nyuuzyou/wikis huggingface dataset:
Challonge

Challonge, officially stylised as Challonge!, is a website intended to provide players a method to form brackets for tournaments related to video gaming. In addition to other fighting game series, tournaments for the Super Smash Bros. series of games have seen use of Challonge; in recent years, Challonge's use has increased, with more tournament organizers preferring it to TioPro.
==Overview==
Challonge allows users with an account to create brackets for tournaments; although intended for fighting games and large events, Challonge's various options can allow it to be used for a large variety of applications. Challonge can allow users to select single-elimination, double-elimination, Round Robin, and Swiss-style tournaments, as well as perform automatic seeding and allow players to register by email. Prior to the start of tournaments, organizers can also adjust the bracket as to include byes or swap the position of players on the bracket.
When a tournament is in progress, organizers can update the bracket in real time; in addition to recording the results of various sets, organizers can also mark whether or not a match is in progress.
Brackets can be viewed by anyone who has a link to them. As tournament organizers can update the bracket at any point, the bracket also updates in real-time, allowing spectators to immediately view potential results in matches.
==Significance to the Super Smash Bros. community==
Challonge was initially given little attention by the Smash Bros. community, owing to the greater prevalence of TioPro; in addition to being more familiar to most tournament organizers, Challonge's introduction coincided with the peak popularity of competitive Brawl, where TioPro allowed users to upload results directly to AllisBrawl.
As Melee began its resurgence in the competitive community, along with the rise of Project M, Challonge gradually became more popular, owing to its independence from AllisBrawl; additionally, Challonge was viewed by some tournament organizers as being easier to use than TioPro, as well as requiring only a web browser to use. Adding to the aforementioned changes in popularity, Challonge also allowed players and spectators to view changes in the bracket in real-time, rather than having to wait for the entire results to be posted online. Owing to the greater prevalence of live videofeeds being posted online by services such as Twitch, the real-time factor of Challonge made it more desirable to tournament organizers, as to allow spectators from outside of the event to more easily follow developments.
In the modern day, Challonge has in most cases been succeeded by start.gg, with that site being used for all major Smash tournaments, although Challonge remains relevant to local scenes for organizing smaller brackets, or for setting up tournaments in a shorter timespan without relying on participants signing up online.
==External links==
*Challonge's official site
*Challonge's official development blog
Category:Tournament organizers
Category:Competitive play
Chandelure

Chandelure (, Chandela) is a creature from the series.
==Origin==
Chandelure is a Ghost/Fire-type Pokémon introduced in , and is categorized within the Pokédex at #609 as the "Luring Pokémon". It is the final form of and evolves from with a Dusk Stone. It is notable for being used by three different Elite Four members throughout the games, the first being , the second being , and the third being (only in her rematch team in Omega Ruby and Alpha Sapphire). It is also used by the Galar gym leader in his Champion’s Cup rematch.
One of its possible abilities is , the likely cause of its fire immunity in Smash Run: when a Pokémon with it is hit by a Fire-type attack it receives a 50% power boost to its Fire-type attacks instead of taking damage.
 is a special Fire-type move introduced in . It damages and traps its target, preventing it from fleeing or being switched and dealing damage at the end of every turn. Chandelure can learn the move via leveling up as a Litwick or the in .
 is a status move introduced in . It has 85% accuracy and s its target if successful. Chandelure can learn the move through the same methods as Fire Spin, as well as using in Generation V through or in Generation VIII.
==In ==
===As an enemy===
Chandelure appears as an enemy in Smash Run.
Chandelure floats to a point above and ahead of the player and can use two different attacks:
*Fire Spin: creates a flaming vortex which travels along the ground and deals flame damage. Chandelure can only use this attack if the player is at a similar vertical point to the Pokémon.
*Will-O-Wisp: creates three purple flames which deal darkness damage and shoots them at the player.
If hit by any flame or darkness attack, whether direct, indirect, or terrain-induced, Chandelure receives a power boost to its next attack instead of taking damage or even flinching. The stronger or more attacks it takes before attacking, the stronger and larger the attack will be.
===Trophy===
==In Super Smash Bros. Ultimate==
Chandelure appears as a spirit for the game's Spirit mode.
===Spirit===
No.	Image	Name	Type	Class	Cost 	Ability 	Series
523	 	 	★★ 	1 	Lava-Floor Resist	Pokémon Series	
==Gallery==
Chandelure Smash Run SSB3DS.jpg|Chandelure in Smash Run.
Chandelure-SmashRun-2.png|Chandelure absorbs Zelda's Din's Fire.
Chandelure-SmashRun-3.png|A powered-up Chandelure using Fire Spin.
==Names in other languages==
==Trivia==
*Chandelure is immune to darkness-based attacks despite being weak to both Ghost and Dark type moves in the mainline games.
Category:Pokémon
Category:Common enemies
Category:Trophies (SSB4-3DS)
Category:Spirits
Change Your Fate!

