Range

The range or effective rangeUsed in . (Japanese: range, also referred to as の range of effectUsed in the official guidebooks for , , , , Let's Go, Pikachu! and Let's Go, Eevee!, , , and published by ., effective rangeUsed in the official guidebooks for , , , and published by Shogakukan., effect rangeUsed in the official guidebooks for , , and published by ., or effect targetUsed in the official guidebooks for and published by Enterbrain.) of a move is the number and types of targets a given move can affect at on. The mechanic was introduced in Generation III along with Double Battles.
==Mechanics==
In a Single Battle, most moves, such as and , affect the opponent. Several moves, primarily status moves like , affect the user. A few moves affect all Pokémon in battle, including and . Some moves do not affect the Pokémon on the field directly, but instead affect the field itself, meaning that the effects of the move will still continue even if the user is switched out of battle. These moves can affect the entire field (e.g. ), the opponent's side of the field (e.g. ), or the user's side of the field (e.g. ). A few moves like have ranges that vary due to their particular effect.
In a Double Battle and other battle formats featuring additional Pokémon, there can be one or more allies and/or one or more opponents. As such, the player will be asked to select which Pokémon to target after selecting a move. Most moves can target either a single opponent or ally, and the player can choose which of them to target. Some moves do not target a single Pokémon, but instead affect multiple Pokémon at the same time. These moves can target opponents and allies (e.g. ) or opponents only (e.g. ). A few moves such as do not allow the player to choose which opponent to target, and will instead target a random opponent if multiple opponents are present. A few moves like target an ally, and will fail if used in a Single Battle or when no ally is present.
In a Triple Battle, most moves can only hit Pokémon that are adjacent to the user. All five of the other Pokémon are adjacent if the user is in the middle position, and only the three surrounding Pokémon are adjacent if the user is in the left or right position. Long-range moves can affect faraway Pokémon on the opposite side of the field, even if they are not adjacent to the user.
In other battle formats:
* In a Horde Encounter, the other five Pokémon are treated as adjacent opponents to the player's Pokémon. Moves that target a single ally will fail, even if used by one of the five opponents.
* In a Battle Royal, moves that target multiple opponents or the opponent's side of the field will target all three opponents, but the damage of these moves is reduced by 50%. Moves that target the user's side of the field will only affect the user's Pokémon, and moves that target an ally instead target a selected opponent.
* In Support Play, moves that target a single ally or opponent cannot be used against the other ally Pokémon. Moves that target allies and multiple opponents will still affect the other ally Pokémon, however.
* In a Max Raid Battle or Tera Raid Battle, the other Trainers' Pokémon are treated as adjacent allies and the Dynamax/stallized Pokémon is treated as the opponent.
===Long-range moves===
A long-range move (Japanese: long-range) is a move that can hit any Pokémon on the battlefield, including the opponent or ally on the opposite side of the field in a Triple Battle. Internally, this is determined by a separate bit flag in the move data structure. In addition to moves that affect the field and moves that target all Pokémon in battle, all single-target damage-dealing moves, , and all single-target are considered long-range moves as of Generation VI.
==List of ranges==
In the charts below, an cell indicates that the move can target any one of the highlighted cells, while a cell indicates that the move targets all of the highlighted cells.
Name 	Range	Description	Examples	
Normal	
{| style="border-collapse:collapse; width:100%"	Opponent 	Opponent	Opponent
Normal	Self 	Ally 	Ally 	
==List of moves by range==
===Generation V onwards===
In the internal data of the Generation V games onwards, moves can have one of 14 ranges depending on a byte value in the move data structure. In Pokédex 3D, Pokédex 3D Pro, and the official guidebooks for these games, these are combined into a total of 12 categories. In the official guidebook for published by The Pokémon Company International, the "Adjacent" category is split into "All Others" and "All", for a total of 13 categories. In the official guidebook for The Hidden Treasure of Area Zero published by OVERLAP, a parenthetical note distinguishes moves that affect all allies and those that affect all allies except the user.
