nyuuzyou/wikis huggingface dataset:
PUZZLE BOBBLE Live! (Jul 27, 2009 build)

A build of PUZZLE BOBBLE Live! for Xbox 360.
==Notes==
* Post-dates the retail build by 4 days.
* Original filename: PUZZLE BOBBLE Live! (Jul 27, 2009) [584109C1].rar
* All files are identical to retail except for the executable, which is Devkit signed, among other changes:
XEX information 	XEX information 
Prototype XEX 	Retail XEX
Xex Info
 Devkit
 Compressed
 Encrypted
 Title Module
 Uses Game Voice Channel
Basefile Info
 Original PE Name: PUZBOBX360.exe
 Load Address: 82000000
 Entry Point: 823EFBC0
 Image Size: 760000
 Page Size: 10000
 Checksum: 00736A8D
 Filetime: 4A6E6038 - Mon Jul 27 23:19:36 2009
 Stack Size: 40000
Regions
 All Regions
Allowed Media
 Hard Disk
 DVD / CD
 Networked SMB Share
 Direct from Ram
 Live Signed Package ("LIVE")
Media Id 
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
Encryption Key 
 D2 FD A5 19 74 47 2F C3 6B E8 76 50 3E B9 DF BC 
LAN Key 
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
TLS Info
 Number of Slots: 64
 Data Size: 0
 Raw Data Address: 00000000
 Raw Data Size: 0
Execution Id
 Media Id: 00000000
 Title Id: 584109C1 (XA-2497)
 Savegame Id: 00000000
 Version: v0.0.0.0
 Base Version: v0.0.0.0
 Platform: 0
 Executable Type: 0
 Disc Number: 0
 Number of Discs: 0
Game Ratings
 ESRB: ESRB_E 02
 PEGI: PEGI_3 00
 PEGI-FI: UNRATED FF
 PEGI-PT: UNRATED FF
 PEGI-BBFC: UNRATED FF
 CERO: CERO_CHILDREN 00
 USK: USK_ALL_AGES 00
 OFLCAU: UNRATED FF
 OFLCNZ: UNRATED FF
 KMRB: UNRATED FF
 BRASIL: BRAZIL_L FF
 FPB: UNRATED FF
 Taiwan: UNRATED FF
 Singapore: UNRATED FF	
Xex Info
 Retail
 Compressed
 Encrypted
 Title Module
 No ODD Mapping
 Uses Game Voice Channel
 Pal50 Incompatible
 Xbox360 Logo Data Present
Basefile Info
 Original PE Name: PUZBOBX360.exe
 Load Address: 82000000
 Entry Point: 823EFD70
 Image Size: 760000
 Page Size: 10000
 Checksum: 0073C292
 Filetime: 4A67FC49 - Thu Jul 23 02:59:37 2009
 Stack Size: 40000
Regions
 All Regions
Allowed Media
 Live Signed Package ("LIVE")
 Xbox Package ("PIRS")
Media Id 
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
Encryption Key 
 4B 4E CC 9F 77 08 53 EF F3 DC E5 5C 6E 71 32 89 
LAN Key 
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
TLS Info
 Number of Slots: 64
 Data Size: 0
 Raw Data Address: 00000000
 Raw Data Size: 0
Execution Id
 Media Id: 6F743CA3
 Title Id: 584109C1 (XA-2497)
 Savegame Id: 00000000
 Version: v0.0.1.1
 Base Version: v0.0.1.1
 Platform: 0
 Executable Type: 0
 Disc Number: 0
 Number of Discs: 0
Game Ratings
 ESRB: ESRB_E 02
 PEGI: PEGI_3 00
 PEGI-FI: PEGI_3 00
 PEGI-PT: PEGI_4 01
 PEGI-BBFC: PEGIBBFC_3 00
 CERO: CERO_CHILDREN 00
 USK: USK_ALL_AGES 00
 OFLCAU: UNRATED FF
 OFLCNZ: UNRATED FF
 KMRB: UNRATED FF
 BRASIL: BRAZIL_L FF
 FPB: UNRATED FF
 Taiwan: UNRATED FF
 Singapore: UNRATED FF
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
PUZZLE BOBBLE Live! (Jul 28, 2009 prototype)

