List of SSBU Music (Super Mario Bros. series)

This is a list of all the music pertaining to the universe in Super Smash Bros. Ultimate. These tracks are available to play on the 16 Mario stages in the game: Peach's Castle, , Princess Peach's Castle, Rainbow Cruise, Mushroom Kingdom II, Delfino Plaza, Mushroomy Kingdom, Luigi's Mansion, Mario Bros., 3D Land, Golden Plains, Paper Mario, Mario Galaxy, Mushroom Kingdom U, Super Mario Maker, New Donk City Hall, and, as of the 8.1.0 update, , Small Battlefield, , and .
==Ground Theme - Super Mario Bros.==
===Origin===
This is the original ground theme ported directly from Super Mario Bros. on the NES.
===Composition & Arrangements===
Source: Super Mario Bros.
Composition and arrangement Copyright Nintendo
Japanese title: (), Ground BGM (Super Mario Bros.)
==Ground Theme - Super Mario Bros. (64)==
===Origin===
This remix of the ground theme debuted in the original Super Smash Bros. It was designed for Peach's Castle and features a laidback swung rhythm featuring brass and steel drums.
===Composition & Arrangements===
Source: Super Mario Bros.
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: () [64], Ground BGM (Super Mario Bros.) [64]
==Ground Theme - Super Mario Bros. (Melee)==
===Origin===
This remix of the ground and underground themes debuted in Super Smash Bros. Melee. It was designed for Princess Peach's Castle. The track is primarily a tropical, synthesized tune that prominently features steel drums and orchestra hits.
===Composition & Arrangements===
Source: Super Mario Bros.
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: () [DX], Ground BGM (Super Mario Bros.) [DX]
===Other uses===
This track was used in 's character trailer on the official website.
==Ground Theme - Super Mario Bros. (Brawl)==
===Origin===
This remix of the ground theme debuted in Super Smash Bros. Brawl. This song was rearranged by its original composer, Koji Kondo, and features a jazzy piano-based reinterpretation backed by synths.
===Composition & Arrangements===
Source: Super Mario Bros.
Arrangement Supervisor: Koji Kondo
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: () [X], Ground BGM (Super Mario Bros.) [X]
==Ground Theme (Band Performance) - Super Mario Bros.==
===Origin===
This ensemble performance of the ground theme from Super Mario Bros. is ported from . When played on New Donk City Hall, it will dynamically change as the are added to the group. The individual performances by each member can be heard here:
*Drums
*Bass
*Guitar
*Trumpet (+ other brass instruments)
===Composition & Arrangements===
Source: Super Mario Bros.
From Super Mario Odyssey
Composition and arrangement Copyright Nintendo
Japanese title: (), Band Performance Ground BGM (Super Mario Bros.)
==Ground Theme / Underground Theme - Super Mario Bros.==
===Origin===
This piece, debuting in Super Smash Bros. 4, is a medley of the ground, underground, and castle themes from the original Super Mario Bros. It uses a brass and piano-focused calypso that incorporates hard rock elements in its second half.
===Composition & Arrangements===
Source: Super Mario Bros.
Arrangement Supervisor: Tetsuya Shibata
Composition: Nintendo
Arrangement: Unique Note Co., Ltd.
Composition and arrangement Copyright Nintendo
Japanese title: (), Ground BGM / Underground BGM (Super Mario Bros.)
===Other uses===
This track was used in 's reveal trailer.
==Underground Theme - Super Mario Bros.==
===Origin===
This techno remix of the underground theme from Super Mario Bros. debuted in Brawl and prominently features chiptune styled synths and rhodes.
===Composition & Arrangements===
Source: Super Mario Bros.
Arrangement Supervisor: Kentaro Ishizaka
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: (), Underground BGM (Super Mario Bros.)
===Other uses===
This track was used in 's character trailer on the official website and its Classic Mode credits.
==Underwater Theme - Super Mario Bros.==
===Origin===
Debuting in Brawl, this remix begins with the original underwater theme from Super Mario Bros., then transitions to an orchestral remix on the second loop, and a country-themed harmonica remix on the third loop.
===Composition & Arrangements===
Source: Super Mario Bros.
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: (), Underwater BGM (Super Mario Bros.)
==Super Mario Bros. Medley==
===Origin===
A medley of songs that play in Super Mario Bros. It begins with a small portion of the castle theme, which is followed by the ground, underwater, and underground themes. This song was rearranged by its original composer, Koji Kondo, and features a laidback tropical style similar to that of the New Super Mario Bros. games. This arrangement has similarities with the namesake track from the concerts, which was also arranged and co-performed by Kondo.
===Composition & Arrangements===
Source: Super Mario Bros.
Arrangement Supervisor: Koji Kondo
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Super Mario Bros. Medley
==Super Mario Bros.: The Lost Levels Medley==
===Origin===
A medley of songs from Super Mario Bros.: The Lost Levels, the Japanese sequel to Super Mario Bros. It comprises the ending theme, underground theme, jingle, "Hurry Up" jingle, underwater theme, Super Star theme, and "level clear" theme. Contrary to the title, all of these songs debuted in Super Mario Bros. except for the extended second half of the ending theme, which debuted in the arcade installment The overall style of the track is highly orchestral and similar to that of a processional fanfare.
===Composition & Arrangements===
Source: Super Mario Bros.: The Lost Levels
Arrangement Supervisor: Katsuro Tajima
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Super Mario Bros. 2 Medley
===Other uses===
This track is used in 's Classic Mode credits.
==Ground Theme - Super Mario Bros. 2 (Remix)==
===Origin===
An upbeat remix of the ground theme from and its localized game, , otherwise known as Super Mario USA in Japan. Like its source material, it takes on a quirky, dreamlike style that incorporates elements of Dixieland jazz.
