nyuuzyou/wikis huggingface dataset:
Lost Atlantis

==Overview==
The Lost City is found!  Legendary Atlantis offers up its treasures from the deep - use these fabulous antiquities wisely and develope a park old Neptune himself would be proud of.
Lost Atlantis is the 3rd scenario in the Soaked! expansion pack for RollerCoaster Tycoon 3.
===Pre-Built Attractions===
*Elevator 1 (Elevator
**Excitement Rating: 1.81 (Low)
**Intensity Rating: 1.95 (Low)
**Nausea Rating: 1.51 (Low)
**Initial Pricing: $1.00
*Elevator 2 (Elevator
**Excitement Rating: 1.87 (Low)
**Intensity Rating: 3.08 (Medium)
**Nausea Rating: 1.51 (Low)
**Initial Pricing: $1.00
===Pre-Built Shops/Stalls===
None
==Objectives==
===Apprentice===
*Total monthly ride income: $250.00
*Minimum park value: $20,000.00
*Guests in a clean pool complex: 50
*Reward: New park unlock, Small amount of cash ($1,000.00)
===Entrepreneur===
*Total monthly ride income: $700.00
*Minimum park value: $40,000.00
*Minimum length: 180.00 m (590.55 ft), 1 water slide
*Reward: Decreased interest rates (3.95%)
===Tycoon===
*Total monthly ride income: $1,050.00
*Minimum park value: $60,000.00
*Minimum length: 610.00 m (2001.31 ft), 1 coaster
*Reward: Gyromotion (Sky Rider)
==Scenario Guide==
The scenario guide can be viewed here.
==Available Rides==
===Roller Coasters===
*Air Powered Coaster
*Hyper Coaster
*Mini Coaster
*Roller-Soaker
*Sea Serpent Shuttle
*Water Coaster
*White Water Rapids
===Junior===
*Spiral Slide
===Thrill===
*Motion Simulator
*Sky Sling
===Water===
*Jet Skis
*Windsurfer
===Gentle===
*3D Cinema
*Crazy Golf
*Dodgems
*Space Rings
===Transport===
*Elevator
*Monorail
===Pool===
*Aqua Blaster Slides
*Body Slide
*H2Oslide Bowl
*Inflatable Ship
*Lazy River
*Ring/Raft Slide
===Other===
*Cars
*Hershey's Kissing Tower
==Available Shops/Stalls==
===Food Stalls===
*Burgers
*Hershey's Stall
*Sandwiches
===Drink Stalls===
*Drinks
*Space Shake
===Souvenir Stalls===
*Inflatable Stall
*Sun Cream Stall
*Sun Glasses Stall
*Swim Suit Stall
===Facilities===
*A.T.M.
*First Aid
*Information
*Toilets
==Available Scenery==
*Trees
*Shrubs and Bushes
*Gardens
*Path Items
*Fences and Walls
==Researched Rides==
==Researched Scenery==
==Other Notes==
Category:Scenario
Category:RollerCoaster Tycoon 3 Scenario
Category:RollerCoaster Tycoon 3
Lost Land of the Dinosaurs/Scenario Guide

This scenario isn’t too difficult, however the lack of useful space can be quite a challenge to deal with. The park is relatively big, but the huge volcano takes more than half of it, and the safari transport with all those dinosaurs takes a considerable amount of the remaining land, too.
First of all, build a not too big chain fence enclosure - the flat land behind the back of the T-rex (the one fighting with the Triceratops) should be fine for this - with at least 3 viewing galleries and a carnivore house, and buy the 5 panthers the VIP wants to see. Ensure he visits all three viewing galleries. For the park rating, build some flat rides and food, drink, souvenir shops as well as facilities and ensure the park is kept relatively clean. With that, you should pass apprentice.
For the entrepreneur, build another chain fence enclosure - the flat land between the Parasaurolophus herd and the Dimetrodons should be good, just don’t use up all that land. Leave place there for a third enclosure with at least one viewing gallery and a giraffe house, and buy the VIP’s 15 giraffes. Don’t mind too much if the Park Inspector notes that there are too many animals in the enclosure, Mayor Smythe won’t care about that. Ensure the VIP visits all the viewing galleries. For the park rating, build more flat rides and shops and ensure the park is relatively clean. With that, you should pass entrepreneur.
For tycoon, build a third chain fence enclosure near the 2nd one with one or two ape houses and at least one viewing gallery. Buy the VIP’s 25 mandrills. That will cost a lot, but you could just sell 8-10 of your giraffes to get a little more money, as well as take some loan (just mind the high interest rate), you don’t have to pay it back anyway. Ensure Major Smythe visits all the viewing galleries. For the park rating goal, have enough - and a nice variety of - rides and shops and keep the park clean (note that the rating must be sustained for at least 4 months) and you won tycoon.
Category:Scenario Guide
Lucky Lake

