SMOD: Redux Level Design/List of SMOD: Redux CFGs/skill

// ===========
// NPCs
// ============
// Barnacle
sk_barnacle_health		"35"
// Barney
sk_barney_health		"35"
// Bullseye
sk_bullseye_health		"35"
// Citizen
sk_citizen_health		"40"
// Combine Soldier
sk_combine_s_health		"50"
sk_combine_s_kick		"10"
// Combine Guard
sk_combine_guard_health	"70"
sk_combine_guard_kick	"15"
// strider
sk_strider_health		"350"
sk_strider_num_missiles1	"5"
sk_strider_num_missiles2	"7"
sk_strider_num_missiles3	"7"
// Headcrab
sk_headcrab_health		"10"
sk_headcrab_melee_dmg	"5"
// Fast Headcrab
sk_headcrab_fast_health	"10"
// Poison Headcrab
sk_headcrab_poison_health	"35"
// Manhack
sk_manhack_health		"25"
sk_manhack_melee_dmg	"20"
// Metropolice
sk_metropolice_health	"40"
sk_metropolice_stitch_reaction "1.0"
sk_metropolice_stitch_tight_hitcount "2"
sk_metropolice_stitch_at_hitcount "1"
sk_metropolice_stitch_behind_hitcount "3"
sk_metropolice_stitch_along_hitcount "2"
// Rollermine
sk_rollermine_shock		"10"
sk_rollermine_stun_delay "3"
sk_rollermine_vehicle_intercept "1"
// Scanner (City)
sk_scanner_health		"30"
sk_scanner_dmg_dive		"25"
// Stalker
sk_stalker_health		"50"
sk_stalker_melee_dmg	"5"
// Vortigaunt
sk_vortigaunt_health	"100"
sk_vortigaunt_dmg_claw	"10"
sk_vortigaunt_dmg_rake	"25"
sk_vortigaunt_dmg_zap	"50"
sk_vortigaunt_armor_charge "30"
// Zombie
sk_zombie_health	"50"
sk_zombie_dmg_one_slash	"10"
sk_zombie_dmg_both_slash	"25"
// Poison Zombie
sk_zombie_poison_health		"175"
sk_zombie_poison_dmg_spit	"20"
//Antlion
sk_antlion_health			"30"
sk_antlion_swipe_damage		"5"
sk_antlion_jump_damage		"5"
//Antlion Guard
sk_antlionguard_health		"500"
sk_antlionguard_dmg_charge	"20"
sk_antlionguard_dmg_shove	"10"
//Antlion Grub
//sk_antliongrub_health		"5"
//Ichthyosaur
sk_ichthyosaur_health		"200"
sk_ichthyosaur_melee_dmg	"8"
// Combine Gunship
sk_gunship_burst_size		"15"
sk_gunship_health_increments	"5"
sk_npc_dmg_gunship		"40"
sk_npc_dmg_gunship_to_plr	"3"
// Combine Helicopter
sk_npc_dmg_helicopter			"6"
sk_npc_dmg_helicopter_to_plr	"3"
sk_helicopter_grenadedamage		"30"
sk_helicopter_grenaderadius		"275"
sk_helicopter_grenadeforce		"55000"
// Combine Dropship
sk_npc_dmg_dropship		"2"
// Combine APC
sk_apc_health				"750"
// =================
// WEAPONS
// =================
sk_plr_dmg_ar2			"8"
sk_npc_dmg_ar2			"8"
sk_max_ar2				"90"
sk_max_ar2_altfire		"3"
sk_plr_dmg_alyxgun		"5"
sk_npc_dmg_alyxgun		"5"
sk_max_alyxgun			"150"
sk_plr_dmg_pistol		"5"
sk_npc_dmg_pistol		"5"
sk_max_pistol			"150"
sk_plr_dmg_smg1			"4"
sk_npc_dmg_smg1			"4"
sk_max_smg1				"250"
sk_plr_dmg_buckshot			"8"	
sk_npc_dmg_buckshot			"5"
sk_max_buckshot				"50"
sk_plr_dmg_rpg_round		"100"
sk_npc_dmg_rpg_round		"100"
sk_max_rpg_round			"6"
sk_plr_dmg_smg1_grenade		"100"
sk_npc_dmg_smg1_grenade		"100"
sk_max_smg1_grenade		"6"
sk_smg1_grenade_radius		"250"
sk_plr_dmg_sniper_round		"20"
sk_npc_dmg_sniper_round		"100"
sk_max_sniper_round			"30"
sk_plr_dmg_357				"40"
sk_npc_dmg_357				"40"
sk_max_357					"32"
sk_plr_dmg_crossbow			"100"
sk_npc_dmg_crossbow			"100"
sk_max_crossbow				"10"
sk_plr_dmg_airboat			"3"
sk_npc_dmg_airboat			"3"
//sk_dmg_sniper_penetrate_plr	"10"
//sk_dmg_sniper_penetrate_npc	"100"
sk_plr_dmg_grenade			"150"	
sk_npc_dmg_grenade			"150"
sk_max_grenade				"10"
sk_plr_dmg_crowbar			"10"
sk_npc_dmg_crowbar			"5"
