List of modified moves

Some moves have changed their mechanics in the Pokémon core series games. The list is as follows.
==Power changes==
===Between generations===
====Generation I to Generation II====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"		 	
		 	
		 	
		100	60
		100	120
		170	250
		130	200
		35 	60
====Generation II to Generation III====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"		 	
		 	
		 	
		50	—
====Generation III to Generation IV====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			60 	80
			60 	80
			70 	90
			85 	100
			70 	85
			70 	90
			90 	120
			70 	90
			20 	40
			100	120
====Generation IV to Generation V====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			10 	—
			10 	25
			40 	60
			120	140
			60 	75
			50 	30
			15 	35
			10 	20
			80 	100
			60 	75
			100	130
			10 	25
			85 	100
			130	140
			90 	120
			15 	35
			35 	50
			90 	120
			50 	90
			15 	35
====Generation V to Generation VI====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			55 	60
			50 	60
			90 	80
			120	110
			20 	40
			60 	65
			90 	100
			140	130
			90 	85
			80 	90
			120	110
			50 	80
			95 	90
			40 	60
			20 	40
			100	120
			50 	80
			100	95
			50 	65
			— 	60
			120	110
			120	110
			95 	90
			30 	60
			20 	65
			140	130
			20 	30
			60 	65
			120	100
			100	90
			95 	90
			140	130
			14 	25
			70 	80
			50 	60
			100	130
			60 	70
			20 	30
			40 	50
			40 	60
			30 	50
			95 	90
			70 	120
			85 	120
			40 	60
			120	110
			95 	90
			35 	45
			60 	70
			50 	80
====Generation VI to Generation VII====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			30	50
			80	100
			20	80
			65	75
			50	65
			80	70
			50	40
====Generation VII to Generation VIII====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			40 	20
			75 	40
			90 	120
			20 	50
			200	140
			200	120
====Generation VIII to Generation IX====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			60 	75
			95 	100
			120	150
			60 	80
			75 	80
			130	120
			100	120
			70 	55
			70 	95
			70 	95
			90 	120
			95 	100
			95 	100
			50 	90
			75 	120
			95 	100
			80 	75
===Within a generation===
There are certain moves that have changed in attack power within the generation as well.
====Generation III====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			90	55
====Generation VII====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			20 	40
			40 	75
			140	200
			120	200
====Generation IX====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			Pre-2.0.1	Post-2.0.1
			60 	55
==Accuracy changes==
===Between generations===
====Generation I to Generation II====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"		 	
		 	
		 	
		— 	100%
		90%	70%
		65%	90%
		85%	100%
====Generation II to Generation III====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"		 	
		 	
		 	
		90% 	100%
		100%	—
		100%	—
		75% 	100%
====Generation III to Generation IV====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			100%	—
			55% 	80%
			70% 	100%
			100%	—
			60% 	70%
			100%	—
			— 	100%
			100%	—
			— 	100%
			100%	—
			100%	—
====Generation IV to Generation V====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			75%	85%
			80%	90%
			75%	85%
			85%	100%
			85%	90%
			80%	100%
			85%	100%
			70%	85%
			90%	100%
			75%	90%
			70%	75%
			55%	80%
			80%	90%
			70%	85%
			90%	100%
			95%	100%
			85%	90%
			70%	85%
			85%	90%
====Generation V to Generation VI====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			90% 	100%
			70% 	80%
			85% 	90%
			85% 	95%
			80% 	90%
			90% 	100%
			80% 	100%
			100%	—
			80% 	95%
			100%	—
			75% 	85%
====Generation VI to Generation VII====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			80% 	50%
			90% 	85%
			100%	90%
			100%	—
====Generation VIII to Generation IX====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			90%	100%
			85%	100%
===Within a generation===
There are certain moves that have changed in accuracy within the generation as well.
====Generation IV====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			70%	60%
==PP changes==
===Between generations===
====Generation I to Generation II====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"		 	
		 	
