Dump entity sizes/Half-Life 2: Episode One

== ==
(601 count)
_firesmoke: 848
ai_ally_manager: 1152
ai_ally_speech_manager: 860
ai_battle_line: 848
ai_changehintgroup: 844
_plasma: 852
ai_changetarget: 828
ai_citizen_response_system: 840
ai_goal_actbusy: 1028
ai_goal_assault: 888
ai_goal_actbusy_queue: 1300
ai_goal_follow: 880
ai_goal_injured_follow: 880
ai_goal_lead: 1080
ai_goal_lead_weapon: 1088
ai_goal_operator: 984
ai_goal_police: 960
ai_hint: 956
ai_goal_standoff: 924
ai_network: 840
ai_network_build_helper: 824
ai_npc_eventresponsesystem: 824
ai_relationship: 860
ai_script_conditions: 1040
ai_sound: 844
ai_speechfilter: 840
aiscripted_schedule: 864
aitesthull: 3524
ambient_generic: 956
apc_missile: 2188
beam: 992
ar2explosion: 1080
bodyque: 1124
assault_assaultpoint: 912
assault_rallypoint: 876
bounce_bomb: 1232
basehlcombatweapon: 1388
bullseye_strider_focus: 3584
baseprojectile: 916
color_correction: 1132
color_correction_volume: 1408
combine_bouncemine: 1232
combine_mine: 1232
commentary_auto: 896
concussiveblast: 828
crane_tip: 1124
crossbow_bolt: 2136
cycler: 3524
cycler_actor: 4380
dynamic_prop: 1560
cycler_blender: 3544
ent_watery_leech: 1124
cycler_flex: 1972
entity_blocker: 824
cycler_weapon: 1376
entityflame: 852
cycler_wreckage: 3528
env_alyxemp: 860
env_ar2explosion: 828
env_beam: 1080
env_detail_controller: 832
env_beverage: 832
env_dustpuff: 832
env_blood: 844
env_dusttrail: 888
env_bubbles: 840
env_effectscript: 1144
env_citadel_energy_core: 840
env_embers: 840
env_credits: 856
env_entity_dissolver: 872
env_debughistory: 1280844
env_entity_igniter: 852
env_explosion: 864
env_entity_maker: 944
env_fade: 856
env_fire: 928
env_fire_trail: 832
env_firesensor: 892
env_funnel: 828
env_firesource: 836
env_global: 864
env_flare: 2172
env_glow: 904
env_fog_controller: 900
env_gunfire: 904
env_laser: 1020
env_headcrabcanister: 1376
env_laserdot: 928
env_hudhint: 828
env_lightglow: 852
env_message: 868
env_microphone: 1200
env_movieexplosion: 824
env_muzzleflash: 832
env_particle_performance_monitor: 828
env_physimpact: 836
env_particle_trail: 856
env_physwire: 828
env_particlefire: 848
env_player_surface_trigger: 884
env_particlelight: 848
env_projectedtexture: 1132
env_particlescript: 1124
env_quadraticbeam: 856
env_particlesmokegrenade: 840
env_ragdoll_boogie: 840
env_physexplosion: 864
env_rockettrail: 900
env_rotorshooter: 924
env_screenoverlay: 916
env_rotorwash_emitter: 832
env_shake: 884
env_screeneffect: 832
env_shooter: 904
env_smokestack: 960
env_smoketrail: 900
env_soundscape: 904
env_spark: 864
env_soundscape_proxy: 908
env_speaker: 844
env_soundscape_triggerable: 904
env_splash: 828
env_sporetrail: 860
env_sporeexplosion: 852
env_sprite: 904
env_spritetrail: 952
env_sprite_oriented: 904
env_starfield: 832
env_texturetoggle: 824
env_steam: 864
env_tonemap_controller: 860
env_steamjet: 864
env_tracer: 840
env_sun: 884
env_viewpunch: 840
event_queue_saveload_proxy: 824
env_wind: 1340
filter_activator_class: 880
env_zoom: 832
filter_activator_mass_greater: 880
filter_activator_name: 880
filter_base: 876
filter_activator_team: 880
filter_combineball_type: 880
filter_enemy: 896
filter_damage_type: 880
filter_multi: 920
floorturret_tipcontroller: 872
fish: 1272
func_areaportal: 840
func_brush: 844
func_areaportalwindow: 856
func_bulletshield: 844
