nyuuzyou/wikis huggingface dataset:
Lucario (SSBB)/Forward throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Lucario (SSBB)
Category:Forward throws (SSBB)
Lucario (SSBB)/Forward tilt

Lucario forward tilt hitbox visualizations	Lucario forward tilt hitbox visualizations	Lucario forward tilt hitbox visualizations	Lucario forward tilt hitbox visualizations	Lucario forward tilt hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Hit 1 	12-15
Hit 2 	16-18
Interruptible 	30
Animation length	44
Category:Lucario (SSBB)
Category:Forward tilts (SSBB)
Lucario (SSBB)/Grab

==Overview==
==Grabboxes==
===Standing grab===
|}
===Dash grab===
|}
===Pivot grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	30
Animation length	49
===Dash grab===
Grab 	8-9
Animation length	39
===Pivot grab===
Grab 	9-10
Interruptible 	30
Animation length	35
Category:Lucario (SSBB)
Category:Grabs (SSBB)
Lucario (SSBB)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack 3 	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down)	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	Aura Sphere 	
Side special 	Force Palm 	
Up special 	Extreme Speed 	
Down special 	Double Team (hit)	
Final Smash 	Aura Storm 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward Throw 	 	
Back Throw 	 	
Up Throw 	 	
Down Throw 	 	
Floor attack (front) 	 	
Floor attack (back) 	 	
Trip attack 	 	
Edge attack (fast) 	 	
Edge attack (slow) 	 	
Category:Hitbox repositories
Category:Lucario (SSBB)
Category:Hitboxes (SSBB)
Lucario (SSBB)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-5
Hitbox 1 	6-7
Hitbox 2 	8-24
Ending autocancel 	39-
Interruptible 	68
Animation length 	73
|-
===Landing lag===
Animation length	9
Category:Lucario (SSBB)
Category:Neutral aerials (SSBB)
Lucario (SSBB)/Neutral attack

==Overview==
Lucario's neutral attacks consist of two palm thrusts and a high kick.
For the technical data of each individual hit, see:
*Lucario (SSBB)/Neutral attack/Hit 1
*Lucario (SSBB)/Neutral attack/Hit 2
*Lucario (SSBB)/Neutral attack/Hit 3
==Quickest loop==
Jab 1 	6-8
Jab 2 	20-22
Jab 3 	34-39
Interruptible 	21, 34, 66
Animation lengths	39, 50, 84
|-
|-
Category:Lucario (SSBB)
Category:Neutral attacks (SSBB)
Lucario (SSBB)/Up throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-8
Hitbox 	16-17
Throw Release 	17
Interruptible 	38
Animation length	49
|-
Category:Lucario (SSBB)
Category:Up throws (SSBB)
Lucario (SSBU)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Clean hit 	13-14
Late hit 	15-16
Ending autocancel 	41-
Interruptible 	50
Animation length 	61
|-
===Landing lag===
Interruptible 	15
Animation length	37
Category:Lucario (SSBU)
Category:Back aerials (SSBU)
Lucario (SSBU)/Down aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
On frame 2, the move resets Lucario's horizontal momentum, and sets its vertical speed to 0.1. If used repeatedly, the vertical speed value is reduced by 0.3 each time, so for example, it becomes -0.2 on the second use, then -0.5 on the third, until it surpasses Lucario's falling speed; the value is reset to its original state upon landing or grabbing a ledge. Manual horizontal movement is also disabled during frames 2-24.
Initial autocancel	1
Hit 1 	4-5
Hit 2 	11-12
Ending autocancel 	25-
Interruptible 	31
Animation length 	40
|-
===Landing lag===
Interruptible 	13
Animation length	27
Category:Lucario (SSBU)
Category:Down aerials (SSBU)
Lucario (SSBU)/Down special

