One-Turn-Knockout (TCG)

One-Turn-Knockout, also known as Erika's Jigglypuff or Pulled Punches, is a Pokémon Trading Card Game deck archetype based around . It was moderately popular due to its potential to knock out most of the opponent's Pokémon in one turn, hence the name. A major benefit to the deck is that needs only Colorless Energy to attack, meaning the player could reap the benefits of and and still use them to power an attacker.
==History==
The archetype arose soon after the release of the set, though its popularity was limited. However, with the right cards and decent luck, it could prove extremely formidable. This was recognized, and cards became more widely used. , like many Colorless cards, is weak to Fighting.
==Strategy==
 is the ideal starting Pokémon, as it has inexpensive attacks and can easily deal good damage early in the game. The player would also want an on their bench as soon as possible, and a if possible. The is crucial because it prevents both players from playing evolution cards, which could likely take more than one hit with Pulled Punch from . The purpose of the deck is to knock out the opponent's Pokémon with Pulled Punch as soon as possible, so it's vital that they have Pokémon with low Hit Points. As for , it prevents the opponent from playing defensive s, such as . However, if the player can get onto their bench before , they should do so even though it prevents them from playing . is far more important. From then on, users of the deck aim to knock out the opponent's Pokémon as quickly as possible, healing with 's Group Therapy when needed.
==Cards==
===Key Cards===
* is the main attacker for the deck, using Pulled Punch to do 40 damage to a non-damaged Defending Pokémon, but only 10 to a damaged one for two Colorless Energy. Ideally, it will defeat any the Defending Pokémon in one hit. A bonus is its Group Therapy attack, removing one damage counter from every Pokémon in play. This can come in handy if Pulled Punch does result in a one-hit KO, because the player will be the only one healing.
* prevents both players from playing cards, which is great for this deck because the main attacker is a and because Evolved Pokémon will usually have more than 40 Hit Points, making them invulnerable to a one-hit knockout.
* prevents the opponent from healing or playing any s which could give them the advantage, because this deck is really about pure power.
* is amazing here because it provides both energy needed to use Pulled Punch without any negative side effects. It can be looked at as a 2-for-1 deal.
===Other Pokémon===
:Note that, while it is technically a , should be treated as a Basic Pokémon, so it is listed here.
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* is not very useful on its own, and is only in the deck to evolve into through .
* is useless on its own, and is only in the deck to evolve into , which is crucial.
* is a wall, to be used early in the game for drawing support with its Fetch attack. If absolutely necessary, it can also be used as a power attacker because its other attack, Comet Punch, has decent potential for four Colorless Energies.
===Other Trainers===
* is to evolve into .
* is useful because it swaps out any Pokémon from the player's hand with one from their deck, allowing them to find the one that is most useful for their current situation.
* can give Pulled Punch that extra boost it needs to knock out that evolution or big basic Pokémon in one hit.
* provides drawing support.
* provides hand refreshment.
* searches any card out of the player's deck at a minor cost, which is useful for obvious reasons.
* gives the player some control over their opponent's field, letting them choose which Pokémon their opponent has active (temporarily).
===Other Energy Cards===
* heals a Pokémon, while at the same time powering its attacks.
* removes special conditions from a Pokémon, and, as it would be disastrous if or were affected by a special condition. Like Potion Energy, it also powers the Pokémon's attacks.
* can power or if need be.
==Typical Decklist==
==Restriction==
All the sets represented in the deck have been out of , rendering it completely unplayable. Several cards, including , have been reprinted, but the key components, such as , are unlikely candidates for reprint.
Category:Deck archetypes