nyuuzyou/wikis huggingface dataset:
Red Dead Redemption (DLC Legends & Killers Pack prototype)

A DLC prototype of Red Dead Redemption for the Xbox 360.
==Notes==
* The file name is different from the final version. The title of the DLC is “Legends and Killers Packv31” instead of “Legends & Killers Pack” and the description is “MPMapPack Description” instead of “Legends and Killers Pack”. xarchive_dlc_a.rpf is +- 1mb larger than the final version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Red Dead Redemption (DLC MPModePack v04 prototype)

A DLC prototype of Red Dead Redemption for the Xbox 360.
==Notes==
* Whether this DLC corresponds to released DLC or not is unknown.
To Do: Check if this DLC corresponds to any final DLC.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Red Dead Redemption (DLC MPModePack v05 prototype)

A DLC prototype of Red Dead Redemption for the Xbox 360
==Notes==
* Whether this DLC corresponds to released DLC or not is unknown.
To Do: Check if this DLC corresponds to any final DLC.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Red Dead Redemption (DLC MPModePack v07 prototype)

A DLC prototype of Red Dead Redemption for the Xbox 360.
==Notes==
* Whether this DLC corresponds to released DLC or not is unknown.
To Do: Check if this DLC corresponds to any final DLC.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Red Dead Redemption (DLC MPModePack v14 prototype)

A DLC prototype of Red Dead Redemption for the Xbox 360.
==Notes==
* Whether this DLC corresponds to released DLC or not is unknown.
To Do: Check if this DLC corresponds to any final DLC.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Red Dead Redemption (DLC Outlaws To The End Co-Op Pack prototype)

A DLC prototype of Red Dead Redemption for the Xbox 360.
==Notes==
* The only differences are that the file name is different, and the description is “The Red Dead Redemption Co-Op Missions Pack lets up to four players join forces and take on the Dying West together. Missions i” instead of ‘Outlaws To The End Co-Op Pack’.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Red Dead Revolver (Jan 15, 2002 prototype)

An early prototype of Read Dead Revolver for the Sony PlayStation 2.
==Notes==
* Built a few years before the final release. This build reflects a time in development when the game was still being funded by Capcom and being actively developed by Angel Studios, who would later be merged with Rockstar San Diego. 
* A level select is activated from the start.
* Different HUD.
==See also==
Original release post on DeviantArt. (Archive)
Red Dog - Superior Firepower (Sep 22, 2000 prototype)

A prototype of Red Dog: Superior Firepower for the Dreamcast.
==Notes==
* Compiled over 6 months after the initial EU retail build and around 18 days before the US one
* Most likely a localization prototype
* No differences noticed
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 0a786d4d4404e7477afd60ea0738e541
** Executable timestamp: 2000-09-15 05:06:14
* Header Information (IP.BIN):
** Header - Title: RED DOG SUPERIOR FIREPOWER
** Header - Release Date: 20000922
** Header - Region: U
** Header - Device Info: 1A28 GD-ROM1/1
** Header - Product Version: V1.001
** Header - Maker ID: SEGA LC-T-402
** Header - Product Number: T40215N
* Volume Information:
** Volume Identifier: REDDOG1
** Volume Set Identifier: 
** Volume Creation Date: 2000-08-30 13:59:25
** Volume Modification Date: 2000-09-22 09:42:03
** Last Modified File (if not available, then executable was the last modified file): /ICE.LVL
** Last Modified File Checksum (MD5): 0cc8b0f0a62b491091f31b03e2312a9a
** Last Modified File Time Stamp: 2000-09-22 08:28:48
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
RedDog-1.png
RedDog-2.png
RedDog-3.png
RedDog-4.png
==Origin==
Red Dog.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Red Faction: Armageddon (Mar 17, 2011 prototype)

A prototype/test build of Red Faction: Armageddon for the Xbox 360 from 2011-03-17 (2-3 months before release).
==Screenshots==
File:Red_Faction-Armageddon-2011-03-17-Game-01.PNG
File:Red_Faction-Armageddon-2011-03-17-Game-02.PNG
File:Red_Faction-Armageddon-2011-03-17-Game-03.PNG
==Origin==
Red_Faction-Armageddon-2011-03-17-Disc-Small.PNG|Disc front
Red Faction: Armageddon (Mar 18, 2011 prototype)

