List of SSBU Music (Other series)

This is a list of music tracks originating from non-character universes and universes with only one game in Super Smash Bros. Ultimate. All tracks listed here are available to play on Summit, Hanenbow, Balloon Fight, Living Room, Find Mii, Tomodachi Life, PictoChat 2, , Wrecking Crew, Pilotwings, and Wuhu Island, all of which are stages from universes that either have no playable characters or only have a single game. As of the 8.1.0 update, these tracks are also available to play on , Small Battlefield, , and .
==Duck Hunt Medley==
===Origin===
This track is a fast-paced rock medley of several songs and jingles heard in Duck Hunt. The medley includes the title theme, Duck Hunt intro jingle, "duck hit" jingle, perfect jingle, score count sound effect, miss jingle, Clay Shooting intro theme, and game over jingle.
===Composition & Arrangements===
Source: Duck Hunt
Arrangement: Maki Kirioka
Composition: Nintendo
Composition and arrangement Copyright Nintendo.
Japanese title: , Duck Hunt Medley
===Other uses===
This track was used in 's character trailer on the official website.
==Duck Hunt Medley (for 3DS / Wii U)==
===Origin===
This track is a synth-based medley of several songs and jingles heard in Duck Hunt, returning from SSB4. The medley includes the title theme, Duck Hunt intro, "duck hit" jingle, and "round clear" jingle, with sound effects from Duck Hunt used throughout.
===Composition & Arrangements===
Source: Duck Hunt
Arrangement Supervisor: Manabu Namiki
Composition: Nintendo
Arrangement: M2 Co., Ltd.
Composition and arrangement Copyright Nintendo.
Japanese title: [for], Duck Hunt Medley [for]
===Other uses===
This track is used in 's Classic Mode credits.
==Balloon Fight Medley==
===Origin===
A medley of various themes from , taking a jazzy approach with chiptune elements. The main melody consists of the opening jingle that plays when beginning a new game and the tune that plays when popping an enemy's balloons. The ambient beeps that play during the main game can be heard in the background at several parts of the song. The song also includes brief parts of the "Balloon Trip" theme, the jingle that plays when the fish snatches somebody, the respawning jingle, the stage clear jingle, and the game over jingle, as well as the sound effects that play when popping a bubble and falling off-screen. The medley ends with the jingle that plays when finishing a perfect round of the bonus game, then loops back to the beginning.
===Composition & Arrangements===
Source: Balloon Fight
Arrangement Supervisor: Yoshihito Yano
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Balloon Fight Medley
==Balloon Trip (Brawl)==
===Origin===
This track is a light arrangement of the music that would play in Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. This remix returns from Super Smash Bros. Brawl after not being included in Super Smash Bros. 4.
===Composition & Arrangements===
Source: Balloon Fight
Arrangement: Koji Hayama
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: [X], Balloon Trip [X] 
==Balloon Trip (for 3DS / Wii U)==
===Origin===
A remix of the Balloon Trip theme from Balloon Fight; although similarly named to the remix from Brawl, this is a new arrangement with a more chiptune-esque sound, rearranged by the original composer, Hirokazu Tanaka.
===Composition & Arrangements===
Source: Balloon Fight
Arrangement: Hirokazu Tanaka. ex
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: [for], Balloon Trip [for]
==Clu Clu Land==
===Origin===
This remix, returning from Super Smash Bros. Brawl, is a medley of music pieces from the NES game . The song includes the Level Start theme, the main level theme, the "hurry up" theme, the stage clear theme, and the bonus round theme. The track overall takes a jazzy approach with segments incorporating synths and electric guitars, and also includes instruments and sound effects from the original game.
===Composition & Arrangements===
Source: Clu Clu Land
Arrangement Supervisor: Keigo Ozaki
Composition: Nintendo
Arrangement: GAME ARTS Co., Ltd.
Composition and arrangement Copyright Nintendo
Japanese title: , Clu Clu Land
==Ice Climber (Melee)==
===Origin===
This track is a synthesized arrangement of two music tracks from : the Bonus Stage Theme and the Stage Theme. Prior to Ultimate, this track was known as "Icicle Mountain", as it was originally composed for the Icicle Mountain stage in Super Smash Bros. Melee. It uses a jazzy style focused on keyboard instruments, such as piano, organ, rhodes, and synth.
===Composition & Arrangements===
Source: Ice Climber
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo 
Japanese title: [DX], Ice Climber [DX]
==Ice Climber (Brawl)==
===Origin===
This track is a remixed medley of music pieces from Ice Climber. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of the Bonus Stage Theme, transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the Stage Theme before looping back to the start. The music is designed to sync up with the motions of the Summit stage; however, later loops will desynchronize the track, as will altering the gameplay speed and pausing the game.
===Composition & Arrangements===
Source: Ice Climber
Arrangement Supervisor: Toshiyuki Sudo
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: [X], Ice Climber [X]
===Other uses===
This track was used in the ' character trailer on the official website and their Classic Mode credits.
==Wrecking Crew Medley==
===Origin===
A medley of the "BGM A" and "Power-Up" themes from the NES game Wrecking Crew. It has a jazzy, brass-based style with heavy percussion, a piano, and an upright bass.
===Composition & Arrangements===
Source: Wrecking Crew
Arrangement Supervisor: Tetsuya Shibata
Composition: Nintendo
Arrangement: Unique Note Co., Ltd.
Composition and arrangement Copyright Nintendo
Japanese title: , Wrecking Crew Medley
==Wrecking Crew Medley (for 3DS / Wii U)==
===Origin===
A medley of the "Game Start", "BGM A", "Bonus Round", and "Power-Up" themes from Wrecking Crew. Compared to the Ultimate medley, this track starts with a similar jazz style, but incorporates more electronic elements, including synth leads and a wobble bass.
===Composition & Arrangements===
Source: Wrecking Crew
Arrangement Supervisor: Manabu Namiki
Composition: Nintendo
Arrangement: M2 Co., Ltd.
Composition and arrangement Copyright Nintendo
Japanese title: [for], Wrecking Crew Medley [for]
==Wrecking Crew Retro Medley==
===Origin===
A medley of the "Game Start", "BGM A", "Round Clear", "Bonus Round", "Power-Up", and "Game Over" themes taken directly from Wrecking Crew.
===Composition & Arrangements===
Source: Wrecking Crew
Composition and arrangement Copyright Nintendo
Japanese title: , Wrecking Crew Original Music Medley
==Power-Up Music - Wrecking Crew==
===Origin===
This track is a direct chiptune port of the music that would play in Wrecking Crew when Mario picked up a Golden Hammer and used it to his offense.
===Composition & Arrangements===
Source: Wrecking Crew
Composition and arrangement Copyright Nintendo
Japanese title: (), BGM B: Power-Up (Wrecking Crew)
===Other uses===
When a character acquires the Golden Hammer item, this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up.
==Stack-Up/Gyromite==
===Origin===
This track is a synthesized, upbeat medley of various songs from the NES games Stack-Up and Gyromite, which are both associated with R.O.B.; most of the songs in the medley come from Stack-Up. The main focus of the medley is the title theme of Stack-Up, but also includes the game's Test Mode theme (which is shared with Gyromite), the Memory Mode jingle, the Direct Mode jingle, and the Bingo Mode music.