Change Your Fate! was a Spirit Board event that tripled SP earned when defeating spirits. It ran from 6 a.m. on August 30, 2019 to 6 a.m. on September 2, 2019 (). During the event, defeating any spirit on the Spirit Board awards a Shuffle All item.
__NOTOC__
==Description==
===North America===
:Win any battle on the Spirit Board during this event and you'll receive a Shuffle All item. You'll also get triple the usual Spirit Points!
:This should let you shuffle as many times as you want until you face the spirit you want!North American event page
===PAL regions===
:Win any battle on the Spirit Board during this event and you'll receive a Shuffle All item, plus triple the usual Spirit Points!
:This should let you shuffle as many times as you want until you face the spirits you want!PAL region event page
==Names in other languages==
==References==
Chao (disambiguation)

Chao may refer to:
*Chao, a species from the universe:
**Neutral Chao, a neutral-aligned variant that appears as:
***A sticker in Brawl;
***A trophy in Brawl;
***A trophy in Smash 4;
***A spirit in Ultimate.
**Hero Chao, a hero-aligned variant that appears as a spirit in Ultimate.
**, 's pet Chao.
**, a mutated Chao.
*Goku & Chao, characters from who appear as a spirit in Ultimate.
Category:Sonic the Hedgehog universe
Category:Stickers
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Category:Sega
Character Roll Call

The Character Roll Call (, Character Roll) is an ending sequence used in Super Smash Bros. Brawl based on the shooting feature of Super Smash Bros. and Super Smash Bros. Melee's credits. However, unlike the previously mentioned credits, the Character Roll Call displays the character cast instead of the staff credits and voice actors. It is played after the successful completion of or All-Star Mode. The main idea is to shoot the panels of characters, Assist Trophies, character items (i.e. Bob-omb, Hothead, Mr. Saturn and Sandbag), Pokémon (which appear from Poké Ball) and trophies the player has unlocked or collected. Once a panel is hit, it flips and coins disperse from the panel. At the end, the total screen appears indicating how many panels were hit out of the total amount of panels shown, followed by how many coins the player has earned. 
Hitting the panels rewards the shooter with two points, while hitting the name of the panel rewards only one point. No unlockables can be achieved with this feature. The higher the difficulty level, the more coins are earned per panel.
On record, no person has claimed to have struck every target on a full Character Roll Call in Brawl due to the sheer amount of trophies on-screen at one time.
==Music==
A different music track will play based on the character the player was using. These themes usually are themes from the end of a game or else a personal theme.
Character	Music
 	
 	
 	
 	
 	
 	
 	
 	
 	
/ 	
 	
 	
/ 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
==Trivia==
*Despite being a character item, the Unira isn't listed within the Roll Call.
==External links==
*Character Roll Call on the DOJO!!
Category:Minigames
Category:Single-player modes
Character matchup (DSB)

This is the current matchup chart for the Japanese version of Super Smash Bros. Compiled sometime between 2015-2020. It is the most recent chart depicting the matchups of the game accounting for the Japanese version's mechanics and metagame. The matchup chart was compiled by combining 139 matchup charts from top/high level players. The original matchup chart used much more precise values for matchups but for the sake of simplicity, the matchups here have been rounded to the nearest multiple of 5 (A 6.67/3.33 matchup for example would be displayed as 65/35).
==External links==
*
*2020 source
==See also==
*Character matchup (SSBM)
*Character matchup (SSBB)
*Tier list
Category:Character matchups
Character matchup (SSB)

This is the current matchup chart for Super Smash Bros. It was compiled on SmashBoards back in 2011, after multiple months of discussion by multiple users, as the previous matchup chart was severely outdated. As the meta game has heavily progressed since this matchup chart was made back in 2011 (such as major competitive ruleset changes, such as the removal of stages such as Hyrule Castle, in addition to players generally getting better at the game), this matchup chart in itself has also become severely outdated. 
==External links==
*Chart discussion
==See also==
*Character matchup (SSBM)
*Character matchup (SSBB)
*Tier list
Category:Character matchups
Character matchup (SSBB)

