nyuuzyou/wikis huggingface dataset:
Peach (SSBB)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Royal Slap 	
Neutral attack 2 	Royal Round-Trip Slap 	
Forward tilt 	Can-Can Kick 	
Up tilt 	Heading Crown 	
Down tilt 	Elegant Underfoot Scoop	
Dash attack 	Lady Push 	
Forward smash (club) 	Peach Smash 	
Forward smash (pan) 	Peach Smash 	
Forward smash (racket)	Peach Smash 	
Up smash 	Orgel Dance 	
Down smash 	Dress Edge 	
Neutral aerial 	Peach Spin 	
Forward aerial 	Crown Knuckle 	
Back aerial 	Sky Hip 	
Up aerial 	Last-Minute High Kick 	
Down aerial 	Super Piston Kick 	
Neutral special 	Toad 	
Side special 	Peach Bomber 	
Up special 	Peach Parasol 	
Down special 	Vegetable 	
Final Smash 	Peach Blossom 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Heel Stamp 	
Forward Throw 	Royal Slap Launch 	
Back Throw 	Iron Hip 	
Up Throw 	Hand Toss 	
Down Throw 	Peach Drop 	
Floor attack (front) 	 	
Floor attack (back) 	 	
Floor attack (trip) 	 	
Edge attack (fast) 	 	
Edge attack (slow) 	 	
Category:Hitbox repositories
Category:Peach (SSBB)
Category:Hitboxes (SSBB)
Peach (SSBB)/Neutral aerial

==Overview==
Peach twirls in the air, hitting on both sides dealing 13% during its first few active frames and 10%/9% during its later frames. This move is a very useful out of shield option and combo breaker due to its extremely fast startup (coming out on frame 3). It has decent knockback for a neutral aerial; making it a decent edgeguarding move although its KO potential is not anything extreme (KOes at 151% at the center of Final Destination). It can also lead into her ground moves when landing with it and if she connects the clean hit while floating, Peach can cancel the float and land the late hit which can deal up to 23% damage.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Clean hit 	3-6
Late hit 	7-23
Ending autocancel 	36-
Animation length 	49
|-
===Landing lag===
Animation length	11
Category:Peach (SSBB)
Category:Neutral aerials (SSBB)
Peach (SSBB)/Neutral attack

==Overview==
Peach's neutral attack consists of 2 quick slaps from a single hand.
For the technical data of each individual hit, see:
*Peach (SSBB)/Neutral attack/Hit 1
*Peach (SSBB)/Neutral attack/Hit 2
==Quickest loop==
Jab 1 	2-4
Jab 2 	9-10
Interruptible 	20, 30
Animation lengths	27, 34
|-
Category:Peach (SSBB)
Category:Neutral attacks (SSBB)
Peach (SSBB)/Techs

==Overview==
==Timing==
===Neutral tech===
Intangible 	1-20
Animation length	26
===Forward tech roll===
Intangible 	1-20
Animation length	40
===Back tech roll===
Intangible 	1-20
Animation length	40
===Wall tech===
===Wall tech jump===
===Ceiling tech===
Category:Peach (SSBB)
Category:Techs (SSBB)
Peach (SSBB)/Up smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	9-10
Clean hit 	14-16
Head & Arm Intangibility	14-20
Late hit 	17-20
Interruptible 	45
Animation length 	54
|Hitboxes 
|-
|Head & Arm 
Category:Peach (SSBB)
Category:Up smashes (SSBB)
Peach (SSBB)/Up special

==Overview==
==Hitboxes==
|}
|}
|}
==Timing==
===Attack===
Hit 1 	7-10
Multihits 	11-27
Final hit 	31-32
Animation length	40
===Floating===
Hitbox 	11+
Animation length (opening)	15
Category:Peach (SSBB)
Category:Up special moves (SSBB)
Peach (SSBB)/Up throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-8
Hitbox 	19-25
Throw Release 	26
Interruptible 	50
Animation length	52
|-
Category:Peach (SSBB)
Category:Up throws (SSBB)
Peach (SSBB)/Up tilt

