Motion-Sensor Bomb

The Motion-Sensor Bomb (, Sensor Bomb) (named Motion Mine on the original Super Smash Bros. website), also referred to as Proximity Mine in PAL and Japanese versions of Super Smash Bros. Melee, is an item seen throughout the entire series that will attach itself to the nearest solid part of the stage when thrown, be it ground, wall, or ceiling. It will then stick there until something hits it, be it an attack, a character or an item. If touched, it will explode and deal out a great amount of damage and knockback.
==Origin==
In both GoldenEye 007 and Perfect Dark, there is an item called the "Proximity Mine". The mines in each game have a different appearance but largely the same function: the player simply throws the mine on any surface and waits for the enemy to walk by it. If the enemy gets too close, it explodes and causes powerful splash damage, enough to easily kill the victim. It is also possible for the player to be killed by their own Proximity Mine. 
In the Super Smash Bros. series, the Proximity Mine is renamed to "Motion-Sensor Bomb" and it acts the same as it did in GoldenEye 007 and Perfect Dark. The design of the Motion-Sensor Bomb in Super Smash Bros. and international releases of Melee resembles the design in GoldenEye 007; meanwhile, the design in the Japanese version of Melee resembles the proximity mines from Perfect Dark. The design of the Motion-Sensor Bombs in Brawl, Super Smash Bros. 4, and Ultimate don't resemble either mine, and now have their own unique appearance.
==Overview==
In SSB and Melee, when lying on the ground after spawning, it will be grey, but once thrown onto a wall or floor, it will glow green, as well as make its signature noise when it hits the ground, alerting others of its presence. In Brawl, the mine no longer glows; however, it gives a small beeping noise shortly after it has been deployed. It will also disappear if it takes too long to be set off. In SSB and Melee, the mine cannot explode before it is armed by a player. From Brawl onward, however, attacks and stage hazards will automatically cause an unarmed mine to explode, making them more dangerous in general. 
In the North American and PAL versions of Melee, beta gameplay shows that the item was to look more similar to its appearance from rather than GoldenEye 007. This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in Perfect Dark and the Japanese version of Melee.
Since Brawl, the design of the bomb has been consistent between regions. In addition, both Brawl and Smash 4 gave the item a redesign, with Ultimate retaining the design of its predecessor. In Ultimate, the Motion-Sensor Bomb triggers the game's special slow-down zoom effect when someone touches it, regardless of if it will KO anyone. It gives off a signature beep during this slow-down, before exploding when speed returns to normal. Additionally, the bomb now becomes semi-transparent once planted, making it harder to see, especially on bright stages or stages with similar colour schemes.
==Damage==
Note, in Brawl the Motion-Sensor Bomb cannot be dropped while on the ground, pressing the drop input will make the character perform a forward tilt throw.
Action 	SSB	Melee	Brawl	SSB4
Explosion 	30%	28% 	25% 	25%
Forward tilt throw 	10%	12% 	12% 	12%
Up tilt throw 	10%	13% 	13% 	14%
Down tilt throw 	10%	18% 	14% 	15%
Dash throw 	12%	14% 	15% 	15%
Forward smash throw 	12%	15% 	15% 	16%
Up smash throw 	13%	17% 	13% 	17%
Down smash throw 	13%	18% 	18% 	19%
Aerial drop 	N/A	14% 	12% 	13%
Aerial forward tilt throw 	11%	14% 	12% 	12%
Aerial up tilt throw 	12%	13% 	13% 	14%
Aerial down tilt throw 	12%	14% 	13% 	15%
Aerial forward smash throw	12%	16% 	15% 	12%
Aerial up smash throw 	13%	13% 	13% 	14%
Aerial down smash throw 	13%	14% 	13% 	15%
==Trophies==
===In Super Smash Bros. Melee===
The Motion-Sensor Bomb trophy has a different design between Japanese and international releases. In international releases the design from is used while in Japanese releases the design is from . The Japanese version lists the game of origin as "" (which is a transliteration of "Perfect Dark (N64)"), though if the language is set to English it will change to "Perfect Dark (5/00)". It also uses the PAL description when changed to English, which is missing the text ". It adheres to" after "the Carrington Institute" (changed to "spies and other stealthy operatives" in NTSC).
===In Super Smash Bros. Brawl===
===In Super Smash Bros. 4===
==Gallery==
Motion Sensor Bomb 64 In-Game.png|Two Motion-Sensor Bombs in Smash 64, one placed and one not.
mosens.jpg|NTSC Melee trophy description.
proximityJPN.png|Japanese Melee trophy description.
Smash4 - Motion-Sensor Bomb.jpg|The redesigned Motion-Sensor Bomb in Smash 4.
Motion Sensor Bomb Underside.jpg|The underside of the bomb in SSB4.
==Names in other languages==
==Trivia==
*Despite western versions of Melee stating the Proximity Mine's origin as "TOP SECRET", the game's credits still mention Perfect Dark.
*"Motion-Sensor Bomb" is a word-for-word translation of the name given to the Proximity Mine in the Japanese release of GoldenEye 007.
==References==
Category:Trap items
Category:Explosive items
Category:GoldenEye universe
Category:Perfect Dark universe
Category:Super Smash Bros. universe
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Microsoft