Grand Theft Auto V

Grand Theft Auto V (also known as GTA 5 or GTA V) is the fifth installment of the Grand Theft Auto series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An "expanded and enhanced" version for ninth generation consoles was released on March 15th 2022. 
The game is set in an expanded version of GTA: San Andreas' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bank robber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.
The game is also packaged with an online multiplayer component labelled Grand Theft Auto Online, which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.
The following weapons can be seen in the video game Grand Theft Auto V and are available in the 7th, 8th and 9th generation versions unless otherwise noted:
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=Overview=
Grand Theft Auto V features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. 
Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk & Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)
As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings. Also, player characters will always chamber their weapons when reloading, which will always eject a spent .223 casing. This is regardless of if the weapon has a round left in the chamber, or if it even makes sense for said weapon. Some weapons will have their slides or bolts lock back on every reload, while others don't at all. In addition some weapons only have one model for the magazine.
=Handguns=
=="AP Pistol"==
The "AP Pistol", though probably supposed to be some kind of TDI Kard knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide, with picatinny rails on the top (which has integrated sights) and sides, though these are never used, the only piece of rail that's usable is the bottom one, when equipping a flashlight. It also has M1911-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the "Extended Clip" attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in "Three's Company", it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm, though the bore has a diameter more aligned with a .22 LR.
It is manufactured by Vom Feuer in-game.
=="Combat Pistol"==
The Hawk & Little "Combat Pistol" is mainly based on the Beretta Px4 Storm with elements from the Heckler & Koch P2000 such as the shape of the trigger guard and beavertail. Unlike either of these pistols, it features a full-length MIL-STD 1913 rail with multiple slots instead of one, and an odd horizontally-sliding safety reminiscent of an IMI Uzi's fire selector. It holds 12 rounds of a fictional "9mm ACB" round; attachments include the usual tints, a suppressor, a flashlight, and an "extended clip" that bumps the capacity up to 16.
In the singleplayer campaign, it's first seen in the hands of government agents in the mission "Dead Man Walking", in GTA Online it's available to buy from Ammu-Nation from level 9.
==Desert Eagle==
A poorly-modeled Desert Eagle appears as the "Pistol .50". For the Xbox 360 and PS3 version, it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 rounds in standard magazines; this could make it a .357 Magnum version (.50 AE Desert Eagles hold 7 rounds), but the next-gen model has a clear ".50CAL" marking on the barrel. It also incorrectly has an optional extended magazine of 12 rounds, and fires in double-action only. When firing the "Pistol .50" in third-person view, it will recoil tremendously in the shooter's hands, while in first-person it barely flinches (likely an intentional decision to make aiming with the sights easier).
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail (something which was not an option at the time of the game's release). It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.
It is manufactured by Hawk & Little in-game.
==M1911-type pistol==
An M1911-type handgun with components from various models was added in The Business Update as the Hawk & Little "Heavy Pistol". The frame is based on a Colt Government Model with black thin grips, a squared trigger guard and a full length light rail from a Springfield Armory TRP Operator. The gun has a 3-hole serrated trigger, and it has a red dot sight mounted on the slide with integrated rear sights (this was not seen on the old-gen versions of the game, but with the introduction of first person on its later versions, the sights became functional). The front sight is a fiber optic rod that is by default red but changes color depending on the tint applied to the gun. Despite being modeled on a single-stack model, the standard magazines hold 18 rounds and the extended ones a whopping 36.
=="SNS Pistol"==
The "SNS Pistol" is available with the "Beach Bum Pack DLC" and seems to be a Heckler & Koch P7M10 with some design elements also similar to the Colt Junior. It holds 6 rounds in its magazine (12 with the "Extended Clip" attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in ".45 ACB". The name is a reference to the term "Saturday Night Special", a generic term for small, inexpensive pocket pistols; this is a bit ironic, since "inexpensive" is one thing that the P7 is most definitely not. The "Doomsday Heist" update added the ability to upgrade it to Mk.II status, which makes it resemble an AMT Backup.
It is manufactured by Shrewsbury in-game.
thumb|none|300px|Heckler & Koch P7M10 - .40 S&W
==Taurus PT92AF==
The "Pistol" is a Taurus PT92AF. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the "Extended Clip" attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission "Complications", Michael refers to it as a 9mm, and the lettering on the slide reads "9mm". In Grand Theft Auto Online, players are automatically given one of these pistols at the start of every session. Posters depicting a disassembled Taurus PT92AF can be seen in-game.
It is manufactured by Hawk & Little in-game.
It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the Beretta M9, and also incorrectly by the US Coast Guard, while a more appropriate choice would be either the SIG-Sauer P229 or the Glock 19.
==Thompson Center Arms Contender==
The Thompson Center Arms Contender appears in the game as the "Marksman Pistol", added with the "Ill-Gotten Gains Part 2" update. Going off by its reload animation, this Contender chambers .30-30 Winchester. Statistically, it is a highly powerful, single-shot pistol whose damage even exceeds the "Heavy Sniper Rifle" and musket (despite firing .30-30). Unlike the actual Contender which fires in single-action only, the in-game one's hammer fires in double-action. The only customization options for this weapon are alternative finishes.
