Z-Move

A Z-Move (Japanese: ワザ Z-Move) is a special type of move introduced in and Generation VII, in which a and their Pokémon's wishes combine to unleash an attack comprising the full power of both. Z-Moves require one of several available Z-Crystals and a Z-Ring or Z-Power Ring to channel Z-Power through.
They are no longer present in the core series as of , but they still appear in some , such as .
==Etymology==
Books found within the Malie Library mention that the letter Z comes from the word Zenith (Japanese: ゼンリョク/, zenryokuトレーナーとポケモンが一体となって放つゼンリョクの攻撃「Ｚワザ」｜『ポケットモンスター サン・ムーン』公式サイト "full power/force"). As the word, zenith, means to be at the highest or fullest, the name may literally mean "strongest move".
Internal data in the games refer to Z-Move as ZenryokuWaza, which literally means "full-powered move".
==In the core series games==
Z-Moves are very powerful, but they can only be used once per , unless is used.
There are three different kinds of Z-Moves: Z-Moves which can be used by any , with one Z-Move for each of the 18 types; status moves that have been turned into Z-Moves by one of the 18 type-specific Z-Crystals; and Z-Moves that can only be used by specific Pokémon. The Z-Move that a Pokémon can perform depends on the Z-Crystal it holds. There are 18 different Z-Crystals that correspond to each of the 18 types, and several others that correspond to specific Pokémon. Z-Moves work by powering up one of the Pokémon's normal moves, so the Pokémon must also know an appropriate move. For the type-related Z-Crystals, the Pokémon must know a move of the same type as the Z-Crystal it is holding. For the Pokémon-specific Z-Crystals, the move required differs for each Pokémon.
A Pokémon can only use a Z-Move if its Trainer is wearing a Z-Ring or Z-Power Ring and has the same Z-Crystal the Pokémon is holding. Mega Evolved and Pokémon under Primal Reversion Pokémon cannot use Z-Moves, even when holding an appropriate Z-Crystal (such as after ).
===History===
The origins of Z-Power, and by extension, Z-Moves, are largely shrouded in mystery. However, information by Professor Kukui and Professor Burnet indicate that Z-Power may be related to the energy produced by Ultra Wormholes.Professor Kukui, :"Burnet and I are looking into them and we think they might have some connection to the energy that pours outta those Ultra Wormholes." In , the Ultra Recon Squad reveal that the Z-Power that surrounds the user and their Pokémon when using a Z-Move and the aura that surrounds Totem Pokémon are a result of 's light shining down on Alola long ago.Dulse, : "These...auras...must have been particularly strong at the trial locations. And the Z-Power for the Z-Moves... It is also similar to the auras of the Totem Pokémon. Both came to Alola as Necrozma's light!"
Alolan legends found in the Malie Library also indicate that / gifted the Tapunium Z to the guardian deities after fighting against them. The letter Z found at the start of Z-Move, Z-Power, Z-Ring, and Z-Power Ring comes from the word Zenith, as the action of performing a Z-Move is done through a Trainer and their Pokémon combining their strength and vigor with one another.
===Battle mechanics===
When using a Z-Move in the games, a special cutscene plays, first showing the Trainer performing a certain pose, before shifting to the Pokémon surrounding itself with its Z-Power and executing the Z-Move. This cutscene cannot be deactivated, even if battle animations are turned off.
Z-Moves draw upon the PP of the Pokémon's original moves in order to execute, requiring and consuming PP upon use. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move of the Pokémon's original moves overlain by a Z-Move option that draws upon that move.
Damaging Z-Moves derive their category (physical or special) and power from the base move. For example, a based on (with a power of 20) will have a power of 100 and be a physical move, while one based on (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats, with the instance that has the highest power sparkling. Damaging Z-Moves do not inherit any other properties from the base move, so they have neutral priority and do not have the additional effects of the base move.
Exclusive Z-Moves can be used only by specific , and require a specific move to be upgraded. They have a fixed category and power. Exclusive Z-Moves can be used by a Pokémon ed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal; if, however, the Pokémon who the move is exclusive to is transformed, it cannot use its own species' exclusive Z-Move unless it is transformed into another Pokémon of the same species.
Damaging Z-Moves bypass checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as or . Damaging Z-Moves cannot be fully protected against by (such as and ), instead dealing 25% of the original damage. The types of damaging Z-Moves are unaffected by (although status Z-Moves' types are). However, their types are affected by (if the Z-Move would be Normal-type) and . A Z-Move based on will become a damaging Z-Move of the corresponding type based on the terrain, rather than a Z-Status Move.
