Beta Server Office Hours/Minutes/2011-05-05

Category:Beta Server Office Hours - Minutes
This meeting was held on May 05th, 2011
== Agenda ==
=== Updates ===
* Feliz Cinco de Mayo!
* Second Life Server (main channel)
** Andrew's "maint-server" project from BlueSteel
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.04.26.227686
* Lots of Physics issues came up.
* BlueSteel RC Channel
* Andrew's "maint-server"
** This has trunk + bug fixes / server crash fixes
** The physics changes on the main channel are removed
* All three RC channels are identical.
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11#11.05.03.228703
* LeTigre RC Channel
** This is the same as BlueSteel
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11#11.05.03.228703
* Magnum RC Channel
** This is the same as LeTigre which is the same as BlueSteel which is the same as Magnum
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11#11.05.03.228703
=== Upcoming Stuff ===
* "mesh-prep" branch.
** framework and infrastructural changes for AGNI to support mesh.
** llCastRay
** SVC-5880
** Havok 2010.2
** 10cm gap elimination
** bug fixes
* On ADITI now.
* Kelly's "mono2-performance" branch
=== Interesting Stuff ===
* Public Grid Tool
* new chat wikifier
= Transcript =
Transcript of Oskar Linden's Beta Server Office Hour for May 05th, 2011:
==Attendees List==
*Acheron Gloom (acheron.gloom)
*the parody of (ansi.soderstrom)
*Bronson Blackadder (bronson.blackadder)
*Coyot Linden (coyot.linden)
*draconis.neurocam (draconis.neurocam)
*Dragon Linden (dragon.linden)
*Fancy Greeter (fancy.greeter)
*F L I P (flip.idlemind)
*Gooden Uggla (gooden.uggla)
*Homeless (homeless)
*Jonathan Yap (jonathan.yap)
*Josaphine Cooperstone (josaphine.cooperstone)
*Kallista Arliss (kallista.destiny)
*-tehKellz' (kelly.linden)
*Lag Absent (lag.absent)
*Lares Carter (lares.carter)
*Latif Khalifa (latif.khalifa)
*Mæstro Linden (maestro.linden)
*maleficent Farshore (maleficent.farshore)
*Moundsa Mayo (moundsa.mayo)
*oobscure (opensource.obscure)
*Oskar Linden (oskar.linden)
*ALT-F4 Me (oskar.linden)
*Psi Merlin (psi.merlin)
*RedMokum Bravin (redmokum.bravin)
*Richie Carami (richie.carami)
*Script Counter (script.counter)
*SMILE (sigma.avro)
*Simon Linden (simon.linden)
*And all i got was this lousy DN (tankmaster.finesmith)
*Tasia Tonic (tasia.tonic)
*xstorm Radek (xstorm.radek)
==Transcript for Thursday May 5, 2011==
[15:00]	Fancy Greeter 	Simon Linden has arrived! (Or, returned?)
[15:01]	Homeless 	Hello Residents and Lindens!
[15:01]	Coyot Linden 	hi
[15:02]	xstorm Radek 	to see a linden is not new
[15:02]	Psi Merlin 	Hi Simon
[15:02]	Oskar Linden 	alright let's get this started!
[15:02]	Simon Linden 	Hi all :)
[15:02]	Latif Khalifa 	hey Simon
[15:02]	ALT-F4 Me (oskar.linden) 	thanks everyone for coming
[15:02]	xstorm Radek 	the linden HQ had a bigflower at one time and the dev sat and chat
[15:03]	SMILE (sigma.avro) 	hug!
[15:03]	xstorm Radek 	then there was linden lab dev island
[15:03]	ALT-F4 Me (oskar.linden) 	the wiki has been fighting me all day
[15:03]	Fancy Greeter 	Kelly Linden has arrived! (Or, returned?)
[15:03]	ALT-F4 Me (oskar.linden) 	here is the jira: http://wiki.secondlife.com/wiki/Server_Beta_User_Group
[15:04]	Fancy Greeter 	Dragon Linden has arrived! (Or, returned?)
[15:04]	Coyot Linden 	JIRA?
[15:04]	F L I P (flip.idlemind) 	Agenda maybe?
[15:04]	ALT-F4 Me (oskar.linden) 	hah
[15:04]	xstorm Radek 	the linden lab dev island was the place glen nd many other dev and people did content dev work like planning the community gateway and other things
[15:04]	ALT-F4 Me (oskar.linden) 	us qa guys have a one track mind
[15:04]	ALT-F4 Me (oskar.linden) 	:-)
[15:04]	ALT-F4 Me (oskar.linden) 	bugs bugs bugs jira jira jria
[15:04]	ALT-F4 Me (oskar.linden) 	my bad
[15:04]	Latif Khalifa 	wow, lindens in force today. should i be afraid? :P
[15:05]	SMILE (sigma.avro) 	not fun without bugd
[15:05]	ALT-F4 Me (oskar.linden) 	happy cinco de mayo btw
[15:05]	Josaphine Cooperstone 	wooo!
