Drop (Shuffle)

A drop refers to items or resources that are left behind by a defeated enemy - as if they literally dropped the items on the ground. The player can then collect these items.
In Pokémon Shuffle, certain stages have a chance to drop present boxes containing items, as long as the enemy Pokémon of that stage has already been caught. Stages that can drop items are marked with a present box icon on the world map.
Up to 3 present boxes can drop in a stage, with each box having its own independent drop rate.
==Visual effects==
When the enemy Pokémon's HP is reduced to 75%, 50%, and 25% of its maximum value, an animation of a box dropping will play, if a drop was rolled successfully. The order in which the boxes drop is random - for example: it is possible for drop 2 to appear first, then drop 3, and finally drop 1, as opposed to 1-2-3 in that order.
However, the stage must be cleared - which requires reducing the foe's HP to 0 - in order for the drops to be collected. Quitting or failing a stage will not yield drops, even if the boxes visually appeared during the stage.
Drops are classed as normal or rare, depending on the quality or amount of the item:
 Normal:
* Hearts (×1, ×3)
* Coins (×100, ×300, ×1,000)
* Exp. Booster S
* Exp. Booster M
* Personalized Skill Booster
* Skill Booster S
 Rare:
* Hearts ×10
* Coins (×2,000, ×5,000)
* Mega Speedup
* Skill Swapper
* Exp. Booster L
* Level Up
* Raise Max Level
* Skill Booster M
* Skill Booster L
==Drop Rate Increase==
If the Drop Rate Increase (DRI) effect from the is used, then each present box is rolled a second time if their initial roll fails. The effective new drop rate can be calculated as:
BaseDropRate + [(1 - BaseDropRate) * BaseDropRate]
This can then be simplified to:
BaseDropRate * (2 - BaseDropRate)
For most rates, DRI approximately doubles the drop chance - but as the base rate increases, the gain of using DRI has diminishing returns.
Drop rate	Drop rate
Default 	Under DRI
50% 	75%
25% 	43.75%
12.5% 	%
6.25% 	%
3.125% 	%
% 	%
% 	%
==Main stages==
In main stages, all drops are Personalized Skill Booster ×1.
The drop rates differ by stage, and fall into one of 12 possible groups. We will label these groups as Main A-L, in order of decreasing average Personalized Skill Boosters (PSBs) dropped per run
 Default rates
Drop group	Drop rates	Drop rates	Drop rates	Averagedrops/run
Drop group	PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
Main A 	50% 	25% 	12.5% 	0.875 PSB
Main B 	50% 	25% 	% 	PSB
Main C 	50% 	3.125% 	% 	PSB
Main D 	50% 	% 	% 	PSB
Main E 	25% 	12.5% 	6.25% 	PSB
Main F 	25% 	12.5% 	% 	PSB
Main G 	25% 	3.125% 	% 	PSB
Main H 	25% 	% 	% 	PSB
Main I 	12.5% 	6.25% 	3.125% 	PSB
Main J 	12.5% 	6.25% 	% 	PSB
Main K 	12.5% 	3.125% 	% 	PSB
Main L 	12.5% 	% 	% 	PSB
 DRI rates
Drop group	Drop rates	Drop rates	Drop rates	Averagedrops/run
Drop group	PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
Main A 	75% 	43.75% 	% 	PSB
Main B 	75% 	43.75% 	% 	PSB
Main C 	75% 	% 	% 	PSB
Main D 	75% 	% 	% 	PSB
Main E 	43.75% 	% 	% 	PSB
Main F 	43.75% 	% 	% 	PSB
Main G 	43.75% 	% 	% 	PSB
Main H 	43.75% 	% 	% 	PSB
Main I 	% 	% 	% 	PSB
Main J 	% 	% 	% 	PSB
Main K 	% 	% 	% 	PSB
Main L 	% 	% 	% 	PSB
The table below lists the main stages that can drop items, as well as information about the obtainable Pokémon itself. For information on the stage's HP, moves, and catch rate, see the page for the main stage zone instead (accessible by clicking the stage's number).
Stage	Pokémon	Pokémon	Type	Attack Power	Attack Power	Max RML	Initial (points to max)	Alternate (points to max)	Drop group
Stage	Pokémon	Pokémon	Type	Lv 1 	Max 	Max RML	Initial (points to max)	Alternate (points to max)	Drop group
 	 	 	 	 	 	 	 	 	
