nyuuzyou/wikis huggingface dataset:
Pirates: The Key of Dreams (May 8, 2008 prototype)

A prototype of Pirates: The Key of Dreams for the Wii.
==Notes==
* Differences unknown, prototype contains a .wad that must be installed. Game doesn't run by loading it directly.
* Disc information:
** Header Product Code: RABAZZ
** Header Version Number: 0
** Header Title: Sample Game Name
** Executable Name: /main.dol
** Latest date in DOL: 1/30/2008 1:40:00 AM
** Latest date in DOL (final build): TBD
** Apploader date: 3/1/2007
** Apploader date (final build): TBD
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RABAZZ_2022-12-25_03-08-47.png
==Origin==
Pirates US May 08.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pirates: Treasure Hunters (Apr 7, 2009 prototype)

A prototype of Pirates: Treasure Hunters for the Xbox 360.
==Notes==
* Unreleased port. The final game would be released a few years later.
* Original filename: Pirates Treasure Hunters (Apr 07 2009).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pirates: Treasure Hunters (Sep 14, 2011 prototype)

A prototype of Pirates: Treasure Hunters for the Xbox 360.
==Notes==
* Contain 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** PiratesGame-Xbox360-Release.xex: It doesn't seem to be possible to get past the loading screen (perhaps a problem with the game);
** PiratesGame-Xbox360-Debug.xex: From the middle of the screen to the top, everything goes black.
Pirates: Treasure Hunters (Sep 29, 2009 prototype)

A prototype of Pirates: Treasure Hunters for the Xbox 360.
==Notes==
*Unreleased port. The final game would be released a few years later.
*Original filename: Pirates Treasure Hunters (Sep 29 2009).7z
*When starting up, it takes a while to load, only showing a black screen and then playing music in the background and loading a single level.
*There is no settings screen, no missions, no main menu.
*Very early in development, where you can only control the character throughout the map up to the limits of the map.
*The character just walks. He cannot grab weapons or items, and he does not have commands or combat postures.
*You see debug information on the screen by pressing the BACK button.
*Pressing the LB, RB, LT, and RT buttons at the same time exits the game.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Screenshots==
File:Pirates Treasure Hunters (1).jpg
File:Pirates Treasure Hunters (2).jpg
File:Pirates Treasure Hunters (3).jpg
File:Pirates Treasure Hunters (4).jpg
File:Pirates Treasure Hunters (5).jpg
File:Pirates Treasure Hunters (6).jpg
File:Pirates Treasure Hunters (7).jpg
File:Pirates Treasure Hunters (8).jpg
File:Pirates Treasure Hunters (9).jpg
File:Pirates Treasure Hunters (10).jpg
File:Pirates Treasure Hunters (13).jpg
File:Pirates Treasure Hunters (16).jpg
File:Pirates Treasure Hunters (18).jpg
File:Pirates Treasure Hunters (19).jpg
File:Pirates Treasure Hunters (21).jpg
File:Pirates Treasure Hunters (22).jpg
File:Pirates Treasure Hunters (23).jpg
File:Pirates Treasure Hunters (24).jpg
File:Pirates Treasure Hunters (25).jpg
File:Pirates Treasure Hunters (26).jpg
==See also==
*Obscure Gamers
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
Pirates of the Caribbean: At World’s End (Apr 25, 2007 prototype)

A prototype of Pirates of the Caribbean: At World’s End for the Xbox 360.
==Notes==
* Postdates the final build by 16 days.
* Original filename: Pirates of the Caribbean At World's End (Apr 25, 2007 XboxDemo).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pirates of the Caribbean: At World’s End (Apr 4, 2007 06.36 prototype)

A prototype of Pirates of the Caribbean: At World’s End for the Xbox 360.
==Notes==
* Predates the final build by 5 days.
* Original filename: Pirates of the Caribbean At World's End (Apr 04, 2007) [V357_04_Apr_07].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pirates of the Caribbean: At World’s End (Apr 4, 2007 17.54 prototype)