		 	
		10	1
====Generation III to Generation IV====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			20	25
			5 	10
			10	15
			20	10
			10	20
			10	15
====Generation IV to Generation V====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			10	15
			5 	10
			15	10
			20	10
			25	10
			15	10
			20	10
			20	10
====Generation V to Generation VI====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			40	20
			20	15
			30	20
			40	25
			30	20
			40	20
			20	10
			10	15
			20	15
			15	10
			25	20
			30	20
			15	10
			30	15
			10	25
			15	25
====Generation VI to Generation VII====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			15	10
====Generation VII to Generation VIII====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			15	25
			10	15
====Generation VIII to Generation IX====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			15	10
			15	10
			5 	10
			10	5
			10	5
			5 	10
			10	5
			10	5
			10	5
			5 	10
			10	5
			10	5
			10	5
			15	10
			5 	10
===Within a generation===
There are certain moves that have changed in their PP within the generation as well.
====Generation VII====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			25	15
			15	10
==Additional effect changes==
===Between generations===
====Generation I to Generation II====
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"		 	
		 	
		 	
		-1 Defense (33.2%)	-1 Defense (10%)
		-1 Attack (33.2%) 	-1 Attack (10%)
		Flinch (10%) 	Flinch (30%)
		-1 Speed (33.2%) 	-1 Speed (10%)
		-1 Speed (33.2%) 	-1 Speed (10%)
		-1 Speed (33.2%) 	-1 Speed (10%)
		– 	Confusion (20%)
		Burn (30%) 	Burn (10%)
		Poison (20%) 	Poison (30%)
		-1 Special (33.2%)	-1 Sp. Defense (10%)
		– 	Increased critical hit ratio
		– 	Flinch (30%)
		Poison (40%) 	Poison (30%)
		Paralysis (10%) 	Paralysis (30%)
		– 	Paralysis, burn or freeze (6.67% each)
====Generation II to Generation III====
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"		 	
		 	
		 	
		Increased critical hit ratio	–
		– 	Flinch (30%), increased critical hit ratio
====Generation III to Generation IV====
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			-1 Defense (10%) 	-1 Sp. Defense (10%)
			-1 Sp. Defense (20%)	-1 Defense (20%)
			– 	Increased critical hit ratio
			Poison () 	Poison ()
			Recoil damage 	Recoil damage, paralysis (10%)
			– 	Flinch (20%)
====Generation V to Generation VI====
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			Confusion (Varies)	Confusion (100%)
			Bad poison (30%) 	Bad poison (50%)
			-1 Speed 	-2 Speed
====Generation VI to Generation VII====
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			+1 Defense (50%) 	+2 Defense (50%)
			+2 Attack if target faints	+3 Attack if target faints
====Generation VII to Generation VIII====
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"			 	
			 	
			 	
			-2 Attack if attacker makes contact	-1 Attack if attacker makes contact
			– 	+1 Speed
===Within a generation===
There are certain moves that have changed in additional effects within the generation as well.
====Generation I====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"		 	
		 	
		 	
		Freeze (30%)	Freeze (10%)
==Type changes==
===Between generations===
====Generation I to Generation II====
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"		
		
		
		
		
		
		
====Generation IV to Generation V====
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"		
		
		
		
====Generation V to Generation VI====
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"		
		
		
		
		
		
==Damage category changes==
===Between generations===
====Generation I to Generation II====
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"		
		
		
		
====Generation III to Generation IV====
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
====Generation VI to Generation VII====
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"		
		
		
		
====Generation VIII to Generation IX====
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"		
		
		
		
		
		
===Within a generation===
There are certain moves that have changed damage category within the generation as well.
====Generation VIII====
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"		
		
		
		
		
		
==Targeting changes==
===Between generations===
====Generation III to Generation IV====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	 	
 	Target	Target	
 	 	 	
 	
{| width="100%" style="margin:auto; text-align:center; background:#FFF; border-collapse:collapse"	 	 
 	 	 	
Self 	Self 	Self 	
====Generation IV to Generation V====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	 	
 	Target	Target	
 	 	 	
 	
{| width="100%" style="margin:auto; text-align:center; background:#FFF; border-collapse:collapse"	 	 
 	 	 	
Self 	Self 	Self 	
====Generation V to Generation VI====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	 	 	
 	Target 	Target 	 	
 	 	 	 	
 	
{| width="100%" style="margin:auto; text-align:center; background:#FFF; border-collapse:collapse"	  	 	 
  	  	  	 	
Any adjacent Pokémon	Any adjacent Pokémon	Any adjacent Pokémon	 	
====Generation VII to Generation VIII====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	 	
 	Target	Target	
 	 	 	
 	
{| width="100%" style="margin:auto; text-align:center; background:#FFF; border-collapse:collapse"	 	 
 	 	 	
Self 	Self 	Self 	
====Generation VIII to Generation IX====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	 	
 	Target 	Target 	
 	 	 	
