Master Hand (SSBM)

Master Hand (known internally as MASTERH) is a boss appearing in Super Smash Bros. Melee, reprising his role as a boss in the single-player mode of Super Smash Bros. He is the final boss of the 1-player , and has a set HP which must be depleted to win; he does not appear in the Adventure Mode or All-Star Mode, where his role is replaced instead by Giga Bowser and a team of es. He is fought on the Melee version of . Defeating Master Hand once again causes the screen to fade to white as he explodes into the background then fading to pitch black some seconds later; after the last results screen, the player's character is seen tumbling, then turning into their Trophy state, landing in the Collection room of the game. Master Hand can be played via use of the Master Hand glitch.
Master Hand received a multitude of alterations to his overall fighting style when moving on to Melee. His moveset is slightly altered and expanded, he loses the ability to turn around, and his HP is altered based on the difficulty. In addition to this increase in HP, his power increases with each increment in difficulty, with the highest levels giving him a multitude of attacks with OHKO potential. Additionally, instead of appearing as a glove with a "cuff", Master Hand's "wrist" fades into nothingness.
The game also introduced , Master Hand's left-handed partner. If the player reduces Master Hand's HP by half, Crazy Hand appears then starts with the same number of HP (matching the difficulty) to whatever Master Hand started with from the beginning. When the two are on the field at the same time, they can perform powerful combination attacks. Crazy Hand appears when set conditions are met.
Master Hand does not appear in the opening cinematic, though his trophy (see below) elaborates his role in the Super Smash Bros. universe.
==Changes from SSB to Melee==
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==HP==
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==Moveset==
Note that none of the names are official and are followed by the name used in the game's files. Master Hand can only be played by using the through an Action Replay, or the use of the Master Hand glitch. All directions are pressed on the D-Pad, not the Control Stick. Lastly, Master Hand can only be controlled by Player 3.
===Individual===
Move 	Damage 	Debug mode input	Description
Jetstreamokuhikouki 	10% (startup), 30% (attack) 	+ 	Master Hand makes a vaguely plane-like shape, then flies into the background. When Master Hand is about to launch, the fire that comes out of his wrist is a meteor smash. He attempts to fly into the player, then flies in from the right.
Flying Punchokupunch 	34% 	+ 	Master Hand flies off the screen, then appears in the background as a fist. He attempts to slam into the player, then flies back onto the stage from the top of the screen. As a meteor smash, it cannot KO grounded players until very high percentages.
Flying Slapokutsubushi 	30%/24%/16%/12% (from earlist to latest) 	+ 	Master Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player. A powerful semi-spike if the player is inside of his palm; the ground-only shockwave produced starts with vertical knockback but flattens out with distance.
Laser Nailyubibeam 	9% 	+ 	Master Hand shoots a laser beam from each of his fingertips.
Finger Bulletyubideppou 	10% (single pair), 6% (triple pair) 	+ 	Master Hand makes the shape of a gun, and fires pairs of bullets. He fires one pair if he hasn't taken 150% damage yet, and three pairs if he took 150% damage or more.
Squeezenigiru 	13% 	+ ( Or ) 	Master Hand's pummel. After 3 squeezes he will move to a throw based on the direction when executed.
Reverse Thrownageru 	18% 	+ 	Master Hand throws the opponent backwards with decent knockback.
Vertical Throwtatakituke	20% 	+ 	Master Hand throws the opponent into the ground. High damage and knockback, but cannot KO under normal conditions.
Finger Drilldrill 	5% (startup), 4% (descent), 1% (each hit)	+ 	Master Hand flies up, then slams down while spinning in a drill-like fashion. Difficult to escape and deals high damage, but effectively no knockback.
Power Punchgootsubusu 	24% 	+ 	Master Hand hovers over the target, then quickly punches down with an explosive meteor smash.
Power Slappaatsubusu 	26% 	+ 	Master Hand slaps the ground. Buries the player.
Tri-Poketsutsuku 	7%, 7%, 20% 	+ 	Master Hand pokes the air three times. The third poke is more powerful.
Floor Sweepharau 	14% 	+ 	Master Hand makes a sweeping motion across the platform.
Big Swipehippataku 	25% 	+ 	Master Hand takes a big swipe across the stage.
Finger Walkwalk 	10%/12% (walk), 20% (kick) 	+ 	Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them.
===In combination with Crazy Hand===
The damage recorded here is only for Master Hand's contribution to the attack. For Crazy Hand's contribution, see Crazy Hand (SSBM).
In terms of debug mode inputs, Crazy Hand must go first. Then, Master Hand must finish what he's doing and input Y↑. Not doing so will leave Crazy Hand stuck in the "waiting for Master Hand" phase until either of them is KO'd. If Crazy Hand inputs Y←, Master Hand will ignore it (the corresponding attack is disabled), which will guarantee this.
Move 	Damage 	Description
Applausetaghakusyu 	6% (sleep), 3% (swipes), 10% (last swipe)	A gas is released that puts the player to sleep, then the two hands clap together five times. The first four shock the player, and the last one burns the player with vertical knockback. The five hits can chain together, but the player can DI out of the first four hits.
Cross Punchtagtsukamu 	0% 	Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact. This attack also sends players upward. This attack can KO opponents at high percentage.
Sandwich Punchtagtsubusu	13% (swing) 	The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage.
Grab (disabled)tagnigiru	15% (grab), 12% (throw) 	The two hands attempt to grab the player.
===Announcer call===
Master Hand has an unused announcer call, which can be accessed if made selectable on the character select screen.
Master Hand Announcer SSBM.wav|English
==Trophy==
Category:Master Hand
Category:Bosses
Category:Unplayable characters (SSBM)
Category:Trophies (SSBM)