nyuuzyou/wikis huggingface dataset:
Shoto

Shoto or Shotoclone is a collective slang term that refers to the following characters:
*Ryu
*Ken
The term originates from what players call characters derived from Ryu, a phrase derived from "Shotokan", which is a colloquialism for anyone who fights using his style in the Street Fighter series of games—typically restricted to having a fireball, a jumping uppercut that functions as an anti-air, and a spinning kick that gives forward momentum. It is derived from an error in the instruction manual of the SNES version of Street Fighter II, which claimed this was the branch of karate that Ryu and Ken practiced (in reality, they practice an in-universe art called Ansatsuken). Since Ken is an Echo Fighter of Ryu in Super Smash Bros. Ultimate, players may use this term to refer to both of them collectively when applicable.
In the context of Ultimate, Terry and Kazuya are occasionally incorrectly grouped as shotos, particulary in videos that feature them, Ryu and Ken because all four characters come from "traditional" fighting games, which feature 1-on-1 battles with command inputs and always face their opponent. In actuality, these do not meet the requirements of being considered a shoto. As such, this distinction does not apply to either Terry or Kazuya. They additionally are not any sort of clone of Ryu nor Ken in Smash, thus including them would dilute the term's primary usage to collectively refer to a pair of clone characters.
In non-competitive contexts, particularly those related to hypothetical moveset design, Mario and his clones may be referred to as shotos due to having some similar moves to Ryu and a similar "beginner fighter" role.
Category:Unofficial lingo
Category:Character-specific terminology
Category:Ryu
Category:Ken
Shotzo

Shotzos (, Shotzo) are enemies from the franchise.
==Origin==
Shotzos are cannon enemies introduced in Kirby's Dream Land and commonly appearing in the entire series. Their behavior is the same as their Smash Run version, including their invincibility: the only way to defeat them, only occasionally possible, is destroying blocks beneath them to make them plummet offscreen. Most Shotzos are completely immobile, but some drop in carried by parasols.
==In ==
===In Smash Run===
Shotzos appear as enemies. Like Gordos, they cannot be defeated in any way. They stand in place and attack by shooting small projectiles, either one or three at a time. They can either shoot in a set direction or actively aim at the player, both modes only along 45-degree angles.
===Trophy===
Category:Common enemies
Category:Trophies (SSB4-3DS)
Shovel Knight

Shovel Knight (, Shovel Knight) is the protagonist of ' indie title, . He is clad in a blue suit of armor and carries a big blue shovel.
==Origin==
In the intro to Shovel Knight: Shovel of Hope, Shovel Knight is introduced as an adventurer who worked well with his partner, Shield Knight. On one of the pairs' adventures, they ventured into the Tower of Fate, where a cursed amulet unleashed an evil power, causing Shovel Knight to get knocked out. When he awoke, the tower was sealed, and Shield Knight was nowhere to be seen. This caused Shovel Knight to lose his spirit of adventure, and enter a life of solitude. During this time, the Enchantress rose to power, and had a legion of enemies referred to as the Order of No Quarter under her command. The tower became unsealed, and Shovel Knight left his life of solitude to return peace to the world.
==In Super Smash Bros. Ultimate==
===As an Assist Trophy===
Shovel Knight appears as an Assist Trophy. He digs the ground using his shovel, sometimes pulling up items, and can also dig opponents or fling dirt at them. He also uses his Shovel Drop ability to hop on opponents. He can also be KO'd to earn a point.
===Spirit===
No. 	Image	Name	Type	Class	Slots	Base	Max 	Base	Max 	Base	Max 	Ability 	Series
1,264	 	 	★★★ 	2 	2963 	8933	1037	3126	1926	5807	No Effect	Shovel Knight Series	
==Gallery==
Shovel Knight Assist Trophy (SSBU).png|Shovel Knight as an Assist Trophy in Ultimate.
ShovelKnight1.jpg|Shovel Knight with , , and .
ShovelKnight2.jpg|Shovel Knight digging up food on Find Mii.
==Names in other languages==
==Trivia==
*Shovel Knight is the first Assist Trophy to come from an indie developer.
*Shovel Knight is the second character to appear in Smash that originates from an indie developer, the first being CommanderVideo.
**The two characters also appear alongside each other in , and Super Challenge.
*In the Nintendo Direct that revealed Shovel Knight, he digs up a chicken. This is a reference to his own game, in which he can dig up dirt piles to sometimes find gems and food, which restores Shovel Knight's health.
*Ultimate is Shovel Knight's 5th appearance in 3D, after his cameo in fellow indie titles , , , and .
*In addition to his appearance in Smash, Shovel Knight appears as a playable character in other platform fighting games: and as a guest character, and one of the many indie characters in .
**While not actually in the game, Shovel Knight is referenced in Yooka-Laylee's trailer in , another platform fighter.
**Though not a platform fighting game, Shovel Knight was a playable fighter in another crossover fighting game, , also released for the Nintendo Switch in the same year as Ultimate.
*Shovel Knight's Shovel Drop attack was inspired by Link's downward thrust from Zelda II: The Adventure of Link; both characters use these attacks in Smash.
==External Link==
*Article on the Shovel Knight Wiki
Category:Third-party characters
Category:Shovel Knight universe
Category:Spirits
es:Shovel Knight
Showtime and Wonder Spirits!

