Ghost Recon Breakpoint

Tom Clancy's Ghost Recon Breakpoint is the eleventh installment in the Ghost Recon franchise and is a narrative sequel to Ghost Recon Wildlands. It is set in 2025, 6 years after Operation Kingslayer, on the mysterious island of Auroa. 
__TOC__
=Overview=
Unlike the weapons in Ghost Recon Wildlands, weapons have now several variants which have different usage depending on the situation. Players can also find weapon blueprints across the open world, this enables the players to buy them with Skell Credits without the need of having it to drop as a random reward. Assault variants have superior damage over their regular counterparts but cannot equip a suppressor and comes with higher recoil. Tactical variants comes with integrated suppressors with higher accuracy, however they're restricted to semi-auto or three-round bursts.
Shorty variants are shorter barreled best suited for close quarts combat with low recoil but with the cost of having lower range. Scout variants are DMR type weapons that can be used for long range or close range, like the Tactical variants, it's restricted to semi-auto or three-round burst. Compact variants have better mobility while sacrifying some of its weapon stability. Scout variants in the DMR and sniper rifle classes have instead higher mobility.
Signature blueprints are the unique named weapons, they are usually rewarded to the player when they defeat a certain boss or complete a faction mission, some of the blueprints are exclusively found as a random drop in raids.
=Trivia=
In Breakpoint, changing the camera perspective between left or right shoulder views will correspondingly change the player character's stance, swapping between left-handed and right-handed weapon hold. This also affects the way the weapon is held in first person.
GRB AK47 Rel right 1.jpg|AK-47 held in the right hand.
GRB AK47 Rel left 1.jpg|AK-47 held in the left hand.
GRB AK47 Rel right 2.jpg|AK-47 held in the right hand, first person.
GRB AK47 Rel left 2.jpg|AK-47 held in the left hand, first person.
=Handguns=
==AMT Hardballer .45 Longslide==
The AMT Hardballer Longslide was added in the title update 1.1.0 to coincide with the Terminator event. It appears as the Stainless Extended .45 alongside its laser used in the movie. The blueprint can be bought from Maria's shop for 8000 Skell credits. Interestingly enough, the player is able to equip a suppressor on the AMT by pressing the suppressor equip button during gameplay. However there are no customization options for the AMT in Gunsmith.
==Beretta 92FS==
A Beretta 92FS with a rail attached to its dust cover appears in the game as the "M9". The blueprint can be found in Infinity, located in the Skell Technology Head Office. A unique 92FS called Gibson's M9 is rewarded to the player when they complete the faction mission Loss Of Innocence for the Outcasts. It's two-tone and gold plated, including its unique suppressor with a cover attached to it.
==Beretta Px4 Storm Special Duty==
The Beretta Px4 Storm Special Duty appears in the game as the "PX4". The blueprint can be found in Lake Country, located in Red Viper Outpost. 
==Caracal F==
The Caracal F appears in the game as the F40, the same name under which it appeared in Splinter Cell: Blacklist. The blueprint can be found in Channels, located in the Navy Fuelling Station.
==FN Five-seveN USG==
The FN Five-seveN USG appears in the game as the 5.7 USG, sharing its name with several Ubisoft titles. The blueprint can be found in the Hybrid Engine Factory in Wild Coast.
==="SC IS HDG"===
The SC IS pistol returns from Splinter Cell: Blacklist, although this time based on the Five-seveN rather than the Walther P99 that it originally was.
==FN FNX-45==
The FN FNX-45 appears in the game as the P45T. The blueprint can be found in the Chem-Extraction Complex in Mount Hodgson.
==Heckler & Koch Mark 23==
The production model of the Heckler & Koch Mark 23 is available in the game. It can be equipped with its Phase II Prototype LAM and proprietary KAC Suppressor.
