Watch Dogs: Legion

Watch_Dogs_Legion is a 2020 action-adventure game published by Ubisoft and developed by its Toronto studio for the PC, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, Google Stadia, and Amazon Luna. It is the third installment in the Watch Dogs series, and the sequel to 2016's Watch Dogs 2. Set within a fictionalized representation of a future, dystopian London, the game's story focuses on the hacker group DedSec as they seek to clear their names for a series of bombings they have been framed for, as well as liberate London's citizens from the control of a highly shady and openly fascist military company known as Albion, which turned the city into a surveillance state following the bombings. DedSec has to do this by building up their numbers through recruiting London's civilian population and sabotaging Albion operations, all with the help of Bagley, the world's most powerful AI, capable of hacking into anything that a human operator can get him close too, hence gameplay primarily focuses around infiltrating Albion and Clan Kelley facilities. 
Note that despite taking place in England, guns are still quite commonplace, both because the Albion police aren't technically police and as such can carry guns, and because the oppression of London by Albion has led various criminal elements (most notably one of the game's two enemy factions, the Clan Kelley gang) to start smuggling firearms into London in huge numbers, primarily military service rifles, but pistols and the occasional shotgun too. Various NPCs you can recruit will also have their own.
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=Overview=
The flagship feature of Watch_Dogs_Legion is the ability to control virtually any NPC found in the open world. These include anyone from civilians, police officers, and even DedSec's enemies. These characters are often recruited and made playable after completing a side mission or series of side missions to gain their support. The player's roster of operatives can be arrested or injured and if the player choses to enable "permadeath" mode, will be removed from their roster permanently should they die in combat or due to accidents. Like prior Watch_Dogs games, profiling any citizen will tell you their occupation and a random fact about them, but in Legion, that occupation and random factoid affects their starting inventory and perks. This can range from someone who's little factoid is that their cousin owns a gun factory overseas, making them start with a rifle, or someone who's job is a professional hitman, starting with a large number of close combat and firearm abilities.
Every operative can make use of various less-than-lethal weapons that fire electric darts which stun enemies, all of which seem to be inspired by the Taser X12 LLS. In game, no enemies use them, four out of eight are actually developed by DedSec themselves, and they all have markings identifying them as experimental weapons. Only certain characters receive access to lethal firearms and the type of weapon received may be influenced by their occupation. With the exception of all silenced weapons, guns are sorted by category (a mechanic that isn't even acknowledged in game), and if an operative starts with one weapon in a certain group, it can be swapped out with any other gun from that group, as long as you have at least one operative with that weapon on your team. For example, if the player recruits a hitman (who automatically start with a Desert Eagle and G36) than any other operative they have with any lethal pistol can swap it to the Desert Eagle and any operative with a lethal rifle can swap it for the G36. The aforementioned silenced weapons cannot be swapped for another lethal weapon, nor than can they be given to any operative who doesn't start with one.
Interestingly, Legion's gun combat features combat executions. Melee strikes to enemy, some body shots, and the use of the disrupt ability (which electrocutes an enemy through their own optical implant), all stun an enemy. Walking up to them and pressing the interact button with a pistol equipped leads to a flashy finishing move that involves melee and shooting them, John Wick style.
=Handguns=
==FN FNX-9==
The FNX-9 appears as the "P9" and is the most common lethal firearm available, and even used by Dedsec operatives in cutscenes. It is frequently used by uniformed Albion personnel. A rare suppressed version is used by special Spy NPCs, some higher-up plain-clothed Albion personnel, very occasionally agents of Signals Intelligence Response, and rarely, some civilians. Interestingly, the SIG-Sauer P250 Compact appeared in the two previous games as the "P-9mm", and this one seems to have taken it's role for no clear reason.
