nyuuzyou/wikis huggingface dataset:
Conferences

This page is for highlighting which conferences Lindens are going to be speaking at (list is very incomplete as of this writing on July 11, 2008):
* July 25, 2008: O'Reilly Open Source Convention - "Does Open Source Need to Be 'Organic'?" - Rob Linden 
If you have ideas for conferences Lindens should be speaking at, please put them on Talk:Conferences.
If you are interested in having a Linden Lab speaker at your event, please use the speaker request form.
Configurazione del suono in Windows

=Configurazione del suono in Windows=
Per prima cosa, devi assicurarti che le tue impostazioni riguardanti il suono siano correttamente configurate sotto Windows
 Clicca su Start
 Panello di Controllo
 Suoni e periferiche Audio
 Tab Hardware
Vedrai una finestra che mostra i dispositivi di Entrata (Input) e Uscita (Output) sulla tua macchina.
Vai al tab Audio e assicurati che i tuoi dispositivi siano riconosciuti prima di andare avanti. Se non lo sono, vai al sito Web del produttore e scarica gli opportuni drivers.
Avvertenza per gli utilizzatori di Audigy: puoi disattivare il controller audio integrato (i.e:AC97) sulla tua scheda madre. Modifica le impostazioni del tuo BIOS per disattivarlo.
Modifica le tue impostazioni audio e assicurati che il microfono sia attivato, e il volume sia impostato correttamente.
=Impostazioni del suono inSecond Life=
Premi CTRL+P in Second Life per vedere la finestra preferenze (preferences).
Clicca su entrambi i bottoni che puoi vedere sulla foto sopra.
1 - Assicurati che la tua scheda audio sia correttamente riconosciuta qua. Altrimenti ritorna alla 'configurazione del suono in Windows' e assicurati che la tua scheda audio sia correttamente riconosciuta da Windows.
2 - Avvia il Voice Setup Wizard e semplicemente rispondi alle domande.
==Attivazione/Deattivazione del microfono==
A questo punto hai 2 possibilità: o desideri lasciare il tuo mic aperto permanentemente, così la gente può sentirti anche quando non stai parlando, oppure puoi anche attivare il mic solo quando stai parlando.
Noi ti raccomandiamo di usare quest'ultima opzione, perchè potrebbe essere piuttosto rumoroso se tutti lasciassero i loro microfoni aperti in un luogo pubblico. Controlla il "Start Viewer in Push-to-Talk mode" e assicurati che "Push-to-talk trigger" sia impostato a "MiddleMouse". 	
È possibile modificare o ridefinire il tasto qui, ma SL usa il tasto centrale del tuo mouse come predefinito. Premi il tasto e parla. Rilascialo per chiudere il microfono.
==Usando il voice==
Quando il bottone "Talk" è in evidenza, la gente puoi sentirti. Premi la rotella del mouse o clicca il bottone per attivare/disattivare il suono. L'altro bottone sulla sinistra ti mostrerà una lista di persone che stanno usando il voice intorno a te. Puoi anche ammutolire (mute) un residente con questa finestra.
Jaco Graves 07:12, 5 January 2008 (PST)
Category:Pagine italiane da wikificare
ConfirmXferPacket

==Message Layout==
{
	ConfirmXferPacket High NotTrusted Unencoded
	{
		XferID				Single
		{	ID				U64	}
		{	Packet			U32	}
	}
}
==Usage and Notes==
Used for Xfer Manager transfers
*ID - Unique ID of the transfer the packet was from
*Packet - ID of packet being confirmed
Category:Messages
Constructeurs et Scripteurs

Founder / Total group Members	
*Founder : Catherine Pfeffer
*Members : 900 members <B>Last update:</B> 2009-06-12	
 	
