nyuuzyou/wikis huggingface dataset:
Vida Macura Maglica

Vida Macura Maglica, founder of the brand Extreme Training, a licensed conditioning coach (Faculty of Sport, Ljubljana), a master of karate (black belt, 1st DAN) and multiple national karate champion (sport fighting), holds a degree in administrative organization (Faculty of Administration, Ljubljana), born on November 1, 1983, in Koper, Slovenia.
==Biography==
Vida Macura was born on November 1, 1983 in Koper, Slovenia, and under the influence of her uncle Dušan Macura, a recognized sports pedagogue, karate coach, president of the professional council of the Karate Association of Slovenia (ZKOS) and philosopher, she began training in Shotokan karate at the Karate Club Piran when she was 7 years old. Today, she is a categorized athlete at the Ministry of Sports of the Republic of Slovenia, holder of a black belt (1st DAN) in karate and a coach. During her competitive period, she won several national and international titles as a member of the Slovenian karate national team.
In 2012, she met and fell in love with her now-husband Simon Maglica (born February 14, 1976, Koper), before they married (June 26, 2021), she gave birth to their two children, son Niko (August 18, 2015) and daughter Mia (March 21, 2019). Vida gave birth to both children by Caesarean section in the Izola maternity hospital.Together with her husband, she developed and certified brand and smart app Extreme Training, which offers women a training program completely tailored to their needs. The success of her application and program led her, as the only European and one of the top 10 best professional fitness trainers, to perform on the big stage at the largest global event in the field of fitness, sports, and well-being, Dubai Active Industry in 2022, and in 2023, also at the largest sports and wellness fair in Europe, Rimini Wellness.
Category:1983 births
Category:People from Koper
Category:Slovenian people
Category:Founders
Vidara (Rural) (Shahpura, Jaipur)

Vidara (Rural) is a small village of 698 hectares in Shahpura Tehsil in Jaipur district, also known as the Pink City in the State of Rajasthan, India. The village is administrated by a sarpanch who is elected representative of the village by the local elections. Vidara (Rural) depends on Shahpura, the nearest town for all major economic activities. The village has government-provided water facilities that include One tap, One Well supply, which is 138.00% of the total supply, Two tanks, One tubewell, and One handpump. The villagers also acquire water from some of the natural water sources - Two rivers, Two canals and Two springs. Vidara (Rural) is also surrounded by Two lakes. The population of the village depends on the source of drinking water during summer on Tubewell. Vidara (Rural)'s pin code is 303103, and village code is 01475800. The area of Vidara (Rural) is segregated as 138 hectares irrigated area, 309 hectares unirrigated, the 25 hectare area under culturable waste (including gauchar and groves), and remaining 108 hectare area not available for cultivation.
Vidara (Rural) has One post office (Bidara B.O) and Sixteen public telephones. Vidara (Rural) has Two banks, One credit society and One agricultural credit society for the regulation of economic activity. The village is also equipped with Two recreational centers.
The village has an uninterrupted 24 hours electric supply from a power grid.
== Demographics ==
Vidara (Rural) is a census village in the district of Jaipur, Rajasthan. The village has a total population of 2732 and has total administration over 418 houses which are connected to supplies basic amenities like water and sewerage.
* Vidara (Rural) has 390 children, 228 boys and 162 girls.
* Scheduled caste counts for 374 (13.69%) males constitute 206 (7.54%) of the population and females 168 (6.15%).
* Scheduled tribe counts for 404 (14.79%) males constitute 204 (7.47%) of the population and females 200 (7.32%).
== Medical facility ==
* Vidara (Rural) has 1 hospital in nearby town.
* Vidara (Rural) has 1 ayurvedic dispensary.
==Educational institutions==
As per the census 2011 report, 1744 people are literate in Vidara (Rural) out of which 1123 are males and 621 are females.
Vidara (Rural) has the following educational facilities:
* 1 Education facility
* 5 Primary schools
* 1 Upper primary school
* 2 Colleges in the nearby range
== Employment ==
According to a census 2011 report, 1140 people of the total population are employed. The workforce is 663 male, 477 female with 736 (64.56%) of all workers being employed full-time, this includes 547 males and 189 females. 120 males and 145 females are considered as the main cultivators with the help of 2 male. 404 people are reported to work for a marginal period of time in the year.
They depend on the agricultural markets (Mandi) of the nearby towns of Shahpura and Jaipur to sell furniture and make their living.
== References ==
== External link ==
* Official website
Category:Villages in Shahpura Tehsil
Category:Villages in Jaipur District
Category:Villages in Rajasthan
Category:Villages in India
VideoBit (software)

