nyuuzyou/wikis huggingface dataset:
Peach (SSBU)/Down smash

==Overview==
Peach does a clockwise spin on her left leg and utilizes the edge of her dress. Down smash is a multi-hit smash attack. Each hit deals 2.0% damage (2.8% when fully charged) and the final hit deals 3% damage (4.2% when fully charged). Down smash deals 15% damage in total (21% damage in total). The animation length is longer than forward smash and up smash making the move punishable. If Peach spotdodges, she can perform a down smash to launch opponents. Instead of 2 frame punishing the opponent with a down tilt, she can perform down smash at the ledge; the opponent may be launched at an unexpected angle. Down smash can finish the combo if the opponent is on the ground. While pressuring the opponent's shield, Peach can perform down smash to shield poke.
==Hitboxes==
|}
==Timing==
Charges between 	2-3
Hits 1-6 	6-7, 10-11, 14-15, 18-19, 22-23, 26-27
Hit 7 	30-31
Interruptible 	55
Animation length	69
Category:Peach (SSBU)
Category:Down smashes (SSBU)
Peach (SSBU)/Down tilt

==Overview==
Also known as Underfoot Kick (), Peach performs a low sweep kick. The move's unconventional meteor smash is untechable, making it her best combo starter. It can lead into multiple float-cancelled neutral aerials which can be finished with a dash attack or a forward aerial. Down tilt can combo into a forward smash, dash attack, down aerial, up aerial at low percentages. At high percentages, it can combo into a forward aerial.
With good spacing, down tilt is safe on shield if the opponent has a short grab range. Peach can perform down tilt after a spot dodge.
Down tilt along with forward and up tilt can recatch thrown items. This allows Peach to effectively perform turnip combos with down tilt.
Down tilt can 2 frame punish opponents by the edge of the stage; it can be followed up with a forward smash or forward aerial.
==Hitboxes==
|}
==Timing==
Hitboxes 	8-9
Interruptible 	24
Animation length	33
Category:Peach (SSBU)
Category:Down tilts (SSBU)
Peach (SSBU)/Edge attack

==Overview==
While getting up, Peach swipes forward with a hand at ground level. Like most edge attacks in competitive play, it is rarely used since it leaves Peach vulnerable.
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-20
Intangibility (2nd grab)	1-16
Intangibility (3rd grab)	1-10
Hitbox 	18-20
Interruptible 	56
Animation length 	55
!Hitboxes 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Peach (SSBU)
Category:Edge attacks (SSBU)
Peach (SSBU)/Final Smash

==Overview==
Peach's Final Smash is Peach Blossom. Peach performs a dance, causing all of her enemies to fall asleep. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. The opponent can get away from the Final Smash if they are not on-screen when Peach Blossom is in action. While performing the Final Smash, three giant peaches appear, healing 20%. While asleep, Peach can choose how she can kill her opponent such as take advantage of charging her forward smash to the maximum (or hit them straight away if they are about to wake up). It must be noted that the sleeping victims may button mash to wake up faster.
Regardless on the position of the opponent, the Final Smash will still take effect. If the opponent is stalling midair while the Final Smash takes effect, they will fall vertically until they reach the ground then sleep. Peach can take advantage of this effect if her opponents are off-stage and are right above a bottomless pit which can KO any opponent regardless of their percentage.
== Update History ==
 
* 
==Hitboxes==
|}
==Timing==
Damaging hit 	40-61
Clean sleep 	62-140
Late sleep 	141-230
Interruptible 	248
Animation length	255
Category:Peach (SSBU)
Category:Final Smashes (SSBU)
Peach (SSBU)/Floor attack (back)

==Overview==
Peach swings her legs around. Deals 7% damage. Like most other floor attacks, it is not used often in competitive play as it may leave Peach vulnerable to attacks.
==Hitboxes==
|}
==Timing==
Intangibility 	1-23
Hit 1 	14-15
Hit 2 	22-23
Interruptible 	46
Animation length	49
|-
Category:Peach (SSBU)
Category:Floor attacks (SSBU)
Peach (SSBU)/Floor attack (front)

