Release Notes/Second Life RC BlueSteel/13

=== 13.12.20.285035 ===
* This is a server maintenance project
* Scheduled 2014-01-08 for RC BlueSteel, RC LeTigre, and RC Magnum
* Bug Fixes
** Fixed some crash modes
* New Features
** The forced delay in llLoadURL has been reduced to 0.1 seconds
** New LSL functions for uniformly scaling linksets
*** integer llScaleByFactor(float scaling_factor)
**** Uniformly resizes the linkset by the given multiplicative scale factor (e.g. 2.0 to double the scale in all dimensions)
**** Returns TRUE if rescaling was successful or FALSE otherwise
**** This function only succeeds in non-physical objects
**** Rescaling is subject to Linkability_Rules and prim scale limits
*** float llGetMinScaleFactor()
**** Returns the minimum multiplicative scale factor which can be used by llScaleByFactor(); i.e. such that every prim in the linkset is >=1cm in scale
*** float llGetMaxScaleFactor()
**** Returns the maximum multiplicative scale factor which can be used by llScaleByFactor(); i.e. such that every prim in the linkset is <=64m and the resulting linkset meets the linkability requirements
** Preliminary support for custom default permissions on newly-created objects
*** This feature requires support from an unreleased viewer
** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the script editor
*** This feature requires support from an unreleased viewer
=== 13.12.06.284624 ===
* This is a server maintenance project
* Scheduled 2013-12-11 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
* Bug Fixes
** Fix for "'Selected / sat upon:' incorrectly shows objects that are not actually selected or sat upon" ()
=== 13.11.22.284268 ===
* This is a server maintenance project
* Scheduled 2013-12-04 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
* Bug Fixes
** llGetAgentInfo() now detects AGENT_CROUCHING correctly for avatars who have custom 'Crouching' or 'CrouchWalking' animations ()
** Fixed a crash mode
=== 13.11.19.284082 ===
* This is a server maintenance project
* Scheduled 2013-11-20 for Second Life RC BlueSteel and RC LeTigre
* Bug Fixes
** Fixed "Sim crossing on vehicle fails when parcel at opposite sim border is full." ()
** Fixed a case in which a viewer with a high draw distance would not connect to distant regions which are within the draw distance area 
** Fixed some crash modes
** Fixed "Vehicles containing a mesh are returned to the owner upon region crossing when destination parcel is full"
** Fixed "Temp Attachments are sometimes not removed on the viewer when detached from a region change event."
** Fixed "Avatars inside a private parcel can see other avatars 2 regions away" ()
** Fixed an issue with object return to inventory on test grids
* New Features
** Objects which are rezzed by sat-upon or attached scripts no longer inherit the or auto-return timer of the parent object
** Estate managers and region owners are now prevented from being teleported by llTeleportAgentHome()
** Estate managers and region owners are no longer affected by scripts which use ESTATE_ACCESS_BANNED_AGENT_ADD
** The grey goo fence is now stricter for large physical object rezzes
** More robust handling of inventory management within objects
** Cleanup of controls-grabbing in LSL scripts (no functional changes)
** Parcel owners are now prevented from being teleported by llTeleportAgentHome()
=== 13.11.01.283291 ===
* This is preparatory work for the Experience Tools project
* Scheduled 2013-11-13 for RC BlueSteel and RC LeTigre
* New features
** Infrastructure changes for the Experience Tools project
=== 13.10.25.282998 ===
* This is a server maintenance project
* Scheduled 2013-10-30 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
* Bug Fixes
** Fixed some crash modes
=== 13.10.15.282406 ===
* This is a server maintenance project
* Scheduled 2013-10-16 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
* Bug Fixes
** Fixed "Group member access to parcels fails when 'Sell passes to' is enabled" ()
** Fixed "'Ghost' avatars and vehicles sometimes appear to an observer at the sim border" ()
** Extremely high Avatar Render Weights reported to the server are now capped at 500,000 ()
** Fixed "Vehicles which exit a region with a passenger are incorrectly autoreturned and become 'ghost shapes' in the physics engine" ()
** Fixed a performance issue with avatar loading speed in the experimental 'viewer-interesting' viewer
===13.10.03.281989===
* This is a server maintenance project
* Scheduled 2013-10-09 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
