nyuuzyou/wikis huggingface dataset:
Rocky Mountains

The Rocky Mountains is a Smash region that consists of the US states of Idaho, Montana, and Wyoming. It borders the Pacific Northwest; the Southwest states of Nevada, Utah, and Colorado; the Midwest states of North Dakota, South Dakota, and Nebraska; and the Canadian provinces of Alberta and Saskatchewan.
Due to its location and its states being among the least populous in the United States, the region is considered the smallest scene in the continental United States, with Wyoming especially having by far the smallest Smash scene in all of the United States. As a result, most of their players often travel to their neighboring regions to compete. Most tournament activity in the region takes place in Idaho thanks to the tournament series, and the state also features most of the region's best players, such as .
==Smashers==
:See also: :Category:Idaho smashers, :Category:Montana smashers, :Category:Wyoming smashers
The following players are currently or were previously ranked. Their highest placement is listed.
===Globally ranked players===
Tag 	Character(s)	Best placement 	Notes
(Idaho)	 	SSBMRank 2022: 84th	Moved from NorCal to Idaho in 2022.
===Other notable players===
Tag 	Character(s)	Notes
(Montana)	 	One of the best Melee players in Montana.
(Montana)	 	The best Melee player in Montana and a notable tournament organizer in the scene.
(Montana)	 	The best Smash 4 player in Montana.
(Idaho) 	 	One of the few notable Smash 4 Jigglypuff players in the United States.
(Montana)	 	The best Ultimate player in Montana.
(Idaho) 	 	One of the best Smash 4 and Ultimate players in Idaho.
(Idaho) 	 	Moved to Idaho from New Hampshire in 2018 and was one of the best Smash players in Idaho.
==Tournaments==
:See also: :Category:Idaho tournaments, :Category:Montana tournaments, :Category:Wyoming tournaments
===Notable tournament series===
Tournament series that have achieved recognition outside their local region. 
Tournament	Games	Type 	Status
(Idaho) 	 	Annual	Ongoing
(Montana) 	 	Annual	Ongoing
===Largest singles events===
Rank	Tournament	Date 	Game	Attendance	Winner	Character(s)
1 	 	April 9th, 2022 	 	139 	 	
2 	 	April 29th, 2023 	 	135 	 	
3 	 	April 6th, 2024 	 	129 	 	
4 	 	November 19th, 2022 	 	113 	 	
5 	 	July 6th, 2024 	 	83 	 	
6 	 	April 6th, 2024 	 	75 	 	
7 	 	October 26th-27th, 2024	 	74 	 	
8 	 	October 8th, 2022 	 	74 	 	
9 	 	May 13th-14th, 2023 	 	72 	 	
10 	 	April 9th, 2022 	 	62 	 	
==See also==
*Idaho Power Rankings
*Montana Power Rankings
*Wyoming Power Rankings
Category:American regions
Rope Snake

