nyuuzyou/wikis huggingface dataset:
Cursed Knight's Shield Enchants

1st Enchant 	Min ~ Max 	2nd Enchant 	Min ~ Max
Reduce damage taken from Demi-Human race enemies (except players) 	2 ~ 7 % 	Reduce damage taken from Demi-Human race enemies (except players) 	2 ~ 7 %
Reduce damage taken from Brute race enemies (except players) 	2 ~ 7 % 	Reduce damage taken from Brute race enemies (except players) 	2 ~ 7 %
Reduce damage taken from Demon race enemies 	2 ~ 7 % 	Reduce damage taken from Demon race enemies 	2 ~ 7 %
Reduce damage taken from Undead race enemies 	2 ~ 7 % 	Reduce damage taken from Undead race enemies 	2 ~ 7 %
Reduce damage taken from Formless race enemies 	2 ~ 7 % 	Reduce damage taken from Formless race enemies 	2 ~ 7 %
Reduce damage taken from Insect race enemies 	2 ~ 7 % 	Reduce damage taken from Insect race enemies 	2 ~ 7 %
Reduce damage taken from Angel race enemies 	2 ~ 7 % 	Reduce damage taken from Angel race enemies 	2 ~ 7 %
Reduce damage taken from Plant race enemies 	2 ~ 7 % 	Reduce damage taken from Plant race enemies 	2 ~ 7 %
Reduce damage taken from Fish race enemies 	2 ~ 7 % 	Reduce damage taken from Fish race enemies 	2 ~ 7 %
Reduce damage taken from Dragon race enemies 	2 ~ 7 % 	Reduce damage taken from Dragon race enemies 	2 ~ 7 %
Increase physical damage against Demi-Human race enemies (except players)	1 ~ 5 % 	Increase physical damage against Demi-Human race enemies (except players)	1 ~ 5 %
Increase physical damage against Brute race enemies (except players) 	1 ~ 5 % 	Increase physical damage against Brute race enemies (except players) 	1 ~ 5 %
Increase physical damage against Demon race enemies 	1 ~ 5 % 	Increase physical damage against Demon race enemies 	1 ~ 5 %
Increase physical damage against Undead race enemies 	1 ~ 5 % 	Increase physical damage against Undead race enemies 	1 ~ 5 %
Increase physical damage against Formless race enemies 	1 ~ 5 % 	Increase physical damage against Formless race enemies 	1 ~ 5 %
Increase physical damage against Insect race enemies 	1 ~ 5 % 	Increase physical damage against Insect race enemies 	1 ~ 5 %
Increase physical damage against Angel race enemies 	1 ~ 5 % 	Increase physical damage against Angel race enemies 	1 ~ 5 %
Increase physical damage against Plant race enemies 	1 ~ 5 % 	Increase physical damage against Plant race enemies 	1 ~ 5 %
Increase physical damage against Fish race enemies 	1 ~ 5 % 	Increase physical damage against Fish race enemies 	1 ~ 5 %
Increase physical damage against Dragon race enemies 	1 ~ 5 % 	Increase physical damage against Dragon race enemies 	1 ~ 5 %
Increase magical damage against [Race] 	1 ~ 5 % 	Increase magical damage against [Race] 	1 ~ 5 %
Reduce variable casting time 	1 ~ 5 % 	Increase ASPD 	1 ~ 5 %
Increase Max HP 	100 ~ 1,000	Increase Max HP 	100 ~ 1,000
Increase Max SP 	20 ~ 200 	Increase Max SP 	20 ~ 200
DEF 	30 ~ 100 	DEF 	30 ~ 100
MDEF 	3 ~ 10 	MDEF 	3 ~ 10
Increase Heal effectiveness 	5 ~ 10 % 	Increase Heal effectiveness 	5 ~ 10 %
== References ==
June 24, 2021 Patch Notes: https://forums.warpportal.com/index.php?/topic/253845-june-24th-renewal-maintenance/
Cute Pet Equipment

