nyuuzyou/wikis huggingface dataset:
LayerData

==Message Layout==
{
	LayerData High Trusted Unencoded
	{
		LayerID				Single
		{	Type			U8	}
	}
	{
		LayerData			Single
		{	Data			Variable	2	}
	}
}
==Usage and Notes==
LayerData packets transmit terrain, wind, and cloud information using a custom IDCT routine similar to JPEG but with different coefficients. The data in these packets is stored in a proprietary format of 16x16 meter blocks.
Type:
 - 76 : LLSurface (terrain)
 - 55 : LLWind (wind)
 - 56 : LLCloudLayer (Cloud)
Data:
:[patchgroupSize] - uint8
:[quant_wbits] - uint8
:[patchHeader]
::[patchSize] - uint8
::[dc_offset] - uint32
::[range] - uin16
::[patchIDs] - 10 bit unsigned integer
:[patchData]
::[zeroCode] - One bit. If 0, the data is zerocoded
::[hasData] - One bit, If 0, the entire patch is zeros.
::[data] - has a size of (patchSize % 16) + 2
::[data] ... - repeat until patchSize has been read
:[patchHeader] ... - repeat until patchgroupSize has been read
::...
The data then has to be decompressed, and I have no idea how this data is used.
You may find some use from the psuedocode at LibSecondLife.org
Category:Messages
LeaderBoardData

==Message Layout==
{
	LeaderBoardData Low Trusted Zerocoded
	{
		AgentData		Single
		{	AgentID		LLUUID	}
	}
	{
		BoardData		Single
		{	Type		S32	}
		{	MinPlace	S32	}
		{	MaxPlace	S32	}
		{	TimeString	Variable	1	}	
	}
	{
		Entry			Variable
		{	Sequence	S32	}
		{	Place		S32	}
		{	ID			LLUUID	}
		{	Score		S32	}
		{	Name		Fixed		32	} 
	}
}
==Usage and Notes==
Category:Messages
League of Heroes

==Group Charter==
To protect the weak, and defend the innocent.
We are a public service organization, helping those in need of aid, keeping a watchful eye while closely observing the Terms of Service.
We function as newcomer aid, as estate managers, & provide training in various disciplines & provide event support where requested. We are also highly active in charity and nonprofit work in SL, and operate Krypton Radio, a combination radio station and news site.
You may know us by our other name - the Justice League Unlimited!
==About the JLU==
===Who We Are===
The League of Heroes (LH) in Second Life in (SL) is a public service organization who pattern their avatars after comic book heroes. While LH members may model their avatars after these fictional personae, the League is not a superhero role playing group.
Our members come from all walks of life, but include a remarkable array of professionals from creative and technical fields, including artists, programmers, scientists, writers, musicians, and more.
Based aboard our Watchtower on Justice Island, we work for the common good, to make Second Life a better place to be.
The League has been in continuous operation since April 4, 2006, and operates a visitor center at Taber just across the way from the Ivory Tower of Prims.
===What We Do===
The mission of the LH is to provide mentoring and render aid to SL residents in need, primarily new residents, in such areas as building, scripting and security. The LH often acts as a neighborhood watch organization, patrolling heavily trafficked public areas that are prone to abuse by griefers. We also hold seminars and conventions on public safety, and help estate managers learn effective techniques for keeping their own lands safe.
The League follows absolutely strict adherence to the Terms of Service and Community Guidelines for our own behavior. We do not attempt to operate in private sims unless specifically asked to do so by parcel or sim owners. We do not charge fees for services provided, as we feel that this would represent a conflict of interest with respect to protecting the public welfare. 
===Services===
*New Resident Help
**Help Guides
**Individual Mentorship 
**Public Courses on various topics (How to AR, Estate Security, etc.)
*Peacekeeping/Security
**Active patrols of regions in Second Life to report Terms of Service/Community Standards violations through the Abuse Report process
**Support for large, major Second Life events
*Charity/Fundraising for 501c Non For Profits 
*The League owns and operates Krypton Radio as a free public news and entertainment service as a gift to the people of Second Life.
==Related Links==
*SL News and Hero/Sci-Fi Themed Radio: Krypton Radio
*Justice League Unlimited
Category:Community buildingCategory:Community service
===Resident Help Guides===
*Exploring Second Life
*Griefers and How to File an Abuse Report
*Second Life’s Cultures
*Clothing and Costuming Guide
Learning - Social Sims

