Weapons

Weapons are a type of equipment that is used in attacks that deal damage. Weapons also give proficient wielders access to special weapon actions, and are an essential tool for any adventurer.
== Overview ==
Each weapon is either melee or ranged, and deals a specific type of physical damage: , , or .
Weapons are further categorised as either martial or simple. Martial weapons deal more damage than simple weapons, but require more specialised training to properly use.
Additionally, each weapon has a set of properties which determine how the weapon may be used.
=== Weapon slots ===
Each character has a main hand slot and an off-hand slot, both of which can equip weapons.
Weapons are classified as either one-handed, two-handed or versatile. One-handed weapons only take up one weapon slot, whereas two-handed take up both. Versatile weapons can be wielded as either one-handed or two-handed weapons, the latter of which deals greater damage.
One-handed weapons allow the creature to equip a shield in their off-hand, but one-handed weapons can also be dual wielded if both weapons have the light property.
=== Proficiency ===
Classes give proficiency with weapons or category of weapons, allowing the creature to add its proficiency bonus to its attack rolls.
Proficiency in the equipped main hand weapon unlocks its weapon actions. Off-hand weapons do not grant weapon actions.
== Properties ==
Weapons can have various special properties.
Property 	Description
Enchantment (+1, +2, +3)	This weapon is magically enchanted. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon.
 	You use the higher one of your Strength and Dexterity for attack and damage rolls.
 	Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light.
Range 	Every ranged weapon has a normal range and a long range. Creatures that are beyond normal range but within long range can be attacked, albeit with . Creatures outside of long range cannot be attacked.
 	A melee weapon with this property can be used to attack enemies up to 2.5 m / 8 ft away, instead of the regular 1.5 m / 5 ft.
Silvered 	(Not implemented.) Some monsters are immune or resistant to nonmagical weapons, but susceptible to silver weapons.
Special 	Various special rules apply to the weapon, explained in its description.
 	A melee weapon with this property can be thrown for a ranged attack, and will benefit from the Ability Score Modifier (Strength) and Proficiency Bonus as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw a Dagger, which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls.
 	Indicates that this is a two-handed weapon. It has to be wielded with both hands when making an attack with it, but can still be just carried in one.
 	Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage.
== Martial weapons ==
Martial weapons require extensive training to effectively use in combat. Martial Classes such as Barbarian, Fighter, Paladin, and Ranger have Proficiency with all martial weapons at Level 1. Otherwise, one can obtain martial proficiency by taking the appropriate Feat at Level 4. A creature's Race and Class may also grant it proficiency with specific types of martial weapons; see Proficiencies granted by Race and Class below.
Melee Martial Weapons 	Melee Martial Weapons 	Melee Martial Weapons
One-Handed 	Versatile 	Two-Handed
* 
* 
* 
* 
* 
* 	
* 
* 
* 
* 	
* 
* 
* 
* 
* 
*
Ranged Martial Weapons	Ranged Martial Weapons	Ranged Martial Weapons
One-Handed 	Versatile 	Two-Handed
* 	(none) 	
* 
*
== Simple weapons ==
Simple weapons are easy to learn and use. Every Class except Druid, Wizard, and Sorcerer is proficient with all simple weapons at Level 1. Otherwise, one can obtain simple weapon proficiency by taking the appropriate Feat at Level 4. A creature's Race and Class may also grant it proficiency with specific types of simple weapons; see Proficiencies granted by Race and Class below.
* Druid: Club, Dagger, Javelin, Mace, Quarterstaff, Sickle, Spear
* Wizard, Sorcerer: Dagger, Quarterstaff, Light Crossbow
Melee Simple Weapons 	Melee Simple Weapons 	Melee Simple Weapons
One-Handed 	Versatile 	Two-Handed
* 
* 
* 
* 
* 
* 
* 	
* 
* 	
*
Ranged Simple Weapons	Ranged Simple Weapons	Ranged Simple Weapons
One-Handed 	Versatile 	Two-Handed
(none) 	(none) 	
* 
*
== Proficiencies granted by Race and Class ==
== Improvised weapons ==
Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such. For example, when Salami is used as a weapon, it actually functions as a Club, not as an Improvised Weapon.
== Weapon properties table ==
The following table summarizes all weapon types in the game and provides a quick overview of their properties. The ranges listed for ranged weapons is their normal range; they also have an extended range which is double that, but confers disadvantage to the attacker.
