Wyll/Approval

Wyll approves acts of heroism and defending the innocent.
He likes expressing courage and calling upon rightful vengeance in the name of wronged and downthrodden. Wyll appreciates being constant to purpose and favors when the player doesn't hesitate to engage in a fight if justice demands so. Lastly, he approves the player's positive opinion of his career as a Blade of Frontiers and appreciates understanding of his complex feelings towards his warlock pact.
Wyll disapproves villainous acts like killing the innocent or defenseless, or refusing to save the abused. He dislikes dishonesty and cruelty towards others. Being a noble born, he despises any unjustice and attempts of gaining profit through deception. Wyll doesn't appreciate helping any evil to sneak into the world, or letting the grief thrive. Finally, he doesn't look good onto any crimes or countering the official authorities.
The actions and choices listed on this page will raise or lower Wyll's Approval. 
For more information about the approval system, see Approval.
== Greetings ==
Depending on their approval rating, Wyll may greet the player with:
Negative (<0):
* "You've got something to say?"
* "Go ahead."
Neutral and Medium (0 - 39) or Neutral and up in Act Two:
*"Well met."
High and up (40+) in Act Three
*"Let's talk."
*"Always good to talk, my friend."
When spoken to by someone other than the player character:
* "I'm all chatted out, I'm afraid - though I may have a word with the chief."
=== Romance ===
Partnered
* "I'm here for you, always."
==Approval ==
As a Companion character, the interactions listed below will cause Wyll to gain approval. 
=== Act One ===
Ravaged Beach
* Talk to the corpse of the Abducted Nobleman in the Crashed Nautiloid ship via and use class-based line for a , a , a , a , or a (either option)
* Demand more than apologies from Astarion after the spawn attacks you 
* Use to calm the Scared Boar found near Astarion's pod 
** OR Tell it that you won't hurt it via 
Roadside Cliffs
* Pull Gale out of disturbed waypoint sigil 
Note: The recruitment itself does not give an additional approval point
* Convince the tieflings holding Lae'zel to leave (using , or lines or unique , , , , options) (either option)
* Speaking to Gimblebock near Chapel Entrance, choose to attack him 
** OR Resolve the encounter without violence 
Emerald Grove
In The Hollow:
* Convince Aradin and Zevlor to stop arguing without punching either of them (using or ) 
** OR Take a swing at Aradin during his argument with Zevlor 
* Promise Zevlor you will talk to Kagha about stopping the ritual (either after the scene at the entrance or in his cave)
* Tell Arka to seek vengeance over Kanon's death 
* Recruiting Wyll in the Hollow, propose to hunt the devil (i.e. Karlach) together 
* Assist Guex in training (using , , or unique , , lines) (either option)
** Tell Guex not to shout out his moves after helping him train 
* Order Lae'zel to stand down when talking to Zorru (does not bring approval for characters)
* Playing as a , , or , offer Pandirna to heal her (for free) 
* Playing as a of and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest 
* Let Arka shoot Sazza 
* Talk with Rolan about his wizard master Lorroakan and agree to set up an introduction (works if Gale is in your party)
* While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive check), then tell her to relax (either straightaway or after successful check) 
* Stand for Meli when Barth confronts him about the locket 
In the Sacred Pool and druid caves:
* Tell Komira that the druids are overreacting and you'll speak with them 
* Persuade Kagha to free Arabella 
* After resolving Arabella's fate, talk to Kagha and call her a monster OR Accuse her of killing the child in cold blood (either option, depending on outcome of the trial)
** OR, Playing as a , say you don't threaten/kill children 
* Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) 
** OR Choose to attack Kagha instead of persuading her 
Note: Gives approval regardless of whether you've been successful convincing her to go against Shadow Druids or not
* Attack Kagha after Zevlor asks you to kill her 
* Tell Silver the wolf you just wanted to give them your scent (using ) 
** OR, playing as a or , sit with Silver (without ) 
* Agree to kill the goblin horde's leaders for Zevlor 
* Help Alfira finish her song 
* If you are confronted about stealing the Idol of Silvanus, return the idol and apologise 
While the Emerald Grove is preparing for the goblin attack:
* Convince Memnos to join the fight against the goblins 
* Tell Lakrissa to buy you a drink to be even 
Note: This point may be earned either before attack or after defeating goblins
* Tell Pandirna that they have something to fight for 
* Refuse to open the gate for Minthara 
* Successfully defend the Grove and then talk to Zevlor 
Forest & Owlbear Nest
* Tell Scratch to follow your scent to the camp, using 
* Playing as a of , , , , or , say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there 
Note: This scene appears only if Aradin has previously left the grove. Clerics of other deities have unique class-based lines but do not gain approval for using them 
* Spare the Owlbear Cub after killing the Mother Owlbear 
Sunlit Wetlands/Putrid Bog
* When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, then choose to defend Ethel 
** After Ethel disappears, offer the brothers help in finding their sister 
* When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" 
** OR tell Mayrina straightaway that Demir and Johl were killed (either by you or Ethel) 
In the Overgrown Tunnel:
* When Auntie Ethel surrenders, answer that the best solution is a dead hag 
* Refuse to take Mayrina's locket as a reward for saving her 
* Resurrect Connor Vinderblad, and then hand Mayrina the Bitter Divorce wand OR Leave keeping the wand to yourself (either option)
** OR Attack Connor 
Blighted Village
* Gain entrance to the village by the goblin guard at the southern gate 
* Attack Fezzerk and his gang near the windmill 
** Deliver the final blow to Fezzerk when he surrenders 
** Untie Barcus Wroot off the windmill vane and tell him that he owes you nothing 
* Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar 
Goblin Camp
At the front gate:
* Fling worg dung at Sentinel Olak (requires check and triggers a fight with gate guards)
** If failed the check, wink and fling dung at all other guards (triggers a fight, too)
At the outer camp:
* Invite the Owlbear Cub to your camp (if you spared him earlier at the his nest)
** Then speak to Krolla and convince her to let the cub go with you, using any check-based option 
Talking with Crusher:
* Successfully use on him and say you'll let his boss know of his plans 
* Make Crusher kneel and kiss your foot instead, using OR illithid check (either option) 
* If Crusher starts a fight, make him kiss your foot after defeating him 
** After Crusher begs for mercy, finish him (makes the whole camp hostile)
In the Shattered Sanctum:
* If Warrior Trinzas questions you about the ruckus, tell her that it was the sound of her friends dying 
* Pick a fight with Priestess Gut in the throne room OR in her chambers (either option)
* Attack Dror Ragzlin, straightaway OR after interrogating the dead illithid (either option)
* Tell Minthara that Sazza was too stupid to understand you prior 
** OR, Playing as a , say that Sazza should have seen a superior in you at once 
Note: Sazza must be freed from the cage in Emerald Grove
* Tell Minthara that the prisoner escaped and pass an check to withhold the grove location 
** OR, Tell her that Liam told you everything, then pass the check 
Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam
* Provoke a fight with Minthara by any available option 
* Convince the spiders in the pit that goblins taste better than you 
** OR, Playing as a , pretend to be herself in disguise and egg them on goblins 
At the Worg Pens:
* Stop the goblin children from throwing stones at bear by any means 
* After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form) 
** If agreed, tell him to stay at pens OR change your mind, if you first asked Halsin to come with you (either option)
The Risen Road
* Dealing with the dying hyena, kill her through class-based or 
options (either)
* Agree to fight gnolls to save Rugan 
* Side with Karlach when Wyll confronts her and recruit her 
** OR Tell Karlach you are going to kill her to help Anders 
** OR Tell Wyll to kill Karlach or attack her yourself straightaway (either option)
** Talking to Anders with Karlach in your party, say you believe her and not him 
** If you have raided the Emerald Grove before recruiting Karlach, fail the roll to convince her it was a necessary move (Karlach turns hostile to the party)
Waukeen's Rest
* Agree to rescue Duke Ravengard when prompted by Counsellor Florrick (Unique line for ) 
* Save Benryn from the burning tavern 
Zhentarim Hideout:
* Successfully the guard Salazon to let you go through the hatch to the hideout 
** OR, Playing as a , show him single-hand sign "profit"
* Refuse to help Zarys find her people/missing shipment 
* Free Rugan, if he survived Zarys's torture and your fight against other Zhentharim 
* Promise Oskar Fevras to speak to his captors 
** Purchase the artist from Brem for the price he asks initially 
** Make Brem lower the price through or 
** OR Make him let Oskar go for free, using any check-based option 
** Give Oskar an additional 200 gold after freeing him 
Underdark
* Enter the Myconid Colony peacefully, succeeding an , or check OR using a race-based line for a , or (either option)
** OR Choose to tell Sovereign Spaw the truth about the parasite 
* Give Thulla an antidote or an Elixir of Poison Resistance (whichever you have) 
* Agree to defeat the duergar for Sovereign Spaw 
* Attack Gekh Coal at the beginning of the conversation 
** After defeating the duergar, refuse to help Glut usurp the circle OR say you'll kill it instead (either option brings equal approval and immediately starts fight with Glut)
* Offer to look for Derryth's husband, for a price or for free 
* Agree to help Baelen Bonecloak escape from the Bibberbang field 
** If Baelen ate the Noblestalk himself, offer Derryth help to leave him 
* In Festering Cove, tell BOOOAL you won't let him enslave the Kuo-toa any longer 
* In the Dread Hollow , place autumncrocus on Myrna's grave 
Note: Available only if you have found and read Letter from Amarith in the Arcane Tower 
Grymforge
* the Deep Rothé to give in to their rage and attack the duergar 
* Tell Ward Magmar that he disgusts you OR Use race-based line for or a (except ) (either option)
* Pay respect to the heap of deep gnomes' corpses after dispatching Brathwen and Viss 
* Promise the deep gnome slaves that you'll do what you can to help them 
* After finding Philomeen, talk to Lunkbug and say she's done for 
* Stand up for the deep gnome slaves when Nere, once freed, is going to kill them 
** If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves 
* Side with Elder Brithvar when confronting Nere 
** Convince the duergar to free the gnome slaves after defeating Nere 
* After freeing the gnomes, bid Barcus Wroot farewell and good luck 
Crèche Y'llek
* Upon entering the crèche, use class-based line for a to Gish Far'aag to let you pass 
* If Lae'zel is using the zaith'isk, during the first phase convince her that the device kills instead of curing 
Note: To do this, succeed a passive , then succeed a , or (the latter for only)
In the Classroom:
* Persuade Sa'varsh Kethk to let Youth Varrl go from training 
* Playing as a , save Varrl by whatever means, and then tell him that warriors fight for something, not just to kill 
Note: If you fight Varrl and leave him knocked out, he cannot be brought to senses afterwards, therefore, this point cannot be gained
At the Hatchery:
* Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
** That you'll take it to a better crèche OR That you'll raise it yourself (either option)
** OR Use unique race-based option for a 
In Captain's Quarters and Inquisitor's Chamber:
* Ask Ch'r'ai W'wargaz how he knows so much about you 
* Refuse to hand over the artefact to W'wargaz, and convince Lae'zel to trust you (Requires ) 
* Refuse Vlaakith's demand to kill the person inside the Mysterious Artefact 
Raphael's Deal
* When Raphael briefly takes you to the House of Hope, tell the devil:
** "You're mad if you think I'll make a deal with a devil" 
** OR "Then fix it. Or die by my hand!" 
* Discussing Raphael's offer afterwards, tell Wyll you have no intention in bargaining with the devil 
Camp & Conversations
Camp interactions
* At the second night in the camp, talk with Wyll about the banshee’s scream 
* At the third night, when Wyll expresses hope that you stay allies once cured, answer it sounds great 
** OR, Playing as Karlach origin, say you'll call him a friend for as long as he'll have you 
* Discussing with Wyll delayed ceremorphosis, choose any option except "digging some poison mushrooms" 
* If Arabella died, tell Wyll that no child deserves such fate OR That you have to break the news to her parents (either option)
* After saving Florrick from the burning tavern:
** Talk to Wyll and say you should rescue Grand Duke Ravengard 
** Ask him whether he's worried about his father's abduction 
* If you haven't helped the Flaming Fist at the Waukeen's Rest:
** Tell Wyll you should have done more 
**Then say that if Ravengard is still there, you'll find him 
* Discussing what it's like being a duke's son, choose the line "Good wine? I'd toast to that" 
Other companions and camp followers
* Playing as Astarion origin, confess to him of being a vampire 
** Then promise him to keep your fangs out of innocent flesh 
Note: The same options are available if Wyll confronts you about biting him or anyone other, including enemies 
* When Shadowheart comes to the camp all not herself, succeed roll to detect a knife in her belt, and then her to have a rest at the camp 
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
* Playing as Shadowheart origin, confess to Wyll of worshipping and succeed the roll 
* When Wyll confronts Karlach at the camp, use any line to side with Karlach (either option)
** OR Propose to help him cut Karlach down 
* Tell Mizora not to lay a finger on Karlach during her first appearance in the camp 
** OR, Playing as Karlach origin, ask Mizora why doesn't she f*ck off 
* When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it 
** OR Ask her to give you the knife to end her, then say you all still have time 
* When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
** When one of them attacks another sneakily at night, her to stop (either of them)
** OR, Playing as a , the attacker 
* When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact, encourage Lae'zel to trust him 
** OR Tell Lae'zel you have her back in any choice of hers 
* Pet Scratch when he comes to the camp 
* Feed the Owlbear Cub when it first comes to the camp 
** At the second appearing, successfully tend to the cub's paw 
** Pet the cub first time after he becomes a camp follower 
** Pet both animals when the Owlbear cub sees a nightmare 
* Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers 
Romance
* At the camp celebration, find him at the river bank and say you wanted to dance with him , then him to share a kiss 
** OR Ask him to tell why you followed him, and then finally him to share a kiss 
Note: Making Wyll confess he has grown fond of you (through "guessing" lines) will bring additional approval here. Regardless of chosen sequence, successful roll starts romance with the warlock
* In the morning, talk to him and say you hope you can share more, OR Choose to smile coquettishly (either option)
** If you persuaded him for a kiss, say you enjoyed the kiss in particular 
Companion quest
* Ask him how he became the Blade of Frontiers 
** Tell him that he must have been proud of saving lives 
* Ask him how he became involved with Mizora 
* Encourage him to get of out his pact with 
** Encourage him further by saying you two can figure it out if you put your worms together 
* Discussing Karlach's death, say "Hail to the Blade!" OR "Hail to us!" (either option)
* After Mizora warps Wyll (if he spared Karlach), ask how does it feel to be a devil 
** Then tell him he made a very handsome devil OR Say you see the Blade of Frontiers 
=== Act Two ===
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
* When Harper Lassandra orders you to come closer, answer with a class-based line for a , a , a , a , a , a or an (either option)
* When the Shadows warp Harper Yonas, tell Harper Meygan, "Move. I'll take care of this." 
** OR Prepare to fight, using basic or class-based lines for a , a , a , a or an 
** OR, Playing as , choose to try and save them instead of abandoning them 
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them (requires sequentive check and then or check)
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers 
* When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) 
At the House in Deep Shadows:
* Agree to play hide-and-seek with Oliver (one point for each round of the game)
** Lose the second round when playing hide-and-seek with Oliver 
* Convince Oliver to reunite with Thaniel 
When dealing with He Who Was:
* Agree to find Madeline's Ledger for He Who Was 
* After ordering Madeline to hurt herself as Ben and Marc did , stop her, saying she had done enough 
** OR Say her willing to hurt herself was enough 
** OR Accuse her of cowardice, using basic or class-based lines for a , a , a (either option)
** OR Say that it wasn't her fault, using basic or class-based lines for a , a Good or a (either option)
Elsewhere:
* Free Dolly Thrice from the Moonlantern carried by Kar'niss 
* After saving Rolan from the Shadows, tell him not to be hard on himself for trying to save his family 
** OR Use a class-based line for a , a , a , a or a (either option)
Last Light Inn
Speaking to Jaheira:
* At the very first time you meet, show her the Mysterious Artefact 
* When talking to Jaheira inside the inn, drink the spiked wine 
* If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy 
Dealing with Isobel and Marcus:
* If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
** Talk to him and say that his mission ends here 
** OR Choose a dialogue option to attack him 
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul 
* If Marcus assaults the inn (happens if you gained entrance with Mol's help):
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her 
* Playing as :
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior (available after the kidnap attempt AND if you haven't threatened her)
Talking to Counsellor Florrick:
* Ask whether the Flaming Fist are just going to stand around 
** If Wyll is in the party, tell Florrick it's your business what had happened to him 
Talking to His Majesty via :
* Say you only wanted to admire him close , and then indeed choose to quietly admire him 
** OR, Playing as a , say you do not seek his territory 
Speaking to Cerys:
* When she tell you about their misfortunes, say they did the right thing (use basic line or unique for or )
* Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive (starts the quest, if you don't have it already)
Talking to Alfira:
* After Marcus's assault, when she asks whether they cannot trust anyone:
* Playing as a , tell her to use her anger 
* Ask her about others, and then say that running was right call 
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time 
** OR That danger is your life 
** OR Use a class-based line for a , a , a , a or a 
** OR, Playing as a , a or a , say that only the strong survive 
* When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them (starts the quest, if you don't have it already)
* If you successfully rescue the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero 
** Take the reward from Alfira for rescuing the tieflings 
Note: If Lakrissa survived, talking to any of them starts the same cutscene, but the last two options do not gain approval 
Speaking with Bex and Danis:
* Before trying to save captured refugees:
** Promise Bex to find Danis, using any of two basic options or or lines (starts the quest, if you don't have it already)
* If Danis survived and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you 
** When Bex asks why you helped, answer that you did it because they were in trouble (unique line for )
Dealing with Rolan, Cal and Lia:
* Speaking to drunken Rolan before trying to save captured refugees:
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back (starts the quest, if you don't have it already)
** OR, Playing as a , tell him he won't be able to read his spellbook if he keeps drinking 
* If you have already saved him from the Shadows, say you're absolutely going to gloat 
* If either Cal or Lia (or both) died while rescue attempt:
** Tell Rolan that you wanted to save everyone, but couldn't 
* If both siblings survived, after they thank you, ask Rolan whether he has something to add 
Talking to Ide after drunken Rolan has snapped on her:
* Say you're sorry, and then add that he is more immature than she is 
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back 
* When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using 
Dealing with Raphael and Mol:
* Help Mol win the game of lanceboard against Raphael using , class-based , , or options, or following Gale's advice (if he is in party) 
** Tell Raphael to stay away from Mol 
** Then tell Raphael to leave you alone 
Note: These lines appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars
* After Raphael disappears, talk to Wyll and say you tried to warn Mol, OR that you should stop her before it's too late (either option)
Elsewhere in the inn:
* When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" 
* Talking to Harper Meygan mourning Yonas, give her his sword (if you looted his body) 
* Pay Mattis extra gold for the Tower-Shaped Key 
* Playing as , curb your yearn to tear the Strange Ox apart. 
