nyuuzyou/wikis huggingface dataset:
Fast & Furious: Showdown (Apr 20, 2012 prototype)

A prototype of Fast & Furious: Showdown for the Xbox 360.
==Notes==
* Uses early title for the game, before it was renamed to Fast & Furious: Showdown.
* Title screen says April 13, 2012 but build is from one week later.
* Original filename: Fast and Furious 6 (Apr 20, 2012)[FF6_m2].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fast & Furious: Showdown (Aug 3, 2012 prototype)

A prototype of Fast & Furious: Showdown for the Xbox 360.
==Notes==
* Uses early title for the game, before it was renamed to Fast & Furious: Showdown.
* Original filename: Fast and Furious 6 (Aug 03, 2012)[FF6_M7_TO_10].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fast & Furious: Showdown (Aug 31, 2012 prototype)

A prototype of Fast & Furious: Showdown for the Xbox 360.
==Notes==
* Uses early title for the game, before it was renamed to Fast & Furious: Showdown.
* Original filename: Fast and Furious 6 (Aug 31, 2012)[FF6_M11].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fast & Furious: Showdown (Jun 8, 2012 prototype)

A prototype of Fast & Furious: Showdown for the Xbox 360.
==Notes==
* Uses early title for the game, before it was renamed to Fast & Furious: Showdown.
* Original filename: Fast and Furious 6 (Jun 08, 2012)[FF6_m4].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fast & Furious: Showdown (Oct 25, 2012 prototype)

A prototype of Fast & Furious: Showdown for the Xbox 360.
==Notes==
* Uses early title for the game, before it was renamed to Fast & Furious: Showdown.
* Original filename: Fast and Furious 6 (Oct 25, 2012)[FF6_].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fatal Frame (Oct 14, 2002 prototype)

A prototype of Fatal Frame for the Xbox.
==Notes==
* Compiled 17 days before the final US build (the first retail build).
* English localization prototype.
* XBE information:
** Internal Name: 
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): b5e0751ecbfcb04235ea5096ad002a08
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Fatal Frame for review (1).png
Xbox - Fatal Frame for review (2).png
Xbox - Fatal Frame for review (3).png
Xbox - Fatal Frame for review (4).png
Xbox - Fatal Frame for review (5).png
Xbox - Fatal Frame for review (6).png
==Origin==
Xbox - Fatal Frame for review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fatal Frame II: Crimson Butterfly (Feb 6, 2004 prototype)

A PAL prototype of Project Zero II: Crimson Butterfly (the European title for Fatal Frame II: Crimson Butterfly) for the Sony PlayStation 2.
==Notes==
* Includes a memory map/debug symbol file for the ELF. 
* Game has debug menu and chapter-select options at the title screen. 
* Has an in-game debug menu accessible with the Select button. 
* Scene Test mode (from the title screen debug menu) has camera control, visual effects debugging, and other options.
There are several button combinations to access additional debugging functionality.
While in-game, press Select + Start on the second controller to skip to the "Crimson Butterfly" ending.
While in the inventory/status menu, use the following combinations on the second controller:
* Select + L3 = Mark Game as Fully Cleared
* Select + R3 = Unlock All Maps
* Select + Circle = Unlock All Items
* Select + Triangle = Unlock All Files
* Select + Square = Unlock All Spirit Stones
* Select + Cross = Unlock All Souls
* Select + L1 = Max Spirit Orbs
* Select + L2 = Max Score
* Select + R1 = Unlock Memos 1
* Select + R2 = Unlock Memos 2
==Screenshots==
File:PZ2-2004-02-06-Title-Debug.PNG
File:PZ2-2004-02-06-Scene Test-01.PNG
File:PZ2-2004-02-06-Scene_Test-02.PNG
File:PZ2-2004-02-06-Scene_Test-03.PNG
File:PZ2-2004-02-06-Scene_Test-04.PNG
File:PZ2-2004-02-06-Scene_Test-05.PNG
File:PZ2-2004-02-06-Chapter_Select.PNG
File:PZ2-2004-02-06-In-Game-01.PNG
File:PZ2-2004-02-06-In-Game-02.PNG
File:PZ2-2004-02-06-In-Game-03.PNG
File:PZ2-2004-02-06-In-Game-04.PNG
File:PZ2-2004-02-06-In-Game-05.PNG
File:PZ2-2004-02-06-In-Game-06.PNG
File:PZ2-2004-02-06-In-Game-07.PNG
File:PZ2-2004-02-06-In-Game-08.PNG
File:PZ2-2004-02-06-In-Game-09.PNG
File:PZ2-2004-02-06-In-Game-10.PNG
File:PZ2-2004-02-06-In-Game-11.PNG
File:PZ2-2004-02-06-In-Game-12.PNG
File:PZ2-2004-02-06-In-Game-13.PNG
File:PZ2-2004-02-06-In-Game-14.PNG
File:PZ2-2004-02-06-In-Game-15.PNG
File:PZ2-2004-02-06-In-Game-16.PNG
==Origin==
File:PZ2-2004-02-06-Disc.JPG|Disc front.
==Acknowledgments==
Thank you to kHn (aka krHACKen) for discovering the second-controller cheat codes.
Fatal Frame III: The Tormented (Aug 15, 2005 prototype)

