nyuuzyou/wikis huggingface dataset:
Shadow of the Tomb Raider (Oct 5, 2018 prototype)

A prototype of Shadow of the Tomb Raider for the Xbox One.
==Notes==
* TR11_1.0.0.1_x64__2t89z7mffzrbj
* Post-release build with DLC
* Debug enabled
* Includes .pdb and .map files
* 4 slightly older versions of TR11.exe (dated Oct 4-5) were also recovered
* Also present on the TitleDeveloperStorage.xvd was a small folder named gamegui_build which has a .exe + .pdb from July 2018, as well as some .bik movie files (early/storyboard/placeholders) dated Mar 2017-July 2018
==Screenshots==
TR11-Oct2018-DLCmenu.png
TR11-Oct2018-DLCmenu-debug.png
Shadow the Hedgehog (Sep 15, 2005 prototype)

A prototype of Shadow the Hedgehog for Xbox, thirty-five days before the earliest final build.
==Screenshots==
==Notes==
* 111 files corrupted, mostly cutscene audio. A fixed version has been produced.
* Can run on a retail Xbox with 64 MB of RAM if modded.
==Origin==
Shadow-Xbox-Beta-4-scaled-e1672682077608-1000x1024.jpg
==See also==
* Original release article on LMC
Shadow the Hedgehog (Trial Version)

==Notes==
*This appears to be a post-final version demo build. While it has working TGS and E3 gncps, it is not the TGS build of the game. All post-game stages and audio are present and functional. Build date is Oct 31 2005 13:55:50, which is several days after the latest known release build (Oct 20 2005)
*On a NPDP Reader, the region switch needs to be set to JPN.
*Leaving the game paused for too long will bring you to the coming soon screen and reset the game.
==Screenshots==
File:ShadowTrialStageSelect.png|Stage select screen in the TGS demo of Shadow the Hedgehog.
File:E3StageSelect.png|Leftover stage select from the E3 build. Can be enabled via hacking. The code is still the TGS build, so it takes you to the TGS stages.
File:ShadowTrialE3MediaMenu.png|Leftover stage select from a media E3 build. Can be enabled via hacking. Selecting either stage loads nothing.
==Origin==
File:Sonic NPDP.jpg|NPDP cartridge
==Acknowledgments==
*Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.
==See also==
*No-Intro entry
Shadowgate (NES Prototype)

A prototype of Shadowgate for the NES.
==Notes==
* Late prototype, only six bytes have been altered.
==Screenshots==
Shadowgate (NES Prototype).2021-07-26 16.55.17.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadowhawk (Prototype)

A prototype of the unreleased video game adaptation of the Shadowhawk comics for the Nintendo SNES.
==Notes==
* The archive includes both a "fixed" version plus the original ROM backup. The "fixed" versions originates from a bootleg run done by Rose Colored Gaming. The "fixed" ROM contains 262 byte changes that fix the internal ROM header, and enemy behavior.
* The sound is mono only. All sound plays on the left channel.
==Origin==
MVC-002S-14.jpg|The letter that came with the prototype when originally sold to Buyatari from jimmyfranks.
==Acknowledgments==
* Special thanks to Snescentral for redistributing the prototype.
==See also==
* For more information on this prototype, visit the prototype's page on Snescentral.com
Shadowrun (Dec 28, 1993 prototype)

A prototype build of Shadowrun, dated December 28, 1993. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4a 41 4e (C)SEGA 1994.JAN
00000120 53 48 41 44 4f 57 52 55 4e 20 20 20 20 20 20 20 SHADOWRUN 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 48 41 44 4f 57 52 55 4e 20 20 20 20 20 20 20 SHADOWRUN 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 33 35 32 20 2d 30 30 03 e3 GM MK-1352 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Shadowrun (Dec 31, 1993 prototype)

A prototype build of Shadowrun, dated December 31, 1993. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4a 41 4e (C)SEGA 1994.JAN
00000120 53 48 41 44 4f 57 52 55 4e 20 20 20 20 20 20 20 SHADOWRUN 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 48 41 44 4f 57 52 55 4e 20 20 20 20 20 20 20 SHADOWRUN 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 33 35 32 20 2d 30 30 18 5a GM MK-1352 -00.Z
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Shadowrun (Jan 25, 1994 prototype)

A prototype build of Shadowrun, dated January 25, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4a 41 4e (C)SEGA 1994.JAN
00000120 53 48 41 44 4f 57 52 55 4e 20 20 20 20 20 20 20 SHADOWRUN 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 48 41 44 4f 57 52 55 4e 20 20 20 20 20 20 20 SHADOWRUN 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 33 35 32 20 2d 30 30 38 73 GM MK-1352 -008s
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Shadowrun (Jan 25, 1994 prototype C)

