nyuuzyou/wikis huggingface dataset:
Power Bracer

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The Power Bracer (Japanese: パワーリスト Power Wrist) is a type of held item introduced in Generation IV. It is a Power item that gives effort values to the holder whenever it gains experience.
==In the core series games==
===Price===
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===Effect===
====In battle====
=====Generation IV-VI=====
A Pokémon holding this item gains 4 s whenever it gains experience in battle (EVs are awarded for each Pokémon knocked out in Horde Battles despite experience being gained all at once); its effect is doubled by Pokérus. (In Generation IV, level 100 Pokémon cannot gain EVs in battle; from Generation V onward, they gain EVs whenever they would earn experience.)
The stat of the Pokémon holding this item is halved during battle.
=====Generation VII onwards=====
A Pokémon holding this item now gains 8 s instead of 4 whenever it gains experience in battle.
====Outside of battle====
From onward, if this item is held by a parent when at Pokémon Day Care or a Pokémon Nursery, the of a parent holding a Power Bracer will always be passed down to the child. If both parents hold a Power Bracer, one parent will be selected at random to pass down its Attack IV.
===Description===
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===Acquisition===
|-
| 
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| / (16 BP)
|-
| 
|
| (16 BP)
|-
| 
|
| Battle Subway (16 BP)
|-
| 
|
| Battle Subway/PWT (16 BP)
|-
| 
|
| Battle Maison (16 BP)
|-
| 
|
| (Lv. 1)
|-
| 
| Poni Coast
| Battle Royal Dome (16 BP)
|-
| 
|
| Hammerlocke (10 BP)Wild Area News
|-
| 
|
| (10 BP)
|-
| 
|
| Delibird Presents
|}
|}
==Gallery==
===Artwork===
Artwork from
==In other languages==
==External links==
==Related articles==
de:Machtreif
es:Brazal recio
fr:Poignet Pouvoir
it:Vigorcerchio
ja:パワーリスト
zh:力量护腕（道具）
Power Chain (Skill)

Power Chain (Japanese: ＩＣ時威力上昇 Power Boost During Unity Chance) is a family of s in .
==Effect==
When unity bonus is in effect during a co-op battle, the power of the Pokémon's moves are increased by 10% per rank of this skill. This applies to the Pokémon's attack moves, including buddy moves, but not sync moves or max moves.
This skill is an additive multiplier; when multiple additive skills affect the same move, they are first summed and then multiplied by the move's power.
Skill rank 	Increase
Power Chain 1	10%
Power Chain 2	20%
Power Chain 3	30%
Power Chain 4	40%
Power Chain 5	50%
Power Chain 6	60%
Power Chain 7	70%
Power Chain 8	80%
Power Chain 9	90%
==Availability==
===Power Chain 1===
====As grid skill (yellow tiles)====
====As lucky skill====
Lucky Cookie	Appearance Rate
1★ 	1.60%
2★ 	9.00%
===Power Chain 2===
====As lucky skill====
Lucky Cookie	Appearance Rate
1★ 	0.63%
2★ 	1.25%
3★ 	12.5%
===Power Chain 3===
====As passive skill====
==Trivia==
* 's passive skill was originally named Power Chain 2, even though its effect is unique and unrelated to the existing Power Chain skills.
==In other languages==
Category:Skill families
Category:Skills that activate during a unity bonus
Category:Skills that power up moves
Category:Skills that affect the user
Power Construct (Ability)

