Crazy Hand (SSB4)

Crazy Hand returns to accompany as one of the end bosses of in Super Smash Bros. 4, though this time Crazy Hand and Master Hand both share HP. Crazy Hand is fought alongside Master Hand at the end of Classic Mode on Intensity 3.0 or above; this happens automatically in and at the end of the dark ending path in . When the Intensity is set to 5.1 or above, Master Core will tear itself out of Master Hand to fight the player once a fraction of their HP is depleted, with Crazy Hand disintegrating into purple flames and leaving battle.
Crazy Hand additionally appears in Special Orders as the host of a mode called Crazy Orders, where players can either use a pass or pay 5000 gold to take on consecutively difficult orders issued by Crazy Hand for prizes. At the end of the mode, players can fight Crazy Hand either by choice or after they reach the 10-minute time limit to claim their rewards. Three other characters (one of which could be Master Hand) may appear during the battle depending on how many orders have been completed. Both Crazy Hand and Master Hand will drop treasure chests containing additional prizes during the beginning of the battle.
He is voiced by Xander Mobus, who also serves as the game's announcer.
==Changes from Brawl to SSB4==
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==HP==
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==Moveset==
All attack names are unofficial.
===Individual===
Move 	Damage 	Description
Big Rip 	12% 	Crazy Hand rips open the fabric of space, revealing a vortex. The vortex sucks in the player, and if caught, deals significant damage before launching them sideways. Gives the player the flower effect for a few seconds.
Big Swipe 	 	Crazy Hand slaps across the stage.
Bury Bash 	 	Crazy Hand's new down throw. He rears upwards and plants the player into the ground.
Finger Bomb 	11% 	Crazy Hand moves to center stage and drops a series of bombs.
Jetstream 	 	Crazy Hand flies into the background, circles around, and rams the player.
Laser Nail 	 	Crazy Hand fires blue lasers from his fingertips.
Pink Pillar 	11% 	Crazy Hand produces a series of magenta rods, which he sticks into the ground one-by-one at intervals along the stage. They explode when touched or enough time passes; they deal damage but do not disappear if Crazy Hand is still holding them.
Power Punch 	21% (First punch), 14% (Fake out punches)	Crazy Hand raises up and punches down on the player. This is followed up by two more quick punches to fake out those who only dodged once.
Shadowball Bash	 	Crazy Hand produces a ball of shadowy pink energy, tosses it upwards, and backhands it into the stage.
Spasm 	 	Crazy Hand sits on the ground and flops everywhere. The attack now has a more pronounced final hit.
Spider Walk 	 	Crazy Hand skitters across the stage.
Squeeze 	10% 	Crazy Hand's pummel.
Drill 	 	Crazy Hand spins rapidly, flies above the stage, and spins down to the location of the player.
===In combination with Master Hand===
The damage recorded here is only for Crazy Hand's contribution to the attack. For Master Hand's contribution, see Master Hand (SSB4).
Move 	Damage 	Description
Cross Punch 	0% 	Crazy Hand punches across the stage, with Master Hand catching him.
Dual Sweep 	3% per hit 	Crazy Hand runs his fingers across the stage like a plow, shortly followed by Master Hand flying in the other direction with an uppercut.
Juggling Act	7% (small), 11% (large)	Master Hand tosses a series of small orbs towards Crazy Hand, who bats them back across the stage. After a few rounds, Crazy Hand begins throwing large orbs towards Master Hand, who flicks them directly towards the player. These two phases are sometimes reversed.
==Trophy==
==Gallery==
Hands team 3DS.png|Crazy Hand and teaming up.
MiniCrazyHand.jpg|Crazy Hand, as seen in the distance.
CrazyOrders.png|Crazy Orders selection screen.
FingerBombCloseup.jpg|A closeup of a Finger Bomb.
==Trivia==
* is the first game where Classic does not have to be beaten quickly in order to summon Crazy Hand. Instead, the player can choose to fight him (and earn more rewards for doing so) as long as the Intensity is set to 3.0 or higher. Additionally, if the Intensity is 8.0 or higher, the player will have no choice but to fight Crazy Hand (and Master Core). In , the player will always fight Crazy Hand as long as the Intensity is 3.0 or higher.
*If one defeats Crazy Hand before Master Hand, Crazy Hand can be seen in a much smaller scale far off in the distance.
Category:Bosses
Category:Super Smash Bros. universe
Category:Unplayable characters (SSB4)
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Crazy Hand