Act One/Approval

This page contains known companion approval that can be gained or lost within Act one. The approval is organised by event or character, grouped by subregions which in turn are grouped by regions.
== Nautiloid ==
Meeting Shadowheart:
* Help her escape the pod (continues on Ravaged Beach). 
== Wilderness ==
=== Ravaged Beach ===
Approaching Shadowheart:
* All right, let's get moving. 
 on Lae'zels soul echo if she died on the nautiloid:
* All right, we journey together. Let's find this crèche.
* Wait at my camp. We can speak there.
* Fine - we can try working together.
** 
Attempting to recruit Shadowheart if Lae'zel is in the party:
* I'm far worse than her, but you need us both.
* I'm not worried about a traitor. I'm worried about these tadpoles.
* We'll just keep her in front as arrow fodder. How about that?
* Look around - do you really have any better prospects?
** Pass: 
** Fail: 
* Leave. 
 on abducted nobleman:
* Would you like me to craft you a stunning tale? Lock your memory in legend forever?
* Are there any rites you'd like performed over your body?
* Your body will attract scavengers. Should I bury you?
** 
Meeting Astarion:
* Apology accepted. I might have done the same were the roles reversed. 
* Can't blame you - I was looking forward to seeing yours. 
* You'd better have more to offer than 'apologies'. 
Interacting with the scared boar:
* Raise your palms to calm the boar. 
* Calm down. I won't hurt you. 
=== Roadside Cliffs ===
Interacting with the unstable ancient sigil:
* Fantasise about hacking off the hand. 
* Pull.
** Pass: 
** Fail:
*** Pull again, as hard as you can. 
*** Take a deep breath. Stay calm and cool. When you're sure your flames won't hurt him, pull again.
*** Muster your strength and yank harder. 
**** Pass: 
Approaching Damays and Nymessa discussing about the captured githyanki:
* This creature is dangerous. Get out of here - leave it to me! 
* Shoot the trap down. We must kill it before it harms someone. 
** Attack the tieflings. 
** Attack Lae'zel. 
* or If you value your life, walk away. 
* Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourselves! 
* Attack the tieflings. 
Speaking with Lae'zel while she is still in the cage after dealing with Damays and Nymessa, tell her to say 'please'. 
Speaking with Lae'zel after being freed from the cage, agree to travel together. 
=== Overgrown Ruins ===
==== Chapel Entrance ====
Approaching Gimblebock and Taman directly: 
* I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.
* Just grin, baring your fangs. 
* That ship is full of monsters. I wouldn't go near it.
* I think that ship's an invasion force. Run while you can!
* The only thing you own is your life. Leave before I take that, too.
* Not yours - mine. Leave. Now. 
* Your loud words hide fear, confusion. Looting that ship will bring you no peace.
* Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave.
* Take your best shot - you'll only get one.
* That ship's full of poisonous vapours. Probably demonic. I'd stay away.
* Nothing's yours but your life - and I can take that from you just as easily.
** 
* Attack.
** 
==== Dank Crypt ====
Reading the Book of Dead Gods:
* Examine the book more closely. 
Approaching Gimblebock and Taman when exiting from the chapel door:
* You have awoken me from my slumber - now I crave your blood!
* It's mine now. Leave, before things get ugly.
* Mine now. Leave.
* Read the gnome's mind.(Leave, before I gut you like I gutted Mari and Barton. 
* Attack. 
== Emerald Grove ==
=== Ramparts ===
Approaching Zevlor and Aradin Beno during their argument:
* Where there's one goblin, there's ten. I'm leaving before the hoard shows up.
* Druid? Those goblins didn't take any prisoners.
* You can cough up the payment any time now.
* Stop squealing like hatchlings or settle this matter in blood.
* I've seen bloodier battles than this. Consider yourselves lucky.
** (passive)
*** Pass: *The human's eyes twitches. He's about to blow.*
**** Take a swing at the tiefling. 
**** Aim a blow at the human. 
**** More violence won't bring back those you lost. Stop and think. (If Gale is not in the party )
**** If you want me to take both of you down, I will. Otherwise, knock it off. 
**** Stand back and watch. 
* One fight just ended, and now you're picking another? Relax. 
** (passive)
*** Pass: *You see the tiefling's jaw clench. He's about to erupt.*
**** STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF. 
**** Take a swing at the tiefling. 
**** Aim a blow at the human, trying to knock him flat on his back. 
**** More violence won't bring back those you lost. Stop and think. (If Gale is not in the party )
**** "He's human - malice comes as naturally as breathing. Just show him you're the better man." (If Gale is not in the party )
* (passive)
** Fail (Both scenarios):
*** More violence won't bring back those you lost. Stop and think.
*** If you want me to take both of you down, I will. Otherwise, knock it off. 
*** Stand back and watch. 
Speaking with Zevlor after the argument:
* I'll see what I can do. 
* I'll find her. And I'll speak to Kagha while I'm there.
* I want to try and help. I'll do what I can. 
* I'm sorry. I've got my own problems.
* Enough about the ritual. I have my own problems.
* My head's a wreck. I've got too much else to deal with right now. 
Interacting with Timber:
* Kick the squirrel. 
** Pass: 
** Fail: Try to kick her again.
*** Pass: 
* It came right at me!
* My instincts are sharp, daggered things. Stay out of their way.
** 
Speaking with Elegis:
*You're scared of a few goblins? Pathetic.
* If a few goblins scare you, you don't deserve to survive.
* Best get to digging your own graves then. 
