nyuuzyou/wikis huggingface dataset:
Grand Theft Auto V (Jul 13, 2013 DLC Weapon 1 prototype)

A prototype DLC of Grand Theft Auto V for the Xbox 360.
==Notes==
* It contains the Heavy Rifle, which is a weapon cut from the final version of the game. Originally, this weapon was supposed to be a paid DLC maybe. The weapon was later added in The Contract DLC, which unfortunately wasn't released for PS3 and Xbox 360.
* According to Slick/heyslickthatsme in the “The original beauty of Heavy Rifle! This is basically a fully complete weapon since it's unused animation set is still left in Xbox 360 files.”
* The player starts with the weapon when the game begins.
* The dlc will only work on the unpatched retail version.
* The setup2.xml file has a different format which is more IV DLC-like and those weapons are lacking shop entries.
* The fixed DLC can be downloaded here (Thanks to Slick/heyslickthatsme for making it more functional).
==Screenshots==
File:Grand Theft Auto V (Jul 13, 2013 DLC Weapon 1 prototype) weapon in game.png|Weapon Model in Game. Photo taken by Slick/heyslickthatsme
File:Grand Theft Auto V (Jul 13, 2013 DLC Weapon 1 prototype) weapon model.png|Weapon Model. Photo taken by Slick/heyslickthatsme.
==Videos==
<youtube>tZzDMZQPFrM&ab</youtube>
Grand Theft Auto V (Jul 13, 2013 DLC Weapon 2 Prototype)

A prototype DLC of Grand Theft Auto V for the Xbox 360.
==Notes==
* The DLC doesn't seem to be finished based on the problems that exist.
* It contains the Programmable Assualt Rifle, which is a weapon cut from the final version of the game. Originally, this weapon was supposed to be a paid DLC maybe.
* According to Slick/heyslickthatsme in the “Yes, Rockstar Dev #78371, it's Programmable Airburst Rifle and not Programmable Assault Rifle, anyway... For whatever reason there's an additional scope above the weapon model, it does not use it's unused reticle. As already known there are two magazines. Programmable Targetting attachment does exist and is enabled by default but it does nothing apart from having the ProgrammableTargetting component type. The gun is actually in heavy class and not rifle class which is interesting, and it's group is set to Sniper Rifle... Programmable Targetting does nothing as the code was removed i guess, as a result the gun works like Valkyrie's cannon like the fanmade modded XM25 variant. The reticle was restored for the video and the gun also has incorrect tint mapping.”
* The player starts with the weapon when the game begins. Ammunition can be bought in the weapon store
* Although there is a scope reticle, the gun doesn't use it for some reason.
* The dlc will only work on the unpatched retail version.
* The setup2.xml file has a different format which is more IV DLC-like and those weapons are lacking shop entries.
* The fixed DLC can be downloaded here (Thanks to Slick/heyslickthatsme for making it more functional).
==Screenshots==
File:Grand Theft Auto V (Jul 13, 2013 DLC Weapon 2 Prototype) No modded.png |Photo taken by tervel1337
File:Grand Theft Auto V (Jul 13, 2013 DLC Weapon 2 Prototype) Weapon Model .png|Weapon Model. Photo taken by Slick/heyslickthatsme
==Videos==
<youtube>kQrZ-Wx8lQ0&ab</youtube>
Grand Theft Auto V (Jul 13, 2013 DLC Weapon 3 Prototype)

A prototype DLC of Grand Theft Auto V for the Xbox 360.
==Notes==
* The DLC doesn't seem to be finished based on the problems that exist.
* It contains the Assault MG, which is a weapon cut from the final version of the game. Originally, this weapon was supposed to be a paid DLC maybe.
* According to Slick/heyslickthatsme in the “It uses it's own animation set as expected but the animation files themselves are missing, the model is pretty detailed and it's sad to see it go to waste, it's based on MP3 model but it's much higher quality and way better, except the 128x128 Xbox 360 textures of course. There are two magazine models. The weapon has incorrect tint mapping.”
* The player starts with the weapon when the game begins.
* The dlc will only work on the unpatched retail version.
* The setup2.xml file has a different format which is more IV DLC-like and those weapons are lacking shop entries.
* The fixed DLC can be downloaded here (Thanks to Slick/heyslickthatsme for making it more functional).
==Screenshots==
File:Grand Theft Auto V (Jul 13, 2013 DLC Weapon 3 Prototype) Original.png |Photo taken by Tervel
File:Grand Theft Auto V (Jul 13, 2013 DLC Weapon 3 Prototype) weapon model.png| Weapon Model. Photo taken by Slick/heyslickthatsme.
Grand Theft Auto V (Jul 13, 2013 DLC Weapon 5 Prototype)

