Sleep furniture

Sleep furniture refers to all the buildings, spots, and furniture that allow pawns to sleep on them to provide additional Rest Effectiveness, Comfort, and Surgery Success Chance Factor
Note: This term is never used in-game. It is used here only to discuss the general class of similar objects without being confused for specific examples, such as bed, or implicitly excluding other classes of furniture for sleeping, such as sleeping spots or bedrolls.
== Examples ==
The following are the current examples present in game:
* Bed
* Double bed
* Royal bed
* Hospital bed
* Bedroll
* Double bedroll
* Sleeping spot
* Double sleeping spot
* Slab bed
* Slab double bed
* Ancient bed
* Crib
Sleep furniture facilities include:
* Dresser
* End table
* Vitals monitor (Hospital bed only)
* Sleep accelerator
Animals equivalents include:
* Animal sleeping spot
* Animal sleeping box
* Animal bed
== Mechanics ==
Colonists will sleep on a piece of sleep furniture that they are assigned to, according to their schedule. If unassigned, colonists will automatically assign themselves to an empty example. This can be overridden with the "Set owner" button. Rooms will turn into a bedroom if there is 1 item of sleep furniture, or a barracks if there are multiple. Colonists prefer separate bedrooms, and receive moodlets depending on how Impressive their room is. Impressiveness is based on Wealth, Space, Beauty, and Cleanliness.
Sleep furniture can also be assigned to a special purpose:
*For Colonists: Reserve for colonists. Colonists will only automatically assign themselves to sleep furniture designated like this. This is the default option but swapping back from the other options below will require selecting this mode. They are colored green.
*For Prisoner: Reserve for prisoners, creating a prison. Prison beds must be in an enclosed room (walls, doors, and other impassible objects count). Colonists and prisoners can't share the same room; when one is set to prisoner, all sleep furniture in the room is set to prisoner. There must be an empty prison piece of sleep furniture in order to capture prisoners or arrest pawns. They are colored orange.
*For Slave: Reserve for slaves. Unlike prisoners, colonists and slaves can sleep in the same room, though colonists get a moodlet for doing so. They are colored yellow.
*Medical: Removes ownership. Pawns will rest in medical sleep furniture whenever they are sick or injured, and rescuers will prioritize bringing a pawn to them. Selecting colonists and slaves that are sick, injured, or have an operation scheduled allows them to be ordered to "rest until healed" via the right click menu of a medical bed. The pawn will then go to that bed and sleep there instead of at their designated beds, and instead of doing their regular tasks. At any time, the colonist can be given another task and, if they can move, they will leave the bed and perform that task. Does not overwrite bed designation - a medical bed can be for colonists, prisoners, or slaves. They are colored blue.
=== Sharing beds ===
Some sleep furniture can have two pawns sleep on them at the same time and can be assigned to up to two pawns at a time. These are all 2-tiles wide and 2-tiles long and, with some exceptions, are typically denoted with the word "double" in the name. These include:
* Double bed
* Royal bed
* Double bedroll
* Double sleeping spot
* Slab double bed
Pawns dislike sharing a bed with others that they are not in a relationship with, and experience a mood penalty dependent on their opinion of the pawn they are sharing the bed with ranging from at opinion, increasing by for every opinion to a maximum of -0 mood at opinion. 
Pawns do not require sleeping in the same bed as the pawn they are in a relationship with to avoid a mood penalty, simply having a bed in the same room as the their partner's bed is sufficient, however sharing a bed is required for lovin'.
=== Rest Effectiveness ===
=== Comfort ===
=== Surgery Success Chance Factor ===
== Comparison table ==
Furniture	Resources to make	Rest effectiveness	Rest effectiveness	Surgery Success Chance Factor	Immunity Gain Speed Factor	Comfort	Comfort 	Comfort 	Facilities	Has quality
Furniture	Resources to make	Normal(made from )	With (made from ) 	Surgery Success Chance Factor	Immunity Gain Speed Factor	Normal 	With OR	With AND	Facilities	Has quality
 For the effects of qualities, see quality or the individual pages.
#Sleep furniture