Peach (SSBU)

Peach (, Peach) is a playable character in Super Smash Bros. Ultimate. Peach was revealed for the game along with the rest of the veterans on June 12th, 2018. However, unlike previous Smash Bros. games since Super Smash Bros. Melee (her first playable appearance in the Super Smash Bros. series), Peach is now an unlockable character rather than being available from the start. Peach is classified as Fighter #13, the first fighter number of the Melee veterans.
As in Super Smash Bros. 4, 's portrayal of Peach from Super Smash Bros. Brawl was repurposed for Ultimate.
Peach, alongside her Echo Fighter , is ranked 11th out of 82 on the current tier list, placing her right in the middle of the S- tier. This is a notable improvement from her 20th out of 54 placement in SSB4, and is her best placement in the series. Peach's ability to float turns what would be a modest moveset into a major threat in the hands of top-level players. The ability to maintain her vertical position through floating makes for an amazing movement option and recovery tool, while also assisting in some of the most damaging combos in the game. Her Vegetable is an outstanding and versatile item projectile that aids with combos, edgeguarding, and occasionally zoning. Her edgeguarding is also amazing thanks to the aforementioned float, allowing her to go far offstage with little risk, or hover near the ledge to line up and land an aerial with relative ease. By floating right above the ground, Peach can effectively turn her air attacks into ground attacks. This ground-level floating also bypasses Ultimate's short-hop multiplier and makes it easier to land right after using an aerial and optimize its shield safety and pressure. All in all, this gives Peach one of the best aerial games in Ultimate.
While floating alleviates a variety of would-be weaknesses, Peach still isn't flawless, suffering from a wholly undesirable combination of a fairly tall hurtbox, low weight, and very slow falling speed, with subpar dash speed to boot. Even with access to float-centric mixups, Peach has some difficulty escaping juggles owing to her air dodge being one of the worst in terms of endlag. Her heavy reliance on aerials in the neutral game and somewhat ineffective smash attacks mean that she can sometimes have difficulty with KO-ing opponents as her aerials become stale. She is also lacking in disjointed range, allowing for characters like and to wall her out effectively and stuff out floating approaches. Finally, Peach is one of the most difficult characters to use effectively since her float canceling techniques, while exceedingly effective, are undeniably very demanding to perform, ensuring that being ranked as high as 11th is only warranted for those who really know what they're doing.
Overall, Peach is a fighter capable of incredible feats, but requires a lot of dedication and technical skill to take her to the highest level. Despite this, she has been considered one of the best characters in the game throughout the game’s lifespan, with showing strong results at supermajors in the early metagame. In the post pandemic era, players such as have continued to obtain high placements for her.
==How to unlock==
Complete one of the following:
*Play VS. matches, with Peach being the 12th character to be unlocked.
*Clear with or any character in his unlock tree, being the 3rd character unlocked after .
*Have Peach join the player's party in World of Light.
With the exception of the third method, Peach must then be defeated on Princess Peach's Castle. In World of Light, she is fought on Mushroom Kingdom U.
==Attributes==
Peach is a somewhat light character who is quite slow in terms of walking speed and dashing speed, and has an extremely slow falling speed and very low gravity, while her air speed is only average. While this is an unfavorable combination of traits, it is compensated by her unique floating ability and her very high air acceleration.
