Hop (Masters)

Hop (Japanese: ホップ Hop) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series . He forms a sync pair with . This sync pair was first made available on August 12, 2021. The pair's potential can be upgraded to beginning on July 14, 2023, which unlocks Hop's EX style. However, unlike most sync pairs, this pair cannot be upgraded with Champion Spirits—only Custom Legendary Spirits from the villain event Lamenting a Millennium can be used.
Hop in his attire forms a sync pair with his . This pair could be obtained through a limited Master Fair sync pair scout beginning on March 2, 2023. This pair could be raised to since it first released.
Hop also forms a sync pair with , which is capable of Dynamaxing. This pair can be obtained through a Variety sync pair scout beginning on December 10, 2024. This pair can be raised to since it first released, though this pair lacks an EX style.
Hop also forms a sync pair with . This pair can be obtained by exchaging 300 Training Tickets beginning on January 1, 2025. This pair can be raised to since it first released, though this pair lacks an EX style.
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==In the games==
Hop has experienced similar events to his core series counterpart.
==Zamazenta (Crowned Shield)==
Raising this sync pair to 6★ EX will unlock Song Key 08010, which allows "Battle! (Hop) (Pokémon Masters EX Version)" to be played in the .
===Availability===
Hop could be teamed up with during the legendary event Howling Shield of Eternity. Starting February 4, 2022, he can be teamed up with during the Legendary Adventures of the same name.
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	1	21 	25 	95% 	An opponent 	Has a chance (10%) of raising the user's Attack by one stat rank. 	
Potion 	0(2 uses)	—	— 	— 	An ally 	Restores an ally's HP by approximately 40% of its maximum HP 	 	
 	 	4	144 	172 	100% 	An opponent 	This move's power increases 50% when the target has a sync buff. 	
Hop to It!	0(2 uses)	—	— 	— 	All allies	Raises the Attack of all allied sync pairs by two stat ranks. Raises the Defense and critical-hit rate of all allied sync pairs by one stat rank.	 	
 	 	 	 	 	 	 	 	
Big Dreams	 	—	200 	240 	— 	An opponent 	This move's power increases when the target has a sync buff.(6★ EX effect: The sync buff is doubled the first time a sync move is used.)	
===Skills===
Name 	Description
 	
 	Raises the user's Defense by two stat ranks when it enters a battle.
 	Reduces damage when the user is by an attack move or sync move when its HP is full.
 	Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move.
 	
Steel Support 	Raises the maximum HP of all allied sync pairs by 30.
Galar Support 	Raises the maximum HP of all allied sync pairs by 4.
Rival Support 	Raises the maximum HP of all allied sync pairs by 4.
Galar Adventurer Support	Raises the maximum HP of all allied sync pairs by 6.
Researcher Support 	Raises the maximum HP of all allied sync pairs by 6.
 	
