RWWeapons

This page lists all weapon runewords. Other runewords: Helms, Chests, Shields, All Runewords
For runeword lists pertinent to specific weapon types and mercenaries, see:
* Axe Runewords
* Mace Runewords
** Club Runewords
** Tipped Mace Runewords
** Hammer Runewords
* Sword Runewords
* Dagger Runewords
* Orb Runewords
* Wand Runewords
* Scepter Runewords
* Claw Runewords
* Bow and Crossbow Runewords (Act 1 Mercenary Runewords)
* Polearm and Spear Runewords (Act 2 Mercenary Runewords)
* Staff Runewords (Act 4 Mercenary Runewords)
* Act 3 Mercenary Runewords
* Act 5 Mercenary Runewords
== Item Base Requirements ==
Runewords can only be made in regular items, and the socket count must be exact. They cannot be made in items whose rarity is magic or higher.
Melee Weapons include all non-ranged weapons except Orbs. Technically, Wands are still classified as melee weapons despite their similarities to orbs and lack of melee splash damage.
Note that the in-game tooltips can sometimes be misleading since they refer to weapon "super-types" rather than the "sub-types" that are relevant in most scenarios.
* Wands/Orbs are not part of the Staff sub-type
* Scepters are not part of the (Tipped) Mace sub-type
* Clubs, Tipped Maces, and Hammers are all commonly referred to as Maces, but Clubs/Hammers are not part of the (Tipped) Mace sub-type. To help differentiate the Mace super-type and Mace sub-type, the latter is called "Tipped Maces" instead.
** Clubs:
*** Club, Cudgel, Truncheon
*** Spiked Club, Barbed Club, Tyrant Club
** Tipped Maces:
*** Mace, Flanged Mace, Reinforced Mace
*** Morning Star, Jagged Star, Devil Star
*** Flail, Knout, Scourge
** Hammers:
*** War Hammer, Battle Hammer, Legendary Mallet
*** Maul, War Club, Ogre Maul
*** Great Maul, Martel de Fer, Thunder Maul
== General Changes ==
* Many weapon runewords can be made in additional bases:
** All runewords that can be made in Polearms can now also be made in Spears (Crescent Moon, Insight, Obedience, Rift, Infinity, Destruction, Doom, Pride)
** Staves can now also be used to make: Spirit, Beast, Infinity, Destruction, Last Wish, Doom, Pride
** Claws can now also be used to make: Steel, King's Grace, Black, Lawbringer, Crescent Moon
** Famine can be made in Swords (in addition to Axes/Hammers)
** Rift can be made in Swords (in addition to Scepters/Polearms and now Spears)
** Doom can be made in Swords/Scepters (in addition to Axes/Hammers/Polearms and now Spears/Staves)
** Insight can be made in Scepters (in addition to Staves/Polearms and now Spears)
** Voice of Reason can be made in Bows/Crossbows (in addition to Swords/Tipped Maces)
** Obedience can be made in Hammers (in addition to Polearms and now Spears)
* Added new runewords:
** Pattern (was present in vanilla, but disabled)
** Plague (was present in vanilla, but disabled)
** Neophyte
** Rampage
** Dominion
** Zenith
** Unbending Will (from D2 Resurrected)
** Mist (from D2 Resurrected)
** Obsession (from D2 Resurrected)
** Asylum
* Runeword changes include rune changes
== Weapon Runewords ==
=== Steel ===
2-Socket Swords/Axes/Tipped Maces*/Claws
Tir • El
Required Level: 13
Before 	After
+25% Increased Attack Speed	+25% Increased Attack Speed
+20% Enhanced Damage 	+20% Enhanced Damage
+3 to Minimum Damage 	+3 to Minimum Damage
+3 to Maximum Damage 	+3 to Maximum Damage
+50 to Attack Rating 	+50 to Attack Rating
50% Chance of Open Wounds 	50% Chance of Open Wounds
+2 to Mana after each Kill 	+2 to Mana after each Kill
+1 to Light Radius 	+1 to Light Radius
=== Malice ===
3-Socket Melee Weapons
Ith • El • Eth
Required Level: 15
Before 	After
+33% Enhanced Damage 	+33% Enhanced Damage
+9 to Maximum Damage 	+9 to Maximum Damage
-25% Target Defense 	-25% Target Defense
+50 to Attack Rating 	+50 to Attack Rating
100% Chance of Open Wounds 	100% Chance of Open Wounds
 	+6 Open Wounds Damage per Second
Prevent Monster Heal 	Prevent Monster Heal
-100 to Monster Defense per Hit	-100 to Monster Defense per Hit
Drain Life -5 	Drain Life -5
=== Leaf ===
2-Socket Staves*
Tir • Ral
Required Level: 19
Before 	After
+3 to Fire Skills 	+3 to Fire Skills
Adds 5-30 Fire Damage 	Adds 5-30 Fire Damage
+3 to Inferno (Sorceress Only) 	+[1-2] to Inferno (Sorceress Only)
+3 to Warmth (Sorceress Only) 	+3 to Warmth (Sorceress Only)
+3 to Fire Bolt (Sorceress Only) 	+3 to Fire Bolt (Sorceress Only)
+[2-198] Defense (+2 per Character Level)	+[2-198] Defense (+2 per Character Level)
Cold Resist +33% 	Cold Resist +33%
+2 to Mana after each Kill 	+2 to Mana after each Kill
=== Pattern ===
3-Socket Claws
Tal • Ort • Tir
Required Level: 21
Before (disabled) 	After (enabled)
+30% Faster Block Rate 	+30% Faster Block Rate
+[40-80]% Enhanced Damage 	+[80-120]% Enhanced Damage
10% Bonus to Attack Rating 	10% Bonus to Attack Rating
Adds 12-32 Fire Damage 	Adds 12-32 Fire Damage
Adds 1-50 Lightning Damage 	Adds 1-50 Lightning Damage
+75 Poison Damage over 5 Seconds	+75 Poison Damage over 5 Seconds
+6 to Strength 	+6 to Strength
+6 to Dexterity 	+6 to Dexterity
All Resistances +15 	All Resistances +15
+2 to Mana after each Kill 	+2 to Mana after each Kill
Note: Uses the original runes (Tal • Ort • Tir) that were in the game files, whereas the version in D2 Resurrected uses Tal • Ort • Thul instead.
