nyuuzyou/wikis huggingface dataset:
Indestructible

== Overview ==
Indestructible (Alt: Unbreakable) refers to equipment that cannot be broken in battle. However, they can still be broken while refining.
== Bestowed from ==
The following weapon types are naturally indestructible:
*https://irowiki.org/images/db/item/1301.png   Axe
*https://db.irowiki.org/image/item/1550.png   Book
*https://irowiki.org/images/db/item/1601.png   Staff
*https://irowiki.org/images/db/item/1504.png   Mace Most maces are indestructible.
Skills:
* - Headgear, Armor, Weapon, Shield
Below are examples of some items that are indestructible:
Indestructible Modifiers 	Indestructible Modifiers	Indestructible Modifiers	Indestructible Modifiers	Indestructible Modifiers
Item 	Item Slot 	Slot Indestructible 	Req. Level 	Notes
https://db.irowiki.org/image/item/4110.png Restless Dead Card 	Armor 	Armor, Weapon 	1 	-
 	Armor 	Armor 	1 	-
 	Armor 	Armor 	1 	-
 	Weapon 	Weapon 	1 	-
 	Weapon 	Weapon 	1 	-
 	Weapon 	Weapon 	1 	If upgrade level is +11 or higher
 	Armor 	Armor 	1 	-
 	Armor 	Armor 	1 	-
 	Headgear (Upper) 	Headgear (Upper) 	100 	-
 	Headgear (Upper) 	Headgear (Upper) 	100 	Not mentioned in description
 	Armor 	Armor 	100 	If upgrade level is +8 or higher
 	Armor 	Armor 	100 	If upgrade level is +8 or higher
 	Armor 	Armor 	100 	If upgrade level is +8 or higher
 	Armor 	Armor 	90 	-
 	Armor 	Armor 	90 	-
 	Armor 	Armor 	90 	-
 	Armor 	Armor 	90 	Not mentioned in description
 	Armor 	Armor 	90 	-
 	Armor 	Armor 	100 	If upgrade level is +7 or higher
 	Armor 	Armor 	90 	If upgrade level is +8 or higher
 	Armor 	Armor 	100 	If upgrade level is +7 or higher
https://static.divine-pride.net/images/items/item/450179.png Celine Dress [1] 	Armor 	Armor 	130 	Set Bonus with https://db.irowiki.org/image/item/28513.png Celine's Brooch Type K [1]: If upgrade level is +13 or higher
https://static.divine-pride.net/images/items/item/15409.png Bloody Dress [1] 	Armor 	Armor 	90 	If upgrade level is +7 or higher
 	Armor 	Armor 	80 	If upgrade level is +7 or higher
 	Armor 	Armor 	99 	-
 	Armor 	Armor 	100 	-
 	Armor 	Armor 	100 	If upgrade level is +10 or higher
 	Armor 	Armor 	100 	If upgrade level is +10 or higher
 	Armor 	Armor 	100 	If upgrade level is +12 or higher
 	Armor 	Armor 	100 	Not mentioned in description
 	Armor 	Armor 	1 	-
 	Shield 	Shield 	90 	-
 	Shield 	Shield 	90 	-
 	Shield 	Shield 	90 	-
 	Shield 	Shield 	90 	-
 	Shield 	Shield 	83 	-
 	Shield 	Shield 	83 	-
https://static.divine-pride.net/images/items/item/28922.png Illusion Sacred Mission [1]	Shield 	Shield 	120 	-
Ancient Hero Weapon Enchant 	Weapon 	Weapon 	100 	Ancient_Hero_Bravery
Thanatos Weapon Enchant 	Weapon 	Weapon 	120 	Physical and Ranged type enchant
17.1 Illusion Weapon Enchant 	Weapon 	Weapon 	130 	Finest Weapon Modification Device (Physical) / (Magical)
Vicious Mind Weapon Enchant 	Weapon 	Weapon 	160 	-
Category: Mechanics
Indulge

