Clock Tower: Unknown Basement

= Overview =
A mysterious entity called itself a devil in the box lurks around in the depths of Clock Tower.
Are you ready to deal with the devil?
It might let you set foot in the hidden area of the clock tower.
= Access =
* Be at least level 240, Go to Clock Tower in Al_De_Baran, talk to Giant Spring , and select Turn Right!
= Quests =
* Talk to the Mysterious Box at and select Wake Up, the NPC will change into Devil in the Box.
:
* Talk to the Devil in the Box (may look different, e.g. a Wild Rose) and pick the desired quest.
:
== Devil's Meal ==
All Devil's Meal share the same cooldown, so if you completed one of them you have to wait for the cooldown to complete to start the other ones.
=== Breakfast ===
=== Lunch ===
=== Dinner ===
== Devil's Pet Mimic ==
The mimic will be along the walls in the map, move around and keep an eye out.
== Devil's Snack ==
The snack item is chosen / assigned at random and cannot be chosen by the player, xp rewards differ among them.
=== EXP Rewards ===
Item	Base Exp 	Job Exp
 	280,442,400	186,961,600
 	347,798,000	231,865,000
 	347,798,000	231,865,000
 	279,337,600	186,224,800
== Devil's Special ==
= Monsters =
= Obtainable Cards =
= Item Exchange =
* Talk to the Mysterious Box at and select Wake Up, the NPC will change into Devil in the Box.
* Talk to the Devil in the Box and select Option 5 (Cancel) to open a random shop.
Note: It is not possible to select which shop to open. Players must continuously talk to the NPC until the desired shop opens.
{| class="wikitable unsortable"	Enchant Materials	Enchant Materials	Enchant Materials
Item	Exchange Items 	 	
 	
* 15x 	 	
 	
* 15x 
* 	 	
= Enchantment =
Use to open the enchant UI for Solid, Wicked, Precision series weapons.
== Weapon Enchants ==
Enchantment and the reset process has a 100% Success Chance.
Target Items	Slot Order	Minimum Requirements	Minimum Requirements	Line Options	Reset Process
Target Items	Slot Order	Grade 	Refine 	Line Options	Reset Process
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
 	3 >> 2 	No Grade 	0 	Allowed 	
* 10x 
* 50,000z
== Normal Enchants ==
Enchants	Percent Chance (for Enchant)	Materials
 	7.69% 	
* 30x 
* 
* 200,000z
 	7.69% 	
* 30x 
* 
* 200,000z
 	7.69% 	
* 30x 
* 
* 200,000z
 	7.69% 	
* 30x 
* 
* 200,000z
 	7.69% 	
* 30x 
* 
* 200,000z
 	7.69% 	
* 30x 
* 
* 200,000z
 	7.69% 	
* 30x 
* 
* 200,000z
 	7.69% 	
* 30x 
* 
* 200,000z
 	7.69% 	
* 30x 
* 
* 200,000z
 	7.69% 	
* 30x 
* 
* 200,000z
 	7.69% 	
* 30x 
* 
* 200,000z
 	7.69% 	
* 30x 
* 
* 200,000z
 	7.69% 	
* 30x 
* 
* 200,000z
== Perfect / Guaranteed Enchants ==
Players can choose the enchant for each slot at an increased cost of materials.
{| class="wikitable unsortable"	Slot 3 Enchants	Slot 3 Enchants	Slot 3 Enchants
Enchants	Materials 	Zeny 	
 	
* 1500x 
* 50x	5,000,000z 	
 	
* 1500x 
* 50x	5,000,000z 	
 	
* 1500x 
* 50x	5,000,000z 	
 	
* 1500x 
* 50x	5,000,000z 	
 	
* 1500x 
* 50x	5,000,000z 	
 	
* 1500x 
* 50x	5,000,000z 	
 	
* 1500x 
* 50x	5,000,000z 	
 	
* 1500x 
* 50x	5,000,000z 	
 	
* 1500x 
* 50x	5,000,000z 	
 	
* 1500x 
* 50x	5,000,000z 	
 	
* 1500x 
* 50x	5,000,000z 	
 	
* 1500x 
* 50x	5,000,000z