nyuuzyou/wikis huggingface dataset:
Dota 2 Workshop Tools/Scripting/API/CDOTA Item Lua.OnHeroDiedNearby

== Function Description ==
 void OnHeroDiedNearby(handle unit, handle attacker, handle table) 
A hero has died in the vicinity (ie Urn), takes table of params.
;Example
function CDOTA_Item_Lua:OnHeroDiedNearby( unit, attacker, table ) end
== Parameters ==
Type 	Name 	Description
handle	unit 	No Description Set
handle	attacker	No Description Set
handle	table 	No Description Set
Category:Dota2Function
Category:CDOTA_Item_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Item Lua.OnItemEquipped

== Function Description ==
 void OnItemEquipped(handle hItem) 
( HSCRIPT hItem ) Caster equipped item.
;Example
function CDOTA_Item_Lua:OnItemEquipped( hItem ) end
== Parameters ==
Type 	Name 	Description
handle	hItem	No Description Set
Category:Dota2Function
Category:CDOTA_Item_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Item Lua.OnOwnerSpawned

== Function Description ==
 void OnOwnerSpawned() 
Caster respawned or spawned for the first time.
;Example
function CDOTA_Item_Lua:OnOwnerSpawned( ) end
Category:Dota2Function
Category:CDOTA_Item_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Item Lua.OnProjectileHit

== Function Description ==
 bool OnProjectileHit(handle hTarget, Vector vLocation) 
(HSCRIPT hTarget, Vector vLocation) Projectile has collided with a given target or reached its destination (target is invalid).
;Example
function CDOTA_Item_Lua:OnProjectileHit( hTarget, vLocation ) end
== Parameters ==
Type 	Name 	Description
handle	hTarget 	No Description Set
Vector	vLocation	No Description Set
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_Item_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Item Lua.OnProjectileThink

== Function Description ==
 void OnProjectileThink(Vector vLocation) 
(Vector vLocation) Projectile is actively moving.
;Example
function CDOTA_Item_Lua:OnProjectileThink( vLocation ) end
== Parameters ==
Type 	Name 	Description
Vector	vLocation	No Description Set
Category:Dota2Function
Category:CDOTA_Item_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Item Lua.OnStolen

== Function Description ==
 void OnStolen(handle hSourceAbility) 
( HSCRIPT hAbility ) Special behavior when stolen by Spell Steal.
;Example
function CDOTA_Item_Lua:OnStolen( hSourceAbility ) end
== Parameters ==
Type 	Name 	Description
handle	hSourceAbility	No Description Set
Category:Dota2Function
Category:CDOTA_Item_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Item Lua.ProcsMagicStick

== Function Description ==
 bool ProcsMagicStick() 
Returns true if this ability will generate magic stick charges for nearby enemies.
;Example
function CDOTA_Item_Lua:ProcsMagicStick( ) end
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_Item_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Item Lua.SpeakTrigger

== Function Description ==
 int SpeakTrigger() 
Return the type of speech used.
;Example
function CDOTA_Item_Lua:SpeakTrigger( ) end
== Returns ==
int - No Description Set
Category:Dota2Function
Category:CDOTA_Item_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA MapTree.CutDown

== Function Description ==
 void CutDown(int TeamNumberKnownTo ) 
Cuts down this tree.
== Parameters ==
Type	Name 	Description
int 	TeamNumberKnownTo	Team number to see it. -1 for no team
Category:Dota2Function
Category:CDOTA_MapTree
Dota 2 Workshop Tools/Scripting/API/CDOTA MapTree.CutDownRegrowAfter

== Function Description ==
 void CutDownRegrowAfter(float RegrowAfter, int TeamNumberKnownTo ) 
Cuts down this tree. Regrow it after some time
== Parameters ==
Type 	Name 	Description
float	RegrowAfter 	number of seconds until this tree regrows
int 	TeamNumberKnownTo	Team number to see it. -1 for no team
Category:Dota2Function
Category:CDOTA_MapTree
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.AllowIllusionDuplicate

== Function Description ==
 bool AllowIllusionDuplicate() 
True/false if this modifier is active on illusions.
;Example
function CDOTA_Modifier_Lua:AllowIllusionDuplicate( ) end
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.DestroyOnExpire

