nyuuzyou/wikis huggingface dataset:
Hediffs/Anomaly/Global/Misc/Dark psychic invisibility

----
{| 
! Name !! Description !! Details !! Stages
|- id="Dark psychic invisibility" 
! Dark psychic invisibility
----
* Def Name:HoraxianInvisibility
* Label:dark psychic invisibility
|
This creature is psychically twisting the perceptions of humans, animals, and machines in the vicinity in such a way as to seem invisible. The eye receives their image as normal but the mind cannot perceive it.
|
* Hediff Class: HediffWithComps
* Is Bad: 
* Comps
** Invisibility
*** Visible To Player: 
*** Fade Duration Ticks: 
*** Recover From Disrupted Ticks: 
** Disappears On Death
| -
|}
Hediffs/Anomaly/Global/Misc/Dark psychic shock

----
{| 
! Name !! Description !! Details !! Stages
|- id="Dark psychic shock" 
! Dark psychic shock
----
* Def Name:DarkPsychicShock
* Label:dark psychic shock
|
Part of this person's neural pattern has been disrupted by a dark psychic power. The shock from this process has left them in a temporary coma.
|
* Hediff Class: HediffWithComps
* Comps: Disappears
** Disappears After Ticks: ~ 
** Show Remaining Time: 
|
Label 	Parameters
Dark psychic shock	
* Consciousness Max:
|}
Hediffs/Anomaly/Global/Misc/Darkness exposure

----
{| 
! Name !! Description !! Details !! Stages
|- id="Darkness exposure" 
! Darkness exposure
----
* Def Name:DarknessExposure
* Label:darkness exposure
|
This person is immersed in the unnatural darkness. Creatures or influences in the darkness will harm them if they stay too long.
|
* Hediff Class: Hediff_DarknessExposure
** Damage Interval Ticks Fresh: ~ (initial attack)
** Damage Interval Ticks Non Fresh: ~ (subsequent attacks)
** Damage Range: 2.5~5.5
** Ticks Between Warnings: 
** Possible Damage Defs:
*** Scratch
*** Bite
*** Cut
** Remove from downed pawns
* Ever Curable By Item: 
|
Label 	Parameters
Darkness exposure	
* Become Visible:
|}
Hediffs/Anomaly/Global/Misc/Death refusal

----
{| 
! Name !! Description !! Details !! Stages
|- id="Death refusal" 
! Death refusal
----
* Def Name:DeathRefusal
* Label:death refusal
|
This person is infused with a seed of nanoscale archotech machines that can recreate life. After they die, the archites will sustain their mind and, when they choose, rebuild their body. The flesh will rapidly reform, replacing missing organs and healing wounds. The process is not perfect and may cause scarring or other health complications. This can only be done a certain number of times.
|
* Hediff Class: Hediff_DeathRefusal
* Is Bad: 
* Show Gizmos On Corpse: 
| -
|}
Hediffs/Anomaly/Global/Misc/Death refusal (creepjoiner)

----
{| 
! Name !! Description !! Details !! Stages
|- id="Death refusal creepjoiner" 
! Death refusal (creepjoiner)
----
* Def Name:DeathRefusalCreepJoiner
* Label:death refusal
* Debug Label Extra:creepjoiner
|
This person is infused with a seed of nanoscale archotech machines that can recreate life. After they die, the archites will sustain their mind and, when they choose, rebuild their body. The flesh will rapidly reform, replacing missing organs and healing wounds. The process is not perfect and may cause scarring or other health complications. This can only be done a certain number of times.
|
* Hediff Class: Hediff_DeathRefusal_CreepJoiner
* Is Bad: 
* Show Gizmos On Corpse: 
| -
|}
Hediffs/Anomaly/Global/Misc/Death refusal sickness

----
{| 
! Name !! Description !! Details !! Stages
|- id="Death refusal sickness" 
! Death refusal sickness
----
* Def Name:DeathRefusalSickness
* Label:death refusal sickness
|
After-effects of death refusal. This person has returned from the dead.
|
* Hediff Class: HediffWithComps
* Comps: Disappears
** Disappears After Ticks: 
** Show Remaining Time: 
|
Label 	Parameters
Death refusal sickness	
* Pain Offset: 
* Consciousness Post Factor:
|}
Hediffs/Anomaly/Global/Misc/Disruptor flash

