nyuuzyou/wikis huggingface dataset:
Jab grab

The jab grab is an advanced technique in Smash 64 where a player can cancel the first hit of their neutral attack with a grab. It is performed by doing a jab and then quickly grabbing (within the first three frames of the jab). 
==Applications==
While the technique can technically be performed by every character, it is only useful with characters who have a frame 2 jab (which includes , , and ). This is because these characters can connect their jab on frame 2 and then on the next frame, they can cancel the jab into the grab, while other characters cannot get their jab out in time if they perform the techique. The additional hitlag inflicted also makes the timing for the jab grab much more lenient. When the technique is performed, the jab will combo into the grab, both on hit and on shield, making it a very fast way to combo into a grab, as well as a quick and simple form of shield pressure. It can also be used as a faster alternative to a raw grab as the opponent will have less time to avoid a jab grab, as opposed to a grab on its own (since the jab comes out on frame 2, while the grab comes out on frame 6).
Level 8-9 computer opponents occasionally use this technique as well, more often with Mario and Pikachu.
This technique is highly useful in competitive play, and it is one of the key reasons why certain characters are considered better at pressuring, as not having this technique highly limits shield pressure.
Category:Character-specific terminology
Category:Techniques (SSB)
Category:Advanced techniques
Category:Pikachu
Category:Pikachu (SSB)
Category:Mario
Category:Mario (SSB)
Category:Luigi
Category:Luigi (SSB)
Category:Ness
Category:Ness (SSB)
Jackpot Opportunity

Jackpot Opportunity is a single-player event match in . The player controls and must collect 1000 coins in a coin battle against 3 other s, each with different custom moves. Unlike a normal coin battle, being KO'd is an automatic failure. Assist Trophies that appear in the match will only summon Isabelle.
 
==Progression==
This event is unlocked by clearing Oh Yeah, Luigi Time!. Completing the event unlocks the right path.
*Right path: Awards the Meowth trophy. Leads to Fitness Junkie.
Completing the event on normal or hard difficulty within 100 seconds awards a Countdown Lloid equipment.
==Trivia==
* The music used in this event, , normally plays on Town and City, rather than Smashville.
*Strangely, this event is a team battle with only one character on each team.
**Since 8-Player Smash doesn't support Coin battles, the yellow team is unselectable in normal Smash and Smash Ultimate doesn't have coin battles, this event is the only possible way for a yellow team to partake in one.
Jake (disambiguation)

Jake is a character from the Advance Wars: DS universe who appears as:
*a sticker from Brawl.
Jake may also refer to:
* - an Ultimate player from Florida.
* - a Melee spacie player from Texas.
* - a tournament director for Major League Gaming.
* - a tournament director from Maine.
* - a Melee player from Ohio.
*Jake Lokholm - a staff in NOA Product Testing.
Category:Stickers
James McCloud (disambiguation)

James McCloud may refer to:
*Fox McCloud's father from the series, who appears as:
**A trophy in Super Smash Bros. for Nintendo 3DS.
**A spirit in Ultimate.
*A racer from the series, appearing as a trophy in Super Smash Bros. for Wii U.
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Star Fox universe
Category:F-Zero universe
Category:Spirits
Japan Player Rankings

The Japan Player Rankings is a point-based list which ranks Japan's best Super Smash Bros. Ultimate players. It mostly takes into account these players' performances in Japanese tournaments while also including international results. The first list was revealed on July 30th, 2019 and spans from January 1st, 2019 to July 7th, 2019. The second list was revealed on January 14th, 2020 and spans from July 8th, 2019 to December 27th, 2019.
==July 2019 - December 2019==
|}
==January 2019 - July 2019==
|}
==External links==
*Japan Player Rankings on Red Bull's website: First Ranking, Second Ranking
*Full Top 100 Ranking of most recent period
*January 2019 - July 2019 Full Top 100
Category:Japanese Power Rankings
Japan SSBM Rank 2016

