nyuuzyou/wikis huggingface dataset:
Fire Pillar

__NOTOC__
Fire Pillar (Alt: Fire Pillar) is a 2nd class offensive skill available as Wizard, High Wizard and expanded Super Novice.
==Effect==
Summons a pillar of flame on a targeted location that flares when triggered, inflicting piercing Fire property magic damage each hit to all enemies within its area of effect. Each cast consumes a if Level 6 or higher is cast.
Level	Area of Effect	Hits Inflicted	Cast Time (Fix + Var)
1 	3x3 	3 	(0.480 + 1.920)s
2 	3x3 	4 	(0.432 + 1.728)s
3 	3x3 	5 	(0.384 + 1.536)s
4 	3x3 	6 	(0.336 + 1.344)s
5 	3x3 	7 	(0.288 + 1.152)s
6 	7x7 	8 	(0.240 + 0.960)s
7 	7x7 	9 	(0.192 + 0.768)s
8 	7x7 	10 	(0.144 + 0.576)s
9 	7x7 	11 	(0.096 + 0.384)s
10 	7x7 	12 	(0.048 + 0.192)s
 (MATK) = 50 + (MATK ÷ 5)
===Notes===
*Despite the animation, all damage is connected in one single bundle.
*A maximum of five fire pillars can be placed before the first one expires.
*This skill cannot be cast on any occupied cell.
*In addition to Level 1 Fire Wall, Super Novices also have a prerequisite of doing the Expansion Quest. Wizards only require Level 1 Fire Wall.
==Known Bugs==
*If someone is knocked back into multiple fire pillars, the target will not get hit by all the pillars. Therefore, in the following situation...
								
:*If Level 4 or higher Jupitel Thunder is used, the enemy will only take damage from the first pillar.
:*If Level 1 Jupitel Thunder is used, the enemy will take damage from all 4 pillars.
:*If Magnum Break is used, the enemy will take damage from 3 pillars.
*This test implies that if the knock back amount is higher than a row of fire pillars, the enemy will only take damage from the first one and ignore the rest even though the pillar themselves will vanish as if they were used.
==External==
===Enhanced by===
* - Increases damage by 2%.
* - Increases damage by 5%.
* - Increases damage by 40%.
Fire Rain

__NOTOC__
Fire Rain (Alt: Fire Rain) is an Expanded 2nd class offensive skill available as Rebel. 
==Effect==
Spreads gunfire forward to inflict ranged physical damage to all enemies in a 3x10 area in front of the user. It has a chance of sweeping ongoing ground skills.
Level	Damage (ATK)	Removal Rate
1 	3,800% 	20%
2 	4,100% 	25%
3 	4,400% 	30%
4 	4,700% 	35%
5 	5,000% 	40%
===List of purgeable ground skills===
*Bomb Cluster
*Chaos Panic
*Feint Bomb
*Bloody Lust
*Safety Wall
*Fire Pillar
*Pneuma
*Demonic Fire
*Volcanic Ash
*Lava Slide
*Poison Mist
*Makibishi
*Gunslinger Mine
*Binding Trap
*Fire Trap
*Ice Trap
==External==
===Enhanced by===
====Weapon====
*:
**If upgrade level is +7 or higher, increases damage by 30%.
**If upgrade level is +9 or higher, reduces cooldown by 1 second.
* - Increases damage by 20%.
====Shoes====
* - Increases damage by 50% per level of Fire Rain known.
====Accessory====
*:
**Increases damage by 5% per level of Fire Rain known.
**Reduces SP cost by 4 per level of Fire Rain known.
==History==
 has the previous version of this skill before the 2017 updates.
==Changelog==
*
**Damage formula changed.
***Old: [{2,000 + (Skill_Lv x DEX)} × (Base_Level ÷ 100)]%
***New: [3,500 + (Skill Level x 300)]%
**Ground skills removal rate changed.
***Old: ?
***New: [15 + (Skill Level x 5)]%
**Removable ground skill changed.
***Old:
****Unchained Serenade
****Classical Pluck
****Down Tempo
****Summon Flora
***New:
****Bomb Cluster
****Chaos Panic
****Feint Bomb
****Bloody Lust
****Safety Wall
****Fire Pillar
****Pneuma
****Demonic Fire
****Volcanic Ash
****Lava Slide
****Poison Mist
****Makibishi
****Gunslinger Mine
****Binding Trap
****Fire Trap
****Ice Trap
**Variable casting time removed.
***Old: [2 − (Skill Level x 0.2)] seconds 
***New: 0 seconds at all skill levels.
**1 coin catalyst removed.
Fire Trap

