Armchair

An armchair is a type of furniture which your colonists can sit on. Armchairs can be placed at tables to eat and other buildings to be sat on. Armchairs are more comfortable than stools or dining chairs, but can only be made from textiles.
== Acquisition ==
== Summary ==
Armchairs are a form of seating. You need a seat in order to eat at a table, play at a chess table or poker table, or watch television. While sitting on an armchair, comfort increases. They can also be placed in front of most production benches for comfort purposes. The orientation of the armchair does not matter for any reason.
Like other furniture, they are not subject to deterioration.
=== Comfort ===
Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
Comfort varies by quality but not material. Armchairs of the same quality level will all have the same comfort, regardless of what they're constructed from.
== Analysis == 
Armchairs are more comfortable than stools or dining chairs, but can only be made from textiles. This makes armchairs difficult to acquire early on, but very affordable once your colony has established itself. Bulk textiles can easily be obtained via hunting, shearing tamed animals with wool (like alpacas or muffalos), or a cotton farm. The material used does not affect comfort, though it has an effect on beauty, hitpoints, flammability and value.
Chairs in general, and armchairs in particular are useful for preventing the "Uncomfortable" mood debuff and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal quality armchair will maintain the "Very Comfortable" buff () all day. Once excellent quality armchairs are available, with a comfort level of 99%, the armchair can maintain the bonus all day. This is a significant bonus, equivalent to a drinking 2 beers a day but without the time constraint and without the cost, the addiction chance, or decreased manipulation. It is also relatively achievable once sufficient textiles are available - with a level 13 constructor has a ~25% chance to build an excellent or better armchair.
Thus, every dining table, recreation item, and production bench that allows sitting should eventually have armchairs installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as telescopes and tables changed over last. On 500% threat scale, you may not want armchairs right away due to wealth management, but an armchair's wealth is not significant even in Losing is Fun.
=== Trade ===
For any textile, armchairs are the most efficient Constructed building in terms of Value / Material. However, all buildings incur a x0.7 Sell Price Multiplier; you must make at least a good armchair in order to make some amount of profit. So unless you have a great constructor, but no competent crafters, you should make dusters or formal vests / corsets for cash instead. However, if Value / Crafter's Time is more important, regardless of material consumption, then other items like tribalwear are more desirable.
== Version history ==
* 0.10.785 - Added
Category:Furniture Category:Chair