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Frost Axe

A Frost Axe, originally Blizzard Axe, is an axe in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is crafted by fusing an axe with a Book of Ice.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Blizzard Axes are rare weapons that can only be bought at the Blacksmith in Dora. When equipped, it will increase the wielder's Attack by 200 and it has a 65% chance of inflicting the Frozen status on an enemy. Equipping it will cause the wielder to become weaker to Fire- and Stone-based attacks, but become stronger to Ice- and Water-based attacks.
==Power Master: A Strange Journey MV==
Frost Axes return in Power Master: A Strange Journey MV. When equipped, it multiplies the Offense and Power of its wielder both by 1.7 and has a 35% chance of Freezing an opponent, but lowers their hit rate by 35%. It also gives the wielder the Ice skill as long as it is equipped.
As of demo 0.2.0, Frost Axes are unobtainable.
==Gallery==
PM1 Silver Axe.png|Icon of a Blizzard Axe in Power Master 1
PMMV Frost Axe.png|Icon of a Frost Axe in Power Master MV
Category:Power Master 1 Axes
Category:Power Master MV Axes
Frost Bow

A Frost Bow, originally Blizzard Bow, is a bow in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is crafted by fusing a bow with a Book of Ice.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Blizzard Bows are rare weapons that can only be bought at the Blacksmith in Dora. When equipped, it will increase the wielder's Attack by 50, their attack times by 1, and it has a 65% chance of inflicting the Frozen status on an enemy. Equipping it will cause the wielder to become weaker to Fire- and Stone-based attacks, but become stronger to Ice- and Water-based attacks.
==Power Master: A Strange Journey MV==
Frost Bows return in Power Master: A Strange Journey MV. When equipped, it multiplies the wielder's Offense and Power by 1.35, their attack times by 1, and has a 35% chance of Freezing an enemy. It will also give the wielder the Ice skill as long as it is equipped.
As of demo 0.2.0, Frost Bows are unobtainable.
==Gallery==
PM1 Great Bow.png|Icon of a Blizzard Bow in Power Master 1
PMMV Frost Bow.png|Icon of a Frost Bow in Power Master MV
Category:Power Master 1 Bows
Category:Power Master MV Bows
Frost Patch

A Frost Patch, originally Heat Pack, is a key item in the Power Master series, first appearing in Power Master 1: A Strange Journey. It allows the wearer to withstand freezing temperatures.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, a Heat Pack allows the player to withstand the freezing temperatures of Aora Avalanche. It only needs to be in the player's inventory in order for it to take effect. It, along with the Aqualung and Ice Block, is one of the three key items in the game that can be bought and sold at Shops and is only sold in the town of Aora. One is also given to the player after their initial conversation with the town's Guardian. It also does not have an item icon, a trait it shares with the other two aforementioned items as well. While the player can buy as many as they want, only one needs to be in the inventory, regardless of how many members are on the team.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, the item is renamed Frost Patch. Like in the last game, its purpose is the help the player character withstand the freezing temperatures of Aora Avalanche and only one needs to be in the player's inventory to be in effect.
As of demo 0.3.0, Frost Packs are unobtainable.
==See also==
*Aqua Patch
*Heat Patch
*Oxygen Patch
Category:Power Master 1 Items
Category:Power Master MV Items
Frost Shield

A Frost Shield, originally Blizzard Shield, is a shield in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Blizzard Shields are rare shields. According to its description, it is created by fusing a Book of Ice with a shield. When equipped, it increases the wielder's Defense by 50 and the wielder will be immune to the Frozen status. Additionally, the wielder will become strong to Fire-, Water-, Stone-, and Ice-based attacks.
===Locations===
*Aora - Received after giving Josh 500 Sers
*Yora - Purchasable from the Blacksmith
==Power Master: A Strange Journey MV==
Frost Shields return in Power Master: A Strange Journey MV. When equipped, it multiplies the wielder's Defense and Resistance by 1.35 and protects them from being Frozen. The wielder will become strong against Air- and Ice-based attacks, taking less damage from Ice than from Air, but will become weak to Fire-, Lightning-, and Stone-based attacks.
As of demo 0.2.0, Frost Shields are unobtainable.
==Gallery==
PM1 Light Shield.png|Icon of the Blizzard Shield in Power Master 1
PMMV Frost Shield.png|Icon of the Frost Shield in Power Master MV
Category:Power Master 1 Shields
Category:Power Master MV Shields
Frost Sword