===Composition & Arrangements===
Source: Super Mario Bros. 2
Arrangement Supervisor: Keiichi Okabe
Composition: Nintendo
Arrangement: MONACA
Composition and arrangement Copyright Nintendo
Japanese title: (), Ground BGM (Super Mario USA)
==Ground Theme - Super Mario Bros. 2==
===Origin===
A direct port of the original chiptune ground theme from Super Mario Bros. 2.
===Composition & Arrangements===
Source: Super Mario Bros. 2
Composition and arrangement Copyright Nintendo
Japanese title: (), Ground BGM (Super Mario USA)
==Rolling Hills A==
===Origin===
This remix of the ground theme from Super Mario Bros. 2 is directly ported from , where it played in the world.
===Composition & Arrangements===
Source: Super Mario Bros. 2
From Mario vs. Donkey Kong: Tipping Stars
Composition and arrangement Copyright Nintendo
Japanese title: , Rolling Hills A
===Unlock method===
*Purchase from the Shop for 300 gold.
==Boss Theme - Super Mario Bros. 2==
===Origin===
A direct port of the standard boss theme from Super Mario Bros. 2. This song plays on Mushroom Kingdom II near the end of a match, as well as during Sudden Death.
===Composition & Arrangements===
Source: Super Mario Bros. 2
Composition and arrangement Copyright Nintendo
Japanese title: (), Boss BGM (Super Mario USA)
==Ground Theme - Super Mario Bros. 3 (Melee)==
===Origin===
This rock-tinged, jazzy remix of the ground theme and Grass Land map theme from Super Mario Bros. 3 returns from Melee. It prominently features brass and keyboards, as well as electric guitar.
===Composition & Arrangements===
Source: Super Mario Bros. 3
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: () [DX], Ground BGM (Super Mario Bros. 3) [DX]
==Ground Theme - Super Mario Bros. 3 (Remix)==
===Origin===
This is a new remix of the ground theme, the level clear jingle, and the map theme from . The overall track has a blend between acoustic and chiptune-inspired instrumentation.
===Composition & Arrangements===
Source: Super Mario Bros. 3
Arrangement Supervisor: Masafumi Takada
Composition: Nintendo
Arrangement: Sound Prestige LLC.
Composition and arrangement Copyright Nintendo
Japanese title: (), Ground BGM (Super Mario Bros. 3)
==Super Mario Bros. 3 Medley==
===Origin===
This track is a medley of five songs from Super Mario Bros. 3: the athletic theme, the level clear jingle, the map theme, the Hammer Bros.' theme, and the fanfare when Mario loses a life. The overall style is orchestral with a prominent techno beat.
===Composition & Arrangements===
Source: Super Mario Bros. 3
Arrangement Supervisor: Shota Kageyama
Composition: Nintendo
Arrangement: GAME FREAK inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Super Mario Bros. 3 Medley
==Fortress Boss - Super Mario Bros. 3==
===Origin===
This is an orchestral/chiptune hybrid remix of the mini-boss theme from Super Mario Bros. 3. The themes for and are also incorporated into the second half. The sound effects for an item rising from a ? Block, Mario collecting a power-up, Mario transforming into Raccoon Mario, and Mario entering a pipe are all used throughout.
===Composition & Arrangements===
Source: Super Mario Bros. 3
Arrangement Supervisor: Akihiro Honda
Composition: Nintendo
Arrangement: Cygames, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: (), Fort Boss (Super Mario Bros. 3)
===Other Use===
This track was used in the November 2018 Ultimate Direct when showcasing the Thwomp and Spring Man Assist Trophies.
==Airship Theme - Super Mario Bros. 3==
===Origin===
This dramatic orchestral rock remix of the Airship theme from Super Mario Bros. 3 returns from Brawl. It features a heavy drumline and synths; in the second half of the song, the "Hurry Up" jingle appears, and the song speeds up accordingly.
===Composition & Arrangements===
Source: Super Mario Bros. 3
Arrangement: Motoi Sakuraba
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: (), Airship BGM (Super Mario Bros. 3)
==King Bowser - Super Mario Bros. 3==
===Origin===
This track is a chiptune/rock remix of the final boss theme and the Dark Land map theme from Super Mario Bros. 3. This song was rearranged by its original composer, Koji Kondo.
===Composition & Arrangements===
Source: Super Mario Bros. 3
Arrangement Supervisor: Koji Kondo
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: (), Demon King Koopa (Super Mario Bros. 3)
===Other uses===
This track was used in 's character trailer on the official website, his Classic Mode credits, and the beginning of 's reveal trailer.
==Underground Theme - Super Mario Land==
===Origin===
This techno remix of the underground theme from returns from Brawl. It begins on pipe organ and then switches to synthesizers backed with electric guitar.
===Composition & Arrangements===
Source: Super Mario Land
Arrangement: Koji Hayama
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: (), Underground BGM (Super Mario Land)
==Title/Ending - Super Mario World==
===Origin===
As the name implies, this song is a medley of the title theme and the ending theme from . This remix debuted in Brawl and features a mix between orchestral and drum-and-bass instrumentation.
===Composition & Arrangements===
Source: Super Mario World
Arrangement Supervisor: Shota Kageyama
Composition: Nintendo
Arrangement: PROCYON STUDIO
Composition and arrangement Copyright Nintendo
Japanese title: , Super Mario World: Title / Ending
===Other uses===
This track is used in 's Classic Mode credits.
==Ground Theme - Super Mario World==
===Origin===
This is the original chiptune ground theme ported directly from Super Mario World. After the first loop, the percussion heard whenever riding Yoshi is added to the song.
===Composition & Arrangements===
Source: Super Mario World
Composition and arrangement Copyright Nintendo
Japanese title: (), Ground BGM (Super Mario World)
===Unlock method===
*Purchase from the Shop for 300 gold.
