Console Command List/R

RCategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat?	Help Text
r_3dnow 	1 	 	hl2 : to make engine uses amd 3dnow registers
r_3dsky 	1 	Yes 	Enable the rendering of 3d sky boxes
r_AirboatPitchCurveLinear 	60 	Yes 	None
r_AirboatPitchCurveZero 	25 	Yes 	None
r_AirboatRollCurveLinear 	120 	Yes 	None
r_AirboatRollCurveZero 	90 	Yes 	None
r_AirboatViewBlendTo 	1 	Yes 	None
r_AirboatViewBlendToScale 	0 	Yes 	None
r_AirboatViewBlendToTime 	1 	Yes 	None
r_AirboatViewDampenDamp 	1 	Yes 	None
r_AirboatViewDampenFreq 	7 	Yes 	None
r_AirboatViewZHeight 	0 	Yes 	None
r_ambientlightingonly 	0 	Yes 	Set this to 1 to light models with only ambient lighting (and no static lighting).
r_aspectratio 	0 	Yes 	None
r_avglight 	1 	 	None
r_avglightmap 	0 	 	None
r_cheapwaterend 	 	 	None
r_cheapwaterstart 	 	 	None
r_cleardecals 	 	 	Usage r_cleardecals <permanent>.
Erases all currently placed decals. The parameter permanent will erase all permanent decals as well, i.e., .
r_ClipAreaPortals 	1 	Yes 	None
r_colorstaticprops 	0 	Yes 	None
r_debugcheapwater 	0 	Yes 	None
r_debugrandomstaticlighting 	0 	Yes 	Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
r_decal_cullsize 	5 	 	Decals under this size in pixels are culled
r_decals 	2048 	 	None
r_decalstaticprops 	1 	 	Decal static props test
r_DispBuildable 	0 	Yes 	None
r_DispDrawAxes 	0 	 	None
r_DispEnableLOD 	0 	 	None
r_DispFullRadius 	400 	 	Radius within which a displacement will stay at its highest LOD
r_DispLockLOD 	0 	 	None
r_DispRadius 	500 	 	None
r_DispSetLOD 	0 	 	None
r_DispTolerance 	5 	 	None
r_DispUpdateAll 	0 	 	None
r_DispUseStaticMeshes 	1 	Yes 	High end machines use static meshes. Low end machines use temp meshes.
r_DispWalkable 	0 	Yes 	None
r_DoCovertTransitions 	0 	 	None
r_dopixelvisibility 	1 	 	None
r_drawbatchdecals 	1 	 	Render decals batched.
r_DrawBeams 	1 	Yes 	None
r_drawbrushmodels 	1 	Yes 	Render brush models.
r_drawclipbrushes 	0 	Yes 	Draw clip brushes
r_drawdecals 	1 	Yes 	Render decals.
r_drawdetailprops 	1 	 	None
r_DrawDisp 	1 	Yes 	Toggles rendering of displacment maps
r_drawentities 	1 	Yes 	None
r_drawflecks 	1 	 	None
r_drawfullskybox 	1 	Yes 	None
r_drawleaf 	-1 	Yes 	Draw the specified leaf.
r_drawlightcache 	0 	Yes 	0: off1: draw light cache entries2: draw rays
r_drawlightinfo 	0 	Yes 	None
r_drawlights 	0 	Yes 	None
r_drawmodeldecals 	1 	 	None
r_DrawModelLightOrigin 	0 	Yes 	None
r_drawmodelstatsoverlay 	0 	Yes 	None
r_drawmodelstatsoverlaydistance 	500 	Yes 	None
r_drawmodelstatsoverlaymax 	1 	 	time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 	0 	 	time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 	1 	Yes 	None
r_drawopaqueworld 	1 	Yes 	None
r_drawothermodels 	1 	Yes 	None
r_drawparticles 	1 	Yes 	Enable/disable particle rendering
r_drawpixelvisibility 	0 	 	Show the occlusion proxies
r_DrawPortals 	0 	Yes 	None
r_DrawRain 	1 	Yes 	Enable/disable rain rendering.
r_drawrenderboxes 	0 	Yes 	None
r_drawropes 	1 	Yes 	None
r_drawskybox 	1 	Yes 	None
r_DrawSpecificStaticProp 	-1 	 	None
r_drawsprites 	1 	Yes 	None
r_drawstaticprops 	1 	Yes 	None
r_drawtranslucentrenderables 	1 	Yes 	None
r_drawtranslucentworld 	1 	Yes 	None
r_drawvgui 	1 	Yes 	Enable the rendering of vgui panels
r_drawviewmodel 	1 	Yes 	None
r_drawworld 	1 	Yes 	Render the world.