A character matchup, or a counter, is a prediction on how two characters would fare against each other in tournament settings. For example, the matchup between and favors Snake, while the matchup between and is regarded as even. This chart does not decide the tier list, nor is it influenced by a character's tier ranking; it simply shows what the general likelihood of a match's outcome between two characters would be if two equivalent high level players fought each other with the two characters.
Below is the Version 3.0 edition of the Brawl Back Room's matchup chart for Super Smash Bros. Brawl. The chart is current as of July 9th, 2013, with a wholesale new version stated to be "extremely unlikely", which would indeed never come to be before the release of Super Smash Bros. 4 and the dissolution of the Brawl Back Room. While the chart had some controversial matchup designations, most notoriously it still listing as going "even" with despite the significant criticism the BBR received for listing that matchup as even in their prior matchup charts, it was accepted as the closest thing to an "official" universal matchup chart and held in similar regard to the BBR's . While Brawl metagame would become stagnant shortly after with the release of Smash 4, Brawls remaining competitive playerbase has become increasingly critical of this chart over time for being outdated or simply just being inaccurate about certain key matchups, such as the aforementioned Pikachu-Meta Knight matchup that is now resoundingly agreed to be a winning matchup for MK, and so this chart is no longer held as being the definitive Brawl matchup chart. SmashWiki would accordingly follow suit with no longer holding these matchups as definitive across the wiki, with this article only remaining for archival purposes.
To use it, choose a character from the left side. That character's matchups are displayed in the corresponding row.
Icon	Description
 	Extreme Disadvantage
 	Large disadvantage
 	Disadvantage
 	Small disadvantage
 	Even
 	Small advantage
 	Advantage
 	Large advantage
 	Extreme Advantage
 	Mirror match
==Matchup totals based on chart==
1. , +76 
2. , +47 
3. , +45 
3. , +45 
5. , +42 
6. , +39 
7. , +38 
8. , +36 
9. , +35 
10. , +27 
10. , +27 
12. , +21 
13. , +20 
13. , +20 
15. , +17 
16. , +14 
17. , +11 
18. , +8 
19. , +6 
20. , +2 
21. , -1 
22. , -4 
23. , -5 
24. , -6 
25. , -10 
26. , -19 
27. , -27 
28. , -29 
29. , -33 
29. , -33 
31. , -36 
32. , -53 
33. , -56 
34. , -57 
35. , -60 
36. , -63 
37. , -96 
==External links==
The BBR matchup chart, v3.0
==See also==
*Character matchup (SSB)
*Character matchup (SSBM)
*Tier list
Category:Character matchups
Character matchup (SSBM)

A character matchup is a measure of how even a fight is between two characters in a tournament setting.
The chart offers several interesting analyses about the dynamics of the game and is also open to a variety of interpretations; players may use the chart to further their chances of tournament success by using it as a guideline for what matches to avoid, or as a constructive tool indicating how much they will have to improve a given character in order to overcome a difficult counterpick.
Below is the current matchup chart for Super Smash Bros. Melee as of December 23rd, 2010. Due to the chart's age, it does not properly represent shifts and innovations in the metagame since it was made, so characters who have risen since previous iterations of the tier list, such as and may have weaker matchup spreads shown than what is currently accurate. Additionally, characters who have had more weaknesses exposed since then, such as , may have stronger spreads shown than what is accurate.
Icon	Description
 	Large disadvantage
 	Disadvantage
 	Slight disadvantage
 	Even
 	Slight advantage
 	Advantage
 	Large advantage
 	Mirror Match
==Chart==
*Note that although this is the current matchup chart as of 2010, it is subject to change with the meta. Therefore it is not necessarily the contemporary opinion of SSBM matchups this year; this is most apparent with characters such as and , who have become significantly more prominent in the meta since then.
To view matchup spreads, the character chosen on the left column will be matched with the enemy chosen on the top row.
==Matchup totals based on chart==
1. , +47 
2. , +43 
3. , +41 
4. , +39 
5. , +34 
6. , +29 
7. , +23 
8. , +21 
9. , +15 
10. , +14 
11. , +10 
12. , +8 
13. , +3 
14. , +2 
15. , 0 
16. , -5
17. , -7 
18. , -20 
19. , -21 
20. , -22 
21. , -34 
22. , -37 
23. , -39 
24. , -43 
25. , -47 
26. , -52 
==See also==
*Character matchup (SSB)
*Character matchup (SSBB)
*Tier list
==External links==
*Most recent Melee matchup chart thread on SmashBoards
Category:Character matchups
Charge Blast

