).jpg|Aquila Watchtower, at night
Aquila Watchtower Auresco view.jpg|View of Auresco from Aquila Watchtower
Aquila Watchtower Auresco view (night).jpg|View of Auresco from Aquila Watchtower, at night
Aquila Watchtower/Auto dialogue

The following is a list of s that can be found at Aquila Watchtower. Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Anytime==
*A Tornan official watching the garden from the tower while a soldier remarks they might have work to do.
Aquila Watchtower Auto Dialogue 1 part 1.jpg|"The view from here is immaculate, don't you think?"
Aquila Watchtower Auto Dialogue 1 part 2.jpg|"Sure, but, uh...should you even be here? Don't you have work to do?"
Aquila Watchtower Auto Dialogue 1 part 3.jpg|"I'll have you know, inspecting the view is a very important part of my job!"
===After completing Trail of Destruction===
*The Tornan official and the soldier happy that the gardens were restored.
Aquila Watchtower Auto Dialogue 2 part 1.jpg|"It's so wonderful to be able to look out upon this view once again."
Aquila Watchtower Auto Dialogue 2 part 2.jpg|"Indeed - and all thanks to the hard work of Bry and Kaym."
Category:Auto dialogues (Torna)
Aquvy

Aquvy is a region of the world in Xenogears.
==Geography==
Aquvy is a region within the south western portion of the world. It contains a variety of small islands, with the largest being approximately one third the size of Ignas. The central area of Aquvy is dominated by water with just a single island in the middle containing Babel Tower. The islands around it are formed in a manner as if a large crash had occurred in the region eons ago.
Key areas in Aquvy include the Thames, Ethos Headquarters, Orphanage, Reaper Ship, Ethos Dig Site, Babel Tower and Lighthouse.
Category:Continents (XG)
Arach-no-More

Arach-no-More is a Merc Mission in Xenoblade Chronicles 2. It is received automatically after completing the , Merclibay's Mightiest. The mission requires 30 minutes to be completed, down to 7 minutes by dispatching s with enough levels of the suggested s. Completing this mission unlocks the mission Showdown at Chilsain.
==In other languages==
Arachno

Arachnos are an enemy species in Xenoblade Chronicles, Future Connected, Xenoblade Chronicles 2, Torna ~ The Golden Country, and Xenoblade Chronicles 3. They are spider-like creatures with pincers and four thick legs, most often found in caves covered in their webbing.
Arachos have a larger variant, called Arachno Queen or Queen Arachno depending on the game. They have hooked forelegs, more pincers, and a split abdomen.
==Xenoblade Chronicles==
Arachnos are found in Tephra Cave, Bionis' Leg, and Satorl Marsh. In Future Connected, they inhabit the Bionis' Shoulder.
===Main game===
===Future Connected===
===Time attack===
==Xenoblade Chronicles 2==
Arachnos are found in Gormott (in the main game only), Mor Ardain, Tantal, and Spirit Crucible Elpys. There are also the quest-exclusive enemies Cloud Arachno in the Kingdom of Torna, however, these actually appear to be Antols.
===Main game===
====Arachno Pods====
====Arachnos====
==Xenoblade Chronicles 3==
==In other languages==
==Gallery==
===Xenoblade Chronicles===
En050102.png|An Arachno with a red carapace.
En050103.png|An Arachno with a light carapace.
En050104.png|An Arachno with a dark carapace.
En050201.png|An Arachno Queen with a dark carapace.
En050202.png|An Arachno Queen with a light carapace.
===Xenoblade Chronicles 2===
====Renders====
XC2 enemy render en030102.png|An Arachno with a red carapace.
XC2 enemy render en030104.png|An Arachno with a white carapace.
XC2 enemy render en030201.png|An Arachno Queen with a dark carapace.
XC2 enemy render en030202.png|An Arachno Queen with a light carapace.
====Screenshots====
Reggl Arachno.png|A Reggl Arachno
Queen Arachno (XC2).png|A Queen Arachno
Empress Arachno.png|An Empress Arachno
Wulfric with Elder Arachno 2.jpg|Elder Arachno
===Xenoblade Chronicles 3===
****Category:Enemy species (XC1)Category:Enemy species (XC2)Category:Enemy species (XC3)
Arachno Feeding Lair

