nyuuzyou/wikis huggingface dataset:
Digimon Xros Wars Music Code III

== Track List ==
No.	Track Title 	Track Title (JP) 	Duration
1 	Another WorldYamashita Kousuke 	もうひとつの世界山下 康介 	0:30
2 	STAND UP ~Instrumental~kz 	STAND UP ～インストゥルメンタル～kz 	1:25
3 	Subtitle 2Yamashita Kousuke 	サブタイトル2山下 康介 	0:12
4 	Digimon HunterYamashita Kousuke 	デジモンハンター山下 康介 	1:40
5 	The Mysterious Clock Shop OwnerYamashita Kousuke 	ふしぎな時計屋山下 康介 	2:17
6 	Friends in the Digital WorldYamashita Kousuke 	デジタルワールドの仲間山下 康介 	1:11
7 	SlowdownYamashita Kousuke 	スローダウン山下 康介 	1:08
8 	Walking on TiptoesYamashita Kousuke 	しのび足山下 康介 	1:32
9 	Flickering ShadowsYamashita Kousuke 	ゆらめく影山下 康介 	1:19
10 	Inexplicable IncidentsYamashita Kousuke 	不可解な事件山下 康介 	2:01
11 	Xros Heart Pursues a MysteryYamashita Kousuke 	謎を追うクロスハート山下 康介 	1:59
12 	Wandering Soulskz 	さすらう魂kz 	2:07
13 	DistressYamashita Kousuke 	苦悩山下 康介 	1:35
14 	In a 'Boo-hoo' MoodYamashita Kousuke 	トホホな気分山下 康介 	1:30
15 	UP↑UP↑Yamashita Kousuke 	UP↑UP↑山下 康介 	1:32
16 	A Game of Cat-and-MouseYamashita Kousuke 	追いつ追われつ山下 康介 	1:05
17 	Odd Partnerskz 	おかしなパートナーkz 	0:55
18 	Taiki's Theme -piano solo-Yamashita Kousuke 	タイキのテーマ -piano solo-山下 康介 	2:01
19 	Village LegendYamashita Kousuke 	里の伝説山下 康介 	1:48
20 	LabyrinthYamashita Kousuke 	迷宮山下 康介 	1:57
21 	DesolationYamashita Kousuke 	荒涼山下 康介 	1:44
22 	Voice of TemptationYamashita Kousuke 	誘惑の声山下 康介 	1:42
23 	Swirling MaliceYamashita Kousuke 	渦巻く悪意山下 康介 	1:53
24 	Hunters Who Rise Against AdversityYamashita Kousuke	苦境に立つハンター山下 康介 	1:31
25 	Touched by Kindnesskz 	やさしさに触れてkz 	2:52
26 	Mystical DoorYamashita Kousuke 	神秘の扉山下 康介 	1:47
27 	DigiQuartzYamashita Kousuke 	デジクオーツ山下 康介 	2:29
28 	Monsters AppearYamashita Kousuke 	モンスター登場山下 康介 	1:34
29 	Fearsome PowerYamashita Kousuke 	おそるべきパワー山下 康介 	1:59
30 	STAND UP ~Instrumental B type~kz 	STAND UP ～インストゥルメンタル B type～kz 	1:26
31 	Xros of FriendshipYamashita Kousuke 	友情のクロス山下 康介 	2:13
32 	Leaping Through Timekz 	時を駆けてkz 	1:04
=External Links=
Nippon Columbia catalog page
CD Japan tracklist
Category:Music
Digimon Xros Wars Original Digimon Contest

The Digimon Xros Wars Original Digimon Contest (デジモンクロスウォーズ オリジナルデジモンコンテスト, Dejimon Kurosu Wōzu Orijinaru Dejimon Kontesuto) refers to two contests that took place during Digimon Xros Wars.
==2011 Contest==
*Bacomon
*Ekakimon
*Footmon
*Ganemon
*Kozenimon
*Soundbirdmon
*Zenimon
==2012 Contest==
The "Opponents I'll Fight!" Chosen by Gumdramon Original Digimon Contest (ガムドラモンが選んだ“オレが戦う相手！”オリジナルデジモンコンテスト, Gumudoramon ga Erunda "Ore ga Tatakau Aite!" Orijinaru Dejimon Kontesuto) is the second Digimon Xros Wars Original Digimon Contest whhich involved the creation of three Digimon that would later debut in the series:
*Jokermon
*Pilomon
*Yakiimon
Category:Digimon Contests
Digimon Xros Wars Slim Card Gum

