List of All Entities in Valve Source Games

List of all entities Valve games
* _ballplayertoucher
* _firesmoke
* _plasma
* ability_charge
* ability_leap
* ability_lunge
* ability_selfdestruct
* ability_spit
* ability_throw
* ability_tongue
* ability_vomit
* ai_ally_manager
* ai_ally_speech_manager
* ai_battle_line
* ai_changehintgroup
* ai_changetarget
* ai_citizen_response_system
* ai_goal_actbusy
* ai_goal_actbusy_queue
* ai_goal_assault
* ai_goal_fightfromcover
* ai_goal_follow
* ai_goal_injured_follow
* ai_goal_lead
* ai_goal_lead_weapon
* ai_goal_operator
* ai_goal_police
* ai_goal_standoff
* ai_hint
* ai_network
* ai_network_build_helper
* ai_npc_eventresponsesystem
* ai_relationship
* ai_script_conditions
* ai_sound
* ai_speechfilter
* aiscripted_schedule
* aitesthull
* ambient_generic
* ambient_music
* ammo_338mag
* ammo_357
* ammo_357sig
* ammo_357sig_np_reserve
* ammo_357sig_p250
* ammo_357sig_small
* ammo_45acp
* ammo_50ae
* ammo_556mm
* ammo_556mm_box
* ammo_556mm_small
* ammo_57mm
* ammo_762mm
* ammo_9mm
* ammo_9mmar
* ammo_9mmbox
* ammo_9mmclip
* ammo_argrenades
* ammo_buckshot
* ammo_crossbow
* ammo_egonclip
* ammo_gaussclip
* ammo_glockclip
* ammo_mp5clip
* ammo_mp5grenades
* ammo_rpgclip
* apc_missile
* ar2explosion
* archer_proxy
* assault_assaultpoint
* assault_rallypoint
* asw_alien
* asw_alien_goo
* asw_alien_jumper
* asw_alien_shover
* asw_ambient_generic
* asw_ammo_autogun
* asw_ammo_chainsaw
* asw_ammo_drop
* asw_ammo_flamer
* asw_ammo_mining_laser
* asw_ammo_pdw
* asw_ammo_pistol
* asw_ammo_rifle
* asw_ammo_shotgun
* asw_ammo_vindicator
* asw_aoegrenade_touch_trigger
* asw_bait
* asw_barrel_explosive
* asw_barrel_radioactive
* asw_bloodhound
* asw_boomer
* asw_boomer_blob
* asw_bouncing_pellet
* asw_broadcast_camera
* asw_buffgrenade_projectile
* asw_burning
* asw_buzzer
* asw_campaign_save
* asw_client_corpse
* asw_colonist
* asw_debrief_info
* asw_debrief_stats
* asw_director_control
* asw_door
* asw_door_padding
* asw_drone
* asw_drone_jumper
* asw_drone_uber
* asw_dummy_vehicle
* asw_dynamic_light
* asw_egg
* asw_emitter
* asw_entity_dissolve
* asw_env_explosion
* asw_env_shake
* asw_env_spark
* asw_equip_req
* asw_extinguisher_projectile
* asw_fallen_door_padding
* asw_firewall_piece
* asw_flamer_projectile
* asw_flare_projectile
* asw_game_resource
* asw_gamerules
* asw_grenade_cluster
* asw_grenade_freeze
* asw_grenade_prifle
* asw_grenade_vindicator
* asw_grub
* asw_grub_advanced
* asw_grub_sac
* asw_hack_computer
* asw_hack_wire_tile
* asw_harvester
* asw_healgrenade_projectile
* asw_health_bar
* asw_holdout_mode
* asw_holdout_spawner
* asw_holo_sentry
* asw_holoscan
* asw_hurt_nearest_marine
* asw_info_heal
* asw_info_message
* asw_intro_control
* asw_jukebox
* asw_laser_mine
* asw_marine
* asw_marine_resource
* asw_marines_past_area
* asw_marker
* asw_mine
* asw_missile_round
* asw_mission_manager
* asw_mission_objective
* asw_mortar_round
* asw_mortarbug
* asw_mortarbug_shell
* asw_objective_countdown
* asw_objective_destroy_goo
* asw_objective_dummy
* asw_objective_escape
* asw_objective_kill_aliens
* asw_objective_kill_eggs
* asw_objective_kill_queen
* asw_objective_survive
* asw_objective_triggered
* asw_order_nearby_aliens
* asw_parasite
* asw_parasite_defanged
* asw_pathfinder_npc
* asw_physics_prop_statue
* asw_pickup_ammo_bag
* asw_pickup_ammo_satchel
* asw_pickup_autogun
* asw_pickup_buff_grenade
* asw_pickup_chainsaw
* asw_pickup_fire_extinguisher
* asw_pickup_flamer
* asw_pickup_flares
* asw_pickup_flashlight
* asw_pickup_grenades
* asw_pickup_heal_grenade
* asw_pickup_hornet_barrage
* asw_pickup_medical_satchel
* asw_pickup_medkit
* asw_pickup_mines
* asw_pickup_mining_laser
* asw_pickup_money
* asw_pickup_pdw
* asw_pickup_pistol
* asw_pickup_prifle
* asw_pickup_railgun
* asw_pickup_rifle
* asw_pickup_sentry
* asw_pickup_sentry_cannon
* asw_pickup_sentry_flamer
* asw_pickup_sentry_freeze
* asw_pickup_shotgun
* asw_pickup_stim
* asw_pickup_t75
* asw_pickup_tesla_trap
* asw_pickup_vindicator
* asw_pickup_welder
* asw_point_camera
* asw_powerup
* asw_powerup_chemical_bullets
* asw_powerup_electric_bullets
* asw_powerup_explosive_bullets
* asw_powerup_fire_bullets
* asw_powerup_freeze_bullets
* asw_powerup_increased_speed
* asw_prop_laserable
* asw_prop_physics
* asw_queen
* asw_queen_divers
* asw_queen_grabber
* asw_queen_retreat_spot
* asw_queen_spit
* asw_radiation_volume
* asw_ranger
* asw_remote_turret
* asw_rifle_grenade
* asw_rocket
* asw_rope_anchor
* asw_scanner_info
* asw_scanner_noise
* asw_sentry_base
* asw_sentry_top
* asw_sentry_top_cannon
* asw_sentry_top_flamer
* asw_sentry_top_icer
* asw_sentry_top_machinegun
* asw_shaman
* asw_shieldbug
* asw_shotgun_pellet
* asw_shotgun_pellet_predicted
* asw_simple_drone
* asw_snow_volume
* asw_spawn_group
* asw_spawner