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{| 
! Name !! Description !! Details !! Stages
|- id="Disruptor flash" 
! Disruptor flash
----
* Def Name:DisruptorFlash
* Label:disruptor flash
|
The initial psychic burst from a disruptor flare has left this creature dazed.
|
* Hediff Class: Hediff_DisruptorFlash
* Ever Curable By Item: 
* Comps: Disappears
** Disappears After Ticks: 
** Show Remaining Time: 
| - 
|}
Hediffs/Anomaly/Global/Misc/Duplicate sickness

----
{| 
! Name !! Description !! Details !! Stages
|- id="Duplicate sickness" 
! Duplicate sickness
----
* Def Name:DuplicateSickness
* Label:duplicate sickness
|
Psychic interference between this person and their duplicate is causing slow mental deterioration. As long as multiple copies of this person are alive, the condition will keep getting worse. However, the condition will not be lethal.
|
* Hediff Class: Hediff_DuplicateSickness
* Initial Severity: 0.1%
* Max Severity: 100%
* Always Show Severity: 
* Duplication Allowed: 
* Comps
** Severity Per Day: 
** Message Above Severity
*** Severity: 20%
*** Message Type: Neutral event
*** Message:{0_nameDef} is now suffering from duplicate sickness.
** Surgery Inspectable
*** Surgical Detection Desc:{PAWN_nameDef} is suffering from duplicate sickness. Psychic interference between this person and their duplicate is causing slow mental deterioration. As long as multiple copies of this person are alive, the condition will keep getting worse.
** Disappears On Death
|
Label 	Parameters
initial 	
* Become Visible:
initial 	
* Min Severity: 20%
* Consciousness Offset: 
* Mental Break Threshold Offset:
moderate 	
* Min Severity: 50%
* Consciousness Offset: 
* Mental Break Threshold Offset:
extreme 	
* Min Severity: 80%
* Consciousness Offset: 
* Mental Break Threshold Offset:
debilitating	
* Min Severity: 95%
* Consciousness Max:
|}
Hediffs/Anomaly/Global/Misc/Frenzy field

----
{| 
! Name !! Description !! Details !! Stages
|- id="Frenzy field" 
! Frenzy field
----
* Def Name:FrenzyField
* Label:frenzy field
|
This person is under the influence of a psychic field which sharpens their mental energy. They're channeling the nervous anger to move and work faster. However, any mental breaks will be violent.
|
* Hediff Class: Hediff_FrenzyField
* Initial Severity: 0.1%
* Max Severity: 100%
* Always Show Severity: 
* Ever Curable By Item: 
|
Label 	Parameters
very mild	
* Become Visible:
mild 	
* Min Severity: 5%
* Move Speed Offset: 
* Global Work Speed Offset:
moderate 	
* Min Severity: 35%
* Move Speed Offset: 
* Global Work Speed Offset:
extreme 	
* Min Severity: 65%
* Move Speed Offset: 
* Global Work Speed Offset:
|}
Hediffs/Anomaly/Global/Misc/Inhumanization

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{| 
! Name !! Description !! Details !! Stages
|- id="Inhumanization" 
! Inhumanization
----
* Def Name:Inhumanized
* Label:inhumanization
|
This person's mind is dominated by the psychic patterns of the void. They are completely disconnected from human concerns of family, friendship, and love. Their experience of reality is distant and muted, guided by the psychic rhythm of a dark hyperintelligence.
|
* Hediff Class: Hediff_Inhumanized
* Ever Curable By Item: 
* Keep On Body Part Restoration: 
* Allowed Meditation Focus Types: Void
* Disables Needs:
** Beauty
** Outdoors
* Aptitudes:
** Animals: 
** Social: 
** Artistic: 
|
Label 	Parameters
Inhumanization	
* Pain Offset: 
* Opinion Of Others Factor: ×0%
* Minimum Comfortable Temperature Offset:
|}
Hediffs/Anomaly/Global/Misc/Juggernaut serum

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{| 
! Name !! Description !! Details !! Stages
|- id="Juggernaut serum" 
! Juggernaut serum
----
* Def Name:JuggernautSerum
* Label:juggernaut serum
|
A serum is super-powering this person's musculature, making them stronger and faster, but reducing their mood due to discomfort.
|
* Hediff Class: HediffWithComps
* Is Bad: 
* Comps
** Disappears Disableable
*** Disappears After Ticks: 
*** Show Remaining Time: 
** Disappears On Death
|
Label 	Parameters
Juggernaut serum	
* Melee Damage Factor Factor: 
* Injury Healing Factor Factor: 
* Move Speed Offset:
|}
Hediffs/Anomaly/Global/Misc/Light exposure

