Doc Team/2009-09-23

== Transcript ==
[13:02]	:	hey Kate
[13:02]	:	hey Jeremy
[13:02]	 	has pinged you.
[13:02]	:	hey Jeremy
[13:02]	 	has pinged you.
[13:03]	:	Whoa, what's going on with these particles?
[13:04]	:	That's better.
[13:04]	:	Hey guys :-)
[13:04]	:	hi
[13:04]	:	thanks, but I don't think that will solve it. Hi Jeremy
[13:04]	 	has pinged you.
[13:04]	:	Song how was the wstion?
[13:04]	:	qstion*
[13:04]	:	How do I disable the animation that goes with shout
[13:04]	:	i want to know too : )
[13:04]	 	shouts: this animation
[13:05]	:	yes
[13:05]	:	ah.. didn't happen when sitting here
[13:05]	 	shouts: this anim
[13:05]	:	sometimes I want to stay right where I am when I'm shouting
[13:06]	 	wondersif /me would help
[13:06]	:	I'm not sure that the ability to disable that animation is a basic feature of Second Life... However, I do have a workaround :-)
[13:06]	:	OK
[13:06]	:	Actually... I should probably try it myself to make sure it works :-)
[13:06]	 	shouts: Can you hear me now?
[13:06]	:	yes
[13:06]	:	Erm... Guess I should stand up.
[13:07]	:	hi Mari! : )
[13:07]	:	Hiya
[13:07]	 	shouts: How about now?
[13:07]	:	didn't work
[13:07]	:	Nope! I'm totally wrong :-(
[13:07]	:	i think most AO's stop it
[13:07]	:	Typing "/0" before your text will prevent you from using your typing animation. Otherwise, you'll need to be playing a higher-priority animation, like Yana said.
[13:07]	:	the anim has priority 2, according to the SL wiki. Can that be lowered?
[13:08]	:	It can be stopped, if detected
[13:08]	:	You can't change the priority of the built-in animations, I'm afraid.
[13:08]	 	shouts: testing shout with /0
[13:08]	:	so /0 had no effect
[13:08]	:	What'd I miss? :)
[13:08]	:	and my AO has no effect
[13:08]	:	https://support.secondlife.com/ics/support/default.asp?deptID=4417&task=knowledge&questionID=6010
[13:08]	:	trying to work out how to stop the shouting amin
[13:08]	:	anim*
[13:08]	 	shouts: mine?
[13:08]	:	mine dos for a second
[13:09]	:	lol
[13:09]	 	looks over the horizon. BRB.
[13:09]	 	available at your current location
[13:09]	:	Huh. Someone took care of that one quick :-)
[13:09]	:	Have a seat, Olga
[13:10]	:	i stood up to try, it delayed the shout anim for a second
[13:10]	:	Hello. Thank you Arawn.
[13:10]	:	ARGH...
[13:10]	:	here's another
[13:10]	:	oh oh
[13:10]	:	again
[13:10]	:	Ah, nostalgia
[13:11]	:	Signs, Signs, everywhere are signs...
[13:12]	:	The web page Arawn mentioned, SL support center, doesn't have a link to communications
[13:12]	:	which is odd for a social networking service like SL
[13:12]	:	Social networking service?
[13:13]	:	SL is a social networking service
[13:13]	:	hmm
[13:13]	:	We come here to socialize
[13:13]	:	Amongst many, many other things
[13:13]	:	I mostly come here to RP and to build/sell.
[13:13]	:	RP is form of socializing
[13:13]	:	i come here to race fast like a snail
[13:14]	:	it's totally dependent on communications
[13:14]	:	So is selling.
[13:14]	:	I suspect if you asked 10 SL members why they come here, you'd get 15 different answers
[13:14]	 	grins
[13:14]	:	i think i agree with Mari
[13:14]	:	yeah
[13:14]	:	still too is network social thing
[13:14]	 	quietly waves to everyone :)
[13:14]	:	Almost all of which would be deeply involved in communications
[13:14]	:	I'm not saying it is not "social networking," but it is a lot more.