This is a Sim Cluster. Its temporary name is A181. It is located at Coordinates 1025-1033/1047-1050, inside Grid Sector J10, Central Ocean.
== Structure ==
It is composed of two different types of sims:
=== Learning Islands ===
These islands are created for new avatars. They are the place a newcomer starts the Second Life adventure. Unfortunately, after you leave that place, you cannot return.
=== Social Islands ===
They are places to socialize. They are composed of a cave club (inside a cave), the ocean view area (an elevated plateau that includes an amphitheater), a small beach near a river, the portal arena (near some ruins that look a bit like an amphitheatre) and a lighthouse with a large platform in front of it. There is also a modern club.
They are interesting, with caves and mountains. these mountains are in fact sculpted, not elevated land.
== Population ==
It looks like the social islands are always attracting people. There are always residents here.
== Land Status ==
These sims are Linden - owned (mainland). These places are General.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Learning about Second Life

*Recent Business Articles - Articles about business in Second Life
*Second Life Business Seminars - in-world seminars about business use of Second Life
*Second Life Videos - Second Life-related videos, by category
*Second Life Images - Second Life image sources
*Business Blogs - Blogs about business uses of Second Life
*Business_Events - RL and SL business-related conferences and events
*Second Life Books - Books about business use of Second Life
*Marketing Your Products In Second Life - Suggestions for ways to promote your products in the Second Life community
*The Entrepreneur's Guide to Second Life - the guide to doing business in the metaverse
*Second Life-related web applications - Web services or applications that extend Second Life
*MailingLists - Mailing lists directed at businesses involved in Second Life
*Second Life Periodicals - Second Life-related periodicals, including editorial and advertising contact information
*Second Life Radio & TV - Radio and TV companies and channels in Second Life
*Business Groups using Second Life
*Brands - Lists of publicly announced brands in Second Life, as well as non-profit and government organizations
** Project Factory Second Life Statistics - Tracks top 25 brands in Second life, based on traffic
*Marketing White Papers - White papers about business use and positioning of Second Life
*Volunteer Portal- The Volunteer Portal provides useful resources for dealing with Second Life, and provides access to knowledgeable Residents who may be interested in being hired to support events and activities in Second Life
Category:Marketing
LeaveGroupRequest

==Message Layout==
{
	LeaveGroupRequest Low NotTrusted Unencoded
	{
		AgentData		Single
		{	AgentID		LLUUID	}
		{	SessionID	LLUUID	}
	}
	{
		GroupData		Single
		{	GroupID		LLUUID	}
	}
}
==Usage and Notes==
Requests that the requesting agent leaves a given group. The requesting agent may not leave a group if they are the only 'owner' left in the group (unless they are the only member). The requesting agent must also be in the group for this to work.
Category:Messages
Les bacs à sable

