Kanto Safari Zone

The Kanto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special preserve in Kanto that s can enter to wild Pokémon. It is owned by Baoba.
For 500, the can play the Safari Game (Japanese: サファリゲーム Safari Game) and receive 30 Safari Balls. Trainers are limited to 500/600 steps in the Safari Zone before the Game is over. A Zone Exploration Campaign is also taking place, where the goal is for Trainers to find the Secret House (Japanese: トレジャーハウス Treasure House), located in the deepest area, Area 3. The prize for finding the house is .
In the Safari Zone, when a wild Pokémon appears, Trainers cannot send out Pokémon to battle it. Instead, Trainers must face Pokémon only with simple tools, and catching a Pokémon becomes much more reliant on luck, as Pokémon are able to run away from the Trainer at any time. Trainers may throw Bait to make a Pokémon less likely to run, but this also makes it harder to catch. Conversely, throwing Rocks will make a Pokémon easier to catch but more likely to run.
In Generation II, the Safari Zone has closed down while Baoba takes a vacation. In the contemporaneous Generation IV games, he has opened in Johto and Kanto's Pal Park is located here. In , GO Park is located here.
==Areas==
The Safari Zone is divided into four areas:
* The Center Area: where the player enters the Safari Zone
* Area 1: east from the Center Area
* Area 2: north from the Center Area
* Area 3: west from the Center Area
In the Generation I games, "Center Area" is actually used to refer to both the entrance area that acts as a hub to all the other areas, and the area east from this hub.
==Safari Game==
As with other Safari Games, Pokémon are made easier or harder to capture by modifying the Pokémon's catch rate. Pokémon can be in any of three states—angry, eating or neutral—with the angry state making them more likely to run but the eating state making them less likely to.
===Generation I===
At the start of an encounter, two counters—an "angry counter" and an "eating counter"—are set to 0. Whenever Bait is thrown, the angry counter is reset while the eating counter increases by a random value between 1 and 5 (but to no more than 255). The opposite occurs if a Rock is thrown: the eating counter is reset and the angry counter increases on the same basis. The catch rate is doubled (to no more than 255) whenever a Rock is thrown, but halved (rounded down) whenever Bait is thrown.
At the end of each turn, if either the angry or eating counter is nonzero, it is decreased by 1; if the angry counter is decreased to 0, the modified catch rate resets to the Pokémon's initial catch rate. A random value between 0 and 255 inclusive is generated, and if this is less than half of the Pokémon's Speed rounded down (if the Pokémon is eating), double the Speed (if the Pokémon is in a neutral state), or four times the Speed (if the Pokémon is angry), the Pokémon escapes. A Pokémon will also always escape if its Speed is 128 or more, even if it is eating.
===Generation III===
The Safari Game mechanics were overhauled to more closely resemble the one in the Hoenn Safari Zone. Like it, there is an additional "catch factor" that begins at 100/1275 of the Pokémon's catch rate (rounded down). Each species of Pokémon that appears in the Safari Zone also has its own "escape rate", unlike in the Hoenn Safari Zone, which is never modified. Bait cannot reduce the "catch factor" of a Pokémon below 3 and rocks cannot increase it above 20. Because of this, Chansey becomes easier to catch after being baited as its catch factor increases from 2 to 3, Pokémon with a base catch rate of 45 will not become harder to catch after bait has been thrown as their catch factor remains at 3, and Magikarp cannot become any easier to catch by throwing rocks as its catch factor is already 20.
Like Generation I, a Pokémon will be angry or eating whenever Bait or Rocks are thrown. If Bait is thrown, it will be "eating" for 1-5 turns, during which the catch factor is halved. If Rocks are thrown, it will be "angry" for 1-5 turns, during which the catch factor is doubled. Being "angry" or "eating" is mutually exclusive, though modifications to the catch factors will stack. Whenever a Safari Ball is thrown, the catch factor is converted back to a catch rate by multiplying by 1275/100 and rounding down. The amount of bait or anger a Pokémon has can stack if multiple rocks or bait are thrown. The amount cannot surpass 5 turns worth of either.
At the beginning of each turn a flee check will be completed. A random number from 0 to 99 is generated, and is compared to 5 times its "modified escape factor" if the random value is less, the Pokémon will escape at the end of the turn unless it is captured.