sk_plr_dmg_stunstick		"10"
sk_npc_dmg_stunstick		"40"	// Kill a citizen in one hit
//sk_plr_dmg_satchel			"150"
//sk_npc_dmg_satchel			"75"
//sk_satchel_radius			"150"
// Mortar Synth projectile
//sk_dmg_energy_grenade		"2"
//sk_energy_grenade_radius	"100"
sk_dmg_homer_grenade		"20"
sk_homer_grenade_radius		"100"
//sk_plr_dmg_tripmine			"150"
//sk_npc_dmg_tripmine			"125"
//sk_tripmine_radius			"200"
sk_plr_dmg_fraggrenade 		"125"
sk_npc_dmg_fraggrenade		"125"
sk_fraggrenade_radius 		"250"
// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger		"75"
sk_suitcharger_citadel		"500"
sk_suitcharger_citadel_maxarmor	"200"
sk_battery			"15"
sk_healthcharger		"50"
sk_healthkit		"25"
sk_healthvial		"10"
// Combine balls
sk_combineball_seek_angle	"15"
sk_combineball_guidefactor	"1.0"
// NPC damage adjusters
sk_npc_head		"3"
sk_npc_chest	"1"
sk_npc_stomach	"1"
sk_npc_arm		"1"
sk_npc_leg		"1"
// player damage adjusters
sk_player_head		"3"
sk_player_chest		"1"
sk_player_stomach	"1"
sk_player_arm		"1"
sk_player_leg		"1"
// Allies
sk_ally_regen_time	"0.2"
// Jeep
sk_max_gauss_round	"30"
//SMOD SETTINGS START HERE
//NPCs
sk_bullsquid_health	"175"
sk_bullsquid_dmg_bite	"15"
sk_bullsquid_dmg_whip	"75" //Technically, Not actually used. But here as reference.
sk_dmg_spit_grenade			"20"	
sk_spit_grenade_radius		"75"
sk_houndeye_health		"70"
sk_houndeye_dmg_blast	"50"
sk_combine_ace_health "100"
sk_zombie2_health "40"
sk_zombie2_dmg "10"
sk_zombie_soldier_health	"100"
//Weapons
sk_max_hopwire "5"
sk_dmg_anm14 "40"
sk_anm14_radius "150"
sk_plr_dmg_ak47 "17"
sk_npc_dmg_ak47 "17"
sk_plr_dmg_grease "8"
sk_npc_dmg_grease "8"
sk_plr_dmg_mp5_max "12"
sk_plr_dmg_mp5_min "4"
sk_plr_dmg_kar98 "100"
sk_npc_dmg_kar98 "20"
sk_plr_dmg_svd_scale "1"
sk_npc_dmg_svd_scale "0.75"
sk_max_molotov "5"
sk_npc_dmg_molotov "150"
sk_plr_dmg_molotov "150"
sk_max_tripwire "5"
sk_max_scissor "10"
sk_max_flare_round "20"
sk_plr_dmg_gauss			"10"
sk_plr_max_dmg_gauss		"100"
sk_satchel_radius "300"
weapon_flamethrower_maxfuel 300
weapon_flamethrower_recharge_rate 5 
weapon_flamethrower_recharge_useammo 0
weapon_flamethrower_damage 1
//Custom Ammo 
//Rifle Rounds
item_customammo1_model "models/items/box_oicw.mdl"
item_customammo1_quantity "30"
sk_max_customammo1 "120"
//Heavy Rifle
item_customammo2_model "models/items/boxsniperrounds.mdl"
item_customammo2_quantity "10"
sk_max_customammo2 "40"
//Sniper
item_customammo3_model "models/items/box_sniper.mdl"
item_customammo3_quantity "10"
sk_max_customammo3 "20"
//Gauss Rounds
item_customammo4_model "models/items/item_gaussammo.mdl"
item_customammo4_quantity "25"
sk_max_customammo4 "100"
//Minigun Ammo - LEAVE AT 0!
item_customammo5_model "models/items/boxsrounds.mdl"
item_customammo5_quantity "0"
sk_max_customammo5 "0"
//UNUSED
item_customammo6_model "models/items/boxsrounds.mdl"
item_customammo6_quantity "900"
sk_max_customammo6 "999"
item_customammo7_model "models/items/boxsrounds.mdl"
item_customammo7_quantity "10"
sk_max_customammo7 "50"
item_customammo8_model "models/items/boxsrounds.mdl"
item_customammo8_quantity "10"
sk_max_customammo8 "100"
item_customammo9_model "models/items/boxsrounds.mdl"
item_customammo9_quantity "10"
sk_max_customammo9 "100"
item_customammo10_model "models/items/boxsrounds.mdl"
item_customammo10_quantity "10"
sk_max_customammo10 "100"