nyuuzyou/wikis huggingface dataset:
Sunbreeze Festival 2013

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In a time so far gone that many have forgotten, a meteor plummeted from the heavens, striking in a long-since abandoned area of Vana'diel. Bursting forth from this rock most foul was Ullegore, the Demon King, whose sole calling was to twist the world in eddies of boredom, sucking every last drop of fun from festivals and wrenching smiles from people all throughout the land. 
Laughter, however, has a way of striking back. In this most dire of times, when smiles were all but drained from the faces of even the most jovial, one lovely young girl emerged from the wastes to bring happiness back to the world. Our heroine, a songstress supreme, had the uncanny power to turn the support of her adoring fans into energies that could face even the most sinister of evils. 
Together with Uka, a former lackey of Ullegore who renounced his evil ways, they formed a dazzling dance duo—the Mighty Maidens—and won the affections of Vana’diel festivalgoers of all stripes and colors. At last year’s Sunbreeze Festival, the two battled their way to victory over vile forces. 
The time of this year’s Sunbreeze Festival is close at hand, and the Mighty Maidens are set to share the stage with a duo most dapper—the Dashing Dreamers. 
Yet all is not safe. Who are the Dashing Dreamers, and what do they want? How will this next verse in the Mighty Maidens’newest song unfold? Only you, her adoring fans, can help lead them to success once more! 
Currently touring the land as a top-selling stage performer, Mumor is the only daughter of Professor Sarmoega, undisputed genius inventor and head of the Research Institute for Paranormal Phenomena (RIPP). Her true identity, however, is that of a superpower-imbued fighter who has received special training specifically in preparation for her destined battle against the evil demon king, Ullegore. With her father's miraculous invention, the aptly named "Miracle Wand" in hand, Mumor transforms from an affable if somewhat ungraceful young lady into the irresistibly adorable superheroine, Fantastic Fraulein Mumor. Her claim to fame is the ability to convert the boisterous support of loving fans into a formidable force which, when fully charged, can be used to unleash an ultimate attack against the enemy for massive damage. 
Formerly of Ullegore's Four Archfiends, Uka's troubled childhood rendered her vulnerable to the demon king's wiles; his honeyed words of praise for her talent in mimicry enough to win her over to his malign cause. She was sent in her master's guise to gauge Mumor's strength, and through that first encounter mastered dance. Her second meeting with Mumor, however, came to an unforeseen conclusion. Realizing her love for dance in defeat, Uka renounced her loyalty to Ullegore, choosing instead to accept Mumor's invitation to form the Mighty Maidens. With the power of their Dancing Force combined, no night exists that cannot be turned into a sunshiny day!
==Related Links==
* /Guide
Category:Seasonal Events
Sunshine Seekers 2014

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Sunshine Seeker, a celebratory event featuring the mandragora Babban Ny Mheillea, will make an appearance starting on November 10. Get your hands on some mandragora-themed outerwear, an alter ego of Babban Ny Mheillea, and much more before time runs out!
==Event Period==
Monday, November 10, 2014 at 7:00 p.m. (PST) to Tuesday, November 25 at 6:00 a.m
==Getting Started==
Chat up Babban Ny Mheillea in one of the following locations to collect your very own mandragora masque and mandragora suit, and don your new attire to hear an explanation about how the game works.
Southern San d'Oria (I-8) / Bastok Mines (H-9) / Windurst Walls (H-11) 
==Standing Under the Sun!==
The goal of Sunshine Seekers is to collect as many shards of sunlight as you can in the time allotted. Players will be reduced to level one for the duration and an on-screen timer will start to tick down. Grab as many shards as you can within three minutes from the sparkles throughout the area.
But don't let your guard down! Some of Babban's most loyal friends-Abenzio, Bryher, Camlin, and Darach-are patrolling the area waiting to pounce on unsuspecting victims. If they catch you, the amount of time you have to collect shards may decrease-or you might even lose some you've already collected! Put those stealth skills to use by avoiding their watchful gaze.
When you're done collecting shards, bring them back to Babban Ny Mheillea, who will give you a number of small seeds corresponding to your efforts. These seeds can either be exchanged for items or traded in for a shot at Babban's grab bag. If you try the grab bag enough times, you'll get a chance at an even more special grab bag containing fabulous prizes! 
* Take care! You will lose all your shards if time runs out or if you leave the area.
== Related Links ==
* /Guide
* Original Source (Playonline)
Category:Seasonal Events
Super-(Strategy)

