nyuuzyou/wikis huggingface dataset:
Bayonetta (SSBU)/Up smash

==Overview==
Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut. It is based on the delayed punch Wicked Weave launcher. The Bullet Arts version of this move fires one gun forward and one upward. It has noticeable start-up, high ending lag and low priority, but it is her strongest attack when clean, as it is capable of KOing middleweights around 100%. Its range also allows it to pierce through the platforms of . Madama Butterfly's hitbox cannot be reversed.
==Hitboxes==
===Attack===
The move and its hitboxes have some unusual properties, which are shared with Bayonetta's other smash attacks:
*The Wicked Weaves, while attached to Bayonetta and causing her to experience hitlag alongside opponents hit, are programmed as a separate object. This gives the hitboxes pseudo-projectile properties; for example, they do not have their damage affected by Bayonetta being giant or tiny.
**Additionally, when shielded, the 0.67× hitlag reduction only applies to the opponent, making it comparatively less safe than other attacks.
*Compared to other smash attacks, it has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames. If hitting an opponent slowed down by Witch Time, the multiplier is further reduced to 1.1×, with the damage increase per charge frame being halved.
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===Bullet Arts===
One bullet is first shot from Bayonetta's right arm gun, then another is shot from her left arm gun.
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==Timing==
===Attack===
Charges between 	6-7
Clean hit 	18-19
Mid hit 	20-21
Late hit 	22-23
Bullet Arts window	25
Interruptible 	65
Animation length 	106
===Bullet Arts===
Up to 10 consecutive bullets from each gun (20 total) can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 9 frames.
Right arm bullet	1
Left arm bullet 	4
Loop point 	7-8
Animation length	9
Category:Bayonetta (SSBU)
Category:Up smashes (SSBU)
Bayonetta (SSBU)/Up throw

Bayonetta up throw hurtbox and hitbox visualization	Bayonetta up throw hurtbox and hitbox visualization	Bayonetta up throw hurtbox and hitbox visualization	Bayonetta up throw hurtbox and hitbox visualization	Bayonetta up throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
An outside crescent kick. The pose Bayonetta assumes afterward is based on the final hit of her Punch + Punch + Kick (PPK) combo while wielding Scarborough Fair. Does not have true combo potential; however, due to Bayonetta's aerial presence, up throw is usually used to initiate aerial combos, as Bayonetta can capitalize on the opponent's reaction.
==Throw and Hitbox Data==
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==Timing==
Invincibility 	1-10
Hitbox 	9-14
Throw Release 	10
Interruptible 	36
Animation length	51
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Category:Bayonetta (SSBU)
Category:Up throws (SSBU)
Bayonetta (SSBU)/Up tilt

==Overview==
Bayonetta performs an upwards pistol whip. Coming out on frame 7, it is a great anti-air that doubles as a combo starter, capable of leading into up aerial, neutral aerial, and Witch Twist at low to mid percents and even into itself against heavyweights at low percents. It can also hit below platforms and shield-pressure opponents from above, potentially starting a combo.
However at higher percents it loses all its combo potential, serving then exclusively as an anti-air, and its knockback growth is too low to score a KO until unreasonably high percents. It is also noteworthy that, at high percents and/or depending on positioning and hurtbox shifting, the first hit may fail to connect to the second hit against grounded opponents.
==Update History==
 
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==Hitboxes==
===Attack===
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===Bullet Arts===
The bullet is shot from Bayonetta's right arm gun.
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==Timing==
===Attack===
Hit 1 (early, late)	7-9, 10-12
Hit 2 	13-15
Bullet Arts window 	16
Interruptible 	30
Animation length 	49
===Bullet Arts===
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.
Hitboxes 	1
Loop point 	7-8
Animation length	11
Category:Bayonetta (SSBU)
Category:Up tilts (SSBU)
Beastball

