nyuuzyou/wikis huggingface dataset:
Drow Studded Leather Armour

== Gallery ==
File:Drow Studded Leather Armour in game female.png|alt=Drow Studded Leather Armour worn by Karlach
File:Drow Studded Leather Armour in game male.png|alt=Drow Studded Leather Armour worn by Astarion
file:Drow Studded Leather Armour Human Front Model.webp|Body Type 1 Front Human|alt=Drow Studded Leather Armour Human Front
file:Drow Studded Leather Armour Human Back Model.webp|Body Type 1 Back Human|alt=Drow Studded Leather Armour Human Back
file:Drow Studded Leather Armour High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Drow Studded Leather Armour High Elf Front
file:Drow Studded Leather Armour High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Drow Studded Leather Armour High Elf Back
==Gallery==
file:Drow Studded Leather Armour Commander Human Front Model.webp|Body Type 1 Front Human|alt=Drow Studded Leather Armour Commander Human Front
file:Drow Studded Leather Armour Commander Human Back Model.webp|Body Type 1 Back Human|alt=Drow Studded Leather Armour Commander Human Back
file:Drow Studded Leather Armour Commander High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Drow Studded Leather Armour Commander High Elf Front
file:Drow Studded Leather Armour Commander High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Drow Studded Leather Armour Commander High Elf Back
Category:Pages with multiple page generating templates
Druid Klarrvox

Druid Klarrvox is attempting to coax a dying sapling to bloom in Act Three.
== Involvement ==
=== Act Three ===
Druid Klarrvox is in the Lower City of Baldur's Gate. He can be found next to Philgrave's Mansion and southwest of Felogyr's Fireworks at , where he speaks to a withering sapling and calls for , the goddess of life and agriculture, to save the sapling. Talking with Klarrvox as a dragonborn will have him greet the party member with 'kin', and vayemniri.
== Speculation ==
It is possible that the sapling Klarrvox is trying to save is at risk of turning into a Blight, a plant-based creature that is usually tainted by evil forces, with the ability to turn entire landscapes into desolate blight-infested wastelands.
Blights originate and are created due to the influence of deep, dark, or evil forces in their premises. This evil "essence" can inherently corrupt vegetation, and either take control or wither existing healthy biomass, capable of tearing up entire buildings within days. As the sapling is located right at a crossroad between the Mummy Lord necromantic home full of Undead and corpses, as well as down the road from the Szarr Palace's back entrance, where the Vampire Lord resides with his seven thousand Vampire spawns.
Additionally, the first known origins of blights were from a vampire by the name of , who was staked through the heart. The stake would eventually be corrupted by the vampire's blood and foul essence, eventually turning into roots and then a series of blights.
== Notes ==
* As it is, there are no quests, mechanics, or content related to Klarrvox or his attempts at saving the withering sapling, and thus, no possible way of aiding the druid or saving the tree.
* Klarrvox' technical name within the engine is S_LOW_WardingOffDecay_Druid.
== References ==
Category:Humanoids
Category:Dragonborn
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Druids
Druid Leather Armour

==Gallery==
file:Druid Leather Armour Human Front Model.webp|Body Type 1 Front Human|alt=Druid Leather Armour Human Front
file:Druid Leather Armour Human Back Model.webp|Body Type 1 Back Human|alt=Druid Leather Armour Human Back
file:Druid Leather Armour Half-Elf Front Model.webp|Body Type 4 Front High Elf|alt=Druid Leather Armour Half-Elf Front
file:Druid Leather Armour Half-Elf Back Model.webp|Body Type 4 Back High Elf|alt=Druid Leather Armour Half-Elf Back
Category:Pages with multiple page generating templates
Druid set

The druid set includes items that interact with druid mechanics and enhance shapeshifting. 
Name	Slot 	Effect
 	 (Light Armour)	
* on Constitution s.
 	 (Light Armour)	
 	 (Light Armour)	
 	 (Club) 	
* When is cast on this weapon, grants (+1d4 Bludgeoning damage).
 	 (Shield) 	
 	 (Clothing) 	
* +1
 	 (Quarterstaff)	
* Only obtainable by a druid player character.
 	 (Non-Armour) 	
* +1
 	 	