* asw_stylincam
* asw_t75
* asw_target_dummy
* asw_tech_marine_req
* asw_tesla_trap
* asw_trigger_fall
* asw_vehicle_jeep
* asw_voting_missions
* asw_vphysics_npc
* asw_weapon
* asw_weapon_ammo_bag
* asw_weapon_ammo_satchel
* asw_weapon_autogun
* asw_weapon_bait
* asw_weapon_blink
* asw_weapon_buff_grenade
* asw_weapon_chainsaw
* asw_weapon_electrified_armor
* asw_weapon_fire_extinguisher
* asw_weapon_fist
* asw_weapon_flamer
* asw_weapon_flares
* asw_weapon_flashlight
* asw_weapon_flechette
* asw_weapon_freeze_grenades
* asw_weapon_grenade_launcher
* asw_weapon_grenades
* asw_weapon_heal_grenade
* asw_weapon_heal_gun
* asw_weapon_hornet_barrage
* asw_weapon_jump_jet
* asw_weapon_laser_mines
* asw_weapon_medical_satchel
* asw_weapon_medkit
* asw_weapon_mines
* asw_weapon_minigun
* asw_weapon_mining_laser
* asw_weapon_night_vision
* asw_weapon_normal_armor
* asw_weapon_pdw
* asw_weapon_pistol
* asw_weapon_prifle
* asw_weapon_railgun
* asw_weapon_ricochet
* asw_weapon_rifle
* asw_weapon_sentry
* asw_weapon_sentry_cannon
* asw_weapon_sentry_flamer
* asw_weapon_sentry_freeze
* asw_weapon_shotgun
* asw_weapon_smart_bomb
* asw_weapon_sniper_rifle
* asw_weapon_stim
* asw_weapon_t75
* asw_weapon_tesla_gun
* asw_weapon_tesla_trap
* asw_weapon_vindicator
* asw_weapon_welder
* base_boss
* base_rocket
* baseanimating_projectile
* basehl1combatweapon
* basehl1mpcombatweapon
* basehl2mpcombatweapon
* basehlcombatweapon
* baseportalcombatweapon
* baseprojectile
* basespriteprojectile
* beam
* beam_spotlight
* blob_element
* bmortar
* bodyque
* boomer
* bot_action_point
* bot_controller
* bot_generator
* bot_hint_engineer_nest
* bot_hint_sentrygun
* bot_hint_teleporter_exit
* bot_npc_archer
* bot_npc_decoy
* bot_proxy
* bot_roster
* bounce_bomb
* breachcharge_projectile
* bullseye_strider_focus
* bumpmine_projectile
* cfe_player_decal
* challenge_mode_end_node
* charger
* chicken
* client_path
* color_correction
* color_correction_volume
* combine_bouncemine
* combine_mine
* commentary_auto
* commentary_dummy
* commentary_zombie_spawner
* concussiveblast
* controller_energy_ball
* controller_head_ball
* crane_tip
* crossbow_bolt
* cs_bot
* cs_gamerules
* cs_player_manager
* cs_ragdoll
* cs_team_manager
* cube_rotationcontroller
* cycler
* cycler_actor
* cycler_blender
* cycler_flex
* cycler_weapon
* cycler_wreckage
* dangerzone_controller
* dangerzone_entity
* decoy_projectile
* dispenser_touch_trigger
* dod_ammo_box
* dod_bomb_dispenser
* dod_bomb_dispenser_icon
* dod_bomb_target
* dod_capture_area
* dod_control_point
* dod_control_point_master
* dod_gamerules
* dod_location
* dod_objective_resource
* dod_player_manager
* dod_ragdoll
* dod_round_timer
* dod_scoring
* dod_team_allies
* dod_team_axis
* dod_team_manager
* dod_viewmodel
* drone
* dronegun
* dynamic_prop
* dz_door
* ent_hover_turret_tether
* ent_snowball_pile
* ent_watery_leech
* entity_bird
* entity_blocker
* entity_carrier
* entity_croc
* entity_medigun_shield
* entity_revive_marker
* entity_rocket
* entity_saucer
* entity_sign
* entity_soldier_statue
* entity_spawn_manager
* entity_spawn_point
* entityflame
* env_airstrike_indoors
* env_airstrike_outdoors
* env_alyxemp
* env_ambient_light
* env_ar2explosion
* env_beam
* env_beverage
* env_blood
* env_bubbles
* env_cascade_light
* env_citadel_energy_core
* env_credits
* env_debughistory
* env_detail_controller
* env_dof_controller
* env_dustpuff
* env_dusttrail
* env_effectscript
* env_embers
* env_entity_dissolver
* env_entity_freezing
* env_entity_igniter
* env_entity_maker
* env_explosion
* env_fade
* env_fire
* env_fire_trail
* env_firesensor
* env_firesource
* env_fizzler_effects
* env_flare
* env_fog_controller
* env_funnel
* env_gascanister
* env_global
* env_global_light
* env_glow
* env_grenadetrail
* env_gunfire
* env_headcrabcanister
* env_hudhint
* env_instructor_hint
* env_laser
* env_laserdot
* env_lightglow
* env_lightrail_endpoint
* env_message
* env_microphone
* env_movieexplosion
* env_muzzleflash
* env_outtro_stats
* env_particle_performance_monitor
* env_particle_trail
* env_particlefire
* env_particlelight
* env_particlescript
* env_particlesmokegrenade
* env_physexplosion
* env_physics_blocker
* env_physimpact
* env_physwire
* env_player_blocker
* env_player_surface_trigger
* env_player_viewfinder
* env_portal_credits
* env_portal_laser
* env_portal_path_track
* env_projectedtexture
* env_quadraticbeam
* env_ragdoll_boogie
* env_render
* env_rock_launcher
* env_rockettrail
* env_rotorshooter
* env_rotorwash_emitter
* env_screeneffect
* env_screenoverlay
* env_shake
* env_shooter
* env_slomo
* env_smokestack
* env_smoketrail
* env_sniperdot
* env_sound
* env_soundscape
* env_soundscape_proxy
* env_soundscape_triggerable
* env_spark
* env_speaker
* env_splash
* env_sporeexplosion
* env_sporetrail
* env_sprite
