nyuuzyou/wikis huggingface dataset:
TA46

(Japanese: がんばれマナミ！ Go For It, Manami!) is the 46th chapter of the Pokémon Try Adventure manga.
==Plot==
==Major events==
===Debuts===
====Pokémon debuts====
==Characters==
===Humans===
* Katsuya
* Soro
* Toki
* Caty
* Manami
===Pokémon===
* (Manami's; evolves)
* (Manami's; evolved)
46
TA47

(Japanese: 最後の戦い！！ The Final Battle!!) is the 47th chapter of the Pokémon Try Adventure manga.
==Plot==
==Major events==
===Debuts===
====Pokémon debuts====
==Characters==
===Humans===
* Katsuya
* Soro
* Toki
* Caty
* Manami
===Pokémon===
47
TA48

(Japanese: トライスター、未来へ Trystar, to the Future) is the 48th and final chapter of the Pokémon Try Adventure manga.
==Plot==
==Major events==
===Debuts===
====Pokémon debuts====
==Characters==
===Humans===
* Katsuya
* Soro
* Toki
* Caty
* Manami
* Mister Crow
===Pokémon===
* 
48
TCG Island

TCG Island is an island found in and its sequel, Pokémon Trading Card Game 2: The Invasion of Team GR!. It is the home of and as well as . Since TCG Island is known to have no or very few wild Pokémon, moving between different locations is much faster than in most of the other regions. Its location in relation to other regions is unknown.
==Places of interest==
* The eight Clubs specializing in different types of Pokémon cards:
** Rock Club, specializing in -type cards based on and Pokémon.
** Lightning Club, specializing in -type cards based on Pokémon.
** Fighting Club, specializing in -type cards based on Pokémon.
** Water Club, specializing in -type cards based on and Pokémon.
** Grass Club, specializing in -type cards based on and Pokémon.
** Science Club, specializing in -type cards based on Pokémon.
** Psychic Club, specializing in -type cards based on and Pokémon.
** Fire Club, specializing in -type cards based on Pokémon.
* Mason Laboratory, the local laboratory specializing in Pokémon card research. Its owner is .
* Mr. Ishihara's house, in which he himself usually resides.
* Challenge Hall, in which tournaments are regularly held. Winners are usually awarded with rare Pokémon cards.
* Pokémon Dome, the home of Grand Masters and the legendary deck Machine.
* An airport, where or may ride Team Great Rocket's blimp to travel to GR Island and back. This location is present only in Pokémon Trading Card Game 2: The Invasion of Team GR!.
==Trivia==
*TCG Island resembles the real-life island of .
==In other languages==
==Related articles==
Category:TCG GB locations
Category:Islands
de:TCG Island
fr:TCG Island
it:Isola GCC
ja:はじまりの島
THINKChip Interactive System