==Overview==
==Hitboxes==
|}
==Timing==
Head & Arm Intangibility	10-13
Hitboxes 	10-14
Interruptible 	38
Animation length 	39
|Hitboxes 
|-
|Head & Arm 
Category:Peach (SSBB)
Category:Up tilts (SSBB)
Peach (SSBM)/Back aerial

==Overview==
Peach bashes her butt backwards. The move has two different hitboxes, with one strong hit, and a weaker hit. The strong hit has good knockback and is a reliable KO option offstage, being very useful for edgeguarding whilst floating. The weak hit is commonly used in aerial combos to position the opponents into moves such as s. The move can also be used OoS, though its startup is not as fast as that of Peach's neutral aerial.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Clean hit 	6-9
Late hit 	10-22
Ending autocancel 	23-
Interruptible 	38
Animation length 	44
|-
===Landing lag===
Animation length 	17
L-cancelled animation length	8
|Normal 
|-
|L-cancelled 
Category:Peach (SSBM)
Category:Back aerials (SSBM)
Peach (SSBM)/Dash attack

==Overview==
Peach lunges forward quickly. Because of its speed, power and long-lasting hitboxes, this is Peach's most solid option for techchasing on the main platform, especially against fastfallers. The move is officially named Lady Push, usually known as just "the push". It has little start-up and ending lag compared to other dash attacks, which, when its other traits are taken into consideration, is why it's in contention for best dash attack in the game.
==Hitboxes==
|}
==Timing==
Clean hit 	6-8
Late hit 	9-20
Boost grab window	2-4
Interruptible 	36
Animation length 	37
!Hitboxes 
|-
!Boost grab 
Category:Peach (SSBM)
Category:Dash attacks (SSBM)
Peach (SSBM)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-11
Hits 1-4 	12-13, 18-19, 24-25, 30-31
Ending autocancel 	36-
Interruptible 	36
Animation length 	39
|-
===Landing lag===
Animation length 	15
L-cancelled animation length	7
|Normal 
|-
|L-cancelled 
Category:Peach (SSBM)
Category:Down aerials (SSBM)
Peach (SSBM)/Down smash

==Overview==
Peach does an counterclockwise spin on her left foot and utilizes the edge of her dress as a weapon, dealing damage. Despite consisting of five hits, the move is designed as a single-hit smash attack, with decent damage, above-average base knockback, and slightly reduced knockback scaling. As a result, if multiple hits land for whatever reason, the move can deal very high damage and knockback - if a foolish or outguessed opponent at low damage crouch cancels, the attack can deal a theoretical damage if all the hits land (due to how Melees staleness works), and even three hits can outdamage . While its 140 launch angle is not much different than the Sakurai angle (reversed), it can still act as a deadly move against fast-fallers, whom it can KO as low as 20% near the edge. With its ridiculous damage potential at low percentages and decent power at high ones, overall it could be considered the best down smash and one of the best moves in the game, next to Fox's Reflector. It is well-known among the competitive community and gained such a high notoriety that both commentators and competitors alike commonly nickname it "The Ultimate tornado slam", "The blender", "The meat grinder" or "The washing machine". Another popular nickname for it is "The equalizer" for its ability to instantly bring back a large percentage deficit. http://youtu.be/veLdaZhprZc?t=7m12s
Because of the numerous hitboxes, the attack is very effective against characters with large hurtboxes and/or are very resistant to knockback as all five hits are guaranteed to connect with the opponent. Giga Bowser, having the largest hurtbox of all the characters in Melee, is extremely vulnerable to Peach's d-smash as his heavy weight will keep him from flying away at low percentages which allows all five hits to connect and inflict heavy damage in a very short amount of time. Both metal and giant characters are also extremely vulnerable to Peach's d-smash as their heavy weight will keep them from being knocked away by the attack at low percentages. Even though smaller and lighter characters are usually knocked away before all five hits, Peach's d-smash can still be dangerous to them if it only connects with Phantom Hits.
==Hitboxes==
|}
==Timing==
Legs intangible 	3-24
Charges between 	3-4
Hitboxes 	5-6, 9-10, 13-14, 17-18, 21-22
Animation length	39
Interruptible 	46
|Hitboxes 
|-
|Legs 
==References==
Category:Peach (SSBM)
Category:Down smashes (SSBM)
Peach (SSBM)/Down special

