Mr. Game & Watch (SSBB)

Mr. Game & Watch (, Mr. Game & Watch) is a veteran character in Super Smash Bros. Brawl, returning from Melee.
At first, Mr. Game & Watch was indirectly revealed from a leaked copy of the game. However, he was officially confirmed on the Smash Bros. DOJO!! website on March 10, 2008, one day after Brawl was released in North America.
He is ranked 16th on Brawls tier list in the high-mid tier, which is a sizeable improvement from his low-tier position in Melee. The largest benefit Mr. Game & Watch gained in Brawl were the physics changes, where he is significantly less vulnerable to combos, his back aerial is significantly more useful due to hitlag, and the leaning towards defensive gameplay boosts Mr. Game & Watch's strengths in general. For some of his individual traits, Mr. Game & Watch possesses large and disjointed hitboxes in most of his attacks, with his attacks being rather fast in start-up lag and the majority being quite powerful (especially his brutal smash attacks, all of which can reliably KO under 100% while none being particularly slow). Mr. Game & Watch additionally possesses amazing survivability for a character of his weight class, as his amazing bucket braking momentum cancelling gives him the horizontal endurance potential of a lighter heavyweight, while his recovery covers great distance and provides great protection against edgeguarding. Mr. Game & Watch also possesses above average movement speed and good mobility, effective tilts and aerial attacks, and a down throw that can force a tech chase opportunity on anyone at any percent. While Mr. Game & Watch's attacks are fast in start-up lag, they are particularly heavy in ending lag, with his aerials also all possessing high landing lag with the exception of his neutral aerial. His attacks, despite possessing large hitboxes, additionally mostly have poor to mediocre reach. This results in him being easily punished when his attacks are shielded, and complicates safe approaches. His projectile is also laggy and short ranged, while being mostly ineffective, preventing him from being able to outcamp most characters to cover his approaching difficulties. Additionally, he is very susceptible to vertical KO moves as his vertical endurance is among the worst (Bucket Braking is significantly less effective when launched vertically), his grab and throw game is rather poor in general (he possesses one of the shortest reaching grabs and near useless throws outside his down throw), and his rolls are rather slow while gaining among the shortest distance. Regardless, Mr. Game & Watch's pros outweigh his cons, resulting in overall strong matchups, that are dominating against characters below him on the tier list, while being lackluster against characters above him (particularly losing to eight of the top ten characters, while countered by four of them), and he has achieved above average tournament results.
==How to unlock==
Players can unlock Mr. Game & Watch by doing one of the methods listed below. With the exception of the third method, Mr. Game & Watch must then be defeated on Flat Zone 2.
*Play 250 VS. matches to completion. If Mr. Game & Watch is skipped for fighters with higher VS. match quotas, he will not be accessible until those other fighters are unlocked.
*Clear Target Smash!! with 30 different characters on any single difficulty level. If the player fails to defeat Mr. Game & Watch, they can re-fight him by completing Target Smash again. If this method is used and has not been unlocked yet, then Lucario will not appear through Target Smash until Mr. Game & Watch is unlocked.
*Have Mr. Game & Watch join the player's party in The Subspace Emissary by clearing Battleship Halberd Bridge.
Note: The Flat Zone 2 stage will also be unlocked alongside Mr Game And Watch.
==Attributes==
Mr. Game & Watch packs a punch. In general, his attacks possess favorable hitboxes, low lag, and high knockback; however, his roll and dash attack are rather poor. Many of his attacks can hit multiple times. His erratic, instant movement makes him nearly impossible to predict in nearly anything that isn't his approach. Most of Mr. Game & Watch's tilts follow the pattern of his other attacks, being quick and powerful, while also possessing disjointed hitboxes. He has very powerful smashes, two of them hard to punish if they miss due their hitboxes having long duration, and the down smash is very fast. All of them can KO under 100%. Mr. Game & Watch's aerials are powerful, but all of them except for his neutral aerial are laggy, and his neutral aerial doesn't have as much range as his other aerials. His back aerial does large shield damage. Mr. Game & Watch's throws aren't particularly effective, save for his down throw, which can tech chase, and if the player can predict the opponent's rolls, it can be used for an infinite chaingrab (like 's down throw). His down throw also allows him to follow up with many moves, like an easy down tilt, a smash, or a neutral aerial (by buffering a dash into a short hop).
Mr. Game & Watch is able to negate projectiles easily using Oil Panic (although this only works on energy and electric projectiles) or simply ducking underneath most projectiles. Oil Panic can also easily provide one-hit KOs in doubles if Mr. Game & Watch's teammate possesses an energy projectile. Mr. Game & Watch does have a projectile, Chef, but it is rarely used because of its short range and random trajectory. The move Judge randomly produces one of nine attacks, doing anything from hurting himself (1) to being a one-hit KO (9). His up special move, Fire is a superior out of shield option that can be used to plank. With his Bucket Braking and directional influence, he can be hard to KO despite being the 2nd lightest character in the game (tied with ). Being both quick and a small target, Mr. Game & Watch can be difficult to hit.