 	
{| width="100%" style="margin:auto; text-align:center; background:#FFF; border-collapse:collapse"	  	 
  	  	 	
Any adjacent Pokémon	Any adjacent Pokémon	Any adjacent Pokémon	
==Contact changes==
===Between generations===
====Generation III to Generation IV====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Makes contact 	Does not make contact
	Does not make contact	Makes contact
	Does not make contact	Makes contact
	Does not make contact	Makes contact
	Makes contact 	Does not make contact
==Priority changes==
===Between generations===
====Generation I to Generation II====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	0	-1
	0	-1
====Generation II to Generation III====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	+2	+3
	+2	+3
	+2	+3
	-1	-6
	-1	-6
====Generation III to Generation IV====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	0	+1
====Generation IV to Generation V====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	+3	+4
	+3	+4
	+1	+2
	+1	+3
	+3	+4
====Generation V to Generation VI====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	+3	+2
	-7	0
	+3	+2
	-7	0
====Generation VI to Generation VII====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	+1	+2
===Within a generation===
There are certain moves that have changed in priority within the generation as well.
====Generation VII====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	0	-6
==Move interaction changes==
=== changes===
====Between generations====
=====Generation II to Generation III=====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Blocked by Protect 	Not blocked by Protect
	Not blocked by Protect	Blocked by Protect
	Not blocked by Protect	Blocked by Protect
	Not blocked by Protect	Blocked by Protect
=====Generation IV to Generation V=====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Not blocked by Protect	Blocked by Protect
	Not blocked by Protect	Blocked by Protect
	Not blocked by Protect	Blocked by Protect
=====Generation V to Generation VI=====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Blocked by Protect	Not blocked by Protect
	Blocked by Protect	Not blocked by Protect
	Blocked by Protect	Not blocked by Protect
	Blocked by Protect	Not blocked by Protect
=== changes===
====Between generations====
=====Generation III to Generation IV=====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Not reflected by Magic Coat	Reflected by Magic Coat
=====Generation IV to Generation V=====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Not reflected by Magic Coat	Reflected by Magic Coat
	Not reflected by Magic Coat	Reflected by Magic Coat
	Not reflected by Magic Coat	Reflected by Magic Coat
	Not reflected by Magic Coat	Reflected by Magic Coat
	Not reflected by Magic Coat	Reflected by Magic Coat
	Not reflected by Magic Coat	Reflected by Magic Coat
	Not reflected by Magic Coat	Reflected by Magic Coat
	Not reflected by Magic Coat	Reflected by Magic Coat
	Not reflected by Magic Coat	Reflected by Magic Coat
	Not reflected by Magic Coat	Reflected by Magic Coat
	Not reflected by Magic Coat	Reflected by Magic Coat
	Not reflected by Magic Coat	Reflected by Magic Coat
	Not reflected by Magic Coat	Reflected by Magic Coat
	Not reflected by Magic Coat	Reflected by Magic Coat
	Not reflected by Magic Coat	Reflected by Magic Coat
	Not reflected by Magic Coat	Reflected by Magic Coat
=== changes===
====Between generations====
=====Generation IV to Generation V=====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Stolen by Snatch 	Not stolen by Snatch
	Not stolen by Snatch	Stolen by Snatch
	Not stolen by Snatch	Stolen by Snatch
	Not stolen by Snatch	Stolen by Snatch
	Not stolen by Snatch	Stolen by Snatch
	Not stolen by Snatch	Stolen by Snatch
	Not stolen by Snatch	Stolen by Snatch
	Not stolen by Snatch	Stolen by Snatch
	Not stolen by Snatch	Stolen by Snatch
	Stolen by Snatch 	Not stolen by Snatch
	Not stolen by Snatch	Stolen by Snatch
	Not stolen by Snatch	Stolen by Snatch
=== changes===
====Between generations====
=====Generation III to Generation IV=====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Copied by Mirror Move 	Not copied by Mirror Move
	Copied by Mirror Move 	Not copied by Mirror Move
	Copied by Mirror Move 	Not copied by Mirror Move
	Not copied by Mirror Move	Copied by Mirror Move
	Not copied by Mirror Move	Copied by Mirror Move
=====Generation V to Generation VI=====
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Not copied by Mirror Move	Copied by Mirror Move
==Contest category changes==
===Between generations===
Generation V did not feature Contests, nor did Generation VI prior to Pokémon Omega Ruby and Alpha Sapphire. As a result, the first moves to change Contest category appeared 2 generations apart. Note that between these generations Smart and Beauty were renamed Clever and Beautiful respectively.
In Pokémon Brilliant Diamond and Shining Pearl, moves do not belong to a specific contest category.
====Generation IV to Generation VI====
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px" class="sortable"		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
==Name changes==
===English===
====Between generations====
=====Generation V to Generation VI=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	
 	
