nyuuzyou/wikis huggingface dataset:
Radio Allergy (Mar 23, 2007 prototype)

A prototype of the unreleased English localization of Radio Allergy (known as Radirgy in Japan) for the Nintendo GameCube.
==Notes==
* In January 2007, O~3 Entertainment announced it would be localizing Radirgy for a February release under the new title "Radio Allergy". After being delayed numerous times throughout 2007, it was finally canceled by June 2007 due to a lack of retailers supporting GameCube software over the then recently released Nintendo Wii. The game would finally be localized for the Wii when it was released as part of a compilation title known as "Ultimate Shooting Collection".
* This prototype originally came from a NR disc with Mar 23, 2007 written as the date. However, the original prototype was dumped and burnt on a mini DVD-R. The dump made available came from the copy of the NR disc, and was able to be dumped directly using a computer without the need of an SD card reader or broadband adapter (BBA).
==Screenshots==
File:GLJEGG_2020-06-07_19-43-26.png|Title screen.
File:GLJEGG_2020-06-07_19-44-05.png|Ranking.
File:GLJEGG_2020-06-07_19-44-40.png|Demonstration.
File:GLJEGG_2020-06-07_19-44-48.png|Main menu.
File:GLJEGG_2020-06-07_19-44-55.png|Options.
File:GLJEGG_2020-06-07_19-45-12.png|Configuration.
File:GLJEGG_2020-06-07_19-45-22.png|Gameplay 1.
File:GLJEGG_2020-06-07_19-45-41.png|Gameplay 2.
==See also==
*No-Intro entry
Rag Doll Kung Fu: Fists of Plastic (Oct 26, 2007 prototype)

A prototype of Rag Doll Kung Fu: Fists of Plastic for the Sony PlayStation 3.
==Notes==
* The game is simply called "Ragdoll Kung Fu" at this point, lacking the final game's "Fists of Plastic" subtitle.
* XMB Metadata is completely different, more closely resembling the art from the original 2005 PC game.
* The gameplay is more faithful to the original PC game, with very similar character movement and attacks.
** Characters and items are also rendered as 2D puppets, rather than the full 3D models seen in the final game.
* Files exist for at least 10 levels, but since there is no map selection screen, every match takes place in an early version of Lion Temple.
===Miscellaneous Notes===
* Game is emulatable: Yes (as of February 12, 2024)
==Screenshots==
File:RagDollKungFuPS3 2007-10-26 Title.png|Main Menu
File:RagDollKungFuPS3 2007-10-26 CharacterSelect.png|Character Select
File:RagDollKungFuPS3 2007-10-26 Deathmatch.png|Deathmatch - Lion Temple
File:RagDollKungFuPS3 2007-10-26 KingOfTheHill.png|King of the Hill - Lion Temple
File:RagDollKungFuPS3 2007-10-26 Movies Character.png|Movies - Character Comparison
File:RagDollKungFuPS3 2007-10-26 Movies Level.png|Movies - Level Concept Render
Ragnarok Odyssey (Sep 13, 2012 prototype)

A prototype of Ragnarok Odyssey for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Ragnarok Odyssey (2012-09-13).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Raid 2020 (Dec 1989 prototype)

Late prototype of Raid 2020 for the NES by Color Dreams.
==Notes==
*Differs from the retail build.
*Compiled from source code files CODE.PRG and ALL.VID.
==Screenshots==
Raid2020 1.png
Raid2020 2.png
Raid2020 3.png
==Origin==
Raid2020Disk.png
==See also==
https://archive.org/details/Raid-2020-Source-Code | Source Code on Archive.org
Raiden Trad (JP Prototype)

