Skill Tree

The Skill Tree (, Skill Tree) is a menu item in Adventure Mode: World of Light. In it, the player can spend Skill Spheres in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits (and can sometimes stack with their equivalent Spirit skills), and are active in World of Light only. The icons resemble the stat boost icons found in Super Smash Bros. 4s Smash Tour and Smash Run. Obtaining a power-up also makes power-ups further down the tree available. The player can spend SP to forget a power-up and gain back all of the Skill Spheres spent on it. The skills can be carried over from a completed save file to a new one via the New Game+ feature. 
Obtaining all of the skills on the tree unlocks the Drill challenge, which rewards the player with 3 Classic Tickets. Additionally, Skill Spheres will no longer appear in shops or be awarded after battles, and treasure chests containing Skill Spheres will instead contain Spirit Points.
The total amount of Skill Spheres required to obtain all skills is 3,000.
==List of skills==
Some skills are different from support skills of the same name, resulting in different multipliers. For example "Special-Move Power ↑" is separate from its support skill counterpart, leading to a multiplier of ×1.1025 (1.05×1.05) instead of ×1.13. "Strong Throw", however, is identical and results in the normal ×1.18 multiplier.
Below is a list of all skills on the Skill Tree.
Skill 	Cost	Description 	Base Effects 	Notes
Neutral Attack ↑ 	10 	Slightly increases the power of neutral attacks, such as jabs. 	1.05× Neutral attack damage 	—
Neutral Attack ↑ ↑ 	70 	Increases the power of neutral attacks, such as jabs. 	1.08× Neutral attack damage 	—
Tilt Attack ↑ 	15 	Slightly increases the power of tilt attacks (tilting L + attack button). 	1.05× Tilt attack damage 	—
Tilt Attack ↑ ↑ 	40 	Increases the power of tilt attacks (tilting L + attack button). 	1.08× Tilt attack damage 	—
Air Attack ↑ 	90 	Slightly increases the power of items and attacks used in the air. 	1.05× Airborne damage 	—
Air Attack ↑ ↑ 	130 	Increases the power of items and attacks used in the air. 	1.08× Airborne damage 	—
Special-Move Power ↑ 	80 	Slightly increases the power of all special moves. 	1.05× Special attack damage 	Effects are identical to the skill of the same name, but is treated as a unique skill.
Special-Move Power ↑ ↑ 	120 	Increases the power of special moves. 	1.08× Special attack damage 	—
Hyper Smash Attacks 	100 	Increases attack power and smash-attack charge speed. 	1.05× Smash attack damage 	—
Hyper Smash Attacks 	100 	Increases attack power and smash-attack charge speed. 	1.1× Charge speed 	—
Strong Throw 	30 	Slightly increases the power of grabbing and throwing attacks. 	1.1× Throw & pummel damage 	Identical to the support skill of the same name.
Mighty Throw 	80 	Greatly increases the power of grab and throw moves. 	1.18× Throw & pummel damage 	—
Shield Damage ↑ 	10 	Increases the damage dealt to enemy shields. 	1.3× Shield damage 	Identical to the support skill of the same name.
Meteor Smashes ↑ 	30 	Slightly increases the power of moves that have a meteor effect. 	1.05× Meteor attack damage 	Affects attacks with angles between 240-300.
Critical Hit ↑ 	40 	Grants a 5% chance to land a devastating critical hit. 	1.2× damage 	Identical to the support skill of the same name.
Critical Hit ↑ 	40 	Grants a 5% chance to land a devastating critical hit. 	5% chance 	Identical to the support skill of the same name.
Metal Killer 	90 	Increases damage dealt to metal opponents. 	1.4× damage 	Identical to the support skill of the same name.
Poisoned Smash 	130 	Sometimes poisons opponents hit by smash attacks. 	30% chance 	Poisoned opponents have a purple aura effect and bubbles around them.
Poisoned Smash 	130 	Sometimes poisons opponents hit by smash attacks. 	1 damage per activation 	Poisoned opponents have a purple aura effect and bubbles around them.
Poisoned Smash 	130 	Sometimes poisons opponents hit by smash attacks. 	between activation 	Poisoned opponents have a purple aura effect and bubbles around them.
