nyuuzyou/wikis huggingface dataset:
Laser glitch

Not to be confused with the Master Hand laser glitch.
The laser glitch is a glitch that can be performed by , , or in Super Smash Bros. Brawl. It involves causing their projectiles to become stuck in place on the corner of a platform until it disappears. It is performable on New Pork City, Temple, and Corneria, as well as Specialized custom stages.
==Performing the glitch==
The easiest place to do this is on the breakaway platform on New Pork City. If the player fires left, the laser or arrow will briefly get "stuck" on the corner of the platform. This glitch also works on Temple, near the right side of the stage. There is also a broken platform sticking out of the ground where the lasers will also "stick" on the same stage.
Other players can still be hit by the laser beam while it's stuck.
Falco can do it more easily, because his lasers last much longer.
==Video==
==External links==
*Pit's version (first 5 seconds)
Category:Glitches (SSBB)
Last Stock Legends

Last Stock Legends is a compilation of mini-docs created by executive producer and associate producer Gangly, with the involvement of Cartega, Papapaint, , and Brentos. The documentary series takes in-depth looks into crucial moments and happenings across the history of competitive Melee, from the perspective of one or two people involved in the event.
The first season was funded by a Kickstarter campaign and was released on YouTube between April 8, 2016 and August 30, 2017.
==Season 1==
*Last Stock Legends: Ken vs Bombsoldier | S1E1 
*Last Stock Legends: Dr. PeePee (PPMD) vs Mew2King | S1E2 - Voter's choice episode
*Last Stock Legends: Wombo Combo | S1E3 
*Last Stock Legends: Tang vs Lunin | S1E4
*Last Stock Legends: Hungrybox vs Dr. PP (PPMD) | S1E5
*Last Stock Legends: Mango vs Armada | S1E6
*Last Stock Legends: Mango vs Kage | S1E7
*Last Stock Legends: Bach | S1E8
*Last Stock Legends: The Other Stocks
==Planned Episodes==
*Darkrain vs Cactuar from the perspective of Cactuar https://www.youtube.com/watch?v=ynjeIlBAIGM
==Minidoc Series==
*The Big House 5 Documentary - Last Stock Legends Minidoc Series, Episode 1
*LSL Minidoc Series - Genesis 3 - Norcal: SFAT | PewPewU | Shroomed
*Smash Summit: Beyond the Stream
==External links==
*Kickstarter project
==References==
Category:Documentaries
Launch Star

Launch Star (, Galaxy Jump) is Rosalina's up special move.
==Overview==
Rosalina uses a rainbow-colored to propel herself through the air. In addition to covering considerable distance at quite a fast speed, the move can also be angled; holding the control stick backward angles it directly upward, holding the control stick forward angles it at an acute angle and not holding the control stick angles it upward at a slight angle.
Despite its positives, Launch Star has no hitbox and thus has no offensive use whatsoever. It is also susceptible to gimping if the opponent is quick enough and reads the launching angle properly. Lastly, it is also difficult to sweetspot the ledge with, due to Rosalina's large hurtbox and the difficulty in angling her trajectory when facing backwards. However, Luma can still perform aerials while Rosalina is in her helpless state, so Rosalina is not completely defenseless after using this move.
==Instructional quotes==
==Customization==
Special Move customization was added in Super Smash Bros. 4. These are the variations:
# Launch Star: Default.
# Launch Star Plus: Increases vertical recovery and quickens the ascent, but the angle cannot be changed. Upon ending, there is a brief delay before Rosalina can move freely again.
# Launch Star Attack: Does not travel as far, but can damage and launch enemies. The move halts Rosalina's momentum upon ending, however, making it much less effective for long-distance recoveries than the default Launch Star.
==Origin==
Launch Stars are a major means of traversing through each planet in and its sequel. They usually form after clearing an objective needed for each planet, which include but are not limited to freeing a yellow Luma or the Launch Star itself, collecting five pieces called s, or defeating all of the enemies in an area. They usually come in orange, but they can be pink (leading to a galaxy or planet formed from feeding a ) or green (leading to or found in the in Super Mario Galaxy). However, none of the stars seen in the games resemble the one used by Rosalina, and the move's Japanese name does not correspond with the respective name of Launch Stars (, Star Ring).
==Gallery==
Rainbow Road SSB4 3DS.jpg|Launch Star in 
Rosalina & Luma SSBU Skill Preview Up Special.png|Rosalina using Launch Star as shown by the Move List in Ultimate.
==Names in other languages==
Category:Mario universe
Category:Rosalina
Category:Rosalina & Luma (SSB4)
Category:Rosalina & Luma (SSBU)
Category:Up special moves
Ledgehopped double laser

