nyuuzyou/wikis huggingface dataset:
Unreal II: The Awakening (Jan 8, 2004 prototype)

A prototype of Unreal II: The Awakening for the Xbox.
==Notes==
* Compiled six days before the final US build (the first retail build).
* XBE information:
** Internal Name: Unreal II
** Maker ID and Product Number: IG-60
** Executable Name: default.xbe
** Executable checksum (MD5): e5a3f8b58b4b0ab13f4148c9e01f5e3b
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Unreal II The Awakening for preview only (1).png
Xbox - Unreal II The Awakening for preview only (2).png
Xbox - Unreal II The Awakening for preview only (3).png
Xbox - Unreal II The Awakening for preview only (4).png
Xbox - Unreal II The Awakening for preview only (5).png
Xbox - Unreal II The Awakening for preview only (6).png
Xbox - Unreal II The Awakening for preview only (7).png
Xbox - Unreal II The Awakening for preview only (8).png
Xbox - Unreal II The Awakening for preview only (9).png
Xbox - Unreal II The Awakening for preview only (10).png
Xbox - Unreal II The Awakening for preview only (11).png
Xbox - Unreal II The Awakening for preview only (12).png
Xbox - Unreal II The Awakening for preview only (13).png
Xbox - Unreal II The Awakening for preview only (14).png
Xbox - Unreal II The Awakening for preview only (15).png
Xbox - Unreal II The Awakening for preview only (16).png
Xbox - Unreal II The Awakening for preview only (17).png
Xbox - Unreal II The Awakening for preview only (18).png
Xbox - Unreal II The Awakening for preview only (19).png
Xbox - Unreal II The Awakening for preview only (20).png
Xbox - Unreal II The Awakening for preview only (21).png
Xbox - Unreal II The Awakening for preview only (22).png
Xbox - Unreal II The Awakening for preview only (23).png
Xbox - Unreal II The Awakening for preview only (24).png
==Origin==
Xbox - Unreal II The Awakening for preview only.jpeg|Disc front.
Xbox - Unreal II The Awakening for preview only 12 January 2004.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Unreal Tournament (Mar 9, 2001 prototype)

A prototype of Unreal Tournament for the Dreamcast.
==Notes==
* Compiled 7 days before the first retail build (the PAL build).
* PAL prototype.
* Missing Homepage option on the main menu.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): b6337fb5bd0e030f9f97039eb7862bc9
** Executable timestamp: 2001-03-09 14:40:24
* Header Information (IP.BIN):
** Header - Title: UNREAL TOURNAMENT
** Header - Release Date: 20010310
** Header - Region: E
** Header - Device Info: 4143 GD-ROM1/1
** Header - Product Version: V1.001
** Header - Maker ID: SEGA LC-T-151
** Header - Product Number: T15113D 50
* Volume Information:
** Volume Identifier: UT1
** Volume Set Identifier: UNREAL_TOURNAMENT
** Volume Creation Date: 2000-05-26 10:57:42
** Volume Modification Date: 2001-03-09 16:11:55
** Last Modified File (if not available, then executable was the last modified file): /DCEUROTEX.UTX
** Last Modified File Checksum (MD5): 19a7fb9da6ac1585a7364b2a45761d2e
** Last Modified File Time Stamp: 2001-03-09 15:07:36
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Unreal Tournament (1).png
Unreal Tournament (2).png
Unreal Tournament (3).png
Unreal Tournament (4).png
Unreal Tournament (5).png
Unreal Tournament (6).png
Unreal Tournament (7).png
Unreal Tournament (8).png
Unreal Tournament (9).png
Unreal Tournament (10).png
Unreal Tournament (11).png
Unreal Tournament (12).png
Unreal Tournament (13).png
Unreal Tournament (14).png
Unreal Tournament (15).png
Unreal Tournament (16).png
Unreal Tournament (17).png
Unreal Tournament (18).png
Unreal Tournament (19).png
Unreal Tournament (20).png
==Origin==
Unreal Tournament.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Unreal Tournament (Sep 15, 1999 prototype)

A demo build of Unreal Tournament for PC.
==Notes==
* Contains the installer and the version installed with the English language.
* This version of the demo was sponsored by 3dfx and requires Glide support in order to run.
To Do: Does this link allow to make the game functional? If not, try to find another solution.
==Acknowledgments==
Thanks to bosshunter for making this build available to me for preservation on the wiki.
Unstoppable Speed Smash (prototype)

A prototype of Unstoppable Speed Smash for Playstation 3.
==Notes==
* "a test PS3 application intended to demonstrate the functionality of the PhyreEngine"
* Original filename: Unstoppable Speed Smash (SDK SAMPLE) EX0001-BCET70009_00-USSTRC01XXXXXXXX.pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Until Dawn (Apr 2011 prototype)