Category:Equipment sets
Druidic Armour

==Gallery==
file:Druidic Leather Armour Human Front Model.webp|Body Type 1 Front Human|alt=Druidic Leather Armour Human Front
file:Druidic Leather Armour Human Back Model.webp|Body Type 1 Back Human|alt=Druidic Leather Armour Human Back
file:Druidic Leather Armour Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Druidic Leather Armour Half-Elf Front
file:Druidic Leather Armour Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Druidic Leather Armour Half-Elf Back
==Gallery==
file:Druid Leather Armour Purple Human Front Model.webp|Body Type 1 Front Human|alt=Druid Leather Armour Purple Human Front
file:Druid Leather Armour Purple Human Back Model.webp|Body Type 1 Back Human|alt=Druid Leather Armour Purple Human Back
file:Druid Leather Armour Purple Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Druid Leather Armour Purple Half-Elf Front
file:Druid Leather Armour Purple Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Druid Leather Armour Purple Half-Elf Back
==Gallery==
file:Druid Leather Armour Orange Human Front Model.webp|Body Type 1 Front Human|alt=Druid Leather Armour Orange Human Front
file:Druid Leather Armour Orange Human Back Model.webp|Body Type 1 Back Human|alt=Druid Leather Armour Orange Human Back
file:Druid Leather Armour Orange Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Druid Leather Armour Orange Half-Elf Front
file:Druid Leather Armour Orange Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Druid Leather Armour Orange Half-Elf Back
==Gallery==
file:Druid Leather Armour Red Human Front Model.webp|Body Type 1 Front Human|alt=Druid Leather Armour Red Human Front
file:Druid Leather Armour Red Human Back Model.webp|Body Type 1 Back Human|alt=Druid Leather Armour Red Human Back
file:Druid Leather Armour Red Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Druid Leather Armour Red Half-Elf Front
file:Druid Leather Armour Red Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Druid Leather Armour Red Half-Elf Back
Category:Pages with multiple page generating templates
Druids' Chambers

== Overview ==
The main entry to the Druids' Chambers is through a door in the Emerald Grove at , and may be exited via the Enclave Library and Underground Passage. Upon entering for the first time, the party can speak with , who is tending to an .
== Characters ==
* 
* 
== Loot ==
* 
* 
* (if Digital Deluxe Upgrade was purchased)
== Related quests ==
* 
** 
** 
Category:Locations
Category:Act One Locations
Category:Locations in Druid Grove
Druk

Warrior Druk is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Warrior Druk guards the entrance to the spider pit in the Shattered Sanctum with . When the party first approach the area, they are about to shove into the pit.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* (if unused)
* 
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Fighters
Category:Followers of the Absolute
Drunken Cloth

==Gallery==
file:Drunken Cloth Human Front Model.webp|Body Type 1 Front Human|alt=Drunken Cloth Human Front
file:Drunken Cloth Human Back Model.webp|Body Type 1 Back Human|alt=Drunken Cloth Human Back
file:Drunken Cloth Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Drunken Cloth Half-Elf Front
file:Drunken Cloth Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Drunken Cloth Half-Elf Back
Category:Sources of Temporary HP
Drussuvissill

Drussuvissill is a farmer who recently arrived in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Drussuvissill is near the main entrance of Basilisk Gate Barracks in the Lower City. Alongside and , the farmers are distraught that they must turn over their livestock to , who is enforcing decrees. Drussuvissill has a low opinion of Gortash and is doubtful that the farmers will be compensated for their livestock.
== Idle banter ==
Fist Kuthbert: Any complaints will be handled after you turn your animals over to the care of the ducal council.
* Turnip Bubbs: And what good is that going to do us? How are we going to support ourselves?
** Drussuvissill: My thoughts exactly - you're sentencing us all to a slow death.
*** Ploughman Zakk: Please, sir - we have children. We need to be able to provide for them.
**** Fist Kuthbert: Not my concern.
***** Turnip Bubbs: Not like we can even turn around and leave now - Absolute's hemmed us in good and proper.
Fist Kuthbert: Please provide a full inventory of any and all livestock before entering Baldur's Gate proper. Smuggling or any other form of deceit will not be tolerated.
* Drussuvissill: What are you going to do - check under my skirt for any stray chickens?
** Fist Kuthbert: All animals must be surrendered. Failure to do so will-
*** Drussuvissill: Result in a good hiding from Lord Gortash, got it. Thank you.
**** Turnip Bubbs: This is out-and-out madness.
***** Ploughman Zakk: Torm help us, what do we do?
Category:Humanoids
Category:Halflings
Category:Lightfoot Halflings
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Dryad

