nyuuzyou/wikis huggingface dataset:
Assassin's Creed III (May 4, 2012 Multiplayer prototype)

A prototype of Assassin's Creed III for the Xbox 360.
==Notes==
* Internal Multiplayer Build.
* This build was found on the hdd Ubisoft Massive HDD #3 - Assassin's Creed Revelations MP, Assassin's Creed 3 MP, Assassin's Creed 4 MP and SP, Splinter Cell Conviction, Misc PNET.rar. This build also exists twice on an hdd named XDKDUMP (belonging to mrpinball64). This build was extracted by funtimeandrefoxy on jul 3, 2024 and no fixs were necessary.
* All executables seem to lead to a debug menu. It is not known if there is any way to exit from it. This could be a Xenia problem as the log shows some errors.
* Contains 4 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:
** ac3mp_e_360_p.xex: At least the menu works;
** ac3mp_e_360_r.xex: At least the menu works (the article photo corresponds to this .xex);
** ac3mp_e_360_f.xex: At least the menu works;
** ac3mp_e_360_f_ann.xex: At least the menu works;
Assassin's Creed III (Sep 25, 2012 prototype)

A prototype of Assassin's Creed III for the Microsoft Xbox 360 from 2012-09-25.
==Notes==
This set of files includes 9 binaries, with the following build dates:
* ac3mp_e_360_f.xex: 2012-09-06 20:37:57 UTC
* ac3mp_e_360_p.xex: 2012-09-08 09:46:42 UTC
* ac3mp_e_360_q.xex: 2012-09-06 21:32:42 UTC
* ac3mp_e_360_r.xex: 2012-09-06 20:33:07 UTC
* scimitar_final.xex: 2012-09-25 21:24:14 UTC
* scimitar_memtagfinal.xex: 2012-09-25 20:46:39 UTC
* scimitar_profile_engine.xex: 2012-09-25 21:01:05 UTC
* scimitar_qcfinal.xex: 2012-09-25 20:45:24 UTC
* scimitar_release_engine.xex: 2012-09-25 20:47:11 UTC
==Debug controls==
Controller 2:
* R2 toggle debug camera
* All other controls are for the debug camera, while active
Keyboard:
* Space: freeze time
* Q: switch draw distance
* W: toggle wireframe
* T: toggle render stats
* O: toggle stats
* S: toggle shadows
* F: switch render mode
* L: switch lighting mode
* C: toggle camera info
* Backspace: reload level
==Screenshots==
File:Assassin's_Creed_3-2012-09-25-Game-01.PNG
File:Assassin's_Creed_3-2012-09-25-Game-02.PNG
File:Assassin's_Creed_3-2012-09-25-Game-03.PNG
File:Assassin's_Creed_3-2012-09-25-Game-04.PNG
File:Assassin's_Creed_3-2012-09-25-Game-05.PNG
==Videos==
<youtube>bmN5I2pCyA8</youtube>
==Acknowledgments==
Thanks to A Die Hard X60 Collector for preserving this rare artifact of gaming history, and DRW for obtaining and sharing it.
==See also==
* Original release on Archive.org.
Assassin's Creed III (Sep 8, 2012 prototype)

A prototype of Assassin's Creed III for the Xbox 360.
==Notes==
* Supposedly the build was incomplete, which meant that the Assassin's Creed III (Sep 25, 2012 prototype) files were used to make it complete.
* Contains 13 .xex that allow you to run the game and based on tests carried out on Xenia Canary on May 25, 2024 it can be said that:
** scimitar_release_engine.xex: Shows a black screen;
** scimitar_qcfinal.xex: Shows a black screen;
** scimitar_profile_engine.xex: At least the menu works (the article photo corresponds to this .xex);
** scimitar_memtagfinal.xex: At least the menu works;
** scimitar_final.xex: At least the menu works;
** default.xex: Xenia will give an error saying that it is not possible to launch the game;
** ac3mp_e_360_r.xex: Shows a black screen;
** ac3mp_e_360_q.xex: Freezes before reaching the menu;
** ac3mp_e_360_p.xex: Shows a black screen;
** ac3mp_e_360_f.xex: Freezes before reaching the menu.
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype and to Rain0x06 for making it available to me.
Assassin's Creed III (USA Multiplayer Patch Data prototype)