VideoBit is an Educational technology software developed by an Estonia company Homestudy OÜ that allows asynchronous Language acquisition learning and language exchange with short video conversations. VideoBit is currently in private beta mode and a public launch is expected to happen on March 14, 2022
== History ==
Homestudy OÜ was founded by Kalvis Petersons, Taavi Rannamets, and Mohamad Salehy in late 2020. The company grew out of the HackForce hackathon that took place online in March 2020. Homestudy OÜ continued to develop several products on Hack the Crisis Online Pre-accelerator run by Startup Wise Guys, before landing on Taut and VideoBit.
Category:Educational software
Category:E-learning
Category:Companies of Estonia
Video editing

Video editing is referred to as it is the alteration and arranging of video footage. Videos such as films and television programmes, as well as video commercials and video essays, are structured and presented via the use of video editing software. Video editing has become much more accessible in recent years, thanks to the availability of editing software for personal computer systems. Many technologies have been developed to assist individuals in the process of video editing since it may be time-consuming and challenging. To provide consumers with a more natural and quick method to edit video, pen-based video editing software was created.
When it comes to the post-production process, video editing is the act of cutting together portions of motion video production footage, special effects, and audio recordings. In many aspects, video editing replicates motion picture film editing, both in terms of theory and in the use of linear video editing and video editing software on non-linear editing systems. Motion picture film editing is considered to be the precursor of video editing (NLE). Director may transmit nonfictional and fictitious events with the use of video technology. The purpose of editing is to change these occurrences in order to get the communication closer to its original aim or intent. A visual art form, to put it mildly.
A 2-inch Quadruplex VTR was edited in the early 1950s using ferrofluid to visualise the recorded track, cutting it with a razor blade or guillotine cutter, and splicing it together with video tape because video tape recorders (VTR) were so expensive and the quality degradation caused by copying was so great. The two pieces of tape that were to be linked were coated with a solution of very tiny iron filings suspended in carbon tetrachloride, a poisonous and carcinogenic substance, to make them stick together. After that, the tracks "developed," becoming visible when seen via a microscope, making it possible to align them in a splicer specifically built for this purpose.
Category:Film and video technology
Category:Film editing
Video editor

A video editor is someone who works in the video production and post-production stages of filmmaking. In addition to making decisions about the selection and combining of shots into sequences, the video editor is responsible for the addition of accompanying sound effects and music, all of which contribute to the final creation of a finished film, television programme (including commercials and promos), or snipe. Non-linear editing software is often used by video editors to complete the process of editing videos. A video editor is a technically minded person who makes judgments about video editing that are both artistic and innovative.
A video editor may also refer to a computer device controller that controls video machines to mechanically assemble bits of a film together using a 9-Pin Protocol, which is used to operate video machines. This is also known as machine-to-machine editing or linear editing in certain circles.
Category:Types of editors
Video game

The term "video game" refers to an electronic game in which the player interacts with a user interface or input device – such as a joystick, controller, keyboard, or motion sensing device – in order to provide visual feedback. This feedback is shown on a visual display device, such as a television set, a monitor, a tablet, or a virtual reality headset, among other things. Video games are often enhanced with aural feedback given via speakers or headphones, as well as with other sorts of input, such as haptic technologies, to enhance the whole experience.
Video games are classified according to their platform, which includes arcade video games, console video games, and personal computer (PC) video games, among others. More recently, the sector has grown into mobile gaming, which includes smartphones and tablet computers, virtual and augmented reality systems, and remote cloud gaming, among other technologies. Depending on the sort of gameplay and the aim of the game, video games are classed into a broad variety of genres.
Category:Video games
Category:Games and sports introduced in 1947
Category:Digital media
Category:American inventions
Video game culture

Video game culture is a global new media subculture created by video gamers that has spread across the globe. As the popularity of video games has grown dramatically over time, they have had a major impact on popular culture as a result. With the rise of the Internet and the growing popularity of mobile games, video game culture has progressed along with it. Many individuals who play video games refer to themselves as gamers, which may indicate anything from someone who just likes playing games to someone who is obsessed with them. As video games become increasingly social, thanks to the inclusion of multiplayer and online capabilities, players find themselves immersed in a rising number of social networks. Electronic sports, which are video games played for pleasure rather than competition, are becoming increasingly generally recognised as a form of amusement as well as competitiveness.
Category:Video game culture
Category:Nerd culture
Video game design