Z-Moves based on status moves are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. While they have the effects of the original status move, the user usually also receives a Z-Power effect (Japanese: パワー Z-Power effect), which is executed before the move itself. For example, Z- also boosts the user's by 3 stages, while Z- also restores the switch-in ally's HP by 100%. These effects are not affected by , , or .
If a status Z-Move misses, fails (including failure caused by heavy rain, extremely harsh sunlight, or strong winds), or is blocked by a protection move, it still applies its Z-Power effect. Status Z-Moves can be used without regard to the effects of , but Gravity will still cause them to fail after applying their Z-Power effect (e.g. Z-Magnet Rise will raise the user's evasion but then fail).
Additionally, when used as a Z-Move, most convert the called move into its corresponding Z-Move, although status moves called this way do not get their Z-Power effect. Moves stolen by Z-, reflected by Z-, or instructed by Z- are not turned into Z-Moves.
Z-Moves may be used without regard to the effects of , , , , , and ; however, the Pokémon never has an opportunity to select a Z-Move if it is forced to use (e.g. if it is affected by Taunt and only knows status moves). A Pokémon may still disobey even if commanded to use a Z-Move. Even if the target of Z- or Z- is affected by Heal Block, that Pokémon's HP is restored.
Like any other move, Z-Moves can be redirected by effects such as and . Z-Moves are affected normally by and weather. turned into Z-Moves will disappear as usual during, but will apply their Z-Power effects regardless.
If a Pokémon uses a damaging Z-Move on a Pokémon with , that damaging Z-Move can be disabled (with no effect on the base move). However, if Cursed Body would disable a status Z-Move (such as Z-), the base status move will be disabled.
===Power===
With the exceptions of (120), (160), (160), (220), (170), and (140), the powers of the type-specific damaging Z-Moves follow the following conversion table for base moves that have fixed powers and are not multistrike moves. has a power of 1 as a Z-Move in the game data, which does not follow this table, but it is not possible to turn Struggle into a Z-Move. Using a one-hit knockout move as the base move results in a Z-Move with a base power of 180.
Base move power	Z-Move power
0-55 	100
60-65 	120
70-75 	140
80-85 	160
90-95 	175
100 	180
110 	185
120-125 	190
130 	195
140+ 	200
===List of Z-Moves===
====For each type====
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background:#fff; border:1px solid #ddf; border-collapse:collapse"		 	 	
Z-Move		Pose	Image 	
 		 	Normalium Z 	
 		 	Fightinium Z	
 		 	Flyinium Z 	
 		 	Poisonium Z 	
 		 	Groundium Z 	
 		 	Rockium Z 	
 		 	Buginium Z 	
 		 	Ghostium Z 	
 		 	Steelium Z 	
 		 	Firium Z 	
 		 	Waterium Z 	
 		 	Grassium Z 	
 		 	Electrium Z 	
 		 	Psychium Z 	
 		 	Icium Z 	
 		 	Dragonium Z 	
 		 	Darkinium Z 	
 		 	Fairium Z 	
====For specific Pokémon====
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background:#fff; border:1px solid #ddf; border-collapse:collapse"	 	 	 	 			 	 	
Introduced	Z-Move	Pokémon 	Required move	 			Pose 	Image	
 	 	 	 	210			Pikanium Z 	 	
 	 	in a cap 	 	195			Pikashunium Z 	 	
 	 	 	 	175			Aloraichium Z 	 	
 	 	 	 	— 			Eevium Z 	 	
 	 	 	 	210			Snorlium Z 	 	
 	 	 	 	185			Mewnium Z 	 	
 	 	 	 	180			Decidium Z 	 	
 	 	 	 	180			Incinium Z 	 	
 	 	 	 	195			Primarium Z 	 	
 	 	 	 	190			Lycanium Z 	 	
 	 	 	 	190			Mimikium Z 	 	
 	 	 	 	185			Kommonium Z 	 	
 	 	Guardian deities	 	— 			Tapunium Z 	 	
 	 	 	 	200			Solganium Z 	 	
 	 	 	 	200			Lunalium Z 	 	
 	 	Ultra 	 	200			Ultranecrozium Z	 	
 	 	 	 	195			Marshadium Z 	 	
===Z-Power effects of status moves===
{| border=1 width="100%" class="sortable" style="margin:auto; background:#fff; border:1px solid #ddf; border-collapse:collapse"	 	 	
Move	Type	Z-Power Effect	Detail
==In the spin-off games==
===Pokémon Masters EX===
In , several sync pairs, mainly those featuring Trainers from Alola, perform a sync move based on a Z-Move. The following sync pairs perform Z-Move-based sync moves:
Trainer 	Pokémon 	Sync move 	Base power	Max power	Additional effect
Scottie/Bettie 	 	Shining Friendship 	250 	300 	(6★ EX effect: Sync moves will target all opposing sync pairs.)
