Passive and Magic Skills

This page lists Amazon skills from the Passive and Magic Skills skill tree. Other Amazon skills: Javelin and Spear Skills, Bow and Crossbow Skills, All Amazon Skills
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== Inner Sight ==
*Description: Illuminates nearby enemies, making them easier to hit for you and your party
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Duration (seconds) 	8 	12 	16 	20 	24 	28 	32 	36 	40 	44 	48 	52 	56 	60 	64 	68 	72 	76 	80 	84 	88 	92 	96 	100 	104 	108 	112 	116 	120 	124 	128 	132 	136 	140 	144 	148 	152 	156 	160 	164 	168 	172 	176 	180 	184 	188 	192 	196 	200 	204 	208 	212 	216 	220 	224 	228 	232 	236 	240 	244
Enemy Attack Rating %	-10	-11	-12	-13 	-14 	-15 	-16 	-17 	-18 	-19 	-20 	-21 	-22 	-23 	-24 	-25 	-26 	-27 	-28 	-29 	-30 	-31 	-32 	-33 	-34 	-35 	-36 	-37 	-38 	-39 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40 	-40
Enemy Defense 	-40	-65	-90	-115	-140	-165	-190	-215	-260	-305	-350	-395	-440	-485	-530	-575	-635	-695	-755	-815	-875	-935	-1015	-1095	-1175	-1255	-1335	-1415	-1515	-1615	-1715	-1815	-1915	-2015	-2115	-2215	-2315	-2415	-2515	-2615	-2715	-2815	-2915	-3015	-3115	-3215	-3315	-3415	-3515	-3615	-3715	-3815	-3915	-4015	-4115	-4215	-4315	-4415	-4515	-4615
Radius (yards) 	6.6	7.3	8 	8.6 	9.3 	10 	10.6	11.3	12 	12.6	13.3	14 	14.6	15.3	16 	16.6	17.3	18 	18.6	19.3	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20
Mana Cost: 5
 Changelog
Season 5:
* Inner Sight radius cap increased from 18 yards to 20
* Inner Sight level 1 -1% to enemy attack rating increased to -10%
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* now also reduces enemy attack rating by 1% per level
* radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)
Vanilla Info
== Critical Strike ==
*Description: Passive - Your attacks have a chance to deal 1.5x damage
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10	11	12	13	14	15	16	17	18	19	20	21	22	23	24	25	26	27	28	29	30	31	32	33	34	35	36	37	38	39	40	41	42	43	44	45	46	47	48	49	50	51	52	53	54	55	56	57	58	59	60
Critical Strike Chance +%	15	23	30	35	40	43	46	48	51	52	54	56	57	58	59	61	61	62	63	63	64	65	65	66	66	67	68	68	68	68	69	69	70	70	70	70	70	71	71	71	71	72	72	72	72	72	72	72	73	73	73	73	73	74	74	74	74	74	74	75
 Changelog
Season 4:
* Critical Strike now caps at 75% instead of 80%
* Critical Strikes now deal 50% more damage instead of 100% more damage
Season 1:
* no changes
Vanilla Info
== Evade ==
*Description: Passive - You move faster and have a chance to dodge a melee or missile attack when walking or running
*Required Level: 6
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10	11	12	13	14	15	16	17	18	19	20	21	22	23	24	25	26	27	28	29	30	31	32	33	34	35	36	37	38	39	40	41	42	43	44	45	46	47	48	49	50	51	52	53	54	55	56	57	58	59	60
Dodge Chance +% 	6 	11	15	18	20	22	24	25	26	27	28	29	30	31	31	32	32	32	33	33	34	34	34	35	35	36	36	36	36	36	36	36	37	37	37	37	37	38	38	38	38	38	38	38	38	38	38	38	39	39	39	39	39	39	39	39	39	39	39	40
Movement Speed +%	15	17	19	21	23	25	27	29	31	33	35	37	39	41	43	45	47	49	51	53	55	57	59	61	63	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65	65
Cooldown: 0.16 seconds
 Changelog
Season 7:
* The passive movement speed bonus now works properly
Season 5:
* Now have a 4 frame cooldown after mitigating an attack
* Evade movement speed bonus changed from a diminishing return scaling capping at 45% to gaining an additional 2% per level capping at 65%