==Super Mario World Medley==
===Origin===
This theme is a medley of various themes from , starting off with the ground theme. It leads into an interlude with percussion used whenever playing a level while riding Yoshi, before transitioning into the bonus game theme. Following this is the "Level Clear" theme, the and finally the Super Star theme before looping. The overall style is very similar to the original chiptune soundfont, with a prominent electronic beat.
===Composition & Arrangements===
Source: Super Mario World
Arrangement Supervisor: Hiroshi Okubo
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Super Mario World Medley
==Castle / Boss Fortress - Super Mario World / SMB 3==
===Origin===
Ported from Brawl, this song is a remixed medley of the castle theme from Super Mario World and the mini-boss theme from Super Mario Bros. 3, taking on an ominous electronic style.
===Composition & Arrangements===
Source: Super Mario World / Super Mario Bros. 3
Arrangement Supervisor: Yusuke Takahama
Composition: Nintendo
Arrangement: TARGET ENTERTAINMENT INC.
Composition and arrangement Copyright Nintendo
Japanese title: (), Castle BGM / Fort Boss (Super Mario World / Mario 3)
===Other uses===
This track is used in the World of Light sub-world Molten Fortress.
==Fortress Boss - Super Mario World==
===Origin===
A Spanish flamenco-themed remix of the main boss theme from Super Mario World featuring trumpet, accordion, and acoustic guitar, as well as vocal singing similar to Cuban rumba. Despite the origin displayed in-game, the internal file name "bgm_a34_new2_touboss.nus3audio" suggests that it is a remix of the version from New Super Mario Bros. 2. While the original song in Super Mario World is officially given the title "Koopalings BGM", the title "Fortress Boss" must be taken from New Super Mario Bros. 2, as it follows a similar name convention as Super Mario Bros. 3.
===Composition & Arrangements===
Source: Super Mario World
Arrangement: ACE (TOMOri Kudo / CHiCO)
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: (), Fort Boss Battle (Super Mario World)
==Main Theme - Super Mario 64 (Remix)==
===Origin===
This song is a quirky electronic medley of the main theme and opening theme from Super Mario 64.
===Composition & Arrangements===
Source: Super Mario 64
Arrangement Supervisor: Hiroyuki Kawada
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Super Mario 64: Main Theme
==Main Theme - Super Mario 64==
===Origin===
This track is the original main theme ported directly from Super Mario 64.
===Composition & Arrangements===
Source: Super Mario 64
Composition and arrangement Copyright Nintendo
Japanese title: , Super Mario 64: Main Theme
===Unlock method===
*Purchase from the Shop for 300 gold.
==Slide (Remix)==
===Origin===
Debuting in Melee, this is an orchestral medley of the slide theme from Super Mario 64 and the underwater theme from Super Mario Bros. that focuses on strings and also includes accordion and banjo. It was originally designed for the Rainbow Cruise level.
===Composition & Arrangements===
Source: Super Mario 64
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Slider
===Other uses===
This track is used in 's Classic Mode credits.
==Slide==
===Origin===
This track is the original slide theme ported directly from Super Mario 64.
===Composition & Arrangements===
Source: Super Mario 64
Composition and arrangement Copyright Nintendo
Japanese title: , Slider
==Delfino Plaza (Remix)==
===Origin===
A new remix of the theme for Delfino Plaza, the central hub of . It features Italian instruments, such as accordion and mandolin, which both pay homage to how the original sounded, combined with a drum-and-bass feel.
===Composition & Arrangements===
Source: Super Mario Sunshine
Arrangement: Noriyuki Iwadare
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Dolphic Town
===Other uses===
This track was used in 's character trailer on the official website and in his Classic Mode credits.
==Delfino Plaza==
===Origin===
This is the original music that plays in Delfino Plaza ported directly from Super Mario Sunshine. The second half also includes the drumbeat heard when riding Yoshi. Its official title was later changed to "Isle Delfino" in the Super Mario Sunshine Original Soundtrack featured in .
===Composition & Arrangements===
Source: Super Mario Sunshine
Composition and arrangement Copyright Nintendo
Japanese title: , Dolphic Town
==Ricco Harbor==
===Origin===
This song originally played in the course of Super Mario Sunshine. As with "Delfino Plaza", the Yoshi drumbeat is included in the second half.
===Composition & Arrangements===
Source: Super Mario Sunshine
Composition and arrangement Copyright Nintendo
Japanese title: , Ricco Harbor
==Main Theme - New Super Mario Bros.==
===Origin===
Returning from Brawl is this tropical-styled remix of the ground theme and level clear jingle from New Super Mario Bros. It has a bossa nova-type beat with acoustic guitar, steel drums, and saxophones.
===Composition & Arrangements===
Source: New Super Mario Bros.
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , New Super Mario Bros.: Main Theme
==Super Mario Galaxy==
===Origin===
This is the main theme of , which originally played during its credits. This version of the track has been abridged, with significant portions of the mid-section removed.
===Composition & Arrangements===
Source: Super Mario Galaxy
Composition and arrangement Copyright Nintendo
==Egg Planet (Remix)==
===Origin===
This is primarily a remix of the theme of , the first real level of Super Mario Galaxy. It is similar in style and orchestration to the original song, and also includes various songs from Super Mario Bros., such as the underground theme, the Super Star theme, the ground theme, and the "Hurry Up" jingle.
===Composition & Arrangements===
Source: Super Mario Galaxy
Arrangement Supervisor: Nobuko Toda
Composition: Nintendo
Arrangement: FILM SCORE LLC
Composition and arrangement Copyright Nintendo
Japanese title: , Egg Planet
===Other uses===
This track was used in 's character trailer on the official website.
==Egg Planet==
===Origin===
Ported directly from Super Mario Galaxy, this is the theme of Good Egg Galaxy.