** 
Speaking with Nadira:
* You got me. Hand the coin and I'll be on my way. 
* A mind flayer abducted me, and it's ship went straight to Avernus.
* No, I don't. But that coin of yours is mine.
* How about this? You give me the coin. Now.
* The coin, now. Or you can be alone in your grave. 
** Pass: 
=== The Hollow ===
Speaking with Arron:
* Seems like most are tieflings. They'll be fine. They have devilish powers.(Tieflings are not given this choice) 
Speaking with Rolan, Lia, and Cal:
* Say they should leave. 
* or class options to convince them to stay. 
Meeting Wyll while he is training Umi:
*Say it's time to hunt a devil. 
*Tell him to meet you at camp. 
Speaking with Asharak and children:
* Bad news, children: you're all going to die. 
Speaking with Guex:
*Offering to give advice: Use any of the class-specific options or succeed on , , or . 
**One last thing - don't shout out your moves like that. Spoils the surprise for your foe. 
Talking to Zorru: 
* Talk to him while Lae'zel is in the party. 
** Make him bow to Lae'zel. 
*** Allow Lae'zel to make him bow lower (kneel) and give the information 
** Order Lae'zel to stand down. 
*** Get the information from Zorru after letting him calm down. 
* After the conversation:
** Tell Lae'zel that she is good at interrogations. 
** Tell Lae'zel not to be so rough with everyone. 
Talking to Rolan after convincing him to stay in the Grove earlier:
* "Good idea: powerful acquaintances never hurt." 
Talking to Auntie Ethel:
* Tell her about tadpole in your head. 
Talking to Meli and Barth:
* Defend Meli from Barth over stealing the locket. 
* Choose to not get involved. 
* Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own. 
* If you get his locket back from Meli, have Barth pay you for handing over the locket. 
* If Arabella has died, "Better do what he says, boy. There's already one thief to bury today." 
Talking to Lakrissa:
* Tell her to buy you a drink. 
Talking to Mattis (and Silfy):
* Steal the ring. 
* While talking to Mattis, catch Silfy trying to pickpocket you:
** Grab her. 
** Soothe her. 
Talking to Pandirna:
* Offer to heal her. 
* Offer to heal her for a price. 
* Offer to heal her for a price, but pocket the money and leave. 
* or Tell her to hush or you will snap her neck 
Makeshift Prison
Talking to Arka and Sazza:
* Let her shoot Sazza 
* Stand between Arka and Sazza. (works also if Gale has been recruited but is not an active member of your party)
** Convince Arka to not shoot Sazza. 
* Tell Arka to seek vengeance and spill some goblin blood over Kanon's death. 
Talking to Sazza after saving her from Arka:
* Tell her that you will free her from her cage. 
* Free her from her cage and tell her to follow you. 
Talking to Aradin: 
* of Tempus Tell Remira Liam earned a warriors rest 
==== Secluded Chamber ====
Talking to Zevlor:
* Agree to help convince Kagha after refusing or ignoring him the first time. 
* Agree to kill the goblin horde's leaders without requiring compensation. 
* Refuse to kill the goblin horde's leaders. 
After fighting the Shadow Druids:
* Tell Zevlor you will kill the goblin camp's leaders without asking for compensation. 
At the end of Defeat the Goblins:
* Talk to Zevlor after defeating the goblin leaders. 
==== Underground Passage ====
Talking to Findal
* Attack after healing him. 
==== Tiefling Hideout ====
Talking to Mol for the first time:
* Threaten her. 
Talking to Mol after stealing the Idol of Silvanus
* Tell her you will be keeping it. 
Talking to Mirkon after you save him:
* While he is trying to give you a story for saving him, say you've heard enough of his chatter. 
=== Sacred Pool ===
Talking to Arabella's parents Locke and Komira:
* Tell them that you'll speak to the druids. 
* Tell them that it's their fault and they should have tried parenting her. 
* If Arabella has died, lie that Kagha will release her soon. 
Talking to Topaz:
* Say its nest is dull. (Hidden)
* 
* Kick the bird. 
 Talking to squirrels near Alfira:
* "Sing for them, improvising the lyrics." 
Talking to Alfira:
* Play along with Alfira or help her to finish her song. 
* Take her lute out of her hands and smash it. 
* Tell her she should give up on her song. 
* Steal Alfira's extra lute. 
After stealing the Idol of Silvanus, if confronted by Druids:
* Return the idol and apologise. 
==== Inner Sanctum ====
Talking to Kagha while she's holding Arabella:
* Save Arabella by persuading Kagha. 
** "Don't druids cherish harmony? Jailing the girl disrupts nature's balance."
** "Release her. I'll see that she stays out of trouble."
** "A seed nobly sown renders the sweetest fruit. Be noble - set her free" 
** "Silvanus was more concerned with 'nobly sown seeds' than punishing children, was He not?" 
* Save Arabella by other conversation routes: 
**By speaking to the viper with during the conversation.
** "You act rashly - as a cornered viper would. Free the child or more tieflings will interrupt you."
** Save Arabella by failing the first persuasion attempt but succeed on a secondary .
Talking to Kagha after Arabella is gone:
* Say that you would have killed Arabella outright. 
* Say you just wanted to see what would happen. 
* Say that it was quite a show. 
* "You killed a child in cold blood." 
* "Only a monster would threaten a child." 
* "You're protecting your own." 
* Say you don't threaten/kill children. 
* Attack her. 
Talking to Rath after Arabella is gone:
* "The child is to blame. She shouldn't have stolen in the first place." 