Indulge (Alt: Health Conversion) is a Transcendent 2nd class active skill available as Scholar.
==Effect==
Trades off 10% of Max HP for restoring SP, where the amount of SP restored is based on the consumed HP.
Level	 	SP Cost
1 	10%	1
2 	20%	2
3 	30%	3
4 	40%	4
5 	50%	5
===Notes===
*Due to the SP Cost of this skill, players are unable to restore SP from this skill when their SP is 0.
==Applications==
*Players with high VIT can restore the most SP with this skill, due to their Max HP being higher.
*With this skill and Heal from either another player or a , players can efficiently restore SP without the help of Increase SP Recovery outside of as the prerequisite of this skill.
==External==
===Bestowed from===
* - Level 1; Usable
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Global delay of skills reduced.
***Old: 0.8 + (Skill Level × 0.2) seconds
***New: 0.5 seconds at all skill levels.
Infiltrate

__NOTOC__
Infiltrate (Alt: Infiltrate) is a 3rd expanded class active skill available as Shinkiro and Shiranui.
==Effect==
Instantly seeps into the target's shadow, inflicting melee physical damage to it.
* Additionally, the user moves to the other side of the target and enters state for 2 seconds.
* If there are mirage clones of oneself within the 31x31 cell range around the target, the clones are brought to the area around the caster.
* If the location across from the target is not moveable, the skill cannot be used.
Level	Base Damage (ATK)
1 	700%
2 	1,400%
3 	2,100%
4 	2,800%
5 	3,500%
 Damage (ATK) = [(Base_Damage + 5 × CON) × ]%
Infinite Humming

Infinite Humming (Alt: Unlimited Humming Voice) is a 3rd class supportive chorus skill available as Maestro and Wanderer. This performance belongs to the Group B.
==Effect==
Performs a continuous humming that prevents skill casting of all players around the user from being interrupted temporarily. However, this increases their SP Cost by 15%, which is diminished the more are in the party. Requires the performers to wield an instrument or whip.
Level	Area of Effect	Cooldown	Duration
1 	11x11 	110s 	60s
2 	11x11 	120s 	90s
3 	13x13 	130s 	120s
4 	13x13 	140s 	150s
5 	15x15 	150s 	180s
Effect from performers
Performers	Added SP Cost
0 	15%
3 	12%
4 	9%
5 	6%
6 	3%
7 	0%
===Notes===
*This skill does not work in War of Emperium.
Inquisitor Job Change Guide

#Go inside the Hotel at and nearby the stairs talk with Inn Employee.
#Go to the second floor, pass the second room and Seriang will start a dialogue.
#*Select any option for all dialog.
#Go to the northeast of Prontera Field 3 (1 North, 2 East from Prontera) and talk with Einhar.
#*Select either option, then "I'd like to return to Odin".
#*NOTE At this point make sure you are in a party as the party leader.
#Go to Prontera Monastery at and talk with Einhar.
#*Select "Request to enter the underground ward" to create the job change instance.
#*Talk again and select "Enter the underground ward" to enter the instance.
#Inside the instance, you must speak with Einhar and he will tell you the order to remove the seals.
#*NOTE There's four seals, one per corner of the map. NW is Nied, NE is Is, SE is Siegel, SW is Wyn.
#When you release the last seal, choose "Enter now" and you will be sent to the middle.
#You need to defeat a Baphomet named Heinous Monster.
#After you defeat the monster, talk with Einhar who appears near the center of the room.
#*Select "Leave" and after your are outside the instance, use the Dungeon Destroyed button in the Memorial Dungeon window.
#*NOTE You will have to repeat the steps 4 through 8 two more times.
#Talk again with Einhar to open the instance again.
#After you have defeated the monster three times, go outside the instance and talk with Einhar.
#Talk again with him to change your job to a Inquisitor.
Category:Job Change Guide
Category:Inquisitor
Insect

