Threaded Region Crossing Beta Tests

= Logging Pile On Results=
Thanks so much for helping me test the region crossing build. I think we have found quite a few issues today and I'd like us to file them as jiras, but assign them to me (Caleb Linden) directly. Also, please, add "Region Crossing: " in the subject line for easy searches.
= Introduction =
In an upcoming server build, Linden Lab has changed the way agents and their attachments get carried over in the event of a region crossing. 
And we need your help to test region crossing in a pile-on fashion. 
On Wednesday, December 19th at 16:00 PDT (Pacific Daylight Time) please join IRC (EFNET -> #sltest) to launch Second Life and join us via the following SLurl [secondlife://Aditi/secondlife/GC%20Test%203/128/128/24 GC Test 9]
= Prequisites = 
== Bringing testing objects over to ADITI from AGNI ==
# For those, who would like to bring their testing objects over to aditi, please pack them up and drop them off on 'Sandbox Goguen' (AGNI) by 15:30 PST. I will then import that simstate to its ADITI counterpart.
== Direct login to test regions==
# Ensure that you have access to the test regions listed in 'Test Setup on Aditi' below
# Ensure that you can rez objects and run scripts
Fails if
This test fails if the tester is unable to log-in directly to the target location. Please alert Caleb. Also, please have Help -> About Second Life info copied to clipboard to send to LL staff upon request.
==IRC Connection==
# Please join us on EFNet in the channel #sltest
# On December 19th at 16:00 PDT (Pacific Daylight Time) please join IRC to launch Second Life and join us via the following SLurl [secondlife://Aditi/secondlife/GC%20Test%203/128/128/24 GC Test 9].
= Test Setup on Aditi= 
Regions with Threading turned OFF (Unthreaded) can be identified by its channel name: 'DRTSIM-184 Unthreaded'
The terrain is marked with a blue water texture.
# GC Test 2
# GC Test 8
Regions with Threading turned ON (Threaded) can be identified by its channel name: 'DRTSIM-184 Threaded'
The terrain is marked with a brown texture.
# GC Test 9
# GC Test 15
# GC Test 10
# GC Test 16
= Testing Ideas = 
Please, free to expand on the following basic Region Crossing test ideas. For additional suggestions, please mail Caleb.
# Region crossing with regular avatar
# Region crossing via manual TP
# Region crossing on a vehicle (including Mesh based vehicles)
# Region crossing while sitting on moving objects
# Region crossing via scripted TP
# Region crossing with attachments of varying sizes (including complex HUDs)
In the early stages of Region Crossing testing issues have been found by:
# wearing script heavy objects
# repeated crossing on vehicles
= Community Beta Tests =
Category:Quality_Assurance Category:Test_Plans
== #1 Non-Threaded Region Crossings ==
Please refer to 'Testing Ideas' to examine region crossing between 
# GC Test 2 ('DRTSIM-184 Unthreaded')
# GC Test 8 ('DRTSIM-184 Unthreaded')
== #2 Threaded Region Crossings ==
Please refer to 'Testing Ideas' to examine region crossing between 
# GC Test 9 ('DRTSIM-184 Threaded')
# GC Test 15 ('DRTSIM-184 Threaded')
# GC Test 10 ('DRTSIM-184 Threaded')
# GC Test 16 ('DRTSIM-184 Threaded')
== #3 Threaded Region to/from Non-Threaded Region Crossings ==
Please refer to 'Testing Ideas' to examine region crossing between 
# GC Test 2 ('DRTSIM-184 Unthreaded')
# GC Test 8 ('DRTSIM-184 Unthreaded')
# GC Test 9 ('DRTSIM-184 Threaded')
# GC Test 15 ('DRTSIM-184 Threaded')
# GC Test 10 ('DRTSIM-184 Threaded')
# GC Test 16 ('DRTSIM-184 Threaded')
== #4 Threaded Region to/from Server-Trunk Crossings ==
Please refer to 'Testing Ideas' to examine region crossing between 
# GC Test 3 ('Second Life Server')
# GC Test 9 ('DRTSIM-184 Threaded')
# GC Test 15 ('DRTSIM-184 Threaded')
# GC Test 10 ('DRTSIM-184 Threaded')
# GC Test 16 ('DRTSIM-184 Threaded')