A prototype of Until Dawn for the PlayStation 3.
==Notes==
*Incomplete build.
*Game would later be released on the PlayStation 4, with the PS3 version cancelled.
*Original filename: TEST70001_beyond.rar
To Do: according to betaarchive (https://www.betaarchive.com/database/view_release.php?uuid=ae0c6ccf-78be-45ba-85c3-8107583fd276) the build is from April 2011. if anyone confirms this, remove the tag 
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Until Dawn (Gamescom Build)

A prototype of Until Dawn for Playstation 3.
==Notes==
* Game would later be released on the PlayStation 4, with the PS3 version cancelled.
* Gamescom 2012 Build.
To Do: Check if there is any way to find out the Build Date of the Build.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Until Dawn (Mar 14, 2011 Demo)

A prototype of Until Dawn for PlayStation 3.
==Notes==
* The serial is TEST70001.
* The build date was based on the build date that exists in the executable (which means it's not precise).
* Game would later be released on the PlayStation 4, with the PS3 version cancelled.
* Preview Demo Build.
* Original filename: Until Dawn (Preview Demo EP9000-TEST70001_00-KZ3MAINPKGVER000).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Until Dawn (Possibly Gamescom prototype)

A prototype of Until Dawn for Playstation 3.
==Notes==
* This Build was released in Terarelease 1.0. however, it is not certain whether it would be a Build shown at Gamescom. However in Terarelease 2.0. Another Build appeared that was confirmed to actually be from Gamescom. The Terarelease 1.0 version may be an earlier version.
* Game would later be released on the PlayStation 4, with the PS3 version cancelled.
* Original filename: Until Dawn (Possibly Gamescom build EP9000-TEST70001_00-KZ3MAINPKGVER000).pkg
To Do: Check if there is any way to find out the Build Date of the Build.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Untold Legends: The Warrior's Code (Jan 27, 2006 prototype)

A prototype of Untold Legends: The Warrior's Code for the PlayStation Portable.
==Notes==
* Predates the first final build by almost a month.
* SFO Information:
** SFO Title: Untold Legends The Warrior's Code
** SFO Category: UG
** SFO Disc ID: ULUS10086
** SFO Disc Version: 1
** SFO Parental Level: 5
** SFO PSP System Version: 2.6000000000000001
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): 3054892c38d6787bcb6beb470f541fc6
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: 
** Volume Set Identifier: 
** Volume Creation Date: 2006-01-27 12:00:00
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Untold Legends: The Warrior's Code (Nov 23, 2005 prototype)

A prototype of Untold Legends: The Warrior's Code for the PlayStation Portable.
==Notes==
* Predates the first available build by almost three months.
* The intro cinematic is only half finished - the latter half features still images with "Under production" overlaid on top.
** Several voice lines are also present in this version of the intro which aren't in the final release:
*** Thousands of innocents died.
*** He seemed a god wielding his wrath upon the people.
*** None were safe from the emperor's tyranny.
* Trying to access the credits crashes the game.
* Contains many files not in the final game, such as ambient sounds and voiceovers.
* Makes numerous kernel calls to check the state of development kit GPI dip switches. These calls are not present in the released version of the game.
** Switching on GPI0 enables a rendering related debug display.
** Switching on GPI1 enables a memory related debug display.
** Switching on GPI0 and 1 simultaneously enables a detailed memory related debug display.
** Switching on GPI2 enables a build version banner at the bottom of the screen (also present for GPI0 & 1)
==Screenshots==
File:UntoldLegendsTheWarriorsCode Nov232005-Splash.jpg|Splash Screen
File:UntoldLegendsTheWarriorsCode Nov232005-Intro Still.jpg|Incomplete Intro Cinematic
File:UntoldLegendsTheWarriorsCode Nov232005-GPI0 Enabled.jpg|GPI0 Enabled
File:UntoldLegendsTheWarriorsCode Nov232005-GPI1 Enabled.jpg|GPI1 Enabled
File:UntoldLegendsTheWarriorsCode Nov232005-GPI0+1 Enabled.jpg|GPI0 & 1 Enabled
File:UntoldLegendsTheWarriorsCode Nov232005-GPI2 Enabled.jpg|GPI2 Enabled
==See also==
* YouTube - Untold Legends - The Warrior's Code (PSP) Prototype Dump + Download | Rezrospect
Up (Mar 13, 2009 prototype)