Rare ↑ 2 Fiery ↓ 2 	Raises the following discovery level by 2:• Rare CacheLowers the following discovery level by 2:• Fiery Crystal
===Sync grid===
Hop & Zamazenta's sync grid is an expanded grid, made available since the pair first released. On July 31, 2023, Hop & Zamazenta's sync grid was further expanded, with the additional tiles being unlocked after a Power Boost from the villain event Hear the Cheers!. The tiles that require the Power Boost are denoted with an asterisk (*).
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	2
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +10 	Defense +10 	4 	48 	1
Defense +20* 	Defense +20 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	2
Sp. Def +10 	Sp. Def +10 	4 	48 	1
Sp. Def +20* 	Sp. Def +20 	0 	5 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	2
Speed +10 	Speed +10 	4 	48 	1
Metal Claw: Power +4 	Metal Claw: Power ↑ +4 	4 	48 	1
Metal Claw: Power +4 	Metal Claw: Power ↑ +4 	4 	48 	1
Metal Claw: Power +4 	Metal Claw: Power ↑ +4 	4 	48 	1
Metal Claw: Power +4 	Metal Claw: Power ↑ +4 	4 	48 	2
Metal Claw: Power +4 	Metal Claw: Power ↑ +4 	4 	48 	2
Metal Claw: Accuracy +5 	Metal Claw: Accuracy ↑ +5 	4 	48 	1
Metal Claw: 	Has a chance (50%) of charging the user's move gauge by one when a move is successful. 	5 	60 	1
Metal Claw: 	Raises the chance of raising stat values with the additional effects of moves. 	8 	96 	2
Metal Claw: 	Has a chance (40%) of raising the user's Defense by one stat rank after its Pokémon uses a move. 	10 	120 	3
Behemoth Bash: Power +2 	Behemoth Bash: Power ↑ +2 	4 	48 	1
Behemoth Bash: Power +2 	Behemoth Bash: Power ↑ +2 	4 	48 	1
Behemoth Bash: Power +2 	Behemoth Bash: Power ↑ +2 	4 	48 	1
Behemoth Bash: Power +2 	Behemoth Bash: Power ↑ +2 	4 	48 	2
Behemoth Bash: Power +2 	Behemoth Bash: Power ↑ +2 	4 	48 	2
Behemoth Bash: 	Has a chance (50%) of charging the user's move gauge by one when a move is successful. 	5 	60 	2
Potion: 	Has a chance (40%) of restoring one MP of the user's move when that move is successful. 	7 	84 	3
Potion: 	Increases the amount of HP restored by the user's healing moves. 	10 	120 	2
Potion: 	Increases the amount of HP restored by the user's healing moves. 	10 	120 	3
Hop to It!: 	Has a chance (40%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
 	Defense cannot be lowered. 	7 	84 	2
* 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.	3 	36 	2
* 	Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move. 	3 	36 	2
 	Raises the Defense of all allied sync pairs by one stat rank the first time the user is in a pinch each battle. 	8 	96 	3
 	Raises the user's Sp. Def by one stat rank when it enters a battle. 	8 	96 	3
 	Reduces the sync move countdown by one the first time the user's sync move is used each battle. 	8 	96 	3
 	Raises the user's critical-hit rate by one stat rank when it enters a battle. 	8 	96 	3
 	Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 	10 	120 	3
* 	Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 	5 	60 	3
* 	Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 	5 	60 	3
Big Dreams Behemoth Bash: Power +25	Big Dreams Behemoth Bash: Power ↑ +25 	5 	60 	3
Big Dreams Behemoth Bash: Power +25	Big Dreams Behemoth Bash: Power ↑ +25 	5 	60 	3
==Rillaboom==
===Availability===
Hop & Rillaboom are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:
They were also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	4 	160 	192 	100% 	An opponent 	Lowers the target's Speed by one stat rank. 	
 	 	2(2 uses)	— 	— 	— 	Entire field 	Turns the field of play's terrain into Grassy Terrain. 	
Scattershot 	 	4 	300 	360 	100% 	All opponents 	Activation Condition: When your team's sync pair uses a max move one time. Deactivation Condition: When this move is used.The power of this move is not lowered even if there are multiple targets. Lowers the target's Speed by one stat rank. 	
Show What We Know! 	0(1 use)	— 	— 	— 	An ally	Reduces the sync move countdown of an allied sync pair by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by three ranks.	 	
 	 	 	 	 	 	 	 	
Valuing Team Harmony Grass Impact	 	— 	250 	300 	— 	An opponent 	(6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.• Grassy Terrain)(EX role effect: Sync moves will target all opposing sync pairs.)	
 	 	 	 	 	 	 	 	
 	 	0(1 use) 	400 	480 	— 	An opponent 	Turns the field of play's terrain into Grassy Terrain. 	
 	 	0(1 use) 	400 	480 	— 	An ally 	Applies the Damage Guard Next effect to an ally. 	
 	 	0(1 use) 	400 	480 	— 	An opponent 	Turns the field of play's terrain into Grassy Terrain. 	
===Skills===
Name 	Description
 	
Gentle Combo 	Raises the user's Attack by six stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle.
User Sets Grassy Terrain: Galar C (Phys) on Field	Applies Galar Circle (Physical) to the allied field of play when the user turns the field of play's terrain into Grassy Terrain.
 	Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Grassy Terrain.
 	