==Overview==
Peach swirls around in a similar fashion to Mario's down smash. Deals 7% damage. Like most other floor attacks, it is not used often in competitive play as it may leave Peach vulnerable to attacks.
==Hitboxes==
|}
==Timing==
Intangibility 	1-24
Hit 1 	14-15
Hit 2 	23-24
Interruptible 	46
Animation length	49
|-
Category:Peach (SSBU)
Category:Floor attacks (SSBU)
Peach (SSBU)/Floor attack (trip)

==Overview==
While getting up from a trip, Peach performs two kicks to either side. Deals 5% damage. Like most other floor attacks, it is not used often in competitive play as it may leave Peach vulnerable to attacks.
==Hitboxes==
|}
==Timing==
Intangibility 	1-7
Hit 1 	19-20
Hit 2 	27-28
Interruptible 	50
Animation length	49
|-
Category:Peach (SSBU)
Category:Floor attacks (SSBU)
Peach (SSBU)/Forward aerial

==Overview==
Also known as Crown Knuckle (), Peach grabs the crown off her head and strikes with it in a vertical arc with red and turquoise magic sparkles emerging from the crown.
Forward aerial has the slowest startup out of all her aerial attacks. However, it is her strongest aerial if Peach hits the opponent with the sweetspot hitbox. Her arm possesses a sourspot that deals 1% less damage, and KOs much later. Forward aerial has the second least landing lag, overshadowed by her neutral and up aerial.
Peach can edgeguard opponents by performing a forward aerial. Due to Peach extending her arm, ground-floated forward aerial or short hop forward aerial is safe on shield when Peach drifts away. Peach can whiff punish opponents with forward aerial. However, the opponent can avoid the attack by shielding, rolling away or counterattacking.
Peach can finish her combos with a forward aerial to mix up her combo finishers with dash attack or grab. Peach can kill confirm an opponent from a forward aerial from a down tilt or the 2 frame punishing down tilt. Forward aerial can kill confirm from down aerial. Forward aerial can kill confirm from a thrown turnip. However, if the opponent can reflect the turnip, there are possibilities that the turnip hits Peach, Peach clanks the turnip or Peach recatches the turnip and hits the opponent.
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-9
Hitboxes 	16-20
Ending autocancel 	41-
Interruptible 	58
Animation length 	75
|-
===Landing lag===
Interruptible 	14
Animation length	29
Category:Peach (SSBU)
Category:Forward aerials (SSBU)
Peach (SSBU)/Forward smash

Peach forward smash hitbox visualizations	Peach forward smash hitbox visualizations	Peach forward smash hitbox visualizations	Peach forward smash hitbox visualizations	Peach forward smash hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
=== Frying pan ===
=== Golf club ===
=== Tennis racket ===
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Not angled (golf club)===
Charges between 	5-6
Clean hit 	15-16
Late hit 	17
Interruptible 	46
Animation length	59
===Angled (frying pan and tennis racket)===
Charges between 	5-6
Hitboxes 	15-17
Interruptible 	46
Animation length	59
Category:Peach (SSBU)
Category:Forward smashes (SSBU)
Peach (SSBU)/Forward throw

==Overview==
Also known as Toad Rocket (), Toad leaps forward, headbutting the opponent away. The first hit deals 2% and the throw deals 8%. Although her strongest throw behind her back throw, it can be used to throw opponents off-stage if Peach is facing towards the edge of the stage; This can help Peach edgeguard the opponent.
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-16
Hitbox 	14-15
Throw Release 	16
Interruptible 	40
Animation length	54
|-
Category:Peach (SSBU)
Category:Forward throws (SSBU)
Peach (SSBU)/Grab