* Play the lute to wake up Art Cullagh 
* When Halsin prepares to open the portal to Shadowfell, tell him he can count on you 
** Successfully protect the portal while Halsin is looking for Thaniel 
* Call Wulbren a prick when Barcus Wroot talks to him after you rescue him 
** If you did it and ended the dialogue, speak to Wulbren again and call him a prick second time 
Reithwin Town
At the Reithwin Tollhouse:
* Convince Gerringothe Thorm to end herself by any available option Note: Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options
In the House of Healing:
* Convince Malus Thorm to order his sisters to hone their blades on each other 
** Then persuade Malus Thorm to operate on himself 
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing (comes one point by another subsequently)
At the cemetery:
* Agree to help Arabella find her parents 
** Then offer Arabella shelter at your camp 
* OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed or roll to take her to your camp 
Note: character will have a unique lines and option only
At The Waning Moon
* Safely drink with Thisobald Thorm (rolling , either general or class-based lines) (gains approval after first and second rounds)
** OR successfully imitate drinking (rolling ) (gains approval only in the first round)
* Successfully entertain the brewer with your stories (through roll) (gains approval each time)
Note: If roll failed, successful subsequent roll earns a point of approval, nonetheless 
* By any means make Thisobald Thorm drink his "elixir" three times in a row, thus leading him to burst 
Moonrise Towers
Talking to Disciple Z'rell after Ketheric's trial:
* If you killed the goblins, distract Z'rell with thoughts of your sweet moments with Wyll Available only if you're romancing the warlock
At the Moonrise Towers Prison:
* When approaching Minthara being tortured and erased by Jasin and Sumera:
** Tell the questioners that the only thing you're going to break is them (starts a fight with them, with Minthara taking your side)
* Speaking to the Warden for the first time, tell her that her face is bland, too 
* her into being Balthazar's closest confidante 
** Then try to bribe her , and when she takes the money and does nothing, say that you should have see it coming 
** OR, Playing as a , say it was so well-played that you are not even mad 
** OR Refuse to bribe her 
* Talking to Lia, promise to help the tieflings escape 
* Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then promise to help the tieflings 
* Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options 
** If the party found themselves in a cell, accept Wulbren's offer to break out together 
* Provide Wulbren with any tool capable of destroying a wall 
* When Wulbren, once freed, takes the boat and sails off without the party, let him go OR Use class-based lines for a or a Good (either option)
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners 
Elsewhere in Moonrise Towers:
* Tell Araj Oblodra that Astarion is his own person 
** Then back up Astarion when he refuses to bite Araj, telling her "He said no, what's to discuss" 
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer 
* Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without ) 
** OR Ask if it would be all right to give her a scratch (using ) 
Final fight at the Moonrise:
* If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a friend 
* At the Moonrise Towers Rooftop, tell Ketheric Thorm that seeing your enemies cowed never gets old 
Note: This line require first or and any of subsequent DC 30 checks, OR a if you have found and read Melodia's Letter to Ketheric
Gauntlet of Shar
Dealing with Yurgir and his retinue:
* When speaking to the orthon initially, choose to attack him straightaway 
* If you agreed to help Yurgir:
** Speak to Nessa via and her that her love to the orthon is caused by dosed meat 
Note: Available if the party have investigated the dead spider or of the Hoarding Merregon)
:* Without , pass the and give the beast a scratch behind the ears 
Near Pedestal of Reckoning:
* When Shadowheart speaks of her need to go through the Shar's trials, answer that this is a distraction OR that you are here to gain Ketheric's trust (either option)
** OR, Playing as a worshipper, say you have no intention of letting her prove her fanaticism 
Dealing with Balthazar in his outpost:
* Speaking to Balthazar through Reconstituted Duellist, tell it to leave, using basic line or class-based line for a (either option)
** OR, Playing as a Shadowheart origin, say you belong in this place far more than some bone pile 
* Agree to clear the way for Balthazar, and then:
** Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her 
* Refuse to help the necromancer and choose to attack him, using basic line or class-based line for a (except ) (either option)
In the Shadowfell:
* Before the Verge of Shadows, tell Shadowheart you don't care about the Spear of Night, then confirm it (Shadowheart turns hostile to the party)
** OR Choose to attack Shadowheart 
* If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her 
* If you have defeated Balthazar:
** Free Aylin 
** If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her 
** OR, Playing as Shadowheart origin, spare Aylin yourself 
* If Balthazar is present and not hostile to the party:
** Tell him to leave, or he is a dead man 
** OR, PLaying as a Good or Neutral , choose to attack him 
Mind Flayer Colony
* In the Necrotic Laboratory, talking to the Fresh Mind via the Slack-Skinned Head, wish them good night 
** Talking to the Waking Mind, succeed the passive check and choose to purge their mind 
* At the Morgue, speak to Chop and ask why not to send him to all other butchered victims 
* In the Tadpoling Centre, choose to release pod captives 
After the final fight with Apostle of Myrkul
Talking to Halsin:
* If you still haven't helped him with lifting the curse, promise to find Thaniel's cursed half (i.e. Oliver) 
* If you eliminated the curse, ask Halsin to join you 
 Talking to Alfira:
* Playing as a , agree to play together a show for the tiefling kids 
** OR Prompt her to play for them alone 
Talking to Aylin, if you let Balthazar take her from Shadowfell:
* If Isobel survived, tell them you must apologize to Aylin 
* If Isobel died, apologize before Aylin 
** OR Tell her your betrayal was a strategic move 
Speaking to Cerys:
* Tell her you're glad they are safe, and mention that Zevlor did his best 
* Tell Cerys that other will look up to her 
* Say you couldn't have done it without Jaheira's help 
** Then ask her not to speak ill of the dead (i.e. Zevlor) 
* Tell her the Nightsong is the real hero 
* Say people get paid for doing jobs, and when Cerys answers that she has no money, say you were joking 
Talking to Ide, Umi and Mattis:
* Tell any of them about Mol's eyepatch you have found down in the colony, and then:
** Assure Ide OR Umi that Mol is somewhere safe (either of them)
** Tell Mattis that Mol will already be at Baldur's Gate when they arrive 
* Tell Mattis you will look forward to see him in the city 
 Speaking to others:
* Thank Art Cullagh for his help 
* Recruit Jaheira into the party (either joining you now or waiting at the camp) 
Camp & Conversations
* After talking to Florrick in the Last Light Inn, speak to Wyll and say you can't let the Absolute take Grand Duke Ravengard 
* Tell Arabella that her parents are dead (Unique lines for , , (basic) or of )
** Then tell Arabella that she'll feel better in time OR that her parents would be proud of her (either option)
Romance
* When Wyll invites you for a dance, smile and bow 
** Wish Wyll a good night OR Ask whether he wants to spend the night together (either option)
* In the morning, speak to Wyll and say there will be more memories to make OR Say you will always cherish this evening (either option)
* Playing as , after sparing Wyll instead of killing Isobel, ask him how does he know you won't try to kill him again 
Companion quest
* When Mizora appears at the camp as a projection and orders Wyll to "save Zariel's asset", tell her you'll do it if she amends Wyll's pact 
** Then convince Mizora to agree by any available means 
Note: Both options bring approval only if Wyll is in the party
* In the Tadpoling Centre, free Mizora from the pod in exchange for amending Wyll's pact 
** Convince Mizora to reward Wyll 
Note: Available only if Wyll is in the party when saving Mizora
* After saving Mizora, ask Wyll to tell his story about engaging in the pact 
** Then allow him to share memories about Tiamat followers' ritual 
** OR Ask him to use words to tell the story 
** Tell him his choice was a brave one 
* If you failed to convince Mizora to amend the pact, promise Wyll to find a way to free him 
=== Act Three ===
Rivington
Talking to Yenna
* Offer her help:
** Give some coin OR some food (either option, giving food available for all characters except )
** OR Suggest to find a guard for her (available for all characters except )
** Playing as a , conjure some berries and herbs for her 
** Playing as a or a , suggest to find the nearest temple 
** Playing as a , suggest to track her mother down 
Note: Offering Yenna food OR promising to look for her mum after using class-based line brings another point
Angleiron's Cellar
* Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb 
Note: Unique lines for , and 
:* OR Tell him that you'll take the bomb but use it only as a last resort 
:* OR Suggest to contact the Gondians first, so that they might see reason 
:* OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder 
Circus of the Last Days:
At the entrance:
* Convince Klaus to let you in, using , or any class-based option except pretending to be a friend of Gortash's 
** OR, Playing as , say you used to be a murderer 
** OR, Playing as an , first say that you never pass up a faerie mischief 
* Speaking with Zara the mummy, say you don't understand her, and then mime her grunting 
Dealing with Akabi the djinni:
* Tell him that he is VERY LOUD. 
* Play the game and accuse the djinni of rigging the wheel 
** If successful, play again and try to distract Akabi, letting out a loud fart 
** OR Provoke him to transform you 
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it (either option)
When passing Zethino's trial, choose answers:
* First question: ★"Flagon of ale" , OR ★"Memories of our first night" 
* Second question: ★"His father", OR ★"Balduran" 
* Third question: ★"Leaving his city" , OR "Losing his father" , OR ★"Killing Karlach" (the latter is available if Karlach died)
Note: The ★ sign here marks the answers considered correct for the purposes of the test 
Talking to Boney the mephit:
* Call his wife Stoney magnificent 
** OR Note that she's a lot bigger than himself 
** OR, Playing as a , say they both are magnificent 
Dealing with Popper the kobold trader:
* Grab Dribbles's hand from his counter, and then:
** him to give you the hand for free 
** him to let you go with the hand 
** Use to make him lower the price 
Note: Class-based lines for , or do not give approval 
* Playing as a or a , tell him that graverobbing is a profane act 
* If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. 
Dealing with caged beasts:
* Talking to Shadow-Whiskers, break the lock on her cage. (works with or without )
* Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) (either option)
** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. (either option)
** OR, Say you'd have killed him before he hurts anyone else 
Watching Dribbles's show:
* Say "What a corny joke." 
** OR, Playing as a , interrupt him with your own pun 
* Volunteer any companion to the stage as Dribbles's assistant, except Wyll himself and Karlach 
** Then insist on your choice and cheer them (including Wyll or unique lines for Minthara and Jaheira)
Note: If you volunteer Karlach to the stage, you'll get   instead of  [+1]  each time
* If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique lines for or 
Talking to Lucretious:
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh 
* After defeating false Dribbles, tell her that killing clowns is a rare treat 
* When Lucretious asks you to find real Dribbles, say that he is probably dead now 
* When you deliver her Dribbles's remains, say it was pleasure to meet her 
** OR Ask whether she is hiring personnel 
The Open Hand Temple
* Offer Yannis help with investigating the double murder and proving Brilgor's innocence 
* Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan 
** OR, Playing as a , say that offering alms to those in need is a sign of a noble soul 
* Agree to bear Monk Manifestation's curse and then withstand his madness 
* On the temple roof, having Gale in the party, ask him to tell Tara to stop eating the carrier pigeons 
** OR, Playing as Gale origin, tell Tara that other aviary in the city is much better 
Around and inside the Requisitioned Barn
* Near the barn, donate some gold to Manip Nestor. 
* Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. 
Note: This option is available only if tiefling kids survived in previous Acts
* Talk to Fist Rowan outside, and when he asks you to give him "one good reason", answer "Barn". 
Note: This option is available only if Orin is not impersonating Rowan
The Sword Coast Couriers
* Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it (formulation varies depending on whether you have met Tara on the roof or not)
* In the kennels, say "Woof" to Angry Mar'hyah twice 
** Make Angry Mar'hyah to let you keep Scratch, using , or class-based , or options. 
** Then force Mar'hyah to leave the kennels via or . 
In the smugglers' cave
* After defeating Caïros and his thugs, if Farlin survived, say you don't want gratitude from criminals 
** OR Ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice (either option)
** OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too 
Elsewhere in Rivington
* Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian 
* Tell Tinker Nayzeem that the way people treat refugees is terrible. 
* Try and help the Dying Stone Lord Thug 
** OR, Playing as a , apply a natural salve to his wound 
Note: These options are available only if Orin is not impersonating the Thug
* Playing as a , in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer 
* Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children 
* Playing as , refuse your urge to kill the Strange Ox 
Note: Available if you haven't resolved interactions with the Ox in the Act Two
Dealing with Orin's guises
* If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. 
Note: When playing as Karlach origin, this option will run differently
** OR, Playing as , tell her you do all you can to keep your loved ones safe from your blade 
* If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people 
Note: This line goes for the Custom origin (Tav). Other Origins will have unique formulations
:* OR Tell her that you're going to report to the commanding officer 
:* OR, Playing as , tell her that mindless slaughter is not the answer 
* If Orin is impersonating Dying Stone Lord Thug, succeed a passive , and then:
* Say you'll stay with him until the end 
** OR Say you'll make it quick 
** OR, Playing as , resist the urge to torment him 
Wyrm's Crossing
* At the entrance gate, consent to be arrested by the Steel Watcher 
* Refuse to deliver the gnome leader's head to Manip Falcäo 
* At Carm's Garm, when Naaber pretends to be a dog, choose the line "Correct. But nobody likes Naaber" line 
** When he tries to imitate a bard, ask him to never sing again 
Note: It may take several sequential attempts to speak with Naaber to get to these lines
* At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" (either option)
At Fraygo's Flophouse:
* Tell Adventurer Drim that the word "adventurer" means nothing anymore. 
* Playing as Astarion origin, drag Pale Petras into the sunlight, then choose to let him go 
At Sharess' Caress:
* When trying to hire both Sorn Orlith and Nym Orlith, say it was a bad idea, when Wyll declines (This option appears only if you're partnered with the warlock)
* After trying a swig of Hoots Hooligan's special hooch, say that Flaming Fist should lock her up for selling it. 
