Repzork Warships & Aircraft

The following is an exhaustive list of the vehicles currently utilized by the Armed Forces of the Repzork Empire. For the rest of the arsenal, view Repzork Military Arsenal. For details on how these vehicles are employed on the battlefield, see Repzork Battle Doctrine.
== Starships ==
Repzork vessels are notable for their complete lack of an external bridge or windows. The bridge is located inside of the ship, generally within the vessel's most armored component, and is fed information through a sensor network and numerous artificial intelligence constructs which assist the captain and their crew. Ships also lack any light fixtures due to the Repzork's nocturnal nature. 
=== Starship Weapons ===
Starship weaponry is divided into five distinct categories, each intended to fulfill a particular role:
* Spinal Gun - Spinal cannons are among the most powerful weapons in the modern naval arsenal and can be found on nearly all modern starships. Common spinal guns include railcannons, plasma beam cannons, and reverse-engineered Diab Pyre cannons. Spinal guns are predominantly used in medium-to-long range engagements and are a necessity for shock tactics. 
* Cannon - Cannons are guns fixed into the ship, often near the bow and on the broadsides. Typical cannons include ballistic cannons, plasma bolt cannons, railcannons, particle cannons, and Pyre cannons. Front-facing cannons, like spinal guns, are best suited for medium-to-long range engagements, whereas broadside cannons are employed in short-range. Due to the navy's growing reliance on ranged warfare, broadside cannons have been reduced in number in favor of other weapon systems. 
* Gun Turret - Gun turrets are rotating gun batteries containing anywhere from two to four guns. Typical turrets include ballistic turrets, railcannons, plasma repeaters, plasma beam turrets, pyre bolt turrets, and particle turrets. Because of their diversity, gun turrets can be used in either short or long range engagements depending on their model.
* Launcher - Launchers are equipped with guided missiles; though some nations make a distinction between missiles and torpedoes, the Repzork consider both to be missiles. All missiles are comprised of multiple independently-guided warheads to increase the chance of a successful hit and can load a wide variety of munitions, including marganite, antimatter, and nuclear weapons. Launchers used en masse can be used for shock strikes. 
* Point-Defense Gun (PDGs) - Point-defense guns are small, short-ranged rotating guns placed across a vessel to protect it from a variety of threats, namely missiles, strikecraft, and boarding craft. PDGs consist of lasers, autocannons, flak guns, plasma repeaters, and missile launchers. 
All vessels are equipped with both offensive and defensive electronic warfare implements including scramblers and targeting jammers. EMP MIRVs are employed and detonated within enemy formations to temporarily disrupt shielding and wireless transmissions. Gravity well generators are also considered EW weapons as they can disrupt a vessel's ability to produce accurate coordinates for FTL travel.
=== Starship Defenses ===
All vessels possess one or more layers of directional energy shielding, with the number of layers increasing as the ship grows in size. This allows the outermost layers of shielding a chance to recharge before the inner layers can be breached. Advances in shielding technology during the interim era led to the development of wireless shield boosters which can further strengthen nearby shields, though to mount the device requires a large portion of a vessel's available power; thus, the shield boosters are often relegated to capitol ships. Starships also possess numerous layers of armor. A standard configuration has the topmost layers of armor designed to withstand thermal energy while the lower layers absorb kinetic impacts. If the hull is breached, the affected compartments are automatically sealed to prevent decompression and drones are deployed to contain the damage. 
As well as the personnel required to maintain a warship, each vessel contains a dedicated Marine detachment to protect the vessel during hostile boarding attempts. Depending on the ship, the detachment may also engage in boarding operations. Robots also staff the ship and act as both extra security and maintenance workers.
=== Faster-Than-Light [FTL] Engine ===
Combat vessels are equipped with energy-efficient subspace FTL drives capable of making numerous jumps in short succession, though too many jumps can strain the engines to the point of breaking if they are not given time to properly cool and recharge. Ships designed explicitly for moving materiel through supply lines instead use faster but less maneuverable jump drives. Efforts are currently underway to produce a working void drive, but have yet to progress past the prototype stages. 
=== Ship Roles ===
All warships are divided into five distinct tactical roles: 
* Assault: Assault ships are general-purpose vessels designed to combat a variety of potential threats. 
* Barrage: Barrage vessels wield missile launchers as their primary armament and provide long-range fire support. They can also be employed in shock strikes, though they are the only modern ship category to wholly forego the use of a spinal gun. Due to their limited ammunition reserves, barrage vessels are incapable of independent operations. 