During a flee check turn the game will determine a Pokémon's "modified escape factor" 1275/100 of the escape rate (rounded down), which is doubled if the Pokémon is "angry" or quartered (rounded down) if the Pokémon is "eating". This value cannot be reduced below 1 which is equal to a 5% chance to flee. When a Pokémon is first encountered, its flee rate cannot be lower than 2.
FR/LG Flee Rates	FR/LG Flee Rates	FR/LG Flee Rates 	FR/LG Flee Rates
Pokémon 	Base Flee Rate 	Baited Flee Factor	Angered Flee Factor
 	25 (10%) 	1 (5%) 	2 (10%)
 	50 (15%) 	1 (5%) 	6 (30%)
 	75 (25%) 	1 (5%) 	10 (50%)
 	100 (35%) 	1 (5%) 	14 (70%)
 	125 (45%) 	2 (10%) 	18 (90%)
{|style="margin:left; text-align:center; border: 2px solid #; background: #;"
|-
! colspan="4" style="background:#ccffcc; " | FR/LG Base Catch Rates
|-
| width="35px" style="background:#e6ffe6;" |Pokémon
| width="15px" style="background:#e6ffe6;" | Base Catch Rate
| width="15px" style="background:#e6ffe6;" | Catch Factor
| width="15px" style="background:#e6ffe6;" | Base Safari Catch Rate(Per Ball)
|-
| width="35px" style="background:#FFFFFF;" |
| width="15px" style="background:#FFFFFF;" | 30
| width="15px" style="background:#FFFFFF;" | 2
| width="15px" style="background:#FFFFFF;" | 25 (4.9%)
|-
| width="35px" style="background:#FFFFFF;" |
| width="15px" style="background:#FFFFFF;" | 45
| width="15px" style="background:#FFFFFF;" | 3 
| width="15px" style="background:#FFFFFF;" | 38 (8.1%)
|-
| width="35px" style="background:#FFFFFF;" |
| width="15px" style="background:#FFFFFF;" | 60
| width="15px" style="background:#FFFFFF;" | 4
| width="15px" style="background:#FFFFFF;" | 51 (10.7%)
|-
| width="35px" style="background:#FFFFFF;" |
| width="15px" style="background:#FFFFFF;" | 75
| width="15px" style="background:#FFFFFF;" | 5
| width="15px" style="background:#FFFFFF;" | 63 (12.3%)
|-
| width="35px" style="background:#FFFFFF;" |
| width="15px" style="background:#FFFFFF;" | 90
| width="15px" style="background:#FFFFFF;" | 7
| width="15px" style="background:#FFFFFF;" | 89 (19.8%)
|-
| width="35px" style="background:#FFFFFF;" |
| width="15px" style="background:#FFFFFF;" | 120
| width="15px" style="background:#FFFFFF;" | 9
| width="15px" style="background:#FFFFFF;" | 114 (23.4%)
|-
| width="35px" style="background:#FFFFFF;" |
| width="15px" style="background:#FFFFFF;" | 190
| width="15px" style="background:#FFFFFF;" | 14
| width="15px" style="background:#FFFFFF;" | 178 (40.1%)
|-
| width="35px" style="background:#FFFFFF;" |
| width="15px" style="background:#FFFFFF;" | 225
| width="15px" style="background:#FFFFFF;" | 17
| width="15px" style="background:#FFFFFF;" | 216 (50.3%)
|-
| width="35px" style="background:#FFFFFF;" |
| width="15px" style="background:#FFFFFF;" | 235
| width="15px" style="background:#FFFFFF;" | 18
| width="15px" style="background:#FFFFFF;" | 229 (50.3%)
|-
| width="300px" style="background:#FFFFFF; " |
| width="100px" style="background:#FFFFFF;" | 255
| width="100px" style="background:#FFFFFF;" | 20
| width="175px" style="background:#FFFFFF; " | 255 (50.3%)
|-
|}
===Bait Strat===
A restriction that causes a Pokémon's "Catch Factor" to be a minimum of 3 after bait has been thrown, causes Chansey's catch rate to be increased from 25 (4.9% per ball) to 38 (8.09% per ball) after throwing bait. This means that throwing bait makes Chansey both easier to catch and less likely to flee. Similarly the Pokémon Kangaskhan, Scyther, Pinsir, Tauros, Dragonair, and Dratini all have catch rates that are unaffected by the use of bait. Due to this oddity players are able to increase their chances of successfully catching some Pokémon through the use of what has been called the "Bait Strat". By throwing two bait and then a sequence switching between a couple balls and then more bait players can keep a Pokémon's flee rate low by maximizing their chances that they will continue eating. Unfortunately, a Pokémon's flee check is preformed at the beginning of the turn, so bait will only come into effect the turn after it has been thrown. This leaves an inherent risk of a Pokémon fleeing before any balls have been thrown. Trainers brave enough to throw bait can find themselves with a 19.08% chance to catch Chansey per encounter as opposed to just 10.28% with balls alone.
