nyuuzyou/wikis huggingface dataset:
Community Fishing Guide

Paired down guide with specific locations and information to get fishing skill off to the races quickly. See the fishing category for the full story.
==Gear==
Basic fishing gear is suggested to make your life easier. Fisherman's Tunica, Fisherman's Gloves, Fisherman's Hose and Fisherman's Boots are dirt cheap to obtain, even less if you craft them. For some places it can mean the difference between no nibbles and nailing it. Lu Shang's Fishing Rod is not a requirement, but does make life easier. If you want to skill/catch into it instead of buying it, grab a Halcyon Rod instead, as this will deal with most fish easily until then.
==Fish==
===0-11===
You're likely to catch a lot of these anyway. The mog garden will keep you peaceful, will never fish up items, and give easy access to your mog house.
===11-27===
Your first hurdle. Halcyon isn't the best choice here, but you'll still consistently pick these up. Try to get as close to fishing 15 as you may never have these bite without it. Skip the ferry.
===28-53===
Again, Halcyon isn't the best option here, but you are in town again to keep you safe.
===53-90===
Saying in Nashmau, you are now presented with your first hurdle to not having Lu Shang's. Between line snaps and breaks, before attempting this, it is suggested going through to finally get all your moat carp together. It is suggested also trying Talacaa Cove, as this will give you a few shots at Dil (see below).
===90-Onward===
From here, you got options.
Back to Nashmau. Biterate isn't great, but it won't break your rod if you have Lu Shang's by now.
An option as mentioned before. Going specific for them will require a bait change.
The first Lu Shang's specific item and it can break the rod. You will also need decent woodworking skill (capped of 70 recommended) to fix the rod in the field.
Won't break the good rods, bite rate seems to be equal or possibly better than Cave Cherax.
If you managed to get an Ebisu since starting, you can use these two as options.
==References==
Based originally on this post by cdgreg
Category:Guides
Category:Craft Guides
Community Geomancer Guide

==General Information==
<Write about the job here>
===Roles===
<Roles the job fulfils>
==Abilities and Traits==
<Job traits and abilities here>
==Merits==
<Write about merit choices, job points too if you want>
==Support Jobs==
<Write about sub choices>
==Equipment==
<Write about gear here, Template:Equipment Set>
Category:Job Guides
Community Ranger Guide

==General Information==
<Write about the job here>
===Roles===
<Roles the job fulfils>
==Abilities and Traits==
<Job traits and abilities here>
==Merits==
<Write about merit choices, job points too if you want>
==Support Jobs==
<Write about sub choices>
==Equipment==
<Write about gear here, Template:Equipment Set>
Category:Job Guides
Community Service

== Walkthrough ==
* This quest is only offered to one player per Vana'diel Day, per World.
*Speak to Zauko in Lower Jeuno at (I-6) between 18:03 and 21:00.
*You must light all of the Streetlamps in Lower Jeuno before 01:00.
**To light one, simply run up to it and interact with it.
**There are 12 total that must be lit.
**You only need to light all 12 before 1:00. You can return to Zauko after that for credit.
*Repeating this quest a second time grants the Lamp lighter's membership card. This item functions similar to the Marble Bridge coaster. You receive a notification when you zone into Lower Jeuno if Zauko is looking for assistance.
If nobody accepts Zauko's quest before 1:00 game time, Vhana Ehgaklywha can be seen lighting the streetlamps.
Category:Jeuno Quests Category:Lower Jeuno Quests
Community Summoner Guide

==General Information==
<Write about the job here>
===Roles===
<Roles the job fulfils>
==Abilities and Traits==
<Job traits and abilities here>
==Merits==
<Write about merit choices, job points too if you want>
==Support Jobs==
<Write about sub choices>
==Equipment==
<Write about gear here, Template:Equipment Set>
Category:Job Guides
Con. Bracers

== Notes ==
* The description on the equipment is somewhat misleading. If the player takes damage of the same element as his avatar, s/he has a chance to absorb some of that damage as MP.
** Has approximately a 20~25% proc rate, and absorbs 10% of the damage taken (rounded down) as MP.
== References ==
* Damage taken testing (Tachi, BG)
Category:Hands Category:Reforged Artifact Armor
Con Anima

==Notes==
This ability's Physical Damage Taken reduction is calculated in a second step after any other Damage Taken gear. It stretches beyond the 50% cap, but it is not considered Physical Damage Taken II.
Example: 4,000 Needles is reduced by 2,000 damage from -50% Damage Taken. That leaves 2,000 damage remaining. This ability then activates, reducing 2,000 damage by an additional 1% per merit level, for a maximum of 10% with 5/5 merits and the Bihu Roundlet +3 equipped. This reduces total damage to 1,800 points.
Con Brio

