nyuuzyou/wikis huggingface dataset:
Emblem Warhorse/IF-43.539

Passion Popsica, AKA Cocktail Warhorse, the patron deity of Drunk Girl Bathroom Oracles:
No one knows quite how Popsica was created, or even from whence they came. The most anyone can agree to was that it had to have been the most epic rager to have never been beheld by mortal eyes. As the patron deity of Drunk Girl Bathroom Oracles, Passion Popsica resides where-ever a drunk girl starts parsing advice and wisdom to their peers. On occasion, she will deign to touch the girl with the gift of true prophecy, a generally beatific state further enhanced by the level of inebriation that Popsica generally intervenes at.
Whether or not the prophecy is actually understandable is a secondary concern.
As of current writing, Passion Popsica’s physical form has been bound within the Emblem Warhorse’s walls, in an accidentally recreated ritual involving shots being done off an ancient tablet while dancing the the Macarena on luxurious rugs that once saw the legendary revels of some long forgotten Emperor. The deity often pronounces minor foretellings of good fortune for the various patrons, leading to a steady stream of free drinks when these come true. Emphatically despises Mondays however, choosing to sleep as much as possible. The patrons, when asked to describe what Popsica looks like, generally describe them as looking like “If the Statue of Liberty lost the tiara, let its hair down and got absolutely sloppy on dollar ouzo shots”.
Favorite Drink: A bag of wine with an audaciously long curly straw in it.
Emblem Warhorse/IF-47.906

==Emblem "Emmie" Warhorse==
Emblem “Emmie” Warhorse is a middle-aged butch Korean woman who is usually seen tending to the Emblem Warhorse bar with Mme. W or riding with the Warhorse’s outlaw motorcycle club. She has been around the Warhorse for as long as anyone can remember and serves a protector to both the bar and its patrons. 
While Mme. W serves as a guide to newcomers of the establishment, Emmie tends to look after those who have been around for a while and is always ready to serve a drink and some sardonic advice to those who need it. If the situation is particularly dire she has been known to bust out one of her world famous bear hugs. These hugs are so good it is said they put the receiver in a state of euphoria for the next 24 hours.
When not working Emmie enjoys riding with the Warhorse’s biker gang and claims the shadows are the best place to ride. She has also been known to participate in the Warhorse’s drag shows as a king. Her persona is always cowboy themed and she is notorious for her complicated lasso tricks.
One of the few things widely known about Emmie’s personal life is her long standing relationship with fellow mysterious barkeep Madame Emblem Warhorse, with whom she is often found tending the bar with. Emmie is notably the only individual capable of flustering the Madam's otherwise unshakable cryptic persona. Due to their evident intimacy, the two of them are presumed to know a great deal about each other's cryptic origins, though they are both as guarded about their partner's life as they are their own - if not more.
Emmie’s drink of choice is whiskey. Her emblem is a tattoo on her upper left arm and is usually visible due to her preference for tank tops. How Emmie became a patron of the Warhorse is the source of several tall tales including stories of her single handedly fighting off a rival biker group, building all the furniture of the Warhorse in a day and deadlifting two motorcycles at once to save someone trapped underneath. Any attempts at discovering the truth of the matter have been futile. 
Despite her many other skills she is not particularly good at Blaseball.
Emblem Warhorse/IF-51.590

==Grampa Warhorse==
Originally a member of a research group in Bridgeport, CT focused on the study of different universes and planes, most people know Grampa Warhorse as a jovial old man who treats them like they’re one of his grandchildren. He has been a patron of the Emblem Warhorse for a few years, starting shortly after he moved to Seattle for his retirement. The mark to prove it can often be found on the breast pocket of his shirt.
He had first heard of the Emblem Warhorse through a friend and former colleague, and managed to visit during one of the wrestling nights. He would later earn full patronage by almost single-handedly winning a music-themed quiz night.
While he tends to merely act as a customer within the Emblem Warhorse, Grampa has occasionally assisted with setup for musical performances. As discovered shortly after the quiz night, Grampa Warhorse has been a long-time admirer of blues music and will gladly talk about the subject until the listener manages to break away or the bar itself intervenes. Upon becoming an active member of the Seattle Garages, Grampa Warhorse has begun learning how to play the clarinet and has taken some interest in the Skarages project.
Occasionally Grampa Warhorse will attempt to obtain something that originated in Dark Seattle in order to send it to a local version of the research group he departed from.
Emblem Warhorse/IF-52.963

