nyuuzyou/wikis huggingface dataset:
Tormented Soul

Tormented Souls are Undead ghost creatures in Baldur's Gate 3. They can be found in Lady Jannath's Estate.They reveal themselves after the candelabra or painting they inhabit is destroyed. 
== Overview ==
Tormented souls will initially be inhabiting the golden candelabra around the estate. These have 10 Hit Points, and the conditions Burning (Condition) and Haunting Aura (Condition). They also have several immunities.
Being in the area near the candelabra will inflict the condition Phantasmal Force (Condition), causing per turn.
They are one of two ghosts with the ability to possess objects, the other being the Vengeful Soul. 
== Attacks and abilities ==
Category:Undead
Toron

Toron is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One. He cares and tends to the refugees' oxen.
== Involvement ==
=== Act One ===
Toron can be found in The Hollow of the Emerald Grove tending to a Hungry Ox, Bored Ox, and Strange Ox. He leaps to their defence if attacking one of the oxens.
If travelling to the Rosymorn Monastery Trail or the Shadow-Cursed Lands before resolving ritual the Rite of Thorns, the tieflings are expelled from the Emerald Grove and Toron's corpse can be found among the pile of refugees near the bridge to the Blighted Village.
=== Act Two ===
If Toron survives through Act One, his body can be found in the Shadow-Cursed Lands at among the tiefling refugees that did not make it to Last Light Inn.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Related quests ==
* 
* 
== Idle banter ==
Toron occasionally talks to himself while tending to the oxen in the Emerald Grove during Act One.
Toron: The waiting's getting to me. If we left, we could at least make a run for it.
Toron: Can't keep the goblins out forever. This is no fortress, and we're no warriors.
== Gallery ==
Toron Model.png|Toron's model.
== External links ==
* 
Category:Tieflings
Category:Asmodeus Tieflings
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Torrack

Tracker Torrack is a goblin tracker in the Underground Passage during Act One. He and his fellow goblins have captured .
== Involvement ==
=== Act One ===
Upon entering the Underground Passage, Torrack can be found with , , and . He is worried that the goblin ambush at the gate went awry. In the meantime, he stabs any rat he can find in case they are druid spies, and he suggests chopping off Findal's toe.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== Idle banter ==
Tracker Worm: Minthara's gonna skin us. No one knows about this damn weapon.
* Sharp-Eye Gurza: Yeah. She'll kill us dead if we go back without it.
** Warrior Gresh: We'll get the druid talking. Grove's got to be full of magic.
*** Tracker Torrack: That's why I've been stabbin' all the rats. Might be spies.
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Followers of the Absolute
Tozad

Tracker Tozad is a goblin stationed at the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Tozad can be found patrolling the eastern corridor of the Shattered Sanctum.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Tra'an

Youth Tra'an is a githyanki youth found in Act One. He is a member of a new githyanki generation hatched and raised in the Crèche Y’llek.
== Involvement ==
Tra'an can be encountered right after the party enters the main part of the Crèche. He stands in the corridor to the west from the entrance, warily discussing with her mate the arrival of the Inquisitor and uneasiness within the Crèche evoked by him coming.
While speaking to Tra'an (the dialogue involves both him and Qun’irel), the player character might find out details about the current situation within the Crèche, and about the role of the Inquisition in the gith society. Throughout the dialogue Tra'an will constantly try to restrain Qun'irel, trying to stop her from blabbing out too much to the strangers (even if the player is a Githyanki themselves).
 