==Heckler & Koch USP Tactical==
The Heckler & Koch USP Tactical appears in the game under its real name rather than by its German military designation as in Ghost Recon Wildlands. The blueprint can be found in Smuggler Coves, in Outpost Red Tiger.
==Heckler & Koch USP.45 Match==
The .45 ACP version of the Heckler & Koch USP Match was added to the game as a reward for completing the Relic of the Ancients scavenger hunt celebrating the Tomb Raider series' 25th anniversary. Its only mods are standard 12-round and high-capacity 20-round magazines and cannot be suppressed due to its compensator.
==Magnum Research Desert Eagle==
The Magnum Research Desert Eagle appears in the game under its real name. The blueprint can be found in Howard Airfield in Sinking Country.
==Colt M1911A1==
An M1911A1 with black grips, three-dot sights and a railed frame resembling one from a Colt Rail Gun appears in the game as the M1911. The blueprint can be found in the Mining Control Centre in Mount Hodgson.
=="Sharp Thunder"==
The Sharp Thunder is the personal sidearm of Cole D. Walker portrayed by Jon Bernthal. It's noted to be a fictional design in the official Ghost Recon Breakpoint cosplay guide released by Ubisoft. He is first seen using it to kill Weaver. The weapon and its blueprint is awarded when the player complete the main story mission Brother VS Brother.
==SIG-Sauer P320-M17==
The SIG-Sauer P320-M17 (identifiable as such due to the rear sight and manual safety) appears in the game as the P320. The blueprint can be found in a Behemoth Defense Area in Seal Islands. It was originally limited to a meager 10-round magazine capacity, but Title Update 3.1.0 added an extended 21-round magazine option.
==SIG-Sauer P227==
The SIG-Sauer P227 appears in the game under its real name. It briefly serves as Nomad's only weapon following the Ghosts' failed infiltration of the Auroa Archipelago at the start of the game and serves as his only weapon in cutscenes. The blueprint can be found in a Behemoth Defense Area in Wild Coast. A unique variant of the P227 called Survival was a Battle Reward during season 1. It's carved with several tally marks, its grip panels are half wood and half leather, and its suppressor is covered in a leather wrap.
==SilencerCo Maxim 9==
The SilencerCo Maxim 9. It is unlocked after reaching Rank 10 as the Echelon Class.
==Springfield Armory XD-9 Mod.2 Tactical==
The Springfield Armory XD-9 Mod.2 appears in the game as the C-SFP. The blueprint can be found in Skell Security Operations in Lake Country.
=Submachine Guns=
==CZ Scorpion Evo 3 A1==
The CZ Scorpion Evo 3 A1 appears in the game as the Scorpion EVO3.
==="Scorpion EVO3 CQC"===
A variant of the weapon with a telescoping stock, long barrel, and an M-LOK handguard appears as the "Scorpion EVO3 CQC"; it can be unlocked by reaching level 10 in the Panther class. Another variant of the CQC variant, the EVO3 Tactical comes equipped with a different stock with a shorter handguard and an integrated suppressor. The EVO3 Tactical fires in three-round bursts and semi-automatic.
==FN P90TR==
The FN P90 TR appears in the game as the P90. The blueprint can be found in a Behemoth Defense Area in Good Hope Mountain. A unique variant, Flycatcher's P90 is awarded to the player when they kill Flycatcher, one of the Walker's four lieutenants.
==Heckler & Koch MP5 MLI==
The Heckler & Koch MP5 MLI appears in the game as the MP5. The blueprint can be found in Maunga Nui Eco Park in Liberty. A unique variant of the MP5 called the MP5 SHD is awarded to players who've played The Division 2. Like the LVOA-C Division from Ghost Recon Wildlands, it comes with a white and orange Division motif.
==Heckler & Koch MP7A1==
The Heckler & Koch MP7A1 appears in the game as the MP7. The blueprint can be found in Outpost Black Tiger in New Argyle.
==Heckler & Koch UMP==
The Heckler & Koch UMP45 appears in the game under its real name. The blueprint can be found in Longford Farm in Fen Bog.
