Pokémon Shuffle event cycle/Week 13

This page details the events in week 13 of Pokémon Shuffle's event cycle.
===Quick links===
===Daily Pokémon===
If these Pokémon have already been caught, they have a chance to drop Coins:
* 50% chance to drop Coins ×100
* 12.5% chance to drop Coins ×300
* 3.125% chance to drop Coins ×2,000
Drop rates can be increased if the Drop Rate Increase (DRI) effect is purchased from the .
 Default rates
Drop rates	Drop rates	Drop rates 	Averagedrops/run
Coins ×100	Coins ×300	Coins ×2,000	Averagedrops/run
50% 	12.5% 	3.125% 	150 Coins
 DRI rates
Drop rates	Drop rates	Drop rates 	Averagedrops/run
Coins ×100	Coins ×300	Coins ×2,000	Averagedrops/run
75% 	% 	% 	Coins
Pokémon	Pokémon	Type	HP	Moves	Catchability	Catchability	EXP	Availability	Notes
Pokémon	Pokémon	Type	HP	Moves	Base 	 	EXP	Availability	Notes
 	 	 	 	 	 	 	 	 	
===Competitive stage===
Players can earn tiered rewards, depending on how their high score for this stage ranks at the end of the week.
If a player receives a Mega Stone that they already have, it is converted into Level Up ×1 instead.
Class	Percentile	Prizes
S 	Top 1% 	Pinsirite, Mega Speedup ×5, Raise Max Level ×15
A 	1-2% 	Pinsirite, Mega Speedup ×4, Raise Max Level ×10
B 	2-3% 	Pinsirite, Mega Speedup ×4, Raise Max Level ×6
C 	3-5% 	Pinsirite, Mega Speedup ×3, Raise Max Level ×4
D 	5-10% 	Pinsirite, Mega Speedup ×3, Raise Max Level ×2
E 	10-20% 	Pinsirite, Mega Speedup ×2, Raise Max Level
F 	20-30% 	Pinsirite, Mega Speedup, Raise Max Level
G 	30-40% 	Pinsirite, Mega Speedup, Mega Start
H 	40-50% 	Pinsirite, Mega Start, Moves +5
I 	50-60% 	Moves +5, Attack Power ↑, Coins ×3,000
J 	60-80% 	Attack Power ↑, Coins ×3,000
K 	80-100% 	Coins ×3,000
Pokémon	Pokémon	Type	Mega Stone	Moves	EXP
 	 	 	 	 	
;Items available
Item 	Available?
Moves +5 	
Disruption Delay	
Mega Start 	
Attack Power ↑ 	
Complexity -1 	
===A Great Chance a Day===
If Jellicent (Female) has already been caught, this stage has a chance to drop the following items:
* 100% chance to drop Heart ×1
* 50% chance to drop Heart ×1
* 12.5% chance to drop Level Up ×1
Drop rates can be increased if the Drop Rate Increase (DRI) effect is purchased from the .
 Default rates
Drop rates	Drop rates	Drop rates 	Averagedrops/run
Heart ×1 	Heart ×1 	Level Up ×1	Averagedrops/run
100% 	50% 	12.5% 	
* 1.5 Heart
* 0.125 Level Up
 DRI rates
Drop rates	Drop rates	Drop rates 	Averagedrops/run
Heart ×1 	Heart ×1 	Level Up ×1	Averagedrops/run
100% 	75% 	% 	
* 1.75 Heart
* Level Up
Pokémon	Pokémon	Type	HP	Moves	Catchability	Catchability	EXP	Notes
Pokémon	Pokémon	Type	HP	Moves	Base 	 	EXP	Notes
 	 	 	 	 	 	 	 	
===Pokémon Safari===
If these Pokémon have already been caught, they have a chance to drop the following items:
* 25% chance to drop Exp. Booster S ×1
* 3.125% chance to drop Exp. Booster M ×1
* 1.5625% chance to drop Exp. Booster L ×1
Drop rates can be increased if the Drop Rate Increase (DRI) effect is purchased from the .
 Default rates
Drop rates 	Drop rates 	Drop rates 	Averagedrops/run
Exp. Booster S ×1(50 exp)	Exp. Booster M ×1(200 exp)	Exp. Booster L ×1(1,000 exp)	Averagedrops/run
25% 	3.125% 	% 	exp(as boosters)
 DRI rates
Drop rates 	Drop rates 	Drop rates 	Averagedrops/run
Exp. Booster S ×1(50 exp)	Exp. Booster M ×1(200 exp)	Exp. Booster L ×1(1,000 exp)	Averagedrops/run
43.75% 	% 	% 	exp(as boosters)
* Shared weakness: 
Pokémon	Pokémon	Type	Encounter rate	HP	Moves	Catchability	Catchability	EXP	Notes
Pokémon	Pokémon	Type	Encounter rate	HP	Moves	Base 	 	EXP	Notes
 	 	 	 	 	 	 	 	 	
