nyuuzyou/wikis huggingface dataset:
Pikachu (SSBM)/Down smash

==Overview==
Pikachu's down smash is similar to as both attacks have multiple hits and are very effective against characters with large hurtboxes and/or those who are very resistant to knockback, both of which traits make it really easy for all hits to connect with the opponent. Giga Bowser, having the largest hurtbox of all the characters in Melee, is extremely vulnerable to Pikachu's down smash, as his heavy weight will keep him from flying away at low percentages which allows all six hits to connect and inflict heavy damage in a very short amount of time. Both metal and giant characters are also extremely vulnerable to Pikachu's down smash as their heavy weight will keep them from being knocked away by the attack at low percentages.
Unfortunately, unlike Peach's, Pika's down smash has much less knockback, not being able to KO opponents well past 150%. This leaves the role of kill moves to his , which is even stronger than Fox's signature , and , which has decent killing power and a massively disjointed hitbox.
==Hitboxes==
|}
==Timing==
Charges between 	5-6
Hits 1-6 	7-8, 10-11, 13-14, 16-17, 19-20, 22-23
Hit 7 	25
Interruptible 	51
Animation length	54
Category:Pikachu (SSBM)
Category:Down smashes (SSBM)
Pikachu (SSBM)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-3
Hits 1-4 	10-12, 14-16, 18-20, 22-24
Ending autocancel 	34-
Animation length 	39
|-
===Landing lag===
Animation length 	20
L-cancelled animation length	10
|Normal 
|-
|L-cancelled 
Category:Pikachu (SSBM)
Category:Forward aerials (SSBM)
Pikachu (SSBM)/Forward throw

==Overview==
Only realistic uses of Forward throw are manipulating opponent positioning and sending off stage. Follow up grabs are not possible with this throw.
==Throw data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-8
Hitboxes 	10-13, 14-17, 18-21, 22-25
Throw Release 	29
Animation length	43
|-
Category:Pikachu (SSBM)
Category:Forward throws (SSBM)
Pikachu (SSBM)/Forward tilt

Pikachu's forward tilt hitbox visualizations.	Pikachu's forward tilt hitbox visualizations.	Pikachu's forward tilt hitbox visualizations.	Pikachu's forward tilt hitbox visualizations.	Pikachu's forward tilt hitbox visualizations.
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Hitbox 	5-14
Animation length	29
Category:Pikachu (SSBM)
Category:Forward tilts (SSBM)
Pikachu (SSBM)/Grab

==Overview==
==Hitboxes==
===Standing grab===
|}
===Dash grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Animation length	30
===Dash grab===
Grab 	11-12
Animation length	40
Category:Pikachu (SSBM)
Category:Grabs (SSBM)
Pikachu (SSBM)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 	Headbutt 	
Forward tilt 	Pika Kick 	
Forward tilt (angled up) 	Pika Kick 	
Forward tilt (angled down)	Pika Kick 	
Up tilt 	Tail Smack 	
Down tilt 	Tail Sweep 	
Dash attack 	Running Headbutt	
Forward smash 	Thundershock 	
Up smash 	Tail Somersault 	
Down smash 	Electric Flower 	
Neutral aerial 	Pika Roll 	
Forward aerial 	Electric Drill 	
Back aerial 	Glider 	
Up aerial 	Tail Chop 	
Down aerial 	Electric Screw 	
Neutral special (ground) 	Thunder Jolt 	
Neutral special (aerial) 	Thunder Jolt 	
Side special 	Skull Bash 	
Up special 	Quick Attack 	
Down special (bolt) 	Thunder 	
Down special (hit closeup)	Thunder 	
Grab 	 	
Dash grab 	 	
Pummel 	Electric Shock 	
Forward throw 	Electrocution 	
Back throw 	Submission 	
Up throw 	Electric Skull 	
Down throw 	Electric Slam 	
Forward roll 	 	
Back roll 	 	
Spot dodge 	 	
Air dodge 	 	
Floor attack (front) 	 	
Floor attack (back) 	 	
Ledge attack (fast) 	 	
Ledge attack (slow) 	 	
Category:Hitbox repositories
Category:Pikachu (SSBM)
Category:Hitboxes (SSBM)
Pikachu (SSBM)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-2
Clean hit 	3-10
Late hit 	11-28
Ending autocancel 	35-
Animation length 	39
Interruptible 	40
|-
===Landing lag===
Animation length 	15
L-cancelled animation length	7
|Normal 
|-
|L-cancelled 
Category:Pikachu (SSBM)
Category:Neutral aerials (SSBM)
Pikachu (SSBM)/Taunt