Grass Field 	Raises the maximum HP of all allied sync pairs by 12.Raises the Speed of all allied sync pairs by 12.
Galar Field 	Raises the maximum HP of all allied sync pairs by 1.Raises the Speed of all allied sync pairs by 1.
Rival Field 	Raises the maximum HP of all allied sync pairs by 1.Raises the Speed of all allied sync pairs by 1.
Galar Adventurer Field 	Raises the maximum HP of all allied sync pairs by 2.Raises the Speed of all allied sync pairs by 2.
Researcher Field 	Raises the maximum HP of all allied sync pairs by 2.Raises the Speed of all allied sync pairs by 2.
 	
Rare ↑ 2 Wistful ↓ 2 	Raises the following discovery level by 2:• Rare CacheLowers the following discovery level by 2:Wistful Crystal
===Sync grid===
Hop & Rillaboom's sync grid is an expanded grid, made available when the sync pair was first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +20 	Attack +20 	7 	84 	3
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +10 	Defense +10 	4 	48 	2
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Drum Beating: Power +3 	Drum Beating: Power ↑ +3 	3 	36 	1
Drum Beating: Power +3 	Drum Beating: Power ↑ +3 	3 	36 	1
Drum Beating: Power +3 	Drum Beating: Power ↑ +3 	3 	36 	1
Drum Beating: Power +3 	Drum Beating: Power ↑ +3 	3 	36 	1
Drum Beating: Power +3 	Drum Beating: Power ↑ +3 	3 	36 	2
Drum Beating: 	Has a chance (40%) of charging the user's move gauge by one when its move is successful. 	7 	84 	2
Grassy Terrain: Move Gauge Refresh 4 	Has a chance (50%) of charging the user's move gauge by one when its move is successful. 	7 	84 	2
Scattershot Drum Beating: Power +2 	Scattershot Drum Beating: Power ↑ +2 	3 	36 	1
Scattershot Drum Beating: Power +2 	Scattershot Drum Beating: Power ↑ +2 	3 	36 	1
Scattershot Drum Beating: Power +2 	Scattershot Drum Beating: Power ↑ +2 	3 	36 	1
Scattershot Drum Beating: Power +2 	Scattershot Drum Beating: Power ↑ +2 	3 	36 	1
Scattershot Drum Beating: Power +2 	Scattershot Drum Beating: Power ↑ +2 	3 	36 	2
Show What We Know!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Show What We Know!: 	When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by four ranks.	10 	120 	3
 	Prevents the user from flinching. 	5 	60 	1
 	Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 	7 	84 	2
 	Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. 	7 	84 	2
 	Quickly charges the move gauge when the terrain is Grassy Terrain. 	8 	96 	2
 	Lowers the Speed of all opposing sync pairs by one stat rank when the user enters a battle. 	8 	96 	2
 	Applies the Move Gauge Acceleration effect to the allied field of play after using the user's max move. 	8 	96 	2
 	Lowers the target's Speed by one stat rank when the user's attack move against it is successful. 	10 	120 	2
 	Status conditions cannot be inflicted on the user when the terrain is Grassy Terrain. 	9 	108 	3
 	Applies the Supereffective ↑ Next effect to the user after using its sync move. 	9 	108 	2
 	Powers up the user's moves when the target's Speed is lowered. 	10 	120 	3
 	Reduces the user's sync move countdown by two after using its max move. 	10 	120 	3
 	Powers up the user's sync move when the terrain is Grassy Terrain. 	10 	120 	3
Max Overgrowth: Power +100 	Max Overgrowth: Power ↑ +100 	8 	96 	3
Valuing Team Harmony Grass Impact: Power +25	Valuing Team Harmony Grass Impact: Power ↑ +25 	5 	60 	3
Valuing Team Harmony Grass Impact: Power +25	Valuing Team Harmony Grass Impact: Power ↑ +25 	5 	60 	3
==Pincurchin==
===Availability===
Hop & Pincurchin can be teamed up with by exchanging 300 Training Tickets in the Damage Challenge Training Ticket Exchange beginning on January 1, 2025.
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	2 	42 	50 	100% 	An opponent 	Has a chance (30%) of making the target flinch. 	
 	 	2(2 uses)	— 	— 	— 	Self 	Restores the user's HP by approximately 50% of its maximum HP. 	
 	 	2 	— 	— 	90% 	An opponent 	Leaves the target paralyzed. 	
Test This Out! 	0(2 uses)	— 	— 	— 	An ally	Raises an ally's Attack and critical-hit rate by two stat ranks. Applies the Gradual Healing effect to an ally.	 	
 	 	 	 	 	 	 	 	
