nyuuzyou/wikis huggingface dataset:
The Suffering (Nov 11, 2003 prototype)

A prototype of The Suffering for the Xbox.
==Notes==
* Compiled three months before the final US build (the first retail build).
* Preview build.
* Different SURREAL SOFTWARE logo.
* Main menu has trademark information in this build. This was removed for the final.
* The main menu is missing the Bonus Material option.
* Options menu is different. In this build, there are only Controller, Gameplay, Screen, and Audio settings. In the final, there are entries to load and save settings.
* A small level select loads up when you start a new game.
* The loading screen uses a different background in this build.
* XBE information:
** Internal Name: The Suffering
** Maker ID and Product Number: \x00\x00-1
** Executable Name: default.xbe
** Executable checksum (MD5): fdc92a7387d621bc24949a4b6f9b543d
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Suffering preview version (1).png
Xbox - Suffering preview version (2).png
Xbox - Suffering preview version (3).png
Xbox - Suffering preview version (4).png
Xbox - Suffering preview version (5).png
Xbox - Suffering preview version (6).png
Xbox - Suffering preview version (7).png
Xbox - Suffering preview version (8).png
Xbox - Suffering preview version (9).png
Xbox - Suffering preview version (10).png
Xbox - Suffering preview version (11).png
Xbox - Suffering preview version (12).png
Xbox - Suffering preview version (13).png
Xbox - Suffering preview version (14).png
Xbox - Suffering preview version (15).png
Xbox - Suffering preview version (16).png
Xbox - Suffering preview version (17).png
Xbox - Suffering preview version (18).png
Xbox - Suffering preview version (19).png
Xbox - Suffering preview version (20).png
Xbox - Suffering preview version (21).png
Xbox - Suffering preview version (22).png
Xbox - Suffering preview version (23).png
Xbox - Suffering preview version (24).png
Xbox - Suffering preview version (25).png
==Origin==
Xbox - Suffering preview version.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Sum of All Fears (Sep 9, 2002 prototype)

A prototype/prerelease build of The Sum of All Fears for the PlayStation 2 from 2002-09-09 (17 days before the earliest known release build).
==Notes==
* Has the Spanish title Pañico Nuclear hand written on the disc.
* The source media for this release was damaged, defective, or degraded, and the image has errors that prevent the game from booting.
* CVLT OF OSIRIS is presenting the game even in its non-functional state as most of the data is present and may be possible to replace the missing data from the release build.
* Due to the extensive read errors, a separate dump created using CloneCD and a different model of drive is also included.
==Origin==
The_Sum_of_All_Fears-2002-09-09-01-Disc-Small.png|Disc front
The_Sum_of_All_Fears-2002-09-09-02-Case-Front-Small.png|Case front
The_Sum_of_All_Fears-2002-09-09-03-Case-Back-Small.png|Case back
==See also==
* Original release page on Archive.org
The Sword and the Sorcerer (ColecoVision prototype)

A prototype of the unreleased The Sword and the Sorcerer for the ColecoVision.
==Notes==
* Was to be published by Coleco. Developer unknown.
* Non-playable demo.
* Contains the combined and separate ROM dumps.
==Origin==
TheSwordandtheSorcerer ColecoVisionproto cart.png
==See also==
* ROMs Dumped and Confirmed (archived)
The Sword of Hope II (Prototype)

A prototype of Selection II: Ankoku no Fuuin for the Game Boy.
==Notes==
* The copyright year on the title is 1992 instead of 1996.
* The file select font is different.
* In the retail version, a period has a space before it (which is incorrect). This isn’t true for the prototype.
* Various text differences.
* The header title for this prototype is “SELECTION 2” instead of “SWORD OF HOPE 2”. This is because the game was titled Selection II in Japan, so the header just wasn’t updated yet.
* The prototype makes use of placeholder “X” graphics for currently unused tiles, these were later replaced with new sprites or removed entirely in the retail version.
* Other minor and miscellaneous graphical changes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot!
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
The Tale of Despereaux (Mar 11, 2009 prototype)

A prototype of The Tale of Despereaux for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: The Tale of Despereaux (Mar 11, 2009) [TalesD]-kabojnk.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Tale of Despereaux (Oct 15, 2008 prototype)

