Mono/2008-03-14

[14:59] Periapse: Hi, Phantom
 [15:00] Phantom Ninetails: :)
 [15:00] Phantom Ninetails: COuld I get you to delete those pac-men over there? They've been bothering me for a while
 [15:00] Siann Beck: Hey Peri.
 [15:00] Periapse: where are they?
 [15:00] Phantom Ninetails: South
 [15:00] Periapse: oh
 [15:00] Periapse: brb
 [15:00] Phantom Ninetails: 'Kay
 [15:01] Entering god mode, level 200
 [15:02] Phantom Ninetails: Thanks :)
 [15:03] Lee Ludd: Is this the Mono meeting?
 [15:03] Siann Beck: Yep
 [15:03] Periapse: Yes, Lee, welcome
 [15:03] Lee Ludd: Thanks.
 [15:03] Phantom Ninetails: :)
 [15:03] Periapse: So, since the last meeting, we've gotten another refresh
 [15:03] Siann Beck: Yay!
 [15:03] Periapse: how is this working for you all?
 [15:03] Phantom Ninetails: I noticed that, it fixed key comparisons :)
 [15:03] Lee Ludd: It solved all my problems.
 [15:04] Phantom Ninetails: It broke control events though :(
 [15:04] Siann Beck: Much better; I'm able to actually test my scripts :)
 [15:04] Periapse: Yes, although there are still a few problems with keys
 [15:04] Periapse: and control events
 [15:04] Phantom Ninetails: :(
 [15:04] Siann Beck: Yeah, I'm having trouble with key values getting corrupted.
 [15:04] Lee Ludd: It can't find some builtin in keys, is that what you're referring to?
 [15:04] Periapse: these are new issues, and Babbage and Scouse are looking at them
 [15:04] Periapse: SVC-1825 and SVC-1827 I think
 [15:04] Phantom Ninetails: :)
 [15:05] Periapse: :-)
 [15:05] Periapse: Siann, what's this about key corruption? I thought that was fixed
 [15:05] Phantom Ninetails: I'm the one who submitted SVC-1827 :P
 [15:06] Siann Beck: I haven't had a chance to look into it yet, but I have one script bundling some values into a string to pass via link message; on the other side, the key value is corrupted -- binary characters.
 [15:06] Periapse: and 1825, no?
 [15:06] Phantom Ninetails: Nope, I didn't submit that one, merely pointed it out in the blog
 [15:06] Siann Beck: It could be the link message doing it; I haven't had a chance to dig into it.
 [15:06] Periapse: ah
 [15:06] Phantom Ninetails: :)
 [15:06] Periapse: Ok, Siann -- if you can get to the bottom of it that would be great
 [15:06] Siann Beck: OK
 [15:06] Phantom Ninetails: Credit for 1825 goes to Creem Pye
 [15:06] Periapse: if there are still problems with keys we need to know asap
 [15:07] Siann Beck: Alright, I'll see if I can check into it after this.
 [15:07] Periapse: Thanks. If I see a new JIRA from you I'll pass it on immediately to Babbage
 [15:07] Siann Beck: OK
 [15:07] Periapse: He did the key work
 [15:08] Periapse: Let's see, what other news do I have...
 [15:08] Periapse: This grid will likely get a new viewer on Monday or Tuesday
 [15:08] Periapse: I don't know much about it -- the havok team is doing it
 [15:08] Lee Ludd: The beta grid?
 [15:08] Periapse: all we did is give them the patch for the mono UI
 [15:08] Phantom Ninetails: Yay! Hopefully it'll be one without that Release Keys button in the way =)
 [15:09] Siann Beck: Yeah! That's annoying.
 [15:09] Periapse: yes, Lee, I'm not sure if you'll be required to update or not
 [15:09] Lee Ludd: np if I do
 [15:09] Periapse: well, I'm using the latest RC and Release Keys is still here
 [15:09] Phantom Ninetails: Is it over top of the text?
