Beta Server Office Hours/Minutes/2011-03-31

Category:Beta Server Office Hours - Minutes
This meeting was held on March 31st, 2011
== Agenda ==
=== Updates ===
* We are back in the flow of normal releases this week.
* Maestro is on vacation.
** IM him and tell him you miss him.
* Second Life Server (main channel)
** "Content Management" project got deployed 2011-03-29
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.03.22.224783
** Updated IP management tools
** Less crashy.
* BlueSteel RC Channel
** "Inventory Capabilities" project.
*** Gives inventory capabilities to the Agent DS hosts.
**** Sim capabilities support "Accept-Encoding: gzip" to provide compressed inventory responses.
***** FetchInventory2
***** FetchInventoryDescendents2
***** FetchLib2
***** FetchLibDescendents2 
*** Removed some dead/unused code inventory HTTP code.
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11#11.03.29.225233
* LeTigre RC Channel
** Andrew's "maint-server" project
** Bug Fixes
*** Threaded Rez fixes.
*** Config file changes.
*** Security fixes.
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11#11.03.29.225235
* Magnum RC Channel
** "Estate Transfer Limits" project
*** This project implements adjusted behaviour limiting L$, IM, and object transfer for accounts who are limited to estates.
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11#11.03.29.225234
* We have a new forums section just for us.
** http://community.secondlife.com/t5/Second-Life-Server/bd-p/SecondLifeServer
** Spread that around please.
* Falcon's RayCasting Challenge
** Anything worth looking into?
* Kelly's "mono2-performance"
** http://community.secondlife.com/t5/mono2-performance/bd-p/mono2-performance
=== Interesting Stuff ===
* Kelly's Scripting User Group
** Mondays 09:00-10:00 at Ambleside/161/89/30 
** http://wiki.secondlife.com/wiki/Scripting_User_Group
* April Fools Day tomorrow.
** Don't be fooled!
= Transcript =
Transcript of Oskar Linden's Beta Server Office Hour for March 31st, 2011:
* [15:00] draconis.neurocam: hey: oskar
* [15:00] TriloByte Zanzibar: Hi Oskar
* [15:00] RedMokum Bravin: Hail Grimlord!
* [15:00] Oskar Linden: ok what is going on with my throne here?
* [15:00] ANSI Soderstrom: hi all
* [15:00] Oskar Linden: ANSI!!!
* [15:00] Oskar Linden: what did you do?
* [15:01] ANSI Soderstrom: i updated your throne oskar
* [15:01] Coyot Linden: Convered to ASCII
* [15:01] RedMokum Bravin: :-p
* [15:01] ANSI Soderstrom: o.O
* [15:01] Oskar Linden: oh ANSI
* [15:01] Scorch Braveheart: Heh.
* [15:01] ANSI Soderstrom: i love laaaag
* [15:01] Oskar Linden: alright everybody
* [15:01] Oskar Linden: welcome to yet another fabulous SBUG meeting
* [15:01] Oskar Linden: the agenda link is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
* [15:02] And all: i got was this lousy DN: woot
* [15:02] Oskar Linden: how is everybody?
* [15:02] Oskar Linden: Seattle is cold and wet
* [15:02] Coffee Maker: Request accepted, Please wait..
* [15:02] ANSI Soderstrom: fine as usual
* [15:02] And all: i got was this lousy DN: portland is no diff
* [15:02] RedMokum Bravin: Amsterdam same as Seattle.
* [15:02] Kallista Destiny: brb
* [15:02] TriloByte Zanzibar: SF's bright and sunny, after a long period of seattleness :)
* [15:02] Coffee Maker: Thanks you, Have a nice day Scorch
* [15:02] Coyot Linden: 70 F out, sun filtering in through the redowwds
* [15:02] Coyot Linden: redwoods*
* [15:03] neal Hernandoz: im doing ok oskar thanks for asking. and cold and wet sucks for sure. hope you get warm weather soon xD
* [15:03] Marigold Devin: UK is quite warm, slightly rainy up the north where I am
* [15:03] draconis.neurocam: 4: c here
* [15:03] Oskar Linden: those of you who follow the oatmeal might have seen this: 
* [15:03] Oskar Linden: that is EXACTLY what Seattle is like
* [15:03] Marigold Devin: haha
* [15:03] Moy: It's: above zero where I am, it's much too warm
* [15:03] Marigold Devin: Oh not haha sorry
* [15:03] NielArcher: rain: cleared up where I am Marigold ;-)
* [15:03] neal Hernandoz: lol wow that does suck oskar
* [15:04] Fellony Lock: Pick Hud: Reading pickconfig note card....
* [15:04] Fellony Lock: Pick Hud: Reading pickconfig note card....
* [15:04] Oskar Linden: it's caricaturized to be funny of course, but it's pretty accurate
* [15:04] Marigold Devin: must be a high suicide rate in Seattle
* [15:04] And all: i got was this lousy DN: haha yeah, isnt the predictability nice though, oskar?
* [15:04] Coyot Linden: everyone talks about the weather, but no one does anything about it
* [15:04] Oskar Linden: the russians do
* [15:04] Oskar Linden: and the chinese do
* [15:04] neal Hernandoz: Well, yes it's good to have humor in these certain scenarios hehe.
* [15:04] Oskar Linden: with their silver nitrate seeding machines in the clouds
* [15:05] draconis.neurocam: haarp: does, if you follow that theory anyway
* [15:05] Coyot Linden: currently 79F here: 
* [15:05] Rex Cronon: greetings all
* [15:05] Oskar Linden: so anyway
* [15:05] RedMokum Bravin: Hi Rex!
* [15:05] Coyot Linden: hi Rex
* [15:05] Scorch Braveheart: Hi there, Rex.
* [15:05] NielArcher: hey: ANSI, get your inventory fixed?
