Stretch Goal

The stretch goals were first implemented into Star Citizen's fundraising campaign since it's initial Kickstarter campaign, and were continued on the RSI (website) until reach $65 million in funding. The goals promised additional funding for new features, assets, and services to the game after reaching milestone's in funding. For a majority of the campaign this commonly spaced for every million ($USD) raised. 
Letters from the Chairman are updates from Chris Roberts posted on the RSI Front Page, generally whenever a Stretch Goal milestone was reached. These included updates on the Stretch Goal, future Stretch Goals, as well as updates on the game's development. 
==Stretch Goals==
Stretch Goals data is taken from RSI (Stretch Goals Page), including; Goal Description, and Dates Milestones were Achieved. Statuses are based on official news given by the developers through Comm-links, or media posts. 
Stretch Goal ($USD)	Description 	Date Reached 	Letter from the Chairman	Status
2 Million 	Regular community updates.Citizens with appropriate packages will get to play in the multiplayer dogfighting module.Citizens with appropriate packages will receive access to the 30-mission Squadron 42 campaign upon release. 	Oct. 25, 2012	N/A 	ON GOINGCOMPLETE (Initial Implementation)In Progress (Increased Scope)
2.5 Milllion 	Star Citizen will feature an additional flyable ship, the Anvil Gladiator. 	Oct. 31, 2012	N/A 	COMPLETE (Flyable In-Game)
3 Million 	Increased community updates at the RSI website.Squadron 42 will feature 35 missions.Citizens with appropriate packages will receive access to the Star Citizen universe with 40 star systems for persistent online play upon release. 	Nov. 11, 2012	 	ON GOINGIn Progress (Increased Scope)In Progress (Increased Scope)
3.25 Million 	Star Citizen will feature an additional flyable ship, the MISC Starfarer. 	Nov. 12, 2012	N/A 	COMPLETE (Flyable In-Game)
3.5 Million 	Cockpit decorations – Turn your stock cockpit into your home with personalized decorations; amaze your friends with bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters and many more cool options!Ship boarding – learn more about how Star Citizen will allow players to conduct boarding operations. 	Nov. 14, 2012	 	UnknownPartially Implemented (Waiting Expanded Mechanics)
3.75 Million 	Star Citizen will feature an additional flyable ship, the Aegis Dynamics Retaliator. 	Nov 15, 2012 	N/A 	COMPLETE (Flyable In-Game)
4 Million 	A new star system will be added to the game for every $100,000 pledged, with descriptions posted to the Comm-Link. $3.1M: Odin System$3.2M: Tyrol System$3.3M: Kellog System$3.4M: Goss System$3.5M: Orion System$3.6M: Ellis System$3.7M: Cathcart System$3.8M: Tal System$3.9M: Geddon System$4.0M: Chronos SystemThe RSI website will feature a monthly "Wingman's Hangar" webcast from the development team.Professional mod tools will be provided free to all players.Squadron 42 will feature a richer storyline and 45 total missions.Star Citizen will launch with 50 star systems and feature an additional flyable ship, the Drake Interplanetary Cutlass. 	Nov. 16, 2012	 	COMPLETE (Descriptions Posted)/In Progress In ConceptIn ConceptIn ConceptIn ConceptIn ConceptIn ConceptIn ConceptIn ConceptIn ConceptIn ConceptONGOING (Increased Scope)On Hold (After Launch)In Progress (Increased Scope)In Progress (Increased Scope) / COMPLETE (Flyable In-game)
4.5 Million 	Star Citizen will launch with 60 star systems.Star Citizen will feature an additional playable ship class, the cruiser.All Kickstarter goals unlocked All backers before October 29, 2012 will start Star Citizen with a Class I Repair Bot in their garage.All backers before November 8, 2012 will start Star Citizen with 500 additional credits.Extended hardcore flight sim controller support: Flight Chairs, multiple monitors, Track-IR, MFD (Multi Function Displays) and more on launch.Star Citizen will feature four additional playable ship classes: Idris class corvette, Origin M50, Drake Interplanetary Caterpillar and destroyers.Star Citizen will feature two additional base types: Vanduul trading posts and hidden smuggler asteroids.Star Citizen will feature an additional alien race, the Kr'Thak. 	Nov. 17, 2012	N/A 	In Progress (Increased Scope)UnknownIn ProgressUnknownCOMPLETEIn ProgressIn Progress (Idris turned into Frigate) / COMPLETE (M50 Flyable In-Game) / COMPLETE (Caterpillar / In Progress (Javelin)Unknown (Vanduul Outpost) / COMPLETE (First area GrimHEX Asteroid Base)Unknown
5 Million 	Enhanced boarding options: melee combat, heavy weapons, zero gravity simulation, suit HUD options and EVA combat.Increased ship customization.Tablet companion application to check on your inventory, commission or find missions and get the galactic news feed.The RSI webcast will feature a monthly Town Hall Q&A with Chris RobertsSquadron 42 will feature celebrity voice-acting including at least one favorite from Wing Commander and 50 total missions.Star Citizen will launch with 70 star systems.Star Citizen will feature an additional base type. Can you discover the alien derelict? 	Nov. 18, 2012	N/A 	ImplementedOn HoldUnknownON GOING (Increased Scope)In Progress (Increased Scope)In Progress (Increased Scope)Unknown
