Parasite Eve

Parasite Eve is the inaugural game in Square Enix's Parasite Eve series released for the PS1 in 1998. It is a loose sequel to Hideaki Sena's novel of the same name. As it was released in the PS1 era, models are very low-poly. The game also uses a mix of real world names as well as being off ones but recognizable enough not to send out royalties.
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=Pistols=
==AMC Auto Mag Pistol==
Called the AM44 in-game. Can be acquired in the 11th-20th floors of the Chrysler Building during New Game Plus.
==Auto-Ordnance M1911A1==
Can be acquired in the sewers of Carnegie Hall near the end of Day 1.
==Beretta 84F==
Called M84F in-game. It is Aya's starting gun.
==Beretta 92 pistol series==
===Beretta 92F===
Called M92F in-game. Given to Aya in Day 3. It's the only weapon in the game with the maximum ten slots.
===Beretta M9===
Called simply M9 in-game. Can be acquired at Central Park in Day 2, though interchangeable with the Heckler & Koch P8. An unkown variant called M9-2 in-game can be acquired if you defeat the Kerberos Boss at the end of Day 3. Another unknown variant, called M9-3 in-game, can be acquired at the 3rd floor of the American Museum of Natural History towards the end of Day 5. It is the second of two obtainable guns equipped with the Double Command ability.
==Beretta 8000 Cougar==
Called M8000 in-game. It can be acquired after defeating the Tyrannosaurus Rex Boss at the American Museum of Natural History towards the end of Day 5. It is the first of two obtainable guns equipped with the Double Command ability.
==Desert Eagle Mark VII==
Called the DE50AE7 in-game. Give Wayne 300 junks and ask him to make you a handgun.
==Glock pistol series==
===Glock 19===
Called the G19 in-game. It can be acquired at the Soho Gun Shop in Day 3.
===Glock 20===
Called the G20 in-game. It can be acquired at the 41st-50th floors of the Chrysler Building in New Game Plus. It is one of only four guns equipped with a Counter-Attack ability.
===Glock 22===
Called the G22 in-game. It can be acquired at the first floor of the American Museum of Natural History in Day 5.
===Glock 23===
Called the G23 in-game. It can be acquired after defeating the Spiderwoman Boss at the end of Day 4.
==Heckler & Koch Mark 23==
Simply called the Mark 23 in-game. Can be acquired in the 21st-30th floors of the Chrysler Building during New Game Plus. It is one of only three guns in the entire game equipped with the Quickdraw ability and is the second obtainable one.
==Heckler & Koch USP== 
===Heckler & Koch P8===
Can be acquired at Central Park in Day 2, though interchangeable with the Beretta M9.
===Heckler & Koch USP===
An unknown variant called USP-2 in-game can be acquired in the 2nd-10th floors of the Chrysler Building during New Game Plus. Another unknown variant called USP-3 in-game can be acquired later in the 41st-50th floors with a Quickdraw ability equipped and it is one of only three guns in the entire game equipped with this ability, this being the last obtainable one.
===Heckler & Koch USP Tactical===
Called USP-TU in-game. Give 300 junks to Wayne and ask him to make you a random gun and Aya might get this gun. It is one of only four guns equipped with a Counter-Attack ability.
==Mauser C96==
===Mauser C96===
Called the M96 in-game. Can be acquired in the 11th-20th floors of the Chrysler Building during New Game Plus.
===Mauser C96 "1920 Rework"===
Called the M96R in-game. Can be acquired in the 61st-70th floors of the Chrysler Building during New Game Plus. It is the only gun equipped with the Triple Command Ability.
===Mauser M712 Schnellfeuer===
Called the M712 in-game. Can be acquired in the 51st-60th floors of the Chrysler Building during New Game Plus. It is one of only four guns equipped with a Counter-Attack ability.
==SIG-Sauer P220 pistol series==
===SIG-Sauer P220===
Called the P220 in-game. The very first obtainable gun, acquired in the closet at the basement of Carnegie Hall in Day 1.
