LSL Constants/llGetEnvironment

==Parameters==
parameter 	integer value	return values 	description
SKY_TRACKS 	15 	float sky2, float sky3, float sky4 	Altitudes for sky transitions in the region.
SKY_AMBIENT 	0 	vector ambient_color 	The ambient color of the environment.
SKY_TEXTURE_DEFAULTS 	1 	integer bloom_is_default, integer halo_is_default, integer rainbow_is_default 	Checks if the textures are currently set to use the default. For default values, the returned integer is 1. If the texture uses something other than the default, the returned value is 0.
SKY_CLOUDS 	2 	vector , float coverage, float scale, float variance, vector scroll, vector density, vector detail, integer is_default 	Environmental cloud information.
* color: The color used for the clouds. 
* coverage: The coverage percentage.
* scale: The scaling applied to the cloud textures. 
* variance: A randomizing factor applied to the main cloud layer
* scroll: The scroll speed of the clouds. 
* X is east/west
* Y is north/south
* Z is unused
* density: The X/Y and D parameter used to generate cloud density
* detail: The X/Y and D parameter used to generate cloud details.
* is_default: 1 if the clouds are using the default texture.
SKY_DOME 	4 	float offset, float radius, float max_altitude 	Sky dome information.
* offset
* radius
* maximum altitude
SKY_GAMMA 	5 	float gamma 	The gamma value applied to the scene.
In viewer versions 7.0+, this value has been repurposed into the "HDR Scale" value in the EEP editor. (Thus, this will return the value of the HDR Scale slider).
SKY_GLOW 	6 	float glow_size, float glow_focus 	Glow applied to the sun and moon.
* size of glow effect
* focus of glow effect
SKY_MOON 	9 	rotation , float scale, float brightness, integer is_default_texture, vector direction, vector ambient_color, vector diffuse_color 	Detailed moon information
* rot: The current rotation applied to the moon.
* scale: The current scale applied to the moon's texture
* brightness: The moon's brightness
* is_default_texture: 1 if the moon texture is set to the default. 0 otherwise
* direction: A unit vector pointing at the moon.
* ambient_color: The ambient color of the moon
* diffuse_color: The diffuse color applied to the moon.
SKY_STAR_BRIGHTNESS 	13 	float brightness 	
SKY_SUN 	14 	rotation rot, float scale, vector sun_color, integer is_default_texture, vector direction, vector ambient_color, vector diffuse_color	Detailed sun information
* rot: The current rotation applied to the sun.
* scale: The current scale applied to the sun's texture
* sun_color: 
* is_default_texture: 1 if the sun texture is set to the default. 0 otherwise
* direction: A unit vector pointing at the sun.
* ambient_color: The ambient color of the sun.
* diffuse_color: The diffuse color applied to the sun.
SKY_PLANET 	10 	float planet_radius, float sky_bottom_radius, float sky_top_radius 	Planet information used in rendering the sky
* planet_radius
* sky_bottom_radius
* sky_top_radius
SKY_REFRACTION 	11 	float moisture_level, float droplet_radius, float ice_level 	Sky refraction parameters for rainbows and optical effects. 
* moisture_level
* droplet_radius
* ice_level
SKY_LIGHT 	8 	vector light_direction, vector fade_color, vector total_ambient 	Miscellaneous lighting values
* light_direction: A unit vector indicating the direction of the dominant light source. 
* fade_color: A vector representing the current color of the light emitted from the dominant light source (in sRGB space).
* total_ambient: A vector representing the current ambient color in use in the scene (in sRGB space).
SKY_REFLECTION_PROBE_AMBIANCE	24 	float ambiance 	Minimum ambiance value for all reflection probes.
range = [0.0, 10.0]
Caveat: This parameter will be supported in the upcoming GLTF Materials project. Currently it will only work in supported testing areas with a supported test viewer.
WATER_BLUR_MULTIPLIER 	100 	float multiplier 	Multiplier applied to blur the scene when under water.
WATER_FOG 	101 	vector , float density, float modulation 	Fog parameters applied when underwater
* color: The color of the underwater fog
* density: Density exponent applied to the fog
* modulation:
WATER_FRESNEL 	102 	float offset, float scale 	Fresnel scattering applied to the surface of the water.
* offset
* scale
WATER_TEXTURE_DEFAULTS 	103 	integer normal_is_default, integer transparent_is_default 	Checks if the textures are currently set to use the default. For default values the returned integer is 1, if the texture uses something other than the default this value is 0.
WATER_NORMAL_SCALE 	104 	vector scale 	Scaling applied to the water normal map.
WATER_REFRACTION 	105 	float scale_above, float scale_below 	Refraction factors when looking through the surface of the water.
* scale_above
* scale_below
WATER_WAVE_DIRECTION 	106 	vector large_wave, vector small_wave 	Vector for the directions of the waves Y represents north/south and X represents movement east/west.
* large_wave: Large wave speed and direction.
* small_wave: Small wave speed and direction.
ENVIRONMENT_DAYINFO 	200 	integer day_length, integer day_offset, float secs_since_midnight 	Current time and day information
* day_length: Number of seconds in the environments day cycle.
* day_offset: Number of seconds day cycle is offset from GMT.
* secs_since_midnight: Number of seconds elapsed since the last day cycle midnight.