Shield jump

:Not to be confused with Shield break jump, or jump out of shield.
A shield jump occurs when a fighter's shield is broken in any game. The fighter is sent a short distance upward before falling back down. Fighters cannot be controlled during their shield jump or the stun they suffer afterward.
Shield jumps cannot be canceled or interrupted, as the character is intangible during the shield jump (except in Brawl). If a fighter's shield breaks near a ledge, they may fall off the stage and be unable to recover.
==Shield jump height values==
===Super Smash Bros. 4===
Rank 	Character 	Shield jump height
1 	 	936.83905
2 	 	61.303986
3 	 	55.884041
4 	 	53.641396
4 	 	53.641396
6 	 	50.114208
7 	 	50.01783
8 	 	48.520573
9 	 	47.378315
10 	 	46.106945
11 	 	45.646511
N/A 	Mega Lucario 	45.646511
12 	 	45.298752
13 	 	44.899666
14-17	 	44.1
14-17	 	44.1
14-17	 	44.1
14-17	 	44.1
N/A 	(Multi-Man Smash)	44.1
18 	 	43.80624
19 	 	43.590145
20 	 	43.487122
21 	 	43.21534
22 	 	42.488163
23 	 	42.367996
24 	 	42.241882
25 	 	41.843109
26 	 	41.762489
27 	 	41.616199
28 	 	41.382965
29 	 	41.0252
30-31	 	40.849941
30-31	 	40.849941
N/A 	(Multi-Man Smash)	40.67
32 	 	40.668427
33 	 	40.652481
34 	 	40.316494
35 	 	40.315399
36 	 	39.83392
N/A 	Giga Bowser 	39.83392
N/A 	Warioman 	39.83392
37 	 	39.607784
38 	 	39.44894
39 	 	39.15
40 	 	38.853573
41 	 	38.295349
42-43	 	37.633354
42-43	 	37.633354
44 	 	37.033981
45 	 	36.442474
46 	 	36.197403
47-49	 	35.679428
47-49	 	35.679428
47-49	 	35.679428
50 	 	35.135567
51 	 	33.404976
52 	 	32.5
53 	 	32
54 	 	31.572279
N/A 	Giga Mac 	31.572279
N/A 	(Multi-Man Smash)	31.06
55-56	 	31.059187
55-56	 	31.059187
57 	 	30.969843
58 	 	28.716846
===Super Smash Bros. Ultimate===
Rank	Character	Shield jump height
1 	 	936.84
2 	 	58
3 	 	52
3 	 	52
5 	 	47.5
6 	 	47
7 	 	46
7 	 	46
7 	 	46
10 	 	45.5
11 	 	45.3
12 	 	45
12 	 	45
12 	 	45
15 	 	44.1
15 	 	44.1
15 	 	44.1
18 	 	44
18 	 	44
20 	 	43.59
21 	 	43.5
21 	 	43.5
23 	 	42.6
24 	 	42.5
25 	 	42.4
26 	 	42.24
27 	 	42.11
28 	 	42
28 	 	42
28 	 	42
28 	 	42
28 	 	42
33 	 	41.76
34 	 	41.2
35 	 	41
35 	 	41
35 	 	41
38 	 	40.85
39 	 	40.67
40 	 	40.32
40 	 	40.32
42 	 	40
42 	 	40
42 	 	40
42 	 	40
42 	 	40
42 	 	40
42 	 	40
42 	 	40
50 	 	39.61
50 	 	39.61
52 	 	39.5
52 	 	39.5
52 	 	39.5
55 	 	39.15
56 	 	39
56 	 	39
56 	 	39
56 	 	39
56 	 	39
61 	 	38.85
62 	 	38
62 	 	38
62 	 	38
62 	 	38
66 	 	37.63
66 	 	37.63
68 	 	37
68 	 	37
68 	 	37
68 	 	37
68 	 	37
68 	 	37
74 	 	36.44
74 	 	36.44
76 	 	36.2
77 	 	36
77 	 	36
77 	 	36
77 	 	36
81 	 	35.68
81 	 	35.68
81 	 	35.68
84 	 	35.6
85 	 	35
85 	 	35
85 	 	35
88 	 	34
89 	 	33
==Jigglypuff's shield jump==
Jigglypuff has the most notable shield jump out of every character. In every Smash Bros. title, breaking Jigglypuff's shield makes it shield jump extremely high, due to a large amount of knockback from the break. Under most circumstances, Jigglypuff passes the upper blast line and gets KOed. This can only be prevented by an overhead obstruction or if another character inflicts knockback on Jigglypuff as it flies.