=== Attacks and abilities ===
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Githyanki
Category: Humanoids
Trader Djingo

Trader Djingo is a gold dwarf in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Trader Djingo and his clients can be encountered at the pier of the Grey Harbour Docks at after having successfully resolved the conflict between and and long resting at least once. They can be spoken with, but these interactions bear no possible further interactions for the party.
Category: Dwarves
Category: Gold Dwarves
Category: Humanoids
Category: Characters
Category: Characters in Act Three
Category: Characters in the Lower City
Traders

Traders are characters that have an expanded set of items and extra money. They are marked with a on the minimap. Talking to a trader often leads to a dialogue option that opens the trading interface, and some traders have no role in the game beyond their trade inventory.
== Trade inventory ==
In addition to the normal inventory of items most characters have, each trader also has a set of items they can sell, called a trade inventory or trade treasures. Some items are guaranteed - usually unique magic items - while most items are picked from Treasure Tables, with some items available only at specific Levels. For example, a trader that sells five rolls on the Healing Potion Table is effectively guaranteed to have five at level 3, but might have a mix of and at level 5.
Items in the trade inventory are treated differently to the normal inventory. These items can usually (not always) be pickpocketed, but only the three most expensive trade items are dropped on death. This is in addition to any other typical drops of an characters, such as their normal inventory and items that are dropped exclusively on death. The trader's gold does not drop on death, but it is usually available for pickpocketing, though some exceptions exist.
Unique equipment for sale is not refreshed after a Long Rest. Non-unique items such as Consumables, Alchemy Ingredients, and Camp Supplies are re-rolled after a Long Rest. 
=== Combat ===
Traders will be able to use consumables from their trade inventory during combat encounters. This includes drinking potions and casting spells from Scrolls.
== Trader wealth ==
Traders have a set wealth level that, in combination with player level, determines how much gold they can have. Wealth can be poor, modest, normal, wealthy, or extremely rich.
The following is a table describing the range of available gold by wealth level, from levels 1 to 12. For a more detailed breakdown, see Trader gold tables.
== Trading ==
The trade interface allows for buying and selling items from a trader. It is also possible to barter with them, earning more money at the cost of attitude or vice versa. Attitude and Persuasion influence trading price. 
== List of traders ==
== Notes ==
Category:Gameplay mechanics
Transmutation

Transmutation is a school of magic. 
== Overview ==
Transmutation magic involves magically changing the properties of objects and creatures, changing their weight, imbuing them with elemental energy or even turning flesh into stone.
Transmutation School is a Wizard subclass that specializes in Transmutation spells. 
== List of transmutation spells granted by class or through scrolls ==
== List of transmutation spells granted by items ==
== List of transmutation spells available only to NPCs ==
== External links ==
* 
Category:Schools of magic
Category:Spell-related lists
Category:Lists of spells
Transmutation School

Transmutation School is one of the Subclasses of Wizard. These Wizards become accomplished Alchemists, able to pass benefits to companions. At higher levels they can turn into a bird without using a spell slot.
== Subclass features ==
; Transmutation Savant
: Halves the cost to learn Transmutation spells from Scrolls. Learning these spells will only cost per spell level.
; 
: You brew two Alchemical Solutions instead of one when combining extracts, if you succeed a Difficulty Class 15 Medicine Check.
; 
: You can create Transmuter's Stones, storing some of your transmutation magic. A creature carrying the stone gains a benefit of your choice:
:; 
:: 
* Once you have created a stone, you must cast a Transmutation spell of level 1 or above or finish a Long Rest before you can create another one. Only one stone can be active at a time.
; 
: Using an action, transform into a blue jay, able to . If the blue jay's Hit Points drop to 0, the target reverts to its original form with its original hit points. This ability can be done at will, and costs no spell slots.
Category:Subclasses
Transmuter's Stone (disambiguation)

Transmuter's Stones are stones created by wizards of the Transmutation School which are imbued with magical power that can provide their holder with boons such as resistance to damage or increased movement speed. The term may refer to the stones themselves or the abilities which create them.
* - Passive feature of level 6 Transmutation wizards
* - Container ability which lets level 6 Transmutation wizards select a stone to create
* which creates 
* which creates 
* which creates 
* which creates 
* which creates 
* which creates 
* which creates 
* which creates
Travel to Moonrise Towers

