Electric

Electric is an attack effect in the Super Smash Bros. series that debuted in the original Super Smash Bros. Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the paralyze effect, despite most attacks with the paralyze effect using electrical sound effects.
In Smash 64 only, characters hit by electric attacks briefly flash black, with their skeleton visible (except , whose suitless shape is seen instead; and and , whose bodies stay black but have their eyes protuding from them). This is no longer the case from Melee onward, as characters instead glow light blue after taking a hit. From Brawl onward, characters also use a special animation when hit by an electric attack, which has them continuously tremble in place during hitlag and before being launched, instead of using a single animation frame (this animation is shared for characters who are paralyzed).
In Smash 64, Melee, and Brawl, electric attacks always emit very loud sounds on hit. Starting in Smash 4, this has been toned down to a quieter "buzzing" sound.
In addition, electric attacks have several other effects:
*They multiply hitlag of an attack by 1.5x.http://www.smashboards.com/showthread.php?t=302576#jumphithurtboxeshttp://www.smashboards.com/showpost.php?p=14651044&postcount=2 In Melee, this multiplier only applied to the victim, not the attacker.
*In Smash 4, they cause attacks to inflict one more frame of hitstun than usual.
*They deal no damage to Yellow , which will not flinch.
*In Brawl and Smash 4, flame and electric attacks make Hotheads grow larger and more powerful (in Ultimate, all attacks can do this, albeit not as quickly).
Electric attacks are boosted by Electric Attack stickers in Super Smash Bros. Brawls The Subspace Emissary and the spirit skill or trait Electric Attack ↑ as well as certain Spirit Battle conditions in Super Smash Bros. Ultimate. Electric attacks are resisted by Electric Resist stickers in Super Smash Bros. Brawl and the support spirit skills Electric Resist ↑ in Super Smash Bros. Ultimate. These attacks also deal more damage to fighters equipped with a primary spirit with the trait Electric Weakness.
==List of electric attacks==
===By characters===
Character 	Move(s) 	Games
Captain Falcon 	Knee Smash (sweetspotted) 	
Captain Falcon 	Lightning Falcon Kick 	
Dark Pit 	Electroshock Arm 	
Dark Pit 	Electrocut Arm 	
Dark Pit 	Quickshock Arm 	
 	Forward smash 	
 	Up smash 	
 	Down tilt 	
 	Forward aerial 	
 	Forward throw 	
 	Grab aerial 	
 	Charge Shot 	
 	Screw Attack (last hit) 	
 	Phazon Laser 	
 	Lightning Punch 	
Dr. Mario 	Forward smash 	
Dr. Mario 	Shocking Sheet 	
Falco 	Lasers during back, up, and down throws 	
Falco 	 	
Falco 	 	
Falco 	Explosive Blaster 	
Falco 	Burst Blaster 	
Fox 	 	
Fox 	Charge Blaster 	
Fox 	Wolf Flash (sweetspotted) 	
Ganondorf 	Neutral attack (except sourspot in Brawl and Smash 4) 	
Ganondorf 	Down aerial 	
Ganondorf 	Dark Dive 	
Giga Bowser 	Up smash 	
Giga Bowser 	Neutral aerial 	
Giga Bowser 	Back aerial 	
Giga Bowser 	Down aerial 	
Giga Bowser 	Whirling Fortress 	
 	Zap/Zapple/Kazap 	
 	Gigaslash 	
 	Up tilt (when Arsene is summoned) 	
 	Dragon Uppercut 	
 	Demon God Fist 	
 	Up throw (beam) 	
 	10 Hit Combo (ninth hit) 	
 	Devil Blaster 	
 	Devil Fist (close hit) 	
 	Final Blaster 	
King Dedede 	Waddle Dee Toss (Waddle Doo lasers) 	
King Dedede 	Bouncing Gordo 	
Kirby (Copy Abilities)	Charge Shot 	
Kirby (Copy Abilities)	Thunder Jolt 	
Kirby (Copy Abilities)	PK Flash 	
Kirby (Copy Abilities)	Shadow Ball (charge hitbox) 	
