Combat Masteries

This page lists Barbarian skills from the Combat Masteries skill tree. Other Barbarian skills: Warcries, Combat Skills, All Barbarian Skills
__TOC__
== General Mastery ==
*Description: Passive - Improves sword, axe, dagger, and blunt weapon fighting skill
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Damage +% 	30	38	46	54	62	70	78	86	94 	102	110	118	126	134	142	150	158	166	174	182	190	198	206	214	222	230	238	246	254	262	270	278	286	294	302	310	318	326	334	342	350	358	366	374	382	390	398	406	414	422	430	438	446	454	462	470	478	486	494	502
Attack Rating +% 	28	38	48	58	68	78	88	98	108	118	128	138	148	158	168	178	188	198	208	218	228	238	248	258	268	278	288	298	308	318	328	338	348	358	368	378	388	398	408	418	428	438	448	458	468	478	488	498	508	518	528	538	548	558	568	578	588	598	608	618
Critical Strike Chance +%	5 	9 	12	15	17	19	20	21	23 	23 	24 	25 	26 	26 	27 	28 	28 	28 	29 	29 	29 	30 	30 	30 	30 	31 	31 	31 	31 	31 	32 	32 	32 	32 	32 	32 	32 	33 	33 	33 	33 	33 	33 	33 	33 	33 	33 	33 	34 	34 	34 	34 	34 	34 	34 	34 	34 	34 	34 	35
 Changelog
Season 5:
* General mastery now applies to daggers
Season 4:
* General Mastery increased from 5 to 8% per level
* General Mastery 28% damage base increased to 30%
Season 3:
* General mastery 16% attack rating per level reduced to 10%
Season 1:
* Replaced Sword Mastery, Axe Mastery, & Mace Mastery
* attack rating per level changed from 8% to 16%
Vanilla Info for Axe Mastery
== Throwing Mastery ==
*Description: Passive - Improves thrown weapon skill
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Pierce Chance +% 	15	17	19	21	23	25	27	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60 	61 	62 	63 	64 	65 	66 	67 	68 	69 	70 	71 	72 	73 	74 	75 	76 	77 	78 	79 	80 	81
Damage +% 	30	34	38	42	46	50	54	58 	62 	66 	70 	74 	78 	82 	86 	90 	94 	98 	102	106	110	114	118	122	126	130	134	138	142	146	150	154	158	162	166	170	174	178	182	186	190	194	198	202	206	210	214	218	222	226	230	234	238	242	246	250	254	258	262	266
Attack Rating +% 	30	40	50	60	70	80	90	100	110	120	130	140	150	160	170	180	190	200	210	220	230	240	250	260	270	280	290	300	310	320	330	340	350	360	370	380	390	400	410	420	430	440	450	460	470	480	490	500	510	520	530	540	550	560	570	580	590	600	610	620
Critical Strike Chance +%	5 	9 	12	15	17	19	20	21 	23 	23 	24 	25 	26 	26 	27 	28 	28 	28 	29 	29 	29 	30 	30 	30 	30 	31 	31 	31 	31 	31 	32 	32 	32 	32 	32 	32 	32 	33 	33 	33 	33 	33 	33 	33 	33 	33 	33 	33 	34 	34 	34 	34 	34 	34 	34 	34 	34 	34 	34 	35
 Changelog
Season 6:
* Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice
Season 4:
* Throwing Mastery 28% damage base increased to 30%
* Throwing Mastery damage per level reduced from 5% to 4%
Season 3:
* Throwing mastery 16% attack rating per level reduced to 10%
Season 1:
* moved in the skill tree, requires level 1 (was 6)
* Adds pierce
* attack rating per level changed from 8% to 16%
Vanilla Info
== Polearm and Spear Mastery ==
*Description: Passive - Improves polearm and spear skill
*Required Level: 6
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Damage +% 	30	40	50	60	70	80	90	100	110	120	130	140	150	160	170	180	190	200	210	220	230	240	250	260	270	280	290	300	310	320	330	340	350	360	370	380	390	400	410	420	430	440	450	460	470	480	490	500	510	520	530	540	550	560	570	580	590	600	610	620
Attack Rating +% 	30	40	50	60	70	80	90	100	110	120	130	140	150	160	170	180	190	200	210	220	230	240	250	260	270	280	290	300	310	320	330	340	350	360	370	380	390	400	410	420	430	440	450	460	470	480	490	500	510	520	530	540	550	560	570	580	590	600	610	620
Critical Strike Chance +%	5 	9 	12	15	17	19	20	21 	23 	23 	24 	25 	26 	26 	27 	28 	28 	28 	29 	29 	29 	30 	30 	30 	30 	31 	31 	31 	31 	31 	32 	32 	32 	32 	32 	32 	32 	33 	33 	33 	33 	33 	33 	33 	33 	33 	33 	33 	34 	34 	34 	34 	34 	34 	34 	34 	34 	34 	34 	35
 Changelog
Season 4:
* Polearm and Spear Mastery increased to 10% per level from 6%
Season 3:
* Spear and polearm mastery 16% attack rating per level reduced to 10%
Season 2:
* now starts at +30% Enhanced Damage instead of +25%
* now gains 6% damage per level instead of 5%
Season 1:
* Replaced Polearm Mastery & Spear Mastery
* attack rating per level changed from 8% to 16%
Vanilla Info for Polearm Mastery
== Combat Reflexes ==
*Description: Passive - Increases stamina, hit recovery, and life
*Required Level: 12
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
