nyuuzyou/wikis huggingface dataset:
PGR v2

The PGR v2 lists the world's top 50 smashers during the period of May through December 2016, as compiled by PG Stats.
==Methodology==
The second list took into account results from LVL UP EXPO 2016 to 2GGT: ZeRo Saga included. , , and were added to the PG Stats team to more accurately cover the Japanese, European, and Mexican scenes. The tournaments included were classified into tiers according to the number of ranked players attending and the number of entrants in general, with tier 1 including major events and tier 4 locals. Just like the first rankings, a heavy emphasis was put on 6 tier 1 tournaments: CEO 2016, EVO 2016, Super Smash Con 2016, The Big House 6, UGC Smash Open, and 2GGT: ZeRo Saga. The X-Factor metric made its return as well.
===Panelists===
The number of panelists was reduced from 48 to 30. The survey used was similar to the first one.
Tristate (7) - , , , , , , 
SoCal (5) - , , , , 
New England (4) - , , , 
Europe (3) - , , 
Midwest (2) - , 
South (2) - , 
Canada (2) - , 
Maryland/Virginia (2) - , 
Southwest (1) - 
Florida (1) - 
Japan (1) - 
===Tournaments evaluated===
Bolded tournaments signify tier 1 events, and non-bolded tournaments are defined as tier 2 events by the PG Stats team.
Tournament 	Date
Battle Arena Melbourne 8 	May 13th-15th
LVL UP EXPO 2016 	May 14th-15th
Umebura 23 	May 21st
Get On My Level 2016 	May 20th-22nd
MomoCon 2016 	May 26th-29th
Sumabato 10 	May 29th
TGC 8 	June 4th
Midwest Mayhem 3 	June 4th
2GGT: Mexico Saga 	June 4th
KTAR XVIII 	June 11th
Smash 'N' Splash 2 	June 11th-12th
Sumabato 11 	June 17th
Apex 2016 	June 17th-19th
Low Tier City 4 	June 18th-19th
CEO 2016 	June 24th-26th
WTFox 2 	July 1st-3rd
Neokan Party 2 	July 2nd-3rd
Midwest Mayhem 4 	July 9th
EVO 2016 	July 15th-17th
2GGT: KTAR Saga 	July 23rd
Umebura 24 	July 24th
Smash Factor 5 	July 29th-31st
Sumabato for THE BIG HOUSE 	July 30th-31st
Clutch City Clash 	August 6th-7th
Super Smash Con 2016 	August 11th-14th
Rio de Janeiro eGames Showcase 2016	August 15th-16th
Umebura S.A.T. 	August 20th-21st
Endgame 	August 20th-21st
Sumabato 12 	August 27th
Shine 2016 	August 26th-28th
Collision XIV 	September 3rd
Umebura 25 	September 10th
Syndicate 2016 	September 10th-11th
2GGT: Abadango Saga 	September 24th
Glitch 2 	September 24th-25th
Sumabato 13 	September 25th
Little Big House 2 	October 6th
The Big House 6 	October 7th-9th
Sumabato 14 	October 22nd
Eclipse 2 	October 21st-23rd
Olympus 	October 28th-30th
Canada Cup 2016 	October 28th-30th
Midwest Mayhem 5 	November 5th
Aftershock 2016 	November 5th-6th
KTAR XIX 	November 19th
Smashdown World 	November 26th-27th
UGC Smash Open 	December 2nd-4th
Showdown: Battle Royale 	December 10th-11th
2GGT: ZeRo Saga 	December 16th-18th
==Rankings==
Ranking	Smasher	Previous rank	Movement	Character(s)
===X-Factor adjusted rankings (subjective)===
Ranking	Smasher	Previous rank	Movement	Character(s)
==External links==
*PGR v2 FAQ
*PGR v2 Methods
*PGR v2 on Panda Global's website: 50-41 40-31 30-21 20-11 10-1
*Videos detailing PGR v2 narrated by : 50-41 40-31 30-21 20-11 10-1
Category:PGR
PK