== Function Description ==
 bool DestroyOnExpire() 
True/false if this buff is removed when the duration expires.
;Example
function CDOTA_Modifier_Lua:DestroyOnExpire( ) end
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.GetAttributes

== Function Description ==
 int GetAttributes() 
Return the types of attributes applied to this modifier (enum value from DOTAModifierAttribute_t
;Example
function CDOTA_Modifier_Lua:GetAttributes( ) end
== Returns ==
int - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.GetAuraEntityReject

== Function Description ==
 bool GetAuraEntityReject(handle hEntity) 
Return true/false if this entity should receive the aura under specific conditions
;Example
function CDOTA_Modifier_Lua:GetAuraEntityReject( hEntity ) end
== Parameters ==
Type 	Name 	Description
handle	hEntity	No Description Set
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.GetAuraRadius

== Function Description ==
 int GetAuraRadius() 
Return the range around the parent this aura tries to apply its buff.
;Example
function CDOTA_Modifier_Lua:GetAuraRadius( ) end
== Returns ==
int - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.GetAuraSearchFlags

== Function Description ==
 int GetAuraSearchFlags() 
Return the unit flags this aura respects when placing buffs.
;Example
function CDOTA_Modifier_Lua:GetAuraSearchFlags( ) end
== Returns ==
int - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.GetAuraSearchTeam

== Function Description ==
 int GetAuraSearchTeam() 
Return the teams this aura applies its buff to.
;Example
function CDOTA_Modifier_Lua:GetAuraSearchTeam( ) end
== Returns ==
int - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.GetAuraSearchType

== Function Description ==
 int GetAuraSearchType() 
Return the unit classifications this aura applies its buff to.
;Example
function CDOTA_Modifier_Lua:GetAuraSearchType( ) end
== Returns ==
int - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.GetEffectAttachType

== Function Description ==
 int GetEffectAttachType() 
Return the attach type of the particle system from GetEffectName.
;Example
function CDOTA_Modifier_Lua:GetEffectAttachType( ) end
== Returns ==
int - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.GetEffectName

== Function Description ==
 string GetEffectName() 
Return the name of the particle system that is created while this modifier is active.
;Example
function CDOTA_Modifier_Lua:GetEffectName( ) end
== Returns ==
string - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.GetHeroEffectName

== Function Description ==
 string GetHeroEffectName() 
Return the name of the hero effect particle system that is created while this modifier is active.
;Example
function CDOTA_Modifier_Lua:GetHeroEffectName( ) end
== Returns ==
string - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.GetModifierAura

== Function Description ==
 string GetModifierAura() 
The name of the secondary modifier that will be applied by this modifier (if it is an aura).
;Example
function CDOTA_Modifier_Lua:GetModifierAura( ) end
== Returns ==
string - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.GetStatusEffectName

== Function Description ==
 string GetStatusEffectName() 
Return the name of the status effect particle system that is created while this modifier is active.
;Example
function CDOTA_Modifier_Lua:GetStatusEffectName( ) end
== Returns ==
string - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.GetTexture

== Function Description ==
 string GetTexture() 
Return the name of the buff icon to be shown for this modifier.
;Example
function CDOTA_Modifier_Lua:GetTexture( ) end
Extra: The custom textures are in "/game/dota_addons/youraddon/resource/flash3/images/spellicons"
for example: your spell icon named my_icon.png, then the function GetTexture returns texture name: my_icon
== Returns ==
string - Texture Name ,Example: return "abaddon_death_coil"
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.HeroEffectPriority

Category:Dota2Function
Category:CDOTA_Modifier_Lua
== Function Description ==
 int HeroEffectPriority() 
Relationship of this hero effect with those from other buffs (higher is more likely to be shown).
;Example
function CDOTA_Modifier_Lua:HeroEffectPriority( ) end
== Returns ==
int - No Description Set
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.IsAura

== Function Description ==
 bool IsAura() 
True/false if this modifier is an aura.
;Example
function CDOTA_Modifier_Lua:IsAura( ) end
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.IsAuraActiveOnDeath