The ledgehopped double laser, or LHDL, is a technique that can be performed with both and , though it is far more useful and common among Falco players due to the superiority of his laser.
The technique, popularized in Melee by Japanese Falco player , involves ledgehopping by releasing the edge and jumping immediately, firing off two lasers by tapping the special button twice, and landing on the stage. Though it sounds simple in theory, the real trick is having the lasers travel at the proper height that the player wants. 
If the player simply ledgehops as they normally would and tap the special button repeatedly, they will likely end up with two lasers that are extremely high and not at the same height. So the proper way to LHDL requires the player to drop from the edge a small amount further than they normally would, and to start tapping the special button immediately after jumping, on the way up, so that the player fires one laser as they pass the ledge going up, and the second as they fall back onto the stage, at the same height.
A variation of this technique, that doesn't involve ledgehopping at all, is to run off the stage, drop for a bit, and use the midair jump to reverse double laser back onto the stage. The player (in Melee) as well as (in Brawl) commonly uses this technique.
This move is semi-unsafe in Melee and Brawl if the opponent is right next to the ledge. It is less unsafe in Smash 64 due to higher shield stun as well as being less unsafe in Brawl due to the extra ledge options. In Melee lasers can be punished if a player is aware in advance, and spaced by ledge to punish it.
Category:Techniques (SSB)
Category:Techniques (SSBM)
Category:Techniques (SSBB)
Category:Character-specific terminology
Category:Advanced techniques
Category:Fox
Category:Fox (SSB)
Category:Fox (SSBM)
Category:Fox (SSBB)
Category:Falco
Category:Falco (SSBM)
Category:Falco (SSBB)
Left Splits Kick

Left Splits Kick (, Left Heel Drop) is one of several Command-input moves exclusive to .
==Overview==
Players must perform → → + attack input. If done successfully, he stretches his left leg upwards and swings it downwards immediately after. It reflects projectiles from frame 7 onwards, with a 2.4× damage multiplier and incredible speed. It is, damage-wise, the strongest reflector in the game, resulting in extremely early KOs if it reflects an already strong projectile. The initial lunge when the attack is used effectively increases its attack range, including for reflecting projectiles, making it difficult to contest in the latter context. However, it is decently committal, requiring what's often an initial dash input to perform and having noticeable endlag, meaning Kazuya will often lose reflector wars or otherwise be punished for misuse.
==Origin==
Left Splits Kick has existed since the original Tekken and has since become a staple on characters using Mishima-style fighting karate, but characters like Ogre have also been able to use it. The move is typically performed with →, →(held) + 3, though other characters have slightly different activation methods depending on the game. It's similar to Ryu's close heavy kick in the Street Fighter franchise. The ability to reflect projectiles is unique to Smash. Left Splits Kick is notorious for causing a 50/50 situation on block because of forcing the opponent into crouch. Heihachi Mishima has two versions of Left Splits Kick in Tekken 3, one forcing crouch on hit, and the other causing knockdown.
==Trivia==
* Out of all of Kazuya's command-input moves, Left Splits Kick is the only one that can utilise Negative Edge. This is because his other command-input moves are inputted during a Crouch Dash, which is recognised as a separate move. 
==Names in other languages==
Category:Command input special moves
Category:Reflectors
Category:Kazuya (SSBU)
Category:Tekken universe
Category:Bandai Namco
Leo (disambiguation)

