GoldenEye 007 (2010)

GoldenEye 007 is a "re-imagining" of the classic 1997 first person shooter GoldenEye 007 for N64, developed by Eurocom and published by Activision for the Nintendo Wii in 2010 using a modified version of the engine created for Dead Space: Extraction. An update of the original movie storyline moving the setting to 2010 and starring current James Bond Daniel Craig rather than Pierce Brosnan, it loosely follows the original story of James Bond's investigation of a criminal organisation called Janus who are trying to gain access to a powerful EMP weapon known as GoldenEye.
A port for the Xbox 360 and Playstation 3 titled GoldenEye 007 Reloaded was released a year later, running in the same engine used for the Call of Duty games and with improved graphics, rebalanced gameplay including greater availability of weapons with accessories, and new weapon animations.
The following weapons are used in the video games GoldenEye 007 and GoldenEye 007 Reloaded:
= Overview =
GoldenEye and GoldenEye Reloaded feature a three-weapon loadout system in single player mode; the player has two "slots" to carry any weapon of their choosing, with the third slot always occupied by Bond's P99 pistol, which always comes with a suppressor which the player can attach and detach with a pad command. The game's other weapons can spawn with various accessories depending on type, such as suppressors or optics, but in singleplayer the player has no ability to manually customise weapon accessories other than the P99's suppressor and must settle for the configurations they can find. In multiplayer, the game has a two-weapon loadout system where the player selects a primary and secondary weapon to spawn with, and can select the accessories for these weapons as they wish, though some weapons cannot mount accessories or are limited to certain types. There are a number of significant differences between versions:
*Reloaded's weapons have both empty and partial magazine reloading animations; the Wii game only has one reloading animation per weapon, which usually involves a superfluous racking of the weapon's charging handle or slide.
*The Wii game's reloading animations are heavily influenced by the game Black, with several almost identical to the ones used in that game. Like Black, the screen goes out of focus except the weapon during reloads.
*The Wii game's weapons have selectable firing modes, with most automatic weapons having a semi-auto or burst fire mode. Reloaded has no such option.
*Weapons in the Wii game typically have only the "wings" of their rear sight, not the sight itself.
*The Wii game features unique reflex sights for some weapons; these are replaced with a generic EOTech sight in Reloaded.
*The Wii game's "laser sight" add-on for rifles is a small cylindrical laser pointer typically mounted on the weapon's forend; in Reloaded the laser sight is an AN/PEQ-5 mounted to one of the weapon's rails.
*In the Wii version a weapon's pickup text will describe all the modifications on it (for example, "Kallos TT9 Grenadier Reflex Sight") while Reloaded simply uses a Call of Duty-style "multiple" label for weapons with more than one attachment (the above would be "Kallos TT9 Multiple").
*Explosives have been toned down in Reloaded (exploding fire extinguishers no longer have the lethal radius of the average hand grenade) and shotguns significantly improved.
*Reloaded includes a new "compensator" accessory for automatic weapons (including the Beretta 93R) which reduces the effect of recoil, and incorrectly also makes the weapon slightly quieter.
Grenades can only be used in multiplayer and Reloaded's MI6 Ops mode; in the singleplayer campaign, they are only used by enemies.
=Pistols=
== Beretta 418 ==
A pearl grip Beretta 418 simply called the "Pearl Grip 418" is available as a secondary weapon in Reloaded's multiplayer, a reference to the weapon used by Tatiana Romanova (but not Rosa Klebb) in From Russia with Love, and also to Bond's original issued gun in the novels before he got his more famous Walther PPK.
== Beretta 93R ==
The Beretta 93R machine pistol, called the "Kunara V," shows up in the hands of enemies in the bunker, construction site and statue park levels; it has both an incorrect full-auto and a burst mode in the Wii version, while in Reloaded it is burst only, though enemies can still fire it in full-auto. GoldenEye also shows the front grip in the unfolded position and replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide; the grip is shown folded and the latter does not happen in Reloaded. Curiously, in Reloaded it is one of the weapons which can accept the compensator accessory, even though as a 93R it already has one.
