Axe

Axes can be used by Swordman, Knight, Crusader, and Assassin, but are generally used by Merchant, Alchemist, Blacksmith and Super Novice classes. Axes come in many varieties, with more slotted versions being dropped by monsters. Axes have medium-high to high ATK, but have lower attack speed than Swords or Daggers. Many axes are sold from NPCs. All axes are also naturally unbreakable except in upgrade attempts.
Size 	Damage
Small 	50%
Medium	75%
Large 	100%
Note: Forge denotes the Blacksmith ability Smith Axe. These versions have no slots, but can have elemental or strong modifiers.
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== One-Handed Axe ==
Name	Possible Slots	Weapon Level	Attack	Weight	Notes
 	Smith, , 	1 	38 	80 	N/A
 	0 	2 	115 	150 	ASPD +5%
 	, 	3 	75 	150 	N/A
 	0 	3 	130 	150 	ATK +20 if user's base LUK is 91 or higher,Critical +5 if user's base DEX is 91 or higher, +15% Mammonite damage if user's base LUK and DEX are 91 or higher
 	1 	3 	140 	420 	DEX +2, LUK +2
 	0 	4 	140 	120 	+5% dealt vs. demi-human, 30% chance to find when killing brute
 	0 	4 	130 	0 	Increases physical damage vs. Demi-Humanby 70%.Physical attacks bypass the defense of Demi-Human race targets by 25%.Character bound.
*+6 upgrade bonus:
:- ASPD +5%
:- [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
:- Increases defense bypassing by 5%.
*+9 upgrade bonus:
:- ASPD +5%
:- Adds a 5% chance of using [Fatal Wound] Lv 1 on the target when doing a physical attack.
:- Adds a 20% chance of using [Fatal Wound] Lv 2 on the target when Mammonite is used.
== Two-Handed Axe ==
Since these axes are two-handed, a shield cannot be worn at the same time. Only Swordman and Merchant-based classes can wield these, but they are used primarily by the Blacksmith and Mastersmith class.
Name	Possible Slots	Weapon Level	Attack	Weight	Notes
 	Smith, , 	2 	120 	200 	N/A
 	2 	3 	200 	250 	Resist +13% vs. Medium, resist +15% vs. Large
 	0 	3 	200 	0 	STR +3.Increases damage to [Demi-Human] by 55%.Adds a 2% chance for when dealing physical damage,the user will have a 100% chance of damaging the target's armor for 3 seconds.
 	Smith, , 	3 	155 	220 	N/A
 	0 	3 	195 	0 	Character bound.
 	Smith, , 	3 	185 	250 	N/A
 	0 	3 	120 	0 	STR +3Increases phyiscal damage to [Demi-Human] race targets by 55%.Physical attacks bypass the defense of [Demi-Human] race targets by 20%.
 	2 	3 	250 	300 	level 3 Magnum Break by chance when casting Hammer Fall, ATK +10 for every maxed forging skill
 	0 	4 	170 	400 	STR +10, Increases movement speed
 	0 	4 	210 	270 	Increase the chance of inflicting Stun on the target when using Hammer Fall by 5%.Each upgrade increases the chance by 2%.
 	0, 	4 	10 	600 	ASPD -40%Doubles the SP cost of skills.
* If the user's base Str is 95 or higher:
:- ATK +340
:- Adds a 30% chance of inflicting Stun on the target when doing a melee attack.
:- Adds a 5% chance of damaging the target's armor when doing a physical attack.
 	1 	3 	330 	400 	Increases the damage inflicted with High Speed Cart Ram by 15%.
* If the user's base STR is 96 or higher:
:- HIT +10
:- ASPD +3%
 	0 	4 	220 	0 	Increases physical damage vs. [Demi-Human] by 70%.Physical attacks bypass the defense of [Demi-Human] race targets by 25%.
*+6 upgrade bonus:
:- [Slaughter] Lv 2: Increases physical damage bonus by (Upgrade - 3) ^ 2, til an upgrade of +14.
:- Increases defense bypassing by 5%.
:- Adds a 5% chance of using [Fatal Wound] Lv 1 on the target when doing a physical attack.
*+9 upgrade bonus:
:- Increases the chance of using [Fatal Wound] to 10%.
:- Adds a 20% chance of using [Fatal Wound] Lv 2 on the target when Mammonite or High Speed Cart Ram is used.
 	0 	4 	187 	180 	Stun by chance, Mammonite pushes the target by 5 cells
 	0 	4 	215 	300 	Coma by chance vs. Demi-Human, SP +2 each attack vs. demi-human, SP +20 with each Demi-Human killed
 	1 	4 	175 	200 	Critical +20 and increased by upgrade level, ASPD +5%, level 3 Hammer Fall by chance when equipped by Mastersmith or Biochemist
 	1 	4 	332 	350 	Resist +10% vs. medium and increased by upgrade level, ASPD +2% for each upgrade, level ? Pulse Strike by chance
 	0 	4 	180 	230 	+3% dealt vs. Demon, enables level 3 Heal
 	0 	4 	120 	230 	Critical +50 vs. undead, coma by chance vs. demon
 	0 	4 	120 	250 	Pierce brute DEF, coma by chance vs. brute
 	0 	4 	165 	250 	Enables level 1 Tomahawk Throwing
 	1 	4 	320 	400 	Reduces the cooldown of Axe Tornado by 1 second.
 	0 	4 	50 	250 	Status during WoE & PvP:
*Reduces target's SP by 10% when dealing melee damage.
 	0 	4 	300 	550 	Status during WoE & PvP:
* Increases physical damage against players by 40%.
* Bypasses 30% of player's defense.
* +6 or higher bonus: increases damage by 40% when using Axe Boomerang or Power Swing.
* +9 or higher bonus: increases physical damage against players by an additional 60%.