Persona (universe)

The Persona universe (, Persona) refers to the Super Smash Bros. series' collection of characters, stages, and properties from the series of role-playing social-simulation games developed by Sega subsidiary Atlus. A sub-series of the franchise, the games blend life simulation with dungeon crawling RPG elements of its parent series. This franchise, alongside its parent Megami Tensei franchise, is considered a flagship franchise for Atlus, helping to establish Atlus and the Megami Tensei franchise's popularity outside of Japan. , released in 2016, is the single best-selling and most popular game in the franchise.
==Franchise description==
In 1986, Japanese author Aya Nishitani created a serialized piece for the Oh!PC magazine inspired by his time at an electronic manufacturing company. This was later expanded into a full novel title . A blend of science fiction and horror, the novel became a commercial success and spawned a trilogy. An anime OVA based on the plot of these novels was created a year later by animation studio ANIMATE. Namco acquired the rights to create a game based on the OVA, and hired the then up and coming studio Atlus to develop. The game also released in 1987 for Famicom and was successful enough to create a sequel in 1990. Atlus also fully acquired the rights to the game franchise from Namco around this time and self published titles going forward, starting with in 1992. The Shin Megami Tensei brand in particular would spawn a franchise of its own, with new installments being made to this day, and being its latest mainline title released in 2024 on modern platforms.
Following the positive reception of in 1994, a spin-off of the Megami Tensei series which saw the series' traditional post-apocalyptic setting replaced with a high-school setting, Atlus commissioned an experimental spinoff with a dedicated focus on the inner struggles of young adults. The first game in what would become the long-running franchise, , was released in 1996. Departing from the traditional first-person gameplay and post-apocalyptic setting of its parent series, Persona games take place in a modern metropolis and focus on a party of high school students, each wielding the power of "Personas". Personas are described as "masks to wear through everyday life", and bestow the user with a guardian entity which takes the form of a mythological figure and is capable of magic and other supernatural abilities. The games take heavy symbolism from , as well as the cards. Each game takes place in a separate locale and makes few direct references to its predecessor; key characters such as Tamaki from Shin Megami Tensei If... appear in Revelations, , and its sequel , and the Kuzunoha Detective Agency from another spin-off series of Shin Megami Tensei, , though various Personas recur from game to game, as does the series' mainstay location "The Velvet Room" and its mysterious master Igor. Inevitably, the protagonists end up confronting the supernatural being responsible for the game's central conflict, and defeat them in combat in order to resolve it. Starting with , the series placed additional emphasis on "Social Links", a visual novel-like system where the player character converses with various NPCs, including their party members, and forges bonds by helping them through their struggles and fulfill their individual character arcs. In turn, the strengthened bonds of the Social Links grant the main character additional perks, such as new Personas to wield or added inventory to shops.
Planning for began after the release of , though full development did not officially begin until after the release of the puzzle game in 2011. The game's development was handled by P-Studio, an internal team within Atlus who were responsible for the core Persona series and Catherine. One early concept for the game was to incorporate an action battle system with real time elements. However, doing this would have meant throwing out everything the studio had cultivated over the course of the series, so the idea was scrapped on the spot. Rather, the team would refine what they already have built on, such as the Persona fusion system, as well as bringing back concepts from earlier Persona titles such as guns and the Negotiation system.
The original scenario for the game was to emulate a backpacking journey around the world with a storyline that diverged from the established paths of Persona 3 and Persona 4, with "self-discovery" and "journey", being its keywords. However, just as the team began solidifying this direction, the catastrophic struck Japan. The aftermath of the disaster deeply affected director Katsura Hashino, who then decided to refocus the game's scenario on Japan. More specifically, it has been noted that the Japanese government's actions in response to the earthquake and tsunami's fallout, along with Japanese citizens' reactions to how the government acted during that time, may have served as partial influences on the game's themes. From that point on, the scenario would instead focus on the "freedom and how the characters attain it", as Hashino put it, through the lens of the Japanese. To achieve this, the scenario adopted a more picaresque tone where the main characters were lovable misfits and rebelled against the conventions of society armed only with their wits. This became the basis for the Phantom Thieves of Hearts and "Social Links" were renamed to "Confidants". The party's starting Personas also reflect this change, as most of them are named after famous outlaws and criminals such as Arsène Lupin, Zorro, William Kidd, Carmen, and Pope Joan. The choice for the more stylistic user interface for Persona 5 came from the picaresque direction to reflect the rebellious nature of the Phantom Thieves. This did not come easy, as the team had to continuously test and adjust the UI until it achieved a good balance between style and clarity. Many critics and fans took note of and praised this UI, saying it complemented the themes of rebellion well and calling the game "effortlessly stylish" because of it.