Un "bac à sable" est une parcelle qui a été mise de côté pour pratiquer la construction. Comme beaucoup de vrais bacs à sable et comme le concept de jeux de bac à sable, la créativité et le chaos ont tendance à s'installer. Plusieurs bac à sable existent pour des buts spécifiques — par exemple, un bac à sable pour tester des armes — mais la majorité des bac à sable sont simplement destinés à la construction.
Les signes dans chaque bac à sable montrent bien ce qui est autorisé. Les bacs à sable ont habituellement le renvoi automatique des objets activé pour se nettoyer plusieurs fois par jour, aussi, avant de construire, lisez les informations pour ne pas être pris par surprise. Comme les bac à sables sont expérimentaux, ils peuvent aussi être instable — assurez-vous de prendre régulièrement dans votre Inventaire des sauvegardes de tout ce qui peut être important.
<videoflash>RZ5NNg-1BNw</videoflash>
== Bacs à sable publiques ==
Il s'agit de régions entières appartenant à Linden Lab:
* Sandbox Cordova - Script de bousculades interdits.
* Sandbox Goguen - Script de bousculades interdits.
* Sandbox Newcomb - Scripts désactivés.
* Sandbox Wanderton - Scripts désactivés.
* Sandbox Island - Script de bousculades interdits.
* Sandbox Island Extension - Script de bousculades interdits.
* Sandbox - Tests d'armement (pas de dégâts) - Script de bousculades permis, damage off.
* Combat (sandbox) - Red Team's HQ - Dégâts possibles, vous pouvez être tués ici (et téléportés à votre domicile).
* Combat (sandbox) Rausch - Dégâts possibles, vous pouvez être tués ici (et téléportés à votre domicile).
* Combat (sandbox) - Blue Team's HQ - Dégâts possibles, vous pouvez être tués ici (et téléportés à votre domicile).
il y a aussi des bacs à sables sur des parties de région, plus petites que celles ci-dessus mais utile si vous êtes à proximité :
* Sandbox Morris - Près de la fameuse zone de bienvenue Morris-Ahern.
* Sandbox Plum - À côté de Lime, qui était à une époque une zone de bienvenue et une copie de l'ancien design de Morris. Cette zone a été très calme pendant un moment, mais le trafic a repris.
== Bacs à sable privés ==
Ces bacs à sable appartiennent à des résidents et peuvent avoir des fonctionnalités et/ou des restrictions supplémentaires. Vous pouvez en trouver plusieurs en utilisant l'onglet "Tous" de la Recherche et en effectuant une recherche avec le terme "sandbox" ou le terme "bac à sable". Listez les votre ci-dessous !
* Bac à sable de Ferox Tropical Island
* Bac à sable sur Little Blue Island
* Constructeurs&Scripteurs Sandbox (réservé au groupe/inscription gratuite)
* Bac à sable France Admicile
* [VOTRE BAC À SABLE VA ICI]
== Voyez aussi ==
* How can I find a combat region? - Knowledge Base article.
LibObj

== Introduction ==
LibObj is a collection of functions that are designed to simplify data management of multiple, (pseudo-)parallel threads in LSL scripts. Examples include the communication with multiple avatars (e.g. through dialogs) or objects (e.g. through listens or HTTP) where the states of the communication threads are usually independent from one another.
To this end, the library implements a rudimentary concept of object-oriented data management. The concept should be relatively easy to grasp and use for programmers and offers versatile means to data management which is not resticted to its originally intended use case.
Management of "objects" is based on two functions, objNew and objDelete, which merely manage unique, light-weight object handles. Functionality is extended by various functions which operate on these handles. The library is modular in that only the subset of functions which is actually used by a particular script needs to be included.
== Documentation ==
Reference
For complete examples, please see the "Examples" subdirectory in the GitHub repo linked below.
== License ==
The library is open source under the MIT license.
== How to obtain ==
The latest version is available on GitHub.
LibraryDisplayLandScreenshot

This is nothing special, but it gets the job done. :)
--Jon Desmoulins 17:49, 16 February 2010 (UTC)
NOTE: Your location has to be in the search for this to work. (this limitation appears to have been removed.) Also, it may take some time for your location to appear in search if you just checked the "Show in Search" button in your land settings. (I forget the cache time) (this limitation appears to have been removed, but there can still be delays for pages to update.)
Edits:
*2/19/2010 - Erased my own land's key from the code, forgot to omit this on submission.
*10/4/2010 (Cerise) - whacked a typo and shuffled some deck chairs
// Credit goes to Jana Kamachi/Solar Alter
// for discovering this concept first 
// and taking it beyond just displaying the profile picture
// see http://forums.secondlife.com/showthread.php?t=225460
// and https://wiki.secondlife.com/wiki/User:Jana_Kamachi/Profile
// for further information
 
/*
 Modified by Jon Desmoulins to use the new PARCEL_DETAILS_ID
 to fetch the image that displays on the world.secondlife.com pages
 It's a little hacky, but it works.
*/
 
string gLandUrl = "http://world.secondlife.com/place/"; //Base URL for world search
string gMetaTag = "<meta name=\"imageid\" content=\""; // tag that will contain the texture UUID
integer gMetaTagLength;
 