==Overview==
==Hitboxes==
|}
==Timing==
===Counter===
Intangibility 	4-13
Counter 	5-24
Interruptible 	71
Animation length	84
|-
===Hit===
Intangibility 	1-29
Hitboxes 	17-28
Interruptible 	60
Animation length	78
|-
Category:Lucario (SSBU)
Category:Down special moves (SSBU)
Category:Counterattacks (SSBU)
Lucario (SSBU)/Down tilt

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Hitboxes 	7-10
Interruptible 	21
Animation length	37
==Trivia==
*This move has a 40% trip chance, but due to its launch angle, it can only happen on steep slopes, such as the ones in Hanenbow.
Category:Lucario (SSBU)
Category:Down tilts (SSBU)
Lucario (SSBU)/Edge attack

==Overview==
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-20
Intangibility (2nd grab)	1-16
Intangibility (3rd grab)	1-10
Hitbox 	18-20
Interruptible 	56
Animation length 	60
!Hitboxes 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Lucario (SSBU)
Category:Edge attacks (SSBU)
Lucario (SSBU)/Floor attack (front)

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	1-24
Hit 1 	16-17
Hit 2 	23-24
Interruptible 	46
Animation length	49
|-
==Trivia==
*Despite Lucario punching during the second hit, the hitbox is considered a -type attack.
Category:Lucario (SSBU)
Category:Floor attacks (SSBU)
Lucario (SSBU)/Forward aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
The move enables ledge grabs from both sides starting on frame 52.
Initial autocancel	1
Hitboxes 	7-8
Ending autocancel 	28-
Interruptible 	28
Animation length 	62
|-
===Landing lag===
Interruptible 	10
Animation length	32
Category:Lucario (SSBU)
Category:Forward aerials (SSBU)
Lucario (SSBU)/Forward tilt

Lucario forward tilt hitbox visualizations	Lucario forward tilt hitbox visualizations	Lucario forward tilt hitbox visualizations	Lucario forward tilt hitbox visualizations	Lucario forward tilt hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Update History==
 
*
 
*}}
 
*
==Hitboxes==
|}
==Timing==
Hit 1 	12-14
Hit 2 	15-16
Interruptible 	33
Animation length	59
Category:Lucario (SSBU)
Category:Forward tilts (SSBU)
Lucario (SSBU)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Interruptible 	40
Animation length	46
===Dash grab===
Grab 	10-11
Interruptible 	47
Animation length	46
===Pivot grab===
Grab 	11-12
Interruptible 	43
Animation length	50
Category:Lucario (SSBU)
Category:Grabs (SSBU)
Lucario (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Sweep 	
Neutral attack 2 	Thrust 	
Neutral attack 3 	Kick Up 	
Forward tilt 	Palm Strike 	
Forward tilt (up) 	Palm Strike 	
Forward tilt (down) 	Palm Strike 	
Up tilt 	Turning Kick 	
Down tilt 	Leg Sweep 	
Dash attack 	Jump Kick 	
Forward smash 	Aura Strike 	
Up smash 	Aura Palm 	
Down smash 	Aura Split 	
Neutral aerial 	Spiral Fist 	
Forward aerial 	Airstrike 	
Back aerial 	Twist Thrust 	
Up aerial 	Vertical Kicks	
Down aerial 	Rapid Kicks 	
Neutral special 	Aura Sphere 	(unavailable)
Side special 	Force Palm 	
Side special (aerial)	Force Palm 	
Up special (grounded)	Extreme Speed 	
Up special (aerial) 	Extreme Speed 	
Down special 	Double Team 	
Down special (hit) 	Double Team 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Surge 	
Forward throw 	Single Hit 	
Back throw 	Body Drop 	
Up throw 	Thrust Up 	
Down throw 	Slam 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Lucario (SSBU)
Category:Hitboxes (SSBU)
Lucario (SSBU)/Neutral aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Hit 1 	10-14
Hit 2 	18-21
Ending autocancel 	36-
Interruptible 	43
Animation length 	56
|-
===Landing lag===
Interruptible 	6
Animation length	29
Category:Lucario (SSBU)
Category:Neutral aerials (SSBU)
Lucario (SSBU)/Neutral attack