Confronting Kagha after Shadow Druid questline:
* Convince Kagha to turn on the Shadow Druids. 
* Choose to attack 
Talking to Silver:
* Sit with Silver. 
* Tell him you just wanted to give him your scent. 
Talking to Nettie's bird:
* Prod it twice. 
Talking to Nettie:
* Attack Nettie after being poisoned. 
* Swear to her you'll take the Wyvern Poison. 
=== Secluded Cove ===
Finding Mirkon:
* Pick his pockets while he is charmed by the harpies. 
* Save him. 
* After saving him, tell him to "Stop snivelling or they'll be back." 
=== Raid the Emerald Grove ===
Talking to Zevlor (or Asharak):
* Confirm you're turning on the Grove. 
* Tell Mirkon you are not here to save them. 
* If you start attacking the tieflings before Minthara arrives, betray her while speaking to her. 
* Betray the Grove after blowing the horn. 
* Convince Memnos to join the fight against the goblins. 
* Refuse to open the gate for Minthara. 
* Attack the tieflings. 
== Forest ==
During Encounter with Brynna and Andrick:
* Tell them to find the Owlbear and avenge their brother. 
* Tell them you're a survivor of the crash. 
* Tell them to forget the owlbear and go away. 
* After sending them off express distrust towards the power the parasite grants. 
* Crush the tadpole leaving True Soul Edowin. 
While talking to Aradin on the bridge:
* Say you don't waste your time with devil spawn 
* of Mystra Say a prayer over the corpses. 
* of Shar Say a prayer over the corpses. 
* of Selûne Say a prayer over the corpses. 
* of Helm, Ilmater, Oghma, Tempus, or Tyr Say a prayer over the corpses. 
* of Bhaal, Bane, or Myrkul Say a prayer over the corpses. 
 Talking to Scratch near Gomwick's body:
* Tell him to follow your scent to the camp. 
* Start shouting at Gomwick to prove he is dead. 
==== Owlbear Nest ====
Altar to Selûne: 
* Agree with Shadowheart to not loot the Selûnite chest. 
** Loot the chest and fail the after promising not to loot it. 
* Fail to convince Shadowheart to loot the Selunite chest. 
Owlbear and Owlbear Cub encounter:
* Convince the Owlbear to let you go without fighting. 
* 'Attack' or Anger the Owlbear. 
* Kill the Owlbear, but spare its cub. 
* Kill the cub. 
=== Blighted Village ===
Entering through the East Gate:
* Convince the goblin booyang to let you in. 
* Intimidate the goblin booyang to let you in. 
* Convince the goblins to be allowed inside. 
Entering through the South Gate:
* "It's a fine day, my friend. Why spoil it with killing?" 
* "Nice town. I'll wipe my feet on your corpse before entering." 
Encounter with Fezzerk and Barcus:
* Convince Fezzerk to leave peacefully. 
* Pay Fezzerk a lot of gold to let you pass. 
* Attack the goblins. 
** Finish off Fezzerk. 
If Barcus was saved:
* Request compensation from him. 
* Tell Barcus that he owes you nothing. 
Talking to Lump the Enlightened and the Ogres:
* Hire them successfully. 
Interacting with Buthir and Grukkoh in the barn east of the village:
* Interrupt the them in the barn. 
* Let Astarion interrupt them. 
==== Apothecary's Cellar ====
Talking to the Ornate Mirror:
* Make it let you pass 
Finding the Necromancy of Thay:
* Read the tome. 
* Give the tome to Astarion. 
* Give the tome to Gale. 
* Drop and prepare to destroy the tome. 
== The Risen Road ==
Meeting Karlach with Wyll: 
* Looks like you found your mark, Wyll. Let's send your devil back to the Hells. 
* Gods, you're stubborn. Karlach's not a devil, and you know it. 
* You saw her thoughts. She poses no danger to the Sword Coast. 
* You're right. Cut her down before she causes trouble. 
When dealing with the dying hyena:
* Good/Neutral  or a non- Successfully bless the dying hyena.  
* Mercy-kill the dying hyena. 
* "Destroy the abomination." 
=== Toll House ===
Talking to Cyrel:
* Tell her that you'll take the supplies and everything else she owns. 
Talking to Anders without recruiting Karlach:
* Say you will help to hunt down the devil. 
Talking to Anders after recruiting Karlach:
* Discover he plans to kill Karlach (on Success), then "You don't fear Karlach; you want to kill her on Zariel's behalf.". 
Talking to Karlach after killing Anders and his companions:
* After her rampage in the Tollhouse, tell her she looks "hot." 
=== Cave ===
Encounter with Flind the Gnoll warlord:
* Order Flind to attack the survivors in the cave instead of you. 
* Order Flind to feast on other Gnolls. 
After the other gnolls/hyenas are killed:
* , then Order Flind to kill herself. 
* Save Rugan, then convince him to sell his employer's wares. 
=== Waukeen's Rest ===
Meeting Counsellor Florrick:
* "I'll rescue Duke Ravengard. You have my word." 
* "You'll have to find somebody else for the job." 
Encountering Benryn in the the burning building.
* Save Benryn. 
* Leave Benryn in the burning building. 
 on Mirileth, retrieve the , and then:
* Give the dowry ring back to Benryn. 
* Tell Benryn you are keeping the ring. 
Talking to the Zhent, who guards the hatch to the Zhentarim Basement.
* Intimidate the guard. 
=== Zhentarim Basement ===
Encounter at the Gate:
* Convince the Zhentharim to turn off the traps. 