For a list of other NPC items, go to Item Mixing.
Pet	Equipment	Ingredients	NPC and Location 	Map Location
 	 	 	Monster Tamer Inside Al De Baran	
 	 	 	Monster Tamer Inside Al De Baran	
 	 	 	Monster Tamer Inside Al De Baran	
 	 	 	Monster Tamer Inside Al De Baran	
 	 	 	Monster Tamer Inside Al De Baran	
 	 	 	Monster Tamer Alberta Tool Shop 	
Category:Item Mixing
Cyfar (and Brigan) Exchange Event (2006/09/19) ~ (2006/09/26)

Exchange your Cyfars and Brigans today, for Cool Event Points!
Talk to Melissa Ma the representative in Prontera, just north of the Fountain! Give her either Brigan, Cyfar, or Zeny for points. You can then spend points on certain items.
Points: 
Item 	1 Cyfar	1 Brigan	200 Zeny
Points	8 	10 	1
Prizes Available:
Item 	Authoritative Badge	Honey	Royal Jelly	Green Ale	3 Carat Diamond	Yggdrasilberry
Points	20 	25 	50 	500 	550 	600
Category: Quests
Category: Temporary Event Quests
Dagger & Bow Mastery

Dagger and Bow Mastery (Alt: Dagger and Bow Mastery) is a 4th class passive skill available as Abyss Chaser.
==Effect==
Increases physical damage against enemies of their size when equipped with a Dagger or Bow.
Level	Monster Size	Monster Size	Monster Size
Level	Small 	Medium 	Large
1 	1% 	2% 	2%
2 	2% 	3% 	4%
3 	3% 	5% 	6%
4 	4% 	6% 	8%
5 	5% 	8% 	10%
6 	6% 	9% 	12%
7 	7% 	11% 	14%
8 	8% 	12% 	16%
9 	9% 	14% 	18%
10 	10% 	15% 	20%
Dagger Throwing Practice

Dagger Throwing Practice (Alt: Throwing Mastery) is an Expanded class passive skill available as Ninja.
==Effect==
Enhances physical damage (Weapon Mastery) with Throwing skills.
Level	ATK Bonus
1 	3
2 	6
3 	9
4 	12
5 	15
6 	18
7 	21
8 	24
9 	27
10 	30
Daily Login

__TOC__
Daily Login can be accessed under character information window.
:
*Daily Login rewards reset at 12 AM server time.
*If a player is online at the reset time, they need to either relog or switch to the character select to trigger the Daily Login popup.
*Login rewards can only be collected once per Account. 
*All rewards will be sent via RODEX.
==UI==
=Daily Login Card Trade=
Daily Login Card can be exchanged with the Daily Manager for rewards.
:
*The total number of Daily Login Cards per month is 160.
*Exchange list and prices may vary each month.
*All items are Account Bound except Costumes.
*For previous Daily Logins, see the Daily Login Archive.
==February 2025==
Event Period: February 06 ~ February 28, 2025Day 1 Login Reward 
{|class="wikitable" style="font-size:small;"	Consumables	Consumables
Daily Login Card	Rewards 	
1 	 	
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1 	 	
1 	 	
1 	 	
2 	 	
2 	 	
2 	 	
2 	 	
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Category: General Information
Dally Quen