Fire Trap (Alt: Firing Trap) is a 3rd class active skill available as Ranger.
== Effect==
A maximum of 2 trap can be placed at once. When the trap, activates it deals damage in a 5x5 area and causes Burning status. Increased skill level increases the chance to status. To use the skill you need 1 Special Alloy Trap. Cause fire element damage.
Level	Chance
1 	60%
2 	70%
3 	80%
4 	90%
5 	100%
 Damage Formula: ATK 100% + [{(Fire Trap Skill Level x Caster’s DEX) + (INT x 5)} x (1.5 + Caster’s Base Level / 100)] x {(Trap Research Skill Level x 20) / 100 }
=== Notes ===
* This trap can be placed under players and monsters.
* This trap will yield 1 Special Alloy Trap when affected by Keen Nose.
* This trap has a 3x3 activation area and can only activate 0.5s after it has been placed.
* This trap's activation cannot be avoided with Hover.
* This trap WILL hit cloaked enemies but will NOT hit Hidden/Stealth Players/Monsters.
** Hunter Traps will hit both.
* This trap disappears instantly once activated.
* This trap can be knocked back by AoE skills like Arrow Shower and Magnum Break.
* This trap can be activated by Detonator.
* This trap can be destroyed by Trample.
* This trap can be blocked by Guard, Parry and Weapon Blocking.
* This trap can activate effects like Hunter Fly card, Rideword Hat and etc.
* The Damage is split into 2 portions, ATK portion and everything else will be called that stat portion.
* Stat portion will bypass DEF and Flee.
* Stat portion bypass Race, Element and Size damage effects like Thara Frog, Tatacho and Ogretooth Card in PvP and WoE.
* Stat portion bypass Element resistance effects like Hode Card in PvP and WoE.
* ATK portion is affected by DEF and Flee.
* ATK portion is affected by Race, Element and Size damage effects like Thara Frog, Tatacho and Ogretooth Card in PvP and WoE.
* ATK portion is affected by Element resistance effects like Hode Card in PvP and WoE.
* ATK portion is affected by Element which can be used to do bonus damage but is still considered Neutral when used against Ghost type targets.
== General Trap information ==
* Trap Duration lasts 4 times as long in WoE.
* Traps occupy 1 cell.
* Traps can only be placed up to 2 cells next to another Trap.
* Traps can be activated by and will affect both allies and enemies in PVP and WoE.
* Traps will not activate if the caster is under the effect of Manhole.
* Traps cannot be activated by the Maestro or Wanderer that charmed the caster with Siren's Voice.
* Siren's Voice protects the Maestro or Wanderer from traps of charmed trappers.
* Traps can be removed by Ganbantein, Earth Drive and Crazy Vines.
* Trap damage is considered Melee and will be blocked by Safety Wall.
* Trap damage is considered Melee and can be increased with Enchant Blade.
* Trap damage is reflected back to the caster by Shield Reflect and .
* Damage traps gains "Killed by a melee attack" effects like .
* Damage traps gains "Each attack has chance of" effects like .
* Damage traps gains SP Drain/Gain effects like or .
Fire Walk

__NOTOC__
Fire Walk (Alt: Fire Walk) is a 3rd class offensive skill available as Sorcerer.
==Effect==
Generate blaze under the caster's feet, leaving a trail of Fire property hazard when walking. Each cell lasts 12 seconds.
Level	Base Damage (MATK)	 	SP Cost
1 	60% 	8 	30
2 	120% 	10	34
3 	180% 	12	38
4 	240% 	14	42
5 	300% 	16	46
*Base Damage is affected by .
 
===Notes===
*It's not possible to stack both on a single cell.
*This skill cannot be used again until complete the trail.
*There is a time limit for each cell at any given time, even if activating the skill a second time after walking all cells, the older cells will start disappearing as new ones are created.
*This skill does not work on an enchanted area. (Volcano, Whirlwind, Deluge, etc)
==External==
===Bestowed from===
* - ; Autocast on self when physically attacked
Fire Wall

