nyuuzyou/wikis huggingface dataset:
XBLAH's Modding Tool/Docs/Game/Open Game Folder

provides a shortcut to the selected base game folder, proving itself useful in case you need to modify any files manually.
The game folder is normally located under .
== Accessing the feature ==
This can be accessed within the tool via .
== Supported Games ==
* All games
* All games
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
* Game Directory
* File structures in Valve games
Category:Modding
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Game/Refresh Mods

In case you manually added or modified any mods for the current game, you can refresh the mod listing.
== Accessing the feature ==
This can be accessed within the tool via .
== Supported Games ==
* All games
* All games
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
* File structures in Valve games
Category:Modding
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Maps/Building Generator

comes with a Building Generator for Source. The tool includes some example files, and users can create their own templates.
== Accessing the feature ==
This can be accessed within the tool via .
== Generating a random building ==
The Building Generator creates buildings out of voxels, using instructions under and map data under .
Select the that you want to compile, select the desired settings and click Compile Maps.
In case you only edited the map entities, you can click Update Entities to compile it faster, keeping the brushes, visibility and lighting data intact.
In case you only want to check if the map is sealed, you can click Leak Test. The tool will alert you if any leaks are found.
== Creating a Theme ==
Each script file consists of a theme. A theme is made out of pieces
=== Pieces ===
Each piece is a visgroup of the under . The front of the pieces always face east in Hammer. Each piece must have a single info_landmark, that represents the origin (back-right corner) of the piece.
=== Skins ===
Themes can have multiple skins.
== Supported Games ==
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
Category:Level Design
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Maps/Compile

Maps for can be compiled through the . The tool will list and explain the most common options for compiling, making it as intuitive as possible.
== Accessing the feature ==
This can be accessed within the tool via .
== Compiling a map ==
Select the that you want to compile, select the desired settings and click Compile Maps.
In case you only edited the map entities, you can click Update Entities to compile it faster, keeping the brushes, visibility and lighting data intact.
In case you only want to check if the map is sealed, you can click Leak Test. The tool will alert you if any leaks are found.
== Supported Games ==
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
Category:Level Design
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Maps/Decompile

Compiled maps for and can be decompiled through the tool. The tool will list all the mounted maps, both the loose files and the ones inside the VPKs. You will be able to decompile the maps without having to extract them beforehand.
== Accessing the feature ==
This can be accessed within the tool via .
== Decompiling a map ==
Select the you want to decompile.
The decompiled maps will be saved under as loose files.
== Supported Games ==
* All games
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
Category:Level Design
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Maps/Map Editor

and will be automatically configured if ran through the .
== Accessing the feature ==
This can be accessed within the tool via .
== Installing ==
 is a modified version of . The tool is automatically installed and configured by when the user selects to run it.
== Installing ==
 is a modified version of . The tool is automatically installed and configured by when the user selects to run it.
== Supported Games ==
* All games
* All games
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
== External links ==
* Hammer++'s Homepage
Category:Level Design
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Maps/Open Prefabs Folder

provides a shortcut to the selected game's Prefabs folder, proving itself useful in case you need to modify any files manually.
== Accessing the feature ==
This can be accessed within the tool via .
== Supported Games ==
* All games
* All games
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
Category:Level Design
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Materials/Details Editor

The detail props files can be created or edited using the . The editor shows a preview of the detail props, showing both sprites and props, and is integrated with the File Explorer to make it really easy to create new detail props.
== Accessing the feature ==
This can be accessed within the tool via .
== Creating Details ==
Load an existing or create a new one. Select the used Ground Material and Details Material.
=== Detail Type ===
This is used by the materials to decide which details to show.
=== Groups ===
Groups are used to define the alpha of specific models/sprites.
=== Models ===
Define if the detail is a sprite or a model, and define the amount of details for a single group. The amount of all materials in a single group should sum 1.
You can set the sprite bounds in the Model Info panel, by clicking Edit Bounds. Set up Width and Height manually.
== Supported Games ==
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
* Detail props
Category:Material System
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Materials/Material Editor