* Bug Fixes
** Addressed an issue with group notice delivery to large groups
* New Features
** Added JSON_DELETE option to llJsonSetValue(), for deleting elements in JSON strings
*** Usage: 'string output_json = llJsonSetValue(string input_json, list location, JSON_DELETE)' will delete the element specified by the location argument
** Preparatory work for more correct sort order during scene load
* Changes since 13.09.27.281745
** Fixed an issue with llGetCameraRot() being insensitive to small camera rotation changes ()
=== 13.09.27.281745 ===
* This is a server maintenance project
* Scheduled 2013-10-02 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
* Bug Fixes
** Addressed an issue with group notice delivery to large groups
* New Features
** Added JSON_DELETE option to llJsonSetValue(), for deleting elements in JSON strings
*** Usage: 'string output_json = llJsonSetValue(string input_json, list location, JSON_DELETE)' will delete the element specified by the location argument
** Preparatory work for more correct sort order during scene load
=== 13.09.21.281328 ===
* This is a server maintenance project
* Scheduled 2013-09-24 for Second Life Server
* Scheduled 2013-09-25 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
* Bug Fixes
** Fixed "llXorBase64 returns an incorrect result when the first input string is more than twice the length of the second input string" ()
** Fixed "Issue with agents icons showing at 0,0 on the minimap when they are actually sitting at high altitude." ()
** Fixed "llReturnObjectsByID breaks on string uuids"
** Fixed "llJsonSetValue cannot set strings which end in ']'" ()
** Fixed "RFC 4627 Non-Compliance by llJsonSetValue() with out-of-range Indices" - JSON_INVALID is now returned in this case ()
** Fixed "JSON implementation treats blank string and JSON_NULL interchangably" ()
** Fixed some crash modes
** Users who are on a parcel's "Allowed Access" list now correctly bypass other parcel restrictions (such as "Payment Info On File") when entering the parcel
* New Features
** The simulator now blocks certain scripted rezzers from defeating parcel object return
* Changes since Second Life RC Magnum 13.09.13.281049
** No code changes - just an updated build number
=== 13.09.13.281045 ===
* This is a server maintenance project
* Scheduled 2013-09-18 for RC BlueSteel and RC LeTigre
* Bug Fixes
** Fixed "llXorBase64 returns an incorrect result when the first input string is more than twice the length of the second input string" ()
** Fixed "Issue with agents icons showing at 0,0 on the minimap when they are actually sitting at high altitude." ()
** Fixed "llReturnObjectsByID breaks on string uuids"
** Fixed "llJsonSetValue cannot set strings which end in ']'" ()
** Fixed "RFC 4627 Non-Compliance by llJsonSetValue() with out-of-range Indices" - JSON_INVALID is now returned in this case ()
** Fixed "JSON implementation treats blank string and JSON_NULL interchangably" ()
** Fixed some crash modes
* New Features
** The simulator now blocks certain scripted rezzers from defeating parcel object return
* Changes since 13.09.05.280642
** Includes changes from Second Life Server 13.09.05.280647
** Fixed a newly-introduced crash mode
=== 13.09.05.280642 ===
* This is a server maintenance project
* Scheduled 2013-09-10 for RC BlueSteel and RC LeTigre
* Bug Fixes
** Fixed "llXorBase64 returns an incorrect result when the first input string is more than twice the length of the second input string" ()
** Fixed "Issue with agents icons showing at 0,0 on the minimap when they are actually sitting at high altitude." ()
** Fixed "llReturnObjectsByID breaks on string uuids"
** Fixed "llJsonSetValue cannot set strings which end in ']'" ()
** Fixed "RFC 4627 Non-Compliance by llJsonSetValue() with out-of-range Indices" - JSON_INVALID is now returned in this case ()
** Fixed "JSON implementation treats blank string and JSON_NULL interchangably" ()
** Fixed some crash modes
* New Features
** Update related to voice maintenance
** The simulator now blocks certain scripted rezzers from defeating parcel object return
=== 13.09.04.280593 ===
* This is preparatory work for future asset fetching improvements
* Scheduled 2013-09-05 for RC BlueSteel, RC LeTigre, and RC Magnum
* New Features
** When connections between viewer and webservices were closed by the server, the last response was sent without a 'Content-Length' or 'Transfer-Encoding: chunked' header. Last response will now be sent with 'chunked' encoding.
