Weather (Masters)

Weather is a type of field effect in that affects all Pokémon on the field, based on the mechanic of the same name from the core series games. Only one type of weather may be present at a time, with any new weather condition put in place overwriting the previous weather condition. Weather can be used concurrently alongside and s.
At normal game speed, weather conditions generally last for 45 seconds. This excludes time that sync pairs spend performing sync moves or max moves, but this includes time spent on everything else (e.g., moves' animation times, stats getting raised or lowered, taking damage from or a , s activating, or status conditions being applied or taking effect). At faster speeds, weather conditions last shorter to accommodate for quicker gameplay. However, the duration of a weather condition can be extended if the same type of weather is summoned again or if a Pokémon on the field has a certain skill that extends the duration of the weather.
There are four types of weather conditions available in the game: sunny, rain, , and . Each weather condition behaves similarly to the weather conditions in the core series games, with some differences.
==Effects==
* Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect.
* Rain: Boosts Water-type attacks by 50%.
* Hail: Damages sync pairs after the Trainer or Pokémon takes an action.
* Sandstorm: Damages sync pairs after the Trainer or Pokémon takes an action.
Unlike in the core series games, Ice-type Pokémon are not naturally immune to damage from hail; similarly, Rock-type, Steel-type, and Ground-type Pokémon are not naturally immune to damage from sandstorm. Instead, the effects of hail and sandstorm can be nullified by passive s such as and .
==Setting weather==
Weather conditions may be applied through Pokémon moves, buddy moves, max moves, and s. Some Field sync pairs can set a weather condition using their sync move after being raised to (including those with the Field EX role).
===By Pokémon move===
Move	Playable
 	/Rapidash
 	/Marshtomp/Swampert
 	
 	
===By buddy move===
Buddy move 	Type	Category	Weather	Effect	
Classy 	 	Activation Condition: When a circle is applied to the allied field of play. 
Deactivation Condition: When there are no longer any circles applied to the allied field of play.
Never misses. Lowers the Defense, Sp. Def, and evasiveness of all opposing sync pairs by three stat ranks. Causes a hailstorm. Applies the No Stat Increases effect to the opponents' field of play. Applies the Stat Reduction Defense effect to the allied field of play. Returns lowered stats of all allied sync pairs to normal.	 	 	
Crushing 	 	Activation Condition: When the user's Attack is raised. 
Deactivation Condition: When the user's Attack is not raised.
The more the user's Sp. Atk is raised, the greater the power of this attack. Causes a sandstorm the first time this attack move is successful each battle. Lowers the target's Speed by one stat rank.	 	 	
Fiery Wings 	 	Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play.
Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play.
Removes the frozen condition from the user. If the target's stats are lowered, the amount of decrease is doubled. Makes the weather sunny the first time this attack move is successful each battle. Has a chance (10%) of leaving the target burned.	 	 	
S 	 	Activation Condition: When the weather turns sunny.
Deactivation Condition: When the weather condition is no longer sunny.
Never misses. Except in certain circumstances, successful hits with this attack become critical hits. This attack's power increases 30% when it is super effective. Lowers the target's Defense by three stat ranks. If the remaining MP for the user's Sunny Day is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather sunny. Reduces the user's sync move countdown by one. Increases the user's Physical Moves ↑ Next effect by two ranks.	 	 	
Transformational	 	Activation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated. 
Deactivation Condition: When this move is used.
Raises the evasiveness of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.	 	 	
===By max move===
Name	Weather	Playable
 	 	
 	 	
 	 	
===By ===
Passive skill	Weather	When it is triggered 	Playable
 	 	After using sync move (first time) 	
 	 	Upon HP dropping to half or below (first time)	
 	 	Upon entry (first time) 	
 	 	Upon entry 	
 	 	Upon entry (first time) 	
 	 	After using sync move 	
 	 	After using sync move 	
 	 	Upon entry (first time) 	
 	 	After using sync move 	
 	 	Upon entry (first time) 	
 	 	After using sync move (first time) 	
 	 	After using sync move (first time) 	
 	 	After using sync move 	/Bayleef/Meganium
 	 	After using sync move (first time) 	/Rapidash
 	 	Upon being hit by an attack move 	
 	 	Upon entry (first time) 	
 	 	Upon entry (first time), after using sync move	
 	 	After setting Ice Zone 	
====Superawakened passive skills====
Superawakened passive skills are only accessible to certain fair-exclusive sync pairs after they are raised to superawakening level 5.
