Mono/2008-03-07

[14:58] DNA: 1228 bytes free
 [14:58] Move: Anchor off. No-fall mode off. 
 [14:58] Connecting to in-world Voice Chat...
 [14:58] Connected
 [14:59] Connecting to in-world Voice Chat...
 [14:59] Connected
 [15:00] Siann Beck: Speak of the devil.....
 [15:00] Davie Zinner: Hi all
 [15:00] Kitto Flora: Hello
 [15:00] Periapse: Hi, everybody!
 [15:00] Phantom Ninetails: Oh my, 3 already? Greetings y'all
 [15:00] Darien Caldwell: hello :)
 [15:00] Phantom Ninetails: Has anyone else managed to successfully ride a MONO vehicle yet?
 [15:01] Kitto Flora: No me
 [15:01] Kitto Flora: Convert to mono - they die
 [15:01] Siann Beck: i haven't tried.
 [15:01] Siann Beck: Well, I just filed a couple of bug reports that are probably impacting just about everybody.
 [15:01] Periapse: I tried a segway thing. it worked. but there are lots of vehicles
 [15:01] Phantom Ninetails: I just recently managed to. Earlier on the main grid I made a remote controlled Kart 1.0, takes control on click. It amazingly works on MONO with no changes
 [15:01] Siann Beck: SVC-1770 and SVC-1772
 [15:01] Periapse: Thanks Siann, are they linked to the meta issue?
 [15:02] Siann Beck: Yes.
 [15:02] Periapse: thanks, bringing them up now
 [15:02] Phantom Ninetails: I'm not really sure why this kart works but the normal Kart 1.0 doesn't..
 [15:03] Periapse: Siann, I'm still waiting for them to load. Are they new issues with this update?
 [15:03] Darien Caldwell: hmm, i do both of those in my scripts Siann, and i haven't had an issue
 [15:03] Darien Caldwell: unless it's new
 [15:03] Siann Beck: Well, I never got a chance to test the problems I mentioned with the last update, my guess is they were there, too.
 [15:03] Darien Caldwell: i haevn't tried anything since the refresh
 [15:03] Siann Beck: But they didn't exist in the initial release.
 [15:03] Darien Caldwell: i see
 [15:03] Periapse: Well the key issue might be new
 [15:04] Kitto Flora: The key issue would kill a lot of my scripts
 [15:04] Periapse: Babbage fixed some things with keys in this last update, it's possible that something else broke
 [15:04] Siann Beck: The script where I found these issues was working with the initial Mono release
 [15:04] Phantom Ninetails: Hmm. Before the refresh, I couldn't get much stuff working; this successful vehicle didn't work. llInstantMessage didn't work either. Now they do :)
 [15:05] Rex Cronon: hello everybody
 [15:05] Periapse: So this update should have fixed a lot of things from the previous update
 [15:05] Phantom Ninetails: Greetings
 [15:05] Periapse: Hi, Rex.
 [15:05] Siann Beck: Hi Rex.
 [15:05] Darien Caldwell: hello :)
 [15:05] Periapse: Also, a few days ago Babbage gave us a new UthreadInjector binary
 [15:05] Rex Cronon: hi....
 [15:05] Periapse: which fixed the really weird crashes that were occurring since the previous update
 [15:06] Siann Beck: Well, at least my height detector is working now :)
 [15:06] Periapse: if you look at SVC-1712 you'll see just how weird it was
 [15:06] Kitto Flora: Anyone seen problems with child prim clicks not being serviced in child, rather passing to root?
 [15:07] Periapse: Basically there was a problem in the uthreadinjector such that the stack was getting corrupted across a yield and restore
 [15:07] Periapse: Kitto, I haven't seen a JIRA on that
 [15:07] Darien Caldwell: hehe, leave it to Strife to find something like that ^.^
 [15:07] Periapse: lol!
 [15:08] Siann Beck: That's about all I've had a chance to test; I can't really do anything without keys.
 [15:08] Darien Caldwell: yes that will kill my work too :\
 [15:08] Phantom Ninetails: Keys seem better now though
 [15:08] Siann Beck: Oh? This was just a couple of hours ago.