Travel to Moonrise Towers is a sub-Quest part of Act One's main quest . It can be initiated by talking to Halsin or Minthara, depending on the player's choice and outcome of the quest Save the Refugees, after each branch's respective celebration at the Campsite. 
__TOC__
==Objectives==
Objectives and journal entries may vary pending player decisions and outcomes.
== Walkthrough ==
The quest is divided into two subquests, reflective of the two paths to the Shadow-Cursed Lands:
* 
* 
== Achievements ==
Category:Quests
Category:Main Quest
Traveller's Chest

== Contents ==
These items can be found in your Traveller's Chest if you are logged in to the Larian Launcher:
* x5
These items can be found in your Traveller's Chest if you own the Digital Deluxe Upgrade and you are the host:
* 
** 
** 
** 
** 
** 
** 
** 
** 
** 
** 
** 
* 
* 
** 
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** 
These items can be found in your Traveller's Chest if you have claimed them as Twitch drops:
* 
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* 
== References ==
Triava

Cashguard Artillerist Triava is a human member of the Cashguard who can be found at The Counting House in the Lower City of Baldur's Gate. She can be found in the off-limits area on the main floor, behind the clerks.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Trickery Domain

Trickery Domain is one of the Subclasses of Cleric. These Clerics are more specialised in stealth and illusion magic.
Player selectable Deities associated with this domain: Garl Glittergold, Lolth, Shar (Shadowheart only), Tiamat, and Tymora.
== Subclass features ==
; 
: Grant another creature Advantage on Stealth checks.
; Domain Spells
: You gain spells from your domain. They are always prepared.
:* 
:* 
; 
:; Channel Divinity Action
:: Summon an illusion to distract your enemies. You and your allies receive Advantage on attack rolls against a creature if both the attacker and the illusion are within of it.
; Domain Spells
: You gain spells from your domain. They are always prepared.
:* 
:* 
; Domain Spells
: You gain spells from your domain. They are always prepared.
:* 
:* 
; 
:; Channel Divinity Action
:: Wrap yourself in shadows to become if you are Obscured.
; Domain Spells
: You gain spells from your domain. They are always prepared.
:* 
:* 
; 
: Deal in addition to your weapon's weapon damage.
; Domain Spells
: You gain spells from your domain. They are always prepared.
:* 
:* 
== External links ==
* 
Category:Subclasses
Trinoda

Trinoda is a high elf ranger backup leader of Zhentarim, trying to take over Guildhall in Act Three.
== Involvement ==
Trinoda tries to take over Guildhall with other Zhentarim members if was killed in Act One or Act Two, and was killed in Abandoned Cistern before she could escape.
Unlike Roah and Friol, Trinoda always is hostile and does not offer the party the opportunity to join the Zhentarim in the upcoming fight.
==Combat==
=== Attacks and abilities ===
== Loot ==
* 
* 
== Related quests ==
* 
Category:Elves
Category:High Elves
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Zhentarim
Category:Rangers
Category:Replacement characters
Trinzas

Warrior Trinzas is a goblin stationed in the Goblin Camp during Act One.
== Involvement ==
=== Act One ===
Warrior Trinzas is one of the guards at the inner entrance to the Shattered Sanctum. occasionally converses with Trinzas about the loud party in the courtyard or the recent prisoner from adventuring party. Upon first entering the area, the party is immediately questioned by Trinzas for the intrusion and will require passing skill checks to progress farther.
* If having freed as part of , she avoids combat by vouching for the party.
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If the party fail any of the checks, they are forced to leave and can only enter the area through stealth or violence. If the party pass any of the above skill checks, they are permitted entry into the area and are awarded 120 XP as if they defeated all the goblins in the entrance hall.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== Idle banter ==
Warrior Trinzas: Bloody racket...
* Warrior Nrog: Aw, c'mon now. They're just 'avin a bit o' fun.
** Warrior Trinzas: Aye - so much fun that those thieves almost got past.
*** Warrior Nrog: We got 'em though, eh? And once the whelp starts singin' we'll know who sent 'em.
**** Warrior Trinzas: Aye. Might be we'll pay 'em a visit in return. That'll be some real fun.
== External links ==
* 
Category:Goblins
Category:Humanoids
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Fighters
Category:Followers of the Absolute
Tripwire