A prototype DLC of Grand Theft Auto V for the Xbox 360.
==Notes==
* It contains the Assault Sub Machinegun, which maybe is the Assault SMG. Originally, this weapon was supposed to be a paid DLC maybe. The weapon may have different characteristics to the final version.
* According to Slick/heyslickthatsme in the “This is the beta model of Assault SMG based on TBOGT's P90. This version is unfinished and uses animations that are now missing, seems they were based on Micro SMG so very unfitting. The weapon has incorrect tint mapping.”
* The player starts with the weapon when the game begins.
* The dlc will only work on the unpatched retail version.
* The setup2.xml file has a different format which is more IV DLC-like and those weapons are lacking shop entries.
* The fixed DLC can be downloaded here (Thanks to Slick/heyslickthatsme for making it more functional).
==Screenshots==
File:Grand Theft Auto V (Jul 13, 2013 DLC Weapon 5 Prototype) weapon model.png| Weapon Model. Photo taken by Slick/heyslickthatsme.
Grand Theft Auto V (Jul 13, 2013 DLC Weapon 6 Prototype)

A prototype DLC of Grand Theft Auto V for the Xbox 360.
==Notes==
* It contains the Rubber Gun, which is a weapon cut from the final version of the game. Originally, this weapon was supposed to be a paid DLC maybe.
* According to Slick/heyslickthatsme in the “TFinally... the best one so far. We remember Rubber Gun as a blue version of TBOGT's Gold Uzi but behold - there was a new model. This looks to be based on bunch of Less Than Lethal weapon designs out there, it looks pretty f*cking cool. It had 30 round magazine, was in SMG slot and of course it was less than lethal, with non lethal flag and doing 1 damage per shot. It uses it's own animation set which was removed, but it was based on Micro SMG. Seems this was still pretty early in dev as the animations wouldn't fit the new model. The magazine is part of the model and that's because it was tintable. The pink part would originally be colored with the tints being in order: -Orange -Blue -Orange 2 -Green -Red -Yellow -White -Orange 1 again”
* The player starts with the weapon when the game begins. Ammunition can be bought in the weapon store.
* The dlc will only work on the unpatched retail version.
* The setup2.xml file has a different format which is more IV DLC-like and those weapons are lacking shop entries.
* The fixed DLC can be downloaded here (Thanks to Slick/heyslickthatsme for making it more functional).
==Screenshots==
File:Grand Theft Auto V (Jul 13, 2013 DLC Weapon 6 Prototype) weapon model.png |Photo taken by Slick/heyslickthatsme
==Videos==
<youtube>8hYKNqUSD_E</youtube>
Grand Theft Auto V (Jul 13, 2013 DLC Weapon 7 Prototype)

A prototype DLC of Grand Theft Auto V for the Xbox 360.
==Notes==
* The DLC doesn't seem to be finished based on the problems that exist.
* It contains the Bullpup Shotgun, which is a used weapon in final version. It can be obtained in the final version by having the collector edition version. Originally, this weapon was supposed to be a separate paid DLC maybe. The weapon may have different characteristics to the final version.
* According to Slick/heyslickthatsme in the “Similarly, this is the beta model of Bullpup Shotgun which looks more like real life Kel Tec KSG shotgun. This version is also unfinished and uses Heavy Rifle animations for some reason... The weapon has incorrect tint mapping.”
* The player starts with the weapon when the game begins.
* The dlc will only work on the unpatched retail version.
* The setup2.xml file has a different format which is more IV DLC-like and those weapons are lacking shop entries.
* The fixed DLC can be downloaded here (Thanks to Slick/heyslickthatsme for making it more functional).
==Screenshots==
File:Grand Theft Auto V (Jul 13, 2013 DLC Weapon 7 Prototype) weapon model.png| Weapon Model. Photo taken by Slick/heyslickthatsme.
Grand Theft Auto V (Oct 3, 2013 Patch Data prototype)