==Notes==
This ability's Magic Damage Taken reduction is calculated in a second step after any other Damage Taken gear. It stretches beyond the 50% cap, but it is not considered Magical Damage Taken II.
Example: A spell lands for 4,000 damage, but it is reduced by 2,000 damage from -50% Damage Taken. That leaves 2,000 damage remaining. This ability then activates, reducing 2,000 damage by an additional 1% per merit level, for a maximum of 10% with 5/5 merits and the Bihu Cuffs +3 equipped. This reduces total damage to 1,800 points.
Confectioner's Ring

==Notes==
It is believed that this item gives "+1", or +1%, to the effects of each type of Rusk. So for example: Coconut Rusk gives +3 HQ success rate, and this ring would make it +4. It should also make the Rate of synthesis material loss increase from -6% to -7%.
See Crafting Food for a list of all Rusks and their effect.
According to Freshly Picked Vana'diel #58 at around the 21:20 mark, it is confirmed that the effect of this ring is not received when a Rusk is eaten. Instead, it is received upon beginning a Synthesis with the ring equipped and a Rusk effect active.
Confessions of a Bellmaker

== Walkthrough ==
*Travel to Riverne - Site #A01 and check the Stone Monument at C-7 
*You will receive a cutscene and the Ornamented scroll.
*Speak to Reinberta in I-8 Bastok Markets.
*Speak to Mevreauche in E-6 Northern San d'Oria.
*Head back to and check the Stone Monument in Riverne - Site #A01 for a cutscene.
*Examine it again to spawn Arcane Phantasm.
*After defeating the NM, click the Stone Monument once more to complete the quest.
Category:Other Quests Category:Riverne - Site A01 Quests
Conflux Surveyor

A category of NPCs whose purpose is to grant players visitant status
Vision of Abyssea 	Vision of Abyssea	Vision of Abyssea
Zone 	Position 	Name
Abyssea - Konschtat 	(I-13) 	
Abyssea - Tahrongi 	(H-12) 	
Abyssea - La Theine 	(E-4) 	
Scars of Abyssea 	Scars of Abyssea 	Scars of Abyssea
Abyssea - Attohwa 	(G-10) 	
Abyssea - Misareaux 	(K-7) 	
Abyssea - Vunkerl 	(F-4) 	
Heroes of Abyssea 	Heroes of Abyssea	Heroes of Abyssea
Abyssea - Altepa 	(K-5) 	
Abyssea - Uleguerand	(G-11) 	
Abyssea - Grauberg 	(D-14) 	
Category:Abyssea Service NPC Category:Abyssea NPCs
Conqueror (Level 119)

== Notes ==
* This weapon is the fully upgraded Great Axe weapon through the mythic process, but it can be further upgraded via Oboro.
**In addition to Oboro's upgrade, this weapon can also be upgraded via Trial of the Magians for the Afterglow effect before proceeding to the "IL 119 III" version of this weapon.
***Trial 3745: Mulcibar's Scoria x150
*** Both paths turn into what is known as the "119 III" weapon with Afterglow and higher statistics. 
**** It is always cheaper to skip the "119 II" version and go straight for the "119 III" with 10,000 stones.
* This weapon allows user to use the weaponskill King's Justice.
* Augments Berserk V effect gives the following:
**Attack to +33.5% (86/256), Defense -33.5% (Upgraded from the original Berserk effect of +25%/-25%)
***Effect on Attack persists even after Conqueror removal.
**Critical Hit Rate +14% 
***Effect on Critical Hit Rate does not persist when Conqueror is removed.
**May also give some amount (3~5%) of Double Attack. 
== Hidden Effect ==
* King's Justice damage +30%.
== Related Links ==
* Augments Berserk testing (Byrth, BG)
Category:Mythic Weapons
Conqueror (Level 119 II)

== Notes ==
* This weapon is the fully upgraded Great Axe weapon through the mythic process, but it can be further upgraded via Oboro.
** This version is known as the "119 II" weapon. This phase can be skipped, and it often is due to its very expensive (and time consuming) cost.
*** Players obtain this weapon from either upgrading the "99 II" via Oboro, or participate in Trial of the Magians with their "119 I" phase.
**** Upon completion of either the "119 I" or "119 II" version via Oboro, both upgrades result in the same outcome. Players are rewarded with the "119 III" weapon which has the Afterglow trait and higher statistics (approx Item Level 121).
* This weapon allows user to use the weaponskill King's Justice.
* Augments Berserk V effect gives the following:
**Attack to +33.5% (86/256), Defense -33.5% (Upgraded from the original Berserk effect of +25%/-25%)
***Effect on Attack persists even after Conqueror removal.
**Critical Hit Rate +14% 
***Effect on Critical Hit Rate does not persist when Conqueror is removed.
**May also give some amount (3~5%) of Double Attack. 
== Hidden Effect ==
* King's Justice damage +30%.
== Related Links ==
* Augments Berserk testing (Byrth, BG)
Category:Mythic Weapons
Conqueror (Level 119 III)