==Special stages==
===Resource event===
In resource events, the Eevee stage available from Tuesday - Thursday of each week has a chance to drop Skill Booster M:
* 100% chance to drop Skill Booster M ×1
* 25% chance to drop Skill Booster M ×1
* 12.5% chance to drop Skill Booster M ×1
 Default rates
Drop rates 	Drop rates 	Drop rates 	Averagedrops/run
Skill Booster M ×1	Skill Booster M ×1	Skill Booster M ×1	Averagedrops/run
100% 	25% 	12.5% 	1.375 Skill Booster M
 DRI rates
Drop rates 	Drop rates 	Drop rates 	Averagedrops/run
Skill Booster M ×1	Skill Booster M ×1	Skill Booster M ×1	Averagedrops/run
100% 	43.75% 	% 	Skill Booster M
===Daily Pokémon===
====Non-winking weeks====
During weeks that do not feature winking variants of Pokémon, Daily Pokémon stages drop Coins:
* 50% chance to drop Coins ×100
* 12.5% chance to drop Coins ×300
* 3.125% chance to drop Coins ×2,000
The above also applies to the yearly Halloween and Holiday Daily Pokémon stages.
 Default rates
Drop rates	Drop rates	Drop rates 	Averagedrops/run
Coins ×100	Coins ×300	Coins ×2,000	Averagedrops/run
50% 	12.5% 	3.125% 	150 Coins
 DRI rates
Drop rates	Drop rates	Drop rates 	Averagedrops/run
Coins ×100	Coins ×300	Coins ×2,000	Averagedrops/run
75% 	% 	% 	Coins
Notes regarding the above calculations:
* Coins on the initial board, or Coins that appear as disruptions, are not considered.
* Ignoring the drops, Daily Pokémon stages give 0 Coins after being cleared for the second time onwards, as opposed to 20 or 30 Coins.
====Winking weeks====
During weeks that have winking variants of Pokémon, Daily Pokémon stages drop Personalized Skill Boosters:
* 50% chance to drop Personalized Skill Booster ×1
* 25% chance to drop Personalized Skill Booster ×1
* 12.5% chance to drop Personalized Skill Booster ×1
 Default rates
Drop rates	Drop rates	Drop rates	Averagedrops/run
PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
50% 	25% 	12.5% 	0.875 PSB
 DRI rates
Drop rates	Drop rates	Drop rates	Averagedrops/run
PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
75% 	43.75% 	% 	PSB
Availability	Pokémon	Pokémon	Type	Attack Power	Attack Power	Max RML	Initial (points to max)	Alternate (points to max)		
Availability	Pokémon	Pokémon	Type	Lv 1 	Max 	Max RML	Initial (points to max)	Alternate (points to max)		
 	 	 	 	 	 	 	 	 		
===Special Challenge===
Special Challenge stages drop Personalized Skill Boosters and Raise Max Levels:
* 25% chance to drop Personalized Skill Booster ×1
* 25% chance to drop Personalized Skill Booster ×1
* 1.5625% chance to drop Raise Max Level ×1
 Default rates
Drop rates	Drop rates	Drop rates	Averagedrops/run
PSB ×1 	PSB ×1 	RML ×1 	Averagedrops/run
25% 	25% 	% 	
* 0.5 PSB
* RML
 DRI rates
Drop rates	Drop rates	Drop rates	Averagedrops/run
PSB ×1 	PSB ×1 	RML ×1 	Averagedrops/run
43.75% 	43.75% 	% 	
* 0.875 PSB
* RML
Availability	Pokémon	Pokémon	Type	Attack Power	Attack Power	Max RML	Initial (points to max)	Alternate (points to max)	Stage cost	
Availability	Pokémon	Pokémon	Type	Lv 1 	Max 	Max RML	Initial (points to max)	Alternate (points to max)	Stage cost	
 	 	 	 	 	 	 	 	 	 	
