Marnie (Masters)

Marnie (Japanese: マリィ Mary) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series . She forms a sync pair with . The sync pair can be obtained through a limited sync pair scout, and was first available on February 26, 2021. This pair is capable of being upgraded to from when it was first released.
Marnie is also available in her summer attire, where she forms a sync pair with . The sync pair could be obtained through a limited-time seasonal sync pair scout. Like Morpeko, this pair has been able to upgrade to since release.
Marnie is also available in her Palentine's attire partnered alongside , which is capable of Mega Evolving. The pair could be obtained through a limited-time seasonal sync pair scout and was first available on January 31, 2022. This pair is also capable of being upgraded to from when the pair was first released.
Marnie also forms a sync pair with her . This pair can be obtained by reaching Friendship Level 100 with Marnie in the Trainer Lodge. This pair could be raised to beginning on March 29, 2023, though this pair lacks an EX style.
Marnie in her attire forms a sync pair with her . This pair was first made available through a limited-time Master Fair sync pair scout beginning on February 28, 2023. This pair could also be raised to since it released.
Marnie also forms a sync pair with . This pair can be obtained by exchanging 300 Training Tickets beginning on June 28, 2024. This pair can be raised to since it first released, though this pair lacks an EX style.
Marnie also forms a sync pair with , which is capable of Dynamaxing. This pair was made available through a Variety sync pair scout beginning on December 10, 2024. This pair can be raised to since it first released, though this pair lacks an EX style.
==In the games==
==Morpeko (Full Belly Mode ↔ Hangry Mode)==
Raising this sync pair to 6★ EX will unlock Song Key 08002, which allows "Battle! (Marnie) (Pokémon Masters EX Version)" to be played in the .
===Availability===
Marnie is exclusive to Poké Fair scouts. Her offering rate was increased in the following sync pair scouts:
Marnie can be obtained in the Monthly Poké Fair Scout starting from August 25, 2022. Her offering rate was increased in the following volumes:
She was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	1	17 	20 	100%	An opponent 	Has a chance (10%) of leaving the target paralyzed. 	
 	 	2	13 	15 	100%	An opponent 	The more the user's stats are raised, the greater the power of this move. 	
 	 	3	80 	96 	100%	An opponent 	Raises the user's Speed by one stat rank. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type. 	
Snack Time!	0(2 uses)	—	— 	— 	Self	Raises the user's Attack by one stat rank. When the user's Speed has been raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, applies the Gradual Healing effect to the user. When the user is in Hangry Mode, raises the user's critical-hit rate by one stat rank.	 	
 	 	 	 	 	 	 	 	
Hangry 	 	—	200 	240 	— 	An opponent 	When the user is in Hangry Mode, the user changes to Full Belly Mode. This move's power increases if the target is paralyzed.(6★ EX effect: Sync move power will be multiplied by 1.5.)	
===Skills===
Name 	Description
 	
 	After the Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode.
Mode Swing 	When the user is in Full Belly Mode, powers up the user's Electric-type moves. When the user is in Hangry Mode, powers up the user's Dark-type moves.
 	Raises the chance of inflicting status conditions with the additional effects of moves.
 	
Spikemuth's Rising Star 	Reduces the user's sync move countdown by two the first time it enters a battle each battle. Powers up the Electric-type moves of all allied sync pairs. Powers up the Dark-type moves of all allied sync pairs.
 	
Electric Tech 	Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks.Raises the maximum HP of all allied sync pairs by 12.
Galar Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Rival Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Pigtails Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.Raises the maximum HP of all allied sync pairs by 2.
Fancy Lady Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.Raises the maximum HP of all allied sync pairs by 2.
 	