== Function Description ==
 bool IsAuraActiveOnDeath() 
True/false if this aura provides buffs when the parent is dead.
;Example
function CDOTA_Modifier_Lua:IsAuraActiveOnDeath( ) end
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.IsDebuff

== Function Description ==
 bool IsDebuff() 
True/false if this modifier should be displayed as a debuff.
;Example
function CDOTA_Modifier_Lua:IsDebuff( ) end
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.IsHidden

== Function Description ==
 bool IsHidden() 
True/false if this modifier should be displayed on the buff bar.
;Example
function CDOTA_Modifier_Lua:IsHidden( ) end
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.IsPurgable

== Function Description ==
 bool IsPurgable() 
True/false if this modifier can be purged.
;Example
function CDOTA_Modifier_Lua:IsPurgable( ) end
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.IsPurgeException

== Function Description ==
 bool IsPurgeException() 
True/false if this modifier can be purged by strong dispels.
;Example
function CDOTA_Modifier_Lua:IsPurgeException( ) end
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.IsStunDebuff

== Function Description ==
 bool IsStunDebuff() 
True/false if this modifier is considered a stun for purge reasons.
;Example
function CDOTA_Modifier_Lua:IsStunDebuff( ) end
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.OnCreated

== Function Description ==
 void OnCreated(handle table) 
Runs when the modifier is created.
;Example
function CDOTA_Modifier_Lua:OnCreated( table ) end
== Parameters ==
Type 	Name 	Description
handle	table	No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.OnRefresh

== Function Description ==
 void OnRefresh(handle table) 
Runs when the modifier is refreshed.
;Example
function CDOTA_Modifier_Lua:OnRefresh( table ) end
== Parameters ==
Type 	Name 	Description
handle	table	No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.RemoveOnDeath

== Function Description ==
 bool RemoveOnDeath() 
True/false if this modifier is removed when the parent dies.
;Example
function CDOTA_Modifier_Lua:RemoveOnDeath( ) end
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.StatusEffectPriority

== Function Description ==
 int StatusEffectPriority() 
Relationship of this status effect with those from other buffs (higher is more likely to be shown).
;Example
function CDOTA_Modifier_Lua:StatusEffectPriority( ) end
== Returns ==
int - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Horizontal Motion.ApplyHorizontalMotionController

== Function Description ==
 bool ApplyHorizontalMotionController() 
Starts the horizontal motion controller effects for this buff. Returns true if successful.
;Example
function CDOTA_Modifier_Lua_Horizontal_Motion:ApplyHorizontalMotionController( ) end
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Horizontal_Motion
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Horizontal Motion.GetPriority

== Function Description ==
 int GetPriority() 
Get the priority
;Example
function CDOTA_Modifier_Lua_Horizontal_Motion:GetPriority( ) end
== Returns ==
int - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Horizontal_Motion
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Horizontal Motion.OnHorizontalMotionInterrupted

== Function Description ==
 void OnHorizontalMotionInterrupted() 
Called when the motion gets interrupted.
;Example
function CDOTA_Modifier_Lua_Horizontal_Motion:OnHorizontalMotionInterrupted( ) end
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Horizontal_Motion
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Horizontal Motion.SetPriority

== Function Description ==
 void SetPriority(int nMotionPriority) 
Set the priority
;Example
function CDOTA_Modifier_Lua_Horizontal_Motion:SetPriority( nMotionPriority ) end
== Parameters ==
Type	Name 	Description
int 	nMotionPriority	No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Horizontal_Motion
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Horizontal Motion.UpdateHorizontalMotion

== Function Description ==
 void UpdateHorizontalMotion(handle me, float dt) 
Perform any motion from the given interval on the NPC.
;Example
function CDOTA_Modifier_Lua_Horizontal_Motion:UpdateHorizontalMotion( me, dt ) end
== Parameters ==
Type 	Name	Description
handle	me 	No Description Set
float 	dt 	No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Horizontal_Motion
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Motion Both.ApplyHorizontalMotionController