Peach's aerial game is one of her greatest strengths. Her floating ability grants her the power to hover at any height she chooses, giving her a distinct advantage in aerial combat. Floating also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to punish, and this greatly helps her own approach as well. With good spacing, she can attack the opponent's shield with little fear of reprisal. Float can increase her mobility and movement options, allowing her to frustrate her opponents with quick and unpredictable mixups. Additionally, floating aids Peach's off-stage presence when combined with her slow falling speed, despite her low jumps and the high ending lag of her aerial attacks (except for down aerial); not only does it help her cover certain angles when edgeguarding, it can also be used to aid her horizontal recovery or potentially even allow her to go underneath stages to stall. Neutral aerial is her fastest aerial with the lowest landing lag, and deals an impressively high amount of damage despite its speed while also possessing a decently long duration; when combined with her ability to float close to the ground, neutral aerial's combination of fast startup, low base knockback and low landing lag makes it an incredibly good combo tool at lower percents that can even lead into itself with enough technical skill, especially after a down tilt, while its damage output and knockback scaling ensures that it still has decent KO potential at higher ones. Her forward aerial is her slowest aerial attack, but it is also her strongest one, and it can be used while floating to search for a finishing move with relative safety, especially given its disjointed hitbox and fairly low landing lag relative to its strength; however, it possesses a weaker sourspot on her arm. Her back aerial possesses a decent combination of fast startup with good range and power in addition to being her most reliable follow-up from a down throw, and although it suffers from notable ending lag compared to other back aerials, Peach's float and slow falling speed compensate for this. Up aerial hits twice and is impressively disjointed, while the first hit can potentially drag down opponents after a short hop height down aerial for grounded follow-ups; however, its horizontal range compared to Peach's other aerial attacks is somewhat lacking. Finally, her down aerial has the lowest ending lag of all her aerial attacks, and can be used as a potential combo starter at low to middle percents thanks to the final hit's vertical angle.
Comparatively, her grounded attacks are less effective in direct comparison, but are not without utility. Neutral attack comes out on frame 2, making it not only Peach's fastest attack, but also one of the fastest neutral attacks in the entire game; conversely, it is fairly weak compared to other two-hit jabs. Up tilt has a disjointed hitbox above her and can be used as an anti-air attack. Forward tilt is a potential follow-up from down throw, has decent horizontal and vertical range while being disjointed, and uniquely has a vertical launch angle. Down tilt is her fastest tilt attack, and while it is less disjointed than her other tilts, it possesses decent combo potential; with sufficient technical skill, it is possible to follow up the move with multiple neutral aerials performed from ground-level floats. Dash attack is relatively fast and decently disjointed, with the first hit reliably leading into the second, and it can also serve as a potential KO move at very high percents. She has a decent grab game, as her down throw can be followed up with a back aerial, forward tilt or neutral aerial, forward and back throws can easily setup edgeguards, and back throw can even serve as a KO move at extremely high percents. Peach also has a potent if somewhat situational set of smash attacks, all of them possessing reasonably good range: her forward smash can be angled up or down, giving her access to three different weapons (golf club if unangled, frying pan if angled up, or tennis racket if angled down), each with their own useful properties; down smash is a multi-hit attack good for catching rolls and edge recovery options; and her up smash is a particularly powerful move when sweetspotted, while also granting intangibility to her head and arms.
Her special moves have their uses as well. is a counterattack where if either Peach or Toad himself are attacked, the latter will retaliate with spores hitting multiple times. Like most other counterattacks, the move can be used as an edgeguarding tool against certain recovery moves with damaging hitboxes, most notably 's Aether and 's Soaring Slash. Unlike most other counterattacks, Toad does not scale relative to the strength of the attack countered. Toad's spores can be reflected or absorbed, with the former property rendering the move useless against many reflectors, such as 's Cape or 's . Peach Bomber is a move where Peach lunges forward and strikes with her rear; it can be used as a horizontal recovery option in addition to her aforementioned floating ability, its travel distance is increased if the move is smash-inputted, and in addition to being decently strong if successfully landed, it is also very difficult to punish out of shield because of how she rebounds after successfully hitting a target, though it suffers from high ending lag if whiffed. Peach Parasol is a serviceable vertical recovery move, and can be used as an out-of-shield option thanks to its fast startup and decent range. It is also fairly difficult to contest from above thanks to its large disjoint above her and lingering hitbox if the parasol is kept open after ascending. Finally, Vegetable serves as her projectile, and as a throwable item, it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful Bob-omb and a 1/166 chance of spawning a shield-shattering Mr. Saturn.