There are often references to "Supertanking" or "Superkiting" in FFXI strategies. These terms refer to what amounts to exploit of the game mechanics surrounding enmity and aggressive monsters.
If an Aggressive monster decides to attack a player but that player doesn't act on it in any way, they will not be on its Enmity list. Because of this, spells cast on them (like Cure) will not generate any Enmity for the caster. It allows one player to maintain absolute control over the monsters while generating no enmity at all (potentially literally doing nothing) and being healed as much as is necessary.
The two variants, Supertanking and "Superkiting," basically just depend on whether you're standing still or moving. If you're "Supertanking," generally you're standing in one place. If you're "Superkiting," then you're running away and outdistancing TP moves.
Category:Game Mechanics
Super Kupowers

Super Kupowers are special boons bestowed by the mystical King Kupofried after the eleven mog tablets are recovered in The Mog Tablet Quest. Each time the quest is completed, three powers will be chosen at random and will take effect in all areas affected by Conquest/Signet (notably, this excludes areas in the Tu'Lia region, Lumoria region, and Dynamis). The powers will last for one week earth time, at which point they will disappear and the quest will repeat. Each time you zone into an area where Kupowers apply, a message will be displayed in the log notifying you of which powers are active.
The following Kupowers are available, and three are randomly selected. The first three powers require Signet to be active (in a Conquest area), the rest are always active in Conquest areas.
* Martial Master: As an added Signet effect, combat, magic, and automaton skills increase more rapidly.
** Increases skill-up rate for combat skills.
* Blood of the Vampyr: The effect of Signet will be boosted with the abilities of Regeneration and Refresh!
** Adds 1 HP/tick regen and 1 MP/tick refresh effects.
* Treasure Hound: Signet will grant you the Gilfinder and Treasure Hunter abilities! 
* Thrifty Transit: Outpost teleportation services and teleportation between outposts with survival guides incur no charge, and players are able to receive teleportation services between San d’Oria, Bastok, Windurst, Mhaura, and Selbina from Explorer Moogles. 
** Warps to and from outposts will have no charge.
** Warps to and from Survival Guides will have no charge.
** Note that Home Point teleportation always has a fee.
* Artisan's Advantage: The chances of losing ingredients due to failed synthesis will be significantly lowered!
* Swift Shoes: Adventurers who are fully rested and healed will temporarily be able to run with great speed!
** After resting while fully healed, the next resting tick will add the Swift Shoes effect. The effect will increase in duration and movement speed as a player rests for more ticks.
*** The initial tick grants +10% movement speed; each tick thereafter adds 2%, up to a maximum of +20%.
* Myriad Mystery Boxes: Treasure Caskets will appear more frequently around the three nations!
* Dilatory Digestion: Food effects will last twice as long!
* Boundary Buster: The amount of Conquest Points received from defeating enemies will be doubled!
* Bountiful Bazaar: All regional merchants in each of the three nations will be open for business!
* Crystal Caboodle: Crystals are more likely to be obtained from areas affected by the Super Kupower, and may also be obtained from beastmen-controlled regions!
Category:Game Mechanics
Super Ribbon

==Item Usage==
{| border="1" cellpadding="0" cellspacing="0" width="90%"	Obtained From...	Obtained From...	Obtained From...
NPC Name	Zone 	BCNM 50 	
- 	Horlais Peak 	Eye of the Tiger	
- 	Qu'Bia Arena 	An Awful Autopsy	
- 	Waughroon Shrine	The Final Bout
Superior Private

The third rank in Salaheem's Sentinels mercenary company. The rank is signified by the SP Wildcat Badge, featuring three scintillant Moat Carps on a bronze badge.
Promotion Test: Promotion: Superior Private
New Assault Missions available at this rank:
* Escort Professor Chanoix
* Sagelord Elimination
* Troll Fugitives
* Saving Private Ryaaf
* Extermination
Previous Rank: Private First Class
Next Rank: Lance Corporal
Category:Assault Rank
Supernal Chapuli