==Overview==
Lucario's neutral attacks consist of a downwards paw swipe, a palm thrust and a high kick. It does 7.5% in total.
For the technical data of each individual hit, see:
*Lucario (SSBU)/Neutral attack/Hit 1
*Lucario (SSBU)/Neutral attack/Hit 2
*Lucario (SSBU)/Neutral attack/Hit 3
==Quickest loop==
Jab 1 	5-6
Jab 2 	14-15
Jab 3 	25-26
Interruptible 	25, 36, 52
Animation lengths	44, 57, 65
|-
|-
Category:Lucario (SSBU)
Category:Neutral attacks (SSBU)
Lucario (SSBU)/Neutral attack/Hit 1

==Overview==
==Update History==
 
*
 
*
==Hitboxes==
! Hitstun
|+6 frames
|+6 frames
|+6 frames
|+6 frames
|}
==Timing==
Hitboxes 	5-6
Continuability window	10-30
Interruptible 	25
Animation length 	44
|-
Category:Lucario (SSBU)
Category:Neutral attacks (SSBU)
Lucario (SSBU)/Neutral attack/Hit 2

==Overview==
==Update History==
 
*
==Hitboxes==
! Hitstun
|+6 frames
|+6 frames
|}
==Timing==
Hitboxes 	5-6
Continuability window	8-30
Interruptible 	27
Animation length 	48
|-
Category:Lucario (SSBU)
Category:Neutral attacks (SSBU)
Lucario (SSBU)/Neutral attack/Hit 3

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Hitboxes 	9-10
Interruptible 	36
Animation length	49
==Trivia==
*Despite Lucario kicking, this move is considered a -type move.
Category:Lucario (SSBU)
Category:Neutral attacks (SSBU)
Lucario (SSBU)/Side special

==Overview==
==Update History==
 
*
 
*
==Hitboxes==
===Grabboxes (Grounded only)===
|}
===Aura Blast===
|}
==Throw Data==
|}
==Timing==
Grab (grounded only)	9
Projectile 	24-25
Interruptible 	64
Animation length 	79
|Projectile 
|-
|Grounded 
|-
|Aerial 
===Throw===
The hitbox is the size of the character being thrown.
Hitbox 	23-24
Throw release 	29
Interruptible 	43
Animation length	71
Category:Lucario (SSBU)
Category:Side special moves (SSBU)
Lucario (SSBU)/Up aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Clean hit 	10-11
Late hit 	12-13
Ending autocancel 	29-
Interruptible 	39
Animation length 	54
|-
===Landing lag===
Interruptible 	14
Animation length	28
Category:Lucario (SSBU)
Category:Up aerials (SSBU)
Lucario (SSBU)/Up smash

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Charges between 	11-12
Hit 1 	15-17
Hit 2, clean 	19-20
Hit 2, mid 	21
Hit 2, late 	22-23
Interruptible 	64
Animation length	70
Category:Lucario (SSBU)
Category:Up smashes (SSBU)
Lucas (SSB4)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-2
Hitboxes 	15-20
Ending autocancel 	39-
Interruptible 	40
Animation length 	52
|-
===Landing lag===
Animation length	15
Category:Lucas (SSB4)
Category:Back aerials (SSB4)
Lucas (SSB4)/Back throw

==Overview==
Lucas telekinetically flings the opponent backward. One of the strongest back throws in the game.
==Throw Data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Lucas (SSB4)
Category:Back throws (SSB4)
Category:Normal attacks (SSB4)
Lucas (SSB4)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
Hits 1-3 	10-12, 18-20, 26-28
Hit 4 	34-35
Ending autocancel	47-
Interruptible 	57
Animation length 	60
|-
===Landing lag===
Animation length	24
Category:Lucas (SSB4)
Category:Down aerials (SSB4)
Lucas (SSB4)/Down throw