When dealing with Brem and Oskar:
* Free the artist. 
** Buy Oskar from Brem 
** Convince Brem to give you a discount or Oskar for free. 
** Give Oskar an extra 200 gold after freeing him. 
** Tell Oskar he is your slave now and that you're not joking. 
Talking to Zarys:
* Tell Zarys you're here to help find the missing shipment. 
* Tell Zarys you're just here to trade. 
* Tell Zarys you, "Go where you please." 
* Kill Rugan when Zarys asks you to do so. 
* Refuse to kill Rugan when Zarys tells you to. 
=== Mountain Pass ===
Encounter with Ellyka:
* Attack. 
* "They are nothing to me." 
Encounter with Voss and the patrol:
* Let Lae'zel speak. 
* Speak with the patrol instead of letting Lae'zel speak. 
* When the artifact comes up:
** Mouth a silent command to Lae'zel: 'play along." 
** Produce the odd artefact. "You're looking for this, I take it?" 
* Pass the . 
Talk to Lae'zel after meeting the patrol:
* Persuade her to calm down. 
== Sunlit Wetlands ==
Encounter with Ethel, Johl and Demir:
* Tell the brothers, "Lower your weapons, I know this lady." or "I won't let you hurt Auntie Ethel." 
* Tell the brothers, "This is nothing to do with me. Goodbye." or "I'm not getting involved." 
* Ask Ethel what she did with Mayrina. 
After Ethel leaves:
* "Trust a more experienced soul." 
* "You're on your own. I have enough problems." 
* "Let me - I'll bring Mayrina home." 
When entering the Sunlit Wetlands:
* Pass the to break the illusion. 
Speaking with the redcaps:
* "BAA." 
** "BAA" a second time. 
Talking to Gandrel: 
* Let Astarion kill Gandrel 
* Don't let Astarion kill Gandrel. 
* Reveal Astarions identity to Gandrel. 
** Tell him how to find your camp. 
** Tell him that you won't help him find your camp. 
** Tell him that Astarion is under your protection. 
Interacting with the well outside the teahouse:
* Drink from the well. 
==== Riverside Teahouse ====
Talking to Ethel inside:
* Disagree with Ethel and tell her you believe Mayrina is in trouble. 
* Tell Mayrina that Ethel killed Demir and Johl. (Must find them in the swamp) 
* Let Ethel have your eye to 'cure' the parasite. 
After saving Mayrina from Ethel:
* Reject her reward for saving her. (Must not pickpocket the locket beforehand.) 
* Accept her reward. 
* Find the wand. 
** Keep the wand. 
** Give her the wand. 
** Attack her husband. 
*** Tell Astarion that it was funny. 
==== Overgrown Tunnel ====
Talking to Lorin:
* Roar at him. 
Talking to Gnarled Door:
* Ask for another way in, then to "Open up." 
When Ethel surrenders:
* Tell her to let Mayrina go. 
* Accept the deal to let her go for the power. 
* Convince Ethel to give you the reward and leave Mayrina behind. 
* Reject the deal to get her hair. 
== Goblin Camp ==
=== Forest Road Checkpoint ===
Stopped at checkpoint:
* Deceive the goblins, say 'you can't be serious', then fling poo at them.(This will start a fight with the guards.) 
=== Courtyard ===
* Tap once on the War Drum at the front gate. 
* Play a rhythm on the War Drum at the front gate. 
Watching Volo's performance:
* Boo Volo. 
Talking to Grikka:
* "Save me a piece." 
* Tell her that you will "get answers for them" when discussing their prisoners. 
Talking to Krolla:
* Agree to play Chicken Chase:
** Take Shadowheart to the Chicken Chase and tell her not to be hasty. 
* During the Chicken Chase with a Dishevelled Chicken:
** Urge her to attack them. 
** "Oh shut up and play." 
** "I'll help. Just run through the posts, and you'll be free." 
* During the Chicken Chase with the Owlbear Cub:
** Tell the cub to run to the goal posts. 
** Tell the cub to attack the goblins. 
* After playing Chicken Chase:
** When talking to the cub at the finish line, offer for the cub to join you at camp. 
** Make Krolla pay you if you win. 
Talking to Klagga:
* , , or Convince him to give you the Dwarf's Poem. 
* "Ah, you're a secret poetry-lover. How cute." 
Talking to Crusher:
* "How about you kiss my feet instead?" 
** "You better kiss my foot. Now." 
** "You will obey me. Kneel." 
** Scan his mind and then blackmail him to kiss your foot. 
* Kiss his foot and get it over with. 
** Then grab his foot and lick it. 
* Give his foot a long lick. 
* Kiss his foot - and try to slide the ring off his toe.
** Pass: 
** Fail: 
* Keep insulting Crusher until he attacks. 
** "I think my point's been made. Come one, I'll help you up." 
** "Now. You should kiss my feet." 
** Ignore his pleading and prepare for the finishing blow.(This will make the whole camp hostile.) 
Talking to Piddle:
* Convince him to give you the book he's reading without using . 
Talk to Four, Five and Eight:
* Tell Eight that you are sorry for the loss of his parents. 
=== Shattered Sanctum ===
Talking to the torturers:
* Tell Torturer Spike to let you show him how it's done. 
** Then torture the prisoner. (Approval applies twice.) 
After the torturer and guard leave, talk to the prisoner:
*Tell the prisoner to keep trying, he'll figure out how to escape on his own. 
*Tell the prisoner you'll leave him to rot. 