 [15:08] Periapse: Well, I will send these issues immediately to Babbage.
 [15:08] Kitto Flora: Oh - major question: Is the client we use here critical? I could not find download infor for a 'mono client'.
 [15:09] Periapse: Well, I'm using the RC viewer, but it doesn't have the Mono UI.
 [15:09] Periapse: Kitto, the link is on the Mono Beta FAQ page. Is it not working?
 [15:10] Valradica Vale: do you have to have a specific viewer?
 [15:10] Kitto Flora: I dint find a link to ant 'Mono Beta FAQ'.
 [15:10] Siann Beck: It just links to the page with the regular Beta previewer.
 [15:10] Phantom Ninetails: I got my viewer from http://secondlife.com/community/preview.php, can compile Mono so I assume it's the Mono viewer
 [15:10] Periapse: https://wiki.secondlife.com/wiki/Mono_beta_FAQ
 [15:10] Kitto Flora: I searched L Blog for MONO client link - none
 [15:10] Kitto Flora: Search Secondlife site for MONO - no relavant hits
 [15:10] Siann Beck: OK, they were separate viewers before, Phantom; they must have merged them.
 [15:11] Phantom Ninetails: :)
 [15:11] Periapse: The client is actually shared between Havok and Mono
 [15:11] Siann Beck: Try this one: http://secondlife.com/community/preview.php
 [15:11] Periapse: And Mono has documentation on the wiki
 [15:11] Periapse: the page I just sent, plus a main Mono page
 [15:11] Valradica Vale: Ok, so I am still confused
 [15:12] Periapse: Yes Valradica?
 [15:12] Valradica Vale: I thought that mono was a function of the server
 [15:12] Valradica Vale: not the viewer
 [15:12] Periapse: Yes, the only viewer components are the UI
 [15:12] Periapse: the mono checkbox
 [15:12] Periapse: and menu items
 [15:12] Siann Beck: But the viewer has to have an option in the UI
 [15:13] Valradica Vale: How can I quickly check to make sure that is set up for me?
 [15:13] Periapse: Open a script and look for the Compile to Mono checkbox
 [15:13] Valradica Vale: yes, that is there
 [15:13] Periapse: if you see it, you've got a mono viewer
 [15:13] Kitto Flora: OK, the client I have is older than the one there, so I need a client download
 [15:13] Valradica Vale: cool
 [15:13] Valradica Vale: sorry I was late, but this morning when I came in
 [15:13] Valradica Vale: not a single one of my scripts would work
 [15:13] Periapse: There's nothing new (for Mono) in the new preview download.
 [15:13] Valradica Vale: under monp
 [15:14] Periapse: I think it's mostly just for Havok.
 [15:14] Periapse: Interestingly Havok is also a server function
 [15:14] Periapse: but there are some build limitations in the viewer that havok wanted to relax
 [15:14] Periapse: I think something about enabling building at higher than the current ceiling
 [15:14] Kitto Flora: 1.18.6.77968 <- latest? I have 1.18.3 (70780) from Sept 2007
 [15:14] Siann Beck: Val, if you assign a literal value to a key in the global declare, the script will not run at all (SVC-1770)
 [15:14] Darien Caldwell: nice
 [15:15] Valradica Vale: Ouch
 [15:15] Periapse: Oh! Yes, Kitto. September was before the Mono beta launch.
 [15:15] Periapse: So that's a bit *too* old.
 [15:15] Valradica Vale: is that on purpose and will be fixed - or is that something I globally need to fix myself
 [15:15] Siann Beck: I hope it's a bug!
 [15:15] Kitto Flora: So is the client likley to bork mono compile 'here'?
 [15:16] Kitto Flora: OK
 [15:16] Darien Caldwell: it looks like literals for keys is broken completely
 [15:16] Siann Beck: Yes.
 [15:16] Darien Caldwell: not global or in functions
 [15:16] Arawn Spitteler: Where are the compilers?
