nyuuzyou/wikis huggingface dataset:
Nickelodeon Rocket Power: Beach Bandits (Jul 18, 2002 prototype)

A prototype of Nickelodeon Rocket Power: Beach Bandits for the PlayStation 2.
==Notes==
* The legal disclaimer text is missing references to the other Nickelodeon properties featured in the game.
* The game logo is colored orange and is in a different font at the end of the opening cutscene.
* Loading screen has a different background and the game logo is much more prominent.
* The palm tree on the title screen is noticeably shorter.
* Main menu background is more transparent.
* All of the drawings on The Zine menu are shaded lighter and the text is formatted differently. 
* There is an extra option on the Movies menu for a Tak and the Power of Juju trailer. The option does not work and it was later removed in the final.
* The navigation arrow is in a different color.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
RocketPowerBeachBanditsrev263_legal.png
RocketPowerBeachBanditsrev263_fmv.png
RocketPowerBeachBanditsrev263_loading.png
RocketPowerBeachBanditsrev263_title.png
RocketPowerBeachBanditsrev263_menu1.png
RocketPowerBeachBanditsrev263_menu2.png
RocketPowerBeachBanditsrev263_menu3.png
RocketPowerBeachBanditsrev263_gameplay1.png
==Origin==
PS2 - Rocket Power Beach Bandits rev 263.02 7-17-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nicktoons: Android Invasion (Oct 19, 2007 prototype)

A prototype of the unreleased Nicktoons: Android Invasion for Nintendo DS.
==Notes==
*Only released to retail on LeapFrog Didj.
==Screenshots==
NicktoonsAndroidInvasion Oct19 platformer.png|Platformer
NicktoonsAndroidInvasion Oct19 Tunnel Runner.png|Tunnel Runner
NicktoonsAndroidInvasion Oct19 Curriculum fignerprint.png|Curriculum - Fingerprint
Nicktoons: Attack of the Toybots (Aug 21, 2007 prototype)

A late prototype of Nicktoons: Attack of the Toybots for PlayStation 2.
==Notes==
* Built hours after final build, save for executable file.
* Original filename: Nicktoons Attack of the Toybots (Aug 21, 2007) [Preview].iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Nicktoons Racing (Feb 20, 2002 prototype)

An early prototype of Nicktoons Racing for Game Boy Advance.
==Notes==
*Loads straight into a level, but the main menu can be accessed by pausing.
*As the filename implies, racing is very buggy.
*The file was included with a Lilo & Stitch 2 GBA prototype, as it is intended to show the driving mechanics that would be implemented in the game.
Nicktoons Racing (May 21, 2001 Review)

A late prototype of Nicktoons Racing for PlayStation.
==Notes==
*Just about 14 days before NSTC-U final build and 7 months and 50 days for PAL build.
*It had debug display when booting the game.
*Original filename: Nicktoons Racing (May 21, 2001 Review).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Nicktoons Racing (Prototype)

