nyuuzyou/wikis huggingface dataset:
Colony Sigma

Colony Sigma is a Colony in Xenoblade Chronicles 3. This Colony fell at the hands of during a massive battle at Everblight Plain.
==Plot==
Colony Sigma is a recently formed Agnian Colony. They were defeated in a battle involving Colony 9 at Everblight Plains. The remains of its Ferronis can be found at Rottswoe Battlescar.
==Gallery==
Colony Sigma's Ferronis.png|Colony Sigma's Ferronis during the battle at Everblight Plain
Colony Sigma falls.png|Colony Sigma falls
Colony Sigma's wreckage.png|The wreckage of Colony Sigma's Ferronis
Category:Colonies (XC3)
Colony Tau

Colony Tau is a Colony in Xenoblade Chronicles 3. It is an abandoned Colony with an extremely low Flame Clock and an urban legend in Agnus. It is the home colony of Juniper. Unlike most colonies, they don't practice off-seeing, rather they bury their dead. Their commander is always the one to appoint the next in line, instead of relying on a Consul's decision.
==Plot==
After Natural Selection, some NPCs follow Juniper's example and leave Colony Tau to learn about the world. They can later be found in other colonies.
It is revealed in Survivors that Consul U is the one responsible for the state Colony Tau was in.
==Locations==
* Colony Tau, Crop Fields
* Colony Tau, Ferronis Head
==Landmarks==
* Colony Tau Entrance
* Colony Tau Ferronis
* Colony Tau Watchtower
==Rest Spots==
* Colony Tau Canteen
==Shops==
* Colony Tau Caravan
* Colony Tau Commissary
==NPCs==
* Cardamine
* Carson
* Former Commander
* Geum
* Glory
* Graziana
* Honorine
* Imogen
* Juniper
* Korresia
* Nootka
* Raine
* Rowland
* Sadadan Bros.
* Selin
* Yeattie
==Gallery==
Colony Tau Entrance.jpg
Colony Tau 1.jpg
Colony Tau 2.jpg
Colony Tau 3.jpg
Colony Tau 4.jpg
Category:Colonies (XC3)
it:Colonia Tau
Colossus Hangar

Colossus Hangar is a in the of the First Low Orbit Station. It connects Storage Area Entrance to Aion Hangar Entrance, after opening a door, by activating a nearby control panel, and taking a lift.
==Enemies==
All enemies are normal enemies.
*
*Drub Sovereign
==In other languages==
==Gallery==
Colossus Hangar elevator entrance.jpg|Entrance to the elevator to Aion Hangar
Colubrim

Colubrims are an enemy species in Xenoblade Chronicles X under the Piscinoid classification. They are colossal indigens in the shape of flying dragons, with powerful electric abilities.
==Description==
Enormous, dragon-like creatures armed with multiple feelers. Each of these appendages moves as if independent of the colubrim, and features a prey-seeking mouth at the end.
Much of their time is spent hibernating beneath rivers of magma, making the beasts a rare sight indeed. They're easy to spot when active, however, as they quickly turn their voracious appetites on every organism in the vicinity.
With a lifespan of close to a millennium, and activity periods that are irregular at best, colubrims rarely end up reproducing more than once a century, resulting in relatively low numbers for the species.
== In combat ==
Colubrims are extremely powerful enemies with high power ranged electric attacks. Electric reflection is not enough against them, since their strongest Electric attack, Skydrake's Roar III, will negate reflection. Electric resistance is most important, followed by thermal and physical resistance, since colubrims have powerful attacks that can inflict both Shock and .
Since they can fly, Colubrims are best faced using ranged weapons. 
Colubrims have a weak point that is discovered when the fin on top of their head is broken. 
Colubrims in most cases have these resistances:
However, the Colubrim in Cauldros have these attribute resistances:
== Variations ==
Colubrim only appear as Tyrants in two types: 
* The one Black Colubrim, Elvira, the Talondrake, is a very reflective black that appears silver in the sunlight. It is found in the Drop Shaft in the hollow mountain towering over Primordia, although it will leave at late night to loom over New Los Angeles from the cliff. Destroying the tail will grant a Black Colubrim Tail.
* The one Brown Colubrim, Vortice, the Deific Blast, is found way above Mount M'gando in Cauldros. Destroying the tail will grant a Brown Colubrim Tail.
In general, all Colubrims drop these items:
* Reverse Colubrim Fin from the inverse fin and weak point.
* Colubrim Eel Kebab from the four tentacles and the head.
* from the main body.
* Pristine Whiskers from the main body.
== Enemy List ==
==In other languages==
*Category:Piscinoids
Comb of Prosperity

