nyuuzyou/wikis huggingface dataset:
Lur Otan

Lur Otan is a spider NPC found in Grymforge during Act One. It can be found near the cages west of the waypoint, alongside other spiders.
==Involvement==
When approached, the party can use or similar effect to listen to the conversation between and the other spiders. Xanta is trying to convince the other spiders to leave and join the cult of Lolth. Depending on the dialogue choices Otan can attack Xanta, or Otan can be convinced to join the cult.
==Combat==
===Attacks and abilities===
===Allies===
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Category:Characters
Category:Characters in Act One
Category:Characters in Grymforge
Category:Spiders
Category:Beasts
Lur Xanta

Lur Xanta is a spider NPC found in Grymforge during Act One. It can be found near the cages west of the waypoint, alongside the other spiders.
==Involvement==
When approached, the party can use or similar effect to listen to the conversation between Xanta and the other spiders. Xanta is trying to convince the other spiders to leave and join the cult of Lolth. Depending on the dialogue choices Fu can attack the party, can attack Xanta, or Fu can be convinced to join the cult.
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Failing a check or choosing to not get involved results in Xanta being attacked by the other three spiders. Otherwise, the spiders are convinced and leave the Grymforge.
==Combat==
===Attacks and abilities===
===Allies===
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Category:Characters
Category:Characters in Act One
Category:Characters in Grymforge
Category:Spiders
Category:Beasts
Lurgan

Lurgan is one of the duergars stationed in the Decrepit Village in Act One.
== Involvement ==
=== Act One ===
Lurgan is a member of group that was tasked to retrieve their sergeant's stolen boots. Lurgan is not interested in socializing and instead delegates all chatter to Gekh.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
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== External links ==
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Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in the Underdark
Category:Characters in Act One
Category:Clerics
Lurianna Sauvage

Lurianna Sauvage is a deceased werewolf in Szarr's Palace in Baldur's Gate 3.
== Involvement ==
Lurianna Sauvage can be found in a hidden room in the chamberlain suites in Szarr Palace. According to a note on her body, she discovered body along with an acid bottle. He had intended to fake his own death, but apparently he drank the wrong bottle. Because they had planned to go together, she immediately decided to drink one of the other acid bottles to join him in the afterlife.
== Related literature ==
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== Related quests ==
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== External links ==
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Category:Vampire Spawns
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Category:Corpses
Lustrous Lass

== Overview ==
=== Access ===
The ship can be accessed via the Counting House or the Water Queen's House, and a sign on the latter's side indicates that it's under quarantine for said plague.
Reading the lore books found on the crew's bodies reveals that the ship was cursed by the Gloom Crone from Crone Island. 
=== Sea plague ===
The crew of the Lustrous Lass was felled by the Sea Plague infesting the ship. Any character traversing the ship must pass a or become inflicted as well. The condition is a disease and will persist until cured by magic or a Long Rest.
== Enemies ==
A Cursed Imp can be found hiding in the chest at the aft of the ship. Despite its unassuming size, the creature is a formidable threat capable of taking down unprepared max-level parties on its own. It is unable to be surprised, has a massive initiative bonus of +8, and reflects all sources of damage threefold as acid damage.
It's possible to avoid the fight for a while by picking up the chest without opening it. It is also possible to send it to camp. If the chest is opened later, the Cursed Imp will spawn where the chest used to be.
Killing the Cursed Imp will cleanse the ship of Sea Plague.
== Related locations==
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== Loot ==
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* Gold and treasure from a single gilded chest.
== External links ==
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Category:Locations
Category:Act Three Locations
Lute

== Gallery ==
File:Action Perform Lute.png|Perform Action
== In-Game Performance ==
<embedvideo service="youtube" ,="" width="385" alignment="center">https://youtu.be/_vLTaJJfPjA</embedvideo>
<embedvideo service="youtube" ,="" width="385" alignment="center">https://youtu.be/Dd1M0f1EM2E</embedvideo>
Lute of the Merryweather Bard