===Composition & Arrangements===
Source: Stack-Up / Gyromite
Arrangement: Kenichi Okuma
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Block & Gyro
===Unlock methods===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
===Other uses===
This track was used in 's character trailer on the official website, and also serves as his Credits theme.
==Mach Rider==
===Origin===
This track is a synthesized, bass-focused medley of songs from the NES game Mach Rider. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen. This remix debuted in Melee.
===Composition & Arrangements===
Source: Mach Rider
Arrangement Supervisor: Hirokazu Ando
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Mach Rider
==Famicom Medley==
===Origin===
Returning from Super Smash Bros. 4, this track is an original medley of music from various Famicom/NES games which have playable fighters in Smash.
*The title theme from The Legend of Zelda.
*"Temple" from Zelda II: The Adventure of Link.
*"Fever" from .
*"Brinstar" from .
*The title theme from .
*"Jogging" from Punch-Out!!.
*"Underworld" from Kid Icarus.
Interestingly, each tune in this medley has a remix in Super Smash Bros. Ultimate.
===Composition & Arrangements===
Source: Nintendo Entertainment System
Composition and arrangement Copyright Nintendo
Japanese title: , Famicom Medley
===Unlock methods===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
==The Mysterious Murasame Castle Medley==
===Origin===
A medley of several themes from The Mysterious Murasame Castle, Takamaru's game of origin. It starts with "Game Start" and proceeds to the "Castle Town" (called "Douchuumen - The Mysterious Murasame Castle" in this game). It then transitions to the "Mysterious Castle" theme, followed by the "Bonus Stage" theme, the "Inside the Castle" music, and finally the "Game Over" jingle before looping. The overall song has an upbeat style that combines acoustic instruments with a prominent bass and drumkit.
===Composition & Arrangements===
Source: The Mysterious Murasame Castle
Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA)
Composition: Nintendo
Arrangement: TAITO CORPORATION
Composition and arrangement Copyright Nintendo
Japanese title: , The Mysterious Murasame Castle Medley
==Douchuumen - The Mysterious Murasame Castle==
===Origin===
This track is a direct chiptune port of the main theme from The Mysterious Murasame Castle. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom Disk System's limited audio hardware to a high standard.
===Composition & Arrangements===
Source: The Mysterious Murasame Castle
Composition and arrangement Copyright Nintendo
Japanese title: (), Road-side (The Mysterious Murasame Castle)
==Shin Onigashima Medley==
===Origin===
This track is a medley of various songs from Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima; the game's soundtrack is based heavily on Japanese folk music. The music within the medley includes the game's title screen theme, the "At Home" theme played in Chapter 1, and the "Neighboring Village" theme played in Chapter 4. The arrangement style is based on speed-metal music with a much higher tempo than the original songs. It focuses primarily on guitars, drums, and bass, while a piano accompaniment is introduced during the "Neighboring Village" segment.
====Origin Video====
===Composition & Arrangements===
Source: Shin Onigashima
Arrangement: Masafumi Takada
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , New Demon Island Medley
==Title Theme - 3D Hot Rally==
===Origin===
This track is a remix of the music that would play on the title screen of NES game 3D Hot Rally, reinterpreting it as a synth rock song. This remix debuted in Brawl.
===Composition & Arrangements===
Source: Famicom Grand Prix II: 3D Hot Rally
Arrangement Supervisor: Kentaro Ishizaka
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , 3D Hot Rally: Title
===Unlock methods===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
==Tetris: Type A==
===Origin===
Nikolay Nekrasov was a Russian poet who wrote a poem called "" in the nineteenth century. The poem gained popularity and was turned into a Russian folk song with many orchestral arrangements. The song was later arranged in the Game Boy game , where it was offered as one of the three available music tracks. Tetris named this track Type A. The Tetris arrangement had some changes from the original folk song, however. This arrangement of "Korobeiniki" is an orchestral piece more similar to the original folk song than the Tetris arrangement. 
====Origin Video====
===Composition & Arrangements===
Source: Tetris
Arrangement Supervisor: Yoko Shimomura
Composition: Russian Folk Song
Arrangement: Midiplex Co., Ltd.
Arrangement Copyright Nintendo
Courtesy of The Tetris Company.
Japanese title: , Tetris TypeA
==Tetris: Type B==
===Origin===
This track is a Russian folk-style remix of the second music track that can be played in the Game Boy game Tetris during gameplay, where it was called Type B. It features a balalaika, a style of Russian acoustic guitar, as well as vocal chanting and portions taken from the original Game Boy song.
===Composition & Arrangements===
Source: Tetris
Arrangement: Masafumi Takada
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Courtesy of The Tetris Company.
Japanese title: , Tetris TypeB
==Yūyūki Medley==
===Origin===
This track is a medley of themes from , a 1989 adventure game for the Famicom, and the spiritual successor to Shin Onigashima. The remix, while featuring an electric guitar and synthetic accompaniment, is primarily led by an , a traditional Chinese string instrument. In order, the song contains "Opening Title", "Name Entry", "Battle Theme", "Meteor Shower", "GO WEST!", "Dancing People", the second part of "Main BGM", "Demo BGM", "Women Village", "Parting Ways", and "Bull Demon King Clear".
===Composition & Arrangements===
Source: Yūyūki
Arrangement: Yuka Tsujiyoko
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Yūyūki Medley
==Light Plane (Remix)==
===Origin===
This track is a new jazzy arrangement of the music that plays when the player partakes in the Light Plane event in , primarily featuring saxophone and brass sections backed by synths. The arrangement features the sound of a plane's engine start-up and, later on, the sound of a plane flying by.
===Composition & Arrangements===
Source: Pilotwings
Arrangement: Noriyuki Iwadare
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Light Plane
==Light Plane (Original)==
===Origin===
The original, SNES-era music that plays when the player partakes in the Light Plane event in Pilotwings.
===Composition & Arrangements===
Source: Pilotwings
Composition and arrangement Copyright Nintendo
Japanese title: , Light Plane
===Unlock method===
*Purchase from the Shop for 300 gold.
==Light Plane (for 3DS / Wii U)==
===Origin===
A jazz fusion-style remix of the music that plays when the player partakes in the Light Plane event in Pilotwings. It features rhodes, synths, and clean electric guitars with a saxophone as its lead instrument; there are also faint vocals in the background.
===Composition & Arrangements===
Source: Pilotwings
Arrangement Supervisor: Masato Coda with RiRiKA
Composition: Nintendo
Arrangement: designwave co.,ltd
Composition and arrangement Copyright Nintendo
Japanese title: [for], Light Plane [for]
==Light Plane (Vocal Mix) (for 3DS / Wii U)==
===Origin===
This track is identical to the SSB4 Light Plane remix, except the vocals are more pronounced than those in the alternate remix.
===Composition & Arrangements===
Source: Pilotwings
Arrangement Supervisor: Masato Coda with RiRiKA
Composition: Nintendo
Arrangement: designwave co.,ltd
Composition and arrangement Copyright Nintendo
Japanese title: () [for], Light Plane (Vocal MIX) [for]
==Turbo Jet==
===Origin===
A remix of the music that plays in the game Pilotwings Resort, with a light jazz style that includes piano, brass, and clean electric guitar. The song starts with the the "Opening" theme, which itself a remix of the opening theme from Pilotwings 64. The "Light Plane" theme from Pilotwings was incorporated into the "Turbo Jet" arrangement, as well as a highlight before looping. This song was rearranged by its original composer, Asuka Ito.