[15:05]	Coyot Linden 	I always try to be here
[15:05]	Gooden Uggla 	gracias
[15:05]	xstorm Radek 	is that odd to see so many lindens ?
[15:05]	ALT-F4 Me (oskar.linden) 	this has been another fun week
[15:06]	Coyot Linden 	"fun"
[15:06]	SMILE (sigma.avro) 	is this like Simon Bolivar day ?
[15:06]	Simon Linden 	Just this many odd Lindens
[15:06]	ALT-F4 Me (oskar.linden) 	we had some bumpiness Tuesday morning
[15:06]	xstorm Radek 	lol
[15:06]	ALT-F4 Me (oskar.linden) 	it went something like this
[15:06]	xstorm Radek 	hi Simon
[15:06]	Coyot Linden 	More like Guy Fawkes
[15:06]	Latif Khalifa 	6 lindens in a same place, yeah, not usual. they probably want to beat me up :P
[15:06]	SMILE (sigma.avro) 	ok, ok
[15:06]	ALT-F4 Me (oskar.linden) 	just a few hours into the deploy support got around 700 hundred calls from amaretto horse owners that things wer acting up
[15:07]	Coyot Linden 	Latif, Six Lindens is even not odd.
[15:07]	ALT-F4 Me (oskar.linden) 	after some investigations it turns out that our physics fixes had some unintended consequences
[15:07]	Latif Khalifa 	oskar counts as two, minimum ;)
[15:07]	RedMokum Bravin 	again?
[15:07]	F L I P (flip.idlemind) 	Weren't horses also responsible for a mono2 rollback? I think its a conspiracy
[15:07]	xstorm Radek 	lol physics dear toys lol
[15:07]	ALT-F4 Me (oskar.linden) 	this was the fix for vehicles bumping on prim edges
[15:07]	draconis.neurocam (draconis.neurocam) 	how did it spook the horses?
[15:07]	ALT-F4 Me (oskar.linden) 	we tested lots of vehicles and tracks here and everything seemed fine
[15:07]	Homeless 	Resident (homeless): you should set up a horse farm on aditi.. they seem to catch all the bugs
''
[15:07]	ALT-F4 Me (oskar.linden) 	it turns out that horses are physical sometimes
[15:08]	ALT-F4 Me (oskar.linden) 	we had no idea
[15:08]	RedMokum Bravin 	I think it's the revenge of the Ozimals bunnies for stealing their idea.
[15:08]	xstorm Radek 	i did lol
[15:08]	Tasia Tonic 	:x
[15:08]	ALT-F4 Me (oskar.linden) 	apparently the physics change made horses very light and changed ground friction
[15:08]	RedMokum Bravin 	Yes, horses are sometimes physical and then lag neighbours like hell.
[15:08]	ALT-F4 Me (oskar.linden) 	so the horses were sliding around agni like they were on ice
[15:08]	draconis.neurocam (draconis.neurocam) 	wonderful
[15:08]	Coyot Linden 	slip-sliding away
[15:08]	ALT-F4 Me (oskar.linden) 	that's not bad in itself, but it meant they were sliding past their food and had the potential to starve to death
[15:08]	xstorm Radek 	so are many things at times
[15:08]	SMILE (sigma.avro) 	dont see the link between friction and bumps
[15:09]	ALT-F4 Me (oskar.linden) 	there were also some others phyiscs oddities with vehicles and megaprims
[15:09]	Coyot Linden 	SMILE - think of walking as bumping the ground
[15:09]	F L I P (flip.idlemind) 	Friction = lots of tiny bumps
[15:09]	Moundsa Mayo 	Sigma, "Everything is deeply intertwingled" B^)
[15:09]	ALT-F4 Me (oskar.linden) 	these issues weren't of a serious enough nature to warrant a rollback. there was no real risk of content loss
[15:09]	Simon Linden 	The physics change meant there were fewer contact points between the horse and ground ... that (to Havok) implied lower friction
[15:09]	ALT-F4 Me (oskar.linden) 	so we made the decision to pull the physics code from trunk and merge with the new main-server code and get it out on the RC's
[15:09]	SMILE (sigma.avro) 	well, I hope friction will be else
[15:09]	ALT-F4 Me (oskar.linden) 	all the RC's
[15:09]	Moundsa Mayo 	Need a 'Hoof' material? B&D
[15:10]	ALT-F4 Me (oskar.linden) 	so each RC has the physics changes removed
[15:10]	xstorm Radek 	please tell me your not planning on letting people make mega prims up to 64
[15:10]	ALT-F4 Me (oskar.linden) 	we needed to keep that version of server on the grid because it had a lot of crash fixes
[15:10]	ALT-F4 Me (oskar.linden) 	so that was our tuesday and wednesday
[15:10]	F L I P (flip.idlemind) 	Not to mention llRegionSayTo (/me is very happy with that :D)
[15:10]	Latif Khalifa 	you get to have all the fun
[15:11]	ALT-F4 Me (oskar.linden) 	the amaretto team was able to issue movement stop commands to the horses to keep them from sliding away from their food
[15:11]	Coyot Linden 	almond flavoured horses
[15:11]	SMILE (sigma.avro) 	lol, slipery summer !
