nyuuzyou/wikis huggingface dataset:
The Weight of Your Limits

== Walkthrough ==
* You cannot start this quest if you have another Weapon Skill Quest active. You must return to the person that gave said quest and quit it to start another.
* Speaking with Iron Eater will grant you the key item Weapon training guide as well as the Axe of Trials. You will need to break the latent on the Axe of Trials before completing the rest of the quest.
:* Breaking the Latent
 
* Trade the Axe of Trials back to Iron Eater. This will give you the key item Map to the Annals of Truth. You will be instructed to travel to The Sanctuary of Zi'Tah.
* When you reach The Sanctuary of Zi'Tah, head to the NW corner of (F-6) and you will find the ??? to spawn the NM.
**Most marked maps say (F-5) but that is wrong.
** The ??? is near the zone to Ro'Maeve. Unity warp to Ro'Maeve (125) then zone to The Sanctuary of Zi'Tah is fastest way.
* This fight is against Greenman, a treant. It is weak to Fire and Dark attacks. Once you kill it, re-examine the ??? to receive the key item Annals of Truth.
* Go back and speak with Iron Eater to receive your reward.
Category:Metalworks Quests
Category:WSNM
The Whole Place Is Abuzz

== Walkthrough == 
* Talk to Rumin-Flumin (H-9) Bivouac #3 in Yahse Hunting Grounds to obtain the Land of Milk and Honey hive.
* Run southwest a bit to the Pollinating Swarm at (G-10)
* Click on the Pollinating Swarm and then /heal until it counts 10 bees caught, then stand up.
* Click on the Pollinating Swarm again to receive the key item Full Land of Milk and Honey hive.
**(Optional) Go back to Rumin-Flumin and speak to him again
* Finally talk to Ndah Tolohjin (North) outside the Scouts' Coalition (Eastern Adoulin #2) to receive your reward.
Category:Adoulin Quests Category:Yahse Hunting Grounds Quests
The Will of the World

Windower Alert: The cutscene may freeze, and you may need to do any/all of:
*Disable fastCS: -- //lua unload fastCS - Only if you use this add on.
*Lower frame rate: -- //config FrameRateDivisor 2 - This is not necessary if you haven't changed this setting before.
*Disable timers: -- //lua unload timers - Try this last as it is likely not necessary.
(Simply hitting PrintScreen key when the Cutscene is freezing might make it continue as well)
== Walkthrough == 
*Speak to Raustigne in Southern San d'Oria (S) (I-7) for a cutscene. 
Category:Wings of the Goddess Missions
The Wisdom of Elders

== Walkthrough == 
* Speak with Benita to begin quest.
* Speak to Tete at (I-5) of Port Bastok
* Obtain a Bomb Ash from the Auction House, Tenshodo vendors or Alchemy vendors, or by farming Lanterns/Bomb type mobs.
* Trade Bomb Ash to Benita to complete quest.
Category:Bastok Quests Category:Port Bastok Quests
The Wonder Magic Set

== Walkthrough ==
*Talk to Naruru, Teigero-Bangero, or Panta-Putta located in the merchant's house in Lower Jeuno (G-10), for a cutscene.
**There is no Fame requirement to receive the cutscene
*Talk to Panta-Putta. He wants you to bring him a Wonder Magic Set.
**The Wonder Magic Set is obtained from the related quest Child's Play.
*Return to Panta-Putta to complete the quest.
Category:Jeuno Quests Category:Lower Jeuno Quests
The Wondrous Whatchamacallit

== Walkthrough ==
* Speak to Selliste in Bastok Mines at (K-7).
* To synergize Astral Matter, you will have to gather the following stones from ??? spots in the matching cloisters:
:
Stone 	Location
Flamestone 	Cloister of Flames
Froststone 	Cloister of Frost
Galestone 	Cloister of Gales
Tremorstone	Cloister of Tremors
Stormstone 	Cloister of Storms
Tidestone 	Cloister of Tides
* Synergize the stones into Astral Matter in a Synergy Furnace, then trade Selliste the result for your reward.
Category:Bastok Quests Category:Bastok Mines Quests
The Words of Do'Nhu I

==Notes==
Used in conjunction with 7 other Words of Do'Nhu key items to enter the BCNM.
== Related Links ==
* Stronghold Invasion
* The Words of Do'Nhu II
* The Words of Do'Nhu III
* The Words of Do'Nhu IV
* The Words of Do'Nhu V
* The Words of Do'Nhu VI
* The Words of Do'Nhu VII
* The Words of Do'Nhu VIII
The Words of Do'Nhu II