 	Alola Form 	Endless Summer 	250 	300 	(6★ EX effect: Sync moves will target all opposing sync pairs.)
Sygna Suit 	 	Thundering Deity 	200 	240 	This attack's power increases when the field is .(6★ EX effect: Sync move power will be multiplied by 1.5.)(EX role effect: Sync moves will target all opposing sync pairs.)
 	 	Whiz Kid 	200 	240 	This attack’s power increases when the target is flinching.
 	 	Wandering Artist 	200 	240 	The more the opponent's Attack is lowered, the greater the power of this move.(6★ EX effect: Sync move power will be multiplied by 1.5.)
Sygna Suit 	 	Ocean Colors 	250 	300 	(6★ EX effect: The sync buff is doubled the first time a sync move is used.)(EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)
 	Midnight Form 	Shining Gem 	250 	300 	(6★ EX effect: Sync moves will target all opposing sync pairs.)
 	 	Ultimately Worthy 	250 	300 	(6★ EX effect: Sync moves will target all opposing sync pairs.)
 	 	Drive 	250 	300 	No additional effect.
 	Alola Form 	Dark Authority 	200 	240 	This attack's power increases when the target is flinching.
 	 	 	200 	240 	The more the user's Defense is raised, the greater the power of this attack.(6★ EX effect: Sync move power will be multiplied by 1.5.)
Sygna Suit 	 	Gentle Warning 	250 	300 	(6★ EX effect: The sync buff is doubled the first time a sync move is used.)(EX role effect: Sync move power will be multiplied by 1.5.)
 	 	Endless Possibilities 	- 	- 	Charges the user's move gauge by its current move level.Raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, and accuracy of all allied sync pairs by 2 stat ranks.(6★ EX effect: The sync buff is doubled the first time a sync move is used.)
 	Midday Form 	Island 	250 	300 	Removes the Physical and Special Damage Reduction effects from the opponents’ field of play.(6★ EX effect: Sync move power will be multiplied by 1.5.)
 	 	Shake Things Up 	250 	300 	(6★ EX effect: The sync buff is doubled the first time a sync move is used.)(EX role effect: Sync move power will be multiplied by 1.5.)
 	 	Wicked Enforcer 	250 	300 	(6★ EX effect: Sync moves will target all opposing sync pairs.)
 	 	Ready to Go 	200 	240 	The more the user's Speed is raised, the greater the power of this attack.(6★ EX effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)(EX role effect: Sync move power will be multiplied by 1.5.)
 	 	Motherly Love 	250 	300 	(6★ EX effect: Sync moves will target all opposing sync pairs.)
Sygna Suit 	Ultra Necrozma	Loving 	250 	300 	Become Ultra Necrozma until the end of battle.(6★ EX effect: Sync moves will target all opposing sync pairs.)(EX role effect: The sync buff is doubled the first time a sync move is used.)
(Anniversary 2024)	 	Wholesome Heart 	200 	240 	The more the target's Speed is lowered, the greater the power of this attack.(6★ EX effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)(EX role effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Steel Zone)
 	Alola Form 	Supernova 	250 	300 	No additional effect.
 	 	Bold-Flavored 	200 	240 	This attack's power increases when the target is confused.(6★ EX effect: Sync move power will be multiplied by 1.5.)
 	 	Strong Kick to It 	250 	300 	(6★ EX effect: The sync buff is doubled the first time a sync move is used.)
 	 	Floating High 	200 	240 	The more the target’s Defense is lowered, the greater the power of this attack.(6★ EX effect: Sync move power will be multiplied by 1.5.)(EX role effect: The sync buff is doubled the first time a sync move is used.)
(Alt.) 	 	Cute Quirks 	250 	300 	(6★ EX effect: Sync moves will target all opposing sync pairs.)(EX role effect: Sync move power will be multiplied by 1.5.)
 	 	Sunshine 	250 	300 	(6★ EX effect: The sync buff is doubled the first time a sync move is used.)