A Patch Data prototype of Grand Theft Auto V for the Playstation 3.
==Notes==
* The serial BLES01807 (EU Region).
* The build date is inaccurate, it was based on the most recent modification date.
* Despite the existence of DRMDIR which is something that never exists in the retail version, whether all other files correspond to the retail patch or not is unknown as the retail 1.02 Patch is lost.
Grandia (Aug 11, 1999 prototype)

A prototype of Grandia for the PlayStation.
==Notes==
* Only the first disc of this 2-disc game is available for this build.
* Localization intermediate, approximately 25 days before US retail
* Slightly different title screen. In this build, the logo is lacking a dark shade around the letters that would be added for the final. As a result the logo appears slightly bigger in this build in comparison to the final build.
* Gaia Battler's "Grand Heal" ability is known as "Grand Heel" (GRANDHEEL) in this build.
* "Moves" are known as "Actions" in this build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Grandia 8-11 disc 1-0002.png
==Origin==
PSX - Grandia 8-11 disc 1.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Grandia Xtreme (Jul 30, 2002 prototype)

A prototype of Grandia Xtreme for the PlayStation 2.
==Notes==
* English localization prototype with no debug.
* English voice acting is present in this build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Grandia Review 8-5-02 Confidential (1).png
PS2 - Grandia Review 8-5-02 Confidential (2).png
PS2 - Grandia Review 8-5-02 Confidential (3).png
PS2 - Grandia Review 8-5-02 Confidential (4).png
PS2 - Grandia Review 8-5-02 Confidential (5).png
PS2 - Grandia Review 8-5-02 Confidential (6).png
PS2 - Grandia Review 8-5-02 Confidential (7).png
PS2 - Grandia Review 8-5-02 Confidential (8).png
PS2 - Grandia Review 8-5-02 Confidential (9).png
PS2 - Grandia Review 8-5-02 Confidential (10).png
PS2 - Grandia Review 8-5-02 Confidential (11).png
PS2 - Grandia Review 8-5-02 Confidential (12).png
PS2 - Grandia Review 8-5-02 Confidential (13).png
PS2 - Grandia Review 8-5-02 Confidential (14).png
PS2 - Grandia Review 8-5-02 Confidential (15).png
PS2 - Grandia Review 8-5-02 Confidential (16).png
PS2 - Grandia Review 8-5-02 Confidential (17).png
PS2 - Grandia Review 8-5-02 Confidential (18).png
PS2 - Grandia Review 8-5-02 Confidential (19).png
PS2 - Grandia Review 8-5-02 Confidential (20).png
PS2 - Grandia Review 8-5-02 Confidential (21).png
==Origin==
PS2 - Grandia Review 8-5-02 Confidential.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Grandia Xtreme (Jun 12, 2002 prototype)