A prototype of Up for the Xbox 360.
==Notes==
* Compiled a day after the final US retail build but many weeks before the final European retail build for some reason.
* Other differences are currently unknown.
* XEX information:
** Header Maker ID: 
** Header Product Code: 
** Header Title: 
** Header PE Name: UP09Master.exe
** Header Executable Name: /DEFAULT.XEX
** Header: Executable Checksum (MD5): 9f843971f35861b0973473a888c35cca
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - DisneyÂ·Pixar UP 2022-12-22 13-04-40.png
Screenshot - DisneyÂ·Pixar UP 2022-12-22 13-04-44.png
Screenshot - DisneyÂ·Pixar UP 2022-12-22 13-04-57.png
Screenshot - DisneyÂ·Pixar UP 2022-12-22 13-05-01.png
Screenshot - DisneyÂ·Pixar UP 2022-12-22 13-05-05.png
Screenshot - DisneyÂ·Pixar UP 2022-12-22 13-05-09.png
Screenshot - DisneyÂ·Pixar UP 2022-12-22 13-05-11.png
Screenshot - DisneyÂ·Pixar UP 2022-12-22 13-05-16.png
Screenshot - DisneyÂ·Pixar UP 2022-12-22 13-05-21.png
Screenshot - DisneyÂ·Pixar UP 2022-12-22 13-05-30.png
Screenshot - DisneyÂ·Pixar UP 2022-12-22 13-05-34.png
Screenshot - DisneyÂ·Pixar UP 2022-12-22 13-05-40.png
Screenshot - DisneyÂ·Pixar UP 2022-12-22 13-05-44.png
Screenshot - DisneyÂ·Pixar UP 2022-12-22 13-05-50.png
Screenshot - DisneyÂ·Pixar UP 2022-12-22 13-05-57.png
==Origin==
X360 - UP review build.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Urban Chaos: Riot Response (May 19, 2004 prototype)

An early prototype of Urban Chaos: Riot Response for the PlayStation 2 from May 19, 2004.
==Notes==
*E3 build.
*Title screen differs from final.
*The game is titled Roll Call at this point.
*At this point, the game was still being developed by Argonaut.
*Really, everything is different.
==Origin==
File:PS2 UrbanChaosRiotResponse 051904 Disk.png
Urban Chaos: Riot Response (Oct 14, 2004 prototype)

An early prototype of Urban Chaos: Riot Response for the PlayStation 2 from October 14, 2004.
==Notes==
* Title screen differs from final.
* The game is titled Roll Call at this point.
* At this point, the game was still being developed by Argonaut.
** This prototype is dated 13 days after Argonaut went defunct, possibly created to put together all the work they had finished on the project for the next developer.
* This prototype has 10 levels, while the earlier demo only has one.
* Really, everything is different.
* In the options menu you can access the debug menu with several options to modify.
==Origin==
Image2.png
Urban Chaos (May 5, 1999 prototype)

A prototype of Urban Chaos for the PC.
==Notes==
*The original main executable file is dated Apr 29, 1999 but is not included within the download because of a watermark that had to be removed beforehand. While the date on the disc is May 5, 1999 - it is more likely this build was compiled on the aforementioned date.
*This build was likely used to record a demo for or do a live demonstration at E3 1999. The preview video provided below by GameStar.de was released the same day listed as the one on disc. This footage appears to be of this build.
*This is a unstable build and crashes easily and best results are achieved by pressing F1 after launch to run in windowed mode.
 
*Readme.txt in the games root directory outlines the basic controls.
*In the data directory the file urban.sty defines the maps listed after selecting Start from the main menu. A earlier version of urban.sty is also in the data directory named _urban.sty and the one I modified to add additional unlisted maps named urban.sty.modified. Rename whichever file you want to try to urban.sty and load the game. Multiplayer map only accessible with two alternative urban.sty.
 
*Workspace ucw files for built in mission editor are in the maps folder if you would like to figure out how to use the editor.
==Screenshots==
File:Urban Chaos (May 5, 1999 prototype) screenshot 1.png
File:Urban Chaos (May 5, 1999 prototype) screenshot 2.png
File:Urban Chaos (May 5, 1999 prototype) screenshot 3.png
File:Urban Chaos (May 5, 1999 prototype) screenshot 4.png
File:Urban Chaos (May 5, 1999 prototype) screenshot 5.png
File:Urban Chaos (May 5, 1999 prototype) screenshot 6.png
File:Urban Chaos (May 5, 1999 prototype) screenshot 7.png
==Videos==
<youtube width="320" height="240">lEt7rwSTjss</youtube>	<youtube width="320" height="240">2wfXFgffIpM</youtube>	<youtube width="320" height="240">kOfC8XdpwU4</youtube>
GameStar.de Preview 	Mission 1 Gameplay 	Mission 2 Gameplay
==Origin==
File:Urban Chaos (May 5, 1999) disc.png
==Acknowledgments==
A very special thanks to SolidSnake11 for cracking and removing watermark on this build! Without his help a release wouldn't be possible.
Urban Reign (Jul 19, 2005 prototype)

