nyuuzyou/wikis huggingface dataset:
Mind flayer (windmill)

The windmill Mind flayer is a notable mind flayer that can be found sleeping underneath the Abandoned Windmill in Rivington during Act Three. It is brain-starved, as a result of its recent ceremorphosis.
== Involvement ==
=== Act Three ===
If a party member interacts with the mind flayer, informs them that it is a recently transformed mind flayer, and to kill it to consume its power. The party can sneak away via a Stealth check or awaken the mind flayer.
Upon waking up, the mind flayer notices the party's tadpoles and asks for a fresh brain to consume, which initiates . The party can bring it a fresh corpse, tell it to find its own food, or kill it. The first and third options grant a free Illithid power.
According to , which is carried by the mind flayer, its former name could have been Alyan.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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== Related quests ==
* 
Category:Mind Flayers
Category:Aberrations
Category:Characters
Category:Characters in Act Three
Category:Characters in Rivington
Mind flayers

Mind Flayers or illithids are a non-playable Race of Aberration creatures. In Githyanki language, they are called ghaik. Multiple Mind Flayer characters exist in the game.
== About Mind Flayers ==
Mind flayers are psionic aberrations with a humanoid-like figure and a tentacled head that communicate using telepathy. They feast on the brains of intelligent beings and can enthrall other creatures to their will. Every mind flayer is connected to an Elder Brain, a colossal and powerful psionic brain that commands the mind flayers it is linked to.
Mind flayers reproduce by infecting other creatures with a Mind Flayer Tadpole that consumes its host from the inside, transforming them into another mind flayer in a process called .
Thousands of years ago, mind flayers were a dominant planar power. Using massive flying vessels called Nautiloids, they traveled to hundreds of worlds, harvesting intelligent humanoids to consume, propagate their race, and use as slave labour. One of their enslaved races, the gith, rose up to destroy their empire, leaving only small pockets of mind flayers behind.
== Involvement ==
Mind flayers play a major role as antagonists throughout the game, from the prologue into the endgame. Though most are immediately hostile, in some cases a mind flayer can be friendly or downright ingratiating. Whether their pleasantness is genuine or a self-serving veneer on their psionic charms is often unknown.
== Combat ==
=== Attacks and abilities ===
== Mind Flayer characters ==
* 
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* In the endgame, it is possible to transform a character completely into a mind flayer:
** Player character
** 
** 
== Mind Flayer enemy variants ==
* 
== Gallery ==
File:Mind Flayer.jpg|A mind flayer in Early Access
File:Mind Flayer Lunch.PNG|Mind flayer consuming a brain
Nikolai-chugunov-mindflayer-nikolai-chugunov-19.jpg|Render by Nikolai Chugunov
Nikolai-chugunov-mindflayer-nikolai-chugunov-tex-03a.jpg|Render by Nikolai Chugunov
Nikolai-chugunov-mindflayer-nikolai-chugunov-tex-01.jpg|Shirtless Render by Nikolai Chugunov
== External links ==
Category:Creatures
Category:Races
Category:Non-playable races
Category:Aberrations
Mino

Mino guards the entrance to the Sacred Pool in the Emerald Grove during Act One.
== Involvement ==
=== Act One ===
Mino prevents the tieflings from interfering with the Rite of Thorns. If the party complete , he remains haughty and stiff, begrudgingly tolerant of the party's presence. If the party save the Grove from the goblins, Mino views their destruction as a blessing from Silvanus rather than a result of the party's actions.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* (if unused)
* (if unused)
* 
* 
== Gallery ==
Mino Model.png|Model
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Rangers
Minotaur

Minotaurs are monstrosity creatures found during Act One. They have powerful leap attacks and can gain advantage on attacks at the expense of giving enemies advantage.
== About ==
Minotaurs are large humanoid creatures with bull heads and savage roars. They are known for being able to recall any path they have previously traveled. Minotaurs are native to the Underdark.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* from the armed Minotaur in the Underdark
== Minotaur enemy variants ==
* , a powerful variant that serves the archdevil Mammon
== Gallery ==
Minotaur Model.png|Model
Dan-iorgulescu-baldurs-gate-3-minotaur-2-dan-iorgulescu.jpg|Concept art by Dan Iorgulescu
Nikolai-chugunov-minotaur-nikolai-chugunov-textures-03.jpg|Render by Nikolai Chugunov
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Monstrosities
Minthara's At-Ease Clothes

== Gallery ==
File:Minthara Camp Front.png|Minthara in her clothes
File:Minthara Camp Back.png|Minthara in her clothes
File:Minthara Camp Male Front.png|Muscular Male version
File:Minthara Camp Male Back.png|Muscular Male version
== Notes ==
* Only Minthara's Camp Clothes can normally be looted from her corpse, not her underwear. The player character must pick up Minthara's corpse to loot her underwear.
* If knocked unconscious, looted, and later recruited, her At-Ease Clothes and Underwear are duplicated.
Minthara/Combat