Poisoned Smash 	130 	Sometimes poisons opponents hit by smash attacks. 	duration 	Poisoned opponents have a purple aura effect and bubbles around them.
Shield Durability ↑ 	20 	Increases shield strength. 	1.4× shield health 	Identical to the support skill of the same name.
Shield Durability ↑ 	20 	Increases shield strength. 	1.5× shield recovery rate 	Identical to the support skill of the same name.
Easier Perfect Shield 	70 	Widens the window for performing a perfect shield. 	1.4× perfect shield duration 	Identical to the support skill of the same name.
Fire/Explosion Resist ↑ 	50 	Slightly reduces damage taken from explosion and fire attacks. 	0.6× & damage received 	Identical to the support skill of the same name.
Weapon Resist ↑ 	100 	Decreases damage taken from melee weapons like swords and whips. 	0.6× damage received 	Identical to the support skill of the same name.
Perfect-Shield Reflect 	30 	Reflects incoming projectiles when you perform a perfect shield. 	1.2× reflected damage 	Identical to the support skill of the same name.
Unflinching Charged Smashes 	50 	Gain super armor while charging smash attacks. 	130 knockback-based armor 	Identical to the support skill of the same name.
Unflinching Charged Smashes 	50 	Gain super armor while charging smash attacks. 	0.9× damage received 	Identical to the support skill of the same name.
Sprinting Endurance 	40 	Makes it harder to be launched while running. 	100 knockback-based armor 	—
Sprinting Endurance 	40 	Makes it harder to be launched while running. 	0.95× damage received 	—
Airborne Endurance 	50 	Makes it harder to be launched when in the air. 	100 knockback-based armor 	Not to be confused with the support skill Air Defense ↑.
Airborne Endurance 	50 	Makes it harder to be launched when in the air. 	0.95× damage received 	Not to be confused with the support skill Air Defense ↑.
Recovery Items ↑ 	30 	Increases the efficacy of healing items. 	1.5× healing 	—
Perfect-Shield Recovery 	30 	Restores health relative to an attack when it is blocked by a perfect shield. 	0.2× damage converted to healing 	Not to be confused with the support skill Healing Shield.
Heal with Smash Attacks 	70 	Sometimes steals opponents' health when they're hit with a smash attack. 	0.03× damage dealt converted to healing 	Similar to the vampire bonus effect in SSB4, but only activates for smash attacks.
Heal with Smash Attacks 	70 	Sometimes steals opponents' health when they're hit with a smash attack. 	30% chance 	Similar to the vampire bonus effect in SSB4, but only activates for smash attacks.
Braking Ability ↑ 	15 	Makes stopping easier when walking or running. 	2.0× friction 	Identical to the support skill of the same name.
Landing Lag ↓ 	20 	Reduces vulnerability when landing, making movement possible sooner. 	0.7× landing lag duration 	Identical to the support skill of the same name.
Landing Lag ↓ ↓ 	70 	Reduces vulnerability when landing, making movement possible sooner. 	0.6× landing lag duration 	—
Easier Dodging 	30 	Increases period of invincibility when dodging, and air dodges travel farther. 	1.2× intangibility frames 	Identical to the support skill of the same name.
Easier Dodging 	30 	Increases period of invincibility when dodging, and air dodges travel farther. 	1.2× dodge distance 	Identical to the support skill of the same name.
Super Easy Dodging 	70 	Greatly increases period of invincibility when dodging, and air dodges travel farther.	1.3× intangibility frames 	—
Super Easy Dodging 	70 	Greatly increases period of invincibility when dodging, and air dodges travel farther.	1.3× dodge distance 	
No Penalty for Continuous Dodging	100 	Removes the penalty for repeatedly dodging. 	— 	—
Masterful Fall Break 	30 	More effectively breaks your fall with the shield button after being launched. 	2.0× tech window 	—
Additional Midair Jump 	100 	Increases the number of midair jumps by one. 	+1 jump 	Identical to the support skill of the same name.
Shooting Items ↑ 	40 	Increases the power and ammo of shooting items. 	1.1× Shooting item damage 	Identical to the support skill of the same name.
Shooting Items ↑ 	40 	Increases the power and ammo of shooting items. 	1.2× ammo 	Identical to the support skill of the same name.
Thrown Items ↑ 	30 	Increases the distance and power of thrown items. 	1.1× Throwing item damage 	Identical to the support skill of the same name.