A prototype of Nicktoons Racing for the Game Boy Advance.
==Notes==
* Late prototype.
==Screenshots==
Nicktoons Racing (Prototype)_00009.png
Nicktoons Racing (Prototype)_00010.png
Nicktoons Racing (Prototype)_00013.png
Nicktoons Racing (Prototype)_00014.png
Nicktoons Racing (Prototype)_00016.png
Nicktoons Racing (Prototype)_00018.png
Nicktoons Racing (Prototype)_00020.png
Nicktoons Racing (Prototype)_00021.png
Nicktoons Racing (Prototype)_00023.png
Nicktoons Racing (Prototype)_00024.png
Nicktoons Racing (Prototype)_00025.png
Nicktoons Racing (Prototype)_00027.png
Nicktoons Racing (Prototype)_00032.png
Nicktoons Racing (Prototype)_00036.png
Nicktoons Racing (Prototype)_00037.png
Nicktoons Racing (Prototype)_00039.png
Nicktoons Racing (Prototype)_00040.png
Nicktoons Racing (Prototype)_00042.png
Nicktoons Racing (Prototype)_00043.png
Nicktoons Racing (Prototype)_00045.png
Nicktoons Racing (Prototype)_00046.png
Nicktoons Racing (Prototype)_00048.png
Nicktoons Racing (Prototype)_00049.png
Nicktoons Racing (Prototype)_00050.png
Nicktoons Racing (Prototype)_00052.png
Nicktoons Racing (Prototype)_00053.png
Nicktoons Racing (Prototype)_00054.png
Nicktoons Racing (Prototype)_00056.png
Nicktoons Racing (Prototype)_00057.png
Nicktoons Racing (Prototype)_00058.png
Nicktoons Racing (Prototype)_00060.png
Nicktoons Racing (Prototype)_00061.png
Nicktoons Racing (Prototype)_00064.png
Nicktoons Racing (Prototype)_00065.png
Nicktoons Racing (Prototype)_00067.png
Nicktoons Racing (Prototype)_00068.png
Nicktoons Racing (Prototype)_00070.png
Nicktoons Racing (Prototype)_00071.png
Nicktoons Racing (Prototype)_00073.png
Nicktoons Racing (Prototype)_00074.png
Nicktoons Racing (Prototype)_00076.png
Nicktoons Racing (Prototype)_00077.png
Nicktoons Racing (Prototype)_00080.png
Nicktoons Racing (Prototype)_00082.png
Nicktoons Racing (Prototype)_00084.png
Nicktoons Racing (Prototype)_00085.png
Nicktoons Racing (Prototype)_00087.png
Nicktoons Racing (Prototype)_00090.png
Nicktoons Racing (Prototype)_00092.png
Nicktoons Racing (Prototype)_00094.png
Nicktoons Racing (Prototype)_00095.png
Nicktoons Racing (Prototype)_00097.png
Nicktoons Racing (Prototype)_00098.png
Nicktoons Racing (Prototype)_00100.png
Nicktoons Racing (Prototype)_00101.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Nicktoons Snap Shot (Mar 25, 2004 prototype)

A build of the unreleased Nicktoons Snap Shot for PlayStation 2.
==Notes==
*Unreleased console version of what would later become Nicktoons: Freeze Frame Frenzy for Game Boy Advance.
==Screenshots==
File:NickSnapshot1.png
File:NickSnapshot2.png
File:NickSnapshot3.png
File:NickSnapshot4.png
File:NickSnapshot5.png
==Origin==
NicktoonsXXXMammaSydney Discs.jpg|CD-R, among other discs
Nicktoons Unite! (Apr 26, 2005 prototype)

An early prototype of Nicktoons Unite! for Game Boy Advance.
==Notes==
* This build is from nearly 6 months prior to its first release. There are tons of differences to be seen:
** Placeholder level select (note that the driving portion is in a different ROM, thus why it wasn't selected).
** Placeholder character select.
** Early abilities.
** Only Danny Phantom is available.
==Screenshots==
==Videos==
<youtube heights="320" widths="224">DXREKXs2icU</youtube>
==See also==
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nicktoons Unite! (Jul 11, 2005 prerelease)

An prerelease build of Nicktoons Unite! for Game Boy Advance.
==Notes==
* The copyright screen is not present.
* The Nickelodeon logo has an "LICENSED BY NINTENDO", in the final version has the "Nick Games" screen.
* The menu screen still uses the prototype.
==Screenshots==
==Videos==
<youtube heights="320" widths="224">kE4WGUePeaU</youtube>
==See also==
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nicktoons Unite! (Jun 6, 2005 prototype)

An early prototype of Nicktoons Unite! for Nintendo DS.
==Notes==
* No music is present in the start screen.
* This build had an cutscene history, but different.
* The stages still unfinished
==Screenshots==
==Videos==
<youtube heights="320" widths="224">g5fUU-td1lY</youtube>
==See also==
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nicktoons Unite! (May 17, 2005 prototype)

