nyuuzyou/wikis huggingface dataset:
Crystalien Conflict/Radar Station

A Radar Station is a building in the game Crystalien Conflict used by the humans. It costs 1000 crystals and, once built, gives a satellite view of the entire battlefield, providing the dark shroud covering it has been penetrated by vehicles or ground units.
== Description ==
The radar station takes up four times as much space as a power plant. It has two long white beams lined with blue lights that act as a runway and containment area for Astro Fighters. The back of the station is built up above the two beams and has two radar dishes located on it, on larger than the other and both moving side to side. A single human is visible at the controls.
thumb|A view of the battlefield. The rectangle outline shows what section you are currently viewing.
== Qualities ==
If enough power plants are present and there is no shortage of energy, the radar station can provide an overhead view of the battlefield, showing humans as white squares and aliens as black ones. The size of the square depends on the size of the building, vehicle or ground unit being viewed; human and alien units are little more than dots while motherships and command bases are large rectangles filling a considerable amount of space.
Once the radar station is enabled, Astro Fighters are able to be spawned, with four fighters being maximum amount at any given time. These fighters can be selected as a group or individually and, once a target has been acquired, fly off and release a volley of heavy blaster fire before automatically returning to the radar station. These hit-and-run attacks can inflict a large amount of damage to any structure and the fighters have on occasion been known to slip past defense turrets largely unscathed.
Additionally, when built the radar station allows another vehicle to be built by the vehicle factory: the claw tank.
== Notes ==
* The alien counterpart of the radar station is the sonar station.
== Appearances ==
* Crystalien Conflict
== Gallery ==
CrystalienConflict AstroSpawn.JPG|Astro fighters spawning
CrystalienConflict_AstroAssault.JPG|A group of astro fighters attacks a dragon cruiser. Note the radar screen on the left
Category:Crystalien Conflict
Category:Mars Mission
Crystalien Conflict/Saboteur

Saboteurs, also known as Infiltrators, are the Alien counterparts of the Human Engineer. They appear only in the game Crystalien Conflict and cost 500 crystals to spawn.
== Description ==
Saboteurs have the appearance of an Alien Drone. The only difference are the small kits they carry with them to repair and hack technology. Saboteurs are, as seen in the game, an opaque green colour. They are thinner than normal minifigures and have a sloped and narrow head. Their feet are rather large in proportion to the rest of the minifigure. In cutscenes of the game, only their arms were seen to move. However, during gameplay, their legs are the only moving appendages.
== Qualities ==
Saboteurs can fix damaged Alien vehicles and technology. They can also hack into human ones. Once this is done, they can also repair it and use it for Alien means. They can not hack human vehicles but can take over a human factory. Once this is done, generating Alien-controlled human vehicles is a simple matter.
Alien Saboteurs have very little health, no means of attack or defense and move rather slowly, making them very vulnerable to attack.
== Game Tactics ==
When infiltrating an enemy complex, traveling in groups or in dropships are the most effective means of success. When in groups, the enemy defense turret focus their attack on one Saboteur at a time, leaving the others to safely get behind enemy lines, into the heart of the base. Dropships are quicker but more risky, as they have very little health and provide a clear target for defense turrets. If a dropship manages to survive getting past the turrets, every Saboteur lives. If the dropship is destroyed, every Saboteur is also eliminated.
== Notes ==
* Saboteurs cost 500 credits in Crystalien Conflict, while standard Alien drones cost 200.
== Appearances ==
* Crystalien Conflict
== Gallery ==
SaboteurPurchase.png|Buying an "Infiltrator" (Saboteur) in Crystalien Conflict
SaboteurPack.png|A Saboteur reaches for its kit
Category:Space minifigures
Category:Mars Mission minifigures
Category:Crystalien Conflict
Category:Mars Mission
Crystalien Conflict/Satellite Uplink