:"Baseball" redirects here. For the universe, see 
The Beastball (, Devil Ball) is an item in Super Smash Bros. Ultimate.
==Origin==
The Beastball is a originating from the real-life sport of the same name. The name is a portmanteau that includes the word "beast", reflecting its behavior of chasing opponents. Its Japanese name refers to makyu, Japanese baseball jargon initially used to describe exceptional throws made by pitchers, but has since been adopted by Japanese media, particularly manga and anime, to describe unrealistic or superhuman pitching techniques. This use was popularized by the 60's baseball manga , where the main character, Hyūma Hoshi, performs a similar pitching technique named (Disappearing Devil Ball), wherein the baseball disappears near the strike zone and suddenly reappears at the catcher's mitt. The Beastball also happens to resemble the Ultra Machine Boss Microgame from WarioWare, Inc.: Mega Microgames! (itself based off the real-life Nintendo toy), in which the baseball can disappear and reappear when thrown to be struck by a bat.
==Mechanics==
The Beastball functions as a throwable projectile item. After being thrown, the Beastball will initially travel a short distance forward as expected, but will quickly disappear in a flash of blue flame and reappear next to the nearest opponent, targeting them with a flaming tackle. If the initial throw hits an opponent, that foe is guaranteed to be hit by the second tackle. The second tackle has very high accuracy, being capable of hitting opponents even if they're already experiencing high knockback. Dropping the Beastball with a Z-drop seems to not activate it unless it hits an enemy, causing it to target anyone. Additionally, if the ball hits an enemy but touches the ground before it teleports, it won’t activate.
==Spirits==
Equipping the Slugger & Green Glove, Pitcher & Batter, Inuji Darumeshi, or Rusty Slugger support spirits will give the player a Beast Ball at a start of their stock.
No. 	Image	Name	Type	Class	Cost 	Ability 	Series
307 	 	 	★ 	1 	Beastball Equipped	Yoshi Series 	
1,116	 	 	★ 	1 	Beastball Equipped	Baseball 	
1,275	 	 	★ 	1 	Beastball Equipped	Darumeshi Sports Store 	
1,276	 	 	★ 	1 	Beastball Equipped	Rusty's Real Deal Baseball	
==Names in other languages==
==Trivia==
*The Beastball is one of the two existing items original to the Smash Bros. series that represent the game of baseball; the other is the Home-Run Bat.
*The Beastball will target the ducks on the stage.
*The tip regarding this item implies that the ball hits multiple times after reappearing, which is false, as it only hits once. It is unknown if this is a leftover beta element that was changed without also changing the tip.
*The Beastball cannot spawn on Living Room or King of Fighters Stadium.
Beautification

Beautification is a single-player event match in . In it, the player controls and must flower 2 s and 2 s using a Lip's Stick.
== Progression ==
The event is unlocked by clearing The Falchion's Seal. Completing the event unlocks the down path. Once both the event is completed and is unlocked, the up path is revealed.
* Up path: Awards 1000G. Leads to In the Name of the Hero-King.
* Down path: Leads to A Situation of some Gravity.
Clearing the event on hard difficulty within 60 seconds awards a Lip's Stick Staff equipment.
Beedrill

Beedrill (, Spear) is a creature in the media franchise.
==Origin==
 is a Bug/Poison-type Pokémon introduced in . It is listed as #015 in the Pokédex and known as the "Poison Bee Pokémon". Beedrill evolves from at level 10, which evolves from at level 7. As of Pokémon Omega Ruby and Alpha Sapphire, Beedrill is capable of undergoing .
 is a Normal-type move with 90 base power and 85% accuracy. It also deals 1/4 of the damage inflicted as . Beedrill can learn it via only in Generation I.
==In Super Smash Bros.==
===As a Poké Ball Pokémon===
Beedrill makes its first, and so far only, appearance in the Super Smash Bros. series as a Poké Ball Pokémon in Super Smash Bros. It uses the move Take Down; when Beedrill is summoned, a single Beedrill will fly off the screen. A couple of seconds later, a swarm of Beedrill will fly horizontally across the screen. Any character that makes contact with Beedrill will receive minor damage and knockback, excluding the summoner. The sound effects part of Beedrill's summon come from the Japanese version of the Pokémon episode Challenge of the Samurai.
Beedrill did not return in any following game, but Unown attacks in a similar fashion in Super Smash Bros. Melee.
Behind Enemy Lines

Behind Enemy Lines (known as Homeward Struggle in PAL versions of the game) is a single-player event match in . In the event, the player, as , must survive against and for 1 minute. The stage is set on Orbital Gate Assault starting on the first missile. All participants start every stock at 200% damage. Clearing this event will award the Tricky trophy.
 
