Grand Army of the Republic

= The Grand Army of The Republic =
The Grand Army of the Republic (GRoR) is the main military force that protects and serves the Remusian Republic. The GRoR is comprised of the Republic's platoons, which are made up of the Grand Army, the Grand Navy and the Royal Corps. The GRoR is jointly led by Army & Naval Director Arthro Leteb and the Royal Corps representative Idesk McVoll.
== Origins ==
The Military Codex
The Republic saw little opposition in the stars prior to the Kusheen conflict, and neglected to have a structure for their military. When they were initially attacked, Vithem and the Royal Council realized that they would have to come up with something or face certain destruction. A similar conclusion was made by Vithem during the first weeks of the Collection conflict. 
The Military Codex was created under the Codex Act and was the first restructuring of the Remusian military and took place shortly after the Kusheen Conflict began. the Codex Act was given under one of Vithem's Monarch Acts. The Codex took nine days to become an official document and created by Vithem and a group of military and Directive members, most notably Arthro Leteb, Neth Castorkoff & Steveth Nielson. Out of this intense session came some drastically needed changes to the military.
The major changes include:
* For the purpose of the ongoing conflict, volunteers and conscripts alike would undergo an intense military procedure lasting about a month, which afterwards they would be deployed.
* Anyone who participates in the program is to be organized into platoons, brigades and so forth.
* Some but not all of the Directive's research efforts would be redirected to the war effort.
* Royal Corps are redirected to be used as advanced stealth units to infiltrate and sabotage.
 Military Artists
In the wake of the Kusheen Conflict, members of the Grand Army that helped create the Military Codex collaborated amongst each other to form an elite sect of the military. This group of Remusians would come to be known as the Military Artist, and they were trained under the MA Program. The Program involved the training of a select few lineages involved in the Grand Army. However, over time the MA program was opened up for application by any member of the Grand Army. Members of the MA program are put through intensive training that is designed to hone the elements of stealth, CQC, Hand to hand combat and overall fitness. In addition, there are several portions dedicated to teaching a more in-depth understanding of strategy and tactics, including tactical positioning, systematic elimination, and infiltration. The overall emphasis of the program is geared towards to being able to defend yourself without the reliance of technology that most Remusians rely heavily on.
Similarly, to the Directive, application into the MA program is very competitive, involving competitions held once a year between platoons. The competition is more widely known as the “Annual Platoon Exhibition” and pits the Platoons of the Grand Army against each other as a means to keep them in shape, test their abilities, and show off some of the best platoons. Lower classed Platoons are pitted against each other in a planet wide arena and can be eliminated by losing all of its members. Ranking can be earned every year as a direct result of performance, and directly correlates to where you will start in the tournament. Moving up the brackets will pit them against other winners, until they face of against one of the best platoons. Platoons that reach this level have the opportunity to participate in the MA program regardless of whether they beat the top platoon or not. Not all members are required to participate, and often the platoon is shuffled among other platoons to provide an even advantage every year.
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The Grand Fleet Initiative
The Grand Fleet Initiative was a series of edicts and polices enacted to properly repel the Collection. It was enacted under one of Vechtho's Monarch Acts and bypassed through the Royal Council. Much of the Republic's greatest minds were turned away from their own pursuits and focused into developing weaponry and armaments for the war effort. Many limits were tested, some resulted in death and injury, but many breakthroughs were made in these efforts. Notable achievements include the advanced harnessing of plasma and electromagnetic energy, the development of antimatter reactors, the extended utilization of hyperlanes, the creation and weaponization of battlesuits, and their larger piloted mecha counterparts. Additional advancements included the manufacturing and design of much larger and complex ship designs as well as the creation of space citadels and outposts. 
Key points in the act involved:
•	The Science Directive is to be organized into Divisions and all available members will contribute to the war effort.
•	Anybody who were not involved in research and development were to be enlisted via conscription unless certain circumstances prevented otherwise.