Superawakened passive skill 		Weather condition	When it is triggered
A Journey in Red Awaits 		 	After using sync move (first time)
Bursting Fiery Passion 		 	After using G-Max Fireball
Celestic's Curious Mind 		 	Upon entry (first time)
Chaser of the North Wind 		 	After using sync move (first time)
Director of the Academy 		 	After a successful attack move (first time)
Fighting Spirit of Victory 		 	After using sync move (first time)
Power to Wipe Clean an Ugly World		 	After a successful attack move (first time)
Smile of the Arcade Star 		 	After using sync move (first time)
The Ever-Burning Man 		 	After using max move
The Tamer of Dragons 		 	After the user's Pokémon uses a move (first time)
===By 6★ EX sync move===
The following field sync pairs, when raised to 6★ EX, will implement a weather condition just before their sync move is used for the first time in a battle. The duration of this weather is also extended by 50%. Sync pairs with a field EX role need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.
	Weather	Role	EX role	Move name
	 	 	 	Sharpshooting Judgment Water Beam
	 	 	 	Burning Rivalry Fire Beam
	 	 	 	Occasionally Strict Director's
	 	 	 	Kaboom Kaboom Water Beam
	 	 	 	Stoked by Cheers Fire Impact
	 	 	 	Rainbow-Hued
	 	 	 	Can't Help Dancing Fire Beam
	 	 	 	Burning Elegant Fire Beam
==Removing weather==
Except in certain circumstances, such as a battle where all field effects are permanent, weather conditions will automatically disappear after a certain amount of time. The only way to remove a weather condition before the end of this timer is by setting up a new weather condition, which will override the previous one, or using the Weather Wipe.
Passive skill	Effect 	
 	Removes all weather conditions when the user's Pokémon uses a move.	
==Effects on skills==
===When weather is set===
The following passive s are activated at the moment the specified weather condition is set. 
Passive skill	Weather condition	Effect
 	Any 	Increases Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each
 	Any 	Increases Physical Moves ↑ Next effect by one rank
 	Any 	Increases Special Moves ↑ Next effect by one rank
 	Any 	Raises all allies' Speed by one stat rank
 	 	Increases Special Moves ↑ Next effect by one rank and restores one MP of buddy move
 	 	Increases Physical Moves ↑ Next effect by two ranks
 	 	Extends the duration of the weather
 	 	Extends the duration of the weather by 30 seconds
 	 	Extends the duration of the weather by 50 seconds
 	 	Extends the duration of the weather by 50 seconds
 	 	Extends the duration of the weather
 	Any 	Raises all allies' , , , , , , or by two stat ranks and increases all allies' Special Moves ↑ Next effect by one rank
 	 	Extends the duration of the weather by 30 seconds
 	 	Extends the duration of the weather by 50 seconds
 	 	Extends the duration of the weather
 	Any 	Increases all allies' Special Moves ↑ Next effect by one rank
 	 	Turns the into Ground Zone, extends the duration of the weather
 	 	Extends the duration of the weather by 50 seconds
 	Any 	Raises all allies' and by one stat rank each
 	 	Extends the duration of the weather by 50 seconds
 	Any 	Applies Free Move Next effect
 	Any 	Increases Special Moves ↑ Next effect by one rank
 	Any 	Raises all allies' by one stat rank
 	Any 	Increases all allies' Physical Moves ↑ Next effect by one rank
 	 	Applies Galar Circle (Special) to the allied field of play
 	 	Applies Free Move Next effect
 	 	Applies Galar Circle (Defensive) to the allied field of play
===During weather===
The following passive s are active as long as the weather is the specified weather condition.
Passive skill	Weather condition	Effect
 	Any 	Charges the move gauge faster
 	 	Powers up moves by 20%
 	 	Powers up moves by 30%
 	 	Powers up moves by 50%
 	 	Powers up moves by 60%
 	 	Powers up moves by 90%
 	None 	Protects against being flinched, confused, or trapped
 	None 	Powers up moves by 10%
 	None 	Powers up sync moves by 50%
 	None 	Powers up sync moves by 90%
 	 	Prevents stats from being lowered
 	 	Makes critical hits land more easily
 	 	Makes critical hits land more easily
 	 	Powers up moves and sync moves by 50%
 	 	Powers up moves by 50% and protects all allies against damage from weather
 	 	Has a 20% chance of raising Defense and Sp. Def by one stat rank after using a move
 	 	Has a 40% chance of raising Defense and Sp. Def by one stat rank after using a move
 	 	Increases Defense and Sp. Def by 30%
 	 	Lowers target's Sp. Def by one stat rank after a successful attack move
 	 	Protects against status conditions
 	 	Has a 20% chance of raising all allies' critical-hit rate after using a move
 	 	Protects against being flinched, confused, or trapped
 	 	Reduces physical attack move damage taken by allies by 30%
 	 	Powers up moves and sync moves by 50%
 	 	Powers up all allies' moves by 20%
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Restores 12% of maximum HP when the user's Pokémon takes an action
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Restores 12% of maximum HP when the user's Pokémon takes an action
 	 	Powers up sync moves by 20%
 	 	Powers up sync moves by 40%
 	 	Powers up sync moves by 50%
 	 	Increases Attack by 30%
 	 	Increases Defense by 50%
 	 	Has a 70% chance of raising Sp. Atk after a successful attack move
 	 	Powers up moves by 10%
 	 	Powers up moves by 20%
 	 	Powers up moves by 30%
 	 	Powers up moves by 50%
 	 	Protects against damage from weather
 	 	Protects against being flinched, confused, or trapped
 	 	Protects all allies against damage from weather
 	 	Has a 50% chance of lowering target's accuracy by one stat rank after a successful move
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Powers up moves by 20%
 	 	Powers up moves by 30%
 	 	Powers up moves by 50%
 	 	Reduces damage taken from attack moves by 10%
 	 	Reduces damage taken from attack moves by 20%
 	 	Reduces damage taken from attack moves by 30%
 	 	Applies the Free Move Next effect to the user after a successful attack move
 	 	Protects against status conditions
 	 	Has a 20% chance of reducing sync move countdown by one after a successful move
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Powers up sync moves by 40%
 	 	Powers up sync moves by 50%
 	 	Powers up sync moves by 90%
 	 	Reduces damage taken from attack moves by 20%
 	 	Prevents stats from being lowered
 	 	Increases Sp. Def by 50%
 	 	Protects against damage from weather
 	 	Lowers target's Attack by one stat rank after a successful attack move
 	 	Protects against damage from weather
 	 	Powers up moves by 30% and protects against damage from weather
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Powers up moves and sync moves by 50%
 	 	Makes critical hits land more easily
 	 	Reduces special attack move damage taken by allies by 30%
 	 	Increases Physical Moves ↑ Next effect by one rank after a successful attack move
 	 	Raises all allies' Speed by one stat rank when the user's Pokémon uses a move
 	 	Protects against damage from weather and increases Defense and Sp. Def by 30%
 	 	Raises evasiveness by one stat rank
 	 	Powers up sync moves by 30%
 	 	Powers up sync moves by 40%
 	 	Powers up sync moves by 50%
 	 	Powers up moves by 30% and charges the move gauge faster
 	 	Powers up all allies' moves by 20% and protects all allies against damage from weather
 	 	Raises Defense and Sp. Def by one stat rank when the user's Pokémon uses a move
 	 	Protects against damage from weather
 	 	Powers up sync moves by 20%
 	 	Powers up sync moves by 30%
 	 	Powers up sync moves by 40%
 	 	Powers up sync moves by 50%
 	 	Powers up sync moves by 90%
 	 	Has a 20% chance of reducing sync move countdown by one after a successful move
 	 	Protects against status conditions
 	 	Powers up moves by 30% and charges the move gauge faster
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Protects all allies against damage from weather, powers up all allies' moves by 20%, and charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Protects all allies against damage from weather
 	 	Restores 6% of maximum HP after taking an action
 	 	Prevents stats from being lowered
 	 	Lowers two of the target's stats (Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness) by one stat rank at random after a successful attack move
 	 	Lowers target's Attack and Defense by one stat rank after a successful attack move
 	 	Lowers target's Defense and Special Defense by one stat rank after a successful attack move
 	 	Applies the Free Move Next effect to the user after a successful attack move
 	 	Moves never miss
 	 	Powers up all allies' moves and sync moves by 20%
 	 	Reduces damage taken from attack moves by 20%
 	 	Has a 50% chance of applying Supereffective ↑ Next effect after using a move
 	 	Has a 50% chance of applying Supereffective ↑ Next effect after using a move
 	 	Powers up moves by 10%
 	 	Powers up moves by 20%
 	 	Powers up moves by 30%
 	 	Powers up moves by 50%
 	 	Powers up moves by 90%
 	 	Protects all allies against damage from weather
 	 	Protects all allies against critical hits
 	 	Protects all allies against damage from weather
 	 	Protects all allies against status conditions, flinching, becoming confused, or becoming trapped
 	 	Restores 6% of all allies' maximum HP after taking an action
 	Any 	Ignores power-up effects of weather when any allies are attacked
 	 	Powers up moves by 50%
 	 	Protects against being flinched, confused, or trapped
 	 	Protects against damage from weather
 	Any 	Increases Attack, Defense, Sp. Atk, Sp. Def, and Speed by 30%
 	Any 	Powers up moves by 20%
 	Any 	Powers up moves by 30%
 	Any 	Powers up sync moves by 50%
 	Any 	Powers up moves and sync moves by 30%
 	 	Reduces damage taken from attack moves by 20%
 	Any 	Powers up all allies' moves by 20%
===Superawakened passive skills===
Superawakened passive skills are only accessible to certain fair-exclusive sync pairs after they are raised to superawakening level 5.
Superawakened passive skill		Weather condition	Effect
A Golden Future 		 	Extends the duration of the weather by 30 seconds
Conquering Evil 		 	Powers up all allies' moves by 20%
Elegant Psychic Powers 		 	Powers up all allies' sync moves by 30%
Guardian's Abundance 		 	Reduces special attack move damage taken by allies by 30%, extends the duration of the weather by 30 seconds
Sandy Selfie 		Any 	Powers up all allies' moves by 20%, increases all allies' Special Moves ↑ Next effect by one rank
Subway Boss in Black 		 	Extends the duration of the weather by 30 seconds
Subway Boss in White 		 	Powers up sync moves by 50%
The Ever-Burning Man 		 	Extends the duration of the weather by 30 seconds
The Royal Kalos Princess 		Any 	Increases all allies' Physical Moves ↑ Next effect by one rank
The Tamer of Dragons 		 	Extends the duration of a sandstorm by 30 seconds, Increases the user's Special Moves ↑ Next effect by two ranks
Title: Falling Rain of Hope		 	Protects all allies against critical hits, extends the duration of the weather by 30 seconds
==Effects on moves==
Some moves and sync moves can have their effects changed depending on the weather. In addition, some buddy moves are only activated when a certain weather condition is active.
===Pokémon moves===
Name	Type	Category 	Weather 	Effect	Playable
 	 	Never misses when the weather is rainy. Has a chance (30%) of lowering the target's Speed by one stat rank. 	 	 	
 	 	Never misses during a hailstorm. Has a chance (10%) of leaving the target frozen. 	Users of (small chance)	 	
 	 	Never misses when the weather is rainy. Has a chance (30%) of leaving the target confused. 	 	 	
 	Any 	Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm. 	 	 	
 	Any 	Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm. 	 	 	
 	 	The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.	 	 	
 	 	The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.	 	 	
 	Any 	Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm. 	 	 	
 	 	Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed. 	Users of (small chance)	 	
===Buddy moves===
Name 	Type	Category	Weather	Effect	
Almighty Rending	 	Activation Condition: When a sandstorm is caused. 
Deactivation Condition: Cannot be deactivated.
Lowers the target's Defense by one stat rank. Increases the user's Sync Move ↑ Next effect by one rank when its attack hits a target that is trapped.	 	 	
of Cursed Ice 	 	Activation Condition: When a hailstorm is caused. 
Deactivation Condition: When the weather condition is no longer a hailstorm.
If the target's stats are lowered, the amount of decrease is doubled. Leaves the target frozen. The power of this move is not lowered even if there are multiple targets.	 	 	
Dancing 	 	Activation Condition: When a hailstorm is caused. 
Deactivation Condition: When the weather condition is no longer a hailstorm.
Never misses. Has a chance (10%) of leaving the target frozen. Lowers the target's Sp. Def by four stat ranks. Applies the Move Gauge Acceleration effect to the allied field of play. Applies the Free Move Next effect to the user.	 	 	
Full Blast 	 	Activation Condition: When the weather turns rainy. 
Deactivation Condition: When the weather condition is no longer rainy.
Lowers the target's Attack and Sp. Atk by one stat rank. The power of this move is not lowered even if there are multiple targets.	 	 	
of Binding Sand 	 	Activation Condition: When a sandstorm is caused.
Deactivation Condition: When the weather condition is no longer a sandstorm.
Never misses. Lowers the target's Defense, Sp. Def, and Speed by one stat rank. Leaves the target paralyzed.	 	 	
Neo 	 	Activation Condition: When the weather turns sunny. 
Deactivation Condition: When the weather condition is no longer sunny.
Lowers the target's Defense and Sp. Def by one stat rank. The power of this move is not lowered even if there are multiple targets.	 	 	
Neo 	Any 	Activation Condition: When weather, terrain, or effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is .	 	 	
Razor-Sharp 	 	Activation Condition: When the user uses any move once. 
Deactivation Condition: When this move is used.
Critical hits land more easily. Lowers the target's Defense by one stat rank. Lowers the target's Grass Type Rebuff by one rank. In addition, lowers the target's Defense by one stat rank when the weather is sunny.	 	 	
S 	 	Activation Condition: When the weather turns sunny.
Deactivation Condition: When the weather condition is no longer sunny.
Never misses. Except in certain circumstances, successful hits with this attack become critical hits. This attack's power increases 30% when it is super effective. Lowers the target's Defense by three stat ranks. If the remaining MP for the user's Sunny Day is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather sunny. Reduces the user's sync move countdown by one. Increases the user's Physical Moves ↑ Next effect by two ranks.	 	 	
Sea Deity 	 	Activation Condition: When weather, , or effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy.	 	 	
Sorrowful Echoes	Any 	Activation Condition: When weather, , or effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the is a Poison Zone. This attack's power increases 20% when the target is affected by a status condition.	 	 	
Unbreakable 	 	Activation Condition: When weather, , or effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
Raises the of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user's move gauge by two when the weather is sunny.	 	 	
Wild 	Any 	Activation Condition: When weather, , or effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks.	 	 	
===Trainer moves===
Name 	Weather	Effect 	
A Sight to See! 	 	Raises the user's Sp. Def by two stat ranks. Raises the Sp. Atk of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to the user when the weather is rainy. 	
All Aboard! 	 	Raises the Attack of all allied sync pairs by one stat rank. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Applies the Free Move Next effect to all allied sync pairs during a sandstorm. 	
Believe! 	 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense, Sp. Def, and Speed of all allied sync pairs by one stat rank. In addition, raises the critical-hit rate of all allied sync pairs by one stat rank when the weather is sunny. 	
Can't Be Tamed! 	Any 	Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by two stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs when weather conditions are in effect. 	
Chilled to Your Core! 	 	Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Gradual Healing effect to all allied sync pairs during a hailstorm. 	
Coolest There Is! 	 	Raises the user's accuracy and critical-hit rate by one stat rank. In addition, raises the user's critical-hit rate by two stat ranks during a hailstorm. 	
Do Not Defy Me! 	 	Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Applies the Free Move Next effect to an ally. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by one rank during a sandstorm. 	
Expand the Land! 	 	Raises the user's Attack and Sp. Atk by two stat ranks. Lowers the user's Defense and Sp. Def by one stat rank. In addition, raises the user's Attack and accuracy by one stat rank when the weather is sunny. Applies the Supereffective ↑ Next effect to the user when the weather is sunny. 	