__NOTOC__
Fire Wall (Alt: Fire Wall) is a 1st class offensive skill available as Mage and Super Novice.
==Effect==
Creates a wall of flame on a targeted location that will inflict 50% Fire property magic damage and push enemies two cells backwards upon contact.
Level	Cast Time	Duration	Hit Limit
1 	2.00s 	5s 	3
2 	1.85s 	6s 	4
3 	1.70s 	7s 	5
4 	1.55s 	8s 	6
5 	1.40s 	9s 	7
6 	1.25s 	10s 	8
7 	1.10s 	11s 	9
8 	0.95s 	12s 	10
9 	0.80s 	13s 	11
10 	0.65s 	14s 	12
===Notes===
*A maximum of three fire walls can be created before the first one expires.
*This skill hits at a very high rate of attack: approximately 40 to 50 times per second. Be aware that if there is any significant lag, fast-moving enemies can pass through fire walls without being hit.
*If the user is incapacitated (Stunned, Frozen, Petrified), then this skill will not process attacks.
*Boss monsters are not pushed back by this skill. However, they must take all hits in a fire wall cell before they can proceed.
*Fire walls are aligned such that they are generally perpendicular to a line formed by the caster and the cast point, with the center cell being on the cast point. Fire walls with the caster's position as the cast point are aligned north-south on the map.
*Immobile enemies, when hit by this skill, will be pushed southward.
==Applications==
*Since Undead property entities are neither blocked nor pushed back by this skill, they may pass through any active cell before it has delivered all its hits. Quagmire may be used to slow down fast-moving Undead property enemies so that more hits are inflicted.
*See Mystical Amplification for special notes on Fire Wall usage with that skill.
==External==
===Bestowed from===
* - Level 1; Once
* - Level 5; Once
* - Level 1; Usable
* - Level 10; Usable
===Enhanced by===
* - Increases the damage by 5% per refine level when equipped with 
* - Increases the damage by 5%
*:
**Increases damage by 20%.
**For every upgrade level, increases damage by an additional 5%.
==External Links==
*Vertical Firewall Training
Firm Faith

Firm Faith (Alt: Firm Faith) is a 4th class active skill available as Inquisitor.
==Effect==
Strengthens your faith by increasing the Max HP and RES.
* Cannot be used with or .
Level	Max HP %	RES	Duration
1 	2 	8 	120s
2 	4 	16 	150s
3 	6 	24 	180s
4 	8 	32 	210s
5 	10 	40 	240s
First Brand

First Brand (Alt: First Brand) is a 4th class active skill available as Inquisitor.
==Effect==
Inflicts melee physical damage to a target and surrounding enemies in an area and marking them.
* Inflicts status up to 5 seconds.
Level	Base Damage (ATK)	Branding Duration (in seconds)	Area of Effect
1 	450% 	1 	3x3
2 	900% 	2 	3x3
3 	1,350% 	3 	5x5
4 	1,800% 	4 	5x5
5 	2,250% 	5 	7x7
 Damage (ATK) = [(Base_Damage + 3 × POW) × ]%
== External ==
=== Enhanced By ===
==== Weapon ====
* 
** If refine level is +11 or higher, increases damage by 15%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 5%.
*** When enchanted with , increases damage by 20%.
First Faith Power

First Faith Power (Alt: First Faith Power) is a 4th class active skill available as Inquisitor.
==Effect==
Accepts the true faith and enter the battle.
* For the duration, disable sphere cost from .
Level	Duration	Cooldown
1 	60s 	30s
2 	120s 	60s
3 	180s 	90s
4 	240s 	120s
5 	300s 	150s
First Step Towards a New World

# On the docks, Captain Carroc will tell the player to seek out Hun at the Royal Criatura Academy.
# Captain Carroc also instructs the player on how to use the navigation system, which allows the user interface to map out routes to NPCs (like Hun). 
# Head due west until the player reaches a guard-like NPC and a professor-like NPC at the entrance to the Criatura Academy.
# Talk to the professor NPC, Hun, to complete the quest and start Cool Drink.
Category:Quests
Category:Izlude_Quests
Category:Level_1~99_Quests
First Time Talking After Being Born

# Once in the game, talk to Captain Carroc nearby who will instruct the player on movement in the game. 
# Once the dialogue has completed, head south and through the portal to leave the ship. 
# Once on the dock, talk to Captain Carroc again to accept First Step Towards a New World.
Category:Quests
Category:Izlude_Quests
Category:Level_1~99_Quests
First Wind

