nyuuzyou/wikis huggingface dataset:
Cardboard box

The cardboard box is an item that is spawned by all of Snake's taunts in Super Smash Bros. Brawl and Super Smash Bros. Ultimate. By using any of his taunts, Snake crouches under a cardboard box, which he removes either after another input is pressed, or after a set period of time.
==Overview==
The cardboard box can uniquely deal minimal damage (1%-2%) and low knockback if it hits opponents, making Snake one of four characters that can damage opponents with his taunt, alongside Luigi, Greninja, and Kazuya. Any character can pick up the box before Snake removes it; they will lift the box like a heavy item, but they will automatically throw it when it is picked up. Donkey Kong's unique heavy-item mechanics, however, can allow him to carry the box around and throw it at will. Villager and Isabelle can pocket it for later use, and Kirby can also do this if he copies either one of those characters. Unusually, removing the box does not interrupt the taunt's duration.
A glitch exists where a player can generate an infinite number of boxes at once using the Stage Builder.
===Damage===
Action 	Brawl
Throw 	4%
Up tilt throw 	4%
Forward tilt throw 	5%
down tilt throw 	6%
Forward smash throw 	6%
Up smash throw 	3%
Down smash throw 	7%
Air throw 	3%
Air forward tilt throw 	3%
Air up tilt throw 	3%
Air down tilt throw 	6%
Air forward smash throw	3%
Air up smash throw 	3%
Air down smash throw 	3%
==Role in Subspace Emissary==
The cardboard box appears inside the Halberd's cargo hold before Snake is revealed to be in it. In a later cutscene, Snake sheds the box, saying "Kept you waiting, huh?" Later, while Snake is sneaking around the ship, he hides under the box again to avoid detection by and . However, Lucario uses its aura powers to detect Snake and removes the cardboard box, resulting in the trademark "!" appearing.
==Origin==
Snake must often sneak around enemy territory undetected in the Metal Gear series. One reoccurring way to avoid detection by guards in industrial areas is to hide under a cardboard box in order to not catch their attention, as well as potentially sneak past them or covertly subdue them. However, Snake must be careful not to be caught moving while under the box. Its first appearance was in Metal Gear and calling Big Boss while within the room where the player obtains the box leads to him mockingly asking if the player is moving house. Ironically, Big Boss himself had made use of it during Snake Eater, back when he was known as Naked Snake.
The design of boxes in the Metal Gear series varies depending on their location. As a result, the box in Smash has no real origin and is instead composed entirely of meta-elements: it has the Super Smash Bros. logo with "Smash Bros" printed on the long sides and a "!" on the short sides.
==Trophy==
==Spirit==
No.	Image	Name	Type	Class	Cost 	Ability 	Series
774	 	 	★ 	1 	Improved Escape	Metal Gear Solid Series	
==Names in other languages==
==External links==
*Confirmation
Category:Trophies (SSBB)
Category:Spirits
Category:Metal Gear universe
Category:Snake
Category:Snake (SSBB)
Category:Snake (SSBU)
Category:Items
Category:Items (SSBB)
Category:Items (SSBU)
Category:Konami
Cardboard box glitch

The cardboard box glitch (not to be confused with Melees Box glitch) is a glitch that can only be performed in Super Smash Bros. Brawl's Stage Builder.
==How to Perform==
===Characters===
*
===Stages===
*Custom Stage (Stage Builder)
===Performing the glitch===
To perform this glitch, the player must create a stage that has a "box" of blocks (or three normal-sized blocks, one to the left, one to the right with a gap of one space between the left block, and a block above the gap, and then a pass-through platform in the gap) with a set of blocks to walk upon underneath it, by just one space. 
Then, one must then set the game to a Giant Special Brawl, and play as . Snake must dash to get underneath the blocks so that he will be standing inside the box, with his head poking through the platform. If Snake uses his taunt here, the box will stay once he lifts it up. They can then proceed to do this as many times as the player wants, until the game cannot handle any more on-screen items appearing. Some character's attacks that produce items, like 's Peanut Popgun or 's Gyro, will stop working. Also, when uses his Wario Bike, the bike will appear, but vanish as soon as it falls over.
==Explanation==
When Snake drops the cardboard box, it counts as a new item. It's programmed to vanish after a small time, but it cannot vanish if it's in mid-air. Because the giant box is too big to correctly fit into the small space, and because Stage Builder pieces are known to have sub-optimal collision detection (as they're the cause behind other glitches), the box never falls into what it can consider "ground", so it can never disappear.
==Video==
The following video is a demonstration of the glitch.
Category:Glitches (SSBB)
Careening