The Digimon Xros Wars Slim Card Gum (デジモンクロスウォーズ スリムカードガム, Dejimon Kurosu Wōzu Surimu Kādo Gamu) is a series of collectible cards featuring Digimon that appear in Digimon Xros Wars. The reverse of each card collectively forms the pieces of a promotional artwork for the series.
Category:Toys
Digimon Xros Wars Sticker Gum

The Digimon Xros Wars Sticker Gum (デジモンクロスウォーズ ステッカーガム, Dejimon Kurosu Wōzu Sutekkā Gamu) is a series of 28 collectible stickers, including six (SP01-SP06) with special foil stamping, featuring Digimon that appear in Digimon Xros Wars. Most of the original artwork was reused from the Digimon Xros Wars Glitter Trading Collection. The series was released in September 2010.
==Image Gallery==
Category:Toys
Digimon Xros Wars Vocal Code

== Track List ==
No.	Track Title 	Track Title (JP) 	Duration
1 	WE ARE Xros Heart!Wada Kouji 	WE ARE クロスハート!和田 光司 	3:51
2 	X4B THE GUARDIANWada Kouji 	X4B THE GUARDIAN和田 光司 	4:25
3 	Sora Mau Yūsha! X5Wada Kouji 	空舞う勇者! ×5和田 光司 	4:47
4 	Evolution & Digixros (ver. TAIKI)Wada Kouji & Tanimoto Takayoshi 	Evolution & Digixros (ver.TAIKI)和田 光司 & 谷本 貴義 	4:23
5 	Evolution & Digixros (ver. KIRIHA)Tanimoto Takayoshi & Wada Kouji 	Evolution & Digixros (ver.KIRIHA)谷本 貴義 & 和田 光司 	4:33
6 	BLAZING BLUE FLARETakatori Hideaki 	BLAZING BLUE FLARE高取ヒデアキ 	3:21
7 	DARK KNIGHT ~Fujimi no Ouja~Tanimoto Takayoshi 	DARK KNIGHT～不死身の王者～谷本 貴義 	5:03
8 	Dondokomon de Moriagare!Onoda Kouji 	ドンドコモンで盛り上がれ!小野田 浩二 	3:27
9 	WE ARE Xros Heart! (ver. X7)Wada Kouji & Tanimoto Takayoshi & Miyazaki Ayumi	WE ARE クロスハート! (ver.×7)和田 光司 & 谷本 貴義 & 宮崎 歩 	4:07
10 	Never Give Up!Sonar Pocket 	ネバギバ！ソナーポケット 	4:18
Category:Music
Diginowa

Diginowa (デジノワ, Dejinowa) is a food product that appears in Digimon Xros Wars which is a delicacy in several Zones. The name may be derived from "デジの輪" (Deji no wa; lit. "Digi-rings"), referring to the fact that the Diginowa snack resembles rings.
=Appearances=
==Anime==
======
Diginowa is a very sought-after food item in the Digital World that is found growing on trees in hexagonal packages. The actual food looks like small rings. It it often eaten right out of its hexagonal container and appears to be crunchy, similar to cereal grains. However it has also been shown to be prepared in other ways, such as boiled in a soup or stew which could be found in Heaven Zone. On the Island Zone, large quantities are collected and given as an offering to King Whamon.
==Manga==
======
==Video Games==
======
==Virtual Pets==
======
======
==Others==
======
For a limited time, a real-life version of Diginowa was made available in Japan, released under Bandai's Candy Toy product line.
=Image Gallery=
=References=
Category:Misc
Category:Digimon Xros Wars
Digipolice