func_breakable: 1000
func_button: 1144
func_breakable_surf: 2388
func_clip_vphysics: 836
func_combine_ball_spawner: 1028
func_healthcharger: 1016
func_conveyor: 844
func_illusionary: 824
func_door: 1252
func_ladderendpoint: 824
func_door_rotating: 1256
func_lod: 828
func_dustcloud: 868
func_lookdoor: 1044
func_dustmotes: 868
func_monitor: 848
func_fish_pool: 880
func_movelinear: 1028
func_guntarget: 972
func_occluder: 832
func_physbox: 1232
func_physbox_multiplayer: 1244
func_plat: 968
func_precipitation: 828
func_platrot: 992
func_proprrespawnzone: 824
func_pushable: 1000
func_recharge: 1084
func_rot_button: 1144
func_reflective_glass: 844
func_rotating: 908
func_smokevolume: 1116
func_tank_combine_cannon: 1476
func_tank: 1420
func_tankairboatgun: 1448
func_tankmortar: 1452
func_tankapcrocket: 1440
func_tankphyscannister: 1428
func_tanklaser: 1432
func_tankpulselaser: 1444
func_tankrocket: 1424
func_tanktrain: 1060
func_trackautochange: 1028
func_trackchange: 1028
func_train: 988
func_tracktrain: 1036
func_traincontrols: 824
func_vehicleclip: 824
func_useableladder: 936
func_wall_toggle: 828
func_wall: 828
func_water: 1252
func_weight_button: 880
func_water_analog: 1028
funCBaseFlex: 1668
game_end: 832
game_gib_manager: 876
game_player_equip: 1088
game_ragdoll_manager: 844
game_player_team: 832
game_score: 832
game_weapon_manager: 860
game_text: 876
game_zone_player: 924
game_ui: 1276
generic_actor: 4076
gib: 1160
gibshooter: 888
grenade_ar2: 1176
grenade: 1164
grenade_beam: 1224
grenade_beam_chaser: 1124
grenade_helicopter: 1220
grenade_spit: 1176
grenade_homer: 1244
hammer_updateignorelist: 888
grenade_pathfollower: 1184
handle_dummy: 824
handle_test: 832
helicopter_chunk: 1140
hl2_survival_gamerules: 824
hl2_gamerules: 824
info_apc_missile_hint: 828
hunter_flechette: 1716
info_camera_link: 836
info_constraint_anchor: 828
info_darknessmode_lightsource: 832
info_node_air_hint: 880
info_hint: 880
info_node_climb: 880
info_intermission: 824
info_node_hint: 880
info_ladder_dismount: 824
info_node_link: 860
info_landmark: 824
info_node_link_controller: 856
info_lighting_relative: 832
info_npc_spawn_destination: 860
info_mass_center: 824
info_null: 824
info_node: 880
info_overlay_accessor: 828
info_node_air: 880
info_particle_system: 1412
info_projecteddecal: 832
info_player_deathmatch: 828
info_radar_target: 840
info_player_start: 824
info_radial_link_controller: 844
info_player_teamspawn: 852
info_snipertarget: 828
info_target: 824
info_target_command_point: 828
info_target_helicopter_crash: 824
info_target_gunshipcrash: 852
info_target_vehicle_transition: 828
info_teleporter_countdown: 836
info_teleport_destination: 824
info_vehicle_groundspawn: 876
infodecal: 832
instanced_scripted_scene: 1696
item_ammo_357_large: 1204
item_ammo_357: 1204
item_ammo_ar2: 1204
item_ammo_ar2_large: 1204
item_ammo_ar2_altfire: 1204
item_ammo_crate: 1160
item_ammo_pistol_large: 1204
item_ammo_crossbow: 1204
item_ammo_smg1: 1204
item_ammo_pistol: 1204
item_ammo_smg1_grenade: 1204
item_ar2_grenade: 1204
item_ammo_smg1_large: 1204
item_battery: 1204
item_box_flare_rounds: 1204
item_box_buckshot: 1204
item_box_lrounds: 1204
item_box_sniper_rounds: 1204
item_box_mrounds: 1204
item_box_srounds: 1204
item_healthcharger: 1200
item_dynamic_resupply: 880
item_healthkit: 1204
item_flare_round: 1204