An early prototype of Nicktoons Unite! for Nintendo DS.
==Notes==
* SpongeBob isn't playable in this prototype.
* Start screen logo is very different.
* Stages in the game were incomplete.
==Screenshots==
==Videos==
<youtube heights="320" widths="224">QObOmBKFiUw</youtube>
==See also==
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nier (May 4, 2010 prototype)

A prototype of Nier for the Playstation 3.
==Notes==
* The build date was based on the date the files were modified.
* The build is not complete. It contains files that allow the user to acess the debug content, probably in some retail version.
* Original filename: NIER.rar / NIER.rar.~1~
To Do: In which versions do these files work?
Nigel Mansell's World Championship Racing (Prototype)

A prototype of Nigel Mansell's World Championship Racing for the NES.
==Notes==
* Late prototype, differences unknown.
==Screenshots==
Nigel Mansell s World Championship Racing (Prototype).2021-07-22 12.05.44.png
Nigel Mansell s World Championship Racing (Prototype).2021-07-22 12.05.48.png
Nigel Mansell s World Championship Racing (Prototype).2021-07-22 12.05.57.png
Nigel Mansell s World Championship Racing (Prototype).2021-07-22 12.06.14.png
Nigel Mansell s World Championship Racing (Prototype).2021-07-22 12.06.22.png
Nigel Mansell s World Championship Racing (Prototype).2021-07-22 12.06.26.png
Nigel Mansell s World Championship Racing (Prototype).2021-07-22 12.06.31.png
Nigel Mansell s World Championship Racing (Prototype).2021-07-22 12.06.34.png
Nigel Mansell s World Championship Racing (Prototype).2021-07-22 12.07.08.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Nightmare Circus prototype

An early prototype of Nightmare Circus. It was donated by Kevtris and released by drx on March 30, 2008. Mode + Start enables stage select.
== Screenshots ==
MD_0487_Nightmare_Circus_0.png|
MD_0487_Nightmare_Circus_1.png|
MD_0487_Nightmare_Circus_2.png|
MD_0487_Nightmare_Circus_3.png|
MD_0487_Nightmare_Circus_4.png|
== Files ==
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 54 2d 30 30 20 31 39 39 35 2e 4a 55 4c (C)T-00 1995.JUL
00000120 4e 69 67 68 74 6d 61 72 65 20 63 69 72 63 75 73 Nightmare circus
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4e 69 67 68 74 6d 61 72 65 20 63 69 72 63 75 73 Nightmare circus
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 30 30 30 30 30 30 2d 30 30 00 00 GM T-000000-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 44 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 D
Nights: Journey of Dreams (Nov 7, 2007 prototype)

A prototype of Nights: Journey of Dreams for the Wii.
==Notes==
* Predates final build by a few days.
* Complete game.
* Other dfferences are unknown.
* Disc information:
** Header Product Code: R7EE8P
** Header Version Number: 0
** Header Title: NiGHTS: Journey of Dreams
** Executable Name: /main.dol
** Latest date in DOL: 7/9/2007 12:47:00 PM
** Latest date in DOL (final build): 7/9/2007 12:47
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
R7EE8P_2022-12-25_03-36-49.png
R7EE8P_2022-12-25_03-37-19.png
R7EE8P_2022-12-25_03-45-45.png
R7EE8P_2022-12-25_03-45-48.png
R7EE8P_2022-12-25_03-45-57.png
R7EE8P_2022-12-25_03-46-05.png
R7EE8P_2022-12-25_03-46-12.png
R7EE8P_2022-12-25_03-46-14.png
R7EE8P_
==Origin==
Nights Journey of Dreams 11-7-07 for print review only.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nights: Journey of Dreams (Sep 13, 2007 prototype)