After what amounted to a five-year development cycle, Persona 5 was released in September 2016 in Japan and April 2017 worldwide. The game went on to become Atlus's single best-selling title in Japan in just three weeks as well as the fastest selling Persona game ever internationally, selling 3.2 million copies worldwide by the end of 2019. Critics praised the evolution of the game's combat, Social Links, and story and called it one of the best Japanese role-playing games of its generation and of all time. The game went on to receive many Game of the Year nominations throughout 2017 and placed highly in many outlets' "RPG of the Year" category. An enhanced version with additional characters, locations, and quality-of-life improvements called was released in Japan in October 2019 and March 2020 worldwide. Reviews of Persona 5 Royal have eclipsed those of the original, with outlets citing the improvements to exploration, menus, and the gameplay and story additions as welcome ones and calling Royal a defining example of how to do an updated re-release. Eventually, Persona 5 Royal, along with and , were revealed to come to additional platforms throughout the Persona 25th Anniversary event in 2022, including a Nintendo Switch port of the three titles announced during the Nintendo Direct Mini: Partner Showcase of June 28, 2022. It happened three and a half years after the announcement of the franchise crossing over with Super Smash Bros. Ultimate in The Game Awards 2018.
As per tradition within the series, Persona 5 got its own list of spin-offs throughout the years, with some of them being canon to either its original story or Royals. The first spin-off was a rhythm game called (2018) and occurred in a separated timeline. (2018) is a dungeon crawler game that features the Phantom Thieves of Hearts and happens during the exploration of Sae Niijima's palace, as Akechi is with the team. A hack-and-slash style sequel called (2020) is set four months after the events of Persona 5. Finally, (2023), based on Persona 5 Royal, is set at the end of the third semester, while its DLC story happens in the same moment as Persona Q2, in addition to Sumire being present in the team.
Throughout the series' history, few spin-off titles appeared for it, with different game genres deviating from the role-playing game genre.
* The series of fighting game started in 2012, with the help of Arc System Works as gameplay elements from the series reappear there. It features original fighters among others from Persona 3, though they appear two years older than their sourced game, and Persona 4, overall set two months after the latter's main story as they partake in the returns of the Midnight Channel. Characters from the duology would reappear later in .
* The series of dungeon crawling game made by the team behind the series started in 2014, which join the casts from Persona 3 and Persona 4 in the first game, then adds the casts from Persona 3 Portable and Persona 5 in the second. This series' version of Joker, Teddie, and Aigis appeared in Etrian Odyssey Origins Collection, a HD remaster collection of the three first games, along with the protagonists of (Demi-fiend), Shin Megami Tensei V (Nahobino), and (Ringo).
* Also starting as a spin-off of Persona 4, the Dancing series of rhythm game began in 2015. Characters from Persona 5 and Persona 3 also appear in their respective Dancing titles later in 2018.
* Persona 5 Strikers is a hack-and-slash game developed by ω-Force, the primary developers of the Warriors franchise, and Koei Tecmo and released in 2020.
* Persona 5 Tactica is a tactical role-playing game that was released in 2023.
* Persona 5: The Phantom X is a mobile game set in a non-canon, parallel timeline of the original game with a new cast and the return of the Phantom Thieves, released in 2024 exclusively in China.
The franchise, both Persona and its parent series Shin Megami Tensei, had crossovers for decades before being in the Super Smash Bros. series in 2019 and besides crossing over each other. Such occurrence happened with Sega's IPs such as the , , and series and vice versa, varying from music and costumes to characters. The Persona series also crossed over numerous smartphone games, with most of them being shut down at least a year after this event, such as .
==In Super Smash Bros. Ultimate==
The Persona series makes its Super Smash Bros. series debut as the first DLC franchise in the Fighters Pass Vol. 1. While most of the content present is from Persona 5, the series is also represented with content from Persona 4 and Persona 3. In addition to one newcomer, the series is represented by a stage, several character cameo appearances, 11 music tracks from across three games, four Mii Fighter costumes, and 11 Spirits. The series made its debut alongside the version 3.0.0 update and its associated new content.
===Fighter===
*71. (DLC): The protagonist of Persona 5 and leader of the Phantom Thieves of Hearts debuts as the first newcomer of the Fighters Pass Vol. 1. In battle, he wields a knife and an airsoft gun, but the power of the Wild Card allows him to call upon multiple Personas to his aid. Chief among them is his starting Persona Arsène, whom is Joker's Persona of choice in battle. When Joker’s Rebellion Gauge is maxed out, Arsène will be unleashed and give his attacks a slight boost. Arsène cannot be damaged and will persist until the gauge runs out or if Joker is KO’d. Finally, his Final Smash calls upon the Phantom Thieves to catch any opponents in an All-Out Attack, capable of instantly KOing them at a certain percentage. He was released on April 17, 2019 alongside Mementos, its 11 music tracks, and the Persona series Spirits as part of Challenger Pack 1.