* env_sprite_clientside
* env_sprite_oriented
* env_spritetrail
* env_starfield
* env_steam
* env_steamjet
* env_sun
* env_texturetoggle
* env_tilt
* env_tonemap_controller
* env_tonemap_controller_ghost
* env_tonemap_controller_infected
* env_tracer
* env_viewpunch
* env_weaponfire
* env_wind
* env_zoom
* escape_route
* event_queue_saveload_proxy
* eyeball_boss
* filter_activator_class
* filter_activator_context
* filter_activator_infected_class
* filter_activator_mass_greater
* filter_activator_model
* filter_activator_name
* filter_activator_team
* filter_activator_tfteam
* filter_base
* filter_combineball_type
* filter_damage_type
* filter_enemy
* filter_health
* filter_melee_damage
* filter_multi
* filter_player_held
* filter_size
* filter_tf_bot_has_tag
* filter_tf_class
* filter_tf_condition
* filter_tf_damaged_by_weapon_in_slot
* filter_tf_player_can_cap
* finale_trigger
* fire_cracker_blast
* fish
* fizzler_multiorigin_sound_player
* flashbang_projectile
* floorturret_tipcontroller
* fog_volume
* func_achievement
* func_areaportal
* func_areaportalwindow
* func_block_charge
* func_block_dm_spawns
* func_bomb_target
* func_breakable
* func_breakable_surf
* func_brush
* func_bulletshield
* func_button
* func_button_timed
* func_buyzone
* func_capturezone
* func_changeclass
* func_clip_vphysics
* func_combine_ball_spawner
* func_conveyor
* func_croc
* func_detail_blocker
* func_door
* func_door_rotating
* func_dustcloud
* func_dustmotes
* func_elevator
* func_extinguisher
* func_fire_extinguisher
* func_fish_pool
* func_flag_alert
* func_flagdetectionzone
* func_footstep_control
* func_forcefield
* func_friction
* func_guntarget
* func_healthcharger
* func_hostage_rescue
* func_illusionary
* func_instance_io_proxy
* func_ladderendpoint
* func_liquidportal
* func_lod
* func_lookdoor
* func_monitor
* func_mortar_field
* func_movelinear
* func_nav_attribute_region
* func_nav_avoid
* func_nav_avoidance_obstacle
* func_nav_blocker
* func_nav_connection_blocker
* func_nav_prefer
* func_nav_prerequisite
* func_nav_stairs_toggle
* func_no_defuse
* func_nobuild
* func_nogrenades
* func_noportal_volume
* func_occluder
* func_orator
* func_passtime_goal
* func_passtime_goalie_zone
* func_passtime_no_ball_zone
* func_pendulum
* func_physbox
* func_physbox_multiplayer
* func_placement_clip
* func_plat
* func_platrot
* func_playerghostinfected_clip
* func_playerinfected_clip
* func_portal_bumper
* func_portal_detector
* func_portal_orientation
* func_portalled
* func_powerupvolume
* func_precipitation
* func_precipitation_blocker
* func_proprrespawnzone
* func_pushable
* func_ragdoll_fader
* func_recharge
* func_reflective_glass
* func_regenerate
* func_respawnflag
* func_respawnroom
* func_respawnroomvisualizer
* func_rot_button
* func_rotating
* func_simpleladder
* func_smokevolume
* func_spawn_volume
* func_suggested_build
* func_survival_c4_target
* func_tablet_blocker
* func_tank
* func_tank_combine_cannon
* func_tankairboatgun
* func_tankapcrocket
* func_tanklaser
* func_tankmortar
* func_tankphyscannister
* func_tankpulselaser
* func_tankrocket
* func_tanktrain
* func_team_wall
* func_teamblocker
* func_tfbot_hint
* func_timescale
* func_trackautochange
* func_trackchange
* func_tracktrain
* func_train
* func_traincontrols
* func_upgradestation
* func_useableladder
* func_vehicleclip
* func_wall
* func_wall_toggle
* func_water
* func_water_analog
* func_weight_button
* funcbaseflex
* futbol_catcher
* game_coopmission_manager
* game_end
* game_forcerespawn
* game_gib_manager
* game_intro_viewpoint
* game_money
* game_player_equip
* game_player_team
* game_ragdoll_manager
* game_round_end
* game_round_win
* game_scavenge_progress_display
* game_score
* game_survival_logic
* game_text
* game_text_tf
* game_ui
* game_weapon_manager
* game_zone_player
* garg_stomp
* generic_actor
* ghost
* gib
* gibshooter
* global_chatter
* grassburn
* grenade
* grenade_ar2
* grenade_beam
* grenade_beam_chaser
* grenade_frag_ger
* grenade_frag_us
* grenade_hand
* grenade_helicopter
* grenade_homer
* grenade_launcher_projectile
* grenade_mp5
* grenade_pathfollower
* grenade_riflegren_ger
* grenade_riflegren_us
* grenade_smoke
* grenade_smoke_ger
* grenade_smoke_us
* grenade_spit
* halloween_fortune_teller
* halloween_souls_pack
* halloween_zapper
* hammer_updateignorelist
* handle_dummy
* handle_test
* headless_hatman
* hegrenade_projectile
* helicopter_chunk
* hightower_teleport_vortex
* hl1gib
* hl1mp_gamerules
* hl1mp_ragdoll
* hl2_gamerules
* hl2_survival_gamerules
* hl2mp_gamerules
* hl2mp_ragdoll
* holiday_gift
* hornet
* hostage_carriable_prop
* hostage_entity
* hot_potato
* hot_potato_catcher
* hot_potato_socket
* hot_potato_spawner
* hunter
* hunter_flechette
* infected
* inferno
* info_ambient_mob_end
* info_ambient_mob_start