A prototype of The Tale of Despereaux for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: The Tale of Despereaux (Oct 15, 2008) [DATA_X360_Compressed]-kabojnk.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Tale of Despereaux (Oct 27, 2008 prototype)

A prototype of The Tale of Despereaux for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: The Tale of Despereaux (Oct 27, 2008) [X360_Pak] [Debug Enabled]-kabojnk.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
The archive that was uploaded was a re-upload that was modified from my original dump, therefore I have re-uploaded the original unmodified dump - kabojnk
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Tale of Despereaux (Oct 28, 2008 prototype)

A prototype of the unreleased The Tale of Despereaux for the Xbox 360.
==Notes==
* Unreleased game.
* Boots only to a blue screen, at least in Xenia.
* Original filename: The Tale of Despereaux (Oct 28, 2008) [X360_FULL]-kabojnk.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Tale of Despereaux (Oct 7, 2008 21.48 prototype)

A prototype of The Tale of Despereaux for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: The Tale of Despereaux (Oct 07, 2008) [TalesDanS] [Xenia]-kabojnk.7z
* Tested and runs on Xenia master branch.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Tale of Despereaux (Oct 7, 2008 22.17 prototype)

A prototype of The Tale of Despereaux for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: The Tale of Despereaux (Oct 07, 2008) [DVD_X360]-kabojnk.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Tale of Despereaux (Oct 7, 2008 prototype C)

A prototype of The Tale of Despereaux for the Xbox 360.
==Notes==
* Unreleased port.
* Original filename: The Tale of Despereaux (Oct 07, 2008) [DVD_X360_V2] [Xenia]-kabojnk.7z
* Tested and runs on Xenia master branch.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Terminator: Dawn of Fate (Jul 19, 2002 18.27 prototype)

A prototype of The Terminator: Dawn of Fate for the Xbox.
==Notes==
* Compiled 14 days before the final US build (the first retail build).
* Hand writing on label indicates this is a review build for print publications only.
* A second dump was created and released by CVLT OF ORISIS in 2023.
* Review build.
* XBE information:
** Internal Name: The Terminator: Dawn
** Maker ID and Product Number: IG-38
** Executable Name: default.xbe
** Executable checksum (MD5): 1710a0075092755c7e7e447f26a9082d
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Terminator For Review (1).png
Xbox - Terminator For Review (2).png
Xbox - Terminator For Review (3).png
Xbox - Terminator For Review (4).png
Xbox - Terminator For Review (5).png
Xbox - Terminator For Review (6).png
Xbox - Terminator For Review (7).png
Xbox - Terminator For Review (8).png
Xbox - Terminator For Review (9).png
Xbox - Terminator For Review (10).png
Xbox - Terminator For Review (11).png
Xbox - Terminator For Review (12).png
Xbox - Terminator For Review (13).png
Xbox - Terminator For Review (14).png
Xbox - Terminator For Review (15).png
Xbox - Terminator For Review (16).png
Xbox - Terminator For Review (17).png
==Origin==
Xbox - Terminator For Review.jpeg|Disc front.
Terminator-Dawn_of_Fate-2002-07-19-01-Disc-Small.png|Disc front (CVLT OF ORISIS dump copy).
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Original release page on Archive.org (CVLT OF ORISIS' copy)
The Terminator: Dawn of Fate (Jul 19, 2002 prototype)

A prototype of Terminator: The Dawn of Fate for the PlayStation 2.
==Notes==
* An NTSC review build dated a month before the final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
TerminatorDawnOfFate-Jul19Review-1.png|Title screen
TerminatorDawnOfFate-Jul19Review-2.png|Gameplay
==Origin==
PS2 - Terminator Dawn of Fate Final Version For Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Terminator (Apr 15, 1992 prototype)