 	
AncientPower	
BubbleBeam 	
DoubleSlap 	
DragonBreath	
DynamicPunch	
ExtremeSpeed	
Faint Attack	
FeatherDance	
GrassWhistle	
Hi Jump Kick	
PoisonPowder	
Sand-Attack 	
Selfdestruct	
SmellingSalt	
SmokeScreen 	
Softboiled 	
SolarBeam 	
SonicBoom 	
ThunderPunch	
ThunderShock	
ViceGrip 	
=====Generation VII to Generation VIII=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	
 	
 	
Vice Grip	
====Within a generation====
=====Generation II=====
There are certain moves that have changed name within a generation as well. 
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	
 	
 	
Conversion2	
===French===
====Between generations====
=====Generation II to Generation III=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Adaptation2	Conversion 2
=====Generation III to Generation IV=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Facade	Façade
=====Generation IV to Generation V=====
The names of most of these moves were changed to add acute accents to uppercase letters. These diacritics are often arbitrarily dropped on uppercase letters by French writing habits, mainly when writing with keyboards, despite their orthographical significance.
Regarding the issue with the "œ" ligature, in the Generation V six names that were written as "oe" were changed, replacing them with said ligature. For example, was written as "Bomb'Oeuf" until the Generation IV, and in the Generation V it was reissued as "Bomb'Œuf". In the Generation V, the "œ" ligature used two characters due to its font length, going on to use only one character from the Generation VI onwards.
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Etonnement 	Étonnement
	Etreinte 	Étreinte
	Ecume 	Écume
	Eclategriffe	Éclategriffe
	Bomb'Oeuf 	Bomb'Œuf
	Eco-Sphère 	Éco-Sphère
	Eruption 	Éruption
	Noeud Herbe 	Nœud Herbe
	Voeu Soin 	Vœu Soin
	Permucoeur 	Permucœur
	Eclats Glace	Éclats Glace
	Ebullilave 	Ébullilave
	Lumi-Eclat 	Lumi-Éclat
	Oeil Miracle	Œil Miracle
	Ecras'Face 	Écras'Face
	Echange Psy 	Échange Psy
	Eclate-Roc 	Éclate-Roc
	Eboulement 	Éboulement
	Echange 	Échange
	Etincelle 	Étincelle
	Ecrasement 	Écrasement
	Crocs Eclair	Crocs Éclair
	Poing-Eclair	Poing-Éclair
	Eclair 	Éclair
	Cage-Eclair 	Cage-Éclair
	Electacle 	Électacle
	Voeu 	Vœu
	Elécanon 	Élécanon
=====Generation V to Generation VI=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Pouv.Antique	Pouvoir Antique
	ChargeFoudre	Charge Foudre
	Adaptation 	Conversion
	Éclategriffe	Éclate Griffe
	Appel Défens	Appel Défense
	Prlvt Destin	Prélèvem. Destin
	Vit.Extrême 	Vitesse Extrême
	Lance-Flamme	Lance-Flammes
	Danseflamme 	Danse Flamme
	SouffleGlacé	Souffle Glacé
	ÈreGlaciaire	Ère Glaciaire
	Intimidation	Regard Médusant
	PartageGarde	Partage Garde
	Puis. Cachée	Puissance Cachée
	Poinglace 	Poing-Glace
	Dernierecour	Dernier Recours
	Tempêteverte	Tempête Verte
	Ténèbres 	Ombre Nocturne
	Crochetvenin	Crochet Venin
	PartageForce	Partage Force
	PoudreFureur	Poudre Fureur
	ChantAntique	Chant Antique
	Tempêtesable	Tempête de Sable
	ForceAjoutée	Force Ajoutée
	CoupVictoire	Coup Victoire
	ChangeÉclair	Change Éclair