First Wind (Alt: North Wind) is an Expanded class offensive skill available as Ninja.
==Effect==
Summons the wrath of the morning winds to slice a single target, inflicting Wind property magic damage to all enemies between the caster and the target. Each cast consumes a .
Level	Damage (MATK)	Range	SP Cost
1 	200% 	5 	24
2 	300% 	6 	28
3 	400% 	7 	32
4 	500% 	8 	36
5 	600% 	9 	40
===Notes===
*The damage line has a width of 3 cells.
*If the targeted enemy moves outside of the range of the damage path, it is possible to take no damage from this skill.
*Enemies just outside of the path can still get hit but for very minimal damage.
*The total damage is inflicted in one bundle of 5 hits. This only affects the divisibility of the damage, which is rounded down.
==External==
===Enhanced by===
* - Increases damage by 10% per level of Wind Blade known.
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Fixed casting time reduced from 0.8 seconds to 0.3 seconds.
**Variable casting time reduced from 3.2 seconds to 1.2 seconds
**Damage display changed from 1 hit to 5 hits.
Fish

Fish are a race of monster. The majority of them are of the Water element and reside in .
==Card==
Cards which concern the Fish race are:
* : Adds a 0.5% chance of the '' item dropping when killing a Fish race monster
* : Gain 5 SP each time a Fish monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped.
* : Increase damage on Fish monsters by 20%.
* : Receive 10% more experience points each time a Fish monster is killed. Receive 20% more damage from Fish monsters.
* : Add the chance of gaining '' item each time a Fish or Shellfish monster is killed. Add 10% more tolerance against Water Property Attack.
* : Increases magical damage on Fish race targets by 10%.
* :
**Increases physical and magical damage on Fish race targets by 10%.
**If upgrade level is +9 or higher, increases physical and magical damage on Fish race targets by an additional 5%.
* : Reduces damage taken from Fish race enemies by 10%.
* : Reduce damage from Fish monsters by 30%.
* : Inflict 10% more damage with Critical Attack. Critical +7 on Fish monsters.
* : Increases physical damage versus Water property monsters by 10%. Flee + 5. Perfect Dodge + 3. Adds CRIT + 15 when fighting Fish race monsters.
* : Add the chance of gaining '' or '' item each time a Fish monster is killed. Sushi and Raw Fish items restore 50% more HP.
* : Add the chance of gaining '' item each time a Fish or Shellfish monster is killed.
* : Crit + 12 on Fish race targets. 
==Equipment==
Equipment concerning the Fish race are:
===Headgear===
* : Increase damage on Fish monsters by 10%.
===Weapon===
* : If the user's base Str is 77 or higher, adds a 5% chance of the item dropping when killing a Fish race monster.
* : 40% chance of the item dropping when killing a Fish race monster. Wind Element One Handed Sword obtainable through the Sashimi Knife Quest.
===Shoes===
* / :
**Increases the experience given from Fish race monsters by 5%.
**Increases the experience given from Fish race monsters by an additional 1% per upgrade level of the item.
===Accessory===
*: Reduces damage taken from Fish race enemies by 1%.
===Equipment Sets===
*Egir Helm & Egir Armour Set:
**Reduces damage taken from Fish race enemies by 10%.
**Reduces damage taken from Fish race enemies by an additional 1% per upgrade level of Egir Armour [1].
*Egir Helm & Egir Manteau Set: Restores 10 SP to the user when a Fish race monster is killed by a physical attack.
*Egir Helm & Egir Shoes Set: Crit + 10 on Fish race targets.
*Egir Helm, Egir Armour, Egir Manteau, and Egir Shoes Set:
**Increases the experience given from Fish race monsters by 20%.
**Increases physical and magical damage on Fish race targets by 50%.
*Gelerdria & Storm Stone Set:
**If Gelerdria upgrade level is +7 or higher, increases physical damage on Fish race targets by 30%.
**If Gelerdria upgrade level is +9 or higher, increases physical damage on Fish race targets by an additional 20%.
*Saehrimnir Gloves & Gullinbursti Card:
**Increases the experience given from Fish race monsters by 5%.
**Increases damage taken from Fish race enemies by 10%.
Category:Races
Fish Cake Soup Quest

1. Go into the house in and talk to Cellette Lavit inside.
2. Ask her if you can work for her.
3. She will give one to deliver to one of 4 NPCs.
* Layoma at .
* Neha at .
* Maewan at .
* Erjan at . 
4. You will invariably be late, each of the 4 NPCs will demand an item.
* Layoma will ask for 1 
* Neha will ask for a before she accepts the Fish Cake Soup. (she will hit the player twice with it, each for 1/4th the player's total HP)
* Maewan will ask for a for his collection
* Erjan will ask for 1 
5. Return to Cellette Lavit and receive 3 .
Category:Quests
Category:Hugel Quests
Fishing Event