Kirby (Copy Abilities)	Blaster (Falco) 	
Kirby (Copy Abilities)	Pikmin Pluck (thrown Yellow Pikmin) 	
Kirby (Copy Abilities)	Blaster (Wolf) 	
Kirby (Copy Abilities)	Charge Blast 	
Kirby (Copy Abilities)	Thunder (Robin) 	
Kirby (Copy Abilities)	Devil Blaster 	
 	Shocking Spin 	
Lucas 	Forward tilt (sweetspot) 	
Lucas 	Dash attack 	
Lucas 	Up tilt (tip) 	
Lucas 	Up smash 	
Lucas 	Down smash 	
Lucas 	Neutral aerial 	
Lucas 	Forward aerial (sweetspot) 	
Lucas 	Back aerial 	
Lucas 	PK Thunder 	
Lucas 	PSI Magnet 	
Lucas 	Down aerial (last sweetspotted hit) 	
 	Iai Counter 	
 	Shocking Cape 	
 	Iai Counter 	
Mega Man 	Forward smash 	
Mega Man 	Up smash 	
Mega Man 	Mega Legends (Buster beams) 	
 	Darkness Illusion (lightning bolt) 	
Mewtwo 	Neutral aerial 	
Mewtwo 	Pummel (in Melee and Smash 4) 	
Mewtwo 	Shadow Ball (charge hitboxes) 	
Mewtwo 	Floor attack 	
Mii Gunner 	Charge Blast 	
Mii Gunner 	Echo Reflector 	
Mii Gunner 	Full Blast 	
 	Punch () 	
Mr. Game & Watch 	Judge (number 5) 	
Ness 	PK Thunder 	
Ness 	PK Flash 	
Ness 	Dash attack 	
Ness 	Forward aerial 	
Ness 	Back aerial 	
Ness 	Rising PK Flash 	
Ness 	Lasting PK Thunder 	
Ness 	Rolling PK Thunder 	
Ness 	Forward PSI Magnet 	
Olimar 	All Pikmin-based attacks with a Yellow Pikmin (all smashes, all aerial attacks except for neutral aerial, pummel, all throws, Pikmin Throw and customs)	
Olimar 	Pikmin Chain (Yellow Pikmin) 	
 	Forward smash 	
 	Forward aerial 	
 	Down aerial 	
 	Thunder Jolt 	
 	Skull Bash 	
 	Thunder 	
 	Pummel 	
 	All throws 	
 	Forward tilt 	
 	Down smash 	
 	Back aerial 	
 	Volt Tackle 	
Pikachu 	Forward smash 	
Pikachu 	Forward aerial 	
Pikachu 	Down aerial 	
Pikachu 	Forward throw (back throw in Smash 64) 	
Pikachu 	Thunder Jolt 	
Pikachu 	 	
Pikachu 	Down smash 	
Pikachu 	Pummel 	
Pikachu 	Quick Attack 	
Pikachu 	All throws (except forward throw) 	
Pikachu 	Skull Bash 	
Pikachu 	Volt Tackle 	
Pikachu 	Thunder Wave 	
Pikachu 	Thunder Shock 	
Pikachu 	Shocking Skull Bash 	
Pikachu 	Meteor Quick Attack 	
Pikachu 	Quick Feet 	
Pikachu 	Thunder Burst 	
Pikachu 	Distant Thunder 	
Pikachu 	Forward tilt 	
Pikachu 	Neutral aerial 	
R.O.B. 	Forward smash 	
R.O.B. 	Diffusion Beam 	
R.O.B. 	Super Diffusion Beam 	
Robin 	All aerial attacks (neutral aerial in Ultimate only; Levin Sword) 	
Robin 	All smash attacks (Levin Sword) 	
Robin 	Pummel 	
Robin 	 	
Robin 	Thunder+ 	
Robin 	Speed Thunder 	
Samus 	Charge Shot 	
Samus 	Screw Attack (last hit) 	
Samus 	Forward and back throws 	
Samus 	Up throw (multi-hits) 	
Samus 	Grab aerial 	
Samus 	 	
Samus 	Dense Charge Shot 	
Samus 	Melee Charge Shot 	
Samus 	Screw Rush 	
Samus 	Apex Screw Attack 	
Sheik 	Chain (tip) 	
 	Magic (Thundaga) 	
Wario-Man 	Corkscrew 	
Wolf 	(shots) 	
Wolf 	Wolf Flash (sweetspot) 	
Wolf 	 	
Zelda 	Neutral attack 	
Zelda 	Up tilt 	
Zelda 	Dash attack 	
Zelda 	Forward smash (last hit) 	
Zelda 	Up smash 	
Zelda 	Lightning Kicks (sweetspot) 	
Zelda 	Pummel 	
Zelda 	Down throw 	
Zelda 	Neutral aerial (last hit) 	
Zelda 	Down aerial (sweetspot) 	
Zero Suit Samus 	Neutral aerial 	
Zero Suit Samus 	Up smash 	
Zero Suit Samus 	Forward throw 	
Zero Suit Samus 	Plasma Whip (whip body) 	
Zero Suit Samus 	Forward smash 	
Zero Suit Samus 	Plasma Wire 	
Zero Suit Samus 	Power Suit Samus 	
Zero Suit Samus 	Gunship lasers 	
Zero Suit Samus 	 	
===By items===
Item 	Attack 	Games
Assist Trophies 	Barbara: Shockwaves 	
Assist Trophies 	Elec Man: Thunder Beam 	
Assist Trophies 	Phosphora: Electric shots 	