Thrown Items ↑ 	30 	Increases the distance and power of thrown items. 	1.3× throw speed 	Identical to the support skill of the same name.
Battering Items ↑ 	40 	Increases the power of battering items. 	1.1× Battering item damage 	Identical to the support skill of the same name.
Healing-Item Attraction 	30 	Pulls nearby recovery items closer. 	0.5 units/frame 	Similar to the support skill Item Gravitation, but only activates for healing items.
Healing-Item Attraction 	30 	Pulls nearby recovery items closer. 	45 unit range 	Similar to the support skill Item Gravitation, but only activates for healing items.
Stats ↑ after Eating 	50 	Slightly increases attack, defense, and move speed after eating food. 	1.1× 	Identical to the support skill of the same name.
Stats ↑ after Eating 	50 	Slightly increases attack, defense, and move speed after eating food. 	1.3× Defense 	Identical to the support skill of the same name.
Stats ↑ after Eating 	50 	Slightly increases attack, defense, and move speed after eating food. 	1.2× & air max speed 	Identical to the support skill of the same name.
Stats ↑ after Eating 	50 	Slightly increases attack, defense, and move speed after eating food. 	duration 	Identical to the support skill of the same name.
Strong-Wind Resist 	30 	Reduces the effect of strong winds. 	0.4× wind influence 	Identical to the support skill of the same name.
Lava-Floor Resist 	40 	Reduces damage taken from lava floors. 	0.4× lava-floor damage received 	Identical to the support skill of the same name.
Poison Damage Reduced 	40 	Reduces the damage taken from poison. 	0.4× poison damage received 	Identical to the support skill of the same name.
Attack ↑ When Healthy 	40 	Slightly increases attack power when damage is less than 30%. 	1.05× 	Active while under 30% damage or above 70% health
Defense ↑ When Healthy 	20 	Slightly increases defense when damage is less than 30%. 	1.05× Defense 	Active while under 30% damage or above 70% health
Undamaged Attack & Speed ↑ 	70 	Slightly increases attack and move speed while at 0% damage. 	1.1× 	Identical to the support skill of the same name.
Undamaged Attack & Speed ↑ 	70 	Slightly increases attack and move speed while at 0% damage. 	1.3× & air max speed 	Identical to the support skill of the same name.
Critical-Health Attack ↑ 	30 	Increases attack power for a while when badly damaged. 	1.1× 	Identical to the support skill of the same name.Activates when above 80% damage or below 30% health.Lasts 20 seconds.
Critical-Health Defense ↑ 	30 	Increases defense for a while when badly damaged. 	1.1× Defense 	Identical to the support skill of the same name.Activates when above 80% damage or below 30% health.Lasts 20 seconds.
Endless Smash Holding 	20 	Grants the ability to hold smash attacks indefinitely. 	— 	—
Transformation Duration ↑ 	30 	Extends the amount of time transformation items like the Super Mushroom last. 	1.5× Transformation & equipment duration 	Identical to the support skill of the same name.
Activities ↑ 	90 	Increases Gym and Dojo efficiency, and increases loot in Explore. 	1.1× experience in Gym & Dojo training speed	Active across save-files and outside of Adventure Mode as long as the player has one save-file with the skill active.
Edge Grab ↑ 	60 	Grants longer reach when grabbing edges and longer invincibility after the grab. 	1.3× edge-grab radius 	Similar to the Gluey Edge/Edge-Gripper bonus effect in SSB4.
Edge Grab ↑ 	60 	Grants longer reach when grabbing edges and longer invincibility after the grab. 	1.3× intangibility duration 	Similar to the Gluey Edge/Edge-Gripper bonus effect in SSB4.
Improved Escape 	20 	Makes grabs and stuns easier to escape. 	0.6× 	Identical to the support skill of the same name.
Fast Final Smash Meter 	100 	Increases FS Meter charging speed. 	1.3× Charge rate & charge from attacks 	Identical to the support skill of the same name.
Double Final Smash 	150 	Grants a second Final Smash after using a Final Smash. 	— 	Identical to the support skill of the same name. Equipping a support spirit with Double Final Smash and enabling this skill will not give the player a third Final Smash.
Category:Single-player modes
Category:Spirits
Category:World of Light