==Overview==
Peach's down special move is known as Vegetable, and involves her pulling out turnips from the ground. The faces of the turnips pulled vary, with each one being unique in terms of damage and knockback dealt. Different turnips are pulled out randomly, though the more powerful ones are rarer. The weakest and most common turnip is the normal, "smiley face" turnip, whereas the strongest and rarest turnip is the infamous Stitch Face. Peach can also pull out a Mr. Saturn, Bob-omb, or Beam Sword, though these are rarer than even the Stitch Face. Peach's turnips are known as very useful projectiles, due to being able to keep opponents at bay and assist in aerial combos and gimping offstage opponents, and are a large part of Peach's stage control in general.
Aside from the aforementioned uses, Peach's down special serves an important use as an anti-camping measure, especially in the matchup. Ordinarily, Jigglypuff can air camp Peach due to her slow dash and run speeds, and difficulty ascending vertically due to her delayed double jump. However, much like Giant Punch and Charge Shot, Vegetable can force an approach on the part of the opponent due to the threat of it providing Peach a powerful option that, if it doesn't outright KO, will rack up a lot of damage. Unlike the two aforementioned moves, this is not because it can be charged, but because of the chance of a Bob-omb or Stitch Face pull. It is for this reason that applying constant pressure to Peach is a near necessity.
All turnips will do 5-7% damage when dropped with a neutral Z or when knocked loose by an opponent. Damage of normal turnip throws varies depending on the type of throw and the distance that the turnip travels in the air. The math used to calculate turnip damage can be found here, or in the section below.
==Hitboxes==
The damage values given for the items below are their base damages. The actual damage a thrown item deals is calculated using this formula: base damage - 0.4 + item speed * 3; the only exception to this is the Bob-omb, which will always deal 25%.
===Turnips===
|}
===Mr. Saturn===
|}
===Bob-omb===
|}
===Beam Sword===
|}
==Timing==
Turnip generated	?
Animation length	29
==Parameters==
===Move===
Chance of getting a non-turnip item 	
Relative odds of getting a Mr. Saturn	3 (0.391%)
Relative odds of getting a Bob-omb 	2 (0.260%)
Relative odds of getting a Beam Sword	1 (0.130%)
===Turnip differences===
Parameter 	Turnip type	Turnip type	Turnip type	Turnip type	Turnip type	Turnip type	Turnip type	Turnip type
Parameter 	Smiley 	Bored 	Sleepy 	Shocked 	Laughing 	Wink 	Dot-eyes 	Stitch-face
Base damage 	2% 	2% 	2% 	2% 	2% 	6% 	12% 	12%
Relative odds of appearing	35 	6 	5 	3 	3 	4 	1 	1
Chance with turnip pull 	60.345% 	10.345% 	8.621% 	5.172% 	5.172% 	6.897% 	1.724% 	1.724%
Overall chance 	59.873% 	10.264% 	8.553% 	5.132% 	5.132% 	6.843% 	1.711% 	1.711%
==References==
Category:Peach (SSBM)
Category:Down special moves (SSBM)
Peach (SSBM)/Edge attack (fast)

==Overview==
Peach hoists herself onto the stage, before flinging herself backwards, hip first, towards center-stage. The move is the 3rd-fastest ledge attack in the game, coming out on frame 10 and is also 1 of only 3 ledge attacks in the game to be unreactable, beating the average human's reaction time of 250 ms (15 frames), making it a surprisingly effective tool for getting back on stage from the ledge. However, this is counterbalanced by the move's long end lag, taking a full ⅔ of a second before Peach is actionable, meaning players can punish the move on reaction.
Among fast ledge attacks, Peach's is seen quite regularly. This is partly due to the move's own merits (mainly speed) and partly due to Peach's terrible ledge game: she has the worst ledgedash in the game, leaving her completely vulnerable for 9 frames,Invincibility in Competitive Melee by AsumSaus and, due to her delayed double jump, is slow to get back on stage by letting go of ledge. Attempting to get back on-stage via letting go, double jumping and air dodging or aerialing can leave Peach in a vulnerable state should the opponent hit her mid-air back off stage, forcing her to recover without her double jump. It is for these reasons that many Peach players opt to go for "traditional" ledge options, such as her tournament winner or quick ledge attack. Should Peach hit the opponent, it will likely lead to a tech chase, thanks to the move's ability to tumble most characters, with the exception of those heavier than Captain Falcon, and the aforementioned unreactability, meaning it's unlikely for the opponent to tech it.
==Hitboxes==
|}
==Timing==
Intangible 	1-6
Hitboxes 	10-14
Animation length	54
|
|-
|
==References==
Category:Peach (SSBM)
Category:Normal attacks (SSBM)
Category:Edge attacks (SSBM)
Peach (SSBM)/Edge attack (slow)