For the RCT1 scenario Leafy Leake, see here.
==Overview==
With unlimited funds but a challenging lake location, this park will be a challenge to expand and manage.
===Pre-built Rides===
Mine Train Coaster 1 (Mine Train Roller Coaster)
*Excitement Rating: 4.48 (medium)
*Intensity Rating: 4.40 (medium)
*Nausea Rating: 3.20 (medium)
Twist 1 (Twist)
*Excitement Rating: 1.81 (low)
*Intensity Rating: 1.57 (low)
*Nausea Rating: 2.50 (low)
Merry-Go-Round 1 (Merry-Go-Round)
*Excitement Rating: 1.16 (low)
*Intensity Rating: 0.60 (low)
*Nausea Rating: 0.75 (low)
== Scenario Guide ==
You can read the Scenario Guide here.
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==Other Notes==
Category:Scenario
Category:RollerCoaster Tycoon 2 Scenario
Category:Expert Parks
Category:Expert Parks RCT2
Category:Silver Group Scenarios
Category:No Money Scenario
Category:Pre-Built Parks
Category:Guests with Park Rating Over 700 Objective
Lucky Lake/Scenario Guide

==Scenario Guide==
Lucky Lake bears an overall resemblance to Leafy Lake from original RCT, but is larger and has three rides available from the start.
Players should start by building flat rides around the paths and spacing them out, using the flat land around the pre-built coaster in order to calm guests with low-nausea.This Mine Train Coaster takes up a lot of space, but is a really good transport coaster. It can easily be edited just to make more space, and even ornated in front of each of its stations with stalls, while Toilets should be placed regularly throughout the park.
As Lucky Lake has unlimited funds, it makes the challenge fairly simple. Hiring a train full of staff and set them the smallest possible patrol areas,  along with monitoring the guests' thoughts in order to know in real time what has to be done, will keep the Park Rating above the 700 threshold.
Unlimited funds allows the lazy player to "build land" at no cost by filling the lake. However, it will take lots of time and make the park rating slip. Instead, the clever player will expand around the edge of the lake.
To attract guests here,  the player will have to build as many coasters as possible, or "grow" old rollercoasters by rebuilding them bigger in size & length. Even though the lake is tempting for the "above water" boost to Excitement, growing a small puddle of water under an already built coaster, will have the very same effect.
8-10 coasters will bring enough guests by the end of Year 4, making Lucky Lake the easiest scenario of the RCT2 Expert scenarios. Players who try this scenario right after Extreme Heights, will find it Extreme-ly easy.
Category:Scenario Guide
Magic Carpet

==Overview==
The Magic Carpet is a ride similar to the Swinging Inverter Ship and the Pirate Ship, but it does not go upside-down. The place where the guests sit are moved in circles by 4 arms. In the middle of the ride sits a genie (in RCT3 it's an oil lamp). This ride holds 12 guests at a time. In RCT3, this ride is named Flying Carpet.
===Vehicles===
==Other Notes==
This ride has a somewhat high nausea rating (around 5), so make sure to put a few benches around the exit or a First Aid Room if necessary.
==In Real Life==
At the Mall of America, the old amusement park, Knott's Camp Snoopy, featured a ride called Screamin' Yellow Eagle. This ride was very similar to the Magic Carpet in RCT2, but it was not themed after a flying magic carpet.
The ride also seems to strongly resemble a ride known as Ali Baba/1001 Nachts/Rainbow, etc., except for those rides, the passengers are sitting sideways instead of facing forward, but they also retain the middle-eastern theme.
It also seems to be modeled after some bus and fire truck kid rides.
Category:Thrill Rides
Category:Rides
Magic Quarters

