nyuuzyou/wikis huggingface dataset:
Cloud

Clouds are graphical effects in the sky. They serve a solely aesthetic purpose, although they can be used to determine compass directions because they always move westward.
== Appearance ==
The appearance of clouds varies depending on the graphics settings used either on the general graphics settings or the specific clouds one, with the exception of Fabulous! which is only present on the general graphics settings. Clouds can be toggled between Fancy, Fast, and Off in the specific clouds settings:
*Fast: Clouds are two-dimensional and opaque. They do not change between day and night. Their color comes from the top of the fancy clouds. Their smallest horizontal dimensions are 8×8 blocks wide. Fast clouds are also opaque, but remain three-dimensional. Their appearance is similar to cirrus clouds.
*Fancy: Clouds are translucent, three-dimensional prisms, approximately four blocks tall and 12x12 blocks wide. At night they turn a shade of blue and become more transparent. They are similar in appearance to stratocumulus clouds.
*Fabulous! graphics also affect clouds, being the same as Fancy, but also being visible through transparent blocks and water.
From above or inside the clouds, they appear semi-transparent, regardless of the player's graphics settings. The sun and the moon appear visible through the clouds from below, except during rain or thunderstorms where they aren't visible at all.
The shape, dimensions, and color of clouds can be changed by modifying the clouds.png file located within assets\minecraft\textures\environment within the version's JAR file. The file's dimensions can be changed to any size.
== Behavior ==
Clouds always float westward between layer 192 and 196. They are not interactive, and simply float through blocks and entities. Unlike in real life, clouds themselves do not produce rain or snow, meaning rain or snow continues even above the clouds.
Clouds do not render when you have a render distance of 3 or lower.
Since clouds are rendered client-side, the position of clouds is different for each player on a server.
Clouds retain their position even if the game is restarted. The position of clouds is persistent between worlds — if the player quits their current world and generates a new one, then travels to the same coordinates they were at in the previous world, the clouds appear in the same position as the previous world.
== History ==
== Issues ==
== Gallery ==
Sky1.png|Clouds can have different sizes and shapes.
Sky.png|Standing just above the cloud layer, looking down at the surface.
Clouds Disabled.png|The sky with clouds disabled.
Pocket Edition Clouds.png|Early pocket edition clouds.
Environment01.png|Clouds pattern. A black background was added for visibility.
Clouds Artwork.png|Clouds artwork.
Cloud Height Slider.png|The unimplemented cloud height slider.
Jappa Clouds.jpg|Clouds over windswept hills.
== References ==
cs:Mrak
de:Wolke
es:Nube
fr:Nuage
ja:雲
ko:구름
nl:Wolk
pl:Chmury
ru:Облака
uk:Хмари
zh:云
Code builder

The code builder is a UI that can be accessed via pressing the C key on PC or the third icon resembling the agent at the top-middle area on mobile.
(this used to be a separate app you could connect to normal edu but now that separate app is intergrated with normal edu ps: if you find somewere wer you could get the app add it here)
== Usage ==
The code builder is used to program the agent and other in-game events using one of three editors:
=== MakeCode editor ===
Category:UI
Commands/help

Provides help/lists of commands in the chat.
==Syntax==
* Java Edition
: help
:: Lists all commands in the chat.
: help <command>
:: Shows usages for one command in the chat.
* Bedrock Edition
: help <command: CommandName>
:: Shows usages for one command in the chat.
: help [page: int]
:: Lists all commands in the chat.
==Arguments==
: Specifies the command name to provide help for.
: :
:: Entering more specific parameters of that command is allowed.
: :
:: Must be a valid command name.
: 
: Specifies the page number of the command list. Numbers less than 1 or greater than the total number of pages are treated as 1 or the last page respectively.
: And it must be between -2147483648 and 2147483647 (inclusive).
==Result==
== Output ==
== Note ==
Commands that the executor cannot use (due to permission level or other restriction) are not displayed.
, some complicated commands may show only the basic usage; additional information can be supplied by entering more specific parameters of that command.
==Examples==
* To display (the first page of) the command list: /help.
* To display the usage for the command: /help give.
* To display the usage for the section of the command: /help scoreboard add.
== History ==
de:Befehl/help
es:Comandos/help
ja:コマンド/help
ru:Команды консоли/help
uk:Команди консолі/help
zh:命令/help
Commands/kill