==Overview==
==Hitboxes==
|}
==Timing==
Intangible 	1-40
Hitboxes 	44-47
Animation length	69
|
|-
|
==Similar moves==
*
*
Category:Peach (SSBM)
Category:Normal attacks (SSBM)
Category:Edge attacks (SSBM)
Peach (SSBM)/Edge getups (slow)

==Overview==
==Timing==
All getup options occupy the ledge (prevent the opponent from grabbing it) for their entire animation length, except for jump, which loses ledge occupancy as soon as the character physically jumps off the ledge.
===Neutral getup===
Intangible 	1-55
Animation length	59
===Jump getup===
Intangible 	1-20
Jump 	21
Soonest fast fall	50
Animation length 	48
===Roll getup===
Intangible 	1-64
Animation length	79
Category:Peach (SSBM)
Category:Getups (SSBM)
Peach (SSBM)/Floor attack (back)

==Overview==
==Hitboxes==
|}
==Timing==
Intangible 	1-27
Back hit 	17-19
Front hit 	25-27
Animation length	49
|
|-
|
Category:Peach (SSBM)
Category:Normal attacks (SSBM)
Category:Floor attacks (SSBM)
Peach (SSBM)/Floor attack (front)

==Overview==
==Hitboxes==
|}
==Timing==
Intangible 	1-26
Front hit 	17-18
Back hit 	25-26
Animation length	49
|
|-
|
Category:Peach (SSBM)
Category:Normal attacks (SSBM)
Category:Floor attacks (SSBM)
Peach (SSBM)/Forward aerial

==Overview==
Peach takes her crown off her head and swings it in a wide arc in front of her. This attack has high base knockback and no sourspot or weak late hit, making it useful for breaking through crouch cancels and gimping the opponent offstage at relatively low percents. It has the most reach of her aerials but also the slowest startup and recovery frames, leaving her vulnerable when it misses. Therefore, her forward air is most useful when float cancelled and can be used as a combo finisher or powerful edgeguarding tool if timed correctly. Due to having lower knockback growth, Forward Aerial is outpaced in KO power by a clean hit of Neutral Aerial at higher percents (starting at about 100% for an opponent of 80 weight).
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-15
Hitbox 	16-20
Ending autocancel 	39
Interruptible 	51
Animation length 	54
|-
===Landing lag===
Animation length 	25
L-cancelled animation length	12
|Normal 
|-
|L-cancelled 
Category:Peach (SSBM)
Category:Forward aerials (SSBM)
Peach (SSBM)/Grab

