nyuuzyou/wikis huggingface dataset:
AgentThrottle

==Message Layout==
{
	AgentThrottle Low NotTrusted Zerocoded
	{
		AgentData			Single
		{	AgentID			LLUUID		}
		{	SessionID		LLUUID		}
		{	CircuitCode		U32		}
	}
	{
		Throttle			Single
		{	GenCounter		U32		}
		{	Throttles		Variable 1	}
	}
}
==Usage and Notes==
Category:Messages
GenCounter can be 0
The throttles variable appears to be structured as follows, each value a little endian 32 bit float:
Resend - Maxmimum bytes per second for resending unacknowledged packets. Max: 150,000
Land - Maximum bytes per second for LayerData terrain. Max: 170,000
Wind - Maximum bytes per second for LayerData wind data. Max: 34,000
Cloud - Maximum bytes per second for LayerData clouds. Max: 34,000
Task - Unknown, includes object data. Max: 446,000
Texture - Maximum bytes per second for textures. Max: 446,000
Asset - Maximum bytes per second for downloaded assets. Max: 220,000
Note, that even though it appears to have a set number of parameters (and a set size), it IS a "variable".
Each value should not be smaller than 10,000. The maximum figures specified above sum 1,500,000. It is not clear from the libsecondlife documentation wether the figures shown above are recommended maximums or enforced. The actual limit is 1,536,000.
AgentWearablesUpdate

==Message Layout==
{
	AgentWearablesUpdate Low Trusted Zerocoded
	{
		AgentData	Single
		{	AgentID		LLUUID	}
		{	SessionID	LLUUID	}
		{	SerialNum	U32	}	
	}
	{
		WearableData	Variable
		{	ItemID		LLUUID	}
		{	AssetID		LLUUID	}
		{	WearableType U8	}	
	}
}
==Usage and Notes==
Category:Messages
WearableTypes
:WT_SHAPE	= 0	(Asset type AT_BODYPART = 13)
:WT_SKIN	= 1	(Asset type AT_BODYPART = 13)
:WT_HAIR	= 2	(Asset type AT_BODYPART = 13)
:WT_EYES	= 3	(Asset type AT_BODYPART = 13)
:WT_SHIRT	= 4	(Asset type AT_CLOTHING = 5)
:WT_PANTS	= 5	(Asset type AT_CLOTHING = 5)
:WT_SHOES	= 6	(Asset type AT_CLOTHING = 5)
:WT_SOCKS	= 7	(Asset type AT_CLOTHING = 5)
:WT_JACKET	= 8	(Asset type AT_CLOTHING = 5)
:WT_GLOVES	= 9	(Asset type AT_CLOTHING = 5)
:WT_UNDERSHIRT	= 10	(Asset type AT_CLOTHING = 5)
:WT_UNDERPANTS	= 11	(Asset type AT_CLOTHING = 5)
:WT_SKIRT	= 12	(Asset type AT_CLOTHING = 5)
Agent Domain

== What the agent domain looks like ==
The Agent Domain handles everything that has to do with agents. It stores their profile data, their inventory, handles login etc.
There are 3 parts inside the Agent Domain: Services, Hosts and Stores. There can be multiple instances of each part although to the outside they probably will look like one. It doesn't matter in the architecture. It simply can be as redundant, scalable as you need it.
== The 3 parts of the agent domain ==
=== Agent Services ===
Agent Services handle stateless information about agents. This can e.g. be profile data. As it's stateless it can be cached and this information can be publically accessible.
These will be web services.
=== Agent Hosts ===
Agent Hosts handle agents which are logged in. They are handling their sessions. Information handled here can be location of avatar, status, friends status etc.
If the Agent Host you are on right now goes down you will be logged off.
=== Agent Stores ===
The Agent Stores contain the actual data. They are basically databases which e.g. hold inventory data, profile information and so on. These stores can again be as redundant as one might want them to be.
=== All the rest ===
Not exactly sure here anymore but it might be mapping things, like on which agent host is which agent etc.
== How login works ==
This is the first part of the login process. It's logging in to the agent domain, no region is involved yet.
# Viewer sends login information to the Agent Service
# The Agent Service queries the agent data from the Agent Store
# The Agent Service asks an Agent Host to initiate a session
# The Agent Host establishes a connection with the Viewer.
== See also ==
* Proposed Architecture
* Region Domain
* Multiple Domains
* Central Services
* Running at Home and Offline
Category:Architecture Working Group
Category:Grid_Interoperability
Aggiornamento drivers