* [15:05] neal Hernandoz: erm, it's cloudy and we are getting a big noreaster here in new york
* [15:05] ANSI Soderstrom: sun is shining with 13MB/s
* [15:05] Oskar Linden: ANSI did get his inventory fixed
* [15:05] ANSI Soderstrom: yes
* [15:05] Rex Cronon: hi redmokum, scorch, coyot
* [15:06] Oskar Linden: it was a sometimes recurring issue we've been tracking down
* [15:06] Kallista Destiny: 91 degrees and synny here in SoCal
* [15:06] Oskar Linden: it required a backbone restart
* [15:06] ANSI Soderstrom: ty again
* [15:06] Marigold Devin: Glad to know it ain't just us Brits that obsess about the weather
* [15:06] Coyot Linden: that way it won't have little inventories
* [15:06] Oskar Linden: something where his account was looking to the wrong inv host
* [15:06] Oskar Linden: Maestro is on vacation today
* [15:06] Oskar Linden: :-(
* [15:06] Oskar Linden: and tomorrow
* [15:06] Oskar Linden: be sure to IM him and tell him he is missed
* [15:06] Coyot Linden: OH NOES
* [15:06] TankMaster Finesmith: oh fun
* [15:07] neal Hernandoz: Poor, maestro he will be missed.
* [15:07] Oskar Linden: I don't know who he thinks he is taking vacation
* [15:07] Coyot Linden: lol
* [15:07] Kallista Destiny: perhaps hes trying to avoid burnout?
* [15:07] Oskar Linden: ok. let's get to this weeks releases
* [15:07] neal Hernandoz: Lulz, that darn maestro. How dare he hehe.
* [15:07] Oskar Linden: this has been a fairly calm week
* [15:07] Oskar Linden: on the CORE side
* [15:07] Oskar Linden: web was a different matter
* [15:07] Oskar Linden: but I don't want Coyot to have more convulsions
* [15:07] Coyot LindenCoyot: Linden ducks
* [15:08] Draconis Neurocam: what was up with the web stuff?
* [15:08] RedMokum Bravin: I got my first IP notification ever this week, from a MM present. Not the promised e-mail though.
* [15:08] Oskar Linden: nothing was up with web stuff. it's all fine here. everythings fine. how are you?
* [15:08] Coyot Linden: ;)
* [15:08] TankMaster Finesmith: ducks? where!?!?
* [15:08] Kallista Destiny: Lol
* [15:08] Coyot Linden: *quck* *quack*
* [15:08] Scorch Braveheart: Geez, they're everywhere :S
* [15:09] Oskar Linden: so the content management projects updated bits and pieces is live for everyone
* [15:09] Oskar Linden: I have heard some good things about performance from some usually very opinionated residents
* [15:09] Oskar Linden: a few RP regions were able to get ~90 residents RP'ing combat in one sim and it was working and the sim was responsive
* [15:09] TriloByte Zanzibar: nice
* [15:09] Scorch Braveheart: Wow.
* [15:10] RedMokum Bravin: Which channel?
* [15:10] Kallista Destiny: What kind of combat Dccs or Safezone?
* [15:10] Oskar Linden: I'm not sure that we intended for that to happen, but I take stability wherever she decides to appear
* [15:10] Oskar Linden: this was on Magnum
* [15:10] neal Hernandoz: Wow, normally at 90 agents the sim is near crashing lol.
* [15:10] Oskar Linden: which doesn't necessarily have any performance enhancing code
* [15:10] RedMokum Bravin: Oh.. I see.
* [15:10] Gooden Uggla: near? that's been past crashing for 2 years
* [15:10] Oskar Linden: perhaps the rule we should follow is No More Performance Enhancing code
* [15:11] Oskar Linden: :-D
* [15:11] Draconis Neurocam: no
* [15:11] Draconis Neurocam: haha
* [15:11] neal Hernandoz: Well, a full region should be able to hold 100 agents anyway.
* [15:11] Oskar Linden: but that's just me laying down some snarcasm
* [15:11] Gearsawe Stonecutter: and no more making bugs
* [15:11] Oskar Linden: no!
* [15:11] Kallista Destiny: I ask because DCCS does not use llSensor and temp-onrez prims
* [15:11] Oskar Linden: I will beout of a job
* [15:11] Oskar Linden: I make my living from bugs
* [15:11] Gooden Uggla: if if gets us back to being able to have 100 on a sim again, feel free...
* [15:12] Oskar Linden: BlueSteel has "new code"(tm)
* [15:12] Gearsawe Stonecutter: lol
* [15:12] Oskar Linden: the "Inventory Capabilities" project.
* [15:12] neal Hernandoz: Yeah, and if oskar doesn't have a job how does he pay his bills? So, i agree his job is important.
* [15:12] Draconis Neurocam: i wonder if theres any cooincidence with bugs and the apiary ll made
* [15:13] Oskar Linden: in a nutsehll it allows for gzip encoding of inv responses
* [15:13] Oskar Linden: for viewers that support it
* [15:13] Draconis Neurocam: coincidence*
* [15:13] Oskar Linden: more details here: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11#11.03.29.225233
* [15:13] Fancy Greeter: Coyot Linden has arrived! (Or, returned?)
* [15:13] Fancy Greeter: Oskar Linden has arrived! (Or, returned?)
* [15:13] Oskar Linden: there are not any viewers that support it right now
* [15:13] TankMaster Finesmith: LL 2.5.1 and higher, right?
* [15:13] Draconis Neurocam: which means more people need to switch to v2 muahaha
* [15:14] Oskar Linden: I think that was Stone working on that
* [15:14] Coyot Linden: yep
* [15:14] TankMaster Finesmith: yes
* [15:14] Oskar Linden: it's not in vwr 2 yet either
* [15:14] Oskar Linden: I don't know the vwr side details
* [15:14] Draconis Neurocam: i run in viewer-development anyway
* [15:14] TankMaster Finesmith: oh, so this is seperate from AIS2?