* info_apc_missile_hint
* info_armsrace_counterterrorist
* info_armsrace_terrorist
* info_bigmomma
* info_bomb_target_hint_a
* info_bomb_target_hint_b
* info_camera_link
* info_changelevel
* info_constraint_anchor
* info_coop_spawn
* info_darknessmode_lightsource
* info_deathmatch_spawn
* info_director
* info_doddetect
* info_elevator_floor
* info_enemy_terrorist_spawn
* info_game_event_proxy
* info_gamemode
* info_gascanister_launchpoint
* info_goal_infected_chase
* info_hang_lighting
* info_hint
* info_hostage_rescue_zone_hint
* info_hostage_spawn
* info_infected_zoo_maker
* info_infected_zoo_puppet
* info_intermission
* info_item_position
* info_l4d1_survivor_spawn
* info_ladder
* info_ladder_dismount
* info_landmark
* info_landmark_entry
* info_landmark_exit
* info_lighting_relative
* info_map_parameters
* info_map_parameters_versus
* info_map_region
* info_marine_hint
* info_mass_center
* info_node
* info_node_air
* info_node_air_hint
* info_node_climb
* info_node_hint
* info_node_link
* info_node_link_controller
* info_node_marine_hint
* info_npc_spawn_destination
* info_null
* info_observer_point
* info_overlay_accessor
* info_paint_sprayer
* info_paradrop_denial
* info_particle_system
* info_particle_target
* info_passtime_ball_spawn
* info_placement_helper
* info_player_allies
* info_player_axis
* info_player_combine
* info_player_counterterrorist
* info_player_deathmatch
* info_player_logo
* info_player_ping
* info_player_ping_detector
* info_player_rebel
* info_player_start
* info_player_teamspawn
* info_player_terrorist
* info_populator
* info_portal_score
* info_powerup_spawn
* info_projecteddecal
* info_radar_target
* info_radial_link_controller
* info_remarkable
* info_snipertarget
* info_solo_changelevel
* info_survivor_position
* info_survivor_rescue
* info_target
* info_target_command_point
* info_target_gunshipcrash
* info_target_helicopter_crash
* info_target_instructor_hint
* info_target_personality_sphere
* info_target_vehicle_transition
* info_teleport_destination
* info_teleporter_countdown
* info_transitioning_player
* info_tutorial_start
* info_vehicle_groundspawn
* info_view_parameters
* info_zombie_border
* info_zombie_spawn
* infodecal
* insect_swarm
* instanced_scripted_scene
* item_ammo_357
* item_ammo_357_large
* item_ammo_ar2
* item_ammo_ar2_altfire
* item_ammo_ar2_large
* item_ammo_crate
* item_ammo_crossbow
* item_ammo_pistol
* item_ammo_pistol_large
* item_ammo_smg1
* item_ammo_smg1_grenade
* item_ammo_smg1_large
* item_ammopack_full
* item_ammopack_medium
* item_ammopack_small
* item_ar2_grenade
* item_armor
* item_assaultsuit
* item_battery
* item_bonuspack
* item_box_buckshot
* item_box_flare_rounds
* item_box_lrounds
* item_box_mrounds
* item_box_sniper_rounds
* item_box_srounds
* item_cash
* item_coop_coin
* item_currencypack_custom
* item_currencypack_large
* item_currencypack_medium
* item_currencypack_small
* item_cutters
* item_defuser
* item_dogtags
* item_dynamic_resupply
* item_flare_round
* item_grubnugget
* item_healthammokit
* item_healthcharger
* item_healthkit
* item_healthkit_full
* item_healthkit_medium
* item_healthkit_small
* item_healthvial
* item_heavyassaultsuit
* item_item_crate
* item_kevlar
* item_large_box_lrounds
* item_large_box_mrounds
* item_large_box_srounds
* item_longjump
* item_ml_grenade
* item_nugget
* item_nvgs
* item_powerup_crit
* item_powerup_rune
* item_powerup_rune_temp
* item_powerup_uber
* item_rpg_round
* item_sodacan
* item_suit
* item_suitcharger
* item_teamflag
* item_teamflag_return_icon
* jockey
* keyframe_rope
* keyframe_track
* laser_spot
* light
* light_directional
* light_dynamic
* light_environment
* light_glspot
* light_spot
* linked_portal_door
* logic_achievement
* logic_active_autosave
* logic_auto
* logic_autosave
* logic_branch
* logic_branch_listener
* logic_case
* logic_choreographed_scene
* logic_collision_pair
* logic_compare
* logic_coop_manager
* logic_director_query
* logic_eventlistener
* logic_eventlistener_itemequip
* logic_game_event
* logic_lineto
* logic_measure_movement
* logic_multicompare
* logic_navigation
* logic_playerproxy
* logic_playmovie
* logic_proximity
* logic_random_outputs
* logic_register_activator
* logic_relay
* logic_scene_list_manager
* logic_script
* logic_timer
* logic_timescale
* logic_versus_random
* lookdoorthinker
* mapobj_cart_dispenser
* mapvetopick_controller
* material_modify_control
* math_colorblend
* math_counter
* math_remap
* merasmus
* merasmus_dancer
* model_studio
* molotov_projectile
* momentary_door
* momentary_rot_button
* monster_alien_controller
* monster_alien_grunt
* monster_alien_slave
* monster_apache
* monster_babycrab
* monster_barnacle
* monster_barney
* monster_barney_dead
* monster_bigmomma
* monster_bloater
* monster_bullchicken
* monster_cockroach
* monster_flyer
