Tony Hawk's Pro Skater (Jul 10, 1999 prototype)

A prototype of Tony Hawk's Pro Skater for the Sony PlayStation, dated 41 days before the final build.
An NTSC-J licensed build, whose origins are unknown. Around the time of the final game's release, it had already been speculated that this build has slipped in with a few retail discs but no evidence supporting this claim have been found.
==Notes==
===General Differences===
*Aside from the Activision and Neversoft intro videos, there are no FMV's in this build.
**An earlier, unused version of the Neversoft intro is used, using the first eight seconds of "Inflated Head" from Earthworm Jim 2 (1995).
*The main menu music is missing.
*"Free Skate" is called "Practice".
*An additional multiplayer game called "Hoops" was cut from the final.
*The options menu as well as the in-game "Sound Levels" menu hasn't been implemented, meaning there is no way to adjust audio levels or change the music.
*Some skaters wear different clothes.
*Though every board in the Equipment Select menu is accessible, most decks will just have a placeholder image in-game.
*The Level Select menu uses mostly different preview images.
*Instead of a static level loading screen, you can scroll between tape challenges.
*Many goal items have different placements and are much harder to obtain.
*The skater glows when you fill up the special bar.
*The trick string has no fail animation and blends in with the score display if a third line appears.
*While some special tricks are implemented, they're not registered as such.
*The run ends whether a combo is finished or not.
*Instead of the Vandals' song "Euro-Barge", a track from their latest album at that time, this build uses an older song of theirs called "Change My Pants (I Don't Wanna)".
*A crash handler is active by default.
**The game will crash if you try to load into a memory card containing a save game from the final build.
**The final build locks the trick multiplier at x19. This build is missing that cap, so attempting to go over x20 will glitch out and crash the game on hardware. This does not affected multipliers gained from gaps and spins.
===Level Differences===
School, Miami
*The skybox has a lot more red tones, presumably to depict a later time of day.
*At the start of the level, seen on the right is a passage that holds a few point pick-ups. Unlike the final game, it can be accessed from the inside of the gym.
*The billboards that normally show the "Freedumb" album cover by Suicidal Tendencies in the final, instead inform the player this game will be released in the fall.
Skatepark, Chicago
*This level has an actual skybox visible through the windows, whereas the final game for some reason is a grey void.
Downtown, Minneapolis
*This level seems to be untouched from the April 9, 1999 build.
*There is a parking garage section connecting the streets from around the park area and near the movie theater.
*The tunnel leading to the rooftops has very basic texturing.
Downhill Jam, Phoenix
*A very orange, cheap-looking skybox, likely depicting sunset is used.
*Falling into the water ends the run.
Streets, San Francisco
*There is no music playing in this level.
*It seems the object goal has not been implemented and therefore is not completable.
*A few sections of this level are still unfinished. There are a lot of holes and untextured walls.
*There is an entirely cut section around the Hubba area, with a grass hill and a big fence.
*There is no cable car or rails in this level. Instead a police car is driving on the streets.
*There is a small floor-area passage going through the building you're starting the "Pagoda gap" jump from. While it's removed in the final, it is visible in the level select menu.
Roswell, New Mexico
*There is no music playing in this level.
===Cheat codes===
A total of 17 cheat codes can be found in the game's executable. To enter these codes, navigate to the in-game pause menu, hold down L1 and enter the code. A shaking pause screen will confirm a successful entry.
Always full special bar 	X, Triangle, Circle 	XTC 	 	 	
Autotest 	Triangle, Up, Square, Triangle, Up, Right	TUSTUR	Once activated, the test cycle cannot be interrupted. 	 	
Big head 	Left, Up, X, Down, Up, X 	LUXDUX	Level must be loaded again for the change to take effect.
Works with all skaters except Elissa Steamer. She gets a big left arm instead.	 	
Debug panel 	Down, Down, Triangle 	DDT 	 	 	
End run 	Circle, Up, Triangle 	CUT 	 	 	
FPS counter 	Down, Up, Left, Left 	DULL 	 	 	
Hide HUD 	Square, Left, Up 	SLU 	Ending a run in ether a timed mode or while a combo is ongoing, can cause the game to softlock.	 	
Perfect balance 	Right, Up, Left, Square 	RULS 	 	 	
Score times 10 	Triangle, X, Triangle 	TXT 	 	 	
Screenshots 	Square, Circle, Right, X 	SCRX 	The camera configuration seems to work in 2-Player mode only and can be activated in-game by pressing SELECT.
The game will freeze and the camera can be moved with the following inputs using the Controller in Port 2:
{| class="wikitable"	Horizontal Sphere Left / Right	Square / Circle
Vertical Sphere Up / Down	D-Pad Up / Down 	 	 	 	
Zoom In / Out 	D-Pad Left / Right 	 	 	 	
Rise / Lower 	L1 / L2 	 	 	 	
Lock input 	R2 	 	 	 	
==Screenshots==
File:SK707 1.png|Start screen
File:SK707 2.png|Main menu
File:THPS 710 3.png|Bucky Lasek
File:THPS 710 4.png|Rune Glifberg
File:THPS 710 5.png|Kareem Campbell
File:THPS 710 6.png|Equipment select
File:THPS 710 7.png|Level loading screen
File:THPS 710 8.png|Warehouse
File:THPS 710 9.png|Post-run screen
File:THPS 710 10.png|Mall
File:THPS 710 11.png|Mall
File:THPS 710 12.png|Downtown
File:THPS 710 13.png|Downtown
File:THPS 710 14.png|Downtown
File:THPS 710 15.png|Downtown
File:THPS 710 16.png|Downhill Jam
File:THPS 710 17.png|Downhill Jam
File:THPS 710 18.png|San Francisco
==Acknowledgments==
Special thanks to Icehau5 for finding and dumping this prototype!
== See also ==
Original release thread over at thps-mods.