==Listings==
==Ability Information==
*Has two different modes which select the available TP moves. The modes are always separated by Nature's Meditation (temporary damage immunity).
**Mode 1: Uses standard Chapuli TP moves:
***Sanguinary Slash: 
***Tegmina Buffet: AoE damage, Choke
***Sensilla Blades: Conal damage, knockback
**Mode 2: Uses only one unique TP move:
***Orthopterror: Conal high damage, knockback, and Terror
*After utilizing any TP move, Supernal Chapuli gains immunity to damage for 3-4 seconds.
*Casts various wind-based spells depending on remaining HP:
**50% HP or higher: Aeroga IV, Aero IV, Silencega
**Less than 50% HP: Aeroga V, Aero V, Silencega, Graviga
Category:Delve
Supplies Recovery

==Enemies==
Level	Name	Zone 	Aggro	Link	Drops	Steal	Spawns
T-VT 	Imp 	Leujaoam Sanctum	Yes 	No 	
 	None 	7
===Notes===
==Walkthrough==
*The goal of the assault is to collect more supplies than the immortals.
** Supplies are temporary items dropped from Imps.
*Imps will not appear anywhere on the map until one player talks to the NPC Kuihlud at the start.
*An Immortal can stop you from getting supplies if they perform an action against an imp.
*The Immortal can get the supplies even if your party kills the Imp.
**Not all Imps drop supplies.
When you obtain supplies it is displayed in the chat log as a temporary item.
*The chat log will regularly display how many supplies have been collected by the Immortals.
*The mission ends when all Imps on the map have been defeated.
*If you have more supplies than the Immortals, you win.
*If you have less than or an equal number of supplies as the Immortals, you lose.
*The Rune of Release will appear next to Kuihlud back at the start point.
==Drops==
{| border="0" cellspacing="5" cellpadding="4" width="100%"	
{| border="1" cellspacing="3" cellpadding="4" width="100%"	Ancient Lockbox
Hi-Ether Tank	
Hi-Potion +3 	
Imp Wing 	
==Related Links==
S -
Supply manufacture

*A type of Campaign Ops mission that requires you to teach unskilled crafters how to make different items.
*All missions are done within the city of allegiance, no outside battle required.
*Extremely quick and easy, can be done on any job any level, only requiring knowledge of the craft trade.
===Campaign Ops===
Type 	San d'Oria 	Bastok 	Windurst
Crystal Fist	Crystal Fist I (S) 	Crystal Fist I (B) 	Crystal Fist I (W)
Crystal Fist	Crystal Fist II (S) 	Crystal Fist II (B) 	Crystal Fist II (W)
Crystal Fist	Crystal Fist III (S)	Crystal Fist III (B)	Crystal Fist III (W)
Iron Anvil 	Iron Anvil I (S) 	Iron Anvil I (B) 	Iron Anvil I (W)
Iron Anvil 	Iron Anvil II (S) 	Iron Anvil II (B) 	Iron Anvil II (W)
Iron Anvil 	Iron Anvil III (S) 	Iron Anvil III (B) 	Iron Anvil III (W)
Category:Campaign Ops
Supply transport

*A type of Campaign Ops mission that requires you to escort an NPC named Reinforcement from the Gate Sentry to the outpost of that zone.
*Judging by the Ops released so far, there isn't any fighting required if you set the Reinforcement to follow you.
*Fairy simple to complete, just make sure that if the Reinforcement strays from following you to talk to him again so he resumes the escort on your path.
===Campaign Ops===
Type 	San d'Oria 	Bastok 	Windurst
Vanguard-X 	Vanguard-X I (S) 	Vanguard-X I (B) 	Vanguard-X I (W)
Vanguard-X 	Vanguard-X II (S) 	Vanguard-X II (B) 	Vanguard-X II (W)
Vanguard-X 	Vanguard-X III (S) 	Vanguard-X III (B) 	Vanguard-X III (W)
Crimson Domino	Crimson Domino I (S) 	Crimson Domino I (B) 	Crimson Domino I (W)
Crimson Domino	Crimson Domino II (S) 	Crimson Domino II (B) 	Crimson Domino II (W)
Crimson Domino	Crimson Domino III (S)	Crimson Domino III (B)	Crimson Domino III (W)
Bridge Too Far	Bridge Too Far I (S) 	Bridge Too Far I (B) 	Bridge Too Far I (W)
Bridge Too Far	Bridge Too Far II (S) 	Bridge Too Far II (B) 	Bridge Too Far II (W)
Bridge Too Far	Bridge Too Far III (S)	Bridge Too Far III (B)	Bridge Too Far III (W)
Category:Campaign Ops
Support: Ceizak Battlegrounds