* Speaking to Valeria, propose a toast to ADVENTURE! 
Note: Available only after you've started Solve the Open Hand Temple Murders quest
Wyrm's Rock Fortress
* Get access into Wyrm's Rock Fortress by either of following options:
** Showing the Admission Pass obtained from Arfur Gregorio
** Showing Lower City Pass obtained from Valeria
** Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
** Bribing Blaze Elin
** Passing any of class-based checks
At the Flaming Fist barracks:
* Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. 
* When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry 
Speaking to Manip Bakshi:
* Successfully use on him and pretend to be a new recruit 
* OR Tell him you've spotted another guard on stealing (requires if you have spotted Reynash's lockpick or if you didn't)
** Then ask him not to be hard on Reynash 
* OR Leave barracks (or let him escort you out) 
At the Audience Hall:
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. 
** OR, playing as a , say that there's nothing natural about them 
* Pass the Steel Watcher that confronts you at the coronation 
 Note: This dialogue appears only if Karlach is not in the party
* If Karlach is in the party at the Gortash’s ordaining, fail the roll to talk her out of attacking Gortash 
* Playing as , when Gortash explains your previous dealings, answer that you've come to end this evil plot 
* Refuse to make an alliance with him and confirm your decision 
* Agree to witness the ceremony of Gortash's ordaining, saying "All right" OR "Let's get over" (either option)
** OR Tell Gortash that you have no interest in this sham of a coronation 
* After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards 
Talking to Duke Ravengard after the coronation:
* Speak to the Duke 
* Ask him whether the "new dawn" is what they call tyranny now 
* Playing as a Baldurian character, ask what has happened to the city's great hero 
** After using any of these lines, explore Ravengard's mind with illithid check , and tell him Florrick sent you 
** OR Initially tell the Duke that Florrick sent you , then probe Ravengard's mind to discover counsellor's location, and finally tell him that Gortash is a tyrant 
 Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick
:* OR Ask Ravengard whether he knows that he is infected 
Talking to Mizora after the ceremony:
* Say you are not giving up on the Duke Ravengard 
* If the fight occured, and Ravengard died, ask Mizora whether the Duke is gone for good 
In the Wyrm's Rock Prison:
* Convince Counsellor Florrick to escape the prison 
* After escorting Florrick out, tell her she's proven to be a vital ally 
* Talking to the Unusual Skull, ask it to speak plainly (requires )
** Solve the first riddle 
** Solve the second riddle 
Note: These options are available only if you were arrested, not if you entered the prison by any other means
In the Wyrmway:
* At the entrance, when Balduran's statue requests, say you're worthy and ask it to open the way 
** OR, If Wyll is in the party, say that the presence within the statue addresses to him 
* Wake Ansur's spirit 
* Pick up the Helm of Balduran after defeating Ansur 
Lower City
The Basilisk Gate Barracks
* Talking to Fist Murphy, ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect 
** OR, Playing as a , say is he was truly sorry, he'd be willing to die for forgiveness 
** OR, Playing as a , tell him you'd make you cut off his hand were you his master 
** OR, Playing as a , praise him for a good discipline for a guard 
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments" 
* Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say that you'd do exactly what she is doing 
** OR Advise her to double their shifts and dock their pay 
* Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime 
** OR Say a big guy like him makes an easy target 
** Tell him you'll stay out of trouble 
* Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die 
** OR Say it's a cruel way of talking about her 
* Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is 
** OR Say that you are no builder but still are handy with a hammer 
Speaking to Liara Portyr and Lora Bergauz:
* Tell Lora to calm down and let Liara alone 
** OR Tell Lora it wasn't very responsible to take a kid to a tavern 
* Promise to help Lora find her daughter (Unique line for )
* If you already know that Vanra died, tell this to Lora, then add you did your best 
The Blushing Mermaid
Talking to Bosun Gannet:
* When he instructs you about the tavern rules, say you'll keep to them 
** Ask Gannet what to do if you want to use the latrine 
* Ask Gannet about the missing kid, and then:
** Say you didn't think a tough guy would be scared of a little knife 
** Tell him you'd love to see him try to kick you out 
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her 
Talking to the hag masking as Captain Grisly:
* Inquire her about Vanra, and then:
** Playing as a or a , ask whether a little knife caused such trouble 
* When looking for a decision, propose to talk to Lora and calm her down 
** OR Suggest to pay Lora off 
** OR Say you want to get to the bottom to the story of a missing child 
** OR, Playing as a , say Lora acted out of fear and anger 
* When the hag offers you money for killing Lora, refuse to do the dirty work for her (Unique line for )
** OR, Playing as a , agree to do it if she doubles the price 
* Agree to kill Lora for disguised hag, but then return and say you can't do it 
** OR Tell the hag you've changed your mind and she should surrender Vanra 
* After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, then tell to surrender the child immediately. 
* If you have already killed Lora, tell Ethel to thank you 
** OR Say you don't like being used 
* When Ethel offers to become an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines (either option)
** OR, Playing as a , tell her to make a better offer or die 
** OR, Playing as a , say you will find glory in spilling the guts of a monster 
Speaking to Svend and Siggy:
* Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment 
** OR Say Siggy clearly loves him and worries about him 
** OR Persuade Svend he would leave the city at the first chance 
** OR Use a class-based or race-based line for a , a , a or a 
** OR Choose to stay out of their debate and do not meddle in 
Other patrons of the tavern:
* Talking to Nesha Leesha, warn her about the serial killer, then use to insist on it 
The Old Garlow's Place
First time visiting the place:
* If you found the group without reading any of their posters, ask Adrielle to calm down 
Dealing with hexed Mayrina:
* Speaking to Mayrina in the sheep form via , tell her you are here to help her 
* Talking to Adrielle, offer to have a look at the hex 
** OR Say that she protected Mayrina until now, and that's worth something 
* OR Tell her you hate dolls 
* Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" 
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend 
** OR Tell him to say if they don't want your help 
Speaking to Jatlo after you have removed his hex:
* Tell him he has been charmed by hag 
** OR, Playing as a , say you know ten ways to kill him before he blinks 
** OR, Playing as a , a or an , say he is serving a perversion of nature 
** OR, Playing as a , say he is outnumbered and outmatched 
** OR, Playing as , say that true cruelty rules with fear alone 
** OR Ask him to tell the hag you're coming for her (The option is not available for the Fighter characters)
After removing the hex and killing Jatlo:
* Speaking to Mayrina, ask her how is her husband's condition 
* Tell Mayrina she was an adorable sheep 
* Offer Mayrina help with the hag (Unique line for )
* Tell Hydrangea Wubb she coudn't have known him in disguise 
** OR Say they need to do a better job protecting Mayrina 
 Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
* Talking to Kled, tell him that they are safe now 
* Say the dragonborn was only pretending to be a friend 
* Talking to Adrielle, tell her that hags and their agents are liars and cheats 
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her (either option)
If you have killed Auntie Ethel:
* Talking with Mayrina, her to let Connor go 
** OR Tell her to take time and celebrate 
* If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge 
** OR Say it wasn't so amazing when the hag was vomiting a child 
** OR, If Vanra died, say you don't feel amazing because of it 
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it 
* Playing as a or a , tell EITHER Mayrina OR Kled that you killed a perversion of everything natural 
* Talking to Adrielle, say the hag is finally dead, thanks to you 
At Lora's House:
* If you haven't resolved the quest yet:
** Ask Lora whether she really did threaten the tavern staff with a knife 
* After you have saved Vanra:
** Say the hag was you problem to deal with 
** OR Tell her to keep a closer eye on her daughter 
** OR Say she is damn lucky you found Vanra 
** OR Tell Lora it isn't her fault that she couldn't protect Vanra 
The Baldur's Mouth (and dealing with its employees)
* Talking to Ettvard Needle, threaten him with the blackmail letters from Gortash 
* Talking to Estra Stir after you have defeated Gortash, say you'd rather never hear that prick's name again 
Cazador's Dungeon
* Speaking to Sebastian, pass or check, then promise him to set him and the other spawn free OR ask whether they would be able to control hunger (either option)
* Don't let Astarion finish the Rite of Profane Ascension once he has started it 
The Crimson Draughts
* If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel 
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj 
 Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet
* Near the Crimson Draughts, give Strange Beggar Sacrum any amount of gold 
The Elfsong Tavern
* Playing as a , a , a , a or a , convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option (Requires various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
* In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing 
** OR Ask for a kiss instead 
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap 
** OR Say you missed her 
* Speaking to them both on the tavern's roof, say they are very cute together 
** When Alfira tells you about her plans of opening a bard school, say you're proud of her 
Speaking to Harvard Willoughby:
* Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny 
** OR Joke about "Wizard and shatter" 
** OR, Playing as a , say "Laugh. Now" to the listeners 
* In the second round, joke about "Vampires" 
** OR Joke about "Sleeping with a dragonborn" 
** OR Joke about "Zombie reanimator" 
** OR the public (Requires successful )
* In the third round, joke about "A cleric and ham" 
** OR the public (Requires successful )
Talking to Dez Kanshaw:
* Say he won't find courage on the bottom of a bottle 
** OR Say he has enough left to buy a drink 
** OR, Playing as a , say the answer is always yes. 
** OR, Playing as a , tell him that deep courage comes from a full belly 
* When Dez tells you about the job offered to his son by Three-Piece:
** Playing as a , say that the boy must find his own path, as you did 
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
* If you haven't found the serial killer's list of targets, playing as a , her to use your help 
* If you have found the list of targets, show it/tell about it, then promise to do your best to investigate the Bhaalists' trail 
* When Devella asks you to warn the targets, agree 
** OR Say that Flaming Fists should be protecting not only the patriars 
* Playing as , confess to it to Devella, then say you're working against Bhaal (two options depending on whether you actually have or have not the list of targets in the inventory)
** OR Promise to stop your Father 
Talking to Doora Thumbfoot:
* Agree to buy the necklace from her 
** OR Give her some money and tell to keep the necklace, too 
Talking to Enforcer Skoona:
* Playing as a , say you approve her arms 
** OR, Playing as a , say it is she who decides her fate, no one else 
Elerrathin's Home
* Speaking to Jaheira’s children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" 
** OR Say that the fight with the cult won’t be easy 
* Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection 
 Note: All these options require having Jaheira in your party 
The Facemaker's Boutique
* Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique line 
Talking to Devella Fountainhead:
* Propose to investigate the cult for her 
** OR, Playing as , propose to infiltrate the cult to tear it down from within 
 Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory
Golbraith's Cellar
* Talking to Golbraith Stredivas, ask him whether his son needs any help (Unique line for )
** OR, Playing as a , say you're almost impressed by a surface dweller who hunts illithids 
** OR, Playing as a , a or a , tell Golbraith you see the mark of a true hunter/true warrior about him (either option)
** OR, Playing as a , say you've read his book on psionics 
* Say that mind flayers are dangerous, and then add that you'll take it from here 
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine 
** OR, Playing as a Good or Neutral/Evil , say you'll pray for his son returned swiftly/murdered the mind flayer brutally and swiftly (either option)
Graveyard
Dealing with Bugthimble at the "M.Kurwin" grave:
* Ask what he was doing in your father's grave (Requires )
* Playing as a , say you and he are practically kin 
* Say “Thank goodness, you can keep it”, and then:
** Use to convince him the treasure is cursed 
** Say the crate was promised for Nine-Fingers, then use to convince him to pay the fee for not breaking his snout 
* him into surrendering the loot to you 
* OR, Playing as a , ask her whether he would loot the corpse despite their shared blood 
** OR, Playing as a , warn him not to test the dragon's blood in your veins 
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game 
** Ask who she wants to raise, then say she must never do it again 
** OR Tell Nina to let her brother rest in peace (Unique line for )
* Report Nina's attempts to Mortarch Gracie Scyre 
** Then tell Nina that Mortarch is right 
* Talking to Valmorba, ask her where's the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one) 
* Talking to Ulkov Sully, pay him for making a coffin for little Lily Fischer 
** OR Convince him to make it for free and out of turn, using , or class-based lines for a , a Good , a or a characters 
* Playing as a , tell Gothric Rillyn he should have learned the signs of a dangerous mark 
** OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him 
Grey Harbour Docks
* Convince Captain Sleam to take aboard the whole Brislen family via , , or simply paying the sum they're lacking 
* When you come across the mob preparing to execute Volo, ask Churg Elvek what is the evidence of his crimes 
Talking to Big Huido:
** Successfully him and pretend to be representative of The Guild (Unique lines for and )
* OR him into surrendering the Guild shipment (Unique lines for and )
 In the Iron Throne:
* When Gortash connects to the Submersible upon you preparing to dock at the prison:
** Tell him that you go where you choose 
** OR Say you’re going to take whatever he is hiding there 
** OR, Playing as , answer you’re going to pillage him for all he is worth 
Note: This option gives approval only if you did not strike an alliance with Gortash
:* OR Say "F*ck you" 
* After docking at the prison, when Omeluum approaches your mind, ask him to tell you what to do 
* Escape the prison with Ulder Ravengard alive 
** After saving Ravengard from the Iron Throne, if Wyll is in the party, tell the duke his son is a hero 
** If you failed to save Ravengard, tell Wyll you are sorry for it (This line gives approval also if played out in the camp afterwards)
At the Flymm Cargo:
* After returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer 
The Heapside Prison
* Talking to Skittle via , call him a "rat-ical mercantile rodent" 
** OR Ask what does obtaining goods in the prison en-tail 
** OR Ask to have a squeak at what he’s got 
* Ask him whether his business is rat-ified by the local merchant's league 
The House of Hope
Speaking to Hope or to her spirit:
* In front of the Archive, say you need to get her out before the jailor kills her 
* After freeing Hope from her chains, speak with her 
** Tell her she is beautiful 
* After defeating Raphael, if Korrilla was knocked out, tell Hope she didn’t deserve to die 
Talking to the Archivist, ask whether he'd like you to break bits of him (Works regardless you talk about your contract or the Orphic Hammer; Requires )
In the Boudoir:
* Provoke the fight with Haarlep by either way of listed below: 
** When Haarlep asks you why you are here, answer you’ve come to kill them 
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus
Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed
:* OR Agree to lie down, then fail a or check to resist the incubus and choose to fight your way out
:* OR Plead to gods to get you out of here when the incubus approaches you
:* OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:
* Playing as , at the entrance ask Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk" 
* Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting (Requires )
** OR, Playing as a , tell them to solve the matter with blades 
** OR, Playing as a , propose to be a second for them both 
** OR, Playing as a , tell them that such actions demand retribution OR that the duel is the only answer ‘’(Either option)’’
If Oskar Fevras was saved in Act One and the estate is now haunted:
* After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around 
The Society of Brilliance Lodge
* Talking to Havkelaag, refuse to give him the Githyanki Egg 
* Talking to Blurg, tell him that bravery is no bad thing 
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to Lady Esther in Act One
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him (Requires for a characters, and a for all others)
** OR Successfully use on him and then say that it’s his conscience that tells him to stop 
** OR, Playing as a , say that you are no more 'bad' than he is (Requires )
** OR, Playing as a , tell Ptaris you gave him same that your patron gave you (Requires ) 
Lower City Sewers
* Talking to Lorna Esthelian, tell her that her date was a vampire 
* In the Abandoned Cistern, convince the Emperor to extend his mental defences onto Minsc 
* At the Guildhall, when confronting Roah Moonglow or Friol, tell them that Minsc of Rashemen always knows the right thing to do 
** OR Declare that you side with the Guild 
* After defeating the Zhentarim, convince Minsc to make peace with Nine-Fingers (requires having him in the party)
The Sorcerous Sundries
Talking to Aradin near the entrance:
* Successfully him, saying you haven’t found the Nightsong 
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough 
** OR Aradin, saying that you have let the Nightsong go 
** OR Use or to make him stop pursuing the Nightsong 
 Note: Unique line for Good/Neutral/Evil . The option is available for characters only 
Talking to Lorroakan before resolving Dame Aylin’s fate:
* Tell Lorroakan you'll ask her to come to the tower, so that she ripped him to shreds 
** OR Use to convince Lorroakan that Aylin is dead 
 Note: A common unique line for , a or a 
** OR, Playing as a or a , use a class-based line to mock Lorroakan over his plan 
Facing Lorroakan along with Dame Aylin:
* Tell the wizard you’ve come to stop him 
* Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now 
** OR Tell Lorroakan that one more word about catching Aylin will be his last 
** OR, PLaying as Gale origin, ask him to reconsider his position 
If you have betrayed Dame Aylin to Lorroakan:
* Say that this feels wrong 
At the Sorcerous Vault:
* Speaking to Yafeu once he's escaped the Peculiar lamp:
** Demand to release your 'master' or die 
** Ask him politely to release your companion now (Available to all characters except )
The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
* Say you've come to bathe in Banites' blood 
** OR Use any of class-based options to inspire Gondians to rebel (Requires or , depending on character class)
Talking to Zanner Toobin once you have reached the laboratory wing:
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families 
* If you have killed Banites in the workroom, tell Toobin about it 
If you failed to switch off an activated Motivator, convince Zanner Toobin to move on, using or 
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
** Barcus Wroot to take leadership over the Clan Ironhand (Unique line for , a , a Good or a )
** OR Wulbren Bongle to walk away, using basic or any class-based option 
Note: According to game files, a character will have a instead of Intimidation for all others
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them (Wulbren and other Ironhands become hostile)
* OR, Convince Wulbren to let the Gondians go away (Requires ) 
Note: A , a Good , a will have a unique line here and a instead of basic one. characters roll instead of 
Talking to Barcus Wroot after resolving the conflict:
* If you have sided with Gondians, tell Barcus that Wulbren was past saving 
** OR Say that Wulbren deserved to die 
* If you convinced both factions to make peace, tell Barcus you're impressed how he stood up to Wulbren OR that he'll make a great leader of the Clan Ironhand (either option)
The Stormshore Tabernacle
* Make an offering to , the Supreme Ranger 
* Pay honor to any other god of light and justice 
Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing
The Water Queen's House
* Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering 
** OR Say you’ve brought a prayer (Not available for and characters)
** OR, Playing as a , answer Allandra with a class-based line 
Note: Using this option, the players may choose either a “general” line or a line reflecting exactly the deity their character is allied to
** OR, Playing as a , say you wish her soul the stillness of a calmed ocean. 
Other locations in Lower City
* In the Bloomridge Park, speaking to Albert, call him a quitter and tell to get his dog 
* At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair 
* In the Cloister of Sombre Embrace, after defeating Viconia DeVir, tell her to go and vanish 
 Note: You need to knock her out in the battle to speak to her afterwards 
* At the Counting House, on the bridge leading to the entrance, give Rags Deelarma a handful of coins 
* At Flymm's Cobblers, talking to Sally Flymm, choose to "put her out of her misery" (Sally and Dravo turn hostile to the party)
* At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back 
 Note: This dialogue will occur if you come close to the gate without having all three Netherstones
* At Highberry's Home, donate some gold to Roger and Cora Highberry for their orphanage 
* Outside The Singing Lute, give Manip Leythim a healing potion 
Talking to children playing at :
* Succeed a passive and ask Cinnamon what is she hiding in her pocket 
* Ask Punkins to scan you 
** OR First refuse to be scanned, then say you will comply 
** OR, If you detected Cinnamon’s “spy candy”, tell Punkins about it 
The Murder Tribunal
* Speaking with Sarevok Anchev:
** Tell Sarevok you actually were deciding who should get to kill him 
** OR Ask either Jaheira, or Minsc, or them both, whether they would like to kill the old man, or you should do it yourself 
* Being judged, tell Sarevok that you didn’t kill this person, but you will kill him instead 
* After becoming an Unholy Assassin:
** Speaking to Echo of Illasera, tell her that she wasn’t quick enough if someone cut her down 
** Speaking to Echo of Amelyssan, say that killing is merely a tool 
The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:
* Tell Bhaal that you have no desire to harm anyone else 
** OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it 
* Reject your Father’s gift and blessings 
Note: These options are available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Camp & Conversations
Camp interactions
* Discussing refugees, say that Baldur's Gate has a responsibility to people in need 
* If the ceremony of Gortash's ordaining came to a fight, tell Wyll you should have found another way 
* Meeting Florrick or Cordula Eltan in the Lower City streets, convince them to stand down 
** Then promise to seek the wyrm guardian of the city 
** OR Ask Wyll to decide what to do about the wyrm 
** Discussing the encounter with Wyll, say he could do so much good as a Duke 
* After reading the The Legend of Ansur, tell Wyll that you need Ansur's help to annihilate the cultists 
* Playing as , after rejecting Bhaal, tell Wyll you are cured of your bloodlust
Other companions and camp followers
* After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar 
* When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all 
Note: Requires or , or if you have successfully Vlaakith’s mind) 
* When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult 
* Accept Mizora's offer for a night of lust, but then change your mind and don't completely follow through with it 
Romance
* Within the third romantic scene, take the Wilden Oak's acorn he offers and agree to be with him 
** Then agree to spend the night together 
** If you decide to break relations, agree to dance with him one last time 
* When Halsin proposes to have sex, ask permission from Wyll. When he objects, say you want to be with him 
* Talking to Wyll after he was convinced to break the pact, agree to join him as a Blade of Avernus/as a Grand Duke's consort after the Netherbrain is defeated 
Companion quest
* When Mizora offers Wyll to rearrange their pact, convince Wyll to pledge his soul eternally so that his father would live (or was brought back if he died) 
** OR Tell Mizora to break the pact immediately, not waiting six months 
Note: The latter option is available if you convinced Mizora to let Wyll go in the Mind Flayer Colony
:* OR Tell Wyll to break the pact and take his father's place OR to let his father die 
* Talking to Wyll after he was convinced to break the pact, succeed the passive check and talk him out of hunting Mizora 
* If Wyll was convinced to make an eternal pact, tell him he did the right, the selfless thing 
* After defeating Ansur, talk to Wyll and hail him as the Blade of Frontiers/Blade of Avernus/Grand Duke of Baldur's Gate (either option)
== Disapproval ==
As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.