A prototype/test build of Red Faction: Armageddon for the PlayStation 3 from 2011-03-18 (2-3 months before release).
==Notes==
This build was previously released in non-Redump form by an unknown preservationist or group. The label includes a burn date of 2011-03-24, which was used for that previous release.
==Screenshots==
File:Red_Faction-Armageddon-2011-03-18-Game-01.PNG
File:Red_Faction-Armageddon-2011-03-18-Game-02.PNG
File:Red_Faction-Armageddon-2011-03-18-Game-03.PNG
File:Red_Faction-Armageddon-2011-03-18-Game-04.PNG
==Origin==
Red_Faction-Armageddon-2011-03-18-Disc-Small.PNG|Disc front
Red_Faction-Armageddon-2011-03-18-Slipcase-Front-Small.PNG|Slipcase front
Red_Faction-Armageddon-2011-03-18-Slipcase-Back-Small.PNG|Slipcase back
Red Faction: Guerrilla (Feb 17, 2009 prototype)

A prototype of Red Faction: Guerrilla for the Xbox 360.
==Notes==
* Demo build.
* Predates the final build by 2 months.
* Original filename: Red Faction - Guerrilla (Europe) (En,Fr,Es,It,Nl) (Demo).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Red Faction: Guerrilla (Jul 11, 2008 prototype)

A prototype of Red Faction: Guerrilla for the Xbox 360.
==Notes==
* Predates the final build by 9 months.
* Original filename: Red Faction Guerrilla (Jul 11, 2008).rar
==Screenshots==
File:Saints Row 2 (Aug 16, 2008 prototype) devkit origin.png|The origin of the build
File:Red Faction Guerrilla (Jul 11, 2008 prototype) the build on the devkit.png|The build in the devkit
File:Red Faction Guerrilla (Jul 11, 2008 prototype) gameplay01.png
File:Red Faction Guerrilla (Jul 11, 2008 prototype) gameplay00.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Red Faction (Feb 9, 2001 prototype)

A prototype of Red Faction for the PlayStation 2.
==Notes==
* Compiled approximately 10 weeks before the US retail version.
* Identical to the Red Faction US Trade Demo (SLUS-28002).
** Executable is identical with the exception of the file name: SLUS_280.01 in prototype, SLUS_280.02 in trade demo.
** Only file that is different is SYSTEM.CNF (due to the different executable name).
** SYSTEM.CNF in trade demo has a timestamp of Feb 12, 2001.
* SLUS_280.01 contains symbol names and DWARF debug information.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
redfactiondemo_title.png
==Origin==
PS2 - Red Faction 2-13-01 Demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Red Faction II (Sep 16, 2002 prototype)

A prototype of Red Faction II for the PlayStation 2.
==Notes==
* Compiled six days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Red Faction 2 v1.0 Review Copy (1).png
PS2 - Red Faction 2 v1.0 Review Copy (2).png
PS2 - Red Faction 2 v1.0 Review Copy (3).png
PS2 - Red Faction 2 v1.0 Review Copy (4).png
PS2 - Red Faction 2 v1.0 Review Copy (5).png
PS2 - Red Faction 2 v1.0 Review Copy (6).png
==Origin==
PS2 - Red Faction 2 v1.0 Review Copy.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Red Johnson's Chronicles: One Against All (Apr 3, 2012 prototype)

A prototype of Red Johnson's Chronicles: One Against All for the Xbox 360.
==Notes==
* Predates the final build by 2 months.
* Original filename: Red Johnsons Chronicles (Apr 03 2012).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Redline F-1 Racer (Prototype)