Talking to Abdirak:
* Agree to endure Abdirak's teachings on Loviatar's love. 
Talking to Priestess Gut:
In the Throne room:
* Tell Gut you're here to spill her guts on the floor. 
* Allow Gut to brand you. (Dark Urge option avoids disapproval.) 
In Gut's Chambers:
* "Change of plan. I'm going to kill you." 
* Tell Priestess Gut you are ready to clear your head. (Approval can apply twice if you agree with the companions in the room, and then agree again when they have left.) 
Talking to Larger Giant Spider and Smaller Giant Spider in the spider pit:
* Convince the spiders to attack the goblins instead of you. 
Talking to Roah Moonglow:
* Tell her that you killed her friends in the Zhentarim Hideout. 
Talking to Ragzlin:
* Move in for the kill or attack the hobgoblin. 
* Don't talk back when he orders you to report to Minthara. 
Talking to Minthara:
* Agree to raid the Grove with Minthara. 
* Tell her that the prisoner escaped and pass a check to withhold the grove's location. 
* Tell her the prisoner already told you everything, then point to a different location on the map. 
* Suggest visiting the prisoner yourself. 
* Attack Minthara. 
* If Sazza was freed:
** "I explained everything to her. She's just too stupid to understand." 
** "She's telling the truth. She didn't know." 
Talking to Dror Ragzlin:
* Ask the mind flayer, "Who killed you?" 
* After questioning the mind flayer, "Consider it done." 
* Attack. 
Talking to Brakkal in his cage:
* Tell him that gods are fickle. 
=== Worg Pens ===
Encounter with imprisoned bear:
* When the goblin children throw rocks at jailed Halsin, tell them to use sharper stones, to keep at it, or throw a rock yourself. 
* Attack the goblins. 
Talking with Halsin after the fight:
* Agree to help Halsin kill the goblin leaders. 
** When asking him to join you, confirm your request. 
** When asking him to join you, change your mind. 
* Turn down his request to help him save the grove in favour of saving yourself first. 
* "I'll deal with this. You get to safety." 
== Rosymorn Monastery Trail ==
=== Lady Esther's Camp===
Talking to Lady Esther:
* Agree with Lae'zel and attack Esther for trying to Steal a Githyanki Egg. 
== Crèche Y'llek ==
Entering through the front:
*Let Lae'zel speak for the group when you enter the Crèche and are questioned by Gish Far'aag. 
* Show Far'aag the Mysterious Artefact to gain entry into the Crèche. 
Portrait of Vlaakith:
* Vandalise it 
=== Infirmary ===
Talking to Ghustil Stornugoss
* Let Lae'zel speak for the group about the tadpole. 
Using the Zaith'isk:
* Approach the Zaith'isk. 
* Let Lae'zel use the Zaith'isk. 
** Succeed a or to have her get out of it before it harms her. 
** Succeed a or followed by a to have her get out of it during the second phase. Will permanently lower Lae'zel's INT by 2. 
** Succeed a , , or followed by a to have her get out of it during the third phase Will permanently lower Lae'zel's INT and WIS by 2. 
** Encourage her to endure the procedure. Can be done twice. Will permanently lower Lae'zel's CON, WIS and INT by 2
* Demand to use the Zaith'isk first, reminding her that she would not be here without your guidance. 
** "Will it hurt me?" 
** Follow the doctor's instructions. Seek the tadpole. 
** Stay calm. Guide the device closer. 
** Succeed on , , or . 
=== Classroom ===
Talking to Sa'varsh and Varrl:
* Convince Sa'varsh to spare Varrl. 
* Tell Sa'varsh that he should kill Varrl himself. 
* Offer to fight Varrl to the death 
** Do a successful to non-fatality stab Varrl. 
** Kill Varrl. 
* Wait and watch Varrl be killed by a classmate, then praise them for killing him. 
Talking to Varrl if he is alive and conscious:
* "Compassion? Kindness? I did it for the gold. Now pay up." 
* If you found the first chapter in the Arcane Tower, talk about the story of Orpheus. 
* Convince Varrl to give you his slate on Orpheus. 
* Ask Lae'zel about the slate. 
=== Hatchery ===
* Ask Lae'zel about Githyanki eggs and hatcheries. 
Talking to Varsh:
* When convincing him to give you the Githyanki egg:
** Tell him you will use it for an omelet or sell it. 
** Tell him you will raise it as your own or find a more forgiving creche. 
** Tell him the githyanki egg is a dud. 
Interacting with the Egg:
* Crush the Githyanki egg. 
=== Captain's Quarters ===
Talking to Therezzyn:
* Give Therezzyn the Mysterious Artefact. 
* Refuse to give her the artifact. 
Approval is only given if you bring up the artifact, not Therezzyn.
=== Inquisitor's Chamber ===
Talking to Inquisitor Ch'r'ai:
* "How do you know so much about me?" 
* "What do I get in return if I give it to you?" 
** "Make me your best offer. I accept gold." 
* Bargain with him over the Mysterious Artefact. 
* Produce the artefact. 
* Refuse to hand over the artefact, then to convince Lae'zel to stand by your side. 
Talking to Vlaakith:
* Kneel to her. 
* Wave at her or remain standing. 
* Accept her demands to enter the Mysterious Artefact. 
* Refuse her demands to enter the Mysterious Artefact. 
Talking to Lae'zel after returning from the Astral Plane:
* "All this, and you still stand by Vlaakith? You're as dull as you are stupid." 
* "An impressive show of faith. Will it be enough for your queen?" 
