Marksmanship Trials

Marksmanship Trials are divided into several categories:
*Physical/Empyrean Trials reward either with a completed Empyrean weapon or weapons with specialized augments that improve their physical damage.
*Elemental Trials reward weapons aligned to certain element/attribute pairs (fire yields str/attack, etc).
*Weapon Skill Trials augment weapons specifically to improve the potency of weapon skills.
*Mythic/Relic Trials upgrade Relic Weapons and Mythic Weapons past their level 75 forms to more powerful versions suitable to higher level content.
To begin a physical or empyrean trial, pick up Thunderstick from the Splintery Chest in and trade it to the Magian Moogle to start the trials. If all you want is to learn Wildfire via Kupofried's Marksmanship Moogle Magic, pick up a Mollfrith -1, instead. To begin Weapon Skill Trials, pick up an Anarchy from the same chest.
To begin a Relic or Mythic trial, trade that weapon to the Magian Moogle.
All monsters are required to give experience points to count towards goal (excluding Notorious Monster). You must be within experience point range to receive credit for the kill.
==Physical/Empyrean Trials==
Empyrean weapon and physical augment trials begin by obtaining a Thunderstick from the Splintery Chest in . The paths branch between a Level 99 , a Mollfrith (designed to grant the Empyrean Weapon Skill Wildfire), or one of three augment paths for an :
*+DMG, Occasionally attacks twice
*Occasionally attacks 2~4 times
*+DMG, Occasionally deals double damage
The November 2013 Version Update introduced a shortcut to a completed Mollfrith which completely eliminates the VwNM grind otherwise required to reach that branch. A is also available from the Splintery Chest, cutting a 14-step trial grind down to three to permanently learn Wildfire.
There are two trials that apply Afterglow to an Armageddon, one from its level 99 form and one from its item level 119 form and they are listed here for the sake of completeness. The much cheaper way to get afterglow on your weapon is to have Oboro upgrade the to by trading him 10,000 Riftborn Boulders.
*Thunderstick
**Physical Path : Defeat Desmodont x3. Reward: Blue Steel: Defeat Moo Ouzi the Swiftblade x3: Defeat Ni'Zho Bladebender x3
***Empyrean Path : Defeat Bugbear Strongman x4. Reward: : Defeat La Velue x4: Defeat Hovering Hotpot x4: Defeat Yacumama x6: Defeat Feuerunke x6: Defeat Tammuz x8
****Armageddon Path : Trade Carabosse's Gem x50. Reward: : Trade Cirein-croin's Lantern x50. Reward: : Trade Isgebind's Heart x75. Reward: : Trade Heavy Metal x1,500. Reward: : Trade Riftdross x60. Reward: : Trade Riftdross x3,000. Reward: 
****Mollfrith Path : Trade Coin of Birth x15. Reward: Bedlam: Trade Kindred's Crest x15. Reward: Bedlam +1: Trade High Kindred's Crest x20. Reward: Bedlam +2: Trade Devious Die x35. Reward: Bedlam +3: Trade Liminal Residue x35. Reward: Mollfrith
***Aithon Path : Defeat x400. Reward: Dragonmaw: Defeat x400: Trade Eye of Verthandi x10
****Occ. Att. Twice : Trade Chasmic Stinger x10: Trade Mikey's Nugget x20. Reward: Spitfire: Trade Daybreak Soul x30. Reward: Spitfire +1: Trade Increscent Shade x50. Reward: Spitfire +2: Trade Silver Mirror x150. Reward: Spitfire +3: Trade Riftsand x150. Reward: Aithon 
****Att. 2~4x/Double Damage : Defeat x500: Defeat x600: Defeat x400: Defeat x600
*****Occ. Att. 2~4 times : Defeat x450. Reward: Spitfire: Defeat x700. Reward: Spitfire +1: Defeat x700. Reward: Spitfire +2: Defeat x700. Reward: Spitfire +3: Defeat x700. Reward: Aithon 
*****Occ. deals dbl. damage : Defeat Quetzalli x30. Reward: Spitfire: Trade Twilight Soul x20. Reward: Spitfire +1: Trade Decrescent Shade x50. Reward: Spitfire +2: Trade Silver Mirror x200. Reward: Spitfire +3: Trade Riftsand x200. Reward: Aithon 
*
**: Trade Riftdross x3,000. Reward: 
*
**Mollfrith shortcut route : Trade Coin of Birth x30: Trade Devious Die x100: Trade Liminal Residue x100. Reward: Mollfrith
==Elemental Trials==
You start elemental trials the same way as Physical/Empyrean trials, but your path takes you through Trial 905 to obtain a . Elemental trials split into eight augmentation routes, one for each element, and require you defeat a certain number of monsters of a certain family or type during specific, naturally occuring weather (Scholar storms don't count), or a corresponding day of the week. Meeting weather conditions grants extra credit towards completion. Each augment path gives increasing bonuses to attributes associated with that element:
