nyuuzyou/wikis huggingface dataset:
Brothers in Arms: Earned in Blood (Aug 1, 2005 prototype)

A preview build of Brothers in Arms: Earned in Blood for the PlayStation 2.
==Notes==
===General Notes=== 
* Serial SCED-53711.
* Build matches demo version with serial SLED-53711 (Redump) - only difference is that this build is labeled as version 1.00 and demo is 1.01 (other than that - all files match).
* Contains only tutorial, one mission from campaign and skirmish (Solo & Co-op).
* The same exact build was found on two different discs.
===Miscellaneous Notes===
*Game is emulatable (in PCSX2): Yes (as of July 2nd, 2024).
*Game contains dongle protection: No.
==Screenshots==
File:SCED-53711 - - SCED-53711 20240702143533.png|Language selection
File:SCED-53711 - - SCED-53711 20240702143708.png|Loading screen
File:SCED-53711 - - SCED-53711 20240702143711.png|Title screen
File:SCED-53711 - - SCED-53711 20240702143719.png|Main menu
File:SCED-53711 - - SCED-53711 20240702143721.png|Main menu
File:SCED-53711 - - SCED-53711 20240702143723.png|Main menu
File:SCED-53711 - - SCED-53711 20240702143808.png|Loading screen (Tutorial + "Close Quaters")
File:SCED-53711 - - SCED-53711 20240702143845.png|Gameplay
File:SCED-53711 - - SCED-53711 20240702143947.png|Gameplay
File:SCED-53711 - - SCED-53711 20240702144351.png|Gameplay
==Origin==
File:BiA-EiB-PS2-Preview.jpeg|Disc front
File:2019-01-21 20.57.47.jpg|Disc front
Brothers in Arms: Road to Hill 30 (Feb 12, 2005 prototype)

A late prototype of Brothers in Arms: Road to Hill 30 for the PlayStation 2.
==Notes==
* EU prototype.
* Predates the first available final build by four days.
==Screenshots==
BrothersinArmsFeb12_1.png
BrothersinArmsFeb12_2.png
BrothersinArmsFeb12_3.png
BrothersinArmsFeb12_4.png
BrothersinArmsFeb12_5.png
BrothersinArmsFeb12_6.png
BrothersinArmsFeb12_7.png
==Origin==
 . /\/____ _/___ _/_ _\\ .
 __// \ // \ // \/ \__
 | / / / / / \ / \ |
 . // /__ \ // /__ \/ \\ .
 | /\ \ _____ \/ / \ \ / /\ |
 | |//\\ // / \ \ \ / \\\ //\\| |
 | |/ \\\/// \ / / / /\ /\ _\\\/// \| |
 ..../\...//...\\//JoGa........ /\. /.\/\ /.//.\/..\ /...\//...\\.../\....
 / |\ //| \/ \//. \/ \/ / \/ \/ |\\ /| \
 | \/ . / . \/ |
 . .
 Brothers In Arms @ UBI SOFT
 
 03/05 :..... RELEASE.DATE .. ORiGiNE ...........: PAL
 60*50 :.......... DISC(S) .. GAME.TYPE ......: ACTION
 BAM-BIA : ..... FILE NAME .. LANGUAGE.:EN/DE/FR/IT/SP
 \
 \\\. GAMES iNFOS .\_ _ _ _
 \.-------------------------------------------------- ---- --- -- -
 Description:
 Based on a true story... Set during the famous airdrop before
 the invasion at Normandy, where Sgt. Matt Baker and his squad
 of 101st Airborne Paratroopers are scattered over the French 
 countryside.
 As the story unfolds, you must choose between the success of
 your mission and the lives of your men - your brothers in arms.
 Brothers In Arms will immerse players in the historic eight-day 
 invasion of Normandy - with unparalleled imagery, authenticity,
 sound, and gameplay.
 \
 \\\. GROUP NOTES .\_ _ _ _
 \.-------------------------------------------------- ---- --- -- -
 Are we new? :p
 . .
 . .
 | | | |
 . .. crAppy by . .. ........./\ BAM! /\ . . .. .... .... JoGa .. .
 |aScii \\ // .2005|
 . .. .
Brothers in Arms: Road to Hill 30 (Feb 15, 2005 prototype)

