nyuuzyou/wikis huggingface dataset:
Dark Justiciar Half-Plate (Rare)

== Gallery ==
File:Dark Justiciar Half-Plate in game female.png|alt=Dark Justiciar Half-Plate worn by Karlach
File:Dark Justiciar Half-Plate in game male.png|alt=Dark Justiciar Half-Plate worn by Astarion
File:Darkjusticarhalfplate.png|Armor set dyed with Purple Dye worn by Shadowheart
file:Dark Justiciar Half-Plate Rare Human Front Model.webp|Body Type 1 Front Human|alt=Dark Justiciar Half-Plate Rare Human Front
file:Dark Justiciar Half-Plate Rare Human Back Model.webp|Body Type 1 Back Human|alt=Dark Justiciar Half-Plate Rare Human Back
file:Dark Justiciar Half-Plate Rare High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Dark Justiciar Half-Plate Rare High Elf Front
file:Dark Justiciar Half-Plate Rare High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Dark Justiciar Half-Plate Rare High Elf Back
Category:Dark Justiciar Equipment
Dark Justiciar Half-Plate (Very Rare)

==Gallery==
file:Dark Justiciar Half-Plate Very Rare Human Front Model.webp|Body Type 1 Front Human|alt=Dark Justiciar Half-Plate Very Rare Human Front
file:Dark Justiciar Half-Plate Very Rare Human Back Model.webp|Body Type 1 Back Human|alt=Dark Justiciar Half-Plate Very Rare Human Back
file:Dark Justiciar Half-Plate Very Rare High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Dark Justiciar Half-Plate Very Rare High Elf Front
file:Dark Justiciar Half-Plate Very Rare High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Dark Justiciar Half-Plate Very Rare High Elf Back
Category:Dark Justiciar Equipment
Category:Sources of damage reduction
Category:Sources of Necrotic damage
Dark Justiciar Mail

== Gallery ==
File:Dark Justiciar Mail in game female.png|alt=Dark Justiciar Mail worn by Karlach
File:Dark Justiciar Mail in game male.png|alt=Dark Justiciar Mail worn by Astarion
file:Dark Justiciar Mail Human Front Model.webp|Body Type 1 Front Human|alt=Dark Justiciar Mail Human Front
file:Dark Justiciar Mail Human Back Model.webp|Body Type 1 Back Human|alt=Dark Justiciar Mail Human Back
file:Dark Justiciar Mail High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Dark Justiciar Mail High Elf Front
file:Dark Justiciar Mail High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Dark Justiciar Mail High Elf Back
==Dyed Variations==
File:Dark-justiciar-uncommon.png|Uncommon Dye Colors
File:Dark-justiciar-rare.png|Rare Dye Colors
File:Dark-justiciar-very-rare.png|Very Rare Dye Colors
Category:Dark Justiciar Equipment
Category:Sources of Necrotic damage
Dark Justiciar Set

The Dark Justiciar equipment is a set of armour themed after Shar's Dark Justiciars. Their bonuses revolve around being obscured.
=== Discoverable ===
These Dark Justiciar equipment pieces are significantly weaker but can be discovered around the world.
Name	Slot 	Effect
 	 (Medium Armour)	
* Constitution s +1
 	 (Medium Armour)	
 	 (Non-Armour) 	
* Strength s +1
 	 (Medium Armour)	
* on Constitution s
 	 (Medium Armour)	
 	 (Medium Armour)	
* Constitution s +1
 	 (Medium Armour)	
 	 (Light Armour) 	
* +1
 	 (Shield) 	
* on Perception s.
 	 (Scimitar) 	
 	 (Medium Armour)	
* Constitution s +1
=== Pristine ===
These pieces are pristine and have more powerful effects, but can only be received by becoming a Dark Justiciar.
Name	Slot 	Effect
 	 (Medium Armour)	
* Dexterity s +1
 	 (Non-Armour) 	
* Strength s +1
 	 (Medium Armour)	
* on Constitution s
Category:Equipment sets
Dark Mind