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Power Construct (Japanese: スワームチェンジ Swarm Change) is an Ability introduced in Generation VII. It is one of the signature Abilities of .
==Effect==
===In battle===
At the end of a turn, if the HP of a Zygarde 10% Forme or 50% Forme with Power Construct is below half, it changes into Complete Forme.
Since Zygarde Complete Forme has a higher base stat, Zygarde's maximum HP will increase and its current HP will be revised to its new maximum HP minus the amount of HP it had lost before changing form. Additionally, its type becomes / (if it had been changed by some effect).
At the end of the battle, Zygarde will change back to the Forme it started battle as, retaining the HP it had at the end of the battle. If this is above the maximum HP of its original Forme, its HP will become equal to its maximum HP.
, , and fail if the target has the Ability Power Construct. , , , and fail if either Pokémon has Power Construct. Power Construct cannot be copied by , , or . Power Construct cannot be replaced by or , suppressed by or , or traded by . The increase in base HP is not considered healing, so it is not prevented by . If a Pokémon other than Zygarde obtains Power Construct with or , the Pokémon cannot change Formes.
===Outside of battle===
Zygarde with the Ability Power Construct cannot be separated back into Cores and Cells; however, the Zygarde Cube can be used to switch a Zygarde with this Ability between its 10% and 50% Formes.
In Generation VIII only, the Zygarde Cube can be used to switch Zygarde's Ability between and Power Construct; in all games, Zygarde cannot switch Abilities through an Ability Capsule or an Ability Patch.
==Pokémon with Power Construct==
==In the manga==
===Pokémon Adventures===
==In other languages==
Category:Form-changing Abilities
Category:Abilities that cannot be suppressed
Category:Abilities that cannot be replaced
Category:Abilities that activate at the end of the turn
de:Scharwandel
es:Agrupamiento
fr:Rassemblement
it:Sciamefusione
ja:スワームチェンジ
zh:群聚变形（特性）
Power Cottonweed (TCG)

Power Cottonweed is the name of the deck used by Yuka Furusawa, the Junior Division Champion in the 2010 World Championships. It is one of the four , released in November 2010. Each deck comes packaged with a 2010 World Championships Booklet. Each card features a silver border, Furusawa's signature, and limited edition 2010 World Championships back. None of the cards are tournament legal.
==Description==
Yuka Furusawa's impressive deck gave her many options to winning! Once Pokémon Collector and Claydol have loaded up the Bench, Jumpluff's Mass Attack can really cause some damage! Add in Bebe's Search and Pokémon Communication to find those Evolutions and Unown R for more damage with Mass Attack and a little extra drawing power, and you can see why Yuka's deck made her a Champion!
==Deck list==
Category:World Championship Decks
de:Power Cottonweed (TCG)
zh:强力棉草（TCG）
Power Flux (Skill)

Power Flux (Japanese: 技ゲージ分威力上昇 Power Boost Proportional to Move Gauge) is a family of s in .
==Effect==
Power Flux raises the power of moves depending on how full the move gauge is when the move is selected. The fuller the move gauge, the greater the boost in power. The skill can range from Power Flux 1 to Power Flux 9, with higher numbered skills resulting in a greater boost in power. The formula is as follows:
Multiplier = \dfrac{Move Gauge Level \times Power Flux Level}{100} + 1 
The skill only applies to the Pokémon's regular attack moves, including buddy moves, but not sync moves or max moves.
==Availability==
===Power Flux 1===
====As lucky skill====
Lucky Cookie	Appearance Rate
1★ 	11.4%
===Power Flux 2===
====As grid skill (yellow tiles)====
====As lucky skill====
Lucky Cookie	Appearance Rate
1★ 	1.60%
2★ 	9.00%
===Power Flux 3===
====As passive skill====
====As grid skill (yellow tiles)====
====As grid skill (red tiles)====
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
===Power Flux 5===
====As passive skill====
====As grid skill (yellow tiles)====
===Power Flux 9===
====As passive skill====
==In other languages==
Category:Skill families
Category:Skills that are always active
Category:Skills that power up moves
Category:Skills that affect the user
Power Gem (move)

Power Gem (Japanese: パワージェム Power Gem) is a damage-dealing move introduced in Generation IV. It was TR63 in Generation VIII, and is TM101 in Generation IX.
==Effect==
===Generations IV and V===
Power Gem inflicts damage and has no secondary effect.
Power Gem's base power is 70.
===Generation VI onwards===
Power Gem's power changed from 70 to 80.
===Generation VIII===
====Pokémon Legends: Arceus====
==Description==
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==Learnset==
===By leveling up===
===By TM/TR===
===By ===
===Special move===
====Generation IX====
==In other games==
===Pokémon Mystery Dungeon series===
===Pokémon GO===
====Updates====
;Gyms & Raids
* February 16, 2017
** Power: 40 → 80
** Energy cost: 33 → 50
** Damage window: 2 - 2.8 → 1.95 - 2.7 seconds
;Trainer Battles
* September 3, 2024
** Power: 80 → 85
** Energy cost: 60 → 50
======
===Pokémon Masters EX===
Name 	 	Move gauge cost	MP(uses)	Base	Max 	 	Target	Effect tag 	Description	Playable	
Power Gem 	3 	— 	100 	120 	100% 	An opponent	— 	No additional effect. 	None 	 	
 	 	 	 	 	 	 	 	 	 	 	
