nyuuzyou/wikis huggingface dataset:
Sephiroth Challenge

The Sephiroth Challenge was a mode introduced in version of Super Smash Bros. Ultimate, allowing players to unlock the contents of Challenger Pack 8 (sans non-fighter spirits) when purchased prior to its official release date. It was announced in , running from December 17th, 2020 until December 22nd, 2020, and would be removed in version . The mode uniquely features menus and sound effects based on .
After selecting a difficulty of Easy, Normal, or Very Hard, must be defeated by any other fighter in a one-on-one Stamina Mode match in Northern Cave with items and Final Smash Meter turned off. The player had 150 HP, while Sephiroth had 100, 150, and 200 HP in Easy, Normal, and Very Hard respectively. The stage was in its normal form in Easy and Normal, and in its Ω form in Very Hard. Sephiroth's dealt and received damage were respectively ×0.965 and ~×1.32 on Easy, ×1.325 and ~×1.08 on Normal, and ×1.45 and ~×0.84 on Very Hard.
The player was rewarded upon completing the mode in any difficulty and the challenge could be freely retried. After each victory, a screen showing the difficulty chosen and time elapsed in the match was presented. The player was able to push the Y button to "Share" an automatically taken screenshot of the screen and promptly share it on social media platforms.
The mode's character selection screen played . During the match, played on Easy and Normal, while played on Very Hard.
==Gallery==
Sephiroth Challenge difficulties.jpg|The menu to select the difficulty, with checkmarks besides them to indicate they've been cleared.
Sephiroth Challenge clear VH.jpg|The Sephiroth Challenge cleared on Very Hard.
Sephiroth Challenge from the Main Menu.jpg|The Sephiroth Challenge as seen from the Main Menu.
==Names in other languages==
==Trivia==
*Initially, Sakurai planned to have the mode playable once; those who failed would lose the ability to unlock Challenger Pack 8 early. This idea was eventually scrapped.
**Sakurai stated developing the mode was difficult but a fun challenge.Sakurai Shares the Secrets Behind Sephiroth's Inclusion - Source Gaming Translation
*Sephiroth's pose on the Sephiroth Challenge screen slightly resembles his appearance in key artwork of Final Fantasy VII Remake.
*Sephiroth Challenge and Challenger's Approach are the only modes in Ultimate that can become permanently unavailable.
*Unlike other single-player modes, such as or World of Light, moves for the player and Sephiroth could stale.
*Following the mode's release, speedruns of it became a minor trend within the community. The fastest known record with video proof is 1.50 seconds by djf2564 on Very Hard difficulty, with the usage of 's Whack move, as it has an extremely low chance to instantly KO with damage.
==References==
Category:Modes (SSBU)
Serena (disambiguation)

Serena can refer to:
*Serena, a character from the universe who appears as:
**A background character on Town and City.
**A trophy in Super Smash Bros. for Wii U.
**A spirit in Ultimate.
*Serena, a character from the universe who appears as:
**The basis for one of Jigglypuff's alternate costumes in SSB4 and in Ultimate.
**Part of a trophy in Super Smash Bros. for Nintendo 3DS.
Category:Animal Crossing universe
Category:Pokémon universe
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Series Clash! DK Vs. Kirby!

Series Clash! DK Kirby! (, Series Showdown! Donkey Kong VS Kirby) was an Event Tourney based around both the and series. It ran from 6 a.m. on May 1, 2020 to 6 a.m. on May 4, 2020 (). During the event, only characters and stages from the Donkey Kong and Kirby series could be used.
==Description==
===North America===
:This time-limited tourney features fighters from the Donkey Kong series and the Kirby series! Did Kirby inhale the banana hoard?
:Only stages from the two series will appear, and the further you advance, the better the spirit you'll win!North American event page
===PAL regions===
:In this time-limited tourney, characters from the Donkey Kong series face off against characters from the Kirby series!
:Only stages from the two series will appear, and the further you advance, the better the spirit you'll win!PAL region event page
==Rules==
*Format: Smash
*Rules: Time
*Time Limit: 2:30
*FS Meter: On
*Items: Medium
==Available fighters==
 	 	 	 	 	