=="Vintage Pistol"==
The "Vintage Pistol" was added with the "I'm Not a Hipster" update. It based on the FN Model 1922 and FN Model 1903 pistols (the "9mm" in-game marking on the ejection port would match the latter); it also has a Mauser HSc-style trigger guard, and the back of the slide resembles that of a Glock pistol. It holds 7 rounds (or 14 with the "Extended Clip" attachment), and can be fitted with a suppressor.
=Shotguns=
=="Assault Shotgun"==
The "Assault Shotgun" is largely based on the UTAS UTS-15 with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the "Assault Shotgun" seems to think it is an AA-12 and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.
It is manufactured by Vom Feuer in-game.
It is used by Ammu-Nation shopkeepers, prison guards at Bolingbroke Penitentiary and NOOSE agents in the Grand Theft Auto Online mission Setup: The Impounded Car.
==Kel-Tec KSG==
The Kel-Tec KSG, called the "Bullpup Shotgun", was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like nearly all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.
It is manufactured by Hawk & Little in-game.
==Custom Shortened Mossberg 500==
The "Sawed-Off Shotgun" in the game is a truncated Mossberg 500 in Serbu Super Shorty style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In GTA Online, this weapon replaces the "Assault SMG" as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.
It is manufactured by Shrewsbury in-game.
==Mossberg 590==
The "Pump Shotgun" in the game resembles a slightly shortened Mossberg 590 (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It can be fitted with a suppressor similar in appearance and sound to Javier Bardem's Remington Model 11-87 from No Country for Old Men. The Mossberg is the standard shotgun of the LSPD and the LS County Sheriff's Department, and is sometimes used by U.S. Army's tank drivers.
It is manufactured by Shrewsbury in-game.
==Saiga 12==
The Saiga 12 appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the "Heavy Shotgun", added with the "Last Team Standing" update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game Type 56-2 (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.
It holds 6 slug shells in its magazine (12 with the "Extended Clip" attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The "Further Adventures in Finance and Felony" update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.
It is manufactured by Shrewsbury in-game.
 
=Submachine Guns=
=="Combat PDW"==
The "Combat PDW" is an integrally suppressed submachine gun available with the "Ill-Gotten Gains Part 1" DLC update. It is a hybrid weapon featuring parts of the SIG-Sauer MPX and the Heckler & Koch MP5, as well as a unique small retractable stock. The handguard is based on that of the MPX; its length is somewhere between 8" (regular MPX handguard) and 10.5 inches (longer handguard typically used for some integrally suppressed versions), and it is modeled as if it covers the entirety of the suppressor. The receiver cutout for the collapsible stock is identical to the MPX, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon has a Heckler & Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5. Firing the Combat PDW reveals that the charging handle incorrectly reciprocates.
It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s.
It is manufactured by Coil in-game.
It used by the NOOSE in the Grand Theft Auto Online mission The Union Depository Contract/The Finale.
thumb|none|400px|Heckler & Koch MP5A3 - 9x19mm
==Heckler & Koch MP5A3==
A Heckler & Koch MP5A3 with an odd angular receiver seemingly based on the Taurus MT-40 from Max Payne 3 (resulting in a deeper magwell) appears as the "SMG". It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the "Extended Clip" attachment. Incorrectly, the MP5's charging handle reciprocates when fired. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle. The SMG is used by LSPD in the Grand Theft Auto Online mission Chopper Trail, seldom by the NOOSE and by a US Army soldier in the mission Military Hardware. It is manufactured by Vom Feuer in-game.
The MP5 can be equipped with a 100-round drum magazine after the "Further Adventures in Finance and Felony" update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.
==IMI Mini Uzi==
A Mini Uzi is available as the "Micro SMG", and is one of the non-pistol firearms that can be used while driving. Text on the gun claims it is chambered for the oddly named ".45 ACB" (Uzis in .45 ACP exist, but are uncommon compared to 9x19mm ones, and its magazine capacities better line up with those of 9mm versions). The Mini Uzi in-game defaults to a 16-round magazine more normally used on the full-sized Uzi (the Mini Uzi in .45 usually being sold with a 12-rounder) and can be upgraded to use a 30-round magazine modelled after a 9mm 32-rounder. Rounds for the Mini Uzi can be purchased at Ammu-Nation in quantities of 32 each. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip, and its charging handle is erroneously displayed as being reciprocating while the gun is fired.
Posters depicting a disassembled Mini Uzi can be seen in-game.
It is manufactured by Shrewsbury in-game.
The Mini Uzi is used by the NOOSE in the Grand Theft Auto Online mission Chopper Trail. It is also incorrectly used by the U.S. Army in the mission Military Hardware instead of a more correct Heckler & Koch MP7 variant and the U.S. Coast Guard.