== Identificazione della tua scheda grafica ==
Guarda Help:Come identificare la tua scheda grafica
== Ottenere drivers aggiornati ==
Per favore riferirsi alla seguente pagina:
* http://secondlife.com/community/drivers.php
=== Aggiornamento drivers Macintosh ===
I Residenti che usano computers Macintosh con scheda grafica integrata costruita da ATI o NVIDIA generalmente sono non abilitati ad aggiornare i drivers, eccetto quando ci siano aggiornamenti da parte di Apple. Usare il Mac Software Update per controllare e scaricare gli ultimi drivers da Apple.
Gli Utenti con computers Macintosh come PowerMac G4, G5, or Mac Pro systems che sono stati aggiornati con schede grafiche di terze parti possono essere abilitati a scaricare aggiornamenti dei drivers dal costruttore della scheda.
== Utenti di vecchi drivers ==
Generalmente, è meglio aggiornare al driver corrente. Second Life funziona meglio con l'ultima versione del driver. Puoi provare a cercare informazioni da altri Residenti che hanno scoperto qualcosa su specifiche schede e drivers su SL Forums.
Drivers
Drivers
Drivers
Category:Pagine italiane da wikificare
Agoraphobia Support Group

This is where we will keep information about our meetings agenda, and what we will do, maybe even place transcripts in the future.
Feel Free to add information, or anything you would want to cover during a meeting.
Ok we want to hold a meeting this friday (october 30 2009) a 3pm SLT, it will be held at our premises ( agoraphobia support fund land @ egglebury ), but we are going to make something special, for people not to get anxious during this meeting we will hold it over group chat (group IM).
Location: GROUP CHAT 
or
[| Agoraphobia Support Group HeadQuarters]
our tool for using the Anxiety log gadget is here:
[Gadget Page]
----
== Agenda for October 30 2009 ==
1- Anxiety Log Gadget Information and usage ( introduction ) 
2- Future Meetings
3- Anxiety Log Gadget Information and usage ( final information )
== Agenda for November 6 2009 ==
1- Lucinda Basset program
2- physical sensations
3- Free Time to share
Read Log here: Log
== Agenda for November 13 2009 ==
THIS MEETING WAS POSTPONED
== Agenda for November 20 2009 ==
1- Free time to share ( this is not logged ) 
Read Log here: Log ( no log )
== Agenda for November 27 2009 ==
1- Grooming in our environment
2- Free time to share ( this is not logged ) 
Read Log here: Log
Aim Detection

This script detects who's aiming at you.
//This script was designed by Han Shuffle AKA MichaelRyan Allen AKA Dugley Reanimator
//Cleaned up a bit by another resident.
//Cleaned up some more by another resident.
default
{
 state_entry()
 {
 // black and transparent floattext
 llSetText("", ZERO_VECTOR, (float)FALSE);
 llSensorRepeat("", "", AGENT_BY_LEGACY_NAME, 90, PI, 0.1);
 }
 sensor(integer num_detected)
 {
 list output;
 integer i;
 do
 {
 key agentKey = llDetectedKey(i);
 string agentName = llDetectedName(i);
 vector agentPosition = llDetectedPos(i);
 rotation agentRotation = llDetectedRot(i);
 vector ownPosition = llGetPos();
 if (llGetAgentInfo(agentKey) & AGENT_MOUSELOOK)
 {
 if (llVecDist(ownPosition, agentPosition+llRot2Fwd(agentRotation)*llVecDist(ownPosition,agentPosition)) < 1.5)
 output += [agentName];
 }
 }
 while (++i < num_detected);
 llSetText(llDumpList2String(output, "\n"), <1.0, 1.0, 1.0>, (float)TRUE);
 }
}
Ajuda SL Brasil - Voluntários