A prototype of PUZZLE BOBBLE Live! for the Xbox 360.
==Notes==
* Postdates the final build by 5 days.
* Original filename: PUZZLE BOBBLE Live! (Jul 27, 2009).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
PaRappa the Rapper (Jul 30, 1997 prototype)

A prototype of PaRappa the Rapper for the PlayStation.
==Notes==
*An NTSC-U build and localisation prototype dated a month before the NTSC-U final, but 10 months after the final NTSC-J build.
*This build lacks the "Trademark of Sony Computer Entertainment America Inc." text on the title screen. This text is only absent in the Japanese and European versions of the game.
*No other gameplay differences found.
*Original dump is scrambled. Converted to RAW using IsoBuster.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 17, 2021).
**Game contains dongle protection: No.
**Game contains debugging symbols: No
**Dump was originally scrambled: Yes
==Screenshots==
File:PSX - Pa Rappa the Rapper Review Copy-0000.png|Intro sequence
File:PSX - Pa Rappa the Rapper Review Copy-0001.png|Title screen
File:PSX - Pa Rappa the Rapper Review Copy-0002.png|Gameplay
File:PSX - Pa Rappa the Rapper Review Copy-0003.png|Gameplay
File:PSX - Pa Rappa the Rapper Review Copy-0004.png|Gameplay
File:PSX - Pa Rappa the Rapper Review Copy-0005.png|Gameplay
==Origin==
File:PSX - Pa Rappa the Rapper Review Copy.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
*Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
PaRappa the Rapper (Sep 24, 1996 prototype)

A prototype of PaRappa the Rapper for the Sony PlayStation.
==Notes==
===General Differences===
*Executable file is dated three days before NTSC-J final's EXE of September 27, 1996.
*The executable file is named PRR.BIN instead of SCPS_180.02. This appears to differ from the final build but at this time it is unsure in what ways.
*Stage 7's audio file, STAGE7.XA1 apparently differs from final, however the differences are trivial/unnoticeable. This also applies to Stage 3's FMV. These may need further investigating, but the files in the final build could just be simple re-renders or exports.
*S8/XMOVIE8.STR, the end credits of the game, includes a credits sequence that differ from the final build slightly. A couple of examples include "P.Fleaswallow" being referred to as "P.Freaswallow" and Joe Chin's last name being lowercased.
*Every scene's COMOD(X).BIN file differs from the final build. These are overlay files which contain the scene's unique code as well as subtitles, and seem to contain more debug code than the final files. The English dialogue appear to match the final NTSC-J release, unsure of Japanese dialogue.
===Gameplay Differences===
*It is possible to spam button inputs and consistently successfully obtain points. This allows you to complete the game with considerably more ease than the final version.
*Sometimes, you will not fail the song when you reach "AWFUL".
==Origin==
File:ParappaTheRapper 1996-09-24 PSX.png|Disc scan.
PaRappa1Disc.jpg|Disc photo.
==Videos==
<youtube heights="320" widths="224">_4RBQ3abRYc</youtube>
<youtube heights="320" widths="224">LS3WGbd2ajg</youtube>
==Acknowledgments==
*Special thanks to Hwd45 for assisting with the initial research for the build.
PaRappa the Rapper 2 (Dec 6, 2001 prototype)

A PAL review prototype of PaRappa the Rapper 2 for the Sony PlayStation 2.
==Notes==
* Predates the US final by a few days.
==Origin==
PaRappa the Rapper 2 (Europe) (En,Fr,De,Es,It) (Beta).png|DVD front.
==See also==
Original release on Archive.org (Archive)
PaRappa the Rapper 2 (Jul 12, 2001 prototype)

A prototype of PaRappa the Rapper 2 for the PlayStation 2.
==Notes==
*An NTSC-J build from around a week before the final Japanese build.
*There is a bit of text in the top left corner for debugging purposes. It seems to display information about the current stage and how many bars of the song have been completed. 
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Parappa2Title.png|Title screen
File:Parappa2-Jul12-1.png|Gameplay
File:Parappa2-Jul12-2.png|Gameplay
File:Parappa2-Jul12-3.png|Gameplay
File:Parappa2-Jul12-4.png|Gameplay
File:Parappa2-Jul12-5.png|Gameplay
File:Parappa2-Jul12-6.png|Gameplay
File:Parappa2-Jul12-7.png|Gameplay
File:Parappa21.png|Gameplay
File:Parappa22.png|Gameplay
File:Parappa2-Jul12-8.png|Gameplay
File:Parappa23.png|Gameplay
==Origin==
File:PS2 - Parappa 7-12-07.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
PaRappa the Rapper 2 (Jul 20, 2001 prototype)