==Changes from Super Smash Bros. Melee==
Mr. Game & Watch has been significantly buffed from Melee, as he benefits from Brawls new physics, along with other various buffs. The introduction of hitstun canceling and momentum canceling helps Mr. Game & Watch more than most characters, as it not only makes him harder to combo, but it also significantly improves his endurance mainly due to Bucket Braking. Other new Brawl mechanics such as B-reversing also help him out, and the removal of certain Melee mechanics such as L-canceling affects him less than other characters. His shield game has been improved significantly. His shield is much larger, and his sidestep is no longer one of the worst in the game.
Mr. Game & Watch did receive a few nerfs, however, as some of his attacks are either weaker or are more laggy, although he does not have any huge nerfs which significantly hinder him, apart from some of his moves (including his down tilt and neutral aerial) losing their KO power in exchange for being faster.
Overall, Mr. Game & Watch is a much more effective character than in Melee, although he still struggles against the stronger characters in the game, resulting in him being above average.
===Aesthetics===
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===Attributes===
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===Ground attacks===
*Neutral attack:
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*Dash attack:
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*Forward tilt:
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*Up tilt:
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*Down tilt:
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*Forward smash:
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***Hitbox sizes (4.8/4/2u → 6/5/3u (early), 3.2/2.8/1.6u → 4/3/2u (late).
***Hitboxes moved forward (16/10/0u → 17/10/0u (early), 12/8/0u → 15/8/0u (late).
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*Up smash:
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*Down smash:
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***Hitbox sizes (4/4/5.6/5.6u → 4.5/4.5/7/7u).
***Sweetspots X-offset (-10.8/10.8u → -12/12u).
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===Aerial attacks===
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*Neutral aerial:
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*Back aerial:
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*Up aerial:
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*Down aerial:
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===Throws/other attacks===
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===Special moves===
*Chef:
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*Judge:
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*Fire:
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*Oil Panic:
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==Moveset==
For a gallery of Mr. Game & Watch's hitboxes, see here.
All of Mr. Game & Watch's moves use objects from games in the Game & Watch series, making him the only character to have every single move in his arsenal based on a game he appeared previously before.
Judge Damage Values
Number	Damage 	Description
#1 	2% 	A weak hit with no knockback. Causes 12% recoil damage.
#2 	4% 	Another attack with weak knockback. Has a 20% chance of tripping an opponent.
#3 	6% 	Another weak knockback attack, although this one causes significant shield damage. Opponents are launched backwards towards Mr. Game & Watch.
#4 	8% 	A slashing attack that launches foes diagonally forward.
#5 	3% (hits 1-4)	An electric attack that hits multiple times.
#6 	12% 	A flame attack that semi-spikes. Has the second strongest knockback of all Judge attacks.
#7 	14% 	A moderate knockback attack that produces an apple if it hits a foe. The apple heals 4% damage.
#8 	9% 	A freezing attack with low knockback.
#9 	32% 	A very, very high knockback attack that was designed to be similar to the home-run bat. This attack has huge KO potential, being able to KO opponents at small percentages. The attack does, however, have a smaller hitbox.
===Stats===
===Announcer call===
Mr. Game & Watch English Announcer SSBB.wav|English/Japanese
===Wii Remote selection sound===
===On-screen appearance===
===Taunts===
===Idle poses===
===Crowd cheer===
 	Cheer (English) 	Cheer (Japanese) 	Cheer (German) 	Cheer (Korean)
Cheer 	 	 	 	
Description	Mis - ter -- Game - and - Watch!	Game - and - Watch! 	Mis - ter - Game and Watch!	
 	Cheer (French) 	Cheer (Italian) 	Cheer (Spanish) 	
Cheer 	 	 	 	
Description	Mis - ter ! Game and Watch ! 	Mis - ter -- Game and Watch!	Game - And - Watch! 	Game - and - Watch!
===Victory poses===
==In competitive play==
===Notable players===
:See also: :Category:Mr. Game & Watch players (SSBB)
* - a top Canadian Mr. Game & Watch player. While he didn't travel outside of Canada often, he notably placed 13th at Apex 2015, 4th at Get On My Level 2016, and 9th at Get On My Level 2018.
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* - a top Mr. Game & Watch player from Norway.
* - placed 25th at GENESIS 2.
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* - A top Mr. Game & Watch player from Texas. Notable for being one of the original Game & Watch mains during the pre-MLG era. Placed 17th at Apex 2009, 9th at GENESIS, and 17th at MLG Dallas 2010.
* - While known for being a top main, he used Mr. Game & Watch as a strong secondary.
