nyuuzyou/wikis huggingface dataset:
Aurelia

Aurelia is a vampire spawn enslaved to , and one of siblings. She may appear at camp or Cazador's Dungeon during Act Three. 
== Involvement ==
After reaching the Lower City, Aurelia, , and will visit camp at night and attempt to kidnap Astarion. Aurelia and the other spawn believe that Cazador is going to include them all in the ritual, that he will allow them to "cheat undeath".
If Astarion or the player character successfully deceives or persuades the spawn to side with the party, Cazador will compel them to fight anyway. Failing to defeat them before Astarion reaches one hit point will allow them to take him back to the Szarr Palace. Astarion will then be found in the kennels with .
Aurelia and the other spawns will later be encountered in Cazador's Dungeon, trapped by ritual ruins as Cazador prepares for his ascension.
== Combat ==
=== Attacks and abilities ===
== Related Quests==
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Category:Vampire Spawns
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Automaton

Automatons are non-playable construct creatures in Baldur's Gate 3. They look like mechanical creatures, often with facial features derived from their creator or creature they were trying to emulate. 
==About automatons==
Automatons are simple constructs, usually built to perform manual labour or to act as servants or butlers. They are powered by reserves of magical energy that can last for hundreds of years, and they are often found as heirlooms of noble houses or royalty.
=== Racial features ===
; Base Racial Speed
: 9m / 30ft
; Size
: Medium
== Known automaton characters ==
* 
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Constructs
Avenge Glut's Circle

Avenge Glut's Circle is a Quest in Act One of Baldur's Gate 3. It can be started by talking to in Ebonlake Grotto.
==Objectives==
Objectives and journal entries may vary pending player decisions and outcomes.
== Walkthrough ==
Sovereign Glut is south of and west of in Ebonlake Grotto in the Underdark. On approaching him after accepting , he asks the party to share a vision of home with them, and shares a vision of his circle being slaughtered by duergar in return. Glut's request depends on whether the party has dealt with the duergar or not. If the party has already defeated the duergar, it asks to see their corpses from itself. If the duergar have not yet been defeated, it asks to join the party in slaying them. If the party refuses to have Glut tag along, he remains in the Grotto and the quest is incomplete until he is taken to see the duergar.
Once the duegar have been defeated and Glut has seen their corpses for himself, he tells the party that he does not belong in the circle of Spaw. He also blames Spaw for hiding away in the Grotto while Glut begged him for help to fight against the duergar. Glut asks the party to aid him in taking down Spaw, so he can raise the circle of Glut. If the party outright refuses or says they do not want to get involved, Glut becomes hostile.
If Glut is sided with, the party must return to Spaw. Spaw initially thanks the party for defeating the duergar, but Glut interjects about how no one listened to Glut's song when it sang for help. Spaw asks the party to explain what is going on, and the player character has an opportunity to betray Glut and side with Spaw after all. 
Siding with Spaw triggers a fight, in which Spaw and the other Myconids in the grotto assist the party in combat against Glut. 
If attacking Spaw, a fight is triggered and the whole Grotto becomes hostile. Only Spaw needs to be taken down - the other Myconids cease combat once Spaw is defeated.
Causing Glut to stage a coup, then picking a side, earns the Inspirational Event Warmonger (Charlatan background). Supporting Glut to kill Spaw earns the Inspirational Event New Management (Haunted One background).
If Glut is sided with, it names the party Kingbringer. If Spaw is sided with, it names the party Kin Spirit. Regardless of which Sovereign is sided with, they both ask for help getting revenge on a drow named , starting .
Oath of Ancients Paladins break their oath if they side with Glut.
== Quest Rewards ==
* If siding with Glut
** - 
* If siding with Spaw, Glut's inventory contents:
** 
** - 3x
** 
** 
** 
** 
== Companion approval ==
* Refusing to kill Spaw; "I'll have no part in this." or "If you're so eager for blood..." 
 and 
* Inform Spaw after killing Glut; "I've slain the creature called Glut..." 
* Agreeing to kill Spaw; "Why not. Spaw's time is done."
 and , and killing Spaw: 
== Notes ==
* Looting Spaw's corpse is considered a crime by the colony. If caught, Glut and the rest of the colony will turn hostile.
* If the party has already resolved before recruiting Glut, there is no option to turn in Glut to Spaw.
Category:Quests
Category:Underdark Quests
Avernus