==Intratec TEC-9==
The Intratec TEC-9 appears as the "Machine Pistol", added with the "Lowriders" update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the "Extended Clip" attachment.)
Its model is actually an HD "reimagining" of the modified TEC-9 introduced in version 2.0 of GTA: Vice City (and later used in GTA: San Andreas), with similar differences from the real-world analogue in the form of a stylized "stepped" receiver.
It is manufactured by Vom Feuer in-game.
It can be equipped with a drum magazine after the "Further Adventures in Finance and Felony" update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.
thumb|none|400px|Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm
==Thompson M1928A1==
This gun is available with the Valentine's Day Massacre Special DLC as the "Gusenberg Sweeper", presumably as a reference to contract killer Frank Gusenberg, a victim of the Saint Valentine's Day massacre. It is modeled after a Thompson M1928A1, but with a smooth barrel, M1/M1A1 stock, and 50-round drum magazine that holds an underloaded 30 rounds in-game. The "Extended Clip" attachment ups the ammo count to the correct 50 rounds and visually only remodels the exterior. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.
thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP
thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP
=Rifles & Carbines=
==Antique Musket==
A musket is added with the "Independence Day" DLC. This Musket is based on flintlock target rifles. Even though the "Independence Day" theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.
The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. 
=="Assault SMG"==
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the Magpul PDR-C and FN P90 TR. It can be fitted with a 30 or 60 round magazine. In GTA Online, this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.
=="Bullpup Rifle"==
The "Bullpup Rifle" is a fictional carbine consisting of the rear of a Type 86S, QBZ-95-1 midsection and lower handguard, QBZ-95 selector switch and LAPA FA 03 for the front part and cooling vents. It is added with the "High Life Update" as a part of the GTA Online "Spring Update". In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk & Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.
thumb|none|600px|An official image of the DLC.
=="Carbine Rifle"==
The "Carbine Rifle" is a custom AR-15 carbine consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5" barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.
The Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate. 
It is often used by NOOSE response teams and seldom by US Army soldiers, and also seen in the hands of the North Yankton State Patrol in the Prologue.
==Heckler & Koch G36C==
The Heckler & Koch G36C, called the "Special Carbine" in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the Galil 7.62 ARM. Extended 40-round magazines (which hold 60 in-game) can be equipped. The game's G36C also has a custom charging handle that juts out on both sides of the weapon (rather than the real rifle's flush charging handle), and incorrectly features ejection ports on both sides of the receiver. The Special Carbine can also upgraded to Mk.2 status, changing its handguard and stock, and replacing the magazine with a STANAG-style one. This version of the G36C still has the ambidextrous ejection port, but the left-sided case deflector is removed.
It is manufactured by Vom Feuer in-game.
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.
It used by the NOOSE in the Grand Theft Auto Online mission The Union Depository Contract/The Finale.
==IMI Compact Tavor CTAR-21==
The "Advanced Rifle" appears to be a IMI Compact Tavor CTAR-21 with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.
It used by the LSPD during the mission The Big Score if the Obvious approach was chosen while Grand Theft Auto Online is incorrectly used by the US Army in the mission Superdollar Deal.
==Type 56-2==
The "Assault Rifle" is a Type 56-2, identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the AKS-74U), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.
Despite the weapon being a Chinese Type 56, it is shown with "АВ-ОД" Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the AKM. Additionally, the rifle is modeled with an AK-74's 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the AK-103 should be more appropriate.
Interestingly, in the "blonded Los Santos 97.8 FM" radio station added via the Doomsday Heist update, the weapon is referred to as a "Norinco Type 56-2 assault rifle" by Frank Ocean.
==Ruger Mini Thirty==
The Ruger Mini Thirty appears as the "Marksman Rifle", added to the sniper rifles class with the "Last Team Standing Update" DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the "Extended Clip" attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. 
It is manufactured by Vom Feuer in-game.
=Sniper Rifles=
==Accuracy International AW-F==
An Accuracy International AW-F is the standard sniper rifle in the game, with a 10-round magazine, though the in-game magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission "Nervous Ron", Trevor intimidates the clerk at his local Ammu-Nation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.
It is used by the LSPD in the mission Blitz Play".
==Barrett M107==
A Barrett M107 incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the "Heavy Sniper". It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission Caida Libre. It is manufactured by Vom Feuer in-game.
=Machine Guns=
==GE M134 Minigun==
A handheld GE M134 Minigun is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds).
It is manufactured by Coil in-game.
The M134 is also seen in the non-playable FPS Righteous Slaughter 7. Is also seen in the Ammu-Nation TV ad. In Grand Theft Auto Online a painting called "It is Suitable for Children?" featuring the weapon is available as a Penthouse decoration, while an unusable gold version can be bought from SecuroServ.
thumb|none|400px|Airsoft handheld M134 Minigun - (fake) 7.62x51mm NATO
==Hybrid FN Minimi Derivative==
The "Combat MG" featured in the game is a fictional hybrid of several FN Minimi variants, with the buttstock of an M60. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates "7.62 mm" which would only be correct for a Mk 48. Strangely when firing, the MG's charging handle reciprocates. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission "Blitz Play" equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission "Monkey Business" seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.