The THINKChip Interactive System was a set of Pokémon toys distributed by Hasbro from 2000 to 2001. It was succeeded by a ThinkChip+ system featured in the Battle Trainer sets.
Each of the collectible figures contained an electronic THINKChip, which enabled the storage of unique sound effects and other data. Each figure came with a display card.
==THINKChip Figures==
===First release===
File:TCBulbasaur.jpg|
File:TCCharmander.jpg|
File:TCWartortle.jpg|
===Second release===
File:TCPikachu.jpg|
File:TCJigglypuff.jpg|
===Third release===
File:TCIvysaur.jpg|
File:TCCharmeleon.jpg|
File:none.jpg|
File:TCGraveler.jpg|
===Fourth release===
File:TCCharizard.jpg|
File:TCBlastoise.jpg|
===Fifth release===
File:TCRaichu.jpg|
File:TCGolem.jpg|
File:TCTotodile.jpg|
===Prototype figures===
These figures were planned to be released, but they never received an official release. They were planned to be released in October 2001.Hasbro releases Venusaur and Entei were showcased at Toy Fair 2001.Toy Fair 2001
File:TCVenusaur.jpg|
File:None.png|
File:None.png|
File:TCEntei.jpg|
==THINKChip Battle Stadium==
The Battle Stadium was released in August 2000 and came packaged with and .Toy Fair 2000 (archive) The Johto Battle Stadium was released in the Fall of 2001 and came packaged with and . The figures attach themselves to dedicated ports on the Battle Stadiums, which activates sound effects. Only two figures could be used at any given time while four figures could be stored within the Poké Ball compartments located on the sides of the Battle Stadium sets. Press button located at either end of the Battle Stadium enabled for attacking.
File:TCStadiumBox.jpg|Computerized Battle Stadium with electronic lights and sounds!
File:TCStadium.jpg|Battle Stadium opened
File:TCJohtoStadium.jpg|Johto Battle Stadium
==Other==
===Electronic Ash's Talking Pokédex===
When a Pokémon THINKCHIP figure is placed onto the Pokédex, the Pokémon's name, type, and battle stats can be read.THINKCHIP Pokémon.com article The collectable cards that come with each of the figures can slot into the display screen of the Pokédex. 
File:TCPokédex.jpg|Electronic 's Talking Pokédex
File:TCPokédex-Charizard-Blastoise.png|Value Pack with Electronic 's Talking Pokédex, and figures.
===Ash Figure sets===
The Ash & Cyndaquil set was released sometime in 2001.
The talking and moveable Ash figure requires four AA batteries to operate; the battery hatch is located in Ash's backpack. With the press of his belt, Ash will have a conversation with a Pokémon when a figure is attached to the port, which is contained within his Poké Ball. Each Pokémon figure results in a different interaction.
File:TCAsh.jpg| & 
File:TCAsh blue.jpg|Unboxed
File:TCAsh2.png| with , and 
==References==
Category:Toys
TM00

|}
TM00 (Japanese: わざマシン００ Move Machine 00) is a TM introduced in Generation VIII. It teaches a compatible Pokémon a move. The move it teaches depends on the game. For compatibility, refer to the move's page.
==In the core series games==
===Generation VIII===
In Pokémon Sword and Shield, TMs can be used any number of times.
|}
===Generation IX===
In Generation IX, TMs can only be used once.
|}
==Trivia==
* In Pokémon Scarlet and Violet, TM00 incorrectly uses the TM bag sprite.
de:TM00
es:MT00
fr:CT00
it:MT00
ja:わざマシン00
zh:招式学习器００
TM001

|}
TM001 (Japanese: わざマシン００１ Move Machine 001), known as TM01 prior to Generation IX, is a TM introduced in Generation I. It teaches a compatible Pokémon a move. The move it teaches depends on the game. For compatibility, refer to the move's page.
__TOC__
==In the core series games==
===Generation I===
In Generation I, TMs can only be used once.
|}
===Generation II===
In Generation II, TMs can only be used once.
|}
===Generation III===
In Generation III, TMs can only be used once.
|}
===Generation IV===
In Generation IV, TMs can only be used once.
|}
===Generation V===
In Generation V, TMs can be used any number of times.
|}
===Generation VI===
In Generation VI, TMs can be used any number of times.
|}
===Generation VII===
In Generation VII, TMs can be used any number of times.
|}
|}
===Generation VIII===
In Pokémon Sword and Shield, TMs can be used any number of times.
|}
In Pokémon Brilliant Diamond and Shining Pearl, TMs can only be used once.
|}
===Generation IX===
In Generation IX, TMs can only be used once.
|}
==In the spin-off games==
===Pokémon Mystery Dungeon series===
TMs in the Mystery Dungeon series are named only by the move they teach. For example, Attract is the item that teaches the move . Most TMs, however, correspond to a TM in the core series' contemporaneous games.
TMs in Red Rescue Team and Blue Rescue Team and in Explorers of Time, Darkness, and Sky, TMs can only be used once before becoming Used TMs. In Gates to Infinity, TMs can be used any number of times. In Pokémon Super Mystery Dungeon, some TMs can only be used once while rainbow-colored TMs can be used any number of times. 
In Rescue Team DX, TMs can only be used once. Whilst the available TMs are the same as those in , the TM list order is the same as for Super Mystery Dungeon (that is, in the TM order for ), with newly added TMs added to the end of the list.
|}
|}
|}
==Trivia==
* Before Generation V, this TM always contained a .
de:TM001
es:MT001
fr:CT001
it:MT001
ja:わざマシン001
zh:招式学习器００１
TM002