Kills entities (players, mobs, thrown items, etc.).
==Syntax==
* Java Edition
: kill [<targets>]
* Bedrock Edition
: kill [target: target]
==Arguments==
: Specifies the target(s) to kill. If not specified, defaults to the player who executed the command.
: 
== Notes ==
On success, directly kills living targets, even if they are protected by a high-level Resistance effect or by a totem of undying, and issues the appropriate death message. Players and mobs killed this way drop loot, and slimes and magma cubes that are not of minimum size spawn smaller ones. Destroys boats, minecarts, loose items, paintings, armor stands, and experience orbs if they are targeted.
, players in Creative mode cannot be killed.
==Result==
==Output==
==Examples==
* To kill the player executing the command: kill @s
* To kill the player Steve: kill Steve
* To kill item entities: kill @e[type=item]
* To kill all entities within 10 blocks: 
**: kill @e[distance=..10]
**: kill @e[r=10]
* To kill all entities except players: kill @e[type=!player]
* To kill all creepers within 10 blocks:
**: kill @e[distance=..10,type=creeper]
**: kill @e[r=10,type=creeper]
* To kill all arrows that are stuck in a target: kill @e[type=arrow,nbt={inBlockState:{Name:"minecraft:target"}}]
== History ==
de:Befehl/kill
ja:コマンド/kill
pt:Comandos/kill
ru:Команды консоли/kill
uk:Команди консолі/kill
zh:命令/kill
Commands/spawnpoint

Sets the spawn point for a player, works in all dimensions.
== Syntax ==
* Java Edition
:spawnpoint [<targets>] [<pos>] [<angle>]
* Bedrock Edition
:spawnpoint [player: target] [spawnPos: x y z]
== Arguments ==
: Specifies the player whose spawn point should be set. If not specified, defaults to the command's executor.
: 
: Specifies the coordinates of the player's new spawn point. If not specified, defaults to the position of the specified player(s) or the command's execution .
: , 
: , 
: 
: Specifies the yaw angle to spawn with. Defaults to the direction the executor is facing.
: 
== Result ==
== Output ==
== History ==
== See also ==
* 
* 
de:Befehl/spawnpoint
es:Comandos/spawnpoint
ja:コマンド/spawnpoint
ru:Команды консоли/spawnpoint
uk:Команди консолі/spawnpoint
zh:命令/spawnpoint
Conduit Power

Conduit Power is an area-of-effect status effect given by conduits that grants bonuses comparable to a combination of Water Breathing, Night Vision (only underwater), and Haste (only underwater).
== Effect ==
Players under the effect of Conduit Power receive all of the benefits of Water Breathing, Night Vision, and Haste. This means that their breath meter does not decrease, it gets filled up even underwaterSee feedback page., they can sleep in a waterlogged bed, they are able to see underwater, and their underwater mining speed increases.
Despite Conduit Power being able to prevent drowning, it does not stack with Water Breathing, which means if the player has both effects, the Water Breathing still ticks down.
Conduit Power I grants a benefit identical to the Haste effect as Haste I. Conduit Power X has an identical effect to Haste X. The levels of Water Breathing and Night Vision are unchanged by the level of Conduit Power. Conduit Power and Haste do not stack; the higher level effect is applied.
While Conduit Power grants the benefit of Night Vision, it is a separate effect. Night Vision can be applied separately by other sources and expires as usual while the player is inside the Conduit Power effect volume.
Higher levels of Conduit Power can be obtained only by using commands.
, because the conduit power effect lasts for 12 seconds above water, night vision is activated but does not show borders.
== Causes ==
When activated, conduits give the "Conduit Power" effect to all players in contact with rain or water, within a spherical range of 32-96 blocks. This effect restores oxygen, gives underwater night vision and increases mining speed by 16.7% (1/6th).
Cause	Potency	Length 	Notes
 	I 	0:13 (activates every second as long as the player is near)	See for more details of exactly when and under what condition this effect occurs.
== Data values ==
=== ID ===
:
:
== Advancements ==
== History ==
== Issues ==
== References ==
ja:コンジットパワー
pt:Proteção do mar
zh:潮涌能量
Content inaccessible in Survival