ResetTextures()
{
 llSetTexture(TEXTURE_BLANK, ALL_SIDES);
}
 
default
{ 
 state_entry()
 {
 ResetTextures();
 gMetaTagLength = llStringLength(gMetaTag);
 }
 
 touch_start(integer num_detected)
 {
 string requestUrl = gLandUrl + (string)llList2Key(llGetParcelDetails(llGetPos(), [PARCEL_DETAILS_ID]), 0);
 llOwnerSay(requestUrl);
 llHTTPRequest(requestUrl, [], ""); 
 }
 
 on_rez(integer start_param)
 {
 ResetTextures();
 }
 
 http_response(key request_id,integer status, list metadata, string body)
 {
 if (status == 200)
 {
 // Find starting point of the land picture UUID
 integer uuidStart = llSubStringIndex(body, gMetaTag) + gMetaTagLength;
 // Say something if meta tag is missing (format change, page creation broke, etc.)
 if (uuidStart < gMetaTagLength)
 {
 llOwnerSay("Parcel page not in expected format");
 ResetTextures();
 }
 else
 {
 // Parse out land UUID from the body
 string parcelImage = llGetSubString(body, uuidStart, uuidStart + 35);
 
 // If the parcel has no picture the image will be NULL_KEY or "".
 if ((llGetSubString(parcelImage, 0, 0) == "\"") || (parcelImage == NULL_KEY)) {
 llOwnerSay("No image for this parcel"); // Tell the avatar they have no picture
 ResetTextures();
 }
 else
 {
 llOwnerSay("Found parcel image " + parcelImage);
 llSetTexture(parcelImage, ALL_SIDES);
 }
 }
 }
 else
 {
 llOwnerSay("Could not retrieve parcel page");
 ResetTextures();
 }
 }
}
Library Chat Relay

This is a script to easily distribute a conversation in a large area, or keep people in contact while off in different parts of the sim.
I have it set up to relay objects that the avatar might be wearing (such as OOC chatters), and so that anyone can set up a relay and join in the conversation.
This script, however, was designed to be polite. It asks you if you want to join the chat relay system, and you can click on the relay prim at any time to opt-out.
string original_name = "Chat Relay v1.0";
integer CHANNEL = -3735928559;
list acl;
list blk;
// CONSTANTS
string STR_ASK = "Would you like to be included in the chat-relay system?";
list LST_OPT = ["ALLOW","DENY"];
// Vars for speed
integer int;
key tempkey;
string str;
hovertext(){
 llSetText(original_name + "\nCLICK TO CHANGE ALLOW/DENY SETTINGS\nAllow list: " + (string)llGetListLength(acl) +
 "\nDeny list: " + (string)llGetListLength(blk)+
 "\nMemory Left: " + (string)llGetFreeMemory(),
 <1.0,0.0,1.0>,1.0); 
}
default{
 on_rez(integer i){llResetScript();}
 changed(integer i){if(i & CHANGED_OWNER){llResetScript();}}
 state_entry() {
 llSetObjectName(original_name);
 llListen(0,"",NULL_KEY,"");
 llListen(CHANNEL,"",NULL_KEY,"");
 hovertext();
 }
 listen(integer chan,string name,key k,string message){
 if(chan == 0){
 //Get the name of the avatar/owner of object
 str = name;
 tempkey = llGetOwnerKey(k);
 if(tempkey != k){
 str = llKey2Name(tempkey);
 if(str == ""){return;}
 }
 //Be nice to nearby vendors and such
 if(name == ""){ return; }
 