Showtime and Wonder Spirits! was a Spirit Board event focused on spirits from and It ran from 6 a.m. on March 22, 2024 to 6 a.m. on March 27 (). During the event, defeating spirits on the Spirit Board which are part of the event awarded more than usual.
The spirits for this event were exclusive to it at the time. After August 27, 2024, these spirits became available in the Shop and on the Spirit Board like most other spirits.
==Description==
:New spirits from Super Mario Bros. Wonder and Princess Peach: Showtime! make their way onto the Spirit Board in this event!
:Defeat them in battle to earn more gold than usual. Don't miss out!
:© NintendoEvent page
==Randomly appearing spirits==
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music
1,525 	 	Super Mario Series	• •Tiny 	 	12,800 	Luigi's Mansion 	•Assist Trophy Enemies (Lyn, Chef Kawasaki, Akira Yuki)	•Hostile assist trophies will appear•The enemy favors up smash attacks 	 	
1,526 	 	Super Mario Series	•Giant 	 	8,200 	Fountain of Dreams 	N/A 	•The enemy has super armor but moves slower•The enemy favors down specials•The enemy is giant 	 	
1,527 	 	Super Mario Series	• (140 HP) 	 	3,400 	Hyrule Castle (hazards off)	•Item: Swords 	•Stamina battle 	 	
1,528 	 	Super Mario Series	•Tiny •Tiny Team ×20	 	1,900 	Mushroom Kingdom U 	•Assist Trophy Enemies (Skull Kid)•Item: Fire Flower 	•Defeat the main fighter to win•The enemy has super armor and is hard to launch or make flinch•Hostile assist trophies will appear	 	
==Names in other languages==
==Trivia==
*This event was teased during the event SSB Ultimate Is Five Years Old! as the last of four Spirit Board events.
**Of the four, it is the only one to feature a Novice-class spirit with the Wonder Flower & Talking Flower spirit.
***The Wonder Flower & Talking Flower spirit has the most amount of fighters in a single battle, with a total of 21.
==References==
Shrink glitch

