nyuuzyou/wikis huggingface dataset:
Armando

Armando is one of Stephen Leeds' aspects.
== Appearance and Personality ==
He is thin, with black hair he wears slicked back, and a soft Spanish accent. He is a megalomaniac who lives in Stephen's attic, and believes he's the emperor of Mexico. He refers to himself in the third person as "His Majesty". In the past, he has asked Ivy to marry him and become queen of Mexico and asked Stephen to get his throne back. He does not seem to believe anyone when they tell him that Mexico is not ruled by an emperor anymore. Early on, he wasn't as serious about his megalomania, even going to far as to joke about it with Stephen. As time went on, however, he grew colder, even refusing to come to the white room while on a "hunger strike" and imposing "royal auditory sanctions" on Stephen.
== Attributes and Abilities ==
Armando is a photography expert. He can use a variety of computer tests as well as his own eye to determine if photos have been doctored. He keeps a collection of nighttime photographs from around the world in his room.
== History ==
He was created during a missing persons case, eight years prior to Stephen's hunt for Sandra.
Stephen used his expertise on the Razon case to determine if past-pictures were faked. Armando confirmed the veracity of the photos, however, he was disappointed with the composition of the photos.
He became the first of Stephen's aspects to disappear after the arrival of Jenny, leaving behind a bloodied, disorderly room. After his death, Stephen lost all photography knowledge, even the simplest things like setting up a tripod. Armando then became a nightmare, with pale skin and milky eyes in sunken sockets. 
As a nightmare, Armando no longer followed the rules of regular aspects, moving directly through people rather than attempting to move around them as if made of real matter. He also spoke in a low voice that can still be heard over loud noises. He killed Tobias using a knife. He also wounded Stephen with that same knife. J.C. arrived shortly afterward, killing nightmare Armando with his gun.
== Notes ==
Armedius Academy

Armedius Academy is a school located in Jamestown on the isle of New Britannia, one of the easternmost of the United Isles of America. It is one of eight schools that teaches Rithmatics.
Graduating from Armedius is considered a great accomplishment by the people of the United Isles, one that goes beyond rote learning. It produces about twenty Rithmatic Graduates every year. 
== Curriculum ==
A variety of subjects are taught at Armedius Academy. Each semester focuses on a different element of the subject. The Rithmatic campus has its own specialized curriculum that Rithmatic students participate in for the first hour of a period; they then join the General campus for the second hour.
; History:
Rithmatic, European culture during the JoSeun occupation
; Math:
Geometry, Algebra, Trigonometry
; Literature:
; Science:
Alchemics
=== Summer Electives ===
Students that did not leave the school during the summer are required to take a summer elective. Rithmatic students, who are required to attend school the entire year, take a Rithmatic elective. If, however, a student does poorly in one of their classes, then they are required to take remedial tutelage in that subject.
== Buildings ==
Armedius Academy is, for the most part, made of brick, though the color varies from building to building. The office—located between the Rithmatic campus and the General campus—for example, is of red brick.
=== Rithmatic Campus ===
The Rithmatic campus consists of four stately brick buildings holding lecture halls, each named for one of the four basic Rithmatic Lines. The upper floors are used as offices and flats for the Rithmatics professors.
; Warding Hall:
A Rithmatic lecture hall, Professor Fitch teaches here. Fitch's office is also located in one of the corners of the building.
; Making Hall:
The newest of the four Rithmatic buildings, it has more windows than the others as well. Andrew Nalizar's office is located in it. Making Hall is also the location of the dueling arena where events, such as the Melee, are held. The arena takes up much of the center of the building, has a black floor, and is the shape of a skating rink. Its ceiling is made of glass with iron supports, the room above is the prime viewing location for duels and is where professors and local dignitaries watch from. There are seats within the arena room as well, however there are never enough for the people who wish to attend.
=== General Campus ===
The General campus is located on the eastern side of Armedius.
== Residents ==
=== Notable Faculty ===
=== Notable Students ===
==Trivia==
* Only Rithmatists are required to wear uniforms, which consist of a grey sweater with a white skirt or pants.
== Notes ==
category: list articles
Arnaud