*Note that the rewards shown above show the range of rewards possible. Delivering supplies to Bivouacs which are more difficult to access will yield additional EXP/Bayld based on the distance from the station and the number of Reives which could potentially block access. 
==Walkthrough==
*Upon accept this assignment, the Task Delegator will provide you with a Cei. FB op. materials container to deliver to any frontline bivouac in either Ceizak Battlegrounds or Yahse Hunting Grounds.
**As of Feb 18, 2014 update, Waypoints can now be used to complete this task. Cei. FB op. materials container will not break.
**If you cancel the task, you will have your Imprimatur(s) refunded. No Imprimatur(s) are lost.
**Using the Black Magic spell Warp does not seem to break the Cei. FB op. materials container.
*Bring the Cei. FB op. materials container to any Bivouac Administrator in the designated area(s) to complete the assignment. The same rewards are given regardless of the zone.
* Ceizak Battlegrounds
** Bivouac Administrator #1: Northeast corner of (H-9)
** Bivouac Administrator #2: Center of (H-7)
** Bivouac Administrator #3: Southwest corner of (F-9)
* Yahse Hunting Grounds - To get to Yahse Hunting Grounds from Western Adoulin, zone to Eastern Adoulin at (M-9). Then at Eastern Adoulin, talk to Lamaron behind the counter at (G-5)/(G-6) to use instant boat travel. Alternatively, an Adoulin Mog House exit can also be used to get to Eastern Adoulin.
** Bivouac Administrator #1: North (I-8)
** Bivouac Administrator #2: North (G-8)
***If traveling to Bivouac #2 from the north, there are Beady Panopts that aggro through Sneak and Invisible (Status).
** Bivouac Administrator #3: Southwest (H-9)
*Return to the Task Delegator to receive your reward.
==Notes==
*Due to variable tangled root blockages, the same route used to go to a certain bivouac may not be available constantly.
*Same rewards were given when turning it into an already built Bivouac.
*It is advised to turn in at an unbuilt bivouac if possible to help speed up the colonization rate of the area by allowing the bivouac to be built once enough supplies are delivered.
*Attempting to turn it in to a Bivouac Administrator with the key item broken will result in the message: "I'm terribly sorry, but we can't use broken containers of Ceizak frontier bivouac operations materials."
*Wide Scan can pick up Bivouac Administrators.
*The amount of experience points and bayld seem to depend on the location and/or state of the bivouac station (e.g. a sole administrator as opposed to several NPCs nearby). For example, transporting the supplies to Ceizak Battlegrounds Bivouac Station #3 resulted in 3600 experience points and 3600 bayld using 3 imprimaturs rather than 2400 obtained from supplying Station #1.
Support: Foret de Hennetiel

