nyuuzyou/wikis huggingface dataset:
Saudi Arabia

Saudi Arabia is a Smash region that encompasses the namesake country, located in the Middle East. The country is comprised of thirteen provinces, the largest of which is the Eastern Province.
Saudi Arabia is often considered one of the most active Smash scenes in the Middle East and is centered in Riyadh, which is the home of the , one of the largest tournament series in the Middle East, and , the most prestigious invitational tournament series in the Middle East. Outside of Riyadh, there are also notable Smash scenes in Jeddah, Dammam, and Madinah.
The region is also home to some of the best Smash players in the Middle East, including , , and . Most notably, Saudi Arabia is home to , who is not only the Middle East's best player during his prime, but also Europe's best player and the only Middle Eastern player ranked on a global ranking.
==Smashers==
:See also: :Category:Saudi Arabian smashers
The following players are currently or were previously ranked. Their highest placement is listed.
===Globally ranked players===
Tag	Character(s)	Best placement 	Notes
 	 	OrionRank Ultimate: Eclipse: 93.5th	Also previously went to school in New England and England.
===Nationally ranked players===
Tag	Character(s)	Best placement 	Notes
 	 	OrionRank 2022 Middle East: LA 	
 	 	OrionRank 2022 Middle East: 3rd	
 	 	OrionRank 2022 Middle East: 7th	
 	 	OrionRank 2022 Middle East: 4th	
 	 	OrionRank 2022 Middle East: 2nd	
 	 	OrionRank 2022 Middle East: 5th	
===Other notable players===
Tag	Character(s)	Notes
 	 	Best known for defeating at .
 	 	One of the best players in the Middle East, known for winning the first two Desert Knight events.
 	 	One of the few Middle Eastern Smash 4 players who had a notable presence internationally. In addition, he is the head tournament organizer in Riyadh.
==Tournaments==
:See also: :Category:Saudi Arabian tournaments
===Notable tournament series===
Tournament series that have achieved recognition outside their local region. 
Tournament	Games	Type 	Status
 	 	Annual 	Ongoing
 	 	Bimonthly	Ongoing
 	 	Monthly 	
===Notable tournaments===
Tournaments that featured at least one game at a superregional level. 
Tournament	Date 	Entrants	Supermajor	Major 	Superregional	Other
 	June 23rd-24th, 2022	111 	— 	—	 	—
===Largest singles events===
Rank	Tournament 	Date 	Game	Attendance	Winner	Character(s)
1 	 	June 23rd-24th, 2022 	 	111 	 	
2 	RiyadhSmashers 41	March 8th, 2019 	 	110 	 	
3 	 	August 25th-26th, 2022	 	109 	 	
4 	 	September 6th, 2019 	 	101 	 	
5 	RiyadhSmashers 38	January 25th, 2019 	 	72 	 	
6 	RiyadhSmashers 44	June 14th, 2019 	 	70 	 	
7 	RiyadhSmashers 39	February 8th, 2019 	 	69 	 	
8 	RiyadhSmashers 37	January 11th, 2019 	 	67 	 	
8 	Nintendo Night DQ	November 13th, 2019 	 	67 	 	
10 	TECHTHAT 2 	October 30, 2015 	 	66 	 	
==See also==
*Riyadh Smashers Power Rankings
Category:Middle Eastern regions
Save point

A save point is a feature in the Subspace Emissary mode of Super Smash Bros. Brawl. Save points only appear in one level: The Great Maze.
Two different types of save points are featured in Brawl. One area has a singular soft platform, and offers the basic features of a save point, while the other design of save points have a pink tint, and feature five soft platforms. Four of these pink tinted save points exist within The Great Maze.
Save points:
*Allow the player to save their game, and quit the Subspace Emissary. When The Great Maze is continued after quitting, the player will start at a chosen one of the four save points
*Restore any lost stock and restore damage to 0% upon entering the menu of options
*Allow the player to change their current party of characters, by bringing up the selection screen.
*Allow the player to bring up the stickers menu, and apply stickers to their characters.
The pink tinted save points have one additional feature. These are warp points, situated on three of the platforms in the area. These warp points allow the player to warp between the four pink-tinted save points.
Accompanying the save point is a music track of the same name, .
Category:Subspace Emissary
Category:Stages
Category:Stages (SSBB)
Category:Stage parts
Scar Jump