A Frost Sword, originally Blizzard Sword, is a sword in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is crafted by fusing a sword with a Book of Ice.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Blizzard Swords are rare weapons and can be bought at the Blacksmith in Dora. When equipped, it will increase the wielder's Offense by 100 and it has a 65% chance of inflicting the Frozen status on an enemy. Equipping it will cause the wielder to become weaker against Fire- and Stone-based attacks, but become stronger against Ice- and Water-based attacks.
Talking to Josh after completing his quest in Eora will have him give the player a Blizzard Sword.
==Power Master: A Strange Journey MV==
Frost Swords return in Power Master: A Strange Journey MV. When equipped, it multiplies the wielder's Defense and Power by 1.35, their Counter chance by 14%, and a 35% chance of Freezing an opponent. It also gives the wielder the Ice skill as long as it is equipped. 
As of demo 0.2.0, Frost Swords are unobtainable.
==Gallery==
PM1 Great Sword.png|Icon of a Blizzard Sword in Power Master 1
PMMV Frost Sword.png|Icon of a Frost Sword in Power Master MV
Category:Power Master 1 Swords
Category:Power Master MV Swords
Frost Whip

A Frost Whip, originally Icicle Whip, is a whip in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is crafted by fusing a whip with a Book of Ice.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Icicle Whips are rare weapons that can only be bought at the Blacksmith in Dora. When equipped, it will increase the wielder's Attack by 60 and it has a 65% chance of inflicting the Frozen status on an enemy. Equipping it will cause the wielder to become weaker to Fire- and Stone-based attacks, but become stronger to Ice- and Water-based attacks.
==Power Master: A Strange Journey MV==
Frost Whips return in Power Master: A Strange Journey MV. When equipped, it multiplies the wielder's Offense and Power by 1.42 and has a 35% chance of Freezing an opponent. It also gives access to the Whip Attack and Ice skills for as long as it is equipped.
As of demo 0.3.0, Frost Whips are unobtainable.
==Gallery==
PM1 Fused Whip.png|Icon of a Icicle Whip in Power Master 1
PMMV Frost Whip.png|Icon of a Frost Whip in Power Master MV
Category:Power Master 1 Whips
Category:Power Master MV Whips
Frozen

Frozen, originally just Freeze, is a Status Ailment in the Power Master series, starting from Power Master 1: A Strange Journey. As the name implies, this status freezes a character, making them unable to move during battle. Characters with this affliction lose 5% of their Health each turn for three to eight turns in Power Master 1: A Strange Journey. In Power Master: A Strange Journey MV and onward, the frozen character's Evasion is reduced by 1000% for one to five turns.
==Moves that cause Frozen in Power Master 1: A Strange Journey==
*Blizzard Axe
*Blizzard Bow
*Blizzard Sword
*Book of Blizzard
*Book of Glass
*Book of Hail
*Book of Ice
*Book of Icicle Tornado
*Book of Melt
*Book of Snow
*Ice Breath
*Icicle Whip
==Moves that cause Frozen in Power Master: A Strange Journey MV==
*Freeze
*Frost Axe
*Frost Bow
*Frost Lance
*Frost Sword
*Frost Whip
Category:Status Ailments
Fuse

Fuse is the boss of Qora Quarry, first appearing in Power Master 1: A Strange Journey.
==Biography==
Fuse is a large, black bomb with a demonic face, robotic legs, and a constantly lit fuse. The legs can be retracted to allow it to roll around. It enjoys exploding and causing destruction.
Fuse originally looked similar to a Bob-omb from the Mario series."The boss Fuse was also originally going to resemble a Bob-Omb." - Alexander Bodine in Qora Quarry
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Fuse is fought at the end of the mine cart rails in Qora Quarry. It is constantly causing explosions in the Quarry, endangering the lives of the people who work there and live nearby in Qora. It attacks with Fire-based skills (though the skills are not set up correctly) and is immune to becoming Paralyzed. However, it is weak to Water-based attacks.
===Card Info===
Name: Fuse
Health: 900
Attack: 400
Defense: 200
A very large bomb who enjoys exploding. Endangers the lives of the workers in Qora Quarry.
==Gallery==
Fuse.png|Fuse in Power Master 1
Fuse_spritesheet.png|Fuse's spritesheet in Power Master 1
==References==
Category:Animated
Category:Power Master 1 Bosses
Galactrila