Comb of Prosperity is a key item in Torna ~ The Golden Country. It can be crafted using Addam's Replica-artifact-making skill, while making camp at any campsites. It is one of his default recipes and is crafted using five Suncogs, two Tirkin Arrowheads, three Eks Tails, two Flier Stingers and five Spiral Mistletoes. 
Having this item in the inventory increases dropped by enemies by 10%.
==In other languages==
Combat (XS1)

Combat or battle is a central gameplay mechanic in Xenosaga Episode I. The game uses a turn-based battle system.
Combat initiates when a party member collides with an enemy in the overworld.
==Actions==
===Attacks===
====Normal Attack====
Normal attacks are used by pressing either the or button. Using Normal Attacks consumes two AP bars. Some characters have a special attack by pressing the button.
====Tech Attack====
Tech Attacks are very powerful attacks, they can be used by pressing the button. A character must have six AP bars to use it. Mastering a Tech Attack will allow the character to use a Tech Attack by using only four AP bars.
===Menu===
The player can open the menu by pressing button.
====A.G.W.S.====
Characters can call their A.G.W.S. in battle. While in an A.G.W.S., the character cannot heal and if knocked out, cannot be revived.
====Ether====
Each character has an Ether spell.
===Boost===
Each character has a boost gauge, which can be filled up by using Normal Attacks or Tech Attacks. When the character has at least one bar of Boost, the player can press R1 and either , , or , the character gains an additional turn.
==Strategy==
==Gallery==
Category:Xenosaga Episode I*
Combat (disambiguation)

Combat may refer to:
* Combat (XG) — combat in Xenogears
* Combat (XS1) — combat in Xenosaga Episode I
* Combat (XS2) — combat in Xenosaga Episode II
* Combat (XSPP) — combat in Xenosaga: Pied Piper
* Combat (XS3) — combat in Xenosaga Episode III
* Combat (XS1&2) — combat in Xenosaga I & II
* Combat (XC1) — combat in Xenoblade Chronicles and Future Connected
* Combat (XCX) — combat in Xenoblade Chronicles X
* Combat (XC2) — combat in Xenoblade Chronicles 2 and Torna ~ The Golden Country
* Combat (XC3) — combat in Xenoblade Chronicles 3 and Future Redeemed
Combat Limbo

Combat Limbo is a in Xenoblade Chronicles X.
==Overview==
Combat Limbo freezes all other and timers. At level 5, this lasts for , and at level 6, this lasts for . However, it won't prevent Barrier or from dissipating.
This Art works best when the player has a set up that grants them a large amount of buffs. It is possible to permanently extend buffs, even , by combining the effects of Overdrive, Fast Forward/Trigger Happy, and Secondary Accelerator to quickly reuse this art.
==Data==
==In other languages==
Combo Duration Up

Combo Duration Up is an offered in the Archsage's Gauntlet in Xenoblade Chronicles 3. It increases the duration of s inflicted by the party and grants an increase to damage dealt.
==Overview==
This is an extremely useful Emblem in more ways than one. Not only is a direct damage boost always appreciated, but the increase to Combo duration helps the party in both safety and damage output. Its synergy with Launch Charge also goes a long way, allowing it to buy more time in a pinch, as well as increasing the damage dealt when it is followed up on with .
==Data==
==In other languages==
Combo Gunner