==Overview==
A large area of land has been cleared and partially themed ready for you to develop into a landscaped theme park.
This park is a large circle with partially themed land — a good building template. A pathway formed like a cross, with a small castle in the middle, separates the quarters. At the end of each pathway is a station of the pre-built Miniature Railroad.
===Pre-built Rides===
*Minature Railway 1 (Miniature Railroad)
:Excitement Rating: 4.78 (Medium)
:Intensity Rating: 0.24 (Low)
:Nausea Rating: 0.06 (Low)
:Initial Pricing: Free
==Scenario Guide==
The scenario guide can be found here.
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====Upgrades====
*Steel Twister Roller Coaster: Grand Loop and Half Loop
*Steel Twister Roller Coaster: Launched Lift Hill
*Vertical Drop Roller Coaster: Vertical Loop
*Wooden Roller Coaster: Vertical Loop
*Wooden Roller Coaster: Water Splash
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====Upgrades====
*Log Flume: Reverser Turntable
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==Other Notes==
*Sometimes, your handymen will mysteriously appear on the pathways in the small castle. Occasionally check on them so your handymen are not stuck there.
*It is clear from the layout of the themed areas, the "castle," the Miniature Railroad circling the park, and the scenario's name that this scenario was based on Disney parks, particularly Disneyland Paris.
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Added Attractions Scenario
Category:Amethyst Group Scenarios
Category:Pre-Built Parks
Category:Park Value at Given Date Objective
Magic Quarters/Scenario Guide

At first, Magic Quarters' research priorities should be set to Thrill Rides only at $400 a month, as this kind of rides is the only one lacking at the beginning. Most players won't even need to research Roller Coasters at all, as there are twelve different types available from the start. After that, a handful of rides and shops will come in order to either increase the entry fee or charge ride admissions. 
There are basically two options available for park expansion:
* Starting in one of the quarters, then expanding to the next once it is filled.
* Starting with one ride in each quarter, expanding evenly throughout the game.
Each one is correct, but it would be advisable to stick to the chosen method.
Players who choose to utilize only one quarter at the beginning, should block the paths leading to the other quarters using 'No Entry' signs, and also keep the Miniature Railroad shut down until later to prevent guests getting lost. Players who picked the other option should try to stick close to the railroad's stops in order to prevent guests from wandering too much without rides, then fill up towards the center.
With almost 55,000m² (592,015ft²) of usable land, Magic Quarters should hardly offer any trouble at all. The first mission would be to expand slowly in the beginning and repay the ongoing loan. Another recommendation is to save hill space for Roller Coasters most players might want to build Year 4. In the original game, park value will drop significantly within four years, so it might be wise to replace older flat rides near the end. A good strategy is to build 2 coasters per year, and keep all the flat rides around the main paths, doing that will get the attention of the guests and get more cash. Building Roller Coasters is the best way of increasing the park value, so a new coaster will definitely be needed in Year 4 for players who don't meet the requirements by October year 3.
Category:Scenario Guide
Maharaja Palace

==Overview==
You have been commissioned by the Maharaja to bring entertainment to the large local population. Build a park inspired by the Maharaja's Palace.
The target is 1,000 guests after 3 years in this large, flat U-shaped park, that is divided by the Maharaja's Palace in the center. Despite being in the Challenging scenarios, it's not too much of a challenge.
==Scenario Guide==
The scenario guide can be found here.
==Attractions ==
===Transport Rides ===
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===Gentle Rides===
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==Water ==
==Other Notes==
Category:Scenario
Category:Challenging Parks
Category:RollerCoaster Tycoon 2 Scenario
Category:Asia
Category:Challenging Parks WW
Category:Challenging Parks RCT2
Category:Guests at Given Date Objective
Maharaja Palace/Scenario Guide

