nyuuzyou/wikis huggingface dataset:
Red Mousse

Red Mousse, named Red Marshmallow in some games, is a red variant of Flan and an enemy in some Final Fantasy games. It first appears in Final Fantasy II. Like other Flans, Red Mousse are usually highly resistant to physical attacks, and are most quickly defeated by using Black Magic spells. 
==History==
===Final Fantasy II===
In Final Fantasy II, Red Mousse are encountered in the surrounding Altair area (southern point), the surrounding Mysidia area, Tropical Island (floors B1-B4), the Cave of Mysidia (floors B1-B4), and the Mysidian Tower (floors 1F-2F, 6F-7F). In the PlayStation Portable release, Red Mousse are also encountered in the Arcane Labyrinth's Mask and Mysidia areas. In battles, a Red Mousse's attacks might inflict poison on their target. Red Mousse are vulnerable to Lightning-elemental attacks.
In the Famicom release, Red Mousse have white eyes. Since the WonderSwan Color remake, their eyes were changed to a light green color, and they have a visible light green tongue.
In the unreleased Nintendo Entertainment System prototype, they are named Jam.
===Final Fantasy IV===
In Final Fantasy IV, Red Mousse (named Jelly in the Super Nintendo version and Red in the PlayStation version) are only encountered in the Underground Waterway. Unlike their earlier appearances, Red Mousse are instead vulnerable to Fire-elemental attacks. 
In the 3D remake, Red Mousse have a slightly lower Defense, making it possible to inflict slightly more than 1 HP of damage from a physical attack.
==Stats==
==Bestiary navigation==
==Names in other languages==
==Gallery==
Red Mousse FF4 PSP sprite.png|Final Fantasy IV: The Complete Collection sprite
Category:Flans
Category:Final Fantasy II enemies
Category:Final Fantasy IV enemies
Refia

Refia is one of the four party members in the remake of Final Fantasy III and the sole female party member, replacing the third of four nameless orphans in the original. She is the daughter of a blacksmith in Kazus and joins the party to end a curse on the town transforming her father and everyone else into ghosts.
==Story==
Along with Luneth, Arc, and Ingus, Refia was rescued from the lowerworld by Cid Haze some years back before Xande froze it in darkness to halt his own aging and progress toward death. She was taken to the Floating Continent and raised in Kazus by the smith Takka. But, as she grew up, Refia was displeased with her father's strict training and frequently ran off to avoid it. This, as it happens, worked in her favor the day Kazus was cursed by the evil Djinn that was supposed to have been sealed; she had stowed away on Cid's airship in the desert south of Ur when Luneth and Arc found her.
==Personality==
Refia has elements of a tsundere and often criticizes Luneth. She is a wanderer in the beginning, which suggests her being a free spirit. She hates toads, which gives her shudders when she hears the party will need to become toads to pass through certain areas.
==Trivia==
* Refia's implied canon job in official illustrations and the FMV animated scenes is White Mage
==Gallery==
File:Refia Freelancer.jpg|Refia as a Freelancer
File:FF3 Main Visual.jpg|Refia and the Warriors of Light in the main visual
File:Opening Refia Healing.png|Refia healing Ingus in the opening CG
Category:Final Fantasy III characters
Reissue

A reissue (often informally referred to as a remake) is a term that refers to any newer version of a previously released video game. There are five distinct types of reissues: remakes, ports, enhanced ports, re-releases, and retools. In the Final Fantasy franchise, most games that have been reissued are part of the main series.
==Categories==
*Remake: A re-released game built from scratch usually long after the original game, on a new system, with updated graphics to fit with the new engine capacities, and additions brought to plot and gameplay (all these conditions may not be met in every case).
*Port: A game released on a different platform than the original game, with some minor changes such as new controls or new graphics to fit the new system. Usually, they are very close to the original game and share the same name. Compilations are considered as ports because they consist of at least two ported titles. A game released on the Nintendo Entertainment System after its original release on Famicom is not a port because the two consoles are considered identical. The Virtual Console service consists of games ported from older consoles.
*Enhanced port: A game released on a later platform than the original game, bringing more changes than a standard port, but is not built from scratch.
*Re-release: A game released on the same platform as the original game, with only superficial or inconsequential changes. It may have a different name than the original game. 
*Retool: A retool, also called a sprite-swapped game, is a game made after applying a graphical overhaul on a previously released game, with or without minor gameplay differences as well. It is generally released on the same platform as the original game.
==External links==
*Super Mario Wiki article
*
Category:Terms
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Rename Card