=== Act One ===
Ravaged Beach & Roadside Cliffs
* Accept Astarion's apologies and say you would have done the same (unique line for )
* Playing as , tear off Gale's hand 
Emerald Grove
In The Hollow:
* Take a swing at Zevlor during his argument with Aradin 
* Refuse to help Zevlor persuade Kagha to let the tieflings stay 
* Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves (either option)
* Tell Arron that tiefling refugees will be fine due to their devilish powers 
* Tell the tiefling kids trained by Asharak that they are going to die 
* Tell Pandirna to hush or you will snap her neck (Available for all classes except )
* Convince Arka to spare Sazza (using , or ) 
** OR Fail to use on Arka 
* Promise Sazza that you will free her and then indeed free her 
* Refuse Zevlor to kill the goblin horde's leaders 
* Threaten Mol when first meeting her in the Tiefling Hideout 
* After successfully stealing the Idol of Silvanus for Mol, tell her you will be keeping it 
** OR, Playing as a , advise her not to ask, just take 
* During Meli and Barth's confrontation about the stolen locket, choose not to get involved 
** OR Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own 
** Tell Meli to return the locket, because "There's already one thief to bury today." 
Note: This line is available only if Arabella has died
:* Make Barth pay you for his locket, if you get it back from Meli 
* While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand
In the Sacred Pool and druid caves:
* Do nothing when Kagha is threatening Arabella 
* After resolving Arabella's fate, tell Kagha that you would have killed the girl outright 
** OR Tell her you just wanted to see what would happen. 
** OR Tell her that it was quite a show 
** OR Praise Kagha for protecting her own 
* If Arabella died, talk to Wyll and call her a thief 
** OR Say that the matter was not your business 
** OR Say that Kagha was right 
** OR that it was the girl's fault 
* Prod Nettie's bird twice 
* Playing as a , pick Mirkon's pockets while he is charmed by the harpies. 
** After saving Mirkon from the harpies, tell him to stop sniveling or the harpies will return 
* Tell Alfira she should give up on her song 
** Steal Alfira's extra lute 
** Take Alfira's lute out of her hands and smash it 
* Kick Timber the squirrel 
** If you miss, try to kick her again 
** Playing as , when confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp 
While the Emerald Grove is preparing for the goblin attack
* Tell Pandirna that you are here for the show 
* Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute 
** OR That the horde is coming, led by the drow - and you are with them 
** OR, Playing as , tell Zevlor that the goblin horde is yours. 
* Tell Mirkon you are not going to save him again OR that he's on his own. (the formulation depends on whether you saved Mirkon from the harpies or not)
* Betray the Grove (open the gate) after blowing the horn 
Forest
* Talking with Scratch via , shout at the Gomwick's corpse to prove he indeed is dead 
* While talking to Aradin on the bridge, say you don't waste your time with devilspawn 
Sunlit Wetlands/Putrid Bog
* While talking to Demir and Johl after Auntie Ethel disappears, tell them they're on their own 
** OR Playing as a , a or a , tell brothers to "trust a more experienced soul" 
In the Overgrown Tunnel:
* Chasing after Auntie Ethel in her lair, speak to Lorin and ROAR at him. 
* When Ethel surrenders, let her go and keep Mayrina in exchange for fey hair. 
* If you killed Auntie Ethel and spared Mask of Regret, speak to the latter afterwards and choose to attack her 
* Allow Auntie Ethel to take your eye as a payment for ridding you of the tadpole 
* Resurrect Connor Vinderblad, then choose to keep the Bitter Divorce wand to yourself 
Blighted Village
* Interrupt the bugbear and ogre lovers in the barn 
* Pay Fezzerk a lot of gold to let you pass 
** OR Attack the gang and, when Fezzerk begs for mercy, spare him 
* Untie Barcus Wroot off the windmill wing and demand a compensation from him 
Goblin Camp
At the gate and in the outer camp:
* Smear the dung over your face on Sentinel Olak's demand 
* Tell Tracker Grikka that you will get answers from prisoners 
* Using , tell the Dishevelled Chicken to shut up and play 
** OR Instruct the chicken to run to the finish posts. 
Note: These options are available if you have killed the Owlbear Cub in its nest
Dealing with Crusher:
* When Crusher orders you to kiss his foot, obey , then start licking it 
** OR Give his foot a long lick straightaway 
** If Crusher attacks you, defeat him, then say you've made a point and help him get up 
Inside the Shattered Sanctum:
* Tell Torturer Spike to let you put the prisoner through paces 
** OR, Playing as , propose to show Spike how it's done 
** OR, Playing as a , tell him that you don't try, you get results 
** Then torture Liam yourself 
* After questioning Liam, leave him chained to the rack 
* Convince Minthara to spare Sazza, saying the latter didn't know who you were 
Note: Sazza must be freed from the cage in Emerald Grove
* Agree to attack the Grove with Minthara with or without asking for a reward 
In the Worg Pens:
* Tell goblin children to keep at the bear, to aim for his eye, or to use sharper stones. (either option)
** Throw a rock yourself. (Makes Halsin hostile)
* Refuse Halsin to help him save the grove after freeing him 
The Risen Road & Waukeen's Rest
* If you have raided the Emerald Grove before recruiting Karlach, convince her it was a necessary move 
* Tell Rugan that you are here for the cargo, not to rescue him 
* Tell Counsellor Florrick that she needs to find someone else to rescue Duke Ravengard 
Zhentarim Hideout
* Agree to find the missing shipment for Zarys 
Note: Distracts a point regardless of whether you know the truth about cargo's fate or not 
* Kill Rugan, if you conspired with him about missing shipment and he survived Zarys's torture and your fight against other Zhentarim 
* After purchasing Oskar Fevras from Brem, speak to the artist and call him a slave twice 
Underdark
* Agree to hunt down Thulla for Gekh Coal, for reward or for free 
* Steal Boots of Speed from Thulla while she's helpless 
* When speaking with Glut after defeating the duergar, agree to eliminate Sovereign Spaw 
** If Baelen Bonecloak ate the Noblestalk himself, tell Derryth Bonecloak you know exactly what you've done 
Grymforge
* Ask Ward Magmar how to get a slave of your own 
* After killing Magmar and Pistle, tell Skickpit to use the elevator to surface (further options to convince the gnome won't bring any points)
* After rescuing Nere, tell him to finish the slaves, OR choose to say nothing (either option)
* Side with Nere against Elder Brithvar 
* If you killed the duergar (both rebels and Absolutists) before freeing Nere, kill the gnome slaves as well, when he orders you to 
* After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset 
Mountain Pass
* Attack Ellyka near the point of encounter with githyanki patrol 
** OR, Being as a gith, provoke her to attack you 
Crèche Y'llek
* Tell Varsh Ko'kuu that if he gives you the Githyanki Egg you'll sell it at best price OR make yourself an omelette (either option)
* Crush the Githyanki Egg (Not available for a character)
Note: Any threat of doing harm to the egg or its destruction makes Ko'kuu and hatchery guards hostile
* Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger , and then indeed kill him 
* Talking to Vlaakith, say you're a friend who brought the artefact to her 
** OR Rat Shadowheart out that it was she who stole it (Available only if Shadowheart is in the party)
* Agree to Vlaakith's demand to kill the person inside the Mysterious Artefact 
* Steal the Blood of Lathander from the Secret Chamber 
Raphael's deal
* When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole 
* Discussing the devil's offer afterwards:
** Say you should at least hear the him out/consider his offer 
** OR Say that no cost is too great, if it rids you of infection 
** OR Tell Wyll you should refuse the devil like he refused Mizora (Available if you have already met her)
Camp & Conversations
Camp interactions
* When discussing the delayed ceremorphosis, propose to dig up some poison mushrooms 
* Playing as , confess to murdering the bard 
** OR Fail the roll to the others by any story 
Other companions and camp followers
* When Wyll with other companions finds out that Astarion is a vampire:
** Say you think he won't hurt any of you 
** OR Tell them that if they don't like it, they can leave 
* Playing as Astarion origin, confess to him of being a vampire, then say you cannot promise him to keep your fangs out of innocent flesh 
** If Wyll confronts you himself, admit your condition, then fail or roll to explain why you kept it a secret 
* Playing as Shadowheart origin, confess to Wyll of worshipping , but fail the roll 
* When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
** When either of them attacks another sneakily at night, choose to do nothing (the attacked one dies)
* Choose to attack the Owlbear Cub when he comes to the camp (works either at first or second appearing, with or without )
Companion quest
* When discussing how he became The Blade of Frontiers, say that killing goblins is hardly worth to be worked up about 
* After it is revealed he is Duke Ravengard's son, tell him you are not interested in his lineage 
* Discussing what it's like being a duke's son, after Wyll mentiones a taste for a good wine, say you find him a bit smug 
* Playing as a , , or , examine his false eye, ask him whether it is a sending stone. Then succeed a passive check and probe his mind with illithid power (works regardless of Wisdom roll result)
If Karlach was spared:
* Flirt with Mizora 
* Ask Mizora whether she will leave if you turn on Karlach 
* After Mizora warps Wyll, ask how does it feel to be a devil, then call him hideous freak 
=== Act Two ===
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
* When the Shadows warp Harper Yonas, choose to run from the fight 
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
* Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul 
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern 
 Note: Taking this course immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the Moonlantern during the battle 
* If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it 
When dealing with He Who Was:
* Order Madeline to hurt herself as Ben and Marc did (Unique line for Evil )
** Then tell her to stab herself and don't stop OR to prove she is sorry (either option)
** Finally succeed a roll to keep her going 
Elsewhere:
* When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern 
* After saving Rolan from the Shadows, tell him to shut up and be grateful 
Last Light Inn
Speaking to Jaheira:
* When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers (Available is you have Z'rell's orders to do it)
Dealing with Isobel and Marcus:
* If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself (either option)
** OR Speak to Isobel and say that she is coming with you 
* If Marcus assaults the inn (happens if you gained entrance with Mol's help):
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face 
* Playing as :
** Obey your Urge and tell Isobel you crave to kill her 
Note: This option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it
Talking to His Majesty via :
* Hiss back at him, say that he is in your territory, and order to get out 
** OR, Playing as a , WOOF at him 
Speaking to Cerys:
* When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others (use basic line or unique for , , or (except ))
* Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things 
Talking to Alfira:
* After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining 
* Ask her about others, and then say that it was a cowardly move 
* When she asks you how do you keep going, answer that you don't complain constantly 
* When Alfira supposes that surviving tieflings were taken to the Moonrise Towers say you imagine the cultists are torturing them right now 
Speaking with Bex and Danis:
* Before trying to save captured refugees:
** Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him (either option)
* If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise 
Dealing with Rolan, Cal and Lia:
* Speaking to drunken Rolan before trying to sav captured refugees:
** Tell him that his siblings are better off dead than in cult's hands 
** OR Tell him to stop whining and do something about it 
* If either Cal or Lia (or both) died while rescue attempt:
** Garble their names and say you don't know them 
* If both siblings survived, after they thank you, ask who is going to pay you 
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly 
Talking to Ide after drunken Rolan has snapped on her:
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. 