----
{| 
! Name !! Description !! Details !! Stages
|- id="Light exposure" 
! Light exposure
----
* Def Name:LightExposure
* Label:light exposure
|
Even the slightest exposure to light causes great discomfort to this creature, slowing it and weakening its attacks.
|
* Hediff Class: Hediff_LightExposure
** Severity per second lit (light > 30%): 
** Severity per second unlit: 
* Min Severity: 0%
* Max Severity: 100%
* Initial Severity: 0%
* Ever Curable By Item: 
|
Label 	Parameters
initial 	
* Become Visible:
moderate	
* Min Severity: 10%
* Melee Cooldown (Pawn) Offset: 
* Move Speed Factor: 
* Pain Offset:
serious 	
* Min Severity: 40%
* Melee Cooldown (Pawn) Offset: 
* Move Speed Factor: 
* Pain Offset:
extreme 	
* Min Severity: 80%
* Melee Cooldown (Pawn) Offset: 
* Move Speed Factor: 
* Pain Offset:
|}
Hediffs/Anomaly/Global/Misc/Machine speed

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{| 
! Name !! Description !! Details !! Stages
|- id="Machine speed" 
! Machine speed
----
* Def Name:MetalhorrorSpeedBoost
* Label:machine speed
|
Rapid movement driven by a surge of unnatural archotechnological strength. This burst of speed cannot last long.
|
* Hediff Class: HediffWithComps
* Comps: Disappears
** Disappears After Ticks: ~ 
|
Label 	Parameters
Machine speed	
* Move Speed Factor:
|}
Hediffs/Anomaly/Global/Misc/Metalblood

----
{| 
! Name !! Description !! Details !! Stages
|- id="Metalblood" 
! Metalblood
----
* Def Name:Metalblood
* Label:metalblood
|
This creature has the metalblood compound in their bloodstream. This substance can rapidly harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire.
|
* Hediff Class: HediffWithComps
* Skin Shader: Metalblood
* Is Bad: 
* Comps
** Disappears Disableable
*** Disappears After Ticks: 
*** Show Remaining Time: 
** Disappears On Death
|
Label 	Parameters
Metalblood	
* Incoming Damage Multiplier Factor: 
* Flame Damage Factor: 
* Burn Damage Factor:
|}
Hediffs/Anomaly/Global/Misc/Metalhorror implantation

----
{| 
! Name !! Description !! Details !! Stages
|- id="Metalhorror implantation" 
! Metalhorror implantation
----
* Def Name:MetalhorrorImplant
* Label:metalhorror implantation
|
A gestating creature of metallic horror. Starting from a tiny archometallic seed, it will quickly take control of the nervous system, grow, and extend throughout the host's body until it is ready to reveal itself. Once discovered, you can use the surgical inspection operation to cause a metalhorror to emerge from its host. Be prepared for a fight.
|
* Hediff Class: Hediff_MetalhorrorImplant
* Ever Curable By Item: 
* Comps: Surgery Inspectable Metal Horror
** Prevent Letter If Previously Detected: 
* Possible Pathways
** Prearrival Generic: Implanted before arrival at your colony
** Entity Attacked: Implanted through {SOURCEKIND_label} attack
** Revenant Hypnotized: Implanted by revenant during hypnosis
|
Label 	Parameters
Metalhorror implantation	
* Become Visible:
|}
Hediffs/Anomaly/Global/Misc/Mind-numb serum

----
{| 
! Name !! Description !! Details !! Stages
|- id="Mind-numb serum" 
! Mind-numb serum
----
* Def Name:MindNumbSerum
* Label:mind-numb serum
|
This person's neural patterns are being moderated by an exotic serum. They're unaffected by the highs and lows of human emotion. They will never have a mental break but they will also never feel inspired.
|
* Hediff Class: HediffWithComps
* Is Bad: 
* Comps
** Disappears Disableable
*** Disappears After Ticks: 
*** Show Remaining Time: 
** Disappears On Death
|
Label 	Parameters
Mind-numb serum	
* Blocks Mental Breaks: 
* Blocks Inspirations: 
* Pct All Thought Nullification: 
* Override Mood Base: 
* Consciousness Offset:
|}
Hediffs/Anomaly/Global/Misc/Neurosis pulse

