Wake the Puppet

==Enemies==
Level	Name 	Zone 	Aggro	Link	Drops	Steal	Spawns
EP 	Wight	Periqia	Yes 	No 	 	None 	
===Notes===
*Wights are too low of level to aggro max-level players, unless players rest nearby.
*Wights will aggro puppet NPCs.
*As long as you have the most enmity, you may have the puppets engage on an enemy and run them back to the start for an easy win.
==Walkthrough==
In order to complete this mission, return at least 4 puppets to the starting NPC, Adeeha.
*Puppets spawn in the 4 dead end rooms at (H-6), (F-8), (J-8), (H-10).
**2 puppets will spawn in each of 3 rooms; the 4th room will be empty.
*The area is initially empty of Wights; they will only spawn when a puppet is active.
*When a puppet is located, it can be activated by emoting /salute, targeting the puppet. The puppet will then treat the player as its master.
**A player may only be master of one puppet at a time.
**A puppet may only have one master at a time.
**Emotes must be preformed within 10' of the puppet. They can be done as motions to reduce chat spam (e.g. /clap motion) and after activating a puppet, you don't have to target it for it to work.
*By emoting /clap while near the puppet, the master can instruct the puppet to move to where the master is standing.
*By emoting /goodbye, the puppet will be deactivated and the player is no longer its master.
**If the puppet is deactivated close to the starting NPC, the puppet's name will turn green and the puppet is considered "returned".
*By emoting /hurray while near the puppet, the master can instruct the puppet to enter combat mode.
**While in combat mode, the puppet will automatically engage a nearby target.
**While in combat mode, the puppet will ignore all other commands until its target is defeated and it returns to normal operation.
*Occasionally, the puppet will stop responding to all commands and will repeatedly display an emotion. To return the puppet to normal operation, the master must respond with another emote.
:: Emotion ==> Response
:: Blushing ==> /doze
:: Bowing ==> /kneel
:: Cheering ==> /psych 
:: Confused ==> /slap
:: Clapping ==> /angry
:: Dancing ==> /joy
:: Happy ==> /smile
:: Pointing ==> /no
:: Praising ==> /blush
:: Saluting => /praise
:: Shocked ==> /comfort
:: Waving ==> /welcome
:*The puppet will never enter this mode if it is engaged in combat.
:*A good strategy to beat this assault easily is to let the puppet fight a Wight. After the puppet engages, pull the Wight to the starting NPC; the puppet will follow quickly without stopping to emote. Defeat the Wight and quickly /goodbye to capture the puppet. A solo player must do this in order to win in time.
:**You can use /clap and move your character before the motion plays to cancel the animation lock induced. With a maximum distance of 9.9' from the puppet it is possible, though takes significantly longer, to finish solo without engaging the puppet in combat. Therefore, combat is not a must while solo and only serves to ensure completion with time to spare.
*After 4 puppets are returned to the NPC, the Rune of Release will spawn.
**Returning additional puppets (up to 6) will increase the points rewarded when the Rune of Release is activated.
*The full list of automaton names are:
** Maymun 09
** Maymun 21
** Maymun 27
** Maymun 33
** Maymun 53
** Maymun 74
==Drops==
{| border="0" cellspacing="5" cellpadding="4" width="100%"	
{| border="1" cellspacing="3" cellpadding="4" width="100%"	Ancient Lockbox
Hi-Potion +3	
==Related Links==
SL -