Bede (Masters)

Bede (Japanese: ビート Beet) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series . He forms a sync pair with , which is capable of Gigantamaxing. This sync pair was first made available on June 16, 2022. This pair can be raised to from the day it was released.
Bede in his attire forms a sync pair with his . This pair could be obtained through a limited Master Fair sync pair scout beginning on March 4, 2023. This pair could also be raised to since its release.
Bede also forms a sync pair with , which is capable of Dynamaxing. This pair was made available through a Variety sync pair scout beginning on December 10, 2024. This pair can be raised to since it first released, though this pair lacks an EX style.
==In the games==
==Hatterene==
Raising this sync pair to 6★ EX will unlock Song Key 08007, which allows "Battle! (Bede) (Pokémon Masters EX Version)" to be played in the .
===Availability===
Bede is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	2 	50 	60 	100% 	All opponents 	No additional effect. 	
 	 	2 	30 	36 	100% 	An opponent 	Lowers the target's Sp. Atk. by one stat rank. 	
 	 	2 	48 	57 	100% 	An opponent 	Has a chance (10%) of leaving the target confused. 	
Back to You! 	0(2 uses)	— 	— 	— 	Allied side	Applies the Status Condition Reflection effect to the allied field of play. Raises the user's Sp. Atk and critical-hit rate by two stat ranks. Lowers the user's Defense by one stat rank.	 	
 	 	 	 	 	 	 	 	
Most Elite Fairy Beam	 	— 	200 	240 	— 	An opponent 	This attack's power increases when the target is confused.(6★ EX effect: Sync move power will be multiplied by 1.5.)(EX role effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.• Fairy Zone)	
 	 	 	 	 	 	 	 	
 	 	0(1 use)	400 	480 	— 	An opponent 	Leaves all opposing sync pairs confused. 	
 	 	0(1 use)	400 	480 	— 	An opponent 	Makes the weather sunny. 	
 	 	0(1 use)	400 	480 	— 	An opponent 	Turns the field of play's terrain into Psychic Terrain. 	
===Skills===
Name 	Description
 	
 	Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused.
 	Lowers the target's Sp. Atk and Sp. Def by one stat rank when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.
 	Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective.
 	
Stubborn Pink Elite 	Powers up the moves of all allied sync pairs when attacking a target that is confused. Turns the field of play's zone into a Fairy Zone after using the user's G-Max Smite. (A Fairy Zone powers up Fairy-type attacks.) Increases the user's Special Moves ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, increases the user's Special Moves ↑ Next effect by one rank for each hit.
 	
Fairy Tech 	Raises allies' Attack and Sp. Atk by 12 when using Fairy-type attacks.Raises the maximum HP of all allied sync pairs by 12.
Galar Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Rival Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Galar Adventurer Tech	Raises the Attack and Sp. Atk of all allied sync pairs by 2.Raises the maximum HP of all allied sync pairs by 2.
 	