=====Generation VI to Generation VII=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Appel Attak 	Appel Attaque
	Draco Météor	Draco Météore
	Poing Météor	Poing Météore
	TechnoBuster	Techno-Buster
=====Generation VII to Generation VIII=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Vol-Vie 	Vole-Vie
	Hydroqueue 	Hydro-Queue
	Charge-Os 	Charge Os
	Force Cosmik 	Force Cosmique
	Coup-Croix 	Coup Croix
	Poison-Croix 	Poison Croix
	Prélèvem. Destin	Lien du Destin
	Carnareket 	Vœu Destructeur
	Draco Météore 	Draco-Météore
	Draco Ascension 	Draco-Ascension
	Dracosouffle 	Draco-Souffle
	Dracogriffe 	Draco-Griffe
	Dracochoc 	Draco-Choc
	Dracocharge 	Draco-Charge
	Vampipoing 	Vampi-Poing
	Dynamopoing 	Dynamo-Poing
	Bomb’Œuf 	Bombe Œuf
	Ten-danse 	Ten-Danse
	Danse-Plume 	Danse Plumes
	Poing de Feu 	Poing Feu
	Danse Flamme 	Danse Flammes
	Fléau 	Gigotage
	Végé-Attak 	Végé-Attaque
	Poing-Glace 	Poing Glace
	Stalagtite 	Stalactite
	DélugePlasmique 	Déluge Plasmique
	Poing-Karaté 	Poing Karaté
	Lame-Feuille 	Lame Feuille
	Danse-Lune 	Danse Lune
	Bombaimant 	Bombe Aimant
	Force-Nature 	Force Nature
	Mort-Ailes 	Mort’Ailes
	Danse-Fleur 	Danse Fleurs
	Psycho Boost 	Psycho-Boost
	Coquilame 	Coqui-Lame
	Copie Type 	Copie-Type
	Os’Ombre 	Os Ombre
	Bomb-Beurk 	Bombe Beurk
	Sonicboom 	Sonic Boom
	Aile d’Acier 	Ailes d’Acier
	Vol-Force 	Vole-Force
	Danse-Lames 	Danse Lames
	Lumiqueue 	Lumi-Queue
	Danse-Folle 	Danse Folle
	Poing-Éclair 	Poing Éclair
	Cage-Éclair 	Cage Éclair
	Tourmagik 	Tour de Magie
	Double-Dard 	Double Dard
	Cru-Aile 	Cru-Ailes
	Plaie-Croix 	Plaie Croix
=====Generation VIII to Generation IX=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Chgt Vitesse 	Change-Vitesse
	Change Éclair	Change-Éclair
===German===
====Between generations====
=====Generation I to Generation II=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Wandler	Verwandler
=====Generation II to Generation III=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Verwandler	Wandler
=====Generation VI to Generation VII=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Staffette 	Stafette
	Fauna-Statue	Flora-Statue
	Pflanzsäulen	Pflanzensäulen
=====Generation VII to Generation VIII=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Konfustrahl 	Konfusstrahl
	Gesichte 	Scharfblick
	Giftblick 	Schlangenblick
	Schnabel 	Pikser
	Pfund 	Klaps
	Rollentausch	Rollenspiel
	Wertewechsel	Fähigkeitstausch
=====Generation VIII to Generation IX=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Umwandlung2	Umwandlung 2
===Korean===
====Between generations====
=====Generation VIII to Generation IX=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	에어컷터 	에어커터
	앵커숏 	앵커샷
	바톤터치 	배턴터치
	블러스트번 	블라스트번
	브레이즈킥 	블레이즈킥
	본러쉬 	본러시
	뛰어오르다 	뛰어오르기
	깨트리다 	깨트리기
	벌레먹음 	벌레먹기
	기관총 	씨기관총
	탐내다 	탐내기
	찝게햄머 	집게해머
	브레이크크루 	브레이크클로
	두번치기 	두번차기
	드래곤크루 	드래곤클로
	앵콜 	앙코르
	속이다 	속이기
	화염자동차 	화염바퀴
	얼다세계 	얼어붙은세계
	가드스웹 	가드스왑
	하트스웹 	하트스왑
	우드호른 	우드혼
	다른차원러시 	이차원러시
	다른차원홀 	이차원홀
	멀리짖음 	멀리짖기
	얼다바람 	얼어붙은바람
	뒀다쓰기 	비장의무기
	라스트버지 	러스터퍼지
	메지컬리프 	매지컬리프
	메가폰 	메가혼
	메탈크로우 	메탈클로
	미러숏 	미러샷
	달의불빛 	달빛
	머드숏 	머드샷
	독엄니 	맹독엄니
	파워스웹 	파워스왑
	퍼스트가드 	패스트가드