==Overview==
Pikachu waves its arms, one followed by the other, while yelling "Pika, Pika!" Like most taunts, it produces no hitbox, nor does it give any other benefit. However, it is one of only two taunts in the game able to be cancelled by shield, the other being Pichu's, allowing Pikachu players to cancel it two-thirds of a second before the animation ends. In a competitive setting, its two primary uses are 1) as a bait, to lure in players who don't know it can be cancelled, and 2) to tilt the opponent, making them play worse.
==Timing==
Shield-cancellable	60-99
Animation length 	99
|-
Category:Pikachu (SSBM)
Category:Taunts (SSBM)
Pikachu (SSBM)/Techs

==Overview==
==Timing==
===Neutral tech===
Intangible 	1-24
Animation length	26
===Forward tech===
Intangible 	1-20
Animation length	40
===Back tech===
Intangible 	1-20
Animation length	40
===Wall tech===
Intangible 	1-14
Wall jump tech window	1-4
Animation length 	31
* Inputting a jump or upwards direction on the control stick on any frame 1-4 will start the wall jump tech on frame 6.
|
|-
|
===Wall jump tech===
Intangible 	1-9
Animation length	40
===Ceiling tech===
Intangible 	1-13
Animation length	26
Category:Pikachu (SSBM)
Category:Techs (SSBM)
Pikachu (SSBM)/Up aerial

==Overview==
Pikachu does a flip while swinging its tail in an arc above itself. The move is extremely quick and has low knockback, making it an excellent move for juggling and spacing. It has a disjointed hitbox as well, increasing its spacing capabilities. If the middle of the move hits, the opponent will instead be sent down on a semi-spike trajectory, which is useful for gimping and can be deadly against characters with poor recoveries if spaced correctly. The move can edgeguard reliably even at lower percentages. The move is essential in certain matchups, particularly against , who is floaty and has limited options for attacking below itself, making it vulnerable to the move's juggling ability.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Clean hitbox 	3-4
Mid hitbox 	5-6
Late hitbox 	7-8
Ending autocancel 	18-
Animation length 	27
Interruptible 	28
|-
===Landing lag===
Animation length 	26
L-cancelled animation length	13
|Normal 
|-
|L-cancelled 
==Similar moves==
*Pichu (SSBM)/Up aerial
Category:Pikachu (SSBM)
Category:Up aerials (SSBM)
Pikachu (SSBM)/Up smash

==Overview==
Pikachu does a back flip with its tail sticking out, doing extremely high vertical knockback. It is the strongest up smash in Melee in terms of knockback, and is also very quick, with decent range as well. Like in any game, this is one of Pikachu's most versatile moves, as it can combo many characters at low percentages, juggle fastfallers at lower percentages, and is a very effective way to finish a combo, followup a move such as an or (depending on the opponent's falling speed), or just to KO an opponent period. The move can also be used effectively for shield stabbing. Pikachu can also use the move to combo straight into for a Star KO, referred to as a "Thunderspike", though this is much less effective than in Smash 64 due to Thunder having much slower speed in terms of both startup and ending lag, and no longer having infinite vertical range (now striking from a fixed height from a thundercloud), as well as the generally faster falling speeds in Melee.
==Hitboxes==
|}
==Timing==
Charge interval 	5-6
Clean hit 	8-10
Mid hit 	11-13
Late hit 	14-17
Interruptible 	41
Animation length	43
Category:Pikachu (SSBM)
Category:Up smashes (SSBM)
Pikachu (SSBM)/Up throw