Mission Focus & Statement
*Main Focus: Mutual help for all creators (build, script, animation, clothes, sculpties...)
*Language focus: This help is in French.
Group Charter
The group "Constructeurs et Scripteurs" allows to discuss and help each other between French speaking creators. Beginners are welcome, don't hesitate to ask questions.
Spam is strictly forbidden: that includes private announces, advertising, spreading rumours, and more generally everything that is not part of a technical or friendly discussion.
The members are meant to respect, in their activities linked to the group, the Terms of Service and the Community Standards of Second Life, as well as the French Law. That includes in particular the respect of intellectual property.
Technique has priority over friendly discussions. The latter must remain at a "reasonable" level.
Not respecting this charter will lead to exclusion.
Note : while the group's name is "Constructeurs et Scripteurs" ("Builders and Scripters" in French), all forms of creativity are addressed.
Note : while exchange of objects, textures and scripts is tolerated within the group, we encourage the pure creation instead of the simple assembling of preexisting components. We also warn against the use of scripts that people don't fully understand.
Note : the group tries to focus on technical help, that's why we decided to move our classes to the dedicated "École SL" group.
Note : friendly discussion is fine as long as it stays at a "reasonable level". The technique always has priority over friendly chat.
Note : residents not connected to Second Life for 3 months (or more) are automatically excluded in order to improve group's performances (notices, group chat, group management, ...). This is no disciplinary measure and they are free to come back when they want.
Note : the last version of our charter can be found here
Best practices
The means for the group to achieve its goals are:
* IM chat: questions and answers. Friendly conversations at a reasonable volume are accepted too.
* The wiki with news, the charter, technical notes (tricks and tips), useful links...
* The sandbox with some building tools (photo studio, texture organizer, prim selector, ...)
* The creator's kit: a set of tools for the beginning and advanced builders and scripters, available for free on the group's sandbox.
* The classes whithin the infrastructures of the "École SL"
* Translating the LSL portal to French.
Group Representatives
i.e. the people representing this group at the Residents Help Network:
* Catherine Pfeffer
* Gally Young
* Samia Bechir
Group Documentarians
i.e. the people maintaining this page on the Second Life wiki:
* Catherine Pfeffer
* Gally Young
* Samia Bechir
Requirements to Join
* Open registration
* Members agree to abide by the charter
Content Creation, Mesh Import User Group/Archive

===Archived Agenda/Meeting Notes===
2014-06-16
2014-06-09
2014-05-05
2014-04-28
2014-04-21
2014-04-14
2014-03-10
2014-03-03
2014-02-24
2014-02-10
2014-02-03
2014-01-27
2014-01-13
2014-01-06
2013-12-16
2013-12-09
2013-12-02
2013-11-18
2013-11-11
2013-11-04
2013-10-28
2013-10-21
2013-10-07
2013-09-30
2013-09-23
2013-09-16
2013-09-09
2013-08-26
2013-08-19
2013-08-12
2013-08-05
2013-07-29
2013-07-22
2013-07-15
2013-06-30
2013-06-24
2013-06-17
2013-06-10
2013-06-03
2013-05-06
2013-04-29
2013-04-22
2013-04-15
2013-04-08
2013-04-01
2013-03-25
2013-03-18
2013-03-11
2013-03-04
2013-02-25
2013-02-11
2013-02-04
2013-01-28
2013-01-14
2013-01-07
2012-12-17
2012-12-10
2012-11-26
2012-11-19
2012-11-12
2012-11-05
2012-10-29
2012-10-22
2012-10-15
2012-09-24
2012-09-17
2012-09-10
2012-08-27
2012-08-20
2012-08-13
2012-07-30
2012-07-23
2012-07-16
2012-07-09
2012-07-02
2012-06-25
2012-06-18
2012-06-11
2012-06-04
No Usergroup 2012-05-28 (Linden Holiday)
2012-05-21
2012-05-14
2012-05-07
2012-04-30
2012-04-23
2012-04-16
2012-04-09
2012-04-02
2012-03-26
2012-03-19
2012-03-12
2012-03-05
2012-02-27
2012-02-13
2012-02-06
2012-01-30
2012-01-23
No Usergroup 2012-01-16
2012-01-09
No Usergroup 2011-12-26 or 2012-01-02
2011-12-19
2011-12-12
2011-12-05
2011-11-28
2011-11-21
2011-11-14
2011-11-07
2011-10-31
2011-10-24
2011-10-17
2011-10-10
2011-10-03
2011-09-26
2011-09-19
2011-09-12
No meeting took place on 2011-09-05
2011-08-29
2011-08-22
2011-08-15
2011-08-08
2011-08-01
2011-07-25
2011-07-18
2011-07-11
No meeting took place on 2011-07-04
2011-06-27
2011-06-20
2011-06-13
2011-06-06
No meeting took place on 2011-05-31
2011-05-23
2011-05-16
2011-05-09
2011-05-02
2011-04-25
2011-04-18
2011-04-11
2011-04-04
2011-03-28
2011-03-21
2011-03-14
2011-03-07
2011-02-28
=== Archived transcripts from other related meetings ===
Prior meeting notes
Nyx's 29 September 2010 office hour
Nyx's 22 September 2010 office hour
Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks
Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden
Category:Mesh
Content Creation, Scripting User Group/Archive

