nyuuzyou/wikis huggingface dataset:
Starrlet

Fist Starrlet is a human member of the Flaming Fist in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Fist Starrlet can be found patrolling the street outside of Facemaker's Boutique in the Lower City.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* x2
* 
Category:Humans
Category:Humanoids
Category:Members of the Flaming Fist
Category:Characters
Category:Characters in Lower City
Category:Characters in Act Three
Category:Fighters
Statue of the Gods

The Statue of the Gods is an interactable object located in Stormshore Tabernacle in the Lower City of Baldur's Gate that grants a buff to s in exchange for a donation and a prayer.
== Involvement==
This is one of five statues in the tabernacle, the other four being dedicated to Helm, , , and . The Statue of the Gods acts as a conduit to all the gods not covered by the other four statues.
=== Anointed in Splendour ===
At any of the statues in the tabernacle, party members can make a one-time offering of at least 4500 gold (at lvl 11/12) worth of items or gold in exchange for .
* The total cumulative value of the offering depends on level and difficulty and is the same amount as needed to raise the attitude of a merchant to 100.
* It is possible to go to to respec to lvl 1 and only pay an offering of 400 gp.
* This amount can be satisfied by donating gold or any number of items, and these offerings do not need to be made during the same visit.
* Only the party member making the offering receives the benefits of the buff.
* This buff is permanent.
* Donations can be retrieved via the chests in the basement. Doing this will Curse the character with but this can be removed by or .
==Notes==
Category: Environmental objects
Stealth

Stealth is a Dexterity-based Skill.
The higher a creature's Dexterity Score, the more likely they will succeed on Stealth Checks to stay hidden from enemies or other NPCs.
==Proficiency==
Characters who are proficient in can add their Proficiency Bonus when making s.
The following backgrounds grant proficiency in :
* 
* 
The following races are proficient in :
* 
* 
The following races have advantage in :
* 
* 
The following classes can choose to select as a proficient skill at Level 1:
* 
* 
* 
* 
==Uses==
* Used to out of sight of NPCs.
** If a character who is Hiding enters a creature's line of sight cone and is , they will make a Stealth check every turn (approximately every 6 seconds when outside of combat or turn-based mode). The DC for this check varies based on the creature that the character is attempting to sneak past. See passive perception.
** A Critical Fail on Skill Check (1d20) does not count as a 1 in the calculation against passive perception but instead causes you to be spotted immediately.
** If a character who is Hiding enters a creature's line of sight cone and is , they will not need to make Stealth checks until they get close to that creature.
** If a character who is Hiding enters a creature's line of sight cone and is in a , they will be spotted immediately, without making a Stealth check.
** Characters who are Hiding and do not enter any creature's line of sight cone will never be spotted regardless of their Stealth skill, and will not make Stealth checks until entering a line of sight cone.
** When hiding within the range of a creature's or :
*** Creatures who are count as being instead.
*** Creatures who are count as being in a instead.
* Used to maintain when performing an action while under its effect. The DC for this check begins at 15, then 17, then increases by 1 for each subsequent check.
==Related Items==
===+1 to Skill Checks===
*
*
*
*
*
*
*
===+2 to Skill Checks===
:
===+3 to Skill Checks===
: while Obscured
===+10 to Skill Checks===
:
===+1d4 to All Skill Checks===
: while Shapeshifted or Disguised
===Advantage on Skill Checks===
*
* while Obscured
* while Obscured
* while Obscured
*
===Advantage on All Dexterity Checks===
:
===Disadvantage on Skill Checks===
With the exception of the following items, all Heavy Armour and all variations of Scale Mail and Half Plate Armour provide on Stealth checks.
* 
* 
* 
* 
* 
==Related Spells==
* - Grants Proficiency in all Skills of a chosen Ability.
* - Grants Proficiency in all Dexterity Skills.
* - Grants Advantage on Stealth Checks.
* - Grants a +1d4 bonus on all Skill Checks.
* - Grants Advantage on all Dexterity Checks.
* - Grants a +10 bonus to Stealth Checks.
* - Grants Disadvantage on all Dexterity Checks.
* - Requires a succesful Stealth Check to remain Invisible after acting.
Category:Skills
Steel Watcher