to Life 	30	40	50	60	70	80 	90 	100	110	120	130	140	150	160	170	180	190	200	210	220	230	240	250	260	270	280	290	300	310	320	330	340	350	360	370	380	390	400	410	420	430	440	450	460	470	480	490	500	510	520	530	540	550	560	570	580	590	600	610	620
Stamina +%	30	45	60	75	90	105	120	135	150	165	180	195	210	225	240	255	270	285	300	315	330	345	360	375	390	405	420	435	450	465	480	495	510	525	540	555	570	585	600	615	630	645	660	675	690	705	720	735	750	765	780	795	810	825	840	855	870	885	900	915
Hard Level 	0	1	2	3	4	5 	6 	7 	8 	9 	10	11	12	13	14	15	16	17	18	19	20
Faster Hit Recovery +%	0	2	4	6	8	10	12	14	16	18	20	22	24	26	28	30	32	34	36	38	40
 Changelog
Season 5:
* Combat reflexes life per level reduced from 20 to 10
* Combat reflexes life per level now scales from soft points instead of hard points
* Combat reflexes no longer provides 4% faster hit recovery at level 1
* Combat reflexes +1% faster hit recovery per level has been changed to +2% faster hit recovery per base point
Season 3:
* Combat reflexes gains 20 life per base point instead of 10
Season 1:
* Renamed from Increased Stamina
* now grants max HP with hard points
* now grants FHR with soft points
Vanilla Info for Increased Stamina
== Iron Skin ==
*Description: Passive - Improves defense rating
*Required Level: 18
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Defense +%	30	40	50	60	70	80	90	100	110	120	130	140	150	160	170	180	190	200	210	220	230	240	250	260	270	280	290	300	310	320	330	340	350	360	370	380	390	400	410	420	430	440	450	460	470	480	490	500	510	520	530	540	550	560	570	580	590	600	610	620
Hard Level 	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Physical Damage Reduction +%	0	0	1	1	2	2	3	3	4	4	5 	5 	6 	6 	7 	7 	8 	8 	9 	9 	10
 Changelog
Season 1:
* Now adds PDR% with hard points
Vanilla Info
== Increased Speed ==
*Description: Passive - Increases walk and run speed
*Required Level: 24
*Required Skills: Combat Reflexes [12]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10	11	12	13	14	15	16	17	18	19	20	21	22	23	24	25	26	27	28	29	30	31	32	33	34	35	36	37	38	39	40	41	42	43	44	45	46	47	48	49	50	51	52	53	54	55	56	57	58	59	60
Movement Speed +%	13	18	22	25	28	30	32	33	35	36	37	38	39	40	40	41	41	42	42	43	43	43	44	44	44	45	45	45	46	46	46	46	46	46	46	47	47	47	47	47	47	48	48	48	48	48	48	48	49	49	49	49	49	49	49	49	49	49	49	50
Hard Level 	0	1	2	3	4	5 	6 	7 	8 	9 	10	11	12	13	14	15	16	17	18	19	20
Increased Attack Speed +%	0	2	4	6	8	10	12	14	16	18	20	22	24	26	28	30	32	34	36	38	40
Note: This gives "Item IAS" rather than "Skill IAS", unlike Burst of Speed, Frenzy, Werewolf, or Fanaticism
 Changelog
Season 5:
* Increased speed now gives 2% increased attack speed per base level
Season 1:
* no changes
Vanilla Info
== Natural Resistance ==
*Description: Passive - Increases natural resistances to elemental and poison damage
*Required Level: 30
*Required Skills: Iron Skin [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10	11	12	13	14	15	16	17	18	19	20	21	22	23	24	25	26	27	28	29	30	31	32	33	34	35	36	37	38	39	40	41	42	43	44	45	46	47	48	49	50	51	52	53	54	55	56	57	58	59	60
Resistances +%	11	20	27	33	37	41	44	46	49	51	53	54	56	57	58	60	60	61	62	63	63	64	65	66	66	66	67	67	68	68	69	69	69	69	69	70	70	71	71	71	71	72	72	72	72	72	72	72	73	73	73	73	73	74	74	74	74	74	74	75
 Changelog
Season 5:
* Natural resistance 0-80% all resistance diminishing return scaling reduced to 0-75%
Season 1:
* no changes
Vanilla Info
== Deep Wounds ==
*Description: Passive - Increases open wounds damage
*Required Level: 30
*Required Skills: Combat Reflexes [12], Iron Skin [18], Increased Speed [24]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Open Wounds Damage per Second	80	100	120	140	160	180	200	220	248	276	304	332	360	388	416	444	480	516	552	588	624	660	704	748	792	836	880	924	976	1028	1080	1132	1184	1236	1288	1340	1392	1444	1496	1548	1600	1652	1704	1756	1808	1860	1912	1964	2016	2068	2120	2172	2224	2276	2328	2380	2432	2484	2536	2588
% Chance of Open Wounds 	5 	6 	6 	7 	7 	8 	8 	9 	9 	10 	10 	11 	11 	12 	12 	13 	13 	14 	14 	15 	15 	16 	16 	17 	17 	18 	18 	19 	19 	20 	20 	21 	21 	22 	22 	23 	23 	24 	24 	25 	25 	26 	26 	27 	27 	28 	28 	29 	29 	30 	30 	31 	31 	32 	32 	33 	33 	34 	34 	35
Deep Wounds receives bonuses from:
* Grim Ward: +4% Damage per Level
 Changelog
Season 8:
* Fixed an issue that was causing it's values to cap (No longer has any cap)
Season 7:
* New skill which increases chance to apply open wounds and adds extra open wounds damage