nyuuzyou/wikis huggingface dataset:
Tf pumpkin bomb

tf_pumpkin_bomb is a explosive hazard generally used in the official Team Fortress 2 Halloween maps. In the official maps, they are spawned by a entity_spawn_manager. Although a hazard, it can be used to propel yourself across the map and damage enemy players. More information from the Team Fortress 2 Wiki can be found here.
==Keyvalues==
==Inputs==
==Outputs==
Tf spell pickup

==Entity description==
A spellbook pickup used in Helltower and dynamically dropped by killed players in any Halloween map that has spells enabled.
==Keyvalues==
==Inputs==
; Toggle
: Toggles the enabled/disabled status of the entity.
==Outputs==
; OnPlayerTouch
: Sent when the entity is picked up by a player.
Category:Team Fortress 2 Entities
Tf weapon club

tf_weapon_club is the base for all sniper melees. This arsenal of sniper melees consists of the Kukri, Conscientious Objector, Saxxy, Tribalman's Shiv, Bushwacka, and Shahanshah. The weapon, if created by "ent_create tf_weapon_club" appears invisible like any other weapon.
==Keyvalues==
==Inputs==
==Outputs==
Tf weapon compound bow

==Entity description==
tf_weapon_compound_bow is the entity for the sniper's primary weapons known as the Huntsman and the Fortified Compound. This weapon shoots tf_projectile_arrow. The arrows on this weapon can be ignited by a pyro or by a trigger_ignite_arrows. Like most projectiles, it is possible to reflect this projectile with the pyro's primary weapons and destroy them with the engineer's secondary weapon short-circuit.
==Keyvalues==
==Inputs==
==Outputs==
Tf weapon fists

==Entity description==
The hand based meleé weapons used by the Heavy. This includes both the default Fists as well as the Killing Gloves of Boxing, the Warrior's Spirit, the Gloves of Running Urgently, the Apoco-Fists, and the Holiday Punch. If this entity is spawned using ent_create tf_weapon_fists it will not appear in-game.
==Keyvalues==
==Inputs==
==Outputs==
Tf weapon handgun scout primary

tf_weapon_handgun_scout_primary is the Scout's primary weapon called the Shortstop. It is a four-barreled pistol modified into a peppergun and loaded with shotgun-like ammunition. If it is spawned in with the console command "ent_create tf_weapon_handgun_scout_primary" it will not show up in game.
==Keyvalues==
==Inputs==
==Outputs==
Tf weapon invis

==Entity description==
The entity used for the Spy's PDA2 weapon known as the Invis Watch, Enthusiast's Timepiece, Quäckenbirdt, Cloak and Dagger and Dead Ringer. If this entity is spawned using ent_create tf_weapon_invis it will not appear in-game.
==Keyvalues==
==Inputs==
==Outputs==
Tf weapon jar milk

tf_weapon_jar_milk is the Scout's secondary throwable weapon more known as the Mad Milk. This weapon fires a tf_projectile_jar_milk that coats enemies in milk similar to Jarate. After "firing" the weapon, it will take about 20 seconds until another jar can be thrown. The weapon, if spawned by "ent_create tf_weapon_jar_milk", appears invisible.
==Keyvalues==
==Inputs==
==Outputs==
Tf weapon lunchbox

==Entity description==
The entity used for the Heavy's secondary weapon known as the Sandvich, Robo-Sandvich, Dalokohs Bar, Fishcake, Buffalo Steak Sandvich and Second Banana. If this entity is spawned using ent_create tf_weapon_lunchbox it will not appear in-game.
==Keyvalues==
==Inputs==
==Outputs==
Tf weapon pipebomblauncher

==Entity description==
The entity used for the Demoman's secondary weapon known as the Stickybomb Launcher, Scottish Resistance, Sticky Jumper and Quickiebomb Launcher. If this entity is spawned using ent_create tf_weapon_pipebomblauncher it will not appear in-game.
==Keyvalues==
==Inputs==
==Outputs==
Tf weapon rocketlauncher

tf_weapon_rocketlauncher is the Soldier's default primary weapon. The weapon fires a tf_projectile_rocket. The trajectory of these rockets are not affected by gravity, however; they will travel in a straight line until exploding on contact with any surface or opponent. The weapons that use this entity are the Rocket Launcher, Original, Black Box, Rocket Jumper, and the Liberty Launcher. Different variants of this entity are tf_weapon_rocketlauncher_directhit and tf_weapon_particle_cannon.
==Keyvalues==
==Inputs==
==Outputs==
Tf weapon sniperrifle