•	Military regiment and training are to be restructured and reformed to comply with a smoother and more organized system drafted by the Royal Council.
•	All military proceedings must pass through & be approved Vithem Templesmith, Grand General of the Army. 
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== Planetary Armaments ==
=== Grand Army Platoons ===
Platoon Composition 	 	
Each planetary military is composed of about 30 platoons consisting of approximately 2.4 million total troops. Each platoon is roughly composed of 80 thousand individuals. These platoons are logistically divided into smaller brigades and battalions. Platoons are overseen by the Director of the Grand Army and Grand Navy, and are typically led a Major or Brigadier General, who pass orders down to, Colonels, Captains, Majors, and so on. Generals command entire platoons, in those Platoons are Brigades who are led by Colonels. Brigades are further broken down into Battalions who are commanded by Captains. Platoons can be made of a variety of soldiers that fit into a myriad of roles.
 
{| class="wikitable"	Role Designation 	Description
General Operations 	The most common role on the battlefront. Operatives are characterized by their black plating with red highlights. As the name would suggest, General operatives are trained to be familiar with the most basic platoon positions and are the bulk of the Grand Army. They are the bulk of most firefights, defensive outposts, and fighter pilots. 	
Stealth Operations 	Specialists in sabotage and organized mayhem, Stealth operatives often cross over between participating in the Grand Army and Royal Operatives for the Royal Corps. New ensigns of the Royal Corps usually begin in Stealth Ops before becoming full Royal operatives. While generally not spotted on the battlefront, they can be identified with a black plated and silver trim armor set. 	
Royal Operations 	The Royal Operatives are simultaneously part of the Royal Corps as well as the Royal Guard tasked with protecting the Royal Family, as well as the Royal and Technocratic council members. Often times these guards are present in locations such as the Royal Palace or a research installation but are also capable of being blended into the crowd when members are out in a public setting. When they are in formal protective gear they can be identified by bright red armor with black trim. When on a Royal Corps assignment, unless tasked in the Riot Corps, they look like a simple proletariat or businessman, depending on the sector they have been assigned to.	
Black Operations 	Black Operatives are highly trained personnel reserved for extremely risky jobs, ranging from stealth, technical, or diplomatic instances. Black operatives are trained to handle almost any situation, and only a small handful are enlisted in the Grand Army. Occasionally they are established as Colonels or Generals in platoons after in being in service for many years. Black operatives are not limited to a particular identity and can assume the role of any operative at their choosing. 	
Mechanical Pilot Operations	Due to the intense requirements that a mecha pilot has to undergo to properly pilot a Mecha, they have become their own operations branch. Pilots are not seen on the ground in post cases due to usually having an E-suit after being ejected from a Mecha but can be identified by their White armor with blue trim. 	
Platoon Organization	 	 	
=== Platoon Organization ===
{| class="wikitable"	Grouping 	Leadership 	Description
The Grand Army 	Army Director, Army General (Brigadier, Major, Lieutenant)	The command of each Platoon is split between the highest-ranking officer, in many cases one of several General variants, and the Grand Army Director. The Army Director directs the platoon strategically and tactically but leaves some autonomy to the General if they are managing multiple platoons at once. Outside of the battlefield, Generals are free to tour their platoons around Remusian space as they please, provided they are not already stationed at a particular planet. The General is also in charge of what type of training the rest of the platoon specializes, such as stealth, explosives, etc.	
Brigade 	Colonel 	Platoons are broken down into smaller Brigades which are led by Colonels, who direct these smaller groups as commands are passed down from the leading general. Brigades sometimes operate on the own and operate autonomously, but also heeding commands from their General when required. Colonels can have control over many kinds of specialized ops if they are present. 	
Battalion 	Captain 	The final command line of the platoon, Battalions are composed of smaller squads which can vary in size and ability, but they all follow orders received from the Captain. A Battalion can be composed of several kinds of specialized operatives, or purely of one. 	
