Mii Brawler (SSBU)

The Mii Brawler (, Mii Hand-to-Hand Fighting Type) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018 along with the other types, the Swordfighter, and the Gunner. Mii Brawler is classified as Fighter #51.
As with the other Mii Fighter types, the Mii Brawler has 12 voice options, provided by Yūji Kishi, Takashi Ōhara, Ryōtarō Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shōji, Ayumi Fujimura, Makiko Ōmoto, Minami Takayama, and Kimiko Saitō.
The Mii Brawler is currently ranked 31st out of 82 on the Ultimate tier list, placing him towards the top of the A- tier, making him the highest-ranking Mii Fighter in the game. This is a significant improvement from his Super Smash Bros. 4 iteration, where he was ranked 55th out of 57 on that game's third tier list before ultimately going unranked on the fourth one. This also makes Ultimates Mii Brawler the highest ranked Mii Fighter in the series. Mii Brawler possesses high mobility and fast frame data, allowing him to have a strong combo game that can lead into a KO, especially on stages with platforms or short ceilings. Additionally, Custom Moves allow for an extra degree of adaptability and are commonly allowed in tournament play, with some options having very effective strengths, such as Suplex (an extremely damaging command grab) and all three up special moves (Soaring Axe Kick is a surprisingly disjointed and effective out of shield option with a powerful meteor smash, Helicopter Kick has potent combo and KO potential at the sides of a stage, and Thrust Uppercut can net early KOs through platform combos). Overall, this gives the Brawler an effective rushdown combo playstyle.
However, not all of his weaknesses can be mitigated by his specials. Mii Brawler has exceptionally poor range, with only one move having at least some decent area coverage. His range lacks even compared to other close-range fighters like or , and his combo ability starts falling off at higher percents, making it difficult to close off stocks due to his lack of reliable high-percent Kill confirms. His fast fallspeed limits his edgeguarding and leaves him prone to long combos like , and his weight is the lightest out of the Mii Fighters, giving the Brawler the lowest survivability. Finally, his recovery, while customizable and varied, can be rather lacking, as most of his recovery moves grant average distance apart from a few options, such as Feint Jump, and his aforementioned fast falling speed further compounds this issue.
Overall, the Mii Brawler is widely considered a well-rounded, close-range fighter with useful tools to deal with any situation. Most Mii Brawler usage has been as a secondary from players such as ; however, the Brawler has seen success as a solo-main, especially from .
==Attributes==
Being the "up close and personal" Mii Fighter, the Brawler now possesses a good walking/dashing speed (tied with Toon Link and Mewtwo for walk speed and the 25th fastest dash speed) and the ability to wall jump in exchange for now being a middleweight fighter (sharing the same weight as , , and ) with a fast falling speed, an above-average air speed, and an average air acceleration. As a Mii Fighter, his specials are determinant on the player's choice. Like the other two Mii Fighters, he has access to 12 different specials: Shot Put, Flashing Mach Punch, and Exploding Side Kick (Neutral Special), Onslaught, Burning Dropkick, and Suplex (Side Special), Soaring Axe Kick, Helicopter Kick, and Thrust Uppercut (Up Special), and Head-On Assault, Feint Jump, and Counter Throw (Down Special).
As with other Mii Fighters, one of the strengths of the Mii Brawler is his diverse set of special moves. Many of his specials help rack up damage, improve his recovery, or possess fantastic KO power. Shot Put is a fantastic tool for edgeguarding due to its arc and strong knockback. Moves such as Burning Dropkick and Feint Jump both aid the Brawler's recovery, providing decent horizontal distance. Suplex serves as a potent mindgame special, as well as an excellent way of racking up damage, dealing about 20% for each successful Suplex landed, even when stale.
Accompanying his varying specials, the Mii Brawler is a fairly nimble fighter with great combo potential. His walking and dashing speeds are above average, and many of his normal attacks have relatively low start-up and ending lag. All of his tilts and aerials (with the exception of down aerial) come out fairly quickly and are safe on shield when properly spaced or timed. Up tilt can lead to airdodge chases at very low percentages and chain into itself at low-mid percentages, while down tilt can combo into the forward aerial and neutral aerial at low percentages and other aerials/special moves at higher percentages. Neutral aerial is an excellent sex kick that boasts a wide range of utility due to its speed and extremely low landing lag, making it a very useful tool for edgeguarding, initiating, continuing, and breaking combos, and approaching. Forward tilt serves as a decent spacing tool due to it no longer having a sour spot and its ability to be angled, while down tilt is a very good combo initiator, capable of comboing into a variety of moves. Dash attack comes out very quick and stays active for a long time while covering a large distance, making it extremely effective for whiff punishing or catching landing opponents. Additionally, Mii Brawler has a plethora of moves that have high KO potential. Forward smash deals extremely high knockback and can KO at low-mid percentages, and additionally be confirmed out of a landing neutral air at mid percentages. The initial hit of the up smash is a potent finisher that has very low start-up. Many of his specials can secure early KOs as well, especially Thrust Uppercut and Helicopter Kick. Exploding Side Kick is as strong as Falcon Punch and is safe on shield; Head-On Assault, Suplex and Soaring Axe Kick can perform sacrificial KOs at low percentages (the first of which also breaking shields); and Counter Throw is among the strongest counters in the game.
