Как работать с анимированными курсорами?

=== Как работать с анимированными курсорами? ===
Answer:
To use an animated cursor you have several options: load it from a file (using LoadImage or LoadCursorFromFile), load it from a resource (using LoadCursor) or even creating the cursor at runtime (using CreateCursor).
Note:
You should implement custom cursors as resources. Rather than create the cursors at run time, use the LoadCursor, LoadCursorFromFile, or LoadImage function to avoid device dependence, to simplify localization, and to enable applications to share cursor designs.
==== Loading a cursor from a file ====
The easiest way to load a cursor from a file is by using LoadCursorFromFile.
This functions returns a handle to the loaded cursor that you should assign to your application Cursors array.
var
 hCur: HCURSOR;
begin
 // Load the cursor from file
 hCur := LoadCursorFromFile(PChar('path_to_my_cursor'));
 // Assign the loaded cursor to application Cursors array. (This cursor will ave the
 // number 1 assigned to it
 // Remember that predefined cursors start at a negative index, and user defined
 // custom cursors are assigned positive indexes.
 Screen.Cursors[1] := hCur;
 // Use the cursor as you would use a built-in cursor.
 Screen.Cursor := 1;
end;
You can also use LoadImage instead of LoadCursorFromFile like this:
 hCur := LoadImage(0, PChar(PChar('path_to_my_cursor')), IMAGE_CURSOR, 0, 0,
 LR_DEFAULTSIZE or LR_LOADFROMFILE);
==== Loading a cursor from a resource ====
Before loading a cursor from a resource it's necessary to create the resource file with the cursor to be loaded.
To do this create a file myResources.rc where you'll put the following
 #define ANICURSOR 21
 myCursor ANICURSOR "path_to_my_cursor"
Because Borland's resource compiler does not understand the ANICURSOR resource type, so you have to use the numeric id (21).
Compile your resource file using "brcc32 myResources.rc" and include in the unit where you'll be loading the cursor, using {$R myResources.res}
Now, you just have to load the cursor from the resource instead of loading it from a file, using:
 hCur := LoadCursor(HInstance, PChar('myCursor'));
Remember that HInstance contains the instance handle of the application or library as provided by Windows. This variable it's very importante because it's the one used with many Windows API that work with current application resources.
==== Creating a cursor at runtime ====
Another way to use a cursor it's creating one at runtime. Why would you do that?
I don't know, it's your choice. I doubt you ever will create your cursors at runtime, anyway here it's way how to do it.
Define the cursor map
const
 // Yin cursor AND bitmask
 ANDmaskCursor: array[0..127] of byte = (
 $FF, $FC, $3F, $FF, $FF, $C0, $1F, $FF,
 $FF, $00, $3F, $FF, $FE, $00, $FF, $FF,
 $F7, $01, $FF, $FF, $F0, $03, $FF, $FF,
 $F0, $03, $FF, $FF, $E0, $07, $FF, $FF,
 $C0, $07, $FF, $FF, $C0, $0F, $FF, $FF,
 $80, $0F, $FF, $FF, $80, $0F, $FF, $FF,
 $80, $07, $FF, $FF, $00, $07, $FF, $FF,
 $00, $03, $FF, $FF, $00, $00, $FF, $FF,
 $00, $00, $7F, $FF, $00, $00, $1F, $FF,
 $00, $00, $0F, $FF, $80, $00, $0F, $FF,