PK, known as PSI in Super Smash Bros. Ultimate, is an attack type in the Super Smash Bros. series that encompasses attacks from characters using their PSI powers.
PK attacks are boosted by PK Attack stickers in Super Smash Bros. Brawls The Subspace Emissary and the spirit skill or trait PSI Attack ↑ as well as Spirit Battles with the "Magic and PSI Unleashed" rule in Super Smash Bros. Ultimate. PK attacks are resisted by the support spirit skill PSI Resist ↑ in Super Smash Bros. Ultimate.
==PK attacks==
===By characters===
Character	Move 	Games
Lucas 	Dash attack 	
Lucas 	Forward tilt 	
Lucas 	Up tilt 	
Lucas 	Up smash 	
Lucas 	Down smash 	
Lucas 	Neutral aerial 	
Lucas 	Forward aerial (sweetspot) 	
Lucas 	Back aerial 	
Lucas 	Down aerial 	
Lucas 	PK Freeze 	
Lucas 	PK Fire 	
Lucas 	PK Thunder 	
Lucas 	PSI Magnet 	
Lucas 	PK Starstorm 	
Ness 	Dash attack 	
Ness 	Forward aerial 	
Ness 	Back aerial 	
Ness 	Down throw 	
Ness 	PK Flash 	
Ness 	PK Fire 	
Ness 	PK Thunder 	
Ness 	Up tilt 	
Ness 	Neutral aerial 	
Ness 	Up aerial 	
Ness 	Down aerial 	
Ness 	Pummel 	
Ness 	PSI Magnet 	
Ness 	Rising PK Flash (custom PK Flash) 	
Ness 	PK Freeze (custom PK Flash) 	
Ness 	PK Bonfire (custom PK Fire) 	
Ness 	PK Fire Burst (custom PK Fire) 	
Ness 	Lasting PK Thunder (custom PK Thunder)	
Ness 	Rolling PK Thunder (custom PK Thunder)	
Ness 	PK Starstorm 	
===By items===
Item 	Attack 	Games
Assist Trophies 	Starman: PK Beam γ and PK Beam Ω 	
Poké Ball Pokémon	Ditto: Transform (if the summoner possesses PSI attacks)	
Poké Ball Pokémon	Fennekin: Incinerate 	
===By enemies===
Enemy 	Attack 	Games
Starman	PK Beam γ and PK Beam Ω	
Category:Types
PK Thunder freeze glitch

The PK Thunder freeze glitch is a specific glitch for with in Super Smash Bros.
To perform the glitch, choose a stage with a direct line between Ness and Fox (ideally, Hyrule Castle or Sector Z). PK Thunder against Fox's Reflector so that the PK Thunder is in direct line back to Ness, and then use Ness' forward smash to bat the PK Thunder away. The PK Thunder should have two tails, and if it reaches the edge of the screen or collides with a platform, the game can't handle it and will freeze.
==Video==
Category:Character-specific terminology
Category:Glitches (SSB)
Category:Ness
Category:Ness (SSB)
Category:Fox
Category:Fox (SSB)
PK Trap glitch

The PK Trap, sometimes called a Subcharged PK Flash, is a glitch in Super Smash Bros. Melee which involves setting a "trap" using or 's PK Flash. By creating a PK Trap, it is possible to detonate PK Flash instantaneously, should he get hit out of the move.
==How to perform==
Ness or Kirby must initiate PK Flash while airborne then become grounded, or while grounded then become airborne. Following this, when the user enters a damage state while still charging the attack, PK Flash immediately detonates instead of flying off astray.
==Explanation==
Similarly to the Empty Chamber glitch, the PK Trap glitch happens because the game clears the user's set of functions that runs when taking damage prematurely.
In order to work properly, the controlling character's code checks if the projectile still exists, and if he is its current owner, while PK Flash's code checks if the owner is still in the charging state before deciding whether to 'dissolve' or to detonate.
Normally, when he takes damage, PK Flash's reference to its current owner is zeroed out, and so is the owner's reference to PK Flash. This series of actions bypasses checks in the projectile's animation function which are vital to maintaining proper communication between the two. The way it works:
1. PK Flash checks on every frame whether the user is the current and original owner and is also in the charging state of the move. Since it was not cleared upon getting hit, he still owns the projectile, but is no longer charging it, thus PK Flash enters its transition state between the charge and the explosion.
2. After another successful ownership check, the explosion is created. This can happen even before the minimum charging time of the attack is reached.
==Uses==
Although understandably very situational, PK Trap can work as an all-or-nothing bait against unaware opponents. By setting one up, it is possible to charge the projectile right beside the user, asserting him as an easy target, considering how much ending lag he usually suffers. However, attacking him hastily while inside the hitbox of the PK Trap can turn the situation in his favor, especially against opponents at a high percentage.
One way to escape the PK Trap just before it detonates is by grabbing and throwing the user, and using the invincibility frames gained from the action to tank the explosion.
==Demonstrations==
*A demonstration of how PK Trap can be applied.
*A short clip of the PK Trap being used to subcharge PK Flash.
==Gallery==
Category:Glitches (SSBM)
Category:Character-specific terminology
Category:Ness
Category:Ness (SSBM)
PK kids