#In the Eden Group kitchen, talk to Dally Quen . He asks you to find his Librarian girlfriend near the northeast library in Prontera.
#Talk to Dally Quen's Library Girlfriend , just outside the library. She gives you a pen to deliver to him.
#Return to Dally Quen, who adds one to your character's prize counter, rolls two dice and rewards you with an item based on the results of the die rolls.
#*The first die rolls a number between 1 and 80.
#*Your prize counter is then added to the first die roll. The second die rolls a number between 1 and 30.
#*Each day you do the quest, he adds one to the prize counter, until you get a Grand Prize.
#*After you get a Grand Prize, he resets the prize counter to 1.
#*There are four prize tiers: Tier 1 (first die 1-50), Tier 2 (first die 51-80), Tier 3 (first die 81-90), and Grand Prizes (first die 91+).
#*Winning a Grand Prize requires a die roll over 90, which means it can only be won every ten days.
== Rewards ==
Tier 	Second Die	Prize
Tier 1Die 1 ~ 50 	1 - 5 	
Tier 1Die 1 ~ 50 	6 - 10 	
Tier 1Die 1 ~ 50 	11 - 15 	
Tier 1Die 1 ~ 50 	16 - 20 	
Tier 1Die 1 ~ 50 	21 - 24 	
Tier 1Die 1 ~ 50 	25 - 28 	
Tier 1Die 1 ~ 50 	29 - 30 	
Tier 2Die 51 ~ 80 	1 - 5 	
Tier 2Die 51 ~ 80 	6 - 10 	
Tier 2Die 51 ~ 80 	11 - 15 	
Tier 2Die 51 ~ 80 	16 - 20 	
Tier 2Die 51 ~ 80 	21 - 25 	
Tier 2Die 51 ~ 80 	26 - 30 	
Tier 3Die 81 ~ 90 	1 - 5 	
Tier 3Die 81 ~ 90 	6 - 10 	
Tier 3Die 81 ~ 90 	11 - 15 	
Tier 3Die 81 ~ 90 	16 - 21 	
Tier 3Die 81 ~ 90 	22 - 27 	
Tier 3Die 81 ~ 90 	28 - 30 	
Grand PrizeDie 91+	1 - 7 	
Grand PrizeDie 91+	8 - 14 	
Grand PrizeDie 91+	15 - 21 	
Grand PrizeDie 91+	22 - 26 	
Grand PrizeDie 91+	27 - 30 	
== VIP Event ==
Dance Lessons

Dance Lessons (Alt: Dancing Lesson) is a 2nd class passive skill available as Dancer and Gypsy.
==Effect==
Enhances attack (Weapon Mastery) and critical hit rate with Whip class weapons and enables movement while dancing. This skill also enhances maximum SP.
Level	ATK Bonus	 	CRIT Boost	Max SP Boost
1 	3 	5% 	1% 	1%
2 	6 	10%	2% 	2%
3 	9 	15%	3% 	3%
4 	12 	20%	4% 	4%
5 	15 	25%	5% 	5%
6 	18 	30%	6% 	6%
7 	21 	35%	7% 	7%
8 	24 	40%	8% 	8%
9 	27 	45%	9% 	9%
10 	30 	50%	10% 	10%
==History==
 has the previous version of this skill before the 2020 skill updates. 
==Changelog==
*
**Also increases critical hit rate by (Skill Level)%.
**Also increases maximum SP by (Skill Level)%.
**No longer gives bonus to dance skills.
Dancer Skill Quest

== Charming Wink == 
1. Near the center of Comodo (204, 172) you'll find a lady 'Canell' that you need to talk to. You will need to have a with you. She will take the Crystal Mirror. 
2. In north Prontera (183, 333), you'll need to find and talk to the NPC Aelle. She will ask you to bring her the following items: 1 , 1 , 1 , 3 , 5 . After giving her those items, she will be drunk, and wants nothing to do with you. She will get angry and send you somewhere in town (seems to be random) every time you try to talk to her. 
3. Return to Canell in Comodo, and she will teach you Charming Wink. 
Category: Quests
Category: Skill Quests
Category: Dancer
Dances with Wargs

Dances with Wargs (Alt: Dance with Warg) is a 3rd class supportive chorus skill available as Maestro and Wanderer. This performance belongs to the Group B.
==Effect==
Performs a fast paced chorus that will boost attack (Equipment), attack speed, shorten Fixed Cast Time (FCT) and boost damage with Warg Strike, Warg Bite and Warg Dash, temporarily. The more are in the party, the more benefits this skill will provide. Requires the performers to wield an instrument or whip.
Level	Base ATK Boost	Base	Area of Effect	Cast Time (Fix + Var)	Duration
1 	2 	10% 	11x11 	(0.5 + 1.5)s 	30s
2 	4 	20% 	13x13 	(0.5 + 2.0)s 	60s
3 	6 	30% 	15x15 	(0.5 + 2.5)s 	90s
4 	8 	40% 	17x17 	(0.5 + 3.0)s 	120s
5 	10 	50% 	19x19 	(0.5 + 3.5)s 	150s
 ATK Boost = Base_ATK_Boost × Performers
 ASPD Boost = [5 + (Performers × 5)]%
 FCT Reduc. = [Performers × 10]%
 Skill Damage Boost = [Base_Damage_Boost × Performers]%
===Notes===
*All benefits of this skill have a limit of seven performers. More than seven performers in the party will not improve the benefits further.
Dancing Knife