The Rename Card is an item that allows the player to rename a character or a summon (depending on the release). It appears in a few games of the main Final Fantasy series, and first appears in Final Fantasy VI. A Rename Card's use is entirely optional.
==History==
===Final Fantasy VI===
In Final Fantasy VI, the Rename Card is earned as a reward at the Dragon's Neck Coliseum, either by betting an Elixir and defeating Cactuar or a Merit Award and defeating the Covert. The Rename Card itself can be bet against a Fiend Dragon, who can be defeated to earn the Miracle Shoes as a reward. With the Rename Card, the player can rename one character.
In the remakes, starting with Final Fantasy VI Advance, another Rename Card can be found within the Burning Labyrinth of the Dragons' Den.
Category:Key items
Category:Final Fantasy VI items
Returners

The Returners is a resistance group consisting of people opposed to the Gestahlian Empire in Final Fantasy VI. It is led by a man named Banon. The Returners have their own hideout located in the Sabre Mountains.
In the World of Balance, the Returners try to curb the Empire's increasing power. One of the ways in which they try is by enlisting the aid of Espers, but when the Espers go berserk and decimate the Imperial capital of Vector, they learn that magic is too powerful and unstable of a power to be harnessed.
In the World of Ruin, the Gestahlian Empire no longer exists, and therefore the Returners are no longer an organization. However, most of the playable characters are often collectively referred to as Returners.
Category:Organizations
Category:Final Fantasy VI
Ricard Highwind

Ricard Highwind is a party member in Final Fantasy II. In the game, he is the last surviving Dragoon from the island of Deist. Contrarily, Ricard is the first Dragoon to appear in the overall Final Fantasy franchise, and is also the first character to have Highwind as his last name. The second character with the last name, Kain Highwind of Final Fantasy IV, wears an armor strongly resembling that of Ricard's.
In the Final Fantasy Origins release, he is named Gareth, and in the unreleased Nintendo Entertainment System prototype, he is named Edward.
==History==
The party first meets Ricard in the belly of Leviathan, where he reveals that he is also after the Ultima scroll. When he returns to Deist, he discovers that he is the only Dragoon left, aside from a young boy named Kain, whose father had recently been killed. Ricard tells the boy he will care for him in his real father's place. However, Ricard is later killed by the emperor in hell when he rescues Firion, Maria, Guy and Leonhart by summoning his dragon.
Category:Dragoons
Category:Final Fantasy II characters
Rock Wasp

Rock Wasps are a type of enemy that appears in Final Fantasy VI. They are a variant of Hornet. Rock Wasps have a stinger that can put their enemies to sleep. They are only found in the forests near Koholingen. In the original Super Nintendo Entertainment System and PlayStation releases, they are named Mind Candy.
==Stats==
==Bestiary navigation==
Category:Bees and wasps
Category:Final Fantasy VI enemies
Rod

Rods are a recurring type of weapon in the Final Fantasy series. They were introduced in Final Fantasy III. They are most often used by Black Mages. Staves are a similar type of weapon, although these are generally used by White Mages instead.
There are different types of rods, many of which are elemental, such as the Fire Rod, which has the power of fire. The most common type is the basic Rod itself.
Category:Weapon types
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Ryukahn Desert

Ryukahn Desert is a desert area in Final Fantasy. It is found to the south of Crescent Lake. It is where the Airship is buried, and the Warriors of Light can raise it out of the sand if they have the Levistone, which is obtained in the Cavern of Ice. In only the Final Fantasy Origins release, the place is called Lykion Desert.
Enemies encountered here include Anaconda, Ankheg, Hill Gigas, Minotaur, Scorpion, and Troll.
Category:Deserts
Category:Final Fantasy locations
SOLDIER

SOLDIER is Shinra's elite military unit in Final Fantasy VII and its metaseries, Compilation of Final Fantasy VII. It is led by Lazard before control was transferred over to Heidigger. SOLDIER is divided into three ranks from highest to lowest: 1st, 2nd and 3rd Class. Zack Fair, Angeal Hewley and Sephiroth are former 1st Class members. Members of SOLDIER are scouted by the company's Investigation Division of the General Affairs Department — alias, the Turks. Those determined strong enough to mentally and physically handle the program's process of being infused with mako and injected with Jenova's cells receive the treatment, gaining powerful increases in their physical and cognitive ability. As a side-effect of their mako infusion, members of SOLDIER have a peculiar glow in their eyes, a phenomenon known as mako eyes. Early in the game, Cloud claims to be a former 1st Class member of SOLDIER, but this is eventually revealed to have been a self-imposed delusion.
Category:Organizations
Category:Final Fantasy VII
Sahagin