 [15:16] Periapse: It's a bug -- I'll import it to the internal JIRA and send it to babbage after this office hour
 [15:16] Kitto Flora shelves all his failures, goess for a new client
 [15:16] Rex Cronon: u need the mono viewer
 [15:17] Periapse: Arawn -- for Mono compilation is done server side
 [15:17] Arawn Spitteler: Asset or Physics Servers?
 [15:17] Periapse: Neither actually.
 [15:17] Siann Beck: Sim server, yes?
 [15:17] Periapse: The Asset cluster doesn't do computation.
 [15:18] Periapse: Well, actually Siann, you're correct.
 [15:18] Kitto Flora: brb
 [15:18] Periapse: It's not the simulator itself that compiles, but each sim host
 [15:18] Valradica Vale: do you have any idea when this bug will be fixed , cuz its a lot of work to fix all those scripts
 [15:18] Periapse: Val, you mean https://jira.secondlife.com/browse/SVC-1770 ?
 [15:18] Valradica Vale: just to see if the rest of things are working
 [15:19] Periapse: I'm going to bump up the priority of the internal issue to critical
 [15:19] Valradica Vale: yes
 [15:19] Valradica Vale: that one
 [15:19] Wolfhaven Teleportation HUD v2.0 Ready
 [15:19] Valradica Vale: yeah the problem is that if we come here and rebuild all our scripts to see if they work
 [15:19] Valradica Vale: then you refresh the region
 [15:19] Valradica Vale: we lose all that work,
 [15:20] Valradica Vale: makes it a bit tough to play :-)
 [15:20] KFengine2-1 12.1.4 Red whispers: Read card 
 [15:20] KFengine2-1 12.1.4 X whispers: Set to channel 1
 [15:20] KFengine2-1 12.1.4 X whispers: Reading card, please WAIT....
 [15:20] KFengine2-1 12.1.4 X whispers: Set to channel 1
 [15:20] KFengine2-1 12.1.4 X whispers: Configured
 [15:20] KFengine2-1 12.1.4 X whispers: No nearby track!
 [15:20] KFengine2-1 12.1.4 X whispers: Home set
 [15:20] KFengine2-1 12.1.4 Red whispers: Set to channel 1
 [15:20] KFengine2-1 12.1.4 Red: Sit on the engine to ride
 [15:20] KFengine2-1 12.1.4 Red whispers: Read card 
 [15:20] KFengine2-1 12.1.4 Red whispers: Configured
 [15:20] Periapse: Val -- I know. it's a pain for me as well. I have to recreate all the special parcels every refresh
 [15:20] KFengine2-1 12.1.4 Red whispers: Reading card, please WAIT....
 [15:20] KFengine2-1 12.1.4 Red whispers: Set to channel 1
 [15:20] KFengine2-1 12.1.4 Red: Sit on the engine to ride
 [15:20] KFengine2-1 12.1.4 Red whispers: Read card 
 [15:20] KFengine2-1 12.1.4 Red: Sit on the engine to ride
 [15:20] KFengine2-1 12.1.4 Red whispers: Configured
 [15:20] KFengine2-1 12.1.4 Red: Sit on the engine to ride
 [15:20] KFengine2-1 12.1.4 Red: Sit on the engine to ride
 [15:20] KFengine2-1 12.1.4 Red: Sit on the engine to ride
 [15:20] Davie Zinner: That's the nature of a beta test platform.
 [15:20] Periapse: But we have to load simstates frequently when there is a crash
 [15:21] Valradica Vale: sure I understand
 [15:21] Periapse: Say SQuirrel, can you please turn off that spammy object?
 [15:21] Squirrel Wood: what is spamming?
 [15:21] Phantom Ninetails: I think it's Kitto's
 [15:21] KFengine2-1 12.1.4 Red: Sit on the engine to ride
 [15:21] Periapse: oh, right, sorry. Kitto?
 [15:21] Squirrel Wood: either way... rez parameter seems to be broken
 [15:22] Kitto Flora: ?
 [15:22] Periapse: I want to publish this transcript and don't want to have to edit out all this object spam
 [15:22] Kitto Flora: OK
 [15:22] Periapse: The KFengine
 [15:22] Periapse: Thx
 [15:22] Periapse: Squirrel? What's that?
