nyuuzyou/wikis huggingface dataset:
Half-Life 2 Credits/nocat

This is the same as Half-Life 2 Credits, but without adding categories to the page.
These are the official credits for "Half-Life 2" as released in October 2004:
* Viktor Antonov
* Ted Backman 
* Kelly Bailey 
* Jeff Ballinger
* Matt Bamberger
* Aaron Barber 
* Yahn Bernier 
* Ken Birdwell 
* Derrick Birum 
* Chris Bokitch 
* Steve Bond 
* Matt Boone 
* Charlie Brown 
* Julie Caldwell
* Dario Casali 
* Yvan Charpentier
* Jess Cliffe 
* John Cook 
* Greg Coomer 
* Kellie Cosner 
* Scott Dalton 
* Kerry Davis 
* Jason Deakins 
* Ariel Diaz 
* Quintin Doroquez
* Martha Draves 
* Laura Dubuk 
* Mike Dunkle 
* Mike Dussault 
* Rick Ellis 
* Dhabih Eng 
* Miles Estes 
* Adrian Finol 
* Bill Fletcher 
* Moby Francke 
* Pat Goodwin 
* Chris Green
* Chris Grinstead
* John Guthrie 
* Leslie Hall 
* Damarcus Holbrook 
* Tim Holt 
* Brian Jacobson
* Erik Johnson 
* Jakob Jungels 
* Iikka Keranen 
* Eric Kirchmer 
* Marc Laidlaw 
* Jeff Lane 
* Tom Leonard 
* Doug Lombardi 
* Randy Lundeen 
* Scott Lynch 
* Ido Magal 
* Gary McTaggart
* John Morello II 
* Bryn Moslow 
* Gabe Newell 
* Tri Nguyen 
* Jake Nicholson
* Martin Otten 
* Kristen Perry 
* Bay Raitt 
* Alfred Reynolds
* Dave Riller 
* Danika Rogers 
* David Sawyer 
* Aaron Seeler 
* Nick Shaffner 
* Taylor Sherman
* Eric Smith 
* David Speyrer 
* Jay Stelly 
* Jeremy Stone
* Mikel Thompson
* Kelly Thornton
* Carl Uhlman 
* Bill Van Buren
* KayLee Vogt 
* Robin Walker 
* Josh Weier 
* Doug Wood 
* Matt T. Wood 
* Matt Wright 
 
Voices:
* Robert Guillaume - Dr. Eli Vance
* Robert Culp - Dr. Wallace Breen
* Lou Gossett, Jr. - Vortigaunt
* Michelle Forbes - Dr. Judith Mossman
* Merle Dandridge - Alyx Vance
* Mike Shapiro - Barney Calhoun
* Mike Shapiro - Gman
* Harry S. Robins - Dr. Isaac Kleiner
* Jim French - Father Grigori
* John Patrick Lowrie - Citizens\Misc. characters
* Mary Kae Irvin - Citizens\Misc. characters
* Ellen McLain - Overwatch
 
Voice Casting:
* Shana Landsburg\Teri Fiddleman
Voice Recording:
* Pure Audio, Seattle, WA
* LA Studios, LA, CA
 
Voice recording scheduling and logistics:
* Pat Cockburn, Pure Audio
Translations:
* SDL
 
Crack Legal Team:
* Liam Lavery
* Jason Holtman
* Karl Quackenbush
* Kristen Boraas
* Kevin Rosenfield
* Alan Bruggeman
* Dennis Tessier
 
Thanks to the following for the use of their faces:
* Jamil Mullen
* Art Min
* Larry 'The Count' Heard
* Ted Cohrt
* Roger Guay
* Frank Sheldon
* Travis Dunlop
* Daniel Dociu
* Van Crowder
* Joey Paresa
* Chau Luu
* Kim Harris-Jones
* Michael S. Smith
* Joe Cairo
* Naomi Cotton
* Sandro Consi
* Lakeetra Gilbert
* Erdin Grcic
* Kanisha Speyrer
* Warren Slough
Special thanks to everyone at:
* Alienware
* ATI
* Dell
* Falcon Northwest
* Havok
* SOFTIMAGE
* and Don Kemmis, SLK Technologies
Half-Life 2 Foliage