5.5 Million 	Professional motion capture for the Squadron 42 cutscenes.Exclusive RECORD BREAKER ship skin and 1000 additional credits on launch for all backers who pledge before the $5.5 million stretch goal.Star Citizen will feature the Bengal carrier as a playable ship class. 	Nov. 19, 2012	 	In ProgressUnknownIn Progress
6 Million 	Star Citizen will launch with 100 star systems.The Bengal carrier will be unlocked for persistent universe play.Star Citizen and Squadron 42 will feature a full orchestral score.The first Squadron 42 mission disk, Behind Enemy Lines, will be available for free to all backers who pledge before $6 million upon release. 	Nov. 19, 2012	N/A 	In Progress (Increased Scope)In ProgressCOMPLETE (Initial Implementation)In Progress (Scope Expanded - Now Sequel)
9 Million 	All backers who pledge before June 28, 2013 will receive a Roberts Space Industries Class II space suit in their hangar. 	Apr. 29, 2013	N/A 	Unknown
10 Million 	Cloud Imperium Games will build their own mocap studio to improve the quality of Star Citizen and Squadron 42's cutscenes. 	Jun. 6, 2013 	 	COMPLETE (Increased Scope)
11 Million 	Move Wingman out of the basement! Move CIG Austin to a larger facility that will support expanded development. More room for employees means more man hours spent developing the game. 	Jun. 28, 2012	N/A 	COMPLETE (Increased Scope)
12 Million 	Build professional sound studios. We'll move Star Citizen's sound production from a home office to high tech facilities that will give us access to cutting edge sound effects and Hollywood voice talent!The Hangar Module will feature Oculus Rift support. 	Jul. 2, 2013 	 	COMPLETEON HOLD
13 Million 	Star Citizen will feature an additional ship class, the frigate.Command and Control Center – Supervise the battle from the deck of your Idris or Destroyer (class TBA) with advanced C&C packages that allow you to tie all of your ships together and assume central command from the 3rd seat. 	Jul. 5, 2013 	 	In Progress (Idris turned into Frigate)In Concept
14 Million 	Hibernation Mode: for the explorers out there, we will add the ability to save and resume while you are out in space. When not in combat, power your ship down, hit the bunk, and exit the game safely until you can resume your journey.Professional-quality feature-length "Behind the Scenes of Star Citizen" documentary film.Star Citizen will feature a fourth landout option on Earth! Where will it be? London? Berlin? 	Jul. 7, 2013 	 	In ProgressIn Progress (Footage continuously being filmed during development)In Concept
15 Million 	Star Citizen will feature an additional ship class, the escort carrier.Every backer will get a free digital 42-page Upgrade Handbook manual with their game which goes through the process of customizing and overclocking ship systems! 	Aug. 8, 2013 	 	In Progress ( Pegasus Escort Carrier)Unknown
16 Million 	Arena mode: The next generation of Wing Commander's TrainSim allows pilots to test out their combat skills against friends or strangers in a simulation. Gain valuable combat experience without the downside of losing your ship in the game universe! Place bets on competitions across the galaxy.Every pledger who backs before $16 million will receive a laser pistol. Keep your ship safe from boarders with a pistol by your side. 	Aug. 24, 2013	 	COMPLETEUnknown
17 Million 	Every pledger who backs before $17 million will receive a ship upgrade package containing an engine modifier.Star Citizen will feature an additional flyable ship class, the battlecruiser. 	Aug. 31, 2013	 	UnknownUnknown
18 Million 	Exclusive star system for pre-launch backers. Only players who support the game before its
launch will receive the computer coordinates needed to allow their jump drives to access this system. 	Sep. 6, 2013 	 	Unknown
19 Million 	Know your foe with a Jane's Fighting Ships style manual free in PDF form to all pledgers.Manage Space Stations – Players will compete to own and operate a limited number of space stations across the galaxy.RSI Museum will air monthly, with a new game featured each time! 	Sep. 17, 2013	 	UnknownIn ConceptON GOING (Infrequent)
20 Million 	First person combat on select lawless planets. Don't just battle on space stations and platforms… take the fight to the ground! 	Sep. 26, 2013	 	In Progress (Increased Scope - Procedural Planets)
21 Million 	Salvage Mechanic: Salvage isn't an aside: it's a career, with its own mechanic, story tie-ins and universe-shaping endgames. Search the galaxy for a host of valuable and interesting secrets using both the flight and FPS components. Discover the secrets of the ancient Hadesians, locate valuable components and cargo… or go down in history the first to make contact an entirely new alien race! 	Oct. 8, 2013 	 	In Concept
22 Million 	Facial Capture System. We've researched a technology that uses a series of cameras to capture real heads and import them into the game. This will let the team more easily create a variety of realistic characters. In addition, the technology is mobile enough to allow us to take it on the road and capture select fans during special events! You can learn more about this technology at Infinite-Realities. 	Oct. 13, 2013	 	In Progress (stationary version is COMPLETE)