Leo may refer to:
*A spirit in Ultimate of the character from the series.
*Various Smashers:
**, who formerly went by the tag "Leo."
**, who once went by the tag "Leo."
**, a Smash 64 smasher from Peru.
**, an Ultimate smasher from Peru.
**, an Ultimate smasher from Southern California. 
**, an Ultimate smasher from Louisiana. 
**, an smasher from Japan. 
==See also==
*Leon (disambiguation)
Category:Fire Emblem universe
Category:Spirits
Leon Powalski

Leon Powalski (, Leon Powalski) is a character from the series. He has been a member of the Star Wolf team since its inception.
==Origin==
Leon is a founding member of team Star Wolf. He would fight team Star Fox many times during , where Leon would always go after Falco, forming a rivalry that would be more pronounced in later games. During the Venom mission on the hard route, Leon appears with a cybernetic eye while piloting a Wolfen II. Between this and the events of , and would leave the team, leaving Leon and Wolf as the two remaining founding members. Team Star Wolf would once again be defeated, but then reappear later to help team Star Fox against the Aparoid invasion. He ended up distracting the Aparoids so team Star Fox would have enough time to save the day. During the events of , Leon and the rest of team Star Wolf would have bounties put on their heads. Depending on the ending, Leon would either attack team Star Fox while on the run, go missing in action, taunt Fox for his mistakes that led to Krystal joining Star Wolf, be treated as a hero of the Lylat System, or a combination of these outcomes.
==In Super Smash Bros. Brawl==
===As a background character===
Leon appears as part of the Lylat Cruise Smash Taunt.
===Trophy===
===Stickers===
Name	Game 	Effect 	Fighter(s)
Leon	 	Attack +9	
Leon	Star Fox: Assault	Attack +7	
==In Super Smash Bros. 4==
===As a background character===
Leon reprises his role in the Lylat Cruise Smash Taunt.
===Trophy===
Leon appears as a trophy in both versions
==In Super Smash Bros. Ultimate==
===As a background character===
Leon once again reprises his role in the Lylat Cruise Smash Taunt.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max	Base	Max 	Ability 	Series
395	 	 	★★ 	2 	1627 	6532	936	3756	691	2776	No Effect	Star Fox Series	
==Gallery==
Taunts-Brawl-Wolf-SmashTaunt.png|Leon as he appears in 's Smash Taunt.
==Names in other languages==
Category:Trophies (SSBB)
Category:Spirits
Category:Stickers
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Star Fox universe
Lethinium

Lethiniums (, Darios) are flower-like enemies from the series.
==Origin==
Lethiniums are enemies from Kid Icarus: Uprising, part of Viridi's Forces of Nature. They are very rare, appearing uncommonly in the first land battle of the eleventh chapter, Viridi, Goddess of Nature. Their main method of attack involves firing laser beams.
==In Super Smash Bros. 4==
Lethiniums appear as enemies in the Smash Run mode of . They remain stationary, pointing at the player, charging, and finally shooting a powerful, continuous beam. 
The player is able to SDI out of the beam.
Swarm versions of Lethiniums can be found guarding the interior of Master Fortress in . They behave identically to their Smash Run counterparts.
===Trophy===
The Lethinium trophy is exclusive to .
Category:Trophies (SSB4-3DS)
Level Up

