German speaking Linguists/Project/LSL Portal Translation/Constants

THX to Gally Young for this list (^_^)
*ACTIVE => ACTIVE/de
*AGENT => AGENT/de
*AGENT ALWAYS RUN => AGENT ALWAYS RUN/de
*AGENT ATTACHMENTS => AGENT ATTACHMENTS/de
*AGENT AWAY => AGENT AWAY/de
*AGENT BUSY => AGENT BUSY/de
*AGENT CROUCHING => AGENT CROUCHING/de
*AGENT FLYING => AGENT FLYING/de
*AGENT IN AIR => AGENT IN AIR/de
*AGENT MOUSELOOK => AGENT MOUSELOOK/de
*AGENT ON OBJECT => AGENT ON OBJECT/de
*AGENT SCRIPTED => AGENT SCRIPTED/de
*AGENT SITTING => AGENT SITTING/de
*AGENT TYPING => AGENT TYPING/de
*ALL SIDES => ALL SIDES/de
*ANIM ON => ANIM ON/de
*ATTACH BACK => ATTACH BACK/de
*ATTACH BELLY => ATTACH BELLY/de
*ATTACH CHEST => ATTACH CHEST/de
*ATTACH CHIN => ATTACH CHIN/de
*ATTACH HEAD => ATTACH HEAD/de
*ATTACH HUD BOTTOM => ATTACH HUD BOTTOM/de
*ATTACH HUD BOTTOM LEFT => ATTACH HUD BOTTOM LEFT/de
*ATTACH HUD BOTTOM RIGHT => ATTACH HUD BOTTOM RIGHT/de
*ATTACH HUD CENTER 1 => ATTACH HUD CENTER 1/de
*ATTACH HUD CENTER 2 => ATTACH HUD CENTER 2/de
*ATTACH HUD TOP CENTER => ATTACH HUD TOP CENTER/de
*ATTACH HUD TOP LEFT => ATTACH HUD TOP LEFT/de
*ATTACH HUD TOP RIGHT => ATTACH HUD TOP RIGHT/de
*ATTACH LEAR => ATTACH LEAR/de
*ATTACH LEYE => ATTACH LEYE/de
*ATTACH LFOOT => ATTACH LFOOT/de
*ATTACH LHAND => ATTACH LHAND/de
*ATTACH LHIP => ATTACH LHIP/de
*ATTACH LLARM => ATTACH LLARM/de
*ATTACH LLLEG => ATTACH LLLEG/de
*ATTACH LSHOULDER => ATTACH LSHOULDER/de
*ATTACH LUARM => ATTACH LUARM/de
*ATTACH LULEG => ATTACH LULEG/de
*ATTACH MOUTH => ATTACH MOUTH/de
*ATTACH NOSE => ATTACH NOSE/de
*ATTACH PELVIS => ATTACH PELVIS/de
*ATTACH REAR => ATTACH REAR/de
*ATTACH REYE => ATTACH REYE/de
*ATTACH RFOOT => ATTACH RFOOT/de
*ATTACH RHAND => ATTACH RHAND/de
*ATTACH RHIP => ATTACH RHIP/de
*ATTACH RLARM => ATTACH RLARM/de
*ATTACH RLLEG => ATTACH RLLEG/de
*ATTACH RSHOULDER => ATTACH RSHOULDER/de
*ATTACH RUARM => ATTACH RUARM/de
*ATTACH RULEG => ATTACH RULEG/de
*CAMERA ACTIVE => CAMERA ACTIVE/de
*CAMERA BEHINDNESS ANGLE => CAMERA BEHINDNESS ANGLE/de
*CAMERA BEHINDNESS LAG => CAMERA BEHINDNESS LAG/de
*CAMERA DISTANCE => CAMERA DISTANCE/de
*CAMERA FOCUS => CAMERA FOCUS/de
*CAMERA FOCUS LAG => CAMERA FOCUS LAG/de
*CAMERA FOCUS LOCKED => CAMERA FOCUS LOCKED/de