23 Million 	Xi'an Scout Unlocked! The Khartu is the light attack craft of the Xi'an military. Contrary to Human ship design, the Khartu doesn't have a traditional main thruster, instead featuring an array of maneuvering thrusters on articulated rigs. This design allows for incredible agility, making them the bane of UEE pilots, who bestowed the nickname 'Quark' because when all of the thrusters are firing, the ship looks like a spark flying through space. The Xi'an Aopoa corporation also manufactures an export model, the Khartu-al, for sale to human civilians as a dedicated scout/explorer. The export model features the same Xi'an maneuvering rig, but control surfaces modified for human use and a more limited armament. (Designer: Aopoa) 	Oct. 18, 2013	 	COMPLETE
24 Million 	Public Transportation System – Need to get from one place to another but don't have a starship? We're building a galactic transportation system. You can travel via transport from system to system in Star Citizen and even ship items (like a ship you need moved to another hangar.) With this stretch goal, we'll expand this system: star liners, long range transports, charter ships and flyable shuttles! 	Oct. 23, 2013	 	Unknown
25 Million 	Enhanced Alpha – We will use additional funding to build a wider alpha test than we had originally intended for the first phase of Star Citizen's launch. The initial plan was to first launch servers in North America and then expand to areas such as Europe and Australia to decrease latency in these areas, perfecting the game as we improve the experience around the world. This funding will allow us to invest in a wider infrastructure for our early testing, spinning up remote servers earlier. Hitting this goal will also allow us to increase the number of remaining alpha slots. Extra alpha slots not only means more Star Citizens will travel the 'verse at launch, but that we will receive more feedback and more stress testing. This in turn will allow us to better balance and enhance the Star Citizen experience! 	Oct. 27, 2013	 	In Progress
26 Million 	Enhanced Capital Ship Systems – In addition to the command and control systems we've already outlined, we're going to expand capital ship functions! Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive. 	Nov. 3, 2013 	 	Unknown
27 Million 	Banu Merchantman Unlocked – Banu traders are renowed for their merchant prowess, traveling the spacelanes and trading with everyone from humans to the Vanduul! Their sturdy, dedicated trading ships are prized beyond all other transports, sometimes passing from generation to generation of Banu. At $23 million we dedicated additional resources to making Xi'an spacecraft a unique experience. At $27 million, we will expand that same thinking to the Banu! Starting with the merchant ship, the design team will expand Banu technology to offer players a completely different way of experiencing their universe. 	Nov. 11, 2013	 	In Concept
28 Million 	New Starter Ship – The team at Consolidated Outland has decided to take Roberts Space Industries head on in 2944 by premiering the Mustang personal spacecraft. We will use these additional resources to create another ship company and starter ship for Star Citizen. The new ship will be offered for sale alongside the Aurora, so players have a choice between two options to begin the game! 	Nov. 11, 2013	 	COMPLETE
29 Million 	Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans for Squadron 42, and we're going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you've seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity. 	Nov. 22, 2013	 	In Progress
30 Million 	Origin 890 JUMP – The rumors are true: Origin Jumpworks has a larger ship in the works! The Origin 890 JUMP is an interstellar super-yacht with exquisite styling and an array of high quality upgrade options. Travel the stars in style with multiple decks, high visibility windows and a small boat bay. Whether you're outfitting it to explore new worlds or to take a pleasure cruise through Terra, the 890 JUMP is the epitome of luxury, class and refinement! 	Nov. 23, 2013	 	COMPLETE (Flyable In-Game)
31 Million 	RSI Orion – Roberts Space Industries' goal has always been to make the stars available to individual Citizens. Now, with the RSI Orion mining platform, RSI is letting individuals take over a process formerly controlled by megacorporations. The Orion's features include high-grade turret-mounted tractor beam arrays, durable exterior-accessible 'saddlebags' for mineral storage and a cabin designed by the team that brought you the Aurora and Constellation! 	Nov. 25, 2013	 	In Concept
32 Million 	Aegis Surveyor – The Surveyor, from noted military contractor Aegis, is an industrial-quality salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Surveyor is an ideal ship for taking advantage of deep space wrecks. Tractor beams, floodlights, scanner options and docking ports round out the tool chest on this capable, utilitarian spacecraft. 	Nov. 26, 2013	 	COMPLETE—renamed to Reclaimer
