Console Command List/E

ECategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat?	Help Text
echo 	 	No 	Echo text to console.
editdemo 	 	No 	Edit a recorded demo file (.dem )
endmovie 	 	No 	Stop recording movie frames
english 	1 	No 	If set to 1, running the english language set of assets
ent_absbox 	 	No 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox 	 	No 	Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_create 	 	No 	Usage: ent_create <target> key value
ent_debugkeys 	0 	No 	None
ent_dump 	 	No 	Usage: ent_dump <entity name></pre>
ent_fire 	 	No 	Usage: ent_fire <target> action value delay
ent_info 	 	No 	Usage: ent_info <class name></pre>
ent_messages 	 	No 	Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw 	0 	Yes 	Visualizes all entity input/output activity
ent_name 	 	No 	None
ent_pause 	 	No 	Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'
ent_pivot 	 	No 	Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red)
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox 	 	No 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove 	 	No 	Removes the given entity(s)
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all 	 	No 	Removes all entities of the specified type;Arguments: {entity_name} / {class_name}
ent_setname 	 	No 	Sets the targetname of the given entity(s)
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_show_response_criteria	 	No 	Print, to the console, an entity's current criteria set used to select responses
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_step 	 	No 	When 'ent_pause' is set this will step through one waiting input / output message at a time
ent_text 	 	No 	Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
;Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
envmap 	 	No 	None
escape 	 	No 	Escape key pressed
exec 	 	No 	Executes a config in the 'cfg' directory. // exec config_default.cfg
Config files in sub-directories can be accessed by specifying their location relative to the cfg directory.
;Example: exec otherConfigs/config1.cfg // Executes configuration file named "config1.cfg" found in the "cfg/otherConfigs/" directory
exit 	 	No 	Exit the engine