A Patch Data prototype of Assassin's Creed III for the Playstation 3.
==Notes==
* The Serial is BLET70023.
* Despite the name of the article, it is actually two Patch Data (01.04 and 01.05) from a closed beta. As the name of the pkg is unknown, the base pkg is lost and the remaining previous patch dates no longer appear to exist.
Assassin's Creed IV: Black Flag (EU Multiplayer Patch Data prototype)

A Patch Data prototype of Assassin's Creed IV: Black Flag for the Playstation 3.
==Notes==
* The Serial is BLET70040.
* This patch date belongs to a Multiplayer Closed Beta of unknown date. Although the base pkg still exists, its name is a mystery, making it impossible to download the base version. The remaining previous patch dates no longer appear to exist.
Assassin's Creed IV: Black Flag (Feb 26, 2013 Multiplayer prototype)

A prototype of Assassin's Creed IV: Black Flag for the Xbox 360.
==Notes==
* Internal Multiplayer Build.
* The .forge file 'ACGA_FisherVillage' is fragged and may need fixing for this build to run.
==Acknowledgments==
Thanks to Rain0x06 for making the HDD available.
Assassin's Creed IV: Black Flag (Jul 15, 2013 Multiplayer prototype)

A prototype of Assassin's Creed IV: Black Flag for the Xbox 360.
==Notes==
* Internal Multiplayer Build.
* The .forge file 'Data360' is fragged and may need fixing for this build to run.
==Acknowledgments==
Thanks to Rain0x06 for making the HDD available.
Assassin's Creed IV: Black Flag (Jul 20, 2013 Multiplayer prototype)

A prototype of Assassin's Creed IV: Black Flag for the Xbox 360.
==Notes==
* Internal Multiplayer Build.
* Contains 1 relevant .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jul 15, 2024 it can be said that:
** acga_e_360_q.xex: Xenia stays on a black screen (the article photo corresponds to this .xex).
==Acknowledgments==
Thanks to Rain0x06 for making the HDD available.
Assassin's Creed IV: Black Flag (Jul 23, 2013 prototype)

A prototype of Assassin's Creed IV: Black Flag for the Xbox 360.
==Notes==
* Predates the final build by almost two months.
* This build was probably obtained from the public hdd "Ubisoft Massive HDD #3 - Assassin's Creed Revelations MP, Assassin's Creed 3 MP, Assassin's Creed 4 MP and SP, Splinter Cell Conviction, Misc PNET.rar".
* Contains 13 .xex that allow you to run the game and based on tests carried out on Xenia Canary on May 25, 2024 it can be said that:
** acga_e_360_p.xex: At least the menu works;
** scimitar_final.xex: At least the menu works;
** scimitar_qcfinal.xex: Shows a black screen;
** acga_e_360_r.xex: Shows a black screen;
** scimitar_profile_engine.xex: At least the menu works (the article photo corresponds to this .xex);
** scimitar_release_engine.xex: Shows a black screen;
** acga_e_360_q.xex: At least the menu works;
** acga_e_360_q_ann.xex: At least the menu works;
** acga_e_360_f.xex: At least the menu works;
** acga_e_360_f_ann.xex: At least the menu works.
* Original filename: Assassins Creed 4 Black Flag (Jul 23, 2013).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Assassin's Creed IV: Black Flag (List of Unplayable Builds)