Fighters	Fighters	Fighters	Fighters	Fighters	Fighters
 	 	 	 	 	
==Available stages==
 	 	 	 	 	 	 	
Stages 	Stages 	Stages 	Stages 	Stages 	Stages 	Stages 	Stages
Kongo Jungle 	Kongo Jungle 	Dream Land 	Dream Land 	Kongo Falls	Kongo Falls	Jungle Japes 	Jungle Japes
Fountain of Dreams	Fountain of Dreams	Green Greens	Green Greens	Halberd 	Halberd 	Dream Land GB	Dream Land GB
==Names in other languages==
==Trivia==
*Series Clash! DK Vs. Kirby is tied with Triforce Tryouts for the least amount of available fighters for an Event Tourney, with 6.
*75m and The Great Cave Offensive are the only stages from their respective universes in Ultimate to not appear in this Tourney.
*The Planet Popstar graphic on this event's splash image has a dot pattern and drop-shadow effect that are prominent throughout Kirby Star Allies.
*Unlike the other events that focus on specific series, the event rewards spirits outside of the focused series.
==References==
Shaberu! DS Oryouri Navi (disambiguation)

Shaberu! DS Oryouri Navi can refer to: 
*An alternate spelling for the title of the Nintendo DS game, , used only in PAL English versions of Brawl.
*The PAL English name for the music track Shaberu! DS Cooking Navi in Super Smash Bros. Brawl, later renamed Cooking Guide: Can't Decide What to Eat? (Personal Trainer: Cooking in NTSC English versions) in Ultimate.
Shadow Bug

Shadow Bugs are violet and snowflake-like particles of which the forces of the Subspace Army are created from in Adventure Mode: The Subspace Emissary. They are apparently embodiments of a mysterious primordial substance that is part of Mr. Game & Watch which can come into existence by extracting said substance from his body, leading Tabuu to have him captured so the latter can create his army's forces.
They first appeared in a Smash Bros. DOJO!! update called "This World", which introduced the mode's plot, shown being dropped down from the Halberd, as well as surrounding a single Primid.
Additionally, Shadow Bugs are mentioned in for , in which Pit says, "Hey, it's a Shadow Bug!", referencing how they can be extracted from him.
==Shadow Bug Clones==
Shadow Bugs are capable of creating doppelgängers of fighters by swarming over their trophy forms. They can also alter certain qualities of them such as size, as seen with the false Diddy Kong. These things will have a purple tinge, be surrounded by a matching smoky aura and possess solid and glowing yellow eyes. Bowser himself has his own doppelgänger, which serves him as both a decoy and subordinate.
==Trophy==
==Spirit==
The Shadow Bug appears in Super Smash Bros. Ultimate as an Advanced-class support spirit. It can be purchased at Beedle's Tent.
The Spirit Battle for Shadow Bug uses an army of puppet fighters and is fought on the Pokémon Stadium stage. During the battle, the stage will be covered in a poisonous cloud, referencing both the Shadow Bugs' signature violet coloration and their conversion of false characters.
No. 	Image	Name	Type	Class	Cost 	Ability 	Series
1,112	 	 	★★ 	1 	Trade-Off Attacks ↑	Super Smash Bros. Series	
==Names in other languages==
==Trivia==
*Bowser is the only character not seen in his trophy form prior to the debut of his false character counterpart.
Category:Super Smash Bros. universe
Category:Subspace Army
Category:Trophies (SSBB)
Category:Spirits
Shadowbug

#REDIRECT Shadow Bug
The Shadow bugs are a purple, dark small type of bug working for Tabuu. They can take control of a SSBB characters trophy and create an exact clone of it. (They do not steal the Trophy away but merely copy it).They are mainly used to create soldiers for the Subspace Emmisary. The whereabouts of the Shadow bugs are unknown after Tabuu is defeated. It can be assumed that after the player defeats Tabuu, the Shadow bugs cease to exist.
Shadowclaw

Shadowclaw is an influential combo video created by the famous Mewtwo professional . The video is named after Mewtwo's forward aerial. It popularized several Mewtwo techniques in modern gameplay, such as planking on the ledge with Teleport and jumping off an edge while charging a Shadow Ball to edgeguard.
==Impact and legacy==
Although Taj was always known as a good Mewtwo player, the video solidified his reputation as one of the best for years to come. Being a rare character in Melee's competitive scene, high-level Mewtwo gameplay was near-impossible to find; thus, the original video set a standard for players learning the character and assisted in growing its playerbase. Since then, the combo video has become a classic.
In response to Shadowclaw's success, various sequels have been released. Shadowclaw 2, released in 2008, played upon the techniques shown in the original video. In 2009, Shadowclaw Free was released, albeit being more of a tech skill video than a combo video. A teaser for Shadow Claw IV was released on Taj's channel in 2010, but the final product was never realised. Over 10 years later, with the release of Project Slippi, Taj returned to making combo videos, releasing Shadow Claw Three: TWO in July 2020.
==Shadowclaw==
==External links==
*Shadowclaw 2 Part 1
*Shadowclaw 2 Part 2
*Shadowclaw Free
*Shadow Claw IV Teaser
*Shadow Claw Three: TWO
Category:Combo videos
Shake Smash