==Overview==
Lucas telekinetically flings the opponent into the ground, burying them (this is only aesthetic). The opponent is then launched upwards in front of Lucas, making down throw one of his best combo starters.
==Throw Data==
|}
==Timing==
Invincibility 	1-18
Throw Release 	41
Animation length	49
Interruptible 	50
|-
Category:Lucas (SSB4)
Category:Down throws (SSB4)
Category:Normal attacks (SSB4)
Lucas (SSB4)/Down tilt

==Overview==
The move his very low startup and ending lag, as well as very low knockback the can lock opponents. neutral attack and grab are both very good follow ups after the attack.
==Hitboxes==
|}
==Timing==
Hitboxes 	3-4
Interruptible 	16
Animation length	29
Category:Lucas (SSB4)
Category:Down tilts (SSB4)
Lucas (SSB4)/Forward aerial

==Overview==
==Hitboxes==
*
|}
==Timing==
Clean hit 	9-10
Late hit* 	11-12
Ending autocancel	38-
Interruptible 	42
Animation length 	45
|-
* The late sourspot is deleted the same frame it is supposed to come out. As a result, it never comes out and only the sweetspot is active from frames 11-12.
===Landing lag===
Animation length	12
Category:Lucas (SSB4)
Category:Forward aerials (SSB4)
Lucas (SSB4)/Forward smash

==Overview==
Lucas takes out his stick and gives a blow like a baseball bat. Like Ness's bat, the attack has a sweetspot at the end of the stick.
==Hitboxes==
|}
==Timing==
Charges between 	7-8
Hitboxes 	14-15
Reflection 	10-19
Interruptible 	47
Animation length	60
|-
==Properties==
Reflection radius 	10
Reflection y position 	6
Reflection z position 	9
Reflection damage 	1.5x
Reflection speed 	1.5x
Reflection duration 	0.7x
Max reflectable damage	50
Category:Lucas (SSB4)
Category:Forward smashes (SSB4)
Lucas (SSB4)/Forward throw

==Overview==
Lucas telekinetically flings the opponent forward. One of the strongest forward throws in the game.
==Throw Data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Lucas (SSB4)
Category:Forward throws (SSB4)
Category:Normal attacks (SSB4)
Lucas (SSB4)/Forward tilt

Lucas forward tilt hitbox visualizations	Lucas forward tilt hitbox visualizations
↗ 	
→ 	
↘ 	
==Overview==
==Hitboxes==
The move can be angled in three directions, but all angles have the same hitbox properties
|}
==Timing==
Hitboxes 	7-9
Interruptible 	26
Animation length	39
Category:Lucas (SSB4)
Category:Forward tilts (SSB4)
Lucas (SSB4)/Grab

==Overview==
==Grabbox Data==
===Standing and Pivot Grab===
|}
===Dash Grab===
|}
==Timing==
===Standing grab===
Grab 	12-13, 14-19
Interruptible 	46
Animation length	48
===Dash grab===
Grab 	14-15, 16-21
Interruptible 	56
Animation length	58
===Pivot grab===
Grab 	12-13, 14-19
Interruptible 	56
Animation length	58
Category:Lucas (SSB4)
Category:Lucas (SSB4)
Lucas (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack 3 	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down)	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	PK Freeze 	(unavailable)
Side special 	PK Fire 	(unavailable)
Up special 	PK Thunder	(unavailable)
Down special 	PSI Magnet	(unavailable)
Grab 	 	(unavailable)
Dash grab 	 	(unavailable)
Pivot grab 	 	(unavailable)
Pummel 	 	(unavailable)
Forward throw (collateral)	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Lucas (SSB4)
Category:Hitboxes (SSB4)
Lucas (SSB4)/Up aerial

==Overview==
Lucas Performs a quick mid-air headbutt.
==Hitboxes==
|}
==Timing==
Initial autocancel	1
Hitboxes 	7-9
Ending autocancel 	38-
Interruptible 	46
Animation length 	54
|-
===Landing lag===
Animation length	12
Category:Lucas (SSB4)
Category:Up aerials (SSB4)
Lucas (SSB4)/Up smash