=== Zephyr ===
2-Socket Bows/Crossbows
Ort • Eth
Required Level: 21
Before 	After
7% Chance to Cast Level 1 Twister when Struck	7% Chance to Cast Level 10 Twister when Struck
+25% Faster Run/Walk 	+25% Faster Run/Walk
+25% Increased Attack Speed 	+25% Increased Attack Speed
+33% Enhanced Damage 	+[33-66]% Enhanced Damage
-25% Target Defense 	-25% Target Defense
+66 to Attack Rating 	+66 to Attack Rating
Adds 1-50 Lightning Damage 	Adds 1-50 Lightning Damage
+25 Defense 	+25 Defense
=== Holy Thunder ===
4-Socket Scepters 
Eth • Ral • Ort • Tal
Required Level: 21
Before 	After
+60% Enhanced Damage 	+60% Enhanced Damage
+10 to Maximum Damage 	+10 to Maximum Damage
-25% Target Defense 	-25% Target Defense
Adds 5-30 Fire Damage 	Adds 5-30 Fire Damage
Adds 21-110 Lightning Damage 	Adds 21-110 Lightning Damage
+75 Poison Damage over 5 Seconds 	+75 Poison Damage over 5 Seconds
+3 to Holy Shock (Paladin Only) 	+3 to Holy Shock (Paladin Only)
+5% to Maximum Lightning Resist 	+5% to Maximum Lightning Resist
Lightning Resist +60% 	Lightning Resist +60%
Level 7 Chain Lightning (60 Charges)	Level 7 Chain Lightning (60 Charges)
=== Neophyte ===
2-Socket Orbs/Claws/Scepters/Clubs/Staves*
Thul • Tir
Required Level: 23
New
+30% Faster Cast Rate (Non-Staves Only)
+40% Faster Cast Rate (Staves Only)
Adds 3-14 Cold Damage
Physical Damage Taken Reduced by [2-4]
Half Freeze Duration
Poison length Reduced by 25%
+2 to Mana after each Kill
=== Strength ===
2-Socket Melee Weapons
Amn • Tir
Required Level: 25
Before 	After
+35% Enhanced Damage 	+[65-95]% Enhanced Damage
7% Life Stolen per Hit 	7% Life Stolen per Hit
25% Chance of Crushing Blow	25% Chance of Crushing Blow
+20 to Strength 	+20 to Strength
+10 to Vitality 	+10 to Vitality
+2 to Mana after each Kill 	+2 to Mana after each Kill
=== Edge ===
3-Socket Bows/Crossbows
Tir • Tal • Amn
Required Level: 25
Before 	After
Level 15 Thorns Aura when Equipped	Level 15 Thorns Aura when Equipped
+35% Increased Attack Speed 	+35% Increased Attack Speed
+[320-380]% Damage to Demons 	+[320-380]% Damage to Demons
+280% Damage to Undead 	+280% Damage to Undead
+75 Poison Damage over 5 Seconds 	+75 Poison Damage over 5 Seconds
7% Life Stolen per Hit 	7% Life Stolen per Hit
Prevent Monster Heal 	Prevent Monster Heal
+[5-10] to All Attributes 	+[5-10] to All Attributes
+2 to Mana after each Kill 	+2 to Mana after each Kill
Reduces All Vendor Prices 15% 	Reduces All Vendor Prices 15%
=== King's Grace ===
3-Socket Scepters/Swords/Claws
Amn • Ral • Thul
Required Level: 25
Before 	After
+100% Enhanced Damage 	+100% Enhanced Damage
+150 to Attack Rating 	+150 to Attack Rating
+100% Damage to Demons 	+100% Damage to Demons
+100 to Attack Rating against Demons	+100 to Attack Rating against Demons
+50% Damage to Undead 	+50% Damage to Undead
+100 to Attack Rating against Undead	+100 to Attack Rating against Undead
Adds 5-30 Fire Damage 	Adds 50-80 Fire Damage
Adds 3-14 Cold Damage 	Adds 3-14 Cold Damage
7% Life Stolen per Hit 	7% Life Stolen per Hit
=== Spirit ===
4-Socket Swords/Staves - also see Spirit (Shield)
Tal • Thul • Ort • Amn
Required Level: 25
Before 	After
+2 to All Skills 	+1 to All Skills (Non-Staves Only)
 	+2 to All Skills (Staves Only)
+[25-35]% Faster Cast Rate 	+[25-35]% Faster Cast Rate
+55% Faster Hit Recovery 	+25% Faster Hit Recovery (Non-Staves Only)
 	+55% Faster Hit Recovery (Staves Only)
Adds 1-50 Lightning Damage 	Adds 1-50 Lightning Damage
Adds 3-14 Cold Damage 	Adds 3-14 Cold Damage
+75 Poison Damage over 5 Seconds	+75 Poison Damage over 5 Seconds
7% Life Stolen per Hit 	7% Life Stolen per Hit
+250 Defense vs. Missile 	Removed
+22 to Vitality 	+[11-22] to Vitality
+[89-112] to Mana 	+[59-82] to Mana
+[3-8] Magic Absorb 	+[3-8] Magic Absorb
 	Requirements -15%
=== Purity ===
3-Socket Polearms/Spears/Staves/Bows/Crossbows
Amn • Eth • Thul
Required Level: 25
New
Level [10-12] Prayer Aura when Equipped
+45% Increased Attack Speed
+[110-145]% Enhanced Damage
-25% Target Defense
+[80-120]% Damage to Demons
+200 to Attack Rating against Demons
30% Reduced Curse Duration
Adds 3-14 Cold Damage
7% Life Stolen per Hit
* WARNING: Prayer will be cast continuously, spending about 3.5 mana/second to maintain itself. Make sure you have adequate sources of mana regen if you wish to use this runeword on your playable character.
=== Insight ===
4-Socket Staves/Polearms/Spears/Scepters
Ral • Tir • Tal • Sol
Required Level: 27 
Before 	After
Level [12-17] Meditation Aura when Equipped	Level [12-17] Meditation Aura when Equipped
+35% Faster Cast Rate 	+35% Faster Cast Rate
+[200-260]% Enhanced Damage 	+[140-180]% Enhanced Damage
+9 to Minimum Damage 	+9 to Minimum Damage
[180-250]% Bonus to Attack Rating 	[180-250]% Bonus to Attack Rating
Adds 5-30 Fire Damage 	Adds 5-30 Fire Damage
+75 Poison Damage over 5 Seconds 	+75 Poison Damage over 5 Seconds
+[1-6] to Critical Strike 	+[1-6] to Critical Strike
+5 to All Attributes 	+[10-20] to All Attributes
+2 to Mana after each Kill 	+2 to Mana after each Kill
23% Better Chance of Getting Magic Items 	23% Better Chance of Getting Magic Items
=== Honor ===
5-Socket Melee Weapons 
Amn • El • Ith • Tir • Sol
Required Level: 27
Before 	After
+1 to All Skills 	+1 to All Skills
+160% Enhanced Damage 	+[160-200]% Enhanced Damage
+9 to Minimum Damage 	+9 to Minimum Damage
+9 to Maximum Damage 	+9 to Maximum Damage
+250 to Attack Rating 	+250 to Attack Rating
7% Life Stolen per Hit 	7% Life Stolen per Hit
25% Deadly Strike 	25% Deadly Strike
+10 to Strength 	+10 to Strength
Replenish Life +10 	Replenish Life +10
+2 to Mana after each Kill	+2 to Mana after each Kill
+1 to Light Radius 	+1 to Light Radius