Level Up is an option in the Collection tab of the mode. It allows players to level up primary spirits in order to increase their stats or enhance them into stronger spirits if possible. There will be a list of spirits which can be sorted into various categories, any spirits that are at max level and can't be enhanced will be blurred out. Once players select a spirit to level up, they can choose to level up spirits using snacks or cores.
==Snacks==
Snacks (, Snack) are solely used for levelling up spirits, giving them experience. However, this process also costs SP, meaning it must be done with a bit of caution. The player may hold a maximum of 999 of each type of snack.
===Ways to collect snacks===
*Buying them from the Shop
*Winning a Spirit Battle
*Sending a spirit to find them while exploring—mainly in the Jungle
*Clearing Classic Mode
===Types===
;Snack (S): Are green and give 250 experience at a cost of 8 SP. They are the most common.
;Snack (M): Are orange and give 1000 experience at a cost of 32 SP.
;Snack (L): Are red and give 5000 experience at a cost of 160 SP. They are the rarest.
==Cores==
Cores are mainly used in summoning spirits, but can be used as an alternative to snacks. Cores can only be obtained by dismissing spirits, granting SP based on the spirit's class and number of slots it uses (for support spirits only) and a core of that spirit's type and class. Once obtained they can be sold, used in summoning, or be fed to spirits to level them up. Up to 99 of a spirit's core can be obtained; any extra cores gained while at 99 of that core will be lost.
===As a snack===
Just like snacks, cores will give a spirit experience at the cost of some SP. Feeding a spirit a core that has a matching type to that spirit will give it 30% more experience at no extra cost.
Rank 	SP cost	EXP gained	Type match
Novice★☆☆☆ 	9 SP 	300 	390
Advanced★★☆☆	32 SP 	1000 	1300
Ace★★★☆ 	80 SP 	2500 	3250
Legend★★★★ 	160 SP 	5000 	6500
==Gallery==
SSBU Level Up with Snacks or Cores.jpg|Selecting snacks or cores to level up a spirit.
Level with Cores 2 SSBU.png|A spirit being fed cores with a matching type.
SSBU Enhancing Spirits.jpg|Enhancing a spirit.
==Names in other languages==
==Trivia==
*Novice cores are the most SP efficient core. They give 33.3 EXP per SP (43.3 with matching types), a 6.6% increase over other cores, which give 31.25 EXP per SP (40.625).
Category:Spirits
Category:Modes (SSBU)
Leviathan

Leviathan (, Leviathan) is a summon from the series.
==Origin==
A giant sea serpent, he first appears as a monster that swallowed the party in Final Fantasy II, and went on to become one of the most prominent summons alongside Bahamut. Given titles such as "The Sea King", or "Lord of All Waters". In the later titles Leviathan's appearances in the series started to become lesser as Bahamut gained more status and popularity. Leviathan's trademark attack is Tsunami which is also called Tidal Wave, which calls on a massive wave of water to damage all enemies.
In Final Fantasy VII, The Leviathan Summon Materia is obtained in Wutai after Yuffie defeats the fifth and last pagoda god, Godo. It casts Tidal Wave and costs 78 MP. Leviathan's spell power is equal to 4.6875x the base magic damage.
==In Super Smash Bros. 4 and Super Smash Bros. Ultimate==
 
===As a stage element===
Leviathan appears as one of the summons on Midgar. When he appears, he floods the stage and causes it to surf across a body of water.
==Gallery==
Leviathan on midgar.jpg|Leaviathan as he appears in Midgar.
Leviathan uses Tsunami.jpg|Leviathan uses Tsunami.
SSBUWebsiteGreninja4.jpg|Leviathan on Midgar with Greninja in Ultimate.
==External links==
*Leviathan on the Final Fantasy Wiki
*Tsunami on the Final Fantasy Wiki
Category:Square Enix
Category:Third-party characters
Light (disambiguation)

Light may refer to:
*Light characters, also known as lightweights
*Light Arrow, Zelda and Sheik's Final Smash
*Heavenly Light, one of 's alternate neutral special moves
*Lightweight, one of Palutena's alternate down special moves
*Adventure Mode: World of Light, a game mode in Ultimate
*Dr. Light, an inventor from the series who appears as a trophy in 
In addition, several Smash players have the tag "Light", most notably , the Ultimate Fox player from Connecticut. Other players with the same tag include:
*, a smasher from New Mexico
*, a smasher from Germany
*, a smasher from New Brunswick, Canada.
*, a smasher from El Salvador.
*, a smasher from Canada
Lightning Buster

