Good to Go

Good to Go is a gen Soldier of Fortune anthology. 
==Issue 1==
Good to Go 1 is a collection of 12 stories and is 168 pages. It was published in 1999.
* Inquiry (by Falcone ) A tag to "Power Corrupts." Matt decides it's time he had a serious talk with Benny Ray. (2)
* Betrayer (by Laura "Winter" Brennan) The team accepts a mission in South America - to take out a rebel. But there's a complication, someone who knows their plans is working for the wrong side. (9)
* Our Finest Gifts (by Fallon Zane) A vignette. The team is out Christmas shopping, and someone unexpected benefits. Originally published in The Yule Tide #3. (2)
* The Gift That Keeps on Giving (by Becca Koldfurr) A chance meeting on the beach leads to a revenge plot that nearly gets C.J. and Matt killed. Originally published in Compadres #14. (19)
* Against His Will (by Laura "Winter" Brennan) On a mission in the Middle East the team is captured, Benny Ray is tortured, and they still have to rescue a professor who knows how to build a bomb. (8)
* Walking Wounded (by Lee Seibert) A tag to "Broken Play." As the team recuperates from their trip to Bosnia some shadows are harder to dispel than others. Originally published in Ouch! #3. (6)
* Slow Motion (by Becca Koldfurr) The team sets out to rescue hostages being held in a far right religious compound, and they pull it off, but not without a casualty. (11)
* Divide and Conquer (by Cedar J. Duel) Sent to Russia to spring a diplomat who is being groomed to take Yeltzin's place, the team loses one man, and has to leave another behind in the hands of local nationalists. Racing against time, Matt leads the rest of the team in to ensure that "everyone comes home." Also in Ouch! #13. (31)
* Work Farm (by Falcone) On a mission in South American Benny Ray and Chance are reduced to beasts of burden. And the rescue leaves Matt in a world of hurt. But it's C.J. who might not survive. (16)
* Apology (by Falcone) A sequel to "Work Farm." Back home, Benny Ray loses his temper and manages to tick-off the entire team. He tries to apologize, but then events spin out of control, leaving Chance and C.J. fighting for their lives and Benny Ray in the hands of Margo and Matt. A guest appearance by The Marshall. (18)
* Replay (by Londa Pfeffer) A sequel to "Broken Play." Vlady is back and out to settle old scores. When Matt gets a call from Hawaii he knows they're all in some serious trouble. Now, can they find Vlady before Vlady finds them? (23)
* Truth in the Blood (by Jody Norman) On a mission in Romania, Margo runs into the two people she really hoped she'd never meet while on a mission - her parents. Now they want some answers. Margo and her parents clash over her career choice, but there are a couple of secrets that might make the difference. (23)
==Issue 2==
Good to Go 2 is a collection of 9 stories and is 201 pages. It was published in 2000,
* Revelation (by Jody Norman) Soldier of Fortune, Inc. A series of missing scenes from the pilot explore what Margo is thinking as she gets to know Matt's new team and its members. (7)
* Waiting for Morning (by Kathleen A. Klatte) Soldier of Fortune, Inc. A tag to "Hired Guns." Events finally catch up to Margo, but she has a lot of support. (6)
* Second Chance (by Londa Pfeffer) Soldier of Fortune, Inc. Chance crashes a borrowed chopper and ends up in a coma, the team must piece together the real reason for the event. (25) (a winner of a 2001 FanQ)
* Surviving the Arena (by Laura "Winter" Brennan) Soldier of Fortune, Inc. The team take a mission that places Benny Ray and Chance in the sights of a madman. If they can keep from killing each other, the rest of the team might be able to help. (14)
* Hidden Assets (by Becca Koldfurr) Soldier of Fortune, Inc. Trout asks Matt to rescue a head of state, but Shepherd is a man short, and the mission means they have to split up. Still, it needs to be done, and who better to do it? Also in Black Ops #10. (31)
* Confession (by Fallon Zane) Special Ops Force. This missing scene from "Tethered Goat" explains why Benny Ray had three kids with a wife named Mary Ellen, and another son with another wife named LuAnn. (5)
* Child's Play (by Rachel "Bogey" Berger) Special Ops Force. The team is asked to keep a child safe, but things quickly become much more complicated than they ever expected and what was a simple mission becomes a fight for survival. (45)
* John's Story (by Kathleen A. Klatte) Special Ops Force. When Margo is shot, John must face his darkest demons, and worse for him, he must share then with Margo. (20)
* Don't Cry For Me. . . (by Joe Lawson) Special Ops Force. When an assignment takes Benny Ray back to South America, he finds himself in the hands of a monster who wants revenge for his brother's death. (25)
==Issue 3==
Good to Go 3 was published in 2003 and contains 150 pages. (winner of a 2004 FanQ)
* Memories (by Denysè M. Bridger) Special Ops Force. A missing scene from "The White Dragon." Matt thinks about what his father means to him. (5)
* Nightmares (by MegC.) Special Ops Force. Margo and Benny Ray are held prisoner and tortured while the rest of the team races to find and save them. Some adult scenes. (23)
* Second Chances (by Denysè M. Bridger) Special Ops Force. Matt and Dawn have another chance to make their relationship work, if they can survive long enough. Some adult scenes. (63)
* Dangerous Relations (by Cindy Warner) Special Ops Force. When a relative of Cindy's targets her and the team, they find themselves in a world of trouble. Some adult scenes. (24)
* Tanks for the Memories (by Londa Pfeffer) Soldier of Fortune, Inc. A training mission takes an unexpected twist. (6)
* Hunter's Moon (by Fallon Zane) Soldier of Fortune, Inc. A madman is stalking Margo, leaving Matt and Benny Ray to find her before it's too late. (16)
Category:Soldier of Fortune
Category:1999 Zines
Category:2000 Zines
Category:2003 Zines