Update Notes 2.0.0

Welcome to our 1.5 Year Anniversary update notes! Hello, this is the "Project SEKAI" development team.
Version 2.0.0, our first major update in a while, will mainly implement a new way to play, the "Rank Match."
== "Rank Match" implementation and pre-season ==
Since its release, "Project SEKAI" has regularly held competitions such as "Proseka CS" (Project SEKAI Championship). We believe that the connection between the rhythm game part of Proseka and the competition scene is one that we would like to continue to strengthen, so we have decided to add a game mode that allows players to demonstrate their skills in an environment comparable to official competitions.
=== About "Rank Match" ===
"Rank Match" is a competitive rhythm game mode where players compete one-on-one to achieve a higher rank during a season. Rank Match is added a single game mode, not as an event. This means that it can be played alongside any event.
=== How to participate in Rank Matches ===
Because Rank Match is a more challenging mode, it will only be available to players have 10 more full combos on EXPERT and MASTER difficulties.
=== Rules for Rank Match and music difficulty ===
Rank Matches have special rules with two conditions:
* The strength of party does not affect the score. Skills do not activate.
* Score calculations are based on the note judgement results.
Score calculations
Judgement	Score
PERFECT 	+3
GREAT 	+2
GOOD 	+1
BAD 	0
MISS 	0
In the event of a tie, the winner will be determined based on the following values, in ascending priority:
# Number of PERFECTs
# Maximum combo
# Remaining life
The match will count as a tie if all 3 values are also the same for both players.
In addition, rewards such as Live Rewards, Song Rewards, various types of EXP, event points and badges can be earned in Ranked Matches. The score that determines these rewards is calculated as if it were a Solo Live. Live bonus is also applied.
=== About music selection ===
In the competition, songs are selected based on one's rank. The difficulty levels of the songs selected are as follows:
Rank 	Difficulty range
Beginner rank	22-24
Bronze rank 	23-26
Silver rank 	25-28
Gold rank 	27-30
Platinum rank	29-32
Diamond rank 	30-34
Master rank 	31-36
The difficulty levels are after the changed are applied in the "Increase in maximum song difficulty and difficulty revision for some songs" section, described later in these notes. Please read this section for more details.
=== About Ranked Match ranks and seasons ===
==== About starting ranks ====
In order to determine starting rank in a Rank Match, 3 preliminary matches will be held to gauge the skill of the player. In these matches, players will be matched with other players of similar abilities. This is based on past live performances. Your starting rank will be determined based on the results of these 3 matches and your past live performances.
==== About rank ====
To advance in rank, you must accumulate "rank points." You earn one rank point by winning a live performance. You will be promoted to a higher rank by accumulating 5 rank points. However, if you lose a live performance, you lose a rank point. If you currently have 0 rank points and lose a live performance, you will be demoted to a lower rank.
==== About rank point bonus ====
There is a rank point bonus, which increased rank points by one rank point for every 100 rank points accumulated. This rank point bonus is increased or decreased depending on the live results. During the preseason, the conditions are as follows, but this may change in the future.
Condition 	Bonus
ALL PERFECT 	+20
FULL COMBO 	+10
Defeating a higher ranked player	+10
End with 0 life 	-30
The "ALL PERFECT" and "FULL COMBO" point bonuses do not overlap.
==== Season ====
The Rank Match is a season-long competition in which players compete to reach as high of a rank as they can within a certain period of time. The rank at the end of the season is the final score and a season rank is awarded as a title. When the next season starts, your rank will be reset and you still start from the starting rank. The final ranks of the past seasons are recorded and can be viewed at any time from the Rank Match screen.
==== About the pre-season ====
A pre-season will be held for Rank Match before the first season. During this pre-season, data will be collected and checked to ensure that the first season can be held in a proper state, with rebalancing to ensure that the number of players within a rank is not overly concentrated. Additionally, this will serve to check the server load and check for any serious problems that may arise while playing the match.
In order to ensure stable matchmaking across all ranks, the queue hours during the pre-season will be limited from 18:00 to 24:59 JST. If we confirm that the matchmaking is stable, we will consider expanding the queue hours during the pre-season period.
Unlike an normal season, the pre-season will only reward players with a small amount of coins at the end of the season, and the results will not be recorded. We hope that players will use the pre-season as a warm-up for the normal season and to try out the Rank Match game mode.
We will announce the timing of the pre-season in a separate in-game announcement.
== Increased Master Rank bonus values for 4☆ cards and birthday / anniversary cards ==
The change in event bonus introduced during the first anniversary that increased event bonus according to Master Rank did not encourage raising the Master Rank of 4☆ and birthday / anniversary cards. The bonus values will be increased as follows:
4☆ cards
Master Rank	Old bonus	New bonus
1 	2% 	10%
2 	4% 	11%
3 	6% 	12%
4 	8% 	13%
5 	10% 	15%
Birthday / anniversary cards
Master Rank	Old bonus	New bonus
1 	1.5% 	5%
2 	3% 	6%
3 	4.5% 	7%
4 	6% 	8%
5 	7.5% 	10%
== Additional Kizuna Rank Combinations ==
The following 3 pairs will be added Kizuna Rank:
* Tenma Saki & Tsukasa
* Hinomori Shiho & Shizuku
* Shinonome Akito & Ena
Please note that Kizuna EXP is not retroactive, so Kizuna EXP will not be earned by playing lives with these combinations before they are added. Although only 3 pairs will be added this time, we are planning to add more pairs at a faster pace in the future.