|}
TM002 (Japanese: わざマシン００２ Move Machine 002), known as TM02 prior to Generation IX, is a TM introduced in Generation I. It teaches a compatible Pokémon a move. The move it teaches depends on the game. For compatibility, refer to the move's page.
__TOC__
==In the core series games==
===Generation I===
In Generation I, TMs can only be used once.
|}
===Generation II===
In Generation II, TMs can only be used once.
|}
===Generation III===
In Generation III, TMs can only be used once.
|}
===Generation IV===
In Generation IV, TMs can only be used once. TMs cannot be used in Pokémon Battle Revolution, but they can be transferred to a Generation IV DS game via Mystery Gift.
|}
===Generation V===
In Generation V, TMs can be used any number of times.
|}
===Generation VI===
In Generation VI, TMs can be used any number of times.
|}
===Generation VII===
In Generation VII, TMs can be used any number of times.
|}
|}
===Generation VIII===
In Pokémon Sword and Shield, TMs can be used any number of times.
|}
In Pokémon Brilliant Diamond and Shining Pearl, TMs can only be used once.
|}
===Generation IX===
In Generation IX, TMs can only be used once.
|}
==In the spin-off games==
===Pokémon Mystery Dungeon series===
TMs in the Mystery Dungeon series are named only by the move they teach. For example, Attract is the item that teaches the move . Most TMs, however, correspond to a TM in the core series' contemporaneous games.
TMs in Red Rescue Team and Blue Rescue Team and in Explorers of Time, Darkness, and Sky, TMs can only be used once before becoming Used TMs. In Gates to Infinity, TMs can be used any number of times. In Pokémon Super Mystery Dungeon, some TMs can only be used once while rainbow-colored TMs can be used any number of times.
In Rescue Team DX, TMs can only be used once. Whilst the available TMs are the same as those in , the TM list order is the same as for Super Mystery Dungeon (that is, in the TM order for ), with newly added TMs added to the end of the list.
|}
de:TM002
es:MT002
fr:CT002
it:MT002
ja:わざマシン002
zh:招式学习器００２
TM003

|}
TM003 (Japanese: わざマシン００３ Move Machine 003), known as TM03 prior to Generation IX, is a TM introduced in Generation I. It teaches a compatible Pokémon a move. The move it teaches depends on the game. For compatibility, refer to the move's page.
__TOC__
==In the core series games==
===Generation I===
In Generation I, TMs can only be used once.
|}
===Generation II===
In Generation II, TMs can only be used once.
|}
===Generation III===
In Generation III, TMs can only be used once.
|}
===Generation IV===
In Generation IV, TMs can only be used once.
|}
===Generation V===
In Generation V, TMs can be used any number of times.
|}
===Generation VI===
In Generation VI, TMs can be used any number of times.
|}
===Generation VII===
In Generation VII, TMs can be used any number of times.
|}
|}
===Generation VIII===
In Pokémon Sword and Shield, TMs can be used any number of times.
|}
In Pokémon Brilliant Diamond and Shining Pearl, TMs can only be used once.
|}
===Generation IX===
In Generation IX, TMs can only be used once.
|}
==In the spin-off games==
===Pokémon Mystery Dungeon series===
TMs in the Mystery Dungeon series are named only by the move they teach. For example, Attract is the item that teaches the move . Most TMs, however, correspond to a TM in the core series' contemporaneous games.
TMs in Red Rescue Team and Blue Rescue Team and in Explorers of Time, Darkness, and Sky, TMs can only be used once before becoming Used TMs. In Gates to Infinity, TMs can be used any number of times. In Pokémon Super Mystery Dungeon, some TMs can only be used once while rainbow-colored TMs can be used any number of times.
In Rescue Team DX, TMs can only be used once. Whilst the available TMs are the same as those in , the TM list order is the same as for Super Mystery Dungeon (that is, in the TM order for ), with newly added TMs added to the end of the list.
|}
|}
de:TM003
es:MT003
fr:CT003
it:MT003
ja:わざマシン003
zh:招式学习器００３
TM004