Rare ↑ 2Fiery ↓ 1 Wistful ↓ 1	Raises the following discovery level by 2:•Rare CacheLowers the following discovery levels by 1:•Fiery Crystal•Wistful Crystal
===Sync grid===
Marnie & Morpeko's sync grid is an expanded grid, made available since the sync pair was first released. It was further expanded on December 1, 2022.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +20 	HP +20 	4 	48 	2
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Thunder Shock: Power +4 	Thunder Shock: Power ↑ +4 	3 	36 	1
Thunder Shock: Power +4 	Thunder Shock: Power ↑ +4 	3 	36 	1
Thunder Shock: Power +4 	Thunder Shock: Power ↑ +4 	3 	36 	2
Thunder Shock: Power +4 	Thunder Shock: Power ↑ +4 	3 	36 	2
Thunder Shock: 	Has a chance (50%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
Thunder Shock: 	Has a chance (30%) of making the target flinch when the user's attack move against it is successful. 	10 	120 	2
Power Trip: Power +1 	Power Trip: Power ↑ +1 	4 	48 	1
Power Trip: Power +1 	Power Trip: Power ↑ +1 	4 	48 	1
Power Trip: Power +1 	Power Trip: Power ↑ +1 	4 	48 	2
Power Trip: Power +1 	Power Trip: Power ↑ +1 	4 	48 	2
Power Trip: Power +1 	Power Trip: Power ↑ +1 	4 	48 	3
Power Trip: 	Has a chance (30%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Aura Wheel: Power +3 	Aura Wheel: Power ↑ +3 	4 	48 	1
Aura Wheel: Power +3 	Aura Wheel: Power ↑ +3 	4 	48 	1
Aura Wheel: Power +3 	Aura Wheel: Power ↑ +3 	4 	48 	2
Aura Wheel: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	3
Aura Wheel: 	The more the user's Speed has been raised, the more it powers up moves. 	10 	120 	3
Snack Time!: 	Has a chance (30%) of restoring one MP of the move used if the move is successful. 	7 	84 	2
Snack Time!: 	Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when a move is successful. 	6 	72 	3
Snack Time!: 	Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful. 	10 	120 	3
Snack Time!: 	Raises the user's critical-hit rate by one stat rank when its move is successful. 	10 	120 	4
 	Prevents the Pokémon from getting paralyzed. 	5 	60 	1
 	Speed cannot be lowered. 	5 	60 	1
 	Raises the user's Speed by one stat rank when it enters a battle. 	7 	84 	2
 	Powers up moves that are super effective. 	8 	96 	2
 	Raises one of the user's following stats by two stat ranks at random when it enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.	8 	96 	2
 	The higher the user's Speed, the more it powers up sync moves. 	10 	120 	3
 	Has a chance (30%) of restoring one MP for the user when the user's Pokémon uses a move. 	10 	120 	3
 	Powers up sync moves when the target is paralyzed. 	10 	120 	3
 	Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. 	10 	120 	4
 	Lowers the target's Attack and Defense by one stat rank when the user's attack move is successful against a paralyzed opponent. 	10 	120 	5
 	Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. 	10 	120 	5
Hangry Wild Charge: Power +25	Hangry Wild Charge: Power ↑ +25 	5 	60 	3
Hangry Wild Charge: Power +25	Hangry Wild Charge: Power ↑ +25 	5 	60 	3
==Toxicroak==
===Availability===
Marnie & Toxicroak can be teamed up with by scouting Marnie and raising her to friendship level 100 in the Trainer Lodge.
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	1	13 	15 	90% 	An opponent 	Lowers the target's accuracy by one stat rank. 	
X Sp. Atk 	0(2 uses)	—	— 	— 	Self	Raises the user's Sp. Atk by two stat ranks. 	 	
 	 	3	97 	116 	100%	An opponent 	Has a chance (10%) of leaving the target poisoned. 	
Shut Your Gob! 	0(1 use) 	—	— 	— 	Self	Raises the user's critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user.	 	
 	 	 	 	 	 	 	 	
Get You Goin' Poison Beam	 	—	200 	240 	— 	An opponent 	The more the target's accuracy is lowered, the greater the power of this attack.(6★ EX effect: Sync move power will be multiplied by 1.5.)	
===Skills===
Name 	Description
 	
 	Raises the chance of inflicting status conditions with the additional effects of moves.
 	Powers up the user's moves when the target's accuracy is lowered.
 	Prevents the user from getting poisoned or badly poisoned.
 	
Poison Tech 	Raises allies' Attack and Sp. Atk by 12 when using Poison-type attacks.Raises the maximum HP of all allied sync pairs by 12.
Galar Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Rival Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Pigtails Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.Raises the maximum HP of all allied sync pairs by 2.
Fancy Lady Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.Raises the maximum HP of all allied sync pairs by 2.
 	
Rare ↑ 2Wistful ↓ 2	Raises the following discovery level by 2:•Rare CacheLowers the following discovery level by 2:•Wistful Crystal
===Sync grid===
Marnie & Toxicroak's sync grid is an expanded grid, made available since the sync pair was first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +10 	Sp. Atk +10 	4 	48 	2
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +10 	Speed +10 	4 	48 	2
Mud-Slap: Power +4 	Mud-Slap: Power ↑ +4 	3 	36 	1
Mud-Slap: Power +4 	Mud-Slap: Power ↑ +4 	3 	36 	1
Mud-Slap: Power +4 	Mud-Slap: Power ↑ +4 	3 	36 	1
Mud-Slap: Power +4 	Mud-Slap: Power ↑ +4 	3 	36 	1
Mud-Slap: Power +4 	Mud-Slap: Power ↑ +4 	3 	36 	1
Mud-Slap: Accuracy +10 	Mud-Slap: Accuracy ↑ +10 	5 	60 	2
Mud-Slap: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Mud-Slap: 	When a move used by the user's Pokémon lowers an opponent's stat, has a chance (30%) of lowering the same stat for all opposing sync pairs instead. 	10 	120 	3
Sludge Wave: Power +3 	Sludge Wave: Power ↑ +3 	3 	36 	1
Sludge Wave: Power +3 	Sludge Wave: Power ↑ +3 	3 	36 	1
Sludge Wave: Power +3 	Sludge Wave: Power ↑ +3 	3 	36 	1
Sludge Wave: Power +3 	Sludge Wave: Power ↑ +3 	3 	36 	2
Sludge Wave: Power +3 	Sludge Wave: Power ↑ +3 	3 	36 	2
Sludge Wave: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
X Sp. Atk: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
X Sp. Atk: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Shut Your Gob!: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Shut Your Gob!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	3
 	Sp. Atk cannot be lowered. 	5 	60 	1
 	Powers up moves that are super effective. 	7 	84 	2
 	Powers up sync moves that are super effective. 	9 	108 	2
 	Powers up the user's sync move when the target is poisoned or badly poisoned. 	8 	96 	3
 	Reduces damage when the user is attacked by Water-type moves. Restores the user's HP whenever its Pokémon takes an action while the weather is rainy.	9 	108 	3
 	Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 	9 	108 	3
 	Powers up the user's moves when the target is poisoned or badly poisoned. 	10 	120 	3
Get You Goin' Poison Beam: Power +25	Get You Goin' Poison Beam: Power ↑ +25 	5 	60 	3
Get You Goin' Poison Beam: Power +25	Get You Goin' Poison Beam: Power ↑ +25 	5 	60 	3
Get You Goin' Poison Beam: Power +25	Get You Goin' Poison Beam: Power ↑ +25 	5 	60 	3
Get You Goin' Poison Beam: Power +25	Get You Goin' Poison Beam: Power ↑ +25 	5 	60 	3
==Scrafty==
===Availability===
Marnie & Scrafty can be teamed up with by exchanging 300 Training Tickets in the Damage Challenge Training Ticket Exchange.
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	3	99 	118 	100% 	An opponent 	Has a chance (20%) of lowering the target's Defense by one stat rank. 	
Mini Potion All 	0(2 uses)	—	— 	— 	All allies	Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. 	 	
 	 	3	142 	170 	70% 	An opponent 	Has a chance (10%) of lowering the target's Sp. Def by one stat rank. 	
No Way We're Losin'! 	0(2 uses)	—	— 	— 	An ally 	Raises an ally's Attack and Sp. Atk by two stat ranks. Raises an ally's critical-hit rate by one stat rank.	 	
 	 	 	 	 	 	 	 	
