Mega Man (SSBU)

Mega Man (, Rockman) is a playable character in Super Smash Bros. Ultimate, being officially confirmed on June 12th, 2018 alongside the rest of the returning roster. Mega Man is classified as Fighter #46. He reuses the sounds that were used in Super Smash Bros. 4.
Mega Man is ranked 47th out of 82 on the current tier list, placing him towards the center of the B- tier. This is a moderate drop from his previous placement in SSB4, being ranked 27th out of 54. Mega Man is a projectile-heavy fighter, with a myriad of built-in projectiles in his normal moveset. Such examples include his Mega Buster (neutral attack, forward tilt and neutral aerial), forward smash, and up and down aerials, with all his non-projectile normals serving other effective purposes, such as setups (back aerial) or being outright powerful (down smash and up tilt). His specials wrap up his projectile game nicely, with effective setup tools in Metal Blade and Crash Bomber, defensive disruption in Leaf Shield, and a non-helpless inducing recovery in Rush Coil. Combined, Mega Man has an outstanding zoning game, allowing for a strong camping playstyle.
Despite these numerous strengths, Mega Man has several flaws. He is one of the easiest characters to combo and juggle due to his weight and status as a fast-faller, and difficulty landing due to having few effective combo breakers. Mega Man's overreliance on projectiles also means he struggles against characters who have small hitboxes, rushdown gameplans, and especially reflection and absorption abilities, who can greatly hinder or shut down his entire gameplan. While Mega Man has fast air mobility, his lackluster dashing speed limits his options on the ground, and his strongest attacks suffer from generally high startup or ending lag, which make them quite risky. Finally, some of his moveset can be inconsistent with connecting, with examples such as up smash, Leaf Shield and Mega Buster normals being prone to dropping opponents early, adding to his already lacking close range options.
Overall, Mega Man can apply a lot of pressure with his various projectiles and his strong zoning game; however, he often struggles when his defenses are broken through. Early results from Mega Man were strong thanks to , who placed highly at several majors and supermajors. Although Mega Man's representation suffered after Kameme switched to , dedicated mains and have continued to produce solid results for him.
==How to unlock==
Complete one of the following:
*Play VS. matches, with Mega Man being the 42nd character to be unlocked.
*Clear with or any character in its unlock tree, being the 4th character unlocked after 
*Have Mega Man join the player's party in World of Light.
Mega Man must then be defeated on Wily Castle (the Ω form is used in World of Light).
==Attributes==
Mega Man is a short, heavyweight character who deviates himself in terms of attributes compared to his fellow heavyweights. He has slightly above-average walking speed, average dashing speed, the 19th fastest air speed (tied with , , , , and ), is tied with for the 26th highest gravity, low traction, the 11th fastest falling speed (tied with , , , , and ), and is tied with Rosalina for the 6th fastest air acceleration. Thus, he is aerodynamic in terms of movement and for his weight has decent mobility. As in his home series, Mega Man's moveset relies heavily on various projectiles, giving his attacks unusual functions and characteristics. This extends beyond his special moves and into his standard moveset. For his neutral attack, he fires shots from his Mega Buster, and for his forward tilt, he fires shots from his Mega Buster while walking. His up tilt, the Mega Upper, or Shoryuken as called by commentators, is a jumping uppercut, and his down tilt is a forward slide.