== Comunidade Gateway - Brasil ==
Community Gateway
Criado em maio de 2009, reformulado em 2011 e Membro CG Program em maio 2016. O Grupo Ajuda SL Brasil - Voluntários pretende apoiar e conduzir, principalmente os novos usuários, para pleno entendimento do Second Life®, em seus diversos aspectos – oferecendo acolhimento e orientação para todos. 
Formado em sua maioria por brasileiros, a equipe de voluntários tem representantes de diversas culturas e nacionalidades. Uma soma de conhecimentos e habilidades individuais que valoriza o equilíbrio e capacidade de moderação da equipe, antes mesmo do conhecimento técnico. O Grupo reúne, essencialmente, pessoas altruístas que acreditam na sinergia do trabalho voluntário.
De conformidade com o TAO, nesta Comunidade Gateway , mentores são identificados CG Voluntario e exercitam a máxima tolerância, conduzindo todas questões pelo caminho das Regras e Normas da Comunidade .
A ilha de Ajuda tem nível de maturidade Geral [G] e oferece, além de tutoriais, sandbox, áreas reservadas, área de jogos, área lazer, entre outras facilidades; uma ampla área de freebies, onde criadores (Voluntários Doadores) disponibilizam produtos de origem certificada, a custo zero; minimizando a disseminação das cópias ilegais e tornando o início mais agradável para os mais novos; com suporte completo para todos.
Nossas Diretrizes:
1 - Não obtemos LUCROS ou vantagens financeiras para o grupo, seus indivíduos ou terceiros;
2 - Não direcionamos novos usuários usuários para ilhas de caráter exclusivamente comercial. Ensinamos a utilização das ferramentas de BUSCA, destacando a importância da pesquisa e liberdade de escolha;
3 - Não permitimos compartilhamento de itens, na Ilha de Ajuda. Dispomos de ampla e acessível área de Freebies; por que não somos tolerantes com as cópias ilegais.
* Aulas e Palestras em diversos temas sobre Second Life® são oferecidas, conforme agenda do Grupo Amigos Ajudam SL Brasil Informa (acesso por convite - que pode ser enviado por qualquer Voluntário).
* Seleção e Formação de Voluntários: Inscrições e Treinamento - exclusivamente na Ilha de Ajuda .
* Trabalhamos em cooperação com os Grupos:
1) WHITE TIGER MENTORS http://wiki.secondlife.com/wiki/White_Tiger_Mentors (New Resident Service) 
2) PHOENIX WAVE TEAM;
• Members of the approved Resident Help Network (RHN), official Linden Lab's program - .
3) FIRESTORM - Gateway 
4) CALEDON OXBRIDGE University - Gateway .
>>> Nós estamos aqui! >>> 
Sejam bem-vindos!
Alien Worlds

There are not many places where an alien would feel at home. Even so, a few architects dedicated themselves to create and enlarge alien habitats that extraterestrial creatures would find confortable. The following list includes the places found by Second Life Geography team:
== List ==
*Alien Adventure is a place on Mj Island sim, Far North Ocean. A bycicle takes you on an automated travel through the cosmos and many alien worlds.
*Alien Playground is a sim-size alien world, that also includes caves and skyboxes. It is an 'adult' ranked place, located in sim Skara Brae, between the Unassociated Sims. The place is ranked 'adult' and sexual relations between humans and aliens are possible.
*Out Of This World is an alien paradise, in Enchantment Island sim, Grid Sector H9, on a skybox. Aliens are also for sale.
*Tentacles & Slime is a sim-size alien world, with the highest biodiversity at the moment. They were located in A015 Sim Cluster, in All Star sim. Currently, their address is in Utopia sim. Alien creatures can be found anywhere, many of them are friendly. Note that this is an 'adult' place and intercourse with alien creatures is possible, with unpredictable results.
== See Also ==
Second Life Geography
Caves & Mines
Volcanos
All button.lsl

// Global Variables
integer toAllChannel = -255; // general channel - linked message
default
{
 state_entry()
 {
 llSetColor( <0,0,0>, ALL_SIDES);
 }
 touch_start(integer total_number)
 {
 llMessageLinked(LINK_ALL_OTHERS, toAllChannel, "SetTestSelected::ALL", NULL_KEY);
 llSetColor( <0,0,0>, ALL_SIDES);
 }
///////////////////////////////////////////////////////
// Link Message of default state //
/////////////////////////////////////////////////////// 
 link_message(integer sender_number, integer number, string message, key id)
 {
 //if link message is on the correct channel
 if(number == toAllChannel)
 {
 if(llSubStringIndex( message, "TestSelectedButton") != -1)
 {
 llSetColor( <255,255,255>, ALL_SIDES);
 }
 if(message == "reset")
 {
 llResetScript();
 }
 