The Satellite Uplink is the final structure that can be built in Crystalien Conflict. It is used by the humans and when constructed enables the EM:4T2 Pulsebeam. It costs 1500 crystals to produce; three times the cost of an engineer, or 100 crystals more than a defence station.
== Description ==
thumb|left|Once the pulsebeam is activated, the cursor becomes the tool for selecting the area you wish to attack
The satellite uplink is tall, narrow and white. It covers one square of space, the same as a defence station. The satellite uplink sits on a large cylindrical base, with a cone extending upward. Set near the top are two white flaps that flank a small blue satellite dish with a white rod protruding from the center. Above this is a large white dish with a blue centre. The large dish, the small one and the flaps all rotate side to side as one when the uplink is functional.
== Qualities ==
thumb|The EM:4T2 Pulsebeam
The satellite uplink, as the final structure possible, can only be created after every other building has been constructed and is directly preceded by the technology centre.
In itself the uplink does nothing, but once built it enables the EM:4T2 Pulsebeam, a massive blast of white energy sent from a satellite to a designated spot on the battlefield. While the uplink is only 1500 crystals the pulsebeam costs 3000, making it a weapon to use sparingly. The beam of energy has a concentrated blast radius of about one square, roughly equal to that of a defense station. The blast effects an area of about five squares, however, a space larger than a radar station. Most buildings and vehicles within the radius will be instantly destroyed, with but a small number left. These still are reduced to a fraction of their previous health bar. Any vehicles or buildings outside of the blast radius are also effected adversely, though not nearly as fatally. The pulsebeam leaves behind a large circular patch of blackened ground, marking the spot that was targeted.thumb|left|Blueprints for the uplink being viewed by an Alien
The satellite uplink in two standard levels of the game; 5050, the second to last level when playing as the aliens, and conflict mode, the final level for both the humans and aliens. The uplink appears in one other mission, however. One of the bonus levels, enabled by the code manic, requires the user to create four satellite uplinks in order for the astronauts to watch a concert.
== Appearances ==
* Crystalien Conflict
Category:Mars Mission
Category:Crystalien Conflict
Crystalien Conflict/Sonar Station

The Sonar Station is a building in the game Crystalien Conflict used by the Aliens. It costs 1000 crystals, and once built, gives a satellite view of the entire battlefield, providing the dark shroud covering it has been penetrated by vehicles or ground units. The sonar station is included in the set 7691 ETX Alien Mothership Assault as the middle section of the Alien mothership.
== Description ==
thumb|right|250px|The sonar station in a cutscene of the game
The sonar station is mainly black and takes up four times as much space as an energy generator. It is circular with a smaller circular green section located on each side. Two black rectangular pieces protrude from underneath each of the green dishes. Narrow V-shaped black pieces stick out from the front and back. Lining the circular body of the sonar station are lime green lights that constantly glow and go out in a pattern.
== Qualities ==
If enough power plants are present and there is no shortage of energy, the sonar station can provide an overhead view of the battlefield, showing humans as white squares and aliens as black ones. The size of the square depends on the size of the building, vehicle or ground unit being viewed; human and Alien units are little more than dots while motherships and command bases are large rectangles filling a considerable amount of space.
thumb|left|210px|Strike fighters spawning at a sonar station
Once the sonar station is enabled, Strike Fighters are able to be spawned, with four fighters being maximum amount at any given time. These fighters can be selected as a group or individually and, once a target has been acquired, fly off and release a volley of heavy blaster fire before automatically returning to the radar station. These hit-and-run attacks can inflict a large amount of damage to any structure and the fighters have on occasion been known to slip past enemy defense turrets largely unscathed.
Additionally, when built the radar station allows another vehicle to be built by the war factory: the dragon cruiser.
== Notes ==
* The human counterpart of the sonar station is the radar station.
== Appearances ==
* 7691 ETX Alien Mothership Assault
=== Game Appearances ===
* Crystalien Conflict
Category:Crystalien Conflict
Category:Mars Mission
Crystalien Conflict/Speeder

