nyuuzyou/wikis huggingface dataset:
Heavy shield unit

The is a piece of apparel added by the Biotech DLC. 
== Acquisition ==
Is worn by some mechanoid commanders when summoned. Diaboli from the 3rd summon, war queens from the 2nd, and apocritons from the first summon. 
Not always worn if these mechs appear in regular raids.
== Summary ==
The heavy shield unit creates a shield, like the shield belt, but allows the user to fire out.
It has 400 shield HP, compared to 110 HP from a normal quality shield belt. This results in taking 133.3 damage before it breaks. However, it recharges at 1.3% / second, over 10x slower than a normal shield belt.
Broken by EMP.
== Analysis ==
Much like most weapons wielded by Mechanoids, the heavy shield unit cannot be made by the player, or obtained from the corpses of dead mechanoids. They boast a notable amount of hp, but recharge at a very slow rate. because of this, you likely wont need to worry about the shield after you've broken it once. The easiest way to remove the shield is simply to use any kind of EMP weapon to destroy it instantly and stun the carrier.
== Version history ==
* Biotech DLC Release - Added.
Category: Utility
Hediffs/Anomaly/Body Parts/Prosthetic/AddedMutationBase

----
{| 
! Name !! Description !! Details !! Stages
|- id="AddedMutationBase" 
! AddedMutationBase
----
* Name:AddedMutationBase
* ParentName:AddedBodyPartBase
* Abstract:True
| -
|
* Hediff Class: Hediff_AddedPart
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Organic Added Bodypart: 
| -
|}
Hediffs/Anomaly/Body Parts/Prosthetic/Adrenal heart

----
{| 
! Name !! Description !! Details !! Stages
|- id="Adrenal heart" 
! Adrenal heart
----
* Def Name:AdrenalHeart
* Label:adrenal heart
| A modified human heart that can release stress hormones and liquid energy into the bloodstream, allowing a ghoul to move and attack at incredible speeds.
|
* Hediff Class: Hediff_AddedPart
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Adrenal heart
* Abilities: Ghoul frenzy
* Added Part Props
** Solid: 
|
Label 	Parameters
Adrenal heart	
* Hunger Rate Factor Offset:
|}
Hediffs/Anomaly/Body Parts/Prosthetic/Corrosive heart

----
{| 
! Name !! Description !! Details !! Stages
|- id="Corrosive heart" 
! Corrosive heart
----
* Def Name:CorrosiveHeart
* Label:corrosive heart
| A modified human heart that allows a ghoul to spray corrosive fluid.
|
* Hediff Class: Hediff_AddedPart
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Corrosive heart
* Abilities: Corrosive spray
* Added Part Props
** Solid: 
** Part Efficiency: 
| -
|}
Hediffs/Anomaly/Body Parts/Prosthetic/Flesh tentacle

----
{| 
! Name !! Description !! Details !! Stages
|- id="Flesh tentacle" 
! Flesh tentacle
----
* Def Name:Tentacle
* Label:flesh tentacle
* Label Noun:a flesh tentacle
|
A fleshy, muscled tentacle resembling a partial transformation into a fleshbeast. The tentacle is excellent at manipulation.
The flesh tentacle has its own neural structures and may become dangerous if removed.
|
* Hediff Class: Hediff_AddedPart
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Organic Added Bodypart: 
* Default Install Part: Shoulder
* Added Part Props
** Solid: 
** Part Efficiency: 
* Comps: Fleshbeast Emerge
** Letter Label: Fleshmass operation
** Letter Text: Attempting to remove {PAWN_nameDef}'s tentacle has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!
|
Label 	Parameters
Flesh tentacle	
* Beauty (Pawn) Offset:
|}
Hediffs/Anomaly/Body Parts/Prosthetic/Flesh whip