== Golden Gun ==
Scaramanga's famous Golden Gun can be used in a special multiplayer mode which spawns a single Golden Gun on the map; the weapon is, as usual in the Bond videogames, a single-shot instant-kill weapon. In this game it also provides a large score bonus for using it, with the penalty that the player holding it appears as a gold circle on the map at all times. It cannot be found in either version's singleplayer campaign. The weapon can, however, be used in Reloaded's MI6 Ops mode (a copy of Special Ops mode in the Call of Duty games). In this mode, one of the available round modifiers is to replace the default P99 with a Golden Gun with infinite ammunition.
== Heckler & Koch USP45 ==
The Heckler & Koch USP45 appears in the hands of enemies in several missions, called the "Hawksman M5A;" it is fairly powerful, and has a higher rate of fire than the P99. Sometimes, it can be found with a laser sight or a suppressor. In the Wii version it is always modelled with the aiming module, but it is only functional on guns with the relevant "accessory" equipped; the Wii version of the gun also has a "magic slide" which locks open during reloads even if the gun is not empty. In Reloaded the USP is shown with an olive drab frame, and does not mount an aiming module unless it has the relevant accessory.
 
== Mauser C96 ==
A Mauser C96 is available in Reloaded's multiplayer as a secondary weapon, called the "Red 96;" it is shown as fully automatic with a detachable magazine, but the modelled weapon is not a Mauser M712 Schnellfeuer as it has no fire selector. The description notes it is popular with SPECTRE agents, referencing its use in both From Russia with Love and The Spy Who Loved Me.
== Smith & Wesson Model 29 ==
The Smith & Wesson Model 29 is the elusive "Wolfe .44;" while the model is present in the display cases on the MI6 firing range at the start of the game, there are only three that can be picked up in the entire game, all in the level Nightclub. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or above. In the Wii version, Bond reloads it by simply inserting a handful of six bullets into the cylinder, which somehow actually works. In Reloaded he uses a speedloader; six rounds are always shown in the cylinder and on the speedloader, even if Bond has less than six rounds remaining. Reloaded features a Trophy / Achievement, "Bullet Dance," for using the three guns found in singleplayer to get at least 40 kills.
In Reloaded's multiplayer mode, the character Goldfinger is armed with a version which is gold instead of stainless steel and is a 1-hit kill to any part of the body. This is a reference to the gold Colt Official Police used by Gert Fröbe in the movie.
thumb|none|400px|Smith & Wesson Model 29 with nickel finish - .44 Magnum
== Tokarev TT-33 ==
The Tokarev TT-33 Pistol appears frequently in the hands of Russian troops (anachronistically as they should used more modern Makarov PM or PMM.and Zukovsky's bodyguards in the earlier missions, renamed the "Torka T3." General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is "shot;" the game tries to conceal this by having Ourumov stand in front of him, but a small spray of blood is still visible in both versions of the game. In the Wii version the gun has a dark finish, while in Reloaded it is a stainless steel version and has black plastic grips with a red star surrounded by a white circle. The Wii version is based on an original Soviet TT-33 with no safety, while the Reloaded version is based on a post-1968 US imported TT-33 with the required aftermarket safety added: the safety is of the same type used on imported Polish Pw wz. 33s.
== Walther P99 ==
The Walther P99 serves as James Bond's sidearm, instead of the classic Walther PPK he used in the original GoldenEye 007. It can be fitted with a removable suppressor, and has Glock-style sights. In the Wii version, when Bond reloads (no matter how many rounds there are still in the magazine) he racks the slide to chamber a round, which should theoretically extract the unfired round from the chamber, but it doesn't change the ammo count at all. In Reloaded he does not rack the slide at all, using the slide release if the weapon locked open after firing all shots and simply switching magazines otherwise. He also retains the old magazine when he releases it but immediately flicks it out of his hand as he inserts the new one, meaning he might as well have let it drop to the ground in the first place.
The Wii version features a special (and extremely fast) reload seen only while Bond is using a motorbike at the end of the mission Airbase, where he simply brings the weapon into the screen across his body and brings it back loaded; this does not happen in Reloaded, where he instead uses the standard two-handed reloading animation.
