nyuuzyou/wikis huggingface dataset:
Central Temenos - Basement II

{| border="1" cellpadding="2" cellspacing="0" width="90%"	 	
 Accessed From: 	 Holla Crag Dimensional Portal => Al'Taieu (H-4)	
 Required to Access:	
* 
* Cosmo-Cleanse
* White Card 	
 Reward for Win: 	
* Shining fragment - Obtained when exiting the area after opening the final chest
* Ancient Beastcoins - Full Clear: Approx. 85~
* Chance at one or more items:
** 
** 
**	
{| border="0" cellpadding="2" cellspacing="0" width="90%"	Limbus Zone Notes
Temenos Aern x22 
Temenos Ghrah x3, Pyrrha
Temenos Euvhi x10, Thalesek
* Normal monsters drop varying quantities of Ancient Beastcoins:
**Temenos Aern drop 1 coin.
**Temenos Euvhi drop 2 coins, Thalesek drops 5 coins.
**Temenos Ghrah drop 4-5 coins, Pyrrha drops 8 coins.
* Pyrrha and Thalesek each extend the time remaining by 10 minutes upon defeat.
* Pyrrha, Thalesek, and last Temenos Aern defeated drop an armoury crate containing 4-7 Ancient Beastcoins or a possible item drop.
** The possible items are:
*** Temenos Aern: Psilomene
*** Pyrrha: Potens Grip
*** Thalesek: Algidus Cape
** Obtaining and opening the Temenos Aern's armoury crate ends the run. All members obtain a Shining fragment upon exit. It is possible to end the run with less than 3 chests open and still receive the Shining fragment.
* Pyrrha and the Temenos Ghrahs run clockwise on the path shown on the map at high movement speed (~+75%). Pyrrha, the boss, is a hume-type, while the other three are in ball form and can transform to bird or spider form when engaged.
** The ball-form Ghrahs have access to tier III -ga and tier V magic as well as Hexidiscs and Core Meltdown. Stunning the latter is highly recommended as it can deal extreme AoE damage if they have enough remaining HP, though they will die if they use it successfully.
** The balls can be pulled off Pyrrha (sometimes without a link), but they will return to him if temporarily pulled away.
** Pyrrha is very resistant to physical damage and has access to Mighty Strikes and Meikyo Shisui. He can use them each multiple times.
*Thalesek is an open-form Euvhi and is surrounded by 10 closed Temenos Euvhis. The closed Euvhis do not aggro (but will link); Thalesek aggros and links true sound.
** It is possible to pull/aggro the Euvhis and Flee to the north west/east corner to deaggro them. This can probably be used to pull the boss without adds.
** The Euvhis will use their job's 2-hour ability.
** The Euvhis are sleepable, and Sleepga targeting Thalesek will hit all of them. 
** The northern part of this room is safe from the roaming Ghrahs.
** Thalesek uses three TP moves in a row.
*Temenos Aerns are found in groups of 2-4 around the zone.
**Aggro true sound and link. 
**Have various jobs and will use their job's 2-hour ability.
**May (infrequently) reraise once upon defeat.	
Category:Limbus
Cerane I Virgaut

== Combat Observations ==
*Her unit is specifically assigned to East Ronfaure (S).
*Wields the Relic Shield, Aegis.
*Frequently uses Shield Bash (Ignores standard recast).
*Uses Club Weapon Skills including Hexa Strike and Black Halo.
*Casts Phalanx and Stoneskin.
*Uses the Paladin job ability Invincible.
*During a Campaign Battle in Southern San d'Oria (S) she deploys The Aragoneu Knights in the northern center of Victory Square (I-8). Occasionally, Cerane does not deploy with her troops. She instead deploys alone at Count Caffaule's Manor (B-6) and runs across Southern San d'Oria (S) to join her unit. She will stop to engage Beastman forces she encounters on the way. 
== Dialogue ==
*In Combat: "Ha hah! Your arrows cannot pierce the iron will of a true knight!"
*Out Of Combat Dialogue: "It is often in times of strife that a man's true nature is revealed. Will you stand tall in the face of fear, or run and cower in the wake of your mother's dress?"
== Additional Information ==
*In Game Description: "Ah, Lady Virgaut of the Knights of Aragoneu. Let not her pulchritudinous visage fool you, for she is perhaps one of the finest generals in the kingdom. Her scouts' ability to gather intelligence on the enemy, combined with her ability to apply that knowledge to constructing precise battle tactics, is known across Vana'diel."
Category:Campaign
Category:Campaign Battle NPCs
Ceraule

