Charge (move)

:If you were looking for the move called Charge in Japanese, see .
Charge (Japanese: じゅうでん Charge) is a non-damaging move introduced in Generation III. It is TM173 in Generation IX.
==Effect==
===Generation III===
If the user's next move is , it will deal twice the usual amount of damage. If its next move is not Electric-type or is a non-damaging move, the effect of Charge wears off without being used.
Charge can be used as the first move of a Pokémon Contest combination, causing , , , , , , , and to score double the normal appeal if used in the next turn.
===Generation IV-VIII===
If the user's next move is Electric-type, its power will be doubled instead of the damage dealt (resulting in virtually the same effect).
Charge now also raises the user's stat by one stage.
Charge can also be used as part of a Super Contest combination, with having more appeal points if used in the next turn. It is also part of a Contest Spectacular combination, causing a damaging Electric-type move (except , and ) to give an extra three appeal points if used in the next turn.
If powered up by an Electrium Z into Z-Charge, the user's Special Defense is raised by another stage.
===Generation IX===
If the user's next move is not Electric-type, Charge no longer wears off, and instead remains active for the next move that is. However, if the user attempted to use an Electric-type move, Charge will still wear off even if a condition prevented the move from being used, such as being or flinching.
Multiple instances of the Charge effect (using Charge multiple times while the user's Ability is , or using Charge followed by an activation of or ) are not cumulative; the next Electric-type move will still only deal twice as much damage, and no instances of the effect will linger to be used on subsequent moves.
==Description==
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==Learnset==
===By leveling up===
===By TM===
===By ===
===By ===
====Generation IV====
==In other games==
===Pokémon Mystery Dungeon series===
The user gains the status condition until the end of next turn, causing the user's next move to have its damage doubled. The status will wear off instantly after using a move, regardless of its type. From Explorers of Time and Darkness, Charge also raises the user's Sp. Defense by one stage.
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In , all status moves including Charge could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Charge could be seen as a move used by Boss .
===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
* A wild was revealed to know Charge on the official website, but it was never shown using the move.
===Pokémon Diamond and Pearl Adventure!===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* This move originated as TCG .
* In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
==In other languages==
Category:Moves that can raise the user's Special Defense
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Ladevorgang
es:Carga
fr:Chargeur
it:Sottocarica
ja:じゅうでん
zh:充电（招式）