Dead Rising 2

Dead Rising 2 is a zombie action-adventure developed by Capcom, released in 2010. Set five years after the original Dead Rising, the motocross champion Chuck Greene finds himself in a zombie infested Fortune City. After getting to the sole reinforced shelter he sets out to figure out who framed him for the outbreak and to retrieve the anti-zombification vaccine Zombrex every 24 hours in order to save his daughter.
The following weapons appear in the video game Dead Rising 2:
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= Handguns =
==CZ 75B==
A stainless steel CZ 75B can be wielded by Chuck. Noted by the front and rear slide grooves, high profile of the frame, and two-handed trigger guard. This is the only pistol in the game. It has a 30 round capacity.
==Colt Single Action Army==
In the side mission WWJWD, a crazy sheriff has an engraved Single Action Army. It holds 60 bullets and can be picked up once he dies.
= Shotguns =
== Maverick Model 88 ==
The Maverick Model 88 appears in the game with a silver heat shield. The Maverick has it's safety located on the trigger guard, unlike the Mossberg 500, where it is placed on top of the receiver. One of the combo weapons, known as the "Boomstick", is equipped with a taped-on Pitchfork. It also appears in the Dead Rising 2: Case Zero Debut trailer.
thumb|none|451px|Maverick Model 88 with pistol grip - 12 Gauge
= Rifles =
==Colt AR-15 Sporter Carbine==
A Colt AR-15A2 Government Carbine appears ingame, modeled with a six position collapsible stock and twenty round magazine, although Capcom wouldn't let a little thing like that stop it from holding 60 shots at a time.
==SIG SG 552==
Three SIG SG 552s are seen attached to a wheelchair and called the "Blitzkrieg". One has a sight attached and the other has a side-loading magazine. Called the "Merc assault rifle", has a 30 round magazine and is fitted with a scope and a vertical grip. The weapon is usually carried by the mercenaries the player has to face.
==M82A1 Barrett==
The M82A1 Barrett .50CAL appears in the game simply as the "Sniper Rifle". It is the main weapon of the four Hunters Chuck encounters on the rooftops around the Royal Flush Plaza. The weapon is modelled without a charging handle. It incorrectly holds 20 rounds.
thumb|none|500px|Barrett M82A1 sniper rifle .50 BMG
thumb|none|500px|Chuck Greene holds the M82 outside the High Noon Shooting Range.
= Heavy Weapons =
==FN M249 SAW==
Called the "LMG", it can be found in numerous locations throughout the game. It holds 200 rounds in a 100-round drum, is the standard weapon of Dwight Boykin and is part of two combo weapons.
= Explosives =
==Mk 2 hand grenade==
Used by Sergeant Dwight Boykin, and found in limited numbers throughout Fortune City.
==Dynamite==
Found throughout the game and can be combined with various objects to create improvised weapons.
thumb|none|400px|Replica of Dynamite (inert and non-hazardous), manufactured by Inert Products, LLC.
= Unusable Weapons =
==Colt Walker 1847==
Colt Walkers can be seen on a sign used at a casino.
==M4A1 Carbine==
The United States Army soldiers can be seen carrying Colt M4A1 Carbines as they arrive in Fortune City in Case 6-1 "Help Arrives". Oddly enough these rifles are modeled with the right side being a mirror of the left.
thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm
== GE M134 Minigun ==
The helicopter in Case 5-2 "The Getaway" has a GE M134 mounted on its side. Oddly, the gun appears to be based on a hand held M134 Minigun, having a forward "chainsaw" grip and single rear vertical grip.
thumb|none|400px|Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
Category:Video Game
Category:Third-Person Shooter
Category:Zombie