nyuuzyou/wikis huggingface dataset:
News/NESMas - Day 2

Merry NESMas!
For the second day of NESMas, we bring you a collection of prototypes amassed by the Nolan Brothers.
mrmark-airball.png|link=Nolan_Brothers_Lot
mrmark-archon.png|link=Nolan_Brothers_Lot
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Twin brothers Mark "MrMark0673" and Matt "BeaglePuss" Nolan were mainstays in the online collecting world through much of the 2000s. If you spent any time on the NintendoAge forums, these names are surely familiar to you. They quickly made a name for themselves in particular as collectors of prototype games, building up a sizable collection that included a number of unreleased games. Some games they acquired - Kitty's Catch and Hoppin' Mad, for example - were games that we didn't even know existed until the Nolans found them.
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The Nolans enjoyed contributing to fellow NES-playing hobbyists by making these games available, either as physical game cartridges they produced in small quantities or, in some cases, by simply releasing the ROM files online.
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The Nolans have mostly stepped away from game collecting today, but they were kind enough to pass along the majority of the ROM files they'd dumped over the years for the sake of historical preservation. While most of these are not completely new to the internet, one thing that is significant for me is that we can now validate clean, unmodified ROMs for unreleased games for the NES. These games were often modified slightly before being put on to physical cartridges, which might have led to some unintended consequences in altering game logic, so being able to provide "clean" copies means that these games are, finally, preserved.
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Here it is!
Nolan Brothers Lot
Thanks to Mark and Matt Nolan & Frank Cifaldi for the release as well as hwd45, togemet2 for help with the release!
Make sure you catch our NES Year stream on January 1st!
News/PSP Release Candidates

Adventures to Go! (Jun 12, 2009 prototype)
Atari Classics Evolved (Oct 1, 2007 prototype)
Crash: Mind over Mutant (Sep 7, 2008 prototype)
Disgaea Infinite (Mar 17, 2010 prototype)
Dungeon Maker: Hunting Ground (May 9, 2007 prototype)
Hammerin' Hero (Nov 28, 2008 prototype)
Holy Invasion Of Privacy, Badman! What Did I Do To Deserve This? (May 11, 2009 prototype)
Mana Khemia: Student Alliance (Dec 9, 2008 prototype)
Metal Slug XX (Sep 26, 2009 prototype)
Monster Hunter Freedom Unite (Jan 29, 2009 prototype)
BlazBlue: Continuum Shift II (Feb 28, 2011 prototype)
Warriors Orochi 2 (May 7, 2009 prototype)
 Discuss this release on our Discord server!
Hello everyone! Sorry to keep you waiting since the holidays!
We have a few things cooked up for you in the not-so-distant future, but for now, we’d like to share something that will tide you over. We have a few “release candidate” PSP prototypes, builds that are near final but didn’t pass initial certification and needed a second version before being published. These prototypes were brought to you by Jehuty who had a treasure trove of almost 100 UMDs! 
The games featured in this lot are all the ones that are confirmed to be different from anything released. These were verified using the same technology that helped us with Deluge, so we could confirm that these were all unique builds compared to the Redump set as of writing. The UMDs were dumped by site administrator Sazpaimon using PSP Filer v6.6 on the original hardware. 
Until next time!
News/Panzer Dragoon prototypes!

Something for Saturn and Panzer Dragoon fans:
Panzer Dragoon prototypes: 
* Panzer Dragoon Saga - Sep 16, 1997 prototype - Disc 1 (of only 1?) 
* Panzer Dragoon Saga - Nov 30, 1997 prototype - Discs 1, 2 and 3 
* Panzer Dragoon Saga - Dec 22, 1997 prototype - Disc 1 
* Panzer Dragoon Saga - Dec 30, 1997 prototype - Discs 3 and 4 
* Panzer Dragoon Zwei - 45% prototype (preview) - Feb 02, 1996  
I apologize for the randomness of the protos, but we salvaged all we could. 
Grab the torrent here! 
Thanks to the folks from The Will of the Ancients, a great Panzer Dragoon site with a really great community. In particular, I'd like to thank Solo Wing Dragon, Dragon Phoenix, Scott, Grumbler, alavaliant, Saturn_Worship, Lance Way, Gehpnaet, Heretic Agnostic, 
roushimsx, Shadow, snowgirl_orta and Chizzles. 
Enjoy! Don't forget to stop by our IRC channel - irc.drx.pl, #protos
News/Pinocchio SNES