 [15:09] Phantom Ninetails: Covering half a line
 [15:09] Periapse: I haven't gotten around to hacking the xml to get rid of it
 [15:09] Siann Beck: It blocks the tab for minimized windows.
 [15:09] Periapse: oh, no, it's in its "old" spot
 [15:10] Phantom Ninetails: Ah, then that's much better :)
 [15:10] Periapse: but it's still not something I ever use, so it just takes up space
 [15:10] Phantom Ninetails: Indeed
 [15:10] Phantom Ninetails: But it's better to take up space without covering up chat space :P
 [15:10] Periapse: Yep
 [15:10] Phantom Ninetails: :)
 [15:10] Siann Beck: Heh -- I use chat bubbles, so I never noticed that problem.
 [15:11] Periapse: The new viewer will probably be based off of 1.19.1
 [15:11] Periapse: which will mean it has windlight built in
 [15:11] Siann Beck: Cool!
 [15:11] Phantom Ninetails: Hmm, nifty, I've never used windlight before
 [15:11] Siann Beck: It's very nice.
 [15:11] Periapse: or they may go conservative and build it off of release which is 1.19.0
 [15:11] Phantom Ninetails: Guess I'll be having some fun with that
 [15:12] Lee Ludd: Windlight is beautiful.
 [15:12] Periapse: I think the major change is for Havok -- they are testing upping the build ceiling
 [15:12] Phantom Ninetails: SO I've heard. Except I hear avatars aren't so beautiful in it :P
 [15:12] Periapse: So -- don't quote me on this 'cause i'm not certain -- but I heard 4000m
 [15:12] Siann Beck: It depends on how well they're drawn.
 [15:12] Phantom Ninetails: I heard 4096 ;)
 [15:12] Lee Ludd: wow
 [15:12] Siann Beck: And of course, how you have the light settings tweaked.
 [15:12] Phantom Ninetails: I see
 [15:13] Periapse: More like a space cabin than a sky cabin
 [15:13] Phantom Ninetails: Hee, yeah, that's going to be fun to play with
 [15:13] Periapse: since it's way beyond clouds or draw distance
 [15:13] Phantom Ninetails: My draw distance is set to 4096 :P
 [15:13] Lee Ludd: how do you move?
 [15:13] Phantom Ninetails: Not alot to draw on the beta grid so it's great
 [15:13] Siann Beck: Are you serious?!
 [15:13] Siann Beck: Oh, you mean here.
 [15:13] Phantom Ninetails: Getting about 70fps :P
 [15:13] Phantom Ninetails: Yeah, here
 [15:13] Periapse: Phantom, do you have it set that high on agni?
 [15:13] Phantom Ninetails: Nope, just here
 [15:14] Phantom Ninetails: It'd use way too much of my precious bandwidth on the main grid :P
 [15:14] Lee Ludd: It would use all of it.
 [15:14] Phantom Ninetails: ^_^
 [15:14] Lee Ludd: 1 fpd
 [15:14] Siann Beck: lol
 [15:14] Phantom Ninetails: lol
 [15:14] Periapse: I'm using my main grid viewer now. So I could up the draw distance while I'm here.
 [15:14] Phantom Ninetails: :)
 [15:14] Periapse: but if i forget to turn it back down before I log back on the main grid i'm in trouble...
 [15:15] Phantom Ninetails: Heh, yeah :P
 [15:15] Lee Ludd: What is the schedule for pushing mono to the main grid?
 [15:15] Lee Ludd: or the prospective schedule
 [15:15] Periapse: At present there is no schedule for that. Let me explain
 [15:16] Periapse: This milestone for Mono is simply to do a beta and get Mono as compatible to LSL as possible
 [15:16] Lee Ludd: good
 [15:16] Periapse: And we're nearly there
 [15:16] Lee Ludd: i think so
 [15:16] Phantom Ninetails: Yeah it's going along pretty well :)
 [15:16] Periapse: if you look at the meta issue you see we're donw to the last dozen bugs
 [15:17] Phantom Ninetails: :)
 [15:17] Periapse: so then we need to decide what's next
 [15:17] Periapse: it may be that what's next is indeed a push to get Mono on agni
 [15:18] Periapse: but first we need to make sure that, as is, Mono is a significant advantage.