A late prototype of Brothers in Arms: Road to Hill 30 for the Microsoft Xbox.
==Notes==
* Built only one day before the first available final build.
==Origin==
 . .
 : :
 ____|_ __ ______________________|_____
 _ ___ _____\ / / /\___ / \ / /_____ _
 _ _____/ // __ \ \___ _____ _
 ______\___________________________/____\____\______
 \ | | /
 ) : | (
 _/ ' ' \_
 __ __\ /__ __
 _\/__ Brothers.In.Arms.XBOX-WAM _\/_
 \/\ /______________ ___ _ _ ___ ________________\ /\/
 \/ \/
 Company........:UBI SOFT File Count.:47X50MB
 Released..:March,01 2005 File Name..:wam-bia
 Origin..............:PAL Media Type.....:DVD
 Language.:En/De/Fr/It/Sp Genre.......:Action
 _________
 __ _________ / / __
 ___\/_ ________________\________\/________/________________ _\/___
 \ /\/ R E L E A S E I N F O \/\ /
 \/____________________________________________________________\/
 / /\________\
 /_________/
 Description:
 Based on a true story... Set during the famous airdrop before
 the invasion at Normandy, where Sgt. Matt Baker and his squad
 of 101st Airborne Paratroopers are scattered over the French 
 countryside.
 As the story unfolds, you must choose between the success of
 your mission and the lives of your men - your brothers in arms.
 Brothers In Arms will immerse players in the historic eight-day 
 invasion of Normandy - with unparalleled imagery, authenticity,
 sound, and gameplay.
 Note: A kick ass game? :p
 _________
 __ _________ / / __
 ___\/_ ________________\________\/________/________________ _\/___
 \ /\/ G R O U P I N F O \/\ /
 \/____________________________________________________________\/
 / /\________\
 /_________/
 
	 Dont find us, we'll find you.
 If you enjoy this great game .. GO BUY IT!
 _________
 __ _________ / / __
 ___\/_ ________________\________\/________/________________ _\/___
 \ /\/ G R E E T Z \/\ /
 \/____________________________________________________________\/
 / /\________\
 /_________/
 
 	 BAM - WpR - WjR
 
 
 ________________________________
 \ updated 01/06/02 /_______________________________
 /_____________________________// /
 /_______________________________\
Brothers in Arms: Road to Hill 30 (Jan 22, 2005 prototype)

A prototype of Brothers in Arms: Road to Hill 30 for the Microsoft Xbox.
==Notes==
The assets of this particular prototype of Brothers in Arms: Road to Hill 30 came ripped from an Xbox debug kit that was bought off eBay, alongside 2 other prototypes. According to the anon on /v/ that uploaded the files, this one didn't come with a ".xbe" so these are just the assets from this build. However, it apparently does contain some "significant dev files."
==See also==
Here is an archive of the thread this prototype originated from:
https://arch.b4k.co/v/thread/508231540/
Brothers in Arms: Road to Hill 30 (Nov 18, 2004 prototype)

A prototype of Brothers in Arms: Road to Hill 30 for the Microsoft Xbox.
==Notes==
*Dated about three months before the first available final build.
*On hardware, the build only works on a debug kit or a modded xbox with 128MB of RAM and a bios that supports the extra memory. It is also playable in XEMU when it is configured like a debug kit.
*No opening FMVs.
*The loading screen is just the game's logo. Loading bar is absent.
*Different title screen.
*
==Screenshots==
BrothersInArmsNov18_TitleScreen.png
BrothersInArmsNov18_1.png
BrothersInArmsNov18_2.png
BrothersInArmsNov18_3.png
BrothersInArmsNov18_4.png
BrothersInArmsNov18_5.png
BrothersInArmsNov18_6.png
==See also==
Original release thread on Tumblr.com
Brunswick Pro Bowling (April 2nd, 2007 prototype)

