Experience Points

==Overview==
Experience Points are the traditional means of leveling throughout the entire Final Fantasy franchise. There are multiple methods of earning Experience Points, but the primary source is through defeating monsters. In Final Fantasy XI, players can level every job they have unlocked. Starting from level 1, progression is made up to level 99 by earning Experience Points. After every level that is earned, the number of points required to advance (known as TNL or Til-Next-Level) gradually increases.
==Level Caps==
Initially, up to level 50 is available to all players. Upon reaching 1 Experience Point from level 51, players are temporarily "capped" from reaching 51. At this point, Limit Break Quests must be completed every five levels before a player is allowed to proceed with their leveling journey. These were (and sometimes still are) called "Genkai", referring to the Japanese term for Limit.
==Limit Points==
Upon reaching level 75, a player has the ability to start accumulating Limit Points. This system is a way to further enhance your character's statistics and abilities, and are even required for the Limit Break Quests after level 75. Limit Points can be earned by being in possession of the key item Limit breaker. Limit Points are earned in-place of Experience Points at a 1:1 ratio, and the rate is affected by Experience Point Bonuses (see below). The mode for earning either Experience Points or Limit Points can be toggled under the menu "Status > Merit Points > Mode Switch". If a player is maxed out on either their current level limit or level 99, this mode automatically switches to Limit Points. Every 10,000 Limit Points earned grants one Merit Point. 
For further information, see the Merit Points page.	
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== Experience Points/Level Breakdown == 
Refer to the tables below for the Experience Points required to progress through each level from 1-99.
{| class="R-Highlight-Blue" style="text-align: center;" border="1" cellpadding="1" width="80%"	Level	EXP 	Total
1 	0 	0 	
1-2 	500 	500 	
2-3 	750 	1,250 	
3-4 	1,000	2,250 	
4-5 	1,250	3,500 	
5-6 	1,500	5,000 	
6-7 	1,750	6,750 	
7-8 	2,000	8,750 	
8-9 	2,200	10,950	
9-10 	2,400	13,350	
10-11	2,600	15,950	
11-12	2,800	18,750	
12-13	3,000	21,750	
13-14	3,200	24,950	
14-15	3,400	28,350	
15-16	3,600	31,950	
16-17	3,800	35,750	
17-18	4,000	39,750	
18-19	4,200	43,950	
19-20	4,400	48,350	
20-21	4,600	52,950	
21-22	4,800	57,750	
22-23	5,000	62,750	
23-24	5,100	67,850	
24-25	5,200	73,050	
==Experience Point Bonuses==
Experience point bonuses apply to effects that increase the amount of experience points that a player receives per kill. This bonus is applied after the "per monster cap" and chain bonuses have been calculated.
Currently, there are seven forms of Experience point bonuses:
*The Dedication status effect
*Bonus from Moghancement effects
*Permanent Rhapsody key items from Rhapsodies of Vana'diel
*Kupofried Trust Magic
*Corsair's Roll
*Bonus from Monster Rearing effects
*The Sanction/Signet/Sigil/Ionis bonus
See below for items that give these bonuses.
===Bonuses from Items (Dedication Effect)===
The following gear gives the Dedication status effect, only one form of Dedication can be active at a single time.
* Head Armor
**Sprout Beret: +150% while active, 30,000 Exp maximum bonus, unlimited charges, does not stack with ring effect, and a 20 hour reuse timer. Obtained via Vana'diel Adventurer Recruitment Program.
**Metal Slime Hat: Permanent 1% bonus while equipped.
* Rings - Enchanted rings that grant a bonus onto the player like any other buff. The enchanted bonus cannot be dispelled, will not wear off when changing jobs, nor upon death. The bonus will only wear off after the designated duration time has elapsed, after acquiring the designated amount of bonus points, when overwritten with another ring that grants either a "Dedication" or "Commitment" bonus, or upon entering Monstrosity's Feretory (and likely similar less common game modes such as Pankration and others). The rings are obtained in many ways.
The rings in the table below are readily available via multiple means in the game. See each page for details on obtainment.
Name 	Bonus	Max Experience	Charges	Duration (Min.)	Reuse (Min.)