Pin It Down Electric Impact	 	— 	250 	300 	— 	An opponent 	(6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.• Electric Terrain)	
===Skills===
Name 	Description
 	
 	Turns the field of play's terrain into a Electric Terrain the first time the user enters a battle each battle.
 	Quickly charges the move gauge when the field is Electric Terrain.
 	Lowers the target's Attack and Defense by one stat rank when the user's attack move is successful against a paralyzed opponent.
 	
Electric Field 	Raises the maximum HP of all allied sync pairs by 12.Raises the Speed of all allied sync pairs by 12.
Galar Field 	Raises the maximum HP of all allied sync pairs by 1.Raises the Speed of all allied sync pairs by 1.
Rival Field 	Raises the maximum HP of all allied sync pairs by 1.Raises the Speed of all allied sync pairs by 1.
Galar Adventurer Field	Raises the maximum HP of all allied sync pairs by 2.Raises the Speed of all allied sync pairs by 2.
Researcher Field 	Raises the maximum HP of all allied sync pairs by 2.Raises the Speed of all allied sync pairs by 2.
 	
Rare ↑ 2Wistful ↓ 2 	Raises the following discovery level by 2:•Rare CacheLowers the following discovery level by 2:•Wistful Crystal
===Sync grid===
Hop & Pincurchin's sync grid is an expanded grid, made available since the sync pair was first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +10 	Speed +10 	4 	48 	2
Zing Zap: Power +4 	Zing Zap: Power ↑ +4 	3 	36 	1
Zing Zap: Power +4 	Zing Zap: Power ↑ +4 	3 	36 	1
Zing Zap: Power +4 	Zing Zap: Power ↑ +4 	3 	36 	1
Zing Zap: Power +4 	Zing Zap: Power ↑ +4 	3 	36 	1
Zing Zap: Power +4 	Zing Zap: Power ↑ +4 	3 	36 	2
Zing Zap: 	Has a chance (40%) of charging the user's move gauge by one when its move is successful. 	7 	84 	2
Recover: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	3
Recover: 	Increases the amount of HP restored by the user's healing moves. 	10 	120 	3
Thunder Wave: Accuracy +5 	Thunder Wave: Accuracy ↑ +5 	3 	36 	1
Thunder Wave: Accuracy +5 	Thunder Wave: Accuracy ↑ +5 	3 	36 	2
Thunder Wave: Move Gauge Refresh 3 	Has a chance (40%) of charging the user's move gauge by one when its move is successful. 	7 	84 	2
Test This Out!: 	When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Attack of the allied sync pair affected by the move by one stat rank. 	10 	120 	3
 	Prevents the user from getting paralyzed. 	5 	60 	2
 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 	7 	84 	2
 	Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints. 	7 	84 	2
 	Raises the user's evasiveness by one stat rank when it enters a battle. 	7 	84 	2
 	Reduces damage when the user is attacked by Electric-type moves. 	8 	96 	2
 	Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 	8 	96 	2
 	Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. 	9 	108 	2
 	Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 	10 	120 	3
 	Powers up the user's moves when the target is paralyzed. 	10 	120 	3
 	Powers up sync moves when the field is Electric Terrain. 	10 	120 	3
 	Lowered one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.	10 	120 	3
 	Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 	10 	120 	3
Pin It Down Electric Impact: Power +25	Pin It Down Electric Impact: Power ↑ +25 	5 	60 	3
Pin It Down Electric Impact: Power +25	Pin It Down Electric Impact: Power ↑ +25 	5 	60 	3
==Zapdos (Galarian Form)==
===Availability===
Hop (Champion) is exclusive to Master Fair scouts. His offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	4	140 	168 	100% 	An opponent 	Lowers the target's Defense by one stat rank. 	
Dire Hit All + 	0(2 uses)	—	— 	— 	All allies 	Raises the critical-hit rate of all allied sync pairs by two stat ranks. 	 	
Roaring 	 	0	200 	240 	— 	An opponent 	Activation Condition: When your team's sync move countdown is reduced by six while this move is deactivated. Deactivation Condition: When this move is used.Never misses. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Lowers the target's Defense and Speed by three stat ranks.	
Triumphant Research!	0(2 uses)	—	— 	— 	Allied side	Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by three stat ranks. Lowers the user's Sp. Def by one stat rank.	 	
 	 	 	 	 	 	 	 	