==IMI Uzi==
The IMI Uzi. Weapons added with the Terminator event. January 2020.
==PP-19-01 Vityaz-SN==
The PP-19-01 Vityaz-SN appears in the game as the SN-9mm. The blueprint can be found in the Infinity Transportation Hub in Infinity.
==SIG-Sauer MPX==
The SIG-Sauer MPX Gen 2 appears in the game under its real name, yet still shown with an MPX prototype's telescoping stock and top rail like in Ghost Recon Wildlands. The blueprint is awared to the player when they complete the sidemission Firepower found in Whaler's Bay.
==="MPX Tactical"===
A variant of the MPX called the "MPX Tactical" comes with an integrated suppressor and a slightly elongated version of the Midwest Industries 10.5" M-LOK handguard. It can be found as a random drop in the Golem Island raid.
==KRISS Vector==
The KRISS Vector appears in the game under its real name. It is one of Ghost operator Fury's default weapons.
===KRISS Vector CRB===
The "Vector Shorty" consists of the receiver of the base full-auto Gen I Vector, combined with the barrel shroud of a semi-auto Gen II Vector CRB Enhanced; it has an extended handguard covering a large portion of the barrel shroud, as well as a Magpul CTR stock. It was available as a Battle Reward during Act 2.
=Assault Rifles=
==AK Hybrid==
The same AK hybrid from Ghost Recon Wildlands, a combination of the AK-47 and MPi-KM-72, returns as the AK47. The blueprint can be found in a Behemoth Defense Area in Fen Bog. 
==="AK47 Assault"===
A variant of the AK-47, the AK47 Assault can be found as a random drop in the Golem Island raid and is fitted with Zenitco furniture.
==AK-12==
The 2012 prototype of the AK-12 appears in the game as the AK12.
==AK-74==
The AK-74 appears in the game as the AK74. The railed handguard from Ghost Recon Wildlands has been replaced by a standard synthetic handguard, meaning the AK-74 lacks the ability to attach underbarrel accessories other than a grenade launcher this time around.
===FAB Defense AK-74===
The AK-74 with a Troy Industries handguard, FAB Defense GL Core stock, FAB Defense AK Picatinny dust cover and an unusable FAB Defense AK-Podium pistol grip bipod appears as the AK74 Assault. It was a one of the Battle Rewards during Act 1.
==="AK74 Scout"===
The AK-74 Scout appears identical to its Assault counterpart, with the exception to its different stock and a handguard based on a Dissident Arms one. It was available as a random reward by opening Battle Crates via the Battle Rewards.
==Armalite AR-18==
The Armalite AR-18. Weapons added with the Terminator event. January 2020 (update 1.1.0). Available as a reward for level 19 event. The weapon can be equipped with a suppressor, optical sights, and an enlarged magazine.
==Beretta ARX-200==
The Beretta ARX-200 appears as the ARX200, one of the newer weapons added to the Battle Rewards. It was available as a reward in Act 2. Despite the blueprint thumbnail showing its correct magazine, the ARX-200 oddly uses the SCAR-H magazine for its in-game model.
==M4A1==
The M4A1 carbine appears in the game under its real name. It is fitted with appears to be an airsoft clone of the KAC RAS handguard. The blueprint can be found in a Behemoth Defense Area in Channels.
===Mk 18 Mod 0===
Modifying the M4A1 with a short barrel turns it into a Mk 18 Mod 0. Another Mk 18 with a suppressor and Troy Industries Battle Ax CQB buttstock is seen in the hands of a Ghost on a loading screen.
===M4A1 Block II===
The M4A1 Block II with a Daniel Defense RIS II FSP handguard, a Vltor EMOD stock, Magpul MOE pistol grip, and a Rhino R-23 magwell grip appears as the M4A1 Assault. It was one of the Battle Rewards during Act 1. Another variant of the M4A1 Assault called the Valor was available as a pre-order bonus.
