Bloodsealing

Bloodsealing is a manifestation of Investiture practiced by the Bloodsealers of Dzhamar on the planet Sel. Much like the better known Forgery, Bloodsealing makes use of stamps to create Bloodseals, runes powered by the Investiture of the Dor which can create a range of magical effects. However, that is where the similarities end. Instead of the conventional organic inks of Forgery, Bloodsealers make use of human blood as the ink in their stamp.
== Process ==
In order for a Bloodsealer to access the Dor a few things have to occur. It appears that Bloodsealers have to be Dzhamarian. The specific processes and restrictions of Bloodsealing, as well as any limits to its capabilities, are so far unknown but a few constants and hints appear. The use of a stamp seems to be required, as well as the blood of a human being which is being sealed. The Bloodseals themselves do not necessarily have to be made from bones, but that is their typical material. The type of bone as well as the location that it comes from can be relevant to the Bloodseal, but it is not strictly necessary. In addition, while human blood has always been used so far, it is also unknown if the blood of an animal will suffice to create a Bloodseal. Another rule is that the blood being used must be fresh, harvested from the person within the past twenty-four hours. After this time period, the blood grows stale and fresh blood must be used in order to perform additional Bloodsealing. Right before the stamp loses power, it will begin to dim, before pulsing and eventually vanishing.
From here, evidence of Bloodsealing is based more on hearsay and rumor than actual evidence. There is some talk of the usefulness of a man's hair, nails, and personal effects in Bloodsealing. Shai claims that they would not be terribly helpful in Bloodsealing and there is no mention of their function or how they would be put to use. In addition to this, there are indications that the skeletons of specific people may be more useful than others in crafting skeletals, although again how and why are unknown.
Bloodsealers have been seen moving in an unnaturally lithe way. However, it is uncertain if this is a result of their magic or simply the unnerving effect their presence tends to have on others. It should be noted that the pale skin and hair are not a result of being a Bloodsealer, they are simply the characteristics of the Dzhamarian race. It is as of yet unknown whether the red eyes are a result of being a Bloodsealer or another Dzhamarian trait.
It is likely that when crafting a Bloodseal a symbolic representation of the shape of Dzhamar, homeland of the Bloodsealers, is necessary.
== Uses ==
=== Wards ===
One of the primary uses of Bloodsealing is to craft wards used to imprison a specific person. The rune this process requires looks very similar to an eye. When inked with someone's blood, and placed on a door, the symbol begins to glow with a red light. The person whose blood was used also feels a brief sharp pain. If that person leaves the room in which they are imprisoned or attempts to alter the rune on the door, the Bloodsealer that placed it will know. The blood used to craft the Bloodseal must belong to the person who the ward imprisons. As time goes on, the Bloodseal will begin to fail. The rune's glow will fade, pulse, and then eventually vanish altogether if it is not renewed.
Another, perhaps unintentional impact of a ward created by Bloodsealing is to render an object unForgeable. Just as ralkalest is incapable of being Forged, a Soulstamp will not take on any object with a Bloodseal upon it. Whether this also works the other way is unknown, but seems probable.
=== Skeletals ===
The other known tools of a Bloodsealer are skeletals. These creatures are skeletons that have been reanimated by a Bloodseal on their forehead. While commonly crafted from human bones, they may also be made from animal bones, although these may be less capable of following certain commands. The specifics for creating these creatures, as well as where the blood used in their Bloodseals comes from, are unknown. Skeletals have the ability to track a person if they are given blood that was taken within the past twenty-four hours. The skeleton of the skeletal must be intact and if pivotal bones are damaged or removed it will cease to function. In addition, sometimes the bones may be sharpened, such as the vertebrae. This makes them even harder to destroy, as they will hurt the person attempting to disassemble them. Repairs can be made to the skeleton with wooden replacement bones and while their stamps must be periodically renewed, they do not need to be refreshed as regularly as the Bloodseal wards. Skeletals are as feared as they are deadly. 
== Relationship To Dzhamar ==
Bloodsealing has a specific tie to the land of Dzhamar. Like all Selish magic, Bloodsealing will decrease in power the further from Dzhamar the user gets.