Strongest Professor 	 	—	200 	240 	— 	An opponent 	The more the target's Defense is lowered, the greater the power of this attack.(6★ EX effect: Sync move power will be multiplied by 1.5.)(EX role effect: The sync buff is doubled the first time a sync move is used.) 	
===Skills===
Name 	Description
 	
 	Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lightning Legs 	Reduces the user's sync move countdown by one the first time it enters a battle each battle. Raises the user's Attack by six stat ranks the first time it enters a battle each battle.
Postwick Perseverance 	When an opponent's Defense is lowered by the additional effects of the user's moves, lowers the opponent's Sp. Def by the same amount.
 	Applies the Free Move Next effect to the user when any of its stats are lowered.
 	
Fighting Tech 	Raises allies' Attack and Sp. Atk by 12 when using Fighting-type attacks.Raises the maximum HP of all allied sync pairs by 12.
Galar Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Champion Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Cape Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.Raises the maximum HP of all allied sync pairs by 2.
Galar Adventurer Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.Raises the maximum HP of all allied sync pairs by 2.
 	
Soothing ↑ 3 Wistful ↓ 1	Raises the following discovery level by 3:• Soothing CrystalLowers the following discovery level by 1:• Wistful Crystal
===Sync grid===
The sync grid for Hop (Champion) & Zapdos is an expanded grid, made available since the pair first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +10 	Attack +10 	4 	48 	2
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Thunderous Kick: Power +2 	Thunderous Kick: Power ↑ +2 	3 	36 	1
Thunderous Kick: Power +2 	Thunderous Kick: Power ↑ +2 	3 	36 	1
Thunderous Kick: Power +2 	Thunderous Kick: Power ↑ +2 	3 	36 	1
Thunderous Kick: Power +2 	Thunderous Kick: Power ↑ +2 	3 	36 	2
Thunderous Kick: Power +2 	Thunderous Kick: Power ↑ +2 	3 	36 	2
Thunderous Kick: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Roaring Thunderous Kick: Power +2 	Roaring Thunderous Kick: Power ↑ +2 	3 	36 	1
Roaring Thunderous Kick: Power +2 	Roaring Thunderous Kick: Power ↑ +2 	3 	36 	1
Roaring Thunderous Kick: Power +2 	Roaring Thunderous Kick: Power ↑ +2 	3 	36 	1
Dire Hit All +: 	Has a chance (40%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Dire Hit All +: 	Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. 	10 	120 	3
Triumphant Research!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	3
 	Prevents the user from getting burned. 	5 	60 	1
 	Prevents the user from flinching. 	5 	60 	1
 	When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. 	6 	72 	2
 	Quickly charges the move gauge when the zone is a Fighting Zone. 	7 	84 	2
 	Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. 	8 	96 	2
 	Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. 	8 	96 	2
 	Applies the Free Move Next effect to the user after using its sync move. 	9 	108 	2
 	Reduces the sync move countdown by one the first time the user's sync move is used each battle. 	10 	120 	2
 	Raises the user's critical-hit rate by one stat rank when it enters a battle. 	10 	120 	2
 	Powers up the user's moves when the target's Speed is lowered. 	8 	96 	3
 	Powers up the user's sync move when the target's Speed is lowered. 	9 	108 	3
