Contest condition

A 's condition (Japanese: コンディション condition) is made up of stats that exist for use in Pokémon Contests, s, and . There are five different condition stats: ness, , ness, ness, and ness. They range from 0 to 255.
For each of these five conditions, there are individual contest categories where Pokémon are judged by how developed they are in the relevant stat. In order to improve a condition stat, Pokémon can be given Pokéblocks and Poffins made from .
==Characteristics==
A Pokémon with an enhanced condition stat will score higher when competing in a contest with the same title as that condition. A Pokémon's condition will be judged in the following rounds:
* In the of a Pokémon Contest
* In the Visual Competition of a Pokémon Super Contest
* In the Introduction Round of a Pokémon Contest Spectacular
This can also be assisted with the use of scarves. A Pokémon holding a scarf corresponding to the category of the contest entered will gain bonus points in the final score.
* Red Scarf - Boosts the ness of the Pokémon holding it
* Blue Scarf - Boosts the of the Pokémon holding it
* Pink Scarf - Boosts the ness of the Pokémon holding it
* Green Scarf - Boosts the ness of the Pokémon holding it
* Yellow Scarf - Boosts the ness of the Pokémon holding it
===Moves===
Every move that a Pokémon can learn is associated with one of the five conditions, and the audience reaction to a move's condition influences the excitement in the hall, as shown below.
Category	Reaction 	Reaction 	Reaction
Category	Excitement	Indifference	Discontent
 	 	and 	and
 	 	and 	and
 	 	and 	and
 	 	and 	and
 	 	and 	and
The audience reaction affects the amount of points an appeal earns. If a move excites the audience, the Pokémon will gain one extra point, but if a move bores the audience, the Pokémon will lose one of its points. The audience indifference to a move will not affect the excitement in the hall nor the Pokémon's score.
===Berries===
Each Berry flavor and color represents a specific condition stat, as shown below.
Condition	 	
 	Spicy 	Red
 	Dry 	Blue
 	Sweet 	Pink
 	Bitter	Green
 	Sour 	Yellow
===Natures===
In a similar fashion to its effect on battle stats, a 's Nature has an effect on the ability to raise a specific condition stat, as shown below.
 	 	 	 	 	
Hardy 	- 	- 	- 	- 	-
Lonely 	Easy	- 	- 	- 	Hard
Brave 	Easy	- 	Hard	- 	-
Adamant	Easy	Hard	- 	- 	-
Naughty	Easy	- 	- 	Hard	-
Bold 	Hard	- 	- 	- 	Easy
Docile 	- 	- 	- 	- 	-
Relaxed	- 	- 	Hard	- 	Easy
Impish 	- 	Hard	- 	- 	Easy
Lax 	- 	- 	- 	Hard	Easy
Timid 	Hard	- 	Easy	- 	-
Hasty 	- 	- 	Easy	- 	Hard
Serious	- 	- 	- 	- 	-
Jolly 	- 	Hard	Easy	- 	-
Naive 	- 	- 	Easy	Hard	-
Modest 	Hard	Easy	- 	- 	-
Mild 	- 	Easy	- 	- 	Hard
Quiet 	- 	Easy	Hard	- 	-
Bashful	- 	- 	- 	- 	-
Rash 	- 	Easy	- 	Hard	-
Calm 	Hard	- 	- 	Easy	-
Gentle 	- 	- 	- 	Easy	Hard
Sassy 	- 	- 	Hard	Easy	-
Careful	- 	Hard	- 	Easy	-
Quirky 	- 	- 	- 	- 	-
==Condition-dependent evolution==
:See also: and 
If 's condition is 170 points or more, it will evolve into when it is leveled up. Prior to the introduction of the Prism Scale in Generation V, this was the only way to evolve Feebas; however, even in games that include the Prism Scale, Feebas can evolve by level up if its Beauty condition is high enough.
Unevolved	 	First evolution
 	→with high	
 	 	
==Checking condition==
In , a Pokémon's condition is viewable from the PokéNav. In , and their remakes Pokémon Brilliant Diamond and Shining Pearl, as well as in Pokémon Omega Ruby and Alpha Sapphire and Pokémon Box: Ruby and Sapphire, condition stats are shown in the Pokémon's Summary screen. 
			
			
==Trivia==
* In , Contest conditions are referenced by an NPC in Join Avenue.
** Interestingly, the Smart condition is referred to as ness, its name in Generation VI.
==In other languages==
==Related articles==
*
Category:Pokémon world
Category:Game mechanics
Category:Pokémon Ruby and Sapphire
Category:Pokémon Emerald
Category:Pokémon Diamond and Pearl
Category:Pokémon Platinum
Category:Pokémon Omega Ruby and Alpha Sapphire
es:Cualidad de concurso
fr:Condition
it:Virtù
ja:コンディション
zh:状态