33 Million 	Anvil Carrack – The Anvil Carrack has been the vanguard of every UEE exploration effort in recent years. Featuring reinforced fuel tanks for long-duration flight, a highly advanced jump drive array and a dedicated computer core room that allows it to put the maximum processing power into jump charting operations. Originally a military exclusive, the Carrack is now available for civilian use as a pathfinder spacecraft. Features on-board accommodations to allow for truly self-sufficient flight, including crew medical and repair facilities, and a mapping-oriented sensor suite capable of always charting a route home! 	Nov. 27, 2013	 	COMPLETE (Flyable In-Game)
34 Million 	MISC Hull C (Discreet) – Scaling from small "box trucks" to massive supertankers, the MISC range of cargo hulls (A-D) are the standard goods transporter in human space. Extremely configurable, MISC Hulls can be adapted for most any type of transport job: from standard bulk shipping on the patrolled spacelanes to armored cargo hauling on the frontier. While these pre-configured hulls are primarily used for legitimate purposes, the MISC Hull Cs have recently become the favorite for criminals who modify the ship with advanced sensor shadow technology, quick-decompress holds and a variety of hidden compartments without modifying the ship's body so it will appear to onlookers as standard everyday transports. 	Dec. 07, 2013	 	In Concept
35 Million 	Drake Herald – Knowledge is power, and one of the most valuable commodities is pure information: the 1s and 0s behind everything from UEC ledgers to Citizenship ratings. Whether it's colonists struggling to stay in contact with the UEE's central worlds or criminals trading in illicit data, there will always be a need to securely move data. The Drake Herald, small, armored ship, is designed to fit that need and safely get that information from Point A to Point B. Featuring a powerful central engine (for high speed transit and generating the power needed for effective data encryption/containment), advanced encryption software and an armored computer core, the Herald is unique among personal spacecraft in that it is designed to be easily 'cleaned' when in danger of capture. The Herald includes an array of heavy duty internal options for data protection, including redundant power subsystems and EMP shielding, and a high-powered broadcast array for data transmission. 	Dec. 22, 2013	 	COMPLETE
36 Million 	Tamsa System – Located near the fringe of Banu space, Tamsa System features a massive central star that has collapsed into a black hole. Evidence suggests that there were at least two more planets in the system when the star collapsed before the ensuing black hole engulfed them. Only two planets remain in the system, a chthonian world and a gas giant located far from the black hole's event horizon. Initial surveys indicate that the two outer planets are slowly being pulled towards the black hole, leaving the two as a risky proposition at best for any sort of colonization. 	Jan. 05, 2014	 	Unknown
37 Million 	Tanga System – At the heart of an unusual rectangular planetary nebula (see reference), lies Tanga System. The inner planets engulfed the star entered the red giant phase. The expanded habitable zone unfroze a small world on the former outer ring and for several hundred million years made it habitable. Life began to emerge and was just reaching a primitive state when the star collapsed into a white dwarf, throwing the planet back into a deep freeze, then blasting the atmosphere away with the resulting planetary nebula. That's how the system was found: Only two worlds (speculation that there could have been three to four more) but both are dead planets with no atmosphere. 	Jan. 22, 2014	 	Unknown
38 Million 	Cano System is home to a G-Type Main Sequence Star that's almost identical to Earth's. Of the four planets in the system, only one is inhabited: Carteyna. Located on the edge of habitable zone, Carteyna is a classic waterworld. Fortunately, its planetary axis constantly keeps the northern hemisphere away from the sun, which allowed for the water to freeze into the landmasses used as the initial landing zones in 2587. Multiple attempts have been made to try to convert the thick atmosphere into something breathable, but the process never seemed to stick. In fact, over the years, every time there's a new technological development in geo-engineering, they test it out here on Carteyna only to yield the same result. Almost fifty years ago, scientists discovered microscopic organisms in the very early phases of life in the depths of the oceans. This caused a massive uproar throughout the UEE at the prospect that they had been attempting to terraform a developing world. Carteyna was immediately placed under the Fair Chance Act. Unfortunately, Humans had been living here for almost over three hundred years and the families that had been here for generations felt that they had earned rights as residents. After years of debate in the political and scientific community, the population was allowed to stay, but only under certain conditions: future terraforming attempts have been outlawed and the Human population has been consolidated to a single arcology to minimize their impact on their environment and the development of whatever species is growing in the deep. 	Feb. 04, 2014	 	Unknown