Dancing Knife (Alt: Dancing Knife) is a 4th class active skill available as Shadow Cross.
==Effect==
Swirls small blades around you, inflicting damage to surrounding enemies within 5x5 cells around the caster.
* When swapping to any other weapon than a Dagger, the skill effect will be canceled immediately.
Level	Base Damage (ATK)
1 	200%
2 	400%
3 	600%
4 	800%
5 	1,000%
 Damage (ATK) = [Base_Damage + (POW × 5)] × ]%
Dangerous Rumors

# In Lighthalzen Slums , talk to Giacomo Girolamo . It doesn't matter what you answer to his questions.
#: 
# Proceed to the Somatology Laboratory via the sewer pipe (or through Dungeon Teleporter) and make your way to the 4th floor.
#*The entrance to the 4th floor will be in the bottom-right corner of the 3rd floor . 
#* When you enter, you'll be taken to a private instance instead of the real 4th floor.
#:
# Walk through the tunnel, triggering dialogue as you enter. 
# Talk to Wolchev (triggered by walking near him). 
# Wolchev will flee. You'll warp to a different area of the dungeon after "chasing" him. Walk south and talk to him again.
#:
# Wolchev runs away one more time. This time, you arrive in a wide open area with Wolfchev standing in the middle. Talk to him again.
#:
# Kill the "Human Guinea Pig" that spawn (they are very, very weak). 
# Talk to Wolchev until you bop him over the head to wake him from his daze. 
# Head north to the ruined laboratory entrance .
#*You will be teleported to the real 4th floor of the dungeon at this point.
# Talk to Wolchev here to begin a quest to kill one of each of the Somatology Laboratory MVP monsters (3rd and 4th floor ones).
#*You may enter an instanced dungeon by clicking on the hatch leading down to hunt one of the MVP monsters. This quest has a cooldown. 
:If you've begun the MVP hunt quest, the NPC Mr. Adbar outside of the slums' gate will send you directly to the entrance of the instance dungeon on the 4th floor.
:: 
Category: Quests
Category: Lighthalzen Quests
Dano Festival Event (2010/05/27) ~ (2010/06/10)

*Note: A temporary NPC is located in Prontera and other major cities which will warp players to Louyang for 500 Zeny.
#Talk to the three Royal Tomb Guards (Louyang 203, 216). Each one of the guards will request you to kill 5 of one type of enemy, and 10 of another type on each map of the dungeon. All three kills counts may be completed at the same time.
#Return to the guard after killing the requested 45 enemies.
# Each guard should give you 2 and 1 Incense Bag and some Experience, and ask you to come back in 2 hours if you wish to kill more.
#* 6,000 Base EXP & 8,000 Job EXP for level 1 monsters
#* 8,000 Base EXP & 10,000 Job EXP for level 2 monsters
#* 10,000 Base EXP & 12,000 Job EXP for level 3 monsters
# Speak to the Festival Staff near the south exit to cash in your Incense Bags.
#* 1 Incense Bag = 2 (Heals for 175 ~ 234hp. 2 Weight)
#* 2 Incense Bag = 1 (+30 atk for 1 min. 10 Weight)
#* 5 Incense Bag = (int+1, agi+1 accessory) or (str+1, luk+1 accessory)
#* 15 Incense Bag = or or 
*Note: The more kill count turn ins completed by the server, the more NPCs will appear to offer missions.
== Services ==
* A guard NPC near the kafra, offers teleport to Prontera, Geffen, Payon, or Aldebaran.
* A mechanic NPC near the kafra, offers teleport to Juno, Hugel, Rachel, or Comodo
* A costumed NPC near the kafra, offers teleport to Toy Factory Dungeon, Turtle Island Dungeon (near the warp to lvl 3), Sphinx (level 1), or Odin's Temple. Requires 1 Butterfly Wing (Not Consumed)
* A female NPC near the south gate of the city offers a warp to Alberta.
* A Chef NPC , near the castle, fully refills your HP and SP.
* A Cheerful Resident atop the tower near (80, 263) grants a str+10 and vit+10 food buff lasting 30 min. Direct access to the tower is available via a building in northwest louyang (136, 245).
Category: Temporary Event Quests
Dark Claw