 	 	Shining High 	200 	240 	The more the target’s Sp. Def is lowered, the greater the power of this attack.(6★ EX effect: Sync move power will be multiplied by 1.5.)(EX role effect: The sync buff is doubled the first time a sync move is used.)
(Alt.) 	 	Stacked-Up Emotions 	250 	300 	(6★ EX effect: The sync buff is doubled the first time a sync move is used.)(EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)
 	 	Seaside Sister 	250 	300 	(6★ EX effect: The sync buff is doubled the first time a sync move is used.)
Sygna Suit 	 	Guileless Jest 	250 	300 	(6★ EX effect: Sync moves will target all opposing sync pairs.)(EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)
 	Alola Form 	Fire Dance 	250 	300 	(6★ EX effect: The sync buff is doubled the first time a sync move is used.)
 	 	Dance Together 	200 	240 	This attack’s power increases when the target is burned.(6★ EX effect: Sync move power will be multiplied by 1.5.)
 	 	Heel Turn 	200 	240 	The more the user's Speed has been raised, the greater the power of this attack.(6★ EX effect: Sync move power will be multiplied by 1.5.)
 	 	Beautifully Beautiful 	200 	240 	The more the user's Sp. Atk is raised, the greater the power of this attack.(6★ EX effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)(EX role effect: Sync moves will target all opposing sync pairs.)
 	 	Pokémon-Voyage Veteran	200 	240 	The more the user's Sp. Atk is raised, the greater the power of this attack.(6★ EX effect: Sync move power will be multiplied by 1.5.)(EX role effect: The sync buff is doubled the first time a sync move is used.)
 	World Cap 	Best Buds 	250 	300 	Except in certain circumstances, successful hits with this attack become critical hits.(6★ EX effect: Sync moves will target all opposing sync pairs.)
===Pokémon Ga-Olé===
===Pokémon Mezastar===
===Super Smash Bros. series===
====Super Smash Bros. Ultimate====
's Final Smash uses the Z-Move .
The summon from a Poké Ball will use the Z-Move .
==In the TCG==
In the Pokémon Trading Card Game, a mechanic similar to Z-Moves, introduced in the expansion, is a type of attack called . They are distinguished from normal attacks by a "GX" suffix following the attack's name, such as in "Pulverizing Pancake". Only are printed with attacks. Z-Crystal cards can allow other Pokemon to use a GX attack printed on the Z-Crystal card if the Pokemon has a move of the correct name.
Like Z-Moves, attacks have very powerful effects compared to those of other attacks. However, each player may only use one GX attack per game. s are used to denote whether a player has used their GX attack yet. If a player uses a GX attack, their marker is flipped over to expose its reverse side. Some effects check if a player has used a GX attack, either on the previous turn or in the game overall.
A rare few effects, such as that of Misty & Lorelei, allow for a player to use a GX attack even though they have already used a GX attack on a prior turn. When GX attacks are used as the effect of other attacks, such as through Nihilego's Nightcap attack, this still counts as using a GX attack and the GX marker must still be flipped. If the permission to use a GX attack has already been spent, the copied attack has no effect. (Many Sun & Moon series cards are designed to avoid this question. For example, Zoroark-GX's Trickster-GX is already a GX attack and therefore never fails to copy a GX attack due to that player having used a GX attack before Trickster-GX. Another example is that Mimikyu's Copycat is unable to copy GX attacks.)
==In animation==
Similar to the , Z-Moves are powerful moves that can be executed by a Pokémon that knows an appropriate move that corresponds to the type of Z-Crystal on the Trainer's Z-Ring. Z-Moves were first featured in Pokémon the Series: Sun & Moon in episode Alola to New Adventure!, where and his used , with the help of Kiawe's Z-Ring and Firium Z, to defeat Zipp's , Tupp's , and Rapp's .
According to in Alola to New Adventure!, only Trainers who are successful in the island challenge can use Z-Moves. As seen with Ash's Rowlet in Young Kiawe Had a Farm!, Z-Moves drain a lot of the Pokémon's energy, but with adequate training, the Pokémon can reduce the amount of energy necessary to execute a Z-Move. In a similar manner, in Balloons, Brionne, and Belligerence!, Lana's Popplio failed its first attempt at since it was not strong enough to execute the move. In Showdown on Poni Island!, Gladion's Lycanroc, having endured Ash's Lycanroc's , was able to take advantage of its opponent's fatigue by finishing it with a Z-Move of its own.