Shake Smash is a function in Super Smash Bros. Brawl and that allows the player to shake the Wii remote to perform smash attacks as though it were a C-stick. Deactivated by default, the option must be manually turned on in the controls menu, with only the Wii remote + Nunchuk control scheme supporting shake smash.
==Overview==
The inclusion of motion controls in Brawl was initially debated among the game's designers. Late Nintendo president Satoru Iwata wanted Brawl to feature no integration of the Wii remote's motion capabilities, feeling that it would interfere with gameplay. Despite this, the designers of Brawl still tried to find some limited uses for it. Initially, shaking the Wii Remote was intended to cause players to taunt, but it was later decided to use the motion controls to instead perform smash attacks.
The Shake Smash is essentially using the Wiimote as a C-stick, combining the normal attack button plus the direction the remote is swung. Therefore, a sideways shake will result in a forward smash, jerking the Wiimote upwards performs an up smash, and jerking the Wiimote downwards results in a down smash. While players can now theoretically activate a smash attack as fast as their motor reflexes can allow, the downside to this system is that players are unable to charge their smash attacks, now working similar to the original Super Smash Bros.. While the Wii Remote + Nunchuk could activate smash attacks by tapping the stick and pressing the attack button like most other controllers, the option is there for a convenient shortcut.
As Shake Smash is analogous to the C-stick, it can be used for many functions outside of smashes, such as for performing throws and throwing items. In particular, Shake Smash can be used in lieu of button mashing for escaping from throws, and it can potentially be more efficient than pure button mashing on other controllers.
Notably, the individual Wii Remote control scheme does not support Shake Smash despite having all of the necessary components. Shake Smash is entirely reliant on the gyroscope built into the remote, and the reasons for the absence has not been explained.
==Gallery==
DefaultNunchukSSBB.png|Shake Smash as an option in the Brawl controls menu.
DefaultNunchukSSB4.jpg|Shake Smash as an option in the For Wii U controls menu, now titled "Shake to Smash".
Category:Game controls
Shake glitch

The shake glitch is a glitch in Super Smash Bros. Brawl in which characters get stuck in the scenery and shake rapidly up and down.
==Stages==
*Corneria: the area immediately above the laser cannons on the bottom of the Great Fox.
*Rumble Falls: the small cave above where the airplane spawns, where the upper ledge and cave meet.
==Characters==
The shake glitch in Corneria is performable with only four characters, and there are two different methods of performing the glitch.
===Using ===
Snake uses Cypher to get into the correct place. The only way he can end this is by fast falling or by being attacked by the laser cannons. It is also possible for Snake to go through the ship. It is easiest to do it (and possibly the only way to do it) if he is slowed, whether by 1/2 or 1/4 speed in training mode or slowed down by the Timer. He has to aim to go through the cannon just at the part where the cannons meet the ship. They should go straight up through the cannons like normal, but if they continue holding in towards the ship, it is possible to go right through it and even land back on top. Snake cannot get stuck in the ship, as he just falls out of the ship when he loses his Cypher.
===Using Landmaster===
Any of the three space animals can fly their Landmaster into the correct place. They can end it by either waiting until the Final Smash is over and the Landmaster disappears or by jumping.
Category:Glitches (SSBB)
Shaydas

A Shaydas (, Jaydus) is an enemy in Super Smash Bros. Brawls Adventure Mode: The Subspace Emissary, first appearing at The Lake Shore.
==Appearance==
They are large amalgamations of black particles with a pair of jointed heads and long and two-ended blades on their arms. Although roughly resembling slim conjoined twins, they lack any facial features, except for pairs of miniscule and bright eyes.
Their body has a peculiar trait as well – a sort of glowing and orb-like nucleus within its center. This thing is described as their weak point.
Shaydas always levitate and never touch the ground.
==In the Subspace Emissary==
Shaydas levitate and can move across the ground quickly in order to chase the player. Their moves have wide hitboxes.
Shaydas have four main methods of attacking: 
*A slow, extremely powerful blade cross. This move is their slowest and most predictable attack, but has a large hitbox and wide range. It can deal up to 44% on Intense.
*A double slash. One of their most frequently used attack, and has a very swift execution and decent range. It could be used more times in a row in some situations or followed up by a blade cross. It can deal up to 28% on Intense.
*A twirl. It is their least frequently used attack and is mainly used when they attempt to leave—typically when the player is too far from them. It is very slow and only deals damage at the end of the twirl and deals slightly less damage than a double slash. If it hits and the player is in front of them, it will quickly follow up with a double slash, albeit without its glowing trails.
While Shaydas are barely scratched by most attacks, attacks deal double damage to them while they are in a vulnerable stance, except for , Slash (both deal 1.6× damage), and Indirect attacks (which deal base damage). Attacking them at this time is the best way to defeat them. Although their trophy description states that the core is their weak point, hitting any part of them while they are open while preparing to attack, indicated by their core growing larger, will deal high damage, while they will resist damage heavily when not vulnerable, regardless of where they are hit.
Shaydas usually appear in caves, although they can rarely be fought on open stages.
==Damage taken==
==Trophy==
==Gallery==
ShaydasCross.jpg|An idle Shaydas.
ShaydasCombo1.jpg|An Shaydas combo attack.
==Names in other languages==
==Trivia==
*Shaydas bears a resemblance to Master Core from Super Smash Bros. 4, as both have particles called the "Swarm".
Category:Super Smash Bros. universe
Category:Common enemies
Category:Trophies (SSBB)
Shaymin (disambiguation)