The Scar Jump, also called the Scar Hop, is a variant of the wall jump in which a character wall jumps without using their midair jump from the ledge or stage. This allows for deeper edgeguards and safer wall jump aerials on stages such as Yoshi's. This technique is very difficult, as it is hard to maintain contact with the ledge while letting go of it and not fast falling too far to maintain good wall jump usability. To do so, you tap slightly away with the C-stick, then do the normal wall jump movement with the control stick. The jumping animation of the wall jump is normally immediately cancelled with a jump (that you saved) or an aerial to regain aerial mobility. True to its name, this technique was invented and popularized by the famed American Captain Falcon main, Scar. Normal wall jumping leaves the player in a lengthy jumping animation, and thus, vulnerable to edgeguarding. While somewhat situational in competitive play, Scar jumping allows the player to keep their midair jump after wall jumping, and can sometimes mean the difference between a stock and fatal edgeguard. Although the technique can technically be performed by any character who can wall jump, the move is most useful when used by Captain Falcon due to him having arguably the best options after wall jumping, notably the Knee Smash and Uair.
Category:Captain Falcon (SSBM)
Category:Techniques
Scarfy (disambiguation)

Scarfy can refer to:
*Scarfy, a character from the series appearing as:
**A trophy in Brawl.
**A trophy in Super Smash Bros. for Wii U.
**Two spirits in Ultimate.
*, a Project M Sonic main from Florida.
Category:Trophies (SSBB)
Category:Trophies (SSB4-Wii U)
Category:Kirby universe
Category:Spirits
Scheming Sorcerer

Scheming Sorcerer (known as A Sorcerer's Schemes in PAL versions of the game) is a co-op event match in . In it, player 1 controls and player 2 controls . They must defeat normal male and female and metal male and giant metal female . One opponent initially appears and more appear either by defeating the current one or when Kamek appears and changes the stage background.
== Progression ==
This event is unlocked by clearing A Fairy Nice Trip. Completing the event unlocks the down path. Once both the event is completed and is unlocked, the up path is revealed.
* Up path: Awards 1000G. Leads to Viral Visitors.
* Down path: Awards 2000G. Leads to Solidarity.
Clearing the event on normal or hard difficulty within 90 seconds awards a First Striker Egg equipment.
Scizor

:For the smasher, see Smasher:Scizor.
Scizor (, Hassam) is a creature in the media franchise.
==Origin==
 is a Bug/Steel-type Pokémon introduced in , and is categorized within the Pokédex at #212 as the "Pincer Pokémon". It is one of the final evolutions of as it evolves when d while holding a . It also gained a in .
 is a Steel-type move with 50 base power, 95% accuracy and a 10% chance of raising the user's attack by one level. Scizor can learn it in every game.
==In Super Smash Bros. Melee==
===As a Poké Ball Pokémon===
Scizor, when summoned by a thrown Poké Ball, uses Metal Claw as its attack. Scizor runs forward for a short moment, then jumps straight up and falls down, eventually off the bottom of the screen. Its role is similar to Hitmonlee's in Super Smash Bros.; any character that makes contact with Scizor will take heavy damage. Scizor also forces characters to the top of the screen if they make contact with it. Scizor's attack does not harm the summoner.
===Trophy===
Scizor features as a collectible trophy, unlocked as one of the 150+ trophies that can be collected randomly during normal play, such as in the Trophy Lottery and throughout the various Single-player Regular Matches.
==In ==
===As a background character===
Scizor does not return as a Poké Ball Pokémon, but instead cameos in the background of Kalos Pokémon League when the stage is in the Ironworks Chamber.
===Trophy===
Scizor's trophy is exclusive to . It is part of the Pokémon Gold & Pokémon Silver .
==In Super Smash Bros. Ultimate==
===As a Poké Ball Pokémon===
Scizor returns as a Poké Ball Pokémon. When summoned, Scizor dashes forwards and jumps around, slashing multiple times with its claws. When finished, it makes a gesture and quickly flies away. Scizor cannot appear in King of Fighters Stadium, and Minecraft World.
===As a background character===
Scizor cameos again on Kalos Pokémon League when the stage is in the Ironworks Chamber.
===Spirit===
Scizor also appears as an Advanced-class primary spirit. It can be summoned using the cores of and .
No.	Image	Name	Type	Class	Slots	Base	Max 	Base	Max	Base	Max 	Ability 	Series
476	 	 	★★ 	2 	1989 	8007	1119	4504	794	3195	Fire Weakness	Pokémon Series	
==Gallery==
SSBUScizor.png|Official artwork of Scizor from Super Smash Bros. Ultimate.
SSBUWebsiteScizor3.jpg|Scizor with the Beetle item on Mushroomy Kingdom.
==Names in other languages==
==Trivia==
*Scizor is the second Poké Ball Pokémon to skip an installment, the first being Meowth.
*In the Pokémon series, Scizor has . Scizor in Ultimate resembles a male, which has a smaller abdomen than a female. Scizor in Melee retroactively resembles a female; gender differences were not introduced until after Melees release and, prior to this, all Scizor resembled the female form.
Category:Trophies (SSBM)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Scope Primid