Avernus is the first layer of the Nine Hells, in both the setting of Baldur's Gate 3, as well as the Forgotten Realms universe the game sources its setting from.
== Overview ==
Avernus is ruled by Archduke . Avernus has been the primary battleground of the Blood War, the war between the Demons of the Abyss, and the Devils of the Nine Hells.
During the Prologue sequence of Baldur's Gate 3, the player character technically starts the game in Avernus because by the time the player character awakes, the Nautiloid ship they are on is travelling through that plane. Parts of the Avernus landscape can be seen through specific "openings" in the ship walls.
Later on, in Act Three the party can travel to home in Avernus, the House of Hope.
== Related Quests == 
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== Related Locations ==
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== Related Characters == 
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== Related Creatures ==
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== Items Related to Avernus ==
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== Literature Related to Avernus ==
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== Gallery ==
File:Avernus_Nautiloid.jpg|View on Avernus from the Nautiloid in the Prologue
File:Avernus View.webp|View on Avernus from the Nautiloid in the Prologue
File:Avernus concept.webp|Early concept art of Avernus
== Notes ==
* The mastersmith of Avernus, Carixim, who is called the soul-stuffed forgemaster of hellish Avernus, is another well-known being in Avernus. He is mentioned by : When I found Carixim, he turned to me, with all those poor people's souls crammed into him, and he... he grinned at me. He said, "I been expecting you, boy". When Elturel was forced down in the hells, Dammon worked under Carixim and learned from him how to forge infernal iron and how to use infernal machinery. Carixim himself forged the Helldusk armour set and the he also created the .
== External Links ==
*
Category:Locations
Avery Sonshal

Avery Sonshal is a shopkeeper of the Felogyr's Fireworks workshop in the Lower City Baldur's Gate, during Act Three. He can be located and contacted while following through the quest Investigate the Suspicious Toys.
== Involvement ==
=== Act 3 ===
Avery Sonshal is in charge of Felogyr's Fireworks, a workshop that sells various crackers and pyrotechnics to Baldurian citizens, including children. When approaching him, a cutscene triggers, during which he checks one of his underage clients', , knowledge of the rules concerning safe usage of fireworks.
As the cutscene continues, Avery addresses the next question to the party. He is tadpoled and aware of the cult, so he immediately recognizes fellow True Souls, calling them telepathically friends of . Half of the conversation henceforth is kept up in the same manner.
The party may ask Avery to give them a free sample of the workshop's production. He then gives them three .
After that, there are several options within dialogue. The party may choose the line
* What else do you do for Gortash? (asked aloud).
Sonshal then speaks aloud some gibberish, while again giving the real answer telepathically - he clearly does not want his dealings with Gortash to be exposed. This line allows to perform or , both concerning some 'last order from Gortash'. Avery tries to offer excuses, saying that his establihment keeps the schedule, and leaking a word by the way that Gortash is somehow connected with the Gondians.
There is also an option to tell Avery the password wrested from in Wyrm's Crossing.
Hearing the password, Avery lets the party proceed to the second floor of the workshop, but forewarn them not to wander further upstairs. Saying this, he acts in an overly theatrical way, which allows to suspect that 'Uncle Felogyr' is a totally imaginary person. 
The party can also ask Avery to trade. However, speaking with him again after trading has the 'password' dialogue line still available.
Avery Sonshal can be pickpocketed. Apart from trading goods, the party may also loot from him , , , and a .
 