A prototype of Brunswick Pro Bowling for the PS2 by Crave Entertainment.
==Notes==
* Built 59 days before the first available final build.
* Contains differences from the retail build.
* Title screen had a simpler look than final.
* Main menu background is different.
==Screenshots==
BrunswickProBowlingMenu.png
BrunswickProBowling1.png
BrunswickProBowling2.png
==Origin==
BrunswickProBowlingDiscFront.png|Disc front.
==See also==
* Redump.org entry
Brutal: Paws of Fury (SNES prototype)

A prototype of Brutal: Paws of Fury for the SNES.
==Notes==
* Original release was watermarked
==Origin==
PREMIERE.NFO
 _ _ _______/\_______/\________________/\__________________/\________ _ _
 __ ______ \_____ \ _________ \____/ _________ \ _____ __
 ____/ /____/ / ___/_/ / / / / ___/_____/ / ___/_
 / _____/ \ ___/ / / /_/ __/ __/ / /\ ___/ / /
 __/ / \ \__ / __/ /_/ \ \ / / \ \__ / /
 \____/Presents:\ __/____\ __/\____/\ /\______/ \ __/_____/ ⌐rtx!
 <==================\/========\/==========\/==============\/================>
 
 Game : BRUTAL Paws of Fury Format : Super Nintendo
 Company : GameTek! Date : 8/7/94
 Supplier: Slapshot Type : Smc - 16 MBits
 
 <==========================================================================>
 - Menace II Society [617] America - Fuck What U Heard [416] Canada -
 Blobs Island [+46] Sweden - Synergy [+49] Germany
 <==========================================================================>
 Call Slapshot's NEW and FINAL BBS!
 VIEWPOINT +1-508 887-3930
 
 Greetings to ILS, SNK, ATX, CF, ELT, PDX, and the rest!
FILE_ID.DIZ
.______/\___________ /\__________________/\
| __ \__ \ ____ \/ _ ______/__ \ ___/
| |/ / / _/ _/\| | | _/\ / _/ _/\
|| |__/. \ \_ \ \/ | ||. \ \ \_ \\
|__| |__|\__/___/__||__|__|_____/_|\__/___/
<--------:-------- Presents -------:--eNF!->
 Brutal - Paws of Fury
<-[ SNES ]-------------------[ SMC/16MBS ]->
==See also==
* No-intro entry.
Brute Force (Apr 10, 2003 prototype)

A prototype of Brute Force for the Xbox.
==Notes==
* Displays watermark code on title screen
* XBE information:
** Internal Name: Brute Force
** Maker ID and Product Number: MS-30
** Executable Name: default.xbe
** Executable checksum (MD5): 71a07d463e47e0ad24f8e922cfe76c24
* Miscellaneous Notes:
** Game is emulatable: Maybe (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1391330652.png
1391330694.png
1391330810.png
1391330816.png
1391330835.png
1391330863.png
1391330939.png
1391331108.png
1391331115.png
1391331352.png
1391331509.png
1391331562.png
1391331596.png
==Origin==
Xbox - Brute Force demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bubble Bobble (Dec 28, 1990 prototype)

A prototype of Bubble Bobble for the Game Boy.
==Notes==
* This prototype appears to be for the most part the same as final, with just minor miscellaneous hex differences here and there that has shifted the data downwards, making it look more different than it really is.
==Origin==
bubblebobblegb.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot!
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
Bubble Bobble (Game Gear Prototype)

A late prototype of Bubble Bobble for the Sega Game Gear.
==Notes==
* Menu order is different.
* This build starts you with two lives and infinite continues instead of five lives and five continues.
* Trademark is missing on the title screen.
* Some text differences.
* Cartridge is presumed to originate from Electronic Gaming Monthly (EGM). Possibly used for the review of the game in 1994.
==Screenshots==
BubbleBobble-GG-Proto-01.png|Menu.
BubbleBobble-GG-Proto-07.png|Gameplay.
==Origin==
gg_bubble_bubble_proto_615.jpg|Cartridge front.
==See also==
Original release thread on SMSPower.org. (Archive)
Bubble Bobble (NES Prototype)