A list of foliage and vegetation related assets
== Trees ==
=== World models ===
:*props_foliage/tree_poplar_01.mdl
:*props_foliage/oak_tree01.mdl
:*props_foliage/tree_cliff_01a.mdl
:*props_foliage/tree_cliff_02a.mdl
:*props_foliage/tree_deciduous_01a-lod.mdl
:*props_foliage/tree_deciduous_01a.mdl
:*props_foliage/tree_deciduous_02a.mdl
:*props_foliage/tree_deciduous_03a.mdl
:*props_foliage/tree_deciduous_03b.mdl
:*props_foliage/tree_deciduous_card_01.mdl
=== Skybox models ===
:*props_foliage/tree_deciduous_card_01_skybox.mdl
== Bushes ==
=== World models ===
:*props_foliage/bramble001a.mdl
:*props_foliage/shrub_01a.mdl
== Grass ==
=== Displacements ===
=== World models ===
:*props_foliage/cattails.mdl
== Other foliage ==
=== Domestic ===
==== World models ====
:*props_foliage/cactus.mdl
=== Outdoor ===
==== World models ====
:*props_foliage/ivy_01.mdl (Contains 1 skins)
== See also ==
* Creating Grass
* Half-Life 2 Level Creation
Half-Life 2 RTX

__NOTOC__
 - An RTX Remix Project is the second game to be built using . It, as the name implies, is a RTX revamp of the original , similar to how was revamped with . Being developed by Orbifold Studios, it aims to revamp the entire game with RTX lighting, PBR textures, etc. This game was also promoted by via their official YouTube channel.
With the release of the first trailer, the Dr. Kleiner's lab has been revealed, along with an updated HEV suit and revamped models & props. Plus the floor textures now utilizing ray-tracing reflections.
With the release of in open beta you can click here to learn how to use with the Source engine.
== History and Updates ==
The game was first announced in September 9, 2023, with the first trailer released.
In Jan 8, 2024, NVIDIA announces NVIDIA RTX Remix Open Beta, which would allow other games such as , and many other DirectX 8 & 9 games to have RTX. On that same announcement, a second Ravenholm RTX showcase trailer was released in Jan 8, 2024.
==External Links==
*Announcing Half-Life 2 RTX, An RTX Remix Project Being Built By The Community - NVIDIA News
* - Release Trailer on YouTube
	 
Category:RTX Remix
Half-Life 2 Sky List

This is a list of skies, along with pictures of each skybox. The settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter . Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
These skyboxes are available to and most games and mods using , the , and earlier branches. 
HDR versions of all skyboxes except and are available by appending to the sky name. HDR skyboxes is only available with ( )/ () and later.
The table below explains the prefixes used in map filenames.
Prefix 	Location
d1_trainstation 	City 17 before the teleporter accident
d1_canals 	Route Kanal & Water Hazard
d1_eli 	Black Mesa East
d1_town 	Ravenholm
d2_coast 	Highway 17, Sandtraps
d2_prison 	Nova Prospekt
d3_c17 	City 17 during uprising
d3_citadel, d3_breen	The Citadel
background 	Menu Background Maps
Only outdoor maps that have both skyboxes and s are referenced by this list.
== See also ==
* List of Skyboxes
* Episode One Skies
* Episode Two Skies
* Download all Half-Life 2 skyboxes
Category:Skybox
Half-Life 2 for Kids

Half-Life 2 for Kids (or "HL2 Kids" for short) is a community project aimed to create a set of non-violent maps for young people (ages 3–12). The central theme for the project is an amusement park.
== External links ==
* Half-Life 2 for Kids (Archived) Original dead link - the official website.
* Original forum thread wherein the project was proposed Original dead forum link
Category:Single Player Mods
Half-Life Alpha

==Overview==
Half-Life 0.52, referred in the internal documentation as Half-Life Alpha, is an early build of Half-Life dated September 8, 1997; over a year before the game's release and before it entered a massive rework phase. Originally meant for press only, it was revealed by a user jackaljayzer in late 2012 and later released in 2013. 
The build runs on an early version of Goldsource engine, being closer to Quake in some regards (the alpha's maps, for example, can even be loaded in Quake natively, although their texture and color data will be corrupt). It lacks many later features like the HEV suit, armor system, functionality, high resolution display support. The models of weapons and NPCs are far simpler than in the final game.
The build includes a cut down playable campaigh in six chapters (17 maps), roughly matching Unforeseen Consequences, Office Complex, "We've Got Hostiles!", Questionable Ethics, "Forget About Freeman!" and Lambda Core. The levels often combine visual simplicity and lack of polish with far more maze-like and intricate structure. The build comes with 15 pre-recorded Demo files, presumably recorded by a Valve employee.
Three technology demo maps - , and - are also included. They showcase Skeletal animation, models with high poly count, NPC interactions, colored lighting, entity shadows and sound effects.
Half-Life Alpha has limited multiplayer support and one MP map, early Stalkyard.
The disk with the game includes documentation meant for the press ( with general story pitch and with detailed instruction for every level), several drivers for then-modern hardware, promo materials, and an early version of the soundtrack.
==Tools==
The 1.3 version of Worldcraft and the appropriate compilers (, and ) included in the game files fully allows for creation of levels that can be launched in the build. However, being so ancient, WC 1.3 leads to a uncomfortable work process: it doesn't support the control scheme, requires spacebar to be held down for mouselook to work, and runs poorly even on modern hardware. Despite that, properly set up tools can indeed compile the level built with it. 
==External Links==
* on Youtube
* on Youtube
* on Combine OverWiki
Category:Half-Life
Category:GoldSrc
Half-Life Asset Manager