==Dialogue==
When placed on the Mind-Archive Interface within the Mind Flayer Colony, the will sing.
* Oh, my darling Carolinahow I'd love to wine and dine yabut you chose my foolish brother over me...
* And when you two are wedWell, my heart will be but deadFor my sister you will sadly, surely be.
* But my brother, he's a loserAnd I take you for a chooserSo perhaps one day you'll leave him high and dry.
*And if you choose anotherWhat's more loving than a brotherYes, a stand-up, homely, gentle sort of guy.
When interacted with again, the Head will hum the same song.
Darlie

Cook Darlie is a staff member in Wyrm's Rock Fortress. 
==Involvement==
She is busy at the small kitchen in the far corner of the mess hall, at the first floor of the Wyrm's Rock Fortress.
If spoken to, she simply shoos the player away.
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Half-Elves
Category:High Half-Elves
Category:Humanoids
Darra

Darra is a goblin who can be met in the Moonrise Towers in Act Two.
== Involvement ==
=== Act Two ===
Darra can be found tried by for her failures at Moonrise Towers if or did not survive Act One. Darra will be accompanied by and . These three goblins cannot be met elsewhere in the game.
Due to ongoing of the plot, there is no chance to speak with Darra or any of her fellows from the cutscene separately. The player character has several options of how to deal with the goblins, and in case they choose to set the creatures free, the two surviving goblins will flee from the tower and disappear.
== Combat ==
=== Attacks and abilities ===
Category:Goblins
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Replacement_characters
Darragh

Harper Darragh is a gold dwarf fighter who is part of the Harpers in Act Two. He guards the entrance to the Last Light Inn, standing behind the barricade.
== Involvement ==
=== Last Light Inn ===
Darragh can be first encountered at the Last Light Inn, where he guards the entrance to the sanctuary and main plaza from behind the main barricade, below Terradissia and a few steps away from .
If the party is rescued by but exposes him as a True Soul, Darragh is and joins the fight against his summoned Crawling Claws.
=== Resolve the Abduction ===
When Marcus attacks the inn and attempts to kidnap during , Darragh more often than not fails the saving throw and be for the remainder of the battle. If Isobel is not saved, he and everyone in Last Light Inn turn into a , save for .
=== Assault Moonrise Towers ===
If Isobel is saved at the Last Light Inn, and once the has been freed from her cage and heads for Moonrise, Darragh follows Jaheira to Moonrise Towers. However, Darragh is killed during the fight against Absolute forces before the party members can arrive. His corpse can be found within Moonrise Towers itself, down the staircase leading down from the entrance, in front of .
==Combat==
===Attacks and Abilities===
== Loot ==
*
*
*
== Related quests ==
* 
* 
== Notes ==
* As of Patch 7, despite having Extra Attack, Darragh is not able to attack twice during his turns.
== References ==
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Harpers
Category:Fighters
__INDEX__
Dart Dirtwood

Dart Dirtwood is a dwarven character in the Lower City of Baldur's Gate. He can be found near the Grey Harbour Docks, as part of mob, ready to bring to "justice".
== Involvement ==
When approaching the Steel Watch Foundry, the party can come across Churg Elvek and his mob, as well as Volo who is tied up to some . Upon approaching, a cutscene plays out where Churg accuses Volo of harmful lies, conspiracies and fear mongering. The party can opt to intervene or draw their weapons after which Churg and his mob attack.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
=== Allies ===
* 
* 
* 
* 
* 
* 
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Dashkent Moliver

Dashkent Moliver is the custodian of Fraygo's Flophouse in Rivington during Act Three.
== Interactions ==
=== Act Three ===
Dashkent is the halfling wearing a red shirt who patrols the bottom floor of Fraygo's Flophouse. The party can question Dashkent about the disappearance of and, if her corpse was discovered, notify him of her murder.
If the player character gathered the clue about a "dwarf wearing red" in or , the player character can accuse Dashkent of resembling the murder suspect. He becomes indignant and stresses that he is a halfling, not a dwarf. Halfling characters receive a unique response if failing to recognize him as their kin.
== Notable loot ==
* 
* 
== Related literature ==
* 
* 
== Related quests ==
* 
* 
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Dawnbreaker

