Trigger asw computer area

It is used to create Hackable computers or interactable PDAs/Data terminals.
== See also ==
* asw_door
* trigger_asw_button_area
== Keyvalues ==
; Start Disabled
: Should the trigger start disabled?
; Filter Name
: Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.
; Delay Before Reset
: How long after being activated before it can be activated again.
; Use Target
: The name of the entity/door that this trigger is linked to. Can be used to open locked doors or turn power on
; Players Required
: The number of players that must be inside the trigger for it to activate. This value will be capped at the total number of players.
; Locked
: Locked computer terminals will require a Technical Engineer to pass the hacking minigame before allowing access to the main menu.
; Computer prop name
: Name of the prop_dynamic used for this computer panel's representation in the world. Skin # of this prop_dynamic will be set to reflect the locked/unlocked status of this computer. Not required
; SecurityCam1 Name
: Name of the 1st security cam available from this computer.
; SecurityCam1 Label
: Text label shown over this camera view ingame.
; Turret1 Name
: Name of the 1st turret available from this computer.
:
; Mail File
: Name of the text resource file containing email to show at this computer.
; News File
: Name of the text resource file containing news to show at this computer.
; Stocks Seed
: Name of the text resource file containing news to show at this computer.
; Weather Seed
: Number used to seed the weather data shown at this computer. Computers with the same Weather Seed will show the same weather values.
; Plant Status
: Put in any text here to make the computer show the reactor status (special option for use only in Rydberg). Leave blank to not have this option in the computer.
; DownLoad Objective Name
: Name of the objective to trigger as complete when a marine downloads the documents from this computer.
; Num Tumblers
: How many columns are in the hack puzzle for this computer (from 3 to 8).
; Entries Per Tumbler
: How many numbers are in each column of the hack puzzle (from 5 to 9).
; Move Interval
: How long each column pauses for before shifting to a new number (from 0.3 to 2.0 seconds).
; PDA Name
: If this computer area represents a PDA, then put the name of the PDA owner here.
; Download Time
: If this computer area represents a PDA, then put the name of the PDA owner here.
; 
: 
== Flags ==
* Marines And Aliens
* Pushables
* Physics Objects
* Only Marines
* Everything
== Outputs ==
; OnRequiremntFailed
: Fired when a marine enters the trigger but does not meet the player number requirement.
; OnComputerActivated
: Fired When a marine uses the trigger.
; OnComputerDataDownloaded
: Fired when a marine has finished the hack AND has finished the "download".
; OnComputerHackCompleted
: Fired when a marine has finished the hack.
; OnComputerHackHalfway
: Fired when a marine is halfway through the hack.
; OnComputerHackStarted
: Fired when a marine has Begun the hacking minigame. 
; OnComputerViewMail1
: Fired When a marine has clicked the first mail entry.
; OnComputerViewMail2
: Self-Explanatory
; OnComputerViewMail3
: Self-Explanatory
; OnComputerViewMail4
: Self-Explanatory
; 
: 
== Inputs ==