==Overview==
Up throw can chain grab some fast falling characters such as Fox, although you will have to adjust Pikachu's position according to the opponent's directional input to re-grab.
==Throw data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-8
Hitbox 	14-19
Throw Release 	20
Animation length	43
|-
Category:Pikachu (SSBM)
Category:Up throws (SSBM)
Pikachu (SSBU)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hits 1-5 	4-5, 8-9, 12-13, 16-17, 20-21
Hit 6 	24-25
Ending autocancel 	38-
Interruptible 	44
Animation length 	53
|-
===Landing lag===
Hitbox 	1-2
Interruptible 	19
Animation length	29
Category:Pikachu (SSBU)
Category:Back aerials (SSBU)
Pikachu (SSBU)/Back throw

Pikachu back throw hurtbox visualization	Pikachu back throw hurtbox visualization	Pikachu back throw hurtbox visualization	Pikachu back throw hurtbox visualization	Pikachu back throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-26
Throw Release 	26
Interruptible 	50
Animation length	65
|-
Category:Pikachu (SSBU)
Category:Back throws (SSBU)
Pikachu (SSBU)/Dash attack

==Overview==
==Hitboxes==
! Shieldstun
|1.8×
|1.8×
|}
==Timing==
Clean hit 	6-8
Late hit 	9-12
Interruptible 	36
Animation length	61
Category:Pikachu (SSBU)
Category:Dash attacks (SSBU)
Pikachu (SSBU)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Clean hit 	14-15
Late hit 	16-26
Ending autocancel	39-
Interruptible 	48
Animation length 	57
|-
===Landing lag===
Hitbox 	1-3
Interruptible 	23
Animation length	35
Category:Pikachu (SSBU)
Category:Down aerials (SSBU)
Pikachu (SSBU)/Down smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	2-3
Hits 1-5 	8-9, 11-12, 14-15, 17-18, 20-21
Hit 6 	23
Interruptible 	66
Animation length	73
==Trivia==
*The last hit has a 30% trip chance, but due to its angle and knockback, it can only occur on steep enough slopes (such as in Corneria) and with knockback-reducing effects on the target (such as being giant).
Category:Pikachu (SSBU)
Category:Down smashes (SSBU)
Pikachu (SSBU)/Down special

==Overview==
==Hitboxes==
===Thunderbolt===
|}
===Self-hit===
|}
==Timing==
===Thunderbolt===
The thunderbolt consists of four hitboxes spread throughout it as it spawns from the thundercloud. The hitbox durations below are when the bolt does not hit Pikachu or any surface.
Cloud generated 	2
Hitboxes (early)	13-15, 17-19, 21-23, 25-27
Hitboxes (clean)	16-86, 20-90, 24-94, 28-98
Interruptible 	87
Animation length	92
|-
|-
|-
|-
===Self-hit (grounded)===
Intangibility 	1-10
Hitbox 	1-3
Interruptible 	42
Animation length	66
|-
===Self-hit (aerial)===
Intangibility 	1-8
Hitbox 	1-3
Interruptible 	36
Animation length	48
|-
==Parameters==
===Move===
Horizontal speed multiplier on startup 	1 (grounded)0.85 (aerial)
Thundercloud spawn height 	105u
Initial vertical speed when the bolt hits Pikachu	0.66
Gravity when the bolt hits Pikachu 	0.016
===Thunderbolt===
Travel speed 	-4
Travel distance the bolt can pass through ground	80u
Maximum travel distance 	300u
Detection size to hit Pikachu 	17u
==Trivia==
*The thunderbolt's early hit is coded as an extended hitbox despite not being actually extended. This prevents it from interpolating.
Category:Pikachu (SSBU)
Category:Down special moves (SSBU)
Category:Special moves (SSBU)
Pikachu (SSBU)/Down throw