2011
{| style="text-align: center; width: 150px; height: 150px;"	 	 	 	
M 	Tu	W 	Th	F
3 	4 	5 	6 	7
10	11	12	13	14
17	18	19	20	21
24	25	26	26	28
31	 	 	 	
 2012
{| style="text-align: center; width: 150px; height: 150px;"	 	 	 	
M 	Tu	W 	Th	F
2 	3 	4 	5 	6
9 	10	11	12	13
16	17	18	19	20
23	24	25	26	27
30	31
Content Creation/Scripting User Group/Transcripts

2011
{| style="text-align: center; width: 150px; height: 150px;"	 	 	 	
M 	Tu	W 	Th	F
3 	4 	5 	6 	7
10	11	12	13	14
17	18	19	20	21
24	25	26	26	28
31	 	 	 	
 2012
{| style="text-align: center; width: 150px; height: 150px;"	 	 	 	
M 	Tu	W 	Th	F
2 	3 	4 	5 	6
9 	10	11	12	13
16	17	18	19	20
23	24	25	26	27
30	31
Content Creation User Group

The Content Creation User Group meeting is a biweekly, public meeting intended for discussion of issues around content creation, including avatars, animations, mesh, etc. Please bring questions, requests, and especially cool new things to show off!
Normal schedule is to meet 1st and 3rd Thursday of each month at 1:00PM SLT. Exceptions will be noted here. SL Public Calendar
Meetings are conducted in voice; feel free to use either voice or chat when participating.
== Upcoming meetings ==
Location: meetings are held on the main grid at http://maps.secondlife.com/secondlife/Hippotropolis/71/172/29
The meeting schedule is maintained on the SL Public Calendar
== Meeting Minutes ==
Inara Pey often posts helpful meeting summaries at https://modemworld.me/tag/content-creation/
Content_Creation_User_Group/Transcripts/2023.12.07
Audio recording 2023.12.07
== Agenda ==
* Open Q&A
Notes
* Animesh is out as the default viewer should work everywhere. user guide, forum
* Bakes On Mesh is out as the default viewer, should work everywhere. knowledge base, forum
* Project EEP, which gives advanced configurable windlight environments for regions and parcels, is out as as the default viewer and supported everywhere. See the forum thread for details.
* ARCTan, a project to update rendering cost, land impact, and related things like mesh upload costs, is in progress.
=== User Questions & Topics ===
Content Support

