nyuuzyou/wikis huggingface dataset:
Hellboy: The Science of Evil (Mar 5, 2007 prototype)

A prototype of Hellboy: The Science of Evil for the Xbox 360.
==Notes==
* Compiled over 7 months before the final retail build.
* Different title screen.
* Different main menu.
* Debug enabled.
* Screenshots instead of EXTRAs on the main menu.
* You can't choose the storage device under the options menu.
* You can enable widescreen in the visual settings.
* Pickup Glow is known as Pickup Outlines in this build.
* Cutscenes are given watermarks to denote the internal name for the cutscene.
* Different loading screen.
* Different opening cutscene.
* Other differences are unknown.
* XEX information:
** Header Maker ID: KN
** Header Product Code: 2003
** Header Title: Hellboy
** Header PE Name: Hellboy_Release.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 64472d6e216c95fb37e80ed11769e951
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Hellboy 2022-12-15 22-43-14.png
Screenshot - Hellboy 2022-12-15 22-43-17.png
Screenshot - Hellboy 2022-12-15 22-43-19.png
Screenshot - Hellboy 2022-12-15 22-43-24.png
Screenshot - Hellboy 2022-12-15 22-43-33.png
Screenshot - Hellboy 2022-12-15 22-43-37.png
Screenshot - Hellboy 2022-12-15 22-43-40.png
Screenshot - Hellboy 2022-12-15 22-43-46.png
Screenshot - Hellboy 2022-12-15 22-43-49.png
Screenshot - Hellboy 2022-12-15 22-43-55.png
Screenshot - Hellboy 2022-12-15 22-44-08.png
Screenshot - Hellboy 2022-12-15 22-44-24.png
Screenshot - Hellboy 2022-12-15 22-44-33.png
Screenshot - Hellboy 2022-12-15 22-44-36.png
Screenshot - Hellboy 2022-12-15 22-44-40.png
Screenshot - Hellboy 2022-12-15 22-45-21.png
Screenshot - Hellboy 2022-12-15 22-45-48.png
==Origin==
X360 - Hellboy alpha 270305.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hercules: The Legendary Journeys (May 12, 2000 Debug Prototype)

A prototype of Hercules: The Legendary Journeys for the Nintendo 64.
==Notes==
*Debug enabled.
*Cartridge was used for Blues Brothers 2000 and Roadsters before being overwritten.
==Screenshots==
Hercules64Title.png
Hercules64Select.png
==Origin==
Hercules-the-legendary-journeys-usa-prototype-cart-front.jpg|Cartridge front
Hercules-the-legendary-journeys-usa-prototype-cart-back.jpg|Cartridge back
==See also==
Forest of Illusion page.
Herdy Gerdy (Jan 14, 2002 prototype)

A late prototype of Herdy Gerdy for the Sony PlayStation 2.
==Notes==
* Late prototype.
* Predates the first available final build by 11 days.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of July 28, 2024).
** Game contains dongle protection: No.
==Origin==
Herdy Gerdy PS2 Review Copy.jpg|DVD-R front.
HeroQuest (May 5, 1992 prototype)

A late German prototype of the unreleased HeroQuest for the NES.
==Notes==
* A date of 5/5/92 is written on the EPROM. But a date of 12/19/91 is written on the cart itself.
* German prototype.
==Origin==
heroquest german proto (1).jpg|Cart (1)
heroquest german proto (2).jpg|Cart (2)
heroquest german proto (3).jpg|Cart (3)
Hero (Nov 4, 2011 prototype)

A prototype of Hero for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Hero (Nov 4, 2011 21.09.40) [SentinelypeGame][Broken].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hero (Oct 11, 2011 prototype)

A prototype of Hero for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Hero (Oct 11, 2011 14.34.25) [GDC_AUSTINotype-MININT-N4M17L8].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hero of Sparta (EU prototype)

A prototype of Hero of Sparta for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: K4HVGL_Sparta_1_EN_FR_DE_IT_ES.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Hero of Sparta (Jan 8, 2010 EU EN prototype)

A prototype of Hero of Sparta for the Nintendo DSi.
==Notes==
* Appears to contain debugging (at least contains an FPS counter).
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: K4HVGL_Hero_of_Sparta_1_EN.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Hero of Sparta (KOR A prototype)

A prototype of Hero of Sparta for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: K4HKGL_Hero_of_Sparta_1_KO.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Hero of Sparta (KOR B prototype)

A prototype of Hero of Sparta for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: K4HKGL_Hero_of_Sparta_2_KO.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Hero of Sparta (KOR C prototype)

A prototype of Hero of Sparta for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: K4HKGL_Hero_of_Sparta_3_KO.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Hero of Sparta (KOR D prototype)

