List of Counter-Strike: Source console commands and variables

==Notes==
*Descriptions with ** denote community modified descriptions and may not be entirely accurate.
*+ (Plus) and - (Minus) commands has been separated.
*Convars prefixed with will only set on Xbox 360, which does not have a CS:S port at all.
* 2672 total console commands and variables.
==Cvar list==
===+===
Command 	Default Value	Flags	Description
+alt1 	cmd 	 	
+alt2 	cmd 	 	
+attack 	cmd 	 	
+attack2 	cmd 	 	
+attack3 	cmd 	 	
+back 	cmd 	 	
+break 	cmd 	 	
+camdistance 	cmd 	 	
+camin 	cmd 	 	
+cammousemove 	cmd 	 	
+camout 	cmd 	 	
+campitchdown 	cmd 	 	
+campitchup 	cmd 	 	
+camyawleft 	cmd 	 	
+camyawright 	cmd 	 	
+commandermousemove 	cmd 	 	
+demoui2 	cmd 	 	Bring the advanced demo player UI (demoui2) to foreground.
+duck 	cmd 	 	
+forward 	cmd 	 	
+graph 	cmd 	 	
+grenade1 	cmd 	 	
+grenade2 	cmd 	 	
+jlook 	cmd 	 	
+jump 	cmd 	 	
+klook 	cmd 	 	
+left 	cmd 	 	
+lookdown 	cmd 	 	
+lookup 	cmd 	 	
+mat_texture_list 	cmd 	 	
+movedown 	cmd 	 	
+moveleft 	cmd 	 	
+moveright 	cmd 	 	
+moveup 	cmd 	 	
+posedebug 	cmd 	 	Turn on pose debugger or add ents to pose debugger UI
+reload 	cmd 	 	
+right 	cmd 	 	
+score 	cmd 	 	
+showbudget 	cmd 	 	
+showbudget_texture 	cmd 	 	
+showbudget_texture_global	cmd 	 	
+showscores 	cmd 	 	
+showvprof 	cmd 	 	
+speed 	cmd 	 	
+strafe 	cmd 	 	
+use 	cmd 	 	
+vgui_drawtree 	cmd 	 	
+voicerecord 	cmd 	 	
+walk 	cmd 	 	
+zoom 	cmd 	 	
===-===
Command 	Default Value	Flags	Description
-alt1 	cmd 	 	
-alt2 	cmd 	 	
-attack 	cmd 	 	
-attack2 	cmd 	 	
-attack3 	cmd 	 	
-back 	cmd 	 	
-break 	cmd 	 	
-camdistance 	cmd 	 	
-camin 	cmd 	 	
-cammousemove 	cmd 	 	
-camout 	cmd 	 	
-campitchdown 	cmd 	 	
-campitchup 	cmd 	 	
-camyawleft 	cmd 	 	
-camyawright 	cmd 	 	
-commandermousemove 	cmd 	 	
-demoui2 	cmd 	 	Send the advanced demo player UI (demoui2) to background.
-duck 	cmd 	 	
-forward 	cmd 	 	
-graph 	cmd 	 	
-grenade1 	cmd 	 	
-grenade2 	cmd 	 	
-jlook 	cmd 	 	
-jump 	cmd 	 	
-klook 	cmd 	 	
-left 	cmd 	 	
-lookdown 	cmd 	 	
-lookup 	cmd 	 	
-mat_texture_list 	cmd 	 	
-movedown 	cmd 	 	
-moveleft 	cmd 	 	
-moveright 	cmd 	 	
-moveup 	cmd 	 	
-posedebug 	cmd 	 	Turn off pose debugger or hide ents from pose debugger UI
-reload 	cmd 	 	
-right 	cmd 	 	
-score 	cmd 	 	
-showbudget 	cmd 	 	
-showbudget_texture 	cmd 	 	
-showbudget_texture_global	cmd 	 	
-showscores 	cmd 	 	
-showvprof 	cmd 	 	
-speed 	cmd 	 	
-strafe 	cmd 	 	
-use 	cmd 	 	
-vgui_drawtree 	cmd 	 	
-voicerecord 	cmd 	 	
-walk 	cmd 	 	
-zoom 	cmd 	 	
===_===
Command 	Default Value	Flags 	Description
_autosave 	cmd 	 	Autosave
_autosavedangerous 	cmd 	 	AutoSaveDangerous
_bugreporter_restart	cmd 	 	Restarts bug reporter .dll
_fov 	0 	, "cl"	Automates fov command to server.
_resetgamestats 	cmd 	 	Erases current game stats and writes out a blank stats file
_restart 	cmd 	 	Shutdown and restart the engine.
===A===
Command 	Default Value	Flags 	Description
achievement_debug 	0 	, "sv", "cheat", "rep"	Turn on achievement debug msgs.
addip 	cmd 	 	Add an IP address to the ban list.
adsp_alley_min 	122 	 	
adsp_courtyard_min 	126 	 	
adsp_debug 	0 	, "a" 	
adsp_door_height 	112 	 	
adsp_duct_min 	106 	 	
adsp_hall_min 	110 	 	
adsp_low_ceiling 	108 	 	
adsp_opencourtyard_min 	126 	 	
adsp_openspace_min 	130 	 	
adsp_openstreet_min 	118 	 	
adsp_openwall_min 	130 	 	
adsp_room_min 	102 	 	
adsp_street_min 	118 	 	
adsp_tunnel_min 	114 	 	
adsp_wall_height 	128 	 	
ai_auto_contact_solver 	1 	, "sv" 	
ai_block_damage 	0 	, "sv" 	
ai_debug_assault 	0 	, "sv" 	
ai_debug_avoidancebounds 	0 	, "sv" 	
ai_debug_directnavprobe 	0 	, "sv" 	
ai_debug_doors 	0 	, "sv" 	
ai_debug_dyninteractions 	0 	, "sv" 	Debug the NPC dynamic interaction system.
ai_debug_efficiency 	0 	, "sv" 	
ai_debug_enemies 	0 	, "sv" 	
ai_debug_expressions 	0 	, "sv" 	Show random expression decisions for NPCs.
ai_debug_follow 	0 	, "sv" 	
ai_debug_loners 	0 	, "sv" 	
ai_debug_looktargets 	0 	, "sv" 	
ai_debug_los 	0 	, "sv", "cheat" 	NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav 	0 	, "sv" 	
ai_debug_node_connect 	cmd 	 	Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 	0 	, "sv" 	
ai_debug_shoot_positions 	0 	, "sv", "cheat", "rep"	
ai_debug_speech 	0 	, "sv" 	
ai_debug_squads 	0 	, "sv" 	
ai_debug_think_ticks 	0 	, "sv" 	
ai_debugscriptconditions 	0 	, "sv" 	
ai_default_efficient 	0 	, "sv" 	
ai_drawbattlelines 	0 	, "sv", "cheat" 	
ai_drop_hint 	cmd 	 	Drop an ai_hint at the player's current eye position.
ai_dump_hints 	cmd 	 	
ai_efficiency_override 	0 	, "sv" 	
ai_enable_fear_behavior 	1 	, "sv" 	
ai_expression_frametime 	0 	, "sv" 	Maximum frametime to still play background expressions.
ai_expression_optimization 	0 	, "sv" 	Disable npc background expressions when you can't see them.
ai_fear_player_dist 	720 	, "sv" 	
ai_find_lateral_cover 	1 	, "sv" 	
ai_find_lateral_los 	1 	, "sv" 	
ai_follow_use_points 	1 	, "sv" 	
ai_follow_use_points_when_moving 	1 	, "sv" 	
ai_force_serverside_ragdoll 	0 	, "sv" 	
ai_frametime_limit 	50 	, "sv" 	frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_lead_time 	0 	, "sv" 	
ai_LOS_mode 	0 	, "sv", "rep" 	
ai_moveprobe_debug 	0 	, "sv" 	
ai_moveprobe_jump_debug 	0 	, "sv" 	
ai_moveprobe_usetracelist 	0 	, "sv" 	
ai_navigator_generate_spikes 	0 	, "sv" 	
ai_navigator_generate_spikes_strength 	8 	, "sv" 	
ai_no_local_paths 	0 	, "sv" 	
ai_no_node_cache 	0 	, "sv" 	
ai_no_select_box 	0 	, "sv" 	
ai_no_steer 	0 	, "sv" 	
ai_no_talk_delay 	0 	, "sv" 	
ai_norebuildgraph 	0 	, "sv" 	
ai_path_adjust_speed_on_immediate_turns	1 	, "sv" 	
ai_path_insert_pause_at_est_end 	1 	, "sv" 	
ai_path_insert_pause_at_obstruction 	1 	, "sv" 	
ai_post_frame_navigation 	0 	, "sv" 	
ai_radial_max_link_dist 	512 	, "sv" 	
ai_reaction_delay_alert 	0 	, "sv" 	
ai_reaction_delay_idle 	0 	, "sv" 	
ai_rebalance_thinks 	1 	, "sv" 	
ai_report_task_timings_on_limit 	0 	, "a", "sv" 	
ai_sequence_debug 	0 	, "sv" 	
ai_set_move_height_epsilon 	cmd 	 	Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug 	0 	, "sv" 	Shows that bones that are setup every think
ai_shot_bias 	1 	, "sv" 	
ai_shot_bias_max 	1 	, "sv", "rep" 	
ai_shot_bias_min 	-1 	, "sv", "rep" 	
ai_shot_stats 	0 	, "sv" 	
ai_shot_stats_term 	1000 	, "sv" 	
ai_show_hull_attacks 	0 	, "sv" 	
ai_show_think_tolerance 	0 	, "sv" 	
ai_simulate_task_overtime 	0 	, "sv" 	
ai_spread_cone_focus_time 	0 	, "sv" 	
ai_spread_defocused_cone_multiplier 	3 	, "sv" 	
ai_spread_pattern_focus_time 	0 	, "sv" 	
ai_strong_optimizations 	0 	, "sv" 	
ai_strong_optimizations_no_checkstand 	0 	, "sv" 	
ai_task_pre_script 	0 	, "sv" 	
ai_test_moveprobe_ignoresmall 	0 	, "sv" 	
ai_think_limit_label 	0 	, "a", "sv" 	
ai_use_clipped_paths 	1 	, "sv" 	
ai_use_efficiency 	1 	, "sv" 	
ai_use_frame_think_limits 	1 	, "sv" 	
ai_use_think_optimizations 	1 	, "sv" 	
ai_use_visibility_cache 	1 	, "sv" 	
ai_vehicle_avoidance 	1 	, "sv", "cheat" 	
air_density 	cmd 	 	Changes the density of air for drag computations.
alias 	cmd 	 	Alias a command.
ammo_338mag_max 	30 	, "sv", "rep" 	
ammo_357sig_max 	52 	, "sv", "rep" 	
ammo_45acp_max 	100 	, "sv", "rep" 	
ammo_50AE_max 	35 	, "sv", "rep" 	
ammo_556mm_box_max 	200 	, "sv", "rep" 	
ammo_556mm_max 	90 	, "sv", "rep" 	
ammo_57mm_max 	100 	, "sv", "rep" 	
ammo_762mm_max 	90 	, "sv", "rep" 	
ammo_9mm_max 	120 	, "sv", "rep" 	
ammo_buckshot_max 	32 	, "sv", "rep" 	
ammo_flashbang_max 	2 	, "sv", "rep" 	
ammo_hegrenade_max 	1 	, "sv", "rep" 	
ammo_smokegrenade_max 	1 	, "sv", "rep" 	
anim_3wayblend 	1 	, "sv", "rep" 	Toggle the 3-way animation blending code.
askconnect_accept 	cmd 	 	Accept a redirect request by the server.
async_allow_held_files 	1 	 	Allow AsyncBegin/EndRead()
async_mode 	0 	 	Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume 	cmd 	 	
async_serialize 	0 	 	Force async reads to serialize for profiling
async_simulate_delay 	0 	 	Simulate a delay of up to a set msec per file operation
async_suspend 	cmd 	 	
audit_save_in_memory 	cmd 	 	Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 	0 	, "sv" 	
autoaim_max_dist 	2160 	, "sv" 	
autobuy 	cmd 	 	Attempt to purchase items with the order listed in cl_autobuy
autosave 	cmd 	 	Autosave
autosavedangerous 	cmd 	 	AutoSaveDangerous
autosavedangerousissafe 	cmd 	 	
===B===
Command 	Default Value	Flags 	Description
banid 	cmd 	 	Add a user ID to the ban list.
banip 	cmd 	 	Add an IP address to the ban list.
bench_end 	cmd 	 	Ends gathering of info.
bench_showstatsdialog 	cmd 	 	Shows a dialog displaying the most recent benchmark results.
bench_start 	cmd 	 	Starts gathering of info. Arguments: filename to write results into
bench_upload 	cmd 	 	Uploads most recent benchmark stats to the Valve servers.
benchframe 	cmd 	 	Takes a snapshot of a particular frame in a time demo.
bind 	cmd 	 	Bind a key.
bind_mac 	cmd 	 	Bind this key but only on Mac, not win32
binds_per_command 	1 	, "cl" 	
BindToggle 	cmd 	 	Performs a bind <key> 'increment var <cvar> 0 1 1'
blink_duration 	0 	, "cl" 	How many seconds an eye blink will last.
bloodspray 	cmd 	 	blood
bot_add 	cmd 	 	ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct 	cmd 	 	bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t 	cmd 	 	bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons 	cmd 	 	Allows the bots to use all weapons
bot_allow_grenades 	1 	, "sv", "rep" 	If nonzero, bots may use grenades.
bot_allow_machine_guns 	1 	, "sv", "rep" 	If nonzero, bots may use the machine gun.
bot_allow_pistols 	1 	, "sv", "rep" 	If nonzero, bots may use pistols.
bot_allow_rifles 	1 	, "sv", "rep" 	If nonzero, bots may use rifles.
bot_allow_rogues 	1 	, "sv", "rep" 	If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns 	1 	, "sv", "rep" 	If nonzero, bots may use shotguns.
bot_allow_snipers 	1 	, "sv", "rep" 	If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns 	1 	, "sv", "rep" 	If nonzero, bots may use sub-machine guns.
bot_auto_follow 	0 	, "sv", "rep" 	If nonzero, bots with high co-op may automatically follow a nearby human player.
bot_auto_vacate 	1 	, "sv", "rep" 	If nonzero, bots will automatically leave to make room for human players.
bot_chatter 	0 	, "sv", "rep" 	Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_crouch 	0 	, "sv", "cheat" 	
bot_debug 	0 	, "sv", "cheat", "rep"	For internal testing purposes.
bot_debug_target 	0 	, "sv", "cheat", "rep"	For internal testing purposes.
bot_defer_to_human 	0 	, "sv", "rep" 	If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_difficulty 	1 	, "sv", "rep" 	Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot 	0 	, "sv", "cheat", "rep"	If nonzero, bots will not fire weapons (for debugging).
bot_eco_limit 	2000 	, "sv", "rep" 	If nonzero, bots will not buy if their money falls below this amount.
bot_flipout 	0 	, "sv", "cheat", "rep"	If nonzero, bots use no CPU for AI. Instead, they run around randomly.
bot_freeze 	0 	, "sv", "cheat" 	
bot_goto_mark 	cmd 	 	Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_join_after_player 	1 	, "sv", "rep" 	If nonzero, bots wait until a player joins before entering the game.
bot_join_delay 	0 	, "sv" 	Prevents bots from joining the server for this many seconds after a map change.
bot_join_team 	0 	, "sv", "rep" 	Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick 	cmd 	 	ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill 	cmd 	 	ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only 	cmd 	 	Restricts the bots to only using knives
bot_loadout 	0 	, "sv", "cheat" 	bots are given these items at round start
bot_mimic 	0 	, "sv" 	Bot uses usercmd of player by index.
bot_mimic_yaw_offset 	180 	, "sv", "cheat" 	
bot_pistols_only 	cmd 	 	Restricts the bots to only using pistols
bot_prefix 	0 	, "sv", "rep" 	This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <weaponclass> will be replaced with the bot's desired weapon class. <skill> will be replaced with a 0-100 representation of the bot's skill.
bot_profile_db 	0 	, "sv", "rep" 	The filename from which bot profiles will be read.
bot_quota 	0 	, "sv", "nf", "rep" 	Determines the total number of bots in the game.
bot_quota_mode 	0 	, "sv", "rep" 	Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
bot_randombuy 	0 	, "sv", "cheat" 	should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront 	0 	, "sv", "cheat" 	Show areas where rushing players will initially meet.
bot_show_nav 	0 	, "sv", "cheat", "rep"	For internal testing purposes.
bot_show_occupy_time 	0 	, "sv", "cheat" 	Show when each nav area can first be reached by each team.
bot_snipers_only 	cmd 	 	Restricts the bots to only using sniper rifles
bot_stop 	0 	, "sv", "cheat", "rep"	If nonzero, immediately stops all bot processing.
bot_traceview 	0 	, "sv", "cheat", "rep"	For internal testing purposes.
bot_walk 	0 	, "sv", "rep" 	If nonzero, bots can only walk, not run.
bot_zombie 	0 	, "sv", "cheat", "rep"	If nonzero, bots will stay in idle mode and not attack.
box 	cmd 	 	Draw a debug box.
breakable_disable_gib_limit 	0 	, "sv" 	
breakable_multiplayer 	1 	, "sv" 	
buddha 	cmd 	 	Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 	30 	, "a" 	number of frames to look at when figuring out average frametimes
budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
budget_bargraph_background_alpha 	128 	, "a" 	how translucent the budget panel is
budget_bargraph_range_ms 	16 	, "a" 	budget bargraph range in milliseconds
budget_history_numsamplesvisible 	100 	, "a" 	number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 	66 	, "a" 	budget history range in milliseconds
budget_panel_bottom_of_history_fraction	0 	, "a" 	number between 0 and 1
budget_panel_height 	384 	, "a" 	height in pixels of the budget panel
budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 	50 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 	30 	, "a" 	number of frames to look at when figuring out peak frametimes
budget_show_averages 	0 	, "a" 	enable/disable averages in the budget panel
budget_show_history 	1 	, "a" 	turn history graph off and on. . good to turn off on low end
budget_show_peaks 	1 	, "a" 	enable/disable peaks in the budget panel
budget_toggle_group 	cmd 	 	Turn a budget group on/off
bug 	cmd 	 	Show/hide the bug reporting UI.
bug_swap 	cmd 	 	Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp 	1 	 	Include .bsp for internal bug submissions.