** Throttling actions on Capabilities URL result in 503 status codes back to clients. These responses may include a 'Retry-After' header with a delta time giving a hint as to when the client may retry the request. In the absense of such a header, client is expected to make 'reasonable, best-practices' delayed retry attempts.
** Adds support for a new capability, 'GetMesh2' for fetching mesh assets with keepalives enabled
=== 13.08.23.280213 ===
* This is a server maintenance project
* Scheduled 2013-08-28 for RC BlueSteel, RC LeTigre, and RC Magnum
* Bug Fixes
** Fixed a crash mode
** Addressed a physics-related griefing mode
* New Features
** Region restarts initiated by region owners or estate managers are now faster: instead of always waiting the full 'countdown' period, the region will now restart after the last avatar exits the region.
** Preparatory work to support new estate and parcel access controls
=== 13.08.16.279995 ===
* This is a server maintenance project
* Scheduled 2013-08-21 for RC BlueSteel
* Has the same build as RC LeTigre this week!
* Bug Fixes
** Fixed "Sim Crossing Rezzes Objects Surrounding Individuals" ()
*** Greybox attachment issue
** Fixed "llListen in linked objects is listening at root instead of linked object local position *after re-rezzing the linkset*" ()
*** Attachments always listen at the AV position
** Fixed a few crash modes
* New Features
** "Region should block rezzing and entering during final time before a shutdown" 
*** This is to help orderly shutdown of the region.
=== 13.08.12.279746 ===
* This is a server maintenance project
* Scheduled 2013-08-14 for RC BlueSteel
* Bug Fixes
** Fixed "Sim Crossing Rezzes Objects Surrounding Individuals" ()
*** Greybox attachment issue
** Fixed "llListen in linked objects is listening at root instead of linked object local position *after re-rezzing the linkset*" ()
*** Attachments always listen at the AV position
** Fixed a few crash modes
* New Features
** "Region should block rezzing and entering during final time before a shutdown" 
*** This is to help orderly shutdown of the region.
=== 13.08.02.279482 ===
* This is a server maintenance project
* Scheduled 2013-08-07 for RC BlueSteel
* Bug Fixes
** Fixed "llListen in linked objects is listening at root instead of linked object local position *after re-rezzing the linkset*" ()
*** Attachments always listen at the AV position
** Fixed a few crash modes
* New Features
** "Region should block rezzing and entering during final time before a shutdown" 
*** This is to help orderly shutdown of the region.
* Comments
** Server fix ready "Object can obtain and retain indefinitely without avatar's knowledge and no way of knowing who took it" ()
*** Contingent on an update to the Viewer supporting this fix
=== 13.07.19.278836 ===
* This is a server maintenance project
* Scheduled 2013-07-24 for RC BlueSteel
* Bug Fixes
** Fixed "teleporting breaks detection state for volumedetect objects" ()
** Fixed "run_time_permissions no longer triggers in attachments after requesting 0 permissions" ()
** Fixed a case in which pathfinding characters using CHARACTER_STAY_WITHIN_PARCEL feature would get stuck if they somehow exited their home parcel