 }
 
 } //end of link message
 
}
Category:LSL Library
Alpha Fleet

Alpha Fleet is the Star Trek Role Play group located in the Odessa Extravagant sim. Running since June 2007, Alpha Fleet is entirely supported by its members and staff, and everything there was built by the various members.
== Rank System ==
As withheld within the Star Trek universe, members of AF use the rank system. This starts out with Cadet, followed by Ensign, then Lieutenant, Commander, Captain, Admiral, Vice Admiral, Rear Admiral, and finally, Fleet Admiral.
== Facilities ==
AF boasts state-of-the-art facilities built entirely by its members.
Headquarters - A retro-futuristic HQ consisting of 6 floors was erected in late September 2007. Its design was made in collaboration between the Vice Admiral, and Rear Admiral.
Sandbox - AF also boasts a sandbox situated 500 Meters above the main HQ, which is fit for any builder, experienced or not.
But for those who are not prim-savvy, AF ( as of Oct 2007 ) plans on having weekly Builders Clinics, where you can improve speed, and style - all for free!
Category:Second Life Groups
Alpha channels/pt

= Canais alfa = 
== O que são canais alfa ? ==
Informações de transparência em texturas em arquivos do tipo TGA e PNG, que podem ser carregadas (upload) através do Visualizador do Second Life, são armazenadas como uma grade de dados em uma escala de cinza, chamado de canal alfa. Valores em pixel do canal alfa, variando do preto ao branco, determinam o grau de transparência da textura. As texturas transparentes são usadas ​​para criar formas orgânicas, como chamas, árvores, roupas com tecido rasgado - praticamente qualquer coisa onde as dimensões visíveis do contorno do objeto são indesejáveis.
== Como faço para usar canais alfa e obter modelos (gabaritos) de roupas ? == 
Diferentes editores de imagem apresentam diferentes implementações específicas. Consulte o manual do programa de edição gráfica preferido para uma melhor orientação, e tente encontrar pessoas que criaram o tipo de imagem que deseja fazer. A maioria dos editores de imagem possuem fóruns ou redes sociais dedicadas a tirar o máximo do seu produto.
Os canais alfa canais são uma parte crítica na criação de roupas avançadas. As ferramentas de textura e os tutoriais sobre vestuário são recursos mais conhecidos para ajudar você a iniciar na criação de roupas. Para obter uma ajuda pessoal de outros Residentes, visite o fórum Creation e no Ask a Question - Questões em português.
== O Adobe Photoshop 7 não funciona quando tento salvar canais alfa. O que há de errado ? ==
O programa de lançamento do Photoshop 7 tinha um bug na exportação de arquivo tipo TGA. Atualize para a versão 7.01 ou mais recente e isso resolve o problema. Se a atualização não é possível, tente salvar em arquivo nativo Photoshop .Psd . 
Certifique-se de satisfazer todas as condições para fazer um canal alfa de acordo com os tutoriais. Em seguida, converta o arquivo de PSD para TGA com um conversor adequado ou online, como o site: Online-Utility.org Image Converter, que lhe permite fazer o upload de um arquivo em psd e automaticamente o converte para um TGA de 32-bit, para baixá-lo em seu micro. 
Com um Visualizador adequado, ou enviados para o mundo virtual, usando o conversor de 32 bits nativo do Photoshop, vai mostra claramente os efeitos de máscara do canal alfa.
== Veja também ==
* Criando roupas e tatuagens
* Visão geral sobre as texturas
Category:Ajuda Portal
Alpine Byway Route 1