===Composition & Arrangements===
Source: Super Mario Galaxy
Composition and arrangement Copyright Nintendo
Japanese title: , Egg Planet
==Rosalina in the Observatory / Luma's Theme==
===Origin===
This is a remix of two primary themes from Super Mario Galaxy: "Rosalina in the Observatory", which is the theme of the Comet Observatory, and "Luma's Theme", which plays while Rosalina reads her storybook. It uses strings, accordion, brass, woodwinds and marching percussion, giving it more of an "oompah" feeling.
The Rosalina in the Observatory portion is specifically based on the Rosalina in the Observatory 3 variation of the theme, which plays in the Comet Observatory in Super Mario Galaxy after the player has obtained at least 5 of the 7 Grand Stars in the title.
===Composition & Arrangements===
Source: Super Mario Galaxy
Arrangement: Manami Kiyota
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Rosetta of the Observatory / Chiko's Theme
==Gusty Garden Galaxy==
===Origin===
Ported directly from Super Mario Galaxy, this is the theme of .
===Composition & Arrangements===
Source: Super Mario Galaxy
Composition and arrangement Copyright Nintendo
Japanese title: , Wind Garden
===Other uses===
This track was used in 's Classic Mode credits.
==Champion Road==
===Origin===
This track is a remix of the music that plays in the Gusty Garden Galaxy from Super Mario Galaxy. It is ported from , where it plays in the game's final level, , as well as and .
===Composition & Arrangements===
Source: Super Mario Galaxy
From Super Mario 3D World
Composition and arrangement Copyright Nintendo
Japanese title: , Championship Road
===Unlock method===
*Purchase from the Shop for 300 gold.
==Theme of SMG2==
===Origin===
This is the main theme of . It was never actually used in-game, instead only being found in the game's Media Summit 2010 trailer and the official soundtrack. This theme also references the Gusty Garden Galaxy theme from Super Mario Galaxy.
===Composition & Arrangements===
Source: Super Mario Galaxy 2
Composition and arrangement Copyright Nintendo
==The Starship Sails==
===Origin===
This song plays while traveling between worlds in Super Mario Galaxy 2, and also plays during the second mission of .
===Composition & Arrangements===
Source: Super Mario Galaxy 2
Composition and arrangement Copyright Nintendo
Japanese title: , The Starship Travels
==Sky Station==
===Origin===
This is the main theme of Sky Station Galaxy, the first real level of Super Mario Galaxy 2. The theme is mostly a shortened version of the aforementioned Theme of SMG2.
===Composition & Arrangements===
Source: Super Mario Galaxy 2
Composition and arrangement Copyright Nintendo
Japanese title: , Sky Island
==Melty Monster==
===Origin===
This is the theme of , ported directly from Super Mario Galaxy 2.
===Composition & Arrangements===
Source: Super Mario Galaxy 2
Composition and arrangement Copyright Nintendo
Japanese title: , Magma Monster
===Unlock method===
*Found in a chest in the right-most part to 's location in the Molten Fortress sub-world of the Light Realm.
==Bowser's Galaxy Generator==
===Origin===
This is the theme of , the final level of Super Mario Galaxy 2.
===Composition & Arrangements===
Source: Super Mario Galaxy 2
Composition and arrangement Copyright Nintendo
Japanese title: , New Galactic Empire
==Fated Battle==
===Origin===
This is the final boss theme of Super Mario Galaxy 2.
===Composition & Arrangements===
Source: Super Mario Galaxy 2
Composition and arrangement Copyright Nintendo
Japanese title: , Decisive Battle of Destiny
==Ground Theme / Underwater Theme - Super Mario 3D Land==
===Origin===
This brassy techno medley contains remixes of the ground theme and beach theme from , as well as a brief portion of the ground theme from Super Mario Bros.; this part is played in the same pitch as the "Retro Mario" theme from Super Mario 3D Land. When played on 3D Land, the music syncs up to the level's various transformations; however, if played on the same stage in its Ω or Battlefield forms, the "Ground Theme" portion of the track will loop forever, instead of switching to the "Underwater Theme" portion of the track.
===Composition & Arrangements===
Source: Super Mario 3D Land / Super Mario Bros.
Arrangement Supervisor: Jesahm
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
Japanese title: (), Ground BGM / Underwater BGM (Super Mario 3D Land)
==Athletic Theme - New Super Mario Bros. 2==
===Origin===
A jazzy synth rock remix of the athletic and ground theme from . Despite what the name implies, this is a medley of the reoccuring "Athletic" and "Ground" themes from the general New Super Mario Bros. series (minus New Super Mario Bros. U); the song's name refers to their usage in to correlate with Golden Plains, the stage it plays on. While the Ground theme and Athletic theme usually share the same general melody and chord progression, they differ in instrumentation and refrains; the remix in Smash is mostly based on the Athletic theme, while including both of the refrains from the Athletic and Ground theme.
===Composition & Arrangements===
Source: New Super Mario Bros. 2
Arrangement Supervisor: Yusuke Takahama
Composition: Nintendo
Arrangement: TARGET ENTERTAINMENT INC.
Composition and arrangement Copyright Nintendo
Japanese title: (), Athletic (New Super Mario Bros. 2)
==Ground Theme - New Super Mario Bros. 2==
===Origin===
This is a direct port of the ground theme from New Super Mario Bros. 2. The theme is a variation on the ground theme of New Super Mario Bros. Wii (which in itself was an arrangement of the ground theme from New Super Mario Bros.), with brand-new vocal effects added to the track.
===Composition & Arrangements===
Source: New Super Mario Bros. 2
Composition and arrangement Copyright Nintendo
Japanese title: (), Ground BGM (New Super Mario Bros. 2)
==Ground Theme - New Super Mario Bros. U==
===Origin===
This is a direct port of the ground theme from .