 $80, $00, $07, $FF, $80, $00, $07, $FF,
 $C0, $00, $07, $FF, $C0, $00, $0F, $FF,
 $E0, $00, $0F, $FF, $F0, $00, $1F, $FF,
 $F0, $00, $1F, $FF, $F8, $00, $3F, $FF,
 $FE, $00, $7F, $FF, $FF, $00, $FF, $FF,
 $FF, $C3, $FF, $FF, $FF, $FF, $FF, $FF
 );
 // Yin cursor XOR bitmask
 XORmaskCursor: array[0..127] of byte = (
 $00, $00, $00, $00, $00, $03, $C0, $00,
 $00, $3F, $00, $00, $00, $FE, $00, $00,
 $0E, $FC, $00, $00, $07, $F8, $00, $00,
 $07, $F8, $00, $00, $0F, $F0, $00, $00,
 $1F, $F0, $00, $00, $1F, $E0, $00, $00,
 $3F, $E0, $00, $00, $3F, $E0, $00, $00,
 $3F, $F0, $00, $00, $7F, $F0, $00, $00,
 $7F, $F8, $00, $00, $7F, $FC, $00, $00,
 $7F, $FF, $00, $00, $7F, $FF, $80, $00,
 $7F, $FF, $E0, $00, $3F, $FF, $E0, $00,
 $3F, $C7, $F0, $00, $3F, $83, $F0, $00,
 $1F, $83, $F0, $00, $1F, $83, $E0, $00,
 $0F, $C7, $E0, $00, $07, $FF, $C0, $00,
 $07, $FF, $C0, $00, $01, $FF, $80, $00,
 $00, $FF, $00, $00, $00, $3C, $00, $00,
 $00, $00, $00, $00, $00, $00, $00, $00
 );
then create the cursor
 hCur := CreateCursor(HInstance, 19, 2, 32, 32, @ANDmaskCursor, @XORmaskCursor);
Source: Взято с Delphi Knowledge Base: http://www.baltsoft.com/
ID: 02325
----
Во первых необходимо получит handle курсора, а затем определить его в массиве курсоров компонента TScreen. Индексы предопределенных курсоров системы отрицательны, пользователь может определить курсор, индекс которого положителен.
procedure TForm1.Button1Click(Sender: TObject);
var
 h: THandle;
begin
 h := LoadImage(0, 'C:\TheWall\Magic.ani', IMAGE_CURSOR, 0, 0, LR_DEFAULTSIZE or LR_LOADFROMFILE);
 if h = 0 then
 ShowMessage('Cursor not loaded')
 else
 begin
 Screen.Cursors[1] := h;
 Form1.Cursor := 1;
 end;
end;
ID: 02326
----
const
 crMyCursor = 1;
procedure TForm1.FormCreate(Sender: TObject);
begin
 // Загружаем курсор. Единственный способ для этого
 Screen.Cursors[crMyCursor] := LoadCursorFromFile('c:\mystuff\mycursor.ani');
 // Используем курсор на форме
 Cursor := crMyCursor;
end;
Author: Автор: Nomadic 
Source: http://delphiworld.narod.ru/
ID: 02327
----
{1.}
procedure TForm1.FormCreate(Sender: TObject);
begin
 Screen.Cursors[crMyCursor] := LoadCursorFromFile('c:\mystuff\mycursor.ani');
 Cursor := crMyCursor;
end;
{*****************************************************************}
{2.}
{ by Blodgett}
const
 CURSOR_HOURGLASS = 1;
procedure TForm1.LoadCursors;
var
 h: THandle;
begin
 if FileExists('..\Images\YourAnimagedCursor.ani') then
 begin
 h := LoadImage(0,
 '..\Images\YourAnimatedCursor.ani',
 IMAGE_CURSOR,
 0,
 0,
 LR_DEFAULTSIZE or
 LR_LOADFROMFILE);
 if h <> 0 then
 Screen.Cursors[1] := h;
 end;
end;
procedure TForm1.BitBtn1Click(Sender: TObject);
var
 FCurrentCursor: Integer;
begin
 // 1st - Load Cursors Information
 LoadCursors;
 // 2nd - Set FCurrentCursor variable
 // to current screen cursor.
 FCurrentCursor := Screen.Cursor;
 // 3rd - Set Screen.Cursor to your CONST Value.
 // this is your animated cursor.
 Screen.Cursor := CURSOR_HOURGLASS;
 // 4th - Do something ...
 Sleep(2000);
 // 5th - Set Screen.Cursor to original cursor.
 Screen.Cursor := FCurrentCursor;
end;
Source: Взято с сайта: http://www.swissdelphicenter.ch
ID: 02328