Particles

Particles are special graphical effects in Minecraft that are created when certain events occur, such as explosions, rainfall, or smelting items in a furnace.
== Behavior ==
Particles are rendered as front-facing 2D sprites, meaning they always face the player. They disappear after a short animation, in which they may change sizes and rotate, and cycle between a number of animation sprites. They collide with solid blocks and are slowed by cobwebs, but are unaffected by other entities.
The command can be used to create particles.
If a player uses the "minimal" particles option in the video settings, some particles may not appear.
== Types of particles ==
The types of particles and their ID names are displayed below. Particles are namespaced with the prefix minecraft:.
Particle names marked with an asterisk ( * ) are shown when using the "minimal" particles setting. particles currently do not show color if a specific particle has multiple colors (an example is the note particle), these particles are marked with ( ! ).
ID Name 	Name 	Description 	Example scenario
ambient_entity_effect 	mobspell_emitter ! 	Beacon effects. 	
angry_villager 	villager_angry or bleach 	Attacking a villager, when villagers can't breed because there aren't enough beds nearby, or when a panda is attacked by a player on the village. 	
ash 	 	Naturally generated in soul sand valley biome environment. 	
block * 	breaking_item_icon 	Breaking blocks, sprinting, iron golems walking. 	
block * 	blockdust 	Breaking armor stands, falling. 	
block_marker 	 	Barriers and light when their corresponding item is held. 	
bubble 	 	Entities in water, guardian laser beams, fishing. 	
bubble_column_up * 	bubble_column_up_particle 	Upward bubble columns made by soul sand under water. 	
bubble_pop 	 	Unused. 	
campfire_cosy_smoke 	campfire_smoke_particle 	Smoke produced by campfires and soul campfires. 	
campfire_signal_smoke 	campfire_tall_smoke_particle 	Smoke produced by campfires and soul campfires when above a hay bale. 	
cherry_leaves 	cherry_leaves_particle 	Falling petals from the cherry leaves. 	
cloud 	water_evaporation_bucket_emitter 	After jumping into water while on fire or an entity dies . 	
composter 	crop_growth_emitter 	Filling a composter. 	
crimson_spore 	 	A crimson particle generated in crimson forest biome environment. 	
 	conduit_particle 	Appears around activated conduits . 	
crit 	critical_hit_emitter 	Critical hits, fully charged bow shots, crossbows, evoker fangs. 	
current_down * 	bubble_column_down_particle 	Bubble column whirlpools made by magma blocks underwater. 	
damage_indicator * 	 	From mobs and players when hurt by a melee attack. 	
dolphin 	dolphin_move_particle 	Trails behind swimming dolphins. 	
dragon_breath 	dragon_breath_trail or dragon_breath_lingering 	An ender dragon's breath and dragon fireballs. 	
dripping_dripstone_lava 	 	Dripping lava from the pointed dripstone. 	
dripping_dripstone_water	 	Dripping water from the pointed dripstone. 	
dripping_honey 	 	Dripping honey through blocks that haven't dripped down yet. 	
dripping_lava 	lava_drip_particle 	Dripping lava through blocks that haven't dripped down yet. 	
dripping_obsidian_tear 	 	Dripping crying obsidian's particles through blocks that haven't dripped down yet. 	
dripping_water 	water_drip_particle 	Dripping water through blocks, wet sponges, leaves when raining that haven't dripped down yet. 	
dust 	redstone_wire_dust_particle 	Redstone ore, powered redstone dust, redstone torches, powered redstone repeaters. 	
dust_color_transition 	sculk_sensor_redstone_particle 	Sculk sensor gets triggered. 	
effect 	splash_spell_emitter ! 	Splash potions, lingering potions, bottles o' enchanting, evokers. 	
elder_guardian * 	 	Elder guardians. 	
electric_spark 	electric_spark_particle 	Appears when a lightning bolt hits copper blocks. 	
enchant 	enchanting_table_particle 	From bookshelves near an enchanting table. 	
enchanted_hit 	 	Attacking with a sword or axe enchanted with Sharpness, Smite, or Bane of Arthropods. 	
end_rod 	endrod or balloon_gas_particle 	End rods, shulker bullets. 	