==Overview==
Peach's grab is simply known as Grab. Like most grabs, it is a combo starter.
With her standing grab, Peach reaches out with her arm. It is her fastest grab. An average grab, though Toad appears when Peach has grabbed an opponent. Like most of the fighters' grabs, she can use it as a shield grab if the opponent uses a move that leaves them vulnerable.
The dash grab is her worst grab since it has the longest animation of all her grabs. The alternate option for a dash grab is a jump-cancelled grab.
With Peach's pivot grab, she turns around reaches out her arm. Among the grab animations, her grab hitbox appears late.
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	37
Animation length	49
===Dash grab===
Grab 	9-10
Interruptible 	45
Animation length	56
===Pivot grab===
Grab 	10-11
Interruptible 	40
Animation length	55
Category:Peach (SSBU)
Category:Grabs (SSBU)
Peach (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Royal Slap 	
Neutral attack 2 	Royal Round-Trip Slap	
Forward tilt 	Can-Can Kick 	
Up tilt 	Royal Heart 	
Down tilt 	Underfoot Kick 	
Dash attack 	Lady Push 	
Forward smash (frying pan) 	Peach Smash 	
Forward smash (golf club) 	Peach Smash 	
Forward smash (tennis racket)	Peach Smash 	
Up smash 	Ribbon Dance 	
Down smash 	Dress Edge 	
Neutral aerial 	Peach Spin 	
Forward aerial 	Crown Knuckle 	
Back aerial 	Sky Hip 	
Up aerial 	Rainbow Bridge 	
Down aerial 	Super Piston Kick 	
Neutral special 	Toad 	
Neutral special (spores) 	Toad 	(unavailable)
Side special 	Peach Bomber 	
Side special (hit) 	Peach Bomber 	
Up special (rising) 	Peach Parasol 	
Up special (falling) 	Peach Parasol 	
Up special (ledge grab) 	Peach Parasol 	
Down special 	Vegetable 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Toad Punch 	
Forward throw 	Toad Rocket 	
Back throw 	Iron Hip 	
Up throw 	Hand Toss 	
Down throw 	Toad Drop 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Ledge hang 	 	
Ledge grab 	 	
Final Smash 	Peach Blossom 	
Category:Peach (SSBU)
Category:Hitboxes (SSBU)
Peach (SSBU)/Neutral aerial

==Overview==
Also known as Peach Spin (), Peach spins around at a 45-degree angle with arms extended. A clean float-cancelled neutral aerial or full hop neutral aerial deals damage. The late hit of the arms deals damage. The late hit of the body deals damage. Neutral aerial is Peach's fastest aerial attack, coming out on frame 5 and has the least amount of landing lag tied with up aerial. A float-cancelled neutral aerial can kill lightweights above 130% close to Final Destination.
The late hit of the neutral aerial can lock an opponent when they missed the tech. Neutral aerial can act as a combo breaker, if the opponent continues hitting Peach, she can immediately perform a neutral aerial to push opponents away from her. Due to neutral aerial as one of her moves with the least landing lag, Peach can immediately perform neutral aerial before touching the ground; allowing Peach to not miss the tech. Peach can float off-stage and perform a neutral aerial to prevent opponents from getting back onto the stage. When going deep off-stage, neutral aerial can gimp opponents with poor vertical recovery. Peach can jump cancel fast fall to perform an aggressive diving neutral aerial, it can be useful to jump over projectiles (such as 's ) and hit the opponent.
Neutral aerial can combo into a down tilt. Down tilt can also combo into multiple float-cancelled neutral aerials. Opponents can escape the neutral aerial string by jumping, shielding or using a combo breaker move. The opponent can rack up damage from down tilt to float-cancelled neutral aerial to a grab or a down tilt, two float-cancelled neutral aerials to dash attack. At low percentages, down throw can combo into a short hop neutral aerial if the opponent is above Peach.
If Peach finds herself stunned from the opponent's move, she can perform an up aerial or a neutral aerial before hitting the ground since both of them can interrupt the landing lag at frame 8 along with neutral aerial, making it her fastest aerials to have the least landing lag.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Clean hit 	5-8
Late hit 	9-19
Ending autocancel 	36-
Interruptible 	49
Animation length 	57
|-
===Landing lag===
Interruptible 	8
Animation length	26
Category:Peach (SSBU)
Category:Neutral aerials (SSBU)
Peach (SSBU)/Neutral attack