Dryads are a non-playable Fey race found in Baldur's Gate 3. They channel powerful druidic powers, allowing them to entangle their enemies and call forth Wood Woads for help.
== About Dryads ==
Dryads can be summoned through the spell , a level four spell available to level 7 Druids.
==Combat==
=== Attacks and abilities ===
== Dryad characters ==
* 
== Dryad summons ==
* Dryad (Conjure Woodland Being)
== Gallery ==
Ellie-porfyridou-dryx-07.jpg|Render by Ellie Porfyridou
Ellie-porfyridou-dryx-04.jpg|Render by Ellie Porfyridou
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Fey
Dryad (Conjure Woodland Being)

The Dryad is a Fey creature that can be summoned through the spell , a level four spell available to level 7 Druids. They channel powerful druidic powers, allowing them to entangle their enemies and call forth Wood Woads for help.
== Combat ==
=== Attacks and abilities ===
=== Items ===
* 
* 2x 
== External links ==
* 
Category:Dryads
Category:Fey
Drybeldiyx

Drybeldiyx is concerned about access to fresh water in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Drybeldiyx and are southwest of The Blushing Mermaid, discussing their struggle to find fresh water in the Lower City. If the interacting party member is a dragonborn, Drybeldiyx suggests bathing in alcohol, except that even alcohol is no match for the humans in the city.
== Idle banter ==
Drybeldiyx: Don't bother. It's broken.
* Garri Orne: This one too? This is the third fountain I've tried!
** Drybeldiyx: Fourth for me. City's going to shit.
Garri Orne: Someone should report this to the gazette.
* Drybeldiyx: If common sense can't sway them, perhaps a publicity disaster will.
** Garri Orne: Always the way - no one fixes anything unless it hurts them personally.
Drybeldiyx: Can't blame them, I suppose. They've got armies to deal with.
* Garri Orne: It's not that. It's that no politician ever went down in history for fixing the plumbing.
** Drybeldiyx: Yes, but you do go down in history if your citizens die of thirst!
Category:Humanoids
Category:Dragonborn
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Dryfle Doon

Dryfle Doon travelled to Baldur's Gate with two companions during Act Three.
== Involvement ==
=== Act Three ===
Dryfle Doon arrived in the Lower City with and . The trio fled from the Absolute and are in search of an inn. While Dryfle and Giftu are optimistic about reaching the city, Hasmet remains anxious and glum.
== Idle banter ==
Hasmet Hudd: You do realise we can't stay here forever, don't you? Those walls might slow the army of the Absolute down, but they'll get through them sooner or later.
* Giftu Hudd: Let's take it one day at a time, eh? You might feel differently after some food and rest.
** Hasmet Hudd: Fools, the pair of you. Just be ready to leave when the time comes - or preferably before.
*** Dryfle Doon: Come on, old chap - I know you're hurting. But it won't bring her back, will it?
**** Hasmet Hudd: I know it won't. I just don't want to lose anyone else, all right?
***** Giftu Hudd: You won't lose us. We've come this far, haven't we? Whatever happens, we'll be right here with you.
****** Hasmet Hudd: I hope so. I really do.
Giftu Hudd: What's the first thing you want to do after we settle in?
* Dryfle Doon: Sleep for a tenday. Or maybe two.
** Giftu Hudd: Aren't you hungry?
*** Dryfle Doon: Pft, I can eat in bed.
**** Hasmet Hudd: I just hope somewhere has good dwarven beer. Don't think I'll be able to sleep without a decent drink.
Dryfle Doon: Look. Just look - we're finally here! We're safe.
* Hasmet Hudd: Safe for now, at least. The army of the Absolute can't be more than a few days away.
** Giftu Hudd: Don't be such a misery guts - we're here now, aren't we? Now they've got city walls and Steel Watchers to get through.
*** Dryfle Doon: That's the spirit! Next stop: Baldur's Gate cushiest inn! I've got aches in bones I didn't know I had...
Category:Humanoids
Category:Dwarves
Category:Gold Dwarves
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Duckie Verish