Despite having an unusual set of moves, Mega Man shines in approaching while spacing opponents at midrange and disrupting any approaches, for he has two projectiles that can cause opponents to react predictably: Metal Blade's ability to be thrown in eight directions and trapping opponents in high hitstun makes it a fantastic mindgame and shield-baiting tool, while Crash Bomber can cause panicky opponents to run towards Mega Man or shield the explosion. Both projectiles easily lead to a grab punish as Mega Man owns a great grab combo ability, having a fast grab and many of his attacks connecting reliably after a throw. This allows him to rack up damage easily once he grabs an opponent. He does not have much trouble KOing once his opponents are damaged either, for he has many finishing options ranging from his up tilt to his forward and back aerials to his projectile-based forward smash, which can be used to edgeguard. His other projectiles are terrific, notably his aerials; up aerial can rack up damage very quickly and KO early if an opponent is high up, and his down aerial is one of the safest meteor smashes in the game. To top it all off, Mega Man is a fantastic spacer: his jab is a fast and useful projectile (that can be used while moving and jumping) which interrupts most attacks and weak projectiles at a safe range, and when combined with Metal Blades and Crash Bombs makes Mega Man difficult to approach, while also keeping the opponent away from him. He also has a great grab and throw game, with down throw being a reliable combo starter, up throw being useful for pressuring and juggling, and a back throw with great power, KOing reliably. Due to his amazing pressuring ability and grab game, characters without a projectile or with low reach can have trouble approaching without being severely punished. Even if he does get knocked around, Mega Man is a semi-heavyweight character, weighing only slightly less than , meaning he is more likely to survive potentially lethal blows that could KO a lighter character, especially with proper DI and his good recovery move, Rush Coil, which does not leave him helpless.
Regardless of his good grab game and punishing options, Mega Man still has some flaws to counter his strengths. Since his projectiles are imperative in initiating combos, he suffers against opponents with reflectors or other methods to render his projectiles ineffective, such as the and 's Pocket. His low speed and ending lag on his non-projectile moves significantly limit his approach. He lacks options in keeping away foes up close, with no actual melee jab or quick standard attacks to knock them away. Because most of his strongest attacks suffer from either noticeable startup or ending lag, Mega Man works best at mid-range where his attacks can connect safely, though at the cost of giving opponents a good amount of time to react to any of his attacks, somewhat making his finishers predictable.
In essence, Mega Man is a very versatile, medium-ranged projectile fighter who has no trouble spacing opponents, though KO attempts can be risky for him as he suffers slightly at close range due to the lag of his attacks. He has to use his effective spacing and grab punish options to rack up damage at medium range while keeping his distance until the opponent is weak enough to risk using one of his slow yet powerful finishing moves. This causes Mega Man to be patient in his gameplan, with him having to wait for one opening to take out stocks effectively.
==Changes from Super Smash Bros. 4==
Mega Man has been buffed overall in the transition from SSB4 to Ultimate. Though he has lost the main tools he had to accumulate damage, he has seen a general improvement to his moveset to help compensate, and gameplay changes have been benefitial to him in bulk.
Mega Man's projectile game has been generally improved. His Mega Buster shots (neutral attack, forward tilt and neutral aerial), a staple of his neutral game, cover a longer distance, allowing him to apply more pressure from afar, and forward smash has longer range and much less ending lag, enabling it to be used much more safely as a disjointed KO option. Crash Bomber travels faster and has had its knockback reduced to the point where combos led from it are more consistent at a wider array of percentages (though this does come at the cost of its KO power). Leaf Shield activates significantly faster, hits opponents at a quicker rate (thus dealing more damage), and the leaves no longer disappear on hit.
His close-up game has been improved as well, as his dash attack deals more damage and connects more reliably, and his forward aerial has decreased landing lag with considerably more knockback, allowing it to combo at lower percents and KO reliably at higher percents, while also making it safer on shield. Other buffs include those to Rush Coil, which no longer incurs a high amount of landing lag, noticeably improving Mega Man's recovery mixups, as he can now safely land onstage with the move instead of having to grab the ledge.
Alongside his direct buffs, Mega Man has gained notable benefits from the universal changes in Ultimate. The ability to run-cancel with any ground attack gives him more opportunities to land his powerful up tilt, and his overall faster mobility alongside the nerfs to air dodges allow him to challenge and pressure opponents more effectively with his projectiles, especially his up aerial to juggle them. The reintroduction of directional air dodges also further improves Mega Man's recovery, as due to Rush Coil not leaving him helpless, he can use a directional air dodge after it for additional distance.
