Solar Beam (move)

Solar Beam (Japanese: ソーラービーム Solar Beam), formatted as SolarBeam prior to Pokémon X and Y, is a damage-dealing move introduced in Generation I.
It is:
* TM22 from Generation I to as well as in .
* TM45 in .
* TM11 in .
* TM168 in Generation IX.
==Effect==
===Generation I===
SolarBeam does nothing on the turn it is selected, other than state that the user has taken in sunlight. On the following turn, SolarBeam will inflict damage, PP will be deducted from it, and it will count as the last move used. Once SolarBeam is selected, the user will not be able to switch out until it is disrupted or fully executed.
If SolarBeam is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses during the turn that the user takes in sunlight, Mirror Move will copy the move that the user executed immediately before using SolarBeam (or fail if it can't).
, , binding, and flinching will pause, but not disrupt, the duration of SolarBeam.
In Pokémon Stadium, will copy SolarBeam on either of the turns it takes to execute.
===Generation II===
SolarBeam will not need a turn to charge if used during harsh sunlight. It will have its power halved if used during rain.
If the user is prevented from attacking with SolarBeam during harsh sunlight by conditions such as flinching, , and , then PP will still be deducted regardless, due to the fact that SolarBeam was designed as a two-turn attack.
If SolarBeam is disrupted from succeeding due to conditions such as flinching, paralysis, or confusion, the entire move will now be cancelled rather than simply paused.
===Generations III and IV===
SolarBeam will also have its power halved if used during , or when a is raging.
If a Pokémon holding a Power Herb uses SolarBeam, it will consume the Power Herb to execute SolarBeam in one turn. If there is , the Power Herb will not be consumed.
SolarBeam can be used as the second move of a Pokémon Contest combination, with the user gaining 4 bonus appeal points if or was used in the previous turn.
===Generations V and VI===
A minor change shows the charging half of SolarBeam's animation happening even if it is sunny, where previously it did not. The actual attack will happen immediately after.
Strong winds have no effect on Solar Beam's power.
Solar Beam can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if was used in the prior turn.
===Generation VII===
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Solar Beam's power was increased from 120 to 200.
===Generation VIII onwards===
Solar Beam's power was changed back to 120.
==Description==
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==Learnset==
===By leveling up===
===By TM===
===Special move===
====Generation III====
====Generation IV====
==In other games==
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The user gains the status condition on the first turn, and unleashes the move on the next turn. In Sunny weather or in Extremely Harsh Sunlight, the move will skip its charging phase and fire immediately. Its damage will be reduced in Rain, Heavy Rain, Hail, or a Sandstorm. 
In the Rescue Team, Explorers, and Adventure Squad series, the move's damage is doubled at the end of damage calculation. This damage modifier will not occur in Rain, Hail, or a Sandstorm (effectively halving the damage dealt).
Being a two-turn move, this move cannot be linked. Solar Beam cannot be used in a in the Adventure Squad series.
===Super Smash Bros. series===
 uses Solar Beam as part of 's Final Smash, .
===Pokémon GO===
====Updates====
;Gyms & Raids
* July 30, 2016
** Power: 65 → 120
* February 16, 2017
** Power: 120 → 180
** Damage window: 3.1 - 4.8 → 2.7 - 4.7 seconds
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===Pokémon Masters EX===
Name 	 	Move gauge cost	MP(uses)	Base	Max 	 	Target	Effect tag 	Description 	Playable
Solar Beam	2	— 	125 	150 	100%	An opponent	— 	The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.	(Strike role only)	
* Description prior to Version 2.10.0 (from June 28, 2021): The user gets ready to attack. Using this move again will cause the user to attack. No other actions can be taken while ready to attack. The preparation period is skipped if the weather is sunny, and the user can attack right away.
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In Pokémon UNITE, Solar Beam is 's second move. It is obtained by reaching level 7 as and upgrading into it instead of . The user fires a beam of light in the designated direction, damaging enemies over time. It is randomly divided into several distinct hits, with 10 ticks of damage divided among these hits. Half of the ticks deal damage solely based on the enemies' Max HP. At level 13, the cast and cooldown times are reduced by 3s.
===Description===
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==In animation==
===Pokémon animated series===
====Pokédex entries====
===Pokémon Generations===
==In the manga==
===Aim to Be a Card Master!!===
===Ash & Pikachu===
===The Electric Tale of Pikachu===
===Movie adaptations===
===Phantom Thief Pokémon 7===
===Pocket Monsters XY: The Legend of the Pokémon Dragon King===
===Pokémon Adventures===
* In Just My Luck...Shuckle, 's was revealed to know Solar Beam by 's Pokédex.
* In All About Arceus VIII, told his , Sunbo, to use Solar Beam, but the move was executed off-panel.
===Pocket Monsters Diamond & Pearl===
===Pokémon Diamond and Pearl Adventure!===
===Pokémon: Yeah! I Got Pokémon!===
===Pokémon Pocket Monsters===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* In Generation I only, can learn SolarBeam by leveling up, but not by TM.
==In other languages==
Category:Moves with a charging turn
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Solarstrahl
es:Rayo solar
fr:Lance-Soleil
it:Solarraggio
ja:ソーラービーム
zh:日光束（招式）