Party Gauge (XC2)

The Party Gauge is an element of in Xenoblade Chronicles 2 and Torna ~ The Golden Country. It is a gauge in the upper-left of the screen that fills as the party fights, and can be consumed by reviving party members or starting s.
==Overview==
The Party Gauge is split into three "bars". A full Party Gauge is worth 300 points; each bar is worth 100 points. Its value persists between save file loads.
===Filling and depleting the gauge===
The rate at which the gauge fills is dependent upon its current value. If the gauge is less than or equal to 1 bar full (0-100 points), Party Gauge gains are multiplied by 1.25; if it is greater than 2 bars full (201-300 points), gains are multiplied by 0.75. Gains are unmodified when the gauge is between 1 and 2 bars full (101-200 points).
Gains can also be modified by the setting: gains are 100% in Easy and Normal difficulty, and 25% in Bringer of Chaos. In Custom difficulty, they can be set to values between 25% and 250%. They can be further modified by equipping certain Pouch Items (primarily Drinks and Charms). These three effects (current gauge value, difficulty, and pouch items) stack multiplicatively with one another.
Some effects grant partial filling of the Party Gauge at the end of s. These are affected by difficulty, but not by Pouch Items or the modification due to the gauge being at less than 1 bar.
The following actions fill the gauge in combat (values are in absence of the above modifiers). Fulfilling multiple conditions at once results in the points from each of the conditions being added simultaneously.
Action 	Points gained
Party member lands a 	3
Driver Art special condition fulfilled 	2
HP Potion collected 	4
inflicted on an enemy 	5
inflicted on an enemy 	10
inflicted on an enemy 	15
inflicted on an enemy 	30
Stage 1 Blade Combo inflicted 	5
Stage 2 Blade Combo inflicted 	10
Stage 3 Blade Combo inflicted 	20
Stage 2-3 Fusion Combo inflicted 	
Stage 4-5 Fusion Combo inflicted 	
Stage 6-7 Fusion Combo inflicted 	
or his Driver lands a 	8 (Alae Custodiae level 1)10 (level 2)12 (level 3)14 (level 4)16 (level 5)
landed with one of the following:Drive to WinRoad to VictoryMood MakerDependable GuyLegendary Skill (XC2)A Hero's WorkWill to ExcelOur LeaderLegendary Skill (TTGC) 	5
"Excellent" scored during a button challenge with one of the following:Solidarity (XC2)Mutual HappinessHope for the BestBuff BuffInspiration (XC2)As OneSolidarity (TTGC)FrontlinerInspiration (TTGC)	20
Driver Art used with a Sigma Drive 	3 (common)4 (rare)5 (legendary)
inflicted with an Omega Drive 	5 (common)6 (rare)7 (legendary)
"Excellent" scored during a button challenge with 	20 (common)22 (rare)24 (legendary)
"Excellent" scored during a button challenge with 	30 (common)32 (rare)34 (legendary)
The following effects increase the Party Gauge value at the end of a :
Effect 	Points refreshed
Rapture 	20
Greatest Work 	20
Infinity Symbol	30 (common)35 (rare)40 (legendary)
The following situations deplete the gauge in combat:
Situation 	Points lost
Reviving an character 	100
Starting a 	300
Losing combat (all party members incapacitated)	300
 	0 (Easy and Normal difficulty)300 (Bringer of Chaos difficulty)Customisable (Custom difficulty)
activated or refreshed 	300
Rage Strike hits a party member 	50 per hit
Certain enemy attacks hit a party member 	Varies (see below)
Some enemy attacks (primarily in ) reduce the Party Gauge value on hit:
Art	Target	Property	Debuff	Reaction(s)	Status	Enemies
===Outside of combat===
By default, the Party Gauge depletes out of combat by 1 point per second. This effect can be reduced in main-game Xenoblade Chronicles 2 by obtaining the Savvy Deeds, Sprintsy Deeds, Yafush Deeds, and/or Platini Deeds, each of which reduce the depletion rate by 25%. In Torna ~ The Golden Country, the Fragrantine and Perpetual Music Box have the same effect.
Combining the above items results in them stacking multiplicatively.
===Party Gauge lock===
Certain enemies have passive skills (possibly only when ) which lock out a block of the party gauge, preventing its value from rising over 200 (or over 100 or 0, if multiple blocks are locked at once). This is represented by a chain appearing on the relevant block. The effect lasts for as long as the enemy is in combat.
===Situations without a Party Gauge===
During a , the Party Gauge is replaced with a Burst Meter. This fills as element orbs are shattered in the Chain Attack, and when it is full a Full Burst is performed.
In the fight against Malos (Tornan Titan Interior) (part 2), the Party Gauge is replaced with a Siren Gauge, which fills similarly. When it is full, pressing + allows 's Siren to attack Malos's. After four such attacks are carried out by either Siren, the ordinary Party Gauge returns.
==In other languages==
==Gallery==
Rage Strike drains Party Gauge 1.jpg|A Rage Strike drains the Party Gauge.
Locked Party gauge (XC2).png|The Party Gauge with all three of its bars locked.
Category:Battle mechanics (XC2)Category:Battle mechanics (TTGC)