Japan SSBM Rank 2016 is a power ranking in the vein of SSBMRank that lists Japan's 50 best Super Smash Bros. Melee players. It was created by aMSa and Otoko and was posted on the Japanese website dx.smashbr0s.com by Kounotori on February 5th, 2017.
The ranking was calculated based on a point system. A Smasher's ranking at a tournament would be awarded points using the following formula:
((800 - (ranking / number of tournament participants) × 800) + top 4 bonus points) × tournament weight
The top 4 bonus points were given as follows:
*1st place: 400 points
*2nd place: 200 points
*3rd place: 80 points
*4th place: 30 points
The following tournaments were considered for the ranking, listed here alongside their tournament weight as used in the above formula:
*KVO × TSB 2016 Smavra DX division in Osaka (weighted × 1.8)
*CrazyHand 2016 in Osaka (weighted × 1.8)
*Battle Gateway series in Tokyo (weighted × 1.5)
*MasterHand series in Osaka (weighted × 1.5)
*Shulla-bra series in Fukuoka (weighted × 1.0)
*NINJA series in Northern Japan (weighted × 1.0)
*Chubu Convention series (weighted × 1.0)
*Nirai Kanai series in Okinawa (weighted × 1.0)
Smashers who participated in at least three tournaments were considered for the ranking, though those who only participated in three were given a 10% penalty to their total points.
A Smasher's top 6 point scores would be added together to determine their point total, which was then compared to that of other Smashers. In the case that a player had less than 6 point scores, the formula: total × 6 / number of participations was used. This point system was used to determine the top 50 and to rank places 11 through 50. The top 10 players were re-ranked based on their results in sets against other top 10 players. Players with more winning records were ranked higher. In cases of equal numbers of winning records (as between Shippu and Yu), whoever led in the head-to-head would be ranked higher; if that was still inconclusive (as between Nanashi and Kounotori), set win percentages against the top 10 was used to tiebreak.
 	Rudolph	aMSa	Shippu	Yu 	Nanashi	Kounotori	Sheik	Tapioka	K.F	s-royal	Winning records	1st tiebreak: head-to-head	2nd tiebreak: winning %
Rudolph 	 	2-2 	5-2 	2-1	2-0 	5-0 	1-0 	4-0 	5-0	3-0 	8 	 	85.3%
aMSa 	2-2 	 	1-3 	2-1	2-1 	1-1 	1-0 	1-0 	1-0	2-0 	7 	 	61.9%
Shippu 	2-5 	3-1 	 	2-1	4-5 	1-0 	1-2 	2-0 	1-1	1-0 	5 	2-1 Yu 	53.1%
Yu 	1-2 	1-2 	1-2 	 	1-0 	2-0 	0-0 	2-0 	1-0	1-0 	5 	1-2 Shippu 	62.5%
Nanashi 	0-2 	1-2 	5-4 	0-1	 	1-1 	1-1 	3-1 	2-2	1-0 	3 	 	50.0%
Kounotori	0-5 	1-1 	0-1 	0-2	1-1 	 	0-0 	8-7 	3-2	6-1 	3 	 	48.7%
Sheik 	0-1 	0-1 	2-1 	0-0	1-1 	0-0 	 	1-1 	1-0	0-0 	2 	 	50.0%
Tapioka 	0-4 	0-1 	0-2 	0-2	1-3 	7-8 	1-1 	 	7-4	2-2 	1 	 	40.0%
K.F 	0-5 	0-1 	1-1 	0-1	2-2 	2-3 	0-1 	4-7 	 	3-1 	1 	 	35.3%
s-royal 	0-3 	0-2 	0-1 	0-1	0-1 	1-6 	0-0 	2-2 	1-3	 	0 	 	17.4%
|}
==External links==
*Japan SSBM Rank 2016 as posted on dx.smashbr0s.com
*aMSa's Tweet announcing the ranking
Category:Japanese Power Rankings
Japan SSBM Rank 2017