[13:14]	:	he Thend
[13:14]	:	yes a lot a lot
[13:15]	:	Yes. But I'm sure you agree that communications is at the heart of almost everything everyone does here
[13:15]	:	Oh, certainly, but Communication != Social Networking per se
[13:15]	:	So why no link to support for communications issues?
[13:15]	:	that was my main point
[13:15]	:	It's quite essential, and the better that and accessible information works, the better SL works
[13:15]	:	Social Network? All Reality is a Shared Creation.
[13:15]	:	here, out here and probaly in moon too communication is heart of all
[13:16]	:	Forest and Trees, since Everything is communicated, as something computers do.
[13:16]	:	Yes. So one would expect fine-grained control of communications functions, and easy access to support and information to use that control.
[13:17]	:	WB Torley! :)
[13:17]	 	should have ccome wearing a noob
[13:17]	:	Pardon for my continued disappearances. XD
[13:17]	:	wb Torley
[13:17]	:	But I don't see it on the support page. Or anywhere else I've looked on the SL site.
[13:17]	:	kewl
[13:17]	:	That's why I finally came here to look for an answer to my question.
[13:17]	:	Song, you should be able to get support for communication offered through Second Life, such as voice, IM, group chat etc. Is that what you mean?
[13:18]	:	hi Ziki
[13:18]	:	Yes.
[13:18]	:	well.. i must say too i prefer ask around here that go to web to search answers... so hard for me the web second life...
[13:18]	:	Yes, SL web site is not easy to navigate
[13:18]	:	The more in-world, the better
[13:18]	:	There are many articles in the Knowledge Base and our support teams provide help with those inworld features.
[13:18]	 	whispers: hi yana
[13:19]	:	Ironically, waeyla, we're the ones who write the information you should be searching for. We hold these office hours so you can tell us what would help you find it :-)
[13:19]	:	How do we formulate Perspectives of Documentation? Internet Protocol Proffessionals will be looking for the documentation as much as Artistic Financinie Proffessionals.
[13:19]	:	i know Jeremy... and i promise i tryed to go to wen there to search.. but i cant do it! : )
[13:19]	 	has pinged you.
[13:19]	:	web*
[13:19]	:	Knowledge Base, SL Wiki, etc, wasn't it said that was going to be accessible in-world too?
[13:20]	:	ok im sorry english.... i read very slow.. go ahead people ilove to read all this : )
[13:20]	:	Jeremy, here's my suggestion: On this page: https://support.secondlife.com/ics/support/default.asp?deptID=4417 put in a link to "communications", which would lead to topics about chat, IM, gestures, etc.
[13:20]	 	has pinged you.
[13:20]	:	Thend, once we move the Knowledge Base to the wiki, those articles will show through inworld search ALL tab.
[13:20]	:	Great.
[13:20]	:	The All tab of Search already searches the wiki; we have to remain somewhat tight-lipped about other specific developments for the moment ;-)
[13:20]	 	just realized Torley was big lips and a cowboy hat O.o
[13:20]	:	Actually, you could probably open the page
[13:20]	:	Gotcha Kate, thank you
[13:20]	:	Thend, I'm pretty minimal at the moment! :D
[13:21]	:	Anyway, did we find an answer to my question: How do you disable the animation that goes with shouting? or change its anim priority?
[13:21]	:	And thank you too, Jeremy.. It sounds exciting
[13:21]	 	has pinged you.
[13:21]	:	Ah, yes. We are moving the Knowledge Base into the wiki... that's public knowledge :-)
[13:21]	:	Lol Torley
[13:21]	:	We'll be promoting the fact you can use the Search > All tab to search the Wiki in-Viewer, I know some commenters have brought this up.
[13:21]	:	(Commenters on blogs.secondlife.com)
[13:21]	:	It's one of those tips that's simply useful to know!