The shrink glitch is a glitch in Super Smash Bros. Melee, performed using and . It causes Yoshi to shrink each time it's performed, where Yoshi can be shrunk indefinitely.
==How to perform==
When s and copies Egg Lay, and uses Egg Lay on Yoshi, Yoshi will shrink if he breaks out of the egg fast enough. The mashing requirements to break out fast enough for the glitch to occur is extremely high, and as such, the player may need the game to be slowed down to successfully perform the glitch, either by changing the game speed in Training Mode or playing in Slo-Mo Melee.
When Yoshi is KO'd, he'll return to normal size. He'll also return to normal size if Egg Lay is used on him and he does not break out fast enough for the glitch to occur.
Despite common belief, this glitch cannot be done with two Yoshis. It can only occur with Kirby using Egg Lay on Yoshi.
==Video==
Category:Glitches (SSBM)
Shulk (SSB4)/Back aerial

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
 1.1.3
*
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Clean hit 	18-20
Late hit 	21-22
Interruptible 	55
Animation length 	72
Ending autocancel 	79-
|-
===Landing lag===
Animation length	19
Category:Shulk (SSB4)
Category:Back aerials (SSB4)
Shulk (SSB4)/Back throw

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	18-19
Throw Release 	20
Interruptible 	45
Animation length	60
|-
Category:Shulk (SSB4)
Category:Back throws (SSB4)
Shulk (SSB4)/Dash attack

==Overivew==
==Update history==
 1.0.4/ 1.0.0
*
 1.0.4/ 1.0.1
*
 1.1.3
*
==Hitboxes==
|}
==Timing==
Hitbox 	15-16
Interruptible 	53
Animation length	71
Category:Shulk (SSB4)
Category:Dash attacks (SSB4)
Shulk (SSB4)/Down aerial

==Update history==
 1.0.4/ 1.0.1
*
 1.1.3
*
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Hit 1 	14-15
Hit 2 	23-24
Interruptible 	61
Ending autocancel 	78-
Animation length 	78
|-
===Landing lag===
Animation length	23
Category:Shulk (SSB4)
Category:Down aerials (SSB4)
Shulk (SSB4)/Down smash

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Hits 1-5 	18-19, 23-24, 28-29, 35-36, 41-42
Interruptible 	83
Animation length	97
Category:Shulk (SSB4)
Category:Down smashes (SSB4)
Shulk (SSB4)/Down special/Custom 1

==Overview==
The first custom variation of Vision is called Dash Vision. As the name implies, when Shulk is attacked during the counter, he dashes forward with greater range and speed than the default move. It is also effective against opponents with projectiles, as Vision is unable to close as large of a gap as Dash Vision. However, unlike the default Vision and Power Vision, it lacks power.
Category:Shulk (SSB4)
Category:Special moves (SSB4)
Category:Down special moves (SSB4)
Category:Counterattacks (SSB4)
Category:Custom moves
Shulk (SSB4)/Down special/Default

==Overview==
Shulk's down special in SSB4 is Vision, a counterattack. Like other counters, Shulk assumes a defensive pose when the move is used; this pose has him duck slightly, possibly allowing him to dodge certain moves. If Shulk is struck when Vision is active, the attacker will be temporarily slowed down, and Shulk will retaliate with a long-ranged, unblockable Monado slash. If the control stick is inputted in the direction Shulk is attacked from, he will unleash a faster and stronger counterattack that launches opponents behind him, but with slightly less range. Unlike most counters in the game, it is not instant, so the can opponent can still move (albeit very slowly), and potentially dodge if used in the air. It also does not slow down opponents if Shulk is hit by a projectile.
This move is notable for having the longest counter window in SSB4; this makes it common for opponents to be tricked into hitting Shulk during Vision's last active frames. However, this window gets shorter if the move is used repeatedly, discouraging spam.
Category:Shulk (SSB4)
Category:Special moves (SSB4)
Category:Down special moves (SSB4)
Category:Counterattacks (SSB4)
Shulk (SSB4)/Down throw

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	23-24
Throw Release 	25
Interruptible 	44
Animation length	60
|-
Category:Shulk (SSB4)
Category:Down throws (SSB4)
Shulk (SSB4)/Down tilt

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
*
 1.1.3
*
==Hitboxes==
|}
==Timing==
Hitboxes 	10-11
Interruptible 	32
Animation length	59
Category:Shulk (SSB4)
Category:Down tilts (SSB4)
Shulk (SSB4)/Forward aerial

