Leveling Spots/Old

Note: this article is outdated. Please visit Leveling Spots for the current article.
Adding suggestions on this page is appreciated. Please base them on job levels and use the following format : 
<nowiki>
{| class="wikitablec"
!Map
!Start Level
!End Level
!Skills
!Monsters
!Notes
<!-- Repeat this for a new row, don't forget to remove this comment. -->
|
|
|
|
|
|
|
<!-- End repeat row -->
|}
</nowiki>
 
==Acolyte Classes==
===Acolyte===
Map 	Start Level	End Level 	Skills 	Monsters 	Notes
Novice Training Grounds	1 	10 	Auto Attack 	Everything	Smash things. It is EXTREMELY RECOMMENDED that you do the NPC's quests.
 	10 	20 	Auto Attack 	 	If partied with a class specializing in VIT, (preferably a Swordsman class), use them to lure and tank spores. Otherwise, try to find someone willing to help initiate and tank damage as to keep the monsters attention off of you.
Solo : Use the given Novice Red Potions to heal yourself and kill Spore by auto-attacking.
 	10 	35 	Heal
Auto Attack 	 	Even low levels of Heal can knock large chunks of HP off Zombies and Skeletons on this map. SP cards (Roda Frog, Willow, Carat) are suggested here. Teleport from until you can kill them out with your mace; they hit very hard and fast.
 	20 	40 	Auto Attack, Party with a group and help out with Blessing and Increase AGI	 	If partied with a class specializing in VIT, (preferably a Swordsman class), use them to tank poporings. Otherwise, try to find someone willing to help initiate and tank damage as to keep the monsters attention off of you. Focus on until level 27 before moving onto for maximum XP. Beware of the occasional , or .
 	40 	50 	Heal, Party with a group and help out with Blessing and Increase AGI 	 	Solo or party with a Priest for extra support. For Acolytes with higher INT, Heal-bombing the undead monsters is a fairly quick method of gaining experience.
 	45 	55 	Heal
Holy Light 	 	Head east from Comodo to find lots of Megalodons. Teleport from and . Hydras can be killed with Holy Light at higher levels.
 	50 	Job Change	Heal, Party with a group and help out with Blessing and Increase AGI 	 	Solo or party with a Priest for support or a VIT-based character to tank. do not change target, but they hit fairly hard so it is best to have a tank. Be careful of and which hide before attacking. And be aware of the MVP, .
===Priest===
Map	Start Level	End Level	Skills	Monsters 	Notes
 	60 	70 	Heal
Turn Undead	 	Unfortunately, at this point, there is not much choice for Priests other than to either party and share XP or Holy Light everything to death, which can be painful without a Phen/Bloody Butterfly carded accessory and low DEX. Solo (and use Holy Light) or party with an Archer or Swordsman class.
 	70 	80 	Heal
Turn Undead	Everything	Solo. Heal bomb everything in your path except for . Holy Light the to death. Avoid large mobs as best as you can. are plentiful from and can be sold for a decent price on the market. Use Resurrection, Sanctuary or Turn Undead for crowd control if swarming occurs.
 	83 	99 	Heal
Turn Undead	 	Solo and Heal bomb. Unless you have high HP/SP to consistently keep Heal bombing, it is recommended to use the / equip combination. Watch for small mobs and . Use Sanctuary on mobs at your own discretion. Priests with Turn Undead should use that skill for a low chance to instantly kill them. Priests might also want to use Resurrection, which functions like Turn Undead against , for crowd control.
===High Priest===
===Arch Bishop===
===Monk===
Map	Start Level	End Level	Skills 	Monsters 	Notes
 	67 	80 	Auto Attack, Raging Thrust, Raging Trifecta Blow	 	Party with a Priest for support or solo. Divine Protection and Demon Bane give a natural, passive boost to both defense and ATK; utilize this. Use Holy Light on any annoying you are sure to come across.
 	80 	90 	Auto Attack, Raging Thrust, Raging Trifecta Blow	Everything	While the experience given in this dungeon is not spectacular, the drops are decent and sell fairly well. Party with a Priest for support. Watch out for mobs of and .
 	88 	99 	Auto Attack, Raging Thrust, Raging Trifecta Blow	 	Solo or party with a Priest for extra support. Divine Protection and Demon Bane are a godsend here with the passive boost in defense and attack. Be careful of being swarmed and be careful of the MVP, .
