Promathia Mission 1-3

The goal of this mission is to reach the Spire found at the end of each of the 3 Promyvion zones and defeat all 3 of the bosses in the "Ancient Flames Beckon" battlefields. Defeating each boss gives a key item. Once you have all 3 key items the mission is completed, and the next mission starts. 
With the lifting of the level cap in Promathia areas, this quest is now relatively trivial in difficulty. The walkthrough below was written for a level cap of 30. However, be aware that there are new, high-level Apex enemies ranging from level 139 to 142 in these areas, but they may be avoided since they are not placed on main paths.Trusts may be called through the entire climb and Spire fight, making it possible to solo this at 40 or even earlier. 
*Do make sure to avoid any Apex Mobs as those will aggro with True Sound detection and require multiple endgame players to fight.''
Note: Your mission log won't change to "The Mothercrystals" until clearing one of the Promyvion areas. Since the walkthrough for all 3 Promyvions are similar, they are all included in this section.
== Walkthrough == 
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Useful Items to bring:
* Echo Drops
* Antidote
* Poison Potion
* Some form of Reraise
* Holy Water (for the boss in Promyvion - Holla)
* Any Animas you may have
* Food. MP and HP regen drinks
* Any other HP or MP potions
==Boss fights== 
*After defeating each boss once, you will be awarded with ( Light of Dem, Light of Holla and Light of Mea) and be transported out to the area in which you entered. The exception is after defeating the third Promyvion, you will appear at (K-9) in Lufaise Meadows and begin Chapter 2.
*If you plan on using animas, create an order to use them on the boss. They each last for 30 seconds and the effect do not stack.
Zone 	Boss 	Abilities	Notes
Spire of Dem 	Progenerator	
*Fission: Makes a mini copy of itself. Or many mini copies.
*Quadratic Continuum: Single target damage
*Vanity Drive: Conical damage radiating from its head.
*Promyvion Barrier: Defense boost.
*Spirit Absorption: Unblinkable drain. 200 HP
*Stygian Flatus: AOE Paralyze	
*At about 50% HP, it will spawn up to 6 babies. They can be slept or killed or even ignored, they are weak. If they are killed, the boss will just continue to spawn more so plan accordingly.
*The primary focus should be on the boss, don't waste too much time killing the babies.
Spire of Holla	Wreaker 	
*Trinary Absorption: Single target Drain
*Trinary Tap: Single Target. Can absorb any buff on the target, or more than 1, along with HP.
*Stygian Vapor: AOE Plague
*Negative Whirl: AOE magical Damage
*Winds of Promyvion: Erases one debuff from itself.
*Empty Cutter: Single target damage.
*Shadow Spread: The big one that causes the most problems. AOE Curse and Sleep. Holy Water will remove the curse and Poison Potion will prevent sleep.	
*It's a good idea to not buff the tank because buffs will just get absorbed by the boss. 
*Making a macro for Holy Water is a good idea for the people within melee range as well.
Spire of Mea 	Delver 	
*Material Fend: Evasion Boost
*Empty Thrash: Single target damage
*Promyvion Brume: AOE Poison and minor damage.
*Carousel: Blinkable, AOE damage and knockback.
*Murk: AOE Gravity and Slow
*Impalement: Massive damage and hate reset. Don't spam cure after this goes off or you are likely to get it next.	
*If everyone remembers to bring Antidote, and makes a macro to use them, this fight will go a lot smoother.
== Optional ==
* RoE (Region) objectives for Chains of Promathia zones become available after entering a CoP zone for the first time.
** Accessible from the Quests menu if Records of Eminence (Quest) was completed.
* Empty Memories becomes available after entering Promyvion for the first time.
** In order to obtain the , , or , you will need to obtain a Cerebrator Rem., Satiator Remnant, or Coveter Remnant from the NMs in the Crag Promyvions. They will be used to trigger other NMs on a later mission.
* Investigation of the Emptiness is available after completion of this mission.
** Also requires an Adventuring Fellow with a certain familiarity level.
** Unlisted Qualities is the start of the Fellowship quests.
* Promyvion Maps
** Trade a memosphere to a ??? on top level near spire (multiple locations).
*** Holla: Teal Memosphere
*** Dem: Beryl Memosphere
*** Mea: Indigo Memosphere
* Level 30 Cap ENMs become available after completion of this mission.
** See Venessa for key items.
** Note: Trust Magic cannot be used in ENMs.
== Plot Details ==
* The Empty
** Empty are the remnants of creatures absorbed by the emptiness. Some of these creatures are region specific.
*** Craver: Exclusive to Mea, with the gait of a Dhalmel and the long legs and tail of a Coeurl.
*** Thinker: Exclusive to Holla, a region resembling La Theine Plateau / Ordelle's Caves with Crabs, Morbols, and Walking Trees.
*** Gorger: Exclusive to Dem, a region that may draw from places similar to Konschtat Highlands and Gusgen Mines.
** The Empty have an elemental core, based on their last memories. The Empty hunger for memories, and even feed from other Empty.
*** The color of their core matches the memory item they drop, and the element of their Promyvion Brume and Memory of ____.
** [Wanderer and Weeper (Official Site)]
Category:Promathia Missions