A Dawnbreaker is a unique type of Trap that might be encountered in the Crèche Y'llek in Act One and/or Act Two of the game.
A Dawnbreaker is an elaborate-looking defensive mechanism standing in the plain sight in the beginning of the Secret Chamber, that can be entered only from the Inquisitor's Chamber of the Crèche Y'llek. There are two Dawnbreakers planted separately in the neighboring parts of the passage, divided by energy barriers.
Upon approaching close to the Dawnbreaker a Turn-based mode is started automatically, with the trap (like any other part of environment) always having minimal initiative, which gives the party a chance to outmake it.
At its turn, the Dawnbreaker attacks once with a unique spell, Break of Dawn, which deals damage to all targets in its conical area of impact, possibly making them fall Prone and then pushing away within 20 m. 
Nevertheless the quite modest damage, the latter effect near guarantee the death of any party member, because on the opposite side of the corridor there is a Chasm area, and the push-back ability of the trap literally shoves the characters down into it. Killed thus party members appear nearby as the Soul Echoes and might be looted or resurrected through the use of Scrolls of Revivify, or at camp by Withers.
However, disarming the Dawnbreaker might occur crucial to further proceeding deeper into the Secret Chamber. Its conical area of impact lies immediately adjacent to both ends of the guarded part of the corridor, and an attempt to walk the trap around may prove to be much more troublesome task compared to trying to gently side-crouch close-by and disarm it.
A Dawnbreaker can be disarmed with the help of skill, but the character must have a in their inventory. Difficulty Class requirement is a roll.
After disarming, a Dawnbreaker will be depictured as a bunch of inactive metal pieces and crystal shards.
Category:Act One Locations
Category:Environmental objects
Category:Traps
Dead Drow

Dead Drow is a drow who is found dead in the Torchstalk Gulch area of the Underdark. 
== Involvement ==
He had tried to climb the mushrooms to the secret fairy rings using his backpack to check the mushrooms but fell due to exceeding the weight the mushrooms could carry.
== Loot ==
* 
* 
== Related literature ==
* 
==Speak with Dead==
Party member: Who are you?
* Dead Drow: House Vandree... far scout... searching...
** Party member: What where you searching for?
*** Dead Drow: Quick path... to surface...
Party member: What happened to you?
* Dead Drow: Threw backpack... too light... fell...
** Party member: How did throwing a backpack make you fall?
*** Dead Drow: Mushrooms... disappear... guessed wrong...
Party member: Did you have any allies nearby?
* Dead Drow: Worked alone... better that way...
Category:Drow
Category:Lolth-Sworn Drow
Category:Humanoids
Category:Characters
Category:Characters in the Underdark
Category:Characters in Act One
Category:Available to Speak with Dead
Category:Corpses
Dead Eyes

The Dead Eyes are a group of mercenaries residing in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
The Dead Eyes are only be encountered in Old Garlow's Place if the party do not complete during Act One. As a result, Mayrina does not establish the Anti-Hag Support Group, and the Dead Eyes take their place instead.
== Members ==
* - leader
* 
* 
* 
* 
* 
== Related literature ==
* 
* 
* 
Category:Factions
Dead Mind Flayer (Goblin Camp)

Dead Mind Flayer can be found in the Goblin Camp during Act One.
== Involvement ==
=== Act One ===
The dead mind flayer can be encountered in the Shattered Sanctum during questioning. If Ragzlin is killed before he casts on the corpse, the party can instead question the mind flayer. Upon casting the spell, the player character immediately recognises the mind flayer as responsible for abducting them and implanting their parasite.
== Speak with Dead ==
The dead mind flayer can be spoken to with .
Party member: Tell me who the Absolute is.
* Dead Mind Flayer: Fractured images fill your mind: curved drow blades, crude goblin torches, gnoll teeth dripping blood. You see other mind flayers arranged in a serene circle. Absolute unity. Absolute power.
** Party member: What does the Absolute want from the goblins?
*** Dead Mind Flayer: You see Dror Ragzlin writhe. A tadpole clings to the mind flayer's fingers. The goblin king bows, obedient. The flesh of his tribe becomes the flesh of the Absolute.
Party member: Why did you abduct me?
* Dead Mind Flayer: Dark, empty pods flicker across your vision. They demand new flesh.
Party member: How do I get rid of this parasite?
* Dead Mind Flayer: You see the tadpole in the mind flayer's hand. Not a parasite: perfection. Rebirth is sloughing flesh. A new skull housing cold, sharp intellect.
Party member:' Why did the dragon-riders attack the ship?
* Dead Mind Flayer: You watch through the creature's eyes as it curses the star-born slaves. They want the ones from the ship. Darkness and sun, barely contained.
Party member: Are there more of your kind nearby?
* Dead Mind Flayer: You see dark tunnels lit by noxious pools of brine. The darkness spreads through the earth. The sky splits open, and nautiloids pour out of a void that consumes the stars.
Category:Mind Flayers
Category:Aberrations
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Available to Speak with Dead
Category:Followers of the Absolute
Dead Myconid Sprout