is a new tool that has been developed to support multiple asset types compared to its predecessor . This innovative tool offers many benefits, including the ability to easily update and support other assets in the future. Another advantage of using Half-Life Asset Manager is that it eliminates any unsuitable associations with HLMV.exe created by previous versions of the program.
== Features ==
# Support for multiple asset types: Half-Life Asset Manager allows the user to work with multiple asset types rather than just Half-Life 1 studio models, making it easier for users to edit various assets.
# Improved stability and reduced RAM usage: The tool is designed to be more stable with reduced memory usage.
# Advanced hitbox editing: Half-Life Asset Manager provides the option to edit hitboxes that can be used in-game, making it easier for users to optimize their game models.
# Texture replacement without recompiling: Half-Life Asset Manager allows users to replace textures at any resolution without having to recompile.
# User-friendly interface: The tool has a rebuilt user interface designed using Qt instead of wxWidgets, providing a better user experience.
# Game configurations: Asset Manager supports accessing game content in the main game directory, SteamPipe directories, and mod directories.
== Drawbacks ==
# Only compatible with : Half-Life Asset Manager is not compatible with or , limiting its usefulness to those working with Half-Life 1 assets.
# Changing file associations: Users who have file associations set up for one or more of the file types supported by Half-Life Asset Manager will need to manually change the association in the control panel.
== Screenshots ==
hlma1.jpg
hlma2.jpg
== External links ==
* TWHL
* Github
Category:Third Party Tools
Category:Third Party GoldSrc Tools
Category:Non-Steam Applications
Category:GoldSrc Level Design
Half-Life Credits

These are the official credits for "Half-Life", as released in November of 1998:
* Ted Backman
* TK Backman
* Kelly Bailey
* Yahn Bernier
* Ken Birdwell
* Steve Bond
* Dario Casali
* John Cook
* Greg Coomer
* Wes Cumberland
* John Guthrie
* Mona Lisa Guthrie
* Mike Harrington
* Monica Harrington
* Brett Johnson
* Chuck Jones
* Marc Laidlaw
* Karen Laur
* Randy Lundeen
* Yatsze Mark
* Lisa Mennet
* Gabe Newell
* Dave Riller
* Aaron Stackpole
* Jay Stelly
* Harry Teasley 
* Steve Theodore
* Bill Van Buren
* Robin Walker
* Douglas R. Wood
Uncredited Voice work:
* Mike Shapiro: Black Mesa Security Guards, Soldiers, the G Man
* Harry S Robins: Black Mesa Scientists, Soldiers
* Kathy Levin: Hologram Trainer, Black Mesa Train Announcer
Category:Valve Games
Half-Life Deathmatch: Source

is a recreation of the multiplayer mode of the original . It features all the classic weapons and most-played maps, now running on the with the signature enhancements and bugs of , in addition to new bugs, such as duplicated entities.
Since 's 20th anniversary, both and are included with .
== See also ==
* Half-Life Deathmatch: Source Bugs
* Half-Life Deathmatch Source.fgd
== External links ==
* June 10th 2005 Steam Update News (archived) - HLDM:S Announced
Category:Ports from GoldSrc to Source
Category:Source 2013 MP engine branch games
Half-Life Dedicated Server

Half-Life Dedicated Server (HLDS) is an application used to run a dedicated server without the clientside component.
== Limitations/Bugs ==
Use GitHub in order to prevent duplicate or outdated bug reports at the wiki.
== games ==
# 
# 
# (If game is installed)
# (If game is installed)
# (If game is installed)
# (If game is installed)
# (If game is installed)
# (If game is installed)
== Hardware Requirements ==
CPU - Depends on the number of clients. At least Pentium II 266 for hosting a full game, the more the better. 400MHz recommended.
RAM - Minimum 64 MB, 128 MB recommended.
Network - Bandwidth also depends on the number of clients. At least 512kbps upstream recommended.
== Connectivity ==
No matter which type of server you are using, your computer must be able to receive unsolicited incoming connections. This is exactly what routers and software firewalls exist to prevent, so if you are using either you will have to reconfigure. Refer to the manufacturer instructions for how to do this.
 