A prototype of Fatal Frame III: The Tormented for the PlayStation 2.
==Notes==
* An NTSC build and localisation prototype dated a month and a half before the final NTSC-U build, but a month and a half after the final NTSC-J build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
FatalFrame3-Aug15-1.png|Title screen
FatalFrame3-Aug15-2.png|Gameplay
==Origin==
PS2 - Fatal Frame 3 Ver 0.1 August 15 2005.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fatal Frame III: The Tormented (Sep 15, 2005 prototype)

A prototype of Fatal Frame III: The Tormented for the PlayStation 2.
==Notes==
* English localization prototype.
* NTSC prototype.
* Predates final US build by 14 days.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Fatal Frame 3 Ver 1.00 9-20-05 Review (1).png
Fatal Frame 3 Ver 1.00 9-20-05 Review (2).png
Fatal Frame 3 Ver 1.00 9-20-05 Review (3).png
Fatal Frame 3 Ver 1.00 9-20-05 Review (4).png
Fatal Frame 3 Ver 1.00 9-20-05 Review (5).png
Fatal Frame 3 Ver 1.00 9-20-05 Review (6).png
Fatal Frame 3 Ver 1.00 9-20-05 Review (7).png
Fatal Frame 3 Ver 1.00 9-20-05 Review (8).png
Fatal Frame 3 Ver 1.00 9-20-05 Review (9).png
Fatal Frame 3 Ver 1.00 9-20-05 Review (10).png
Fatal Frame 3 Ver 1.00 9-20-05 Review (11).png
==Origin==
PS2 - Fatal Frame 3 Ver 1.00 9-20-05 Review.jpeg|Disc front.
PS2 - Fatal Frame 3 Ver 1.00 Review.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fatal Fury Special (Jul 25, 2007 prototype)

A prototype of Fatal Fury Special for the Xbox 360.
==Notes==
* Predates the final build by 6 days.
* Original filename: Fatal Fury Special (Jul 25 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fatal Inertia (Aug 9, 2007 prototype)

A prototype of Fatal Inertia for the Xbox 360.
==Notes==
* Compiled 5 days before the first final retail build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: KO
** Header Product Code: 2007
** Header Title: Fatal Inertia
** Header PE Name: FatalInertiaGame-XeReleaseLTCG.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): d55faadb414993b94f4f05e0e5cc54d3
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: Exception handler error occurs but lets you run the game up until pressing start at the first FMV.
==Screenshots==
Screenshot - Fatal Inertia 2022-12-18 15-00-31.png
Screenshot - Fatal Inertia 2022-12-18 15-00-49.png
Screenshot - Fatal Inertia 2022-12-18 15-01-19.png
Screenshot - Fatal Inertia 2022-12-18 15-01-38.png
Screenshot - Fatal Inertia 2022-12-18 15-02-32.png
Screenshot - Fatal Inertia 2022-12-18 15-05-59.png
==Origin==
X360 - Fatal Inertia Review Build 08-10-07.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fatal Inertia (Jul 30, 2007 prototype)