A Scope Primid (, Bazooka Prim) is a type of Primid that appears in The Subspace Emissary story mode of Super Smash Bros. Brawl, that carries a weapon similar to a bigger, primitive-looking Super Scope, hence its name.
Scope Primids attack with two different kinds of scope attacks. One attack involves the Scope Primid quickly shooting three, small uncharged projectiles that deal low damage with barely any knockback. The other attack involves the Scope Primid taking some time to charge their weapon and then fire a single, large projectile that deals high damage and strong vertical knockback that is capable of KOing at high percentages. Both attacks can be reflected and absorbed. Scope Primids generally appear away from the player, while keeping their distance, to fire upon the player from afar. Scope Primids lack any sort of melee attack, but are capable of firing both horizontally and vertically.
Scope Primids pose their largest threat when they are in groups involving fast or strong close-range enemies, such as Sword Primid and Greaps. In such a situation, the player will often be distracted by the melee-attacking enemies, making it difficult to focus on and avoid the projectiles fired by the Scope Primids. In groups consisting of themselves or when solo, they pose a minor threat, as their projectiles are slow-moving, the charge shot has slow start-up lag, and Scope Primids themselves have low health, often falling to two blows, or a single strong attack. At lower difficulties, the Scope Primids are very unreactive and fiddle about with the gun rather than attacking, and rarely use the charge shot. On higher difficulties, their perceptiveness enhances and they can attack from a longer range.
==Damage taken==
==Trophy==
==Gallery==
ScopePrimidCharge.jpg|Charging up a powerful shot.
ScopePrimidChargeShot.jpg|Firing a powerful shot.
ScopePrimidRapidFire.jpg|Shooting rapidly.
ScopePrimidSkyFire.jpg|Shooting at the sky.
ScopePrimidIdle.jpg|A Scope Primid standing still.
ScopePrimidAirShot.jpg|Shooting while falling.
==Names in other languages==
==Trivia==
*When a Scope Primid is on a slope, despite the gun's barrel pointing in the direction of the slope, the projectiles still travel only directly horizontally and vertically. 
Category:Common enemies
Category:Super Smash Bros. universe
Category:Trophies (SSBB)
Score

A score is a measurement of performance in the form of earned points, metric tallying such as distance traveled, or time to task completion. In game modes that determine success using scores, the success is always relative rather than conditional - that is, how much, how well, or how quickly a task is executed is more important than reaching an arbitrary benchmark, such as the number of stocks removed in traditional stock versus matches.
Nearly every game mode features scores, even those that do not use them to determine victory or success. Some scores accumulate, such as the total distance each character has hit Sandbag in the Home-Run Contest minigame, the various records such as total number of matches played, and the total number of stocks removed during stock match sessions in Melee and Brawl (in the form of KO Stars). Most scores are persistent and can be found in saved game data. There are a few utilities, such as BrawlStats, that allow the player to keep track of additional scores or see data not revealed in the game.
In single player modes, the high score for that mode is often visible on the character selection screen, whereas in multiplayer modes the high score is usually visible in the results screen. During Time battles, scores are not visible unless the Score Display option is set. Several single player modes in Brawl and SSB4 that determine success using scores also optionally allow a second player to participate. Reaching certain scores in a game mode may trigger a congratulations notice or reward.
Achieving high scores is frequently a focal point in the community, especially after a new game is released. Many videos and guides exist demonstrating technique and high scores achieved for nearly every game mode. Upon the release of Brawl, players were invited to send Home-Run Contest and Target Smash! high scores to the Smash Bros. Dojo!!. In Super Smash Bros. 4, Global Smash Power allows players to see how many others they outrank in terms of score.
==Game modes that feature scores==
===Benchmarks===
*1P Game/Classic Mode
*Adventure Mode
*All-Star Mode
*Target Smash!
*Board the Platforms
*Home-Run Contest
*The Subspace Emissary
*Training Mode (Consecutive hit combos)
*Multi-Man mode
*Smash Run
*Trophy Rush
*Target Blast
===Scores determine victory===
*Time
*Coin
*Bonus (Melee only)
==Gallery==
SinglePlayerResultsScreen641.png|The Super Smash Bros. results screen.
MeleeResultsScreenClassic.png|A results screen for Classic Mode in Melee. Performing various feats will add to or subtract from the player's score.
BrawlScore.png|The Brawl results screen.
TargetBlastTotalScore.jpg|250px|SSB4 results screen for Target Blast featuring Global Smash Power.
SSBU Classic Results.jpg|Ultimate results screen.
==References==
# BrawlStats page on WiiBrew
Category:Single-player modes
Category:Co-op modes
Score Display