A late localization prototype of Redline F-1 Racer (also known as Aguri Suzuki F-1 Super Driving) for the SNES.
==Notes==
* The ROM Header reads "REDLINE F1 RACER" in this prototype, whereas the final uses "REDLINE F-1 RACER".
* The ROM contains fragments of the Japanese version of Ogre Battle: The March of the Black Queen in areas that would be used for padding in the final.
* In the options screen, the "Controller Select" is referred to as "Joypad Select" in the prototype. 
* In the options screen, the "Monaural" setting is referred to as "Mono" in the prototype.
* The prototype uses an image of a Super Famicom controller rather than the SNES controller.
==See also==
Read the article on SNESCentral here! (Archive)
Reel Fishing II (Sep 1, 2000 prototype)

A late localization prototype of Reel Fishing II (also known as Fish Eyes II) for the Sony PlayStation.
==Notes==
* Only a few byte differences in two of the files in the PRG folder.
==Origin==
11751_20210606_124735.jpg|Disc front.
==See also==
*Original release thread on ObscureGamers.com
*Redump.org entry
Reich (Jun 22, 2009 prototype)

A prototype of Reich for the Xbox 360.
==Notes==
* Taken from an hdd belonging to Coxxy.
* Very early development of a first-person shooter with a single playable room without scores or enemies.
* There are sound effects and background music and some german voices.
* Settings menu options cannot be changed or are disabled.
* It is playable with some limitation due to its early state.
* By jumping over the walls, you can see the limits of the map and the actual size of the playing area.
* The multiplayer options do absolutely nothing.
* Original filename: Reich (2009-06-23).zip
==Screenshots==
File:Reich (15).jpg
File:Reich (21).jpg
File:Reich (26).jpg
File:Reich (16).jpg
File:Reich (17).jpg
File:Reich (18).jpg
File:Reich (19).jpg
File:Reich (20).jpg
File:Reich (22).jpg
File:Reich (23).jpg
File:Reich (10).jpg
File:Reich (33).jpg
File:Reich (34).jpg
File:Reich (35).jpg
File:Reich (13).jpg
File:Reich (7).jpg
File:Reich (6).jpg
File:Reich (5).jpg
Reign of Fire (Aug 12, 2002 prototype)

A late prototype of Reign of Fire for the Sony PlayStation 2.
==Notes==
* Contains data for an earlier demo build that was built on July 22, 2002. This can be found at the root of the disc in a file called USDEMO.zip.
==Origin==
Reign of Fire Aug 2002 Preview Build.png|Disc front.
==See also==
Original release thread on ASSEMBlerGames. (Archive)
Reign of Fire (Sep 20, 2002 prototype)

A prototype of Reign of Fire for the PlayStation 2.
==Notes==
* Built three days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Reign of Fire For Review (1).png
PS2 - Reign of Fire For Review (2).png
PS2 - Reign of Fire For Review (3).png
PS2 - Reign of Fire For Review (4).png
PS2 - Reign of Fire For Review (5).png
PS2 - Reign of Fire For Review (6).png
PS2 - Reign of Fire For Review (7).png
PS2 - Reign of Fire For Review (8).png
PS2 - Reign of Fire For Review (9).png
==Origin==
PS2 - Reign of Fire for Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Relentless (Oct 1993 prototype A)

A prototype of FutureScape's unreleased Relentless for the Sega Mega Drive.
==Notes==
*Date based on header information.
*Fails to boot properly.
==Screenshots==
RelentlessTitle VRAM.png|Title logo loaded in VRAM
==Origin==
*Included within the source code backups for FutreScape's Monster Hunter.
Remember Me (Mar 20, 2013 prototype)

A prototype of Remember Me for the Xbox 360.
==Notes==
* Predates the final build by 16 days.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Remember Me (Mar 20, 2013) [Shipping CL178].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Remember Me (Mar 20, 2013 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ren & Stimpy: Stimpy's Invention (Dec 9, 1993 build)