==Notes==
Used in conjunction with 7 other Words of Do'Nhu key items to enter the BCNM.
== Related Links ==
* Stronghold Invasion
* The Words of Do'Nhu I
* The Words of Do'Nhu III
* The Words of Do'Nhu IV
* The Words of Do'Nhu V
* The Words of Do'Nhu VI
* The Words of Do'Nhu VII
* The Words of Do'Nhu VIII
The Words of Do'Nhu III

==Notes==
Used in conjunction with 7 other Words of Do'Nhu key items to enter the BCNM.
== Related Links ==
* Stronghold Invasion
* The Words of Do'Nhu I
* The Words of Do'Nhu II
* The Words of Do'Nhu IV
* The Words of Do'Nhu V
* The Words of Do'Nhu VI
* The Words of Do'Nhu VII
* The Words of Do'Nhu VIII
The Words of Do'Nhu IV

==Notes==
Used in conjunction with 7 other Words of Do'Nhu key items to enter the BCNM.
== Related Links ==
* Stronghold Invasion
* The Words of Do'Nhu I
* The Words of Do'Nhu II
* The Words of Do'Nhu III
* The Words of Do'Nhu V
* The Words of Do'Nhu VI
* The Words of Do'Nhu VII
* The Words of Do'Nhu VIII
The Words of Do'Nhu V

==Notes==
Used in conjunction with 7 other Words of Do'Nhu key items to enter the BCNM.
== Related Links ==
* Stronghold Invasion
* The Words of Do'Nhu I
* The Words of Do'Nhu II
* The Words of Do'Nhu III
* The Words of Do'Nhu IV
* The Words of Do'Nhu VI
* The Words of Do'Nhu VII
* The Words of Do'Nhu VIII
The Words of Do'Nhu VI

==Notes==
Used in conjunction with 7 other Words of Do'Nhu key items to enter the BCNM.
== Related Links ==
* Stronghold Invasion
* The Words of Do'Nhu I
* The Words of Do'Nhu II
* The Words of Do'Nhu III
* The Words of Do'Nhu IV
* The Words of Do'Nhu V
* The Words of Do'Nhu VII
* The Words of Do'Nhu VIII
The Words of Do'Nhu VII

==Notes==
Used in conjunction with 7 other Words of Do'Nhu key items to enter the BCNM.
== Related Links ==
* Stronghold Invasion
* The Words of Do'Nhu I
* The Words of Do'Nhu II
* The Words of Do'Nhu III
* The Words of Do'Nhu IV
* The Words of Do'Nhu V
* The Words of Do'Nhu VI
* The Words of Do'Nhu VIII
The Words of Do'Nhu VIII

==Notes==
Used in conjunction with 7 other Words of Do'Nhu key items to enter the BCNM.
== Related Links ==
* Stronghold Invasion
* The Words of Do'Nhu I
* The Words of Do'Nhu II
* The Words of Do'Nhu III
* The Words of Do'Nhu IV
* The Words of Do'Nhu V
* The Words of Do'Nhu VI
* The Words of Do'Nhu VII
The Worm's Turn II

==Enemies==
==Notes==
* Trusts may be summoned.
* Flayer Franz is surrounded by 15 worms.
** -aga magic targeting Franz (or -ra magic cast from Franz) will hit all 16 worms.
** Geomancy cast on Franz will only hit nearby worms.
** Blu 8 elemental spells will hit all worms if positioned at Flayer
** All worms must be killed to complete the BCNM.
* Worms gain substantial MDT or MDB at higher difficulties.
* Worms can be deagroed and will not cast on you if you are more than 16' from them.
** If you need to resummon and Flayer Franz is dead, you can run away from the worms and they will deagro, which lets you resummon trusts.
==Related Links==
*Testimonials
The Wyrm God

== Walkthrough ==
* Enter Abyssea - Empyreal Paradox through the Transcendental Radiance in Qufim Island at (F-7) for a key item: Crimson traverser stone.
* Examine the Transcendental Radiance in the Abyssea - Empyreal Paradox for a short cutscene, examine it again to enter a battlefield.
** Your fight is against Shinryu, a Wyrm-type creature.
** When his wings are up, he will absorb damage when he is readying a weaponskill or casting spells.
** He has a weaponskill Mighty Guard, he will gain a large reduction to physical and magical damage.
** He has a weaponskill called Cosmic Breath that does conal damage with additional effect Plague and Attack Down.
** He has a weaponskill called Gyre Charge that is AoE damage with additional effect Paralyze.
** His regular melee attacks are considered weaponskills, keep this in mind when trying to get the Red, Blue, and Green staggers.
* Speak to Prishe after defeating Shinryu.
Category:Abyssea - Empyreal Paradox QuestsCategory:Abyssea Quests Category:Abyssea Storyline Quests
The Wyrmking Descends