Arnaud is one of Stephen Leeds' aspects.
He is a short, slender, balding French man. He manifested after Stephen recovered Balubal Razon's camera. He is a physicist specializing in temporal mechanics, causality, and quantum theories. 
J.C. seems to like him, though the friendliness is not really reciprocated. This may be because, after Arnaud makes a speculation about the nature of the aspects and how they can remember having past lives, he takes it to mean he is an Interdimensional Time Ranger.
After Stephen recovered the camera he set Arnaud to the task of seeing how it worked and replicating it. He was able to make the camera go back in time about 6 months. After fixing the camera he wished to return home to his family in France and not be a aspect any longer. He helped Stephen escape from the virtual reality prison. 
== Notes ==
Arriev

High Prelan Arriev is an obligator of the Canton of Finance on Scadrial during the Final Empire. 
==Appearance and Personality==
He wears gray robes and has a shaved, triangular head. He has exceptionally intricate tattoos around his eyes that extend back to his ears and onto his forehead, signifying his high rank among obligators. Unlike most obligators, he does not look like a bureaucrat and is lean and muscular. He is both confident and cunning, and his appearance combines with his personality to make him seem menacing. 
==Attributes and Abilities==
Kelsier mentions that all obligators are trained to detect emotional Allomancy, but Arriev is presumably highly skilled in this ability since he stepped in to negotiate with Camon and Vin after they had already aroused suspicion.
==History==
When Camon posed as "Lord Jedue" in an attempt to scam the Steel Ministry with a fake transportation deal, he initially negotiated with Prelan Laird. After the Ministry turned him down, Camon offered an even better deal that Laird decided to consider after Vin Soothed him. Camon later visited the Canton of Finance building accompanied by Vin and some of his other crew members, expecting to close the deal with Laird. However, Arriev met with them instead, claiming that Laird was unavailable. Arriev mentioned that he did not usually meet with potential vendors, and that he was a member of the board that reviewed Camon's false deal. Vin and Camon became extremely nervous, as Arriev was clearly more powerful and savvy than Laird. Vin had a bad feeling about the situation, especially after Arriev asked several pointed questions. She did not want to use her Allomancy, but her worry that Arriev would turn them over to the Canton of Inquisition prompted her to use her abilities anyway. Arriev immediately became more pleasant and closed the deal with Camon, paying him three thousand boxings.
After the meeting, Vin felt like the interaction had been too easy. Kelsier and Dockson were observing Camon, and saw Arriev exit the bulding with a Steel Inquisitor after the deal was closed. They realized that the Ministry had already been suspicious of Camon and Vin, which is why Arriev was brought into negotiate; he was skilled at detecting emotional Allomancy. Arriev had feigned his suddenly pleasant demeanor, and had assumed that the Inquisitor would be able to retrieve the money given to Camon. Arriev and the Inquisitor conferred before heading in the direction that Camon's crew had gone; two other obligator spies were assigned to track Camon and Vin to their safehouse. Kelsier and Dockson intervened, diverting the Inquisitor and killing the two spies. Arriev's fate is not known.
Vin's experience with Arriev caused her to avoid obligators as much as possible.
== Notes ==
Ars Arcanum