A prototype of the Japanese version of Raiden Trad (Raiden Densetsu).
==Notes==
- The game softlocks at the beginning of Stage 6. After completing Stage 5, your ship automatically boards a carrier and launches into space, however in the prototype you can move freely during this sequence. The ship is permanently frozen in place once the background tries to change to the space background.
- It is currently unknown if Stage 6 and beyond are programmed, due to the lack of a level select cheat/code.
- The player's homing missiles are slower than in the retail version.
- The game does not pause when the player gets a game over (after exhausting all continues or not using a continue). This is also a softlock.
- When continuing via the Start button, the game is also paused.
- The splash screen before the title screen is missing, and the title screen is missing copyright information.
- The title screen loops back to itself continuously instead of showing the high score table and a demo.
- The options screen allows you to choose up to 8 lives, bombs, and continues. In the retail version, these options are limited to a maximum of 5, 5, and 3 respectively.
- Normal difficulty is misspelled "Noroal". All difficulties in the prototype appear to be identical to Pro difficulty.
- The player can become randomly invincible due to a bug. It's currently unknown what causes this.
- In 2 Player mode, if one player loses all their lives, their ship's hitbox is still present and can be hit by the other player to produce sparks.
==Screenshots==
==Videos==
https://www.youtube.com/watch?v=SxTba4Ar-pQ
==See also==
Release article on Gaming Alexandria
Raiden Trad (Prototype)

A late prototype of Raiden Trad for the SNES.
Features the US version's title screen, but does not have the minor changes and fixes that were made to the final US build.
==Origin==
20200801_173649.jpg|PCB front.
20200801_173716.jpg|PCB back.
==See also==
Raiden Trad regional differences on The Cutting Room Floor
Railroad Tycoon II (Dec 17, 1999 prototype)

A prototype of Railroad Tycoon II for the PlayStation.
==Notes==
* Built approximately 24 days before the retail US build, despite the disc stating final
* Different disclaimer screen
* Tremor Entertainment logo is silent
* Higher starting cash
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Railroad Tycoon 2 Final Reviewable-0000.png
PSX - Railroad Tycoon 2 Final Reviewable-0002.png
==Origin==
PSX - Railroad Tycoon 2 Final Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Railroad Tycoon II (Jul 4, 2000 prototype)

A prototype of Railroad Tycoon II for the Dreamcast.
==Notes==
* No MPEG Sofdec logo at the start
* Title screen is missing the copyright text
* Different layout of selections in the main menu
* Missing button symbols during gameplay
* Executable information:
** Executable Name: /0WINCEOS.BIN
** Executable checksum (MD5): 224ada37c719da8b8ee8cc4c3e34d576
** Executable timestamp: 2000-06-08 15:05:50
* Header Information (IP.BIN):
** Header - Title: RAILROAD TYCOON II DREAMCAST EDITION
** Header - Release Date: 20000704
** Header - Region: UE
** Header - Device Info: 8E23 GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-419
** Header - Product Number: T41900M
* Volume Information:
** Volume Identifier: BURN1
** Volume Set Identifier: 
** Volume Creation Date: 2000-05-09 15:28:55
** Volume Modification Date: 2000-07-04 17:40:24
** Last Modified File (if not available, then executable was the last modified file): /RT2DC.EXE
** Last Modified File Checksum (MD5): 0a42600c1d55a68288f51884693734f0
** Last Modified File Time Stamp: 2000-07-04 17:30:48
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
RailroadTycoon-1.png
RailroadTycoon-2.png
==Origin==
Railroad Tycoon.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rainbow (Jun 20, 2004 prototype)

An early prototype of Cocoto: Kart Racer (named "Rainbow" for this build) for the Microsoft Xbox.
==Notes==
* A port to the Xbox was never released.
* Contains some files for a PS2 version.
* Does not boot in a Retail or Developer Kit.
* The "data" folder contains pre-release assets for Cocoto Platform Jumper, including all the necessary files for the game.
* It features a "Hell" folder and a "VOLCANO" folder, which are essentially the same. The "VOLCANO" folder includes levels with minor differences from the beta version.
Rainbow Islands: The Story of Bubble Bobble 2 (Prototype)