The Score Display is an optional rule that is available from Super Smash Bros. Melee onward that shows a scoreboard of how well players are doing relative to each other.
==Overview==
In Melee, Score display unlocked during Versus Mode by scoring a total of 5,000 KO's. This was changed to 200 KOs in Brawl and , and is unlocked from the start in and Ultimate. The Score Display appears in Time matches for all games following Melee (always appearing when viewing replays), in Bonus matches in Melee, and also appears in Stock and Stamina matches in Ultimate. Oddly, in Bonus mode, it displays the same score as if it were Time mode, not the amount of Bonus points collected.
When Score Display is switched on, the net score of all combatants will be displayed on-screen next to their series symbol. If a player secures a KO, they gain a point. If a player loses a stock, they lose a point. A negative score is possible after losing enough stocks. Points are typically earned by defeating opponents, though defeating an Assist Trophy in Ultimate is considered a KO and rewards a point. The main purpose of Score Display is to easily check the progress of a match, as the player with the highest score by the end is the winner. This is especially useful for time matches with no stock limit, as it can be hard to keep track of how many stocks have been taken and by who.
Category:Options
Category:Features
Scottish Power Rankings

==Melee==
===2024===
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===2023===
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===2022===
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===Summer 2019===
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===Spring 2017===
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===Spring 2016===
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====2018====
 
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====Autumn 2017====
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====Summer 2017====
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*Honorable mentions: Fez , Riaz 
====Spring 2017====
 
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====Autumn 2016====
 
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====Summer 2016====
 
 
 
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==Super Smash Bros. Ultimate==
===Spring/Summer 2024===
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===Summer/Autumn 2023===
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===Winter/Spring 2023===
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Honorable Mentions: , 
===Summer/Autumn 2022===
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===Winter/Spring 2022===
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Honorable Mentions: , 
===Spring 2020===
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===Winter 2020===
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Honorable Mentions: , 
===Summer 2019===
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===Winter/Spring 2019===
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==References==
Category:European Power Rankings
Screen

:This article is about the widescreen Options menu. For the KO in which a character is launched toward the camera, see Screen KO. For the menu option in Super Smash Bros., see Screen Adjust.
The Screen menu in Super Smash Bros. Brawl gives an in-game means of changing the widescreen settings of the Wii console to match the television being used. It is accessed via the Options menu from the main menu. By default, it inherits the setting enabled in the main Wii console options, though players can choose to override this setting.
The two options are:
*4:3 Standard - Causes the game to render the output with a narrower "full screen" camera view.
*16:9 Widescreen - Causes the game to render the output with a wider camera view, allowing more of the playing field to be shown.
A circle appears in the background on this menu to help the player see which screen size is more suited to their TV.
Changing the screen ratio does not change the Wii's output resolution, which remains at 640×480, even on the default PAL setting of 50Hz; only the way the picture is rendered within that resolution is changed. As a result, snapshots captured on a widescreen-set console will appear in a 4:3 aspect ratio if decrypted and viewed on a PC.
This feature was added due to a significant amount of the population still using CRT television screens with a 4:3 aspect ratio during the launch of Brawl. While widescreen had been available for decades by that point, compatible screens were much more expensive and had inferior picture quality until much more recently. CRT sets had also grown a reputation for having extremely low display lag compared to its modern contemporaries, becoming a preferred method of playing retro games developed with that type of hardware in mind.
A method to switch between 4:3 and 16:9 ratios did not return in , and instead, the selection between 4:3 and 16:9 is done by modifying the settings of the Wii U. Regardless, Smash 4 itself does not support 4:3 ratio; if the Wii U is set to output at 4:3, the game will be letterboxed as to keep it at a 16:9 ratio. The Nintendo Switch has no way to adjust aspect ratios, meaning Ultimate can only be natively played at a 16:9 ratio.
==Gallery==
Screen Brawl.png|Brawl set to widescreen mode.
ScreenComparison.png|A comparison of 16:9 (left) and 4:3 (right) resolutions.
==External links==
*Widescreen Support page at the Smash Bros. DOJO!!.
*Wikipedia's widescreen page.
Category:Modes (SSBB)
Category:Options
Screen Adjust

Screen Adjust is an option in Super Smash Bros. allowing the player align the image from their Nintendo 64 on the television they are currently using. Screen Adjust displays a cross that stretches across four surrounding rectangles enclosed inside of each other. The player is instructed to adjust the middle of the cross into the center of the screen the best they can through use of the control stick. Pressing the button ( or in Wii Virtual Console) resets the cross back to its initial position.
This feature did not return in any future entry due to future Nintendo consoles introducing screen adjust as part of the universal system settings, rendering an in-game screen adjust redundant. As emulators like Project 64 can automatically center the display for many games, inputs on Screen Adjust in such emulators will generally have no effect.
Category:Options
Screw Up Your Opponents!