===Composition & Arrangements===
Source: Pilotwings Resort
Arrangement Supervisor: Asuka Ito
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Jet Plane
==Pedal Glider==
===Origin===
A remix of the music that plays when the player partakes in the Hang Glider event in Pilotwings Resort. The song's overall style is gentle with light percussion and a focus on guitars. It should be noted that this remix actually is more similar to the Hang Glider theme rather than the Pedal Glider theme. This song was rearranged by its original composer, Asuka Ito.
===Composition & Arrangements===
Source: Pilotwings Resort
Arrangement Supervisor: Asuka Ito
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Pedal Glider
===Unlock methods===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
==Tunnel Scene - X==
===Origin===
This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel with a techno-inspired spin. This remix debuted in Brawl and was originally a Lylat Cruise track.
===Composition & Arrangements===
Source: X
Arrangement Supervisor: Yusuke Takahama
Composition: Nintendo
Arrangement: TARGET ENTERTAINMENT INC.
Composition and arrangement Copyright Nintendo
Japanese title: (X ()), Tunnel Scene (X)
==Tunnel Theme - X-Scape==
===Origin===
Another remix of the Tunnel Scene theme from the DSiWare sequel to X, known as X-Scape in the Americas. This was originally a Orbital Gate Assault track.
===Composition & Arrangements===
Source: X-Scape
Composition and arrangement Copyright Nintendo
Japanese title: (X-RETURNS), Tunnel Scene (X-RETURNS)
===Trivia===
In European versions of Ultimate, this track is called Tunnel Theme - 3D Space Tank, as this is the title of the European version of the game.
==Lip's Theme - Panel de Pon==
===Origin===
This track is a synthpop and acoustic remix of Lip the Flower Fairy's theme music from Panel De Pon. Outside of Japan, the game was localized into , and the track was used only in the tutorial. This remix debuted in Brawl.
===Composition & Arrangements===
Source: Panel de Pon
Arrangement: Masafumi Takada
Composition: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , Lip's Theme 
==Culdcept==
===Origin===
An arrangement of the title theme of Culdcept (2012), taking an orchestral rock approach. This song was rearranged by its original composer, Kenji Ito.
===Composition & Arrangements===
Source: Culdcept
Arrangement: Kenji Ito
Composition: Kenji Ito
Composition Copyright Kenji Ito
Arrangement Copyright Nintendo
Japanese title: , Culdcept
==Revolt -Striving for Hope-==
===Origin===
This track is the title theme taken directly from Culdcept Revolt, the sequel to Culdcept 3DS.
===Composition & Arrangements===
Source: Culdcept Revolt
Composition and arrangement Copyright Kenji Ito
Japanese title: , Revolt -Race for Hope-
===Unlock method===
*Purchase from the Shop for 300 gold.
==Worthy Rival Battle==
===Origin===
This track is one of the battle themes taken directly from Culdcept Revolt, the sequel to Culdcept 3DS.
===Composition & Arrangements===
Source: Culdcept Revolt
Composition and arrangement Copyright Kenji Ito
Japanese title: , Worthy Rival Battle
==Golden Forest==
===Origin===
This track originates from the Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version.
===Composition & Arrangements===
Source: 1080° Snowboarding
Composition and arrangement Copyright Nintendo
==Battle Scene / Final Boss - Golden Sun==
===Origin===
This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, sequel to Golden Sun: the standard battle theme and the final boss theme. This song debuted in Brawl and was rearranged by its original composer, Motoi Sakuraba.
===Composition & Arrangements===
Source: Golden Sun: The Lost Age
Arrangement: Motoi Sakuraba
Composition: Motoi Sakuraba
Composition and arrangement Copyright Nintendo
===Other Use===
This track was used in the November 2018 Ultimate Direct when showcasing the Isaac and Black Knight Assist Trophies.
Japanese title: (), Battle Scene / Final Boss (Golden Sun)
==Weyard==
===Origin===
An original track from , which is the theme for whenever Matthew is on the Overworld Map. The name of the track refers to the flat world in which Golden Sun is based in.
===Composition & Arrangements===
Source: Golden Sun: Dark Dawn
Composition and arrangement Copyright Nintendo
Japanese title: The Weyard
==Proof of a Hero ~ 4Version==
===Origin===
This is the version of a track taken directly from Monster Hunter 4, which released internationally as Monster Hunter 4 Ultimate, where it plays during the ending sequence. It originally appeared in the original Monster Hunter. The title is a literal translation as it was given the official English title of "Proof of a Hero - Monster Hunter 4 Version" in the official soundtrack.
===Composition & Arrangements===
Source: MONSTER HUNTER
From Monster Hunter 4 Ultimate
Composition Copyright CAPCOM CO., LTD.
Japanese title: , Proof of a Hero ~ 4Version
===Other uses===
This track is used in the World of Light sub-world Forest Hill. It was also used in the reveal trailer for the Monster Hunter and Felyne Mii costumes.
==Roar/Rathalos==
===Origin===
This track plays in the original Monster Hunter when facing a monster in the Verdant Hills.
===Composition & Arrangements===
Source: MONSTER HUNTER
Composition Copyright CAPCOM CO., LTD.
Japanese title: , Roar/Lioleus
===Other Uses===
This track was used during the reveal of the Rathalos as both a boss and an Assist Trophy.
==PictoChat==
===Origin===
This track is an original, piano-based piece based around sound effects from the original Nintendo DS menu, the Wii menu, and most prominently, . Sound effects used within the track include the Nintendo DS's start-up jingle, entering and leaving PictoChat, loading the Wii Menu, and typing noises from both systems.
===Composition & Arrangements===
Source: PictoChat
Composition Supervisor: Shogo Sakai
Composition: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , PictoChat
==Electroplankton (Remix)==
===Origin===
This track is an original percussion-based piece that recreates several of the sounds produced by the various plankton in Electroplankton. The track starts with ambience and slowly adds, in order, vibraphone chimes produced by Hanenbow, piano and glockenspiel arpeggios produced by Luminaria, strings produced by Lumiloop, and chiptunes produced by Beatnes, which incorporates the Famicom Disk System startup jingle, the Super Star theme, and other sound effects from Super Mario Bros.
===Composition & Arrangements===
Source: Electroplankton
Arrangement: Noriyuki Iwadare
Composition Copyright Toshio Iwai / Nintendo
Arrangement Copyright Nintendo
Japanese title: , Electroplankton
==Electroplankton (Original)==
===Origin===
This track consists of the various ambiance sounds from the Nintendo DS game Electroplankton. It debuted in Brawl alongside the Hanenbow stage, but in that game the track was not available in the Sound Test.
===Composition & Arrangements===
Source: Electroplankton
Composition and arrangement Copyright Toshio Iwai / Nintendo
Japanese title: , Electroplankton
==Bathtime Theme==
===Origin===
A new rock-based arrangement of the Bath theme from . The overall structure is based on the SSB4 remix, including the refrain introduced in that version, with an electric guitar, organs, and synths as the primary instruments. Its official English name was later given as "Bathing" on Nintendo Music.