This page focuses on Minthara's behavior during turn-based combat gameplay.
== Attacks and abilities ==
== Allies ==
* 
* (if alive and freed during )
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* (if patrolling nearby)
== Encounter details ==
Accompanied by Rozzak and Skrut, Minthara can be found at the war table in the north-eastern corner of the Shattered Sanctum at , planning her attack on the Emerald Grove. Sazza may join her at the table, if alive and freed beforehand. A Scrying Eye patrols the area between the library and war table, and any hostile action alerts the eye, which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, is the most reliable solution. Near the war table, overlooking the northern-most chasm, is a war drum. Hostile goblins attempt to use it to alert allies in a large radius, including the entire Dror Ragzlin throne room. Zurga may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.
Minthara can cast an array of paladin and general spells: her signature to buff herself or an ally, as well as to teleport, to incapacitate enemies, on her allies, on an enemy, and to restore a large portion of health to her or an ally. She may also encase the target in Faerie Fire on a miss, once per short rest, thanks to her mace , while having immunity to being pushed or knocked Prone while concentrating, thanks to her . Wielding a weapon in each hand and sporting an , she can cast up to 3 times in one turn, making her a formidable foe.
== Tactics ==
It is best to prioritize or incapacitate her quickly. Her nearby goblin allies quickly swarm the party, which might call for use of crowd control spells to manage the dangers. The room has a big chasm drop in the middle, which can be utilised to shove enemies into for an easy kill, albeit losing all their loot. The bridge over the chasm that connects the library and the war table areas can be collapsed by attacking its wooden supports, preventing reinforcements from arriving as easily, or preventing Minthara from closing the distance if engaged at range.
Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she marshals the goblins, eventually crossing the wooden bridge above the chasm. This gives the party an opportunity to collapse the bridge under her, killing her instantly, but her loot is lost as a result. 
== Loot ==
Minthara can be killed and looted. She has the same items as her starting equipment, except for her underwear. If knocked unconscious, she drops the underwear, but does not drop a Mind Flayer Parasite Specimen or supply pack.
If all equipment and clothing are looted from her and she is left unconscious, she reappears in Act Two at Moonrise Towers in a new set of camp clothes including camp shoes and underwear.
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* - if killed
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* - if knocked out
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Minthara/Romance

Minthara can be romanced.
==Act 1==
If the party agrees with Minthara's attack on the Emerald Grove and successfully raids the grove, the player character will meet her at the party in camp, where she will offer a night of sex. Should the player character accept, the two meet later that night at the campsite altar. 
After sex, the player character wakes up with a naked Minthara in their arms. They can then choose to use their illithid powers to probe her mind, which she will disapprove of. Or, if the player character is The Dark Urge origin they can choose to give in to the urge and kill her, granting the player character her Mind Flayer tadpole.
If the player character chooses to have sex with Minthara and is holding the Mysterious Artefact, afterward Minthara will admit to the player character that she did not feel the presence of the Absolute and confess that she felt strangely comfortable in her moment free from it.
Later in the night, as long as Minthara is still alive and regardless of whether or not the player character chose to have sex with her, Minthara confesses she has been ordered to kill the player character. The player character can then attempt to dissuade Minthara from this. If the player character succeeds, she will recommend they not go to the Goblin Camp again due to them having the same orders to kill the player character. She bids farewell until they meet again. Minthara may also say the Absolute had initially given orders for the player character to be killed but will, if confronted, explain the Absolute spoke to her and asked her to spare the player character in order for them to prove themselves by going to Moonrise Towers.
==Act 2-3==
If saved (see Minthara and Decide Minthara's Fate) Minthara can join the party and the partner track can begin. For the romance in total at least 40 approval is required. The romance in Act 2 and 3 is a separate arc from the potential night of passion in Act 1. 
After being saved, Minthara says that despite being under the influence of the Absolute during the Act 1, her desire to spend the night with them was her own. She can agree that she and the player may do it in the future again, but this conversation is not the start of her romance.
For the romance to begin 30 approval is necessary. The conversation will be started by Minthara prodding the player's mind. The conversation must end with "Open your mind - let her in" followed by the response "A lover" to the prompt "What does she see?". 
The next step of the romance requires 40 approval, the player to have supported Minthara when she showed herself vulnerable / talked about her fears, and that the player is getting close to handling Orin. This will lead to discussions about a special bond (see spoiler below). 
Specifically Minthara must be supported in Orin dialogues. She must be promised she will have her revenge on Orin and the player character will be by her side.
This will lead to the dialogue when closing in on Orin. Hunting Orin acts as Minthara's companion quest arc which allows for further dialogue.
Mir'ic