===SIG-Sauer P226===
Called the P226 in-game. Can be acquired in the 2nd-10th floors of the Chrysler Building during New Game Plus.
===SIG-Sauer P228===
Called the P228 in-game. Can be acquired in the 2nd-10th floors of the Chrysler Building during New Game Plus.
===SIG-Sauer P229===
Called the P229 in-game. Can be acquired in the 11th-20th floors of the Chrysler Building during New Game Plus.
==Vektor SP1==
Called SP1C in-game. Give 300 junks to Wayne and ask him to make you a random gun and Aya might get this gun.
==Walther PPK==
Called the PPK in-game. It can be acquired at the optional Warehouse mission in Day 5. It is one of only three guns in the entire game equipped with the Quickdraw ability, and the first and easiest to obtain.
=Assault Rifles=
==AK-47==
Give 300 junks to Wayne and ask him to make you a random gun and Aya might get this gun. It is the only gun in the game equipped with both the Critical Attack and Counter-Attack abilities.
==FAMAS==
Called the FA-MAS in-game. Can be acquired in the 51st-60th floors of the Chrysler Building during New Game Plus. 
==Galil SAR==
Called simply SAR in-game. Can be acquired in the 41st-50th floors of the Chrysler Building during New Game Plus. 
==M16 rifle series==
===M16A1===
The very first rifle acquired in the game, issued to Aya by Chief Douglas Baker at the start of Day 2. 
===M16A2===
Can be acquired in the 2nd-10th floors of the Chrysler Building during New Game Plus.
===XM177E2===
Can be acquired in the 61st-70th floors of the Chrysler Building during New Game Plus. It is one of only four guns in the entire game equipped with the Critical-Attack ability.
==SIG SG 550==
Called the SG550 in-game. Can be acquired if you beat the Dogman mini-boss at the 3rd floor weapons storage during the attack on the NYPD precinct in Day 3.
==Steyr AUG Special Receiver==
Called the MAG in-game. Give Wayne 300 junks and ask him to make you a rifle. It is one of only four guns equipped with the Critical-Attack ability.
=Battle Rifles=
==Heckler & Koch G3A3==
Can be acquired at the 13th floor of St. Francis Hospital in Day 4.
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==Howa Type 64==
Simply called Type 64 in-game. Can be acquired at the 21st-30th floors of the Chrysler Building in New Game Plus. It is one of only four guns in the entire game equipped with the Critical-Attack ability.
=Sniper Rifles=
==Heckler & Koch PSG-1==
Can be acquired at the 31st-40th floors of the Chrysler Building in New Game Plus.
=Machine pistols=
==MAC-10==
===MAC-10===
Called the M10 in-game. Can be acquired at the basement of St. Francis Hospital in Day 4. Interchangeable with the Micro Uzi.
===MAC-11===
Called the M11 in-game. It is the first machine gun obtainable in the game, acquired at the Soho Gun Shop in Day 3.
=Submachine Guns=
==FN P90==
Called the P90 in-game. Give Wayne 300 junks and ask him to make you a machine gun. It's one of only three guns equipped with the Attack All ability. It also has the highest starting bullet cap in the game at 201.
==Heckler & Koch MP5==
===Heckler & Koch MP5A5===
Can be acquired in the 31st-40th floors of the Chrysler Building during New Game Plus. It's one of only three guns equipped with the Attack All ability.
===Heckler & Koch MP5K===
Can be acquired at the 1st floor weapons storage during the attack on the NYPD precinct in Day 3.
===Heckler & Koch MP5K-PDW===
Called MP5PDW in-game. Can be acquired at the 2nd floor of the American Museum of Natural History in Day 5.
===Heckler & Koch MP5SD6===
Can be acquired in the 51st-60th floors of the Chrysler Building during New Game Plus. It's one of only three guns equipped with the Attack All ability.
==PPSh-41==
Give 300 junks to Wayne and ask him to make you a random gun and Aya might get this gun.