Insect is a race of monster. Notably they are one of the two races to ignore all Hiding related skills, which include Cloaking, Stalk, Stealth, and Hiding itself. Cards which concern the insect race include:
==Card==
Cards which concern the Insect race include:
* : Adds a 0.5% chance of the '' item dropping when killing an Insect race monster.
*: Reduce damage from Insect monsters by 30%.
*: Inflict 10% more damage with Critical Attack. Critical +7 on Insect monsters.
*: Increases physical damage on Insect race targets by 40%.
*: Increase damage on Insect monsters by 20%.
*: Increase damage on Demi Human, Brute, Plant and Insect monsters by 7%.
*: Add the chance of gaining ''/''/'' each time an Insect monster is killed. Juice item restores 50% more HP.
*: Add the chance of gaining '' item each time an Insect monster is killed.
*: Add the chance of gaining '' item each time an Insect monster is killed. Add 10% more tolerance against Wind Property Attack.
*: Gain 5 SP each time an Insect monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped.
*: Reduce damage from Insect monsters by 10%. When headgear is upgraded to +9 or higher, reduced damage from Insect monsters by an additional 5%.
*: Increases magical damage on Insect race targets by 10%.
*:
**Increases magical damage on Insect race targets by 10%.
**If upgrade level is +9 or higher, increases magical damage on Fish race targets by an additional 5%.
*: Receive 10% more Experience Points from Insect monsters. Receive 20% more damage from Insect monsters.
==Equipment==
Equipment which concerns the Insect race include:
===Headgear===
*: Reduces damage from Insect monster by 3%.
*: Reduces damage from Insect monster by 3%.
*: Reduces damage from Insect monster by 10%.
===Armor===
*:
**Reduces damage taken from Insect race enemies by 5%.
**Reduces damage taken from Insect race enemies by an additional 1% per upgrade level of the item.
*:
**If upgrade level is +7 or higher, increases physical and magical damage on Insect race targets by 10%.
**If upgrade level is +9 or higher, increases physical and magical damage on Insect race targets by an additional 15%.
**If upgrade level is +12 or higher, increases physical and magical damage on Insect race targets by an additional 15%.
===Equipment Sets===
*Gelerdria & Storm Stone Set: If Gelerdria upgrade level is +7 or higher, increases physical damage on Insect race targets by 30%. If Gelerdria upgrade level is +9 or higher, increases physical damage on Insect race targets by an additional 20%.
==Skills==
Skills concerning the Insect race include:
* Beast Bane: Hunter skill that increases ATK against the Brute and Insect races.
* Beast Charge: Hunter skill that is an advanced form of Double Strafe modified to do additional damage against Brute and Insect type monsters. 
Category:Races
Inspiration

Inspiration (Alt: Inspiration) is a 3rd class active skill available as Royal Guard.
==Effect==
Places a temporary buff on the user that applies many effects and prevents certain negative status. Genesis Ray damage will be increased and have its property turned into Neutral during the effect of Inspiration.
Level	All Stat	Base ATK/MATK Increase	Base HIT Increase	Max HP Increase	HP Drain	SP Drain	Duration
1 	6 	40 	12 	4% 	3.0% 	4.0% 	60s
2 	12 	80 	24 	8% 	2.5% 	3.5% 	90s
3 	18 	120 	36 	12% 	2.0% 	3.0% 	120s
4 	24 	160 	48 	16% 	1.5% 	2.5% 	155s
5 	30 	200 	60 	20% 	1.0% 	2.0% 	180s
===Negative side-effects===
*Drains HP over time.
*Drains SP over time.
===List of status effects prevented===
*Bleeding
*Blind
*Body Painting
*Burning
*Chaos
*Crystallization
*Curse
*Deep Sleep
*Fear
*Freezing
*Frozen
*Guillotine Cross' Poisons
*Poison
*Saturday Night Fever
*Shadow Chaser's Masquerades
*Silence
*Sleep
*Stone
*Stun
===Notes===
*This buff does not wear off when a person re-logs, and cannot be dispelled.
*Battle Chant can remove the buff when used.
==External==
===Enhanced by===
*:
**If King's Grace is at level 5 or higher,
***Reduces variable casting time by 2 seconds.
***Reduces cooldown by 10 seconds.
* - Increases damage by 50%.
==Changelog==
*October 13th, 2022
**Effects are no longer influenced by job level.
**Removed EXP cost.
**Removed self damage.
**Cooldown lowered.
**Duration increased.
Instruction Change

Instruction Change (Alt: Change Instruction) is a Homunculus exclusive passive skill available to Vanilmirth.
==Effect==
Increases Vanilmirth's STR and INT. This skill also increases its owner's chance of successfully brewing potions.
Level	STR	INT	Brewing Success
1 	+1 	+1 	+1%
2 	+1 	+2 	+2%
3 	+3 	+2 	+3%
4 	+4 	+4 	+4%
5 	+4 	+5 	+5%
Instrument