Rare ↑ 2 Wistful ↓ 2 	Raises the following discovery level by 2:• Rare CacheLowers the following discovery level by 2:• Wistful Crystal
===Sync grid===
Bede & Hatterene's sync grid is an expanded grid, made available when the sync pair first released. It was further expanded on January 23, 2023.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +10 	Sp. Atk +10 	4 	48 	2
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Dazzling Gleam: Power +4 	Dazzling Gleam: Power ↑ +4 	3 	36 	1
Dazzling Gleam: Power +4 	Dazzling Gleam: Power ↑ +4 	3 	36 	1
Dazzling Gleam: Power +4 	Dazzling Gleam: Power ↑ +4 	3 	36 	2
Dazzling Gleam: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
Mystical Fire: Power +4 	Mystical Fire: Power ↑ +4 	3 	36 	1
Mystical Fire: Power +4 	Mystical Fire: Power ↑ +4 	3 	36 	1
Mystical Fire: Power +4 	Mystical Fire: Power ↑ +4 	3 	36 	2
Mystical Fire: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
Psybeam: Power +4 	Psybeam: Power ↑ +4 	3 	36 	1
Psybeam: Power +4 	Psybeam: Power ↑ +4 	3 	36 	1
Psybeam: Power +4 	Psybeam: Power ↑ +4 	3 	36 	2
Psybeam: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
Back to You!: 	Has a chance (40%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Back to You!: 	Removes all status conditions from all allied sync pairs when a move is successful. 	8 	96 	2
Back to You!: 	Raises the user's Sp. Atk by one stat rank when its move is successful. 	9 	108 	3
 	Prevents the user from becoming confused. 	5 	60 	1
 	Defense cannot be lowered. 	5 	60 	2
 	Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. 	8 	96 	2
 	Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 	8 	96 	2
 	Powers up moves that are super effective. 	9 	108 	2
 	Quickly charges the move gauge when the weather is sunny. 	8 	96 	2
 	Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. 	8 	96 	2
 	Quickly charges the user's move gauge when the terrain is Psychic Terrain. 	8 	96 	2
 	Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. 	8 	96 	2
 	Has a chance (50%) of lowering the target's Sp. Def by one stat rank when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. 	10 	120 	3
 	Lowers one of the target's following stats by one stat rank at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 	10 	120 	3
 	Powers up the user's moves when the target is confused. 	10 	120 	3
 	Powers up the user's sync move when the target is confused. 	10 	120 	3
 	Restores the user's HP by approximately 40% of its maximum HP after using its sync move. 	10 	120 	4
 	Reduces the user's sync move countdown by two after using its max move. 	10 	120 	4
 	Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)	10 	120 	5
G-Max Smite: Power +100 	G-Max Smite: Power ↑ +100 	8 	96 	3
G-Max Smite: Power +100 	G-Max Smite: Power ↑ +100 	8 	96 	5
Max Flare: Power +100 	Max Flare: Power ↑ +100 	8 	96 	3
Max Mindstorm: Power +100 	Max Mindstorm: Power ↑ +100 	8 	96 	3
Most Elite Fairy Beam: Power +25	Most Elite Fairy Beam: Power ↑ +25 	5 	60 	3
Most Elite Fairy Beam: Power +25	Most Elite Fairy Beam: Power ↑ +25 	5 	60 	3
==Inteleon==
===Availability===
Bede & Inteleon are exclusive to Variety scouts. Their offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	4 	128 	153 	100% 	An opponent 	Critical hits land more easily. 	
 	 	2(2 uses)	— 	— 	— 	Entire field 	Makes the weather rainy. 	
High-Pressure 	 	2 	400 	480 	100% 	An opponent 	Activation Condition: When your team's sync pair uses a sync move one time. Deactivation Condition: When this move is used.Critical hits land more easily. Lowers the target's Sp. Def by three stat ranks. 	
Fine, Then! 	0(1 use)	— 	— 	— 	An ally	Reduces the sync move countdown of an allied sync pair by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by three ranks.	 	
 	 	 	 	 	 	 	 	
Sharpshooting Judgment Water Beam	 	— 	250 	300 	— 	An opponent 	(6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.• Rain.)(EX role effect: Power of sync move will be multiplied by 1.5.)	
 	 	 	 	 	 	 	 	
 	 	0(1 use) 	400 	480 	— 	An opponent 	Makes the weather rainy. 	
 	 	0(1 use) 	— 	— 	— 	An ally 	Applies the Damage Guard Next effect to an ally. 	
 	 	0(1 use) 	400 	480 	— 	An opponent 	Makes the weather rainy. 	
===Skills===
Name 	Description
 	
Gentleman's Combo 	Raises the user's Sp. Atk by six stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle.
User Sets Rain: Galar C (Spec) on Field	Applies Galar Circle (Special) to the allied field of play when the user makes the weather rainy.
 	Applies the Free Move Next effect to the user when its attack move is successful while the weather is rainy.
 	
Water Field 	Raises the maximum HP of all allied sync pairs by 12.Raises the Speed of all allied sync pairs by 12.
Galar Field 	Raises the maximum HP of all allied sync pairs by 1.Raises the Speed of all allied sync pairs by 1.
Rival Field 	Raises the maximum HP of all allied sync pairs by 1.Raises the Speed of all allied sync pairs by 1.
Galar Adventurer Field 	Raises the maximum HP of all allied sync pairs by 2.Raises the Speed of all allied sync pairs by 2.
 	