===Stage===
* Mementos (DLC): The psychedelic Metaverse subway station from Persona 5 where Morgana first revealed his ability to transform from a cat into a bus. This location is visited several times throughout Persona 5 and is the Metaverse parallel to the underground metro that the player uses to travel around Shibuya. The stage’s layout is mostly flat with a handful of platforms, but walls may close in from any of the blast zones and a train may come rushing through the bottom of the screen. The Morgana bus will occasionally drop off familiar Phantom Thieves who will watch and react to the battle at play. Finally, the background colors and some visual elements in the background and on the base platform will change depending on the music track concurrently playing; red for Persona 5 music, yellow for Persona 4 music, and blue for Persona 3 music.
===Mii Costumes===
The following Mii costumes are available as , as part of version 3.0.0, within the first wave of Mii Fighter outfits along with Challenger Pack 1 and . They were released on April 17th, 2019.
====Outfits====
* Persona 4 Protagonist Outfit (DLC): The protagonist's uniform, sourced from Persona 4. The Mii will hold the Imitation Katana if it is worn.
* Persona 3 Protagonist Outfit (DLC): The protagonist's uniform, sourced from Persona 3. The Mii will hold the Shortsword if it is worn.
====Headgear====
*Morgana Hat (DLC): A hat shaped after Morgana's head from Persona 5.
*Persona 4 Protagonist Wig (DLC): The protagonist's haircut, sourced from Persona 4.
*Teddie Hat (DLC): A hat shaped after Teddie's head from Persona 4.
*Persona 3 Protagonist Wig (DLC): The protagonist's haircut, sourced from Persona 3.
===Music===
====Original Tracks====
Persona received three arrangements for Ultimate.
* (DLC): An arrangement of the theme that plays in the Tokyo overworld at night in .
* (DLC): An arrangement of I'll Face Myself (Acceptance version) from . The theme plays at various points in Persona 4, most commonly when a character accepts their Shadow Self. The structure is based off of the Acceptance version, but the instruments are based on the battle verion.
* (DLC): An arrangement of the Velvet Room theme present in every Persona title, debuting in . Registers as a Persona 5 music track on Mementos, as indicated by the red background when it plays.
====Source Tracks====
Tracks sourced directly from the Persona games.
* (DLC): The main battle theme, sourced from Persona 5.
* (DLC): The opening theme, sourced from Persona 5.
* (DLC): The boss theme for the fights against Shadow Masayoshi Shido, the Holy Grail, and Caroline and Justine, sourced from Persona 5.
* (DLC): The second phase of the final boss theme, sourced from Persona 5.
* (DLC): The main battle theme, sourced from Persona 4.
* (DLC): The main battle theme, sourced from .
* (DLC): The main battle theme, sourced from .
* (DLC): The final boss theme, sourced from Persona 3.
====Victory Themes====
*Victory! Joker (Persona 5) (DLC): The primary victory theme, sourced from Persona 5.
*Victory! Joker (Persona 4) (DLC): The victory theme, sourced from Persona 4. Plays when Joker wins on Mementos when Persona 4 music is playing.
*Victory! Joker (Persona 3) (DLC): The victory theme, sourced from Persona 3. Plays when Joker wins on Mementos when Persona 3 music is playing.
====Other====
*An instrumental version of "Life Will Change" was used in Joker's reveal trailer, as well as the track "The Spirit". However, neither of these tracks are in Ultimate.
===Spirits===
==Games with elements appearing in the Super Smash Bros. series==
The Persona universe has games represented throughout the Super Smash Bros. series with a total of 9 games, and 11 if it includes the Megami Tensei franchise. The latest game represented in this universe is , released on February 20, 2020.
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*Playable characters:
** The skills used in Joker's down special when Arsène is present, Tetrakarn and Makarakarn, first appeared in this game.
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*Playable characters:
** Tetrakarn and Makarakarn’s ability to reflect damage first appeared in this game.
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*Playable characters:
** Joker's Purple costume represents this game's thematic color.
** Eiha first appeared in this game.
*Stage elements:
** Philemon, a recurring character in the series from the first game, appears in his butterfly form in the TV screen when music from Persona 3 plays in Mementos.
*Spirits:
** Igor, a recurring character in the series since the first installment, appears as a spirit.
*Music:
** "": An arrangement of the recurring Velvet Room theme, which debuted in this game.
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*Playable characters:
** Joker's Blue costume represents this game's thematic color.
** Tetrakarn and Makarakarn make their Persona series debut in this game.
** The All-Out Attack, which serves as Joker's Final Smash, debuted in this game.
** The protagonist from this game appears as a costume for the .
*Stage elements:
** Playing music from Persona 3 changes Mementos' Persona 5 theme to this game's theme.
*Music:
** "": The main battle theme, sourced from this game.
** "Victory! Joker (Persona 3)": The victory theme, sourced from this game. Plays when Joker wins on Mementos when Persona 3 music is playing.