* [15:14] Gooden Uggla: evil plans thwarted again by Oskar!
* [15:15] Oskar Linden: I think so TankMaster, but it might be parallel
* [15:15] TankMaster Finesmith: ok
* [15:15] Oskar Linden: I will attempt to channel The Maestro...
* [15:15] Gooden Uggla: BTW, inventory capabilities means we all have to sort inventory, or large folders will be truncated in the viewer
* [15:15] TankMaster Finesmith: sounds like that latter part might be more correct
* [15:15] Oskar Linden: "There were some questions on the server-beta mailing list about the impact of the inventory changes on Bluesteel. This was my reply, in case anybody here wants to know:
* While the new BlueSteel RC server accepts gzip encoding, the current release viewers do not take advantage of this. A viewer-side change to request gzip encoding will hit viewer-development sometime soon.
* That said, there are fewer "moving parts" to inventory fetching in the new BlueSteel RC version, so fetching inventory using the newer Inventory API should be more slightly more reliable than before.
* As with earlier server versions, you will need to use a viewer that supports the new capabilities (FetchInventoryDescendents2 etc.) in order to access the newer Inventory API, such as viewer 2.5.1 or later."
* [15:15] Oskar LindenOskar: Linden is exhausted from the effort
* [15:16] Rex Cronon: i see walls:)
* [15:16] Gooden Uggla: grueling C&P
* [15:16] TankMaster Finesmith: ok, i think i know the changeset then its refering to
* [15:17] TriloByte Zanzibar: I think I heard that the limit is 1k items per folder, is that correct?
* [15:17] Kallista DestinyKallista: Destiny pours cooling water on Oskars mousing finger befor it starts to smoke
* [15:17] Moy Loon: 10k from what I've heard
* [15:17] Oskar Linden: if you guys have more questions about it start a thread in here: 
* [15:17] Draconis Neurocam: i thought it was near 10k trilo
* [15:17] Gooden Uggla: everyone who has more than 1000 things in their ogjects, notecard and texture file will have to sort them into new folders
* [15:17] Draconis Neurocam: 10700 with quick math i did when stone originally mentioned it, but who knows if its rounded or not
* [15:17] Oskar Linden: I jumped the gun on that forums link btw
* [15:17] Oskar Linden: I had Raymond set that up for me today
* [15:17] TriloByte Zanzibar: ok, both are plenty for me, but good to know since people will ask, nice to have answers for 'em
* [15:17] Oskar Linden: is the new hotness
* [15:18] Oskar Linden: the "Releases" one didn't make sense
* [15:18] TriloByte Zanzibar: is that for each individual folder, or each folder from the root (inclusive of subdirs)?
* [15:18] Oskar Linden: uh oh. what did I say that made that
* [15:18] RedMokum Bravin: Gun
* [15:18] RedMokum Bravin: :-)
* [15:18] Oskar Linden: hah
* [15:18] Draconis Neurocam: its not recursive from what i heard
* [15:18] Oskar Linden: g_un
* [15:18] Draconis Neurocam: so a sub folder is an item
* [15:18] TriloByte Zanzibar: k
* [15:18] Flip Idlemind: "jumped the gun"
* [15:18] Oskar Linden: sorry
* [15:18] RedMokum Bravin: Have to love that wand
* [15:18] gun: Speeding: it back up...
* [15:18] Oskar Linden: it makes these meetings hilarious for me
* [15:18] Oskar Linden: you probably hate it though
* [15:19] Oskar Linden: so yeah, this is our new forum: 
* [15:19] RedMokum Bravin: I have a similar wand eheh
* [15:19] Oskar Linden: I'll be deprecating the "Releases" forum because it didn't make sense. I didn't make it
* [15:19] Coyot LindenCoyot: Linden can think of some creative uses for that wand. Ahem.
* [15:19] RedMokum Bravin: *making bookmark*
* [15:19] Oskar Linden: that forum is where I will be doing all the weekly updates
* [15:20] Oskar Linden: I'll be watching it, but not monitoring it religiously
* [15:20] Gooden Uggla: time to edit the wiki page...
* [15:20] Oskar Linden: if you guys notice a thread that needs my attention please ping me in world
* [15:20] world: Touched.: 
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* [15:20] Oskar Linden: hah
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* [15:20] Coyot Linden: Very touching
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* [15:20] Oskar Linden: everyone touches the w_orld
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* [15:20] Flip Idlemind: Stop The Madness
* [15:21] Oskar Linden: gone
* [15:21] Coyot Linden: thank you!
* [15:21] Rex Cronon: nah. its dirty
* [15:21] Oskar Linden: let's see where I am on the agenda
* [15:21] RedMokum Bravin: Finally a world without radiation and now it's gone. :-(
* [15:21] Oskar Linden: ah yes "LeTigre RC Channel"
* [15:21] Oskar Linden: still has Andrew's "maint-server" project
* [15:21] Scorch Braveheart: XD
* [15:22] Oskar Linden: Someone messaged me today about cleaning up all my junk in the sandboxes I run :-D
* [15:22] Oskar Linden: I was like... but it's my sandbox
* [15:22] Gearsawe Stonecutter: what junk?