Ember Gish'ra Mir'ic is a Gish'ra encountered in the Astral Plane at the beginning of Act Three. She is part of honour guard, and is fighting to free him.
== Involvement ==
During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. The party is then called into a portal by the . Mir'ic is part of the first wave of monks inside the Astral Plane, and can be seen fighting a bunch of s.
==Combat==
=== Attacks and abilities ===
=== Allies ===
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Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Astral Plane
Category:Monks
Mirg

Sharp-Eye Mirg is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Sharp-Eye Mirg can be found in the main outdoor area of the Goblin Camp, complaining to about a recent injury from a raid.
If the party successfully poison the booze tub in the Goblin Camp, Mirg proposes a toast and encourage the player character to drink. The player character can attempt to convince all the goblins to drink.
* ( to avoid taking for )
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* 
Failing any of the checks above will give you another chance to avoid suspicion:
* (same as above)
* (same as above)
* (this will turn the whole camp hostile)
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If successful in tricking the goblins, Mirg will be one of many to die from poison.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* - 2x (if unused)
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Rangers
Category:Followers of the Absolute
Mirie

Mirie is a Sharran Fidelian that manages the front desk at the House of Grief during Act Three. 
== Involvement ==
=== Act Three ===
When approached, Mirie asks the party if they are here to become Unburdened. She senses that the party members need help and recommends The Unburdening to ease them of their woes. If passing a , it is revealed that she genuinely wants to help but there may be caveats:
* 
To become Unburdened, the party must pay 1,000 gold. Mirie then leads them through the locked doors to the Mapping Room.
If is in the party, Mirie recognizes her and greets her differently depending on her choice to reject or embrace in . Shadowheart states that she wants to see the Mother Superior, but Mirie interjects that she must submit to a Mapping of the Heart first. Mirie then leads the party to the Mapping Room without requiring a fee.
After killing or banishing , Mirie communicates remains neutral, but does not trade with the party. However, after freeing or killing Shadowheart's parents, Mirie and the three followers of Shar next to her become aggressive and attack the party.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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== Related quests ==
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== External links ==
* 
Category:Elves
Category:Wood Elves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Followers of Shar
Category:Traders
Category:Wizards
Mirileth

Mirileth can be found dead in Waukeen's Rest during Act One.
== Involvement ==
=== Act One ===
Mirileth was killed during the Absolutist raid on the inn. Her body can be found on the upper floor of the inn's west building at . If using before finding , she asks the party to rescue him through a nearby door. After successfully retrieving him, Benryn rushes to her body and collapses in grief. If using at this time, Benryn asks her about a . She reveals that the ring is hidden in the barn behind the inn. After finding it, the party can keep it or return it to Benryn, which completes . He remains next to her corpse even after the quest is finished.
== Related quests==
* 
== Speak with Dead ==
Mirileth can be spoken to with .
Party member: Who are you?
*Mirileth: ... Mirileth... farmer...
Party member: Why were you at the inn?
*Mirileth: ... from Elturgard... travelling... sister's wedding...
Party member: How did you die?
*Mirileth: ... finding... husband... Benryn... inside...
*Mirileth: ... door... locked... trapped... fire...
**Party member: Where is Benryn?
***Mirileth: ... inside... room... top floor...
Party member: Did you have any valuables nearby?
*Mirileth: ... dowry... for sister... in barn...
Party member: Where is your sister's dowry?
* Mirileth: ... dowry... for sister... in barn...
== Notes ==
* The Dowry Ring's inscription and the Quest Log refer to Mirileth as "Miri".
* After Benryn's rescue, looting her body in front of him becomes a crime.
== External links ==
* 
Category:Half-Elves
Category:High Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Category:Available to Speak with Dead
Category:Corpses
Mirkon

Mirkon is a tiefling child who can be found in the Emerald Grove listening to a mysterious song.
== Involvement ==
=== Act One ===
Mirkon can be found in a strange trance at the Secluded Cove in the Emerald Grove. Exploring the beach or speaking to Mirkon causes harpies to appear, who attack the party and Mirkon.
If Mirkon survives the harpy encounter, he provides the password to the Tiefling Hideout and tells the party to visit . After saving Mirkon, comments that he sees himself in the child.
Multiple triggers may cause Mirkon's death. If a trigger is activated, the party can find his corpse in the harpy's nest. Some known causes are:
* Using a Long Rest after entering Mirkon's range on the beach
* Killing the Goblin Camp leaders
* Betraying after luring her to the Grove
=== Act Two ===
If was persuaded to stay with the tiefling refugees, Mirkon can be found in the room near the bar of Last Light Inn.
=== Act Three ===
Mirkon can be found next to near the Requisitioned Barn in Rivington.
== Related literature ==
* 
== Related quests ==
* 
== Gallery ==
Mirkon_Model.png|Model
== External links ==
* 
Category:Tieflings
Category:Tiefling Children
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Rivington
Category:Characters in Act One
Category:Characters in Act Two
Category:Characters in Act Three
Category:Children
Category:Tiefling Refugees
Mirror