Assassin's Creed IV: Black Flag is a game that works in a way where if essential files like .forge (even if they are never used) are not exactly what the executables require, it will be practically impossible to make the build functional unless modifications are made. In order to avoid creating several prototype files that are unplayable, it was decided to put all these builds in a single article. It is worth noting that a prototype can exist in several devkits that may have a chance of completing the incomplete build; however, until these builds are not functional, they will remain here.
Keep in mind that multiplayer versions will not be playable for obvious reasons, however, if they are not corrupted and thus allow you to access the menu, they are not considered "unplayable".
These unplayable prototypes are the ones mentioned below.
==Jul 21, 2013 prototype==
Download Here
* Found on a Terarelease 1.0 hdd. (Ubisoft Massive HDD #3 - Assassin's Creed Revelations MP and SP, Splinter Cell).
* There are 261 files recovered via hex and 69 that could not be recovered (the majority being large files or . forge files). A manifest containing the list of recovered and unrecovered files can be found in the build. 
* The build name is: X360_c770590_d325939_s19705_MS-WW
==Jul 22, 2013 15.03 prototype==
Download Here
* Found on a Terarelease 1.0 hdd. (Ubisoft Massive HDD #3 - Assassin's Creed Revelations MP and SP, Splinter Cell).
* There are 298 files recovered via hex and 95 that could not be recovered (the majority being large files or . forge files). A manifest containing the list of recovered and unrecovered files can be found in the build. 
* Unable to recover any relevant executables.
* The build name is: X360_c771104_d326699_s19715_MS-WW
==Jul 22, 2013 22.42 prototype==
Download Manifest Here
* A manifest was found in Terarelease 1.0 hdd. (Ubisoft Massive HDD #3 - Assassin's Creed Revelations MP and SP, Splinter Cell) but it seems that there is no file related to it that can be recovered.
* The build name is: X360_c771408_d327307_s19726_MS-WW
==Jul 23, 2013 20.51 prototype==
Download Here (work in progress)
* This build was compiled +- 5 hours after Assassin's Creed IV: Black Flag (Jul 23, 2013 prototype).
* Found on a Terarelease 1.0 hdd. (Ubisoft Massive HDD #3 - Assassin's Creed Revelations MP and SP, Splinter Cell).
* There are 258 files recovered via hex and 68 that could not be recovered (the majority being large files or . forge files). A manifest containing the list of recovered and unrecovered files can be found in the build.
* The build name is: X360_c771960_d328891_s19767_MS-WW
==Mar 17, 2014 Multiplayer prototype==
Download Here
* Internal Multiplayer Build.
* This build was dumped by Kabojnk and released on June 26, 2024 by funtimeandrefoxy.
* Most of this build was manually recovered with a hex editor.
* For some reason, the build is not functional, although files from Assassin's Creed IV: Black Flag (Aug 22, 2013 Multiplayer prototype) have been added to fill in the gaps. Could have issues with the forge files.
* Includes pdb files.
Assassin's Creed IV: Black Flag (May 16, 2013 prototype)

A prototype of Assassin's Creed IV: Black Flag for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: Assassins Creed 4 Black Flag (May 16, 2013).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Assassin's Creed IV: Black Flag (May 17, 2013 prototype)

A prototype of Assassin's Creed IV: Black Flag for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Includes patched xexs to bypass the Havok license check.
* Original filename: Assassins Creed 4 Black Flag (May 17, 2013) [Bad CaribbeanSea].rar
* The original filename is misleading as the CaribbeanSea forge file was defragged and fixed in this upload.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Assassin's Creed IV: Black Flag (May 7, 2013 prototype)

A prototype of Assassin's Creed IV: Black Flag for the Xbox 360.
==Notes==
* Bad CaribbeanSea.
* Predates the final build by 4 months.
* Original filename: Assassins Creed 4 Black Flag (May 6, 2013) [Bad CaribbeanSea].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Assassin's Creed IV: Black Flag (Oct 3, 2013 prototype)

A prototype of Assassin's Creed IV: Black Flag for the Xbox 360.
==Notes==
* Postdates the final build by almost a month.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Assassin's Creed Black Flag (Oct 03, 2013) [Review].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Assassin's Creed IV - Black Flag (Oct 3, 2013 prototype) (Disc 1).png|Disc 1 front
Assassin's Creed IV - Black Flag (Oct 3, 2013 prototype) (Disc 2).png|Disc 2 front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Assassin's Creed IV: Black Flag (Sep 13, 2013 Multiplayer prototype)