* [15:22] Oskar Linden: I left a rat rod out
* [15:22] Marigold Devin: Haha I saw one of your crashed vehicles over on Darling's sim
* [15:22] Oskar Linden: because I was testing with it
* [15:22] Marigold Devin: Messy Linden
* [15:22] Oskar Linden: and autoreturn doesn't return my stuff of coruse
* [15:22] Kallista Destiny: I see no junk
* [15:23] Gooden Uggla: best kart evar
* [15:23] Oskar Linden: oh right I forgot I left that there
* [15:23] Oskar Linden: Darling likes it so it's ok
* [15:23] Coyot LindenCoyot: Linden does want to see... oh nvm
* [15:23] Oskar Linden: so that covers this weeks releases
* [15:23] Oskar Linden: oh no it doesn't
* [15:23] Oskar Linden: Magnum
* [15:23] Oskar Linden: but nothing new there
* [15:24] Oskar Linden: just a merge from trunk and a redeploy
* [15:24] Coyot LindenCoyot: Linden raises hand
* [15:24] Oskar Linden: I've not looked at the stats yet. I usually give it a few days to let things settle
* [15:24] Oskar Linden: yo Coyot
* [15:24] Coyot Linden: Just FYI, I'm doing a deploy as soon as this meeting ends and it involves the Morris region
* [15:25] Coyot Linden: so bail when you can
* [15:25] Oskar Linden: ooooh
* [15:25] Oskar Linden: new code
* [15:25] Oskar Linden: you heard the man
* [15:25] Coyot Linden: for tehKellz
* [15:25] Oskar Linden: the postfunk partay is not gonna be here
* [15:25] TankMaster Finesmith: or face the all mighty logout daemon
* [15:25] TriloByte Zanzibar: anything good or especially splodey?
* [15:25] Oskar Linden: more kellz.code
* [15:25] Coyot Linden: mono
* [15:25] TriloByte Zanzibar: cool
* [15:25] Kallista Destiny: Did Kelly get his data from this region, becasue I had 2 scripts fail to unserialize after last weeks meeting
* [15:26] Oskar Linden: well. here's the issue
* [15:26] TankMaster Finesmith: isnt mono a bad thing to get?
* [15:26] Oskar Linden: Mesh is running old code
* [15:26] Coyot Linden: thank you tank
* [15:26] Oskar Linden: if you go to mesh and come here then things will break
* [15:26] Gearsawe Stonecutter: bad mesh bad
* [15:26] TankMaster Finesmith: (someone had to say t :P)
* [15:26] Oskar Linden: yes
* [15:26] Oskar Linden: bad
* [15:26] Oskar Linden: tell the mesh team to pull form trunk and redeploy
* [15:26] Oskar Linden: :-)
* [15:26] Oskar Linden: and merge
* [15:26] Oskar Linden: there's a merge in there
* [15:26] Coyot Linden: I keep telling Kelly to get antibiotics, but he never listens to me. :P
* [15:27] Oskar Linden: the script limits 64k avoidance bug is sitll there
* [15:27] TankMaster Finesmith: :P
* [15:27] Gearsawe Stonecutter: yes hit that
* [15:27] Oskar Linden: the copy/no copy bug is still there
* [15:27] Oskar Linden: but it's not a huge deal on ADITI
* [15:28] Oskar Linden: so I talked about Releases
* [15:28] Oskar Linden: and the new server forums
* [15:28] Oskar Linden: oh right.
* [15:28] Oskar Linden: we get a visitor next week
* [15:28] Kallista DestinyKallista: Destiny chuckles Mono is Viral antibiotics don't help much.
* [15:28] Oskar Linden: a Linden you've never met
* [15:28] TankMaster Finesmith: head cheese visiting you guys?
* [15:28] Oskar Linden: my boss wants to come check this meeting out
* [15:28] Oskar Linden: Mr Dragon Linden will be here
* [15:29] Oskar Linden: so be on your best behaviour!
* [15:29] Draconis Neurocam: wow
* [15:29] Oskar Linden: Dragon is in charge of all of QA
* [15:29] neal Hernandoz: arent we always on our best behvior oskar?
* [15:29] Draconis Neurocam: is he draconian?
* [15:29] Rex Cronon: get your guns out;)
* [15:29] Oskar Linden: I know you guys are.:-)
* [15:29] Oskar Linden: I appreciate it
* [15:29] Oskar Linden: what are those dragons doing mommy?
* [15:30] Oskar Linden: why is that one dragon trying to jump over the other dragon?
* [15:30] Kallista Destiny: Flaming thread?
* [15:30] Gooden Uggla: a 3-way apparently...
* [15:30] Moy Loon: "It's stuck"
* [15:30] neal Hernandoz: We try oskar xD
* [15:30] Oskar Linden: :-(
* [15:30] TankMaster FinesmithTankMaster: Finesmith thinks oskar has to much fun at these meetings :P
* [15:30] Oskar Linden: MY EYES!
* [15:30] Draconis Neurocam: good thing there are no cars
* [15:30] Coyot Linden: define "best", neal
* [15:30] Oskar Linden: you have to have fun at meetings
* [15:30] Coyot Linden: :P
* [15:30] RedMokum Bravin: Beter take off the wand next week :-)
* [15:30] Oskar Linden: you should see the Release Team Daily Huddle meetings
* [15:30] Coyot Linden: ROFL
* [15:31] Oskar Linden: Coyot is in RARE form
* [15:31] Coyot Linden: Obviously not RARE if I do it every week. :)
* [15:31] Gooden Uggla: the "wand of ironic unintentional humor"
* [15:31] Oskar Linden: yeah
* [15:31] Oskar Linden: every day!
* [15:31] Kallista DestinyKallista: Destiny chuckles
* [15:31] neal Hernandoz: lol coyot looks like a warewolf or however you spell that.
* [15:31] Coyot Linden: werewolf
* [15:31] Oskar Linden: Moy, I appreciate the toned down jumping. It's not as distracting.
* [15:31] Kallista Destiny: Werewolf?
* [15:31] Moy Loon: ;)
* [15:32] Coyot Linden: sort of - the original idea is Huehuecoyotl
* [15:32] NielArcher: warez: wolf?