We Aren't Givin' Up Dark Impact	 	—	250 	300 	— 	An opponent 	(6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.• Dark Zone)	
===Skills===
Name 	Description
 	
 	Turns the field of play's zone into a Dark Zone the first time the user enters a battle each battle. (A Dark Zone powers up Dark-type attacks.)
 	Raises the chance of lowering stat values with the additional effects of the user's moves.
 	Lowers the target's Speed by one stat rank when the user's attack move against it is successful.
 	
Dark Field 	Raises the maximum HP of all allied sync pairs by 12.Raises the Speed of all allied sync pairs by 12.
Galar Field 	Raises the maximum HP of all allied sync pairs by 1.Raises the Speed of all allied sync pairs by 1.
Rival Field 	Raises the maximum HP of all allied sync pairs by 1.Raises the Speed of all allied sync pairs by 1.
Pigtails Field 	Raises the maximum HP of all allied sync pairs by 2.Raises the Speed of all allied sync pairs by 2.
Fancy Lady Field 	Raises the maximum HP of all allied sync pairs by 2.Raises the Speed of all allied sync pairs by 2.
 	
Rare ↑ 2Wistful ↓ 2	Raises the following discovery level by 2:•Rare CacheLowers the following discovery level by 2:•Wistful Crystal
===Sync grid===
Marnie & Scrafty's sync grid is an expanded grid, made available since the sync pair was first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Crunch: Power +3 	Crunch: Power ↑ +3 	3 	36 	1
Crunch: Power +3 	Crunch: Power ↑ +3 	3 	36 	1
Crunch: Power +3 	Crunch: Power ↑ +3 	3 	36 	1
Crunch: Power +3 	Crunch: Power ↑ +3 	3 	36 	1
Crunch: Power +3 	Crunch: Power ↑ +3 	3 	36 	2
Crunch: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Crunch: 	Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.	10 	120 	3
Focus Blast: Power +3 	Focus Blast: Power ↑ +3 	3 	36 	1
Focus Blast: Power +3 	Focus Blast: Power ↑ +3 	3 	36 	1
Focus Blast: Power +3 	Focus Blast: Power ↑ +3 	3 	36 	1
Focus Blast: Power +3 	Focus Blast: Power ↑ +3 	3 	36 	1
Focus Blast: Power +3 	Focus Blast: Power ↑ +3 	3 	36 	2
Focus Blast: Accuracy +10 	Focus Blast: Accuracy ↑ +10 	5 	60 	2
Focus Blast: Accuracy +10 	Focus Blast: Accuracy ↑ +10 	5 	60 	2
Focus Blast: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Focus Blast: 	Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful.	10 	120 	3
Mini Potion All: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Mini Potion All: 	Increases the amount of HP restored by the user's healing moves. 	10 	120 	3
No Way We're Losin'!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
 	Prevents the user from flinching. 	5 	60 	1
 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 	7 	84 	2
 	Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 	7 	84 	2
 	Raises the user's accuracy by one stat rank when it enters a battle. 	7 	84 	2
 	Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. 	7 	84 	2
 	Quickly charges the move gauge when the zone is a Dark Zone. 	9 	108 	2
 	Powers up the user's moves when the zone is a Dark Zone. 	10 	120 	3
 	Powers up the user's sync move when the target's Speed is lowered. 	10 	120 	3
 	Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle. 	10 	120 	3
 	Raises the user's critical-hit rate by one stat rank when it enters a battle. 	10 	120 	3
We Aren't Givin' Up Dark Impact: Power +25	We Aren't Givin' Up Dark Impact: Power ↑ +25 	5 	60 	3
We Aren't Givin' Up Dark Impact: Power +25	We Aren't Givin' Up Dark Impact: Power ↑ +25 	5 	60 	3
==Cinderace==
===Availability===
Marnie & Cinderace are exclusive to Variety scouts. Their offering rate was increased in the following sync pair scouts:
She was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	4 	172 	206 	90% 	An opponent 	Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. 	
 	 	2(2 uses)	— 	— 	— 	Entire field 	Makes the weather sunny. 	
Explosive 	 	2(2 uses)	240 	288 	100% 	All opponents 	Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used.Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Applies the Supereffective ↑ Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.	
Charge On Ahead! 	0(1 use)	— 	— 	— 	An ally	Reduces the sync move countdown of an allied sync pair by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by two ranks.	 	
 	 	 	 	 	 	 	 	
