nyuuzyou/wikis huggingface dataset:
Double Dragon II: The Revenge (sample)

A sample cart for Double Dragon II: The Revenger for Famicom. Unlike most prototypes, it was housed inside a Famicom Disk System RAM adaptor.
==Notes==
*Some debug cheats are enabled. In game hold Select on the first controller then press the following buttons on controller one: A to skip current level, B kill all curent enemies and advance to next point, Up or Down to kill one nearest enemy at front or back side.
*The “HVC-TK22EPROM-01” on inner board matches outer label; there are TECHNOS JAPAN labeled program & character EPROMS.
*The title screen shows “Sample Version / 1989 Technos Japan Corp.”
*There are infinite lives. The counter goes down like normal but when it reaches 0 the game won't end after dying. 
*The screen after the start screen says “Double Dragon” without the “II”.
*The helicopter doesn’t shoot at you (Easy) (unconfirmed).
*The fortress tank doesn’t vent steam at you (unconfirmed).
*Antagonists become progressively tougher (unconfirmed).
*There are no disappearing platforms or falling fire on “Easy,” likewise with “Medium” (unconfirmed).
*“Difficult” has fast disappearing platforms (unconfirmed).
*The wheels move faster on “Difficult than “Medium” (unconfirmed).
*No spikes fly up in the wheel room on “Easy” (unconfirmed).
==Screenshots==
File:Double Dragon II - The Revenge Sample DifficultySelect.png
==Origin==
File:Double dragon two pro2.jpg
File:Double dragon two pro3.jpg
File:Double dragon two pro8.jpg
==See also==
*Original release thread at Lost Levels.
*Famicom World page
*TCRF page
Double Dragon II: Wander of the Dragons (Jul 26, 2011 prototype)

A prototype of Double Dragon II: Wander of the Dragons for the Xbox 360.
==Notes==
* Predates the final build by almost 3 months.
* You can bring up a debugging command console by using a keyboard.
* Original filename: Double Dragon 2 (Jul 26 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Double Dragon III: The Sacred Stones (Tradewest prototype)

A prototype of the American version of Double Dragon III - but not the one released by Acclaim. In this version, A Tradewest logo is the first thing that pops up, suggesting that this was the version Tradewest planned to release before the publisher change.
==Notes==
* The story script is, generally, more accurate to the Japanese version, with no major rewriting. (See TCRF Article: https://tcrf.net/Double_Dragon_III:_The_Sacred_Stones )
==Videos==
https://www.youtube.com/watch?v=0rhhyYp9kcM
Double Dragon II - The Revenge (Oct 18, 1991 prototype)

A prototype of Double Dragon II - The Revenge for the Sega Mega Drive. 
== Notes ==
* There are differences in comparison to the final build, but we don’t know how many exactly.
== Screenshots ==
File:DDRGONJP000.png
File:DDRGONJP001.png
File:DDRGONJP002.png
File:DDRGONJP003.png
File:DDRGONJP004.png
File:DDRGONJP005.png
File:DDRGONJP006.png
File:DDRGONJP007.png
== Videos ==
<youtube width=320 height=240>LCSHgGJwxNo</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 30 2e 4a 55 4c (C)SEGA 1990.JUL
00000120 44 4f 55 42 4c 45 20 44 52 41 47 4f 4e 20 32 20 DOUBLE DRAGON 2 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 4f 55 42 4c 45 20 44 52 41 47 4f 4e 20 32 20 DOUBLE DRAGON 2 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 37 34 30 32 33 2d 30 30 20 e5 4a GM T-74023-00 .J
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
== Files ==
Double Fine Happy Action Theater (Sep 24, 2011 prototype)

A prototype of Double Fine Happy Action Theater for the Xbox 360.
==Notes==
* Predates the final build by almost 4 months.
* Original filename: Happy Action Theater (Sep 23, 2011) [EZ5_11.09.23.0600].zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Double Switch (Oct 3, 1995 prototype)

