nyuuzyou/wikis huggingface dataset:
Mario (SSBU)/Up tilt

==Overview==
Mario performs a spinning uppercut. The move is very fast, with hitboxes starting on frame 5, and the hitboxes have above-average duration, lasting for 7 frames. It can be a useful combo tool at lower percents, being able to combo into a variety of moves, but its hitboxes are rather small and are nearly entirely vertically oriented, meaning Mario must be close to or under an opponent to hit them. This difficulty in landing the move can be alleviated by comboing into it from other moves, namely Mario's down throw. The move lacks a sourspot, so the possible followups from it are consistent.
==Hitboxes==
|}
==Timing==
Hitboxes 	5-11
Interruptible 	30
Animation length	51
Category:Mario (SSBU)
Category:Up tilts (SSBU)
Mario Bros. (disambiguation)

Mario Bros. may refer to:
*Mario Bros.: The stage in Super Smash Bros. Brawl and Super Smash Bros. Ultimate.
*Mario Bros.: The arcade game Mario Bros., and its remakes.
*Mario Bros.: A music track playing in the aforementioned stage.
*Mario Bros. (team): The Mario/Luigi team, particularly in Super Smash Bros.
**Metal Bros.: Metallic versions of Mario & Luigi, a boss team in Super Smash Bros. Melee's Adventure Mode
*The "Mario Bros" is sometimes used to collectively referred to Mario, Luigi, and Dr. Mario together in competitive contexts, though the plumbers is the more popular term for such purposes.
== See also ==
*Super Mario Bros.
Mario Bros. (team)

:For the arcade game, see Mario (universe)#Mario Bros. For the stage in Super Smash Bros. Brawl, see Mario Bros. (stage).
The Mario Bros. team is a special team that consists of Mario and Luigi that appears in Super Smash Bros.
The team consists of and and are battled on Peach's Castle. The player and a random character must defeat both opponents in order to proceed to the next stage. This is Stage 4 of 1P Game. 
The Mario Bros. team also appears in Super Smash Bros. Melee in Adventure Mode. If the player has unlocked Luigi, they will fight Metal Mario and Metal Luigi instead of their regular forms. This occurs on Stage 11. If Luigi has not been unlocked yet, then they will fight only Metal Mario. If the player manages to defeat both brothers, they will be rewarded the Metal Bros. KO bonus. 
Aside from their metal forms on Stage 11 of Adventure, Mario Bros. team does not appear as a team in Melees (despite their frequent appearance on 1P Game in Super Smash Bros.) since the team battles on Stage 2 of Classic Mode are chosen at random. They do not appear in any of Melees 1 player modes (despite their usual appearance from Super Smash Bros.) or Adventure Mode. They do appear in event matches. That is, Event 31: Mario Bros. Madness and Event 38: Super Mario Bros. 2 (with the addition of ). 
They return in Super Smash Bros. Brawl in as a possible team opponent in the universe stage (making it their usual appearance in 1P Game from Super Smash Bros.). This occurs on Stage 8 of Classic Mode. The player will be teamed up with either or . They also appear in Event 19: Wario Bros. (where the player is ) and Co-Op Event 8: All MINE! (where P1 is and P2 is ).
In Super Smash Bros. for Wii U, the Mario Bros. are the characters the players play as in co-op events: A Lurking Menace and Wrecking Bros. They also appear as opponents in the events Family Ties and Solidarity.
In Super Smash Bros. Ultimate, the Mario Bros. are fought as a team in 's, 's, 's (who are joined by and ), and 's (who are joined by ) routes. Only Donkey Kong and Toon Link are given allies (being and a pair of Toon Links respectively) while the others do not have allies. also fights both Mario and Luigi in his Classic Mode route but as a Free-for-All rather than as a team. They also appear in MC Ballyhoo & Big Top's spirit battle along with Peach and Yoshi with all four fighters wearing their blue s.
Category:Mario universe
Mario Golf: Super Rush