Japan SSBM Rank 2017 is a power ranking in the vein of SSBMRank that lists Japan's 50 best Super Smash Bros. Melee players. It was created by and and was posted on the Japanese website dx.smashbr0s.com by on February 7th, 2018.
The ranking was calculated based on a point system. A Smasher's ranking at a tournament would be awarded points using the following formula:
((800 - (ranking / number of tournament participants) × 800) + top 4 bonus points) × tournament weight
The top 4 bonus points were given as follows:
*1st place: 400 points
*2nd place: 200 points
*3rd place: 80 points
*4th place: 30 points
Tournament weight was determined by the number of top players attending the tournament based on the Japan SSBM Rank 2016. Exceptions included , and who were all treated as top 10 players.
*Rank 1-10: 9 points
*Rank 11-30: 3 points
*Rank 31-50: 1 point
The total number of points determined the multiplier used for the tournament's weight.
The following tournaments were considered for the ranking:
*KVO × TSB 2017 Smavra DX division in Osaka
*CrazyHand 2017 in Osaka
*Battle Gateway series in Tokyo
*MasterHand series in Osaka
*Shulla-bra series in Fukuoka
*NINJA series in Northern Japan
*Chubu Convention series
*Okayama Battle Club series in Okayama
*ReSC, ReSF series in Okinawa
Smashers who participated in at least three tournaments were considered for the ranking.
A Smasher's top 5 point scores would be added together to determine their point total, which was then compared to that of other Smashers. In the case that a player had less than 5 point scores, the formula: total × 5 / number of participations was used. This point system was used to determine the top 50 and to rank places 11 through 50. The top 10 players were re-ranked based on their results in sets against other top 10 players. Players with more winning records were ranked higher. In cases of equal numbers of winning records, whoever led in the head-to-head would be ranked higher; if that was still inconclusive, set win percentages against the top 10 was used to tiebreak.
	aMSa	Rudolph	Yu 	Gucci	K.F	Shippu	Tapioka	Kounotori	Nanashi	Sanne	Winning records	1st tiebreak: head-to-head	2nd tiebreak: winning %
	 	1-0 	5-1	2-3 	2-0	1-1 	2-0 	0-0 	1-0 	2-3 	5 	1-0 Rudolph 	66.7%
	0-1 	 	3-1	4-0 	1-1	1-0 	2-0 	0-0 	2-0 	0-0 	5 	0-1 aMSa 	81.3%
	1-5 	1-3 	 	1-1 	1-0	1-1 	0-0 	3-0 	0-0 	2-0 	3 	1-0 K.F 	50.0%
	3-2 	0-4 	1-1	 	2-0	0-1 	0-0 	1-1 	0-0 	1-0 	3 	2-0 K.F 	47.1%
	0-2 	1-1 	0-1	0-2 	 	1-0 	4-1 	7-2 	4-4 	2-2 	3 	0-1 Yu, 0-2 Gucci 	55.9%
	1-1 	0-1 	1-1	1-0 	0-1	 	0-0 	0-0 	0-0 	3-1 	2 	 	54.5%
	0-2 	0-2 	0-0	0-0 	1-4	0-0 	 	4-2 	3-1 	1-1 	2 	4-2 Kounotori 	42.9%
	0-0 	0-0 	0-3	1-1 	2-7	0-0 	2-4 	 	5-2 	4-0 	2 	2-4 Tapioka 	45.2%
	0-1 	0-2 	0-0	0-0 	4-4	0-0 	1-3 	2-5 	 	2-1 	1 	2-1 Sanne 	36.0%
	3-2 	0-0 	0-2	0-1 	2-2	1-3 	1-1 	0-4 	1-2 	 	1 	1-2 Nanashi 	32.0%
|}
==External links==
*Japan SSBM Rank 2017 as posted on dx.smashbr0s.com
*aMSa's Tweet announcing the ranking
Category:Japanese Power Rankings
Japan SSBM Rank 2018

