nyuuzyou/wikis huggingface dataset:
He-Man: Defender of Grayskull (Jul 22, 2003 prototype)

A prototype of He-Man: Defender of Grayskull for the Xbox.
==Notes==
* Early prototype of an unreleased Xbox port.
* Different title screen and menus.
* Developed by Savage Entertainment. The final game was only released in Europe for the Sony PlayStation 2 almost two years after this build. The game was originally going to be published by TDK Mediactive and was in development for a late 2005 or early 2006 release. The game was in development so long that it was even featured on the Xbox 360 Backwards Compatibility list, despite never being released. The game was cancelled for unknown reasons, possibly due to the impending release of the Xbox 360.
* Pressing the Back button while in game causes the game to soft pause (stops animation and movement). This seems to be a debugging feature.
* This build lacks tips throughout the gameplay.
* The game will not boot if alternate display modes greater than 480p (720p, 1080i) are enabled in your dashboard.
* XBE information:
** Internal Name: He-Man: Defender of
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): f7cf4db23306d7905e0868ce331faee7
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Masters of the Universe He-man Defender of Grayskull (1).png
Xbox - Masters of the Universe He-man Defender of Grayskull (2).png
Xbox - Masters of the Universe He-man Defender of Grayskull (3).png
Xbox - Masters of the Universe He-man Defender of Grayskull (4).png
Xbox - Masters of the Universe He-man Defender of Grayskull (5).png
Xbox - Masters of the Universe He-man Defender of Grayskull (6).png
Xbox - Masters of the Universe He-man Defender of Grayskull (7).png
Xbox - Masters of the Universe He-man Defender of Grayskull (8).png
Xbox - Masters of the Universe He-man Defender of Grayskull (9).png
Xbox - Masters of the Universe He-man Defender of Grayskull (10).png
Xbox - Masters of the Universe He-man Defender of Grayskull (11).png
Xbox - Masters of the Universe He-man Defender of Grayskull (12).png
Xbox - Masters of the Universe He-man Defender of Grayskull (13).png
Xbox - Masters of the Universe He-man Defender of Grayskull (14).png
Xbox - Masters of the Universe He-man Defender of Grayskull (15).png
Xbox - Masters of the Universe He-man Defender of Grayskull (16).png
Xbox - Masters of the Universe He-man Defender of Grayskull (17).png
Xbox - Masters of the Universe He-man Defender of Grayskull (18).png
Xbox - Masters of the Universe He-man Defender of Grayskull (19).png
Xbox - Masters of the Universe He-man Defender of Grayskull (20).png
Xbox - Masters of the Universe He-man Defender of Grayskull (21).png
==Origin==
Xbox - Masters of the Universe He-man Defender of Grayskull.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Headhunter: Redemption (May 28, 2004 prototype)

A prototype of Headhunter: Redemption for the PlayStation 2.
==Notes==
* Compiled approximately 7 weeks before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
headhunterredemptionpreview_title.png
==Origin==
PS2 - Headhunter Redemption Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Headhunter (Feb 8, 2002 prototype)

A prototype of Headhunter for the PlayStation 2.
==Notes==
* An NTSC preview build and localisation prototype dated two months before the final NTSC-U build, but 18 days after the final PAL build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Headhunter-Feb08Preview-1.png|Title screen
Headhunter-Feb08Preview-2.png|Gameplay
==Origin==
PS2 - Headhunter Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Headhunter (Mar 14, 2002 prototype)

A prototype of Headhunter for the PlayStation 2.
==Notes==
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
headhunter4review_title.png
==Origin==
PS2 - Headhunter For Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Headhunter (Nov 18, 2001 prototype)

A prototype of Headhunter for the PlayStation 2.
==Notes==
*Built 64 days before the final PAL build and 5 months before the final NTSC-U build.
*To open the debug menu, press the "Square" button and hold it then press "Start".
*A DUMMY file specific to the build which is only a photo of the controller configuration.
==Origin==
File:Headhunter 20Review 20PS2 20prototype edited j.png|DVD-R
==Videos==
<youtube width="320" height="240">06B8MHY_-Pk</youtube>
==Acknowledgments==
*Thanks to Sined Collection for sharing the prototype ISO.
==See also==
Release page.
Heart of Darkness (May 31, 1996 prototype)