* [15:32] Coyot Linden: there wolf
* [15:32] Oskar Linden: coyot is getting in touch with his roots
* [15:32] neal Hernandoz: lol, wolf
* [15:32] Gooden Uggla: spirit guide
* [15:32] Oskar Linden: his team is called the wolfpack
* [15:32] neal Hernandozneal: Hernandoz Laughs hard
* [15:32] Kallista Destiny: way too nerdy here
* [15:32] Coyot Linden: Awoooooooo!
* [15:32] Oskar Linden: and they all wear 3 wolf mooon shirts and howl when they get together
* [15:32] Gooden UgglaGooden: Uggla howls! "AROOOOOOOoooooooo!"
* [15:32] Oskar Linden: my team is nowhere near as cool
* [15:33] Oskar Linden: alright. back on track
* [15:33] Oskar Linden: Falcon
* [15:33] neal Hernandoz: oskar i thought zidonuke would be here too
* [15:33] Oskar Linden: and his raycasting challenge
* [15:33] NielArcher: all: hang out in trash cans and moan?
* [15:33] Coyot Linden: Falcon Punch!
* [15:33] Oskar Linden: was anyone able to break it horribly like he wants?
* [15:33] Scorch Braveheart: Somehow i knew that would come up
* [15:33] Scorch Braveheart: XD
* [15:33] Draconis Neurocam: he falcon punches that code
* [15:33] Moy Loon: I've not tried
* [15:33] Oskar LindenOskar: Linden is glad we don't have a Donkey Linden
* [15:33] Kallista Destiny: lols
* [15:34] Coyot Linden: Brayyyyyy!
* [15:34] Draconis Neurocam: neigh
* [15:34] Gearsawe Stonecutter: break or find something it done not work on?
* [15:34] Oskar Linden: did you see the challenge moy?
* [15:34] Fancy Greeter: Falcon Linden has arrived! (Or, returned?)
* [15:34] Oskar Linden: Falcon was challenging people to break raycasting
* [15:34] Oskar Linden: is falcon here?
* [15:34] neal Hernandoz: lulz, oskar you should change your display name to donkey linden xD (kidding)
* [15:34] Oskar Linden: whaaaat?
* [15:34] Fancy Greeter: Nelly Linden has arrived! (Or, returned?)
* [15:34] Draconis Neurocam: whoa nelly
* [15:34] Oskar Linden: and a Nelly Linden?
* [15:34] Coyot Linden: neigh
* [15:34] TriloByte Zanzibar: I'm not familiar with the challenge. What was/is it?
* [15:35] Oskar Linden: Falcon
* [15:35] Oskar Linden: since you are here enlighten these fine folk
* [15:35] Flip Idlemind: The challenge to pound on llCastRay with a hammer
* [15:35] Falcon Linden: Ah, yes
* [15:35] Oskar Linden: tell us again of your RayCasting Challenge
* [15:35] Oskar LindenOskar: Linden gives the floor to Falcon
* [15:35] Kallista Destiny: If you have a Nelly linden you need a Dudley
* [15:35] Moy Loon: What do we get if we break it?
* [15:35] Falcon Linden: I'm announcing an llCastRay challenge
* [15:35] Coyot Linden: *snort*
* [15:36] Draconis Neurocam: llCast challenge at the darkness
* [15:36] Oskar Linden: falcon must be typing
* [15:36] Falcon Linden: The first person to bring down a sim by lagging it with llCastRay use will get a L:$5,000 prize on Agni
* [15:36] Marigold Devin: I hope its typing that he's doing
* [15:36] Oskar Linden: oh
* [15:36] Marigold Devin: in that box
* [15:36] Scorch Braveheart: Hmm.
* [15:36] Moy Loon: I bet I can do that
* [15:36] Oskar Linden: sweet
* [15:36] Flip Idlemind: "Bring Down" as in crash?
* [15:36] Falcon Linden: the lag must be actually caused by llCastRay, not by weird busy loops or other things
* [15:36] Oskar Linden: free L$ for Moy then
* [15:36] TriloByte Zanzibar: k, I'll pass the word to a couple scriptastic friends I know, I'm sure they'd be down to try and give it a workout
* [15:36] Oskar Linden: and I'll throw in a custom binary watch
* [15:37] Oskar Linden: SL watch
* [15:37] Scorch Braveheart: And who should we contact if or when it happens?
* [15:37] Falcon Linden: Me
* [15:37] Scorch Braveheart: :P
* [15:37] Oskar Linden: Thanks Trilo
* [15:37] Scorch Braveheart: Alright.
* [15:37] Oskar Linden: so currently the only sims running llCastRay are the mesh sims
* [15:37] Falcon Linden: correct
* [15:37] Kallista Destiny: Please define lag?
* [15:37] Oskar Linden: good point Kallista
* [15:37] Oskar Linden: Falcon?
* [15:37] Falcon Linden: crasher
* [15:37] Falcon Linden: it needs to lag the sim to the point of smackdown
* [15:37] Oskar Linden: oh a sim crasher
* [15:38] Moy Loon: Oh
* [15:38] Kallista Destiny: ahhh
* [15:38] neal Hernandoz: ok that was annoying.
* [15:38] Oskar Linden: so you are all deutized as honorary raycasting griefers
* [15:38] Moy Loon: I made my raytracer lag the sim quite a bit, but I dont think it would cause timeouts
* [15:38] Oskar Linden: deputized
* [15:38] Oskar Linden: You Must Construct Additional Ray Casts
* [15:39] Falcon Linden: Moy: I'd like to see that, but for this I'm really focused on crashers
* [15:39] Kallista Destiny: script timeouts over say .5 seconds?
* [15:39] Falcon Linden: what do you mean script timeouts?
* [15:39] neal Hernandoz: yeah oskar i must admit alt f4 is a great tool function of the viewer.
* [15:39] Scorch Braveheart: How many scripts should we be aiming to use?