== Culture ==
=== Within the Rose Empire ===
Among the Dhazmarians the art of Bloodsealing is steeped in tradition. They have a number of specific beliefs that impact the way they practice Bloodsealing, including their insistance on using bone for the stamps themselves, and their beliefs about the significance of the origins of the bones. While some of this ritual has impact on the magic system, not all of their traditions have an actual effect on the Bloodseals themselves.
As a whole, Bloodsealing seems to be a controversial art elsewhere in the Rose Empire. It is only known to be practiced in Dzhamar, who have not been mentioned to have any issues with its use. The Grands, ruling class of the empire, seem to have a certain distaste for the Investiture, but have displayed their willingness to make use of it over Forgery. Both the MaiPon and the Mulla'dil or Strikers have a strong and lasting hatred for Bloodsealers and their magic. MaiPon see it as twisted and unnatural. The mountainous homeland of the Strikers borders Dzhamar, so there is also a lasting enmity between the two peoples. For their part, the Bloodsealers also fear and hate the Forgers of MaiPon.
=== Teod and Beyond ===
On a global scale, as of the Late Era of Sel, Bloodsealing appears to be relatively unknown beyond the borders of the Rose Empire. It is uncertain what if any attitudes there is towards Bloodsealing in Teod or the nations of Opelon. It is possible that this is due to the diminishing returns on power often associated with moving beyond the borders of an Investiture's homeland.
== Parallels with other Invested Arts ==
=== Relationship to Forgery ===
Like all forms of Investiture on Sel, Bloodsealing uses patterns and shapes to draw upon the power of the Dor. However, Bloodsealing and Forgery bear a striking resemblance to one another in the method. While the creation of magical seals is something they have in common, what the two systems seem capable of is vastly different. The whole idea behind a Forgery is to build a plausible lie, in order to make both the Cognitive aspect of an object as well as other people believe an untruth. However, this idea has nothing to do with the two previously outlined contexts in which we have seen Bloodsealing used. Skeletals in particular, being walking skeletons devoid of any muscle or flesh, seem to very directly contradict the plausibility requirement necessary for a successful Forgery. These two systems at first glance appear very like one another but upon closer analysis they are still distinct, albeit closely related systems.
=== Similarities to Awakening ===
There are several notable similarities between Bloodsealing and the Investiture of Awakening on Nalthis. The most overt comparisons can be drawn between skeletals and the Type II BioChromatic entities known as Lifeless. Both involve the reanimation of corpses to serve the living. Both Investitures cease to function if the body they work on is heavily damaged. In Awakening, this twisted resurrection is fueled by BioChromatic Breath instead of the Dor, but there is no denying that they are similar. It is, however, important to note, that while it is possible to reanimate a skeleton with Breath, it requires much more Breath and it would be much simpler to simply Awaken a full corpse rather than simply a skeleton. Indeed, the two processes are very similar in how they function, drawing upon an external source of Investiture to cause the body to believe it lives again. The primary difference between the two is that the creation of a Lifeless uses a part of the body's own soul, whereas a skeletal does not. The bones themselves are very important in the creating of the skeletal. The comparison with Lifeless raises an interesting possibility. It may offer an insight into how a skeletal is created. Lifeless are returned to life and given a Command, which is a combination of a spoken order and a Cognitive concept of what the Awakened object is to do. If skeletals need a similar Cognitive concept, it would appear the Bloodseal on the forehead serves this same function.
Bloodsealing's other notable similarity to Awakening is based on a lie that Shai tells. She tells the Strikers that the Bloodsealer guarding her has been stealing bits of hair and fingernail from them to use in some ritual. While she claims that the Bloodsealer would be able to do little with only those bits, the possibility remains that those pieces too can be used in Bloodsealing in some manner. If this is true, then there exists another notable parallel with Awakening. As per the law of BioChromatic Parallelism, the number of Breaths required to Awaken things is reduced when an object being Awakened is made closer to the form of life, such as when blood, nails, or hair are used in its creation. If there is any truth to Shai's lie, this is another fascinating parallel between the two Investitures.
== Known Bloodsealers ==
*Weedfingers
== Notes ==
es:Sellado de sangre