----
{| 
! Name !! Description !! Details !! Stages
|- id="Flesh whip" 
! Flesh whip
----
* Def Name:FleshWhip
* Label:flesh whip
* Label Noun:a flesh whip
|
A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.
It has its own neural structures and may become dangerous if removed.
|
* Hediff Class: Hediff_AddedPart
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Organic Added Bodypart: 
* Default Install Part: Shoulder
* Added Part Props
** Solid: 
* Comps
** Fleshbeast Emerge
*** Letter Label: Fleshmass operation
*** Letter Text: Attempting to remove {PAWN_nameDef}'s flesh whip has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!
** Verb Giver
Label	Capacities	 	Power 	Cooldown Time
blade	Cut 	60%	20.5 (2.5x natural fist)	2 (seconds)
|
Label 	Parameters
Flesh whip	
* Beauty (Pawn) Offset:
|}
Hediffs/Anomaly/Body Parts/Prosthetic/Fleshmass lung

----
{| 
! Name !! Description !! Details !! Stages
|- id="Fleshmass lung" 
! Fleshmass lung
----
* Def Name:FleshmassLung
* Label:fleshmass lung
* Label Noun:a fleshmass lung
|
A cancerous mass of semi-sentient flesh. The tissue constantly regrows and replaces itself, making it immune to effects like lung rot and asthma.
The organ has its own neural structures and may become dangerous if removed.
|
* Hediff Class: Hediff_AddedPart
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Organic Added Bodypart: 
* Prevents Lung Rot: 
* Default Install Part: Lung
* Added Part Props
** Solid: 
* Comps: Fleshbeast Emerge
** Letter Label: Fleshmass operation
** Letter Text: Attempting to remove {PAWN_nameDef}'s fleshmass lung has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!
|
Label 	Parameters
Fleshmass lung	
* Pain Offset: 
* Toxic Environment Resistance Offset:
|}
Hediffs/Anomaly/Body Parts/Prosthetic/Fleshmass stomach

----
{| 
! Name !! Description !! Details !! Stages
|- id="Fleshmass stomach" 
! Fleshmass stomach
----
* Def Name:FleshmassStomach
* Label:fleshmass stomach
* Label Noun:a fleshmass stomach
|
A cancerous mass of semi-sentient flesh. The harsh acid it produces is painful, but strong enough to prevent most food poisoning.
The organ has its own neural structures and may become dangerous if removed.
|
* Hediff Class: Hediff_AddedPart
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Organic Added Bodypart: 
* Default Install Part: Stomach
* Added Part Props
** Solid: 
* Comps: Fleshbeast Emerge
** Letter Label: Fleshmass operation
** Letter Text: Attempting to remove {PAWN_nameDef}'s fleshmass stomach has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!
|
Label 	Parameters
Fleshmass stomach	
* Pain Offset: 
* Food Poisoning Chance Factor: 
* Make Immune To: Gut worms
|}
Hediffs/Anomaly/Body Parts/Prosthetic/Ghoul barbs

----
{| 
! Name !! Description !! Details !! Stages
|- id="Ghoul barbs" 
! Ghoul barbs
----
* Def Name:GhoulBarbs
* Label:ghoul barbs
| A number of barbed bioferrite spikes have been surgically attached to this ghoul.
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
|
Label 	Parameters
Ghoul barbs	
* Melee Damage Factor Factor: 
* Move Speed Offset:
|}
Hediffs/Anomaly/Body Parts/Prosthetic/Ghoul plating

----
{| 
! Name !! Description !! Details !! Stages
|- id="Ghoul plating" 
! Ghoul plating
----
* Def Name:GhoulPlating
* Label:ghoul plating
| A number of large bioferrite plates have been surgically attached to this ghoul.
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
|
Label 	Parameters
Ghoul plating	
* Incoming Damage Multiplier Factor: 
* Move Speed Offset:
|}
Hediffs/Anomaly/Body Parts/Prosthetic/Metalblood heart

----
{| 
! Name !! Description !! Details !! Stages
|- id="Metalblood heart" 
! Metalblood heart
----
* Def Name:MetalbloodHeart
* Label:metalblood heart
| A modified human heart that can pump metalblood into the bloodstream, making the ghoul more resistant to damage for a short period of time. Metalblood also makes the ghoul more vulnerable to fire.
|
* Hediff Class: Hediff_AddedPart
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Metalblood heart
* Abilities: Metalblood injection
* Added Part Props
** Solid: 
|
Label 	Parameters
Metalblood heart	
* Move Speed Offset:
|}
Hediffs/Anomaly/Body Parts/Prosthetic/Revenant vertebrae

