Console version/1.11

== Features / additions ==
* Added: Learning Helper - in-game intelligent encyclopaedia 
* Added: Inbox - improved system for alerts and messages with notification system
* Added: Stack size and labels overlay
* Added: Guilty colonist manager
* Added: Additional details panels
** Bill details and items
** Caravan meeting 
* Added: Shield belts information panel
* Added: New version popup, a new screen to show patch notes in game when a new patch is released
== Features/Improvements ==
=== UI ===
* Added: Animal name labels with toggle
* Added: Caravan stats on Trade screen
* Added: Extra width for pawn labels with wide symbols
* Added: Ground scanner information text
* Added: Header in DLC prompt
* Added: Highlight for passion icon in pawn management stats menu
* Added: Missing punctuation in the title "Opinion of his" in the Relationship tab
* Added: Added note about rare materials in Bill details screen
* Added: Error message for draggable objects when placed incorrectly by the player
* Added: Psy settings info boxes showing further details
* Added: Icon to distinguish trader from other NPCs
* Added: Title to "More Information" option in trade screen
* Added: Mass added to trade screen
* Added: Display diet details in Caravan menu
* Improved: Reward preferences to Quest screen
* Improved: Values that summarise as '0' in the Relationship tab were all visualised in white - even if other positive (green)/negative (red) stats are included - now colours reflect status.
* Improved: Changed sequence of opinions in Relationship tab help make it clearer
* Improved: Alert tab is now populated faster and updated before it is shown 
* Improved: Error notification when trying to place blueprint incorrectly
* Improved: Build screen is now hidden when accessing Architect or Quest menus
* Improved: Detailed descriptions filter prompt is now hidden if no filters are available
* Improved: Grow zones and Stockpile information displaying has been optimised
* Improved: Inspect screen button prompts are hidden when additional screens are open and it is not possible to inspect
* Improved: L1 modifier button is now hidden when input is not possible 
* Improved: Hide R1 alerts button is now hidden when input is not possible
* Improved: Increase the width of the Psy management and information panel 
* Improved: Items with multiple variations now show in the correct colour in Caravan details menu
* Improved: Selection position and navigation mode in the Bills screen is now retained when returning from Bill details
* Improved: Scrolling Bills now stops the selection at the second final element for consistency throughout the game
* Improved: Show nutrition value when making Caravans
* Improved: Item list now correctly updates after sorting in Caravan inventory screen
* Improved: Room stats now update when cursor is not being moved
* Improved: Updated saving error prompt with more contextual information
* Improved: Replaced icon for the roping animal action with a clearer icon.
* Improved: Title for removing monument marker dialog updated
* Improved: Beauty overview numbers in the background no longer cover other numbers.
* Improved: Made skill information shown instead of passion in Team overview when it is important to show the skill stat
=== Gameplay ===
* Added: Functionality to execute and spare guilty colonists
* Improved: Greatly improved performance when scanning for corpses to haul
* Improved: Made fermenting slower on high game speed
* Improved: Made mood and thoughts expiration update correctly
* Improved: Made it possible to assign “none” as animal master
* Improved: Made quest timer live update
* Improved: Room stats update in a dynamic way
* Improved: Optimised placing floor over water to improve performance
* Improved: Recovery rate for psypower heat now adjusts for game speed
=== Audio ===
* Large sound effect overhaul
** Added: draft / undraft sound from View All Colonists menu
** Added: sound effects for Caravan, Work and Assign menus
** Added: sound effects for Trade menu
** Added: sound effects for Work menu details toggle
** Added: sound effects for menu sounds
** Added: sound effects for Pawn Management menu
** Added: sound effects for deselection, remove for loading screen
** Added: sound effects for Schedule menu
** Added: sound effects for toggle tile info action
** Added: sound effects for inventory screen
** Added: sound effects for fix pin button view
** Added: sound effects when closing interaction menu
** Added: sound effects for stockpile menu
** Added: sound effects in Research Screen
* Improved: Schedule screen toggle tools sound
* Improved: Trade screen audio sound effects
* Improved: Work menu toggle sound sound effects
* Improved: Speed toggle sounds, including new audio for x2 and x3
* Improved: Warning sound effect plays every time the player selects an invalid “Starting site”
* Improved: Move audio call on toggle pawn list to base class for better performance
* Improved: Move sound function calls to another place for better performance
* Improved: Removed the double sound from dialog systems, now just one plays
=== Tutorial ===
* Added: “Pick me up” label to weapons during tutorial
* Added: Tutorial fail prompt if pawn is downed before Raid event
* Improved: Set default storyteller and difficulty for tutorial
== Fixes ==
=== UI ===
* Fixed: The UI box at the bottom left of the screen for different eggs selected has uniform length
* Fixed: Assign food tab filter logic updated to work as expected
* Fixed: Selected pawn showing "null" north button when having no gizmo options
* Fixed: Now close architect menu on focus change
* Fixed: Correctly provide the "interact" option when hovering over a drafted pawn that is carrying drug items
* Fixed: No longer showing placeholder text on empty alert screen
* Fixed: Entropy limiter icon now changes according to the setting 
* Fixed: Factions menu details opens correctly on PlayStation
* Fixed: Filter control text updates correctly on tab change
* Fixed: Animal icon now scales correctly when animals screen updates
* Fixed: Bill details button prompts and HUD is now visible in the Stockpile screen
* Fixed: Colony name overlaying tile information box in World Map
* Fixed: Default colour is set on some quest rewards (Honor/Good Will/Body parts)
* Fixed: Filters showing when invalid for current menu
* Fixed: Categories shown in the Food tab of the Assign menu
* Fixed: Input binding fix for Research screen and Architect menu, when paused
* Fixed: The "None" Overlay Option was incorrectly labelled "Overlay Name"
* Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open
* Fixed: If the caravan is ambushed with the Caravan Details screen open, the Caravan Details screen does not work correctly
* Fixed: Inventory now updates after forced food consuming
* Fixed: A "switching prisoners" button prompt issue now fixed for dead prisoners - when the colony has 3 or more than 3 prisoners
* Removed: Change Tab button from History menu, now we only have one section in that menu
* Removed: "The quest description goes here" text when accessing the Alerts tab before it is populated 
* Removed: “Select starting site” button when on multiple camps selected
=== Gameplay ===
* Fixed: Map size no longer resets when returning from character selection
* Fixed: Moving bills in the Bills screen will have correct scroll behaviour now
* Fixed: The 'toggle allowed' function only toggles the selected category in Stockpile Zone storage settings
* Fixed: Now displaying correct filters for stockpiles
* Fixed: Quest rewards no longer show up outside of Quest screen
* Fixed: Refactor time controls to block input after pressing R2 and to avoid input conflicts with other game actions
* Fixed: Electrical cables look torn when the camera is zoomed out
* Removed: Message on tile deselect action
=== Localisation ===
* Fixed: Formatting issues in Japanese
* Fixed: 'Scheduled' and 'Frequency' text does not overlap in the Polish localisation
* Fixed: Rewards Preference text is now translated
* Fixed: Russian control misalignment
* Fixed: Translate "days" in Caravan selection in World Map
=== Additional fixes ===
* Fixed: Infinite loading screen and notification initialisation
* Fixed: "You're Still Here?" Achievement can be unlocked by leaving the game idle and continuing, after all colonists have died
* Fixed: Open market instead of web browser
* Fixed: Stabilize version of new DLC handling system
* Fixed: When starting caravan travel days info is correctly updated in all languages