nyuuzyou/wikis huggingface dataset:
Gears of War 3 (May 11, 2011 prototype)

A prototype of Gears of War 3 for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* Original filename: Gears of War 3 (Apr 05, 2011) [Also BitGame and FlintGame XEXs].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gears of War 3 (May 19, 2011 prototype)

A prototype of Gears of War 3 for the Xbox 360.
==Notes==
* Predate the final build by two months.
* Original filename: Gear_Xbox360_[2011-05-19_15.29]_[WWSKU].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gears of War 3 (May 8, 2011 prototype)

A prototype of Gears of War 3 for the Xbox 360.
==Notes==
* Predate the final build by two months.
* Original filename: Gear_Xbox360_[2011-05-08_10.38]_[WWSKU].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gears of War 3 (Nov 24, 2010 prototype)

A prototype of Gears of War 3 for the Xbox 360.
==Notes==
* Predates the final build by 8 months.
* Original filename: Gears of War 3 (7569, Nov 24, 2010) [CL 708454].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gears of War 3 (Oct 12, 2011 prototype)

A prototype of Gears of War 3 for the Xbox 360.
==Notes==
* Postdates the final build by 3 weeks and 1 day.
* The title screen had Beta mark.
* Original filename: Gear_Xbox360_[2011-10-12_02.59].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gears of War 3 (Sep 14, 2011 prototype)

A prototype of Gears of War 3 for the Xbox 360.
==Notes==
* Predates the final build by 6 days.
* Original filename: Gears of War 3 (Sep 14, 2011 02.40.00) [GoW3land XBOX_20120514I790FG].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gemini Golf (Feb 15, 2008 prototype)

A prototype of the unreleased Gemini Golf for Nintendo Wii.
==Notes==
* Uses the Title ID and internal name from Stormfront's previous game, The Spiderwick Chronicles (R48P7D)
* Uses a placeholder Game ID/save folder (0001000030303030).
* Developed by Stormfront Studios, it was closed on March 31st, 2008, a little over a month after this prototype.
Gene Troopers (Jul 22, 2005 prototype)

A prototype of Gene Troopers for the Xbox.
==Notes==
* Predates the final US build by three months (the first available retail build).
* Game boots with a screen saying that the game is a preview version and that some features are under construction and some cutscenes are missing.
* L + Back activates a profiler debugger.
* XBE information:
** Internal Name: Gene Troopers
** Maker ID and Product Number: -
** Executable Name: default.xbe
** Executable checksum (MD5): 0d424297ea077304e6d04411fdf73430
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Gene Troopers (1).png
Xbox - Gene Troopers (2).png
Xbox - Gene Troopers (3).png
Xbox - Gene Troopers (4).png
Xbox - Gene Troopers (5).png
Xbox - Gene Troopers (6).png
Xbox - Gene Troopers (7).png
Xbox - Gene Troopers (8).png
Xbox - Gene Troopers (9).png
Xbox - Gene Troopers (10).png
Xbox - Gene Troopers (11).png
Xbox - Gene Troopers (12).png
Xbox - Gene Troopers (13).png
Xbox - Gene Troopers (14).png
Xbox - Gene Troopers (15).png
Xbox - Gene Troopers (16).png
Xbox - Gene Troopers (17).png
Xbox - Gene Troopers (18).png
Xbox - Gene Troopers (19).png
Xbox - Gene Troopers (20).png
Xbox - Gene Troopers (21).png
Xbox - Gene Troopers (22).png
==Origin==
Xbox - Gene Troopers.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
General Knowledge for Dummies (Prototype)

A prototype of General Knowledge for Dummies for Nintendo DS.
Debug mode can be enabled from the main menu, and allow to cheat all the questions, by always sorting them in the same order or auto-validating everything as correct
==Screenshots==
General-knownledge-for-dummies-debug-on-menu.png|Main menu with debug option
General-knownledge-for-dummies-debug-known-answer-order.png|Example of a minigame with debug, answer order are fixed and always the same
==Origin==
File:FAERzPSVQAYqmR-.jpg
File:FAERyI2UcAE01I1.jpg
==See also==
Forest of Illusion's original tweet.
Generator Rex: Agent of Providence (Feb 28, 2012 prototype)

A prototype of Generator Rex: Agent of Providence for the Xbox 360.
==Notes==
* Postdates the final build by over 5 months.
* Original filename: Generator_Rex-2012-02-28.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Generator Rex: Agent of Providence (Sep 1, 2011 prototype)