==Enemies==
==Notes==
*Trade a Monarch's Orb to the Unstable Displacement (E-7) to enter this fight.
*Bahamut is much stronger then he was in Storms of Fate.
**He has an Auto-Regen and access to Cure V.
**He can be slept and stuned, but he will quickly build up resistance to both.
**He retains all his TP moves from Storms of Fate and gains new ones.
***Horrible Roar: Large AoE + dispel including food.
***Impulsion: AoE damage + Petrify, Blind and Knockback. 
***Megaflare: Used at around 80% health, does 850 AoE fire damage. He will speak in say just before using this move.
***Gigaflare: Used around 60%, does 1200 AoE fire damage. He will speak in say just before using this move.
***Teraflare: Used multiple times at around 10% health, does 1800 AoE fire damage. He will speak in say just before using this move.
****Gear with Fire resistance will help reduce damage on his flare moves.
*At 80%, 60%, 40% and 20% HP, he will summon another Wyrm to help him.
**The Wyrm's are all much weaker versions of them selves. They have only around 7,000 HP each.
**Vrtra is the most dangerous Wyrm summoned in this fight because it can Charm players multiple times and can summon Undead monsters to it's aid.
**The order in which he summons the Wyrm's is random.
The Young and the Threadless

== Walkthrough ==
* Speak to Ponono (S), Windurst Waters (S) (K-11) (North Map) to receive a Key Item: Ponono's charm.
* Zone and speak to Ponono again.
** Ponono will give you three key items, you will need to go to the following bodies of water and examine them to get new key items.
Original 	Location 	Zone 	Product
delicate wool thread 	Knightwell 	West Ronfaure (H-11) 	enchanted wool thread
delicate linen thread 	Fay Spring 	Grauberg (S) (F-6) 	enchanted linen thread
delicate cotton thread	Lake Tepokalipuka	East Sarutabaruta (F-9)	enchanted cotton thread
* Once you have all three key items, return to Ponono for a cutscene and your reward.
* Speaking to Ponono in Windurst Woods afterwards will lead to another cutscene.
Category:Crystal War Quests Category:Windurst Waters (S) Quests
Theophany Attire Set

==Notes==
*Set bonus scales up as additional pieces are equipped to a maximum of 5 pieces:
:*2 pieces = +15 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*3 pieces = +30 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*4 pieces = +45 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*5 pieces = +60 to Accuracy, Ranged Accuracy, and Magic Accuracy
*The set bonus is also activated by Regal Accessories from Ou.
Therion Ichor

Ampoules of Therion Ichor are rewarded for defeating monsters in Einherjar. These can be used to purchase items from Kilusha located at (H-7) in Nashmau.
As of the June 2008 patch, the accumulation of ampoules has been changed. Ampoules of Therion Ichor are now based on the number of monsters defeated (with the exception of the boss) and are rewarded when the player leaves the wing of Einherjar to the main lobby of Hazhalm Testing Grounds. The per monster point calculation varies with the number of monsters in each wave and the number of each type of monster that spawn, but always adds up to the sums below if all monsters are defeated.
Chamber 	Reward (ampoules)
Wing 1 Chambers 	Wing 1 Chambers
Grimgerde's Chamber 	up to 960
Rossweisse's Chamber 	up to 960
Siegrune's Chamber 	up to 960
Wing 2 Chambers 	Wing 2 Chambers
Helmwige's Chamber 	up to 1440
Schwertleite's Chamber	up to 1440
Waltraute's Chamber 	up to 1440
Wing 3 Chambers 	Wing 3 Chambers
Brunhilde's Chamber 	up to 1920
Gerhilde's Chamber 	up to 1920
Ortlinde's Chamber 	up to 1920
Valgrind 	Valgrind
Odin's Chamber 	2880
Odin's Chamber II 	3600
Category:Einherjar
Category:Currencies
Theseendgaer (Meme)