===NDAD SURG 8===
The Nous Defions Arsenal Democracy (NDAD) Suppressor Upper Receiver Group (SURG) appears as the M4A1 Tactical. It can only be fired in three-round burst and semi-automatic despite the lower receiver being modelled with a full auto marking. It was a one of the Battle Rewards during Act 1.
==CZ 805 BREN==
The CZ 805 BREN appears as the 805 BREN. It is seen used by the Wolves in the cinematic trailer and can also seen being attached to a drone. The blueprint is located in Camp Tiger in Sinking Country.
==FN F2000 Tactical==
The FN F2000 Tactical appears in the game as the "SC-20K", a name it appeared under in multiple Splinter Cell games. The blueprint can be found in the Bald Peak Mine in Mount Hodgson.
==FN SCAR-H==
The FN SCAR-H LB appears in the game as the MK17. The blueprint can be found in the Garbage Dump in Windy Island. A variant with a Ghost Recon: Future Soldier-themed skin and its blueprint can be unlocked through the Ubisoft Club. 
===FN SCAR-SC===
The FN SCAR-SC appears as the MK17 Shorty. However, it is depicted as being chambered in 7.62x51mm like the base SCAR-H, whereas the real SCAR-SC only exists in 5.56x45mm.
===Vltor CASV-SCAR===
The SCAR-H with Vltor CASV-SCAR furniture appears as the MK17 Assault, it was available as a random reward by opening a Battle Crate via the Battle Rewards.
==Heckler & Koch G36K==
The Heckler & Koch G36K appears in the game rather inaccurately as the G36C. The blueprint can be found in the Air Chassis Factory in Whalers Bay.
===Heckler & Koch G36===
The Heckler & Koch G36 with an adjustable buttstock and SL8-style carry handle appears in the game as the "G36C Scout." Its blueprint can be unlocked from the Ubisoft Club.
thumb|none|350px|Heckler & Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm
==Heckler & Koch HK416F== 
The Heckler & Koch HK416F appears in the game as the 416. A variant of the 416 called the Black Ice with its titular season skin from Rainbow Six: Siege can be unlocked from the Ubisoft Club.
===Hera Arms CQR===
The HK416F with Hera Arms CQR furniture appears as the 416 Shorty and the grip from the same CQR set can be equipped as well.
==="416 Assault Special"===
The Assault Special variant has a Vltor IMOD stock, Magpul MOE pistol grip, and Rhino R-23 magwell grip. Has the same barrel length, but a longer handguard.
==="416 Scout"===
The 416 Scout is unlocked by reaching level 10 in the Medic Class.
==HS Produkt VHS-D2==
The HS Produkt VHS-D2 appears in the game as the VHSD2. The blueprint can be found in Whitestone Farm in Fen Bog.
thumb|none|350px|HS Produkt VHS-D2 - 5.56x45mm NATO
==IMBEL IA2==
The IMBEL IA2 appears in the game as the "A2". The in-game model is an early version with a long barrel. The blueprint can be found in Camp Kodiak in Driftwood Islets.
thumb|none|450px|IMBEL IA2, early version with long barrel - 5.56x45mm
===IMBEL IA2 CQC===
The fictional IMBEL IA2 CQC invented by the Small Arms Illustrated project appears as the "A2 Shorty" with its prototype stock, but with the front sight of the production model. It can be found as a random drop in the Golem Island raid.
A bit of trivia: in reality, a carbine version of the IA2 with a 265mm barrel exists in 7.62x51mm, but not in 5.56x45mm.
==IWI Tavor TAR-21==
The IWI Tavor TAR-21 appears in the game as the Tavor. The blueprint can be found in the Engine R&D Center in Wild Coast. Wolves Riflemen primarily uses the Tavor as their main assault rifle.