39 Million 	UDS-2943-01-22 System – Breaking news: UEE astrophysicists based at the famed Klavs observatory station have utilized advanced telescopy and other remote sensing technologies to identify a truly unusual star system on the fringes of known space. The object, once thought to be a single massive star, is actually a trinary star consisting of two white dwarfs and an active pulsar orbiting one another. Because of the complex gravitic factors at work, it is now believed that a jump point leading to the system likely exists in or near explored human space. Beyond the bizarre stellar makeup, the composition of the system is all but unknown. Could planets exist in this carefully balanced web? What else might have been drawn there? One thing is certain: the first Citizen to travel to UDS-2943-01-22 will have one hell of a view! 	Feb. 21, 2014	 	Unknown
40 Million 	Kabal System – The discovery of a new system is always an exciting time. Even the most jaded NavJumpers can't help entertaining the possibilities for scientific understanding or new species or even a new home that could await them on the other side of a new jump point. The discovery of Kabal was certainly something new. By all outward appearances, the system seemed empty. It was only during when a UEE Surveying team began to assess Kabal III, did they find something disturbing; old uninhabited Tevarin cities. How could an entire Tevarin system escape detection all these years? Did the Tevarin that were assimilated into the UEE know about it? How was it kept a secret? The questions multiplied when a detachment of Marines, sent to secure the planet ended up discovering a cache of old Tevarin war machines. Among the rows and rows of weapons, they made an even more disturbing discovery; some of the technology was made in the last ten years…
Oretani System – Oretani was just one of many systems that were being discovered during the rapid Expansion era of the 25th century. The surveyors noticed nothing in the system's six worlds of immediate importance. Only one planet seemed to be a viable candidate for terraforming. The terraforming Corp that won the bid sent a mid-level team (and their families) into the system to start processing when the only jump point into the system collapsed. Scientists scrambled to figure out a solution, but it was the first time an incident like this had occurred. As years stretched into decades, people studied the area around the former jump point, hoping for a sign that it had reopened, but after time they gave up. After all this time, Oretani is only ever debated among select number of historians. Most believe that without support, the initial terraformers probably died out, but no one really knows what to expect on the other side if that jump point ever reopens.	Mar. 11, 2014	 	UnknownUnknown
41 Million 	Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality. 	Apr. 1, 2014 	 	In Progress
42 Million 	Updated Observist Guide – Additional funding from the $42 million level will go to expanding the website area of the Galactapedia: expect to see holographic ships, items and navigation interface in 3D! Imagine admiring your ships or planning your loadouts right here at the RSI website.
Explorer-class mobiGlas Rig – Every player who backs before we hit $42 million will start the game with their own, visually distinctive mobiGlas "ExoGlas" rig which can be used to access the Observist at any time. I've charged the mobiGlas team with a very difficult task: creating a realistic interface that will help keep your affairs in order in an expansive galaxy that we hope players will expand in unknown directions. It's almost like building our own in fiction operating system for an imagined future, and it's very different task than building spaceships. This backer-exclusive mobiGlas kit will come pre-loaded with additional galactic information that new players would ordinarily need to explore or barter to fill out; it's our way of honoring the information you've collected about the Star Citizen universe through the RSI site and community over the past year!
Gladius – The Squadron 42 team will develop an additional fighter for the game, the Aegis Dynamics Gladius-class light fighter. The Gladius will be the first fighter built entirely from concept to CryEngine in the UK! Here's the official description: The Aegis Gladius is the UEE's reigning light short-range patrol fighter. A single-seat ship with no room for expansion, the Gladius is fast, maneuverable and capable of punching far above its weight. The main advantage to the design is simplicity: cheap to produce, easy to repair and outfit and quick to train new pilots on. The Gladius is an aging design nearing the end of its life-cycle, although iterative updates have kept it the most nimble fighter in the active fleet.