A prototype of Fatal Inertia for the Xbox 360.
==Notes==
* Compiled 14 days before the first final retail build.
* This build has an instant win button during a race.
* Options menu contains "Story Test (temporary) and Tips Test (temporary)"
** Story Test (temporary) will show the game complete congratulations screen and credits.
** Tips Test (temporary) will show loading screen tips.
* Other differences are unknown.
* XEX information:
** Header Maker ID: KO
** Header Product Code: 2007
** Header Title: Fatal Inertia
** Header PE Name: FatalInertiaGame-XeReleaseLTCG.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 2d03c50abedd376b3ef10f07ad6ce40d
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: Exception handler error occurs but lets you run the game up until pressing start at the first FMV.
==Screenshots==
Screenshot - Fatal Inertia 2022-12-18 14-25-28.png
Screenshot - Fatal Inertia 2022-12-18 14-25-42.png
Screenshot - Fatal Inertia 2022-12-18 14-25-56.png
Screenshot - Fatal Inertia 2022-12-18 14-32-57.png
Screenshot - Fatal Inertia 2022-12-18 14-33-31.png
Screenshot - Fatal Inertia 2022-12-18 14-37-19.png
Screenshot - Fatal Inertia 2022-12-18 14-41-33.png
Screenshot - Fatal Inertia 2022-12-18 14-43-22.png
Screenshot - Fatal Inertia 2022-12-18 14-43-37.png
==Origin==
X360 - Fatal Inertia review build 07-30-07.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fatal Labyrinth (Sept 21, 1990 Prototype)

==Screenshots==
File:Fatal Labyrinth (June 1990 Prototype) 1.png
File:Fatal Labyrinth (June 1990 Prototype) 2.png
File:Fatal Labyrinth (June 1990 Prototype) 3.png
File:Fatal Labyrinth (June 1990 Prototype) 4.png
File:Fatal Labyrinth (June 1990 Prototype) 5.png
File:Fatal Labyrinth (June 1990 Prototype) 6.png
File:Fatal Labyrinth (June 1990 Prototype) 7.png
File:Fatal Labyrinth (June 1990 Prototype) 8.png
File:Fatal Labyrinth (June 1990 Prototype) 9.png
Fear Effect: Inferno (Apr 16, 2003 Prototype)

A prototype for the unreleased Fear Effect: Inferno for PlayStation 2.
==Notes==
* Reasons for cancellation are unknown. Though it is felt by the developers that Eidos didn't regard the game as good enough for a release.
* This build, while not complete, is very far into development.
==See also==
Release page(Sega Dreamcast Info)
Fear Effect (Dec 11, 1999 prototype)

A prototype of Fear Effect for the PlayStation.
==Notes==
* Has debugging info on screen
* Debug functions can be accessed via Controller 2
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Fear Effect 12-11-99 Disc 1-0001.png
PSX - Fear Effect 12-11-99 Disc 1-0002.png
==Origin==
PSX - Fear Effect 12-11-99 Disc 1.jpeg|Disc front.
PSX - Fear Effect 12-11-99 Disc 2.jpeg|Disc front.
PSX - Fear Effect 12-11-99 Disc 3.jpeg|Disc front.
PSX - Fear Effect 12-11-99 Disc 4.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fear Effect (Dec 28, 1999 prototype)

A prototype of Fear Effect for the PlayStation.
==Notes==
* The fourth disc is not available in this lot
* Subtitles in the opening sequence by default
* Different transition from title screen to main menu
* Loading screen has no progress bar
* No save message appears in the bottom-right corner of the screen around the starting area, beside the helicopter
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Fear Effect 12-28-99 Disc 1-0000.png
PSX - Fear Effect 12-28-99 Disc 1-0000.png
PSX - Fear Effect 12-28-99 Disc 1-0000.png
==Origin==
PSX - Fear Effect 12-28-99 Disc 1.jpeg|Disc front.
PSX - Fear Effect 12-28-99 Disc 2.jpeg|Disc front.
PSX - Fear Effect 12-28-99 Disc 3.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fear Effect (May 5, 1999 prototype)

A prototype of Fear Effect for the PlayStation.
==Notes==
* This game was still named Fear Factor at the time of E3 1999.
* Different title screen.
==Screenshots==
File:Fear Effect (May 5 1999 prototype) screenshot 1.png
==Videos==
<YouTube width=320 height=240>jSniCdcFAZE</youtube>
==Origin==
File:Fear Effect (May 5 1999 prototype).png
Fear Effect 2: Retro Helix (Dec 5, 2000 prototype)