An early prototype of the unreleased Sega Saturn port of Heart of Darkness for the Sega Saturn.
==Screenshots==
 
==Videos==
<youtube width="427" height="240">TEQgvj_AugM</youtube>
<youtube width="427" height="240">ri4t8C1EHvc</youtube>
==Notes==
The game seems to require a 4mb ram expansion to work properly; also, it doesn't work without a second controller connected, which is used for debugging.
==Origin==
File:20170927 124434.jpg|Disc front.
==See also==
Original release thread on "Sega Saturn, SHIRO's" Facebook group.
Release thread on SegaXtreme. (Archive)
Heat.net (Apr 21, 1997 prototype)

A prototype of Het.net for the PC.
==Notes==
* Original filename: Heat.net (Apr 21, 1997 Test Version 1.0).rar
To Do: Someone see what kind of application this is.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Heatseeker (Jan 11, 2007 prototype)

A late "Early Review" PAL prototype of Heatseeker for the Sony PlayStation 2.
==Notes==
The following differences are found when compared to Heatseeker (Europe) (En,Es,It):
* Version 1.00, retail is 1.01
* Disc Volume ID is HEETSEEKER, final is HEATSEEKER
* Other discs have similar labels: the PSP Preview, Wii Review 
* File differences:
** SLES_545.96 - minor differences throughout the file
** SYSTEM.CNF - just has the earlier 1.00 version number
** LOADING\LEGALUS.PNG - early version says Unauthorised which would be corrected to Unauthorized, and a faint light streak to the left of Developed was cleaned up in final
** DIRECT.BIN - numerous but minor differences
** SW.DT3 - Seems to be assets packed together uncompressed. Assets seem to each have a file name, size in bytes, followed by data. Numerous differences, some to be determined (See info.txt on the archive.org page for more details)
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of April 7, 2024)
** Game contains dongle protection: No.
Dump info - HeatseekerEarlyReview.iso 	Dump info - HeatseekerEarlyReview.iso 
size="3857942528"
crc="9b5358bb"
md5="8c1e5921ba89c8b9b2a659009d37398e"
sha1="a5c094287e8af4a512db85f39fec953f41b23317"	
==Screenshots==
Heatseeker_SLES-54596_Jan2007_Legal.png
Heatseeker_SLES-54596_Jan2007_Ingame.png
==Origin==
Heatseeker Early Review Disc.png
Heatseeker (Jan 15, 2007 prototype)

A prototype/prerelease, debug-enabled build of Heatseeker for the PlayStation Portable from 2007-01-15 (almost three months before the NTSC release build).
==Notes==
* This build has the version number 0.18 displayed prominently in the menu.
* Boots to a debug menu
* Includes test levels, but not all of them load correctly
* In-game pause menu includes additional cheat/debug options
* Many of the later levels crash
* The main data file for the game (HEATSEEKER.DT3) is over 33% bigger in this prototype than the final version of the game, meaning there may be much left to discover
* The Vertana chapter of the prototype has the missions in a different order:
** Prototype: "SMUGGLERS' RUN", "REPRISALS", "STIRRING UP THE NEST", "THE PAYBACK", "SMUGGLERS' DEMISE", "COUNTERSTRIKE", "UP IN ARMS", "KEEPING A LOW PROFILE", "BREAKING LOOSE", "DECAPITATION STRIKE"
** Release: "Smuggler's Run", "Stirring up the Nest", "Smuggler's Demise", "Up in Arms", "Breaking Loose", "Reprisals", "The Payback", "Counterstrike", "Leeping a Low Profile", "Decapitation Strike"
* This prototype was preserved from a debug PSP DVD-ROM. To play it in an emulator, extract the USER_L0.IMG file from the ISO and rename it with a .ISO extension.
==Screenshots==
File:Heatseeker-2007-01-15-Game-01.PNG
File:Heatseeker-2007-01-15-Game-02.PNG
File:Heatseeker-2007-01-15-Game-03.PNG
File:Heatseeker-2007-01-15-Game-04.PNG
File:Heatseeker-2007-01-15-Game-05.PNG
File:Heatseeker-2007-01-15-Game-06.PNG
File:Heatseeker-2007-01-15-Game-07.PNG
File:Heatseeker-2007-01-15-Game-08.PNG
File:Heatseeker-2007-01-15-Game-09.PNG
File:Heatseeker-2007-01-15-Game-10.PNG
File:Heatseeker-2007-01-15-Game-11.PNG
File:Heatseeker-2007-01-15-Game-12.PNG
File:Heatseeker-2007-01-15-Game-13.PNG
File:Heatseeker-2007-01-15-Game-14.PNG
File:Heatseeker-2007-01-15-Game-15.PNG
File:Heatseeker-2007-01-15-Game-16.PNG
File:Heatseeker-2007-01-15-Game-17.PNG
File:Heatseeker-2007-01-15-Game-18.PNG
File:Heatseeker-2007-01-15-Game-19.PNG
File:Heatseeker-2007-01-15-Game-20.PNG
==Origin==
Heatseeker-2007-01-15-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
Heavenly Sword (Jun 26, 2007 prototype)