A prototype of Bubble Bobble for the NES.
==Notes==
* PAL prototype.
* Features Licensed by Nintendo of America info.
==Origin==
bubblebobblepal.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! 
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
Bubble Bobble II (Dec 13, 1993 prototype)

An early prototype of Bubble Bobble II (also known as Bubble Symphony) for the Taito F3 arcade system.
==Notes==
==Screenshots==
Bubble Bobble II-(Dec 13, 1993 prototype) B.png 
Bubble Bobble II-(Dec 13, 1993 prototype) C.png 
Bubble Bobble II-(Dec 13, 1993 prototype) D.png 
Bubble Bobble II-(Dec 13, 1993 prototype) E.png 
Bubble Bobble II-(Dec 13, 1993 prototype) F.png 
Bubble Bobble II-(Dec 13, 1993 prototype) G.png 
Bubble Bobble II-(Dec 13, 1993 prototype) H.png 
Bubble Bobble II-(Dec 13, 1993 prototype) I.png 
==Origin==
bbproto_10.jpg|Board PCB
bbproto_19.jpg|Board PCB 2
bbproto_20.jpg|Board PCB 3 (Side)
bbproto_11.jpg|
bbproto_12.jpg|
bbproto_15.jpg|
bbproto_16.jpg|
bbproto_17.jpg|
bbproto_18.jpg|
bbproto_18_2.jpg|
bbproto_22.jpg|
bbproto_23.jpg|
bbproto_24.jpg|
bbproto_25.jpg|
bbproto_26.jpg|
bbproto_27.jpg|
bbproto_31.jpg|
bbproto_33.jpg|
bbproto_35.jpg|
bbproto_37.jpg|
bbproto_39.jpg|
Bubble Bobble II (Jan 30, 1997 prototype)

A prototype of the unreleased port of Bubble Bobble II for the Sony PlayStation.
==Notes==
* The game was going to be published by Virgin Interactive but was cancelled at the last minute. The game received a review in the June 1997 issue of UK's Official PlayStation Magazine (Issue 20).
* Some magazines had an original release date set for November 1996.
* Possibly was going to be a European release only.
* The origins of this prototype are unknown.
Bubble Bobble Neo! (Apr 9, 2009 prototype)

A prototype of Bubble Bobble Neo! for the Xbox 360.
==Notes==
* Dated two months before the retail version.
* It can be found at least in SAMSUNG500GB.
* The game's icon and marketplace banner are taken from Exit 2.
* The save game icon is taken from Arkanoid Live!.
* A different font is used in some graphics.
* Contains many placeholder text messages.
* Contains some slightly different level designs.
* Original filename: BUBBLE BOBBLE Neo! (Apr 09, 2009) [584109B0].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Bubble Game (Apr 22, 2008 prototype)

A prototype of Bubble Game for the Xbox 360.
==Notes==
* Unreleased game.
* Some kind of small tech demo demonstrating the XNA kit.
* Original filename: BubbleGame 58410914.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bubble Ghost (Prototype)

A prototype of Bubble Ghost for the Game Boy.
==Notes==
* Late prototype, only a few byte differences in comparison to the US/PAL final. Changes unknown.
==Screenshots==
Bubble Ghost (Prototype)_00004.png
Bubble Ghost (Prototype)_00005.png
Bubble Ghost (Prototype)_00009.png
Bubble Ghost (Prototype)_00010.png
Bubble Ghost (Prototype)_00012.png
Bubble Ghost (Prototype)_00015.png
Bubble Ghost (Prototype)_00017.png
Bubble Ghost (Prototype)_00019.png
Bubble Ghost (Prototype)_00020.png
Bubble Ghost (Prototype)_00021.png
Bubble Ghost (Prototype)_00023.png
Bubble Ghost (Prototype)_00024.png
Bubble Ghost (Prototype)_00025.png
Bubble Ghost (Prototype)_00027.png
Bubble Ghost (Prototype)_00028.png
Bubble Ghost (Prototype)_00030.png
Bubble Ghost (Prototype)_00031.png
Bubble Ghost (Prototype)_00032.png
Bubble Ghost (Prototype)_00033.png
Bubble Ghost (Prototype)_00037.png
Bubble Ghost (Prototype)_00039.png
Bubble Ghost (Prototype)_00041.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Bubble and Squeak (PAL prototype)