[15:11]	ALT-F4 Me (oskar.linden) 	that's about where we are with all that
[15:11]	ALT-F4 Me (oskar.linden) 	it was a bit stressful for a while
[15:11]	Coyot Linden 	all in a days work for us
[15:11]	ALT-F4 Me (oskar.linden) 	basically
[15:12]	Mæstro Linden (maestro.linden) 	The physics change that broke the horses will be deferred until later
[15:12]	xstorm Radek 	my friendthats not the only thing that will turn physic and go off sim and do other bad things
[15:12]	ALT-F4 Me (oskar.linden) 	the maint-server branch on the RC's now doesn't have a whole lot of fixes
[15:12]	ALT-F4 Me (oskar.linden) 	there are some sim crasher fixes
[15:12]	Gooden Uggla 	hmm a ponykiller the week before the kentucky derby ...
[15:12]	ALT-F4 Me (oskar.linden) 	and some messaging fixes to improve sim performance
[15:12]	Coyot Linden 	lol
[15:13]	Gooden Uggla 	almost as bad as a bunnykiller the week before easter...
[15:13]	Gooden Uggla 	i sense a theme here
[15:13]	ALT-F4 Me (oskar.linden) 	so the physics changes will have to wait til the "mesh-prep" branch
[15:13]	Jonathan Yap 	No bunnies were having trouble finding their food?
[15:14]	xstorm Radek 	you will have problems with mesh when it hits the maingrid
[15:14]	SMILE (sigma.avro) 	it is starnge that dev viewer does not allow to check: overide material properties, for frictin, and so on
[15:14]	ALT-F4 Me (oskar.linden) 	speaking of mesh-prep
[15:14]	ALT-F4 Me (oskar.linden) 	that is out on ADITI now
[15:14]	ALT-F4 Me (oskar.linden) 	currently only on Bug Island, Bug Island 2, and Sandbox Newcomb
[15:14]	Bronson Blackadder 	/me looks as Xstorm pees on the discussion
[15:15]	SMILE (sigma.avro) 	ah ok
[15:15]	xstorm Radek 	the sculpty bonding box sill has not been fix
[15:15]	xstorm Radek 	if you bring in mesh it will need to be fix
[15:15]	ALT-F4 Me (oskar.linden) 	xstorm this isn't the usergroup to really discuss mesh
[15:16]	ALT-F4 Me (oskar.linden) 	I'd appreciate it if we could keep discussions on topic
[15:16]	xstorm Radek 	you did bring it up
[15:16]	ALT-F4 Me (oskar.linden) 	no I didn't
[15:16]	ALT-F4 Me (oskar.linden) 	I mentioned the mesh-prep branch
[15:16]	ALT-F4 Me (oskar.linden) 	we do not have a date for mesh going to the main grid yet
[15:16]	xstorm Radek 	thats not part in any way to do with mesh
[15:16]	ALT-F4 Me (oskar.linden) 	we do have a branch with framework and infrastructural changes for AGNI to support mesh
[15:16]	Latif Khalifa 	mesh prep is basically mesh sim with configuration disabling the new functionality?
[15:16]	ALT-F4 Me (oskar.linden) 	it's not mesh
[15:17]	xstorm Radek 	need anew word then
[15:17]	Gooden Uggla 	raycasting, yes?
[15:17]	ALT-F4 Me (oskar.linden) 	the mesh team meets in their own usergroup every week xstorm
[15:17]	ALT-F4 Me (oskar.linden) 	you are welcome to join them
[15:17]	ALT-F4 Me (oskar.linden) 	I do have a new word
[15:17]	ALT-F4 Me (oskar.linden) 	it's called "mesh-prep"
[15:17]	SMILE (sigma.avro) 	could not chalenge Kely's trophy !
[15:17]	xstorm Radek 	ok
[15:18]	ALT-F4 Me (oskar.linden) 	mesh-prep has llCastRay, Havok 2010.2, and other bug fixes
[15:18]	ALT-F4 Me (oskar.linden) 	and the removal of the prim gap
[15:18]	SMILE (sigma.avro) 	this works nice
[15:18]	ALT-F4 Me (oskar.linden) 	it has passed smoke test and I'm going to try to get a few more regions to run it out here
[15:19]	xstorm Radek 	havok is working with out crashing now ?
