nyuuzyou/wikis huggingface dataset:
Resident Evil: The Umbrella Chronicles (Aug 16, 2007 prototype)

A prototype of Resident Evil: The Umbrella Chronicles for the Wii.
==Notes==
* Late prototype.
* Differences are unknown.
* Disc information:
** Header Product Code: RABAZZ
** Header Version Number: 0
** Header Title: Sample Game Name
** Executable Name: /main.dol
** Latest date in DOL: 7/9/2007 12:47:00 PM
** Latest date in DOL (final build): TBD
** Apploader date: 3/1/2007
** Apploader date (final build): TBD
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RABAZZ_2022-12-25_02-39-33.png
RABAZZ_2022-12-25_02-52-37.png
RABAZZ_2022-12-25_02-52-41.png
RABAZZ_2022-12-25_02-52-44.png
RABAZZ_2022-12-25_02-52-48.png
RABAZZ_2022-12-25_02-52-51.png
RABAZZ_2022-12-25_02-52-56.png
RABAZZ_2022-12-25_02-53-00.png
RABAZZ_
==Origin==
Resident Evil Umbrella Chronicles preview 070816.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Resident Evil (Climax Game Boy prototype)

A prototype of the unreleased Resident Evil port to the Nintendo Game Boy Color by Climax Entertainment.
==Notes==
* Only 40% of the ROM (if only using the first 128kb of the ROM to play) is accessible in game, however there seems to be a lot more data/code in the ROM that goes unused.
* Currently not playable. It seems this was only meant to be a showcase of what the studio could do.
* The current ROM dump repeats the first 0x20000 bytes of the ROM four times. Technically, this makes the game only 128kb in size.
==Videos==
<youtube width="160" height="144">TMA3yBbmsqg</youtube>
==Screenshots==
Re.2019-01-26 15.40.28.png|Title screen.
Re.2019-01-26 15.47.18.png|Foyer 1.
Re.2019-01-26 15.47.30.png|Foyer 2.
Re.2019-01-26 15.47.42.png|Foyer 3.
Re.2019-01-26 15.47.55.png|Foyer 4.
Re.2019-01-26 15.48.06.png|Foyer 5.
Re.2019-01-26 15.48.20.png|Foyer 6.
==Origin==
resident evil gb climax proto cart.png|PCB front.
==Acknowledgments==
Special thanks to Radar for this release!
Resident Evil 2 (Feb 22, 2000 prototype)

A late localization prototype of Resident Evil 2 for the Sega Dreamcast.
==Notes==
*Possible US localization prototype. The only differences are code related. None of the data has changed.
*Built the same day as the PAL final but contains none of the PAL only files.
*Review built for Game Informer.
==Screenshots==
File:Demul 2015-05-27 13-49-03-818.png|Windows CE logo.
File:Demul 2015-05-27 13-49-21-519.png|VMU.
File:Demul 2015-05-27 13-53-21-836.png|Gameplay 1.
File:Demul 2015-05-27 13-53-32-944.png|Inventory.
File:Demul 2015-05-27 13-53-57-016.png|Gameplay 2.
File:Demul 2015-05-27 13-54-23-450.png|Gameplay 3.
File:Demul 2015-05-27 13-54-40-202.png|Gameplay 4.
File:Demul 2015-05-27 13-54-54-176.png|Gameplay 5.
File:Demul 2015-05-27 13-56-46-157.png|Title screen.
File:Demul 2015-05-27 14-53-25-665.png|Gameplay 6 (Claire).
File:Demul 2015-05-27 14-54-02-459.png|Inventory (Claire).
File:Demul 2015-05-27 14-55-10-471.png|Gameplay 7 (Claire).
File:Demul 2015-05-27 15-00-55-993.png|Gameplay 8 (Claire).
File:Demul 2015-05-27 15-01-20-211.png|Gameplay 9 (Claire).
==Videos==
<youtube width="480" height="340">lG5aKezV0HU</youtube>
<youtube width="480" height="340">21zCO28qNGM</youtube>
Resident Evil 5 (Dec 22, 2008 prototype)