Dark Claw (Alt: Dark Crow) is a 3rd class offensive skill available as Guillotine Cross.
==Effect==
Gives an enemy a painful wound for 20 seconds, causing short ranged attacks to deal greater physical damage to the target.
Level	Damage (ATK)	Melee Damage Boost	SP Cost
1 	100% 	30% 	22
2 	200% 	60% 	34
3 	300% 	90% 	46
4 	400% 	120% 	58
5 	500% 	150% 	70
===Notes===
* The damage bonus is halved when applying on bosses.
* Damage reflection will be disabled from the target for the duration of the debuff.
* This applies to short ranged auto attack and skills.
* Dark Claw debuff status are still applied even when the skill misses.
==External==
===Bestowed from===
* + - Level 5; Usable
===Enhanced by===
====Weapon====
* - If refine level is +11 or higher, reduces cooldown by 10 seconds.
* - If refine level is +11 or higher, reduces cooldown by 10 seconds.
====Garment====
* - Increases damage by 50% for every level of Cross Impact learned.
====Accessory====
* 
** If is learned, reduces cooldown by 25 seconds.
====Equipment Sets====
* Eremes's Memory Enchant & Agudo Filo Set
** Reduce cooldown by 3 seconds per 3 refine rate.
* + 
** Reduces cooldown by 8 seconds.
* + 
** Reduces cooldown by 30 seconds.
* + 
** Reduces cooldown by 10 seconds.
====Shadow Equipment====
*:
**Reduces cooldown by 10 seconds.
**For every upgrade level, reduces cooldown by 2 seconds.
==Changelog==
* (Level 175/60 Update)
**Skill added to the game.
*October 13th, 2022
**Bonus damage is halved on boss monsters.
**Debuff now disables melee damage reflection buff from target. 
**Duration increased from 5 seconds to 20 seconds.
Category:Status Inflicting Skills
Dark Dragon - Nightmare

Dark Dragon - Nightmare (Alt: Dark Dragon - Nightmare) is a 3rd expanded class active skill available as Shinkiro and Shiranui.
==Effect==
Summons the shadow dragon in 11x11 cells around you, to inflict a powerful Shadow elemental magic damage.
* Inflicts additional Fire elemental magic damage of the same power to the targets affected by the effect.
* The effect is cancelled after the targets are hit.
Level	Base Damage (MATK)
1 	12,000%
 Damage (MATK) = [((Base_Damage + 5 × SPL) × ]%
Dark Illusion

Dark Illusion (Alt: Dark Illusion) is a 3rd class offensive skill available as Guillotine Cross.
==Effect==
Rushes and strikes at a single target to inflict 100% physical damage. It has a chance of activating Cross Impact upon inflicting damage.
Level	Range	Chance of	SP Cost
1 	5 	4% 	20
2 	6 	8% 	25
3 	7 	12% 	30
4 	8 	16% 	35
5 	9 	20% 	40
==Errors==
*Although the ingame SP Cost always shows 40 for all skill levels in the hotkey bar, it is actually 15 + (Skill Level × 5).
==External==
===Enhanced by===
*:
**Reduces SP cost by 20%.
**For every upgrade level, reduces SP cost by an additional 3%.
Darkening Cannon