bugreporter_uploadasync 	0 	, "a" 	Upload attachments asynchronously
buildcubemaps 	cmd 	 	Rebuild cubemaps.
building_cubemaps 	0 	 	
buyequip 	cmd 	 	Show equipment buy menu
buymenu 	cmd 	 	Show main buy menu
===C===
Command 	Default Value	Flags 	Description
c_maxdistance 	200 	, "a", "cheat", "cl" 	
c_maxpitch 	90 	, "a", "cheat", "cl" 	
c_maxyaw 	135 	, "a", "cheat", "cl" 	
c_mindistance 	30 	, "a", "cheat", "cl" 	
c_minpitch 	0 	, "a", "cheat", "cl" 	
c_minyaw 	-135 	, "a", "cheat", "cl" 	
c_orthoheight 	100 	, "a", "cheat", "cl" 	
c_orthowidth 	100 	, "a", "cheat", "cl" 	
cache_print 	cmd 	 	cache_print [section] Print out contents of cache memory.
cache_print_lru 	cmd 	 	cache_print_lru [section] Print out contents of cache memory.
cache_print_summary 	cmd 	 	cache_print_summary [section] Print out a summary contents of cache memory.
callvote 	cmd 	 	Start a vote on an issue.
cam_collision 	1 	, "a", "cheat", "cl" 	When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command 	0 	, "cheat", "cl" 	
cam_idealdelta 	4 	, "a", "cheat", "cl" 	Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 	150 	, "a", "cheat", "cl" 	
cam_idealdistright 	0 	, "a", "cheat", "cl" 	
cam_idealdistup 	0 	, "a", "cheat", "cl" 	
cam_ideallag 	4 	, "a", "cheat", "cl" 	Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 	0 	, "a", "cheat", "cl" 	
cam_idealyaw 	0 	, "a", "cheat", "cl" 	
cam_showangles 	0 	, "cheat", "cl" 	When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 	0 	, "a", "cheat", "cl" 	
camortho 	cmd 	 	Switch to orthographic camera.
cancelselect 	cmd 	 	
cast_hull 	cmd 	 	Tests hull collision detection
cast_ray 	cmd 	 	Tests collision detection
cc_captiontrace 	1 	, "cl" 	Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit 	cmd 	 	Emits a closed caption
cc_findsound 	cmd 	 	Searches for soundname which emits specified text.
cc_flush 	cmd 	 	Flushes async'd captions.
cc_lang 	0 	, "a", "cl" 	Current close caption language (emtpy = use game UI language)
cc_linger_time 	1 	, "a", "cl" 	Close caption linger time.
cc_minvisibleitems 	1 	, "cl" 	Minimum number of caption items to show.
cc_predisplay_time 	0 	, "a", "cl" 	Close caption delay before showing caption.
cc_random 	cmd 	 	Emits a random caption
cc_sentencecaptionnorepeat 	4 	, "cl" 	How often a sentence can repeat.
cc_showblocks 	cmd 	 	Toggles showing which blocks are pending/loaded async.
cc_smallfontlength 	300 	, "cl" 	If text stream is this long, force usage of small font size.
cc_subtitles 	0 	, "a", "cl" 	If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
ccs_create_convars_from_hwconfig 	cmd 	 	Create convars from the current hardware config, useful for diffing purposes
centerview 	cmd 	 	
ch_createairboat 	cmd 	 	Spawn airboat in front of the player.
ch_createjeep 	cmd 	 	Spawn jeep in front of the player.
changelevel 	cmd 	 	Change server to the specified map
changelevel2 	cmd 	 	Transition to the specified map in single player
changelevel_next 	cmd 	 	Immediately changes to the next map in the map rotation for the server.
chooseteam 	cmd 	 	Choose a new team
cl_allowdownload 	1 	, "a" 	Client downloads customization files
cl_allowupload 	1 	, "a" 	Client uploads customization files
cl_anglespeedkey 	0 	, "cl" 	
cl_animationinfo 	cmd 	 	Hud element to examine.
cl_autobuy 	0 	, "user", "cl" 	The order in which autobuy will attempt to purchase items
cl_autohelp 	0 	, "a", "user", "cl" 	Auto-help
cl_autowepswitch 	1 	, "a", "user", "cl" 	Automatically switch to picked up weapons (if more powerful)
cl_backspeed 	400 	, "a", "cheat", "cl" 	
cl_bob 	0 	, "cheat", "cl" 	
cl_bobcycle 	0 	, "cheat", "cl" 	
cl_bobup 	0 	, "cheat", "cl" 	
cl_burninggibs 	0 	, "cl" 	A burning player that gibs has burning gibs.
cl_buy_favorite 	cmd 	 	Purchase a favorite weapon/equipment loadout
cl_buy_favorite_nowarn 	0 	, "a", "clientcmd_can_execute", "cl" 	Skips the error prompt when saving an invalid buy favorite
cl_buy_favorite_quiet 	0 	, "a", "clientcmd_can_execute", "cl" 	Skips the prompt when saving a buy favorite in the buy menu
cl_buy_favorite_reset 	cmd 	 	Reset favorite loadouts to the default
cl_buy_favorite_set 	cmd 	 	Saves the current loadout as a favorite
cl_c4dynamiclight 	0 	, "cl" 	Draw dynamic light when planted c4 flashes
cl_c4progressbar 	1 	, "cl" 	Draw progress bar when defusing the C4
cl_chatfilters 	63 	, "a", "cl" 	Stores the chat filter settings
cl_class 	0 	, "a", "user", "cl" 	Default class when joining a game
cl_clearhinthistory 	cmd 	 	Clear memory of client side hints displayed to the player.
cl_clock_correction 	1 	, "cheat" 	Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount	200 	, "cheat" 	Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset	90 	, "cheat" 	As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset	10 	, "cheat" 	If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 	999 	, "cheat" 	Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 	0 	, "cheat" 	Show debugging info about the clock drift.
cl_clockdrift_max_ms 	150 	, "cheat" 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 	0 	, "cheat" 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 	30 	, "a", "user" 	Max number of command packets sent to server per second
cl_crosshairalpha 	222 	, "a", "cl" 	
cl_crosshaircolor 	5 	, "a", "cl" 	Set crosshair color: 0=green, 1=red, 2=blue, 3=yellow, 4=cyan, 5=custom
cl_crosshaircolor_b 	180 	, "a", "cl" 	
cl_crosshaircolor_g 	195 	, "a", "cl" 	
cl_crosshaircolor_r 	50 	, "a", "cl" 	
cl_crosshairdot 	1 	, "a", "cl" 	
cl_crosshairscale 	0 	, "a", "cl" 	Crosshair scaling factor (deprecated)
cl_crosshairsize 	6 	, "a", "cl" 	
cl_crosshairspreadscale 	0 	, "a", "cl" 	
cl_crosshairthickness 	1 	, "a", "cl" 	
cl_crosshairusealpha 	1 	, "a", "cl" 	
cl_customsounds 	0 	, "cl" 	Enable customized player sound playback
cl_debug_player_perf 	0 	 	
cl_debugrumble 	0 	, "a", "cl" 	Turn on rumble debugging spew
cl_demoviewoverride 	0 	, "cl" 	Override view during demo playback
cl_detail_avoid_force 	0 	, "a", "cl" 	force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius 	64 	, "a", "cl" 	radius around detail sprite to avoid players
cl_detail_avoid_recover_speed 	0 	, "a", "cl" 	how fast to recover position after avoiding players
cl_detail_max_sway 	5 	, "a", "cl" 	Amplitude of the detail prop sway
cl_detail_multiplier 	1 	, "cheat", "cl" 	extra details to create
cl_detaildist 	1200 	 	Distance at which detail props are no longer visible
cl_detailfade 	400 	 	Distance across which detail props fade in
cl_disablefreezecam 	0 	, "a", "cl" 	Turn on/off freezecam on client
cl_disablehtmlmotd 	0 	, "a", "cl" 	Disable HTML motds.
cl_downloadfilter 	0 	, "a" 	Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
cl_drawhud 	1 	, "cheat", "cl" 	Enable the rendering of the hud
cl_drawleaf 	-1 	, "cheat", "cl" 	
cl_drawmaterial 	0 	, "cheat", "cl" 	Draw a particular material over the frame
cl_drawmonitors 	1 	, "cl" 	
cl_drawshadowtexture 	0 	, "cheat", "cl" 	
cl_dump_particle_stats 	cmd 	 	dump particle profiling info to particle_profile.csv
cl_dynamiccrosshair 	1 	, "a", "cl" 	Enables dynamic crosshair; 0=off, 1=normal behavior (based on actual weapon accuracy), 2=legacy simulated dynamic behavior, 3=legacy simulated static behavior
cl_ejectbrass 	1 	 	
cl_ent_absbox 	cmd 	 	Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox 	cmd 	 	Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox 	cmd 	 	Displays the client's render box for the entity under the crosshair.
cl_entityreport 	0 	, "cheat" 	For debugging, draw entity states to console
cl_entityreport_sorted 	0 	, "cheat" 	For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
cl_extrapolate 	1 	, "cheat", "cl" 	Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 	0 	, "cheat", "cl" 	Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 	1 	, "cheat", "cl" 	whether to use new detail sprite system
cl_fasttempentcollision 	5 	, "cl" 	
cl_find_ent 	cmd 	 	Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index 	cmd 	 	Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_first_person_uses_world_model 	0 	, "a", "cl" 	Causes the third person model to be drawn instead of the view model
cl_flushentitypacket 	0 	, "cheat" 	For debugging. Force the engine to flush an entity packet.
cl_forcepreload 	1 	, "a" 	Whether we should force preloading.
cl_forwardspeed 	400 	, "a", "cheat", "cl" 	
cl_fullupdate 	cmd 	 	Forces the server to send a full update packet
cl_hudhint_sound 	1 	, "a", "cl" 	Disable hudhint sounds.
cl_idealpitchscale 	0 	, "a", "cl" 	
cl_ignorepackets 	0 	, "cheat" 	Force client to ignore packets (for debugging).
cl_interp 	0 	, "user", "cl" 	Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 	0 	, "cl" 	Disable interpolation list optimizations.
cl_interp_npcs 	0 	, "user", "cl" 	Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 	2 	, "user", "cl" 	Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_jiggle_bone_debug 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_framerate_cutoff 	20 	, "cl" 	Skip jiggle bone simulation if framerate drops below this value (frames/second)
cl_lagcompensation 	1 	, "user", "cl" 	Perform server side lag compensation of weapon firing events.
cl_language 	0 	, "user" 	Language (from HKCU\Software\Valve\Steam\Language)
cl_left_hand_ik 	0 	, "cl" 	Attach player's left hand to rifle with IK.
cl_legacy_crosshair_recoil 	0 	, "a", "cl" 	Enable legacy framerate dependent crosshair recoil
cl_legacy_crosshair_scale 	0 	, "a", "cl" 	Enable legacy crosshair scaling
cl_leveloverview 	0 	, "cheat", "cl" 	
cl_leveloverviewmarker 	0 	, "cheat", "cl" 	
cl_localnetworkbackdoor 	1 	 	Enable network optimizations for single player games.
cl_locationalpha 	150 	, "a", "cl" 	
cl_logofile 	0 	, "a" 	Spraypoint logo decal.
cl_maxrenderable_dist 	3000 	, "cheat", "cl" 	Max distance from the camera at which things will be rendered
cl_meathook_neck_pivot_ingame_fwd 	3 	, "cl" 	
cl_meathook_neck_pivot_ingame_up 	7 	, "cl" 	
cl_min_ct 	1 	, "cl" 	Controls which CT model is used when cl_minmodels is set.
cl_min_t 	1 	, "cl" 	Controls which Terrorist model is used when cl_minmodels is set.
cl_minmodels 	0 	, "cl" 	Uses one player model for each team.
cl_mouseenable 	1 	, "cl" 	
cl_mouselook 	1 	, "a", "cl" 	Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mute_all_comms 	1 	, "a", "cl" 	If 1, then all communications from a player will be blocked when that player is muted, including chat messages.
cl_new_impact_effects 	0 	, "cl" 	
cl_nowinpanel 	0 	, "a", "cl" 	Turn on/off win panel on client
cl_observercrosshair 	1 	, "a", "cl" 	
cl_overdraw_test 	0 	, "cheat", "numeric", "cl" 	
cl_panelanimation 	cmd 	 	blank for all panels>.
cl_particle_batch_mode 	1 	, "cl" 	
cl_particle_retire_cost 	0 	, "cheat", "cl" 	
cl_particle_show_bbox 	0 	, "cheat", "cl" 	
cl_particle_show_bbox_cost 	0 	, "cheat", "cl" 	Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap ones
cl_particle_stats_start 	cmd 	 	Start or restart particle stats - also dumps to particle_stats.csv
cl_particle_stats_stop 	cmd 	 	Stop particle stats, or snapshot this frame - also dumps to particle_stats.csv
cl_particle_stats_trigger_count 	0 	, "cl" 	Dump stats if the particle count exceeds this number.
cl_particleeffect_aabb_buffer 	2 	, "cheat", "cl" 	Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_pclass 	0 	, "cheat", "cl" 	Dump entity by prediction classname.
cl_pdump 	-1 	, "cheat", "cl" 	Dump info about this entity to screen.
cl_phys_props_enable 	1 	, "cl" 	Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 	300 	, "cl" 	Maximum clientside physic props
cl_phys_props_respawndist 	1500 	, "cl" 	Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate 	60 	, "cl" 	Time, in seconds, between clientside prop respawns.
cl_phys_timescale 	1 	, "cheat", "cl" 	Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 	89 	, "cheat", "cl" 	
cl_pitchspeed 	225 	, "cl" 	Client pitch speed.
cl_pitchup 	89 	, "cheat", "cl" 	
cl_playback_screenshots 	0 	 	Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 	0 	, "a", "cl" 	Disable player sprays.
cl_precacheinfo 	cmd 	 	Show precache info (client).
cl_pred_optimize 	2 	, "cl" 	Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_pred_track 	cmd 	 	<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 	1 	, "cheat", "user", "cl" 	Perform client side prediction.
cl_predictionlist 	0 	, "cheat", "cl" 	Show which entities are predicting
cl_predictweapons 	1 	, "user", "cl" 	Perform client side prediction of weapon effects.
cl_radar_locked 	0 	, "a", "cl" 	Lock the angle of the radar display?
cl_radaralpha 	200 	, "a", "cl" 	
cl_radartype 	0 	, "a", "cl" 	
cl_ragdoll_collide 	0 	, "cl" 	
cl_ragdoll_physics_enable 	1 	, "cl" 	Enable/disable ragdoll physics.
cl_rebuy 	0 	, "user", "cl" 	The order in which rebuy will attempt to repurchase items
cl_reload_localization_files 	cmd 	 	Reloads all localization files
cl_removedecals 	cmd 	 	Remove the decals from the entity under the crosshair.
cl_resend 	6 	 	Delay in seconds before the client will resend the 'connect' attempt
cl_righthand 	1 	, "a", "cl" 	Use right-handed view models.
cl_round_win_fade_time 	1 	, "a", "cl" 	
cl_rumblescale 	1 	, "a", "cl" 	Scale sensitivity of rumble effects (0 to 1.0)
cl_scalecrosshair 	1 	, "a", "cl" 	Enable crosshair scaling (deprecated)
cl_scoreboard_clan_ct_color_blue 	255 	, "a", "cl" 	Scoreboard CT player clan tag blue channel
cl_scoreboard_clan_ct_color_green 	200 	, "a", "cl" 	Scoreboard CT player clan tag green channel
cl_scoreboard_clan_ct_color_red 	150 	, "a", "cl" 	Scoreboard CT player clan tag red channel
cl_scoreboard_clan_t_color_blue 	90 	, "a", "cl" 	Scoreboard T player clan tag blue channel
cl_scoreboard_clan_t_color_green 	90 	, "a", "cl" 	Scoreboard T player clan tag green channel
cl_scoreboard_clan_t_color_red 	240 	, "a", "cl" 	Scoreboard T player clan tag red channel
cl_scoreboard_ct_color_blue 	255 	, "a", "cl" 	Scoreboard CT player data blue channel
cl_scoreboard_ct_color_green 	200 	, "a", "cl" 	Scoreboard CT player data green channel
cl_scoreboard_ct_color_red 	150 	, "a", "cl" 	Scoreboard CT player data red channel
cl_scoreboard_dead_clan_color_blue 	125 	, "a", "cl" 	Scoreboard dead player clan tag blue channel
cl_scoreboard_dead_clan_color_green 	125 	, "a", "cl" 	Scoreboard dead player clan tag green channel
cl_scoreboard_dead_clan_color_red 	125 	, "a", "cl" 	Scoreboard dead player clan tag red channel
cl_scoreboard_dead_color_blue 	125 	, "a", "cl" 	Scoreboard dead player data blue channel
cl_scoreboard_dead_color_green 	125 	, "a", "cl" 	Scoreboard dead player data green channel
cl_scoreboard_dead_color_red 	125 	, "a", "cl" 	Scoreboard dead player data red channel
cl_scoreboard_t_color_blue 	90 	, "a", "cl" 	Scoreboard T player data blue channel
cl_scoreboard_t_color_green 	90 	, "a", "cl" 	Scoreboard T player data green channel
cl_scoreboard_t_color_red 	240 	, "a", "cl" 	Scoreboard T player data red channel
cl_screenshotname 	0 	 	Custom Screenshot name
cl_SetupAllBones 	0 	, "cl" 	
cl_shadowtextureoverlaysize 	256 	, "cheat", "cl" 	
cl_show_achievement_popups 	1 	, "a", "cl" 	
cl_show_connectionless_packet_warnings 	0 	 	Show console messages about ignored connectionless packets on the client.
cl_show_num_particle_systems 	0 	, "cl" 	Display the number of active particle systems.
cl_show_splashes 	1 	, "cl" 	
cl_showbattery 	0 	, "cl" 	Draw current battery level at top of screen when on battery power
cl_ShowBoneSetupEnts 	0 	, "cl" 	Show which entities are having their bones setup each frame.
cl_showdemooverlay 	0 	 	How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents 	cmd 	 	Dump entity list to console.
cl_showerror 	0 	, "cl" 	Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 	0 	, "cheat" 	Print event firing info in the console
cl_showfps 	0 	, "cl" 	Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showhelp 	1 	, "a", "user", "cl" 	Set to 0 to not show on-screen help
cl_showpausedimage 	1 	, "cl" 	Show the 'Paused' image when game is paused.
cl_showpluginmessages 	1 	, "a" 	Allow plugins to display messages to you
cl_showpos 	0 	, "cl" 	Draw current position at top of screen
cl_ShowSunVectors 	0 	, "cl" 	
cl_showtextmsg 	1 	, "cl" 	Enable/disable text messages printing on the screen.