== Notes ==
* This weapon allows user to use the weaponskill King's Justice.
* Augments Berserk V effect gives the following:
**Attack to +33.5% (86/256), Defense -33.5% (Upgraded from the original Berserk effect of +25%/-25%)
***Effect on Attack persists even after Conqueror removal.
**Critical Hit Rate +14% 
***Effect on Critical Hit Rate does not persist when Conqueror is removed.
**May also give some amount (3~5%) of Double Attack. 
== Hidden Effect ==
* King's Justice damage +30%.
**At Rank 15 Augment level, total damage bonus is +49.5% because they are different terms in the equation that get multiplied together.
== Related Links ==
* Augments Berserk testing (Byrth, BG)
Category:Mythic Weapons
*King’s Justice in action
Conqueror (Level 75)

== Notes ==
* This weapon is the fully upgraded Great Axe weapon through the mythic process, but it can be further upgraded through Trial of the Magians.
* This weapon allows user to use the weaponskill King's Justice.
* Augments Berserk effect gives the following:
**Attack to +30% (77/256), Defense -30% (Upgraded from the original Berserk effect of +25%/-25%)
***Effect on Attack persists even after Conqueror removal.
**Critical Hit Rate +5% 
***Effect on Critical Hit Rate does not persist when Conqueror is removed.
**May also give some amount (3~5%) of Double Attack. 
== Related Links ==
* The Myriad Arms of Balrahn
* Sturdy Axe
* An Imperial Heist
* Conqueror
* Conqueror (Incomplete)
* Berserk Enhancement Testing (Ganiman, BG)
* Augments Berserk testing (Byrth, BG)
Category:Mythic Weapons
Conqueror (Level 80)

== Notes ==
* This weapon is the fully upgraded Great Axe weapon through the mythic process, but it can be further upgraded through Trial of the Magians.
* This weapon allows user to use the weaponskill King's Justice.
* Augments Berserk II effect gives the following:
**Attack to +30.7% (77/256), Defense -30.7% (Upgraded from the original Berserk effect of +25%/-25%)
***Effect on Attack persists even after Conqueror removal.
**Critical Hit Rate +7% 
***Effect on Critical Hit Rate does not persist when Conqueror is removed.
**May also give some amount (3~5%) of Double Attack. 
== Related Links ==
* Augments Berserk testing (Byrth, BG)
Category:Mythic Weapons Category:Trial of the Magians Great Axes
Conqueror (Level 85)

== Notes ==
* This weapon is the fully upgraded Great Axe weapon through the mythic process, but it can be further upgraded through Trial of the Magians.
* This weapon allows user to use the weaponskill King's Justice.
* Augments Berserk III effect gives the following:
**Attack to +32% (82/256), Defense -32% (Upgraded from the original Berserk effect of +25%/-25%)
***Effect on Attack persists even after Conqueror removal.
**Critical Hit Rate +9% 
***Effect on Critical Hit Rate does not persist when Conqueror is removed.
**May also give some amount (3~5%) of Double Attack. 
== Related Links ==
* Augments Berserk testing (Byrth, BG)
Category:Mythic Weapons Category:Trial of the Magians Great Axes
Conqueror (Level 90)

== Notes ==
* This weapon is the fully upgraded Great Axe weapon through the mythic process, but it can be further upgraded through Trial of the Magians.
* This weapon allows user to use the weaponskill King's Justice.
* Augments Berserk IV effect gives the following:
**Attack +33% (84/256), Defense -33% (Upgraded from the original Berserk effect of +25%/-25%)
***Effect on Attack persists even after Conqueror removal.
**Critical Hit Rate +11% 
***Effect on Critical Hit Rate does not persist when Conqueror is removed.
**May also give some amount (3~5%) of Double Attack. 
==Hidden Effect==
* King's Justice damage +15%.
== Related Links ==
* Augments Berserk testing (Byrth, BG)
Category:Mythic Weapons Category:Trial of the Magians Great Axes
Conqueror (Level 95)