 //Ignore anyone on the blocklist
 if(~llListFindList(blk,(list)str)){ return; }
 //Check if not on ACL
 if(!~llListFindList(acl,(list)str)){
 llDialog(tempkey,STR_ASK,LST_OPT,CHANNEL);
 return;
 }
 llSetObjectName(name);
 llRegionSay(CHANNEL,message);
 llSetObjectName(original_name);
 return;
 }
 if(chan == CHANNEL){
 if(message == "ALLOW"){ 
 if(1 + llListFindList(acl,(list)name)){ return; }
 int = llListFindList(blk,(list)name);
 if(~int){ blk = llDeleteSubList(blk,int,int); }
 acl = (acl = []) + acl + name;
 hovertext();
 return;
 }
 if(message == "DENY") { 
 if(1 + llListFindList(blk,(list)name)){ return; }
 int = llListFindList(acl,(list)name);
 if(~int){ acl = llDeleteSubList(acl,int,int); }
 blk = (blk = []) + blk + name;
 hovertext();
 return;
 }
 llSetObjectName(name);
 llSay(0,message);
 llSetObjectName(original_name);
 return;
 }
 }
 touch_start(integer i){ llDialog(llDetectedKey(0),STR_ASK,LST_OPT,CHANNEL); }
}
Libre Graphics 2008

= Reference Links for Discussed Topics =
second life
 http://www.secondlife.com/
presenter - Karl Stiefvater - "Qarl Linden"
 qarl@lindenlab.com
Karl's office hours - 11:00 to 12:00 SLT (PDT) every friday
 http://slurl.com/secondlife/Q/88/87/273
linden lab official open source reference site
 http://wiki.secondlife.com/wiki/Open_Source_Portal
sldev - linden lab official mailing list for open source development discussion
 http://wiki.secondlife.com/wiki/SLDev
opensim - an open source (clean room) implementation of our server.
 http://opensimulator.org/wiki/Main_Page
libsl - an open source implementation of our client-side protocols.
 http://www.libsecondlife.org/wiki/Main_Page
ajaxlife - open source client in ajax
 http://ajaxian.com/archives/ajaxlife-a-second-life-ajax-client
Licensing/Partnering Questions

Thank you for your interest in Linden Lab and Second Life. 
Linden Lab does not have marketing programs or do co-promotion with companies. While many companies want to present their proposal to Linden Lab to get feedback or assistance, we prefer that you work with our developers who can help you create a project that will be successful in Second Life based on their substantial experience. 
You'll find more information about partnering with Linden Lab or proposing projects to Linden Lab on Working with Linden Lab on the Second Life Grid website.
If you're interested in licensing the Second Life Viewer, see the Licensing page of the Open Source Program section.
Marketing
Category: Marketing
Lights

=== Feature Design Document ===
(none)
=== Functional Spec ===
(none)
=== Test scripts ===
Local Lighting Test
In-world test http://slurl.com/secondlife/Bug%20Island/21/131/27
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
Render Correctness
=== User Guides ===
(none)
Lilliputian Isles

= Lilliputian Isles =
This is a chain of islands themed for unusually small avatars. While anyone can visit, if you're bipedal and under a meter tall you'll find the furnishings scaled to fit you.
== Formidable ==
Explore this small-scale old stone fortress. Fire off the zap cannons, sunbathe on the rooftop garden, loot some treasure, or sit around and fish.
----
Limpiar el cache

A veces necesitas limpiar el caché de Second Life. Para hacer esto, sigue estas instrucciones: 
*Selecciona EDIT en la parte superior de la pantalla
*Luego selecciona PREFERENCES
*Después de eso, click en la pestaña NETWORK 
*Luego click CLEAR CACHE
*Sal de SecondLife y vuelve a entrar en él.
== Contribución/Contributor ==
* Agarash Salsman
Category:Text from In-world Notecards (Spanish)
LindenPublicGroupMeetings/ja