This is the european unreleased version of Bubble and Squeak. It was released by drx on December 23, 2006.
== Screenshots ==
MD_0013_Bubble_&_Squeak_0.png|An in-game screenshot of the first level.
== Files ==
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 54 2d 31 35 20 31 39 39 34 2e 4d 41 59 (C)T-15 1994.MAY
00000120 42 55 42 42 4c 45 20 41 4e 44 20 53 51 55 45 41 BUBBLE AND SQUEA
00000130 4b 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 K 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 42 55 42 42 4c 45 20 41 4e 44 20 53 51 55 45 41 BUBBLE AND SQUEA
00000160 4b 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 K 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 30 31 35 30 39 36 20 35 30 a2 2d GM T-015096 50.-
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 E
Bubsy 3D (Mar 13, 1997 prototype)

A PAL prototype of Bubsy 3D for the Sony PlayStation.
==Notes==
Disc had issues when dumping. A successful dump free from errors was made with a LG WH14NS40 (NS50) drive flashed with ASUS BW-16D1HT 3.02 firmware.
* On the title screen, the music doesn't play by default. You have to go into the options menu and turn on the music.
*This build has a working Load/Save Menu despite the game only using passwords to save your progress in the PAL version.
*The password system is not implemented in this build. So you can't enter passwords or cheats.
==Screenshots==
File:SLES 00122-0000.png
File:SLES 00122-0001.png
File:SLES 00122-0002.png
File:SLES 00122-0003.png
File:SLES 00122-0004.png
File:SLES 00122-0005.png
File:SLES 00122-0006.png
File:SLES 00122-0007.png
File:SLES 00122-0008.png
File:SLES 00122-0009.png
File:SLES 00122-0010.png
File:SLES 00122-0011.png
File:SLES 00122-0012.png
File:SLES 00122-0013.png
File:SLES 00122-0014.png
File:SLES 00122-0015.png
File:SLES 00122-0016.png
File:SLES 00122-0017.png
File:SLES 00122-0018.png
File:SLES 00122-0019.png
==Origin==
File:Bubsy 3D PAL 1997 TES.jpg|Disc front.
==Acknowledgments==
A huge thanks to b-damandude for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Bubsy in Claws Encounters of the Furred Kind (Prototype A)

A prototype of Bubsy in Claws Encounters of the Furred Kind for the Nintendo SNES.
==Notes==
* Known changes seem to be related to the sound engine and to how levels are loaded
==See also==
* Release article at Snes Central.
* Bubsy in Claws Encounters of the Furred Kind (USA) (Beta 1) | elude visibility
Bubsy in Claws Encounters of the Furred Kind (Prototype B)

A prototype of Bubsy in Claws Encounters of the Furred Kind for the Nintendo SNES.
==Notes==
* Only contains 23 bytes that are different in comparison to the final retail version.
==Origin==
PREMIERE.NFO
__/\_______/\____________/\____/\ ______/\________/\____/\____________/\__ 
\_ \ \ _ \/ _/ \_ \_ \ \/ 
n|. | \ | / | \ | .| | \ | / | :\ 
R|: |_____/ \_ ____/ \/ | :| ____/ \_ ____/ 
x|| \| \ | | || | || | | \ | o| 
!|o_____\____|\_____________|____||____|___o|_________|____|\_____________| 
:|«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%| 
 «···· ··· ·· ·- --- ---- ---+»  bRiNGS yA! «+--- ---- --- -· ·· ··· ····» 
 
 BUBSY THE BOBCAT : CLAWS ENCOUNTERS OF THE FURRED KiND 
 
 [-16MBiT/SNES/SMC-] 
 
 Supplied by CECiL 
 
 Don't Forget To Call Our Boards : 
 