Eyes on Glory! 	 	Raises the user's Attack by six stat ranks. Raises the user's critical-hit rate by three stat ranks. In addition, grants all of the following effects during a sandstorm: Reduces the user's sync move countdown by one. Raises the user's accuracy by one stat rank. 	
Filled with Curiosity! 	 	Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by two stat ranks. In addition, raises the user's evasiveness by two stat ranks during a sandstorm. 	
From Me to You! 	 	Raises the user's Attack by two stat ranks. Raises the user's critical-hit rate by one stat rank. In addition, applies the Gradual Healing effect to all allied sync pairs during a hailstorm. 	
I'll Show You! 	 	Raises the user's evasiveness and critical-hit rate by one stat rank. These stats are raised by two stat ranks instead when the weather is sunny. 	
Let's Share! 	 	Raises the Attack and Sp. Atk of all allied sync pairs by four stat ranks. In addition, increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank during a hailstorm. 	
No Time Like the Present!	 	Raises the user's Attack by six stat ranks. Raises the user's Defense by four stat ranks. Reduces the user's sync move countdown by one when the weather is sunny. 	
Now I'm Angry! 	 	Raises the Defense of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by three stat ranks. Raises the Speed of all allied sync pairs by two stat ranks when the weather is sunny. 	
Open the Oceans! 	 	Raises the user's accuracy by one stat rank. Raises the user's critical-hit rate by three stat ranks. Lowers the user's Defense and Sp. Def by two stat ranks. In addition, raises the user's Sp. Atk by two stat ranks when the weather is rainy. In addition, raises the user's accuracy by one stat rank when the weather is rainy. Applies the Gradual Healing effect to the user when the weather is rainy. 	
Quite Something! 	 	Raises the user's Defense and Sp. Def by one stat rank. Raises the critical-hit rate of all allied sync pairs by one stat rank. In addition, raises the Defense and Sp. Def of all allied sync pairs by one stat rank during a sandstorm. 	
Right on Track! 	 	Raises the user's Attack by six stat ranks. Raises the user's accuracy by two stat ranks. Lowers the user's Defense by one stat rank. Applies the Damage Guard Next effect to the user. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) Reduces the user's sync move countdown by one during a sandstorm.	
Sparkling Memories! 	 	Raises the user's Attack by six stat ranks. Raises the user's critical-hit rate by three stat ranks. In addition, raises the user's Speed by six stat ranks when the weather is sunny. 	
Sunny Side Up! 	 	Raises the Attack, Sp. Atk, and Speed of all allied sync pairs by one stat rank. These stats are raised by two stat ranks instead when the weather is sunny. 	/Bayleef/Meganium
This Match Is Too Fun! 	 	Raises the user's Speed and critical-hit rate by one stat rank. These stats are raised by two stat ranks instead during a sandstorm. 	
Wash 'Em Away! 	 	Raises the user's Attack by two stat ranks. Raises the user's critical-hit rate by one stat rank. In addition, Raises the user's Speed by three stat ranks when the weather is rainy. 	
===Sync moves===
Ignoring other sources of power boosts, the following sync moves double in power when certain weather conditions are active. For damage-dealing - and sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that rainy and sunny weather provide, which can make the power of those types of attacks be at least tripled.
Name 	Type	Category 	Weather	Effect	
Best Buddy 	 	Become Mega Swampert until the end of battle. This attack's power increases when the weather is rainy.	 	 	
Desert Spirit Dragon Beam 	Any 	This attack's power increases when weather conditions are in effect. 	 	 	
Great Wide World 	 	This attack's power increases during a hailstorm. 	 	 	
Naughty or Noice Ice Impact 	 	This attack's power increases during a hailstorm. 	 	 	
On the Path Together Rock Impact	 	This attack's power increases during a sandstorm. 	 	 	
Smiling Arcade Star Water Beam 	Any 	This attack's power increases when weather conditions, a terrain, or a zone are in effect. 	 	 	
Team Effort 	 	This attack's power increases during a sandstorm. 	 	 	
==See also==
* Terrain (Masters)
* Zone (Masters)
Category:Game mechanics
Category:Pokémon world
Category:Pokémon Masters EX