* monster_flyer_flock
* monster_furniture
* monster_gargantua
* monster_generic
* monster_gman
* monster_grunt_repel
* monster_headcrab
* monster_hevsuit_dead
* monster_hgrunt_dead
* monster_houndeye
* monster_human_assassin
* monster_human_grunt
* monster_ichthyosaur
* monster_leech
* monster_miniturret
* monster_mortar
* monster_nihilanth
* monster_osprey
* monster_resource
* monster_satchel
* monster_scientist
* monster_scientist_dead
* monster_sentry
* monster_sitting_scientist
* monster_snark
* monster_tentacle
* monster_tripmine
* monster_turret
* monster_zombie
* monstermaker
* mortarshell
* move_keyframed
* move_rope
* multi_manager
* multisource
* nihilanth_energy_ball
* npc_advisor
* npc_alyx
* npc_antlion
* npc_antlion_grub
* npc_antlion_template_maker
* npc_antlionguard
* npc_apcdriver
* npc_barnacle
* npc_barnacle_tongue_tip
* npc_barney
* npc_blob
* npc_breen
* npc_bullseye
* npc_citizen
* npc_clawscanner
* npc_combine
* npc_combine_camera
* npc_combine_cannon
* npc_combine_s
* npc_combinedropship
* npc_combinegunship
* npc_concussiongrenade
* npc_contactgrenade
* npc_cranedriver
* npc_crow
* npc_cscanner
* npc_dog
* npc_eli
* npc_enemyfinder
* npc_enemyfinder_combinecannon
* npc_fastzombie
* npc_fastzombie_torso
* npc_fisherman
* npc_furniture
* npc_gman
* npc_grenade_bugbait
* npc_grenade_frag
* npc_grenade_hopwire
* npc_handgrenade
* npc_headcrab
* npc_headcrab_black
* npc_headcrab_fast
* npc_headcrab_poison
* npc_heardanger
* npc_heli_avoidbox
* npc_heli_avoidsphere
* npc_heli_nobomb
* npc_helicopter
* npc_helicoptersensor
* npc_hover_turret
* npc_hunter
* npc_hunter_maker
* npc_ichthyosaur
* npc_kleiner
* npc_launcher
* npc_magnusson
* npc_maker
* npc_manhack
* npc_metropolice
* npc_missiledefense
* npc_monk
* npc_mossman
* npc_newnpc
* npc_personality_core
* npc_pigeon
* npc_poisonzombie
* npc_portal_turret_floor
* npc_portal_turret_ground
* npc_puppet
* npc_rocket_turret
* npc_rollermine
* npc_satchel
* npc_seagull
* npc_security_camera
* npc_sniper
* npc_stalker
* npc_strider
* npc_template_maker
* npc_tripmine
* npc_turret_ceiling
* npc_turret_floor
* npc_turret_ground
* npc_vehicledriver
* npc_vortigaunt
* npc_wheatley_boss
* npc_zombie
* npc_zombie_torso
* npc_zombine
* obj_attachment_sapper
* obj_dispenser
* obj_sentrygun
* obj_teleporter
* paint_sphere
* paint_stream
* paradrop_chopper
* passtime_ball
* passtime_logic
* path_corner
* path_corner_crash
* path_track
* pd_dispenser
* phys_ballsocket
* phys_bone_follower
* phys_constraint
* phys_constraintsystem
* phys_convert
* phys_hinge
* phys_keepupright
* phys_lengthconstraint
* phys_magnet
* phys_motor
* phys_pulleyconstraint
* phys_ragdollconstraint
* phys_ragdollmagnet
* phys_slideconstraint
* phys_spring
* phys_thruster
* phys_torque
* physics_cannister
* physics_entity_solver
* physics_npc_solver
* physics_prop
* physics_prop_ragdoll
* physics_prop_statue
* physicsclonearea
* physicsshadowclone
* pipe_bomb_projectile
* planted_c4
* planted_c4_survival
* planted_c4_training
* player
* player_loadsaved
* player_manager
* player_mp
* player_pickup
* player_speedmod
* player_weaponstrip
* point_anglesensor
* point_angularvelocitysensor
* point_antlion_repellant
* point_apc_controller
* point_bonusmaps_accessor
* point_broadcastclientcommand
* point_bugbait
* point_camera
* point_changelevel
* point_clientcommand
* point_combine_ball_launcher
* point_commentary_node
* point_commentary_viewpoint
* point_deathfall_camera
* point_devshot_camera
* point_dz_dronegun
* point_dz_itemspawn
* point_dz_itemspawn_group
* point_dz_parachute
* point_dz_weaponspawn
* point_dz_weaponspawn_group
* point_enable_motion_fixup
* point_energy_ball_launcher
* point_entity_finder
* point_event_proxy
* point_flesh_effect_target
* point_futbol_shooter
* point_gamestats_counter
* point_give_ammo
* point_hiding_spot
* point_hurt
* point_intermission
* point_laser_target
* point_message
* point_nav_attribute_region
* point_playermoveconstraint
* point_populator_interface
* point_posecontroller
* point_prop_use_target
* point_proximity_sensor
* point_push
* point_script_template
* point_script_use_target
* point_servercommand
* point_spotlight
* point_surroundtest
* point_teleport
* point_template
* point_tesla
* point_velocitysensor
* point_viewcontrol
* point_viewcontrol_multiplayer
* point_viewcontrol_survivor
* point_viewproxy
* point_worldtext
* populator_internal_spawn_point
* portal_base2d
* portal_gamerules
* portal_mp_stats
* portal_procedural_generator
* portal_race_checkpoint
* portal_ragdoll
* portal_stats_controller
* portalmp_gamerules
* portalsimulator_collisionentity
* postprocess_controller
* predicted_viewmodel
* projected_entity_ambient_sound_proxy
* projected_tractor_beam_entity
* projected_wall_entity
* prop_ammo_box_generic
* prop_button
* prop_car_alarm