Start by picking which side you will build in. I chose the left as it has less trees. After selling off the paths on the right, I started by building the gentle rides, a Magic Carpet, and two Side-Friction Coasters. Side-Friction is not the best to build with, but it's all you have at the start. Do remember to charge a reasonable price at the entrance, but research is not a priority, as there is not much more to have, but some more roller coasters should be what you want at first.
As you only need 1,000 guests, don't rush about like mad. All the gentle/thrill rides plus 4 roller coasters will get you to the target with ease. If you feel like challenging yourself, try to make the most interesting coasters and park that you can. You only get 2 thrill rides, so your excitement factor must come from roller coasters, the Log Flume, and the River Rapids.
You really shouldn't run out of space even using just one of the arms of the U-shape the park makes, but if you do start to run out of space, you can buy some of the water tiles (which you can put the water rides on), or buy the Maharaja's Palace in the middle if you want.
Category:Scenario Guide
Category:Asia
Martian Themeing

Click here to return to the complete scenery list.
Martian Themeing
		 			
		9			
This is a list of all the scenery items under the group "Martian Theming":
Name 	Image	Cost	Size
Martian Building /Solar System	 	$175	2 x 2
Martian Object 	 	$50 	1 x 1
Martian Object 	 	$45 	1 x 1
Martian Object 	 	$14 	¼ Tile
Martian Object 	 	$15 	¼ Tile
Martian Object 	 	$15 	¼ Tile
Lamp 	 	$6 	Path Item
Volcano 	 	$200	4 x 4 (inner 4 squares empty)
Martian Wall 	 	$6 	Tile Edge
Martian Land 	 	$10 	Landscape
==Notes==
In Loopy Landscapes, Martian-style music is always unlocked, even when Martian Themeing is not researched.Same for RCT2.
Category:Lists
Category:Scenery
Category:RollerCoaster Tycoon Scenery
Category:RollerCoaster Tycoon 2 Scenery
Category:Themeing
Maze

==Construction==
Mazes are constructed from over 6' hedges. Guests wander around the maze pseudo-randomlyhttps://www.youtube.com/watch?v=KVgoy_a_gWI and leave when they find the exit.
==Wall Materials==
*Hedges
*Bricks
*Wooden Fences
*Ice
==Pre-built designs==
===RollerCoaster Tycoon===
====Build menu only====
*Mini Maze (Excitement: ~1.50; Intensity: ~0.60; Nausea: ~0.00; ~$540)
*Spiral Maze (Excitement: ~1.60; Intensity: ~0.60; Nausea: ~0.00; ~$972)
====Scenarios====
*North Maze (Fort Anachronism)
*South Maze (Fort Anachronism)
*Hedge Maze (Megaworld Park)
*Chinese Puzzle Maze (Blackpool Pleasure Beach)
===RollerCoaster Tycoon 2===
====Build menu only====
*Crazy Castle
*Mini Maze
*Spiral Hedges
====Scenarios====
*Maze 1 (Ayers Rock)
*Maze 1 (Rollercoaster Heaven)
*Minotaur Maze (Cradle of Civilization)
*Maze 1 (Japanese Coastal Reclaim)
==Other Information==
The Hedge Maze has a unique construction interface that can take a little time to learn. There are three modes: build, move, and fill. Also, changing or deleting part of the maze will cost money, unlike the refund that most rides give. This ride usually needs only a one-or-two square queue line.
Guests do not care if the maze is "hard" or not, meaning that having a maze without any branching won't affect the excitement rating or quality of the ride. Thus, when building a Maze, it is advised not to include branching and just stick to a corridor to prevent guests from staying on the ride too long, as you want to avoid the queue line clogging up and guests on the ride becoming unhappy over time unable to find the exit. It's just a waste of time to make huge mazes, and placing scenery is a much better alternative to increase stats.
==Notes==
*Mazes does not appear in RollerCoaster Tycoon 3, but another ride similar, the Mirror Maze, does appear.
*Mazes cannot be built underground.
*This ride is called "Hedge Maze" in the original RollerCoaster Tycoon.
*When deleting the ride, you will not receive any refund money. It's wise to save the game before creating a maze in case the arrangement doesn't work for you.
* It is impossible for a maze to break down.
* Music cannot be played on this ride.
Category:Gentle Rides
Category:Rides that do not break down
Category:Gentle Rides in RCT1
Category:Gentle Rides in RCT2
Category:Rides
Category:Attractions
Mechanic