===Champion===
===Sura===
Map	Start Level	End Level	Skills 	Monsters	Notes
 	100 	107~110 	Sky Blow 	 	with , with . Walk around the map, gathering a group of monsters and use spam Sky Blow. To expedite the process, you can use Sky Blow around the walls of the map.
 	110 	115 	Sky Blow, Windmill	 	with , with . Walk around the map, gathering a group of monsters and use Windmill then spam Sky Blow. To expedite the process, you can use Sky Blow around the walls of the map. Riderword Hat recommended and high VIT.
==Archer Classes==
===Archer===
Map 	Start Level	End Level 	Skills 	Monsters 	Notes
Novice Training Grounds	1 	10 	Auto Attack 	Everything	Smash things. It is EXTREMELY RECOMMENDED that you do the NPC's quests.
 	6 	20 	Auto Attack, Double Strafe 	 	are immobile. Shoot them from as far away as you can to gain XP fast. It's recommended to put skill points in Vulture's Eye as soon as possible to gain maximum range. At lower levels, stems drop at almost a 100% rate, and you can sell these on the market for a decent price.
 	20 	30 	Auto Attack, Double Strafe 	 	If partied with a VIT-based class, (preferably a Swordsman class), use them to tank . Otherwise, try to find someone willing to keep the monsters attention off of you. If at this point you are using a bow, it is recommended that you switch to a melee weapon. Unless you don't mind paying for the arrows, as the monsters on this map do not switch targets. Beware of the occasional , and .
 	30 	40 	Auto Attack, Double Strafe, Improve Concentration	Everything	Solo or party with a Priest for support. If possible, you can also try to find a Hunter who will be willing to trap the for you. Double Strafe any you will come across as they too have ranged attacks. also drop pieces of cake, which sell for a fair price and are also needed for various headgears. Watch out for a single , and the MVP, .
 	40 	55 	Auto Attack, Double Strafe, Improve Concentration	 	are immobile, though they do have several ranged magic attacks to watch out for. Kill them from range for easy XP.
 	50 	60 	Auto Attack, Double Strafe, Improve Concentration	Everything	and are the main focus of experience. Solo or party with a Priest or Acolyte for support. Be careful of mobs which lurk around the dungeon, but especially around the area with water. Arrow Shower the if you'd like, though be sure to stay well away from them.
 	54 	Job Change	Auto Attack, Double Strafe, Improve Concentration	 	The 's spawn rate is fantastic, they are not only passive, but also drop very good items. Watch out for several around the map. They run extremely fast, so out of their way immediately.
===Hunter===
Map	Start Level	End Level	Skills 	Monsters	Notes
 	51 	61 	Claymore Trap	 	Get Claymore Trap as soon as possible. Mob and lure them onto traps to gain large amounts of XP.
 	60 	66 	Claymore Trap	 	See above. Alternately, use Ankle Snare and shoot them from far away. are recommended for mobs. Wind Walker (if sniper) or Increase AGI is highly recommended as the monsters move quickly.
 	66 	81 	Claymore Trap	 	Set a Claymore Trap and let them run into it. You will get ample leveling this way. This means you will be set on for life!
 	85 	99 	Ankle Snare 	 	Leveling here brings good XP, the Genetic class supplies (to sell or keep), and even a chance at finding a nice . This is not as fast as mobbing swarms of monsters however.
 	85 	99 	Ankle Snare 	 	are good EXP and are also passive in nature. Ankle Snare and shoot at them to avoid taking damage at all. Be extremely careful of the several floating around on this map. Getting to this dungeon from the airship is also extremely dangerous as you walk through several mobby maps with high level monsters. are recommended to get to the front of the dungeon; or try to get a warp from a Priest.
 	88 	99 	Ankle Snare 	 	Solo or party with a Priest. Bring plenty of or to deal maximum damage. are much easier to aquire, they can be purchased at several item shops. Using Ankle Snare is also recommended to avoid taking too much damage. Avoid swarms of ; three or more are usually deadly. Beware of the MVP, .
===Sniper===
===Ranger===
===Bard/Dancer===
Map	Start Level	End Level	Skills 	Monsters	Notes
 	Job Change 	55 	Double Strafe
Arrow Shower 	 	Head east from Comodo and bring for Hydras and Thara Frogs; and for Megalodons. Arrow Shower can be used sparingly for large groups of Hydras, or just Double Strafe. Fly Wing or Teleport from . This map is conveniently close to the Dancer job change.