A rather curious scene at the start of the chapter Archives has Ourumov use Bond's P99 to shoot Mishkin and a guard; he then flicks two rounds out of the magazine and throws the weapon to Bond. Somehow, this completely empties the 16-round magazine, since the weapon is empty the first time it is switched to.
thumb|none|400px|Walther P99 - 9x19mm
== Walther PPK ==
The loading screen between levels in Reloaded, the box art for Reloaded, and the PS3 dashboard background for the disc version (the PSN download has no background) all show James Bond holding a suppressed Walther PPK rather than the P99 he actually uses in the game itself.
= Submachine Guns =
== FN P90 ==
The FN P90 is called the "Vargen FH-7." Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire; as is often the case in games, the transparent polycarbonate magazine is shown as totally opaque. Unlike the real weapon, it does not always come with a reflex sight; if it does not have one, it instead has a "U" shaped hollow in the top of the carrying handle with a front blade sight and no rear sight at all. The hollow is treated like there is a rail in it, even though there is not one; the ACOG sight simply has the mounting stuffed into the top of the carrying handle on this weapon. It also has a three-round burst secondary fire that the real P90 lacks.
thumb|none|400px|FN P90 - 5.7x28mm
thumb|none|600px|Bond holds a P90 at the Dubai arms fair, wondering why the level is called "Carrier" when the vessel in question appears to be a large yacht.
== Heckler & Koch HK94 (chopped and converted) ==
Much like in Black, in the Wii version of the game the "MP5" shown, called the "Sigmus 9," appears to have an unlugged barrel and has no magazine release paddle, meaning it is actually a chopped and converted Heckler & Koch HK94. Despite being shown with an S-E-F trigger group, the weapon's fire modes are burst and auto. It can be found in many levels, sometimes with a suppressor, an Aimpoint-style sight (which actually appears to be based on the fake "scope" which can be mounted on the Smith & Wesson M3000 Airsoft gun), or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual "HK slap" reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked. The weapon uses a 30-round magazine.
== Heckler & Koch MP5-N ==
The "Sigmus 9" in Reloaded is a proper Heckler & Koch MP5-N, since it has a fixed stock and a Navy 3-position trigger group. In Reloaded Bond performs a normal HK slap reload with the weapon rather than racking the charging handle. As in the Wii version, capacity is 30 rounds.
== Heckler & Koch MP5KN ==
The "Sigmus" in Reloaded is a MP5KN, equipped with a 20-round magazine; even if Bond is also carrying an MP5, it is impossible to use the compatible 30-round magazines in this weapon. The model has all three fire mode settings white, and the selector is set to semi-auto even though the gun fires in fully automatic mode.
== Heckler & Koch MP7 ==
The Heckler & Koch MP7, referred to as the "Stauger UA-1," appears in the Runway, Archives, and Cradle missions. The Wii version can be found with a C-More style reflex sight exclusive to the weapon, and it can also be found with a suppressor or tube reflex scope. In the Wii version, for no good reason, the front grip is shown half-unfolded; in this version Bond holds the weapon so close that it looks almost as big as the assault rifles. In this version it has burst and fully automatic fire modes. The weapon has a capacity of 40 rounds, despite being shown with a non-projecting 20-round magazine.
thumb|none|400px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
thumb|none|601px|At the Airbase in Reloaded, Bond reloads his EOTech-equipped MP7, making the odd choice of using a solid-topped magazine. Note the distinctly non-standard grip pattern and safe / safe / auto-safe fire selector.
== Heckler & Koch SP89 ==
The Wii version's "Sigmus" most closely resembles a Heckler & Koch SP89 fitted with a Navy trigger group, due to its long forend and lack of a paddle magazine release or vertical grip. The front sight and finger guard are incorrectly placed at the end of the forend rather than partway along it. Like the "Sigmus" in Reloaded it has a 20-round magazine, and cannot use the 30-round magazines used by the HK94 even if Bond has both weapons. It has a 3-setting trigger group, despite that like the "Sigmus 9" its fire modes are burst and auto.