* When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using or (either option)
Talking to Harper Meygan mourning Yonas:
* Say that Yonas was better at joking than at keeping himself alive 
** OR Say that he'd still be around if spent less time on joking 
* If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it 
Elsewhere in the inn:
* When Raphael leaves after playing lanceboard with Mol, talk to Wyll and say that she should consider the devil's offer 
Note: Throughout the dialogue, there are three possible options with similar meaning, all bringing the same disapproval 
* After Mol is taken during Marcus's assault, tell Mattis she's probably dead already. 
* Playing as , give in to your urge to kill the Strange Ox 
* Talking to Counsellor Florrick, tell her you have no intentions to go to Moonrise Towers 
Reithwin Town
* At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm. 
At the cemetery:
* Refuse to help Arabella find her parents. 
** If you agreed, refuse to take Arabella in at your camp. 
* OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail or roll to take her to your camp ( character will have unique lines and option only)
Moonrise Towers
Witnessing Ketheric's trial (at the very first visit to Moonrise):
* If Minthara is judged:
** Playing as , after Ketheric declares the sentence, intervene and say you can make Minthara's passing much more creative 
* When Z'rell orders you to decide the goblins' fate:
** Kill them through illithid powers (A character will have several options, all gaining points) 
Talking to Disciple Z'rell, if you have helped Balthazar to retrieve Nightsong, agree to kidnap Isobel next 
At the Moonrise Towers Prison:
* When approaching Minthara being tortured and erased by Jasin and Sumera:
** Say you expected to see her dismembered 
** OR, Playing as , if you failed a check to reach out to Minthara's mind, tell the questioners to carve her mind apart 
* Talking to Lia, refuse to help the tiflings escape 
* Talking to Lakrissa, refuse to help them 
* Speaking to Wulbren, say that they can die in prison for all you care 
** OR Refuse to find tools for Wulbren 
Elsewhere in Moonrise Towers:
* While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment 
* Convince Astarion to bite Araj Oblodra OR order him directly to do it (either option)
* At the Moonrise Towers docks, use illithid check on Acolyte Marls, then tell him to wash the worms off 
Final fight at the Moonrise:
* If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a foe 
* If you saved Minthara, after killing Ketheric down in the colony talk to her and propose to take Orin's place to lead the cult 
** Then tell her "I'm with you" when she proposes claiming the Netherstones. 
Gauntlet of Shar
Dealing with Yurgir and his retinue:
* Lick the dead spider meat (Comes point by point for each lick)
* If you agreed to help Yurgir:
** Suggest to search the temple for him 
** Speak to Nessa via and her that the orthon sold her to the party 
** OR, Playing as , tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other 
Near Pedestal of Reckoning, when Shadowheart speaks of her need to go through the Shar's trials, agree to help her if you can 
Speaking with Balthazar in his outpost, agree to clear the way for him 
In the Shadowfell:
* Near the Verge of Shadows, agree to search the Spear of Night for Shadowheart (if you don't have it yet) 
* If you have defeated Balthazar, kill Aylin, too (works also if playing as Shadowheart origin)
** OR Allow Shadowheart to kill the aasimar 
* If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric 
Mind Flayer Colony
In the Necrotic Laboratory:
* Talking to the Waking Mind, succeed the passive check and choose to consume their mind 
* Talking to the Fresh Mind, tell them they will never wake again 
After the final fight with Apostle of Myrkul 
* Playing as a , talk to Alfira and decline her proposal to play together for the tiefling kids 
Talking to Aylin, if you let Balthazar take her from Shadowfell:
* If Isobel died, tell aasimar you would betray her again on a whim 
Speaking to Cerys:
* Tell her you're glad they are safe, then say they are better off without Zevlor 
** OR Say "Good riddance" (i.e. to Zevlor) 
* Say people get paid for doing jobs (A character has a unique line here)
Talking to Ide and Umi:
* Tell any of them about Mol's eyepatch you have found down in the colony, and then:
** Tell Ide that her friend is dead anyway 
** OR Inform Umi that Mol is dead 
Talking to Halsin, if you still haven't helped him with lifting the curse, say the curse was always his burden, not yours 
* Speaking to Jaheira, refuse to recruit her 
Speaking to Minthara:
* When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards 
** Then tell her you are with her (Additional unique line for )
* OR Declare you will be the saviours of Baldur's Gate
** Then agree with her that reshaping world would be glorious 
Camp & Conversations
* Playing as Evil , tell Arabella that being an orphan makes her much more interesting (Works after you have found her parents dead)
** Then say she can quit snivelling 
* Playing as , after killing your partner:
** Ask others whether they came to admire your handiwork 
** OR Say it was a tragedy 
** OR Tell them they are next 
** OR Laugh 
 Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a 
* Tell Wyll about killing Isobel 
** After gaining the Slayer form, boast to him 
Companion quest
* After saving Mizora from Mind Flayer Colony, if you failed to convince her to break the pact, tell Wyll he should give it up 
=== Act Three ===
Rivington
Talking to Yenna
* Be rude to the girl:
** Ask where did she last see her mum, then say her mother is probably dead 
** OR Tell Yenna to get lost 
Angleiron's Cellar
* Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way 
** OR Refuse, saying that his plan is too messy and you're out 
** OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way 
Circus of the Last Days
At the entrance:
* Convince Klaus to let you in, using any check, bribing him OR pretending to be a friend of Gortash's (class-based check) (either option)
* Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken 
** OR, Playing as a , spin the wheel again and try to distract the djinni, asking him about his adventures 
* Talking to Boney the mephit, say his wife Stoney is not your type 
When passing Zethino's trial, choose answers:
** First question: "Public adoration" , OR "The day he made a pact" 
** Second question: "Himself" OR "Mizora" 
** Third question: "Joining me" , OR "Making a pact" , OR "Sparing Karlach" 
Note: If playing as Karlach origin, the latter option will run as "Sparing me"
Dealing with caged beasts:
* Talking to Shadow-Whiskers with , note that her cage looks comfy 
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat" (either option)
** Without , choose the line "Kill them all, kitty" 
* Talking to Crimson, refuse to feed him via or mock him for being hungry (without the spell) (either option)
Watching Dribbles's show:
* Yell "Boo! Get off the stage!" 
* When false Dribbles asks for an assistant, choose to cross your arms and glare 
** OR Just answer "No." 
** Playing as a , if going on stage yourself, choose your class-based line as an explanation on why you're special 
* Talk to Lucretious after defeating false Dribbles, and when she asks you to find the real clown, answer that you are expensive 
Around and inside the Requisitioned Barn:
* Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing 
** OR, Playing as a , if you are caught inside the Requisitioned Barn by Fist Madigan, tell him this is the only place around worth stealing from 
Elsewhere in Rivington
* Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" 
* Playing as , offer Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor 
* In the Sword Coast Couriers kennels, leave Scratch with Angry Mar'hyah. 
** Then speak to Scratch and ask to be a good boy 
** OR Tell him to stop whining 
* In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, tell her that you were happy to help and ask who did you just kill. 
* Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause 
** OR Attack Ulma 
Dealing with Orin's guises
* If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation 
Note: When playing as Lae'zel origin, this option will run differently
:* OR, Playing as , say that you have already done it 
Note: Available if you have killed either Isobel or your companion in Act Two on demand of your Urge
* If Orin is impersonating Fist Rowan, tell her that both sides need a lesson 
Note: This line goes for the Custom origin (Tav). Any other Origin will have unique formulation
** OR, Playing as , propose to kill and kill again 
Wyrm's Crossing
* At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight 
** OR Threaten Gauntlet Edwynna OR choose to attack her (either option)
* Agree to deliver the gnome leader's head to Manip Falcäo 
** After killing Wulbren, provide his head to Falcäo 
* Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras under the sun and continue to hold him in the flow of light 
At Sharess' Caress:
* Agree to try Hoots Hooligan's special hooch 
* Point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious" 
* When trying to hire both Sorn and Nym while partnered with Wyll, he will decline the offer. Ask him whether he had to spoil the fun 
** Then choose to proceed with any of the twins 
** OR, If not partnered with Wyll, choose to proceed with any of the twins when any other partner declines their offer 
* Tell Sauceman Chorizo that you can show him pleasures his husband never could 
* Sign the contract with Raphael 
Wyrm's Rock Fortress
* Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you 
At the Flaming Fist barracks:
* If failed to convince Arkleia Oloril to trade, attack her 
When you spot Fist Reynash trying to open a chest:
* OR blackmail him into giving you his stash (either option)
** OR Fail the check to make him surrender his stash (makes him hostile)
** OR Attack Reynash straightaway 
* Speaking to Manip Bakshi afterwards, let him arrest you 
** OR Attack him straightaway or after speaking with him 
At the Audience Hall:
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer 
** OR, Playing as a or a , say that you feel safer than with some 
* Playing as , when Gortash explains your previous dealings:
** Say that you'll make Orin pay for taking your place 
** OR Reply that you don't remember a thing, but the plan sounds brilliant 
* Refuse to make an alliance with Gortash and then threaten to "end this here" (Immediately starts a combat with Gortash and all the guards and Steel Watchers)
** OR, Playing as , say that you'll possess both the brain and the crown and won't share 
* If Karlach is in the party at the ordaining ceremony, agree with her when she's going to attack Gortash 
** Tell Gortash he’ll pay for what he did to Karlach 
* Agree to witness the ceremony of Gortash's ordaining, saying "I'd never dream of missing it" 
* At the climax of the ordaining ceremony, prepare to object, and then do declare that Gortash and Ulder Ravengard are with the Absolute (Immediately starts a combat with Gortash and all the guards and Steel Watchers)
* Speaking to Gortash after killing Orin, surrender two your Netherstones to him 
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones 
Talking to Mizora after the ceremony:
* Say that Duke Ravengard can die for all you care 
* If the fight occured, and Ravengard died, say he’s better that way 
In the Wyrm's Rock Prison:
* Talking to Counsellor Florrick, when she sinks into despair, say you don't need her 
** OR, Convince Florrick to get her bearing, then refuse to help her escape 
Lower City
Basilisk Gate Barracks
* Talking to Fist Murphy, ask why he is standing on one leg, and then:
** Pretend to push him off his balance 
** OR, Playing as a , tell him to prove Liara Portyr he is not a weakling 
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments" 
* Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once 
* Talking to Fist Miller after Florrick had been executed, say "Good riddance" 
Speaking to Liara Portyr and Lora Bergauz:
* Call Liara a typical Fist who never listens 
* Propose to help Lora find her daughter for a certain price 
* If you already know that Vanra died, tell this to Lora, adding it's no matter she believes you or not 
The Blushing Mermaid
Talking to the hag masking as Captain Grisly:
* Inquire her about Vanra, and then ask how do you know she's not lying 
* When looking for a decision, playing as a , say the punishment is in order 
** OR, Playing as a , mention that killing Lora sounds like the best way 
* When the hag offers you money for killing Lora, agree to do it 
* After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Say you'll leave now 
** OR Say "That’s so evil, even I’m impressed." 
* When Ethel offers to become an ally in your crusade, agree to have a deal (Unique line for )
Other patrons of the tavern:
* Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else 
* Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' 
The Old Garlow's Place
First time visiting the place:
* If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" 
* After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag 
** OR Say you are not getting mixed up in this 
 Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
* Speaking to Mayrina in the sheep form via :
** Tell her to SPIT IT OUT 
** OR Call her condition hilarious 
* Talking to Mayrina without , ask how did she get herself turned into a sheep 
* Talking to Adrielle, say her that if they have pissed off a hag, they're screwed 
* Talking to Kled, say Mayrina is sour, not sweet 
After removing the hex and killing Jatlo:
* Speaking to Mayrina, wonder why has she been still dragging this corpse around 
* Tell Mayrina you're helping her for the last time 
** OR Say they will have to deal with this themselves 
* Talking to Kled, say you aren't getting mixed up in this 
** OR Say that Mayrina can be very annoying 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards 
** OR Say you are not getting mixed up in this 
** OR Tell her that her actions were moronic and she endangered everyone 
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem 
If you have met Auntie Ethel, but haven’t dealt with her yet:
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die 
If you have killed Ethel:
* Talking with Mayrina, tell her you killed Ethel and expect a reward 
* If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety 
The Baldur's Mouth (and dealing with its employees)
* Growl at News Hawker Chalara at , if the Baldur's Mouth Gazette has printed a negative article about you 
* Talking to News Hawker Luan at , tell him that his salesmanship is terrible 
** Then say you don't care about he's only six 
Cazador's Dungeon
* Talking to Sebastian, say you have no intention of freeing a bunch of ravenous spawn 
* Let Astarion complete the Rite of Profane Ascension 
The Elfsong Tavern
Talking to Lakrissa and Alfira:
* In the tavern hall, spur Lakrissa to work instead of talking 
* Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it 
** Say you are shocked that Alfira hasn't been arrested for making noise 
Speaking to Harvard Willoughby:
* Agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" 
* In the third round, joke about the Dead Three 
** OR Joke about 'Mind flayer and duergar' 
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
* Express hope that the one who solves Devella's death will be just as diligent 
* Tell Devella that Bhaal himself is involved, then say you'll kill her in his name 
Note: Available for non- characters, too; Devella and other Fists immediately turn hostile
Other interactions:
* When Dez Kanshaw tells you about the job offered to his son by Three-Piece, playing as a , say that The Guild always has a lookout for talents 
* Speaking to Dame Guisarme, say that the Flaming Fist are good only to handling riots 
The Facemaker's Boutique
* Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Back off. That’s my kill." 
Note: This option is available if you have found and read at least one copy of Dolor’s list of victims
:* OR Choose to stay in the shadows and watch Dolor killing Figaro (Unique line for )
Talking to Devella Fountainhead:
* Playing as , tell Devella you are here to sacrifice her 
** OR, If you have saved her from Dolor, say you did it only to kill her yourself (Makes Devella and any nearby Flaming Fist hostile to the party)
Golbraith's Cellar
* Talking to Golbraith Stredivas, say that mind flayers are dangerous, and then tell him to leave the city 
** OR Tell Golbraith that he should be fighting, hot hiding 
The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options 
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** OR Advise the girl to practice for a decade, then try again 
** OR, Playing as , offer Nina to join her brother instead of raising him 
Other interactions:
* After digging up "M.Kurwin" grave, ask Bugthimble whether he was buried here, and then pay him the "fee" he demands 
* Playing as , tell Valmorba there's usually not much left once you're done with the body 
* Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem 
* Talking to Gothric Rillyn, say that burying alive is an apt punishment for thievery 
* Speaking to Maude, ask what use do the dead have with flowers 
Grey Harbour Docks:
Talking to Big Huido:
* Successfully him and pretend to be a representative of The Guild, then say you'll just loot his corpse instead 
** OR him into surrendering the Guild shipment, then him again to turn out his pockets, too (Unique lines for and )
** OR Ask him what if you just kill him and take everything 
* At the Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey 
* If you failed to save Ulder Ravengard from the Iron Throne, talk to Wyll and say "Rest in peace, et cetera" 
Highberry's Home
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it 
 Note: This option requires a passive , or for a character
* Tell Timmy the Orphan that there are bigger problems at the city now 
* Ask Molly the Orphan whether she knows her father is dead 
At the House of Grief:
* In front of House of Grief, deceive Arves into giving you money (with or without using on him first) 
 Note: Both options require 
* Speaking to Viconia DeVir with Shadowheart in party, surrender her to the Sharrans 
In the House of Hope
Speaking to Hope or to her spirit:
* Upon arriving, when her projection flickers, say the last thing you needed was a mad apparition 
** OR Continue the dialogue, then tell her she’s mad 
* When she says she needs you to ask a single question, answer you won't tell her anything 
* In front of the Archive, say she is as helpful as a blunt dagger 
* After freeing Hope from her chains, say you barely stand to look at her 
In the Boudoir:
* Undress for Haarlep 
* Tell the incubus you have always dreamt to sleep with Raphael 
* Say they can have your body, but not your mind 
** Vow your body to Haarlep 
Other:
* When Raphael comes to prevent you from leaving his yield, ask him to let you leave 
The Society of Brilliance Lodge 
* Sell Havkelaag the Githyanki Egg that you have obtained in the Creche Y'llek OR Donate it for free (either option)
Speaking to Omeluum after you have rescued it from the Iron Throne:
* If you failed to save Ulder Ravengard, say the Duke meant nothing to you 
* If you have failed to save the majority of Gondian prisoners, say they meant nothing to you 
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job (Omeluum becomes hostile to the party)
Lower City Sewers
* Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually 
* In the Abandoned Cistern, agree with the Emperor when it refuses to save Minsc from the Absolute 
** OR Refuse to recruit Minsc after the Emperor cleansed his mind. When Jaheira intervenes, tell Minsc to go and take Jaheira with him (she must be in the party)
* At the Guildhall, when confronting Roah Moonglow or Friol, choose to side with the Zhentarim 
The Sorcerous Sundries
Talking to Aradin near the entrance:
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp 
Talking to Lorroakan before resolving Dame Aylin’s fate:
* Tell Lorroakan you might hand the Nightsong over for a right price 
** OR Say you know where she is and might be willing to tell him, too 
Facing Lorroakan along with Dame Aylin:
* Tell Aylin that things will be easier if she goes quietly 
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return 
At the Sorcerous Vault:
* Speaking to Yafeu once he's escaped the Peculiar lamp:
** Say you didn't like your 'master' anyway 
** Ask the djinni for some gold 
The Steel Watch Foundry
Talking to Zanner Toobin once you have reached the laboratory wing:
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing 
** OR Say it is selfish to value their families more than an entire city 
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him (either option)
Talking to Barcus Wroot after resolving the conflict:
* If you have sided with Wulbren Bongle, tell Barcus that there was no other way 
** OR Ask whether he wants to die, too 
* If you killed both Gondians and Ironhands, tell Barcus you did what you could 
** OR Say that it is for the best if no one of them takes Baldur’s Gate 
* If you convinced both factions to make peace, tell Barcus he should have killed Wulbren 
Other locations in Lower City
* Meeting Cordula Eltan in the Lower City streets, ask whether she is going to believe a man who made a pact with a devil (Available only if Wyll signed an eternal pact with Mizora) 
* At the Devil's Fee, after returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home 
* At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die 
* At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through 
 Note: This dialogue will occur if you come close to the gate without having all three Netherstones
* In the Heapside Prison, talking to Skittle via , say you don’t want more rat puns 
* In the Lady Jannath's Estate,after you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing "saccharine nonsense" 
* In the Stormshore Tabernacle, seek power from , or any other god of greed and darkness 
The Murder Tribunal
* Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter 
* Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal 
* Being judged, say you’ve ended your victim and then cut off their hand 
** OR Say you killed them with a smile on your face and pleasure in your heart 
** OR Say you killed them slowly and painfully 
 Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
* Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order 
 Note: characters will have four different options in this dialogue, all bringing same amount of points 
* After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that every kill is euphoria 
The Bhaal Temple
Talking to Orin:
* Tell her that you’re not interested in abducted companion’s fate 
* OR Tell her you won’t stop her to kill the abductee 
* Tell Orin that her vision of the fate of Baldur’s Gate is exquisite 
Speaking to Avatar of Bhaal after defeating Orin:
* Accept your Father's gift and blessings 
Note: This option is available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same 
Note 2: After the dialogue with the Avatar of Bhaal ends, if Jaheira and/or Minsc are in the party, the dialogue with them starts immediately. Throughout it, Wyll 
Camp & Conversations
Camp interactions
* Discussing refugees, say that a city in crisis has the right to secure itself 
* If the ceremony of Gortash's ordaining came to a fight, tell Wyll that at least you have another Netherstone now 
** OR Say his father was as dangerous to the city as Gortash 
** OR, Playing as Karlach origin, say it was Gortash who needed to die 
* Discussing the encounter with Florrick/Cordula Eltan in the streets, tell Wyll that a devil advisor could do the city some good 
* After reading the The Legend of Ansur, tell Wyll that he is still running on his father's errands 
Note: The line will be different depending on whether Ulder Ravengard is dead or not 
* Successfully persuade Wyll that there are better ways to help the Sword Coast than hunting Mizora 
Other companions and camp followers
* When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her 
* Have sex with Mizora 
** The next morning, tell her it was glorious 
** OR, Playing as a , tell the cambion that she kindled the flame in you 
* Explaining your affair with Mizora to your partner, say you didn't know the Hells could be so heavenly 
Note: This option is available to all partners except Astarion. If partnered with Gale or Wyll himself, the line will run differently
:* If you are not partnered with anyone, it will be Wyll who catches you red-handed. He'll tell you then that damned souls in Hells were tortured for your pleasure. Answer that they are already dead 
Romance
* Within the third romantic scene, if Wyll was warped into a devil, reject the Wilden Oak's acorn he offers and call him hideous 
* When Halsin proposes to have sex, ask permission from Wyll. When he objects, say you choose the druid, then 
Companion quest
* If you convinced Wyll to make an eternal pact with Mizora, tell him he'll make a great soldier of Zariel's army after death 
== Bugs ==
* From Patch #7 up to Hotfix #28, Wyll would use his negative greetings regardless of approval.
Category:Bugs
Category:Approval