nyuuzyou/wikis huggingface dataset:
War of the Monsters (Oct 22, 2002 prototype)

A prototype of War of the Monsters for the PlayStation 2.
==Notes==
*Postdates the US final by about 13 days.
*Seems to only contain a limited selection of levels.
==Screenshots==
WarMonstersOct22_1.png
WarMonstersOct22_2.png
WarMonstersOct22_3.png
WarMonstersOct22_4.png
WarMonstersOct22_5.png
==Origin==
 
 
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 Supplier: Team GFZ 
 Platform: PS2 
 Origin: USA 
 Source: DVD 
 Game Type: Fighting 
 File Name: gfz-Wom 
 Size: 15x20 
 Format: bin 
 Date: 1/14/03
 
 ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Release Notes ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ 
 
 This game is a fighting game but with monsters in big cites crushing buildings 
 throwing cars ect.
 Install notes: Extract files burn with your fav program cdrwin/fireburner ect.
 ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ GROUP INFO ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ 
 "Hi" 
 [ G O O D F E L L A Z ] 
[ ------------------------------------------------------------------------- ]
[ +++ (: * <<< Hoopy's Topsite Scripts v3.00 for glFTPd >>> * :) +++ ]
[ ------------------------------------------------------------------------- ]
War on Wheels (Prototype B)

A prototype of War on Wheels for the NES.
==Notes==
* Unreleased game cancelled 1991 roller skating game developed by Sculptured Software and published by Jaleco USA. Presumably cancelled due to poor review scores.
* In comparison to the released prototype.
** Earlier.
** Copyright year on the trademark screen is 1990 in this build, 1991 in the released build.
** Missing trademark symbol on the title screen. 
** Different demos.
==Screenshots==
War on Wheels (Prototype B).2021-07-28 12.58.45.png
War on Wheels (Prototype B).2021-07-28 12.59.31.png
War on Wheels (Prototype B).2021-07-28 12.59.57.png
War on Wheels (Prototype B).2021-07-28 13.00.10.png
War on Wheels (Prototype B).2021-07-28 13.00.18.png
War on Wheels (Prototype B).2021-07-28 13.00.32.png
War on Wheels (Prototype B).2021-07-28 13.00.52.png
War on Wheels (Prototype B).2021-07-28 13.01.06.png
War on Wheels (Prototype B).2021-07-28 13.01.09.png
War on Wheels (Prototype B).2021-07-28 13.01.11.png
War on Wheels (Prototype B).2021-07-28 13.01.17.png
War on Wheels (Prototype B).2021-07-28 13.01.28.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Warcraft III: Reign of Chaos (Apr 16, 2002 prototype)

A prototype of Warcraft III: Reign of Chaos for the PC.
==Notes==
===MAJOR ISSUES===
*Fixed a crash related to sound.
*Fixed a desync in 2v2v2 games.
*Fixed a crash involving poison and magic immunity.
===MINOR ISSUES===
*Fixed an issue with quickly striking shortcut keys.
*Fixed an issue with Faerie Fire.
*Fixed an issue with Dryad's Abolish Magic ability.
===BALANCE CHANGES===
*Second-tier Keep equivalent buildings no longer have a requirement.
*Third-tier Castle equivalent buildings require only an Altar.
*Basic buildings have no requirement.
*Workshop requires Blacksmith and Keep. Gyrocopter and Mortar Team have no requirements. Gyrocopter Bombs upgrade requires Castle. Gryphon Aviary requires Lumber Mill and Castle.
*Tauren Totem requires Fortress and War Mill.
*Slaughter House requires Graveyard and Halls of the Dead.
*Bone Yard requires Black Citadel and Sacrificial Pit.
*Hunter's Hall requires only Tree of Life.
*Ancient of Lore requires Hunter's Hall and Tree of Ages.
*Druid of the Claw requires Tree of Ages.
*Chimaera Roost requires Tree of Eternity and Ancient of Wind.
*Ranged unit damage decreased.
*Town Hall equivalent building times increased.
*Experience gain from creeps increased.
*Dragon purchase adjusted to occur later in games, and result in fewer Dragons available.
*Slow Poison duration decreased.
*Pierce damage type does less to Heroes.
*High upkeep tax increased.
Warcraft III: Reign of Chaos (Feb 12, 2002 prototype)