A prototype of Rainbow Islands: The Story of Bubble Bobble 2 for the Famicom.
==Videos==
<youtube width="320" height="240">x8wBDc5rXJg</youtube>
==See also==
* Rainbow Islands - The Story of Bubble Bobble 2 (Japan) (Sample) | elude visibility
Rajd Polski (Oct 5, 2010 prototype)

A very early build of Rajd Polski (Rally Poland)
==Notes==
*Predates release by 2 months
*The game calls itself, Lowrider Extreme (which is the name of a game, Red Dot Games made too)
*Some files from retail were used, to make it work
*The exit option in the menu doesn't work, so you will have to use Alt + F4, to close the game
==Video==
<youtube>AUKwJPVYoEM</youtube>
==Acknowledgments==
Thanks to Ditrexx01 for making it work!
Rally: The Final Round of the World Rally Championship (Prototype)

A prototype of the unreleased Rally: The Final Round of the World Rally Championship (also known as Network Q Rally) for the SNES.
==Notes==
==Origin==
 ____________________________________________/\___________________________
 _\ _____/__ _ \_ ____/__ _ \ / / ____/__ _ \ ____/_
 /_____ / / / _/ / / / __/ _/ / / __/____ /
 /. / // / /. // __ /. / \_ // / \_. / /
/_________/___ /____/________/___ /____/___/\____/______/___ /\____/______/
-------------\/-----------------\/-------------------------\/--------------->
 Title : Network Q Rally(W.Champion)! System : SNES [!] SEGA [ ]
 Company : JVC! Format : SMC [!] SMD [ ]
 Date : May.6.95! MGD [ ] FIG [ ]
 Supplier : Dragon Avenger Megabits : 08megs! 
 Notes : Hohohoho! Yet another racing game, enjoy!~
 Greetings: All those who we know!
==See also==
Read the article on this prototype on SNESCentral.com. (Archive)
Rally Bike (Prototype A)

A prototype of Rally Bike for the NES.
==Notes==
* Late prototype.
==Screenshots==
Rally Bike (Prototype).2021-07-27 14.09.10.png
Rally Bike (Prototype).2021-07-27 14.09.19.png
Rally Bike (Prototype).2021-07-27 14.09.28.png
Rally Bike (Prototype).2021-07-27 14.09.41.png
Rally Bike (Prototype).2021-07-27 14.09.53.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rally Bike (Prototype B)

A prototype of Rally Bike for the NES.
==Notes==
* Appears to be a late build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of December 9, 2022).
==Screenshots==
Rally Bike (Prototype) 2021-08-13 00-16-55.png
Rally Bike (Prototype) 2021-08-13 00-17-35.png
Rally Bike (Prototype) 2021-08-13 00-18-08.png
Rally Bike (Prototype) 2021-08-13 00-18-14.png
Rally Bike (Prototype) 2021-08-13 00-18-24.png
==Origin==
IMG_0822.JPEG|Cart and PCB front.
IMG_0823.JPEG|Cart front.
IMG_0824.JPEG|PCB front.
IMG_0825.JPEG|PCB front. (2)
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! Big thanks to Ed Semrad for providing an opportunity for this prototype and many more to be preserved. Huge special thanks to Frank Cifaldi from the Video Game History Foundation (VGHF) for dumping and providing the prototypes!
==See also==
* Semradical! (December 9, 2022)
* Video Game History Foundation (VGHF)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rally Championship (Feb 27, 2002 prototype)