While Peach has exceptional strengths, that does not mean she has no weaknesses. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air, she can have difficulty landing, and when combined with her floatiness, this makes her susceptible to juggling and vertical combos. Peach's ability to approach suffers against swordfighters like and or zoners like and , as she lacks the agility to get in close before they can hit her. Her recovery, while very good, is also a potential point of failure, as while she can travel a great deal of horizontal distance, she can also be left vulnerable if forced to rely on Peach Parasol and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable. Additionally, her vegetables, being item projectiles, can be picked up by opponents and used against her, despite being fairly useful overall.
Overall, Peach is a technical character that, once mastered, is a major threat to any opponent. Her floating ability, very high air acceleration, and solid aerial attacks give Peach a fantastic air game that allows her to easily outmaneuver her opponents, and initiate devastating set-ups, which is further supplemented with useful specials. However, Peach players have to be aware of her slow grounded movement, somewhat light weight, and extreme floatiness by maximizing her floating ability to constantly transition between the ground and the air, and carefully utilize her moveset to avoid being punished for even a simple mistake.
==Changes from Super Smash Bros. 4==
Peach has been heavily buffed overall in the transition to Ultimate. Although most of her kit remains largely identical to their SSB4 counterparts, it has seen noticeable improvements in addition to being further bolstered by gameplay mechanics.
Peach has received a new down tilt with faster startup, and it benefits from the removal of teching for grounded meteor smashes, making it a consistently powerful combo tool that is also safer to use. Forward smash now allows her to choose which weapon to use via angling, instead of having to use it repeatedly to cycle weapons, greatly increasing its reliability. Her special moveset has also seen buffs: is faster as a counterattack and deals more damage; Peach Bomber is faster in the air and stronger; improving its recovery and KO potential; and Vegetables deal more knockback and are faster to both pluck and throw, improving her projectile game.
The changes to gameplay mechanics, however, have given Peach the most improvements. As with most characters, Peach's mobility is faster and her aerials have less landing lag, noticeably aiding her approach and combo game. The new 0.85× damage multiplier for aerial attacks performed in a short hop affects Peach the least out of any returning veteran, as her float bypasses the multiplier, allowing her to attack low to the ground with her aerials; this considerably strengthens her shield pressure and combo potential, with both being one of the most oppressive and one of the rawest in the game in terms of damage and KO power, respectively.
Peach has received a few nerfs though, both indirect and direct. The changes to rage and air dodging both help and hinder Peach. The former improves her survivability and allows her to take general advantage of it more effectively, but notably removes Peach Parasol's infamous ability to one-hit KO opponents by landing only the first hit if she is at a high percentage. The latter makes her combo game more oppressive as well as improving her edgeguarding game, but this also makes her own air dodges among the slowest in the game in terms of ending lag.
In terms of direct changes, her forward aerial, previously one of her most effective KO moves, is weaker and has received a sourspot, making it more difficult to use effectively. Her dash attack and back throw both have reduced knockback as well.
Overall, Peach is considerably better than her SSB4 incarnation thanks to superior mobility and an improved combo game, and the changes to Ultimates mechanics have further strengthened her caveats. However, Peach still retains some of her weaknesses from the previous game, such as her overall poor mobility, and her somewhat light weight and extreme floatiness rendering her vulnerable to vertical KOs and juggling, the latter of which gives her trouble landing safely. Game updates have also brought some noticeable nerfs to Peach; though the metagame's optimization has shown this has only mildly impacted her viability. Ultimately, Peach fares much better than she did in SSB4, and this is considered to be her strongest incarnation in the series, even above her initial Melee iteration.
==Update history==
Most likely as a result of her dominating performances in the competitive scene of Ultimate, Peach was nerfed overall by game updates. She received a few nerfs in update , her Toad can no longer be used to stall indefinitely in the air, now only stalling at its first use, and her Vegetables deal less shield damage, hindering the projectiles' shield pressure capabilities.