==="Tavor Scout"===
===Manticore Arms Tavor===
The TAR-21 with Manticore Arms and the Overwatch top rail with an unusable FAB pistol grip bipod appears as the Tavor Assault, it can be found as random drop in the Golem Island raid.
==Magpul Massoud==
The Magpul Massoud appears in the game as the Silver Stake Tactical and is Walker's primary weapon, both on Auroa and in flashbacks prior to the start of the game. The basic version of the weapon is known here as the Silver Stake Tactical. A variant simply known as Silver Stake is added in season two, which has a long barrel. Both Silver Stake rifles are notably the only assault rifles in the game that can accept a sniper rifle scope, specifically the Dual Range Sight.
==="Silver Stake"===
==Magpul PDR-C==
The Magpul PDR-C appears in the game as the Bullpup PDR. It is classified as a submachine gun despite the description of the weapon states it uses assault rifle rounds. The blueprint can be found in the Driftwood Islets Testing Zone in Driftwood Islets.
=="SC-40K"==
The "SC-40K" is a fictional bullpup assault rifle in the style of the fictional SC-"number"-K bullpup assault rifles from the Splinter Cell series.
==SIG SG 553==
The SIG SG 553 appears in the game as the 553. Fury in promotional material carries one as her weapon of choice. The blueprint can be found in a Behemoth Defense Area in Restricted Area 01. Sentinel Riflemen and Outcasts use the 553 as their main assault rifle.
===SIG SG 553 R===
The SIG SG 553's extended magazine mod formerly took the form of a 7.62x39mm AK magazine, thus making it a 553 Russian. This was changed in Title Update 2.1.0, however, and the 553's extended mag mod now takes the form of a much less plausible SureFire quad-stack AR-15 magazine.
==="553 Scout"===
==SIG-Sauer SIG516 Patrol==
The SIG-Sauer SIG516 appears in the game as the 516. In the cinematic trailer, Fury tosses a SIG-Sauer SIG516 CQB with a tan pistol grip and buttstock to Nomad. In the closed beta, only the 516 Patrol variant with a 16" barrel was available. The SIG516 Patrol seems to be the Ghosts' standard issue carbine, since it's seen in the hands of numerous members of the unit including Nomad (flashbacks), Weaver, and Josiah Hill. The blueprint is awarded to the player when they've completed Song For A Revolution and Pirate Radio sidemissions.
===SIG-Sauer SIG516 Carbine===
The SIG-Sauer SIG516 Carbine with a Magpul MOE handguard, Magpul MOE SL stock and a Rhino R-23 magwell grip appears as the 516 Shorty.
==SR-3M Vikhr==
The SR-3M Vikhr appears in the game, added in the free DLC Operation Motherland. Bodark riflemen in the DLC use the SR-3M as their main assault rifle. Its folding stock can be swapped out for a VSS Vintorez-style solid stock, in either wood or dark polymer, though every option is functionally identical in gameplay. It uses the SR-3MP's railed scope mount, though it still uses the older -3M handguard; lasers are instead mounted off the side of the scope mount. Its blueprint is rewarded upon completing the mission to rescue Haruhi Ito in Operation Motherland.
===AS Val===
The "Tactical" and "Scout" variations of the SR-3M give it more of a resemblance to the AS Val, including its original handguard and integrated suppressor. They otherwise differ in that the Tactical variant uses an aftermarket buffer tube that can take many of the same stocks as the AR-15 derivatives, while the Scout variant has the same options as the regular SR-3M but defaults to the VSS wood stock. The Tactical variant's blueprint is awarded upon capturing or killing the first of three Bodark lieutenants in Operation Motherland, while the Scout's is one of the final rewards for the completion of the mode.
==Steyr AUG A3==
The Steyr AUG A3 appears in the game as the AUG. The blueprint can be found in the Auroa Materials Depot in Smuggler Coves.
===Corvus Defensio AUG A3===
The AUG A3 with Corvus Defensio rails appears as the AUG Assault. The AUG Assault is unlocked by reaching level 10 in the Assault class.