Lightning Buster (, Lightning Buster) is Mythra's neutral special move.
==Overview==
When used, Mythra slashes out with her sword multiple times. The move can be charged to increase the power and number of slashes and turned around on release. While charging, the Aegis Sword has a hitbox (similar to Ness's yo-yo smash attacks, Corrin's forward smash or Lucario's Aura Sphere) that can lead to the rest of the move and be used as an impromptu anti-air or even as a situational combo finisher. Shortly before the first slash begins, Mythra briefly becomes intangible. The move only hits directly in front of Mythra, with the exception of the first hit, which hits both in front of and behind her.
Overall, Lightning Buster is, by far, the strongest kill move in Mythra's arsenal, and her main way to finish stocks without relying on Pyra. 
Lightning Buster previously had weight-independent knockback, which made it better against heavy characters but worse against light characters; this was removed in version .
==Instructional quotes==
==Origin==
Lightning Buster is Mythra's Level 3 Special in Xenoblade Chronicles 2. In the original game, there were only two major slashes, rather than multiple. It is also used as one of her Vanguard Arts in Torna ~ The Golden Country.
==Gallery==
SSBUWebsitePyra4.jpg|Using Lightning Buster on on Pirate Ship.
Mythra SSBU Skill Preview Neutral Special.png|Lightning Buster as shown by the Move List in Ultimate.
==Names in other languages==
Category:Xenoblade Chronicles universe
Category:Neutral special moves
Category:Mythra
Category:Mythra (SSBU)
Lightweight

Lightweight (, Lightening) is one of 's alternate down special moves in Super Smash Bros. 4.
==Overview==
Once Lightweight is activated, Palutena's movement speed and jumping abilities are increased for 12 seconds, at the cost of receiving 1.1× more damage. When Lightweight's effect ends, Palutena's ground and air movement speed are reduced to half their normal value for 5 seconds. After this, another 5 seconds must pass (10 seconds total) before the move can be used again. This is arguably her best custom move as it improves her recovery and her air, ground, and combo game. With Lightweight active, Palutena has the third highest jump height (surpassed only by and ), the fastest walk speed, and the second fastest dash (surpassed only by Sonic and Wario-Man).
Technical information	Technical information
Damage received 	1.1×
Ground speed 	1.5×
Jump height 	1.25×
Air speed 	1.7×
Falling speed 	0.8×
Fast falling speed 	1.5×
Cooldown ground speed	0.5×
Cooldown air speed 	0.7×
==Customization==
Special Move customization was added in Super Smash Bros. 4. These are the variations:
==Origin==
Lightweight is a stat-based power that Pit or a can wield in Kid Icarus: Uprising. This power increases the user's speed and prevents them from tiring out, but at the cost of reduced defenses.
==Names in other languages==
Category:Kid Icarus universe
Category:Palutena
Category:Palutena (SSB4)
Category:Down special moves
Like Like