製品やコミュニティに焦点を当てたもので、それぞれのグループは製品マネージャーやコミュニティマネージャーによってリードされています。私たちの目標は、あなたが参加したいユーザーグループをより簡単に見つける手助けをすること、そしてあなたのニーズやアイデアにもっと密接に耳を傾けることです。ユーザーグループプログラムは、コミュニケーションのラインをさらに開くことについてのものです。ほとんどのユーザーグループは公開されており、インワールドのミーティング、JIRAセクション、そして時にはTwitterフィード、SLフォーラム、またはSLメールリストが含まれています。ユーザーグループリーダーやコアなResidentチームが、どのようにコミュニケーションをとるかは彼らの自由です。議論はオープンで直接的であり、あなたのニーズや新機能に焦点を当て、将来に向けてより前向きなものとなります。
ユーザーグループに参加するすべてのResidentは、コミュニティ参加ガイドラインに従う必要があります。これに加えて、Terms of Serviceも遵守する必要があります。これらのガイドラインは、すべての会話が建設的で礼儀正しく、尊重され、協力の精神に則って行われることを保証します。
== Public User Group Meetings ==
ユーザーグループミーティングの日時に関する情報は、ユーザーグループミーティングスケジュールをご覧ください。また、各ユーザーグループには、議題やアーカイブが格納されている個別のページがあります。プログラムはまだスピードアップ中ですので、各ユーザーグループのリーダーにコンテンツを埋めるための時間を与えてください。定期的にチェックしてください！
User Group	Description 	User Group Leader 	Frequency 	SLT 	日本時間 	場所 (SLurl)
 	シミュレーターの問題と技術 	Simon Linden 	毎週 	Tuesday 12:00-13:00(SLT) 	水曜 朝5時-6時夏時間の場合は朝4時-5時 	http://maps.secondlife.com/secondlife/Denby/217/45/32
 	SLの開発に関するオープンな議論、オープンソースへの貢献を含む 	Vir Linden 	2週間に1回 	Wednesday 07:00-08:00 	木曜 深夜0時-1時夏時間の場合は夜23時-0時 	or
 	SLコンテンツの作成に関する議論、アバターやアニメーション、その他のメッシュを含む。 (Bentoユーザーグループを置き換えます。) 	Vir Linden 	2週間に1回 	Thursday 13:00-14:00 	水曜 朝6時-7時夏時間の場合は朝5時-6時 	
 	SLに関する現在の既知の問題やバグ、プロジェクトビューアや新機能、一般的なメインランドの問題などの議論と教育 	Wendi Linden & Izzie Linden	月に1回 	Every 4th Wednesday 12:00-13:00	第4木曜 朝5時-6時夏時間の場合は朝4時-5時 	Linden Estate Services4 228,16,28
 	マーケットプレイス、プロフィール、場所ページ、検索などのWebプロパティに関する問題の議論 	Sntax Linden 	月に1回 	Wednesday 14:00 	木曜 朝7時夏時間の場合は朝8時 	http://maps.secondlife.com/secondlife/Denby/73/78/25
注意: 夏時間(サマータイム)制度が無くなる可能性があります
[Linden_Lab_Official:User_Groups]　こちらのページを元に作っています
Linden Department of Public Works Bay City

== Bay City Sites : Urban hangouts for your must-see list! ==
=== Bay City Industrial Park ===
The heart of industry in Bay City for rail to boat traffic.
*
=== Bay City Municipal Airport, Hau Koda ===
Hangar, terminal and a runway; the airship mooring tower is just to the south in the Bay City - Docklands Region.
*
=== Bay City Yacht Harbor, New Port ===
Yacht club, seaplane ramp, and boat slips for lease.
*
=== Bayjou Theater, Bay City ===
A home for machinima movies in Bay City.
*
=== Cafe Deco, Bay City === 
Classy Art Deco Cafe. Cool place to relax, listen to music and have a free coffee!
*
=== Canal Park and Municipal Wading Pool, Bay City === 
Peaceful park and wading pool in Bay City - Morton
*
=== Channel Island Asylum, Bay City ===
For all the mad people. Very Scary!! 
*
=== Far Point Park, Bay City Molesworth === 
A geometric park of leafy tranquility, remotely situated for your pleasure and relaxation
*
=== Hot Balls, Bay City Handa === 
Knock 'em down in Bay City's own bowling alley
*
=== The Lab in Bay City Moloch ===
A mysterious, abandoned lab. what sort of foul experiments took place here?
*
=== Molexandria ===
Archeological site in Bay City - Imaginario featuring the Mole-azer, the labryinth, and other fun pursuits
*
=== Moose Beach Infohub ===
Enjoy the local ambience at Squishybottoms Rock and Roadhouse or grab a table at Scales 'n' Tails.
*
=== Hotel Falmouth ===
Once Bay City's glittering jewel, this luxury hotel now stands abandoned due to supernatural trouble.
*
----