Pikachu down throw hurtbox visualization	Pikachu down throw hurtbox visualization	Pikachu down throw hurtbox visualization	Pikachu down throw hurtbox visualization	Pikachu down throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
|}
==Timing==
===Properties===
*The move has a hitbox set to both appear and be deleted on frame 14. As a result, the hit is only partially registered on the thrown opponent, causing hitlag but not any damage or graphical effects. Additionally, the throw inflicts hitlag to the opponent, causing their knockback to start on frame 30 under normal circumstances.
*If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility 	1-21
Throw Release 	21
Interruptible 	44
Animation length	54
|-
==Trivia==
*Alongside and 's down throws, this is the only throw in Ultimate that can inflict hitlag on opponents with its release portion. It is even more effective than both throws in this regard, due to using a hitlag multiplier of 1× instead of 0.5×.
Category:Pikachu (SSBU)
Category:Down throws (SSBU)
Pikachu (SSBU)/Edge attack

==Overview==
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-25
Intangibility (2nd grab)	1-20
Intangibility (3rd grab)	1-12
Hitbox 	23-25
Interruptible 	56
Animation length 	59
!Hitboxes 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Pikachu (SSBU)
Category:Edge attacks (SSBU)
Pikachu (SSBU)/Forward aerial

==Overview==
Pikachu rotates its body while pointing its electrically-charged head forward, damaging opponents multiple times, dealing a maximum of 11.8% if all six hits connect. Minimal horizontal and almost inexistent vertical range, but its low ending and landing lag make it effective in combos when used properly.
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Multihits 	11-25 (rehit rate: 3)
Final hit 	27
Ending autocancel 	32-
Interruptible 	42
Animation length 	53
|-
===Landing lag===
Interruptible 	13
Animation length	22
Category:Pikachu (SSBU)
Category:Forward aerials (SSBU)
Pikachu (SSBU)/Forward smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	9-10
Early hit (early, late)	15, 16
Clean hit (early, late)	17, 18-19
Late hit (early, late) 	20-23, 24-29
Interruptible 	54
Animation length 	61
Category:Pikachu (SSBU)
Category:Forward smashes (SSBU)
Pikachu (SSBU)/Forward throw

Pikachu forward throw hurtbox and hitbox visualization	Pikachu forward throw hurtbox and hitbox visualization	Pikachu forward throw hurtbox and hitbox visualization	Pikachu forward throw hurtbox and hitbox visualization	Pikachu forward throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-30
Hits 1-4 	11-14, 15-18, 19-22, 23-26
Throw Release 	30
Interruptible 	44
Animation length	59
|-
Category:Pikachu (SSBU)
Category:Forward throws (SSBU)
Pikachu (SSBU)/Forward tilt

Pikachu forward tilt hitbox visualizations.	Pikachu forward tilt hitbox visualizations.	Pikachu forward tilt hitbox visualizations.	Pikachu forward tilt hitbox visualizations.	Pikachu forward tilt hitbox visualizations.
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	6-8
Interruptible 	30
Animation length	45
Category:Pikachu (SSBU)
Category:Forward tilts (SSBU)
Pikachu (SSBU)/Grab