* Evade level 1 movement speed bonus increased from 10% to 15%
Season 4:
* Evade now starts at 6% chance to dodge from 10%
Season 1:
* moved in the skill tree, requires level 6 (was 24)
* prerequisites reduced from 2 to 0 (no longer requires Dodge, Avoid)
* reduced dodge chance
* scaling FRW added
Vanilla Info
== Slow Movement ==
*Description: Illuminates nearby enemies and slows their ranged attacks and movement
*Required Level: 12
*Required Skills: Inner Sight [1]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Enemy Movement Speed % 	-20	-22 	-24 	-26 	-28 	-30 	-32 	-34 	-36 	-38 	-40	-42 	-44 	-46 	-48 	-50	-52 	-54 	-56 	-58 	-60	-62 	-64 	-65 	-65 	-65	-65 	-65 	-65 	-65 	-65	-65 	-65 	-65 	-65 	-65	-65 	-65 	-65 	-65 	-65	-65 	-65 	-65 	-65 	-65	-65 	-65 	-65 	-65 	-65	-65 	-65 	-65 	-65 	-65	-65 	-65 	-65 	-65
Enemy Ranged Attacks Slowed to %	75 	73 	71 	69 	67 	65 	63 	61 	59 	57 	55 	53 	51 	49 	47 	45 	44 	43 	42 	41 	40 	39 	38 	37 	36 	35 	34 	33 	32 	31 	30 	29 	28 	27 	26 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25 	25
Radius (yards) 	12 	12.6	13.3	14 	14.6	15.3	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16 	16
Duration (seconds) 	10 	10.2	10.4	10.6	10.8	11 	11.2	11.4	11.6	11.8	12 	12.2	12.4	12.6	12.8	13 	13.2	13.4	13.6	13.8	14 	14.2	14.4	14.6	14.8	15 	15.2	15.4	15.6	15.8	16 	16.2	16.4	16.6	16.8	17 	17.2	17.4	17.6	17.8	18 	18.2	18.4	18.6	18.8	19 	19.2	19.4	19.6	19.8	20 	20.2	20.4	20.6	20.8	21 	21.2	21.4	21.6	21.8
Mana Cost: 5
 Changelog
Season 5:
* Slow movement movement speed reduction per level increased from 1% to 2%
* Slow movement missile speed reduction level 1-16 scaling increased from 1% per level to 2%
* Slow movement radius cap increased from 12 yards to 16
* Slow movement radius now increases by .6 per level
* Slow movement base duration increased from 5 seconds to 10 seconds
* Slow movement now gains .2 seconds duration per level
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* renamed from Slow Missiles
* now also slows enemy movement speed
* slows ranged attacks to 75% and scales by 1% per level (was always 33%)
* duration reduced to 5 seconds (was 6 + 6 per level)
Vanilla Info for Slow Missiles
== Pierce ==
*Description: Passive - Your missiles have a chance to pass through enemies that they hit
*Required Level: 12
*Required Skills: Critical Strike [1]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10	11	12	13	14	15	16	17	18	19	20	21	22	23	24	25	26	27	28	29	30	31	32	33	34	35	36	37	38	39	40	41	42	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Pierce Chance +%	30	33	36	39	42	45	48	51	53	55	57	59	61	63	65	67	69	71	73	75	77	79	80	81	82	83	84	85	86	87	88	89	90	91	92	93	94	95	96	97	98	99	100	100	100	100	100	100	100	100	100	100	100	100	100	100	100	100	100	100
 Changelog
Season 6:
* Pierce scaling reworked from a diminishing return scaling going from 10 to 100 into the following
* Pierce base chance increased from 23% to 30%
* Pierce level 1-8 scaling reworked to 3% per level
* Pierce level 8-22 scaling reworked to 2% per level
* Pierce level 22+ scaling reworked to 1% per level
Season 1:
* moved in the skill tree, requires level 12 (was 30)
* prerequisites reduced from 2 to 1 (no longer requires Penetrate)
Vanilla Info
== Dodge ==
*Description: Passive - You recover faster from attacks and have a chance to dodge a melee or ranged attack when attacking or standing still
*Required Level: 18
*Required Skills: Inner Sight [1], Evade [6], Slow Movement [12]