==Entity description==
The entity used for the Sniper's primary weapon known as the Sniper Rifle, AWPer Hand, Sydney Sleeper, Machina, Shooting Star and Hitman's Heatmaker. If this entity is spawned using ent_create tf_weapon_sniperrifle it will not appear in-game.
==Keyvalues==
==Inputs==
==Outputs==
Tf weapon wrench

==Entity description==
Entity for the Wrench, the Southern Hospitality, the Golden Wrench, the Jag, and the Eureka Effect (melee weapons for the Engineer). Also used for upgrading constructions like Sentries, Dispensers, and Teleporters.
The Southern Hospitality causes bleed damage on hit, the Golden Wrench turns players into golden statues when killed, the Jag speeds up the building process, and the Eureka Effect teleports the Engineer back to spawn on alt-fire.
Tf weaponbase melee

It is used by all melee weapon entities in TF2 for fundamental melee weapon functions.
==Dedicated Console Variables and Commands==
;tf_weapon_criticals_melee <integer>
: Determines whether melee weapons are eligible for critical hits. 
:: 0 - Melee weapons do not randomly crit. 
:: 1 - Melee weapons can randomly crit only if tf_weapon_criticals is also enabled.
:: 2 - Melee weapons can always randomly crit regardless of the `tf_weapon_criticals` setting.
==Outputs==
Tf wearable demoshield

tf_wearable_demoshield is the base for all shields worn by the Demoman. This arsenal of shields consist of the Chargin' Targe, the Splendid Screen, and the Tide Turner. tf_wearable_demoshield, just like the other base entities, shows up as invisible when spawned using the developer console.
==Keyvalues==
==Inputs==
==Outputs==
Tf zombie

== Entity Description ==
An AI-controlled entity that attacks players. Despite the name, the entity is a skeleton and not a zombie.
Two skeleton types exist: team-colored and green. Team-colored Skeletons can only attack or receive damage from the opposite team, green Skeletons can attack or receive damage from either team.
There are 3 different ​sizes of Skeletons: Small, Normal​, and ​Kings. Normal Skeletons, when destroyed, ​drop 3 glowing skulls which then ​​​sprout​ into 3 ​Small Skeletons​ that then attack until destroyed. 
Skeletons can be spawned/controlled by a .
== Keyvalues ==
==Inputs==
==Outputs==
Category:NextBot Entities
The 7 hour war

The 7 hour war, just another mini-mod.
Somewhere in the Half-life timeline you will see a 7 hour during war,
The war where the combine's took over the world.
And this mod will show you how it looked like.
= Features =
* 8 fantastic maps.
* Bullet time.
* Weapon re-skins.
= Media =
The media is being worked on.
Screenshots will be added very soon.
= History =
I started making this mod for about a year ago.
It was dead for a month or six.
This is why:
* My mapping/coding buddy stopped.
* I was to busy with school.
* I started an other mod with 2 guys. (Its dead now)
= The Team =
Darkfortune - Teh guy in charge, coder, mapper, other little things.
Pretbek - Being an awesome mapper.
The Active Area Set

The Active Area Set (or AAS for short) is a concept in the navigation mesh of the . It is the set of Navigation Areas surrounding the Survivor team. The AI Director creates/destroys population as the AAS moves through the environment. It allows for hundreds of enemies using a small set of reused entities.
== See also ==
*L4D Level Design/Nav Meshes
*L4D Level Design/Nav Flow
*L4D Level Design/Advanced Nav Editing
*List of L4D Series Nav Mesh Attributes
*Navigation Meshes
*AI System of Left 4 Dead
Category:Left 4 Dead
Category:Left 4 Dead 2
Category:Glossary
The Aesthetics of Portal 2

A set of in-depth articles about the æsthetics of in the form of explaining where, why, and how these themes should be implemented in maps. These few pages are based on Rubrica's tutorial posted on Thinking With Portals.
== Gallery ==
File:Sp colo tbeam paint0241.jpg
File:Global shadow mapping.jpg
File:Large Emancipation Grid.jpg
File:overgrown test.jpg
== See also ==
http://wall_tutorial - Almost every wall in a Portal 2 map was made with this method
The Aperture Mesa Incident