 [15:18] Periapse: Otherwise we should add value, enhancements before we push to the main grid
 [15:19] Siann Beck: Would a Havok4+Mono beta here be a good idea first?
 [15:19] Periapse: So one thing that will help us make that decision is the experiences you have had with Mono
 [15:19] Periapse: Benchmarks are great, but don't tell the story of how something behaves in the real world (well, real virtual world)
 [15:20] Periapse: So we need to know (a) do your experiences suggest that Mono is a win?
 [15:20] Siann Beck: (a) yes!
 [15:20] Periapse: and (b) we need to get some stats on how Mono changes the performance of a typical region
 [15:20] Lee Ludd: Well I make a fairly complicated scripted object
 [15:20] Lee Ludd: And I have a lot of them standing on my sim.
 [15:21] Lee Ludd: You could bring that sim into here and see what happens with several thousand scripts running under mono.
 [15:21] Phantom Ninetails: I work alot with vehicles so I haven't been able to do quite as much testing as I'd like
 [15:21] Periapse: So, Siann, to your observation, Yes, Havok4 + Mono is something else we'd like to test before we put Mono out on agni
 [15:22] Periapse: Lee -- the problem with, say, bringing your region over here, is that there isn't any way to automatically recompile all scripts to Mono
 [15:22] Periapse: you would have to do that, and it doesn't sound like much fun
 [15:22] Lee Ludd: No but you want to do that I will go through and recompile them.
 [15:23] Lee Ludd: It would take me a few hours but if it advances science I'm willing.
 [15:23] Siann Beck: Just select them in bunches and recompile from the tools menu
 [15:23] Periapse: This isn't like Havok, where the physics engine covers everything.
 [15:23] Lee Ludd: You have to open the script and set the mono flag
 [15:23] Lee Ludd: You can't do that in bunches I think.
 [15:23] Siann Beck: No. you can select Mono from the meny
 [15:23] Phantom Ninetails: Tools | Recompile scripts in selection | Mono
 [15:23] Lee Ludd: O
 [15:23] Periapse: There is a menu item to ... thx phantom
 [15:24] Phantom Ninetails: ^_^
 [15:24] Lee Ludd: I didn't know that.
 [15:24] Phantom Ninetails: It's very handy
 [15:24] Lee Ludd: That's nice
 [15:24] Siann Beck: Quite!
 [15:24] Periapse: Phantom -- you've been using that menu option? Does it work consistently?
 [15:24] Periapse: I've heard anecdotal reports of problems
 [15:24] Phantom Ninetails: Sometimes it freezes up, but I haven't tested it since the latest refresh
 [15:24] Periapse: but nothing I could repro
 [15:25] Phantom Ninetails: I think it was from that uthread injection error you got in scripts with if(key)
 [15:25] 8D_blank: Script run-time error
 [15:25] 8D_blank: System.Security.VerificationException: A system exception has occurred.
 at LindenLab.SecondLife.Script.Deserialize (System.Byte [] class_data, System.Byte [] object_data) [0x00000] 
 [15:25] 8D_blank: Script run-time error
 [15:25] 8D_blank: System.Security.VerificationException: A system exception has occurred.
 at LindenLab.SecondLife.Script.Deserialize (System.Byte [] class_data, System.Byte [] object_data) [0x00000] 
 [15:25] 8D_blank: Script run-time error
 [15:25] 8D_blank: System.Security.VerificationException: A system exception has occurred.
 at LindenLab.SecondLife.Script.Deserialize (System.Byte [] class_data, System.Byte [] object_data) [0x00000] 
 [15:25] 8D_blank: Script run-time error
 [15:25] 8D_blank: System.Security.VerificationException: A system exception has occurred.
 at LindenLab.SecondLife.Script.Deserialize (System.Byte [] class_data, System.Byte [] object_data) [0x00000] 
 [15:25] Periapse: So, let's not rez scripts until the office hour is over
 [15:26] 8D_blank says Goodbye, Lee.