==Overview==
==Update History==
 
*
Technical changelist
Change 	Old value 	New value
Grab hitbox radius 	grounded opponents: 3.1u, airborne opponents: 1.55u 	4.0u, 2.0u
Grab Y1 and Y2 offsets	5.0u (both, all hitboxes) 	5.9u
Grab Z1 and Z2 offsets	grounded opponents: 4.0u (Z1)/7.4u (Z2), airborne opponents: 2.45u (Z1)/8.95u (Z2)	4.9u/7.9u, 2.9u/9.9u
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Interruptible 	37
Animation length	47
===Dash grab===
Grab 	11-12
Interruptible 	45
Animation length	49
===Pivot grab===
Grab 	12-13
Interruptible 	40
Animation length	49
Category:Pikachu (SSBU)
Category:Grabs (SSBU)
Pikachu (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 	Headbutt 	
Forward tilt (mid) 	Double-Footed Kick 	
Forward tilt (high) 	Double-Footed Kick 	
Forward tilt (low) 	Double-Footed Kick 	
Up tilt 	Tail Attack 	
Down tilt 	Tail Sweep 	
Dash attack 	Running Headbutt 	
Forward smash 	Thundershock 	
Up smash 	Tail Somersault 	
Down smash 	Electric Flower 	
Neutral aerial 	Pikachu Shock 	
Forward aerial 	Electric Drill 	
Back aerial 	Glider 	
Back aerial (landing) 	Glider 	
Up aerial 	Tail Chop 	
Down aerial 	Electric Screw 	
Down aerial (landing) 	Electric Screw 	
Neutral special (ground) 	Thunder Jolt 	(unavailable)
Neutral special (air) 	Thunder Jolt 	
Side special hit 	Skull Bash 	
Side special miss 	Skull Bash 	
Up special 	Quick Attack 	
Down special (projectile)	Thunder 	
Down special hit 	Thunder 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Electric Shock	
Forward throw 	Electric Throw 	
Back throw 	Submission 	
Up throw 	Heading 	
Down throw 	Hip Press 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Pikachu (SSBU)
Category:Hitboxes (SSBU)
Pikachu (SSBU)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Hits 1-3 	3-6, 9-12, 15-18
Hit 4 	21-22
Ending autocancel	37-
Interruptible 	39
Animation length 	45
|-
===Landing lag===
Interruptible 	10
Animation length	23
Category:Pikachu (SSBU)
Category:Neutral aerials (SSBU)
Pikachu (SSBU)/Neutral attack

==Overview==
==Hitboxes==
|}
==Timing==
The move can loop into itself by either holding the attack button or pressing it repeatedly. Upon hitting four times with the move, any subsequent hits push Pikachu back slightly until it is interrupted.
Hitboxes 	2-3
Earliest loop frame	7
Repeat window 	7-17
Interruptible 	18
Animation length 	29
|-
Category:Pikachu (SSBU)
Category:Neutral attacks (SSBU)
Pikachu (SSBU)/Neutral special

==Overview==
==Update History==
 
*
==Hitboxes==
===Grounded===
|}
===Aerial===
|}
==Timing==
===Grounded===
Clean hit 	19-52
Mid hit 	53-85
Late hit 	86-114
Interruptible 	52
Animation length	62
|-
===Aerial===
When touching a surface and changing into the grounded version, the projectile's hitbox duration always starts from the beginning, regardless of how long the aerial version was active for. This allows the projectile's effective duration to be considerably lengthened, with a possible maximum of 193 frames.
Hitbox 	19-116
Interruptible 	52
Animation length	62
|-
==Parameters==
===Move===
Jolt offsets	[6.5, 1]
===Aerial jolt===
Lifetime 	
Travel speed	2
Travel angle	
===Grounded jolt===
Lifetime 	
Movement speed multiplier	0.9
Category:Pikachu (SSBU)
Category:Neutral special moves (SSBU)
Category:Special moves (SSBU)
Pikachu (SSBU)/Side special

==Overview==
==Hitboxes==
The move's true base damage is specified in its parameters, and ranges from 6.2% to 21.4% based on charge. More specifically, its base damage is equal to 6.2 + 15.2 * (charge frames / 80). A smash input causes the move to start off with 20 charge frames.
|}
==Timing==
The move enables ledge grabs from the front starting on frame 27, and from behind starting on frame 54. Jostling is also disabled during frames 18-52.
Additionally, when the move is charged, releasing it incurs an additional delay that increases proportionally to its charge level, with its specific duration in frames being equal to 12 * charge frames / 80 rounded down, for a maximum of 12. This delay does not apply if the move is partially charged via smash input without holding the button.
Charges between 	13-14
Clean hit 	18-25
Late hit 	26-52
Interruptible (grounded) 	97
Interruptible (aerial) 	75
Animation length (grounded)	104
Animation length (aerial) 	98
!Grounded 
|-
!Aerial 
===On hit===
Interruptible 	23
Animation length	45
==Parameters==
Horizontal speed multiplier on startup	0.8
Friction during startup and charge 	0.02
Gravity during startup and charge 	0.04
Total charge time 	80 frames
Starting charge with smash input 	20 frames
Maximum release delay by charging 	12 frames
Base damage 	6.2% to 21.4%
Initial horizontal speed on release 	1.6 to 3.2
Initial vertical speed on release 	0.185 to 0.23
Gravity on release 	0.01
Fall speed on release 	1.1
Initial angle when used on slope 	10°
Angle influence by slope 	0.3
Horizontal speed on hit 	-0.3
Vertical speed on hit 	1.3
Gravity after hitting 	0.1
Horizontal speed multiplier on ending 	0.7
Ending friction 	0.032 to 0.063
Ending gravity 	0.075
Category:Pikachu (SSBU)
Category:Side special moves (SSBU)
Category:Special moves (SSBU)
Pikachu (SSBU)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Clean hit 	4-6
Late hit 	7-8
Ending autocancel 	18-
Interruptible 	27
Animation length 	35
|-
===Landing lag===
Interruptible 	15
Animation length	23
Category:Pikachu (SSBU)
Category:Up aerials (SSBU)
Pikachu (SSBU)/Up special