[15:19]	ALT-F4 Me (oskar.linden) 	that depends
[15:19]	ALT-F4 Me (oskar.linden) 	nothing is crash proof
[15:19]	ALT-F4 Me (oskar.linden) 	I don't think we've claimed that havok is
[15:20]	SMILE (sigma.avro) 	important is what can be done/ crash ratio
[15:20]	SMILE (sigma.avro) 	so crash may be a good sign, hehe
[15:21]	ALT-F4 Me (oskar.linden) 	we've got kelly here today
[15:21]	ALT-F4 Me (oskar.linden) 	to talk about mono2
[15:21]	ALT-F4 Me (oskar.linden) 	we had to pull mono2 last week because of some content loss issues
[15:21]	ALT-F4 Me (oskar.linden) 	he's taking it out back for some proper counselling
[15:21]	F L I P (flip.idlemind) 	Horse related, again
[15:21]	ALT-F4 Me (oskar.linden) 	horse food related
[15:21]	ALT-F4 Me (oskar.linden) 	:-)
[15:22]	Gooden Uggla 	oh good lord...
[15:22]	ALT-F4 Me (oskar.linden) 	what have you got for us today kelly?
[15:22]	xstorm Radek 	lol
[15:22]	Coyot Linden 	ha
[15:22]	Latif Khalifa 	hahaha
[15:22]	Gooden Uggla 	what else was effected?
[15:23]	xstorm Radek 	?? has it a runtime limit ?
[15:23]	Coyot Linden 	hey oskar, I gotta fly
[15:23]	Gooden Uggla 	and derez?
[15:23]	Coyot Linden 	sorry
[15:23]	ALT-F4 Me (oskar.linden) 	ok coyot
[15:23]	ALT-F4 Me (oskar.linden) 	cya
[15:23]	ALT-F4 Me (oskar.linden) 	thanks for coming
[15:24]	Coyot Linden 	emergency
[15:24]	SMILE (sigma.avro) 	removes or spreads ?
[15:24]	Coyot Linden 	yw
[15:24]	And all i got was this lousy DN (tankmaster.finesmith)	cyots don't fly...
[15:24]	Moundsa Mayo 	Thanks for your time, Coyot!
[15:24]	And all i got was this lousy DN (tankmaster.finesmith)	tc coyot
[15:24]	Coyot Linden 	this coyot flies
[15:24]	And all i got was this lousy DN (tankmaster.finesmith)	hehe
[15:24]	Latif Khalifa 	Kelly, the latest one seems to work quite well. I wasn't able to break it
[15:24]	Gooden Uggla 	ok
[15:24]	ALT-F4 Me (oskar.linden) 	if you guys go to the ever so handy grid tool I made for you and look for DRTSIM-57 those regions are running kelly's latest code: http://aditi.coreqa.net/gridtool.php
[15:25]	Mæstro Linden (maestro.linden) 	There are some minor derez speed improvements in this release compared to the main channe.'s version. But they're not huge like the rez improvements.
[15:25]	SMILE (sigma.avro) 	mmh, even here then
[15:25]	xstorm Radek 	hhhmmm watch some one get graygoo going again
[15:25]	Latif Khalifa 	Ahern was being weird to me
[15:26]	Latif Khalifa 	walking downhill my avatar was going into falling anim, is physics on ahern set differetly?
[15:26]	xstorm Radek 	with mono2 are the rez limits still working ?
[15:26]	ALT-F4 Me (oskar.linden) 	does drtsim-57 have the physics changes pulled in ?
[15:26]	SMILE (sigma.avro) 	higher gravity ?
[15:26]	Mæstro Linden (maestro.linden) 	hm, I don't recall if thsi mono2performance build still has that horsey bug - it had the bug yesterday, IIRC
[15:27]	Latif Khalifa 	Sigma, actually looks like lower gravity
[15:27]	Mæstro Linden (maestro.linden) 	there were some reports like SVC-6949, which may affect avatars wakling downhill too?
[15:27]	SMILE (sigma.avro) 	well, not very clear what horse bug is. Why horses ?
