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Alloy of Law: Masks of the Past

Alloy of Law: Masks of the Past is the fourth supplement released for the Mistborn Adventure Game. It focuses on updating the rules and world from the Shadows of Self and Bands of Mourning books.
== Product Description ==
New Frontiers Revealed!
In the three centuries after the Catacendre, the men and women of the Elendel Basin thought they'd conquered the world with their science, civilization, industry, and the powers of Allomancy and Feruchemy. But this is Scadrial, and there's always another secret. From the shadows of the past echo rumors of immortal shapeshifters pursuing mysterious agendas, ancient relics wielded by great heroes, dark blood magic thought lost to time, and an undiscovered people come from beyond the horizon in flying ships. Why have these mysteries been revealed now, and what others remain undiscovered? Time to gather your posse and find out!
Masks of the Past is the a supplement for the Alloy of Law campaign setting for the Mistborn Adventure Game. It expands on the events and secrets in Brandon Sanderson's novels Shadows of Self and Bands of Mourning. It contains a wealth of new world information, game rules, and advice for setting your story in this exciting era:
* An updated setting with new maps and character details to bring the revelations from the most recent Alloy of Law novels into your game
* More information about the Faceless Immortals — their society, agendas, and rules for introducing them in your game
* Complete rules for Malwish characters, along with all the gear, Stunts, and secrets they employ
* A guide to Elendel, New Seran, and the Terris enclaves
* Tons of new character options, including powerful Networks and Stunts covering gunplay, gunsmithing, and your homeland
* Updated gear and technology, with rules for sacred Relics, universal metalminds, Hazekiller gear, and airships
* A rogues' gallery of favorite characters from the new novels, including Steris, MeLaan, Bleeder, and Allik Neverfar
* Eight sensational yarns to help you run a quick pick-up game or kick off your campaign
Explore the New Horizon!
== External Links ==
*Product page on Crafty Games' website
== Notes ==
#mag-r5
Alloy of Law (rule book)

Alloy of Law is the second supplement released for the Mistborn Adventure Game. It focuses on updating the rules and world to Mistborn Era 2.
== Product Description ==
Secure your vials and strap on your six-guns!
It's 300 years after the fall of the Lord Ruler. The Final Empire is a distant memory, and the heroes who brought it down are legend. The rebels and thieving crews of old have been replaced with gunslingers, bounty hunters, shysters, and lawkeepers, and around every corner is a land of wild adventure, unlimited opportunity, ancient mystery, and ever-present danger.
This is The Alloy of Law.
Alloy of Law is a core supplement for the Mistborn Adventure Game, letting you and your friends leap headlong into the thrilling world of the fourth book in Brandon Sanderson's best-selling Mistborn series. Inside you'll find a wealth of new world information, game rules, and advice for setting your game during this all-new era, including:
*An exclusive original story from Mistborn creator, Brandon Sanderson!
*A comprehensive overview of the people, society, and history of the remade Scadrial, with new information not seen in the novel
*Updated character and Crew creation. Play a metalmind-slinging Ferring, one of the powerful koloss-blooded, or a Twinborn — master of Allomancy and Feruchemy alike
*Magic of The Alloy of Law era, including updates for all three Metallic Arts and rules for the godlike power of Compounding
*Rules for technology, guns, and gunplay — with a magical twist
*A gazetteer of the towns, cities, and key locations of the Elendel Basin and Roughs
*An exploration of the faiths, politics, and secrets of The Alloy of Law… and beyond
*Advice and inspiration for Narrators on running campaigns in The Alloy of Law era
*A rogues’ gallery of noted personalities in the era, including novel heroes Wax, Wayne, and Marasi
==External Links==
*Product page on Crafty Games' website
== Notes ==
#mag-r3
Allri Innate

Lady Allri Innate is a highborn woman married to Replar Innate in Elendel on Scadrial.
== History ==
Allri attended Lady ZoBell's party the evening after Bleeder's supposed attempt on her husband's life during one of his speeches. While at the party, she became a bit nauseous and decided to retire back to the governor's mansion to lie down. Her illness was likely caused due to her nerves and shock at the assassination attempt on her husband. During the party, Steris Harms asked after Allri's health while speaking to Replar.
Replar sent Allri and their children into safety after Lord Waxillium Ladrian convinced him that Bleeder was a serious threat to their safety.
It is unknown if she had any idea that Replar had been replaced by Bleeder.
== Notes ==
Allriandre Durkel