===Composition & Arrangements===
Source: nintendogs
Arrangement: Maki Kirioka
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Shower BGM
==Bathtime Theme (for 3DS / Wii U)==
===Origin===
An arrangement of the Bath theme from Nintendogs. The song starts similarly to the start of the "Walking" themes from nintendogs + cats. The instrumentation is similar to the original's acoustic style, but with background vocals, heavier percussion, synths, and an extended refrain not found in the original. 
===Composition & Arrangements===
Source: nintendogs
Arrangement Supervisor: Masato Coda with RiRiKA
Composition: Nintendo
Arrangement: designwave co.,ltd
Composition and arrangement Copyright Nintendo
Japanese title: [for], Shower BGM [for]
==Bathtime Theme (Vocal Mix) (for 3DS / Wii U)==
===Origin===
Identical to the SSB4 Bathtime Theme arrangement, except with non-lexical vocals added.
===Composition & Arrangements===
Source: nintendogs
Arrangement Supervisor: Masato Coda with RiRiKA
Composition: Nintendo
Arrangement: designwave co.,ltd
Composition and arrangement Copyright Nintendo
Japanese title: () [for], Shower BGM (Vocal MIX) [for]
==Brain Age: Train Your Brain in Minutes a Day!==
===Origin===
This track serves as a medley of music pieces from Nintendo DS title , and its sequel, . This overall track begins with the Title Screen Theme of the original game, and then plays the Title Screen Theme from the sequel. Menu Theme from the original title will play afterwards, concluding the track, as it will loop afterwards.
===Composition & Arrangements===
Source: Brain Age: Train Your Brain in Minutes a Day!
Composition and arrangement Copyright Nintendo
Japanese title: , DS Training for Adult Brains
===Trivia===
In European versions of Ultimate, this track is called Dr. Kawashima's Brain Training: How Old Is Your Brain?, as this is the title of the European version of the game.
==Menu - Brain Age 2: More Training in Minutes a Day!==
===Origin===
This song played in the menus of the second Brain Age game. It is similar to the menu theme from the first game, albeit with some additional instrumentation.
===Composition & Arrangements===
Source: Brain Age 2: More Training in Minutes a Day!
Composition and arrangement Copyright Nintendo
Japanese title: , More DS Training for Adult Brains: Menu
===Unlock methods===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
===Trivia===
In the European versions of Ultimate, this track is called Menu - More Brain Training from Dr. Kawashima: How Old Is Your Brain?, as it refers to the title of the European version of the game.
==Title Theme - Big Brain Academy==
===Origin===
This track is a remix of the music that would play on the title screen of the Nintendo DS game , as well as Wii sequel . It is based closely on the original, including its non-lexical vocal lead, but has a faster tempo and more of a techno styling. The remix is taken directly from Brawl.
===Composition & Arrangements===
Source: Big Brain Academy
Arrangement Supervisor: Toru Minegishi
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Soft Head Academy: Title
==The Valedictory Elegy==
===Origin===
An arrangement of the regular battle theme in Baten Kaitos Origins, a game developed by Monolith Soft. This song was rearranged by its original composer, Motoi Sakuraba. It is very similar to the original, including the use of a violin as the lead, but includes more dramatic instrumentation and a solo, and is overall shorter than the original song. Despite the original song title being written as "The valedictory elegy" (and was reflected as such in for 3DS and Wii U), the song title in Ultimate is now more conventionally capitalized by the first letter of all words.
===Composition & Arrangements===
Source: Baten Kaitos Origins
Arrangement: Motoi Sakuraba 
Composition: Motoi Sakuraba
Composition Copyright BANDAI NAMCO Entertainment Inc.
Arrangement Copyright Nintendo
==Personal Trainer: Cooking==
===Origin===
In Japan, a Nintendo DS game called Shaberu! DS Oryōri Navi was released to serve as a food recommendation and cookbook service. In North America, the game's sequel is known as , while in European versions, it is called Cooking Guide: Can't Decide What to Eat?. The main melody of the song is the title theme named Welcome to "Bistro Pierre" accordingly to the Touch! Generations Soundtrack. The song begins with the jingle that plays before starting to cook while the Chef's voice says "Let's have a Brawl!" in Japanese in a similar fashion to the original game; later on, the title theme is interrupted by the western recipe theme while the Chef reads out loud the steps of a recipe alongside chopping, frying, and other cooking related sound effects before the title theme resumes playing and loops. This remix returns from Brawl after not being included in SSB4. This song was rearranged by its original composer, Toshiyuki Sudo.
===Composition & Arrangements===
Source: Personal Trainer: Cooking
Arrangement Supervisor: Toshiyuki Sudo
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Chatter! DS Cooking Navi
 
===Trivia===
In the European versions of Ultimate, this track is called Cooking Guide: Can't Decide What to Eat?, as this is the title of the European release of the game.
==Marionation Gear==
===Origin===
In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track. This remix debuted in Brawl. The song was rearranged by Masafumi Takada, one of the composers of Chōsōjū Mecha MG.
===Composition & Arrangements===
Source: Chōsōjū Mecha MG
Arrangement: Masafumi Takada
Composition: Grasshopper Manufacture Inc.
Composition Copyright Nintendo / SANDLOT
Arrangement Copyright Nintendo
Japanese title: , Marionation Gear
==Wii Shop Channel (Remix)==
===Origin===
A high-tempo house style arrangement of the Wii Shop Channel main theme that incorporates the Mii Channel theme after one loop. The primary instrumentation consists of brass, vibraphone, and steel drums.
===Composition & Arrangements===
Source: Wii Shop Channel
Arrangement Supervisor: Hirokazu Koshio (ZUNTATA)
Composition: Nintendo
Arrangement: TAITO CORPORATION
Composition and arrangement Copyright Nintendo
Japanese title: , Wii Shopping Channel
==Wii Shop Channel (Original)==
===Origin===
This is the original version of the Wii Shop Channel main theme.
===Composition & Arrangements===
Source: Wii Shop Channel
Composition and arrangement Copyright Nintendo
Japanese title: , Wii Shopping Channel
==Mii Plaza==
===Origin===
A brassy, salsa-styled arrangement of the Mii Channel main theme.
===Composition & Arrangements===
Source: Mii Channel
Arrangement Supervisor: Yasunori Mitsuda
Composition: Nintendo
Arrangement: PROCYON STUDIO
Composition and arrangement Copyright Nintendo
Japanese title: , Caricature Square
==Mii Channel==
===Origin===
Every Wii system comes preloaded with software called the , which only consists of the "Mii Plaza" theme, though it features multiple variations. This arrangement is a remix of said music, more specifically, the "Making a Mii" variation that would play during the creation of a Mii. The song starts with the "Launch Screen" jingle, which plays when the Mii Channel is selected on the Wii Menu. This remix returns from Brawl after not being included in SSB4.
===Composition & Arrangements===
Source: Mii Channel
Arrangement Supervisor: Kentaro Ishizaka
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Caricature Channel
===Trivia===
Oddly, in Ultimate specifically, this remix is credited as having been arranged by Kentaro Ishizaka, rather than Shogo Sakai.
==Charge! - Wii Play==
===Origin===
This track originates from , a Wii game with 9 different sub-games. One of these is called Charge!, where the player's Mii rides a hand-sewn cow. This music piece plays during the gameplay of Charge!