===NPC Dialogue===
Ceraule: Perhaps I could be of service. Is there anything in particular you'd like to know?
:*Player Prompt: Nothing Actually.
:*Player Prompt: I'd like to get out of the city.
::::Ceraule: Just got here and you're aching to leave, eh? Listen, the lands are wild beyond our gates, filled with fiends. Right behind you is the Westgate. Beyond that, the wilds of West Ronfaure. Should you need directions, ask those around you. Our citizens are friendly, for the most part.
:*Player Prompt: I'd like to do some shopping.
::::Ceraule: Should you seek weapons, armor, or supplies, there are several shops in this area. Why not go have a look?
:*Player Prompt: Tell me more about adventuring.
::::Ceraule: Ahhh, recruits... Don't know which way to hold a sword and you think you're ready for adventures. Well, what would you like to know? 
:::*Player Prompt: Helping people.
::::Ceraule: Ah, a commendable choice! Come to think of it, there was a lady in front of a house on Pikeman's Way. She may be in need of assistance. Should you need directions, ask those around you. Our citizens are friendly, for the most part.
:::*Player Prompt: Hunting monsters.
::::Ceraule: Novices... Don't know your own limits until a fiend beats it into your head for you. Very well. How about gathering some hides for the Tanners' Guild on Pikeman's Way? Should you need directions, ask those around you. Our citizens are friendly, for the most part.
:::*Player Prompt: Making easy money.
::::Ceraule: Easy money, eh? Typical of a new recruit. I cannot promise ease, but the lumberyard in Northern San d'Oria should have work for you there. To get to the lumberyard, go through Victory Arch, head northwest across the Parade Grounds, and keep going till you reach Laborman's Way. The lumberyard lies at the far end. Should you need directions, ask those around you. Our citizens are friendly, for the most part.
:::*Player Prompt: Working for my country.
::::Ceraule: Ah, a commendable choice. Head to any city gate and inquire at the gatehouse. They'll be doing work for the glory of the kingdom! Should you need directions, ask those around you. Our citizens are friendly, for the most part.
Category:San d'Oria NPCs
Cermet Headstone

Used for the Rise of the Zilart mission Headstone Pilgrimage. There are 7 Cermet Headstones in all.
Element 	Zone 	Position	Fight
Fire fragment 	Yuhtunga Jungle 	(L-6/7) 	Yes
Ice fragment 	Cloister of Frost 	(N/A) 	No
Wind fragment 	Cape Teriggan 	(H-5) 	Yes
Earth fragment 	Western Altepa Desert 	(H-8/9) 	No
Lightning fragment	Behemoth's Dominion 	(G-9) 	Yes
Water fragment 	La Theine Plateau 	(G-11) 	No
Light fragment 	The Sanctuary of Zi'Tah	(I-7) 	Yes
The Dark fragment is given to you at the beginning of the mission.
Category:Targetable Location
Cesspool

==Notes==
*May only be cast with job ability Unbridled Learning or Unbridled Wisdom.
*Plague effect is -5 MP/tick and -100 TP/tick for 60 seconds.
==Spell Obtainment==
*May not be learned from the Seekers of Adoulin Mission Yggdrasil Beckons.
==References==
*Globo, AH.com
*Kelg, AH.com
Category:Blue MagicCategory:SpellsCategory:Unsolved Mysteries
Ch. Grab Bag

==Notes==
*When used, gives either 1 Riftborn Boulder, a Boulder Case, a Boulder Box, a Rift Boulder Coffer, 1 Beitetsu, a Beitetsu Parcel, a Beitetsu Box, a Beitetsu Coffer, 1 Pluton, a Pluton Case, a Pluton Box or a Pluton Coffer.
Category:Pouches
Cha. Knapsack