----
{| 
! Name !! Description !! Details !! Stages
|- id="Neurosis pulse" 
! Neurosis pulse
----
* Def Name:NeurosisPulse
* Label:neurosis pulse
|
This person has been affected by a psychic pulse of motivated, neurotic emotions. This makes them irritable, but also motivates them to work faster.
|
* Hediff Class: HediffWithComps
* Ever Curable By Item: 
* Comps: Disappears
** Show Remaining Time: 
|
Label 	Parameters
Neurosis pulse	
* Global Work Speed Factor: 
* Recreation Fall Rate Factor: 
* Mental Break Threshold Offset:
|}
Hediffs/Anomaly/Global/Misc/Pain field

----
{| 
! Name !! Description !! Details !! Stages
|- id="Pain field" 
! Pain field
----
* Def Name:PainField
* Label:pain field
|
A searing pain caused by the presence of a psychically active entity nearby. The effect intensifies when the entity is more active.
|
* Hediff Class: Hediff_PainField
* Ever Curable By Item: 
* Comps
** Pain Field
*** Activity Multiplier:
NociosphereActivity	SeverityMultiplier
10% 	20%
90% 	100%
*** Pain Distance: 5.9 (cells)
*** Activated Minimum: 15%
** Disappears
*** Disappears After Ticks: 
** Link
*** Require Link On Other Pawn: 
| -
|}
Hediffs/Anomaly/Global/Misc/Pleasure pulse

----
{| 
! Name !! Description !! Details !! Stages
|- id="Pleasure pulse" 
! Pleasure pulse
----
* Def Name:PleasurePulse
* Label:pleasure pulse
|
This person has been impacted by a psychic pulse of pleasurable sensations and emotions. They feel unnaturally happy, distracting them from their work.
|
* Hediff Class: HediffWithComps
* Ever Curable By Item: 
* Comps
** Disappears
*** Show Remaining Time: 
** Give Lovin MTB Factor
*** Lovin Factor: (twice as frequently)
|
Label 	Parameters
Pleasure pulse	
* Global Work Speed Factor:
|}
Hediffs/Anomaly/Global/Misc/Psychic trance

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psychic trance" 
! Psychic trance
----
* Def Name:PsychicTrance
* Label:psychic trance
|
This person's mind is linked with an ambient psychic field from a distant archotech. They have been placed in a trance-like state. The unnatural influence sustains them - they have almost no need for food or rest.
|
* Hediff Class: Hediff_PsychicTrance
* Is Bad: 
* Comps: Disappears On Death
|
Label 	Parameters
Psychic trance	
* Hunger Rate Factor: 
* Sleep Fall Rate Offset:
|}
Hediffs/Anomaly/Global/Misc/Psychically dead

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psychically dead" 
! Psychically dead
----
* Def Name:PsychicallyDead
* Label:psychically dead
|
This person's psychic presence has been consumed and burned away, leaving them cut off from psychic phenomena.
|
* Hediff Class: HediffWithComps
* Ever Curable By Item: 
|
Label 	Parameters
Psychically dead	
* Psychic Sensitivity Factor:
|}
Hediffs/Anomaly/Global/Misc/Psychophage

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psychophage" 
! Psychophage
----
* Def Name:Psychophage
* Label:psychophage
|
This person has devoured the psychic presence of another, making them more psychically sensitive for a period of time.
|
* Hediff Class: HediffWithComps
* Is Bad: 
* Comps: Disappears
** Show Remaining Time: 
|
Label 	Parameters
Psychophage	
* Psychic Sensitivity Offset:
|}
Hediffs/Anomaly/Global/Misc/Rage speed

----
{| 
! Name !! Description !! Details !! Stages
|- id="Rage speed" 
! Rage speed
----
* Def Name:RageSpeed
* Label:rage speed
|
This creature has been enraged by its wounds and is moving faster.
|
* Hediff Class: HediffWithComps
* Is Bad: 
* Comps
** Effecter
*** State Effecter: RageSpeedState
** Disappears
*** Disappears After Ticks: 
*** Show Remaining Time: 
|
Label 	Parameters
Rage speed	
* Pain Factor: 
* Move Speed Factor: 
* Stagger Time Multiplier Factor:
|}
Hediffs/Anomaly/Global/Misc/Regeneration