The Metropolitan Police Department, Community Safety Bureau, Cyber Crime Division, Investigation Unit 11 (警視庁生活安全部サイバー犯罪課捜査第１１係 Keishichō Seikatsu Anzen-bu Saibā Hanzai-ka Sōsa Dai-11-kakari), commonly known as the Digimon Crime Response Team (デジモン犯罪対策チーム Dejimon Hanzai Taisaku Chīmu), abbreviated to Digipolice (デジ対 Deji-tai), is a specialized police team in Digimon Seekers. Their mission is to stop Digimon crimes.
Various electronic equipment for police use, such as the Digimon Linker, is ordered from Abadin Electronics. Ryusenji Tomonori also serves as an adviser to the Metropolitan Police Department.
==Members==
* Xu Yulin (Leader)
** Kyokyomon → Ryudamon → Ginryumon → Hisyaryumon → Ouryumon
* Tamahime Satsuki (Deputy leader)
** Numemon
* Tachibana & Sakurada
** Commandramon → Hi-Commandramon
==Digimon Used==
Officially, Digimon are classified as police equipment. The Digipolice's Digimon unit are tuned Digimon that Xu Yulin has captured and modified.
* Commandramon
* Hi-Commandramon
* Sealsdramon
* Cargodramon
* Tankdramon
* Mechanorimon
* Brigadramon
=Appearances=
==Manga==
======
==Live Action==
======
==Novel==
======
==Virtual Pets==
======
==TCG==
======
Digipolice is a Type given to both Digimon and Tamer cards in the Digimon Card Game, introduced in BT-14 Blast Ace. It is given to Digimon (such as BT14-056 Commandramon) and Tamers (such as BT14-086 Tamahime Satsuki) that were part of the Digipolice in Digimon Seekers.
=References=
Category:Organizations
Category:Digimon Seekers
Digiscore

The DigiScore (デジスコア Dejisukoa) is a necessary item for the DigiFusion that can be done at the DigiLab, a process and special type of DigiXros when Digimon permanently fuse together in order to become a new Digimon in Digimon Story: Super Xros Wars Red & Blue.
==References==
Category: Terminology
Category: Items
Category: Digimon Xros Wars
Digital City

Digital City (デジタル･シティ Dejitaru Shiti) is a location in Directory Continent.
=Description=
=Locations=
*Black Sword (ブラックソード Burakku Sōdo)
*Blue Falcon (ブルーファルコン Burū Farukon)
*Colosseum (コロシアム Koroshiamu, dub: Coliseum)
*Digimon Center (デジモンセンター Dejimon Sentā)
*Main Gate (メインゲート Mein Gēto)
*Silver Cross (シルバークロス Shirubā Kurosu, dub: Gold Hawk)
*Tamer Club (テイマークラブ Teimā Kurabu, dub: Tamer's Club)
=Inhabitants=
*Agumon
*Leomon
*Palmon
=Appearances=
==Video Games==
======
Category:Directory Continent
Category:Digimon World 2 locations
Digital Dive

A Digital Dive (デジタルダイブ, Dejitaru Daibu) is a method of transporting to the Digital World.
==Appearances==
======
DATS utilizes Digital Dives to return the Digitama of Digimon that appeared in the Real World, back to the Digital World. Later on, the Tamers themselves alongside their Partner Digimon utilize a Digital Dive to go to the Digital World themselves. At the end of the series, all the Digimon and Daimon Masaru utilize a Digital Dive to go to the Digital World as both worlds became separated.
======
=== and ===
As a reward for saving the Digital World in the past, Mameo is rewarded with the power to Digital Dive, which he can use to visit not only his own Digital World but the Digital World of other Universes. He uses this to visit -next 0rder-'s Digital World. 
Category:Terminology
Category:Digimon Savers
Digital Gate

