Destroy All Humans! (Mar 29, 2005 prototype)

A prototype of Destroy All Humans! for the PlayStation 2.
==Notes==
* The title screen is slightly different.
* Music is played during the title card of each mission.
* There's issues rendering the LOD for landscapes when flying.
* There's no health bar for enemies and buildings.
* A wave animation plays around the tutorial text. It is just a static background in the final.
* Orthopox strangely tells the origin story of the Furons after vaporizing the farmer on the first level.
* Many aspects of the saucer menu are designed differently.
* Orthopox has a different line at the beginning of Earth Women Are Delicious.
* Silhouette does not have a distorted voice when she is disguised.
* The drive-in's concession building from Rockwell is textured differently.
* Different music is played at the party from the Alien Pool Party mission.
* Additionally, cop cars do not spawn during that mission. The cops will spawn randomly, which will make Alien Pool Party take much longer to complete.
* Some missions have a rather amusing placeholder title card.
* The bowling alley from Santa Modesta is textured differently.
* The alternate objective of convincing the guard that you are the cook during Foreign Correspondent is unfinished and buggy.
* Area 42 has a small piece of the map missing. If you attempt to walk across it, Crypto will fall through the map.
* All of the missions appear to be playable up to The Mutant Menace. The build will just keep looping that mission upon completion.
* Data for the rest of the levels and missions are present on the disc. Perhaps they can still be accessed somehow.
* The Developer Darwinism: Evolution of the Game movie is missing the developer commentary, the censorship of console specific button icons, and has an extra two minutes of build footage.
* BOOTH.BIK opens differently, portions of the audio are not dubbed over, and it contains extra footage from the E3 2004 booth.
* CREDITS.BIK and MOBILE.BIK are placeholder movies of a flickering grey screen with film grain in the background.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
DestroyAllHumansPreview_Title.png|Titlescreen
DestroyAllHumansPreview_Gameplay1.png|Gameplay
DestroyAllHumansPreview_Gameplay2.png|Gameplay
DestroyAllHumansPreview_Gameplay3.png|Gameplay
DestroyAllHumansPreview_Gameplay4.png|Gameplay
DestroyAllHumansPreview_Gameplay5.png|Gameplay
DestroyAllHumansPreview_Gameplay6.png|Menu
DestroyAllHumansPreview_Gameplay7.png|Menu
DestroyAllHumansPreview_Gameplay8.png|Menu
DestroyAllHumansPreview_Gameplay9.png|Gameplay
DestroyAllHumansPreview_Gameplay10.png|Gameplay
DestroyAllHumansPreview_Gameplay11.png|Gameplay
DestroyAllHumansPreview_Gameplay12.png|Gameplay
DestroyAllHumansPreview_Gameplay13.png|Gameplay
==Origin==
PS2 - Destroy All Humans 3-30-2005.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)