cl_sidespeed 	400 	, "cheat", "cl" 	
cl_smooth 	1 	, "cl" 	Smooth view/eye origin after prediction errors
cl_smoothtime 	0 	, "cl" 	Smooth client's view after prediction error over this many seconds
cl_software_cursor 	0 	, "a", "cl" 	Switches the game to use a larger software cursor instead of the normal OS cursor
cl_soundemitter_flush 	cmd 	 	Flushes the sounds.txt system (client only)
cl_soundfile 	0 	, "a" 	Jingle sound file.
cl_soundscape_flush 	cmd 	 	Flushes the client side soundscapes
cl_soundscape_printdebuginfo 	cmd 	 	print soundscapes
cl_spec_mode 	7 	, "a", "user", "server_can_execute", "cl"	spectator mode
cl_sporeclipdistance 	512 	, "cheat", "cl" 	
cl_sun_decay_rate 	0 	, "cheat", "cl" 	
cl_team 	0 	, "a", "user", "cl" 	Default team when joining a game
cl_threaded_bone_setup 	0 	, "cl" 	Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system 	0 	, "cl" 	
cl_timeout 	30 	, "a" 	After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 	1000 	, "a", "user" 	Number of packets per second of updates you are requesting from the server
cl_upspeed 	320 	, "a", "cheat", "cl" 	
cl_view 	cmd 	 	Set the view entity index.
cl_voice_filter 	0 	 	Filter voice by name substring
cl_vote_ui_active_after_voting 	0 	, "cl" 	
cl_vote_ui_show_notification 	0 	, "cl" 	
cl_winddir 	0 	, "cheat", "cl" 	Weather effects wind direction angle
cl_windspeed 	0 	, "cheat", "cl" 	Weather effects wind speed scalar
cl_wpn_sway_interp 	0 	, "cl" 	
cl_wpn_sway_scale 	1 	, "cheat", "cl" 	
cl_yawspeed 	210 	, "cl" 	Client yaw speed.
clear 	cmd 	 	Clear all console output.
clear_debug_overlays 	cmd 	 	clears debug overlays
clientport 	27006 	 	Host game client port
closecaption 	1 	, "a", "user" 	Enable close captioning.
cmd 	cmd 	 	Forward command to server.
collision_shake_amp 	0 	, "sv" 	
collision_shake_freq 	0 	, "sv" 	
collision_shake_time 	0 	, "sv" 	
collision_test 	cmd 	 	Tests collision system
colorcorrectionui 	cmd 	 	Show/hide the color correction tools UI.
commentary 	0 	, "sv" 	Desired commentary mode state.
commentary_available 	0 	, "sv" 	Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging 	cmd 	 	
commentary_finishnode 	cmd 	 	
commentary_firstrun 	0 	, "a", "cl" 	
commentary_showmodelviewer 	cmd 	 	Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun 	cmd 	 	
con_drawnotify 	1 	 	Disables drawing of notification area (for taking screenshots).
con_enable 	1 	, "a" 	Allows the console to be activated.
con_filter_enable 	0 	 	Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
con_filter_text 	0 	 	Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 	0 	 	Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 	0 	 	Console output gets written to this file
con_notifytime 	8 	 	How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 	50 	 	Con_NPrint background alpha.
con_nprint_bgborder 	5 	 	Con_NPrint border size.
con_timestamp 	0 	 	Prefix console.log entries with timestamps
con_trace 	0 	 	Print console text to low level printout.
condump 	cmd 	 	dump the text currently in the console to condumpXX.log
connect 	cmd 	 	Connect to specified server.
contimes 	8 	 	Number of console lines to overlay for debugging.
coop 	0 	, "nf" 	Cooperative play.
cpu_frequency_monitoring 	0 	 	Set CPU frequency monitoring interval in seconds. Zero means disabled.
create_flashlight 	cmd 	 	
CreateHairball 	cmd 	 	
CreatePredictionError 	cmd 	 	Create a prediction error
creditsdone 	cmd 	 	
crosshair 	1 	, "a", "cl" 	
cs_make_vip 	cmd 	 	Marks a player as the VIP
cs_ShowStateTransitions 	-2 	, "sv", "cheat" 	cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
cvarlist 	cmd 	 	Show the list of convars/concommands.
===D===
Command 	Default Value	Flags 	Description
datacachesize 	256 	 	Size in MB.
dbghist_addline 	cmd 	 	Add a line to the debug history. Format: <category id> <line>
dbghist_dump 	cmd 	 	Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player
deathmatch 	1 	, "nf" 	Running a deathmatch server.
debug_materialmodifycontrol 	0 	, "sv" 	
debug_materialmodifycontrol_client	0 	, "cl" 	
debug_physimpact 	0 	, "sv" 	
debug_touchlinks 	0 	, "sv" 	Spew touch link activity
debugsystemui 	cmd 	 	Show/hide the debug system UI.
decalfrequency 	10 	, "sv", "nf" 	
default_fov 	90 	, "cheat", "cl" 	
demo_avellimit 	2000 	 	Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 	0 	 	Demo debug info.
demo_fastforwardfinalspeed 	20 	 	Go this fast when starting to hold FF button.
demo_fastforwardramptime 	5 	 	How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 	2 	 	Go this fast when starting to hold FF button.
demo_fov_override 	0 	, "norecord", "cl" 	If nonzero, this value will be used to override FOV during demo playback.
demo_gototick 	cmd 	 	Skips to a tick in demo.
demo_interplimit 	4000 	 	How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 	1 	 	Do view interpolation during dem playback.
demo_legacy_rollback 	1 	 	Use legacy view interpolation rollback amount in demo playback.
demo_pause 	cmd 	 	Pauses demo playback.
demo_pauseatservertick 	0 	 	Pauses demo playback at server tick
demo_quitafterplayback 	0 	 	Quits game after demo playback.
demo_recordcommands 	1 	, "cheat" 	Record commands typed at console into .dem files.
demo_resume 	cmd 	 	Resumes demo playback.
demo_setendtick 	cmd 	 	Sets end demo playback tick. Set to 0 to disable.
demo_timescale 	cmd 	 	Sets demo replay speed.
demo_togglepause 	cmd 	 	Toggles demo playback.
demolist 	cmd 	 	Print demo sequence list.
demos 	cmd 	 	Demo demo file sequence.
demoui 	cmd 	 	Show/hide the demo player UI.
demoui2 	cmd 	 	Show/hide the advanced demo player UI (demoui2).
developer 	0 	, "cheat" 	Set developer message level
devshots_nextmap 	cmd 	 	Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot 	cmd 	 	Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences 	cmd 	 	Show all convars which are not at their default values.
disconnect 	cmd 	 	Disconnect game from server.
disp_dynamic 	0 	 	
dispcoll_drawplane 	0 	, "sv" 	
displaysoundlist 	0 	, "sv" 	
dlight_debug 	cmd 	 	Creates a dlight in front of the player
download_debug 	0 	, "norecord" 	
drawcross 	cmd 	 	Draws a cross at the given location Arguments: x y z
drawline 	cmd 	 	Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
drawradar 	cmd 	 	Draws HUD radar
dsp_automatic 	0 	, "demo" 	
dsp_db_min 	80 	, "demo" 	
dsp_db_mixdrop 	0 	, "demo" 	
dsp_dist_max 	1440 	, "cheat", "demo" 	
dsp_dist_min 	0 	, "cheat", "demo" 	
dsp_enhance_stereo 	0 	, "a" 	
dsp_facingaway 	0 	, "demo" 	
dsp_mix_max 	0 	, "demo" 	
dsp_mix_min 	0 	, "demo" 	
dsp_off 	0 	, "cheat" 	
dsp_player 	0 	, "demo", "server_can_execute"	
dsp_reload 	cmd 	 	
dsp_room 	0 	, "demo" 	
dsp_slow_cpu 	0 	, "a", "demo" 	
dsp_spatial 	40 	, "demo" 	
dsp_speaker 	50 	, "demo" 	
dsp_vol_2ch 	1 	, "demo" 	
dsp_vol_4ch 	0 	, "demo" 	
dsp_vol_5ch 	0 	, "demo" 	
dsp_volume 	1 	, "a", "demo" 	
dsp_water 	14 	, "demo" 	
dt_ShowPartialChangeEnts 	0 	 	(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 	1 	 	(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush 	cmd 	 	Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 	0 	 	Print data table warnings?
dtwatchclass 	0 	 	Watch all fields encoded with this table.
dtwatchent 	-1 	 	Watch this entities data table encoding.
dtwatchvar 	0 	 	Watch the named variable.
dump_entity_sizes 	cmd 	 	Print sizeof(entclass)
dump_globals 	cmd 	 	Dump all global entities/states
dump_panels 	cmd 	 	Dump Panel Tree
dump_x360_cfg 	cmd 	 	Dump X360 config files to disk
dump_x360_saves 	cmd 	 	Dump X360 save games to disk
dumpentityfactories 	cmd 	 	Lists all entity factory names.
dumpeventqueue 	cmd 	 	Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable 	cmd 	 	Dump the contents of the game string table to the console.
dumplongticks 	cmd 	 	Enables generating minidumps on long ticks.
dumpsavedir 	cmd 	 	List the contents of the save directory in memory
dumpstringtables 	cmd 	 	Print string tables to console.
===E===
Command 	Default Value	Flags 	Description
echo 	cmd 	 	Echo text to console.
enable_debug_overlays 	1 	, "sv", "cheat"	Enable rendering of debug overlays
endmovie 	cmd 	 	Stop recording movie frames.
endround 	cmd 	 	End the current round.
engine_no_focus_sleep 	50 	, "a" 	
english 	1 	, "user", "cl" 	If set to 1, running the english language set of assets.
ent_absbox 	cmd 	 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_attachments 	cmd 	 	Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim 	cmd 	 	Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox 	cmd 	 	Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_cancelpendingentfires 	cmd 	 	Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create 	cmd 	 	Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
ent_debugkeys 	0 	, "sv" 	
ent_dump 	cmd 	 	Usage: ent_dump <entity name>
ent_fire 	cmd 	 	Usage: ent_fire <target> [action] [value] [delay]
ent_info 	cmd 	 	Usage: ent_info <class name>
ent_keyvalue 	cmd 	 	Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>
ent_messages 	cmd 	 	Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw 	0 	, "sv", "cheat"	Visualizes all entity input/output activity.
ent_name 	cmd 	 	
ent_orient 	cmd 	 	Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>
ent_pause 	cmd 	 	Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot 	cmd 	 	Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox 	cmd 	 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove 	cmd 	 	Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all 	cmd 	 	Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate 	cmd 	 	Rotates an entity by a specified # of degrees
ent_setname 	cmd 	 	Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_show_response_criteria	cmd 	 	Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_step 	cmd 	 	When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport 	cmd 	 	Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text 	cmd 	 	Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_viewoffset 	cmd 	 	Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
envmap 	cmd 	 	
escape 	cmd 	 	Escape key pressed.
exec 	cmd 	 	Execute script file.
exit 	cmd 	 	Exit the engine.
explode 	cmd 	 	Kills the player with explosive damage
explodevector 	cmd 	 	Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
===F===
Command 	Default Value	Flags 	Description
fadein 	cmd 	 	fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout 	cmd 	 	fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume 	0 	 	
filesystem_buffer_size 	0 	 	Size of per file buffers. 0 for none
filesystem_max_stdio_read 	16 	 	
filesystem_native 	1 	 	Use native FS or STDIO
filesystem_report_buffered_io	0 	 	
filesystem_unbuffered_io 	1 	 	
filesystem_use_overlapped_io 	1 	 	
find 	cmd 	 	Find concommands with the specified string in their name/help text.
find_ent 	cmd 	 	Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index 	cmd 	 	Display data for entity matching specified index. Format: find_ent_index <index>
findflags 	cmd 	 	Find concommands by flags.
fire_absorbrate 	3 	, "sv" 	
fire_dmgbase 	1 	, "sv" 	
fire_dmginterval 	1 	, "sv" 	
fire_dmgscale 	0 	, "sv" 	
fire_extabsorb 	5 	, "sv" 	
fire_extscale 	12 	, "sv" 	
fire_growthrate 	1 	, "sv" 	
fire_heatscale 	1 	, "sv" 	
fire_incomingheatscale 	0 	, "sv" 	
fire_maxabsorb 	50 	, "sv" 	
firetarget 	cmd 	 	
firstperson 	cmd 	 	Switch to firstperson camera.
fish_debug 	0 	, "cheat", "cl" 	Show debug info for fish
fish_dormant 	0 	, "sv", "cheat", "rep"	Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 	0 	, "sv" 	
flex_looktime 	5 	, "sv" 	
flex_maxawaytime 	1 	, "sv" 	
flex_maxplayertime 	7 	, "sv" 	
flex_minawaytime 	0 	, "sv" 	
flex_minplayertime 	5 	, "sv" 	
flex_rules 	1 	, "cl" 	Allow flex animation rules to run.
flex_smooth 	1 	, "cl" 	Applies smoothing/decay curve to flex animation controller changes.
flex_talk 	0 	, "sv" 	
flush 	cmd 	 	Flush unlocked cache memory.
flush_locked 	cmd 	 	Flush unlocked and locked cache memory.
fog_color 	-1 	, "cheat", "cl" 	
fog_colorskybox 	-1 	, "cheat", "cl" 	
fog_enable 	1 	, "cheat", "cl" 	
fog_enable_water_fog 	1 	, "cheat" 	
fog_enableskybox 	1 	, "cheat", "cl" 	
fog_end 	-1 	, "cheat", "cl" 	
fog_endskybox 	-1 	, "cheat", "cl" 	
fog_maxdensity 	-1 	, "cheat", "cl" 	
fog_maxdensityskybox 	-1 	, "cheat", "cl" 	
fog_override 	0 	, "cheat", "cl" 	
fog_start 	-1 	, "cheat", "cl" 	
fog_startskybox 	-1 	, "cheat", "cl" 	
fogui 	cmd 	 	Show/hide fog control UI.
force_centerview 	cmd 	 	
fov 	cmd 	 	Change players FOV
fps_max 	300 	 	Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug 	0 	, "sv" 	
fs_monitor_read_from_pack 	0 	 	0:Off, 1:Any, 2:Sync only
fs_printopenfiles 	cmd 	 	Show all files currently opened by the engine.
fs_report_sync_opens 	0 	 	0:Off, 1:Always, 2:Not during load
fs_warning_level 	cmd 	 	Set the filesystem warning level.
fs_warning_mode 	0 	 	0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 	15 	, "a", "sv", "rep" 	
func_break_reduction_factor 	0 	, "sv" 	
func_breakdmg_bullet 	0 	, "sv" 	
func_breakdmg_club 	1 	, "sv" 	
func_breakdmg_explosive 	1 	, "sv" 	
===G===
Command 	Default Value	Flags 	Description
g15_dumpplayer 	cmd 	 	Spew player data.
g15_reload 	cmd 	 	Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 	250 	, "a", "cl" 	Logitech G-15 Keyboard update interval.
g_debug_angularsensor 	0 	, "sv", "cheat" 	
g_debug_constraint_sounds 	0 	, "sv", "cheat" 	Enable debug printing about constraint sounds.
g_debug_doors 	0 	, "sv" 	
g_debug_npc_vehicle_roles 	0 	, "sv" 	
g_debug_ragdoll_removal 	0 	, "sv", "cheat", "rep"	
g_debug_ragdoll_visualize 	0 	, "cheat", "cl" 	
g_debug_trackpather 	0 	, "sv", "cheat" 	
g_debug_transitions 	0 	, "sv" 	Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_vehiclebase 	0 	, "sv", "cheat" 	
g_debug_vehicledriver 	0 	, "sv", "cheat" 	
g_debug_vehicleexit 	0 	, "sv", "cheat" 	
g_debug_vehiclesound 	0 	, "sv", "cheat" 	
g_jeepexitspeed 	100 	, "sv", "cheat" 	
g_Language 	0 	, "sv", "rep" 	
g_ragdoll_fadespeed 	600 	, "cl" 	
g_ragdoll_important_maxcount	2 	, "sv", "rep" 	
g_ragdoll_lvfadespeed 	100 	, "cl" 	
g_ragdoll_maxcount 	8 	, "sv", "rep" 	
gamemenucommand 	cmd 	 	Issue game menu command.
gameui_activate 	cmd 	 	Shows the game UI
gameui_allowescape 	cmd 	 	Escape key allowed to hide game UI
gameui_allowescapetoshow 	cmd 	 	Escape key allowed to show game UI
gameui_hide 	cmd 	 	Hides the game UI
gameui_hide_dialog 	cmd 	 	asdf
gameui_preventescape 	cmd 	 	Escape key doesn't hide game UI
gameui_preventescapetoshow 	cmd 	 	Escape key doesn't show game UI
gameui_show_dialog 	cmd 	 	Show an arbitrary Dialog.
gameui_xbox 	0 	 	
getpos 	cmd 	 	dump position and angles to the console
give 	cmd 	 	Give item to player. Arguments: <item_name>
givecurrentammo 	cmd 	 	Give a supply of ammo for current weapon..
gl_amd_occlusion_workaround 	1 	 	
gl_clear 	0 	, "cl" 	
gl_clear_randomcolor 	0 	, "cheat", "cl" 	Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set 	cmd 	 	global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god 	cmd 	 	Toggle. Player becomes invulnerable.
groundlist 	cmd 	 	Display ground entity list <index>
===H===
Command 	Default Value	Flags 	Description
hammer_update_entity 	cmd 	 	Updates the entity's position/angles when in edit mode
hammer_update_safe_entities	cmd 	 	Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
hap_damagescale_game 	1 	, "cl" 	
hap_HasDevice 	0 	, "user", "cl" 	falcon is connected
hap_melee_scale 	0 	, "numeric", "cl"	
hap_noclip_avatar_scale 	0 	, "numeric", "cl"	
hap_ui_vehicles 	0 	, "cl" 	
heartbeat 	cmd 	 	Force heartbeat of master servers
help 	cmd 	 	Find help about a convar/concommand.
hideconsole 	cmd 	 	Hide the console.
hidehud 	0 	, "cheat", "cl" 	
hidepanel 	cmd 	 	Hides a viewport panel <name>
hideradar 	cmd 	 	Hides HUD radar
hl2_episodic 	0 	, "sv", "rep" 	
host_flush_threshold 	20 	 	Memory threshold below which the host should flush caches between server instances
host_framerate 	0 	 	Set to lock per-frame time elapse.
