Founja Jungle

Founja Jungle (Japanese: ミッケジャングル Mikke Jungle) is a jungle on Belusylva Island of the Lental region.
==Layout==
The course starts in an area in the jungle with trees with and Pokémon such as . can be seen running on a tree branch halfway through the area. After leaving the area, the player reaches a branching path that leads to either a field with or Aipom, or a path near the swamp with and . A log allows the player to pass through fields with ancient ruins and crystablooms. After that, the log leads to a Liepard sleeping or sitting on a rock. The NEO-ONE then drops to a path near the waterfall with . To the right, there are bushes with a hidden . The course ends on a field with trees and Liepard. The course is mostly unchanged during the night, though some of the Pokémon are different.
===Alternate routes===
* The player must reach the field in the branching path at night. In the fields, there is a sleeping Liepard hanging from a rock. The player must throw an at it to cause it to wake up and push the NEO-ONE down the log. The area under the log features ancient ruins and .
* The player must constantly throw Illumina orbs while playing a melody at the Liepard on a rock when it is awake. After that, the Liepard jumps off the rock, which allows the player to go behind the waterfall. and a Sobble can be found behind the waterfall. At night, and appear instead.
==Pokémon==
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==Jungle (Day)==
"This dense jungle is home to an ancient, enormous tree as well as a waterfall. Fleeting glimpses of Pokémon can be seen through the gaps in the thick tangle of trees."
Course Map
===Pokémon appearances===
No.	Pokémon	Research Level	Stars	Description
001	 	2-3 	 	From research level 2, a Monsoon pattern Vivillon appears out of a cave to the left of the swamp if an Aipom cuts the grass in front of the cave (by throwing an Illumina orb at the Aipom). From research level 3, a Jungle pattern Vivillon can be found in the alternate route behind the waterfall.
020	 	1-3 	 	Magikarp can be found throughout the waterways of the route.
041	 	1-3 	 	Aipom appear scurrying around various parts of the route, including running over fallen tree trunks. From level 3, an Aipom can be seen swinging from a branch.
041	 	1-3 	★★★★ 	Research level 3: An Illumina orb thrown at Aipom on the alternate path at the swamp will cut some nearby grass.
042	 	1-3 	 	Bounsweet can be found at various points at the start of the route on trees, flying around by spinning its leaves, or rolling around the ground.
043	 	1-3 	 	Several Metapod can be found hidden at various points along the route. The first appears on the left past the fallen log, and a second can be found dangling from the log bridge the NEO-ONE uses to pass over, if an Illumina orb is thrown into the hollow log. Metapod can also be observed near the ruins and just before the waterfall at higher research levels.
043	 	1-3 	★★★★ 	Research level 3: A trio of Metapod can be seen across the waterfall. When an Illumina orb is thrown, they will up and glisten.
044	 	1-3 	 	Several Beautifly will fly across the route, including near the swamp and waterfall. Some will be seen hugging onto tree trunks.
044	 	1-3 	★★★★ 	Research level 3: A Beautifly can be seen on a tree trunk on the main route near the swamp. Once it leaves its tree, it will fly across close to a Venusaur on the right. If an Illumina orb is thrown at the Venusaur, the Beautifly will inspect the seed on top of Venusaur's flower closely.
045	 	1-3 	 	An Arbok appears close to the start of the route. From research level 2, it will slither and stare down at a Wooper hidden in a bush. A second Arbok can also be seen hanging from a tree branch on the left towards the route's start.
045	 	1-3 	★★★★ 	Research level 3: The Arbok on the right of the path can be brought closer to a sleeping Venusaur with a trail of fluffuit. If Venusaur is awoken, Arbok will intimidate it, causing Venusaur to flee.
046	 	2-3 	 	Yanmega can be found hovering above the swamp.
047	 	1-3 	 	Pikipek appear flying throughout the route. Others can be seen perched on branches or pecking away at tree trunks.
047	 	1-3 	★★★★ 	Research level 1+: A Pikipek hidden inside a tree hollow on the main route close to the swamp can be lured out with a fluffruit. The Pikipek will pick up the fruit and fly away. Alternatively, a Pikipek may fly into the tree hollow and pick the fluffruit up before flying away.
048	 	2-3 	 	A Toucannon appears sitting on a nest in a tree above the ancient ruins.
051	 	1-3 	 	A Slaking can be found sleeping on the left of the path after the large spider web. It can be awoken occasionally by throwing a fluffruit.
052	 	3 	 	One Venusaur appears sleeping on the grass to the right of the path adjacent to the swamp. This Venusaur appears at the end of the route on a rock in the pool if it has been awoken and scared away by an Arbok. A second Venusaur appears down in the grass when the NEO-ONE is navigating the treetops.
052	 	3 	★★★★ 	Research level 3: The first Venusaur can be scared away when a nearby Arbok is lured towards it using fluffruit. The Venusaur must also be awoken by using the scan function when the Arbok approaches. This Venusaur then appears at the pool at the route's end. When the pool's crystabloom is lit up, two Sobble will spray water at the Venusaur. Once this occurs twice, Venusaur will jump into the pool.
053	 	1-3 	 	Liepard are seen walking around at various grassy parts of the route. One is sleeping on a rock near the waterfall, and will only be awake from research level 3. If an Illumina orb is thrown at this Liepard before it falls asleep, the alternate path behind the waterfall can be taken.
054	 	2-3 	 	One Wooper can be found hiding behind a bush due to a nearby Arbok. Wooper will emerge and be happy if the Arbok is driven away with a fluffruit. If the Wooper meets a Bounsweet friend, it will run off to the swamp to happily join the two Quagsire. A second Wooper appears with a Quagsire at the pool by the route's end, where it will jump into the water.
054	 	2-3 	★★★★ 	Research level 2+: The Arbok at the start of the route can be driven away by throwing a fluffruit at it, allowing the scared Wooper to emerge from behind a bush. At the same time, a Bounsweet hidden behind a hill can be lured out earlier with a melody. This allows Wooper to meet its Bounsweet friend.
055	 	1-3 	 	Quagsire appear in the swamp towards the start of the route, as well as the final pool.
055	 	1-3 	★★★★ 	Research level 2+: Quagsire will be walking alongside a Wooper at the pool near the route end. It will jump into the pool after the Wooper.
058	 	3 	 	Sobble can be observed on the stretch of grass on the right of the path towards the end of the route. Sobble can also be found in the pool, and will spray water from its mouth when the nearby crystabloom is activated. The last Sobble can be found behind the waterfall when the alternate route is taken.
058	 	3 	★★★★ 	Research level 3: The Sobble behind the waterfall will cry when a fluffruit is thrown at it.
059	 	3 	 	A Leafeon can be found near the ancient ruins. A second Leafeon can be seen behind the waterfall when the alternate route is taken.
059	 	3 	★★★★ 	Research level 3: The Leafeon behind the waterfall will jump and greet the nearby Sobble. If Sobble cries after being hit by a fluffruit, Leafeon will roll around. Both Leafeon greeting Sobble and rolling around will grant a ★★★★ photo.
==Jungle (Night)==
"Many Pokémon in the jungle become more active during the quiet of night, as if drawn to the glowing vegetation."
Course Map
==In other languages==
Jungle (Day)
Jungle (Night)
==Related articles==
Category:New Snap locations
Category:Jungles
de:Dichter Dschungel
es:Jungla Frondos
fr:Jungle Grantarbre
it:Giungla Arboros
ja:ミッケジャングル
zh:秘界丛林