[13:21]	:	Good question, Song
[13:21]	:	You can search now for some of the pilot articles. From the ALL tab, select Wiki from the category drop down. Example article How do I walk or run?
[13:22]	:	Song, that's a specific and interesting thing to wonder about. I wonder if someone's made an AO which suppresses or replaces that in particular.
[13:22]	:	I know some people have made AOs for more realistic crying and other gesticulating.
[13:22]	:	Hellos
[13:23]	:	Hello and welcome!
[13:23]	:	That's worth searching for, Torley
[13:23]	:	Hi Torley
[13:23]	:	But SL doesn't give us that level of control, I guess
[13:23]	:	If we can't figure that out here, Song, you may very well want to ask in Second Life Answers! Know where that is?
[13:23]	:	No
[13:23]	:	About merging in-world with web, what if, to make it more recognizable for new folks already familiar with webpages, you make a Linden area that mimics the style and format of the Wiki? Like, LOOKS like a webpage?
[13:23]	:	Since the typing anim can be suppressed, it's sensible to think there may also be a switch for shouting.
[13:23]	:	SL gives quite a lot of control, but not all is default
[13:23]	:	that's what I thought, Torley
[13:24]	:	https://blogs.secondlife.com/community/answers
[13:24]	:	thanks, Torley
[13:24]	:	SL is the center of the new virtual uberweb, after all.. This would help bridge the gap in people's minds
[13:24]	:	(And please excuse me for talking in-between topics)
[13:24]	:	We'll have more details on integrating the wiki with in-Viewer help to come in good time, I hope! (As initially announced at our SLCC workshop.)
[13:24]	:	In the listen event, llStopAnimation("shout"); might do it
[13:24]	:	Song, this page might be helpful: http://wiki.secondlife.com/wiki/Internal_Animations
[13:25]	:	Arawn, what do you mean?
[13:25]	:	Hm. I wonder if Arawn's idea would work. He's referring to an LSL scripting function.
[13:25]	:	I looked at the internal animations page, thanks, Kate. It tells me the priority of the animation
[13:25]	:	yes cool : )
[13:25]	:	yay Arawn
[13:25]	:	Instead of a full AO, just stop Shout, when the avatar speaks
[13:26]	 	
[13:26]	:	Right. That would be good.
[13:26]	:	But not stop all of shout -- I still want the sound to carry
[13:26]	 	is writing a test script for this.
[13:26]	:	The above would simply stop the animation
[13:26]	:	i.e., the range at which my text will be seen
[13:27]	:	perfect, then
[13:27]	:	the range would be the same
[13:27]	:	that would work
[13:29]	:	Hmmm... topic is animation? Have a question, but on other animation type.... =)
[13:29]	:	Please do ask, Niky!
[13:30]	:	What's the other animation type?
[13:30]	:	Is it possible to animate 2 different textures, different sides, on an one prim object?
[13:30]	:	Ok, time to test this :-)
[13:30]	 	shouts: I am shouting now!
[13:30]	:	(llTextureAnimation....=
[13:30]	:	you did it Jeremy
[13:30]	 	has pinged you.
[13:30]	 	shouts: Looks like I'm not animating :-)
[13:30]	:	Arawn, for the scripting win :-)
[13:30]	:	Not unless you can use the textures clevery. You can only have one TExture Animation, on a prim
[13:30]	:	Oooh! Nice.
[13:30]	:	And here we have a moment!
[13:30]	:	yay Arawn!
[13:31]	:	*clapclapclap*
[13:31]	:	wtg Arawn
[13:31]	:	that was good idea
[13:31]	 	claps
[13:31]	 	applauds
[13:31]	:	great job! :) claps
[13:31]	:	What did you do?
[13:31]	:	Let me explain... I have a big sphere, which is Earth, and it is hollow... the inner side is the continents, and outer is the clouds layer... I wanted to rate them opposite side
[13:31]	:	Woo!
[13:31]	:	He built a quick override for the shout animation
[13:31]	:	In that box?