The Arachno Feeding Lair is a in Tephra Cave. It becomes accessable after the Mechonis Core events.
==Enemies==
* Hanz Pod
* Panasowa Arachno
* Vilae Arachno
==Map==
==In other languages==
==Gallery==
Arachno Feeding Lair DE.jpg|Arachno Feeding Lair in Definitive Edition
Category:Locations (Tephra Cave)
it:Nascondiglio Aracno
Arachno Queen's Nest

Arachno Queen's Nest is a in Tephra Cave. The is fought here.
==Enemies==
* 
* 
* Captain Arachno
* Soldier Arachno
==Map==
==In other languages==
==Gallery==
Arachno Queen's Nest DE.jpg|Arachno Queen's Nest in Definitive Edition
Category:Locations (Tephra Cave)
it:Nido Regina Aracno
Arachno Queen (disambiguation)

Arachno Queen or Queen Arachno may refer to:
* Arachno Queen (Tephra Cave) - the boss in Tephra Cave
* Arachno Queen (Bionis' Shoulder) - the normal enemy on the Bionis' Shoulder in Future Connected
* Queen Arachno (XC2) - an enemy in Xenoblade Chronicles 2
* Queen Arachno (XC3) - an enemy in Xenoblade Chronicles 3
* The Arachno subspecies
Arbiter Code

The Arbiter Code is a code in the Xenosaga series.
==Description==
The Arbiter Code is used for the locks on the Zohar Emulator seals by Helmer as a safety measure to prevent the dangers of out of control accidents or acts of terrorism. They are stored within the Godwin sisters's consciousness. Without both, not even Gaignun or Jr. are able to release the locks.
==Story==
When Dmitri Yuriev and his Salvator Faction took control of the Durandal, he took the Arbiter Code from both Shelley and Mary Godwin to release the seal on the Zohar Emulators as part of his scheme to become a god.
==Database==
Category:Lore (XS)
Arcane Aura

Arcane Aura is the fifth skill in 's Reticence skill branch. It reduces the she gains by 30% when she has any active.
==Overview==
Melia's main aura is Elemental Burst, which doubles her damage output, so any reduction in aggro for it is a big help to the tanks. also applies, though it's not quite as big a deal. As a link, it's probably a bit too expensive because most other party members don't synergize well with it - Shulk's only aura goes away when he uses an art (it does help for auto-attacks), Reyn and Dunban don't want to reduce aggro (and Dunban has anyway), Riki doesn't need help not getting aggro, and Seven can't link it regardless. This basically leaves Sharla's Drive Boost (since Covert Stance does the same thing but better), where it isn't that bad actually, but even then there are more important star skills for Sharla to link from Melia.
==In other languages==
Archon Cathedral

The Archon Cathedral is a large cathedral built by Ormus that is located on Michtam in the Xenosaga. It is heavily connected to Ziggy's past and underneath it is an Isolated Research Facility. 
==Story==
===History===
===Pied Piper===
===Episode III===
==As an area==
The Archon Cathedral serves as an area in Pied Piper and Episode III.
==Database==
==Gallery==
Category:Lore (XS)
Archsage's Gauntlet