__NOTOC__
Darkening Cannon (Alt: Darkening Cannon) is a 3rd expanded class active skill available as Shinkiro and Shiranui.
==Effect==
Swings a around the user, which inflicts Shadow elemental magical damage to all targets in range.
* Inflicts effect on them for 5 seconds.
Level	Base Damage (MATK)	Area of Effect
1 	900% 	5x5
2 	1,400% 	5x5
3 	1,900% 	5x5
4 	2,400% 	5x5
5 	2,900% 	5x5
6 	3,400% 	7x7
7 	3,900% 	7x7
8 	4,400% 	7x7
9 	4,900% 	7x7
10 	5,400% 	7x7
 Damage (MATK) = [((Base_Damage + 5 x SPL) x ]%
==External==
===Enhanced by===
====Armor====
* 
** If grade C or higher, increases damage by 5% for every 3 refine levels.
** If grade A or higher, increases damage by 5% for every 3 refine levels.
** When equipped with -
** Increases damage by 10%.
** If armor is grade A, increases damage by 10%.
====Weapon====
* 
** For every 3 refine levels, increases damage by 7%.
** When enchanted with -
*** Increases damage by 5%.
*** If grade D or higher, increases damage by 3%.
*** If grade B or higher, increases damage by 4%.
*** If grade A, increases damage by 5%.
* 
** Increases damage by 5%.
** If refine level is +5 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 5%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 4%.
*** If weapon is grade B or higher, increases damage by 10%.
*** When headgear is enchanted with , increases damage by 15%.
====Costume====
* 
** Increases damage by 10%.
Dawn Break

Dawn Break (Alt: Dawn Break) is a 4th Expanded class active skill available as Sky Emperor.
==Effect==
Emitting moonlight and inflicts melee physical damage to the target and enemies within the surrounding area.
* Can only be used during or effect
* Damage is additionally increased according to the level, the caster's Base Level and POW.
* * Inflicts more damage if the effect is active.
Level	Base Damage (ATK)	Under Moonset Effect	Additional Damage (Sky Mastery)	Area of Effect
1 	700% 	900% 	Sky Mastery Level x 5 	5x5
2 	1,100% 	1,500% 	Sky Mastery Level x 10 	5x5
3 	1,500% 	2,100% 	Sky Mastery Level x 15 	7x7
4 	1,900% 	2,700% 	Sky Mastery Level x 20 	7x7
5 	2,300% 	3,300% 	Sky Mastery Level x 25 	9x9
 Damage (ATK) = [(Base_Damage + 5 × POW) × ]%
==External==
===Enhanced By===
* TBA
==Changelog==
* TBA
Deadly Infection

Deadly Infection (Alt: Deadly Infect) is a 3rd class active skill available as Shadow Chaser.
== Effect ==
Spreads any status ailments the character is suffering from to any target that the character attacks by a certain chance. This skill does not cure any status ailments.
Level	Duration	Infect Chance	SP Cost
1 	10s 	40% 	40
2 	15s 	50% 	44
3 	20s 	60% 	48
4 	25s 	70% 	52
5 	30s 	80% 	56
=== Notes ===
*Duration of spread status equals to duration on user.
*Able to spread statuses through both skills and melee.
*Able to spread statuses when receiving damage.
*The following status isn't spreadable due to nature of effect: Frozen, Deep Sleep, Snare, Coma, Stone Curse, Oblivion Curse, Stun 
*Can only spread Guillotine Cross Poison through Attacker. 
*Can no longer spread statuses via ranged attacks or skills.
Deadly Projection

Deadly Projection (Alt: Deadly Projection) is a 4th class active skill available as Arch Mage.
==Effect==
Corrupts the target's somatic cells inflicting Undead elemental magic damage and status, negating the target's magic immunity for the skill's duration.
Level	Damage (MATK)	Immunity Negation Duration
1 	600% 	4s
2 	1,200% 	5s
3 	1,800% 	6s
4 	2,400% 	7s
5 	3,000% 	8s
 Damage (MATK) = [(Base_Damage + 5 × SPL) × ]%
Death Bound