* Escort: Escort vessels emphasize turrets, cannons, and PDGs to protect larger warships. Though their number have declined in recent years, a few dedicated escorts remain in service. They are not capable of independent operations. Modern escort ships have begun to utilize launchers and spinal guns in greater numbers. 
* Hunter: Hunters are stealth ships designed to operate behind enemy lines. Operating in small squadrons, hunters gather intelligence and perform hit-and-run attacks to disrupt an enemy's logistics and weaken their defensive capabilities prior to an invasion. Hunter squadrons are expected to operate with little to no outside support for weeks or even months at a time. As the Great War has intensified, hunter ships have been deployed as alternate shock vessels in greater numbers, often being kept within a fleet's reserves until an opportune moment. 
* Shock: Shock ships are effectively assault vessels which are designed to perform shock strikes. They possess state-of-the-art subspace engines, improved frontal armoring, and powerful spinal guns. When not performing shock strikes, shock vessels provide long-range fire support and will often target either vital or already damaged targets.
== Starship Classes ==
===Corvettes===
Corvettes are not considered true warships, but instead operate as superheavy strikecraft. Operating either with strikecraft or in independent squadrons, corvettes are primarily tasked with eliminating strikcraft, frigates, and destroyers.
Name 	PK Call sign	Role 	Description
X-35 Olderos	Chimera 	Assault	The Olderos is a multi-role VTOL-capable corvette designed for both terrestrial and space operations. It is equipped with two railcannons, four autocannons, and four missile pods. X-35s can also transport up to two squads of infantry.
X-13 Ralgera	Sphinx 	Barrage	The Ralgera is equipped with a number of missile launchers and a bomb bay for performing tactical and strategic bombing runs.
X-11 Hinva 	Manticore 	Hunter 	The Hinva is a heavily armed corvette equipped with a spinal railcannon, missile launchers, and four gun turrets. Certain variants replace the railcannon with a plasma or pyre cannon.
=== Frigates ===
Frigates are the smallest true naval vessels. Most modern frigates are designed to support larger warships, though a few have been developed for independent operations.
Name 	PK Call sign	Role 	Description
HLF-Nolrius	Hellhound 	Assault	Nolrius are the Star Navy's premier assault frigates and are armed with a spinal gun, gun batteries, and launchers to engage a variety of threats.
HLF-Glisuv 	Asena 	Barrage	Glisuv are armed with numerous missile launchers as well as a few gun turrets for self-defense.
HLF-Nisuvia	Cerberus 	Escort 	Nisuvia escorts are armed with with plasma scatter-gun turrets, autocannons, and two missile launchers for dispatching strikecraft & corvettes.
HLF-Vatani 	Amarok 	Hunter 	The Vatani hunter specializes in hit-and-run attacks and is armed with a spinal gun, missile launchers, and a few gun turrets.
HLF-Xinde 	Aralez 	Shock 	The Xinde is the Navy's standard shock frigate and is equipped with a spinal railcannon.
HLF-Yinavi 	Fenrir 	Shock 	The Yinavi shock frigate's main gun consists of a plasma spinal beam cannon. Some recent models have exchange the plasma beam for a Pyre beam cannon.
=== Destroyers ===
Destroyers comprise the bulk of the navy's front line warships. They are filled to the brim with weapons for engaging as well as cannons for providing orbital artillery to ground forces. 
Name 	PK Call sign	Role 	Description
HLD-Rigalda 	Minotaur 	Assault	The Rigalda is among the most common warships presently fielded by the Star Navy, and as a result boasts a large number of variants. The standard model is designed to engage capital ships with missiles, a spinal railcannon, two more front-facing cannons, and gun turrets.
HLD-Eranok 	Apis 	Escort 	The Eranok escort destroyer began as an experiment to determine the effectiveness of a defensive destroyer in safeguarding larger ships such as battleships and dreadnoughts. Though ineffective against other capitol ships, the Eranok has proven effective in some situations. Many Eranok have been fitted with gravity-well generators and are also employed as a means of attaining air superiority
HLD-Eizal 	Lamassu 	Hunter 	The Eizal is the smallest destroyer in active service, but makes the most of its available capacity with its arsenal of a spinal plasma beam cannon, multiple missile launchers, and gun turrets.