The Archsage's Gauntlet is a mode in Xenoblade Chronicles 3. It was added as part of wave 3 of the Xenoblade Chronicles 3 Expansion Pass and can be accessed from the in the .
==Overview==
In this mode, the player fights through multiple waves of enemies, either until the entire party is incapacitated or until the final wave is cleared (wave 30 on Beginner, wave 50 on Normal, wave 140 on Pro). At first, the player - playing as one of the six main charcters - fights alone, but can purchase additional Heroes to aid in battle or additional effects called s after each wave in exchange for points.
Since usually not more than one Hero can be in the party, they deplete the Chain Attack gauge when used in s as if they were normal party members. Heroes can access all of their arts, but only those equipped can be accessed during Chain Attacks. The player cannot control any characters other than the main character. Only Heroes already unlocked in the main story are available in this mode.
During each battle, the Nopwatch steadily depletes until it reaches zero. If it is completely empty, HP recovery, recharge speed, and revival speed are severely decreased. To counter that, the shop sometimes offers Nopwatch refills that increases in price by 400 points with every acquisision.
Interlink is unavailable in this mode. Instead, this mode introduces Launch Charge: An instant on all enemies in this wave as well as an increased score obtained for a limited time. Unlimited Sword is also unavailable when played on hard difficulty, but the Lucky Seven License can be purchased at the Price X-change Blue to unlock it again.
The first two Heroes and the first Emblem are always free, as is one Emblem or Nopwatch refill after each boss fight. Each additional Hero increases in price by 2,500 points until the seventh party member costs 10,000 points. Heroes are permanent and cannot be swapped later for other Heroes. The selection of Heroes and Emblems in the shop is random. It can be reshuffled by spending a Shuffle Ticket that can be obtained from defeating a boss or rare enemy. Up to three Shuffle Tickets can be held at a time, and the player starts with three Shuffle Tickets. After obtaining a Badge, it can be upgraded up to five times to further increases its strength. Such upgrades also appear in the shop at random and increase in price with each step.
During each battle, an Event may occur, such as the enemy level in- or decreasing for one wave, a strong Moebius enemy appearing, or lucky monsters that, if defeated before it can escape, unlocks an additional Shuffle Ticket. After visiting a shop, a Whimsy may occur in which the player can choose between two randomly selected outcomes, such as causing a particular event or influencing the selection in the next shop.
==Strategy==
==Trivia==
* Tactical Action plays throughout the entire Gauntlet, changing between the low-intensity version while in the shop and the high-intensity version while fighting, with the exception of boss rounds.
==In other languages==
==Gallery==
*
Ardainian

Ardainians are a species in Xenoblade Chronicles 2 and Xenoblade Chronicles 2: Torna ~ The Golden Country that live on the Titan Mor Ardain. They look the same as humans. Compared to most of Alrest's other nations, the Ardainians' technology is highly advanced, particularly when it comes to weaponry. The Ardainians live all around the upper body of their Titan, with their capital, Alba Cavanich, located on its left shoulder, next to their emperor's palace.
==Appearance==
==Characteristics==
==History==
==Notable Ardainians==
*Dughall
*Hugo
*Mòrag
*Niall
==List of Ardainian enemies==
===Main game===
====Soldiers====
====Majors====
====Attack dogs====
====Titan weapons====
====Other====
===Torna ~ The Golden Country===
==Trivia==
* In the English dub, Ardainians speak in a Scottish accent.
==In other languages==
==Gallery==
===Artwork===
Mòrag.png|Mòrag
Hugo.png|Hugo
Niall.png|Niall
Dughall.png|Dughall
===Renders===
XC2 enemy render en010221.png|An Ardainian attack dog.
XC2 enemy render en040901.png|An Ardainian Cetus.
XC2 enemy render en050401.png|An Ardainian Archelon.
Category:Species **
Ardainian Battleship