A prototype of Grandia Xtreme for the PlayStation 2.
==Notes==
* English localization prototype with no debug.
* No English voice acting.
* Grammatical errors.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Grandia Xtreme Playable 60% Complete (1).png
PS2 - Grandia Xtreme Playable 60% Complete (2).png
PS2 - Grandia Xtreme Playable 60% Complete (3).png
PS2 - Grandia Xtreme Playable 60% Complete (4).png
PS2 - Grandia Xtreme Playable 60% Complete (5).png
PS2 - Grandia Xtreme Playable 60% Complete (6).png
PS2 - Grandia Xtreme Playable 60% Complete (7).png
PS2 - Grandia Xtreme Playable 60% Complete (8).png
PS2 - Grandia Xtreme Playable 60% Complete (9).png
PS2 - Grandia Xtreme Playable 60% Complete (10).png
PS2 - Grandia Xtreme Playable 60% Complete (11).png
PS2 - Grandia Xtreme Playable 60% Complete (12).png
PS2 - Grandia Xtreme Playable 60% Complete (13).png
PS2 - Grandia Xtreme Playable 60% Complete (14).png
PS2 - Grandia Xtreme Playable 60% Complete (15).png
PS2 - Grandia Xtreme Playable 60% Complete (16).png
PS2 - Grandia Xtreme Playable 60% Complete (17).png
PS2 - Grandia Xtreme Playable 60% Complete (18).png
PS2 - Grandia Xtreme Playable 60% Complete (19).png
PS2 - Grandia Xtreme Playable 60% Complete (20).png
PS2 - Grandia Xtreme Playable 60% Complete (21).png
PS2 - Grandia Xtreme Playable 60% Complete (22).png
PS2 - Grandia Xtreme Playable 60% Complete (23).png
PS2 - Grandia Xtreme Playable 60% Complete (24).png
PS2 - Grandia Xtreme Playable 60% Complete (25).png
PS2 - Grandia Xtreme Playable 60% Complete (26).png
PS2 - Grandia Xtreme Playable 60% Complete (27).png
PS2 - Grandia Xtreme Playable 60% Complete (28).png
PS2 - Grandia Xtreme Playable 60% Complete (29).png
PS2 - Grandia Xtreme Playable 60% Complete (30).png
PS2 - Grandia Xtreme Playable 60% Complete (31).png
==Origin==
PS2 - Grandia Xtreme Playable 60% Complete.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Granhistoria: Genshi Sekaiki (Mar 16, 1995 prototype)

A prototype of Granhistoria: Genshi Sekaiki for the Super Famicom.
==Notes==
* Marked 75% complete.
==Origin==
Granhistoria (Japan) (Sample) - Cart Front.jpg|Cart front
==See also==
* Granhistoria - Genshi Sekaiki (Japan) (Sample) | elude visibility
Gravity Games Bike: Street Vert Dirt (Apr 29, 2002 prototype)

A prototype of Gravity Games Bike: Street Vert Dirt for the Sony PlayStation 2.
==Notes==
* A different loading screen is used while the game is booting up.
* The Midway Sports Asylum logo is just a static image rather than a FMV.
* Different music plays during the title screen, likely due to a bug involving the order of songs in the jukebox.
* There is an EXIT option on the main menu that will return the player back to the title screen.
* Movie Viewer is titled FMV Viewer.
* Many movies are missing from the viewer due to them not being added to the game yet.
* Introduction Movie is listed as Introduction FMV on the viewer.
* There is an amusing placeholder for the game credits.
* Some characters have placeholder bios.
* Anthony Cruise along with the other characters have different attributes.
* The tasks graphic on Career is more basic.
* A different level image is used for Acid Factory.
* The player has only two and a half minutes to complte the Acid Factory level instead of three minutes.
* A free camera can be activated by pressing the select button.
* Free Step Mode can be activated by selecting the option while the game is paused.
==Screenshots==
GravityGamesBike_April29_4.png
GravityGamesBike_April29_5.png
GravityGamesBike_April29_6.png
GravityGamesBike_April29_7.png
GravityGamesBike_April29_8.png
GravityGamesBike_April29_1.png
GravityGamesBike_April29_9.png
GravityGamesBike_April29_10.png
GravityGamesBike_April29_3.png
GravityGamesBike_April29_11.png
Great Naval Battles: Guadalcanal 1942-1943 (Feb 1, 1994 prototype)

A prototype of Great Naval Battles: Guadalcanal 1942-1943 for the PC.
==Notes==
*Dated about a month before the first available final build.
*Comes with build notes.
*Use INSTALL.EXE to extract the files instead of trying to unpack the ARJ files individually.
==Origin==
ùGREAT NAVAL BATTLES II FROM SSI DiSK [1/4]ù
 .______ .___.
_____ | \_________._______| |________
\___ \| // ____ | / | | _____/
 / \ // ___/\ \__ . __// | ||____ \
// \ / \ \/ | \ | | / \\
\____|\ /\_______/____| \\______|_______/
ùÄ Ä ÄÄ\/ÄÄÄÄ ÄÄÄ ÄÄ Äù|_____/ùÄ[NEXUS'94]Äù
Greed Corp (Jan 21, 2010 prototype)