HLD-Dairvius	Tur 	Shock 	The Dairvius is armed with a high-powered spinal railcannon, railcannon batteries, and several missile launchers. It will often follow up a shock strike with the launchers for a one-two punch of munitions.
=== Cruisers ===
Cruisers are the mainstay capitol ship. They often lead squadrons of destroyers in battle and are equipped with hangar bays. 
Name 	PK Call sign	Role 	Description
HLC-Usinir 	Griffin 	Fire support (retired)	The Usinir is a pre-cold war vessel that was the longest serving ship in recent naval history. A bruiser during its prime, the design proved so successful that designers continued to iterate and improve on it to keep it relevant. It was not until the Cold War that the Repzork moved the Usinir to a supportive role; the ship was finally retired in the early years of the Great War as it proved ineffective against the Aeverians.
HLC-Orani 	Aethon 	Assault 	The Orani is a jack-of-all-trades which blends together short and long range firepower. The Orani also features two hangar bays.
HLC-Livunyr	Piasa 	Hunter 	The Livunyr is currently the only capitol-class hunter vessel. They act as the flagship for hunter squadrons and are equipped with three spinal plasma cannons (which can be replaced with dual pyre cannons), numerous missile pods, and various turrets.
HLC-Hizari 	Roc 	Shock 	The Hizari was introduced in the 14th year of the war and makes heavy use of reverse-engineered Diab technology in both its armor and weapons, most notably its spinal pyre particle cannon.
=== Carriers ===
Carriers are divided into three categories depending on their cargo: troop carriers, strikecraft carriers, and all-round carriers, which carry both ground and air units, albeit not as many as their specialized variants. Though they typically avoid fighting on the front line, instead deploying wings of bombers and fighters from within their formation, they are equipped with a modest number of weapons and possess durable armor and shielding. 
Name 	PK Call sign	Role 	Description
HLCA-Zalahang	Centaur 	All-round transport 	The Zalahang is considered the workhorse of the carrier-class ships, being used for ferrying both strikecraft and ground forces. Its heavy armor and moderate arsenal reduces the amount of storage space, but ensures that its cargo survives the rigors of battle.
HLCA-Golgnir 	Arion 	Troop transport 	The Golgnir is used exclusively for transporting large numbers of troops and all of the supplies needed to keep them fighting. They are most often kept at the heart of a fleet, well away from the front lines, and are not deployed until a path has been cleared for them.
HLCA-Jhtahk 	Sleipnir 	Strikecraft/corvette transport	The Jhtahk is a modestly armored carrier equipped with massive hangars containing dozens of strikecraft squadrons.
HLCA-Riga 	Nuckelavee 	Supercarrier [experimental] 	The Riga is an experimental 35-kilometer (21 mile) long 'supercarrier' currently being constructed deep in Repzork territory. Details of the program remain scarce, but it is known that, though classified as a carrier and presumably capable of carrying a vast number of troops and ships, the vessel is to be heavily armed and armored, capable of taking on most other warships.
=== Battleships ===
Battleships are heavily armed and armored capitol ships that often serve as flagships and as linebreakers. Like cruisers, they can be armed with hangar bays, though some vessels eschew hangars as they can be a structural vulnerability. 
Name 	PK Call sign	Role 	Description
HLBS-Faera 	Zilant 	Assault	The Faera is armed with an array of beam cannons for engaging capital ships as well as point-defense guns and missiles. Many models feature a hangar bay located at the bottom of the vessel.
HLBS-Zitarsis 	Marraco 	Assault	The Zitarsis was one of the first vessels commissioned during the modernization initiative that began during the Cold War. Early models emphasized long-range kinetic firepower as a counter to Nepharian beam weapons. As the the Great War progressed, the Zitarsis remained in service but was gradually overhauled into an all-rounder with improved armoring and maneuverability.
HLBS-Sikarthia	Nidhogg 	Shock 	The Sikarthia has earned a fearsome reputation as the Star Navy's 'battering ram'. Often leading the navy's artillery battlegroups, Sikarthia charge headlong into enemy formations, engaging prominent targets with its dual spinal plasma beam cannons and a varied assortment of cannons, gun batteries, and launchers.
=== Dreadnought ===
Dreadnoughts represent the zenith of Repzork naval power, boasting unrivaled durability and firepower among their contemporaries. Dreadnoughts are few and far between due to the resources required to build and maintain them and are thus only assigned to prominent fleets. 