It can also be seen wielded by one of Dedsec operator in the Photobooth, if the player recruited enough operatives, and a disassembled version can be seen in the Albion Station Kennington.
thumb|600px|none|The silenced FNX-9 in the inventory view.
thumb|600px|none|An Albion agent aims his FNX-9.
thumb|600px|none|A former MI-6 agent stands with his suppressed FNX-9 at his side.
thumb|600px|none|A cute little bunny rabbit aims a suppressed FNX-9.
==IMI Desert Eagle Mark XIX==
The Desert Eagle Mark XIX appears as the "Desert Eagle". It is mainly used by Professional Hitmen NPCs and is available to the player should they recruit one. It can also rarely be found in the inventories of some civilians. While the caliber is not stated, it has a magazine capacity of 9 rounds, indicating the .357 Magnum version. 
It can be also seen as prop in Albion's armories.
thumb|600px|none|The Desert Eagle in the inventory view.
thumb|600px|none|An operative holds a Desert Eagle.
thumb|600px|none|The same operative now aims a Desert Eagle, clearly with very little regard for her wrist, which is likely about to receive some damage from firing a Desert Eagle held at 70° with one hand.
==Colt Python==
The Colt Python appears as the "REX 357" and can be infrequently found in the inventories of various civilians, most notably Clan Kelley arms dealers. It appears to have an 8" barrel. It is inferior to the Desert Eagle in almost every way, with a worse fire rate, slower reload, smaller capacity, and the same damage output. It can also be seen in some posters scattered around London.
thumb|600px|none|In what could only be a piece of DedSec propaganda, a former Clan Kelley member wearing a DedSec mask stands with Colt Python in hand.
thumb|600px|none|The same man now aims his Colt Python.
==Pneu Dart X-2 Tranquilizer Pistol==
The Pneu Dart X-2 Tranquilizer Pistol appears as the "LTL Dart Gun" and is fitted with a C-More red dot sight.
=="Hidden Gun"==
Operative Darcy Clarkson can use a fictional futuristic revolver called "Hidden Gun" (which is pretty a non-indicative name as the gun is no longer hidden like it was in Assassin's Creed II, Assassin's Creed: Brotherhood and Assassin's Creed: Revelations) upon acquiring the Assassin's Robe in the mission "The New Creed". The gun can shoot either poisonous darts to make enemy go "berserk" or standard bullets. It is somehow reloaded upon holstering.
=Shotguns=
==Benelli M4 Super 90==
A short barreled Benelli M4 Super 90 with a fictional smooth version of the Brügger & Thomet M4 handguard and a shellholder appears as one of the two LTL shotguns, named the "LTL M1014" ("M1014" is both it's U.S. military designation and the one used by other Ubisoft games). It has a capacity of 9 rounds and is found in the inventories of some civilians. The collapsible stock is always fully collapsed. 
thumb|none|600px|A DedSec operative holding the M1014. Note that the grip seems oversized and doesn't quite line up with her hand.
==Mossberg 590==
The Mossberg 590 appears as the "M590" (the same name as in Rainbow Six: Siege, another Ubisoft game) and is the sole lethal shotgun in the game. It is used primarily by Albion troops. It appears to have a stainless Mariner finish, heat shield,shell holder and aftermarket Knoxx Spec Ops stock. It is incorrectly depicted as semi-automatic. Whenever the weapon is fired, the bolt moves back without any user input and ejects a shell, rather convenient as your operative won't even hold it by the pump handle. 
It can be also seen as prop in Albion's armories and Clan Kelley outposts.
It also appear in the mission Gap in the Armor, set as Saw-esque trap.
thumb|none|400px|Mossberg 590 with heat shield, bayonet lug, and Knoxx Spec Ops stock - 12 gauge
==Remington 870 MCS (fictionalized)==
A Remington 870 MCS with just the front of a Mossberg 590's ghost ring sights, a Police Magnum handguard, a shell carrier, and an AR-15 pistol grip and stock adapter that's used with an A1-style pistol grip and a Magpul MOE stock appears as a less-than-lethal shotgun that can be used by the player's operatives after purchasing the necessary upgrades. It starts with a capacity of five rounds before being upgraded to seven. 