*CAMERA FOCUS OFFSET => CAMERA FOCUS OFFSET/de
*CAMERA FOCUS THRESHOLD => CAMERA FOCUS THRESHOLD/de
*CAMERA PITCH => CAMERA PITCH/de
*CAMERA POSITION => CAMERA POSITION/de
*CAMERA POSITION LAG => CAMERA POSITION LAG/de
*CAMERA POSITION LOCKED => CAMERA POSITION LOCKED/de
*CAMERA POSITION THRESHOLD => CAMERA POSITION THRESHOLD/de
*CHANGED ALLOWED DROP => CHANGED ALLOWED DROP/de
*CHANGED COLOR => CHANGED COLOR/de
*CHANGED INVENTORY => CHANGED INVENTORY/de
*CHANGED LINK => CHANGED LINK/de
*CHANGED OWNER => CHANGED OWNER/de
*CHANGED REGION => CHANGED REGION/de
*CHANGED SCALE => CHANGED SCALE/de
*CHANGED SHAPE => CHANGED SHAPE/de
*CHANGED TELEPORT => CHANGED TELEPORT/de
*CHANGED TEXTURE => CHANGED TEXTURE/de
*CLICK ACTION BUY => CLICK ACTION BUY/de
*CLICK ACTION NONE => CLICK ACTION NONE/de
*CLICK ACTION OPEN => CLICK ACTION OPEN/de
*CLICK ACTION OPEN MEDIA => CLICK ACTION OPEN MEDIA/de
*CLICK ACTION PAY => CLICK ACTION PAY/de
*CLICK ACTION PLAY => CLICK ACTION PLAY/de
*CLICK ACTION SIT => CLICK ACTION SIT/de
*CLICK ACTION TOUCH => CLICK ACTION TOUCH/de
*CONTROL BACK => CONTROL BACK/de
*CONTROL DOWN => CONTROL DOWN/de
*CONTROL LBUTTON => CONTROL LBUTTON/de
*CONTROL LEFT => CONTROL LEFT/de
*CONTROL ML LBUTTON => CONTROL ML LBUTTON/de
*CONTROL RIGHT => CONTROL RIGHT/de
*CONTROL ROT LEFT => CONTROL ROT LEFT/de
*CONTROL ROT RIGHT => CONTROL ROT RIGHT/de
*CONTROL UP => CONTROL UP/de
*DATA BORN => DATA BORN/de
*DATA NAME => DATA NAME/de
*DATA ONLINE => DATA ONLINE/de
*DATA PAYINFO => DATA PAYINFO/de
*DATA SIM POS => DATA SIM POS/de
*DATA SIM RATING => DATA SIM RATING/de
*DATA SIM STATUS => DATA SIM STATUS/de
*DEBUG CHANNEL => DEBUG CHANNEL/de
*DEG TO RAD => DEG TO RAD/de
*EOF => EOF/de
*FALSE => FALSE/de
*HTTP BODY MAXLENGTH => HTTP BODY MAXLENGTH/de
*HTTP BODY TRUNCATED => HTTP BODY TRUNCATED/de
*HTTP METHOD => HTTP METHOD/de
*HTTP MIMETYPE => HTTP MIMETYPE/de
*HTTP VERIFY CERT => HTTP VERIFY CERT/de
*INVENTORY ALL => INVENTORY ALL/de
*INVENTORY ANIMATION => INVENTORY ANIMATION/de
*INVENTORY BODYPART => INVENTORY BODYPART/de
*INVENTORY CLOTHING => INVENTORY CLOTHING/de
*INVENTORY GESTURE => INVENTORY GESTURE/de
*INVENTORY NONE => INVENTORY NONE/de
*INVENTORY NOTECARD => INVENTORY NOTECARD/de
*INVENTORY OBJECT => INVENTORY OBJECT/de