* The Clutter Item Mirror
* The spell Mirror Image 
* The Magic Mirror at Camp 
* The Ornate Mirror in the Apothecary's Cellar of Act One
* Standing Mirror in the Overgrown Tunnel
* Mirror of Loss in Act Three
* Companion remarks when clicking on a mirror
** Astarion looks into a mirror
** Gale looks into a mirror
** Karlach looks into a mirror
** Lae'zel looks into a mirror
** Shadowheart looks into a mirror
** Wyll looks into a mirror
** Halsin looks into a mirror
** Minthara looks into a mirror
** Jaheira looks into a mirror
** Minsc looks into a mirror
Mirthis

Mirthis is a duergar ranger who can be found at the Grymforge during Act One.
__NOTOC__
==Involvement==
Mirthis patrols near the Gnome slaves. She is a loyal member of the Clan Flameshade. Should the party conspire with against , she joins them against the Drow and Duergar cult novices.
== Related quests ==
* 
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== Gallery ==
Mirthis.png|Model
== Notes ==
* Despite having 4 level one spell slots, and 2 level two spell slots, Mirthis has no ranger spells available to her.
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category:Members of Clan Flameshade
Category:Rangers
Mirya'al

Youth Mirya'al is a githyanki youth found in Act One. She is a member of a new githyanki generation hatched and raised in the Crèche Y’llek.
== Involvement ==
Mirya'al can be found in the Infirmary of the Crèche, having a rest from training and studying githyanki protocols while it.
If spoken to, she will threaten the player to report their presence to the sa’varsh or to the Inquisitor. If the player character is Githyanki themselves, they will catch Mirya'al off guard reciting one of the protocols and asking herself whether she did pronounce it correctly. She will also mention disdainfully that training is much preferable, compared to rest. 
== Combat ==
=== Attacks and abilities ===
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Githyanki
Category: Humanoids
Miscellaneous

Miscellaneous are various items you can collect during your journey. They may be valuables worth looting for sale to traders, important items that may move the story forward, books and notes the player can read, containers that store items, or in many cases simply items used as set dressing that have little or no value for the player.
You can find a detailed list of different types of miscellaneous items below.
File:Mysterious Artefact Unfaded.png|Story Items|link=Story Items
File:GEM Diamond Unfaded.png|Valuables|link=Valuables
File:Book Tome Y Unfaded.png|Books|link=Books
File:Book Note M Unfaded.png|Notes|link=Notes
File:Barrel B Unfaded.webp|Containers|link=Containers
File:Candle Unfaded.png|Other|link=Miscellaneous#Other Miscellaneous
== Story items ==
Story items are Miscellaneous items which are quest specific. 
Normally these items further the plot of the story, allow the player to progress quests, or reveal important new information to the player.
== Valuables ==
Valuables are Miscellaneous items with a weight to gold ratio that makes them particularly appealing for looting. They can be used for bartering, or selling to traders that can be found in various locations throughout the world.
Valuable items generally appear in the form of precious gems, valuable metals, paintings, or high-quality kitchenware.
== Books ==
Books are Miscellaneous items in the form of properly bound books that can be read by the player. 
Sometimes they will contain information that aids in certain quests or helps to progress the story but most commonly they contain stories, lore, or background information for characters and locations.
== Notes ==
Notes are Miscellaneous items in the form of loose paper or scrolls that can be read by the player. 
Sometimes they will contain information that aids in certain quests or helps to progress the story but most commonly they contain stories, lore, or background information for characters and locations.
== Containers ==
Containers are Miscellaneous items that can have other items removed from, or placed, within them. 
Containers serve as sources of loot scattered around the world or can be used by the player to help organise their inventory.
== Other Miscellaneous ==
Miscellaneous items that do not fit in any of the above categories.
=== Interactive ===
Items that are not story items, but have an external effect, such as altering the environment, triggering dialogue choices, or being used in crafting.
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=== Consumables ===
Items that can be consumed, but are not considered camp supplies, and unlike conventional consumables have no clearly beneficial use.
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=== Clutter ===
The following have no practical use or are of little to no value.
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Category:Items
Category:Misc items
Misha

Misha is an Undead Vampire Spawn who is imprisoned in Cazador's Dungeon. He is one of the children recently kidnapped from the Gur by and forcibly turned into a vampire spawn.
== Interactions ==
As the party progresses through Cazador's Dungeon, they inevitably pass by a prison containing various children Vampire spawns, including . Like Chessa, Misha can either be consumed or set free depending on the choices made after slaying .
== Combat ==
=== Attacks and abilities ===
== Related quests==
* 
* 
== External links ==
* 
Category:Vampire Spawns
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Category:Children