===Composition & Arrangements===
Source: New Super Mario Bros. U
Composition and arrangement Copyright Nintendo
Japanese title: (), Ground BGM (New Super Mario Bros. U)
==Super Bell Hill==
===Origin===
This is a direct port of the ground theme from Super Mario 3D World, which plays on grassy levels such as . The first version of the theme was heard during the E3 2013 Trailer known as "SUPER MARIO 3D WORLD Theme" in the official soundtrack, which features a different intro and an extended portion preventing it from looping. While this arrangement is not fully heard in the game, the different intro can be heard in the first playthrough of the Super Bell Hill level, with subsequent playthroughs and levels featuring the "Super Bell Hill" arrangement.
===Composition & Arrangements===
Source: Super Mario 3D World
Composition and arrangement Copyright Nintendo
Japanese title: , Super Bell Hill
===Unlock methods===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
==The Great Tower Showdown 2==
===Origin===
This song plays during the second phase of the final boss of Super Mario 3D World. This song loops back by fading the last section into the start of the song instead of looping the last section indefinitely like in the original game.
===Composition & Arrangements===
Source: Super Mario 3D World
Composition and arrangement Copyright Nintendo
Japanese title: , Super Tower Battle 2
==Title Theme - Super Mario Maker==
===Origin===
This is an uptempo remix of the title theme from , overall taking on a jazzy style and incorporating acoustic and chiptune elements.
===Composition & Arrangements===
Source: Super Mario Maker
Arrangement Supervisor: Saki Kasuga
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Super Mario Maker: Title
==Fossil Falls==
===Origin===
This song is ported directly from Super Mario Odyssey, where it plays in the Fossil Falls area of the . It can be considered one of the game's main themes. An early arrangement of the theme was heard first during the Nintendo Switch Presentation 2017 Trailer, with a similar arrangement later being used as the Staff Roll.
===Composition & Arrangements===
Source: Super Mario Odyssey
Composition and arrangement Copyright Nintendo
Japanese title: , Dino Fall
===Unlock method===
*Purchase from the Shop for 300 gold.
==New Donk City==
===Origin===
This song is ported directly from Super Mario Odyssey, where it plays in the .
===Composition & Arrangements===
Source: Super Mario Odyssey
Composition and arrangement Copyright Nintendo
Japanese title: , New Donk City
==Jump Up, Super Star!==
===Origin===
This vocal song is ported directly from Super Mario Odyssey, where it plays during the New Donk City Festival known as "Jump Up, Super Star! NDC Festival Edition" in the official soundtrack to differentiate from the E3 2017 version. It can be considered one of the game's main themes. The song is sung by Kate Higgins (in-character as Pauline) and performed by . The song includes a remix of the "25m" theme from Donkey Kong during the "Odyssey, ya see!" part of the lyrics, as well as sound effects of jumping and coins from Super Mario Bros.; and jumping over a barrel from Donkey Kong during the 25m theme. When played on New Donk City Hall, it will dynamically change as the band members are added to the group. The individual performances by each member can be heard here:
*Drums (+ handclaps)
*Bass (+ chiptune accompaniment)
*Guitar (+ piano)
*Trumpet (+ other brass instruments)
*Vocals
===Composition & Arrangements===
Source: Super Mario Odyssey
Composition and arrangement Copyright Nintendo
===Other uses===
This track was used in 's character trailer on the official website.
===Lyrics===
Here we go, off the rails
Don't you know it's time to raise our sails?
It's freedom like you never knew
Don't need bags or a pass
Say the word, I'll be there in a flash
You could say my hat is off to you
Oh, we can zoom all the way to the moon
From this great wide wacky world
Jump with me, grab coins with me
Oh yeah!
It's time to jump up in the air (Jump up in the air)
Jump up, don't be scared (Jump up, don't be scared)
Jump up and your cares will soar away
And if the dark clouds start to swirl (Dark clouds start to swirl)
Don't fear, don't shed a tear, 'cause
I'll be your 1UP girl
So let's all jump up super high (Jump up super high)
High up in the sky (High up in the sky)
There's no power-up like dancing
You know that you're my superstar (You're my superstar)
No one else can take me this far
I'm flipping the switch
Get ready for this
Oh, let's do the odyssey
Odyssey, ya see! (×7)
Odyssey, odyssey!
Spin the wheel, take a chance
Every journey starts a new romance
A new world's calling out to you
Take a turn off the path
Find a new addition to the cast
You know that any captain needs a crew
Take it in stride as you move side to side
They're just different points of view
Jump with me, grab coins with me
Oh yeah!
Come on and jump up in the air (Jump up in the air)
Jump without a care (Jump without a care)
Jump up 'cause you know that I'll be there
And if you find you're short on joy (Find you're short on joy)
Don't fret, just don't forget that
You're still our 1UP boy
So go on, straighten up your cap (Straighten up your cap)
Let your toes begin to tap (Toes begin to tap)
This rhythm is a power 'shroom
Don't forget you're the superstar (You're the superstar)
No one else could make it this far
Put a comb through that 'stache
Now you've got panache
Oh, let's do the odyssey
Odyssey, ya see! (x7)
Odyssey, odyssey!
==Steam Gardens==
===Origin===
This song is ported directly from Super Mario Odyssey, where it plays in the Steam Gardens area of the .
===Composition & Arrangements===
Source: Super Mario Odyssey
Composition and arrangement Copyright Nintendo
Japanese title: , Steam Garden
===Unlock methods===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
==Underground Moon Caverns==
===Origin===
This song is ported directly from Super Mario Odyssey, where it plays in the final level: the Underground Moon Caverns area of the .