__NOTOC__
Death Bound (Alt: Death Bound) is a 3rd class offensive skill available as Rune Knight.
==Effect==
Amplifies and reflects a physical attack back to the attacker. 70% of the amplified damage is deflected back to the attacker while the other 30% is taken by the user.
Level	Amplified Damage	SP Cost
1 	600% 	55
2 	700% 	60
3 	800% 	65
4 	900% 	70
5 	1,000% 	75
6 	1,100% 	80
7 	1,200% 	85
8 	1,300% 	90
9 	1,400% 	95
10 	1,500% 	100
=== Notes ===
* This skill functions similar to Counter Attack. It is difficult to use against fast-attacking enemies.
* This skill does not affect Boss monsters.
*It is recommended to use a low level of Death Bound when countering powerful attacks like Gates of Hell to prevent getting killed by the skill's backlash.
Death Valley

Death Valley (Alt: Valley of Death) is a 3rd class supportive skill available as Maestro and Wanderer.
==Effect==
Recites a sacred poem that may return a single dead target to life, using its SP to restore its HP. Requires the user to wield an instrument or whip and each cast consumes a drop of .
Level	Chance of Effect	 	Cast Time (Fix + Var)	SP Cost
1 	90% 	50%	(1 + 3.0)s 	50
2 	92% 	40%	(1 + 2.5)s 	53
3 	94% 	30%	(1 + 2.0)s 	56
4 	96% 	20%	(1 + 1.5)s 	59
5 	98% 	10%	(1 + 1.0)s 	62
===Notes===
*If the target's remaining SP is zero when this skill is cast, it will return with 1 HP.
Decrease AGI

__NOTOC__
Decrease AGI (Alt: Decrease Agility) is a 1st class active skill available as Acolyte, Super Novice and some Mercenaries.
==Effect==
Attempts to place a debuff on a single target that decreases Movement Speed and AGI.
Level	AGI Decrease	Base Success Rate	Duration 	Duration 	SP Cost
Level	AGI Decrease	Base Success Rate	Vs. Monsters	Vs. Players	SP Cost
1 	3 	53% 	30s 	20s 	15
2 	4 	56% 	40s 	25s 	17
3 	5 	59% 	50s 	30s 	19
4 	6 	62% 	60s 	35s 	21
5 	7 	65% 	70s 	40s 	23
6 	8 	68% 	80s 	45s 	25
7 	9 	71% 	90s 	50s 	27
8 	10 	74% 	100s 	55s 	29
9 	11 	77% 	110s 	60s 	31
10 	12 	80% 	120s 	65s 	33
:The Success Rate is affected by the caster's INT and the target's MDEF.
 
 Success Rate = [BaseRate + (Caster_BaseLvl + Caster_Int) / 5 - Target_MDEF]%
===Notes===
*Some monsters have a more powerful variation of this skill, which decreases AGI by 50 for over 4 minutes.
==External==
===Bestowed from===
* - Level 3; Usable
* - Level 3; 5% chance to autocast on target when physically attacking
Deep Blind Trap

Deep Blind Trap (Alt: Deep Blind Trap) is a 4th class offensive skill available to Windhawk.
==Effect==
Places a trap which inflicts Shadow elemental melee physical damage over time during the trap duration.
* The trap also creates a chance to inflict to the targets.
Level	Base Damage (ATK)	Duration (in seconds)
1 	250% 	12
2 	500% 	24
3 	750% 	36
4 	1,000% 	48
5 	1,250% 	60
 Damage (ATK) = [(Base_Damage + 5 x CON) x ]%
==Notes==
* Damage interval varies by skill level: 9 sec. at Level 1-2, 6 sec. at Level 3-4, 3 sec. at Level 5.
* Damage, duration, and AP regen is further improved with .
* Windhawk traps can be cast on top of the enemy but different traps will not stack on top of each other.
== External ==
=== Enhanced by ===
==== Weapon ====
* 
** If refine level is +7 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 15%.
** When equipped with , increases damage by 30%.
* 
** If refine level is +11 or higher, increases damage by 15%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 5%.
*** When enchanted with , increases damage by 20%.