host_limitlocal 	0 	 	Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 	0 	 	Current map name.
host_profile 	0 	 	
host_runofftime 	cmd 	 	Run off some time without rendering/updating sounds
host_showcachemiss 	0 	 	Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 	0 	 	Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 	0 	, "cheat" 	Force the host to sleep a certain number of milliseconds each frame.
host_speeds 	0 	 	Show general system running times.
host_thread_mode 	0 	 	Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timer_report 	cmd 	 	Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timer_spin_ms 	0 	 	Use CPU busy-loop for improved timer precision (dedicated only)
host_timescale 	1 	, "rep" 	Prescale the clock by this amount.
host_writeconfig 	cmd 	 	Store current settings to config.cfg (or specified .cfg file).
hostage_debug 	0 	, "sv", "cheat" 	Show hostage AI debug information
hostip 	0 	 	Host game server ip
hostname 	0 	 	Hostname for server.
hostport 	27015 	 	Host game server port
hud_achievement_count 	10 	, "a", "cl" 	Max number of achievements that can be shown on the HUD
hud_achievement_description	1 	, "a", "cl" 	Show full descriptions of achievements on the HUD
hud_achievement_glowtime 	2 	, "cl" 	Duration of glow effect around incremented achievements
hud_achievement_tracker 	1 	, "cl" 	Show or hide the achievement tracker
hud_autoaim_method 	1 	, "cl" 	
hud_autoaim_scale_icon 	0 	, "cl" 	
hud_autoreloadscript 	0 	, "cl" 	Automatically reloads the animation script each time one is ran
hud_classautokill 	1 	, "a", "cl" 	Automatically kill player after choosing a new playerclass.
hud_deathnotice_time 	6 	, "cl" 	
hud_draw_active_reticle 	0 	, "cl" 	
hud_draw_fixed_reticle 	1 	, "a", "cl" 	
hud_drawhistory_time 	5 	, "cl" 	
hud_fastswitch 	2 	, "a", "cl" 	
hud_freezecamhide 	0 	, "a", "cl" 	Hide the HUD during freeze-cam
hud_jeephint_numentries 	10 	, "sv" 	
hud_magnetism 	0 	, "cl" 	
hud_reloadscheme 	cmd 	 	Reloads hud layout and animation scripts.
hud_reticle_alpha_speed 	700 	, "cl" 	
hud_reticle_maxalpha 	255 	, "cl" 	
hud_reticle_minalpha 	125 	, "cl" 	
hud_reticle_scale 	1 	, "cl" 	
hud_saytext_time 	12 	, "cl" 	
hud_showtargetid 	1 	, "a", "cl" 	Enables display of target names
hud_showtargetpos 	0 	, "a", "cl" 	0: center, 1: upper left, 2 upper right, 3: lower left, 4: lower right
hud_takesshots 	0 	, "a", "cl" 	Auto-save a scoreboard screenshot at the end of a map.
hurtme 	cmd 	 	Hurts the player. Arguments: <health to lose>
===I===
Command 	Default Value	Flags 	Description
impulse 	cmd 	 	
in_usekeyboardsampletime	1 	, "cl"	Use keyboard sample time smoothing.
incrementvar 	cmd 	 	Increment specified convar value.
invnext 	cmd 	 	
invprev 	cmd 	 	
ip 	 	 	
===J===
Command 	Default Value	Flags 	Description
joy_accel_filter 	0 	, "cl" 	
joy_accelmax 	1 	, "a", "cl"	
joy_accelscale 	1 	, "a", "cl"	
joy_active 	-1 	 	Which of the connected joysticks / gamepads to use (-1 means first found)
joy_advanced 	1 	, "a", "cl"	
joy_advaxisr 	2 	, "a", "cl"	
joy_advaxisu 	4 	, "a", "cl"	
joy_advaxisv 	0 	, "a", "cl"	
joy_advaxisx 	3 	, "a", "cl"	
joy_advaxisy 	1 	, "a", "cl"	
joy_advaxisz 	0 	, "a", "cl"	
joy_autoaimdampen 	0 	, "a", "cl"	How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 	0 	, "a", "cl"	The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 	0 	, "cl" 	Automatically sprint when moving with an analog joystick
joy_axis_deadzone 	0 	, "a" 	Dead zone near the zero point to not report movement.
joy_axisbutton_threshold 	0 	, "a" 	Analog axis range before a button press is registered.
joy_diagonalpov 	0 	, "a", "cl"	POV manipulator operates on diagonal axes, too.
joy_display_input 	0 	, "a", "cl"	
joy_forwardsensitivity 	-1 	, "a", "cl"	
joy_forwardthreshold 	0 	, "a", "cl"	
joy_gamecontroller_config 	0 	, "a" 	Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.
joy_inverty 	0 	, "a", "cl"	Whether to invert the Y axis of the joystick for looking.
joy_inverty_default 	0 	, "cl" 	
joy_lowend 	0 	, "a", "cl"	
joy_lowmap 	0 	, "a", "cl"	
joy_movement_stick 	0 	, "a", "cl"	Which stick controls movement (0 is left stick)
joy_movement_stick_default 	0 	, "cl" 	
joy_name 	0 	, "a", "cl"	
joy_pegged 	0 	, "cl" 	
joy_pitchsensitivity 	1 	, "a", "cl"	
joy_pitchsensitivity_default	-1 	, "cl" 	
joy_pitchthreshold 	0 	, "a", "cl"	
joy_response_look 	1 	, "a", "cl"	'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 	5 	, "a", "cl"	'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
joy_response_move_vehicle 	6 	, "cl" 	
joy_sidesensitivity 	1 	, "a", "cl"	
joy_sidethreshold 	0 	, "a", "cl"	
joy_vehicle_turn_lowend 	0 	, "cl" 	
joy_vehicle_turn_lowmap 	0 	, "cl" 	
joy_virtual_peg 	0 	, "cl" 	
joy_wingmanwarrior_turnhack 	0 	, "a", "cl"	Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 	0 	, "a", "cl"	If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 	0 	 	Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity 	-1 	, "a", "cl"	
joy_yawsensitivity_default 	-1 	, "cl" 	
joy_yawthreshold 	0 	, "a", "cl"	
joyadvancedupdate 	cmd 	 	
joystick 	0 	, "a", "cl"	
jpeg 	cmd 	 	Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 	90 	 	jpeg screenshot quality.
===K===
Command 	Default Value	Flags	Description
kdtree_test 	cmd 	 	Tests spatial partition for entities queries.
key_findbinding 	cmd 	 	Find key bound to specified command string.
key_listboundkeys	cmd 	 	List bound keys with bindings.
key_updatelayout 	cmd 	 	Updates game keyboard layout to current windows keyboard setting.
kick 	cmd 	 	Kick a player by name.
kickall 	cmd 	 	Kicks everybody connected with a message.
kickid 	cmd 	 	Kick a player by userid or uniqueid, with a message.
kill 	cmd 	 	Kills the player with generic damage
killserver 	cmd 	 	Shutdown the server.
killvector 	cmd 	 	Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
===L===
Command 	Default Value	Flags 	Description
lastinv 	cmd 	 	
light_crosshair 	cmd 	 	Show texture color at crosshair
lightcache_maxmiss 	2 	, "cheat" 	
lightprobe 	cmd 	 	Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name.
linefile 	cmd 	 	Parses map leak data from .lin file
listdemo 	cmd 	 	List demo file contents.
listid 	cmd 	 	Lists banned users.
listip 	cmd 	 	List IP addresses on the ban list.
listissues 	cmd 	 	List all the issues that can be voted on.
listmodels 	cmd 	 	List loaded models.
listRecentNPCSpeech 	cmd 	 	Displays a list of the last 5 lines of speech from NPCs.
load 	cmd 	 	Load a saved game.
loadcommentary 	cmd 	 	
loader_dump_table 	cmd 	 	
loader_spew_info 	0 	 	0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
loader_spew_info_ex 	0 	 	(internal)
lod_TransitionDist 	800 	, "cl" 	
log 	cmd 	 	off >.
log_verbose_enable 	0 	, "sv" 	Set to 1 to enable verbose server log on the server.
log_verbose_interval	3 	, "sv" 	Determines the interval (in seconds) for the verbose server log.
logaddress_add 	cmd 	 	Set address and port for remote host <ip:port>.
logaddress_del 	cmd 	 	Remove address and port for remote host <ip:port>.
logaddress_delall 	cmd 	 	Remove all udp addresses being logged to
logaddress_list 	cmd 	 	List all addresses currently being used by logaddress.
lookspring 	0 	, "a", "cl"	
lookstrafe 	0 	, "a", "cl"	
lservercfgfile 	0 	, "sv" 	
===M===
Command 	Default Value 	Flags 	Description
m_customaccel 	0 	, "a", "cl" 	Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
m_customaccel_exponent 	1 	, "a", "cl" 	Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 	0 	, "a", "cl" 	Max mouse move scale factor, 0 for no limit
m_customaccel_scale 	0 	, "a", "cl" 	Custom mouse acceleration value.
m_filter 	0 	, "a", "cl" 	Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 	1 	, "a", "cl" 	Mouse forward factor.
m_mouseaccel1 	0 	, "a", "cl" 	Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 	0 	, "a", "cl" 	Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 	0 	, "a", "cl" 	Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
m_pitch 	0 	, "a", "cl" 	Mouse pitch factor.
m_rawinput 	1 	, "a", "cl" 	Use Raw Input for mouse input.
m_side 	0 	, "a", "cl" 	Mouse side factor.
m_yaw 	0 	, "a", "cl" 	Mouse yaw factor.
map 	cmd 	 	Start playing on specified map.
map_background 	cmd 	 	Runs a map as the background to the main menu.
map_commentary 	cmd 	 	Start playing, with commentary, on a specified map.
map_edit 	cmd 	 	
map_noareas 	0 	 	Disable area to area connection testing.
map_setbombradius 	cmd 	 	Sets the bomb radius for the map.
map_showbombradius 	cmd 	 	Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints 	cmd 	 	Shows player spawn points (red=invalid)
mapcyclefile 	0 	, "sv" 	Name of the .txt file used to cycle the maps on multiplayer servers
maps 	cmd 	 	Displays list of maps.
mat_aaquality 	0 	 	
mat_accelerate_adjust_exposure_down 	3 	, "cheat" 	
mat_alphacoverage 	1 	 	
mat_antialias 	2 	 	
mat_autoexposure_max 	2 	, "cl" 	
mat_autoexposure_min 	0 	, "cl" 	
mat_bloom_scalefactor_scalar 	1 	, "cl" 	
mat_bloomamount_rate 	0 	, "cheat", "cl" 	
mat_bloomscale 	1 	, "cl" 	
mat_bufferprimitives 	1 	 	
mat_bumpbasis 	0 	, "cheat" 	
mat_bumpmap 	1 	 	
mat_camerarendertargetoverlaysize 	256 	, "cheat", "cl" 	
mat_clipz 	1 	, "cl" 	
mat_colcorrection_disableentities 	0 	 	Disable map color-correction entities
mat_color_projection 	0 	, "a" 	
mat_colorcorrection 	1 	 	
mat_compressedtextures 	1 	 	
mat_configcurrent 	cmd 	 	show the current video control panel config for the material system
mat_crosshair 	cmd 	 	Display the name of the material under the crosshair
mat_crosshair_edit 	cmd 	 	open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer 	cmd 	 	open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial 	cmd 	 	print the material under the crosshair
mat_crosshair_reloadmaterial 	cmd 	 	reload the material under the crosshair
mat_debug_autoexposure 	0 	, "cheat", "cl" 	
mat_debug_bloom 	0 	, "cheat", "cl" 	
mat_debug_postprocessing_effects 	0 	, "cl" 	0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debug_process_halfscreen 	0 	, "cheat", "cl" 	
mat_debugalttab 	0 	, "cheat" 	
mat_debugdepth 	0 	 	
mat_debugdepthmode 	0 	 	
mat_debugdepthval 	128 	 	
mat_debugdepthvalmax 	256 	 	
mat_depthbias_decal 	-262144 	, "cheat" 	
mat_depthbias_normal 	0 	, "cheat" 	
mat_depthbias_shadowmap 	0 	, "cheat" 	
mat_diffuse 	1 	, "cheat" 	
mat_disable_bloom 	0 	, "cl" 	
mat_disable_d3d9ex 	0 	, "a" 	Disables Windows Aero DirectX extensions (may positively or negatively affect performance depending on video drivers)
mat_disable_fancy_blending 	0 	 	
mat_disable_lightwarp 	0 	 	
mat_disable_ps_patch 	0 	 	
mat_disablehwmorph 	0 	 	Disables HW morphing for particular mods
mat_drawflat 	0 	, "cheat" 	
mat_drawTexture 	0 	, "cl" 	Enable debug view texture
mat_drawTextureScale 	1 	, "cl" 	Debug view texture scale
mat_drawTitleSafe 	0 	 	Enable title safe overlay
mat_drawwater 	1 	, "cheat", "cl" 	
mat_dump_rts 	0 	, "cl" 	
mat_dxlevel 	95 	 	
mat_dynamic_tonemapping 	1 	, "cheat" 	
mat_edit 	cmd 	 	Bring up the material under the crosshair in the editor
mat_enable_vrmode 	cmd 	 	Switches the material system to VR mode (after restart)
mat_envmapsize 	128 	 	
mat_envmaptgasize 	32 	 	
mat_excludetextures 	0 	, "cheat" 	
mat_exposure_center_region_x 	0 	, "cheat", "cl" 	
mat_exposure_center_region_x_flashlight	0 	, "cheat", "cl" 	
mat_exposure_center_region_y 	0 	, "cheat", "cl" 	
mat_exposure_center_region_y_flashlight	0 	, "cheat", "cl" 	
mat_fastclip 	0 	, "cheat" 	
mat_fastnobump 	0 	, "cheat" 	
mat_fastspecular 	1 	 	Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 	0 	, "cheat" 	
mat_filterlightmaps 	1 	 	
mat_filtertextures 	1 	 	
mat_force_bloom 	0 	, "cheat", "cl" 	
mat_force_ps_patch 	0 	 	
mat_force_tonemap_scale 	0 	, "cheat" 	
mat_forceaniso 	16 	 	
mat_forcedynamic 	0 	, "cheat" 	
mat_forcehardwaresync 	1 	 	
mat_forcemanagedtextureintohardware 	0 	 	
mat_frame_sync_enable 	1 	, "cheat" 	
mat_frame_sync_force_texture 	0 	, "cheat" 	Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 	256 	, "cl" 	
mat_fullbright 	0 	, "cheat" 	
mat_hdr_enabled 	cmd 	 	Report if HDR is enabled for debugging
mat_hdr_level 	2 	, "a" 	Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 	1 	 	
mat_hdr_tonemapscale 	1 	, "cheat" 	The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 	0 	, "cheat", "cl" 	
mat_hsv 	0 	, "cheat", "cl" 	
mat_info 	cmd 	 	Shows material system info
mat_leafvis 	0 	, "cheat" 	Draw wireframe of current leaf
mat_levelflush 	1 	 	
mat_lightmap_pfms 	0 	 	Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 	1 	, "cheat" 	
mat_luxels 	0 	, "cheat" 	
mat_managedtextures 	1 	, "a" 	If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_max_worldmesh_vertices 	65536 	 	
mat_maxframelatency 	1 	 	
mat_measurefillrate 	0 	, "cheat" 	
mat_mipmaptextures 	1 	 	
mat_monitorgamma 	2 	 	monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
 	** For 1.7, this does not applies to LCD that uses IPS or VA panels, aswell as OLED, which all provides better contrasts than LCD with TN-panels.	 	
mat_monitorgamma_tv_enabled 	0 	, "a" 	
mat_monitorgamma_tv_exp 	2 	 	
mat_monitorgamma_tv_range_max 	255 	 	
mat_monitorgamma_tv_range_min 	16 	 	
mat_morphstats 	0 	, "cheat" 	
mat_motion_blur_enabled 	1 	 	
mat_motion_blur_falling_intensity 	1 	, "cl" 	
mat_motion_blur_falling_max 	20 	, "cl" 	
mat_motion_blur_falling_min 	10 	, "cl" 	
mat_motion_blur_forward_enabled 	0 	, "cl" 	
mat_motion_blur_percent_of_screen_max 	4 	 	
mat_motion_blur_rotation_intensity 	1 	, "cl" 	
mat_motion_blur_strength 	1 	, "cl" 	
mat_non_hdr_bloom_scalefactor 	0 	, "cl" 	
mat_norendering 	0 	, "cheat" 	
mat_normalmaps 	0 	, "cheat" 	
mat_normals 	0 	, "cheat" 	
mat_parallaxmap 	0 	 	
mat_phong 	1 	 	
mat_picmip 	-1 	 	
mat_postprocess_x 	4 	, "cl" 	
mat_postprocess_y 	1 	, "cl" 	
mat_postprocessing_combine 	1 	, "cl" 	Combine bloom, software anti-aliasing and color correction into one post-processing pass
mat_powersavingsmode 	0 	, "a" 	Power Savings Mode
mat_proxy 	0 	, "cheat" 	
mat_queue_mode 	-1 	, "a" 	The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
mat_queue_report 	0 	, "a" 	Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reducefillrate 	0 	 	
mat_reduceparticles 	0 	 	
mat_reloadallmaterials 	cmd 	 	Reloads all materials
mat_reloadmaterial 	cmd 	 	Reloads a single material
mat_reloadtextures 	cmd 	 	Reloads all textures
mat_remoteshadercompile 	127 	, "cheat" 	
mat_report_queue_status 	0 	 	
mat_reporthwmorphmemory 	cmd 	 	Reports the amount of size in bytes taken up by hardware morph textures.
mat_reset_rendertargets 	cmd 	 	Resets all the render targets
mat_reversedepth 	0 	, "cheat" 	
mat_savechanges 	cmd 	 	saves current video configuration to the registry
mat_setvideomode 	cmd 	 	sets the width, height, windowed state of the material system
mat_shadercount 	cmd 	 	display count of all shaders and reset that count
mat_shadowstate 	1 	 	
mat_show_ab_hdr 	0 	 	
mat_show_ab_hdr_hudelement 	0 	, "cheat", "cl" 	HDR Demo HUD Element toggle.
mat_show_histogram 	0 	, "cl" 	
mat_show_texture_memory_usage 	0 	, "cheat", "numeric"	Display the texture memory usage on the HUD.
mat_showcamerarendertarget 	0 	, "cheat", "cl" 	
mat_showenvmapmask 	0 	 	
mat_showframebuffertexture 	0 	, "cheat", "cl" 	
mat_showlightmappage 	-1 	, "cl" 	
mat_showlowresimage 	0 	, "cheat" 	
mat_showmaterials 	cmd 	 	Show materials.