can be used to create and files. It can also be used to generate normal maps.
== Accessing the feature ==
This can be accessed within the tool via .
== Creating a Material ==
When you are creating the material, the tool will create all the necessary files after the user selects the desired source images, either from a local bitmap resource or from a mounted .
=== Selecting the Shader ===
Currently, the following shaders are supported:
* UnlitGeneric
* LightmappedGeneric
* VertexLitGeneric
If the mod runs on Mapbase branch, when saving the material, it will automatically add sdk_ to the shader name.
=== Selecting textures ===
When creating a new material, you can use existing textures, or use directly image files, without any prior conversion. Once you save the material, the tool will automatically compile the materials to the required format.
To load a texture, right click the image preview of the desired texture, and click Open Texture to select an existing texture, or Import to load an image file. You can also export the current texture to an image format by right clicking the image preview, and clicking Export.
=== Generating Normal Maps ===
If the base texture has a bland color and dark and bright spots represent bevels, you can use the Generate Normal Map button to automatically create a normal map. This works for most cases.
== Supported Games ==
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
* Material
Category:Material System
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Materials/Skybox Editor

Skyboxes can be created straight from image files with the using an intuitive interface, that creates all the required vtfs and vmts. All you have to do is select each cubemap face, preview it, and save. It has a built in 3D previewer to check if the skybox is seamless, and supports the regular square skyboxes and the clamped ones. It will also give you the ideal settings for , and for each sky.
== Accessing the feature ==
This can be accessed within the tool via .
== Creating a Sky ==
You can create a new sky through . Load each individual SDR and/or HDR face in their respective Cubemap toolbox. You can preview how the faces align and rotate the skybox using your cursor.
== light_environment, env_sun and env_fog_controller settings ==
The Skybox Editor also provides ideal brightness, ambient, sun and fog configurations, that can be copied to the clipboard already in 's property format.
== Supported Games ==
* All games
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
* Skybox (2D)
Category:Material System
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Materials/WAD Editor

can view, edit and create files.
== Accessing the feature ==
This can be accessed within the tool via .
== Working with WADs ==
When you open the editor, you start with an empty file, to which you can add images and later save it as a WAD. You can also open existing files, edit them and save. Beware of reopening and saving files multiple times, as they can loose quality.
== Supported Games ==
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
* .wad
Category:Material System
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Mod/Chapters

Chapters for single-player games can be created with through an UI. The modder can easily create new chapters, select the chapter images, chapter background images, the first map of the chapter, the background map, and the tool will do the dirty work of creating the required vtfs, vmts and scripts. It gives the option to automatically blur the background images, so the modder can just take a screenshot of the background map and the tool will apply the usual blur. This replaces the need of saving VTFs, creating chapter images with weird proportions, and so on.
== Accessing the feature ==
This can be accessed within the tool via .
== Managing Chapters ==
=== Adding a Chapter ===
You can insert a new chapter by clicking button. 
=== Modifying a Chapter ===
Select the chapter to be modified.
;ID
:The alphanumeric identification of the chapter. This will order the chapters in the new game menu.
;Title
:The chapter title, to be displayed in the new game menu.
;Chapter image
: the picture box next to the Chapter Image label and select a screenshot to show up in the New Menu window.
;Background image
: the picture box next to the Chapter Background label and select a screenshot to show up as the menu background (or as the loading screen if a background map is set).
:After selecting the screenshot, the developer has the option to automatically blur the background image. Useful when using a Background Map.
;Map
:Select the map that will load when the user selects that chapter by clicking the button.
:The map can be removed by clicking the button. 
;Background map <optional>
:Select a background map to show up in the game menu by clicking the button.
:The map can be removed by clicking the button. 
=== Deleting a Chapter ===
You can delete a chapter by selecting the chapter and clicking the button. 
== Supported Games ==
* 
* 
* 
* 
* 
* 
* 
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
* Adding chapters to your mod
* Menu Background Map
Category:Modding
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Mod/Clean Files

Before shipping the mod, the provides the modder with a list of unnecessary files, which can be removed with the push of a button.
== Accessing the feature ==
This can be accessed within the tool via .
== Removing Temporary Files ==
By default, it will select all files that should be deleted before publishing the mod. You can manually unselect the files you want to keep.
== Supported Games ==
* All games
* All games
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
* Pre-publication evaluation#Excess_files
Category:Modding
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Mod/Content Mount

The mod mounted content can be edited with , pointing to directories and VPKs in the desired order, without the risk of messing the game info. 
== Accessing the feature ==
This can be accessed within the tool via .
== Mounting Content ==
== Supported Games ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
* Gameinfo.txt
Category:Modding
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Mod/Delete Mod