Japan SSBM Rank 2018 is a power ranking in the vein of SSBMRank that lists Japan's 50 best Super Smash Bros. Melee players. It was created by Falpan, one of the point calculators of the previous rankings, and posted on his blog on January 13th, 2019.
==Methodology==
The ranking was calculated based on a point system. A Smasher's ranking at a tournament would be awarded points using the following formula:
((800 - (ranking / number of tournament participants) × 800) + top 4 bonus points) × tournament weight
The top 4 bonus points were given as follows:
*1st place: 400 points
*2nd place: 200 points
*3rd place: 80 points
*4th place: 30 points
Tournament weight was determined by the number of top players attending the tournament based on the Japan SSBM Rank 2017. Exceptions included SFAT, Shunsuke and Sheik who were all treated as top 10 players.
*Rank 1-10: 9 points
*Rank 11-30: 3 points
*Rank 31-50: 1 point
The total number of points determined the multiplier used for the tournament's weight.
The following tournaments were considered for the ranking:
*KVO × TSB 2018 Smavra DX division in Osaka
*CrazyHand 2018 in Osaka
*Battle Gateway series in Tokyo
*Kurobura Series in Kanagawa
*MasterHand series in Osaka
*Shulla-bra series in Fukuoka
*Chubu Convention series
*Hirosuma Rev. 2 in Hiroshima
*Hokkaido Convention (HST series)
*Amaterasu series in Tokyo
*Liquid Crystal Melee series in Tokyo
Smashers who participated in at least three tournaments were considered for the ranking.
A Smasher's top 5 point scores would be added together to determine their point total, which was then compared to that of other Smashers. In the case that a player had less than 5 point scores, the formula: total × 5 / number of participations was used. This point system was used to determine the top 50 and to rank places 11 through 50. The top 10 players were re-ranked based on their results in sets against other top 10 players. The re-ranking was based off of the previous years' rules, but the exact details were not given. The matchup chart below lists the players in order of points gained, while the top 50 ranking shows the new order after re-ranking.
 	aMSa	Sanne	Shippu	Rudolph	Shunsuke	Nanashi	Zoma	Plata	Nagaimo	Sheik	Record (W-T-L)
aMSa 	 	4-2 	2-0 	1-0 	2-0 	0-0 	0-0 	0-0 	1-0 	2-0 	6-0-0
Sanne 	2-4 	 	8-9 	2-0 	1-3 	4-1 	1-3 	3-0 	3-2 	1-0 	5-0-4
Shippu 	0-2 	9-8 	 	0-1 	2-2 	1-0 	1-1 	5-0 	0-1 	5-1 	4-2-3
Rudolph 	0-1 	0-2 	1-0 	 	0-0 	0-0 	4-1 	0-0 	2-0 	1-0 	4-0-2
Shunsuke	0-2 	3-1 	2-2 	0-0 	 	0-0 	0-1 	2-0 	0-0 	0-0 	2-1-2
Nanashi 	0-0 	1-4 	0-1 	0-0 	0-0 	 	1-2 	1-1 	2-0 	0-0 	1-1-3
Zoma 	0-0 	3-1 	1-1 	1-4 	1-0 	2-1 	 	2-1 	2-0 	0-0 	5-1-1
Plata 	0-0 	0-3 	0-5 	0-0 	0-2 	1-1 	1-2 	 	0-1 	0-3 	0-1-6
Nagaimo 	0-1 	2-3 	1-0 	0-2 	0-0 	0-2 	0-2 	1-0 	 	0-0 	2-0-4
Sheik 	0-2 	0-1 	1-5 	0-1 	0-0 	0-0 	0-0 	3-0 	0-0 	 	1-0-4
==Rankings==
|}
==External links==
*Japan SSBM Rank 2018 on Falpan's blog
*Japan SSBM Rank 2018 on start.gg
Category:Japanese Power Rankings
Japan SSBM Rank 2019

