nyuuzyou/wikis huggingface dataset:
Sacred 2: Fallen Angel (Nov 13, 2008 prototype)

A prototype of Sacred 2: Fallen Angel for the Xbox 360.
==Notes==
* Compiled 4 months before the final build.
* Titlescreen and bootup is very basic.
* Contains a .pdb for every xex file
* Crashes when starting a game on emulator.
* Options are missing their settings for most categories
* sacred2_r.xex seems to be the same as sacred2.xex except it shows quest IDs for NPC quests
* XEX information:
** Header Maker ID: KM
** Header Product Code: 2001
** Header Title: Sacred 2 Fallen Angel
** Header PE Name: sacred2.exe
** Header Executable Name: /TITLE/SACRED2.XEX
** Header: Executable Checksum (MD5): 29cd5ae952858a5dd24299e72f83d88b
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: Crashes during bootup
==Screenshots==
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-32-37.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-32-38.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-32-42.png
Screenshot - Sacred 2 Fallen Angel 2022-12-23 23-37-21.png
Screenshot - Sacred 2 Fallen Angel 2022-12-23 23-39-00.png
Screenshot - Sacred 2 Fallen Angel 2022-12-23 23-40-05.png
Screenshot - Sacred 2 Fallen Angel 2022-12-23 23-41-50.png
Screenshot - Sacred 2 Fallen Angel 2022-12-23 23-45-08.png
Screenshot - Sacred 2 Fallen Angel 2022-12-23 23-45-26.png
Screenshot - Sacred 2 Fallen Angel 2022-12-23 23-49-18.png
Screenshot - Sacred 2 Fallen Angel 2022-12-23 23-50-27.png
Screenshot - Sacred 2 Fallen Angel 2022-12-23 23-54-36.png
Screenshot - Sacred 2 Fallen Angel 2022-12-23 23-55-31.png
Screenshot - Sacred 2 Fallen Angel 2022-12-23 23-55-57.png
Screenshot - Sacred 2 Fallen Angel 2022-12-24 00-02-19.png
Screenshot - Sacred 2 Fallen Angel 2022-12-24 00-19-25.png
==Origin==
X360 - Sacred 2 Fallen Angel preview new alpha (1).jpeg|Disc front.
X360 - Sacred 2 Fallen Angel preview new alpha (2).jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sacred 2: Fallen Angel (Oct 10, 2008 prototype)

The "North American Preview" build of Sacred 2: Fallen Angel for the PC from 2008-10-10.
==Notes==
* Released as four individual disc images for size reasons.
* To install, copy the content from discs 1 and 2 into the same folder and then run setup.exe. Once installation is complete, use disc 3 to install the "elite" texture pack. Disc 4 contains the manual.
* Seems to contain a more extensive debug console (` key) than the release build.
==Screenshots==
File:Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Game-01.PNG
File:Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Game-02.PNG
File:Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Game-03.PNG
File:Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Game-04.PNG
File:Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Game-05.PNG
File:Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Game-06.PNG
File:Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Game-07.PNG
File:Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Game-08.PNG
File:Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Game-09.PNG
File:Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Game-10.PNG
File:Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Game-11.PNG
File:Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Game-12.PNG
File:Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Game-13.PNG
File:Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Game-14.PNG
File:Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Game-15.PNG
==Origin==
Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Disc_1-Disc-Small.PNG|Disc 1 front
Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Disc_2-Disc-Small.PNG|Disc 2 front
Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Disc_3-Disc-Small.PNG|Disc 3 front
Sacred_2-Fallen_Angel-North_American_Preview-2008-10-10-Manual-Disc-Small.PNG|Disc 4 front
==See also==
* Original release page on Archive.org
Sacred 2: Fallen Angel (Oct 6, 2008 prototype)

A prototype of Sacred 2: Fallen Angel for the Xbox 360.
==Notes==
* Compiled 5 months before the final build.
* Titlescreen and bootup is very basic.
* Contains a .pdb for every xex file.
* The script files contain scripts for GDC and other demo purposes.
* Game requires installation.
* Crashes when starting the game.
* No other differences are known.
* On hardware, the game will crash at startup (possible kernel version issue?)
* XEX information:
** Header Maker ID: KM
** Header Product Code: 2001
** Header Title: Sacred 2 Fallen Angel
** Header PE Name: sacred2_r.exe
** Header Executable Name: /TITLE/SACRED2_.XEX
** Header: Executable Checksum (MD5): a83859cc4413f0862c11ac3a56381f3e
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: Crashes when trying to go ingame, many display/rendering issues
==Screenshots==
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-24-45.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-24-48.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-24-49.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-24-50.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-24-56.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-25-06.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-25-08.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-25-15.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-25-23.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-25-24.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-25-26.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-25-28.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-25-34.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-25-35.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-26-28.png
Screenshot - Sacred 2 Fallen Angel 2022-12-22 00-27-49.png
==Origin==
X360 - Sacred 2 Fallen Angel alpha.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw, and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sacred Citadel (Dec 11, 2012 prototype)