Due to their vast blast radius and power, they can usually be used to wipe out many targets at once, like in a Battle Royal. Typically, bipedal or semi-bipedal Pokémon with arm-like forelimbs tend to mimic the poses of their Trainer during the activation. On the other hand, quadrupeds and the like, whose forelimbs show no manual dexterity, tend to stay still and wait until the activation is completed before acting.
As revealed in A Battle Hand-Off!, a Pokémon using a Z-Move can receive Z-Power from multiple other people and Pokémon provided they do the Z-Move pose as well. The additional participants do not need a Z-Ring or Crystal to contribute. The Team Rocket trio exemplifies this, as usually whenever Jessie or James uses a Z-Move the entire team does the poses together. In Heart of Fire! Heart of Stone!, helped Olivia and her use a variation of he named Continental Crush on You (Japanese: ワールズエンドフォーリンラブ World's End Fall in Love).
In Filling the Light with Darkness!, an Ultra Wormhole sucked away Ultra Aura from Alola, weakening everyone's Z-Moves to almost unusable levels until had left the dimension. In Parallel Friendships!, revealed that the use of Z-Moves had become impossible in the Ultra Ruin after the dimension's left, indicating that a 's presence is necessary for the use of Z-Moves. However, this didn't stop Z-Moves from being used outside of Alola in Pokémon the Series: Sun & Moon and Pokémon Journeys: The Series. In All Out, All of the Time!, it was emphasized that a Trainer and their Pokémon's hearts must be in perfect sync in order for a Z-Move to properly succeed.
In A Plethora of Pikachu! Jessie discovered that if she continues to maintain the pose for a Z-Move, the Z-Move continues to stay at full power. This property was only used in this episode, for .
 first performed a Z-Move in The Guardian's Challenge!, with his using thanks to the Z-Ring and Electrium Z Ash had received from . After using the attack, however, the Electrium Z shattered, preventing Ash from using the move again until he obtained a new Electrium Z in Trial and Tribulation!.
In the Japanese, , , and versions, when a Z-Move is used, the name of the specific move is shown, like in the games; however, the names are removed in most other dubs.
===List of Z-Moves used in the animated series===
Pokémon	Pokémon 	Trainer/Partner 	Z-Move	Pose	Image	Debut
 	 	 	 	 	 	Alola to New Adventure!
 	 	 	 	 	 	The Guardian's Challenge!
 	 	Hala 	 	 	 	Trial and Tribulation!
 	 	 	 	 	 	Trial and Tribulation!
 	 	 	 	 	 	Young Kiawe Had a Farm!
 	 	 	 	 	 	A Guardian Rematch!
 	 	 	 	 	 	A Glaring Rivalry!
 	 	Oluolu 	 	 	 	Pulling Out the Pokémon Base Pepper!
 	 	None 	 	 	 	I Choose You!
 	 	 	 	 	 	Currying Favor and Flavor!
 	 	Olivia 	 	 	 	Trials and Determinations!
 	 	 	 	 	 	Trials and Determinations!
 	 	 	 	 	 	Mimikyu Unmasked!
 	 	Ida 	 	 	 	Balloons, Brionne, and Belligerence!
 	 	 	 	 	 	Balloons, Brionne, and Belligerence!
 	 	 	 	 	 	Revealing the Stuff of Legend!
 	(Alola Cap)	 	 	 	 	10,000,000 Reasons to Fight!
 	 	 	 	 	 	Pushing the Fiery Envelope!
 	 	Ilima 	 	 	 	Turning Heads and Training Hard!
 	 	 	 	 	 	The Young Flame Strikes Back!
 	 	James 	 	 	 	Why Not Give Me a Z-Ring Sometime?
 	 	Jessie 	 	 	 	A Battle Hand-Off!
 	 	Nanu 	 	 	 	Guiding an Awakening!
 	 	 	 	 	 	Twirling with a Bang!
 	 	 	 	 	 	The Prism Between Light and Darkness!
 	 	 	 	 	 	Securing the Future!
 	 	Pikala 	 	 	 	A Plethora of Pikachu!
 	 	 	 	 	 	Parallel Friendships!
 	 	 	 	 	 	Showdown on Poni Island!
 	 	Ida 	 	 	 	Evolving Research!
 	 	 	 	 	 	Run, Heroes, Run!
 	 	Hapu 	 	 	 	A Grand Debut!
 	 	 	 	 	 	The Dealer of Destruction!
 	 	 	 	 	 	A Fiery Training Camp Trick!
 	 	 	 	 	 	A Fiery Training Camp Trick!
 	 	 	 	 	 	A Timeless Encounter!