==Overview==
Peach's neutral attack consists of 2 quick slaps from a single hand. It deals 5.0% in total.
For the technical data of each individual hit, see:
*Peach (SSBU)/Neutral attack/Hit 1
*Peach (SSBU)/Neutral attack/Hit 2
==Quickest loop==
Jab 1 	2
Jab 2 	8-9
Interruptible 	28, 36
Animation lengths	37, 43
|-
Category:Peach (SSBU)
Category:Neutral attacks (SSBU)
Peach (SSBU)/Neutral attack/Hit 1

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Hitboxes 	Hitboxes 	2
Continuability 	Held on hit or tapped	7-30
Continuability 	Held without hitting 	14
Interruptible 	Interruptible 	28
Animation length	Animation length 	37
|-
Category:Peach (SSBU)
Category:Neutral attacks (SSBU)
Peach (SSBU)/Neutral special

==Overview==
==Update History==
 
*
 
*
==Hitboxes==
|}
==Timing==
===Counter===
Intangibility 	8-10
Counter 	9-34
Interruptible 	63
Animation length	69
|-
===Hit===
Intangibility 	1-3
Spores 	3-18, 6-21, 9-24, 12-27, 15-30, 18-33
Interruptible 	61
Animation length	62
|-
|-
|-
|-
|-
|-
|-
==Parameters==
===Move===
Horizontal speed divisor on startup	2
Initial vertical speed 	0
Gravity 	0.025
Fall speed 	0.7
Air friction 	0.0025
Counter bubble size 	9u
Counter hitlag on activation 	18 frames
Toad spore offsets 	[-1, 4, 0]
===Spores===
Initial speed 	10 to 15
Friction 	0.7
Maximum random trajectory deviation	40°
Lifetime 	16 frames
Category:Peach (SSBU)
Category:Neutral special moves (SSBU)
Category:Special moves (SSBU)
Category:Counterattacks (SSBU)
Peach (SSBU)/Pummel

==Overview==
Also known as Grab Toad Punch, Peach interestingly does not directly strike her opponent unlike in previous Smash titles (where she kicked them in the leg), but instead has Toad jab the opponent with his fist for her. The move's speed and damage output is average overall.
If the opponent is at a high percentage, Peach can take advantage of pummelling which can be followed up with her throwing the opponent off-stage (forward throw if facing towards the edge of the stage, back throw if looking away from the edge of the stage). If Peach is facing towards the edge of the stage, Peach can continue pummelling until the opponent breaks free from the grab.
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Hitbox 	1
Interruptible 	7
Animation length	21
Category:Peach (SSBU)
Category:Pummels (SSBU)
Peach (SSBU)/Side special

== Overview ==
Peach's side special is Peach Bomber. Peach thrusts her body forward to make a powerful bash with her rear, leaving a trail of pink hearts. The move deals 12% damage. 
==Update History==
 
*
 
*
==Hitboxes==
|}
|}
==Timing==
===Thrust===
These timings apply if Peach does not land during the move. Jostling is disabled during frames 12-36, while ledge grabs are enabled from the front starting on frame 16.
Searchbox 	12-36
Interruptible 	88
Animation length	88
===On hit===
Hitbox 	2-3
Interruptible 	27
Animation length	52
===Landing===
This animation applies if Peach lands too early in the move; otherwise, a normal landing occurs. When using the move on flat ground, Peach usually lands on frame 29, allowing the move to be interrupted on frame 63.
Interruptible 	35
Animation length	43
==Parameters==
Vertical speed multiplier before jump	1.1
Initial horizontal speed on jump 	2.9 (tilt input)3.3 (smash input)
Initial vertical speed on jump 	0.15
Gravity on jump 	0.04
Fall speed on jump 	1
Vertical speed multiplier on ending 	2
Air friction on ending 	0.1
Gravity on ending 	0.05
Air acceleration on ending 	0.05
Horizontal speed on hit 	-0.95
Vertical speed on hit 	1.4
Category:Peach (SSBU)
Category:Special moves (SSBU)
Category:Side special moves (SSBU)
Peach (SSBU)/Up aerial