A prototype of Pirates of the Caribbean: At World’s End for the Xbox 360.
==Notes==
* Predates the final build by 5 days.
* Original filename: Pirates of the Caribbean At World's End (Apr 05, 2007) [V363_05_Apr_07].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pirates of the Caribbean: At World’s End (Apr 5, 2004 prototype)

A prototype of the unreleased Pirates of the Caribbean: At World’s End for GameCube.
==Notes==
*Banner name is leftover from Sphynx and the Curse Mummy.
==Gallery==
File:GXPE78 2022-11-09 04-10-10.png
File:GXPE78 2022-11-09 04-10-45.png
==Origin==
EBpLDECU0AAvjav-1-1024x581.jpg
==See also==
*Original release article courtesy of Gaming Alexandria.
*No-Intro entry
Pirates of the Caribbean: At World’s End (Apr 5, 2007 prototype)

A prototype of Pirates of the Caribbean: At World’s End for the Xbox 360.
==Notes==
* Predates the final build by 4 days.
* Original filename: Pirates of the Caribbean At World's End (Apr 08, 2007) [V366_08_Apr_07].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pirates of the Caribbean: At World’s End (Feb 1, 2007 prototype)

A prototype of Pirates of the Caribbean: At World's End for the PlayStation 2.
==Notes==
* Dated a little under two months before the first available build.
* As is, the prototype will not boot on retail hardware nor emulators.
* The Eurocom/Disney logos on startup are different.
* The loading screens are different.
* Each location has one additional treasure.
* The game's dialogue, both in terms of text and voice lines, contains differences.
* Level 1's ending cutscene is completely missing.
==See also==
* Pirates of the Caribbean: At World's End (PS2) Prototype Dump + Download | Rezrospect - YouTube
Pirates of the Caribbean: At World’s End (Mar 29, 2007 prototype)

A prototype of Pirates of the Caribbean: At World’s End for the Xbox 360.
==Notes==
* Predates the final build by 11 days.
* Original filename: Pirates of the Caribbean At World's End (Mar 29, 2007 Latest Build).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pirates of the Caribbean: At World’s End (May 30, 2007 prototype)

A prototype of Pirates of the Caribbean: At World’s End for the Xbox 360.
==Notes==
* Postdates the final build by almost 2 months.
* Original filename: Pirates of the Caribbean At World's End (May 30, 2007 PiratesXT_XE).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pirates of the Caribbean: The Legend of Jack Sparrow (May 25, 2006 prototype)

A prototype of Pirates of the Caribbean: The Legend of Jack Sparrow for the PlayStation 2.
==Notes==
* No obvious noticeable differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
piratesofthecaribbeanlojp_title.png
==Origin==
PS2 - Pirates of the Caribbean Legend of Jack Sparrow.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pirates vs. Ninjas Dodgeball (DLC Alien Pack prototype)

A DLC prototype of Pirates vs. Ninjas Dodgeball for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Feb 16, 2025.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Pirates vs. Ninjas Dodgeball (DLC Moon Level prototype)

A DLC prototype of Pirates vs. Ninjas Dodgeball for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Feb 16, 2025.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Pirates vs. Ninjas Dodgeball (Mar 13, 2008 prototype)

A prototype of Pirates vs. Ninjas Dodgeball for the Xbox 360.
==Notes==
* Predates the final build by almost three months.
* Original filename: Pirates vs Ninjas Dodgeball 584108DD.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Pit-Fighter (Oct 13, 1992 prototype)

A prototype of Pit-Fighter for the Atari Lynx.
==Notes==
* Late prototype.
* Only a few byte differences in comparison to the final. Noticeable differences are unknown.
==Screenshots==
Pit-Fighter (Oct 13, 1992 prototype).2021-07-20 11.12.04.png
Pit-Fighter (Oct 13, 1992 prototype).2021-07-20 11.12.08.png
Pit-Fighter (Oct 13, 1992 prototype).2021-07-20 11.12.22.png
Pit-Fighter (Oct 13, 1992 prototype).2021-07-20 11.12.26.png
Pit-Fighter (Oct 13, 1992 prototype).2021-07-20 11.12.41.png
Pit-Fighter (Oct 13, 1992 prototype).2021-07-20 11.12.47.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Pit Crew Panic! (Dec 2, 2008 prototype)