A prototype of Warcraft III: Reign of Chaos for the PC.
==Notes==
Major Issues
- Fixed a crash related to selected users in the Battle.net chatroom.
- Fixed a crash related to max hero mana and mana regeneration items.
- Fixed a crash related to units running out of mana when enroute to cast.
- Fixed a crash related to different maps at game start - now displays a
warning dialogue.
- Fixed a crash related to dialogue boxes.
- Fixed a crash related to unloading an empty transport.
- Fixed a crash related to animation states.
- Fixed a crash related to Stasis Trap.
- Fixed an infinite loop related to "ensnared" casters trying to cast on
a target that's out of range.
- Fixed a desync related to starting custom games.
- Disabled hardware midi to avoid long load times on systems with 
incompatible hardware.
Minor Issues
- Fixed an issue with "Miss" text showing through the fog of war. 
- Fixed an issue with falling tree sounds being audible under the fog of
war.
- Fixed an issue with "Teams Together" functionality.
- Fixed an issue with innaccurate Night Elf lumber amounts appearing in the 
score screen.
- Fixed an issue with Hero information not appearing in the score screen.
- Fixed an issue with line of sight on hired mercenaries.
- Fixed an issue with the Ancient Protector's acquisition range.
- Fixed an issue with Wisps acquiring trees that they are unable to reach.
Balance Changes
- Players can no longer build duplicate hero types.
- Zeppelins no longer unload instantly.
- Zeppelins only unload over "walkable" terrain.
- Activating a Neutral Building with an "unloaded" hero will wake creeps.
- All melee units hit points increased.
- All unit move speeds slightly increased.
- Treants increased hit points, damage - should now be on par with Water 
Elementals.
- Archers do less damage.
- Chimaeras do less damage to buildings and use more food.
- Dark Summoning (Dread Lord) has no casting time now.
- Abominations cost less gold.
- Crypt Fiends cost less gold.
- Eat Tree recovers fewer hit points.
Warcraft III: Reign of Chaos (Feb 5, 2002 prototype)

A prototype of Warcraft III: Reign of Chaos for the PC. This version was mentioned in file Patch.txt.
==Notes==
** Welcome to the Warcraft III Beta! Thank you for participating. **
NOTE : You must create a new Battle.net account to use the beta. Accounts
 previously created in other Blizzard titles are not compatible with
 Warcraft III.
This first patch contains various data and code updates needed for
proper initial beta testing. We will be further patching the beta, as
necessary.
Warcraft III: Reign of Chaos (Feb 7, 2002 prototype)

A prototype of Warcraft III: Reign of Chaos for the PC. This version was mentioned in file Patch.txt.
==Notes==
Major Issues
*Fixed a crash related to user lists in the Battle.net chatroom.
*Fixed a lock up related to custom game creation.
*Fixed a crash related to Battle.net news.
*Fixed a problem with Windows 98 systems logging back onto Battle.net during the same session.
*Fixed a crash related to two players simultaneously quitting a game.
*Fixed a crash related to the Demon Hunter's Metamorphosis skill.
*Fixed a crash related to rooting a Tree Of Life.
Minor Issues
*Fixed a selection issue that allowed simultaneous selection of units and buildings.
*Fixed an issue with attack speed affecting spells such as Slow, Berserk, etc..
Balance Changes
*Blizzard damage decreased and cooldown increased.
*Evasion causes attackers to miss more often per skill point.
*Immolation mana consumption increased.
*Metamorphosis has an increased cooldown.
*Dark Summoning and Mass Teleport affect a maximum of 12 units (instead of 10).
*Dark Summoning and Mass Teleport mana cost decreased.
*Entangling Roots duration decreased.
*Death & Decay damage rate increased.
*Divine Shield now has a cooldown and a shorter duration.
*Endurance Aura regeneration rate increased.
*Crypt Fiend costs less food and moves faster.
*Abomination costs less food (5).
*Kodo Beast costs more but has more hit points.
*Sappers do more damage to buildings and units.
Warcraft III: Reign of Chaos (Jun 12, 2002 prototype)

A prototype of Warcraft III: Reign of Chaos for the PC.
==Notes==
===BALANCE CHANGES===
*Altars no longer require a Barracks be built first.
*Meat Wagons can now benefit from the Unholy Strength damage upgrade.
*Steam Tanks can now benefit from the Gunpowder damage upgrade.
*Huntress attack starts with an extra bounce.
*Haunted Gold Mine hit points increase from 800 to 950.
*Water Elementals are now medium armor.
*Summon Water Elemental mana cost decreased.
*Gryphon Riders hit points increase from 650 to 750.
*Divine Shield mana cost decreased.
*Far Sight mana costs per level now 75, 60, 50.
*Death Pact, per level, now gives 100%, 200%, and 300% life back.
*Sentry Ward mana cost decreased.
*Detonate now burns 100 mana.
*Thunderclap mana cost decreased.
*Goblin Sapper explosion damage decreased.
*Riflemen cooldown lowered.
*Gryphon Rider cooldown lowered.
Warcraft III: Reign of Chaos (Mar 10, 2002 prototype)