==Overview==
Also known as the Rainbow Bridge (), Peach's up aerial has her swipe above her head with her arms from left to right, creating two magic rainbow trails. It is a decent juggling tool, especially given the move's disjoint and power. It can be used to catch foes stalling in midair.
While ground floating, Peach can float cancel the first hit of the up aerial. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. Above 10% damage, if Peach catches the opponent with a down tilt, she can follow up with the first hit of an up aerial and continue the loop. This can be done easily on large opponents like King K. Rool.
When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely. The second hit can KO foes above 150%.
If Peach finds herself stunned from the opponent's move, she can perform an up aerial or a neutral aerial before hitting the ground since both of them can interrupt the landing lag at frame 8 along with neutral aerial, making it her fastest aerials to have the least landing lag.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel 	1-4
Hit 1 (early, mid, late)	10, 11, 12-13
Hit 2 (early, mid, late)	15, 16-17, 18-19
Ending autocancel 	41-
Interruptible 	46
Animation length 	53
|-
===Landing lag===
Interruptible 	8
Animation length	26
Category:Peach (SSBU)
Category:Up aerials (SSBU)
Peach (SSBU)/Up smash

==Overview==
Peach's up smash is called Ribbon Dance (). Peach raises her arm and twirls a pink ribbon. A pink heart appears at the tip of the ribbon, which is where the sweetspot is located. The ribbon hitbox deals 12.0% while the fully-charged ribbon hitbox 16.8% damage. The heart hitbox deals 17.0% while the fully-charged heart hitbox 23.8% damage. Her head and arm become intangible for the duration of the move (frames 14-20). Compared to forward smash, it has the same animation length and is faster than down smash. However, up smash's hitbox comes out 1 frame faster than forward smash. Compared to up tilt, up smash's hitbox comes out 5 frames later than up tilt. However, it deals more knockback. Up smash is an anti-air that can hit opponents above her. When ledgetrapping, Peach can cover the regular get-up or ledge attack with a vertically thrown turnip, then cover the ledge roll with a charging up smash. Up smash can be used to anticipate the opponent's option.
==Hitboxes==
|}
==Timing==
Charges between 	9-10
Clean hit 	14-16
Late hit 	17-20
Head and lower arms intangible	14-20
Interruptible 	45
Animation length 	59
!Hitboxes 
|-
!Head and lower arms 
Category:Peach (SSBU)
Category:Up smashes (SSBU)
Peach (SSBU)/Up special

==Overview==
==Update History==
 
*
**
**
*
 
*
 
*
 
*
*
 
*
==Hitboxes==
|}
==Timing==
===Attack===
The move enables ledge grabs only from the front starting on frame 17. After the animation is finished, it transitions automatically into the open parasol portion.
Hit 1 	7-9
Multihits (early, mid, late)	11-15, 16-21, 22-27 (rehit rate: 5)
Final hit 	31-32
Animation length 	39
===Open parasol===
Peach can drift horizontally during this animation, and can only grab ledges from the front. The parasol can be closed at any time, and will do so automatically if it has been open for more than 480 frames total.
Hitbox	8- (rehit rate: 18)
===Closing parasol===
After the animation is finished, Peach can open the parasol again, even during helplessness, unless the maximum open duration of 480 frames has been reached. Undergoing helplessness also allows Peach to grab ledges from behind, unlike the rest of the move's states.
Animation length	15
===Landing===
Interruptible (open parasol) 	27
Animation length (open parasol) 	40
Interruptible (closed parasol) 	41
Animation length (closed parasol)	64
!Open parasol 
|-
!Closed parasol 
==Parameters==
Horizontal speed multiplier on startup 	0.67
Startup gravity 	0.5
Stick sensitivity to angle 	0.625
Maximum angle deviation 	18°
Grounded height multiplier 	0.95
Aerial height multiplier 	1
Air acceleration multiplier with parasol open	1.2
Gravity multiplier with parasol open 	0.3
Maximum time with parasol open 	480 frames
Helplessness air speed multiplier 	0.6
Landing lag 	
== References ==
Category:Peach (SSBU)
Category:Up special moves (SSBU)
Category:Special moves (SSBU)
Peach (SSBU)/Up throw