Due to changes with the upper blast line's behavior in Super Smash Bros. 4, Jigglypuff can only be Blast KO'd, unless it is tiny on a large stage like Palutena's Temple. Star KOs or Screen KOs are mostly ineffective against Jigglypuff from a shield jump because of its jumping speed. This appears to have been reverted in Super Smash Bros. Ultimate.
It is never officially explained within the games why Jigglypuff has a high shield jump.
===Advantages===
The first noticeable advantage is in Super Smash Bros. Melees Adventure Mode, when the player has to escape the exploding Brinstar. This stage consists of a vertical climb, which can be completed a lot faster from shield jumping. However, as this technique requires shield breaking, the Shield Stupidity bonus, worth -2000 points, is awarded to the player. The shield jump enables to reach areas in Super Smash Bros. Brawls Subspace Emissary that few others could, and complete stages, such as Glacial Peak, in record time.
====Custom stages in Brawl====
Brawls introduction of custom stages created a new use for shield jumping: a platform high above the main battlefield can provide Jigglypuff a spot that few other characters can reach or hit with ranged attacks. Only and can reach a similar height normally. Jigglypuff can be potentially threatened by and 's throws, and other characters can use the bomb jump.
===The Super Jiggly Jump===
When Jigglypuff's shield breaks, it flies upward with its hitstun animation for a period of time. During this period, Jigglypuff can be KOed from the upper blast zone. If Jigglypuff does not reach the upper blast line until after this period, it continues to fly upwards and beyond the blast line as if it had simply jumped very high. This move is easiest to perform on a ceiling that Jigglypuff only gets stuck on for a short period of time, or with accurate timing as it is pushed away from the ceiling.
One easy way of doing this is on the Brawl stage New Pork City. For this to be executed, Jigglypuff must stand along the right side of the floating structure closest to the middle and shield until it jumps. If Jigglypuff is close enough to the right wall, it skims the wall and continues to be KOed. If a character uses either the Mushroom or the Poison Mushroom, it may possibly escape the stun as it reverts to normal size. This enables the player to move freely during the fall.
It can also be performed underneath certain blocks in the Mushroomy Kingdom stage.
==Gallery==
Mario Sheild break SSBM.gif|thumb|250px| shield jumps before he gets stunned in Melee.
SSB64 Jigglypuff Shield Break.gif|thumb| breaks 's shield in Smash 64, causing it to do an extremely high jump and get Star KO'd.
Jigglypuff shield jump camping stage.jpg|thumb|Jigglypuff can be seen in the top-right corner, high above the other fighters.
Shieldjumper.gif|thumb|200px|Jigglypuff's shield jump's usefulness in the Brinstar Escape Shaft in Melees Adventure Mode.
Mario_Shield_Jump_SSB4.jpg|thumb|250px| in SSB4, having just broken his shield.
==Videos==
==Trivia==
*In Smash 64, , , and use their Star KO voice clips when their shield is broken; all other characters use one of their voice clips for taking heavy knockback.
*In Melee and Ultimate, voice clips when shields are broken will repeat rather than playing once.
*If a shield is broken in the last 5 seconds of a match, the intangibility is not given.
Category:Game controls
Category:Character-specific terminology