An NTSC-J preview prototype of PaRappa the Rapper 2 for the Sony PlayStation 2.
==Notes==
*Different hash and mastering compared to NTSC-J retail. Everything else is identical.
*Disc was printed a day after the JP release.
==Origin==
File:ParappaTheRapper2 2001-08-31 PS2.png|Disc front.
PaRappa the Rapper 2 (Jun 30, 2001 demo)

A demo of PaRappa the Rapper 2 for the PlayStation 2, known as the Tentou-you Taikenban Demo.
==Notes==
* Japanese kiosk demo
* While the disc was burned on July 17, 2001, a mere three days before the retail version, the files date up to June 30
* Loading times are longer
* Only Stage 2 (Romantic Love) is available; after clearing it, the game goes back to the intro cutscene
* Chop Chop Master Onion's lines before Lesson 1 ("Yes... it is time to get romantic") were not transcribed/translated to Japanese yet
* There is an extra dot before each line starts. As such, inputs can be performed a little earlier compared to the retail version
* The meters have slightly harder shading. The effects seen when getting positive and negative scores are also different, increasing and decreasing the contrast of the meters rather than the brightness
* The purple meter is hidden, as is when playing Stage 2 for the first time in the retail version
* Cool Mode quota is much more lenient
* Try Again screen is different
* Internal difference: Cool Mode voice lines are stored separately
==Screenshots==
PaRappatheRapper2 Jun302001 screen1.png
PaRappatheRapper2 Jun302001 screen2.png
==Videos==
<youtube heights="352" widths="240">NmNT7CB2HEc</youtube>
PaRappa the Rapper 2 (Nov 21, 2001 prototype)

A prototype of PaRappa the Rapper 2 for the PlayStation 2.
==Notes==
* An NTSC-U build from around three weeks before the final US build.
* A rectangle with some unusual transparency is present at the top left of the screen at all times, like one of the previous builds - in earlier builds, this area would display information about the current stage and how many bars of the song have been completed, but in this version the information is not present and so the region simply causes visual errors. It is also present on the title screen, covering part of it.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
File:Parappa2-Nov21-Intro.png|Intro sequence
File:Parappa2-Nov21-Title.png|Title screen
File:Parappa2-Nov21-Loading.png|Loading screen
File:Parappa2-Nov21-1.png|Gameplay
File:Parappa2-Nov21-2.png|Gameplay
File:Parappa2-Nov21-3.png|Gameplay
File:Parappa2-Nov21-4.png|Gameplay
File:Parappa2-Nov21-5.png|Gameplay
File:Parappa2-Nov21-6.png|Gameplay
File:Parappa2-Nov21-7.png|Gameplay
==Origin==
PS2 - Parappa 2 11-22-07.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pac-Man (Jun 2, 2006 prototype)

A prototype of Pac-Man for the Xbox 360.
==Notes==
* Predates the final build by 27 days.
* Original filename: PAC-MAN (Jun 02 2006).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pac-Man (Jun 29, 2006 prototype)

A prototype of PAC MAN for the Xbox 360.
==Notes==
* Built on the same day as the final build but only the main executable matches.
* Original filename: PAC-MAN (Jun 29, 2006) [58410811].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pac-Man (May 25, 2006 prototype)

A prototype of PAC MAN for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: PAC-MAN (May 25 2006).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pac-Man (Prototype)

A late prototype of Tengen's release of Pac-Man for the NES.
==Notes==
* Late prototype of Tengen's release of Pac-Man for the NES.
* Minor title screen differences - "TENGEN" is written in white instead of red. And "Licensed" is spelled with a C instead of an S.
==Screenshots==
Pac-Man (Prototype) 2021-07-25 17-31-02.png|Title screen
Pac-Man (Prototype) 2021-07-25 17-31-41.png|Gameplay 
Pac-Man (Prototype) 2021-07-25 17-39-19.png|Gameplay 
Pac-Man (Prototype) 2021-07-25 17-39-27.png|Gameplay 
Pac-Man (Prototype) 2021-07-25 17-42-00.png|Gameplay 
Pac-Man (Prototype) 2021-07-25 17-42-29.png|Gameplay 
Pac-Man (Prototype) 2021-07-25 17-47-49.png|Gameplay
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pac-Man Championship Edition DX (Aug 9, 2010 prototype)