==Gallery==
File:Instrument Lohses Lute Icon.png|Instrument Icon
File:Action Perform Lute.png|Perform Action
==In-Game Performance==
<embedvideo service="youtube" ,="" width="385" alignment="center">https://youtu.be/_vLTaJJfPjA</embedvideo>
<embedvideo service="youtube" ,="" width="385" alignment="center">https://youtu.be/Dd1M0f1EM2E</embedvideo>
Ly'iss

Veteran Raider Ly'iss is a githyanki soldier encountered in the Knights of the Shield Hideout in the Lower City of Baldur's Gate. He can be seen guarding and is hostile to the party unless is successfully intimidated.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Fighters
Lyldara

Lyldara is an elven patron at the Elfsong Tavern in Act Three.
== Involvement ==
=== Act Three ===
Lyldara can be found outside the Elfsong Tavern in the Lower City. She is complaining about the slow service.
Category:Elves
Category:Wood Elves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Lymn

Harper Lymn is a tiefling ranger that can be found patrolling Last Light Inn, and is part of the Harpers. She can help the party during the and be a potential ally during .
== Involvement ==
=== Last Light Inn ===
Lymn can be first encountered at the Last Light Inn, where she is patrolling the southern side route of the docks area, with patrolling in the opposite direction. She can sometimes be seen gazing off into the distance, making comments to herself as to what she sees beyond the moonshield, and reminescing about smoking her pipe.
=== Resolve the Abduction ===
When attacks the inn and attempts to kidnap during , Lymn is frequently amongst the Harpers who avoid being , and runs up to fight with the Winged Horrors. If Isobel is not saved, Lymn and everyone in Last Light Inn turn into a , save for .
Speaking with her after the battle has her remark that she felt "something wrong" about Marcus, but that his betrayal nonetheless came as a surprise.
=== Assault Moonrise Towers ===
If Isobel is saved at the Last Light Inn, and once the has been freed from her cage and heads for Moonrise Towers, Lymn follows Jaheira to the Assault on Moonrise Towers, where she, along with Harper , , and survive the first assault and assist the party in the remaining fight against Absolute forces.
After the main battle, if she manages to survive the fight, she guards the first floor of Moonrise Towers with the remaining Harpers.
=== Act Three ===
If alive, Lymn is summonable as an ally through the variant , if is completed with alive.
==Combat==
===Attacks and Abilities===
=== Items (Act 3)===
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== Loot ==
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== Related quests ==
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== Notes ==
* According to her devnotes, Lymn's tendency to speak in a short, rhythmic way is because Common is her seventh language.
* Lymn wears a set of armor identical to the set, but drops a regular Leather Armour set. She also has a pinned on her chest.
* When summoned during Confront the Elder Brain, Lymn has an unlimited supply to use.
* If killed at any point before the Assault on Moonrise Towers, a replacement Harper (either Olys, Grenywald, Lanni, or Lilineth) will take Lymn's place.
** If killed during the Assault on Moonrise Towers, one of those aforementioned replacement Harpers will take her place as a summon instead.
* As of Patch 7, despite having Extra Attack, Lymn is not able to attack twice during her turns.
== References ==
== External links ==
* 
Category:Tieflings
Category:Asmodeus Tieflings
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Harpers
Category:Rangers
__INDEX__
Lyre

==Gallery==
File:Instrument Lyre Icon.png|Instrument Icon
File:Action Perform Lyre.png|Perform Action
==In-Game Performance==
<embedvideo service="youtube" ,="" width="385" alignment="center">https://youtu.be/STXPREbF7aE</embedvideo>
<embedvideo service="youtube" ,="" width="385" alignment="center">https://youtu.be/US2C0lb_Uxw</embedvideo>
Lyrthindor