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Pinocchio_logo.png
Pinocchio (Early prototype)
Pinocchio (Jul 26, 1995 prototype)
Pinocchio (Dec 4, 1995 prototype)
Pinocchio (Dec 6, 1995 prototype)
Pinocchio (Dec 12, 1995 prototype)
Pinocchio (Jan 5, 1996 prototype)
Pinocchio (Jan 9, 1996 11.20 prototype)
Pinocchio (Mar 12, 1996 prototype)
Pinocchio (Apr 9, 1996 prototype)
Pinocchio (Apr 10, 1996 prototype)
Pinocchio (Aug 5, 1996 prototype)
 Discuss this release on the boards here!
Apologies for the long delay! We have some more goodies to share with you courtesy of Radar as part of his lot from Virgin. This time we have even more prototypes of Pinocchio, 11 of them to be exact. All for the SNES!
	
	
One of the things that stood out among the items in this lot were the multitude of prototypes from the production of Pinocchio. Previously, we released a prototype of the unreleased 32x version and while there weren’t any prototypes of the Sega Mega Drive version, there were many PCBs with EPROMs burned with various prototypes of the SNES port which was development side by side with the Mega Drive version. 
Luckily, unlike most games development around this time, the developers were kind enough to leave the build timestamp within the ROM itself. We can use these dates as a guide to follow along with the development timeline of the game during its last few months of production. Unfortunately, the earliest prototype in the lot lacked any build date, but was most likely used at some event hosted sometime that year (likely E3 or CES). As to be expected with how far these prototypes go, many of the earlier prototypes contain noticeable differences in comparison to their final builds. Surprisingly the Japanese localization was among some of the prototypes in this part of the lot as well.
The build dates, while they cannot be confirmed to be 100% accurate, paint a very confusing picture about the development and release of the game. While researching information to put in each prototype’s article page, we were puzzled as to why the games took so long to come out despite having build dates that predated the final release dates almost by an entire year. For the longest time, it was assumed that the build dates were in MM/DD/YY format, but were actually in DD/MM/YY format - painting a different picture as to when the final games were actually released. The final European version, for instance, was the very first version to hit retail. Surprisingly, this was then followed by the Japanese version a few months later, which was then followed by the United States release. The final European release of the SNES version was dumped and released online by the scene sometime in May of 1996. So it’s possible that the reported final release dates are incorrect, and the games were actually released much earlier and possibly far apart from each other.
We hope these prototypes are interesting enough to inspire someone to take a further look into the production of Virgin’s Pinocchio. Who knows what other mysteries are left to uncover?
With that said, until next time!
News/Prince of Persia 2 MD

Ladies and gentleman, may I present you this: Prince of Persia 2 MD (unreleased)
Enjoy. You can easily see there are many differences between the MD and SNES version, which was released. I might come up with a differences list iin the future. 
Thanks to: DreamTR, Jurai, Techokami, CheeseBacon, HeranBago, Miles
News/Run Saber and Atari Collection (SNES)

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Run Saber (Jan 27, 1993 prototype)
Aero the Acro-Bat 2 (Aug 8, 1994 prototype)
Arcade's Greatest Hits: The Atari Collection 1 (Feb 10, 1997 prototype)
Arcade's Greatest Hits: The Atari Collection 1 (Feb 11, 1997 prototype)
Arcade's Greatest Hits: The Atari Collection 1 (Apr 11, 1997 prototype)
The Death and Return of Superman (Aug 8, 1994 build)
 Discuss this release on the boards here!
Hello folks. We have a couple of SNES treats for you for today. These prototypes were brought to you by Baker64!
	