==Notes==
*When used, gives either 1 Riftborn Boulder, a Boulder Case, a Boulder Box, a Rift Boulder Coffer, 1 Beitetsu, a Beitetsu Parcel, a Beitetsu Box, a Beitetsu Coffer, 1 Pluton, a Pluton Case, a Pluton Box or a Pluton Coffer.
New to 2023: Can now also grant S. Astral Detritus and M. Astral Detritus.
Category:Pouches
Chac-chacs

==Notes==
Even though the dialogue when receiving this item implies that it may affect Mayakov, it does not appear to have any change in his Trust or his dialogue.
It does, however, have a special effect when swung. Music notes appear around the player upon swinging the club. This is the same effect as the Maestro's Baton. The sound when swung or hitting a monster remains the same as other clubs.
==Historical Background==
This item resembles a Maraca. They are rattle instruments usually shaken by the handle to create musical noises. They are used in many forms of Caribbean and Latin music.
Chacharoon's Cheer

== Walkthrough ==
*Upon reaching level 2 in Monster Rearing from obtaining the key item "Sakura and the Magic Spoon" zone into your Mog Garden.
**Monster Rearing is leveled up simply by taking care of (actions on, such as petting, slapping, etc) creatures each day in your Mog Garden
*Trade Chacharoon a Gold Beastcoin to complete the quest.
*You'll unlock the ability to "Discuss a cheering effect." with Chacharoon.
**You will automatically get Cheer: Lamb activated as part of completing this quest.
Category:Other Quests Category:Mog Garden Quests
Chainbound (Status)

* While Chainbound is in effect, any Weapon Skill performed against the target with a Skillchain property matching the level of the Chainbound effect will cause a Skillchain to occur.
** Skillchain timing is the same as following a normal Weapon Skill.
** Following the use of a level 1 Chainbound effect with a Weapon Skill possessing only level 2 and/or 3 Skillchain properties will not form a Skillchain.
** Following the use of Chainbound with a Weapon Skill with no Skillchain properties will not consume the effect.
* Level 1 Chainbound works differently from level 2 and 3 Chainbound.
** Level 2 and 3 Chainbound prioritize the opening Weapon Skill (Chainbound's own) properties, just like a regular Skillchain. Level 3 and 2 Skillchain properties of the closing Weapon Skill will be utilized even if they are not the first Skillchain property listed.
** Level 1 Chainbound prioritizes the closing Weapon Skill's properties, and will only ever utilize the first level 1 Skillchain property of the closing Weapon Skill. It is not possible to utilize a second- or third-priority level 1 Skillchain property with Chainbound.
* Regarding Skillchain property priority
** Due to the priority of the Skillchain properties under Chainbound causing an eligible Skillchain to be found for any level 1 property, the following properties of Chainbound are never utilized:
*** Detonation 
*** Scission 
*** Transfixion 
** Thus, it is impossible to create the following Skillchains using Chainbound as the opener:
*** Reverberation 
*** Impaction 
*** Gravitation 
*** Distortion 
Level 3 Chainbound Skillchain Properties	Level 3 Chainbound Skillchain Properties
A 	Light , Darkness
Level 2 Chainbound Skillchain Properties	Level 2 Chainbound Skillchain Properties
A 	Gravitation
B 	Fragmentation
C 	Distortion , Fusion
Level 1 Chainbound Skillchain Properties	Level 1 Chainbound Skillchain Properties
A 	Liquefaction
B 	Induration
C 	Reverberation
D 	Impaction , Compression
Chains of Promathia

Chains of Promathia Pre-Release NewsChains of Promathia Promotional GalleryChains of Promathia Missions
{| class="default1" cellpadding="0" cellspacing="0" width="400px" align="center"	Region	Release Date
 Japan (PC/PS2)
(360)	September 21, 2004
April 20, 2006	
 North America (PC/PS2)
(360)	September 21, 2004
April 18, 2006	
 Europe (PC/PS2)
(360)	September 17, 2004
April 20, 2006	
Launched in fall 2004, this is the 2nd expansion pack to Final Fantasy XI. The unfolding mystery of Chains of Promathia will bring adventurers ever closer to the astonishing truth behind Vana'diel's origin. This expansion pack was included with the European release of Final Fantasy XI. 
==Areas in Chains of Promathia==
*Al'Taieu
*Apollyon
*Attohwa Chasm
*Bibiki Bay
*Carpenters' Landing
*Grand Palace of Hu'Xzoi
*Lufaise Meadows
*Misareaux Coast
*Newton Movalpolos
*Oldton Movalpolos
*Phanauet Channel
*Phomiuna Aqueducts
*Promyvion - Dem
*Promyvion - Holla
*Promyvion - Mea
*Promyvion - Vahzl
*Pso'Xja
*Riverne - Site A01
*Riverne - Site B01
*Sacrarium
*Sealion's Den
*Tavnazian Safehold
*Temenos
*The Garden of Ru'Hmet
*Uleguerand Range
Category:Software
Chains of Promathia Areas Unfettered! (05/24/2010)