A prototype of Generator Rex: Agent of Providence for the Xbox 360.
==Notes==
* Predates the final build by 14 days.
* Original filename: Generator_Rex-2011-09-01.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Genji: Dawn of the Samurai (Jul 13, 2005 prototype)

A prototype of Genji: Dawn of the Samurai for the PlayStation 2.
==Notes==
* Predates the final US build by 14 days.
* NTSC prototype.
* English localization prototype.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Genji Full Version 7-13-2005 (1).png
Genji Full Version 7-13-2005 (2).png
Genji Full Version 7-13-2005 (3).png
Genji Full Version 7-13-2005 (4).png
Genji Full Version 7-13-2005 (5).png
Genji Full Version 7-13-2005 (6).png
Genji Full Version 7-13-2005 (7).png
Genji Full Version 7-13-2005 (8).png
Genji Full Version 7-13-2005 (9).png
Genji Full Version 7-13-2005 (10).png
Genji Full Version 7-13-2005 (11).png
Genji Full Version 7-13-2005 (12).png
Genji Full Version 7-13-2005 (13).png
==Origin==
PS2 - Genji Full Version 7-13-2005.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Genji: Dawn of the Samurai (May 12, 2005 prototype)

A prototype of Genji: Dawn of the Samurai for the PlayStation 2.
==Notes==
* Predates the final Japanese build by four days.
* Titlescreen is marked as an E3 version
* Game starts at an tutorial
* A bunch of stages from the map are playable
* Waiting long enough will return the game to the titlescreen
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
GenjiE3_Title.png|Titlescreen
GenjiE3_Tutorial.png|Tutorial
GenjiE3_Map.png|Map
GenjiE3_Cutscene.png|Cutscene
GenjiE3_Options.png|Options Menu
GenjiE3_Gameplay1.png|Gameplay
GenjiE3_Gameplay2.png|Gameplay
GenjiE3_Gameplay3.png|Gameplay
==Origin==
PS2 - Genji E3 Demo 5-13-05.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Genma Onimusha (Dec 5, 2001 prototype)

A prototype/prerelease build of Genma Onimusha for the Xbox from 2001-12-05 (a single day before the retail version's timestamp! Wow!).
==Debug Features==
There is a debug pause / freeze frame feature available. This is also available in the Nov 9, 2001 prototype.
* To activate, hold White, then hold R Trigger. Keep holding R Trigger, release White, then let go of the trigger
* While frozen, using Start can open and close the pause menu. Upon closing the menu, the game will advance a frame
* Press White again to deactivate
==Notes==
Minor differences comparing the extracted files:
* serial_no.bin:
Proto: GENMAONIMUSHA 2001-12-06 10:00S/N-006-033 CAPCOM.CO.LTD for XBOX
Final: GENMAONIMUSHA 2001-11-09 20:00S/N-100-000 CAPCOM.CO.LTD for XBOX
* image/etc/serial_no.bin:
Proto: GENMAONIMUSHA 2001-12-06 10:00S/N-006-033 CAPCOM.CO.LTD for XBOX
Final: GENMAONIMUSHA 2001-11-09 20:00S/N-004-000 CAPCOM.CO.LTD for XBOX
* Has a folder named _amc with the files cd_image.fst and gdfs.bin
* Missing a few English .bik movies in the folder image/movie: links04e, links09e, linksu00e, linksu0be
* XBE information:
** Title: GENMA ONIMUSHA
** Title ID: CC-001
** Executable Name: default.xbe
** Executable checksum (MD5): e94dabf230a781c01dae473341b774af
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu)
==Origin==
Genma_Onimusha-2001-12-05-Disc.jpg
==See also==
* Original release page on Archive.org
Genma Onimusha (Nov 9, 2001 prototype)