Duckie Verish is a necromancer
 of the Cult of Myrkul found in Act Two. She can be found in the Moonrise Towers Prison after the party has launched their assault on the cult.
__notoc__
== Interactions ==
Duckie will always be hostile when encountered. Along with her allied necromancers and , she flanks the army of undead that greet anyone that trespass into the prison.
Winning the battle awards Soldier backgrounds with the inspiration "A Bone To Pick."
Unlike the Zealots, Adepts, and other members of the Cult of the Absolute, it appears Duckie and the other Mistresses of Souls are fully aware of what the Absolute is and the religious hoax they're perpetrating. This greater understanding (and accompanying disdain) is shared by the other high-ranking Myrkulite necromancers serving General Thorm, with bemoaning the weak servility of the infected she's presented with, and using the player character's worm-infested status as an expletive.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
==Notes==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Followers of Myrkul
Category:Wizards
Duddy Dudderken

Duddy Dudderken is a Human child at the square in front of Sorcerous Sundries in the Lower City in Act Three.
 
== Involvement ==
=== Act Three ===
Duddy Dudderken can be seen among the group of observers who watch the magic show held by three wizards near the fountain across the entrance to the magic shop. He is watching the show with other citizens, refugees and bypassers. If spoken to, he expresses excitement with the show and cheers the wizards up to perform more magic tricks.
Duddy Dudderken's reactions to the party members vary depending on the resolution of quest.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Dugg

Cashguard Dugg, is a human member of the Cashguard located in The Counting House in the Lower City of Baldur's Gate. He can be found guarding the outside door to the docks, alongside .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
* 
== Idle Banter ==
Dugg will occasionally chat with Yonni:
Cashguard Yonni: You know what we ought to do? We ought to heist this joint.
* Cashguard Dugg: Oh, I love your sense of humour, Yonni.
Cashguard Yonni: Seen that new drow cashier? She's full of herself.
* Cashguard Dugg: I think she's got a reason to feel that way.
** Cashguard Yonni: Oh? Go for those Menzo gals, do you?
*** Cashguard Dugg: I might, except Gladiss would kill me.
Cashguard Yonni: Docks Sentry is the worst damn job at the House.
* Cashguard Dugg: What's so bad about it?
** Cashguard Yonni: It's boring, plus it's boring, and also it's boring.
*** Cashguard Dugg: I like it, though. Nice view. Restful.
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Category:Paladins
Dulbers Frint

Dulbers Frint is a Deep Gnome member of Clan Ironhand. 
==Involvement==
Dulbers Frint can be encountered in Angleiron's Cellar in Rivington during Act Three.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
* 
Category:Gnomes
Category:Deep Gnomes
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of Clan Ironhand
Dullwill

Tracker Dullwill is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Tracker Dullwill can be found on the secluded northern edge of the Goblin Camp with several other goblins and bugbears who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the Shattered Sanctum, it causes all nearby enemies to wake up and initiate combat.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Dumbwaiter

A dumbwaiter is a small freight elevator or lift intended to carry food. When long resting after renting a room at the Elfsong Tavern, the player can interact with the dumbwaiter to buy Supply Packs. 
== Involvement ==
When interacted with during the day, the following dialogue will play:
*Narrator: *You call out, but there is no answer. The staff operate the dumbwaiter at night*
When interacted with during the night, an unseen Culinary Specialist will respond with one of the following dialogues after the first encounter:
*I have about four carts of potatoes to prep. Quickly
*I just damn near chopped my finger off. This had better be good.
*You lot have stomachs like gaping caverns. What do you want?
*Gods, I don't get paid enough. What?
*Back again. Thrill me with your delightful midnight order.
Category: Environmental objects
Dunnol

Mind Master Dunnol is a Duergar who can be found at the Grymforge. He is a Novice of the Absolute. 
== Involvement ==
Dunnol is member of the Cult of the Absolute. Should the party conspire with against , he sides with and the other novices of the cult and fights against the party.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
* 
* 
* 
* 
== Gallery ==
Mind Master Dunnol Model.png|Dunnol's model.
== External links ==
* 
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category:Followers of the Absolute
Durinbold Mausoleum