The Rope Snake (, Rope Snake) is Lucas's grab and grab aerial.
==Overview==
Lucas can use his grab as a tether recovery, similarly to Samus's and Link's grabs, although it has a much shorter reach than theirs. When used as a tether recovery, it is almost as long as 's Vine Whip. In Brawl, unlike other grab aerials, Rope Snake has no damaging hitbox and thus cannot be used as an attack in midair. In Smash 4 and Ultimate, Rope Snake is longer and able to attack in midair. The Rope Snake also makes an appearance in Lucas's side taunt; he converses with the Rope Snake after he taps him on the shoulder.
==Origin==
Rope Snake is a character in . received him from the ghosts of . Rope Snake helps Duster and his friends cross pits by allowing him to latch onto candlesticks on the wall. Rope Snake is also used later to grab the getaway ship at , but he does not have the strength to lift four people, causing it to lose his grip. After falling, he is captured with Duster in , where he is strung up on a clothesline. After the party flies back to by holding onto a cage of birds, Rope Snake fails a second time, and leaves the party. He can be found in New Pork City late in the game as an NPC. During the credits, it is shown he changed his name to Snake Rope to help live with the shame of his failure.
==Gallery==
RopeSnakeShort.jpg|Rope Snake extending, but not grabbing the ledge.
RopeSnake.jpg|Lucas using Rope Snake as a tether recovery in Brawl.
Ropesnakesb4.jpg|Rope Snake in .
SSBUWebsite12.jpg|Rope Snake near in Ultimate.
==Trivia==
*When seen in 1/4 speed, if Lucas uses the Rope Snake for tether recovery, its head will wiggle back and forth.
*In Brawl, when Lucas uses the Rope Snake on a slope or ramp, his hair will flatten out.
*Lucas never personally used Rope Snake in Mother 3, but as mentioned, he does hang on to Duster using Rope Snake twice in the main story events. It continues the trend of Mother characters utilizing abilities of their party members, such as PK Freeze, PK Thunder, and PK Fire.
Category:Character-specific terminology
Category:Techniques (SSBB)
Category:Techniques (SSB4)
Category:Techniques (SSBU)
Category:EarthBound universe
Category:Lucas
Category:Lucas (SSBB)
Category:Lucas (SSB4)
Category:Lucas (SSBU)
Category:Grabs
Rosalina & Luma (SSB4)/Back aerial

==Hitboxes==
===Rosalina===
|}
===Luma===
|}
==Timing==
===Rosalina===
Initial autocancel	1-4
Hitboxes 	9-11
Ending autocancel 	46-
Interruptible 	55
Animation length 	73
|-
===Landing lag===
Animation length	16
===Luma===
Hitbox 	10-15
Interruptible 	55
Animation length	83
Category:Rosalina & Luma (SSB4)
Category:Back aerials (SSB4)
Rosalina & Luma (SSB4)/Back throw

==Overview==
==Update History==
 1.0.4/ 1.0.0
*
==Throw Data==
|}
==Timing==
Invincibility 	1-18
Throw Release 	30
Interruptible 	43
Animation length	69
|-
Category:Rosalina & Luma (SSB4)
Category:Back throws (SSB4)
Rosalina & Luma (SSB4)/Dash attack

==Hitboxes==
===Rosalina===
|}
===Luma===
|}
==Timing==
===Rosalina===
Hit 1 	6-9
Hit 2 	17-19
Interruptible 	48
Animation length	64
===Luma===
Hitbox 	6-8
Interruptible 	48
Animation length	49
Category:Rosalina & Luma (SSB4)
Category:Dash attacks (SSB4)
Rosalina & Luma (SSB4)/Down aerial

==Hitboxes==
===Rosalina===
|}
===Luma===
|}
==Timing==
===Rosalina===
Initial autocancel	1-2
Early hit 	17
Meteor hit 	18-22
Clean hit 	23-25
Late hit 	26-32
Ending autocancel 	49-
Interruptible 	50
Animation length 	65
|-
===Landing lag===
Animation length	20
===Luma===
Early hit 	8-12
Animation length	41
Category:Rosalina & Luma (SSB4)
Category:Down aerials (SSB4)
Rosalina & Luma (SSB4)/Down smash

==Hitboxes==
===Rosalina===
|}
===Luma===
|}
==Timing==
===Rosalina===
Charges between 	3-4
Hit 1 	6-7
Hit 2 	17-18
Interruptible 	42
Animation length	77
===Luma===
Charges between 	3-4
Hit 1 	7-8
Hit 2 	19-20
Interruptible 	36
Animation length	55
Category:Rosalina & Luma (SSB4)
Category:Down smashes (SSB4)
Rosalina & Luma (SSB4)/Down throw

==Overview==
Rosalina slams the opponent into the ground with her wand, bouncing the opponent. Combos very reliably into her forward aerial at low to mid percents. If Luma is positioned properly, can also lead into its neutral and up aerial attacks.
==Throw Data==
|}
==Timing==
Invincibility 	1-18
Throw Release 	13
Interruptible 	36
Animation length	65
|-
Category:Rosalina & Luma (SSB4)
Category:Down throws (SSB4)
Rosalina & Luma (SSB4)/Down tilt

