nyuuzyou/wikis huggingface dataset:
Burnout 2: Point of Impact (Aug 31, 2002 22.44.32 prototype)

A prototype of Burnout 2: Point of Impact for the PlayStation 2.
==Notes==
* US prototype
* Matches Burnout 2: Point of Impact (Aug 31, 2002 prototype) but was built just two minutes before this build, making it unique.
* No other changes to the files, however.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Burnout_2-Point_of_Impact-2002-08-31-Game-01.PNG
Burnout_2-Point_of_Impact-2002-08-31-Game-02.PNG
Burnout_2-Point_of_Impact-2002-08-31-Game-03.PNG
Burnout_2-Point_of_Impact-2002-08-31-Game-04.PNG
Burnout_2-Point_of_Impact-2002-08-31-Game-05.PNG
Burnout_2-Point_of_Impact-2002-08-31-Game-06.PNG
Burnout_2-Point_of_Impact-2002-08-31-Game-07.PNG
Burnout_2-Point_of_Impact-2002-08-31-Game-08.PNG
Burnout_2-Point_of_Impact-2002-08-31-Game-09.PNG
Burnout_2-Point_of_Impact-2002-08-31-Game-10.PNG
Burnout_2-Point_of_Impact-2002-08-31-Game-11.PNG
Burnout_2-Point_of_Impact-2002-08-31-Game-12.PNG
==Origin==
PS2 - Burnout 2 Point of Impact For Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Burnout 2: Point of Impact (Aug 31, 2002 prototype)

A prototype PAL build of Burnout 2: Point of Impact for the PlayStation 2 from 2002-08-31 (about a week before the release build).
==Screenshots==
File:Burnout_2-Point_of_Impact-2002-08-31-Game-01.PNG
File:Burnout_2-Point_of_Impact-2002-08-31-Game-02.PNG
File:Burnout_2-Point_of_Impact-2002-08-31-Game-03.PNG
File:Burnout_2-Point_of_Impact-2002-08-31-Game-04.PNG
File:Burnout_2-Point_of_Impact-2002-08-31-Game-05.PNG
File:Burnout_2-Point_of_Impact-2002-08-31-Game-06.PNG
File:Burnout_2-Point_of_Impact-2002-08-31-Game-07.PNG
File:Burnout_2-Point_of_Impact-2002-08-31-Game-08.PNG
File:Burnout_2-Point_of_Impact-2002-08-31-Game-09.PNG
File:Burnout_2-Point_of_Impact-2002-08-31-Game-10.PNG
File:Burnout_2-Point_of_Impact-2002-08-31-Game-11.PNG
File:Burnout_2-Point_of_Impact-2002-08-31-Game-12.PNG
==Origin==
Burnout_2-Point_of_Impact-2002-08-31-Disc.JPG|Disc front
==Acknowledgments==
Thanks to Crash Override for preserving and sharing this rare artifact of gaming history.
==See also==
* Original release page on Archive.org
Burnout 2: Point of Impact (Aug 5, 2002 prototype)

A prototype of Burnout 2: Point of Impact for the PlayStation 2.
==Notes==
* An NTSC preview build dated a month before the final.
* The game appears to be a limited demo.
* The game starts with a "PLACE HOLDER INTRO SEQUENCE".
* The words "BETA CANDIDATE 1.0" are present at the bottom of the screen at all times during gameplay.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
===Crash mode===
While the names of crash zones are identical to the retail release, the order is slightly different and most zones were swapped around.
The table below details which retail zone each beta zone corresponds to.
# 	Beta 	# 	Retail
1 	Down Hill Demolition	1 	Down Hill Demolition
2 	Out of Control Tower	4 	Pacific Peril
3 	Coastal Crush 	7 	Sandstorm Shredder[1]
4 	Pacific Peril 	13	Avalanche
5 	Rattlesnake Row 	3 	Out of Control Tower
6 	Dip Disaster 	5 	Rattlesnake Row
7 	Sandstorm Shredder 	9 	Freeway Fury[2]
8 	Freeway Fury 	10	Hairpin Havoc
9 	Ridge Riot 	8 	Ridge Riot
10	Avalanche 	6 	Dip Disaster
11	Late Arrival 	2 	Coastal Crush
12	Glass Canyon 	14	Dam Buster
13	Hairpin Havoc 	15	Ballistic Beach
14	Dam Buster 	11	Late Arrival[3]
15	Ballistic Beach 	12	Glass Canyon
[1]: While the zone is identical, it is played in reverse compared to the retail release (start and finish were swapped around).
[2]: This zone starts on a previous stretch of highway compared to the retail release (its finish is located where the retail zone starts).
[3]: The car hovers over the ground then slowly sinks under the map, making this zone unplayable.
==Screenshots==
Burnout2-Aug05Preview-0.png|Intro sequence
Burnout2-Aug05Preview-1.png|Title screen
Burnout2-Aug05Preview-2.png|Gameplay
==Origin==
PS2 - Burnout 2 8-5-02 For Preview Only.jpeg|Disc front.
==Videos==
<youtube width="320" height="224">VTtHgndVI2s</youtube>
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Burnout 2: Point of Impact (Jul 27, 2002 prototype)