	리프레쉬 	리프레시
	락블레스트 	록블라스트
	락클라임 	록클라임
	섀도크루 	섀도클로
	스킬스웹 	스킬스왑
	로케트박치기 	로켓박치기
	스카이업퍼 	스카이어퍼
	태만함 	게으름피우기
	스마트호른 	스마트혼
	가로챔 	가로채기
	스피드스웹 	스피드스왑
	타르숏 	타르샷
===Italian===
====Between generations====
Starting in the Generation IV, move names that were shortened by character restriction will be displayed in full during combat in video games. For example: In "Destiny Bond" on the Generation IV, the name in the Pokémon's summary appears as "Destinobbl.", while during combat it appears "Destinobbligato". 
=====Generation II to Generation III=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Body Slam 	Corposcontro
	Energy Conc.	Focalenergia
	Iper-Raggio 	Iper Raggio
	Calcio-Salto	Calciosalto
	Colpo-Karate	Colpokarate
	Schermo-Luce	Schermoluce
	Megassorb. 	Megassorbim.
	Giorno-Paga 	Giornopaga
	Libbra 	Botta
	Psico-onda 	Psiconda
	Calcio-Rullo	Calciorullo
	Danza-Spada 	Danzaspada
	Colpo-Coda 	Colpocoda
=====Generation V to Generation VI=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Att. Pioggia	Attacco Pioggia
	Contatore 	Contrattacco
	Destinobbl. 	Destinobbligato
	Gigassorbim.	Gigassorbimento
	Bagliore 	Sguardo Feroce
	Megassorbim.	Megassorbimento
	Ombra Nott. 	Ombra Notturna
	Att. Rapido 	Attacco Rapido
	Mov. Sismico	Movim. Sismico
	Autodistruz.	Autodistruzione
	Sottomiss. 	Sottomissione
	Teletraspor.	Teletrasporto
	Trasformaz. 	Trasformazione
	Att. d'Ala 	Attacco d'Ala
=====Generation VIII to Generation IX=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Forzasfera 	Sferapulsar
	Attacco Pioggia	Sferattacco
	Cottonspora 	Cotonspora
	Obbliderio 	Desiderio Fatale
	Ondasana 	Curapulsar
	Falcecannone 	Elettrocannone
===Simplified Chinese===
====Within a generation====
=====Generation VIII=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	空气斩 	空气之刃
	诅咒 	咒术
	居合斩 	居合劈
	森林诅咒 	森林咒术
	欺诈 	移花接木
	断头钳 	极落钳
	必杀门牙 	终结门牙
	烧尽 	烧净
	炼狱 	烈火深渊
	死缠烂打 	纠缠不休
	吸血 	汲取
	死亡之翼 	归天之翼
	灭亡之歌 	终焉之歌
	起死回生 	绝处逢生
	流沙地狱 	流沙深渊
	茁茁轰炸 	茁茁炸弹
	鬼面 	可怕面孔
	自爆 	玉石俱碎
	抢夺 	化为己用
	地狱翻滚 	深渊翻滚
	地狱突刺 	深渊突刺
	鬼火 	磷火
===Spanish===
====Between generations====
=====Generation I to Generation II=====
In the previous generation, the translation for exceeded 12 characters, due to it being written as "Picotazo Ven.". Because of this, the abbreviation point had to be removed from the translation in this generation, affecting all Generation I moves that end with a point. The moves , and were all affected by this change, as was .
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Picotazo Ven.	Picotazo Ven
	Ata. Rápido 	At. Rápido
	Ataque-Arena 	Ataque Arena
	Autodestruc. 	Autodestruc
	Super Diente 	Súper Diente
	Teletransp. 	Teletransp
	Transform. 	Transform
=====Generation II to Generation III=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Puño-Mareo 	Puño Mareo
	Giga-Drenado	Gigadrenado
	Híper-Rayo 	Hiperrayo
	Chupa Vidas 	Chupavidas
	Mega Agotar 	Megaagotar
	Mega Patada 	Megapatada
	Mega Puño 	Megapuño
	Garra-Metal 	Garra Metal
	Bofetón-Lodo	Bofetón Lodo
	Psico-Rayo 	Psicorrayo
	Psico-Onda 	Psicoonda
	Lanza Rocas 	Lanzarrocas
	Súper Diente	Superdiente
	Danza-Espada	Danza Espada
