Mission: Impossible - Operation Surma (Sep 12, 2003 prototype)

A prototype of Mission: Impossible: Operation Surma for the Xbox.
==Notes==
* Compiled a little over a month before the final US build (the first retail build).
* Missing trademark screen.
* Version 0.5 on the bottom right corner of the screen on certain menus.
* Level select is enabled on the main menu. There are only five playable levels.
* Attempting to start a new game will only go back to the main menu.
* Most of the mission briefings are using temporary placeholders.
* The credits sequence is missing and only contains a placeholder FMV.
* HUD is slightly darker in this build.
* XBE information:
** Internal Name: M:I - OP SURMA
** Maker ID and Product Number: \xFE\xED-48879
** Executable Name: default.xbe
** Executable checksum (MD5): 9b95b6f02d83c1b61806189b1eac3be7
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
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==Origin==
Xbox - Mission Impossible Operation Surma preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)