Lyrthindor is a secret Dark Justiciar in the Gauntlet of Shar. He has hidden himself from by separating himself into the many rats that are scattered around the gauntlet. This has inadvertently prevented Yurgir from completing his contract and thus killing Lyrthindor is one solution to . To get him to appear you have to attack the rats around the Gauntlet of Shar.
== History ==
Lyrthindor was a member of Dark Justiciar army, during the Sharran occupation of Reithwin Town and its surroundings over a hundred years ago. Originally a husband and father, the plague took his family and Lyrthindor turned to Shar in his grief. He was one of many Sharrans who became a Justiciar through completion of the Gauntlet of Shar's trials, reaching the final test and sacrificing the Nightsong.
As Ketheric's war progressed, , a member of the Selûnite resistance, made a deal with to destroy Ketheric's Justiciar army. was sent to the Gauntlet to fulfil Raphael's side of the bargain, his own Infernal Contract stating that he would only be released from service if he killed every single Justiciar. With no intention of actually freeing Yurgir, Raphael offered Lyrthindor help to escape from the slaughter. He gave Lyrthindor the book , which detailed how to transform into a swarm of rats in order to hide from Yurgir.
With Yurgir unable to leave the Gauntlet, and Lyrthindor still in hiding, the two remained there for the next hundred years.
== Speak with Dead ==
Party member: Who are you?
* Lyrthindor: Lyrthindor...
Party member: What happened to you?
* Lyrthindor: Devil. Fled. Hid. Rats...
Party member: How did you become a swarm of rats?
* Lyrthindor: Man appeared. Offered help. Raphael...
** Party member: Raphael hired the orthon to kill you - why would he then help you?
*** Narrator: *The corpse remains silent. It does not know.*
Party member: What brought you to this place?
* Lyrthindor: Sought Shar. Sought oblivion.
** Party member: Oblivion? Why would you want that?
*** Lyrthindor: Wife, daughter... plague. Nothing left.
Party member: How did you become a Dark Justiciar?
* Lyrthindor: Trials. Sacrifice. But she rose...
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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== Related quests ==
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== Related literature ==
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== Gallery == 
File:Lyrthindor Model.png|Lyrthindor's model
==Notes and references==
== External links ==
* 
Category:Elves
Category:Humanoids
Category:Characters
Category:Characters in the Gauntlet of Shar
Category:Characters in Act Two
Category:Followers of Shar
Category:Available to Speak with Dead
Lyrux Goldthroat

Lyrux Goldthroat is a Bard that is performing in the Guildhall within the Lower City Sewers. 
== Involvement ==
As a Dragonborn she can be asked if she knows any of songs. This option also appears as The Dark Urge if Quil has been encountered by knocking out prior to her joining the party in camp. She does indeed know them, but Baldurian people prefer Baldurian songs. She does not do requests.
== Gallery ==
Lyrux Model.png|Lyrux's ingame model.
Category:Dragonborn
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Guild
M'alice

Death's Head of Bhaal M'alice is a member of the Cult of Bhaal, found in the High Security Vaults in The Counting House in the Lower City.
== Involvement ==
During the quest, the party can go to the Counting House in hopes of catching up to Minsc. Inside the vaults, the party witnesses Minsc emerge from a Mimic and defeat it. 'Jaheira' then appears with a handful of Bhaalists including M'alice, and teleports away with Minsc, leaving the cultists to attack the party and the staff. 
== Combat ==
=== Attacks and abilities ===
=== Notable Loot ===
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=== Allies ===
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== Related quests ==
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in The Counting House
Category:Characters in Act Three
Category:Followers of Bhaal
M'i'hayk

Ember Gish'ra M'i'hayk is a Gish'ra encountered in the Astral Plane at the beginning of Act Three. He is part of honour guard, and is fighting to free him.
== Involvement ==
During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. The party is then called into a portal by the , where it is revealed it is . It asks for the party's help, as M'i'hayk and the other monks are invading the to free the son of Gith himself Orpheus, who as it turns out is being held prisoner within the prism. The githyanki attack the party, regardless of the answer given to the Emperor.
==Combat==
=== Attacks and abilities ===
=== Allies ===
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Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Astral Plane
Category:Monks
Ma'aryk

