Tomb Raider III: Adventures of Lara Croft (Oct 15, 1998 prototype)

A prototype of Tomb Raider III: Adventures of Lara Croft for the PlayStation.
==Notes==
* An NTSC-U build dated half a month before the final.
* The game is missing the EIDOS logo animation in the startup sequence, as well as the introductory FMV animation for the game.
* In the "New Game" menu, the player can choose which level they wish to enter.
* On the sound options menu, a track number and current track position is displayed. The L1 and R1 buttons switch which track is playing.
** For high enough IDs, audio dialogue will be played instead.
** There is no limit to how high or low the track number can go, and so you can listen to negative track IDs using this menu.
** The preceeding v.10.13 build did not appear to include this feature, nor does the succeeding v.10.20 build.
* Loading bars are missing on loading screens.
* A number of the loading screens are unfinished.
** This can be easily seen with the Jungle loading screen, as the building looks much more clean than it does in the final, which has a much more aged looking building.
** Furthermore, the Lara's Home loading screen is the one from Tomb Raider 2.
* The music is on by default in Lara's Home, rather than only turning on when the player presses a button in the house.
* There is a constant grating sound effect in Lara's Home. It seems to go away when pausing and unpausing, but quickly returns once the player starts moving.
* The assault course timer in Lara's Home only has one decimal place, instead of two.
* When standing in the final section of the assault course in Lara's Home, Lara constantly repeats the phrase "Now it's time for our third adventure".
* When picking up an item, an icon of that icon appears in the bottom right corner of the screen. For most items this is a rotating 3D model, though for guns, a slightly strange looking 2D sprite of that gun appears instead. Several items appear to have particularly strangely or glitchy models.
* Skyboxes often have huge black holes at the top which can only be seen from certain angles, e.g. when climbing ladders.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
PSX - Tomb Raider 3 v.10.15-0000.png|Intro screen
PSX - Tomb Raider 3 v.10.15-0001.png|Main menu
PSX - Tomb Raider 3 v.10.15-0009.png|Level select
PSX - Tomb Raider 3 v.10.15-0010.png|Level select
PSX - Tomb Raider 3 v.10.15-0011.png|Level select
PSX - Tomb Raider 3 v.10.15-0012.png|Level select
PSX - Tomb Raider 3 v.10.15-0016.png|Sound test
PSX - Tomb Raider 3 v.10.15-0002.png|Gameplay
PSX - Tomb Raider 3 v.10.15-0003.png|Gameplay
PSX - Tomb Raider 3 v.10.15-0004.png|Gameplay
PSX - Tomb Raider 3 v.10.15-0005.png|Gameplay
PSX - Tomb Raider 3 v.10.15-0006.png|Gameplay
PSX - Tomb Raider 3 v.10.15-0007.png|Gameplay
PSX - Tomb Raider 3 v.10.15-0008.png|Gameplay
PSX - Tomb Raider 3 v.10.15-0015.png|Gameplay
PSX - Tomb Raider 3 v.10.15-0013.png|Gameplay
PSX - Tomb Raider 3 v.10.15-0014.png|Gameplay
==Origin==
PSX - Tomb Raider 3 v.10.15.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)