A prototype of Pit Crew Panic! for the Wii.
==Notes==
* Debug enabled.
** Boots to a debug menu.
* Localization prototype.
* Differences are unknown.
* Late prototype.
* Disc information:
** Header Product Code: WPIE18
** Header Version Number: 0
** Header Title: PitCrewPanic
** Executable Name: /main.dol
** Latest date in DOL: 6/19/2008 6:34:00 PM
** Latest date in DOL (final build): 
** Apploader date: 10/3/2007
** Apploader date (final build): 
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: Yes
==Screenshots==
WPIE18_2022-12-25_03-02-57.png
WPIE18_2022-12-25_03-03-00.png
WPIE18_2022-12-25_03-03-21.png
WPIE18_2022-12-25_03-03-32.png
WPIE18_2022-12-25_03-03-37.png
WPIE18_2022-12-25_03-03-44.png
WPIE18_2022-12-25_03-04-27.png
WPIE18_2022-12-25_03-04-33.png
WPIE18_
==Origin==
Pit Crew Panic 12-2-08 review code.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pitfall: The Lost Expedition (Jun 23, 2003 prototype)

A prototype of Pitfall: The Lost Expedition for the PlayStation 2.
==Notes==
* The game will show you the controls and then go into gameplay
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PitfallHarryDemoPrintPreview_title.png
==Origin==
PS2 - Pitfall Harry Demo Print Preview Only July 2005.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pitfall: The Lost Expedition (Nov 16, 2003 prototype)

A prototype of Pitfall: The Lost Expedition for the Xbox.
==Notes==
* Compiled almost a month before the final build.
* Preview build.
* Title screen says "Pitfall Harry", the game's previous name during development.
* XBE information:
** Internal Name: Pitfall
** Maker ID and Product Number: \x02z-10194
** Executable Name: default.xbe
** Executable checksum (MD5): f5010606a03fe08b67684d848e4bd53c
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Pitfall The Lost Expedition print preview (1).png
Xbox - Pitfall The Lost Expedition print preview (2).png
Xbox - Pitfall The Lost Expedition print preview (3).png
Xbox - Pitfall The Lost Expedition print preview (4).png
Xbox - Pitfall The Lost Expedition print preview (5).png
Xbox - Pitfall The Lost Expedition print preview (6).png
Xbox - Pitfall The Lost Expedition print preview (7).png
Xbox - Pitfall The Lost Expedition print preview (8).png
Xbox - Pitfall The Lost Expedition print preview (9).png
Xbox - Pitfall The Lost Expedition print preview (10).png
Xbox - Pitfall The Lost Expedition print preview (11).png
Xbox - Pitfall The Lost Expedition print preview (12).png
Xbox - Pitfall The Lost Expedition print preview (13).png
Xbox - Pitfall The Lost Expedition print preview (14).png
Xbox - Pitfall The Lost Expedition print preview (15).png
Xbox - Pitfall The Lost Expedition print preview (16).png
Xbox - Pitfall The Lost Expedition print preview (17).png
Xbox - Pitfall The Lost Expedition print preview (18).png
==Origin==
Xbox - Pitfall The Lost Expedition print preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pitfall 3D: Beyond the Jungle (Apr 18, 1997 prototype)