Towel – And of course, everyone who backs before we hit $42 million will also receive a towel for their hangar. Don't explore the galaxy without it!	Apr. 15, 2014	 	UnknownUnknownCOMPLETECOMPLETE
43 Million 	Omni Role Combat Armor (ORC) mk9 Manufacturer: CDS (Clark Defense Systems) The 'standard' Marine armor for almost twenty years, ORC armor is prohibitively more expensive than standard-issue infantry body armor used by Army Ground Forces, but the Marines boast far fewer numbers and tend to make compelling arguments to get what they ask for. Clark Defense Systems' ORC armor is created of composite mesh of fibers reinforced with ablative plates, offering a modest protection against both energy and kinetic weapons. While it doesn't offer the same protection of the Marines' proprietary Nail-armor or their SpecOps variants, ORCmk9 armor is a baseline solution for any number of situations the average Marine will encounter on any given day. Besides, in the words of Lt. Col Armin Trask, "you wanna know the best armor? Not getting shot." 	Apr. 28, 2014	 	Unknown
44 Million 	Stellar Cartography – Walk among the distant horizons you've charted in Star Citizen's dedicated "map room" featuring a 3D holographic representation of the known universe. Your map room will start with a basic guide to the United Empire of Earth, and will expand into something that is unique to you as you explore uncharted worlds and discover new secrets. Build the most in-depth universe map possible and show it off to visitors, or lock down your secret jump points and hidden trading posts so that no one else can follow. Interface directly with the Observist guide to find out everything from what ores are in demand on MacArthur to who serves the best pasta on Terra. And with the ability to leave your own notes about your encounters and travels, it's more than a map: it's your digital diary! 	May 23, 2014 	 	Unknown
45 Million 	Hadesian Artifact – The mystery of what happened in Hades has been one of the great archeological puzzles ever since the system was discovered in the early 26th Century. The evidence suggests that the Hadesians nearly erased their entire civilization in devastating civil war that left a planet cracked in half, but so many questions remained. Who were these Hadesians? How did the war get started? Over the centuries, even the public became enamored by the mystery of this system. This curiosity was inflamed when scientists recently discovered a lone Hadesian artifact on the black market of all places. Trinket manufacturers quickly tried to capitalize on the resurgence of interest by building exact copies of the artifact for sale to the public, even replicating the unidentified symbols along the base… 	Jun. 7, 2014 	 	Unknown
46 Million 	Updated Scanning Software – Chimera Communications unveiled the latest version of their SBit scanning software, also announcing a one-time free upgrade for their current and long-standing customers. The new SBit upgrade offers advanced scanning capabilities for prospecting asteroids above and beyond their baseline systems. SBit is a FIB-based system that floods the scan-zone with energy then processes the frequency of the energy reflected back, providing the operator with a composite sketch of potential ore deposits. With the new version, Chimera included an updated library of searchable frequencies as well as variable scan sizes, allowing smaller surface, higher-resolution scans. The general public will be able to purchase the update when SBit is officially released. 	Jun. 12, 2014	 	Unknown
47 Million 	Engine Tuning Kit – Wilkes & Federman MaxTune Kit has become one of the best-selling starter kits for the discerning home enthusiast. Featured in Whitley's latest Steal of the Year issue, this kit comes with everything the fledgling engineer needs to take a deeper look into the mechanics of their engine. With a Tap Analyzer, you will be able to view your engine's current output and energy draw numbers in an easy and comprehensible way. Use the thirty-eight piece omnitool to access your engine to start tweaking. Wilkes & Federman is not responsible for damage incurred after tuning your engine. Please consult with manufacturer's warranty before performing work. 	Jun. 23, 2014	 	Unknown
48 Million 	Retaliator Commercial – It was a close race but The Retaliator pulled ahead. The Avenger was a close second. The symbol of the United Empire of Earth's power is the next ship to receive a slick commercial. Aegis Dynamics is in dire need of good publicity since the end of the of the Messer era. We currently have the Cutlass and the Constellation commercials in production and now the Retaliator will be added to that list.​ 	Jul. 14, 2014	 	Unknown
49 Million 	Xi'an Space Plant – Similar to a bonsai tree, the Centennial Bloom is a very famous Xi'an plant indigenous to Eealus III that blossoms for one night every one hundred years. They sell the plants in sealed terrariums to traders. Ever since their introduction to the UEE, Humanity has been fascinated by these beautiful plants and the wait for them to bloom.​ 	Aug. 3, 2014 	 	COMPLETE
50 Million 	Alien Languages – Do you speak Banu? We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen's three biggest alien races, the Vanduul, the Xi'an and the Banu. No universal translators, no garbled animal noises: Star Citizen's aliens will be speaking their own authentic languages!​ 	Aug. 16, 2014	 	In Progress
51 Million 	Web-based Known Universe Map – The platform web team priority will be shifted to making the Known Universe Map available. 	Aug. 17, 2014	 	COMPLETE
52 Million 	The BB-12 is a brand new Manned Maneuvering Unit from Azure Sky Aero. Whether you are engaging in precision mining operations or delicate salvage retrieval, the BB-12 is capable of EVA operation for six uninterrupted hours. This new model features twenty-four precision nozzle thrusters and two redesigned heavy-duty tanks of gaseous nitrogen propellant, capable of being hot-swapped while on the drift or refueled back on the ship. With the BB-12, Azure Sky has once again cemented their place as the premier EVA tech provider. 	Aug. 24, 2014	 	Unknown