A prototype build of Shadowrun, dated January 25, 1994 - C. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4a 41 4e (C)SEGA 1994.JAN
00000120 53 48 41 44 4f 57 52 55 4e 20 20 20 20 20 20 20 SHADOWRUN 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 48 41 44 4f 57 52 55 4e 20 20 20 20 20 20 20 SHADOWRUN 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 33 35 32 20 2d 30 30 7f f6 GM MK-1352 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Shadowrun (May 14, 2007 prototype)

A prototype of Shadowrun for the Xbox 360.
==Notes==
* Demo build.
* Original filename: Shadowrun Demo (May 14, 2007) [4D538831].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadowrun (Prototype B)

A prototype of Shadowrun for the SNES.
==Notes==
* Seemingly late localisation prototype.
* Some text has already been censored relative to US final, but other parts have not.
==Screenshots==
Shadowrun (Prototype B) 2021-08-23 01-18-38.png|Title screen
Shadowrun (Prototype B) 2021-08-23 01-19-39.png|Gameplay
Shadowrun (Prototype B) 2021-08-23 01-20-07.png|Gameplay
Shadowrun (Prototype B) 2021-08-23 01-21-13.png|Gameplay
Shadowrun (Prototype B) 2021-08-23 01-21-59.png|Gameplay
Shadowrun (Prototype B) 2021-08-23 01-22-32.png|Gameplay
Shadowrun (Prototype B) 2021-08-23 01-23-12.png|Gameplay
Shadowrun (Prototype B) 2021-08-23 01-23-18.png|Gameplay
Shadowrun (Prototype B) 2021-08-23 01-25-29.png|Gameplay
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to Hwd45, Zoda for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Shadows of the Damned (Apr 22, 2011 prototype)

A prototype of Shadows of the Damned for the Xbox 360.
==Notes==
* Predates the final build by 7 days.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Shadows of the Damned (Apr 22, 2011) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Shadows of the Damned (Apr 22, 2011 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shanghai: Triple-Threat (Jun 1, 1995 prototype)

A prototype of Shanghai: Triple-Threat for the Sega Saturn.
==Notes==
* Prototype
* Miscellaneous Notes:
** Game is emulatable Yes (as of May 8, 2021).
==Origin==
Shanghai - Triple-Threat (Jun 1, 1995 prototype).png|Disc front.
==Acknowledgments==
* A Special Thanks goes to the following people/groups,
** RacingFreak for helping manage the scans by clearing them up.
** ehw / HiddenPalace.org for double checking data.
** Merlin for donating a better Plextor than the one we had.
** All donators.
==See also==
* Mega.nz mirror.
* Archive.org mirror.
Shanghai Dynasty (May 24, 2000 prototype)

A prototype of Shanghai Dynasty for the Dreamcast.
==Notes==
* Unreleased English localization prototype. Was going to be published by Activision.
* Contains many grammar mistakes.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): a9d6ca5c5d7e6cb5a0fe2bc24d955cd3
** Executable timestamp: 2000-05-24 13:58:08
* Header Information (IP.BIN):
** Header - Title: SHANGHAI
** Header - Release Date: 20000524
** Header - Region: JU
** Header - Device Info: 3388 GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-123
** Header - Product Number: T12345M
* Volume Information:
** Volume Identifier: SAMPLE_GAME_TITLE
** Volume Set Identifier: SAMPLE_GAME_TITLE
** Volume Creation Date: 2000-05-24 13:58:08
** Volume Modification Date: 2000-05-24 13:58:08
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Shanghai (1).png
Shanghai (2).png
Shanghai (3).png
Shanghai (4).png
Shanghai (5).png
Shanghai (6).png
Shanghai (7).png
Shanghai (8).png
Shanghai (9).png
Shanghai (10).png
Shanghai (11).png
Shanghai (12).png
Shanghai (13).png
Shanghai (14).png
==Origin==
Shanghai.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shanghai II: Dragon's Eye (Prototype)

A prototype of Shanghai 2, which very close to the final version. It was released by drx on December 23, 2006.
== Screenshots ==
MD_0015_Shanghai_2_-_Dragons_Eye_0.png|An in-game screenshot.
== Files ==
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 28 43 SEGA GENESIS (C
00000110 29 41 43 54 49 56 49 53 49 4f 4e 20 31 39 39 34 )ACTIVISION 1994
00000120 53 48 41 4e 47 48 41 49 20 49 49 3a 20 44 52 41 SHANGHAI II: DRA
00000130 47 4f 4e 27 53 20 45 59 45 20 20 20 20 20 20 20 GON'S EYE 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 48 41 4e 47 48 41 49 20 49 49 3a 20 44 52 41 SHANGHAI II: DRA
00000160 47 4f 4e 27 53 20 45 59 45 20 20 20 20 20 20 20 GON'S EYE 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4e 20 38 4d 65 54 2d 31 33 30 30 31 36 bf bc GN 8MeT-130016..
00000190 4a 4d 20 20 20 20 20 20 20 20 20 20 20 20 20 20 JM 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Shantae (Jan 5, 2007 prototype)