Battalion Squad 	Squad Leader 	In some cases, Members of a battalion form their own squads, which act more as cliques than an organizational group. These self-made squads are typically allowed on the basis that these groups form companionship, and in many cases the group is very capable of working well together. They are often composed one type of specialized operatives. There can be exceptions made for a multi-functional squad or battalion. 	
=== Interstellar Ion Cannon ===
Each new colony that is founded is always followed by the construction of an Interstellar Ion Cannon (IIC). As the name would suggest, an IIC is a large planet mounted cannon that uses a particle accelerator to focus particles into a cyclonic particle beam capable of hitting targets across several solar systems. Once completed, an IIC can be the size of a large city. IICs require a substantial amount of time and resource to be able to function and have only seen use in Collection encounters. Due to their sheer size and power output, they are often large military targets, and thus are generally where a planet's military force is stationed. The IIC was developed and is built by technicians of the Directed Energy Division of the Science Directive.
== The Grand Navy ==
=== Fleet Organization ===
 	 	 	
{| class="wikitable" 	Grouping 	Leadership 	Description
The Grand Navy/Inner Massa	Naval Director, Grand Admiral 	The Command of the fleets in split between the Grand Admiral of the Fleet, and the Director of the Navy. The Director is the supreme leader of any and all operations under the Grand Navy and Army and directs strategic positioning and tactics to the best that he is capable of. Grand Admirals facilitate these commands but are permitted to have some form of autonomy when the Director is overseeing multiple fleets. Admirals are usually also accompanied by other high-ranking Admirals, who are aboard other capital ships stationed behind the Inner Bulwark. The Admiral and the aforementioned officer's position are generally referred to as the Inner Massa. 	
Inner Bulwark 	Bulwark Admiral 	The Inner Bulwark is usually directed from within The Inner Massa, but by a Bulwark Admiral. If absent, one of the other Admirals will take leadership. The Inner Bulwark primarily protects the Inner Massa and reinforces the Outer Bulwark if necessary. The Inner Bulwark is composed of larger ships than those of the Outer Bulwark, but are still outfitted with heavy shields and armour, while also armed with several long-range lasers and launchers. 	
Offensive Carrier Line 	Captain of the Carriers, Chief Repairs Engineer	The Offensive Carriers Line primarily facilitates the constant deployment, repair, and redeployment of offensive strike craft. The Captain of the Carriers directs traffic and deployment of strike craft as well as the carriers themselves, while also coordinating with the Chief Engineer on repair and deployment status. The Carrier Line is heavily protected by the Outer Bulwark. 	
Outer Bulwark 	Bulwark Captain 	Similarly, to the Inner Bulwark, the Outer Bulwark's primary duty is to protect to Offensive Carrier Line but are allowed more offensive opportunities. These Bulwark ships are typically of smaller class, but are heavily fortified nonetheless, equipped with longer range weapons as well, but also outfitted with several shorter-range ones as well. The Outer Bulwark is typically commanded from the Offensive Carrier Line, but some Captains choose to participate in being on the offensive as well. 	
Engineering Squad 	Chief Engineer 	These smaller squads can vary wildly in size. While an Engineering squad does not necessarily participate in the battle itself, there are many located to the Outer Bulwark and Strike-craft squads, dispersing repair drones and nanites, and performing any repairs that are required. They assist the Chief engineer in directing repair traffic towards the Carrier line as well. 	
Strike-craft Squad 	Squad Leader 	The main focus of any Remusian lead conflict. These squads can also vary in size and composition, but an emphasis is put on the varying capabilities of these craft. Their main goal is to draw fire and be a general nuisance to the enemy. As a naval battle continues, some squads engage in attrition techniques designed to wear out the enemy over time and allow the engagement of their larger ships. Squad leaders typically bear a ship of better performance than their fellow squad mates, but occasionally all have the same kinds. Thanks to the variety of these squads, many are capable of offense, defense, and boarding capabilities, and often are found participating in both.	