In addition to his normals, all of Mii Brawler's throws except for back throw serve a purpose past positioning. Down throw is the Brawler's strongest throw in most situations, as it confirms into almost any aerial until high percentages, at which point it can be used to confirm into Helicopter Kick or Thrust Uppercut. At extremely high percents (190%+), it will begin to KO opponents off the top of stages with lower-ceiling blast zones. Forward throw also serves as a kill throw, capable of KOing opponents at high yet reasonable percents near ledges, where they may be expecting another KO move like back aerial or up smash, adding to the Brawler's corner pressure. Lastly, while up throw does not KO or combo, it does the most damage of any of Mii Brawler's throws at 11% (13.8% in 1v1s), making it a useful tool for simultaneously dealing a large amount of damage and setting the opponent up for juggling.
Additionally, Mii Brawler has a plethora of excellent defensive tools. Neutral aerial serves as a quick out of shield option with its 6-frame start-up, factoring in the initial jump squat frames. Up smash hits on frame 8 and has Mii Brawler's legs intangible for the first half of its active frames, making it a great anti-air option. Finally, all of Mii Brawler's up specials also serve as great out-of-shield options, with Soaring Axe Kick having excellent range to punish disjointed attacks and retreating aerials, Helicopter Kick coming out as fast as up smash while being reversable, and Thrust Uppercut being Mii Brawler's fastest OOS option at frame 3, allowing it act both as a punish to some of the game's safest moves and a pre-emptive anti-air against landing aerials and jumping opponents.
In terms of recovery, Mii Brawler has some good options. Soaring Axe Kick has great height but suffers horizontally. Burning Dropkick, Helicopter Kick, and Feint Jump provide better horizontal recovery. Feint Jump, much like ' Flip Jump, is a good tool that can both mix up and extend Mii Brawler's otherwise lackluster recovery, as well as aid in escaping juggles thanks to its frame 2 invincibility, a frame faster than his airdodge. It can also be used to cancel one's momentum in order to survive at slightly higher percents. However, if Mii Brawler is hit out of Feint Jump, he will be unable to use it again until he grabs a ledge or lands on stage. Burning Dropkick can be used multiple times, and its decent travel distance can be further improved by B-reversing it in the air. Helicopter Kick travels at a low angle, giving it excellent horizontal recovery potential but weak height. Thrust Uppercut is a fast recovery option, but is perhaps the most restrictive up special Mii Brawler has for recovery.
However, Mii Brawler does not come without his own flaws. In exchange for his decent mobility and speed, his middleweight status does not grant him high survivability. This is further exacerbated by his fast falling speed and susceptibility to combos. Furthermore, the Mii Brawler lacks tools to force approaches, and has to make hard commitments with moves such as neutral air or dash attack when approaching due to a lack of safe options.
Another issue with the Mii Brawler is a lack of reliable Kill confirms at high percents. At those percentages, many of Mii Brawler's combo setups stop confirming. Many of his KO options are flawed, being extremely laggy (such as forward smash and Onslaught) or having poor range (Down Smash and Up Smash). What few confirming moves Mii Brawler does have at these percents in landing up aerial or neutral aerial can cause the Brawler to become predictable. Because of this, he must rely on back aerial, out-of-shield options, hard reads and tech-chasing to secure stocks without assistance from confirms.
Overall, the Mii Brawler is a jack-of-all-trades amalgamation of all hand-to-hand based fighters. The ability to mix and match several different special moves adds a unique layer of versatility by allowing several different playstyles and gameplans for the same basic fighter, making Mii Brawler among the most unpredictable to fight against. Depending on circumstances, the moveset of Mii Brawler can be updated to better combat an opponent, such as using Helicopter Kick for heavier opponents or Soaring Axe Kick versus characters with disjoints. However, all of the customizable special moves have a flaw to prevent them from being overpowered and/or are an inferior version of a similar move other fighters possess, such as Feint Jump to Flip Jump or Head-On Assault to Bowser Bomb. The Brawler's very good frame data, above-average mobility, and a variety of moves that can combo, juggle, and secure KOs are held back by his poor range and limited off-stage presence due to his fast fall speed. While his strengths do overshadow his weaknesses, many players have considered the Mii Brawler to be generally inferior to characters who have a similar fighting archetype such as and .
==Changes from Super Smash Bros. 4==
The Mii Brawler has been the most extensively modified of the Mii Fighters. With his height and weight now being fixed, the Mii Brawler now has set attributes, now being a middleweight fast faller with high mobility and effective close combat abilities, making his playstyle along the lines of other combo-oriented "footsies" fighters like or . The Brawler is also the Mii whose custom moves have been the most extensively modified. As a result of his moveset overhaul, the Mii Brawler has received a large mix of buffs and nerfs in the transition from SSB4 to Ultimate; while he was initially believed to have not been buffed enough to raise his standing on release, game updates would provide substantial buffs for the Brawler, and the changes to game mechanics have been mostly positive for him. Overall, the Mii Brawler was noticeably buffed in the transition to Ultimate.