Galactrila is a boss enemy first seen in Power Master: A Strange Journey MV.
==Biography==
Galactrila is a reptilian-like warrior from some other planet. Around one hundred years ago, Galactrila visited Earth with the intent to dominate it. However, she was defeated by some child, and she left to restrengthen herself to one day return and challenge this child again. By the time she returned in Power Master: A Strange Journey MV, that child has long since passed"I... was defeated... around one of your centuries ago... Defeated... by a child... The humiliation! I left... building strength... plans for revenge... ...Just to find that child... is long since gone..." - Galactrila, Power Master: A Strange Journey MV. Galactrila took this chance to try and conquer Earth once more, taking away the belongings of the people in the Town of Xora, where she landed, to reduce their chances of success against her. One of these items she collected was the Xora Gem, so Stephan fights Galactrila in order to get it back and return the belongings.
Galactrila is of a warrior race that shows dominance and strength by conquering other worlds. Having been defeated twice, first by this child one hundred years ago and then by Stephan's group, Galactrila starts to doubt her abilities and would rather choose death over having to return home. Despite her demeanor, Galactrila appears to be an honorable character, which her race seems to be built around. She follows through with her word of returning the belongings to the people of Xora and leaves when told to do so. Galactrila is both a physically and mentally strong character, capable of standing on her own in battle, commanding an army of Trapazoids, regeneration, and telepathy.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Galactrila is found in her spaceship which is resting on the dark side of The Moon. She had come down and landed near the Town of Xora and stole the peoples belongings, which consisted of the Xora Gem. Galactrila then retreats to the Moon to inspect the items she took, and is confronted by Stephan.
In battle, Galactrila is joined by two Trapazoids. The player is immediately drained of their Health at the start of the battle, with all party members starting with 1 HP. Galactrila has a regeneration attribute, which restores 5% of her Health at the start of every turn. She is also capable of Draining a player character's Health to restore her own, and can use Poison and Mute. She is strong against Lightning- and Dark-based attacks, though is weak to Fire-, Light-, Stone-, and Silver-based attacks.
After defeating Galactrila, she will return the belongings she stole and then leaves. If the player fails to defeat Galactrila, she will boast about her victory and take the heroes back to her homeworld.
==Gallery==
PMMV Galactrila Portrait.png|Power Master: A Strange Journey MV
PMMV Galactrila Battler.png|Power Master: A Strange Journey MV
==References==
Category:Extraterrestrial
Category:Power Master MV Enemies
Gems

The Gems are important items in the Power Master series, first appearing in Power Master 1: A Strange Journey. There are twenty-six in total. Each one has the power to grant the wielder's wishes and each is protected by a Guardian to ensure that the Gem doesn't fall into the wrong hands.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, the Gems are the main goal of the game. The player has to go to every town and collect the Gem from the town's Guardian. However, most of the Guardians either keep their Gem protected in a different location or have had their Gem stolen, which leads to the player having to clear a dungeon level in order to obtain the Gem. After collecting a Gem, the player can use it to instantly warp to its respective town. After the completion of the game, the Gems will lose their power, making them useless. 
Due to some bosses dropping a Gem upon being defeated, it is possible to get multiple copies of a Gem by defeating them again in the Area Unknown, though this has no additional effect on the game as only one can be used at a time.
==Power Master: A Strange Journey MV==
All twenty-six Gems return in Power Master: A Strange Journey MV, though their usage has improved. The player can still use them to warp to the specified town, but they can also be used to perform a special action both in the field and in battle. It is also revealed that the Gems are fragments of a large meteor, which was shattered in order to protect its magic"[...]we shattered [the meteor] and protected the shards, which have become the Gems." - Opening story, Power Master MV. This action caused the meteor's magic to weaken, giving the Gems each individual powers.
===Gem Powers===
Gem 	Field Action 	Battle Action 	Gem 	Field Action 	Battle Action
Aora Gem	- 	- 	Nora Gem	- 	-
Bora Gem	Removes Confused status from team 	Confuses all enemies 	Oora Gem	Swap 50 Health for 50 Energy on all party members	Temporarily raises team's Defense
Cora Gem	Cannot be used 	Cannot be used 	Pora Gem	- 	-
Dora Gem	- 	- 	Qora Gem	- 	-
Eora Gem	- 	- 	Rora Gem	Removes Boggled status from team 	Temporarily raises team's Agility
Fora Gem	Swap 50 Energy for 50 Health on all party members	Deals Earth-based damage to all enemies	Sora Gem	- 	-
Gora Gem	- 	- 	Tora Gem	Changes the speed the characters move at 	Recover the team's Health
Dora Gem	- 	- 	Uora Gem	Removes Petrified status from team 	Temporarily raises team's Evasiveness
Iora Gem	- 	- 	Vora Gem	- 	-
Jora Gem	- 	- 	Wora Gem	- 	-
Kora Gem	- 	- 	Xora Gem	Removes Muted status from team 	Lowers all enemies' Defense.
Lora Gem	- 	- 	Yora Gem	- 	-
Mora Gem	- 	- 	Zora Gem	- 	-
==Gallery==
PM1 Gems.png|Icons of the Gems in Power Master 1
PMMV Gems.png|Icons of the Gems in Power Master MV
==References==
Category:Power Master 1 Items
Generic Characters