A prototype of Hero of Sparta for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: K4HEGL_Sparta_3_KO.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Hero of Sparta (USA prototype)

A prototype of Hero of Sparta for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: K4HEGL_Sparta_1_EN_FR_ES.nds/K4HEGL_Sparta_2_EN_FR_ES.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Heroes Over Europe (DLC Bonus Planes prototype)

A DLC prototype of Heroes Over Europe for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Feb 6, 2025.
* TitleID (494707E9) is different from the final version (55530841). Renaming the folder name to the final TitleID may make the DLC functional.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Heroes Over Europe (Jul 8, 2009 prototype)

A prototype of Heroes Over Europe for the Xbox 360.
==Notes==
* Predates the final build by 21 days.
* Original filename: Heroes Over Europe (Jul 08, 2009) [Preview].iso
* Dumped from a copy of the original prototype. However, the data does not appear to be compromised.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Heroes of Might and Magic III: The Restoration of Erathia (Aug 11, 2000 prototype)

A prototype of the canceled port of Heroes of Might and Magic III for the Sega Dreamcast.
==Notes==
* WinCE game, will not work in all emulators. Should work in flycast.
* Canceled due to technical limitations with porting the game over to the Dreamcast.
==Origin==
File:heroes of might and magic 3 dc proto gdr front.jpeg|GD-R front.
==See also==
* Original GoFundMe. (Archive)
* Original post on The Dreamcast Junkyard. (Archive)
Heroes of the Lance (Master System Prototype)

A prototype of Heroes of the Lance for the Sega Master System.
==Notes==
* Code differences.
==Screenshots==
HeroesOfTheLance-SMS-Proto-06.png|Gameplay 1
HeroesOfTheLance-SMS-Proto-01.png|Gameplay 2
HeroesOfTheLance-SMS-Proto-15.png|Gameplay 3
HeroesOfTheLance-SMS-Proto-17.png|Gameplay 4
HeroesOfTheLance-SMS-Proto-12.png|Gameplay 5
==Acknowledgments==
Special thanks to Video Game History Foundation and the anonymous donor for making this release possible!
==See also==
Original release article on SMSPower.org.
Heroes of the Pacific (Jun 22, 2005 11.06 prototype)

A prototype of Heroes of the Pacific for the Xbox.
==Notes==
* Compiled almost a month before the final PAL build (the first available retail build).
* "Build Number: HP:2584 CR:473" on the bottom right corner of the screen on most of the menus.
* XBE information:
** Internal Name: Heroes of the Pacifi
** Maker ID and Product Number: EC-4
** Executable Name: Default.xbe
** Executable checksum (MD5): c73c194653017b3105de71857a678e89
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Heroes of the Pacific (1).png
Xbox - Heroes of the Pacific (2).png
Xbox - Heroes of the Pacific (3).png
Xbox - Heroes of the Pacific (4).png
Xbox - Heroes of the Pacific (5).png
Xbox - Heroes of the Pacific (6).png
Xbox - Heroes of the Pacific (7).png
Xbox - Heroes of the Pacific (8).png
Xbox - Heroes of the Pacific (9).png
Xbox - Heroes of the Pacific (10).png
Xbox - Heroes of the Pacific (11).png
Xbox - Heroes of the Pacific (12).png
Xbox - Heroes of the Pacific (13).png
Xbox - Heroes of the Pacific (14).png
Xbox - Heroes of the Pacific (15).png
Xbox - Heroes of the Pacific (16).png
Xbox - Heroes of the Pacific (17).png
Xbox - Heroes of the Pacific (18).png
Xbox - Heroes of the Pacific (19).png
Xbox - Heroes of the Pacific (20).png
Xbox - Heroes of the Pacific (21).png
Xbox - Heroes of the Pacific (22).png
Xbox - Heroes of the Pacific (23).png
Xbox - Heroes of the Pacific (24).png
Xbox - Heroes of the Pacific (25).png
Xbox - Heroes of the Pacific (26).png
Xbox - Heroes of the Pacific (27).png
Xbox - Heroes of the Pacific (28).png
Xbox - Heroes of the Pacific (29).png
Xbox - Heroes of the Pacific (30).png
==Origin==
Xbox - Heroes of the Pacific.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Heroes of the Pacific (Jun 22, 2005 prototype)

A prototype of Heroes of the Pacific for the PlayStation 2.
==Notes==
* Compiled nearly 2 months before the US and PAL retail versions.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
heroesofpacificfullversion2584_title.png
==Origin==
PS2 - Heroes of the Pacific Full Version build ver. 2584.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hexen (Dec 12, 1996 prototype)