Name 	 	State 	State 	Base	Max 	Target 	Target	Effect tag 	Description	Playable	
Honor Student Power Gem	Default6★ EX	Default6★ EX 	250 	300 	An opponent	An opponent	— 	No additional effect.The sync buff is doubled the first time a sync move is used.	 	 	
===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* Despite not being able to learn it in Generation VI, is seen using Power Gem on 's official website. However, since the battle takes place in a cave, it is possible the move Diancie used was actually .
==In other languages==
Category:Moves usable in Pokémon Sword and Shield
Category:Moves in Pokémon Legends: Arceus
Category:Moves usable in Pokémon Scarlet and Violet
de:Juwelenkraft
es:Joya de luz
fr:Rayon Gemme
it:Gemmoforza
ja:パワージェム
zh:力量宝石（招式）
Power Generator Deck (TCG)

The Power Generator Deck (Japanese: はつでんしょデッキ) is a Theme Deck from for the Game Boy Color. It predominantly focuses on type Pokémon. The only person who plays with this deck is , a club member from the Lightning Club.
==Deck list==
==In other languages==
it:Mazzo Generatore Energia (GCC)
ja:はつでんしょデッキ
Power Herb

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The Power Herb (Japanese: Powerful Herb) is a type of held item introduced in Generation IV. It allows the holder to execute a in one turn.
==In the core series games==
===Price===
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===Effect===
If the holder uses a (except ), immediately after charging the move the user consumes the Power Herb and executes the final stage of the move. Because the charging stage is still performed, the boost from and the boost from and are still applied.
If a Pokémon uses or during harsh sunlight or during rain, it will not consume its held Power Herb.
====Moves affected====
{| border=1 width="100%" class="expandable" style="background: #FFF; border:1px solid #; border-collapse:collapse; text-align:center"		
		
===Description===
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===Acquisition===
|-
| 
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| / (32 BP)
|-
| 
| 
| (32 BP)
|-
| 
|
| 
|-
| 
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| Battle Subway (32 BP)
|-
| 
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| Battle Subway/PWT (16 BP)
|-
| 
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| Battle Maison (32 BP)Grass
|-
| 
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| Battle Maison (32 BP)Held by and (5% chance each)
|-
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| Poni Meadow, Lush Jungle (held by )
| Battle Tree (24 BP)Held by (5% chance)
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| (15 BP)Held by , , and (5% chance each) (Lv. 21-100)
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| 
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| Hidden recurring item (Ballimere Lake)
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| (15 BP)Held by and (5% chance each) (Lv. 21-100)
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| 
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| Delibird Presents (Cascarrafa Branch, after completing the main storyline)Sparkling overworld item (North Province (Area Two)) (Lv. 21-100)
|}
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==Gallery==
===Artwork===
Artwork from
==In the manga==
===Pokémon Adventures===
========
In The Tournament Continues, 's used a Power Herb to bypass the charging turn of his and quickly defeat Leo's .
========
In Flash and Cosmog's Secret, deduced that the she was battling for was holding a Power Herb, due to it being able to use without charging up first.
==In other languages==
==External links==
Category:Held items
Category:In-battle effect items
de:Energiekraut
es:Hierba única
fr:Herbe Pouvoir
it:Vigorerba
ja:パワフルハーブ
zh:强力香草（道具）
Power Induction (Skill)

Power Induction (Japanese: ＥＦ時威力上昇 Power Boost When in Electric Field) is a family of s in .
==Effect==
The user's moves are powered up if the on the battlefield is . Higher numbered skills result in a greater boost in power according to the below formula. This does not affect sync moves or max moves.
PowerBoost = SkillValue \times 0.1
==Availability==
===Power Induction 1===
====As grid skill (yellow tiles)====
===Power Induction 3===
====As grid skill (yellow tiles)====
===Power Induction 5===
====As grid skill (yellow tiles)====
====As grid skill (red tiles)====
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
==In other languages==
Category:Skill families
Category:Skills that activate in terrain
Category:Skills that power up moves
Category:Skills that affect the user
Power Lens