===Composition & Arrangements===
Source: Wii Play
Composition and arrangement Copyright Nintendo
Japanese title: , Cow Dash
==Title Theme - Wii Sports==
===Origin===
This is a new arrangement of the title screen music from . It uses a synth rock style and features a drum-focused portion not found in the original.
===Composition & Arrangements===
Source: Wii Sports
Arrangement Supervisor: Keiki Kobayashi
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Wii Sports: Title
==Wii Sports Series Medley==
===Origin===
A medley of the title theme of Wii Sports and the title theme of Wii Sports Resort, including also portions of the player select theme of the latter. The arrangement is faithful to the original style of both songs, with the synth and electric bass of the former merged with the clean electric guitar and brass of the latter.
===Composition & Arrangements===
Source: Wii Sports / Wii Sports Resort
Arrangement Supervisor: Junichi Nakatsuru
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Wii Sports Series Medley
==Title Theme - Wii Sports Resort==
===Origin===
This song is taken directly from and it is played during the title screen and the main menu screen. Wii Sports Resort features 3 different variations of the theme: when the game is played for the first time, the subsequent playthroughs of the game and after returning to the main menu, with all of them featuring a sub-track when accessing settings. The version featured in Smash Bros. is the second variation, possibly due to being the version more likely to hear on the title screen.
===Composition & Arrangements===
Source: Wii Sports Resort
Composition and arrangement Copyright Nintendo
Japanese title: , Wii Sports Resort: Title
===Unlock method===
*Purchase from the Shop for 300 gold.
==Wii Sports Resort==
===Origin===
A funky, bass-focused remix of the title theme of Wii Sports Resort, featuring a lead electric guitar and with accompanying synths. The arrangement also includes portions of the results theme for the power cruising mode. Additionally, the "Start Grid Fanfare" jingle that plays before starting a race in Grand Prix and VS modes in Mario Kart 7 plays at the beginning, a nod to the fact that this theme plays in the two Wuhu Island inspired race tracks, and (in the British English translation, the race tracks are called Wuhu Island Loop and Wuhu Mountain Loop respectively).
===Composition & Arrangements===
Source: Wii Sports Resort
Arrangement Supervisor: Kazumi Totaka
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
==Wii Sports Resort Ver. 2==
===Origin===
A techno-based remix of the title theme from Wii Sports Resort, featuring synth leads and an accompanying guitar.
===Composition & Arrangements===
Source: Wii Sports Resort
Arrangement Supervisor: Kazumi Totaka
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: Wii Sports Resort Ver.2
==Title Theme - Wii Sports Club==
===Origin===
A percussion-driven remix of the title theme from Wii Sports Club, covered in a style similar to that of a marching band.
===Composition & Arrangements===
Source: Wii Sports Club
Arrangement Supervisor: Nobuko Toda
Composition: TRI-CRESCENDO Inc. / Nintendo
Arrangement: FILM SCORE LLC
Composition and arrangement Copyright Nintendo
Japanese title: , Wii Sports Club: Title
==Tennis (Training)==
===Origin===
This track plays during tennis training sessions in Wii Sports Club.
===Composition & Arrangements===
Source: Wii Sports Club
Composition and arrangement Copyright Nintendo
Japanese title: , Tennis - Training
===Unlock method===
*Purchase from the Shop for 300 gold.
==Baseball (Training)==
===Origin===
This track plays during baseball training sessions in Wii Sports Club.
===Composition & Arrangements===
Source: Wii Sports Club
Composition and arrangement Copyright Nintendo
Japanese title: , Baseball - Training
==Excite Truck==
===Origin===
This track is a direct port of the music that plays during the Results display of the Wii game Excite Truck.
===Composition & Arrangements===
Source: Excite Truck
Composition and arrangement Copyright Nintendo
Japanese title: , Excite Truck
==Attack - Soma Bringer==
===Origin===
A battle theme from Soma Bringer, a game developed by Monolith Soft. This version is taken from the game's Premium Soundtrack.
===Composition & Arrangements===
Source: Soma Bringer
Composition and arrangement Copyright PROCYON STUDIO
Japanese title: (), Charge (Soma Bringer)
==Glory of Heracles==
===Origin===
A Feudal Japan-themed remix of two tracks from the DS game Glory of Heracles. The arrangement consists of a normal battle theme and a world map theme, both songs tied to the region of Troy. While no official titles exist, based on the order of appearance in the game's story, the conjectural titles given are "Battle 3" and "Field 2". The overall remix is performed with shakuhachi and shamisen.
===Composition & Arrangements===
Source: Glory of Heracles
Arrangement: Hideki Ishigaki, Hideki Onoue (HIDE+HIDE)
Composition: PAON DP Inc.
Composition Copyright Nintendo / PAON DP Inc.
Arrangement Copyright Nintendo
Japanese title: , Glory of Heracles ~Proof of the Soul~
===Unlock methods===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
===Trivia===
Neither of the two Glory of Heracles spirits feature this song in their spirit battles despite this song returning.
==PERFORMANCE==
===Origin===
This song plays during Trial Mode in Jam with the Band, the European localization of Daigasso! Band Brothers DX. This song was initially featured on the original Daigasso! Band Brothers release before being arranged for DX.
===Composition & Arrangements===
Source: Jam with the Band
Composition and arrangement Copyright Nintendo
==Blue Birds==
===Origin===
The music from the Blue Birds rhythm game in Rhythm Heaven for the DS.
===Composition & Arrangements===
Source: Rhythm Heaven
Composition and arrangement Copyright Nintendo
Japanese title: , Blue Birds
==Monkey Watch==
===Origin===
This song is played in the Monkey Watch stage in Rhythm Heaven Fever. It is technically an unique arrangement to Super Smash Bros., as the song features clapping throughout and seamlessly loops back to the start.
===Composition & Arrangements===
Source: Rhythm Heaven Fever
Composition and arrangement Copyright Nintendo
Japanese title: , Monkey Watch
==Fruit Basket==
===Origin===
This song is played in the Fruit Basket 2 stage in Rhythm Heaven Megamix.
===Composition & Arrangements===
Source: Rhythm Heaven Megamix
Composition and arrangement Copyright Nintendo
Japanese title: , Fruits Basket
===Unlock method===
*Purchase from the Shop for 300 gold.
==Tomorrow's Passion==
===Origin===
Taken directly from Captain Rainbow (albeit shortened, like in Smash Wii U), this song is played while the player is sparring with Little Mac.
===Composition & Arrangements===
Source: Captain Rainbow
Composition and arrangement Copyright Nintendo
Japanese title: , Tomorrow's Passion
===Unlock methods===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
==Afternoon on the Island==
===Origin===
An arrangement of the daytime theme from and the daytime theme from . This remix is much faster-paced than the SSB4 remix, and features violin, keyboard, and electric guitars.
===Composition & Arrangements===
Source: Tomodachi Life
Arrangement Supervisor: Masafumi Takada
Composition: Nintendo
Arrangement: Sound Prestige LLC.
Composition and arrangement Copyright Nintendo
Japanese title: , Daytime on the Island
==Afternoon on the Island (for 3DS / Wii U)==
===Origin===
An arrangement of the daytime theme from and the daytime theme from . In SSB4, this track was titled "Tomodachi Life"; The song title "Afternoon on the Island" is taken from the Tomodachi Collection Platinum Soundtrack, which later became the official English title on Nintendo Music. The tracks here are very faithful to the original arrangements, with light, synthesized instrumentation.