A prototype of Pitfall 3D: Beyond the Jungle for the PlayStation.
==Notes==
* Very simple Activision logo, a still image
* No legal disclaimer
* Different loading screens. It presents mission objectives, tips, controls.
* Different in-game music (not heard in the final), and some sound effects
* Harry isn't voiced by Bruce Campbell
* No voice clips from the player
* The player's health bar has the word Activision in it
* The level included in this demo is not the introductory one from the final. It features a lot of gameplay elements only seen in later levels
* Controls are rather slippery
* Really loud, jump-scare type death screams when falling into the abyss
* The scorpion enemy can't be killed
* There's a weird powerup that emits a loud, intense beam of electricity.
* One of the enemies is suspended in animation, slouched over, when killed. Its corpse still damages the player
* 1-up items are different, and they respawn after death, which makes things easier.
* Losing all lives or completing the level soft-locks the game on the "coming soon" screen
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Pitfall 3D Sony Sampler Demo 5-2-97-0000.png
PSX - Pitfall 3D Sony Sampler Demo 5-2-97-0002.png
PSX - Pitfall 3D Sony Sampler Demo 5-2-97-0003.png
PSX - Pitfall 3D Sony Sampler Demo 5-2-97-0004.png
PSX - Pitfall 3D Sony Sampler Demo 5-2-97-0005.png
PSX - Pitfall 3D Sony Sampler Demo 5-2-97-0006.png
PSX - Pitfall 3D Sony Sampler Demo 5-2-97-0007.png
PSX - Pitfall 3D Sony Sampler Demo 5-2-97-0008.png
PSX - Pitfall 3D Sony Sampler Demo 5-2-97-0009.png
PSX - Pitfall 3D Sony Sampler Demo 5-2-97-0010.png
==Origin==
PSX - Pitfall 3D Sony Sampler Demo 5-2-97.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pitfall 3D: Beyond the Jungle (Feb 19, 1998 prototype)

A prototype/prerelease build of Pitfall 3D: Beyond the Jungle for the PlayStation from 1998-02-19 (the day before the earliest known release build).
==Origin==
Pitfall_3D-1998-02-19-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Pitfall 3D: Beyond the Jungle (Jan 5, 1998 prototype)

A prototype of Pitfall 3D: Beyond the Jungle for the PlayStation.
==Notes==
* After the Playstation logo, the screen transitions from white to black, to a simple loading screen.
* The Activision logo follows
* No legal disclaimer
* A simple title logo is shown, followed by an early version of the intro sequence, in comic book animation
* In fact, all cut scenes are in this style
* Bruce Campbell voiced the lines used in this prototype
* The plot is slightly different
* The title screen/main menu, which is different, shows the level select cheat.
** There is no music and sound on the main menu, and no Vigilante 8 demo
* Placeholder level title cards for the loading screen, although the controller layout is also shown
* Quite a lot of differences in the levels. For example, in the first one, the roller hazard is a crude, polygonal model.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Pitfall Preview-0000.png
PSX - Pitfall Preview-0001.png
PSX - Pitfall Preview-0002.png
PSX - Pitfall Preview-0003.png
PSX - Pitfall Preview-0004.png
PSX - Pitfall Preview-0005.png
PSX - Pitfall Preview-0006.png
PSX - Pitfall Preview-0007.png
PSX - Pitfall Preview-0009.png
PSX - Pitfall Preview-0010.png
PSX - Pitfall Preview-0011.png
PSX - Pitfall Preview-0012.png
PSX - Pitfall Preview-0013.png
PSX - Pitfall Preview-0014.png
PSX - Pitfall Preview-0015.png
PSX - Pitfall Preview-0016.png
PSX - Pitfall Preview-0017.png
==Origin==
PSX - Pitfall Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pixel Hunter (Feb 22, 2016 prototype)

A prototype of Pixel Hunter for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Pixel Hunter (2016-02-22).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Pizza Tower (Jul 14, 2018 prototype)

An very early prototype of Pizza Tower for PC, which is called as "Demo 0". It was available on McPig's Dropbox, but deleted, later, it was archived by some member of the official discord server.
==Notes==
* Contains only 1 level, which is playable.
* The title screen is an disclaimer, which also is present on another builds.
==See also==
* Pizza Tower wiki about the prototype
* Cutting Room Floor (TCRF)
Pizza Tower (Jul 16, 2018 prototype - A)