A prototype of Burnout 2: Point of Impact for the PlayStation 2.
==Notes==
* An NTSC pre-beta build dated just over a month before the final.
* The words "Pre-Beta Version" are present at the bottom of the screen at all times during gameplay.
* The vocals in the "3... 2... 1..." countdown are extremely distorted, for some reason.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Burnout2-Jul27PreBeta-1.png|Title screen
Burnout2-Jul27PreBeta-2.png|Gameplay
Burnout2-Jul27PreBeta-3.png|Gameplay
==Origin==
PS2 - Burnout 2 Point of Impact pre-Beta ver 0.1.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Burnout 2: Point of Impact (Mar 28, 2003 prototype)

A prototype of Burnout 2: Point of Impact for the Xbox.
==Notes==
* Has multiple executables, the ones from March 28 work with the provided files, but the ones from January 15 don't.
 	PE timestamp 	XBE/Cert timestamp
b2_dxbox.xbe 	2003-03-28 17:20:06	2003-03-28 17:20:19
b2_rdxbox.xbe	2003-03-28 17:10:48	2003-03-28 17:10:50
b2_xbox.xbe 	2003-01-15 16:57:26	2003-01-15 16:57:31
default.xbe 	2003-01-15 16:57:26	2003-01-15 16:57:31
==Gallery==
File:B2POIXBOX-20030328_image1.png
File:B2POIXBOX-20030328_image2.png
File:B2POIXBOX-20030328_image3.png
File:B2POIXBOX-20030328_image4.png
File:B2POIXBOX-20030328_image5.png
File:B2POIXBOX-20030328_image6.png
File:B2POIXBOX-20030328_image7.png
File:B2POIXBOX-20030328_image8.png
File:B2POIXBOX-20030328_image9.png
File:B2POIXBOX-20030328_image10.png
File:B2POIXBOX-20030328_image11.png
Burnout 3: Takedown (Jul 20, 2004 11.11 prototype)

A prototype of Burnout 3: Takedown for the PlayStation 2.
==Notes==
* Built 9 days before the final US version.
* Works fine on hardware. Unknown what are the emulation issues.
* Contains unused songs and screen size options.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Burnout 3 Takedown Print Reviews Only Alpha 1 07-18-2004 (1).png
Burnout 3 Takedown Print Reviews Only Alpha 1 07-18-2004 (2).png
Burnout 3 Takedown Print Reviews Only Alpha 1 07-18-2004 (3).png
Burnout 3 Takedown Print Reviews Only Alpha 1 07-18-2004 (4).png
Burnout 3 Takedown Print Reviews Only Alpha 1 07-18-2004 (5).png
==Origin==
PS2 - Burnout 3 Takedown Print Reviews Only Alpha 1 07-18-2004.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Burnout 3: Takedown (Jun 8, 2004 prototype)

A prototype of Burnout 3: Takedown for the PlayStation 2.
==Notes==
*Has a map file for the used .elf but also leftovers for removed .elf files from internal and debug builds
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
**Uses early billboards and flame icons for the HUD.
**Includes "Speed Up!" penalty for whenever the player stalls for more than 5 seconds in a Road Rage.
**Includes hard starts from earlier builds of the game.
**Includes unused camera rotation for the start and end of a race.
==Screenshots==
File:Burnout3takedownprealphapreview title.png
==Origin==
File:PS2 - Burnout 3 Takedown For Preview Only Pre-Alpha 1 6-07-2004.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Burnout Crash! (Mar 1, 2011 prototype)

A prototype of Burnout Crash! for the Playstation 3.
==Notes==
* Original filename: Burnout CRASH (Mar 01, 2011 EA0000-CRSH13245_00-0000000000000001).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Burnout Crash! (Mar 10, 2011 prototype)