Mechanics are one of the types of staff seen in all games.
==Mechanics==
Mechanics are staff members that appear in each of the RollerCoaster Tycoon games. Their duties are to inspect the rides for safety, and fix them when they break down. A mechanic will inspect a ride as often as a player sets it to (i.e. 10 minutes, 1 hour, etc.), or when called using the "call mechanic" button. Assuming there is more than one mechanic hired, the one closer to a broken down ride will answer a radio call and head towards the aforementioned ride to fix it, but only mechanics with the ride in their patrol area. Players can move the mechanic to the ride using the pincers, but the mechanic's status will return to "walking". However, they will answer another radio call shortly after. This generally takes longer, but can be combined with pausing and the "call mechanic" button to cause fater repairs when the mechaincs are far from the ride. In the first two games, they go to the ride's exit, using one determined by the ride in question, and changed by some breakdowns. In RCT3, however, the mechanics always go to a specific ride entrance to fix or inspect the ride.
==Wages==
In RCT1, they cost $55 a month to be employed. In RCT2, they cost $80 a month. In RCT3, the default wage is $55, and can be changed to $45 or $65.
Category:Guests and Staff
Mechanical Themeing

Mechanical Themeing
		 			
		22			
Name 	Image	Cost	Size
Cogwheel (Custom Color) 	 	$20 	1 x 1
Cogwheel (Custom Color) 	 	$20 	1 x 1
Cogwheel (Custom Color) 	 	$20 	1 x 1
Cogwheel (Custom Color) 	 	$20 	1 x 1
Small Cogwheel (Custom Color)	 	$15 	¼ Tile
Small Cogwheel (Custom Color)	 	$15 	¼ Tile
Small Cogwheel (Custom Color)	 	$15 	¼ Tile
Small Cogwheel (Custom Color)	 	$15 	¼ Tile
Flames (Custom Color) 	 	$40 	¼ Tile
Pipe (Custom Color) 	 	$10 	¼ Tile
Pipe (Custom Color) 	 	$15 	¼ Tile
Pipe (Custom Color) 	 	$15 	¼ Tile
Steel Wall (Custom Color) 	 	$4 	Tile Edge
Steel Wall (Custom Color) 	 	$5 	Tile Edge
Steel Wall (Custom Color) 	 	$5 	Tile Edge
Steel Wall (Custom Color) 	 	$8 	Tile Edge
Steel Block (Custom Color) 	 	$20 	1 x 1
Steel Wall (Custom Color) 	 	$18 	1 x 1 (Diagonal)
Steel Wall (Custom Color) 	 	$12 	1 x 1 (Diagonal)
Steel Block (Custom Color) 	 	$14 	1 x 1 (Diagonal)
Steel Fence (Custom Color) 	 	$4 	Tile Edge
Steel Railing (Custom Color) 	 	$4 	Tile Edge
Category:Scenery
Category:Themeing
Category:RollerCoaster Tycoon 2 Scenery
Medieval Themeing