** Fixed a few crash modes
* New Features
** Added "RenderMaterialsCapability" to /simulator/features cap
*** This indicates the access rate allowed when accessing the "RenderMaterials" capability
** Increased the "RenderMaterials" capability access rate to 4 requests per second (up from 1)
* Changes since RC LeTigre 13.07.11.278471
** Includes changes from Second Life Server 13.07.12.278519
=== 13.07.12.278519 ===
* This is preparatory work for the Experience Keys project
* Scheduled 2013-07-17 for RC BlueSteel
* Changes since 13.07.03.278277
** Includes changes from Second Life Server 13.07.08.278357
=== 13.07.03.278277 ===
* This is preparatory work for the Experience Keys project
* Scheduled 2013-07-10 for RC BlueSteel
=== 13.06.21.277682 ===
* This is a server maintenance project
* Scheduled 2013-06-26 for RC BlueSteel, RC LeTigre, and RC Magnum
* Bug Fixes
** Fix for 'llApplyImpulse now works only in the root prim' ()
** Fixed some crash modes
* New Features
** New LSL function string llXorBase64(string str1, string str2)
*** Returns a string that is a Base64 XOR of Base64-formatted input strings, str1 and str2.
*** Addresses the cases from "llXorBase64StringsCorrect returns wrong result when the 2nd string contains nulls"
*** Aside from those cases, this function behaves identically to llXorBase64StringsCorrect()
** Added max_materials_per_transaction to /simulator/features cap
*** This number returns the maximum number of materials that can be sent to the "RenderMaterials" capability in a single request.
=== 13.06.18.277494 ===
* This is a server maintenance project
* Scheduled 2013-06-19 for RC BlueSteel, RC LeTigre, and RC Magnum
* Bug fixes
** Neighboring regions should now appear to the viewer sooner after a region restart ()
** Fixed some crash modes
* New features
** The simulator now blocks unsupported bits from being requested in llRequestPermissions()
** New pathfinding character property for llCreateCharacter() and llUpdateCharacter(): CHARACTER_STAY_WITHIN_PARCEL
*** CHARACTER_STAY_WITHIN_PARCEL takes a boolean parameter, either TRUE or FALSE
*** Default setting is FALSE, leading to traditional pathfinding behavior.
**** If a parcel allows scripts and objects and the character does not have the CHARACTER_STAY_WITHIN_PARCEL option enabled, it can freely cross the parcel boundary in both directions.
*** Characters which have CHARACTER_STAY_WITHIN_PARCEL set to TRUE treat the parcel boundaries as one-way obstacles.
**** Pathfinding wander, flee, evade, and pursue behaviors will only choose goal points within their starting parcel.
**** If a character somehow manages to escape its original parcel (e.g. it was 'pushed' out), it will be able to return to the original parcel, but will be unable to leave the original parcel afterwards.
** New LSL functions for returning objects from parcels
*** integer llReturnObjectsByID(list objects)
**** Requires new runtime permission PERMISSION_RETURN_OBJECTS
**** objects is a list of objects IDs to return to owner
***** Parcel owner, estate owner, and estate managers can not have their objects returned by this method.
***** If the script is owned by an estate owner or manager, this function works for objects located on any parcel in the region.
***** Otherwise, the script can return objects located over land owned by the owner of the script.
**** Throttled at max parcel land impact capacity region-wide per hour.
**** Returns the number of objects that were returned to their owners or an error code.
*** integer llReturnObjectsByOwner(key owner, integer scope)
**** Requires new runtime permission PERMISSION_RETURN_OBJECTS
**** scope is:
***** OBJECT_RETURN_PARCEL to return all objects on the same parcel as the script which are owned by 'owner'. The script must be owned by an estate manager or over a parcel owned by the owner of the script.
***** OBJECT_RETURN_PARCEL_OWNER to return all objects owned by 'owner' which are over parcels owned by the owner of the script.
***** OBJECT_RETURN_REGION to return all objects in the region owned by 'owner' - only works when the script is owned by the estate owner or an estate manager.
**** Parcel owner, estate owner and estate managers can not have their objects returned by this method.
**** Objects which are owned by the group the land is set to will not be returned by this method.
**** Throttled at max parcel land impact region-wide per hour.
**** Returns the number of objects that were returned to their owners or an error code.
*** New error constants for llReturnObjectsByID and llReturnObjectsByOwner:
**** ERR_GENERIC = -1;
**** ERR_PARCEL_PERMISSIONS = -2;
**** ERR_MALFORMED_PARAMS = -3;
**** ERR_RUNTIME_PERMISSIONS = -4;
**** ERR_THROTTLED = -5;
* Changes since 13.06.06.277104
** Fixed a crash mode
** Fixed parcel rez permission issues under certain combinations of parcel settings (, )
** llReturnObjectsByID() is now prevented from returning other objects which are owned by the parcel owner or estate owner/manager.
