nyuuzyou/wikis huggingface dataset:
Bubble Crab

Bubble Crab, known as in Japan, is a Maverick from the X era, first appearing as one of the main bosses in Mega Man X2. He is a water-themed Reploid based on a crab, who attacks with bubble barriers and spreads crab drones. He is an SA-Class Maverick who was formerly a Maverick Hunter in the 6th Naval Unit.
== In the Games == 
=== Mega Man X2 ===
Bubble Crab debuted in Mega Man X2 as one of the eight Mavericks on the Stage Select screen. He serves as the boss of Deep-Sea Base Stage. The Japanese game manual explains that he is a former Maverick Hunter of the 6th Naval Unit who joined Sigma's rebellion in hopes of striking it rich. He now commands an underwater submarine base to transport Mavericks around the world.Game manual, Rockman X2. December 1994.
Bubble Crab attacks with bubbles and crab drones, and often surrounds himself with a barrier. However, he dispels it whenever he uses his jumping claw attack, leaving himself vulnerable. Defeating Bubble Crab grants X the Bubble Splash. His weakness is the Spin Wheel, from Wheel Gator, which can pierce his barrier. A boss attack rematch with Bubble Crab later occurs in X-Hunter Stage 4.
=== Other Game Appearances ===
* In Mega Man X Legacy Collection, Bubble Crab appears in X Challenge. He is fought alongside Wheel Gator in 1-2, and alongside Spark Mandrill in 3-1.
* In TEPPEN, Bubble Crab appears as a Unit Card.
== Other Media ==
* In the Rockman X2 manga, Bubble Crab reprises his role from Mega Man X2.
* In Rockman X Mega Mission, Flame Stag is revived as Bubbly Crablos L by the Limited.
* In the Archie Mega Man comic, Bubble Crab appears in the "Worlds Unite" arc as one of the Mavericks resurrected in Sigma's army.
== Official Data ==
==Behind the Scenes==
===Nomenclature===
Language	Name 	Origin
Japanese	 	"Crablos" is a corruption of the word crab.
English 	Bubble Crab	"Crablos" is a corruption of the word crab.
==Trivia==
* Bubble Crab's affinity for bubbles is likely a reference to how real-life crabs form bubbles around their mouths when breathing air out of the water.
== References ==
Category:Mega Man X2 Mavericks
Category:Maverick Hunters
Bubble Man Stage

==Description==
== Enemies ==
(Note: When playing on "Normal" difficulty in versions that include a difficulty selection, Mega Man's shots deal twice the amount of damage. As a result, enemy HP is effectively halved.)
=== Minor Enemies ===
<tabber>
Mega Man=
Name	Sprite	Description	HP	Damage	Stage(s)
|-|
Mega Man The Wily Wars=
Name	Sprite	Description	HP	Damage	Stage(s)
</tabber>
==Layout==
=== Robot Masters ===
|-
! colspan = "6" | Mega Man 
|-
|-
! colspan = "6" | Mega Man The Wily Wars
|-
|-
|}
==Items==
None 
==Other media==
==Gallery==
==Trivia==
==Other appearances==
==Trivia==
==References==
Category:Mega Man 2 stages
Category:The Wily Wars stages
Bubukan Mk-II

Bubukan Mk-IIMega Man: Official Complete Works art book, 2008. is an enemy appearing in Mega Man III on the Game Boy. It is a variant on the original Bubukan from Mega Man 3, appearing very similar apart from trading in its plunger-like vaulting pole for the ability to split off the upper part of its body. Its official artwork also shows it to be blue rather than the original's orange, though this is not visible in the game due to the console's monochromatic nature.
==In the Games==
===Mega Man III===
In Mega Man III, Bubukan Mk-II appears only in Snake Man's stage, the only stage reimagined from the NES game that contained the original Bubukan enemy. Like its predecessor, Bubukan Mk-II runs towards and makes a single, large bound over him when it gets close. Unlike the original model, it does so by separating its spring-like torso from its legs, which can hurt Mega Man for 2 damage as they fall off the screen. Upon landing, its upper body sways helplessly in place for a moment, then begins to quickly bounce after Mega Man, attempting to collide with him for 4 points of damage.
Bubukan Mk-II is invicible while running, but can be destroyed in 3 hits from the Mega Buster (or a charged shot) after it lands. Its legs can also be destroyed in one hit as they fall, which may cause them to drop an item. Alternatively, the player can evade it by standing in place when it jumps, often allowing them to scroll it off the screen while it remains incapacitated.
==Related Enemies==
* Bubukan (Mega Man 3) - Uses and drops a vaulting pole rather than splitting its body, then keeps running.
==References==
Category:Mega Man III enemies
Bunby Heli