Rare ↑ 2 Fiery ↓ 1 Wistful ↓ 1 	Raises the following discovery level by 2:• Rare CacheLowers the following discovery levels by 1:• Fiery Crystal• Wistful Crystal
===Sync grid===
Bede & Inteleon's sync grid is an expanded grid, made available since the sync pair was first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +10 	Sp. Atk +10 	4 	48 	2
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +10 	Speed +10 	4 	48 	2
Snipe Shot: Power +2 	Snipe Shot: Power ↑ +2 	3 	36 	1
Snipe Shot: Power +2 	Snipe Shot: Power ↑ +2 	3 	36 	1
Snipe Shot: Power +2 	Snipe Shot: Power ↑ +2 	3 	36 	1
Snipe Shot: Power +2 	Snipe Shot: Power ↑ +2 	3 	36 	1
Snipe Shot: Power +2 	Snipe Shot: Power ↑ +2 	3 	36 	2
Snipe Shot: 	Has a chance (40%) of charging the user's move gauge by one when its move is successful. 	7 	84 	2
High-Pressure Snipe Shot: Power +3 	High-Pressure Snipe Shot: Power ↑ +3 	3 	36 	1
High-Pressure Snipe Shot: Power +3 	High-Pressure Snipe Shot: Power ↑ +3 	3 	36 	1
High-Pressure Snipe Shot: Power +3 	High-Pressure Snipe Shot: Power ↑ +3 	3 	36 	1
High-Pressure Snipe Shot: Power +3 	High-Pressure Snipe Shot: Power ↑ +3 	3 	36 	1
High-Pressure Snipe Shot: Power +3 	High-Pressure Snipe Shot: Power ↑ +3 	3 	36 	2
High-Pressure Snipe Shot: Move Gauge Refresh 3	Has a chance (40%) of charging the user's move gauge by one when its move is successful. 	7 	84 	2
Fine, Then!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
 	Sp. Atk cannot be lowered. 	5 	60 	1
 	Quickly charges the move gauge when the weather is rainy. 	8 	96 	2
 	Powers up the user's attacks when they become critical hits. 	8 	96 	2
 	Raises the user's Speed by two stat ranks when it lands a critical hit. 	8 	96 	2
 	Applies the Move Gauge Acceleration effect to the allied field of play after using the user's max move. 	8 	96 	2
 	Status conditions cannot be inflicted on the user when the weather is rainy. 	9 	108 	2
 	The more the user's Sp. Atk is raised, the more it powers up the user's moves. 	10 	120 	3
 	Reduces the user's sync move countdown by two after using its max move. 	10 	120 	3
 	Powers up the user's sync move when the weather is rainy. 	10 	120 	3
 	The more the target's Sp. Def is lowered, the more it powers up the user's sync move. 	10 	120 	3
 	Increases the user's Special Moves ↑ Next effect by two ranks after using its sync move. 	10 	120 	3
 	Critical hits land more easily when the user attacks with a sync move. 	10 	120 	3
 	Lowers the target's Sp. Def by three stat ranks when the user's max move targeting that opponent is successful.	10 	120 	3
Max Geyser: Power +100 	Max Geyser: Power ↑ +100 	8 	96 	3
Sharpshooting Judgment Water Beam: Power +25 	Sharpshooting Judgment Water Beam: Power ↑ +25 	5 	60 	3
Sharpshooting Judgment Water Beam: Power +25 	Sharpshooting Judgment Water Beam: Power ↑ +25 	5 	60 	3
==Articuno (Galarian Form)==
===Availability===
Bede (Champion) is exclusive to Master Fair scouts. His offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	4 	156 	187 	100% 	An opponent 	Has a chance (10%) of leaving the target frozen. 	
 	 	1 	18 	21 	100% 	An opponent 	Has a chance (10%) of leaving the target confused. 	
Intimidating 	 	0(1 use)	170 	204 	— 	An opponent 	Activation Condition: When your team's sync move countdown is reduced by three while this move is deactivated. (The activation countdown is not reduced when the remaining MP for this move is zero.) Deactivation Condition: When this move is used.Never misses. Has a chance (10%) of leaving the target frozen. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank. Applies the Free Move Next effect to all allied sync pairs.	
Triumphant Tenacity!	4(2 uses)	— 	— 	— 	All allies	Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.	 	
 	 	 	 	 	 	 	 	