=== Tactics ===
Although the Remusian military has undergone several changes time and time again, naval doctrine has overall remained the same. The Grand Navy puts an emphasis on deploying vast amounts of strike craft and smaller classed vessels, while being supported by the Outer Bulwark. These strike craft are designed to move very quickly and harass enemy fleets to a point in which the Outer Bulwark can come close enough to engage with their high caliber lasers. The Outer Bulwark and these strike crafts tend to very large in numbers and are capable of creating a large amount of space to attack the enemy on, often resulting in the thinning of enemy lines. If fleet numbers become thin, the Inner Outer bulwark will tighten up, and be reinforced by some of the Inner Bulwark. Just behind the Outer Bulwark lies the carriers on which the strike craft were deployed and are constantly repairing strike craft as they come into dock. Larger Capital ships remain behind the Carriers, which are encompassed by the Inner Bulwark, and are capable of engaging from there.
=== Armaments ===
Each level of the Fleet is uniquely armed to perform is jobs accordingly, with the exception of the Inner and Outer Bulwark which share many similarities. Each craft, however, is outfitted with a self-repairing nanite system, which can be depleted over time and requires replenishment from an Engineering squad.
(Specifics I still need to consider)
=== Ships Currently in Service ===
 	 	 	 	
Corvettes
{| class="wikitable"	Name	Class	Role	Description
Insert Name Here	 	 	 	
== The Royal Corps ==
The Royal Corps are a series of personnel groups employed directly by the Royal Family to covertly monitor the status of the Republic’s colonies. Groups comprising of 15-20 agents are distributed across colonies as either tourists, visitors, or newcomers. In most cases, the corps move at their own pace, and stay based on a colony for anywhere from three months to two years. Up to three groups of Corps may be present on one planet at any given time.
The Royal Corps were founded by Vithem shortly after the colonization of Aisumer, to prevent and contain any similar events that caused the Calamity Wars. While the Royal Corps were initially restricted to the Home Cluster, they have since been expanded to monitor any colony within the Remusian sphere of influence. They are currently managed by Corps representative & Grand Army Co-Director Idesk McVoll.
The main duty of the Royal Corps is to monitor Planetary and Sector Governors, their colonies, and any research projects they have jurisdiction over. Should anything be out of the ordinary, deep cover agents are to submit a report to be sent to the McVoll, who in turn decides the best way to handle the situation. Should the issue at hand be minor, Idesk will alert an inactive corps unit not currently stationed to keep any embedded members concealed. Should something that requires immediate attention arise, the embedded group will act accordingly, attempt to solve the issue, and deal with any consequences afterwards. Deep cover agents are instructed to only use force if needed, and simply detain any suspects should they need to.
The overall use of the Royal Corps is a point of contention among the Remusian people. While many agree that they are good for the colonies, one can’t help but notice the immense amount of paranoia the presence of the Corps creates. Anyone could potentially be someone who they are not, and the use of the Corps has caused much of the Republic to be distrustful towards others, both of Remusian and others alike. The Corps have also been known to operate in areas where suspicious foreign activity has been reported. While this has been known to raise tensions with other empires, it proves effective in deterring any potential threats. Experimentation with using the Corps in a deeper foreign setting has been considered by the council but has ultimately been vetoed on multiple occasions.
==== Corp Units ====
Standard Operative
The standard and basic unit of the Royal Corps, any standby or undisguised units are classed under this designation. Most units can be found scattered around the colonies of the Republic, awaiting orders from the Director. In many cases, Royal Corps serve as reinforcement's to a planets police force, participating in patrols and busts, and in some cases, riots. Each unit is equipped with a battlesuit equipped with advanced stealth technology unique to the Royal Corps.