=== Rampage ===
4-Socket Polearms/Spears/Staves
Shael • El • Ith • Eth
Required Level: 29
New
+65% Increased Attack Speed
+20% Faster Hit Recovery
+[120-145]% Enhanced Damage
+9 to Maximum Damage
-25% Target Defense
+50 to Attack Rating
Fire Resist +25%
+1 to Light Radius
=== Black ===
3-Socket Clubs/Hammers/Tipped Maces*/Claws
Thul • Io • Nef
Required Level: 35
Before 	After
+15% Increased Attack Speed 	+15% Increased Attack Speed
+120% Enhanced Damage 	+100% Enhanced Damage
 	Damage +[20-30]
+200 to Attack Rating 	+200 to Attack Rating
Adds 3-14 Cold Damage 	Adds 3-14 Cold Damage
40% Chance of Crushing Blow 	40% Chance of Crushing Blow
Knockback 	Knockback
+10 to Vitality 	+10 to Vitality
Magic Damage Taken Reduced by 2 	Magic Damage Taken Reduced by 2
Level 4 Corpse Explosion (12 Charges)	Level 4 Corpse Explosion (12 Charges)
=== White ===
2-Socket Wands
Dol • Io
Required Level: 35
Before 	After
+3 to Poison and Bone Skills (Necromancer Only)	+2 to Poison and Bone Skills (Necromancer Only)
+20% Faster Cast Rate 	+20% Faster Cast Rate
+2 to Bone Spear (Necromancer Only) 	Removed
+4 to Skeleton Mastery (Necromancer Only) 	+4 to Skeleton Mastery (Necromancer Only)
+3 to Bone Armor (Necromancer Only) 	+[2-3] to Bone Armor (Necromancer Only)
Hit Causes Monster to Flee 25% 	+20% Enhanced Damage
+10 to Vitality 	+10 to Vitality
+13 to Mana 	+13 to Mana
Magic Damage Taken Reduced by 4 	Magic Damage Taken Reduced by 4
=== Memory ===
4-Socket Staves
Lum • Io • Sol • Eth
Required Level: 37 
Before 	After
+3 to Sorceress Skills 	+3 to Sorceress Skills
+33% Faster Cast Rate 	+33% Faster Cast Rate
+9 to Minimum Damage 	+9 to Minimum Damage
-25% Target Defense 	-25% Target Defense
+3 to Energy Shield (Sorceress Only)	+3 to Energy Shield (Sorceress Only)
+2 to Static Field (Sorceress Only) 	+2 to Static Field (Sorceress Only)
+50% Enhanced Defense 	+50% Enhanced Defense
+10 to Vitality 	+10 to Vitality
+10 to Energy 	+10 to Energy
Increase Maximum Mana 20% 	Increase Maximum Mana [20-40]%
Magic Damage Taken Reduced by 7 	Magic Damage Taken Reduced by 7
=== Harmony ===
4-Socket Bows/Crossbows
Tir • Ith • Sol • Ko
Required Level: 39
Before 	After
Level 10 Vigor Aura when Equipped	Level 10 Vigor Aura when Equipped
+[200-275]% Enhanced Damage 	+[200-275]% Enhanced Damage
+9 to Minimum Damage 	+9 to Minimum Damage
+9 to Maximum Damage 	+9 to Maximum Damage
Adds 55-160 Fire Damage 	Adds 55-160 Fire Damage
Adds 55-160 Lightning Damage 	Adds 55-160 Lightning Damage
Adds 55-160 Cold Damage 	Adds 55-160 Cold Damage
+[2-6] to Valkyrie 	+[3-6] to Valkyrie (Amazon Only)
+10 to Dexterity 	+10 to Dexterity
Regenerate Mana 20% 	Regenerate Mana 20%
+2 to Mana after each Kill 	+2 to Mana after each Kill
+2 to Light Radius 	+2 to Light Radius
Level 20 Revive (25 Charges) 	Level 20 Revive (25 Charges)
=== Melody ===
3-Socket Bows/Crossbows
Shael • Ko • Nef
Required Level: 39 
Before 	After
+3 to Bow and Crossbow Skills (Amazon Only)	+3 to Bow and Crossbow Skills (Amazon Only)
+20% Increased Attack Speed 	+20% Increased Attack Speed
+50% Enhanced Damage 	+[100-150]% Enhanced Damage
+300% Damage to Undead 	+300% Damage to Undead
+3 to Slow Missiles (Amazon Only) 	+3 to Slow Movement (Amazon Only)
+3 to Dodge (Amazon Only) 	+3 to Dodge (Amazon Only)
+3 to Critical Strike (Amazon Only) 	+3 to Critical Strike (Amazon Only)
Knockback 	Knockback
+10 to Dexterity 	+10 to Dexterity
=== Unbending Will ===
6-Socket Swords
Fal • Io • Ith • Eld • El • Hel
Required Level: 41
New
8% Chance to Cast Level 18 Taunt on Striking
+3 to Combat Skills (Barbarian Only)
+[20-30]% Increased Attack Speed
+[300-350]% Enhanced Damage
+9 to Maximum Damage
+50 to Attack Rating
+75% Damage to Undead
+50 to Attack Rating against Undead
[8-10]% Life Stolen per Hit
+10 to Strength
+10 to Vitality
Physical Damage Taken Reduced by 8
+1 to Light Radius
Requirements -20%
=== Obedience ===
5-Socket Polearms/Spears/Hammers
Hel • Ko • Thul • Eth • Fal
Required Level: 41
Before 	After
30% Chance to Cast Level 21 Enchant when you Kill an Enemy	30% Chance to Cast Level 21 Enchant Fire when you Kill an Enemy
+40% Faster Hit Recovery 	+40% Faster Hit Recovery
+370% Enhanced Damage 	+[280-320]% Enhanced Damage
-25% Target Defense 	-25% Target Defense
Adds 3-14 Cold Damage 	Adds 3-14 Cold Damage
-25% to Enemy Fire Resistance 	-25% to Enemy Fire Resistance
40% Chance of Crushing Blow 	40% Chance of Crushing Blow
+[200-300] Defense 	+[200-300] Defense
+10 to Strength 	+10 to Strength
+10 to Dexterity 	+10 to Dexterity
All Resistances +[20-30] 	All Resistances +[20-30]
Requirements -20% 	Requirements -20%
=== Passion ===
4-Socket Weapons
Dol • Ort • Eld • Lem
Required Level: 43
Before 	After
+25% Increased Attack Speed 	+25% Increased Attack Speed
+[160-210]% Enhanced Damage 	+[180-230]% Enhanced Damage
[50-80]% Bonus to Attack Rating 	[50-80]% Bonus to Attack Rating
+75% Damage to Undead 	+75% Damage to Undead
+50 to Attack Rating against Undead 	+50 to Attack Rating against Undead
Adds 1-50 Lightning Damage 	Adds 1-50 Lightning Damage
+1 to Berserk 	+1 to Concentrate
+1 to Zeal 	+1 to Zeal
Hit Blinds Target +10 	Hit Blinds Target +10
Hit Causes Monster to Flee 25% 	Removed
75% Extra Gold from Monsters 	75% Extra Gold from Monsters
Level 3 Heart of Wolverine (12 Charges)	Level 8 Heart of Wolverine (36 Charges)
=== Voice of Reason ===
4-Socket Swords/Tipped Maces*/Bows/Crossbows
Lem • Ko • El • Eld
Required Level: 43
Before 	After
15% Chance to Cast Level 13 Frozen Orb on Striking	15% Chance to Cast Level 16 Frozen Orb on Striking
18% Chance to Cast Level 20 Ice Blast on Striking 	18% Chance to Cast Level 20 Ice Blast on Striking
