nyuuzyou/wikis huggingface dataset:
Coaster Canyon

==Overview==
A vast canyon is yours to turn into a theme park.
The park consists entirely of a long, narrow canyon. Rides and paths can be quite awkward to build here at times.
==Scenario Guide==
The scenario guide can be found here.
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====Upgrades====
*Steel Twister Roller Coaster: Large loop & half loop
*Vertical Roller Coaster: Vertical Loop
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====Upgrades====
*Log Flume: Reverser Turntable
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==Other Notes==
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Coral Group Scenarios
Category:Guests at Given Date Objective
Coaster Canyon/Scenario Guide

Building most of the pre-designed tracked rides is next to impossible here in Coaster Canyon, so players will need to be careful from the start to neither block themwelves nor spend too much time building one tracked ride, as time might feel short herel. To start out, Research priorities to shops and stalls and as always, with maximum funding. The park itself would begin with a Swinging Ship and several shuttle coasters. After unlocking the Drinks Stall, players should direct the research priorities to Thrill Rides, and build the Go Karts and Gravitron/Top Spin the first chance they get. Once cash rolls in hand, will come coaster-building time.
When building new roller coasters, players should really try to keep their stations level with the tops of the cliffs whenever possible. One station tile above the empty canyon can cost up to 5 times its price at level ! A mixture of cheap (e.g. Side-Friction, Steel Mini) and maneuverable (e.g. Wooden Twister, Corkscrew) coasters will be needed here. Once a decent amount of rides is available, players should consider adding a Chairlift (or several) to connect the ridges of the canyon. As long as the player continually expands the park without running out of money, it should find this scenario rather easy to complete.
Category:Scenario Guide
Coaster Crazy

==Overview==
You have limited funds but unlimited time to turn this mountainside area into a vast roller coaster park.
The third-to-last scenario in Added Attractions, and the first scenario to introduce the "build 10 different roller coasters" objectives.
==Scenario Guide==
The scenario guide can be found here.
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====Upgrades====
*Steel Twister Roller Coaster: Launched Lift Hill
*Steel Twister Roller Coaster: Large Loop
*Vertical Drop Roller Coaster: Vertical Loop
*Wooden Roller Coaster: Vertical Loop
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====Upgrades====
*Log Flume: Reverser Turnable
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==Other Notes==
*This is the only scenario on Added Attractions and the first scenario without any time limit.
Category:RollerCoaster Tycoon Scenario
Category:Forest Scenario
Category:Silver Group Scenarios
Category:Build 10 Coasters Objective
Coaster Crazy/Scenario Guide

Coaster Crazy hardly needs an in-depth scenario guide, since it's a timeless objective. We will only give here a handful of tips for easier achievement.
Players should start by building a Wooden Wild Mouse, as it's fairly easy to get an excitement rating of 6.00 for cheap construction costs; then surrounding it with some less intense rides and shops. Once that's done, keeping a valid fee for the rides then at the gate. When cash starts rolling in, comes time for another roller coaster. By following this pattern, the 10 coasters should be open by October Year 3. Building a variety of flat rides — despite not being requested — would still bring some fresh bill with which the wise player can capitalize to accelerate the construction process.
Category:Scenario Guide
Coffee Shop

Coffee greatly increases the energy of guests. The drinks sold here will help alleviate the thirst meter, but it may increase their needs for a bathroom as with other food/drink stalls.
==Notes==
*In the first two games it resembles a classic American diner, while the RCT3 version resembles a canvas bag of coffee beans.
Category:Shops and Stalls
Category:Drink Stalls
Category:Shops and Stalls in RCT2
Category:Attractions
Category:Shops and Stalls in Loopy Landscapes
Color Grids

There are four types of grid colors in RollerCoaster Tycoon 1 Loopy Landscapes and RollerCoaster Tycoon 2 for scenarios: red, yellow, green, and purple. The Lines are not along tile edges, but like a cross inside a square. These land types have no effect on excitement, but make a good futuristic look or alien-like theme throughout your park. Example: Icarus Park
The Blueprint Grid is the land texture in the Roller Coaster Designer mode of RollerCoaster Tycoon 2. The surface is black with blue gridlines separating each tile. It only appears in RollerCoaster Designer and cannot be accessed in any scenario.
Category:Land Types
Category:Lists
Compact Inverted Coaster