A very late prototype of The Terminator for the Sega Mega Drive. 
== Notes ==
* Build date inside the ROM is Apr 14, 1992 (US final is May 7, 1992, PAL final is Apr 22, 1992). Exact differences are unknown.
== Screenshots ==
File:TERMINTR000.png
File:TERMINTR001.png
File:TERMINTR002.png
File:TERMINTR003.png
File:TERMINTR004.png
File:TERMINTR005.png
== Videos ==
<youtube width="320" height="240">1_YFDKQWHJo</youtube>
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 56 52 47 4e 20 31 39 39 32 2e 46 45 42 (C)VRGN 1992.FEB
00000120 54 48 45 20 54 45 52 4d 49 4e 41 54 4f 52 20 20 THE TERMINATOR 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 54 48 45 20 54 45 52 4d 49 4e 41 54 4f 52 20 20 THE TERMINATOR 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 37 30 30 32 36 2d 30 30 20 17 a4 GM T-70026-00 ..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 UE 
== Files ==
The Texas Chainsaw Massacre (prototype)

A prototype for The Texas Chainsaw Massacre for the Atari 2600.
==Notes==
* A completely different game to the released version.
* Programmed by Robert H. O'Neil.
* Earliest known dump is dated December 19, 2011.
==Origin==
texaschainsawproto.jpg|Cartridge (Front)
==See also==
* AtariProtos' article on the game.
The Unholy War (Aug 31, 1998 prototype)

A prototype of The Unholy War for the PlayStation.
==Notes==
* Compiled 3 days before the retail US version
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Unholy War 8-31c Review-0001.png
PSX - Unholy War 8-31c Review-0002.png
==Origin==
PSX - Unholy War 8-31c Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Vatz (Oct 21, 2002 prototype)

A prototype of The Vatz for the Xbox.
==Notes==
*Developed by Beenox Studios for the PC and Xbox. The game was scheduled to be shown at E3 2002. The game boasts a custom engine called Goliath that was capable of advanced physics, animation morphing, and blending. The game was silently cancelled for unknown reasons, and media is very scarce.
*The game itself serves as a pitch of sorts with points in the game used as a way to showcase and explain the game's concepts and goals.
*The developers included a cheat to fill ammo and get all the weapons.
*Demo build.
*XBE information:
**Internal Name:
**Maker ID and Product Number: \x00\x00-0
**Executable Name: default.xbe
**Executable checksum (MD5): 33be2e8ade8c2beb9adfe67ad850481e
*Miscellaneous Notes:
**Game is emulatable: Yes (CXBX) (as of September 12, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Xbox - The Vatz Demo Only (1).png
File:Xbox - The Vatz Demo Only (2).png
File:Xbox - The Vatz Demo Only (3).png
File:Xbox - The Vatz Demo Only (4).png
File:Xbox - The Vatz Demo Only (5).png
File:Xbox - The Vatz Demo Only (6).png
File:Xbox - The Vatz Demo Only (7).png
File:Xbox - The Vatz Demo Only (8).png
File:Xbox - The Vatz Demo Only (9).png
File:Xbox - The Vatz Demo Only (10).png
File:Xbox - The Vatz Demo Only (11).png
File:Xbox - The Vatz Demo Only (12).png
File:Xbox - The Vatz Demo Only (13).png
File:Xbox - The Vatz Demo Only (14).png
File:Xbox - The Vatz Demo Only (15).png
File:Xbox - The Vatz Demo Only (16).png
==Videos==
<youtube heights="352" widths="240">nylQBauh1R0</youtube>
==Files==
==Origin==
File:Xbox - The Vatz Demo Only.jpeg|Disc front.
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: Xbox and Dreamcast (September 18, 2021)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
The Walking Dead: A Telltale Games Series (Mar 9, 2012 prototype)

A prototype of The Walking Dead: A Telltale Games Series for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Walking Dead (Mar 09 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Walking Dead: Survival Instinct (Jan 24, 2013 prototype)

A prototype of The Walking Dead: Survival Instinct for the Xbox 360.
==Notes==
* Predates the final build by about two months.
* Ships with default, final, and profiling executables. Each executable is accompanied with a .map, .pdb, and .xdb file.
* Original filename: Walking Dead - Survival Instincts (01.24.2013.131892.305994).rar
*Miscellaneous Notes:
**Game is emulatable in Xenia-Canary.
==Acknowledgments==
A huge thanks to @UndeadFrankie on Discord for reuploading the build, making it available for release.
The Wheel of Time (Oct 21, 1999 prototype)