The Aperture Mesa Incident 	The Aperture Mesa Incident
 	
Formed 	Oct 2008
Status 	Dead
Team 	Team
Revolution Studios 	
Progress 	Progress
Mapping, Coding, Finalising	Chapter One
Beta Testing 	None so far
Ready for Launch 	None so far
Are you ready to enter the MaDness?
== Story ==
The Aperture Mesa Incident is a Mod which will focus on the area around Aperture Science. You are Abi, a resistance member who is on an experience day with Aperture Science but while she is having fun in the testchmbers, odd occurances start to appear all over the area, and as a member of the Resistance, armed with the new upgraded skinable portalgun, you set out to stop them. On your journey you will see how the Aperture Science Military Androids come into being and how the hardware of Aperture Science really works.
==What's New?==
== Chapters ==
Chapter 1	Point of Origin 50% complete
Chapter 2	Mind Games
Chapter 3	Parasitic Invasion
Chapter 4	Border Patrol
Chapter 5	On to the Highways
Chapter 6	Welcome to City 42
Chapter 7	Free Runner
Chapter 8	Industrial Revolution
Chapter 9	Reunion
Chapter 10	Devil's Point
Chapter 11	Power Down
Chapter 12	Production Line
Chapter 13	Enter the MaDNeSS
== News ==
7 February 2009
The chapter list has been released to give a better idea of progress. Also we have decided to extend te first chapter to give a tutorial on how to use the portal gun.
28 January 2009
The new particles/portals are now up and running and they look great, also the first chapter is almost completed.
14 January 2009
sorry it's been so long but glitch after glitch have stopped the game from working so we are starting again from square 1. Over the weekend I will get the 'content mod' for portal and remake all of my maps to check, then we can carry on.
17 November 2008
The new game screen is working and I can access the 2nd and third maps but the first won't play ball... Ah well.
9 November 2008
Maps still won't load and the new game menu is still empty, any help will be appreciated, put it on the discussion page
3 November 2008
Yay! the menu screen has finally decided to make an apperance, for those out there having the same problems, compile it in release (duh!!!). But still no chapters on new game menu, hmm.....
26 October 2008
This page was finalised and tided up for the main progress of the Mod. I am hoping that Chapter One will be finished by the end of November.
Category:MLSTRM Mods
The Apocalypse of Eden

The Apocalypse of Eden (also known as The Apocalypse) is a first-person survival horror game.
The Apocalypse takes place in the same universe as Lunar Descent (2017) and Dissolution (2011). Like these mods, it places a strong emphasis on environmental design and story telling. The Apocalypse has a horror/survival focus, drawing inspiration from games like Amnesia and System Shock 2.
It was released Mar 15, 2022.
== Key features ==
* Avoid dangerous enemies: you are defenceless against the creatures now lurking in Ecclesiastes, and so must strive to avoid them.
* Original soundtrack and original voice acting.
* Discover the backstory through audio recordings and readable logs: dig deep into the backstory by searching for audio/readable logs scattered throughout the ship.
* Inventory system based puzzles: collect items and use them to solve environmental puzzles to progress.
* Atmospheric environments: exploring is essential to finding supplies. The Apocalypse's levels are dark and atmospheric.
* Subtitles: all dialogue is subtitled. There is also a Russian translation, which provides Russian subtitles and signs.
== Story ==
The crew of the XSS Ecclesiastes have morphed into horrifying monsters. With only the ship’s AI for guidance, you must survive by scavenging for supplies, overcoming obstacles and fleeing from the creatures roaming the ship’s decks.
== Links ==
*
The Battle of Philadelphia

(BOP) is a single-player modification set in the Half-Life universe. The story would have chronicled the city of Philadelphia, USA in the weeks following the events of City 17. This project would have been distributed for free and released incrementally in chapters. "The Battle of Philadelphia" was planned to emphasize characters and their extraordinarily difficult situation, and as such will involve story advancement through NPC dialog and their conveying of emotion. This would be familiar to players of .
===Features===
* New characters
* Variations on gameplay
* New NPCs
* Some new weapons
* & others
==Media==
Media, including higher resolution copies of the images here, is available from the mods official website.
Oct 2008 Update: The official site will be completely rebuilt soon. when it is, new media will be available here.
until then, enjoy these shots from the first map:
==Requirements==
As far as we know, this game will require an installed copy of , as well as the SDK Base - Orangebox. There is some confusion, however It may be the case that any Source game would suffice (in place of Half-Life 2), but at this time the development team is unsure. we do know that it works with HL2.
==History==
"The Battle of Philadelphia" has been in development since 2005. At its inception, the developers of this mod were in college, and as such, very busy. The two founding developers are now done with college, allowing more time for development work.
==Team==
The Battle of Philadelphia is being developed by Type 3 Studios.
The team currently includes:
* czarr - writer, director, choreographer
* vecima - programmer, level designer, modeler, texture artist, scripter
* Nicadeamas - level designer
* Nesretep - community relations
==Other info==
* Official Website
* BOP Mod Forums 
* Type 3 Studios
* Type 3 Studio's New Website
Category:Single Player Mods
The Beginner's Guide

is a narrative video game from Davey Wreden, the creator of . It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.
The engine of were based off the slightly modified version of the engine, which itself are based off the . It also features a weapon, .
== Gallery ==
== See also ==
* Trailer
The Color of Doom