* prop_car_glass
* prop_combine_ball
* prop_coreball
* prop_counter
* prop_door_rotating
* prop_door_rotating_checkpoint
* prop_dropship_container
* prop_dynamic
* prop_dynamic_glow
* prop_dynamic_ornament
* prop_dynamic_override
* prop_energy_ball
* prop_exploding_barrel
* prop_exploding_futbol
* prop_floor_ball_button
* prop_floor_button
* prop_floor_cube_button
* prop_fuel_barrel
* prop_fuel_barrel_piece
* prop_glados_core
* prop_glass_futbol
* prop_glass_futbol_socket
* prop_glass_futbol_spawner
* prop_glowing_object
* prop_hallucination
* prop_health_cabinet
* prop_indicator_panel
* prop_laser_catcher
* prop_laser_relay
* prop_linked_portal_door
* prop_loot_crate
* prop_mapplaced_long_use_entity
* prop_metal_crate
* prop_minigun
* prop_minigun_l4d1
* prop_mirror
* prop_money_crate
* prop_monster_box
* prop_mounted_machine_gun
* prop_paint_bomb
* prop_paradrop_crate
* prop_personality_sphere
* prop_physics
* prop_physics2
* prop_physics_multiplayer
* prop_physics_override
* prop_physics_paintable
* prop_physics_respawnable
* prop_portal
* prop_portal_stats_display
* prop_ragdoll
* prop_ragdoll_attached
* prop_rocket_tripwire
* prop_scalable
* prop_soccer_ball
* prop_sphere
* prop_stickybomb
* prop_talker
* prop_telescopic_arm
* prop_testchamber_door
* prop_thumper
* prop_tic_tac_toe_panel
* prop_tractor_beam
* prop_under_button
* prop_under_floor_button
* prop_vehicle
* prop_vehicle_airboat
* prop_vehicle_apc
* prop_vehicle_cannon
* prop_vehicle_choreo_generic
* prop_vehicle_crane
* prop_vehicle_driveable
* prop_vehicle_jeep
* prop_vehicle_prisoner_pod
* prop_wall_breakable
* prop_wall_projector
* prop_weapon_refill_heavyarmor
* prop_weapon_upgrade_armor
* prop_weapon_upgrade_armor_helmet
* prop_weapon_upgrade_chute
* prop_weapon_upgrade_contractkill
* prop_weapon_upgrade_exojump
* prop_weapon_upgrade_helmet
* prop_weapon_upgrade_tablet_droneintel
* prop_weapon_upgrade_tablet_highres
* prop_weapon_upgrade_tablet_zoneintel
* prop_weighted_cube
* proto_sniper
* radar_jammer
* raggib
* rd_robot_dispenser
* reserved_spot
* rocket_bazooka
* rocket_pschreck
* rocket_turret_projectile
* rope_anchor
* rpg_missile
* rpg_rocket
* scene_manager
* script_clip_vphysics
* script_func_button
* script_intro
* script_nav_attribute_region
* script_nav_blocker
* script_trigger_hurt
* script_trigger_multiple
* script_trigger_once
* script_trigger_push
* scripted_item_drop
* scripted_scene
* scripted_sentence
* scripted_sequence
* scripted_target
* shadow_control
* simple_bot
* simple_physics_brush
* simple_physics_prop
* sky_camera
* skybox_swapper
* smokegrenade_projectile
* smoker
* sniperbullet
* snowball_projectile
* sound_mix_layer
* soundent
* spark_shower
* sparktrail
* speaker
* spitter
* spitter_projectile
* spotlight_end
* spraycan
* squadinsignia
* squidspit
* sunlight_shadow_control
* survival_spawn_chopper
* survivor_bot
* survivor_death_model
* tagrenade_projectile
* tank
* tank_boss
* tank_destruction
* tank_rock
* tanktrain_ai
* tanktrain_aitarget
* target_cdaudio
* target_changegravity
* te_tester
* team_control_point
* team_control_point_master
* team_control_point_round
* team_manager
* team_round_timer
* team_train_watcher
* teleport_vortex
* terror_gamerules
* terror_player_manager
* test_effect
* test_proxytoggle
* test_traceline
* tf_ammo_pack
* tf_base_minigame
* tf_bonus_duck_pickup
* tf_bot
* tf_dropped_weapon
* tf_flame
* tf_flame_manager
* tf_gamerules
* tf_gas_manager
* tf_generic_bomb
* tf_glow
* tf_halloween_gift_pickup
* tf_halloween_gift_spawn_location
* tf_halloween_minigame
* tf_halloween_minigame_falling_platforms
* tf_halloween_pickup
* tf_logic_arena
* tf_logic_bonusround
* tf_logic_competitive
* tf_logic_cp_timer
* tf_logic_holiday
* tf_logic_hybrid_ctf_cp
* tf_logic_koth
* tf_logic_mann_vs_machine
* tf_logic_mannpower
* tf_logic_medieval
* tf_logic_minigames
* tf_logic_multiple_escort
* tf_logic_on_holiday
* tf_logic_player_destruction
* tf_logic_robot_destruction
* tf_logic_training_mode
* tf_mann_vs_machine_stats
* tf_merasmus_trick_or_treat_prop
* tf_objective_resource
* tf_pda_expansion_dispenser
* tf_pda_expansion_teleporter
* tf_player_manager
* tf_point_nav_interface
* tf_point_weapon_mimic
* tf_powerup_bottle
* tf_projectile_arrow
* tf_projectile_ball_ornament
* tf_projectile_balloffire
* tf_projectile_cleaver
* tf_projectile_energy_ball
* tf_projectile_energy_ring
* tf_projectile_flare
* tf_projectile_grapplinghook
* tf_projectile_healing_bolt
* tf_projectile_jar
* tf_projectile_jar_gas
* tf_projectile_jar_milk
* tf_projectile_lightningorb
* tf_projectile_mechanicalarmorb
* tf_projectile_pipe
* tf_projectile_pipe_remote
* tf_projectile_rocket
* tf_projectile_sentryrocket
* tf_projectile_spellbats
* tf_projectile_spellfireball
* tf_projectile_spellkartbats
* tf_projectile_spellkartorb