Charge Blast (, Gunner Charge) is one of three neutral special moves for the Mii Gunner.
==Overview==
When used, the Gunner charges and fires a shot of plasma. It is similar to Samus's Charge Shot, though it charges slightly slower and is colored differently. More importantly, Charge Blast deals 3% less damage and has significantly lower knockback at full charge, but also has noticeably faster starting and ending lag.
In Ultimate, the move can now be charged and canceled in mid-air, in a similar vein to all other chargeable projectile attacks in the game. In addition, the move charges much faster and deals more damage.
==Instructional quotes==
==Customization==
Special Move customization was added in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate for the s. These are the variations:
===Smash 4===
===Ultimate===
1. Charge Blast 	2. Laser Blaze 	3. Grenade Launch
 	 	
"Fires a straight plasma shot. Can be charged for extra firepower."	"Fires an energy shot ahead. The rate of fire is slow, but it makes opponents flinch."	"Fires out a small bomb that travels in a curve. It explodes after a bit or when it hits a foe."
==Gallery==
ChargeBlastSSB4.jpg|Charge Blast in .
Mii Gunner SSBU Skill Preview Neutral Special 1.png|Charge Blast as shown by the Move List in Ultimate.
==Names in other languages==
 
Category:Neutral special moves
Category:Projectiles
Category:Super Smash Bros. universe
Category:Mii Gunner (SSB4)
Category:Mii Gunner (SSBU)
Category:Mii Fighter (SSB4)
Category:Mii Fighter (SSBU)
Charizard (SSB4)/Back aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hitboxes 	14-16
Ending autocancel 	44-
Interruptible 	46
Animation length 	52
|-
===Landing lag===
Animation length	24
Category:Charizard (SSB4)
Category:Back aerials (SSB4)
Charizard (SSB4)/Back throw

==Overview==
Charizard grabs the opponent with its mouth, and then flings them backwards, dealing 10% damage and high horizontal knockback, being one of the stronger back throws in the game and a threat to potentially KO below 150% near the ledge, especially with rage. It is very similar to forward throw, having the same damage output, launch angle, and knockback values. Though compared to f-throw it KOs later and leaves opponents at a higher recovery position that makes subsequent edge-guarding off it more difficult, as Zard throws the opponent from a high inward release point, while f-throw throws from a low and far away release point. However b-throw possesses unique utility as a setup throw for combos at low percents, as its very low endlag allows Zard to true combo into dash attack, forward aerial, and up smash at low percentages, and at higher percentages, full hop Flare Blitz can be used to read a jump or catch an opponent that lands on a platform, usually being a KO if the Flare Blitz followup connects.
==Hitboxes==
Hitbox type	Damage	Angle	Base knockback	Knockback scaling	Fixed knockback value	Weight dependent
Throw 	10% 	361 	60 	65 	0 	Yes
Category:Charizard (SSB4)
Category:Back throws (SSB4)
Charizard (SSB4)/Down aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Clean hit 	18-20
Late hit 	21-26
Ending autocancel 	41-
Animation length 	51
|-
===Landing lag===
Animation length	33
Category:Charizard (SSB4)
Category:Down aerials (SSB4)
Charizard (SSB4)/Down throw

== Overview ==
Charizard pins the opponent to the ground and spits embers onto them. As of 1.0.8, it is a reliable combo starter in mostly low to medium percents. Follow-ups include forward air, neutral air, up smash, up air, and up special.
==Update history==
 1.0.8
*
*
 1.1.0
*
==Throw & Hitbox data==
|}
|}
=Timing==
Invincibility 	1-18
Hitboxes 	24-50
Throw Release 	52
Interruptible 	71
Animation length	81
|-
Category:Charizard (SSB4)
Category:Down throws (SSB4)
Charizard (SSB4)/Down tilt

==Overview==
A crouching headbutt. It is a semi-spike, but unlike Charizard's other tilt attacks, it is ineffective at KOing due to its base knockback and knockback growth both being below average Despite this, it is still useful for edge-guarding.
==Update history==
 1.0.6
*
*
 1.1.0
*
==Hitboxes==
|}
==Timing==
Windbox 	5-7
Hitbox 	9-10
Interruptible 	31
Animation length	43
Category:Charizard (SSB4)
Category:Down tilts (SSB4)
Charizard (SSB4)/Forward aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Early hit 	8-9
Clean hit 	10-12
Ending autocancel 	35-
Animation length 	46
|-
===Landing lag===
Animation length	22
Category:Charizard (SSB4)
Category:Forward aerials (SSB4)
Charizard (SSB4)/Forward throw