Name 	PK Call sign	Role 	Description
HLDR-Jnaria 	Lindworm 	Bruiser (Retired) 	The Jnaria is a pre-war vessel that saw action in the early years of the Great War. It possessed no spinal guns, instead relying on its durability and an assortment of kinetic batteries and torpedos to engage targets in close-to-medium range engagements. By the time of the Nepharian Cold War, the Jnaria was already being phased out due to its lack of range and heavy firepower. Remaining Jnaria would see action as a stopgap until Operation Stormbreaker, after which remaining vessels were retired and scrapped.
HLDR-Helgvha	Jörmungandr 	Assault 	The Helgva was built in response to Diab warships and serves as a flagship in most large fleets. Its arsenal includes six front-facing railcannons, including two spinal guns, broadside cannons, gun batteries, and two hangar bays.
HLDR-Olvau 	Leviathan 	Shock 	The Olvau was first introduced a few months prior to the start of the Great War as a successor to the Jnaria. Early models featured an array of long-range guns for capital ships and point-defense guns to ward off strikecraft. Since the introduction of the Helgvha, the Olvau has been retooled to provide extensive fire support to front-line ships via an array of missiles, plasma beam gun batteries, and a spinal plasma beam cannon. Hangars have been added to more recent models.
HLDR-Helia 	Typhon 	Shock/Planetary decimation	At 30 kilometers (19 miles) in length, the Helia-class Dreadnought is the largest warship ever fielded by the Star Navy. Its primary armament consists of the 25 kilometer (16 miles) long Pattern-5 'Planet Cracker' Antimatter Railcannon, which possesses the firepower to devastate planets and vaporize most ships in a single shot. The Helia is also equipped with hangar bays and dozens of gun batteries, cannons, and point-defense systems. Currently, only a small handful of Helia exist, with each serving as the flagship of their respective armada, with the most notable being the Hruthvair and Hruthvar, which serve in the 277th and 14th armadas respectively.
=== Star Bases ===
Star Bases are an unorthodox classification comprised of space stations that have been built for combat. They are mobile weapons platforms that play an array of roles, such as logistics, carrying stikrcraft and corvettes, repairing capital ships, and providing fire support during an engagement. Star bases can vary considerably in size, with the largest exceeding most dreadnoughts, though they seldom take on the role of flagship.
Name 	PK Call sign	Role 	Description
HLSB-Ikatan 	Mjölnir 	Terrestrial fire support 	The 12 kilometer (7 mile) long Ikatan is built around its 10 kilometer (6 mile) long railcannon, the largest of its kind until the development of the Helia-class. With this weapon the Ikatan can lay waste to enemy facilities even if they are buried deep underground. For defense, the Ikatan is equipped with numerous missile pods and point-defense cannons.
HLSB-Viritiv	Nægling 	Logistics & Maintenance 	The Naegling is a mobile drydock which acts as a mobile repair and resupply base for its fleet. When near a steady flow of resources, Viritiv can also construct certain warships. Efforts are currently underway to develop teleporters and install them into the Viritiv for increased efficiency. Newer models feature gravity-well generators.
HLSB-Gothak 	Gungnir 	Production & electronic warfare	The Gothak features an internal production line and drydocks for creating vehicles and supplies for the army and navy. It is also equipped with a network of jammers and gravity-well generators.
== Aircraft ==
=== Aircraft Classes ===
====Gunships====
Name 	PK Call sign	Role 	Description
GR-17 Havris 	Falcon 	Reconnaissance 	The Havris entered service as an easily mass-produced light attack gunship. Standard models are equipped with an autocannon and various missile pods, with some later models exchanging some of the missiles for two plasma cannons. The Havris was supplanted as the AFRE's primary attack gunship by the G-19 Galandil and now serves as a patrol and reconnaissance vehicle.
G-19 Galandil	Hawk 	Attack Gunship 	The Galandil is a VTOL gunship equipped with a rotary turret, missile pods, and two railcannons.
GC-39 Hizurat	Eagle 	Close-air support	The Hizurat is designed to repeatedly strafe hostiles with a spinal rotary cannon and a barrage of missiles. A notable number of variants exist, most of which exchange the rotary gun for weapons effective against heavy armor such as railcannons or particle cannons.
====Transports====
Name 	PK Call sign	Role 	Description
F-17 Chereg 	Raven 	Transport gunship	The Chereg is the army's standard infantry transport. It can hold up to 24 soldiers (with seats for 16) and can transport certain vehicles. The Chereg is armed with a dual autocannon and missile pods for defense.
