nyuuzyou/wikis huggingface dataset:
Structure Generation

== Mage Towers ==
thumb|Several mage towers. Mage towers are typically scattered around the world randomly and are frequently overgrown and/or half buried from lack of use.
Mage Towers are structures that spawn randomly throughout the world when playing Ars Magica. They all contain at least one chest, which will have a random selection of Essences, Spell Recipes and rarely an Affinity Tome.
You cannot place or destroy blocks inside of structures. The only blocks that can be destroyed are leaves,cobwebs, grass, and flowers. To place or break blocks, you must find the Tower Protector. In some structures their may not be a Tower Protector. If there is a Tower Protector, it will be on the inside of the structures. 
With the Tower Protector, getting inside of a structure may prove to be difficult. In every structure there will be an entrance. Some entrances are very hidden and other entrances are not hidden at all. 
Some of the towers may also contain traps, and these traps only appear some of the time, and not all will appear in every tower. So you need to keep your eyes open when exploring.
Certain towers are unique and are spawned on world creation, or on first load of the mod. An example of this is the Archmage Tower.
Some towers are also guarded by rare mobs, which are difficult to defeat. However, defeating these mobs grants powerful rare items, so it's worth getting the equipment, spells, and enchantments to do so.
Mage Towers will spawn, on average, once per 500 block cube.
== Mage Archives ==
A variant of mage towers that spawn underground, mage archives are troves of lost knowledge from ancient times. They contain valuable loot, similar to mage towers, and have secrets of their own...
Mage Archives will spawn, on average, once per 75 block cube. (This needs confirmation as it appears to be much higher than 75)
Summon Battle Chicken

== Description ==
All hail Sir Clucksalot!
== Effect ==
Block-target spell.
Creates a Summoned Battle Chicken at the targeted location allied with the caster. Summoned creatures will not initiate fights in PvP, instead assisting the caster when not already fighting a mob, or reacting to the caster being attacked.
The summon will last for a limited duration unless the spell is Augmented, in which case the summon is permanent until the caster dies, the summon dies.
A player can have at most one summon at a time.
Unlike other tamable pets, summons cannot be ordered to stay.
Summon Dryad

== Description ==
Summon a Dryad.
== Effect ==
Block-target spell.
Creates a Dryad at the targeted location. Dryads are peaceful creatures and will not assist in combat, but will instead grow nearby plants periodically.
The summon will last for a limited duration unless the spell is Augmented, in which case the summon is permanent until the caster dies, the summon dies.
The summon will persist through dimension transfers and logout/login, though it will "die" in the world when the caster logs out, to be re-spawned in upon next login.
A player can have at most one summon at a time.
Unlike other tamable pets, summons cannot be ordered to stay.
Summon Fire Elemental

== Description ==
Summon a living inferno!
== Effect ==
Block-target spell.
Creates a Summoned Fire Elemental at the targeted location allied with the caster. Summoned creatures will not initiate fights in PvP, instead assisting the caster when not already fighting a mob, or reacting to the caster being attacked.
The summon will last for a limited duration unless the spell is Augmented, in which case the summon is permanent until the caster dies, the summon dies.
The summon will persist through dimension transfers and logout/login, though it will "die" in the world when the caster logs out, to be re-spawned in upon next login.
A player can have at most one summon at a time.
Unlike other tamable pets, summons cannot be ordered to stay.
Summon Lich

== Description ==
Summon an ancient and powerful Lich.
== Effect ==
Block-target spell.
Creates a Summoned Lich at the targeted location allied with the caster. Summoned creatures will not initiate fights in PvP, instead assisting the caster when not already fighting a mob, or reacting to the caster being attacked.
The summon will last for a limited duration unless the spell is Augmented, in which case the summon is permanent until the caster dies, the summon dies.
The summon will persist through dimension transfers and logout/login, though it will "die" in the world when the caster logs out, to be re-spawned in upon next login.
A player can have at most one summon at a time.
Unlike other tamable pets, summons cannot be ordered to stay.
Summon Rift