‎thumb|none|400px|Remington 870 Police Magnum with black synthetic furniture - 12 gauge
=Submachine Guns=
==Brügger & Thomet MP9==
The Brügger & Thomet MP9 appears as a less-than-lethal weapon available to the player's operatives, while an unusable lethal version is frequently used by Clan Kelley thugs. It appears under its real name.
==Grand Power Stribog SR9==
The Grand Power Stribog SR9 appears in the gamemode "Legion of the Dead" in which was added after being cut from the game. It appears to have elements from the SR9 A1 and the SR9 A2. It shoots in 3-rounds bursts and like the MP5A5 below, is available also in a suppressed version.
==Heckler & Koch MP5A5==
The Heckler & Koch MP5A5 appears as the "MP5", equipped with a railed handguard and Magpul AFG. Based on Ubisoft's penchant for reusing models, this could very likely just be a black version of the MP5 MLI seen in Ghost Recon Wildlands. It is notably featured in the prologue, making it the first firearm usable by the player. A rarer suppressed variant is also available. With the exception of Albion contractors, both versions spawn on NPCs completely randomly. Any civilian or Clan Kelley member have a chance of carrying one.
thumb|none|600px|A DedSec operative holding an MP5 reveals that for whatever reason, the animation set for female player models shows them holding the AFG by it's forwardmost end, rather than using the handstop part. This would not only lead to a slightly more awkward grip, but it makes the AFG pointless and would increase the likelihood of burning your fingers on the barrel.
thumb|none|600px|A friendly looking old man shows off his equally friendly MP5A5. Note the size of the AFG, it shouldn't be as long as the railed section on the handguard.
== Heckler & Koch MP7A2 ==
The Heckler & Koch MP7A2 is another less-than-lethal SMG, found only in the inventories of certain operatives. It appears as simply "MP7" (even if prior to a patch it appeared as "LTL MP7" or incorrectly as "LTL MP9" in the menu.) Despite the description stating that is full-auto, it can only fire in 2-rounds bursts. Is often used by War Correspondents. 
==KRISS Vector==
The KRISS Vector is the second lethal SMG available. It has most visual features of the Vector Gen I, but lacks an opening above the barrel for a SureFire weaponlight, like a Vector Gen II. It is called the "Vector .45 ACP", a name used in several previous Ubisoft games. It is used prominently by elite Albion troops. 
==SIG-Sauer MPX==
A less-than-lethal SIG-Sauer MPX can be found in the inventories of some operatives, where it appears as the "MPX". No lethal version appears, unusable or otherwise as they were cut from the game. 
thumb|600px|none|A DedSec member holds his MPX. Note that it is slightly oversized and that like all other DedSec produced LTL weapons, it has markings identifying it as being for test purposes only. Additionally, the flash hider is inaccurately filled in, the handstop is missing, and the collapsible stock's rods are far longer than the guides.
=Rifles=
==AK Hybrid==
A hybrid of an AK-47 and an AKMS with the fixed stock of an AKM appears as the "AK47" and is frequently used by Clan Kelley gang members. It features the non vented gas tube, ribbed dust cover, and stock swivel point from an AKMS (but still the regular AKM stock), and the handguard, grip, and lack of a muzzle device of the Type II AK-47. In what is definitely a video game first, the left side of the receiver is an stamped AKM pattern receiver and the right side is from a milled AK-47. It also appears to use 20-round magazines, despite holding 30 rounds in a magazine.
A disassembled AK can be seen in some Clan Kelley outposts and a version with black furniture and golden receiver appears in the Hackney Baths.