A prototype of Double Switch for the Sega Saturn.
==Notes==
* Compiled 23 days before the final US build.
* Disc 1 was missing from this lot. However, a copy of Disc 2 as well as Disc 1 was located and dumped as part of the OG Sega Saturn Group Buy 2021
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Double Switch 10-3-95-0000.png
==Origin==
Sat - Double Switch 10-3-95.jpeg|Disc 2 front.
Double Switch (Disc 1) (Oct 03, 1995).png|Disc 1 front (from ObscureGamers Saturn lot 2021).
Double Switch (Disc 2) (Oct 03, 1995).png|Disc 2 (copy from ObscureGamers Saturn lot 2021) front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Doubutsu Banchou (N64 Prototype)

A prototype of the unreleased Doubutsu Banchou (also known as Animal Leader, or Cubivore on GameCube) for the Nintendo 64.
==Notes==
*Only shown at Space World 2000, this game was originally meant for the 64DD add on. The 64DD version was cancelled and the game was soon ported to the N64 slated for a February 2001 release. Since the upcoming GameCube was on its way later that year, the N64 version was cancelled in favor of porting the game to the upcoming console.
==Acknowledgments==
*HUGE thanks to Marshall for repairing the broken trace underneath the FlashRAM chip that was causing the dump to fail. Additional thanks to Olivieryuyu and Baker64.
==See also==
*Original release article on nesworld.com
*Archive.org mirror.
Down the World: Mervil's Ambition (Prototype)

A prototype of Down the World: Mervil's Ambition for the Super Famicom.
==Videos==
<youtube width="320" height="240">wXbkmgPZ4aY</youtube>
==Origin==
Down the World - Mervil's Ambition (Japan) (Demo) - PCB Front.jpg|PCB front
==See also==
* Down the World - Mervil's Ambition (Japan) (Demo) | elude visibility
Downhill Domination (May 23, 2003 prototype)

A prototype of Downhill Domination for the PlayStation 2.
==Notes==
*The elf is split into 3 parts, each part gets manually loaded into ram via the game's the code, the third part seems to be either compressed
or encrypted.
*SCUS_971.77 has two elf inside, the one at virtual offset 0x000B76C0, has all the code necessary for the game to access the dongle. 
* Very difficult to crack
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: Yes.
==Screenshots==
==Origin==
PS2 - Downhill Domination Review Copy Use Dongle.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dr. Mario (Apr 27, 1990 prototype)

A prototype of Dr. Mario for the NES.
==Notes==
* Pressing select clears the stage automatically. 
* The congratulation screen on completing levels 5, 10, and 15 is absent in this version, though you still get a message for clearing level 20 on any speed.
==Videos==
<youtube width=320 height=240>s_jmdkLPHY0</youtube>
==Origin==
AJdS2Ss.png|Front
VEHBzWw.png|Back
==See also==
No-intro entry.
Dr. Mario (Prototype)

A prototype of Dr. Mario for the NES.
==Notes==
==Videos==
<youtube width=320 height=240>s_jmdkLPHY0</youtube>
==Origin==
dr. mario proto cart front.png|Cart front
dr. mario proto cart back.png|Cart back
dr. mario proto pcb front.png|PCB front
dr.mario proto pcb back.png|PCB back
Dr. Mario (Prototype C)

A prototype of Dr. Mario for the NES.
==Notes==
* Very late prototype with few visible differences.
==Screenshots==
Dr. Mario (Prototype C).2021-08-23 02.01.15.png|Title screen
Dr. Mario (Prototype C).2021-08-23 02.02.13.png|Gameplay
Dr. Mario (Prototype C).2021-08-23 02.02.46.png|Gameplay
Dr. Mario (Prototype C).2021-08-23 02.03.29.png|Gameplay
==Files==
==Origin==
Drmariocart.jpg|Cartridge Front
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to Hwd45 for researching this prototype!
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Dr. Mario 64 (Oct 13, 2003 iQue prototype)

A prototype of Dr. Mario 64 for the Nintendo 64.
==Notes==
* Compiled from leaked source code;
* At least the game Menu is very fast, this Build may not have been compiled correctly or it may simply be broken.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Dr. Mario Express (Oct 8, 2009 JP prototype)