A prototype of Assassin's Creed IV: Black Flag for the Xbox 360.
==Notes==
* Internal Multiplayer Build.
* For build to function properly, console date may need to be set to 2013 or eariler. The same applies on pc in xenia.
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype and to Rain0x06 for making it available to me.
Assassin's Creed IV: Black Flag (USA Multiplayer Patch Data prototype)

A Patch Data prototype of Assassin's Creed IV: Black Flag for the Playstation 3.
==Notes==
* The Serial is NPUB90963.
* This patch date belongs to a Multiplayer Closed Beta of unknown date. Although the base pkg still exists, its name is a mystery, making it impossible to download the base version. The remaining previous patch dates no longer appear to exist.
Assault: Retribution (Sep 3, 1998 prototype)

A prototype of Assault: Retribution for the PlayStation.
==Notes==
* Compiled ten days after the last compiled final build (the US final).
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Assault 9-10-98-0000.png
PSX - Assault 9-10-98-0001.png
PSX - Assault 9-10-98-0002.png
PSX - Assault 9-10-98-0003.png
PSX - Assault 9-10-98-0004.png
PSX - Assault 9-10-98-0005.png
PSX - Assault 9-10-98-0006.png
PSX - Assault 9-10-98-0007.png
PSX - Assault 9-10-98-0008.png
PSX - Assault 9-10-98-0009.png
PSX - Assault 9-10-98-0010.png
PSX - Assault 9-10-98-0011.png
PSX - Assault 9-10-98-0012.png
PSX - Assault 9-10-98-0013.png
PSX - Assault 9-10-98-0014.png
PSX - Assault 9-10-98-0015.png
==Origin==
PSX - Assault 9-10-98.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Assault Heroes (Mar 30, 2007 prototype)

A prototype of Assault Heroes for the Xbox 360.
==Notes==
* Postdates the final build by 4 months.
* Original filename: Assault Heroes [584107FE].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Assault Heroes 2 (Mar 4, 2008 prototype)

A prototype of Assault Heroes 2 for the Xbox 360.
==Notes==
* Predates the final build by 8 days.
* Original filename: Assault Heroes 2 584108C3.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Assault Rigs (Jan 8, 1996 prototype)

A prototype of Assault Rigs for the PlayStation.
==Notes==
* Plextor drive dumped the disc in scrambled mode. Descrambled version is included.
* Compiled over 3 months after the initial retail US build, and around a month after the EU. Likely a Japan localization prototype
* No differences noticed
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: Yes
==Screenshots==
PSX - Assault Rigs NTSC-0001.png
==Origin==
PSX - Assault Rigs NTSC.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Assault Rigs (Oct 10, 1995 prototype)

A prototype of Assault Rigs for the PlayStation.
==Notes==
* Compiled 12 days after the initial US retail version, and is an EU localization intermediate prototype.
* WIll not run with CCD file (in Mednafen, at least).
* The little logo before the "Dolby Digital" info screen doesn't appear. It skip straight from the anti-piracy warning message to the aforementioned screen.
* Different loading screen (including bar)
* Similarly, the "Press X to start" on the loading screen is different
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Assault Rigs Beta-0000.png
PSX - Assault Rigs Beta-0002.png
PSX - Assault Rigs Beta-0003.png
PSX - Assault Rigs Beta-0004.png
==Origin==
PSX - Assault Rigs Beta.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Assets/AeroWings 2: Airstrike/Jun 22, 2000 Asset Disc

A disc featuring artwork, screenshots and press information from AeroWings 2: Airstrike for Dreamcast.
==Screenshots==
AEROLOGO.jpg|AEROLOGO.jpg
ONE_PAGE_AD_V2.png|ONE_PAGE_AD_V2.TIF
F_18_SUNSET.jpg|F_18_SUNSET.JPG
F 151 SKY.jpg|F_151_SKY.jpg
PLANESEL2.jpg|PLANESEL2.jpg
ALERTPLANE.png|ALERTPLANE.BMP
DESTROYED.jpg|DESTROYED.jpg
Assets/Amplitude/Press Kit