However, Mega Man is not without nerfs. His forward smash has much less power when fully charged, which makes it a less rewarding option and compensates for its improved ease of use. Mega Man can no longer shield, grab, throw items or hang from ledges while using Leaf Shield, making it riskier to use offstage. In terms of universal gameplay changes, footstools can now be teched, making his well-known footstool combos and jab lock and KO setups much less consistent. The general increases in mobility also affect other veterans as much as they affect Mega Man, allowing them to overcome him if not played carefully.
Altogether, Mega Man's entire arsenal is generally more potent at the cost of his famous footstool combos, generally compensating for the latter loss and resulting in a lower learning curve. His zoning capabilities remain just as strong if not more so, which is especially important since the game favors more aggressive playstyles, allowing Mega Man to nevertheless dictate the flow of the match. However, this same faster pace means he must keep playing carefully to avoid letting the opponent catch up to him. Game updates have also brought nerfs to Mega Man, however, which did affect some of his early viability. As a result, though he is widely agreed to be better than his previous incarnation, he performs similarly as in SSB4.
==Update History==
Mega Man has been given buffs and nerfs, but was nerfed overall in game updates. Update 2.0.0 made it so Mega Man could no longer use his special moves when jumping and using his neutral attack/forward tilt. Update 3.0.0. made his neutral attack, forward tilt, neutral aerial, and Metal Blade deal less shield damage. His Leaf Shield was also slightly nerfed, giving it more startup and ending lag, on top of making it so Mega Man cannot throw items while Leaf Shield is active, lowering its damage and combo potential. On the flip side, his up smash was buffed, giving the last hit more base knockback.
In update 8.0.0, his rolling tech was given one more frame on ending lag, making it standardized with the rest of the cast. 
Update 13.0.1, the final character adjustment patch, gave Mega Man a small amount of buffs. His dash attack was given one frame less startup and ending lag, down smash was granted more downward range, and Crash Bomber deals more damage. 
Overall, Mega Man does fare worse than how he did at the beginning of Ultimate, but Mega Man and his players have nonetheless persevered, and the character continues to gain good results and be seen as high tier character.
 
 
 
 
==Moveset==
*Mega Man can wall jump.
For a gallery of Mega Man's hitboxes, see here.
===Stats===
===Announcer call===
Mega Man English Announcer SSB4-SSBU.wav|English
Mega Man Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
===On-screen appearance===
*Warps onto the stage from above, akin to how he does in his older games
MegaManOnScreenAppearanceSSBU.gif|Mega Man's on-screen appearance
===Taunts===
*Up Taunt: Poses with his in its cannon form while facing the screen, then pumps said arm to his side. The cannon reverts back to his fist afterward. If his leading arm is in its cannon form, he reverts it when performing this taunt.
*Side Taunt: Turns his back to the screen and poses with his leading arm in its cannon form.
*Down Taunt: In a kneeling posture, he punches the ground with his opposite arm and warps out. He then warps back in. The posture he assumes when warping back has him kneel on his opposite leg.
SSBUMegaManTaunt1.gif|Mega Man's up taunt.
SSBUMegaManTaunt2.gif|Mega Man's side taunt.
SSBUMegaManTaunt3.gif|Mega Man's down taunt.
===Idle poses===
*Taps his elbow on his palm while his hand transforms into its cannon form.
*Looks around himself.
SSBUMegaManIdle1.gif|Mega Man's first idle pose.
SSBUMegaManIdle2.gif|Mega Man's second idle pose.
===Crowd cheer===
 	Cheer (English)	Cheer (Japanese/Chinese) 	Cheer (Italian) 	Cheer (Dutch) 	Cheer (French)
Cheer 	 	 	 	 	
Description	Me - ga - Man! 	Rock - man! *claps 3 times*	Meeeee - ga - Maaaaan!	Me - ga! Mega - Man!	Allez Mega - Man!
 	Cheer (German)	Cheer (Spanish) 	Cheer (Russian) 	Cheer (Korean)
Cheer 	 	 	 	
Description	Me - ga - Man!	Mega! Mega! Meeeeega - Man!	Me - ga - Man! *claps 2 times*	Rock - man!