Emblem “Warbler” Warhorse is a patron of the Emblem Warhorse. An avid birdwatcher, they came across the bar when looking for a rare bird spotted nearby. They visited several more times while watching for the bird due to its convenient location. They eventually earned the status of Patron when the bird accidentally flew into the bar, and Warbler used their ability to imitate bird calls to coax the frightened creature back outside.
Since then, Warbler has become a regular at the Emblem Warhorse, offering their extensive knowledge of birds to the other patrons. They especially like to organize birdwatching trips, which they’ve begun inviting the other Garages to as well. Malik and Nolanestophia are not allowed on these birdwatching trips, as Warbler believes that cats (and by extension, catpeople) should be kept indoors.
Blaseball is something Warbler doesn’t show much interest in - they only began going to the games to observe the birds. However, they closely follow the careers of the League’s various avian players, and especially prizes the signature of Gweer Gwiffin they have in their Audoblon field guide. It’s their goal to get the signature of every avian player in the same guide.
Warbler mainly takes to the field when the forecast calls for Birds, and spends more time watching the birds or coaxing them into birdhouses than they do actually playing the game. When on the field they use their tripod as their bat, and The emblem of the Emblem Warhorse can be found emblazoned on the binoculars they wear around their neck.
Emblem Warhorse/IF-58.477

== Lem Warhorse ==
Lem Warhorse (ey/em) is a former member of the Seattle Garages Stadium and Training Volunteers. The only child of a family of Bangladeshi immigrants, ey used to work several jobs to help support eir grandparents and pay eir way through law school. When the Emblem Warhorse became a member of the Seattle Garages shadows, Lem found emself granted the usual conditional immortality, agelessness, and — most importantly — the salary of a blaseball player. Lem gleefully quit three of eir jobs on the spot. Ey continues to work as a self-employed bike messenger and externs for the Lavender Rights Project legal services provider as part of eir path through law school.
Following the arrival of Brisket Friendo in Seattle, Lem received several bulk orders for cat food deliveries. While fulfilling them, ey became acquaintances with Brie. After Brisket spent most of the Season 19 postseason Elsewhere, Lem and Brie discussed a potential plan for the Emblem Warhorse collective to join the active roster. Ey now makes frequent deliveries to Brie and Brisket at the Ron Monstera Memorial Cat Café and Sanctuary.
When ey’s not playing, Lem often ducks through The Emblem Warhorse while making deliveries, taking advantage of the bar being located both within the Big Garage and across the street from the Dick’s on Queen Anne Avenue. During eir downtime, Lem enjoys people-watching at the bar and hosting impromptu tabletop RPG games with whoever’s around.
On the field, Lem’s emblem takes the form of a prominent patch on eir ever-present and well-worn messenger bag. Ey tends to hit deep into the outfield, though the ball lands in an outfielder’s glove more often than not. Still, Lem is a biker, and ey has the leg muscles to prove it. When Lem does get a hit, ey often makes it all the way to third base.
=== Trivia: ===
 
* Lem has an uncanny and uncontrollable ability to blink whenever eir photo is taken. Eir eye color is a matter of much debate among fans.
* Though too shy to perform with Emblem Warhorse (the band) during their live shows, Lem’s natural talent for harmonization has led to em being featured as the backing vocalist in a few tracks on the studio versions.
* Lem doesn’t drink alcohol. Instead, eir drink of choice is a concoction ey affectionately calls “Lem’s Warhorse Killer.” When asked for the recipe, ey explained it as “one scoop of frozen coffee, one bottle of 5-Hour Energy, one can of Bang, one mug of coffee — bench-pressed for extra strength — and then blend it and put it in a thermos.”
* Lem refuses to elaborate on what it means to “bench-press” eir coffee. Those who have dared to try a Lem’s Warhorse Killer mixed by Lem report that the coffee is indeed incredibly strong.
* In conversation with eir friends, teammates, and fellow patrons, Lem has offered to sue no less than eighty-one people, corporations, and entities. Among these potential lawsuit targets are five creepy exes, fourteen bosses, one guy who said something kind of rude on the train, and the ILB.
Emblem Warhorse/IF-64.66