Speeders are a type of ground craft used by the Aliens in Crystalien Conflict. They can only be built after the war factory has been constructed, as the building is where they spawn from.
== Description ==
Speeders are mainly black and are shaped like a semicircle. The wings are curved like one-fourth of a circle. Protruding from the back of the fighter is a single light green fin that is flat, symmetrical and horizontal. At the tip of each wing is a blaster. Two more are also on the wings, these closer to the center of the craft. The cockpit is small and black, with two curved green spikes to hold in the pilot rather than a canopy glass.
== Qualities ==
Speeders are small hovercrafts that fly very low to the ground. They are the fastest of the alien vehicles and have been known to fly right past human turrets unscathed.
Because of how low to the ground they are, however, they are a target for both enemy infantry and aircraft. Additionally speeders have very little health; not much more than that of an alien drone.
thumb|250px|An alien drone views the blueprints for a speeder
The weapon of the alien speeder is a single accurate laser blast; a thin beam of green energy that can be fired once every two seconds. The weapon can only be used against buildings, infantry or ground craft, however, making speeders easy targets for jetpack astronauts unless they are constantly on the move.
== Game Tactics ==
Speeders are best used as scouts or infiltrators, penetrating the enemy defenses and destroying their complex from the inside or scouring the map for comatose aliens (which provide credits) and crates (which provide credits or vehicles).
When infiltrating a human camp, it is best to avoid confrontations with enemy fighters, especially astronauts with jetpacks. Destroying enough power plants cuts power to the defense turrets, shutting down their systems and allowing the larger and more powerful, though slower, vehicles to enter the human complex and end the fight quicker.
Speeders are also effective at destroying enemy crystal miners that stray from the human complex in search of energy crystals. If the miners are destroyed, the human money supply eventually dries up and the factories cannot create any more vehicles with which to combat your forces.
== Notes ==
* The speeder is the alien equivalent of the MT-31 Trike
== Appearances ==
* Crystalien Conflict
Category:Crystalien Conflict
Category:Mars Mission
Crystalien Conflict/Strike Fighter

Strike Fighters are a type of aircraft used by the Aliens in Crystalien Conflict. They can only be built after the sonar station has been constructed, as the station is where they spawn from and report back to.
== Description ==
thumb|right|180px|Strike fighters spawning at a sonar station
Strike fighters are mainly black and are shaped like a semicircle. The wings are curved one-fourth of a circle. Protruding from the back of the fighter is a single light green fin that is flat, symmetrical and horizontal. At the tip of each wing is a blaster. Two more are also on the wings, these closer to the center of the craft. The cockpit is small and black, with two curved green spikes to hold in the pilot rather than a canopy glass.
== Qualities ==
thumb|left|180px|Strike fighters open fire on a human defense station
Once a sonar station is constructed, Strike Fighters are able to be spawned, with four fighters being maximum amount at any given time. The fighters can be selected as a group or individually and, once a target has been acquired, fly off and release a volley of heavy blaster fire before automatically returning to the radar station. These hit-and-run attacks can inflict a large amount of damage to any structure and the fighters have on occasion been known to slip past enemy defense turrets largely - and sometimes completely - unscathed.
== Appearances ==
* Crystalien Conflict
Category:Mars Mission
Category:Crystalien Conflict
Crystalien Conflict/Technology Centre

The Technology Centre is a building in the game Crystalien Conflict used by the humans. It is the second-to-last building that can be constructed.
== Description ==
The technology centre is set on a square base. It has a white frame that rises up in the back. In the middle are six transparent orange screens, three on each side, curved inward, protecting the controls within. An orange tube runs from the area inside the screens to a section just outside. On top of the white frame is a seat with a single astronaut inside.
== Qualities ==
The technology centre can be built only after a power plant, training camp, radar station and vehicle factory have been constructed. Once built, jetpack astronauts can be spawned. It also enables the creation of the satellite uplink.
== Notes ==
* The tech centre's Alien counterpart is the experiment lab.
* Although a prerequisite to the spawning of jetpack explorers, it has been noted that destroying an enemy's technology centre (or Alien equivalent) does not prevent them from spawning that type of infantry unit. In order to halt an enemy's production of jetpack explorers or viper attacks, you must also destroy the training camp or breeding pit, respectively.
== Appearances ==
* Crystalien Conflict
Crystalien Conflict Technology Centre
Crystalien Conflict Technology Centre
Crystalien Conflict/Training Camp

The Training Camp is a building in the game Crystalien Conflict. They are chiefly used by humans and can spawn normal humans and engineers. They can be hacked into by Alien Saboteurs and when this happens, the humans spawned fight for the Alien side.
thumb|left|A training camp is discovered by an Alien speeder
Category:Crystalien Conflict
Category:Mars Mission
Crystalien Conflict/Viper Attack