== Notes ==
* This weapon is the fully upgraded Great Axe weapon through the mythic process, but it can be further upgraded through Trial of the Magians.
* This weapon allows user to use the weaponskill King's Justice.
* Augments Berserk IV effect gives the following:
**Attack to +33% (84/256), Defense -33% (Upgraded from the original Berserk effect of +25%/-25%)
***Effect on Attack persists even after Conqueror removal.
**Critical Hit Rate +11% 
***Effect on Critical Hit Rate does not persist when Conqueror is removed.
**May also give some amount (3~5%) of Double Attack. 
== Hidden Effect==
* King's Justice damage +15%.
== Related Links ==
* Augments Berserk testing (Byrth, BG)
Category:Mythic Weapons Category:Trial of the Magians Great Axes
Conqueror (Level 99)

== Notes ==
* This weapon is the fully upgraded Great Axe weapon through the mythic process, but it can be further upgraded. 
**From this point, there are two different upgrade paths that may be chosen. 
***Upgrade via Oboro: Trade Beitetsu x300
****This path grants the "119 I" version of this weapon without an Afterglow effect.
***Upgrade via Trial of the Magians Trial 3621: Trade Mulcibar's Scoria x150
****This path grants the "99 II" version of this weapon with the Afterglow effect.
**** This route is optional. It is time consuming and/or incredibly expensive for all weapon types. Players usually upgrade their weapons from 99 > 119 I > 119 III.
* This weapon allows user to use the weaponskill King's Justice.
* Augments Berserk V effect gives the following:
**Attack to +33.5% (86/256), Defense -33.5% (Upgraded from the original Berserk effect of +25%/-25%)
***Effect on Attack persists even after Conqueror removal.
**Critical Hit Rate +14% 
***Effect on Critical Hit Rate does not persist when Conqueror is removed.
**May also give some amount (3~5%) of Double Attack. 
== Hidden Effect ==
* King's Justice damage +30%.
== Related Links ==
* Augments Berserk testing (Byrth, BG)
Category:Mythic Weapons Category:Trial of the Magians Great Axes
Conqueror (Level 99 II)

== Notes ==
* This weapon is the fully upgraded Great Axe weapon through the mythic process, but it can be further upgraded via Oboro.
* This weapon allows user to use the weaponskill King's Justice.
* Augments Berserk V effect gives the following:
**Attack to +33.5% (86/256), Defense -33.5% (Upgraded from the original Berserk effect of +25%/-25%)
***Effect on Attack persists even after Conqueror removal.
**Critical Hit Rate +14% 
***Effect on Critical Hit Rate does not persist when Conqueror is removed.
**May also give some amount (3~5%) of Double Attack. 
== Hidden Effect ==
* King's Justice damage +30%.
== Related Links ==
* Augments Berserk testing (Byrth, BG)
Category:Mythic Weapons Category:Trial of the Magians Great Axes
Conquest Points

==Checking Points==
You can check your current points for your allied nation by the following methods:
*/map command
*Navigating to the map in the main menu
*Status > Currencies menu
When switching nations you will retain your conquest points, but they are unusable until you switch back to that nation.
==Formula==
Conquest points are obtained with following formula: 
 (EXP/10) * Region Modifier = Conquest Points
*EXP: Any Experience Point Bonuses are applied where EXP is
*Region Modifier:
**1 = Region under your Allegiance control
**1.5 = Region not controlled by your Allegiance (other nation or beastmen)
**1.6 = Player has a Moghancement that increases CP gain. 
In the event of a nation alliance, the first place nation will get a 1.5 modifier in all regions; the allianced nations will get a modifier of 2 in regions controlled by the first place nation, a modifier of 1.5 in Beastmen controlled regions, and a modifier of 1 in areas controlled by either nation in the alliance. 
==Redemption==
Items and Equipment are obtainable in exchange for Conquest Points. Each nation rank has its own purchasable items. 
Players who are allied to a nation other than the one they wish to purchase an item from must meet the following requirements:
*Common items cost the same to everybody regardless of rank or allegiance. 
**Some common items, although identical, can only be purchased from your home nation.
*Each rank's point cost is essentially one rank higher. For example, Rank 1 items cost the same as Rank 2 cost at your allied nation.
*Their current nation must be ranked higher than the one they wish to purchase from.
*If an item has a nation rank requirement, only citizens of that nation can purchase them.
*A player cannot purchase any Rank 10 items from another nation, only their own.
Items available for purchase depend on your allegiance:
* Bastok Items
* San d'Oria Items
* Windurst Items
==Related Links==
* Imperial Standing
* Allied Notes
Category:Conquest
Category:Currencies
Conserve TP

