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Guardian of Zora

The Guardian of Zora is, as the name implies, the Guardian of the Town of Zora. He first appears in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, the Guardian of Zora is frozen in time due to Doppel's powers and he cannot be talked to. After the player defeats Doppel, the Guardian of Zora will give the player the Zora Gem.
Category:Power Master 1 Characters
Hail of Arrows

Hail of Arrows, originally Thousand Arrows, is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Thousand Arrows is learned by Stephan at Level 30 and by Jennifer and Helen at Level 25. The skill requires a bow to be equipped and it costs 100 Special Points to use.
Thousand Arrows will deal a strong attack to all enemies three times on each. The damage is based on the user's Attack and Agility stats, where both stats are multiplied by three. However, the opponent's Defense is also multiplied by two.
==Power Master: A Strange Journey MV==
The skill returns in Power Master: A Strange Journey MV under the name Hail of Arrows. It works mostly the same as previously, adding the user's Offense and Agility together and attacks each enemy three times. However, the attack is no longer multiplied, and the skill can only be used while the bow Gandiva is equipped.
Category:Power Master 1 Skills
Category:Power Master MV Skills
Hammer Axe

A Hammer Axe is an axe in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Hammer Axes are rare weapons. When equipped, it grants the wielder the Armor Break skill and increases Attack power by 60. The only one in the game can be obtained by clearing the stone maze in Yora Yore with one minute to thirty-one seconds remaining on the clock.
==Gallery==
PM1 Hammer Axe.png|Icon of a Hammer Axe in Power Master 1
Category:Power Master 1 Axes
Hammer Bow

A Hammer Bow is a bow in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Hammer Bows are rare weapons. When equipped, it grants the wielder the Armor Break skill, increases Attack power by 60, and increase the number of times they attack by 1.
===Locations===
*Jora Incinerator - In the Treasure Chest on the first floor
*Land of Moneo - In the mountain south of Cora
==Gallery==
PM1 Gold Bow.png|Icon of a Hammer Bow in Power Master 1
Category:Power Master 1 Bows
Hard Hat

A Hard Hat is a headgear in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Hard Hats are rare helmets. When equipped, it increases the wielder's Defense by 60.
===Location===
*Gora - Purchasable from the Shop after Exitilus's defeat
*Tora Tree - On the right branch of the third floor of Tora Tree
==Gallery==
PM1 Rock Helmet.png|Icon of the Hard Hat in Power Master 1
Category:Power Master 1 Headgear
Heal

Heal is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Heal is a skill learned by Helen once she reaches Level 5. It is also known by Helen's respective Doppel, Hypnock, and Worms.
Heal costs 5 Special Points to use. Heal recovers an amount of Health on one ally, which can include the caster, based on the caster's Power stat, recovering Health by 250 plus the stat.
==Power Master: A Strange Journey MV==
Heal returns as a skill in Power Master: A Strange Journey MV. Like other skills, it can now only be learned by using a Book of Heal to teach the skill to one character. It costs 5 Energy to cast and can be used in both the field and in battles. Essence of Health and Worms know this skill.
When used, Heal recovers Health on a selected character equal to the caster's Power stat.
==See also==
*Recover
*Heal III
*Love
*Health Boost
Category:Power Master 1 Skills
Category:Power Master MV Skills
Heal-All Health Vial

A Heal-All Health Vial is an item in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is a variant of the Health Vial and, when used, it restores the Health of every character in the current party.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Heal-All Health Vials are uncommon items, rarely being sold in Shops. When used, it restores the Health of every party member by 500 points, and it can be used in both the field and battle. One is always dropped when the player defeats the Warrior of Bora.
===Locations===
*Purchasable from the Blacksmiths in Dora and Yora
*Bora Building - In the Treasure Chest on the fourth floor
*Dora Desert - At the oasis
*Gora - Purchasable from the Shop after the endgame
*Land of Moneo - South of Jora
*Nora Beehive - In the northeastern-most room
*Qora
**From Jaxer Regan, after completing his quest
**In Qora's Shop, after pressing a button while under the effects of Doppel's Dimension
*Rora - Closet in the bottom-right room of the Inn
*Yora - Purchasable from the Shop
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Heal-All Health Vials work differently. While it still heals Health on every current member in the party, the amount of Health restored is based on the user's Level, Power, and remaining Energy combined. Dark Monsters have a one-in-five chance of dropping the item, and the Warrior of Bora will drop one upon their defeat.
===Locations===
*Town of Fora - Purchasable from the Shop after the player buys 150 items
*Land of Moneo - Under the tree directly across from the Town of Qora
*Town of Rora - In the closet of the Inn's southeast room
==Gallery==
PM1 Heal-All Health Vial.png|The Heal-All Health Vial in Power Master 1
PMMV Heal-All Health Vial.png|The Heal-All Health Vial in Power Master MV
Category:Power Master 1 Items
Category:Power Master MV Items
Heal III