Sahagins are humanoid fish creatures that appear in several Final Fantasy games, starting with the first Final Fantasy. Sahagins are usually found in aquatic areas. Several games depict them as green, although some depict them as blue. Sahagins have a large fin on their back, webbed feet, and hands in the shape of fins. Starting with Final Fantasy VII, Sahagins usually carry a spear with three prongs. They are based on the Sahuagin from .
==History==
===Final Fantasy===
In Final Fantasy, Sahagins are encountered at the Sea. They are weak to Lightning-elemental attacks but are resistant to Fire and Quake-elemental ones. Sahagins sometimes drop a Potion when defeated. In most versions, Sahagins are green, although in the MSX2 version, they are dark blue, making it their first appearance in which Sahagains are blue. In the Nintendo Entertainment System version, their name is formatted SAHAG, and their sprite is turquoiuse. Starting with the WonderSwan Color version, Sahagins have green skin and red eyes. In the PlayStation Portable version, their eyes were changed to clear gray.
Sahagains have three variants in the game: Sahagin Chief, Sahagin Prince, and Sahagin Queen.
===Final Fantasy IV===
In Final Fantasy IV, Sahagins, named WaterHag in the Super Nintendo and PlayStation versions, make a reappearance. The game introduces another variant, Desert Sahagins, who are found in the desert.
As random encounters, Sahagins are only found in the Underground Waterway. During the nighttime in Kaipo, after Rosa has been cured of desert fever, Edward goes outside to play his harp, but a Sahagin suddenly jumps out of the water and attacks him. This triggers a fixed encounter battle with a Sahagin. Anna appears to Edward, telling him to believe in himself, and after attacking the Sahagin three times, Edward defeats it.
In the 3D remake, Sahagins reward more experience points when defeated but not as much gil. Their Attack was slightly lowered, but their Defense was increased.
==Stats==
==Bestiary navigation==
==Names in other languages==
Category:Aquatic creatures
Category:Final Fantasy enemies
Category:Final Fantasy IV enemies
Sahagin Chief

Sahagin Chiefs are enemies that appear in a few Final Fantasy games, starting with Final Fantasy. They are a stronger variant of Sahagins. In their debut appearance, Sahagin Chiefs are red, but have since been depicted as green like Sahagins.
==Game appearances==
===Final Fantasy===
In Final Fantasy, despite being a variant, Sahagin Chiefs are more common than Sahagins — they are found at Sea and in floors 2F–4F of the Sunken Shrine. Sahagin Chiefs are weak to Lightning-based attacks but are vulnerable to Fire and Quake-based attacks. In the original Nintendo Entertainment System release, they are named R.SAHAG. In the MSX2 remake, their body is both red and orange. Starting with the WonderSwan Color release, Sahagin Chiefs have yellow eyes.
==Stats==
==Bestiary navigation==
==Gallery==
Sahagin Chief FF NES sprite.png|Nintendo Entertainment System sprite
Sahagin Chief FF MSX2 sprite.png|MSX2 sprite
Sahagin Chief FF PS1 sprite.png|PlayStation sprite
Sahagin Chief FF GBA sprite.png|Game Boy Advance sprite
Category:Aquatic creatures
Category:Final Fantasy enemies
Sanctuary

Sanctuaries are sacred locations that appear in both Final Fantasy and Final Fantasy II. Their purpose is to revive KO'd party members. Sanctuaries do not appear in later games, likely because of Phoenix Downs, which are items that revive KO'd party members, and Inns becoming capable of reviving party members themselves. 
==Game appearances==
===Final Fantasy===
In Final Fantasy, there is a Sanctuary in nearly every town, except Melmond and Lufenia. When the Warriors of Light pay a small fee to the Sanctuary priest, he summons two angels to revive the fallen members, each having 1 HP after being revived. The service fee is different for every Sanctuary, and ones in later towns are more expensive.
Town 	Cost (in gil)
Cornelia 	40 gil
Pravoka 	80 gil
Elfheim 	200 gil
Crescent Lake	400 gil
Gaia 	750 gil
Onrac 	750 gil
In the original Nintendo Entertainment System release, Sanctuaries are instead clinics, formatted in game as CLINIC. This was changed from the Famicom version, in which they are churches, because of Nintendo of America's censorship policies at the time. In the English prototype, they are named CHURCH.
===Final Fantasy II===
In Final Fantasy II, every Sanctuary instead has a goddess statue, which can heal defeated party members for free. There are seven towns with a Sanctuary:
*Altair
*Bafsk
*Fynn
*Gatrea
*Machanon
*Mysidia
*Salamand
Category:Buildings
Category:Final Fantasy locations
Category:Final Fantasy II locations
Sand Pearl