===Construction===
Track has a tubular steel spine, connected to the outside edges of tubular steel running rails. Supports are large tubular steel posts. Trains hang underneath the track, held in position by wheels above, below, and inside the running rails.
===Special Track Elements===
*Banked Curves
*Vertical Loop
*Steep Twist
*In-Line Twist
*Half Loop
*Corkscrew
*Banked Helix
*On-Ride-Photo
===Constraints===
*Banked curves - 50° banking
*Maximum track slope - 60°
*Lift hill maximum slope - 25°
*Maximum height above ground - 118 ft
===Vehicles===
===Operating Modes===
*Continuous circuit mode
*Reversed-Inclince launched shuttle mode
*Continuous block section mode
===Pre-built designs===
====RollerCoaster Tycoon====
=====Scenarios=====
*Roller Coaster 3 (Volcania)
*Roller Coaster 2 (Dragon's Cove)
*Roller Coaster 2 (Southern Sands)
*Limit (Heide-Park)
====RollerCoaster Tycoon 2====
=====Build menu only=====
*El Condor
*Lobotomizer
=====Scenarios=====
*Vampire (Six Flags Belgium) (Can't be saved as pre-built ride. OpenRCT2 removed this limit)
*El Condor (Six Flags Holland)
*Compact Inverted Coaster (Rock 'n' Roll Revival)
====RollerCoaster Tycoon 3====
=====Scenarios=====
*Paradise Twister (Paradise Island)
===Other Information===
* The Suspended Looping Coaster allows compact track layouts and various types of inversions. The cars hang beneath the track, with the passengers' feet dangling below.
* This ride was called Suspended Looping Coaster in the original RollerCoaster Tycoon.
* The Polar Bear Rollercoaster is found in Antarctica, even though polar bears are found in the Arctic.
* Interestingly, Inverted Vertical Shuttle train is similar to Inverted Roller Coaster with the special track about vertical drops and slopes, but only operate in Reverse Incline Shuttle although many special tracks can make this ride as Circuit Mode and Circuit with Block Sectioned Mode. Unfortunately, operating those modes cause the ride Extreme Intensity and it is inevitable even though the ride designs are smooth.
===In Real Life===
The Compact-Inverted Coaster is based off of the designs by Vekoma. Vekoma is known for their SLC (Suspended Looping Coaster) which has many different designs but follows a very similar layout. Oddly in RCT3, the trains for the compact inverted coaster aren't similar to the ones made by Vekoma, but bear a resemblance to Giovanola's inverted trains. Giovanola's trains are the same design as the B&M Inverted trains, but seat only two riders instead of four. There has been 39 SLC's built in the world, and there are 6 layouts of the SLC (excluding custom layouts). There are only 2 custom layouts built, one follows the same design as the others except it has different supports while the other is completely unique. Some of the real Vekomas were featured in the real parks of both RCT1 and 2 (Heide-Park and Six Flags Holland respectively).
Category:Roller Coasters
Category:Roller coasters added in Loopy Landscapes
Category:Roller coasters in RCT2
Category:Roller coasters in RCT3
Category:Rides
Category:Attractions
Competitions

Competitions are special scenarios for the original RollerCoaster Tycoon game. These scenarios were created for the official "Hasbro Competition Land" held in 1999.
Almost all of the parks feature the same landscape with differing amounts of land owned, only the map of the later held Steel Twister Roller Coaster Competition is different. The only rides available are the ones subject to the "Design Challenge", with no other types of ride available. Moreso, no scenario includes shops/stalls, meaning players who opt to run the competition parks as a proper park will be forced to deal with guests' hunger, thirst, and other such problems only the stalls can satisfy without resorting to OpenRCT2's cheat system to add them to the park through the Object Selector. The objective of every scenario is to build the best ride you can, each scenario giving around $25,000 to build it. 
Here is the list of all eleven scenarios along with the winners:
*Steel Twister Roller Coaster Competition (won by Scott with Cretaceous Camp Tours)
*Go Karts Competition (won by Casey with Space Race)
*Steel Corkscrew Roller Coaster Competition (won by Gregg with The Ruins and by Tim with Liquid Steel II)
*Mine Train Roller Coaster Competition (won by Andy with Guardian of the Nile)
*Steel Roller Coaster Competition (won by Michael with Golden Twister)
*Bobsled Roller Coaster Competition (won by Simon with Desert Penguin's Revenge)
*Inverted Roller Coaster Competition (won by Bjorn with Gryphon's Flight)
*Suspended Roller Coaster Competition (won by Elliott with Mars Mania)
*Stand-Up Steel Roller Coaster Competition (won by Michael with Hanging Gardens and by Gonchar with Brutus' Revenge)
*Wooden Roller Coaster Competition (won by John with Sun Razor & Fireball)
*Steel Mini Roller Coaster Competition (won by David with Loco Train and Cesar's Race)
The Competition scenarios can be downloaded here.
The winning ride designs from these competition can be downloaded here.
Category:Descriptions
Category:Downloads
Compound Park