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The Power Lens (Japanese: パワーレンズ Power Lens) is a type of held item introduced in Generation IV. It is a Power item that gives effort values to the holder whenever it gains experience.
==In the core series games==
===Price===
|}
|}
===Effect===
====In battle====
=====Generation IV-VI=====
A Pokémon holding this item gains 4 s whenever it gains experience in battle (EVs are awarded for each Pokémon knocked out in Horde Battles despite experience being gained all at once); its effect is doubled by Pokérus. (In Generation IV, level 100 Pokémon cannot gain EVs in battle; from Generation V onward, they gain EVs whenever they would earn experience.)
The stat of the Pokémon holding this item is halved in battle.
=====Generation VII onwards=====
A Pokémon holding this item now gains 8 s instead of 4 whenever it gains experience during battle.
====Outside of battle====
From onward, if this item is held by a parent when at Pokémon Day Care or a Pokémon Nursery, the of a parent holding a Power Lens will always be passed down to the child. If both parents hold a Power Lens, one parent will be selected at random to pass down its Special Attack IV.
===Description===
|}
|}
===Acquisition===
|-
| 
|
| / (16 BP)
|-
| 
|
| (16 BP)
|-
| 
|
| Battle Subway (16 BP)
|-
| 
| 
| Battle Subway/PWT (16 BP)
|-
| 
|
| Battle Maison (16 BP)
|-
| 
|
| (Lv. 1)
|-
| 
| Poni Meadow
| Battle Royal Dome (16 BP)
|-
| 
|
| Hammerlocke (10 BP)Wild Area News
|-
| 
|
| (10 BP)
|-
| 
|
| Delibird Presents
|}
|}
==Gallery==
===Artwork===
Artwork from
==In other languages==
==External links==
==Related articles==
de:Machtlinse
es:Lente recia
fr:Lentille Pouvoir
it:Vigorlente
ja:パワーレンズ
zh:力量镜（道具）
Power Memory (Fates Collide 108)

Power Memory (Japanese: パワーメモリ Power Memory) is a . It was first released as part of the expansion.
==Card text==
==Release information==
This card was included in the expansion, first released in the Japanese . In Japan, it was reprinted in subset.
==Trivia==
===Origin===
This card features a .
Category:Fates Collide cards
Category:Zygarde-EX Perfect Battle Deck cards
Category:The Best of XY cards
Category:Illus. by 5ban Graphics
de:Langzeitgedächtnis (TCG)
es:Memoria Poderosa (TCG)
fr:Puissante Mémoire (XY Impact des Destins 108)
ja:パワーメモリ
zh:力量记忆（TCG）
Power Plant (Aquapolis 139)

Power Plant (Japanese: 無人変電所 Unmanned Power Plant) is a . It is part of the expansion.
==Card text==
==e-Reader data==
This card's ID is C-57-#. The short strip contains a brief card summary. There is no long strip for this card.
==Trivia==
This card's numbering puts it between and in the expansion. The card's name and rarity, however, suggests that this card should have been numbered 132 ('s number). This error likely came about from the Japanese name, which includes the word "Unmanned". Had the English version been named "Unmanned Power Plant", its position would be correct, but would not match the name of the location in the Pokémon games. Wizards obviously altered the name but neglected to correct the number order. This quirk also affects from the expansion.
===Origin===
The Power Plant is a location in the Pokémon games.
Category:Aquapolis cards
Category:The Town on No Map cards
Category:Illus. by Kai Ishikawa
Category:Trainer cards with discard costs
Category:Trainer cards that move Energy cards from player's discard pile into hand
de:Kraftwerk (Aquapolis 139)
fr:Centrale d'énergie (Aquapolis 139)
it:Centrale Energetica (Aquapolis 139)
ja:無人変電所
Power Plant (Mystery Dungeon)