Warrior Ma'aryk is a githyanki soldier that can be summoned through an Astral Rift opened by at the Knights of the Shield Hideout in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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== Gallery ==
Ma'aryk Model.png|In-game model
Category: Characters
Category: Characters in the Lower City
Category: Characters in Act Three
Category: Githyanki
Category: Humanoids
Category: Fighters
Ma'athal

Veteran Warrior Ma'athal is a githyanki Veteran Warrior who ambushes the party near the Road to Baldur's Gate in Reithwin Town within the Shadow-Cursed Lands.
== Involvement ==
If marked for death by , , Ma'athal, and the rest of their unit ambush the party as they approach the western gate to Reithwin Town. Carrying the allows the party to spot the ambush and surprise the githyanki instead.
==Combat==
=== Attacks and abilities ===
=== Notable loot ===
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=== Allies ===
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Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in Act Two
Category:Characters in Reithwin Town
Category:Fighters
Madalitso

Madalitso is a human in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Madalitso is in The Blushing Mermaid in the Lower City. He is trying to convince his daughter, , to meet with the Nielsens' son for marriage because creditors are clawing at their door. Nafula insists that she is already happy with Sasha, the peddler's daughter.
== Idle banter ==
Madalitso can be heard trying to convince his daughter to marry the Nielsens' son.
Madalitso: Honey, we're desperate. We need the Nielsens' money.
* Nafula: I don't even know him, dad.
** Madalitso: But you know me. Do you think I would choose a poor match for my daughter?
*** Nafula: Dad, you're picking a husband for me, not a new dress!
Nafula: What about what I want? Does that not matter?
* Madalitso: Choice is a luxury, honey. One your family cannot afford.
Madalitso: Your mother and I had an arranged marriage, honey - it's not so bad.
* Nafula: Wow - you're really selling it, dad.
** Madalitso: Don't be petulant.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Maddala Deadeye

Maddala Deadeye is a Human Rogue. As a hireling, she can be recruited at camp and respecced at any time.
==Backstory==
Madalla's blindness was cured by another True Soul passing through her village - so they could watch it being burnt to the ground around them. Such was the price of refusing the Absolute.
== Achievements ==
== Notes ==
Category:Hirelings
Category:Humans
Category:Humanoids
Category:Companions
Category:Characters
Madeline

Madeline is a deceased dwarf, who can be found in the Ruined Battlefield in the Shadow-Cursed Lands at . 
== Involvement ==
Madeline tended bar at the distillery The Waning Moon many years ago, during the time when the army of Dark Justiciars occupied the town. 
When first discovering her, performs on her corpse to try to interrogate her. This begins the quest .
He Who Was is a who seeks the guilty, tormented and anguished. He fittingly found Madeline, whose spirit is stuck in grief and regret over her actions while she was alive. Claiming that he is seeking justice for Madeline's crimes, He Who Was asks the party to retrieve , found, under a loose plank behind the bar at The Waning Moon.
After the ledger is brought back, He Who Was channels Madeline's spirit once again, allowing the party to question her this time. Madeline explains how she was to report to Dark Justiciar Netasha any observed dissent against Ketheric and his army. Fearing for her life, Madeline betrayed many of her friends and patrons to Netasha, who captured and killed them in horrific ways.
Madeline expresses grief and regret for what she did, believing herself beyond redemption or forgiveness. The party can forgive her, and let her spirit move on in peace, or choose to admonish or punish her.
== Related literature ==
* - found under some hidden planks in The Waning Moon
== Related quests ==
* 
== Notes ==
* Many of the developer notes for He Who Was' dialogue lines mention not only the cruelty underlying his intentions, but that much of what he says to the party is trying to manipulate them into torturing Madeline.
Category:Characters
Category:Dwarves
Category:Gold Dwarves
Category:Authors
Madeline Whitburn