 [15:26] Periapse: normally I turn scripting off, but there were other people in the region
 [15:26] Lee Ludd: it worked.
 [15:26] Periapse: ?? what worked? recompile selection?
 [15:26] Lee Ludd: select and recompile | mono
 [15:27] Lee Ludd: Four scripts
 [15:27] Lee Ludd: all them now working under mono
 [15:27] Periapse: Oh, good. I've used it also
 [15:27] 8D_blank: Script run-time error
 [15:27] 8D_blank: System.Security.VerificationException: A system exception has occurred.
 at LindenLab.SecondLife.Script.Deserialize (System.Byte [] class_data, System.Byte [] object_data) [0x00000] 
 [15:27] 8D_blank: System.Security.VerificationException: A system exception has occurred.
 at LindenLab.SecondLife.Script.Deserialize (System.Byte [] class_data, System.Byte [] object_data) [0x00000] 
 [15:27] 8D_blank: Script run-time error
 [15:27] 8D_blank: Script run-time error
 [15:27] 8D_blank: System.Security.VerificationException: A system exception has occurred.
 at LindenLab.SecondLife.Script.Deserialize (System.Byte [] class_data, System.Byte [] object_data) [0x00000] 
 [15:27] 8D_blank: Script run-time error
 [15:27] 8D_blank: System.Security.VerificationException: A system exception has occurred.
 at LindenLab.SecondLife.Script.Deserialize (System.Byte [] class_data, System.Byte [] object_data) [0x00000] 
 [15:28] Siann Beck: Peri, what about the database update?
 [15:28] Periapse: Sidewinder decided not to do this. I'm not sure why.
 [15:28] Periapse: Do you need it for any reason?
 [15:28] Siann Beck: Hm. It sure would be handy.
 [15:29] Siann Beck: Yes, there's a complex object I'd rather not rebuild here to test its scripts.
 [15:29] Periapse: Items you have in inventory that you want over here?
 [15:29] Periapse: right.
 [15:29] Periapse: I'll ping Sidewinder again about this. But Mono is really just a guest here on aditi now
 [15:29] Siann Beck: Right
 [15:29] Periapse: Once Havok4 is done we'll have the whole grid
 [15:30] Lee Ludd: I just recompiled the scripts in 5 doors with a single command.
 [15:30] Periapse: If there hasn't been a refresh by then, I'll order one
 [15:30] Siann Beck: OK. See if he'll do it sooner, though.
 [15:30] Periapse: Yes, I will. He's not around now (time zone thing), so I'll ask on Monday
 [15:30] Siann Beck: OK
 [15:31] Periapse: so any other questions?
 [15:31] Phantom Ninetails: I'm good
 [15:32] Periapse: Wow, it's really getting dark here.
 [15:32] Periapse: my windlight viewer is doing admirably
 [15:32] Siann Beck: Assuming I can nail down this key corruption issue, when can we expect another refresh?
 [15:32] Phantom Ninetails: Dark huh? That explains why you're wearing a light :)
 [15:33] Periapse: Yes, Siann. I think we'll do another refresh next week. We've got (in addition to whatever you find) the new key comparison and control event problems, as well as some unicode quirks
 [15:33] Siann Beck: OK
 [15:33] Periapse: and a couple other things on that list
 [15:34] Phantom Ninetails: Looking forward to it :)
 [15:34] Lee Ludd: I'm really hoping mono can be fully out there by 2009.
 [15:34] Siann Beck: I'm hoping before then!
 [15:34] Lee Ludd: I --really-- like the larger code space.
 [15:35] Lee Ludd: That's going to make a big big difference to me.
 [15:35] Periapse: Cool. We'll have Mono on the main grid before 2009.
 [15:35] Lee Ludd: great.