A prototype of Sacred Citadel for the Xbox 360.
==Notes==
* Predates the final build by over 3 months.
* Original filename: Sacred Citadel (Dec 11, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Saint Seiya: Sanctuary Battle (Dec 6, 2011 prototype)

A localization prototype/preview build of Saint Seiya: Sanctuary Battle for the PlayStation 3 from 2011-12-06.
==Screenshots==
File:Saint_Seiya-Sanctuary_Battle-2011-12-06-Game-01.PNG
File:Saint_Seiya-Sanctuary_Battle-2011-12-06-Game-02.PNG
File:Saint_Seiya-Sanctuary_Battle-2011-12-06-Game-03.PNG
File:Saint_Seiya-Sanctuary_Battle-2011-12-06-Game-04.PNG
==Origin==
Saint_Seiya-Sanctuary_Battle-2011-12-06-Disc-Small.PNG|Disc front
Saint Seiya: The Hades (Aug 1, 2006 prototype)

A prototype of Saint Seiya: The Hades for the PlayStation 2.
==Notes==
* Predates the first available final build by 10 days.
==Screenshots==
SSTheHadesAug1_1.png
SSTheHadesAug1_2.png
SSTheHadesAug1_3.png
SSTheHadesAug1_4.png
SSTheHadesAug1_5.png
SSTheHadesAug1_6.png
==Origin==
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.. Allstars present :
 
 Saint Seiya The Hades (c) Atari
 
.. iNFOS :
 
 Rel.Date.: 08/15/06
 Platform.: PS2
 Genre....: Fighting
 Source...: PAL
 Languages: English
 Format...: .iso
 Size.....: 1 DVD
 
.. gAME iNFOS :
 
 
 Based on the popular manga series and the 2005 anime Saint Seiya: The Sanctuary
 release, Saint Seiya: The Hades brings players closer than ever to the universe
 of mind-blowing 3D Cosmo battles. The story is taken directly from the highly
 respected manga, based mainly on the original manga with cut scenes taken from
 the anime. The story takes places as the Specters, thanks to the awakening of 
 Hades, begin to claim back their powers after being restrained for 243 years by 
 Athena's might. It is your destiny to do battle with the supreme commander of Hell 
 and his armies to overcome the impending devastation. Gameplay features rapid-fire 
 battles on a massive battle stage which accommodates a greater breadth of range 
 attacks, counter-attacks and blistering combos. The enhanced Cosmo system lets 
 players make the most of the all-new special attacks to inflict grave damage on 
 their opponent.
 
 
 - Allstars
Saints Row: Money Shot (Jun 14, 2011 prototype)

A prototype of Saints Row: Money Shot for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Saint Row MoneyShot 1.0.0.1001 (Jun 14 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* BetaArchive entry
Saints Row (Jul 18, 2006)

A prototype of Saints Row for the Xbox 360.
==Notes==
* Built the same day as final, unknown if there are any differences.
* Found as part of TNO-DRW-Kabo lot.
==Origin==
Saints Row Review Disc.jpg|Disc front
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Saints Row (Jul 7, 2006 prototype)

A prototype of Saints Row for the Xbox 360.
==Notes==
* Review Build. However, it is also labeled QA Master.
* Contain 1 .xex that allow the user to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** default.xex: At least the menu works (the article photo corresponds to this .xex).
Saints Row (Jun 16, 2006 prototype)

A prototype of Saints Row for the Xbox 360.
==Notes==
* Demo build.
* Predates the final build by a month.
* Original filename: Saints Row (USA) (Demo).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Saints Row (Jun 30, 2006 prototype)

A prototype of Saints Row for the Xbox 360.
==Notes==
* Demo build.
* Predates the final build by half a month.
* Original filename: Saints Row (Australia) (Demo).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Saints Row 2 (Aug 15, 2008 prototype)