== Function Description ==
 bool ApplyHorizontalMotionController() 
Starts the horizontal motion controller effects for this buff. Returns true if successful.
;Example
function CDOTA_Modifier_Lua_Motion_Both:ApplyHorizontalMotionController( ) end
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Motion_Both
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Motion Both.ApplyVerticalMotionController

Category:Dota2Function
Category:CDOTA_Modifier_Lua_Motion_Both
== Function Description ==
 bool ApplyVerticalMotionController() 
Starts the vertical motion controller effects for this buff. Returns true if successful.
;Example
function CDOTA_Modifier_Lua_Motion_Both:ApplyVerticalMotionController( ) end
== Returns ==
bool - No Description Set
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Motion Both.GetPriority

== Function Description ==
 int GetPriority() 
Get the priority
;Example
function CDOTA_Modifier_Lua_Motion_Both:GetPriority( ) end
== Returns ==
int - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Motion_Both
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Motion Both.OnHorizontalMotionInterrupted

== Function Description ==
 void OnHorizontalMotionInterrupted() 
Called when the motion gets interrupted.
;Example
function CDOTA_Modifier_Lua_Motion_Both:OnHorizontalMotionInterrupted( ) end
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Motion_Both
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Motion Both.OnVerticalMotionInterrupted

== Function Description ==
 void OnVerticalMotionInterrupted() 
Called when the motion gets interrupted.
;Example
function CDOTA_Modifier_Lua_Motion_Both:OnVerticalMotionInterrupted( ) end
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Motion_Both
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Motion Both.SetPriority

== Function Description ==
 void SetPriority(int nMotionPriority) 
Set the priority
;Example
function CDOTA_Modifier_Lua_Motion_Both:SetPriority( nMotionPriority ) end
== Parameters ==
Type	Name 	Description
int 	nMotionPriority	No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Motion_Both
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Motion Both.UpdateHorizontalMotion

== Function Description ==
 void UpdateHorizontalMotion(handle me, float dt) 
Perform any motion from the given interval on the NPC.
;Example
function CDOTA_Modifier_Lua_Motion_Both:UpdateHorizontalMotion( me, dt ) end
== Parameters ==
Type 	Name	Description
handle	me 	No Description Set
float 	dt 	No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Motion_Both
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Motion Both.UpdateVerticalMotion

== Function Description ==
 void UpdateVerticalMotion(handle me, float dt) 
Perform any motion from the given interval on the NPC.
;Example
function CDOTA_Modifier_Lua_Motion_Both:UpdateVerticalMotion( me, dt ) end
== Parameters ==
Type 	Name	Description
handle	me 	No Description Set
float 	dt 	No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Motion_Both
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Vertical Motion.ApplyVerticalMotionController

== Function Description ==
 bool ApplyVerticalMotionController() 
Starts the vertical motion controller effects for this buff. Returns true if successful.
;Example
function CDOTA_Modifier_Lua_Vertical_Motion:ApplyVerticalMotionController( ) end
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Vertical_Motion
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Vertical Motion.GetMotionPriority

== Function Description ==
 int GetMotionPriority() 
Get the priority
;Example
function CDOTA_Modifier_Lua_Vertical_Motion:GetMotionPriority( ) end
== Returns ==
int - No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Vertical_Motion
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Vertical Motion.OnVerticalMotionInterrupted

== Function Description ==
 void OnVerticalMotionInterrupted() 
Called when the motion gets interrupted.
;Example
function CDOTA_Modifier_Lua_Vertical_Motion:OnVerticalMotionInterrupted( ) end
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Vertical_Motion
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Vertical Motion.SetMotionPriority

== Function Description ==
 void SetMotionPriority(int nMotionPriority) 
Set the priority
;Example
function CDOTA_Modifier_Lua_Vertical_Motion:SetMotionPriority( nMotionPriority ) end
== Parameters ==
Type	Name 	Description
int 	nMotionPriority	No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Vertical_Motion
Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Vertical Motion.UpdateVerticalMotion

== Function Description ==
 void UpdateVerticalMotion(handle me, float dt) 
Perform any motion from the given interval on the NPC.
;Example
function CDOTA_Modifier_Lua_Vertical_Motion:UpdateVerticalMotion( me, dt ) end
== Parameters ==
Type 	Name	Description
handle	me 	No Description Set
float 	dt 	No Description Set
Category:Dota2Function
Category:CDOTA_Modifier_Lua_Vertical_Motion
Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.AddClaimedFarm