** Fixed an issue in which LSL HTTP-in scripts would sometimes see the incorrect URL () 
** Includes changes from Second Life Server 13.06.07.277164
=== 13.06.07.277164 ===
* This is an interest list improvement project
* Deployed 2013-06-12 for RC BlueSteel and RC LeTigre (due to a showstopper issue in 13.06.06.277104)
* New Features
** Slightly faster scene loading time when arriving in a new location
* Changes since RC Magnum 13.05.31.276770
** Fixed an issue in which the simulator would send many unnecessary AvatarAppearance messages to the viewer ()
** Fixed an issue where some users had difficulty viewing the source of large scripts ()
=== 13.06.06.277104 ===
* This is a server maintenance project
* Scheduled 2013-06-12 for RC BlueSteel and RC LeTigre
* Bug fixes
** Neighboring regions should now appear to the viewer sooner after a region restart ()
** Fixed some crash modes
* New features
** The simulator now blocks unsupported bits from being requested in llRequestPermissions()
** New pathfinding character property for llCreateCharacter() and llUpdateCharacter(): CHARACTER_STAY_WITHIN_PARCEL
*** CHARACTER_STAY_WITHIN_PARCEL takes a boolean parameter, either TRUE or FALSE
*** Default setting is FALSE, leading to traditional pathfinding behavior.
**** If a parcel allows scripts and objects and the character does not have the CHARACTER_STAY_WITHIN_PARCEL option enabled, it can freely cross the parcel boundary in both directions.
*** Characters which have CHARACTER_STAY_WITHIN_PARCEL set to TRUE treat the parcel boundaries as one-way obstacles.
**** Pathfinding wander, flee, evade, and pursue behaviors will only choose goal points within their starting parcel.
**** If a character somehow manages to escape its original parcel (e.g. it was 'pushed' out), it will be able to return to the original parcel, but will be unable to leave the original parcel afterwards.
** New LSL functions for returning objects from parcels
*** integer llReturnObjectsByID(list objects)
**** Requires new runtime permission PERMISSION_RETURN_OBJECTS
**** objects is a list of objects IDs to return to owner
***** If the script is owned by an estate owner or manager then any object in the region can be returned.
***** Otherwise the script can return any object over land owned by the owner of the script.
**** Throttled at max parcel land impact capacity region-wide per hour.
**** Returns the number of objects that were returned to their owners or an error code.
*** integer llReturnObjectsByOwner(key owner, integer scope)
**** Requires new runtime permission PERMISSION_RETURN_OBJECTS
**** scope is:
***** OBJECT_RETURN_PARCEL to return all objects on the same parcel as the script which are owned by 'owner'. The script must be owned by an estate manager or over a parcel owned by the owner of the script.
***** OBJECT_RETURN_PARCEL_OWNER to return all objects owned by 'owner' which are over parcels owned by the owner of the script.
***** OBJECT_RETURN_REGION to return all objects in the region owned by 'owner' - only works when the script is owned by the estate owner or an estate manager.