==Siti Wardah==
Siti Wardah (see-tee wahr-dah), nicknamed “CT”, became a Patron after mistaking the Emblem Warhorse as a meetup place for nerds interested in the study of historical emblems and/or the involvement of horses in war. Initially embarrassed by her blunder, Siti started frequenting the bar for its welcoming community and atmosphere instead.
A trans feminine (she/her) Malay American of 27 years, she works as a shelver in a library close to the bar. She regards the blaseball historian Lōotcrates as a personal enemy, quoted as having said: “I’d like nothing more than to take a whack at them, like the piñata at my 13th birthday party! Except this time with a bat, or maybe even my crowbar… oh, whoops.”
Siti refuses to give any comment on her apparent ownership of a crowbar.
Harbouring a secret interest in the Javanese “Kuda Kepang/Lumping” traditional dance, the other Patrons encouraged Siti to be more open with her hobby, to which she happily obliged. Consequentially, she will make anyone a tiny paper version of the eponymous “kuda” if they ask her nicely for one. But they have to be nice. Or else.
The majority of her time spent at the bar is now dedicated to learning and practicing the dance, the other Patrons cheering her on and sometimes even joining in. Siti has declared fellow bar regular Lemon Lime in particular as her favourite dance practice partner, the two of them often tearing up the dance floor with their rattan horses.
Trivia:
*She is a teetotaller, so she won’t take alcoholic drinks. However, she does enjoy a good virgin bloody mary, which she refers to as “fancy tomato soup, but, like, cold for some reason?” It’s unknown if she understands that bloody mary is in fact, a drink, and not a soup.
*Her instrument is the angklung, and she keeps a single-pitch angklung at the Emblem Warhorse’s storeroom. Her emblem is on a brooch that she pins onto her shawl.
*Despite being a Patron of the Emblem Warhorse, Siti doesn’t actually play blaseball. Instead, when she gets spat out by the bar when it’s her turn to play, she simply goes and takes a seat in the stands, necessitating another Patron to come through and play for her. This is entirely intentional on her part; why the Emblem Warhorse allows for this is unknown, but it may or may not involve her entirely hypothetical ownership of a crowbar.
*Being a huge fan of horses, Siti gets very excited when Summers Pony is up to bat.
File:Siti Wardah Sketch.png|A sketch of Siti, by 
File:CT and Lemon Lime.png|CT and Lemon Lime practicing the Kuda Kepang dance together
Emblem Warhorse/IF-69.141

==Emblem "Mori" Warhorse==
Emblem “Mori” Warhorse (ze/zir) is the ghost of a noble who died some centuries ago. For most of zir time after death ze was bound to a family relic. This relic would become a piece of a traveling museum exhibit until an incident in Seattle would unbind Mori from the relic, leaving zir lost and alone on the streets of the Emerald City.
It didn’t take much wandering for the Emblem Warhorse to share its location with Mori. Once inside, ze met many of the active patrons at the time as well as the bartender known as Madame W, who found something in the back that could be served to ghosts. As Mori spent more time in the bar, the people of the Emblem Warhorse would assist Mori both in reintegrating with the world and discovering zir own identity. Upon proving zirself to the Emblem Warhorse, Mori took the name in full and changed zir signet ring to one bearing the Emblem.
Ze ended up proving zirself to the bar by becoming a stylist for the bar’s drag shows. Centuries worth of fashion knowledge were applied in designing an outfit for one of the performers. It wasn’t perfect, but it was enough to impress the Emblem Warhorse and allow Mori to sharpen zir skills in further shows. Nowadays Mori will gladly apply zir love and expertise of fashion to assist anyone within the Emblem Warhorse where needed.
When not intending to apply zir craft at the Emblem Warhorse, Mori will often be seen dressed in a manner similar to how ze dressed while alive. If a new person is at the bar at this time, Mori will often mess with them by speaking in an antiquated manner right until the moment ze think ze can get the best reaction out of the person by saying something very modern and very informal. If the bar wants this person to leave, chances are they’ll be hit with Mori’s trick at just the right time to cause a spittake.
Mori’s preferred drink is an alternative to the bloody mary known as the “Memento Mari.” Two ingredients have been added to this drink, champagne and a second drink that according to the staff can only be safely ingested by the dead.
Emblem Warhorse/IF-70.476