__NOTOC__
Steel Watchers are a non-playable Construct race in Baldur's Gate 3. Steel Watchers are characterised by their imposing size and ability to self-destruct. They almost exclusively appear in the city of Baldur's Gate. 
== About ==
Created by to serve him, Steel Watchers uphold the law in the city of Baldur's Gate. Steel Watchers are formidable foes with large amounts of health and multiple Resistances.
=== Racial features ===
; Base Racial Speed
: 9m / 30ft
; Size
: Large
== Involvement ==
If exploring the Steel Watch Foundry it will be revealed that the Watchers are not fully mechanical; rather, they are hybrids of technology and necromancy. Each unit is built around a zombie whose brain has been removed, infected with a Mind Flayer Tadpole, and preserved in vats at the Foundry, where Banite cultists can use them to remotely control the corresponding Watcher. 
With the exception of Steel Watcher Titan, Steel Watchers will gain the condition when their hit points are low. This is caused by the passive feature Failsafe Protocol. The explosion will deal damage in an area around the Watcher. This attack ignores resistance and immunity to Fire damage. Target will still take half damage on a successful .
If the party defeats Gortash without dealing with the Foundry and hasn't defeated Orin yet, the Steel Watchers will be taken over by the Netherbrain who will make them ignore the party and not assist the Flaming Fist in combat, in order to aid the party in defeating Orin. On top of that, the Netherbrain will blow up the Foundry and the Iron Throne. Once the party also defeats Orin, however, the Netherbrain will turn on the party and all the Steel Watchers will be hostile to the party, which will drag the Flaming Fist into combat as well.
== Types of Steel Watchers ==
* 
* 
* 
== Related literature ==
* 
== Related quests ==
* 
* 
* 
* 
== Related items ==
* 
* , can be looted from the Steel Watcher Titan
* 
* 
* 
* 
* 
== Gallery ==
Gino-luka-kolling-bwatcher-02.jpg|Render by Gino Luka Kölling
== Notes ==
* Karlach's heart is a prototype engine for the Steel Watchers.
* During the quest Disable the Steel Watch several Hellfire Watchers and a special Steel Watcher Titan can be found in Steel Watch Foundry.
== External links ==
* 
Category: Races
Category: Non-playable races
Steel Watcher (creature)

Steel Watchers are NPCs mainly found in the city of Baldur's Gate. 
== Overview ==
Steel Watchers were invented by in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.
== Combat ==
Each Steel Watcher wields a or a . The weapon does not drop when the Steel Watcher dies, but can be disarmed. 
=== Attacks and abilities ===
=== Immunities ===
Steel Watchers are immune to the following conditions:
*
*
*
*
*
*
=== Notable loot ===
* 
* 
== Related quests ==
* 
* 
== Notes ==
*
* Defeating a Steel Watcher inflicts the party with for 20 turns.
* As of Patch #6, a Steel Watcher with the Wet (Condition) won't gain Vulnerability to Lightning in Tactician or Honour Mode. It still becomes Vulnerable to Cold
*
== Gallery ==
Steel Watcher Model.png|Ingame model
Steel Watcher Ranged.png|Ranged Steel Watcher
== External links ==
* 
Category:Steel Watchers
Category:Constructs
Category:Attached Followers
Steel Watcher Titan

Steel Watcher Titan is a powerful Construct which can be encountered in the Steel Watch Foundry during Act Three.
__notoc__
== Overview ==
The Titan is the ultimate Steel Watcher, created by and his Gondian workers to guard the Control Centre of the Steel Watch Foundry.
Upon approaching the center of the room, the Steel Watcher Titan will rise out of the ground and immediately engage the party in combat to protect the Steel Watch Foundry. Defeating the Titan allows the party to access the Neural Switchboard behind it which can blow up the entire factory.
On Honour mode the Steel Watcher Titan is renamed the Hellfire Steel Watcher Titan and has the same red appearance as the regular Hellfire Watchers. Its abilities also become more powerful.
== Combat ==
== Notable loot ==
* 
* 
== Related literature ==
* 
* 
== Related quests ==
* 
* 
* 
==Gallery==
Hellfire_Steel_Watcher_Titan.jpg|The Hellfire Steel Watcher Titan- a unique form exclusive to Honour mode
Hellfire_Steel_Watcher_Titan_model.png|The Hellfire Steel Watcher Titan's model
Category:Steel Watchers
Category:Constructs
Category:Bosses
Steel Watcher Titan/Combat