Level 	1	2 	3 	4 	5 	6 	7 	8 	9 	10	11	12	13	14	15	16	17	18	19	20	21	22	23	24	25	26	27	28	29	30	31	32	33	34	35	36	37	38	39	40	41	42	43	44	45	46	47	48	49	50	51	52	53	54	55	56	57	58	59	60
Dodge Chance +%	6	11	15	18	20	22	24	25	26	27	28	29	30	31	31	32	32	32	33	33	34	34	34	35	35	36	36	36	36	36	36	36	37	37	37	37	37	38	38	38	38	38	38	38	38	38	38	38	39	39	39	39	39	39	39	39	39	39	39	40
Hard Level 	0	1	2	3	4	5	6 	7 	8 	9 	10	11	12	13	14	15	16	17	18	19	20
Faster Hit Recovery +%	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20	21	22	23	24
Cooldown: 0.16 seconds
 Changelog
Season 6:
* Dodge now display its faster hit recovery bonus value in its tooltip
Season 5:
* Now have a 4 frame cooldown after mitigating an attack
Season 4:
* Dodge now starts at 6% chance to dodge from 10%
Season 1:
* merged with Avoid (works against missile attacks as well as melee attacks)
* moved in the skill tree, requires level 18 (was 6)
* prerequisites increased from 0 to 3 (now requires Inner Sight, Slow Movement, Evade)
* reduced dodge chance
* now also grants bonus FHR per hard point
* removed animation
Vanilla Info
== Decoy ==
*Description: Creates a duplicate of yourself that fires arrows at nearby enemies
*Required Level: 18
*Required Skills: Inner Sight [1], Slow Movement [12]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Physical Damage (min)	35 	39 	43 	47 	51 	55 	59 	63 	69 	75 	81 	87 	93 	99 	105	111 	120 	129 	138 	147 	156 	165 	177 	189 	201 	213 	225 	237 	252 	267 	282 	297 	312 	327 	342 	357 	372 	387 	402 	417 	432 	447 	462 	477 	492 	507 	522 	537 	552 	567 	582 	597 	612 	627 	642 	657 	672 	687 	702 	717
Physical Damage (max)	50 	56 	62 	68 	74 	80 	86 	92 	100	108	116	124 	132	140 	148	156 	167 	178 	189 	200 	211 	222 	236 	250 	264 	278 	292 	306 	323 	340 	357 	374 	391 	408 	425 	442 	459 	476 	493 	510 	527 	544 	561 	578 	595 	612 	629 	646 	663 	680 	697 	714 	731 	748 	765 	782 	799 	816 	833 	850
Life +% 	10 	20 	30 	40 	50 	60 	70 	80 	90 	100	110	120 	130	140 	150	160 	170 	180 	190 	200 	210 	220 	230 	240 	250 	260 	270 	280 	290 	300 	310 	320 	330 	340 	350 	360 	370 	380 	390 	400 	410 	420 	430 	440 	450 	460 	470 	480 	490 	500 	510 	520 	530 	540 	550 	560 	570 	580 	590 	600
Attack Rating 	250	300	350	400	450	500	550	600	650	700	750	800 	850	900 	950	1000	1050	1100	1150	1200	1250	1300	1350	1400	1450	1500	1550	1600	1650	1700	1750	1800	1850	1900	1950	2000	2050	2100	2150	2200	2250	2300	2350	2400	2450	2500	2550	2600	2650	2700	2750	2800	2850	2900	2950	3000	3050	3100	3150	3200
All Resistances +% 	5 	10 	15 	20 	25 	30 	35 	40 	45 	50 	55 	60 	65 	70 	75 	80 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85 	85
Mana Cost 	5 	5.5	6 	6.5	7 	7.5	8 	8.5	9 	9.5	10 	10.5	11 	11.5	12 	12.5	13 	13.5	14 	14.5	15 	15.5	16 	16.5	17 	17.5	18 	18.5	19 	19.5	20 	20.5	21 	21.5	22 	22.5	23 	23.5	24 	24.5	25 	25.5	26 	26.5	27 	27.5	28 	28.5	29 	29.5	30 	30.5	31 	31.5	32 	32.5	33 	33.5	34 	34.5
Hard Level	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Decoys 	1	1	1	1	1	1	1	1	1	1	2 	2 	2 	2 	2 	2 	2 	2 	2 	2 	3
Duration: 30 seconds
Decoy Receives Bonuses From:
*Strafe: +10% Damage per Level
*Valkyrie: +10% Damage per Level
*Critical Strike
*Pierce
*Penetrate
 Changelog
Season 10:
* Fixed a bug that was causing stats to not properly apply (e.g. Critical Strike, etc)
Season 8:
* Lowered the threat of decoys (decoys will now have similar aggro to mercenaries)
Season 6:
* Decoy now properly benefits from critical strike (bugged, crit and DS do not work)
* Decoy now properly benefits from penetrate
* Decoy now properly benefits from pierce
Season 5:
* Decoy missile range increased by 10%
* Decoy Ai delay reduced by 20% (will now attempt actions more often)
* Decoy duration increased from 15 seconds to 30 seconds
* Decoy synergies increased from 8% to 10%
* Decoy level 1 mana cost reduced from 10 to 5
Season 4:
* Decoy has been reworked to now cast strafe dealing flat physical damage and functions similar to a trap (this damage scales from +skills not weapon damage however decoys can benefit from auras)
* Now has synergies
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* moved in the skill tree, requires level 18 (was 24)
* life bonus begins at 10% (was 55%) and gains 10% per level (was 5%)
Vanilla Info
== Penetrate ==
*Description: Passive - Increases your attack rating and lowers target defense
*Required Level: 24
*Required Skills: Critical Strike [1], Pierce [12]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Attack Rating +%	35	45	55	65	75	85	95	105	115	125	135	145	155	165	175	185	195	205	215	225	235	245	255	265	275	285	295	305	315	325	335	345	355	365	375	385	395	405	415	425	435	445	455	465	475	485	495	505	515	525	535	545	555	565	575	585	595	605	615	625
Hard Level 	0	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20
Target Defense %	0	-5	-7	-9	-11	-13	-15	-17	-19	-21	-23	-25	-27	-29	-31	-33	-35	-37	-39	-41	-43
 Changelog
Season 9:
* Target defense per hard point increased from -1% to -2%
Season 1:
* moved in the skill tree, requires level 24 (was 18)
* prerequisites increased from 1 to 2 (now also requires Pierce)
* now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)
Vanilla Info
== Valkyrie ==
*Description: Summons a powerful Valkyrie ally
*Required Level: 30
*Required Skills: Inner Sight [1], Slow Movement [12], Decoy [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Life (Normal) 	240	256 	273 	290 	307 	324 	340 	357 	374 	391 	408 	424 	441 	458 	475 	492 	508 	525 	542 	559 	576 	592 	609 	626 	643 	660 	676 	693 	710 	727 	744 	760 	777 	794 	811 	828 	844 	861 	878 	895 	912 	928 	945 	962 	979 	996 	1012	1029	1046	1063	1080	1096	1113	1130	1147	1164	1180	1197	1214	1231
Life (Nightmare) 	340	363 	387 	411 	435 	459 	482 	506 	530 	554 	578 	601 	625 	649 	673 	697 	720 	744 	768 	792 	816 	839 	863 	887 	911 	935 	958 	982 	1006	1030	1054	1077	1101	1125	1149	1173	1196	1220	1244	1268	1292	1315	1339	1363	1387	1411	1434	1458	1482	1506	1530	1553	1577	1601	1625	1649	1672	1696	1720	1744
Life (Hell) 	940	1005	1071	1137	1203	1269	1334	1400	1466	1532	1598	1663	1729	1795	1861	1927	1992	2058	2124	2190	2256	2321	2387	2453	2519	2585	2650	2716	2782	2848	2914	2979	3045	3111	3177	3243	3308	3374	3440	3506	3572	3637	3703	3769	3835	3901	3966	4032	4098	4164	4230	4295	4361	4427	4493	4559	4624	4690	4756	4822
Strength 	20 	40 	60 	80 	100 	120 	140 	160 	180 	200 	220 	240 	260 	280 	300 	320 	340 	360 	380 	400 	420 	440 	460 	480 	500 	520 	540 	560 	580 	600 	620 	640 	660 	680 	700 	720 	740 	760 	780 	800 	820 	840 	860 	880 	900 	920 	940 	960 	980 	1000	1020	1040	1060	1080	1100	1120	1140	1160	1180	1200
Dexterity 	15 	30 	45 	60 	75 	90 	105 	120 	135 	150 	165 	180 	195 	210 	225 	240 	255 	270 	285 	300 	315 	330 	345 	360 	375 	390 	405 	420 	435 	450 	465 	480 	495 	510 	525 	540 	555 	570 	585 	600 	615 	630 	645 	660 	675 	690 	705 	720 	735 	750 	765 	780 	795 	810 	825 	840 	855 	870 	885 	900