__NOTOC__
The next version update will usher in a change of Twilight God proportions with the lifting of level restrictions in Chains of Promathia areas. Tweaks bound to further enhance your adventuring experience in these areas are also in the works.
The upcoming version update will see the lifting of level restrictions in Chains of Promathia areas. In light of the planned level cap increase, the level and distribution of enemies in certain Promathia areas will also be adjusted to pose a worthy challenge to players level 75 and beyond. A journey of rediscovery to your favorite areas of old awaits!
Level restrictions will be lifted in the areas below:
Pso'Xja / Promyvion - Holla / Promyvion - Dem / Promyvion - Mea / Promyvion - Vahzl / Phomiuna Aqueducts / Sacrarium / Riverne - Site #B01 / Riverne - Site #A01
==Promathia Missions==
Level restrictions imposed upon mission battlefields will also be lifted, making the Chains of Promathia missions more accessible than ever before. Adventurers who have yet to delve into the dark secrets of the Twilight God may now proceed with easier hearts!
*No changes are being planned for the storyline or mission progression. Level restrictions will remain in effect for ENM quests.
Category:SE Development News
Chameleon Capers

== Walkthrough == 
 	
*Speak to Luto for a cutscene to begin the quest. 
*Go to Ru'Lude Gardens (H-7) and speak to Muhoho on the balcony of the Grand Ducal Palace. 
*Go to Bastok Mines (H-7) and speak to Gelzerio in Boytz's Knicknacks. 
*Go to Windurst Waters north map (F-10) and speak to Chamama in the Rarab Tail Hostelry to receive Jar of reversion dust. 
*Return to Upper Jeuno and speak to Luto, then go to Lower Delkfutt's Tower.
**Ensure that you have your Signal Pearl in your inventory/Wardrobe/Satchel/Sack. You may receive another from speaking with your Fellow.
**First go to (J-9) and examine the ??? spot, then to (I-5) to examine another ??? spot. Go to (J-9) and examine the ??? spot in the pool to pop a NM named Illusory Pot and your Adventuring Fellow.
*Once you defeat the magic pot, speak to your Adventuring Fellow, then examine the ??? spot for a final cutscene that ends the quest. Where you will be able to chose one of the following three items.
Manual 	Job
Tactics manual of Fortitude	Stalwart Shield
Tactics manual of Might 	Fierce Attacker
Tactics manual of Endurance	Soothing Healer
To teach a new job to your Adventuring Fellow, simply visit any city Rendezvous Point with the manual in your inventory. Tactics Manuals are not consumed, and are not exclusive allowing you to trade or buy them from Bazaars to learn all three extra jobs.
If you select the correct option during the cutscene (left), you get an additional dialog at the end, but it doesn't seem to affect anything else:
*Fellow: I was impressed you were able to tell which was the real me, <name>.
*Luto: Maybe when people trust each other fully, you can see rrright past their exterior and into their soul.
*Luto: It seems you two are bound together even more deeply than I suspected.
== Related Links ==
Category:Upper Jeuno Quests
Category:Fellowship Quests
Chamnaet Ice

==Notes:==
*To obtain this item speak to Zebada, Uleguerand Range (F-12) to get a Cotton Pouch.
*Head to the top of Uleguerand Range and slide down the Western Slope at (F-9). Land on the ledge and enter the cave at (E-9).
**Before sliding down, make sure you begin on the left side of the ridge, If you drop straight down the slope then you will fall through an unseen hole.
*Trade the Cotton Pouch to the Chamnaet Spring to receive this item.
*Trade the ice to Zebada to obtain a Zephyr fan.
Champion's Galea