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
*
 1.1.3
*
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Hitboxes 	14-18
Interruptible 	42
Ending autocancel 	57-
Animation length 	69
|-
===Landing lag===
Animation length	16
Category:Shulk (SSB4)
Category:Forward aerials (SSB4)
Shulk (SSB4)/Forward smash

Shulk forward smash hitbox visualization	Shulk forward smash hitbox visualization
↗ 	
→ 	
↘ 	
==Overview==
==Update history==
 1.0.4/ 1.0.0
*
*
*
*
 1.0.4/ 1.0.1
*
==Hitboxes==
===Angled up===
|}
===Non-angled/angled down===
|}
==Timing==
Charges between 	8-9
Hit 1 (unangled, angled)	14-15, 14-16
Hit 2 	23
Interruptible 	68
Animation length 	75
|Unangled 
|-
|Angled 
Category:Shulk (SSB4)
Category:Forward smashes (SSB4)
Shulk (SSB4)/Forward throw

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	15-16
Throw Release 	16
Interruptible 	38
Animation length	60
|-
Category:Shulk (SSB4)
Category:Forward throws (SSB4)
Shulk (SSB4)/Forward tilt

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
*
 1.1.3
*
==Hitboxes==
|}
==Timing==
Hitboxes 	12-13
Interruptible 	44
Animation length	67
Category:Shulk (SSB4)
Category:Forward tilts (SSB4)
Shulk (SSB4)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Interruptible 	30
Animation length	44
===Dash grab===
Grab 	9-10
Interruptible 	37
Animation length	46
===Pivot grab===
Grab 	10-11
Interruptible 	35
Animation length	47
Category:Shulk (SSB4)
Category:Grabs (SSB4)
Shulk (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack 3 	 	
Forward tilt 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Forward smash (angled up) 	 	
Forward smash (angled down)	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Side special 	Back Slash	
Up special 1 	Air Slash 	
Up special 2 	Air Slash 	
Down special 	Vision 	
Down special (hit) 	Vision 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral) 	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Shulk (SSB4)
Category:Hitboxes (SSB4)
Shulk (SSB4)/Neutral aerial

==Overview==
Shulk swings the Monado in a circular, upward-arcing slash spanning from his upper leg to his head. It is Shulk's fastest aerial attack, coming out on frame 13, has a long hitbox duration, lasting a total of 17 frames, and has the least amount of landing lag out of all his aerials (10 frames). It is considered to be Shulk's best combo starter and approach tool, especially when combined with the Jump, Speed, and Buster Arts. However, due to its long-lasting hitbox and high ending lag, it is very risky to use off-stage, especially when fast falling, as it usually results in Shulk self-destructing.
==Update history==
 1.0.4/ 1.0.1
*
 1.1.3
*
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Hitboxes 	13-30
Interruptible 	71
Animation length 	79
Ending autocancel 	80-
|-
===Landing lag===
Animation length	10
Category:Shulk (SSB4)
Category:Neutral aerials (SSB4)
Shulk (SSB4)/Neutral attack

==Overview==
Shulk throws a punch, a roundhouse kick, and an upward slash with the Monado. It is Shulk's fastest move, coming out on frame 5 and has good range.
For technical data of each individual hit, see:
*Shulk (SSB4)/Neutral attack/Hit 1
*Shulk (SSB4)/Neutral attack/Hit 2
*Shulk (SSB4)/Neutral attack/Hit 3
Category:Shulk (SSB4)
Category:Neutral attacks (SSB4)
Shulk (SSB4)/Neutral attack/Hit 1

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
==Hitboxes==
|}
==Timing==
Hitboxes 	5-6
Earliest continuable frame	12
Interruptible 	26
Animation length 	42
Category:Shulk (SSB4)
Category:Neutral attacks (SSB4)
Shulk (SSB4)/Neutral attack/Hit 2