Heal III is a skill in the Power Master series, first appearing as an enemy-only skill in Power Master 1: A Strange Journey. It is an improved variant of Heal.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Heal III is an enemy-only skill, being used by GrandHypnock, Gold Knight, Hunter, and Exitilus. It restores the user's Health by a large amount; 4000 points are added to the user's Power and then it is multiplied by four.
While Heal and Heal III are used in the game, Heal II exists in the database, but is unused.
==References==
Category:Power Master 1 Skills
Healing Axe

A Healing Axe is an axe in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing an Axe with a Health Vial.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Healing Axes are rare weapons. When equipped, it gradually heals the wielder's Health over time as well as increasing their Attack power by 60.
===Locations===
*Dora - Purchasable from the Blacksmith
*Land of Moneo - Hidden in the mountainside at the bend northwest of Mora
==Power Master: A Strange Journey MV==
The Healing Axe returns in Power Master: A Strange Journey MV. At the start of each turn, it recovers 30% of the wielder's Health. It multiplies the wielder's Offense by 1.30 and lowers their Hit rate by 15%.
===Locations===
*Land of Moneo - On a ledge north of Qora, obtained by bombing a wall south of Vora Volcano
==Gallery==
PM1 Iron Axe.png|Icon of a Healing Axe in Power Master 1
PMMV Healing Axe.png|Icon of a Healing Axe in Power Master MV
Category:Power Master 1 Axes
Healing Bow

A Healing Bow is a bow in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing a Bow with a Health Vial.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Healing Bows are rare items that can only be bought at the Blacksmith in Dora. When equipped, it gradually heals the wielder's Health over time as well as increasing their Attack power by 15. Unlike most other bows, it does not increase the wielder's attack times.
==Power Master: A Strange Journey MV==
Healing Bows return in Power Master: A Strange Journey MV. When equipped, they multiply the wielder's Offense by 1.30 and increase their number of attack times by 1. It will also restore 30% of the wielder's Health at the start of each turn.
As of demo 0.3.0, Healing Bows are unobtainable.
==Gallery==
PM1 Iron Bow.png|Icon of a Healing Bow in Power Master 1
PMMV Healing Bow.png|Icon of a Healing Bow in Power Master MV
Category:Power Master 1 Bows
Healing Shield

A Healing Shield is a shield in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Healing Shields are rare shields. According to its description, it is created by fusing a Health Vial with a shield. When equipped, it increases the wielder's Defense by 15 and the wielder will recover some Health over time.
===Locations===
*Pora - Received from Jasmine's mother after completing the quest Lost Girl
*Yora - Purchasable from the Blacksmith
*Yora Yore - Obtained by clearing the stone maze within 0:01 to 0:30 seconds remaining
==Power Master: A Strange Journey MV==
Healing Shields return in Power Master: A Strange Journey MV. When equipped, it multiplies the wielder's Defense by 1.30, and it restores 30% of the wielder's Health at the start of each turn.
As of the 0.3.0 demo, Healing Shields are unobtainable.
==Gallery==
PM1 Healing Shield.png|Icon of the Healing Shield in Power Master 1
PMMV Healing Shield.png|Icon of the Healing Shield in Power Master MV
Category:Power Master 1 Shields
Category:Power Master MV Shields
Healing Sword

A Healing Sword is a sword in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing a Sword with a Health Vial.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Healing Swords are rare items that can only be bought from the Blacksmith in Dora. When equipped, it gradually heals the wielder's Health over time as well as increasing their Offense by 30.
==Power Master: A Strange Journey MV==
Healing Swords returns in Power Master: A Strange Journey MV. At the start of each turn, it recovers 30% of the wielder's Health. It multiplies the wielder's Offense by 1.30 and gives them a 12% Counter rate.
As of demo 0.3.0, Healing Swords are unobtainable.
==Gallery==
PM1 Iron Sword.png|Icon of the Healing Sword in Power Master 1
PMMV Healing Sword.png|Icon of the Healing Sword in Power Master MV
Category:Power Master 1 Swords
Category:Power Master MV Swords
Health

Health (which can be abbreviated to either HP or Hth) is a character stat that determines how much damage a character can take. With each hit they take, their Health will deplete, though it can be recovered using recovery items (such as a Health Vial) or skills (such as Heal). The Maximum Health (which can be abbreviated to either Max HP or Max Hth) determines the maximum value of Health the character has and can be increased by Leveling Up or by using Health boosting items like a Health Up. Usually when a character's Health reaches 0, they are given the condition Knocked Out and can no longer battle until they are revived. If every member on an enemy team is Knocked Out, the player wins the battle. If every member on the player team is Knocked Out, the player will receive a Game Over. However, there can be exceptions to this rule, which varies based on circumstance.
Category:Stats
Health Vial