The PK kids, also known as PSI kids, is a collective slang term that refers to the following characters:
*Ness
*Lucas
Due to these characters being at least pseudo-clones of each other in each Smash game, they can be collectively referred to together, in a vein similar to the characters being collectively referred to as the spacies.
Category:Ness
Category:Lucas
Category:Character-specific terminology
PMRank

The PMRank is an annual power ranking of the top 50 Project M players in the world, first compiled for the 2016 season. Generated by a staff consisting of top players, commentators, tournament directors, and community leaders, the ranking is released on Smashboards in the early part of each subsequent year.
Because of the effects of the COVID-19 pandemic on the competitive scene, the PMRank 2020 was not a power ranking, but rather was a list of 10 up-and-coming players the PMRank staff believed deserved recognition, informed by both offline and online results.
*
PMRank: Quarantine's Rising Stars

PMRank: Quarantine's Rising Stars, alternatively titled as PMRank 2020...?, lists the top 10 upcoming Project+ players in the world during the 2020 season. This ranking was unique in that it consisted of both offline and online results. The rankings were released on January 13th, 2021 via Smashboards.
==Methodology==
Due to the COVID-19 pandemic, there was a lack of data necessary to produce the typical annual top 50 rankings. As a result of this, the PMRank staff opted to create a list of the top 10 upcoming players that they believe deserved recognition. The data was gathered from pre-COVID-19 events and online events that had occurred in 2020.
==Rankings==
Ranking	Smasher	Character(s)
—	 	
—	 	
—	 	
—	 	
—	 	
—	 	
—	 	
—	 	
—	 	
—	 	
==External links==
*PMRank: Quarantine's Rising Stars
Category:PMRank
PMRank 2016

The PMRank 2016 was the first annual PMRank, ranking the top 50 Project M players in the world. It was announced in a series of Smashboards articles, published from February 27th, 2017 to March 8th, 2017. 
==Methodology==
A selection of top players, commentators, and tournament organisers comprised a panel for this edition of the PMRank. Panelists were asked to grade players based on the following criterion:
"Given all of the results of 2016 in Project M, if everyone on this list entered 50 tournaments, who on average would place the best?"
Panelists were tasked with ranking each player from 1-10, with the best players receiving a "10", and the worst players receiving a "1". Following which, the highest and lowest ratings were removed in order to reduce the variance. While over 85 players qualified for the rankings based on their placements and attendance at major Project M events throughout 2016, only 50 players were chosen in the final ranking.
==Rankings==
Ranking	Smasher	Previous rank	Movement	Character(s)	Rating
==External links==
*PMRank 2016 on Smashboards: 50-41, 40-31, 30-21, 20-11, 10-7, 6-4, 3-1
*PMRank 2016 recap
*PMRank 2016 combo video
Category:PMRank
PMRank 2017

The PMRank 2017 was the second annual PMRank, ranking the top 50 Project M players in the world. It was announced in a series of Smashboards articles, published from January 22nd, 2018 to January 31st, 2018.
==Methodology==
The rankings were created by a group of a little less than 20 panelists comprising of tournament organizers, community leaders, and top players. The panelists were tasked with ranking the players on a scale of 1 to 10, with 1 being the lowest and 10 being the highest. Initially, 77 players were qualified to be ranked, but only 50 made the final list.
==Rankings==
Ranking	Smasher	Previous rank	Movement	Character(s)	Rating
===Honorable Mentions===
* (Previously ranked 42nd)
* (Previously ranked 35th)
* (Previously ranked 38th)
*
==External links==
*The Edge of Glory: Honorable Mentions
*PMRank 2017 on Smashboards: 50-41, 40-31, 30-21, 20-11, 10-7, 6-4, 3-1
*Recap
*Combo Video
Category:PMRank
PMRank 2018