*INVENTORY SCRIPT => INVENTORY SCRIPT/de
*INVENTORY SOUND => INVENTORY SOUND/de
*INVENTORY TEXTURE => INVENTORY TEXTURE/de
*LAND LEVEL => LAND LEVEL/de
*LAND LOWER => LAND LOWER/de
*LAND NOISE => LAND NOISE/de
*LAND RAISE => LAND RAISE/de
*LAND REVERT => LAND REVERT/de
*LAND SMOOTH => LAND SMOOTH/de
*LINK ALL CHILDREN => LINK ALL CHILDREN/de
*LINK ALL OTHERS => LINK ALL OTHERS/de
*LINK ROOT => LINK ROOT/de
*LINK SET => LINK SET/de
*LINK THIS => LINK THIS/de
*LIST STAT GEOMETRIC MEAN => LIST STAT GEOMETRIC MEAN/de
*LIST STAT MAX => LIST STAT MAX/de
*LIST STAT MEAN => LIST STAT MEAN/de
*LIST STAT MEDIAN => LIST STAT MEDIAN/de
*LIST STAT MIN => LIST STAT MIN/de
*LIST STAT NUM COUNT => LIST STAT NUM COUNT/de
*LIST STAT RANGE => LIST STAT RANGE/de
*LIST STAT STD DEV => LIST STAT STD DEV/de
*LIST STAT SUM => LIST STAT SUM/de
*LIST STAT SUM SQUARES => LIST STAT SUM SQUARES/de
*LOOP => LOOP/de
*MASK BASE => MASK BASE/de
*MASK EVERYONE => MASK EVERYONE/de
*MASK GROUP => MASK GROUP/de
*MASK NEXT => MASK NEXT/de
*MASK OWNER => MASK OWNER/de
*NULL KEY => NULL KEY/de
*OBJECT CREATOR => OBJECT CREATOR/de
*OBJECT DESC => OBJECT DESC/de
*OBJECT GROUP => OBJECT GROUP/de
*OBJECT NAME => OBJECT NAME/de
*OBJECT OWNER => OBJECT OWNER/de
*OBJECT POS => OBJECT POS/de
*OBJECT ROT => OBJECT ROT/de
*OBJECT UNKNOWN DETAIL => OBJECT UNKNOWN DETAIL/de
*OBJECT VELOCITY => OBJECT VELOCITY/de
*PARCEL DETAILS AREA => PARCEL DETAILS AREA/de
*PARCEL DETAILS DESC => PARCEL DETAILS DESC/de
*PARCEL DETAILS GROUP => PARCEL DETAILS GROUP/de
*PARCEL DETAILS NAME => PARCEL DETAILS NAME/de
*PARCEL DETAILS OWNER => PARCEL DETAILS OWNER/de
*PARCEL FLAG ALLOW ALL OBJECT ENTRY => PARCEL FLAG ALLOW ALL OBJECT ENTRY/de
*PARCEL FLAG ALLOW CREATE GROUP OBJECTS => PARCEL FLAG ALLOW CREATE GROUP OBJECTS/de
*PARCEL FLAG ALLOW CREATE OBJECTS => PARCEL FLAG ALLOW CREATE OBJECTS/de
*PARCEL FLAG ALLOW DAMAGE => PARCEL FLAG ALLOW DAMAGE/de
*PARCEL FLAG ALLOW FLY => PARCEL FLAG ALLOW FLY/de
*PARCEL FLAG ALLOW GROUP OBJECT ENTRY => PARCEL FLAG ALLOW GROUP OBJECT ENTRY/de
*PARCEL FLAG ALLOW GROUP SCRIPTS => PARCEL FLAG ALLOW GROUP SCRIPTS/de
*PARCEL FLAG ALLOW LANDMARK => PARCEL FLAG ALLOW LANDMARK/de
*PARCEL FLAG ALLOW SCRIPTS => PARCEL FLAG ALLOW SCRIPTS/de