===Escalation battle===
If a Pokémon has already been caught, then each stage in its escalation battle has a chance to drop the following items:
* 25% chance to drop Personalized Skill Booster ×1
* 25% chance to drop Personalized Skill Booster ×1
* 25% chance to drop Personalized Skill Booster ×1
Drop rates can be increased if the Drop Rate Increase (DRI) effect is purchased from the .
 Default rates
Drop rates	Drop rates	Drop rates	Averagedrops/run
PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
25% 	25% 	25% 	0.75 PSB
 DRI rates
Drop rates	Drop rates	Drop rates	Averagedrops/run
PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
43.75% 	43.75% 	43.75% 	PSB
In this event, stages with 8 moves and low HP are Coin stages.
* Specifically, that would be stage levels 30, 55, 105, 130, and 180.
Pokémon	Pokémon	Type		Total stages		EXP	Notes
 	 	 		 		 	
 HP and moves
Stagelevel	HP formula 	Moves
1 - 9 	3,705 base + 110 per level up	18
10 - 29 	4,695 + 105 	18
30 	2,744 	8
31 - 49 	6,900 + 62 	18
50 	14,559 	18
51 - 54 	8,140 + 60 	18
55 	2,744 	8
56 - 74 	8,500 + 60 	18
75 	16,292 	18
76 - 99 	9,760 + 60 	18
100 	22,325 	18
101 - 104 	11,320 + 60 	18
105 	2,744 	8
106 - 124 	11,680 + 60 	18
125 	26,384 	18
126 - 129 	12,940 + 55 	18
130 	2,744 	8
131 - 149 	13,270 + 50 	18
150 	28,000 	18
151 - 174 	14,320 + 50 	18
175 	76,000 	18
176 - 179 	15,620 + 45 	18
180 	2,744 	8
181 - 199 	15,890 + 45 	18
200+ 	88,000 	18
 	 	
 Rewards
Stagelevel	Rewards 			
5 	Exp. Booster M ×1 			
10 	Disruption Delay ×1			
25 	Mega Start ×1 			
50 	Skill Swapper ×1 			
75 	Mega Speedup ×1 			
100 	Skill Booster M ×2 			
125 	Mega Speedup ×1 			
150 	Raise Max Level ×2 			
175 	Mega Speedup ×2 			
200 	Raise Max Level ×3 			
 	 			
===Great Challenge===
If these Pokémon have already been caught, they have a chance to drop Personalized Skill Boosters.
The drop rates differ by stage, and fall into one of 3 possible groups, which we will label as Great A-C.
Drop rates can be increased if the Drop Rate Increase (DRI) effect is purchased from the .
 Default rates
Drop group	Drop rates	Drop rates	Drop rates	Averagedrops/run
Drop group	PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
Great A 	50% 	25% 	12.5% 	0.875 PSB
Great B 	25% 	25% 	12.5% 	0.625 PSB
Great C 	25% 	12.5% 	6.25% 	PSB
 DRI rates
Drop group	Drop rates	Drop rates	Drop rates	Averagedrops/run
Drop group	PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
Great A 	75% 	43.75% 	% 	PSB
Great B 	43.75% 	43.75% 	% 	PSB
Great C 	43.75% 	% 	% 	PSB
Pokémon	Pokémon	Type	HP	Moves	Catchability	Catchability	EXP	Cost	Notes
Pokémon	Pokémon	Type	HP	Moves	Base 	 	EXP	Cost	Notes
 	 	 	 	 	 	 	 	 	
===High-Speed Challenge===
If these Pokémon have already been caught, they have a chance to drop Personalized Skill Boosters.
The drop rates differ by stage, and fall into one of 3 possible groups, which we will label as Great A-C.
Drop rates can be increased if the Drop Rate Increase (DRI) effect is purchased from the .
 Default rates
Drop group	Drop rates	Drop rates	Drop rates	Averagedrops/run
Drop group	PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
Great A 	50% 	25% 	12.5% 	0.875 PSB
Great B 	25% 	25% 	12.5% 	0.625 PSB
Great C 	25% 	12.5% 	6.25% 	PSB
 DRI rates
Drop group	Drop rates	Drop rates	Drop rates	Averagedrops/run
Drop group	PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
Great A 	75% 	43.75% 	% 	PSB
Great B 	43.75% 	43.75% 	% 	PSB
Great C 	43.75% 	% 	% 	PSB
Pokémon	Pokémon	Type	HP	Time	Catchability	Catchability	EXP	Cost	Notes
Pokémon	Pokémon	Type	HP	Time	Base 	 	EXP	Cost	Notes
 	 	 	 	 	 	 	 	 	
===Ultra Challenge===
If these Pokémon have already been caught, they have a chance to drop Personalized Skill Boosters. 
The drop rates differ by stage, and fall into one of 2 possible groups, which we will label as Ultra A and B.
Drop rates can be increased if the Drop Rate Increase (DRI) effect is purchased from the .
 Default rates
Drop group	Drop rates	Drop rates	Drop rates	Averagedrops/run
Drop group	PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
Ultra A 	50% 	25% 	6.25% 	PSB
Ultra B 	25% 	25% 	6.25% 	PSB
 DRI rates
Drop group	Drop rates	Drop rates	Drop rates	Averagedrops/run
Drop group	PSB ×1 	PSB ×1 	PSB ×1 	Averagedrops/run
Ultra A 	75% 	43.75% 	% 	PSB
Ultra B 	43.75% 	43.75% 	% 	PSB
Pokémon	Pokémon	Type	HP	Moves	Catchability	Catchability	EXP	Cost	Notes
Pokémon	Pokémon	Type	HP	Moves	Base 	 	EXP	Cost	Notes
 	 	 	 	 	 	 	 	 	
Week 13