Dead Myconid Sprout was a myconid who is found dead in the Ebonlake Grotto. 
==Speak with Dead==
Party member: Who were you?
*Dead Myconid Sprout: ((*...a sprout...*))
Party member: How did you die?
*Dead Myconid Sprout: ((*...bang! grey dwarves... hurt hurt hurt...*))
**Party member: These grey dwarves - what did they want here?
***Dead Myconid Sprout: ((*...gnome. death. gnome-death...*))
Party member: Where do you keep your riches?
*Dead Myconid Sprout: ((*...magic. behind the... the door*))
**Party member: How do I get past the door to your treasure?
***Dead Myconid Sprout: ((*...old ones enter. Sovereign enters. no one else...*))
Party member: What was your role in the circle?
*Dead Myconid Sprout: ((*...to grow. to know. to be one with the Circle...*))
Party member: What was life in the circle like?
*Dead Myconid Sprout: ((*...floating, knowing, seeing, hearing. all together, never apart...*))
Category:Myconids
Category:Characters
Category:Characters in the Underdark
Category:Characters in Act One
Category:Available to Speak with Dead
Category:Plants
Category:Corpses
Dead Tiefling

Dead Tiefling is a corpse in the Blighted Village next to .
== Involvement ==
=== Act One ===
If the party interact with the tiefling via and pass a , they learn that the corpse was torn open by huge hands, presumably by Lump and his companions.
The tiefling claims to be a friend of . The ogres state that she came from the east calling for . She reveals that she arrived in the Blighted Village because she saw gith. may comment that she must have been quick of foot to avoid gith hunters.
== Loot ==
* 
* 
* 
* 
* 
== Speak with Dead ==
Dead Tiefling can be spoken to with .
Party member: Who did this to you?
*Dead Tiefling: Ogres... hungry... bloodied... screams.
Party member: Where are you from?
*Dead Tiefling: Elturel... Zorru... friend...
Party member: What brought you to the village?
*Dead Tiefling: Strange warriors... gold skin... silver blades...
** Party member: Where did you see those warriors?
*** Dead Tiefling: Mountains... road... gate...
** Party member: You saw githyanki. Where were they?
*** Dead Tiefling: Mountains... road... gate...
Party member: Anything of value you happen to have?
*Dead Tiefling: True sight... no... coin...
Category:Humanoids
Category:Tieflings
Category:Asmodeus Tieflings
Category:Characters
Category:Characters in Act One
Category:Characters in the Blighted Village
Category:Available to Speak with Dead
Category:Corpses
Deal with the Gnomes