Mario Golf: Super Rush was a Spirit Board event focused on spirits from . It ran from 6 a.m. on August 6, 2021 to 6 a.m. on August 11, 2021 (). During the event, defeating spirits on the Spirit Board which were part of the event awarded more than usual.
The spirits for this event were exclusive to it at the time. After November 30, 2021, these spirits became available in the Shop and on the Spirit Board like most other spirits.
==Description==
===North America===
:Three new spirits from Mario Golf: Super Rush are coming to the Spirit Board in this event!
:Defeat them in battle to earn more gold than usual. Don't miss out!North American event page
===PAL regions===
:Three new spirits from Mario Golf: Super Rush are putting their way onto the Spirit Board in this event!
:Defeat them in battle to earn more gold than usual. Don't miss out!PAL region event page
==Randomly appearing spirits==
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music
1,491 	 	Mario Golf: Super Rush	• 	 	9,600 	(Melee) (Ω form) 	•Temporary Invincibility•Item: Balls	•The enemy will occasionally be invincible after a little while•The enemy starts the battle with an Ore Club 	 	
1,492 	 	Mario Golf: Super Rush	• Team ×10	 	4,500 	Wuhu Island (bridge section) 	•Move Speed ↑•Item: Balls 	•The enemy has increased move speed•The enemy starts the battle with a Fire Bar•Defeat an army of fighters 	 	
1,493 	 	Mario Golf: Super Rush	• • 	 	4,200 	Delfino Plaza (ocean pillar section)	•Item: Mario Kart•Hazard: Heavy Wind	•Defeat the main fighter to win•Dangerously high winds are in effect after a little while•The enemy favors side smash attacks	 	
==Names in other languages==
==References==
Mario Kart glitch

The Mario Kart glitch is a glitch in Super Smash Bros. Brawl that causes characters to fall through solid platforms. The glitch can only be performed with Stamina, Mega, and high gravity selected in Special Brawl. If a character has their HP at below 6 with a falling speed of at least 's (1.45), and uses and spits them out, they will fall through the platform Kirby is standing on.
==Stages where the glitch has been found==
*
*
*Pokémon Stadium 2 (does not work on flying or electric variations)
*WarioWare, Inc.
*Delfino Plaza
*
*Shadow Moses Island
*Castle Siege
*Mario Bros.
*Halberd (Bridge section only)
==Explanation==
When released from , characters are released at a point slightly below Kirby's level. Normally this difference is small enough to make little difference, but in a high-gravity Mega Brawl, and with Stamina mode's altered knockback physics, it's possible for this point to be far enough below the platform Kirby is standing on that the victim does not land on it, and instead falls through it (as the interior of objects is not considered solid space by the game; if it was considered solid space, this would have prevented the glitch from existing).
==Video==
Category:Glitches (SSBB)
Marshadow

Marshadow ( Marshadow) is a creature from the Pokémon franchise.
==Origin==
 is a Fighting/Ghost-type that debuted in , and is categorized within the Pokédex at #802 as the "Gloomdweller Pokémon". Whenever it attacks, it briefly transforms into its Zenith form, a green-gray version of itself.
, Marshadow's , is a physical Ghost-type move with 90 power and 100% accuracy which steals the opponent's positive stat changes before dealing damage. The move can be upgraded into the if Marshadow holds the .
==In Super Smash Bros. Ultimate==
===As a Poké Ball Pokémon===
Marshadow makes its debut as a Poké Ball summon. It uses Spectral Thief, where it first attacks from within a shadow, stunning the opponent, then appears next to them and punches them. When it attacks, it assumes its Zenith Form, where its head and neck are green instead of its normal gray.
Marshadow cannot be summoned on Big Blue, Brinstar, Brinstar Depths, Cloud Sea of Alrest, Corneria, Delfino Plaza, Figure-8 Circuit, Great Bay, Green Hill Zone, Halberd, King of Fighters Stadium, Kongo Falls, Kongo Jungle, Living Room, Lylat Cruise, Magicant, Mementos, Minecraft World, Mute City SNES, New Donk City Hall, New Pork City, Onett, Pac-Land, Palutena's Temple, Paper Mario, Peach's Castle, PictoChat 2, Pilotwings, Pirate Ship, Pokemon Stadium, Pokemon Stadium 2, Princess Peach's Castle, Rainbow Cruise, Reset Bomb Forest, Spiral Mountain, Spirit Train, Super Happy Tree, Temple, The Great Cave Offensive, Tortimer Island, Venom, WarioWare, Inc., Windy Hill Zone, Wuhu Island, Yoshi's Island, or Yoshi's Island (Melee).
==Gallery==
SSBUMarshadow.png|Official render of Marshadow from Super Smash Bros. Ultimate.
SSBUWebsiteMarshadow1.jpg|Marshadow attacking and on the Bridge of Eldin.
SSBUWebsiteMarshadow3.jpg|Marshadow punching.
SSBUWebsiteMarshadow4.jpg|Marshadow attacking on the Umbra Clock Tower.
==Trivia==
*Marshadow is unable to be summoned on 49 stages, making it the most limited Poké Ball Pokémon in Ultimate.
**Despite Marshadow ordinarily being unavailable on Temple, it was shown appearing on said stage during its reveal.
Marth (SSB4)/Back aerial