----
{| 
! Name !! Description !! Details !! Stages
|- id="Regeneration" 
! Regeneration
----
* Def Name:Regeneration
* Label:regeneration
|
This creature is experiencing an impossibly fast rate of regeneration supported by a distant archotechnological engine. They will heal nearly any wound in a short time.
|
* Is Bad: 
|
Label 	Parameters
unnatural 	
* Min Severity: 0%
* Regeneration:
impossible	
* Min Severity: 50%
* Regeneration:
|}
Hediffs/Anomaly/Global/Misc/Revenant hypnosis

----
{| 
! Name !! Description !! Details !! Stages
|- id="Revenant hypnosis" 
! Revenant hypnosis
----
* Def Name:RevenantHypnosis
* Label:revenant hypnosis
|
This person has been hypnotized by a revenant and remains linked to it. They ramble about nightmarish creatures while their unblinking eyes stare at invisible horrors.
After hypnotizing a victim, the revenant will hibernate somewhere on the same map as its victim.
Killing the revenant will end the hypnosis. A hidden revenant can be revealed by disruptor flares, explosives, EMP, firefoam, or fire.
|
* Hediff Class: HediffWithComps
* Duplication Allowed: 
* Gives Infection Pathways: RevenantHypnotized
* Comps
** Disappears On Death
** Effecter
*** State Effecter: RevenantHypnosis
|
Label 	Parameters
Revenant hypnosis	
* Consciousness Max:
|}
Hediffs/Anomaly/Global/Misc/Shard holder

----
{| 
! Name !! Description !! Details !! Stages
|- id="Shard holder" 
! Shard holderwon't be seen outside of dev-mode
----
* Def Name:ShardHolder
* Label:shard holder
|
This creature will drop a shard when defeated. This text is visible in dev mode only.
|
* Hediff Class: Hediff_ShardHolder
* Is Bad: 
* Comps: Disappears On Death
----
|
Label 	Parameters
Shard holder	
* Become Visible:
|}
Hediffs/Anomaly/Global/Misc/Sleep suppression

----
{| 
! Name !! Description !! Details !! Stages
|- id="Sleep suppression" 
! Sleep suppression
----
* Def Name:SleepSuppression
* Label:sleep suppression
|
This person's brain chemistry is being affected by a psychic pulsation, preventing the buildup of fatigue toxins. This reduces their need for sleep.
|
* Hediff Class: Hediff_SleepSuppression
* Initial Severity: 0.1%
* Max Severity: 100%
* Always Show Severity: 
* Is Bad: 
|
Label 	Parameters
very mild	
* Become Visible:
mild 	
* Min Severity: 10%
* Sleep Fall Rate Factor:
moderate 	
* Min Severity: 35%
* Sleep Fall Rate Factor:
extreme 	
* Min Severity: 65%
* Sleep Fall Rate Factor:
|}
Hediffs/Anomaly/Global/Misc/Void shock

----
{| 
! Name !! Description !! Details !! Stages
|- id="Void shock" 
! Void shock
----
* Def Name:VoidShock
* Label:void shock
|
This individual has witnessed the void. Their mind reels from the shock, overflowing with visions of infinite roiling, squirming, searing darkness stretching into the bottomless abyss from every surface and every screaming face.
|
* Hediff Class: HediffWithComps
* Comps
** Disappears Disableable
*** Show Remaining Time: 
** Disappears On Death
|
Label 	Parameters
Void shock	
* Consciousness Post Factor:
|}
Hediffs/Anomaly/Global/Misc/Void touched

----
{| 
! Name !! Description !! Details !! Stages
|- id="Void touched" 
! Void touched
----
* Def Name:VoidTouched
* Label:void touched
|
This person has seen the depths of the void and drank from its essence. It lives inside them still, guiding their actions and twisting their flesh. It has turned their hair brittle and white. They no longer need sleep or comfort. The void provides for them.
|
* Hediff Class: HediffWithComps
* Is Bad: 
* Disables Needs:
** Rest
** Comfort
* Hair Color Override: 
* Comps: Give Ability
** Ability Defs: Void terror
* Render Node Properties 
** Gray Eyes
*** parentTagDef: Head
*** anchorTag: RightEye
*** drawSize: 0.2
*** side: Right
** Gray Eyes
*** parentTagDef: Head
*** anchorTag: LeftEye
*** drawSize: 0.2
*** Side: Left
|
Label 	Parameters
Void touched	
* Study Efficiency Factor: 
* Psychic Sensitivity Factor: 
* Regeneration:
|}
Hediffs/Anomaly/Global/Misc/Voidsight