== Brief Synopsis ==
*Originally began as a thread warning other players against Rushh on the Bahamut (Server).
*Involved supposed multiple personalities of a person who was thought to be a man but is
a woman although this has not been explicitly confirmed there have been sporadic reports of the
claim being true.
== Some Lulz ==
* Original thread posted on BG can be found (here).
* The player who's name shall not be spoken >.> actually has a blog (here), brace yourself it is slightly on the neurotic side as she/he/it seems completly obsessed with Belkin.
== PICs or IT DIDN't HAPPEN! ! ! ==
* Around some point she/it/he carried on a conversation with someone who screenshotted it.
**
check out the screen name Rushh uses XD
**
* At some point it/she/he/Rushh made an attempt to overpower Rocl but Rocl proved to be a very cunning opponent. 
**
* Rushh even went so far as to attempt to slander Belkin though in my opinion failed miserably.
**
== It's like Watching a Train Wreck and NOT being Able to Look Away ==
* Pooks had the grave misfortune of having to deal with the noobery that is now known as Rushh on a previous server Moar Rushh Dramas lol.
category:meme
Thief

Thief 	Thief
Abbreviation 	THF
Japanese 	シーフ (シ)
Japanese Romaji	Shiifu (Shi)
French 	Voleur
German 	Dieb
Expansion Pack 	Final Fantasy XI
Quest 	None
== Abilities and Traits ==
Job Traits	Job Traits
Lvl. 	Name
5 	Gilfinder
10 	Evasion Bonus I
15 	Treasure Hunter I
20 	Resist Gravity I
30 	Evasion Bonus II
40 	Resist Gravity II
45 	Treasure Hunter II
▼ ▼ 	▼ ▼
50 	Evasion Bonus III
50 	Damage Limit+ I
55 	Triple Attack I
▼ ▼ 	▼ ▼
60 	Assassin
66 	Resist Gravity III
70 	Evasion Bonus IV
75 	Resist Gravity IV
75 	Ambush
75 	Aura Steal
76 	Evasion Bonus V
78 	Crit. Atk. Bonus I
81 	Resist Gravity V
83 	Dual Wield I
84 	Crit. Atk. Bonus II
88 	Evasion Bonus VI
90 	Treasure Hunter III
90 	Dual Wield II
91 	Crit. Atk. Bonus III
95 	Triple Attack II
97 	Crit. Atk. Bonus IV
98 	Dual Wield III
Job Ability	Job Ability 	Job Ability
Lvl. 	Name 	Name
1 	Perfect Dodge 	Perfect Dodge
▼ ▼ 	▼ ▼ 	
5 	Steal 	
15 	Sneak Attack 	
25 	Flee 	
30 	Trick Attack 	
35 	Mug 	
45 	Hide 	
▲ ▲ 	▲ ▲ 	
65 	Accomplice 	Accomplice
65 	Collaborator 	Collaborator
75 	Assassin's Charge	Assassin's Charge
75 	Feint 	Feint
77 	Despoil 	Despoil
87 	Conspirator 	Conspirator
93 	Bully 	Bully
96 	Larceny 	Larceny
== Combat Skills ==
Combat Skills	Combat Skills	Combat Skills	Combat Skills	Combat Skills
Skill 	Rank	49 	99 	ML50
Hand-to-Hand	E 	124	300	350
Dagger 	A+ 	150	424	474
Sword 	D 	133	334	384
Club 	E 	124	300	350
Archery 	C- 	139	368	418
Marksmanship	C+ 	139	378	428
Throwing 	D 	133	334	384
Skill 	Rank	49 	99 	ML50
Evasion 	A+ 	150	424	474
Parrying	A 	150	417	467
Shield 	F 	114	265	315
No innate magic skills.
'
== Merits ==
Merits 	Merits 	Merits 	Merits	Merits
{| style="text-align: center;" class="wikitable" cellpadding="2" width="100%"	Group 1 	Group 1	 	
Name 	Description 	 	 	
Flee Recast 	Shorten recast time by 10 seconds. 	 	 	
Hide Recast 	Shorten recast time by 10 seconds. 	 	 	
Sneak Attack Recast	Shorten recast time by 2 seconds. 	 	 	
Trick Attack Recast	Shorten recast time by 2 seconds. 	 	 	
Triple Attack Rate 	Increase triple attack rate by 1 percent.	 	 	
== Job Points ==
== Job-Specific Equipment ==
== Guides ==
Category: Jobs
Thierride