[15:27]	ALT-F4 Me (oskar.linden) 	it was just a unique situation sigma
[15:27]	Mæstro Linden (maestro.linden) 	Certain racing sims had issues too
[15:27]	ALT-F4 Me (oskar.linden) 	TONS of horse customer noticing an issue
[15:27]	Mæstro Linden (maestro.linden) 	(car racing)
[15:27]	xstorm Radek 	horses are more importent then any other thing
[15:28]	the parody of (ansi.soderstrom) 	hrhr
[15:28]	xstorm Radek 	lol
[15:28]	draconis.neurocam (draconis.neurocam) 	svc-6949
[15:28]	ALT-F4 Me (oskar.linden) 	despite what you may believe we try to piss off as few customer as possible
[15:28]	Josaphine Cooperstone 	㋡
[15:28]	Josaphine Cooperstone 	sounds about right to me
[15:28]	SMILE (sigma.avro) 	hehe
[15:28]	Latif Khalifa 	it's effortless for you :P
[15:28]	xstorm Radek 	hhhmmmm homesteds did not think that
[15:29]	xstorm Radek 	>:)
[15:29]	ALT-F4 Me (oskar.linden) 	xstorm you have a lot of pent up feelings
[15:29]	Homeless 	Resident (homeless): V2 had me wondering...
''
[15:29]	ALT-F4 Me (oskar.linden) 	you should come to this meeting more often
[15:29]	Lag Absent 	Instead the breedables adversly affect us :(
[15:29]	ALT-F4 Me (oskar.linden) 	so it doesn't all build up like that
[15:29]	ALT-F4 Me (oskar.linden) 	let it out over time
[15:29]	ALT-F4 Me (oskar.linden) 	:-)
[15:29]	xstorm Radek 	lol
[15:29]	Acheron Gloom 	/me semi-agrees with Oskar.
[15:29]	xstorm Radek 	ok hugs
[15:29]	ALT-F4 Me (oskar.linden) 	:-)
[15:30]	ALT-F4 Me (oskar.linden) 	so next week should be a busy one
[15:30]	Josaphine Cooperstone 	adversely?
[15:30]	xstorm Radek 	lol
[15:30]	draconis.neurocam (draconis.neurocam) 	oh wow
[15:30]	Latif Khalifa 	anther stab at mono2 on rc sims next week?
[15:30]	ALT-F4 Me (oskar.linden) 	can you explain more kelly?
[15:30]	Homeless 	Resident (homeless): juicing/flywheeling?
''
[15:30]	F L I P (flip.idlemind) 	Can you refresh us (me) on what those are
[15:30]	draconis.neurocam (draconis.neurocam) 	didnt know you were fixing that kelly
[15:30]	Gooden Uggla 	kelly? huh?
[15:30]	draconis.neurocam (draconis.neurocam) 	cool
[15:31]	Acheron Gloom 	<:3
[15:32]	SMILE (sigma.avro) 	timer ?
[15:33]	Gooden Uggla 	no more runaways throwing a whole sim's script time out of whack?
[15:33]	F L I P (flip.idlemind) 	/me makes a note of that <.<
[15:33]	draconis.neurocam (draconis.neurocam) 	they are fixing it flip, no point
[15:33]	Gooden Uggla 	ok, that's onew hell of an accidental fix
[15:33]	SMILE (sigma.avro) 	oh ! that looks as huge improvement Kelly !
[15:34]	Latif Khalifa 	not as huge as freeze free script rezzing :D
[15:34]	ALT-F4 Me (oskar.linden) 	no juice for u
[15:35]	Psi Merlin 	I noticed the frame time peeking above 22.5ms quite often with mono2 running on agni
[15:35]	Kallista Arliss (kallista.destiny) 	my apolgies for my late entry
[15:35]	ALT-F4 Me (oskar.linden) 	welcome kalllista
[15:35]	draconis.neurocam (draconis.neurocam) 	/me is going to laugh when his friend's stuff doesnt get extra time
[15:35]	Moundsa Mayo 	5 demerits, Kallista B^)
[15:35]	Latif Khalifa 	will the new mono2 go on an agni rc chan next week?
[15:36]	ALT-F4 Me (oskar.linden) 	so next week should be busy for us
[15:36]	Mæstro Linden (maestro.linden) 	The 'mono rez freeze' fix has changed a lot since it was last on Agni RC
[15:36]	ALT-F4 Me (oskar.linden) 	we've potentially got "msh-prep" going to RC, then Kelly's new mono2 code
[15:36]	ALT-F4 Me (oskar.linden) 	oh
[15:36]	Gooden Uggla 	that's going to be helpful for estate owners, thanks for tripping over that banana peel kelly :)
[15:36]	Mæstro Linden (maestro.linden) 	but our main concern is frame time spiking up to much higher levels when big objects are rezzed, like 100s of ms, or sometimes even a few seconsd
[15:36]	ALT-F4 Me (oskar.linden) 	mono2-performance isn't going to RC next week kelly?
[15:37]	F L I P (flip.idlemind) 	Fewer sims = more testing?