* - Was widely considered the best Mr. Game & Watch player in the world after the pre-MLG period. Placed 13th at MLG DC 2010, 4th at KTAR 6, and 5th at WHOBO 3. He switched to in the later period of Brawl.
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===Tier placement and history===
Mr. Game & Watch was at first considered to be a top tier character, ranking as high as 4th place on the first tier list, which is also his highest placing so far. This was due to his disjointed reach, disproportionately high power, great aerial game and Bucket Braking capabilities, which made him very difficult to KO as well as edge-guard, while also being efficient on both points. His position, however, started to decline starting on the second tier list, where he was ranked at 5th place: while he possessed several advantages that made him a formidable threat, his weaknesses later became more and more exploitable. His largest tier drop occurred on the transition to the fourth tier list, dropping from 8th to 12th from the third one. He would later rise negligibly on the fifth tier list to 11th, before starting to drop again on subsequent versions. Currently, he is ranked 16th on the tier list: while he is still a relatively viable character, his notable disadvantages don't let him easily beat other top tiered characters, most notably Meta Knight, Ice Climbers and Marth, though his strengths are enough to face other top and high tiered threats like , , and .
==In Solo Modes==
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In Classic Mode, Mr. Game & Watch can appear as an opponent in Stage 9 if he has been unlocked on Flat Zone 2. Mr. Game & Watch can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 9.
===All-Star Mode===
In All-Star Mode, Mr. Game & Watch is fought in Stage 1 on Flat Zone 2.
===Event Matches===
====Solo Events====
*Event 32: Bird in Darkest Night: As (with a dark alternative costume), the player must defeat Mr. Game & Watch on Brinstar. The stage gets dark frequently throughout the match.
*Event 34: All-Star Battle Melee: Mr. Game & Watch is one of the opponents fought in this event. All opponents are newcomers from Super Smash Bros. Melee.
*Event 35: The Visitor to Flat Zone: Mr. Game & Watch must defeat blacked out versions of , , and on Flat Zone 2.
====Co-Op Events====
*Co-Op Event 16: Jigglypuff's Great Comeback: and Mr. Game & Watch start out tiny and must defeat and , who are giant, on Castle Siege. During each background change, Jigglypuff will grow while Ness and Lucas will shrink, but Mr. Game & Watch remains the same size.
*Co-Op Event 21: The True All-Star Battle: Both players select a character and take on the entire roster on .
===Congratulations Screens===
Mr. Game & Watch Congratulations Screen Classic Mode Brawl.png|Classic Mode
Mr. Game & Watch Congratulations Screen All-Star Brawl.png|All-Star Mode
==Role in The Subspace Emissary==
The Shadow Bugs trophy description explains that Mr. Game & Watch embodies a limitless supply of Shadow Bugs inside of him, which can be extracted incessantly. Shadow Bugs are able to create doppelgängers of fighters or even an assortment of sapient lifeforms. Discovering this, Tabuu captured Mr. Game & Watch before the events of The Subspace Emissary and used the Shadow Bugs to create the Subspace Army's forces.
, and enter the Halberd's control room to discover a quintet of false Mr. Game & Watches piloting the ship. Snake quickly charges at them and knocks them all out the window. They fall onto the main deck, interrupting (disguised as ), and 's tea party. The clones then revert to Shadow Bugs and form into Duon. Snake and Lucario jump down to help, along with who ejects from an Arwing. Once the monster is defeated, it dissolves into Shadow Bugs that float away, leaving behind the real Mr. Game & Watch. Fox prepares to shoot it with his blaster, but Peach revives him. Upon his revival, Mr. Game & Watch wonders where he is until Peach scolds him for the trouble he created, causing him to look down in shame. Then Peach gives him her parasol to cheer him up.
At the entrance to Subspace, Mr. Game & Watch, along with the rest of his team, opposes Tabuu, but is effortlessly turned into a trophy by his Off Waves. He is later revived thanks to , and . After that, he accompanies his allies through the Great Maze and the showdown with Tabuu.
It was confirmed on the "DOJO!!" that the reason Tabuu manipulated Mr. Game & Watch so easily is because he possesses a lack of perceiving good and evil.
===Playable appearances===
Mr. Game & Watch first appears in Battleship Halberd Bridge and then joins the player's team after, but isn't playable until all the characters are reunited with each other after the events of The Subspace Bomb Factory (Part II), where they then invade Subspace in Entrance to Subspace.