* [15:39] Moy Loon: I mean by user timeouts, liek the sim lagging enough for people to be disconnected
* [15:39] Moy Loon: Like *
* [15:39] Kallista Destiny: such tht a script is not dispached for it;s time slice in half a second
* [15:39] Scorch Braveheart: Or just as many as we please?
* [15:39] Oskar Linden: I forgot that was my display name
* [15:39] Falcon Linden: Use as many scripts as you want on prims linked or attached in a ny fashion
* [15:39] Gearsawe Stonecutter: should RayCast work with meshes or be avoided at this time
* [15:40] Falcon Linden: Kallista: no, actually, that wouldn't count as a crash
* [15:40] Scorch Braveheart: Sweet...
* [15:40] Falcon Linden: the sim must go down
* [15:40] Kallista Destiny: OK
* [15:40] neal Hernandoz: poor oskar
* [15:40] Falcon Linden: Gearsawe: it should work with meshes, though it may not always generate a hit when it should
* [15:40] Falcon Linden: also, crashes caused by bugs in the mesh sim do NOT count
* [15:40] Moy Loon: Also, do you still get the 'noise' effect when you shoot a ray though a trianglemesh prim?
* [15:40] Falcon Linden: I will be the arbiter of whether a crash was lag induced or bug induced (Oskar can validate my results, it's very easy for us to tell)
* [15:40] Falcon Linden: Moy: noise effect?
* [15:41] neal Hernandoz: well i was using emergence...emergence is so old school now.
* [15:41] Oskar Linden: yeah. give me time and place and we can grep the logs
* [15:41] Kallista Destiny: lols
* [15:41] Moy Loon: 
* [15:41] Moy Loon: I haven't really looked into it
* [15:41] Moy Loon: But, it looks like it's either truning tyhe first hit face, or one after it
* [15:41] Moy Loon: On any trianglemesh things
* [15:41] Falcon Linden: truning tyhe? :P
* [15:41] Coyot Linden: you hear that ticking? That's the countdown to deploy time.
* [15:41] Moy Loon: So, twisted/hollow prims
* [15:42] Moy Loon: Hitting the first *
* [15:42] Falcon Linden: results should be a bit cleaner now if the prims are not physical
* [15:42] Falcon Linden: I think
* [15:42] Moy Loon: Wow, I don't know how that happened, 'truning'
* [15:42] Falcon Linden: maybe.
* [15:42] Falcon Linden: maybe not.
* [15:42] Falcon Linden: Not really sure.
* [15:42] Coffee Maker: Request accepted, Please wait..
* [15:42] Moy Loon: It's either that, or the normals are just inverted
* [15:43] Falcon Linden: Anyhow, yeah, go forth and cause lag induced crashes. Any number of scripts/objects/attachments, but if things look funky in the results, I'll try reproducing the situation with the llCastRay call removed from all the scripts and if it still takes the sim down, no prize for you! :)
* [15:43] Coffee Maker: Thanks you, Have a nice day NielArcher
* [15:43] Gooden Uggla: self-replicating raycasters...
* [15:43] Falcon Linden: (in other words, you can't just overload the sim with scripts to win. It must be llCastRay generated)
* [15:43] Oskar Linden: got it
* [15:43] Coffee Maker: Request accepted, Please wait..
* [15:43] Scorch Braveheart: This sounds interesting.
* [15:43] Falcon Linden: Moy: the normals may well be wrong on some prims
* [15:43] TriloByte Zanzibar: cool, thanks for the info
* [15:44] Moy Loon: I don't think it's that, as the 'pixels' next to it could have the correct normals
* [15:44] Falcon Linden: There are bugs in our parametric mesh generator and it can create degenerate or weirdly backfacing triangles.
* [15:44] Oskar Linden: speaking of Falcon... go ahead and merge from trunk and get better code deployed
* [15:44] Coffee Maker: Thanks you, Have a nice day neal
* [15:44] Oskar Linden: you've still got the 64k get free memory mono2 crasher on mesh
* [15:44] Coffee Maker: Request accepted, Please wait..
* [15:44] Falcon Linden: Oskar: I do?
* [15:44] Falcon Linden: I thought that was fixed with mono-aware from Kelly
* [15:45] Coffee Maker: Thanks you, Have a nice day Kallista
* [15:45] Oskar Linden: yeah all the sec fixes we shipped 2 weeks ago are not in the mesh branch yet
* [15:45] Oskar Linden: it's causing some issues for people coming form one region to another
* [15:45] Falcon Linden: ok. In that case, folks: do not go out and crash yet!
* [15:45] Oskar Linden: we can follow up in irc
* [15:45] Falcon Linden: I'll send an e-mail to the group after we next deploy
* [15:45] Oskar Linden: woohoo
* [15:45] Falcon Linden: Also, yeah, here's one more:
* [15:45] Oskar Linden: :-D
* [15:46] Falcon Linden: Another $5k to anyone who can cause a crash by setting weird values for the physics materials (gravity, restitution, friction, density)
* [15:46] neal Hernandoz: i think my roomie is getting altzeimers.
* [15:46] Falcon Linden: or severe performance problems
* [15:46] Draconis Neurocam: that sounds fun
* [15:46] Moy Loon: Should make it 10k, if people only use default perfect spheres ;)
* [15:47] neal Hernandoz: Falcon you could cause a crash by using a message builder ehh? Or just using the wrong script and causing it that way...idk im stupid dont mind my stupidness on coding.
* [15:47] Oskar Linden: Falcon Linden ladies and gentlemen! Let's hear a round of applause.
* [15:47] Oskar LindenOskar: Linden claps
* [15:47] Gooden Uggla: .-'`'-. APPLAUSE APPLAUSE .-'`'-.
* [15:47] Coyot Linden: If friction > gravity, you could hang things on walls without hooks
* [15:47] RedMokum Bravin: BRAVO!!!!!!