With swarms of deadly robots ready to destroy Dangeropolis, the Jester readies to save the world with his amazing color-switching superpowers!
This fast-action third-person shooter is a tribute to classic arcade games like Contra and Smash TV, but with a hook: switch colors to go on the offensive or defensive! Blue hurts (and is hurt by) blue, while red damages (and is hurt by) red.
Run and jump with expertise to explore the robot factory’s mysterious inner workings and eventually destroy its very core! And always keep an eye out for a better gun!
== External links ==
* Homepage at Guildhall
* Download
The Fiona Project

== Gameplay ==
The Fiona Project is a two player co-operative FPS mixed with puzzles.
== Story ==
The story of The Fiona Project begins in Russia shortly after the Cold War. The Russians recently started production of a deadly virus that has the power to wipe out an entire nation. Two spies, one secret agent from the USA and a MI-6 agent from England, have been dispatched to stop the threat. Intelligence recently pinpointed the virus to a Russian royal palace containing a secret biological research facility. The Fiona Project begins with the two spies, Damien and Kat, breaking into the facility.
The mission is to locate the doctor and stop the Soviets from completing their biological weapons project at all costs.
== Media ==
* Game Trailer (Requires Windows Media Player)
* Game Design Document
* Concept Pitch (Flash)
== Known bugs ==
If Kat takes the key, the game cannot continue.
== Other info ==
* The Fiona Project website
* The Guildhall at SMU
Category:Multiplayer Mods
The Forgotten Ones

== Overview ==
The Forgotten Ones is a full conversion mod for HL2:EP2, developed by Bernt Andreas Eide.
=== Story ===
You are to be Grobuskna Vladinov. He was raised in Krakow, Poland but his family moved to Germany close to Swastika Forest during the second world war, his family is Jewish. But Grobuskna himself is a part of the Aryan race.
One morning just like any other morning, the Germans had decided to take captive all Jews. And their neighborhood got struck by the army, but since Grobuskna's family was different from the other Jews ( they were Aryans ) they were taken by Schienzel, who is the secret right hand of Josef Mengele.
Schienzel used Grobuskna's parents in several experiments, and Grobuskna himself were to stay in his mansion, one day when he woke up and no one was around, he figured out he would explore the mansion.
When he got to the basement, he saw something that changed his life forever.
This caused the disappearance of Grobuskna, and now he's back a few decades after to bring Schienzel to justice. But on his way not everything goes as expected.
So the main goal is to find Schienzel.
But on your way you have to fight, solve puzzles, read notes, find clues, etc...
It's a mix of reality, history and fantasy. And the theme is Survival Horror / Adventure.
=== Features ===
*Full-HDR Maps.
*Pushing the Source engine to its utter limits.
*Dynamic movement.
*Bleeding System.
*Inventory
*New Models, Characters, Weapons.
*New Textures.
*New HUD & GUI.
*Dynamic HUD.
*Ambience.
*Atmosphere.
*Detailed texturing.
*Touching storyline, storytelling, cutscenes.
*And much more...
== Release Date ==
09.12.2013 > Fully Stable Release!
== See also ==
* 
* 
Category:Steamworks games
The Fuga Project

The Fuga Project is a Half-Life 2 single player based modification for psychophysiological research as part of the EU research project "The Fun of Gaming: Measuring the Human Experience of Media Enjoyment". The mod was developed by a group of three students from the Blekinge Institute of Technology, GAMALab in Sweden.
==Overview==
The mod comes with 4 non-combined levels used to analyze different gameplay behaviors of players. There are still minor gameplay bugs. The game modifications were successfully used for several experiments. An academic paper on the modifications was published here (free download).
==Features==
* DLLs have been modified to automatically log in-game events to a text-file and a psychophysiological data collection system. It is a simple game metrics analysis system that can be extended to log a lot of different game metrics in Half-Life 2.
==Team==
BTH CISGS Mod Team (now GAMALab)
* Lennart Nacke
* Dennis Sasse
* Sophie Stellmach
==External links==
* Game and Media Arts Laboratory, Department of Interaction and System Design, BTH
The Ghastleybriar Zoo Incident