A prototype of Pac-Man Championship Edition DX for the Xbox 360.
==Notes==
* Predates the final build by 2 months.
* Different title screen.
* Original filename: Pac-Man Championship Edition DX (Aug 09 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pac-Man Championship Edition DX (Oct 26, 2010 prototype)

A prototype of Pac-Man Championship Edition DX for the Xbox 360.
==Notes==
* Original filename: Pac-Man Championship Edition DX (Oct 26, 2010) [58410A8C].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Pac-Man Ghost Zone (Jun 9, 1997 E3 Demo)

A video demonstration of the unreleased Pac-Man Ghost Zone for the Sony PlayStation.
==Notes==
*This is a short video demonstration of a prototype for the game which features a variety of clips showing the game in action, and the opening cinematic.
*This build matches the demo used at E3 1997.
*Pressing START, X, or L3 skips the videos and restarts the demo.
*L70S00.VB contains 3 unused sounds that would have been used in this demo, but these sounds can be heard in some other E3 footage on the game.
*The EXE does not seem to be like the usual simple dedicated STR movie player from the SDK's sample that a lot of demo discs use as base, it has extra code from the libs they developed for Pac-Man Ghost Zone.
*There's code to playback SEQ data which is for sequenced music, interesting because Pac-Man World used VAGs to do music. The code itself looks different compared to the one from the SDK's LIBSND.LIB, so probably Namco Hometek developed their own lib.
*There's an exception handler and seems to be the same as the one found in Pac-Man World.
*Like Pac-Man World it has hardcoded file locations, probably to not do TOC seeking, which would make file reading slower.
==Screenshots==
File:PSX PMGZ June 9 1997 Demo1.png
File:PSX PMGZ June 9 1997 Demo2.png
File:PSX PMGZ June 9 1997 Demo3.png
File:PSX PMGZ June 9 1997 Demo4.png
File:PSX PMGZ June 9 1997 Demo5.png
File:PSX PMGZ June 9 1997 Demo6.png
File:PSX PMGZ June 9 1997 Demo7.png
File:PSX PMGZ June 9 1997 Demo8.png
File:PSX PMGZ June 9 1997 Demo9.png
File:PSX PMGZ June 9 1997 Demo10.png
File:PSX PMGZ June 9 1997 Demo11.png
File:PSX PMGZ June 9 1997 Demo12.png
File:PSX PMGZ June 9 1997 Demo13.png
File:PSX PMGZ June 9 1997 Demo14.png
File:PSX PMGZ June 9 1997 Demo15.png
File:PSX PMGZ June 9 1997 Demo16.png
File:PSX PMGZ June 9 1997 Demo17.png
File:PSX PMGZ June 9 1997 Demo18.png
File:PSX PMGZ June 9 1997 Demo19.png
File:PSX PMGZ June 9 1997 Demo20.png
File:PSX PMGZ June 9 1997 Demo21.png
File:PSX PMGZ June 9 1997 Demo22.png
File:PSX PMGZ June 9 1997 Demo23.png
File:PSX PMGZ June 9 1997 Demo24.png
File:PSX PMGZ June 9 1997 Demo25.png
File:PSX PMGZ June 9 1997 Demo26.png
File:PSX PMGZ June 9 1997 Demo27.png
File:PSX PMGZ June 9 1997 Demo28.png
==Videos==
<youtube width="320" height="240">V8n6aWoUkcI</youtube>
==Origin==
File:Pac Man Ghost Zone CD-R.jpg|Disc Front
==Acknowledgements==
Special thanks to William Anderson for allowing us to share this demo!
Pac-Man World (Jul 21, 1999 prototype)

A prototype of Pac-Man World for the PlayStation.
==Notes==
* No differences noticed.
* DEMO.PAC is slightly smaller, the executable too.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
PSX - Pac-Man World Final 7-21-99-0000.png
PSX - Pac-Man World Final 7-21-99-0001.png
PSX - Pac-Man World Final 7-21-99-0002.png
==Origin==
PSX - Pac-Man World Final 7-21-99.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pac-Man World (Sep 18, 1999 prototype)