Viper Attacks are the Alien equivalent of the Human jetpack explorers in the game Crystalien Conflict. They cost 600 crystals to spawn. Vipers have also been produced in physical form as the wings of the Alien Mothership.
== Description ==
thumb|left|110px|The viper attack in physical form
Vipers are Alien Drones with a three-winged jetpack and alone, they look exactly like one. Their jetpacks have three symmetrical black wings angled outward and down. Two cover the drone's shoulders and sides while the third extends over the back. A transparent light green disc caps the wings, which itself is capped in a small black disc. Twin blasters are located in between the two front most wings.
== Qualities ==
Vipers, as jetpack troopers, fly above the range of ground units and vehicles. Additionally, the blasters they fire are not those of trikes and human soldiers, the straight laser beam that is fired once every few seconds, but instead use the blaster type mounted on larger vehicles and defense coils, the large bolts of energy that, while not as accurate as ground unit blasters, inflict more damage. This allows them to destroy ground units without any return fire. And due to their height and ability to fly over barriers, they can trade shots with any vehicle, building, or unit in the game.
Viper Attacks have been used to great extent in attacking crystal miners or slipping behind enemy lines and destroying vital buildings.
Only five viper attacks can be spawned at any time.
== Appearances ==
* 7691 ETX Alien Mothership Assault
=== Game Appearances ===
* Crystalien Conflict
Category:Crystalien Conflict
Culverin

Culverin was a character from the original Pirates line in 1989, appearing exclusively in 6255 Pirate Comic and German radio dramas.
== Background ==
Culverin was Captain Foul's helmsman on the Barracuda."New (Old) LEGO Pirates adventures -- in German!"
== Appearances ==
* 6255 Pirate Comic
== References ==
Category:Pirates minifigures
Cup (Disambiguation)

A cup is an item that any regular minifigure can hold in their hand. They appear in various sets; sometimes the mugs used to look like headlights. They come in many colours such as clear, brown, black, silver and gold. They have also looked differently in each theme, such as in the LEGO Castle where they look like wine cups. While in the older sets, you might find a cup that looks like a coffee mug.
== Variants ==
* Cup Without Wreath (Part:4223189)
* Mug (Part:389924)
Category:Accessories
Category:Parts
Curt Connors

Curt Connors, alter ego of the Lizard, is a Marvel Super Heroes minifigure that appears in LEGO Marvel Super Heroes.
== Background ==
The Lizard is Curt Conner's alter ego and a Spider-Man villain. He isn't fully evil and has occasionally helped Spider-Man while not in his Lizard form. However, the Lizard takes control over his human side, corrupting his good intentions, which has lead to innumerable battles with Spider-Man. He lives with his wife and son in Florida.
== Appearances ==
* LEGO Marvel Super Heroes
== Gallery ==
Curt Conners.png
Curtis Bolt

Curtis Bolt is a Ultra Agents minifigure introduced in 2014. He is one of the agents, and appears in 70163 Toxikita's Toxic Meltdown and 70165 Ultra Agents Mission HQ in 2014 and 70168 Drillex Diamond Job in 2015.
== Description ==
Curtis Bolt wears a traditional Ultra Agents uniform. He has black legs, black hips, a black torso, black arms, yellow hands, and a yellow head, and the torso is printed depicting a suit. His face is printed as well, depicting an aggravated face with a portion of a blue visor covering one eye. Bolt also has a black pilot helmet with medium grey night-vision goggles. In his appearance in 70163 Toxikita's Toxic Meltdown, he has two mechanical black arms on his back, one holding a transparent blue, printed shield, and the other holding a translucent blue chainsaw piece.
In 70168 Drillex Diamond Job he reappears with a dark blue suit. It has silver and black detailing. The reason for the new suit is yet to be known. He also appears with a slick tall but short dark brown hairpiece (The same used for Dr. McScrubs). A glider can be attached to his back too.
== Appearances ==
* 70165 Ultra Agents Mission HQ 
* 70163 Toxikita's Toxic Meltdown 
* 70168 Drillex Diamond Job 
== Gallery of Variants ==
== Gallery ==
Curtis_Bolt.PNG|Curtis Bolt on display at the 2014 New York Toy Fair with 70165 Ultra Agents Mission HQ
Category:Ultra Agents minifigures
CyberMaster

CyberMaster was a small subtheme of LEGO TECHNIC. It was seen in 1998, and came with an RF operated programmable brick giving it better range and less directional issues than the IR based RCX.
The set came with a unique technic figure - part cyborg. There was a PC CD Rom with the software to program the brick and communicate via the included RF tower which connected to a PC's serial port. The CD had games and instructions for the set.
It is similar to LEGO Mindstorms.
Also notable is that Cybermaster was shipped in a collectable Lego branded metal case.
== Sets ==
* 8482 CyberMaster
* 8483 CyberMaster
Category:TECHNIC
Category:Themes
Category:Themes introduced in 1998
Category:Subthemes
Category:Discontinued Themes
CyberSlam/Competition