Bunby Heli,Mega Man: Official Complete Works art book, 2008. also known as Bunby HeriMega Man: Dr. Wily's Revenge ending or Blader,Mega Man North American manual, 1987. is an enemy from the Classic era, first appearing in the original Mega Man. It is a flying, dome-shaped robot with a grinning face and a helicopter blade attached to the top.
==In the Games==
===Mega Man===
In Mega Man, Bunby Helis are found in Cut Man's, Bomb Man's and Elec Man's stages, as well as Wily Stage 2. In Cut Man Stage, they are found at the beginning of the level, and thus often the first enemy that players encounter in the game. Bunby Helis use their helicopter blade to fly left or right, but will swoop up or down towards when he comes near in order to collide with him.
Touching a Bunby Heli deals 3 units of damage to Mega Man and can be dangerous near pits, as the collision will force him to stagger backwards. They can be destroyed in one hit from any weapon and are worth 500 points.
===Mega Man: Dr. Wily's Revenge===
Bunby Helis return in Mega Man: Dr. Wily's Revenge, now appearing in and Fire Man's stage. They behave similarly to their Mega Man 1 counterparts, but are marginally more dangerous, as Mega Man has fewer health points in this game but takes the same amount of damage. Nonetheless, they can still be destroyed in one hit.
==References==
Category:Mega Man 1 enemies
Category:Dr. Wily's Revenge enemies
Category:The Wily Wars enemies
Category:Powered Up enemies
Burn Rooster

Burn Rooster, known as R20: Rockman & Rockman X Official Complete Works. 2008. in Japan, is a Maverick from the X era, appearing as one of the main bosses in Mega Man X8. He is a fire-themed Reploid based on a rooster, who attacks with martial arts kicks and flamethrowers. He is a new generation Reploid who managed a Maverick waste disposal center.
== In the Games == 
=== Mega Man X8 ===
Burn Rooster debuted in Mega Man X8 as one of the eight Mavericks on the Stage Select screen. He is a new generation Reploid who rebels by causing an uprising at the disposal center and sabotaging its machinery, serving as the boss of the Inferno stage. He attacks with flames and martial arts, growing stronger when he is hit by weak attacks, and can move the pillars in his arena. Defeating Burn Rooster grants Melt Creeper to X, Enkoujin to Zero, and Flame Burner to Axl. His weakness is the Drift Diamond, Hyouryuushou, or Ice Gattling from Avalanche Yeti, which weakens him and puts out his cockscomb. A boss attack rematch with Burn Rooster later occurs in the Gateway stage.
=== Other Game Appearances ===
* In Rockman ✕over, Burn Rooster is one of the four bosses in World 7.
* In TEPPEN, Burn Rooster appears as a Unit Card.
== Other Media ==
* In the Archie Mega Man comic, Burn Rooster appears in the "Worlds Unite" arc as one of the Mavericks resurrected in Sigma's army.
== Official Data ==
=== Mega Man X8 ===
White-Hot Fowl
Works at a facility in a volcano, using the natural heat to burn waste. He has a proud and just personality, but some of his friends were destroyed by X and the others, so he holds deep grudges against them. Highly-resistant to heat and adept at using fire.Rockman X8 Kyūkyoku Complete Guide. Capcom. 2005.
 