A prototype of Warcraft III: Reign of Chaos for the PC.
==Notes==
*Doesn't startup, writes: This version of the Warcraft III Beta has expired.
===MAJOR ISSUES===
*Fixed a lock up related to playing 2vs2vs2 games on the Dark Forest map.
*Fixed a crash related to the game host being dropped.
*Fixed a crash related to battle.net chat rooms.
===MINOR ISSUES===
*Fixed an issue that could cause Ghouls to stop harvesting after researching the Frenzy upgrade.
*Fixed an issue that could result in a race being misreported in a user profile when manually exiting a game.
===BALANCE CHANGES===
*Lost Temple map's item drop tables changed.
*Undead regenerate faster on Blight.
*Graveyards produce corpses more slowly.
*Beastiary cost reduced.
*Tree of Life attack damage increased.
*Lich attack speed and hit points reduced.
*Far Seer attack speed and hit points reduced.
*Arch Mage attack speed and hit points reduced.
*Keeper of the Grove attack speed and hit points reduced.
*Skeleton attack damage and hit points reduced.
*Demon Hunter attack speed increased.
*Sorceress attack damage decreased.
*Sorceress cost and build time increased.
*Shaman cost and build time increased.
*Grunt build time increased.
*Archer cost reduced.
*Slow spell affects attack speed less dramatically.
*Frost Nova does more damage to units within the area-of-effect, but less damage to the target.
*True Shot Aura damage effect increased.
*Death and Decay damage increased.
*Immolation mana cost per second reduced.
*Chain Lightning damage reduced.
Warcraft III: Reign of Chaos (Mar 15, 2002 prototype)

A prototype of Warcraft III: Reign of Chaos for the PC.
==Notes==
===MAJOR ISSUES===
*Fixed a crash related to Bash.
*Fixed a crash related to Ultravision.
*Fixed a crash related to harvesting units and the Feral Spirit spell.
*Fixed a crash related to cooldown timers.
*Fixed a crash related to units getting stunned or ensnared while repairing. 
===MINOR ISSUES===
*Fixed an issue that prevented units from attacking fleeing targets.
*Fixed an issue related to rapidly spending Hero skill points.
*Fixed an issue related to Polymorph and the Druid of the Claw.
*Fixed a graphic issue related to the Tree of Life and Radeon 8500 video cards.
===BALANCE CHANGES===
*Added a 12-player map - Divide and Conquer.
*Modified creep and item placement on all maps.
*Modified creep behaviors slightly.
*Build times have changed for many units.
*Tree of Life attack removed. NOTE: In the next full patch, Ancient melee attacks will require the "Nature's Wrath" upgrade.
*Ancient Protector can now attack air and ground.
*Entangled Gold Mine hit points increased.
*Entangling a gold mine takes longer.
*Orc Burrow armor and attack range decreased.
*Spiked Barricades damage increased.
*Wisp hit points and cost increased.
*Gryphon Rider cost and food usage decreased.
*Dryads use 2 food.
*Goblin Sapper hit points and splash damage decreased.
*Skeleton duration reduced.
*Skeleton attack damage increased.
*Repair, Renew, and Restoration effectiveness decreased slightly.
*Ensnare no longer requires Fortress.
*Heal and Inner Fire swapped on the techtree.
*Stasis Trap duration and activation time increased.
*Anti-magic Shell mana cost reduced and duration increased.
*Dryad's Dispel Magic mana cost reduced.
*Curse duration increased slightly.
*Faerie Fire duration and mana cost increased.
*Inner Fire duration increased.
*Invisibility duration increased.
*Possession no longer affects air units.
*Polymorph duration decreased.
*Polymorph no longer affects air units. NOTE: In the next full patch, Polymorph will affect air units, but will not kill them.
*Purge duration increased.
*Rejuvenation mana cost reduced.
*Slow effectiveness decreased.
*Creep Ensnare duration decreased.
*Healing Ward effectiveness increased.
*War Stomp area of effect increased.
*Evasion effectiveness increased slightly.
*Metamorphosis effectiveness increased.
*Chain Lightning effectiveness decreased.
*Chain Lightning cooldown and mana cost reduced.
*Frost Nova effectiveness decreased.
*Frost Nova cooldown and mana cost reduced.
*Frost Armor mana cost reduced.
*Endurance Aura regeneration effect increased slightly.
Warcraft III: Reign of Chaos (May 10, 2002 prototype)