A prototype of Genma Onimusha for the Xbox.
==Notes==
* Compiled a month before the final US/JP build (the US build was the first to be released).
* English localization prototype.
* XBE information:
** Internal Name: GENMA ONIMUSHA
** Maker ID and Product Number: CC-1
** Executable Name: default.xbe
** Executable checksum (MD5): aca393154c5c6a4f651d2e93f50ebf96
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Genma Onimusha (1).png
Xbox - Genma Onimusha (2).png
Xbox - Genma Onimusha (3).png
Xbox - Genma Onimusha (4).png
Xbox - Genma Onimusha (5).png
Xbox - Genma Onimusha (6).png
Xbox - Genma Onimusha (7).png
Xbox - Genma Onimusha (8).png
Xbox - Genma Onimusha (9).png
Xbox - Genma Onimusha (10).png
Xbox - Genma Onimusha (11).png
Xbox - Genma Onimusha (12).png
Xbox - Genma Onimusha (13).png
Xbox - Genma Onimusha (14).png
Xbox - Genma Onimusha (15).png
Xbox - Genma Onimusha (16).png
Xbox - Genma Onimusha (17).png
Xbox - Genma Onimusha (18).png
Xbox - Genma Onimusha (19).png
Xbox - Genma Onimusha (20).png
==Origin==
Xbox - Genma Onimusha.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Geometry Wars: Retro Evolved 2 (Jun 13, 2008 prototype)

A prototype of Geometry Wars: Retro Evolved 2 for the Xbox 360.
==Notes==
* Built on the same day as the final but only the main executable is different it seems.
* Original filename: Geometry Wars EvolvedÂ² (Jun 13, 2008) [584108FF].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Geometry Wars 3: Dimensions (Nov 10, 2014 prototype)

A prototype of Geometry Wars 3: Dimensions for the Xbox 360.
==Notes==
* Postdates the final build by 2 days.
* Original filename: Geometry Wars 3 (Nov 11 2014 ).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Getsu Fuuma Den (prototype)

A Japanese "SAMPLE" of the Konami game "Getsu Fuuma Den" (The Legend of Fuma)
==Notes==
Music for the opening crawl is different
Overworld map has numerous changes, allowing for more non-linear exploration
You start the game with half health; damage from enemies also appears to be more significant and healing not as effective
Several enemy graphics have different color schemes compared to final
A skull enemy has a minor graphic change. It's unclear if it's a bug, corruption from the rom dump, or intentional by the programmers
Hit collision in mid-jump causing you to drop straight below, creating a new hazard when jumping over holes
The money bonus minigame in the first dungeon is missing
Enemy/item placement in the dungeons are slightly different
Encountered game crashes in the first dungeon seemingly at random, may be indicative of the game's WIP nature
==Videos==
<youtube width=320 height=240>IjiBQT2Wjco</youtube>The game's intro sequence, featuring different music.
==Screenshots==
Getsu_Fuuma_Den_Proto2.png|Example of the different world map
Getsu_Fuuma_Den_Proto3.png|Example of the different world map
==Origins==
Getsufu-Cart-front.jpg|Front of Getsu Fuuma Den cartridge
Getsufu-Cart-back.jpg|Back of Getsu Fuuma Den cartridge
Getsufu-Cart-top.jpg|Top of cartridge with game's name on label
Getsufu-Cart-side.jpg|Side-view of the cartridge with the game's name written on it
==Acknowledgments==
Thanks to blitzwing and the other Lost Levels peeps who pulled their money together to win this cartridge in a Yahoo Japan auction, circa 2003. Thanks also to Kevtris for dumping the game. Sorry it took so long to actually release it.
Gex: Enter the Gecko (Jan 29, 1998 prototype)

A late pre-release build of Gex: Enter the Gecko for the Sony PlayStation.
==Notes==
*Dated about two weeks before the final NTSC build
*Bug: the "Update Save" option does not work: it simply takes you to the Memory Card screen every time, where the player has to manually select which block to use. In the final, after you first exit a stage during a play session, you only have the option of "Save Game". After you select which block to use, the next time you exit a stage (and all subsequent times, for that play session) an "Update Save" option appears: when chosen, it says "Saving..." followed a few seconds later by "Save completed", after which the player returns to controlling Gex.
*Other than the above bug, there are no other notable changes
==Origin==
File:Gex-Enter The Gecko-1998-01-29-Disc.JPG|Disc front. CD # has been redacted.
==See also==
*Redump.org entry
Gex (Alpha prototype)