Careening (referred to in animations as "BulletMode", referred to by SSB4 tips as cannonball effect) is a state entered by defeated enemies in Adventure Mode: The Subspace Emissary, Smash Run and Master Fortress. Once its HP reaches zero, a blast sound can be heard and the defeated enemy begins flying in a straight direction (based on the angle of the attack that hit it), bouncing off parts of the stage and damaging other enemies it runs into. Upon reaching a blast line or after a few seconds, the enemy is removed from play.
The damage dealt by a careening enemy is dependent on the difficulty, with higher difficulties making the attack weaker. Generally, larger enemies deal more damage when careening—a careening Greap would deal massive damage on any difficulty, while a careening Mite would barely deal any damage, even on Easy. Careening enemies also always use a special knockback angle encoded as 363, whose properties are mostly unknown. Roaders cannot be subjected to careening, instead exploding, although their wheel will be sent flying for a similar effect. Koopa Troopas also retract into their shell upon defeat thus cannot be subjected to careening either.
In Melee, tumbling fighters launched by throws are capable of careening into other victims, causing them to experience knockback as well. In Brawl, this now applies to all sources of knockback, not just throws. This is most apparent with very powerful moves such as Critical Hit, or a powerful blow from a Soccer Ball, which gives careening fighters enough momentum to KO other opponents outright. However, careening fighters who hit other fighters will have their own remaining knockback reduced, potentially allowing them to survive an otherwise lethal attack. This mechanic was removed entirely in Smash 4, although enemies in Smash Run and Master Fortress are still capable of careening. Furthermore, 's Final Smash, Poltergust 5000, still has this property.
In Ultimate, King K. Rool's Blunderbuss has the ability to vaccum up fighters and launch them out, during which they will careen and can damage other fighters, even in Team Battles.
Category:Subspace Emissary
Category:Game mechanics
Cargo

A Cargo (, Cargo) is a special kind of hovering carrier used by the fighter accomplices of the Subspace Army during the events of Super Smash Bros. Brawls Adventure Mode: The Subspace Emissary. Only two of them are seen, one is utilized by and the other is utilized by . Bowser's cargo was used to steal Donkey Kong's banana hoard, while Wario's was used to carry the trophified /, and until King Dedede stole the latter. Shortly afterward, it was damaged by Kirby and Pit/Link, which limited the distance it could travel. The differences in appearance between the two are that the Bowser's cargo has his horns on the front, runners in the shape of his feet and a pair of Bill Blasters on the back, while Wario's has his mustache on each side, runners resembling his shoes and a mechanical arm resembling his nose. Neither cargo is ever seen on a level.
There is a larger version of the Cargos known as the Smash Skiff.
The trophy can be unlocked as a random trophy in the Coin Launcher or the Subspace Emissary. However, it is very rare.
==Trophy==
Category:Trophies (SSBB)
Category:Subspace Army
Category:Super Smash Bros. universe
Castle (disambiguation)

Castle can refer to multiple stages in the series.
*Peach's Castle, a stage debuting in Super Smash Bros.
*Hyrule Castle, a stage debuting in Super Smash Bros.
*Princess Peach's Castle, a stage debuting in Super Smash Bros. Melee.
*Castle Siege, a stage debuting in Super Smash Bros. Brawl.
*Wily Castle, a stage debuting in Super Smash Bros. 4.
*Suzaku Castle, a stage debuting in Super Smash Bros. 4.
*Dracula's Castle, a stage debuting in Super Smash Bros. Ultimate.
Additionally, it can also refer to:
*Smasher:Castle - a Chilean smasher.
Cat (disambiguation)