Combo Gunner is a in Xenoblade Chronicles X.
==Overview==
Effectively just a slightly stronger version of , Combo Gunner offers a very simple and very strong damage boost. It may begin to fall off in builds that already have a lot of additive damage bonuses, becoming outclassed by other skills that offer independent multipliers such as Core Crusher or Aura Assault. 
==Levels==
==In other languages==
Combo to Attack

Combo to Attack is an offered in the Archsage's Gauntlet in Xenoblade Chronicles 3. It increases damage output (additive with other emblems that boost Attack) based on the number of times and Burst combined have been performed during the current stage.
This emblem is initially locked and must be purchased in the shop Prize X-change Blue for 2000 Blue Noponstone. 
==Overview==
This emblem is best taken if the player character has a or Burst Art, since AI-controlled Smash and Burst Arts are often done without the player's control and can reactivate dangerous enemies earlier than normal.
==Data==
==In other languages==
Commando

The Commando is one of three second-level Classes the player character in Xenoblade Chronicles X can choose after mastering the Drifter Class. With the Dual Guns and the Dual Swords, this Class focuses on dealing a lot of damage while being hit a rarely as possible. It is recommended for intermediate players. When reaching Rank 10 it's possible to continue this play style as a Winged Viper or to switch to a ranged focused Partisan Eagle.
== Battle Arts ==
 
Art name	Weapon type	Acquired Rank
 	Dual Swords	1
 	Dual Guns 	1
 	Dual Swords	2
 	Dual Guns 	2
 	Dual Swords	4
 	Dual Swords	6
== Skills ==
 
Skill name 	Acquired Rank	Effect at Lv. MAX
Agile Gunslinger	2 	Boosts evasion by 20% when wielding a ranged weapon.
Steady Hand 	3 	Boosts ranged accuracy by 20%.
Boosted Bullets 	4 	Boosts ranged attack by 30%.
 	5 	Boosts damage by 125% when using Melee Arts from behind.
Combo Gunner 	7 	Boosts damage by 125% when triggering ranged s.
Third Eye 	8 	Boosts TP by 60 when using a Ranged Art; double that if you have an aura active.
Master Edge 	9 	Boosts critical chance by 10% when wielding a melee weapon.
 	10 	Extends aura effects by 8 seconds.
==Class levels==
==In other languages==
Commercial District (XC1)

The Commercial District is a location in .
==Landmarks==
* 
* Gem Man's Stall
==NPCs==
* Cheryl
* Désirée
* 
* Giorgio
* Kenny Rohan
* King Squeeze
* Leopold
* Liliana
* Marcia
* Miller
* Paola
* Rocco
* Sesame
* Shura
* Sonia
* Sylviane
==Enemies==
All these enemies only appear during the Mechon attack.
* 
* 
* 
* 
* 
==Heart-To-Hearts==
* Fiora's Cooking
==Map==
==In other languages==
==Gallery==
Commercial District DE.jpg|Discovering the Commercial District for the first time in during the day.
Commercial District (XC1DE) 2.jpg|Commercial District in Definitive Edition
Commercial District (XC1DE) 3.jpg|Commercial District in Definitive Edition, from the Central Plaza's side
Commercial District (XC1DE) 4.jpg|Commercial District in Definitive Edition, while attacked by Mechons
Commercial District DE (N).jpg|Discovering the Commercial District for the first time in Definitive Edition during the night.
Commercial District (XC1DE) (N) 2.jpg|Commercial District in Definitive Edition
Commercial District (XC1DE) (N) 3.jpg|Commercial District in Definitive Edition, from the Central Plaza's side, at night
Category:Locations (Colony 9)
it:Distretto commerciale (XC)
Commercial District (XC2)