Screw Up Your Opponents! (), known as In For a Spin in PAL regions, was an Event Tourney. It ran from 6 a.m. on April 17th, 2020 to 6 a.m. on April 20, 2020 (). During the event, all the participants were permanently equipped with the Screw Attack item.
==Description==
===North America===
:For a limited time, join a Screw Attack tourney and embrace the effect of the Screw Attack item!
:Enjoy a unique battle where your normal jumps will become spinning attacks. The further you advance, the better the spirit you'll win!North American event page
===PAL regions===
:For a limited time, join a Screw Attack tourney and embrace the effect of the Screw Attack item!
:Enjoy unique battles where your normal jumps will become spinning attacks. The further you advance, the better the spirit you'll win!PAL region event page
==Rules==
*Format: Smash
*Rules: Time
*Time Limit: 2:30
*FS Meter: On
*Items: Medium
*Body: Screw
==Names in other languages==
==References==
Second Anniversary of OCTOPATH TRAVELER

Second Anniversary of OCTOPATH TRAVELER was a Spirit Board event focused on spirits from . It ran from 6 a.m. on July 10, 2020 to 6 a.m. on July 15, 2020 (). During the event, defeating spirits on the Spirit Board which were part of the event awarded more SP than usual.
The spirits for this event were exclusive to it at the time. After November 24, 2020, these spirits became available in the Shop and on the Spirit Board like most other spirits.
==Description==
===North America===
:Four new spirits are coming to the Spirit Board to mark the second anniversary of OCTOPATH TRAVELER!
:Defeat them in battle to earn more SP than usual. Perchance you will cross paths!
:© 2018, 2019 SQUARE ENIX CO., LTD. All Rights Reserved.North American event page
===PAL regions===
:Four new spirits are coming to the Spirit Board to mark the 2nd anniversary of OCTOPATH TRAVELER!
:Defeat them in battle to earn more SP. Perchance you will cross paths!
:© 2018, 2019 SQUARE ENIX CO., LTD. All Rights Reserved.PAL region event page
==Randomly appearing spirits==
Spirit	Spirit	Spirit 	Spirit	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters
No. 	Image 	Name 	Series	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music
1,421 	 	OCTOPATH TRAVELER	• • 	 	9,200 	Distant Planet (Battlefield form)	•Hazard: Poison Floor 	•The floor is poisonous•The enemy's melee blows will heal them when they hit 	 	
1,422 	 	OCTOPATH TRAVELER	• • 	 	9,400 	Luigi's Mansion 	•Item: Battering Items•Hazard: Heavy Wind	•Dangerously high winds are in effect after a little while 	 	
1,423 	 	OCTOPATH TRAVELER	• • • 	 	9,200 	Summit (Battlefield form) 	•Health Recovery 	•The enemy's ranged weapons have increased power•The enemy can unleash powerful critical hits at random•The enemy is healed significantly when the enemy's at high damage	 	
1,424 	 	OCTOPATH TRAVELER	• 	 	9,500 	Coliseum 	•Assist Trophy Enemies (Black Knight) 	•Hostile assist trophies will appear•The enemy favors air attacks 	 	
==Names in other languages==
==Trivia==
*The eight characters in Octopath Traveler are represented by eight characters on the banner (which are used for their respective spirit battles):
**Palutena represents Ophilia Clement
**Robin represents Cyrus Albright
**Villager represents Tressa Colzione
**Black Knight (who appears as the Assist Trophy) represents Olberic Eisenberg
**Bayonetta represents Primrose Azelhart
**Dr. Mario represent Alfyn Greengrass
**Sheik represents Therion
**Pit represents H'aanit
==References==
Secret Smash

Secret Smash is a co-op event match in . In it, player 1 controls and player 2 controls and must defeat another and in a stock battle on the Gamer stage. The players have 1 stock while the opponents have 2. If either player is defeated, the event results in a failure. On the stage during this event, 5-Volt is extremely powerful and has a strong chance of an OHKO.
==Progression==
This event is unlocked by clearing Flat Fracas and unlocking . Completing the event does not unlock any further paths.
Completing the event on hard difficulty awards the player with the Sprinter Collar equipment.