== Alpine Byway Route 1 - Eagan to Voss ==
This route loops away from the main highway and travels over an impressive mountain peak by means of steep trails through narrow passes, before arriving at the ice lake in Zermatt, close to Chalet Linden.
click images for larger versions
=== Alpine Byway 1 - Eagan Rez Zone ===
Alpine Byway number 1 begins here at a picnic spot in a stand of pine trees, branching off from the main highway close to the railway tracks and river ferry. The old cobbled road heads north through Meribel towards the mountains in the distance.
*
=== Alpine Byway 1 - Orelle (South) Rez Zone ===
The road runs higher into the footslopes of a mountain range and becomes a rockier trail as it ascends an extremely steep grade, which may require a change in your form of transport here, if you do not command the necessary horsepower !
*
=== Alpine Byway 1 - Verbier (Peak) Rez Zone ===
The road crosses the mountain spine through a narrow pass, descending slightly to a T junction. The leftward road is blocked after a short way, though intrepid explorers may want to strike out to the south east across the high peak and through wooded footslopes to locate another road access within Cloudmont. This road however turns right, northwards across a shelf in the shadow of looming pine trees.
*
=== Alpine Byway 1 - Verbier (Junction) Rez Zone ===
At the next rez zone, the road comes to another junction, the way ahead being impassable to conventional ground vehicles, though a direct route to the highest peaks is available here. The stone roadway however, swings to the right through another narrow pass and on back down the mountainside on a sharp incline, heading east.
*
=== Alpine Byway 1 - Orelle (North) Rez Zone ===
At the foot of the northern slope in Orelle, a rez zone exists, aiding those wishing to change their mode of transport again to suit the terrain. The road now curves away on a flat shelf into the region of Ayas
*
=== Alpine Byway 1 - Ayas (Peaks) Rez Zone ===
A stone pathway snakes up into the highest mountain peaks from here, with a few oddly familiar shapes lurking in the mist, worth exploring for those with a head for heights. The main road meanwhile, heads straight on northwards.
*
=== Alpine Byway 1 - Voss Lakeside Rez Zone ===
The cobbled road terminates at a large viewing platform among a stand of old pines. Panoramic views are offered here across the frozen lake and island of Zermatt, this being the site of many conventions and shows in the history of Second Life. On the platform, you may obtain hot food and sit and watch the skies for the rare aurorae agnalis after darkness falls.
If you continue past the viewing platform, you may go for a trip on the ski lift into the mountain heights, or, with care, you may cross the icebound lake, and continue on to Chalet Linden on the opposite shore at Wengen, to explore its many delights, and from where you may regain the main highway.
*
----
Return to Main : Second Life Road Network Directory
Return to Sansara : Sansara Network
Return to Alpine : Alpine Routes
----
Alpine Routes

== Alpine Routes ==
 click images for larger versions and follow links for full details and rez zones
=== Alpine Byway Route 1 - Eagan to Voss ===
This route loops away from the main highway and travels over an impressive mountain peak by means of steep trails through narrow passes, before arriving at the ice lake in Zermatt, close to Chalet Linden.
Alpine Byway Route 1
=== Alpine Byway Route 2 - Durango to Zermatt ===
This route loops away from the main highway at the Durango bridge on the Amundsen Road and crosses the Grindlewald River, travelling through the mountains to Zermatt Ice Lake via a choice of routes and passing a ski slope on the way.
Alpine Byway Route 2
----
Return to main : Second Life Road Network Directory
Return to Sansara Routes : Sansara Network
----
Alt-zoom

=== Feature Design Document ===
(none)
=== Functional Spec ===
* You can alt-zoom by clicking on an object, a person or their nametag or attachments, or the terrain.
* You cannot Alt-zoom on the sky.
* Alt-clicking water alt-zooms on the terrain below the water.
* You cannot Alt-zoom on your HUD object.
* Alt-clicking will center your view on the thing you clicked.
* Alt-zoom will attach your camera to the person or thing you clicked. If your object of focus moves, your camera will move with it.
* You can alt-zoom in and out and around with alt + mouse
* You can orbit your camera around an object with alt + ctrl + mouse
* You can pan (slide sideways) your camera with alt + ctrl + shift + mouse
* You can also move your view via keyboard alt + arrow keys and PAGE UP, PAGE DOWN
* There is a limit to the distance your camera can move away from your avatar.
* Alt-zoom camera distances are longer if you are on an estate you own or manage (or if you are in god mode or turn on Client > View Admin Options)
* Alt-zooming very very close to an object will stop moving the camera and will tighten FOV (field of view.
* Editing, linking, or unlinking an object you are focused on should not move the camera.
* You can see where your focus is by enabling debug mode and turning on Client > Character > Show Look At, then alt-click something to see the Look at crosshairs.
* Alt-zooming should not affect the focus or selection of text in any text field. eg. You should be able to begin typing a sentence into the chat bar, alt-zoom on something, then finish typing your sentence.
* Movement of your avatar via movement keys should disengage the alt-zoom focus.
=== Test scripts ===
Camera_and_Picking_Test
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
Focus - Window focus should be retained while alt-zooming.
Selection - Selection should be retained while alt-zooming.
=== User Guides ===
See Camera.
Ami Sim Group

This Sim Group is formed of two sims, in contact on their corners. They are named Ami and Ami Bahamas Estates. They are home of a swinger group and are ranked as adult.
The temporary name for this sim group is A156, Coordinates are 992-993/844-845, that corresponds to Grid Sector I8, inside the diffuse Southern Ocean.
The Geography of the two sims is that of a tropical beach paradise, with sand texture for ground, with a lot of water and palm trees, but also with a lot of people. Place is opened for public. Unfortunately, scripts are not allowed.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans