Blue Mage/Job Traits

category:job Traits
Upon setting certain combinations of Blue Magic, a Blue Mage can acquire certain Job Traits. Each spell lists its associated job trait and a number. Most list 4 or 8, but some like Auto-Refresh list different numbers.
Once that combined number reaches 8, the Job Trait is unlocked. Each multiple of 8 raises the trait a tier up to four. Additionally, the 100 and 1200 Job Points Gifts each grant an additional tier of all equipped traits excluding Gilfinder, Double Attack, and Auto Refresh, allowing a maximum of six.
Level Available	Job Trait
4 	Beast Killer
16 	Auto Regen
20 	Lizard Killer
24 	Clear Mind
30 	Resist Sleep
32 	Magic Attack Bonus
34 	Undead Killer
38 	Attack Bonus
38 	Rapid Shot
40 	Max MP Boost
40 	Defense Bonus
44 	Plantoid Killer
46 	Clear Mind II
50 	Magic Defense Bonus
58 	Auto Refresh
61 	Clear Mind III
62 	Max HP Boost
63 	Accuracy Bonus
65 	Conserve MP
66 	Clear Mind IV
Level Available	Job Trait
69 	Evasion Bonus
69 	Resist Gravity
69 	Store TP
70 	Counter
72 	Fast Cast
78 	Magic Burst Bonus
80 	Double Attack
80 	Dual Wield
83 	Zanshin
83 	Skillchain Bonus
90 	Gilfinder
92 	Triple Attack
98 	Treasure Hunter
99 	Critical Attack Bonus
99 	Magic Accuracy Bonus
99 	Magic Evasion Bonus
99 	Inquartata
99 	Tenacity
 
== Accuracy Bonus ==
Level Available	Spell 	Set Point Cost	Job Trait Points
60 	Dimensional Death 	5 	4
63 	Frenetic Rip 	3 	4
72 	Disseverment 	5 	4
82 	Vanity Dive 	2 	4
99 	Nature's Meditation	6 	8
99 	Anvil Lightning 	8 	8
== Attack Bonus ==
Level Available	Spell 	Set Point Cost	Job Trait Points
12 	Battle Dance 	3 	4
38 	Uppercut 	3 	4
60 	Death Scissors 	5 	4
63 	Spinal Cleave 	4 	4
73 	Temporal Shift 	5 	4
86 	Thermal Pulse 	3 	4
99 	Embalming Earth	6 	8
99 	Searing Tempest	8 	8
== Auto Refresh ==
Original Edit: The points system for Auto Refresh has nothing to do with Blue Magic set points (the ones you use to equip spells) - it's specifically about obtaining Auto Refresh.
Different spells weigh more/less toward triggering Auto Refresh when equipped, which is where the points system came from. You can have Auto Refresh by any combination of the spells listed below as long as the sum of their Auto Refresh points adds up to 8 points or higher (based on that list, not on set points). 
To trigger the trait, the sum of "Auto Refresh Points" must add up to at least 8. Please note that this is irrespective of the spells' Set Point Costs.
Level Available	Spell 	Set Point cost	Auto Refresh points
44 	Stinking Gas 	2 	1
50 	Frightful Roar 	3 	2
50 	Self-Destruct 	3 	2
52 	Cold Wave 	1 	1
58 	Light of Penance 	5 	2
64 	Voracious Trunk 	4 	3
74 	Actinic Burst 	4 	4
75 	Plasma Charge 	5 	4
89 	Winds of Promyvion	5 	4
	 
These are the cheapest Auto Refresh combos by level, but of course, you can make other combinations so long as at least 8 Auto-Refresh Points are applied from the above list.
 
Level Available	Spell 1 	Spell 2 	Spell 3 	Spell 4 	Spell 5 	Set Point Cost
58 	Frightful Roar	Self-Destruct 	Cold Wave	Light of Penance	Stinking Gas	14
64 	Frightful Roar	Self-Destruct 	Cold Wave	Voracious Trunk 	 	11
74 	Actinic Burst 	Voracious Trunk 	Cold Wave	 	 	9
75 	Actinic Burst 	Plasma Charge 	 	 	 	9
89 	Actinic Burst 	Winds of Promyvion	 	 	 	9
== Auto Regen ==
Pick any 2 spells to get Auto Regen. 
Level Available	Spell 	Set Point Cost
16 	Sheep Song 	2
16 	Healing Breeze	4
94 	White Wind 	5
== Clear Mind ==
Pick any 2 spells to get Clear Mind. For every 2 spells set you get a higher tier up to Clear Mind IV. (Clear Mind V is not attainable.)
Level Available	Spell 	Set Point Cost
22 	Poison Breath 	1
24 	Soporific 	4
42 	Venom Shell 	3
46 	Awful Eye 	2
52 	Filamented Hold	3
61 	Maelstrom 	5
64 	Feather Tickle 	3
66 	Sandspray 	2
66 	Corrosive Ooze 	4
68 	Warm-Up 	4
71 	Lowing 	2
73 	Mind Blast 	4
== Conserve MP ==
Pick any 2 spells to get Conserve MP.
Retinal Glare grants this trait by itself (Set Cost: 5).
Level Available	Spell 	Set Point Cost
32 	Chaotic Eye 	2
65 	Zephyr Mantle	2
66 	Frost Breath 	3
68 	Firespit 	5
92 	Water Bomb 	2
== Counter ==
Pick any 2 spells to get Counter. 
Level Available	Spell 	Set Point Cost
67 	Enervation 	5
70 	Asuran Claws 	2
93 	Dark Orb 	3
98 	Orcish Counterstance	5
== Critical Attack Bonus ==
Pick Sinker Drill to activate Critical Attack Bonus trait.
== Defense Bonus ==
Pick any 2 spells to get Defense Bonus. Level 99 spells will give you the trait by themselves.
Level Available	Spell 	Set Point Cost
30 	Grand Slam 	2
40 	Terror Touch 	3
72 	Saline Coat 	3
75 	Vertical Cleave 	3
99 	Atramentous Libations	6
99 	Entomb 	8
== Double Attack/Triple Attack ==
Pick any 2 spells to get Double Attack. Pick all 4 to get Triple Attack. Thrashing Assault will upgrade this trait by itself.
Level Available	Spell 	Set Point Cost
77 	Acrid Stream 	3
80 	Demoralizing Roar	4
87 	Empty Thrash 	3
92 	Heavy Strike 	2
99 	Thrashing Assault	7
== Dual Wield ==
Pick any 2 spells to get Dual Wield I. Setting any 4 will give Dual Wield II. Setting all 6 will give Dual Wield III. Level 99 spells will upgrade this trait by themselves.
Level Available	Spell 	Set Point Cost	Trait Points
79 	Animating Wail 	5 	4
80 	Blazing Bound 	3 	4
85 	Quadratic Continuum	4 	4
89 	Delta Thrust 	2 	4
91 	Mortal Ray 	4 	4
99 	Barbed Crescent 	2 	4
99 	Molting Plumage 	6 	8
== Evasion Bonus ==
Pick any 2 spells to get Evasion Bonus.
Level Available	Spell 	Set Point Cost	Trait Points
26 	Screwdriver 	3 	4
72 	Hysteric Barrage 	5 	4
88 	Occultation 	3 	4
88 	Tempestuous Upheaval	6 	8
88 	Silent Storm 	8 	8
== Fast Cast ==
Pick any 2 spells to get Fast Cast. 
Erratic Flutter grants this trait by itself (Set Cost: 6).
Level Available	Spell 	Set Point Cost	Trait Points
61 	Bad Breath 	5 	4
72 	Sub-zero Smash 	4 	4
84 	Auroral Drape 	4 	4
98 	Wind Breath 	2 	4
98 	Erratic Flutter	6 	8
== Gilfinder/Treasure Hunter ==
Pick any 2 spells to get Gilfinder, or all 3 for Treasure Hunter. 
Level Available	Spell 	Set Point Cost
88 	Charged Whisker 	4
90 	Everyone's Grudge	4
98 	Amorphic Spikes 	4
== Inquartata ==
Increased chance of parrying a physical attack.
Level Available	Spell 	Set Point Cost	Trait Points
99 	Saurian Slide	7 	8
== Killer Effects ==
Choose any 2 of the same trait to make that killer effect. Nectarous Deluge and Sweeping Gouge will upgrade their respective traits by themselves.