===Victory poses===
*Left: Teleports on to the screen and imitates the pose from the Japanese title screen of Mega Man (Rockman), also appearing in the Wily Wars (Mega World) version of the game and on the cover of the Legacy Collection.
*Up: Fires three shots from his Mega Buster from right to left, and finally poses.
*Right: Dashes forward, points his Mega Buster up in the air, and finally poses.
MegaManVictoryPose1SSBU.gif
MegaManVictoryPose2SSBU.gif
MegaManVictoryPose3SSBU.gif
==In competitive play==
===Most historically significant players===
See also: :Category:Mega Man players (SSBU)
* - The best Mega Man player of all-time. He is the only Mega Man player to win a major, having won and . He was also one of the few players to defeat before top 8 at a major during the Fall 2019 PGRU season, doing so at . He has since relegated Mega Man to a secondary in favor of .
* - Formerly known as yeti, he was the best Mega Man player in North America during the game's early months, ranking 34th on the Spring 2019 PGRU and placing 9th at and 25th at , , and . His activity declined following the fall 2019 season, largely due to controversies surrounding his conduct. 
* - Regularly places top 16 at Chūbu events, including winning over and placing 9th at . Although less consistent at a major level, he has still seen some success, such as placing 9th at .
* - The second-best Mega Man player in North America in the post-pandemic metagame best known for his performances from late-2022 to mid-2023, including his run to 3rd at , where he also defeated , , and , and his run to 5th at where he defeated . Although less successful at majors compared to other Mega Man players, he still notably placed 17th at and . 
* - The second-best Mega Man player of all-time who has been the definitive best since 2024. Although active since the game's beginning, he is best known for his performances in the post-pandemic metagame and first broke out by placing 2nd at . He is one of two Mega Man players outside of Kameme to place top 50 globally, ranking 47th on the LumiRank 2024.1 after placing 4th at and 7th at , notably defeating and at the former event, and getting ranked 42nd on the LumiRank 2024.2.
* - The best Mega Man player in the world in 2021 and early-2022, notably overshadowing Kameme's Mega Man during this period after placing 5th at , 7th at , and 9th at and . He was never able to reach the same consistency after the early months of 2022, although he still notably placed 3rd at , the best Mega Man placement since the early metagame, and was ranked 62nd on the UltRank 2022.
* - One of the best Mega Man players in North America in the early metagame, using the character alongside and ranking 40th on the Fall 2019 PGRU with both characters. He used primarily Mega Man to place 9th at and 13th . He stopped traveling in the post-pandemic metagame, mostly competing at Georgia events with just Snake.
* - The best Mega Man player in Europe, best known for placing 5th at , 7th at , and 13th at both and . He was ranked in Europe up until 2024, peaking at 23rd for all of 2022. Although he had limited performances international, he notably placed 49th at .
===Tier placement and history===
Early perception on Mega Man was very positive due to the buffs he received from the transition and Ultimates universal changes, allowing him to remain as a strong zoner character who is most effective at mid-range. Mega Man also saw strong results from several veteran players such as , , and ; kameme especially was a top 20 player and won a major and supermajor while using the character. This has led many to believe Mega Man was a solid high-tier, with some such as believing the character could potentially be a top-tier.
However, following the online metagame, Mega Man's representation saw a noticeable decline. Most notably, Kameme's results coming into 2021 were worse than what he had in the early metagame, and he began playing other characters, ultimately settling on , while relegating Mega Man to a secondary. Although new Mega Man players such as , , and began making waves with the character during this time, none had the consistently high placements that Kameme saw in the early metagame. As such, opinions on the character have since mellowed out: he was initially ranked 38th on the current tier list at the very end of the high-tier, but later dropped down to 48th, one of the largest drops between the first and second tier list.
