Skell armor

Skell armor refers to the gear that can be worn by party members in Xenoblade Chronicles X. Armor forms the basis of a character's defensive statistics, provides appendages for the Skell, provides specific attribute resistances and weaknesses, and provides three traits and one Augment slot. However, armor pieces do not change the Skell's physical appearance.
The player can carry a total of 999 pieces of Skell armor.
==Characteristics==
All armor has the following properties:
*Category: Skell armor can be classified as light, medium, or heavy. Any Skell can wear light armor, but unlike regular , the Skell's frame size directly indicates the heaviest armor it can wear. Light Skells cannot wear medium or heavy armor, and Medium type Skells cannot wear heavy armor.
*Defense: Armor has a single defense value. This value indicates the amount of reduced after all other damage calculations are done. At low levels, high defense may be useful, but as enemy attacks become stronger, the effects of defense become negligible.
*Appendage HP: Indicates the amount of damage a Skell appendage can take before it is destroyed. The exact health value is not shown during the fight, but when a Skell appendage is destroyed, the Skell will lose access to a Skell weapon and will also lose GP.
* Minimum : The armor can only be equipped by Skell frames at or above this level.
*Attribute Resistance: Skell armor has six values for physical, beam, ether, thermal, electric, and gravity damage resistance. The value indicates the percentage of attribute damage that will be blocked by that armor. For example, if a piece of armor has an physical resistance of 10, the Skell will take 10% less damage from all physical attacks.
** These six values are much more important for survivability than the defense stat, since attribute resistances are multiplicative.
** Attribute resistances can be negative as well, so a -10 gravity resistance indicates a Skell will take 10% more damage from gravity attacks.
** Lighter armor tends to have higher damage resistances than heavier armor, especially against gravity attacks. That being said, the only pieces of Skell armor with positive gravity resistance come from Skells developed at the AM Terminal.
*Type: Armor goes on one of five body parts: head, torso, left arm, right arm, or legs.
* Battle Traits: Most Skell armor has between one and three inherent Skell Augment traits built in. These cannot be changed or removed, but they can be upgraded (see below).
* Empty slots: In addition to Battle Traits, most pieces of armor can have one custom Skell Armor augment slot added to them. Skell Armor without augments can usually get a slot at L's Shop.
* Maximum upgrades: Each Battle Trait of a piece of armor starts out at a certain level. These can be upgraded for a material cost at the AM Terminal under the option 'Upgrade Battle Traits'. 'Maximum Upgrades' corresponds to the total amount of times this may be done across all of the armor's Battle Traits.
*Sell price: Armor can be sold for this number of Credits. Shop price is 100 times the sell price.
* Maker: Each piece of armor was made by one of the Arms Manufacturers. This is mostly for flavor, although upgrading an AM's level may allow for more of their armor to be sold in the . When maxed out, shop armor comes with all three battle traits loaded.
** If the enemy drops armor from a maker that hasn't been unlocked yet, a busted piece of equipment spawns instead:
*** Busted Head Armor
*** Busted Torso Armor
*** Busted Arm Armor R
*** Busted Arm Armor L
*** Busted Leg Armor
==Sources==
Skell armor can be obtained in multiple ways:
* Each Skell purchased or developed comes with its own set of armor.
* The sells Skell armor.
* Enemies can drop Skell armor in silver and gold drops.
* Missions can offer Skell armor as a reward.
==List of Skell armor==
==In other languages==
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