Ardainian Battleship is a ship docked in the Indoline Praetorium in Xenoblade Chronicles 2. It is the battleship that transported Niall to the Praetorium.
==Landscape==
==NPCs==
A list of s in the Ardainian Battleship. All NPCs are temporary, meaning the NPC will either disappear or move to another location at one point, either through quests or story progression.
*Fire Dragons member
*Head Fire Dragon
*Pupunin
==Locations==
*
*
*
*Solitary Block #2
==Landmarks==
*
==Enemies==
All enemies are bosses.
*Giga Rosa
*Tirkin (Indol)
==In other languages==
==Gallery==
===Screenshots===
Raqura Watching Battleship.jpg|Raqura looking at the battleship
Indol Hangar crate.jpg|The crate in the battleship's Hangar
===Maps===
XC2 map ma11a b floor 01.png
Category:IndolCategory:Areas (XC2)
Ardainian Citadel (disambiguation)

Ardainian Citadel may refer to:
* Ardainian Citadel (normal) - the quest-exclusive enemy fought during Newt Recruits in Xenoblade Chronicles 2
* Ardainian Citadel (Think of the Soldiers) - the enemy in the same game
* Ardainian Citadel (Titan Battleship Assault) - the Challenge Battle Mode enemy in the same game
* Ardainian Citadel (demo) - the unused enemy in the same game
Ardainian Garrison

Ardainian Garrison is a in the Central Plain of Temperantia. It is connected to Desta Plains, to the north, Triedge Isle, to the southwest, Blackday Peninsula, to the southeast, the Ruins of Judicium's Titan Weapon Dig Site, to the east, Malignant Gorge and The Great Archway, both to the northwest.
==Quests==
*Judicium's Legacy
==NPCs==
*Baltair Appears only during A Ripe New Frontier.
*Carchal Appears only during Lost Kingdom.
*Eunes
*Hamoosah
*Ismet Appears only during "Judicium's Legacy".
*Snififi
*Torcall
===Notes===
==Heart-to-Hearts==
*Nim-Speak
==Auto dialogues==
==In other languages==
==Gallery==
Ardainian Garrison (night).jpg|Ardainian Garrison, night
Ardainian Garrison and dig site.jpg|The Ardainian Garrison, with the Titan Weapon Dig Site in the background
Ardainian Garrison/Auto dialogue

The following is a list of s that can be found at Ardainian Garrison. Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Anytime==
===After starting Chapter 6===
*Ardainian soldiers inspecting supplies.
Ardainian Garrison Auto Dialogue 1.jpg|"Plenty of 'em"
*An Ardainian soldier standing guard.
Ardainian Garrison Auto Dialogue 2.jpg|"Seems to be in order."
===After starting Chapter 9===
*An Ardainian soldier hoping that his family in Mor Ardain is all right.
Ardainian Garrison Auto Dialogue 3.jpg|"I hope my folks back in Mor Ardain are OK."
*An Ardainian soldier talking about the situation in Mor Ardain.
Ardainian Garrison Auto Dialogue 4.jpg|"Whatever happens to Mor Ardain, we still have to do our duty."
===After starting Chapter 10===
*An Ardainian soldier believing that everyone should help when the situation is dire.
Ardainian Garrison Auto Dialogue 5.jpg|"It's exactly at times like this where everyone needs to shape up and do their bit."
*An Ardainian soldier thinking about Alrest's future.
Ardainian Garrison Auto Dialogue 6.jpg|"Ah... What will become of Alrest in the end?"
Category:Auto dialogues (Temperantia)
Ardainian Keeper

Ardainian Keepers are Ardainian enemies in Xenoblade Chronicles 2. They appear anytime in Alba Cavanich in Mor Ardain, after the party stays at and until the party's battle with Mòrag is interrupted by . More specifically, they can be found at Nharil Central Plaza, Beraf Industry Ward, and Ayvill Shopping District.
==Data==
==In other languages==
Ardainian Locks

Ardainian Locks are Ardainian enemies in Xenoblade Chronicles 2. They appear anytime in Alba Cavanich in Mor Ardain, after the party stays at and until the party's battle with Mòrag is interrupted by . More specifically, they can be found at Nharil Central Plaza, Admar Storage Zone, Beraf Industry Ward, and Ayvill Shopping District.
==Data==
==Gallery==
Ardainian Locks.png|Ardainian Locks' in-game appearance
==In other languages==
Ardainian Major (Newt Recruits)