Category:Head
Augmentations available for Anwig Salade, Champion's Galea, and Selenian Cap	Augmentations available for Anwig Salade, Champion's Galea, and Selenian Cap	Augmentations available for Anwig Salade, Champion's Galea, and Selenian Cap
Haste +3%, "Snapshot" +3% 	Evasion +10 Store TP +4 	VIT +2 Haste +2%
STR +4 Weapon Skill Accuracy +15 	Magic Accuracy +3 HMP +3 	AGI +2 Haste +2%
DEX +4 Critical hit damage +2% 	"Magic Atk. Bonus" +2 HHP +3 	INT +2 "Fast Cast" +2%
VIT +4 Shield Skill +5 	Magic damage taken -2% Enmity +4 	MND +2 "Fast Cast" +2%
AGI +4 Weapon skill damage +2% 	Magic critical hit rate +10% Enmity -4 	CHR +2 "Fast Cast" +2%
INT +4 Magic Accuracy +2 	"Fast Cast"+3% "Blood Pact" ability delay-3 	Accuracy +3 Pet: Haste+5%
MND +4 "Cure" potency +3% 	STR +2 Haste +2% 	Accuracy +3 Pet: Critical hit rate +3%
CHR +4 "Watlz" ability delay -2 	DEX +2 Haste +2% 	Attack +3 Pet: Adds "Regen" effect
Accuracy +10 Attack+5 	Ranged Accuracy +10 Ranged Attack +5 	Attack +3 Pet: Damage taken -10%
 	**Only two different options can be chosen** 	**Only two different options can be chosen**
Champion of the Dawn

Completing this quest will trigger the next quest for Lilisette's trust. If you are doing Rhapsodies of Vana'diel, do not leave without completing the next quest, A Forbidden Reunion.
 If you have already completed this quest and are trying to fight Cait Sith again, you must use the walkthrough from The Dawn Also Rises instead.
== Walkthrough ==
* Enter Walk of Echoes for a cutscene.
** It does not matter from which area you enter. This flags the quest.
* Find 3 remnants of latent energy in the following locations:
** Beaucedine Glacier (S), there is an unlabeled (blank) point of interest at the bottom of the ramp down from the campaign warp on the border of G-9 and H-9. This gives you the temporary Breath of dawn.
** East Ronfaure (S), northwest corner of H-7 by a tree alongside the river. Use the Eastgate exit. Gives you a second Breath of dawn.
** Jugner Forest (S), southeast corner of Lake Mechieume at the border of H-6 and I-6. This gives you a third Breath of dawn.
***Survival guide warp to East Ronfaure (S) then head east in Jugner Forest (S) is the fastest way.
* Take these three Key Items to Walk of Echoes through the Grauberg (S) Veridical Conflux (F-5) or, if you've opened it with Voidwatch quests, the Pashhow Marshlands (S) Veridical Conflux (J-9) close to survival guide teleport.
**Fastest way is through Rolanberry Fields entrance to Walk of Echoes via Lightsworm.
* Check the Ornate Door three times. Once for a cut scene, a second time for a shorter cut scene (introducing the fight), and a third time to begin the actual fight. 
=== Champion of the Dawn ===
Note: you do not have to be a Summoner when completing the quest, and a party of up to 6 may enter the battlefield. Like the other Avatar fight rewards, the player can choose three different pieces of gear, or Gil instead of access to the Avatar.
* You fight Cait Sith.
* The fight is trivial at 99. Trusts may be summoned.
*Cait Sith will use -ja spells and may put the party to sleep with Mewing Lullaby (as well as casting other enfeebling spells).
*Upon completion of the fight the Quest is complete, and you may choose from the list of rewards.
**There is also a final option when making your reward selection, "For Lilisette to..." The option doesn't do anything except for a small statement, and forces you to pick something else. You are only allowed to choose it once and it is not available on subsequent fights.
* If you lose the fight, you will need to check the shining Regal Pawprint just outside the Ornate Door, then return to any one of the shining spots from the previous Mission, then come back to the Ornate Door and retry.
Category:Crystal War Quests Category:Walk of Echoes Quests Category:Avatar Quests
Chamulele