This page focuses on Steel Watcher Titan's behaviour during combat encounters.
== Attacks and abilities ==
== Allies ==
* 3x 
==Conditions==
=== Immunities ===
Steel Watchers are immune to the following conditions:
*
*
*
*
*
*
*
== Encounter details==
After taking a certain amount of damage, the Steel Watcher Titan will always trigger before activating and firing those on the following turn. This attack can be interrupted by damaging it enough to remove all of the temporary hp granted by Defense Protocol: Bulwark. Upon reaching low hp, the Steel Watcher Titan will use to explode just like a regular Steel Watcher.
On Tactician and Honor difficulty, the Steel Watcher Titan loses its vulnerability to Lightning damage and gains additional resistances.
=== Honour ===
On Honour difficulty, the Steel Watcher Titan becomes the Hellfire Steel Watcher Titan, with a redder model similar to Hellfire Steel Watchers. The titan's AC increases from 15 to 20. Additionally, while in the Titan's Defensive Protocol: Bulwark state, it gains 200 Temporary Hit Points instead of 75, Unyielding Construct (Condition) prevents damage below 40 instead of 15, and Repair Matrix (Condition) heals for instead of .
== Tactics ==
The only reason to combat the Titan is if you want the Gontr Mael bow or for the challenge. Using Invisibility (Greater Invisibility) can easily bypass this combat.
 grenades are exceedingly effective in this fight. Not only will they the Titan (and the other Steel Watchers in the fight) for 2 turns, they will also instantly remove . In Honour mode, Flashblinders become even stronger since the guaranteed stun ignores the Titan's and since Defensive Protocol is significantly buffed compared to lower difficulties.
Up to four grenades are available from Bumpnagel in Rivington after each Long Rest. Stock up whenever you can as they will be useful for Steel Watcher encounters.
A character with Greater Invisibility and Smokepowder Bombs or Smokepowder Barrels can pre-place these around the Titan and then detonate them at a distance once the Titan activates. By dropping them, stacks can be organised around the Titan and its minions. A stealth check is made each time you place. Once detected, you can keep placing them as it does not use an action. To get away from the area without creating an Opportunity attack, Misty Step is effective.
On Explorer and Balanced difficulty, Lightning damage (Lightning Arrow, Lightning Bolt or Chain Lightning) combined with water (Create Water, bottles of Water or Water Barrels) are particularly effective since the Steel Watcher Titan and all 3 accompanying Hellfire Watchers are vulnerable to it.
The Steel Watcher Titan can knock back party members with , and the Hellfire Watchers can pull them forward with . Make sure to position party members so that such repositioning doesn't knock them into or an exploding Steel Watcher.
Given its low Intelligence score, can quickly reduce the Steel Watcher Titan's Intelligence to 0 which will instantly kill it with the condition. However, this will prevent the Titan from dropping any loot.
Steelclaw

Steelclaw is a Cat who can be found outside the southeast wall of Moonrise Towers.
== Involvement ==
Steelclaw identifies herself as a dedicated predator of the Mind Flayer Tadpoles that infest Moonrise, and resents any intrusion onto her hunting grounds. If the dead tadpole she is tormenting is picked up, she will flee into the nearby Cat Hole.
The party can speak with Steelclaw using .
Steelclaw previously met The Dark Urge while they were at Moonrise Towers. If the Dark Urge tries to remember Steelclaw, they will go into a daze and kill her.
== Notes ==
* Steelclaw's hunting prowess is confirmed in ambient dialogue by the nearby hungry Winged Horrors:
** "Caat? Take flesh from caaat?"
** "NO! Not again - my flesh still stings from her claws!"
** "A great hunter. To be feeaared."
== External links ==
* 
Category:Beasts
Category:Cats
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Sterlac

Sterlac is a murdered party guest, whose can be found dead in the main ballroom of the Szarr Palace in the Lower City of Baldur's Gate.
== Involvement ==
Sterlac is yet another party go-er who got enticed into participating, not knowing it was a trap set by vampires to feast on his blood. He can be spoken to with .
== Speak with Dead ==
Party Member: Who are you?
* Party Guest: Sterlac... Senior Clerk in Counting House...
** Party Member: What was a clerk doing here?
**Party Member: What were you doing here?
*** Party Guest: Enjoying party... drinking... talking...
**** Party Member: Talking about what?
***** Party Guest: Work... Counting House... who controls what...
****** Party Guest: Wanted names of senior staff... families... any scandals, secrets...
Party Member: Who killed you?
* Party Guest: Wolves... arrived when our host left... slaughtered us...
** Party Member: Where did your host go?
*** Party Guest: West door... took most beautiful people away... never saw again...
Party Member: Who else was here?
* Party Guest: Politicians... minor nobles... Fist officers... all sorts...
** Party Member: What did he want with these people?
*** Party Guest: Information... asked so many questions...
**** Party Guest: Power structures in city... weaknesses... who he needed to control...
Category:Humanoids
Category:Characters
Category:Characters in the Szarr Palace
Category:Characters in Act Three
Category:Available to Speak with Dead
Category:Half-Elves
Category:High Half-Elves
Category:Corpses
Sticky Dondo

