Creatures

Creatures are all living entities in Baldur's Gate 3. All characters, animals and monsters are creatures.
== Creature statistics ==
Every creature have assortment of properties that can be inspected by the player at any time.
=== Race and creature type ===
Every creature has a race and a creature type:
; Creature type : All creatures are categorised as belonging to a creature type. A creature's type may affect how certain conditions or spells affect them, and may give access to special features.
; Race : All creatures have a race that gives them access to specific racial features.
: Many creatures also belong to a subrace, which often gives them additional features.
=== Basic stats ===
Every creature has a set of basic statistics:
; Hit points : All creatures have hit points (hp) which are reduced when they take damage. When a creature's health points are reduced to 0, the creature becomes .
; Armour Class : A creature's Armour Class (AC) determines how difficult it is to hit them with attacks.
; Level : A creature's level determines their maximum amount of health points and their proficiency bonus. Characters can also take one class for each level have.
; Size : A creature's size determines how much they weigh and how much space they occupy.
; Weight : Weight determines a creature's mass and plays a significant role when using the Throw or Shove actions.
; Movement speed : A resource used to move on a creature's turn.
=== Ability scores ===
Abilities are a measure of a character's physical and mental abilities. Every creature has a set of 6 ability scores, each score corresponding to one of the six abilities. Ability scores gives a creatures a corresponding modifier, which they add to related dice rolls.
==== Ability checks and skills ====
An ability check is d20 roll made when a creature attempts to perform a task involving one of their abilities. Ability checks are often made using a specific skill. If a creature is proficient in a skill, they add their proficiency bonus to any ability checks made using that skill.
=== Proficiency ===
Characters have a proficiency bonus, determined by their level, that they may add to any rolls involving tasks they are proficient with. Proficiency also enables a creature to use various equipment.
Creatures usually gain proficiency from their background, class, but features, feats,
== Class ==
Each time a playable character gains a level, they can take a class. Classes give creatures access to class features and actions. . A creature isn't limited to a single class, and can take levels in multiple classes.
Classes can also give access to feats and spell.
== Conditions ==
Conditions are effects, often temporary, that are usually caused by features, actions, spells or the environment. Conditions can be beneficial, neutral or harmful.
== Resistances ==
Creatures sometimes have unique resistances and vulnerabilities, often determined by their race or creature type.
== Features ==
Features give creatures access to actions, conditions and passive effects. Features are usually permanent, and are generally gained from class – in which case they're know as class features – or from race, in which case they're known as racial features.
=== Feats ===
Feats gained at various class levels, and give creatures access to special features.
== Footnotes ==
Category: Gameplay mechanics