Appeal

Appeal (Japanese: アピール Appeal) is a property that determines the amount of points a move earns when performed in front of a judge or panel of judges in a Pokémon Contest, , or Contest Spectacular. It also refers to the act of performing a move.
Across the three generations of in which appealing has appeared, it varies greatly. In , however, it is depicted the same across all Pokémon Contests, varying only in the amount of moves a may use, or the number of Pokémon a must use.
==In the games==
{| width="100%" style="background: #;" |	Ice Beam	Freezing Beam
In Hoenn's Pokémon Contests and Contest Spectaculars, there are five rounds of appealing, while Sinnoh's s have four. In both regions, s have their Pokémon performing one move in each round in order to impress the Judges and the audience.
Every move that a can learn is categorized under one of the five Contest categories and adds Appeal Points to a Pokémon's score in a Contest. The table on the right shows the Appeal Points and other Contest properties of the move .
===Pokémon Contests===
In Hoenn, Pokémon take turns appealing in the secondary judging, known as the Talent Round (Japanese: アピール審査 Appeal Examination) in Pokémon Omega Ruby and Alpha Sapphire. They are able to affect the performances of each other. Effects on other Pokémon include reducing their number of hearts, making them nervous, and so forth.
Move combinations score extra hearts. Moves that are of the same category as the Contest the user is competing in may excite the audience, and if the audience becomes extremely excited, the Pokémon scores extra hearts.
Internally, each heart is worth 10 points in the appeal score for a Pokémon.
In Generation III, any hearts beyond the 16th are not displayed, but are still counted.Highest possible score in Pokémon Contest (Ruby Version)
====Turn order====
In the first round, the turn order is determined by how well each Pokémon did in the primary judging, with the Pokémon who did best in primary judging being placed first in order. In the rounds after the first, they are ordered from who won the most hearts to the least in the preceding round. The turn order can be changed by:
* Moves which make the user move first in the next round. Examples include and .
* Moves which make the user move last in the next round. Examples include and .
* Moves which scramble the order on the next round. Examples include and .
====Secondary effects that affect appeal====
Certain moves can impose statuses on the user or other Pokémon.
* If a move a Pokémon uses makes it "settle down just a bit" (indicated by a icon), or "feeling pretty calm and collected now" (indicated by a teardrop icon), it prevents one jamming from another Pokémon's move; after a single jam occurs and is prevented or the round is over, the Pokémon loses this protection. Examples include and .
* If a move a Pokémon uses makes it "become oblivious to others" (indicated by a icon), or "completely oblivious to other Pokémon's moves" (indicated by a teardrop icon), it prevents the user from being jammed at all during the entire round. Examples include and .
* If a move a Pokémon uses tries to jam another Pokémon, the other Pokémon or the user (if the move backfires) is indicated by a icon. In , the move cannot backfire on the user and all jammed Pokémon will be indicated with a swirly spiral icon. A move can only jam Pokémon who have already showed their appeal during the round.
* If a Pokémon becomes nervous due to another Pokémon's move (indicated by a icon), it cannot move during the round. A move can only unnerve the remaining Pokémon who have not yet showed their appeal during the round. The move may fail to unnerve any of the remaining Pokémon, and Pokémon who are pumped up are less susceptible to nervousness, but Pokémon who have the opportunity to complete a combo in that round are more susceptible. Examples of moves include and .
* If a move a Pokémon used in the previous round renders it unable to appeal in the current round, it is indicated by a icon or a non-moving sprite.
* If a move a Pokémon uses raises its condition, or gets the Pokémon "pumped up", successive moves for the remainder of the Contest will add one extra heart of appeal. The user will be indicated with a star icon. The Pokémon can continue to get pumped up to earn more stars. (For instance, the user can use Dragon Dance twice and it will be indicated with two star icons. Successive moves will earn two extra hearts of appeal.) Pokémon who are pumped up are less likely to become nervous. Examples of moves include and .
Other effects which influence appeal include:
* Certain moves make the Pokémon more aware of the other Pokémon's moves. If a move which jams is used after that Pokémon for the rest of the round, double the amount of points are lost than normal. Examples of moves include and .
* Certain moves prevent the user from appealing next round. Examples include and .
* Certain moves prevent the user from appealing for the rest of the Contest. , and have this effect.
* Certain moves provide more hearts depending on when the Pokémon executes its move. Moves such as and excite the audience a lot if used first and will give the user an extra two hearts. Similarly, moves such as give six hearts if used first but only two otherwise.
* Certain moves provide a random number of hearts. Examples include and .
====Judge's reactions====
In , a Judge is present who will react in different circumstances. In Omega Ruby and Alpha Sapphire, the Judge is not present, though the effects such as changing turn order and contest combinations effects are similar.
====Audience====
The audience's excitement over a Pokémon's appeal influences the number of hearts it earns. This is shown by the excitement meter, a series of five ovals or stars that may be filled or emptied.
Performing a move whose category is the same as the category of the Contest causes the excitement meter to go up by 1. Moves that are of the two adjacent categories do not affect the excitement meter, while moves that are of the two opposing categories causes the excitement meter to go down by 1. Filling this meter earns an additional heart, and in Omega Ruby and Alpha Sapphire, emptying it deducts a heart from the Pokémon's score. 
 and / and raise the excitement meter by 1 regardless of the Contest category. Some moves, like , will prevent the excitement meter from going up for the rest of the turn after they are used.
If a Pokémon uses a move and the excitement meter reaches five, the Pokémon receives six extra hearts during its appeal, and the excitement meter returns to zero. If a Pokémon uses a move twice in a row, the judge will be disappointed and the excitement meter will not go up, regardless of the move's Contest type. However, it can still lower the excitement meter. Certain moves, such as and , don't have this restriction.
=====Spectacular Talent=====
In Pokémon Omega Ruby and Alpha Sapphire, a special animation known as a Spectacular Talent (Japanese: ライブアピール Live Appeal) is displayed when the excitement meter reaches five, depending on the category of the Contest Spectacular and the type of the Pokémon who filled the meter. If the Pokémon has two types, it is randomly selected between the two. For example, a Pokémon's animation features the Pokémon running across the floor in zig-zags, and is called "Incredible Shining Road" in Coolness Contests.
If a Pokémon is able to Mega Evolve and is holding the correct Mega Stone, the Pokémon will Mega Evolve before performing its Spectacular Talent and gain eight hearts instead of five; it will remain Mega Evolved for the rest of the Talent Round and continue to get more hearts for performing further Spectacular Talents. If a Pokémon's Mega Evolution changes its type, the Spectacular Talent chosen will be chosen from one of the Mega-Evolved Pokémon's types.
	 	 	 	 	