Stoked by Cheers Fire Impact	 	— 	250 	300 	— 	An opponent 	(6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.• Sunny)(EX role effect: The sync buff is doubled the first time a sync move is used.) 	
 	 	 	 	 	 	 	 	
 	 	0(1 use) 	400 	480 	— 	An opponent 	Makes the weather sunny. 	
 	 	0(1 use) 	— 	— 	— 	An ally 	Applies the Damage Guard Next effect to an ally. 	
 	 	0(1 use) 	400 	480 	— 	An opponent 	Makes the weather sunny. 	
===Skills===
Name 	Description
 	
Fiery Combo 	Raises the user's Attack by four stat ranks when it enters a battle. Raises the user's accuracy by two stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle.
User Sets Sunny W: Galar C (Def) on Field	Applies Galar Circle (Defensive) to the allied field of play when the user turns the weather sunny.
 	Applies the Free Move Next effect to the user when its attack move is successful while the weather is sunny.
 	
Fire Field 	Raises the maximum HP of all allied sync pairs by 12.Raises the Speed of all allied sync pairs by 12.
Galar Field 	Raises the maximum HP of all allied sync pairs by 1.Raises the Speed of all allied sync pairs by 1.
Rival Field 	Raises the maximum HP of all allied sync pairs by 1.Raises the Speed of all allied sync pairs by 1.
Pigtails Field 	Raises the maximum HP of all allied sync pairs by 2.Raises the Speed of all allied sync pairs by 2.
Fancy Lady Field 	Raises the maximum HP of all allied sync pairs by 2.Raises the Speed of all allied sync pairs by 2.
 	
Rare ↑ 2 Fiery ↓ 2 	Raises the following discovery level by 2:• Rare CacheLowers the following discovery level by 2:• Fiery Crystal
===Sync grid===
Marnie & Cinderace's sync grid is an expanded grid, made available since the sync pair was first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +10 	Attack +10 	4 	48 	2
Attack +20 	Attack +20 	7 	84 	3
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +10 	Speed +10 	4 	48 	2
Pyro Ball: Power +2 	Pyro Ball: Power ↑ +2 	3 	36 	1
Pyro Ball: Power +2 	Pyro Ball: Power ↑ +2 	3 	36 	1
Pyro Ball: Power +2 	Pyro Ball: Power ↑ +2 	3 	36 	1
Pyro Ball: Power +2 	Pyro Ball: Power ↑ +2 	3 	36 	1
Pyro Ball: Power +2 	Pyro Ball: Power ↑ +2 	3 	36 	1
Pyro Ball: Accuracy +10 	Pyro Ball: Accuracy ↑ +10 	5 	60 	2
Pyro Ball: 	Has a chance (40%) of charging the user's move gauge by one when its move is successful. 	7 	84 	2
Sunny Day: Move Gauge Refresh 4 	Has a chance (50%) of charging the user's move gauge by one when its move is successful. 	7 	84 	2
Explosive Pyro Ball: Power +3 	Explosive Pyro Ball: Power ↑ +3 	3 	36 	1
Explosive Pyro Ball: Power +3 	Explosive Pyro Ball: Power ↑ +3 	3 	36 	1
Explosive Pyro Ball: Power +3 	Explosive Pyro Ball: Power ↑ +3 	3 	36 	1
Explosive Pyro Ball: Power +3 	Explosive Pyro Ball: Power ↑ +3 	3 	36 	1
Explosive Pyro Ball: Power +3 	Explosive Pyro Ball: Power ↑ +3 	3 	36 	2
Charge On Ahead!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Charge On Ahead!: 	Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. 	10 	120 	3
Charge On Ahead!: 	Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. 	10 	120 	3
 	Prevents the user from getting burned. 	5 	60 	1
 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 	7 	84 	2
 	Quickly charges the move gauge when the weather is sunny. 	8 	96 	2
 	Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. 	8 	96 	2
 	Applies the Move Gauge Acceleration effect to the allied field of play after using the user's max move. 	8 	96 	2
 	Raises the chance of inflicting status conditions with the additional effects of moves. 	8 	96 	2
 	The more the user's Attack is raised, the more it powers up the user's moves. 	10 	120 	3
 	Reduces the user's sync move countdown by two after using its max move. 	10 	120 	3
 	Powers up the user's sync move when the weather is sunny. 	10 	120 	3
 	Lowers the target's Defense and Sp. Def by one stat rank when the user's attack move is successful while the weather is sunny.	10 	120 	3
Max Flare: Power +100 	Max Flare: Power ↑ +100 	8 	96 	3
Stoked by Cheers Fire Impact: Power +25	Stoked by Cheers Fire Impact: Power ↑ +25 	5 	60 	3
Stoked by Cheers Fire Impact: Power +25	Stoked by Cheers Fire Impact: Power ↑ +25 	5 	60 	3
==Grimmsnarl==
===Availability===
Marnie (Summer 2021) is exclusive to seasonal scouts. Her offering rate was increased in the following sync pair scouts:
She was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	4	140 	168 	100%	An opponent 	Lowers the target's Sp. Atk. by one stat rank. 	
 	 	3	99 	118 	100%	An opponent 	Has a chance (20%) of lowering the target's Defense by one stat rank. 	
 	 	2	— 	— 	— 	Self 	Raises the user's Attack and Defense by one stat rank. 	
Not Today! 	0(1 use)	—	— 	— 	Self	Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user's Defense is raised, raises the user's Sp. Def by the same amount. When the user's Attack is raised, raises the user's Speed by the same amount.	 	
 	 	 	 	 	 	 	 	