*PARCEL FLAG ALLOW TERRAFORM => PARCEL FLAG ALLOW TERRAFORM/de
*PARCEL FLAG LOCAL SOUND ONLY => PARCEL FLAG LOCAL SOUND ONLY/de
*PARCEL FLAG RESTRICT PUSHOBJECT => PARCEL FLAG RESTRICT PUSHOBJECT/de
*PARCEL FLAG USE ACCESS GROUP => PARCEL FLAG USE ACCESS GROUP/de
*PARCEL FLAG USE ACCESS LIST => PARCEL FLAG USE ACCESS LIST/de
*PARCEL FLAG USE BAN LIST => PARCEL FLAG USE BAN LIST/de
*PARCEL FLAG USE LAND PASS LIST => PARCEL FLAG USE LAND PASS LIST/de
*PARCEL MEDIA COMMAND AGENT => PARCEL MEDIA COMMAND AGENT/de
*PARCEL MEDIA COMMAND AUTO ALIGN => PARCEL MEDIA COMMAND AUTO ALIGN/de
*PARCEL MEDIA COMMAND DESC => PARCEL MEDIA COMMAND DESC/de
*PARCEL MEDIA COMMAND LOOP SET => PARCEL MEDIA COMMAND LOOP SET/de
*PARCEL MEDIA COMMAND PAUSE => PARCEL MEDIA COMMAND PAUSE/de
*PARCEL MEDIA COMMAND PLAY => PARCEL MEDIA COMMAND PLAY/de
*PARCEL MEDIA COMMAND SIZE => PARCEL MEDIA COMMAND SIZE/de
*PARCEL MEDIA COMMAND STOP => PARCEL MEDIA COMMAND STOP/de
*PARCEL MEDIA COMMAND TEXTURE => PARCEL MEDIA COMMAND TEXTURE/de
*PARCEL MEDIA COMMAND TIME => PARCEL MEDIA COMMAND TIME/de
*PARCEL MEDIA COMMAND TYPE => PARCEL MEDIA COMMAND TYPE/de
*PARCEL MEDIA COMMAND UNLOAD => PARCEL MEDIA COMMAND UNLOAD/de
*PARCEL MEDIA COMMAND URL => PARCEL MEDIA COMMAND URL/de
*PASSIVE => PASSIVE/de
*PAYMENT INFO ON FILE => PAYMENT INFO ON FILE/de
*PAYMENT INFO USED => PAYMENT INFO USED/de
*PAY DEFAULT => PAY DEFAULT/de
*PAY HIDE => PAY HIDE/de
*PERMISSION ATTACH => PERMISSION ATTACH/de
*PERMISSION CHANGE LINKS => PERMISSION CHANGE LINKS/de
*PERMISSION CONTROL CAMERA => PERMISSION CONTROL CAMERA/de
*PERMISSION DEBIT => PERMISSION DEBIT/de
*PERMISSION TAKE CONTROLS => PERMISSION TAKE CONTROLS/de
*PERMISSION TRACK CAMERA => PERMISSION TRACK CAMERA/de
*PERMISSION TRIGGER ANIMATION => PERMISSION TRIGGER ANIMATION/de
*PERM ALL => PERM ALL/de
*PERM COPY => PERM COPY/de
*PERM MODIFY => PERM MODIFY/de
*PERM MOVE => PERM MOVE/de
*PERM TRANSFER => PERM TRANSFER/de
*PI => PI/de
*PING PONG => PING PONG/de
*PI BY TWO => PI BY TWO/de
*PRIM BUMP BARK => PRIM BUMP BARK/de
*PRIM BUMP BLOBS => PRIM BUMP BLOBS/de
*PRIM BUMP BRIGHT => PRIM BUMP BRIGHT/de
*PRIM BUMP CHECKER => PRIM BUMP CHECKER/de
*PRIM BUMP CONCRETE => PRIM BUMP CONCRETE/de
*PRIM BUMP DARK => PRIM BUMP DARK/de