= Support Use Cases =
This is currently a stub for at least the following kinds of use cases.
== Adding a help facility to objects ==
== Use Case: Upgrading existing sold objects ==
* Creator needs to change the behavior of all instances of a particular version of a scripted object throughout SL due to discovering a bug, changes to SL, or desire to upgrade functionality.
** Creator uses the development tools to build the updated version of the scripts and possibly linked objects.
** Creator publishes the updates to the Grid aimed at a particular object (which probably consists of many prims).
** Owners of the upgraded objects are notified of the offered upgrade through some trigger (object use, owner login, etc.).
** Upgrade notification can be chosen immediately, later or never at the owner's option.
** Upgrading objects is limited to the creator or a designated 3rd proxy.
=== Comments ===
* DSim
** It would be very useful to be able to test the upgrade process offline.
* This probably requires something like a second UUID to identify the object in addition to the UUID specifying the object instance.
* Some kind of persistent upgrade list would need to be attached dynamically to existing instances of the target object so user's could update at a later time.
== Transferring support tasks for existing objects to 3rd party support organizations ==
Content Test

Needed Test Content
* buy
* llGiveInventory
* llGiveInventoryList
* pay
* giveMoney
* outfits with reference photo for comparison
** face
** hair
** body
** clothing
** attachments (prim avatar)
** attachments which trigger animations or gestures
* animated textures with reference photo for comparison
* particle systems with reference photo for comparison
* sounds
* link distance test
* guns
* vehicles
* synchronised dance script
* chairs which animate your avatar
* complex linked build - a nice house
* 'sky lab'
* Vendors with variety of permissions
* content with variety of permissions
* items in contents with variety of permissions
Category:QA Portal
Category:Quality Assurance
Content Windows

Items in Second Life hold some form of "User Created Content". This includes items such as surface Textures, as well as internal contents, which can be almost any kind of item. This page covers the various forms of content which can be included in different item types, and what you can do with them.
Occasionally Linden Lab staff create items, but they are treated like any other account holder as far as the mechanics of creating and storing items, and they are vastly outnumbered by regular Resident accounts. Thus the phrase "User Created Content" generally is correct when describing Second Life as a whole.
== Inventory Items ==
===Object Contents===
Objects are identified by a symbol in inventory. When an item you own or have edit rights to isplaced in the 3D view, and right click Context Menu > Open is used, the Object Contents window will open. If there are a lot of items inside, it may take some time to fetch the contents list from the inventory servers.
The top of the window shows the item name. Below that is the main contents window, shown as a single Contents folder. each item in the contents is on a single line, in the same format as it appears in an inventory folder. Right click on an item within the window opens a small context menu which allows you to open the item if it is an openable type and you have permissions to open it, and also to see the item's properties.
Individual items may be added or removed using the context menu, or dragging from your inventory to the contents window, or from the contents folder to the 3D view.
The entire contents may be copied to your inventory using the Copy To Inventory button. It will appear as a top level folder with the same name as the container object. Items which have copy permissions will be copied, items with (no copy) restriction will be moved from the container object to your inventory.
The Copy and Wear button allows you to immediately wear the contents which are wearable items, along with transferring them to your inventory.
Scripts within Objects - When a script is stored inside an object, and the object is placed within the 3D view, the script then is run by default by the host server simulator program. This can make the object perform any action permitted by the LSL scripting language.
Contents Limits - Objects may contain items of almost any type, including other objects. Calling cards may not be placed in an object. The exterior texture for an item is stored separately in the Building Tools > Edit > Textures tab. The texture may be included as a contents item, but is not required, and does not change the appearance of the item directly.
Single, multi-prim, or coalesced objects containing more than 1000 scripts cannot be placed in the 3D view to avoid overloading the server. 
===Notecard Contents===
===Script Contents===
== Non Inventory Items ==
===Region Contents===
Continent