As the quest cannot be ultimately resolved in a peaceful way, Avery Sonshal joins the fight as soon as he notices any ill commotion, siding with the followers of (who reside on the third floor of the building). He runs upstairs and attacks the party along with other Felogyr's employees.
== Combat ==
=== Attacks and Abilities ===
=== Notable loot ===
* 
* 
* x2 (if he hasn't used them in the battle)
== Shop ==
=== Notable items sold ===
==== Dyes ====
* 
* 
* 
* 
* 
==== Fireworks & grenades ====
* x3
* x8
* x7
* x7
== Related Quests ==
* 
== Related Literature ==
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== Notes ==
* According to the game files, Avery has 44 CON which is capped to 30 in the info window. This may be a bug.
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Followers of the Absolute
Category:Traders
Avgarioletta

Avgarioletta is a Dark Breaker of Umberlee, found in Act Three. 
==Involvement==
Avgarioletta is participating in the funeral of Holli Dylford with other Umberlee followers.
== Combat ==
=== Attacks and abilities ===
== External links ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Church of Umberlee
Aylin/Cut content

This page reveals the original storyline for Dame Aylin that is not canon in the final version of the game. The content shows a different storyline for Act 2. According to the Datamined content, the Nightsong was a cleric of Shar and was supposed to be a potential boss fight, her abilities and voice lines can be seen on youtube.Datamnined content on YouTube, 2:47 Her stats were unfinished so she appeared as level 1 with 10 hp. 
===Abilities===
* Shadow Step (Level II) 
:: While in dim light or darkness, Nightsong can teleport as a bonus action up to 60 feet to an unoccupied space she can see that is also in dim light or darkness. She then has advantage on the first melee attack she makes before the end of the turn.
* Dark Whispers 
:: Nightsong summons a shadow fron the darkness around her.
* Shadow Grasp (Level II) 
:: Inflicts . The target must make a DC 16 Con Saving Throw or become permanently immobilized by its own shadow grabbing its legs. This can only happen if it's in a darkened area. Any light shed upon the target frees it. Attack/Save: Wisdom.
:::Condition: Grasped by shadows: This character is grasped by shadows. Only dispersing the darkness can free them.
* Create Water (Level I Transmutation Spell) 
::Dark water falls as rain in a target area within range, extinguishing exposed flames and creating a Despair surface.
* Nightfall 
:: Each creature must make a DC 14 Con Saving Throw, taking 3d8 necrotic damge on a failed save, or half as much damage on a successful one. If a humanoid is killed by this damage, an undead Shadow rises from its corpse and fights alongside Nightsong. Nightfall also extinguishes all lightsources. 
===Story===
Most of her storyline was reconstructed by a reddit user.Datamining thread on Reddit
She was captured by Ketheric and turned into the Nightsong, but she wishes to break free from Shar's influence.
She had a last name and her full name was Aylin Silverblood.
It is possible Nightsong was supposed to be the Gauntlet's final boss and she was not the source of Ketheric's immortality. If you side with the Nightsong she can teleport the party and herself to the Last Light Inn. Datamined developer commentary for cinematic context:
It's likely that Ketheric turned into a Shar worshipper when his wife died and his Dark Justicars were in battle with the Harpers. Additional dialogue implies Aylin was allied with the Harpers, however she and Isobel were secret lovers.
When Isobel was found dead there seems to be a line that implies Aylin was framed as his daughter's killer and it's the reason she was turned into the Nightsong.
But it was Balthazar who killed her in front of Aylin.
A century later Ketheric tasked Balthazar with bringing Isobel back. This ritual also bound Isobel's life to Ketheric, sharing his immortality with her.
When she was brought back she ran away.
If Ketheric was killed before unthethering Isobel from him, they will both go to the afterlife.
==References==
Ayo Armbrust

Ayo Armbrust works as a tailor in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Ayo and his family live together at Armbrust's Home. The Armbrusts have been falling behind on debts because clients have not repaid him.
If the party fed a corpse to the newborn in the Rivington windmill, Ayo is found dead inside his home while the mind flayer wanders around the house.
== Related literature ==
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== Related quests ==
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Azak