entity_effect 	evoker_spell 	Status effects, lingering potions, tipped arrows, trading, withered armor (lingering potion particles decrease when the "minimal" particle setting is used). 	
explosion * 	large_explosion 	Explosions, ghast fireballs, wither skulls, ender dragon death, shearing mooshrooms. 	
explosion_emitter * 	huge_explosion_emitter 	Explosions, ender dragon death. 	
falling_dripstone_lava 	 	Falling lava particles from the pointed dripstone. 	
falling_dripstone_water 	 	Falling water particles from the pointed dripstone. 	
falling_dust 	falling_dust_red_sand_particle, falling_dust_sand_particle, falling_dust_gravel_particle, falling_dust_top_snow_particle, falling_dust_dragon_egg_particle, falling_dust_concrete_particle, falling_dust_scaffolding_particle	Floating sand, gravel, concrete powder, and anvils. 	
falling_honey 	honey_drip_particle 	Dripping honey through blocks that is dripping down in air. 	
falling_lava 	lava_drip_particle 	Dripping lava through blocks that is dripping down in air. 	
falling_nectar 	nectar_drip_particle 	Nectar on the pollen-loaded bees. 	
falling_obsidian_tear 	obsidian_tear_particle 	Dripping crying obsidian's particles through blocks that is dripping down in air and has fallen to the ground. 	
falling_spore_blossom 	spore_blossom_shower_particle 	Dripping green particle from the spore blossom. 	
falling_water 	water_splash_particle 	Dripping water through blocks that is dripping down in air and has fallen to the ground. 	
firework * 	sparkler_emitter ! 	Firework rocket trail and explosion (trail is not shown when the "minimal" particle setting is used), when dolphins track shipwrecks and underwater ruins. 	
fishing 	water_wake_particle 	Fishing. 	
flame 	basic_flame_particle 	Torches, furnaces, magma cubes, monster spawners. 	
flash 	flash 	Flash light when firework rocket explodes. 	
glow 	glow_particle ! 	Glow squid. 	
glow_squid_ink 	 	Glow squid getting hurt. 	
happy_villager 	villager_happy 	Applying bone meal to a crop, trading with villagers, feeding baby animals, walking or jumping on turtle eggs. 	
heart 	heart_particle 	Breeding and taming animals. 	
instant_effect 	mobspell_emitter ! 	Instant health/damage splash and lingering potions, spectral arrows. 	
item 	breaking_item_icon 	Eating, thrown eggs, splash potions, eyes of ender, breaking tools. 	
item_slime 	 	Jumping slimes. 	
item_snowball 	 	Thrown snowballs, creating withers, creating iron golems. 	
landing_honey 	 	Dripping honey through blocks that has fallen to the ground. 	
landing_lava 	 	Dripping lava through blocks that has fallen to the ground. 	
landing_obsidian_tear 	 	Dripping crying obsidian's particles through blocks that has fallen to the ground. 	
large_smoke 	water_evaporation_actor_emitter 	Fire, minecart with furnace, blazes, water flowing into lava, lava flowing into water. 	
lava 	lava_particle 	Lava bubble. 	
 	mobflame_emitter, mobflame_single 	Burning entities, skeletons for example. 	
mycelium 	mycelium_dust_particle 	Mycelium blocks. 	
nautilus 	conduit_particle 	Activated conduits. 	
note 	note_particle ! 	Emitted from note blocks and jukeboxes. 	
poof* 	explode 	Explosions, death of mobs, mobs spawned from a monster spawner, silverfish infesting blocks. 	
portal 	mob_portal 	Nether portals, endermen, endermites, ender pearls, eyes of ender, ender chests, dragon eggs, teleporting from eating chorus fruits, end gateway portals. 	
rain 	rainsplash 	Rain splashes on the ground. 	
scrape 	 	Scraping oxidation off a copper block with an axe. 	
sculk_charge* 	sculk_charge_particle 	Shown as sculk spreads through other blocks. 	
sculk_charge_pop 	sculk_charge_pop_particle 	Sculk charge ends by popping. 	
sculk_soul 	sculk_soul_particle 	When a mob dies near a sculk catalyst these particles are shown. 	