 	Job Change 	70 	Auto Attack, Double Strafe, Improve Concentration	 	's spawn rate is fantastic, they are not only passive, but also drop very good items. Bring if you have them. or Watch out for several around the map. They run extremely fast, so out of their way immediately.
 	65 	85 	Auto Attack
Double Strafe 	 	are immobile and spawn in large numbers on these maps. Bring , which are also useful for that spawn on Yuno Field 12. Yuno Field 11 is often less populated and has no Mantises, but is also much larger and has fewer Geographers. If you bring and have good gear, you also hunt Goats on Yuno Field 11.
 	75 	85 	Double Strafe 	 	Porcellio is the main focus in this map. Be careful when you attack Metalings, they can divest your weapon and use reflect damage. Spawn rates can be low, however, potentially making other maps more desirable.
 	86~95 	116~125 	Double Strafe, Arrow Shower 	 	Drosera uses Close Confine if you get near it. Teleport out, or use Hiding. Muscipular is level 105, so wait until 90 to hunt it.Magmaring is level 110, so wait until 95 to hunt it. They loot items off the ground, so if you can, drop items, and Arrow Shower with caution. Otherwise just Double Strafe everything.
===Minstrel/Gypsy===
===Maestro/Wanderer===
Map	Start Level	End Level	Skills 	Monsters 	Notes
 	99 	115~120 	Severe Rainstorm	Everything	Rideword Hat is very useful. HP/SP items needed because it gets mobby, and you can't wear a shield when casting S.R.
 	130 	150 	Severe Rainstorm	 	Requires a chain of quests to enter, specifically Doha's Secret Orders. And wearing to talk to NPC to enter. You can then remove it.
Recommended to have a tank and/or a mobber; or Secrament to cast S.R. and then flywing.
==Mage Classes==
===Mage===
Map 	Start Level	End Level 	Skills 	Monsters 	Notes
Criatura Academy	1 	10 	Auto Attack	Everything	Doing all the exp- giving NPC quests will have you running around Izlude, then bring you out to Prontera South Field where you will get the rest of the exp needed to job change. Don't bother with Barrier because the spawn rate of Pupas is very low. Once you're at Job Level 10, head upstairs in the academy and get warped to a spot where you can job change.
 	6 	15 	Fire Bolt 	 	You can kill Mandragoras with a level 2 or 3 Fire Bolt, and eventually a level 1 Fire Bolt as you level up. These are immobile and give fantastic XP. with a great spawn rate. You can save the stems they drop and sell them to players for decent profit. You could possibly stay here for many levels.
 	10 	20 	Fire Bolt 	 	Avoid Ambernites and kill Savage Babes until you think Peco Peco's can be downed in one shot. You should then switch.
& 	15 	20 	Fire Bolt
Cold Bolt	 	Only if you can one shot Peco Peco and/or Muka
 	20 	30 	Any Bolt 	 	Solo or have a VIT character (preferably a swordsman class) to help keep the poporings away from you. Use Thunderstorm on mobbed poporings if you have it. Poporings are Poison element, so your bolts will all do about the same damage.
 	25 	35 	Fire Bolt
Thunder Storm	Everything	Use Thunderstorm on the for quick mass EXP. The here are also very cruel to mages, so be sure to either have lots of healing items, good equips, or be quick with a Firewall!
 	35 	45 	Fire Bolt 	Everything	Use any bolt on and Fire Bolt on .
 	45 	55 	Fire Bolt 	 	Floras are immobile. Use Fire Bolt on them from a ranged position.
 	45 	55 	Fire Bolt 	 	See above. This is two east from Comodo, watch out for the on the way.
 	55 	Job Change	Fire Bolt 	 	HIGHLY recommended for this. Partying with a priest to support and/or tank is highly recommended. Watch out for
===Wizard===
Map	Start Level	End Level	Skills 	Monsters 	Notes
or 	63 	70 	Fire Bolt 	 	Mantis is the only mobile aggressive monster. A good tip is to use firewall on Mantis that chase you, they are extremely fire weak.
 	65 	80 	Cold Bolt/Fire Bolt 	Everything	
 	75 	85 	Fire Bolt 	 	Porcellio is the main focus in this map. Be careful when you attack Metalings, they can divest your weapon and use reflect damage.