FS-30 Sethet 	Sparrow 	Stealth transport	The Sethet is a small stealth transport emphasizing speed and maneuverability. It can hold up to eight soldiers and is often used by special forces or to medivac wounded troops.
FV-11 Nefal 	Crow 	Vehicle transport	The Nefal is a large transport tasked with ferrying vehicles such as tanks and walkers.
F-27 Kanu 	Cardinal 	Heavy transport 	Kanu have double the transport capacity of a standard chereg and are equipped with an assortment of weapons to clear a landing zone
FC-50 Treanaki	Pigeon 	Carrier-transport	Treanaki are landing craft which ferry hundreds of troops and vehicles to and from carriers at a rate faster that the carrier's own gravity lift or dropships would be able to achieve on their own. They are seldom deployed in battlefield conditions and are instead only used when a sizeable landing zone has been secured and fortified.
==== Strikecraft ====
Strikecraft are split into two categories: fighters and bombers. Both are capable of operating in both space and in atmosphere and are equipped with afterburners to provide a temporary boost in speed. 
 
===== Fighters =====
Fighters are divided into two categories: strike fighters, which perform offensive operations; and interceptors, which serve a defensive role. Strike fighters emphasize armor and firepower and perform duties such as attaining air superiority and providing support to ground forces. Interceptors exchange armor for speed and agility and protect larger vessels from hostile strikecraft, torpedoes, and boarding craft. Both strike fighters and interceptors are equipped with afterburners for a temporary speed boost. 
Name 	PK Call sign	Role 	Description
A-23 Nazkea 	Draugr 	General-purpose fighter	The Nazkea is the mainstay strike fighter of the Star Navy. They are armed with a nose-mounted railgun, two autocannons, and missile pods. Bombs can also be mounted unto the vehicle's underside for tactical bombing.
IA-80 Gofnur	Ghoul 	Interceptor (Retired) 	The Gofnur Interceptor was developed during the Repzork-Nepharian Cold War and served during the early years of the Great War. Though it served the navy well during its service, it was retired as it proved insufficient against Diab fighters and was rendered obsolete by rapid technological advances.
IA-17 Valron	Revenant 	Interceptor 	The Valron was unveiled in the 7th year of the war as the Gofnur's successor. Its design is loosely based on the Nazkea, though it possesses a slimmer profile and removes some of the armor. It is armed with two autocannons, two particle cannons, and rocket pods.
===== Bombers =====
In the context of naval combat, bombers are primarily used for attacking frigates and capital sub-systems. Bombers operate in squadrons that are escorted by fighter wings. Several bomber types exist, with the largest having multiple turrets for self-defense.
Name 	PK Call sign	Role 	Description
Z-11 Sinarsa 	Ghost 	Tactical Bomber 	The Sinarsa is the Star Navy's mainstay tactical bomber. Though capable of engaging terrestrial targets, it is more frequently deployed in naval engagements as Nazkea are generally sufficient for bombing runs unless enemy forces are well-fortified or are equipped with heavy armor. Sinarsa can be armed with a variety of munitions and are equipped with four autocnnons for personal defense as well as two missile pods.
Z-11-S Sinarsa	Geist 	Tactical Stealth Bomber	A recent modification, the K-11-S Sinarsa has been equipped with a cloaking field and several improvements to its multi-spectrum camouflage plating, making the K-11-S notably more difficult to detect. The K-11-S is expected to become the standard Sinarsa model as more ships are equipped with the upgrades.
Z-20 Xalku 	Banshee 	Strategic Bomber 	The Xalku is substantially larger than typical strikecraft, being more akin to a Corvette. Its large size allows it to carry thousands of tons of explosive ordinance for use against ground targets as well as torpedo launchers for engaging enemy vessels. A number of ball turrets dot the ship to protect it from strikecraft.
===== Electronic Warfare =====
Name 	PK Call sign	Role 	Description
L-100 Tyrg	Vampire 	Attack jammer	The Tyrg is outfitted with various jammers and missiles for eliminating hostile sensors and defenses.
==== Reconnaissance & Airborne Early Warning & Control (AEW&C) ====
Name 	PK Call sign	Role 	Description
LR-19 Nokatad	Mummy 	Mobile radar	Nokatad are extensively modified Xalku which support bomber and fighter squadrons in finding and eliminating their targets. They retain their point-defense turrets.
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