Ars Arcanum is a glossary or appendix section at the end of many of the books that are part of the cosmere. The information is presented from an in-universe perspective.
Every Ars Arcanum is written by Khriss. The annotations on many of the images from the various books are made by her assistant Nazh.
Brandon initially planned to use the phrase "Ars Magica" for these glossaries, as he felt it was "a cool Latinate take on 'Magical Arts' or 'Magical Skills'." However, there was a role-playing game with that name, so he instead went with "Ars Arcanum," which he ultimately felt had more of a true-Latinate feel.
== Ars Arcanum in each book or series ==
All of the cosmere stories containing an Ars Arcanum are listed here in rough chronological order.
=== White Sand ===
The omnibus edition of White Sand has pages of Ars Arcanum interspersed throughout; they consist of Khriss' original notes from her first visit to Dayside Taldain, before she became a worldhopper. They have notes on Taldain astronomy, Dayside fauna, culture and customs, the properties of its Sand, the abilities of sand masters, and comparisons of that to Starmarks.
=== Elantris ===
Elantris has an Ars Arcanum that lists selected Aons of note and includes their design, their meanings, and some examples of their use within Aonic names or terms. The tenth anniversary edition added a brief essay titled "On AonDor". The essay raises questions about the origin of Aons and compares the manifestations of Investiture found on Sel to those found on other planets. Selish magic is noted to have several unique qualities that Khriss cannot explain. The essay is also notable for mentioning Vax.
=== Mistborn ===
The books in the Mistborn series each have an Ars Arcanum with the table of Metallic Arts, describing what each of the Allomantic metals does. Since more metals are discovered and new things about them are learned, the table in each later book has more metals and information with greater accuracy. The Lost Metal adds information from an interview with Marsh.
=== Warbreaker ===
The Ars Arcanum in Warbreaker includes a table showing the abilities granted by the different Heightenings of BioChromatic Breath.
=== The Stormlight Archive ===
The Ars Arcanum in The Stormlight Archive gives detailed information about the Ten Essences, as well as descriptions of the different Surges and how they are used by Surgebinders. Some information has been added in each book: a Lightweaving section appears in Words of Radiance and Oathbringer contains an additional section about Soulcasting. Rhythm of War contains an additional section about the Surge of Cohesion, particularly focusing on its use in shaping stone, and mentioned microkinesis. Wind and Truth does not have an Ars Arcanum, in order to decrease the book's word count.
== Notes ==
*
Category: Cosmere
category: list articles
es:Ars Arcanum
Artifabrian

Artifabrians are engineers that design and construct fabrials on Roshar. In Vorin nations it is considered a women's profession.
They discover groupings of fabrials, which they name Altering fabrials, Pairing fabrials, and Warning fabrials. Altering and Pairing fabrials are areas of great interest to artifabrians and are the subject of much research and theorizing. Aside from their research, artifabrians also take on the duty of installing new fabrials.
During the War of Reckoning several major breakthroughs have been accomplished by artifabrians, such as the Veden Half-shards. Artifabrians have spent centuries trying to recreate Shardplate, and half-shards are the closest they have come although they operate under a different design scheme.
The methods they use to craft fabrials, including capturing spren in gems, are closely guarded secrets of the artifabrian community. Thaylen artifabrians have a secretive means to precisely adjust the Stormlight within a fabrial.
==Notable Artifabrians==
;Longshadow: An artifabrian who designs a type of painrial.
;Navani Kholin: A notable Alethi artifabrian who helps in the creation of many fabrials, including the Grandbow. She also helps refine the design of Longshadow's painrial.
;Rushu: An ardent working in service of Navani Kholin who has experience with new fabrial designs and contributed toward several notable discoveries relating to the uses of aluminum with fabrials.
;Tomor: An ardent working in service of Navani Kholin, invented a wrist-mounted lifting fabrial that enables the bearer to be moved into a specific direction for a short period of time.
;Ulvlk: A Thaylen scholar who reveals the secret of transferring light between gemstones to Navani during the singer occupation of Urithiru.
== Notes ==
category: Magic users
+
Artisan's script

The artisan's script is a form of writing in the nation of Hallandren on Nalthis. Unlike most writing systems, which are based on form and shape, the artisan's script is based on color. Each color represents a different sound in Hallandren's language. In its most basic form, simple dots are used. More advanced writers use lines that gradually shift in color, or glyphs that form pictures.
To use the artisan's script to its full potential requires perfect color recognition granted by the Third Heightening.
The God Kings of Hallandren are taught to communicate with the artisan's script due to the removal of their tongues.
== Notes ==
Artist's sequence of progress

The artist's sequence of progress refers to a sequence of numbers in which each number is the sum of the two preceding numbers. It is implied to have arisen independently on multiple worlds, including Komashi and Roshar.
Yoki-hijo sometimes incorporate the sequence in their rock stacks. For example, Yumi once creates a stack in a spiral pattern with the number of stones used reaching up to thirty-four before descending along the same sequence in reverse.
== Trivia ==
* The artist's sequence of progress is the name of the Fibonacci sequence in the cosmere.
== Notes ==
es:Secuencia artística de progreso
Artmyrn