Click here to return to The Complete Scenery List.
Medieval Themeing
 		 			
LL		31			
Name 	Image	Cost	Size
Castle Tower 	 	$38 	1 x 1
Castle Tower 	 	$120	1 x 1
Castle Tower 	 	$150	1 x 1
Castle Wall 	 	$6 	Tile Edge
Castle Wall (RCT2) 	 	$10 	Tile Edge
Castle Wall (RCT2) 	 	$10 	Tile Edge
Castle Wall (RCT2) 	 	$10 	Tile Edge
Castle Wall (RCT2) 	 	$10 	Tile Edge
Castle Wall 	 	$7 	Tile Edge
Wall (RCT2) 	 	$8 	Tile Edge
Wall (RCT2) 	 	$8 	Tile Edge
Castle Tower 	 	$38 	1 x 1
Castle Tower 	 	$120	1 x 1
Castle Tower 	 	$150	1 x 1
Castle Wall (Custom Color) (RCT2) 	 	$6 	Tile Edge
Castle Wall (Custom Color) (RCT2) 	 	$10 	Tile Edge
Castle Wall (Custom Color) (RCT2) 	 	$10 	Tile Edge
Castle Wall (Custom Color) (RCT2) 	 	$10 	Tile Edge
Castle Wall (Custom Color) (RCT2) 	 	$10 	Tile Edge
Castle Wall (Custom Color) 	 	$7 	Tile Edge
Wall (Custom Color) (RCT2) 	 	$8 	Tile Edge
Wall (Custom Color) (RCT2) 	 	$8 	Tile Edge
Cannon 	 	$11 	¼ Tile
Target 	 	$9 	¼ Tile
Tent (Custom Color) 	 	$30 	1 x 1
House (Custom Color) 	 	$35 	1 x 1
House (Custom Color) 	 	$28 	1 x 1
House (Custom Color) 	 	$33 	1 x 1
Wooden Fence 	 	$4 	Tile Edge
Portcullis Door (Custom Color) (RCT2) 	 	$25 	Tile Edge
Portcullis Door (RCT2) 	 	$25 	Tile Edge
Brown Stone Wall Edges (RCT1) 	 	$10 	Landscape
Grey Stone Wall Edges (RCT1) 	 	$10 	Landscape
Castle Style Entrance / Station (Brown)	 	N/A 	Ride Entrance / Station
Castle Style Entrance / Station (Grey) 	 	N/A 	Ride Entrance / Station
==Notes==
*In RCT1, when this scenery is researched, you also get the Medieval Themed entrance and exit (both grey and brown), the Medieval Styled music (both of which are already unlocked in RCT2), and the knight costume for your entertainers.
Category:Lists
Category:Scenery
Category:RollerCoaster Tycoon Scenery
Category:RollerCoaster Tycoon 2 Scenery
Category:Themeing
Mega Park

== Overview ==
Just for fun!
Mega Park is the reward for completing every original RollerCoaster Tycoon scenario. Every ride, shop/stall, and scenery item is available through research in this scenario. The park features theming from many other scenarios in the original game. There is no objective for this park, but it uses money, which means it isn't a true sandbox mode. However it's definitely worth working hard to unlock.
== Scenario Guide ==
Since there is no proper objective, no guide's truly needed. Mega Park can almost be thought of as a sandbox ; the only thing stopping it from being an actual sandbox is that players still start out with $10,000 and a $50,000 loan, due to the fact that scenarios could not have unlimited money in the original RollerCoaster Tycoon. Still, players should take the objective the developers give them to heart : having fun !
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== Other Notes ==
*Several sections of the park appear to have welcome some kind of previous landscaping. There are channels dug into hillsides, as well as fences indicating a possible path for tracked rides.
*The Megaworld Park scenario in the Loopy Landscapes expansion pack is a developed version of this park which does not use money. However, there is an objective in it, so it is still not a true sandbox.
*Comparing the landscaping done to the Mega Park to the locations of the coasters in Megaworld Park, it's noticeable that this park was planned ahead while RCT was in production.
*Some areas on Mega Park are exact copies of the landscapes of the original Roller Coaster Tycoon scenarios :
**the lake, from Leafy Lake,
**the front from Karts & Coasters (due to the construction rights).
**The others are hard to notice due to the fact that they are turned into hills.
*In Roller Coaster Tycoon Deluxe, the scenario will appear on the Extra section, and not below the list of the original RCT scenarios like in the original game. It is succeeded by Whispering Cliffs, the first of Added Attractions scenario tab.
*Mega Park is the only original scenario missing from Roller Coaster Tycoon Classic, if downloaded scenarios are excluded. It was replaced by Tycoon Park.
Category:Scenario
Category:Extras
Category:Scenario Stubs
Category:RollerCoaster Tycoon Scenario