== Progression ==
This event is unlocked by clearing . Completing the event awards the Tricky trophy on the challenge board, but does not unlock any additional paths. Once both the event is completed and is unlocked, the left path is unlocked.
* Left path: Awards 1000G. Leads to Great Fox Defense.
Completing the event on normal or hard difficulty while KO'ing at least 8 opponents awards a Desperate Speedster Jacket equipment.
==Trivia==
*The PAL version's description states that Fox must make it back to the Great Fox. However, the Great Fox does not appear in this event, as the timer would expire before the Arwings dump the players back on the Great Fox.
*The presence of Mega Man and Bowser Jr. represents them having metal bodies (ignoring Bowser Jr. himself) like the Arwings.
*This event is similar to Brawl's Event 23: Molten Norfair, as they both require the player to survive at high damage.
Belay

Belay (, Rubber Jump) is the Ice Climbers' up special move.
==Overview==
It functions as a third jump, but only if the computer controlled Ice Climber is present (in Melee, in later games it still grants a minor momentum boost). The controlled Ice Climber throws the CPU partner up a short distance while the two are attached by a rope, and the CPU will then send the human player a significant distance vertically by pulling on the rope, and both will enter the helpless state until they land, making them individually vulnerable until then. If the move is used too low, and no ledge is grabbed, the CPU will likely fall to the bottom blast line while the player will land on the stage safely. The CPU gains a hitbox that deals decent damage when he or she is thrown.
Without the CPU ally alive or near enough in the air, the human Climber merely does the motion for the belay, which will still grab the ledge when close enough, but gains very little altitude and leaves the climber helpless to fall. The CPU may also use the move alone to try and get back to the human player. Players typically use Squall Hammer when left with a single Climber.
In Super Smash Bros. Brawl and Super Smash Bros. Ultimate, the CPU will aim for and grab the ledge of the stage provided they are facing toward the ledge, and will then pull up the player. As both Climbers can now grab the ledge simultaneously, this effectively eliminates the problem of potentially being edge-hogged by one's own partner. 
A technique using this move (known as Bungie Jumping) allows a player to edge-hog for an extended period of time with invincibility frames that can be repeatedly attained. The technique also sets up to chain grab any opponents who get past the edge-hog.
In Super Smash Bros. Ultimate, if the CPU does not make it back to the stage when the move is used, players can use the move again to rescue their ally if they are close enough.
==Instructional quotes==
==Origin==
To "belay" is a mountaineering term referring to securing oneself with a safety rope. The Ice Climbers' use of climbing ropes is unique to the Super Smash Bros. series, but it is possibly based on the Ice Climber's ability to "footstool jump" on each other in the two-player mode of Ice Climber. The animation is similar to when they jumped on each other's head while in midair in the original game.
==Gallery==
Ice Climber Belay SSBM.png|Belay in Melee.
Ice Climbers SSBU Skill Preview Up Special.png|Belay as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*When appropriately used, the audience will gasp twice, first when Nana grabs the ledge using this move, and a second time when Popo joins her on the ledge.
==External links==
*Bungie Jumping
Category:Ice Climber universe
Category:Up special moves
Category:Ice Climbers
Category:Ice Climbers (SSBM)
Category:Ice Climbers (SSBB)
Category:Ice Climbers (SSBU)
es:Salto con Cuerda
Belgian Power Rankings

The following are the power rankings for the Belgian Smash community for Melee and Smash 4.
==Melee==
===Late 2019===
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===Winter 2017===
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===January 2017===
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==Smash 4==
===March 2018 - December 2018===
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===November 2017 - March 2018===
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===September 2017===
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==Ultimate==
===June 2022 - February 2023===
Source
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Honorable Mentions: , , 
===October 2021 - April 2022===
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===July 2019 - November 2019===
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===December 2018 - July 2019===
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==Sources==
*Melee & Smash 4 Power Rankings on Reddit
*Smash 4 Power Rankings on start.gg
*October 2021 - November 2022 Ultimate Power Rankings
Category:European Power Rankings
Belmonts

The Belmonts refers collectively to:
*Simon
*Richter
The term is simply their last name, where it's used to refer to the Belmont family from the series. In Super Smash Bros. Ultimate, with both and being nigh-identical clones of each other who are identical in every way aside from differing taunts and their Holy Water having different hitbox effects, they are often referred to collectively.
Category:Simon
Category:Richter
Category:Character-specific terminology
Below the Belt

