Cry

A Pokémon's cry (Japanese: き voice) is the sound it makes. Depending on the continuity, this can either be a unique sound, or only the Pokémon's name and various phrases derived from its name. There are also several instances of talking Pokémon.
==In the core series games==
A Pokémon's cry usually consists of an electronic noise. Pokémon related by evolution (e.g. and ) and association (e.g. , , and ) will often have notably similar cries, though others may sound very different (e.g. and ), especially if from different generations (e.g. and ).
When Pokémon undergo Mega Evolution or Primal Reversion, their cry is altered, sometimes dramatically. Many alternate forms — such as those of , , and the forces of nature — also have different cries.
===Composition===
In Generation I and II, there are a small number of base cries which are shared by multiple Pokémon, but distinguished by differences in pitch, speed, echo, or disabling one of the sound channels. In Generation I there are 38 base cries,data/pokemon/cries.asm at master • pret/pokered (Disassembly of Pokémon Red) while in Generation II there are 68.data/pokemon/cries.asm at master • pret/pokecrystal (Disassembly of Pokémon Crystal)constants/cry_constants.asm at master • pret/pokecrystal (Disassembly of Pokémon Crystal) Almost all Generation II Pokémon use one of the 30 new base cries, with only and using an old base cry, both of which evolve from Generation I Pokémon. For example, and 's base cries are the same, but Charmeleon's is lower-pitched. Likewise, Metapod and Abra have the same base cry, but Metapod's only plays one sound channel.
Below is a list of Pokémon by base cry in Generations I and II.
Base cry ID	Pokémon
00 	
01 	
02 	
03 	
04 	
05 	
06 	
07 	
08 	
09 	
0A 	
0B 	
0C 	
0D 	
0E 	
0F 	
10 	
11 	
12 	
13 	
14 	
15 	
16 	
17 	
18 	
19 	
1A 	
1B 	
1C 	
1D 	
1E 	
1F 	
20 	
21 	
22 	
23 	
24 	
25 	
26 	
27 	
28 	
29 	
2A 	
2B 	
2C 	
2D 	
2E 	
2F 	
30 	
31 	
32 	
33 	
34 	
35 	
36 	
37 	
38 	
39 	
3A 	
3B 	
3C 	
3D 	
3E 	
3F 	
40 	
41 	
42 	
43 	
In the , many original cries were remade through the Nintendo 64's technology. Although most of them resemble the Game Boy versions closely, some Pokémon were given special cries that closely resemble actual animals, or are a combination of the two. This was not carried over into later console games, which use the same cries as the handheld games.
Starting in Generation III, newly introduced Pokémon rarely have similar cries to other Pokémon, and those that do are usually related to each other (typically via Evolution). While cries for Pokémon from Generations I to III are largely variations of electronic beeps, cries introduced since Generation IV are mostly recognizable, digitized sounds, such as birds chirping for or a xylophone for .
For unknown reasons, in the Generation III games the cries are actually played at 0.9× the speed of the original samples. Starting in , the cries of most Pokémon from previous generations were updated. The cries of some Pokémon — such as , , and — are dramatically different.
The Ultra Beasts and Paradox Pokémon both have sound effects at the end of their cry that stay consistent through their group (with the exceptions of and ), with the Ultra Beasts having a mechanical whine, the past Paradox Pokémon having a booming sound, and the future Paradox Pokémon having a whirring sound often associated with hacking or binary code.
====Identical and near-identical cries====
Due to the Generation I games constructing cries by applying different effects to a small pool of base cries, many Generation I Pokémon had extremely similar cries. These cries were carried forward to later generations, even as newer Pokémon received more detailed cries. Starting in Generation VI, many older Pokémon cries were replaced, and these cries are no longer as similar as the used to be.
Two pairs of Pokémon had identical cries: 
* and 
* and 
Four pairs of Pokémon had near-identical cries:
* 's cry was slightly longer than 's, by 0.071 seconds.
* 's cry was slightly lower-pitched and longer than 's, by 0.006 seconds.
* 's cry was slightly higher-pitched and longer than 's, by 0.059 seconds.
* 's cry was slightly lower-pitched and shorter than 's, by 0.002 seconds.
===Pikachu's cry===
Although has a traditional cry, in some games, it has been given special cries, matching its appearances in as voiced by Ikue Otani. This makes it the only Pokémon to have multiple cries without changing forms.
The received at the beginning of has a total of forty cries, though only two occur in battle. Like in Pokémon the Series, all are variations of its name and voiced by Ikue Otani.http://www.youtube.com/watch?v=LNV4P3DFPps Pikachu's 40 cries in Yellow Because the Game Boy lacks high-quality sound, Game Freak had to think of different ways to recreate Pikachu's cry. Junichi Masuda converted the sound into one-bit data, recreating the sound of Otani's voice.Game Freak blog However, Pikachu's Pokédex entry uses the regular chiptune cry like in earlier games, instead of Ikue Otani's vocalization. A non-OT Pikachu (traded from other games or received in events) uses the chiptune cry as well. 