A Health Vial is a common item in the Power Master series, first appearing in Power Master 1: A Strange Journey. When used, it recovers a small portion of a character's Health.
==Power Master 1: A Strange Journey==
In Power Master : A Strange Journey, Health Vials are very common items and can be found in most Shops. When used, they restore 50 points of a character's Health and can be used in both the field and within battles. They have a one-in-five chance of being dropped by Monsters and a one-in-four chance of being dropped by Mummies.
===Locations===
*Town of Aora - Purchasable from the Shop
*Town of Bora - Purchasable from the Shop
*Town of Dora - Purchasable from the Shop
*Town of Eora - Purchasable from the Shop
*Town of Fora - Purchasable from the Shop
*Fora Forest - In a Treasure Chest near Fora Temple
*Town of Gora - Purchasable from the Shop before defeating Exitilus
*Town of Hora - Purchasable from the Shop after defeating Pam
*Town of Iora - Purchasable from the Shop
*Town of Jora - Purchasable from the Shop
*Land of Moneo - West of Dora
*Town of Lora - Purchasable from the Shop
*Town of Mora - Purchasable from the Shop
*Town of Nora - Purchasable from the Shop after defeating Latridow
*Town of Pora - Purchasable from the Shop after blowing up Pora Sewer
*Town of Qora - Purchasable from the Shop
*Town of Rora - Purchasable from the Shop
*Town of Sora - Purchasable from the Shop
*Town of Tora - Purchasable from the Shop
*Town of Uora - Purchasable from the Shop
*Town of Wora - Purchasable from the Shop
*Town of Zora - Purchasable from the Shop
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Health Vials are adjusted. They now heal a character's Health based on the user's combined Level, remaining Energy, and Power. Monsters have a one-in-three chance of dropping a Health Vial and Trapazoids have a one-in-five chance.
===Locations===
*Town of Bora - Purchasable from the Shop
*Town of Fora - Purchasable from the Shop
*Fora Forest - In front of Fora Temple
*Town of Oora - Purchasable from the Shop
*Town of Rora - Purchasable from the Shop
*Town of Tora - Purchasable from the Shop
*Town of Uora - Purchasable from the Shop
*Town of Xora - Purchasable from the Shop
*Land of Moneo - West of the Town of Dora
==See also==
*Mega Health Vial
*Heal-All Health Vial
*Heal-All Mega Health Vial
==Gallery==
PM1 Health Vial.png|Icon of the Health Vial in Power Master 1
PM1 Originals 5.jpg|A Health Vial concept (called "Potion") among several other concepts for Power Master 1
PMMV Health Vial.png|Icon of the Health Vial in Power Master MV
Category:Power Master 1 Items
Category:Power Master MV Items
Heat Patch

The Heat Patch, originally called Ice Block, is a key item in the Power Master series, first appearing in Power Master 1: A Strange Journey. It protects the player from scorching heat.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, an Ice Block allows the player to withstand the heat of Dora Desert. It only needs to be in the player's inventory in order for it to take effect. It, along with the Aqualung and Heat Pack, is one of the three key items in the game that can be bought and sold at Shops and is only sold in the town of Dora. It also does not have an item icon, a trait it shares with the other two aforementioned items as well. While the player can buy as many as they want, only one needs to be in the inventory, regardless of how many members are on the team.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, the item is renamed Heat Patch. Like in the last game, its purpose is the help the player character withstand the harsh temperatures of Dora Desert and only one needs to be in the player's inventory to be in effect.
As of demo 0.3.0, Heat Packs are unobtainable.
==See also==
*Aqua Patch
*Frost Patch
*Oxygen Patch
Category:Power Master 1 Items
Category:Power Master MV Items
Hero's Tunic

The Hero's Tunic is a bodygear in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is based on the tunic that Link wears in The Legend of Zelda series.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, the Hero's Tunic is a rare piece of clothing, only being obtained by defeating the Mysterious Man in Area Unknown. When equipped, it increases the wielder's Defense by 200.
==Gallery==
PM1 Hero's Tunic.png|Icon of the Hero's Tunic in Power Master 1
Category:Power Master 1 Bodygear
Hide-and-Seek

