Half Life 2 Beta Soundscapes

Here is a list of soundscapes for use in Half-Life 2 beta. Soundscapes are used with env_soundscape.
All soundscapes are from soundscapes.txt
== Only DSP ==
Name 	preset DSP
Normal (off) 	DSP 0
Generic 	DSP 1
Metal Small 	DSP 2
Metal Medium 	DSP 3
Metal Large 	DSP 4
Tunnel Small 	DSP 5
Tunnel Medium 	DSP 6
Tunnel Large 	DSP 7
Chamber Small 	DSP 8
Chamber Medium 	DSP 9
Chamber Large 	DSP 10
Bright Small 	DSP 11
Bright Medium 	DSP 12
Bright Large 	DSP 13
Water 1 	DSP 14
Water 2 	DSP 15
Water 3 	DSP 16
Concrete Small 	DSP 17
Concrete Medium	DSP 18
Concrete Large 	DSP 19
Big 1 	DSP 20
Big 2 	DSP 21
Big 3 	DSP 22
Cavern Small 	DSP 23
Cavern Medium 	DSP 24
Cavern Large 	DSP 25
Weirdo 1 	DSP 26
Weirdo 2 	DSP 27
Weirdo 3 	DSP 28
== E3_Techdemo_01 - 06 ==
Name 	Description 	preset DSP	Position Number	Position Description
e3_techdemo_gmanspeaking	DSP 10, no ambients. 	DSP 10 	 	
e3_Techdemo_02 	Ghostly wind (Physics room). 	DSP 10 	 	
e3_Techdemo_03 	DSP 1, no ambients. 	DSP 1 	 	
e3_Techdemo_05 	Dripping cave ambient. 	DSP 10 	 	
e3_Techdemo_06 	Lake, the sound of waves breaking gently.	DSP 20 	 	
e3_end 	No DSP, no ambients. 	DSP 0 	 	
== E3_C17_01 ==
Name 	Description 	preset DSP	Position Number	Position Description
e3_c17_01_battle	No ambient, only position sounds.	DSP 19 	0 	fire
 	 	 	1 	barricade gate noise
 	 	 	2 	city siren
 	 	 	3 	gunfire
== E3_seafloor_01 ==
Name 	Description 	preset DSP	Position Number	Position Description
e3_seafloor_01_sub	Strong wind.	DSP 20 	 	
== E3_C17_02 ==
Name 	Description 	preset DSP	Position Number	Position Description
e3_c17_02_elevatorride 	Strong wind, elevator sounds, city siren and city battle in the background.	DSP 20 	 	
e3_c17_02_seethewall 	Thundering wall noise. 	DSP 20 	 	
e3_c17_02_striderdestruction	City siren and city battle in the background. 	DSP 20 	 	
== E3_Under_02,04 ==
Name 	Description 	preset DSP	Position Number	Position Description
underground_sscape_plinkohallway 	Underground ambience. 	DSP 6 	0 	dripping water
 	 	 	1 	steam
underground_sscape_plinkostairwell	Underground ambience, water dripping	DSP 10 	0 	water flow
e3_under_04 	Plays HL2 song 11. 	DSP 8 	 	
== E3_bugbait ==
Name 	Description 	preset DSP	Position Number	Position Description
e3_bugbait.start 	Industrial ambience with computer beeping, water dripping and metal rattle.	DSP 18 	 	
e3_bugbait.hallway1 	Fluorescent lighting hum. 	DSP 11 	 	
e3_bugbait.hallway2 	Antlion burrow area. 	DSP 18 	0 	soft antlion chittering from burrow
 	 	 	1 	soft antlion chittering from burrow
 	 	 	2 	wind moan
e3_bugbait.laundry 	Fluorescent lighting hum. 	DSP 10 	0 	laundry machine 1
 	 	 	1 	laundry machine 2
e3_bugbait.narrow_hallway	Distant, echo-y wet running water with dripping water. 	DSP 5 	 	
e3_bugbait.showers 	Big echo-y wet area. 	DSP 13 	0 	water flow
 	 	 	1 	dripping water
 	 	 	2 	water heater hiss
== E3_phystown ==
Name 	Description 	preset DSP	Position Number	Position Description
E3_phystown.Start 	A lot of alley wind with directional wind gusts and snippets.	DSP 20 	 	
E3_phystown.Indoors	Strange reversed tone with wood creaking. 	DSP 1 	 	
E3_phystown.Rooftop	Quiet windy tone like passing cars with wind moan. 	DSP 19 	 	
E3_phystown.Zombies	Plays HL2 song 11. 	DSP 24 	 	
== E3_lab ==
Name 	Description 	preset DSP	Position Number	Position Description
E3_lab.LabSounds	Plays HL2 song 10.	DSP 17 	0 	goo tubes
 	 	 	1 	computers on desk
== d1_town ==
Name 	Description 	preset DSP	Position Number	Position Description
d1_town_warehouse_wood	Wood creaking.	DSP 17 	0 	Hole ambient 1
 	 	 	1 	Hole ambient 2
 	 	 	2 	Hole ambient 3
 	 	 	3 	Wind behind wood shutters
d1_town_bigcave 	Cave ambient. 	DSP 25 	0 	combine pod ambient
 	 	 	1 	support and metal creaking
 	 	 	2 	drippies
 	 	 	3 	rubbles
d1_town_cavetunnel 	Strange noise.	DSP 25 	 	
==d2_depot==
Name 	Description 	preset DSP	Position Number	Position Description
d2_depot_showers1 	Machinery ambience. 	DSP 13 	 	
d2_depot_admin1 	Quiet tone. 	DSP 9 	 	
d2_depot_laundry 	Laundry ambience. 	DSP 18 	0 	laundry machine
d2_depot_laundry_small 	Loud machinery ambience. 	DSP 8 	 	
d2_depot_laundry_tunnel 	Tunnel laundry ambience. 	DSP 5 	 	
d2_depot_cellblock_quiet 	Quiet tone with distant combat.	DSP 19 	 	
d2_depot_cellblock_quiet_cell	Loud machinery ambience. 	DSP 17 	 	
d2_depot_cellblock_medium 	Quiet tone. 	DSP 10 	 	
d2_depot_cellblock_big 	Quiet tone. 	DSP 19 	 	
d2_depot_cellblock_small 	Quiet tone. 	DSP 17 	 	
== Generic and Soundscape Test ==
Name 	Description 	preset DSP	Position Number	Position Description
Nothing 	No DSP, no ambients. 	DSP 0 	 	
GenericIndoor 	Fluorescent lighting hum. 	DSP 1 	 	
GenericOutdoor	Electric hum like above with a motor / gas / wind kind of sound in the background. 	DSP 19 	0 	Quiet electric hum.
 	 	 	2 	d2_depot_cellblock_medium
Cabin 	Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). 	DSP 17 	0 	Faint banjo-like TV music.
 	 	 	1 	Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in.
cabin_outdoor 	Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu.	DSP 20 	 	
test_tvset 	Music coming from a TV set 	DSP 1 	0 	Banjo-like TV music.
== Kleiner's Lab ==
Name 	Description	preset DSP	Position Number	Position Description
E3_lab.LabSounds	No ambient.	DSP 17 	0 	goo tubes
 	 	 	1 	computers on desk
Category:Level DesignCategory:Sound System