**** Parcel owner, estate owner and estate managers can not have their objects returned by this method.
**** Objects which are owned by the group the land is set to will not be returned by this method.
**** Throttled at max parcel land impact region-wide per hour.
**** Returns the number of objects that were returned to their owners or an error code.
*** New error constants for llReturnObjectsByID and llReturnObjectsByOwner:
**** ERR_GENERIC = -1;
**** ERR_PARCEL_PERMISSIONS = -2;
**** ERR_MALFORMED_PARAMS = -3;
**** ERR_RUNTIME_PERMISSIONS = -4;
**** ERR_THROTTLED = -5;
=== 13.05.31.276748 ===
* This is a server maintenance project
* Scheduled 2013-06-05 for RC BlueSteel and RC LeTigre
* Bug fixes
** Fixed an issue in which multiple avatars would be disconnected from a simulator simultaneously, and in which LSL HTTP-in URLs would be dropped ()
** Fixed a crash mode
=== 13.05.28.276535 ===
* This is an interest list improvement project
* Scheduled 2013-05-30 for RC BlueSteel, RC LeTigre, and RC Magnum
* New Features
** Slightly faster scene loading time when arriving in a new location
* Changes since 13.05.21.276236
** Fixed a rare crash mode
** Includes changes from Second Life Server 13.05.20.276191
=== 13.05.20.276216 ===
* This is preparatory work for the Experience Keys project
* Scheduled 2013-05-22 for RC BlueSteel
=== 13.05.14.275813 ===
* This is a server maintenance project
* New Features
** Added support LSL functions for manipulating JSON data
*** list llJson2List(string json)
**** Converts the top level of the json string to a list.
*** string llList2Json(string type, list values)
**** Type is JSON_ARRAY or JSON_OBJECT
**** Converts either a strided list of key:value pairs to a JSON_OBJECT or a list of values to a JSON_ARRAY
*** string llJsonGetValue(string json, list specifiers)
**** Gets the value indicated by specifiers from the json string.
*** string llJsonSetValue(string json, list specifiers, string value)
**** Returns a new json string that is the json given with the value indicated by specifiers set to value
*** string llJsonValueType(string json, list specifiers)
**** Returns the type constant for the value in json indicated by specifiers.
*** Usage guide: Json_usage_in_LSL
* Bug Fixes
** Fix for 'Overriding "Sitting on Ground" animation while sitting on the ground makes "stand up" button disappear' ()
** Fix for 'ApplyImpulse now works only in the root prim' ()
** Fixed two crash modes
* Scheduled 2013-05-15 for RC BlueSteel, RC LeTigre, and RC Magnum
=== 13.05.04.275247 ===
* This is preparatory work for the Experience Keys project
* Scheduled 2013-05-08 for RC BlueSteel, RC LeTigre, and RC Magnum
* Changes since 13.04.26.274926
** Includes changes from Second Life Server 13.04.29.274986
=== 13.04.26.274926 ===
* This is preparatory work for the Experience Keys project
* Scheduled 2013-05-01 for RC BlueSteel
* Changes since 13.04.19.274370
** Removed changes introduced by Second Life Server 13.04.12.273874
=== 13.04.19.274370 ===
* This is preparatory work for the Experience Keys project
* Scheduled 2013-04-24 for RC LeTigre and RC BlueSteel
=== 13.04.12.273874 ===
* This is a maint-server project
* Scheduled 2013-04-17, for RC BlueSteel, RC LeTigre, and RC Magnum
* Features
** CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims ()
** New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
*** Benefits:
**** Reduced scripting overhead:
***** Replacing a default animation is less code run only once.
***** No polling required, no tracking agent state
**** Works seamlessly with existing animations and animation systems
**** Smoother Animation Overrider behavior
***** Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
*** llSetAnimationOverride(string , string anim)
**** Set the animation that will play for the given animation state.
**** Animation must be in the contents of the object with the script, or one of the default animations.
**** Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
*** string llGetAnimationOverride(string anim_state)
**** Get the name of the animation currently set for the given animation state.
**** Requires either new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION
*** llResetAnimationOverride(string anim_state)
**** Resets the animation for the given animation state to the default.
**** Special state of "ALL" will reset all animation overrides to their defaults.
**** Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
*** PERMISSION_OVERRIDE_ANIMATIONS
**** Only auto-granted for attachments.
*** List of supported animation states
**** "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
*** Caveats:
**** State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
**** Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
* Bug Fixes
** Fixed a simulator crash mode
** Slight region performance improvement when there are no pathfinding characters present
* Changes since 13.04.01.273300
** If llStopAnimation() is called with the default animation for the agent's current animation state, and the agent has overriden the animation for that state then the override will be stopped ()
*** For example, if a user overrides his sit animation to be "yoga_sit" and then sits on a poseball, if that poseball calls 'llStopAnimation("sit")', then the user's "yoga_sit" animation will be stopped.