Allriandre Durkel is a single mother in Elendel on Scadrial. Her father was killed by Wayne before he became a lawman. Years later, she inherited Wayne's wealth following his death, allowing her to provide for her daughter. 
==History==
She was presumably born in the Roughs; her father was a bookkeeper in Far Dorest. Her father was a good man who regularly performed charity work, but Wayne accidentally killed him during an attempted mugging when he was sixteen years old. Wayne learned about the man's family, including Allriandre and her two siblings, during his trial. He began giving her family half of his earnings as a means of atonement. The children sometimes wrote him angry letters to let him know that he was not forgiven. 
Allriandre attended Elendel University and lived in Pashadon Hall, a girls' dormitory. She was considering going into law. Wayne visited Allriandre on the first of each month to bring her a stipend, at her mother's request. Allriandre carried an evanotype picture of her father in a locket and forced Wayne to look at it and acknowledge that he killed him. She always looked at Wayne with a frosty emotionless expression. She despised that Wayne insisted on delivering the stipend personally.
After graduating from university, Allriandre attempted to open an art studio. However, the business failed, and she became overwhelmed with a debt of at least 10,000 boxings. She had to raise her daughter Ruri on her own, without the girl’s father or any of Allriandre’s friends from university. She worked in a forge in Elendel, sorting pieces of metal. Despite her negative feelings towards Wayne, she relied on the payments each month to pay the rent on her apartment. Her responsibilities left her little time to read broadsheets; due to this she remained largely ignorant of the events surrounding the evacuation prior to the Set's attempt to destroy Elendel 
Following Wayne’s death, Allriandre returns to her apartment to her landlord scolding Ruri for painting the walls with toothpaste. She calms her daughter before two men arrive. The men are Wayne's accountants, who inform her that Wayne died stopping the Set's harmonium-trellium bomb from destroying Elendel. She had mixed feelings regarding the news of the death of the man who killed her father; upon reflection she decided that she was sorry that Wayne had died. She discovers from the accountants that she inherited Wayne’s wealth following his death, totalling approximately 120 million boxings. While previously in debt, Wayne’s assets make her around the fourth richest person in Elendel, and she optimistically plans to bring the rest of her family from the Roughs to the city. The two also give Allriandre a note written to her from Wayne; the note simply reads "Sorry".
==Trivia==
* Wayne's scene with Allriandre is purposefully awkward and is intended to demonstrate Wayne's deep-seated emotional need to prove that is he a good person.
* She may be named after Allrianne Cett and/or Beldre, as the Originators had achieved legendary status by the time of her birth hundreds of years after the Catacendre. 
== Notes ==
Category: Viewpoint characters
Allrianne's mother

Allrianne's mother is a noblewoman from the Western Dominance of Scadrial's Final Empire. 
She was married to Ashweather Cett and had two children, Allrianne and Gneorndin. She trained Allrianne in the ways of the Luthadel court despite residing in Fadrex City. Allrianne believed that her mother was grooming her to be an attractive bride with the intent to use her as a tool to further Ashweather's ambitions.
== Notes ==
category: possessive articles
Alm

Alm is a kingdom in southwestern Roshar that is a member nation of the Azish Empire. 
==Geography==
Alm is a small nation bordered by Yezier and Liafor. It is also adjacent to Shinovar, although the two nations are separated by the Misted Mountains. Most of Alm's territory lies between a large river and the mountains. It also has a small coastline on a bay connected to the Aimian Sea.
Alm has an area around 144,000 km2.
==Culture==
As a member of the Azish Empire, Alm is self-governing, but recognizes the Prime Aqasix as their emperor and generally follows Azir's lead in international politics.
Since Alm's population is ethnically Makabaki, its people generally have dark skin and hair, and the local language is presumably a variant of Azish. Alm and the nearby nation of Desh are considered to be more rural than other Azish nations, and local fashion consists of clothing that is lighter than that of their neighbors. 
==History==
=== Heraldic Epochs ===
During the Silver Kingdoms era, Alm was part of Makabakam. 
=== Era of Solitude ===
During the Era of Solitude, it joined other Makabaki nations to form the Azish Empire.
At some point after the Recreance and the subsequent scouring of Aimia, Alm experienced an influx of refugees from Aimia, although it is not certain when exactly this occurred and at what rate. It is also unclear how many refugees immigrated to Alm and what impact this might have had on the local culture and population.
Lift once visited Alm and enjoyed her time there, since relatively few people attempted to murder her.
=== The True Desolation ===
Due to their location on the western edge of Roshar, Steen and Alm were the first nations to report the arrival of the Everstorm, which worried Ghenna and the government of Tashikk.
Both Alm and Desh had ambassadors in Azimir when Yanagawn agreed to visit Urithiru.
== Trivia ==
* At around 144,000 km2, it is comparable in area to Tajikistan.
== Notes ==
Alornia