==Overview==
Also known as Hand Toss (), Peach throws her opponent above her, and strikes them upward. Toad leaps up with Peach, but he does not hit the opponent. Up throw can combo to an up special. Overall, this is her weakest throw since it kills opponents close to 200%. In competitive play, Peach players are rarely seen using up throw.
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-26
Hitbox 	19-20
Throw Release 	26
Interruptible 	50
Animation length	70
|-
Category:Peach (SSBU)
Category:Up throws (SSBU)
Peach (SSBU)/Up tilt

==Overview==
Also known as Royal Heart (), Peach extends her arm upward, creating a discharge of pink magic in the form of a heart. The arm hitbox deals 8% while the heart hitbox deals 10%. Up tilt lacks combo potential. Peach can perform up tilt to instantly hit opponents above Peach. Compared to up smash, up tilt's hitbox has faster start-up but less knockback. Up tilt can kill lightweights above 150% at Final Destination.
==Hitboxes==
|}
==Timing==
Hitboxes 	9-13
Interruptible 	38
Animation length	39
Category:Peach (SSBU)
Category:Up tilts (SSBU)
Peach in Peril

Peach in Peril is a co-op event match in . In it, player 1 controls and player 2 controls , and must defeat , , , , and Female without KOing in a 1 stock 8-player battle. KOing Peach results in a failure.
== Progression ==
This event is unlocked by clearing Solidarity. Completing the event does not unlock any further paths. Once both the event is completed and is unlocked, the right path is revealed.
* Right path: Awards 2000G. Leads to An Offering of Coins.
Clearing the event within 50 seconds on normal or hard difficulty awards a Smash Ball Attractor Fake Nails equipment.
== Trivia ==
* The music used in this event, , normally plays on Delfino Plaza, rather than Yoshi's Island.
* This event is the inverse to the solo event, Enough with the Kidnapping where Bowser and Bowser Jr. must capture Princess Peach as opposed to Peach fighting off the Koopa duo.
* The fact that the event focuses on female opponents is similar to Melees Event 15: Girl Power.
* This is the only event in Super Smash Bros. for Wii U that requires a player to play as Bowser since he's not playable in the Solo Events.
* This event is one of four 8-Player Smash events in the game along with King of the Yoshis, The Ultimate Swordsman, and Visiting Onett.
* This event can be seen as a thematic counterpart to the similarly named Peach's Peril from Melee, as in "Peach's Peril", the player, as Mario, is attempting to save Peach from being kidnapped, while in "Peach in Peril" the players control Bowser and his son to try and kidnap Peach instead. Both of these events also fail if Peach is defeated and have the same background music.
Peahat

Peahats (, Peahat) are enemies from series.
==Origin==
Peahats have appeared in many games in the Legend of Zelda series, starting with the original game for the NES. In the early games, they were invulnerable unless if they are resting. Some incarnations later on can be struck while it flies: the Ocarina of Time/Majora's Mask incarnation, which appears in Smash Run, can be struck at its roots, while the Wind Waker incarnation can be struck with projectiles. Peahats in Twilight Princess and Skyward Sword serve as Clawshot targets instead of acting as enemies.
The larvae appeared in Ocarina of Time and Majora's Mask. Like in Smash Run they are spawned by Peahats, usually at nighttime. They would attack Link and could give chase.
==In ==
===In Smash Run===
Peahats appear as enemies. They float around and attack by ramming into players while quickly spinning. While preparing a spin attack, Peahats have super armor. They can also release smaller larval Peahats which can be quickly defeated.
===Trophy===
Category:Trophies (SSB4-3DS)