Empress Band 	50% 	15,000 	7 	720 	15
Emperor Band 	50% 	30,000 	3 	720 	15
Resolution Ring 	50% 	30,000 	5 	720 	15
Chariot Band 	75% 	10,000 	7 	720 	15
Kupofried's Ring	100% 	30,000 	11 	1440 	15
Allied Ring 	150% 	30,000 	5 	720 	15
Caliber Ring 	150% 	30,000 	3 	720 	15
Echad Ring 	150% 	30,000 	Unlim. 	720 	120
§ Chariot Band, Emperor Band, and Empress Band are mutually exclusive items, you may only possess one of the three items.
The rings below are/were only obtainable during certain anniversary events or special events. They may not be currently available or may have been deprecated.
Name 	Bonus	Max Experience	Charges	Duration (Min.)	Reuse (Min.)
Expertise Ring 	75% 	30,000 	10 	720 	15
Novennial Ring 	100% 	9,000 	10 	720 	60
Anniversary Ring 	100% 	10,000 	10 	720 	60
Decennial Ring 	100% 	10,000 	10 	720 	60
Undecennial Ring 	100% 	11,111 	11 	720 	60
Duodecennial Ring	100% 	12,000 	12 	720 	60
*Total Cumulative Bonus: +50% ~ 150% ( Up to 9,000 to 30,000 Experience Points, depending on the ring, for up to 12 ~ 24 hours.)
===Bonuses from Moghancements===
Only one of the below items can be used at a time, as you will obtain a Moghancement Key Item. See the Furnishings page for further details on Moghancements.
* Moghancement: Bounty - Only obtained by placing a Vana'clock in Mog House.
**Experience Points and Capacity Points: +10% while active. (Does not stack with Moglification: Experience Boost)
* Moglification: Experience Boost - Only obtained by placing a Murrey Grisaille in Mog House.
**Experience Points: +15% while active. (Does not stack with Moghancement: Bounty)
===Rhapsody Key Items===
* Rhapsody Key Items - A few key items may be obtained via the Rhapsodies of Vanadiel Missions story line. They are permanent and automatically obtained key items with no additional requirements. Each one of them provides a +30% bonus. Key Items Available by Progressing through Rhapsodies of Vana’diel
**"Rhapsody in White": +30%
**"Rhapsody in Umber": +30%
**"Rhapsody in Azure": +30%
**"Rhapsody in Crimson": +30%
**"Rhapsody in Emerald": +30%
**"Rhapsody in Mauve": +30%
***Total Cumulative Bonus: +180%
===Miscellaneous Bonuses===
* Trust: Kupofried - Only obtained with Cipher: Kupofried. Grants a "Dedication" and "Commitment" Geomancy type aura bonus to both Experience Points and Capacity Points. Kupofried's bonus stacks with the enchantment bonus granted by rings. He cannot be attacked or damaged by enemies. 
**Total Cumulative Bonus: +20%
* Corsair's Roll - Grants a "Dedication" and "Commitment" bonus to both Experience Points and Capacity Points. The effect will wear off upon timing out or upon death, and can be dispelled. 
**Total Cumulative Bonus: +8% ~ 45%
===Monster Rearing Bonuses===
* Monster Rearing - Certain monsters raised in your Mog Garden can grant you an Experience Points Bonus with the Cheer. The Cheers are key items obtained after your raised monster reaches a certain level of happiness following particular raising pattern. The cheers also grant other bonuses toward the player's skill gain rates, stats increases, certain resistances, alter ego utility, and a few others. 
:Indented creatures are along a similar path and a higher evolution from the creature above it.
	
*Rearing Rank 1
:*Lamb: +2%	
*Rearing Rank 3
:*Uragnite: +5%
:*Limascabra: +3%
*Rearing Rank 4
:*Coeurl: +3%	
*Rearing Rank 5
:*Tiny Bugard: +4%
:*Baby Adamantoise: +3%
*Rearing Rank 6:
:*Cluster: +5%
:*Behemoth Cub: +5%	
*Rearing Rank 7:
:*Pequetender: +6%
::*Sabotender: +6%
*Total Cumulative Bonus: +2% ~ 6%	
===Active Effects===
* Signet - Bonus given if you are in a "Small Group", meaning 2~5 members. It is unknown if Trust Magic affects this amount, and the bonus amount is not known.