==Overview==
Grabs the opponent with its mouth and then twirls its head around before throwing them forward, dealing 10% damage. It is one of the strongest forward throws in the game, typically KOing at the ledge below 150% without rage. Additionally since it throws at a rather low angle of 40 degrees and Charizard releases the opponent from a low and away point, which besides improving its KOing ability, it leaves the opponent at a low recovery point to make them more vulnerable to edge-guarding if they survived. Also it synergies very well with Zard's up throw, as the optimal DI for u-throw is down + away, and if opponents are caught preemptively DIing for u-throw at high percents, Zard can use f-throw instead to KO even earlier than u-throw would have near the ledge and leave the opponent in an awful low and away recovery position against Zard's strong edge-guarding if they survive. This can put opponents trying to preemptively DI when grabbed in a 50/50 death situation as f-throw is too fast to be easily reacted to to DI it correctly in time, especially if the opponent is a light character as f-throw is a weight-based throw that's faster the lighter the opponent is, though opponents knowledgeable about it can avoid it by preemptively DIing for f-throw instead when grabbed and then reacting to u-throw to DI if Zard uses u-throw instead, as u-throw takes much longer to complete and is easily reacted to.
Compared to Charizard's back throw it has the same damage, knockback values, and launch angle, but significantly more ending lag, which prevents Zard from comboing off of f-throw as it can off of b-throw. However since Zard throws the opponent at a lower and farther away release point, it KOs earlier and leaves opponents in a more disadvantageous position for recovery.
==Hitboxes==
Hitbox type	Damage	Angle	Base knockback	Knockback scaling	Fixed knockback value	Weight dependent
Throw 	10% 	40 	60 	65 	0 	Yes
Category:Charizard (SSB4)
Category:Forward throws (SSB4)
Charizard (SSB4)/Forward tilt

Charizard forward tilt hitbox visualization	Charizard forward tilt hitbox visualization
↗ 	
→ 	
↘ 	
==Hitboxes==
This attack can be angled, but all three angles have the same properties.
|}
==Timing==
Hitbox 	11-13
Interruptible 	43
Animation length	49
Category:Charizard (SSB4)
Category:Forward tilts (SSB4)
Charizard (SSB4)/Grab

==Overview==
Clinches the opponent. It provides good range, being above-average when compared to the rest of the cast, although it is slow in startup and endlag.
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	8-9
Interruptible 	34
Animation length	44
===Dash grab===
Grab 	10-11
Interruptible 	42
Animation length	46
===Pivot grab===
Grab 	11-12
Interruptible 	40
Animation length	54
Category:Charizard (SSB4)
Category:Grabs (SSB4)
Charizard (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack 3 	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down)	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	Flamethrower	(unavailable)
Side special 	Flare Blitz 	
Up special 	Fly 	
Down special 	Rock Smash 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral)	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Charizard (SSB4)
Category:Hitboxes (SSB4)
Charizard (SSB4)/Neutral aerial

==Overview==
Somersaults to strike with its tail. Like forward tilt, its sweetspot is at the tip of Charizard's tail and has a flame effect. It has the second lowest amount of start-up lag out of Charizard's aerials, can auto-cancel with a short hop, and is tied with up aerial for having the lowest amount of landing lag out of Charizard's aerials. All of these traits make it a useful approach option. However, its average knockback growth makes it Charizard's most ineffective aerial in regard to KOing, as its sweetspot does not KO middleweights until 156% while near the left/right blast lines.
==Update history==
 1.0.6
*
*
**
 1.1.4
*
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hitboxes 	9-25
Ending autocancel 	31-
Animation length 	59
|-
===Landing lag===
Animation length	20
Category:Charizard (SSB4)
Category:Neutral aerials (SSB4)
Charizard (SSB4)/Neutral attack

==Overview==
For the technical data of each individual hit, see:
*Charizard (SSB4)/Neutral attack/Hit 1
*Charizard (SSB4)/Neutral attack/Hit 2
*Charizard (SSB4)/Neutral attack/Hit 3
Category:Charizard (SSB4)
Category:Neutral attacks (SSB4)