Video game design is the process of creating the content and rules of video games in the pre-production stage, and designing the gameplay, environment, plot, and characters in the production stage. It is also known as video game development. In many respects, the designer of a video game is similar to the director of a film; the designer is the game's visionary, and they manage the creative and technical parts of the game to ensure that their vision is realised in the final product. In addition to aesthetic and technical abilities, video game creation necessitates the development of literary talents in certain cases. Due to the changing nature of the gaming business, which has adopted new methods of production such as agile, the job of a primary game designer has started to differentiate, with some companies stressing the auteur model, while others emphasising a more team-oriented approach. Generally speaking, video game design is referred to as "game design" inside the video game business, as opposed to "game development" which is a more broad phrase outside.
Video game programmers have also been known to make up the whole of the design team in rare cases. This is the case with designers like as Sid Meier, John Romero, Chris Sawyer, and Will Wright, to name a few examples. Coleco was a significant exception to this philosophy, having separated the functions of design and programming from the beginning of the company's existence.
As video games got more complicated and powerful computers and consoles became available, the role of the game designer became more distinct from that of the main programmer. Soon after, the game's complexity necessitated the concentration of team members on game design. Many early veterans took the road of game creation, foregoing programming and handing such responsibilities to other parties.
Designers for very complicated games, such as massively multiplayer online role-playing games (MMORPGs) or high-budget action or sports games, may number in the hundreds. It is common in these situations to have one or two lead designers and a large number of junior designers who each describe subsets or subsystems of the game. The control scheme and level design may be handled by a distinct producer and lead designer in addition to multiple general designers in bigger organisations such as Electronic Arts (see Control Scheme and Level Design). A storyline for the game may also be devised by the players.
Category:Video game design
Category:Video game development
Video game developer

A software developer who specialises in video game development is called a video game developer. Video game development refers to the process of generating video games as well as the disciplines that are associated to that process. The term "game developer" may refer to anything from a solitary individual who is responsible for all aspects of the development process to a large company in which employees specialise in a variety of areas, including programming, design, art, testing, and so on. The majority of firms that make video games get financial help and, in most cases, marketing assistance from video game publishers. Developers that create their projects using just their own personal funds are known as independent or indie developers, and such games are also called indie games.
A video game developer may choose to specialise on a certain video game console (such as Nintendo's Switch, Microsoft's Xbox Series X and Series S, or Sony's PlayStation 5), or they may choose to create for a variety of other gaming platforms (including personal computers and mobile devices).
Developers of video games sometimes specialise in developing certain kinds of games (such as role-playing video games or first-person shooters). Some developers concentrate on transferring games from one platform to another or changing the language used in games from one language to another. Some game developers also work in the software development industry, but this is far less prevalent.
The majority of video game publishers are responsible for running their own development studios, such as Electronic Arts's EA Canada, Square Enix's studios, Activision's Radical Entertainment, Nintendo EPD, and Sony's Polyphony Digital and Naughty Dog. On the other hand, since publishing is still their core activity, they are more often referred to as "publishers" than "developers." There is also the possibility of private developers.
The creation of video games is often carried out in a laid-back commercial setting, and T-shirts and sandals are acceptable forms of dress for the workplace. A substantial number of employees consider environments like this one to be fulfilling and enjoyable both on a professional and a personal level. Having said that, the sector also expects its workers to put in lengthy hours of labour (sometimes to an extent seen as unsustainable). The exhaustion of one's workforce is not unusual.
If they are successful in securing employment in a job with a medium-sized or big video game firm, entry-level programmers have the potential to earn an annual salary of more than $66,000 on average. In 2007, the average salary for a seasoned professional in the game development industry was around $73,000, depending on the person's level of knowledge and experience. It's possible for independent game creators to make as little as $10,000 to $50,000 per year, but that range is entirely dependent on how successful their games are commercially.
Category:Video game development
Category:Video game developers
Video game live streaming

People would often broadcast themselves playing video games to an internet audience in real time as part of an activity known as "live streaming of video games." The trend first gained traction in the middle of the 2010s on the website Twitch, which is situated in the United States. Since then, it has spread to YouTube, Facebook, the websites Huya Live, DouYu, and Bilibili, as well as other services. By 2014, Twitch broadcasts attracted more viewers than HBO Go, the premium cable network's online streaming service. Streamers that make a living from their work often mix expert-level gameplay with amusing commentary and rely on sponsors, subscription fees, advertising money, and donations to fund their operations.
By taking advantage of the free advertising opportunities that live streaming offers, developers of all sizes have been able to sidestep the effects of increased development expenses. Independent games like Fall Guys, Rocket League, and Among Us are just a few examples of the kinds of games that have seen their player bases explode as a direct consequence of the popularity of streaming. Esports have also received a large amount of momentum and attention as a result of the availability of live streaming, which has even been utilised as a tool to raise awareness of social concerns and money for charitable organisations.
The allure of live streaming is that it can turn a hobby of playing a video game into a full-time career of streaming, but it also brings with it the risks that are associated with this additional renown. These risks can take place either within the video game, such as stream sniping, or in real life, such as stalking and swatting. In addition, since there is such a low barrier to entry in terms of both the technology and the audience, a wide range of streams and games are able to be broadcast.
Category:Video game streaming services
Video production

