Fire Spin (move)

Fire Spin (Japanese: ほのおのうず Flame Swirl) is a damage-dealing move introduced in Generation I. It was TM13 in , and is TM024 in Generation IX.
==Effect==
===Generation I===
Fire Spin has a power of 15 and an accuracy of 70. Fire Spin inflicts damage and traps the target for 2-5 turns, damaging the target at the end of each turn. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Although only the first hit can be a critical hit, each consecutive turn will deal the same amount of damage. While the target is trapped, it will be unable to attack, and if the user of Fire Spin strikes before the target, when used, the target will also be unable to attack during the same turn. Fire Spin will prevent the target from attacking even if it hits a .
Damage done by Fire Spin's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Fire Spin will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Fire Spin has 0 PP, Fire Spin will still be used against the incoming Pokémon. After that use, , and full PP Ups will be applied to it.
In Pokémon Stadium, if the target Pokémon switches out before the duration ends Fire Spin is ended and the user's turn is skipped.
Even if Fire Spin misses, it will negate the recharge turn normally required for . Additionally, if the user of Fire Spin attacks before the user of Hyper Beam during a recharge turn and the use of Fire Spin misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.
The target will be able to select a move during each turn of Fire Spin's duration, and will hit an incoming Pokémon with the selected move if the user switches out before the duration is over.
Fire Spin cannot thaw a target.
In Stadium, a move can be selected during each turn of Fire Spin's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Fire Spin will negate the recharge turn of Hyper Beam only if successful.
===Generation II===
The target is now able to attack during Fire Spin's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<Pokémon> was trapped!" will appear. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed. If a trapped Pokémon uses , it will be freed.
===Generations III and IV===
Fire Spin can now thaw a target.
If a wild Pokémon uses Fire Spin on the player's Pokémon, the player may now escape if the affected Pokémon has or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was trapped in the vortex!"
If the user of Fire Spin is holding a Grip Claw, the duration of Fire Spin will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out.
Fire Spin can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if was used in the previous turn.
Fire Spin is now affected by King's Rock.
===Generation V===
Fire Spin's power and accuracy were raised to 35 and 85 respectively, and it now lasts for four to five turns. If a Grip Claw is held by the user, Fire Spin will now always last for seven turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8. The text changes again, this time to "<Pokémon> was trapped in the fiery vortex!"
===Generation VI onwards===
The end turn damage of Fire Spin is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Fire Spin will increase to 1/6 of the target's maximum HP. Ghost-type Pokémon cannot be trapped by Fire Spin.
==Description==
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==Learnset==
===By leveling up===
===By TM===
===By ===
===By ===
====Generation VI====
===Special move===
====Generation IX====
==In other games==
===Pokémon Mystery Dungeon series===
In the Rescue Team, Explorers, and Adventure Squad series, Fire Spin deals damage and may inflict the status condition on the enemy. This renders the enemy unable to move (though it may attack) and lose 5 HP every two turns. This status lasts for 4-6 turns.
From Gates to Infinity onwards, the move instead may inflict the status condition for 6 turns, which renders the enemy unable to move (though it may attack) and lose 3 HP every two turns.
===Pokémon Conquest===
===Pokémon GO===
In Pokémon GO, Fire Spin is a Fast Attack that has been available since February 16, 2017.
====Updates====
;Gyms & Raids
* February 21, 2017
** Power: 15 → 14
** Duration: 1.55 → 1.1 seconds
;Trainer Battles
* December 1, 2023
** Power: 9 → 10
* September 3, 2024
** Power: 10 → 11
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===Pokémon Masters EX===
Name 	 	Move gauge cost	MP(uses)	Base	Max	 	Target	Effect tag 	Description 	Playable
Fire Spin	2	— 	38 	45 	85%	An opponent	— 	Leaves the target trapped.	/Rapidash/Braixen/Delphox (Tech role only)	
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In Pokémon UNITE, Fire Spin is 's second move as . The user shoots a burst of fire forward, exploding on the first enemy hit or after traveling max distance, dealing damage over time and slowing enemies within the radius. Upon reaching level 7 as , it is replaced by either or .
===Description===
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==In animation==
===Pokémon animated series===
====Pokédex entries====
===Pokémon Origins===
===POKÉTOON===
==In the manga==
===Aim to Be a Card Master!!===
===The Electric Tale of Pikachu===
* In Pikachu's Plan, Ash told his to use Fire Spin, but the move was used off-panel.
===Movie adaptations===
===Phantom Thief Pokémon 7===
===Pokémon Adventures===
* Charon's was revealed to know Fire Spin on the official website, but it has never been shown using the move.
===Pokémon Battle Frontier===
===Pocket Monsters BW: The Heroes of Fire and Thunder===
===Pokémon Diamond and Pearl Adventure!===
===Pokémon: Yeah! I Got Pokémon!===
===Pokémon Mystery Dungeon: Blazing Exploration Team===
===Pocket Monsters Platinum: Aim to Be Battle King!!===
* Yū's Infernape was revealed to know Fire Spin in PBK2 but it was not shown using it.
===Pokémon Try Adventure===
===Pokémon Zensho===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* Despite the function of binding moves being changed from Generation I to Generation II, Fire Spin's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for and .
* Fire Spin is the only move introduced in Generation I that cannot inflict a , and as a result it is the only one that cannot thaw a frozen target (prior to Generation III)
==In other languages==
Category:Binding moves
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Feuerwirbel
es:Giro fuego
fr:Danse Flammes
it:Turbofuoco
ja:ほのおのうず
zh:火焰旋涡（招式）