==: Variable Weapons System: Online!==
Mega Man's opponents are stylized similar to the many boss fights that are in the Mega Man series, (e.g. Dr. Mario being Dr. Wily). Mega Man also fights Galleom as the penultimate boss. The final battle is against , and then , who appears upon Dr. Mario's defeat. Each Rounds play a song from the Mega Man series (regardless of what universe the stage originates from).
Round 	Opponent 	Stage 	Music 	Notes
1 	 	Summit (Ω form) 	 	Represents Ice Man.
2 	 	Coliseum (Ω form) 	 	Represents Metal Man.
3 	 	Kongo Jungle (Ω form)	 	Represents Wood Man.
4 	 	Gamer (Ω form) 	 	Represents Quick Man.
Bonus Stage	Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage
5 	(x6) 	Wily Castle 	 	Horde Battle (3 at a time). Items do not appear.References the boss rush near the end of the Mega Man series. If the player chooses any of the alternate costumes, the default Mega Man takes their place.
6 	Galleom 	Base 	 	Represents Guts Tank.
Final 	, then 	Wily Castle (Ω form) 	(Dr. Mario) (Mewtwo)	Dr. Mario represents Dr. Wily, and Mewtwo represents Alien Wily, which Dr. Wily "transforms" into upon defeat in Mega Man 2. Mewtwo is not announced during the loading screen.
Credits roll after completing Classic Mode. Completing it as Mega Man has accompany the credits.
==Role in World of Light==
Mega Man was among the fighters that were summoned to fight against the army of Master Hands.
During the opening cutscene, Mega Man was present on the cliffside when Galeem unleashed its beams of light. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters, excluding . A puppet fighter cloned from him is later seen, alongside ones cloned from , , , , and other fighters.
Mega Man can be found near the entrance of the Base sub-area, guarded by the spirit of .
===Fighter Battle===
No.	Image	Name 	Type	Power	Stage 	Music
46 	 	Mega Man	 	7,500	Wily Castle (Ω form)	
==Spirit==
Mega Man's fighter spirit can be obtained by completing as Mega Man. It is also available periodically for purchase in the shop for 300 Gold, but only after Mega Man has been unlocked. Unlocking Mega Man in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in Ultimate.
SSBU spirit Mega Man.png|864. Mega Man
==In Spirit Battles==
===As the main opponent===
Spirit	Spirit 	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
527 	 	Pokémon Series 	• 	 	4,300 	Pirate Ship (Battlefield form) 	•Hazard: Zap Floor 	•The floor is electrified•The enemy's electric attacks have increased power•The enemy favors up smash attacks 	 	 	
596 	 	F-Zero Series 	• 	 	4,100 	Mute City SNES (Battlefield form) 	•Hazard: Zap Floor 	•The floor is electrified•The enemy starts with damage but is more powerful 	 	 	
866 	 	Mega Man Series 	• (120 HP)•Metal (60 HP) 	 	9,100 	Wily Castle (Battlefield form) 	N/A 	•Stamina battle•The enemy's shooting items have increased power•The enemy is metal 	 	 	
877 	 	Mega Man Series 	•Giant (140 HP) 	 	4,500 	Gerudo Valley (Ω form) 	•Earthquake•Item Tidal Wave 	•The enemy has super armor and is hard to launch or make flinch•Stamina battle•The enemy favors grabs and throws 	 	 	
880 	 	Mega Man Series 	• (140 HP) 	 	4,200 	Norfair 	•Hazard: Lava Floor 	•The floor is lava•Stamina battle•The enemy favors down smash attacks 	 	 	