Commercial District is a in Fonsa Myma, Kingdom of Uraya. It connects Fonsa Myma Gate to Torika Alley and the Entertainment District.
==Quests==
*True Colors
*A Helping Hand
*Dagas's Past: Folktales
*The Trendy Patissier
*Theory and Praxis
*Precious Yearnings
==NPCs==
*Abdel
*Baltro
*Brabe Appears only during "Theory and Praxis".
*Celtie Only appears during Eternal Spirit.
*Cole "Surprise Visit" viewed and until the end of Chapter 3.
*Cybine
*Darryth During Eternal Spirit.
*Deetta
*Dellin
*Dianna 
*Dobran Until "True Colors" is completed.
*Doghant
*Favyola
*Girdys
*Girogi
*Havard
*Jix
*Karundle
*Little Jacko
*Marat
*Marshy 
*Menda 
*Merve
*Naddie
*Nessa
*Noelle
*Olivio
*Osqo 
*Popono
*Rhuban
*Ruvie
*Tatan
*Traveling bard exclusive.
*Vaio
*Valleria
*Vasq
*Veero
*Vonny
===Notes===
==Enemies==
All enemies are bosses.
*Violent Driver
==Heart-to-Hearts==
*Pandoria's Troubles
==Auto dialogues==
==In other languages==
==Gallery==
Commercial District (XC2) Bottom Level (night).jpg|Bottom level of the Commercial District, at night
Commercial District (XC2) Middle Level(night).jpg|Middle level of the Commercial District, at night
Commercial District (XC2) Upper Level (night).jpg|Upper level of the Commercial District, at night
Commercial District (XC2)/Auto dialogue

The following is a list of s that can be found at . Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Between 07:00 and 19:00==
*A Nopon complaining about how high the prices are.
Commercial District (XC2) Auto Dialogue 1.jpg|"Price is too high! Please lower price!"
*Children deciding to play mercs for the day.
Commercial District (XC2) Auto Dialogue 2 part 1.jpg|"I can't decide what to play today!"
Commercial District (XC2) Auto Dialogue 2 part 2.jpg|"Let's play mercs!"
*Urayans ordering at Sprintsy Sweets.
Commercial District (XC2) Auto Dialogue 3 part 1.jpg|"I'll have the usual!"
Commercial District (XC2) Auto Dialogue 3 part 2.jpg|"Usual for me too."
*Nopon attracted by the smell coming from the restaurant.
Commercial District (XC2) Auto Dialogue 4 part 1.jpg|"Something smells good!"
Commercial District (XC2) Auto Dialogue 4 part 2.jpg|"My tummy's growling!"
==Between 19:00 and 07:00==
*Mercenaries preparing for the day.
Commercial District (XC2) Auto Dialogue 5.jpg|"Another day, another chance to shine!"
*A crowd gathered around two Urayan men arm wrestling.
Commercial District (XC2) Auto Dialogue 6 part 1.jpg|"Whoa-whoa-whoa! He's putting up a fight!"
Commercial District (XC2) Auto Dialogue 6 part 2.jpg|"Mmmm..."
Category:Auto dialogues (Uraya)
Commercial District (XCX)

The Commercial District is one of the districts of New Los Angeles in Xenoblade Chronicles X.
==Geography==
===List of businesses===
This is a list of storefronts in the Commercial District.
====East Melville Street====
* Eizz Loft
* Lanyux Space
* Smile Pizza Kitchen
* Italian Ristorante L'eroe
* Beer & Whisky Liquor
* Bar & Grill Ritz & Siegfried
* Isyqua
* relojero
* Four Stars & Rose Inc.
* Dolly Import Inc. Importer & Wholesaler
* Geble Cafe Cafe & Bar
* Cosmo Burger
* Doughnut Planet New Los Angeles
* Star Cafe Frest Roasted Coffee
====Central Melville Street====
* Ginevra
* Ewen Lewis
* Sunshine Café
* Mall Cruz
* Zalia Cafe
* Blue Pocket Cafe
* Gold & Silver Jewelry Store
====West Melville Street====
* Sally Baxter Cafe coffee & bakery
* Restaurant Rosemoss
* Bakery & Cafe
* Army Pizza
* Ikaros
* Liz-santa GALLERY
* Méliès 321 Stationery
* Daily Necessities General Store
* Restaurant & Café Liago Cup
* Hex Marines
* Lincoln Baker Coffee
====Barista Court====
* Co-op NLA
* Bakery & Cafe
* Laban's Tailor Shop
* Laban's Clothing Shop
* Baked Bennett Goods
* Moore's Cafe
* Blue Pocket
* Gelateria Due coni!
====North Founders Street====
* BW Salon
* Sarah's Market
* NLA Auto Parks
* NLA Food Market
* Ruby Flower Co. Importer & Wholesaler (two stores)
* Red Hamster Toys Importer & Wholesaler (two stores)
* Dolly Import Inc. Importer & Wholesaler
* Galactic Parking
* Green Crown Trading
* Rainbow Star Toys
==Landmarks==
* Barista Court
* Central Melville Street
* East Melville Street
* Nopon Bazaar
* North Founders Street
* West Melville Street
==Enemies==
===Story-exclusive enemies===
* Assault Pugilith
* 
* 
* 
* 
* 
* 
* 
* 
* Revolver Owl Galdr
* Strike Puge
* 
* 
===Bosses===
* 
* 
==NPCs==
==Weather==
==In other languages==
==Gallery==
XCX Commercial District thumbnail.png|Menu image on the FrontierNav gamepad
Commercial District Map View.png|Map used on FrontierNav.
*Category:Regions (XCX)it:Zona commerciale
Common Core Crystal