Update arguably nerfed Peach harder than any other balance patch in the game's lifespan: Both back throw and forward aerial deal less knockback, further weakening what was considered to be her more effective KOing options, Peach Bomber has more endlag when connected, hindering its safety against shields, and Vegetable has more endlag, leaving Peach more vulnerable to enemy attacks when plucking turnips. Moreover, the removal of held item attacks makes her options when holding a turnip less versatile.
However, Peach has also received a few small buffs in various updates. Thanks to its changes in updates 2.0.0, 3.1.0, and 5.0.0, Peach Parasol connects more reliably against opponents and grabs the ledge much easier, patch 3.1.0 allows jab to connect more efficiently, and forward smash's golf club swing deals more knockback, improving its KO potential. Patch 4.0.0 made it so Toad's spores connect more reliably when countering an attack from behind, and 13.0.1 made so Peach Bomber now allows Peach to grab the edges of stages for its entire duration.
Overall, while Peach, along with Daisy, have been nerfed, the Princesses are still seen as some of the game's best characters, and remain highly prevalent and successful in the competitive scene to this day. 
 
 
 
 
 
 
 
 
==Moveset==
*Peach can float for 2.5 seconds.
For a gallery of Peach's hitboxes, see here.
Vegetable Damage Data
Face 	Damage	Chance
Grin 	5% 	60.14%
Stare 	5% 	10.14%
Closed Eyes	5% 	8.62%
Surprised 	5% 	5.17%
Happy 	5% 	5.14%
Wink 	10% 	6.89%
Dot-Eyes 	16% 	1.72%
Stitch-Face	24% 	1.72%
Mr. Saturn 	7~9% 	0.6%
Bob-omb 	25~36%	0.4%
===Stats===
===Announcer calls===
Peach English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Peach Dutch Announcer SSBU.wav|Dutch
Peach French Announcer SSBU.wav|French
Peach French EU Announcer SSBU.wav|French (PAL)
Peach German Announcer SSBU.wav|German
Peach Italian Announcer SSBU.wav|Italian
Peach Russian Announcer SSBU.wav|Russian
Peach Spanish Announcer SSBU.wav|Spanish
===On-screen appearance===
*Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
PeachOnScreenAppearanceSSBU.gif|Peach's on-screen appearance
===Taunts===
*Up taunt: Faces the screen, takes out, and twirls her parasol while saying "Sweet!". Possibly a reference to an idle animation in .
*Side taunt: Dances once in a taunting manner as little music notes flutter around her while singing "La la la la laaa laaa!" in a tune similar to "Ring Around the Rosie".
*Down taunt: Faces the screen, winks, points with her index finger in a somewhat bent posture and says "Uh-huh!" A heart will also pop up by her head.
SSBUPeachTaunt1.gif|Peach's up taunt.
SSBUPeachTaunt2.gif|Peach's side taunt.
SSBUPeachTaunt3.gif|Peach's down taunt.
===Idle poses===
*Looks over her shoulders and brushes something off her dress.
*Raises her arms up and stretches.
*Adjusts her ring before raising her hand and looking at it. This idle animation only plays if Peach is currently facing right.
*Fiddles with her hair.
SSBUPeachIdle1.gif|Peach's first idle pose.
SSBUPeachIdle2.gif|Peach's second idle pose.
SSBUPeachIdle3.gif|Peach's third idle pose.
SSBUPeachIdle4.gif|Peach's fourth idle pose.
===Crowd cheer===
 	Cheer (English) 	Cheer (Japanese/Chinese)	Cheer (Italian) 	Cheer (Dutch) 	Cheer (French)
Cheer 	 	 	 	 	
Description	Prin - cess - Peach!	Pea - ch! 	Gooooooo - Peach!	Peach! Peach! Prinses Peach!	Peach!