53 Million 	INDEPENDENT ARBITRATOR'S GUILD – Have you been wronged by your superiors? Has the member of your organization entrusted with watching the funds, been watching them go into their own pocket? Think you don't have any recourse? You're wrong. Fully licensed and bonded to work within the UEE and beyond, the Independent Arbitrator's Guild allows citizens (and civilians, we don't discriminate!) to file complaints against (or within) private organizations. Petition cases with our IAG representatives to have your voice heard and restitutions made. Is your business less than legitimate? IAG is only here to judge the matters you want us to. Confidentiality is guaranteed. 	Sep. 12, 2014	 	Unknown
54 Million 	More Detailed AI Activities – we'll add ten distinct types of AI character roles on planetside environments! At $54 million, this includes Bartender, Doctor, Entertainer, Nurse, Sanitation Worker, Security Guard, Shopper, Tourist, Vagrant and Vandal. Future AI roles will be added with future stretch goals! Each additional 'class' of character will be fully expressive and have a role to play in Star Citizen's planetside interaction AND the game's greater economy. 	Sep. 25, 2014	 	In Progress
55 Million 	Ballistic Gatling – Preacher Armament Inquisition XXII: Preacher's Inquisition XXII is the weapon to turn to when you want complete target saturation. Its dual-ammo feed allows you to hotswap feeds without exiting your ship, giving every owner the ultimate flexibility to pick the ammo based on the situation. This Arena Commander upgrade will be given to all players who pledged before we reached the 55M goal. 	Sep. 28, 2014	 	Unknown
56 Million 	J-Span Cryo-Star: Award-winning designers at J-Span have produced one of the most advanced cooling systems yet. The Cryo-Star utilizes a new kind of liquid cooling technology guaranteed to keep your engines cool without sacrificing power. This Arena Commander upgrade will be given to all players who pledged before we reached the 56M goal. 	Oct. 5, 2014 	 	Unknown
57 Million 	MISC Endeavor-class Research Platform – The MISC Endeavor is the company's most prestigious ship: a dedicated research platform capable of carrying a dozen different space science packages, running the gamut from advanced long-range scanners for jump point identification to additional shielding for near-stellar corona research. Externally, the Endeavor is dotted with sensor hardpoints; internally, the main compartment is centered on a large research laboratory which can be configured for use by a wide range of scientific disciplines. The Endeavor's main compartment is modular, allowing an alternate configuration as a Hope-class floating hospital. This variant is employed by the UEE and other organizations as battlefield support, capable of getting Marines and pilots back to the battle as quickly as possible! When outfitted as a hospital, the Endeavor's docking bay is capable of maintaining a single Cutlass Red ambulance. The Endeavor has also found its way into the service of less reputable organizations, where it can has been modified for everything from narcotics production to black market surgery. 	Oct. 11, 2014	 	In Concept
58 Million 	10,000 UEC – In honor of the goal, we're giving 10,000 UEC to every backer that you can use for upgrades and flair in the Voyager Direct Store. I'd advise you hold on to the creds: we're going to have some cool configurable weapons and other upgrades for Arena Commander in the near future! 10,000 UEC may not seem like a lot, but at this stage in the game it actually means we're giving our backers several million dollars to outfit their ships! 	Oct. 13, 2014	 	COMPLETE
59 Million 	Anvil Aerospace Crucible – A so-called "flying toolbox," the Crucible is the ship you want on your side when you suffer an asteroid collision or survive a pirate attack! Structurally, the Crucible consists of a cockpit, drive unit and workshop. The Crucible's workshop is versatile: it can be used as a base for conducting EVA repairs (complete with requisite tool storage) or it can use magnetic grapplers to attach directly to a ship hull. In this situation, the workshop actually opens to space and allows a repair crew direct access to a damaged ship. The workshop can either maintain artificial gravity or allow for zero-g repair operations, depending on the needs of the mission. The Crucible's cockpit is also outfitted with an array of repair tools, including dual purpose mounts that can exchange weapons for tractor beams and remote manipulator arms. The Crucible is also part of a larger planned repair system. For larger project, independent sections of support struts and drive units, called the Miller ERS (External Repair Structure), can be locked together to form a sort of scaffolding around a damaged starship, the next best thing to an orbital drydock. A standard ERS unit includes a small drive, thrusters, magnetic attach points and modular hardpoints for mounting tractor beams, repair tools or weapons. ERS segments each have a code defining their shape (P1 = Straight section, P2= Left turn, P3 = Right turn, etc.) with the multiple layouts allowing extensive zero-gravity construction as necessary. In the case of damaged capital ships, like the Navy's Bengal carriers, hundreds of ERS units might be formed into a latticework serviced by a dozen or more Crucibles.	Oct. 28, 2014	 	In Concept