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
The move enables ledge grabs from both sides right as the first dash starts. Jostling is also disabled while both dashes' hitboxes are active.
Hit 1 	15-19
Hit 2 	29-33
Earliest continuable (hit 1 → 2)	20
Animation length 	69
|Hit 1 
|-
|Hit 2 
===Landing===
Interruptible 	25
Animation length	25
==Parameters==
Period before gravity applies during startup 	10 frames
Stick sensitivity to choose an angle 	0.5
Dash travel speed 	11
Dash duration 	5 frames
Minimum angle difference for second dash 	35°
Travel speed multiplier for second dash 	0.9
Maximum angle difference to slide along wall/ceiling	57°
Horizontal speed multiplier on ending 	0.6
Helplessness air speed multiplier 	0.4
Landing lag 	24 frames
Category:Pikachu (SSBU)
Category:Up special moves (SSBU)
Category:Special moves (SSBU)
Pikachu (SSBU)/Up throw

Pikachu up throw hurtbox and hitbox visualization	Pikachu up throw hurtbox and hitbox visualization	Pikachu up throw hurtbox and hitbox visualization	Pikachu up throw hurtbox and hitbox visualization	Pikachu up throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-16
Hitbox 	14-15
Throw Release 	16
Interruptible 	36
Animation length	50
|-
Category:Pikachu (SSBU)
Category:Up throws (SSBU)
Pikmin (disambiguation)

Pikmin can refer to:
*The universe, the series' collection of Pikmin-themed content which originates from the Pikmin universe.
*The Pikmin species, the titular plant creatures at the core of Pikmin games.
*Pikmin & Olimar, counting together as one playable fighter in Super Smash Bros. Brawl.
*Pikmin & Olimar together again as one playable character in Super Smash Bros. 4.
*Pikmin & Olimar together yet again as one playable character in Super Smash Bros. Ultimate.
*A trophy in Super Smash Bros. Melee.
Pikmin (type)

Pikmin is an attack type in the Super Smash Bros. series that is exclusive to certain attacks used by Olimar. Pikmin attacks are boosted by Pikmin Attack stickers in Super Smash Bros. Brawl. In Super Smash Bros. Ultimate, Pikmin attacks are boosted by the support spirit skills Weapon Attack ↑ and Weapon Attack & Move Speed ↑, and are resisted by the support spirit skill and Adventure Skill Weapon Resist ↑.
==List of Pikmin attacks==
Character	Move 	Games
Olimar 	Forward smash 	
Olimar 	Up smash 	
Olimar 	Down smash 	
Olimar 	Forward aerial 	
Olimar 	Back aerial 	
Olimar 	Up aerial 	
Olimar 	Down aerial 	
Olimar 	Down throw (hit 1) 	
Olimar 	Pikmin Throw 	
Olimar 	Pummel 	
Olimar 	Up throw (hit 1) 	
Olimar 	Explosive Pluck (custom Pikmin Pluck) 	
Olimar 	Sticky Pikmin Throw (custom Pikmin Throw)	
Olimar 	Tackle Pikmin Throw (custom Pikmin Throw)	
Olimar 	Order Tackle (custom Pikmin Order) 	
Olimar 	Pikmin Chain 	
Category:Types