Ardainian Majors are quest-exclusive Ardainian enemies in Xenoblade Chronicles 2. They appear during Newt Recruits in Hardhaigh Palace in Mor Ardain. More specifically, they can be found in Hardhaigh Palace (location), Hardhaigh Dock, Lv. 2, and .
==Data==
==In other languages==
Ardainian Major (disambiguation)

Ardainian Major may refer to:
* Ardainian Major (Newt Recruits) - the quest-exclusive enemy in Xenoblade Chronicles 2
* Ardainian Major (Think of the Soldiers) - the enemy in the same game in Think of the Soldiers
* Ardainian Major (Titan Battleship Assault) (generic) - the Challenge Battle Mode enemy in the same game at level 48 in Titan Battleship Assault
* Ardainian Major (Titan Battleship Assault) (special) - the Challenge Battle Mode enemy in the same game at level 52 in Titan Battleship Assault
Ardainian Muss

Ardainian Muss are Ardainian Titan weapon enemies in Xenoblade Chronicles 2. One of them is fought alongside five Ardainian Rainiers during the first wave of the 9th Imp. Armored Div. . Another two are fought during the fourth wave of the same challenge. Each Ardainian Muss in battle will lock one bar of the . Defeating them will free the bar they had locked.
==Data==
==In other languages==
Ardainian Nipper (disambiguation)

Ardainian Nipper may refer to:
* Ardainian Nipper (Newt Recruits) - the quest-exclusive enemy in Xenoblade Chronicles 2
* Ardainian Nipper (Think of the Soldiers) - the enemy in the same game
* Ardainian Nipper (Titan Battleship Assault) - the Challenge Battle Mode enemy in the same game
Ardainian Private (Newt Recruits)

Ardainian Privates are quest-exclusive Ardainian Driver enemies in Xenoblade Chronicles 2. They appear during Newt Recruits at Nharil Central Plaza, Hardhaigh Gate, Hardhaigh Dock, Lv. 2, Hardhaigh Palace (location), , and .
==Data==
==In other languages==
Category:Enemies that are Ardainian
Ardainian Rider

Ardainian Riders are Ardainian enemies in Xenoblade Chronicles 2. They appear anytime in Alba Cavanich in Mor Ardain, after the party stays at and until the party's battle with Mòrag is interrupted by . More specifically, they can be found at Nharil Central Plaza, Beraf Industry Ward, and Ayvill Shopping District.
==Data==
==In other languages==
Ardainian Rott

Ardainian Rotts are Ardainian enemies in Xenoblade Chronicles 2. They appear anytime in Torigoth and the Titan Battleship, Gormott Province, until Mòrag joins the party. More specifically, they can be found at Torigoth Relay Base, Sickbay, Starboard Balcony, and Guardroom.
==Data==
==In other languages==
==Gallery==
Ardainian Rott.png|Ardainian Rotts in-game appearance
Ardainian Sergeant (normal)

Ardainian Sergeants are Ardainian enemies in Xenoblade Chronicles 2. They appear anytime in Torigoth and the Titan Battleship, Gormott Province, until Mòrag joins the party. More specifically, they can be found at Torigoth Relay Base, Bridge, Starboard Balcony, Living Quarters, , and Battle Command.
==Data==
==In other languages==
Ardainian Soldier (disambiguation)

Ardainian Soldier may refer to:
* Ardainian Soldier (normal) - the normal enemy in Xenoblade Chronicles 2
* Ardainian Soldier (Obra Street) - the bosses fought at Obra Street in the same game
* Ardainian Soldier (Solitary Block 2) - the boss fought at Solitary Block #1 in the same game
* Ardainian Soldier (Mor Ardain) - the bosses fought in Mor Ardain in the same game