* [15:47] RedMokum Bravin: ***** APPPPPPPLLLLAAAUUUSSSSEEEEEEE***********
* [15:47] RedMokum Bravin: .;:+*'`'* APPPPPPPLLLLAAAUUUSSSSEEEEEEE *'`'*+:;.
* [15:47] RedMokum Bravin: __Oskar 21:56, 31 March 2011 (PDT)APPLAUSE~[15:47
* [15:47] Gooden Uggla: /golfclap
* [15:47] Kallista DestinyKallista: Destiny applauds
* [15:48] neal Hernandoz: crashes the viewer not the sim
* [15:48] Falcon Linden: Coyot: only if the wall isn't quite vertical
* [15:48] Falcon Linden: but yes, with a coefficient of friction up to 255, very very steep walls can be hung on to
* [15:48] Coyot Linden: yes, you do need a perpendicular for friction to work
* [15:48] Moy Loon: Does infinity friction still let you move through walls?
* [15:48] neal Hernandoz: anyways everyone i have to head off..going to get some fish and chips and bob and rons
* [15:48] Oskar Linden: thanks neal!
* [15:49] Falcon Linden: Moy: you can't set friction to infinity...or at least, if you can that's a bug :)
* [15:49] neal Hernandoz: well you re quite qelcome oskar hehe
* [15:49] Moy Loon: Well, the vech params
* [15:49] neal Hernandoz: wanna join me oskar?
* [15:49] Oskar Linden: I've only got one thing left on the agenda
* [15:49] neal Hernandoz: im buying
* [15:49] Falcon Linden: Moy: dunno.
* [15:49] NielArcher: what: are bob and rons?
* [15:49] Oskar Linden: and that's a note about Kelly's mono2-performance branch
* [15:49] Falcon LindenFalcon: Linden has to run. Ciao!
* [15:50] Oskar Linden: I created a forum for it here: 
* [15:50] Oskar Linden: I'll post there with the region list and info
* [15:50] Oskar Linden: you are welcome to ask kelly questions there and I'll make sure he gets to them
* [15:50] neal Hernandoz: a really good fish food restaurant.
* [15:50] TriloByte Zanzibar: it's showing as no posts to display
* [15:50] Oskar Linden: no posts yet
* [15:50] Oskar Linden: who wants FP?
* [15:51] Oskar Linden: and Falcon left :-D
* [15:51] Oskar Linden: hah
* [15:51] Coyot Linden: tick
* [15:51] Coyot Linden: tick
* [15:51] Coyot Linden: tick
* [15:51] Flip Idlemind: Was mono2performance intended to fix this "Mono scripts take way too long to rez" bug immediately, or is there still work to be done?
* [15:51] Oskar Linden: like a panda. falcon eats, shoots, and leaves
* [15:51] Draconis Neurocam: i wonder if you could use lithium to treat mono
* [15:51] Coyot LindenCoyot: Linden is never going to listen to Oskar's remarks about my humor again
* [15:51] Coyot Linden: EVAR AGAIN
* [15:51] Gearsawe Stonecutter: but finding some scripts cripple themselves
* [15:51] Coyot Linden: :)
* [15:51] Oskar Linden: SVC-3895
* [15:52] Oskar Linden: it's intended to fix SVC-3895
* [15:52] NielArcher: depends: on the lithium draconis. PHP lithium, no
* [15:52] Oskar Linden: or as I like to say: "Design is for MAX EFFICIENCY for to cross region with script of mono in your persons."
* [15:52] Gooden Uggla: hmmm... you broke the meeting helper
* [15:52] Fancy Greeter: Kelly Linden has arrived! (Or, returned?)
* [15:53] NielArcher: hey: tehKellz
* [15:53] Oskar Linden: KELLY!!
* [15:53] TankMaster Finesmith: wb kelly
* [15:53] Gearsawe Stonecutter: Hi kelly
* [15:53] Gooden Uggla: hiya kelly
* [15:53] Oskar Linden: I made a forum for you kelly: 
* [15:53] Kallista Destiny: Ahh Keyyy, just the man we wanted to see
* [15:53] Kelly Linden: my own forum?? wow
* [15:53] Oskar Linden: yeah
* [15:53] TankMaster Finesmith: just for you!
* [15:53] Oskar Linden: like a clubhouse
* [15:53] Kelly Linden: \o/
* [15:53] Oskar Linden: on the internet
* [15:53] TankMaster Finesmith: and others...
* [15:54] Oskar Linden: just you, me and all our closest resi-friends
* [15:54] Moy Loon: And the pubbies that some how find it and post about their inv problems
* [15:54] Kallista Destiny: I hope you got my NC with thie serilazition find?
* [15:54] Flip Idlemind: I guess what Im asking is, is mono2performace like "the ultimate fix", or is it more like the first step to making more improvements
* [15:54] Kelly Linden: kallista I think so
* [15:55] Gooden Uggla: flip it's fixing what babbage broke :)
* [15:55] Oskar Linden: Kelly has a 30 year mono fix plan in place
* [15:55] Oskar Linden: to last from now til retirement
* [15:55] Flip Idlemind: Coool
* [15:55] NielArcher: lol: 
* [15:55] Kallista Destiny: Excelent. Nthing like having one happe right away after the meeting.
* [15:55] Oskar Linden: I will be riding that wave
* [15:55] TankMaster Finesmith: .me things kelly needs to take something to fix his mono problems...
* [15:55] Kelly Linden: mono2 performance should fix the mono stall when rezzing objects.
* [15:56] Kelly Linden: it also makes the internal system much more robust which may enable future improvements.
* [15:56] Gooden Uggla: it should also get rid of the reminaing mono lag, allowing the lab to experiment with newer forms of lag...