=== Adrian "Addy Warhorse" Ventrer ===
Adrian “Addy Warhorse” Ventrer is a semi-frequent patron of the Emblem Warhorse who enters the bar through a trapdoor in the back storage closet. Primarily seen sporting carefully-made and well-used metal armor and a longsword at their side, the shield on their back sports the usual emblem of the Emblem Warhorse. 
While they don’t have a name for their home other than “home,” they frequently enjoy telling stories of their adventures back home to anyone willing to listen to them. Ventrer has yet to run out of any stories or repeat any of them to the same person, though occasionally they will be heard regaling the same story to different people.
Ventrer and Malik Destiny became fast friends, bonding over their history as adventurers. While Destiny is close to being banned from the premises, Ventrer is one of Destiny’s biggest advocates for letting Destiny continue to visit. However, their friendship is perhaps more infamous, rather than famous, leading to the chances of Destiny being banned growing more likely, rather than less likely. Still, the two are close friends, and occasionally Ventrer will ask Malik if he wishes to join them back home, though neither of them expect Malik to ever take Ventrer up on the offer.
While some may expect this rough-and-tumble adventurer to enjoy primarily beer or ale, Ventrer instead prefers sweet and fruity cocktails, and allows Emmie or Madame W to create some new cocktail for them instead of requesting something specific.
Ventrer described the pull towards becoming a Patron as a familiar sensation, though they regard the game as far more laid back than whatever they were doing back home. Despite this, they play blaseball with as much gravity and treat it with as much importance as any other world-saving quest they might be given. Additionally, apparently due to their past, they’re found playing in almost exclusively Blooddrain weather.
Emblem Warhorse/IF-75.859

== Spam and Scam ==
Scam Likely (it/its) and Potential Spam (ti/tis) are a pair of grifters and Patrons of the Emblem Warhorse who are rarely separated. How they came to the bar is unknown, as they tell a different story whenever asked. In fact, very little of what they say is true, and much is designed to lure the unwary into giving them money or other valuables.
Spam is best known for telling long-winded stories. On the few occasions where ti has been witnessed not talking, it has always been to allow Scam or a mark a turn. Scam, in contrast, tends to be much more concise, rarely speaking except to directly further the pair’s current con.
Interestingly, interviews with past victims indicate that they always take precisely as much as a person can spare. Several, after being informed of this, said that it even accounted for emergencies they would soon have. It is currently unknown how they determine this, and given that this frequently result in their schemes having very low payouts, it is theorized that they care more about the trickery itself than the money they gain.
While new visitors often have to be warned away from the pair, their engaging conversation is a good source of entertainment for patrons and all who can remember not to trust them.
====Trivia:====
* While they order a wide variety of drinks, Scam tends to favor non-alchoholic beverages and Spam seems to prefer cocktails.
* Both display the Emblem on their wallets.
* Neither has ever been witnessed taking something without the verbal consent of the person whose possession it is currently in, and Scam has been witnessed prompting people to do so. This includes bats and drinks.
* Some speculate that the two are married. When questioned, Scam refused to comment, while Spam launched into a detailed (and presumably false) description of the ceremony.
Emblem Warhorse/IF-86.832

==Flutters==
Flutters (she/her) is satyr who is a Patron of the Emblem Warhorse. Rumored to be several thousand years old, she claims that the establishment revealed itself to her “sometime in the past few centuries or so.” She wears the Emblem as a necklace.
Notorious for her mischievous and childish nature, sometimes to an inappropriate extent, non-Patron visitors may find themselves falling victim to her (mostly) harmless pranks. Regulars, on the other hand, may be subject to the friendlier end of her shenanigans, as she has a penchant for roping others into her shenanigans.
When Flutters isn’t planning one of her devious schemes, she can be found performing sleight of hand magic at the bar. She also often tags along with Emerald to renaissance festivals, enjoying the change of scenery for her performances.
A former pickpocket, Flutters enjoys telling anyone who would listen about her time spent wreaking havoc upon ancient Greece. Those who know her well, however, understand that her career of thievery lasted only a few days, as she quit once she realized her skills were amateur at best.
On the field, Flutters’ mastery of sleight of hand and her attempts to recreate her grand tales show in her playstyle, as she often attempts to steal every base.
Besides her Grecian adventures, Flutters also enjoys all talk of gardening and plants. Throughout her life, she has made a significant effort collecting a diverse range of species from around the world. She spends much of her time away from the Warhorse tending to her plants of various rarities, some having been planted there centuries ago.
Flutters plays the pan flute, though she has recently taken an interest in the theremin and is attempting to learn to play it under the guidance of Durham Spaceman.
Despite having tried a myriad of drinks throughout her long life, Flutters’ drink of choice remains to be straight vodka.
File:Flutters by Regis.png|by regiformes
Emblem Warhorse/IF-97.368