Summer's heating up in Rune-Midgard, so chill out by heading down to the water for some good ol' fashioned fishin' fun! The waters all across the land are rippling with maritime movement, so what are you waiting for? Grab your fishing rod and let's go!
Wait!
You don't have a fishing rod?!
We'll have to fix that right quick!
== Fishing Rod ==
Talk to Welsley in Alberta and ask him for a fishing rod.
*He will ask you to bring some items for him to make you one.
*You can choose between a regular Fishing Rod and a Small Fishing Rod.
:*
:*
:*
== Bait ==
You can fish without any bait, but using a bait will increase the chances of catching Rare Fish. The percentages listed below add a flat percentage to getting the fish.
Bait	Fish 	Fish 	Fish 	Fish 	Fish 	Fish 	Fish 	Fish 	Fish 	Fish 	Fish
Bait	Shark	Bluefin Tuna	Octopus	Snapper	Piranha	Salmon	Squid	Giant Octopus	Jumbo Shrimp	Sturgeon	Kraken Leg
 	 	 	5% 	15% 	 	 	10% 	 	 	 	
 	 	 	 	 	 	 	5% 	 	10% 	 	
 	7% 	 	10% 	10% 	8% 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	10% 	
 	 	 	15% 	5% 	 	 	 	 	 	 	
 	 	 	 	 	 	15% 	 	 	 	 	
 	 	 	 	 	 	5% 	 	 	 	 	
 	 	 	 	 	 	10% 	 	 	 	 	
 	 	 	 	 	 	5% 	 	 	 	 	
 	 	 	 	 	 	 	3% 	 	 	 	
 	 	 	 	 	 	 	 	5% 	5% 	 	5%
 	5% 	10% 	 	 	 	 	 	 	 	 	
 	15% 	 	 	 	8% 	 	5% 	 	 	 	
== How to Fish ==
*Your catch seems to be pulling away from you. -> Play out the line!
*Your fish seems to be holding steady. -> Reel it in!
*Your catch seems to be coming towards you. -> Reel it in!
=== Notes ===
*Different baits increase your chances of catching rare fish in certain areas.
*The rare fish can only be caught on certain a map.
:*Tentacles being used in Alberta increase your chance to hook a Sturgeon by a flat 10%. So if you had 5% before it becomes 15%
:*Salmon really like the taste of Earthworms, insect feelers, and various worm peelings.
:*Tuna like to eat fresh fish.
* There is a 30mins cooldown time for each fishing spot.
== Fishing Location ==
Location 	Map	Bait 	Fish
Izlude 	 	Fresh Fish 	Bluefin Tuna
Prontera Field 08	 	Earthworm The Dude, Insect Feelers, Earthworm Peeling, Worm Peeling	Salmon
Comodo 	 	Meat, Clam Fish, Fresh Fish, Shrimp, Nipper 	Shark, Octopus
Alberta 	 	Tentacle 	Sturgeon
Ayothaya 	 	Decayed Nail, Squid Ink, Shrimp, Jellopy, Meat 	Jumbo Shrimp, Squid
Byland Island 	 	Squid Ink 	Kraken Leg (gives blue whale directly)
Niflheim 	 	Meat, Clam Flesh 	Piranha
Hugel 	 	Shrimp, Clam Flesh, Nipper 	Snapper
Glast Heim 	 	Meat, Clam Flesh 	Piranha
== Exchange Rate ==
Talk to Welsley in Alberta to exchange the Fish you caught into Blue Whale and Blue Whale to Reward.
Fish -> Blue Whale
{|class=wikitablec style="font-size:smaller;"	Fish	Blue Whales
	10 	
	10 	
	10 	
	10 	
	15 	
	4 	
	3 	
	 	
	7 	
	5 	
2017 	2017
 	Reward
1,000	
1,000	
1,000	
1,000	
750 	
750 	
750 	
50 	60 Minute Stat Buff
25 	30 Minute EXP Buff
25 	30 Minute Item Drop Buff
2014 ~ 2015	2014 ~ 2015
 	Reward
??? 	
??? 	
??? 	
??? 	
Category:Temporary Event Quests
Flame Basin Daily Quests