[15:37]	Latif Khalifa 	if you can get some weapons folk to test it
[15:37]	SMILE (sigma.avro) 	just tell us whre Kelly
[15:37]	ALT-F4 Me (oskar.linden) 	we did
[15:37]	ALT-F4 Me (oskar.linden) 	here
[15:37]	SMILE (sigma.avro) 	ah! yes, sorry
[15:37]	Homeless 	Resident (homeless): and some horse owners
''
[15:37]	ALT-F4 Me (oskar.linden) 	all drtsim-57 sims: http://aditi.coreqa.net/gridtool.php
[15:37]	Latif Khalifa 	the only thing that worries me is that slower starup time on rez would affect bullets and such
[15:37]	Mæstro Linden (maestro.linden) 	+1 Latif, I'd definitely like to see some combat people testing this out before it hits production
[15:38]	Mæstro Linden (maestro.linden) 	I've done an artificial combat test with a few dozen machinegun bullet rezzers, but it's not the same as the real thing
[15:38]	Gooden Uggla 	the horse creators would neeed to enable a breed to operate in aditi
[15:38]	And all i got was this lousy DN (tankmaster.finesmith)	/me will have to test out his prim gun
[15:38]	SMILE (sigma.avro) 	yes was about 3Herz before, seems
[15:39]	Latif Khalifa 	cool. i was just trying to think of what class of object might experience issues
[15:39]	ALT-F4 Me (oskar.linden) 	we've tried running combat setups out here before
[15:39]	Psi Merlin 	YOu can test on Snark/Agni Kelly - privale island in the RC channel get a lot of script heavy avies rezzing in and out
[15:39]	Lag Absent 	Ecourage the horse creators to get involved in beta testing?
[15:39]	ALT-F4 Me (oskar.linden) 	it never works like it does on AGNI
[15:39]	ALT-F4 Me (oskar.linden) 	I've invited the horse people out here
[15:39]	Kallista Arliss (kallista.destiny) 	Mistro: Yes, you need about 40 people running around the sim shooting arrows to being a sim to it's knees
[15:39]	Latif Khalifa 	one thing about agni, it's *big*
[15:39]	ALT-F4 Me (oskar.linden) 	even then Kallista things are just different on AGNI
[15:39]	SMILE (sigma.avro) 	is there different treatement for rezes and temp onrez ?
[15:40]	Kallista Arliss (kallista.destiny) 	Yeah mor static contet sitting there too
[15:41]	xstorm Radek 	if i remember right kelly had a food collecter scrip that at some points shot off thesim as i got to see it do that one dy
[15:41]	Mæstro Linden (maestro.linden) 	The problem is, if we go straight to production for testing and all the scripts crash, people might get upset :)
[15:41]	xstorm Radek 	that can happen with any thing
[15:41]	Kallista Arliss (kallista.destiny) 	If you can get a sime set up here, I;ll see if I can get a bunch of People to come and test it.
[15:41]	Moundsa Mayo 	It even happens when you make NO changes ...
[15:42]	xstorm Radek 	in for a penny in for a pound ?
[15:42]	the parody of (ansi.soderstrom) 	i loce to help, but makes no sense if i hit any time a sim with 12fps... a cleanup-button prims would be nice
[15:42]	Kallista Arliss (kallista.destiny) 	Perhaps we can convince you that the temp-onrez thing is not a good thing... :(
[15:43]	xstorm Radek 	lol
[15:43]	xstorm Radek 	temponrez is a old evil name
[15:43]	SMILE (sigma.avro) 	temp on rez can die without scripts
[15:43]	Kallista Arliss (kallista.destiny) 	whe Physics slows doe temp-rez objects get defered , then all come in as a bunch...
[15:44]	Kallista Arliss (kallista.destiny) 	which really kills the region.
[15:44]	ALT-F4 Me (oskar.linden) 	do we have anything else coming up that you want to talk about maestro or simon?
[15:44]	xstorm Radek 	if to many items rez calls are made at one time it can stress any server no matter how big it may be
[15:45]	Mæstro Linden (maestro.linden) 	Not really, we have another project (DRTSIM-58 internally), which is another maint-server. That'll go out to RC next week
[15:45]	Mæstro Linden (maestro.linden) 	there's nothing too exciting in it though, I'm afraid - just some crash fixes and otehr bug fixes
[15:45]	F L I P (flip.idlemind) 	Thats exciting to anyone who doesn't like it when sims crash
[15:45]	draconis.neurocam (draconis.neurocam) 	out of curiousity what does drt stand for?