A press kit featuring artwork, screenshots and information about Amplitude.
==Gallery==
Amplitude goth.jpg|goth.jpg
Amplitude spike.jpg|spike.jpg
Amplitude Ship.jpg|Amplitude Ship.jpg
Amp_BT.jpg|Amp_BT.jpg
Amp Blink 182 b.jpg|Amp Blink 182 b.jpg
Amplitude Box Art.jpg|Amplitude Box Art.jpg
Assets/Burnout/Art Info

A press asset disc of Burnout for the PlayStation 2.
==Notes==
* Press disc is dated November 12, 2001, which is 4 days before the European release date.
* Contains high resolution renders of the game's logo, an early version of the game's boxart, as well as renders and in-game screenshots.
** These screenshots are dated from July 15 to August 13, 2001.
Assets/Conflict: Desert Storm/Assets Disc

A disc with artwork, screenshots and press information for Conflict: Desert Storm.
==Notes==
* Professionally mastered CD-ROM with a case
* Bundled with a PS2 Promo version of the game
* The following directories may be inaccessible on Windows without the use of third party image browsers due to having a hidden blank file named "Icon?"
** \logos\IllustratorEPS
** \logos\PhotoshopPSD
** \logos\PhotoshopPSD\ON BLACK
** \logos\PhotoshopPSD\ON BLACK & WHITE
** \logos\PhotoshopPSD\ON WHITE
==See also==
* Redump.org entry
* Archive.org page
Assets/Crash Bandicoot: Warped/Press CD

A press asset disc of Crash Bandicoot: Warped for the Sony PlayStation, dated around two weeks after the game initially released.
==Notes==
* Press disc is dated November 17th, 1998.
* The disc contains high-resolution renders of enemies, objects, and collectibles.
==Files==
All files were originally in .tiff format, but have been converted to .png:
File:Crash3_PressDisc-ALLIGATO.png|"ALLIGATO"
File:Crash3_PressDisc-ARABIAN-.png|"ARABIAN-"
File:Crash3_PressDisc-BANDIFIS.png|"BANDIFIS"
File:Crash3_PressDisc-CLOCKBOX.png|"CLOCKBOX"
File:Crash3_PressDisc-JUMPER-1.png|"JUMPER-1"
File:Crash3_PressDisc-MECH.png|"MECH"
File:Crash3_PressDisc-POWERUPS.png|"POWERUPS"
File:Crash3_PressDisc-VASECARR.png|"VASECARR"
File:Crash3_PressDisc-WIZARDAS.png|"WIZARDAS"
==Origin==
File:Crash3_PressDisc-Copy1.png|Disc front (first copy).
File:Crash3_PressDisc-Copy2.png|Disc front (second copy).
==Acknowledgments==
A huge thanks to everyone who donated to the fundraiser that made this release possible. Special thanks to Niko for hosting the funds.
==See also==
*Redump.org entry
Assets/Crash Team Racing/Hi-res Disc August 99

A press asset disc of Crash Team Racing for the Sony PlayStation, dated around two months before the game initially released.
==Notes==
* Press kit is dated July 26th, 1999. This is roughly three months before the initial release of the game and two months before the earliest final build of the game.
* The disc contains high-resolution renders of Crash, Coco, Cortex, Dingodile, Polar, and Pura.
==Screenshots==
All files were originally in .PSD format, but have been converted to .png:
File:CTR_HighResAugust-COC7B2~1.png|"COC7B2~1"
File:CTR_HighResAugust-CORTEX~1.png|"CORTEX~1"
File:CTR_HighResAugust-DINGOF~1.png|"DINGOF~1"
File:CTR_HighResAugust-POLARK~1.png|"POLARK~1"
File:CTR_HighResAugust-PURAKA~1.png|"PURAKA~1"
==Origin==
File:CTR_Hi-Res_Disc_August_99.png|Disc front.
Assets/Crash Team Racing/Hi-res Disc July 99