Killer Trait 	Spell 1 	Spell 2 	Spell 3 	Spell 4 	Spell 5 	Set Point Cost
Beast Killer 	Wild Oats 	Sprout Smack 	Seedspray 	1000 Needles 	Nectarous Deluge	3/2/2/5/6
Lizard Killer 	Foot Kick 	Claw Cyclone 	Ram Charge 	Sweeping Gouge	 	2/2/4/6
Undead Killer 	Bludgeon 	Smite of Rage 	 	 	 	2/3
Plantoid Killer	Power Attack	Mandibular Bite	Spiral Spin	 	 	1/2/3
== Magic Accuracy Bonus ==
Pick Tenebral Crush to activate Magic Accuracy Bonus trait.
== Magic Attack Bonus ==
Level Available	Spell 	Set Point Cost
99 	Subduction 	6
99 	Spectral Floe	8
Pick any 2 spells to get Magic Attack Bonus. 
Level Available	Spell 	Set Point Cost
18 	Cursed Sphere	2
32 	Sound Blast 	1
61 	Eyes On Me 	4
62 	Memento Mori 	4
71 	Heat Breath 	4
74 	Magic Hammer 	4
74 	Reactor Cool 	5
87 	Dream Flower 	3
== Magic Burst Bonus ==
Rail Cannon will upgrade this trait by itself.
:
Pick any 2 spells to get Magic Burst Bonus.
Level Available	Spell 	Set Point Cost
77 	Leafstorm 	4
78 	Cimicine Discharge	3
90 	Reaving Wind 	4
== Magic Defense Bonus ==
Level Available	Spell 	Set Point Cost
99 	Rending Deluge	6
99 	Scouring Spate	8
Pick any 2 spells to get Magic Defense Bonus.
Level Available	Spell 	Set Point Cost
46 	Magnetite Cloud	3
50 	Ice Break 	3
84 	Osmosis 	5
== Magic Evasion Bonus ==
Pick Blinding Fulgor to activate this trait.
:
== Max HP Boost ==
Pick any 2 spells to get Max HP Boost. Restoral will upgrade this trait alone.
Level Available	Spell 	Set Point Cost
58 	Flying Hip Press	3
62 	Body Slam 	4
63 	Frypan 	3
91 	Barrier Tusk 	3
97 	Thunder Breath 	4
99 	Glutinous Dart 	2
99 	Restoral 	7
== Max MP Boost ==
Pick any 2 spells to get Max MP Boost.
Level Available	Spell 	Set Point Cost
8 	Metallic Body 	1
40 	Mysterious Light	4
54 	Hecatomb Wave 	3
82 	Magic Barrier 	3
96 	Vapor Spray 	3
== Rapid Shot ==
Pick any 2 spells to get Rapid Shot. (Works with current throwing weapon.)
Level Available	Spell 	Set Point Cost
12 	Feather Storm	3
38 	Jet Stream 	4
63 	Hydro Shot 	3
==Resist Gravity==
Pick these two spells to add Resist Gravity.
Level Available	Spell 	Set Point Cost
56 	Feather Barrier	2
69 	Regurgitation 	1
==Resist Silence==
Foul Waters grants this trait by itself (Set Cost: 4).
== Resist Sleep ==
Pick any 2 spells to get Resist Sleep. 
Level Available	Spell 	Set Point Cost
1 	Pollen 	1
30 	Wild Carrot	3
58 	Magic Fruit	3
64 	Yawn 	3
75 	Exuviation 	4
== Skillchain Bonus ==
Pick any 2 spells to get Skillchain Bonus:
Paralyzing Triad grants this trait by itself (Set Cost: 6).
Level Available	Spell 	Set Point Cost
81 	Goblin Rush 	3
83 	Benthic Typhoon	4
96 	Quadrastrike 	5
== Store TP ==
Pick any 2 spells to get Store TP. Diffusion Ray upgrades this ability on its own.
Level Available	Spell 	Set Point Cost
48 	Sickle Slash 	4
69 	Tail Slap 	4
85 	Fantod 	1
95 	Sudden Lunge 	4
99 	Diffusion Ray	6
== Tenacity ==
Gives a slight resistance against various status ailments.
Level Available	Spell 	Set Point Cost
99 	Palling Salvo	7
==Zanshin==
Pick these two spells to add Zanshin.
Level Available	Spell 	Set Point Cost
81 	Final Sting 	1
83 	Whirl of Rage	2
==External links==
* Sortable Spell List