 	Cheer (German)	Cheer (Spanish)	Cheer (Russian) 	Cheer (Korean)
Cheer 	 	 	 	
Description	Peach! 	Peeeeach! 	Peach! Peach! Peach!	Pea - ch!
===Victory poses===
*Left: While motioning from right to left, she leans on her parasol. She then raises it while doing a stationary twirl, and poses with it open while resting it on her shoulder. Throughout the motioning, she says "Aw, did I win?"
*Up: Twirls with her arms raised as hearts surround her. Afterwards, she poses with her right hand on her hip and her left hand up towards her chest while saying "This is fun!"
*Right: Waves while walking forward, blows a kiss (in the form of a pink heart), and says "Peachy!" Afterward, she rests her right arm across her waist, and waves with her left hand.
PeachVictoryPose1SSBU.gif
PeachVictoryPose2SSBU.gif
PeachVictoryPose3SSBU.gif
==In competitive play==
==: No Damsel in Distress==
Peach's opponents are villains in various universes that have all captured a certain damsel before.
Round 	Opponent 	Stage 	Music 	Notes
1 	 	 	 	The music references Bowser Jr.'s debut in . It also references how Bowser Jr. thinks Peach is his mother, as well as how Peach was kidnapped by Bowser Jr. in .
2 	 	Mushroomy Kingdom 	 	The stage references the Gerudo Desert. This references how Zelda was kidnapped by Ganondorf.
3 	 	75m (Battlefield form)	 	Donkey Kong has his red costume equipped, referencing 's appearance at the time as the first Donkey Kong. This references the game , where Pauline is kidnapped by Donkey Kong.
4 	Koopalings 	Mushroom Kingdom U 	 	Horde Battle (3 at a time).The Koopalings are fought in the order Mario faces them in . This references how Peach is kidnapped by the Koopalings in the New Super Mario Bros. series.
5 	 	Jungle Japes 	 	This references Donkey Kong Country 2 and 3, where Donkey Kong is kidnapped by King K. Rool.
6 	 	Peach's Castle 	 	Items do not appear. When playing multiplayer, the second Bowser will have his blue costume, referencing from Super Mario Bros.: The Lost Levels.
Bonus Stage	Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	 	 	(Less than 7.0 intensity) (Intensity 7.0 or higher)	On Intensity 7.0 or higher, teams up with Master Hand.
Note: All stages Peach travels to are either Mario or Donkey Kong stages.
Credits roll after completing Classic Mode. Completing it as Peach has accompany the credits.
==Role in World of Light==
Although Peach does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (except ) when Galeem unleashed his beams of light.
Peach is on a desolate platform in the Molten Fortress sub-area where Giga Bowser is fought, a callback to her usual role as a damsel in distress. The player must enter the pipe and free the spirit of Aisya to activate the blue ! Switch in order to progress to Peach.
===Fighter Battle===
No.	Image	Name 	Type	Power	Stage 	Music
13 	 	Peach	 	7,500	Mushroom Kingdom U	
==Spirits==
Peach's fighter spirit can be obtained by completing as Peach. It is also available periodically for purchase in the shop for 300 Gold, but only after Peach has been unlocked. Unlocking Peach in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her Fighter Spirit has an alternate version that replaces it with her artwork in Ultimate.
Additionally, Peach makes an appearance in various Primary and Support Spirits.
SSBU spirit Peach.png|5. Peach
SSBU spirit Baby Peach.png|27. Baby Peach
SSBU spirit Cat Princess Peach.png|28. Cat Princess Peach
SSBU spirit Peach (Wedding).png|29. Peach (Wedding)
SSBU spirit Plessie.png|77. Plessie
SSBU spirit Badwagon.png|91. Badwagon
SSBU spirit Shadow Queen.png|99. Shadow Queen
SSBU spirit Peach (Paper Mario The Origami King).png|1,425. Peach (Paper Mario: The Origami King)
SSBU spirit Peach (Mario Golf Super Rush).png|1,493. Peach (Mario Golf: Super Rush)
SSBU spirit Peach & Stella.png|1,525. Peach & Stella
SSBU spirit Swordfighter Peach.png|1,527. Swordfighter Peach
==In Spirit Battles==
Conditions in italic aren't listed on the Spirit Battle preview screen.