Sticky Dondo is a human who runs the Fetcher's Brats shop out of the Guildhall. 
== Involvement ==
Dondo is found advertising his wares in the north-eastern corner of the main room, just before the bar. When pressed on where he sources his items, Dondo heavily implies that they are looted from the dead.
== Notable items sold ==
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Children
Category:Members of the Guild
Category:Traders
Stijin

Stijin is a Black Gauntlet of Bane and one of bodyguards during Act Three.
== Involvement ==
=== Act Three ===
Stijin replaces at if she was killed before Gortash retreats to his office on the top floor of Wyrm's Rock Fortress during Act Three.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act Three
Category:Characters in Wyrm's Rock Fortress
Category:Followers of Bane
Category:Clerics
Category:Replacement characters
Stimk

Stimk is a sleeping bugbear in the Goblin Camp during Act One.
== Involvement ==
=== Act One ===
Stimk can be found on the northern edge of the Goblin Camp with several other goblins and a bugbear who have fallen into a drunk slumber. Attacking the cracked wall to gain entry into the Shattered Sanctum causes all nearby enemies to wake up and initiate combat. The party can also startle Stimk awake by landing nearby with a . It is possible to avoid combat by passing a skill check.
* 
* 
* 
* 
* 
Offering Stimk an alcoholic beverage such as Ithbank:
* 
Despite threatening to kill the party if woken up again, no amount of disturbance will force Stimk from another slumber. Failing any of the above checks will cause combat to initiate.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* - 2x (if unused)
* 
== External links ==
* 
Category:Humanoids
Category:Bugbears
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Stinker

Stinker is a Human child in the Heapside district of the Lower City in Act Three.
== Involvement ==
=== Act Three ===
Stinker, together with her friends and , can be encountered in the alley in front of Devil's Fee shop. They are egging each other to test their courage and enter the spooky house.
Runt and Stinker dare one another to visit the "devil's house", but none of them wants to go first, mocking and accusing each other of cowardice. Their third friend, Spool, thinks it all boring and offers to change the game.
Runt, Spool and Stinker's reactions to the party vary depending on the resolution of quest: they either look at them as heroes who definitely will not doubt to enter the place, or deem them as devils who just emerged from the hellish house to swallow them up.
== Idle banter ==
Runt: You go first. It was your idea.
* Stinker: Yeah, but I dared you first, so you have to go.
** Runt: Nuh-uh, my fingers were crossed. I'm not going in there and getting swallowed by a devil.
*** Stinker: Oh, I get it. You're scaaaaaaared.
**** Spool: Aw, knock it off and let's go home. We can play Chase the Gelatinous Cube in the alley.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Stivvo

Cashier Stivvo is one of the cashiers handling customers at the Counting House in the Lower City. 
== Involvement==
Stivvo tells the party to go see about a vault pass.
== Notable loot ==
* 
== Related literature ==
* 
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in The Counting House
Category:Characters in Act Three
Stoney

Stoney is a Mud Elemental at the Circus of the Last Days. She and her husband run Stoney and Boney's Bespoke Creations, with Boney running sales and Stoney sculpting. Stoney speaks with the sound of earth moving and rock falling; , the language of creatures from the earth elemental plane. 
==Involvement==
Stoney's favourite requests are customs of people, and especially when they have unique facial structures. She is quite shy and easily startled, and Boney worries that she works too hard. Stoney also has a strong friendship with , the two chattering from "dawn till dusk". 
The player character can speak to Boney to commission one of Stoney's statues, the funds of which will go towards their getaway to the .
== Combat ==
=== Attacks and abilities ===
== Gallery ==
Stoney Model.png|Stoney's model.
==References==
Category:Elementals
Category:Mud Elementals
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Circus of the Last Days
Stool of Hill Giant Strength