Common Core Crystals are the most common type of Core Crystals in Xenoblade Chronicles 2. They have the lowest chance of containing a Rare Blade: they only provide a 1.0x multiplier on the chance of pulling a Rare Blade (compared to the 1.5x of Rare Core Crystals and the 3.0x of Legendary Core Crystals), and are also only able to contain a rare Blade 25% of the time.
==Sources==
==In other languages==
Communication Data

The Communication Data is an Important Item in Xenoblade Chronicles X.
This memory module is retrieved during the mission White Lifehold from the booby-trapped Lifehold unit after surviving the Milsaadi onslaught for three minutes and then defeating the two Gale Qmoevas, the two Haze Milsaadi, and the two Milsaadi Fates.
According to Lara Mara, the unit contains automatic communication data from just before the White Whale crashed. The data was received from a different ark ship sent from another country, and were sent in the speakers' native tongues. However, the logs were in Japanese and French, so he doesn't know what they were actually saying.
==In other languages==
Communication breakdown

communication breakdown is Disc 1, Track 13 on the Xenosaga II: Jenseits von Gut und Böse ~Movie Scene Soundtrack~. It plays in the following cutscenes:
* Albedo opens a terminal to the U.M.N. network from MOMO's subconscious domain as the party attempts to extract the Y-Data in the U.M.N. Control Center.
* Abel's Ark gates out and absorbs the .
The OST version of the track is different from the in-game version; the vocals on the soundtrack are not present in-game.
Category:Music (XS2)Category:Songs composed by Yuki Kajiura
Community (FR)

The Community is a gameplay mechanic in Future Redeemed. Community represents the s the party have helped or otherwise worked with, mainly through completing s.
==Mechanics==
Potential Community members are added to the Community by interacting with them (usually by speaking to them). Each Community member has several "Community Tasks" which must be completed. These often entail completing quests, although they may also require progressing the main story, adding specific other members to the Community, or performing specific other actions such as finding City survivors. Once a character's other requirements have been met, they often must be talked to again (sometimes multiple times) to "deepen their affinity". These requirements can be seen in the Community menu, accessible from the main menu, or by pressing up on the D-pad when facing an NPC.
The Community menu also lists each character's nickname, age, lineage, and the time range during which they can be found in the overworld. It further gives the option to "track" a character by pressing the Y button; this displays a marker of their location/direction on the map (both on the menu and in the HUD). The Community menu shows characters who have been added to the Community (shown with a grey ring and a darker portrait) and those who have also had their affinity deepened (shown with a golden ring and a lit-up portrait).
No members are missable. Each member added to the Community constitutes an Affinity Goal, granting the party a number of Affinity Points (usually 4 or 6). Deepening a Community member's affinity grants more AP, usually 20 or 25. The main story does not have any particular Community requirements.
==List of Community members==
35 NPCs can be added to the community in total.
==In other languages==
==Gallery==
Community expanded notification.jpg|Affinity Points earned for adding a new member to the Community
Community (FR) affinity deepens.jpg|Affinity grew deeper with a Community member
Community Tasks complete notification.jpg|Affinity Points earned for completing all the Community tasks of a member
Community (FR) tracking member.jpg|The Community's tracking feature
Community (FR) tracking member map.jpg|The Community's tracking feature on the map
Community (FR) complete.jpg|A fully completed Community
Category:Gameplay mechanics (FR)*
Community Spirit (quest)