=== Mega Man X Legacy Collection Gallery ===
==Behind the Scenes==
===Nomenclature===
Language	Name 	Origin
Japanese	 	"Kokekokker" is derived from , the Japanese onomatopoeia for a rooster crowing.
English 	Burn Rooster	"Kokekokker" is derived from , the Japanese onomatopoeia for a rooster crowing.
== References ==
Category:Mega Man X8 Mavericks
Burst Shot

is an EX Skill appearing in Mega Man Zero 3. It can be obtained by defeating Blazin' Flizard at Level A or higher. It makes 's Charge Shot explode on contact.
==In the Games==
===Mega Man Zero 3===
In Mega Man Zero 3, Zero obtains Burst Shot by defeating Blazin' Flizard with a Level A or higher. It has no effect by itself, but if the Flame Chip is also equipped, the Buster Shot's Charge Shot gains fire properties and creates a large explosion on contact which can deal extra damage.
==Gallery==
MMZ3 - Burst Shot.gif | Burst Shot in Mega Man Zero 3.
MMZ3 - Burst Shot Fire.gif | Burst Shot (Fire) in Mega Man Zero 3.
Category:EX Skills
Buster

A Opening "Mega Man X Specifications", Mega Man X. 1993. is a recurring type of weapon in the Mega Man franchise. It is an arm-mounted projectile weapon that is often equipped in place of a hand.
==In the Games==
===Original timeline===
Busters first appear in the Classic era, used by the robot creations of Dr. Light. The most notable example is , who is capable of freely converting either of his hands into a buster to shoot projectiles from the barrel. It appears Mega Man only wields a buster on one hand at a time, with some exceptions such as Super Adventure Rockman.
Some characters, such as Air Man, are always equipped with a buster on one arm and are never shown converting it into a hand. Other characters, such as Fire Man, have busters equipped on both arms and are never shown converting them into hands. Crash Man's data in Mega Man & Bass suggests that he is incapable of converting his, mentioning clumsy hands as a weakness.
In the X era, busters continue to be used by Reploids, including X, Zero, and a variety of Maverick bosses. However, they grow less common as the series goes on: Mega Man X4 was the final game in the series to have Mavericks equipped with busters (Storm Owl and Jet Stingray).
In the Zero era, true arm-mounted busters remain a rarity. 's main ranged weapon is the Buster Shot, which is more like a typical firearm, and Fighting Fefnir wields two cannons called Sodom and Gomorrah reminiscent of busters. Copy X, some Pantheons, and a few Mutos Reploids are the only ones seen to wield arm-mounted busters.
In the ZX era, busters are very rare. Model X wields its own X Buster, and Galleon Hunters have their own too. Model ZX wields a firearm more like a Buster Shot called the ZX Buster, and Model F wields two cannons called Knuckle Busters like Fefnir's Sodom and Gomorrah.
==List==
* Mega Buster ()
* Proto Buster (Proto Man)
* Bass Buster (Bass)
* Roll Buster (Roll)
* X-Buster (X)
* Zero Buster (Zero)
===Alternate timeline===
==References==
Category:Weapons
Buster Rod-G Stage

==Description==
==Enemies==
=== Minor enemies ===
Name	Sprite	Description	HP	Damage	Stage(s)
==Layout==
=== Mid-boss ===
|-
|-
|}
=== Robot Masters ===
|-
|-
|}
==Items ==
None
==Other media==
== References ==
Category:The Wily Wars stages
Category:Dr. Wily's bases
CRORQ