Artmyrn is a Thaylen book merchant from Kharbranth on Roshar.
==Appearance and Personality==
Artmyrn is overweight and has graying hair. He combs his long Thaylen eyebrows over his ears. He and his wife wear fine clothing, although his vest can barely contain his paunch.
He is friendly towards his customers, primarily as a sales tactic. He speaks to Shallan with a condescending tone.
==Attributes and Abilities==
Artmyrn recognizes Shallan as Veden and speaks to her in her native tongue. Although he is a slick salesman, he is actually knowledgeable about the books he sells. Shallan suspects that Artmyrn is literate (unlike most men), but hides this ability from his customers since it would be considered crass in Vorin culture. 
==History==
After Shallan's initial rejection by Jasnah Kholin in Kharbranth, she sought a bookstore that was open late hoping to buy some books that might impress Jasnah. Yalb asked around about the best bookstore in the area, and Shallan was not surprised to see that he recommended a Thaylen merchant. Shallan met Artmyrn and his wife in their rather elegant store, and was put off by their patronizing attitude. Shallan was already frustrated by her interactions with Jasnah, and had a testy exchange with Artmyrn about questioning her taste in books. 
Artmyrn was a bit taken aback, and his attitude became more candid. He and his wife brought Shallan some historical and philosophical books that interested her, such as Eternathis and works by Placini and Shauka-daughter-Hasweth. After he quoted Shallan a surprisingly high price, Yalb burst into the store claiming that he worked for Barmest, a rival merchant. He called Artmyrn a swindler and claimed that Barmest could offer a large discount on similar books she had supposedly been looking at in his store. Shallan was surprised, but managed to play along. Artmyrn was incensed, but the ruse worked, as he cursed Barmest while selling the books to Shallan for a significantly reduced price.
== Notes ==
Ascension of the Lord Ruler

The Ascension is the name given to the event surrounding the rise of Rashek as the Lord Ruler of the Final Empire by taking the power at the Well of Ascension.
== Physical Changes to the Planet ==
While Rashek held the power of the Well, he moved the planet closer to its star in an attempt to defeat the Deepness. However, this made the planet too hot for the inhabitants of Scadrial to survive, so he created the Ashmounts to shoot ash and smoke into the atmosphere to make it thicker. 
As a result, he then also had to change the plant life to be able to survive on less sunlight, and in turn had to alter the people to be able to survive on the less nutritious plants, as well as allow them to be able to survive constantly breathing in ash.
He moved the Well of Ascension by flattening the Terris of his day. He also created mountains in the area that would become the north, the Terris of the Final Empire. He knew the Well would fill up again and wanted to be prepared to once again take up the power held there, as well as prevent any who would seek the Well from finding it.
== Metallic Arts ==
With the power of the Well, he came to understand the three Metallic Arts, Allomancy, Feruchemy and Hemalurgy.
=== Allomancy ===
Rashek was given knowledge of Lerasium, nuggets of metal in the Chamber of Ascension. Ingesting these metals would turn the person into a Mistborn, something that had not existed to this point in time.
=== Hemalurgy ===
While Rashek still held the power of the Well, he created three Hemalurgic Constructs: koloss, kandra and Steel Inquisitors.
==== Kandra ====
During the time he held the power of the Well, he changed all other living Feruchemists into Mistwraiths and his close friends into the first generation of Kandra. He did this because he saw and understood that someone with the full power of Allomancy and Feruchemy (like him) would challenge his supremacy.
== Notes ==
es:Ascensión del lord Legislador
Ashe

Ashe is a seon, a magical being on Sel. He is bonded to Sarene.
== Appearance and Personality ==
Like all seons, Ashe is a sentient, melon-sized ball of light. The glowing character Aon Ashe forms the center of Ashe's body, although it is partially obscured by his light. He has a deep voice, always perfectly enunciating his words. 
Ashe is reserved and cautious, and often displays displeasure when he perceives Sarene to be acting recklessly. He concerns himself with Sarene's safety above all and cares for her very much.
He considers Teod his home, though he moves to Arelon with Sarene after her marriage to Raoden. He lived in Arelon for a brief time, long before being bound to Sarene. 
== History ==
Ashe plays a key role in Sarene's efforts to thwart Hrathen's takeover of Arelon. Among other things, Ashe deduces that Raoden is the one truly in charge of Elantris, saves Sarene from Iadon's Jesker cultists by alerting Eondel of her whereabouts, acts as a courier between Sarene and Kiin while she is temporarily sequestered in Elantris, and gives Raoden the exact trajectory necessary for him to teleport to Teod and rescue Sarene from Dilaf and his Dakhor monks.
== Notes ==
es:Ashe
Ashe/Gallery