 WiNDARiA - +1-416-453-8761 
 
 BiOMECHANiC DREAMS - +46-8-317506
Bud Redhead: The Time Chase (Project "B") - (Alpha)

These early ALPHA photos were found on the Internet Archive, and are being put here as a preservation to the development of Bud Redhead - The Time Chase. At this time, around April 6, 2001, the game was called Project "B". It says it is a "working title", and by obvious assumption, the "B" in Project "B" must stand for Project Bud.
==Notes==
In the Forest level, the sky is completely black, with zero background. The level itself looks completely different in terms of geography too.
Egypt looks different as well, and it looks like a... piece of cheese collectable was in the game?
The bats in the Castle level are brown in this early-mid alpha. In the Castle windows, the sky is completely black.
The Spaceship level seems to have another set of coin collectables, which look dark brown.
==Screenshots==
Forest - https://hiddenpalace.org/File:Pbscrshot00.gif
Egypt - https://hiddenpalace.org/File:Pbscrshot01.gif
Castle - https://hiddenpalace.org/File:Pbscrshot02.gif
Spaceship - https://hiddenpalace.org/File:Pbscrshot03.gif
==See also==
Thankfully, somebody archived the page back in April of 2001, so we get to see the development of this classic game. - https://web.archive.org/web/20010410173842/http://www.space-ewe.com/index.html
Bud Redhead: The Time Chase (Test version)

A prototype of Bud Redhead: The Time Chase for the PC.
The only released test version of "Bud Redhead: The Time Chase" from November 30th, 2002. This was uploaded on gamedev.net on December 1st, 2002 by Bojan Urosevic of Space Ewe Software for game testing.
==Notes==
* The loading screen background color is black, instead of blue in the final release.
* The main menu is different than the final release.
* The main menu is silent - no music plays.
* The game's name title is copper/silver, rather than gold/purple/red.
* Bud has a slightly darker skin complexion.
* Bud has a slightly different face.
* Bud is standing with crossed arms and smile; in final, he is with Rachel.
* Rachel is not present in the title screen, unlike the final release.
* The title screen has a lower-textured crescent moon, rather than a full moon.
* Credit screen states that it is a "test version".
* Register screen says "it is only a test version" and to "check back from time to time" for updates.
* Level load screen is plain black, instead of green with tiles in the final release.
* Forest 1-1 has a secret bone bridge behind a wall on the right at the very beginning.
* Forest 1-1 Exit Portal has an instant-death spike on the right.
* The Snail biting sound is different than the final release.
* The Bee buzzing sound is different than the final release.
* The Squirrel nut throw sound is different than the final release.
* The Spitting Flower sound is different than the final release.
* The bubbles in water sound is different than the final release.
* Lost treasure due to water or spikes has no warping sound.
* Losing health, Bud says "oh no!" in a high pitch voice, instead of the classic "ouch!".
* There is a constant FPS meter that cannot be turned off in this test version.
* The falling rock is different than the final release.
* When climbing a vine, Bud is silent - no grunt sound.
* After losing all health, Bud goes through a warp, but does not say "oh no!" - is silent.
* Exit Portal sound is different than final release.
* No musical fan-fare upon level completion screen.
* Upon completing all three levels, it says it is a "test version", then sent to main menu.
==Screenshots==
https://hiddenpalace.org/File:Screenshots.rar#file
==Acknowledgments==
Thanks to Bojan Urosevic of Space Ewe Software (as "coyotelb" on gamedev.net) for releasing this!
==See also==
* Origin post
* Additional post
* Full patchnote history
Bud Redhead - The Time Chase (Early Beta)

The earliest archive of the Early Beta (just passed Alpha) stage was on October 4, 2002. There are a few differences between this build and the initial release.
==Screenshots==
Forest - https://hiddenpalace.org/File:Brscrshot00_(beta).gif
Egypt - https://hiddenpalace.org/File:Brscrshot01.gif
Castle - https://hiddenpalace.org/File:Brscrshot02.gif
Spaceship - https://hiddenpalace.org/File:Brscrshot03.gif