A prototype of the Sega Saturn port of Hexen dated two months before the earliest known final build date.
==Notes==
* Contains a symbol list and linker file for the main executable on the disc.
==Screenshots==
h2.png
h3.png
h4.png
h5.png
h6.png
h7.png
h8.png
h9.png
h10.png
Hexen (Jan 30, 1997 prototype)

A prototype of Hexen for the Sega Saturn.
==Notes==
* Compiled 14 days before the final EU build (which was the first available retail build).
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Hexen-0000.png
Sat - Hexen-0001.png
Sat - Hexen-0002.png
Sat - Hexen-0003.png
Sat - Hexen-0004.png
Sat - Hexen-0005.png
Sat - Hexen-0006.png
Sat - Hexen-0007.png
Sat - Hexen-0008.png
Sat - Hexen-0009.png
Sat - Hexen-0010.png
Sat - Hexen-0011.png
Sat - Hexen-0012.png
Sat - Hexen-0013.png
Sat - Hexen-0014.png
Sat - Hexen-0015.png
==Origin==
Sat - Hexen.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hexen (Sep 27, 1994 prototype)

A beta version of Hexen that was purportedly used for store demonstration purposes. While pretty close to the initial 1.0 public release, there are still some noticeable differences. This includes graphics (such as some inventory items), gameplay, the word BETA blinks on the screen constantly. More interesting about this prototype is its use as a base for the PS1 and Saturn ports, as it has some overlap with both of those.
This download includes the original install of the beta, as it was originally uploaded years ago. Either the system date must be set between September 27 and October 29 of 1995, or the user may use the DOS-based fakedate program to modify the files to run at any date.
Hexen II (Jun 17, 1997 prototype)

A prototype of Hexen II for the PC.
==Notes==
* E3 demo.
* It doesn't seem to work on Windows 10 operating systems.
To Do: Try to solve the above.
==README.TXT==
If you go to do a new game, and pick your character, only
1 level will work before it says it cant find a certain map. I didn't
wan't to rename a bunch of the packaged maps so instead you should just
go to the console and type "map <file>". The map names are in the
directory data1\maps. Have fun!
Made by NipKick
Hexic HD (Jan 17, 2006 prototype)

A prototype of Hexic HD for the Xbox 360.
==Notes==
* Late build.
* Original filename: Hexic HD (Jan 17, 2006) [584107D1].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hexic HD (Jun 14, 2010 prototype)

A prototype of Hexic HD for the Xbox 360.
==Notes==
* Early build.
* Original filename: Hexic HD (Jun 14 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hexic HD (Oct 2, 2005 prototype)

A prototype of Hexic HD for the Xbox 360.
==Notes==
* Early build?
* Original filename: Hexic HD (Oct 02, 2005) [584107D1].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hexic HD (Oct 20, 2011 prototype)

A prototype of Hexic HD for the Xbox 360.
==Notes==
* Late build.
* Original filename: Hexic HD (Oct 20 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hexic HD (Sep 24, 2005 prototype)

A prototype of Hexic HD for the Xbox 360.
==Notes==
* Predates the final build by 3 months.
* This build can be found on at least one hdd named “mc_xdk”.
* Contains 1 xex that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** default.xex: At least the menu works (the article photo corresponds to this .xex);
* Original filename: Hexic HD (Sep 24, 2005).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hi Hi Puffy AmiYumi: Puffy Ami Yumi and the Manga Madman (Milestone 3 prototype)

A prototype of the unreleased Hi Hi Puffy AmiYumi: Puffy Ami Yumi and the Manga Madman for Game Boy Advance.
==Notes==
* No legal screen, boots into the title screen.
* Selecting Backstage on the main menu will redirects continue screen.
* Boss 2 and Boss 3 are not present, It shows end screen.
* World 2 Boss graphic seems corrupted.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of July 16, 2024).
==Origin==
HHPYY 4 cart front.jpg
HHPYY 4 cart back.jpg
==See also==
Archive.org release page.
High Heat Major League Baseball 2003 (Dec 16, 2001 prototype)

A prototype of High Heat Major League Baseball 2003 for the PlayStation 2.
==Notes==
* Compiled approximately 3 weeks before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
highheatbaseball200320011214_title.png
==Origin==
PS2 - High Heat Baseball 2003 2001-12-14 98%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
High Seas Havoc (early prototype)