	Puño-Trueno 	Puño Trueno
	Tri-Ataque 	Triataque
	Ataque-Ala 	Ataque Ala
=====Generation IV to Generation V=====
In video games of Generation V, these name changes could only be seen in combat, while out of combat they look as if they had not changed, due to the character restriction.
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Pantalla Luz	Pantalla de Luz
	At. Rápido 	Ataque Rápido
=====Generation V to Generation VI=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Armad. Ácida 	Armadura Ácida
	At. Fulgor 	Ataque Fulgor
	Nieblaclara 	Niebla Clara
	Contador 	Contraataque
	Mismodestino 	Mismo Destino
	Doblebofetón 	Doble Bofetón
	Puñodinámico 	Puño Dinámico
	Vel. Extrema 	Veloc. Extrema
	Colm. Ígneo 	Colmillo Ígneo
	Foco Respl. 	Foco Resplandor
	Cortefuria 	Corte Furia
	Cambia Def. 	Cambia Defensa
	Cuerpopesado 	Cuerpo Pesado
	Pat. S. Alta 	Pat. Salto Alta
	Astadrenaje 	Asta Drenaje
	Hip. Colmillo	Hipercolmillo
	Colm. Hielo 	Colmillo Hielo
	Def. Férrea 	Defensa Férrea
	Cabezahierro 	Cabeza de Hierro
	Golpe Karate 	Golpe Kárate
	Ciclón Hojas 	Ciclón de Hojas
	Repr. Metal 	Represión Metal
	Disp. Espejo 	Disparo Espejo
	Disp. Lodo 	Disparo Lodo
	Chapoteolodo 	Chapoteo Lodo
	Vien. Aciago 	Viento Aciago
	Psico-corte 	Psicocorte
	Psico-cambio 	Psicocambio
	Cambia Fue. 	Cambia Fuerza
	V. Cortante 	Viento Cortante
	Cantoarcaico 	Canto Arcaico
	Retroceso 	Retribución
	Fuegosagrado 	Fuego Sagrado
	Espadasanta 	Espada Santa
	Torm. Arena 	Tormenta Arena
	Sablemístico 	Sable Místico
	Autodestruc 	Autodestrucción
	Cambiomarcha 	Cambio de Marcha
	Portazo 	Atizar
	Pantallahumo 	Pantalla de Humo
	Rodillo Púas 	Rodillo de Púas
	Poderreserva 	Poder Reserva
	Disp. Demora 	Disparo Demora
	Teletransp 	Teletransporte
	Colm. Rayo 	Colmillo Rayo
	Transform 	Transformación
	Triplepatada 	Triple Patada
	Dobleataque 	Doble Ataque
	Cargatóxica 	Carga Tóxica
	Repetición 	Constricción
=====Generation VI to Generation VII=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Combate	Forcejeo
=====Generation VII to Generation VIII=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Cambio Banda 	Cambio de Banda
	Presa 	Bombardeo
	Recurrente 	Semilladora
	Come Sueños 	Comesueños
	Falsotortazo 	Falso Tortazo
	Giga Impacto 	Gigaimpacto
	Cambia Defensa 	Cambiadefensa
	Lanza Mugre 	Lanzamugre
	Cerca 	Sellar
	Mov. Espejo 	Espejo
	Colmillo Ven 	Colmillo Veneno
	Picotazo Ven 	Picotazo Veneno
	Cambia Fuerza 	Cambiafuerza
	Desenrollar 	Rodar
	Mov. Sísmico 	Sísmico
	Cambia Velocidad	Cambiavelocidad
=====Generation VIII to Generation IX=====
{| border=1 width="100%" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse" cellpadding="2px"	 	
	 	
	 	
	Campana Cura	Cascabel Cura
	Cambia Almas	Cambiaalmas
	Canto Helado	Esquirla Helada
	Más Psique 	Autosugestión
	Fogonazo 	Fulgor Semilla
	Doble Rayo 	Rayo Señal
	Anegar 	Empapar
	Amortiguador	Ovocuración
	Rapidez 	Meteoros
	Ráfaga 	Luminicola
	Golpe 	Saña
	Tiro Vital 	Llave Vital
	Vastaguardia	Vasta Guardia
Category:Lists of moves
de:Liste der Änderungen der Attackeneigenschaften
fr:Liste des capacités modifiées
it:Elenco delle mosse modificate