+50 to Attack Rating 	+50 to Attack Rating
+[220-350]% Damage to Demons 	+[240-300]% Damage to Demons
+[355-375]% Damage to Undead 	+[280-325]% Damage to Undead
+50 to Attack Rating against Undead 	+50 to Attack Rating against Undead
Adds 100-220 Cold Damage 	Adds 200-320 Cold Damage
-24% to Enemy Cold Resistance 	-24% to Enemy Cold Resistance
+10 to Dexterity 	+10 to Dexterity
Cannot Be Frozen 	Cannot Be Frozen
75% Extra Gold from Monsters 	75% Extra Gold from Monsters
+1 to Light Radius 	+1 to Light Radius
=== Lawbringer ===
3-Socket Hammers/Scepters/Swords/Claws
Amn • Lem • Ko
Required Level: 43
Before 	After
20% Chance to Cast Level 15 Decrepify on Striking	20% Chance to Cast Level 15 Decrepify on Striking
Level [16-18] Sanctuary Aura when Equipped 	+[150-200]% Enhanced Damage
-50% Target Defense 	-50% Target Defense
Adds 150-210 Fire Damage 	Adds 150-210 Fire Damage
Adds 130-180 Cold Damage 	Adds 130-180 Cold Damage
7% Life Stolen per Hit 	7% Life Stolen per Hit
Slain Monsters Rest in Peace 	Slain Monsters Rest in Peace
+[200-250] Defense vs. Missile 	+[200-250] Defense vs. Missile
+10 to Dexterity 	+10 to Dexterity
75% Extra Gold from Monsters 	75% Extra Gold from Monsters
=== Crescent Moon ===
3-Socket Axes/Swords/Polearms/Spears/Claws
Shael • Um • Tir
Required Level: 47
Before 	After
10% Chance to Cast Level 17 Chain Lightning on Striking	10% Chance to Cast Level 27 Lightning on Striking
7% Chance to Cast Level 13 Static Field on Striking 	12% Chance to Cast Level 13 Static Field on Striking (Axes/Swords/Claws Only)
 	24% Chance to Cast Level 13 Static Field on Striking (Polearms/Spears Only)
+20% Increased Attack Speed 	+20% Increased Attack Speed
+[180-220]% Enhanced Damage 	+[180-220]% Enhanced Damage
Ignore Target's Defense 	Ignore Target's Defense
-35% to Enemy Lightning Resistance 	-[10-15]% to Enemy Lightning Resistance
25% Chance of Open Wounds 	10% Chance of Open Wounds
 	+120 Open Wounds Damage per Second
+[9-11] Magic Absorb 	+[3-5] Magic Absorb
+2 to Mana after each Kill 	+2 to Mana after each Kill
Level 18 Summon Spirit Wolf (30 Charges) 	Level 18 Summon Spirit Wolf (30 Charges)
=== Venom ===
3-Socket Weapons
Tal • Dol • Mal
Required Level: 49
Before 	After
 	20% Chance to Cast Level 28 Poison Nova on Striking
Ignore Target's Defense 	Ignore Target's Defense
+273 Poison Damage over 6 Seconds 	+400 Poison Damage over 3 Seconds
7% Mana Stolen per Hit 	7% Mana Stolen per Hit
 	-[20-30]% to Enemy Poison Resistance
 	+6 to Poison Strike
Prevent Monster Heal 	Prevent Monster Heal
Hit Causes Monster to Flee 25% 	+20% Enhanced Damage
Level 13 Poison Nova (11 Charges) 	Removed
Level 15 Poison Explosion (27 Charges)	Level 15 Desecrate (27 Charges)
=== Oath ===
4-Socket Swords/Axes/Tipped Maces*
Shael • Pul • Mal • Lum
Required Level: 49
Before 	After
30% Chance to Cast Level 20 Bone Spirit on Striking	30% Chance to Cast Level 20 Bone Spirit on Striking
Indestructible 	Indestructible
+50% Increased Attack Speed 	+50% Increased Attack Speed
+[210-340]% Enhanced Damage 	+[210-340]% Enhanced Damage
+75% Damage to Demons 	+75% Damage to Demons
+100 to Attack Rating against Demons 	+100 to Attack Rating against Demons
Prevent Monster Heal 	Prevent Monster Heal
+10 to Energy 	+10 to Energy
+[10-15] Magic Absorb 	+[10-15] Magic Absorb
Level 16 Heart of Wolverine (20 Charges) 	Level 16 Heart of Wolverine (20 Charges)Replenish 1 Charge in 3 Seconds
Level 17 Iron Golem (14 Charges) 	Removed
=== Rift ===
4-Socket Scepters/Polearms/Spears/Swords
Hel • Ko • Lem • Gul
Required Level: 53
Before 	After
20% Chance to Cast Level 16 Tornado on Striking 	20% Chance to Cast Level 30 Tornado on Striking
16% Chance to Cast Level 21 Frozen Orb on Attack	20% Chance to Cast Level 25 Frozen Orb on Attack
 	+60% Increased Attack Speed
20% Bonus to Attack Rating 	20% Bonus to Attack Rating
Adds 160-250 Magic Damage 	Adds 160-250 Magic Damage
Adds 60-180 Fire Damage 	Adds 60-180 Fire Damage
+[5-10] to Strength 	+[15-20] to Strength
+[15-20] to Dexterity 	+[25-30] to Dexterity
+[5-10] to Vitality 	+[15-20] to Vitality
+[5-10] to Energy 	+[15-20] to Energy
38% Damage Taken Gained as Mana when Hit 	38% Damage Taken Gained as Mana when Hit
75% Extra Gold from Monsters 	75% Extra Gold from Monsters
Level 15 Iron Maiden (40 Charges) 	Removed
Requirements -20% 	Requirements -20%
=== Kingslayer ===
4-Socket Swords/Axes
Mal • Um • Gul • Fal
Required Level: 53
Before 	After
+30% Increased Attack Speed 	+30% Increased Attack Speed
+[230-270]% Enhanced Damage 	+[230-270]% Enhanced Damage
-25% Target Defense 	-25% Target Defense
20% Bonus to Attack Rating 	20% Bonus to Attack Rating
 	Adds 250-500 Cold Damage
33% Chance of Crushing Blow 	33% Chance of Crushing Blow
50% Chance of Open Wounds 	10% Chance of Open Wounds
 	+120 Open Wounds Damage per Second
Prevent Monster Heal 	Prevent Monster Heal
+1 to Vengeance 	+10 to Vengeance
+10 to Strength 	+10 to Strength
40% Extra Gold from Monsters	Repairs 1 Durability in 10 Seconds
=== Heart of the Oak ===
4-Socket Staves/Tipped Maces*
Ko • Vex • Pul • Thul
Required Level: 55
Before 	After
+3 to All Skills 	+3 to All Skills
+40% Faster Cast Rate 	+30% Faster Cast Rate
+75% Damage to Demons 	+75% Damage to Demons
+100 to Attack Rating against Demons	+100 to Attack Rating against Demons
Adds 3-14 Cold Damage 	Adds 3-14 Cold Damage
7% Mana Stolen per Hit 	7% Mana Stolen per Hit
+10 to Dexterity 	+10 to Dexterity
Replenish Life +20 	Replenish Life +20
Increase Maximum Mana 15% 	Increase Maximum Mana 15%
All Resistances +[30-40] 	All Resistances +[20-30]
Level 4 Oak Sage (25 Charges) 	Level 4 Oak Sage (25 Charges)
Level 14 Raven (60 Charges) 	Level 14 Raven (60 Charges)