* Sanction - The experience bonus is 5~15% depending on Al Zahbi's Imperial Defense level.
**When the defense level is 8, the bonus is at its maximum of 15%. See Sanction for further details.
===Chain Experience Bonuses===
Also known as an "EXP Chain" or simply "Chain", this term is used to describe the acquisition of an increased number of experience points from a monster's death due to the speed in which the monsters were killed. The bonus is obtained by defeating monsters that check as Even Match or tougher (EM+) within a time limit that starts when the last EM+ mob is killed. The percentage bonus earned increases as the chain becomes longer; however, a chain will be broken by failing to defeat an EM+ mob before the time allowance expires. Simply defeating a monster below Even Match will not break a chain (example: Beastmaster mob's pet), as long as the EM+ is killed within the allowed time, based on the last eligible kill. In party settings, bonuses are based on each individual member's level, so it is possible for mobs that check EM to lower-level members to give experience chains, while the same mob will check Decent Challenge to a higher-level member and not give a chain. The maximum experience bonus is 50%.
 Experience Chain Bonuses 
EXP Chain#	Bonus Percentage
1 	20%
2 	25%
3 	30%
4 	40%
5+ 	50%
===Monthly Adventurer Campaigns===
There are two type of campaigns that may run any given month.
==Experience Points Loss==
The loss of Experience Points is a penalty for getting KO'd. No experience is lost at level 30 or lower, or by being incapacitated within a city zone. It is possible to delevel if you lose enough experience points repeatedly. If a Raise spell is received, some Experience is restored to the player. See the Raise spell page for adjustments to experience loss if a Raise spell is accepted.
If a player has an active Moghancement: Experience effect on, the player retains 5% of the experience they would have lost if they did not have the effect. 
*Example: At level 99, approximately 625 Experience is lost upon being knocked out. With this moghancement effect active, about 594 Experience is lost instead.
Some content does not cause Experience Points loss if you are incapacitated. Examples include:
*Mijin Gakure
*Ballista and Brenner
*"Trial Size" avatar fights
*xNM fights, AKA "Confrontation" status
*Level 70 Limit Break BCNM
*Mission battlefields
*Besieged
*Astral Candescence recovery BCNMs
*Assault
*While under the effect of Charm
*Moblin Maze Mongers
*Bastion
*Walk of Echoes Battlefields
*A.M.A.N. Trove BCNM
==Alternate methods of earning Experience Points==
Besides defeating monsters, Experience Points can be earned by participating in the following events.
*Many Quests
*ENM battles
*Ballista and Brenner
*Use an Experience Points scroll item.
**Dragon Chronicles
**Miratete's Mem.
**Ginuva's Theory
**S. Stratagems
**Hero's Reflections
**Abdhaljs on War
*Besieged
*Campaign
*Campaign Ops
*Fields of Valor and Grounds of Valor
*Elite Training
**Only if you trade Beastmen's Seals.
*Assist with winning battlefields from the following content:
**Promathia Missions
**Addon Scenarios
***A Crystalline Prophecy
***A Moogle Kupo d'Etat
***A Shantotto Ascension
*Moblin Maze Mongers (some maze combinations do not give Experience)
*Allied Notes NM System (ANNM)
*Walk of Echoes Battlefields
*Abyssea
**Open a Sturdy Pyxis Chest
**Bastion
**Dominion Ops
*Voidwatch 
**Open the Riftworn Pyxis
*Record a Geomagnetic Fount
*Coalition Assignments
*Reives
*Records of Eminence
 The previously mentioned Experience Point Bonuses have no effect on these events.
==Notes==
*You cannot earn more than one level at a time with a single experience point reward.
**Example: If you were to take a level 1 job and turn in a 3 Imprimatur Coalition Assignment (rewarding a base of 2,400 EXP), you instead earn 1,249 EXP and the rest are lost.
Category:Game Mechanics