Below the Belt (known as Dirty Boxing in PAL versions of the game) is a single-player event match in . In it, the player controls , and must protect , who is at a level of damage depending on the difficulty, from a giant Little Mac in a stock match. The ally Little Mac constantly crouches and does not attack.
== Progression ==
This event is unlocked by clearing That Elusive 9. Completing the event does not unlock any further paths. Once both the event is completed and is unlocked, the left path is unlocked.
* Left path: Awards the Yellow Pikmin trophy. Leads to All-Star Battle: Melee.
Completing the event on hard difficulty within 60 seconds awards 2000G.
== Trivia ==
*This event is similar to Melees Event 19: Peach's Peril and Brawls Event 31: The Ultimate Bodyguard where the player must defend a helpless ally.
*Mario's role of defending the damaged Little Mac is a reference to his cameo as the referee in Punch-Out!!.
**Mario also uses his Fire Mario costume, as a reference to his outfit in Punch-Out!!.
*This is the only solo event match where the player uses an alternate costume (in this case, Mario's Fire Mario color scheme).
*The name of the event in NTSC regions is a reference to the rule, a rule in standard boxing that does not allow either contender to hit the other "below the belt" (meaning the genital area, legs, and crotch).
Bewear

Bewear (, Kiteruguma) is a creature in the series.
==Origin==
 is a Normal/Fighting-type Pokémon introduced in , and is categorized within the Pokédex at #760 as the "Strong Arm Pokémon". It evolves from starting at level 27. Although kind-hearted and affectionate, it is also very dangerous, as its hugs are strong enough to break a person's spine. A notable is prominently featured in the Sun and Moon animated series, in which she acts as a self-appointed caregiver for the , such as always being there to rescue them after their confrontations with the protagonists.
 is a physical Dark-type move with 60 base power and 100% accuracy which hits all Pokémon adjacent to the user. Bewear can learn the move via leveling up as a Stufful, in Generation VII, or in .
==In Super Smash Bros. Ultimate==
===As a Poké Ball Pokémon===
Bewear appears as a Poké Ball Pokémon in Super Smash Bros. Ultimate. It walks and jumps around the stage, attacking nearby opponents by using Brutal Swing in the form of an uppercut that deals considerable damage and knockback.
Bewear cannot appear on King of Fighters Stadium.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max	Base	Max 	Ability 	Series
552	 	 	★★ 	1 	1658 	6676	829	3338	829	3338	No Effect	Pokémon Series	
==Gallery==
SSBUBewear.png|Bewear, as it appears in Super Smash Bros. Ultimate.
SSBUWebsiteBewear1.jpg|Bewear on Onett.
SSBUWebsiteBewear2.jpg|Bewear attacking on Wuhu Island.
SSBUWebsiteBewear3.jpg|Bewear walking in front of a Wario Bike-riding on the Bridge of Eldin.
SSBUWebsiteLuigi5.jpg|Bewear walking near Tanooki on Pilotwings.
==Names in other languages==
==Trivia==
*When summoned from a Poké Ball, Bewear strikes a pose that resembles the one in its official artwork from Pokémon Sun and Moon.
Category:Spirits
Big (disambiguation)

Big may refer to:
*The Giant effect, appearing in the Super Smash Bros games by:
**An enemy that is giant by the default in an event match or Adventure Mode.
**Touching a Super Mushroom, which makes the user turn giant.
**Laying Giant Melee or activating 'Mega' in Special Brawl.
*Big the Cat, a character from the Sonic the Hedgehog series, appearing as a sticker in Super Smash Bros. Brawl and a trophy in Super Smash Bros. for Nintendo 3DS.
*Big Battlefield, an enlarged version of .
Big Battlefield (SSB4)

Big Battlefield (, Large Battlefield) is a stage exclusive to . It was revealed in the Super Smash Bros. for Wii U: 50-Fact Extravaganza presentation.
==Stage overview==
Big Battlefield is, as its name implies, a bigger version of , specifically designed for 8-Player Smash. With respect to the original stage, the main platform is wider and there are six floating platforms instead of three, arranged in a pyramid formation. While it is designed for more than four players, Big Battlefield is available in normal Smash matches as well.
Big Battlefield shares all of Battlefield's My Music tracks.
===Ω form===
Big Battlefield's Ω form is exactly identical to Battlefield's.
SSB4UBattlefieldOmega.jpg|Ω form
==Tournament legality==
Big Battlefield is banned from tournaments, the reason being that it is simply too big for a normal match; faster characters can abuse the size of the stage to run away and win by Time out. Additionally, the platform layout allows Circle Camping. However, the stage's size can be considered acceptable for 3 vs 3 or 4 vs 4 matches.
==Trivia==
*This stage is one of three to share its music with another stage, the other two being Pirate Ship and Super Mario Maker.
**Of those three, it is the only one that is part of the base game rather than being DLC.
**It is also the only one to take music from one stage, as opposed to multiple stages.
==Gallery==
8-Player Smash Newcomers.jpg|Eight newcomer characters on Big Battlefield.
Bigbattlefield.png|Eight characters on Big Battlefield, from its reveal video.
Category:Stages (SSB4-Wii U)
es:Gran campo de batalla (SSB4)
Big Battlefield (SSBU)