* tf_projectile_spellmeteorshower
* tf_projectile_spellmirv
* tf_projectile_spellpumpkin
* tf_projectile_spellspawnboss
* tf_projectile_spellspawnhorde
* tf_projectile_spellspawnzombie
* tf_projectile_spelltransposeteleport
* tf_projectile_stun_ball
* tf_projectile_syringe
* tf_projectile_throwable
* tf_projectile_throwable_breadmonster
* tf_projectile_throwable_brick
* tf_projectile_throwable_repel
* tf_pumpkin_bomb
* tf_ragdoll
* tf_robot_destruction_robot
* tf_robot_destruction_robot_spawn
* tf_robot_destruction_spawn_group
* tf_spawner
* tf_spell_meteorshowerspawner
* tf_spell_pickup
* tf_target_dummy
* tf_taunt_prop
* tf_team
* tf_teleport_location
* tf_viewmodel
* tf_weapon_base
* tf_weapon_bat
* tf_weapon_bat_fish
* tf_weapon_bat_giftwrap
* tf_weapon_bat_wood
* tf_weapon_bonesaw
* tf_weapon_bottle
* tf_weapon_breakable_sign
* tf_weapon_buff_item
* tf_weapon_builder
* tf_weapon_cannon
* tf_weapon_charged_smg
* tf_weapon_cleaver
* tf_weapon_club
* tf_weapon_compound_bow
* tf_weapon_crossbow
* tf_weapon_drg_pomson
* tf_weapon_fireaxe
* tf_weapon_fists
* tf_weapon_flamethrower
* tf_weapon_flaregun
* tf_weapon_flaregun_revenge
* tf_weapon_grapplinghook
* tf_weapon_grenadelauncher
* tf_weapon_handgun_scout_primary
* tf_weapon_handgun_scout_secondary
* tf_weapon_invis
* tf_weapon_jar
* tf_weapon_jar_gas
* tf_weapon_jar_milk
* tf_weapon_katana
* tf_weapon_knife
* tf_weapon_laser_pointer
* tf_weapon_lunchbox
* tf_weapon_lunchbox_drink
* tf_weapon_mechanical_arm
* tf_weapon_medigun
* tf_weapon_minigun
* tf_weapon_parachute
* tf_weapon_parachute_primary
* tf_weapon_parachute_secondary
* tf_weapon_particle_cannon
* tf_weapon_passtime_gun
* tf_weapon_pda_engineer_build
* tf_weapon_pda_engineer_destroy
* tf_weapon_pda_spy
* tf_weapon_pep_brawler_blaster
* tf_weapon_pipebomblauncher
* tf_weapon_pistol
* tf_weapon_pistol_scout
* tf_weapon_raygun
* tf_weapon_revolver
* tf_weapon_robot_arm
* tf_weapon_rocketlauncher
* tf_weapon_rocketlauncher_airstrike
* tf_weapon_rocketlauncher_directhit
* tf_weapon_rocketlauncher_fireball
* tf_weapon_rocketpack
* tf_weapon_sapper
* tf_weapon_scattergun
* tf_weapon_sentry_revenge
* tf_weapon_shotgun_building_rescue
* tf_weapon_shotgun_hwg
* tf_weapon_shotgun_primary
* tf_weapon_shotgun_pyro
* tf_weapon_shotgun_soldier
* tf_weapon_shovel
* tf_weapon_slap
* tf_weapon_smg
* tf_weapon_sniperrifle
* tf_weapon_sniperrifle_classic
* tf_weapon_sniperrifle_decap
* tf_weapon_soda_popper
* tf_weapon_spellbook
* tf_weapon_stickbomb
* tf_weapon_sword
* tf_weapon_syringegun_medic
* tf_weapon_wrench
* tf_weaponbase_grenade_proj
* tf_weaponbase_melee
* tf_weaponbase_merasmus_grenade
* tf_wearable
* tf_wearable_campaign_item
* tf_wearable_demoshield
* tf_wearable_levelable_item
* tf_wearable_razorback
* tf_wearable_robot_arm
* tf_wearable_vm
* tf_zombie
* tf_zombie_spawner
* training_annotation
* training_prop_dynamic
* trigger
* trigger_active_weapon_detect
* trigger_add_or_remove_tf_player_attributes
* trigger_add_tf_player_condition
* trigger_apply_impulse
* trigger_asw_button_area
* trigger_asw_chance
* trigger_asw_computer_area
* trigger_asw_door_area
* trigger_asw_jump
* trigger_asw_marine_knockback
* trigger_asw_marine_position
* trigger_asw_random_target
* trigger_asw_supplies_chatter
* trigger_asw_synup_chatter
* trigger_asw_trigger_area
* trigger_auto
* trigger_auto_crouch
* trigger_autosave
* trigger_bomb_reset
* trigger_bot_tag
* trigger_brush
* trigger_callback
* trigger_capture_area
* trigger_catapult
* trigger_cdaudio
* trigger_changelevel
* trigger_endsection
* trigger_escape
* trigger_finale
* trigger_fog
* trigger_gravity
* trigger_hierarchy
* trigger_hurt
* trigger_hurt_ghost
* trigger_ignite
* trigger_ignite_arrows
* trigger_impact
* trigger_look
* trigger_multiple
* trigger_once
* trigger_paint_cleanser
* trigger_particle
* trigger_passtime_ball
* trigger_physics_trap
* trigger_ping_detector
* trigger_player_respawn_override
* trigger_playermovement
* trigger_playerteam
* trigger_portal_button
* trigger_portal_cleanser
* trigger_proximity
* trigger_push
* trigger_rd_vault_trigger
* trigger_relay
* trigger_remove
* trigger_remove_tf_player_condition
* trigger_rpgfire
* trigger_safemoneygather
* trigger_serverragdoll
* trigger_softbarrier
* trigger_soundoperator
* trigger_soundscape
* trigger_stun
* trigger_survival_playarea
* trigger_teleport
* trigger_teleport_relative
* trigger_timer_door
* trigger_togglesave
* trigger_tonemap
* trigger_tractorbeam
* trigger_transition
* trigger_upgrade_laser_sight
* trigger_vehicle_cargo
* trigger_vphysics_motion
* trigger_waterydeath
* trigger_weapon_dissolve
* trigger_weapon_strip
* trigger_wind
* updateitem1
* updateitem2
* upgrade_ammo_explosive
* upgrade_ammo_incendiary
* upgrade_laser_sight
* upgrade_spawn
* vehicle_viewcontroller
* vgui_indicator_panel