==Valmet M82==
The Valmet M82 was added in title update 1.1.0 to coincide with the Terminator crossover event. The M82A appears as the Resistance ASR. The blueprint can be bought from Maria's shop for 15000 Skell credits.
=Shotguns=
==Benelli M4 Super 90==
The Benelli M4 Super 90 appears in the game as the M4. The blueprint can be found in a Behemoth Defense Area in Restricted Area 01.
===Brügger & Thomet Benelli M4 Super 90===
The Benelli M4 with a B&T handguard appears as the M4 Shorty. It is found as random drop in the Golem Island raid.
===KZ Benelli M4 Super 90===
The Benelli M4 with a KZ Quad Rail system and a fixed stock appears as the M4 Assault. It was rewarded as a random drop from a Battle Crate earned via the Battle Rewards.
=="BOSG12" (Stoeger Double Defense Over and Under)==
The "BOSG12" from Rainbow Six Siege is makes an appearance in game. This time, the model more closely resembles the Stoeger Double Defense O/U rather than the Mossberg HS12. The BOSG12 is a reward for defeating the fourth boss in the Titan Project raid in Golem Island. Like in Rainbow Six: Siege, it fires slugs.
==Franchi SPAS-12==
The Franchi SPAS-12 appears under its real name and was added in title update 1.1.0 to coincide with the Terminator crossover event. The blueprint can be bought from Maria's shop for 15000 Skell Credits. The SPAS-12 fires in its pump-action mode. Unlike in Ghost Recon Wildlands, its stock cannot be folded and cannot be suppressed.
==Kel-Tec KSG==
The Kel-Tec KSG appears in the game as the KSG12. The blueprint can be found in Skell Security in Infinity. A unique variant, Silverback's KSG12 is awarded to the player when they kill Silverback, one of Walker's four lieutenants. It features a tribal motif with cloth covering the end of the stock and has a tusk charm hanging from its pistol grip. Sentinel and Wolves Breachers uses the KSG12 with a FAB Defense PTK angled foregrip.
==M26 Modular Accessory Shotgun System==
The M26 MASS started appearing on enemy weapons as of Title Update 2.1.0, but was not usable until the Rainbow Six live event.
==Saiga-12K==
The Saiga-12K appears in the game as the SASG12. The blueprint can be found in Camp Ferret in Restricted Area 01
thumb|none|350px|A heavily customized Saiga-12 by the Hatcher Gun Company (H.G.C.) - 12 gauge
==Vepr-12==
The Vepr-12 appears in the game as the RU12SG. The blueprint can be found in Eternity in Liberty.
===Zenitco Vepr-12===
The Vepr-12 with a Zenitco PT-1 stock and Zenitco B-20U handguard appears as the R12SG Assault. It can be found as a random drop in the Golem Island raid.
=Sniper Rifles=
==Accuracy International L115A3==
The Accuracy International AWM appears in the game under its UK military designation L115A3. The blueprint can be found in the Auroa Power Plant in Channels. Sentinel and Wolves snipers uses the L115A3.
==Barrett M107A1==
The Barrett M107A1 appears in the game as the M82. The blueprint can be found in Assembly Hall Omega 01 in Restricted Area 01.
==Desert Tactical Arms Stealth Recon Scout==
The Desert Tactical Arms Stealth Recon Scout appears in the game as the Recon-A1. The blueprint can be found in Madman Hill in Egg Islands.
==Desert Tech HTI==
The Desert Tech HTI appears as the HTI. The blueprint can be found in a Behemoth Defense Area in Driftwood Islets.
==M14 in EBR Stock==
An M14 in an EBR chassis appears in the game as the "MK14". The blueprint can be found in the Abandoned Barrack in Seal Islands.
===Mk 14 Mod 1 EBR===
The Mk 14 Mod 1 EBR appears as the MK14 Assault. It can be found as a random drop in the Golem Island raid.
