Actions

Actions are the acts taken by creatures on their turns in Baldur's Gate 3. Actions are generally taken in order to deal damage or inflict harmful conditions, but they can also be taken to heal or aid allies.
A special form of action – known as a reaction – can be used as a response to certain triggers, including on the turns of creatures.
Taking actions usually requires the acting creature to expend one of three resources:
== Overview == 
Actions are categorised by their source:
; Common actions : Common actions are actions available to all creatures.
; Class actions : Class actions are actions available through features, such as those gained from classes or equipment. Many actions taken by NPCs are also considered class actions.
; Racial actions : Racial actions are actions available through racial features, and are exclusively gained from race.
; Weapon actions : Weapon actions are actions available through equipping weapons.
; Spells : Spells are cast by casters and by other creatures through the use of scrolls.
; Situational actions : Situational actions unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).
== Resources ==
Creatures take actions in turn-based mode by expending one of two resources: Action or Bonus action.
Additionally, some actions require of the two resources to be expended.
An additional resource – Reaction – is used to take conditional reactions on another creature's turn.
All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from various sources.
=== Exceptions ===
; Additional actions : 
* Actions that allow a creature to take an action per turn – such as – consume the resource they provide.
; Free attacks :
* Classes that have the feature may take one additional Free Attack action on their turn after taking an Attack action, without expending an Action resource.
* Level 11 fighters have the feature and can take two additional Free Attack actions on their turn after taking an Attack action, without expending an Action resource.
== Reactions ==
Reactions are actions taken in response to a trigger, and can be taken even if triggered on another creature's turn.
Some reactions require the acting creature to expend a resource, whereas other reactions do not. Those that do not are generally class features which use the reaction system, such as , or .
=== The Reactions tab ===
Reactions are managed for each character through the Reactions tab, located on the spellbook page of a character sheet. The tab can also be accessed immediately by pressing on one of the active reactions on the hotbar, or by pressing a hotkey (default: L).
Reactions can be set to be taken automatically, or the game can be set to prompt the player first.
If taking the reaction expends any resources, they are listed under the reaction's name.
=== Limitations ===
Creatures can be prevented from taking reactions by a number of debilitating conditions. These include:
* Any unconscious condition such as 
* Any incapacitating condition such as 
* any restraining condition such as 
* Any fleeing condition such as 
* Any stunning condition, namely 
Other conditions prevent creatures from spending resources. These include:
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* 
This latter set of conditions does not prevent affected creatures from taking reactions which do not consume the resource. Such reactions notably include Legendary actions performed by bosses in Honour mode. These actions are triggered like reactions but use a different resource making them unaffected by these conditions.
=== Examples of reactions ===
==== Spells ====
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==== Class actions ====
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== Lists of common actions ==
=== Actions ===
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=== Bonus actions ===
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== See also ==
* :Category:Bonus actions, a category of all bonus actions.
== Footnotes ==
Category:ResourcesCategory:Gameplay mechanics