== PPSh-41 ==
A Soviet-era statue of a soldier holding up a PPSh-41 can be seen in the multiplayer map "Memorial" in Reloaded. This appears to be a modified version of a statue seen in Call of Duty 4: Modern Warfare.
thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev
== TDI Vector ==
The TDI Vector submachine gun is used by Janus thugs in the missions Bunker, Statue and Jungle, referred to as the "Strata SV-400." It can sometimes be found with a suppressor, and can mount an EOTech sight or ACOG sight. In both versions, the weapon has a capacity of 30 rounds, but is incorrectly shown with a 10 or 13 round non-projecting magazine. In the Wii version the rear sight "wings" are so exaggerated the weapon almost appears to be mounting a reflex sight with the middle removed, while Reloaded curiously has a very low rear sight and a high front sight, with Bond using only the front sight to aim.
== Vz. 61 Skorpion ==
The Sa. Vz.61 Skorpion is present only in Reloaded's multiplayer, called the "KL-033 Mk2" in reference to its old "Klobb" name.
= Shotguns =
An oddity in both versions of the game is that pump-action shotguns will only play their pump-operating animation if the player stays in the same aiming mode (either looking down the sight or firing from the hip). Pressing or releasing the aim button will totally skip the animation; this does not, however, skip the timeout between shots, and the gun fires no faster than it normally would. Shotguns in the Wii version have very long shell-inserting animations which makes them slow to interrupt; this has been changed in Reloaded, where interrupting a shotgun's reload animation is much faster.
== FN Tactical Police ==
The "PT-9 Interdictus" in the Wii version is an FN Tactical Police, and is used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation. It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game. Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. 
== Franchi SPAS-12 ==
The Franchi SPAS-12, called the "Drumhead Type-12," is shown with the foldable stock up; the buttplate has a hole in the middle to allow the iron sights to be used with the stock folded, a fairly common alteration in videogames. In the Wii version it is stuck in pump-action mode, while in Reloaded it is semi-automatic.
== Maruzen CA870 CQB (Airsoft gun) ==
A magazine-fed shotgun which is actually modelled from a Maruzen CA870 CQB (which is based on a Remington 870, has been marketed as a Smith & Wesson 3000 Shotgun (as the "Smith & Wesson M3000") and is marked as a Mossberg 590) is referred to in the game as the "Sly 2020." The most powerful of the shotguns, it lacks iron sights of any kind with Bond simply aiming along the line of the barrel.
== Mossberg 500 ==
The "SEGS 550" in Reloaded is a Mossberg 500. The weapon has wood furnishings and is fitted with a vented rib barrel and improved iron sights, and also mounts a spare shell holder.
== Remington 870 ==
The "SEGS 550" in the Wii version appears to be a Remington 870 with black synthetic furnishings (white in the level Outpost), improved iron sights, a vented rib barrel and a rather poorly-rendered stock.
== Remington 870 Custom ==
In Reloaded, the "PT-9 Interdictus" has become the same custom Remington 870 model seen in the 2008 Bond game 007: Quantum of Solace as the "Hutchinson A3." As in that game it is fitted with a folding front grip, a full-length top rail, illuminated front sight with no rear sight, and a spare shell holder; the only real difference in the models is the colour of the front sight and the fact that the spare shells on the Interdictus are base-up in the holder while in Quantum of Solace they are base-down. The weapon is substantially more powerful than its Wii incarnation and sights in far faster; it has also become the only shotgun in the game that can be found with any kind of accessory, in the form of a reflex sight.
thumb|none|400px|Remington 870 with full-length Picatinny rail system, but without the foregrip - 12 gauge
== USAS-12 ==
The "Masterson M557" is a Daewoo USAS-12, equipped with a 12-round drum magazine; a drum of this capacity does not actually exist for the weapon. For some reason the Reloaded model has a long magazine guide extending downwards in front of the trigger guard, a feature of an AA-12 rather than a USAS-12. It is typically used by Janus forces, and is a common weapon in the Nigeria chapter.
