Status effect

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Status effects are a gameplay mechanism in . Status effects can be divided in three groups: Status ailments, Buffs, and Debuffs.
==Status Ailments==
Status ailments are negative status effects that can be inflicted by using certain skills, or certain enemy attacks. Status ailments can be removed by using a Medal with Esuna, a similar Special Attack, or the Esuna Pet Trick.
===Poison===
Poison is represented by an icon with purple bubbles. When afflicted with Poison, the Player or enemy takes damage at the beginning of their turn. The Player can inflict Poison on enemies with Medals that have a Poison, or Triple Threat Skill. Certain Special Attacks, like Strike Raid, become stronger when used against Poisoned enemies. The effect of Poison takes place after Second Chance, causing the Player to lose, even if the Skill activates. When afflicted with Poison, the Player gets a purple glow, and some Special Attack effects become purple as well.
A stronger version of Poison is represented by an icon with dark red bubbles. This variation is exclusive to certain enemy's attacks, like the . When afflicted by this version of Poison, the Player takes more damage than from regular poison. When afflicted with this version of Poison, the Player gets a dark red glow and some Special Attack effects become dark red as well.
===Paralysis===
Paralysis is represented by an icon with blue lightning bolts. When afflicted with Paralysis, the Player will sometimes skip a Medal. Enemies have a chance of skipping their attack. The Player can inflict Paralysis on enemies with Medals that have a Paralysis, or Triple Threat Skill. Certain Special Attacks, like Icicle Spear, become stronger when used against Paralyzed enemies. When afflicted with Paralysis, the Player gets a yellow glow, and some Special Attack effects become yellow as well.
===Sleep===
Sleep is represented by an icon with a cloud and three Z's. When afflicted with Sleep, the Player will skip a set amount of Medals. Enemies will not attack. However, attacking them while they are asleep will remove the Sleep status. The Player can inflict Sleep on enemies with Medals that have a Sleep, or Triple Threat Skill. Certain Special Attacks, like Sonic Blade, become stronger when used against Sleeping enemies. Certain enemies, like the will start a battle asleep. When afflicted with Sleep, the Player gets a white glow.
==Buffs==
Buffs are positive status effects that raise strength and defense. All Buffs could be stacked to a maximum of +7, but could be exceeded by the Pet Tricks - P/S/M Attack Boost I, by 1 value higher; and as of version 3.1.0, the maximum has been raised to +15 (+16, with Pet Tricks). Buffs can be removed by using a Medal with Dispel, Overwrite, or a similar Special Attack. Some enemy attacks can also dispel buffs. If the target is already afflicted with a debuff, the buff of the same type will lower the debuff, or remove it.
=== Strength Boosts===
 is a combination of the Strength Boost P, S, and M Buffs. It increases the attack power of all attributes.
=== Defense Boosts===
 is a combination of the Defense Boost P, S, and M Buffs. It reduces the damage received from all attributes.
===Absorbtion===
 is a permanent non-stackable enemy buff that can't be removed with Dispel or be overwritten. All damage dealt with the same attribute as the buff will result in an immediate of the same value. Reflected damage won't be absorbed.
===Reflects===
 is a non-stackable buff that can't be removed with Dispel or be overwritten. All damage dealt with the same attribute as the buff will also be inflicted on the damage dealer, even if all the damage receiver's HP were lost after the attack.
==Debuffs==
Debuffs are negative status effects that lower strength and defense. All Debuffs could be stacked to a maximum of -7, but as of version 3.1.0, the maximum has been lowered to -15. Debuffs can be removed by using a Medal with Dispel, Overwrite, or a similar Special Attack. Some enemy attacks can also dispel debuffs. If the target is already afflicted with a buff, the debuff of the same type will lower the buff, or remove it.
=== Strength Saps===
=== Defense Saps===
 is a combination of the Defense Sap P, S, and M Debuffs. It increases the damage received of all attributes.
==See also==
*Special Attack
*Skill
*Trait
Category:Mechanics