 	85 	95 	Fire Bolt 	Everything	
 	95 	99 	Storm Gust/Cold Bolt/Fire Bolt	Everything	Drop an item to get a mob of Magmarings and then cast storm gust
===High Wizard===
===Warlock===
===Sage===
Map	Start Level	End Level	Skills 	Monsters 	Notes
or 	63 	70 	Fire Bolt 	 	Mantis is the only mobile aggressive monster. A good tip is to use firewall on Mantis that chase you, they are extremely fire weak.
 	65 	80 	Cold Bolt/Fire Bolt	Everything	
 	75 	85 	Fire Bolt 	 	Porcellio is the main focus in this map. Be careful when you attack Metalings, they can divest your weapon and use reflect damage.
 	85 	95 	Fire Bolt 	Everything	It is highly recommended to use Fire Bolt and Fire Wall here as they will be super effective.
 	95 	99 	Cold Bolt/Fire Bolt	Everything	Drop an item to get a mob of Magmarings.
===Scholar===
===Sorcerer===
==Merchant Classes==
===Merchant===
Map 	Start Level	End Level 	Skills 	Monsters 	Notes
Novice Training Grounds	1 	10 	Auto Attack 	Everything 	Not much to say here, smash things until the teleport to a real town becomes available. It is EXTREMELY RECOMMENDED to do the quests the job instructor NPC's give out.
 	6 	20 	Auto Attack 	 	Mandragoras are immobile and this map has an abundance of them. At this level, stems are almost a 100% drop and they can easily be saved up to sell or keep for an Alchemist. Watch out for three or more Mandragoras grown together.
 	20 	30 	Auto Attack, Mammonite	 	If partied with a VIT-based class, (preferably a Swordsman class), use them to tank Poporings. Otherwise, try to find someone willing to keep their attention off of you. Beware of the occasional Ghostring, Angeling and Deviling; all of them spawn after an hour and have above 17,000 health.
 	30 	40 	Auto Attack, Mammonite	Everything 	Solo or party with a Priest for support. Myst cases also drop pieces of cake, which sell for a fair price and are also needed for various headgears. Watch out for a single baby Hatii, and the MVP, Stormy Knight.
 	35 	45 	Auto Attack, Mammonite	 	Watch out for swarms, its very easily to be taken by suprise. If you have cart revolution by this point, use it for crowd control. A cranial shield (Thara Frog carded) is recommended, but not necessary. Solo or party with a Priest or Acolyte for support. Watch out for the MVP, Orc Hero.
 	40 	50 	Auto Attack, Mammonite	 	Solo or party with a Priest or Acolyte, monsters are undead here so they will naturally be at home.
 	50 	60 	Auto Attack, Mammonite	Everything, primarily focus on and though.	Bongun and Munak are the main source of XP. Solo or party with a Priest or Acolyte for support, monsters are undead here so they will naturally be at home. Be careful of mobs which lurk around the dungeon, but especially around the area with water near the middle.
 	50 	Job Change	Auto Attack, Mammonite	 	Party with a Tank (a character built to soak up damage and distract) or a Priest; either complete protection or extra support is needed. Hodes don't change target, if possible have the tank engage first and then attack ONLY AFTER the tank hits the enemy. Watch out for Sandmen and Frilldoras as they will be invisible until they are directly behind you. Also beware of the MVP that spawns every two hours, Phreeoni. Many high-level classes come specifically to hunt Phreeoni though, so usually it isn't a problem at all.
 	54 	Job Change	Auto Attack, Mammonite	 	The Sohee's spawn rate is fantastic, they are not only passive, but also drop very good items. Watch out for several Nine Tails around the map. They run extremely fast, so flywing out of their way immediately.
===Blacksmith===
===Mastersmith===
===Mechanic===
===Alchemist===
Map	Start Level	End Level 	Skills 	Monsters	Notes
 	8 	Base Level 99	Homunculus Skills	 	Excellent map for leveling with your Homunculus. There are no aggressive monsters on the map, so AFK-leveling is indeed very possible. Your Homunculus is required to have 200+ flee to dodge enough attacks to make it worthwhile.
===Biochemist===
===Geneticist===
==Swordman Classes==
===Swordman===
Map	Start Level	End Level 	Skills 	Monsters 	Notes
 	10 	15 	Bash 	 	Boas are plentiful, and they're rather easy to hit; an easy way to get to level 15.
 	15 	25 	Pierce 	 	Buy a level 1 Mercenary Scroll and let them use Pierce on the Peco's until you're 25. If you spend some money on Mercenary Blue Potions it's a quick way to get to level 25.