Tracker Azak is a goblin stationed at the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Tracker Azak is positioned in the main hall of the Shattered Sanctum toward the northeast.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== Idle banter ==
Booyahg Shekt: You ever been to the Underdark?
* Tracker Azak: I was born in the Underdark, mate. An' I've got the lash-marks to show fer it.
** Booyahg Shekt: Poor bastard. Slave-stock, are ya?
*** Tracker Azak: Yeah. An' the one thing I learned down there...
**** Tracker Azak: ...don't matter if you're a slave or a king. Drow'll pluck out yer eyes if you look at 'em wrong.
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Azari

Fist Azari is a member of the Flaming Fist in Rivington during Act Three.
== Involvement ==
=== Act Three ===
Azari can be found sitting on a chair in the guardhouse at the South Span Checkpoint. Despite saying little to the party, Azari often initiates conversation with . Through idle banter, it is revealed that Azari looks up to and is frustrated with working guard duty after two years of training.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* x2
== Idle banter ==
Fist Azari can occasionally be heard speaking at Fist Meadows, who responds in grunts.
Fist Azari: You felt those quakes? Damn near shook me right out of my boots.
* Fist Meadows: Mm. Mm-hm.
** Fist Azari: That a 'yes' or a 'no'?
*** Fist Meadows: Mm.
**** Fist Azari: Illuminating.
Fist Azari: Two years of training, and I'm still stuck on guard duty. I need some action, Meadows. Boot on ground, blade on shield.
* Fist Meadows: Hm!
** Fist Azari: 'I guarded chests from thieves' hardly makes for a good story.
*** Fist Meadows: Mm-hm.
**** Fist Azari: Thanks, old friend. Just what I needed to hear.
Fist Azari: Ravengard's back from Elturel, did you hear? Place fell clear down to the Hells. What I wouldn't give to grab a flagon with the duke. The man's a living legend.
*** Fist Meadows: Mm hm.
**** Fist Azari: Glad you agree.
Category:Humans
Category:Humanoids
Category:Members of the Flaming Fist
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Fighters
Azer

Azer are a type of Elemental creature and non-playable race in Baldur's Gate 3. 
== Involvement==
Azer can be summoned using the spell .
==Combat==
=== Attacks and abilities ===
=== Equipment ===
* 
* 
== Notes ==
The other options for conjure creatures of level 7, but the summoned azer is stuck at level 1. This primary implication of this is that the azer's proficiency bonus is 2 instead of 3, and hence its attack rolls will be lower.
== External links ==
Category:Creatures
Category:Races
Category:Non-playable races
Category:Elementals
BOOOAL

