Gale Storm

__NOTOC__
Gale Storm (Alt: Gale Storm) is a 4th class offensive skill available to Windhawk.
==Effect==
Inflicts long-ranged property physical damage to the enemies on and around the target 5 times. This skill will regenerate 10 AP when it hits 3 or more enemies. It additionally increases in damage depending on the player's CON.
If Calamity Gale is active, this skill has a chance to deal critical damage.
Level	Base Damage (ATK)	Area of Effect	SP Cost
1 	250% 	5x5 	80
2 	500% 	5x5 	91
3 	750% 	5x5 	102
4 	1,000% 	5x5 	113
5 	1,250% 	7x7 	124
6 	1,500% 	7x7 	135
7 	1,750% 	7x7 	146
8 	2,000% 	9x9 	157
9 	2,250% 	9x9 	168
10 	2,500% 	11x11 	179
 Damage (ATK) = [(Base_Damage + (CON x 5)) x (BaseLv ÷ 100)]%
==External==
===Enhanced by===
====Headgear====
* 
** For every 10 base levels, increases damage by 1%.
* 
** For every 3 refine levels, increases damage by 4%.
** When equipped with , increases damage by 15%.
====Weapon====
* 
** For every 2 refine levels, increases damage by 5%.
* 
** Increases damage by 5%.
** If user's base level is 220 or higher, increases damage by 5%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 10%.
** If grade C or higher, increases damage by 5%.
** If grade B or higher, increases damage by 10%.
** When equipped with , reduces SP consumption by 20.
* 
** If refine level is +11 or higher, increases damage by 15%.
** When equipped with -
*** For every 3 refine levels, increases damage by 5%.
*** When helmet is enchanted with , increases damage by 20%.
* 
** For every 2 refine levels, increases damage by 7%.
** If grade C or higher, increases damage by 10%.
** When enchanted with -
*** Increases damage by 5%.
*** If grade D or higher, increases damage by 3%.
*** If grade B or higher, increases damage by 4%.
*** If grade A or higher, increases damage by 6%.
* :
** Increases damage by 10%.
** If grade D or higher, increases damage by 5%.
** If grade C or higher, increases damage by 8%.
** If grade B or higher, increases damage by 12%.
====Accessory====
* 
** For every 10 base levels, increases damage by 1%.
====Costume Enchants====
* 
** When equipped with , increases damage by 10%.
====Equipment Sets====
* + 
** For every 3 refine levels of weapon, increases damage by 7%.
** If grade of weapon is C or higher, increases damage by additional 15%.
* + 
** For every 2 refine levels of weapon, increases damage by 8%.
* + 
** If refine level of weapon is +12 or higher -
*** Reduce cooldown by 1.5 seconds.
*** Increases damage by 30%.
** If refine level of weapon is +13 or higher, for every 3 base levels, increase damage by 1%, up to level 240.
* + 
** If refine level is +10 or higher, increases damage by 10%.
** If grade C or higher, increases damage by 10%.
* + 
** If refine level of weapon is +13 or higher, increases damage by 30%.
==Future Changelog==
*???
**SP cost reduced.
***Old: 69 + (Skill Level × 11)
***New: ?
**Cooldown reduced from 2 seconds to 1.5 seconds.
*???
**SP cost increased.
***Old: ?
***New: ?
**Cooldown reduced from 1.5 seconds to 1.2 seconds.
*???
**Cooldown reduced from 1.2 seconds to 0.7 seconds.
**Area of Effect reduced.
***Old: 5x5 ~ 11x11
***New: 5x5 ~ 9x9