A Digital Gate (デジタルゲート, Dejitaru Gēto) is a portal between the Real World and the Digital World.
=Appearances=
==Anime==
======
For the most part, the Digital Gate is a program that can be run from most PCs to allow for easy passage between the Real and Digital Worlds. Passage through it can be activated with a Digivice or D-3. Meddling by the Digimon Kaiser caused a temporary lock-out to where only the D-3 devices could functionally open it. Television sets found sporadically around the Digital World can be used for the return trip.
======
Digital Gates are conduits between the Real and Digital Worlds formed by Digimon, or artificially through the use of Digital Dive apparatus or a space-time oscillation bomb.
======
Izumi Kōshirō opens a Digital Gate to send Parrotmon back to the Digital World. In addition the Chosen Children make use of them to quickly travel anywhere in the Real World, such as Japan > Digital World > United States.
======
At the beginning of the movie, Inoue Miyako and Hawkmon use a Digital Gate to travel from India to Motomiya Daisuke's ramen restaurant in Japan.
==Manga==
======
======
When a battle starts, both players declare "Digital Gate Open". No actual Digital Gates have appeared so far.
==Video Games==
======
======
The Tamers are sent to the Digital World through a Digital Gate opened by the Spiral. Usually a Digital Gate would send everyone to the same place, however the Spiral's influence caused them all to be split up instead.
Hackmon can also open Digital Gates, something regular Digimon aren't able to do.
Category:Terminology
Digital Monster: D-Project

=Story=
Suddenly, a part of the Digital World has been lost! In order to restore the lost Digital World, the protagonist is called by Ofanimon and heads to the Digital World. However, successive villain Digimon were waiting for the hero there. Will you be able to defeat the Boss Digimon that stand in your way one after another and restore the Digital World to its former state...?
=Gameplay=
This time, "Digimon" returns to its origins and is a game that focuses on training Digimon. The game begins with making a Digimon egg (Digitama). By entering a 7-digit number (Digicode) into the Digitama Generator, your own Digitama will be generated. By grazing the Digimon born from the Digitama in various fields and raising them while feeding them with special food, they will evolve into various types (over 150 variations in total).
=Characters=
* Bokomon
* Neamon
* Qinglongmon
* Zhuqiaomon
* Baihumon
* Xuanwumon
* Cherubimon (Virtue)
* Cherubimon (Virus)
* Ofanimon
=Playable characters=
==Jogress Special Move==
Name 	Combinations
Omegamon 	WarGreymon / Black WarGreymon + MetalGarurumon / Saber Leomon
Imperialdramon: Paladin Mode	Imperialdramon: Dragon Mode/ Imperialdramon: Fighter Mode/ + Gran Kuwagamon/ Herakle Kabuterimon
Holydramon 	Seraphimon / Cherubimon (Vice) + Ofanimon / Cherubimon (Virtue)
Dukemon: Crimson Mode 	Dukemon / Chaos Dukemon + Sakuyamon / Kuzuhamon + SaintGalgomon / Black SaintGalgomon
Beelzebumon: Blast Mode 	Beelzebumon / Apocalymon + VenomVamdemon / Diablomon
</div>
=External Links=
* Bandai Games website (JP)
* GameFAQs
Category:Video Games
Digital Monster 25th Anniversary Exhibition ~Digimon Museum~

Digital Monster 25th Anniversary Exhibition ~Digimon Museum~ (デジタルモンスター25周年展～デジモンミュージアム～, Dejitaru Monsutā 25-Shūnen Ten ~Dejimon Myūjiamu~) was an event that was held on July 29, 2022 to July 31, 2022 at the Bellesalle Akihabara.
==Overview==
==Merchandise==
=Gallery=
==External Links==
* Official website (JP)
==References==
Category:Events
Digital Monster COLOR