CRORQ is a Fortress Boss who first appeared in Mega Man (DOS). It is a highly advanced supercomputer stolen by Dr. Wily and reprogrammed. In the sequel, Mega Man 3 (DOS), it was again used by Dr. Wily to cover up his involvement in numerous robots going berserk. It is also able to be rode inside of, with a laser cannon mounted on the underside of the chassis, and frog-like legs.
==In the Games==
===Mega Man===
In Mega Man (DOS), CRORQ is the final boss, fought at the end of Wily's Stage (DOS) in a control room. It is painted cyan, with red-and-blue legs, and a 'face' not too dissimilar to a CRT on the front, with two red eyes on it. It has two phases and two corresponding lifebars. In the first phase, it walks slowly towards Mega Man, turning when he jumps over it. Periodically, it will fire three bullets at Mega Man - The first bullet diagonally downward, the second directly forward, and the third diagonally upward. When the first lifebar is depleted, Dr. Wily is revealed to be piloting the machine. No change happens in the attack pattern.
It is weak to the Sonic Wave in the first phase, and the Force Field in the second.
===Mega Man 3===
In Mega Man 3 (DOS), CRORQ is the penultimate boss, fought after Torch Man in Wily's Stage (3 DOS). Following its destruction in the previous game, it was rebuilt with a new design: It is now predominantly yellow, with the replacement of the face with a glass cockpit that juts outwards. It slowly moves towards Mega Man, turning around after a brief delay when he jumps over it. It fires lasers similar in appearance to the reactor rods in the next room in a three-way pattern.
It is weak to the Bit Cannon.
Canodumb

Canodumb is a Virus (and Virus family) first appearing in the original Mega Man Battle Network. It resembles a green, stationary cannon, which uses a crosshair to seek out targets and blast them.
==In the Games==
===Mega Man Battle Network===
Canodumbs debut in Mega Man Battle Network and are one of the most basic Viruses in that game, alongside the common Mettaur. They are always spawned in so that they are not blocking each other's line of sight and are completely stationary, only sending out a red crosshair now and then while MegaMan is at the same height, which travels leftward along the same row, panel by panel. If MegaMan is caught in it, the Canodumb fires, which can harm him instantly with no visible projectile; however, the blast can be avoided with the right timing by quickly moving to a different panel when the cannon starts its shooting animation.
Canodumbs are encountered in the following areas:
Region 	Specific areas
Internet 	,
Oven Comp 	Area 1, Area 2
 	Area 1, Area 2, Area 3, Area 4, Area 5
Traffic Light Comp	Area 4
Objects 	, , New Game Machine Comp
==Drop Tables==
The following rewards can be randomly obtained from defeating a Canodumb, based on Busting Level.
==Related Viruses==
 Mega Man Battle Network
Name	Sprite	Description	HP	Damage	Element	Battle Chip(s)
Category:Mega Man Battle Network Viruses
Category:Mega Man Battle Network 2 Viruses
Category:Mega Man Battle Network 3 Viruses
Capcom Arcade 2nd Stadium

Capcom Arcade 2nd Stadium is a compilation of 32 Capcom Arcade titles, released July 22, 2022 worldwide.
== Games Featuring Mega Man ==
*Mega Man: The Power Battle
*Mega Man 2: The Power Fighters
== Features ==
* Online leaderboard modes based on score and time
* Adjustable difficulty, stage time limits and game speed
* Unlimited continues
* An invincibility setting as DLC
Capcom Times

The Capcom Times is a newspaper seen in the Classic era. It appears to be a black-and-white or sepia publication that reports on important news stories. Its title references the Mega Man franchise's primary developer, Capcom.
== In the Games ==
=== Classic era ===
==== Mega Man 6 ====
A picture of the newspaper can be seen in the ending of Mega Man 6. It reports on Dr. Wily's arrest as its front page story, showing a picture of the evil scientist behind bars. Apart from the newspaper's title, the publication date (20XX) and Dr. Wily's name, all text is replaced with a dingbat font, making it impossible to read any of it. However, the fact that names are shown in English even in the Japanese version of the game may indicate that it is intended to be an English-language publication.
==== Mega Man 7 ====
The newspaper appears again in the intro of Mega Man 7, which picks up where the previous game left off. The front page again shows a story about Wily's arrest, but now renders its title in full English as "Dr. Wily is arrested!!" and includes a small picture of next to a photo of Wily. Most other text on the newspaper is again made unreadable, but uses a different font that resembles English letters in some sections and Japanese or Chinese writing in others.
Besides the front page story, two panels from a vertical comic strip called "CUTMAN 2" can also be seen. The strip apparently features Cut Man and Guts Man talking with speech balloons, but cannot be seen in any more detail.
Capital of Science