A prototype of Fear Effect 2: Retro Helix for the PlayStation.
==Notes==
* Only discs 2 and 4 of this 4-disc game are available for this build.
* Without the first disc, the New Game option serves no purpose.
* Similar to above, unless a save state or save file is available, the actual game content of each disc can't be viewed or accessed by normal means.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Fear Effect 2 Retrohelix 12-5 Disc 2-0001.png
PSX - Fear Effect 2 Retrohelix 12-5 Disc 2-0002.png
==Origin==
PSX - Fear Effect 2 Retrohelix 12-5 Disc 2.jpeg|Disc front.
PSX - Fear Effect 2 Retrohelix 12-5 Disc 4.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Feda: The Emblem of Justice (SNES prototype)

A prototype of Feda: The Emblem of Justice for the Super Famicom.
==Origin==
CF-FEDA.NFO
========================= PUT THIS IN YOUR ADD STRIPPER ======================
 _______ ____ ________________ ____________________
 / \ / Y \________ \ / \________ \ 4 NODES 
 / \___// | | _|/ / / |___/| _|/ /
/ / \\ | | \__ \/ _)_ | \_ / RINGDOWN 
\ / \\_. __/| |/ \ | \| |\ \
 \____ / | / |______ /\___. /|_____| \ \_ -*- WHQ -*- 
 ====\___/===|___/===========\___/=====\___/=[-sLa-]==\___/
 ____________________________________ ________ _______
 TAZ DEVIL \________ / _ \_________ \/ \ / \
 B.O.B. | \___/ _/ \ \| _|/ / \___/ / |___/
 SPEEDY G | __/ \ \ / \ \_ / / \/ _)_
 JOPITER | | / \/ / |\ \ / \ | \ 
 THE DRUID | _| \____ /|_____| \ \______ /\____. /
 |___/==========\___/==========\__/======\__/======\__/=
=========================== DO SYSOPS HAVE A LIFE ? ===========================
 . __ .
 - --+--- -- - ______ - -- ----\/-----------+-- -
 _ __ _____|_________\_ _|______________________|________ _
 \\_\\______ / / \_______ / _____________ //
 _/ _/___/\_____ | / _/_ ___)___ __/ _/
 \ \ | / | / / \ | \ \_
 \____. |________|_________/____. |___\ /
 +- -- - |`-----'--- -- -- - -- - -- - -`-----'-|--\___/- -- -+
 _ ____|______________________________________|_______ __ _
 \\ __________ \________ /____ / _______//_//
 _/ _____/ _ / \_ __/ _/ _/___/_ ___)___
 \ | \/ / \ \_ \ | \ |
 \_____|\__________/_____\ /___. |___. |
 +- -- - | - -- - -- - -- - - \___/- --`-----'- |`-----'- -- -+
 - --------------+--------------------------------------+---------------- -
 PRESENTS ON 07-14-94:
 FEDA
 - --------------+--------------------------------------+---------------- -
 
 Supplied by : The Druid
 Console : Snes
 - --------------+--------------------------------------+---------------- -
 Call these Cyber Force boards:
 Ruines of Wisdom WHQ (4 NDS)
 Dawn of Eternity USHQ (7 NDS)
 Both Worlds CON EHQ (2 NDS)
 Silverado PC EHQ (4 NDS)
 Cyanide CAN HQ (1 NDS)
 - --------------+--------------------------------------+---------------- -
FILE_ID.DIZ
 ____________ _____________
 \__ ______\__ _____/
-C Y B E R- / |_____ / ___/
 / | \/ \ -F O R C E-
 \___________/\______/
::::::.:::.:... .. . . .. ...:.:::.::::::
FEDA (c) YANOMAN [SNES/FIG/24M/JAP!]
==See also==
* No-intro entry.
Feeding Frenzy (Feb 22, 2006 prototype)

A prototype of Feeding Frenzy for the Xbox 360.
==Notes==
* Predates the final build by 6 days.
* Original filename: Feeding Frenzy (Feb 22 2006) [584107F1].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Feeding Frenzy 2: Shipwreck Showdown (May 19, 2008 prototype)

A prototype of Feeding Frenzy 2: Shipwreck Showdown for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* Original filename: Feeding Frenzy 2 (May 19 2008).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ferrari Challenge Trofeo Pirelli (Aug 1, 2009 Patch Data prototype)