In the Japanese Pokémon Stadium, the Pikachu from Pokémon Yellow is treated like any other Pokémon. When either the English Pokémon Stadium or Pokémon Stadium 2 is connected with Pokémon Yellow, Pikachu speaks by saying its own name, voiced by Ikue Otani (unlike the electronic noise cry of other Pikachu).
The feature returned in with all-new voice recordings. In these games, Pikachu has 15 cries. Two of these cries occur in battle, one is heard when viewing its status screen or Pokédex entry, and the rest appear in Pokémon-Amie. This was retained in Pokémon HOME and in later core series games until .
===Eevee's cry===
In Let's Go, Pikachu! and Let's Go, Eevee!, was given special cries voiced by Aoi Yūki. This was also retained in Sword, Shield, HOME, and Brilliant Diamond and Shining Pearl (if the DS Sounds is not used), and changed back from onwards.
===Pokémon cry usage===
A Pokémon's cry is heard in several situations:
* When a Pokémon is sent out into .
* When a Pokémon faints.
** In Generations and , there is no Pokémon cry when the opposing Pokémon faints. However, in Generation II only, a generic sound effect is used when the opposing Pokémon faints.
** From Generation III onwards, any Pokémon fainting will say its cry. The cry is also lower-pitched (except for 's prior to ) when a Pokémon faints.
* When a Pokémon's summary is checked.
* In the Pokédex, when a Pokémon's main page is checked, or the "Cry" option is selected.
** When a Pokémon species is caught for the first time, which makes the Pokédex page appear automatically for that species.
* When using certain moves.
** From Generation II onwards, when using or .
** From Generation III onwards, when using .
** From Generation IV onwards, when using . However, in Generations IV and V, if there is a recorded audio, the recorded audio is used instead.
* When a Pokémon evolves, the cry from the unevolved species is heard before the evolution, and then the cry of the evolved species is heard after the evolution.
* When a Pokémon Egg hatches.
* When a Pokémon is deposited, withdrawn, or at the Pokémon Storage System.
* When a Pokémon is left at, or retrieved from, the .
* When a Pokémon is traded.
* When a Pokémon successfully uses a field move outside of battle.
* When a Pokémon is groomed.
* When a Pokémon is let out of its Poké Ball with the Let's Go! feature
* When the player becomes a and their Pokémon party is displayed at the Hall of Fame, all Pokémon from their party say their cries.
** When the past records from the Hall of Fame are checked, the Pokémon say their cries as well.
* In Generation VII, a wild Pokémon will give its cry while calling for help.
* When the player is starting a new game, and a Pokémon is introduced to the player (for instance, at the start of ).
* When the player is asked to choose a first partner Pokémon.
* In Generation IV onwards, when the Pokémon breaks out of a Poké Ball
* When the player interacts with a Pokémon in the overworld.
** This includes several Pokémon that are simply found at the cities and towns; some of them are inside people's home, and some of them are outdoors.
** This also includes some wild Pokémon from in-game events which may found at the overworld and can be caught after a .
* Some scripted events in the overworld include Pokémon cries.
** , , and say their cries when awoken at the Burned Tower. They also say their cries when entering Tin Tower.
** Amphy says its cry when Jasmine interacts with it at the last floor of the Olivine Lighthouse.
** The dancing say their cry multiple times during the Mt. Moon Square event.
** and say their cries upon entering their room in the Cave of Origin/Marine Cave and Terra Cave.
** says its cry when encountered on the top floor of Navel Rock.
** and say their cries while fighting in Sootopolis City.
** says its cry when encountered on the top floor of Sky Pillar and after quelling and .
** , , and say their cries when appearing at Spear Pillar.
** says its cry when appearing on Sinnoh Route 224.
** , , and say their cries when appearing at Spear Pillar.
** says its cry when it flies overhead in the Distortion World.
** says its cry each time it is encountered across Kanto and Johto.
** and say their cries when appearing at the Bell Tower/Whirl Islands.
** , , and say their cries when entering the Embedded Tower.
** and say their cries when appearing on Unova Route 7.
** , , and say their cries when they are encountered across Unova.
** says its cry multiple times while being controlled by Ghetsis.
** , and say their cries when appearing in the Cave of Being.
* In , , , , Generation V, , and Generation VII, the Game mascot's cry will be heard when "Start" or "A" is pressed at the title screen.
** In Generation I, except for , the rotating Pokémon currently displayed on-screen will have its cry play.
** In , and can be heard in the Game intro.
In , , and in Generations and , a lower-pitched cry (specifically, pitched down two semi-tones) is used if the Pokémon has critical (half HP or below, such that the HP bar is yellow or red) or a status condition when entering a , when its summary is checked, or when it breaks out of a Poké Ball.
