nyuuzyou/wikis huggingface dataset:
Kingdom of Paradise (Oct 10, 2005 prototype)

A localization prototype of Kingdom of Paradise for the PlayStation Portable.
==Notes==
*Features an somewhat earlier script, hard to know how extensive without a way to check the script, but some changes(particularly the capitalization of the chi names during a tutorial on them.) were found in a quick 30 minute playthrough.
Proto: 
CRC32: f24428d7 
MD5: cd75581de66886f429d46a4c0001a0a6 
SHA1: 5e79cc375e51cf9cc41adf92dc7d8398400ef23a 
Final: 
CRC32: aec0d9bc 
MD5: 6ec92800cc2d8ea9f7c0ca5013dba4b0 
SHA1: 0288fe7e12e53f9eff3b2d27d4337fde8b2f67b7
==Origin==
File:Kingdom of paradise proto front.png|Disc (Front)
File:Kingdom of paradise proto back.png|Disc (Back)
Kingdoms of Amalur: Reckoning (Dec 1, 2011 prototype)

A prototype of Kingdoms of Amalur: Reckoning for the Xbox 360.
==Notes==
* Compiled 9 days before the final retail build.
* The build is packaged as a XSF (Xbox Submission File) on the disc. It can be unpacked with gdf2file from the Xbox 360 command prompt, which comes with the Xbox 360 SDK.
* Other differences are unknown.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2366
** Header Title: KoA: Reckoning
** Header PE Name: Crucible_Xbox_Ship.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 3badeb4daec254be691758c74f03e263
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: Only half of the screen is displayed in 3D scenes.
==Screenshots==
Screenshot - KoA Reckoning 2022-12-15 23-15-15.png
Screenshot - KoA Reckoning 2022-12-15 23-15-17.png
Screenshot - KoA Reckoning 2022-12-15 23-15-21.png
Screenshot - KoA Reckoning 2022-12-15 23-15-27.png
Screenshot - KoA Reckoning 2022-12-15 23-15-32.png
Screenshot - KoA Reckoning 2022-12-15 23-15-36.png
Screenshot - KoA Reckoning 2022-12-15 23-15-43.png
Screenshot - KoA Reckoning 2022-12-15 23-15-54.png
Screenshot - KoA Reckoning 2022-12-15 23-16-10.png
Screenshot - KoA Reckoning 2022-12-15 23-16-24.png
Screenshot - KoA Reckoning 2022-12-15 23-16-27.png
Screenshot - KoA Reckoning 2022-12-15 23-16-29.png
Screenshot - KoA Reckoning 2022-12-15 23-16-34.png
==Origin==
X360 - Kingdoms of Amalur Reckoning 11-30-2011.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kingdoms of Amalur: Reckoning (Dec 10, 2011 prototype)

A prototype of Kingdoms of Amalur: Reckoning for the Xbox 360.
==Notes==
* Compiled on the same day as final but only the .xex matches.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Kingdoms of Amalur Reckoning (Dec 09, 2011) [Review].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Kingdoms of Amalur - Reckoning (Dec 10, 2011 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kingsley's Adventure (May 2, 1999 prototype)

A prototype of Kingsley's Adventure for the PlayStation.
==Notes==
* Dongled, patch included
* The inventory has a cheats menu
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: Patched.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Kingsley Preview-0001.png
PSX - Kingsley Preview-0003.png
==Origin==
PSX - Kingsley Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex, SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kitty's Catch (Prototype B)

A prototype of Kitty's Catch for the NES.
==Notes==
* Unreleased game. Developed independently by a GameTek developer that was pitched to different production companies to find a publisher.
* In comparison to the released prototype, the sky is blue in this build despite being at night. In the other released build the sky is black.
==Screenshots==
Kitty's Catch (Prototype B).2021-07-27 13.26.10.png
Kitty's Catch (Prototype B).2021-07-27 13.26.41.png
Kitty's Catch (Prototype B).2021-07-27 13.27.21.png
Kitty's Catch (Prototype B).2021-07-27 13.27.45.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kiwi Kraze (Prototype)