=== Astral Plane ===
After meeting the Dream Visitor:
* Open your mind, let Lae'zel into your memories. 
* Close your mind to Lae'zel. 
* "The Inquisitor is going to kill you, Lae'zel. Is that proof enough of my honour?" 
== Underdark ==
Approaching the Bibberbang field and speaking to Baelen Bonecloak:
* Agree to help him in the field of Bibberbang mushrooms. 
* Leave him to figure it out. 
* Ask for compensation before throwing him a Misty Step scroll to escape. 
=== Dread Hollow ===
Interacting with the grave overlooking the Arcane Tower:
* Place autumncrocus on Myrna’s grave. 
=== Ebonlake Grotto ===
Speaking to the Restless Myconid at the eastern or western gate:
* Every option except attacking: 
Talking to Derryth Bonecloak:
* Offer to look for Derryth's husband. 
* Give her the noblestalk. 
* Demand a reward in exchange for the noblestalk, then take the reward and keep the noblestalk. 
Talking to Thulla:
* Give her an antidote. 
* Steal her boots. 
Talking to Spaw:
* Tell Spaw the truth about the parasite 
* Agree to deal with the Duergar nearby. 
** Report back to Spaw once the Duergar are dead. 
* Tell him you killed Glut after he tried to usurp him. 
Talking to Glut after killing the duergar:
* Tell Glut you will kill Spaw for him 
* Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw. 
Talking to Omeluum:
* Convince him into giving you the ring for free at the end of his quest. 
* Attack. 
=== Decrepit Village ===
Talking to Gekh Coal:
* Attack him at the beginning of the conversation. 
* Tell him you will help him. 
** Or, tell him you don't work for free. 
* After finishing the conversation, start a new conversation and immediately attack him. 
=== The Festering Cove ===
Meeting BOOOAL, after revealing him:
* "I'll just kill you and claim it for myself." 
* [To priest] "Well? Bow before BOOOAL's Chosen!" 
* "I won't let you enslave them any longer." 
When boarded by Greymon's patrol while heading to Grymforge:
* Push him off the boat. 
== Grymforge ==
Arriving at Grymforge and meeting Morghal and Orgarth:
* Tell Morghal and Orgath that them keeping slaves is not a problem for you. 
* Tell Morghal you've got no use for slavers. 
* Attack Morghal and Orgath after finding out they use slaves. 
Talking to Magmar, Pistle and Skickpit:
* "Your captive is most entertaining. How might I get one of my own?" 
* "Enslaving the meek? I see you live up to your cruel reputation." 
* Tell Magmar that they're squandering the slave. 
* "You disgust me, slaver. How do you live with yourself?" 
* After interacting with the gate, talking about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need" 
** If Nere hasn't been rescued, agree that getting the Moonlantern from him is essential. 
** Suggest that Nere is a distraction and to press on. 
Talking to Skickpit:
* "Last chance. You want me to kill your slavers or not?" 
* After poisoning/killing Magmar, tell him to take the elevator to the surface. 
* After poisoning/killing Magmar, tell him to hide. 
Interacting with the dead deep gnomes:
* Pay your respects after dealing with Brathwen and Viss. 
Talking to Lunkbug
* Agree to help Lunkbug find Philomeen. 
** After finding Philomeen, tell Lunkbug and mention she wants Laridda to move on. 
*"Excellent. I can add Philomeen's head to my collection." 
Talking to Brithvar:
* Instigate a fight against him by either taunting him to take your gold or by suggesting involving Thrinn in the conspiracy against Nere. 
* After fighting Nere:
** Convince Brithvar to free the deep gnomes. 
** Let him take the deep gnomes. 
Interacting with remains of Dark Justiciars:
* "Shar worshippers. Better off dead." 
Talking to Deep Rothé with Skarjall:
*Convince them to excavate for Skarjall. 
*Convince them to attack the duergar. 
After finding the Idol of Shar:
* Give it to Shadowheart. 
After rescuing True Soul Nere:
* "Stop! No more innocents will die today, Nere." 
* Tell him to finish the slaves or choose to say nothing. 
* Side with Nere. 
* Side with Brithvar and the rebels. 
Talk to Barcus Wroot if he was rescued in the Blighted Village:
* Wish him luck with his search for his friend 
== Party events ==
=== Meeting Raphael ===
* "I'll do anything to get rid of the tadpole." 
* "I need to think this over." 
* "You're mad if you think I'll make a deal with a devil." 
* "Then fix it - or die by my hand." 
=== After meeting Raphael ===
Talking to Astarion:
* Tell him that you are not the devil's plaything in regards to the devil's offer 
* Tell him "You might not be able to outfox him, but I will." 
* Warlock Say that he's "Only a cambion" and that you can handle him. 
Talking to Gale:
* Ask him for advice on how to deal with the devil. 
Talking to Shadowheart:
* Tell her you trust the devil 
* Tell her you would never trust him. 
* "You're mad if you think I'll make a deal with a devil." 
Talking to Lae'zel:
* Say he is impressive or show him respect 
Talking to Wyll:
* Say you are not taking Raphael's deal. 
* Say you are considering Raphael's deal. 
=== After using your illithid powers ===
* Use on Wyll while trying to learn about his eye.
* Use on Goblins in Blighted Village or Goblin Camp.
* Use on Brynna in the forest.
* "Such powers of manipulation could be useful." 
* "If this power comes from these parasites, it can't be trusted." 
=== After summoning Lump the Enlightened ===
* Tell Lump that your deal is done and let him have one lick. 