This is an early alpha prototype of Gex for the 3DO. It was originally included in a Russian compilation disc named 3DO Gamepack #1, made by MNEMO back in 2011. That prototype simply named GEX ALPHA. While, it lacks a build date, copyright strings in the game's file indicate it was developed around some time in 1994. It's unknown if it was an simply a demo or how it was distributed in the first place. However, GexGaming would later release and dump the ISO, 9 years later with permission of original owner, MNEMO.
==Notes==
*Music and sound is absent from this build.
*Title cards for both levels and maps haven't been implemented yet.
*Debug mode is enabled by default, and it works almost the same as in the final.
*There's a cut Dragonfly power-up which is absent in the final
*The Results Screen, Options Screen and Title Screen is completely different from the final build.
*The Options menu shares the same text as the HUD display which is different in the final
*The Pause screen doesn't pause the game, but opens an menu called the Gex-Ray. While, they are selectable, they don't do anything. This is ultimately cut from all versions of the games after this build.
*The most of the boss battles are incomplete and lack most of their functionality.
*The Cemetery remote sprite is the only remote present in this build.
*Planet X levels and the Bonus levels haven't been implemented into this build.
*Upon breaking the Power-UPs ball, a bug will appear and Gex would have to eat them to attain a powerup in a similar fashion to its sequels. This concept was cut from all versions of the game.
==Screenshots==
Dragonfly-Powerup.jpg|Cut Dragonfly Power-up
Dragonfly Power 1.png|Dragonfly power up in action
GEX_3DO_Alpha_Rez1.png|Alpha version of Rez Night Fever
GEX_3DO_Alpha_Game_Over.png|Alpha Game Over Screen
GEX 3DO Alpha Options.png|Alpha Options Menu
GEX_3DO_Alpha_Results.png|Alpha Results screen
GEX_3DO_Alpha_Gex-Ray.png|Cut Menu UI, Gex-Ray
==Videos==
<youtube width="480" height="340">AK-fvRRG554</youtube>
<youtube width="480" height="340">10XQBD_kJMo</youtube>
==Acknowledgments==
Thank you, GexGaming for releasing and dumping this alpha build. Also, thanks for MNEMO for being able to distribute the build for perservation purposes.
==See also==
The Cutting Room Floor Article
Gex (Nov 18, 1995 prototype)

A prototype of Gex for the Sega Saturn.
==Notes==
* Predates the final build by one day.
* Miscellaneous Notes:
** Game is emulatable Yes (as of May 8, 2021).
==Origin==
Gex (Nov 18, 1995 prototype).png|Disc front.
==Acknowledgments==
* A Special Thanks goes to the following people/groups,
** RacingFreak for helping manage the scans by clearing them up.
** ehw / HiddenPalace.org for double checking data.
** Merlin for donating a better Plextor than the one we had.
** All donators.
==See also==
* Mega.nz mirror.
* Archive.org mirror.
Gex (Sep 19, 1995 prototype)

A prototype of Gex for the PlayStation.
==Notes==
* Plextor drive dumped the disc in scrambled mode. Converted to RAW in ISOBuster
* Different trademark/legal disclaimer screen
* Loading screens are simply black/empty, instead of having animated "Loading" texts
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: Yes
==Screenshots==
PSX - Gex Reviewable 10-20-0000.png
PSX - Gex Reviewable 10-20-0002.png
PSX - Gex Reviewable 10-20-0003.png
PSX - Gex Reviewable 10-20-0004.png
PSX - Gex Reviewable 10-20-0005.png
==Origin==
PSX - Gex Reviewable 10-20.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gex 3: Deep Cover Gecko (Dec 30, 1998 prototype)

A prototype of Gex 3: Deep Cover Gecko for the Sony PlayStation.
==Notes==
* The disc has been dumped with two separate dumpers with CloneCD, but generating the same output. The subchannel data is not accurate, however (but isn't used by this game).
* No title screen.
* A debug menu can be activated any time in game by pressing SELECT. You can access a level select, view game statistics, modify the camera settings, and more.
* You can utilize free movement by holding down the START button and navigating the map with the directional pad. Pressing START+Down disengages. 
* There are unfinished stages as well as a handful of test stages.
* The following levels are included in this build (accessible from the N64 Levels section of the debug menu), but not the final PlayStation release of the game: fvilla1, jaws1, myth3, pirate88, push44, spider01, water15. fvilla1, jaws1, and water15 are not present in the final N64 release.
* A collection of dialog clips from the previous Gex game is included in this build - g3\sounds\voice\voicep.dat. It was removed before the final release.
==Screenshots==
gex 3 12-30-98 preview-0005.png|Starting area.
gex 3 12-30-98 preview-0006.png|Debug menu.
gex 3 12-30-98 preview-0007.png|Level select (part 1).
gex 3 12-30-98 preview-0008.png|Level select (part 2).
gex 3 12-30-98 preview-0009.png|Level select (N64).
gex 3 12-30-98 preview-0010.png|SNOW96
GTOWN1.png|GTOWN1
WATER15.png|WATER15 (Fish Frequency)
MYTH3.png|MYTH3
gex 3 12-30-98 preview-0011.png|PIRATE45
gex 3 12-30-98 preview-0012.png|JAWS1
gex 3 12-30-98 preview-0013.png|FVILLA1
gex 3 12-30-98 preview-0014.png|Test map.
Prototype room.png|Prototype room containing CLUE1, SNOW96 and MYTH2
==Videos==
<youtube width="480" height="340">GOtz-SdnJWM</youtube>
==Origin==
Gex 3 12-30-98 Preview.jpeg|Disc front.
Ghost Lion (Mar 5, 1992 prototype)