==Overivew==
==Update history==
 1.0.4/ 1.0.1
*
*
*
*
==Hitboxes==
===Rosalina===
|}
===Luma===
|}
==Timing==
===Rosalina===
Hitbox 	5-8
Interruptible 	33
Animation length	47
===Luma===
Hitbox 	8-13
Interruptible 	32
Animation length	39
Category:Rosalina & Luma (SSB4)
Category:Down tilts (SSB4)
Rosalina & Luma (SSB4)/Forward aerial

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
*
==Hitboxes==
===Rosalina===
Looping hit rehits every 5 frames.
|}
===Luma===
|}
==Timing==
===Rosalina===
Initial autocancel	1-3
Looping hits 	11-25
Final hit 	27-28
Ending autocancel 	67-
Interruptible 	77
Animation length 	87
|-
===Landing lag===
Animation length	20
===Luma===
Hitbox 	11-14
Interruptible 	58
Animation length	71
Category:Rosalina & Luma (SSB4)
Category:Forward aerials (SSB4)
Rosalina & Luma (SSB4)/Forward smash

Rosalina & Luma forward smash hitbox visualizations	Rosalina & Luma forward smash hitbox visualizations	Rosalina & Luma forward smash hitbox visualizations	Rosalina & Luma forward smash hitbox visualizations	Rosalina & Luma forward smash hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Update history==
 1.0.4/ 1.0.1
*
==Hitboxes==
===Rosalina===
|}
===Luma===
|}
==Timing==
===Rosalina===
Charges between 	9-10
Hitboxes 	16-18
Interruptible 	52
Animation length	63
===Luma===
Charges between 	9-10
Hitboxes 	17-18
Interruptible 	52
Animation length	67
Category:Rosalina & Luma (SSB4)
Category:Forward smashes (SSB4)
Rosalina & Luma (SSB4)/Forward throw

==Overview==
==Update History==
 1.0.4/ 1.0.0
*
==Throw Data==
|}
==Timing==
Invincibility 	1-18
Throw Release 	28
Interruptible 	38
Animation length	69
|-
Category:Rosalina & Luma (SSB4)
Category:Forward throws (SSB4)
Rosalina & Luma (SSB4)/Forward tilt

==Hitboxes==
===Rosalina===
|}
===Luma===
|}
==Timing==
===Rosalina===
Hitbox 	7-9
Interruptible 	38
Animation length	53
===Luma===
Hitbox 	8-11
Interruptible 	39
Animation length	43
Category:Rosalina & Luma (SSB4)
Category:Forward tilts (SSB4)
Rosalina & Luma (SSB4)/Grab

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	36
Animation length	44
===Dash grab===
Grab 	8-9
Interruptible 	43
Animation length	46
===Pivot grab===
Grab 	9-10
Interruptible 	42
Animation length	52
Category:Rosalina & Luma (SSB4)
Category:Grabs (SSB4)
Rosalina & Luma (SSB4)/Hitboxes

==Hitboxes==
===Rosalina===
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack 3 	 	
Neutral attack infinite 	 	
Neutral attack infinite finisher	 	
Forward tilt 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Forward smash (angled up) 	 	
Forward smash (angled down) 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Down special 	Gravitational Pull	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral) 	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
===Luma===
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack 3 	 	
Neutral attack infinite 	 	
Neutral attack infinite finisher	 	
Forward tilt 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Forward smash (angled up) 	 	
Forward smash (angled down) 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	Luma Shot	
Side special 	Star Bits	
Category:Rosalina & Luma (SSB4)
Category:Hitboxes (SSB4)
Rosalina & Luma (SSB4)/Neutral aerial