Value	NameEnglish names are taken from Pokédex 3D, Pokédex 3D Pro, and the official guidebooks for , , , , , Let's Go, Pikachu! and Let's Go, Eevee!, and published by The Pokémon Company International. Japanese names are taken from Pokédex 3D, Pokédex 3D Pro, and the official guidebooks for Pokémon Black and White, Black 2 and White 2, X and Y, Omega Ruby and Alpha Sapphire, Ultra Sun and Ultra Moon, Let's Go, Pikachu! and Let's Go, Eevee!, Sword and Shield, and published by Shogakukan, Media Factory, and OVERLAP.	Range	Moves 	 	
0 	Normal 	
{| style="border-collapse:collapse; width:100%"	Opponent	Opponent	Opponent
0 	Normal 	Self 	Ally 	Ally 	
====Pokémon Legends: Arceus====
Moves that appear in Pokémon Legends: Arceus can have one of three ranges; unusable moves retain the same values as previous games in the internal data and are not included below.
Value	NameJapanese names are taken from the official guidebook for Pokémon Legends: Arceus published by OVERLAP. English names are adapted from the translations used in the official guidebook for Pokémon Sword and Shield.	Range	Moves
0 	Normal 	
{| style="border-collapse:collapse; width:100%"	Opponent
Self 	 	 	
===Generation IV===
In the internal data of the Generation IV games, moves can have one of 12 ranges depending on a two-byte value in the move data structure. In the Prima Games and Media Factory guidebooks for these games, these are combined into a total of ten categories. In the Shogakukan, Mainichi Communications, and Enterbrain guidebooks for these games, the "All allies" category is split into "All allies" and "2 allies", for a total of 11 categories.
Value 	Name 	Name 	Name 	Name 	Range	Moves 	
Value 	Media FactoryEnglish names are taken from the official guidebooks for , , and published by Prima Games and Pokémon USA/The Pokémon Company International. Japanese names are taken from the official guidebooks for Pokémon Diamond and Pearl, Platinum, HeartGold and SoulSilver, and published by Media Factory.	ShogakukanJapanese names are taken from the official guidebooks for Pokémon Diamond and Pearl and HeartGold and SoulSilver published by Shogakukan. English names are adapted from the translations used in other official guidebooks where possible.	MainichiJapanese names are taken from the official guidebooks for Pokémon Diamond and Pearl published by . English names are adapted from the translations used in other official guidebooks where possible.	EnterbrainJapanese names are taken from the official guidebooks for Pokémon Diamond and Pearl, HeartGold and SoulSilver, and Battle Revolution published by Enterbrain. English names are adapted from the translations used in other official guidebooks where possible.	Range	Moves 	
0x0000	NormalRegular 	Normal 	Normal 	SingleOne１ぴき 	
{| style="border-collapse:collapse; width:100%"	Opponent	Opponent
0x0000	Self 	Ally 	 	 	 	 	
The Pokémon Diamond and Pearl: Official Nintendo Player's Guide by Nintendo Power instead divides moves into six categories:
* 1: Move is effective on one foe or partner.
* 2: Move is effective against both foes at once.
* 3: Move is effective on both foes and partner at once.
* 4: Move is effective on all Pokémon at once.
* S: Move is effective on only the Pokémon that executes the move.
* R: Move affects random Pokémon chosen from both foes and partner.
===Generation III===
In the internal data of the Generation III games, moves can have one of eight ranges depending on a byte value in the . In the Game Boy Advance games, value 0x02 would allow for moves that can target either the user, an ally, or an opponent, but the value is not used by any move; in , it is instead used for , which targets all Pokémon in battle. In the Media Factory guidebooks for these games, these are further divided into a total of 10 or 11 categories. In the Shogakukan guidebooks for these games, the "Depends" category is further split into "Self" and "Not fixed", for a total of 11 categories. In the Enterbrain guidebooks for these games, moves are further distinguished by whether they affect the field or whether they have recoil, for a total of 15 categories.