== Official Artwork ==
ElantrisAr.jpg | With Sarene and Raoden
AU Hope of Elantris.jpeg | by Ben McSweeney Helping Matisse, Arcanum Unbounded interior art
== Fanworks ==
Sarene and Ashe by Séverine Dumagny.jpg| by With Sarene
Sarene Fencing by Elisgardor.jpg| by With Sarene
Sarene_by_Bernardo_Curvello.jpg| by With Sarene
Aon Omi by esamitch.jpg| by With Sarene
Sarene and Ashe standing by Shayndlart.jpeg| by With Sarene
Category:Gallery Subpages
Ashertmarn

Ashertmarn, the Heart of the Revel, is a mindless Unmade on Roshar. During the True Desolation, his residence in Kholinar and his influence on Aesudan undermine the Alethi rule in the city and leave it open to singer domination during the Siege of Kholinar.
== Appearance and Abilities ==
Ashertmarn takes the form of a giant, black, inhuman heart that beats to an irregular rhythm. Thick black veins sprout from the heart, melding with the ground nearby.
He leads people to indulge in excess. He speaks to the people in his area, urging them to abandon their lives and responsibilities. The closer one is to him, the harder it is to resist Ashertmarn's tempting plea.
== History ==
Ashertmarn awakened/arrived in Kholinar when the Everstorm first passed over the city.
During the mission to aid Kholinar, Shallan Davar discovered the presence of two Unmade, including Ashertmarn. In order to investigate the revel, Shallan created a reputation by delivering food to the poor. Once she had been heard of, she took a large offering of food to the revel and was accepted onto the Oathgate, Ashertmarn's location. The Oathgate was divided into three sections. In the outer section, the people delighted in an abundance of delicious foods, mindlessly sating their hunger for the revel. In the next ring inward, the occupants crawled from place to place, too focused on the excess to even stand. The food there was rotten and moldy, infested with decayspren. In the center ring was the Unmade himself, completely covering the Oathgate's control building. Shallan would not have been able to extract herself from the revel if not for the interruption of Sja-anat, who appeared to Shallan, breaking her focus on the black heart.
Later, when Shallan had to clear the Oathgate platform as an escape route for the people of Kholinar, she tried to banish it the same way she did with Re-Shephir. After trying to convince Shallan to indulge mindlessly, Ashertmarn retreated for reasons unknown. It's possible he did so so that the Oathgate, whose spren had been corrupted by Sja-anat, could kill Shallan, Kaladin, Adolin, and Azure.
== Trivia ==
* The names of all Unmade are derived from real-life mythology; however, in Ashertmarn's case, the original source is unclear. It could be derived from West Semitic sea goddess Asherah.
== Notes ==
es:Ashertmarn
Ashgress

Ashgress is the Fjordell ambassador to Teod during the Late Era on Sel.
== History ==
Just before the invasion of Arelon, Ashgress was recalled to the Fjordell Empire, despite the fact that the Fjordell had worked hard to get an ambassador in the Teo court. Ashgress took his entire entourage with him, and left the country after one final speech on the docks of Teoras. Ashgress was likely recalled on the direct orders of Wyrn Wulfden the Fourth himself.
This action made Eventeo, the king of Teod very nervous about Fjordell intentions for Teod. His daughter Sarene worried that Ashgress's retreat was a sign that the Fjordell Empire had given up entirely on the idea of converting Teod to Shu-Dereth.
== Notes ==
Ashinata

Sir Ashinata is a fictional character featured in the hion viewer program Seasons of Regret, which is a historical drama. He carries a hion blade, and is typically displayed using blue hion lines. As ronin, Ashinata is a wandering warrior forbidden to be with the woman he loves, Lady Hinobi.
After his first kiss with Lady Hinobi, Ashinata announces that he has to leave forever, due to a threat set in motion by his dead, evil brother. He returns to Hinobi in a surprise finale episode.
== Notes ==