== Eliminating Risks ==
# Talk to Instructor Ingrid and he asks you to hunt the 3 Morroc Loyal vassa.
#:
#* You can start Collecting Mana
# Kill 1 , , .
#: These are champion morroc monster.
# Report to Instructor Ingrid.
#* Player will receive 1,000,000 Base EXP and 800,000 Job EXP, and 23 hours cooltime.
== Collecting Mana ==
# Talk to Magic Sholar Avant , asked to collect Mana.
#:
# You get 3 for aura champion morroc
#* Mana crystal can get 100% when you have received this quest.
# Deliver the Mana crystal to Magic Sholar Avant.
#* Player will receive 350,000 Base EXP and 350,000 Job EXP, and 23 hours cooltime.
== Rampaging Box ==
# Talk to Jeruth Hesranta . (Its first run only step)
#:
#* Player will receive 1 
# Talk to Jeruth Hesranta again, asked to search box.
# kill 1 .
# Report to Jeruth Hesranta, asked to request again.
# kill 10 Angry Mimic and get 10 .
#* Bradium Box can get 100% when you have received this quest.
# Deliver box to Jeruth Hesranta.
#* Player will receive 800,000 Base EXP and 800,000 Job EXP, 1 and 23 hours cooltime.
#*Step4 start later second run.
== Promising Tomorrow ==
# Talk to Hishieh .
#:
# During Temple of Demon God instance hunt 3 each mana of life, mana of earth and mana of flame.
# Return to Hishieh to claim squad prize.
== Unending Hunt ==
# Talk to Adjutant Abidal .
#:
# Enter Temple of Demon God and hunt Brinarea and Muscopell.
# Return to adjutant to receive 1 .
Note: Players can still receive this reward even if the player did not finish the instance/not able to kill morroc, as long as both of that hunt is completed.
== Caged God ==
# Talk to Commander Hibba Aqip .
# Enter Temple of demon God and hunt Demon Morroc.
# Return to commander to receive 1 squad prize.
Category: Flame Basin & Flame Cave Quests
Flame Launcher

:This article is about the Mechanic skill. For information about the Sage skill, see Endow Blaze.
Flame Launcher (Alt: Flame Launcher) is a 3rd class Madogear offensive skill available as Mechanic.
==Effect==
Inflicts Fire property Ranged Physical Damage to all enemies in a set area around a single target. It has a chance of leaving them burning. Cast Time cannot be interrupted, requires to have a in the inventory and each cast consumes 1 and 20 SP regardless of the skill level.
Level	Base Damage (ATK)	Chance of Effect	Effect Duration	Area of Effect	Cast Time (Fix + Var)	Cast Delay
1 	600% 	30% 	7s 	5x5 	(0.5 + 0.5)s 	1.5s
2 	900% 	40% 	14s 	7x7 	(0.5 + 1.0)s 	1.0s
3 	1,200% 	50% 	21s 	9x9 	(0.5 + 1.5)s 	0.5s
 Damage (ATK) = [Base_Damage × ()]%
===Notes===
*This skill has a 'dead zone' at its maximum range. It will fire at targets 5 cells away from the user, but only cause damage to those within 4 squares.
==External==
===Enhanced by===
*:
**Increases damage by 20%.
**For every upgrade level, increases damage by an additional 5%.
*Old Detachments Ring & Old Driver Band (Red) / Old Driver Band (Yellow) Set - Increases damage by 70%.
Flame Trap

Flame Trap is a 4th class offensive skill available to Windhawks.
==Effect==
Places a trap which inflicts Fire elemental melee physical damage over time during the trap duration.
* The trap also creates a chance to inflict to the targets.
Level	Base Damage (ATK)	Duration (in seconds)
1 	250% 	12
2 	500% 	24
3 	750% 	36
4 	1,000% 	48
5 	1,250% 	60
 Damage (ATK) = [(Base_Damage + 5 x CON) x ]%
==Notes==
* Damage interval varies by skill level: 9 sec. at Level 1-2, 6 sec. at Level 3-4, 3 sec. at Level 5.
* Damage, duration, and AP regen is further improved with .
* Windhawk traps can be cast on top of the enemy but different traps will not stack on top of each other.
== External ==
=== Enhanced by ===
==== Weapon ====
* 
** If refine level is +7 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 15%.
** When equipped with , increases damage by 30%.
* 
** Increases damage by 5%.
** If refine level is +5 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 5%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 4%.
*** If weapon is grade B or higher, increases damage by 10%.
*** When enchanted with , increases damage by 15%.