The Stool of Hill Giant Strength is an interactable item on the top floor of the Arcane Tower, in the far corner under the thatched roof. 
==Involvement==
Characters who sit on the Stool of Hill Giant Strength gain , a condition that sets their strength to 21. The character who sits on the stool will comment about feeling powerful while sitting on it, then note that the power is gone when they stand up.
Destroying the stool yields the , a club that raises your strength to 19 as long as you are wielding it.
A second stool of hill giant strength can be found in a smuggler's cave on the Western Beach beneath Rivington, near to the chest where the are found. This second stool is however non-functional, no dialogue or buff is received when sitting on it and destroying it does not provide a second club. It's uncertain if its placement here is a mistake or intended to imply the smuggling of fake goods.
== Dialogue ==
Player character: "What's this... feeling of power?"
Player character: "It's gone. I felt so strong - where did that come from?"
Lae'zel: "What is this power?"
Lae'zel: "The power's gone. A most vexing chair..."
Astarion: "Well now, what's this? I feel powerful."
Astarion: "Damn it, it's gone..."
Gale: "My, not only is this chair comfortable, it imbues its sitter with power!"
Gale: "Hmmm. So if I stand, the power's gone. Sedentary magic I suppose that's called."
Karlach: "Ohoho, I like this. I feel strong as hell."
Karlach: "Aw! Power's gone as soon as I stand up."
Wyll: "Holy... I feel powerful. Nice chair indeed."
Wyll: "And poof - the power's gone."
Shadowheart "This chair... I feel stronger just from sitting in it."
Shadowheart: "The strength vanishes as soon as I stand. Curious."
== Notes ==
* Patch 6 adjusted the location of the stool in Act 1, making it upright instead of laying on its side and moving it further into the corner. A non-magical stool was placed on its side in the Hill Giant Stool's old location.
== Gallery ==
file:Hill Giant Stool.png|The real Hill Giant Stool found in Act 1.
file:Hill Giant Stool Fake.png|The fake Hill Giant Stool found in Act 3.
Category:Environmental objects
Storehouse

== Overview ==
The Storehouse is located in the most north-eastern quadrant of the Underdark map. The party can enter the Underdark through this area when departing from the overland's Zhentarim Basement via the elevator. If attempting to exit the Underdark from the elevator, it's neccessary to unlock it first from the overland.
== Locations ==
=== Minotaur hills ===
An unnamed area recognisable thanks to its bright green grass and whimsical red mushrooms with swirling paths featuring three wandering Minotaurs. This area is directly to the south of the Storehouse via the rope netting.
The bottom of the rope netting has several traps, which may be set off when climbing down to this area from the elevator.
== Creatures ==
* 
== Notable Loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* Various Ammunition
* Various Elixirs 
* 
Locked/Trapped Heavy Chest:
* x3
* x2
Looted from the Minotaur wielding a weapon:
* 
Category:Locations
Category:Act One Locations
Storm Sorcery

Storm Sorcery is one of the Subclasses of Sorcerer. They are extremely mobile, being able to fly after each spell they cast, making it safer for them to wade into melee. As they grow in power they can make their spells generate small damaging storms, become resistant to Lightning or Thunder damage and even punish enemies brave enough to attack them by shocking and pushing them far away.
== Subclass features ==
; 
: After you cast a Level 1 Spell or higher you can as a until the end of your turn without receiving Opportunity Attacks. Doing so allows you to fly up to .
; 
: Deals extra damage to nearby enemies whenever you cast a Lightning or Thunder Spell.
:; : When you cast a spell that deals damage, you cause a small, local storm. All enemies within take damage.
:; : When you cast a spell that deals damage, you cause a small, local storm. All enemies within take damage.
; 
: You are Resistant to and damage.
; Storm Spells
: You gain additional spells from your subclass.
:* 
:* 
:* 
:* 
:* 
; 
: When you are hit by a melee attack, you deal damage to the attacker and potentially push them away.
== External links ==
Category:Subclasses
Stormshore Armoury

== Overview ==
There are two merchants working at the armoury: the weaponsmith Fytz the Firecracker and the armourer Gloomy Fentonson.
== Merchants ==
* 
* 
== Notable Loot ==
Sold by Gloomy Fentonson:
* 
Sold by Fytz the Firecracker:
* 
* 
== Other Information ==
* Fytz the Firecracker is a former friend of Karlach. She will offer you a discount if Karlach is in your party.
Category:Locations
Category:Act Three Locations