883 	 	Mega Man Series 	• ×3 (60 HP) 	 	3,600 	Wily Castle 	N/A 	•The enemy's neutral special has increased power•Stamina battle•The enemy favors neutral specials 	 	 	
884 	 	Mega Man Series 	• (140 HP) 	 	4,400 	Skyworld 	•Hazard: Heavy Wind 	•Dangerously high winds are in effect•Stamina battle•The enemy starts the battle with a Gust Bellows 	 	 	
885 	 	Mega Man Series 	• (140 HP) 	 	3,700 	Wily Castle (hazards off) 	•Item: Boomerang 	•Stamina battle•The enemy is easily distracted by items 	 	 	
886 	 	Mega Man Series 	• ×3 (60 HP) 	 	3,400 	Wrecking Crew 	N/A 	•The enemy's side special has increased power•Stamina battle•The enemy favors side specials 	 	 	
887 	 	Mega Man Series 	• (140 HP) 	 	3,900 	Wily Castle (Battlefield form) 	•Item: Timer 	•Timed stamina battle (1:30)•Items will be pulled toward the enemy•The enemy is easily distracted by items 	 	 	
888 	 	Mega Man Series 	• ×2 (80 HP) 	 	3,600 	(hazards off) 	N/A 	•The enemy's down special has increased power•Stamina battle•The enemy shields often 	 	 	
889 	 	Mega Man Series 	• ×3 (60 HP) 	 	3,500 	The Great Cave Offensive (Ω form) 	•Earthquake 	•Stamina battle•Periodic earthquakes will shake the stage•The enemy favors down air attacks 	 	 	
890 	 	Mega Man Series 	• Team ×4 (30 HP) 	 	1,700 	Distant Planet (Ω form) 	N/A 	•The enemy's dash attacks have increased power•Stamina battle 	 	 	
892 	 	Mega Man Series 	• Team ×4 (140 HP) 	 	4,400 	Midgar (Battlefield form) 	•Hazard: Zap Floor 	•The floor is electrified•Stamina battle•The enemy favors up smash attacks 	 	 	
895 	 	Mega Man Series 	• ×2 (70 HP) 	 	1,600 	Great Bay (Battlefield form) 	N/A 	•Stamina battle•The enemy starts the battle with a Steel Diver 	 	 	
899 	 	Mega Man Series 	• (100 HP)• ×3 (30 HP) 	 	1,400 	Wily Castle (Battlefield form) 	N/A 	•Stamina battle•The enemy's shield has extra durability•Reinforcements will appear after an enemy is KO'd 	 	 	
901 	 	Mega Man Series 	• (120 HP) 	 	2,200 	Skyworld 	•Hazard: Heavy Wind 	•Dangerously high winds are in effect after a little while•Stamina battle•The enemy loves to jump 	 	 	
902 	 	Mega Man Series 	• ×3 (50 HP) 	 	2,100 	Distant Planet (Battlefield form) 	•Hazard: Sticky Floor 	•The floor is sticky•Stamina battle•The enemy favors back air attacks 	 	 	
903 	 	Mega Man Series 	• ×3 (100 HP) 	 	1,800 	Find Mii (Ω form) 	N/A 	•The enemy's explosion and fire attacks have increased power•Stamina battle•The enemy favors forward air attacks 	 	 	
905 	 	Mega Man X Series 	• (160 HP) 	 	9,400 	New Donk City Hall (Battlefield form)	N/A 	•The enemy's energy attacks have increased power•The enemy has super armor and is hard to launch or make flinch•Stamina battle 	 	 	
907 	 	Mega Man X Series 	• (140 HP) 	 	3,800 	Big Blue (Battlefield form) 	•Assist Trophy Enemies (Zero) 	•The enemy's energy attacks have increased power•Stamina battle•Hostile assist trophies will appear 	 	 	
909 	 	Mega Man X Series 	• ×2 (80 HP) 	 	3,800 	Midgar (Ω form) 	N/A 	•Stamina battle•The enemy's shooting items have increased power•The enemy starts the battle with a Ray Gun 	 	 	
911 	 	Mega Man Legends Series 	• ×3 	 	9,400 	The Great Cave Offensive 	•Hazard: High Gravity•Item: Exploding Types	•Timed battle (2:00)•Your jumping power decreases 	 	 	