** Includes changes from Second Life Server 13.04.05.273580
=== 13.04.05.273580 ===
* This is a server HTTP improvement project
* Scheduled 2013-04-10, for RC Magnum, RC BlueSteel, and RC LeTigre
* Features
** More complete and more correct headers on texture and mesh fetches.
**: The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
**:* Age
**:* Cache-Control
**:* Content-Encoding
**:* Content-Language
**:* Content-Length (for meshes)
**:* Content-Range (for 206 responses)
**:* Content-Type
**:* Etag
**:* Expires
**:* Last-Modified
**:The 'Content-Type' for assets will start showing as image/x-j2c and application/vnd.ll.mesh for images and meshes, respectively. Old service behavior will still be present on the grid for a time. And as with HTTP in general, any of these headers may disappear or change in structure or meaning as permitted.
** Keepalive connections for some HTTP-based services
**: The behavioral change for HTTP connections marks the beginning of support for persistent (keepalive) connections. Services transiting the capabilities router, at ports 12043 and 12046, may honor a request for keepalives and keep a connection open after request completion. These services may include such activities as texture and mesh fetching, event delivery to viewer, HTTP-In for LSL scripts, asset uploads and inventory operations. Benefits from keepalives include immediate and future throughput increases and less TCP connection churn (which often disrupts consumer-grade networking equipment).