An early prototype of an unreleased Shantae game for Nintendo DS.
==Screenshots==
Shantae3D Menu.png|Menu
Shantae3D TEST Shantae.png|TEST Shantae
Shantae3D Platformer.png|TEST Platformer
Shantae3D FreeRoam.png|TEST Full Roaming 3D
File:Shantae3D Diablo.png|TEST Diablo mode
==Videos==
<youtube width="320" height="240">bQxkePuTdU8</youtube>
<youtube width="320" height="240">z5G5e3GN7KA</youtube>
<youtube width="320" height="240">trflu0M</youtube>
Shantae (Prototype)

An early prototype of Shantae for the Nintendo Game Boy Color.
==Notes==
* Found on a DVD-R backup used by Interplay Entertainment.
* Only three levels playable.
* No music or sound effects.
* Different title screen.
==Videos==
<youtube width="256" height="240">MWy3kgb0Z3E</youtube>
==See also==
* Release tweet. (Archive)
* Release article by Gaming Alexandria. (Archive)
Shaolin (May 25, 1999 prototype)

A prototype of Shaolin for the PlayStation.
==Notes==
* English localization prototype.
* Built 174 days before the final PAL build and 54 days before the final Japanese build.
==Screenshots==
SHAOLIN PSX PREVIEW V0.7-0000.png
SHAOLIN PSX PREVIEW V0.7-0001.png
SHAOLIN PSX PREVIEW V0.7-0002.png
SHAOLIN PSX PREVIEW V0.7-0003.png
SHAOLIN PSX PREVIEW V0.7-0004.png
SHAOLIN PSX PREVIEW V0.7-0005.png
SHAOLIN PSX PREVIEW V0.7-0006.png
SHAOLIN PSX PREVIEW V0.7-0007.png
SHAOLIN PSX PREVIEW V0.7-0008.png
SHAOLIN PSX PREVIEW V0.7-0009.png
SHAOLIN PSX PREVIEW V0.7-0010.png
SHAOLIN PSX PREVIEW V0.7-0011.png
==Origin==
P1140234.jpg|Disc front.
==Acknowledgments==
A huge thanks to The Swarming Dark for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
Shaolin Streets (Mar 17, 2006 prototype)

A prototype of the unreleased Shaolin Streets for the Sony PlayStation 2.
== Notes ==
* Press START to open the levels and options menu.
* Press SELECT to open the debug menu with information and some debug options to modify. Within the debug menu the game can quit if you go beyond the right in the title of the character attribute options. The screen will be black and the game will quit.
* When you start the game, the title screen appears with the message PRESS START TO BEGIN and then two options are displayed: INTRO and MOVIE TRAILER. In INTRO a loading screen is shown with the processes that are being loaded.
* Each level start is accompanied by sequences with a voice in English and still images from the story board.
* Apparently the AI is not well configured or some adjustment is unknown to respond to the character's attacks.
==See also==
* Release thread on ASSEMBLERgames Archive.
Shark Tale (Jul 2, 2004 prototype)

A prototype of Shark Tale for the Sony PlayStation 2. 
==Notes==
* The original uploader mistakenly labeled this as a bad dump, as the build actually hangs due to an issue related to PCSX2.
* The build can be played with the emulator if SLUS_999.99 is renamed SLUS_209.25 and SYSTEM.CNF is modified to account for the changed filename.
* Dated a month before the first available final build.
* Appears to be a preview build that only has limited access to six levels.
* A build string is displayed on the main menu.
==Screenshots==
File:SharkTaleJul2_1.png
File:SharkTaleJul2_2.png
File:SharkTaleJul2_3.png
Shattered Steel (Jun 20, 1996 demo)

A small interactive preview build of Shattered Steel for the PC.
==Notes==
* Before the game release, a playable "Interactive Preview" was sold in stores. This preview came with a cloudy-red "Interactive Preview" CD-Rom (DOS version) in a standard jewel case, a red manual with, on its front, a small Interplay advertisement "6$ OFF mail-in rebate..." and a promotional "coming this fall" Shattered Steel advertising the full version at $15.95, and a "Get Shattered" back cover with the game plot and screenshots. This demo was not rated at its release (Rating Pending "RP"). Some Interactive Preview discs were defective, rendering working copies very scarce for collectors and fans.
Shaun Palmer's Pro Snowboarder (Aug 24, 2001 prototype)