Instruments are weapons used by Bards. Many have slotted varieties. They are one-handed weapon.
Size 	Damage
Small 	75%
Medium	100%
Large 	75%
== List ==
Name	Possible Slots	Level	Attack	Weight	Additonal Notes
 	, 	1 	50 	70 	N/A
 	, 	2 	105 	50 	N/A
 	, 	2 	90 	40 	N/A
 	 	4 	10 	180 	Removes all base DEX, 193 ASPD, HP Regen -100%, HP -50 every 5 seconds
 	0 	3 	50 	0 	DEX +2. Increases physical damage vs. Demi-Human. Increases the damage inflicted with Arrow Vulcan. Character bound.
 	 	3 	110 	90 	Fire element
 	3 	3 	110 	70 	DEX +3, AGI +2, Target gets knock backed by 2 cells when Melody Strike or 3 cells when Arrow Vulcan is used
 	0 	3 	125 	0 	Character bound.
 	 	3 	110 	90 	Wind element
 	 	3 	110 	90 	Earth element
 	1 	3 	170 	80 	MATK +50. Reduces variable casting time of Deep Sleep Lullaby and Windmill Rush. SP cost of Deep Sleep Lullaby and Windmill Rush decreased for every upgrade above +6.
 	, 	3 	142 	90 	N/A
 	, 	3 	126 	130 	N/A
 	, 	3 	114 	90 	INT +2
 	 	3 	110 	90 	Water element
 	0 	3 	50 	0 	DEX +2. Increases physical damage vs. Demi-Human. Physical attacks bypass the defense of Demi-Human.
 	 	3 	130 	150 	SP +3 with each kill, Lv. 1 Area Chaos by chance, LvL 3 Heaven's Drive by chance when hit
 	 	4 	110 	180 	INT +2, AGI +1, Enables Lv. 1 Jupitel Thunder
 	0 	4 	50 	0 	Increases physical damage vs. Demi-Human. Physical attacks bypass the defense of Demi-Human. +6 upgrade bonus: Increases physical damage bonus til an upgrade of +14. Increases defense bypass. +9 upgrade bonus: Adds a chance of using ][Tarot Card of Fate]] Lv 5 on the target when Arrow Vulcan is used. Character bound.
 	2 	4 	120 	100 	INT +2, 10% chance of inflicting Stun on the target when using Melody Strike, if upgraded to +10, adds a 20% chance instead.
 	, 	4 	150 	120 	+10% dealt with Arrow Vulcan and Melody Strike
Category: Bard
Intensification

__NOTOC__
Intensification (Alt: Intense Telekinesis) is a 3rd class active skill available as Warlock.
==Effect==
Places a temporary buff on the user that increases Ghost property Magic Damage, shortens their Variable Cast Time, and reduces their SP Cost.
Level	Damage Increase	VCT Decrease	SP Cost Decrease	SP Cost
1 	40% 	10% 	10% 	100
2 	80% 	20% 	20% 	150
3 	120% 	30% 	30% 	200
4 	160% 	40% 	40% 	250
5 	200% 	50% 	50% 	300
===Notes===
*SP Cost decrease only applies for Ghost property spells while Variable Cast Time shortening works for all spells with the exception of Mystical Amplification, as it does not have Variable Cast Time.
*The damage increase acts as a final damage multiplier. At Level 5, it triples Ghost property magic damage, or a 200% increase. This is separate of Elvira card or similar ghost property boosts.
*This skill was implemented among other skills with the Lv175/60 expansion.
*The Variable Cast Time reduction strangely counts as Gear Variable Cast Time Reduction instead of Skill Variable Cast Time Reduction.
**This means it stacks additively with equips like or , but multiplies with skills & equips such as Suffragium or .
==External==
===Enhanced by===
* - If Intensification is level 5, reduces cooldown by 80 seconds.
* - If Intensification is level 5, reduces cooldown by 75 seconds.
Intensive Aim

Intensive Aim (Alt: Intensive Aim) is a 4th expanded class active toggle skill available as Night Watch.
==Effect==
* Switches to state.
* Movement is not possible in Intensive Aim state.
* Activating this skill starts you at 1 Aiming Count and additional Aiming Count is accumulated every 0.5 seconds.
* The Aiming Count can be accumulated up to 10.
* The buff is removed if the caster leaves the standing cell due to certain effects such as being knocked back or teleported.
* The only way to move in this state is Fallen Angel and moving through this method will not reset Aiming Count.
* Increases ATK, HIT and Critical while your are in Intensive Aim state.
Level	ATK Bonus	HIT Bonus	Crit Bonus
1 	150 	250 	30
==Changelog==
* TBA
Intimidate