	 	 	 	 	
	Incredible Shining Road	Graceful Shining Road 	Pretty Shining Road 	Bright Shining Road 	Strong Shining Road
	Grand Advance 	Uplifting Dawn 	Charming Onslaught 	Tactical Approach 	Ballistic Bullet
	Glorious Skies 	Celestial Skies 	Pleasant Skies 	Keen Skies 	Intrepid Skies
	Toxiquad CL 	Venin Quartet BT 	Poison Orbit CN 	Vitriolic Division CV 	Blighted Force TG
	Planet Burst 	Global Shuddering 	Shaky Ground 	Tectonic Shift 	Supershear Quake
	Rising Above 	Roaring Fantasia 	Echo Ridge 	Ambient World 	These Stone Walls
	Cool Chrysalis 	Radiant Emergence 	Sweet Unfurling 	Intellectual Awakening 	Bold Transformation
	Accursed House 	Nightmare Dawn 	Midnight Revels 	Evil Rituals 	Agony Theater
	Clarior E Tenebris 	Luceat Lux Vestra 	Amor Vincit Omnia 	Scientia Potentia Est 	Audaces Fortuna Iuvat
	Splendid Inferno 	Exquisite Inferno 	Scintillating Inferno 	Philosophical Inferno 	Devouring Inferno
	Amazing Blessed Rain 	Serene Blessed Rain 	Pattering Blessed Rain 	Clear Blessed Rain 	Soaking Blessed Rain
	Fresh Flower Garden 	Cultured Flower Garden	Enchanting Flower Garden	Blooming Flower Garden 	Impressive Flower Garden
	Striking Chronicles 	Lightning Dazzle 	Glittering Rhapsody 	Electrodynamic Archives 	Thunderbolt Aftershock
	Techno 	Serenade 	Lullaby 	Madrigal 	Anthem
	Sublime Iceberg 	Glistening Icicles 	Twinkling Diamonds 	Acute Frost 	Powerful Blizzard
	Doom Incarnate 	Regal Courtesy 	Passionate Archetype 	Proven Sagacity 	Agent of Divinity
	Moonlit Pledge 	Moonscape Reflection 	Moonrise Beckoning 	Moonbright Vision 	Moonshadow Sorrow
	Awesome ★ Adventure 	Elegant ★ Outing 	Delightful ★ Wandering 	Intelligent ★ Expedition	Heroic ★ Journey
======Gallery======
The animation is the same regardless of the Contest category except for some unique background features, with Coolness Contest Spectacular Talents featuring red sparkles, Beauty with translucent circles, Cuteness with love hearts, Cleverness with numbers and complex mathematical and chemical symbols, and Toughness with orange streaks.
Normal 	Fighting	Flying	Poison	Ground	Rock
 	 	 	 	 	