[13:32]	:	Yup. I can hand out the script, full-perms, to anyone who wants it.
[13:32]	:	pls!
[13:32]	:	yes please :D
[13:32]	 	raises her hand. "Please!"
[13:32]	:	Jeremy, your typing anim Ao wouldn't be affecting your shout, would it?
[13:32]	 	has pinged you.
[13:32]	:	I could accomplish via llTargetOmega plus llTextureAnim.... but.... it does not bring the effect on my previous 2 prim Earth
[13:32]	:	yes please!
[13:32]	:	Scripts exist in Objects, to function, and the basic object is a box
[13:32]	:	yes please!
[13:32]	:	And thank you :)
[13:32]	:	Well let's see Song test it and see how it goes!
[13:32]	:	Hi Melchizedek
[13:32]	:	I thought I might, Thend, so I overrode it for one of the test shouts :-)
[13:32]	:	I'd love to
[13:32]	 	accepted your inventory offer.
[13:32]	:	Cool, nicely done ;)
[13:32]	:	Hi all, sorry for the lateness (blames Nyx)
[13:33]	 	accepted your inventory offer.
[13:33]	:	ty Jer!
[13:33]	:	Hello Mel
[13:33]	 	accepted your inventory offer.
[13:33]	:	hi Mel
[13:33]	:	ty
[13:33]	 	accepted your inventory offer.
[13:33]	:	so now I can put that script into some object that I'm wearing and it will suppress my shout animation?
[13:33]	:	Ty :)
[13:33]	:	yes! : )
[13:33]	:	In theory, yes. :-)
[13:33]	:	Tardiness, if you please, Mulch; Late represents a very different fan club.
[13:33]	:	except I can't build or rez an object here
[13:34]	:	I do not endorse or condone this as an official Linden Lab solution, though... just one guy handing out a toy :-)
[13:34]	:	Heh heh
[13:34]	:	hey Youri
[13:34]	:	hello!
[13:34]	:	OK, I put it into this bracelet
[13:34]	 	shouts: test test
[13:34]	:	Hello Youri
[13:34]	:	test it Song : )
[13:34]	:	It works Song!
[13:34]	 	shouts: test again
[13:35]	:	that's very cool :)
[13:35]	 	sees Sopng shouted, but didn't see her shouting
[13:35]	:	it suppresses most of the anim -- watch closely
[13:35]	 	shouts: test
[13:35]	:	haha
[13:35]	:	now it didn't suppress it at all
[13:35]	:	Hmm, saw a flash of shout there
[13:35]	:	Yeah, it's not perfect... the scripting engine has to take a few beats to figure out you said something, then react to it.
[13:35]	:	: ) try turn AO off?
[13:35]	:	daniel back to non-human avi i see :)
[13:35]	:	your mouth opens, but it would do if you shouted anyway
[13:35]	 	shouts: so maybe a longer shout would give a better result?
[13:36]	:	oh, yeah, that worked great!
[13:36]	:	Thank you, Jeremy!!
[13:36]	 	has pinged you.
[13:36]	:	Thank you everyone!
[13:36]	:	Here at the Doc Dock, come see the most silent shouts ever. :)
[13:36]	 	is impressed
[13:36]	:	This has been a fantastic demonstration!
[13:36]	:	Keep in mind that it won't work as well in laggy Regions, since it'll take more time for the server to react :-)
[13:36]	:	Of course.
[13:36]	:	yes Youri. I like change! :)
[13:37]	 	fidgets with pleasure at her new shouting ability
[13:37]	:	hehe nice!
[13:37]	:	:)
[13:37]	:	Speaking of scripting, did anyone here get a chance to read my blog post a few weeks ago, about LSL scripts?
[13:38]	:	Nuts, I missed it
[13:38]	:	It's still up :-)
[13:38]	 	is learning scripting from the ground up atm
[13:38]	:	I'll check it out, thx ;)
[13:38]	:	Hello Ardy
[13:38]	 	objects are often ground-up
[13:38]	:	Oh boy. Center stage again. How embarasing
[13:38]	:	what url, please ?