*Entrance to Subspace
*The Great Maze (if rescued in Subspace (Part I))
===Exclusive stickers===
These stickers can only be used by Mr. Game & Watch or a select few including him:
*Chef (Game & Watch): [Specials: Indirect] Attack +25
*Donbe: [Slash] Resistance +26
*Duck: Launch Resistance +20
*Forward Type: [Throwing] Power +22
*Flag Man: [Specials: Indirect] Attack +4
*Lion: [Specials: Direct] Attack +13
*Vermin: [Weapon] Attack +15
*Wild Gunman: [Specials: Indirect] Attack +5
*Yakuman Player: [Electric] Resistance +28
==Trophies==
Mr. Game & Watch's main and Final Smash trophies can be obtained by clearing and All-Star mode respectively with Mr. Game & Watch.
==Alternate costumes==
					
					
==Gallery==
Mr.Game&WatchBrawl1.jpg|Mr. Game & Watch taunting in Luigi's Mansion.
Mr.Game&WatchBrawl2.jpg|Mr. Game & Watch taunting in Green Hill Zone with three Pikmin.
Mr.Game&WatchBrawl3.jpg|Mr. Game & Watch using his up air in Mario Circuit.
Mr.Game&WatchBrawl4.jpg|Mr. Game & Watch using his neutral air against in .
Mr.Game&WatchBrawl5.jpg|Mr. Game & Watch using Judge in Mushroomy Kingdom.
Mr.Game&WatchBrawl6.jpg| Mr. Game & Watch using Oil Panic in Mushroomy Kingdom.
Mr.Game&WatchBrawl7.jpg| Mr. Game & Watch using Oil Panic being used against in Mushroomy Kingdom.
Mr.Game&WatchBrawl8.jpg|Mr. Game & Watch filling Oil Panic with Mario and in Mushroomy Kingdom.
Octopus.jpg|Mr. Game & Watch's Final Smash, Octopus in Mushroomy Kingdom.
Mr.Game&WatchBrawl9.jpg|Mr. Game & Watch using his Final Smash, Octopus in Mushroomy Kingdom.
Mr.Game&WatchBrawl10.jpg|Mr. Game & Watch using his Final Smash, Octopus in Flat Zone 2.
==Trivia==
*His official artwork resembles his Melee artwork.
*As in Melee, Mr. Game & Watch is the only character who is always two-dimensional in appearance, even in his trophy form. Although Mr. Game & Watch usually appears that way, the effect is achieved by flattening a three-dimensional character model. He is also the only character with no textures or shading; he is simply one solid color and outline.
**Mr. Game & Watch's two-dimensional illusion can be broken, however, when he is caught in 's down throw or he is played using moveset swaps. His false character counterpart in The Great Maze and Metal Box form also make him appear three-dimensional.
*With Mr. Game & Watch's design originating from characters that first appeared in 1980, he can be considered the "oldest" character in Brawls roster - which is why he is the first character to be fought in All-Star Mode. Interestingly enough, he is the last character to be fought in Melees All Star Mode.
*While almost all of Mr. Game & Watch's animations use a frame-by-frame style, there are times when he animates smoothly: when being thrown, when being grabbed by Snake and when using a Cracker Launcher. The first two are due to using animations shared by all characters, while the third is due to the mechanic of angling the Cracker Launcher.
*Mr. Game & Watch, , and are the only characters that never talk or make vocal sounds. He instead emits beeping noises that a Game & Watch unit would.
**As a result, Mr. Game & Watch is the only character whose sound cues do not seem to be affected by a Metal Box.
*Mr. Game & Watch is the only character who does not move when charging his smash attacks.
*In The Subspace Emissary, Mr. Game & Watch is the only playable character who does not have an immediate presentation screen.
*When wearing a badge, it hovers in front of Mr. Game & Watch's body, due to being attached to where his body would be if not flattened.
*When the black costume of Mr. Game & Watch is used on the underground version of Mushroomy Kingdom, he appears to be dark yellow. This could possibly be a reference to the color-changing characters in the original Super Mario Bros.
**Oddly, when in Camera mode, the color changes back to black.
*Mr. Game & Watch and Jigglypuff are the only returning characters who can no longer become helpless via any of their special moves in their transitions from Melee to Brawl.
*Curiously, the manhole cover (down tilt) is the only item from Mr. Game & Watch's arsenal that is actually rendered three-dimensionally while retaining the solid color palette. In Melee, it was rendered two-dimensionally, as with the rest of his moves. This unique trait was carried over into his future appearances.
*Mr. Game & Watch and are the only characters to have a better average matchup spread than a character above them in the tier list. In this case, Mr. Game & Watch has a better average matchup spread than .
*Mr. Game & Watch, the , , and Samus are the only characters whose icon in the Subspace Emissary and the Sticker menu is not based on their renders.
==External links==
*Mr. Game & Watch's Smash Bros Dojo!!
*Mr. Game & Watch Character Guide on SmashBoards
*Mr. Game & Watch's hitbox sizes
*Mr. Game & Watch's Moves - History Behind Super Smash Bros. Brawl, by CrappyCaptureDevice
 
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es:Mr. Game & Watch (SSBB)