==Overview==
An upward crescent slash behind him in an inward swipe. Has the interesting property of turning Marth around, changing the direction he is facing. Similar use to his forward aerial, although with more knockback and a smaller hitbox. Can be used a few frames before landing to catch opponents with a tipped blow, with correct spacing. Another very powerful move when tippered considering its speed it can KO near the edge at around 90%, and around 145% at the stage's center.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Hitboxes 	7-11
Ending autocancel 	32-
Interruptible 	40
Animation length 	43
|-
===Landing lag===
Animation length	17
Category:Marth (SSB4)
Category:Back aerials (SSB4)
Marth (SSB4)/Back throw

==Overview==
Marth turns around and pulls the opponent over his outstretched leg. This move has almost no combo potential, but it is a great throw for giving space and setting up an off stage position, which Marth can edgeguard easily.
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Marth (SSB4)
Category:Back throws (SSB4)
Marth (SSB4)/Down aerial

==Overview==
The attack has a tipper effect as with all of Marth's other moves. It also has a sweet spot in the direct middle of the swing that is a meteor smash.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Hitboxes 	9-13
Meteor hit 	11
Ending autocancel 	55-69
Interruptible 	60
Animation length 	69
|-
===Landing lag===
Animation length	24
Category:Marth (SSB4)
Category:Down aerials (SSB4)
Marth (SSB4)/Down special/Custom 1

==Overview==
==Hitboxes==
|}
==Timing==
==== Before hit ====
Counter window 	6-34
Intangible 	5-6
Animation length	79
Interruptible 	80
!Counter
|-
!Intangibility
==== Attack ====
In between the received attack connecting and Marth's attack animation starting there are 16 Freeze frames
Hitboxes 	5-7
Intangible 	1-7
Animation length	36
Interruptible 	37
!Attack
|-
!Intangibility
==Properties==
Counter radius 	9.2
Counter y position 	9.3
Counter damage multiplier	0.7x
Min counter damage 	4
Max counter damage 	50
Category:Marth (SSB4)
Category:Special moves (SSB4)
Category:Down special moves (SSB4)
Category:Custom moves
Category:Counterattacks (SSB4)
Marth (SSB4)/Down special/Custom 2

==Overview==
==Hitboxes==
|}
==Timing==
==== Before hit ====
Counter window 	3-16
Intangible 	5-6
Interruptible 	56
Animation length	59
!Counter
|-
!Intangibility
==== Attack ====
In between the received attack connecting and Marth's attack animation starting there are 5 Freeze frames
Intangible 	1-8
Hitbox 	9
Interruptible 	38
Animation length	40
!Attack
|-
!Intangibility
==Properties==
Counter radius 	9.2
Counter y position 	9.3
Counter damage multiplier	1.3x
Min counter damage 	6
Max counter damage 	50
Category:Marth (SSB4)
Category:Special moves (SSB4)
Category:Down special moves (SSB4)
Category:Custom moves
Category:Counterattacks (SSB4)
Marth (SSB4)/Down special/Default

==Overview==
==Hitboxes==
|}
==Timing==
==== Before hit ====
Counter window 	6-27
Intangible 	5-6
Animation length	59
Interruptible 	60
!Counter
|-
!Intangibility
==== Attack ====
In between the received attack connecting and Marth's attack animation starting there are 16 Freeze frames
Hitboxes 	5-7
Intangible 	1-7
Animation length	36
Interruptible 	37
!Attack
|-
!Intangibility
==Properties==
Counter radius 	9.2
Counter y position 	9.3
Counter damage multiplier	1.2x
Min counter damage 	8
Max counter damage 	50
Category:Marth (SSB4)
Category:Special moves (SSB4)
Category:Down special moves (SSB4)
Category:Counterattacks (SSB4)
Marth (SSB4)/Down throw

==Overview==
Marth throws the opponent towards the ground, bouncing them almost straight upwards. It can be followed up by up aerial or back aerial until about 30%.
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Marth (SSB4)
Category:Down throws (SSB4)
Marth (SSB4)/Forward aerial