A prototype of Rally Championship for the PlayStation 2.
==Notes==
* Dated a little over two months before the final European build
* For the game to load in PCSX2, the disc image must be mounted to a virtual drive, as it has a silent padding CDDA track
* Has a watermark that flashes at the top half of the screen reading "Kym Warner - 11/3/02", though the build itself, given the latest modification dates of the files, the disc's burn date, as well as a different watermark on the bottom half, appears to be the same or barely modified from a build dated February 27
* Contains an extensive debug menu found within the pause menu
* The intro FMV is a modified version of that of Warthog Games' previous game, Rally Championship Xtreme
* The visual options menu is missing several options
* All vehicles except the Peugeot 206 have different liveries. Notably, the Ford Escort Maxi is still using its livery from Rally Championship Xtreme, and the VW Golf uses a unique livery featuring the logos of "atod", Warthog Sweden's previous developer name
* The Subaru Impreza 2000 and Proton Compact are referred to as Subaru 2000 and Proton Satria
* The Nissan Micra, Peugeot 106, Proton Compact, Skoda Octavia and Lancer Evo VI have different car dealer prices
* The game does not track if the player has beaten any Championships
* South Africa - Rift Valley still contains a texture for Actualize, the publishers of Rally Championship Xtreme
* The two bridges that appear halfway through South Africa - Mount Longonot are missing their side barriers
* All of the game's vehicles, save for those in class A8, have bad gearbox ratios and lack uphill pulling power, leading to some levels in Arcade mode becoming impossible without using the debug menu
* The credits are unfinished
* The three Career Mode win screens still use the name of the previous game
==Videos==
<youtube heights="352" widths="240">xoZYGhb6Bmk</youtube>
==Origin==
RallyChampionship Feb272002 disc.png
==See also==
* Document listing differences between this build and the final game.
* Documentation of the debug menu.
Rally Fusion: Race of Champions (Jul 11, 2002 prototype)

A prototype of Rally Fusion: Race of Champions for the Xbox.
==Notes==
* Predates the final PAL build (the first retail build) by three months.
* Preview build.
* Boots right to the main menu. No title screen or opening FMVs/logos. No music on the main menu.
* Uses PS2 controller icons.
* Dev options on the pause menu let you activate a debug menu.
* Different HUD.
* Game uses scratch voices for the narration.
* XBE information:
** Internal Name: Race Of Champions
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): 5cbbf3855800bc31f10a7285abebdc7d
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Rally Fusion Race of Champions preview build (1).png
Xbox - Rally Fusion Race of Champions preview build (2).png
Xbox - Rally Fusion Race of Champions preview build (3).png
Xbox - Rally Fusion Race of Champions preview build (4).png
Xbox - Rally Fusion Race of Champions preview build (5).png
Xbox - Rally Fusion Race of Champions preview build (6).png
Xbox - Rally Fusion Race of Champions preview build (7).png
Xbox - Rally Fusion Race of Champions preview build (8).png
Xbox - Rally Fusion Race of Champions preview build (9).png
Xbox - Rally Fusion Race of Champions preview build (10).png
Xbox - Rally Fusion Race of Champions preview build (11).png
Xbox - Rally Fusion Race of Champions preview build (12).png
Xbox - Rally Fusion Race of Champions preview build (13).png
Xbox - Rally Fusion Race of Champions preview build (14).png
Xbox - Rally Fusion Race of Champions preview build (15).png
==Origin==
Xbox - Rally Fusion Race of Champions preview build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rally Fusion: Race of Champions (Jul 8, 2002 prototype)

A prototype of Rally Fusion: Race of Champions for the PlayStation 2.
==Notes==
* An NTSC preview build dated three months before the final.
* The title screen is weirdly blank.
* Loading screens look very incomplete.
* Menus are very quiet and lack any music or sound effects.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
RallyFusionRoC-Jul08Preview-1.png|Title screen
RallyFusionRoC-Jul08Preview-2.png|Main menu
RallyFusionRoC-Jul08Preview-3.png|Gameplay
==Origin==
PS2 - Rally Fusion Race of Champions Preview Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rally Fusion: Race of Champions (Sep 17, 2002 prototype)

A prototype of Rally Fusion: Race of Champions for the PlayStation 2.
==Notes==
* Used as a dummy file inside of Minority Report: Everybody Runs (Sep 5, 2002 prototype).
* Built 25 days before final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of April 19, 2021).
** Game contains dongle protection: No.
==Screenshots==
RallyFusionRoCzSep17_1.png
RallyFusionRoCzSep17_2.png
RallyFusionRoCzSep17_3.png
RallyFusionRoCzSep17_4.png
==Files==
==Acknowledgments==
A huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rampage 2: Universal Tour (Feb 8, 1999 prototype)