==Closing notices==
In Generation II, the sign outside the Safari Zone contains a notice about it being closed in that reads:
In , the sign informs that since the Safari Zone is closed, the facility houses Pal Park instead.
==Items==
==Pokémon==
===Generation I===
Wild Pokémon Encounter DataPokémon Red and Blue Disassembly Wild Encounter Data - PretPokémon Yellow Disassembly Wild Encounter Data - PretPokémon Blue (Japanese) Wild Encounter Data - Shinyfinder
====Center Area====
====Area 1 - East====
====Area 2 - North====
====Area 3 - West====
===Generation III===
====Center Area====
====Area 1 - East====
====Area 2 - North====
====Area 3 - West====
==Layout==
Version	Center Area (hub)	Center Area (east)RGBYArea 1FRLG	Area 2	Area 3
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
  	  	  	 	 
==In the spin-off games==
===Pokémon Pinball===
In , the Safari Zone appears on the Red and Blue tables; catchable include , , , , , , , , , and .
==In animation==
===Pokémon the Series===
In the , the Safari Zone is run by a gun-toting warden, Kaiser. Like in the , Trainers are restricted to only thirty Safari Balls per challenge. It is explained that this is the result of an incident decades ago where a rumor of the extremely rare Pokémon being spotted in the Safari Zone caused countless s to recklessly catch excessive amounts of Pokémon in the area and completely wreck it in the process.
========
The Safari Zone only appeared in the banned episode EP035. Due to this episode's international ban outside of Asia, the Safari Zone has never appeared in the English dub, although it was mentioned in the preceding episodes The Flame Pokémon-Athon! and The Kangaskhan Kid, as well as in the later episode Showdown at the Po-ké Corral.
Upon entering the Safari Zone, and encountered , who challenged them to a contest to see who could catch the most Pokémon. However, while Ash was busy catching Pokémon, Team Rocket forced Kaiser to reveal Dratini's location. Ash and his friends managed to stop Team Rocket's plan to detonate a bomb in Dratini's home lagoon and discovered that the Dratini which Kaiser had met decades earlier had evolved into and now had its own child Dratini. Before leaving the Safari Zone, Ash sent the Pokémon he had caught, namely a herd of and nothing else, to Professor Oak's Laboratory.
The Safari Zone is also seen in an early trailer for the second movie, where it is experiencing a harsh blizzard thanks to the unstable weather patterns caused by the fighting between the . The scene, like most scenes from initial Pokémon movie trailers, was never actually used in the movie.
====Pokémon====
♂	 	
♂	♀	
 	 	
 	 	
 	 	
===Pokémon Origins===
The Kanto Safari Zone appeared in File 4: Charizard, when was seen confronting in there. Initially, he had trouble choosing between throwing a rock or a bait, almost causing the Chansey to run away, but eventually, he managed to catch it and add its data to his Pokédex.
====Pokémon====
♀		
==In the manga==
===Pokémon Adventures===
The Safari Zone appeared in Long Live the Nidoking! and A Hollow Victreebel, where visited it. Like all visitors, Red was forced to leave his Pokémon and Poké Balls to the entrance before starting his tour. Guided by two robotic called Pidgebots, Red started a ride on a raft in a river running through the Safari Zone. When he noticed two fighting over the love of a , Red secretly pulled out a Poké Ball he had smuggled in and tried to catch one of the Nidoking with it. However, the ball missed the Nidoking and caught Nidoqueen instead. Enraged by this, the two Nidoking attacked Red's raft, destroying it and one of the Pidgebots.