The PMRank 2018 was the third annual PMRank, ranking the top 50 Project M players in the world during the 2018 season. It was announced in a series of Smashboards articles, published from January 28th, 2019 to February 7th, 2019.
==Rankings==
Ranking	Smasher	Previous rank	Movement	Character(s)	Rating
===Honorable mentions===
*
* (Previously ranked 38th)
*
*
==External links==
*The Edge of Glory: Honorable Mentions
*PMRank 2018 on Smashboards: 50-41, 40-31, 30-21, 20-11, 10-7, 6-4, 3-1
*Recap
*Combo Video
Category:PMRank
PMRank 2019

The PMRank 2019 was the fourth annual PMRank, ranking the top 50 Project M players in the world during the 2019 season. It was announced in a series of Smashboards articles, published from January 26th, 2020 to February 6th, 2020.
==Methodology==
The rankings were created by a group of a little less than 20 panelists comprising of tournament organizers, community leaders, and top players. The panelists were tasked with ranking the players in order. The highest and lowest rankings on all panelists’ lists were removed when averaging votes to reduce variance. After an initial ballot, panelists were given time to discuss the results. Then, a second and final ballot was submitted. Initially, 70 players were qualified to be ranked, but only 50 made the final list.
==Rankings==
Ranking	Smasher	Previous rank	Movement	Character(s)
===Honorable mentions===
*
*
*
Grzly and LSDX were originally listed as honorable mentions, but were later officially removed from the list due to being banned for sexual misconduct. Grzly's banLSDX's ban
==External links==
*The Edge of Glory: Honorable Mentions
*PMRank 2019 on Smashboards: 50-41, 40-31, 30-21, 20-11, 10-7, 6-4 3-1
*Recap
*Combo Video
==References==
Category:PMRank
PMRank 2021-22 Mid-Season Contenders List

The PMRank 2021-22 Mid-Season Contenders List is a list that ranks the top 35 Project+ players from late 2021 to mid-2022 in unordered tiers. It was released through a series of Smashboards articles beginning on May 15th, 2022.
==Methodology==
The rankings were intended to provide a representation of players' accomplishments from September 2021 to April 2022 prior to the release of PMRank 2022. The format change from a top 50 ranking to a top 35 unordered tier ranking was due to a limited amount of tournament data being available.
==Rankings==
Tier	Smasher	Character(s)
S+ 	 	
S+ 	 	
S 	 	
S 	 	
S 	 	
S 	 	
A+ 	 	
A+ 	 	
A+ 	 	
A+ 	 	
A 	 	
A 	 	
A 	 	
A 	 	
A 	 	
A 	 	
A 	 	
B+ 	 	
B+ 	 	
B+ 	 	
B+ 	 	
B+ 	 	
B+ 	 	
B+ 	 	
B 	 	
B 	 	
B 	 	
B 	 	
B 	 	
B 	 	
B 	 	
B 	 	
C 	 	
C 	 	
C 	 	
==External links==
*PMRank on Smashboards: Part 1, Part 2, Part 3
Category:PMRank
PMRank 2022

PMRank 2022 is a list that ranks the top 50 Project+ players from late 2021 to late 2022. It was released through a series of Smashboards articles beginning on January 23rd, 2023.
==Methodology==
The ranking period covers a total of 25 events from through of which an initial 72 players were qualified. Panelists were tasked with reviewing this data and ranking each player in order, from #1 to #72. For each player, the highest and lowest rankings on all panelists’ lists were removed when averaging votes to reduce variance. After an initial ballot, panelists were given time to discuss the aggregated results and move closer to consensus in the case of players with high standard deviations. Then, panelists submitted a second and final ballot to determine the placement of the top 50 players.
==Rankings==
|}
===Honorable mentions===
*
*
*
==External links==
*The Edge of Glory: Honorable Mentions
*PMRank 2022 on Smashboards: 50-41 40-31 30-21 20-11 10-7 6-4 3-1
Category:PMRank
PMRank 2023