=== Silence ===
6-Socket Weapons
Dol • Eld • Hel • Ist • Tir • Vex
Required Level: 55
Before 	After
 	Level [23-25] Thorns Aura when Equipped
+2 to All Skills 	+2 to All Skills
+20% Increased Attack Speed 	+20% Increased Attack Speed
+20% Faster Hit Recovery 	+20% Faster Hit Recovery
+200% Enhanced Damage 	+[295-395]% Enhanced Damage
+75% Damage to Undead 	+75% Damage to Undead
+50 to Attack Rating against Undead 	+50 to Attack Rating against Undead
11% Mana Stolen per Hit 	11% Mana Stolen per Hit
Hit Blinds Target +33 	Hit Blinds Target +33
Hit Causes Monster to Flee 25% 	Removed
All Resistances +75 	All Resistances +50
+2 to Mana after each Kill 	+2 to Mana after each Kill
30% Better Chance of Getting Magic Items	30% Better Chance of Getting Magic Items
Requirements -20% 	Requirements -20%
=== Death ===
5-Socket Swords/Axes
Hel • El • Vex • Ort • Gul
Required Level: 55
Before 	After
Indestructible 	Indestructible
25% Chance to Cast Level 18 Glacial Spike on Attack 	25% Chance to Cast Level 18 Glacial Spike on Attack
100% Chance to Cast Level 44 Chain Lightning when you Die	100% Chance to Cast Level 44 Chain Lightning when you Die
+[300-385]% Enhanced Damage 	+[275-320]% Enhanced Damage
20% Bonus to Attack Rating 	20% Bonus to Attack Rating
+50 to Attack Rating 	+50 to Attack Rating
Adds 1-50 Lightning Damage 	Adds 1-50 Lightning Damage
7% Mana Stolen per Hit 	7% Mana Stolen per Hit
50% Chance of Crushing Blow 	50% Chance of Crushing Blow
[0-49]% Deadly Strike (0.5 per Character Level) 	[0-24]% Deadly Strike (0.25 per Character Level)
+1 to Light Radius 	+1 to Light Radius
Level 22 Blood Golem (15 Charges) 	+18 to Blood Golem
Requirements -20% 	Requirements -20%
=== Chaos ===
3-Socket Claws
Fal • Ohm • Um
Required Level: 57
Before 	After
9% Chance to Cast Level 11 Frozen Orb on Striking 	20% Chance to Cast Level 30 Frozen Orb on Striking
11% Chance to Cast Level 9 Charged Bolt on Striking	18% Chance to Cast Level 40 Charged Bolt on Striking
+35% Increased Attack Speed 	Indestructible
+[290-340]% Enhanced Damage 	+[245-295]% Enhanced Damage
Adds 216-471 Magic Damage 	Adds 200-400 Magic Damage
25% Chance of Open Wounds 	10% Chance of Open Wounds
 	+120 Open Wounds Damage per Second
+1 to Whirlwind 	+2 to Blade Dance
+10 to Strength 	+10 to Strength
+15 Life after each Demon Kill 	+15 Life after each Demon Kill
* Blade Dance is an Assassin-only version of Whirlwind which is balanced independently from the Barbarian version.
=== Call to Arms ===
5-Socket Weapons
Amn • Ral • Mal • Ist • Ohm
Required Level: 57
Before 	After
+1 to All Skills 	+1 to All Skills
+40% Increased Attack Speed 	+40% Increased Attack Speed
+[250-290]% Enhanced Damage 	+[245-285]% Enhanced Damage
Adds 5-30 Fire Damage 	Adds 5-30 Fire Damage
7% Life Stolen per Hit 	7% Life Stolen per Hit
Prevent Monster Heal 	Prevent Monster Heal
+[2-6] to Battle Command 	+[2-6] to Battle Command
+[1-6] to Battle Orders 	+[2-6] to Battle Orders
+[1-4] to Battle Cry 	+[1-3] to Battle Cry
Replenish Life +12 	Replenish Life +12
30% Better Chance of Getting Magic Items	30% Better Chance of Getting Magic Items
NOTE: Battle Orders has been reworked and now grants a flat amount of life/mana. For example, +6 Battle Orders grants +125 Life instead of +50% Life
=== Fortitude ===
4-Socket Weapons - also see Fortitude (Armor)
El • Sol • Dol • Lo
Required Level: 59
Before 	After
20% Chance to Cast Level 15 Chilling Armor when Struck	Removed
+25% Faster Cast Rate 	+25% Faster Cast Rate
+300% Enhanced Damage 	+[325-375]% Enhanced Damage
+9 to Minimum Damage 	+9 to Minimum Damage
+50 to Attack Rating 	+50 to Attack Rating
20% Deadly Strike 	20% Deadly Strike
Hit Causes Monster to Flee 25% 	Removed
+200% Enhanced Defense 	+200% Enhanced Defense
+[1-148] to Life (+[1-1.5] per Character Level) 	+[1-148] to Life (+[1-1.5] per Character Level)
All Resistances +[25-30] 	All Resistances +[25-30]
12% Damage Taken Gained as Mana when Hit 	12% Damage Taken Gained as Mana when Hit
+1 to Light Radius 	+1 to Light Radius
=== Grief ===
5-Socket Swords/Axes
Eth • Tir • Lo • Mal • Ral
Required Level: 59
Before 	After
35% Chance to Cast Level 15 Venom on Striking 	35% Chance to Cast Level 15 Venom on Striking
+[30-40]% Increased Attack Speed 	+[30-40]% Increased Attack Speed
Damage +[340-400] 	Adds 280 to [320-360] Damage
Ignore Target's Defense 	Removed
-25% Target Defense 	-25% Target Defense
+[1-185]% Damage to Demons (+1.875% per Character Level)	+[1-185]% Damage to Demons (+1.875% per Character Level)
Adds 5-30 Fire Damage 	Adds 5-30 Fire Damage
-[20-25]% to Enemy Poison Resistance 	-[15-20]% to Enemy Poison Resistance
20% Deadly Strike 	20% Deadly Strike
Prevent Monster Heal 	Prevent Monster Heal
+2 to Mana after each Kill 	+2 to Mana after each Kill
+[10-15] Life after each Kill 	+[10-15] Life after each Kill
=== Wind ===
2-Socket Melee Weapons
Sur • El
Required Level: 61
Before 	After
10% Chance to Cast Level 9 Tornado on Striking	18% Chance to Cast Level 35 Tornado on Striking (Non-Staves Only)
 	18% Chance to Cast Level 35 Tornado on Casting (Staves Only)
 	18% Chance to Cast Level 35 Twister on Striking (Non-Staves Only)
 	18% Chance to Cast Level 35 Twister on Casting (Staves Only)
 	5% Chance to Cast Level 9 Cyclone Armor when Struck (Non-Staves Only)
 	5% Chance to Cast Level 9 Cyclone Armor when Casting (Staves Only)
+20% Faster Run/Walk 	+[20-30]% Faster Run/Walk
+40% Increased Attack Speed 	+40% Increased Attack Speed
+15% Faster Hit Recovery 	Removed
+[120-160]% Enhanced Damage 	+[320-380]% Enhanced Damage
-50% Target Defense 	-50% Target Defense
+50 to Attack Rating 	+50 to Attack Rating
Hit Blinds Target 	+4 Life after each Kill