A prototype of Nights: Journey of Dreams for the Wii.
==Notes==
* Demo version.
* Predates the first final build by 2 months.
* Music that utilizes a live orchestra uses synthesized samples instead in this build.
* Grammar and text differences.
* A choice of levels is accessible by pressing start.
* The entire game's
* Disc information:
** Header Product Code: R7EEZZ
** Header Version Number: 0
** Header Title: Nights
** Executable Name: /main.dol
** Latest date in DOL: 7/9/2007 12:47:00 PM
** Latest date in DOL (final build): 
** Apploader date: 3/1/2007
** Apploader date (final build): 
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
R7EEZZ_2022-12-25_03-23-47.png
R7EEZZ_2022-12-25_03-23-55.png
R7EEZZ_2022-12-25_03-24-01.png
R7EEZZ_2022-12-25_03-24-13.png
R7EEZZ_2022-12-25_03-24-33.png
R7EEZZ_2022-12-25_03-25-17.png
R7EEZZ_2022-12-25_03-27-52.png
R7EEZZ_2022-12-25_03-34-08.png
R7EEZZ_
==Origin==
Nights 9-13-07.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nike+ Kinect Training (Aug 10, 2012 prototype)

A prototype of Nike+ Kinect Training for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Crispens_Xbox_ Aug 10 2012.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nike+ Kinect Training (Sep 21, 2012 prototype)

A prototype of Nike+ Kinect Training for the Xbox 360.
==Notes==
* Postdates the final build by 12 days.
* Original filename: Nike+ Kinect Training (2012-09-21) (beta).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ninety-Nine Nights (Jan 11, 2006 prototype)

A prototype of Ninety-Nine Nights for the Xbox 360.
==Notes==
* Demo build.
* Original filename: N3 - Ninety-Nine Nights (Japan) (Demo).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ninety-Nine Nights (Jun 2, 2006 prototype)

A prototype of Ninety-Nine Nights for the Xbox 360.
==Notes==
* Predates the final build by 26 days.
* Debug enabled.
* Original filename: Ninety-Nine Nights (Jun 02, 2006) [Preview] [Debug Enabled].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ninja: Shadow of Darkness (May 10, 1998 prototype)

A prototype of Ninja: Shadow of Darkness for the PlayStation.
==Notes==
* Starts with a level select
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Ninja 5-11-98-0000.png
==Origin==
PSX - Ninja 5-11-98.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ninja: Shadow of Darkness (May 25, 1998 prototype)

A prototype of Ninja: Shadow of Darkness for the PlayStation.
==Notes==
* Slight difference in the Eidos logo sequence
* Same with the one for Core Design Production
* Opening cut scene is different
* Much different, simpler main menu. Just a still image background, no scenery. The music is quieter, more ambient.
** It's simply a level select with 2 options, Forest and Monestary [sic] Interior.
* The Forest stage is pretty much the same as in the demo featured on all the sample demo discs. But the cut scene ends before the reveal
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Ninja 6-4 E3 Demo-0000.png
PSX - Ninja 6-4 E3 Demo-0002.png
==Origin==
PSX - Ninja 6-4 E3 Demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ninja Assault (Jun 5, 2002 prototype)

A prototype of Ninja Assault for the PlayStation 2.
==Notes==
* Compiled twelve days before the final US build.
* English localization prototype.
* NTSC prototype.
* Although some EDC errors were found, they are only Q errors.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Ninja Assault 6-5 (1).png
PS2 - Ninja Assault 6-5 (2).png
PS2 - Ninja Assault 6-5 (3).png
PS2 - Ninja Assault 6-5 (4).png
PS2 - Ninja Assault 6-5 (5).png
PS2 - Ninja Assault 6-5 (6).png
PS2 - Ninja Assault 6-5 (7).png
PS2 - Ninja Assault 6-5 (8).png
PS2 - Ninja Assault 6-5 (9).png
PS2 - Ninja Assault 6-5 (10).png
PS2 - Ninja Assault 6-5 (11).png
PS2 - Ninja Assault 6-5 (12).png
==Origin==
PS2 - Ninja Assault 6-5.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ninja Blade (Jan 3, 2009 prototype)

A prototype of Ninja Blade for the Xbox 360.
==Notes==
* Built on the same day as the final but composite sum doesn't match.
* Original filename: Ninja Blade (Jan 03, 2009) [Review].iso
* Dumped from a copy of the original prototype. However, the data does not appear to be compromised.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ninja Burai Densetsu (May 28, 1991 prototype)