The ports HLDS officially requires are:
# 27015 UDP (game transmission, pings) 
# 27015 TCP (RCON) 
# 27020 UDP (HLTV transmission) 
# 26900 UDP (VAC service) -- automatically increments if used in case of additional server processes 
HLDS has also been spotted opening connections on 27005 to 27030 UDP/TCP, but some of these may be outbound only.
== Installation ==
See SteamCMD for most games. See HLDSUpdateTool for games that haven't been updated in a long time.
== Configuring and running the server ==
Navigate to the folder you just installed your server in. There should be a bunch of files and folders, including a directory with the name of the game you have just installed, e.g. cstrike for Counter-Strike (1.6). The configuration files are located in the <game>/cfg/ e.g. cstrike/cfg/ directory.
Edit the main configuration file: <game>/cfg/server.cfg. Change the hostname line (this is the name people will see in the server browser) and other options to your liking.
=== Windows ===
Open the directory where you have installed the server and start the server by double click at hlds.exe or by batch command:
 hlds.exe -console -game <game> +maxplayers X +map <map>
For example:
 hlds.exe -console -game cstrike +maxplayers 8 +map de_dust
=== Linux ===
Open a terminal where you have installed the server and start the server:
 ./hlds_run -game <game> +maxplayers X +map <map>
For example:
 ./hlds_run -game cstrike +maxplayers 8 +map de_dust
== See also ==
* HLDSUpdateTool
* Source Dedicated Server
* Server plugins
* Open Source Server Plugin List
* Command Line Options#Goldsource Games
== External links ==
* Setting up a Standalone Dedicated Server
* Setting up a Steam Half-Life Dedicated Server
* Optimizing a Dedicated Server
* Official Half-Life DS (Windows) forum
* Official Half-Life DS (Linux) forum
Category:Dedicated Server
Category:Networking
Category:Steam
Category:Steam Applications
Half-Life High Definition Content

The High Definition Content was the content used to increasing texture quality and more polygons for models. It is included with the installation of Half-Life (which allowed for various custom content packs, such as ones made by users). With the release of Blue Shift on , the content was added as an on-demand update (although it was never mentioned).
The High Definition Content originated in the Dreamcast version, and later, the PS2 version. The poly-count of many of the models was increased, though not to the same extent as the current High Definition Content.
The High Definition Pack on Steam contains only the animations required for Half-Life, Blue Shift and Opposing Force, making many mods that use skinned Half-Life models unusable. Some models such as Holographic Assistant does not have their HD versions, unlike .
In , the High Definition Pack used in this game, which was added in 2013 was later discovered to be originated from GameBanana, instead of reusing the one created by Gearbox. It is currently unknown whether Valve licensed it or stolen this pack and using it without licensing it (through Valve did credit the original author), and it's still remain existed in game files to this day.
== Gallery ==
=== ===
HL_HD_models_comparison_-_Original_vs_HD.jpg|Comparison between original and HD models of HECU soldiers
=== / ===
File:HL PS2 Hazard Course health charger screenshot.png|The HD Health Charger from the PS2 version of . Also this is the only version of the game that has the Holographic Assistant (Gina Cross) model in High Definition.
=== (High Definition - Source) ===
Category:Valve GamesCategory:Half-LifeCategory:Half-Life: Source
Half-Life Model Viewer (GoldSrc)