CyberSlam/Competition is a subtheme of the LEGO TECHNIC theme that ran from 1998 until 2001. All sets in the subtheme are badged as CyberSlam Competition. This subtheme's sets included many TECHNIC Figures.
The theme featured several rare colors extensively, in particular purple and dark turquoise, both of which now have been discontinued.
== Sets ==
* 2854 Bungee Chopper
* 3038 Super Challenge
* 5204 Cyber Slam Accessories
* 8202 Bungee Chopper
* 8233 MC Vs. Stinger
* 8236 Bike Burner
* 8239 Cyber Slam Spider
* 8241 Battle Cars
* 8245 Robot's Revenge
* 8257 Cyber Strikers
* 8266 Spyder Slayer
* 8268 Scorpion Attack
* 8269 Cyber Stinger
* 8305 Duel Bikes
* 8307 Stunt Race
* 8450 The Mission
* 880001 Competition Racers and Stop Watch
Category:TECHNIC
Category:CyberSlam / Competition
Category:Themes
Category:Themes introduced in 1998
Category:Subthemes
Category:Discontinued Themes
Category:Articles in need of expansion
Cyber Dragon

The Cyber Dragon, formerly known as the Red Dragon, is a mechanical dragon from Prime Empire. Originally serving as a boss, it later becomes a mount for Jay.
== History ==
First appearing in "The Maze of the Red Dragon", the dragon served as guardian of the Key-Tanas located in Terra Karana. Okino and the Ninja found it sleeping, and attempted to stealthily steal the Key-Tana, only to awaken the beast. They were then forced to engage the creature, which proved a formidable adversary and seemingly invulnerable. Unagami paused the game as Okino attempted to tell the Ninja how to defeat it, encouraging him to allow them to lose to the dragon. However, Okino rejected his creator's instructions, and was the first to strike at the Red Dragon's one weak point on its back. The Ninja followed his example, with Jay striking the final blow using the Key-Tana.
Because of his defeat of the dragon, Jay received an amulet that would allow him to call upon the creature to aid him in a future battle, though only once. He would make use of this in "The Temple of Madness", using the now blue dragon to fight off a force of Red Visors before pursuing Unagami into the real world. In "Game Over", Jay piloted the dragon as he battled Unagami's dragon form, battling across Ninjago City. Eventually the clash took them to the top of Borg Tower, where Unagami crippled the Cyber Dragon and it disappeared.
== Appearances ==
* 71711 Jay's Cyber Dragon
LEGO Ninjago: Masters of Spinjitzu
* "The Maze of the Red Dragon"
* "The Temple of Madness"
* "Game Over"
== Gallery ==
71711-1.jpg
71711-3.jpg
71711-5.jpg
Category:Minifigures introduced in 2020
Category:Ninjago Minifigures
Category:Ninjago animals
Category:Unrated articles
Cyberman

A Cyberman is a minifigure and a character that appears in LEGO Dimensions.
== Background ==
The Cybermen were cyborgs from the former twin planet of Earth, Mondas. Due to being knocked out of orbit, the people of Mondas had to become Cybermen in order to survive. However, the Cybermen later became corrupted. They wanted to upgrade the rest of the galaxy, a process which not only erases emotions, but is irreversible. Those that refuse to upgrade may be killed by the Cybermen. Because of their conquest, they have become a common enemy of The Doctor.
== Appearances ==
* 71238 Cyberman Fun Pack
=== Video game appearances ===
* LEGO Dimensions
== Gallery ==
Dimensions Cyberman.jpeg|A Cyberman in LEGO Dimensions.
Cyberman back.png|Back printing.
Cyborg Superman

Cyborg Superman is a DC Universe Super Heroes character who appears in LEGO Batman 3: Beyond Gotham.
Cyborg Superman is an enemy of Superman.
== Description ==
His mini figure is half-Superman, half-robot.
== Background ==
Cyborg Superman is Hank Henshaw, an astronaut who lost his natural body in an ill-fated space mission. With a robotic body created by LexCorp machinery and the pod which brought Superman to Earth, Henshaw claims to be the Man of Steel after the real Superman dies in a battle with Doomsday. Intending to destroy his predecessor's reputation by destroying Coast City, the Cyborg is ultimately defeated by the returned Superman, Green Lantern, Supergirl, Superboy, Steel, and the Eradicator.
== Appearances ==
* LEGO Batman 3: Beyond Gotham