Kickback Summer Fairy Impact	 	—	200 	240 	— 	An opponent 	The more the user's stats are raised, the greater the power of this move.(6★ EX effect: Sync move power will be multiplied by 1.5.)	
===Skills===
Name 	Description
 	
 	Raises the user's critical-hit rate by one stat rank when its Pokémon uses a status move.
 	Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move.
 	When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by double the stat ranks.
 	
Fairy Tech 	Raises allies' Attack and Sp. Atk by 12 when using Fairy-type attacks.Raises the maximum HP of all allied sync pairs by 12.
Galar Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Rival Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Seasonal Outfit Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.Raises the maximum HP of all allied sync pairs by 2.
Galar Adventurer Tech	Raises the Attack and Sp. Atk of all allied sync pairs by 2.Raises the maximum HP of all allied sync pairs by 2.
 	
Rare ↑ 2Fiery ↓ 2 	Raises the following discovery level by 2:•Rare CacheLowers the following discovery level by 2:•Fiery Crystal
===Sync grid===
Marnie (Summer 2021) & Grimmsnarl's sync grid is an expanded grid, made available since the sync pair was first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +20 	Attack +20 	7 	84 	2
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +10 	Speed +10 	4 	48 	2
Spirit Break: Power +3 	Spirit Break: Power ↑ +3 	4 	48 	1
Spirit Break: Power +3 	Spirit Break: Power ↑ +3 	4 	48 	2
Spirit Break: Power +3 	Spirit Break: Power ↑ +3 	4 	48 	2
Spirit Break: Power +3 	Spirit Break: Power ↑ +3 	4 	48 	2
Spirit Break: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
Spirit Break: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	3
Spirit Break: 	When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs.	10 	120 	2
Crunch: Power +4 	Crunch: Power ↑ +4 	3 	36 	1
Crunch: Power +4 	Crunch: Power ↑ +4 	3 	36 	1
Crunch: Power +4 	Crunch: Power ↑ +4 	3 	36 	1
Crunch: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Crunch: 	Raises the chance of lowering stat values with the additional effects of moves. 	8 	96 	2
Crunch: 	Has a chance (20%) of making the target flinch when the user's attack move is successful. 	8 	96 	3
Bulk Up: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
Bulk Up: 	Charges the user's move gauge by one when a move is successful. 	7 	84 	2
Not Today!: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
 	Applies the Critical Hit Next effect to the user when it enters a battle. 	8 	96 	2
 	Powers up the user's moves when the move's target or targets are flinching, confused, or trapped. 	10 	120 	2
 	The more the target's Sp. Atk is lowered, the more it powers up the user's moves. 	10 	120 	3
 	Powers up moves that are super effective. 	10 	120 	3
 	Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 	10 	120 	3
 	Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 	10 	120 	3
 	Stats cannot be lowered. 	10 	120 	3
 	The more the target's Sp. Atk is lowered, the more it powers up the user's sync moves. 	10 	120 	3
Kickback Summer Fairy Impact: Power +25	Kickback Summer Fairy Impact: Power ↑ +25 	5 	60 	3
Kickback Summer Fairy Impact: Power +25	Kickback Summer Fairy Impact: Power ↑ +25 	5 	60 	3
==Mawile==
===Availability===
Marnie (Palentine's 2022) is exclusive to seasonal scouts. Her offering rate was increased in the following sync pair scouts:
She was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	1	— 	— 	100% 	All opponents 	Lowers the target's Attack by one stat rank. 	
Steel Wish 	2(2 uses)	—	— 	— 	Entire field	Changes a zone to a Steel Zone. (A Steel Zone powers up Steel-type attacks.) 	 	
 	 	3	92 	110 	100% 	An opponent 	Has a chance (30%) of making the target flinch. 	
Shout It Out! 	0(2 uses)	—	— 	— 	Self 	Raises the user's Attack by two stat ranks. Raises the user's Defense and Sp. Def by one stat rank.	 	
 	 	 	 	 	 	 	 	