 	25 	40 	Brandish Spear 	Everything	With a level 2 Mercenary Scroll, you can take the regular ants, however, without one it might be risky. Ant Eggs are good and easy until level 40, especially if you get a spot without other people trying to do the same.
 	40 	45 	Auto Attack, Bash	Everything	Kill the orcs and level up, but be careful of getting swarmed. It's a pretty easy map assuming 5 orcs don't run at you at once.
 	45 	Job change	Auto Attack, Bash	Everything	Kill the orcs and level up, but be careful of getting swarmed. It's a pretty easy map assuming 5 orcs don't run at you at once. A very popluar map, you can stay here until level 50 or even 60.
===Knight===
Map	Start Level	End Level	Skills 	Monsters 	Notes
 	45 	70 	Bowling Bash 	Everything	Kill the orcs and level up, but be careful of getting swarmed. It's a pretty easy map assuming you dont have a bunch of orcs swarm you at once. Using level 10 Bowling Bash, mob . As loot collects will swarm to pick it up, Bowling Bash them as well. This is great XP even up to level 70; even with a party of 3.
 	70 	90 	Bowling Bash 	 	Mobbing is exceptional experience. Be careful however, it's potion-intensive and may be significantly slower if you can't recover SP (solve this with ).
 	71 	91 	Brandish Spear, Bowling Bash	 	Bring a good +10 slotted , SP boots will be really helpful too. Use Endure and gather up a bunch, and either Bowling Bash or Brandish Spear them. Be careful because they have a Holding Web skill which will freeze you in place, the best way to get out of these are to Spear Boomerang the monster who cast it on you, or just use a and come back to finish killing the swarm. Bring an elemental dagger to switch out so you can kill as they take 0% damage from neutral element weapons. Make sure you have Pierce for the (they have an extremely high hit-rate). Bring lots of potions and because you will be staying here for a long time. Be wary, and 
 are easy to outrun, but is fast and each one has an ability to break a piece of your armor.
 	90 	99 	Bowling Bash 	Everything	
===Lord Knight===
===Rune Knight===
===Crusader===
Map	Start Level	End Level	Skills 	Monsters	Notes
 	58 	73 	Magnum Break and Bash	 	and are the only monsters on this map. With the small map size and decent spawn rate it seems like the best map to kill on. Use Magnum Break because of its fire-element property if you catch a group of them you can't kill. If you equip a spear you can hit the without them hitting you. (Click 4 squares from a to move, then attack. If you just click on them to attack the game will move you one square too close to them)
 	70 	85 	Bash, Magnum Break 	 	Both of them are quite easy to kill but a Priest may be needed to prevent being swarmed. If Dexterity is low, the will be a bit of an issue to fight combat this by partying here with a Priest who can give you Blessing. Be wary of running from into larger groups of monsters, its a large map with many nooks and crannies filled with and . Disclaimer: This is an EXTREMELY POPULAR map anytime day or night, most people there will be in parties so try your best to make some new friends.
 	70 	80 	Bash, Magnum Break 	 	Gives quite a good amount of XP and loot. Be careful of certain spots which may have a lots of them, engaging more than 3 is not recommended. This is a popular map, try to be polite.
 	75 	85 	Bash, Magnum Break 	 	Gives good XP and loot also but the occasional poison by a can pose a minor problem. This is a popular map, try to be polite. Also, this map is one portal east of the extremely popular . Use this to your advantage, try to find a party on either one and switch maps if one of the two maps becomes less crowded.
 	85 	90 	Bash, Magnum Break 	 	To get to this map travel to the , the portals to get here are on that map. Good XP but mediocre loot. Careful of the and as they are significantly stronger than the other monsters; at around 1,100,000 health. Grand Cross would be really helpful because of the AoE factor. Be wary of the ability to use the Holy Cross skill, it hits very hard and will almost drop any of the flimsier classes in one cast.
===Paladin===
==Thief Classes==
===Thief===
Map	Start Level	End Level 	Skills 	Monsters 	Notes
 	10 	15 	Auto Attack 	 	Bring an ice weapon (if possible) and . Keep or sell the that drop for use with the Create Elemental Converter.
 	12 	21 	Auto Attack, Double Attack 	 	Bring an earth weapon (if possible) and . Keep or sell that drop for use in Create Elemental Converter.