=Assault Rifles=
== AKM ==
Russian infantry in many levels carry AKMs, incorrectly labelled as "AK-47s," sometimes with a Trijicon RX01 reflex sight attached and inexplicably used by modern Russian soldiers in major positions. In the Wii version, this scope is incorrectly shown attached directly to the top of the receiver cover instead of mounted via the bracket on the side of the receiver; this is probably because the Wii version has the fire selector mounted on the wrong side of the weapon and therefore could not depict the correct bracket location. In Reloaded it is still mounted incorrectly, since it is shown attached with an MP5-style scope mount attached to a random part of the receiver. The AKM is fitted with a smooth AK-47 type handguard rather than the "palm swell" AKM handguard.
The reload from empty animation in Reloaded has Bond perform an "Iraqi reload", which sees him pulling the action open with his right hand before swapping magazines with his left; the AK is positioned somewhat awkwardly in the first-person view during the reload animation, making it appear as if Bond is gripping the top of the stock with his armpit.
In the Wii version it has semi and fully automatic fire modes, while it is auto only in Reloaded.
thumb|none|400px|AKM - 7.62x39mm
thumb|none|600px|Bond makes his way through the corridors of MI6 during the Wii game's tutorial mission, holding his AKM. Note the inexplicable left-handed fire selector on a right-handed weapon; since this is horizontal, it is actually in the correct position for fully automatic fire. However, it is not shifted to the bottom position when the weapon's fire mode is changed to semi-auto.
thumb|none|600px|Inside the Facility, Bond reloads an AKM equipped with a Trijicon RX01 reflex sight, incorrectly mounted to the top of the receiver cover. The RX01 is the only one of the Wii's weapon-specific reflex sights which also appears in Reloaded.
thumb|none|600px|Encountering some all-too-familiar weather in Reloaded, Bond looks over the remade first area of the original N64 game's Dam mission. For some reason the Reloaded AKM has the rear sight of an AKS-74U.
thumb|none|600px|Bond reloads his AKM with its incorrect MP5-style ACOG mounting as he marvels at the ability of lights on the Dam to change the angle and frequency of rain that falls through them. He then ponders why he is inserting a new magazine which is both empty and apparently made of wood on the inside.
== Colt AR-15A3 Tactical Carbine ==
The "Terralite III" weapon in the Wii version is actually a Colt AR-15A3 Tactical Carbine, distinguished from the M4 seen in Reloaded by the lack of a "step" in the barrel. It is found in the Jungle mission, much like the M16 in the original, and can also be found in the hands of Russian soldiers on the construction site and in the hands of Janus soldiers and Trevelyan himself in Cradle. As with many weapons in the Wii version it has no actual rear sight, instead just having the "U" shaped gap in the carry handle, and has semi-auto and full-auto fire modes; the selector is set on semi-auto regardless of the mode selected. In classic Call of Duty fashion, the entire gas block is removed along with the front sight if the weapon mounts any kind of optic; in real life, this would mean the weapon would not be able to cycle. In addition, the in-world model always has the carry handle missing, even if it is just a vanilla weapon with a carry handle sight actually present. The reloading animation is copied from the animation used by the AR-15A2 Government Carbine in Black, though the gun is held at a much lower angle.
== Colt M4 ==
The "Terralite III" in Reloaded is a Colt M4 and is a slightly altered version of the model used for the "TND-16" rifle in 007: Quantum of Solace; it appears in all the same locations it does in the Wii game. It sometimes comes with an ACOG scope or EOTech sight attached, and can be found fitted with a "compensator" which incorrectly makes the gun quieter instead of louder. In Reloaded it has a standard rear sight on a rail-mounted carry handle and a folding front sight, and is shown with a rail-top receiver and a railed handguard which always mounts a foregrip unless the weapon mounts an M203. The foregrip is still present on the in-world model even if it does. It only fires in three round bursts, despite having the safety on.
== FN SCAR-L ==
The FN SCAR-L, called the "Kallos TT9," is seen at various points throughout the game, most often by Janus thugs. "Kallos" is a Greek word meaning "beauty," presumably a pun on the SCAR name. It can sometimes be found with an EOTech sight, an ACOG scope, or an FN EGLM grenade launcher. In the Wii version it is shown with a SCAR-H style magazine with a red tape grip which incorrectly holds 30 rounds, while in Reloaded it uses a standard 30-round STANAG magazine. The Wii version also has a special grey model used only in Outpost, the outdoor mission in the Severnaya chapter; in Reloaded, all SCARs are grey. Fire modes in the Wii version are semi and auto.