Alornia is the Personal State ruled by Kairominas.
== Setting ==
Alornia is a High Fantasy State. As such the technology level is around medieval times, but magic allows fantastical things to occur. Fantastical creatures, such as dragons, and magical items and artifacts exist within Alornia as well.
Alornia's sky contains the Grand Aurora, a blue-violet light that pierces storms and gives Alornia's ground a faint blue hue.
== History ==
Before Kai unified the State, Alornia featured forty different kingdoms all crammed into a single continent. As a result war was a constant, and the bloodshed only stopped when Kai united the kingdoms 50 years ago. It is possible there was more than one continent involved, too.
== Magic ==
The main magic system within Alornia is called Lancing, and is only usable by Kai. It allows him to manipulate energy and create force fields, among other things. Other magic also exists in Alornia, however, as Kai has found magical treasure in his adventuring days, including his enchanted sword Indelebrean. There is also a set of items known as Aurorastones, which allow various effects and can power foreign technology, and Boosts, which grant the individual enhanced abilities. 
== Capital ==
Alornia is also the name of the capital city of the State. It is a bustling city located at the center of Kai's power, whose architecture involves golden domes on top of towers. The city's weather is always sunny and nice, controlled to be so by an Aurorastone. The center of the city has a hill, atop which sits Kai's palace.
== Border States ==
Alornia has several Border States, where Liveborns compete for the special resources in the area.
== Notes ==
Altoki

Altoki is a listener who becomes one of the Fused.
Ulim selected Venli, Demid, Melu, Mrun, Altoki and five others to open themselves to "new power" during the Everstorm. The group was not aware that they were volunteering their bodies as vessels for the Fused, which would effectively destroy their original identities. Odium prevented Venli from being chosen by a Fused, but all of the other singers were either possessed or killed. Altoki was possessed by an unnamed Fused that seemed predatory and deranged.
== Notes ==
Aluki

Aluki was sergeant of the wall guard in Mokia. He was lanky and kept his black hair in a buzz cut. Directly after Alcatraz was named acting monarch of Mokia, he brashly named Aluki second in command. He would help Alcatraz by taking care of captured librarians or gathering the fastest Mokian soldiers. He's just somebody who is always around for Alcatraz to make comments towards and act as a sort of spokesperson for the other Mokians.
== Notes ==
Aluko

Aluko is a member of the ground troup in Igneous Cavern.
He guards the entrance which Spensa uses to get between Igneous and the caverns where she hunts rats. He dislikes Spensa and regularly stops her and searchs her belongings when she re-enters the caverns, mostly as an intimidation tactic. He is often rough when searching Spensa for contraband. Neither he or Jors recognise her when she returns in her pilots uniform, and salute her as she passes.
== Notes ==
Alvettaren

Alvettaren is an honorspren guard in Lasting Integrity on Roshar. She chooses to manifest a breastplate and a steel cap over close-cropped hair, all formed from her substance.
When Adolin Kholin offered to stand trial for humanity in an attempt to convince the honorspren to bond with humans and create new Windrunners, Alvettaren was assigned to guard him. She did not usually say anything, preferring to let Vaiu or the others converse with Adolin.
== Notes ==
Alwin

Alwin was the previous earl of Maelport. Ulric Stromfin and his right-hand man Quinn Jericho, pretended to be trusted by Alwin and have his authority to force Ealstan to obey them while they searched for Ryan Chu. After setting up Maelport as a base of operations, Ulric kept Alwin as prisoner in a pit. Ulric killed Alwin before Ealstan, Runian and Sefawynn could rescue him.
== Notes ==
Amala