==="MK14 Termination"===
A futuristic modification of the M14 is available as the "MK14 Termination", which was added along with "The Terminator" event from January 2020. However, it is now unobtainable equipment as the entire event and its contents can no longer be accessed following the licensing rights to the Terminator franchise which expired in January 2023. Players who are able to obtain the "MK14 Termination" prior to the removal of the event will be able to keep it.
==Heckler & Koch G28==
The Heckler & Koch G28 appears in the game. Maria Schulz can be seen holding one with a Magpul PRS buttstock in a cutscene. A unique variant, the G28 Wilderness was available as one of the Battle Rewards during Act 2. It has camo netting covered over the handguard and suppressor, it's also painted in a woodland camo.
==="G28 Scout"===
The G28 with an MBA-4 stock and custom handguard appears as the G28 Scout. A unique variant, the G28 Scout Wolves, was one of the Battle Rewards during Act 1.
==MAS FR F2==
The MAS FR F2 appears in the game as the FRF2. The blueprint can be found in the Land Chassis Factory in Whalers Bay.
==McMillan TAC-50==
The McMillan TAC-50 appears in the game as the TAC50. The blueprint can be found in Maunga Eco Port in Smuggler Coves.
==SVD Dragunov==
The SVD with its wooden furniture painted black appears in the game as the "SVD-63". It is modeled with a 20-round magazine that holds 15 rounds. The blueprint can be found in a Behemoth Defense Area in Lake Country.
==Victrix Scorpio TGT==
The Victrix Scorpio TGT appears in the game as the Scorpio. The blueprint can be found in a Behemoth Defense Area in Sinking Country. Vasily in promotional material is using the Scorpio as his weapon of choice.
===Victrix Scorpio TCT===
Victrix Scorpio TCT appears as the Scorpio Scout. It is unlocked when the player reaches level 10 in the Sharpshooter class.
==Zastava M93 Black Arrow==
The Zastava M93 Black Arrow appears as the Zastava M93. It is unlocked when the player kill Rosebud, one of Walker's four lieutenants. Unlike the other unique variants, the M93 doesn't have a unique name or unique skin.
=Machine Guns=
==Dillon Aero M134 (Hand Held)==
Sentinel heavies carry hand-held Dillon Aero M134 Miniguns, the player is unable to use it.
==Enfield L86A2 LSW==
The Enfield L86A2 LSW appears in the game as the L86A1. The blueprint can be found in Outpost Red Ferret in Restricted Area 01.
==FN Mk 48 Mod 0==
The FN Mk 48 Mod 0 appears in the game as the MK48. The blueprint can be found in the Auroa Parliament in Liberty.
 
===Mk 46 Mod 1===
The Mk 46 Mod 1 with a Minimi Mk3 buttstock appears as the MK48 Compact.
===MK48 SAW===
==Heckler & Koch MG5==
The Heckler & Koch MG5 appears in the game as the MG121. The blueprint can be found in the Ammunation Depot in Sinking Country.
==Knight's Armament LMG A1==
The Knight's Armament Stoner LMG A1 appears in the game as the Stoner. Unlike in Ghost Recon Wildlands, it has the buttstock of the original Stoner LMG. It is rewarded to the player when they complete the Ghost Of The Past and Critical Mass sidemissions.
===Knight's Armament LMG===
The Knight's Armament Stoner LMG appears in the game as the "Stoner Compact". This variant uses the same stock as its normal counterpart. Fixit in promotional materials uses the Stoner Compact as his weapon of choice.
==LSAT CT-MMG==
The LSAT appears in the game as the CTMMG (Cased Telescoped Medium Machine Gun). The blueprint can be found in the Sentinel Corp Land Base in Sinking Country.
thumb|none|350px|LSAT Cased Telescoped Medium Machine Gun - 7.62mm CT
==PKP Pecheneg==
The PKP Pecheneg appears in the game under its GRAU designation 6P41. The blueprint can be found in a Behemoth Defense Area in Mount Hodgson.
