Dagger

Dagger-type weapons range from small Knives to not-so-small Daggers, which are mainly used by Thieves, Dagger-Assassins, Rogues, Ninjas, or Trap Ranger. Some daggers are specialized for non-Thief classes, but Acolyte-class based characters are unable to equip any Daggers.
Daggers are compatible with the passive skills Double Attack and Sword Mastery.
Size 	Damage
Small 	100%
Medium	75%
Large 	50%
=== Weapon Level 1 ===
Note: Forge denotes the Blacksmith ability Smith Dagger. These versions have 0 slots, but can have elemental or strong modifiers.
Name	Possible Slots	Level	Attack	Weight	Additional Notes
 	, 	1 	50 	60 	MATK +50. Ninja Only.
 	Smith, , 	1 	30 	50 	N/A
 	0 	1 	39 	60 	N/A
 	0 	1 	35 	50 	MATK +25.
 	0 	1 	39 	60 	N/A
 	0 	1 	39 	60 	N/A
 	Smith, , 	1 	17 	40 	N/A
 	Smith, , 	1 	43 	60 	N/A
 	0 	1 	43 	0.1 	Cannot be upgraded
 	0 	1 	45 	0.1 	Cannot be upgraded
 	0 	1 	39 	60 	N/A
=== Weapon Level 2 ===
Name	Possible Slots	Level	Attack	Weight	Additonal Notes
 	Smith, , 	2 	73 	60 	N/A
 	2 	2 	130 	60 	Assassin Cross Only.Set bonus with :
* HIT +10
* Max HP +5%
* Max SP +20
* Increases physical damage against [Large] size targets by 30%.
* Adds a 0.1% chance for when dealing physical damage, the user will have max ASPD for 7 seconds.
 	Smith, , 	2 	59 	50 	N/A
 	0 	2 	124 	0 	MATK +60. Character bound.
 	0 	2 	158 	0 	MATK +70. Character bound.
 	0, 	2 	70 	40 	Damage target's weapon by chance. Ninja Only.
 	3 	2 	110 	50 	Increased Back Stab damage.Inflict Bleeding on the target when using Back Stab by chance. Assassin Cross and Stalker Only.
 	, 	2 	95 	70 	Increased CRIT rate on Demi-Human by 10%. Ninja Only.
 	4 	2 	50 	60 	Assassin Cross Only.Set bonus with :
* HIT +10
* Max HP +5%
* Max SP +20
* Increases physical damage against Large size targets by 30%.
* Adds a 0.1% chance for when dealing physical damage, the user will have max ASPD for 7 seconds.
 	Smith, , 	2 	87 	70 	N/A
=== Weapon Level 3 ===
Name	Possible Slots	Level	Attack	Weight	Additonal Notes
 	0 	3 	142 	60 	Shadow Chaser Only.Increases Fatal Menace damage by 30%.Further increase damage with Fatal Menace by 2% for each upgrade above +6.+3 MATK increase for every upgrade above +6.
Set bonus with :
*HIT +5, MATK +5, reduces Masquerade-Enervation and Masquerade-Groomy SP cost by 20.
 	0 	3 	120 	0 	STR +1. AGI +1.Increases physical damage against Demi-Human race targets by 75%.Physical attacks bypass the defense of [Demi-Human] race targets by 20%.If used by a Rogue job type or Ninja, MAtk +90.Character bound.
 	, 	3 	110 	70 	Novice and Super Novice Only.
 	, 	3 	80 	70 	DEF +5. Thief and Ninja Only.
 	2 	3 	55 	55 	ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15. If the user's base level is 70 or higher, for every 10 base levels, ATK + 5. When found, will possess a random elemental property as an attached enchantment.
 	3 	3 	120 	70 	STR +1. AGI +2. DEX +1Increases the damage inflicted with Back Stab by 20%.Adds a 10% chance of using Bash Lv 10 when Back Stab is casted.
 	Smith, , 	3 	118 	80 	Indestructible
 	0 	3 	165 	0 	MATK +80. Character bound.
 	1 	3 	120 	90 	Increases physical damage against Demon and Undead race targets by 10%. ATK +5% when upgraded to +9. ATK +7% when upgraded to +12.
 	1 	3 	110 	50 	MATK +50. Creates a high chance of casting Illusion of Faceworm while you are attacking.
 	Smith, , 	3 	105 	70 	N/A
 	0, 	3 	120 	80 	Heal Lv 1 by chance.Ninja Only.
 	2 	3 	130 	70 	AGI +2. ASPD +3%.Adds a 3% chance of using Fatal Wound Lv 1 on the target when doing a physical attack.
 	1 	3 	107 	70 	MATK +70.Restore HP by chance.
 	0 	3 	150 	60 	Inflicting Curse by chance. Ninja Only.