===Composition & Arrangements===
Source: Tomodachi Life
Arrangement Supervisor: Masafumi Takada
Composition: Nintendo
Arrangement: Sound Prestige LLC.
Composition and arrangement Copyright Nintendo
Japanese title: [for], Daytime on the Island [for]
==Swan Lesson==
===Origin===
This song plays during Vince's explanations in Lesson 9 of the original Art Academy for the DS. The subject of the lesson is a swan, hence the name.
===Composition & Arrangements===
Source: Art Academy
Composition and arrangement Copyright Nintendo
Japanese title: , Swan Lesson BGM
==Dragon Battle==
===Origin===
This is the song that plays during fights with the Dragon enemy in several of the AR Games. This track is taken directly from that game.
===Composition & Arrangements===
Source: AR Games
Composition and arrangement Copyright Nintendo
Japanese title: , Dragon Battle
==Find Mii / Find Mii II Medley==
===Origin===
A medley of various themes from Find Mii and Find Mii II. In order, it goes through the title theme from Find Mii (albeit at a speed similar to Find Mii's ending theme), the title theme from Find Mii II, "Fight On, Heroes!" (the second battle theme from Find Mii), and "Save the World, Heroes!" (the second battle theme from Find Mii II). The first two songs will only ever play once, as the track itself always loops back to "Fight On, Heroes!". Like the original songs, the track has an orchestral style, with this remix introducing heavy percussion.
===Composition & Arrangements===
Source: Find Mii / Find Mii II
Arrangement Supervisor: Ryo Nagamatsu
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Passing Legend / Passing Legend II Medley
===Other uses===
This track was used in the s' character trailer on the official website.
===Trivia===
In the European versions of Ultimate, this track is called StreetPass Quest / StreetPass Quest II Medley, referring to the two games' titles in the continent.
==Save the World, Heroes!==
===Origin===
An arrangement of the theme of the same name and "Keep Fighting, Heroes!" from Find Mii II, associated with the Mii heroes. Like the original, the track has an orchestral style; it was rearranged by its original composer, Daisuke Matsuoka.
===Composition & Arrangements===
Source: Find Mii II
Arrangement Supervisor: Daisuke Matsuoka
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Save the World! Heroes!
==Dark Lord==
===Origin===
An arrangement of the theme of the same name from Find Mii II, associated with the Dark Lord, the final boss of the quest (and by extension, the Dark Emperor, the Dark Lord's upgraded form and final boss of Find Mii II's secret quest). The song has an orchestral rock style with backing synths and was rearranged by its original composer, Daisuke Matsuoka.
===Composition & Arrangements===
Source: Find Mii II
Arrangement Supervisor: Daisuke Matsuoka
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , King of Darkness
==Filled with Hope==
===Origin===
This track comes from Steel Diver: Sub Wars, a free-to-play 3DS game.
===Composition & Arrangements===
Source: Steel Diver: Sub Wars
Composition and arrangement Copyright Nintendo
Japanese title: , Hope in my Heart
==Freakyforms: Your Creations, Alive! Medley==
===Origin===
A remix of various music from Freakyforms: Your Creations, Alive! and its Deluxe re-release for the 3DS. The medley begins with an arrangement of the title theme and transitions to the dungeon battle theme. Halfway through it switches to a faster version of the title theme. It then transitions to a hard rock arrangement of the normal battle theme and concludes with the Dungeon Roll Call theme. The remix has a quirky acoustic style like that of the original games, but also incorporates elements of heavy metal; throughout the song, various formee voices can also be heard.
===Composition & Arrangements===
Source: Freakyforms: Your Creations, Alive!
Arrangement: Maki Kirioka
Composition: Asobism,co.ltd
Composition and arrangement Copyright Nintendo
Japanese title: , Making Creatures: Crea-toy Medley
==Boss 1 - Sakura Samurai: Art of the Sword==
===Origin===
A remix of the theme that plays during the first two boss fights in Sakura Samurai: Art of the Sword. The first half plays like a remastered version of the original theme, with traditional Japanese instrumentation, while the second half adds dubstep effects followed by a short remix of the town theme. At the beginning of the remix, the chord that plays at the start of a stage in Sakura Samurai can be heard. This song was rearranged by Toshiyuki Sudo, one of the composers for Sakura Samurai: Art of the Sword.
===Composition & Arrangements===
Source: Sakura Samurai: Art of the Sword
Arrangement Supervisor: Toshiyuki Sudo
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: (), Boss 1 (Fluttering Cherry Blossom Samurai)
===Unlock methods===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
===Trivia===
In the European versions of Ultimate, this track is called Boss 1 - Hana Samurai: Art of the Sword, referring to the game's European title.
==Dillon's Rolling Western: The Last Ranger==
===Origin===
This is the daytime theme from Dillon's Rolling Western: The Last Ranger, which itself is a slight variation of the daytime theme from the first Dillon's Rolling Western.
===Composition & Arrangements===
Source: Dillon's Rolling Western: The Last Ranger
Composition and arrangement Copyright Nintendo
Japanese title: , The Rolling Western: Last Guardian
==Frontier Battle==
===Origin===
This theme from Dillon's Dead-Heat Breakers plays when in the overworld of a stage during a Grock invasion.
===Composition & Arrangements===
Source: Dillon's Dead-Heat Breakers
Composition and arrangement Copyright Nintendo
Japanese title: , Settlement Battle
==Style Savvy: Trendsetters==
===Origin===
A remixed medley of the opening theme, the register theme and the title screen theme from the eponymous game, Style Savvy: Trendsetters. The takes on an electronic pop style similar to that of the original game.
===Composition & Arrangements===
Source: Style Savvy: Trendsetters
Arrangement Supervisor: Ryo Watanabe
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Self-Indulgent Fashion: GIRLS MODE Avaricious Declaration!
===Unlock method===
*Purchase from the Shop for 300 gold.
===Trivia===
In the European versions of Ultimate, this track is called Nintendo presents: New Style Boutique, referring to the game's European title.
==Pop Fashion Show==
===Origin===
This is the song that plays during Pop-themed fashion contests in Style Savvy: Trendsetters for the 3DS. This song is taken directly from that game.
===Composition & Arrangements===
Source: Style Savvy: Trendsetters
Composition and arrangement Copyright Nintendo
Japanese title: , Fashion Show: Pop
===Trivia===
In the European versions of Ultimate, this track is called Fashion Contest: Lively Style.
==Ring a Ding==
===Origin===
This J-pop song is taken from Style Savvy: Styling Star, also known as Nintendo Presents: New Style Boutique 3 - Styling Star in Europe. It starts out with the Japanese version, "Ring! Dong! Dang!", then switches to English vocals in the second half.
===Composition & Arrangements===
Source: Style Savvy: Styling Star
Composition and arrangement Copyright avex music publishing Inc.
Japanese title: Ring! Dong! Dang!