 
thumb|none|600px|While picking off Janus and Russian troops variously attacking and defending the Severnaya installation, Bond pauses to reload his SCAR, equipped with a suppressor and EOTech optic. A curved STANAG magazine is used in this version of the game instead of the Wii's incorrect straight magazine. Note that the safety is on.
== Heckler & Koch G36C ==
The Heckler & Koch G36C, referred to as the "Anova DP3," is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence. It can be found with an EOTech sight, an ACOG scope, a laser aiming module, or a Heckler & Koch AG-C grenade launcher. The G36 has an ejection port on the left-hand side of the receiver; this is strange, since it actually ejects to the right. The Wii version's reflex sight is also placed off-centre on the model, meaning its aim point is slightly to the right of the iron sights; needless to say, the bullets are happy to hit the middle of the crosshair regardless. In Reloaded it is shown with a carrying strap wrapped around the gun, including over the charging handle in a way which would render it totally impossible to actually operate.
Fire modes are burst and auto in the Wii version, while in Reloaded it is automatic only.
== IMI Tavor TAR-21 ==
The TAR-21 appears in the hands of Valentine Zukovsky's bodyguards in the Nightclub and Janus thugs in Statue Park and the Nigerian Solar Plant, referred to as the "Ivana Spec-R." It can be found with a suppressor, a laser sight, an ACOG optic, or an EOTech sight. In Reloaded it features a front sight so tiny that lining it up would actually require the weapon be aimed upwards; this does not stop it hitting exactly where the iron sight is pointed, obviously. For no good reason, both versions model the TAR-21 with a left-handed charging handle (on the gun's right) which Bond has to flip the entire weapon over to operate; Bond does this more correctly with his left hand in the Wii version, while in Reloaded he performs both actions with his right hand.
== Mosin Nagant ==
Statues of WW2-era Soviet soldiers in the Statue Park are shown with low-detail Mosin Nagant rifles.
= Sniper Rifles =
Sniper rifles have a couple of quirks in both games; firstly, any sniper rifle used by an enemy will be shown with a red visible laser pointer, even though these weapons will not have laser pointers when the player picks them up. Secondly, the semi-auto sniper rifles all have extremely slow firecaps (the maximum rate of semi-auto fire for a weapon), to the point they are not noticably faster than the single bolt-action rifle in the game.
== Accuracy International Arctic Warfare ==
The "Gambit CP-208" in Reloaded is an Accuracy International Arctic Warfare with a folding stock, noted by its non-fluted barrel and 7.62mm magazine. It is always fitted with either a scope or thermal scope and can be found fitted with a suppressor, and appears in the levels Statue and Jungle.
== Accuracy International Arctic Warfare Police ==
The "Gambit CP-208" in the Wii version is an Accuracy International Arctic Warfare Police sniper rifle. Present in all the same places the AW is in Reloaded, it also appears in Trevelyan's hands when he covers Bond from a high catwalk in Facility, instead of the Mk 12 Mod 1 Special Purpose Rifle he uses in Reloaded.
== Heckler & Koch SL8-4 ==
The Heckler & Koch SL8-4 variant of the G36 appears as the "Talon HL-450," with a 10 round magazine and treated as a semi-automatic sniper rifle; it can be found with or without a suppressor. It is only present in the Wii version, being replaced with the Mk 12 SPR in Reloaded, and is both very rare and very short of ammunition; in fact, there is only one point in the singleplayer campaign where the player is given enough rounds to even be able to reload it. The player model is ridiculously large, with the scope actually touching the top of the screen.
== Mk 12 Mod 1 Special Purpose Rifle ==
A Mk 12 Mod 1 Special Purpose Rifle with a Magpul PRS stock is available as the "AS15 Mk12" and appears in the facility and on the construction site. It is exclusive to Reloaded, replacing the SL8; Reloaded is a lot less stingy with ammunition than the Wii game is with ammunition for the SL8, typically giving the player around 30 rounds per weapon rather than a single 10-round magazine. The Arctic Warfare Police used by Trevelyan in Facility is also replaced with a Mk 12 Mod 1 in Reloaded.
