Tesseron

A tesseron is a mechanoid added by the Biotech DLC.
== Acquisition ==
 
Dead, friendly s can also be resurrected at the using the "Resurrect medium mechanoid" bill. This requires the corpse of the friendly , steel, and 1 gestation cycle taking to initiate.
== Summary ==
Dead tesserons may be shredded at the machining table or crafting spot for steel. However, these values are affected by mechanoid shredding efficiency, as well as missing parts on the tesseron.
=== As an enemy ===
Tesserons are similar to the lancer as a fast, ranged mechanoid. They move into range and continuously fire until interrupted, either by being engaged in melee or killed. They are most commonly found alongside later summons of the mechanoid commanders, but can also be found in ancient dangers and in high-wealth mechanoid raids.
Their weapon, the beam graser, fires a sweeping laser that damages pawns in a line, with a 50% chance on hit to set on fire. The main target of the tesseron is the only one that is immune to the sweeping laser; they are checked for hits separately and can be hit even if they move out of the physical path of the beam. The beam graser has a minimum range of tiles, meaning that it cannot engage targets closer to them than this. The Tesseron will attempt to back up past the minimum distance if a colonist gets within this range.
=== As an ally ===
Mechs under player control require power: tesserons use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a mech recharger (200W), for 50% power/day, creating 15 wastepacks whenever the recharger's waste is filled up.
=== Combat ===
Tesserons use the beam graser. This weapon fires a laser that attacks pawns as it travels through multiple different tiles, dealing beam-type damage and potentially lighting them on fire.
Tesserons have a base shooting accuracy of 96%, equivalent to a pawn with a Shooting skill of 8. They have a melee hit chance of 62%, equivalent to a pawn with a Melee skill of 4.
== Analysis ==
With high damage and the ability to set pawns on fire, tesserons pose a very serious threat. Ignited pawns will ignore all commands until they are put out, making it very possible for them to flee into other mechanoids, or simply be re-ignited over and over until they die.
If possible, force them into melee, where they are very vulnerable. If not, spread pawns out vertically to avoid multiple pawns being hit at once. Firefoam pop packs can be handy to extinguish and prevent fires. They have a moderately long range that can be taken advantage of with longer-ranged weaponry such as assault rifles, and their low health scale makes them vulnerable to being picked off quickly.
As with all other mechanoids, avoid using fire-based weaponry against them, as they are completely immune to fire damage. In the tesseron's case, this can be taken advantage of, as all allied mechs are immune to the tesseron's ability to light them on fire. This does not, however, mean they are immune to the Beam-type damage of the Beam Graser, which counts as both a separate effect and damage type from igniting pawns in the beam's path.
== Health ==
=== Body parts ===
== Gallery ==
Tesseron east.png| Age 0-99 Tesseron facing east
Tesseron north.png| Age 0-99 Tesseron facing north
Tesseron south.png| Age 0-99 Tesseron facing south
TesseronAncient east.png| Age 100+ Tesseron facing east
TesseronAncient north.png| Age 100+ Tesseron facing north
TesseronAncient south.png| Age 100+ Tesseron facing south
== Version history ==
* Biotech DLC Release - Added.
Category:Mechanoids