A prototype of Pac-Man World for the PlayStation.
==Notes==
* Two dumps were released, one labeled "Subs indexes" and the other not, which seems to be a DiscImageCreator quirk
* Does not work in Mednafen (Video Standard Mismatch)
* European prototype; dated 27 days before retail version
* Maze world icons are taken from the Japanese release
* Two other files of unknown purpose within DEMO.PAC are different when compared to EU retail:
** 078_LIST\000000FF\NONAME.non
** 270_LIST\000000FF\NONAME.non
* Original filename: PAC_MAN_WORLD (Sep 18, 1999).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Pac-Man World 2 (Dec 31, 2001 prototype)

A prototype of Pac-Man World 2 for the PlayStation 2.
==Notes==
* Compiled three days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - PMN2 Pac Man World 2 1-1-02 v34 (1).png
PS2 - PMN2 Pac Man World 2 1-1-02 v34 (2).png
PS2 - PMN2 Pac Man World 2 1-1-02 v34 (3).png
PS2 - PMN2 Pac Man World 2 1-1-02 v34 (4).png
PS2 - PMN2 Pac Man World 2 1-1-02 v34 (5).png
PS2 - PMN2 Pac Man World 2 1-1-02 v34 (6).png
==Origin==
PS2 - PMN2 Pac Man World 2 1-1-02 v34.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pac-Man World Rally (Feb 18, 2006 prototype)

A prototype of Pac-Man World Rally for the Xbox.
==Notes==
* Prototype of the unreleased Xbox port that was cancelled for unknown reasons. A demo of this port was included in the Xbox port of Pac-Man World 3.
* The game has entirely different music for the main menu.
* Only two tracks can be played: Arctic Iceberg and Ghost Mansion (named Haunted Mansion in this build).
* Only Pac-Man, Blinky, and Pooka can be selected in the character select screen.
* A frame rate counter appears in the bottom left corner of the screen.
* An early revision of the Pirate Cove music track appears in the game's files, but the track itself isn't in the prototype.
* XBE information:
** Internal Name: 
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): 8116985489027e3e457fabc020e73cff
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Pacman World Rally preview build (1).png
Xbox - Pacman World Rally preview build (2).png
Xbox - Pacman World Rally preview build (3).png
Xbox - Pacman World Rally preview build (4).png
Xbox - Pacman World Rally preview build (5).png
Xbox - Pacman World Rally preview build (6).png
Xbox - Pacman World Rally preview build (7).png
Xbox - Pacman World Rally preview build (8).png
Xbox - Pacman World Rally preview build (9).png
Xbox - Pacman World Rally preview build (10).png
Xbox - Pacman World Rally preview build (11).png
Xbox - Pacman World Rally preview build (12).png
Xbox - Pacman World Rally preview build (13).png
Xbox - Pacman World Rally preview build (14).png
Xbox - Pacman World Rally preview build (15).png
Xbox - Pacman World Rally preview build (16).png
Xbox - Pacman World Rally preview build (17).png
Xbox - Pacman World Rally preview build (18).png
Xbox - Pacman World Rally preview build (19).png
Xbox - Pacman World Rally preview build (20).png
Xbox - Pacman World Rally preview build (21).png
Xbox - Pacman World Rally preview build (22).png
Xbox - Pacman World Rally preview build (23).png
Xbox - Pacman World Rally preview build (24).png
Xbox - Pacman World Rally preview build (25).png
==Origin==
Xbox - Pacman World Rally preview build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pacific General (Jul 3, 1997 prototype)

A prototype/prerelease build of Pacific General for the PC from 1997-07-03.
==Notes==
* Appears to have been created on the same day as the version 1.0 release build, but the disc contents are not quite identical. For example, the timestamps on the AUTORUN.EXE and Icon1.ico file differ, even accounting for disc creation in different time zones.
* The source media for this release was damaged, defective, or degraded, and the image may not work as expected, but was the best quality available at the time of the release.
* Some sources list the release date for this game as June 30, 1997, but that predates file timestamps on the version 1.0 disc.
==Origin==
Pacific_General-1997-07-03-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Pacific Rim (May 18, 2013 prototype)

A prototype of Pacific Rim for the Xbox 360.
==Notes==
* Built on the same day as the final build but only the executable sum matches.
* Original filename: Pacific Rim (May 18 2013).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)