==Overview==
==Hitboxes==
===Standing grab===
|}
===Dash grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Animation length	30
===Dash grab===
Grab 	7-8
Animation length	40
Category:Peach (SSBM)
Category:Grabs (SSBM)
Peach (SSBM)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Royal Slap 	
Neutral attack 2 	Double Royal Slap 	
Forward tilt 	Can-Can Kick 	
Up tilt 	Crown Bash 	
Down tilt 	Elegant Sweep 	
Dash attack 	Lady Push 	
Forward smash (tennis racket)	Peach Swing 	
Forward smash (golf club) 	Peach Swing 	
Forward smash (frying pan) 	Peach Swing 	
Up smash 	Pirouette 	
Down smash 	Double-Edged Gown 	
Neutral aerial 	Princess Twirl 	
Forward aerial 	Crown Smack 	
Back aerial 	Flying Hip 	
Up aerial 	Floating High Kick	
Down aerial 	Stiletto Kick 	
Neutral special 	Toad 	
Side special (ground) 	Peach Bomber 	
Side special (aerial) 	Peach Bomber 	
Side special (hit) 	Peach Bomber 	
Up special 	Peach Parasol 	
Down special (pull) 	Vegetable 	
Down special (throw) 	Vegetable 	
Grab 	 	
Dash grab 	 	
Forward roll 	 	
Back roll 	 	
Spot dodge 	 	
Air dodge 	 	
Floor attack (front) 	 	
Floor attack (back) 	 	
Ledge stand (fast) 	 	
Ledge jump (fast) 	 	
Ledge roll (fast) 	 	
Ledge stand (slow) 	 	
Ledge jump (slow) 	 	
Ledge roll (slow) 	 	
Ledge attack (fast) 	 	
Ledge attack (slow) 	 	
Category:Hitbox repositories
Category:Peach (SSBM)
Category:Hitboxes (SSBM)
Peach (SSBM)/Neutral aerial

==Overview==
Peach twirls in the air, hitting on both sides. This move is a very useful out of shield option due to its extremely fast startup (coming out on frame 3). Its above average knockback makes it a useful edgeguarding move, and the relatively low angle in which it sends opponents combined with its startup means it can easily catch the DI of opponents offguard. It can also be used in various aerial combos, and can be used to perform mindgames on grounded opponents when quickly float cancelled during a grounded float.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Clean hit 	3-6
Late hit 	7-23
Ending autocancel 	36-
Interruptible 	42
Animation length 	49
|-
===Landing lag===
Animation length 	17
L-cancelled animation length	8
|Normal 
|-
|L-cancelled 
Category:Peach (SSBM)
Category:Neutral aerials (SSBM)
Peach (SSBM)/Neutral attack

==Overview==
Peach's neutral attack consists of 2 quick slaps from a single hand.
For the technical data of each individual hit, see:
*Peach (SSBM)/Neutral attack/Hit 1
*Peach (SSBM)/Neutral attack/Hit 2
==Quickest loop==
Jab 1 	2-3
Jab 2 	12-13
Interruptible 	16, 26
Animation lengths	19, 29
|-
Category:Peach (SSBM)
Category:Neutral attacks (SSBM)
Peach (SSBM)/Side special

== Overview ==
==Hitboxes==
|}
==Timing==
===Grounded search===
Searchbox 	?
Animation length	?
|-
===Aerial search===
Searchbox 	?
Animation length	?
|-
===Hit===
Hitbox 	?
Animation length	?
|-
Category:Peach (SSBM)
Category:Special moves (SSBM)
Category:Side special moves (SSBM)
Peach (SSBM)/Techs

==Overview==
==Timing==
===Neutral tech===
Intangible 	1-20
Animation length	26
===Forward tech===
Intangible 	1-20
Animation length	40
===Back tech===
Intangible 	1-20
Animation length	40
===Wall tech===
Intangible 	1-14
Wall jump tech window	1-4
Animation length 	31
* Inputting a jump or upwards direction on the control stick on any frame 1-4 will start the wall jump tech on frame 6.
|
|-
|
===Wall jump tech===
Intangible 	1-9
Animation length	40
===Ceiling tech===
Animation length	26
Category:Peach (SSBM)
Category:Techs (SSBM)
Peach (SSBM)/Up aerial

==Overview==
Peach does an upward kick. This move is a very useful combo tool. The tip hitbox combos well at low percents and the middle hitbox combos better at mid percents. It is commonly used to tech chase on platform and out of a full hop or low float cancel. It is also capable of KOing lighter characters at high percentages courtesy of its high knockback growth.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-6
Hitbox 	7-11
Ending autocancel 	21-
Interruptible 	34
Animation length 	35
|-
===Landing lag===
Animation length 	15
L-cancelled animation length	7
|Normal 
|-
|L-cancelled 
Category:Peach (SSBM)
Category:Up aerials (SSBM)
Peach (SSBM)/Up smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	10-11
Head & Arms Intangibility	13-22
Hitboxes 	13-22
Animation length 	44
|Hitboxes 
|-
|Head & Arms 
Category:Peach (SSBM)
Category:Up smashes (SSBM)
Peach (SSBU)/Back aerial