A later revision of the Early Test Build, slightly altering the level layout, and fixing some bugs caught by the first batch of players. 
==Notes==
* Updated 2 days after the release of Demo 0.
* The v21 update is lost, which is the v211 build from this time.
==Videos==
<youtube heights="320" widths="224">QB2GogF4msQ</youtube>
==See also==
* Pizza Tower wiki about the prototype
* Cutting Room Floor (TCRF)
PlanetSide (Apr 3, 2003 prototype)

A prototype of PlanetSide for the PC.
==Notes==
* Original filename: PlanetSide (Apr 03, 2003 PHASE ONE BETA DISCS 1+2+3).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Planet Message Quiz

A game only released on Sega Channel exclusively in Japan for the Sega Mega Drive.
==Screenshots==
Planet Message Quiz.2017-06-25 22.06.01.png|Title Screen
Planet Message Quiz.2017-06-25 22.06.06.png|Menu
Planet Message Quiz.2017-06-25 22.06.12.png|Gameplay
Planet Message Quiz.2017-06-25 22.06.18.png|Info
Planet Message Quiz.2017-06-25 22.06.30.png|Info
Planet of the Apes (Atari 2600 prototype)

A prototype of the unreleased Planet of the Apes for the Atari 2600.
==Notes==
* Programmed by John Marvin, was to be published by Fox Video Games.
* Originally found in 1996.
* Due to its label, it was initially misidentified as Alligator People.
==See also==
* Victoly! Alligator People (archived)
* AtariProtos' article on the prototype.
Plants vs. Zombies (Dec 2, 2008 prototype)

An early prototype of Plants vs. Zombies for PC.
==Notes==
* At this point in development, the game went by the earlier title Bloom & Doom.
*As-is, the game will not function, as the game attempts to connect to a now defunct PopCap beta testing server. A patched executable is required to run the build.
==Screenshots==
Pvzdec208-dave.png
Pvz-2008-12-02 plantalmanac.png
Pvz 2008 12 02zombiealmanac.png
Plasma Sword: Nightmare of Bilstein (Jun 12, 2000 prototype)

A PAL localization prototype of Plasma Sword: Nightmare of Bilstein (also known as Star Gladiator 2: Nightmare of Bilsten in Japan) for the Sega Dreamcast.
==Origin==
20190212_135143.jpg|GD-R front.
==See also==
Read the original release post on ASSEMBlerGames.com here. (Archive)
PlayStation All-Stars Battle Royale (Apr 11, 2011 prototype)

An early prototype of PlayStation All-Stars Battle Royale for the PlayStation 3.
==Notes==
*Debugger enabled.
*Build time and date is printed on the screen at all times.
*Uses a working title: "Playstation Title Fight"
*Dated over a year and six months before the final build.
*Includes four playable characters and several early stages.
PlayStation All-Stars Battle Royale (Jul 3, 2012 prototype)

An prototype of PlayStation All-Stars Battle Royale for the PlayStation 3.
==Notes==
* Original filename: PlayStation All-Stars Battle Royale (Jul 03, 2012 EP9000-BCUS80316_00-0000000000000001).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
PlayStation Move Ape Escape (Jan 11, 2011 prototype)

An early localization prototype of PlayStation Move Ape Escape for the PlayStation 3.
==Notes==
* Early localization build.
* Original filename: Ape Escape (Jan 11, 2011) [Internal Build].iso
==Origin==
Ape Escape Internal Disc Scan.png|Disc front.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf and Kempy161 for preserving and making this build available on the Wiki!
Plotting (Commodore 64 prototype)

A prototype of an unreleased port of Plotting for the Commodore 64.
==Notes==
* Developed by Twilight, was to be published by Ocean
* The game was finished and reviewed favorably by multiple magazines, but the publisher opted to not release it
* While the game was cracked from a floppy disk, the game was meant to be released on cartridges
* Release contains an intro + trainer
==See also==
* Plotting (C64) - 1990 Ocean - GTW64