Cat may refer to:
*Cat, a smasher from the Netherlands.
*Catnip, a smasher from La Paz.
*Catalyst, a smasher from New Brunswick.
*The calico cat that has a rare chance of appearing as a background character on Living Room.
*Tac, a cat-like character from the Kirby series who's name is "cat" in reverse.
*Birdo, the Mario character who's name in Japanese is "Catherine".
*Mewtwo, Incineroar, Mew, and Meowth, Pokémon that resemble cats.
*Morgana, a Persona character who resembles a cat.
*Cat Princess Peach and Giga Cat Mario, spirits in Ultimate.
*Felyne, a cat-like monster from the Monster Hunter series who appears as a Mii hat and spirit in Ultimate.
*The Cat Suit and Cat Hat Mii parts from Smash 4 and Ultimate, and the Cat Ears Mii part from Smash 4
Ceiling

:This article is about the stage part. For information on blast lines, of which the upper is referred to as a "ceiling", see here.
Ceilings are structures appearing in every Super Smash Bros. game. Like walls, ceilings redirect the momentum of characters sent upward and, in Melee and Brawl, can be teched . In many cases, "ceilings" are the underside of a stage. 
In Smash 64, there is a small, low ceiling within the "house" on the right-most area of Hyrule Castle. It's useful for some combos. Another ceiling appears in the stage on the left side, which goes beyond the blast line. In this game only, KO points are not awarded to a character who KOs an opponent that hit the ceiling and then hit the ground again before crossing the blast line.
In Melee, ceilings return, but aren't as common, as very few stages have undersides. A few who do are Temple, Great Bay, Brinstar Depths, and Poké Floats. The most notable ceiling is on Temple's Cave of life in the mid-left section of the stage. 
In Brawl, ceilings are more common than in Melee, appearing on such stages as Luigi's Mansion, Spear Pillar, and Mushroomy Kingdom. Given Brawls physics, which include slower falling speeds for each character, a character getting hit upward onto the undersides of stages is much more likely, even in a regular match on a neutral stage like (they're also more likely to recover).
==See also==
*Floor
*Wall
*Stage
*Ceiling glitch
Category:Stage parts
Celeste (disambiguation)

Celeste is a character from the universe who appears as:
*A background character on Smashville and Town and City
*A sticker in Brawl
*Part of a trophy in Brawl
*A trophy in 
*A spirit in Ultimate
Category:Animal Crossing universe
Category:Background characters
Category:Stickers
Category:Trophies (SSBB)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Celestial Firework

Celestial Firework (, Launching Firework/Skyrocket) is one of 's alternate down special moves in Super Smash Bros. 4.
==Overview==
When Palutena uses this move, fireworks shoot straight up, and they explode on any opponents above her. Upon activation, Palutena is invulnerable for a few frames. The firework itself will catch any fighters in its way and toss them up, dealing 3.2% damage. When the firework explodes, it deals 1.2%.
==Customization==
Special Move customization was added in Super Smash Bros. 4. These are the variations:
==Origin==
Celestial Firework is a power that can be equipped in Kid Icarus: Uprising. It is classified as a miscellaneous power, and the explosion deals minimal damage. If Pit uses this power, he will say the name of whichever goddess is playing the role of mission control in the chapter as he launches a firework.
==Names in other languages==
==Gallery==
File:Celestial Firework.png|The initial projectile catching and tossing him up.
Category:Kid Icarus universe
Category:Palutena
Category:Palutena (SSB4)
Category:Down special moves
CenCal Power Rankings

The CenCal Power Rankings is a list compiled by a selected panel in Central California, which is usually defined as 10 counties from about from Stockton to Bakersfield, primarily dominated by Fresno and Stockton. While California was previously divided into two regions, Northern California and Southern California, 2014 saw the Central California region attaining more activity than prior years. The current PR is calculated by primarily IDGAF WHAT SHE DOIN!!!, WeaponRaid, and Carnage.
==Super Smash Bros. Melee rankings==
===October 16th 2018===
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===June 2016===
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===March 2015===
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===July 2014===
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===February 2014===
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==Super Smash Bros. for Wii U rankings==
===Fall 2016===
*Start.gg page
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===December 14th, 2015===
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==Super Smash Bros. Ultimate rankings==
===Trimester 1 2023===
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===Trimester 3 2022===
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===Trimester 2 2022===
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===Trimester 1 2022===
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===2021 Rankings===
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Category:American Power Rankings
Central Pennsylvania Power Rankings