== Camp ==
===Talking to Astarion===
After finding out he's a vampire:
* When he asks whose blood you'd hypothetically drink, choose any option. 
While speaking about Cazador:
* Tell him that you'll watch his back or that you'll keep each other safe. 
* During the first conversation about Cazador, tell him he's on his own. 
When speaking to him after reviving him if he died from the Blood of Lathander blast:
* "I brought you back, didn't I?" 
* "I thought the mind flayer parasite protects you from light?" 
* "I think I preferred you as a pile of ash." 
===Talking to Gale===
Tell me a bit more about yourself:
* Try peering into his mind. If he won't open up, you'll sneak in.
** Pass: 
*** You're right - I'm sorry. Curiosity got the better of me. 
** Fail: 
When he reaches approval of 20, he will want to talk:
* "Whatever it is, do make it brief." 
*Say you're gratified to hear he trusts you. 
*Say enough with the flattery. 
*"I'd be happy to help." 
*"Sounds like no 'condition' I've ever heard of. I'd say you're fishing for loot." 
*Use the tadpole's power to delve into Gale's mind for information and fail or confess you did. 
Keeping Gale stable: 
*Sacrifice a magic item to keep him stable. 
* Tell him you're happy to help him find magic items to consume. 
* If not giving Gale enough magical artefacts, he tells the player character they no longer need to give him any because he has made a deal with Raphael. Then use the tadpole's powers to find out why. 
When Gale offers help you experience the Weave:
*Allow him. (Class-specific options also give approval.)
*Turn him down. 
When experiencing the Weave with Gale, and given a choice of what to imagine:
*Picture kissing him. starts romance
*Picture taking a romantic walk with him. starts romance
*Picture sharing a meal and friendship. 
*Picture kicking him in the gut. 
* Picture his head on a spike. 
*When he tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes. 
When Gale says that Mystra "is all creation":
* Tell him you agree and that "there's no greater deity." 
* of Mystra "No other god comes close to her divinity." 
*When Gale says that Mystra "is all creation", tell him he's deluded.(Not available for sorcerers.) 
*Tell him he is among friends when he says he has something to tell you. 
* When you find Gale conjuring an image of Mystra, pass an and say, "There's more to it than that." 
* When Gale asks if the Weave feels the same way to you as it does to him, tell him you, "practise magic, not melodrama." 
===Talking to Shadowheart===
When saying you should get to know each other better:
*"If that's what you prefer, I can respect that". 
*"If you're not comfortable, I won't press you". 
Confronting her about hiding information:
* , , or .
** "I don't care who you worship. We have bigger problems." 
** "It sounds evil." 
** "I won't cast judgement on your beliefs." or "I'd be lying if I said it didn't sound convincing. You should tell me more some time." 
** "I can't trust you. Best if we travel separately for now."(Shadowheart permanently leaves the party.) 
When discussing her wound:
*"Is there anything I can do to help with it?" 
When discussing her faith:
* "I have no problems with Shar worshippers, if that's what concerns you." 
* "You should trust me. We're in the same boat, after all." 
* After asking more about Shar after successful persuasion:
**"I won't cast judgement on your beliefs."
**"I'd be lying if I said it didn't sound convincing. You should tell me more some time." 
**"It sounds evil." 
When she talks about Night Orchids:
*"You'll have to point out night orchids to me if we ever pass some." 
After finding the Noblestalk in the Underdark:
* Convince her to eat the Noblestalk. 
Talking about the tadpoles:
* Convince her to explore the illithid powers. 
===Talking to Lae'zel=== 
*"Do you know what happens if we don't find a cure?"
** Try to suppress your rising panic. 
**"That's not going to happen. We will find a cure." 
*Ask her if she's sure the Creche is the only way for a cure.
**Tell her that their information is valuable. 
** Tell her that their library is utter nonsense. 
* Say "Yuck" in response to her showing interest in you 
** Have sex with her when she visits you at night 
* Accept her offer to have sex in the future 
===Talking to Wyll===
Speaking about Karlach after encountering her:
* "Hail the Blade!" or "Hail to us!" 
Ask him how he came to be the Blade of Frontiers 
*Tell him that he must have been proud of saving a little boy from goblins. 
* Be dismissive of him saving a little boy from goblins. 
Ask if he lost his eye in battle.
* Isn't that a sending stone?
**Enter his mind. What isn't he telling you? 
*Tell Wyll you should rescue Duke Ravengard. 
*When asking what it's like being the duke's son, say "Good wine? I'll toast to that." 
*When discussing the tadpole and its lack of side-effects, choose any option besides the poison mushroom one. 
*Ask him if he's worried about his father's abduction. 
*When discussing the tadpole and its lack of side-effects, choose tell him you could probably dig up some poison mushrooms. 
* After it is revealed he is Duke Ravengard's son, tell him you don't care about his lineage. 
*Tell Lae'zel that "No one is dying tonight. We still have time." 
===Talking to Karlach=== 
*Agree to use a Soul Coin on her to power up in combat. 
*After the first upgrade of her heart tell her you still can't touch her and then "Of course I do." 
===Talking to Scratch===
*Pet Scratch. 
===Talking to the Owlbear Cub===
*Feed the cub when it first arrives at the Camp (requires food in inventory). 
*Attack the cub when it first arrives at the Camp. 
*Successfully heal the cub when it appears at Camp the second time. 
**Pet the cub. 
*Yell at the cub when it appears at Camp the second time. 
*Attack the cub when it arrives at Camp the second time. 
*Pet the cub when it stays at the Camp. 