====Notes====
*Your server must have the Scouts' Coalition Emblem edification for Chamulele to offer intel on Ergon Loci. The Bay Roof edification is additionally required for information on Marjami Ravine, Dho Gates, and Yorcia Weald.
*Chamulele's reports indicate the relevant amount players have surveyed each Ergon Locus by area. The progress of the surveys reported effect the strength of the various Ergon Locus Tinctures sold by the Inventor's Coalition NPC Rienne.
*Ergon Locus research levels have a degradation rate much like Colonization and Bivouacs, it is not static once completed. It requires maintenance.
*In order of least to most survey progress, Chamulele's reports the following:
Level 0 - have yet to be conducted
Level 1 - have just begun
Level 2 - have started gathering steam
Level 3 - are progressing splendidly
Level 4 - have progressed to a great degree
Level 5 - have come exceptionally far
[Labeling of levels are implied but not stated directly as "level 1" etc.]
Changes Scheduled for the March Version Update (03/04/2008)

We would like to introduce some more changes scheduled for the next version update, in addition to those mentioned in previous Topics postings.
* Emotes
Due to popular demand, the following new emote commands will be added. Now you can dance just like a real dancer, regardless of job, location, or situation!
/dance1
/dance2
/dance3
/dance4
* Pankration
It will be possible to summon the following monster families captured with fiendtrappers:
Gear, Rampart, Chariot, Soulflayer
* Adventurer Recruitment Program
New items, "Sol Cap" and "Lunar Cap," will be offered as special gift items in the Adventurer Recruitment Program.
Details regarding the terms and conditions to obtain special gift items can be found here.
-The Lunar Cap is scheduled to be added to special gift item list (A).
-The Sol Cap is scheduled to be added to special gift item list (B).
* New Items
The "Emperor Band" will be added to the list of enchanted items that offer a bonus to experience points or limit points. Along with existing items, "Empress Band" and "Chariot Band," the "Emperor Band" can be obtained by trading your individual conquest points. Please note, however, that only one of the above three can be in your possession at any given time.*
* This line has been altered since the update note was originally posted. The original line read: "Please note, however, that only one of the above three can be equipped at any given time."
Category:SE Development News
Chango

==Notes==
*This is the fully upgraded Great Axe weapon in the Aeonic process.
*Allows the user to perform an Ultimate Skillchain.
*This weapon allows the user to use the Merit Point weaponskill Upheaval at full "Rank 5" strength with no merit points invested.
An augment breakdown per level can be seen on the table below. Click [Show] to view.
==Aftermath==
*See Aeonic Aftermath for details.
Category:Aeonic Weapons
Chant du Cygne

* March 2011 - Empyrean WS Page (Studio Gobli)
* September 2011 - Chant Crit rate testing (Prothescar, BG)
* June 17, 2014 - Version Update with WS Adjustments (Official Forums)
* December 10, 2014 - Version Update with WS Adjustments (Official Forums)
* June 2016 - fTP re-testing (Nightfyre, FFXIAH)
==Lore==
"Chant du Cygne" is a french phrase meaning "Swan song". 
The swan song (ancient Greek: κύκνειον ᾆσμα; Latin: carmen cygni) is a metaphorical phrase for a final gesture, effort, or performance given just before death or retirement. The phrase refers to an ancient belief that swans sing a beautiful 
song just before their death since they have been silent for most of their lifetime.
Chaos Burgeonet

Category:Artifact Armor
==Notes==
*The quest is actually started by zoning into Beadeaux as Dark Knight after starting the quest Dark Puppet, but the Chaos Burgeonet is obtained from Zeid in a cutscene after defeating 3 NM's in Middle Delkfutt's Tower.
*This item increases the potency of Souleater from 10% of your current HP to the maximum 12%.
==Related Links==
*Chaos Armor Set
Chaos Gauntlets

Category:HandsCategory:Artifact Armor
==Notes==
*The quest is actually started by talking to Guslam (H-8) in Upper Jeuno, but the Chaos Gauntlets are obtained from Borghertz in a cutscene at the end of the quest.
*An Eldieme Coffer Key is required for this quest.
==Related Links==
*Chaos Armor Set