Sheik (PM)

Sheik is a playable character in the Brawl mod Project M. She has been reverted to her powerful Melee version with some additional minor buffs. She ranks 7th out of 41, at the bottom of the A tier, on the current official tier list. She roughly places the same as her 5th place position in Melee and a significant improvement over her position on the Brawl tier list, where she ranks 25th out of 38. She maintains the same placement in the Project+ , now within the A+ tier.
==Attributes==
Sheik falls under the same archetype she did in Melee: a lightweight fastfaller with quick albeit weak attacks made for comboing. Sheik's frame data is among the fastest in the game, with many of her attacks having very little lag, especially her tilts. She also has a great projectile in her Needles which allows her to camp very well. Sheik also has very fast ground movement, which complements her combo game somewhat and allows her to chase down opponents easily. Her fast falling speed also grants her excellent vertical endurance despite her light weight, potentially making her difficult to KO.
Regardless, Sheik still has weaknesses. One of Sheik's biggest flaws is her survivability; being light, she can be easily KOed by horizontal finishers. This is exacerbated by her fast falling speed, slow air speed, and poor recovery move in Vanish, which makes her one of the easiest characters to KO horizontally. Sheik is also very easy to combo due to her fast falling speed and gravity, as well as her light weight causing her to suffer significant hitstun. Despite her near lagless aerials and fast falling speed, Sheik has a poor SHFFL as a result of her very high short hop that does not allow her to use many aerials in one. She also has significant trouble KOing, as she only has three noteworthy KO moves, two of which are very hard to land. Lastly, as she is almost exclusively based on her Melee appearance, she lacks some of the improvements she saw in Brawl such as her superior mobility, forward tilt, faster up throw and her Chain tether. 
However, Sheik's strengths generally overpower her flaws and this results in dominant tournament results. Because of the harsher environment where a larger portion of the cast are able to compete at the highest level, however, her successes are decreased compared to Melee.
==Changes from Melee to PM==
===Attributes===
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===Ground Attacks===
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===Aerial Attacks===
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===Throws===
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===Special moves===
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==Revisions==
===v2.1===
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===v2.5b===
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===v2.6b===
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===v3.5===
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===v3.6===
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==Moveset==
Up to date as of version 3.6.
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	 	4% 	Two quick swipes followed by a series of short jabs.
Neutral attack 	Neutral attack 	 	3% 	Two quick swipes followed by a series of short jabs.
Neutral attack 	Neutral attack 	 	1% (loop) 	Two quick swipes followed by a series of short jabs.
Forward tilt 	Forward tilt 	 	7% 	A quick roundhouse kick upwards. Its high speed and low knockback allows good combo ability, being able to do it repeatedly or follow up with another attack. Possibly one of Sheik's best combo starters.
Up tilt 	Up tilt 	 	8% (hit 1), 4% (hit 2) 	Brings her leg up and quickly brings it down. Can hit on both the upswing and downswing.
Down tilt 	Down tilt 	 	8% 	Quickly sweeps her leg out in front of her. Has low vertical knockback, being a pretty good combo move.
Dash attack 	Dash attack 	 	10% (clean), 7% (late) 	Performs a quick slash in front of her while coming to a stop. Has excellent juggling utility due to it little ending lag. Sends opponents up and behind her.
Forward smash 	Forward smash 	 	(hit 1), (hit 2) 	Sheik kicks forward twice, trapping the enemy with the first kick and launching them with the second kick. Below-average knockback.
Up smash 	Up smash 	 	(sweetspot), (sourspot) 	Sheik raises her arms over her head and quickly brings them down to her sides. Powerful knockback when sweetspotted, but less powerful when sourspotted. It is also possible to hit twice with it for huge damage. Both of Sheik's arms and her head are intangible while the hitboxes are active.
Down smash 	Down smash 	 	(clean), (late) 	Gets on her back and does a break-dance style rotation. Can hit twice.
Neutral aerial 	Neutral aerial 	 	14% (clean sweetspot), 10% (clean sourspot), 9% (late) 	Kicks forward with one leg. Has sex kick properties. Can KO opponents offstage at high percentages.
Forward aerial 	Forward aerial 	 	13% 	Leans forward and quickly slashes downwards. Great finisher/edgeguarder with high knockback, and very deadly move offstage against characters with poor recovery. Can potentially be done against an opponent repeatedly if the player maneuvers correctly.
Back aerial 	Back aerial 	 	14%/10% (clean right foot/leg), 8% (clean left leg), 10%/9% (late right foot/leg), 7%/6% (late left leg/body)	Kicks backward with her right leg. Has sex kick properties. Can KO opponents near the edge at around 140%.
Up aerial 	Up aerial 	 	12% (clean), 9% (late) 	Does a quick screwdriver kick upwards.
Down aerial 	Down aerial 	 	11% 	Performs a downwards kick that has long ending lag.
Grab 	Grab 	 	— 	
Pummel 	Pummel 	 	3% 	Hits opponent with her left elbow.
Forward throw 	Forward throw 	 	8% (hit), 2% (throw) 	Launches her opponent forward with low horizontal knockback and hitstun.
Back throw 	Back throw 	 	6% (hit), 2% (throw) 	Throws her opponent behind and kicks them away. Better knockback and hitstun than f-throw but otherwise weak.
Up throw 	Up throw 	 	6% (hit), 2% (throw) 	Flips upside-down and kicks her opponent upwards with both of her feet.
Down throw 	Down throw 	 	5% (hit), 3% (throw) 	Throws her opponent on the ground, then performs an axe-kick knocking the opponent up into the air. Can reliably chain grab or tech chase many characters to high percentages, with a reliable KO option being a u-smash.
Floor attack (front)	Floor attack (front)	 	6% 	Gets up and kicks in front and back of herself.
Floor attack (back) 	Floor attack (back) 	 	6% 	Gets up and punches in front and back of herself.
Floor attack (trip) 	Floor attack (trip) 	 	5% 	Gets up and kicks in front and back of herself.
Edge attack (fast) 	Edge attack (fast) 	 	8% 	Kicks back on the stage.
Edge attack (slow) 	Edge attack (slow) 	 	8% (body), 9% (arm) 	Slowly does a similar attack to her fast ledge attack, except she goes knee first and thus the move has far less range.
Neutral special 	Neutral special 	Needle Storm	3% (per needle) (18% maximum) 	Charges up needles, which can be fired by releasing the B button. The charge can be saved by pressing the shield button, and continued by pressing B again. They are quick to charge, travel fast and far when thrown, can cut through or stop most other projectiles in the game, and also have high hitstun and low knockback, making them good for distracting foes. They can even edgeguard characters easily and effectively. If used in the air, they travel roughly 45 degrees to the ground.
Side special 	Side special 	Chain 	3% (chain), 5% (tip) 	Pulls out a long metal chain and whips it around (controllable with the control stick). Does minor damage to opponents, and has an electric effect at the tip of the chain. Has high ending lag.
Up special 	Up special 	Vanish 	15% 	Vanishes into the air, then reappears further in one direction, which can be controlled with the control stick. It does not travel as far as Zelda's Farore's Wind, though if Sheik is above the ledge and far away from the stage, transforming into Zelda to get back to the stage is possible, but this should only be done if Vanish absolutely can't make it to the stage.
Down special 	Down special 	Transform 	— 	Transforms into Zelda.
Final Smash 	Final Smash 	Light Arrow 	3% (hit 1), 45% (Light Arrow 1st opponent), 33% (2nd opponent), 25% (3rd opponent) 	Sheik pulls out a large magical bow and light arrow which she fires in a straight, horizontal line across the stage. It can strike multiple opponents, but the damage decreases for each successive target. Launches opponents at a semi-spike angle.
==In competitive play==
===Most historically significant players===
See also: :Category:Sheik players (PM)
* - Placed 5th at Frozen Phoenix 2017 using a combination of Sheik and Captain Falcon.
* - The best active Sheik main in the world. Currently rank #1 on PMRank 2023.
* - Sheik/Zelda dual main ranked #38 on PMRank 2023.
* - Ranked 1st on PMRank 2019 using Sheik. Has since switched to Zero Suit Samus.
* - Ranked #45 on PMRank 2023.
* - Ranked #24 on PMRank 2023.
==Alternate costumes==
===Project M===
Sheik gained an alternate costume based on her appearance in The Legend of Zelda: Ocarina of Time. Sheik has the Triforce symbol in her right hand after getting a Final Smash with her Ocarina of Time costume.
							