A prototype of Ghost Lion for the NES.
==Origin==
ghostlion.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! 
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
Ghost Master: The Gravenville Chronicles (Jul 11, 2003 prototype)

A PAL prototype of Ghost Master (AKA Ghost Master: The Gravenville Chronicles) for the Sony PlayStation 2.
==Notes==
* This is a prototype build of the PAL release (SLES-50185) of the game.
* There is no title screen. The prototype starts the player directly in one of the early levels.
==Screenshots==
File:Ghost_Master-2003-07-11-Game-01.PNG
File:Ghost_Master-2003-07-11-Game-02.PNG
File:Ghost_Master-2003-07-11-Game-03.PNG
File:Ghost_Master-2003-07-11-Game-04.PNG
File:Ghost_Master-2003-07-11-Game-05.PNG
File:Ghost_Master-2003-07-11-Game-06.PNG
==Origin==
ghost masters proto.jpg|Disc front
==See also==
* Wikipedia entry
Ghost Master: The Gravenville Chronicles (May 7, 2004 prototype)

A prototype of the unreleased NTSC version (SLUS-20466) of Ghost Master (AKA Ghost Master: The Gravenville Chronicles, but titled Gravenville: Ghost Master Chronicles in this version, both on the disc itself and in the game) for the PlayStation 2, from 2004-05-07.
==Notes==
* A PAL version of the game was eventually released in Europe only as SLES-52671. The build date for that PAL release is two months after this NTSC prototype.
* The disc label for this prototype is somewhat unusual. The line between the white-on-black "PlayStation 2" logo and the rest of the label is actually cut or etched into the material.
==Screenshots==
File:Gravenville-Ghost_Master_Chronicles-2004-05-07-Game-01.PNG
File:Gravenville-Ghost_Master_Chronicles-2004-05-07-Game-02.PNG
File:Gravenville-Ghost_Master_Chronicles-2004-05-07-Game-03.PNG
File:Gravenville-Ghost_Master_Chronicles-2004-05-07-Game-04.PNG
File:Gravenville-Ghost_Master_Chronicles-2004-05-07-Game-05.PNG
File:Gravenville-Ghost_Master_Chronicles-2004-05-07-Game-06.PNG
==Origin==
Gravenville-Ghost_Master_Chronicles-2004-05-07-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
Ghost Master: The Gravenville Chronicles (Oct 31, 2004 prototype)

A prototype of Ghost Master: The Gravenville Chronicles for the Xbox.
==Notes==
* Compiled three months after the final PAL release, the first and only retail release.
* Possible unreleased US version.
* XBE information:
** Internal Name: Gravenville
** Maker ID and Product Number: EM-4
** Executable Name: Default.xbe
** Executable checksum (MD5): 9e90aacf0133bb5625fdd0dffdfb26ca
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Gravenville (1).png
Xbox - Gravenville (2).png
Xbox - Gravenville (3).png
Xbox - Gravenville (4).png
Xbox - Gravenville (5).png
Xbox - Gravenville (6).png
Xbox - Gravenville (7).png
Xbox - Gravenville (8).png
Xbox - Gravenville (9).png
Xbox - Gravenville (10).png
Xbox - Gravenville (11).png
Xbox - Gravenville (12).png
Xbox - Gravenville (13).png
Xbox - Gravenville (14).png
Xbox - Gravenville (15).png
==Origin==
Xbox - Gravenville.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)