A Patch Data Prototype of Ferrari Challenge Trofeo Pirelli for Playstation 3.
==Notes==
* Europe Patch Data.
* This Patch is a fusion of Patch 2.00 and Patch 2.01 with some insignificant additional files.
* Original filename: Ferrari Challenge (PATCH DATA BLES00166).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Ferrari F355 Challenge (Jul 22, 2002 prototype)

A prototype of Ferrari F355 Challenge for the PlayStation 2.
==Notes==
* An NTSC build dated about three weeks before the final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
F355-Jul22-1.png|Title screen
F355-Jul22-2.png|Gameplay
==Origin==
PS2 - F355 Review 7-22-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ferrari GT: Evolution (Japanese prototype)

A prototype of Ferrari GT: Evolution for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: NTRJGL_Ferrari_GT_Evolution_JA.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Ferrari Grand Prix Challenge (Prototype)

A prototype of Ferrari Grand Prix Challenge for the NES.
==Notes==
* Late prototype.
* Trademark screen is different. In this build, the "GAME CODE AND DESIGN" copyright isn't explicitely stated.
==Screenshots==
Ferrari Grand Prix Challenge (Prototype).2021-07-27 13.01.48.png
Ferrari Grand Prix Challenge (Prototype).2021-07-27 13.01.53.png
Ferrari Grand Prix Challenge (Prototype).2021-07-27 13.01.55.png
Ferrari Grand Prix Challenge (Prototype).2021-07-27 13.02.03.png
Ferrari Grand Prix Challenge (Prototype).2021-07-27 13.02.08.png
Ferrari Grand Prix Challenge (Prototype).2021-07-27 13.02.24.png
Ferrari Grand Prix Challenge (Prototype).2021-07-27 13.02.41.png
Ferrari Grand Prix Challenge (Prototype).2021-07-27 13.03.00.png
Ferrari Grand Prix Challenge (Prototype).2021-07-27 13.03.05.png
Ferrari Grand Prix Challenge (Prototype).2021-07-27 13.03.14.png
Ferrari Grand Prix Challenge (Prototype).2021-07-27 13.03.19.png
Ferrari Grand Prix Challenge (Prototype).2021-07-27 13.03.24.png
Ferrari Grand Prix Challenge (Prototype).2021-07-27 13.03.27.png
Ferrari Grand Prix Challenge (Prototype).2021-07-27 13.03.35.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Field Commander (Nov 30, 2005 prototype)

A prototype/prerelease build of Field Commander for the PlayStation Portable from 2005-11-30 (four months before the release build).
==Notes==
* Includes a level-select, and debugging features
* Press select in-game to access a debugging menu
* Includes at least one test level
==Screenshots==
File:Field_Commander-2005-11-30-Game-01.PNG
File:Field_Commander-2005-11-30-Game-02.PNG
File:Field_Commander-2005-11-30-Game-03.PNG
File:Field_Commander-2005-11-30-Game-04.PNG
File:Field_Commander-2005-11-30-Game-05.PNG
File:Field_Commander-2005-11-30-Game-06.PNG
File:Field_Commander-2005-11-30-Game-07.PNG
==Origin==
Field_Commander-2005-11-30-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
Fight Club (Aug 23, 2004 prototype)

A prototype of Fight Club for the Microsoft Xbox.
==Notes==
*Dated a month and a half before the final build.
*The Regency logo is just a static image.
*The Title screen is different.
*Versus mode is disabled.
*Arcade Mode ending cutscenes are very unfinished, lack music and background crowds are absent in 4 endings.
*Story Mode cutscene still images lack blood.
*Survival Mode for a created character has an earlier name for "Normal" difficulty which was "Wimp."
*Practice Mode is very unfinished. All combos have the name "Unnamed Combo" as a placeholder.
*Confirm sound is different.
*The fighters actually talk!
*Video ending name text is different.
*The early skeleton model is present.
*Music albums have placeholder names. 
*There is different camera placing for the Emergency Services mode.
*The character bio in Emergency Services is unfinished. 
*Early name text and health bars are present.
*The credits are very unfinished. 
*Loading text is different. 
*The menus are all different and have broken visuals. 
*You can choose fighting styles for the fighters in the Member Services mode. 
==Screenshots==
File:FightClubAug23 1.png
File:FightClubAug23 2.png
File:FightClubAug23 Title.png
File:FightClubAug23 3.png