==Overview==
A park with two different climates provides a great source of variety.
The flat park is divided into a forest half and a desert half (that is also covered with trees) by an elongated body of water. It's a free entrance scenario.
===Pre-built Rides===
(none)
==Scenario Guide==
(Strategy guide for beating the scenario goes here)
==Available Rides==
===Transport===
(None)
===Gentle===
*Monorail Cycles
*Haunted House
*Merry-Go-Round
*Mini Golf
*Monster Trucks
*Spiral Slide
*Circus
===Roller Coasters===
*Side-Friction Roller Coaster
*Reverser Roller Coaster
*Wooden Wild Mine Ride
*Wild Mouse
*Steeplechase
===Thrill Rides===
*Magic Carpet
*Pirate Ship
*Motion Simulator
===Water Rides===
*Canoes
*River Rafts
===Shops and Stalls===
*Funnel Cake Shop
*Pizza Stall
*Sea Food Stall
*Drinks Stall
*Star Fruit Drink Stall
*Balloon Stall
*First Aid Room
*Cash Machine
*Toilets
*Toilets
==Available Scenery==
*Trees 
*Shrubs and Bushes
*Gardens
*Path Items 
*Fences and Walls 
*Walls and Roofs
*Mine Themeing
*Wonderland Themeing
*Wild West Themeing
*Giant Candy Themeing
==Researched Rides==
(Rides that need to be researched before they can be built)
===Transport===
*Miniature Railway
*Monorail
*Chairlift
=== Gentle ===
*Observation Tower
*Haunted Mansion Ride
*Dodgems
*Vintage Cars
*Car Ride
*Maze
*Cheshire Cats
*Flying Saucers
*Mini Helicopters
*Crooked House
*Ghost Train
*Space Rings
*Double-deck Observation Tower
*Ferris Wheel
===Roller Coasters===
*Twister Roller Coaster
*Lay-down Roller Coaster
*Air Powered Vertical Coaster
*Looping Roller Coaster
*Stand-Up Twister Coaster
*Hyper-Twister Roller Coaster
*Inverted Hairpin Coaster
*Inverted Roller Coaster
*Mine Ride
*Wooden Roller Coaster
*Inverted Shuttle Coaster
*Inverted Impulse Coaster
*Reverse Freefall Coaster
*Floorless Roller Coaster
*Mine Train Coaster
*Compact Inverted Coaster
*Multi-Dimension Roller Coaster
*Flying Roller Coaster
*Junior Roller Coaster
*Giga Coaster
*Vertical Drop Roller Coaster
*LIM Launched Roller Coaster
*Mini Suspended Coaster
*Corkscrew Roller Coaster
*Mini Suspended Flying Coaster
*Suspended Swinging Coaster
*Wooden Wild Mouse
*Mini Roller Coaster
*Inverted Vertical Shuttle
*Bobsleigh Coaster
===Thrill Rides===
*Go Karts
*Twist
*3D Cinema
*Top Spin
*Swinging Inverter Ship
*Enterprise
*Launched Freefall
===Water Rides===
*Log Flume
*Splash Boats
*River Rapids
*Bumper Boats
*Dinghy Slide
*Swans
===Shops and Stalls===
*Roast Sausage Stall
*Information Kiosk
*Sujeonggwa Stall
*Candyfloss Stall
*Hat Stall
*Souvenir Stall
*Sub Sandwich Stall
*Meatball Soup Stall
*Fried Rice Noodles Stall
*Fruity Ices Stall
*Iced Tea Stall
*Fried Chicken Stall
*Hot Chocolate Stall
*Lemonade Stall
*Coffee Shop
*Chicken Nuggets Stall
*Cookie Shop
*Burger Bar
==Researched Scenery==
(Scenery that needs to be researched before it can be built)
*Medieval Themeing
*Jungle Themeing
*Giant Garden Themeing
*Spooky Themeing
*Egyptian Themeing
*Jurassic Themeing
*Creepy Themeing
*Urban Themeing
*Water Feature Themeing
==Other Notes==
(Other notes about this scenario go here)
Category:Scenario
Category:VJ's scenario pack
Category:Custom-Made Material
Category:Downloads
Cosmic Craggs