You can delete the selected mod in case you don't want to work with it or have it anymore.
== Accessing the feature ==
This can be accessed within the tool via .
== Supported Games ==
* All games
* All games
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
Category:Modding
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Mod/Extract Used Assets

You can select a VMFs, VMTs or MDLs in and it will list you all the required assets for the selected files, showing you to which pack or loose folder they belong, and giving you the option to copy what you want to a separate folder under . By default, it will select all the files not located inside VPKs, but you can extract the files from the VPKs on the go, if you want to, in case you are using assets from games not everyone own.
== Accessing the feature ==
;For Maps
This can be accessed within the tool via .
;For Materials
This can be accessed within the tool via .
;For Models
This can be accessed within the tool via .
== Detectable files ==
Currently, it detects the following files:
* Compiled maps
* Materials (and required files)
* Models (and required files)
* Sprites
* Sounds (used by ambient_generic)
* Particles
* Skyboxes
== Copying used assets ==
Select the files that you want to be copied to the custom folder. You can select individual files, or you can select a whole package to copy or not to copy the files.
When you've selected the files you want to extract, click Copy Assets and the assets will be copied to a new directory under .
== Supported Games ==
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
Category:Level Design
Category:Material System
Category:Modeling
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Mod/File Explorer

All the files mounted into the game info can be previewed with in the File Explorer. The File Explorer replaces the as the ultimate file browsing tool, since it will mount all the VPKs and loose files according to the game info, to show the modder a comprehensive list of files. This relieves the modder of having to browse VPKs individually, and the integrated features of the tool usually dismisses the necessity of extracting the files from the VPKs, since they can be accessed natively by double-clicking the file (or right-clicking for more options).
== Accessing the feature ==
The File Explorer tree can be accessed within the tool through the File Explorer Panel.
Additionally, a more complete File Explorer can be accessed within the tool via .
Image:XBLAH's Modding Tool v1.18.1 - File Explorer Panel.png| - File Explorer Panel
Image:XBLAH's Modding Tool - Modding - File explorer.png| - File Explorer Dialog
== Exploring Files ==
The File Explorer contains context menus for each file, targeting them to their respective native editor, if available.
=== File Search ===
When you don't know where the file is, there is a search field in the top-right corner.
== Context Menu ==
Different actions can be accessed by selecting one or multiple files and right clicking them.
=== Extracting files ===
You can extract multiple files from the mounted VPKs by selecting the files and + .
=== Decompiling maps ===
You can decompile multiple and maps, straight from the VPK or from loose files, by selecting the files and + .
== See also ==
* Game Directory
Category:Modding
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Mod/Game Info

The mod information can be edited with through a comprehensive UI without requiring the modder to mess with text files. It includes all the major keys of and .
== Accessing the feature ==
This can be accessed within the tool via .
== Modifying the Game Info ==
=== Steam Library ===
You can set the mod's name and import an icon from common picture formats, and these will show on the Steam Library.
=== Main Menu ===
=== User customization ===
=== Development ===
== Supported Games ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
* Gameinfo.gi
* Gameinfo.txt
* Liblist.gam
Category:Modding
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Mod/Menu Items

Main menu items can be added, modified or removed with based on a provided list of options.
== Accessing the feature ==
This can be accessed within the tool via .
== Modifying the Game Menu items ==
=== Add a menu item ===
A menu item can be added by clicking on the button, by selecting the command and choosing a caption. It can be also set whether it should only show when you have a map running.
If you select the engine <command>, you can set a command parameter that will be inserted and run through the console when the user clicks the menu item.
You can select an Empty row to add spacing between menu items.
=== Edit a menu item ===
A menu item can be edited by clicking the button.
=== Delete a menu item ===
A menu item can be deleted by selecting the menu item and clicking the button.
== Supported Games ==
* All games
* 
* 
* 
* 
* 
* 
* 
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
* Manipulating the game menu items
Category:Modding
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Mod/Open Mod Folder

provides a shortcut to the selected mod folder, proving itself useful in case you need to modify any files manually.
The mod folder is normally located under or (for older base games).
== Accessing the feature ==
This can be accessed within the tool via .
== Supported Games ==
* All games
* All games
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
* Game Directory
* File structures in Valve games
Category:Modding
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Mod/Pack Files Manually