A prototype of Rampage 2: Universal Tour for the PlayStation.
==Notes==
* Compiled about 3 weeks before the retail US build
* No Avalanche Software logo
* Disclaimer screen not in retail
* No differences noticed, but the full game data was not examined
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Rampage 2 Universal Tour 80% complete-0000.png
PSX - Rampage 2 Universal Tour 80% complete-0002.png
==Origin==
PSX - Rampage 2 Universal Tour 80% complete.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rampart (Prototype)

A prototype of Rampart for the NES.
==Notes==
* Late prototype.
* There's an extra entry on the main menu called "Stuff". Selecting it brings up a screen that says "This space intentionally left blank". This was removed from the final build.
* During gameplay, the messages after making a move come down slower in this build in comparison to the final build.
==Screenshots==
Rampart (Prototype).2021-07-22 12.18.29.png
Rampart (Prototype).2021-07-22 12.18.33.png
Rampart (Prototype).2021-07-22 12.18.44.png
Rampart (Prototype).2021-07-22 12.18.51.png
Rampart (Prototype).2021-07-22 12.18.58.png
Rampart (Prototype).2021-07-22 12.19.55.png
Rampart (Prototype).2021-07-22 12.20.06.png
Rampart (Prototype).2021-07-22 12.20.12.png
Rampart (Prototype).2021-07-22 12.20.15.png
Rampart (Prototype).2021-07-22 12.20.39.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype!
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Rampart (sample)

==Notes==
*Selecting the Normal or Hard scenarios displays a message announcing an anticipated November release date, and then returns the player to the scenario select screen. Attempting to use one of the retail version's passwords for those scenarios doesn't work.
*The cartridge is labeled "RC862", which matches Konami's contemporary serial number system, but the retail version of Rampart was given the ID "KDS-73". No released Konami game received the ID "RC-862".
==Screenshots==
Rampart (sample) message.png|Release date message
==Origin==
Rampart (sample) front.jpg|Cartridge front
Rampart (sample) top.jpg|Cartridge top
Random

The purpose of this page is to unload random stuff that we come across over time that doesn't yet have a place of its own on the wiki.
__TOC__
== Scene releases ==
=== Neuroplayer v0.9 ===
This simple homebrew music player is dated November 10, 1994. The release was Neuroplayer_v0.9_SMD-iND and the original file was NS_MPLAY.LZH.
 NeuroPlayer v0.9 For Sega Genesis, (c)1994
 Neurostone, Read The .txt file for more
 info on how to contact us if you are 
 interested in this, or something else.
FILE_ID.DIZ
 
 -----------------------------------------------------------------------------
 NEUROPLAYER 0.9 for Sega Genesis
 
 This Musicplayer was written by John Hammarberg and Anders Almman.The music 
 is converted from module format.
 
 (C)1994 Neurostone, John Hammarberg and Anders Almman
 You are free to spread this file, but not include data,change or copy out 
 any part of the file.
 
 For further information please contact:
 john@algonet.se 
 or almman@algonet.se
 
 John & Andy!
 -----------------------------------------------------------------------------
NS_INFO.TXT
Rascal (Nov 13, 1997 prototype)

A prototype of Rascal for the PlayStation.
==Notes==
* No opening cut scene
* Simple title screen with no main menu, no music
** Pressing start here enters straight into the sample demo
* Throughout gameplay, "Rascal" is overlaid.
* The demo starts the player in the pyramid area
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Rascal Demo 13-11-97 Stand Alone-0000.png
PSX - Rascal Demo 13-11-97 Stand Alone-0002.png
==Origin==
PSX - Rascal Demo 13-11-97 Stand Alone.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)