 [15:23] Kitto Flora: Well it still dont work even on a simple script, but that one does havea kex x = ""; in it
 [15:23] Periapse: "rez parameter"
 [15:23] Squirrel Wood: llGetStartParameter(); in state_entry after llResetScript(); does not return the proper value :(
 [15:23] Periapse: Is that new?
 [15:24] Davie Zinner: yesterday I had an on_rez() handler pick up the parameter correctly.
 [15:24] Periapse: Please shoot us a JIRA with a simple repro
 [15:24] Squirrel Wood: just noticed it though may have been that way for some time
 [15:24] Valradica Vale: Periapse, I have a tactical question
 [15:25] Periapse: yes?
 [15:25] Valradica Vale: would it be possible to get a main grid sim runnin mono, like they are doing with H4
 [15:25] Rex Cronon: brb
 [15:25] Valradica Vale: I have found it sooooo much easier to work hon Havok4 with inworld sims
 [15:25] Valradica Vale: cuz I can work on stuff and still be intouch with my SL work
 ... about 50 pages of object spam deleted
 
 [15:26] Periapse: ok, I disabled scripts on this region, just for the remainder of this hour
 [15:26] Leaving god mode, level 200
 [15:26] Darien Caldwell: good idea ^.^
 [15:27] Squirrel Wood: I did *not* expect that
 [15:27] Phantom Ninetails: Yeah, wow, that was alot
 [15:27] Valradica Vale: I guess the reason is that its much easier to work on things when I can hop over to a sim and wring it out
 [15:27] Periapse: Nobody expects the spanish inquisition
 [15:27] Siann Beck: lol, I was just thinking that Peri
 [15:27] Valradica Vale: and I can make MONO objects in my regular inventory that I keep working on
 [15:27] Valradica Vale: a bit at a time
 [15:27] Valradica Vale: When I come here, I have to sorta reset everyting back up
 [15:28] Periapse: I understand Val. From our perspective we have to balance two things
 [15:28] Phantom Ninetails: Valradica, I'm sore Mono will be on the main grid some time in the future in a similar way, probably following the same path as Havok4
 [15:28] Squirrel Wood: btw.. that was script code that worked flawlessly in the past
 [15:28] Periapse: One is the convenience of being on agni, as you mention
 [15:28] Squirrel Wood: on mono.
 [15:28] Periapse: The other is the danger
 [15:28] Valradica Vale: danger?
 [15:28] Periapse: If there are problems in Mono that cause inventory loss
 [15:28] Valradica Vale: hmmm, right
 [15:28] Periapse: or L$ transaction exploits
 [15:28] Periapse: that is enormously bad
 [15:29] Valradica Vale: yeah, I got ti
 [15:29] Valradica Vale: yup
 [15:29] Valradica Vale: silly me :-)
 [15:29] Darien Caldwell: plus as alpha as Mono is, it's not the time to have 50,000 ppl rushing over and saying "omg, my stuff doesn't work" :)
 [15:29] Periapse: So we will move to the main grid only after we (and our vigilant QA department) believe it is safe
 [15:29] Siann Beck: lol Darien
 [15:29] Periapse: lol -- yes.
 [15:29] Arawn Spitteler: Assuming it got past the Compiler, would MONO be able to request spending perms, without asking?
 [15:30] Periapse: I don't think we will ever do what Havok4 is, with rotating regions through this grid
 [15:30] Siann Beck: I wouldn't think so, that's not something that happens at compile-time, Arawn.
 [15:30] Phantom Ninetails: Hm
 [15:30] Periapse: we *may* choose to do an early adopter program
 [15:31] Valradica Vale: somewhere on the vastness of the grid, there must be a linden sim you could use, no?
 [15:31] Periapse: but i think Babbage is leaning toward making mono safe, compatible, and then simply pushing it out to agni
 [15:31] Valradica Vale: hmmmm - my vote, if it matters, is to do what H4 did
 [15:31] Periapse: Val -- yes, that is an option. A single mono sandbox on agni as soon as it is deemed safe
 [15:32] Siann Beck: Frankly, I wouldn't go near it on the main grid until then.