Japan SSBM Rank 2019 is a power ranking in the vein of SSBMRank that lists Japan's 50 best Super Smash Bros. Melee players. It was created by , , , and and posted on January 10th, 2020.
|}
==External links==
*Japan SSBM Rank 2019
*blog post by MARINE (ranking artwork creator)
Category:Japanese Power Rankings
Japanese Style Online Ranking System

A Japanese style online ranking system was developed by for the Smash 64 community in order to establish a non-ELO objective ranking system. The system is inspired off the Japanese SSB64 community's rankings and thus, a player may only sign up with one character and the only legal map is . The ruleset is by default 4 stocks and best of one, but players may agree to change some rules. 
==Ranking==
SS tier
*Currently empty.
S tier
*Currently empty.
A tier
*
*
B tier
*
*
*
*
*
*
*
*
*
==External links==
*Smashboards thread
*Original Japanese rankings
Category:Global Power Rankings
Japanese tier list

The official Japanese tier list is based on the Japanese metagame of competitive Super Smash Bros. Brawl. Similar to the European tier list, there are no differences in gameplay between the North American, European, and Japanese versions of the game. However, the metagame of Japan is radically different from that of America and Europe (especially the stage list, which is only composed of , Smashville, and ), leading to significantly different tier results.
The list is current as of December 16, 2011.
==Tier list==
The tiers are split into these groups: God (S+), Top (S, A+, A), High (B, C), Middle (D, E), Low (F, G) and Bottom (H).
==Differences from the BBR tier list==
There are many differences between the NTSC and Japanese tier lists due to a different metagame. Ganondorf is not dead last; Zelda is over twenty places higher (sharing her spot with Sheik, neither having individual placements); Pikachu is significantly lower; and Fox and Pit also both rose over eight places higher.
The following chart shows the change between each character' NTSC and Japanese tier placements, as well as their change in tier letter. As the NTSC and Japanese tier lists have different tier names and different numbers of places in the list (NTSC has 38, while Japanese has 36), this list does not show the exact change by percentile or number of tiers.
Character	Rank change	Tier change
 	±0 	SS → S+
 	±0 	N/A
 	±0 	N/A
 	±0 	N/A
 	+2 	A- → A+
 	±0 	N/A
 	+8 	C → A+
 	+9 	C → A
 	+1 	B → A
 	-5 	A- → A
 	+1 	C+ → A
 	-3 	B → A
 	±0 	C+ → B
 	+4 	C- → B
 	-4 	C+ → B
Sheilda 	+8 	D → B
 	-1 	C → B
 	+3 	D → C
 	±0 	C- → C
 	-6 	N/A
 	-1 	D → C
 	-14 	B → C
 	±0 	D → C
 	+6 	E → D
 	+6 	F → D
 	-4 	N/A
 	+1 	N/A
 	+5 	F → E
 	-2 	D → E
 	-4 	D → E
 	+7 	N/A
 	-3 	E → F
 	+1 	F → G
 	+1 	F → G
 	-3 	F → G
 	±0 	F → H
==See also==
*List of SSBB tier lists (NTSC)
*European tier list
*Post-Brawl community tier list
==External links==
* SmashBoards thread for Japanese tier list
Category:Tier lists
Jason (disambiguation)

Jason may refer to:
*Smasher:Mew2King - Jason Zimmerman
*Smasher:Jason - A professional SSB player
*Smasher:ANTi - Jason Bates
*Smasher:FoCus - Jason Seen
*MLG Jason - Jason S. Rice
*Smasher:Jason Waterfalls - Jason Treul
*Smasher:JaySon - Jason Rammal
*Jason Adkins - A voice actor who voices Ike in English
*Jason Griffith - A voice actor who voices and Shadow in English in Brawl
Jeanne (disambiguation)