== Description ==
== Enemies ==
=== Minor Enemies ===
Name	Sprite	Description	HP	Damage	Stage(s)
==Layout==
===Boss===
|-
|-
|}
==Items==
Name 	Sprite	Description	Location within the stage
1-UP 	 	 	
Eddie 	 	 	
E-Tank	 	 	
Plate:	 	 	
==Gallery==
==References==
Category:Articles with hAudio microformats
Category:Mega Man 6 stages
Centaur Flash

Centaur Flash is a Robot Master weapon first appearing in Mega Man 6, where it is obtained from Centaur Man. It has a dark green and white colour scheme and no visible projectiles.
==In the Games==
===Mega Man 6===
In Mega Man 6, the Centaur Flash is a screen-affecting weapon obtained by defeating Centaur Man. Although he uses it to freeze his opponent in time, the weapon acts as a simple screen-wipe when used by Mega Man, consuming 4 points of weapon energy per use to harm all enemies on the screen with a series of fast flashes. While the action does briefly stop during its animation, this has no useful effect, as Mega Man is stopped along with everything else.
Apart from being strong against Wind Man, who takes 4 damage from it per use, the Centaur Flash deals no damage at all against any other boss in the game. This makes it mostly suited against minor enemies, although it does break the falling rocks during the Power Piston boss fight and cannon balls fired by Tank CSII.
==Related Weapons==
Centaur Flash is one of multiple weapons that damage all enemies on the screen. Others include:
* Rain Flush (Mega Man 4)
* Gravity Hold (Mega Man 5)
* Lightning Bolt (Mega Man & Bass)
* Tornado Blow (Mega Man 9)
==Trivia==
* Although Centaur Man appears in the arcade game Mega Man 2: The Power Fighters, the Centaur Flash does not, likely due to its unengaging effect in a game with only boss fights. It is replaced by the Centaur Arrow.
Category:Mega Man 6 weapons
Central Computer Stage (Mega Man X2)

,Stage Select, Mega Man X2. 1994.Sigma's dialogue at the end of X-Hunter Stage 4 in both Mega Man X2 and Rockman X2. known in Japan as ,Compendium of Rockman X. 2005. p. 35. is Magna Centipede's stage in Mega Man X2.
At the end of X-Hunter Stage 4, Sigma challenges X to face him here, making this stage also the game's final Last Stage.
==Description==
==Enemies==
==Items==
==Other Media==
==References==
Category:Mega Man X2 stages
Central Computer Stage (Mega Man Xtreme)

,Stage Select, Mega Man X2. 1994., known in Japan as ,Compendium of Rockman X. 2005. p. 119. is Magna Centipede's stage in Mega Man Xtreme.
==Description==
==Enemies==
==Items==
==Other Media==
==References==
Category:Mega Man Xtreme stages
Challenges

== Mega Man 9 ==
== Mega Man 10 ==
== Mega Man Legacy Collection ==
=== Mega Man ===
=== Mega Man 2 ===
 
=== Mega Man 3 ===
 
=== Mega Man 4 ===
 
=== Mega Man 5 ===
 
=== Mega Man 6 ===
 
== Mega Man Legacy Collection 2 ==
=== Mega Man 7 ===
=== Mega Man 8 ===
=== Mega Man 9 ===
=== Mega Man 10 ===
== Mega Man 11 ==
== External Links ==
Changkey