 	The more the target's Sp. Def is lowered, the more it powers up the user's moves. 	10 	120 	3
 	The more the target's Sp. Def is lowered, the more it powers up the user's sync move. 	10 	120 	3
 	The more user's Speed is raised, the more it powers up the user's sync move. 	10 	120 	3
 	Turns the field of play's zone into a Fighting Zone the first time the user's sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.)	10 	120 	3
Strongest Professor Thunderous Kick: Power +25	Strongest Professor Thunderous Kick: Power ↑ +25 	5 	60 	3
Strongest Professor Thunderous Kick: Power +25	Strongest Professor Thunderous Kick: Power ↑ +25 	5 	60 	3
==Other Pokémon==
===On hand===
During , Hop sends out a to help introduce the player to the Pokémon that Professor Bellis is researching.
===Given away===
During her challenge uniform's sync pair story, reveals that she had raised her from an given to her by Hop.
==Appearances==
===Battle appearances===
Hop & Zamazenta can be battled against in:
* Legendary event: Howling Shield of Eternity (as a side foe; August 12 to September 16, 2021)
* Legendary Adventures: (as a side foe; since February 4, 2022)
* Battle Rally (as a side foe; Area 1–9)
* Story event: Verdant Guardian (as a side foe; March 17 to 31, 2022)
* Story event: Revel in Rivalry (as a side foe; June 16 to July 4, 2022; January 23 to February 6, 2023; September 22 to October 6, 2023)
* Special event: (as a side foe; June 20 to July 4, 2022; January 23 to February 6, 2023)
* Story event: Threads of Strength (as a side foe; August 30 to October 3, 2022)
* Extreme battle event: (as a side foe; February 18 to March 11, 2023)
Hop & Rillaboom can be battled against in:
* Solo event: Three Rivals, Three Ways (December 10 to 18, 2024)
Hop & Pincurchin can be battled against in:
* Damage Challenge: Training with Hop! (October 11 to 15, 2024)
Hop (Champion) & Zapdos can be battled against in:
* Battle Rally (Area 1–9)
* Special battle event: (March 6 to 21, 2023)
* Champion Stadium: Pasio Special Stadium ( weakness; September 20 to October 4, 2023)
* Extreme battle event: (as a side foe; September 7 to 19, 2024)
Hop has also been shown to pair alongside the following Pokémon and can be battled against in:
* 
** Damage Challenge: (July 2 to 5, 2024)
** Ranked damage event: (July 22 to August 1, 2024)
* 
** Damage Challenge: Training with Hop! (August 23 to 27, 2024)
** Ranked damage event: (December 10 to 18, 2024)
===Story appearances===
Hop appears in his normal outfit in the following story areas:
* Legendary event/Legendary Adventures: Howling Shield of Eternity
* Villain Arc: 
* Arceus Arc: Chapter 2: The Bond That Guides Leon (fantasy)
* Story events:
** Verdant Guardian
** Revel in Rivalry
** Threads of Strength
** Focus on the Shining Shot!
* Neo Champions:
** Fight for the Future Together
** Three Trainers, Three Minds
* 
* Solo event: Three Rivals, Three Ways
* Academy Founding Chapter: Explosive Art, Ninja's Craft
* Sync pair stories:
** A Day with 
** A Day with 
** A Day with 
** A Day with 
Hop appears in his Champion outfit in the following story areas:
* Neo Champions:
** Fight for the Future Together
** Three Trainers, Three Minds (flashback)
* Special battle event: 
===Sync pair stories===
====Hop & Zamazenta====
* A New Visitor
* Meteor Mystery
* A Massive Impact
* Raihan to the Rescue
* Bonds of Eternity
* Strongest Siblings
====Hop (Champion) & Zapdos====
* A Day with Hop
==Quotes==
==Gallery==
===Hop===
 	 	 	 	