PMRank 2023 is a list that ranks the top 50 Project+ players of the 2023 season. It was released on February 7th, 2024.
==Methodology==
In order for events to be eligible for the rankings, they must consist of two or more players that have either been ranked on any PMRank between 2018 and 2022 or have beaten 2 or more PMRank players at other qualifying events. Of those entrants, 3 or more US regions/Canadian provinces must be represented.
Events must also have 20 or more entrants and an entry fee. Locals are not counted unless they are advertised as a bigger event (such as ). Pre- and post-major locals are excluded from the rankings altogether. 
Unlike previous years, separate rankings were created for Australia and Europe. These rankings were a joint collaboration between the PMRank staff and community members of the respective regions. A Japan ranking was also planned but was later canceled.
===Tournaments evaluated===
Tournament 	Date 	Attendance
 	January 21st 	77
 	January 27th-28th 	107
 	February 5th 	41
 	February 18th 	49
 	February 25th 	124
 	March 18th 	104
 	April 15th-16th 	50
 	April 15th-16th 	49
 	April 22nd 	27
 	April 29th 	48
 	June 3rd 	65
 	June 17th 	31
 	June 25th 	51
 	July 15th-16th 	84
 	July 29th-30th 	102
 	August 11th-13th 	12
 	August 18th 	36
Sunset in Sapulpa 	August 18th-20th 	25
 	August 25th 	81
 	September 8th-9th 	76
Cream City Convergence	September 30th 	22
Five Nights at Fingy's	October 14th 	24
 	October 21st 	16
 	October 28th-29th 	77
 	November 4th 	40
 	November 4th-5th 	24
 	November 11th 	34
 	November 11th 	25
 	November 18th-19th	88
 	December 2nd-3rd 	80
==Rankings==
|}
===Honorable mentions===
*
*
*
===In the margins===
*The One Hit Wonders: , 
*Close but no Cigar: , , 
*The Brotherhood: , 
*Remember the Titan: 
==Regional rankings==
Alongside the main rankings, separate rankings were also released for the following regions:
*PMRank 2023 Europe
*PMRank 2023 Australia
==External links==
*The Edge of Glory: Honorable Mentions
*In the Margins
*PMRank 2023 on Smashboards: 50-41, 40-31, 30-21 20-11 10-7 6-4 3-1
*Twitter account
Category:PMRank
PMRank 2024

PMRank 2024 is an ongoing list that ranks the top 50 North American Project+ players of the 2024 season. 
==Methodology==
In order for events to be eligible for the rankings, they must consist of two or more players that have either been ranked on any PMRank between 2018 and 2024 or have beaten 2 or more PMRank players at other qualifying events. Of those entrants, 3 or more US regions/Canadian provinces must be represented.
Events must also have 20 or more entrants and an entry fee. Locals are not counted unless they are advertised as a bigger event (such as ). Pre- and post-major locals are excluded from the rankings altogether. 
===Tournaments evaluated===
Tournament	Date 	Attendance
 	January 20th 	44
 	January 28th 	44
 	February 10th 	34
 	February 17th 	51
 	February 24-25th 	84
 	March 15th 	39
 	March 23rd 	22
 	March 30th 	37
 	April 20th-21st 	136
 	April 27th 	32
 	May 11th 	32
 	May 11th 	29
 	May 17th-18th 	68
 	May 24th 	41
 	May 31st-June 2nd 	62
 	June 1st-2nd 	46
 	June 14th 	36
 	July 14th 	31
 	July 20th 	38
 	July 26th-27th 	140
 	August 3rd 	59
 	August 17th 	37
 	August 24th 	53
 	August 31st 	59
 	August 31st 	31
 	September 6th-9th 	122
 	September 21st-22nd	30
 	October 6th 	50
 	October 12-13th 	36
 	October 26th 	60
 	October 26th 	21
 	November 2nd 	33
 	November 9th 	26
 	November 9th 	32
 	November 16th 	22
 	November 17th 	28
 	December 14th 	32
==Rankings==
|}
===Honorable mentions===
*
*
==Trivia==
*All players ranked on PMRank 2024 received a physical version of their player card.Physical card announcement
==References==
==External links==
*The Edge of Glory: Honorable Mentions
*PMRank 2024 on Smashboards: 50-41
*PMRank 2024 on Smashboards: 40-31
*PMRank 2024 on Smashboards: 30-21
*PMRank 2024 on Smashboards: 20-11
*PMRank 2024 on Smashboards: 10-7
*PMRank 2024 on Smashboards: 6-4
*PMRank 2024 on Smashboards: 3-1
*Twitter account
Category:PMRank
PMRank 2025