Generic Characters are minor characters that have little to do with the story. They are usually there to give players information, a helpful item, or just be a random person. These characters have little personality and are meant to make the world not feel so empty. Some have at least one connection to each other or a minor character.
In Power Master 1: A Strange Journey, there are generic boys, girls, men, women, old men, and old women. With the exception of the old men and women, the characters have different features between them, but the difference is cosmetic. In Power Master: A Strange Journey MV and Power Master 2: The Legend, young boys and girls are introduced, and the old men and women have different characteristics.
==Power Master 1: A Strange Journey==
There are some noteworthy generic characters in Power Master 1: A Strange Journey:
* The girl in Fora's Inn will give the player a quest after the Bora Gem is collected.
* The woman in the empty house in Fora is a part of Samantha's quest.
* Two characters can be battled in Hora.
* The man in the northern house in Yora can change the characters' names (and will reset their graphics back to normal).
* A man in Sora, named Jethro, will create an Airship for the player after the game's completion.
* A man in the southwestern house in Zora will let the player buy Cards from him about minor enemies.
* The girl in the Shop of Wora is that town's Pam's daughter.
==Power Master: A Strange Journey MV==
In demo 0.1.0 of Power Master: A Strange Journey MV, Jessica, Kirsten, and Stewart were all named generic characters as placeholders. In demo 0.2.0 and onward, those three characters were given unique sprites, though other generic characters have been named. These names are usually only found through family albums, introduced in demo 0.4.0.
*Steve and Priscilla Shinn: Pam, Violet, and Jessica's parents in the Town of Fora.
*John Keene: Kristen's husband and Stewart's father.
*Bob and Bonnie Perkins: Andrew and Andrea's parents.
*Travis Marison: Kandice's father.
*Isaac and Stephanie Quinson: Katie's parents.
*Professor Howe: Owner of Xora Xeno.
==Gallery==
Generic_Boy.png|Generic Boy portraits in Power Master 1
Teen_Girl_MV.png|Teen Girl portrait in Power Master MV
Category:Quest Characters
Category:Power Master 1 Characters
Category:Power Master 1 Enemies
Category:Power Master MV Characters
Girit

Girit is a ghost enemy first appearing as the boss of Eora Dungeon in Power Master 1: A Strange Journey. Its name is a portmanteau of "spirit" and "ghost". 
==Biography==
Girit appears as a spiritual ball-shaped creature with floating hands and a long tongue, and it can radiate light from its body. Girit has been in Eora Dungeon for so long, that it does not remember what it originally looked like.Power Master 1 Card Bio
==Power Master 1: A Strange Journey==
Girit is located at the very bottom of Eora Dungeon. Girit is the only optional boss in Power Master 1: A Strange Journey, as the player only needs to talk to Hunter on the floor above to progress. When the player meets Girit, it plans on taking the player's body for itself and escaping.
Girit has a Dark property to its attacks, as well as knowing the Vanish and Possess skills. It is strong against Dark-based moves, as well as being immune to Confused, Petrified, and being put to sleep. However, it is weak to Light-based attacks.
===Card Info===
Name: Girit
Health: 700
Attack: 380
Defense: 170
A spirit who has been in Eora Dungeon for a long time. Long enough for even it to forget what it once was. Able to radiate light from it's[typo] body.
==Gallery==
Girit.png|Girit in Power Master 1
Girit overworld.png|Girit's spritesheet in Power Master 1
==References==
Category:Undead
Category:Power Master 1 Bosses
Gobem

