Max HP

== General ==
HP is an acronym and is known to stand for Health Points or Hit Points. It is how much life points the character has and the amount of damage the character can sustain before dying. Max HP is mainly derived from the class of the character, VIT, and any equipment that may affect HP.
"HP" is sometimes also referring to the abbreviation of "High Priest". For information on the class, see High Priest.
Max HP (also called MHP) affects HP Recovery, Increase HP Recovery, and Spiritual Cadence.
=== 3rd class trans HP table ===
Current HP values (post-balance patch) assuming level 150 with 0 VIT, no equipment on, and no skill modifiers (Faith, Rising Dragon, etc.):
Class 	Base HP 	Base HP
Class 	Non-Trans (x1.0)	Trans (x1.25)
Rune Knight 	14,883 	18,603
Royal Guard, Guillotine Cross, Shadow Chaser	13,188 	16,485
Mechanic 	12,531 	15,663
Sura 	10,897 	13,621
Ranger, Maestro, Wanderer 	10,451 	13,063
Geneticist 	9,111 	11,388
Sorcerer 	8,883 	11,103
Arch Bishop 	8,283 	10,353
Warlock 	7,669 	9,586
The following table is outdated and are the HP values before the balance patch:
== Calculation ==
Ragnarok Online does not calculate the base maximum HP of players in real time. Instead, this lookup table is used. The following is an algorithm how the values of the lookup tables are calculated:
var BASE_HP = 35;
BASE_HP += BASE_LEVEL * HP_JOB_B;
for (var i = 2; i <= BASE_LEVEL; i++) {
 BASE_HP += Math.round(HP_JOB_A * i);
}
var MAX_HP = BASE_HP;
MAX_HP = Math.floor( MAX_HP * (1 + VIT * 0.01) * TRANS_MOD );
MAX_HP += HP_MOD_A;
MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );
Where:
:HP_JOB_A: See the job modifier table
:HP_JOB_B: The number in parenthesis, if any. Otherwise 5.
:HP_MOD_A: Sum of additive modifiers
:HP_MOD_B: Sum of multiplicative modifiers
:TRANS_MOD: 1.25 for transcendent classes, 1 otherwise
Notes:
:Base HP is the same for all characters with the same job and same level.
:Increase base HP by 1% per VIT. Then add additive modifiers. Finally add multiplicative modifiers.
== Additive Modifiers ==
Description 	Kind 	Bonus 	Notes
Equipment bonus to Vit 	Special 	1 × Vit 	―
Angelus 	Skill 	50 × Skill level 	―
Faith 	Skill 	200 × Skill level 	―
 	Card (armor) 	800 	The equipment must be refined to +9 or higher.
 	Card (headgear) 	300 	―
 	Card (shoes) 	300 	―
 	Card set (various) 	500 	―
 	Card set (accessory) 	300 	―
 	Card set (armor) 	1000 	―
 	Card (armor) 	500 	―
 	Card (shield) 	400 	―
 	Card (armor) 	400 	―
 	Card (armor) 	700 	―
 	Card (weapon) 	100 	―
 	Card (armor) 	100 	―
 	Card (armor) 	800 − 40 × Refinement level 	―
 	Card (shoes) 	500 	―
 	Card (headgear) 	500 	―
 	Weapon 	300 	―
 	Weapon 	400 	―
 	Weapon 	300 	―
 	Weapon 	400 	―
 	Footgear 	5 × Base level 	―
Bonus for Super Novices with a base level of 99 or higher 	Special 	2000 	―
Bonus for Super Novices with a base level of 150 or higher	Special 	2000 	―
Lerad's Dew 	Skill 	200 × Skill level + 300 × Count of other performers in the party	―
[1] 	Equipment set (headgear)	1200 	The headgear must be refined to +9 or higher.
[1] [1] [1] [1] 	Equipment set 	900 	―
[1] 	Accessory 	10 	―
[1] 	Headgear (upper) 	300 	―
[1] 	Headgear (upper) 	100 	―
 	Headgear (lower) 	100 	―
 	Headgear (lower) 	100 	―
 	Shield 	500 	―
== Multiplicative Modifiers ==
===Headgear===
*: -50%
===Weapon===
*: +20%
===Shield===
*: +5%
===Armor===
*: +12%
*: +20%
*:
**If upgrade level is +7 or higher, +1% for every combined sum of 18 base Agi and Vit.
**If upgrade level is +12 or higher, additional +1% for every combined sum of 18 base Agi and Vit.
**If upgrade level is +15 or higher, additional +1% for every combined sum of 18 base Agi and Vit.
*: +8%
*: +10%
*: +100%
===Garment===
*: +5% (if used by Swordman, Merchant and Thief)
*: +10% (if used by Bard)
*: +10% (if used by Arch Bishop)
*: +15% (if used by Maestro)
*: +10% (if used by Sorcerer)
*: +10% (if used by Sura)
*: +10% (if used by Dancer)
*: +10% (if used by Wanderer)
===Shoes===
*: +10%
*: +20 for every base level
*: +10%
*: -25%
*: +20%
*: +10%
*: +10%
*: -40%
*: +10%
*: -50%. If upgrade level is +15 or higher, -35%.
*: +20%
*: +15% (if upgrade level is +12 or higher)
*: +8%
* and Set: +10%
*: +20% (-1% Maximum HP and Maximum SP per upgrade)
===Accessory===
*: +10% (if used by Rune Knight & Royal Guard)
*: +1% for every 18 base Dex
*: +10%
===Skills===
*Battle Chant HP Buff +100%
*Frenzy: +200%
*Deluge: see skill description
*Song of Lutie: see skill description
*Taekwon Mission: +200% for those who in /taekwon and have 90 baselvl
*Vanguard Force: see skill description
*Inspiration: see skill description
===Enchantment===
*Adamantine: see enchant description
== Job Modifiers ==
=== Novices ===
Novice	Super Novice
0 	0
=== First Jobs ===
Swordman	Archer	Thief	Acolyte	Merchant	Mage	TaeKwon Kid	Ninja	Gunslinger
0.7 	0.5 	0.5 	0.4 	0.4 	0.3 	0.7 	0.75 	0.9
=== 2-1 Jobs ===
Knight	Hunter	Assassin	Priest	Blacksmith	Wizard	TaeKwon Master
1.5 	0.85 	1.1 	0.75 	0.9 	0.55 	0.9 (6.5)
=== 2-2 Jobs ===
Crusader	Dancer/Bard	Rogue	Monk 	Alchemist	Sage	Soul Linker
1.1 (7) 	0.75 (3) 	0.85 	0.9 (6.5)	0.9 	0.75	0.75
Category: Mechanics