Weapon 	Damage 	Damage 	Range 	Properties 	Basic weapon actions
Weapon 	1h 	2h 	Range 	Properties 	Basic weapon actions
Simple melee weapons 	Simple melee weapons 	Simple melee weapons 	Simple melee weapons 	Simple melee weapons 	
 	1d4 	1d4 	1.5m (5ft) 	Light 	Concussive Smash
 	1d4 	1d4 	1.5m (5ft) 	Finesse, Light, Thrown	Piercing Strike
 	1d6 	1d6 	1.5m (5ft) 	Light, Thrown 	Lacerate
 	1d6 	1d6 	1.5m (5ft) 	Thrown 	Piercing Strike
 	1d4 	1d4 	1.5m (5ft) 	Light, Thrown 	Concussive Smash
 	1d6 	1d6 	1.5m (5ft) 	 	Concussive Smash
 	1d4 	1d4 	1.5m (5ft) 	Light 	Lacerate
 	1d6 	1d8 	1.5m (5ft) 	Versatile 	Topple
 	1d6 	1d8 	1.5m (5ft) 	Versatile, Thrown 	Rush Attack
 	1d8 	1d8 	1.5m (5ft) 	Two-handed 	Concussive Smash, Tenacity
Martial melee weapons 	Martial melee weapons 	Martial melee weapons 	Martial melee weapons 	Martial melee weapons 	
 	1d8 	1d8 	1.5m (5ft) 	 	Concussive Smash, Tenacity, Weakening Strike
 	1d8 	1d8 	1.5m (5ft) 	 	Concussive Smash, Heartstopper, Tenacity
 	1d8 	1d8 	1.5m (5ft) 	Finesse 	Flourish, Piercing Strike, Weakening Strike
 	1d6 	1d6 	1.5m (5ft) 	Finesse, Light 	Flourish, Lacerate
 	1d6 	1d6 	1.5m (5ft) 	Finesse, Light 	Flourish, Piercing Strike
 	1d8 	1d8 	1.5m (5ft) 	 	Maiming Strike, Piercing Strike, Weakening Strike
 	1d8 	1d10 	1.5m (5ft) 	Versatile 	Cleave, Lacerate, Maiming Strike
 	1d8 	1d10 	1.5m (5ft) 	Versatile 	Lacerate, Pommel Strike, Rush Attack
 	1d6 	1d8 	1.5m (5ft) 	Versatile, Thrown 	Disarming Strike, Piercing Strike, Rush Attack
 	1d8 	1d10 	1.5m (5ft) 	Versatile 	Backbreaker, Concussive Smash, Weakening Strike
 	1d10 	1d10 	2.5m (8ft) 	Two-handed 	Brace (Melee), Lacerate, Rush Attack
 	1d12 	1d12 	1.5m (5ft) 	Two-handed 	Cleave, Lacerate, Prepare
 	2d6 	2d6 	1.5m (5ft) 	Two-handed 	Cleave, Lacerate, Pommel Strike
 	1d10 	1d10 	2.5m (8ft) 	Two-handed 	Cleave, Lacerate, Rush Attack
 	2d6 	2d6 	1.5m (5ft) 	Two-handed 	Backbreaker, Concussive Smash, Tenacity
 	1d10 	1d10 	2.5m (8ft) 	Two-handed 	Brace (Melee), Piercing Strike, Rush Attack
Simple ranged weapons 	Simple ranged weapons 	Simple ranged weapons 	Simple ranged weapons 	Simple ranged weapons 	
 	1d8 	1d8 	18m (60ft) 	Two-handed 	Piercing Shot
 	1d6 	1d6 	18m (60ft) 	Two-handed 	Hamstring Shot
Martial ranged weapons	Martial ranged weapons	Martial ranged weapons	Martial ranged weapons	Martial ranged weapons	
 	1d6 	1d6 	15m (50ft) 	Light 	Mobile Shot, Piercing Shot
 	1d10 	1d10 	18m (60ft) 	Two-handed 	Brace (Ranged), Piercing Shot
 	1d8 	1d8 	18m (60ft) 	Two-handed 	Brace (Ranged), Hamstring Shot
== Story-related weapons ==
The following items are needed to advance certain quests:
* 
* 
* 
== Unused weapons ==
=== Unused Weapon Types ===
Two types of weapons cannot be normally obtained in-game, but are still present in the game files along with their unique proficiencies.
Weapon	1H-dmg	2H-dmg	Finesse	Weight	Range 	Damage Type
 	 	1d4 	Yes 	 	18 m / 60 ft	Piercing
 	1d4 	 	 	 	18 m / 60 ft	Bludgeoning
=== Inaccessable Weapons ===
The following individual weapons exist in the game files but cannot be obtained through regular means:
Common
=== Removed Weapons ===
The following items were removed from the game:
== Weapons used by summons ==
The following weapons are automatically equipped on summoned creatures and cannot be obtained without exploits.
* 
* 
* 
* 
* 
* 
* 
== Other weapon lists ==
The following are pages where lists of weapons can be found to achieve specific goals, such as maximizing a character's Spell DC or attack bonuses.
* List of weapons with global passives
List of all weapons categorized by rarity:
* List of common weapons
* List of uncommon weapons
* List of rare weapons
* List of very rare weapons
* List of legendary weapons
== Notes and references ==
Category:Equipment