A prototype of Resident Evil 5 for the Xbox 360.
==Notes==
* Review Build.
* Original filename: Resident Evil 5 (Dec 22, 2008) [Review].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Resident Evil 5 (Dec 22, 2008 prototype) disc.png|Disc front
Resident Evil 5 (Nov 27, 2008 prototype)

A prototype of Resident Evil 5 for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Matches Already Public Build.
* Preview Build.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Resident Evil 5 (Biohazard 5) (Nov 27, 2008) [Preview] [Matches Already Released Build].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Resident Evil 5 (Nov 27, 2008 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Resident Evil 5 (Nov 28, 2008 prototype)

A prototype of Resident Evil 5 for the Playstation 3.
==Notes==
* No Trophy Support.
* Original filename: Biohazard 5 (Nov 28, 2008) [Preview].iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Resident Evil 6 (Jul 12, 2012 prototype)

A prototype of Resident Evil 6 for the Xbox 360.
==Notes==
* Predates the final build by 19 days.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Resident Evil 6 (Jul 12, 2012) [Review] [Matches Already Released Build].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Resident Evil 6 (Jul 12, 2012 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Return Fire (Oct 15, 1996 prototype)

A prototype of the unreleased port of Return Fire for the Sega Saturn.
==Notes==
* Developed by Prolific Publishing and was to be published by Williams Entertainment and Softbank in Japan.
* While near complete, the game was cancelled after it was found to be incompatible with the HiSaturn, an somewhat obscure console variant released only in Japan. Williams, allegedly, did not believe the work required was worth the wait, due to the state of the Saturn in the west.
==Screenshots==
File:ReturnFire02.jpg
File:ReturnFire03.jpg
File:ReturnFire04.jpg
File:ReturnFire05.jpg
File:ReturnFire06.jpg
File:ReturnFire07.jpg
File:ReturnFire08.jpg
File:ReturnFire09.jpg
==See Also==
Source
Return to Castle Wolfenstein (Dec 5, 2001 demo)

A demo build of Return to Castle Wolfenstein for the PC.
==Notes==
* Only contains singleplayer (and it is incomplete).
* Contains the installer and the installed game
* The build date was based on the newest existing file which is the executable however within it you can see that the build date is December 3, 2001.
* To start this game on Windows 10 or Windows 11, you will need to add opengl32.dll to the game root, which can be obtained here.
==Acknowledgments==
Thanks to bosshunter for making this build available to me for preservation on the wiki.
Revolution X: Music Is The Weapon (Feb 2, 1996 prototype)

Late prerelease build of Revolution X: Music Is The Weapon for the Sega Saturn.
==Screenshots==
File:Revolution_X-1996-02-02-Game-01.PNG
File:Revolution_X-1996-02-02-Game-02.PNG
File:Revolution_X-1996-02-02-Game-03.PNG
File:Revolution_X-1996-02-02-Game-04.PNG
File:Revolution_X-1996-02-02-Game-05.PNG
==Origin==
Revolution_X-1996-02-02-Disc-Small.PNG|Disc front.
Revolution X: Music Is The Weapon (Jan 11, 1996 prototype)

A prototype of Revolution X: Music Is The Weapon for the Sega Saturn.
==Notes==
* Prototype
* Miscellaneous Notes:
** Game is emulatable Yes (as of May 8, 2021).
==Origin==
Revolution X - Music Is the Weapon (Jan 11, 1996 prototype).png|Disc front.
==Acknowledgments==
* A Special Thanks goes to the following people/groups,
** RacingFreak for helping manage the scans by clearing them up.
** ehw / HiddenPalace.org for double checking data.
** Merlin for donating a better Plextor than the one we had.
** All donators.
==See also==
* Mega.nz mirror.
* Archive.org mirror.
Rez (Jul 30, 2001 prototype)

A prototype of Rez for the Sega Dreamcast.
==Notes==
*System flags are the two bytes at 0x2C242E9C in ram (cheat engine with demul), change 05 to C5 for debug.
*If booted in debug mode, this proto identifies itself as "PS2_Start" despite being a Dreamcast build.
==See also==
Release and research page.
Rez (Sep 30, 2001 prototype)