[15:45]	F L I P (flip.idlemind) 	Deploy request tracker
[15:45]	And all i got was this lousy DN (tankmaster.finesmith)	dirt
[15:46]	And all i got was this lousy DN (tankmaster.finesmith)	:P
[15:46]	Moundsa Mayo 	Don't Run This
[15:46]	SMILE (sigma.avro) 	"dont' run twice"
[15:46]	ALT-F4 Me (oskar.linden) 	we have different DRT's for different teams
[15:46]	ALT-F4 Me (oskar.linden) 	DRTWEB, DRTVWR
[15:46]	Jonathan Yap 	Do Right Thing
[15:46]	draconis.neurocam (draconis.neurocam) 	right but the letters themselves i mean
[15:46]	xstorm Radek 	kelly why not just cap the number of rez objects in a sim or slow down it
[15:46]	ALT-F4 Me (oskar.linden) 	it's a place to track the bits as they move through the release process
[15:47]	ALT-F4 Me (oskar.linden) 	I've not got a lot more to talk about
[15:47]	ALT-F4 Me (oskar.linden) 	we can open this up to a free discussion if you guys want
[15:47]	xstorm Radek 	ok
[15:48]	xstorm Radek 	drop any thing you wish on me
[15:48]	Homeless 	Resident (homeless): I have a jar filled with a liquid that can dissolve anything
''
[15:49]	ALT-F4 Me (oskar.linden) 	:-D
[15:49]	Acheron Gloom 	Assuming its pretty much free discussion at this point: Wasn't there a plan to make the temp on rez queuing adjustable/togglable through the sim console?
[15:49]	ALT-F4 Me (oskar.linden) 	Richie gets the most scripts award
[15:49]	SMILE (sigma.avro) 	I have observed some limitaitions in listen events started/sec
[15:49]	Script Counter 	
[15:49]	Richie Carami 	ty ty lol :P
[15:49]	xstorm Radek 	lol
[15:49]	SMILE (sigma.avro) 	gasp Richie !
[15:49]	ALT-F4 Me (oskar.linden) 	this is Richie's first time here by the way
[15:49]	ALT-F4 Me (oskar.linden) 	welcome Richie
[15:49]	Richie Carami 	ty
[15:49]	Richie Carami 	nice meeting you all
[15:50]	ALT-F4 Me (oskar.linden) 	Richie comes from the Amaretto Stud Ranch
[15:50]	Kallista Arliss (kallista.destiny) 	In the combat simes you have 5 minutes to rez before you are considered active.
[15:50]	xstorm Radek 	welcome to the crazy bug hunters
[15:50]	xstorm Radek 	have you got your own server yet ?
[15:50]	xstorm Radek 	lol
[15:50]	Kallista Arliss (kallista.destiny) 	Yeah we are all nutz here
[15:51]	Latif Khalifa 	Kelly is the number of script starts per frame config tweakable?
[15:51]	SMILE (sigma.avro) 	is there some works on bugs fixing on dev viewer ?
[15:51]	F L I P (flip.idlemind) 	Will, for example, listen() events be triggered in scripts I'm wearing for things that are said between the time I arrive in the sim and the time my scripts start up
[15:52]	Mæstro Linden (maestro.linden) 	(you need admin access on the sim host to tweak the value, however.. ^)
[15:52]	Kallista Arliss (kallista.destiny) 	Kelly that is for scripts attached to an Avatar, correct?
[15:53]	Latif Khalifa 	Maestro, i guessed that. But it doesn't require sim recompile :)
[15:53]	xstorm Radek 	omg i have mono ?
[15:53]	Latif Khalifa 	yeah setting it a bit higher is perhaps the post
[15:53]	Latif Khalifa 	the best
[15:53]	xstorm Radek 	im to old for that
[15:54]	Homeless 	Resident (homeless): What does aditi look like in the real world?
''
[15:54]	xstorm Radek 	lol
[15:54]	Kallista Arliss (kallista.destiny) 	No one is too old from Mono....
[15:54]	Homeless 	Resident (homeless): any pics?
''
[15:55]	Mæstro Linden (maestro.linden) 	heh, I walked by Morris 0,0 once in real life
[15:55]	Mæstro Linden (maestro.linden) 	if I go there again i'll take a photo :)
[15:55]	Homeless 	Resident (homeless): lol
''
[15:55]	Jonathan Yap 	Where is that photo of the first sim host?
[15:55]	Latif Khalifa 	could you set Fame to 3 rez/frame if you're leaning that way so I can see how that works
[15:55]	Homeless 	Resident (homeless): I found a sim on agni that had my street name..
''
[15:56]	F L I P (flip.idlemind) 	How is this script-startup-limit different from how fast scripts are started currently? Is it significantly slower, or will I probably not even notice it
[15:56]	Latif Khalifa 	Flip, currently all scripts are started within one frame. That means if it takes 3 seconds to start all scripts, the whole sim is frozen for that time.