|}
TM004 (Japanese: わざマシン００４ Move Machine 004), known as TM04 prior to Generation IX, is a TM introduced in Generation I. It teaches a compatible Pokémon a move. The move it teaches depends on the game. For compatibility, refer to the move's page.
__TOC__
==In the core series games==
===Generation I===
In Generation I, TMs can only be used once.
|}
===Generation II===
In Generation II, TMs can only be used once.
|}
===Generation III===
In Generation III, TMs can only be used once.
|}
===Generation IV===
In Generation IV, TMs can only be used once.
|}
===Generation V===
In Generation V, TMs can be used any number of times.
|}
===Generation VI===
In Generation VI, TMs can be used any number of times.
|}
===Generation VII===
In Generation VII, TMs can be used any number of times.
|}
|}
===Generation VIII===
In Pokémon Sword and Shield, TMs can be used any number of times.
|}
In Pokémon Brilliant Diamond and Shining Pearl, TMs can only be used once.
|}
===Generation IX===
In Generation IX, TMs can only be used once.
|}
==In the spin-off games==
===Pokémon Mystery Dungeon series===
TMs in the Mystery Dungeon series are named only by the move they teach. For example, Attract is the item that teaches the move . Most TMs, however, correspond to a TM in the core series' contemporaneous games.
TMs in Red Rescue Team and Blue Rescue Team and in Explorers of Time, Darkness, and Sky, TMs can only be used once before becoming Used TMs. In Gates to Infinity, TMs can be used any number of times. In Pokémon Super Mystery Dungeon, some TMs can only be used once while rainbow-colored TMs can be used any number of times.
In Rescue Team DX, TMs can only be used once. Whilst the available TMs are the same as those in , the TM list order is the same as for Super Mystery Dungeon (that is, in the TM order for ), with newly added TMs added to the end of the list.
|}
==Trivia==
* In the Generation II games, there is a dummied-out copy of TM04, which appears in game data right after the real TM04. It is put in the Item pocket and has no effect. When held by a Pokémon, its name is displayed as (Japanese: きのみ Berry). It shares these traits with TM28.
** These dummy items might have been created to ensure that the correct item is held by a Pokémon traded from Generation I through the Time Capsule.
de:TM004
es:MT004
fr:CT004
it:MT004
ja:わざマシン004
zh:招式学习器００４
TM005

|}
TM005 (Japanese: わざマシン００５ Move Machine 005), known as TM05 prior to Generation IX, is a TM introduced in Generation I. It teaches a compatible Pokémon a move. The move it teaches depends on the game. For compatibility, refer to the move's page.
__TOC__
==In the core series games==
===Generation I===
In Generation I, TMs can only be used once.
|}
===Generation II===
In Generation II, TMs can only be used once.
|}
===Generation III===
In Generation III, TMs can only be used once.
|}
===Generation IV===
In Generation IV, TMs can only be used once. TMs cannot be used in Pokémon Battle Revolution, but they can be transferred to a Generation IV DS game via Mystery Gift.
|}
===Generation V===
In Generation V, TMs can be used any number of times.
|}
===Generation VI===
In Generation VI, TMs can be used any number of times.
|}
===Generation VII===
In Generation VII, TMs can be used any number of times.
|}
|}
===Generation VIII===
In Pokémon Sword and Shield, TMs can be used any number of times.
|}
In Pokémon Brilliant Diamond and Shining Pearl, TMs can only be used once.
|}
===Generation IX===
In Generation IX, TMs can only be used once.
|}
==In the spin-off games==
===Pokémon Mystery Dungeon series===
TMs in the Mystery Dungeon series are named only by the move they teach. For example, Attract is the item that teaches the move . Most TMs, however, correspond to a TM in the core series' contemporaneous games.
TMs in Red Rescue Team and Blue Rescue Team and in Explorers of Time, Darkness, and Sky, TMs can only be used once before becoming Used TMs. In Gates to Infinity, TMs can be used any number of times. In Pokémon Super Mystery Dungeon, some TMs can only be used once while rainbow-colored TMs can be used any number of times.
In Rescue Team DX, TMs can only be used once. Whilst the available TMs are the same as those in , the TM list order is the same as for Super Mystery Dungeon (that is, in the TM order for ), with newly added TMs added to the end of the list.
|}
de:TM005
es:MT005
fr:CT005
it:MT005
ja:わざマシン005
zh:招式学习器００５
TM006