							
===Project+===
Sheik gained more alternate costumes, with most of them being reworked in Project+ 2.3.
*Light Blue: Based on a recolor from Smash 4 and Ultimate.
*Dark Blue: Inspired by Impa as she appeared in The Legend of Zelda: Skyward Sword. 
*Yellow:
*Red (OOT): Inspired by the Yiga Clan in The Legend of Zelda: Breath of the Wild. 
*Green (OOT): 
*Blue (OOT): 
*Indigo (OOT): A more accurate portrayal of Sheik's appearance as seen in official artwork for The Legend of Zelda: Ocarina of Time.
*Dark Purple (OOT): A "Lorule" complementary costume for Zelda's Hilda-inspired recolor.
Secret costumes:
 
Z-Secret Costume: Impa Sheik
R-Secret Costume: Hyrule Warriors Sheik
==Trivia==
*Due to issues restoring the Chain's mechanics to those of Melee, the Chain Jacket glitch from Brawl still remains in Project M.
*Two players can use the same costume for Sheik (and Zelda) as long as one chooses Zelda and the other chooses Sheik with the corresponding palette swap (i.e. default costumes or team colors). This is likely an oversight as a result of being able to choose Zelda and Sheik separately. Upon exiting the results screen and going back to the character select screen, one of the character portraits will use a different palette swap instead.
==External links==
*Labbing Discord Tech Post
Category:Sheik
Category:Characters (PM)