item_healthvial: 1204
item_grubnugget: 1208
item_item_crate: 1736
item_ml_grenade: 1204
item_large_box_lrounds: 1204
item_rpg_round: 1204
item_large_box_mrounds: 1204
item_sodacan: 1120
item_large_box_srounds: 1204
item_suit: 1204
keyframe_rope: 900
item_suitcharger: 1276
keyframe_track: 884
light: 840
light_dynamic: 848
light_environment: 840
light_spot: 840
light_glspot: 840
logic_achievement: 856
logic_active_autosave: 852
logic_auto: 996
logic_autosave: 836
logic_branch: 896
logic_branch_listener: 984
logic_choreographed_scene: 1548
logic_case: 1320
logic_collision_pair: 836
logic_compare: 928
logic_measure_movement: 860
logic_lineto: 860
logic_multicompare: 888
logic_playerproxy: 996
logic_navigation: 836
logic_proximity: 824
material_modify_control: 1628
logic_relay: 876
math_colorblend: 864
logic_scene_list_manager: 972
logic_timer: 920
lookdoorthinker: 828
math_counter: 932
math_remap: 868
model_studio: 3524
momentary_door: 1028
move_keyframed: 928
momentary_rot_button: 1320
move_rope: 900
monster_furniture: 4096
multisource: 1112
monster_generic: 3520
npc_advisor: 3628
mortarshell: 916
npc_alyx: 5820
npc_antlion: 4060
npc_antlion_grub: 1220
npc_antlionguard: 3736
npc_antlion_template_maker: 1100
npc_apcdriver: 3668
npc_barnacle: 9860
npc_barnacle_tongue_tip: 1128
npc_barney: 5640
npc_breen: 4072
npc_bullseye: 3584
npc_citizen: 5864
npc_clawscanner: 3936
npc_combine: 4876
npc_combine_camera: 3592
npc_combine_s: 4884
npc_combine_cannon: 3600
npc_combinedropship: 4164
npc_combinegunship: 4156
npc_concussiongrenade: 1164
npc_contactgrenade: 1164
npc_cranedriver: 3776
npc_cscanner: 3936
npc_crow: 3612
npc_dog: 4508
npc_eli: 4072
npc_enemyfinder: 3660
npc_enemyfinder_combinecannon: 3680
npc_fisherman: 5588
npc_fastzombie: 3920
npc_furniture: 4096
npc_fastzombie_torso: 3920
npc_gman: 4560
npc_grenade_bugbait: 1172
npc_grenade_frag: 1180
npc_headcrab_black: 3592
npc_handgrenade: 1164
npc_headcrab_fast: 3612
npc_headcrab: 3580
npc_headcrab_poison: 3592
npc_heli_avoidbox: 824
npc_heli_avoidsphere: 828
npc_heli_nobomb: 824
npc_helicopter: 4236
npc_hunter: 4540
npc_helicoptersensor: 824
npc_hunter_maker: 976
npc_ichthyosaur: 3568
npc_kleiner: 4072
npc_launcher: 3632
npc_magnusson: 4072
npc_maker: 972
npc_manhack: 3832
npc_metropolice: 5100
npc_missiledefense: 3540
npc_monk: 4588
npc_mossman: 4560
npc_pigeon: 3612
npc_newnpc: 3528
npc_poisonzombie: 3768
npc_puppet: 3536
npc_rollermine: 3748
npc_seagull: 3612
npc_sniper: 3756
npc_stalker: 3772
npc_turret_floor: 3872
npc_strider: 3928
npc_turret_ground: 3628
npc_template_maker: 976
npc_turret_ceiling: 3632
npc_vehicledriver: 3652
npc_vortigaunt: 5756
npc_zombie: 3776
npc_zombie_torso: 3776
phys_keepupright: 872
npc_zombine: 3764
phys_lengthconstraint: 932
path_corner: 852
phys_magnet: 1232
path_corner_crash: 852
phys_motor: 900
path_track: 904
phys_pulleyconstraint: 928
phys_ballsocket: 884
phys_ragdollconstraint: 920
phys_bone_follower: 840
phys_ragdollmagnet: 848
phys_constraint: 884
phys_slideconstraint: 996
phys_constraintsystem: 832
phys_spring: 884
phys_convert: 856
phys_thruster: 916
phys_hinge: 1048
phys_torque: 916
physics_cannister: 2276
physics_entity_solver: 844
physics_prop_ragdoll: 3044
physics_npc_solver: 856
player: 4724
physics_prop: 1692
player_loadsaved: 836
player_manager: 1780