|}
TM006 (Japanese: わざマシン００６ Move Machine 006), known as TM06 prior to Generation IX, is a TM introduced in Generation I. It teaches a compatible Pokémon a move. The move it teaches depends on the game. For compatibility, refer to the move's page.
__TOC__
==In the core series games==
===Generation I===
In Generation I, TMs can only be used once.
|}
===Generation II===
In Generation II, TMs can only be used once.
|}
===Generation III===
In Generation III, TMs can only be used once.
|}
===Generation IV===
In Generation IV, TMs can only be used once.
|}
===Generation V===
In Generation V, TMs can be used any number of times.
|}
===Generation VI===
In Generation VI, TMs can be used any number of times.
|}
===Generation VII===
In Generation VII, TMs can be used any number of times.
|}
|}
===Generation VIII===
In Pokémon Sword and Shield, TMs can be used any number of times.
|}
In Pokémon Brilliant Diamond and Shining Pearl, TMs can only be used once.
|}
===Generation IX===
In Generation IX, TMs can only be used once.
|}
==In the spin-off games==
===Pokémon Mystery Dungeon series===
TMs in the Mystery Dungeon series are named only by the move they teach. For example, Attract is the item that teaches the move . Most TMs, however, correspond to a TM in the core series' contemporaneous games.
TMs in Red Rescue Team and Blue Rescue Team and in Explorers of Time, Darkness, and Sky, TMs can only be used once before becoming Used TMs. In Gates to Infinity, TMs can be used any number of times. In Pokémon Super Mystery Dungeon, some TMs can only be used once while rainbow-colored TMs can be used any number of times.
In Rescue Team DX, TMs can only be used once. Whilst the available TMs are the same as those in , the TM list order is the same as for Super Mystery Dungeon (that is, in the TM order for ), with newly added TMs added to the end of the list.
|}
==Trivia==
* In Pokémon Sword and Shield, this TM is displayed as an HM instead.
de:TM006
es:MT006
fr:CT006
it:MT006
ja:わざマシン006
zh:招式学习器００６
TM007

|}
TM007 (Japanese: わざマシン００７ Move Machine 007), known as TM07 prior to Generation IX, is a TM introduced in Generation I. It teaches a compatible Pokémon a move. The move it teaches depends on the game. For compatibility, refer to the move's page.
__TOC__
==In the core series games==
===Generation I===
In Generation I, TMs can only be used once.
|}
===Generation II===
In Generation II, TMs can only be used once.
|}
===Generation III===
In Generation III, TMs can only be used once.
|}
===Generation IV===
In Generation IV, TMs can only be used once.
|}
===Generation V===
In Generation V, TMs can be used any number of times.
|}
===Generation VI===
In Generation VI, TMs can be used any number of times.
|}
===Generation VII===
In Generation VII, TMs can be used any number of times.
|}
|}
===Generation VIII===
In Pokémon Sword and Shield, TMs can be used any number of times.
|}
In Pokémon Brilliant Diamond and Shining Pearl, TMs can only be used once.
|}
===Generation IX===
In Generation IX, TMs can only be used once.
|}
==In the spin-off games==
===Pokémon Mystery Dungeon series===
TMs in the Mystery Dungeon series are named only by the move they teach. For example, Attract is the item that teaches the move . Most TMs, however, correspond to a TM in the core series' contemporaneous games.
In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, as well as Pokémon Mystery Dungeon (WiiWare), Hail is replaced with a Wonder Orb.
TMs in Red Rescue Team and Blue Rescue Team and in Explorers of Time, Darkness, and Sky, TMs can only be used once before becoming Used TMs. In Gates to Infinity, TMs can be used any number of times. In Pokémon Super Mystery Dungeon, some TMs can only be used once while rainbow-colored TMs can be used any number of times.
In Rescue Team DX, TMs can only be used once. Whilst the available TMs are the same as those in , the TM list order is the same as for Super Mystery Dungeon (that is, in the TM order for ), with newly added TMs added to the end of the list.
|}
de:TM007
es:MT007
fr:CT007
it:MT007
ja:わざマシン007
zh:招式学习器００７
TM008