== Increase in maximum song difficulty level and difficulty level revision for some songs ==
While there has been an increase in the number of "high difficulty songs", the difficulty of songs within the same difficulty level, especially levels 33-34, has been perceived very differently from one song to another. In order to resolve this situation, we will expand the range of difficulty levels and revise the difficulty level descriptions for some songs. The following is a list of the affected songs and their revised difficulty levels. 
Song 	Difficulty	Old level	New level
the EmpErroR 	MASTER 	34 	36
the EmpErroR 	EXPERT 	30 	31
the EmpErroR 	HARD 	21 	23
Don't Fight The Music 	MASTER 	34 	36
Don't Fight The Music 	HARD 	21 	23
Endmark ni Kibou to Namida o Soete	MASTER 	34 	35
Endmark ni Kibou to Namida o Soete	EXPERT 	30 	31
Endmark ni Kibou to Namida o Soete	HARD 	21 	23
Hatsune Miku no Shoushitsu 	MASTER 	33 	35
Hatsune Miku no Shoushitsu 	EXPERT 	29 	30
Hatsune Miku no Shoushitsu 	HARD 	21 	22
MACHINEGUN POEM DOLL 	MASTER 	33 	34
MACHINEGUN POEM DOLL 	EXPERT 	30 	31
MACHINEGUN POEM DOLL 	HARD 	21 	23
Roku-chou Nen to Ichiya Monogatari	MASTER 	33 	34
Hatsune Miku no Gekishou 	EXPERT 	29 	30
Teo 	MASTER 	31 	32
Children Record 	MASTER 	31 	32
fixer 	MASTER 	30 	31
Lower 	MASTER 	30 	31
Glory Steady Go! 	MASTER 	29 	30
Milk Crown on Sonechka 	MASTER 	29 	30
Nijiiro Stories 	MASTER 	28 	29
ODDS&ENDS 	MASTER 	28 	29
Kimiiro Marine Snow 	EXPERT 	27 	28
Nikkori^^ Chousatai no Theme 	EXPERT 	26 	27
Tenshi no Clover 	EXPERT 	26 	27
Note that this adjustment only changes the description of the difficulty level, and does not change the map of the rhythm game itself.
== Increase in the amount of unit EXP earned in live performances to make it easier to increase unit rank ==
Currently, it has been difficult for new Proseka players to obtain unit EXP needed to unlock the Main Stories. Since playing lives to unlock parts of the Main Story is an important part of getting used to playing the game, we have decided to make an adjustment that will significantly increase the amount of unit EXP earned through lives. This adjustment will be applied after the 1.5 Year Anniversary Main Story release campaign.
== Discontinuation of some gachas and adjustment of their holding period ==
Since its release, we have offered a variety of gachas, but if has been difficult for new players to which one to pull as a result. In order to solve this problem, we will discontinue some of the gachas and adjust the time that they are held. The gachas in question and their details are as follows.
=== Event Member Gacha ===
This gacha was introduced in the early days of the game because many people did not have a single card which contributed to their event bonus. However, now it is at the end of its usefulness.
=== 3☆ Guaranteed Ticket Gacha ===
This gacha was rarely pulled, therefore, it will be removed as of April 30, 2022 14:59 JST. Along with the discontinuation of this gacha, the Guaranteed 3☆ or better ticket will also be discontinued. This ticket will be turned into 300 fragments of feelings at a later date. Due to the discontinuation of this gacha, the 3☆ Guaranteed Ticket Gacha will not be held this April.
=== Beginner's Support Start Dash Gacha ===
It has been unclear to know which out of the Beginner's Support Start Dash Gacha and Beginner's Support Memorial Select Gacha to pull. Therefore, this gacha will be discontinued on April 30, 2022 14:59 JST. The Beginner's Support Memorial Select Gacha will be extended to one week, the same holding period as the Start Dash Gacha.
=== Beginner's Support Memorial Select Gacha ===
The holding period will be changed from two days to one week if the tutorial was started after April 28, 2022 13:30 JST. This time may change without notice.
== Other functional additions/improvements ==
* Improved functionality of Connect Live
* Back key support for some screens on Android devices.
* Fixed problem of no display on the screen for some bezel-less Android devices.
* Changed the icon design of Character Ranks on the member screen.
== Bug fixes ==
* Fixed some problems in the title screen.
* Fixed a bug with the song selection screen and navigating to profile screen interaction.
* Fixed other minor bugs
== Navigation ==
Category:Update notes