==QJB-95==
The QJB-95 appears in the game as the T95. It feeds from an AR-15 pattern magazine like most people believe the QJB-97 export variant does, but has a standard QJB-95 magwell. The blueprint can be found in a Behemoth Defense Area in Lake Country.
=Launchers=
==FN GL-1==
The FN GL-1 appears in the game as the "Bullpup UBGL".
==Carl Gustaf M3==
The Carl Gustaf M3 appears as an equippable item under the name "RAT-4". Sentinel Rocket Gunners uses an exclusive black RAT-4 not usable by the player.
==Heckler & Koch M320==
The Heckler & Koch M320 is available as a special skill in the Sharpshooter class. The grenade launcher fires a sensor grenade that marks enemies.
==M203 Grenade Launcher (airsoft)==
An airsoft version of the M203 grenade launcher appears as the Underbarrel Grenade Launcher. The reload animation incorrectly depicts the round being inserted into the muzzle similarly to a GP-series grenade launcher. The reload animation is a carry-over from Ghost Recon Wildlands.
==Milkor AV-140 MSGL==
The Milkor AV-140 MSGL has been added with update 1.1.0. It can be obtained after completing the second (last) mission related to the "terminator" event. It cannot be modified.
==="MGL|Terminator"===
=Mounted Guns=
==.50 AN/M2==
.50 AN/M2 machine guns are mounted on Incubus drones in the game. One can also be seen in the upper Sperry turret of a crashed B-17 Flying Fortress.
==Fictional Autocannon==
A fictional autocannon is mounted on some vehicles.
==Dillon Aero M134 Minigun==
The Dillon Aero M134 Minigun appears in the game mounted on vehicles.
==General Electric GAU-8/A Avenger==
In the most egregious case of overmatch yet, twin General Electric GAU-8/A Avenger rotary cannons with shortened barrels appear on Behemoth drones in the game.
==General Dynamics M197 Vulcan==
The General Dynamics M197 Vulcan appears mounted under the nose of Cobra attack helicopters.
=Grenades and Explosives=
==Fictional EMP Grenade==
A fictional EMP grenade can be used to disable drones for a short amount of time.
==M26 Hand Grenade==
The M26 hand grenade appears as the Frag Grenade.
==M84 Stun Grenade==
The M84 stun grenade appears in the game as the Flashbang.
==M112 C4 Demolition Pack==
The M112 C4 Demolition Pack appears in the game as the C4 Charge.
==RGR-Rulet VV Tear Gas Grenade==
The Assault class has access to a gas grenade somewhat resembling the Russian RGR-Rulet-VV tear gas grenade, although the gas it emits is significantly more lethal than tear gas.
==TS-50 Anti-Personnel Mine==
The TS-50 anti-personnel mine appears in the game as the Mine Mk. 1.
=Unusable Weapons=
==Flintlock Rifles and Pistols==
Flintlock rifles and pistols can be seen in various places around Auroa.
==Heckler & Koch HK21==
Josiah Hill is seen holding what resembles a Heckler & Koch HK21 in a collectible photograph of him and Walker in Afghanistan.
==KAC PDW==
Midas can be seen holding his KAC PDW in a photograph taken in Bolivia during the events of Operation Kingslayer.
==M203A2 Grenade Launcher==
An M203A2 grenade launcher appears on an M4A1 carbine held by Walker in a collectible photograph of him and Josiah Hill in Afghanistan.
==Naval Cannon==
Muzzle-loaded naval cannons can be seen in various places around Auroa.
==SIG-Sauer SSG 3000==
A SIG-Sauer SSG 3000 appears on the Marksman class patch.
Category:Video Game
Category:War
Category:First-Person Shooter
Category:Third-Person Shooter
Category:Tom Clancy