|}
TM008 (Japanese: わざマシン００８ Move Machine 008), known as TM08 prior to Generation IX, is a TM introduced in Generation I. It teaches a compatible Pokémon a move. The move it teaches depends on the game. For compatibility, refer to the move's page.
__TOC__
==In the core series games==
===Generation I===
In Generation I, TMs can only be used once.
|}
===Generation II===
In Generation II, TMs can only be used once.
|}
===Generation III===
In Generation III, TMs can only be used once.
|}
===Generation IV===
In Generation IV, TMs can only be used once.
|}
===Generation V===
In Generation V, TMs can be used any number of times.
|}
===Generation VI===
In Generation VI, TMs can be used any number of times.
|}
===Generation VII===
In Generation VII, TMs can be used any number of times.
|}
|}
===Generation VIII===
In Pokémon Sword and Shield, TMs can be used any number of times.
|}
In Pokémon Brilliant Diamond and Shining Pearl, TMs can only be used once.
|}
===Generation IX===
In Generation IX, TMs can only be used once.
|}
==In the spin-off games==
===Pokémon Mystery Dungeon series===
TMs in the Mystery Dungeon series are named only by the move they teach. For example, Attract is the item that teaches the move . Most TMs, however, correspond to a TM in the core series' contemporaneous games.
TMs in Red Rescue Team and Blue Rescue Team and in Explorers of Time, Darkness, and Sky, TMs can only be used once before becoming Used TMs. In Gates to Infinity, TMs can be used any number of times. In Pokémon Super Mystery Dungeon, some TMs can only be used once while rainbow-colored TMs can be used any number of times.
In Rescue Team DX, TMs can only be used once. Whilst the available TMs are the same as those in , the TM list order is the same as for Super Mystery Dungeon (that is, in the TM order for ), with newly added TMs added to the end of the list.
|}
de:TM008
es:MT008
fr:CT008
it:MT008
ja:わざマシン008
zh:招式学习器００８
TM009

|}
TM009 (Japanese: わざマシン００９ Move Machine 009), known as TM09 prior to Generation IX, is a TM introduced in Generation I. It teaches a compatible Pokémon a move. The move it teaches depends on the game. For compatibility, refer to the move's page.
__TOC__
==In the core series games==
===Generation I===
In Generation I, TMs can only be used once.
|}
===Generation II===
In Generation II, TMs can only be used once.
|}
===Generation III===
In Generation III, TMs can only be used once.
|}
===Generation IV===
In Generation IV, TMs can only be used once.
|}
===Generation V===
In Generation V, TMs can be used any number of times.
|}
===Generation VI===
In Generation VI, TMs can be used any number of times.
|}
===Generation VII===
In Generation VII, TMs can be used any number of times.
|}
|}
===Generation VIII===
In Pokémon Sword and Shield, TMs can be used any number of times.
|}
In Pokémon Brilliant Diamond and Shining Pearl, TMs can only be used once.
|}
===Generation IX===
In Generation IX, TMs can only be used once.
|}
==In the spin-off games==
===Pokémon Mystery Dungeon series===
TMs in the Mystery Dungeon series are named only by the move they teach. For example, Attract is the item that teaches the move . Most TMs, however, correspond to a TM in the core series' contemporaneous games.
TMs in Red Rescue Team and Blue Rescue Team and in Explorers of Time, Darkness, and Sky, TMs can only be used once before becoming Used TMs. In Gates to Infinity, TMs can be used any number of times. In Pokémon Super Mystery Dungeon, some TMs can only be used once while rainbow-colored TMs can be used any number of times.
In Rescue Team DX, TMs can only be used once. Whilst the available TMs are the same as those in , the TM list order is the same as for Super Mystery Dungeon (that is, in the TM order for ), with newly added TMs added to the end of the list.
|}
|}
de:TM009
es:MT009
fr:CT009
it:MT009
ja:わざマシン009
zh:招式学习器００９