It is used by the NOOSE during the mission The Big Score if the Obvious approach is chosen.
==PKM==
A PKM with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DS Arms RPD appears as the "MG". It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the "Extended Clip" attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the "Combat MG", despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the "Dune FAV".
Is used by the NOOSE in Grand Theft Auto Online in the random event Weazel Plaza: Shootout.
It is also incorrectly used by US Army soldiers in the Grand Theft Auto Online mission Base Invaders instead of a more correct M240 or the "Combat MG" already present in-game.
It is manufactured by Shrewsbury in-game.
=Launchers=
==FIM-92 Stinger==
What appears to be a FIM-92 Stinger (though the launch tube seems to have a slimmer profile, closer to an SA-7 Grail) is added as the "Homing Launcher" with the "Festive Surprise" DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual "reloading" procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.
=="Firework Launcher"==
What appears to be a homemade Panzerschreck RPzB 54 composed mostly of cardboard was added as the "Fireworks Launcher" with the "Independence Day" DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in GTA Online and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.
As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called "Presstoff". Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.
==Milkor Mark 14 MGL==
A Milkor Mark 14 MGL appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder (which is dumped out at the start of the animation). Similarly to the HK69A1 from GTA IV: The Ballad of Gay Tony, it fires unrealistic "smart" grenades which detonate on impact with humans, animals or vehicles, otherwise bouncing on surfaces and then exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his "cook", Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County. It is manufactured by Vom Feuer in-game.
==RPG-7==
The RPG-7 with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an M136 AT4, as well as a series of rather silly warnings on the launcher including "point toward enemy" and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.
Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct FIM-92 Stinger.
thumb|none|450px|RPG-7 - 40mm
=Thrown Weapons=
==M112 C4 Demolition Pack==
"Sticky bombs" made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission "Friends Reunited" when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.
==M18 Smoke Grenade==
The M18 smoke grenade appears as the "Tear Gas" grenade. It is seldom seen used by NOOSE in situations when they player can't be shot. The same model is also used for the "BZ Gas" grenades (which likely use the incapacitating agent 3-Quinuclidinyl benzilate, which is referred to as BZ by NATO) which are used in the Smart approach to the jewelry store heist in singleplayer, and later added in Grand Theft Auto: Online in the Chop Shop Update in 2023, used only in the mission The Gangbang Robbery Finale. It is manufactured by Vom Feuer in game.
==M61 Hand Grenade==
The M61 Hand Grenade appears as the "Grenade". As in previous games, the grenades will beep when cooked, albeit less loudly. In some instances, they are used in scripted events by Merryweather mercenaries and the US Military.
=Mounted Weapons=
==Browning M2HB==
The "Rhino", a fictional tank closely based on the German Leopard 2A4 (which is incorrectly used by the US Army instead of a more appropriate M1A2 Abrams), mounts an unusable Browning M2 on the commander's hatch. The Heists Update for GTA Online later added a vehicle to multiplayer called the "Insurgent" (based on the Terradyne Gurkha RPV), the pickup variant of which features a usable roof-mounted M2HB. Later, the "Gunrunning" update added an "Anti-Aircraft Trailer" which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and Oerlikon 20mm Cannons) and a "Half-track" a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a "Quad 20mm cannons", but neither of these two is obtainable in singleplayer. The Tula (based on the airframe of the G-21 Goose with the tilt-wing of the K-16B), seen in the Smuggler's Run update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a UKM-2000C. The Arena War update, which included numerous post-apocalyptic themed vehicles based on Mad Max, Death Race, and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the Cayo Perico Heist update. It is manufactured by Vom Feuer in-game.
==Degtyaryov DT==
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted Degtyaryov DT machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.
==M61 Vulcan==
The "P-996 Lazer" fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of M61 Vulcan cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.
==M134 Minigun==
Mounted M134 Miniguns appear in wing mounts on the Buzzard and Annihilator helicopters. The "Savage" gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a Yakushev-Borzov Yak-B gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The "Gunrunning Update" adds new vehicles with the M134 as a selectable weapon for the "Dune FAV" and "Weaponized Tampa", with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.
thumb|none|400px|General Electric M134 - 7.62x51mm
=Other=
=="Stun Gun"==
A Taser-like device is available as the "Stun Gun", first unlocked by doing Trevor's "Border Patrol" missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in Metal Gear Solid 4: it can fire a shot every three seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.
It was added in GTA Online with "The Contracts" update.
Unlike real-life Taser-type weapons, the "Stun Gun" does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term "Stun Gun" normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.
It is manufactured by Coil in-game.
=="Rail Gun"==
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd "bonus", considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission "Minor Turbulance"). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In GTA Online it was only available in some "Adversary" game modes and in a supply stealing mission, before being added in 2023 with the Los Santos Drug Wars update, being sold in the "Gun Van". True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.