*PRIM BUMP DISKS => PRIM BUMP DISKS/de
*PRIM BUMP GRAVEL => PRIM BUMP GRAVEL/de
*PRIM BUMP LARGETILE => PRIM BUMP LARGETILE/de
*PRIM BUMP NONE => PRIM BUMP NONE/de
*PRIM BUMP SHINY => PRIM BUMP SHINY/de
*PRIM BUMP SIDING => PRIM BUMP SIDING/de
*PRIM BUMP STONE => PRIM BUMP STONE/de
*PRIM BUMP STUCCO => PRIM BUMP STUCCO/de
*PRIM BUMP SUCTION => PRIM BUMP SUCTION/de
*PRIM BUMP TILE => PRIM BUMP TILE/de
*PRIM BUMP WEAVE => PRIM BUMP WEAVE/de
*PRIM BUMP WOOD => PRIM BUMP WOOD/de
*PRIM COLOR => PRIM COLOR/de
*PRIM FLEXIBLE => PRIM FLEXIBLE/de
*PRIM FULLBRIGHT => PRIM FULLBRIGHT/de
*PRIM GLOW => PRIM GLOW/de
*PRIM HOLE CIRCLE => PRIM HOLE CIRCLE/de
*PRIM HOLE DEFAULT => PRIM HOLE DEFAULT/de
*PRIM HOLE SQUARE => PRIM HOLE SQUARE/de
*PRIM HOLE TRIANGLE => PRIM HOLE TRIANGLE/de
*PRIM MATERIAL => PRIM MATERIAL/de
*PRIM MATERIAL FLESH => PRIM MATERIAL FLESH/de
*PRIM MATERIAL GLASS => PRIM MATERIAL GLASS/de
*PRIM MATERIAL METAL => PRIM MATERIAL METAL/de
*PRIM MATERIAL PLASTIC => PRIM MATERIAL PLASTIC/de
*PRIM MATERIAL RUBBER => PRIM MATERIAL RUBBER/de
*PRIM MATERIAL STONE => PRIM MATERIAL STONE/de
*PRIM MATERIAL WOOD => PRIM MATERIAL WOOD/de
*PRIM PHANTOM => PRIM PHANTOM/de
*PRIM PHYSICS => PRIM PHYSICS/de
*PRIM POINT LIGHT => PRIM POINT LIGHT/de
*PRIM POSITION => PRIM POSITION/de
*PRIM ROTATION => PRIM ROTATION/de
*PRIM SCULPT TYPE CYLINDER => PRIM SCULPT TYPE CYLINDER/de
*PRIM SCULPT TYPE PLANE => PRIM SCULPT TYPE PLANE/de
*PRIM SCULPT TYPE SPHERE => PRIM SCULPT TYPE SPHERE/de
*PRIM SHINY LOW => PRIM SHINY LOW/de
*PRIM SHINY MEDIUM => PRIM SHINY MEDIUM/de
*PRIM SHINY NONE => PRIM SHINY NONE/de
*PRIM SIZE => PRIM SIZE/de
*PRIM TEMP ON REZ => PRIM TEMP ON REZ/de
*PRIM TEXGEN => PRIM TEXGEN/de
*PRIM TEXGEN DEFAULT => PRIM TEXGEN DEFAULT/de
*PRIM TEXGEN PLANAR => PRIM TEXGEN PLANAR/de
*PRIM TEXTURE => PRIM TEXTURE/de
*PRIM TYPE => PRIM TYPE/de
*PRIM TYPE BOX => PRIM TYPE BOX/de
*PRIM TYPE CYLINDER => PRIM TYPE CYLINDER/de
*PRIM TYPE PRISM => PRIM TYPE PRISM/de
*PRIM TYPE RING => PRIM TYPE RING/de
*PRIM TYPE SCULPT => PRIM TYPE SCULPT/de
*PRIM TYPE SPHERE => PRIM TYPE SPHERE/de
*PRIM TYPE TORUS => PRIM TYPE TORUS/de
*PRIM TYPE TUBE => PRIM TYPE TUBE/de
*PUBLIC CHANNEL => PUBLIC CHANNEL/de
*RAD TO DEG => RAD TO DEG/de
