Catnip Meteor

__NOTOC__
CN Meteor (Alt: Catnip Meteor) is a Doram plant-based offensive skill available as Summoner.
==Effect==
Inflicts Neutral property Magic Damage to all enemies in a set area around the targeted location.
When the caster is above Level 100, the damage is further increased by base level and INT.
The property of this skill can be changed by using 
Level	Damage (MATK)	Area of Effect	Chance of Effect	SP Cost
1 	300% 	3x3 	? 	20
2 	400% 	3x3 	? 	35
3 	500% 	5x5 	? 	50
4 	600% 	5x5 	? 	65
5 	700% 	7x7 	? 	80
 Formula when above Level 100:
 Damage (MATK) = [(Base_Damage + INT x 5) x ()]%
===Notes===
* will increase the chance of inflicting Curse.
* Able to cast with or without Nepeta Cataria.
* The skill is canceled by Ganbantein.
==External==
===Enhanced by===
====Headgear====
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 25%.
** If is learned, reduces variable casting time by 4% for every level of , , , and learned.
* 
** For every 3 refine levels, increases damage by 20%.
* 
** For every 3 refine levels, increases damage by 15%.
** When equipped with OR , increases damage by 5% for every 3 refine levels of weapon.
====Weapon====
* 
** If refine level is +11 or higher, increases damage by 20%.
* 
** If refine level is +11 or higher, increases damage by 30%.
** When equipped with -
*** Reduces cooldown by 1 second.
*** For every 2 refine levels of weapon, increases damage by 4%.
* 
** If refine level is +11 or higher, increases damage by 25%.
* 
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, reduces cooldown by 1.5 seconds.
** If refine level is +11 or higher, increases damage by 20%.
* 
** If refine level is +11 or higher, increases damage by 45%.
** When equipped with -
*** Reduces cooldown by 1 second.
*** For every 2 refine levels of weapon, increases damage by 5%.
* 
** If refine level is +9 or higher, increases damage by 20%.
* 
** Increases damage by 15%.
** If refine level is +9 or higher, increases damage by 20%.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +9 or higher, reduces cooldown by 2 seconds.
** If refine level is +11 or higher, increases damage by 25%.
* 
** If refine level is +9 or higher, reduces cooldown by 2 seconds.
** If refine level is +11 or higher, increases damage by 50%.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +9 or higher, reduces cooldown by 2 seconds.
** If refine level is +11 or higher, increases damage by 25%.
** If grade C or higher, increases damage by 15%.
* 
** For every 2 refine levels, increases damage by 3%.
** If refine level is +9 or higher, increases damage by 30%.
** If refine level is +11 or higher, reduces cooldown by 2 seconds.
** When equipped with , increases damage by 12% for every 2 refine levels of weapon.
* 
** Increases damage by 20%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +9 or higher, increases damage by 20%.
** If refine level is +11 or higher -
*** Increases damage by 10%.
*** Increases SP consumption by 25.
** If grade C or higher, increases damage by 10%.
** If grade A or higher, increases damage by 10%.
====Shoes====
* 
** When and is learned, reduces SP consumption by 50.
** For every level of learned, increases damage by 10%.
====Accessory====
* 
** Reduces variable casting time by 1 second.
** When equipped with -
*** + + + 
**** Increases damage by 100%.
*** + + + 
**** Increases damage by 150%.
*** + + + 
**** Increases damage by 200%.
* 
** For every 5 base levels, increases damage by 1%.
====Cards====
* 
** Increases damage by 10%.
** When equipped with and -
*** Increases damage by 20%.
*** For every 2 refine levels of weapon, increases damage by 5%.
====Shadow Equipments====
* 
** Increases damage by 20%.
* 
** For every refine level, reduces cooldown by 0.1 second.
** If refine level is +7 or higher, increases damage by 5%.
** If refine level is +9 or higher, increases damage by 5%.
====Equipment Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
====Costume Enchants====
* 
** Increases damage by 20%.
** When equipped with , increases damage by 25%.
** When equipped with , reduces cooldown by 1 second.
* 
** For every level of learned, increases damage by 5%.
====Equipment Sets====
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 10%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 15%.
* + + 
** If combined refine level is 27 or higher, increases damage by 15%.
** When further equipped with , increases damage by 15%.