A prototype/prerelease build of The Wheel of Time for the PC from 1999-10-21 (one day before the release build).
==Notes==
* The volume labels for the discs indicate the build is release candidate 8.
* CVLT OF OSIRIS obtained two sets of disks with identical content. This release includes the Redump data for all four discs, with matching hashes for the corresponding discs.
==Origin==
The_Wheel_of_Time-1999-10-21-Disc_1-Copy_1-01-Case-Small.png|Disc 1, copy 1 case
The_Wheel_of_Time-1999-10-21-Disc_1-Copy_1-02-Disc-Small.png|Disc 1, copy 1 front
The_Wheel_of_Time-1999-10-21-Disc_2-Copy_1-01-Case-Small.png|Disc 2, copy 1 case
The_Wheel_of_Time-1999-10-21-Disc_2-Copy_1-02-Disc-Small.png|Disc 2, copy 1 front
The_Wheel_of_Time-1999-10-21-Disc_1-Copy_2-01-Case-Small.png|Disc 1, copy 2 case
The_Wheel_of_Time-1999-10-21-Disc_1-Copy_2-02-Disc-Small.png|Disc 1, copy 2 front
The_Wheel_of_Time-1999-10-21-Disc_2-Copy_2-01-Case-Small.png|Disc 2, copy 2 case
The_Wheel_of_Time-1999-10-21-Disc_2-Copy_2-02-Disc-Small.png|Disc 2, copy 2 front
==See also==
* Original release page on Archive.org
* Associated manual and addendum release page on Archive.org
The Wing of Madoola (prototype)

A prototype of The Wing of Madoola for the Famicom.
==Notes==
* Pressing A on the second controller while starting the game will give Lucia the best weapons in the game, sets her magic and health to 9990, and allows the player to skip to any stage in the game
* The keyword in Stage 8 (ねこだよ〜ん) is missing/censored
==Origin==
TheWingofMadoola proto cart.jpg
Wing of Madoola sample manual (front).jpg
Wing of Madoola sample manual (back).jpg
==Acknowledgments==
From the release post on Lost Levels:
:From TheRedEye.
Thea Realm Fighters (Beta prototype)

An early prototype of the unreleased Thea Realm Fighters for the Atari Jaguar.
==Notes==
* Two player only.
* There are four characters available with single round matches and selectable stages.
==Screenshots==
File:TheaRealmFighters EarlyDemoPre-alphaPrototype JapaneseLogo.png|Japanese Logo
File:TheaRealmFighters EarlyDemoPre-alphaPrototype TokVSSparqCharacterSelect.png|Tok VS Sparq
File:TheaRealmFighters EarlyDemoPre-alphaPrototype PrincePakVSTokCharacterSelect.png|Prince Pak VS Tok
File:TheaRealmFighters EarlyDemoPre-alphaPrototype SparqVSRoyalMarshall CharacterSelect.png|Sparq VS Royal Marshall
File:TheaRealmFighters EarlyDemoPre-AlphaPrototype 01.png|Tok vs Spark at Movie set
File:TheaRealmFighters EarlyDemoPre-alphaPrototype PrincePakVSTok MayanTemple.png|Prince Pak VS Tok at Mayan Temple
File:TheaRealmFighters EarlyDemoPre-alphaPrototype RoyalMarshallVSPrincePak DockBattle.png|Royal Marshall VS Prince Pak at Dock
File:TheaRealmFighters EarlyDemoPre-alphaPrototype SparqVSRoyalMarshall RooftopBattle.png|Sparq VS Royal Marshall on Rooftop
File:TheaRealmFighters EarlyDemoPre-alphaPrototype TokVSSpark CanyonBattle.png|Tok VS Sparq in Canyon
==Videos==
<youtube width=320 height=240>H-SHRmHWbNQ</youtube>
==See also==
*Original release thread at AtariAge.com.
Them's Fightin' Herds (July 14, 2012 Prototype)