Lady Madeline Whitburn is a Lady of Baldur's Gate, present at the ceremony of ordaining as an Archduke of the city.
== Involvement ==
Before the ceremony she sits among other patriars on the pews in central nave of the Audience Hall.
After the ceremony ends, Lady Whitburn moves to the northern nave of the Audience Hall and stands near the second table with refreshments, accompanied by her maiden, . She is bossing Naiske around, constantly changing her mind about refreshments and meals she would like to taste. If spoken to, she says the city is as only strong as its walls are.
If confronting Gortash, Lady Madeline can be found along with all other invited guests and their retinue slaughtered in the Audience hall.
== Related literature ==
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== External links ==
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Elves
Category:High Elves
Madigan

Fist Madigan is a ranger and human member of the Flaming Fist. He patrols inside the Requisitioned Barn in Rivington, near the back.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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Category:Humans
Category:Humanoids
Category:Members of the Flaming Fist
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Rangers
Maeve

Feloguard Maeve is a wood half-elf that can be met in the Felogyr's Fireworks workshop in the Lower City of the Baldur's Gate, in Act Three of the game, while following through the quest Investigate the Suspicious Toys.
== Involvement ==
Feloguard Maeve can be found on the second floor of Felogyr's Fireworks. She guards the stairs to the third floor of the pyrotechnics shop.
The term "feloguard" is unique, it cannot be found elsewhere in the game. It corresponds with the name of the establishment. However, Maeve herself features stats and most abilities of another type of followers - an Iron Consul of Bane.
As the quest cannot be ultimately resolved in a peaceful way, Maeve joins the fight as soon as she notices any ill commotion, siding with the followers of Bane (who reside on the third floor of the building). She remains at the ground floor and attacks the party along with other Felogyr's employees.
==Combat==
===Attacks and Abilities===
=== Notable loot ===
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== Related quests ==
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== External links ==
* 
Category:Half-Elves
Category:Wood Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Maggie Ni Chuirc

Maggie Ni Chuirc is a member of the Dead Eyes, a bandit group in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Maggie resides in Old Garlow's Place with the Dead Eyes. If is never completed in Act One, the Dead Eyes replace and her Anti-Hag Support Group. The group is immediately hostile to the party.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
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=== Loot ===
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Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Fighters
Category:Replacement characters
Maggoty Jim

Maggoty Jim, disguised as a Tipplesome Patron, is a Redcap Boatswain found in the The Blushing Mermaid during Act Three.
== Involvement ==
Maggoty Jim can be found on the second floor of The Blushing Mermaid having a jolly good time. He will remain disguised as long as combat doesn't start.
== Combat ==
=== Attacks and Abilities ===
=== Notable loot ===
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=== Allies ===
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Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Redcaps
Category:Fey
Maggran

Maggran is a high half-elf in the Circle of the Emerald Grove in Act One.
== Involvement ==
=== Act One ===
Maggran can be found guarding the Rite of Thorns from a Tiefling mob.
== Combat ==
=== Attacks and abilities ===
Maggran is not proficient with his armor nor shield, and therefore cannot cast spells. He also has no Wild Shape charges and cannot use this ability in combat.
== External links ==
* 
Category:Half-Elves
Category:High Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Druids
Maghtew Budj

Maghtew Budj is a member of the Followers of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony.
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== Involvement ==
Maghtew can be found being rallied by his wife along with his fellow cultists and . 
On approaching, Kressa casts , which gives her and the other cultists 10 temporary hitpoints.
Maghtew attacks along with the other followers in the barracks if combat is initiated through dialogue with Kressa or if attacked. 
If left alone, he moves to his room in the north-eastern part of the barracks, greeting the party with "May death claim you soon" and "Your bones be blessed" if spoken to.
His journal found in his room reveals that he is the husband of Kressa Bonedaughter and that they were formerly country surgeons from . After joining the Cult of Myrkul, Kressa's obsession with her tadpole research as well as a "pet", which she used for her experiments has estranged him from his wife. He attempted to bring her back to her senses by telling of her pet, which caused Balthazar to ship it to the Nautiloid, but this only entrenched her desire for a thrall.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Related literature ==
* 
== Notes ==
* His journal misspells his name as Magthew. 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Mind Flayer Colony
Category:Characters in Act Two
Category:Followers of Myrkul