While on the run, Red ended up getting caught by a group of , who intended to eat him as a part of their nightly evolution ritual. However, thanks to his Poké Flute and a Poké Doll, Red managed to escape. Coming across one of the Nidoking from before again, Red caught one of the Victreebel and used it to weaken Nidoking enough for capture. The next morning, when Red was found by the Safari Zone officials, he was revealed to have caught a huge herd of Pokémon.
====Pokémon====
 			♂
♀			
===Pokémon Pocket Monsters===
 and his Pokémon visited the Safari Zone in Rampage At The Safari Zone?!. Like many other places they visit, it ended up getting wrecked by .
====Pokémon====
	♂	
	 	
	 	
===Pokémon Zensho===
The Safari Zone appeared in PZ04, where entered it. After saving a from a , Satoshi met , who showed off all the Pokémon he had managed to catch at the Safari Zone. Soon after, Satoshi came across a man, who gave him a fishing rod. To the Fisherman's astonishment, Satoshi managed to reel in a rare , and asked him to trade it for him. At first, Satoshi was reluctant, but when he noticed the Safari Zone Warden's missing dentures inside one of the Fisherman's Poké Balls, he accepted the offer.
On his way to return the dentures, Satoshi was ambushed and challenged to a by Gym Leader Koga. Satoshi's Ditto ed into a duplicate of Koga, resulting in his getting confused and , earning Satoshi the . Koga also admitted that he had been the one who stole the Warden's dentures as a petty protest on him having built the Safari Zone on the site that used to be a ninja village.
====Pokémon====
♀	 	
♀	♂	
 	 	
 	 	
==Trivia==
* The background music is .
* In Generation I core series games, Viridian Forest and Safari Zone are the only areas with tall grass that is not always arranged in 2×2 tile patches.
** They are also the only areas where it is not possible to remove tall grass by using . However, tall grass can be removed normally from these areas in .
* In the Generation II games, there is some data for a in Fuchsia City, but it was ultimately unused.
* In , 's encounter rate at the Safari Zone is 10%, as opposed to the other Generation I-based games, where its encounter rate is only 1% or 4%, depending on the Area. As the Yellow Version is highly based on the animated series, this can be taken as a reference to the animated series episode EP035, where were seen in large numbers around the Safari Zone, as opposed to its rarity in .
** Another reference to the aforementioned episode in Yellow may be the fact that , which also appeared in EP035, is available in the Yellow Version, but not in the Red and Blue Versions.
* In Generation I, a scientist in a house in the top-right corner of Area 2 states, "You can keep any item you find on the ground here. But, you'll run out of time if you try for all of them at once!". However, so long as the player can use as soon as they pick it up, it is actually possible to collect all possible items in the Safari Zone in one visit.
* Although bait makes Pokémon harder to catch, an NPC in the Area 3 rest house in Generation I says it makes them easier to catch.
* In the Western Generation I games, though the player receives 30 Safari Balls, it is only possible to catch 25 Pokémon: 5 to fill the party and 20 to fill a . In the Japanese games, however, the Box capacity is 30 Pokémon.
* In Pokémon Yellow, if the player has less than 500, they can enter the Safari Zone for all of their remaining money, but they get a number of Safari Balls proportional to the amount paid. If they have no money, they can enter for free with one Safari Ball after multiple attempts. This might have been done to prevent a situation where it becomes impossible to progress further in the story because the player has no money.
** As this doesn't happen in Red and Blue, the player will be unable to get HM03 (Surf) nor the Gold Teeth if they run out of money.
==In other languages==
==References==
==Related articles==
Category:Kanto locations
Category:Red, Blue and Yellow locations
Category:FireRed and LeafGreen locations
Category:Pokémon Pinball locations
Category:Parks
de:Safari-Zone (Kanto)
es:Zona Safari (Kanto)
fr:Parc Safari (Kanto)
it:Zona Safari (Kanto)
ja:サファリゾーン (カントー地方)
zh:狩猎地带（关都）