===Unlock methods===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
===Lyrics===
EVERYBODY RING DONG DANG
Mayowazu JUMP JUMP UP
Mune no hokori kazashite Hey
RING RING RING THE BELL
RING RING DONG DANG (oh oh oh)
RING RING RING THE BELL
RING RING DONG DANG (oh oh oh)
Urayamashii nante tsubuyaite iru
Kokoro kumori no hi mo
Asu wa mou chikazuite kiteru
Mirai hirogatte iru
BEGIN namida mo kirari
Mirai ame sae mikata egao misete mite
EVERYBODY RING DONG DANG
Mayowazu JUMP JUMP UP
Narasou yume no kakera wo
Everybody CLAP YOUR HANDS
Sunao ni LOOK LOOK UP
Kimi no oto ni kasanete
Hibike kagayaku FUTURE FUTURE Hey
You mutter under your breath that you're feeling envious (don't feel so down)
But even on such cloudy days
A brand new day is coming your way. Come on!
The future, it spreads out so wide
It's ringing! So just keep looking
To the future, even when it's raining
Cause sunny days are on the way
Everybody ring-a-ding!
Don't you wait, just jump, jump up!
With every chime a new dream will come true
Everybody clap your hands!
Come on now, look, look up!
You've gotta connect it with your own sound
Hear it ringing into the future, future, hey!
(Instrumental)
Everybody ring-a-ding!
Don't you wait, just jump, jump up!
With every chime a new dream will come true
Everybody clap your hands!
Come on now, look, look up!
You've gotta connect it with your own sound
Hear it ringing into the future, future, hey!
Ring, ring, ring the bell! Ring, ring-a-ding!
Oh, oh, oh
Ring, ring, ring the bell! Ring, ring-a-ding!
Oh, oh, oh
==Title Theme - Nintendo Land==
===Origin===
This is taken directly from when the player travels across the park during the day. The song is slightly abridged and uses a different loop than the original version. Despite the track's name, it doesn't play on Nintendo Land's title screen, as a different theme is used instead.
===Composition & Arrangements===
Source: Nintendo Land
Composition and arrangement Copyright Nintendo
Japanese title: , Nintendo Land: Title BGM
==Nintendo Land Medley==
===Origin===
This remix incorporates the "Main Theme/Hub", "Monita's Theme", and "Tower Minigame" themes from . The song has a big band jazz style with electric guitars and synths as accompaniment.
===Composition & Arrangements===
Source: Nintendo Land
Arrangement Supervisor: Tsukasa Masuko
Composition: Nintendo
Arrangement: M’s Factory Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Nintendo Land Medley
===Unlock method===
*Purchase from the Shop for 300 gold.
==ST01: Roll Out, Wonderful 100!==
===Origin===
This bombastic, orchestrated piece is the first stage theme of the Wii U action game , originally playing in the Blossom City Outskirts area of the game and all of its associated missions. The song is an arrangement of the game's main theme, "The Won-Stoppable Wonderful 100", and its reprise "The Won-Stoppable Wonderful 101". Unlike the main theme featuring vocals both in Japanese and English, this song is fully instrumental. The song's official English title is "ST01 Roll Out, Wonderful 100! Battle In The Blossom City Burbs".
===Composition & Arrangements===
Source: The Wonderful 101
Composition and arrangement Copyright Nintendo / PlatinumGames Inc.
Japanese title: , ST01 Move Out! The Wonderful 100!
==Jergingha - Planet Destruction Form==
===Origin===
The theme played while fighting , the final boss of . This is taken directly from that game.
===Composition & Arrangements===
Source: The Wonderful 101
Composition and arrangement Copyright Nintendo / PlatinumGames Inc.
Japanese title: , Jergingha - Celestial Annihilation Mobility Form
==Final Results - Wii Party U==
===Origin===
A track taken directly from . Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation". While only the main version of the theme is featured in Smash Bros., Wii Party U features a piano arrangement that plays while waiting for the player to present the photo or drawing that the game asks for in its respective game.
===Composition & Arrangements===
Source: Wii Party U
Composition and arrangement Copyright Nintendo
Japanese title: (Wii Party U), Results Announcement (Wii Party U) 
===Unlock method===
*Purchase from the Shop for 300 gold.
==Title Theme - NES Remix 2==
===Origin===
Taken directly from , this is the song that plays in the title screen. Similarly to the title theme music from the original NES Remix, it features several sound effects taken from the many NES games featured on the title.
===Composition & Arrangements===
Source: NES Remix 2
Composition and arrangement Copyright Nintendo
Japanese title: , Famicom Remix 2: Title
==Battle Start - Fossil Fighters: Frontier==
===Origin===
This track is the main battle theme from Fossil Fighters: Frontier.
===Composition & Arrangements===
Source: Fossil Fighters: Frontier
Composition and arrangement Copyright Nintendo / Red Entertainment Corporation
Japanese title: (), Battle Start (Fossil Diggers Infinite Gear)
==Title Theme - Nintendo Badge Arcade==
===Origin===
This is the main theme of Nintendo Badge Arcade, taken directly from the game.
===Composition & Arrangements===
Source: Nintendo Badge Arcade
Composition and arrangement Copyright Nintendo
Japanese title: , Collectible Badge Center: Title
==Arcade Bunny's Theme==
===Origin===
This is the theme of Arcade Bunny in Nintendo Badge Arcade, taken directly from the game.
===Composition & Arrangements===
Source: Nintendo Badge Arcade
Composition and arrangement Copyright Nintendo
Japanese title: , Part-Time Rabbit's Theme
==Welcome Center==
===Origin===
This track plays in the tutorial level of the 3DS game Stretchmo, also known as Fullblox in Europe.
===Composition & Arrangements===
Source: Stretchmo
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , First Time Corner
==Trouble Brewing II==
===Origin===
This is a remixed medley of two tracks from the Nintendo 3DS turn-based strategy game Code Name: S.T.E.A.M.; it begins with the battle theme of the same name before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". Much like the source material, this remix has an orchestrated metal approach. The rearrangement was provided by Yoshito Sekigawa, the audio director and lead composer of Code Name: S.T.E.A.M.
===Composition & Arrangements===
Source: Code Name: S.T.E.A.M.
Arrangement Supervisor: Yoshito Sekigawa
Composition: INTELLIGENT SYSTEMS
Arrangement: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: HOT SPOT_2
==Boss Battle==
===Origin===
This is the main boss battle theme from Miitopia and is taken directly from the game.
===Composition & Arrangements===
Source: Miitopia
Composition and arrangement Copyright Nintendo
Japanese title: , Decisive Battle! Boss
===Trivia===
*In the European versions, this song is known as Boss Battle Time.
*In Miitopias Switch port, it uses the North American name, rather than the original name, Boss Battle Time I. However, the original name is retained in the European version.
==Boss: The Darkest Lord==
===Origin===
This theme plays when battling the Darkest Lord and Dark Sun in Miitopia. It begins with a slower, dramatic version of the Great Sage/Darker Lord's theme with an organ-inspired synth and choir before it builds up into a fast-paced metal piece led by synths and backed by a guitar. It also includes a reprise of the Dark Lord's theme played by strings as well as a guitar solo near the end before it loops.
===Composition & Arrangements===
Source: Miitopia
Composition and arrangement Copyright Nintendo
Japanese title: , Decisive Battle! Truly-Super-Demon King
===Unlock method===
*Purchase from the Shop for 300 gold.
===Trivia===
*The name from Smash is kept in Miitopias Switch port, though only in the North American version.