==Overview==
==Update history==
 1.0.4/ 1.0.1
*
*
==Hitboxes==
===Rosalina===
|}
===Luma===
|}
==Timing==
===Rosalina===
Initial autocancel	1-2
Clean hit 	9-34
Late hit 	35-46
Ending autocancel 	60-
Interruptible 	66
Animation length 	71
|-
===Landing lag===
Animation length	11
===Luma===
First hit 	3-6
Second hit 	26-29
Animation length	55
Category:Rosalina & Luma (SSB4)
Category:Neutral aerials (SSB4)
Rosalina & Luma (SSB4)/Neutral attack

==Overview==
For the technical data of each individual hit, see:
*Rosalina & Luma (SSB4)/Neutral attack/Hit 1
*Rosalina & Luma (SSB4)/Neutral attack/Hit 2
*Rosalina & Luma (SSB4)/Neutral attack/Hit 3
*Rosalina & Luma (SSB4)/Neutral attack/Infinite
Category:Rosalina & Luma (SSB4)
Category:Neutral attacks (SSB4)
Rosalina & Luma (SSB4)/Neutral attack/Hit 1

==Hitboxes==
===Rosalina===
|}
===Luma===
==Timing==
===Rosalina===
Hitbox 	8-10
Earliest continuable frame	16
Interruptible 	23
Animation length 	39
===Luma===
Hitbox 	4-5
Earliest continuable frame	16
Interruptible 	23
Animation length 	45
Category:Rosalina & Luma (SSB4)
Category:Neutral attacks (SSB4)
Rosalina & Luma (SSB4)/Neutral attack/Hit 2

==Hitboxes==
===Rosalina===
|}
===Luma===
|}
==Timing==
===Rosalina===
Hitbox 	6-8
Earliest continuable frame	17
Interruptible 	25
Animation length 	43
===Luma===
Hitbox 	6-7
Earliest continuable frame	17
Interruptible 	25
Animation length 	47
Category:Rosalina & Luma (SSB4)
Category:Neutral attacks (SSB4)
Rosalina & Luma (SSB4)/Neutral attack/Hit 3

==Hitboxes==
===Rosalina===
|}
===Luma===
|}
==Timing==
===Rosalina===
Hitbox 	9-11
Interruptible 	36
Animation length	49
===Luma===
Hitbox 	9-13
Interruptible 	36
Animation length	73
Category:Rosalina & Luma (SSB4)
Category:Neutral attacks (SSB4)
Rosalina & Luma (SSB4)/Up aerial

==Hitboxes==
===Rosalina===
|}
===Luma===
|}
==Timing==
===Rosalina===
Initial autocancel	1
Early hit 	8-10
Clean hit 	11-21
Late hit 	22-29
Ending autocancel 	42-
Interruptible 	42
Animation length 	57
|-
===Landing lag===
Animation length	18
===Luma===
Hitboxes 	3-10
Interruptible 	42
Animation length	49
Category:Rosalina & Luma (SSB4)
Category:Up aerials (SSB4)
Rosalina & Luma (SSB4)/Up smash

==Overview==
==Update history==
 1.0.4/ 1.0.0
*
*
*
*
==Hitboxes==
===Rosalina===
|}
===Luma===
|}
==Timing==
===Rosalina===
Charges between 	3-4
Hitboxes 	8-16
Head intangible 	7-16
Interruptible 	48
Animation length	63
|Hitboxes 
|-
|Head 
===Luma===
Charges between 	3-4
Clean hit 	10-12
Late hit 	13-17
Interruptible 	48
Animation length	53
|Hitboxes 
Category:Rosalina & Luma (SSB4)
Category:Up smashes (SSB4)
Rosalina & Luma (SSB4)/Up tilt

==Hitboxes==
===Rosalina===
|}
===Luma===
|}
==Timing==
===Rosalina===
Hitboxes 	9-17
Head intangible 	4-11
Interruptible 	41
Animation length	51
|Hitboxes 
|-
|Head 
===Luma===
Early hit 	3
Clean hit 	4-5
Late hit 	6-10
Interruptible 	31
Animation length	34
|Hitboxes 
Category:Rosalina & Luma (SSB4)
Category:Up tilts (SSB4)
Rosalina & Luma (SSBU)/Back aerial