== SIG SG 550 SR ==
The 550 SR sniper rifle variant of the SIG SG 550 appears as the "Toros AV-400." It is found only in the final mission, Cradle.
== SVD Dragunov ==
The SVD Dragunov only appears in the Dam mission in single player, equipped with a suppressor, thermal sights, or a regular scope. It first appeared in the debut trailer with its original name, but the final game calls it the "Pavlov ASR." The standard reticle is incorrect for an SVD, showing a mil-dot reticle with the top line of a stadiametric rangefinder but no bottom line; this would be totally useless. Oddly, in the Wii version the SVD uses a PSL Sniper Rifle magazine, recognisable by the "X" shaped stamping, and if the weapon mounts a suppressor it is shown as a fixed device replacing the entire barrel forward of the gas tube. This suppressor results in a comically quiet effect which sounds like a kitten hiccuping.
thumb|none|400px|SVD Dragunov - 7.62x54mmR
thumb|none|600px|Bond stands in the same location as the first image in Reloaded, holding the same suppressed SVD with thermal scope. In this version the suppressor is attached to the end of the barrel rather than replacing it entirely. Note the incorrect MP5-style scope mounting bracket.
== Walther WA 2000 ==
The Walther WA 2000 sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a suppressor. Unusually for the game, it not only has the correct name but in Reloaded also has the distinctive white "Walther" trademarks on the receiver; this is because of Walther's endorsement deal with the Bond series, allowing the video games to use the correct names for their weapons. The Wii version's reloading animation seemingly shows the magazine being inserted into the base of the pistol grip; this version also has a special WA2000 model used in Outpost with white furnishings.
= Launchers =
Under-barrel launchers are the third fire mode of the weapon mounting them in the Wii version, while in Reloaded they are selected using pad-left in the same way as the P99's suppressor. In Reloaded the underbarrel launchers have their firing angle altered, to the point they cannot actually fire over railings without hitting them; as is common in games, they have a zero arming distance in both versions. In Reloaded the grenade also has a strange laser-like trail behind it, presumbly to make it easier for the player to get used to the arc they follow since the grenades have hugely reduced splash damage in this version and must be placed more accurately. None of the underbarrel launchers feature any kind of modelled sight in either version; instead, the crosshair changes to a white indirect fire reticle. In Reloaded Bond tilts the rifle slightly to the right when the underbarrel launcher is selected, much as the player character does with launchers in the Modern Warfare games.
== AG-C Grenade Launcher ==
The G36C ("Anova DP3") can be found equipped with a poorly-modelled Heckler & Koch AG-C underbarrel grenade launcher, distinguished from the AG36 by using a rail mount instead of a replacement handguard. Like the M203, it appears to be based on an Airsoft "AG-C" with a flimsy screw attachment rather than a real device. The reload animation shown is completely incorrect, with the barrel being pushed forward rather than swung out to the side. The safety seems to automatically engage when the weapon is fired, as Bond disengages it every time he reloads; in GoldenEye the selector is modelled correctly, while in Reloaded the white position indicator is pointing up and forward instead of towards either setting, and does not move when Bond operates it.
== BG-15 Grenade Launcher ==
One attachment for the AKM is a BG-15 grenade launcher, identifiable by the circular hole in the launcher's pistol grip.
== FN EGLM ==
The FN EGLM can be found mounted on the SCAR-L.
== M203 (Airsoft) ==
The M203 can be found mounted on the AR-15A3 in the Wii version and the M4 in Reloaded; on the Wii version a modelling error means the launcher is located at the midpoint of the in-world model rather than under the barrel as it should be. The weapon appears to be based on a fake RIS-mounted Airsoft M203, though the version in Reloaded does have a muzzle attachment point added.