Sweetheart Steel Impact	 	—	160 	192 	— 	An opponent 	Become Mega Mawile until the end of battle. This move's power increases when the zone is Steel Zone.(6★ EX effect: Sync move power will be multiplied by 1.5.)	
===Skills===
Name 	Description
 	
 	Lowers the Attack of all opposing sync pairs by two stat ranks when the user enters a battle.
 	Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle.
 	Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
 	
Steel Tech 	Raises allies' Attack and Sp. Atk by 12 when using Steel-type attacks.Raises the maximum HP of all allied sync pairs by 12.
Galar Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Seasonal Outfit Tech	Raises the Attack and Sp. Atk of all allied sync pairs by 2.Raises the maximum HP of all allied sync pairs by 2.
Pigtails Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.Raises the maximum HP of all allied sync pairs by 2.
Cook Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.Raises the maximum HP of all allied sync pairs by 2.
 	
Soothing ↑ 2 	Raises the following discovery level by 2:•Soothing Crystal
===Sync grid===
Marnie (Palentine's 2022) & Mawile's sync grid is an expanded grid, made available since the sync pair was first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Growl: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
Growl: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Growl: 	Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful.	10 	120 	3
Iron Head: Power +3 	Iron Head: Power ↑ +3 	3 	36 	1
Iron Head: Power +3 	Iron Head: Power ↑ +3 	3 	36 	1
Iron Head: Power +3 	Iron Head: Power ↑ +3 	3 	36 	1
Iron Head: Power +3 	Iron Head: Power ↑ +3 	3 	36 	1
Iron Head: Power +3 	Iron Head: Power ↑ +3 	3 	36 	2
Iron Head: Power +3 	Iron Head: Power ↑ +3 	3 	36 	2
Iron Head: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Iron Head: 	Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 	10 	120 	2
Iron Head: 	Powers up moves that are super effective. 	10 	120 	3
Steel Wish: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	3
Steel Wish: 	Raises the user's critical-hit rate by one stat rank when its move is successful. 	8 	96 	2
Shout It Out!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	1
 	Protects the user from damage from a sandstorm. 	5 	60 	1
 	Quickly charges the move gauge when the zone is Steel Zone. 	7 	84 	2
 	Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. 	8 	96 	2
 	The more the target's Attack is lowered, the more it powers up the user's moves. 	10 	120 	2
 	When the user enters battle with full HP, applies the Enduring effect to it. 	10 	120 	2
 	Powers up the user's sync move when the zone is Steel Zone. 	8 	96 	3
 	Raises the user's Attack by two stat ranks when it enters a battle. 	10 	120 	3
 	The more the target's Attack is lowered, the more it powers up the user's sync moves. 	10 	120 	3
 	Reduces the user's sync move countdown by one the first time it enters a battle each battle. 	10 	120 	3
 	Lowers the Defense of all opposing sync pairs by one stat rank when the user enters a battle. 	10 	120 	3
Sweetheart Steel Impact: Power +25	Sweetheart Steel Impact: Power ↑ +25 	5 	60 	2
Sweetheart Steel Impact: Power +25	Sweetheart Steel Impact: Power ↑ +25 	5 	60 	2
Sweetheart Steel Impact: Power +25	Sweetheart Steel Impact: Power ↑ +25 	5 	60 	3
Sweetheart Steel Impact: Power +25	Sweetheart Steel Impact: Power ↑ +25 	5 	60 	3
==Moltres (Galarian Form)==
===Availability===
Marnie (Champion) is exclusive to Master Fair scouts. Her offering rate was increased in the following sync pair scouts:
She was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	4 	155 	186 	100%	All opponents 	Has a chance (20%) of making the target flinch. 	
 	 	2(1 use)	— 	— 	— 	Self 	Applies the Damage Guard Next effect to the user. 	
Fierce 	 	0 	200 	240 	100%	All opponents 	Activation Condition: When your team's sync pair uses a sync move one time. Deactivation Condition: When this move is used.Has a chance (50%) of making the target flinch. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. This attack's power increases 20% when the user is in a pinch.	
Triumphant Spirit! 	0(1 use)	— 	— 	— 	Self	Raises the user's Sp. Atk by six stat ranks. Raises the user's Speed by four stat ranks. Raises the user's evasiveness by two stat ranks. Applies the Enduring effect to the user. The user takes damage equal to 10% of its remaining HP.	 	
 	 	 	 	 	 	 	 	
Distaste for Defeat	 	— 	250 	300 	— 	An opponent 	(6★ EX effect: Sync moves will target all opposing sync pairs.)(EX role effect: The sync buff is doubled the first time a sync move is used.) 	
===Skills===
Name 	Description
 	
 	Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Sinister Aura 	Reduces the user's sync move countdown by one the first time it enters a battle each battle. Raises the user's critical-hit rate by three stat ranks the first time it enters a battle each battle.
Spikemuth Gift 	Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. Increases the user's Special Moves ↑ Next effect by three ranks the first time its HP drops to half or below each battle.
 	The user's Sp. Atk increases 40% when its HP is reduced.
 	