There are many elements in Minecraft that are completely inaccessible to the player in Survival mode. This is due to many factors, such as game balance, or due to the fact that the player accessing certain content would not have any logical sense in the context of playing Survival mode, such as barrier blocks and spawn eggs.
The article encompasses all things unavailable to the player in Survival. Note that many - if not all - of the listed content can still be obtained in Creative mode, with the use of commands, or mods.
== Blocks ==
The following blocks cannot be encountered in normal Survival gameplay:
=== Creative and mapmaking tools ===
* 
* 
* 
* 
* 
* 
* 
* 
=== Others ===
* 
** unless brought in from an earlier version where they were obtainable normally
* 
== Items ==
=== Creative and mapmaking tools ===
* Item forms of all blocks and entities listed in the respective sections elsewhere
* 
* 
* 
=== Encounterable in block form, but not item form ===
The following blocks have direct item forms. The blocks themselves can be encountered in Survival, but their item forms cannot.
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
=== Others ===
* Item forms of all blocks listed in the respective section above
* 
* 
* 
* 
== Entities ==
=== Creative and mapmaking tools ===
* 
* 
* 
=== Mobs ===
* 
* 
* 
* 
* 
== Biomes ==
* 
== Effects ==
* 
*
Cooked

Cooked items are foodstuffs which give more food points than their raw variants. They can be obtained through methods such as cooking them in a furnace or on a campfire, trading or killing mobs with fire. 
Cooking food increases the amount of food points from it when consumed and removes the risk of getting hunger from raw chicken.
== Items ==
* , an item dropped by burning or cooking dropped by 
* , an item dropped by burning or cooking dropped by 
* , an item dropped by burning s or cooking dropped by s
* (or cooked beef), an item dropped by burning s or cooking dropped by s
* , an item dropped by burning s or s, or cooking dropped by s or s
* , an item dropped by burning or cooking dropped by 
* , an item dropped by burning s or cooking dropped by s
* , an item obtained by cooking es, which can be obtained by trading with farmers, found in village farms, or killing s
== Minecraft Dungeons ==
* 
== Types ==
Cooked Cod restores 
Cooked Salmon Restores 
Cooked Chicken Restores 
Steak (Cooked Beef) Restores 
Cooked Porkchop Restores 
Cooked Mutton Restores 
Cooked Rabbit Restores 
Baked Potato Restores
Copper Bulb

A copper bulb is a light-emitting block and a transparent block. It is made of copper and therefore oxidizes over time.
== Obtaining==
=== Breaking ===
Copper bulbs can be broken with stone pickaxes and any pickaxes higher than that. Mine the copper bulbs with anything else would drop nothing.
===Natural generation===
Copper bulbs can be found in a random state (lit on or off, any oxidation) in the trial chambers.
===Crafting===
=== Waxing ===
Copper bulbs can be turned into the respective waxed copper blocks by a honeycomb item on them. Waxed copper bulbs do not oxidize and are identical to the non-waxed version.
=== Scraping ===
 an axe on a waxed copper bulb turns it into the respective non-waxed copper bulb. In addition, using an axe on an exposed, weathered, or oxidized copper bulb reverts it one stage to a regular, exposed, or weathered copper bulb respectively.
=== Lightning strike ===
Non-waxed copper bulbs are completely deoxidized when struck by lightning, and other non-waxed copper bulbs nearby are deoxidized randomly.
==Usage==
Copper bulbs are redstone components that emit light while triggered. A comparator can read the state of a copper bulb. They also work as a T-flip-flop.
== Issues ==
Copper Grate

The copper grate is a transparent block. Copper grates do not conduct redstone, and mobs cannot spawn on top of them. They can also can be waterlogged. Copper grates adjacent to other copper grates are invisible when viewed through a copper grate that is identical in states of oxidation and wax. They naturally generate in trial chambers.
== Obtaining ==
=== Breaking ===
Copper grates can be mined only with a stone pickaxe or better. If a copper Grate is mined without the use of a pickaxe, it drops nothing.
=== Crafting ===
=== Stonecutter ===
=== Waxing ===
Copper grates can be turned into the respective waxed copper grates by a honeycomb item on them. Waxed copper grates do not oxidize and are identical to the non-waxed version.
=== Scraping ===
 an axe on a waxed copper grate turns it into the respective non-waxed copper grate. In addition, using an axe on an exposed, weathered, or oxidized copper grate reverts it one stage to a regular, exposed, or weathered copper grate respectively.
=== Lightning strike ===
Non-waxed copper grates are completely deoxidized when struck by lightning, and other non-waxed copper grates nearby are deoxidized randomly.
== Issues ==
Copper Ore