60 Million 	Aegis Vanguard-class Twin-Engine Deep Space Fighter – Strike hard from a distance! The Vanguard, a recent design from Aegis, has quickly become Earth's premier deep space fighter. Deep space fighters are typically used to pursue engagements in outlying areas when support from a carrier is not available. Vanguards are usually flown by ground- and station-based naval forces, and are widely used by militia squadrons. Specifically designed to operate from planetary bases and engage targets up to a star system's distance, the fighter trades some maneuverability for an extended supply of fuel and munitions as well as basic survival accommodations for a pilot and radar operator. The Vanguard's RIO operates a turret, the ship's missile loadout (optionally) and its highly advanced sensor suite. This distinct scanning array gives the 'Dog a particular advantage when fighting in and around an obstacle such as an asteroid field or nebula! Finally, the Vanguard is known to be an extraordinarily sturdy spacecraft, with multiple backup systems not commonly found in single-seat ships; stories of Vanguards limping back to base with a single engine and half their fuselage exposed to vacuum have become common as the battle against the Vanduul has heated up. 	Nov. 1, 2014 	 	COMPLETE (4 variants released)
61 Million 	Espera Prowler – Named after the UPE military designation, the Prowler is a modernized version of the infamous Tevarin boarding craft from the First Tevarin War. With the recent discovery of the lost Tevarin planet in Kabal System, Espera's engineers were given unmitigated access to examine the preserved ships found in several of the caches, before meticulously recreating the design choices. The Prowler's effectiveness as a rapid personnel deployment vehicle was mainly due to its silence. The boarding was constructed using a variety of techniques to minimize its signatures and get close to unsuspecting vessels before quickly deploying their boarders via EVA. With the updated Prowler model, you will find the perfect fusion of two culture: the elegance and effectiveness of the Tevarin war machine combined with the reliability of modern UEE technology. (While lacking some of the upgrades of the modern version, vintage Tevarin-built Prowlers restored for modern spaceflight are prized by owners lucky enough to locate them.) 	Nov. 9, 2014 	 	COMPLETE (Flyable In-Game, Espera renamed to Esperia)
62 Million 	Genesis-class Starliner – The Genesis is yet another landmark in Crusader Industries' proud history of transport designs. This ship utilizes award-winning manufacturing techniques and the highest quality parts to create one thing; a next-generation passenger ship at a price that won't break your budget. Crusader Industries' proprietary NeoG engine technology offers some of the most efficient flight for a ship of its size. The Genesis line has been cited in Whitley's as "one of the most reliable and safe public transport ships on the market." Genesis Starliners are available in a number of stock configurations, focusing on everything from passenger capacity to freight to overall comfort. The UEE military operates multiple Genesis conversions for support roles, including SWACS and starflight test operations. 	Nov. 22, 2014	 	Unknown
63 Million 	MISC Reliant – With the success of the Freelancer "Built for Life" campaign, MISC has moved to join RSI and Consolidated in the single-seat introductory starship arena. Their silver bullet? A starter ship with more than one seat… and their ace in the hole: Xi'an technology. Where the Aurora is a pure utilitarian platform and the Mustang is a delicate, maneuverable personal transport, the Reliant is MISC's most Xi'an tech-heavy ship to date. Featuring impossibly sleek lines, two separate crew seats and a vertical fuselage design, the Reliant's streamlined cockpits glow with some of the finest xenotechnology available! 	Nov. 26, 2014	 	COMPLETE (4 variants released)
64 Million 	Pets – We have repair bots, we have fish… but we haven't implemented a traditional pet system in Star Citizen yet. At $64 million, that changes. From Jones the Cat in Alien to the Battlestar Galactica's Daggit, pets have a place onboard starships… and we want to give you that option in Star Citizen. Expect traditional terrestrial options, plus anything exotic we can dream up in the Star Citizen universe! (Those Torshu Grey crabs that keep escaping are just the start.) This stretch goal is in honor of Paddington, Strike Dog of the UEES Paul Steed. In one of our first videos Paddington helped us get to $4 million back in the initial campaign, and sadly passed away recently. 	 	 	Unknown
65 Million 	Enhanced Ship Modularity – So you have the ship of your dreams, but really wish that it could be customized to suit your needs a bit more than the off-the-shelf models? This new goal, a massive undertaking, is going to be of interest. We are looking to overhaul any suitable ships (including the Cutlass, Avenger, Retaliator and Redeemer) to allow many modular components to be available as swap-outs. For example: if you have purchased a Redeemer, then using the new system you would have a variety of new modules available to refit the ship, internal and external, to suit your play requirements. If you wanted to make it a Bounty Hunter ship, you could buy a "Stasis Chamber module" for the lower deck and you would be able to capture and store fugitives to be delivered for their bounties at your leisure. You could configure the upper deck to be outfitted with a "long range communication suite" allowing you to keep in touch with your "Infoagent" even when in deep space. Fed up of Bounty hunting? Swap in a larger cargo module in the lower deck to make that profitable run you have been planning for a while, or add the Explorer Module with deployable vehicle for some planetside recon. Manufacturers will still be offering pre-configured variants, but should you be looking to adapt a hull to suit a certain task then your ship has come in (and is now ready for modification!) 	 	 	Unknown
Last Update: Oct. 3, 2016
==References==
Category:Development
en:Stretch_Goals