Dark Strike 	Raises allies' Attack and Sp. Atk by 15 when using Dark-type attacks.
Galar Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Champion Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Pigtails Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Galar Adventurer Strike	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
 	
Fiery ↑ 3Soothing ↓ 1 	Raises the following discovery level by 3:•Fiery CrystalLowers the following discovery level by 1:•Soothing Crystal
===Sync grid===
Marnie (Champion) & Moltres's sync grid is an expanded grid, made available since the sync pair was first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +20 	HP +20 	4 	48 	2
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +10 	Sp. Atk +10 	4 	48 	2
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Fiery Wrath: Power +2 	Fiery Wrath: Power ↑ +2 	3 	36 	1
Fiery Wrath: Power +2 	Fiery Wrath: Power ↑ +2 	3 	36 	1
Fiery Wrath: Power +2 	Fiery Wrath: Power ↑ +2 	3 	36 	1
Fiery Wrath: Power +2 	Fiery Wrath: Power ↑ +2 	3 	36 	2
Fiery Wrath: Power +2 	Fiery Wrath: Power ↑ +2 	3 	36 	2
Fiery Wrath: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Fiery Wrath: 	Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 	8 	96 	3
Protect: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Protect: 	Raises the user's evasiveness by two stat ranks when its move is successful. 	8 	96 	2
Protect: 	Applies the Supereffective ↑ Next effect to the user when its move is successful. 	8 	96 	3
Fierce Fiery Wrath: Power +2 	Fierce Fiery Wrath: Power ↑ +2 	3 	36 	1
Fierce Fiery Wrath: Power +2 	Fierce Fiery Wrath: Power ↑ +2 	3 	36 	1
Fierce Fiery Wrath: Power +2 	Fierce Fiery Wrath: Power ↑ +2 	3 	36 	2
Triumphant Spirit!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Triumphant Spirit!: 	Reduces the user's sync move countdown by one when the user's move is successful. 	10 	120 	3
 	Prevents the user from flinching. 	5 	60 	1
 	Sp. Atk cannot be lowered. 	5 	60 	1
 	Raises the user's Speed by two stat ranks when it enters a battle. 	7 	84 	2
 	Powers up the user's moves when it is in a pinch. 	7 	84 	2
 	Powers up the user's sync move when its evasiveness is raised. 	7 	84 	2
 	Powers up the user's sync move when its HP is reduced. 	8 	96 	3
 	Powers up the user's moves when its HP is reduced. 	10 	120 	3
 	Critical hits land more easily when the user attacks with a sync move. 	10 	120 	3
 	Reduces the sync move countdown by one the first time the user's sync move is used each battle. 	10 	120 	3
 	Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.	10 	120 	3
Distaste for Defeath Fiery Wrath: Power +25	Distaste for Defeath Fiery Wrath: Power ↑ +25 	5 	60 	3
Distaste for Defeath Fiery Wrath: Power +25	Distaste for Defeath Fiery Wrath: Power ↑ +25 	5 	60 	3
==Appearances==
===Battle appearances===
Marnie & Morpeko can be battled against in:
* High score event: (September 14 to 27, 2023)
Marnie & Toxicroak can be battled against in:
* Extreme battle event: (as a side foe; February 18 to March 11, 2023)
Marnie & Scrafty can be battled against in:
* Damage Challenge: Training with Marnie! (August 16 to 20, 2024)
Marnie & Cinderace can be battled against in:
* Solo event: Three Rivals, Three Ways (as a side foe; December 10 to 18, 2024)
Marnie (Summer 2021) & Grimmsnarl can be battled against in:
* Villain event: Lamenting a Millennium (July 14 to August 19, 2023; March 19 to April 2, 2024)
* Damage Challenge: (July 9 to 12, 2024)
* Ranked damage event: (July 22 to August 1, 2024)
Marnie (Champion) & Moltres can be battled against in:
* Battle Rally (Area 1–9)
* Special battle event: (March 6 to 21, 2023)
* Champion Stadium: Pasio Special Stadium ( weakness; June 27 to July 11, 2023)
* Extreme battle event: (September 7 to 19, 2024)
===Story appearances===
Marnie appears in her normal outfit in the following story areas:
* Legendary event/Legendary Adventures: Howling Shield of Eternity
* Villain Arc:
** 
** 
* Story events:
** Champion Time
** Revel in Rivalry
* Solo events:
** Yell and Dream
** Mushroom Mania
** A Sweet Secret
** Three Rivals, Three Ways
* Costume event: Emmet's Party Prep—Heart and Soul
* Find the Ditto impostors!
* Neo Champions: Fight for the Future Together
Marnie appears in her summer outfit in the following story areas:
* Story event: Beachside Rivalry
Marnie appears in her Palentine's outfit in the following story areas:
* Story events:
** Sweet Shenanigans
** Festive Sun and Moon
* Special sync pair event: 
Marnie appears in her Champion outfit in the following story areas:
* Neo Champions:
** Fight for the Future Together
** Three Trainers, Three Minds (flashback)
* Special battle event: 
===Sync pair stories===
====Marnie & Morpeko====
* A Day with Marnie
====Marnie (Summer 2021) & Grimmsnarl====
* Open for Business!
* Shoot for the Cool Factor
* Pop-Up Rivals
* A Splash of Inspiration
* Summer Memories
====Marnie (Palentine's 2022) & Mawile====
* Our First Palentine's
* We Are Team Heartbreak!
* A Beautiful Soul
* Show of Gratitude
* Sweet Heart Present
====Marnie (Champion) & Moltres====
* A Day with Marnie
==Quotes==
==Gallery==
===Marnie===
 	 	 	 	 	