A prototype of Greed Corp for the Xbox 360.
==Notes==
* Predates the final build by 13 days.
* Original filename: Greed Corp (Beta) (Jan 21 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Green Lantern: Rise of the Manhunters (Feb 11, 2010 prototype)

A very early prototype of Green Lantern: Rise of the Manhunters for Wii.
==Notes==
*Shares nothing in common with what Griptonite Games released on the Wii a year later. This appears to be a Wii port of the Double Helix Games version of the game from early in development.
*On Dolphin, go to Options -> Configuration -> Advanced, Enable Emulated Memory Size Override and set MEM1 to 64MB and MEM2 to 128 MB.
*Boots into a debug menu.
*It is recommended to turn Enable Release Assert off, as the asserts will constantly interrupt gameplay.
*Pressing Start seems to cause Dolphin to hang on an invalid read error.
==Screenshots==
GLRMFeb11_1.png
GLRMFeb11_2.png
GLRMFeb11_3.png
GLRMFeb11_4.png
GLRMFeb11_5.png
GLRMFeb11_6.png
GLRMFeb11_7.png
GLRMFeb11_8.png
GLRMFeb11_9.png
GLRMFeb11_10.png
GLRMFeb11_11.png
GLRMFeb11_12.png
GLRMFeb11_13.png
Green Lantern: Rise of the Manhunters (Feb 15, 2010 prototype)

A very early prototype of Green Lantern: Rise of the Manhunters for Wii.
==Notes==
*Shares nothing in common with what Griptonite Games released on the Wii a year later. This appears to be a Wii port of the Double Helix Games version of the game from early in development.
*On Dolphin, go to Options -> Configuration -> Advanced, Enable Emulated Memory Size Override and set MEM1 to 64MB and MEM2 to 128 MB.
*Boots into a debug menu.
*It is recommended to turn Enable Release Assert off, as the asserts will constantly interrupt gameplay.
*Pressing Start seems to cause Dolphin to hang on an invalid read error.
*Title screen was updated.
*Loading screen was updated.
*This build has a functional main menu. Pressing Start Demo jumps the player to JLA_AthenaTemple.
==Screenshots==
GLRMFeb15_1.png
GLRMFeb15_2.png
GLRMFeb15_3.png
GLRMFeb15_4.png
GLRMFeb15_5.png
GLRMFeb15_6.png
GLRMFeb15_7.png
GLRMFeb15_8.png
Green Thang (prototype)

An early prototype of the unreleased Green Thang for the Commodore Amiga.
==Notes==
* Developed by Creative Edge (Michel Pollard on programming, Alan Burns on graphics, Sean Connolly on music)
* Two levels are available: neonlights and twilightzone
* The game would later shift development to the Jaguar after a deal was made with Atari, with the game being cancelled after the console was discontinued
==Gallery==
GreenThang proto neonlights.png|neonlights
GreenThang proto twilightzone.png|twilightzone
==See also==
* Release article on Games That Weren't.
Greg Hastings' Tournament Paintball Max'd (Jul 15, 2005 prototype)