A prototype of Urban Reign for the PlayStation 2.
==Notes==
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
UrbanReignReview_Title.png|Title Screen
==Origin==
PS2 - Urban Reign Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Urusei Yatsura: Dear My Friends Sample (Feb 4, 1994 prototype)

A late prototype of Urusei Yatsura - My Dear Friends for the Sega Mega CD.
==Notes==
* Was dumped before by various other people, but this includes a proper BIN/CUE rip as well.
==Videos==
<youtube width="320" height="240">5BetiIJH3TU</youtube>
==Origin==
Urusei Yatsura Dear My Friends Sample Disc.jpg|Original disc
Utopia: The Creation of a Nation (Prototype)

A prototype of Utopia: The Creation of a Nation for the SNES.
==Notes==
* Seemingly late prototype.
==Screenshots==
Utopia - The Creation of a Nation (Prototype) 2021-08-21 21-34-06.png|Title screen
Utopia - The Creation of a Nation (Prototype) 2021-08-21 21-40-28.png|Gameplay
Utopia - The Creation of a Nation (Prototype) 2021-08-21 21-45-51.png|Gameplay
Utopia - The Creation of a Nation (Prototype) 2021-08-21 21-46-15.png|Gameplay
Utopia - The Creation of a Nation (Prototype) 2021-08-21 21-48-19.png|Gameplay
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to Hwd45 for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Utopia: The Creation of a Nation (Prototype B)

A prototype of Utopia: The Creation of a Nation for the SNES.
==Notes==
* Different copyright info on title screen
* Different in-game graphics observed on first level
* Different menu color in-game (lighter shade of gray). 
* Seems earlier than two prototypes that are online.
==Origin==
PXL_20231105_230651375.jpg
V-Rally (Sep 16, 1997 prototype)

A prototype of V-Rally for the PlayStation.
==Notes==
* Compiled 3 months after EU retail version, and 19 days before US. Possibly a localization intermediate.
* Will not work on Mednafen (shows Video Standard Mismatch).
* Checks for save data on startup, then shows the antipiracy screen.
* No language selection
* Different title logo
* Miscellaneous Notes:
** Game is emulatable: Issues (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
SLES-00250_2021-03-28_12-25-22.png
SLES-00250_2021-03-28_12-29-26.png
==Origin==
PSX - Need For Speed V-Rally 9-19-97 Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
V-Rally 3 (Jul 2, 2002 prototype)

A prototype of V-Rally 3 for the PlayStation 2.
==Notes==
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
VRally312July_Title.png|Titlescreen
==Origin==
PS2 - V-Rally 3 12-July-2002 For Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
VR Baseball '97 (Jan 24, 1997 prototype)

A prototype of VR Baseball '97 for the PlayStation.
==Notes==
* Plextor drive dumped the disc in scrambled mode. Descrambled version is included.
* Different tunes play in the opening sequences; they sound like placeholder samples from music which they didn't have the license for
* Disclaimer logo appears after the opening FMV (and is different), followed by the loading screen (different, too). The disclaimer then reappears, oddly
** The disclaimer appears after the title screen in retail
* Title screen's music is a slightly different rendition.
** The "Press START to continue" pulses in color, instead of being static
* Different main menu
* More loading screens/sequences than in the retail for menu selections
* Main menu selections, such as Homerun Derby, don't open up the match setup menu; it just goes straight into the game.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: Yes
==Screenshots==
PSX - VR Baseball 97 preview only-0001.png
==Origin==
PSX - VR Baseball 97 preview only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
VR Sports: Powerboat Racing (Game Boy Color prototype)

A release candidate of the unreleased Game Boy Color version of VR Sports: Powerboat Racing.
==Notes==
*The ROM for this game was found among the archive of released Game Boy Color titles, hinting at a very late cancellation.
==Videos==
https://youtu.be/6zFL-fRmZrY
==See also==
https://tcrf.net/User:TheBluegeek/Game_Boy_(Color)_Lot_Check_leak_(September_9,_2020)
Vagrant Story (Jan 7, 2000 prototype)

A prototype of Vagrant Story for the PlayStation.
==Notes==
* Compiled 7 days before the initial Japanese one
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Vagrant Story Japanese Beta-0001.png
==Origin==
PSX - Vagrant Story Japanese Beta.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vagrant Story (Mar 7, 2000 prototype)

A prototype of Vagrant Story for the PlayStation.
==Notes==
* Compiled 21 days before US retail, but 53 days after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Vagrant Story Reviewable-0001.png
==Origin==
PSX - Vagrant Story Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Valhalla Knights 3 (May 30, 2013 prototype)

A prototype of Valhalla Knights 3 for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Valhalla Knights 3 (2013-05-30).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org