==Overview==
Lucas' up smash is among the strongest ones in the game, but has both long startup and end lag, leaving him open for punishes. It also has decent vertical range and a deceptively lasting hitbox, which makes it useful against aerial opponents.
==Hitboxes==
|}
==Timing==
Invincibility 	1-4
Charges between 	4-5
Head Intangible 	15-29
Launcher 	28
Earliest hit 	30-32
Early hit 	33-37
Mid hit 	38-42
Late hit 	43-47
Latest hit 	48-52
Animation length	98
|-
Category:Lucas (SSB4)
Category:Up smashes (SSB4)
Lucas (SSB4)/Up throw

==Overview==
Lucas telekinetically flings the opponent straight upwards. The 3rd strongest up throw in the game, behind 's and 's.
==Throw Data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Lucas (SSB4)
Category:Up throws (SSB4)
Category:Normal attacks (SSB4)
Lucas (SSB4)/Up tilt

==Overview==
A weak hit with low kill power that is a good combo starter after a down throw. It can combo into neutral air easily at very low percentages.
==Hitboxes==
|}
==Timing==
Launcher 	4
Clean hit 	7-10
Late hit 	11-14
Interruptible 	37
Animation length	56
Category:Lucas (SSB4)
Category:Up tilts (SSB4)
Lucas (SSBB)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-2
Hitboxes 	15-20
Ending autocancel 	39-
Interruptible 	40
Animation length 	52
|-
===Landing lag===
Animation length	15
Category:Lucas (SSBB)
Category:Back aerials (SSBB)
Lucas (SSBB)/Back throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
Baseline 	Baseline
Invincibility 	1-8
Throw Release 	20
Animation length	52
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Lucas (SSBB)
Category:Back throws (SSBB)
Lucas (SSBB)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	17-21
DACUS window 	3-4
Boost grab window	2-3
Interruptible 	42
Animation length 	49
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:Lucas (SSBB)
Category:Dash attacks (SSBB)
Lucas (SSBB)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-3
Hit 1 	4-6
Hits 2-3 	11-13, 19-21
Hit 4 	27-28
Ending autocancel 	35-
Animation length 	54
|-
===Landing lag===
Animation length	28
Category:Lucas (SSBB)
Category:Down aerials (SSBB)
Lucas (SSBB)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-4
Clean hit 	9-10
Late hit 	11-15
Ending autocancel 	32-
Interruptible 	42
Animation length 	45
|-
===Landing lag===
Animation length	15
Category:Lucas (SSBB)
Category:Forward aerials (SSBB)
Lucas (SSBB)/Forward smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	7-8
Reflection 	12-18
Hitboxes 	14-16
Interruptible 	47
Animation length	60
|-
==Properties==
Reflection radius 	10
Reflection y position 	6
Reflection z position 	9
Reflection damage 	1.5x
Reflection speed 	1.5x
Reflection duration 	0.7x
Max reflectable damage	50
Category:Lucas (SSBB)
Category:Forward smashes (SSBB)
Lucas (SSBB)/Forward throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
Baseline 	Baseline
Invincibility 	1-8
Throw Release 	23
Animation length	52
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Lucas (SSBB)
Category:Forward throws (SSBB)
Lucas (SSBB)/Forward tilt

Lucas forward tilt hitbox visualizations	Lucas forward tilt hitbox visualizations	Lucas forward tilt hitbox visualizations	Lucas forward tilt hitbox visualizations	Lucas forward tilt hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	6-9
Interruptible 	23
Animation length	39
Category:Lucas (SSBB)
Category:Forward tilts (SSBB)
Lucas (SSBB)/Grab

==Overview==
==Grabboxes==
===Standing grab===
|}
===Dash grab===
|}
===Pivot grab===
|}
==Timing==
===Standing grab===
Grab 	13
Animation length	69
===Dash grab===
Grab 	16
Animation length	79
===Pivot grab===
Grab 	15
Animation length	49
Category:Lucas (SSBB)
Category:Grabs (SSBB)
Lucas (SSBB)/Grab aerial