** "": The penultimate boss theme, sourced from this game.
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*Playable characters:
** Joker's Yellow costume represents this game's thematic color.
** The protagonist from this game appears as a costume for the Mii Swordfighter.
** Teddie appears as a headgear for s.
*Stage elements:
** Playing music from Persona 4 changes Mementos' Persona 5 theme to this game's theme.
*Music:
** "": The main battle theme, sourced from this game.
** "Victory! Joker (Persona 4)": The victory theme, sourced from this game. Plays when Joker wins on Mementos when Persona 4 music is playing.
** "": A remix of the "Acceptance" version of the boss theme from this game.
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*Stage elements:
** In the cracked screen on Mementos, the screen shows parts of this game’s opening cutscene.
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*Stage elements:
** In the cracked screen on Mementos, the screen shows the loading screen from this game.
** Playing music from Persona 4 Golden changes Mementos' Persona 5 theme to Persona 4s theme.
*Music:
** "": A variant of the battle theme when the player does not strike first, sourced from this game.
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*Stage elements:
** When the Persona 4 theme is being used on Mementos, the main platform has a checkerboard pattern on the sides like the ones frequently utilized in this game.
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*Playable characters:
** originates from this game. He utilizes moves from this game, such as his Gun and Eigaon. Arsène appears as part of his moveset. Morgana also appears as part of his taunts and victory poses.
** Xander Mobus and Jun Fukuyama, Joker's English and Japanese voice actors, reprise their role in all regions.
** The visuals for Joker's All-Out Attack are taken from this game.
** Joker's first six costumes are based on his Phantom Thief appearance from this game, while his other two are based on his Shujin Academy and summer uniform, also from this game.
** Joker's Red costume represents this game's thematic color.
** Joker's White costume is based on Goro Akechi's Crow outfit.
** Morgana appears as a headgear for Mii Fighters.
*Stage:
** Mementos originates from this game.
*Stage elements:
** The Phantom Thieves appear in the background of Mementos.
*Spirits:
** The Phantom Thieves of Hearts (both in a group and individually), Goro Akechi, and Caroline & Justine appear as spirits.
** Igor uses artwork from this game.
*Music:
** "": The opening theme, sourced from this game.
** "Life Will Change -instrumental version-": The retrieved track, used for Joker's reveal trailer during The Game Awards 2018, although it isn't available in the game.
** "The Spirit": The retrieved track, used for Joker's reveal trailer during The Game Awards 2018, although it isn't available in the game.
** "": A remix of the theme from Tokyo at night, performed by Lyn Inaizumi.
** "": The main battle theme, sourced from this game.
** "Victory! Joker (Persona 5)": The primary victory theme, sourced from this game.
** "": The boss theme for the fights against Shadow Masayoshi Shido, the Holy Grail, and Caroline and Justine, sourced from this game.
** "": The second phase of the final boss theme, sourced from this game.
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*Playable characters:
** Joker's Grappling Hook originates from this updated release of Persona 5.
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*Spirits:
** Sophia appears as a spirit.
==Trivia==
*The Megami Tensei franchise, from which the Persona series deviates, crossed over with the series in and the series in Shin Megami Tensei Dx2, before the debut of the Persona universe in Smash. 
**In Super Smash Bros. Ultimate, Tsubasa Oribe, a character from the Fire Emblem crossover, as well as her "Carnage Form" from the game, appears as a Spirit. In addition, Chrom and Marth, playable characters in Super Smash Bros. Ultimate, appear in the crossover.
*Persona, , , and are the only universes without playable characters from the first installment in their series in Super Smash Bros.
**It is also the only universe not to have any playable characters from the century it debuted in.
*Persona is the first third-party universe (with a playable character represented in Smash) that is a sub-series (as Persona deviates from the Megami Tensei franchise).
**Persona is also the first sub-universe to not have its root universe featured in Smash. can retroactively be considered the second, as the Xenoblade Chronicles 3: Future Redeemed DLC established firm connections between the series and the earlier Xeno titles, being Xenogears and the Xenosaga games; neither series has any content in Smash. 
***Additionally, Persona is the only fighter-based universe to spin off from a universe that did not originate with a video game, as Megami Tensei originated with a series of fantasy novels.
*Persona is the first character-based universe to introduce a new company in Super Smash Bros. Ultimate, as the copyright in Joker's reveal trailer mentions Atlus (although it is wholly owned by Sega, which is already represented in the game).
*Persona is the only spin-off franchise to have representation in Smash without the main series (being the Megami Tensei games) also having representation.
**However, this is only if the origins of Tetrakarn and Makarakarn are dismissed, as they originated in Shin Megami Tensei.
==External links==
*Article on the Megami Tensei Wiki.
 
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Category:Atlus
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