A prototype of Warcraft III: Reign of Chaos for the PC.
==Notes==
===MAJOR ISSUES===
*Fixed ladder record issues.
*Heroes are now revivable after death in transports. 
===MINOR ISSUES===
*Fixed an issue with Ballista missiles.
*Fixed an issue with Siege units acquiring targets properly.
*Fixed an issue with Peasant "power-building" costs. Now the more Peasants used to speed construction of a building, the greater the resource cost.
===MINOR ADDITION===
*Goblin Shredder can now be hired at the Goblin Laboratory.
===BALANCE CHANGES===
*Scout Tower armor type changed to Heavy.
*Watch Tower lumber cost increased.
*Ziggurat lumber cost reduced.
*Spirit Tower gold and lumber costs reduced.
*Altar build times increased.
*Hero build and revival times increased.
*Demon Hunter strength reduced resulting in 50 fewer hit points.
*Blademaster strength reduced resulting in 25 fewer hit points.
*Zeppelins use no food.
*Steam Tank hit points reduced.
*Mercenaries are now purchasable at the start of the 2nd day.
*Siege weapon damage decreased versus units.
*Siege weapon damage increased versus Fortified armor to compensate for lower damage versus units.
*Moon Well replenishment range increased.
*Anti-magic shell duration increased and mana cost lowered.
*Mana Burn range greatly reduced.
*Blizzard damage increased.
*Warstomp stun duration versus heroes increased.
*Raise Dead duration increased slightly.
*Frost Nova damage to primary target slightly reduced.
*Storm Bolt stun duration increased.
*Entangle duration versus Heroes increased.
*Entangle damage increased.
*Potions and scrolls are now purchasable at the start of the second day.
*Stock regeneration rate for items is increased.
*Potions of Healing & Mana and Scroll of Healing costs increased.
Warcraft III: Reign of Chaos (May 16, 2002 prototype)

A prototype of Warcraft III: Reign of Chaos for the PC.
==Notes==
===MINOR ISSUES===
*Fixed an issue with Mana Burn level 2 and 3 range.
*Fixed an issue with Divine Shield cooldown for level 2 and 3.
===BALANCE CHANGES===
*Ensnare duration decreased.
*Slow duration increased.
*Slow spell effectiveness increased.
*Rejuvenation mana cost lowered.
*Bear form mana cost lowered.
*Bloodlust duration increased.
*Curse duration increased.
*Searing Arrow mana cost lowered.
*Searing Arrow damage increased.
*Siege units build time increased.
*Invisibility duration increased.
*Invisibility mana cost decreased.
*Force of Nature now makes (2, 3, or 4) treants.
*Blizzard cooldown decreased.
*Blizzard mana cost lowered.
*Shockwave mana cost lowered.
*Banshee food cost changed.
*Spell casting units costs lowered.
*Orc Burrows now have medium armor.
*Orc Burrow hit points increased.
*Ancient Protectors cost lowered.
*Ancient Protectors hit points increased.
*Peon units have fewer hit points.
*War Drums area of effect increased.
*Chain Lightning does less damage to primary target, greater damage to secondary targets.
*Frost Wyrm attack upgrade provides less damage.
*Frost Wyrm armor decreased.
*Wyvern attack upgrade provides less damage.
*Normal and Piercing attacks do more damage against Fortified armor type.
*Full size dragons do not sleep at night.
*Hero revive time capped.
Warcraft III: Reign of Chaos (May 2, 2002 prototype)