====Involved in Quest====
*A Taste For Meat
*The Brugaire Consortium
==Dialogue==
*"Beans Ahoy!" Active: "Surely, a seasoning that can capture the hearts and palates of all people exists somewhere in this great wide world of ours..."
*Notable Quote: "The wretched beastmen may try to break down our walls, but we shall return the favor by breaking them with our wind! Mwahahahaha!"
==Additional Information==
*This NPC also appears in the present as the cook for The Rusty Anchor Pub in Port San d'Oria.
*Thierride used to be a fisherman, but is currently a cook for the The Royal Army of San d'Oria.
*He lives with two Elvaan children, a girl and a boy, Nogelle and Antrenau.
Category:Shadowreign NPCs
Thorn in the Side

== Walkthrough == 
Category:Adoulin Quests Category:Eastern Adoulin Quests
*Speak to Zaffeld (J-8) in Eastern Adoulin near the Castle.
*Head near the (I-6) / (J-6) border in Yorcia Weald and click on the Occultist Footprints for a cutscene.
**The closest waypoint is the Frontier Station.
*Trade 1 Snapweed Secretion (Nashu volunteers to provide one of the two requested Secretions) and 2 Snapweed Tendrils to the Occultist Footprints to trigger a cutscene and obtain your reward of 1,000 Bayld.
Threadbare Tribulations

== Walkthrough ==
* Speak to Ponono (A) at (H-7) in Abyssea - Attohwa.
**This location is at Veridical Conflux #08. If you have not gone to this location yet, you need to speak to Red Ghost (A) who will teleport you above the ledge.
*She will ask you for x3 Amoeban Pseudopods.
**These can either be farmed from Crevice Amoeban in Abyssea - Attohwa; located southeast and southwest of Veridical Conflux #00, or purchased from the Auction House.
* Trade Ponono (A) the three pseudopods for your reward.
Zoning is not required in order to repeat this quest.
Category:Abyssea Quests Category:Abyssea - Attohwa Quests
Three Mage Gate

The Three Mage Gate is found far into the Inner Horutoto Ruins. The basic way of reaching it is entering the (J-7) tower in East Sarutabaruta and making your way West to the gate at (H-9) on Map 3.
== Reaching the Gate ==
Here's a composite map showcasing the multiple paths available to reach the gate. 
The "optimal" way to reach the gate will depend on what method of opening the gate you will go for. 
File:Toraimarai Composite.png
== Opening the Gate ==
There are multiple ways to get past the Three Mages Gate. If this is your first time trying to get past this gate, it will take some time and maybe help from other players, check your options below:
=== With Another Player's Assistance ===
*The intended way: Assemble a group with 1 Black Mage, 1 Red Mage, and 1 White Mage to stand on the circles that match their name. This causes the circles on the floor to light up and it is a sight to see!
*Have someone who already possesses the Portal charm obtained in Written in the Stars open it for you.
*Die in front of the gate and have someone who can get to the other side of the gate cast Tractor on you, then Raise you once you accept it and get transported to the other side.
*Having previously unlocked the Home Point or Survival Guide in Toraimarai Canal.
Needless to say, you'd better unlock that Home Point or Survival Guide the first time you get there if you have someone help open the door.
=== Solo ===
*Complete Written in the Stars using the 3 Rusty Daggers method. (Check the Mission's page for more info.) This requires you to initially skip this Mission, and come back later after completing the The Final Seal Mission. As a result, your Home Nation Rank will be higher, unlocking this alternative objective.
**This is the easiest solo way if you're able to purchase the daggers on the Auction House, but requires you to skip the Written in the Stars. If you're not in a rush to obtain the Portal charm, go for this option.
*Complete Written in the Stars after receiving the Rhinostery certificate during the Quest Toraimarai Turmoil. You can go straight to the Toraimarai Canal and use this shortcut, but won't be able to open it from the other side. Past the gate, an ancient teleporter at (E-6, Map 4) can return you to the magical seal.
**Due to the quest prerequisites, this can be time consuming. But if you're solo and wish to obtain the Portal charm as soon as possible, or if you don't want to skip the Mission, or if you already accepted the Mission by accident... go for this option.
*Having previously unlocked the Home Point or Survival Guide in Toraimarai Canal.
== Missions & Quests ==
You'll have to get past the Three Mage Gate and into Toraimarai Canal or Full Moon Fountain beyond it for the following:
* A Shantotto Ascension Mission 9
* A Shantotto Ascension Mission 10
* Borghertz's Calling Hands
* Making the Grade
* Now Recording...
* The Forbidden Path
* The Moonlit Path
* The Root of the Problem
* Waking the Beast
* Wild Card (Quest)
* Windurst Mission 3-2
* Windurst Mission 7-1
* Windurst Mission 8-2
* Windurst Mission 9-1
* Windurst Mission 9-2
__NOTOC__
Category:Landmarks
Three Men and a Closet