==Overview==
Marth does a forward vertical slash from top to bottom with his sword, doing 8% damage on the base of the sword and 11% with the tip. Although it has low knockback if hit on its base, it has good KOing potential at around 120-130% when hit on the tip, and can KO earlier when used near the edges of the stage. Hits with an arc which covers his entire front body within frames 6 to 8 and can autocancel in a short hop. It is a useful move for spacing, edgeguarding, and as an aerial approach tool due to its long-ranged, disjointed hitbox. It is a decently safe move in neutral when spaced near the end of the sword, but only when used either immediately out of a retreating jump (be it short or full hop), or when tipped during a fast fall (doing a short hop then fast falling at the peak of the jump and then using the move is the optimal way to space with this move), and is a great retreating tool in general. However, unlike in past games, it cannot be interrupted with another aerial during a short hop. It also has 16 frames of landing lag and strict autocancel frames, making it unsafe to land with this attack unless tippered on shield. It also has low hitbox duration, making it require precise timing to consistently space with it.
==Hitboxes==
|}
==Timing==
===Attack===
Hitboxes 	6-8
Ending autocancel	36-
Interruptible 	38
Animation length 	40
|-
===Landing lag===
Animation length	16
Category:Marth (SSB4)
Category:Forward aerials (SSB4)
Marth (SSB4)/Forward smash

==Overview==
Marth performs an overhead slash while rotating his body. It is extremely fast for how hard it can hit, being the third strongest forward smash if tipped and reliably KOing anyone at 45% from center stage when fully charged. However, it is extremely weak if not tipped, being unable to KO before 110%, even when fully charged.
==Hitboxes==
|}
==Timing==
Charges between 	2-3
Hitboxes 	10-13
Interruptible 	52
Animation length	69
Category:Marth (SSB4)
Category:Forward smashes (SSB4)
Marth (SSB4)/Forward throw

==Overview==
Marth pushes the opponent forward, tripping them with his leg. It can be used up to approximately 20% to set up a tipper forward air. It can also be used to tech-chase, and in a custom move environment, can also be followed up with Crescent Slash to around 150% percents.
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Marth (SSB4)
Category:Forward throws (SSB4)
Marth (SSB4)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Interruptible 	30
Animation length	44
===Dash grab===
Grab 	8-9
Interruptible 	37
Animation length	52
===Pivot grab===
Grab 	9-10
Interruptible 	35
Animation length	52
Category:Marth (SSB4)
Category:Grabs (SSB4)
Marth (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Forward tilt 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	Shield Breaker	
Side special 1 	Dancing Blade 	
Side special side 2 	Dancing Blade 	
Side special side 3 	Dancing Blade 	
Side special side 4 	Dancing Blade 	
Side special up 2 	Dancing Blade 	
Side special up 3 	Dancing Blade 	
Side special up 4 	Dancing Blade 	
Side special down 2 	Dancing Blade 	(unavailable)
Side special down 3 	Dancing Blade 	
Side special down 4 	Dancing Blade 	
Up special (grounded) 	Dolphin Slash 	
Up special (aerial) 	Dolphin Slash 	
Down special 	Counter 	
Down special (hit) 	Counter 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral)	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Marth (SSB4)
Category:Hitboxes (SSB4)
Marth (SSB4)/Neutral aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Hit 1 	6-7
Hit 2 	15-21
Ending autocancel 	47-
Animation length 	49
|-
===Landing lag===
Animation length	12
Category:Marth (SSB4)
Category:Neutral aerials (SSB4)
Marth (SSB4)/Neutral attack/Hit 1

==Overview==
==Update history==
 1.0.6
*
 1.0.8
*
*
*
**
**
*
*
 1.1.4
*
*
==Hitboxes==
|}
==Timing==
Hitboxes 	5-7
Earliest continuable frame	18
Interruptible 	26
Animation length 	35
Category:Marth (SSB4)
Category:Neutral attacks (SSB4)
Marth (SSB4)/Neutral attack/Hit 2

==Overview==
==Update history==
 1.0.6
*
 1.0.8
*
*
*
 1.1.4
*
==Hitboxes==
|}
==Timing==
Hitboxes 	3-5
Interruptible 	29
Animation length	31
Category:Marth (SSB4)
Category:Neutral attacks (SSB4)
Marth (SSB4)/Neutral special/Custom 1

==Overview==
The first custom variation of Shield Breaker is called Storm Thrust. Marth thrusts his sword and produces a gust of wind. The strength of wind depends on the charge level. In exchange for the ability to gimp opponents, it significantly deals less damage and negligible shield damage. Deals 4% uncharged and 11% uncharged.
==References==
*Shield Breaker
*Lucina
*Neutral special move
Category:Marth (SSB4)
Category:Neutral special moves (SSB4)
Category:Special moves (SSB4)
Category:Custom moves
Marth (SSB4)/Neutral special/Custom 2

==Overview==
The second custom variation of Shield Breaker is called Dashing Assualt. Marth thrusts his sword forward while being pushed in the same direction. Marth's sword deals 4-5% damage with low knockback when uncharged and goes 1/8 of Final Destination, and 7-8-9% when fully charged and goes 3/4s of Final Destination. He shares this move with Lucina.
==References==
*Shield Breaker
*Lucina
*Neutral special move
Category:Marth (SSB4)
Category:Neutral special moves (SSB4)
Category:Special moves (SSB4)
Category:Custom moves
Marth (SSB4)/Neutral special/Default