[13:39]	:	https://blogs.secondlife.com/community/community/tnt/blog/2009/08/12/hello-avatar
[13:39]	:	That should be the one.
[13:39]	:	Jeremy, could i get a copy of that shout script please?
[13:39]	 	has pinged you.
[13:39]	:	ty
[13:39]	 	accepted your inventory offer.
[13:39]	:	Sure thing.
[13:39]	:	thankyou :D
[13:40]	:	I just sent it to some friends. It'll soon be circulating around SL.
[13:40]	:	talking about links, the pictures taken last week by me are on my blog, for those that like to have them
[13:40]	 	accepted your inventory offer.
[13:40]	:	hello everyone :)
[13:40]	:	Neat Jeremy, a good starter introduction
[13:40]	 	has pinged you.
[13:40]	:	hola!
[13:40]	:	Hello Nicholas
[13:40]	:	hello nicholas!
[13:40]	:	Hello avatar!
[13:41]	:	hi Nicholas
[13:41]	:	forgot it was wednsday lol
[13:41]	:	lol
[13:41]	:	I got some good responses from experienced scripters in the comments, but not very many new scripters asked me any questions :-)
[13:41]	:	Well, thanks again everyone. Sorry to take up so much of office hours! I appreciate the help very much. Now I'm off.
[13:41]	:	i actually just got home, local thing going on here
[13:41]	:	bye Song!
[13:41]	:	Those new to scripting are way too nervous about it, probably lol
[13:41]	:	thought i wouldnt make the meeting o_0
[13:42]	:	bye song
[13:42]	:	The concept of scripting really puts many off, like, they think it's too way out there for them
[13:42]	:	Seeya Song
[13:42]	:	daniel, dont make me take out my dragon avi :)
[13:42]	:	Here isa single prim with one rotation scripts and four different rotating textures.
[13:43]	:	hehe
[13:43]	:	xD
[13:43]	:	*script
[13:43]	:	it is quite confusing if your not used to it
[13:43]	:	Hey Naxos!
[13:43]	:	I thought for months Linden Office Hours were probably like dentist appointments, Jeremy
[13:43]	 	has pinged you.
[13:43]	:	Yeah, that's been my experience too, Thend. Lots of people seem to think of LSL as some kind of black magic, when really it's just a very specific set of instructions :-)
[13:43]	:	I prefer this one.
[13:43]	:	hello
[13:43]	 	growls...
[13:43]	 	had http://blip.tv/file/304481 load with his FireFox: If anything, Scriptng is oo simle, an designed to eep usout of Trouble.
[13:43]	 	smiles at Naxos
[13:43]	:	zikilina
[13:43]	:	Uh. Does that mean that you only attend office hours every six months, or when your teeth hurt? :-)
[13:43]	:	Exactly Jeremy.. I describe it like simply learning a foreign language, and with all the effort that would that inclusive
[13:43]	 	has pinged you.
[13:44]	:	Lol
[13:44]	:	xD
[13:44]	:	Dentist visits? "Is it safe?"
[13:44]	:	Interesting Kate... how did you do that? More interesting, you are rotating 4 diff textures in one side!
[13:44]	:	That's a really neat prim, Kate
[13:44]	:	It's a twisted prim.
[13:44]	:	Ahh
[13:44]	:	Ok...
[13:44]	:	Ooh... I bet I know how she did it.
[13:44]	:	wow
[13:44]	:	Dentist visits lol
[13:45]	:	Love prims like that. I used them both in my home and in Nova Albion for displaying photos
[13:45]	:	I thought I could control the texture animations on a Sphere too, by specifying the inner and outer sides?
[13:45]	:	Alas Jon won't be able to make it to our Office Hours today, he's immersed in an exciting new project!