A prototype of Kiwi Kraze for the NES.
==Notes==
* Late prototype.
* Different copyright year. 1990 instead of 1991.
==Screenshots==
Kiwi Kraze - A Bird-Brained Adventure! (Prototype).2021-07-26 16.45.44.png
Kiwi Kraze - A Bird-Brained Adventure! (Prototype).2021-07-26 16.46.28.png
Kiwi Kraze - A Bird-Brained Adventure! (Prototype).2021-07-26 16.46.32.png
Kiwi Kraze - A Bird-Brained Adventure! (Prototype).2021-07-26 16.46.43.png
Kiwi Kraze - A Bird-Brained Adventure! (Prototype).2021-07-26 16.46.51.png
Kiwi Kraze - A Bird-Brained Adventure! (Prototype).2021-07-26 16.47.02.png
Kiwi Kraze - A Bird-Brained Adventure! (Prototype).2021-07-26 16.47.10.png
Kiwi Kraze - A Bird-Brained Adventure! (Prototype).2021-07-26 16.47.38.png
Kiwi Kraze - A Bird-Brained Adventure! (Prototype).2021-07-26 16.47.55.png
Kiwi Kraze - A Bird-Brained Adventure! (Prototype).2021-07-26 16.47.59.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
KlashBall (Prototype)

A prototype of KlashBall for the NES.
==Notes==
* Late prototype.
* The imageworks and BitMap Brothers trademark screens are black in white in this build. The imageworks logo would be colorized in the final.
==Screenshots==
KlashBall (Prototype).2021-07-27 13.31.00.png
KlashBall (Prototype).2021-07-27 13.31.04.png
KlashBall (Prototype).2021-07-27 13.31.56.png
KlashBall (Prototype).2021-07-27 13.32.12.png
KlashBall (Prototype).2021-07-27 13.32.20.png
KlashBall (Prototype).2021-07-27 13.32.22.png
KlashBall (Prototype).2021-07-27 13.32.29.png
KlashBall (Prototype).2021-07-27 13.32.35.png
KlashBall (Prototype).2021-07-27 13.32.42.png
KlashBall (Prototype).2021-07-27 13.32.47.png
KlashBall (Prototype).2021-07-27 13.32.51.png
KlashBall (Prototype).2021-07-27 13.32.56.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Klax (Atari 7800 prototype)

A prototype of an unreleased port of Klax for the Atari 7800.
==Notes==
* Developed by BlueSky Software, was to be published by Atari.
* Dated 1992, around the time Atari decided to discontinue the 7800.
* Provided are the original .bin dump, as well as a .a78 version with an added header.
==See also==
* No-intro entry
Klax (Atari Lynx Prototype)

A prototype of Klax for the Atari Lynx.
==Notes==
* There's no title screen music.
* The "Klax wave" sound effect is quieter.
* The skill level selection menu is absent.
==Origin==
klax_lynx_cart_front.jpg|Cart front
==See also==
* Original release thread at AtariAge.com.
Klax (Jun 21, 1990 prototype)

A prototype of Klax for the Sega Mega Drive. 
== Notes ==
* Contains a major bug that was fixed for the final version that causes the game pieces and other graphics to not appear on the screen.
== Screenshots ==
File:KLAX000.png
File:KLAX001.png
File:KLAX002.png
File:KLAX003.png
File:KLAX004.png
File:KLAX005.png
== Videos ==
<youtube width="320" height="240">T22nH0WCBwo</youtube>
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 54 2d 34 38 20 31 39 39 30 2e 4a 55 4c (C)T-48 1990.JUL
00000120 4b 4c 41 58 20 20 20 20 20 20 20 20 20 20 20 20 KLAX 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4b 4c 41 58 20 20 20 20 20 20 20 20 20 20 20 20 KLAX 
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00000180 47 4d 20 54 2d 34 38 30 31 36 20 2d 30 30 47 29 GM T-48016 -00G)
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 03 ff ff 00 ff 00 00 00 ff ff ff ................
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Klax (NES Prototype)

A prototype of Klax for the NES.
==Notes==
* Sometimes, minor graphical glitches may occur.
* No sound effect plays when starting a level.
* There's no music in-game.
* There's no additional text displays on-screen when the game is paused.
* Pausing the game (by pressing Start) then pressing Select skips the current level.
==See also==
Release page.
Klonoa: Door to Phantomile (Dec 18, 1997 prototype)

A prototype of Klonoa: Door to Phantomile for the PlayStation.
==Notes==
* Compiled 19 days before US retail, but around 2 months after the initial Japanese one
* US localization prototype
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Klonoa 12-19 Ver 1.00-0001.png
==Origin==
PSX - Klonoa 12-19 Ver 1.00.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Klonoa 2: Lunatea's Veil (Jun 4, 2001 prototype)