Assist Trophies 	Wily Capsule: Lightning projectiles, ramming into the player 	
Beam Sword 	First hit of forward smash when used by 	
Fan 	First hit of forward smash when used by 	
Hothead 	Spark 	
Key 	Throw against enemies 	
Parasol 	First hit of forward smash when used by Captain Falcon 	
Poké Ball (Pokémon)	Bewear: first hit of uppercut 	
Poké Ball (Pokémon)	Dedenne: Discharge 	
Poké Ball (Pokémon)	Ditto: Transform (if the summoner possesses electric attacks)	
Poké Ball (Pokémon)	Lugia: Aeroblast, contact with body 	
Poké Ball (Pokémon)	Lunala: Moongeist Beam 	
Poké Ball (Pokémon)	Raikou: Spark 	
Poké Ball (Pokémon)	Zapdos: ThunderShock 	
Ray Gun 	Shots 	
===By enemies and bosses===
Enemy/Boss 	Attack 	Games
Crazy Hand 	Lasers 	
Crazy Hand 	Sweep attack 	
Crazy Hand 	Parts of drill attack 	
Crazy Hand 	Flying Punch 	
Crazy Hand 	Jet flight (comeback) 	
Crazy Hand 	Triple poke (second hit) 	
Crazy Hand 	Applause combo (fourth hit) 	
Crazy Hand 	Cross punch combo (startup) 	
Duon 	Blue laser attack 	
Feyesh 	Tentacle swipe 	
Ganon 	Lightning discs 	
Glunder 	Discharge 	
Jyk (zap variety)	Contact with body 	
Marx 	Eye lasers 	
Marx 	Giant mouth laser 	
Master Core 	Master Giant: Electric orbs 	
Master Core 	Master Beast: Dark Thunder 	
Master Hand 	Slamming punch 	
Master Hand 	Parts of drill attack 	
Master Hand 	Lasers 	
Master Hand 	Flying punch 	
Metal Face 	Laser 	
Plasma Wisp 	Plasma beam 	
Porky 	Beam attacks 	
Porky 	Lightning bolt 	
Rayquaza 	Dragon Pulse 	
Rayquaza 	Thunder 	
Spaak 	Spark and thunderbolt attacks	
Tabuu 	Electrical Shield 	
Tabuu 	Eye Lasers 	
Tabuu 	Off Waves 	
Waddle Doo 	Eye beam 	
Yellow Devil 	Lasers 	
===By stage hazards===
In addition to natural stage hazards, the Spirit Battle condition "The floor is electrified" creates a hazard that inflicts electric damage.
Stage 	Hazard 	Game(s)
Balloon Fight 	Sparks 	
Corneria 	Great Fox blaster charge 	
Kalos Pokémon League	Rayquaza in Dragon Chamber	
Midgar 	Ramuh's Judgment Bolt 	
Orbital Gate Assault	Forcefield 	
Unova Pokémon League	Zekrom's Fusion Bolt 	
==Trivia==
*In Ultimate, when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the reset animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again.
*In Melee, when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. Strangely, these moves have a normal hit effect, which makes this occurrence even stranger. This was fixed in Brawl, where they now have a proper normal. This also happens to Pichu, with these throws also being the only ones that don't cause recoil damage to it (besides dismissed Thunder), likely because they are not true electric attacks.
**This can also happen with numerous other throws in Melee if their damage/angle/knockback is altered, even if they retain a normal effect.
*When a character is hit by an electric attack in Brawl and they have high enough damage, the crowd doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
*In Ultimate, a bug exists where the knockback of an attack that triggers Finish Zoom starts during its freeze frames, causing victims to start launching with less knockback. The only attacks that are not bugged in this manner are attacks with the electric effect.
**This causes a functional difference between and , particularly with their Forward smashes. Despite otherwise being identical, Dark Samus uses the electric effect while Samus uses the flame effect, causing Dark Samus to KO at a lower percent if Finish Zoom is triggered.
==References==
Category:Effects