The Digital Monster COLOR (デジタルモンスターCOLOR Dejitaru Monsutā Karā) is the remake, colored-version of Digital Monster series, the very first series of the Digimon Virtual Pet line. It has a roster of maximum 20 Digimon and simple functions, behaving like a battling Tamagotchi. It evolves through 6 stages after hatching from the Digimon egg, Digitama, beginning with the Baby I Stage and ending in the Ultimate Stage. Unlike its predecessor, it has a faster training speed and re-enhanced user support functions, such as Cold Mode and Backup System. Additionally, it also has a rechargeable battery and can be charged by using the USB Type-C.
=Versions=
Version 	Release Date 	Total	Digimon
Digital Monster COLOR Ver.1	February 2023 	18 	
Digital Monster COLOR Ver.2	February 2023 	18 	
Digital Monster COLOR Ver.3	September 2023	20 	
Digital Monster COLOR Ver.4	September 2023	19 	
Digital Monster COLOR Ver.5	September 2023	19 	
=Set-Up and Game Play=
=Image Gallery=
=Trivia=
=See Also=
* Digimon Pendulum COLOR
* Digital Monster
* Digital Monster Ver.20th
=Links=
* Digital Monster Color Ver.1/Ver.2 - Premium Bandai Japan (inaccessible outside Japan)
* Digital Monster Color Ver.3/Ver.4/Ver.5 - Premium Bandai Japan (inaccessible outside Japan)
* Digital Monster Color Ver.1/Ver.2 - Premium Bandai Japan (via Google cache)
* Digital Monster Color Ver.3/Ver.4/Ver.5 - Premium Bandai Japan (via Google cache)
Category:Virtual Pets
Digital Monster COLOR Ver.1

=Evolutions=
==Baby I==
==Baby II==
==Child==
==Adult==
==Perfect==
==Ultimate==
==Ultimate+==
=Reference=
=Image Gallery=
=Links=
* Digital Monster Color Ver.1/Ver.2 - Premium Bandai Japan (inaccessible outside Japan)
* Digital Monster Color Ver.1/Ver.2 - Premium Bandai Japan (via Google cache)
Digital Monster COLOR Ver.2

=Evolutions=
==Baby I==
==Baby II==
==Child==
==Adult==
==Perfect==
==Ultimate==
==Ultimate+==
=Reference=
=Image Gallery=
=Links=
* Digital Monster Color Ver.1/Ver.2 - Premium Bandai Japan (inaccessible outside Japan)
* Digital Monster Color Ver.1/Ver.2 - Premium Bandai Japan (via Google cache)
Digital Monster COLOR Ver.3

=Evolutions=
==Baby I==
==Baby II==
==Child==
==Adult==
==Perfect==
==Ultimate==
==Ultimate+==
=Reference=
=Image Gallery=
=Links=
* Digital Monster Color Ver.3/Ver.4/Ver.5 - Premium Bandai Japan (inaccessible outside Japan)
* Digital Monster Color Ver.3/Ver.4/Ver.5 - Premium Bandai Japan (via Google cache)
Digital Monster COLOR Ver.4

=Evolutions=
==Baby I==
==Baby II==
==Child==
==Adult==
==Perfect==
==Ultimate==
==Ultimate+==
=Reference=
=Image Gallery=
=Links=
* Digital Monster Color Ver.3/Ver.4/Ver.5 - Premium Bandai Japan (inaccessible outside Japan)
* Digital Monster Color Ver.3/Ver.4/Ver.5 - Premium Bandai Japan (via Google cache)
Digital Monster COLOR Ver.5

=Evolutions=
==Baby I==
==Baby II==
==Child==
==Adult==
==Perfect==
==Ultimate==
==Ultimate+==
=Reference=
=Image Gallery=
=Links=
* Digital Monster Color Ver.3/Ver.4/Ver.5 - Premium Bandai Japan (inaccessible outside Japan)
* Digital Monster Color Ver.3/Ver.4/Ver.5 - Premium Bandai Japan (via Google cache)
Digital Monster Card Game Ver. WSC