Intimidate links to here. If you're looking for another skill, you may be looking for Snatch instead.
Intimidate (Alt: Plagiarism) is a 2nd class passive skill available as Rogue and Stalker.
__TOC__
==Effect==
Increases attack speed and enables to use the last skill that was inflicted by the enemy, which does not need to connect in order to be plagiarized. Skill level affects the maximum level of the plagiarized skill that the user can obtain. For example, if the user is hit by Bash Lv. 10, but he/she has only learned Intimidate Lv. 5, the user can only obtain Bash Lv. 5 through this skill.
Level	Max. Level Obtainable	ASPD Bonus
1 	1 	1%
2 	2 	2%
3 	3 	3%
4 	4 	4%
5 	5 	5%
6 	6 	6%
7 	7 	7%
8 	8 	8%
9 	9 	9%
10 	10 	10%
==Copyable skills==
Note that this list does not include all skills that are copyable by Intimidate, but only those useable by Intimidate. This skill will copy any 2nd class skill or lower that inflicts damage. Copied skills also carry the requirements to be used. Therefore, some, such as Sonic Blow are not able to be used, as they have a requirement that the user cannot fulfill.
===Swordman Class===
{|class=wikitablec	Swordman
	
	
===Mage Class===
{|class=wikitablec	Mage
	
	
	
	
	
	
	
	
	
===Archer Class===
{|class=wikitablec	Archer
	
	
	
===Merchant Class===
{|class=wikitablec	Merchant
	
===Thief Class===
{|class=wikitablec	Thief
	
	
	
===Acolyte Class===
{|class=wikitablec	Acolyte
	
	
	
===Extended Classes===
{|class=wikitablec	TaeKwon Kid
	
===Other===
Equipment Skills
===Notes===
*This skill does not plagiarize Monster Exclusive Skills, Transcendent or 3rd class skills.
*This skill can copy certain skills that are performed at a higher level by monsters than their player variant would allow. For example, Water Ball Lv. 10, Claymore Trap Lv. 10.
*This skill cannot copy Blessing and Increase AGI, even though they do 1 damage to the player due to the monster skill Property Change (Undead).
*Equipment and cards that autocast the highest level of a skill will not work with a plagiarized skill.
*Tomahawk Throwing is currently the only non-naturally learned skill that is copyable by Intimidate.
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Also increases attack speed by 1% per skill level.
Invisibility

Invisibility (Alt: Invisibility) is a 3rd class active skill available as Shadow Chaser.
== Effect ==
Completely conceal yourself whilst allowing you to attack while hidden. In this state, all your attacks become Ghost property. Cannot use skills or items for the duration, and ASPD is reduced. Will continually drain SP, and the skill will be cancelled if SP reaches 0. 
Level	Critical Rate Boost	SP Drain per second	ASPD Penalty	Cooldown
1 	+20% 	10% 	-40% 	20s
2 	+40% 	8% 	-30% 	30s
3 	+60% 	6% 	-20% 	40s
4 	+80% 	4% 	-10% 	50s
5 	+100% 	2% 	-0% 	60s
=== Notes ===
*While under the effects of this skill the Shadow Chaser cannot be revealed by any means.
**The Shadow Chaser will still receive damage from AoE attacks, skills and is affected by skills such as Cursed Circle and Windmill.
**Note also Insect Race monsters (untested but likely also Demon Race and Boss) are able to target and attack you in this state.
*Auto-cast spells work with this skill.
*Bugged to continue drainage of SP despite revealed.
**The only instance that this occurs is if this skill is cast in a party and the party leader uses a Giant Flywing while you are still in the Invisibility status.
Iron Fists

Iron Fists (Alt: Iron Hand) is a 2nd class passive skill available as Monk, Champion and expanded Super Novice.
__TOC__
==Effect==
Increases ATK (Weapon Mastery) with Knuckle class weapons or Bare Handed.
Level	Mastery ATK
1 	+3
2 	+6
3 	+9
4 	+12
5 	+15
6 	+18
7 	+21
8 	+24
9 	+27
10 	+30
Isle of Bios