== RPG-7 ==
The sole rocket launcher is the RPG-7, referred to as the "MJR-409." Despite being a rocket launcher it is incapable of damaging enemy helicopters and is only useful for killing infantry; like most explosive weapons and objects, it is less useful in Reloaded due to decreased splash damage radius. In the Wii version the sights are mounted right on the top of the launcher and the front and rear sights are identical, while in Reloaded they are correctly shown offset slightly to the left. In both versions, enemy RPGs fly incredibly slowly, presumably to make them easier to dodge since a direct hit in either version of the game is instant death.
= Grenades =
== M18 smoke grenade ==
M18 smoke grenades are often seen on enemy character models, though they are not used by enemies during the campaign.
== M67 hand grenade (Airsoft) ==
Enemy character models frequently have M67 hand grenades. These appear to be based on Airsoft gas bottle "grenades" rather than real ones since they have an obvious line between the two halves of the grenade. The Wii game's grenade warning icon is also an M67, even though the grenades themselves are Mk 2s.
== Mk 2 hand grenade ==
The grenade model used in both versions of the game is Mk 2 hand grenade; a Mk 2 is also used as the grenade indicator icon in Reloaded.
= Mounted weapons =
== Browning M2 ==
Browning M2 heavy machine guns can be seen mounted on trucks and boats during the first level; odd, since the mission is set in Russia. At the end of the level one can be seen on Trevelyan's truck fitted with what appears to be most of a military blank firing adaptor. Enemy helicopters are also armed with standard gunpods for M2 machine guns.
== Dillon Aero M134 Minigun ==
Dillion Aero M134 Miniguns can be seen mounted in various places, including on the EMP-hardened transport helicopter in the first mission, the stealth helicopter, the fictional T-72-style tank in "Tank," the game's version of Streets (in the Wii version this gun has no barrels in Archives and none in Tank until the player takes control of the tank, when they suddenly appear, only to vanish again at the end of the level), and as part of drone gun rigs.
== Kord heavy machine gun ==
During the briefing scene for the mission Dam a series of images showing weapons and equipment being sold by the corrupt General Ourumov flash by, including what appears to be a Russian Black Eagle tank equipped with a commander's Kord heavy machine gun.
== Yakushev-Borzov Yak-B ==
Yakushev-Borzov Yak-B gatling guns can be seen mounted on Mi-24 Hind gunships in the levels Runway, Carrier, Outpost, Archives and Tank. In the Wii version only the crashed Hind in Outpost has a modelled gun, with the rest having a mounting with no visible barrels; in Reloaded the only Hind which does not have a modelled gun is the one hanging from the exhibition hall ceiling in Carrier, since this is still the Wii's in-flight model.
thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm
== ZU-23-2 ==
Two ZU-23-2 antiaircraft guns can be seen on Byelomorye Dam during the first level of Reloaded, though they are not present in the original Wii version. They are simply scenery, and cannot be accessed by either enemies or the player, since unclimbable walls prevent access to the raised platforms they are placed on.
= Other Weapons =
== Compressed air pistol ==
The compressed air pistol used by Bond in Live and Let Die is available in Reloaded's multiplayer as a secondary weapon.
== MIM-23 Hawk ==
MIM-23 Hawk triple launchers are present in several missions in the game, the obsolete Western system curiously being used to protect Ourumov's dam and Janus' base in the Nigerian jungle. As is rather common in fiction generally, the missiles are shown with no associated fire control systems or radars, with pressing one button on a console on the launcher's base sufficient to acquire an unbreakable lock on a target.
== "Moonraker Laser" ==
The laser weapon from Moonraker, based on a plastic toy IMI Uzi, is available for use in the multiplayer of Reloaded. The weapon has infinite ammunition, using a heat gauge-like ammo counter for its battery, with repeated shots depleting a reserve which recharges over time. It features an integral digital scope.
= Trivia =
== Cover pre-release ==
== M1A1 Abrams ==
The briefing for the Dubai arms fair shows an image of what appears to be a concept version of the level, including an M1A1 Abrams main battle tank that does not appear in the stage itself. The coaxial M240C machine gun is completely missing, leaving only the main M256 gun.
Category:Video Game
Category:James Bond Game
Category:Espionage
Category:First-Person Shooter