 [15:35] Periapse: The only question is how many features will it have
 [15:35] Lee Ludd: Anything I can offer to help with, let me know.
 [15:35] Rex Cronon: hello everybody. this mono viewer seems to not like me. i crashed on login:(
 [15:35] Phantom Ninetails: :(
 [15:35] Periapse: If we decide to get C# support in there, it make take longer
 [15:35] Lee Ludd: well don't let best get in the way of better.
 [15:35] Phantom Ninetails: Well, at least you made it, hello Rex :)
 [15:35] Periapse: if we decide it's good to go as is, well maybe in just another month
 [15:36] Periapse: Hey, Rex
 [15:36] Rex Cronon: hi
 [15:36] Lee Ludd: I'd love C# too, but lsl is fine
 [15:36] Rex Cronon: why not have lsl3 first and than c#, java...
 [15:36] Siann Beck: What thought, if any, has been given to LSL3? I know Sai is really interested in it, and I'm starting to think it would be a good idea.
 [15:36] Lee Ludd: then fortran
 [15:36] Lee Ludd: pli/1
 [15:37] Phantom Ninetails: lol
 [15:37] Siann Beck: And also Rex, apparently :)
 [15:37] Periapse: Rex, I was just speaking speculatively. We haven't decided what's next yet.
 [15:37] Siann Beck: COBOL!!!
 [15:37] Lee Ludd: ada
 [15:37] Lee Ludd: need a bigger code space.
 [15:38] Rex Cronon: i think ll needs LSL3, not every scripter here is a programmer in rl
 [15:38] Periapse: Babbage is looking at LSL3, C#, or script libraries, or improved scheduling, as the next project
 [15:38] Lee Ludd: what is lsl3?
 [15:38] Siann Beck: What LSL2 could be if it were a real language :)
 [15:38] Phantom Ninetails: I'm guessing LSL2+1 :P
 [15:38] Lee Ludd: lsl2 is a nice little language.
 [15:38] Rex Cronon: something between c# and java:)
 [15:38] Periapse: lol -- there's a wiki and a JIRA with discussion. Let me find it...
 [15:39] Lee Ludd: I'd like an #include and a few other things.
 [15:39] Siann Beck: Well, yes, it's not bad, but it would be nice to have some real language constructs.
 [15:39] Siann Beck: switch, break, continue....
 [15:39] Phantom Ninetails: Yeah those would be very useful
 [15:39] Rex Cronon: arrays, r quite important
 [15:39] Siann Beck: Yes!
 [15:40] Phantom Ninetails: :)
 [15:40] Lee Ludd: i agree with that.
 [15:40] Periapse: https://wiki.secondlife.com/wiki/LSL3
 [15:40] Lee Ludd: thanks
 [15:40] Siann Beck: Oh cool, I didn't know about that
 [15:40] Rex Cronon: and LLShowInputDialog :)
 [15:40] Periapse: Well, it's a grassroots effort
 [15:40] Rex Cronon: so u can enter at least text
 [15:41] Phantom Ninetails: :)
 [15:41] Periapse: Alright, any other questions?
 [15:42] Lee Ludd: not at the moment Periapse
 [15:42] Siann Beck: That's it for me.
 [15:42] Lee Ludd: Thanks for your time.
 [15:42] Rex Cronon: did i miss anything important due to my crash on login?
 [15:42] Lee Ludd: Just the parade of naked girls that marched past.
 [15:42] Phantom Ninetails: Expecting a mono refresh in about a week
 [15:42] Siann Beck: lol
 [15:42] Phantom Ninetails: lol
 [15:42] Periapse: Not really, rex, we're looking at some new issues since the update
 [15:43] Siann Beck: I'll send you the transcript, Rex.
 [15:43] Periapse: maybe a new viewer
 [15:43] Rex Cronon: ok that i didn't miss a lot, too bad that there are more issues
 [15:43] Siann Beck: Hey there, Sai!