A prototype of Rez for the PlayStation 2.
==Notes==
*Japanese prototype.
*System flags are the two bytes at 0x202C616C in ram (cheat engine with PCSX2), change 05 to C5 for debug.
*If booted in debug mode, this proto identifies itself as "Final" on the title screen where the previous (Dreamcast) proto identified itself with PS2_Start.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:PS2 - Rez 9-30 (1).png
File:PS2 - Rez 9-30 (2).png
File:PS2 - Rez 9-30 (3).png
File:PS2 - Rez 9-30 (4).png
File:PS2 - Rez 9-30 (5).png
File:PS2 - Rez 9-30 (6).png
File:PS2 - Rez 9-30 (7).png
File:PS2 - Rez 9-30 (8).png
File:PS2 - Rez 9-30 (9).png
File:PS2 - Rez 9-30 (10).png
File:PS2 - Rez 9-30 (11).png
File:PS2 - Rez 9-30 (12).png
File:PS2 - Rez 9-30 (13).png
File:PS2 - Rez 9-30 (14).png
File:PS2 - Rez 9-30 (15).png
File:PS2 - Rez 9-30 (16).png
File:PS2 - Rez 9-30 (17).png
File:PS2 - Rez 9-30 (18).png
File:PS2 - Rez 9-30 (19).png
File:PS2 - Rez 9-30 (20).png
File:PS2 - Rez 9-30 (21).png
File:PS2 - Rez 9-30 (22).png
File:PS2 - Rez 9-30 (23).png
File:PS2 - Rez 9-30 (24).png
File:PS2 - Rez 9-30 (25).png
File:PS2 - Rez 9-30 (26).png
File:PS2 - Rez 9-30 (27).png
File:PS2 - Rez 9-30 (28).png
File:PS2 - Rez 9-30 (29).png
File:PS2 - Rez 9-30 (30).png
File:PS2 - Rez 9-30 (31).png
File:PS2 - Rez 9-30 (32).png
File:PS2 - Rez 9-30 (33).png
File:PS2 - Rez 9-30 (34).png
File:PS2 - Rez 9-30 (35).png
File:PS2 - Rez 9-30 (36).png
File:PS2 - Rez 9-30 (37).png
File:PS2 - Rez 9-30 (38).png
File:PS2 - Rez 9-30 (39).png
File:PS2 - Rez 9-30 (40).png
File:PS2 - Rez 9-30 (41).png
==Origin==
File:PS2 - Rez 9-30.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Rez HD (Nov 30, 2007 prototype)

A prototype of Rez HD for the Xbox 360.
==Notes==
* Predates the final build by 8 days.
* Original filename: Rez HD (Nov 30, 2007) [584108B3].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rhapsody: A Musical Adventure (Mar 15, 2000 prototype)

A localization prototype of Rhapsody: A Musical Adventure for PlayStation.
==Notes==
*Predates final US build by one day.
*Contains some pop culture references and crude humor cut from the final US build.
*Dialogue has some spelling and punctuation errors.
==Origin==
File:Rhapreviewabledisc.png|Disc front.
Riamel: Black Prophecy (prototype)

A prototype of the unreleased Riamel: Black Prophecy for the Commodore Amiga.
==Notes==
* Developed by Steve Postma
* Dated circa 1994
* Needs Workbench to load
==Acknowledgements==
From the original release:
:A huge thank you to Darren Gurney for his amazing preservation efforts, True Lokharn (Greg) for helping to find Steve Postma’s brother, and also Steve Postma for very kindly entrusting with his work and allowing its preservation.
==See also==
* Release thread at Games That Weren't.
Ribbit King (Feb 16, 2004 prototype)

A prototype of Ribbit King for the PlayStation 2.
==Notes==
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
RibbitKingPreview_Title.png|Titlescreen
==Origin==
PS2 - Ribbit King Preview 2-27-04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Richard Scarry's Busytown (Aug 15, 1994 prototype)

A prototype build of Richard Scarry's Busytown, dated August 15, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
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Richard Scarry's Busytown (Aug 17, 1994 prototype)