's neutral special in Super Smash Bros. 4 is Shield Breaker, a chargeable sword thrust with high shield damage. It breaks full shields around half-charged, can KO, does good damage, help him recover, and has good reach.
==Hitboxes==
===No charge===
|}
===Fully charged===
|}
==Timing==
===Uncharged===
Hitboxes 	19-20
Interruptible 	51
Animation length	55
===Fully charged===
Charges between 	11-70
Hitboxes 	78-79
Interruptible 	110
Animation length	114
Category:Marth (SSB4)
Category:Special moves (SSB4)
Category:Neutral special moves (SSB4)
Marth (SSB4)/Side special/Custom 1

==Overview==
As the name implies, in this first variation of Dancing Blade called Effortless Blade, Marth effortlessly swings his Falchion making the hits link easier. In exchange, Marth can only use the neutral option of Dancing Blade and each hit deals less damage.
Category:Marth (SSB4)
Category:Special moves (SSB4)
Category:Side special moves (SSB4)
Category:Custom moves
Marth (SSB4)/Side special/Custom 2

==Overview==
The second custom variation of Dancing Blade is called Heavy Blade. Each swing of this attack has significantly more range, damage and knockback, in exchange for stricter input timing and slightly longer startup. Due to both the tighter input window and the greater knockback, its hits are much harder to link together, and because of this Heavy Blade is generally considered inferior to Marth's default side special. This is exacerbated by it being highly punishable if blocked or avoided and being a largely unreliable KO move despite its power.
Category:Marth (SSB4)
Category:Special moves (SSB4)
Category:Side special moves (SSB4)
Category:Custom moves
Marth (SSB4)/Up aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Hitboxes 	5-9
Ending autocancel 	38-
Interruptible 	46
Animation length 	55
|-
===Landing lag===
Animation length	14
Category:Marth (SSB4)
Category:Up aerials (SSB4)
Marth (SSB4)/Up smash

==Hitboxes==
|}
==Timing==
Charges between 	4-5
Launcher 	13-14
Sword Hitboxes 	13-17
Interruptible 	59
Animation length	79
!Launcher 
|-
!Sword Hitboxes 
Category:Marth (SSB4)
Category:Up smashes (SSB4)
Marth (SSB4)/Up special/Custom 1

==Overview==
This move has slightly different intangibility frames when performed on the ground versus when performed in the air.
==Update history==
 1.0.8
*
 1.1.0
*
==Hitboxes==
|}
==Timing==
Intangibility (air) 	1-9
Intangibility (ground)	8-9
Early hit 	9-10
Clean hit 	11
Late hit 	12-16
Animation length 	44
!Hitboxes
|-
!Aerial
|-
!Grounded
===Landing lag===
Animation length	34
Category:Marth (SSB4)
Category:Special moves (SSB4)
Category:Custom moves
Category:Up special moves (SSB4)
Marth (SSB4)/Up special/Custom 2

==Overview==
==Update history==
 1.1.0
*
==Timing==
Intangibility (aerial) 	1-12
Intangibility (grounded)	11-12
Animation length 	53
!Aerial
|-
!Grounded
===Landing lag===
Animation length	40
Category:Marth (SSB4)
Category:Special moves (SSB4)
Category:Custom moves
Category:Up special moves (SSB4)
Marth (SSB4)/Up special/Default

==Overview==
This move has slightly different intangibility frames when performed on the ground versus when performed in the air.
==Update history==
 1.0.8
*
*
 1.1.0
*
==Hitboxes==
|}
==Timing==
Intangibility (air) 	1-5
Intangibility (ground)	4-5
Clean hit 	5-6
Late hit 	6-11
Animation length 	39
!Hitboxes
|-
!Aerial
|-
!Grounded
===Landing lag===
Animation length	20
Category:Marth (SSB4)
Category:Special moves (SSB4)
Category:Up special moves (SSB4)
Marth (SSB4)/Up throw

==Overview==
Marth tosses the opponent straight up. His strongest throw, it can KO at high percentages.
==Throw Data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Marth (SSB4)
Category:Up throws (SSB4)
Marth (SSBB)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-5
Direction reversal	6
Hitboxes 	7-11
Ending autocancel 	32-
Interruptible 	40
Animation length 	43
|-
===Landing lag===
Animation length	21
Category:Marth (SSBB)
Category:Back aerials (SSBB)