In terms of move changes, aside from some animation changes that set his moves apart from other characters, the Brawler's standard moveset has been noticeably improved. His moves' functionality has not been altered significantly, with quality-of-life changes like forward tilt losing its sourspot, forward aerial being faster, and moves such as his smash attacks and back aerial getting moderate to high increases in knockback. Similarly to the other Mii Fighters, the Brawler's default special moves have been buffed significantly: Shot Put has less endlag and sends at a lower angle that makes it more useful, Onslaught has increased KO potential overall, Soaring Axe Kick covers slightly more distance and the descending part now has to be manually inputted, and Head-On Assault can now KO and deals increased shield damage. These changes give him a larger abundance of powerful moveset choices, fixing one of the Brawler's former weaknesses and allowing the Brawler to function just as effectively without altered custom moves.
In addition, the Brawler is the Mii Fighter to have the biggest access to entirely new special moves, as each directional input (neutral, side, up, down) has a new special move that replaces another: Ultimate Uppercut was replaced by Flashing Mach Punch, a powerful multi-hit move that renders the Brawler invincible should the move connect; Headache Maker was replaced by Suplex, a damaging command grab; Piston Punch was replaced by Thrust Uppercut, a variant with more recovery potential and combo ability but less KO power; and Foot Flurry was replaced by Counter Throw, a unique counterattack with short counter frames, but low cooldown and a retaliating hit in the form of a command grab. Each of these moves now give the Brawler a new option to handle several different situations.
The Brawler also benefits significantly from some of the universal changes to the gameplay mechanics. The universally increased mobility has notably improved the Brawler's grounded mobility, as it grants him a more respectable initial dash, as well as his ground-to-air and air-to-ground mobility due to his faster falling speed and gravity. The ability to perform any grounded attack out of a run and the universally lower landing lag also alleviate his notoriously poor grounded approach. These three changes have collectively improved the Brawler's neutral game, which was a major weakness he had in SSB4. The changes to air dodges also allow the Brawler to catch opponents with more ease and potentially juggle them for a longer time, which is further compounded by the Brawler's improved mobility.
However, the Mii Brawler has also received some noteworthy nerfs. The Brawler's set attributes are a double-edged sword, as his lower weight, slower air speed, and higher falling speed and gravity makes him easier to combo and KO and renders his aerial mobility more polarized, while also removing his neutral and forward aerial's ability to autocancel from a short hop. Additionally, some of the Brawler's best moves have been nerfed: down throw's higher knockback scaling limits followups after mid percents despite the Brawler's streamlined jumpsquat, vastly reducing the KO power of his combo strings, save for Thrust Uppercut. The Brawler's best followup options from down throw also have weaker KO potential, since Helicopter Kick has lowered knockback and Thrust Uppercut's knockback is lower compared to Piston Punch. As a result, the Brawler must now use his tilts and aerial attacks in order to combo.
Despite Soaring Axe Kick's vastly improved utility and distance, some of the Brawler's other recovery choices have been nerfed in distance, making the Brawler's recovery less reliable than before: Onslaught travels a reduced distance if performed in the air, Burning Dropkick now has a fixed distance and cannot be charged (which also reduces its utility) and Feint Jump travels at a more downward angle, which when combined with the Brawler's increased fall speed and gravity gives the move less distance. The changes to the Brawler's special moves have also removed two of the Brawler's approach options, as the loss of Ultimate Uppercut removes a super armor option in exchange for invincibility when Flashing Mach Punch connects, and the loss of Foot Flurry removes one of his only approaching attacks in exchange for a counterattack in Counter Throw (though due to the Brawler's improved mobility, the loss of these two moves is overall alleviated). Finally, some of the changes to gameplay mechanics adversely affect the Brawler as well. The removal of perfect pivoting removes a useful microspacing tactic, while the changes to air dodges, while improving the Brawler's juggling and edgeguarding ability, also makes him easier to edgeguard.
In the end, the changes to the Mii Brawler's moveset have improved his moveset overall and allow more of his special moves to shine due to their new utility, allowing the Brawler to more reliably adapt to a combo-based hit-and-run playstyle, though at the cost of weaker down throw combos and his strongest special moves being put in-line with the rest. Of note is that the Brawler still retains some of his former weaknesses from SSB4 despite them being toned down, such as a polarized neutral game due to his poor range and only passable projectile, trouble at landing his most powerful KO options, and a vulnerable recovery. Game updates, however, have provided the Brawler with some notable buffs, compensating for some of his initial nerfs and significantly improving his options in the neutral game. As a result, the Brawler has vastly improved from his appearance in SSB4, and he is widely considered to be the most effective out of the three Miis.
==Update history==
The Mii Brawler has been significantly buffed from game updates. Update 2.0.0 improved the Brawler's offense by improving his neutral infinite, increasing the damage of up aerial and some special moves, extending up smash's sweetspot duration, and granting neutral and back aerials less landing lag. The landing lag decreases now make back aerial safer on shield, while giving late neutral aerial more followups, some into KO moves. Flashing Mach Punch's increased damage is more rewarding on hit, Exploding Side Kick's reduced ending lag makes it harder to punish, Onslaught's increased speed makes it easier to connect, Soaring Axe Kick is safer, Feint Jump's kick has more knockback, and Head-On Assault deals more shield damage, making it possible to break damaged shields with its landing hit and shockwave.