A prototype/prerelease build of Heavenly Sword for the PlayStation 3 from 2007-06-26 (about 2.5 months before the game was released).
==Notes==
The level-select when starting the game seems to limit the player to only the second chapter, but the disc includes the data files for all levels, so it's likely that they can all be accessed with a little work.
==Screenshots==
File:Heavenly_Sword-2007-06-26-Game-01.PNG
File:Heavenly_Sword-2007-06-26-Game-02.PNG
File:Heavenly_Sword-2007-06-26-Game-03.PNG
File:Heavenly_Sword-2007-06-26-Game-04.PNG
File:Heavenly_Sword-2007-06-26-Game-05.PNG
File:Heavenly_Sword-2007-06-26-Game-06.PNG
File:Heavenly_Sword-2007-06-26-Game-07.PNG
File:Heavenly_Sword-2007-06-26-Game-08.PNG
File:Heavenly_Sword-2007-06-26-Game-09.PNG
File:Heavenly_Sword-2007-06-26-Game-10.PNG
File:Heavenly_Sword-2007-06-26-Game-11.PNG
File:Heavenly_Sword-2007-06-26-Game-12.PNG
==Origin==
Heavenly_Sword-2007-06-26-Disc-Small.PNG|Disc front
==See also==
* Redump.org entry
Heavy Rain (Feb 10, 2010 prototype)

A prototype of Heavy Rain for the Playstation 3.
==Notes==
* The serial is BCES00802 (EU Region).
* The build date was based on the date that was in the executable (it may not be accurate).
* Contain Debug Features. The build is incomplete and seems to only have the debug files.
* Original filename: HEAVY RAIN EBOOT DEBUG BCES00802.7z
Heavy Rain (Jun 27, 2010 A prototype)

A prototype of Heavy Rain for the Playstation 3.
==Notes==
* The serial is NPEA00183 (Corresponds to the soundtrack application).
* The build date corresponds to the modification date of the most recent file, which means that the date is not precise.
* Contain Debug Features.
* Original filename: HEAVY RAIN EBOOT DEBUG 1.0.7z
==Information.txt==
The eboot can be launched but the game back to the xmb
error
No Request Event
:)
Heavy Rain (Nov 11, 2009 prototype)

This is a pre-release PS3 build of Heavy Rain. It was created for press previews in November of 2009 (3 months before release).
==Notes==
* Debug menu can be enabled by changing DebugMenu=0 to 1 in runtime.ini file. Press L3 to open menu, L1/R1 to change pages.
* Original filename: Heavy Rain (Nov 11, 2009) [Preview].iso
==Origin==
File:Heavy Rain Preview Version 2 Disc Scan.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Heavy Rain (Nov 6, 2009 prototype)

This is a pre-release PS3 build of Heavy Rain. It was created for press previews in November of 2009 (3 months before release).
==Notes==
* Debug menu can be enabled by changing DebugMenu=0 to 1 in runtime.ini file. Press L3 to open menu, L1/R1 to change pages.
* Original filename: Heavy Rain (Nov 06, 2009) [Preview].iso
==Origin==
File:Heavy Rain Preview Disc Scan.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Heavy Shreddin' (prototype)

==Notes==
I have been posting in the AtariAge Prototype Forums with the complete history with final results just posted. Link is https://atariage.com/forums/topic/330863-heavy-shreddin-possible-prototype-found/?tab=comments#comment-4999102 
 
Here is what I just posted if you don’t want to go to the forum:
 
I got a new ROM dumper (sanni) and have been putting it through it's paces. After multiple failed attempts, I was able to dump the Heavy Shreddin' PRG, CHR and RAM bin files out of the cart. I was unsuccessful until I manually added 8k of WRAM (Despite the NesCartDB saying there isn't any, another possible difference in this prototype/beta cart?). Attached are all of the files dumped from the Sani for the community to review. It includes the original CART.bin, the CART.bin with added header from the NES header DB, a copy of the CART.bin with header with the .nes extension for other emulators/flash carts, the PRG.bin, the CHR.bin and the RAM.bin.
 