===As the main opponent===
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
29 	 	Super Mario Series 	• • 	 	9,900 	New Donk City Hall 	•Flowery 	•Defeat the main fighter to win•You constantly take minor damage•The enemy tends to avoid conflict 	 	 	
44 	 	Super Mario Series 	• 	 	3,600 	Mushroom Kingdom II 	N/A 	•The enemy starts the battle with a Rocket Belt•The enemy has increased jump power 	 	 	
79 	 	Super Mario Series 	• • •Giant 	 	13,700 	75m (hazards off) 	•Jump Power ↓ 	•Defeat the main fighter to win•You have reduced jump power•Reinforcements will appear during the battle•The enemy tends to avoid conflict	 	 	
88 	 	Mario Kart Series 	• 	 	1,900 	 	N/A 	•The enemy favors grabs and throws•The enemy has increased move speed 	 	Toad 	
91 	 	Mario Kart Series 	•Metal 	 	9,700 	 	N/A 	•The enemy is metal 	 	 	
107 	 	Mario & Luigi Series 	• (120 HP) 	 	3,800 	Princess Peach's Castle 	•Giant•Attack Power ↑ 	•The enemy is giant when the enemy's at high damage•Stamina battle•The enemy has increased attack power when the enemy's at high damage 	 	 	
123 	 	Super Princess Peach 	• 	 	1,800 	Golden Plains (Battlefield form) 	N/A 	•The enemy's up special has increased power•The enemy favors up specials•The enemy falls slowly 	 	Peach 	
129 	 	Mario + Rabbids Kingdom Battle	•Bunny 	 	4,500 	3D Land 	•Item: Super Scope 	•Timed battle (1:30)•The enemy tends to avoid conflict•The enemy heals over time 	 	 	
225 	 	The Legend of Zelda Series 	• • 	 	1,900 	Kongo Falls 	•Item: Beehive 	•Take your strongest team into this no-frills battle 	 	 	
561 	 	Pokémon Series 	•Metal •Clear ×2 	 	9,500 	Wily Castle (hazards off) 	N/A 	•Defeat the main fighter to win•Reinforcements will appear during the battle•The enemy is metal 	 	 	
746 	 	Wario Land Series 	• • • 	 	2,900 	Mushroom Kingdom II 	•Item: Transforming Types 	•Defeat the main fighter to win•Timed battle (1:30)•The enemy tends to avoid conflict 	 	 	
842 	 	Animal Crossing Series 	• • 	 	3,800 	Town and City 	N/A 	•The enemy favors down specials 	 	 	
1,033 	 	Splatoon Series 	• 	 	3,600 	Moray Towers 	N/A 	•The enemy is easily distracted by items 	 	 	
1,321 	 	Super Mario Series 	• • (Moveset 2121, Super Mushroom Hat, Yellow Toad Outfit, High Voice Type 7)• •	 	10,000 	Mushroom Kingdom U (hazards off) 	•Easy to Launch•Hazard: Low Gravity 	•All fighters are easy to launch•Timed battle (1:00)•Gravity is reduced 	 	 	
1,425 	 	Paper Mario Series 	• 	 	2,100 	Peach's Castle (Battlefield form) 	•Assist Trophy Enemies (Chain Chomp)•Item: Hammer 	•Hostile assist trophies will appear 	 	 	
1,493 	 	Mario Golf: Super Rush 	• • 	 	4,200 	Delfino Plaza (ocean pillar section)	•Item: Mario Kart•Hazard: Heavy Wind 	•Defeat the main fighter to win•Dangerously high winds are in effect after a little while•The enemy favors side smash attacks 	 	 	
1,525 	 	Super Mario Series 	• •Tiny 	 	12,800 	Luigi's Mansion 	•Assist Trophy Enemies (Lyn, Chef Kawasaki, Akira Yuki)	•Hostile assist trophies will appear•The enemy favors up smash attacks 	 	Peach 	
===As a minion===
Spirit	Spirit 	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
47 	 	Super Mario Series 	• • 	 	4,000 	Skyworld (Battlefield form) 	•Hazard: Slumber Floor 	•Defeat the main fighter to win•The floor is sleep-inducing 	 	 	