The Central Pennsylvania Power Rankings are the power rankings for Central Pennsylvania.
==Ultimate==
===Q2 2023https://twitter.com/PACentralSmash/status/1680689087244652545===
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===Q1 2023https://twitter.com/PACentralSmash/status/1612987491535171586===
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===Q4 2022https://twitter.com/PACentralSmash/status/1612987491535171586===
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===Q3 2022https://twitter.com/PACentralSmash/status/1568046724052144129===
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===Q2 2022https://twitter.com/PACentralSmash/status/1534321593916211202===
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===Q4 2021https://twitter.com/PACentralSmash/status/1476946077303685123===
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===Q1 2020https://twitter.com/Skinnerninner/status/1245024147509522432===
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Hidden Bosses: , 
===Q4 2019https://twitter.com/jzxxe/status/1215646003552051207===
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===Q3 2019https://twitter.com/Omartinez_SA/status/1184634908238667776===
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===Q2 2019===
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===Q1 2019===
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==Smash 4==
===Summer 2018===
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===Spring 2018===
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===Winter 2017-2018===
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===Fall 2017===
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==References==
==External links==
*Ultimate Power Rankings
*Smash 4 Power Rankings
Category:American Power Rankings
Chain

:For Shulk's Final Smash, see Chain Attack. For the effect found on Simon and Richter's whip attacks, see Chain (effect)
Chain (, Iron Thread Dance) is Sheik's side special move in Super Smash Bros. Melee and Super Smash Bros. Brawl.
==Overview==
It involves Sheik pulling out a long metal chain and whipping it around.
When Sheik pulls out the chain, the player has full analog control over it. The player can whip it in all directions - above and even behind Sheik's head. When a foe makes contact with the middle of the chain, they are slightly damaged. However, when the foe makes contact with the tip of the chain, they are given a small electric shock. It can be used to block solid projectiles like Link or Samus's bombs. 
Due to the move's poor damage and lag, Chain is almost never used in competitive play. However, it is possible for the move to be used to stun opponents for extended periods of time, dealing significant damage to the opponent. Mew2King is known for performing this on opponents on the ledge, often resulting in the opponent losing a stock.https://www.youtube.com/watch?v=R57wKOKR0so
In Brawl, the chain can act as a tether recovery, although inexperienced players randomly whipping the chain around can cause Sheik to immediately let go once tethered. 
==Glitches==
There is a glitch in Brawl called the Chain Jacket glitch which copies the properties of the previously used move's hitbox onto the Chain's hitboxes. If the glitch is performed without any move being performed prior in that match, the game will freeze.[TAS Super Smash Bros. Brawl - Crash% in 41.82]
==Instructional quotes==
==Gallery==
ChainMelee.jpg|Chain in Melee.
Chain 3.jpg|The chain being whipped around in Brawl.
Sheikchain.jpg|The chain being used as a tether recovery.
Chain.png|Chain in Brawl.
==Trivia==
*On the Temple stage, when Sheik uses Chain in the right spot on the small pillar (near the entrance to the underground area), the chain will keep on making a small chain noise that can sometimes make character voices and cries inaudible.
*Sheik flaunts the chain as part of her side taunt in Brawl. In Smash 4, she instead flaunts the wire of her Burst Grenade.
*In the E3 2001 pre-release trailer of Melee, the Chain looked and felt as though it was fast, responsive, and weighted at the end. This suggests that it originally had very different physics than what was implemented in the final build of the game.
*While Chain does not return in Super Smash Bros. Ultimate, and are capable of holding the attack button after using their neutral attack or forward tilt in order to swing their whips in a similar fashion.
*In Melee, being Giant does not increase the length of the chain, but it does increase the size of its hitboxes. However, since the chain uses a series of small hitboxes rather than one large hitbox, this usually isn't noticeable.
==References==
Category:Side special moves
Category:The Legend of Zelda universe
Category:Sheik
Category:Sheik (SSBM)
Category:Sheik (SSBB)
es:Cadena (Sheik)
Chain (effect)