=GTA Online Exclusive Weapons=
==Handguns==
==="Ceramic Pistol"===
The "Ceramic Pistol" is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the Heckler & Koch P7, while the trigger guard and thumb reliefs resemble those of a Glock. It also features "Made in LC" markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist at Diamond casino with "The Big Con" approach. The pistol doesn't trigger the metal detectors in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to Die Hard 2 and/or the myths surrounding the Glock pistols upon their invention. It is manufactured by Vom Feuer in-game.
===Colt 1851 Navy===
The Colt 1851 Navy was added in The Diamond Casino Heist update under the name of "Navy Revolver", and is unlocked by completing the "Mystery Clues" mini-quest. The revolver is covered in bloody inscriptions. Its in-game reload animation follows the steps of replacing the entire cylinder with a new one; a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder. Despite being modelled with a percussion cylinder, the Navy's cylinder is strangely loaded with cartridges, which are visible both when inspecting the revolver's model, and during the reload animation where spent casings can be seen (for some reason) sliding out of the cylinder.
As with the Colt New Army & Navy, unlocking the 1851 Navy in GTA Online and earning 50 kills with it unlocks the 1851 in Red Dead Redemption Online along with offering cash rewards for both online modes.
===Colt New Army & Navy===
A Colt New Army & Navy is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in Red Dead Redemption II. It appears under the same moniker of "Double-Action Revolver" as it did in Red Dead (it also has the same firing sound), and has a highly engraved brass or golden finish which cannot be replaced. Unlike in RDR II, the Colt is not reloaded one round at a time; all 6 rounds are instead loaded at once with an invisible moon clip (due to reused animations from the "Heavy Revolver"). The Colt New Army & Navy is the only in-game gun manufactured by the Red Dead-exclusive "D.D. Packenbush" company.
One of several decorative sculptures introduced by the Diamond Casino & Resort update features a Colt 1892 with wooden grips and an extended barrel, which has been bent backwards. The item's name "Misfire" and its appearance references the in-game video-game company "Misfire Games" and its logo, which is of a S&W-style revolver instead. 
==="Heavy Revolver"===
The "Executives and Other Criminals" update for GTA Online finally brings a revolver to the game's arsenal of sidearms, named the "Heavy Revolver". It appears to be another frankengun; an ASG Dan Wesson-licensed CO2 revolver replica (as evident by the frame shape and straight grip) with a Taurus Raging Bull's barrel mated to the frame; longer-barreled versions of the original airgun/airsoft Dan Wessons feature Taurus-style barrels. For whatever reason, the weapon is fired in single-action-only and so its user always cocks the hammer between shots, in an arduously slow process. Given the size of its cylinder and rounds, it is likely chambered in .44 Magnum (though the real replica uses .38-sized cartridges in which BBs are loaded into). This weapon can be upgraded to Mk. II status. It is manufactured Hawk & Little in-game.
 
===Orion Flare Gun===
The Orion Flare Gun was added in the "Heists" update, and is known simply as the "Flare Gun". Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The "Smugglers' Run" update gave its flares the ability to attract lock-on missiles.
==="Perico Pistol"===
What appears to be a combination of the Golden Gun and the Luger P08 (in shape) is available as the "Perico Pistol". Markings in German on the barrel read "MIT OFFENEN ARMEN" (meaning "With Open Arms"), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan "El Rubio" Strickler's personal single-shot pistol and was added in the "The Cayo Perico Heist" update. The pistol can be obtained during the heist by using the key from the box. It functions as a single-shot pistol which is reloaded similarly to the Thompson Center Arms Contender or Flare Gun, except the reload animation correctly shows the fired casing being removed before a new round is inserted into the breech.
==="WM 29 Pistol"===
A stylized Heckler & Koch P7 was added as the "WM 29 Pistol" in the Los Santos Drug Wars update. It could only be obtained during the 2023 Christmas event via the Random Event: Weazel Plaza Shootout (an obvious reference to Die Hard) by killing a "Hans Gruber" lookalike.
==Shotguns==
===Armsel Striker/Protecta Hybrid===
A hybrid of the Armsel Striker and the Armsel Protecta appears as the "Sweeper Shotgun" (a reference to the Cobray Street Sweeper variant). It was added with the "Bikers" update; it has a 7" barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself. 
It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.
Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a Penn Arms Striker-12), and lacks the aforementioned handguard.
===Franchi SPAS-12===
A Franchi SPAS-12 was added as the "Combat Shotgun" in the "The Cayo Perico Heist" update, unlocked by finding it in El Rubio's Compound during the heist (and THEN purchasing it at Ammu-Nation for a whopping $295,000). Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.
===Sawed-Off Double Barreled Shotgun===
A Sawed-Off Double Barreled Shotgun was added with the "Lowriders: Custom Classics" update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called "It's Quiet" featuring the weapon is avaiable as a Penthouse decoration.