An alternate final PAL ROM of Ren & Stimpy - Stimpy's Invention for the Sega Mega Drive.
== Notes ==
* Same as PAL final, except it has no padding at the end and the checksum is not computed.
== Screenshots ==
File:RENSTPAL000.png
File:RENSTPAL001.png
File:RENSTPAL002.png
File:RENSTPAL003.png
File:RENSTPAL004.png
File:RENSTPAL005.png
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 44 52 49 56 45 20 20 SEGA MEGADRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 44 45 43 (C)SEGA 1993.DEC
00000120 53 54 49 4d 50 59 27 53 20 49 4e 56 45 4e 54 49 STIMPY'S INVENTI
00000130 4f 4e 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ON 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 54 49 4d 50 59 27 53 20 49 4e 56 45 4e 54 49 STIMPY'S INVENTI
00000160 4f 4e 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ON 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 30 36 38 20 2d 30 30 00 00 GM MK-1068 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 E 
== Files ==
Renegade (Sep 14, 1987 prototype)

A localization prototype of Renegade for the NES.
==Notes==
* The INC is missing on the title screen.
* Accounting for shifting, there is about 100 bytes of difference to the retail US ROM.
==Screenshots==
 
 File:RenegadeTitle.png
 File:GamePlay07.png
 File:GamePlay03.png
 File:GamePlay01.png
 File:GamePlay02.png
 File:GamePlay04.png
 File:GamePlay05.png
 
==Origin==
 
 File:BoardFront.jpg
 File:BoardBack.jpg
 
 
 File:CartFron.jpg
 File:CartBack.jpg
 File:CartInsideFront02.jpg
 
==See also==
* No-Intro entry
Renegade Ops (May 5, 2011 prototype)

A prototype of Renegade Ops for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: Renegade Ops (May 05, 2011) [58410ABE].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Renegade Ops (Sep 5, 2011 prototype)

A prototype of Renegade Ops for the Xbox 360.
==Notes==
* Predates the final build by a day.
* Original filename: Renegade Ops (Sep 05 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Reprobates (Apr 21, 2008 demo)

A demo build of Reprobates for the PC.
==Notes==
* The game seems to be obscure as there seems to be almost no information about it.
* Known as Reprobates: At Death's Door in Europe and Next Life everywhere else.
* The game was created using OGRE.
* The build date was based on the modification date of a more recent file.
* * Contains patch data (1.3.3).
* Original filename: Reprobates (Demo Stuff).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Reservoir Dogs (Aug 15, 2006 prototype)

A review build of Reservoir Dogs for the PlayStation 2.
==Notes==
===General Notes=== 
* Serial SLES-53775.
* All files except executable are identical to final build.
* Disc contains additional files not found on final build:
** threatStrings.xls
** strings.xls
** FMVStrings.xls
** DrivingStrings.xls
** Controls List PS2.xls
** ps2dvd_pal.ccz
===Miscellaneous Notes===
*Game is emulatable (in PCSX2): Yes (as of July 2nd, 2024).
*Game contains dongle protection: No.
==Screenshots==
File:Reservoir Dogs_SLES-53775_20240702205254.png|Title screen
File:Reservoir Dogs SLES-53775 20240702211053.png|Main menu
File:Reservoir Dogs SLES-53775 20240702205344.png|Loading screen
File:Reservoir Dogs SLES-53775 20240702205427.png|Gameplay
File:Reservoir Dogs SLES-53775 20240702205508.png|Gameplay
File:Reservoir Dogs SLES-53775 20240702205527.png|Gameplay
File:Reservoir Dogs SLES-53775 20240702210102.png|Gameplay
File:Reservoir Dogs SLES-53775 20240702210332.png|Gameplay
File:Reservoir Dogs SLES-53775 20240702210423.png|Gameplay
File:Reservoir Dogs SLES-53775 20240702210440.png|Gameplay
==Acknowledgments==
Thank you to the person who originally shared this prototype.
Sadly, I do not have information who originally shared this build, I've found this on old HDD of mine.
Resident Evil: Code Veronica (Dec 27, 1999 prototype)

A prototype of Resident Evil: Code Veronica for the Sega Dreamcast.
==Origin==
Resident 20Evil 20Code 20Veronica 20NTSC-J 20(Feb 2018 2C 202000 20Prototype) 20 20disc 201.jpg|GD-R Disc 1
Resident 20Evil 20Code 20Veronica 20NTSC-J 20(Feb 2018 2C 202000 20Prototype) 20disc 202.jpg|GD-R Disc 2
==See also==
Release page.
Resident Evil: Code Veronica (Feb 18, 2000 prototype)

