Water (element)

Water is a recurring element that appears in the Final Fantasy series. It is generally opposed to the Lightning element. The Water element is associated with the Water spell and the status effect Drown in Final Fantasy XI. Water-elemental abilities first appear in Final Fantasy III.
==Abilities dealing Water damage==
===Final Fantasy IV===
Ability	Type 	Notes
Flood 	Ninjutsu	Moderate Water elemental damage to all enemies. Only appeared in the 3D remake.
===Final Fantasy VI===
Ability	Type 	Notes
Flood 	Black Magic	Major Water-elemental damage to all enemies. Only appeared in the Advance, mobile, and Steam remakes.
===Final Fantasy VII===
Ability 	Type 	Notes
Aqualung	Enemy Skill	Moderate Water elemental damage to all enemies. Can be learned from Harpy, Jenova∙LIFE, and Serpent.
===Final Fantasy VIII===
Ability 	Type 	Notes
Water 	Black Magic	Moderate Water-elemental damage.
Water Breath	Blue Magic 	Varying Water elemental damage to all enemies.
===Final Fantasy IX===
Ability 	Type 	Notes
Water 	Black Magic	Moderate Water-elemental damage.
Water Breath	Blue Magic 	Moderate Water elemental damage to all enemies.
===Final Fantasy X===
Ability 	Type 	Notes
Water 	Black Magic	Minor Water-elemental damage to one target.
Watera 	Black Magic	Moderate Water-elemental damage to one target.
Waterga 	Black Magic	Major Water-elemental damage to one target.
Fish Scale 	Item 	Moderate Water-elemental damage to one target.
Dragon Scale	Item 	Major Water-elemental damage to one target.
Water Breath	Overdrive 	Water elemental damage to all enemies.
===Final Fantasy X-2===
Ability 	Type 	Notes
Water 	Black Magic 	Minor Water-elemental damage to one target.
Watera 	Black Magic 	Moderate Water-elemental damage to one target.
Waterga 	Black Magic 	Major Water-elemental damage to one target.
Water Breath	Enemy Skill 	Moderate Water elemental damage to all enemies.
Fish Scale 	Item/Enemy Skill	Minor Water-elemental damage to one target.
Dragon Scale	Item/Enemy Skill	Moderate Water-elemental damage to one target.
===Final Fantasy XI===
Ability	Type 	Notes
Water 	Black Magic 	Deals Water damage to an enemy.
Watera 	Black Magic 	Deals Water damage to enemies within area of effect.
Waterga	Black Magic 	-
Waterja	Black Magic 	-
Flood 	Ancient Magic	Deals massive Water damage to an enemy, and lowers its Lightning resistance.
===Final Fantasy XII===
Ability 	Type 	Notes
Water/Aqua 	Black Magick	Minor Water elemental damage to one target.
Watera/Aquara 	Enemy Skill 	Moderate Water elemental damage to all targets in range.
Waterga/Aquaga 	Enemy Skill 	Major Water elemental damage to all targets in range.
Waterja/Aquaja 	Enemy Skill 	Major Water elemental damage to all targets in range. 35% chance of inflicting the Silence status effect.
Water Mote/Aquara Mote	Item 	Minor Water elemental damage to one target.
===Final Fantasy XIII===
Ability 	Type 	Notes
Water 	Ravager	Inflicts water-elemental magic damage to one target.
Watera 	Ravager	Inflicts water-elemental magic damage to nearby targets.
Waterga 	Ravager	Inflicts water-elemental magic damage within a large radius.
Aquastrike	Ravager	Inflicts water-elemental physical damage to one target.
===Final Fantasy XIV===
Ability 	Type 	Notes
Water 	Black Magic/Enemy Skill	Inflicts water-elemental damage to the target and all nearby enemies. Enemy-only from 1.20 onwards.
Water II 	Black Magic/Enemy Skill	Inflicts water-elemental damage to the target and all nearby enemies. Enemy-only from 1.20 onwards.
Water III	Black Magic/Enemy Skill	Inflicts water-elemental damage to the target and all nearby enemies. Enemy-only from 1.20 onwards.
Water IV 	Enemy Skill 	Inflicts moderate water-elemental damage to all players.
Flood 	Black Magic/Enemy Skill	Inflicts massive water damage to enemies within area of effect. Enemy-only from 1.20 onwards.