A prototype of Dr. Mario Express for the Nintendo DSi.
==Notes==
* This build would be located in generic.7z however, it is unknown where. It was obtained from Rare Gaming Dump gdrive.
* Doesn't seem to boot into melonDs 0.9.5.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Dr. Mario Express (Sep 10, 2009 14.41 Debug iQue prototype)

A prototype of Dr. Mario Express for the Nintendo DSi.
==Notes==
* This build would be located in generic.7z however, it is unknown where. It was obtained from Rare Gaming Dump gdrive.
* Possibly the iQue version that was never released.
* Doesn't seem to boot into melonDs 0.9.5.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Dr. Mario Express (Sep 10, 2009 19.05 Debug iQue prototype)

A prototype of Dr. Mario Express for the Nintendo DSi.
==Notes==
* This build would be located in generic.7z however, it is unknown where. It was obtained from Rare Gaming Dump gdrive.
* Possibly the iQue version that was never released.
* Doesn't seem to boot into melonDs 0.9.5.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Dr. Mario Express (Sep 10, 2009 SBN iQue prototype)

A prototype of Dr. Mario Express for the Nintendo DSi.
==Notes==
* This build would be located in generic.7z however, it is unknown where. It was obtained from Rare Gaming Dump gdrive.
* It is unknown what SBN means.
* Possibly the iQue version that was never released.
* Doesn't seem to boot into melonDs 0.9.5.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Dr. Mario Express (Sep 10, 2009 iQue prototype)

A prototype of Dr. Mario Express for the Nintendo DSi.
==Notes==
* This build would be located in generic.7z however, it is unknown where. It was obtained from Rare Gaming Dump gdrive.
* Possibly the iQue version that was never released.
* Doesn't seem to boot into melonDs 0.9.5.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Dr. Mario Express (Sep 11, 2009 ISBN iQue prototype)

A prototype of Dr. Mario Express for the Nintendo DSi.
==Notes==
* This build would be located in generic.7z however, it is unknown where. It was obtained from Rare Gaming Dump gdrive.
* It is unknown what SBN means.
* Possibly the iQue version that was never released.
* Doesn't seem to boot into melonDs 0.9.5.
Dr. Mario Express (Sep 11, 2009 iQue prototype)

A prototype of Dr. Mario Express for the Nintendo DSi.
==Notes==
* This build would be located in generic.7z however, it is unknown where. It was obtained from Rare Gaming Dump gdrive.
* Possibly the iQue version that was never released.
* Doesn't seem to boot into melonDs 0.9.5.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Dr. Mario Express (Sep 2, 2009 iQue prototype)

A prototype of Dr. Mario Express for the Nintendo DSi.
==Notes==
* This build would be located in generic.7z however, it is unknown where. It was obtained from Rare Gaming Dump gdrive.
* Possibly the iQue version that was never released.
* Doesn't seem to boot into melonDs 0.9.5.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Dr. Muto (Aug 1, 2002 prototype)

A prototype of Dr. Muto for the Xbox.
==Notes==
* Compiled almost five months before the final PAL build. US build date is unknown.
* Slightly different title screen (logo is missing the trademark symbol).
* Options isn't accissible in this build. Extras and Credits is missing from the main menu.
* Background on pause menu is different in this build. In this build, it says "Press A to select" and "Press B to return" on the top right and left corners of the pause menu. Options still isn't accessible.
* XBE information:
** Internal Name: Dr. Muto
** Maker ID and Product Number: MW-17
** Executable Name: default.xbe
** Executable checksum (MD5): 4fa9993a18a534a0b00e31756f482335
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Dr Muto demo (1).png
Xbox - Dr Muto demo (2).png
Xbox - Dr Muto demo (3).png
Xbox - Dr Muto demo (4).png
Xbox - Dr Muto demo (5).png
Xbox - Dr Muto demo (6).png
Xbox - Dr Muto demo (7).png
Xbox - Dr Muto demo (8).png
Xbox - Dr Muto demo (9).png
Xbox - Dr Muto demo (10).png
Xbox - Dr Muto demo (11).png
Xbox - Dr Muto demo (12).png
==Origin==
Xbox - Dr Muto demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dr. Muto (Jul 31, 2002 prototype)