The Sand Pearl, also known as the Sand Ruby (also formatted SandRuby) in earlier releases, is an item that appears in Final Fantasy IV. It is used to cure desert fever, which Rosa came down with in Kaipo. The party is tasked to go into the Antlion's Den and retrieve the Sand Ruby. To obtain it, the party must defeat the Antlion, and after doing so, they must return to a couple's house in Kaipo. There, Cecil must give the Sand Ruby to Rosa to cure her of desert fever, after which she decides to join them on their adventure.
Category:Items
Category:Final Fantasy IV items
Sara Altney

Sara Altney is a supporting character in Final Fantasy III and its 3D remake. She is princess of the Kingdom of Sasune on the Floating Continent, and the keeper of a Mythril Ring used to bind demons.
==Story==
An earthquake on the Floating Continent has broken the seal upon the Djinn. In vengeance, the demon turns most of the kingdom's people into ghosts. Upon learning of this, Sara makes for the Sealed Cave and is presumed missing when she does not return to the castle. In the 3D remake, this prompts knight retainer Ingus to search for her and request aid in the search. Luneth and co. agree to help, as they are looking for a means to dispel the Djinn's curse. Ingus joins the party.
Upon entering the cave, Sara is found alone and unharmed, and tells the party of her intent to reseal the Djinn with her Mythril Ring. She agrees to allow the party to escort her. When the five reach Djinn's altar, Sara presents her ring; but the Djinn is empowered by dark energy and refuses to submit. Instead, he taunts and engages the five in battle. The warriors manage to weaken him so that Sara is at last able to use the ring. Meanwhile, the four youths are warped back to the Altar Cave to be blessed by the Wind Crystal. When they return, they are able to escort Sara back to the castle, where she tells them to throw the ring in a holy font located in the basement to lift the curse. Sara then leaves for her chambers, later returning to see Ingus off on his new quest with the others.
Ingus and Sara are heavily implied to have a mutual love for one another; thus, when the party is trapped in Syrcus Tower by the curse of the five wyrms, Sara is among those called by Doga to unbind the Warriors of Light.
==Gameplay==
In the 3D remake, Sara is a functional guest character. While in battle, she may randomly cast Cure or Aero in any single round. As both are White Magic, it can be inferred that she is training as a White Mage.
Category:Final Fantasy III characters
Category:Final Fantasy III guests
Saronia (Final Fantasy III)

Saronia is a massive nation-state in Final Fantasy III that occupies the eastern third of the Surface World's western continent. Revered for its scholars and its dragoon forces, it was ruled over by King Gorn before the Surface World was submerged and frozen in time.
==History==
When Saronia resurfaced, so too did Xande's servant Garuda. The demon-bird took the form of a chancellor named Gigametz and manipulated the king into starting a civil war between its troops. Gorn further ordered all shops except the weapons shops to be locked down, and any who spoke out against the war--as well as the losing faction---were to be executed. The citizenry scattered throughout the city's four quadrants, and even the young Prince Alus Restor was exiled for attempting to reason with his father.
The Warriors of Light fly to Saronia on their Enterprise and are promptly shot down by cannonfire from both sides, obliterating the ship. Alus has gone missing, but witnesses say the prince is in the local pub. Surely enough, the four warriors find him there, assailed by a gang of hooligans that the party steps in to subdue. In thanks, Alus joins the party, intent on stopping the war for good. With Alus in tow, some citizens offer smuggled arms to the party while others report seeing a bird-like shadow hovering over the area. 
After a brief chat with the castle guard, Alus and co. are permitted inside the castle and are invited to rest. Gorn and Gigametz enter by nightfall, with the latter ordering the former to kill his own son with the knife given to him. Gorn breaks free with Alus' assistance, but turns the blade on himself, ashamed at what he was about to do. Enraged and with no one to control, Gigametz casts off his disguise and reverts to Garuda. He challenges the warriors, but is slain.
With none left to rule Saronia, Alus must assume his father's throne. In the 3D remake, he develops a kinship with Arc, who spurs him on toward his rightful destiny. In thanks for saving his kingdom, the newly-minted monarch orders his scholars to release the super-fast Nautilus airship. With this, the four warriors can now break the high winds of Dalg to the south.
==Other quests==
*Before taking on Garuda, the player may wish to climb the Dragon Spire to train as many Dragoons as possible. Using the hints given in town, it should be possible to train all four heroes as Dragoons, or create 2-3 dual-wielding Dragoons with the provided gear.
*The spirit of Odin rests in the catacombs beneath the castle. To get there, Doga will have to turn the Nautilus into a submarine.
==Exploring the city==
===Northeastern Saronia===
===Northwestern Saronia===
===Southeastern Saronia===
===Southwestern Saronia===
Category:Towns
Category:Final Fantasy III locations
Seed (item)