An early prototype of High Seas Havoc for the Sega Genesis.
==Origins==
Lang_cart.png|Cartridge front. 
==Notes==
* The game's internal header refers to 1992, but it is not certain that this is the year this build was made.
* The cartridge label calls the game by its name in Japan, Captain Lang. The in-game title, however, refers to it by its US release title. The artwork used is an earlier iteration of the game's logo with more details that were later scrapped for the final logo.
* Many palettes for characters, including the player's, are different and generally are more brighter.
* Captain Lang has a different facial expression on the title screen.
* Stages don't have an introductory screen and head straight to the start.
* Holding jump will allow the player to float in air.
* Most levels are empty and void of any objects, with incomplete assets showing up every so often.
* Most levels also are mute. Only a few tracks are available in the game's sound test.
* Any level bosses are static and do not move or hurt the player.
==Screenshots==
CL000.png|Title screen. Captain Lang's face has a different expression compared to the retail release.
CL001.png|Level select
CL002.png|First stage entrance
CL003.png|First boss with different palette. He remains static and does not hurt the player if touched.
CL007.png|Most stages are empty with random incomplete artifacts
CL008.png|Sound test with most empty "Test" slots
==Videos==
<youtube width=320 height=240>fx4WJTCdDkk</youtube>
Hit the Ice (Prototype A)

An unreleased port of Hit the Ice for the NES. 
==Notes==
*This particular build appears to be slightly early than the build that was submitted to Nintendo for approval.
==Screenshots==
File:Hit the Ice.2022-04-30 00.41.28.png
File:Hit the Ice.2022-04-30 00.41.32.png
File:Hit the Ice.2022-04-30 00.41.47.png
File:Hit the Ice.2022-04-30 00.42.00.png
File:Hit the Ice.2022-04-30 00.42.05.png
==See also==
No-intro entry.
Hitler no Fukkatsu: Top Secret (Japanese prototype)

A prototype sample of Hitler no Fukkatsu: Top Secret for the Nintendo Famicom by Capcom.
==Notes==
* Missing exist level command
* Monitors don't blink (which is true for the US version)
* Game boots to title instead of intro
* Menus display as P=0# instead of P=# in the final
==Origin==
hitlerfukkatsu-front.jpg|Cartridge front
hitlerfukkatsu-back.jpg|Cartridge back
hitlerfukkatsu-left.jpg|Cartridge left
hitlerfukkatsu-right.jpg|Cartridge right
==See also==
Release page.
Hitman: Absolution (Aug 27, 2012 prototype)

A prototype of Hitman: Absolution for the Xbox 360.
==Notes==
* Predates the final build by a little over a month.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Hitman Absolution (Aug 27, 2012) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Hitman - Absolution (Aug 27, 2012 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hitman: Absolution (Aug 3, 2012 prototype)

A prototype of Hitman: Absolution for the Playstation 3.
==Notes==
* The build date was based on what was written in eboot.bin. This executable is defined as ps3 sdk 5,000 and it is necessary to find some way to make it functional to initialize rpcs3.
* Original filename: Hitman Absolution (Build 160170) XX1337-IOHM60170_00-0000000000160170.pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Hitman: Absolution (Dec 19, 2012 prototype)

A prototype of Hitman: Absolution for the PC.
==Notes==
* Although the original file states that the build date is Jul 5, 2014. The executable shows that it is from Dec 19, 2012 however this does not mean that the build date of this build is this.
* This build was obtained directly from Steam through a glitch that was later fixed. This build contains only debug files. It is unknown whether these files will work with the final version. There are several PDBs.
Hitman: Absolution (May 7, 2012 E3 demo)

A prototype of Hitman: Absolution for the Playstation 3.
==Notes==
* The build date was based on what was in eboot.bin. It should be noted that given the build date is early May and E3 2012 started in early June, this build could actually be an E3 development version.
* Works at least in version 0.0.31-16206-77485747 Alpha of rpcs3 although with graphical glitches and crashes may also occur.
* Original filename: Hitman Absolution (E3 Build 00002 XX1337-IOHM00002_00-0000000000000002).pkg
To Do: Check based on the videos from the time if this build is really the same to see if it is a final E3 build or not.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Hitman: Absolution (Nov 16, 2012 prototype)

A prototype of Hitman: Absolution for the PC.
==Notes==
* Although the original file states that the build date is unknown. The executable shows that it is from Nov 16, 2012, but this does not mean that the build date of this build is this.
* This build was obtained directly from Steam through a glitch that was later fixed. This build contains only debug files. It is unknown whether these files will work with the final version. There are several PDBs. Interestingly, unlike Hitman: Absolution (Dec 19, 2012 prototype), this build has more debug files.
Hitman: Blood Money (Apr 11, 2006 prototype)

A prototype of Hitman: Blood Money for the Xbox 360.
==Notes==
* Predates the final build by 11 days.
* Original filename: Hitman Blood Money (Apr 09, 2006).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)