==Submachine Guns==
===Sa vz. 82 Skorpion===
The Sa vz. 82 Skorpion appears in the Bikers DLC as the "Mini SMG". It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk & Little in-game.
===Steyr SPP===
A stylized Steyr SPP was added in the San Andreas Mercenaries update as the "Tactical SMG", although the actual SPP is a semi-auto-only variant of the TMP. The in-game gun is modelled with a shorter muzzle and ditches the TMP-pattern rear-mounted charging handle for a reciprocating one on the upper receiver's left side. It also features a different fire-selector; marked with the options "Safe" and "Auto". It erroneously holds 33 rounds in 15-round magazines, and a further 60 in magazines modelled slightly longer than the real gun's 30-rounder. The Tactical SMG is described as the "Micro SMG's (Micro Uzi) big bad brother" despite the two guns having no relation except a slightly similar shape. It also interestingly features "Made in LC" markings, probably indicating that is made in Liberty City. The Tactical SMG manufactured by Vom Feur in-game.
==Rifles & Carbines==
===Custom Compact AK===
A compact AK derivative appears in GTA Online as the "Compact Rifle" in the "Lowriders: Custom Classics" DLC. The main receiver is reused from the aforementioned Type 56-2, having the same rivet pattern, smooth dust cover, selector markings, and even serial number. The barrel and handguard are very shortened, with the length being between the Mini Draco and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian Arsenal AR-SF. It is manufactured by Shrewsbury in-game.
Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.
===FN SCAR-H===
Originally planned for release, the FN SCAR-H was meant to appear under the name "Heavy Rifle". It was first seen in the in-game trailer for fictitious movie The Simian. A modified version of this rifle was finally made available in the December 2021 update, "The Contract". The "Heavy Rifle" still resembles the SCAR family, although with some minor stylizations and uses an opaque version of the Heckler & Koch HK417 magazine. The rifle unfortunately still features an upside down gas tube. The rifle is manufactured by Vom Feuer in-game and can be purchased for a whopping $450,000.
===FN FAL===
An FN FAL with the rear sights of a Heckler & Koch G3 was added in the Chop Shop update as the "Battle Rifle". It is modelled with curved 20-round magazines, unlike for rifles chambered in 7.62x51mm. The in-game FAL can be upgraded to 30-round magazines and a suppressor. It is manufactured by the the Austrian firearms company Vom Feuer in-game. Ironically, while there is an actual Austrian copy made by Steyr and called "StG-58", the rifle in game is modelled after the Belgian 50.00 variant.
===M16 Hybrid===
A hybrid M16 was added in the July 2022 "The Criminal Enterprises" update as the "Service Carbine". It has a partial fence lower and lacks a case deflector, like early M16 variants such as the XM16E1. However, it also has an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game and sold for a ridiculous $370,000 or for free if all of its parts are found at various crime scenes in the open world.
===Steyr AUG A3===
A visually modified Steyr AUG A3 was added as a "Military Rifle" in the "The Cayo Perico Heist" update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the Random Event: Weazel Plaza Shootout by a "Karl Vreski" lookalike. Another variant was added in the Agents of Sabotage DLC as "El Strikler" featuring an extended magazine, Aimpoint scope, blue-tinted flashlight, blue tracer rounds, and a blue and gold engraved receiver. It is manufactured by Vom Feuer in-game.
==Sniper Rifles==
==="Precision Rifle"===
The "Precision Rifle" is a hybrid weapon taking visual cues from some rifles such as the Ruger Precision Rifle and the Remington 700 PCR Enhanced. It was added in the "The Criminal Enterprises" update, and it is manufactured by Vom Feuer in-game.
==Launchers==
===Heckler & Koch GLM===
The "Compact EMP Launcher" included in the GTA Online: The Contract update is based on the Heckler & Koch GLM, but has a stylized and somewhat sci-fi appearance. Unlike the H&K's AG series, the EMP launcher is top-break-action and as the name suggests, its fired projectiles emit an electromagnetic pulse which temporarily disables vehicle engines. Visually, it still loads 40mm grenades, whose cartridge model is reused from the "Compact Grenade Launcher" below albeit with a blue tint. This launcher reuses animations from the Contender pistol and Flare Gun, which omits the spent casing when reloading. The EMP Launcher is manufactured by Coil in-game.
===M79 grenade launcher===
A shortened version of the M79 grenade launcher with a pistol grip appears as the "Compact Grenade Launcher", added with the "Bikers" DLC. It shares ammo with the Mark 14 MGL and the bouncy traits of its projectiles. As with the EMP Launcher above, the spent casing from the M79 isn't ejected during the reload animation; instead, it disappears before a new one is inserted. It is manufactured by Vom Feuer in-game.
In December 2023, as part of the Chop Shop update, a "weapon" named the "Snowball Launcher" was added to the game. Visually, it uses the same stubby M79 model, but in a festive wrapper-styled finish. As per its name, it does nothing more than launch a harmless snowball, though, it can still knock down pedestrians and aggravate police officers. Despite its model, the Snowball Launcher's breech is never broken open to load a new projectile, rather "reloading" is done through an automatic cooldown process very similar to the "Stun Gun".