Run Saber (Jan 27, 1993 prototype)
First up, we have a nice prototype of Run Saber! This has some really interesting changes in comparison to the final version. The biggest of which is that the boss for the end of level 2 was altered from a woman to a corpse (see the comparison picture above)! There are also some other gameplay related changes as well. What differences can you find?
Coincidentally, a later prototype was actually released by a scene group called LEGEND back in April of 1993. This prototype hasn’t been documented before, and unfortunately is altered from the final release since it contains a trainer. The unaltered ROM has never been released.
	
Aero the Acro-Bat 2 (Aug 8, 1994 prototype)
Next we have a late prototype of Aero the Acro-Bat 2. There are only some small changes in comparison to the final release. We’re not sure what gameplay changes were made however, as there is evidence of some code changes throughout the ROM as well.
	
Arcade's Greatest Hits: The Atari Collection 1 (Feb 10, 1997 prototype)
Arcade's Greatest Hits: The Atari Collection 1 (Feb 11, 1997 prototype)
Arcade's Greatest Hits: The Atari Collection 1 (Apr 11, 1997 prototype)
Next we have a bunch of prototypes for Arcade’s Greatest Hits: The Atari Collection 1 for the SNES. This collection is interesting as this is one of the earliest collections featuring Atari’s arcade classics. The games featured in this collection are actually ported from their original source code to the SNES. The first two prototypes are actually separate prototypes for Centipede and Missile Command respectively. The April prototype is a prototype for the entire collection, which still has its fair share of differences in comparison to the final release. Be sure to check this out!
	
The Death and Return of Superman (Aug 8, 1994 build)
Finally, we were also given a slightly altered build of The Death and Return of Superman as well. This build only has a single byte change in comparison to the first US release (Death and Return of Superman, The (USA) from No-Intro). The byte was changed to serve as a fingerprint/watermark to track preview/review copies of games to their intended party in the event that the games were ever leaked early. This game, along with the Aero the Acro-bat 2 prototype, are fingerprinted to the same party. That party remains a mystery, however. 
Until next time!
News/Saturn + Megadrive

A lot of things to release today. First up are almost all of my Saturn prototypes1. 
The prototypes are: 
Crypt Killer (Prototype - Jan 8, 1997) 
Duke Nukem (Prototype - Sep 18, 1997) 
Fighters Megamix (Prototype - Apr 08, 1997) 
Fighting Vipers (Prototype - Sep 06, 1996) 
Loaded (Prototype - Sep 3, 1996) 
Primal Rage (Prototype - Feb 12, 1996) 
Sega Rally Championship (Prototype - Oct 31, 1995) 
Slam N' Jam 96 (Prototype - Feb 1, 1996) 
Ultimate Mortal Kombat 3 (Prototype - Feb 07, 1996) 
Virtua Racing (Prototype - Oct 30, 1995) 
Winning Post (Prototype - Dec 27, 1995) 
Edit: the dates on Loaded and Virtua Racing are wrong: Loaded should be June and Virtua Racing should be August. Sorry for the mix up, can't turn the torrent back now. 
I realize some of them are identical or close to final, but I've put them up for completeness' sake. At least two are interesting -- the Primal Rage is an alpha, and UMK3 seems to be four months early (though I couldn't test it as I don't have a Saturn any more). Thanks to linlhutz for donating for these. 
Also, as a bonus, I've got around to dumping some Mega Drive carts Lyall Williams sent me a long time ago. Here are they. All but one are dumps of pirate games (some hilarious one like Iraq War, Lion King 3). Some of them are already around and some of them don't work (due to bad carts). One of them is a prototype of a soccer game, so big thanks to Lyall for donating these dumps! 
Also, in spite of my neglect, the forums seem to have some good activity, among which are Glisp's Saturn and Sega CD dumps, and many community releases by Sega Saturno, including the upcoming Saturn pack. I have a weird appreciation of things that spring to live themselves (like our IRC channel, #protos). 
As usual, enjoy. 
1) - The one Saturn proto I have left is a prototype of Nights (not the one I released a while ago).
News/Sega Art Tool, Sega Sound Tool, GEMS 2.8 ROM