A prototype build of Richard Scarry's Busytown, dated August 17, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 41 55 47 (C)SEGA 1994.AUG
00000120 42 55 53 59 54 4f 57 4e 20 20 20 20 20 20 20 20 BUSYTOWN 
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Richard Scarry's Busytown (Aug 25, 1994 prototype)

A prototype build of Richard Scarry's Busytown, dated August 25, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 41 55 47 (C)SEGA 1994.AUG
00000120 42 55 53 59 54 4f 57 4e 20 20 20 20 20 20 20 20 BUSYTOWN 
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Richard Scarry's Busytown (Aug 26, 1994 prototype)

A prototype build of Richard Scarry's Busytown, dated August 26, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 41 55 47 (C)SEGA 1994.AUG
00000120 42 55 53 59 54 4f 57 4e 20 20 20 20 20 20 20 20 BUSYTOWN 
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Richard Scarry's Busytown (Aug 26, 1994 prototype B)

A prototype build of Richard Scarry's Busytown, dated August 26, 1994 - B. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 41 55 47 (C)SEGA 1994.AUG
00000120 42 55 53 59 54 4f 57 4e 20 20 20 20 20 20 20 20 BUSYTOWN 
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Richard Scarry's Busytown (Aug 9, 1994 prototype)

A prototype build of Richard Scarry's Busytown, dated August 9, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 41 55 47 (C)SEGA 1994.AUG
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Richard Scarry's Busytown (Jul 21, 1994 prototype)

A prototype build of Richard Scarry's Busytown, dated July 21, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 53 45 50 (C)SEGA 1993.SEP
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00000180 47 4d 20 4d 4b 2d 30 30 30 30 20 2d 30 30 ff ff GM MK-0000 -00..
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000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Ridge Racer Driftopia (PS3 EU prototype)

A prototype of Ridge Racer Driftopia for the Playstation 3.
==Notes==
* The serial is BLET70048.
* Contains only the pkg. The .rap file is currently lost which makes the build unplayable. Even if it were accessible, it would require third-party servers to work. There were two patch data (1.01 and 1.02). Unfortunately 1.01 is lost, but 1.02 can be downloaded here.
* The build date is unknown but it is theorized to be between July and August 2013.
* This game was canceled in 2014.
Ridge Racer V (Jul 12, 2000 prototype)

A prototype of Ridge Racer V for the PlayStation 2.
==Notes==
* May not progress beyond title screen in PCSX2. Works fine on hardware.
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
RidgeRacerV_Title.png|Titlescreen
==Origin==
PS2 - Ridge Racer V.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex and Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Riding Spirits (Apr 15, 2002 prototype)

A prototype of Riding Spirits for the PlayStation 2.
==Notes==
* The titlescreen menu already has all the options listed unlike the final game
* Many of the interfaces are different in general
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
RidingSpiritsPreview_Title.png|Titlescreen
RidingSpiritsPreview_Menu1.png|Menu screen
RidingSpiritsPreview_Menu2.png|Menu screen
RidingSpiritsPreview_Menu3.png|Menu screen
RidingSpiritsPreview_Gameplay1.png|Gameplay
RidingSpiritsPreview_Gameplay2.png|Gameplay
==Origin==
PS2 - Riding Spirits Preview 4-18-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ring: The Legend of the Nibelungen (Sep 7, 1999 prototype)

A prototype of the unreleased Ring: The Legend of the Nibelungen port for the Sega Dreamcast.
==Notes==
* This is Ring (not to be confused with the Japanese film Ring), this was developed by Arxel Tribe and released for PC in 1998.
* This prototype Ring DC is dated 1999-09-09. Unfortunately, only the first two discs are available. 
* This is a Windows CE game, so compatibility is limited to only a few emulators (such as DEmul and Flycast).
==Origin==
==Acknowledgments==
As always, thanks to Laurent C. for that rare find/release.
https://www.dreamcastsegainfo.org/
==See also==
* Original release article on DreamcastSegaInfo. (Archive)
* Original release thread on ObscureGamers.com.