A prototype of Dr. Muto for the PlayStation 2.
==Notes==
* An NTSC demo build dated about two months before the final.
* The main menu is missing some options.
* The "Play Movies" option on the main menu has all cutscenes unlocked by default along with placeholder names - though aside from the intro cutscene, they all just play the Midway logo, indicating their incompleteness.
* No intro cutscene plays when starting the game. The first level starts in a different location to the final.
* There appears to be an early loading screen design.
* Just a single Q EDC error was found, correctable.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
DrMuto-Jul31Demo-Title.png|Title screen
DrMuto-Jul31Demo-Movies.png|Movies list
DrMuto-Jul31Demo-Loading.png|Loading screen
DrMuto-Jul31Demo-1.png|Gameplay
DrMuto-Jul31Demo-2.png|Gameplay
==Origin==
PS2 - Dr Muto 7-31-02 Demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dr. Muto (Oct 2, 2002 prototype)

A prototype of Dr. Muto for the PlayStation 2.
==Notes==
* Compiled just five days before the US final build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Dr. Muto 10-2-02 (1).png
PS2 - Dr. Muto 10-2-02 (2).png
PS2 - Dr. Muto 10-2-02 (3).png
PS2 - Dr. Muto 10-2-02 (4).png
PS2 - Dr. Muto 10-2-02 (5).png
PS2 - Dr. Muto 10-2-02 (6).png
==Origin==
PS2 - Dr. Muto 10-2-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dr. Muto (Sep 24, 2002 prototype)

A prototype of Dr. Muto for the PlayStation 2.
==Notes==
* Compiled just twelve days before the US final build.
* NTSC prototype.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Dr Muto 9-24b-02 (1).png
PS2 - Dr Muto 9-24b-02 (2).png
PS2 - Dr Muto 9-24b-02 (3).png
PS2 - Dr Muto 9-24b-02 (4).png
PS2 - Dr Muto 9-24b-02 (5).png
PS2 - Dr Muto 9-24b-02 (6).png
PS2 - Dr Muto 9-24b-02 (7).png
PS2 - Dr Muto 9-24b-02 (8).png
PS2 - Dr Muto 9-24b-02 (9).png
PS2 - Dr Muto 9-24b-02 (10).png
PS2 - Dr Muto 9-24b-02 (11).png
PS2 - Dr Muto 9-24b-02 (12).png
==Origin==
PS2 - Dr Muto 9-24b-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dr. Robotnik's Mean Bean Machine (Prototype)

A late prototype of Dr. Robotnik's Mean Bean Machine for the Sega Mega Drive.
==Notes==
==Origin==
 
 ____
 ._______________________________ __ /\ _/ \____________________________
 | \ \ // \/ \ \_____/ \ /
 |________ \____ / ____// \| | __________ / ____/
 / | \ / / __/ \/ \ | __/ \| / / __/ \
 Mb / _____/ \ \ | \ \ / \ | | \ \ \ | \
 / | | |\ \ \ \/ \ | \ |\ \ \
 / | |____| \ \________\__|| \__|_________\__| \ \________
-/________|---------\____\-----------|________\-----------------\____\---93--
 - Proudly Presents -
 
 Title ->> Dr.Robotnics Mean Bean Machine
 Company ->> Sega
 System ->> Genesis/MegaDrive - Super Magic Drive
 Cart Size ->> 8 MBiT
 Supplied By ->> WiNSTON
 Greetings To ->> You know who you are!
 * Stop experiments with animals! *
 
THE PREMiERE HEADQUARTERS ->> Fuck What U Heard (CAN) - Ice Cube
 ->> Biomechanic Dreams (SWE) - Winston
 ->> End of the World (USA) - Laviathon
 ->> Schizophrenia (FRG) - Mr.Rox
 ->> Synergy (FRG) - BUSTED!
Dr. Robotnik's Mean Bean Machine (Prototype B)