*REGION FLAG ALLOW DAMAGE => REGION FLAG ALLOW DAMAGE/de
*REGION FLAG ALLOW DIRECT TELEPORT => REGION FLAG ALLOW DIRECT TELEPORT/de
*REGION FLAG BLOCK FLY => REGION FLAG BLOCK FLY/de
*REGION FLAG BLOCK TERRAFORM => REGION FLAG BLOCK TERRAFORM/de
*REGION FLAG DISABLE COLLISIONS => REGION FLAG DISABLE COLLISIONS/de
*REGION FLAG DISABLE PHYSICS => REGION FLAG DISABLE PHYSICS/de
*REGION FLAG FIXED SUN => REGION FLAG FIXED SUN/de
*REGION FLAG RESTRICT PUSHOBJECT => REGION FLAG RESTRICT PUSHOBJECT/de
*REGION FLAG SANDBOX => REGION FLAG SANDBOX/de
*REMOTE DATA CHANNEL => REMOTE DATA CHANNEL/de
*REMOTE DATA REPLY => REMOTE DATA REPLY/de
*REMOTE DATA REQUEST => REMOTE DATA REQUEST/de
*REVERSE => REVERSE/de
*ROTATE => ROTATE/de
*Rotation => Rotation/de
*SCALE => SCALE/de
*SCRIPTED => SCRIPTED/de
*SMOOTH => SMOOTH/de
*SQRT2 => SQRT2/de
*STATUS BLOCK GRAB => STATUS BLOCK GRAB/de
*STATUS CAST SHADOWS => STATUS CAST SHADOWS/de
*STATUS DIE AT EDGE => STATUS DIE AT EDGE/de
*STATUS PHANTOM => STATUS PHANTOM/de
*STATUS PHYSICS => STATUS PHYSICS/de
*STATUS RETURN AT EDGE => STATUS RETURN AT EDGE/de
*STATUS ROTATE X => STATUS ROTATE X/de
*STATUS ROTATE Y => STATUS ROTATE Y/de
*STATUS ROTATE Z => STATUS ROTATE Z/de
*STATUS SANDBOX => STATUS SANDBOX/de
*STRING TRIM => STRING TRIM/de
*STRING TRIM HEAD => STRING TRIM HEAD/de
*STRING TRIM TAIL => STRING TRIM TAIL/de
*TEXTURE BLANK => TEXTURE BLANK/de
*TEXTURE DEFAULT => TEXTURE DEFAULT/de
*TEXTURE TRANSPARENT => TEXTURE TRANSPARENT/de
*TRUE => TRUE/de
*TWO PI => TWO PI/de
*TYPE FLOAT => TYPE FLOAT/de
*TYPE INTEGER => TYPE INTEGER/de
*TYPE INVALID => TYPE INVALID/de
*TYPE KEY => TYPE KEY/de
*TYPE ROTATION => TYPE ROTATION/de
*TYPE STRING => TYPE STRING/de
*TYPE VECTOR => TYPE VECTOR/de
*VEHICLE ANGULAR DEFLECTION EFFICIENCY => VEHICLE ANGULAR DEFLECTION EFFICIENCY/de
*VEHICLE ANGULAR DEFLECTION TIMESCALE => VEHICLE ANGULAR DEFLECTION TIMESCALE/de
*VEHICLE ANGULAR FRICTION TIMESCALE => VEHICLE ANGULAR FRICTION TIMESCALE/de
*VEHICLE ANGULAR MOTOR DECAY TIMESCALE => VEHICLE ANGULAR MOTOR DECAY TIMESCALE/de
*VEHICLE ANGULAR MOTOR DIRECTION => VEHICLE ANGULAR MOTOR DIRECTION/de
*VEHICLE ANGULAR MOTOR TIMESCALE => VEHICLE ANGULAR MOTOR TIMESCALE/de
*VEHICLE BANKING EFFICIENCY => VEHICLE BANKING EFFICIENCY/de