 [15:43] Rex Cronon: no need to siann, i think periapse will post it
 [15:43] Periapse: I'll post the transcript on the Mono beta FAQ page
 [15:43] Rex Cronon: hi sai
 [15:43] Saijanai Kuhn: hey lall. Sorry I'm late.
 [15:43] Periapse: Welcome Sai
 [15:43] Phantom Ninetails: Greetings
 [15:43] Periapse: Sai we're just wrapping up.
 [15:44] Rex Cronon: thanks for the thought:)
 [15:44] Periapse: Do you have any special questions?
 [15:44] Saijanai Kuhn: NP. Just wanted to catch Babbage but he's not here
 [15:44] Periapse: naw, Babbage is likely enjoying a pint in the pub right now
 [15:44] Saijanai Kuhn: COuld you pass on to him Rob's response about the change to jira form entry?
 [15:44] Periapse: it is Friday evening for him after all.
 [15:45] Siann Beck: Saturday morning, actually :)
 [15:45] Saijanai Kuhn: ah, ok where's he at, UK?
 [15:45] Periapse: So Sai, I actually haven't seen Babbage in a couple of days.
 [15:45] Rex Cronon: quite an eventfull day at ll isn't it?
 [15:45] Periapse: I've been rather busy with other duties, and he's been in meetings.
 [15:46] Periapse: I think he missed Wed's office hour
 [15:46] Siann Beck: He did.
 [15:46] Saijanai Kuhn: shameless plug: https://wiki.secondlife.com/wiki/User:Saijanai_Kuhn/Mono_issues
 [15:46] Periapse: But he'll be back
 [15:46] Periapse: Oh, Sai, we all know about your spreadsheet. Oh, except maybe Lee
 [15:46] Lee Ludd: I've opened the page.
 [15:47] Periapse: Lee, Sai has organized the (dwindling) number of JIRAe
 [15:47] Periapse: for mono
 [15:47] Saijanai Kuhn: the form entry for jira can be modified easily to handle that error message in a its own text box, which would mean I wouldn't have to keep doing that
 [15:47] Rex Cronon: your fame is spreading sai:)
 [15:47] Saijanai Kuhn: if/when you guys go to multi-language support, it will become more important I think
 [15:47] Periapse: Well, Sai, it's more likely that I'll talk to Rob about it, not Babbage.
 [15:47] Periapse: it sound like a good thing to do, regardless of Mono
 [15:48] Periapse: and Rob is right here in Seattle with me
 [15:48] Saijanai Kuhn: KK. before the consistent error messages it made no sense but if those error messages stick around...
 [15:48] Periapse: So i think we'll "just do it"
 [15:48] Saijanai Kuhn: hooray. No more eyetsrain
 [15:48] Phantom Ninetails: I didn't know about his spreadsheet
 [15:48] Saijanai Kuhn: eyestrain*
 [15:49] Periapse: Ah, well there we go. It was most useful when there were a lot of open issues
 [15:49] Phantom Ninetails: Interesting :P
 [15:49] Saijanai Kuhn: yeah most of those green should be silver (closed) now. Forgot to do it
 [15:49] Saijanai Kuhn: another thing that would be handled automaticaly
 [15:50] Saijanai Kuhn: did you guys talk any about the future directions?
 [15:50] Periapse: Right now the team is leaning toward getting Mono out on Agni as the next step
 [15:51] Saijanai Kuhn: ah, OK. fell Future FUTURE directions after that... ;-)
 [15:51] Periapse: because everyone I talk to, internal and external, seems to agree.
 [15:51] Periapse: but that means about a month of performance testing, and we're not sure how to do that yet
 [15:51] Saijanai Kuhn: https://wiki.secondlife.com/wiki/LSL3 is strife's page for a new LSL 3
 [15:51] Periapse: by performance testing I mean finding out how Mono affects sim performance for a typical region
 [15:52] Siann Beck: Yes, we talked about LSL3 a bit.