A prototype of Ninja Burai Densetsu for the Sega Mega Drive, a few months before final.
== Notes ==
* No music during opening before title screen
* Different title screen
* Unskippable intro
== Screenshots ==
File:NINJABJP000.png
File:NINJABJP002.png
File:NINJABJP003.png
File:NINJABJP004.png
File:NINJABJP005.png
File:NINJABJP006.png
== Videos ==
<youtube width="320" height="240">h4uErlB7yn4</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 30 2e 44 45 43 (C)SEGA 1990.DEC
00000120 42 55 52 41 49 20 20 20 20 20 20 20 20 20 20 20 BURAI 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4e 49 4e 4a 41 20 4d 41 53 54 45 52 20 20 20 20 NINJA MASTER 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 30 30 30 30 35 35 30 32 2d 30 30 c3 de GM 00005502-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 09 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 00 00 20 3f ff 53 45 47 41 RA. . ... ?.SEGA
000001c0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
== Files ==
Ninja Crusaders (Prototype)

A prototype of Ninja Crusaders for the NES.
==Notes==
* Late prototype.
* English build.
==Screenshots==
Ninja Crusaders (Prototype).2021-07-27 13.53.28.png
Ninja Crusaders (Prototype).2021-07-27 13.53.50.png
Ninja Crusaders (Prototype).2021-07-27 13.53.57.png
Ninja Crusaders (Prototype).2021-07-27 13.54.01.png
Ninja Crusaders (Prototype).2021-07-27 13.54.13.png
Ninja Crusaders (Prototype).2021-07-27 13.54.43.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ninja Gaiden (Feb 17, 2004 prototype)

A prototype of Ninja Gaiden for the Xbox.
==Notes==
* Built three days before the final US/JP release.
* XBE information:
** Internal Name: NINJA GAIDEN
** Maker ID and Product Number: TC-3
** Executable Name: default.xbe
** Executable checksum (MD5): 5ed70142cd8d54cfb72d7b80a1c61ed7
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Ninja Gaiden only English voice movie 2004-02-17 version 1-00 (1).png
Xbox - Ninja Gaiden only English voice movie 2004-02-17 version 1-00 (2).png
Xbox - Ninja Gaiden only English voice movie 2004-02-17 version 1-00 (3).png
Xbox - Ninja Gaiden only English voice movie 2004-02-17 version 1-00 (4).png
Xbox - Ninja Gaiden only English voice movie 2004-02-17 version 1-00 (5).png
Xbox - Ninja Gaiden only English voice movie 2004-02-17 version 1-00 (6).png
Xbox - Ninja Gaiden only English voice movie 2004-02-17 version 1-00 (7).png
Xbox - Ninja Gaiden only English voice movie 2004-02-17 version 1-00 (8).png
Xbox - Ninja Gaiden only English voice movie 2004-02-17 version 1-00 (9).png
Xbox - Ninja Gaiden only English voice movie 2004-02-17 version 1-00 (10).png
Xbox - Ninja Gaiden only English voice movie 2004-02-17 version 1-00 (11).png
Xbox - Ninja Gaiden only English voice movie 2004-02-17 version 1-00 (12).png
Xbox - Ninja Gaiden only English voice movie 2004-02-17 version 1-00 (13).png
Xbox - Ninja Gaiden only English voice movie 2004-02-17 version 1-00 (14).png
Xbox - Ninja Gaiden only English voice movie 2004-02-17 version 1-00 (15).png
==Origin==
Xbox - Ninja Gaiden only English voice movie 2004-02-17 version 1-00.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ninja Gaiden (NES Prototype)

A prototype of Ninja Gaiden for NES.
==Notes==
==Origin==
Ninja Gaiden 1 Proto pcb front.jpg|PCB front.
Ninja Gaiden 1 Proto pcb back.jpg|PCB back.
Ninja Gaiden 1 Proto cart front.jpg|Cart front.
Ninja Gaiden 1 Proto cart back.jpg|Cart back.
==See also==
Read the article on Nintendo Player here! (Archive)