A prototype of Burnout Crash! for the Xbox 360.
==Notes==
* Predates the final build by almost 5 months.
* Original filename: Burnout CRASH! (Mar 10, 2011) [58410B5D].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Burnout Dominator (Jan 31, 2007 prototype)

A post-release build of Burnout: Dominator for the PS2.
==Notes==
* Debug enabled. Debug menu can be opened by pressing START on the second controller.
* Originally released by JustAnyone as an elf
==Screenshots==
BDominatorPS2-P10_DebugBuildDate.png
BDominatorPS2-P10_DebugMainMenu.png
BDominatorPS2-P10_DebugLog.png
BDominatorPS2-P10_DebugPerformanceMetrics.png
BDominatorPS2-P10_DebugCollisionWorld+TrafficLanes.png
BDominatorPS2-P10_DebugTooManyWindows.png
==Origin==
Burnout Dominator 2007-01-31 Production 10 SLES-54627 (2).jpg
Burnout Paradise (Feb 22, 2007 prototype)

An early prototype of Burnout Paradise (known as "Burnout 5" in this build) for the Xbox 360.
==Notes==
* Has multiple executables.
 	Internal timestamp 	XEX timestamp
Burnout_X360_Artist.exe 	2007-02-22 13:18:07	2007-02-22 13:20:06
Burnout_X360_External.exe	2007-02-22 13:15:11	2007-02-22 13:17:07
Burnout_X360_Internal.exe	2007-02-22 13:11:59	2007-02-22 13:13:55
==Screenshots==
File:4544_1575305756611.png
==See also==
Original release thread on ObscureGamers.com.
Burnout Paradise (Jan 30, 2008 prototype)

A prototype of Burnout Paradise for the Xbox 360.
==Notes==
* Postdates the final build by 3 months.
* Original filename: Burnout Paradise (January 31, 2008) [Burnout_tcartwright].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Burnout Paradise (Nov 13, 2006 prototype)

An early prototype of Burnout Paradise (known as "Burnout 5" in this build) for the Xbox 360, compiled on November 13, 2006.
==Notes==
* The game has a very low framerate in most situations.
* Has Aftertouch and Impact Time from previous entries.
* Almost all overworld textures are different (and lower-resolution?)
* Has multiple executables.
 	Internal timestamp 	XEX timestamp
Burnout_X360_Artist.exe 	2006-11-13 16:14:05	2006-11-13 16:14:46
Burnout_X360_Internal.exe	2006-11-13 16:10:06	2006-11-13 16:11:12
==Videos==
<youtube>RltuHUJA3W4</youtube>
==Acknowledgments==
burninrubber0, Pavomba - for purchasing the prototype.
Burnout Paradise (Nov 2, 2007 prototype)

A prototype of Burnout Paradise for the Xbox 360.
==Notes==
* Postdates the final build by 2 days.
* Original filename: Burnout Paradise (November 2, 2007) [Screenshot].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Burnout Paradise (Oct 31, 2007 Xbox 360 prototype)

A prototype/prerelease build of Burnout Paradise for the Xbox 360 from 2007-10-31.
==Notes==
default.xex, the game binary, is code identical to final with the same compile date (October 31, 2007, 16:48:19), except:
* The game is devkit signed instead of retail.
* The Media ID is nulled in the header.
* The minimum system version is different.
* The media type is different.
* Different age ratings (all international instead of just US)
* A different system update is bundled.
* 0x328D to 0x32A6 in VEHICLELIST.BUNDLE are different. However, these bytes appear to be part of some kind of SHA256 hash to verify the bundle file's integrity and appear to have been overwritten with random bytes, therefore this appears to have been some kind of corruption.
All other files are identical.
==Screenshots==
File:Burnout_Paradise-2007-10-31-Game-01.PNG
File:Burnout_Paradise-2007-10-31-Game-02.PNG
File:Burnout_Paradise-2007-10-31-Game-03.PNG
File:Burnout_Paradise-2007-10-31-Game-04.PNG
File:Burnout_Paradise-2007-10-31-Game-05.PNG
File:Burnout_Paradise-2007-10-31-Game-06.PNG
File:Burnout_Paradise-2007-10-31-Game-07.PNG
File:Burnout_Paradise-2007-10-31-Game-08.PNG
File:Burnout_Paradise-2007-10-31-Game-09.PNG
File:Burnout_Paradise-2007-10-31-Game-10.PNG
File:Burnout_Paradise-2007-10-31-Game-11.PNG
File:Burnout_Paradise-2007-10-31-Game-12.PNG
==Origin==
Burnout_Paradise-2007-10-31-Disc-Small.PNG|Disc front
==Acknowledgments==
Thanks to DRW for preserving and sharing this rare artifact of gaming history!
Burnout Revenge (Feb 7, 2006 prototype)