Patch 3.1.0 gave a mixed bag of changes, with his neutral attack and Flashing Mach Punch connecting more consistently. The Brawler's notoriously high falling and fast falling speeds were also reverted back to his SSB4 values, making him less susceptible to combos and juggles while also allowing forward aerial to autocancel out of a short hop. However, his airdodge and footstool animations were made laggier.
Patch 4.0.0 significantly improved the utility of what was commonly considered his two worst custom moves: Flashing Mach Punch was once again buffed by decreasing its startup and has more invulnerability if it connects, while also increasing the final hit's knockback, while Thrust Uppercut's final hit has more knockback, allowing it to actually KO at reasonable percents. However, the Brawler's infamously fast falling speed from earlier iterations has returned, resulting in the Brawler once again being easier to combo, forward aerial losing its ability to auto-cancel in a short hop, and the Mii Brawler's recovery being worse, but making him harder to juggle in return, as well make his airdodge and footstool animations less laggy.
Patch 5.0.0 gave a nerf to Counter Throw, making the move no longer grab opponents who are invincible/intangible except for 's Wonderwing, due to its peculiar properties against grabs, while patch 6.0.0 reduced the horizontal range of its counterattack grabbox.
Patch 7.0.0 now increased Suplex's grab range, make it easier to grab opponents.
Patch 12.0.0 provided Mii Brawler with some substantial buffs to a few special moves. Flashing Mach Punch now has more range in front, Onslaught deals 4.5% more damage overall, and Head-On Assault deals more shield damage and knockback, now being capable of instantly breaking full shields if all three hits connect.
As a result, the Mii Brawler is significantly better than he was during Ultimates release.
 
 
 
 
 
 
 
 
 
==Moveset==
*Mii Brawler can wall jump.
For a gallery of Mii Brawler's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
===Stats===
===Announcer call===
Mii Brawler English Announcer SSBU.wav|English/Japanese/Chinese
===On-screen appearance===
*Lands with an explosion, performs two fast alternating punches followed by a spin kick, and makes a pose similar to his side taunt.
BrawlerOnScreenAppearanceSSBU.gif|Mii Brawler's on-screen appearance
===Taunts===
*Up taunt: Does a backflip, then performs a crane pose upon landing.
*Side taunt: Moves his fists in front of him in an "X" motion and assumes an altered crane pose, before punching downwards and swinging his open hand outward, performing a knife-hand block stance.
*Down taunt: Forms a grounded stance, then punches twice towards the screen using alternating arms.
SSBUMiiBrawlerTaunt1.gif|Mii Brawler's up taunt.
SSBUMiiBrawlerTaunt2.gif|Mii Brawler's side taunt.
SSBUMiiBrawlerTaunt3.gif|Mii Brawler's down taunt.
===Idle poses===
*Quickly performs four fighting stances.
*Unclenches his fists and hops on the spot, as if poised for battle.
SSBUMiiBrawlerIdle1.gif|Mii Brawler's first idle pose.
SSBUMiiBrawlerIdle2.gif|Mii Brawler's second idle pose.
===Crowd cheer===
 	Cheer (English)	Cheer (Japanese/Chinese)	Cheer (Italian) 	Cheer (Dutch) 	Cheer (French)
Cheer 	 	 	 	 	
Description	Mii! 	Mii! Mii! Mii Mii Mii! 	Mi - i! Mi - i! *clap 4 times*	Mii Mii! Een twee drie!	Mii Mii Mii!
 	Cheer (German)	Cheer (Spanish) 	Cheer (Russian) 	Cheer (Korean)
Cheer 	 	 	 	
Description	Mii Mii Mii! 	Mii! Mii! Rah - Rah - Rah!	Mii! -- Mii! -- Mii!	Mii! Mii! Mii Mii Mii!
===Victory poses===
*Left: Performs a straight punch, followed by a backhanded punch and a high kick combo, then poses with his leg outstretched.
*Up: Punches many times in quick succession toward the screen (similar to his neutral jab infinite), then poses with his arm outstretched.
*Right: Cartwheels into the foreground, does a roundhouse kick, and poses with the same leg outstretched.
MiiBrawlerVictory1SSBU.gif
MiiBrawlerVictory2SSBU.gif
MiiBrawlerVictory3SSBU.gif
==In competitive play==
===Most historically significant players===
See also: :Category:Mii Brawler players (SSBU)
* - One of the earliest notable Mii Brawler players in competitive play, having begun maining the character in late-2019. He was considered one of the best players in Australia when playing the Mii Brawler, notably winning and in the early metagame. Following declining results with Mii Brawler, he dropped the character for in mid-2022.
* - The best Mii Brawler player in the post-pandemic metagame, and the first to consistently solo-main the Brawler at the highest level of competitive play. He has some of the best major performances from a Mii Brawler player, including placing 5th at defeating and , which marks the Mii Brawler's best performance at a major; 9th at ; and 13th at . Outside of majors, he is known for defeating at , placing 5th overall, and becoming the first solo-Mii Brawler player to rank globally, ranking 123rd on the LumiRank 2024.1.