PMRank 2025 is an upcoming list that ranks the top 50 North American Project+ players of the 2025 season. 
==Methodology==
In order for events to be eligible for the rankings, they must consist of two or more players that have either been ranked on any PMRank between 2018 and 2024 or have beaten 2 or more PMRank players at other qualifying events. Of those entrants, 3 or more US regions/Canadian provinces must be represented.
Events must also have 20 or more entrants and an entry fee. Locals are not counted unless they are advertised as a bigger event (such as ). Pre- and post-major locals are excluded from the rankings altogether.
==Rankings==
|}
===Honorable mentions===
TBD
==Trivia==
TBD
==References==
==External links==
Pac-Man (SSB4)/Back aerial

==Overview==
Pac-Man performs a , hitting opponents behind him. The hit deals 11.8% damage and has moderate knockback, making it a kill option at higher percents. It is able to autocancel off of a short hop, making it an effective spacing tool. If not autocancelled, however, the move has 22 frames of landing lag, leaving Pac-Man open to punishes.
==Update history==
Pac-Man's back aerial has received only one change in version 1.1.5, where the clean hit's knockback was slightly increased.
 1.1.5
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-8
Clean hit 	9-11
Late hit 	12-16
Ending autocancel 	36-
Interruptible 	41
Animation length 	44
|-
===Landing lag===
Animation length	22
Category:Pac-Man (SSB4)
Category:Back aerials (SSB4)
Pac-Man (SSB4)/Back throw

==Overview==
Pac-Man spins the opponent 540° before releasing them. It is Pac-Man's most reliable kill throw, killing at the ledge at about 140% without rage. It also has the highest damage output of all of Pac-Man's throws, dealing 11%.
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Pac-Man (SSB4)
Category:Back throws (SSB4)
Pac-Man (SSB4)/Dash attack

==Overview==
Pac-Man transforms into his wedge form and chomps three times while moving forwards, with the last chomp launching the opponent. Although it has some end lag, it is the only dash attack to not force the user to come to a stop, making it incredibly safe. It also functions as a combo starter into several moves, particularly Pac-Man's up aerial and his key. While the move does have a windbox at its start, its effect is negligible. 
==Hitboxes==
|}
==Timing==
Windbox 	3-9
Hits 1-2 	10-11, 20-21, 30
Hit 3 	30
Interruptible 	42
Animation length	77
Category:Pac-Man (SSB4)
Category:Dash attacks (SSB4)
Pac-Man (SSB4)/Down aerial

==Overview==
Pac-Man kicks below him four times, launching opponents after the fourth hit. It is similar to 's down aerial, although, it is unable to meteor smash. The move cannot autocancel from a shorthop, has a lengthy ending animation and mediocre knockback, and deals as much damage as his neutral and up aerial. As such, it is considered one of Pac-Man's worst moves.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Hits 1-3 	6-7, 14-15, 22-23
Hit 4 	30-31
Ending autocancel 	56-
Interruptible 	60
Animation length 	69
|-
===Landing lag===
Animation length	20
Category:Pac-Man (SSB4)
Category:Down aerials (SSB4)
Pac-Man (SSB4)/Down smash

==Overview==
Pac-Man thrusts Clyde in front of him and Pinky behind him, sending the opponent in a semi-spike angle. While it is the weakest of Pac-Man's smash attacks, it does have considerable range on either side of him. Like his other two smash attacks, it is able to nullify any oncoming projectiles. However, it has a high amount of starting and ending lag, coming out on frame 18 and having an FAF of 55. As such, it is generally unsafe to use, being useful primarily for roll reads and ledge coverage. 
==Update history==
Pac-Man's down smash has received only one change in version 1.1.5, where its knockback was slightly increased.
 1.1.5
*
==Hitboxes==
|}
==Timing==
Charges between 	2-3
Clean hit 	18-20
Late hit 	21-28
Interruptible 	55
Animation length	67
Category:Pac-Man (SSB4)
Category:Down smashes (SSB4)