Big Battlefield (, Large Battlefield) is a stage in Super Smash Bros. Ultimate. It was revealed for Ultimate during the Nintendo Direct of E3 2018.
==Stage overview==
Big Battlefield is a bigger version of , originally designed for 8-Player Smash. With respect to the original Battlefield, the main platform of Big Battlefield is wider and there are six floating platforms instead of three, arranged in a pyramid formation.
Visually, Big Battlefield still takes place in a futuristic ruins setting, with crumbled buildings on floating islands in the background. However, it now floats above a large waterfall, and large chunks of ice or crystal are present both below and on the right side of the stage.
===Ω form and Battlefield form===
Big Battlefield's Battlefield and Ω forms are exactly identical to regular Battlefield's.
SSBU-BattlefieldOmega.png|Ω form.|Ω form
File:SSBU-Battlefield.png|Battlefield form
===Available Assist Trophies===
All Assist Trophies are available on this stage.
==Tournament legality==
Big Battlefield is banned from tournaments, the reason being that it is simply too big for a normal match; faster characters can abuse the size of the stage to run away and win by time out. Additionally, the platform layout allows Circle Camping. However, the stage's size can be considered acceptable for 3 vs 3 or 4 vs 4 matches.
==Update history==
 8.1.0
*Players can now select any stage-specific music for the Big Battlefield stage.
==Names in other languages==
==Trivia==
*Big Battlefield is the only stage in the base game not used for any spirit battles in any form.
*On the level select screen, the stage is depicted in sunset, despite starting in daylight as the other Battlefield stages are depicted in.
Category:Stages
Category:Stages (SSBU)
Category:Big Battlefield (SSBU)
es:Gran campo de batalla (Ultimate)
Big Goomba

Big Goombas or Giant Goombas (, Giant Kuribo) are enemies from the series.
==Origin==
Big Goombas made their debut in as an enem, and has become a recurring enemy in later Mario games. They are larger versions of the normal-sized Goombas. They can be easily defeated by jumping on them; however, in the series, when they are defeated by jumping, they split into smaller Goombas.
==In Super Smash Bros. Brawl==
===As an enemy===
Big Goombas appear as enemies in Adventure Mode: The Subspace Emissary.
The Big Goomba's behavior is similar to that of ordinary Goombas, and they share the charge as their sole method of attack. Unlike their smaller counterparts, they are much more resilient, being able to sustain multiple blows and jumps on their heads before being defeated. Big Goombas run faster when charging, and as expected, its charge attack is much more powerful, causing high damage and knockback. They also feature super armor to weaker attacks, which can make it difficult to stop their charging attacks.
Despite their high HP and power, Big Goombas are still of relatively low threat. Having the same behavior as Goombas, their AI is rather basic and they take much longer to begin their charge than their smaller counterparts do. When jumped on, they are also stunned for a sizable period of time while taking significant damage. Thus, they can be defeated with relative ease by simply jumping on their heads until they are defeated, which can easily prevent them from being able to begin their charge attack.
===Damage taken===
===Trophy===
The Giant Goomba trophy can be obtained by using the Trophy Stand on a Giant Goomba in The Subspace Emissary.
==In Super Smash Bros. 4==
===As an enemy===
Giant Goombas, now referred to as Big Goombas, appear as enemies in Smash Run, reprising their behavior from The Subspace Emissary. They feature an attack where they stomp their feet down, which damages and trips the player. They can be easily defeated by attacking them normally or jumping on them three times. Despite their weakness, they drop above average power-ups.
===Trophy===
The Big Goomba trophy appears in both versions. In , it is part of the New Super Mario Bros. 
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Common enemies