A large landmass usually referred to as the mainland.
A continent is a large group of more then 30 sims, placed in direct contact one to another. The geographical features continue from one sim to another, forming a multisim structure. The transportation ways (roads, railways, waterways) also expand from one sim to another, to create a continental network. Also, a continents are visible separated by Oceans or Void Ocean, but sometimes they are linked together with little channels of protected waterways - Transcontinental Channels. The only exception is Nautilus - Satori. Technically, they form a single structure, but since they were historical separated before creation of Nautilus City, they are treated as two distinct continents. A part of a continent is a Subcontinent.
If the sims are less then 30 but they are linked together, have common geographic features and intersim transportation ways, they form a Microcontinent.
Also, if the sims are not well connected together (even if there are more then 30 sims), they form a Sim Cluster. An even smaller structure is a Sim Group, while sims that cannot be grouped are Unassociated Sims. In remote places, there can be found structures known as Isolated Sim.
Currently, there are 28 continents, 18 are Linden-owned, while 10 are private-owned.
== Owner status ==
The largest continents are mainland (that means they are Linden-owned). However, a lot of smaller continents are private-owned, usually by a single estate.
== List Of Continents ==
There are many lists, created in various periods of time. Majority of the maps show only the mainland continents, while some other autors include more or less developed private continents. Since Second Life is a dinamic world, the number of continents and the continent structures will change from time to time.
The most complete list was created in August 2013 and describes 24 existing continents and a 25th, deleted. Their maps can be accessed using this download link:
The map (click for zoom) was made in August 1st 2013. All continents that have more then 30 sims are shown. After that, 7new continents were created, while a single one vanished from the grid. The up-to-date list can be checked by the link below:
== See also ==
Second Life Geography
List Of Continents
Oceans
List Of Microcontinents And Sim Clusters
Contribute Tier to Group

=== Feature Design Document ===
(none)
=== Functional Spec ===
(none)
=== Test scripts ===
Group Land and Money Tab test
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
(none)
=== User Guides ===
(none)
Coordinate/ru

= Координаты =
Координаты - это позиция в трехмерном пространстве в виде вектора (x, y, z). Текущие координаты аватара игрока обычно отображаются в верхней части экрана под названием локации, в которой находится аватар. Координаты отображают положение игрока в локации, а не во всем игровом мире.
== См. также ==
* Viewer_coordinate_frames
CopyBot/fr

CopyBot est un programme écrit avec libsecondlife (mais ni affilié ou distribué par l'équipe libsecondlife) qui se connecte sur Second Life et qui permet de faire des copies d'objets sans la permission du créateur.
* Copybot n'as pas besoin d'autorisation pour copier un objet. Son utilisateur n'a pas besoin de posséder l'objet.
* Copybot ne peut seulement copier que les objets qu'il peut directement voir. Il ne peut pas entrer dans un magasin et copier tous les produits car il ne verra que les vendeurs.
* Copybot n'est ni un objet de Second Life ni un script. C'est un programme qu'une personne lance depuis son ordinateur à la place du client habituel de Second Life. Il se connecte comme un avatar normal.
* Utiliser Copybot ou un autre programme pour faire des copies d'avatars, d'objets ou de textures qui ne vous appartiennent pas est une transgression du réglement de Second Life (les TOS) et entrainera un bannissement.
* Si l'un de vos objets est copié, vous pouvez faire le signaler à Linden Lab et remplir une DMCA contre lui.
* Les helpeurs ou encore les mentors ne vous diront pas où obtenir un copybot.
* Le copybot en lui même n'est pas interdit dans SL. C'est sont utilisation pour copier les créations d'autres résidents qui est une interdite
* Le "Copybot Defeater" essaye de se débarasser des copybots en envoyant le message "!quit" en continue à tout les résidents à proximité. Cela a fonctionné quelques temps car cela correspondait à la commande de déconnection du Copybot, mais le Copybot fut rapidement patché pour l'ignorer. Ces objets de défenses font à présent obsolètes et n'ont plus aucun effet outre celui de déranger tout le monde.
== Comment puis-je stopper les messages venant du copybot defeater? ==
# Ouvrez votre historique de chat en cliquant sur le bouton "chat" en bas a gauche de votre interface a coté de "IM".
# Dans la fenêtre de chat, faites défiler l'historique en cliquant sur les flêches "haut" ou "bas" 
# Dans la liste des noms, cherchez celui vous ayant envoyé le message, ouvrez la liste des ignorés (Affichage > Liste des ignorés) et ajoutez le nom de l'objet.
NOTE: Il y aura peut-etre plus d'un objet alors vous aurez a recommencer cette procédure plusieurs fois pour tous les arréter.
ATTENTION: En faisant cela, dans beaucoup de cas vous risquez d'ignorer également le propriétaire du terrain. Dans ce cas, si vous n'entendez plus le propriétaire ou ses vendeurs, vous devrez temporairement démuter le copybot defeater.
Si cela ne s'arrête pas après cela, vous devriez contacter le propriétaire de l'objet et le rediriger sur cette page, lui expliquant que son script ne marche plus. En dernier recours vous pouvez remplir un ticket auprés du support de SL et essayer de régler la situation avec un médiateur.
Si le libsecondlife vous est familié, il existe un code source pour un programme disponible sur http://libsecondlife.googlecode.com/svn/trunk/IMResponder/ logant un bot qui reagira aux "!quit" et qui vous enverra les information sur son propriétaire et sur l'emplacement de l'objet.
== Liens ==
* http://en.wikipedia.org/wiki/CopyBot
== Contributeur & traducteur ==
Barnzy Soyer Lythos Reve
CopyInventoryFromNotecard