==Mk II Weapons==
==="Pistol Mk II"===
When upgraded to its Mk II version, the Taurus PT92AF, along with some statistical improvements, gains a polymer frame with a full length light rail. The grip section gains side panels with Hawk & Little logos and very prominent finger grooves. The frame now features a takedown lever, but the frame mounted safety is nowhere to be seen, a very low profile slide stop is present on the right side of the gun and the hammer is now skeletonized. The slide has lightening cuts in its front section and the rear serrations are closer to the real model. Overall the gun vaguely resembles more modern 92-series models such as the Beretta M9A3. The default magazine still holds 12 rounds and the extended one 16, but they now feature extended baseplates that are purely cosmetic. Alternative magazine options use the baseplates in different colors to identify which specialty ammo is loaded into the gun, they hold a measly 8 rounds, however. Additional mods exclusive to the Mk II variant include a frame mounted red dot and a compensator based on the SGS compensator for the Beretta 92.
==="Heavy Revolver Mk II"===
The "Heavy Revolver", which is visually an ASG CO2-powered pellet revolver with the barrel of a Taurus Raging Bull can be upgraded to Mk II status. Visually, its new features include new synthetic grips, a more squared trigger guard, a custom barrel (resembling less of the original variant's Taurus-style barrel), scope rail mounted between the roof and barrel plus an underbarrel rail, and cylinder that appears to be styled after that from a Chiappa Rhino. Compared to the base variant of the Heavy Revolver, the Mk II version deals more damage per-shot and fires in double-action (resulting in a better fire rate), at the cost of damage drop-off over longer distances. Text on the Mk II's frame confirms it chambers .44 (likely Magnum) cartridges.
==="Pump Shotgun Mk II"===
When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a Remington 870, but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.
==="SMG Mk II"===
The "Gunrunning" update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a Heckler & Koch MP5K, albeit without a foregrip. The front end and magazine resemble those of a SIG-Sauer MPX K. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.
==="Bullpup Rifle Mk II"===
Following the Doomsday Heist update, the "Bullpup Rifle" can be upgraded to Mk II status, which gives it a carrying handle similar to that of the HS Produkt VHS-D2 and more customization options.
==="Carbine Rifle Mk II"===
The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which turns it into a more modern looking model. From back to front the stock is now based on a Strike Industries Mod 1, the pistol grip is inspired by the MFT ENGAGE, the upper and lower are custom billet pieces, with a Strike Industries extended mag release, a CMC flat-faced trigger and ambi fire selector that somehow is both on Safe and Full auto at the same time. The front rail is based off of a Daniel Defense RIS III and it features a picatinny section on the top and bottom. Some of the M-LOK and Picatinny sections are covered by rail covers. The barrel doesn't include any muzzle device or threading, despite this a suppressor (which unlike the regular version, is not integrated into the rail) and various muzzle brakes are available. Other mods include different kind of scopes and red dot sights, specialty ammo (which is held in a 30 round magazine that is capped to a capacity of 20 for some reason), a flashlight, angled grip, 60 round quad stack magazines inspired by the Schmeisser 60 rounders and various tints and camo patterns.
==="Assault Rifle Mk II"===
The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the AK-12. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.
The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.
==="Marksman Rifle Mk II"===
Upgrading the "Marksman Rifle" to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a Mk 14 Mod 1 EBR. It also has a stock similar to the JAE-100 G3 stock. The description calls it "The Dislocator".
==="Heavy Sniper Mk II"===
The Barrett can be upgraded to Mk II status in multiplayer in the "Gunrunning" update, which now takes design ques from the Serbu BFG-50A, including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.
==="Combat MG Mk II"===
After the Gunrunning update, the "Combat MG" can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the M60E4, as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a Heckler & Koch G36.
==Mounted Weapons==
===Browning M2 Aicraft===
The Browning M2 Aircraft is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the Smuggler's Run update.
===DShKM===
The Heists Update added the "Technical" vehicle to GTA Online, which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a DShKM heavy machine gun mounted on the back, equipped with an anti-aircraft sight; later, a variant of the Caracara (a Ford F-160 parody) with a similarly-mounted DShKM was added. Added during the Smuggler's Run and Doomsday Heist respectively, the RM-10 Bombushka (Antonov An-12) mounts four guns in dual turret configuration while the Volatol (Avro Vulcan) also has a twin DShKM turret. In both cases, their turrets are much too small to house the rest of the machine guns inside them.
===General Dynamics GAU-17/A===
The "Valkyrie" helicopter, added to GTA Online in the Heists Update, has two door-mounted GAU-17/A miniguns. The "Tula" plane, seen in the Smuggler's Run update, is armed with a single GAU-17/A, and the "Apocalypse Deathbike" from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.
===General Dynamics GAU-19/A===
The "Thruster" jetpack, added to GTA Online in the Doomsday Heist update, can be upgraded to equip two short barreled GAU-19/A rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.