----
{| 
! Name !! Description !! Details !! Stages
|- id="Revenant vertebrae" 
! Revenant vertebrae
----
* Def Name:RevenantVertebrae
* Label:revenant vertebrae
| An installed prosthetic that allows the user to temporarily become invisible. The prosthetic is crafted from a modified revenant spine, using archotech shards to restrain the dormant revenant. The user can manipulate the visual centers of those nearby, effectively turning themself invisible for a short time.
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Abilities: Revenant invisibility
* Added Part Props
** Solid: 
| -
|}
Hediffs/Anomaly/Global/Misc/Agony pulse

----
{| 
! Name !! Description !! Details !! Stages
|- id="Agony pulse" 
! Agony pulse
----
* Def Name:AgonyPulse
* Label:agony pulse
|
Pure projected mental pain caused by a shock-pulse of suffering. It is overwhelming, but dissipates relatively quickly.
|
* Hediff Class: HediffWithComps
* Initial Severity: 0.1%
* Max Severity: 100%
* Comps
** Disappears
*** Show Remaining Time: 
** Severity Per Second
*** Severity Per Second Range: ~ 
|
Label 	Parameters
acute 	
* Min Severity: 0%
* Pain Offset:
lingering	
* Min Severity: 95%
* Pain Offset:
|}
Hediffs/Anomaly/Global/Misc/Awoken hypnosis

----
{| 
! Name !! Description !! Details !! Stages
|- id="Awoken hypnosis" 
! Awoken hypnosis
----
* Def Name:AwokenHypnosis
* Label:awoken hypnosis
|
This person has been hypnotized by an awoken unnatural corpse. The trance is absolute, but if the awoken corpse breaks its gaze then the hypnosis will end.
|
* Hediff Class: HediffWithComps
* Prevents Crawling: 
* Comps
** Disappears On Death
** Disappears
*** Disappears After Ticks: (overridden when added)
| -
|}
Hediffs/Anomaly/Global/Misc/Bioferrite extracted

----
{| 
! Name !! Description !! Details !! Stages
|- id="Bioferrite extracted" 
! Bioferrite extracted
----
* Def Name:BioferriteExtracted
* Label:bioferrite extracted
|
Bioferrite has been surgically removed from this entity. It will regenerate, but the process takes days.
|
* Hediff Class: HediffWithComps
* Comps: Disappears
*** Disappears After Ticks: 
*** Show Remaining Time: 
|
Label 	Parameters
Bioferrite extracted	
* Pain Offset:
|}
Hediffs/Anomaly/Global/Misc/Bliss lobotomy

----
{| 
! Name !! Description !! Details !! Stages
|- id="Bliss lobotomy" 
! Bliss lobotomy
----
* Def Name:BlissLobotomy
* Label:bliss lobotomy
|
This person has been psychically lobotomized, placing them in a state of bliss but limiting their cognitive function.
|
* Hediff Class: HediffWithComps
* Clears Ego: 
* Comps: Thought Setter
** Thought: Bliss lobotomy
|
Label 	Parameters
Bliss lobotomy	
* Disabled Work Tags:
** Intellectual
** ManualSkilled
* Global Learning Factor Offset:
|}
Hediffs/Anomaly/Global/Misc/Blood rage

----
{| 
! Name !! Description !! Details !! Stages
|- id="Blood rage" 
! Blood rage
----
* Def Name:BloodRage
* Label:blood rage
|
This creature has been exposed to blood rain, a psychofluid that induces rage. This rage will continue to grow as long as they're exposed to the blood rain, eventually resulting in a violent mental break. The effect grows quicker in some individuals, depending on their traits, psychic sensitivity, and random individual differences.
|
* Hediff Class: Hediff_BloodRage
* Initial Severity: 0.1%
* Max Severity: 100%
* Always Show Severity: 
|
Label 	Parameters
very mild	
* Become Visible
mild 	
* Min Severity: 5%
* Melee Damage Factor Factor:
moderate 	
* Min Severity: 40%
* Melee Damage Factor Factor:
severe 	
* Min Severity: 60%
* Melee Damage Factor Factor:
extreme 	
* Min Severity: 80%
* Melee Damage Factor Factor:
extreme 	
* Min Severity: 100%
* Blocks Sleeping: 
* Melee Damage Factor Factor:
|}
Hediffs/Anomaly/Global/Misc/Brainwipe coma