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
==Hitboxes==
|}
==Timing==
Hitboxes 	5-7
Earliest continuable frame	13
Interruptible 	34
Animation length 	44
Category:Shulk (SSB4)
Category:Neutral attacks (SSB4)
Shulk (SSB4)/Neutral attack/Hit 3

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
==Hitboxes==
|}
==Timing==
Clean hit 	12-13
Late hit 	14
Interruptible 	45
Animation length	63
Category:Shulk (SSB4)
Category:Neutral attacks (SSB4)
Shulk (SSB4)/Neutral special/Custom 1

==Overview==
The first custom variation Monado Arts is called Decisive Arts. Each Art will last 21 seconds instead of 16, the Arts are stronger, and will only take 5 seconds instead of 10 for the Art to recharge. But, the player must choose an Art wisely, because once an Monado Art is activated, the player cannot choose another one until the 21 seconds are up. It also takes slightly longer for the Arts to activate.
Category:Shulk (SSB4)
Category:Special moves (SSB4)
Category:Neutral special moves (SSB4)
Category:Custom moves
Shulk (SSB4)/Neutral special/Custom 2

==Overview==
The second custom variation of Monado Arts is called Hyper Monado Arts. Both the strengths and weaknesses of each Art is amplified, Arts only lasts a mere 5 seconds before it deactivates and it takes 15 seconds to recharge an Art before the it becomes available again. This encourages the player to take full advantage of each Art before it runs out. 
Category:Shulk (SSB4)
Category:Special moves (SSB4)
Category:Neutral special moves (SSB4)
Category:Custom moves
Shulk (SSB4)/Neutral special/Default

==Overview==
Shulk's neutral special in SSB4 is Monado Arts. Each hit of the special button will show one of five different Arts: Jump, Speed, Shield, Buster, and Smash, in that order. When an Art is shown (but not yet activated), all inputs of the special button will switch to the next Art, regardless of directional inputs; this allows Shulk to move while selecting Arts without being interrupted by his other special attacks, such as Back Slash. This move has the unique property of being usable even while in hitstun.
An Art will activate after roughly one second with no special-button inputs, and when it does, it will last for 16 seconds, though it can be deactivated early by pressing the special button three times in quick succession with no directional inputs. However, once an Art deactivates, the player must wait 10 seconds before it becomes available again. Shulk strikes a pose when an Art activates, and each pose can be cancelled at any point. These poses also cancel the landing lag of his aerials and air dodge, which enables an advanced technique called Monado Art Landing Lag Canceling.
Each Art has its own distinct set of positives and drawbacks, as listed below:
Monado Art	Colour	Effects
Jump 	Green 	
Speed 	Blue 	
Shield 	Yellow	
Buster 	Purple	
Smash 	Red 	
Category:Shulk (SSB4)
Category:Special moves (SSB4)
Category:Neutral special moves (SSB4)
Shulk (SSB4)/Side special/Default

==Overview==
Shulk's side special in SSB4 is Back Slash. Shulk jumps up a small distance, then unleashes a wide-ranged downward slash with the Monado; if used in the air, he falls at a slightly diagonal trajectory with the Monado held out. As the name implies, the move deals more damage and knockback if it hits an opponent facing away from Shulk. It is a risky attack overall; a frontal hit does moderate damage with minimal knockback and hitstun, making it very punishable along with its ending lag, but a successful hit to the back is a very rewarding attack, dealing high damage with the Buster Art, and serving as one of his most powerful KO moves with Smash. It is worth noting that Shulk's back throw can combo into a Back Slash at certain percents with Buster.
However, Back Slash is extremely dangerous to use off-stage, and despite its slight lateral movement, it is not recommended as a recovery move; when Shulk uses this move, he cannot cancel it at any point, cannot change his trajectory, and cannot grab a ledge at all, usually causing him to self-destruct off-stage.
Category:Shulk (SSB4)
Category:Special moves (SSB4)
Category:Side special moves (SSB4)
Shulk (SSB4)/Up aerial