A prototype of Greg Hastings' Tournament Paintball Max'd for the Xbox.
==Notes==
* Compiled a month and a half before the final US/PAL builds.
* ESRB Rating Pending logo on the legal screen.
* "Multiplayer" is called "Online Play" on the main menu.
* The game logo is stylized differently.
* XBE information:
** Internal Name: GHTP Max'd
** Maker ID and Product Number: AV-87
** Executable Name: default.xbe
** Executable checksum (MD5): c5e029b9c5f2845f77efd6000f153659
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Greg Hastings Tournament Paintball preview build (1).png
Xbox - Greg Hastings Tournament Paintball preview build (2).png
Xbox - Greg Hastings Tournament Paintball preview build (3).png
Xbox - Greg Hastings Tournament Paintball preview build (4).png
Xbox - Greg Hastings Tournament Paintball preview build (5).png
Xbox - Greg Hastings Tournament Paintball preview build (6).png
Xbox - Greg Hastings Tournament Paintball preview build (7).png
Xbox - Greg Hastings Tournament Paintball preview build (8).png
Xbox - Greg Hastings Tournament Paintball preview build (9).png
Xbox - Greg Hastings Tournament Paintball preview build (10).png
Xbox - Greg Hastings Tournament Paintball preview build (11).png
Xbox - Greg Hastings Tournament Paintball preview build (12).png
Xbox - Greg Hastings Tournament Paintball preview build (13).png
Xbox - Greg Hastings Tournament Paintball preview build (14).png
Xbox - Greg Hastings Tournament Paintball preview build (15).png
Xbox - Greg Hastings Tournament Paintball preview build (16).png
Xbox - Greg Hastings Tournament Paintball preview build (17).png
Xbox - Greg Hastings Tournament Paintball preview build (18).png
Xbox - Greg Hastings Tournament Paintball preview build (19).png
Xbox - Greg Hastings Tournament Paintball preview build (20).png
Xbox - Greg Hastings Tournament Paintball preview build (21).png
Xbox - Greg Hastings Tournament Paintball preview build (22).png
Xbox - Greg Hastings Tournament Paintball preview build (23).png
Xbox - Greg Hastings Tournament Paintball preview build (24).png
Xbox - Greg Hastings Tournament Paintball preview build (25).png
Xbox - Greg Hastings Tournament Paintball preview build (26).png
==Origin==
Xbox - Greg Hastings Tournament Paintball preview build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Greg Hastings' Tournament Paintball Max'd (Mar 25, 2005 prototype)

A prototype of Greg Hastings' Tournament Paintball Max'd for the Microsoft Xbox.
==Notes==
* Dated five months before the first available final build.
* Many assets remain unchanged from Greg Hastings' Tournament Paintball. The main menu has Exhibition Mode and Field Editor added, which were not included in the first game.
* A build string is displayed on the main menu. The last number in the string will change depending on the time zone set on the Xbox.
* Pressing Back toggles a debug menu on the main menu.
* "Multiplayer" is called "Online Play" on the main menu.
* The introduction on the tutorial level is missing.
* Build date extracted with XBEExplorer.
==Screenshots==
PaintballMaxdMar25_1.png
PaintballMaxdMar25_2.png
PaintballMaxdMar25_3.png
PaintballMaxdMar25_4.png
PaintballMaxdMar25_5.png
PaintballMaxdMar25_6.png
PaintballMaxdMar25_7.png
PaintballMaxdMar25_8.png
PaintballMaxdMar25_9.png
PaintballMaxdMar25_10.png
PaintballMaxdMar25_11.png
PaintballMaxdMar25_12.png
PaintballMaxdMar25_13.png
==See also==
Original release tweet. 
Original release on Archive.org. (Archive)
Greg Hastings' Tournament Paintball Max'd (Sep 15, 2005 prototype)

A prototype of Greg Hastings' Tournament Paintball Max'd for the Microsoft Xbox.
==Notes==
* Postdates the final by about two weeks.
* A build string is displayed on the main menu. The last number in the string will change depending on the time zone set on the Xbox.
* Pressing Back toggles a debug menu on the main menu.
* Build date extracted with XBEExplorer.
* The original release by Forest of Illusion did not retain the original file dates. Another copy of the same build was later found on a Xbox Debug Kit that Obscure Gamers user Risk dumped in 2020. The new upload is from the HDD in case of issues residing in the original copy, It retains the original file write dates.
==Screenshots==
PaintballMaxdSep15_1.png
PaintballMaxdSep15_2.png
PaintballMaxdSep15_3.png
PaintballMaxdSep15_4.png
PaintballMaxdSep15_5.png
PaintballMaxdSep15_6.png
PaintballMaxdSep15_7.png
PaintballMaxdSep15_8.png
==See also==
Original release tweet. 
Original release on Archive.org. (Archive)