----
{| 
! Name !! Description !! Details !! Stages
|- id="Brainwipe coma" 
! Brainwipe coma
----
* Def Name:BrainwipeComa
* Label:brainwipe coma
|
This person has had their memories erased. The violent nature of the process has put them into a coma.
|
* Hediff Class: HediffWithComps
* Comps: Disappears
** Show Remaining Time: 
|
Label 	Parameters
Brainwipe coma	
* Consciousness Max:
|}
Hediffs/Anomaly/Global/Misc/Corpse torment

----
{| 
! Name !! Description !! Details !! Stages
|- id="Corpse torment" 
! Corpse torment
----
* Def Name:CorpseTorment
* Label:corpse torment
|
This person shares a psychic link with a corpse that appears to be their exact duplicate. They have done something to anger it, causing them to fall unconscious.
|
* Hediff Class: HediffWithComps
* Comps: Disappears
** Disappears After Ticks: 
** Show Remaining Time: 
|
Label 	Parameters
Corpse torment	
* Pain Offset: 
* Consciousness Max:
|}
Hediffs/Anomaly/Global/Misc/Crumbled mind

----
{| 
! Name !! Description !! Details !! Stages
|- id="Crumbled mind" 
! Crumbled mind
----
* Def Name:CrumbledMind
* Label:crumbled mind
|
This person has lost most of their cognitive ability, preventing them from doing complex tasks. They are a husk of their former self.
The condition is incurable.
|
* Hediff Class: HediffWithComps
* Ever Curable By Item: 
* Default Install Part: Brain
|
Label 	Parameters
Crumbled mind	
* Disabled Work Tags:
** Caring
** ManualDumb
** Intellectual
** ManualSkilled
* Consciousness Post Factor:
|}
Hediffs/Anomaly/Global/Misc/CrumblingMindBase

----
{| 
! Name !! Description !! Details !! Stages
|- id="CrumblingMindBase" 
! CrumblingMindBase
----
* Name:CrumblingMindBase
* Label:crumbling mind
* Abstract:True
|
This person is experiencing a rapidly decaying mental state. Within a few days, they will be incapable of most work. With sufficient technology, like a healer mech serum, the condition can still be reversed. However, it will soon become permanent.
|
* Hediff Class: HediffWithComps
* Initial Severity: 0.1%
* Max Severity: 100%
* Is Bad: 
* Tendable: 
* Duplication Allowed: 
* Default Install Part: Brain
| -
|}
Hediffs/Anomaly/Global/Misc/CrumblingMindUndiagnosedBase

----
{| 
! Name !! Description !! Details !! Stages
|- id="CrumblingMindUndiagnosedBase" 
! CrumblingMindUndiagnosedBase
----
* NameCrumblingMindUndiagnosedBase
* ParentNameCrumblingMindBase
* Abstract:True
----
* CrumblingMindBase:
** Label:crumbling mind
|
* CrumblingMindBase:
This person is experiencing a rapidly decaying mental state. Within a few days, they will be incapable of most work. With sufficient technology, like a healer mech serum, the condition can still be reversed. However, it will soon become permanent.
----
* CrumblingMindUndiagnosedBase:
This person is showing early signs of a condition which will cause severe mental degradation. They will begin to display symptoms within a matter of days.
|
CrumblingMindBase:
* Hediff Class: HediffWithComps
* Initial Severity: 0.1%
* Max Severity: 100%
* Is Bad: 
* Tendable: 
* Duplication Allowed: 
* Default Install Part: Brain
CrumblingMindUndiagnosedBase:
* Comps
** Remove If Other Hediff
*** Hediffs:
**** Crumbling mind
**** Crumbled mind
** Surgery Inspectable
*** Surgical Detection Desc:{PAWN_nameDef} is showing early signs of a severe condition which will soon cause severe mental degradation. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.
|
CrumblingMindUndiagnosedBase:
Label 	Parameters
diagnosed	
* Become Visible:
|}
Hediffs/Anomaly/Global/Misc/Crumbling mind