914 	 	Mega Man Battle Network Series	• ×3 	 	13,600 	Hanenbow (Battlefield form) 	•Hazard: Zap Floor 	•The floor is electrified•Reinforcements will appear after an enemy is KO'd 	 	 	
919 	 	Mega Man ZX Series 	• Team 	 	1,700 	Moray Towers 	N/A 	•The enemy favors smash attacks 	 	 	
1,261 	 	Kiki Trick 	• 	 	1,600 	Hanenbow 	N/A 	•Only certain Pokémon will emerge from Poké Balls (Meloetta) 	 	 	
1,398 	 	Cuphead 	• (140 HP)•Giant Team (70 HP)	 	9,400 	New Pork City (Ω form) 	N/A 	•Defeat the main fighter to win•The enemy's ranged weapons have increased power•Stamina battle 	 	 	
1,398 	• (140 HP) (Moveset 1312, Cuphead Hat, Cuphead Outfit)•Giant Team (70 HP) 	Cuphead 	 	 	9,400 	New Pork City (Ω form) 	N/A 	•Defeat the main fighter to win•The enemy's ranged weapons have increased power•Stamina battle 	 	 	
1,399 	 	Cuphead 	• 	 	9,400 	Garden of Hope (hazards off) 	•Sudden Final Smash•Item: 	•The enemy will suddenly have a Final Smash after a little while•The enemy favors neutral specials•The enemy has increased attack power	 	Mugman (cyan costume)Cuphead (red costume)	
1,399 	• (Moveset 1312, Cuphead Hat, Cuphead Outfit)• (Moveset 2112, Cuphead Hat, Cuphead Outfit)	Cuphead 	 	 	9,400 	Garden of Hope (hazards off) 	•Sudden Final Smash•Item: 	•The enemy will suddenly have a Final Smash after a little while•The enemy favors neutral specials•The enemy has increased attack power	 	Mugman (cyan costume)Cuphead (red costume)	
1,417 	 	ARMS 	• •Metal 	 	1,600 	Spring Stadium 	N/A 	•Defeat the main fighter to win•The enemy is metal 	 	Byte 	
===As a minion===
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
561 	 	Pokémon Series 	•Metal •Clear ×2 	 	9,500 	Wily Castle (hazards off) 	N/A 	•Defeat the main fighter to win•Reinforcements will appear during the battle•The enemy is metal	 	Magearna's gear-shaped head.	
867 	 	Mega Man Series 	• (160 HP)• (160 HP) 	 	10,000 	Wily Castle (Battlefield form)	N/A 	•Defeat the main fighter to win•Stamina battle•The enemy tends to avoid conflict 	 	Mega Man 	
868 	 	Mega Man Series 	• • 	 	9,800 	Living Room 	N/A 	•Defeat the main fighter to win•Timed battle (2:00)•The enemy heals over time 	 	Mega Man 	
870 	 	Mega Man Series 	• • 	 	3,900 	Wily Castle (Ω form) 	•Hazard: Heavy Wind	•Dangerously high winds are in effect•The enemy favors grabs and throws 	 	Mega Man 	
873 	 	Mega Man Series 	• (50 HP)•Metal ×8 (100 HP)	 	12,600 	Wily Castle (hazards off) 	N/A 	•Stamina battle•Reinforcements will appear after an enemy is KO'd•The enemy is metal 	 	Wily's Robot Masters 	
962 	 	Xenoblade Chronicles Series	• • • 	 	1,600 	Shadow Moses Island 	N/A 	•Defeat the main fighter to win•The enemy starts the battle with a Drill 	 	Skell 	
1,157 	 	Teleroboxer 	• • 	 	1,900 	Boxing Ring 	N/A 	•The enemy's punches and elbow strikes have increased power 	 	Harry 	
1,221 	 	Project Hacker: Kakusei 	• • ×3 	 	1,500 	Wily Castle (hazards off) 	N/A 	•Reinforcements will appear during the battle 	 	Cyborgs 	
This alternative occurs when the corresponding DLC has been purchased and downloaded.
==Alternate costumes==
							
							
==Gallery==
Mega Man Ultimate artwork.jpg|Mega Man artwork, as posted on the official Japanese Mega Man Twitter account.