+1 to Light Radius 	+1 to Light Radius
Level 13 Twister (127 Charges) 	Removed
=== Wrath ===
4-Socket Bows/Crossbows
Pul • Lum • Ber • Mal
Required Level: 63
Before 	After
30% Chance to Cast Level 1 Decrepify on Striking	60% Chance to Cast Level 31 Amplify Damage on Striking
5% Chance to Cast Level 10 Life Tap on Striking 	+[30-45]% Increased Attack Speed
+375% Damage to Demons 	+375% Damage to Demons
+100 to Attack Rating against Demons 	+100 to Attack Rating against Demons
+[250-300]% Damage to Undead 	+[250-300]% Damage to Undead
Adds 85-120 Magic Damage 	Adds 85-120 Magic Damage
Adds 41-240 Lightning Damage 	Adds 41-240 Lightning Damage
20% Chance of Crushing Blow 	20% Chance of Crushing Blow
Prevent Monster Heal 	Prevent Monster Heal
+10 to Energy 	+10 to Energy
Cannot Be Frozen 	Cannot Be Frozen
=== Beast ===
5-Socket Axes/Scepters/Hammers/Staves
Ber • Tir • Um • Mal • Lum
Required Level: 63
Before 	After
Level 9 Fanaticism Aura when Equipped	Level [8-10] Fanaticism Aura when Equipped
+40% Increased Attack Speed 	+40% Increased Attack Speed
+[240-270]% Enhanced Damage 	+[260-290]% Enhanced Damage
20% Chance of Crushing Blow 	20% Chance of Crushing Blow
25% Chance of Open Wounds 	10% Chance of Open Wounds
 	+120 Open Wounds Damage per Second
Prevent Monster Heal 	Prevent Monster Heal
 	+6 to Hunger
+3 to Lycanthropy 	+6 to Maul
+3 to Werebear 	+6 to Werebear
+[25-40] to Strength 	Removed
+10 to Energy 	+10 to Energy
+2 to Mana after each Kill 	+2 to Mana after each Kill
Level 13 Summon Grizzly (5 Charges) 	Level 13 Summon Grizzly (35 Charges)
=== Eternity ===
5-Socket Melee Weapons
Amn • Ber • Ist • Sol • Sur
Required Level: 63
Before 	After
Indestructible 	Indestructible
+[260-310]% Enhanced Damage 	+[260-310]% Enhanced Damage
+9 to Minimum Damage 	Adds 70-71 Damage
7% Life Stolen per Hit 	7% Life Stolen per Hit
20% Chance of Crushing Blow 	20% Chance of Crushing Blow
Hit Blinds Target 	+4 Life after each Kill
Slows Target by 33% 	+4 to Revive
Replenish Life +16 	You May Now Summon 6 Additional Revives
Regenerate Mana 16% 	10% Reanimate As: Wraith
Cannot Be Frozen 	Cannot Be Frozen
30% Better Chance of Getting Magic Items	30% Better Chance of Getting Magic Items
Level 8 Revive (88 Charges) 	Removed
=== Infinity ===
4-Socket Polearms/Spears/Staves
Ber • Mal • Ber • Ist
Required Level: 63
Before 	After
50% Chance to Cast Level 20 Chain Lightning when you Kill an Enemy	25% Chance to Cast Level 20 Chain Lightning on Striking (Non-Staves Only)
 	15% Chance to Cast Level 20 Chain Lightning on Casting (Staves Only)
Level 12 Conviction Aura when Equipped 	Level 12 Conviction Aura when Equipped
+35% Faster Run/Walk 	+35% Faster Run/Walk
 	+35% Faster Cast Rate (Staves Only)
+[255-325]% Enhanced Damage 	+[255-325]% Enhanced Damage
-[45-55]% to Enemy Lightning Resistance 	-[45-55]% to Enemy Lightning Resistance
40% Chance of Crushing Blow 	40% Chance of Crushing Blow
Prevent Monster Heal 	Prevent Monster Heal
+[0-49] to Vitality (+0.5 per Character Level) 	+[0-49] to Vitality (+0.5 per Character Level)
30% Better Chance of Getting Magic Items 	30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30 Charges) 	+3 to Cyclone Armor (Non-Staves Only)
 	2% Chance to Cast Level 15 Cyclone Armor on Casting (Staves Only)
Level 12 Conviction breaks the same immunities as the vanilla version (anything below 117% resistance)
=== Fury ===
3-Socket Melee Weapons
Jah • Gul • Eth
Required Level: 65
Before 	After
 	Indestructible
+40% Increased Attack Speed 	+40% Increased Attack Speed
+209% Enhanced Damage 	+[239-299]% Enhanced Damage
Ignore Target's Defense 	Ignore Target's Defense
-25% Target Defense 	-25% Target Defense
20% Bonus to Attack Rating 	20% Bonus to Attack Rating
6% Life Stolen per Hit 	6% Life Stolen per Hit
33% Deadly Strike 	[33-66]% Deadly Strike
66% Chance of Open Wounds 	+5 to Deep Wounds (Barbarian Only)
+5 to Frenzy (Barbarian Only)	+5 to Frenzy (Barbarian Only)
Prevent Monster Heal 	Removed
=== Famine ===
4-Socket Axes/Hammers/Swords
Fal • Ohm • Ort • Jah
Required Level: 65
Before 	After
+30% Increased Attack Speed 	+30% Increased Attack Speed
+[320-370]% Enhanced Damage 	+[325-375]% Enhanced Damage
Ignore Target's Defense 	Ignore Target's Defense
Adds 50-200 Fire Damage 	Adds 125-250 Fire Damage
Adds 51-250 Lightning Damage	Adds 101-275 Lightning Damage
Adds 50-200 Cold Damage 	Adds 100-225 Cold Damage
Adds 180-200 Magic Damage 	-[10-15]% to Enemy Fire Resistance
12% Life Stolen per Hit 	-[10-15]% to Enemy Lightning Resistance
Prevent Monster Heal 	-[10-15]% to Enemy Cold Resistance
+10 to Strength 	+10 to Strength
=== Faith ===
4-Socket Bows/Crossbows
Ohm • Jah • Lem • Eld
Required Level: 65
Before 	After
Level [12-15] Fanaticism Aura when Equipped	Level [12-15] Fanaticism Aura when Equipped
+[1-2] to All Skills 	Removed
+330% Enhanced Damage 	+[255-305]% Enhanced Damage
Ignore Target's Defense 	Ignore Target's Defense
300% Bonus to Attack Rating 	300% Bonus to Attack Rating
+75% Damage to Undead 	+75% Damage to Undead
+50 to Attack Rating against Undead 	+50 to Attack Rating against Undead
+120 Fire Damage 	+120 Fire Damage
All Resistances +15 	All Resistances +15
10% Reanimate As: Returned 	[6-8]% Reanimate As: Returned
75% Extra Gold from Monsters 	75% Extra Gold from Monsters
=== Ice ===
4-Socket Bows/Crossbows
Amn • Shael • Jah • Lo
Required Level: 65
Before 	After
25% Chance to Cast Level 22 Frost Nova on Striking 	20% Chance to Cast Level 32 Frost Nova on Striking
100% Chance to Cast Level 40 Blizzard when you Level-Up 	100% Chance to Cast Level 40 Blizzard when you Level-Up
Level 18 Holy Freeze Aura when Equipped 	Level 18 Holy Freeze Aura when Equipped