Deep Cover Operative
Deep Cover Operatives are often embedded as migrating civilians, temporary tourists and sometimes members of the local government. Their main goal is to quietly observe their infiltrated location to ensure that nothing unusual is going on. Agents are under deep cover from anywhere from 1-4 years, but in some circumstances remain longer. Deep Cover Agents make up the majority of Corps operatives.
Deep cover operatives are typically advised against forming any particular bonds with residents of the colony they are stationed at, as they may be required to act against them or become uprooted at any given time. Members are also not to discuss who the are or what they really do with anyone and doing so will result in immediate termination from the Corps and being brought back to Aisumer for trial. In most cases, Agents who have done this are placed on high alert and kept at Aisumer, since agents know a great deal of the internal workings of any given colony, as well as they Royal Family. If a restricted agent defected they could sell extremely sensitive classified information. 
 Royal Guardsmen
The Royal Guard serve and protect the Royal Family and government and have served among the Royal Corps for a minimum of five years, of which then they are applicable to join the Royal Guard. The Royal Guard are simultaneously also part of the Royal Platoon, and are put through intense training because of this. The duality of responsibilities has many of the Royal Guard training almost constantly when not assigned to task 
==== Defectors ====
There have been a few notable cases where agents and members of the Republic have defected and eluded capture, although none of these defections have ultimately caused the Republic much harm, most likely due to the few enemies the Republic currently has. Some foreign reports have indicated that some of these defectors are now employed by the elusive Nova Corporation, a shady mercenary business the Republic knows little about. It has been suggested to enlist the Corps to learn more of Nova, but due to the lack of intel it has been avoided in discussion.
H’rothgoar Von Smathen
H'rothgoar Von Smathen, or known to most simply as H’roth, was a brazen and bright individual. Prior to his time as a Royal Corps Commander, he was a dedicated loyalist supporter who was quite proficient in stealth tactics related to ground and naval environments. During the Calamity, he conducted several stealth operations against the Neo-Synthetic Party and its facilities. He additionally led a team to retrieve the primitive Hyperlane Portal Drive blueprints from the inner confines of Cael's laboratory during this time. He was commended for his efforts later, and became the Royal Corps Commander before it was led by a council representative. Prior to his defection, he trained Idesk McVoll as his apprentice. It is unknown why he did so, but McVoll remains one of the best in his field. Von Smathen was deeply involved in the 
illegal authorization of Project Kronos, and has been reported as one of the founding Members of the Lithraga Mercenary Group. 
Relek Mosther
Relek Mosther was a Corps member who defected while being embedded within Project Kronos. Disguising himself as a mercenary from Nova Corp, he infiltrated the group and learned of its key members, the conspirators and pivotal members of Project Kronos, as well as some of the advancements they had made in their unethical conditions. He would unfortunately be exposed very soon after relaying this information and become part into the group. There is little information as to why this happened, some suggest he had been forced under duress, or perhaps brainwashed to some extent.
 Dr. Lamis Logist 
== Notable Military Leaders ==
=== Arthro Leteb ===
Arthro Leteb is the current director of the Grand Army and Grand Navy after the disappearance of Vithem. He is responsible tactical deployment of platoons in and outside of Remusian space. 
He holds a seat on the Royal council alongside fellow veteran Idesk Mcvoll. Idesk is the current council representative for the Royal Corps of which he is also the Directive of, and oversees the cooperation between the military and I.W.I.N.
=== Idesk McVoll ===
Idesk McVoll is the current Council representative as well as the Director for the Royal Corps. He acquired the position shortly after it was vacated following the events of Project Kronos. Idesk was rewarded for his loyalty with a seat on the Royal Council and the new Director of the Royal Corps. During his initial training and service, he befriended Arthro Leteb, and remains good friends with the fellow Director.
== Notable Platoons ==
While platoons are spread across the Republic, there are some that have earned themselves several accolades in their past work and are thus well known across the Republic. This renown has come from their performance in battle, and in the Annual Platoon competition. These platoons have earned specially tailored technology crafted by the Directive as a mark of respect and distinction for their accomplishments.