Jeanne is a character from the series. She appears as:
*a trophy in SSB4.
*the basis for one of Bayonetta's alternate costumes in SSB4 and in Ultimate.
*Two spirits in Ultimate.
Category:Bayonetta universe
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Jet pack (disambiguation)

Jet pack may refer to:
*The Rocket Belt, an item in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
*Rocketbarrel Boost, Diddy Kong's up special move.
*Rocketbarrel Barrage, Diddy Kong's Final Smash in Super Smash Bros. Brawl and Super Smash Bros. 4.
Jet the Hawk (disambiguation)

Jet the Hawk is a character in the series and appears as:
*A trophy in Brawl
*A sticker in Brawl
*A trophy in SSB4
*A spirit in Ultimate
Category:Trophies (SSBB)
Category:Stickers
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Category:Sonic the Hedgehog universe
Category:Sega
Jigglypuff (SSB)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-7
Clean hit 	8-11
Late hit 	12-21
Ending autocancel 	28-
Animation length 	39
|-
===Landing lag===
Animation length 	30
L-cancelled animation length	4
|Normal 
|-
|L-cancelled 
Category:Jigglypuff (SSB)
Category:Aerial attacks (SSB)
Category:Back aerials (SSB)
Jigglypuff (SSB)/Back throw

==Overview==
Jigglypuff slams its opponent backwards. It is a fairly standard back throw, dealing 16%, having high knockback and being a reliable KO move. It can KO Mario at 124% at the center of and at 91% when used at the ledge. The throw is not particularly fast although it is particularly slow either. It is overall a solid back throw although it is nothing outstanding.
==Throw Data==
|}
==Timing==
Invincibility 	4-23
Throw Release 	24
Animation length	49
|-
==Similar moves==
*Kirby (SSB)/Back throw
Category:Jigglypuff (SSB)
Category:Back throws (SSB)
Jigglypuff (SSB)/Down aerial

==Overview==
Jigglypuff performs a drill kick; spinning around while hitting opponents with its feet, then thrusts its feet downwards, launching opponents with weak set downwards knockback. The move consists of ten hits which each deal 3% damage for a total of 30% damage. Because of the move's set knockback, it has unimpressive edgeguarding potential compared to other meteor smashes although it can still be used for edgeguarding. This however gives the move very consistent combo potential when used on stage; being able to lead into almost all of Jigglypuff's ground moves; with an up tilt being useful at very low percents while an up smash or a Rest are effective followups at slightly higher percents. The move also has extremely low landing lag along with a landing hit with weak vertical knockback; resulting in the move still having excellent combo potential as well as being difficult to punish even if Jigglpuff does not Z-cancel the move. It is also Jigglypuff's fastest aerial; coming out on frame 4 and the move is also disjointed, having more range than the move's animation would suggest. 
The move does have some negative traits. The move has a noticeable amount of ending lag which makes a rising down aerial a damaging yet not highly effective move to use against grounded opponents. Additionally since it is a multi hitting drill kick, the move can be SDIed, which can prevent the opponent from taking full damage as well as allowing them to potentially avoid followups. 
Overall however, the move is considered a very useful part of Jigglypuff's moveset, being a fast and useful move for comboing and edgeguarding.
==Hitboxes==
===NTSC===
|}
===PAL===
|}
===Summary===
*
==Timing==
Initial auto-cancel 	1-3
Hits 	4-5, 7-8, 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29, 31-32
Ending auto-cancel 	33-
Ending auto-cancel (PAL)	40-
Animation length 	49
|Hitboxes 
|-
|Auto-cancel 
|-
|Auto-cancel (PAL) 
===Landing lag===
Hitbox 	1
Animation length 	8
L-cancelled animation length	4
|Normal 
|-
|L-cancelled 
Category:Jigglypuff (SSB)
Category:Aerial attacks (SSB)
Category:Down aerials (SSB)
Jigglypuff (SSB)/Down smash