 [15:32] Arawn Spitteler: Zero has a sim that would love the speed promised
 [15:32] Periapse: Val -- what in particular, and why?
 [15:32] Kitto Flora: Meanwhile the two main problems with working on Aditi could be dealt with ....
 [15:33] Valradica Vale: well, therer were a number of things about my products that I could never rally get to the bottom of here
 [15:33] Kitto Flora: The Inventory issue - DONT update an Av's invetory to MG UNLESS they ask.
 [15:33] Valradica Vale: some of them depended on having other people to help test
 [15:33] Valradica Vale: for security reasons
 [15:33] Valradica Vale: it was tought to get them to come here with me and stand around while I fiddeld
 [15:33] Siann Beck: Don't you have alts, Val?
 [15:33] Valradica Vale: so having it on the main grid, I could borrow testers, for example
 [15:33] Valradica Vale: yeah that worked
 [15:33] Kitto Flora: If and Av want an update and wants to keep some specials - give the specials to an Alt Av that is not updated.
 [15:34] Darien Caldwell: you can pay BIG Beta grid salaries
 [15:34] Periapse: Val -- that's good info. But what specifically about the havok program would you like Mono to adopt?
 [15:34] Periapse: Rotating regions through the beta grid? Early adopter? Sandbox?
 [15:34] Valradica Vale: putting it in a sim on the main grid - sorry I was not clear - but I do understand the difficulties if it is done too early
 [15:34] Valradica Vale: yes early adopter or sandbox
 [15:35] Kitto Flora: Sandbox would be good, with a group-limited Rez to stop the horde
 [15:35] Periapse: Well, I think the sandbox is more likely. There really is a lot of work in wrangling the early adopter. And for Havok it's easy to justify.
 [15:35] Periapse: But not so for Mono.
 [15:35] Valradica Vale: sure
 [15:36] Valradica Vale: you could have a sim in Mono that is group limited as suggested
 [15:36] Periapse: The good news is that while we have seen a lot of weird Mono issues
 [15:36] Valradica Vale: that would keep serious developers in the loop
 [15:36] Periapse: particularly from the previous update
 [15:36] Periapse: we haven't seen any inventory-eating bugs
 [15:36] Valradica Vale: but not the mad rush you are concerned with
 [15:36] Periapse: which are the things we're terrified of
 [15:37] Valradica Vale: well, we will leave it up to you lindens to figure out -, but thanks for listening
 [15:37] Periapse: worse than sim crashers
 [15:37] Valradica Vale: I can imagine
 [15:37] Kitto Flora: I had a fail to 'take' problem earlier
 [15:37] Periapse: So regarding the key bug https://jira.secondlife.com/browse/SVC-1770
 [15:38] Periapse: I'll email babbage and scouse after this.
 [15:38] Periapse: Depending on where the fix is, it may require another update
 [15:38] Siann Beck: Don't forget SVC-1772, they're probably related.
 [15:38] Periapse: or it may be in the compiler or uthread binary
 [15:39] Periapse: if the latter it can be easily patched without going through the full update process
 [15:39] Periapse: since this entire beta is running on one host.
 [15:40] Periapse: Yes, Siann, I've got 1772 open also
 [15:41] Siann Beck: Slightly unrelated, what became of the db update that was supposed to happen last Monday?
 [15:41] Periapse: Good question. The Havok4 team was pushing it.
 [15:41] Periapse: We don't really need it.
 [15:41] Phantom Ninetails: This one? http://blog.secondlife.com/2008/02/28/beta-preview-database-refresh-scheduled-for-monday-march-3-2008/
 [15:42] Siann Beck: Yeah
 [15:42] Phantom Ninetails: It happenned
 [15:42] Phantom Ninetails: It's why I'm here :)
 [15:42] Periapse: There aren't too many LSL experts who were born after September of last year.
 [15:42] Darien Caldwell: not for me, my inventory is unchanged.
 [15:42] Siann Beck: Oh? It didn't happen for me.