=== Former Royal Platoon ===
The Royal Platoon was one of the Republic's best armed and trained platoons, led by Vithem Templesmith. Comprised of veteran members of the Calamity and Kusheen Conflict, the Royal Platoon was not a force to be reckoned with. They were proficient at almost every aspect of the Remusian doctrine and trained to use every armament developed for the field. Vithem reached out to many of his old collogues from when Remusia still stood in order to form an elite platoon. They were happy to oblige and helped Vithem train and manage the platoon. The Royal Platoon formed just prior to the Kusheen Conflict. 
The Royal Platoon played a very pivotal role in the Collection Conflict, defending many of the Outer Colonies from the invading forces with little rest in between fights. Additionally, were it not for the Royal Platoon, Operation Bellringer would have been a failure. Towards the end of the Collection Conflict, they were stationed on the outside of the Home Cluster upon the colony Tesmar. The Collection had pushed hard into Remusian space, and it looked as though the end was near. The Collection launched its attack against the Royal Platoon. Despite their best efforts, the outpost would fall. After their victory, the Collection would promptly retreat, and left no trace of the Royal Platoon. It is hypothesized some of the Platoon is still alive and has been captured either to be assimilated or to be tortured. Many agree that it is probably both. The N5-Fortress Adaptive Armor was uniquely bestowed to Vithem and his platoon. The N5 models were developed for the former and make use of a unique type of self-replicating nanites which interface with the Neural-Link Network. By using the network, the nanites are capable of forming various forms of equipment, and in case of the N5, a small mobile fortress comprised of incredibly tough nanites.
=== The New Royal Platoon ===
The replacement of the former Royal Platoon led by Vithem has been succeeded by his son, Vectho. While perhaps not as well rounded as his father’s platoon, Vechtho’s new royal platoon has shown to be very adaptable. The Royal Platoon is drawn from current or previous members of the Royal Guard who have served for at least five years, protecting members of the Royal or Technocratic Council or other important government members. Royal Platoon members are the only platoon who are not constantly training, but rather congregate bi-monthly in a large training “In-service”. Otherwise, Royal Platoon members are at their designated posts within the Royal Guard and can usually be found within Royal or Bureaucratic districts. The New Royal Platoon is uniquely equipped with the R6-Siege Adaptive Armor and make use of the same type of self-replicating nanites as the former Royal Platoon.
=== Interro Platoon ===
The Interro Platoon is led by Sevna Templesmith and is perhaps one of the only Platoons on par with the Royal platoon. While not as well rounded as the Royal Platoon, members of the Interro platoon specialize primarily in aggressive tactics, but also possess decent covert skills. The Interro Platoon is insanely competitive and openly invite other platoons to skirmish with them. The fame of the Interro Platoon comes primarily from the success of Operation Bellringer, though partial credit should be given to the Royal Platoon for helping complete the Operation. The Interro Platoon is equipped with the Directive's highly experimental Neutronium Solarium Core which is featured in their custom built battlesuit line, the Trailblazers.
=== Frontier Platoon ===
The Frontier Platoon is currently lead by Epsonne Langsing, and is the main expeditionary force tasked with scouting out territory that could hold importance to the Empire. They were the main force sent around the general area during the initial expansion of the Republic, as well as Operation Echoes Across the Worlds. While at the moment the platoon is semi-retired due to the halting of expansion since the Collection Conflict.
=== Collection Rehabilitation Platoon ===
With the success of Operation Bellringer came the creation of the Collection Rehabilitation Platoon, otherwise referred to as the CRP. The CRP uses an advanced and refined version of the Quantum Entanglement Device used in Operation Bellringer to retrieve and effectively free members from the Collection. Improvements have since been made on the device allowing for the capture of multiple subjects at a time over a larger amount of space. The CRD frequently collaborates with Biological & Health Development Division (BHDD) in the rehabilitation of recused Collection members.
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