* - The first notable Mii Brawler player in competitive play, known for placing 17th at , which was the highest Mii Brawler placement at a major until KID's rise in 2023 and remains the best Mii Brawler placement at a supermajor. He has seldom competed since the early metagame.
* - Known for using a variety of characters including the Mii Brawler, and was the best Mii Brawler player during the COVID-19 pandemic. His win at , defeating and along the way, is the largest tournament won by a Mii Brawler player. He has also placed 5th at , where he defeated and , and has performed well at other tournaments with Mii Brawler alongside a slew of different characters, with 7th at as an example.
===Tier placement and history===
Early metagame opinions on the Mii Brawler were lackluster: many players quickly noticed the severe nerfs to his strongest and infamous abilities from Smash 4, most notably the heavy nerfs to down throw (which could KO opponents at extremely low percents through the use of Helicopter Kick and Piston Punch). In addition, he received nerfs to his core moves (the smaller hitboxes of neutral and back aerials, and the loss of the autolink angle for forward aerial), and suffered from laggy and/or short-ranged moves, a poor approach, an ironic lack of safe KO moves, and a high vulnerability to combos and gimping. Due to this, he was quickly considered to be the weakest of the three Mii Fighters, as he had the ability to rack up damage very quickly, yet was unable to safely secure stocks.
As time went on, Mii Brawler received several notable buffs to his movesets that gave him a better combo game and KO power. Most notable among this was the buffs to Thrust Uppercut, which gained some notoriety for being able to confirm from some moves, most notably down throw, and KO at early percents on some stages. In addition, the Brawler saw success as a secondary or pocket character, especially from , who has won or come close to winning several events with Mii Brawler, as well as other players who have picked up the character on occasion such as . Although Mii Brawler's solo-main results remained underwhelming for some time, it has still seen some success thanks to the efforts of players such as in the early metagame and in the post-online metagame. Due to all these factors, opinions on Mii Brawler, as well as his representation in the metagame, have risen, particularly in the post-online metagame, and as such, he was ranked 37th on the first tier list as a high tier, 36th on the second tier list, and 31st in the third tier list, placing him in the A- tier.
==Role in World of Light==
Although the Mii Brawler does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (excluding ) when Galeem unleashed his beams of light.
The default Mii Brawler was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Sacred Land sub-area after completing an optional time puzzle on the Triforce of Wisdom, which is hinted by an Owl Statue located in the Triforce of Power's section left path, by setting the time to 4:40.
Defeating the Mii Brawler automatically adds the default Mii Brawler under the name "Mii" with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Fighters are usable. This Mii cannot be restored if deleted.
===Fighter Battle===
No.	Image	Name 	Type	Power 	Stage	Music
51 	 	Mii Brawler	 	10,000	 	
==Spirit==
The Mii Brawler's fighter spirit is available periodically for purchase in the shop for 300 Gold, but only if the player has a Mii Brawler. Unlocking the Mii Brawler in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Unlike most fighters, the spirit for Mii Brawler only uses the official artwork from Ultimate.
SSBU spirit Mii Brawler.png|1,090. Mii Brawler
==In Spirit Battles==
Conditions in italic are not listed on the Spirit Battle preview screen.
===As the main opponent===
Spirit	Spirit 	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
31 	 	Super Mario Series 	• (Moveset 1331, Super Mushroom Hat, Toad Outfit, Blue Outfit Color, High Voice Type 8) 	 	3,600 	Princess Peach's Castle 	•Item: Mushrooms 	•The enemy favors side specials 	 	 	
43 	 	Super Mario Series 	• (Moveset 1311, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7)•Tail (Moveset 3312, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7)• (Moveset 1332, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7)	 	1,500 	Mushroom Kingdom II (Battlefield form)	•Item: Throwing Types 	•The enemy favors neutral specials•The enemy is easily distracted by items 	 	 	