A prototype of Saints Row 2 for the Xbox 360.
==Notes==
* Dated roughly two weeks before the final.
* Other differences are unknown.
* XEX information:
** Header Maker ID: TQ
** Header Product Code: 2044
** Header Title: Saints Row 2
** Header PE Name: SR2_xbox2_release_final.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 4107ee23290144adee18212ea5201d5d
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Saints Row 2 2022-12-22 00-34-26.png
Screenshot - Saints Row 2 2022-12-22 00-34-38.png
Screenshot - Saints Row 2 2022-12-22 00-34-45.png
Screenshot - Saints Row 2 2022-12-22 00-34-49.png
Screenshot - Saints Row 2 2022-12-22 00-34-56.png
Screenshot - Saints Row 2 2022-12-22 00-35-00.png
Screenshot - Saints Row 2 2022-12-22 00-35-02.png
Screenshot - Saints Row 2 2022-12-22 00-35-03.png
Screenshot - Saints Row 2 2022-12-22 00-35-05.png
Screenshot - Saints Row 2 2022-12-22 00-35-08.png
Screenshot - Saints Row 2 2022-12-22 00-35-24.png
Screenshot - Saints Row 2 2022-12-22 00-35-28.png
Screenshot - Saints Row 2 2022-12-22 00-35-30.png
Screenshot - Saints Row 2 2022-12-22 00-35-40.png
Screenshot - Saints Row 2 2022-12-22 00-35-50.png
Screenshot - Saints Row 2 2022-12-22 00-35-55.png
Screenshot - Saints Row 2 2022-12-22 00-36-02.png
Screenshot - Saints Row 2 2022-12-22 00-36-10.png
Screenshot - Saints Row 2 2022-12-22 00-36-13.png
Screenshot - Saints Row 2 2022-12-22 00-36-17.png
Screenshot - Saints Row 2 2022-12-22 00-36-21.png
Screenshot - Saints Row 2 2022-12-22 00-36-38.png
==Origin==
X360 - Saints Row 2 submission build.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Saints Row 2 (Aug 16, 2008 prototype)

A prototype of Saints Row 2 for the Xbox 360.
==Original Information on Alpha Archive 2 (by tervel1337)==
Bits of Saints Row 2 builds recovered from a THQ X360 kit (nothing useful really but still worth preserving, this contains a world archive the is slightly bigger than that of retail, a debug archive that I could not extract and possibly has nothing interesting in it, some final .xexs + .xdbs so pretty much nothing crazy - this is the way I got the files and it's a bit of a mess but I don't have the image and whoever has it likely will never come forward)
==Notes==
* Despite theories, this build was never completed, but there don't seem to be any problems with adding these files to the retail version.
==Screenshots==
File:Saints Row 2 (Aug 16, 2008 prototype) devkit origin.png|The origin of the build
File:Saints Row 2 (Aug 16, 2008 prototype) on devkit.png|The build in the devkit
Saints Row 2 (DLC Corporate Warfare prototype)

A prototype DLC of Saints Row 2 for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 7, 2025.
* This version has +- 24 mb less than the final version.
** spa.bin, dlc_submission_2.vpp_xbox2, bundle_info.xtbl, items_inventory.xtbl, weapons.xtbl, vehicle_cameras.xtbl, vint:docs_dlc.vpp_xbox2, effects.xtbl, customization_outfits.xtbl and customization_stores.xtbl are smaller in this version.
** vehicles.xtbl and customization_items.xtbl are larger in this version.
** The audio folder does not exist in this version.
To Do: This DLC is possibly something that is not semi final, try to analyze it better.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Saints Row IV (Jul 14, 2013 prototype)

A late prototype of Saints Row IV for PC.
==Notes==
*The final build date for NSTC-U and PAL builds remains unknown.
*Title screen says the build date from executable, but the files were compiled 3 days after.
*Original filename: Saints Row IV (Jul 11, 2013) [Press Build].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Saints Row IV (Jun 19, 2013 prototype)

A prototype of Saints Row IV for the Xbox 360.
==Notes==
* Predates the final build by 3 days.
* Original filename: Saints Row 4 (Jun 19, 2013 Preview).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sakura Wars: So Long, My Love (Nov 11, 2009 prototype)

A prototype of Sakura Wars: So Long, My Love for the PlayStation 2.
==Notes==
* Compiled a little over a month before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
sakurawarssolongmylovepreview_title.png
==Origin==
PS2 - Sakura Wars So Long My Love Preview Disc 1.jpeg|Disc front.
PS2 - Sakura Wars So Long My Love Preview Disc 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Salzberger Land (Jan 29, 1994 prototype)