When I successfully dumped a working ROM, I then played for about 10 minutes for the Prototype/Beta vs the Retail ROM I already have and there were differences right off the bat. There is no licensee Parker brothers intro screen. First event has no time limit, 1st event has slalom Gates where I did not see any in the retail ROM. I stopped there as I am very unfamiliar with this game so I don't want to talk out of my limited knowledge of this.
sirlynxalot on the forum suggested I Upload this to Hidden Palace
==Origins==
File:Label Prototype - Heavy Shreddin - Cover.jpg
File:Label Prototype - Heavy Shreddin - Back.jpg
File:Label Prototype - Heavy Shreddin - End Label.jpg
File:PCB Prototype - Heavy Shreddin - Front.jpg
File:PCB Prototype - Heavy Shreddin - Back.jpg
==Header==
4C 33 83 48 8A 48 98 48 E6 25 AD 02 20 0A 85 22
Heisei Kyouiku Iinkai Jr. (Prototype)

It was released by drx on March 30, 2008.
==Screenshots==
 Pico_0100_Heisei_Kyouiku_Iinkai_Jr_0.png|
Pico_0100_Heisei_Kyouiku_Iinkai_Jr_1.png|
Pico_0100_Heisei_Kyouiku_Iinkai_Jr_2.png|
 
==Files==
==Header==
00000100 49 4d 41 20 49 4b 55 4e 4f 55 4a 59 55 4b 55 20 IMA IKUNOUJYUKU 
00000110 28 43 29 54 2d 31 35 30 31 39 39 35 2e 4a 41 4e (C)T-1501995.JAN
00000120 48 45 49 53 45 49 20 4b 59 4f 55 49 4b 55 20 20 HEISEI KYOUIKU 
00000130 49 49 4e 4b 41 49 20 4a 52 2e 20 20 20 20 20 20 IINKAI JR. 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 54 2d 31 35 30 31 33 30 2d 30 30 20 20 20 0f 99 T-150130-00 ..
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Heisei Ten Sai Baka Bon Minna De Famiri-Restutoranni-Kun (prototype)

It was released by drx on March 30, 2008.
==Screenshots==
 Pico_0101_Heisei_Ten_Sai_Baka_Bon_Minna_De_Famiri-Restutoranni-Kun_0.png|
Pico_0101_Heisei_Ten_Sai_Baka_Bon_Minna_De_Famiri-Restutoranni-Kun_1.png|
 
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 54 2d 31 37 30 31 39 39 35 2e 46 45 42 (C)T-1701995.FEB
00000120 95 bd 90 ac 93 56 8d cb 83 6f 83 4a 83 7b 83 93 平成天才バカボン
00000130 82 dd 82 f1 82 c8 82 c5 83 74 83 40 83 7e 83 8a みんなでファミリ
00000140 83 8c 83 58 83 67 83 89 83 93 82 c9 82 a2 82 ad レストランにいく
00000150 48 45 49 53 45 49 54 45 4e 53 41 49 42 41 4b 41 HEISEITENSAIBAKA
00000160 42 4f 4e 4d 49 4e 4e 41 44 45 46 41 4d 49 52 49 BONMINNADEFAMIRI
00000170 2d 52 45 53 55 54 4f 52 41 4e 4e 49 49 4b 55 4e -RESUTORANNIIKUN
00000180 54 2d 31 37 30 30 31 30 20 20 20 20 20 20 28 42 T-170010 (B
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 46 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 F
Hellboy: The Science of Evil (Aug 9, 2007 prototype)