*Note that the rewards shown above show the range of rewards possible. Delivering supplies to Bivouacs which are more difficult to access will yield additional EXP/Bayld based on the distance from the station and the number of Reives which could potentially block access. 
==Walkthrough==
*Upon accept this assignment, the Task Delegator will provide you with a Hen. FB op. materials container to deliver to any frontline bivouac in Foret de Hennetiel.
**As of Feb 18, 2014 update, Waypoints can now be used to complete this task. Hen. FB op. materials container will not break.
**If you cancel the task, you will have your Imprimatur(s) refunded. No Imprimatur(s) are lost.
**Using the Black Magic spell Warp does not seem to break the Hen. FB op. materials container.
*Bring the Hen. FB op. materials container to any Bivouac Administrator in the designated area(s) to complete the assignment.
** Bivouac Administrator #1: (G-6)
** Bivouac Administrator #2: (J-10)
** Bivouac Administrator #3: (H-9)
** Bivouac Administrator #4: Northwest (F-9)
*If you have "Watercrafting" and a Watercraft, you can easily finish this assignment and obtain the maximum reward, without having to go through any Colonization Reive, in 10-15 minutes : 
** Run out of Western Adoulin into Ceizak Battlegrounds after accepting the assignment
** Head to (H-11) in Ceizak and zone into Sih Gates
** Run all the way south through the cave and exit to Foret de Hennetiel at (H-11)
** Head to the nearest Castoff Point in the south-western corner of (I-7) and go upstream 3 times in a row
** You will end up in the (F-7/G-7) area, just head south-west to reach Bivouac #4 and give the supplies to the Administrator, at (F-8/F-9)
** Use the Waypoint to return to the Task Delegator in Western Adoulin and you will receive 8400 Bayld and Experience Points if you used 3 imprimaturs.
==Notes==
*Due to variable tree blockages, the same route used to go to a certain bivouac may not be available constantly.
*Same rewards were given when turning it into an already built bivouac.
*It is advised to turn in at an unbuilt bivouac if possible to help speed up the colonization rate of the area by allowing the bivouac to be built once enough supplies are delivered.
*Attempting to turn it in to a Bivouac Administrator with the key item broken will result in the message: "I'm terribly sorry, but we can't use broken containers of Hennetiel frontier bivouac operations materials."
*The Beastmaster and Ranger ability Wide Scan can pick up Bivouac Administrators.
Support: Kamihr Drifts

*Note that the rewards shown above show the range of rewards possible. Delivering supplies to Bivouacs which are more difficult to access will yield additional EXP/Bayld based on the distance from the station and the number of Reives which could potentially block access. 
==Walkthrough==
*Upon accept this assignment, the Task Delegator will provide you with a Kam. FB op. materials container to deliver to any frontline bivouac in Kamihr Drifts.
**As of Feb 18, 2014 update, Waypoints can be used to complete this task. Kam. FB op. materials container will not break.
**If you cancel the task, you will have your Imprimatur(s) refunded. No Imprimatur(s) are lost.
*Bring the Kam. FB op. materials container to any Bivouac Administrator in the designated area(s) to complete the assignment.
** Bivouac Administrator #1: (H-9)
** Bivouac Administrator #2: (H-10)
** Bivouac Administrator #3: (H-7)
** Bivouac Administrator #4: (G-6)
Support: Morimar Basalt Fields

*Note that the rewards shown above show the range of rewards possible. Delivering supplies to Bivouacs which are more difficult to access will yield additional EXP/Bayld based on the distance from the station and the number of Reives which could potentially block access. 
==Walkthrough==
*Upon accept this assignment, the Task Delegator will provide you with a Mor. FB op. materials container to deliver to any frontline bivouac in Morimar Basalt Fields.
**As of Feb 18, 2014 update, Waypoints can now be used to complete this task. Mor. FB op. materials container will not break.
**If you cancel the task, you will have your Imprimatur(s) refunded. No Imprimatur(s) are lost.
**Using the Black Magic spell Warp does not seem to break the Mor. FB op. materials container.
*Bring the Mor. FB op. materials container to any Bivouac Administrator in the designated area(s) to complete the assignment.
** Bivouac Administrator #1: (J-8)
** Return to Bivouac Administrator #2: (I-6) for a reward of 2500 EXP./Bayld.
** Bivouac Administrator #3: (I-10)
** Return to Bivouac Administrator #4: (F-8) for a reward of 3000 EXP./Bayld.
** Return to Bivouac Administrator #5: (G-6) (higher level, past the F-6 Reive) for a reward of 3500 EXP./Bayld.
==Notes==
*Due to variable rock blockages, the same route used to go to a certain bivouac may not be available constantly.
*Same rewards were given when turning it into an already built bivouac.
*It is advised to turn in at an unbuilt bivouac if possible to help speed up the colonization rate of the area by allowing the bivouac to be built once enough supplies are delivered.
*Attempting to turn it in to a Bivouac Administrator with the key item broken will result in the message: "I'm terribly sorry, but we can't use broken containers of Morimar frontier bivouac operations materials."
*The Beastmaster and Ranger ability Wide Scan can pick up Bivouac Administrators.