**:The exact set of services that will see this is expected to change over time.
* Changes since 13.04.01.273298
** Fixed a crash mode
=== 13.04.01.273300 ===
* This is a maint-server project
* Scheduled 2013-04-03, for RC BlueSteel and RC LeTigre
* Features
** CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims ()
** New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
*** Benefits:
**** Reduced scripting overhead:
***** Replacing a default animation is less code run only once.
***** No polling required, no tracking agent state
**** Works seamlessly with existing animations and animation systems
**** Smoother Animation Overrider behavior
***** Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
*** llSetAnimationOverride(string anim_state, string anim)
**** Set the animation that will play for the given animation state.
**** Animation must be in the contents of the object with the script, or one of the default animations.
**** Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
*** string llGetAnimationOverride(string anim_state)
**** Get the name of the animation currently set for the given animation state.
**** Requires either new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION
*** llResetAnimationOverride(string anim_state)
**** Resets the animation for the given animation state to the default.
**** Special state of "ALL" will reset all animation overrides to their defaults.
**** Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
*** PERMISSION_OVERRIDE_ANIMATIONS
**** Only auto-granted for attachments.
*** List of supported animation states
**** "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
*** Caveats:
**** State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
**** Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
* Bug Fixes
** Fixed a simulator crash mode
** Slight region performance improvement when there are no pathfinding characters present
* Changes since 13.03.22.272565
** Includes changes from Second_Life_Server 13.03.22.272563
** Fix for 'Avatar pre-jump is sporadic' ()
=== 13.03.22.272565 ===
* This is a maint-server project
* Scheduled 2013-03-27, for RC BlueSteel and RC LeTigre
* Features
** CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims ()
** New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
*** Benefits:
**** Reduced scripting overhead:
***** Replacing a default animation is less code run only once.
***** No polling required, no tracking agent state
**** Works seamlessly with existing animations and animation systems
**** Smoother Animation Overrider behavior
***** Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
*** llSetAnimationOverride(string anim_state, string anim)
**** Set the animation that will play for the given animation state.
**** Animation must be in the contents of the object with the script, or one of the default animations.
**** Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
*** string llGetAnimationOverride(string anim_state)
**** Get the name of the animation currently set for the given animation state.
**** Requires either new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION
*** llResetAnimationOverride(string anim_state)
**** Resets the animation for the given animation state to the default.
**** Special state of "ALL" will reset all animation overrides to their defaults.
**** Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
*** PERMISSION_OVERRIDE_ANIMATIONS
**** Only auto-granted for attachments.
*** List of supported animation states
**** "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
*** Caveats:
**** State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
**** Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
* Bug Fixes
** Fixed a simulator crash mode
** Slight region performance improvement when there are no pathfinding characters present
=== 13.03.15.271999 ===
* This is a maint-server project
* Scheduled 2013-03-20, for RC BlueSteel and RC LeTigre
* Bug Fixes
** Fixed a crash mode
* Changes since 13.03.11.271590
** Includes changes from Second_Life_Server 13.03.08.271457
=== 13.03.11.271590 ===
* This is a maint-server project
* Scheduled 2013-03-13, for RC BlueSteel and RC LeTigre
* Bug Fixes
** Fixed a crash mode
=== 13.03.04.271238 ===
* This is the object rez performance improvement project
* Scheduled 2013-03-06, for RC LeTigre and RC BlueSteel
* Features
** Reduced the burden of object rezzing on overall sim performance. Some of the object rez process has been moved into a separate thread.
* Bug Fixes
** Fixed a memory leak related to object rez
=== 13.02.21.270686 ===
* This is a maint-server project
* Scheduled 2013-02-27, for RC BlueSteel, RC, LeTigre, and RC Magnum
* Bug Fixes
** Fixed a crash mode
=== 13.02.15.270481 ===
* This is a maint-server project
* Scheduled 2013-02-21, for RC BlueSteel, RC, LeTigre, and RC Magnum
* Features
** Region restart notifications now use a more visible format ()
* Bug Fixes
** Fixed some crash modes
** An avatar banned from a parcel can now select an object located in that parcel if they have 'Return' powers over that object ()
** Instant messages are now truncated to 1023 bytes to prevent certain types of delivery failure
=== 13.02.08.270162 ===
* This is the server project to support normal and specular maps
* Scheduled 2013-02-13, for RC BlueSteel
* Features
** This release includes the infrastructure to support Normal and Specular maps. The next step is to release a project viewer, which will allow users to try out this new functionality. We will post on the Project Viewer page, the Tools and Technology Blog, and once this project viewer is ready.
* This week's update only includes the changes found in the Second Life Server update
=== 13.02.01.269843 ===
* This is the server project to support normal and specular maps
* Scheduled 2013-02-06, for RC BlueSteel
* Features
** This release includes the infrastructure to support Normal and Specular maps. The next step is to release a project viewer, which will allow users to try out this new functionality. We will post on the Project Viewer page, the Tools and Technology Blog, and once this project viewer is ready.
* This week's update only includes the changes found in the Second Life Server update
=== 13.01.26.269542 ===
* This is the server project to support normal and specular maps
* Scheduled 2013-01-30, for RC BlueSteel
* Features
** This release includes the infrastructure to support Normal and Specular maps. The next step is to release a project viewer, which will allow users to try out this new functionality. We will post on the Project Viewer page, the Tools and Technology Blog, and once this project viewer is ready.
=== 13.01.14.269010 ===
* This is the region crossing improvement project
* Scheduled 2013-01-23, for RC BlueSteel and RC LeTigre
* Contains
** Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.
* Fixes since 13.01.04.268719
** Fixed two crash modes
=== 13.01.14.269041 ===
* This is the interest list improvement project
* Scheduled 2013-01-16, for RC BlueSteel and RC LeTigre
* Features
** Less lag for very crowded regions:
*** Faster sorting of visible objects.
*** Faster construction of ObjectUpdate packets
** Less bandwidth:
*** Fewer update packets for moving objects that are out of view.
*** Fewer updates for for wind data.
*** No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
** More correct object updates:
*** Improved sorting of objects near to far.
*** More correct object bounding volumes used for server-side culling.
*** More correct camera position for server-side culling.
*** More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
** KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
** Less frequent wind variation
* Bug Fixes
** Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects ()
** Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced ()
** Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure ()
* Known issues
** If an avatar crosses between regions while seated on an object, he will briefly disappear and reappear from other avatars' views
=== 13.01.04.268719 ===
* This is the region crossing improvement project
* Scheduled 2013-01-09, for RC BlueSteel, RC LeTigre, and RC Magnum
* Contains
** Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.
Category:Server Release Notes