 	0 	3 	130 	70 	INT +3. Ninja Only.
 	0, 	3 	64 	80 	Poison by high chance
 	0 	3 	120 	60 	MATK +100. INT +3. Ninja Only.
 	1 	3 	50 	65 	Increases ATK and MATK by 20 for every 3 refinements.When refine level is 6 or higher, increases physical and magic damage to all monsters by 5%.When refine level is 9 or higher, increases physical and magic damage to all monsters by an additional 5%.When physically attacking, gives a low chance to automatically cast Weapon Perfection Lv 1.
Set bonus with :
*ATK +10 for every weapon refinement.
Set bonus with :
*MATK +10 for every weapon refinement.
 	0 	3 	120 	0 	STR +1. AGI +1.Increases physical damage against Demi-Human race targets by 75%.If used by a Rogue or Ninja, physical attacks will deal Occult Impaction style damage.Character bound.
 	2 	3 	135 	50 	Adds a 10% chance of inflicting Poison on the target when using Sightless Mind.Adds a chance for when dealing physical damage, ATK +5% for 5 seconds.
 	0 	3 	64 	120 	Gain a small amount of zeny with each monster killed
=== Weapon Level 4 ===
Name	Possible Slots	Level	Attack	Weight	Additonal Notes
 	0 	4 	107 	60 	MATK +120. SP +100.Increases SP Recovery by 5%.Low chance of cursing self with every physical or magic attack.
 	0, 	4 	140 	60 	HP +20%, SP +15%, ASPD +2%. Assassin Only.
 	0 	4 	110 	70 	Polymorph monster by chance. Alchemist Only.
 	0 	4 	70 	50 	INT +5, MATK +10%
 	0 	4 	80 	40 	Pierces Demi-Human DEF, Resist +10% vs. Demi-Human
 	0 	4 	55 	40 	Curse by chance. Mage Only.
 	0 	4 	140 	55 	CRIT +90. Mage Only.
 	0, 	4 	110 	90 	Pierces Dragon DEF, +10% Exp vs. Dragon
 	0 	4 	50 	70 	SP +10%, SP +3 each attack
 	0 	4 	90 	70 	Pierces Demon DEF, Resist +5% vs. Demon, Resist -10% vs. Demi-Human
 	2 	4 	180 	50 	MATK+120, INT+3. Creates a low chance of casting Illusion of Faceworm Queen while you are attacking. Low chance of casting Level 1 Earthquake while transforming.
 	0 	4 	90 	50 	Perfect Dodge +20, Luck +5
 	0, 	4 	120 	70 	Blind by chance, Self-Blind by low chance
 	0 	4 	120 	0 	Increases physical damage against [Demi-Human] race targets by 75%.Physical attacks bypass the defense of [Demi-Human] race targets by 25%.Adds a 2% chance of using Lex Divina Lv 1 on the target when doing a physical attack.
+6 upgrade bonus:
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 5) x 5, til an upgrade of +14.
* Increases defense bypassing by 5%.
+9 upgrade bonus:
*Adds a 25% chance of using Wide Bleed Lv 1 when Sightless Mind is used.Character bound.
 	0 	4 	180 	80 	Reduces DEF by half, FLEE +10, Perfect Dodge +5
 	0, 	4 	80 	60 	Pierces DEF, Deals damage depending on target's DEF
 	0 	4 	125 	90 	CRIT +3. ASPD +3%. Ninja Only.
 	0 	4 	75 	50 	CRIT +30, +3% vs. Demi-Human, 50% chance to find when killing Brute
 	0, 	4 	70 	100 	Break Armor by chance
 	0 	4 	50 	0 	MATK +120. Reduces SP comsumption.Reduces variable cast time. Ninja Only.
 	0 	4 	50 	70 	Max SP +10%. Restores 3 SP is to the user when doing a physical attack.
 	0 	4 	84 	40 	All Stats +1.
 	3 	4 	120 	50 	Bleeding by chance
 	0, 	4 	140 	80 	Indestructible, +10% vs. Earth and Wind
 	0, 	4 	70 	100 	Break weapon by chance
 	1 	4 	130 	70 	LvL 1 Slow Casting by chance, LvL 2 Slow Casting by chance if upgraded to +9
 	4 	4 	50 	10 	MATK + 50. Various bonuses for different classes.
 	0 	4 	180 	100 	Status during WoE & PvP:
*Reduces target's DEF and MDEF to 1 for 5 seconds after each physical melee hit.
*ASPD increases according to upgrade level.
 	1 	4 	105 	105 	ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK +50. Additional MATK + ((Upgrade Level * Upgrade Level) / 2) up to a maximum Upgrade Level of 15.
 	0 	4 	80 	40 	+15% vs. Plant, Resist +15% vs. Plant, Pierce Plant DEF
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