Copper ore is a mineral block found underground.
Deepslate copper ore is the deepslate variant of copper ore, usually found deeper underground.
== Obtaining ==
=== Natural generation ===
Copper ore can generate anywhere on the Overworld in the form of ore blobs. Copper ore generates in two batches. The first batch generates anywhere on the Overworld biomes except dripstone caves 16 times per chunks in groups from 0 to 16, in layer -16 to 112, being most common in layers 47 and 48 and less common at the ends. The second batch generates only in dripstone caves 16 times per chunks in groups from 0 to 52, in layer -16 to 112, being most common in layers 47 and 48 and less common at the ends.
Copper ore can replace stone, andesite, diorite, granite, tuff, and deepslate. Copper ore blocks that replace tuff or deepslate become deepslate copper ore. Copper ore can also spawn in rare ore veins above Y=0, mixed with granite and the occasional blocks of raw copper. In dripstone caves biomes, copper ore veins are larger on average.
=== Breaking ===
Copper ore must be mined using a stone pickaxe or greater. If mined with any other tool or by hand, it drops nothing.
Breaking copper ore drops 2-5 raw copper, unless mined using a Silk Touch pickaxe. It is affected by Fortune enchantment, dropping up to 20 raw copper, or 7.7 raw copper on average with Fortune III.
== Usage ==
Copper ore can be smelted to obtain copper ingots, which are crafting ingredients for copper blocks, spyglasses, and lightning rods. Copper ore does not weather like its block counterpart, though the design of the ore itself shows some oxidization.
=== Smelting ingredients ===
== Sounds ==
=== Copper ore ===
=== Deepslate copper ore===
== Data values ==
=== ID ===
:
:
== History ==
== Issues ==
== Gallery ==
File:CoalandCopper.png|Coal and copper ores in a mountains biome.
File:CopperRavine.png|Deepslate copper ore in a ravine.
== External Links ==
*Block of the Week: Copper Ore – Minecraft.net on May 27, 2021
Category:Ore
Category:Natural blocks
de:Kupfererz
es:Mena de cobre
fr:Minerai de cuivre
it:Minerale di rame
ja:銅鉱石
pl:Złoże miedzi
pt:Minério de cobre
ru:Медная руда
zh:铜矿石
uk:Мідна руда
Coral Fan

Coral fans are non-solid blocks that come in 5 variants: tube, brain, bubble, fire, and horn.
Dead coral fans are the dead variants of coral fans.
== Obtaining ==
=== Breaking ===
Coral fans and their dead variants can be mined instantly but can be obtained only when mined with a Silk Touch enchanted tool. Breaking coral fans without Silk Touch destroys the coral fan.
Dead coral fans can only be obtained with a Silk Touch pickaxe.
=== Natural generation ===
Coral fans and dead coral fans naturally generate in coral reef structures.
=== Post-generation ===
==== Bone meal ====
When bone meal is in warm ocean biomes, it has a chance of generating coral fans.
==== Dead coral fans ====
In order for coral fans to stay alive, they must be placed in water. , coral fans can also be placed outside of water as long as one of the blocks surrounding it contains water. If placed outside of water, they transform into their respective dead coral fan immediately or after a few seconds.
=== Wall coral fans ===
Wall coral fans cannot be obtained through vanilla means. , they are completely unobtainable, but , they can be obtained through add-ons or inventory editing, though the item form is badly glitched to the point of being completely nameless.
== Usage ==
Coral fans and dead coral fans can be used for building or as decoration blocks.
=== Placement ===
All coral fans (and their dead variants) can be placed on the four sides and the top surface of blocks; they cannot be placed on the bottom surface.
=== Pushing with pistons ===
Live coral fans when being pushed by pistons will result in them breaking. Dead coral fans can be pushed by pistons as long as they will still be "supported" in their new position (not floating).
== Sounds ==
=== Normal (Alive) ===
=== Dead ===
== Data values ==
=== ID ===
:
:
=== Block state ===
== History ==
For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history
== Issues ==
== Gallery ==
File:All Coral Fans.png|All live variants of coral fans.
File:Coral reef at night.png|Coral fans within a coral reef.
File:Coral fans rev 1.png|The appearance of coral fans in 1.2.14.2.
File:Coral fans rev 2.png|The same image, but with the texture update for coral fans.
== References ==
Category:Animal blocks
Category:Natural blocks
Category:Non-solid blocks
de:Korallenfächer
es:Gorgonia
fr:Gorgone de corail
ja:ウチワサンゴ
ko:부채형 산호
ru:Веерный коралл
pt:Gorgônia
zh:珊瑚扇
Crafter