==Overview==
While the setting here is straight from the pulp Sci-Fi book of yore, your challenge if all too real - to create a park that would make your space heroes proud! With only small patches of land to build on, the seeds for funding your own space race have already been sown..
Cosmic Craggs is the 14th scenario in RollerCoaster Tycoon 3.
==Objectives==
===Apprentice===
*Park Value: $20,000.00
*Total monthly ride income: $100.00
*Reward: New park unlock
===Entrepreneur===
*Park Value: $40,000.00
*Repay Loan
*Reward: New land available for purchase
===Tycoon===
*Park Value: $60,000.00
*VIP (Kara Oki) Breakdown Tolerance: Medium
*Reward: Buffalo (Wooden Coaster)
==Scenario Guide==
First thing to do is pause the game. Then sell ALL those weird looking flower things. They are worth about $16,000. Pay off your loan. Set your research to accomadate your needs and just build platform rides down near the entrance. You may need one roller coaster and another tracked ride to beat Tycoon level, but this still isn't that difficult of a scenario.
==Available Rides==
===Roller Coasters===
* Air Powered Coaster
* Floorless Roller Coaster
* Mini Coaster
* Standup Coaster
===Junior===
* Flying Saucers ride
===Thrill===
* Gravitron
* Zipper
===Water===
None
===Gentle===
* 3D Cinema
* Planetarium
===Transport===
* Monorail
===Pool===
===Other===
* Mini Helicopters
* Motorbike Races
==Available Shops & Stalls==
===Food Stalls===
*Cookies
===Drink Stalls===
*Space Shake
===Souvenir Stalls===
*UFO Balloons
===Facilities===
* A.T.M.
* First Aid
* Information
* Toilets
==Researched Rides==
==Available Scenery==
==Researched Scenery==
==Other Notes==
Category:RollerCoaster Tycoon 3 Scenario
Category:Scenario
Category:RollerCoaster Tycoon 3
Cradle of Civilization

==Overview==
You own an island of particular archaeological value. You've decided to fund its preservation by constructing a theme park based on the area's rich Mythological heritage.
This scenario takes place on a mythological island, with some close pre-built rides and a lot of space to buy. The player will find out that he/she can't take a loan in this scenario and remove some rides.
==Scenario Guide==
The scenario guide can be found here.
==Attractions ==
===Transport Rides ===
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==Other Notes==
Category:Scenario
Category:Time Twister Scenario
Category:RollerCoaster Tycoon 2 Scenario
Category:Expert Parks
Category:Expert Parks TT
Category:Expert Parks RCT2
Category:Park Value at Given Date Objective
Cradle of Civilization/Scenario Guide

While the objective and the open space in this scenario seem to make the task rather easy, the difficulty comes from the disability to take a loan. Luckily, there are some pre-built rides, but the first step to make is relocating all the underground paths to the surface for a better overview. Now, price the pre-built rides, gentle rides about $1.00-1.50 and thrill rides about $2-3. Next, open everything besides the Maze because guests are likely to get lost there and the queue time will be too long even after it has been shortened. What is worse, is that the Neptune Ride and Maze cannot be removed, so later in the game, it becomes neccessary to reduce their prices.
Start slowly, mark thrill and gentle rides on research, and put the missing thrill and gentle rides that are available to build. Price them at the same system, too. Now, if some money is left, build the Junior Roller Coaster and price it at $5. Now wait for money to accumulate, while placing benches as well as mechanics and handymen. An income opportunity would be selling the temple which totals to $40,000.
After ride tickets sales reached $5,000, start researching roller coasters, building them, and pricing them at $5 to $6 as well. Make sure to put in a few Cash Machines around the park so that guests will keep going on the rides. In the end, this strategy should make beating the objective with a park value more then needed easy. Eventually, the scenario is pretty easy while it is a struggle to fill all the space on the island in time. Buying more land is not advisable, since it is expensive and you will beat the scenario before.
Category:Scenario Guide
Crater Lake