SSBU Mega Man Number.png|Mega Man's fighter card.
Mega Man unlock notice SSBU.jpg|Mega Man's unlock notice.
SSBUWebsiteMegaMan1.jpg|Mega Man's side taunt on Wily Castle.
SSBUWebsiteMegaMan2.jpg|Performing Crash Bomber in his red and white alternate colors on Summit.
SSBUWebsiteMegaMan3.jpg|Cooling down after performing Spark Shock on Wrecking Crew.
SSBUWebsiteMegaMan4.jpg|Using Leaf Shield with on Tortimer Island.
SSBUWebsiteMegaMan5.jpg|Performing his final smash, Mega Legends.
SSBUWebsiteMegaMan6.jpg|Idling with Rush on Great Bay.
SSBUWebsitePichu5.jpg|Getting hit by 's Volt Tackle on Pokémon Stadium.
SSBUWebsiteR.O.B.3.jpg|Mega Man struck by 's Robo Beam on .
SSBUWebsiteSamus3.jpg|Being thrown by on Find Mii.
SSBUWebsiteAlolanExeggutor2.jpg|Mega Man, , , and fighting around Alolan Exeggutor on Pilotwings.
SSBUWebsiteTechnique1.jpg|Being grabbed out of shield by on Great Bay Ω.
SSBU stamina battle.jpg|Mega Man on New Donk City Hall with and in Stamina Mode.
SSBUWebsiteMoon2.png|Mega Man, , and getting attacked by the Moon on Pirate Ship Ω.
===Fighter Showcase Video===
== Trivia ==
*Due to an error, Mega Man's character showcase video was originally not accessible on his fighter page on the Ultimate website. The error has since been fixed.
*Mega Man is the only third-party veteran with a new arrangement in their character showcase video, using a new remix of Wood Man's stage music. , , and use arrangements from previous games while , , and use music ported from their home games.
*Mega Man's pose in his official art is similar to his pose on the North American and European box art for Mega Man 7, albeit horizontally mirrored. He also poses similarly during his Final Smash.
**Mega Man's stance when perfect shielding is similar to the original poses from Mega Man 7.
*Mega Man is one of few fighters in Ultimate who, excluding throws, floor attacks, and his edge attack, has canonical names for all of his attacks, unlike most fighters who only have a select few named attacks. The other characters who share this distinction are and .
*Mega Man being unlocked in Pikachu's unlock column is a reference to the Yellow Devils event in for Wii U, as he fights Pikachu, Pac-Man, and the Yellow Devil as opponents.
**Mega Man can also be unlocked by clearing Classic Mode as either Shulk or R.O.B., referencing the Mechanical Menace event in for Wii U, as all three playable characters occupy said event where Shulk fights both Mega Man and R.O.B. as metal giants along with Gaur Plain's stage boss Metal Face.
**R.O.B. and Mega Man are both robots who share the same unique boss in Classic Mode (Galleom) and are playable characters in for Wii Us Co-Op event Robots vs. Dragons.
*While Mega Man's opponents before the boss and final round in Classic Mode predominately reference Robot Masters from Mega Man 2, Ice Man via Ice Climbers can be considered an exception, as said Robot Master originates from the original Mega Man.
*Mega Man is one of the five veterans from Smash 4 to have their Boxing Ring alias changed in Ultimate, the others being , , , and . In this case, his American and Japanese alias were swapped between both regions.
*Prior to DLC, Mega Man was the only third-party veteran to appear in a CGI trailer. If the World of Light trailer is counted, however, , Snake and Bayonetta also share this distinction.
*If Mega Man picks up an Assist Trophy whilst walking, he can continue walking with it until he stops. He, , are the only characters who can walk with an Assist Trophy. Mega Man can also jump and continue walking with an Assist Trophy if he lands during a neutral aerial.
*When Mega Man jumps, his ascension sound effect comes from Mega Man 7. This was also the case in Smash 4.
 
Category:Third-party characters
Category:Capcom
Category:Spirits
es:Mega Man (SSBU)