==References==
* Conserve TP Proc rate (Urat, BG)
* 90 DRG Conserve TP Proc rate (Foldypaws, BG)
* Trait Progression (Listed on wiki.ffo.jp and references a JP Guide "Final Fantasy XI Vana'diel of communication Adurin Haunts area guide (Enterbrain Mook)")
Contact Square-Enix

Do you need technical assistance for Final Fantasy XI, PlayOnline services, or your Square-Enix Account?
English Account Assistance Phone Number: 
Alternate English Account Assistance Phone Number: 
:*The alternate phone number reaches the same department.
:Headquarters is in California, USA (all times are for Pacific Time)
:Available from Monday through Friday: 9 am ~ 6 pm
Online Form Assistance:
:Square-Enix Account Service Help Form
:Final Fantasy XI and PlayOnline Service Help Form
:Special Task Force Form for Reporting Cheating
:Special Task Force Form for Reporting RMT
:Official Forum Link for Reporting In Game Bugs
 In Game Assistance:
:For assistance in game, please place a call to a GM.GMs exist as characters in the game and they assist customers with various issues, such as when customers are stuck in game geometry or when they are being harassed by another person.
:You may place a call for a GM by selecting Help Desk from the main menu, selecting Help Desk again, then selecting from the menu's list of problems that best fits your issue and then fill out the in game form to file a call.
::
Information regarding GM Item Recovery services.
Contaminated Colosseum

==Enemies==
==KSNM Strategy==
* Evil Oscar is a Morbol who uses Extremely Bad Breath which causes instant death. 
** AoE attack with a range of approximately 10'.
* The chat log will display the message "Evil Oscar begins filling his lungs with the foul air around him..."; once this message has been displayed for the third time. Evil Oscar will immediately start to ready Extremely Bad Breath if its target is within range. If its target is not within range, it will wait until it is before readying the attack.
* The time between warnings for Extremely Bad Breath shorten as the fight progresses.
* You may outrun Extremely Bad Breath before it occurs, as it has a long readying time. However, even if its target runs out of range, it can still hit others.
Content Level

Beginning with the Seekers of Adoulin expansion pack (the March 2013 Version Update), newly added content for level 99 endgame has a classifier known as Content Level. The content level is an indicator of the relative difficulty of the content as well as the Item Level of the rewards obtainable from the content. The Item Level of equipment corresponds directly to the Content Level from which it is obtained (Content Level + 99), with crafted equipment adjusted slightly downward because of its general availability. Content levels begin at content level 1, which corresponds to item level 100. The current highest content level is content level 20 (Delve bosses), from which item level 119 equipment can be obtained.
==Content Levels==
Content Level	Reward Level	Corresponding Content
20 	119 	Delve Bosses (Tojil, Dakuwaqa, Muyingwa)
Alluvion Skirmish(Rala/Cirdas)
19 	 	
18 	 	
17 	 	
16 	106 / 115 	Wildskeeper Reives
15 	 	
14 	113 	Skirmish (Yorcia)
14 	110 	Delve NMs (Tier II)
13 	 	
12 	 	
11 	110 	Delve NMs (Tier I)
10 	 	
9 	 	Colonization and Lair Reives (Tier II: Marjami, Yorcia)
8 	 	Colonization and Lair Reives (Tier II: Marjami, Yorcia)
7 	 	Colonization and Lair Reives (Tier II: Marjami, Yorcia)
6 	113 	Skirmish (Rala and Cirdas)
6 	JSE Capes 	Colonization and Lair Reives (Tier II: Marjami, Yorcia)
5 	 	Colonization and Lair Reives (Tier I: Ceizak, Yahse, Hennetiel, Morimar)
4 	 	Colonization and Lair Reives (Tier I: Ceizak, Yahse, Hennetiel, Morimar)
3 	 	Colonization and Lair Reives (Tier I: Ceizak, Yahse, Hennetiel, Morimar)
2 	 	Colonization and Lair Reives (Tier I: Ceizak, Yahse, Hennetiel, Morimar)
1 	 	Colonization and Lair Reives (Tier I: Ceizak, Yahse, Hennetiel, Morimar)
Category:Game Mechanics
Continents and Cultures

The over world map of Vana'diel is made up of many different regions. Each is comprised of its own separate cultures and land masses. Many are well established and accessible by the players. Other areas may only be referenced within the game, and have no interactive locations as of yet.
==Middle Lands==
Mindartia
Quon
==Near East==
Aradjiah
==Far East==
Far East
==Far South==
Far South
Garhada
Olzhirya
Tsahya
Zhwa
==Far West==
Far West
Ulbuka
==Far North==
Far North
Rhazowa
Category:lore