Crazy Taxi (Apr 3, 2001 10.48 prototype)

A prototype of Crazy Taxi for the PlayStation 2.
==Notes==
* This is a PAL review build from just over three weeks before the final game. It appears to be a PAL counterpart to the 0.4.3a NTSC-U build.
* Acclaim and SEGA logos play during startup instead of loading straight into the main menu, as the earliest final version does.
* Some of the menu sprites were tweaked slightly before the final release.
** For example, the kerning on "CABBIE" in the Crazy Box menu is slightly less even than in the final.
* Only L2 and R2 can be used to brake or accelerate - in the final game, you can also press L1 or R1 instead.
* The pause menu background is opaque, rather than semi-transparent as per the final.
** For some reason, if the player attempts to quit the game and then select "no" instead, a visual glitch occurs where the menu starts to overlay itself. This effect continues into gameplay.
* The "Try Again?" screen is also opaque, and the text is also strangely squashed on this screen.
* On the Crazy Box menu, the "CLEARED" symbol is lighter red in colour and is displayed underneath the mission number. In the final, the "CLEARED" symbol is on top and a darker red.
* The passenger timer seems to be a bit more jittery and moves around more than in the final game.
* A number of passenger voice lines were re-recorded.
* Once a song starts playing, it will continue to loop until the game is over, rather than randomly switching between different songs.
* The credits look quite a bit different.
** The text scrolls over a video, rather than the video also being overlaid with a dark semi-transparent background.
** The video is in full speed, rather than slo-mo.
** The video itself looks like it might be different, with a number of particularly awkward camera angles.
** A number of times during the video the level will fail to load in in time with the camera changes, causing some graphical errors.
** The song ends too early.
** The SEGA graphic appears to be squashed, for some reason.
** At the very end, the car stops for a while - quite a bit longer than it does in the final - before suddenly accelerating towards and crashing into a wall.
* The name input screen that appears after the credits has a more basic and empty background and is missing the cabbie photo.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
CrazyTaxi-Apr03_1048-Title.png|Title screen
CrazyTaxi-Apr03_1048-Pause-1.png|Pause menu
CrazyTaxi-Apr03_1048-Pause-2.png|Pause menu glitches
CrazyTaxi-Apr03_1048-Glitch.png|Rendering glitches
CrazyTaxi-Apr03_1048-TryAgain.png|"Try again" screen
CrazyTaxi-Apr03_1048-CrazyBox.png|Crazy Box
CrazyTaxi-Apr03_1048-Input.png|Name input screen
CrazyTaxi-Apr03_1048-1.png|Gameplay
CrazyTaxi-Apr03_1048-2.png|Credits
CrazyTaxi-Apr03_1048-3.png|Credits
CrazyTaxi-Apr03_1048-4.png|Credits
==Origin==
PS2 - Crazy Taxi 0-4-3 PAL Review Version.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)