Power Strike Level 	5 	6 	6 	7 	7 	8 	8 	9 	9 	10 	10 	11 	11 	12 	12 	13 	13 	14 	14 	15 	15 	16 	16 	17 	17 	18 	18 	19 	19 	20 	20 	21 	21 	22 	22 	23 	23 	24 	24 	25 	25 	26 	26 	27 	27 	28 	28 	29 	29 	30 	30 	31 	31 	32 	32 	33 	33 	34 	34 	35
Attack Rating +% 	40 	80 	120 	160 	200 	240 	280 	320 	360 	400 	440 	480 	520 	560 	600 	640 	680 	720 	760 	800 	840 	880 	920 	960 	1000	1040	1080	1120	1160	1200	1240	1280	1320	1360	1400	1440	1480	1520	1560	1600	1640	1680	1720	1760	1800	1840	1880	1920	1960	2000	2040	2080	2120	2160	2200	2240	2280	2320	2360	2400
Defense +% 	0 	5 	10 	15 	20 	25 	30 	35 	40 	45 	50 	55 	60 	65 	70 	75 	80 	85 	90 	95 	100 	105 	110 	115 	120 	125 	130 	135 	140 	145 	150 	155 	160 	165 	170 	175 	180 	185 	190 	195 	200 	205 	210 	215 	220 	225 	230 	235 	240 	245 	250 	255 	260 	265 	270 	275 	280 	285 	290 	295
All Resistances +%	3 	6 	9 	12 	15 	18 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20 	20
Mana Cost 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60 	61 	62 	63 	64 	65 	66 	67 	68 	69 	70 	71 	72 	73 	74 	75 	76 	77 	78 	79 	80 	81 	82 	83 	84
Cooldown: 1 second
Can summon an additional Valkyrie at levels 20 and 30
Wears randomly-generated equipment which can be viewed by using the inspect hotkey while hovering over them with the Unsummon skill
Valkyrie Receives Bonuses From:
*Decoy: +20% Physical Damage per Level (from Strength)
*Pierce: +2% Lightning Resistance Penetration per Level
*Penetrate: +40 Attack Rating per Level
*Power Strike: +20% Lightning Damage per Level
*Critical Strike
 Changelog
Season 6:
* Valkyrie ai has been improved
* Valkyrie cooldown no longer reduces with base points and is now 1 seconds at all levels (cooldowns are no longer shared with other skills)
* Valkyrie 25 strength per level reduced to 20
* Valkyrie 20 dexterity per level reduced to 15
* Valkyrie decoy 25% physical damage synergy reduced to 20%
* Valkyrie now properly benefits from critical strike
Season 5:
* Valkyrie run speed increased by 10%
* Valkyrie base power strike level increased from 1 to 5
* Valkyrie dexterity per level increased from 12 to 20
* Valkyrie strength per level increased from 20 to 25
* Valkyrie decoy synergy increased from 20 strength per level to 25
* Valkyrie power strike nova synergy increased from 10% to 20%
* Valkyrie pierce synergy increased from -1% enemy lightning resist per level to -2% per level
Season 4:
* Valkyries now have vanilla life regeneration
* Valkyrie AI has been drastically improved and they no longer use normal attack
* valkyries now gain 20 strength per level from 15
* valkyrie now gains 20% enhanced damage from decoy synergy instead of 15%
Season 3:
* Valkyrie now gain an additional 5 strength per level
Season 2:
* fixed a bug that was causing Valkyries to Dodge/Evade/Avoid at an extremely high rate
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* prerequisites reduced from 6 to 3 (no longer requires Dodge, Avoid, Evade)
* can now summon an additional valkyrie at levels 20 and 30
* Valkyries move faster and use Power strike
* Valkyries can now be inspected
* attack scaling reduced
* now gains damage and defense per level
* removed Dodge, Avoid, & Evade synergies
* Decoy synergy now adds physical damage instead of life
* now has Pierce as a synergy for 1% lightning damage per level
* now has Power Strike as a synergy for 20% lightning damage & 10% nova damage
Vanilla Info