mat_showmaterialsverbose 	cmd 	 	Show materials (verbose version).
mat_showmiplevels 	0 	, "cheat" 	color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures 	cmd 	 	Show used textures.
mat_showwatertextures 	0 	, "cheat", "cl" 	
mat_slopescaledepthbias_decal 	0 	, "cheat" 	
mat_slopescaledepthbias_normal 	0 	, "cheat" 	
mat_slopescaledepthbias_shadowmap 	16 	, "cheat" 	
mat_software_aa_blur_one_pixel_lines 	0 	, "a", "cl" 	How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug 	0 	, "cl" 	Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour)
mat_software_aa_edge_threshold 	1 	, "a", "cl" 	Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)
mat_software_aa_quality 	0 	, "a", "cl" 	Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength 	1 	, "a", "cl" 	Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
mat_software_aa_strength_vgui 	0 	, "a", "cl" 	Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 	1 	, "a", "cl" 	Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier)
mat_softwarelighting 	0 	 	
mat_softwareskin 	0 	, "cheat" 	
mat_specular 	1 	 	Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_on_texture_size 	0 	 	Print warnings about vtf content that isn't of the expected size
mat_spewvertexandpixelshaders 	cmd 	 	Print all vertex and pixel shaders currently loaded to the console
mat_stub 	0 	, "cheat", "cl" 	
mat_supportflashlight 	1 	 	0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_surfaceid 	0 	, "cheat" 	
mat_surfacemat 	0 	, "cheat" 	
mat_texture_limit 	-1 	, "numeric" 	If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
mat_texture_list 	0 	, "cheat" 	For debugging, show a list of used textures per frame
mat_texture_list_all 	0 	, "cheat", "numeric"	If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_content_path 	0 	, "a" 	The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
mat_texture_list_txlod 	cmd 	 	Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync 	cmd 	 	'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 	1 	, "cheat", "numeric"	If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_texture_outline_fonts 	cmd 	 	Outline fonts textures.
mat_texture_save_fonts 	cmd 	 	Save all font textures
mat_texture_tracking 	0 	 	
mat_tonemap_algorithm 	1 	, "cheat" 	0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum 	3 	, "cheat", "cl" 	
mat_tonemap_percent_bright_pixels 	2 	, "cheat", "cl" 	
mat_tonemap_percent_target 	60 	, "cheat", "cl" 	
mat_tonemapping_occlusion_use_stencil 	0 	 	
mat_trilinear 	0 	 	
mat_use_compressed_hdr_textures 	1 	 	
mat_viewportscale 	1 	, "a", "cl" 	Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale 	1 	, "a", "cl" 	Scale the viewport back up
mat_visualize_dof 	0 	, "cheat" 	
mat_vrmode_adapter 	-1 	 	
mat_vsync 	0 	 	Force sync to vertical retrace
mat_wateroverlaysize 	256 	, "cl" 	
mat_wireframe 	0 	, "cheat" 	
mat_yuv 	0 	, "cheat", "cl" 	
matchmakingport 	27025 	 	Host Matchmaking port
maxplayers 	cmd 	 	Change the maximum number of players allowed on this server.
mem_compact 	cmd 	 	
mem_dump 	cmd 	 	Dump memory stats to text file.
mem_dumpstats 	0 	 	Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs 	cmd 	 	Dump VB memory allocation stats.
mem_eat 	cmd 	 	
mem_force_flush 	0 	, "cheat" 	Force cache flush of unlocked resources on every alloc
mem_max_heapsize 	256 	 	Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 	64 	 	Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 	48 	 	Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 	0 	 	Write periodic memstats dumps every n seconds.
mem_test 	cmd 	 	
mem_test_each_frame 	0 	 	Run heap check at end of every frame
mem_test_every_n_seconds 	0 	 	Run heap check at a specified interval
mem_vcollide 	cmd 	 	Dumps the memory used by vcollides
memory 	cmd 	 	Print memory stats.
memory_diff 	cmd 	 	show memory stats relative to snapshot
memory_list 	cmd 	 	dump memory list (linux only)
memory_mark 	cmd 	 	snapshot current allocation status
memory_status 	cmd 	 	show memory stats (linux only)
menuselect 	cmd 	 	menuselect
minisave 	cmd 	 	Saves game (for current level only!)
mission_list 	cmd 	 	List all available tactical missions
mission_show 	cmd 	 	Show the given mission
mod_forcedata 	1 	 	Forces all model file data into cache on model load.
mod_forcetouchdata 	1 	 	Forces all model file data into cache on model load.
mod_load_anims_async 	0 	 	
mod_load_fakestall 	0 	 	Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 	0 	 	
mod_load_showstall 	0 	 	1 - show hitches , 2 - show stalls
mod_load_vcollide_async 	0 	 	
mod_lock_mdls_on_load 	0 	 	
mod_test_mesh_not_available 	0 	, "cheat" 	
mod_test_not_available 	0 	, "cheat" 	
mod_test_verts_not_available 	0 	, "cheat" 	
mod_touchalldata 	1 	 	Touch model data during level startup
mod_trace_load 	0 	 	
model_list 	cmd 	 	Dump model list to file
motdfile 	0 	, "sv" 	The MOTD file to load.
motdfile_text 	0 	, "sv" 	The text-only MOTD file to use for clients that have disabled HTML MOTDs.
movie_fixwave 	cmd 	 	Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 	1 	, "sv", "nf" 	
mp_allowspectators 	1 	, "sv", "rep" 	toggles whether the server allows spectator mode or not
mp_autocrosshair 	1 	, "sv", "nf" 	
mp_autokick 	1 	, "sv", "rep" 	Kick idle/team-killing players
mp_autoteambalance 	1 	, "sv", "nf" 	
mp_bonusroundtime 	15 	, "sv", "rep" 	Time after round win until round restarts
mp_bonusroundtime_final 	15 	, "sv", "rep" 	Time after final round ends until round restarts
mp_buytime 	1 	, "sv", "rep" 	How many minutes after round start players can buy items for.
mp_c4timer 	45 	, "sv", "nf", "rep" 	how long from when the C4 is armed until it blows
mp_chattime 	10 	, "sv", "rep" 	amount of time players can chat after the game is over
mp_clan_ready_signal 	0 	, "sv" 	Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 	0 	, "sv" 	If non-zero, game will restart once someone from each team gives the ready signal
mp_decals 	4096 	, "a" 	
mp_defaultteam 	0 	, "sv" 	
mp_disable_autokick 	cmd 	 	Prevents a userid from being auto-kicked
mp_disable_respawn_times 	0 	, "sv", "nf", "rep" 	
mp_dump_timers 	cmd 	 	Prints round timers to the console for debugging
mp_enableroundwaittime 	1 	, "sv", "rep" 	Enable timers to wait between rounds.
mp_fadetoblack 	0 	, "sv", "nf", "rep" 	fade a player's screen to black when he dies
mp_falldamage 	0 	, "sv", "nf" 	
mp_flashlight 	0 	, "sv", "nf" 	
mp_footsteps 	1 	, "sv", "nf" 	
mp_forceautoteam 	0 	, "sv", "nf", "rep" 	Automatically assign players to teams when joining.
mp_forcecamera 	1 	, "sv", "rep" 	Restricts spectator modes for dead players
mp_forcerespawn 	1 	, "sv", "nf" 	
mp_forcerespawnplayers 	cmd 	 	Force all players to respawn.
mp_forcewin 	cmd 	 	Forces team to win
mp_fraglimit 	0 	, "sv", "nf", "rep" 	The number of kills at which the map ends
mp_freezetime 	6 	, "sv", "nf", "rep" 	how many seconds to keep players frozen when the round starts
mp_friendlyfire 	0 	, "sv", "nf", "rep" 	Allows team members to injure other members of their team
mp_holiday_nogifts 	0 	, "sv", "nf" 	Set to 1 to prevent holiday gifts from spawning when players are killed.
mp_hostagepenalty 	13 	, "sv", "nf" 	Terrorist are kicked for killing too much hostages
mp_humanteam 	0 	, "sv", "rep" 	Restricts human players to a single team {any, CT, T}
mp_ignore_round_win_conditions 	0 	, "sv", "rep" 	Ignore conditions which would end the current round
mp_limitteams 	2 	, "sv", "nf", "rep" 	Max # of players 1 team can have over another (0 disables check)
mp_logdetail 	0 	, "sv" 	Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_mapcycle_empty_timeout_seconds 	0 	, "sv", "rep" 	If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
mp_match_end_at_timelimit 	0 	, "sv", "nf" 	Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_maxrounds 	0 	, "sv", "nf", "rep" 	max number of rounds to play before server changes maps
mp_playerid 	0 	, "sv", "rep" 	Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 	0 	, "sv", "rep" 	Number of seconds to delay showing information in the status bar
mp_playerid_hold 	0 	, "sv", "rep" 	Number of seconds to keep showing old information in the status bar
mp_respawnwavetime 	10 	, "sv", "nf", "rep" 	Time between respawn waves.
mp_restartgame 	0 	, "sv" 	If non-zero, game will restart in the specified number of seconds
mp_restartgame_immediate 	0 	, "sv" 	If non-zero, game will restart immediately
mp_restartround 	0 	, "sv" 	If non-zero, the current round will restart in the specified number of seconds
mp_round_restart_delay 	5 	, "sv", "rep" 	Number of seconds to delay before restarting a round after a win
mp_roundtime 	2 	, "sv", "nf", "rep" 	How many minutes each round takes.
mp_scrambleteams 	cmd 	 	Scramble the teams and restart the game
mp_scrambleteams_auto 	1 	, "sv", "nf" 	Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
mp_scrambleteams_auto_windifference 	2 	, "sv", "nf" 	Number of round wins a team must lead by in order to trigger an auto scramble.
mp_show_voice_icons 	1 	, "sv", "rep" 	Show overhead player voice icons when players are speaking.
mp_spawnprotectiontime 	5 	, "sv", "rep" 	Kick players who team-kill within this many seconds of a round restart.
mp_stalemate_enable 	0 	, "sv", "nf" 	Enable/Disable stalemate mode.
mp_stalemate_meleeonly 	0 	, "sv", "nf", "rep" 	Restrict everyone to melee weapons only while in Sudden Death.
mp_stalemate_timelimit 	240 	, "sv", "rep" 	Timelimit (in seconds) of the stalemate round.
mp_startmoney 	800 	, "sv", "nf", "rep" 	amount of money each player gets when they reset
mp_switchteams 	cmd 	 	Switch teams and restart the game
mp_teamlist 	0 	, "sv", "nf" 	
mp_teamoverride 	1 	, "sv" 	
mp_teamplay 	0 	, "sv", "nf" 	
mp_teams_unbalance_limit 	1 	, "sv", "rep" 	Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit 	0 	, "sv", "nf", "rep" 	game time per map in minutes
mp_tkpunish 	0 	, "sv", "rep" 	Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_tournament 	0 	, "sv", "nf", "rep" 	
mp_tournament_allow_non_admin_restart 	1 	, "sv" 	Allow mp_tournament_restart command to be issued by players other than admin.
mp_tournament_restart 	cmd 	 	Restart Tournament Mode on the current level.
mp_usehwmmodels 	0 	, "cl" 	Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds 	0 	, "cl" 	Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel 	0 	, "sv" 	Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 	0 	, "sv" 	Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 	0 	, "sv" 	WaitingForPlayers time length in seconds
mp_weaponstay 	0 	, "sv", "nf" 	
mp_winlimit 	0 	, "sv", "nf", "rep" 	Max score one team can reach before server changes maps
multvar 	cmd 	 	Multiply specified convar value.
muzzleflash_light 	1 	, "a", "cl" 	
===N===
Command 	Default Value	Flags 	Description
name 	0 	, "a", "user", "print", "server_can_execute"	Current user name
namelockid 	cmd 	 	Prevent name changes for this userID.
nav_add_to_selected_set 	cmd 	 	Add current area to the selected set.
nav_add_to_selected_set_by_id 	cmd 	 	Add specified area id to the selected set.
nav_analyze 	cmd 	 	Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 	0 	, "sv", "cheat" 	RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 	50 	, "sv", "cheat" 	Max area size created in nav generation
nav_avoid 	cmd 	 	Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area 	cmd 	 	Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_begin_deselecting 	cmd 	 	Start continuously removing from the selected set.
nav_begin_drag_deselecting 	cmd 	 	Start dragging a selection area.
nav_begin_drag_selecting 	cmd 	 	Start dragging a selection area.
nav_begin_selecting 	cmd 	 	Start continuously adding to the selected set.
nav_begin_shift_xy 	cmd 	 	Begin shifting the Selected Set.
nav_build_ladder 	cmd 	 	Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity 	cmd 	 	Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency 	cmd 	 	Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor 	cmd 	 	Updates the blocked/unblocked status for every nav area.
nav_check_stairs 	cmd 	 	Update the nav mesh STAIRS attribute
nav_chop_selected 	cmd 	 	Chops all selected areas into their component 1x1 areas
nav_clear_attribute 	cmd 	 	Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set 	cmd 	 	Clear the selected set.
nav_clear_walkable_marks 	cmd 	 	Erase any previously placed walkable positions.
nav_compress_id 	cmd 	 	Re-orders area and ladder ID's so they are continuous.
nav_connect 	cmd 	 	To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_coplanar_slope_limit 	0 	, "sv", "cheat" 	
nav_coplanar_slope_limit_displacement	0 	, "sv", "cheat" 	
nav_corner_adjust_adjacent 	18 	, "sv", "cheat" 	radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower 	cmd 	 	Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground 	cmd 	 	Places the selected corner of the currently marked Area on the ground.
nav_corner_raise 	cmd 	 	Raise the selected corner of the currently marked Area.
nav_corner_select 	cmd 	 	Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 	0 	, "sv", "cheat" 	Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 	0 	, "sv", "cheat" 	If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch 	cmd 	 	Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 	0 	, "sv", "cheat" 	
nav_delete 	cmd 	 	Deletes the currently highlighted Area.
nav_delete_marked 	cmd 	 	Deletes the currently marked Area (if any).
nav_disconnect 	cmd 	 	To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_disconnect_outgoing_oneways 	cmd 	 	For each area in the selected set, disconnect all outgoing one-way connections.
nav_displacement_test 	10000 	, "sv", "cheat" 	Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide 	cmd 	 	Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset	32 	, "sv", "rep" 	The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset	32 	, "sv", "rep" 	The offset of the nav drag volume bottom from center
nav_draw_limit 	500 	, "sv", "cheat" 	The maximum number of areas to draw in edit mode
nav_dump_selected_set_positions 	cmd 	 	Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
nav_edit 	0 	, "sv", "cheat" 	Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area 	cmd 	 	Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting 	cmd 	 	Stop continuously removing from the selected set.
nav_end_drag_deselecting 	cmd 	 	Stop dragging a selection area.
nav_end_drag_selecting 	cmd 	 	Stop dragging a selection area.
nav_end_selecting 	cmd 	 	Stop continuously adding to the selected set.
nav_end_shift_xy 	cmd 	 	Finish shifting the Selected Set.
nav_flood_select 	cmd 	 	Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx 	cmd 	 	Mark cliff areas, post-processing approximation
nav_generate 	cmd 	 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 	1 	, "sv", "cheat" 	Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 	1 	, "sv", "cheat" 	Convert obsolete jump areas into 2-way connections
nav_generate_incremental 	cmd 	 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 	2000 	, "sv", "cheat" 	
nav_generate_incremental_tolerance 	0 	, "sv", "cheat" 	Z tolerance for adding new nav areas.
nav_jump 	cmd 	 	Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip 	cmd 	 	Flips the selected ladder's direction.
nav_load 	cmd 	 	Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max 	cmd 	 	Lower the top of the drag select volume.
nav_lower_drag_volume_min 	cmd 	 	Lower the bottom of the drag select volume.
nav_make_sniper_spots 	cmd 	 	Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark 	cmd 	 	Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute 	cmd 	 	Set nav attribute for all areas in the selected set.
nav_mark_unnamed 	cmd 	 	Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable 	cmd 	 	Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_max_view_distance 	6000 	, "sv", "cheat" 	Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 	64 	, "sv", "cheat" 	
nav_merge 	cmd 	 	To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_merge_mesh 	cmd 	 	Merges a saved selected set into the current mesh.
nav_no_hostages 	cmd 	 	Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump 	cmd 	 	Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill 	cmd 	 	Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_list 	cmd 	 	Lists all place names used in the map.
nav_place_pick 	cmd 	 	Sets the current Place to the Place of the Area under the cursor.
nav_place_replace 	cmd 	 	Replaces all instances of the first place with the second place.
nav_place_set 	cmd 	 	Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance	0 	, "sv", "cheat" 	
nav_precise 	cmd 	 	Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 	1 	, "sv", "cheat" 	Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max 	cmd 	 	Raise the top of the drag select volume.
nav_raise_drag_volume_min 	cmd 	 	Raise the bottom of the drag select volume.
nav_recall_selected_set 	cmd 	 	Re-selects the stored selected set.
nav_remove_from_selected_set 	cmd 	 	Remove current area from the selected set.
nav_remove_jump_areas 	cmd 	 	Removes legacy jump areas, replacing them with connections.
nav_restart_after_analysis 	1 	, "sv" 	When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation.
nav_run 	cmd 	 	Toggles the 'traverse this area by running' flag used by the AI system.
nav_save 	cmd 	 	Saves the current Navigation Mesh to disk.
nav_save_selected 	cmd 	 	Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas 	cmd 	 	Adds all blocked areas to the selected set
nav_select_damaging_areas 	cmd 	 	Adds all damaging areas to the selected set
nav_select_half_space 	cmd 	 	Selects any areas that intersect the given half-space.
nav_select_invalid_areas 	cmd 	 	Adds all invalid areas to the Selected Set.
nav_select_larger_than 	cmd 	 	Select nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areas 	cmd 	 	Adds all obstructed areas to the selected set
nav_select_orphans 	cmd 	 	Adds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlapping 	cmd 	 	Selects nav areas that are overlapping others.
nav_select_radius 	cmd 	 	Adds all areas in a radius to the selection set
nav_select_stairs 	cmd 	 	Adds all stairway areas to the selected set
nav_selected_set_border_color 	100 	, "sv", "cheat" 	Color used to draw the selected set borders while editing.
nav_selected_set_color 	255 	, "sv", "cheat" 	Color used to draw the selected set background while editing.