+20% Increased Attack Speed 	+20% Increased Attack Speed
+[140-210]% Enhanced Damage 	+[140-210]% Enhanced Damage
Ignore Target's Defense 	Ignore Target's Defense
7% Life Stolen per Hit 	7% Life Stolen per Hit
+[25-30]% to Cold Skill Damage 	+[25-30]% to Cold Skill Damage
-20% to Enemy Cold Resistance 	-20% to Enemy Cold Resistance
20% Deadly Strike 	20% Deadly Strike
[3-309]% Extra Gold from Monsters (3.125 per Character Level)	[3-309]% Extra Gold from Monsters (3.125 per Character Level)
=== Brand ===
4-Socket Bows/Crossbows
Jah • Lo • Mal • Gul
Required Level: 65
Before 	After
100% Chance to Cast Level 18 Bone Spear on Striking 	50% Chance to Cast Level 45 Bone Spear on Striking
35% Chance to Cast Level 14 Amplify Damage when Struck	65% Chance to Cast Level 31 Amplify Damage when Struck
 	You May Summon 8 Additional Skeleton Archers
Fires Explosive Arrows or Bolts (Level 15) 	Fires Explosive Arrows or Bolts (Level 15)
+[260-340]% Enhanced Damage 	+[260-340]% Enhanced Damage
Ignore Target's Defense 	Ignore Target's Defense
20% Bonus to Attack Rating 	20% Bonus to Attack Rating
+[280-330]% Damage to Demons 	+[280-330]% Damage to Demons
20% Deadly Strike 	20% Deadly Strike
Prevent Monster Heal 	Prevent Monster Heal
Knockback 	Knockback
=== Phoenix ===
4-Socket Weapons - also see Phoenix (Shield)
Vex • Vex • Lo • Jah
Required Level: 65
Before 	After
40% Chance to Cast Level 22 Firestorm on Striking 	20% Chance to Cast Level 40 Firestorm on Striking (Non-Staves Only)
 	20% Chance to Cast Level 40 Firestorm on Casting (Staves Only)
100% Chance to Cast Level 40 Blaze when you Level-Up	100% Chance to Cast Level 40 Blaze when you Level-Up
Level [10-15] Redemption Aura when Equipped 	Level [10-12] Redemption Aura when Equipped
+[350-400]% Enhanced Damage 	+[400-450]% Enhanced Damage
Ignore Target's Defense 	Ignore Target's Defense
14% Mana Stolen per Hit 	14% Mana Stolen per Hit
-28% to Enemy Fire Resistance 	-28% to Enemy Fire Resistance
20% Deadly Strike 	20% Deadly Strike
+[350-400] Defense vs. Missile 	+[350-400] Defense vs. Missile
+[15-21] Fire Absorb 	+[15-21] Fire Absorb
=== Destruction ===
5-Socket Swords/Polearms/Spears/Staves
Vex • Lo • Ber • Jah • Ko
Required Level: 65
Before 	After
5% Chance to Cast Level 23 Molten Boulder on Striking	8% Chance to Cast Level 35 Molten Boulder on Striking (Non-Staves Only)
 	8% Chance to Cast Level 35 Molten Boulder on Casting (Staves Only)
100% Chance to Cast level 45 Meteor when you Die 	15% Chance to Cast Level 45 Meteor on Striking (Non-Staves Only)
 	15% Chance to Cast Level 45 Meteor on Casting (Staves Only)
23% Chance to Cast Level 12 Volcano on Striking 	20% Chance to Cast Level 35 Frost Nova on Striking (Non-Staves Only)
 	20% Chance to Cast Level 35 Frost Nova on Casting (Staves Only)
15% Chance to Cast Level 22 Nova on Attack 	15% Chance to Cast Level 40 Nova on Attack (Non-Staves Only)
 	15% Chance to Cast Level 40 Nova on Casting (Staves Only)
 	+[30-40]% Increased Attack Speed
+350% Enhanced Damage 	+300% Enhanced Damage
Ignore Target's Defense 	Ignore Target's Defense
Adds 100-180 Magic Damage 	Removed
7% Mana Stolen per Hit 	7% Mana Stolen per Hit
20% Chance of Crushing Blow 	20% Chance of Crushing Blow
20% Deadly Strike 	20% Deadly Strike
Prevent Monster Heal 	Removed
+10 to Dexterity 	+10 to Dexterity
=== Last Wish ===
6-Socket Axes/Hammers/Swords/Staves
Jah • Mal • Jah • Sur • Jah • Ber
Required Level: 65
Before 	After
10% Chance to Cast Level 18 Life Tap on Striking 	10% Chance to Cast Level 11 Life Tap on Striking
20% Chance to Cast Level 20 Charged Bolt on Attack 	60% Chance to Cast Level 40 Charged Bolt on Attack
6% Chance to Cast Level 11 Fade when Struck 	6% Chance to Cast Level 11 Fade when Struck
Level 17 Might Aura when Equipped 	Level 17 Might Aura when Equipped
+[330-375]% Enhanced Damage 	+[330-375]% Enhanced Damage
Ignore Target's Defense 	Ignore Target's Defense
[60-70]% Chance of Crushing Blow 	[60-70]% Chance of Crushing Blow
Prevent Monster Heal 	Prevent Monster Heal
Hit Blinds Target 	+4 Life after each Kill
[0-49]% Better Chance of Getting Magic Items (0.5% per Character Level)	[0-49]% Better Chance of Getting Magic Items (0.5% per Character Level)
=== Rapture ===
6-Socket Hammers
Vex • Jah • Lo • Ral • Ko • Mal
Required Level: 65
New
14% Chance to Cast Level 46 Fissure on Striking
30% Chance to Cast Level 35 Lower Resist on Striking
20% Increased Attack Speed
+[240-280]% Enhanced Damage
Ignore Target's Defense
Adds 5-30 Fire Damage
7% Mana Stolen per Hit
40% Deadly Strike
Prevent Monster Heal
+10 to Dexterity
Cold Resist +[40-60]%
[80-120]% Extra Gold from Monsters
=== Plague ===
3-Socket Weapons
Cham • Fal • Um
Required Level: 67
Before (disabled) 	After (enabled)
25% Chance to Cast Level 15 Poison Nova on Striking 	25% Chance to Cast Level 35 Poison Nova on Striking
20% Chance to Cast Level 12 Lower Resist when Struck	30% Chance to Cast Level 35 Lower Resist when Struck
Level [13-17] Cleansing Aura when Equipped 	Level [15-17] Cleansing Aura when Equipped
+[1-2] to All Skills 	+[1-2] to All Skills
 	+20% Faster Cast Rate
+[260-380]% Damage to Demons 	+[340-380]% Damage to Demons
-23% to Enemy Poison Resistance 	-20% to Enemy Poison Resistance
[0-37]% Deadly Strike (0.375% per Character Level) 	[0-37]% Deadly Strike (0.375% per Character Level)
25% Chance of Open Wounds 	10% Chance of Open Wounds
 	+120 Open Wounds Damage per Second
Freezes Target +3 	Freezes Target +3
+10 to Strength 	+10 to Strength
Note: Uses the original runes (Cham • Fal • Um) that were in the game files, whereas the version in D2 Resurrected uses Cham • Shael • Um instead.