Shaymin is a Pokémon appearing as:
*A trophy in .
*A background character in Unova Pokémon League.
*Two spirits in Ultimate.
Category:Background characters
Category:Pokémon
Category:Pokémon (SSB4)
Category:Trophies (SSB4-3DS)
Category:Pokémon universe
Category:Spirits
Sheik (SSB4)/Back aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Clean hit 	4-6
Late hit 	7-14
Ending autocancel 	31-
Interruptible 	38
Animation length 	39
|-
===Landing lag===
Animation length	12
Category:Sheik (SSB4)
Category:Back aerials (SSB4)
Sheik (SSB4)/Back throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	15-16
Throw Release 	17
Interruptible 	36
Animation length	43
|-
Category:Sheik (SSB4)
Category:Back throws (SSB4)
Sheik (SSB4)/Down aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Clean hit 	15-18
Late hit 	19-33
Ending autocancel 	53-
Animation length 	54
|-
===Landing lag===
Hitbox 	1
Animation length	30
Category:Sheik (SSB4)
Category:Down aerials (SSB4)
Sheik (SSB4)/Down smash

==Overview==
==Update History==
 1.1.5
*
==Hitboxes==
|}
==Timing==
Charges between 	1-2
Hit 1 	11-12
Hit 2 	18-19
Interruptible 	55
Animation length	82
Category:Sheik (SSB4)
Category:Down smashes (SSB4)
Sheik (SSB4)/Down throw

==Overview==
Sheik throws opponent on the ground, then performs an axe kick knocking the opponent up into the air. Can combo into any aerial (except down aerial) depending on opponent's DI until high percents, where opponents fly too high for her to followup. This is also her strongest throw, but does not KO until 305%.
==Update history==
 1.1.5
*
*
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	26-30
Throw Release 	31
Interruptible 	54
Animation length	59
|-
Category:Sheik (SSB4)
Category:Down throws (SSB4)
Sheik (SSB4)/Forward aerial

==Overview==
For her forward aerial, Sheik leans forward and slashes in front of her with one hand. This is notably one of Sheik's most commonly used moves in high level play, and is often considered the best forward aerial in the game. It is very safe to use thanks to its great range, fast startup, low landing lag, quick interruptibility and most notoriously its extremely early autocancel window, which comes out just 3 frames after the move's hitboxes cease. Thanks to all these properties, it can can combo into itself multiple times, a neutral aerial or Bouncing Fish to rack up damage and edgeguard offstage opponents. It deals more damage when hit with the sweetspot, dealing 5% instead of 4.3%.
Interestingly, despite being interruptible on frame 35, Sheik's forward aerial actually has an extremely long animation, taking 86 frames to complete. While this has minimal effect in regular gameplay due to its aforementioned interruptibility and low landing lag nevertheless, it prevents Sheik from grabbing ledges for a long time after using the move, requiring her to land on the stage or grab the ledge with Vanish instead. 
==Update history==
Sheik's forward aerial has been nerfed in game updates. Both patch 1.0.4 and 1.1.0 reduced its damage output, with the latter also having made its sourspot override its sweetspot. While this allows it to combo into itself even better due to less damage resulting in less knockback, it drastically weakens the damage racking ability it previously had, which is further hindered by stale-move negation as a consequence of the move being used often. Patch 1.1.5 additionally decreased the move's range, making it less effective for spacing. Because of these changes, while still being used very prominently due to its low lag, Sheik's forward aerial is largely worse than it was in the original game.
 1.0.4/ 1.0.1
*
 1.1.0
*
*
 1.1.5
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Hitboxes 	5-7
Ending autocancel 	11
Interruptible 	35
Animation length 	86
|-
===Landing lag===
Animation length	10
Category:Sheik (SSB4)
Category:Forward aerials (SSB4)
Sheik (SSB4)/Forward throw