104 	 	Super Mario RPG: Legend of the Seven Stars	• • • • • 	 	13,700 	Mario Galaxy (Battlefield form) 	N/A 	•Defeat the main fighter to win•Timed battle (2:30)•The enemy's FS Meter charges quickly 	 	(Princess Toadstool)	
118 	 	Super Mario Series 	•Tiny • • • 	 	1,500 	Green Greens (Battlefield form) 	N/A 	•Defeat the main fighter to win•Reinforcements will appear after an enemy is KO'd 	 	 	
128 	 	Mario Party Series 	• • • • 	 	1,600 	 	•Item Tidal Wave 	•Certain items will appear in large numbers after a little while 	 	 	
132 	 	Mario Tennis Aces 	• • 	 	8,800 	Wuhu Island(Swordplay Colosseum) 	•Assist Trophy Enemies (Color TV-Game 15)	•Hostile assist trophies will appear•The enemy favors smash attacks 	 	 	
976 	 	Hogan's Alley 	• • • 	 	1,700 	Tomodachi Life (Battlefield form)	N/A 	•Defeat the main fighter to win 	 	Lady 	
1,240 	 	Fatal Frame Series Project Zero Series 	• • 	 	4,700 	Luigi's Mansion 	•Assist Trophy Enemies (Yuri Kozukata) 	•Timed battle (2:00)•Hostile assist trophies will appear when the enemy's at high damage•The enemy tends to avoid conflict	 	Mayu Amakura 	
1,300 	 	Super Mario Series 	• • 	 	1,900 	Princess Peach's Castle 	•Item Tidal Wave 	•Items will be pulled toward the enemy•Certain items will appear in large numbers 	 	 	
1,311 	 	Persona Series 	• •Giant 	 	4,500 	Castle Siege (Throne Room) 	•Item: Fire Flower 	•Defeat the main fighter to win 	 	Carmen 	
1,398 	 	Cuphead 	• (140 HP)•Giant Team (70 HP) 	 	9,400 	New Pork City (Ω form) 	N/A 	•Defeat the main fighter to win•The enemy's ranged weapons have increased power•Stamina battle 	 	The Root Pack 	
1,398 	• (140 HP) (Moveset 1312, Cuphead Hat, Cuphead Outfit)•Giant Team (70 HP)	Cuphead 	 	 	9,400 	New Pork City (Ω form) 	N/A 	•Defeat the main fighter to win•The enemy's ranged weapons have increased power•Stamina battle 	 	The Root Pack 	
1,410 	 	Animal Crossing Series 	• •Clear 	 	1,900 	Town and City 	N/A 	•Defeat the main fighter to win•The enemy favors down air attacks•The enemy is invisible 	 	Turnips 	
1,494 	 	No More Heroes Series 	• (Moveset 3132, Captain Falcon Helmet, Black SSB T-Shirt)• •	 	3,700 	Big Blue (Battlefield form) 	N/A 	•Defeat the main fighter to win•The enemy favors special moves•Reinforcements will appear during the battle 	 	Charlotte Birk 	
1,494 	• (Moveset 3132, Travis Wig, Travis Outfit)• • 	No More Heroes Series 	 	 	3,700 	Big Blue (Battlefield form) 	N/A 	•Defeat the main fighter to win•The enemy favors special moves•Reinforcements will appear during the battle 	 	Charlotte Birk 	
===As an ally===
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters	Battle parameters 	Battle parameters	Battle parameters	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
30 	 	Super Mario Series	• •Ally: 	 	9,700 	New Donk City Hall	N/A 	•You lose if your CPU ally is KO'd•The enemy favors dash attacks•The enemy has increased attack power 	 	(Wedding) 	
137 	 	Donkey Kong Series	•Giant (250 HP)•Ally: (120 HP)	 	13,500 	75m 	•Item Tidal Wave 	•You lose if your CPU ally is KO'd•The enemy has super armor and is hard to launch or make flinch•Timed stamina battle (1:30)	 	 	
This alternative occurs when the corresponding DLC has been purchased and downloaded.