6★ model(Normal colors) 	VS model(Normal colors) 	6★ model(EX colors) 	VS model(EX colors) 	Hop's sync move mindscape()
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks!	
 	 	 	 	
Medal1★ Howling Shield of Eternity	Medal2★ Howling Shield of Eternity	Medal3★ Howling Shield of Eternity	MedalEternal Ties 	
===Hop (Champion)===
 	 	 	 	
6★ model(Normal colors) 	VS model(Normal colors) 	6★ model(EX colors) 	VS model(EX colors) 	Hop's sync move mindscape()
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks! 	
 	 	 	 	
Medal1★ Fight for theFuture Together	Medal2★ Fight for theFuture Together	Medal3★ Fight for theFuture Together	MedalNeo Champion Time!	3.5 Years Celebration artwork
==Trivia==
* Hop's rival is Gloria from , based on his ownership of Zamazenta and Gloria's .
* Hop shares his Japanese voice actress, Yuko Sanpei, with his counterpart from the Pokémon: Twilight Wings miniseries.
* Hop & Zamazenta are the only sync pair obtained from a Legendary Adventures story that only has moves of a single type: . All other sync pairs from Legendary Adventures have moves of at least two different types.
* All versions of Hop use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include , , , , , , and .
* Hop's Champion attire resembles the outfit worn by his brother, .
* In his Champion outfit's sync pair story, Hop reveals he first met Zapdos in the Wild Area, similar to how it's encountered in .
* In Gloria's challenge uniform sync pair story, it is implied that Hop owns a . Given that Gloria's first partner Pokémon was confirmed to be an in Beachside Rivalry, this Scorbunny is likely Hop's first partner Pokémon.
** While he is shown to own a Scorbunny during , it is unclear if this Scorbunny is the same one he was previously implied to own or if this is a new Scorbunny that was hatched while helping Professor Bellis with her research.
* In the solo event Three Rivals, Three Ways, Hop is shown to have been raised his Rillaboom from a that was hatched by Professor Bellis.
===Origin===
Hop's design is based on his appearance in . In Pokémon Sword's post-game scenario, Hop befriends Zamazenta after coming to its aid, and it joins his party. Crowned Shield Zamazenta's entry comes from Pokémon Sword.
Rillaboom is Hop's signature Pokémon in the core series games if the player chooses as their first partner Pokémon. It is capable of Dynamaxing in his eighth battle against the player. Rillaboom's Dex entry comes from Pokémon Sword.
Hop uses a Pincurchin on his team beginning with his seventh battle against the player in Pokémon Sword and Shield. Pincurchin's Dex entry comes from Pokémon Sword.
Hop is not seen owning a Galarian Zapdos outside this game. Zapdos's Dex entry comes from Pokémon Sword.
==In other languages==
Hop to It!
Big Dreams Behemoth Bash
Scattershot Drum Beating
Show What We Know!
Valuing Team Harmony Grass Impact
Test This Out!
Pin It Down Electric Impact
Roaring Thunderous Kick
Triumphant Research!
Strongest Professor Thunderous Kick
==References==
==Related articles==
Category:Champions
Category:Laboratory assistants
Category:Trainers with Legendary Pokémon
Category:Masters EX characters with an EX style
Category:Masters EX characters with an alternate outfit
Category:Trainers with Dynamax Bands
de:Hop#Pokémon Masters EX
es:Paul (Masters EX)
it:Hop (Masters EX)
ja:ホップ (ポケモンマスターズ)
zh:赫普#Masters