*VEHICLE BANKING MIX => VEHICLE BANKING MIX/de
*VEHICLE BANKING TIMESCALE => VEHICLE BANKING TIMESCALE/de
*VEHICLE BUOYANCY => VEHICLE BUOYANCY/de
*VEHICLE FLAG CAMERA DECOUPLED => VEHICLE FLAG CAMERA DECOUPLED/de
*VEHICLE FLAG HOVER GLOBAL HEIGHT => VEHICLE FLAG HOVER GLOBAL HEIGHT/de
*VEHICLE FLAG HOVER TERRAIN ONLY => VEHICLE FLAG HOVER TERRAIN ONLY/de
*VEHICLE FLAG HOVER UP ONLY => VEHICLE FLAG HOVER UP ONLY/de
*VEHICLE FLAG HOVER WATER ONLY => VEHICLE FLAG HOVER WATER ONLY/de
*VEHICLE FLAG LIMIT MOTOR UP => VEHICLE FLAG LIMIT MOTOR UP/de
*VEHICLE FLAG LIMIT ROLL ONLY => VEHICLE FLAG LIMIT ROLL ONLY/de
*VEHICLE FLAG MOUSELOOK BANK => VEHICLE FLAG MOUSELOOK BANK/de
*VEHICLE FLAG MOUSELOOK STEER => VEHICLE FLAG MOUSELOOK STEER/de
*VEHICLE FLAG NO DEFLECTION UP => VEHICLE FLAG NO DEFLECTION UP/de
*VEHICLE HOVER EFFICIENCY => VEHICLE HOVER EFFICIENCY/de
*VEHICLE HOVER GLOBAL HEIGHT => VEHICLE HOVER GLOBAL HEIGHT/de
*VEHICLE HOVER HEIGHT => VEHICLE HOVER HEIGHT/de
*VEHICLE HOVER TERRAIN ONLY => VEHICLE HOVER TERRAIN ONLY/de
*VEHICLE HOVER TIMESCALE => VEHICLE HOVER TIMESCALE/de
*VEHICLE HOVER WATER ONLY => VEHICLE HOVER WATER ONLY/de
*VEHICLE LINEAR DEFLECTION EFFICIENCY => VEHICLE LINEAR DEFLECTION EFFICIENCY/de
*VEHICLE LINEAR DEFLECTION TIMESCALE => VEHICLE LINEAR DEFLECTION TIMESCALE/de
*VEHICLE LINEAR FRICTION TIMESCALE => VEHICLE LINEAR FRICTION TIMESCALE/de
*VEHICLE LINEAR MOTOR DECAY TIMESCALE => VEHICLE LINEAR MOTOR DECAY TIMESCALE/de
*VEHICLE LINEAR MOTOR DIRECTION => VEHICLE LINEAR MOTOR DIRECTION/de
*VEHICLE LINEAR MOTOR OFFSET => VEHICLE LINEAR MOTOR OFFSET/de
*VEHICLE LINEAR MOTOR TIMESCALE => VEHICLE LINEAR MOTOR TIMESCALE/de
*VEHICLE REFERENCE FRAME => VEHICLE REFERENCE FRAME/de
*VEHICLE TYPE AIRPLANE => VEHICLE TYPE AIRPLANE/de
*VEHICLE TYPE BALLOON => VEHICLE TYPE BALLOON/de
*VEHICLE TYPE BOAT => VEHICLE TYPE BOAT/de
*VEHICLE TYPE CAR => VEHICLE TYPE CAR/de
*VEHICLE TYPE NONE => VEHICLE TYPE NONE/de
*VEHICLE TYPE SLED => VEHICLE TYPE SLED/de
*VEHICLE VERTICAL ATTRACTION EFFICIENCY => VEHICLE VERTICAL ATTRACTION EFFICIENCY/de
*VEHICLE VERTICAL ATTRACTION TIMESCALE => VEHICLE VERTICAL ATTRACTION TIMESCALE/de
*ZERO ROTATION => ZERO ROTATION/de
*ZERO VECTOR => ZERO VECTOR/de
Project/LSL Portal Translation/Constants