==Garage==
===Origin===
This track is taken directly from the 3DS game Tank Troopers. It plays in the Garage, where the player can customize their tanks.
===Composition & Arrangements===
Source: Tank Troopers
Composition and arrangement Copyright Nintendo
Japanese title: , Garage
===Unlock method===
*Purchase from the Shop for 300 gold.
==Noisy Notebook==
===Origin===
This is a medley of two of the themes from Noisy Notebook, the first level of Snipperclips. Compared to the originals, the remix features heavier percussion, electric guitars, and a pan flute as the main instrument, later incorporating xylophone and accordion. It was originally composed by .
===Composition & Arrangements===
Source: Snipperclips - Cut it out, together!
Arrangement: Maki Kirioka
Composition: Calum Bowen
Composition and arrangement Copyright Nintendo
Japanese title: , Messy Desk
==Dawn in the Desert==
===Origin===
This track plays in Qarr Dunes, Kidung Trail and Bahar Hill during the day in Ever Oasis.
===Composition & Arrangements===
Source: Ever Oasis
Composition and arrangement Copyright Nintendo
Japanese title: , Desert at Dawn
==Struggle Against Chaos==
===Origin===
This track is the second battle theme from Ever Oasis when battling Chaos monsters.
===Composition & Arrangements===
Source: Ever Oasis
Composition and arrangement Copyright Nintendo
Japanese title: , Fighting with Chaos
==MEGALOVANIA==
===Origin===
This track plays in Undertale, during the battle against Sans at the end of the game if the player chooses to slaughter the underground's population. It is only available upon purchasing the Sans costume. 
The song has a very similar opening to that of the original, but the second measure is cut. Much of the original's instrumentation and melody is retained, but some occasional differences in key and less emphasis on synth and chiptune instruments give it a more fleshed-out feel. 
It also adds an orchestral segment near the middle of the loop, as well as a guitar solo near the end. Said guitar solo incorporates the leitmotifs of "Heartache" (resembling its rendition in "ASGORE", where it is in 4/4 time instead of 3/4) and "Bonetrousle" (resembling its rendition in the unused "Song That Might Play When You Fight Sans", where the notes are slightly different); they are the boss themes for Sans’ friend and possible love interest Toriel and Sans' brother Papyrus respectively. It was composed and arranged by the franchise's creator and main composer, .
===Composition & Arrangements===
Source: UNDERTALE
Arrangement: Toby Fox
Composition: Toby Fox
Arrangement: Toby Fox
Composition and arrangement Copyright Toby Fox
===Other Uses===
This track was used in the Sans costume reveal.
===Trivia===
*MEGALOVANIA is the first music track in the Smash series to originate in fanmade content. The song first appeared in Toby Fox's fan hack of , titled The Halloween Hack; it was not named in-game, but in Toby Fox's personal notes, it was named "Megalovania", as he initially intended to use the similarly-titled "Megalomania" from Square Enix's 1994 RPG . 
*MEGALOVANIA is the first music track in the Smash series composed by a competitive Super Smash Bros. player. Toby Fox competed in Super Smash Bros. Melee under the tag Radiation.
*MEGALOVANIA is the second remix in the Smash series to be handled by a Western composer, the first being from , rearranged by original composer Grant Kirkhope. Coincidentally, both songs were added in the 5.0.0 update and were rearranged by their original composers.
==Floral Fury==
===Origin===
This track is the battle music when fighting Cagney Carnation in Cuphead. It is taken directly from the Cuphead soundtrack, and the track ends and restarts rather than properly looping. It is only available upon purchasing the Cuphead Mii Gunner costume. It was originally composed by Kristofer Maddigan.
===Composition & Arrangements===
Source: Cuphead
Composition and arrangement Copyright StudioMDHR
Japanese title: , Like a Furious Flower
===Other Uses===
This track was used in the Cuphead costume reveal.
==Burning Town==
===Origin===
This is a recurring music track in the Shantae series, first appearing in the original Game Boy Color game. It is usually used during the opening sequences of games in the series where, as its name implies, the titular character's place of residence, Scuttle Town, gets attacked and burnt. The version used in Ultimate comes from the fourth installment, Half-Genie Hero, where it went under the name "Neo Burning Town". This version is a dubstep-style remix, and includes a brief segment from the game's main theme, "Dance Through the Danger". It is only available upon purchasing the Shantae costume. It was originally composed by both the franchise's veteran composer and composer, .
===Composition & Arrangements===
Source: Shantae: Half-Genie Hero
Composition and arrangement Copyright BOZON
===Other Uses===
This track was used in the Shantae costume reveal.
==Trivia==
*Three music tracks that appeared in previous entries do not return in Ultimate:
** - Original version
** - Brawl remix
** - Original version
*The music from the Culdcept series, Soma Bringer, and Style Savvy: Styling Star are owned by organizations other than the owner of the IPs. This trait is shared with the music from Sonic the Hedgehog, Sonic the Hedgehog 2, Xenoblade Chronicles 2 and the Dragon Quest series.
**Counting songs cut from Ultimate, this trait is also shared with "", "", ", and "".
*Eleven tracks appear in Mii Fighter showcase videos, but don't appear in-game.
**"Town Stages" from plays in the Goemon reveal.
**"Beginning (VF2)" from plays in the Akira and Jacky reveal.
**"Ezio’s Family" from plays in the Altaïr reveal.
**"Fallout 4 Main Theme" from plays in the Vault Boy reveal.
**"Grand Prix Battle Stage - Central" from plays in the Bomberman reveal.
**"N.M.H." from plays in the Travis reveal.
**"Graveyard" from the NES version of plays in the Arthur reveal.
**"Like a glint of light" from plays in the Lloyd Irving reveal.
**"Dragonborn" from plays in the Dragonborn reveal, albeit with quieter vocals.
**"Public Enemy (Battle Theme 1)" from plays in the Dante reveal.
**"At Doom's Gate" from (2016) plays in the Doom Slayer reveal.
*When sorting songs in the Other series by year in My Music, a few music tracks are ordered differently than their source game's release year:
**The placement of Culdcept is based on the release of the first Culdcept installment, released in 1997, despite the track actually coming from Culdcept for the Nintendo 3DS, which released in 2012.
**The placement of Filled with Hope is based on the release of the original Steel Diver, released in 2011, despite the source game being listed as Steel Diver: Sub Wars, which released in 2014.
**The placement of Dillon's Rolling Western: The Last Ranger is based on the original Dillon's Rolling Western, released in 2012, despite the source game being listed as Dillon's Rolling Western: The Last Ranger, released in 2013.
**The placement of the Wii Sports Club tracks is based on the release date of the retail version of the game, being July 2014, rather than the downloadable versions, which were released between October 2013 and June 2014.
**Floral Fury was placed after Frontier Battle, despite Cuphead being released in 2017 and Dillon's Dead-Heat Breakers in 2018. This may have been be due to the Japanese version of Cuphead being released in 2019, as the game was only available in English at launch; however, Undertale is placed as a 2015 title despite its initial self-published release also being English-only. This was remedied in an update.
*The Monster Hunter music tracks internally use a unique prefix (MH), rather than Q or R like the other "Other" tracks. The reason for this is unknown.
Category:Music (SSBU)
Category:Lists