===Composition & Arrangements===
Source: Super Mario Odyssey
Composition and arrangement Copyright Nintendo
Japanese title: , The Moon's Underground Cave
==Break Free (Lead the Way)==
===Origin===
This is the original, full-length English version of the song "Break Free (Lead the Way)" from Super Mario Odyssey, where it plays during the escape sequence's last section in the final level, as well as in the ending cutscene. It includes remixes of "Bowser's Theme" from Super Mario 64, "Battling Bowser 1: Showdown in Nimbus Arena" from Super Mario Odyssey and the "25m" theme from Donkey Kong. The song is sung by Kate Higgins and performed by the Super Mario Players. 
===Composition & Arrangements===
Source: Super Mario Odyssey
Composition and arrangement Copyright Nintendo
===Lyrics===
Smash through the blocks that bar your way
No time for fear, just let it all fall away (all fall away)
Nobody believes in me and you, just look at the way they stare
So what if we live in a walled garden, as long as I've got you then I don't care
Kick off the wall and take the plunge
Tripping through two dimensions
Up on the moon we'll twirl and swoon
Just lead the way (and I'll follow you)
I'll throw my hat in the ring, 'cause you're the one
A miracle in three dimensions
Follow the brick path straight to my heart
And we'll grab the flag together, the fireworks are gonna start
Shake off the chains, you're running free
You'll be amazed at all that there is to see (there is to see)
Together we're racing for the goal, and no one can stop us now
Maybe we don't know where we're going, but we're gonna get there somehow
Climb up the vine and land in the clouds
Maybe then we'll swap up for down
'Cross the sea we're still you and me
I'll follow you (Just lead the way)
You've got me over the moon, and that's no jest
We're miles above the rest
Look in your eyes and I know we'll be fine
So let's shoot for the stars and make this love really shine
Nobody believes in me and you, just look at the way they stare
So what if we live in a walled garden, as long as I've got you then I don't care
Kick off the wall and take the plunge
Tripping through two dimensions
Up on the moon we'll twirl and swoon
Just lead the way (and I'll follow you)
I'll throw my hat in the ring, 'cause you're the one
A miracle in three dimensions
Follow the brick path straight to my heart
And we'll grab the flag together, the fireworks are gonna start
==Gritzy Desert==
===Origin===
Returning from Brawl is this remix of the music that plays in from . This song was rearranged by its original composer, Yoko Shimomura, and essentially plays as a remastered version of the original theme, with no drastic deviations from the original track.
===Composition & Arrangements===
Source: Mario & Luigi: Partners in Time
Arrangement Supervisor: Yoko Shimomura
Composition: Midiplex Co., Ltd.
Arrangement: Midiplex Co., Ltd.
Composition and arrangement Copyright Nintendo
Japanese title: , Gritty Desert
==Tough Guy Alert!==
===Origin===
This song typically plays during boss battles in .
===Composition & Arrangements===
Source: Mario & Luigi: Bowser's Inside Story
Composition and arrangement Copyright Nintendo
Japanese title: , These Guys Are Pretty Tough, Should We Be Careful!?
==The Grand Finale==
===Origin===
This song plays during the final boss battle of Mario & Luigi: Bowser's Inside Story.
===Composition & Arrangements===
Source: Mario & Luigi: Bowser's Inside Story
Composition and arrangement Copyright Nintendo
Japanese title: , In The Final
==Paper Mario Medley==
===Origin===
This remix is a medley of three songs from the series: "Blue Skies, White Clouds", the theme of the first level from ; the theme of from ; and "Battleship", Paper Mario: Sticker Star's remix of the airship theme from Super Mario Bros. 3. Each song is arranged in a similar style to its original iteration, primarily taking on an acoustic style with prominent chiptune elements. When played on regular form Paper Mario, the song will transition through each of the three segments to match the stage's transformations.
===Composition & Arrangements===
Source: Paper Mario: Sticker Star / Paper Mario: The Thousand-Year Door
Arrangement Supervisor: Saki Kasuga
Composition: INTELLIGENT SYSTEMS / Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Paper Mario Medley
==Try, Try Again==
===Origin===
A remix of the song that plays during battles in the real world in . The remix is done in a similar style to "Victory in the Dream World", the Dream World version of the song, with psychedelic synths and an uptempo rhythm; the main melody is also slightly slower than the original. This song was rearranged by its original composer, Yoko Shimomura.
===Composition & Arrangements===
Source: Mario & Luigi: Dream Team
Arrangement Supervisor: Yoko Shimomura
Composition: Midiplex Co., Ltd.
Arrangement: Midiplex Co., Ltd.
Composition and arrangement Copyright Nintendo
Japanese title: TRY AND TRY!
==Time's Running Out!==
===Origin===
This song, directly ported from , plays during the Toad Roundup minigame.
===Composition & Arrangements===
Source: Mario & Luigi: Paper Jam
Composition and arrangement Copyright Nintendo
Japanese title: , If You Hurry Up, You Will Make It!
==Mixed-Up Scramble==
===Origin===
This song is the regular battle theme directly ported from Mario & Luigi: Paper Jam.
===Composition & Arrangements===
Source: Mario & Luigi: Paper Jam
Composition and arrangement Copyright Nintendo
Japanese title: , A Trio in a Great Battle!!!
===Unlock methods===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
==Attack and Run!==
===Origin===
This song, directly ported from Mario & Luigi: Paper Jam, plays during Battles.
===Composition & Arrangements===
Source: Mario & Luigi: Paper Jam
Composition and arrangement Copyright Nintendo
Japanese title: , Attack and Run!
==Battle! - Paper Mario: Color Splash==
===Origin===
This song is the regular battle theme directly ported from and known in the sound test as "Fight!".
===Composition & Arrangements===
Source: Paper Mario: Color Splash
Composition and arrangement Copyright Nintendo
Japanese title: (), Battle! (Paper Mario: Color Splash)
==This is Minion Turf!==
===Origin===
In , this song plays during regular battles in Minion Quest: The Search for Bowser.