205 	 	The Legend of Zelda Series 	• (Moveset 2123, Skull Kid's Hat, Skull Kid's Outfit)•Tiny 	 	4,000 	Distant Planet (hazards off) 	•Assist Trophy Enemies (Skull Kid (Invisibility Effect))•Hazard: Fog	•Defeat the main fighter to win•The stage is covered in fog•Hostile assist trophies will appear 	 	Skull Kid with Majora's Mask	
570 	 	EarthBound Series 	• Team ×5 (50 HP) (Moveset 2122, Flying Man Hat, Flying Man Outfit)• (100 HP) 	 	9,100 	Magicant (hazards off) 	N/A 	•Defeat the main fighter to win•Stamina battle 	 	 	
969 	 	Xenoblade Chronicles Series 	• (90 HP) (Moveset 2122, Nia Wig, Nia Outfit, High Voice Type 2)• (90 HP) 	 	9,100 	Gaur Plain (hazards off) 	N/A 	•Stamina battle•The enemy heals over time 	 	 	
969 	 	Xenoblade Chronicles Series 	• (90 HP) (Moveset 2122, Nia Wig, Nia Outfit, High Voice Type 2)• (90 HP) 	 	9,100 	Gaur Plain (hazards off) 	N/A 	•Stamina battle•The enemy heals over time 	 	 	
1,041 	 	Splatoon Series 	• (Moveset 1323, Vince's Hat, Skull Kid's Outfit, Low Voice Type 12) 	 	3,300 	Mushroom Kingdom U (Rock-Candy Mines) 	•Item: Ray Gun 	•The enemy's ranged weapons have increased power•The enemy has increased move speed 	 	 	
1,070 	 	Castlevania Series 	•Giant (Moveset 1333, Hockey Mask, Business Outfit, Low Voice Type 11)• 	 	4,500 	Dracula's Castle (Battlefield form) 	•Hazard: Zap Floor 	•The floor is electrified•The enemy is giant 	 	The Creature 	
1,080 	 	Wii Party Series 	• (Moveset 1111, Top Hat, Standard Outfit)• (Moveset 1111, Top Hat, Standard Outfit)• (Moveset 1111, Top Hat, Standard Outfit) 	 	8,800 	WarioWare, Inc. (Battlefield form) 	•Bob-omb Festival 	•Bob-ombs will rain from the sky•Explosion attacks aren't as effective against the enemy 	 	 	
1,083 	 	StreetPass Mii Plaza Series 	•Gold (Moveset 1313, Hockey Mask, Vampire Garb) 	 	3,800 	Lylat Cruise 	•Hazard: Low Gravity•Item: Super Scope 	•Gravity is reduced 	 	 	
1,094 	 	Super Smash Bros. Series 	• (Moveset 3213, SSB T-shirt, Low Voice 9)• (Moveset 3113, SSB T-shirt, High Voice 2)• (Moveset 2332, SSB T-shirt, Normal Voice 5) 	 	9,600 	(Battlefield form) 	•Sudden Final Smash•Item: Food 	•Survive until the timer runs out (1:30)•The enemy will suddenly have a Final Smash•You'll get a Final Smash 	 	Mii Brawler 	
1,260 	 	Swapnote Series Nintendo Letter Box Series	• (Moveset 1111, Standard Outfit, Chartreuse Outfit Color, Normal Voice 7)• (Moveset 1111, Standard Outfit, Chartreuse Outfit Color, Normal Voice 8)• (Moveset 1111, Standard Outfit, Chartreuse Outfit Color, Normal Voice 1) 	 	8,900 	PictoChat 2 (Ω form) 	•Assist Trophy Enemies (Nikki) 	•Hostile assist trophies will appear 	 	Nikki (Brawler) 	
1,287 	 	ARMS 	• (Moveset 2333, Spring Man Mask, Spring Man Outfit, Normal Voice Type 3) 	 	9,300 	Boxing Ring 	N/A 	•The enemy's punches and elbow strikes have increased power•The enemy has increased jump power 	 	 	
1,288 	 	ARMS 	• (Moveset 2222, Ribbon Girl Mask, Ribbon Girl Outfit, Normal Voice Type 4) 	 	3,600 	Spring Stadium (Battlefield form) 	N/A 	•The enemy has an extra midair jump 	 	 	
1,291 	 	ARMS 	• 	 	3,600 	Suzaku Castle 	•Item: Boomerang 	•The enemy has increased move speed 	 	 	
1,291 	• (Moveset 2313, Ninjara Wig, Ninjara Outfit, Normal Voice Type 5) 	ARMS 	 	 	3,600 	Suzaku Castle 	•Item: Boomerang 	•The enemy has increased move speed 	 	 	
1,302 	 	Super Mario Series 	•Gold (Moveset 2122, Super Mushroom Hat, Standard Outfit, No Voice) 	 	10,000 	Figure-8 Circuit (Ω form) 	•Attack Power ↑•Uncontrollable Speed•Item: Mario Kart 	•The enemy has super armor and is hard to launch or make flinch•The enemy is very fast and can't stop quickly•The enemy has increased attack power 	 	 	
1,317 	 	Nintendo Labo Series 	• (Moveset 2331, Toy-Con Visor, Toy-Con Outfit)• (Moveset 3231, Bionic Helmet, Mecha Suit) 	 	10,000 	New Donk City Hall (Battlefield form) 	N/A 	•Defeat the main fighter to win•The enemy has increased attack power 	 	Player (Toy-Con Outfit) 	
1,360 	 	FATAL FURY Series 	• (200 HP) (Moveset 2323, Princess Zelda Wig, Business Suit, Black Outfit Color, Low Voice Type 9) 	 	13,700 	Fourside (Ω form) 	•Jump Power ↓ 	•The enemy's throws have increased power•Stamina battle•All fighters have reduced jump power 	 	Young Geese Howard 	