A prototype of Shaun Palmer's Pro Snowboarder for the PlayStation 2.
==Notes==
* Compiled nearly 6 weeks before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
shawnpalmerprosnowboarderpreview_title.png
==Origin==
PS2 - Shawn Palmer's Pro Snowboarder Preview Build 9-01 version.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shaun White Snowboarding: Road Trip (Prototype)

A prototype of Shaun White Snowboarding: Road Trip for the Wii.
==Notes==
* Differences unknown.
* Executable matches the final build. However, files on the game partition itself don't match the final.
* Disc information:
** Header Product Code: RDFE41
** Header Version Number: 0
** Header Title: Shaun White Snowboarding: Road Trip
** Executable Name: /main.dol
** Latest date in DOL: 2/1/2008 4:13:00 PM
** Latest date in DOL (final build): 2/1/2008 16:13
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RDFE41_2022-12-25_00-43-40.png
RDFE41_2022-12-25_00-43-45.png
RDFE41_2022-12-25_00-43-46.png
RDFE41_2022-12-25_00-43-48.png
RDFE41_2022-12-25_00-43-50.png
RDFE41_2022-12-25_00-43-52.png
RDFE41_2022-12-25_00-43-59.png
RDFE41_2022-12-25_00-44-01.png
RDFE41_
==Origin==
Shawn White Snowboarding Road Trip preview.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shaun White Snowboarding (Oct 21, 2008 prototype)

A prototype of Shaun White Snowboarding for the Xbox 360.
==Notes==
* Built on the same day as the final but composite sum doesn't match.
* Original filename: Shaun White Snowboarding (Oct 21, 2008) [Preview].iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
ShellShock: Nam '67 (May 28, 2004 prototype)

A prototype of ShellShock: Nam '67 for the PlayStation 2.
==Notes==
* Compiled approximately 39 days before the US and PAL retail versions.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
shellshockpreview_title.png
==Origin==
PS2 - Shellshock Preview Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shellshock (Apr 16, 1996 prototype)

A prototype of Shellshock for the Sega Saturn.
==Notes==
* Post dates the final PAL build by a month but predates the final US build by a month as well.
* Miscellaneous Notes:
** Game is emulatable Yes (as of May 8, 2021).
==Origin==
Shellshock (Apr 16, 1996 prototype).png|Disc front.
==Acknowledgments==
* A Special Thanks goes to the following people/groups,
** RacingFreak for helping manage the scans by clearing them up.
** ehw / HiddenPalace.org for double checking data.
** Merlin for donating a better Plextor than the one we had.
** All donators.
==See also==
* Mega.nz mirror.
* Archive.org mirror.
Shenmue (Jun 21, 2000 prototype)

An early localization prototype of Shenmue for the Sega Dreamcast.
==Notes==
* Debug is enabled at title screen.
* Early English localization prototype.
==Origin==
 
Shenmue Disc 1 (Jun 21, Dreamcast Prototype).png|Disc 1 GD-R front.
Shenmue Disc 2 (Jun 21, Dreamcast Prototype).png|Disc 2 GD-R front.
 
==Acknowledgments==
All those who took part in the participative financing campaign to acquire this prototype. LemonHaze from Team Wulinshu for digging through the game files. La Rétrogamerie for proof-reading the French text. Neil Riddaway for the English correction of the article.
==See also==
Research on the prototype on Sega Dreamcast Info Games Preservation.
Shenmue II (Apr 11, 2001 prototype)

A prototype of Shenmue II for the Sega Dreamcast used for the Game Jam Event
==Acknowledgments==
SkillJim (Shenmue Dojo), Sappharad, LemonHaze, Iniche and Switch
==See also==
Original release article : https://en.sega-dreamcast-info-games-preservation.com/shenmue-2-game-jam-japanese-prototype-release
Shenmue II (Jun 7, 2001 prototype)

A prototype of Shenmue II for the Sega Dreamcast.
==Origin==
Shenmue 202 20(June 2007 2C 202001 20Dreamcast 20prototype).png|GD-R
==See also==
Original release article : https://en.sega-dreamcast-info-games-preservation.com/shenmue-2-dreamcast-pal-japanese-prototype-iso
Shenmue II (Sep 13, 2001 prototype)

A prototype of the unreleased North American version of Shenmue II for the Sega Dreamcast.
==Notes==
* The final Dreamcast versions were only released in Europe and Japan. The game was only released in North America on the Microsoft Xbox.
* The North American version was cancelled by Sega of America because by this point Sega had discontinued their focus on the Dreamcast in an effort to switch to third party development. Microsoft decided to publish the game on the Xbox since the localization was already complete by this point. Only Sega of Europe was interested in releasing the English version on the original Dreamcast.
* Localization is incomplete in certain areas.
* Debug can be enabled by pressing START on controller #4 while in game.
==See also==
* Original release article on Sega Dreamcast Info Games Preservation.