===A Great Chance a Day===
One Chance a Day stages generally have unique drop rates and item offerings.
 Default rates
Drop group 	Drop rates 	Drop rates 	Drop rates 	Averagedrops/run
Drop group 	Drop 1 	Drop 2 	Drop 3 	Averagedrops/run
Pinsir 	100% PSB ×1 	25% PSB ×1 	25% PSB ×1 	1.5 PSB
Jirachi 	100% PSB ×1 	25% PSB ×1 	25% PSB ×1 	1.5 PSB
Shaymin (Land Forme)	25% PSB ×1 	12.5% PSB ×1 	6.25% PSB ×1 	PSB
* Tornadus (Incarnate)
* Thundurus (Incarnate)
* Landorus (Incarnate)	100% PSB ×1 	12.5% PSB ×1 	6.25% Mega Speedup ×1 	
* 1.125 PSB
* Mega Speedup
Cosmog 	100% PSB ×1 	25% Skill Booster S ×1	25% Exp. Booster L ×1(1,000 exp)	
* 1 PSB
* 0.25 Skill Booster S
* 0.25 Exp. Booster L (or 250 exp)
Cosmoem 	100% PSB ×1 	25% Skill Booster S ×1	6.25% Raise Max Level ×1 	
* 1 PSB
* 0.25 Skill Booster S
* Raise Max Level
Frillish (Female) 	100% Heart ×1 	50% Heart ×1 	12.5% Mega Speedup ×1 	
* 1.5 Heart
* 0.125 Mega Speedup
Jellicent (Female) 	100% Heart ×1 	50% Heart ×1 	12.5% Level Up ×1 	
* 1.5 Heart
* 0.125 Level Up
Pikachu (Enamored) 	100% Hearts ×3	50% Coins ×1,000 	25% Raise Max Level ×1 	
* 3 Hearts
* 500 Coins
* 0.25 Raise Max Level
 DRI rates
Drop group 	Drop rates 	Drop rates 	Drop rates 	Averagedrops/run
Drop group 	Drop 1 	Drop 2 	Drop 3 	Averagedrops/run
Pinsir 	100% PSB ×1 	43.75% PSB ×1 	43.75% PSB ×1 	1.875 PSB
Jirachi 	100% PSB ×1 	43.75% PSB ×1 	43.75% PSB ×1 	1.875 PSB
Shaymin (Land Forme)	43.75% PSB ×1 	% PSB ×1 	% PSB ×1 	PSB
* Tornadus (Incarnate)
* Thundurus (Incarnate)
* Landorus (Incarnate)	100% PSB ×1 	% PSB ×1 	% Mega Speedup ×1 	
* PSB
* Mega Speedup
Cosmog 	100% PSB ×1 	43.75% Skill Booster S ×1	43.75% Exp. Booster L ×1(1,000 exp)	
* 1 PSB
* Skill Booster S
* Exp. Booster L (or exp)
Cosmoem 	100% PSB ×1 	43.75% Skill Booster S ×1	% Raise Max Level ×1 	
* 1 PSB
* Skill Booster S
* Raise Max Level
Frillish (Female) 	100% Heart ×1 	75% Heart ×1 	% Mega Speedup ×1 	
* 1.75 Heart
* Mega Speedup
Jellicent (Female) 	100% Heart ×1 	75% Heart ×1 	% Level Up ×1 	
* 1.75 Heart
* Level Up
Pikachu (Enamored) 	100% Hearts ×3	75% Coins ×1,000 	43.75% Raise Max Level ×1 	
* 3 Hearts
* 750 Coins
* Raise Max Level
Since Frillish, Jellicent, and Pikachu (Enamored) do not drop Personalized Skill Boosters, they will be omitted from the following list.
Availability	Pokémon	Pokémon	Type	Attack Power	Attack Power	Max RML	Initial (points to max)	Alternate (points to max)		
Availability	Pokémon	Pokémon	Type	Lv 1 	Max 	Max RML	Initial (points to max)	Alternate (points to max)		
 	 	 	 	 	 	 	 	 		