In Pokémon Sword and Shield, the cries of all Pokémon that are sent out by the player and Trainers have an added sound effect.
In Generation III, Generation VII, and Pokémon Legends: Arceus, cries of the Pokémon found in the player's current location can occasionally be heard while walking in the overworld. In , these cries are heard more often if the first Pokémon in the player's party has the Ability .
==In the spin-off games==
===Puzzle series===
In Pokémon Puzzle League, the cry from the can be heard during normal gameplay.
In Pokémon Puzzle Challenge, the cry from the core series can be heard during normal gameplay, and also in the "PKMN Data" screen found the options menu.
===Play It! series===
In Pokémon Play It! and Pokémon Play It! Version 2, each Pokémon has a cry. Some cries are exclusive to these games, while some other cries are based on those from the animated series. The cry is heard when a card is placed in the Arena (either as a basic Pokémon or via evolution), and also in the "Collection" screen from the second game.
===Pokémon UNITE===
In , Pokémon use their cries in three cases:
*When a Pokémon is selected from a menu. (When preparing for a battle, selecting an inactive 1-Day Limited License, an inactive 3-Day Limited License, or an inactive 7-Day Limited License, does not count.)
*When a Pokémon first appears to battle, and when that Pokémon returns to battle after being knocked out
*After evolving
*In some, but not all cases, when a Pokémon uses a Unite Move. (For instance, neither the Mewtwo allowed for use by the Unite License X: Mewtwo nor the Mewtwo allowed for use by the Unite License Y: Mewtwo use their cries when using Infinite Psyburn)
===Pokémon Quest===
In Pokémon Quest, Pokémon are rather vocal. They use cries in the following cases:
*When befriended
*After evolving
*When tapped on while in the 
*As they are knocked out and after they recover
*When using certain moves
*When a boss Pokémon appears
*
==In animation==
===Pokémon the Series ===
Most Pokémon will only say their names and communicate using those syllables. For example, Ash's Pikachu has been known to use the three syllables in the word "Pikachu" in various combinations to refer to several characters, including (Pikapi), (PiKachupi), (PikaChu), (Pikaka), (Pipipi), Team Rocket (Pipikachu), (Pikakapika) and to say "My name is Pikachu" (Pika, Pikachu).
When the Pokémon animated series is being dubbed into a different language, the original cry of a Pokémon is sometimes preserved, more often than not if the name is either similar or the same in Japanese and the dubbing language. However, sometimes it is kept when it is completely different. One example is , which can be heard to cry out Lizardon if listened to closely enough. Likewise, an roar sounds like Iwark, a buzz sounds like "Spear", and 's cry sounds like "Upah!". Plus, the cries of and sound like "ene"; the first 3 letters of their Japanese names. , in addition, is heard to hiss "Charbok(a)," despite both its English and Japanese names being "Arbok."
Some Pokémon's cries are entirely unrelated to their names in any language. For example, screeches loudly, quickly yells "Heah!" in an echoing male voice, and says "Hoo!" in a breathy, echoing female voice. Most Legendary Pokémon that cannot speak to humans instead roar, screech, or make other sounds. Some of the Legendary Pokémon's cries are derived from other media, such as films.
Junichi Masuda revealed in an interview that the reason Pokémon did not say their names in the game was hardware limitations. Despite advances, the cries were kept for realism. Newer cries are based on "what type of creature it is, its habitat, how it lives… all these kinds of things help to decide what style of cry it might have, based on all of that information."https://web.archive.org/web/20220125200024/https://gamnesia.com/game-freak-explains-why-pokemon-dont-say-their-names-in-the-games/
===Other animation===
The Pokémon in , and miniseries such as Pokémon Origins, make realistic, animal-like cries that differ from both their in-game and cries.
==Gallery==
The cry page does not exist in the Generation I or games, nor their Generation III and remakes. Instead, the cry plays if the word "Cry" is selected in the Pokédex. In Generation VI and Generation VII, the cry page is shared with the forms page.
			
			
==Trivia==
* As of Generation IX, has the longest cry at 4.007 seconds, while 's is the shortest at 0.181 seconds.
* In , when a player's Pokémon has low HP in battle, its cry will be distorted. This is likely due to the game performing two simultaneous processes: one for the alarm sound of low HP and another to play the Pokémon's cry. This problem was fixed in .
** This situation occurs both when the Pokémon is sent out into battle and when its information is checked.
* In Generation IV, if the Nintendo DS is put into sleep mode in the middle of a Pokémon's cry, the cry will start over when the DS is opened again. This happens both when a Pokémon is coming into battle and fainting.
* Despite not being a Pokémon, Dark Rust has its own cry in .
** Similarly, all Pokéstar Studios opponents have their own cries.
==In other languages==
==See also==
* Pokémon language
==References==
Category:Game mechanics
Category:Pokémon world
de:Ruf
fr:Cri
it:Verso
ja:鳴き声
zh:叫聲