Amala is an Epic and an acquaintance of Jonathan Phaedrus and Tia. Her powers and weakness are unknown.
== History ==
Amala was married to Dean Knighthawk. After her Epic powers manifested, she joined a team of would-be superheroes along with Jonathan Phaedrus, Abigail Reed, and Lincoln. She eventually succumbed to Calamity's corruption and was subsequently killed by Phaedrus. Her husband kept her body in stasis and repeatedly attempted to revive her using various Epic-derived healing technology, but he was unsuccessful. Some time after Calamity was defeated, she was finally revived, possibly by Phaedrus' healing power, though the complete story is somewhat complicated.
== Notes ==
Amark

Amark is a Bavlander and a member of Bridge Four on Roshar.
==Appearance and Personality==
He is described as "sniffly" and speaks with a strong Bav accent. When he lives in Bavland, he wears the grimy clothing typical of mineworkers. He exhibits empathy, as he is upset by Took commanding Szeth to harm himself.
==History==
Amark lived in the town of Ironsway in Bavland and presumably worked as a miner alongside Ton. He and Ton drank together in a run-down tavern with other miners, listening to Took tell fictionalized stories about his life and showing off his Truthless, Szeth. When Took ordered Szeth to cut himself, Amark protested, and became even more upset when Took told Szeth to slit his own throat. 
During the War of Reckoning, he became a bridgeman for Torol Sadeas's army on the Shattered Plains under unknown circumstances, and he was assigned to Bridge Four. Once Kaladin made the decision to save Bridge Four, he drastically reduced the casualties that they suffered on bridge runs, but they still lost Amark and Koolf. Kaladin later thought of Amark and other people that he was unable to save after Maps was killed.
== Notes ==
Category: Veden
Category: Bav
Ambition

Ambition is a Shard of Adonalsium. The Vessel of Ambition was Uli Da, but she was killed shortly after the Shattering. She at one point visited the Threnodite system.
It is uncertain whether or not Ambition once had a system of Investiture associated with her.
== History ==
The Shard Ambition was created when Adonalsium was Shattered by a group of people on Yolen around ten-thousand years before the overthrowing of the Cinder King. Uli Da took up Ambition and Ascended; she then made her way to the Threnodite system. 
Over seven-thousand years before the True Desolation, the Shard Odium arrived in the system. Odium desired to be the sole remaining Shard in the Cosmere and considered Ambition to be a dangerous rival; as a result, he had them as number one on his list of Shards to eliminate. Ambition, Odium, and Mercy fought one another in the space between the planets, struggling in all three Realms. Odium gained the upper hand and mortally wounded Ambition by tearing off chunks of her power, which altered the people of Threnody as well as the planets in the system. Ambition managed to escape the system, but she was killed and Splintered in another location despite fighting back. This left a wound on the Spiritual Realm and affected Threnody in "disturbing" ways, as well as having far reaching effects elsewhere in the cosmere.
== Influence ==
The Shard Ambition may have had a local manifestation of Investiture at one point in its past. Nazh gave Khriss records from the Homeland, which indicate that there used to be some sort of Investiture present on the planet prior to Ambition and Odium's fight. On the other hand, this Investiture may have existed prior to the arrival of both Shards. It is unknown if this Investiture is still in existence or not after Ambition fled the system.
There are several other notable sources of Investiture on Threnody that may be associated wholly or in part with Ambition. There appears to be excess Investiture in general, which infuses the spirits of some humans. The spirit of these people imprints upon this power, and when the person dies, the power remains behind in the form of a shade, a Cognitive Shadow with a low level of consciousness. In addition to the shades, the Evil is also present on Threnody. This force of darkness destroyed an entire continent, sending people fleeing from the Homeland and other regions of the Fallen World to the Forests of Hell for safety. Khriss indicates that she believes that this may be the product of a chunk of Ambition's power, twisting the people and the planet itself. There is no stable perpendicularity on Threnody, although there are some unpredictable and unstable perpendicularities that are of morbid but unknown origin.
It is unknown what, if any, impact Ambition's power may have had on the planets Monody and Elegy.
Endowment believes that they are better off for Ambition being dead.
== Trivia ==
* Ambition would be mono black in Magic: the Gathering.
* While technically fulfilling the requirement of not being on a planet, Ambition is not the Shard Brandon was thinking of when discussing a Shard that did not inhabit a planet.
== Notes ==
es:Ambición
Amuna