r_dynamic 	1 	 	None
r_eyeglintlodpixels 	20 	 	The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 	1 	 	None
r_eyemove 	1 	 	None
r_eyes 	1 	 	None
r_eyeshift_x 	0 	 	None
r_eyeshift_y 	0 	 	None
r_eyeshift_z 	0 	 	None
r_eyesize 	0 	 	None
r_eyewaterepsilon 	7 	Yes 	None
r_farz 	-1 	Yes 	Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 	0 	 	Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_flashlightambient 	0 	Yes 	None
r_flashlightclip 	0 	Yes 	None
r_flashlightconstant 	0 	Yes 	None
r_flashlightculldepth 	1 	No 	None
r_flashlightdepthres 	1024 	No 	None
r_flashlightdepthtexture 	1 	No 	None
r_flashlightdrawclip 	0 	Yes 	None
r_flashlightdrawdepth 	0 	No 	None
r_flashlightdrawfrustum 	0 	 	None
r_flashlightdrawfrustumbbox 	0 	 	None
r_flashlightdrawsweptbbox 	0 	 	None
r_flashlightfar 	750 	Yes 	None
r_flashlightfov 	45 	Yes 	None
r_flashlightladderdist 	40 	Yes 	None
r_flashlightlinear 	100 	Yes 	None
r_flashlightlockposition 	0 	Yes 	None
r_flashlightmodels 	1 	 	None
r_flashlightnear 	1 	Yes 	None
r_flashlightnodraw 	0 	 	None
r_flashlightoffsetx 	10 	Yes 	None
r_flashlightoffsety 	-20 	Yes 	None
r_flashlightoffsetz 	24 	Yes 	None
r_flashlightquadratic 	0 	Yes 	None
r_flashlightrender 	1 	No 	None
r_flashlightrendermodels 	1 	No 	None
r_flashlightrenderworld 	1 	No 	None
r_flashlightscissor 	1 	No 	None
r_flashlightshadowatten 	0.35 	Yes 	None
r_flashlightupdatedepth 	1 	No 	None
r_flashlightvisualizetrace 	0 	Yes 	None
r_flex 	1 	 	None
r_flushlod 	 	 	Flush and reload LODs.
r_ForceRestore 	0 	 	None
r_ForceWaterLeaf 	1 	 	Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 	1 	 	None
r_JeepFOV 	90 	Yes 	None
r_JeepViewBlendTo 	1 	Yes 	None
r_JeepViewBlendToScale 	0 	Yes 	None
r_JeepViewBlendToTime 	1 	Yes 	None
r_JeepViewDampenDamp 	1 	Yes 	None
r_JeepViewDampenFreq 	7 	Yes 	None
r_JeepViewZHeight 	10 	Yes 	None
r_lightaverage 	1 	 	Activates/deactivate light averaging
r_lightcache_numambientsamples 	162 	 	number of random directions to fire rays when computing ambient lighting
r_lightcachecenter 	1 	Yes 	None
r_lightinterp 	5 	 	Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap 	-1 	 	None
r_lightstyle 	-1 	 	None
r_lockpvs 	0 	Yes 	Lock the PVS so you can fly around and inspect what is being drawn.
r_lod 	-1 	 	None
r_lod_noupdate 	0 	 	None
r_mapextents 	16384 	Yes 	Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 	32 	 	None
r_maxmodeldecal 	50 	 	None
r_maxnewsamples 	6 	 	None
r_maxsampledist 	128 	 	None
r_minnewsamples 	3 	 	None
r_mmx 	1 	 	hl1 and hl2 : to make engines use mmx registers
r_modellodscale 	1 	 	1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal 	0 	Yes 	None
r_newflashlight 	1 	Yes 	None
r_newproplighting 	0 	 	None
r_nohw 	0 	Yes 	None
r_norefresh 	0 	 	None
r_nosw 	0 	Yes 	None
r_novis 	0 	Yes 	Turn off the PVS.
r_occludeemaxarea 	0 	 	Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 	0 	 	Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 	0 	 	At least this many occluders will be used, no matter how big they are.
r_occlusion 	1 	 	Activate/deactivate the occlusion system.
r_occlusionspew 	0 	 	Activate/deactivates spew about what the occlusion system is doing.
r_overlaywireframe 	0 	 	None
r_PhysPropStaticLighting 	1 	 	None
r_pixelvis_partial 	1 	 	None
r_portalscloseall 	0 	 	None
r_portalsopenall 	0 	 	None
r_PortalTestEnts 	1 	Yes 	Clip entities against portal frustums.
r_printdecalinfo 	 	 	None
r_propsmaxdist 	1200 	 	Maximum visible distance
r_radiosity 	4 	 	
;0:No radiosity
;1:Radiosity with ambient cube (6 samples)
;2:Radiosity with 162 samples
;3:162 samples for static props, 6 samples for everything else
r_rainalpha 	0 	 	None
r_rainalphapow 	0 	 	None
r_raindensity 	0 	 	None
r_RainHack 	0 	 	None
r_rainlength 	0 	 	None
r_RainProfile 	0 	 	Enable/disable rain profiling.