 	Snowy 	 	 	 	 	Chasing Memories, Creating Dreams!
 	 	 	 	 	 	Battling Besties!
 	 	Hau 	 	 	 	Imitation Is the Sincerest Form of Strategy!
 	 	 	 	 	 	Enter the Champion!
 	 	 	 	 	 	Z-Move Showdown!
 	 	 	 	 	 	Fiery Surprises!
 	 	 	 	 	 	From Z to Shining Z!
 	 	 	 	 	 	Dreams of the Sun and Moon!
 	 	All-Out Brothers	 	 	 	All Out, All of the Time!
 	(World Cap)	 	 	 	 	Ultra Exciting from the Shocking Start!
==In the manga==
===Pokémon Adventures===
========
Z-Moves first appeared in this arc. Olivia had her use while Nanu had his use during an against each other. Hala stepped in to stop both Pokémon before either could successfully use their moves.
During his battle against Gladion in an Iki Town festival tournament, inadvertently used a Z-Move with his , allowing it to defeat Gladion's Type: Null with an incomplete version of . Due to not knowing how to use Z-Moves at the time, Sun received Z-Power from a nearby Ultra Wormhole instead of building it up with a pose. Later, he was taught how to properly perform Z-Moves by Kiawe in order to battle Gladion a second time. With his newly obtained Z-Ring, Sun and Dollar successfully used Inferno Overdrive properly.
At Mount Lanakila, Ilima, Lana, Kiawe, Mallow, Sophocles, Molayne, Mina, and Hapu were attacked by a group of s and their Ultra Beasts. With the power of their barrage of Z-Moves, the Ultra Beasts were defeated one by one.
====List of Z-Moves used====
Pokémon	Pokémon	Trainer 	Z-Move	Pose	Image	Debut
 	 	 	 	 	 	The Final Match and a Surprising Finale!
 	 	 	 	 	 	A Photoshoot and the Abandoned Thrifty Megamart
 	 	Ilima 	 	 	 	Destroy!! Results of the Training!
 	 	Mina 	 	 	 	Destroy!! Results of the Training!
 	 	Lana 	 	 	 	Destroy!! Results of the Training!
 	 	Hapu 	 	 	 	Destroy!! Results of the Training!
 	 	Molayne 	 	 	 	Destroy!! Results of the Training!
 	 	Sophocles	 	 	 	Destroy!! Results of the Training!
 	 	Kiawe 	 	 	 	Destroy!! Results of the Training!
 	 	Mallow 	 	 	 	Destroy!! Results of the Training!
===Movie adaptations===
 and his performed the Z-Move in ICYR1 during a against a .
 and performed the Z-Move in ICYR2 in order to defeat Borosue.
===Pokémon Horizon===
===Pokémon Journeys===
 and his performed the Z-Move, in Ultra Exciting from the Shocking Start! & Trial on a Golden Scale! (Part 2) during a World Coronation Series battle against Volkner's .
==Gallery==
===Artwork===
====Game art====
 	
Artwork of for 	Artwork of for
 	
Artwork for for	Promotional artwork for of using a Z-Move
 	
Artwork for for	
====Concept art====
Concept art of Z-Moves and Z-Power for
==Trivia==
*Roster -Behind the Scene- #2 GAME FREAK, a video focusing on the sound and music design of Sun and Moon, show cases an early build from 2015. In this build, another symbol is used rather than the usual Z-Power symbol used in the final version.
* Some animations and effects when using a Z-Move bear similarities to Spectacular Talent animations used in Pokémon Contest Spectaculars from .
* No NPC Trainer has a Pokémon holding a Z-Crystal for an exclusive Z-Move.
* No Pokémon with an exclusive Z-Move is capable of Mega Evolution.
* and have the most Z-Moves out of any type, with both having four.
** Before the release of , Electric had the most amount of Z-Moves, with four.
* Overall, six Z-Moves haven't appeared in the : , , , , , and .
** is the only Z-Move to have debuted outside of Pokémon the Series: Sun & Moon.
* Despite Z-Moves being unusable in , Iono briefly mentions , the exclusive move for Pikachu in a cap.: "You’re as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" 
** In Iono's dialogue, the Z-Move's name is misspelled as 10,000,000-volt Thunderbolt.
==In other languages==
==References==
==Related articles==
* Z-Power
* Z-Crystal
* Max Move
* G-Max Move
* Light trio
Category:Game mechanics
Category:Terminology
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es:Movimiento Z
fr:Capacité Z
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