The Ghastleybriar Zoo Incident is a third-person action platformer developed in Source by team Battle Squirrel Galactica over a period of six months.
The game depicts the epic struggle of Edward Mump, zookeeper, as he attempts to return the Ghastleybriar Zoo to its former state. Armed with only his trusty sack, Mump scours the zoo for bizarre critters to recapture.
During his quest, he encounters cowardly Oddbobs, mischievous Grummies, and furious Rumpuses on the way to a climactic encounter with the terrifying Umbuggler.
== External links ==
* Homepage at Guildhall
* Download
* AI overview and video
The Inquisition

The Inquisition Mod is a Warhammer 40,000 based mod. You play as either the Imperial Guard or Chaos Cultists defending the Empire of Mankind or promoting the dark wishies of the Chaos Gods. This mod is mainly run by me (gecko) and my Swedish friend Maximorf, but if you wish to contribute anything however small please do, we are always looking for help.
== External links ==
* Official website
* 
Category:Multiplayer Mods
The Lab

is a Virtual Reality game allowing players to play a series of Valve's room-scale experiments set in a pocket universe within Aperture Science.
It is made in Unity with one minigame being made in .
There are 8 minigames, these includes:
Slingshot
Begin your career as a Calibration Trainee by recklessly destroying everything in the Aperture Storage Annex using the Core Calibration slingshot.
Longbow
Use your archery skills to defend your noble castle gate from a rampaging but adorable and equally noble horde of attackers.
Xortex
Are you a bad enough dude to become a Xortex ace? Relive the golden era of gaming -- only this time, it's all around you.
Postcards
Visit exotic, far-off locales from the comfort of your own head.
Human Medical Scan
Explore the intricate beauty of the human body through a highly detailed model created from a series of CT medical scans.
Solar System
Why watch shows about the vast majesty of space when you can jump in and see it for yourself? Have educational space-fun while putting Neil Degrasse-Tyson out of business.
Robot Repair
Can you repair a robot? Good, because Aperture Science's Human Diversity Outreach Program is now hiring. This is the only minigame that use engine.
Secret Shop
The fantasy equivalent of a twenty-four-hour convenience store is now open for business! Peruse artifacts, shop for familiars and cast a spell or two at Dota's Secret Shop! 
== See also ==
* The Lab on Wikipedia
* The Lab on Steam
	 
	 
Category:Games on non-Valve engines using Valve IP
The New Era

== Summary ==
Star Wars: The New Era ("TNE") is a total conversion of Half-Life 2, currently in development by Invision Games team. The focus of the mod is on trying to capture the atmosphere and beauty of various key locations of Star Wars, as well as creating a unique multiplayer experience through tactical, objective-based gameplay with a wide variety of gameplay options and player classes.
Star Wars: The New Era will allow players to experience the epic conflicts of the Star Wars universe in two popular time periods: The Clone Wars as well as the Galactic Civil War.
== Gametypes ==
*Team Assault
*Last Man Standing
*Capture the Flag
== History ==
The basic idea for the mod came from another mod for Jedi Academy, called "Movie Battles II". In 2006 some of its developers and community mappers decided to take a leap to the new, superb engine and to port the extremely unique Team Assault gameplay to Source.
It's first release target first as an open beta was planned to be the summer of 2008, but this date wasn't met due to large technical difficulties.
In August 2010 the project was rebooted, and had several new additions to its team.
== External links ==
*Official site
*
The Sacrifice

The Sacrifice is a DLC campaign for Left 4 Dead and a built-in campaign for Left 4 Dead 2. While originally slated for release only as a L4D campaign, The Sacrifice was delayed over five months and eventually released for both games.
The Left 4 Dead 2 version of the campaign includes all of the new weapons and special infected featured in the game. Additionally, the original Left 4 Dead characters models were ported over for the campaign, and new dialogue was recorded for them.
==New entities==
*func_button_timed
*func_extinguisher
*func_nav_avoidance_obstacle (was used in L4D1, like Dead Air 2)
*func_ragdoll_fader
*env_rock_launcher
*env_weaponfire
*logic_versus_random
*prop_fuel_barrel
*trigger_escape
== External links ==
*
Category:Left 4 Dead
Category:Left 4 Dead 2