== About Tripwires ==
A Tripwire is a common type of Trap that might be encountered almost in every location of the game.
A Tripwire is a hidden triggering mechanism, consisting of a tugged cord and a reacting device nearby. Usually it is implied to prevent the party members from crossing certain line, f.e. from entering a door or proceeding further into the defended part of a chamber.
If a Tripwire line is crossed while the trap is not disarmed, the trap triggers, basically causing damage. However, most often the Tripwire is set together with some other traps planted nearby, and tearing it causes a chain reaction of further triggering of other devices.
A Trip wire trap can be disarmed with the help of skill, but the interacting party member must have a in their inventory. Minimal requirement is a roll, but the Difficulty Class may vary depending on circumstances.
After disarming, the Tripwire trap will be pictured as inactive parts of previously tugged cord. As it basically causes Fire damage via Explosion, it won't make any further damage once it is disarmed or has been triggered.
Category:Environmental objects
Category:Traps
Tristan

Fist Recruit Tristan is a Flaming Fist recruit at Waukeen's Rest during Act One.
== Involvement ==
=== Act One ===
Tristan is encountered alongside other members of the Flaming Fist seeking and at Waukeen's Rest on The Risen Road.
== Combat ==
=== Attacks and abilities ===
== Loot ==
* 
* (Tactician only)
== External links ==
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act One
Category:Characters in the Risen Road
Category:Rangers
Category:Members of the Flaming Fist
True Hero of Baldur's Gate

True Hero of Baldur's Gate is a Stoney and Boney bespoke statue, commissioned from and crafted by his wife at their stall in the Circus of the Last Days in Rivington.
==Involvement==
This statue costs 5000 gold, and will depict whichever character is speaking to Boney when the purchase is made. Only a single statue can be purchased through the course of any given playthrough. The player can choose through dialogue to have the statue depicting them armed (including their head gear), in their camp clothing, or in the nude.
While the statue is in camp, the owner will gain Sweet Stone Features after a long rest.
==Alternative names==
* Astarion the Sensuous
* Gale the Erudite
* Halsin the Immense
* Jaheira the Spring Chicken
* Karlach the Fierce
* Lae'zel the Stern
* Minsc the Hamstersome
* Minthara the Relentless
* Shadowheart the Passionate
* Wyll the Illustrious
==Notes==
* Prior to Patch 7, other sources of could overwrite the permanent condition, removing it until the next long rest.
Category:Environmental objects
True Mind

== Dialogue ==
When placed on the Mind-Archive Interface within the Mind Flayer Colony, the Slack-Skinned Head will speak.
* Every day he comes. Every day for three days, to ask me how I feel.
* I want to tell, but... I am confused. Which... which day is it?
Reply "It's the first day."
* The first, yes! Five days since he put that thing in my eye, but the first day he came to visit.
* He says I am the last. That the other subjects have all changed.
Reply "It's the second day."
* Eye hurts. Head hurts. But he says I am past the worst of it—that I won't change like the others.
* He's given me a place of honour, so he can repeat his miracle. And a name:
* 'True Soul.'
Reply "It's the third day."
* She whispers in my mind. She sings.
* Praise the Absolute.
Reply "Tell me about these others."
* Separate cells—I never saw them. But when they changed...
* MY HEAD! I CAN FEEL THEM IN MY HEAD!
Reply "Who is this 'he' you're talking about?"
* We are his pets. His plan.
* Lord Gortash.
Truffles Smythe

Truffles Smythe is a human patron at the Elfsong Tavern in Act Three.
== Involvement ==
=== Act Three ===
Truffles can be found in the Elfsong Tavern in the Lower City. She will comment on the various events that have happened in Baldur's Gate.
== Notable loot ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Trynn