[13:45]	:	Aww, and cool, Torley
[13:45]	:	But what you did is really cool
[13:45]	:	We're just full of cool demos today!
[13:45]	:	saw another yesterday that used the same prim abuse but with a slideshow script keyed into the different faces. Really smart work
[13:45]	:	AWWW MAN.......
[13:46]	:	Hey I reconize that texture...
[13:46]	:	heeh
[13:46]	:	~~~* lmao *~~~
[13:46]	:	Makes me want to pull out some of the fun sculpts I've been doing for my BL build
[13:46]	:	We have a blog post on TNT with links to a twisting prim guide by Ayumi Cassini: https://blogs.secondlife.com/community/community/tnt/blog/2009/07/30/ultimate-guide-to-prim-twisting-by-ayumi-cassini You should definitely check it out.
[13:46]	:	Lots of great resources to go around. :)
[13:46]	:	Scripting is essentially telling he object how to respond to events
[13:47]	:	Found an inworld tool that allows you to build using basic prims, and generates a sculpt map from the result. Not too detailed work, but great for quick scaffolds and such
[13:47]	:	Wowee, nice Kate.. I know a jewelry maker that might be interested in that.. Plus can use any tips I can get too
[13:47]	:	Kate's hair isn't loading. Texture console says that Kate's hair texture would occupy zero pixels on screen. :-(
[13:47]	:	Wow Marianne
[13:48]	:	Those sawhorses, for example, are a single prim
[13:48]	:	Is Marianne wearing a Sulpty?
[13:48]	:	When Torley put the post out about twisted prim,I went to the guide and played around with the examples. I ended up adding a texture rotation script and it worked the way I hoped. I learned something too. :)
[13:48]	 	nods
[13:48]	:	ohh cool Maei
[13:48]	:	:)
[13:48]	:	(It's attached to me cuz of no rez, but you can inspect
[13:48]	:	aren't twisted prims confined to Zindra now?
[13:49]	:	;-)
[13:49]	:	Those are just twisted minds
[13:49]	:	Experimenting with stuff after learning the basics is great..
[13:49]	:	Oh yes! Everyone with Linden Bear requests, please send IMs!
[13:49]	 	waves bye bye
[13:49]	:	i need to go!! see you all soon!
[13:50]	:	Seeya waelya
[13:50]	:	xD
[13:50]	:	I got a few things done myself in last few days, the free castle i been working on is tested for wheelchair use and aproved, blind users can use the doors on command, texturing is almost finished, detail work is mostly done, still needs a few other things though. is being worked on
[13:50]	:	Bye Bye!!
[13:50]	 	at their target and slobbers all over them...
[13:50]	:	xD
[13:50]	:	lol
[13:50]	 	snickers
[13:51]	:	Hello Anya
[13:51]	 	waves
[13:51]	:	Hey Anya! Thanks again for the telephone! :)
[13:51]	:	adding new blog posts this weekend, with new pics fo that castle as one of the updates
[13:52]	:	heya :) and yw <3
[13:52]	:	A great resource for twisting prims into some way useful shapes: http://ayumicassini.blogspot.com/2009/07/ultimate-guide-to-prim-twisting.html
[13:52]	:	Hello Wyn
[13:52]	:	oh yeah, updated my bear as well, got a wearable bear in the box now as well :)
[13:52]	:	Hey, SL seems to hate me today. :(
[13:52]	:	It's pretty amazing what some Residents can do with SL's building blocks :-)
[13:53]	:	Thanks Mari! That's the one!
[13:53]	 	grins
[13:53]	:	Yeah, that and Chandra Meehan's guides are among the most elegant tutorials I've seen yet, Mari.
[13:53]	:	Ya, I keep a link to that page handy. Find myself often going "what was that shape..."
[13:53]	:	yes, that's an excellent post by ayumi
[13:53]	 	's web browser is getting a workout
[13:53]	:	Oh yes, Torley. That's a good'un too
[13:53]	 	stares at Torley's avatar o.O
[13:53]	:	Does she mean Twisted or Tortured?