=Story= 
=Gameplay=
This game is a recreation of the popular ``Digital Monster Card Game using WonderSwan. With the exception of some effects, it uses the same rules as the actual card game, and can be played as an introductory card game for beginners and as a practice for experienced players.
Equipped with a tutorial function that is safe for beginners. Anime characters will teach you in an easy-to-understand manner.
The rules of the game are almost the same, but of course there are some special touches unique to the WonderSwan color version. 
Approximately 70 types of effects are available during battle, and the powerful production will liven up the battle. Also, characters may appear during battles and kindly teach you the rules.
Since it is a card game, it naturally supports online battles. When playing against friends, the chance of getting rare cards increases, and by repeating the battle, hidden characters will appear when playing alone.
Familiar characters from the anime, such as Daisuke and Taichi, also appear as opponents!
Also, if you enter the password written on the actual card, a "card" with that card as a motif will appear, so you can use the card you already have in this game (in-game (Limited to cards appearing in ).
When it comes to card games, collecting them is one of the fun things. You can even trade cards via communication!!
The bonus card is, of course, original only for this game, and includes a powerful card with an illustration of a clash between "Duke Crimson Mode", which played a big role in the movie, and the most popular "Omegamon". Of course, you can use this card in the game by entering the password.
The chances of getting rare cards will also increase in online battles. Let's compete against friends!
=Characters=
*Matsuda Takato
**Guilmon
*Makino Ruki
**Renamon
*Lee Jianliang
**Terriermon
*Lee Shaochung
**Lopmon
*Katou Juri
**Leomon
*Ryo Akiyama
**Cyberdramon
*Impmon
**Beelzebumon
*Yagami Taichi
**Agumon
**Omegamon
*Ishida Yamato
**Gabumon
*Takaishi Takeru
**Patamon
*Yagami Hikari
**Tailmon
*Motomiya Daisuke
**V-mon
*Ichijouji Ken
**Wormmon
*Matsuda Takato
**Guilmon
*Makino Ruki
**Renamon
*Lee Jianliang
**Terriermon
=Digimon=
==Playable Digimon==
==Digimon Cards==
=External Links=
* Bandai Games website (JP)
* GameFAQs
Category:Video Games
Digital Monster Datacasting

The Digital Monster (デジタルモンスター Dejitaru Monsutā) is the first in the series of the Digimon Virtual Pet line through datacasting or data broadcasting of Digimon Adventure:. It has a roster of 14 Digimon and simple functions that can be controlled during the broadcast on the television, behaving like a battling Tamagotchi.
=Versions=
Version 	Digimon
Version 1	
Version 2	
Version 3	
Version 4	
=See Also=
*Digital Monster
=Links=
Category:Virtual Pets
Digital Monster Ver. 1

=Evolutions=
==Baby I==
==Baby II==
==Child==
==Adult==
==Perfect==
=Reference=
*General
**The counters are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.
**The requirements for Perfect Digimon are unknown at this time. Some battles are necessary.
*Calls/Care Mistakes
**When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
**Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
**Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)
*Training
**A training session is counted whether or not you complete all 5 rounds. It's counted if you win, if you lose, or even if you cancel in the middle. (Where there's an upper limit on the training requirement, be careful of this.)
*Overfeeding
**To overfeed, stuff the Digimon with food until it won't eat anymore. It is necessary to wait until it loses a hunger heart before overfeeding it again.
*Sleep Disturbances
**Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
**If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.
=Image Gallery=
=Links=
*File Island: The Complete Digimon Electronics Resource
*Digimon Web Archive
Digital Monster Ver. 2

=Evolutions=
==Baby I==
==Baby II==
==Child==
==Adult==
==Perfect==
=Reference=
*General
**The counters are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.
**The requirements for Perfect Digimon are unknown at this time. Some battles are necessary.
*Calls/Care Mistakes
**When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
**Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
**Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)
*Training
**Only successful training is counted for evolution.
*Overfeeding
**To overfeed, stuff the Digimon with food until it won't eat any more. It is necessary to wait until it loses a hunger heart before overfeeding it again.
*Sleep Disturbances
**Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
**If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.
=Links=
*File Island: The Complete Digimon Electronics Resource
*Digimon Web Archive
Category:Virtual Pets
Digital Monster Ver. 3

=Evolutions=
==Baby I==
==Baby II==
==Child==
==Adult==
==Perfect==
=Reference=
*General
**The counters are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.
**The requirements for Perfect Digimon are unknown at this time. Some battles are necessary.
*Calls/Care Mistakes
**When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
**Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
**Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)
*Training
**Only successful training is counted for evolution.
*Overfeeding
**To overfeed, stuff the Digimon with food until it won't eat any more. It is necessary to wait until it loses a hunger heart before overfeeding it again.
*Sleep Disturbances
**Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
**If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.
=Links=
*File Island: The Complete Digimon Electronics Resource
*Digimon Web Archive
Category:Virtual Pets