==IRMBLEM "Irma" Warhorse==
Irmblem “Irma” Warhorse is a patron and staff member of the Emblem Warhorse. Irma originally came to the Emblem Warhorse after accidentally being left on Emblem Wartruck after a delivery to Redmond.
Irma is an Artificial Intelligence computer system that helps Emmie and Mme. W manage inventory and the logistics of the Emblem Warhorse to ensure that all the patrons are taken care of, that they have the appropriate gear for games, and that their drinks of choice are always available.
As such, Irma has identified every Emblem Warhorse’s characteristics, preferences, and history. While Irma rarely plays for the Garages, Irma randomly selects these characteristics every time they are at-bat, including changing styles mid at-bat.
When playing for the Garages, Irma uses a retrofitted pitching machine chassis. Their Emblem is emblazoned on the front with a RGB LED system.
When in the Emblem Warhorse, Irma stays active on any of the various televisions and monitors within the Emblem Warhorse and uses the Emblem as a screensaver which bounces around the screen. Unlike other screensavers, Irma makes sure that it fits squarely in the corner, much to the satisfaction of the other Patrons.
Emblem Warhorse (bar)

The Emblem Warhorse is a queer dive bar located across the street from the Queen Anne Dick's Drive In in Seattle, Washington, as well as the Seattle Shadows Co-op. It is known for its lively events, good drinks, and tight knit community, who also refer to themselves as Emblem Warhorse. The bar appears to have some amount of sentience, and includes itself within the collective of Emblem Warhorse. One unique attribute of the establishment is that upon entering the bar, one's name becomes Emblem Warhorse for the duration of one's stay. This stems from the bar's slogan: "If you're here, you're Emblem Warhorse."
==History==
===Pre ILB===
It is unclear when the bar was first established, or came to take up its current residence. Patrons cite Warhorses Emmie and Mme. W as being the Patrons they always remember being there, but the two remain cagey about the history of the bar in its early days. Asking the bar itself of its origins is met with a low rumbling and prompt removal from the establishment. 
The enigmatic nature of The Emblem Warhorse is due in part to the fact that the bar does not seem accessible or even perceivable until a Patron is ready to find it. The exception to this is when the bar hosts events, though visitors who are not meant to become a Patron often find themselves shooed out the door by The Emblem Warhorse itself. 
===Time in the Shadows===
In Season 11, the name Emblem Warhorse appeared on the roster for the Seattle Garages shadows. Unbeknownst to the rest of the team, an entrance to The Emblem Warhorse appeared next to The Hotsauce Bar and Grill at this time, which presented itself as a simple brownstone front sporting the typical sign and slogan. Seattle Shadows Co-op director Terrell Bradley reports having signed off on the paperwork to allow the business to work out of the co-op, but cites never having seen the establishment. Though patrons ready to enter the bar were able to find it, this entrance would not be discovered by the general public until its unshadowing during the Season 19 Elections.
===Relationship with the Big Garage===
The only entity to notice this addition to the Garage before Season 19 was the Big Garage itself. As a fellow sentient building, it was initially unhappy to discover a new building taking up residence within itself, but slowly grew to appreciate its presence. 
__FORCETOC__
Category:Seattle Garages
Category:Entities
Emilia Sigh

was a lineup player for the Canada Moist Talkers, and competed in Gamma 2.
== Official League Record ==
Sigh was first seen as a rotation player for the Canada Moist Talkers after the Microphone Localized and Tuned into Gamma 2.
During the Gamma 2, Season 1 election, Sigh became a lineup player in exchange for Bonnie Sealevel due to the Default Swap blessing.
Category: Short Circuits Players
Category: Canada Moist Talkers Short Circuits Players