BOOOAL is a Redcap who is worshipped by the Kuo-toa of The Festering Cove as their God of Murder. The kuo-toa worship has enhanced his strength and made BOOOAL much stronger than is normal for a Redcap.
== Involvement ==
The party can sacrifice a companion to BOOOAL, or talk their way into gaining the Sickle of BOOOAL (or permanently on the whole party if they already got the Sickle off of ).
=== Cutscene dialogue with Pooldripp ===
==== Start ====
# You can give it a rest. Your god isn't real.
#* , or 
#* Clerics can choose to invoke their god to automatically succeed.
#* success = leads to outcome #1
#* fail = leads to outcome #3
# 'BOOOAL'? Bhaal is the god of murder. 
#* leads to outcome #3
# I'm no one's offering. 
#* leads to outcome #3
# 
#* success = leads to outcome #1; 
#* fail = leads outcome #4
# Try to determine who - or what - they're talking to.
#* 
#* success = leads to outcome #3;
#* fail = leads to outcome #3
# 
#* leads to outcome #6
# 
#* leads to outcome #6
# Attack
#* leads to outcome #2
==== Outcome ====
#Outcome #1:
#*"I'll just kill you and claim it for myself." 
#**leads to outcome #5
#*[To priest] "Well? Bow before BOOOAL's Chosen!" 
#**leads to outcome #7
#*I don't need your power - or theirs.
#**leads to outcome #2
#*"I won't let you enslave them any longer." 
#**leads to outcome #2
# Outcome #2:
#* Turns the redcap and all nine Kuo-toa hostile
# Outcome #3:
#* Wait! If it's blood you want, I can make another offer:
#** You want me to sacrifice one of my friends?
#*** Choose a sacrifice (who turns hostile) 
#****leads to outcome #7
#*** - Are your followers aware you're just a rabid little fey creature? 
#**** success = leads to outcome #1
#**** fail = leads to outcome #2
#** The mercy of a quick death 
#*** leads to outcome #2
#* Attack
#** leads to outcome #2
# Outcome #4:
#* Outcome #3
#* - Redcaps love violence - bait him with an exaggerated tale of battle and bloodshed*
#** success = leads to outcome #1
#** fail = leads to outcome #3
# Outcome #5:
#*Turns only BOOOAL hostile. Defeat him to be declared Mahkloompah.
# Outcome #6:
#*All Kuo-toa in the area to turn hostile on BOOOAL.
# Outcome #7:
#* Ends the encounter diplomatically with 750 XP and the .
#** possible: on all party members, in addition to the Sickle.
==Combat==
=== Attacks and abilities ===
=== Notable loot ===
* - given by BOOOAL or looted from Pooldripp (does not drop from BOOOAL)
== Notes ==
* BOOOAL can do a devastating amount of damage in one turn due to the 3 attacks from his Avatar of BOOOAL.
* After receiving BOOAL's blessing from sacrificing a party member, it is possible to kill BOOOAL as well as most of his followers and still retain the blessing. Knocking one Kuo-toa unconscious with non-lethal attacks will keep the blessing intact.
Category:Characters
Category:Characters in the Underdark
Category:Characters in Act One
Category:Fey
Category:Redcaps
BOOOAL's Benediction (Condition)

== Sources of BOOOAL's Benediction ==
* Using the to sacrifice a true companion to results in obtaining this as a permanent buff. 
** There must have at least two companions in the party. It can be one true companion (e.g. Laezel, Shadowheart, Gale, etc.) and a hireling for the right dialogue choices to appear.
* By pickpocketing the Sickle and passing dialogue checks, it is possible to get the buff for the entire active party without having to sacrifice a companion. This can be done by luring Pooldripp away from the area, that triggers the cutscene, with or .
== Notes ==
* The buff disappears if BOOOAL is killed
* The buff persists through death
Ba'akreth

Youth Ba’akreth is a githyanki youth found in Act One. She is a member of a new githyanki generation hatched and raised in the Crèche Y’llek.
== Involvement ==
Ba’akreth together with several other githyanki youths and children can be found in the Classroom of the Crèche, watching their mentor, , goading their mate .
After the situation with Varrl is resolved one or another way (with the participation of the party), Ba’akreth will continue training, honing her skills on a dummy.
If spoken to, Ba’akreth will snap the player for distracting her from training and threaten them saying she actually has a dagger in hand.
However, should the player decide to speak to her after Varrl was spared or killed, Ba’akreth is the only youth in the Classroom who will discuss with the player the outcome of the situation. Depending on the player’s choices, she might praise their technique, berate them for being too soft in fight, or simply call them a weakling.
 
=== Attacks and abilities ===
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Githyanki
Category: Humanoids
Baalfe

Guard Baalfe is a human guard in Baldur's Gate.
== Involvement ==
Baalfe can be found just outside the main entrance to the Baldur's Mouth in the Lower City at .
== Combat ==
=== Attacks and abilities ===
=== Tactician/Honour mode only ===
Baalfe receives in order to use Menacing Attack.
=== Notable loot ===
* 
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Babyjowls

Babyjowls is a member of the Guild that can sometimes be found in the Guildhall in the Undercity of Baldur's Gate.
== Involvement==
Babyjowls only appears in the Guildhall if was not saved from in Act One. She can be found watching performing on the far end of the Guildhall. 
== Related literature ==
* 
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Guild