1,361 	 	Art of Fighting Series 	• (160 HP) (Moveset 2132, Isaac Wig, Orange Fighter Uniform, Low Voice Type 5) 	 	9,500 	Suzaku Castle (Ω form) 	•Jump Power ↓ 	•Stamina battle•The enemy will charge up a powerful Final Smash•All fighters have reduced jump power 	 	 	
1,361 	• (160 HP) (Moveset 2132, Ryo Sakazaki Wig, Ryo Sakazaki Outfit, Low Voice Type 5)	Art of Fighting Series 	 	 	9,500 	Suzaku Castle (Ω form) 	•Jump Power ↓ 	•Stamina battle•The enemy will charge up a powerful Final Smash•All fighters have reduced jump power 	 	 	
1,394 	 	River City Series 	• (Moveset 2122, Toad Outfit) 	 	9,500 	Moray Towers 	•Item Tidal Wave•Item: Battering Types 	•The enemy favors neutral specials•The enemy has increased attack power•Certain items will appear in large numbers after a little while 	 	 	
1,431 	 	Minecraft Series 	• Team ×6 	 	3,500 	Minecraft World (Birch Forest) 	•Item: Bomber 	•The enemy starts the battle with a Bomber•Explosion attacks aren't as effective against the enemy•Reinforcements will appear after an enemy is KO'd	 	 	
1,431 	• ×6 (Moveset 1111, Creeper Mask, Creeper Outfit) 	Minecraft Series 	 	 	3,500 	Minecraft World (Birch Forest) 	•Item: Bomber 	•The enemy starts the battle with a Bomber•Explosion attacks aren't as effective against the enemy•Reinforcements will appear after an enemy is KO'd	 	 	
1,437 	 	Minecraft Series 	•Gold Alex Team ×7 (×2 Tiny) 	 	4,000 	Reset Bomb Forest (Forest) 	N/A 	•Timed battle (2:00)•Reinforcements will appear after an enemy is KO'd•The enemy starts the battle with a Killing Edge 	 	 	
1,437 	•Gold Team ×7 (×2 Tiny) (Moveset 1111, Pig Mask, Pig Outfit) 	Minecraft Series 	 	 	4,000 	Reset Bomb Forest (Forest) 	N/A 	•Timed battle (2:00)•Reinforcements will appear after an enemy is KO'd•The enemy starts the battle with a Killing Edge 	 	 	
1,440 	 	FINAL FANTASY Series 	• (Moveset 2112, Black Protective Gear, High Voice Type 2) 	 	7,400 	Reset Bomb Forest (Ω form) 	•Move Speed ↑•Attack Power ↑ 	•The enemy has increased attack power after a little while•The enemy has increased move speed after a little while 	 	 	
1,440 	• (Moveset 2132, Tifa's Outfit, High Voice Type 2) 	FINAL FANTASY Series 	 	 	7,400 	Reset Bomb Forest (Ω form) 	•Move Speed ↑•Attack Power ↑ 	•The enemy has increased attack power after a little while•The enemy has increased move speed after a little while 	 	 	
1,450 	 	FINAL FANTASY Series 	• (Moveset 3122, Isaac Wig, Yellow Tracksuit)• 	 	1,600 	Garden of Hope 	•Item: Cucco 	•Take your strongest team into this no-frills battle•The enemy starts the battle with a Bob-omb 	 	Chocobo 	
1,450 	• (Moveset 3122, Chocobo Hat, Yellow Tracksuit)• 	FINAL FANTASY Series 	 	 	1,600 	Garden of Hope 	•Item: Cucco 	•Take your strongest team into this no-frills battle•The enemy starts the battle with a Bob-omb 	 	Chocobo 	
1,472 	 	Super Mario Series 	•Giant (Moveset 2232, Cat Hat, Cat Suit)• 	 	3,900 	Find Mii (Ω form) 	N/A 	•Defeat the main fighter to win•The enemy is giant 	 	 	
1,476 	 	Tekken Series 	• (150 HP) (Moveset 2113 Dragon Helmet, Black Fighter Uniform, Low Voice Type 9) 	 	13,700 	Mishima Dojo 	•Sudden Final Smash 	•The enemy will suddenly have a Final Smash when the enemy's at high damage•Stamina battle 	 	 	
1,476 	• (Moveset 2113, Heihachi Wig, Heihachi Outfit, Low Voice Type 9) 	Tekken Series 	 	 	13,700 	Mishima Dojo 	•Sudden Final Smash 	•The enemy will suddenly have a Final Smash when the enemy's at high damage•Stamina battle 	 	 	
1,479 	 	Tekken Series 	• (Moveset 2222, Bear Hat, Cat Suit)• (Moveset 2121, Cat Hat, K.K. Slider Outfit) 	 	1,900 	Gaur Plain (Battlefield form) 	•Uncontrollable Speed 	•The enemy is very fast and can't stop quickly after a little while•Reinforcements will appear during the battle 	 	Kuma 	
1,482 	 	Tekken Series 	• (130 HP) (Moveset 2122, Ashley Wig, Orange Fighter Uniform)• (130 HP) (Moveset 1111, Cat Hat, K.K. Slider Outfit) 	 	3,800 	New Pork City (Battlefield form) 	N/A 	•Defeat the main fighter to win•Stamina battle•Reinforcements will appear during the battle 	 	 	
===As a minion===
Spirit	Spirit 	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