Changkey,Mega Man: Official Complete Works art book, 2009. also known as Tackle Fire,Mega Man North American manual, 1987. is an enemy first appearing in the original Mega Man. It resembles a flame with eyes, with the ability to fly high up into the sky and float down, though official info indicates it is actually a robot surrounded by fire.
==In the Games==
===Mega Man===
In Mega Man, Changkeys appear only in , flying out of the lava in certain sections. Three Changkeys in sequence will be launched straight up and leave the screen at the top, then slowly float down, drifting either to the left or to the right at random.
Though they can be destroyed in a single shot while floating down, they cannot be harmed while going up, and Mega Man's shots go through them. They also will respawn indefinitely while their spawn point is on the screen, similarly to "pit jumper" enemies like Up'n'Down and Shururun.
===Mega Man 2===
While Changkeys do not appear on their own in Mega Man 2, the new enemy Changkey Maker uses them as ammo, throwing an endless supply at Mega Man in an arc. These thrown Changkeys cannot be destroyed, but shots go through them, as with most other projectiles. They are only found in Quick Man's stage.
===Mega Man: Dr. Wily's Revenge===
In Mega Man: Dr. Wily's Revenge, Changkeys once again appear in the game's version of , though acting quite differently. Rather than being launched up and floating down, they instead fall endlessly from dispenser tubes hanging overhead, always going straight down. They can also no longer be destroyed and deflect Mega Man's shots, which can sometimes block him from hitting other enemies.
Changkey Makers from Mega Man 2 also return, again with the distinction that the Changkeys they throw can deflect shots. Though Changkeys by themselves appear only in Fire Man's stage, "Makers" are also found in and .
==Official Data==
Changkey appears under "Mega Man" in the in Mega Man Legacy Collection.
==Related Enemies==
* Changkey Maker (Mega Man 2) - A furnace robot that creates and attacks with Changkeys.
* Changkey R (Mega Man & Bass) - A flashier, but slower version of Changkey that is always vulnerable.
==References==
Category:Mega Man 1 enemies
Category:Dr. Wily's Revenge enemies
Category:The Wily Wars enemies
Category:Powered Up enemies
Changkey Maker

Changkey Maker,Mega Man: Official Complete Works art book, 2009. also known as Hothead,Mega Man 2 North American manual, 1989. is an enemy first appearing in Mega Man 2. It is a furnace-like robot with limbs and eyes, able to create flame-like Changkeys and chuck them from the top of its head.
==In the Games==
===Mega Man 2===
In Mega Man 2, Changkey Makers appear exclusively in Quick Man's stage, and only three are found there, all inside the same corridor. They stand in place and occasionally tilt forward to lob a Changkey at Mega Man in an arc, with a random delay between throws.
In addition to their attacks, Changkey Makers have the unique ability to illuminate the corridor they are in, immersing it in a red light while they are on the screen. If the Changkey Maker is destroyed, the room goes dark and platforms become invisible, though it will light up again as soon as a new Changkey Maker is scrolled on-screen.
===Mega Man: Dr. Wily's Revenge===
In Mega Man: Dr. Wily's Revenge, Changkey Makers are more frequent, with many appearing in , as well as and . Apart from losing their light gimmick, they are functionally similar to their original appearance, but their aim is a lot more unpredictable, and the Changkeys they throw will deflect Mega Man's shots (just as the regular Changkeys in the same game).
Their hitbox in this game becomes slightly wider while throwing, causing Mega Man to suffer contact damage from the Changkey Maker itself if he is standing too close, though they deal much less damage this way than they originally did.
===Mega Man (Game Gear)===
In Mega Man for the Game Gear, Changkey Makers appear in , which is a near-exact copy of Quick Man's stage. They act as they did in Mega Man 2, but are more resilient, taking 15 hits to defeat.
==Official Data==
Changkey Maker appears under "Mega Man 2" in the in Mega Man Legacy Collection.
==Related Enemies==
* Changkey () - A flame that can launch upwards and fall from the sky all by itself.
* Changkey R (Mega Man & Bass) - A flashier, but slower version of Changkey that is always vulnerable.
* Changkey Dragon (Mega Man 9) - A sub-boss with a body composed of Changkeys.
Some non-Changkey enemies exhibit similarities in behaviour:
* 100 Watton (Mega Man 4) - A flying lightbulb enemy that causes the stage to go dark when destroyed.
* Fire Boy (Mega Man 6) - An enemy that throws flames in a similar manner to the Changkey Maker.
==Trivia==
* Curiously, despite Mega Man 2 featuring a fire-based Robot Master (Heat Man), no Changkey Makers appear in his stage, which lacks fire-themed enemies altogether. Only in Dr. Wily's Revenge does the enemy appear in a fire-themed stage.
==References==
Category:Mega Man 2 enemies
Category:Dr. Wily's Revenge enemies
Category:The Wily Wars enemies
Category:Mega Man (Game Gear) enemies