Power Plant (Japanese: Vacant Power Plant) is a Friend Area in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team and a rescue team camp in Pokémon Mystery Dungeon: Rescue Team DX in the Ruins area. In Red Rescue Team and Blue Rescue Team, it has a capacity of 6 Pokémon. All of the Pokémon that reside here are .
The that the team saved in Thunderwave Cave asks to give it to the player's team the first time Wigglytuff is spoken to.
==Geography==
Power Plant is an abandoned power plant. The generators at the sides are similar to ones found in the Kanto Power Plant and New Mauville.
==Pokémon==
===Generation III===
===Generation VIII===
==Appearance==
==In other languages==
Category:Abandoned buildings
Category:Power plants
de:Kraftwerk (Retterteam-Camp)
es:Campamentos#Central EnergíaRA/Central de EnergíaDX
fr:Centrale (Pokémon Donjon Mystère)
it:Centrale Elettrica (Area Amico)
zh:废弃发电厂
Power Plant (Skill)

Power Plant (Japanese: Ｂ技後ＥＦ化 Terrain Becomes Electric Field after Buddy Move) is a in .
==Effect==
When the user's sync move is used in battle, the of the battlefield will become .
==Availability==
===As passive skill===
===As grid skill (yellow tiles)===
==In other languages==
Category:Skills that activate when the user's sync move is used
Category:Skills that apply field effects
Category:Skills that affect the entire field of play
Power Plant (Unbroken Bonds 183)

Power Plant (Japanese: 無人発電所 Abandoned Power Plant) is a . It was first released as part of the expansion.
==Card text==
==Release information==
This card was included in the expansion with artwork by aky CG Works, first released in the Japanese subset. It was reprinted as a in the expansion, first released in the Japanese subset, with artwork also by aky CG Works.
===Gallery===
==Trivia==
===Origin===
The Power Plant illustrated on this card is based on the Kanto Power Plant, a location in the Pokémon games.
Category:Unbroken Bonds cards
Category:Full Metal Wall cards
Category:Cosmic Eclipse cards
Category:Dream League cards
Category:Illus. by aky CG Works
Category:Holographic cards
Category:Secret cards
Category:Full Art cards
de:Kraftwerk (Kräfte im Einklang 183)
es:Central Energía (TCG)
fr:Centrale d'Énergie (Soleil et Lune Éclipse Cosmique 269)
ja:無人発電所 (カードゲーム)
zh:无人发电厂（TCG）
Power Plant Pass

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The Power Plant Pass (Japanese: はつでんしょパス Power Plant Pass) is a Key Item introduced in Generation VI.
==In the core series games==
===Price===
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===Effect===
The Power Plant Pass allows the to enter the Kalos Power Plant.
===Description===
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===Acquisition===
|-
| 
| (in the rock next to the ) 
|}
|}
==In other languages==
==See also==
* List of Key Items in Generation VI
Category:Key Items
de:Kraftwerks-Pass
es:Pase de la central
fr:Passe Centrale
it:Pass Centrale
ja:はつでんしょパス
zh:发电厂通行证（道具）
Power Play (TCG)

----
The Power Play from the expansion of the Pokémon Trading Card Game predominantly focuses on and Pokémon. Each Theme Deck is packaged with a 60-card deck, damage counters, a custom , a rulesheet, a card list, a deckbox, a two-player mat, and a code card.
==Blurb==
Heavy hitters deliver pure power: it's up to you to control it! Gigalith rumbles into action with the Rock Bullet attack, and the Intimidation Pokémon Krookodile can make other Pokémon pull their punches every time it uses its sneaky Black Eyes Ability. Your opponents will be on the ropes as even little Minccino gets in on the action, packing a mighty punch for its mini size. With Pokémon chosen for their fighting fury, can your foes handle your power plays?
==Deck list==
==Trivia==
*The Cracked Ice Holofoil version of Krookodile is exclusive to this deck.
==In other languages==
Category:Theme Decks
de:Powerplay (TCG)
es:Baraja Juego de Poder
fr:Jeu de Force
it:Gioco di Potere (GCC)
ja:Power Play
zh:强压进攻（TCG）
Power Posture (Skill)

Power Posture (Japanese: 相手攻撃↓分威力上昇 Power Boost Proportional to Opponent's Lowered Attack) is a in . 
==Effect==
The user's moves are powered up the lower the target's . For each decrease in Attack, the user's moves are boosted by 5%, giving a maximum 30% increase. Power Posture does not affect sync moves or max moves.
Attack	Power boost
-1 	5%
-2 	10%
-3 	15%
-4 	20%
-5 	25%
-6 	30%
==Availability==
===As passive skill===
===As grid skill (yellow tiles)===
===As grid skill (red tiles)===
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
==In other languages==
Category:Skills that activate when the target's stats are lowered
Category:Skills that power up moves
Category:Skills that affect the user
Power Relay (TCG)