 [15:42] Periapse: So not exactly a lot of people waiting for it for Mono.
 [15:42] Phantom Ninetails: Well that's odd then
 [15:42] Periapse: I've confirmed that it didn't happen.
 [15:43] Phantom Ninetails: Well I wasn't able to get here before that date, and my inventory is pretty up to date..
 [15:43] Kitto Flora: I thought it didnt, but I just got a personal update.
 [15:43] Periapse: I'll ask Sidewinder if he is going to proceed with it later
 [15:43] Siann Beck: Well, it's not a huge deal, but there's one object in particular I'd like to have over here. I could re-build it to test its scripts, but that would be a pain.
 [15:43] Davie Zinner: I'm in the same boat.
 [15:44] Periapse: Ok. I'll give that feedback. Please be sure that all your scripts are backed up
 [15:44] Periapse: either on the main grid, or cut/paste to local files
 [15:44] Rex Cronon: is there a problem with this sim right now?
 [15:44] Periapse: just in case the Havok4 team says the db refresh is a go
 [15:44] Kitto Flora: (Scripts are off)
 [15:44] Periapse: Rex, i diabled scripts
 [15:44] Valradica Vale: not really Rex, but Peri turned scripts off
 [15:45] Periapse: until after the meeting
 [15:45] Rex Cronon: ohhh
 [15:45] Rex Cronon: i am really not familiar with the "scripts off" icon
 [15:45] Periapse: Right, the "gears" icon
 [15:45] Kitto Flora: Its 'no snowflakes'
 [15:45] Phantom Ninetails: lol
 [15:45] Arawn Spitteler thinks it might be the one with the gears
 [15:45] Periapse: (I'm using the windlight viewer)
 [15:46] Periapse: Kitto -- lol
 [15:46] Kitto Flora: Whoever
 [15:46] Kitto Flora: made the new icons should go back to Microsoft :)
 [15:46] Siann Beck: Heh!
 [15:46] Rex Cronon: it looks like there are 3 gears working
 [15:47] Darien Caldwell: here I Thought it was a grinder for the falling man. like don't insert people into gears
 [15:47] Phantom Ninetails: LOL
 [15:47] Periapse: lol
 [15:47] Valradica Vale: yeah but it SAYS "no scripts"
 [15:47] Periapse: well, you know they do have hovertips
 [15:47] Periapse: and some you can even click for more info
 [15:47] Phantom Ninetails: THe arrow's pointing the other way, I think it's 'don't pull people out of gears (or snowflakes)'
 [15:47] Rex Cronon: for me the image is not descriptive of its function
 [15:48] Darien Caldwell: ahh yes, Phantom
 [15:48] Phantom Ninetails: :)
 [15:48] Valradica Vale: well, guys, I do have to go - but keep us posted
 [15:48] Siann Beck: Well, it's pretty limited space up there.
 [15:48] Rex Cronon: bye valradica
 [15:48] Valradica Vale: we are for the most part eager to see this happen, but happen well
 [15:48] Siann Beck: Seeya Val.
 [15:48] Phantom Ninetails: Sayonara Val
 [15:48] Periapse: Bye, Val, thx for coming
 [15:48] Darien Caldwell: bye Val
 [15:48] Valradica Vale: thanks for all your work, Peri
 [15:49] Periapse: So any other questions before I go import Siann's new JIRAe
 [15:49] Phantom Ninetails: Hmmmm
 [15:50] Phantom Ninetails: "Unable to upload [path snipped] due to the following reason: UThread injection failed. Please try again later.” for Kart 1.0.. Does this have a jira?
 [15:50] Kitto Flora: Get that garlic and stakes a-workin' :)
 [15:50] Periapse: lol -- I'm waiting for the db refresh so I can wear some of my new clothes!
 [15:51] Phantom Ninetails: I really do think it happenned, at least for newer people.. I wasn't able to get here before, and my inventory's rather recent
 [15:51] Periapse: Phantom -- if you can whittle that uthread failure down any, please send us a JIRA with a minimal repro
 [15:52] Phantom Ninetails: Well, okay, I'll see what I can do
 [15:52] Periapse Linden checks his inventory
 [15:52] Periapse: Naw, my Ayeko Chucks aren't here. The db refresh didn't happen
 [15:52] Siann Beck: I'm thinking that accounts may get pushed to the beta grid separately; I have alts younger than October who are able to get here.