===Pokémon Safari===
Pokémon Safari stages drop Exp. Boosters:
* 25% chance to drop Exp. Booster S ×1
* 3.125% chance to drop Exp. Booster M ×1
* 1.5625% chance to drop Exp. Booster L ×1
 Default rates
Drop rates 	Drop rates 	Drop rates 	Averagedrops/run
Exp. Booster S ×1(50 exp)	Exp. Booster M ×1(200 exp)	Exp. Booster L ×1(1,000 exp)	Averagedrops/run
25% 	3.125% 	% 	exp(as boosters)
 DRI rates
Drop rates 	Drop rates 	Drop rates 	Averagedrops/run
Exp. Booster S ×1(50 exp)	Exp. Booster M ×1(200 exp)	Exp. Booster L ×1(1,000 exp)	Averagedrops/run
43.75% 	% 	% 	exp(as boosters)
===Escalation battle===
Each stage in an escalation battle has a chance to drop Personalized Skill Boosters:
* 25% chance to drop Personalized Skill Booster ×1
* 25% chance to drop Personalized Skill Booster ×1
* 25% chance to drop Personalized Skill Booster ×1
 Default rates
Drop rates	Drop rates	Drop rates	Averagedrops/run
PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
25% 	25% 	25% 	0.75 PSB
 DRI rates
Drop rates	Drop rates	Drop rates	Averagedrops/run
PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
43.75% 	43.75% 	43.75% 	PSB
However, since escalation battle stages increase their difficulty each time they are cleared, there is effectively a limit on the amount of clears possible per rotation of the event. This can then limit the amount of opportunities to obtain drops. The angry skip mechanic can further decrease these opportunities.
Availability	Pokémon	Pokémon	Type	Attack Power	Attack Power	Max RML	Initial (points to max)	Alternate (points to max)	EB levels	
Availability	Pokémon	Pokémon	Type	Lv 1 	Max 	Max RML	Initial (points to max)	Alternate (points to max)	EB levels	
 	 	 	 	 	 	 	 	 	 	
===Great Challenge and High-Speed Challenge===
:Main articles: Great Challenge, High-Speed Challenge
Great Challenge and High-Speed Challenge stages drop Personalized Skill Boosters.
The drop rates differ by stage, and fall into one of 3 possible groups. We will label these groups as Great A-C, in order of decreasing average Personalized Skill Boosters (PSBs) dropped per run:
 Default rates
Drop group	Drop rates	Drop rates	Drop rates	Averagedrops/run
Drop group	PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
Great A 	50% 	25% 	12.5% 	0.875 PSB
Great B 	25% 	25% 	12.5% 	0.625 PSB
Great C 	25% 	12.5% 	6.25% 	PSB
 DRI rates
Drop group	Drop rates	Drop rates	Drop rates	Averagedrops/run
Drop group	PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
Great A 	75% 	43.75% 	% 	PSB
Great B 	43.75% 	43.75% 	% 	PSB
Great C 	43.75% 	% 	% 	PSB
;Great Challenges
Availability	Pokémon	Pokémon	Type	Attack Power	Attack Power	Max RML	Initial (points to max)	Alternate (points to max)	Stage cost	Drop group
Availability	Pokémon	Pokémon	Type	Lv 1 	Max 	Max RML	Initial (points to max)	Alternate (points to max)	Stage cost	Drop group
 	 	 	 	 	 	 	 	 	 	
;High-Speed Challenges
Availability	Pokémon	Pokémon	Type	Attack Power	Attack Power	Max RML	Initial (points to max)	Alternate (points to max)	Stage cost	Drop group
Availability	Pokémon	Pokémon	Type	Lv 1 	Max 	Max RML	Initial (points to max)	Alternate (points to max)	Stage cost	Drop group
 	 	 	 	 	 	 	 	 	 	
===Ultra Challenge===
Ultra Challenge stages drop Personalized Skill Boosters.
The drop rates differ by stage, and fall into one of 2 possible groups. We will label these groups as Ultra A and B, in order of decreasing average Personalized Skill Boosters (PSBs) dropped per run:
 Default rates
Drop group	Drop rates	Drop rates	Drop rates	Averagedrops/run
Drop group	PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
Ultra A 	50% 	25% 	6.25% 	PSB
Ultra B 	25% 	25% 	6.25% 	PSB
 DRI rates
Drop group	Drop rates	Drop rates	Drop rates	Averagedrops/run
Drop group	PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
Ultra A 	75% 	43.75% 	% 	PSB
Ultra B 	43.75% 	43.75% 	% 	PSB
Availability	Pokémon	Pokémon	Type	Attack Power	Attack Power	Max RML	Initial (points to max)	Alternate (points to max)	Stage cost	Drop group
Availability	Pokémon	Pokémon	Type	Lv 1 	Max 	Max RML	Initial (points to max)	Alternate (points to max)	Stage cost	Drop group
 	 	 	 	 	 	 	 	 	 	
==Trivia==
* Not counting skills that only have one user, the following skills are the only ones where all users have Personalized Skill Boosters available: , , , , , , , , , , 
Category:Game mechanics
Category:Pokémon Shuffle