Bug 	Ghost 	Steel 	Fire 	Water 	Grass
 	 	 	 	 	
Electric	Psychic 	Ice 	Dragon	Dark 	Fairy
 	 	 	 	 	
===Pokémon Super Contests===
In Sinnoh, Pokémon perform their moves in the Acting Competition (Japanese: Performance Examination). At the end of each round, the Judges award extra points to the Pokémon: 3 points if only one Pokémon performed to them, 2 points each if two Pokémon performed to them, 1 point apiece if three Pokémon performed to them, and none if all Pokémon performed to them.
Contrary to the Hoenn region Contests, the Pokémon get their position by their scoring in reverse: the best scorer goes last and the worst scorer goes first.
Performing a compatible move (i.e. a move that is of the same category as the Contest) to any Judge causes their Voltage to go up by 1, however, a move from the opposite side of the Contest category spectrum causes the Voltage to go down by 1. The Pokémon who fills the Voltage meter will receive a bonus from the Judge they performed to: Keira and Jordan give +5, while Dexter gives +8.
Unlike Generation III, a Pokémon cannot perform a move more than twice in a row for any reason. A Pokémon may not enter a Super Contest (including Visual and Dance practice sessions) if it knows only one move; this makes it impossible for and to legitimately obtain any Super Contest Ribbon.
The number of points earned from the Acting Competition is 10 times the number of hearts received.
==In animation==
===Pokémon the Series===
In , the Performance Stage (Japanese: アピールステージ Appeal Stage) is the round in which s must deliver a performance that showcases the charms of their in order to appeal to the judges. The object of the round is to show off the Pokémon in a visually impressive manner, a task that involves displaying an array of moves to demonstrate the Pokémon's style and skill while simultaneously highlighting its appearance. In the , this round was referred to as the Appeals Round instead.
During the Performance Stage, Coordinators are expected to exhibit their Pokémon's moves creatively. To improve their chances of succeeding in this round, they will often develop unique move collaborations. Coordinators can also use props such as s and s to assist them during performances. Since a Pokémon's overall appearance is also evaluated, Coordinators will their Pokémon and feed them Pokéblocks and Poffins to keep them healthy.
The performances are assigned scores by a panel of judges, usually formed by the Chief of the Pokémon Activities Committee, Mr. Contesta; the President of the Pokémon Fan Club, Mr. Sukizo; and the operator of the local Pokémon Center, Nurse Joy. When analyzing a performance, the judges take into account the Pokémon's entry and the level of cooperation between Coordinator and Pokémon, among other aspects.
The Coordinators with the highest scores proceed to the second round, known as the Battle Stage. The number of Coordinators that advance to the second round varies depending on the competition. After the results are announced by the master of ceremonies, the Coordinators are paired randomly by a computer to compete in Contest Battles.
In , Double Performances were introduced. In competitions following the format, Coordinators have to send out two Pokémon at once.
==Trivia==
* For Mounting a Coordinator Assault!, Professor Oak's Big Pokémon Encyclopedia is about the Appeals Round. He writes this Pokémon senryū about it: ポケモンが　かれいにまわるよ　コンテスト Pokémon spinning beautifully; that is a Contest.
==In other languages==
Acting Competition	
Spectacular Talent
==References==
==Related articles==
Category:Pokémon Contests
Category:Game mechanics
es:Ronda de ejecución
it:Saggio di Recitazione
zh:表演