r_RainRadius 	1500 	 	None
r_RainSideVel 	130 	 	How much sideways velocity rain gets.
r_RainSimulate 	1 	 	Enable/disable rain simulation.
r_rainspeed 	600 	 	None
r_RainSplashPercentage 	20 	 	None
r_rainwidth 	0 	 	None
r_renderoverlayfragment 	1 	 	None
r_rootlod 	0 	 	Root LOD
r_ropebatch 	1 	 	None
r_ropetranslucent 	1 	 	None
r_screenfademaxsize 	0 	 	Maximum prop visible distance
r_screenfademinsize 	0 	 	Minimum prop visible distance
r_screenoverlay 	 	 	None
r_sequence_debug 	0 	 	None
r_shadowangles 	 	 	Set shadow angles
r_shadowblobbycutoff 	 	 	some shadow stuff
r_shadowcolor 	 	 	Set shadow color
r_shadowdir 	 	 	Set shadow direction
r_shadowdist 	 	 	Set shadow distance
r_shadowids 	0 	 	None
r_shadowlod 	-1 	 	None
r_shadowlodbias 	2 	 	None
r_shadowmaxrendered 	32 	 	None
r_shadowrendertotexture 	1 	 	Determines shadow quality - is the same as the "Shadow Detail" option in the menu
r_shadows 	1 	 	Determines whether shadows are drawn
r_shadowwireframe 	0 	Yes 	If 1, seems to render dynamic shadows in pink wireframe.
r_showenvcubemap 	0 	Yes 	None
r_skin 	0 	 	None
r_skybox 	1 	Yes 	Enable the rendering of sky boxes
r_snapportal 	-1 	 	None
r_spewleaf 	0 	 	None
r_sse 	1 	 	hl2 : to make engine uses sse registers
r_sse2 	1 	 	hl2 : to make engine uses sse registers
r_staticpropinfo 	0 	 	Shows the model names of nearby static props ingame.
r_teeth 	1 	 	None
r_TransitionSensitivity 	6 	 	Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
r_updaterefracttexture 	1 	 	None
r_vehicleBrakeRate 	1 	Yes 	None
r_vehicleDrawDebug 	0 	Yes 	None
r_VehicleViewClamp 	1 	Yes 	None
r_VehicleViewDampen 	1 	Yes 	None
r_visocclusion 	0 	 	Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 	0 	Yes 	None
r_visualizelighttracesshowfulltrace	0 	Yes 	None
r_visualizeproplightcaching 	0 	 	None
r_visualizetraces 	0 	Yes 	None
r_WaterDrawReflection 	1 	 	Enable water reflection
r_WaterDrawRefraction 	1 	 	Enable water refraction
r_waterforceexpensive 	1 	 	None
r_waterforcereflectentities 	0 	 	None
r_worldlightmin 	0 	 	None
r_worldlights 	2 	 	number of world lights to use per vertex
rate 	12000 	 	Max bytes/sec the host can receive data
rcon 	 	 	Issue an rcon command.
rcon_address 	0 	 	Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 	0 	 	remote console password.
recompute_speed 	 	 	Recomputes clock speed (for debugging purposes).
record 	 	 	Record a demo.
+reload 	 	 	None
-reload 	 	 	None
reload 	 	 	Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid 	 	 	Remove a user ID from the ban list.
removeip 	 	 	Remove an IP address from the ban list.
replaydelay 	0 	 	None
report_entities 	 	 	Lists all entities
report_simthinklist 	 	 	Lists all simulating/thinking entities
report_soundpatch 	 	 	reports sound patch count
report_soundpatch 	 	 	reports sound patch count
report_touchlinks 	 	 	Lists all touchlinks
respawn_entities 	 	Yes 	Respawns all entities on the map. Is only usable on single player games.
restart 	 	 	Restart the game on the same level (add setpos to jump to current view position on restart).
retry 	 	 	Retry connection to last server.
revert 	 	 	Revert convars to their default values.
+right 	 	 	Start moving player right (button down)
-right 	 	 	Stop moving player right (button up)
room_type 	0 	 	Same as dsp_room.
rope_averagelight 	1 	 	Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 	1 	 	Collide rope with the world
rope_drawlines 	0 	 	None
rope_shake 	0 	 	None
rope_smooth 	1 	 	Do an antialiasing effect on ropes
rope_smooth_enlarge 	1 	 	How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 	0 	 	Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 	1 	 	None
rope_smooth_minalpha 	0 	 	Alpha for rope antialiasing effect
rope_smooth_minwidth 	0 	 	When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_subdiv 	2 	 	Rope subdivision amount
rope_wind_dist 	1000 	 	Don't use CPU applying small wind gusts to ropes when they're past this distance.