Trynn is a halfling dedicated to during Act One. She is hunting for with her companions along The Risen Road.
== Involvement ==
=== Act One ===
Trynn can be encountered in the Risen Road Toll House with her companions, and , all of whom claim allegiance to Tyr.
If questioned about gold in the Toll House, Trynn reveals a locked door to the basement.
If is present in the party, then Trynn, Anders, and Cyrel become hostile.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* (if unused)
* 
* 
* 
== Related quests ==
* 
* 
== Idle banter ==
Trynn will occasionally chat with :
Anders: Cut it out. There's worse than gnolls out there.
* Trynn: Nothing we need to worry about.
** Anders: How about a dragon? Would that worry you?
*** Trynn: I'd give it a bloody good fight, that's for sure.
**** Anders: Ha! Only thing you'd give a dragon is bad gas.
== Notes ==
* In Early Access, Anders had another companion named . He was removed in the Release version.
== External links ==
* 
Category:Humanoids
Category:Halflings
Category:Lightfoot Halflings
Category:Characters
Category:Characters in Act One
Category:Characters in the Risen Road
Category:Rangers
Tska'an

Ch'r'ai Tska'an is a githyanki character encountered in Act Two.
== Involvement ==
Ch'r'ai Tska'an and her group of Githyanki ambush the party if they approach the Waypoint. Carrying the , whether gifted by or looted off his corpse, allows the party to more easily spot their ambush and surprise the raiding party. 
If the party was not marked for death by , Tska’an and her entourage do not appear at the ambush spot. If this is the case, Tska'an can be fought in the Knights of the Shield Hideout in Act Three as part of the quest . 
In combat, Tska'an functions as a gish and a warlock.
== Combat ==
=== Attacks and abilities ===
=== Honour Mode ===
=== Notable loot ===
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* 
=== Allies ===
* 
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=== Encounter details ===
* Tska'an and her squad will block the player from proceeding to Baldur's Gate and Act Three. Tska'an begins the battle standing on an archway flanked by two Veteran Githyanki Raiders who will often use and . Below her are two Veteran Githyanki Warriors armed with Githyanki Parry.
* All members of the gith ambush carry weapons imbued with , to protect them from the weaker areas of the Shadow Curse on the border of Reithwin.
=== Tactics ===
* An effective way to begin the fight is using spells like , , or to get the entire party onto the top of the archway and begin focusing attacks on the raiders. Alternatively, the party can sneak their way onto the archway via a path to the north before the githyanki appear and them. The warriors below will be forced to waste a turn or two taking the long way around or using Enhance Leap to follow with a jump. 
* Tska'an and her entourage can be affected by the Shadow curse. Retreating deeper into the town of Reithwin will cause the darker shadows to extinguish the spell on their weapons, causing them to take damage from the curse every turn. However, if they die to the curse in this way then they will be revived with half health as . If they die to the curse, then they will be hostile to everyone, including the still-living githyanki.
== Gallery ==
Ch'r'ai Tska'an.PNG|Tska'an bars the path to Baldur's Gate
==Notes==
* Tska'an displays the abilities of an Undead Patron Warlock despite the fact that this Warlock subclass is not available to player characters.
Category:Bosses
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in Reithwin Town
Category:Characters in Act Two
Category:Warlocks
Tud

Warlock Tud is a goblin stationed at the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Tud is a zealot of the Absolute who claims to be nearing promotion within the cult ranks. Alongside and , Tud is stationed at the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
=== Tactics ===
Lighting the nearby creates a large explosion.
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Category:Warlocks
Tuffet

Tuffet is a bear in the Circle of the Emerald Grove in Act One.
== Involvement ==
=== Act One ===
Tuffet can be found in the Grove sleeping on the elevator near . The party can ask her to move via or offer her a . If interacting without Speak with Animals, a party member can nudge her away by passing a . Rangers have the unique option to pass a to lure her away.
Once Tuffet moves to a different spot, she immediately falls asleep, allowing the party to use the elevator.
== Combat ==
=== Attacks and abilities ===
== Related literature ==
* 
* 
== External links ==
* 
Category:Bears
Category:Beasts
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One