== Description ==
Tear a rift in space that you can store items in.
Keeps items in it and you can use it whenever you want as chest
== Effects == 
Open a rift in space that acts like an ender chest.
9 spaces of storage on a Diminished cast
27 spaces of storage on a Normal cast
54 spaces of storage on an Augmented cast
Once a rift is summoned, any player can interact with it to access the items, however each player gets their own storage.
Edit: in am2 for 1.7.10 2018, this has been changed, u cannot do that annymore
Summon Shadow

== Description ==
Summon your own shadow to guard and protect you!
== Effect ==
Summons a copy of yourself, but without armour. The duration is based on the casting mode.
A player can have at most one summon at a time.
Upon summon, the shadow will take on the spells you have available in your hotbar or in your spellbook in your hotbar. It is suggested to custom-create the spellbook hotbar before an augmented creation for best efficiency of the shadow. 
== Mana Cost ==
Diminished:	175 		Duration:	10 seconds
Normal: 	700 		Duration:	30 seconds
Augmented: 	3500		Duration:	Infinite unless killed or creator logs out of the server.
== Reagent ==
1 x Life Essence when cast augmented.
== Castable by NPCs ==
No
== Castable by Caster Block ==
No
Summons
Summon Skeleton

== Description ==
Summon a skeleton archer to aid you.
== Effect ==
Block-target spell.
Creates a Summoned Skeleton at the targeted location allied with the caster. Summoned creatures will not initiate fights in PvP, instead assisting the caster when not already fighting a mob, or reacting to the caster being attacked.
The summon will last for a limited duration unless the spell is Augmented, in which case the summon is permanent until the caster dies, the summon dies.
The summon will persist through dimension transfers and logout/login, though it will "die" in the world when the caster logs out, to be re-spawned in upon next login.
A player can have at most one summon at a time.
Unlike other tamable pets, summons cannot be ordered to stay.
Summon Stone Golem

== Description ==
Animate stone to guard you.
== Effect ==
Block-target spell.
Creates an Summoned Earth Elemental at the targeted location allied with the caster. Summoned creatures will not initiate fights in PvP, instead assisting the caster when not already fighting a mob, or reacting to the caster being attacked.
The summon will last for a limited duration unless the spell is Augmented, in which case the summon is permanent until the caster dies, the summon dies.
The summon will persist through dimension transfers and logout/login, though it will "die" in the world when the caster logs out, to be re-spawned in upon next login.
A player can have at most one summon at a time.
Unlike other tamable pets, summons cannot be ordered to stay.
Summoned Battle Chicken

== General Information ==
The story of Sir Clucksalot, by Xyphius:
The chickens were running wild! Faster than anyone had ever anticipated.
"GO CHICKENS GO"
Sir ClucksALot was a military general for a local grocery store. There he often stocked the shelves with various types of beef, fish, and the occasional car parts. The local chicken race was a grand event that everyone from all over would gather and watch. Sir ClucksALot was a huge fan and had even changed his name from "Vlad I HateChickens" to "Sir ClucksALot". No-one was really sure the origin of his original name, or even his new one.
The chicken race was over and no chicken won, because of the angry wolf that entered the ring.
Everyone enjoyed the race anyway.
"LOOK OUT"
Sir ClucksALot pointed at a slow moving horse that was headed towards the chicken raceway. No-one liked that particular horse because he was often ruining everyone's party. The horse finally reached the raceway by the end of the next week which caused it to collapse into nothing but dust.
Sir ClucksALot became very upset at this fact and ran away from his home town crying.
He ran for 12 days, 5 hours, 14 minutes and 36 seconds before arriving at a bus station.
He took the next bus back to the town.
Upon his return Herobrine was there, causing a riot with various zombies, skeletons, spiders, and even creepers. The town was a mess.
Sir ClucksALot drew a 7 of hearts from his pocket and threw it on the ground. In a flash of light, 7 chickens spawned and started running around.
The children in the audience were happy to see this and began shouting "GO CHICKENS GO"
This reminded Sir ClucksALot of all the times he had when he used to watch the chickens race in his favourite raceway.
He shed a tear, and as the tear hit the ground, he turned into a chicken himself, still dressed in most of his military gear.
 