Category:Aht Urhgan Whitegate Quests
== Walkthrough == 
*Speak to Kubhe Ijyuhla at (I-8) in the Serpentking Square to begin the Quest. The rest of the Quest involves running around Whitegate and watching cutscenes.
*Head to the (G/H-10) boundary and exit into Wajaom Woodlands through the Ironbound Gate. As you zone, you'll watch the cutscene.
*Head back to Kubhe, who started the Quest, for another cutscene.
*Speak with Ratihb inside the Shararat Teahouse at (J-12).
**If the cutscene does not involve Foudeel and Wahboud, speak to him again for the correct cutscene.
*Next is Tehf Kimasnahya at (F-8) on the Balrahn's Way, who explains the entire thing.
*Finally, return to Kubhe to complete the Quest. She rewards you with an Imperial Bronze Piece.
Thunder Breath

==Spell Obtainment==
*If Minaruja is using Blizzard Breath it wont use Thunder Breath.
*Balaur uses Thunder Breath more often than Minaruja.
== Related Links ==
* Matching spell names to magic data- Kegsay BGForums
* Set point cost- Foldypaws BGForums
* Spell testing
* Stat Modifiers- Prothescar BGForums
* Job Traits- Prothescar BGForums
* Damage formula- Yugl, BGForums
Category:Blue MagicCategory:SpellsCategory:Thunder
Thunderspark

==Notes==
* Appears to follow the following approximate formula at 0 TP, with uncapped dINT:
:: Damage = (275 + dINT) Day/Weather MABMDB
* Paralyze effect is fairly strong.
* Unlike some other targeted AoE Blood Pacts, Thunderspark's area of effect is around Ramuh rather than around the target.
* 10' range as of the Sep 6 2016 Version Update
== References ==
* A new look at old BPs (Kegsay, Alla)
Category:Blood Pact
Category:Thunder
Thur. Ring +1

==Exchanging Rings==
* It is possible to exchange your HQ "Adoulin Scenario-Reward Ring" for another.
** First trade your current HQ Ring to Ploh Trishbahk (At the Castle Gates in Eastern Adoulin (K-9)) and agree to pay 300,000 Bayld. You will then be offered a choice of a new NQ Ring in exchange.
** After that, trade your new NQ Ring to Runje Desaali (in Eastern Adoulin (J-10)) along with 100 Pinches of High-Purity Bayld. Your NQ Ring will be reforged and upgraded to its corresponding HQ version.
*** Note: This reforge process is only possible if you are in possession of Ygnas's insignia.
Thurandaut Armor Set

Thurandaut Armor Set(MNK, THF, RNG, NIN, BLU, COR, PUP, DNC, RUN)	Thurandaut Armor Set(MNK, THF, RNG, NIN, BLU, COR, PUP, DNC, RUN) 	Thurandaut Armor Set(MNK, THF, RNG, NIN, BLU, COR, PUP, DNC, RUN)	Thurandaut Armor Set(MNK, THF, RNG, NIN, BLU, COR, PUP, DNC, RUN)
Head 	Thurandaut ChapeauDEF:46, MP+16, STR+12, DEX+14, VIT+4,AGI+6, INT+4, MND+4, CHR+5,Accuracy+10, Magic Evasion+21,Enhances Dual Wield effect: HP+35	 	
Body 	Thurandaut TabardDEF:64, MP+30, STR+17, DEX+9, VIT+7,AGI+17, INT+7, MND+7, CHR+7Attack+15, Magic Evasion+25,Haste+5%: HP+90 	 	
Hands 	Thurandaut GlovesDEF:40, STR+3, DEX+14, VIT+10, AGI+14,INT+4, MND+9, CHR+5Accuracy+10, Magic Evasion+14,Haste+3%: HP+40 MP+40 	 	
Legs 	Thurandaut TightsDEF:51, STR+9, VIT+5, AGI+17, INT+9,MND+5, CHR+3, Ranged Accuracy+17,Magic Evasion+27, Enmity-5: HP+50 	 	
Feet 	Thurandaut BootsDEF:32, STR+4, DEX+7, VIT+14, AGI+11,MND+14, CHR+9,Magic Evasion+27,Physical damage taken -3%,Haste+3%: HP+30 MP+30 	 	
*Obtained through Bayld exchange with Vesca.
*Augmented with Coalition Grease by Heemo-Weemo.
Category:Armor Set