 [15:53] Phantom Ninetails: Strange
 [15:53] Darien Caldwell: that could be
 [15:53] Darien Caldwell: but I know my whole mono folder is still here, and i added about 2000 more items to my inventory, and they aren't here :)
 [15:53] Darien Caldwell: still only 23k
 [15:53] Darien Caldwell: *giggle*
 [15:53] Siann Beck: lol
 [15:53] Phantom Ninetails: Hm, I wonder if SVC-1345 is what causes Kart's problem
 [15:53] Periapse: yikes!
 [15:54] Darien Caldwell loves shopping and building
 [15:54] Siann Beck: Oh yes, I haven't checked it out yet, but the Wiki says that Mono Beta group members can change the parcel media on the no-scripts parcel. How can we test media scripts in that case?
 [15:54] Periapse: Yeah, phantom, that's another uthread injector bug
 [15:54] Phantom Ninetails: :)
 [15:54] Periapse: Siann, can you please test that out?
 [15:54] Siann Beck: OK
 [15:55] Periapse: I can do it, but that may not be the best test
 [15:55] Periapse: The parcel is a "no scripts" parcel for people who want to test attachments
 [15:55] Siann Beck: Well, it's fine to have a parcel where we can change the media, but it should be on a parcel with scripting.
 [15:56] Periapse: but it's associated with the mono beta group
 [15:56] Periapse: so if you want "no scripts" you deactivate the group
 [15:56] Siann Beck: Ah, I see.
 [15:56] Periapse: and if you want rights, and scripting, you activate the group
 [15:56] Siann Beck: So, with Mono Beta activated, scripts work there?
 [15:56] Periapse: at least that's how it's supposed to work.
 [15:56] Siann Beck: I see.
 [15:56] Phantom Ninetails: Handy
 [15:56] Rex Cronon: where is that parcel located?
 [15:57] Phantom Ninetails: North east of us
 [15:57] Periapse: https://wiki.secondlife.com/wiki/Mono_beta_FAQ
 [15:57] Phantom Ninetails: ctrl+alt+shift+P to see property (parcel) border lines
 [15:57] Periapse: At the bottom of the faq I put the locations of several special parcels I set up
 [15:57] Periapse: But they keep getting erased every time we have to debug a crash and reload simstates
 [15:58] Periapse: so all I do know is elevate the terrrain a bit so the regions stick out
 [15:58] Periapse: parcels, I mean
 [15:59] Periapse: anyhow there is a large water area as well
 [15:59] Periapse: and someone asked for it to span region boundaries
 [15:59] Periapse: to test region crossing s in boats
 [15:59] Periapse: so there it is. Try it now because it'll prolly be gone again after the next crash :-(
 [16:00] Phantom Ninetails: If we've got a working boat ;)
 [16:00] Periapse: lol, and once I turn scripts bac on
 [16:00] Phantom Ninetails: Heh yeah that might help too
 [16:00] Periapse: So, last questions?
 [16:00] Entering god mode, level 200
 [16:00] Phantom Ninetails: Nah I'm good
 [16:00] Object: Hello, Avatar!
 [16:00] Object: Touched.
 [16:00] Siann Beck: That's about it for me.
 [16:01] Leaving god mode, level 200
 [16:01] Rex Cronon: Script run-time error
 [16:01] Periapse: ok, then. Thanks for coming
 [16:01] Phantom Ninetails: :) Sayonara
 [16:01] Davie Zinner: Thanks Peri.
 [16:01] Periapse: as you can see, scripts are back on
 [16:01] Phantom Ninetails: lol, I noticed
 [16:01] Darien Caldwell: thank you, Periapse
 [16:01] Siann Beck: Yes
 [16:01] Kitto Flora: Byebye Peri
 [16:01] Periapse: bye!
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