Always Winning 	 	— 	250 	300 	— 	An opponent 	(6★ EX effect: The sync buff is doubled the first time a sync move is used.)(EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.) 	
===Skills===
Name 	Description
 	
 	Powers up the moves of all allied sync pairs by 10%. Reduces attack damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are.(Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Conniving Wings 	Reduces the user's sync move countdown by one the first time it enters a battle each battle. Raises the Speed of all allied sync pairs by two stat ranks the first time the user enters a battle each battle.
Ballonlea Teachings 	Restores 1 MP of the user's moves after your team's sync pair uses their sync move.
 	Protects the user against critical hits.
 	
Psychic Support 	Raises the maximum HP of all allied sync pairs by 30.
Galar Support 	Raises the maximum HP of all allied sync pairs by 4.
Champion Support 	Raises the maximum HP of all allied sync pairs by 4.
Scarf Support 	Raises the maximum HP of all allied sync pairs by 6.
Galar Adventurer Support	Raises the maximum HP of all allied sync pairs by 6.
 	
Wistful ↑ 3 Soothing ↓ 1	Raises the following discovery level by 3:• Wistful CrystalLowers the following discovery level by 1:• Soothing Crystal
===Sync grid===
Bede (Champion) & Articuno's sync grid is an expanded grid, made available when the sync pair first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +10 	Defense +10 	4 	48 	2
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Freezing Glare: Power +2 	Freezing Glare: Power ↑ +2 	3 	36 	1
Freezing Glare: Power +2 	Freezing Glare: Power ↑ +2 	3 	36 	1
Freezing Glare: Power +2 	Freezing Glare: Power ↑ +2 	3 	36 	1
Freezing Glare: Power +2 	Freezing Glare: Power ↑ +2 	3 	36 	2
Freezing Glare: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Freezing Glare: 	Charges the user's move gauge by two when its attack move is successful against a confused opponent. 	8 	96 	2
Confusion: Power +4 	Confusion: Power ↑ +4 	3 	36 	1
Confusion: Power +4 	Confusion: Power ↑ +4 	3 	36 	1
Confusion: Power +4 	Confusion: Power ↑ +4 	3 	36 	1
Confusion: Power +4 	Confusion: Power ↑ +4 	3 	36 	1
Confusion: 	Charges the user's move gauge by one when a move is successful. 	7 	84 	2
Confusion: 	Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 	7 	84 	2
Intimidating Freezing Glare: Power +2 	Intimidating Freezing Glare: Power ↑ +2 	3 	36 	1
Intimidating Freezing Glare: Power +2 	Intimidating Freezing Glare: Power ↑ +2 	3 	36 	2
Intimidating Freezing Glare: Power +2 	Intimidating Freezing Glare: Power ↑ +2 	3 	36 	2
Intimidating Freezing Glare: 	Raises the Defense of all allied sync pairs by one stat rank when the user's move is successful. 	8 	96 	3
Intimidating Freezing Glare: 	Raises the Sp. Def of all allied sync pairs by one stat rank when the user's move is successful. 	8 	96 	3
 	Prevents the user from becoming frozen. 	5 	60 	1
 	Prevents the user from flinching. 	5 	60 	1
 	Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 	7 	84 	2
 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 	7 	84 	2
 	Has a chance (40%) of raising the user's Speed by two stat ranks when it is hit by an attack move. 	8 	96 	2
 	Raises the chance of inflicting status conditions with the additional effects of moves. 	8 	96 	2
 	Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user's sync move is used each battle.	8 	96 	3
 	Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. 	10 	120 	3
 	Applies the Free Move Next effect to the user when it enters a battle. 	10 	120 	3
 	Restores the user's HP when its attack move is successful against a confused opponent. 	10 	120 	3
 	Restores the user's HP by approximately 40% of its maximum HP after using its sync move. 	10 	120 	3
 	Reduces the sync move countdown by one the first time the user's sync move is used each battle. 	10 	120 	3
Always Winning Freezing Glare: Power +25	Always Winning Freezing Glare: Power ↑ +25 	5 	60 	3
Always Winning Freezing Glare: Power +25	Always Winning Freezing Glare: Power ↑ +25 	5 	60 	3
==Appearances==
===Battle appearances===
Bede & Hatterene can be battled against in:
* Battle Rally (Area 1–9)
* Story event: Gather Up! Dream Duo! (January 1 to 18, 2023; January 4 to 20, 2024)
* Extreme battle event: (July 14 to August 19, 2023)
* Daily Type Rotation: (August 9 to 28, 2023)
* Special battle event: Battle with a Theme Team (February 11 to 28, 2025)
Bede & Inteleon can be battled against in:
* Solo event: Three Rivals, Three Ways (as a side foe; December 10 to 18, 2024)
Bede (Champion) & Articuno can be battled against in:
* Battle Rally (Area 1–9)
* Special battle event: (March 6 to 21, 2023)
* Extreme battle event: (as a side foe; September 7 to 19, 2024)
Bede has also been shown to pair alongside the following Pokémon and can be battled against in:
* 
** Damage Challenge: (September 24 to 27, 2024)
** Ranked damage event: (October 23 to 31, 2024)
* 
** Damage Challenge: (October 4 to 8, 2024)
===Story appearances===
Bede appears in his normal outfit in the following story areas:
* Story events:
** Revel in Rivalry
** Gather Up! Dream Duo!
** We Should Battle!
* Neo Champions:
** Fight for the Future Together
** Three Trainers, Three Minds
* Solo event: Three Rivals, Three Ways
Bede appears in his Champion outfit in the following story areas:
* Neo Champions:
** Fight for the Future Together
** Three Trainers, Three Minds (flashback)
* Special battle event: 
===Sync pair stories===
====Bede & Hatterene====
* A Day with Bede
====Bede (Champion) & Articuno====
* A Day with Bede
==Quotes==
==Gallery==
===Bede===
 	 	 	 	