===General Dynamics M197 Vulcan===
The General Dynamics M197 Vulcan is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the The Doomsday Heist update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.
===General Electric GAU-8/A===
The "B-11 Strikeforce" of the "After Hours" update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic General Electric GAU-8/A Avenger rotary cannon.
thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm
===M230 Chain Gun===
Hunter attack helicopters (based on the AH-64 Apache) equipped with the M230 Chain Gun can be seen in the trailer for the in-game movie The Simian, which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the Smuggler's Run update.
thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.
===Mark 19 Grenade Launcher===
The Barrage off-road truck can be upgraded to have a Mk 19 Grenade Launcher in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.
===MK 108 cannon===
Added during the Smuggler's Run update, the LF-22 Starling (Messerschmitt Me 163 Komet) jet is armed with twin MK 108 cannons.
thumb|none|450px|MK 108 cannon - 30mm
===Nudelman-Rikhter NR-23===
The Nudelman-Rikhter NR-23 is seen with the V-65 Molotok, which is based on the MiG-15/17 in the Smuggler's Run update.
===Nudelman N-37===
The Nudelman N-37 is seen with the V-65 Molotok, which is based on the MiG-15/17, and was added in the Smuggler's Run update.
===Oerlikon 20mm Cannon===
The Half-Track added in the "Gunrunning" update comes stock with a pair of Oerlikon 20mm Cannons, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.
===Yakushev-Borzov Yak-B===
Conversely, the aptly named "Valkyrie" (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the Yakushev-Borzov Yak-B 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.
thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm
===General Electric GAU-12/U===
A GAU-12/U is mounted on the "Eberhard Titan 250 D" (based on the AC-130 Spectre) which was added in the "Agents of Sabotage" update.
===Bofors 40mm===
The Bofors 40mm is mounted on the Eberhard Titan 250 D alongside the GAU-12/U and M102 Howitzer.
===M102 105mm Howitzer===
The M102 105mm howitzer is mounted on the Eberhard Titan 250 D alongside the GAU-12/U and 40mm Bofors.
thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R
=Unusable Weapons=
These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.
==Glock 38==
A Glock 38 compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show Underbelly of Paradise.
==Browning Hi-Power==
In the intro cutscene of "Did Somebody Say Yoga?", Michael watches a noir movie that features what appears to be a Browning Hi-Power, most likely borrowed from L.A. Noire.
==M1911A1==
Trevor Phillips is seen holding an M1911A1 in a piece of concept art that appears in the game as a loading screen.
==SIG-Sauer P226==
A SIG-Sauer P226 is shown in the in-game TV show Underbelly of Paradise as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.
==Volcanic Repeater==
The "Way of the Gun" tattoo option for Michael consists of two crossed Volcanic Repeaters.
==Walther PPK==
While playing Righteous Slaughter 7, an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel Walther PPK in tandem with a syringe similar to the USP45/tactical knife combo in Call of Duty: Modern Warfare 2.
==Colt Python==
A Colt Python can be seen on a billboard advertisement for the in-game film Die Already 4, a parody of the Die Hard film series.
thumb|350px|none|Colt Python with 6" Barrel - .357 Magnum
==LeMat 1861==
The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion LeMat 1861 revolvers.
==MP40==
In the in-game cartoon Gordon Moorehead Rides Again, the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an MP40.
==AK-47==
What appears to be a genuine AK-47 is seen in the "SA Assault" back tattoo. The lower handguard appears to be missing its ferrule (which makes it resemble the AKM lower handguard) and the rifle lacks its cleaning rod. In addition the rifle appears to be fitted with an AKM dust cover.
==M4A1==
An M4A1 is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.
==Mk 18 Mod 0==
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a Mk 18 Mod 0 (though they might just be merely illustrative).
==Type 56==
Boxes of 7.62mm ammunition inside Ammu-Nation stores show a Type 56 with a fixed stock.
==Robinson Armament XCR==
When playing Righteous Slaughter 7 in his bedroom, Jimmy's game character can be seen using a Robinson Armament XCR in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.
==Knight's Armament Company M110 SASS==
A sniper rifle reminiscent of the M110 SASS is seen in a promotional image, and was going to be available as the "Assault Sniper", but was cut from the game.
==Remington 700==
The Remington 700 can be found on signs inside Ammu-Nation.
thumb|none|450px|Remington 700 - 7.62x51mm
==M9 Bazooka==
The M9 Bazooka is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of Rambo: First Blood Part II.
==Mk 2 Hand Grenade==
The "GTA Online Lowriders" update includes allows certain cars to have custom gear shift levers, one of which resembles the Mk 2 hand grenade.
==Spike's Tactical Havoc Launcher==
Some blueprint posters in Bunkers depict an "Assault Rifle Mk. II"'s schematic, which depict a Spike's Tactical Havoc Launcher as one of the available attachments, despite the fact it is not present in-game.
=Cut Weapons=
These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the discussion page for miscellaneous weapon information.
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