() is the program created by chUmbaLum sOft for the engine. It is used to preview 3D models created for , specifically MDL files. It can be also used by modelers to refine a QC file by finding the exact origin and physics constraints and generating a QC with the right values. You can preview and, in some cases, edit many aspects of your 3D model from within HLMV. Valve later licensed HLMV from chUmbaLum sOft to create the Source version of HLMV.
Up until 1999, HLMV was developed by chUmbaLum sOft for previewing models. The latest version at that time was 1.25, but only 1.24 was released as a binary.
=== Jed's Half-Life Model Viewer ===
Development of HLMV was continued by Neil "Jed" Jedrzejewski, who started a new branch with the original authors blessing, building on the 1.25 code using version numbers 1.0 to 1.36. This version is widely known as "Jed's HLMV" or "JHLMV".
The primary motivation for the branch was to add support for 1-bit transparent textures when previewing models. During development of JHLMV features such as wire-frame overlays, viewing and exporting of UV maps, view-model weapon origin view, previewing animation events and loading files from GCF archives were added. Supports was added for models created for the PS2 version of Goldsrc. Private/experimental versions of JHLMV also include support for models for the Dreamcast version of Goldsrc and ragdoll physics.
JHLMV is no longer updated. Users should use or Solokiller's HLMV Standalone instead.
=== Half-Life Asset Manager ===
 () is an actively developed successor to Jed's HLMV. In addition to increased stability and reduced RAM usage, HLAM adds several additional features such as hitbox editing and the ability to replace textures with ones of a different resolution, without recompiling.
== Keybinds ==
* drag in the center of the viewport will orbit the camera.
* drag on the edge of the viewport will roll the camera.
* drag will orbit the light source.
* drag will dolly the camera back/forward.
* drag with pan the camera left/right up/down.
* will refresh the textures if they have been recompiled.
* will toggle UV chart view
* will toggle textured view. 
== See also ==
* Prop Gallery
* Modeling
* - an alternative to HLMV for several Source games. It also adds a number of brand new quality of life fixes and features.
== External links ==
* chUmbaLum sOft's HLMV
* Mete Ciragan's Half-Life Model Viewer
* Jed's Half-Life Model Viewer (Jed's HLMV)
* Half-Life Asset Manager (HLAM)Category:Modeling
Half-Life Rally

is a racing modification for the highly acclaimed and everlastingly popular game, by . Unlike most mods currently being made for the , the goal of is not to blast your enemy to smitherines with relentless repetition prone to excessive cheating and hacks, but to race cars and be the first and fastest across the finish line, out-running your opponents in any way possible to gain a few milliseconds on them.
== External links ==
* Official website
* 
* Official source code
Category:Multiplayer Mods
Half-Life Role Play

== Describe ==
Half Life Role Play is an unofficial mod for the Half-Life 2. 
Playing, you can feel all the charm of role-playing game Half Life. Starting with an ordinary citizen, you can move forward - to be metropolice, combine soldier, in the worst case - a stalker. 
The game has economic system. You can make money on the usual work or settle in the organization. You can also become a rebel and fight with Combines. 
The game also has realistic elements - hunger, turning into a zombie, and disease. Chat Now - realistic dialogue. Your remarks will be heard at some distance, well and you can shout or whisper. 
With us you never get bored!
== Features ==
* Role-Playing mode
* Simulation
* Fractions (like Rebels, Civil Protection etc.)
* All famous locations in one map
* One united server that can contain lot of players
* Economic system
* Site with user control panel
* In-game browser for UCP and forum
It is only main features
== Trailer ==
coming soon...
== On Steam ==
HLRP on Steam Greenlight
Category:Help Wanted
Half-Life SDK

The is the set of tools needed to create content for . On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile and other GoldSrc mods for , and as a result of the SteamPipe updates.
Category:GoldSrc
Category:Half-Life
Category:GoldSrc Tools
Category:Official GoldSrc Tools
Category:Half-Life SDK
Category:Entry pages
Half-Life SDK/Installing and Launching Tools

Half-Life SDK is a optional free downloadable SDK, available when you own or any first-party games (such as , , etc...). If you want to create mods, you must install the SDK first.
== Downloading the Source code ==
To get the latest GoldSrc engine code (SDK 2.5), see Half-Life GitHub page.
== Installing content and tools ==
You can install the Half-Life SDK by [steam://launch/254430 clicking here] (it will either ask you to install or launch the tools, or possibly launch ), 
or you can following the methods below:
# Open the Steam window.
# Go to the Library.
# Change the list to Tools.
# Find and double-click on the Half-Life SDK item, or you can click on it, then click Install.
# Read over the dialog box and make sure you have enough space, then click Download and Install / Next to continue
# The Half-Life SDK will then be downloaded to your computer via Steam.
== Launching the Tools ==
* To launch the tools, press the "Play" button when you select the Half-Life SDK (or right-click the game in your library and choose Play).
Congratulations, you have installed the Half-Life SDK!
== Create a First level ==
Now that you're in the tools, it's time to design your first level and much more.
Half-Life Sky List

Category:Half-Life Category:Half-Life Level Design Category:Skybox
These skyboxes are available to and all expansions and mods utilizing its contents.
The table below explains the prefixes used in map filenames.
Prefix	Location
c0 	Morning 1 of Half-Life.
c1 	Day 1 of Half-Life.
c2 	Night 1 and day 2 of Half-Life.
c3 	End of day 2 of Half-Life.
c4 	Xen.
c5 	End game.
==See also==
*Sky List
Category:Lists