==Overview==
==Hitboxes==
===Rosalina===
|}
===Luma===
If Luma has been separated via Luma Shot, the hitbox has its damage multiplied by 1.5×, which is ignored for knockback calculation.
|}
==Timing==
===Rosalina===
Initial autocancel	1-3
Hitboxes 	9-11
Ending autocancel 	50-
Interruptible 	55
Animation length 	73
|-
===Luma===
Hitbox 	10-15
Interruptible 	55
Animation length	83
===Landing lag===
Interruptible 	11
Animation length	27
Category:Rosalina & Luma (SSBU)
Category:Back aerials (SSBU)
Rosalina & Luma (SSBU)/Back throw

Rosalina & Luma back throw hurtbox visualization	Rosalina & Luma back throw hurtbox visualization	Rosalina & Luma back throw hurtbox visualization	Rosalina & Luma back throw hurtbox visualization	Rosalina & Luma back throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-30
Throw Release 	30
Interruptible 	43
Animation length	74
|-
Category:Rosalina & Luma (SSBU)
Category:Back throws (SSBU)
Rosalina & Luma (SSBU)/Dash attack

==Overview==
==Update History==
 
*
 
*
==Hitboxes==
===Rosalina===
|}
===Luma===
If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.
|}
==Timing==
===Rosalina===
Hit 1 	6-9
Hit 2 	17-19
Interruptible 	41
Animation length	64
===Luma===
Hitboxes 	6-8
Interruptible 	41
Animation length	49
==Trivia==
*Luma's hitboxes are coded as extended hitboxes despite not actually being extended, which prevents them from interpolating.
Category:Rosalina & Luma (SSBU)
Category:Dash attacks (SSBU)
Rosalina & Luma (SSBU)/Down aerial

==Overview==
==Update History==
 
*
==Hitboxes==
===Rosalina===
|}
===Luma===
If Luma has been separated via Luma Shot, the hitbox has its damage multiplied by 1.5×, which is ignored for knockback calculation.
|}
==Timing==
===Rosalina===
Initital autocancel	1
Clean hit 	17
Mid hit 	18-22
Late hit 	23-25
Latest hit 	26-32
Ending autocancel 	50-
Interruptible 	50
Animation length 	65
|-
===Luma===
While Luma's down aerial can be interrupted earlier than Rosalina's, it still cannot perform any other actions until Rosalina can interrupt her own.
Hitboxes 	15-19
Interruptible 	42
Animation length	48
===Landing lag===
Interruptible 	13
Animation length	19
Category:Rosalina & Luma (SSBU)
Category:Down aerials (SSBU)
Rosalina & Luma (SSBU)/Down smash

==Overview==
==Update History==
 
*
 
*
==Hitboxes==
===Rosalina===
|}
===Luma===
If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.
|}
==Timing==
===Rosalina===
Charges between 	3-4
Hit 1 	6-7
Hit 2 	17-18
Interruptible 	42
Animation length	77
===Luma===
While Luma's down smash can be interrupted earlier than Rosalina's, it still cannot perform any other actions until Rosalina can interrupt her own.
Charges between 	3-4
Hit 1 	7-8
Hit 2 	19-20
Interruptible 	36
Animation length	55
==Trivia==
*Rosalina's down smash has a 30% trip chance that can only happen on slants due to the angle.
Category:Rosalina & Luma (SSBU)
Category:Down smashes (SSBU)
Rosalina & Luma (SSBU)/Down throw

Rosalina & Luma down throw hurtbox visualization	Rosalina & Luma down throw hurtbox visualization	Rosalina & Luma down throw hurtbox visualization	Rosalina & Luma down throw hurtbox visualization	Rosalina & Luma down throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-13
Throw Release 	13
Interruptible 	36
Animation length	65
|-
Category:Rosalina & Luma (SSBU)
Category:Down throws (SSBU)
Rosalina & Luma (SSBU)/Down tilt