Tiido has gotten some nice Sega development carts and was kind enough to donate the ROM dumps. 
Here are the roms, and a photo of the carts. 
Some screenshots:
File:ARTTOOL1 000-1-.png
File:SNDTOOL 000-1-.png
File:GEMS1 000-1-.png
The tools don't do much as they require matching PC software, but I've briefly looked at their code; someone could code up a quick program fake the other side of the interface. If I weren't so busy... 
Thanks to Tiido for providing these!
News/Silent Hill 2 (v0.10)

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In my restless dreams...I see that town...
frameless|link=Silent Hill 2 (Jul 13, 2001 prototype)
Silent Hill 2 (Jul 13, 2001 prototype)
🎃🎃🎃Happy Halloween!🎃🎃🎃
Almost a decade a go, we released a couple of Silent Hill goodies on the site for many to enjoy. For this festive occasion, we were donated with yet another Silent Hill 2 prototype! This one is very interesting in comparison to the earlier prototype, as this prototype reflects a somewhat complete build with less cut out to make way for the demo portion. Unlike the earlier build, this represents the beginning portion of the game right up until the "boss" fight with Pyramid Head. There are many subtle changes to discover, and much more included on the disc. Who knows what else can be discovered through hacking? 
 
This prototype was generously donated to us by Ratiocinator who is the creator of Letter From Silent Heaven, which is one of the largest Silent Hill 2 fan sites on the internet! He dumped this and various other rare Silent Hill 2 discs using the Redump.org methodology in order to produce the most accurate dump possible. He has written extensive coverage on the prototype on his site which you can read here!. 
Finally, a special thank you to Bigmanjapan, Whitney, punnypunypony, Jokie, RetroRomper, and FakeShemp. Their contributions helped the release of this prototype. 
Stay tuned for more exciting things soon! 
Until next time!
News/Sonic 2 early prototype

Ok, this absolutely beats anything I've ever dumped and what I'm possibly ever going to dump. 
Behold, the Sonic 2 early proto
For more screenshots and differences listed, see the topic on the forums. 
Enjoy! 
Thanks to all the donators - Execbyte, Kat, Aurochs, LocalH, Orangefox, Erik JS, CheeseBacon, ScarredSun and Cyberdude. Wow, that's a long list. Thanks guys. 
PS. The level select code is Up, Down, Down, Down, Down, Up, A+Start 
Edit: there are lots of discussions about the game going on everywhere, on a lot of forums, but I think the best topic is Sonic 2 early prototype on the Sonic 2 Beta forums. Check it out for lots of differences detailed and explained.
News/Sonic 3D Beta

So I bought this beta (bargain, $700, lol). Ladies and ladies: 
Sonic 3D BetaThanks to Aurochs (!), CheeseBacon, Techokami, WiteoutKing, Heran Bago. 
Feel free to tell your friends. 
PS. More stuff coming soon, I bought some other Mega Drive protos but they are shitty (sports games) and I don't feel like dumping them now.
News/Sonic CD (8/1/93) prototype

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Sonic the Hedgehog CD (Aug 1, 1993 prototype)
 Discuss this release on the boards here!
A Christmas present for Sonic CD fans!
This Sonic CD prototype arrived in the mail today. It’s a late review copy of Sonic CD, dated about a week before the final Japanese release. It’s similar to the final, but it has a few small differences here and there.
🎄 Merry Christmas!
News/Sonic CD Beta 920

I know that the first thing you're gonna say now will be 'wtf', but there you go, the Sonic CD 920 beta BIN/CUE. Why did I waste my time to get a redump of a beta that is ALREADY released? Because the already released version is the iso/mp3 bullshit, which is not lossy, and there is 122 million reasons why you should prefer BIN/CUEs to ISO/MP3s. Ask any roms/isos collector, seriously. It's legit, dumped from a real prototype. Have fun. 
PS. Sorry for the rare updates etc. but I'm on a trip in the US. And I must say I'm enjoying it, especially the rollercoasters ;)
News/Sonic Month Part 3 - Sonic Chaos (GG/MS)

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Hidden Palace and The Cutting Room Floor present... 
	