----
{| 
! Name !! Description !! Details !! Stages
|- id="Crumbling mind" 
! Crumbling mind
----
* Def Name:CrumblingMind
* Label:crumbling mind
|
This person is experiencing a rapidly decaying mental state. Within a few days, they will be incapable of most work. With sufficient technology, like a healer mech serum, the condition can still be reversed. However, it will soon become permanent.
|
* Hediff Class: HediffWithComps
* Initial Severity: 0.1%
* Max Severity: 100%
* Is Bad: 
* Tendable: 
* Duplication Allowed: 
* Default Install Part: Brain
* Comps
** Severity Per Day: 
*** Show Hours To Recover: 
** Replace Hediff
*** Hediffs: Hediff: Crumbled mind
*** Message:{PAWN_nameDef}'s cognitive condition has become permanent.
|
Label 	Parameters
mild 	
* Consciousness Post Factor:
moderate	
* Min Severity: 40%
* Consciousness Post Factor:
extreme 	
* Min Severity: 80%
* Consciousness Post Factor:
|}
Hediffs/Anomaly/Global/Misc/Crumbling mind (undiagnosed creepjoiner)

----
{| 
! Name !! Description !! Details !! Stages
|- id="Crumbling mind undiagnosed creepjoiner" 
! Crumbling mind (undiagnosed creepjoiner)
----
* Def Name:CrumblingMindUndiagnosedCreepjoiner
* Label:crumbling mind
|
This person is showing early signs of a condition which will cause severe mental degradation. They will begin to display symptoms within a matter of days.
|
* Hediff Class: HediffWithComps
* Initial Severity: 0.1%
* Max Severity: 100%
* Is Bad: 
* Tendable: 
* Duplication Allowed: 
* Default Install Part: Brain
* Comps
** Remove If Other Hediff
*** Hediffs:
**** Crumbling mind
**** Crumbled mind
** Surgery Inspectable
*** Surgical Detection Desc:{PAWN_nameDef} is showing early signs of a severe condition which will soon cause severe mental degradation. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.
** Severity Per Day
*** Severity Per Day Range: ~ 
*** Show Hours To Recover: 
** Replace Hediff
*** Hediffs: Hediff: Crumbling mind
*** Manually Triggered: 
*** Letter Label:Crumbling mind: {PAWN_nameDef}
*** Letter Desc:
{PAWN_nameDef} has begun experiencing pounding headaches and begs for help. {PAWN_pronoun} can't think straight and is losing {PAWN_possessive} cognitive function. {PAWN_nameDef} claims that {PAWN_pronoun} has seen a vision of the future. Within a matter of days, {PAWN_possessive} mind will crumble and {PAWN_pronoun} will become incapable of most tasks.
The condition is currently reversible with sufficient technology, like a healer mech serum, but will soon become permanent.
|
Label 	Parameters
diagnosed	
* Become Visible:
|}
Hediffs/Anomaly/Global/Misc/Crumbling mind (undiagnosed duplication)

----
{| 
! Name !! Description !! Details !! Stages
|- id="Crumbling mind undiagnosed duplication" 
! Crumbling mind (undiagnosed duplication)
----
* Def Name:CrumblingMindUndiagnosedDuplication
* Label:crumbling mind
|
This person is showing early signs of a condition which will cause severe mental degradation. They will begin to display symptoms within a matter of days.
|
* Hediff Class: HediffWithComps
* Initial Severity: 0.1%
* Max Severity: 100%
* Is Bad: 
* Tendable: 
* Duplication Allowed: 
* Default Install Part: Brain
* Comps
** Remove If Other Hediff
*** Hediffs:
**** Crumbling mind
**** Crumbled mind
** Surgery Inspectable
*** Surgical Detection Desc:{PAWN_nameDef} is showing early signs of a severe condition which will soon cause severe mental degradation. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.
** Severity Per Day
*** Severity Per Day Range: ~ 
*** Show Hours To Recover: 
** Replace Hediff
*** Hediffs: Hediff: Crumbling mind
*** Letter Label:Crumbling mind: {PAWN_nameDef}
*** Letter Desc:
{PAWN_nameDef} has begun experiencing pounding headaches. {PAWN_pronoun} can't seem to think straight and is quickly losing {PAWN_possessive} cognitive function. Something has gone wrong in the duplication process.
With sufficient technology, like a healer mech serum, the condition can still be reversed. However, if not treated, it will soon become permanent.
|
Label 	Parameters
diagnosed	
* Become Visible:
|}
Hediffs/Anomaly/Global/Misc/Cube anger