Value	Value	Name 	Name 	Name 	Name 	Name 	Name 	Range	Moves 	
Value	Value	Media FactoryJapanese names are taken from the official guidebooks for Pokémon Ruby and Sapphire, Colosseum, FireRed and LeafGreen, Emerald, and XD published by Media Factory. English names are adapted from the translations used in the official guidebooks for Pokémon Platinum and HeartGold and SoulSilver where possible.	Media FactoryJapanese names are taken from the official guidebooks for Pokémon Ruby and Sapphire, Colosseum, FireRed and LeafGreen, Emerald, and XD published by Media Factory. English names are adapted from the translations used in the official guidebooks for Pokémon Platinum and HeartGold and SoulSilver where possible.	Media FactoryJapanese names are taken from the official guidebooks for Pokémon Ruby and Sapphire, Colosseum, FireRed and LeafGreen, Emerald, and XD published by Media Factory. English names are adapted from the translations used in the official guidebooks for Pokémon Platinum and HeartGold and SoulSilver where possible.	Media FactoryJapanese names are taken from the official guidebooks for Pokémon Ruby and Sapphire, Colosseum, FireRed and LeafGreen, Emerald, and XD published by Media Factory. English names are adapted from the translations used in the official guidebooks for Pokémon Platinum and HeartGold and SoulSilver where possible.	ShogakukanJapanese names are taken from the official guidebook for Pokémon XD published by Shogakukan. English names are adapted from the translations used in other official guidebooks where possible.	EnterbrainJapanese names are taken from the official guidebook for Pokémon XD published by Enterbrain. English names are adapted from the translations used in other official guidebooks where possible.	Range	Moves 	
GBA 	GCN 	 	 	 	 	 	 	Range	Moves 	
0x00 	0x00 	Normal 	Normal 	Normal 	Normal 	Normal 	Foe 	
{| style="border-collapse:collapse; width:100%"	Opponent	Opponent
0x00 	0x00 	Normal 	Normal 	Normal 	Normal 	Normal 	Self 	
{| style="border-collapse:collapse; width:100%"	Ally 	
0x00 	0x00 	 	 	 	 	 	 	 	 	
0x00 	0x00 	 	 	 	 	 	 	 	 	
Pokémon Emerald: Prima's Official Strategy Guide and Pokémon 10th Anniversary Collector's Edition Complete Pokédex by Prima Games instead divide moves into 11 different categories:
* 1E: 1 Enemy
* 2E: 2 Enemies
* RE: Random Enemy
* 1A/2E: 1 Ally and 2 Enemies (i.e., everyone but the caster)
* S/E: Self and Enemy
* Self
* All
* Allies
* All Allies
* AE
* —
===Generations I and II===
In the internal data of and in the official guidebooks for the Generation I and games, moves do not have ranges as a distinct property. Instead, whether it affects the user, the opponent, or both is considered part of the move's effect.
==Trivia==
* Although was classified as "Normal" in the move data structure and official guidebooks until Pokémon X and Y, Pokédex 3D and Pokédex 3D Pro categorize it under "1 Random".
* is marked as a long-range move in the move data structure of Pokémon Legends: Arceus, but is not marked as one in Pokémon Scarlet and Violet. As Triple Battles do not appear in these games, this has no actual effect, however.
==In other languages==
Long-range
Specific move rangesFrench, German, Italian, and Spanish names are taken from Pokédex 3D and Pokédex 3D Pro.Korean names are taken from the official guidebooks for Pokémon Omega Ruby and Alpha Sapphire and Ultra Sun and Ultra Moon.Traditional Chinese names are taken from the official guidebook for Pokémon X and Y.
|}
==Related articles==
* 
* List of moves by range in the Pokémon Mystery Dungeon series
==References==
Category:Game mechanics
Category:Terminology
*
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