shriek 	shriek_particle 	Shown when a sculk shrieker triggers. 	
smoke 	basic_smoke_particle 	Torches, primed TNT, droppers, dispensers, end portals, brewing stands, monster spawners, furnaces, ghast fireballs, wither skulls, taming, withers, lava (when raining), placing an eye of ender in an end portal frame, redstone torches burning out, food items on campfire.	
sneeze 	 	Baby pandas sneezing. 	
snowflake 	snowflake_particle 	Appears when sinking in powder snow. 	
sonic_boom* 	sonic_explosion 	Wardens casting sonic boom. 	
soul 	soul_particle 	Appears when walking on soul sand or soul soil with the Soul Speed Enchantment, when a mob dies near a sculk catalyst. 	
soul_fire_flame 	blue_flame_particle 	Appears on top of soul torches as a flame. 	
spit * 	 	Llamas spitting at a player or mob. 	
spore_blossom_air 	spore_blossom_ambient_particle 	Emits around a spore blossom. 	
splash 	watersplash 	Entities in water, wolves shaking off after swimming, boats. 	
squid_ink * 	ink 	Produced by squid when attacked. 	
sweep_attack * 	 	A sword's sweep attack. 	
 	terrain 	? 	
totem_of_undying 	totem_particle 	Activated totem of undying. 	
 	trackingemitter 	? 	
underwater 	 	Seen while underwater. 	
vibration 	vibration_signal 	Sculk sensor gets triggered. 	
warped_spore 	 	A warped particle generated in warped forest biome environment. 	
wax_off 	wax_particle ! 	Appears when removing wax from a copper block. 	
wax_on 	wax_particle ! 	Appears when waxing a copper block with honeycomb. 	
white_ash 	 	Naturally generated in basalt deltas biome environment. 	
witch 	witchspell 	Witches. 	
== Particle textures ==
Texture files 	Applied colors	Associated particles 	
 	N/A 	angry_villager 	
 	N/A 	campfire_cosy_smoke, campfire_signal_smoke	
 	N/A 	bubble, bubble_column_up, current_down 	
 	N/A 	bubble_pop 	
 	orange 	crit 	
 	N/A 	damage_indicator 	
 	
{| class="wikitable"	Name 	Hex
falling_honey 	 	 	
falling_lava 	 	 	
falling_nectar 	 	 	
falling_water 	 	 	
falling_obsidian_tear	 	 	
falling_spore_blossom	needs info 	 	
spore_blossom_air 	needs info 	 	
== Particle IDs ==
:
Resource location
:
Resource location
== History ==
== Issues ==
== Trivia ==
*, most particle textures can be changed using resource packs, however, the color of smoke particles used in redstone, portals, and endermen cannot be changed without mods.
**The dust particle has unique syntax used for color, represented with three RGB values as decimal percentages.
*Status effect particles appear where the player face is pointing.
*The elder_guardian particle always follows the player regardless of what its location has been set to.
*Redstone repeaters emit particles, but redstone comparators do not.	
*, burning entities emit rounded particles with a fire animation.
*There is a particle that is internally used to implement the item pickup animation, but it cannot be summoned with the command. Before the name was removed in 1.13, it was called take.
== Gallery ==
Particle radius.png|The render radius of particles. It seems to be round, but not entirely circular, as seen at the back.
ParticlesGuide.png|An annotated image of with the primary purposes of each particle texture explained.
Eating Particles Pocket.jpg|Old eating particles , which appears as miniatures of the food itself.
Burning Zombie Pocket.jpg|A burning zombie in Bedrock Edition, emitting particles with fire's animation.
Particle explode.png|Particles from a small explosion.
Searge Particles 1.png|Particles being summoned with commands.
Searge Particles 2.gif|A chicken emitting fire particles.
Fall Particles.png|Dinnerbone creating fall particles.
Searge Particles.png|Searge emitting fire and smoke particles.
== References ==
cs:Částice
de:Partikel
es:Partículas
fr:Particules
ja:パーティクル
ko:입자
nl:Deeltjes
pl:Cząsteczki
pt:Partículas
ru:Частицы
th:อนุภาค
zh:粒子
Category:Particle textures