==Overview==
Lucas pulls out his rope snake in the air. Unlike other grab aerials, it does not have any hitboxes, so it cannot be used to attack opponents. This greatly hinders its utility compared to other grab aerials, as it cannot be used as a combo tool or as a safe spacing move. However, the move can still be used to grab onto ledges, and it can still be used as a mindgame/safe landing option against opponents. Lucas also has a few advanced movement options he can perform with his grab aerial, but these techniques are extremely difficult for a human to perform.
==Timing==
===Attack===
Animation length	59
===Landing lag===
Soft landing	2
Hard landing	5
|Soft 
|-
|Hard 
Category:Lucas (SSBB)
Category:Grab aerials (SSBB)
Lucas (SSBB)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Short Kick 	
Neutral attack 2 	Reverse Kick 	
Neutral attack 3 	Turning Kick 	
Forward tilt 	PK Slash 	
Forward tilt (angled up) 	PK Slash 	
Forward tilt (angled down)	PK Slash 	
Up tilt 	PK Reverse Kick 	
Down tilt 	Spinning Leap Kick	
Dash attack 	PK Palm Push 	
Forward smash 	Stick 	
Up smash 	PK Smash Geyser 	
Down smash 	PK Blow 	
Neutral aerial 	PK Flying Attack 	
Forward aerial 	PK Air Front Kick 	
Back aerial 	PK Meteor Kick 	
Up aerial 	Jumping Headbutt 	
Down aerial 	PK Foot Stomp 	
Grab aerial 	Midair Rope Snake 	
Neutral special 	PK Freeze 	
Side special 	PK Fire (ground) 	
Side special 	PK Fire (air) 	
Side special 	PK Fire (burst) 	
Up special 	PK Thunder (orb) 	
Up special 	PK Thunder (hit) 	
Down special 	PSI Magnet 	
Down special 	PSI Magnet (end) 	
Final Smash 	PK Starstorm 	
Grab 	Rope Snake 	
Dash grab 	Rope Snake 	
Pivot grab 	Rope Snake 	
Pummel 	Grab Headbutt 	
Forward Throw 	PK Throw 	
Back Throw 	Reverse PK Throw 	
Up Throw 	PK Lifting 	
Down Throw 	PK Pile Driver 	
Floor attack (front) 	 	
Floor attack (back) 	 	
Trip attack 	 	
Edge attack (fast) 	 	
Edge attack (slow) 	 	
Category:Hitbox repositories
Category:Lucas (SSBB)
Category:Hitboxes (SSBB)
Lucas (SSBB)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-4
Hits 1-7 	5, 8, 11, 14, 17, 20, 23
Hit 8 	26
Ending autocancel 	28-
Interruptible 	40
Animation length 	44
|-
===Landing lag===
Animation length	18
Category:Lucas (SSBB)
Category:Neutral aerials (SSBB)
Lucas (SSBB)/Neutral attack

==Overview==
Lucas's neutral attacks consist of 3 kicks.
For the technical data of each individual hit, see:
*Lucas (SSBB)/Neutral attack/Hit 1
*Lucas (SSBB)/Neutral attack/Hit 2
*Lucas (SSBB)/Neutral attack/Hit 3
==Quickest loop==
Jab 1 	2-4
Jab 2 	10-12
Jab 3 	20-22
Interruptible 	20, 27, 44
Animation lengths	29, 36, 48
|-
|-
Category:Lucas (SSBB)
Category:Neutral attacks (SSBB)
Lucas (SSBB)/Neutral special

==Overview==
==Hitbox==
|}
==Timing==
Lucas must charge for at least 30 frames, which means the earliest PK Freeze will be active on frame 53.
Maximum charge is achieved after 70 frames.
Hitbox (Upon release) 	8
Animation lengths (start, min loop, fire)	15, 30, 39
|-
Category:Lucas (SSBB)
Category:Neutral special moves (SSBB)