The chain effect is used by a small amount of attacks in Super Smash Bros. Ultimate. They are exclusively used for and 's attacks that feature the long chain of their whip. 
The chain effect is entirely cosmetic: it applies a stabbing visual effect, a straight line in the direction of the attack. It is similar to stab except with green and chartreuse coloring (instead of yellow and purple) followed by a crescent-shaped visual effect going in the same direction.
==List of attacks with chain hitboxes==
===By characters===
Character	Move(s) 	Games
, 	Dash attack 	
, 	Forward tilt (whip hit) 	
, 	Up tilt (whip hit) 	
, 	All smash attacks 	
, 	Neutral aerial 	
, 	Forward aerial (whip hit)	
, 	Back aerial (whip hit) 	
, 	Up aerial 	
, 	Up throw 	
, 	Uppercut 	
===By items===
Item 	Attack 	Games
Poké Ball Pokémon	Ditto: Transform (if the summoner is Simon/Richter)	
Category:Effects
Chain Jacket glitch

The Chain Jacket glitch is a glitch in Super Smash Bros. Brawl that causes 's Chain to use the hitboxes of the last attack Sheik used instead of its own. To perform the glitch, the player must short hop and, at the highest part of the jump, use the chain (It can be done without a short hop, but it is the easiest way, as the timing is dependent on how fast Sheik is falling). This glitch is very similar to ' Yo-yo Glitch in Super Smash Bros. Melee.
The four hitboxes of the chain will each take on the properties of the corresponding hitbox from the last attack used; for example, the first hitbox of the chain will act like the first hitbox of the previous attack. Attacks with a sweetspot or sourspot will therefore cause the chain to have a sweetspot or sourspot, though depending on the move the hitboxes may be in a different order (it may be on the grip instead of the tip, for example).
If the glitch occurs without Sheik having used an attack yet, the game will freeze.
==Explanation==
The hitboxes of Sheik's chain in Brawl behave differently than other hitboxes - they are not physically attached to the chain when they are produced, but nevertheless move around with it. This unique programming is achieved by referring to the data of the current hitboxes and relocating them as the chain moves around.
The glitch is caused by the hitboxes on the chain not being produced if Sheik lands during a specific frame of the starting animation. Since the chain's hitboxes aren't produced, the game is forced to use whatever hitboxes are left over from the previous attack. If no attack has been used yet, then no hitboxes are there to be used, so the game crashes.
==Video==
Category:Glitches (SSBB)
Chain the Future to Spirits!

Chain the Future to Spirits! was a Spirit Board event focused on spirits from . It ran from 6 a.m on January 17, 2020 to 6 a.m. on January 22, 2020 (). During the event, defeating spirits on the Spirit Board which were part of the event awarded more SP than usual.
The spirits for this event were exclusive to it at the time. After April 20, 2020, these spirits became available in the Shop and on the Spirit Board like most other spirits.
==Description==
:Four new spirits from ASTRAL CHAIN will invade the Spirit Board during this event!
:Defeat them in battle to earn more SP than usual. Don't miss out!Event page
==Randomly appearing spirits==
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music
1,376 	 	ASTRAL CHAIN	• •Metal 	 	9,500 	 	•Item: Black Hole 	•Defeat the main fighter to win•The enemy favors special moves 	 	
1,377 	 	ASTRAL CHAIN	• •Metal 	 	9,500 	Fourside (Ω form) 	N/A 	•Defeat the main fighter to win•The enemy is metal 	 	
1,378 	 	ASTRAL CHAIN	• • Team ×3	 	4,200 	New Pork City (hazards off)	•Attack Power ↑•Item: Exploding Types	•The enemy has increased attack power when the enemy's at high damage•Reinforcements will appear after an enemy is KO'd	 	
1,379 	 	ASTRAL CHAIN	•Giant 	 	2,400 	Fourside (hazards off) 	•Invisibility•Item: Throwing Types 	•The enemy is invisible•The enemy is giant 	 	
==Names in other languages==
==Trivia==
*Lappy's spirit battle is the only one out of the new spirits introduced in this event in which no puppet fighters use their default s, via Isabelle's Yellow Jacket.
==References==