Producing video material for television, home video, or the internet is the process of creating video content. It is the counterpart of filmmaking, except that instead of film stock, video is captured either as analogue signals on videotape or as digital signals on VHS, or as computer data saved on optical discs, hard drives, SSDs, magnetic tape, or memory cards, rather than film material. In the creation of video, there are three stages: pre-production, production (also known as primary photography), and post-production (which is the final step). Pre-production refers to all of the parts of the video production process that must be planned before filming can begin. This comprises scriptwriting, scheduling, logistics, and a variety of other administrative responsibilities, among other things. Production is the stage of video production during which the video content (electronic moving pictures) is captured and filmed, as well as the subject(s) of the video being filmed. It is the process of selecting video clips and putting them together to create a final product that tells a narrative or delivers a message, either during a live event (live production) or after the event has happened (after-event production) (post-production).
In today's world, the vast majority of video material is taken using electronic media such as an SD card for consumer-grade cameras or solid-state and flash storage for professional-grade cameras. Content that is delivered digitally over the internet in standard formats such as the MPEG container format (.mpeg,.mpg,.mp4), QuickTime (.mov), Audio Video Interleave (.avi), Windows Media Video (.wmv), and DivX are often seen (.avi, .divx).
Category:Broadcast engineering
Category:Film and video technology
Category:Television terminology
Category:Video production companies
Videography

Videography are captured on electronic media (such as videotape, direct-to-disk recording, or solid-state storage), and even on streaming media, which is referred to as videography. Video production and post-production processes are included in this category. After a while, it was regarded to be the video counterpart of cinematography (moving pictures recorded on film stock), but the introduction of digital video recording in later decades eroded the difference between the two, since the intermittent mechanism in both approaches became identical. Any video work nowadays may be referred to as videography, while commercial motion picture production would be referred to as cinematography. In the realm of videography and/or video production, a videographer is someone who works in the field of filmmaking. Videographers that work in electronic news gathering (ENG) of local news stories are primarily reliant on live television broadcasts in order to transmit news.
As personal computers and the Internet became more widely available in the 1980s, videography expanded to include a wide range of activities other than simply shooting video with a camera. These activities included digital animation (such as Flash), gaming, web streaming, video blogging, still slideshows, remote sensing, spatial imaging, medical imaging, security camera imaging, and in general the production of the vast majority of bitmap and vector based assets. Using software-driven solutions, videographers will be able to create their assets completely on a computer, without ever using an image gear, as the industry evolves. Furthermore, the proliferation of mobile phones, surveillance video, and action cameras, all of which are expanding at an unprecedented pace throughout the world, is changing the whole idea of sociability and privacy itself.
A videographer may be the person in charge of the visual design of a production as well as the person who operates the camera (the latter being the equivalent of a cinematographer).
Category:Videographies
Category:Film production
Category:Television terminology
Vidhan Karki

Vidhan Karki is a renowned Music Video and Short Film Director of Nepal ,. He is well known for his work in Nepali Music Videos and Short Films . On First Global Nepali Film Award (2016) which was held at Denver, Colorado, USA, Vidhan won national award for Best Director Short Films for his extraordinary work on Job Application and also bagged an award on 2018 as a Best Music Video Director Contribution awardhttp://bisalchautari.com/global-nepali-film-award-vidhan-karki/global-nepali-film-award-vidhan-karki. His creative work on music videos such as Timro Sansar (2016), Mai Ramri (2015), led him to get the national award as a Best Music Video Director.
After studying two years of Film Making in the US, he came back to Nepal and resumed his work. Vidhan gained national recognition with his excellent work on several Nepali music videos includes; Kale Keta - 2 KALE KETA 2 | Ma Hidda Kheri | Pooja Sharma | Paul Shah | Aakash Shrestha | Durga Kharel | Pratap, Keto Ali Kamaune Hos Keto Ali Kamaune Hos | Sudhir Shrestha | Shreya Sitaula | Sunil Katuwal | Samikshya Adhikari | Ajay, Yesto Maya YESTO MAYA-ETERNAL LOVE | ft.Paul Shah & Usha Upreti | Pratap Das | Benisha Poudel | Nisha Sharma, Aakhama Basau Malai Aakhama Basaau Malai | Asmita Adhikari | Kiran Bhujel | Arjun Pokharel | Aakha layeni k hi hudaina and amongst others . His work found further critical and commercial success with Naboli Naboli (2021), received award for Best Modern Song Video Director in Nepali Music & Fashion Award (2021) , Best Music Video Director Modern Song at 3rd Young Minds Entertainment Awards (2021) where he has received Jury Music Video Director Award (2021) on National Entertainment Awards . 
Karki is also known for his long time collaboration with composer Arjun Pokharel ,, , , with whom he has worked for all but 14 of his Music Videos. 
 
Category:Music video directors
Category:Short films by director