==Overview==
A large lake in an ancient crater is the setting for this park.
This park takes place at a massive lake with a few small islands.
==Scenario Guide==
The scenario guide can be found here.
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==Other Notes==
* This scenario may be modeled after the real Crater Lake in Oregon.
Category:RollerCoaster Tycoon Scenario
Category:Scenario
Category:Sapphire Group Scenarios
Category:Guests at Given Date Objective
Crater Lake/Scenario Guide

The main difference about Crater Lake, compared to other parks, is that building on water is more expensive than building on land. This can also cause trouble to inexperienced players not accustomed to custom ride design. These should try their hands near the bordering land, since it is shallower and thus allows for more height above. On the other hand, being close to water increases the excitement rating of all roller coasters and the water isn't too deep, so altogether, any player should be fine here.
In order to win this scenario, players just have to build a typical theme park with a variety of rides and advertise to get the 1,300 guests. A pier network as in Paradise Pier2 can also ease that challenge for anyone frightened by Crater Lake's uneasy landscape.
Category:Scenario Guide
Crazy Castle

Crazy Castle is one of the three Beginner Scenarios of the vanilla version of RollerCoaster Tycoon 2.
__TOC__
==Overview==
Crazy Castle is quite an easy and fairly straightforward scenario to RCT2. Players have a large empty castle in which to build rides, as well as some land outside to build and dig their coasters out. They also can buy almost all of the land available in the map, even though that's not necessary.
== Scenario Guide ==
A Scenario Guide can be read here.
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Category:Beginner Parks
Category:Beginner Parks RCT2
Category:Emerald Group Scenarios
Category:Guests at Given Date Objective
Crazy Castle/Scenario Guide

==Scenario Guide==
It's best to start Crazy Castle with a few simple rides. Players should create a few gentle rides, several thrill rides, and one roller coaster ; then add two stalls and a restroom starting by May. Then comes hiring time : one or two handymen and two mechanics will do the trick. It's usually a good idea to limit their patrol areas, but it's important to remember to add the new rides as time goes by. This start can (and should) be accomplished without loaning any money.
Just before opening the park, players must make sure to get rid of the path around the castle and other pathways not readily needed at the moment. This is because the guests are seriously likely to get lost in the park and they usually do it on its unused pathways anyway. These pathways might be needed later on, so deleting only one path tile is really what it takes. The path in the turret east to the park's entrance can be demolished totally, there's no room in it for rides.
When it comes to research, an important element that will be needed (and which was absent of RCT1) is the Cash Machine, that allows players to refill their wallet when they hit low funds. If they're out of cash and there's none in the park, they'll leave. Plus, as clever players know, guests come back to the park, not time. It's therefore a solid option to tick in the player's to-do-list if they plan to make money.
Then comes another session of job-dating : players have to make sure that (it's an important rule of thumb to keep in mind at all times in RCT2) their whole "used surface" (the surface filled with guests & rides) is covered by staff with small patrol areas set. If covering their park's "used space" requires 12 handymen, 6 mechanics, 14 security guards & 4 entertainers, then "let it be done" : players have to hire and have the right amount of staff, if not more.
If by then some flat rides fail to attract guests in, then players should decrease their admission fee to $0.80 or lower. At this price, they never lose popularity. Another option for cash-driven players is to renew these rides by replacing them with brand new ones. Renewing a ride is an available legit option done with only a couple clicks in OpenRCT2, but in vanilla RCT2, it's demolition then reconstruction.
As important as they were in RCT1, if not more ; Advertisement campaigns will in most cases do the difference between success and fail in this scenario.
At this point, only player-made mistakes will prevent them from reaching the scenario's goal.
Category:Scenario Guide
Crazy Craters

==Overview==
In a far-off world where money is not needed, you must build an entertainment center to keep the people happy.
Aside from the landscape, Crazy Craters is nearly identical to Arid Heights, since it has the same guest goal and unlimited funds.
==Scenario Guide==
The scenario guide can be viewed here.
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==Completed Parks==
Crazy Craters2.jpg
Crazy Craters RCT.jpg
==Other Notes==
Category:RollerCoaster Tycoon Scenario
Category:Scenario
Category:Ivory Group Scenarios
Category:No Money Scenario
Category:Guests with Park Rating Over 700 Objective