A trade demo prototype build of Klonoa 2: Lunatea's Veil for the PlayStation 2 from 2001-06-04.
==Notes==
*Codes: 
**Press L3 For Debug Menu (Credit - Punk7890)
***D034FC82 0000FFFD
***20303F38 00000001
**Re-enable printf messages
***202D0C60 080B7158
==Screenshots==
File:SLUS-28004-Klonoa 2-2001-06-04-Game-01.PNG
File:SLUS-28004-Klonoa 2-2001-06-04-Game-02.PNG
File:SLUS-28004-Klonoa 2-2001-06-04-Game-03.PNG
File:SLUS-28004-Klonoa 2-2001-06-04-Game-04.PNG
File:SLUS-28004-Klonoa 2-2001-06-04-Game-05.PNG
File:SLUS-28004-Klonoa 2-2001-06-04-Game-06.PNG
File:SLUS-28004-Klonoa 2-2001-06-04-Game-07.PNG
File:SLUS-28004-Klonoa 2-2001-06-04-Game-08.PNG
File:SLUS-28004-Klonoa 2-2001-06-04-Game-09.PNG
==Origin==
File:SLUS-28004-Klonoa 2-2001-06-04-Disc.PNG|Disc front
File:SLUS-28004-Klonoa 2-2001-06-04-Sleeve.PNG|Sleeve
==See also==
*Original release page on Archive.org
*Redump.org entry
Klustar (Early Prototype)

A prototype of Klustar for the Game Boy.
==Notes==
* Unreleased Game Boy port of Klustar by Rebellion Developments.
* The game would be ported over to the Game Boy Color in 1999 where it would be then published by Infogrames.
* Early prototype.
==Screenshots==
Klustar (Early Prototype)_00003.png
Klustar (Early Prototype)_00007.png
Klustar (Early Prototype)_00009.png
Klustar (Early Prototype)_00010.png
Klustar (Early Prototype)_00013.png
Klustar (Early Prototype)_00014.png
Klustar (Early Prototype)_00016.png
Klustar (Early Prototype)_00021.png
Klustar (Early Prototype)_00023.png
Klustar (Early Prototype)_00024.png
Klustar (Early Prototype)_00025.png
Klustar (Early Prototype)_00027.png
Klustar (Early Prototype)_00028.png
Klustar (Early Prototype)_00031.png
Klustar (Early Prototype)_00036.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Klustar (Oct 1, 1998 Europe Prototype)

A prototype of Klustar for the Game Boy Color.
==Notes==
* Early prototype.
* European prototype.
* Boots to a different trademark screen with Rebellion and Ocean trademarks. The final boots to an Infogrames logo instead. The order of the subsequent trademark screens are different in this build too.
* Language selector defaults to Deutsch in this build, English in the final.
* 1992-1998 copyright year on the title screen in this build. The final just has 1998.
==Screenshots==
Klustar (Oct 1, 1998 Europe Prototype)_00003.png
Klustar (Oct 1, 1998 Europe Prototype)_00007.png
Klustar (Oct 1, 1998 Europe Prototype)_00008.png
Klustar (Oct 1, 1998 Europe Prototype)_00010.png
Klustar (Oct 1, 1998 Europe Prototype)_00011.png
Klustar (Oct 1, 1998 Europe Prototype)_00012.png
Klustar (Oct 1, 1998 Europe Prototype)_00014.png
Klustar (Oct 1, 1998 Europe Prototype)_00016.png
Klustar (Oct 1, 1998 Europe Prototype)_00018.png
Klustar (Oct 1, 1998 Europe Prototype)_00022.png
Klustar (Oct 1, 1998 Europe Prototype)_00026.png
Klustar (Oct 1, 1998 Europe Prototype)_00030.png
Klustar (Oct 1, 1998 Europe Prototype)_00031.png
Klustar (Oct 1, 1998 Europe Prototype)_00034.png
Klustar (Oct 1, 1998 Europe Prototype)_00037.png
Klustar (Oct 1, 1998 Europe Prototype)_00038.png
Klustar (Oct 1, 1998 Europe Prototype)_00042.png
Klustar (Oct 1, 1998 Europe Prototype)_00046.png
Klustar (Oct 1, 1998 Europe Prototype)_00051.png
Klustar (Oct 1, 1998 Europe Prototype)_00052.png
Klustar (Oct 1, 1998 Europe Prototype)_00060.png
Klustar (Oct 1, 1998 Europe Prototype)_00062.png
Klustar (Oct 1, 1998 Europe Prototype)_00069.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Klustar (Oct 1, 1998 Japanese Prototype)