Hide-and-Seek is the tenth quest in Power Master 1: A Strange Journey and the thirty-seventh quest in Power Master: A Strange Journey MV.
==Power Master 1: A Strange Journey==
===Quest===
To start this quest, the player has to talk to Kandice, who is found in the house in the west of the town of Uora. She will ask the player if they want to play Hide-and-seek with her. Accepting her offer will cause her to hide somewhere in Moneo. The player can find Kandice hiding next to a tree in the Town of Dora. Talking to her will have her concede her loss and she will return home, ending the quest.
===Reward===
Kandice will reward the player for finding her with a Light Shield before returning home.
==Power Master: A Strange Journey MV==
===Quest===
Like in the previous game, Hide-in-Side can be started by accepting to play with Kandice in the Town of Uora. Unlike last time, Kandice is joined by four other characters (who are just variants of Kandice herself). The objective is to find all five of them around the Land of Moneo. They only hide in towns, though not within buildings, and the player cannot warp or use their menu while the quest is active. The player is given ten minutes to find Kandice and her friends.
As of the final demo, this quest cannot currently be completed.
Category:Power Master 1 Quests
Category:Power Master MV Quests
Holly

Holly Wright is a minor character in Power Master: A Strange Journey MV. She resides in the Town of Oora with her family.
==Biography==
Holly is a kind woman with brown eyes and yellow hair. She was born in the Land of Walore on March 17, 1970, which makes her thirty-eight years old by the time of Power Master: A Strange Journey MV.
Her immediate family consists of her parents, Samuel and Brooklyn, and her siblings, Tristian and Lana. At some point, she marries Octavis and has a daughter, Marciella.
==Power Master 1R Story==
In the Power Master 1R Story, Holly appears at the end of Chapter 12: Ocean Heart, after Octavis returns home. She invites the group to stay at their home for the night and makes them breakfast the next morning. During which, she says she wants to open up a dojo and she agrees to let Octavis travel with the group. At the end of the story, it says Holly's dojo has started construction.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Holly is in the Town of Oora, first appearing in demo 0.2.0. She is first found in the Guardian of Oora's house, discussing with him about what to do with the flooded town. She tells the player her husband, Octavis, is out in the town, overlooking the situation. After Skipper is defeated, she is found back in her own house.
==Gallery==
Holly MV Portrait.png|Power Master: A Strange Journey MV
OctavisFamilyArt.png|Power Master: A Strange Journey MV (Pre-release)
PMMV Holly Portrait Demo.png|Power Master: A Strange Journey MV (Pre-release)
==References==
Category:Power Master MV Characters
Hora Headquarters

Hora Headquarters (abbreviated as Hora HQ) is a fortress-themed area that is north the town of Hora. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
As soon as the player enters Hora Headquarters's grounds, they will be stopped by two Guards and the player must defeat them in order to move on. Hora Headquarters is a heavily guarded fortress; stepping onto a spotlight tile will send the player to the Headquarter's internal prison. If the player opened the cell door from the inside, they can simply escape. If not, the player needs to use a Gem in order to get out. Thieves are encountered throughout the dungeon. A Battle Axe can be obtained from behind the fortress if at least two spotlights are turned off.
The first floor is a large spacious room with a locked room in the center. The stairs to the right will take the player to the basement floor and the stairs to the left lead to the second floor.
On the basement floor, the player is able to turn off the spotlights outside. Stepping onto the buttons will turn off the corresponding spotlight (the button on the bottom-left will turn off the southwest spotlight, etc.). The player needs to turn off all the spotlights in order to progress. The player is also able to open the cell door with the switch next to the stairs.
The second floor contains two large halls, with the first one (on the left) leading to the siding outside. By walking around the outside platform, the player can access the Key to the door on the first floor in the hall on the right. The player is not able to walk along the sides of the Headquarters if the spotlights are on.
The third floor consists of a single large room where the boss, GrandHypnock, is found.
===Post-Endgame===
 
After the game is completed, Hora Headquarters will appear to be in a dismantled state. The ending states that remains of other people were found underneath it. The Battle Axe is also no longer obtainable.
==Gallery==
Hora Headquarters.png|Hora HQ in Power Master 1
Hora Headquarters Ex.png|Exterior of Hora Headquarters in Power Master 1
Hora Headquarters 1.png|First floor of Hora Headquarters in Power Master 1
Hora Headquarters 2.png|Basement of Hora Headquarters in Power Master 1
Hora Headquarters 3.png|Second floor of Hora Headquarters in Power Master 1
Hora Headquarters 4.png|Third floor of Hora Headquarters in Power Master 1
Hora Headquarters Endgame.png|Hora Headquarters after the endgame in Power Master 1
Hora Headquarters PM1 Concept 1.jpg|Concept of Hora Headquarters for Power Master 1
Hora Headquarters PM1 Concept 2.jpg|Concept of Hora Headquarters for Power Master 1
Hora Headquarters PM1 Concept 3.jpg|Concept of Hora Headquarters for Power Master 1
Category:Structures
Category:Castles & Fortresses
Category:Power Master 1 Areas
Category:Power Master 1 Dungeons