==Message Layout==
{
	CopyInventoryFromNotecard Low NotTrusted Zerocoded
	{
		AgentData			Single
		{	AgentID			LLUUID	}
		{	SessionID		LLUUID	}
	}
	{
		NotecardData		Single
		{	NotecardItemID	LLUUID	}
		{	ObjectID		LLUUID	}
	}
	{
		InventoryData		Variable
		{	ItemID			LLUUID	}
		{	FolderID		LLUUID	}
	}
}
==Usage and Notes==
Category:Messages
CopyInventoryFromNotecard CAP

POST:
<llsd>
	<map>
		<key>callback-id</key>
		<integer>1</integer>
		<key>folder-id</key>
		<uuid>981fb766-9611-4908-badb-028d3bf9f34e</uuid>
		<key>item-id</key>
		<uuid>3089f6fe-5fdb-7191-0758-95a25ec7413d</uuid>
		<key>notecard-id</key>
		<uuid>5b7df034-45b2-6027-f760-459dbb2ebd94</uuid>
		<key>object-id</key>
		<uuid />
	</map>
</llsd>
Response:
<llsd><undef /></llsd>
CopyInventoryItem

==Message Layout==
{
	CopyInventoryItem	Low	NotTrusted	Zerocoded
	{
		AgentData		Single
		{	AgentID		LLUUID	}
		{	SessionID	LLUUID	}
	}
	{
		InventoryData		Variable
		{	CallbackID	U32			} 
		{	OldAgentID		LLUUID	}
		{	OldItemID		LLUUID	}
		{	NewFolderID		LLUUID	}
		{	NewName			Variable	1	}
	}
}
==Usage and Notes==
Category:Messages
Copy Inventory

=== Feature Design Document ===
(none)
=== Functional Spec ===
* right click in inventory, copy
* select in inventory, copy from edit menu
* select in inventory, ctrl-C
* give a copy to another avatar
=== Test scripts ===
Inventory Permissions Test
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
Copy Inworld - Copy permissions of items in object contents is similar to copy permissions of items in your inventory.
Copy with Scripts - 
=== User Guides ===
(none)
Copy Inworld

=== Feature Design Document ===
(none)
=== Functional Spec ===
* Ctrl-d
* shift-drag an arrow
* pie menu, take copy
* linked to another object that gets copied
* in the contents of an object that gets copied
* shift-dragged from inventory 
=== Test scripts ===
Copy Objects Inworld test
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
Item Permissions - Make sure you cannot copy objects that you don't have copy permissions for.
Collaborative Building - Make sure you can still copy those things you should be able to copy.
=== User Guides ===
(none)