==Alternate costumes==
							
							
==Gallery==
SSBU Peach Number.png|Peach's fighter card.
Peach_Joins_The_Battle_SSBU.jpg|Peach's unlock notice.
SSBUWebsitePeach1.jpg|Peach above Town and City.
SSBUWebsitePeach2.jpg|Performing her up aerial attack on Green Greens.
SSBUWebsitePeach3.jpg|Striking with on Tortimer Island.
SSBUWebsitePeach4.jpg|Idling on Mario Galaxy.
SSBUWebsitePeach5.jpg|With , plucking a Vegetable on Gaur Plain.
SSBUWebsitePeach6.jpg|In her black-and-gold dress on Princess Peach's Castle.
SSBUWebsiteBowser4.jpg|Defended from by Toad on 3D Land.
SSBUWebsiteDaisy6.jpg|Taunting in her white-and-red dress with on 3D Land.
SSBUWebsiteMario6.jpg|In her white dress with on Skyworld.
SSBUWebsiteAlolanExeggutor2.jpg|Peach, , , and fighting around Alolan Exeggutor on Pilotwings.
SSBUWebsiteTerry3.jpg|With and (as well as a small visible part of ), all in their golden alternate colors, on New Donk City Hall.
SSBUMarioJPTwitter2.jpg|With Mario and Bowser on Princess Peach's Castle.
===Fighter Showcase Video===
==Trivia==
*Super Smash Bros. Ultimate is the first Smash Bros. game where Peach holds an object, more specifically her parasol, in her character artwork.
*Peach's pose in her official artwork resembles .
*One of Peach's new victory poses resembles part of her Hole-in-One animation from , albeit without the parasol.
*There are two inconsistencies on Peach's model that were not present in her model in Super Smash Bros. for Wii U:
**The red lace at the bottom of her dress will vanish when viewed from inside.
**Looking around her neck will expose a gap.
*Possibly due to Daisy being an Echo Fighter of her, this is the first Smash game since Melee to not include Peach's Daisy-based alternate costume.
*Peach has the most idle poses out of the entire cast, with four as opposed to the usual two. The only other exceptions to this are and , who only have one, and , who has none.
*Peach is one of five characters whose unlocking battle in World of Light is not on either or an Ω form. The other four are , , , and .
*Peach, , , , , and are the only fighters to appear as allies in spirit battles.
**Peach appeared in two spirit battles as an ally, unlike the listed fighters that appeared in one spirit battle.
*Peach, Corrin, Hero and Steve are the only characters who fight the same fighter multiple times in Classic Mode route; in Peach's case, Bowser Jr. and the Koopalings appears as an opponent in Rounds 1 and 4.
*This is the first game where Peach's default head icon depicts her crown as its natural gold, as all previous depictions have matched her dress' pink. She shares this trait with .
*Oddly, on the Sound Test, voice clips for Peach's "Aw, did I win?" victory pose are separated. The "Aw" is followed by her other victory quotes, which are followed by the "did I win?". This oddity was not present in Brawl or Smash 4.
==References ==
 
Category:Spirits
es:Peach (SSBU)