A prototype of Salzberger Land for the Philips CD-i.
==Notes==
* Prefinal.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
CDI - Salzberger Land Testing Phase 3 30-05-94 Not For Sale Review & Test Only (1).png
CDI - Salzberger Land Testing Phase 3 30-05-94 Not For Sale Review & Test Only (2).png
CDI - Salzberger Land Testing Phase 3 30-05-94 Not For Sale Review & Test Only (3).png
CDI - Salzberger Land Testing Phase 3 30-05-94 Not For Sale Review & Test Only (4).png
==Origin==
CDI - Salzberger Land Testing Phase 3 30-05-94 Not For Sale Review & Test Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sam & Max: Beyond Time and Space (Aug 6, 2009 prototype)

A prototype of Sam & Max: Beyond Time and Space for the Xbox 360.
==Notes==
* Predates the final build by 11 days.
* Original filename: Sam & Max Beyond Time and Space (Aug 06, 2009) [58410999].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sam & Max: Season One (Prototype)

A prototype of Sam & Max: Season One for the Wii.
==Notes==
* Seems very prone to crashing during the intro sequence before gameplay, but perhaps this is just an emulation issue.
* Missing subtitles in cutscenes.
* Disc information:
** Header Product Code: R3XE6U
** Header Version Number: 0
** Header Title: Sam & Max: Season One
** Executable Name: /main.dol
** Latest date in DOL: 3/5/2008 2:36:00 AM
** Latest date in DOL (final build): 3/5/2008 2:36
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: Maybe
==Screenshots==
R3XE6U-1.png
R3XE6U-2.png
R3XE6U-3.png
R3XE6U-4.png
R3XE6U-5.png
R3XE6U-6.png
R3XE6U-7.png
==Origin==
Sam & Max Season One press only.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Samba De Amigo (Apr 5, 2000 prototype)

A Japanese prototype of Samba De Amigo for the Sega Dreamcast.
==Notes==
*E3 build.
==Origin==
Samba 20de 20Amigo 20E3 20(Apr 2005 2C 202000 20Dreamcast 20prototype) 20first.jpg|GD-R
Samba_20de_20Amigo_20E3_20(Apr_2005_2C_202000_20Dreamcast_20prototype)_20_20bis.jpg|GD-R alt
==See also==
Release page.
Same! Same! Same! (Jul 30, 1990 prototype)

A prototype of Same! Same! Same! Or Fire Shark for the Sega Mega Drive. 
== Notes ==
* There a few differences in comparison to the Japanese final, so this might be a release candidate of some sorts.
== Screenshots ==
File:FIRESHRK000.png
File:FIRESHRK001.png
File:FIRESHRK002.png
File:FIRESHRK003.png
File:FIRESHRK004.png
== Videos ==
<youtube width="320" height="240">XAEtgHi3stY</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 54 2d 34 30 20 31 39 39 30 2e 4a 55 4e (C)T-40 1990.JUN
00000120 53 41 4d 45 20 53 41 4d 45 20 53 41 4d 45 20 20 SAME SAME SAME 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 46 49 52 45 20 53 48 41 52 4b 20 20 20 20 20 20 FIRE SHARK 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 33 34 30 31 36 20 2d 30 30 30 56 GM T-34016 -000V
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
== Files ==
Samurai Shodown: Sen (Dec 8, 2009 prototype)

A prototype of Samurai Shodown: Sen for the Xbox 360.
==Notes==
* Compiled a little over two months before the final US build.
* Only the .xex is different, all other files are identical for some reason.
* XEX information:
** Header Maker ID: SN
** Header Product Code: 2005
** Header Title: SAMURAI SHODOWN SEN
** Header PE Name: GameHD_R.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): cc6398304fd631d0c6b29dc10a22472a
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-37-07.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-37-11.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-37-16.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-37-21.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-37-27.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-37-29.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-37-31.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-37-33.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-37-44.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-37-53.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-38-06.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-38-09.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-38-11.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-38-20.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-38-27.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-38-31.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-38-42.png
Screenshot - SAMURAI SHODOWN SEN 2022-12-22 00-38-56.png
==Origin==
X360 - Samurai Showdown Sen review rom.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Samurai Shodown (Oct 21, 1994 prototype)

This prototype originally came from Paul, an admin on the Obscure Gamers bulletin board. This is a relatively early prototype.
There is no real title screen. Hitting any button during the attract mode takes the player to a difficulty select followed by a character selection with debug artifacts on the screen (frame count or duplicate character name). The CPU opponent is always the same as the character selected. Once defeated, the opponent remains the same.
There is no audio in the game and the disc does not contain any CDDA audio tracks.
Samurai Shodown.preview 2023-02-15 11.51.10 2.png|Disclaimer
==Origin==
Samurai Shodown disc-prototype.png|Disk front.