VS model(Normal colors) 	6★ model(Normal colors) 	6★ model(EX colors) 	VS model(EX colors) 	Bede's sync move mindscape(, ancient mural)
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this!	Trainer emoteThanks!	
 	 	 	 	
Medal1★ Revel in Rivalry	Medal2★ Revel in Rivalry	Medal3★ Revel in Rivalry 	MedalReigning Rival 	Comic of doing trainingby me_GenzoTweet about illustrating the Nemona comics
===Bede (Champion)===
 	 	 	 	
6★ model(Normal colors) 	VS model(Normal colors) 	6★ model(EX colors) 	VS model(EX colors) 	Bede's sync move mindscape(, ancient mural)
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks! 	
 	 	 	 	
Medal1★ Fight for theFuture Together	Medal2★ Fight for theFuture Together	Medal3★ Fight for theFuture Together	MedalNeo Champion Time!	3.5 Years Celebration artwork
==Trivia==
* All versions of Bede use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include , , , , , and .
* In his Champion outfit's sync pair story, Bede reveals he first met Articuno in the Crown Tundra, similar to how it is encountered in .
* Bede & Hatterene are the only sync pair who can set all three types of field effects: , terrain, and .
* Bede (Champion) & Articuno's second Master Fair scout had the shortest duration of any Master Fair scout, only lasting 6 days (August 22 to 28, 2024).
* In the solo event Three Rivals, Three Ways, Bede is shown to have been raised his Inteleon from a that was hatched by Professor Bellis.
===Origin===
Bede's design is based on his appearance in . Hatterene is Bede's signature Pokémon in the core series games, where it is also capable of Gigantamaxing. Hatterene's entry comes from Pokémon Sword.
Bede is not seen owning an Inteleon outside this game, though it was introduced in Generation VIII like he was. Inteleon's Dex entry comes from Pokémon Sword.
Bede is not seen owning a Galarian Articuno outside of this game. Articuno's Dex entry comes from Pokémon Shield.
==In other languages==
Back to You!
Most Elite Fairy Beam
High-Pressure Snipe Shot
Fine, Then!
Sharpshooting Judgment Water Beam
Intimidating Freezing Glare
Triumphant Tenacity!
Always Winning Freezing Glare
==References==
==Related articles==
Category:Champions
Category:Psychic-type Trainers
Category:Fairy-type Trainers
Category:Gym Leaders
Category:Trainers with Dynamax Bands
Category:Trainers with Legendary Pokémon
Category:Masters EX characters with an EX style
Category:Masters EX characters with an alternate outfit
de:Betys##Pokémon Masters EX
es:Berto (Masters EX)
ja:ビート (ポケモンマスターズ)
zh:彼特#Masters 2