A prototype/prerelease build of Burnout Revenge for the Xbox 360 from 2006-02-07.
==Notes==
* The game binary is configured to only run on consoles set to the European region, although that restriction can be removed with xextool.
* This prototype has assets for Dutch, Finnish, French, German, Italian, Japanese, Korean, Spanish, Swedish, and English, but only seems to allow the game to be played in French.
==Screenshots==
File:Burnout-Revenge-2006-02-07-Game-01.PNG
File:Burnout-Revenge-2006-02-07-Game-02.PNG
File:Burnout-Revenge-2006-02-07-Game-03.PNG
File:Burnout-Revenge-2006-02-07-Game-04.PNG
==Origin==
Burnout-Revenge-Beta_5-2006-02-07-Disc-Small.PNG|Disc front
Burnout Revenge (Jul 14, 2005 prototype)

The earliest available non-demo build of the game. Because this is a preview build, certain content is permanently locked and, as a result, memory editing is required to gain access to any permanently locked content (of which there is quite a lot.)
==Notes==
==Videos==
===WIPRWRDS.M2V===
<youtube align="left" width="480" height="330">6j1xrQ8SLfY</youtube>
An incredibly interesting video showcasing a concept of how the game might display the game's rewards, like new cars and Signature Takedowns.
==Crash Junctions==
===Beach Bash===
<youtube align="left" width="480" height="330">xENEGG673k4</youtube>
Location 	Cash Targets	Cash Targets	Total Vehicles
Sunshine Keys	Gold 	$15,000,000 	65
Sunshine Keys	Silver 	$9,500,000 	65
Sunshine Keys	Bronze 	$5,000,000 	65
It certainly seemed strange that Sunshine Keys only features one Crash Junction in the final game, and it should come as little surprise that it was going to have more. Interestingly, this Junction is featured several times in the Crash Training video in the retail release.
===Crash of the Titans===
<youtube align="left" width="480" height="330">m_KgsCo-w4s</youtube>
Location 	Cash Targets	Cash Targets	Total Vehicles
Sunshine Keys	Gold 	$7,500,000 	67
Sunshine Keys	Silver 	$4,500,000 	67
Sunshine Keys	Bronze 	$2,000,000 	67
Not the Crash of the Titans that would eventually appear in the Xbox 360 version; this is a different one entirely!
==Features==
===Burnout News===
A texture related to a removed "Burnout News" gimmick can be found in GLOBAL.TXD. In addition to this, the same graphic, albeit slightly altered in appearance, can be seen in WIPRWRDS.M2V. Judging by the context in which the Burnout News sequence plays, it seems as though it was meant to be a more 'dynamic' replacement for the Crash Headlines from Burnout 3. In the final game, however, there is no additional damage target to the ones required for each medal.
===Purchasing Cars===
<youtube align="left" width="480" height="330">hQBkVNAL32I</youtube>
In the style of the Need for Speed games, you would originally have had to purchase cars using prize money earned from completing races in order to unlock them. In the final game, you unlock new cars by completing certain in-game criteria, such as completing a challenge sheet for a location.
Bushido Warrior (May 25, 1988 prototype)

A prototype of the unreleased Bushido Warrior for the Amstrad CPC.
==Notes==
* Developed by Laurie Sinnett
* Cancelled due to the game's would-be publisher, Ariolasoft, going defunct
* Doesn't appear to load on emulators
==Origin==
BushidoWarrior May251988 disk.jpg|Floppy disk
==Acknowledgements==
From the original release:
:With a huge thanks to Steve Brown for preserving the CPC edition and photo of the disk, Martyn Carroll for the original heads up about the auction, David Powell for originally saving the disks from a bootfair in 2011, Patricia Curtis for highlighting the scans, Dave Semmens for info about the ZX + CPC versions, and Abandonware magazines for the hi-res scan.
Bust-A-Move '99 (Aug 28, 1998 prototype)

A European prototype of Bust-A-Move '99 for the Nintendo 64.
==Origin==
File:FQJXoJLVEAEJJxn.jpg|Cartridges (front)
File:FQJYOEGaQAIiei7.jpg|Cartridges (back)
==See also==
Forest of Illusion's original tweet.
Bust A Groove 2 (May 25, 2000 prototype)