An English prototype of Resident Evil: Code Veronica for the Sega Dreamcast.
==Origin==
Resident 20Evil 20Code 20Veronica 20US 20(Feb 2018 2C 202000 20Prototype) 20disc 201.jpg|GD-R Disc 1
Resident 20Evil 20Code 20Veronica 20US 20(Feb 2018 2C 202000 20Prototype) 20disc 202.jpg|GD-R Disc 2
==See also==
Release page.
Resident Evil: Operation Raccoon City (Feb 23, 2012 Prototype)

A prototype of Resident Evil: Operation Raccoon City for the Xbox 360.
==Notes==
* PAL Review build.
* There are many more xexs in this build than in the final version.
* Contains 12 .xex that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** default.xex: At least the menu works (the article photo corresponds to this .xex);
** Demo1Game_r.xex: Xenia crashes before you get to the main menu;
** EffectJobs_f.xex: Xenia will give a memory error;
** EffectJobs_r.xex: Xenia will give a memory error;
** FractureJobs_f.xex: Xenia will give a memory error;
** FractureJobs_r.xex: Xenia will give a memory error;
** GameJobs_f.xex: Xenia will give a memory error;
** GameJobs_r.xex: Xenia will give a memory error;
** RenderJobs_f.xex: Xenia will give a memory error;
** RenderJobs_r.xex: Xenia will give a memory error;
** SkinnyJobs_f.xex: Xenia will give a memory error;
** SkinnyJobs_r.xex: Xenia will give a memory error.
Resident Evil: Outbreak - File 2 (Jan 14, 2005 prototype)

A prototype of Resident Evil: Outbreak - File 2 for the PlayStation 2.
==Notes==
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
outbreakfile2review_title.png
==Origin==
File:PS2 - Outbreak File-2 USA pub Version 1.02 Offline Only Review 2005-01-14.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Resident Evil: Revelations 2 (Jul 4, 2015 prototype)

A prototype of Resident Evil: Revelations 2 for Playstation Vita.
==Notes==
* The serial is PCSE00608 (US Region).
* package.dat, eboot.bin and BACKGROUND.PNG are larger in this version.
* toc.dat and memory.ini are smaller in this version.
* The sce_pfs folder is exclusive to this version and contains the files.db and unicv.db. Additionally, the package folder is also exclusive to this version containing the files body.bin, head.bin, stat.bin, tail.bin, temp.bin and work.bin. Finally, ICON0_ENG.PNG is exclusive to this version.
* The Manual contains several differences in all files.
* For the prototype to work on the Vita 3k, it is necessary to install the retail version and then replace the files from that version with those from this prototype.
* Original filename: Resident Evil Revelations 2 (2015-07-04).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Resident Evil: The Darkside Chronicles (Sep 2, 2009 prototype)

A prototype of Resident Evil: The Darkside Chronicles for the Wii.
==Notes==
* Late prototype.
* Differences are unknown.
* Disc information:
** Header Product Code: SBDE08
** Header Version Number: 0
** Header Title: RESIDENT EVIL THE DARKSIDE CHRONICLES
** Executable Name: /main.dol
** Latest date in DOL: 5/14/2009 7:23:00 PM
** Latest date in DOL (final build): 5/14/2009 19:23
** Apploader date: 2/24/2009
** Apploader date (final build): 2/24/2009 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
SBDE08_2022-12-25_02-50-14.png
SBDE08_2022-12-25_02-50-16.png
SBDE08_2022-12-25_02-50-20.png
SBDE08_2022-12-25_02-50-24.png
SBDE08_2022-12-25_02-50-28.png
SBDE08_2022-12-25_02-50-34.png
SBDE08_2022-12-25_02-50-36.png
SBDE08_2022-12-25_02-50-39.png
SBDE08_
==Origin==
Resident Evil DC Master v3-50.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)