[15:57]	SMILE (sigma.avro) 	(http://www.co.morris.nj.us/)
[15:57]	Homeless 	Resident (homeless): the pic of the first sim host is here at the front of the class
''
[15:57]	F L I P (flip.idlemind) 	Ohhh, well that's good news then
[15:57]	ALT-F4 Me (oskar.linden) 	there is an ADITI Construction company in my neighborhood
[15:57]	Latif Khalifa 	it's excellent news. no more freezes from rezzing large number of scripts at once.
[15:57]	ALT-F4 Me (oskar.linden) 	makes me smirk every time I see it
[15:58]	Mæstro Linden (maestro.linden) 	ok Latif, I set Fame to derez 3 scripts/frame
[15:58]	Latif Khalifa 	thank you
[15:58]	Homeless 	Resident (homeless): Where did the name ADITI come from? And AGNI?
''
[15:58]	Latif Khalifa 	derez or rez?
[15:58]	F L I P (flip.idlemind) 	Hindu gods
[15:58]	Mæstro Linden (maestro.linden) 	er sorry
[15:58]	Mæstro Linden (maestro.linden) 	I meant deserialize, which is rez :)
[15:58]	Latif Khalifa 	hehe
[15:58]	Kallista Arliss (kallista.destiny) 	There used to be a UNIX clothing store that I drove by an the way to work. then one dat they changed their name...
[15:59]	SMILE (sigma.avro) 	India divinities
[15:59]	Kallista Arliss (kallista.destiny) 	to Uni
[15:59]	Latif Khalifa 	Homeless, hindu gods
[15:59]	draconis.neurocam (draconis.neurocam) 	does ll actually use all of those extra grid names on the selection dropdown?
[15:59]	Mæstro Linden (maestro.linden) 	Kallista, we can copy your sim over to Aditi if you want to test combat out
[15:59]	draconis.neurocam (draconis.neurocam) 	or are they legacy at this point
[15:59]	Kallista Arliss (kallista.destiny) 	Poor homeles gods, did visnu throw them out?
[16:00]	xstorm Radek 	vishnu ?
[16:00]	Kallista Arliss (kallista.destiny) 	The Region is called Sardar, it belongs to Yasmin Fisseux
[16:00]	ALT-F4 Me (oskar.linden) 	there we go
[16:00]	ALT-F4 Me (oskar.linden) 	it is 4 o'clock
[16:00]	xstorm Radek 	aw
[16:00]	Kallista Arliss (kallista.destiny) 	Vishnu is the head of the Hundu Panethon.
[16:00]	ALT-F4 Me (oskar.linden) 	this is my 79th office hour / usergroup meeting under my belt btw
[16:00]	Moundsa Mayo 	Thanks for your time, Oskar, Maestro, Simon, Kelly, and Dragon!
[16:01]	ALT-F4 Me (oskar.linden) 	the 100th should hit somewhere in September
[16:01]	F L I P (flip.idlemind) 	So next weeks RC's look like a maint-server and possibly mesh-prep?
[16:01]	draconis.neurocam (draconis.neurocam) 	see you at the 80th
[16:01]	SMILE (sigma.avro) 	Well, thanks Oskar, Kelly, MAestro and Simon. Waiting for the 80 th
[16:01]	ALT-F4 Me (oskar.linden) 	yeah FLIP
[16:01]	F L I P (flip.idlemind) 	I always like to be right on top of whats getting release every week
[16:01]	Latif Khalifa 	you get a medal on 100th? :P
[16:01]	Kallista Arliss (kallista.destiny) 	Woot. Thanks to all the lindens for their time.
[16:01]	Dragon Linden 	yw
[16:01]	Psi Merlin 	Thanks team Linden
[16:01]	the parody of (ansi.soderstrom) 	yay, nice meeting
[16:01]	RedMokum Bravin 	(Kallista: read about the subject again... lol.)
[16:01]	Kallista Arliss (kallista.destiny) 	No he gets an Atta-boy
[16:01]	draconis.neurocam (draconis.neurocam) 	precisely, thanks lindens
[16:01]	Latif Khalifa 	"held 100 meetings and lived to tell the tale" :P
[16:01]	oobscure (opensource.obscure) 	thank you
[16:01]	SMILE (sigma.avro) 	and thanks to Linden Bear as well, hehe
[16:01]	oobscure (opensource.obscure) 	bye everybody
[16:01]	Lares Carter 	thanks for the time lindens
[16:02]	maleficent Farshore 	thank you
[16:02]	xstorm Radek 	well damn did not get any of them mad ;)
[16:02]	Kallista Arliss (kallista.destiny) 	with 100 Atta-boys he gets a cuppa
[16:02]	Mæstro Linden (maestro.linden) 	bye guys, thanks for coming!
[16:02]	the parody of (ansi.soderstrom) 	is there anybody who can help me out with a sim on aditi
[16:02]	ALT-F4 Me (oskar.linden) 	you guys have a good weekend!
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