Persona plasmasword

The persona plasmasword is a melee weapon added by the Royalty DLC that does a decent amount of damage, has a relatively fast cooldown, and deals sharp damage with the bonus of very frequently setting the opponent on fire. It is the persona weapon variant of the plasmasword.
== Acquisition ==
Persona plasmaswords cannot be crafted. Instead, they can be purchased from any combat supplier or war merchant, at Empire faction bases, or obtained as a quest reward.
They can also be found on the following raider kinds:
Raider Kind 	Chance	Average Quality	Health
Imperial Citizen	? 	? 	100%
Stellic Warden 	? 	Excellent 	100%
Knight/Dame 	? 	Excellent 	100%
Praetor 	? 	Excellent 	100%
Baron/Baroness 	? 	Excellent 	100%
Count/Countess 	? 	Excellent 	100%
Duke/Duchess 	? 	Excellent 	100%
Consul 	? 	Excellent 	100%
Stellarch 	? 	Excellent 	100%
== Summary ==
=== Flame damage ===
Persona plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the Cut and Stab attacks, a successful strike has a 70% chance to do an extra 10 Flame damage. As with all Flame damage, this damage has no AP and, if it successfully damages the target, there is a chance to set them on fire based on the target's flammability. For most non-mechanoid enemies, this chance is 100% assuming the attack successfully deals Flame damage.
== Analysis ==
Persona plasmaswords are a strict upgrade to the base plasmasword, boasting higher damage on their edge and point attacks, decreased attack cooldown on all attacks, and a 70% chance of dealing additional flame damage instead of only a 50% chance. Against enemies immune to fire, such as mechanoids, the persona plasmasword is roughly comparable to plasteel longsword of the same quality. The longsword is significantly easier to farm, however.
After considering Flame damage, a normal persona plasmasword even beats a normal persona monosword in pure . But for most practical scenarios, the existence of fire-immune targets, especially in the late-game, the lack of on the flame attack, and the lower AP overall means that the monosword edges out. Additionally, as flame damage is unaffected by quality, the monosword is superior at high qualities even against flammable targets.
Enemies on fire will run around wildly and are unable to fight back. This makes either plasmasword dominant in a 1v1 fight against flammable targets, or in any melee fight out in the open. However, the fire can end up being a major drawback. Enemies on fire will ignore collision, meaning that they will run right through melee blockers, allowing them to get behind your colonists, opening up the backline to attacks and the melee blockers themselves to encirclement. It should thus be avoided when melee blocking, unless facing fire immune enemies where the risk is negated, though as noted other weapons may be a better choice against such enemies. The plasmasword also loses its advantage if an enemy deploys a firefoam pop pack.
Overall, a strong weapon in its niche - a weapon good against organic targets when not relying on a chokepoint. The other persona weapons are better for general use, especially due to how common mechanoid raids are.
Note that DPS does not take the chance of Flame damage into account.
== Version history ==
* Royalty DLC Release - Added as linked plasmasword.
* 1.1.2570 - Can now be detected as intended.
* 1.1.2647 - Renamed from linked plasmaswords to persona plasmasword. No longer damages relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
* 1.2.2719 - Persona plasmasword damage increased from 20 to 22. Persona plasmasword extra flame damage chance increased from 50% to 70%. 
* 1.4.3523 - Now provides pyromaniacs a mood buff, like other incendiary weapons.
Category:Equipment Category:Weapons Category:Ultra Weapons Category:Persona Weapons Category:Flame Weapons
Category:Melee Weapons Category:Sharp Weapons Category:Swords