Seeds are restorative items that exclusively appear in Final Fantasy Mystic Quest. If used, a Seed fully restores MP to Benjamin or his partner (depending on which character is selected). Seeds are similar to Ethers, which also restore MP to a party member, although only X-Ethers (which debuted in a later title, Final Fantasy VI) fully restore MP as well. Seeds originate from magical trees.Final Fantasy Mystic Quest Strategy Guidebook, page 23. In the game, Seeds are depicted as orange, although their artwork depicts them as red. Along his journey, Benjamin can occasionally find Seeds in Treasure Chests, although Seeds are not as common as Potions and Heal Potions.
==Gallery==
Seed FFMQ sprite.png|Sprite
==Names in other languages==
==References==
Category:Plants
Category:Recovery items
Category:Final Fantasy Mystic Quest items
Serpent Trench

The Serpent Trench is an underwater current that flows from Mobliz to Nikeah in Final Fantasy VI. In the World of Ruin, the location has dried up into a mere strip of land on the world map, making the Serpent Trench an unrevisitable location.
==History==
The place is only accessed during Sabin's scenario. When he, Cyan, and Gau reach the other end of Crescent Mountain Cave, Gau unearths a diving helmet. The party decides to take it with them so that they may breathe underwater. They take an exit straight ahead, which leads out to a cliff above the Serpent Trench. Cyan comments on how fast its currents are flowing, but Sabin says that they must jump into it because there is no other way for them to reunite with the others on time. The three of them swim down the Serpent Trench, where they encounter some enemies along the way, and are eventually taken to a port in Nikeah. 
==Layout==
The Serpent Trench is a dark and mostly empty location. The sea floor is covered in sand and rocky terrain. In the original Super Nintendo release, the entire area is rendered in . The characters are automatically taken along a set path, although there are two instances in which a large left arrow and right arrow appear on screen, allowing the player to decide whether the party takes the left or the right path. Both paths lead up to the port in Nikeah, although both times the right path leads the party into a short cave with an item. The first cave has an X-Potion, and the second cave has a Green Beret.
==Enemies==
Sprite	Name 	Environment(s)
 	Actinian 	
 	Anguiform	
 	Aspiran 	
Category:Aquatic areas
Category:Final Fantasy VI locations
Shark

Sharks are enemies that appear in several Final Fantasy games, starting with the first Final Fantasy. They are found at sea and have two stronger variants, Killer Sharks and White Sharks.
==Game appearances==
===Final Fantasy===
In Final Fantasy, Sharks are encountered in the sea and in floors 3F and 4F of Sunken Shrine. They are weak to Lightning attacks but are resistant to Fire and Quake. In the game, Sharks are turquoise, although in the MSX2 release, they are blue. Starting with the WonderSwan Color release, Sharks have a white underbelly. In the Nintendo Entertainment System version, their name is formatted as SHARK.
==Stats==
==Bestiary navigation==
==Gallery==
===Sprites===
Shark FF NES sprite.png|Final Fantasy (Nintendo Entertainment System)
Shark FF MSX2 sprite.png|Final Fantasy (MSX2)
Shark FF PS1 sprite.png|Final Fantasy (PlayStation)
Shark FF GBA sprite.png|Final Fantasy (Game Boy Advance)
Shark FF PSP sprite.png|Final Fantasy (PlayStation Portable)
===Screenshots===
FF Sharks and Sahagins battle.png|The Warriors of Light fight two Sharks and two Sahagins in Final Fantasy (NES version)
Category:Sharks
Category:Final Fantasy enemies