It can also been seen in one of the tattoo options.
thumb|none|600px|The right side of the "AK47" in the inventory view. Note the lightning cut and lack of any prominent rivets.
thumb|none|600px|The left side of the "AK47" in the inventory view. Note the lack of a lightning cut, the divot just above the magazine, the rivet pattern, and the stock swivel point. Because the swivel point is only present on the left side of the receiver, even if you did want to attack a proper AKMS stock you couldn't.
thumb|none|600px|Much to the woe of Mr. McGregor, somebody seems to have given Peter Rabbit an assault rifle.
== Heckler & Koch G36 ==
The Heckler & Koch G36 is the second lethal assault rifle available and is used by Professional Hitmen characters, along with a Desert Eagle. Some civilians may also have one in their inventory. It is also used by members of the Queen's Guard, rather than the more appropriate L85A2 - although it's possible the G36 is supposed to be the standard British service rifle in the game's fiction, similar to V for Vendetta. It appears under its real name. It is arguably the single best gun for outright combat in the game, with a speedy fire rate, very good accuracy, almost no recoil, and the same damage per shot output as weapons like the AK.
thumb|none|600px|The G36 in the game's inventory screen. Note that for whatever reason, the inventory icon on the left side of the screen shows it with a partially white paint job, though the actual model doesn't have this issue.
thumb|none|600px|We're not entirely sure where an unemployed homeless man with no prior military or police service managed to get his hands on a relatively new, military-only assault rifle (especially in the U.K.), but sometimes it's best not to question your blessings.
thumb|none|600px|The same homeless DedSec operative fires his G36. Note that his eye is lined up with the unmagnified part of the optic, a wise choice in tight London streets.
== Patriot Ordnance Factory P308 ==
The Patriot Ordnance Factory P308 is the primary weapon of some Albion Contractors. It is known as the "P308". It fires in semi-automatic mode and holds 24 rounds.
== Patriot Ordnance Factory P416 ==
Available only in less-than-lethal form, the Patriot Ordnance Factory P416 appears as the "LTL Goblin". It is found only on certain recruits. It has a magazine capacity of 21 rounds. Like the P308, its front sight base is missing the sight itself.
It can be also seen as prop in Albion's armories, and also is wielded by at least one Operative in the photobooth, assuming the player recruited enough of them.
== SIG-Sauer MCX ==
A short-barreled SIG-Sauer MCX is available only as a less-than-lethal weapon, known as the "MCX". It has a barrel of intermediate length between 9 and 11.5 inches (although closer to 9). Is semi-auto only and holds only 25-rounds. Holographic recruitment displays for Albion and a touristic hologram of the Royal Guards (despite they use the Heckler & Koch G36 in-game) show a regular version that doesn't appear in-game as it was cut. 
.
=Light Machine Guns=
== IMI Negev Commando ==
The IMI Negev Commando is frequently used by members of Clan Kelley and is depicted as being fed by Galil magazines. It holds 70 rounds despite being modelled with a 35-round magazine, ironically having a better capacity than the M249. It is also used by Nigel Cass during its boss battle in the mission "London's Protectors".
== FN M249 ==
The most frequently encountered long gun is the M249 LMG. It appears to be a standard-issue weapon for Albion infantry. For whatever reason, Albion appears to be handing out squad automatic weapons en masse as nearly every Albion grunt is seen using one. It holds 50 rounds in a magazine but is depicted with a 200-round drum magazine.
=Grenade Launchers=
== Brügger & Thomet GL-06 ==
The Brügger & Thomet GL-06 appears only in a lethal version and boasts increased range over the "APGL" to be available to inventories of several operatives. Is fitted with an holographic sight.
==CYMA M052 Pistol Grenade Launcher==
An airsoft CYMA M052 Pistol Grenade Launcher appears as both the APGL, found in the inventories of various Albion and Clan Kelley personnel, and the DedSec grenade launcher, a less-than-lethal variant that can be upgraded to fire two rounds. The DedSec verson is intended as an anti-drone weapon, and will knock out drones easily.