*Fire: STR, Ranged Attack
*Wind: AGI, Ranged Accuracy
*Lightning: DEX, Critical hit rate
*Light: CHR, Magic Evasion
*Ice: INT, Magic Attack Bonus
*Earth: VIT, Physical damage taken-
*Water: MND, Magic Defense Bonus
*Dark: MP, Magic Accuracy
For ease of reading, the 8 paths are split into Light/Dark affiliated elements
===Light-Aligned Path===
*Thunderstick
**: Weather: Any. Defeat 50 . Reward: Huracan
***: Weather: . Defeat 50 .
****Fire Path : Day/Weather: . Defeat 50 of any monster: Day/Weather: . Defeat 75 : Day/Weather: . Defeat 100 : Day/Weather: . Defeat 200 Manticores: Day/Weather: . Defeat 200 : Day/Weather: . Defeat 250 . Reward: Mayhem: Day/Weather: . Defeat 300 T. Reward: Mayhem +1: Trade Flame Geode x15. Reward: Mayhem +2: Trade Flame Geode x40. Reward: Mayhem +3: Trade Ifritite x40. Reward: Erra 
****Wind Path : Day/Weather: . Defeat 50 of any monster: Day/Weather: . Defeat 75 : Day/Weather: . Defeat 100 : Day/Weather: . Defeat 200 : Day/Weather: . Defeat 200 : Day/Weather: . Defeat 250 . Reward: Mayhem: Day/Weather: . Defeat 300 . Reward: Mayhem +1: Trade Breeze Geode x15. Reward: Mayhem +2: Trade Breeze Geode x40. Reward: Mayhem +3: Trade Garudite x15. Reward: Erra 
****Lightning Path : Day/Weather: . Defeat 50 of any monster: Day/Weather: . Defeat 75 : Day/Weather: . Defeat 100 : Day/Weather: . Defeat 200 : Day/Weather: . Defeat 200 : Day/Weather: . Defeat 250 . Reward: Mayhem: Day/Weather: . Defeat 300 . Reward: Mayhem +1: Trade Thunder Geode x15. Reward: Mayhem +2: Trade Thunder Geode x40. Reward: Mayhem +3: Trade Ramuite x15. Reward: Erra 
****Light Path : Day/Weather: . Defeat 50 of any monster: Day/Weather: . Defeat 75 T: Day/Weather: . Defeat 75 : Day/Weather: . Defeat 100 : Day/Weather: . Defeat 125 : Day/Weather: . Defeat 150 . Reward: Mayhem: Day/Weather: . Defeat 150 T. Reward: Mayhem +1: Trade Light Geode x15. Reward: Mayhem +2: Trade Light Geode x40. Reward: Mayhem +3: Trade Carbite x15. Reward: Erra 
===Dark-Aligned Path===
*Thunderstick
**: Weather: Any. Defeat 50 . Reward: Huracan
***: Weather: . Defeat 50 
****Ice Path : Weather: Any. Defeat 50 of any monster: Weather: . Defeat 75 : Weather: . Defeat 100 : Weather: . Defeat 200 : Weather: . Defeat 200 : Weather: . Defeat 250 . Reward: Mayhem: Weather: . Defeat 300 . Reward: Mayhem +1: Trade Snow Geode x15. Reward: Mayhem +2: Trade Snow Geode x40. Reward: Mayhem +3: Trade Shivite x15. Reward: Erra 
****Earth Path : Weather: Any. Defeat 50 of any monster: Weather: . Defeat 75 : Weather: . Defeat 100 : Weather: . Defeat 200 : Weather: . Defeat 200 : Weather: . Defeat 250 . Reward: Mayhem: Weather: . Defeat 300 . Reward: Mayhem +1: Trade Soil Geode x15. Reward: Mayhem +2: Trade Soil Geode x40. Reward: Mayhem +3: Trade Titanite x15. Reward: Erra 
****Water Path : Weather: Any. Defeat 50 of any monster: Weather: . Defeat 75 : Weather: . Defeat 100 : Weather: . Defeat 200 : Weather: . Defeat 200 : Weather: . Defeat 250 F. Reward: Mayhem: Weather: . Defeat 300 . Reward: Mayhem +1: Trade Aqua Geode x15. Reward: Mayhem +2: Trade Aqua Geode x40. Reward: Mayhem +3: Trade Leviatite x15. Reward: Erra 
****Dark Path : Weather: Any. Defeat 50 of any monster: Weather: . Defeat 50 : Weather: . Defeat 75 : Weather: . Defeat 125 F: Weather: . Defeat 125 T: Weather: . Defeat 150 . Reward: Mayhem: Weather: . Defeat 300 . Reward: Mayhem +1: Trade Shadow Geode x15. Reward: Mayhem +2: Trade Shadow Geode x40. Reward: Mayhem +3: Trade Fenrite x15. Reward: Erra 
==Weapon Skill Trials==
Weapon Skill trials branch into three augment paths
*Weapon Skill Damage
*TP Bonus
*Store TP
A +2 weapon along any of these paths gives you the maximum augment potency. Further upgrades only affect the weapon's base DMG.