* vgui_level_placard_display
* vgui_movie_display
* vgui_mp_lobby_display
* vgui_neurotoxin_countdown
* vgui_screen
* vgui_screen_team
* vgui_slideshow_display
* vgui_world_text_panel
* viewmodel
* vomit_particle
* vomitjar_projectile
* vort_charge_token
* vort_effect_dispel
* vortex_controller
* vote_controller
* water_lod_control
* waterbullet
* weapon_30cal
* weapon_357
* weapon_adrenaline
* weapon_adrenaline_spawn
* weapon_ak47
* weapon_alyxgun
* weapon_amerknife
* weapon_ammo_spawn
* weapon_annabelle
* weapon_ar2
* weapon_aug
* weapon_autoshotgun
* weapon_autoshotgun_spawn
* weapon_awp
* weapon_bar
* weapon_basebomb
* weapon_basecsgrenade
* weapon_basedodgrenade
* weapon_bazooka
* weapon_bizon
* weapon_boomer_claw
* weapon_breachcharge
* weapon_bugbait
* weapon_bumpmine
* weapon_c4
* weapon_c96
* weapon_chainsaw
* weapon_chainsaw_spawn
* weapon_charger_claw
* weapon_citizenpackage
* weapon_citizensuitcase
* weapon_cola_bottles
* weapon_colt
* weapon_crossbow
* weapon_crowbar
* weapon_cs_base
* weapon_csbase_gun
* weapon_cubemap
* weapon_deagle
* weapon_decoy
* weapon_defibrillator
* weapon_defibrillator_spawn
* weapon_dod_base
* weapon_dod_base_gun
* weapon_dod_base_melee
* weapon_dodbaserpg
* weapon_egon
* weapon_elite
* weapon_famas
* weapon_fireworkcrate
* weapon_first_aid_kit
* weapon_first_aid_kit_spawn
* weapon_fists
* weapon_fiveseven
* weapon_flashbang
* weapon_frag
* weapon_frag_ger
* weapon_frag_ger_live
* weapon_frag_us
* weapon_frag_us_live
* weapon_g3sg1
* weapon_galil
* weapon_galilar
* weapon_garand
* weapon_gascan
* weapon_gascan_spawn
* weapon_gauss
* weapon_glock
* weapon_gnome
* weapon_grenade_launcher
* weapon_grenade_launcher_spawn
* weapon_handgrenade
* weapon_healthshot
* weapon_hegrenade
* weapon_hegrenade_spawn
* weapon_hkp2000
* weapon_hl2mp_base
* weapon_hopwire
* weapon_hornetgun
* weapon_hunter_claw
* weapon_hunting_rifle
* weapon_hunting_rifle_spawn
* weapon_ifm_base
* weapon_ifm_base_camera
* weapon_ifm_steadycam
* weapon_incgrenade
* weapon_item_spawn
* weapon_jockey_claw
* weapon_k98
* weapon_k98_scoped
* weapon_knife
* weapon_knifegg
* weapon_m1carbine
* weapon_m249
* weapon_m3
* weapon_m4a1
* weapon_mac10
* weapon_mag7
* weapon_melee
* weapon_melee_spawn
* weapon_mg42
* weapon_molotov
* weapon_molotov_spawn
* weapon_mp40
* weapon_mp44
* weapon_mp5
* weapon_mp5navy
* weapon_mp7
* weapon_mp9
* weapon_negev
* weapon_nova
* weapon_oldmanharpoon
* weapon_oxygentank
* weapon_p228
* weapon_p250
* weapon_p38
* weapon_p90
* weapon_pain_pills
* weapon_pain_pills_spawn
* weapon_physcannon
* weapon_pipe_bomb
* weapon_pipe_bomb_spawn
* weapon_pistol
* weapon_pistol_magnum
* weapon_pistol_magnum_spawn
* weapon_pistol_spawn
* weapon_portal_base
* weapon_portalgun
* weapon_promo_antenna_ball
* weapon_promo_antenna_egg
* weapon_promo_helmet_ball
* weapon_promo_helmet_egg
* weapon_propanetank
* weapon_pschreck
* weapon_pumpshotgun
* weapon_pumpshotgun_spawn
* weapon_rifle
* weapon_rifle_ak47
* weapon_rifle_ak47_spawn
* weapon_rifle_desert
* weapon_rifle_desert_spawn
* weapon_rifle_m60
* weapon_rifle_m60_spawn
* weapon_rifle_sg552
* weapon_rifle_sg552_spawn
* weapon_rifle_spawn
* weapon_riflegren_ger
* weapon_riflegren_ger_live
* weapon_riflegren_us
* weapon_riflegren_us_live
* weapon_rpg
* weapon_satchel
* weapon_sawedoff
* weapon_scar17
* weapon_scar20
* weapon_scavenge_item_spawn
* weapon_scout
* weapon_sg550
* weapon_sg552
* weapon_sg556
* weapon_shield
* weapon_shotgun
* weapon_shotgun_chrome
* weapon_shotgun_chrome_spawn
* weapon_shotgun_spas
* weapon_shotgun_spas_spawn
* weapon_slam
* weapon_smg
* weapon_smg1
* weapon_smg_mp5
* weapon_smg_mp5_spawn
* weapon_smg_silenced
* weapon_smg_silenced_spawn
* weapon_smg_spawn
* weapon_smoke_ger
* weapon_smoke_us
* weapon_smokegrenade
* weapon_smoker_claw
* weapon_snark
* weapon_sniper_awp
* weapon_sniper_awp_spawn
* weapon_sniper_military
* weapon_sniper_military_spawn
* weapon_sniper_scout
* weapon_sniper_scout_spawn
* weapon_snowball
* weapon_spade
* weapon_spawn
* weapon_spitter_claw
* weapon_spring
* weapon_ssg08
* weapon_striderbuster
* weapon_stunstick
* weapon_tablet
* weapon_tagrenade
* weapon_tank_claw
* weapon_taser
* weapon_tec9
* weapon_thompson
* weapon_tmp
* weapon_tripmine
* weapon_ump45
* weapon_upgradepack_explosive
* weapon_upgradepack_explosive_spawn
* weapon_upgradepack_incendiary
* weapon_upgradepack_incendiary_spawn
* weapon_usp
* weapon_vomitjar
* weapon_vomitjar_spawn
* weapon_xm1014
* weapon_zone_repulsor
* weaponbox
* weaponworldmodel
* wearable_item
* wheel_of_doom
* wheel_of_doom_spiral
* window_pane
* witch
* world_items
* worldspawn
* xen_hair
* xen_hull
* xen_plantlight
* xen_spore_large
* xen_spore_medium
* xen_spore_small
* xen_tree
* xen_ttrigger
== See Also ==
* dump_entity_sizes
* List of Unique Entities in Valve Source Games