And do you know what happens next?
"what?"
"DO YOU?"
"what?"
"DO YOU!!!?"
"WHAT?!"
The coffee pot never finished this story; it continued to sit on top of the confused chair for the next 30 years. The company at which these objects resided eventually went bankrupt and had to liquidate everything they had. The coffee pot was sold off separately from the chair, and they were never to be seen together again.
== Behaviours ==
The battle chicken is a fierce warrior that can be summoned using the Summon Battle Chicken spell.
It will follow the player, and defend them against mobs. If left without anything to do, it will die (probably
of the fact that it has no use anymore).
The battle chicken is extremely fast moving, and very resilient.
== Stats ==
=== Health ===
40 health
=== Mana ===
27
=== Magic Level ===
1
=== Damage ===
6 damage
=== Armor ===
=== Magic Resistance ===
None
== Drops ==
Dignity
== Spawn Weight ==
OVER 9000!!!!!!!
== Spawns ==
* Summoned by hitting a chicken with a crystal wrench (Invalid information)
Summoned Earth Elemental

== General Information ==
Stone golems are statues of rock that are animated by wizards to fight for them.
== Behaviours ==
The golem prioritizes guarding its owner over all else. If attacking, it will break attack to move toward the player if it gets too far away.
In combat, the earth golem will attempt to ensure that all enemies nearby are attacking it, in order of closeness to the player.
The earth golem's attacks act as a taunt, forcing the enemy to switch its target to the golem. Earth golems do very little damage on their own though.
Earth golems are very resistant to physical damage, but have no resistance to magic.
== Stats ==
=== Health ===
=== Mana ===
100
=== Magic Level ===
1
=== Damage ===
=== Armor ===
=== Magic Resistance ===
None
== Drops ==
None
== Spawn Weight ==
0
== Spawns ==
* Summoned
Summoned Fire Elemental

== General Information ==
== Behaviours ==
The fire elemental will follow and defend the player. Upon seeing an enemy, it will fire a fire bolt at the target, while simultaneously charging in to melee.
The fire elemental is immune to fire damage, and can swim in lava without taking damage.
You can throw (Q) a raw food item onto the ground near the Fire Elemental and it will cook it after a little time (About 10 seconds).
You can also do the same with ore blocks and cobblestone and it will smelt the items.
== Stats ==
=== Health ===
=== Mana ===
100
=== Magic Level ===
1
=== Damage ===
==== Fire Bolt ====
 fire damage, plus fire damage per second for three seconds.
==== Melee ====
 physical damage.
=== Armor ===
=== Magic Resistance ===
None
== Drops ==
None
== Spawn Weight ==
0
== Spawns ==
* Summoned
* Nether
Summoned Lich

A Lich is a summoned creature with spellcasting ability.
== General Information ==
The lich is an archmage that cheated death through forbidden and old magic, causing him to rise as an undead.
== Behaviours ==
The lich is a levitating mage that will follow the summoner and attack mobs nearby.
It attacks by casting Arcane Bolt at the target.
When seeing an enemy, the lich will cast Magic Shield on itself to grant it additional magic resistance.
The lich burns in sunlight.
Summoned Shadow

== General Information ==
The Summoned Shadow is a copy of yourself that will fight for you.
== Behaviours ==
The Summoned Shadow will take on a darker version of the skin of its caster, and will generally run around and attack most aggressive mobs.
If the player dies the Shadow will despawn.
The shadow's available spells are determined by what spells the caster has on their action bar (spells in Spell Books are included). Spells are limited to only ones that the AI can cast. A general rule of thumb for this is if it can be cast in a Caster, then the AI can cast it too. This is not always the case, though, but is still a good guideline.
If no castable spells are found, then the shadow is given Arcane Bolt as a default spell.
If you right click while the shadow is summoned it will instantly die and you have to spawn a new one.
Cast times:
Diminished == 10 seconds | 
Normal == 30 seconds | 
Augmented = Forever until player dies or logs out of server.
== Bugs ==
(Fixed) As of 5.24.698 when the Summoned Shadow despawns, the player's skin will set to the default 'Steve' skin.
Swift Swim