A prototype of Hellboy: The Science of Evil for the Xbox 360.
==Notes==
* Compiled almost 2 and a half months before the final retail build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: KN
** Header Product Code: 2003
** Header Title: Hellboy
** Header PE Name: default.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): ef59e0f66640cb496ed29e96c5e02291
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Hellboy 2022-12-15 22-52-54.png
Screenshot - Hellboy 2022-12-15 22-52-58.png
Screenshot - Hellboy 2022-12-15 22-53-18.png
Screenshot - Hellboy 2022-12-15 22-53-23.png
Screenshot - Hellboy 2022-12-15 22-53-28.png
Screenshot - Hellboy 2022-12-15 22-53-36.png
Screenshot - Hellboy 2022-12-15 22-53-41.png
Screenshot - Hellboy 2022-12-15 22-53-42.png
Screenshot - Hellboy 2022-12-15 22-53-44.png
Screenshot - Hellboy 2022-12-15 22-53-46.png
Screenshot - Hellboy 2022-12-15 22-53-49.png
Screenshot - Hellboy 2022-12-15 22-53-55.png
Screenshot - Hellboy 2022-12-15 22-53-57.png
Screenshot - Hellboy 2022-12-15 22-54-00.png
Screenshot - Hellboy 2022-12-15 22-54-09.png
Screenshot - Hellboy 2022-12-15 22-54-14.png
Screenshot - Hellboy 2022-12-15 22-54-39.png
Screenshot - Hellboy 2022-12-15 22-54-46.png
Screenshot - Hellboy 2022-12-15 22-55-16.png
Screenshot - Hellboy 2022-12-15 22-55-22.png
Screenshot - Hellboy 2022-12-15 22-55-28.png
Screenshot - Hellboy 2022-12-15 22-55-41.png
Screenshot - Hellboy 2022-12-15 22-55-47.png
Screenshot - Hellboy 2022-12-15 22-55-56.png
Screenshot - Hellboy 2022-12-15 22-55-58.png
==Origin==
X360 - Hellboy 360.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hellboy: The Science of Evil (Mar 27, 2007 prototype)

A prototype of Hellboy: The Science of Evil for the Xbox 360.
==Notes==
* Compiled almost 7 months before the final retail build.
* Different title screen.
* Different main menu.
* Debug enabled.
* Screenshots instead of EXTRAs on the main menu.
* You can enable widescreen in the visual settings.
* Pickup Glow is known as Pickup Outlines in this build.
* Cutscenes are given watermarks to denote the internal name for the cutscene.
* Different loading screen.
* Different opening cutscene.
* Other differences are unknown.
* XEX information:
** Header Maker ID: KN
** Header Product Code: 2003
** Header Title: Hellboy
** Header PE Name: Hellboy_Release.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): feabb5508ac0b4dba5a173d31fbdead2
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Hellboy 2022-12-15 22-47-41.png
Screenshot - Hellboy 2022-12-15 22-47-43.png
Screenshot - Hellboy 2022-12-15 22-47-46.png
Screenshot - Hellboy 2022-12-15 22-47-54.png
Screenshot - Hellboy 2022-12-15 22-47-59.png
Screenshot - Hellboy 2022-12-15 22-48-01.png
Screenshot - Hellboy 2022-12-15 22-48-05.png
Screenshot - Hellboy 2022-12-15 22-48-08.png
Screenshot - Hellboy 2022-12-15 22-48-12.png
Screenshot - Hellboy 2022-12-15 22-48-18.png
Screenshot - Hellboy 2022-12-15 22-48-23.png
Screenshot - Hellboy 2022-12-15 22-48-34.png
Screenshot - Hellboy 2022-12-15 22-48-41.png
Screenshot - Hellboy 2022-12-15 22-48-44.png
Screenshot - Hellboy 2022-12-15 22-48-51.png
Screenshot - Hellboy 2022-12-15 22-49-02.png
Screenshot - Hellboy 2022-12-15 22-49-27.png
Screenshot - Hellboy 2022-12-15 22-49-43.png
Screenshot - Hellboy 2022-12-15 22-50-07.png
Screenshot - Hellboy 2022-12-15 22-50-20.png
Screenshot - Hellboy 2022-12-15 22-50-30.png
Screenshot - Hellboy 2022-12-15 22-50-36.png
Screenshot - Hellboy 2022-12-15 22-50-40.png
==Origin==
X360 - Hell Boy 070327.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)