== Function Description ==
 void AddClaimedFarm(int iPlayerID, float flFarmValue, bool bEarnedValue) 
No Description Set
== Parameters ==
Type 	Name 	Description
int 	iPlayerID 	No Description Set
float	flFarmValue 	No Description Set
bool 	bEarnedValue	No Description Set
Category:Dota2Function
Category:CDOTA_PlayerResource
Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.AddGoldSpentOnSupport

== Function Description ==
 void AddGoldSpentOnSupport(int iPlayerID, int iCost) 
No Description Set
== Parameters ==
Type	Name 	Description
int 	iPlayerID	No Description Set
int 	iCost 	No Description Set
Category:Dota2Function
Category:CDOTA_PlayerResource
Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.AreUnitsSharedWithPlayerID

== Function Description ==
 bool AreUnitsSharedWithPlayerID(int nUnitOwnerPlayerID, int nOtherPlayerID) 
No Description Set
== Parameters ==
Type	Name 	Description
int 	nUnitOwnerPlayerID	No Description Set
int 	nOtherPlayerID 	No Description Set
== Returns ==
bool - No Description Set
Category:Dota2Function
Category:CDOTA_PlayerResource
Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.GetAegisPickups

== Function Description ==
 int GetAegisPickups(int iPlayerID) 
No Description Set
== Parameters ==
Type	Name 	Description
int 	iPlayerID	No Description Set
== Returns ==
int - No Description Set
Category:Dota2Function
Category:CDOTA_PlayerResource
Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.GetBroadcasterChannel

== Function Description ==
 unsigned GetBroadcasterChannel(int iPlayerID) 
No Description Set
== Parameters ==
Type	Name 	Description
int 	iPlayerID	No Description Set
== Returns ==
unsigned - No Description Set
Category:Dota2Function
Category:CDOTA_PlayerResource
Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.GetBroadcasterChannelSlot

== Function Description ==
 unsigned GetBroadcasterChannelSlot(int iPlayerID) 
No Description Set
== Parameters ==
Type	Name 	Description
int 	iPlayerID	No Description Set
== Returns ==
unsigned - No Description Set
Category:Dota2Function
Category:CDOTA_PlayerResource
Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.GetClaimedDenies

== Function Description ==
 int GetClaimedDenies(int iPlayerID) 
No Description Set
== Parameters ==
Type	Name 	Description
int 	iPlayerID	No Description Set
== Returns ==
int - No Description Set
Category:Dota2Function
Category:CDOTA_PlayerResource
Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.GetClaimedFarm

== Function Description ==
 float GetClaimedFarm(int iPlayerID, bool bOnlyEarned) 
No Description Set
== Parameters ==
Type	Name 	Description
int 	iPlayerID 	No Description Set
bool	bOnlyEarned	No Description Set
== Returns ==
float - No Description Set
Category:Dota2Function
Category:CDOTA_PlayerResource
Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.GetClaimedMisses

== Function Description ==
 int GetClaimedMisses(int iPlayerID) 
No Description Set
== Parameters ==
Type	Name 	Description
int 	iPlayerID	No Description Set
== Returns ==
int - No Description Set
Category:Dota2Function
Category:CDOTA_PlayerResource
Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.GetConnectionState

== Function Description ==
 <unknown> GetConnectionState(int iPlayerID) 
States:
0 - no connection,
1 - bot connected,
2 - player connected,
3 - bot/player disconnected.
== Parameters ==
Type	Name 	Description
int 	iPlayerID	No Description Set
== Returns ==
<unknown> - No Description Set
Category:Dota2Function
Category:CDOTA_PlayerResource
Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.GetCreepDamageTaken

== Function Description ==
 int GetCreepDamageTaken(int iPlayerID, bool bTotal) 
No Description Set
== Parameters ==
Type	Name 	Description
int 	iPlayerID	No Description Set
bool	bTotal 	No Description Set
== Returns ==
int - No Description Set
Category:Dota2Function
Category:CDOTA_PlayerResource