===Composition & Arrangements===
Source: Mario & Luigi: Superstar Saga + Bowser's Minions
Composition and arrangement Copyright Nintendo
Japanese title: , This is a Battle!
==Pandemonium==
===Origin===
Taken directly from , this song plays in the minigames , , and . It was referred to as Minigame Theme (Mario Party 9) in SSB4.
===Composition & Arrangements===
Source: Mario Party 9
Composition and arrangement Copyright Nintendo
Japanese title: , Nonsense!
==Title Theme - Mario Party: Island Tour==
===Origin===
This song plays on the title screen of .
===Composition & Arrangements===
Source: Mario Party: Island Tour
Composition and arrangement Copyright Nintendo
Japanese title: , Mario Party: Island Tour: Title
===Unlock methods===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
==Rocket Road==
===Origin===
This song plays on the space-themed map, , in Mario Party: Island Tour. The song contains a remix of from .
===Composition & Arrangements===
Source: Mario Party: Island Tour
Composition and arrangement Copyright Nintendo
Japanese title: , Rocket Race Galaxy
==Mario Tennis / Mario Golf==
===Origin===
A remix of the main themes of and , as well as the doubles match theme from in between. The track is taken directly from Brawl. This song was rearranged by, Motoi Sakuraba, regular composer for both the Mario Tennis and Mario Golf series, and retains a similar progressive rock style to the original compositions.
===Composition & Arrangements===
Source: Mario Power Tennis / Mario Golf: Toadstool Tour
Arrangement: Motoi Sakuraba
Composition: Motoi Sakuraba
Composition and arrangement Copyright Nintendo
Japanese title: , Mario Tennis / Mario Golf
===Other uses===
This track is used in 's introduction segment in E3 2018 Nintendo Direct and in her Classic Mode credits. It uniquely plays on the Figure 8-Circuit stage during her unlocking battle.
==World Tour==
===Origin===
This song, ported directly from , plays during national tournaments.
===Composition & Arrangements===
Source: Mario Golf: World Tour
Composition and arrangement Copyright Nintendo
Japanese title: , World Tour
===Unlock method===
*Purchase from the Shop for 300 gold.
==Stadium Theme - Mario Tennis: Ultra Smash==
===Origin===
This song, ported directly from , plays in regular tennis matches.
===Composition & Arrangements===
Source: Mario Tennis: Ultra Smash
Composition and arrangement Copyright Nintendo
Japanese title: (), Stadium Theme (Mario Tennis: Ultra Smash)
===Other uses===
This track was used in 's character trailer on the official website.
==Kingdom Stadium: Night==
===Origin===
This song, ported directly from , plays during soccer matches held at the at night.
===Composition & Arrangements===
Source: Mario Sports Superstars
Composition and arrangement Copyright Nintendo
Japanese title: , Kingdom Stadium: Night
==Country Field: away team==
===Origin===
This song, ported directly from Mario Sports Superstars, plays during the away team's turn in baseball matches held at the .
===Composition & Arrangements===
Source: Mario Sports Superstars
Composition and arrangement Copyright Nintendo
Japanese title: , Country Field: First Team's Side
===Unlock methods===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
==Title Theme - Mario Tennis Aces==
===Origin===
This song plays on the title screen of .
===Composition & Arrangements===
Source: Mario Tennis Aces
Composition and arrangement Copyright Nintendo
Japanese title: , Theme of Mario Tennis Ace
==Stadium Theme - Mario Tennis Aces==
===Origin===
This song, ported directly from Mario Tennis Aces, plays during matches held on .
===Composition & Arrangements===
Source: Mario Tennis Aces
Composition and arrangement Copyright Nintendo
Japanese title: (), Stadium Theme (Mario Tennis Ace)
==Main Theme - Luigi's Mansion==
===Origin===
This is an orchestral remix of the main theme from . It prominently features strings and heavy percussion, as well as a music box and a harpsichord. Halfway through, it incorporates the title theme, Dark Hallway theme, the jingle from opening the Game Boy Horror/pause menu, turns into a waltz, and crescendos into the Training theme before looping. A brief snippet of the Library Piano theme from can also be heard in some sections of the song.
===Composition & Arrangements===
Source: Luigi's Mansion
Arrangement Supervisor: Maasa Miyoshi
Composition: Nintendo / Next Level Games, Inc.
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: , Luigi Mansion: Main Theme
===Other uses===
This track was used in 's character trailer on the official website.
==Main Theme - Luigi's Mansion (Brawl)==
===Origin===
Returning from Brawl is this atmospheric remix of the main theme from Luigi's Mansion. It begins as a music box tune, turns into an orchestral piece, then a pipe organ rendition backed by a choir, before concluding with a synth/piano bridge that returns to the initial music box.
===Composition & Arrangements===
Source: Luigi's Mansion
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: [X], Luigi Mansion: Main Theme [X]
==Luigi's Mansion Series Medley==
===Origin===
This uptempo remix includes the main theme from Luigi's Mansion and the "Catching Ghost" and "Mission Complete" themes from . The song's intro begins as if being played an a worn-out record player, then transitions into a keyboard-based techno remix of the three themes.
===Composition & Arrangements===
Source: Luigi's Mansion / Luigi's Mansion Dark Moon
Arrangement Supervisor: Hiroyuki Kawada
Composition: Nintendo / Next Level Games Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Luigi Mansion Series Medley
==On the Hunt -Gloomy Manor Ver.- (Instrumental)==
===Origin===
This song plays when exploring the in Luigi's Mansion: Dark Moon. The "instrumental" in the title refers to the fact that Luigi's humming can't be heard in this version.