==Overview==
==Update History==
 
*
 
*
==Hitboxes==
===Rosalina===
|}
===Luma===
If Luma has been separated via Luma Shot, the hitbox has its damage multiplied by 1.5×, which is ignored for knockback calculation.
|}
==Timing==
===Rosalina===
Hitboxes 	5-8
Interruptible 	33
Animation length	47
===Luma===
While Luma's down tilt can be interrupted earlier than Rosalina's, it still cannot perform any other actions until Rosalina can interrupt her own.
Hitboxes 	8-13
Interruptible 	32
Animation length	39
Category:Rosalina & Luma (SSBU)
Category:Down tilts (SSBU)
Rosalina & Luma (SSBU)/Edge attack

==Overview==
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-21
Intangibility (2nd grab)	1-17
Intangibility (3rd grab)	1-10
Hitbox 	19-21
Interruptible 	56
Animation length 	65
!Hitbox 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Rosalina & Luma (SSBU)
Category:Edge attacks (SSBU)
Rosalina & Luma (SSBU)/Floor attack (back)

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	1-23
Hit 1 	17-18
Hit 2 	22-23
Interruptible 	46
Animation length	59
|-
Category:Rosalina & Luma (SSBU)
Category:Floor attacks (SSBU)
Rosalina & Luma (SSBU)/Floor attack (front)

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	1-23
Hit 1 	17-18
Hit 2 	22-23
Interruptible 	46
Animation length	59
|-
Category:Rosalina & Luma (SSBU)
Category:Floor attacks (SSBU)
Rosalina & Luma (SSBU)/Floor attack (trip)

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	1-7
Hit 1 	19-20
Hit 2 	26-27
Interruptible 	50
Animation length	49
|-
Category:Rosalina & Luma (SSBU)
Category:Floor attacks (SSBU)
Rosalina & Luma (SSBU)/Forward aerial

==Overview==
==Update History==
 
*
 
*
*
*
 
*
**
**
**
**
**
==Hitboxes==
===Rosalina===
|}
===Luma===
If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.
|}
==Timing==
===Rosalina===
The move enables ledge grabs from both sides starting on frame 79.
Initial autocancel 	1-3
Multihits (early, mid, late)	10, 11-18, 19-20 (rehit rate: 3)
Final hit 	22-23
Ending autocancel 	50-
Interruptible 	55
Animation length 	83
|-
===Luma===
Early hit 	11-12
Late hit 	13
Interruptible 	55
Animation length	71
===Landing lag===
Interruptible 	17
Animation length	25
Category:Rosalina & Luma (SSBU)
Category:Forward aerials (SSBU)
Rosalina & Luma (SSBU)/Forward smash

Rosalina & Luma forward tilt hitbox visualization	Rosalina & Luma forward tilt hitbox visualization	Rosalina & Luma forward tilt hitbox visualization
↗ 	 	
→ 	 	
↘ 	 	
==Overview==
==Update History==
 
*
 
*
==Hitboxes==
===Rosalina===
|}
===Luma===
If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.
|}
==Timing==
===Rosalina===
Charges between 	9-10
Hitboxes 	16-18
Interruptible 	52
Animation length	64
===Luma===
Charges between 	9-10
Hitboxes 	17-18
Interruptible 	52
Animation length	57
Category:Rosalina & Luma (SSBU)
Category:Forward smashes (SSBU)
Rosalina & Luma (SSBU)/Forward throw

Rosalina & Luma forward throw hurtbox visualization	Rosalina & Luma forward throw hurtbox visualization	Rosalina & Luma forward throw hurtbox visualization	Rosalina & Luma forward throw hurtbox visualization	Rosalina & Luma forward throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-28
Throw Release 	28
Interruptible 	38
Animation length	74
|-
Category:Rosalina & Luma (SSBU)
Category:Forward throws (SSBU)
Rosalina & Luma (SSBU)/Forward tilt