* [15:56] RedMokum Bravin: Gooden :-p
* [15:56] Kelly Linden: we have lots of those to choose from
* [15:56] Kallista Destiny: The undiscovered lag?
* [15:56] Gooden Uggla: mmhmm
* [15:56] Draconis Neurocam: oh kelly to let you know, refreshing top scripts is near instant with the public urls fix you did
* [15:57] Kelly Linden: I made no change that would effect the speed.
* [15:57] Draconis Neurocam: yeah you did
* [15:57] Draconis Neurocam: it was pulling invalid data before
* [15:57] Draconis Neurocam: which spammed the debug console
* [15:57] Gooden Uggla: must be a viewer thing, i haven't noticed a change
* [15:57] Kelly Linden: out of the message.
* [15:57] Kelly Linden: yeah totally viewerside
* [15:57] Draconis Neurocam: right
* [15:57] Draconis Neurocam: thats what i mean
* [15:57] TriloByte Zanzibar: is that testing anywhere on aditi yet?
* [15:58] Oskar Linden: 2 minutes guys
* [15:58] Oskar Linden: remember tomorrow is April Fools Day
* [15:58] Oskar Linden: DO NOT BE FOOLED
* [15:58] Marigold DevinMarigold: Devin won't be getting out of bed until after midday.
* [15:58] Oskar Linden: if you get inv offers from Coyot Linden do NOT rez them
* [15:58] ANSI Soderstrom: here is already foolsday
* [15:58] Kallista Destiny: Please no announcements tomorrow
* [15:58] Gooden Uggla: i carry a gun for just that reason every april 1st
* [15:58] Gooden Uggla: "how sure are you?"
* [15:59] Gooden Uggla: if they wet themselves, it was a joke :)
* [15:59] Kallista Destiny: as I said, "No funny busness tomorro"
* [15:59] Coyot Linden: Oaky
* [16:00] Oskar Linden: I hate tomorrow on the internet
* [16:00] Draconis Neurocam: dokey
* [16:00] Coyot Linden: here we go...
* [16:00] Gooden Uggla: me too
* [16:00] Oskar Linden: everyone thinks they are the first one to think of doing a web joke
* [16:00] ANSI Soderstrom: cya
* [16:00] TriloByte Zanzibar: thanks everyone
* [16:00] Gooden Uggla: the RL jokes are the ones i hate
* [16:00] Oskar Linden: but if I had my way... I'd flood mainland by 10m for a few hours and then hand out rubber rafts to all residents
* [16:00] Coyot LindenCoyot: Linden likes 4/1 RFCs
* [16:00] Gooden Uggla: hence the gun
* [16:00] Kallista Destiny: There were a few funnsy, the Hires 64
* [16:00] Kallista Destiny: yeah the 4/1 RFCs
* [16:01] Oskar Linden: alright everyone
* [16:01] Oskar Linden: thanks much for coming
* [16:01] Scorch Braveheart: So, just to get this perfectly clear in my head... when is it we should start with the raycasting?
* [16:01] Scorch Braveheart: :P
* [16:01] Gooden Uggla: adios
* [16:01] Kallista Destiny: Thank you sokar
* [16:01] Oskar Linden: Thanks Kelly and Coyot for stopping by
* [16:01] Rex Cronon: tc everybody
* [16:01] Coyot Linden: yw
* [16:01] Oskar Linden: Your region will restart in 5 minutes and 0 seconds for maintenance.
* [16:01] Oskar Linden: you guys have a good weekend
* [16:01] Marigold DevinMarigold: Devin waves bye
* [16:01] Gooden Uggla: scortch, he'll send a notice
* [16:01] Scorch Braveheart: Ah, that's what I assumed.
* [16:01] Oskar Linden: go make Falcon do some work by crashing with raycasting
* [16:01] Gooden Uggla: 5 minutes, big deal
* [16:01] Coyot Linden: I'm being kind
* [16:01] Moy Loon: Quick, crash this sim so it doesn't restart right!
* [16:01] Scorch Braveheart: XD
* [16:02] Scorch Braveheart: Genius :P
* [16:02] Coyot LindenCoyot: Linden trouts Moy
* [16:02] Gooden Uggla: oskar, we have to wait till the memory thing is fixed
* [16:02] Oskar Linden: Oskar Linden: Region getting Coyoted in 5s unless you can logically talk me out of detonating.
* [16:02] Gooden Uggla: unless that's where falcon just ran off to
* [16:02] Scorch Braveheart: XD
* [16:02] Gooden Uggla: go for it!
* [16:02] Coyot Linden: I am a 10 second deploy
* [16:02] Gooden Uggla: pretty colors
* [16:03] Oskar Linden: "Region, why do you want to detonate?"
* [16:03] Coyot Linden: I am a 9 second deploy
* [16:03] Moy Loon: Is that something you should be admiting Oksar?
* [16:03] Coyot Linden: I am an 8 second deploy
* [16:03] Oskar Linden: "Region, how do you know you should detonate?"
* [16:03] Oskar Linden: Your region will restart in 3 minutes and 0 seconds for maintenance.
* [16:03] Gooden Uggla: you don't remember rodney linden, do you?
* [16:03] Moy Loon: ;)
* [16:03] Oskar Linden: I remember rodney linden
* [16:03] Gooden Uggla: he gave out a bear that was a griwefing tool
* [16:03] NielArcher: night: all
* [16:03] Coyot Linden: If you only had three minutes to live...
* [16:03] Oskar Linden: dude shot me in the eye with a laser
* [16:03] Scorch Braveheart: Nice XD
* [16:03] Oskar Linden: "laser"
* [16:03] Oskar Linden: ok. I have to go
* [16:03] Draconis Neurocam: he seemed like the type
* [16:03] Coyot Linden: "I got better!"
* [16:04] Oskar Linden: have a good one guys