==Overview==
==Update history==
 1.1.5
*
*
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	20-21
Throw Release 	22
Interruptible 	40
Animation length	49
|-
Category:Sheik (SSB4)
Category:Forward throws (SSB4)
Sheik (SSB4)/Forward tilt

==Overview==
Sheik does a quick round kick in front of herself. It is very weak only dealing 4% and having low base knockback although it has high knockback scaling. Considering that forward tilt was not only her best move in Brawl but also one of the best tilts in the entire game, it was considerably nerfed in almost every way having less range, more ending lag and significantly less combo potential no longer being able to excessively chain into itself at mid percents into a guaranteed up smash for a KO. Despite this, forward tilt is still a very useful move having solid combo potential being able to chain into itself at lower percents and being able to lead into aerials at higher percents. It also works extremely well when combined with perfect pivoting making it a strong approach tool. Overall, while the move is less oppressive than it once was, it is still a very useful move in Sheik's kit being one of her best attacks on the ground.
==Hitboxes==
|}
==Timing==
Hitbox 	5-8
Interruptible 	25
Animation length	35
Category:Sheik (SSB4)
Category:Forward tilts (SSB4)
Sheik (SSB4)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	28
Animation length	39
===Dash grab===
Grab 	8-9
Interruptible 	35
Animation length	55
===Pivot grab===
Grab 	9-10
Interruptible 	33
Animation length	56
Category:Sheik (SSB4)
Category:Grabs (SSB4)
Sheik (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack infinite 	 	
Neutral attack infinite finisher	 	
Forward tilt 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Down aerial landing 	 	
Neutral special 	Needle Storm 	(unavailable)
Side special 	Burst Grenade	(unavailable)
Up special (grounded) 	Vanish 	
Up special (aerial) 	Vanish 	
Down special 	Bouncing Fish	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral) 	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Sheik (SSB4)
Category:Hitboxes (SSB4)
Sheik (SSB4)/Neutral aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Clean hit 	3-6
Late hit 	7-30
Ending autocancel 	31-
Interruptible 	50
Animation length 	61
|-
===Landing lag===
Animation length	10
Category:Sheik (SSB4)
Category:Neutral aerials (SSB4)
Sheik (SSB4)/Neutral special/Default

==Overview==
==Update History==
 1.0.4/ 1.0.0
*
 1.1.5
*
==Hitboxes==
|}
==Timing==
===Charge===
Charge-canceling the move with shield incurs 8 frames of lag.
Charges between 	7-8
Needle addition frames 	8, 26, 44, 62, 80, 98
Interruptible 	102
Animation length (grounded)	124
Animation length (aerial) 	117
!Grounded 
|-
!Aerial 
|-
===Attack===
Charges between 	7-8
Needles (clean hits) 	11-13, 14-16, 17-19, 20-22, 23-25, 26-28
Needles (late hits) 	14-19, 17-22, 20-25, 23-28, 26-31, 29-34
Interruptible 	54
Animation length (grounded)	69
Animation length (aerial) 	47
!Needle 1 
|-
!Needle 2 
|-
!Needle 3 
|-
!Needle 4 
|-
!Needle 5 
|-
!Needle 6 
|-
!Grounded 
|-
!Aerial 
===Landing lag===
Animation length	30
==Parameters==
===Move===
Charging animation speed multiplier	1
Maximum needles 	6
Grounded needle X/Y offsets 	[0, 0.1]
Aerial needle X/Y offsets 	[10, 7]
Aerial needle shot angle 	-35°
Landing lag 	30 frames
===Needles===
Travel speed 	10
Lifetime 	10 frames (1.1.5 onward) 12 (before 1.1.5)
Lifetime after sticking to a surface	120 frames
Height randomness 	0.5
Can pierce opponents? 	No
Category:Sheik (SSB4)
Category:Neutral special moves (SSB4)
Category:Special moves (SSB4)
Sheik (SSB4)/Up aerial

==Overview==
==Update History==
 1.0.4/ 1.0.0
*
*
==Hitboxes==
===Loop hits===
|}
===Final hit===
|}
==Timing==
===Attack===
Initial autocancel	1-3
Looping hits 	4-15
Final hit 	23-24
Ending autocancel 	47-
Interruptible 	44
Animation length 	53
|-
===Landing lag===
Animation length	21
Category:Sheik (SSB4)
Category:Up aerials (SSB4)