A prototype of Warcraft III: Reign of Chaos for the PC.
==Notes==
===MAJOR ISSUES===
*Fixed a crash with Arranged Teams when canceling an invitation.
*Fixed a crash with Arranged Teams searching for games.
*Fixed a crash related to building construction.
*Fixed a crash with morphing air units.
*Fixed ladder record issues.
===MAJOR & MINOR ADDITIONS===
*Subgroup Control Key - Holding down the "ctrl" key while issuing an order only gives the order to the highlighted subgroup.
*Flying units no longer display aura's, but are affected by aura's when in range.
*Player level is now displayed on the load game screen.
*Friends GUI enabled.
*Some performance improvements.
*Multiple monitor systems handled more gracefully.
*Scout spell now creates a summoned Owl unit that the owner can use to scout the map. The Owl can be seen by enemy players, but cannot be attacked.
===BALANCE CHANGES===
*Tree hit points increased.
*Mana potions are more expensive.
*Mana potions are unavailable until 24 hours have passed in-game.
*Health potions are more effective.
*Moon Wells start with 100 mana, down from 300.
*Book of the Dead item creates 8 total skeletons, instead of 10.
*Water Elementals can now target air units.
*Frost Nova area of effect is reduced.
*Chain Lightning costs more mana to cast.
*All Altars are the same cost.
*Town Halls now have a lumber cost.
*Burrows cost less lumber.
*Earthquake area of effect is reduced.
*Death and Decay area of effect reduced.
*Metamorphosis and Avatar durations both increased.
*Thunderclap mana cost reduced.
*Carrion Swarm no longer damages buildings.
*Steam Tank does less damage, and requires more food.
*Bladestorm does more damage per second.
*Infernals have more hit points, and do more damage.
*War Stomp costs less mana.
*Shockwave costs less mana.
*Defend reduces piercing damage by 70%.
*High upkeep reduces income by 60%.
*Pulverize ability occurs more often.
*Taurens have more hit points.
*Abominations have more hit points.
*Storm Hammers do more damage to secondary targets, at the cost of some initial damage.
*Orc Raiders have less hit points and are more susceptible to ranged attackers.
*All weapons that were 'magic' damage have changed to 'pierce' damage.
*There is now a maximum limit of skeletons that can be summoned per player.
Warcraft III: Reign of Chaos (May 30, 2002 prototype)

A prototype of Warcraft III: Reign of Chaos for the PC.
==Notes==
===BALANCE CHANGES===
*Altars now require a Barracks be built first.
*Granite Golems can now attack air units.
*Orbs of frost and lightning are less frequently generated.
*Lightning shield does more damage per second than before.
*Inner fire has a longer duration and cost less mana to cast.
*Dispel Magic, Purge and Abolish Magic do more damage to summoned units than before.
*Roar lasts longer.
*Bear form costs less mana.
*Carrion swarm does more damage now.
*Sleep cost was reduced.
*Frost Armor's cool down was reduced.
*Inferno cost and cool down were reduced.
*Tranquility cost was reduced.
*Mass teleport cool down was reduced, and now more units are moved.
*Starfall casting cost is cheaper, does more damage, and effects a larger area.
*Avatar now lasts longer.
*Reveal is cheaper to cast
*Cannibalize now has a longer duration, but heals fewer hit points per second.
*Windwalk now increases movement speed.
*Power build surcharge decreased per peasant.
*Frost Wyrms cost more food, and have longer build times.
*Burrows are now less expensive to construct and have a shorter build time.
*Raiders now have slightly more hit points.
*Workshop are less expensive to build.
*Haunted Mine costs more lumber, has a longer build time, and fewer hit points.
*Water Elementals now have more hit points.
*Footmen have increased hit points.
*Treants have fewer hit points and no armor.
*Bears have increased hit points, and more armor.
*Sentry and Healing wards are now have more hit points.
*Militia have a shorter cool down.
*Gryphon riders now do splash damage to friendly units
*Sappers now have Kaboom off by default
Warcraft III: The Frozen Throne (Apr 11, 2003 prototype)

A prototype of Warcraft III: The Frozen Throne for the PC.
==Notes==
BALANCE CHANGES
* Runes no longer are on random drop tables. However, they still drop on Turtle Rock at certain pre-determined locations.
* Ballista hitpoints reduced to 300 from 380, build time increased to 4 from 36, and damage reduced to 1d12 + 38 from 1d14 + 55. Additionally, Ballistas can no longer damage trees. We will re-add the capability to attack trees in some capacity in a future patch.
* Breath of Fire now deals 50/100/150 damage by level, down from 70/140/210 damage by level. Its mana cost has also been reduced to 75, but its DoT from comboing it with Drunken Haze has not changed.
* Impale effect area increased to 300 from 200. It now has the same area of effect as Shockwave.
* Blood Mage speed increased to 300 from 270.
* Summon Bear now costs 125 mana down from 135 mana.
* Beastmaster speed increased to 320 from 270.