Sonic Chaos (May 17, 1993 prototype)
Sonic Chaos (Jun 30, 1993 prototype)
Sonic Chaos (Jul 13, 1993 prototype)
 Discuss this release on our Discord server!
Watch the Twitch stream as it happened
Continuing with our Sonic Month, today we have various prototypes of Sonic Chaos for the Sega Game Gear and Master System! 
The development history of this game is somewhat unknown. When development began, the game was given the title "Sonic the Hedgehog 3". Internally, the game was referred by this title many times even going as far as being mentioned by this name in several printed media throughout 1993. It's possible that the title for the game, "Sonic Chaos", was originally going to be both the international and regional title for the game. The game seems to have been shown for the first time (at least in the United States) at Summer CES 1993, which was held on June 3rd to June 6th. Then sometime after CES 1993, Sega of Japan decided to give the game a completely different title in Japan called "Sonic & Tails". The game seems to have been in development primarily for the Sega Master System, as there are signs in the prototype from May that the Game Gear version was being developed separately at the same time. This could explain why many of the songs are different in both versions of the game. 
Having prototypes of this game is pretty special, as prototypes of this game haven’t been released before. Not only that, but we have prototypes that cover a wide range of the development cycle for the game. These prototypes were dumped fresh from the EPROMs, and have been dumped multiple times to ensure that the dumps are correct. The dates of the prototypes themselves come from a mixture of dates that were written on the EPROMs themselves (which are most likely burn dates and not build/version dates) and a date written within the ROM itself that can be verified.
There's plenty more just around the corner. I wonder what's coming out next? 
Until next time! More prototypes on November 9 and 10, 2pm Pacific!
News/Sonic Spinball 1910 5-8

A while ago I found 5 out of 8 eproms of Sonic Spinball (build 1910). 
The eproms are labelled 'Spinball 19/10' and each has a number signifying which eprom it is (from 1 to 8). 
I have dumped the chips and I've confirmed that this is an unreleased ROM of Spinball (it has header checksum $xxDD). The 19/10 date means it's either a 10 month early build, or a 1 month late build (which could mean a bugfix or a rerelease). Probably the former.
I have chips 2, 3, 6, 8 and an unknown one (of 1 through 8). Unfortunately, since Mega Drive ROMs are 16-bit, and EPROMs used were 8-bit, they are interleaved. Meaning that odd bytes are on chips 1, 3, 5, 7 and even bytes are on chips 2, 4, 6, 8, making the ROM completely unplayable. However, it might be possible to salvage some art/music data from it. It might be even possible to reconstruct the code based on the final code (though that would be a lot of work) 
There is some hope that I will find any more Spinball chips. Most likely they were recycled, but I might find the others yet. 
Here are the EPROM dumps, dig in. 
Thanks to Stonerboy for help with this release.
News/Spyro the Dragon Later Prototype

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Spyro the Dragon (Jul 19, 1998 prototype)
 Discuss this release on our Discord server!
Hello everyone! It's that time again with yet another prototype of Spyro the Dragon for the Sony PlayStation thanks to Gh0stBlade and hwd45! 
This one is about a month after the previous prototype as well as a month before the first available final version. Despite only being a month before the final, it contains quite a few number of differences. For instance, the title screen still hasn't been completed and lacks the intro or ending cutscenes. Many of the dragons within the game still lack dialog throughout the game, and most of the music track ordering is the same as the previous prototype still. 
Until next time!
News/Spyro the Dragon Prototype

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Spyro the Dragon (Jun 15, 1998 prototype)
 Discuss this release on our Discord server!
Hello everyone! Today we have a nice surprise for you courtesy of hwd45, a nice prototype of the original Spyro the Dragon for the Sony PlayStation! 
This prototype contains a lot of differences in comparison to the final build. Unfinished levels, early level design, different unfinished voice recordings, and much more. hwd45 recorded a lot of footage for this prototype and wrote a write up that will soon go on TCRF very soon. 
Until next time!