==GM-94==
The GM-94 grenade launcher appears as the "LPO-97" in the "Legion of the Dead" mode.
=Grenades=
==RGD-5==
A pink-colored grenade based on the RGD-5 appears as the "Paint Grenade", and as the name suggest it explode in a green-colored paint smear.
==Unidentified tear gas grenade==
An unidentified grenade appear as "Tear Gas". It emits a red colored smoke cloud, which will blur the operatives's vision and deal damage, unless is in possession of the "Bandana" skill, which makes the operative immune from its effects.
Bare Kuckles League fighter Erin Majewski use then during her fight.
=Others=
==Taser X26==
What looks like a slightly altered X26 Taser appears as the "LTL Stun Gun". Is often found in the arsenal of some Policemen.
==Turrets==
Some likely fictional turrets appear frequently in the game, especially at checkpoints. With the right upgrades is possible to disable them, hijack them, turn them against their "allies" and even deactivate them.
=Unusable=
=="Arsenal Sculpture"==
In the intro, a statue featuring numerous AR-15-style guns and holding a MAC-11 can be seen. The statue can be seen in-game at Trafalgar Square.
==Boum-Bang Shop==
During the mission "Bloody Mary Kelley", Inspector Lau shows a gun smuggling website called the "Boum-Bang Shop".
==Kimber Warrior==
The Kimber Warrior appears in-game wielded by a Dedsec operator in the photobooth if the player recruits enough members, but is unusable in proper gameplay.
==Ultimax 100 Mark 3==
The Ultimax 100 Mark 3 appears in-game as a prop in the Hackney Baths, without a magazine. Is not usable in any form.
thumb|none|350px|Ultimax 100 Mark 3 - 5.56x45mm NATO
==Lee-Enfield No. 4 Mk I==
The Lee-Enfield No. 4 Mk I can be seen on some statues representing British WW2 soldiers.
==LMT AR-15==
Whats look like a LMT AR-15 rifle (as seen by the quadrail handguard) fitted with a Leupold CQ/T scope, a Crane Stock and Magpul PMag, is used in Albion's advertisement.
==Unidentified M16==
An unidentified M16 can be seen in an Albion ad, behind a soldier wielding an AR-15 fitted with an M203.
==M203 grenade launcher==
An M203 grenade launcher can be seen fitted on an AR-15 in one of Albion's ads.
==Unidentified 1911-style pistol==
A M1911-style pistol can be seen on virtual posters of the in-game movie Riverhouse.
==Smith & Wesson No. 3 Russian Model==
A Smith & Wesson No. 3 Russian Model can be seen on a statue of Evie Frye, (one of the protagonists of Assassin's Creed Syndicate) in the mission "The New Creed".
 
==Flintlock pistol==
A Flintlock pistol can be seen on a statue of Edward Connor, ( the protagonists of Assassin's Creed III) in the mission "The New Creed".
==Beretta 92-style pistols==
A pair of crossed Beretta 92-style can be seen in one of the tattoo options.
==M1928 Thompson==
A M1928 Thompson can be seen in one of the tattoo options. 
[File:M1928A1Drum.jpg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]
 
==Arsenal Tattoo==
An arsenal themed tattoo can be seen in one of the tattoo options.
==Micro-Uzi==
A Micro Uzi can be seen in one of the tattoo options.
==Cannons==
Some cannons can be spotted near Horse Guard Parade.
==Naval Cannons==
The two iconic naval cannon in front of the British Imperial War Museum (which in turn are taken one from the HMS Ramillies, the other from the HMS Resolution) can be seen in the main entrance of the building.
==HMS Belfast==
The iconic museum ship HMS Belfast appears as a landmark in the game, complete with its weaponry like the BL 6-inch Mk XXIII naval guns and QF-2 pounder naval guns.
Category: Crime
Category: Video Game
Category: Action
Category: Third-Person Shooter
Category:WIP