Gobem is the boss of Mora Cave, first seem in Power Master 1: A Strange Journey. 
==Biography==
Gobem is a brown stone Golem with large red eyes, but is said to be shorter than most other Golems. It was created to search for treasure in Mora Cave.
==Power Master 1: A Strange Journey==
<tabs>
<tab name="Gobem"></tab>
<tab name="Gobem Copy"></tab>
</tabs>
Gobem is found on the bottom-most floor of Mora Cave. It attacks with Quake and can also Petrify an opponent. It is strong against Fire- and Wind-based attacks, as well as being immune to becoming Petrified, though is weak to Water-based attacks.
A stronger copy of Gobem appears in the third room of the second floor in Cora Castle. Defeating it will open the way to the copy of Skragon's room. Its stats have improved, but its strengths and weaknesses remain the same.
===Card Info===
Name: Gobem
Health: 750
Attack: 500
Defense: 250
An animated creature made out of stones. Was sent to Mora Mountain looking for treasure. Seems kind of short compared to the other golems...
==Gallery==
Gobem_battler.png|Gobem in Power Master 1
Gobem.png|Gobem's spritesheet in Power Master 1
Gobem Copy.png|Gobem's copy in Power Master 1
Gobem concept.png|Concept of Gobem for Power Master 1
Category:Animated
Category:Power Master 1 Bosses
Gold Amulet

A Gold Amulet is an accessory in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Gold Amulets are uncommon accessories. When equipped, it increases the wearer's Defense by 20.
===Locations===
*Tora - In the closet in the top-right room of the Inn
*Pora - Purchasable from the Shop
*Yora - Purchasable from the Shop
==Power Master: A Strange Journey MV==
Gold Amulets return in Power Master: A Strange Journey MV as rare accessories. If a party member in battle is wearing it, any Sers dropped from enemies will be doubled. Dark Moles have a one-in-twenty five chance of dropping a Gold Amulet.
==Gallery==
PM1 Gold Amulet.png|Icon of the Gold Amulet in Power Master 1
PMMV Gold Amulet.png|Icon of the Gold Amulet in Power Master MV
Category:Power Master 1 Accessories
Category:Power Master MV Accessories
Gold Armor

A suit of Gold Armor is a bodygear in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Gold Armors are rare suits of armor that can only be purchased from the Shop in Yora. When equipped, it increases the wielder's Defense by 180.
==Power Master: A Strange Journey MV==
Gold Armor returns in Power Master: A Strange Journey MV. When worn, it multiplies that character's Defense by 1.35.
===Locations===
*Land of Moneo - Under a tree northeast of Yora, south of the Redwood Tree.
==Gallery==
PM1 Gold Armor.png|Icon of the Gold Armor in Power Master 1
PMMV Gold Armor.png|Icon of the Gold Armor in Power Master MV
Category:Power Master 1 Bodygear
Category:Power Master MV Armor
Gold Axe

A Gold Axe is an axe in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Gold Axes are rare weapons that can only be bought from the Shop in Yora. When equipped, they increase the wielder's Attack by 120.
==Power Master: A Strange Journey MV==
Gold Axes return in Power Master: A Strange Journey MV. When equipped, it multiplies the wielder's Offense by 1.6, but lowers their Hit Rate by 30%.
As of demo 0.3.0, Gold Axes are unobtainable.
==Gallery==
PM1 Great Axe.png|Icon of a Gold Axe in Power Master 1
PMMV Gold Axe.png|Icon of a Gold Axe in Power Master MV
Category:Power Master 1 Axes
Category:Power Master MV Axes
Gold Bars

Gold Bars are an item in the Power Master series, first seen in Power Master 1: A Strange Journey. They can be sold for a large amount of Sers.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Gold Bars are an uncommon item. They are never sold in Shops as the purpose of the item is to sell it and gain 300 Sers. They have a one-in-five chance of being dropped by Goldbots and a one-in-ten chance of being dropped by Moles.
===Locations===
*Bora Building - Behind the exterior of the building
*Land of Moneo
**Under a tree west of Rora
**On the peninsula south of Oora
*From the Sorceress - Completing the quest Long-time Lost and choosing to keep Brianna as a dress
==Gallery==
PM1 Gold Bars.png|Icon of the Gold Bars in Power Master 1
PM1 Originals 2.jpg|A Gold Bar concept, along with various others
Category:Power Master 1 Items