----
{| 
! Name !! Description !! Details !! Stages
|- id="Cube anger" 
! Cube anger
----
* Def Name:CubeRage
* Label:cube anger
|
This person is upset that their cube sculptures have been destroyed. Continuing to destroy their sculptures may cause them to become violent.
|
* Hediff Class: HediffWithComps
* Initial Severity: 0.1%
* Max Severity: 100%
* Always Show Severity: 
* Comps
** Cause Mental State
*** Override Letter Label:Cube rage: {PAWN_nameDef}
*** Override Letter Desc:
{PAWN_nameDef} can no longer control {PAWN_possessive} anger. Too many of {PAWN_possessive} precious cube sculptures have been destroyed.
{PAWN_nameDef} has flown into a berserk rage!
*** Human Mental State: Berserk
*** Days To Cause Mental State: 0.04 ()
*** Remove On Triggered: 
*** End Mental State On Cure: 
*** Min Severity: 100%
*** Forced: 
** Disappears On Death
|
Label 	Parameters
Cube anger	
* Become Visible:
|}
Hediffs/Anomaly/Global/Misc/Cube coma

----
{| 
! Name !! Description !! Details !! Stages
|- id="Cube coma" 
! Cube coma
----
* Def Name:CubeComa
* Label:cube coma
|
This person was connected to a golden cube and then separated from it. Severing the link this way has put them in a coma.
|
* Hediff Class: HediffWithComps
* Comps
** Disappears Disableable
*** Show Remaining Time: 
** Disappears On Death
|
Label 	Parameters
Cube coma	
* Consciousness Post Factor:
|}
Hediffs/Anomaly/Global/Misc/Cube interest

----
{| 
! Name !! Description !! Details !! Stages
|- id="Cube interest" 
! Cube interest
----
* Def Name:CubeInterest
* Label:cube interest
|
This person is drawn to the golden cube. If separated from the cube for too long, they'll start to experience negative effects.
|
* Hediff Class: Hediff_CubeInterest
* Always Show Severity: 
* Initial Severity: 10%
* Max Severity: 100%
* Is Bad: 
* Report String Overrides
** Job Def: GotoWander
*** Report String: Wandering and thinking about the cube.
** Job Def: Wait_Wander
*** Report String: Wandering and thinking about the cube.
** Job Def: Wait_Asleep
*** Report String: Asleep, dreaming about the cube.
** Job Def: Meditate
*** Report String: Meditating on the cube.
** Job Def: Pray
*** Report String: Praying for the cube.
** Job Def: MeditatePray 
*** Report String: Praying for the cube.
|
Label 	Parameters
curious 	-
fascinated	
* Min Severity: 33%
* Sleep Fall Rate Factor: 
* Global Work Speed Factor:
obsessed 	
* Min Severity: 66%
* Sleep Fall Rate Factor: 
* Global Work Speed Factor: 
* Mental Break Threshold Offset:
|}
Hediffs/Anomaly/Global/Misc/Cube withdrawal

----
{| 
! Name !! Description !! Details !! Stages
|- id="Cube withdrawal" 
! Cube withdrawal
----
* Def Name:CubeWithdrawal
* Label:cube withdrawal
|
This person obsessively wants to find their golden cube. Their skin itches and their mind races, thinking of ways to get closer to the cube. Their symptoms will get worse until they play with the cube.
|
* Hediff Class: Hediff_CubeWithdrawal
* Initial Severity: 0.1%
* Max Severity: 100%
* Always Show Severity: 
|
Label 	Parameters
- 	
* Become Visible:
inital 	
* Min Severity: 10%
* Consciousness Offset:
moderate	
* Min Severity: 35%
* Consciousness Offset:
extreme 	
* Min Severity: 65%
* Consciousness Offset:
|}