== Overview ==
Also known as Sky Hip (), Peach thrusts her rear behind herself. The rear creates a heart although it does not possess a hitbox. Back aerial's sweetspot deals 12% damage while the sourspot deals 7% damage. It is the second to her fastest aerial attack, neutral aerial. At low percentages, the clean hit can lock the opponent. Back aerial can combo from a down throw. Peach can float-cancel the back aerial, allowing Peach to combo into a turnaround down tilt, dash attack or another back aerial. If Peach times back aerial correctly, back aerial's hitbox prevents projectiles from hitting her (such as Pit's Palutena Bow). Peach can use back aerial as an out-of-shield option if opponents attack behind Peach.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Clean hit 	6-7
Late hit 	8-13
Ending autocancel 	30-
Interruptible 	54
Animation length 	63
|-
===Landing lag===
Interruptible 	12
Animation length	29
Category:Peach (SSBU)
Category:Back aerials (SSBU)
Peach (SSBU)/Back throw

==Overview==
Also known as Iron Hip (), Peach places the opponent behind her and bumps them away with her rear. Toad is present, mimicking Peach's rear thrust, but he does not contribute any damage. the first hit deals 2% and the throw deals 9%. Peach's strongest throw, and the only one that can KO above 130%. Like forward throw, Peach can use this to throw her opponent off-stage if she is facing away from the edge of the stage.
==Update History==
 
*
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-22
Hitbox 	20-21
Throw Release 	22
Turnaround 	45
Interruptible 	50
Animation length	64
|-
Category:Peach (SSBU)
Category:Back throws (SSBU)
Peach (SSBU)/Dash attack

==Overview==
Also known as Lady Push (), Peach creates magical sparks of hearts in her hands. She strikes with both arms extended forward, then quickly spreads her arms out. Dash attack's first hit deals 4% damage and the second hit deals 6% damage.
Peach runs forward when performing a dash attack making the move unsafe on shields. Dash attack is relatively quick with good range that can serve as a situational KO move at higher percents. Dash attack is an out of shield option but can be used after a perfect shield. After performing a combo from down tilt to multiple float-cancelled neutral aerials, Peach can finish the combo with a dash attack. Down tilt, float-cancelled neutral aerial or float-cancelled back aerial can combo into dash attack at low percentages.
==Update History==
 
*
==Hitboxes==
! Shieldstun
|2.9x
|2.9x
|2.9x
|2.9x
|—
|—
|}
==Timing==
Hit 1 	6-9
Hit 2 	17-19
Interruptible 	38
Animation length	51
Category:Peach (SSBU)
Category:Dash attacks (SSBU)
Peach (SSBU)/Down aerial

==Overview==
Also known as Super Piston Kick, Peach throws four kicks below her in quick succession. Down aerial can function as a safe shield pressuring tool while stalling in the air, a combo starter and an edgeguarding tool.
As a shield pressuring tool, if Peach is above the opponent, she can pressure their shield with a down aerial and retreat away from the opponent. Peach can also go aggressive on the opponent following up with a forward aerial as she drops to the ground or a fast fall neutral aerial. However doing this often may result the opponent to perform a hit that does not get interrupted by Peach's down aerial.
Down aerial can function as a combo starter while floating in the air. This can be followed up with a fast fall up aerial to a down tilt. It can also follow-up with another down aerial. After performing two down aerials, Peach can do a midair jump down aerial to a Peach Bomber. If Peach is performing two down aerials with a Bob-omb, she can throw it at the opponent; this combo kills at 0%. Another option after performing two down aerials.
The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-11
Hits 1-3 	12-13, 18-19, 24-25
Hit 4 	30-31
Ending autocancel 	38-
Interruptible 	39
Animation length 	47
|-
===Landing lag===
Interruptible 	9
Animation length	25
Category:Peach (SSBU)
Category:Down aerials (SSBU)