[13:53]	 	hates missing meetings she meant to be at.
[13:54]	:	I'm just a big mouth, that's all.
[13:54]	:	LOL
[13:54]	:	LOL
[13:54]	:	Lol
[13:54]	:	I throw in an eye
[13:54]	:	:)
[13:54]	:	Do we hhave a nose?
[13:54]	:	I once had a particle generator that made me a big name...
[13:54]	:	Hasn't totally rez'd for me yet
[13:54]	:	i have a couple of spare ears
[13:55]	:	;D
[13:55]	:	Assemble me out of spare parts so that I may live again!
[13:55]	:	All I see are lips & tongue & a big cowboy looking hat
[13:55]	:	makes me think of that vonage commercial. with the ear and mouth
[13:55]	:	In some ways, it's a perfect avatar for ya, Torley.
[13:55]	:	Sounds like an IMPIRL event lol
[13:55]	:	I have another watermelon monster avatar coming up next after this one. :)
[13:55]	:	A boy's ears are mounted backwards, that we'll only learn when we speak
[13:55]	:	Hah hah
[13:55]	:	That sounds like a riddle, Arawn.
[13:56]	:	more like a horror movie with limbs all over the place Thend
[13:56]	:	oh, sounds good torley! makes me wanna take another picture!
[13:56]	:	Take all you want. :D Hehe, it's too bad you're not on Flickr!
[13:56]	:	brb need to do something in rl
[13:56]	:	afk
[13:56]	:	that tongue is cool
[13:56]	:	lol, you can download all pictures, i dont mind :)
[13:56]	:	Someone still calls that other immersive video game Reality?
[13:57]	:	I'm not even sure at this point how many shots I've done of Torley, Kate, Jon, and Jeremy.
[13:57]	 	has pinged you.
[13:57]	 	grins
[13:57]	:	for flicker, no, i rather not take to many accounts of things i never really use
[13:57]	 	is a compulsive snapaholic
[13:57]	:	Yeah, I understand. Too many tools in my life too, I give anything a try and drop it if it ceases to be useful.
[13:58]	:	Good way to be Torley
[13:58]	:	Time f'r me to scoot all. Have fun!
[13:58]	:	i got 3GB of free space without any advertisements, cant go much better then that! :)
[13:58]	:	Seeya Marianne
[13:58]	:	I always love hearing why people like a certain product or service, how they came to found out about it, and soforth.
[13:58]	:	Bye Mary
[13:58]	:	Back to workin on the camp
[13:58]	:	Bye Bye!!
[13:58]	:	bai Marianne
[13:58]	:	bye bye Marianne
[13:59]	:	Ta tas!
[13:59]	:	i can understand why others like it torley, i just dont have any more value for it at this time
[13:59]	:	Bye Marianne
[13:59]	:	Me too Torley.. The underlying psychology of stuff is very interesting
[13:59]	:	Phillip's Talk, this evening, I couldn't find a link from the home-blog
[13:59]	:	bye Marianne
[13:59]	:	If anyone wants a copy of this twisted prim with four textures, I set it to take a copy. You can take it apart and put it back together lol
[13:59]	:	oh, thanks, kate!
[13:59]	:	Thanks Kate :)
[13:59]	:	Ok... great Kate.... I will take a copy
[13:59]	:	Thend, definitely. Not just the choices but how someone came to make a decision... ? It's so relevant on many fronts.
[13:59]	:	thanks Kate
[13:59]	:	My pleasure :)
[13:59]	:	bk
[14:00]	:	at this moment it will just take away time i could be using in-world where its needed harder
[14:00]	:	http://www.metanomics.net/show/virtual_goods_and_linden_lab/
[14:00]	:	Maybe we should have a gallery of our own homespun goodies, Kate. In addition to the bears. ;D
[14:00]	:	anyways, im off to Bambers's meeting :)
[14:00]	:	2 o'clock... cutting here for the transcript!
 
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