Instance Cooldown Quest Name: Memorial Dungeon: Isle of Bios
#Talk to Wandering Old Man .
#:
#Check the Yellow Seed , choose Reserve and enter instance.
#Inside the instance walk east to the bridge. There will be a conversation between Zeith, Vrid and Reaper Yanku. 
#You need to kill all monsters in the zone to be able to move to the second zone. An announcement will show if all the monster has been killed. On the second zone, you also need to kill all monsters to be able to move to final zone.
#On the final zone, head to the center of the room where you will see Zeith and Vrid. Reaper Yanku will appear and froze them (you will be frozen also, Evil Druid card or unfrozen armor works here).
#There will be a wave of Orc Zombies, followed by Verit and Megalodon that you need to kill.
#Once all undead wave has been cleared, with 50m HP will appear and you can kill him now. Once he's dead, he will drop at 100% chance.
#Once done, talk to Vrid again to receive Token of Hero as well as move you out from the instance.
==Monster List==
*Corrupt Orc Baby
*Corrupt Baby Desert Wolf
*Corrupt Familiar
*Corrupt Orc Warrior
*Corrupt Desert Wolf
*Corrupt Phen
*Corrupt Orc Zombie
*Corrupt Verit
*Corrupt Megalodon
*Reaper Yanku
==Token of Hero==
Token of Hero can be used for Hero Ring Enchants.
==Prize of Hero==
List of possible items gained from Prize of Hero:
{|
|-style="vertical-align:top;"
|
|
{|class=wikitablec	
	
	
	
	
	
Category:Quests
Category: Flame Basin & Flame Cave Quests
Item Mixing

== Overview ==
These items are made through NPCs. Each page lists different items and the ingredients needed to make them. It also gives the NPC information and a map location.
=== Consumables ===
*Juices
*Potions
*Dyestuffs
*Taming Items
*Counteragent and Mixture Quest
=== Equipment ===
*Headgear Ingredients
*Cute Pet Equipment
*Gunslinger Weapons
*Ninja Equipment
*Ninja Weapons
Category: General Information
Category: Item Mixing
Item Sling

Item Sling (Alt: Sling Item) is a 3rd class active skill available as Geneticist.
==Effect==
Throws an item classified as Throwable to a single target.
===Notes===
*The thrown healing and boosting items have the same effect as if the targeted player used the item manually. There is also no sound or icon showing that the effect from the item thrown is active.
*Geneticists cannot throw items to Homunculi or themselves with this skill, only other players. The other players do not have to be in a party to receive the benefits from the thrown item.
==Throwable Items==
Some of these items may not be available.
Item Thrown 	Effect
Throwable Items from Bomb Creation 	Throwable Items from Bomb Creation
 	Inflicts damage.
 	Inflicts damage and causes stun or bleeding.
 	Inflicts damage and drops attack speed and movement speed.
 	Inflicts damage to all enemies nearby in a same cell.
 	Inflicts damage, drops LUK and forces target to sit for 3 seconds.
Throwable Items from Change Material	Throwable Items from Change Material
 	Inflicts very low damage.
 	Inflicts very low damage.
 	Inflicts low damage.
 	Lowers Max HP for 15 seconds.
 	Boosts physical attack for 500 seconds.
 	Boosts magic attack for 500 seconds.
 	Cures from several status effects and restores HP.
 	Slightly increases Max HP for 500 seconds and restores a little bit of HP.
 	Increases Max HP for 500 seconds and restores a little of HP.
 	Greatly increases Max HP for 500 seconds and restores some HP.
 	Slightly increases Max SP for 500 seconds and restores a little bit of SP.
 	Increases Max SP for 500 seconds and restores a little of SP.
 	Greatly increases Max SP for 500 seconds and restores a little of SP.
 	Bolsters HP Recovery for 500 seconds and restores HP.
 	Increases Max SP and bolsters SP Recovery for 500 seconds. Also restores SP.
 	Boosts attack speed for 500 seconds.
 	Boosts STR for 5 minutes.
 	Boosts INT for 5 minutes.
 	Boosts VIT for 5 minutes.
 	Boosts DEX for 5 minutes.
 	Boosts AGI for 5 minutes.
 	Boosts LUK for 5 minutes.
 	Drops all stats by for 5 minutes.
==Changelog==
*October 13th, 2022
**Skill removed from the game.