Community Spirit is a in Torna ~ The Golden Country. It can be received from Marena in Auresco Residential Ward in Auresco, Royal Capital of the Kingdom of Torna. Along with the listed rewards, Minoth will write a memo retelling the Freja's story, allowing him to write the script for .
==Quest objectives==
*Talk to Vronka at Aletta's Militia Garrison in Torna.
*Talk to Maquilla at Yanchik Harbor in Torna.
*Rest at or a campsite and wait for the intrepid adventuring team to return.
*Talk to Vronka at Aletta Harbor in Torna and see if the team has made it back yet.
**If either Morumo or Gio were chosen as squad leader, they will bring back a . Anyone else will bring back a regular . Which Dragon Incense is given to Freja only affects some lines of dialogue and doesn't change the quest's outcome.
*Report back to Marena in the Auresco Residential Ward in Torna.
==Results==
"Everyone you've met on your journey so far came together to help Freja. Now that's community spirit!"
==Dialogue==
===Talk to Vronka===
====Talk to Marcus====
====Talk to Teeco====
====Talk to Joey====
====Talk to Freja====
====Talk to Marena====
====Quest objective====
===Talk to Maquilla===
====Talk to Morumo (leader)====
====Talk to Augustus (crew)====
====Talk to Gio (crew)====
====Talk to Lyta (crew)====
====Talk to Leo (crew)====
====Talk to Rooroo (crew)====
====Talk to Vronka====
====Quest objective====
===Wait for the intrepid adventuring team to return===
===See if the team has made it back yet===
===Report back to Marena===
====Talk to Morumo====
====Talk to Lyta====
====Talk to Gio====
====Talk to Leo====
====Talk to Maquila====
====Talk to Augustus====
====Talk to Vronka====
====Talk to Rooroo====
====Quest objective====
==In other languages==
==Gallery==
Community Spirit Quest Log.jpg|Community Spirit in the Quest Log
Community Spirit Complete Quest Log.jpg|Completed Community Spirit in the Quest Log
Community Spirit Quest Location.jpg|Location of the quest on the map
Community Spirit Objective 1.jpg|Talk to Vronka
Planning for the Future Objective 4.jpg|Talk to Maquilla
Community Spirit Objective 2.jpg|See if the team has made it back yet
Category:Quests (Torna)
Companions' Cape

The Companions' Cape is a on the Bionis' Shoulder. It is located south of the Navvir Highland. This place is home to many High Entia refugees from . The Companions' Cape Shop can be found here.
==Enemies==
* Antol King
* 
==NPCs==
* Carranelle
* Companion-at-Arms
* Gael'gar
* Gwinneath
* Haemlin
* Laennar
* Loh'ban
* Maxis
* Phaedlus
* Solthas
* Tulleana
==Map==
==Auto dialogues==
==In other languages==
==Gallery==
Companions' Cape discovery.png|Companions' Cape's discovery
Companions' Cape/Auto dialogue

The following is a list of s that can be found in the Companions' Cape. Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Anytime==
===After arriving to Gran Dell=== 	
*A High Entia asking herself what should she do.
Companions' Cape Auto Dialogue 1.png|"What ever shall I do...?"
*A shopkeeper looking for costumers.
Companions' Cape Auto Dialogue 3.png|"Arts Manual shop, now open for business!"
*A High Entia looking for a lost book. This NPC and her dialogue will disappear fleeing from Alcamoth
Companions' Cape Auto Dialogue 4.png|"Hm, I swear there was another volume... Where in the world could it have gone...?"
==Notes==
Category:Auto dialogues (FC)