A late prototype of Dr. Robotnik's Mean Bean Machine for the Sega Mega Drive.
==Notes==
* This prototype comes after the well known prototype scene release from PREMIERE.
* Credits for the original Puyo Puyo staff aren't present in this build. 
* The screen that appears when the cartridge is inserted into a Mega Drive in the wrong region isn't present in the ROM.
==Screenshots==
dr robotniks mean bean md proto b (1).png
dr robotniks mean bean md proto b (2).png
dr robotniks mean bean md proto b (3).png
dr robotniks mean bean md proto b (4).png
dr robotniks mean bean md proto b (5).png
dr robotniks mean bean md proto b (6).png
dr robotniks mean bean md proto b (7).png
dr robotniks mean bean md proto b (8).png
dr robotniks mean bean md proto b (9).png
dr robotniks mean bean md proto b (10).png
dr robotniks mean bean md proto b (11).png
dr robotniks mean bean md proto b (12).png
dr robotniks mean bean md proto b (13).png
dr robotniks mean bean md proto b (14).png
==Videos==
<youtube width="320" height="224">cMT1LwlomRU</youtube>
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 53 45 50 (C)SEGA 1993.SEP
00000120 44 72 2e 20 52 6f 62 6f 74 6e 69 6b 27 73 20 4d Dr. Robotnik's M
00000130 65 61 6e 20 42 65 61 6e 20 4d 61 63 68 69 6e 65 ean Bean Machine
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 72 2e 20 52 6f 62 6f 74 6e 69 6b 27 73 20 4d Dr. Robotnik's M
00000160 65 61 6e 20 42 65 61 6e 20 4d 61 63 68 69 6e 65 ean Bean Machine
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 37 30 36 20 2d 30 30 a4 76 GM MK-1706 -00.v
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
==See also==
*The Cutting Room Floor
*Original announcement article.
Dragon's Dogma (Feb 8, 2012 prototype)

This is a pre-release Xbox 360 build of Dragon's Dogma. It was created for press previews in February of 2012 (3 months before release).
==Notes==
*Debugger enabled. Press L1 + L2 + L3 + R1 + R2 + R3 at the same time to open debug menu.
==Origin==
File:Dragon's Dogma XBOX 360 2012 02 08 Preview Disc Scan.png
Dragon's Dogma (Mar 22, 2012 prototype)

A late prototype of Dragon's Dogma for the Sony PlayStation 3.
==Notes==
* Predates the final build by 2 days.
* Debugger enabled. Press L1 + L2 + L3 + R1 + R2 + R3 at the same time to open debug menu.
* Debug symbols are present.
* It was also present in Terarelease 2.0.
* Original filename: Dragons Dogma (Mar 22, 2012) [Review].iso
==Origin==
File:Dragons Dogma Review Disc Scan.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Dragon's Dogma (Oct 19, 2011 prototype)

A prototype of Dragon's Dogma for the Sony PlayStation 3.
==Notes==
* Japan Build.
* Install Data Only.
* Original filename: Dragon's Dogma (INSTALL DATA BLJM60379).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Dragon's Heaven (Prototype)

An early prototype of the unreleased Dragon's Heaven for the SNK Neo Geo.
==Notes==
* Previously unidentified due to the lack of title screen.
* Developed by Face.
** Planning and Scenario by Kengo AsaiGraphics by Takumi Matsumae (for Toy Pops) and Koji Ogata
* Both SRAM cards, which contain system fonts and sound effect data, were unable to be dumped
Dragon's Lair (Apr 16, 1984 prototype)

A prototype of an unreleased port of Dragon's Lair for the ColecoVision.
==Notes==
* A version of the game for the Coleco ADAM was later released on December 1984.
* Game hangs on the difficulty selection screen on ColEm; Virtual Colecovision is known to load gameplay.
==Origin==
DragonsLair Apr161984 cart.jpg
==See also==
* ROMs Dumped and Confirmed (archived)