Mol

Mol is a tiefling refugee in Baldur's Gate 3. She can be found at the Emerald Grove in the Tiefling Hideout, and is the leader of the gang of refugee children hiding at the Grove.
== Overview ==
Mol is the leader of group of young tiefling refugees, who, along with their elders, are trying to reach Baldur's Gate after being expelled from Elturel. Comprised mostly of civilians and children, and with goblins currently blocking the road, the tieflings have taken refuge at the Emerald Grove.
Mol leads the other tiefling children as a crime boss, directing and coordinating their exploits from a small hideout beneath the grove.
== Involvement ==
=== Act One ===
Mol is found in the Tiefling Hideout in act one. See linked page for ways to enter.
If entering the hideout without befriending her first, Mol warns the party to leave. If remaining anyway after a countdown, she immediately runs to inform the guards, potentially leading to trouble with them after finally leaving the hideout. There are a number of ways to befriend Mol:
* Completing by saving 
* Completing by saving 
* Going easy on after catching her trying to 
* Pocketing ring when he tries to trick the party, but giving it back to him later
* Helping or going easy on when he is being confronted about stealing locket
Mol takes pride in her schemes, and mocks those who think she is misbehaving. The party can instead show interest on her enterprise and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach Baldur's Gate.
If befriended, Mol may task the party with stealing the .
She can also give the party their if successfully scammed by Mattis and Silfy, though she charges an "inspection fee" unless the party passes an ability check or has befriended the tiefling children:
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If at any point the party harasses the tiefling children, Mol tells the adult tieflings, who will question the party and potentially start a fight.
If on good terms with Mol, it is possible to trade with her at . Also, after speaking to upon returning from the quest as long as not going directly to the camp celebration.
Should the party side with the refugees, she is found during the celebration at the campsite, after stealing some wine. Mol reveals she is planning on selling it for an expensive price once the attendees run out of drinks.
=== Act Two ===
If Mol survives Act One, she vouches for the party when first entering the Last Light Inn. Afterwards, she can be found near the bar thinking about how she can scam money out of , or playing lanceboard with , where the party can try to help her win the match.
When the Last Light Inn is ambushed by , Mol is kidnapped. This starts the quest.
=== Act Three ===
Mol can be found in the Guildhall in Act Three, working for . She no longer wears an eyepatch and has two healthy eyes. Her can be found in the Mind Flayer Colony in laboratory at . The eyepatch can be given back to Mol.
In the House of Hope, the party can find . When talking to Mol about it, she says she made a deal with Raphael to escape Shadow-Cursed Lands, but does not elaborate. If telling her the the party killed Raphael, she becomes angry, reveals that Raphael was her patron, and the party has ruined her future career. Otherwise, if not telling her about Raphael, she helps in the final fight with a passive buff (see ).
== Related Quests ==
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== Related Literature ==
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==Gallery==
Mol Render.webp|Render by Wiktoria Kubien
Mol Render2.webp|Render by Wiktoria Kubien
== Notes ==
* Mol received a significant appearance change during Early Access. She used to have longer hair and different horns, and now has an eyepatch over her left eye.
== References ==
== External links ==
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Category:Tieflings
Category:Tiefling Children
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in the Shadow-Cursed Lands
Category:Characters in the Undercity
Category:Characters in Act One
Category:Characters in Act Two
Category:Characters in Act Three
Category:Traders
Category:Children
Category:Tiefling Refugees