An incredibly early prototype for Them's Fightin' Herds, called here by it's original name "Fighting is Magic".
==Notes==
*Still using assets from a certain toy IP
*Only Versus mode is selectable. Contains 4 playable characters, as well as 4 stages.
*Similar to, if not the exact same build used at EVO 2012
*This particular build was leaked onto 4chan not long after it was shown off at EVO. Supposedly leaked by a member of the QA team.
*This incarnation of the game is said to have been canceled in Feburary 2013 following a C&D letter, development would be scrapped and restarted.
==Screenshots==
Theocracy (Feb 7, 2000 prototype)

A prototype/prerelease build of Theocracy for the PC from 2000-02-07 (about one month before the release build).
==Notes==
* The source media for disc 2 of this release was damaged, defective, or degraded, and the image may not work as expected, but was the best quality available at the time of the release.
==Origin==
Theocracy-2000-02-07-01-Disc_1-Small.png|Disc 1 front
Theocracy-2000-02-07-02-Disc_2-Small.png|Disc 2 front
Theocracy-2000-02-07-03-Booklet-Small.png|Booklet
==See also==
* Original release page on Archive.org
Thief: Deadly Shadows (Apr 12, 2004 prototype)

A late prototype of Thief: Deadly Shadows for the Microsoft Xbox.
==Origin==
4977ed19566964a347684197028912e5.png|Disc front.
==Acknowledgments==
* Special thanks to hogsy, hwd405, Spaceman, TheNameless0ne, AquaSeaWing, GHzGangster, FrostWolf, PikminGuts92, SpecFroce, AshBob5000, Dezent, and bonus thanks to RacingFreak for editing scans to be clearer.
==See also==
Original release thread on ObscureGamers.com
Thief: Deadly Shadows (Apr 4, 2004 prototype)

A prototype of Thief: Deadly Shadows for the Xbox.
==Notes==
* Compiled 25 days before the final US build.
* Preview build.
* Lacks certain company FMVs.
* Loading bar is in a different position. The loading screen itself lacks tips that can be found in the final build.
* Title screen lacks a background.
* "START MISSION" on the mission screen in this build, "START" for the final build.
* XBE information:
** Internal Name: Thief: Deadly Shadow
** Maker ID and Product Number: \x00\x00-0
** Executable Name: Default.xbe
** Executable checksum (MD5): f0d153e44f0211b176ad0d79b44efc9b
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Thief Deadly Shadows preivew code (1).png
Xbox - Thief Deadly Shadows preivew code (2).png
Xbox - Thief Deadly Shadows preivew code (3).png
Xbox - Thief Deadly Shadows preivew code (4).png
Xbox - Thief Deadly Shadows preivew code (5).png
Xbox - Thief Deadly Shadows preivew code (6).png
Xbox - Thief Deadly Shadows preivew code (7).png
Xbox - Thief Deadly Shadows preivew code (8).png
Xbox - Thief Deadly Shadows preivew code (9).png
Xbox - Thief Deadly Shadows preivew code (10).png
Xbox - Thief Deadly Shadows preivew code (11).png
Xbox - Thief Deadly Shadows preivew code (12).png
Xbox - Thief Deadly Shadows preivew code (13).png
Xbox - Thief Deadly Shadows preivew code (14).png
Xbox - Thief Deadly Shadows preivew code (15).png
Xbox - Thief Deadly Shadows preivew code (16).png
Xbox - Thief Deadly Shadows preivew code (17).png
==Origin==
Xbox - Thief Deadly Shadows preivew code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Thief (Feb 5, 2014 prototype)

A prototype of Thief for the Xbox 360.
==Notes==
* Postdates the final build by over two weeks.
* Original filename: Thief (11946 2014-01-19).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Thief (Jan 19, 2014 prototype)

A prototype of Thief for the Xbox 360.
==Notes==
* Predates the final build by a day.
* Original filename: Thief (b4079) (2014-01-19) (beta).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Thief II: The Metal Age (Nov 4, 1999 prototype)

A prototype of Thief II: The Metal Age for PC.
==Notes==
* Overall the game is still very unfinished at this point and often tends to crash.
* Most movies are placeholders.
* The installer of the game seems to be carbon copy of Thief 1.
* The title screen is using the one from Thief 1 but with a earlier Thief 2 logo.
==Screenshots==
File:thief2novbuild_title.png|Title screen
==Origin==
File:Thief2novbuild.png|Disc front