===Talking to Volo===
*Let him go through with the entire procedure to try to remove the parasite. 
==Long rest events==
Before crossing bridge or speaking to Zevlor:
Recommended order due to trigger issues: Lae'zel -> Astarion -> Gale -> Shadowheart
===Gale===
Speaking at the bonfire:
* "And good evening to you too." 
Gale is speaking to his Mirror Image and discusses with you the lack of ceremorphosis symptoms. No relationship change with Gale, however, speaking to others yields:
*Wyll:
** Give any responses and complete the conversation. 
*Astarion:
** When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison). 
*** OR Tell him you'll spill his guts if he tries , then say you'll take him down with you. 
=== Shadowheart ===
When she says to be careful with Lae'zel, say she's the one who has you concerned. 
"You strike me as the reliable sort, but are you sure this is a good idea?":
* "Agreed. Our top priority, as far as I'm concerned." 
* "This is unfamiliar territory. Rushing will only land us in more trouble than we can handle." 
* "Don't question me." 
====== ======
First night:
*If you spoke to Gale or Lae'zel first:
**"If anyone has me concerned, it's you." 
*"Agreed. The sooner we find someone to help us, the better". 
*"Let's not abandon all caution". 
Shadowheart's hand flares up at night:
* Turn a blind eye and leave. 
* "Don't be sorry - just tell me what you're hiding."
* Use your shared connection. Enter her thoughts.
** Pass: 
** "I don't care who you worship. We have bigger problems." 
** "It sounds evil." 
** "I won't cast judgement on your beliefs." or "I'd be lying if I said it didn't sound convincing. You should tell me more some time." 
** "I can't trust you. Best if we travel separately for now."(Shadowheart permanently leaves the party.) 
=== Wyll ===
First night:
* Pick any option to Wyll's question about a noise worse than a banshee scream. 
Mizora appears after sparing or killing Karlach:
*Threaten to kill Mizora. 
*Tell Mizora not to lay a finger on Karlach. 
*Flirt with Mizora. 
*Ask Mizora if she will leave if you turn on Karlach. 
Pact Dialogue
* Ask him how he ended up making a pact. 
*Encourage him to get of out his pact with Mizora. 
**Encourage him further by saying you two can figure it out if you put your worms together. 
*Ask him how it feels to be a devil. 
**Tell him he looks like a handsome devil or that you see the Blade of Frontiers. 
**Tell him he looks like a freak. 
=== Astarion ===
First night: 
*Tell him you'll feel safer knowing he's keeping watch. 
*Tell him you're not ready to turn your back on a stranger. 
Catch Astarion trying to drink your blood: 
*I do. I believe you. 
*Attack him with a stake.(Astarion dies or leaves the party.) 
*Tell him to leave the group. (Astarion leaves the party.) 
*"Fine. But not a drop more than you need." 
*"All right, but go too far and I'll drive a stake through your chest." 
The next morning:
*If Astarion remains in the group:
**"If you don't like it, you can leave". 
*If Astarion leaves or is killed:
**"It was a mistake. And not one we'll repeat." 
Talk about how you will feed him going forward:
*Agree with Astarion that him feeding on your enemies sounds good. 
* Forbid him to drink blood from other people. 
=== Lae'zel ===
Lae'zel tries to kill you, believing you will turn soon:
*Talk her out of it. 
*Slit her throat. 
After first visitor dream:
*Agree with Lae'zel that you should ignore the dream figure. 
*Insist to Lae'zel you should continue using the illithid powers. 
After second visitor dream: 
*Insist to Shadowheart you should continue using the illithid powers. 
*Tell Lae'zel you distrust the visitor too. 
After Shadowheart and Lae'zel argue about the Artifact:
*Do nothing, (Lae'zel permanently dies) then afterwards tell her "It was always an uneasy pairing." or "I'm going to trust you had your reasons."
After fully advancing Discover the Artefact's Secrets at Crèche Y'llek:
* Encourage Lae'zel to listen to Voss or say you have her back. 
*Encourage Lae'zel to kill Voss when he visits the camp. 
===Tiefling celebration===
Talking to Karlach:
* After having a romantic night, tell her you'd love to be able to touch her properly. 
Talking to Astarion:
* "Karlach is beautiful. You're fine, though." 
* Turn Astarion dorn if he offers to sleep with you. 
* Fail the Persuasion roll to make Astarion say 'please' when offering to sleep with you. 
* After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?" Or "You're beautiful." 
* Agree to sleep with him. 
* If you already have a partner for the night:
** Tell Astarion "I'm looking forward to it. It'll be fun." or ask him if he's feeling jealous. 
** Talk Astarion before finding a partner and then talk to him and say you're spending the night with someone else. 
Talking to Barcus: 
*At camp, promise Barcus that you will find his friend Wulbren at Moonrise Towers. 
After the celebration, talking to Halsin:
* "I never thought I'd say this, but it sounds like the Underdark is the safer route." (Does not need to be in active party)
==Origin Exclusives==
===Playing as Astarion===
At any time:
*Confess that you are a vampire. 
Getting caught as a vampire:
*Successfully explain why you didn't reveal your vampirism. 
*Fail to explain why you didn't reveal your vampirism. 
*Tell her secrets keep you safe. 
* Swear that you are not a vampire after being caught biting. 
=== Playing as The Dark Urge===
==== Camp ====
After crossing the bridge to the Blighted Village, a bard appears in your camp. No matter what, you will kill Alfira or Quil (if Alfira is unconcious or dead):
* Confess to murdering her.