nav_set_place_mode 	cmd 	 	Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift 	cmd 	 	Shifts the selected areas by the specified amount
nav_show_approach_points 	0 	, "sv", "cheat" 	Show Approach Points in the Navigation Mesh.
nav_show_area_info 	0 	, "sv", "cheat" 	Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 	0 	, "sv", "cheat" 	
nav_show_continguous 	0 	, "sv", "cheat" 	Highlight non-contiguous connections
nav_show_danger 	0 	, "sv", "cheat" 	Show current 'danger' levels.
nav_show_dumped_positions 	cmd 	 	Show the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid 	0 	, "sv", "cheat" 	Show areas of designer-placed bot avoidance due to func_nav_avoid entities
nav_show_func_nav_prefer 	0 	, "sv", "cheat" 	Show areas of designer-placed bot preference due to func_nav_prefer entities
nav_show_func_nav_prerequisite 	0 	, "sv", "cheat" 	Show areas of designer-placed bot preference due to func_nav_prerequisite entities
nav_show_light_intensity 	0 	, "sv", "cheat" 	
nav_show_node_grid 	0 	, "sv", "cheat" 	
nav_show_node_id 	0 	, "sv", "cheat" 	
nav_show_nodes 	0 	, "sv", "cheat" 	
nav_show_player_counts 	0 	, "sv", "cheat" 	Show current player counts in each area.
nav_show_potentially_visible 	0 	, "sv", "cheat" 	Show areas that are potentially visible from the current nav area
nav_simplify_selected 	cmd 	 	Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 	0 	, "sv", "cheat" 	The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 	0 	, "sv", "cheat" 	The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 	0 	, "sv", "cheat" 	Snap to the nav generation grid when creating new nav areas
nav_solid_props 	0 	, "sv", "cheat" 	Make props solid to nav generation/editing
nav_splice 	cmd 	 	To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split 	cmd 	 	To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 	0 	, "sv", "cheat" 	If true, nav areas will be placed flush with the ground when split.
nav_stand 	cmd 	 	Toggles the 'stand while hiding' flag used by the AI system.
nav_stop 	cmd 	 	Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set 	cmd 	 	Stores the current selected set for later retrieval.
nav_strip 	cmd 	 	Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide 	cmd 	 	Subdivides all selected areas.
nav_test_node 	0 	, "sv", "cheat" 	
nav_test_node_crouch 	0 	, "sv", "cheat" 	
nav_test_node_crouch_dir 	4 	, "sv", "cheat" 	
nav_test_stairs 	cmd 	 	Test the selected set for being on stairs
nav_toggle_deselecting 	cmd 	 	Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set 	cmd 	 	Remove current area from the selected set.
nav_toggle_place_mode 	cmd 	 	Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting 	cmd 	 	Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set 	cmd 	 	Toggles all areas into/out of the selected set.
nav_toggle_selecting 	cmd 	 	Start or stop continuously adding to the selected set.
nav_transient 	cmd 	 	Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark 	cmd 	 	Clears the marked Area or Ladder.
nav_update_blocked 	cmd 	 	Updates the blocked/unblocked status for every nav area.
nav_update_lighting 	cmd 	 	Recomputes lighting values
nav_update_visibility_on_edit 	0 	, "sv", "cheat" 	If nonzero editing the mesh will incrementally recompue visibility
nav_use_place 	cmd 	 	If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk 	cmd 	 	Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark 	cmd 	 	Warps the player to the marked area.
nav_world_center 	cmd 	 	Centers the nav mesh in the world
nb_allow_avoiding 	1 	, "sv", "cheat" 	
nb_allow_climbing 	1 	, "sv", "cheat" 	
nb_allow_gap_jumping 	1 	, "sv", "cheat" 	
nb_blind 	0 	, "sv", "cheat" 	Disable vision
nb_command 	cmd 	 	Sends a command string to all bots
nb_debug 	cmd 	 	Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing 	0 	, "sv", "cheat" 	
nb_debug_filter 	cmd 	 	Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history 	1 	, "sv", "cheat" 	If true, each bot keeps a history of debug output in memory
nb_debug_known_entities 	0 	, "sv", "cheat" 	Show the 'known entities' for the bot that is the current spectator target
nb_delete_all 	cmd 	 	Delete all non-player NextBot entities.
nb_force_look_at 	cmd 	 	Force selected bot to look at the local player's position
nb_goal_look_ahead_range 	50 	, "sv", "cheat" 	
nb_head_aim_resettle_angle 	100 	, "sv", "cheat" 	After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_resettle_time 	0 	, "sv", "cheat" 	How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_settle_duration 	0 	, "sv", "cheat" 	
nb_head_aim_steady_max_rate 	100 	, "sv", "cheat" 	
nb_ladder_align_range 	50 	, "sv", "cheat" 	
nb_last_area_update_tolerance 	4 	, "sv", "cheat" 	Distance a character needs to travel in order to invalidate cached area
nb_move_to_cursor 	cmd 	 	Tell all NextBots to move to the cursor position
nb_path_draw_inc 	100 	, "sv", "cheat" 	
nb_path_draw_segment_count 	100 	, "sv", "cheat" 	
nb_path_segment_influence_radius 	100 	, "sv", "cheat" 	
nb_player_crouch 	0 	, "sv", "cheat" 	Force bots to crouch
nb_player_move 	1 	, "sv", "cheat" 	Prevents bots from moving
nb_player_move_direct 	0 	, "sv" 	
nb_player_stop 	0 	, "sv", "cheat" 	Stop all NextBotPlayers from updating
nb_player_walk 	0 	, "sv", "cheat" 	Force bots to walk
nb_saccade_speed 	1000 	, "sv", "cheat" 	
nb_saccade_time 	0 	, "sv", "cheat" 	
nb_select 	cmd 	 	Select the bot you are aiming at for further debug operations.
nb_shadow_dist 	400 	, "cl" 	
nb_speed_look_ahead_range 	150 	, "sv", "cheat" 	
nb_stop 	0 	, "sv", "cheat", "rep" 	Stop all NextBots
nb_update_debug 	0 	, "sv", "cheat" 	
nb_update_framelimit 	15 	, "sv", "cheat" 	
nb_update_frequency 	0 	, "sv", "cheat" 	
nb_update_maxslide 	2 	, "sv", "cheat" 	
nb_warp_selected_here 	cmd 	 	Teleport the selected bot to your cursor position
net_blockmsg 	0 	, "cheat" 	
net_channels 	cmd 	 	Shows net channel info
net_chokeloop 	0 	 	Apply bandwidth choke to loopback packets
net_compresspackets 	1 	 	Use compression on game packets.
net_compresspackets_minsize 	1024 	 	Don't bother compressing packets below this size.
net_compressvoice 	0 	 	Attempt to compress out of band voice payloads (360 only).
net_drawslider 	0 	 	Draw completion slider during signon
net_droppackets 	0 	, "cheat" 	Drops next n packets on client
net_fakejitter 	0 	, "cheat" 	Jitter fakelag packet time
net_fakelag 	0 	, "cheat" 	Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 	0 	, "cheat" 	Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 	0 	, "a", "cl" 	Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 	120 	, "a", "cl" 	Height of netgraph panel
net_graphmsecs 	400 	, "a", "cl" 	The latency graph represents this many milliseconds.
net_graphpos 	2 	, "a", "cl" 	
net_graphproportionalfont 	1 	, "a", "cl" 	Determines whether netgraph font is proportional or not
net_graphshowinterp 	1 	, "a", "cl" 	Draw the interpolation graph.
net_graphshowlatency 	1 	, "a", "cl" 	Draw the ping/packet loss graph.
net_graphsolid 	1 	, "a", "cl" 	
net_graphtext 	1 	, "a", "cl" 	Draw text fields
net_maxcleartime 	4 	 	Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 	16 	 	Maximum allowed file size for uploading in MB
net_maxfragments 	1260 	 	Max fragment bytes per packet
net_maxpacketdrop 	5000 	 	Ignore any packets with the sequence number more than this ahead (0 == no limit)
net_maxroutable 	1260 	, "a", "user" 	Requested max packet size before packets are 'split'.
net_queue_trace 	0 	 	
net_queued_packet_thread 	1 	 	Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale 	5 	, "a", "cl" 	
net_showdrop 	0 	 	Show dropped packets in console
net_showevents 	0 	, "cheat" 	Dump game events to console (1=client only, 2=all).
net_showfragments 	0 	 	Show netchannel fragments
net_showmsg 	0 	 	
net_showpeaks 	0 	 	Show messages for large packets only: <size>
net_showsplits 	0 	 	Show info about packet splits
net_showtcp 	0 	 	Dump TCP stream summary to console
net_showudp 	0 	 	Dump UDP packets summary to console
net_showudp_wire 	0 	 	Show incoming packet information
net_splitpacket_maxrate 	80000 	 	Max bytes per second when queueing splitpacket chunks
net_splitrate 	1 	 	Number of fragments for a splitpacket that can be sent per frame
net_start 	cmd 	 	Inits multiplayer network sockets
net_status 	cmd 	 	Shows current network status
net_udp_rcvbuf 	131072 	 	Default UDP receive buffer size
net_usesocketsforloopback 	0 	 	Use network sockets layer even for listen server local player's packets (multiplayer only).
net_warningthrottle 	5 	 	Network warning throttling to specified Hz rate
next 	0 	, "cheat" 	Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo 	cmd 	 	Play next demo in sequence.
nextlevel 	0 	, "sv", "nf" 	If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
noclip 	cmd 	 	Toggle. Player becomes non-solid and flies.
notarget 	cmd 	 	Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 	1 	, "sv", "cheat" 	
npc_height_adjust 	1 	, "a", "sv" 	Enable test mode for ik height adjustment
npc_sentences 	0 	, "sv" 	
npc_vphysics 	0 	, "sv" 	
===O===
Command 	Default Value	Flags 	Description
old_radiusdamage 	0 	, "sv", "rep" 	
opt_EnumerateLeavesFastAlgorithm	1 	 	Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method 	1 	, "a", "sv", "rep" 	
option_duck_method_default 	1 	, "cl" 	
overview_alpha 	1 	, "a", "clientcmd_can_execute", "cl"	Overview map translucency.
overview_health 	1 	, "a", "clientcmd_can_execute", "cl"	Show player's health in map overview.
overview_locked 	1 	, "a", "clientcmd_can_execute", "cl"	Locks map angle, doesn't follow view angle.
overview_mode 	cmd 	 	
overview_names 	1 	, "a", "clientcmd_can_execute", "cl"	Show player's names in map overview.
overview_preferred_mode 	1 	, "a", "cl" 	Preferred overview mode
overview_preferred_view_size 	600 	, "a", "cl" 	Preferred overview view size
overview_tracks 	1 	, "a", "clientcmd_can_execute", "cl"	Show player's tracks in map overview.
overview_zoom 	cmd 	 	Sets overview map zoom: <zoom> [] [rel]
===P===
Command 	Default Value	Flags 	Description
panel_test_title_safe 	0 	, "cheat" 	Test vgui panel positioning with title safe indentation
particle_sim_alt_cores 	2 	, "cl" 	
particle_simulateoverflow 	0 	, "cheat", "cl" 	Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment	0 	, "sv", "cheat" 	Attachment index for attachment mode
particle_test_attach_mode 	0 	, "sv", "cheat" 	Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 	0 	, "sv", "cheat" 	Name of the particle system to dynamically spawn
particle_test_start 	cmd 	 	Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
particle_test_stop 	cmd 	 	Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
password 	0 	, "a", "norecord"	Current server access password
path 	cmd 	 	Show the engine filesystem path.
pause 	cmd 	 	Toggle the server pause state.
PerfMark 	cmd 	 	inserts a telemetry marker into the stream. If args are provided, they will be included.
perfui 	cmd 	 	Show/hide the level performance tools UI.
perfvisualbenchmark 	cmd 	 	
perfvisualbenchmark_abort 	cmd 	 	
phonemedelay 	0 	, "cl" 	Phoneme delay to account for sound system latency.
phonemefilter 	0 	, "cl" 	Time duration of box filter to pass over phonemes.
phonemesnap 	2 	, "cl" 	Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_impactforcescale 	1 	, "sv" 	
phys_penetration_error_time 	10 	, "sv" 	Controls the duration of vphysics penetration error boxes.
phys_pushscale 	1 	, "sv", "rep" 	
phys_speeds 	0 	, "sv" 	
phys_stressbodyweights 	5 	, "sv" 	
phys_timescale 	1 	, "sv" 	Scale time for physics
phys_upimpactforcescale 	0 	, "sv" 	
physics_budget 	cmd 	 	Times the cost of each active object
physics_constraints 	cmd 	 	Highlights constraint system graph for an entity
physics_debug_entity 	cmd 	 	Dumps debug info for an entity
physics_highlight_active 	cmd 	 	Turns on the absbox for all active physics objects
physics_report_active 	cmd 	 	Lists all active physics objects
physics_select 	cmd 	 	Dumps debug info for an entity
physicsshadowupdate_render 	0 	, "sv" 	
picker 	cmd 	 	Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
ping 	cmd 	 	Display ping to server.
pipeline_static_props 	1 	 	
pixelvis_debug 	cmd 	 	Dump debug info
play 	cmd 	 	Play a sound.
playdemo 	cmd 	 	Play a recorded demo file (.dem ).
player_debug_print_damage 	0 	, "sv", "cheat" 	When true, print amount and type of all damage received by player to console.
player_old_armor 	0 	, "sv" 	
playflush 	cmd 	 	Play a sound, reloading from disk in case of changes.
playgamesound 	cmd 	 	Play a sound from the game sounds txt file
playsoundscape 	cmd 	 	Forces a soundscape to play
playvideo 	cmd 	 	Plays a video: <filename> [width height]
playvideo_exitcommand 	cmd 	 	Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvol 	cmd 	 	Play a sound at a specified volume.
plugin_load 	cmd 	 	plugin_load <filename> : loads a plugin
plugin_pause 	cmd 	 	plugin_pause <index> : pauses a loaded plugin
plugin_pause_all 	cmd 	 	pauses all loaded plugins
plugin_print 	cmd 	 	Prints details about loaded plugins
plugin_unload 	cmd 	 	plugin_unload <index> : unloads a plugin
plugin_unpause 	cmd 	 	plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all 	cmd 	 	unpauses all disabled plugins
print_colorcorrection 	cmd 	 	Display the color correction layer information.
progress_enable 	cmd 	 	
prop_active_gib_limit 	999999 	, "sv" 	
prop_active_gib_max_fade_time 	999999 	, "sv" 	
prop_crosshair 	cmd 	 	Shows name for prop looking at
prop_debug 	cmd 	 	Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_dynamic_create 	cmd 	 	Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create 	cmd 	 	Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces 	-1 	 	Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe	-1 	, "sv", "rep" 	Maximum prop breakable piece count per frame (-1 = model default)
pwatchent 	-1 	, "cheat", "cl" 	Entity to watch for prediction system changes.
pwatchvar 	0 	, "cheat", "cl" 	Entity variable to watch in prediction system for changes.
pyro_max_intensity 	0 	, "a", "cl" 	
pyro_max_rate 	0 	, "a", "cl" 	
pyro_max_side_length 	0 	, "a", "cl" 	
pyro_max_side_width 	0 	, "a", "cl" 	
pyro_min_intensity 	0 	, "a", "cl" 	
pyro_min_rate 	0 	, "a", "cl" 	
pyro_min_side_length 	0 	, "a", "cl" 	
pyro_min_side_width 	0 	, "a", "cl" 	
pyro_vignette 	2 	, "a", "cl" 	
pyro_vignette_distortion 	1 	, "a", "cl" 	
===Q===
Command	Default Value	Flags	Description
quit 	cmd 	 	Exit the engine.
===R===
Command 	Default Value	Flags 	Description
r_3dnow 	cmd 	 	Enable/disable 3DNow code
r_3dsky 	1 	, "cl" 	Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp 	1 	, "sv", "cheat", "nf", "rep"	
r_AirboatViewDampenFreq 	7 	, "sv", "cheat", "nf", "rep"	
r_AirboatViewZHeight 	0 	, "sv", "cheat", "nf", "rep"	
r_ambientboost 	1 	, "a" 	Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 	5 	, "a" 	Boost ambient cube by no more than this factor
r_ambientfraction 	0 	, "cheat" 	Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly 	0 	, "cheat" 	Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 	0 	, "a" 	Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 	0 	, "cheat" 	
r_avglight 	1 	, "cheat" 	
r_avglightmap 	0 	, "cheat" 	
r_bloomtintb 	0 	 	
r_bloomtintexponent 	2 	 	
r_bloomtintg 	0 	 	
r_bloomtintr 	0 	 	
r_cheapwaterend 	cmd 	 	
r_cheapwaterstart 	cmd 	 	
r_cleardecals 	cmd 	 	Usage r_cleardecals <permanent>.
r_ClipAreaPortals 	1 	, "cheat" 	
r_colorstaticprops 	0 	, "cheat" 	
r_debugcheapwater 	0 	, "cheat", "cl" 	
r_debugrandomstaticlighting 	0 	, "cheat" 	Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 	4 	 	
r_decal_cullsize 	1 	 	
r_decal_overlap_area 	0 	 	
r_decal_overlap_count 	3 	 	
r_decals 	2048 	 	
r_decalstaticprops 	1 	 	Decal static props test
r_depthoverlay 	0 	, "cheat", "cl" 	Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 	0 	, "cheat" 	
r_DispDrawAxes 	0 	 	
r_DispWalkable 	0 	, "cheat" 	
r_dopixelvisibility 	1 	, "cl" 	
r_drawbatchdecals 	1 	 	Render decals batched.
r_DrawBeams 	1 	, "cheat" 	0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 	1 	, "cheat" 	Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 	0 	, "cheat" 	Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 	1 	, "cheat" 	Render decals.
r_drawdetailprops 	1 	 	0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 	1 	, "cheat" 	Toggles rendering of displacment maps
r_drawentities 	1 	, "cheat" 	
r_drawflecks 	1 	 	
r_drawfuncdetail 	1 	, "cheat" 	Render func_detail
r_drawleaf 	-1 	, "cheat" 	Draw the specified leaf.