=== Mist ===
5-Socket Bows/Crossbows
Cham • Shael • Gul • Thul • Ith
Required Level: 67
New
Level [8-12] Concentration Aura when Equipped
+2 to All Skills
+20% Increased Attack Speed
+100% Chance to Pierce
+[325-375]% Enhanced Damage
+9 to Minimum Damage
20% Bonus to Attack Rating
Adds 3-14 Cold Damage
Freezes Target +3
+[20-30] to Vitality
All Resistances +40
=== Dominion ===
2-Socket Wands
Cham • Ohm
Required Level: 67
New
You May Summon 1 Additional Golem
+2 to Necromancer Skills
+25% Faster Cast Rate
+45% Enhanced Damage
+[2-3] to Golem Mastery (Necromancer Only)
Freezes Target +3
+[300-450] Defense
Cold Resist +30%
Physical Damage Taken Reduced by [5-7]
+50% Damage to Undead
=== Doom ===
5-Socket Axes/Hammers/Polearms/Spears/Staves/Scepters/Swords
Hel • Ohm • Um • Lo • Cham
Required Level: 67
Before 	After
5% Chance to cast level 18 Volcano on Striking	10% Chance to Cast Level 18 Molten Boulder on Striking (Non-Staves Only)
 	10% Chance to Cast Level 28 Molten Boulder on Casting (Staves Only)
Level 12 Holy Freeze Aura when Equipped 	Level 16 Holy Freeze Aura when Equipped
+2 to All Skills 	+2 to All Skills
+45% Increased Attack Speed 	+45% Increased Attack Speed
+[330-370]% Enhanced Damage 	+[335-375]% Enhanced Damage
-[40-60]% to Enemy Cold Resistance 	-[30-50]% to Enemy Cold Resistance
20% Deadly Strike 	20% Deadly Strike
25% Chance of Open Wounds 	10% Chance of Open Wounds
 	+120 Open Wounds Damage per Second
Prevent Monster Heal 	Prevent Monster Heal (Non-Staves Only)
 	+30% Faster Cast Rate (Staves Only)
Freezes Target +3 	Freezes Target +3
Requirements -20% 	Requirements -20%
=== Hand of Justice ===
4-Socket Weapons
Sur • Cham • Amn • Lo
Required Level: 67
Before 	After
100% Chance to Cast Level 36 Blaze when you Level-Up	100% Chance to Cast Level 36 Blaze when you Level-Up
100% Chance to Cast Level 48 Meteor when you Die 	100% Chance to Cast Level 48 Meteor when you Die
Level 16 Holy Fire Aura when Equipped 	Level 12 Holy Fire Aura when Equipped
+33% Increased Attack Speed 	+33% Increased Attack Speed
+[280-330]% Enhanced Damage 	+[280-330]% Enhanced Damage
Ignore Target's Defense 	Ignore Target's Defense
7% Life Stolen per Hit 	7% Life Stolen per Hit
-20% to Enemy Fire Resistance 	-[10-20]% to Enemy Fire Resistance
20% Deadly Strike 	20% Deadly Strike
Hit Blinds Target 	+4 Life after each Kill
Freezes Target +3 	Freezes Target +3
=== Pride ===
4-Socket Polearms/Spears/Staves
Cham • Sur • Io • Lo
Required Level: 67
Before 	After
25% Chance to Cast Level 17 Fire Wall when Struck 	25% Chance to Cast Level 30 Fire Wall when Struck
Level [16-20] Concentration Aura when Equipped 	Level [18-20] Concentration Aura when Equipped
[260-300]% Bonus to Attack Rating 	[260-300]% Bonus to Attack Rating
+[1-99]% Damage to Demons (+1% per Character Level) 	+[4-396]% Enhanced Maximum Damage (+4% per Character Level)
Adds 50-280 Lightning Damage 	Adds 50-280 Lightning Damage
20% Deadly Strike 	20% Deadly Strike
Hit Blinds Target 	+4 Life after each Kill
Freezes Target +3 	Freezes Target +3
+10 to Vitality 	+10 to Vitality
Replenish Life +8 	Replenish Life +8
[1-185]% Extra Gold from Monsters (1.875% per Character Level)	[1-185]% Extra Gold from Monsters (1.875% per Character Level)
=== Asylum ===
6-Socket Hammers/Two-Handed Swords/Polearms/Spears/Staves/Bows/Crossbows (all two-handed weapons except axes)
Gul • Cham • Hel • Jah • Dol • Um
Required Level: 67
New
25% Chance to cast level 40 Fist of the Heavens on Striking (Non-Staves Only)
25% Chance to cast level 40 Fist of the Heavens on Casting (Staves Only)
Level [17-20] Sanctuary Aura when Equipped
+2 to All Skills
+[285-335]% Enhanced Damage
Ignore Target's Defense
20% Bonus to Attack Rating
30% Chance of Open Wounds
Freezes Target +3
+20 to Dexterity
100% Extra Gold from Monsters
Requirements -20%
=== Obsession ===
6-Socket Staves
Zod • Ist • Lem • Lum • Io • Nef
Required Level: 69
New
24% Chance to Cast Level 18 Weaken on Casting
Indestructible
+4 to All Skills
+15% Faster Cast Rate
+60% Faster Hit Recovery
Knockback
+10 to Vitality
+10 to Energy
Increase Maximum Life [15-25]%
Regenerate Mana [15-30]%
All Resistances +[60-70]
75% Extra Gold from Monsters
30% Better Chance of Getting Magic Items
=== Breath of the Dying ===
6-Socket Weapons
Vex • Hel • El • Eld • Zod • Eth
Required Level: 69
Before 	After
50% Chance to Cast Level 20 Poison Nova when you Kill an Enemy	35% Chance to Cast Level 40 Poison Nova on Striking
Indestructible 	Indestructible
+60% Increased Attack Speed 	+60% Increased Attack Speed
+[350-400]% Enhanced Damage 	+[350-400]% Enhanced Damage
-25% Target Defense 	-25% Target Defense
+50 to Attack Rating 	+50 to Attack Rating
+200% Damage to Undead 	+200% Damage to Undead
+50 to Attack Rating against Undead 	+50 to Attack Rating against Undead
7% Mana Stolen per Hit 	7% Mana Stolen per Hit
[12-15]% Life Stolen per Hit 	[8-12]% Life Stolen per Hit
Prevent Monster Heal 	Prevent Monster Heal
+30 to All Attributes 	+30 to All Attributes
+1 to Light Radius 	+1 to Light Radius
Requirements -20% 	Requirements -20%
=== Zenith ===
5-Socket Polearms/Spears/Staves/Bows/Crossbows/Two-Handed Swords
Jah • Zod • Ort • Thul • Ral
Required Level: 69
New
Indestructible
Level [10-12] Salvation Aura when Equipped
+2 to All Skills
+20% Faster Run/Walk
+40% Increased Attack Speed
+[225-300]% Enhanced Damage
Ignore Target's Defense
Adds 305-380 Fire Damage
Adds 301-400 Lightning Damage
Adds 258-364 Cold Damage