A prototype of Klustar for the Game Boy Color.
==Notes==
* Early prototype.
* Japanese prototype.
* Boots to a different trademark screen with Rebellion and Ocean trademarks. The final boots to an Infogrames logo instead. The order of the subsequent trademark screens are different in this build too.
* 1992-1998 copyright year on the title screen in this build. The final just has 1998.
==Screenshots==
Klustar (Oct 1, 1998 Japanese Prototype)_00003.png
Klustar (Oct 1, 1998 Japanese Prototype)_00008.png
Klustar (Oct 1, 1998 Japanese Prototype)_00011.png
Klustar (Oct 1, 1998 Japanese Prototype)_00013.png
Klustar (Oct 1, 1998 Japanese Prototype)_00017.png
Klustar (Oct 1, 1998 Japanese Prototype)_00019.png
Klustar (Oct 1, 1998 Japanese Prototype)_00021.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Knights of the Temple II (Nov 24, 2005 prototype)

A prototype of Knights of the Temple II for the PlayStation 2.
==Notes==
* Never released outside of Europe.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
KOTT2_title.png
==Origin==
PS2 - Knights of the Temple 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Knuckles' Chaotix (Dec 27, 1994 prototype)

The prototype build 1227 of Knuckles' Chaotix, dated Dec 27, 1994, 10.28. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 41 50 52 (C)SEGA 1995.APR
00000120 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
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00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
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000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Knuckles' Chaotix (Dec 29, 1994 prototype)

The prototype build 1229 of Knuckles' Chaotix, dated Dec 30, 1994, 15.31. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
32x_0140_Knuckles_Chaotix_0.png|
32x_0140_Knuckles_Chaotix_1.png|
32x_0140_Knuckles_Chaotix_2.png|
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 41 50 52 (C)SEGA 1995.APR
00000120 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
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00000180 47 4d 20 58 58 58 58 58 58 58 58 2d 30 30 41 1b GM XXXXXXXX-00A.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
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000001b0 52 41 f8 20 00 20 00 01 00 20 03 ff 20 20 20 20 RA. . ... .. 
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Knuckles' Chaotix (Feb 10, 1995 prototype)

The prototype build 210 of Knuckles' Chaotix, dated Feb 10, 1995, 06.28. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 46 45 42 (C)SEGA 1995.FEB
00000120 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
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00000180 47 4d 20 4d 4b 2d 38 34 35 31 35 2d 30 30 99 ef GM MK-84515-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
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000001b0 52 41 f8 20 00 20 00 01 00 20 03 ff 20 20 20 20 RA. . ... .. 
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000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Knuckles' Chaotix (Feb 13, 1995 prototype)

The prototype build 0213 of Knuckles' Chaotix, dated Feb 13, 1995, 07.30. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 46 45 42 (C)SEGA 1995.FEB
00000120 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
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00000180 47 4d 20 4d 4b 2d 38 34 35 31 35 2d 30 30 cd a0 GM MK-84515-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 52 41 f8 20 00 20 00 01 00 20 03 ff 20 20 20 20 RA. . ... .. 
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000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Knuckles' Chaotix (Feb 13, 1995 prototype B)

The prototype build 213B of Knuckles' Chaotix, dated Feb 13, 1995, 06.46. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 46 45 42 (C)SEGA 1995.FEB
00000120 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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00000150 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
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00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 31 35 2d 30 30 c8 b6 GM MK-84515-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 52 41 f8 20 00 20 00 01 00 20 03 ff 20 20 20 20 RA. . ... .. 
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000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Knuckles' Chaotix (Feb 14, 1995 prototype)

The prototype build 214 of Knuckles' Chaotix, dated Feb 14, 1995, 06.46. It was released by drx on February 23, 2008.
==Screenshots==
32x_0145_Knuckles_Chaotix_0.png|
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 46 45 42 (C)SEGA 1995.FEB
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