 	20 	33 	Auto Attack, Double Attack 	 	A fire weapon is helpful here. Bring along, and avoid groups of multiples of the same monster as they will assist eacher other (Deniro will help other Deniro, but not Pierre or Andre and Pierre will help other Pierre but not Deniro or Andre etc...). Pick up and save all that you can here. They can be traded in Al De Baran for 1 for 1 at the Merchant (152,63). Located at then speak to NPC near top left corner (third of the way down the screen).
 	20 	30 	Auto Attack, Double Attack 	 	Kill until 22 and then become viable to kill for XP without a penalty. Stay here killing and until level 30. A wind weapon for makes them easier to kill. Potions are always recommended.
 	30 	45 	Auto Attack, Double Attack 	Everything	A wind weapon will make all the monsters here easier to kill. Potions are always recommended. Take the Boat from in the north east corner of town.
 	43 	52 	Auto Attack, Double Attack 	 	It is advised to bring a wind weapon to do more damage, if you cannot afford one you will still do just fine.
 	52 	Job Change	Auto Attack, Double Attack, Backstab	 	It is advised to bring an earth weapon to do more damage. Watch out for as they are aggressive. If you see them switch to any non-earth weapon to kill them. Stay here until you job change,you can come back here to get easy job levels afterwards.
===Assassin===
===Assassin Cross===
Map	Start Level	End Level	Skills 	Monsters	Notes
 	60 	70 	Auto Attack	 	If you followed the Thief guide from above, this map is just one south from Mt. Mjolnir 12. Come here when the XP gets slow at the other map. There are , , and on this map; kill everything you see. Occasionally the will cast a powerful AoE poison spell, this can be dodged completely by taking a few steps away from them before it is cast. In addition they also drop green herbs to cure the poison status.
 	70 	80 	Auto Attack	 	As always, you will need some potions. A weapon enchanted with fire is highly recommended. To get here, take the boat from .
===Guillotine Cross===
===Rogue===
Map	Start Level	End Level	Skills 	Monsters	Notes
 	66 	85 	Auto Attack, Double Attack	 	These monsters give a decent amount of experience without a massive use of potions. Be slightly careful of as they can cast Divest Weapon. A player can recover from Divest status by either waiting it out or by logging off to the character select screen and logging back in again. Luckily everything on these maps are passive, and both and loot items. A player can get to by taking the Airship to Einbroch from Juno and taking the south Einbroch warp. From there, the player can also reach by going through the warp portal at the east side. becomes a better option to hunt on , once the player reaches level 75.
 	73 	99 	Bowling Bash 	 	mob easily and with the right Stats, can be killed in 1 Bowling Bash, with an Earth element weapon. have no skills that can make you lose Bowling Bash.
===Stalker===
===Shadow Chaser===
==Expanded Classes==
===Ninja===
{| class="wikitablec"
===Gunslinger===
{| class="wikitablec"
!Map
!Start Level
!End Level
!Skills
!Monsters
!Notes
|-
|
|66
|76
|Desperado, Trigger Happy Shot
|All
|Using Trigger Happy Shot is recommended on the as they have a very strong burst attack. You'll want to kill them way before they can cast anything on you.
|-
|
|60
|70
|Auto Attack, Desperado, Trigger Happy Shot
|All
| give great easy XP because they are passive. But save some SP to use Desperado or Trigger Happy Shot for the occasional . Also be careful on the way there because there are a lot of and that can swarm you. As for the 3rd floor stay far from near the pool while attacking. They don't do alot of damage but its enough to keep you from running while bigger things maul you. This is a very popular map, please be polite while fighting.
|-
|
|70
|85
|Auto Attack, Desperado, Trigger Happy Shot
|All
|Attack the first if you find one because they can deal a ton of damage. It is recommended to farm with a Priest at the earlier levels. If swarming occurs, use Desperado to kill them off.
|-
|
|85
|99
|Auto Attack, Desperado, Trigger Happy Shot
|All except .
|To get here, first go to the and then take the portal down to the second floor. Here a Priest is needed at all times, excellent XP.
|-
|
|90
|99
|Desperado, Trigger Happy Shot
|All
|Really dependent on a Priest here. Very easy to mob monsters as they are all aggressive. Training here can be tried before level 90, but some of the monsters won't give much XP since XP Cap is at level 90.
|}
===TaeKwon Kid===
===TaeKwon Master===
===Soul Linker===
Category:Leveling