 [15:52] Periapse: yes, we mentioned that a bit
 [15:52] Siann Beck: I wondered if your ears were itching :)
 [15:52] Phantom Ninetails: lol
 [15:52] Saijanai Kuhn: was in traffic ;-)
 [15:52] Periapse: so, (a) Mono to agni, (b) script libraries, (c) LSL3, (d) C#, (e) improved scheduling
 [15:52] Saijanai Kuhn: https://jira.secondlife.com/browse/SVC-1657 is my jira on it
 [15:53] Saijanai Kuhn: is that the schedule or just choices?
 [15:53] Periapse: That's the palette of choices, not in any order
 [15:53] Rex Cronon: script libraries?
 [15:53] Saijanai Kuhn: ah ok. WEll, seems mono to agni is the obvious first choice
 [15:53] Siann Beck: I agree, start getting the benefits of it out there ASAP
 [15:54] Phantom Ninetails: It'd certainly be interesting
 [15:54] Lee Ludd: I'm in favor of it
 [15:54] Rex Cronon: not sure what u mean when u say "script libraries"
 [15:54] Saijanai Kuhn: my idea of script library is some name space that you can use that doesn't step on the 64KB limit for a script
 [15:54] Saijanai Kuhn: not sure what they mean
 [15:54] Lee Ludd: how about object-level libraries.
 [15:54] Periapse: Right, Rex. Let me explain (though this is still notional, there's no design yet):
 [15:54] Lee Ludd: So people can have their own library of builtin functions.
 [15:55] Periapse: well it's basically that, Lee. A way to link in user libraries
 [15:55] Rex Cronon: like dll files
 [15:55] Lee Ludd: very good.
 [15:55] Saijanai Kuhn: side-stepping the memory lmit?
 [15:55] Periapse: yes, and you would be able to write new APIs on top of the LL functions
 [15:55] Periapse: and sell them
 [15:55] Saijanai Kuhn: ah, very very kool
 [15:55] Phantom Ninetails: Well that's handy
 [15:55] Siann Beck: Ooh! I like that!
 [15:55] Periapse: and yes, avoid the 64k limit (i think)
 [15:56] Rex Cronon: interesting, where r u going to share more info about it?
 [15:56] Saijanai Kuhn: might need a limit on a given library though
 [15:56] Periapse: Well, as soon as Babbage gets a design doc out, I'll paste it into the secondlife wiki
 [15:56] Saijanai Kuhn: tres nice
 [15:56] Rex Cronon: cool
 [15:56] Periapse: it's come up at several of his office hours
 [15:57] Periapse: and he's been thinking about how to actually do this
 [15:57] Periapse: but I think it requires C# first
 [15:57] Siann Beck: I assume the libraries coudl be written in any Mono-compatible language?
 [15:57] Saijanai Kuhn: that would make scripting a more lucrative business in some ways since scripts are the only 100% secure asset, even in the meta-grid
 [15:57] Periapse: at least his method does
 [15:58] Siann Beck: True, Sai.
 [15:58] Periapse: Interesting, sai
 [15:58] Periapse: well, I need to get going. Are there any final questions?
 [15:58] Lee Ludd: No I'm easy.
 [15:58] Rex Cronon: none here
 [15:58] Saijanai Kuhn: zero's been talking about having attachments remain in the agent domain so they remain part of the LL server system
 [15:58] Saijanai Kuhn: so you CAN take your scripted bling with you
 [15:59] Periapse: lol
 [15:59] Siann Beck: Heh!
 [15:59] Periapse: Thanks for coming everyone!
 [15:59] Lee Ludd: yw
 [15:59] Siann Beck: Thanks for your time, Peri.
 [15:59] Phantom Ninetails: :) Sayonara, glad to chat
 [15:59] Periapse: Stay tuned for the next update, next week
 [15:59] Periapse: Cheers!
 [15:59] Rex Cronon: bye periapse
 [15:59] Saijanai Kuhn: good see you all. I'll grab the chat log when you put it up
 [15:59] Phantom Ninetails: :)
 [15:59] Saijanai Kuhn: laters periapse