Like Likes (, Like Like) are enemies from series.
==Origin==
Like Likes made their debut in The Legend of Zelda as a common enemy, and has become a recurring enemy in later Zelda games. They are gelatinous slime creatures with a voracious appetite.
Like Likes are known for oozing towards the player, sucking up the player in their wide mouths, and robbing them of their shields before spitting them out. In most Zelda games, they are required to be quickly defeated in order to retrieve their stolen shield. In The Legend of Zelda: Ocarina of Time, they even steal the Goron or Zora Tunics if Link happens to wear one at a time.
==In Super Smash Bros. Melee==
===As an enemy===
Like Likes appear as a common enemy in the Underground Maze stage of Adventure Mode. Their design is based on their appearance in The Legend of Zelda: Ocarina of Time.
Like Likes attack by swallowing the nearby player's fighter, damaging them and spitting them out after a short time. Like Likes can be defeated by dealing enough damage to them, which will result in an Like-Like KO bonus where the player receives 500 points for each Like Like KO'd.
===Trophy===
==In ==
The Like Like is one of the only common enemies from Melee to not appear in Smash Run, but it does appear as a collectible trophy.
===Trophy===
==In Super Smash Bros. Ultimate==
===Spirit===
The Like Like appears as an Advanced-class support spirit.
The Like Like's Spirit Battle uses a puppet fighter and is fought on the Great Bay stage's Battlefield form. During the battle, Yoshi favors grabs and throws and the player's fighter occasionally takes damage, referencing the Like Like's nature to suck up and devour its prey, damage them, and spit them out. Also, the floor is sticky, referencing the Like Like's gelatinous body.
No.	Image	Name	Type	Class	Cost 	Ability 	Series
182	 	 	★★ 	2 	Sticky-Floor Immunity	The Legend of Zelda Series	
==Names in other languages==
Category:Common enemies
Category:Trophies (SSBM)
Category:Trophies (SSB4-3DS)
Category:Spirits
Lima Power Rankings

The Lima Power Rankings are the power rankings of Lima, the capital city of Peru.
==Melee==
===2021===
|}
====
===2018===
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===2017===
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==Super Smash Bros. Ultimate==
===v7===
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===v6===
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===v5===
|}
===v4===
|}
===v3===
|}
===v2===
|}
===v1===
|}
==References==
Category:South American Power Rankings
Link (SSB)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Hit 1 	6-13
Hit 2 	18-26
Ending auto-cancel	27-
Animation length 	39
|-
===Landing lag===
Animation length 	16
L-cancelled animation length	4
|Normal 
|-
|L-cancelled 
Category:Link (SSB)
Category:Aerial attacks (SSB)
Category:Back aerials (SSB)
Link (SSB)/Back throw

==Overview==
Link kicks his opponent backwards. It is a fairly standard back throw, dealing 16%, having high knockback and being a reliable KO move. It can KO Mario at 124% at the center of and at 91% when used at the ledge. The throw has a collateral hitbox which can hit bystanders, although this hitbox is fairly weak. It is overall a solid back throw although it is nothing outstanding.
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	4-19
Hitboxes 	12-19
Throw Release 	20
Animation length	40
|-
Category:Link (SSB)
Category:Back throws (SSB)
Link (SSB)/Down aerial

==Overview==
==Hitboxes==
===NTSC-J===
|}
===NTSC-U/PAL===
|}
====Summary====
*
*
*
==Timing==
===Attack===
Initial autocancel	1-4
Hitboxes 	5-64
Ending autocancel 	65-
Animation length 	89
|-
===Landing lag===
Animation length 	60
L-cancelled animation length	4
|Normal 
|-
|L-cancelled 
Category:Link (SSB)
Category:Aerial attacks (SSB)
Category:Down aerials (SSB)
Link (SSB)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Clean hit 	15-17
Late hit 	18-34
Ending auto-cancel	35-
Animation length 	55
|-
===Landing lag===
Animation length 	16
L-cancelled animation length	4
|Normal 
|-
|L-cancelled 
Category:Link (SSB)
Category:Aerial attacks (SSB)
Category:Forward aerials (SSB)
Link (SSB)/Forward throw

==Overview==
Link kicks his opponent forwards. It is a forward throw with above average power, dealing 14%, having high knockback and being a reliable KO move. It can KO Mario at 129% at the center of and at 91% when used at the ledge. The throw has a collateral hitbox which can hit bystanders, although this hitbox is fairly weak. It is overall one of the better forward throws in the game due to its above average power.
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	4-19
Hitboxes 	12-19
Throw Release 	20
Animation length	39
|-
Category:Link (SSB)
Category:Forward throws (SSB)