==Update history==
 1.0.4/ 1.0.1
*
 1.1.3
*
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Hit 1 	14-15
Hit 2 	24-25
Interruptible 	60
Animation length 	78
Ending autocancel 	79-
|-
===Landing lag===
Animation length	16
Category:Shulk (SSB4)
Category:Up aerials (SSB4)
Shulk (SSB4)/Up smash

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
==Hitboxes==
|}
==Timing==
Charges between 	10-11
Hit 1 (early, late)	18-21, 22-29
Hit 2 	30-33
Interruptible 	68
Animation length 	79
Category:Shulk (SSB4)
Category:Up smashes (SSB4)
Shulk (SSB4)/Up special/Default

==Overview==
Shulk's up special in SSB4 is Air Slash, a two-hit attack that serves as his main recovery move. The first hit is a rising slash that carries Shulk upward a decent distance, similar to Marth and Lucina's Dolphin Slash. The optional second hit, performed by pressing the Special button after the first hit, is a wide outward slash that provides a small diagonal boost; the input for this can be delayed slightly to give Shulk a small extra horizontal boost, possibly letting him grab a ledge when he normally couldn't. The first hit has set knockback that leads into the second hit, which has decent horizontal knockback that can KO offstage, especially with the Smash Art active. The vertical boost is also affected by Arts, making it a much better recovery move with Jump, but somewhat worse with Shield.
Category:Shulk (SSB4)
Category:Special moves (SSB4)
Category:Up special moves (SSB4)
Shulk (SSB4)/Up throw

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	20-21
Throw Release 	22
Interruptible 	48
Animation length	64
|-
Category:Shulk (SSB4)
Category:Up throws (SSB4)
Shulk (SSB4)/Up tilt

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
 1.1.3
*
==Hitboxes==
|}
==Timing==
Clean hit 	11-12
Late hit 	13-23
Interruptible 	40
Animation length	47
Category:Shulk (SSB4)
Category:Up tilts (SSB4)
Shulk (SSBU)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Clean hit 	19, 20-21
Late hit 	22-23
Ending autocancel 	43-
Interruptible 	55
Animation length 	70
|-
===Landing lag===
Interruptible 	12
Animation length	29
Category:Shulk (SSBU)
Category:Back aerials (SSBU)
Shulk (SSBU)/Back throw

Shulk back throw hurtbox and hitbox visualization	Shulk back throw hurtbox and hitbox visualization	Shulk back throw hurtbox and hitbox visualization	Shulk back throw hurtbox and hitbox visualization	Shulk back throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-20
Hitbox 	18-19
Throw Release 	20
Interruptible 	45
Animation length	60
|-
Category:Shulk (SSBU)
Category:Back throws (SSBU)
Shulk (SSBU)/Dash attack

==Overview==
==Hitboxes==
The move's travel speed is multiplied by 1.5× with the Speed Art active, and 0.7× with the Shield Art active.
|}
==Timing==
Hitboxes 	12-13
Interruptible 	41
Animation length	73
Category:Shulk (SSBU)
Category:Dash attacks (SSBU)
Shulk (SSBU)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Hit 1 	14-16
Hit 2 	23-25
Ending autocancel 	52-
Interruptible 	61
Animation length 	78
|-
===Landing lag===
Interruptible 	15
Animation length	29
==Trivia==
*The second hit's ID 0 and 1 hitboxes are coded as extended hitboxes despite not being actually extended, which prevents them from interpolating.
Category:Shulk (SSBU)
Category:Down aerials (SSBU)
Shulk (SSBU)/Down smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Hits 1-5 	18-19, 23-24, 28-29, 35-36, 41-42
Interruptible 	83
Animation length	105
Category:Shulk (SSBU)
Category:Down smashes (SSBU)