Deal with the Gnomes is a quest in Act Three of Baldur's Gate 3. It can be started by speaking with Manip Falcäo in Rivington.
__TOC__
==Objectives==
== Walkthrough ==
Manip Falcäo can be found at the South Span Checkpoint. The quest is triggered after the party approaches the checkpoint and answers the Flaming Fist's questions, having the Steel Watcher scan them. As the party is about to be arrested as enemies of the Absolute, a group of rebel gnomes pop up and use a Sunflash grenade to disable the machine. The Flaming Fists at the checkpoint give chase, including Manip Falcäo. Immediately after the attack, he can be found on the side of the checkpoint, unable to chase after the gnomes. Otherwise, if the party waits too long, he moves inside one of the buildings in the checkpoint (X:-11, Y:53).
Falcäo states that the gnomes have been a scourge upon his checkpoint, causing panic, and request that a brave adventurer cut them down. The Fists are unavailable to do the task, as they are busy guarding the gates for coronation. Thus, he seeks out the party to do the deed.
The gnome hideout can be accessed by climbing down a set of vines (X:38, Y:26). Climbing down starts a survival check which, if passed, shows a set of footprints leading to the cave.
After the hideout is found, the party can speak to the gnome leader, , before cutting him down. If "The Fists sent me to crush your resistence. Time to die." is chosen, then the entire hideout becomes hostile. Or, the party can simply attack Wulbren and start the fight. Killing him and looting his body grants the item . The rest of the gnomes do not need to be killed to complete the quest.
When the party returns to Manip Falcäo, he thanks them for destroying the gnome leadership and tell them to keep their noses clean, lest they suffer the same fate.
== Quest Rewards ==
* 800 Gold
or
* None, if the chest in the room where Manip Falcäo is located has been looted prior to turning over this quest.
== Companion approval ==
Accepting the quest will give the following approval if in party:
And returning with Wulbren's head:
Rejecting the quest will give the following approval if in party:
== Notes ==
* If this quest is completed, also autocompletes, as Wulbren's desire for revenge dies with him.
== Bugs ==
* If Wulbren is killed outside the Steel Watch Foundry as part of quest, his head cannot be looted making this quest impossible to complete.
Category:Quests
Death's Head of Bhaal

Death's Head of Bhaal is an archetype of NPC that are members of the Cult of Bhaal and can be found throughout the Bhaal Temple and other areas during Act Three.
==Combat==
===Attacks and abilities===
=== Notable Loot ===
* 
* 
== Known members ==
=== Bloomridge Park ===
* 
* 
=== Counting House ===
* 
* 
=== Lower City Sewers ===
* 
* 
* 
=== Bhaal Temple ===
* 
* 
* 
* 
==Gallery==
Wayne-chu-bg3-bhaalcultist-render-wayne-chu-1.jpg|Render by Wayne Chu
Wayne-chu-bg3-bhaalcultist-render-wayne-chu-5.jpg|Renders by Wayne Chu
==Notes==
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
Category:Characters
Category:Followers of Bhaal
Category:Archetypes
Death Burst

Death Burst is a family of abilities available to mephits that causes them to explode when they die. It has both a passive component that is triggered automatically on death and an active component that lets them manually trigger the explosion, typically dealing twice the damage. Death Burst is available in several different damage types depending on the type of mephit. 
== Fire ==
Action
Passive
This version of Death Burst is available to Magma Mephits. Note that unlike the other versions, the actively triggered explosion does not deal extra damage.
== Cold ==
Action
Passive
This version of Death Burst is available to Ice Mephits, including those summoned with . The explosion also creates an surface in the area of effect that can potentially trip anyone caught inside.
== Force ==
Action
Passive
This version of Death Burst is available to Ancient or Young Mud Mephits. This includes the ones summoned by . The explosion also creates a surface in the area of effect that impedes movement.
Category:Passive features
Death Domain

Death Domain is an upcoming subclass of Cleric. It is planned to be released as part of Patch 8 in 2025. 
Player selectable Deities associated with this domain: Kelemvor and Laduguer.
== Subclass features ==
* Gain Proficiency
; Domain Spells
: You gain additional spells from your domain. They are Always Prepared.
:* 
:* 
:* 
:; Channel Divinity Action
:: When you hit a creature with a melee attack, you can use your Channel Divinity to deal extra damage.
 
;Domain Spells
:You gain additional spells from your domain. They are Always Prepared.
:*
:*
 
;Domain Spells
:You gain additional spells from your domain. They are Always Prepared.
:*
:*
 
;Domain Spells
:You gain additional spells from your domain. They are Always Prepared.
:*
:*
 
;Domain Spells
:You gain additional spells from your domain. They are Always Prepared.
:*
:*
==External links==
==References==
Category:Subclasses
Death Knight

Death knights are a race of undead in Baldur's Gate 3. They were once paladins in life, twisted in undeath into powerful and cruel entities.
== About death knights ==
Death Knights appear fully clad in armour, such that you cannot see anything beneath.
=== Racial features ===
; Base Racial Speed
: 9m / 30ft
; Size
: Medium
== Known death knight characters ==
* 
* 
* 
* 
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Undead