Instead of distributing loose files, you can select the files you want and pack them into a VPK. The selected files will be automatically deleted after they are packed into the VPK, cleaning up your mod folder. The VPK will be saved under .
== Accessing the feature ==
This can be accessed within the tool via .
== Packing the files ==
== Supported Games ==
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
Category:Modding
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Mod/Pack Subdirectory

Instead of manually packing files into a VPK, you can select a folder under the directory and it will convert all the Unpacked Files into a single VPK. You will have the option to delete the Unpacked Files.
== Accessing the feature ==
This can be accessed within the tool via .
== Packing the directory ==
== Supported Games ==
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
Category:Modding
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Mod/Remove Duplicates

The tool will list all the files that have the same name, relative directory and content and are mounted at least twice, and will give you the option to delete the extra Unpacked Files with a single button click.
== Accessing the feature ==
This can be accessed within the tool via .
== Supported Games ==
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
Category:Modding
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Mod/Run

You can run mods straight from , without having to restart Steam when you create or install a new mod. supports lots of different run modes. It contains basic presets for each game, and you can add new ones.
== Accessing the feature ==
The mod can be run through via .
For additional options, an expert dialog may be accessed via or via .
== Running a Mod ==
=== Normal ===
To run the mod, click one of the available options in the Toolbar.
* Run the mod in Fullscreen ( and mods) or VR ( mods).
* Run the mod in Fullscreen mode.
* Run the mod in Windowed mode.
* Run the mod with the Ingame Tools.
=== Expert ===
To run the mod, select a Preset and click OK. Optionally, you can set an Additional Command. Commands starting with - are shortcut parameters, and commands starting with + are console commands. This Additional Command will be appended to the Command of the preset, rather than replacing it.
You can preview what the execution command will be.
== Run Presets ==
The tool generates default presets for each mod, given the Base Game and Engine Branch. You can create new presets in case you need to run the mod multiple times with a custom configuration.
=== Add a preset ===
You can create new presets by clicking the button. 
;Run Mode
:Defines how the mod should run.
:* Fullscreen
:* Windowed
:* VR
;Coverage
:Defines the coverage of the selected Run Preset. Self-explanatory.
:* Global
:* Current engine only
:* Current game only
:* Current mod only
;Executable <optional>
: If set, the mod will run using the executable with the selected path. If none is selected, it will automatically select the game executable.
;Command <optional>
:Extra commands can be optionally set, so they are called once the game is ran.
=== Edit a preset ===
You can also check the preset configurations by clicking the button. You can create a child preset by modifying the coverage to a more restrict option.
=== Remove a preset ===
You can remove a preset by clicking the Delete button. If case the preset is a child of another preset (preset with a same name, but with a broader coverage), only the child preset will be deleted, by clicking the Use Broader Settings button.
== Preset file ==
You can manually modify the preset file, located under .
=== Version ===
Version indicates the default file version. It's recommended that default file updates overwrite existing user presets. If the file version is smaller than the version of , the tool will prompt you if you would like to overwrite it with the newer file.
== Supported Games ==
* All games
* All games
* All games
== See also ==
* File structures in Valve games
* Command line options
Category:Modding
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Mod/Starting Maps

For games, you can set the map that will be run when you start a new game and the map that will run when you start the training section.
== Accessing the feature ==
This can be accessed within the tool via .
== Setting the starting maps ==
;Starting map
:The first map to run when the player selects New Game. Select the starting map by clicking the clicking the button.
:The map can be removed by clicking the button. 
;Training map
:The first map to run when the player selects Training Room. Select the starting map by clicking the clicking the button.
:The map can be removed by clicking the button. 
== Supported Games ==
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
Category:Modding
Category:XBLAH's Modding Tool
XBLAH's Modding Tool/Docs/Mod/Unpack Files

You can quickly convert mounted VPKs into Unpacked Files, to help during the modding process. All the files in the VPK will be extracted to the mod folder, and you will have the option to delete the VPK.
== Accessing the feature ==
This can be accessed within the tool via .
== Supported Games ==
* All games
== See also ==
* XBLAH's Modding Tool
* XBLAH's Moddding Tool - Documentation Index
Category:Modding
Category:XBLAH's Modding Tool