Power Relay is a from the Pokémon Trading Card Game Online. It focuses on - and -type Pokémon and is composed of cards from various expansions in the . 
From June 2012 to October 2, 2013, this deck could be obtained multiple times by using one of these redemption codes in the in-game shop: "boundariescrossed", "plasmastorm", "plasmafreeze" and "plasmablast", as well a code card from PAX East 2016 reedemable up to December 31, 2016. It is no longer obtainable. Unlike most Theme Decks, it cannot be used in the .
These special redemption codes were then repurposed to unlock the online exclusive deck instead up to October 29, 2019.
==Deck list==
 
==See also==
*List of Pokémon Trading Card Game Online decks
*
Category:Pokémon Trading Card Game Online Theme Decks
Power Reserve (TCG)

The Power Reserve from the expansion of the Pokémon Trading Card Game predominantly focuses on and Pokémon. Each Theme Deck is packaged with a 60-card deck, damage counters, a custom , a rulebook, and a card list.
==Blurb==
<sc>Load your Bench quickly with the "Power Reserve" deck, then evolve your Pok</sc>é<sc>mon to bring on the power for victory!</sc>
==Deck list==
==In other languages==
Category:Theme Decks
de:Kraftreserve (TCG)
es:Mazo Reserva de Poder
fr:Force Vitale
it:Super Power (GCC)
ja:Power Reserve
zh:力量贮备（TCG）
Power Reserves (Skill)

Power Reserves (Japanese: ピンチ時威力上昇 Power Boost in Pinch) is a family of s in .
==Effect==
When the user's drops to ¼ (25%) of its maximum or below, Power Reserves boosts the power of moves by 10% per rank of this skill. This applies to the Pokémon's attack moves, including buddy moves, but not sync moves or max moves.
Skill rank 	Increase in power
Power Reserves 1	10%
Power Reserves 2	20%
Power Reserves 3	30%
Power Reserves 4	40%
Power Reserves 5	50%
Power Reserves 6	60%
Power Reserves 7	70%
Power Reserves 8	80%
Power Reserves 9	90%
==Availability==
===Power Reserves 1===
====As lucky skill====
Lucky Cookie	Appearance Rate
1★ 	1.60%
2★ 	9.00%
===Power Reserves 2===
====As passive skill====
==========
====As grid skill (yellow tiles)====
====As grid skill (red tiles)====
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
====As lucky skill====
Lucky Cookie	Appearance Rate
1★ 	0.63%
2★ 	1.25%
3★ 	12.5%
1★ 	0.62%
2★ 	3.75%
===Power Reserves 3===
====As grid skill (yellow tiles)====
===Power Reserves 4===
====As passive skill====
====As grid skill (yellow tiles)====
===Power Reserves 5===
====As grid skill (yellow tiles)====
====As grid skill (red tiles)====
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
===Power Reserves 9===
====As grid skill (yellow tiles)====
==In other languages==
Category:Skill families
Category:Skills that activate when the user is in a pinch
Category:Skills that power up moves
Category:Skills that affect the user
Power Shift (move)

Power Shift (Japanese: パワーシフト Power Shift) is a non-damaging move introduced during Generation VIII, in Pokémon Legends: Arceus.
==Effect==
===Generation VIII===
Power Shift switches the user's Attack and Special Attack stats with its Defense and Special Defense stats, respectively.
===Generation IX===
Power Shift switches the user's raw stat with its raw stat. are not swapped.
==Description==
|}
|}
==Learnset==
===By Move Tutor===
==Trivia==
*Although Power Shift can be used in Pokémon Scarlet and Violet, no Pokémon that can know the move naturally are in those games, and does not select this move.
** This makes it the only move that is legally usable in only a singular game.
==In other languages==
Category:Moves in Pokémon Legends: Arceus
de:Kraftwechsel
es:Cambiapoder
fr:Échange Force
it:Scambioforza
ja:パワーシフト
zh:力量转换（招式）