==Overview==
==Hitboxes==
===NTSC-J===
|}
===NTSC-U/PAL===
|}
====Summary====
*
==Timing==
Feet intangible 	7-26
Clean hit 	7-10
Late hit 	11-26
Animation length	54
|Hitboxes 
|-
|Feet 
Category:Jigglypuff (SSB)
Category:Down smashes (SSB)
Jigglypuff (SSB)/Down special

==Overview==
Jigglypuff falls asleep for a few seconds before waking up (known as Rest). On the first frame and only the first frame of the move, there is a hitbox surrounding Jigglypuff, which deals high damage and extreme knockback (KOing at around 47% at the center of ). This makes it one of the most powerful moves in the game and due to its instant startup, it can be comboed into with a variety of moves, such as a , , or . Jigglypuff can also use teleporting (as well as momentum sliding in the Japanese version) to approach with Rest. 
With all its power and ability to make any player think twice about some things, Rest has by far the most ending lag of any move in the game, leaving Jigglypuff utterly vulnerable and helpless for 220 frames (about 3.7 seconds). If the move doesn't hit the opponent during its single frame of damage, virtually any opponent will be able to set up any punish such as with a smash attack, any combo starter or another powerful move that is otherwise too slow to connect. The move's extreme lag also makes it a guaranteed self-destruct if used with no ground below and no teammates are around to hit Jigglypuff; as a result, successfully connecting with a midair Rest is considered flashy, especially if it ends a match.
Rest includes 29 frames of intangibility at the start of the move. However, it is never worth using the move for the purpose of dodging an attack due to its extreme ending lag, which leaves Jigglypuff in a much more vulnerable position. 
The move was much weaker in the Japanese version as it only dealt 14% damage and had much lower knockback. It could not KO Mario at the center of Dream Land until 88%; making it even weaker than 's . The move was also nerfed in the PAL versions of the game as its hitbox was made smaller. This means that in order to land Rest, Jigglypuff has to be completely inside its opponent; which overall makes Rest harder to land.
==Hitboxes==
===NTSC-J===
|}
===NTSC-U===
|}
===PAL===
|}
====Summary====
=====NTSC-J to NTSC-U=====
*
*
**
*
=====NTSC-U to PAL=====
*
==Timing==
Hitbox 	1
Intangible 	1-29
Animation length	249
|-
|-
Category:Jigglypuff (SSB)
Category:Down special moves (SSB)
Jigglypuff (SSB)/Floor getups (back)

==Overview==
==Timing==
===Neutral getup===
Intangible 	1-24
Animation length	30
===Forward roll===
Intangible 	1-19
Animation length	35
===Back roll===
Intangible 	1-19
Animation length	35
Category:Jigglypuff (SSB)
Category:Getups (SSB)
Jigglypuff (SSB)/Floor getups (front)

==Overview==
==Timing==
===Neutral getup===
Intangible 	1-24
Animation length	30
===Forward roll===
Intangible 	1-19
Animation length	35
===Back roll===
Intangible 	1-19
Animation length	35
Category:Jigglypuff (SSB)
Category:Getups (SSB)
Jigglypuff (SSB)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-7
Clean hit 	8-11
Late hit 	12-23
Ending autocancel 	24-
Animation length 	39
|-
===Landing lag===
Animation length 	30
L-cancelled animation length	4
|Normal 
|-
|L-cancelled 
Category:Jigglypuff (SSB)
Category:Aerial attacks (SSB)
Category:Forward aerials (SSB)
Jigglypuff (SSB)/Forward smash

==Overview==
==Hitboxes==
|}
==Timing==
Clean hit 	12-14
Late hit 	15-19
Animation length	39
==Similar moves==
*Kirby (SSB)/Forward smash
Category:Jigglypuff (SSB)
Category:Normal attacks (SSB)
Category:Forward smashes (SSB)