The crafter is a block that crafts items upon receiving a redstone signal.
==Obtaining==
===Crafting===
===Breaking===
Crafters can be broken by hand, but a pickaxe is the fastest tool.
==Usage==
=== Crafting ===
Crafters are used to craft items when activated by a redstone signal. They have 9 container slots arranged in a 3x3 grid (like that of a crafting table). The crafting ingredients are arranged in this grid in the exact same way as you would to craft the desired item on a crafting table. A crafter does not craft upon activation if the ingredients in the grid are arranged in an invalid recipe.
The slots in the crafter can be disabled so only certain slots can be filled. This allows for hoppers to load ingredients in when crafting items with a specific shape, such as rails.
When receiving a redstone signal, one ingredient from each slot is consumed, and the crafted result is dropped as an item out from the side of the crafter, similar to how a dropper drops items.
Crafters only craft the items once when a redstone signal activates it, similar to droppers and dispensers. It does not craft continuously under a redstone signal.
=== Hopper interactivity ===
Crafters can receive ingredients from a hopper pointing into it, filling the slots in turn. 
Hoppers placed underneath the crafter can remove ingredients from it.
=== Redstone interactivity ===
Crafters can be read by redstone comparators and output power levels based on the number of slots occupied. 
===Piston interactivity===
Crafters cannot be pushed or pulled by pistons.
===Redstone activation===
Crafters do not seem to be activated by quasi-connectivity.
==History==
== Issues ==
==Gallery==
Category:Recipe using Crafting Table
Category:Recipe using Dropper
Category:Recipe using Iron Ingot
Category:Recipe using Redstone Dust
ja:Crafter
lzh:製械
Crawling

Crawling is a mechanic that prevents the player from suffocating when inside small gaps. Crawling covers a pose that occurs when the player is in an area less than 1.5 blocks high.
== Entering crawling ==
A player cannot crawl when there is no risk of suffocation. Crawling is initiated automatically in any situation that would cause the player's head to intersect a block in such a way that the area underneath the block is less than 1.5 blocks. For example:
* Closing a trapdoor on the player
* Closing a fence gate when it is at the same altitude as the player's head
* Using a piston to push a block into the player
* Exiting swimming mode in a one-block-high space
* Exiting elytra mode in a one-block-high space
* Having a tree grow over a player
* Throwing an ender pearl into a one block space
* Having a shulker box push the player down
** This normally makes the player sneak instead of crawl, but when it is above a slab or a not-full block, then the player crawls.
* Getting off a pig with a saddle if it's under a one-block-high space
* Having a boat land on the player's head
In these circumstances, the player automatically switches to a crawling state. When enough space opens up above the player's head, the player automatically exits this state and begins standing again. In the crawling form, the player is reduced to 0.625 blocks tall, or of a block, meaning that they can crawl over blocks 0.375 blocks tall, or blocks tall, the height of a daylight detector.
== Faster crawling ==
When crawling, the player travels at sneaking speed. The speed of crawling can be increased with the Swift Sneak enchantment.
A player is also able to crawl faster, when instead of crawling straight forward, the player faces 45° to the left/right and holds W + the key for the direction opposite to the one the player is facing, so if the player is facing left hold W+D and if the player is facing right hold W+A.
With that method a player whith Swift Sneak III is able to reach a total crawling speed of ~4,55 blocks/s which is ~1,21 blocks/s faster than crawling straight forward which is ~3,33 blocks/s (with Swift Sneak III).
== History ==
== Gallery==
===Renders===
===Screenshots===
File:Efe Emerges.png|Efe crawls out of a hill.
File:Crawling Trick.png|Steve crawling out of a window in a desert village.
File:Secret Base Crawl.png|Zuri crawling into a hidden base.
==References==
es:Arrastrarse
ja:窒息防止
ko:기어가기
pt:Rastejar
ru:Предотвращение удушения
zh:爬行