== Access ==
It can be accessed through the Lower City's Graveyard, just beside the mortuary. 
== Overview ==
The Durinbold Mausoleum is the final resting place of the Durinbold's . The four sarcophagi inside the mausoleum hold the remains of Pol and his three hounds, Gordis, Rocky and Zina. Opening any of them requires a and will summon the ghosts of the Houndmaster and his hounds. Looting the next to the broken wall will also trigger a fight with them.
On the western side of the mausoleum is a section of broken wall which exposes a small cave. Inside is a skeleton holding the item , and a hole that leads into the Gorion Mausoleum.
== Related locations==
* 
== Creatures ==
* 
* 
* 
* 
== Notable loot ==
* Houndmaster Pol's sarcophagus
* Houndmaster Pol's sarcophagus
* Zina's sarcophagus
* looted from a skeleton inside a broken section of wall
* Gordis' sarcophagus
* found between two rows of books next to the broken section of wall
== Quotes ==
Category:Locations
Category:Act Three Locations
Duver Rillyn

Duver Rillyn is a Werewolf who appears in Baldur's Gate 3. He can be found in the ballroom of Cazador Szarr's palace. 
== Involvement ==
After entering the ballroom, another werewolf named starts a conversation with the party. The conversation always results in a combat encounter, with Duver joining the combat as well.
== Combat ==
=== Attacks and Abilities ===
== External links ==
* 
Category:Werewolves
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Dwarf

Dwarves are a playable race in Baldur's Gate 3.
__NOTOC__
==Racial features==
; Base Racial Speed
: You can move per turn.
; Size
: Medium
== Subraces ==
=== Gold dwarf ===
==== Subrace features ====
; Dwarven Toughness
: Your maximum increases by 1, and increases by 1 again every time you gain a level.
=== Shield dwarf ===
==== Subrace features ====
=== Duergar ===
==== Subrace features ====
*Duergar Magic
: You gain the access to the following Spells:
:* 1st Level Spell: (at character level 3; ).
:** As of Patch 3, the Duergar version of Enlarge notably does not require .
:* 2nd Level Spell: (at character level 5; per turn, does not use Spell Slots).
==== NPC characters ====
Additionally, non-player duergar characters also have:
== Notable dwarves ==
=== Gold dwarves ===
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
=== Shield dwarves ===
* 
* 
* 
=== Uncategorized dwarves ===
* 
* 
== Notable Duergar ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== See also ==
* List of all Dwarves
* List of all Duergar
* List of all Gold Dwarves
* List of all Shield Dwarves
== Notes ==
* Each Dwarf subrace equates to a specific type of Dwarf subrace in Dungeons & Dragons Fifth Edition, as they share their unique traits:
** A Gold Dwarf equates to a Hill Dwarf in 5e
** A Shield Dwarf equates to a Mountain Dwarf in 5e.
== External links ==
* 
Category:Races
Category: Playable races
Dwarven Splintmail

Category:Sources of damage reduction
== Gallery ==
File:Dwarven splintmail in game female.PNG|alt=Dwarven Splintmail worn by Karlach
File:Dwarven splintmail in game male.PNG|alt=Dwarven Splintmail worn by Astarion
file:Dwarven Splintmail Human Front Model.webp|Body Type 1 Front Human|alt=Dwarven Splintmail Human Front
file:Dwarven Splintmail Human Back Model.webp|Body Type 1 Back Human|alt=Dwarven Splintmail Human Back
file:Dwarven Splintmail High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Dwarven Splintmail High Elf Front
file:Dwarven Splintmail High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Dwarven Splintmail High Elf Back
Category:Constitution Equipment
Dwindling

Dwindling is a Human child in the Nortale's Hostel in the Lower City in Act Three.
 
== Involvement ==
=== Act Three ===
Dwindling and his father are refugees speaking to the hostel's mistress, Pammella Nortale, in the hall of the establishment.
The family lost their mother, and the father does not know how to take care of the kid properly. The hostel mistress is ready to shelter both, but first wants them to get rid of the lice the boy has caught on the way to the city.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children