----
{| 
! Name !! Description !! Details !! Stages
|- id="Voidsight" 
! Voidsight
----
* Def Name:Voidsight
* Label:voidsight
|
This person has ingested a drug which enhanced their perception of dark psychic phenomena. They will gain more knowledge when studying dark psychic phenomena and entities. Their psychic sensitivity is also increased.
|
* Hediff Class: HediffWithComps
* Is Bad: 
* Comps
** Disappears Disableable
*** Disappears After Ticks: 
*** Show Remaining Time: 
** Disappears On Death
|
Label 	Parameters
Voidsight	
* Study Efficiency Factor: 
* Psychic Sensitivity Factor:
|}
Hediffs/Anomaly/Hediff Giver Sets/Fleshbeast

----
{| id="Anomaly Hediff Giver Sets Fleshbeast" 
! Def Name !! Class !! Hediff !! Details
|- id="Fleshbeast Bleeding"
! Fleshbeast
| Bleeding
| Blood loss
| -
|- id="Fleshbeast Hypothermia"
! Fleshbeast
| Hypothermia
| 
* Hediff:Hypothermia
* Hediff Insectoid:Hypothermic slowdown
| -
|- id="Fleshbeast Heatstroke"
! Fleshbeast
| Heat
| Heatstroke
| -
|}
Hediffs/Anomaly/Local/Chronic/OrganDecayUndiagnosedBase

----
{| 
! Name !! Description !! Details !! Stages
|- id="OrganDecayUndiagnosedBase" 
! OrganDecayUndiagnosedBase
----
* Name:OrganDecayUndiagnosedBase
* ParentName:OrganDecayDetailsBase
* Abstract:True
----
* OrganDecayDetailsBase:
** Label:organ decay
|
* OrganDecayDetailsBase:
An untreatable degenerative disease affecting a single organ. The cause may be bacterial or viral. The illness seems to strike randomly from an unknown natural reservoir; it is not directly contagious between people.
This organ will slowly lose function before dying completely. Replace it with a bionic or natural organ.
----
* OrganDecayUndiagnosedBase:
This person is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. They will begin to display symptoms within a matter of days.
|
DiseaseBase:
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
----
ChronicDiseaseBase:
* Chronic: 
* Allow Mothball If Low Priority World Pawn: 
----
OrganDecayDetailsBase:
* Always Show Severity: 
* Initial Severity: 0.1%
* Min Severity: 0.1%
* Max Severity: 100%
----
OrganDecayUndiagnosedBase:
* Comps
** Remove If Other Hediff
*** Hediffs:
**** Organ decay
**** Organ decay (accelerated)
** Surgery Inspectable
*** Surgical Detection Desc:{PAWN_nameDef} is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.
|
OrganDecayUndiagnosedBase:
Label 	Parameters
diagnosed	
* Become Visible:
|}
Hediffs/Anomaly/Local/Chronic/Organ decay (accelerated)

----
{| 
! Name !! Description !! Details !! Stages
|- id="Organ decay accelerated" id="Organ decay creepjoiner" 
! Organ decay (accelerated)
----
* Def Name:OrganDecayCreepjoiner
* Label:organ decay
* Debug Label Extra:accelerated
|
An untreatable degenerative disease affecting a single organ. The cause may be bacterial or viral. The illness seems to strike randomly from an unknown natural reservoir; it is not directly contagious between people.
This organ will slowly lose function before dying completely. Replace it with a bionic or natural organ.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Chronic: 
* Allow Mothball If Low Priority World Pawn: 
* Always Show Severity: 
* Initial Severity: 0.1%
* Min Severity: 0.1%
* Max Severity: 100%
* Can Affect Bionic Or Implant: 
* Lethal Severity: 
* Only Life Threatening To: Heart
* Comps: Destroy Organ
** Destroy Organ Message Text:{PAWN_labelShort}'s {1} was destroyed by organ decay.
** Damage Type: Decayed
** Severity Per Day
*** Severity Per Day Range: ~ (10 to 20 days)
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
|
Label 	Parameters
minor 	
* Min Severity: 0%
* Pain Offset: 
* Part Efficiency Offset:
moderate	
* Min Severity: 20%
* Pain Offset: 
* Part Efficiency Offset:
severe 	
* Min Severity: 40%
* Pain Offset: 
* Part Efficiency Offset:
extreme 	
* Min Severity: 60%
* Pain Offset: 
* Part Efficiency Offset: 
* Life Threatening:
|}