33 	 	Captain Toad: Treasure Tracker Series	• • (Moveset 2231, Toad Hat, Toad Outfit, High Voice, Type 7) 	 	2,600 	The Great Cave Offensive (Battlefield form)	N/A 	•The enemy is easily distracted by items 	 	 	
1,079 	 	Wii Music 	• (Moveset 2312, Prince's Crown, Butler Outfit)• (Moveset 2312, Saki Amamiya Wig, Steampunk Getup)• (Moveset 2312, Isaac Wig, Toy-Con Outfit)	 	8,900 	Tomodachi Life (Battlefield form) 	N/A 	•Defeat the main fighter to win•Only certain Pokémon will emerge from Poké Balls (Meloetta)•Reinforcements will appear during the battle 	 	Bob Tute 	
1,082 	Ella Mentree 	StreetPass Mii Plaza Series 	• • (Moveset 1222, Wild West Hat, Butler Outfit) 	 	3,600 	Luigi's Mansion 	•Invisibility 	•All fighters are invisible after a little while 	 	Mii 	
1,298 	 	Pokémon Series 	• (150 HP)• (Moveset 1113, SSB T-shirt) (100 HP) 	 	8,000 	Saffron City 	•Sudden Final Smash•Item: Poké Ball	•The enemy will suddenly have a Final Smash when the enemy's at high damage•The enemy's electric attacks have increased power•Stamina battle 	 	 	
1,321 	 	Super Mario Series 	• • (Moveset 2121, Super Mushroom Hat, Yellow Toad Outfit, High Voice Type 7)• • 	 	10,000 	Mushroom Kingdom U (hazards off) 	•Easy to Launch•Hazard: Low Gravity	•All fighters are easy to launch•Timed battle (1:00)•Gravity is reduced 	 	 	
1,441 	 	FINAL FANTASY Series 	• (130 HP) (Moveset 3312, Green Wild West outfit, Low Voice Type 3)• ×3 (80 HP) (Moveset 3212, Black Protective Gear) 	 	3,500 	Midgar (hazards off) 	•Item: Exploding Types 	•Stamina battle•Reinforcements will appear after an enemy is KO'd•The enemy starts the battle with a Bob-omb 	 	Biggs, Wedge, and Jessie	
1,441 	• (130 HP) (Moveset 3312, Barret's Outfit, Low Voice Type 3)• ×3 (80 HP) (Moveset 3212, Black Protective Gear)	FINAL FANTASY Series 	 	 	3,500 	Midgar (hazards off) 	•Item: Exploding Types 	•Stamina battle•Reinforcements will appear after an enemy is KO'd•The enemy starts the battle with a Bob-omb 	 	Biggs, Wedge, and Jessie	
1,448 	 	FINAL FANTASY Series 	• • ×2 (Moveset 2223, Business Suit - White)• (Moveset 2123, Business Suit - White)• (Moveset 2123, Business Suit - White) 	 	7,700 	Fourside (Battlefield form) 	•Item: Exploding Types 	•Reinforcements will appear after an enemy is KO'd•Reinforcements will appear during the battle•The enemy starts the battle with a Steel Diver	 	Rude 	
1,516 	 	[sic] 	• (120 HP)• (Moveset 2132, Nia Wig, Nia Outfit, Normal Voice Type 4) (80 HP)• (80 HP) 	 	9,300 	Bridge of Eldin (Battlefield form) 	N/A 	•Stamina battle•Reinforcements will appear after an enemy is KO'd•The enemy starts the battle with a Beam Sword 	 	Mio 	
This alternative occurs when the corresponding DLC has been purchased and downloaded.
==Alternate costumes==
==Gallery==
SSBU Mii Fighter Number.png|Mii Brawler in Mii Fighters' fighter card.
Mii Brawler unlock notice SSBU.jpg|Mii Brawler's unlock notice when obtaining them in World of Light.
SSBUWebsiteMiiFighter1.jpg|Mii Brawler taunting on .
SSBUWebsiteMiiFighter4.jpg|Dashing after Pikmin on Find Mii.
SSBUWebsiteMiiFighter5.jpg|Striking mid-Stone with his Head-On Assault on Skyworld.
SSBUWebsiteMiiFighter6.jpg|Mii Brawler shielding on .
===Fighter Showcase Video===
==Trivia==
*The Brawler is the only type of Mii Fighter to have a non-special move named in one of their tips; namely, his up smash, which is called "Cartwheel Kick".
**The name is somewhat misleading: an actual "cartwheel kick" is a maneuver used in , while the Mii Brawler's up smash is actually a bicycle kick.
*Mii Brawler's pose in the panoramic artwork for Ultimate resembles his neutral aerial.
*Many of the Mii Brawler's special moves resemble the attacks of a variety of characters from different fighting games, such as Counter Throw's animation resembling Geese Howard's Jōdan'ateminage counter and Flashing Mach Punch resembling Ryo Sakazaki's Zanretsuken. These similarities are taken further in Mii outfit showcases and Spirit battles, where the Brawler is seen using certain special moves as a homage to his outfits.
*Regardless of whether the costume is purchased or not, Mii Brawler appears in the most spirit battles in DLC spirit boards, with a total of fourteen.
*The Mii Brawler from Adventure Mode is the only Mii Fighter to be given an official name by Nintendo. According to a tweet by NintendoVS, his name is Chris.
 
 
Category:Spirits
es:Karateka Mii (SSBU)