r_drawlightcache 	0 	, "cheat" 	0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo 	0 	, "cheat" 	
r_drawlights 	0 	, "cheat" 	
r_drawmodeldecals 	1 	 	
r_DrawModelLightOrigin 	0 	, "cheat" 	
r_drawmodelstatsoverlay 	0 	, "cheat" 	
r_drawmodelstatsoverlaydistance 	500 	, "cheat" 	
r_drawmodelstatsoverlaymax 	1 	, "a" 	time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 	0 	, "a" 	time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 	1 	, "cheat", "cl" 	
r_drawopaquestaticpropslast 	0 	, "cl" 	Whether opaque static props are rendered after non-npcs
r_drawopaqueworld 	1 	, "cheat", "cl" 	
r_drawothermodels 	1 	, "cheat", "cl" 	0=Off, 1=Normal, 2=Wireframe
r_drawparticles 	1 	, "cheat", "cl" 	Enable/disable particle rendering
r_drawpixelvisibility 	0 	, "cl" 	Show the occlusion proxies
r_DrawPortals 	0 	, "cheat" 	
r_DrawRain 	1 	, "cheat", "cl" 	Enable/disable rain rendering.
r_drawrenderboxes 	0 	, "cheat", "cl" 	
r_drawropes 	1 	, "cheat", "cl" 	
r_drawskybox 	1 	, "cheat" 	
r_DrawSpecificStaticProp 	-1 	 	
r_drawsprites 	1 	, "cheat", "cl" 	
r_drawstaticprops 	1 	, "cheat" 	0=Off, 1=Normal, 2=Wireframe
r_drawtracers 	1 	, "cheat", "cl" 	
r_drawtracers_firstperson 	1 	, "a", "cl" 	Toggle visibility of first person weapon tracers
r_drawtranslucentrenderables 	1 	, "cheat", "cl" 	
r_drawtranslucentworld 	1 	, "cheat" 	
r_drawvgui 	1 	, "cheat" 	Enable the rendering of vgui panels
r_drawviewmodel 	1 	, "cheat", "cl" 	
r_drawworld 	1 	, "cheat" 	Render the world.
r_dscale_basefov 	90 	, "cheat" 	
r_dscale_fardist 	2000 	, "cheat" 	
r_dscale_farscale 	4 	, "cheat" 	
r_dscale_neardist 	100 	, "cheat" 	
r_dscale_nearscale 	1 	, "cheat" 	
r_dynamic 	1 	 	
r_dynamiclighting 	1 	, "cheat" 	
r_entityclips 	1 	, "cl" 	
r_eyeglintlodpixels 	20 	, "cheat" 	The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 	1 	, "a", "cl" 	
r_eyemove 	1 	, "a" 	
r_eyes 	1 	 	
r_eyeshift_x 	0 	, "a" 	
r_eyeshift_y 	0 	, "a" 	
r_eyeshift_z 	0 	, "a" 	
r_eyesize 	0 	, "a" 	
r_eyewaterepsilon 	10 	, "cheat", "cl" 	
r_farz 	-1 	, "cheat", "cl" 	Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 	0 	 	Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_fastzrejectdisp 	0 	 	Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlightambient 	0 	, "cheat", "cl" 	
r_flashlightclip 	0 	, "cheat" 	
r_flashlightconstant 	0 	, "cheat", "cl" 	
r_flashlightculldepth 	1 	 	
r_flashlightdepthres 	1024 	, "cl" 	
r_flashlightdepthtexture 	1 	 	
r_flashlightdrawclip 	0 	, "cheat" 	
r_flashlightdrawdepth 	0 	 	
r_flashlightdrawfrustum 	0 	, "cl" 	
r_flashlightdrawfrustumbbox 	0 	 	
r_flashlightdrawsweptbbox 	0 	 	
r_flashlightfar 	750 	, "cheat", "cl" 	
r_flashlightfov 	45 	, "cheat", "cl" 	
r_flashlightladderdist 	40 	, "cheat", "cl" 	
r_flashlightlinear 	100 	, "cheat", "cl" 	
r_flashlightlockposition 	0 	, "cheat", "cl" 	
r_flashlightmodels 	1 	, "cl" 	
r_flashlightnear 	4 	, "cheat", "cl" 	
r_flashlightnodraw 	0 	 	
r_flashlightoffsetx 	10 	, "cheat", "cl" 	
r_flashlightoffsety 	-20 	, "cheat", "cl" 	
r_flashlightoffsetz 	24 	, "cheat", "cl" 	
r_flashlightquadratic 	0 	, "cheat", "cl" 	
r_flashlightrender 	1 	 	
r_flashlightrendermodels 	1 	 	
r_flashlightrenderworld 	1 	 	
r_flashlightscissor 	1 	 	
r_flashlightshadowatten 	0 	, "cheat", "cl" 	
r_flashlightupdatedepth 	1 	 	
r_flashlightvisualizetrace 	0 	, "cheat", "cl" 	
r_flex 	1 	 	
r_flushlod 	cmd 	 	Flush and reload LODs.
r_ForceWaterLeaf 	1 	, "cl" 	Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 	1 	 	
r_glint_alwaysdraw 	0 	 	
r_glint_procedural 	0 	 	
r_hunkalloclightmaps 	1 	 	
r_hwmorph 	1 	, "cheat" 	
r_itemblinkmax 	0 	, "cheat" 	
r_itemblinkrate 	4 	, "cheat" 	
r_JeepFOV 	90 	, "sv", "cheat", "rep" 	
r_JeepViewBlendTo 	1 	, "cheat", "cl" 	
r_JeepViewBlendToScale 	0 	, "cheat", "cl" 	
r_JeepViewBlendToTime 	1 	, "cheat", "cl" 	
r_JeepViewDampenDamp 	1 	, "sv", "cheat", "nf", "rep"	
r_JeepViewDampenFreq 	7 	, "sv", "cheat", "nf", "rep"	
r_JeepViewZHeight 	10 	, "sv", "cheat", "nf", "rep"	
r_lightaverage 	1 	 	Activates/deactivate light averaging
r_lightcache_numambientsamples 	162 	, "cheat" 	number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache 	0 	 	
r_lightcachecenter 	1 	, "cheat" 	
r_lightcachemodel 	-1 	, "cheat" 	
r_lightinterp 	5 	, "cheat" 	Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap 	-1 	, "cheat" 	
r_lightstyle 	-1 	, "cheat" 	
r_lightwarpidentity 	0 	, "cheat" 	
r_lockpvs 	0 	, "cheat" 	Lock the PVS so you can fly around and inspect what is being drawn.
r_lod 	-1 	 	
r_mapextents 	16384 	, "cheat", "cl" 	Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 	32 	 	
r_maxmodeldecal 	50 	 	
r_maxnewsamples 	6 	 	
r_maxsampledist 	128 	 	
r_minnewsamples 	3 	 	
r_modelwireframedecal 	0 	, "cheat" 	
r_newflashlight 	1 	, "cheat", "cl" 	
r_nohw 	0 	, "cheat" 	
r_norefresh 	0 	 	
r_nosw 	0 	, "cheat" 	
r_novis 	0 	, "cheat" 	Turn off the PVS.
r_occludeemaxarea 	0 	 	Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 	0 	 	Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 	0 	 	At least this many occluders will be used, no matter how big they are.
r_occlusion 	1 	 	Activate/deactivate the occlusion system.
r_occlusionspew 	0 	, "cheat" 	Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 	0 	, "cheat" 	Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 	0 	 	
r_overlayfademax 	2000 	 	
r_overlayfademin 	1750 	 	
r_overlaywireframe 	0 	 	
r_particle_sim_spike_threshold_ms 	5 	, "cl" 	
r_partition_level 	-1 	, "cheat" 	Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 	1 	, "cl" 	
r_pix_recordframes 	0 	 	
r_pix_start 	0 	 	
r_pixelfog 	1 	 	
r_pixelvisibility_partial 	1 	, "cl" 	
r_pixelvisibility_spew 	0 	, "cl" 	
r_portalsopenall 	0 	, "cheat" 	Open all portals
r_PortalTestEnts 	1 	, "cheat", "cl" 	Clip entities against portal frustums.
r_printdecalinfo 	cmd 	 	
r_proplightingfromdisk 	1 	 	0=Off, 1=On, 2=Show Errors
r_proplightingpooling 	-1 	, "cheat" 	0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
r_propsmaxdist 	1200 	, "cl" 	Maximum visible distance
r_queued_decals 	0 	 	Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 	0 	, "cl" 	
r_queued_ropes 	1 	, "cl" 	
r_radiosity 	4 	, "cheat" 	0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else
r_rainalpha 	0 	, "cheat", "cl" 	
r_rainalphapow 	0 	, "cheat", "cl" 	
r_raindensity 	0 	, "cheat", "cl" 	
r_RainHack 	0 	, "cheat", "cl" 	
r_rainlength 	0 	, "cheat", "cl" 	
r_RainProfile 	0 	, "cheat", "cl" 	Enable/disable rain profiling.
r_RainRadius 	1500 	, "cheat", "cl" 	
r_RainSideVel 	130 	, "cheat", "cl" 	How much sideways velocity rain gets.
r_RainSimulate 	1 	, "cheat", "cl" 	Enable/disable rain simulation.
r_rainspeed 	600 	, "cheat", "cl" 	
r_RainSplashPercentage 	20 	, "cheat", "cl" 	
r_rainwidth 	0 	, "cheat", "cl" 	
r_randomflex 	0 	, "cheat" 	
r_renderoverlayfragment 	1 	 	
r_rimlight 	1 	 	
r_rootlod 	0 	, "a" 	Root LOD
r_ropetranslucent 	1 	, "cl" 	
r_screenfademaxsize 	0 	, "cheat" 	
r_screenfademinsize 	0 	, "cheat" 	
r_screenoverlay 	cmd 	 	Draw specified material as an overlay
r_sequence_debug 	0 	, "cl" 	
r_shader_srgb 	0 	 	-1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadowangles 	cmd 	 	Set shadow angles
r_shadowblobbycutoff 	cmd 	 	some shadow stuff
r_shadowcolor 	cmd 	 	Set shadow color
r_shadowdir 	cmd 	 	Set shadow direction
r_shadowdist 	cmd 	 	Set shadow distance
r_shadowids 	0 	, "cheat" 	
r_shadowmaxrendered 	32 	, "cl" 	
r_shadowrendertotexture 	1 	 	
r_shadows 	1 	 	
r_shadows_gamecontrol 	-1 	, "cheat" 	
r_shadowwireframe 	0 	, "cheat" 	
r_showenvcubemap 	0 	, "cheat" 	
r_ShowViewerArea 	0 	 	
r_showz_power 	1 	, "cheat" 	
r_skin 	0 	, "cheat" 	
r_skybox 	1 	, "cheat", "cl" 	Enable the rendering of sky boxes
r_snapportal 	-1 	 	
r_SnowColorBlue 	200 	, "cheat", "cl" 	Snow.
r_SnowColorGreen 	175 	, "cheat", "cl" 	Snow.
r_SnowColorRed 	150 	, "cheat", "cl" 	Snow.
r_SnowDebugBox 	0 	, "cheat", "cl" 	Snow Debug Boxes.
r_SnowEnable 	1 	, "cheat", "cl" 	Snow Enable
r_SnowEndAlpha 	255 	, "cheat", "cl" 	Snow.
r_SnowEndSize 	0 	, "cheat", "cl" 	Snow.
r_SnowFallSpeed 	1 	, "cheat", "cl" 	Snow fall speed scale.
r_SnowInsideRadius 	256 	, "cheat", "cl" 	Snow.
r_SnowOutsideRadius 	1024 	, "cheat", "cl" 	Snow.
r_SnowParticles 	500 	, "cheat", "cl" 	Snow.
r_SnowPosScale 	1 	, "cheat", "cl" 	Snow.
r_SnowRayEnable 	1 	, "cheat", "cl" 	Snow.
r_SnowRayLength 	8192 	, "cheat", "cl" 	Snow.
r_SnowRayRadius 	256 	, "cheat", "cl" 	Snow.
r_SnowSpeedScale 	1 	, "cheat", "cl" 	Snow.
r_SnowStartAlpha 	25 	, "cheat", "cl" 	Snow.
r_SnowStartSize 	1 	, "cheat", "cl" 	Snow.
r_SnowWindScale 	0 	, "cheat", "cl" 	Snow.
r_SnowZoomOffset 	384 	, "cheat", "cl" 	Snow.
r_SnowZoomRadius 	512 	, "cheat", "cl" 	Snow.
r_spray_lifetime 	2 	 	Number of rounds player sprays are visible
r_sse2 	cmd 	 	Enable/disable SSE2 code
r_sse_s 	1 	, "cl" 	sse ins for particle sphere create
r_staticprop_lod 	-1 	 	
r_staticpropinfo 	0 	 	
r_studio_stats 	0 	, "cheat" 	
r_studio_stats_lock 	0 	, "cheat", "cl" 	Lock the current studio stats entity selection
r_studio_stats_mode 	0 	, "cheat", "cl" 	Sets a mode for r_studio_stats. Modes are as follows: 0 = Entity under your crosshair 1 = Weapon held by player under your crosshair 2 = Your viewmodel 3 = The first entity attached to your viewmodel
r_swingflashlight 	1 	, "cheat", "cl" 	
r_teeth 	1 	 	
r_threaded_client_shadow_manager 	0 	, "cl" 	
r_threaded_particles 	1 	, "cl" 	
r_threaded_renderables 	0 	, "cl" 	
r_unloadlightmaps 	0 	, "cheat" 	
r_updaterefracttexture 	1 	, "cheat", "cl" 	
r_vehicleBrakeRate 	1 	, "sv", "cheat" 	
r_VehicleViewClamp 	1 	, "cheat", "cl" 	
r_VehicleViewDampen 	1 	, "sv", "cheat", "nf", "rep"	
r_visambient 	0 	 	Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 	0 	, "cheat" 	Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 	0 	, "cheat" 	
r_visualizelighttracesshowfulltrace	0 	, "cheat" 	
r_visualizeproplightcaching 	0 	, "cl" 	
r_visualizetraces 	0 	, "cheat" 	
r_WaterDrawReflection 	1 	, "cl" 	Enable water reflection
r_WaterDrawRefraction 	1 	, "cl" 	Enable water refraction
r_waterforceexpensive 	1 	, "a" 	
r_waterforcereflectentities 	1 	 	
r_worldlightmin 	0 	 	
r_worldlights 	4 	 	number of world lights to use per vertex
r_worldlistcache 	1 	, "cl" 	
radio1 	cmd 	 	Opens a radio menu
radio2 	cmd 	 	Opens a radio menu
radio3 	cmd 	 	Opens a radio menu
ragdoll_sleepaftertime 	5 	, "cl" 	After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate 	30000 	, "a", "user" 	Max bytes/sec the host can receive data
rcon 	cmd 	 	Issue an rcon command.
rcon_address 	0 	, "norecord" 	Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 	0 	, "norecord" 	remote console password.
rebuy 	cmd 	 	Attempt to repurchase items with the order listed in cl_rebuy
recompute_speed 	cmd 	 	Recomputes clock speed (for debugging purposes).
record 	cmd 	 	Record a demo.
redirect 	cmd 	 	Redirect client to specified server.
refresh_options_dialog 	cmd 	 	Refresh the options dialog.
reload 	cmd 	 	Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_materials 	0 	 	
removeid 	cmd 	 	Remove a user ID from the ban list.
removeip 	cmd 	 	Remove an IP address from the ban list.
replay_debug 	0 	, "norecord" 	
replay_ignorereplayticks 	0 	 	
report_entities 	cmd 	 	Lists all entities
report_simthinklist 	cmd 	 	Lists all simulating/thinking entities
report_soundpatch 	cmd 	 	reports sound patch count
report_soundpatch 	cmd 	 	reports sound patch count
report_touchlinks 	cmd 	 	Lists all touchlinks
respawn_entities 	cmd 	 	Respawn all the entities in the map.
restart 	cmd 	 	Restart the game on the same level (add setpos to jump to current view position on restart).
retry 	cmd 	 	Retry connection to last server.
room_type 	0 	, "demo" 	
rope_averagelight 	1 	, "cl" 	Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 	1 	, "cl" 	Collide rope with the world
rope_rendersolid 	1 	, "cl" 	
rope_shake 	0 	, "cl" 	
rope_smooth 	1 	, "cl" 	Do an antialiasing effect on ropes
rope_smooth_enlarge 	1 	, "cl" 	How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 	0 	, "cl" 	Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 	1 	, "cl" 	
rope_smooth_minalpha 	0 	, "cl" 	Alpha for rope antialiasing effect
rope_smooth_minwidth 	0 	, "cl" 	When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 	1 	, "cl" 	
rope_solid_maxwidth 	1 	, "cl" 	
rope_solid_minalpha 	0 	, "cl" 	
rope_solid_minwidth 	0 	, "cl" 	
rope_subdiv 	2 	, "cl" 	Rope subdivision amount
rope_wind_dist 	1000 	, "cl" 	Don't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debug_qa 	0 	, "sv" 	Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses 	0 	, "sv" 	Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
rr_debugrule 	0 	, "sv" 	If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 	0 	, "sv" 	Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems 	cmd 	 	Reload all response system scripts.