== Description ==
Just keep swimming!
== Effect ==
A spell that causes the status effect Swift Swim that lets You swim faster. Duration is 4 seconds for diminished, 26 seconds for normal and 255 seconds for augmented casting mode. The buff ID of Swift Swim is 57.
== Mana Cost ==
Diminished:	22
Normal: 	90
Augmented: 	450
== Reagent ==
1 x Water Essence when cast augmented.
== Castable by NPCs ==
No
== Castable by Caster Block ==
No
Test page

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Only use "Preview" when testing out things. Please don't save the page.
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Till the Fields

== Description ==
Till the fields in front of you
== Effect ==
Tills an area of dirt as if you have used a hoe. The area affected is three blocks wide and with a length dependant on the casting mode. If there is no water nearby, the area will quickly revert to dirt.
== Mana Cost ==
Diminished: 20
Normal: 80
Augmented: 400
== Reagent ==
Earth Essence
== Castable by NPCs ==
No
Yes this is a lie
== Castable by Caster Block ==
Yes
Tower Guardian

Tower Guardians are fearsome constructs found guarding the Archmage Tower. They are not to be taken lightly!
== Description ==
The Tower Guardian is a boss mob that is found in the Archmage Tower.
It is a master construct of sorcery and bears supreme arcane power. They were built by the old archmages to defend their towers during the war. They will protect the towers and the knowledge of the arch-magicka at any cost.
== Behaviours ==
The tower guardians will attack any mob that comes into the tower. This includes players.
It is capable of killing mobs in one hit, and acts extremely fast. It uses a modified version of Arcane Bolt.
If the player attempts to wall themselves in or block the guardian in, it will use Dig to break the wall down.
The tower guardian will regenerate health over time, at a rate of every 10 seconds.
== Strategy ==
Even at level 15 and above, the Tower Guardian is an incredibly tough enemy. It deals pure magic damage, meaning vanilla armors (even Diamond armor) will not be of use. Master armor or arch-mage armor are strongly recommended. Despite having only two spells, they are both extremely powerful. His modified arcane bolt is immensely powerful, so shielding spells are highly advised such as Magic Shield. As well as that, Chrono Anchor (at normal casting level) is extremely helpful. Despite the fact it requires an essence, it is worth it because if you die you can immediately resurrect and finish what you started. For damage spells, fast firing damage spells such as Arcane Bolt are quite good, although any low mana costing spells will still work. As well as that, fire based spells are not encouraged, since there are many flammable objects in the Arch-Mage tower and if the Tower-Guardian dies in fire, the loot will burn. Dealing a direct damage killing blow (such as Arcane Bolt or Ender Bolt) is also recommended, as it drops a significant amount of XP, and damage over time spells can prevent it from dropping.
Tower Protector

A Tower Protector is a block found inside of a Structure Generation. These blocks are usually on the highest floor of the structure and are always on the inside. 
==Purpose==
Tower Protectors prevent a player from breaking or placing blocks inside of the structure or just outside of the structure. Tower protectors do not prevent you from destroying leaves, flowers, webs, and grass.
When the Tower Protector is destroyed nothing is dropped. This block is only obtainable through creative and mod usage.
==Drops==
When a player places a block within the range of a Tower Protector. The block is destroyed and acts as if a player broke the block. For example, when a player places a diamond ore block, the diamond ore block will be destroyed and will drop one diamond and may drop experience.
==Bugs==
-When a block is placed on top of snow (not a block of snow) within the range of a Tower Protector, the block will not be destroyed.
-When snow (not a block of snow) is placed within the range of a Tower Protector it will drop 7 snowballs every time.
-When any wool block is placed within the range of a Tower Protector, the wool will be destroyed and drop a light blue wool.
-When any wooden plank is placed within the range of a Tower Protector, the plank will be destroyed and drop an oak wood plank.
-When any sandstone block is placed within the range of a Tower Protector, the sandstone block will be destroyed and drop the standard sandstone block.
-When any half slab is placed within the range of a Tower Protector, the slab will be destroyed and drop a bricks slab.
-When any cobblestone wall is placed within the range of a Tower Protector, the wall will be destroyed and drop a normal cobblestone wall.
-When any wood block is placed within the range of a Tower Protector,the wood will be destroyed and drop a Spruce wood.
-When destroyed in "treehouse" structure it will not work
Transplace