==Overview==
==Update History==
 
*
==Hitboxes==
===Rosalina===
|}
===Luma===
If Luma has been separated via Luma Shot, the hitbox has its damage multiplied by 1.5×, which is ignored for knockback calculation.
|}
==Timing==
===Rosalina===
Hitboxes 	7-9
Interruptible 	38
Animation length	53
===Luma===
Hitboxes 	8-10
Interruptible 	39
Animation length	43
Category:Rosalina & Luma (SSBU)
Category:Forward tilts (SSBU)
Rosalina & Luma (SSBU)/Grab

==Overview==
==Update History==
 
*
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	40
Animation length	44
===Dash grab===
Grab 	9-10
Interruptible 	47
Animation length	47
===Pivot grab===
Grab 	10-11
Interruptible 	42
Animation length	52
Category:Rosalina & Luma (SSBU)
Category:Grabs (SSBU)
Rosalina & Luma (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Flash 1 	
Neutral attack 1 luma 	Flash 1 	
Neutral attack 2 	Flash 2 	
Neutral attack 2 luma 	Flash 2 	
Neutral attack 3 	Flash 3 	
Neutral attack 3 luma 	Flash 3 	
Neutral attack rapid jab 	Spinner 	
Neutral attack rapid jab luma 	Spinner 	
Neutral attack rapid jab finisher 	Spinner Finish 	
Neutral attack rapid jab finisher luma	Spinner Finish 	
Forward tilt 	Milky Way 	
Forward tilt luma 	Milky Way 	
Up tilt 	Saturn Ring 	
Up tilt luma 	Saturn Ring 	
Down tilt 	Glider Low Kick 	
Down tilt luma 	Glider Low Kick 	
Dash attack 	Rise Up 	
Dash attack luma 	Rise Up 	
Forward smash 	Galaxy Smash 	
Forward smash luma 	Galaxy Smash 	
Forward smash up 	Galaxy Smash 	
Forward smash up luma 	Galaxy Smash 	
Forward smash down 	Galaxy Smash 	
Forward smash down luma 	Galaxy Smash 	
Up smash 	Bend Back 	
Up smash luma 	Bend Back 	
Down smash 	Twin Galaxy 	
Down smash luma 	Twin Galaxy 	
Neutral aerial 	Rosalina Spin 	
Neutral aerial luma 	Rosalina Spin 	
Forward aerial 	Galaxy Somersault Kick	
Forward aerial luma 	Galaxy Somersault Kick	
Back aerial 	Galaxy Dropkick 	
Back aerial luma 	Galaxy Dropkick 	
Up aerial 	Saturn Ring U 	
Up aerial luma 	Saturn Ring U 	
Down aerial 	Saturn Ring D 	
Down aerial luma 	Saturn Ring D 	
Neutral special 	Luma Shot 	
Side special 	Star Bits 	
Up special 	Launch Star 	(unavailable)
Down special 	Gravitational Pull 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grand Wand Slap 	
Forward throw 	Magical Toss 	
Back throw 	Satellite Throw 	
Up throw 	0G 	
Down throw 	3G 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Rosalina & Luma (SSBU)
Category:Hitboxes (SSBU)
Rosalina & Luma (SSBU)/Neutral aerial

==Overview==
==Update History==
 
*
==Hitboxes==
===Rosalina===
|}
===Luma===
If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.
|}
==Timing==
===Rosalina===
The move enables ledge grabs from both sides starting on frame 68.
Initial autocancel	1-4
Clean hit 	9, 10-19
Late hit 	20-31, 32, 33
Ending autocancel 	33-
Interruptible 	44
Animation length 	67
|-
===Luma===
Hit 1 	7-9
Hit 2 	13-14
Interruptible 	44
Animation length	45
===Landing lag===
Interruptible 	9
Animation length	22
==Trivia==
*Due to autocanceling on frame 33, but the hitboxes not disappearing until frame 34, Rosalina's neutral aerial is the only aerial attack in Ultimate that can autocancel while still having active hitboxes.
Category:Rosalina & Luma (SSBU)
Category:Neutral aerials (SSBU)