A prototype of Bust A Groove 2 for the PlayStation.
==Notes==
* Compiled about a month before US retail, but well over a year after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Bust A Groove 2 Reviewable-0001.png
==Origin==
PSX - Bust A Groove 2 Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bust a Groove (Aug 27, 1998 prototype)

A prototype/prerelease build of Bust-A-Groove for the PlayStation from 1998-08-27 (about 3 weeks before the NTSC release build).
==Screenshots==
File:Bust-A-Groove-1998-08-27-Game-01.PNG
File:Bust-A-Groove-1998-08-27-Game-02.PNG
File:Bust-A-Groove-1998-08-27-Game-03.PNG
File:Bust-A-Groove-1998-08-27-Game-04.PNG
==Origin==
File:Bust-A-Groove-1998-08-27-Disc.JPG|Disc front
==Acknowledgments==
Thanks to superg for preserving and sharing this rare artifact of gaming history.
==See also==
*Original release page on Archive.org
*Redump.org entry
Bust a Groove (Jul 30, 1998 prototype)

A prototype of Bust A Move for the PlayStation.
==Notes==
*PAL prototype.
*Built 50 days before the first available final build (PAL final).
==Screenshots==
File:Bust a Groove Preview Version PAL-0000.png
File:Bust a Groove Preview Version PAL-0001.png
File:Bust a Groove Preview Version PAL-0002.png
File:Bust a Groove Preview Version PAL-0003.png
File:Bust a Groove Preview Version PAL-0004.png
File:Bust a Groove Preview Version PAL-0005.png
File:Bust a Groove Preview Version PAL-0006.png
File:Bust a Groove Preview Version PAL-0007.png
File:Bust a Groove Preview Version PAL-0008.png
File:Bust a Groove Preview Version PAL-0009.png
==Origin==
File:DISC39.jpg|Disc front.
==Acknowledgments==
A huge thanks to Xkeeper for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
Buster Bros. Collection (Jul 13, 1996 prototype)

A prototype of Buster Bros. Collection for the PlayStation.
==Notes==
* Different startup Capcom logo
* Different loading screen
* Text is all still in Japanese
* The intro sequence has no music in it.
* Title screen says Super Pang Collection, indicating it's the Japanese version
* Included games are Pomping World, Super Pang and Pang! 3.
* No music in the menus
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Buster Bros Collection 7-23-0000.png
PSX - Buster Bros Collection 7-23-0001.png
PSX - Buster Bros Collection 7-23-0002.png
PSX - Buster Bros Collection 7-23-0003.png
PSX - Buster Bros Collection 7-23-0005.png
PSX - Buster Bros Collection 7-23-0006.png
PSX - Buster Bros Collection 7-23-0007.png
PSX - Buster Bros Collection 7-23-0008.png
PSX - Buster Bros Collection 7-23-0009.png
==Origin==
PSX - Buster Bros Collection 7-23.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Buster Bros. Collection (Sep 29, 1995 prototype)

A prototype of Buster Bros. Collection for the PlayStation.
==Notes==
* Doesn't seem to work in emulation, but confirmed by Zoda-Y13 to work in hardware.
* Miscellaneous Notes:
** Game is emulatable: No (as of April 17, 2021).
** Game contains dongle protection: .
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
amarec20210414-181115.png
amarec20210414-181409.png
amarec20210414-181439.png
amarec20210414-181554.png
amarec20210414-181759.png
==Origin==
PSX - Buster Bros Collection Super Pang Only No Audio.jpeg|Disc front.
PSX - Buster Brothers Collection Super Pang Only No Audio.jpeg
==Files==
==Acknowledgments==
A huge thanks to Zoda-Y13 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Busy Scissors (Prototype)

A build of Busy Scissors for Nintendo DS.
==Notes==
* Build version is displayed on the bottom right corner of the top screen in the title.
* Development is credited to Hijinx Games instead of Game Machine Studios, as the merger between that company and Manifest Games did not happen yet. However, Manifest is also credited before the title screen, and it's likely that they were going to be its publisher.
* Contains Tigi branding items, whereas the final game uses Redken.
* Many differences in graphics and music.
* Original filename: LO_1161-BUSYSCISSORS_NTRJ00_00.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Buzz! Junior: RoboJam (Mar 14, 2007 prototype)

A review prototype of Buzz! Junior: RoboJam for the Sony PlayStation 2.
==Notes==
Requires the Buzz! hardware, which is supported in PCSX2 1.7.0 and newer.
*Compiled 30 days before the final PAL build.
==See also==
*Redump.org entry