==Uzi==
===Full Uzi===
The original variant, called "Full Uzi" in-game, can be acquired in the 11th-20th floors of the Chrysler Building during New Game Plus.
===Micro Uzi===
A Micro Uzi can be acquired at the basement of St. Francis Hospital in Day 4, though it is interchangeable with the MAC-10. 
=Shotguns=
==High Standard Model 10B==
Called the M10B in-game. Give Wayne 300 junks and ask him to make you a shotgun.
==Mossberg 500 series shotgun==
===Maverick Model 88===
Simply called the Maverick in-game. Can be acquired at the 31st-40th floors of Chrysler Building during New Game Plus.
===Mossberg 500===
Called M500 in-game. Can be acquired at the 2nd floor of the American Museum of Natural History in Day 5, and again at the 61st-70th floors of Chrysler Building during New Game Plus.
===Mossberg 500 Bullpup===
Called M500-2 in-game. Can be acquired at the 61st-70th floors of Chrysler Building during New Game Plus. It's the shotgun with the highest max slots at 9.
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==Remington Model 870==
===Remington Model 870===
Called M870 in-game. The first obtainable shotgun in the game, which can be acquired at the Chinatown Sewers in Day 5.
===Remington Model 870 Field Gun===
Called M870-2 in-game. Can be acquired at the 21st-30th floors of Chrysler Building during New Game Plus.
==Saiga-12==
Called S12 in-game. Can be acquired in the 51st-60th floors of the Chrysler Building during New Game Plus.
=Grenade Launchers=
==Heckler & Koch AG36==
Called the HK40 in-game. Give Wayne 300 junks and ask him to make you a grenade launcher.
==M79 grenade launcher==
The first variant can be obtained at the basement of St. Francis Hospital in Day 4 and is the only gun equipped with the Tranquilizer effect. The second one, called M79-2, can be acquired at Chinatown in Day 5 and is equipped with the Heat effect. The third one, called M79-3, can be obtained after defeating the Centipede Boss in the Chinatown Sewers on the same day and is equipped with the Frost effect. The fourth, called M79-4, can be acquired in the 2nd-10th floors of the Chrysler Building during New Game Plus. The fifth and final variant, called M79-5, can be acquired in the 21st-30th floors of the Chrysler Building during New Game Plus.
==M203 grenade launcher==
The first variant can be obtained at the Central Park clinic starting Day 2. It's equipped with the Heat effect. The second one, called M203-2, can be acquired at the optional Warehouse mission in Day 5. It also comes with Heat effect. The third one, called M320-3, in the Chinatown Sewers on the same day and is equipped with the Acid effect. The fourth, called M203-4, is found on the 1st floor of the American Museum of Natural History also on the same day. It is equipped with the Frost effect and is the grenade launcher with the highest max slots available at 7. The fifth variant, called M203-5, can be acquired in the 11th-20th floors of the Chrysler Building during New Game Plus. The sixth and final variant, called M203-6, can be acquired in the 61st-70th floors of the Chrysler Building during New Game Plus and is the only gun equipped with the Cyanide effect which can instantly kill enemies.
=Rocket Launchers=
==LAW 80==
Give Wayne 300 junks and ask him to make you a rocket launcher.
==Saab Bofors Dynamics AT4==
The regular version can be acquired after defeating the Giant Crab Boss of the optional Warehouse mission in Day 5. It is the first and easiest to obtain rocket launcher in the game. The Swedish variant, called AT4-1 in-game, can be acquired in the 41st-50th floors of the Chrysler Building during New Game Plus.
=See Also=
Parasite Eve series	Parasite Eve series 	Parasite Eve series
Parasite Eve 	Parasite Eve (1998) 	
Parasite Eve II 	Parasite Eve II (2000) 	
3rd Birthday 	3rd Birthday, The (2010)	
Category:Detective
Category:Horror
Category:Japanese Produced/Filmed
Category:Science-Fiction
Category:Video Game