*Anarchy
**All weapon skill paths : Hot Shot x 100: Split Shot x200: vs LizardsT: Sniper Shot x300
***WSD/TP Bonus : vs Vermin: Detonator x500: vs Beasts: Detonator killing blows x300. Reward: Anarchy +1
****Weapon skill damage : vs Plantoids: Any Marksmanship WS killing blow x300. Reward: Anarchy +2: vs Arcana: Any Marksmanship WS killing blow x300. Reward: Anarchy +3: vs DemonsT: Any Marksmanship WS killing blow x300. Reward: Ataktos} 
****TP Bonus : vs Undead: Any Marksmanship WS >400 damage x500. Reward: Anarchy +2: vs LizardsT: Any Marksmanship WS >400 damage x500. Reward: Anarchy +3: vs Plantoids: Any Marksmanship WS >400 damage x500. Reward: Ataktos} TP Bonus: + 1000
***Store TP : vs LizardsT: Any Marksmanship WS x800: vs LizardsF: Any Marksmanship WS x800. Reward: Anarchy +1: vs Doomed: Any Marksmanship WS x800. Reward: Anarchy +2: vs Pugils: Any Marksmanship WS x800. Reward: Anarchy +3: vs Cockatrices: Any Marksmanship WS x800. Reward: Ataktos. 
==Relic/Mythic Trials==
Once a Relic or Mythic weapon is Level 99 (or its afterglowed Level 99-2 form), it may be reforged to an item level 119 version by Oboro. Each weapon has two afterglow trials, one from its level 99 form and one from its item level 119 form, these trials are listed here for the sake of completeness. The much cheaper way to get afterglow on your weapon is to have Oboro upgrade your weapon to its 119-3 form with 10,000 Plutons (for relics) or chunks of Beitetsu (for mythics)
#: 200 Coronach against Beasts
#: 200 Coronach killing blows against Aquans
#: 300 Coronach killing blows against Arcana
#: 300 Coronach killing blows against Plantoids. Reward: 
#: 400 Coronach killing blows against Undead. Reward: 
#: Defeat Mildaunegeux 5 times. Reward: 
#: Defeat Animated Gun 10 times. Reward: 
#: Trade Umbral Marrow x5. Reward: 
#: Trade Umbral Marrow x250. Reward: 
#: Trade Umbral Marrow x250. Reward: 
#: 200 Trueflight against Birds
#: 200 Trueflight killing blows against Amorphs
#: 300 Trueflight killing blows against Dragons
#: 300 Trueflight killing blows against Vermin. Reward: 
#: 400 Trueflight killing blows against Beasts. Reward: 
#: Defeat Tinnin 3 times. Reward: 
#: Defeat Armored Chariot 3 times. Reward: 
#: Trade Mulcibar's Scoria x3. Reward: 
#: Trade Mulcibar's Scoria x150. Reward: 
#: Trade Mulcibar's Scoria x150. Reward: 
#: 200 Leaden Salute against Aquans
#: 200 Leaden Salute killing blows against Dragons
#: 300 Leaden Salute killing blows against Undead
#: 300 Leaden Salute killing blows against Vermin. Reward: 
#: 400 Leaden Salute killing blows against Birds. Reward: 
#: Defeat Sarameya 3 times. Reward: 
#: Defeat Battleclad Chariot 3 times. Reward: 
#: Trade Mulcibar's Scoria x3. Reward: 
#: Trade Mulcibar's Scoria x150. Reward: 
#: Trade Mulcibar's Scoria x150. Reward: 
Some families of monsters also give their name to their type, such as lizards, demons and birds. Others have different forms. To distinguish them, tags are added where needed:
* T refers to a type. i.e. LizardsT, consisting of Lizards, Efts, Raptors, etc. 
* F refers to a family For example: LizardsF only involves Lizards, not Efts, Raptors or others of the same type.
* JA refers to both juvenile and adult forms of the family. For example: Treants include Saplings, Wamouras include Wamouracampas.
----
Category:Trial of the Magians