===Composition & Arrangements===
Source: Luigi's Mansion: Dark Moon
Composition and arrangement Copyright Nintendo
Japanese title: (instrumental), Search -Reproachful Estate Ver.- (instrumental)
==Mario Bros.==
===Origin===
This remix, returning from Brawl, combines the level start and title screen themes from the arcade game Mario Bros. The level start jingle is based upon "" by . It includes chiptune samples and a rock-inspired backing, as well as a brief symphonic bridge, but primarily focuses on electric keyboard.
===Composition & Arrangements===
Source: Mario Bros.
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Mario Bros.
==Fever==
===Origin===
In Dr. Mario, players are given the choice of two songs when beginning a game. This synthesizer-based remix from Melee is based on the first song, "Fever". This arrangement also includes the ending bridge that was originally only featured on the Game Boy version of the song.
===Composition & Arrangements===
Source: Dr. Mario
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
===Other uses===
This track was used in 's character trailer on the official website and his Classic Mode credits.
==Chill (Brawl)==
===Origin===
In Dr. Mario, players are given the choice of two songs when beginning a game. This remix from Brawl is based on the second song, "Chill". The arrangement is quirky and includes chiptune and hard rock elements, as well as a sitar-based section and vocal scatting.
===Composition & Arrangements===
Source: Dr. Mario
Arrangement: Masaaki Iwasaki
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: Chill [X]
==Chill (for 3DS / Wii U)==
===Origin===
This is another remix of "Chill", this time taking a more chiptune and EDM-inspired approach. It also incorporates the "Game Over" sound effect. This song was rearranged by its original composer, Hirokazu Tanaka.
===Composition & Arrangements===
Source: Dr. Mario
Arrangement: Hirokazu Tanaka. ex
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title: Chill [for]
===Unlock methods===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
==Mario Paint Medley==
===Origin===
This track is a remix of various themes from : in order, "Title Theme", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and finally a combination of "BGM 1 (Creative Exercise)" and "Letter P". The sneeze sample that occasionally plays while no music is selected can be heard during the transition to "Gnat Attack Phase 1". The track is mostly in an acoustic hot club jazz style, but the final portion of the song uses sounds directly from the composer mode of Mario Paint.
===Composition & Arrangements===
Source: Mario Paint
Arrangement Supervisor: Taku Inoue
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
Japanese title: , Mario Paint Medley
==Plucky Pass Beginnings==
===Origin===
This song, based on the first theme from Super Mario 3D World, is the ground theme ported directly from , where it plays in grassy levels such as . The theme originated earlier as the theme from Super Mario Galaxy, though not as developed.
===Composition & Arrangements===
Source: Captain Toad: Treasure Tracker
Composition and arrangement Copyright Nintendo
Japanese title: , Plucking Pass of Departure
==The King of Pyropuff Peak==
===Origin===
This song is ported directly from Captain Toad: Treasure Tracker, where it plays while battling .
===Composition & Arrangements===
Source: Captain Toad: Treasure Tracker
Composition and arrangement Copyright Nintendo
Japanese title: , The Master of the Fire-Blowing Mountain
==Title Theme - Mario vs. Donkey Kong: Tipping Stars==
===Origin===
This song is a remix of the title theme from , which is itself a remix of the ground theme from Super Mario Bros. and the opening theme from Donkey Kong. This song plays on the title screen of Mario vs. Donkey Kong: Tipping Stars.
===Composition & Arrangements===
Source: Mario vs. Donkey Kong: Tipping Stars
Composition and arrangement Copyright Nintendo
Japanese title: , Mario vs. Donkey Kong: Mini-Land with Everyone: Title
==Ground Theme - Super Mario series==
===Origin===
The original ground themes from Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U, ported straight from each game's original release. This track is the only one exclusive to a certain stage, that being Super Mario Maker, and consists of the four songs transitioning amongst themselves whenever the stage's style changes. However, if the stage is selected as , regular, small or big Battlefield without picking a song, this theme may be selected as the battle theme.
===Composition & Arrangements===
:Note: Since this track is not listed in My Music, none of these credits are displayed.
Source: Super Mario Bros. / Super Mario Bros. 3 / Super Mario World / New Super Mario Bros. U
Composition and arrangement Copyright Nintendo
Japanese title: (), Ground BGM (Super Mario Series)
==Trivia==
* is the only Mario track from previous entries to not return in Ultimate.
* Despite Yoshi's Island (Melee) originating from a Mario game (in this case, Super Mario World), the game considers it as belonging to the universe. As such, no tracks from the Mario games can be played on the stage except for , which is listed in the Yoshi series tracklist due to being its original assigned song.
* Although "Jump Up, Super Star!" has an official Japanese translation, the Japanese release of Ultimate only includes the English version. This is consistent with the Japanese release of Super Mario Odyssey, where the New Donk City Festival likewise features "Jump Up, Super Star!" in English. This is also true with the song "Break Free (Lead the Way)".
* The original Ground Theme (Super Mario Bros. 3) is not available as an independent music option, unlike its three counterparts in Ground Theme - Super Mario series. This was not the case in Smash 4 and appears to be an oversight.
* Two music tracks hailing from the Mario series appear in Mii Fighter showcase videos, but don't appear in-game.
** "Two Worlds Collide" from plays in the Rabbid reveal.
** "Beware the Forest's Mushrooms" from plays in the Geno reveal.
* This is the first game since the original where the Mario series does not have more original tracks than any other series.
* When sorting the songs in My Music by year, the placement of Mario Tennis / Mario Golf is based on the original Mario Golf and Mario Tennis games, which released in 1999 and 2000 respectively, rather than the source games, Mario Power Tennis and Mario Golf: Toadstool Tour.
* This is the first game in the Super Smash Bros. series to not feature a brand new arrangement of the main theme from Super Mario Bros.
*Super Mario Bros. is one of four universes in Ultimate to feature songs from pre-release material, with the other three being The Legend of Zelda, Sonic the Hedgehog, and Kingdom Hearts.
Category:Music (SSBU)
Category:Lists