6★ model (Normal colors) 	VS model (Normal colors) 	6★ model (EX colors) 	VS model (EX colors) 	Marnie's sync move mindscape()	Marnie Plushie decorationfor the
 	 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks! 	Trainer Lodge artwork 	Trainer Lodge artwork
 	 	 	 	 	
Trainer Lodge Friend Snapshot	Trainer Lodge Friend Snapshot	Trainer Lodge Story Snapshot	Trainer Lodge Story Snapshot	artwork by VOFAN 	Artwork of , , and welcoming Marnie to by MONO-Land
===Marnie (Summer 2021)===
 	 	 	 	
6★ model (Normal colors) 	VS model (Normal colors) 	6★ model (EX colors) 	VS model (EX colors)	Marnie's sync move mindscape(Summer 2021)
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this!	Trainer emoteThanks!	
 	 	 	 	
Medal1★ Beachside Rivalry	Medal2★ Beachside Rivalry	Medal3★ Beachside Rivalry 	MedalBeach Buddies 	artwork by cocoloco
===Marnie (Palentine's 2022)===
 	 	 	 	
6★ model (Normal colors) 	VS model (Normal colors) 	6★ model (EX colors) 	VS model (EX colors)	Marnie's sync move mindscape(Palentine's 2022)
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this!	Trainer emoteThanks!	
 	 	 	 	
Medal1★ Sweet Shenanigans	Medal2★ Sweet Shenanigans	Medal3★ Sweet Shenanigans 	MedalSweet Support 	artwork by Ponyui
===Marnie (Champion)===
 	 	 	 	
6★ model (Normal colors) 	VS model (Normal colors) 	6★ model (EX colors) 	VS model (EX colors) 	Marnie's sync move mindscape()
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks! 	Trainer Lodge Friend Snapshot
 	 	 	 	
Medal1★ Fight for the Future Together	Medal2★ Fight for the Future Together	Medal3★ Fight for the Future Together	MedalNeo Champion Time!	3.5 Years Celebration artwork
==Trivia==
* Marnie & Morpeko have been available in more sync pair scouts where they were not featured than any other limited sync pair. 
* Excluding potentially Scottie and Bettie, Marnie is the first Trainer to form four tech sync pairs.
* All versions of Marnie use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include , , , , , and .
* In her Champion outfit's sync pair story, Marnie reveals she first met Moltres on the Isle of Armor, similar to how it's encountered in .
* In the solo event Three Rivals, Three Ways, Marnie is shown to have raised her Cinderace from a that was hatched by Professor Bellis.
===Origin===
Marnie's design is based on her appearance in . Morpeko is one of Marnie's main Pokémon in the core series games. Full Belly Mode Morpeko's entry comes from Pokémon Shield. Hangry Mode Morpeko's Dex entry comes from Pokémon Sword.
Toxicroak and Scrafty are other Pokémon that Marnie uses to battle the player in the core series games. Toxicroak's Dex entry comes from , and Scrafty's Dex entry comes from .
Marnie is not seen owning a Cinderace outside this game, though it was introduced in Generation VIII like she was. Cinderace's Dex entry comes from Pokémon Sword.
Grimmsnarl is Marnie's other main Pokémon in the core series games. Grimmsnarl's Dex entry comes from Pokémon Sword.
Marnie does not own a Mawile outside this game. Mawile's Dex entry comes from Pokémon Ultra Sun.
Marnie does not own a Galarian Moltres outside this game. Moltres's Dex entry comes from Pokémon Shield.
==In other languages==
Snack Time!
Hangry Wild Charge
Shut Your Gob!
Get You Goin' Poison Beam
No Way We're Losin'!
We Aren't Givin' Up Dark Impact
Explosive Pyro Ball
Charge On Ahead!
Stoked by Cheers Fire Impact
Not Today!
Kickback Summer Fairy Impact
Shout It Out!
Sweetheart Steel Impact
Fierce Fiery Wrath
Triumphant Spirit!
Distaste for Defeat Fiery Wrath
==References==
==Related articles==
Category:Dark-type Trainers
Category:Trainers with Key Stones
Category:Trainers with Legendary Pokémon
Category:Masters EX characters with an EX style
Category:Masters EX characters with an alternate outfit
Category:Trainers with Dynamax Bands
de:Mary#Pokémon Masters EX
es:Roxy (Masters EX)
it:Mary (Masters EX)
ja:マリィ (ポケモンマスターズ)
zh:瑪俐#Masters