A press asset disc of Crash Team Racing for the Sony PlayStation, dated around three months before the game initially released.
==Notes==
* Press kit is dated July 21st, 1999. This is roughly three months before the initial release of the game and just under two months before the earliest final build of the game.
* The disc contains high-resolution renders of Crash and Cortex.
==Screenshots==
All files were originally in .tiff format, but have been converted to .png:
File:CTR_HighResJuly-crashca1.png|"crashca1"
File:CTR_HighResJuly-cortexfi.png|"cortexfi"
==Origin==
File:CTR_Hi-Res_Disc_July_99.png|Disc front.
Assets/Crash Team Racing/Press Disc July 99

A press asset disc of Crash Team Racing for the Sony PlayStation, dated around three months before the game initially released.
==Notes==
* Press kit is dated July 22nd, 1999. This is roughly three months before the initial release of the game and just under two months before the earliest final build of the game.
* The disc contains:
** Renders of Dingodile, Polar, and Pura.
** A promotional image used as cover for various magazines, even having the filename indicating which one it was designed for.
*** As the filename suggests, "INFORM" was intended for GameInformer.
** A logo for the game.
** Box art.
** A number of in-game screenshots taken from a very early build.
** Multiple text documents about the game - overview, Q&A, developer information, and technical features.
** Miscellaneous Sony-related corporate and hardware material, including pictures, technical info, historical documents, and other details about the SCEE and SCEI divisions.
** Images on this disc are paired with a low-resolution variant.
==Screenshots==
All files were originally in .tiff format, but have been converted to .png:
File:CTR_PressDiscJuly-DINGO.png|"DINGO"
File:CTR_PressDiscJuly-INFORM.png|"INFORM"
File:CTR_PressDiscJuly-POLEKART.png|"POLEKART"
File:CTR_PressDiscJuly-CRAS_R1.png|"CRAS_R1"
File:CTR_PressDiscJuly-CRAS_R2.png|"CRAS_R2"
</center>
==Origin==
File:CTR_Press_Disc_July_99.png|Disc front.
Assets/Crash Team Racing/Press Disc November 99

A press asset disc of Crash Team Racing for the Sony PlayStation, dated around a week after the game initially released.
==Notes==
* Press kit is dated October 29th, 1999. This is roughly a week after the initial release of the game and about a month after the earliest final build of the game.
* The disc contains:
** Renders of a few of the characters, karts, and power-ups.
** A number of high-resolution top-down views of race tracks.
** A logo for the game, Naughty Dog, and PlayStation.
** Box art.
** A number of in-game screenshots taken from a build that seems to match the August 14th, 1999 prototype.
*** Some of these images were also featured on the back cover of the PAL release.
** Multiple text documents about the game - overview, Q&A, developer information, and technical features.
** A few photos of Andy Gavin and Jason Rubin, founders of Naughty Dog.
==Screenshots==
File:CTR_PressDiscNovember-CR52CB~1.png|"CR52CB~1"
File:CTR_PressDiscNovember-KART-C~1.png|"KART-C~1"
File:CTR_PressDiscNovember-VICTOR~1.png|"VICTOR~1"
File:CTR_PressDiscNovember-WUMPAF~1.png|"WUMPAF~1"
File:CTR_PressDiscNovember-UKAUKA.png|"UKAUKA"
File:CTR_PressDiscNovember-FAKECR~1.png|"FAKECR~1"
File:CTR_PressDiscNovember-PAPUPA~1.png|"PAPUPA~1"
File:CTR_PressDiscNovember-NOXIDE~1.png|"NOXIDE~1"
File:CTR_PressDiscNovember-KM5.png|"KM5"
==Origin==
File:CTR_Press_Disc_November_99.png|Disc front.