point_combine_ball_launcher: 1040
player_pickup: 9160
point_commentary_node: 1288
player_speedmod: 824
point_commentary_viewpoint: 904
player_weaponstrip: 824
point_devshot_camera: 832
point_anglesensor: 952
point_enable_motion_fixup: 824
point_angularvelocitysensor: 1024
point_flesh_effect_target: 832
point_antlion_repellant: 832
point_gamestats_counter: 832
point_apc_controller: 996
point_hurt: 848
point_bonusmaps_accessor: 836
point_message: 836
point_bugbait: 860
point_playermoveconstraint: 884
point_camera: 868
point_posecontroller: 888
point_clientcommand: 824
point_proximity_sensor: 856
point_push: 840
point_spotlight: 944
point_servercommand: 824
point_teleport: 848
point_template: 952
point_tesla: 880
point_viewcontrol: 960
point_velocitysensor: 872
prop_combine_ball: 1184
prop_coreball: 1156
prop_door_rotating: 2020
prop_dynamic: 1560
prop_dropship_container: 1704
prop_dynamic_ornament: 1564
prop_dynamic_override: 1560
prop_physics: 1692
prop_physics_multiplayer: 1732
prop_stickybomb: 1848
prop_physics_override: 1692
prop_thumper: 1168
prop_physics_respawnable: 1744
prop_vehicle: 1484
prop_ragdoll: 3044
prop_ragdoll_attached: 3084
prop_vehicle_airboat: 1908
prop_scalable: 1156
prop_sphere: 1692
prop_vehicle_apc: 1896
prop_vehicle_cannon: 1700
prop_vehicle_driveable: 1720
prop_vehicle_choreo_generic: 2196
prop_vehicle_jeep: 2508
prop_vehicle_crane: 1736
prop_vehicle_prisoner_pod: 2236
rope_anchor: 828
proto_sniper: 3756
rpg_missile: 2160
raggib: 1120
scene_manager: 864
reserved_spot: 824
script_intro: 948
scripted_scene: 1548
scripted_sentence: 916
scripted_sequence: 1312
shadow_control: 848
scripted_target: 3608
simple_physics_brush: 824
spark_shower: 824
simple_physics_prop: 1120
sparktrail: 824
sky_camera: 924
spotlight_end: 856
sniperbullet: 888
spraycan: 824
soundent: 7492
squadinsignia: 1120
tanktrain_ai: 860
test_effect: 1028
tanktrain_aitarget: 848
test_proxytoggle: 828
target_cdaudio: 828
test_traceline: 824
target_changegravity: 832
trigger: 1116
te_tester: 896
trigger_autosave: 1128
team_manager: 916
trigger_brush: 904
trigger_cdaudio: 1116
trigger_changelevel: 1208
trigger_hurt: 1216
trigger_gravity: 1116
trigger_impact: 1176
trigger_look: 1196
trigger_once: 1140
trigger_multiple: 1140
trigger_physics_trap: 1144
trigger_playermovement: 1116
trigger_soundscape: 1144
trigger_proximity: 1156
trigger_teleport: 1120
trigger_push: 1136
trigger_togglesave: 1120
trigger_remove: 1140
trigger_transition: 824
trigger_rpgfire: 1140
trigger_vehicle_cargo: 832
trigger_serverragdoll: 1116
trigger_vphysics_motion: 920
trigger_waterydeath: 1164
trigger_weapon_dissolve: 1236
vgui_screen_team: 856
trigger_weapon_strip: 1144
vgui_slideshow_display: 1172
trigger_wind: 896
viewmodel: 1188
vehicle_viewcontroller: 1720
vort_charge_token: 836
vgui_screen: 856
vort_effect_dispel: 828
vote_controller: 1096
water_lod_control: 832
waterbullet: 1120
weapon_357: 1388
weapon_alyxgun: 1408
weapon_crowbar: 1388
weapon_annabelle: 1392
weapon_cubemap: 1368
weapon_ar2: 1408
weapon_frag: 1400
weapon_bugbait: 1396
weapon_physcannon: 9860
weapon_citizenpackage: 1388
weapon_pistol: 1404
weapon_citizensuitcase: 1388
weapon_rpg: 1420
weapon_crossbow: 1400
weapon_shotgun: 1392
weapon_smg1: 1420
worldspawn: 880
weapon_striderbuster: 1848
weapon_stunstick: 1392
window_pane: 1120
world_items: 1124