Amuna is an honorspren from Lasting Integrity in the Rosharan subastral, Shadesmar. She is responsible for caring for the deadeyes in Lasting Integrity.
== Appearance and Personality ==
Amuna is thin, limber, and willowy. She walks gracefully and manifests her clothing as a stiff shirt and a pleated skirt like a warrior would wear.
She is very loyal to the group of deadeyes as a whole, but not to each one individually; during Adolin's trial, she clearly prioritizes defeating the threat that she believes is posed by the humans over Mayalaran's comfort. However, she is sincere in caring for the deadeyes that can fit in the fortress and wishes they could care for more.
== History ==
Amuna was born sometime after the Recreance. At some point she took up residence at Lasting Integrity and was given oversight of the care of the deadeyes. In when the coalition of monarchs sent an emissary to the honorspren capital, Amuna took Maya from Adolin when they entered the fortress. She was present during some of Adolin's daily visits to Maya and was presumably busy giving Stormlight and other care to other deadeyes in the intervening time.
During Adolin's trial, Amuna personally testified against him on the opening day. She explained the devastating catastrophe that the Recreance had been to the honorspren population and discussed the possible ramifications of the current bonds, especially that of Dalinar and the Stormfather, being broken. She made an emotional plea not to send any more spren to suffer the fate of the deadeyes, her point reinforced by the presence of two of them sitting silently beside her.
On the second day of the trial, Adolin attempted to mount a defense but was interrupted by a coordinated attack among the audience; Amuna, obviously privy to the plan, brought Testament into the forum. She used Testament's very existence to prove that humans had not changed since the Recreance and still posed a great danger to the spren that they bonded. When the final witness against Adolin was revealed on the third and last day of the trial, Amuna led Mayalaran down to the podium. As Sekeir's attempts to discredit Adolin and the humans proved too much for Maya to bear, Amuna stepped forward and took one of her arms to keep her in place. After Maya finally was able to express that breaking the Radiant bond had been a mutual decision, Amuna was too stunned to stop Adolin from brushing her aside to reach Maya.
== Notes ==
Amydlatn

Amydlatn is a port city in eastern Thaylenah on Roshar. It is the closest port to New Natanan on the south.
Shallan Davar visited there while traveling from Kharbranth to the Shattered Plains on the Wind's Pleasure.
According to Tozbek, Amydlatn has a large collection of greatshells. The ship stopped there and picked up the "new kid" and some others, who were instructed by Tyn to assassinate Jasnah.
== Notes ==
An Accountability of Virtue

An Accountability of Virtue is an Alethi epic romance novel about Wema's love triangle with Brightlords Vadam and Sterling.
== Plot ==
Wema received the attentions of two Brightlords, Brightlord Sterling, an officer, and Brightlord Vadam, a man given land by the highprince. Initially, Wema only desires Sterling despite Vadam being the more financially prosperous of the two men. Her uncle, however, advocates for her to choose Vadam despite the fact that Vadam locked away her father. This leads her to doubt her choice when Sterling makes his affection for her clear. 
Wema's hesitation in responding to Sterling's affection nearly causes her to lose him for good. He tells her he will leave for the Shattered Plains, and she realizes both the vulnerability and respect in his regard for her. She tells him to wait and rushes to him, choosing Sterling over Vadam in the end.
== Sequel ==
In the sequel, Wema's mousy sister has to choose between a naval officer, a Thaylen banker, and the King's Wit after she receives attention at court. This likely is not a specific reference to Hoid, but rather to his position.
== History ==
Ardent Ellista read An Accountability of Virtue while she was at Jokasha Monastery. Ellista was an exceptionally gifted researcher, but she sometimes liked to escape the bustling monastery and read the romance epic. She tried to hide this from her fellow ardents, but Urv discovered her reading it in the forest. Ellista was surprised to learn that Urv had also read the book, and he offered to lend her the sequel in exchange for her help in translating a fragment of Dawnchant.
== Excerpts ==
== Notes ==