== Description ==
Switch positions with your target.
== Effect ==
Projectile spell.
Instantly switches the caster's position with the target.
== Mana Cost ==
Diminished:	180
Normal: 	180
Augmented: 	180
== Reagent ==
N/A
== Castable by NPCs ==
Yes
== Castable by Caster Block ==
No
Utility
True Sight

== Description ==
Reveal nearby illusions.
== Effect ==
Applies True Sight (buff) to the caster, showing entities affected by Invisibility potions, and allows Illusion Blocks to be passed through. The blocks take on their crafted appearance and become passable.
Duration of the buff is dependent of the caster's Casting Mode, 10, 30 or 50 seconds.
== Mana Cost ==
Diminished:	15
Normal: 	60
Augmented: 	300
== Reagent ==
1 x Arcane Essence when cast augmented.
== Castable by NPCs ==
No
== Castable by Caster Block ==
Yes
Utility
Vortex

== Description ==
Pull living creatures towards you
== Effect ==
Being a channelled spell, you need to hold down the mouse button to continue to pull creatures towards you. The distance from which you can pull creatures increases with the Casting Mode.
== Mana Cost ==
Diminished: 0.0 mana
Normal: 0.58 mana
Augmented: 2.0 mana
== Reagent ==
None
== Castable by NPCs ==
No
== Castable by Caster Block ==
Yes
Utility
Wall of Thorns

== Description ==
Every wall has its thorn...
== Effect ==
Creates a wall of cactus blocks from the block targeted and extending out in the direction the caster is facing. The higher the casting mode, the longer the wall. These blocks will disappear after a short time, and destroying them will not make them drop cactus.
== Mana Cost ==
Diminished: 78
Normal: 315
Augmented: 1575
== Reagent ==
1 x Plant Essence when cast augmented. 
== Castable by NPCs ==
Yes
== Castable by Caster Block ==
Yes
Water Breathing

== Description ==
Breathe underwater.
== Effect ==
Applies Water Breathing (buff) to the caster, allowing them to breathe underwater. Casting is instantaneous. Unlike other water breathing abilities that instantly refill the breath meter, this one will pause the breath meter wherever it is, making the longer buff duration from higher Casting Modes necessary for longer underwater excursions. The duration is 10, 20 and 90 seconds for each casting mode.
== Mana Cost ==
Diminished:	57.5
Normal: 	230
Augmented: 	1175
== Reagent ==
1 x Water Essence when cast augmented.
== Castable by NPCs ==
No
== Castable by Caster Block ==
No
Utility
Water Elemental

Water Elementals are creatures that can be commonly found near water sources. They are mostly harmless, but territorial, choosing to push the player or pull them under the water should the player get too close.
== General Information ==
Water Elementals are creatures of pure water, and do not like to venture far from water sources.
== Behaviors ==
A water elemental will patrol around, attempting to stay close to water. If it sees a player, it will attack by pushing the player, but dealing no actual damage.
It also seems to have a secondary ability: When a player is hit by a Water Elemental's "attack", it will inflict the Watery Grave status upon the player for a short time, causing them to be pulled quickly to the bottom of a body of water.
A single water elemental isn't much of a threat (except at the lip of a ravine or some such drop), however, a group of them can stack the push to launch the target quite high.
Water elementals are unhindered by water movement.
Water Shield

== Description ==
Summon water from nearby water sources to guard you.
== Effect ==
Channeled spell.
Applies Water Shield (buff) to the caster based on a combination of how many water sources are nearby, and how long the caster channels.
Increases buff duration faster with more water sources nearby.
 
Nearby is defined by a cube with the radius of 4 blocks.
Can be extended by channeling the spell with nearby valid sources while the buff is still active.
Adds 2 seconds to the buff per second channeled per valid nearby source, up to a maximum of 45 second duration.
Costs 40 mana * number of nearby valid blocks per second channeled regardless of Casting Mode.
Mana cost
Water Shield (buff)

Protects the buff's target from fire for the duration of the buff. The buff ID of Water Shield is 40.
If the caster is lit on fire, it will be instantly extinguished.
Lava in front of the caster will be turned to obsidian, and fire will be put out.
Note that this does not affect lava waterfalls, or lava that is above the level that the caster is currently standing on.
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