===S===
Command 	Default Value	Flags 	Description
save 	cmd 	 	Saves current game.
save_async 	1 	 	
save_asyncdelay 	0 	 	For testing, adds this many milliseconds of delay to the save operation.
save_console 	0 	 	Autosave on the PC behaves like it does on the consoles.
save_disable 	0 	 	
save_finish_async 	cmd 	 	
save_history_count 	1 	 	Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 	1 	 	Number of frames to defer for drawing the Saving message.
save_in_memory 	0 	 	Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 	0 	 	
save_screenshot 	1 	 	0 = none, 1 = non-autosave, 2 = always
save_spew 	0 	 	
say 	cmd 	 	Display player message
say_team 	cmd 	 	Display player message to team
sb_filter_incompatible_versions 	1 	 	Hides servers running incompatible versions from the server browser. (Internet tab only.)
sb_mod_suggested_maxplayers 	0 	 	
sb_quick_list_bit_field 	-1 	 	
sb_showblacklists 	0 	 	If set to 1, blacklist rules will be printed to the console as they're applied.
scene_async_prefetch_spew 	0 	, "sv" 	Display async .ani file loading info.
scene_clamplookat 	1 	, "sv" 	Clamp head turns to a max of 20 degrees per think.
scene_clientflex 	1 	, "sv", "rep" 	Do client side flex animation.
scene_flatturn 	1 	, "sv" 	
scene_flush 	cmd 	 	Flush all .vcds from the cache and reload from disk.
scene_forcecombined 	0 	, "sv" 	When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 	1200 	, "sv" 	Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 	0 	, "sv", "rep" 	When playing back a scene, print timing and event info to console.
scene_showfaceto 	0 	, "a", "sv" 	When playing back, show the directions of faceto events.
scene_showlook 	0 	, "a", "sv" 	When playing back, show the directions of look events.
scene_showmoveto 	0 	, "a", "sv" 	When moving, show the end location.
scene_showunlock 	0 	, "a", "sv" 	Show when a vcd is playing but normal AI is running.
scr_centertime 	2 	, "cl" 	
screenshot 	cmd 	 	Take a screenshot.
sensitivity 	15 	, "a", "cl" 	Mouse sensitivity.
server_game_time 	cmd 	 	Gives the game time in seconds (server's curtime)
servercfgfile 	0 	, "sv" 	
setang 	cmd 	 	Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact 	cmd 	 	Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo 	cmd 	 	Adds a new user info value
setmodel 	cmd 	 	Changes's player's model
setpause 	cmd 	 	Set the pause state of the server.
setpos 	cmd 	 	Move player to specified origin (must have sv_cheats).
setpos_exact 	cmd 	 	Move player to an exact specified origin (must have sv_cheats).
shake 	cmd 	 	Shake the screen.
shake_show 	0 	, "cl" 	Displays a list of the active screen shakes.
shake_stop 	cmd 	 	Stops all active screen shakes.
showbudget_texture 	0 	, "cheat" 	Enable the texture budget panel.
showbudget_texture_global_dumpstats 	cmd 	 	Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 	0 	 	
showconsole 	cmd 	 	Show the console.
showhitlocation 	0 	, "sv" 	
showinfo 	cmd 	 	Shows a info panel: <type> <title> <message> [<command number>]
showpanel 	cmd 	 	Shows a viewport panel <name>
showparticlecounts 	0 	, "cl" 	Display number of particles drawn per frame
showschemevisualizer 	cmd 	 	Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res
showtriggers 	0 	, "sv", "cheat" 	Shows trigger brushes
showtriggers_toggle 	cmd 	 	Toggle show triggers
simple_bot_add 	cmd 	 	Add a simple bot.
singlestep 	0 	, "cheat" 	Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time 	0 	, "sv" 	Time taken for an ally to regenerate a point of health.
sk_autoaim_mode 	1 	, "a", "sv", "rep" 	
sk_npc_arm 	1 	, "sv" 	
sk_npc_chest 	1 	, "sv" 	
sk_npc_head 	2 	, "sv" 	
sk_npc_leg 	1 	, "sv" 	
sk_npc_stomach 	1 	, "sv" 	
sk_player_arm 	1 	, "sv" 	
sk_player_chest 	1 	, "sv" 	
sk_player_head 	2 	, "sv" 	
sk_player_leg 	1 	, "sv" 	
sk_player_stomach 	1 	, "sv" 	
skill 	1 	, "a" 	Game skill level (1-3).
skip_next_map 	cmd 	 	Skips the next map in the map rotation for the server.
slot0 	cmd 	 	
slot1 	cmd 	 	
slot10 	cmd 	 	
slot2 	cmd 	 	
slot3 	cmd 	 	
slot4 	cmd 	 	
slot5 	cmd 	 	
slot6 	cmd 	 	
slot7 	cmd 	 	
slot8 	cmd 	 	
slot9 	cmd 	 	
smoothstairs 	1 	, "sv", "rep" 	Smooth player eye z coordinate when traversing stairs.
snapto 	cmd 	 	
snd_async_flush 	cmd 	 	Flush all unlocked async audio data
snd_async_fullyasync 	0 	 	All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 	262144 	 	
snd_async_showmem 	cmd 	 	Show async memory stats
snd_async_spew 	0 	 	Spew all async sound reads, including success
snd_async_spew_blocking 	1 	 	Spew message to console any time async sound loading blocks on file i/o. ( 0=Off, 1=With -steam only, 2=Always
snd_async_stream_spew 	0 	 	Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_buildcache 	cmd 	 	<directory or VPK filename> Rebulds sound cache for a given search path.
snd_cull_duplicates 	0 	 	If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
snd_defer_trace 	1 	 	
snd_delay_sound_shift 	0 	 	
snd_disable_mixer_duck 	0 	 	
snd_duckerattacktime 	0 	, "a" 	
snd_duckerreleasetime 	2 	, "a" 	
snd_duckerthreshold 	0 	, "a" 	
snd_ducktovolume 	0 	, "a" 	
snd_dumpclientsounds 	cmd 	 	Dump sounds to VXConsole
snd_foliage_db_loss 	4 	, "cheat" 	
snd_gain 	1 	, "cheat" 	
snd_gain_max 	1 	, "cheat" 	
snd_gain_min 	0 	, "cheat" 	
snd_legacy_surround 	1 	, "a" 	
snd_lockpartial 	1 	 	
snd_mix_async 	0 	 	
snd_mixahead 	0 	, "a" 	
snd_musicvolume 	1 	, "a" 	Music volume
snd_mute_losefocus 	0 	, "a" 	
snd_noextraupdate 	0 	 	
snd_obscured_gain_dB 	-2 	, "cheat" 	
snd_pitchquality 	1 	, "a" 	
snd_profile 	0 	, "demo" 	
snd_refdb 	60 	, "cheat" 	
snd_refdist 	36 	, "cheat" 	
snd_restart 	cmd 	 	Restart sound system.
snd_show 	0 	, "cheat" 	Show sounds info
snd_showclassname 	0 	 	
snd_showmixer 	0 	 	
snd_showstart 	0 	, "cheat" 	
snd_ShowThreadFrameTime 	0 	 	
snd_soundmixer 	0 	 	
snd_spatialize_roundrobin 	0 	 	Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
snd_surround_speakers 	5 	 	
snd_visualize 	0 	, "cheat" 	Show sounds location in world
snd_vox_captiontrace 	0 	 	Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 	300 	 	
snd_vox_sectimetout 	300 	 	
snd_vox_seqtimetout 	300 	 	
sndplaydelay 	cmd 	 	Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
soundfade 	cmd 	 	Fade client volume.
soundinfo 	cmd 	 	Describe the current sound device.
soundlist 	cmd 	 	List all known sounds.
soundpatch_captionlength 	2 	, "sv", "rep" 	How long looping soundpatch captions should display for.
soundscape_debug 	0 	, "sv", "cheat" 	When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_dumpclient 	cmd 	 	Dumps the client's soundscape data.
soundscape_fadetime 	3 	, "cheat", "cl" 	Time to crossfade sound effects between soundscapes
soundscape_flush 	cmd 	 	Flushes the server & client side soundscapes
speak 	cmd 	 	Play a constructed sentence.
spec_autodirector 	1 	, "clientcmd_can_execute", "cl"	Auto-director chooses best view modes while spectating
spec_freeze_distance_max 	90 	, "cheat", "cl" 	Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 	80 	, "cheat", "cl" 	Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 	5 	, "sv", "cheat", "rep" 	Time spend frozen in observer freeze cam.
spec_freeze_traveltime 	0 	, "sv", "cheat", "rep" 	Time taken to zoom in to frame a target in observer freeze cam.
spec_help 	cmd 	 	Show spectator help screen
spec_menu 	cmd 	 	Activates spectator menu
spec_mode 	cmd 	 	Set spectator mode
spec_next 	cmd 	 	Spectate next player
spec_player 	cmd 	 	Spectate player by partial name, steamid, or userid
spec_pos 	cmd 	 	dump position and angles to the console
spec_prev 	cmd 	 	Spectate previous player
spec_scoreboard 	0 	, "a", "cl" 	
spec_track 	0 	, "cl" 	Tracks an entity in spec mode
spew_consolelog_to_debugstring 	0 	 	Send console log to PLAT_DebugString()
spike 	cmd 	 	generates a fake spike
star_memory 	cmd 	 	Dump memory stats
startdemos 	cmd 	 	Play demos in demo sequence.
startmovie 	cmd 	 	Start recording movie frames.
startupmenu 	cmd 	 	Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
stats 	cmd 	 	Prints server performance variables
stats_reset 	cmd 	 	Resets all player stats
status 	cmd 	 	Display map and connection status.
step_spline 	0 	, "sv" 	
stop 	cmd 	 	Finish recording demo.
stopdemo 	cmd 	 	Stop playing back a demo.
stopsound 	cmd 	 	
stopsoundscape 	cmd 	 	Stops all soundscape processing and fades current looping sounds
studio_queue_mode 	1 	 	
stuffcmds 	cmd 	 	Parses and stuffs command line + commands to command buffer.
suitvolume 	0 	, "a", "sv" 	
surfaceprop 	cmd 	 	Reports the surface properties at the cursor
sv_accelerate 	10 	, "sv", "nf", "rep" 	
sv_airaccelerate 	10 	, "sv", "nf", "rep" 	
sv_allow_color_correction 	1 	, "rep" 	Allow or disallow clients to use color correction on this server.
sv_allow_point_servercommand 	0 	, "sv" 	Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps. disallow : Always disallow always : Allow for all maps
sv_allow_voice_from_file 	1 	, "rep" 	Allow or disallow clients from using voice_inputfromfile on this server.
sv_allow_votes 	1 	, "sv" 	Allow voting?
sv_allow_wait_command 	1 	, "rep" 	Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 	1 	 	Allow clients to download files
sv_allowminmodels 	1 	, "sv", "nf", "rep" 	Allow or disallow the use of cl_minmodels on this server.
sv_allowupload 	1 	 	Allow clients to upload customizations files
sv_alltalk 	0 	, "sv", "nf", "rep" 	Players can hear all other players, no team restrictions
sv_alternateticks 	0 	, "sp" 	If set, server only simulates entities on even numbered ticks.
sv_autosave 	1 	 	Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_backspeed 	0 	, "a", "sv", "rep" 	How much to slow down backwards motion
sv_benchmark_autovprofrecord 	0 	, "sv" 	If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
sv_benchmark_force_start 	cmd 	 	Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks 	3300 	, "sv" 	If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge 	0 	, "sv", "rep" 	Set to values other than 0 to select a bonus map challenge type.
sv_bonus_map_challenge_update 	cmd 	 	Updates a bonus map challenge score.
sv_bonus_map_complete 	cmd 	 	Completes a bonus map.
sv_bonus_map_unlock 	cmd 	 	Locks a bonus map.
sv_bounce 	0 	, "sv", "nf", "rep" 	Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents 	1 	 	If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 	0 	, "nf", "rep" 	Allow cheats on server
sv_clearhinthistory 	cmd 	 	Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 	20 	, "rep" 	cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
sv_client_max_interp_ratio 	5 	, "rep" 	This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
sv_client_min_interp_ratio 	1 	, "rep" 	This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio
sv_client_predict 	-1 	, "rep" 	This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1
sv_clockcorrection_msecs 	60 	, "sv" 	The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_competitive_minspec 	0 	, "sv", "nf", "rep" 	Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages: r_drawdetailprops = 1 r_staticprop_lod = minimum -1 maximum 3 fps_max minimum 59 (0 works too) cl_detailfade minimum 400 cl_detaildist minimum 1200 cl_interp_ratio = minimum 1 maximum 2 cl_interp = minimum 0 maximum 0.031
sv_compressstringtablebaselines_threshold	2048 	 	Minimum size (in bytes) for stringtablebaseline buffer to be compressed.
sv_consistency 	1 	, "rep" 	Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
sv_contact 	0 	, "nf" 	Contact email for server sysop
sv_debug_player_use 	0 	, "sv", "rep" 	Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 	0 	 	Make sure entities correctly report whether or not their network data has changed.
sv_debugroundstats 	0 	, "sv" 	A temporary variable that will print extra information about stats upload which may be useful in debugging any problems.
sv_debugtempentities 	0 	 	Show temp entity bandwidth usage.
sv_deltaprint 	0 	 	Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 	0 	 	Enable profiling of CalcDelta calls
sv_disable_querycache 	0 	, "sv", "cheat" 	debug - disable trace query cache
sv_disablefreezecam 	0 	, "sv", "rep" 	Turn on/off freezecam on server
sv_downloadurl 	0 	, "rep" 	Location from which clients can download missing files
sv_dump_edicts 	cmd 	 	Display a list of edicts allocated on the server.
sv_dumpstringtables 	0 	, "cheat" 	
sv_enableboost 	0 	, "sv", "nf", "rep" 	Allow boost exploits
sv_enablebunnyhopping 	0 	, "sv", "nf", "rep" 	
sv_enableoldqueries 	0 	 	Enable support for old style (HL1) server queries
sv_filterban 	1 	 	Set packet filtering by IP mode
sv_footsteps 	1 	, "sv", "nf", "rep" 	Play footstep sound for players
sv_forcepreload 	1 	, "a" 	Force server side preloading.
sv_friction 	4 	, "sv", "nf", "rep" 	World friction.
sv_gravity 	800 	, "sv", "nf", "rep" 	World gravity.
sv_hudhint_sound 	1 	, "sv", "rep" 	
sv_ignoregrenaderadio 	0 	, "sv" 	Turn off Fire in the hole messages
sv_ladder_angle 	0 	, "sv", "rep" 	Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
sv_ladder_dampen 	0 	, "sv", "rep" 	Amount to dampen perpendicular movement on a ladder
sv_lan 	0 	 	Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_legacy_grenade_damage 	0 	, "sv", "rep" 	Enable to replicate grenade damage behavior of the original Counter-Strike Source game.
sv_log_onefile 	0 	, "a" 	Log server information to only one file.
sv_logbans 	0 	, "a" 	Log server bans in the server logs.
sv_logblocks 	0 	 	If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 	1 	 	
sv_logecho 	1 	, "a" 	Echo log information to the console.
sv_logfile 	1 	, "a" 	Log server information in the log file.
sv_logfilecompress 	0 	, "a" 	Gzip compress logfile and rename to logfilename.log.gz on close.
sv_logfilename_format 	0 	, "a" 	Log filename format. See strftime for formatting codes.
sv_logflush 	0 	, "a" 	Flush the log file to disk on each write (slow).
sv_logsdir 	0 	, "a" 	Folder in the game directory where server logs will be stored.
sv_logsecret 	0 	 	If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_lowedict_action 	0 	 	0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 - spew all edicts.
sv_lowedict_threshold 	8 	 	When only this many edicts are free, take the action specified by sv_lowedict_action.
sv_massreport 	0 	, "sv" 	
sv_master_share_game_socket 	1 	 	Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
sv_max_connects_sec 	2 	 	Maximum connections per second to respond to from a single IP address.
sv_max_connects_sec_global 	0 	 	Maximum connections per second to respond to from anywhere.
sv_max_connects_window 	4 	 	Window over which to average connections per second averages.
sv_max_queries_sec 	3 	 	Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 	3000 	 	Maximum queries per second to respond to from anywhere.
sv_max_queries_window 	30 	 	Window over which to average queries per second averages.
sv_max_usercmd_future_ticks 	8 	, "sv" 	Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxcmdrate 	66 	, "rep" 	(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 	0 	, "rep" 	Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 	0 	 	Maximum replay time in seconds
sv_maxroutable 	1260 	 	Server upper bound on net_maxroutable that a client can use.
sv_maxspeed 	320 	, "sv", "nf", "rep" 	
sv_maxupdaterate 	66 	, "rep" 	Maximum updates per second that the server will allow
sv_maxuptimelimit 	0 	 	If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
sv_maxusrcmdprocessticks 	24 	, "sv", "nf" 	Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
sv_maxusrcmdprocessticks_holdaim 	1 	, "sv", "cheat" 	Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
sv_maxusrcmdprocessticks_warning 	-1 	, "sv" 	Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
sv_maxvelocity 	3500 	, "sv", "rep" 	Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit 	0 	 	If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate 	10 	, "rep" 	This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 	3500 	, "rep" 	Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 	10 	, "rep" 	Minimum updates per second that the server will allow
sv_minuptimelimit 	0 	 	If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
sv_motd_unload_on_dismissal 	0 	, "sv" 	If enabled, the MOTD contents will be unloaded when the player closes the MOTD.
sv_mumble_positionalaudio 	1 	, "rep", "cl" 	Allows players using Mumble to have support for positional audio.
sv_namechange_cooldown_seconds 	30 	 	When a client name change is received, wait N seconds before allowing another name change
sv_netspike 	cmd 	 	Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing. Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use. For compatibility reasons, this command can be initialized on the command line with the -netspike option.
sv_netspike_on_reliable_snapshot_overflow	0 	 	If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
sv_netspike_output 	1 	 	Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log
sv_netspike_sendtime_ms 	0 	 	If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use.
sv_noclipaccelerate 	5 	, "a", "sv", "nf", "rep" 	
sv_noclipduringpause 	0 	, "sv", "cheat", "rep" 	If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 	5 	, "a", "sv", "nf", "rep" 	
sv_nomvp 	0 	, "sv" 	Disable MVP awards.
sv_nonemesis 	0 	, "sv" 	Disable nemesis and revenge.
sv_noroundstats 	1 	, "sv", "rep" 	A temporary variable that can be used for disabling upload of round stats.
sv_nostats 	0 	, "sv", "nf", "rep" 	Disable collecting statistics and awarding achievements.
sv_nowinpanel 	0 	, "sv", "rep" 	Turn on/off win panel on server
sv_npc_talker_maxdist 	1024 	, "sv" 	NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities 	1 	 	
sv_parallel_sendsnapshot 	0 	 	
sv_password 	0 	, "nf", "prot", "norecord" 	Server password for entry into multiplayer games
sv_pausable 	0 	, "nf" 	Is the server pausable.
sv_player_display_usercommand_errors 	0 	, "sv", "cheat" 	1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
sv_playerperfhistorycount 	60 	, "sv" 	Number of samples to maintain in player perf history
sv_precacheinfo 	cmd 	 	Show precache info.
sv_pure 	cmd 	 	Show user data.
sv_pure_consensus 	5 	 	Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients 	1 	 	If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_retiretime 	900 	 	Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace 	0 	 	If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_clientside 	0 	, "sv", "rep" 	Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_force 	30000 	, "sv", "rep" 	How hard physics objects are pushed away from the players on the server.
sv_pushaway_hostage_force 	20000 	, "sv", "cheat", "rep" 	How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_force 	1000 	, "sv", "rep" 	Maximum amount of force applied to physics objects by players.
sv_pushaway_max_hostage_force 	1000 	, "sv", "cheat", "rep" 	Maximum of how hard the hostage is pushed away from physics objects.
sv_pushaway_max_player_force 	10000 	, "sv", "cheat", "rep" 	Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_player_speed 	75 	, "sv", "rep" 	If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force 	200000 	, "sv", "cheat", "rep" 	How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation 	1 	, "a", "sv" 	Skips SetupBones when npc's are outside the PVS
sv_querycache_stats 	cmd 	 	Display status of the query cache (client only)
sv_rcon_banpenalty 	0 	 	Number of minutes to ban users who fail rcon authentication
sv_rcon_log 	1 	 	Enable/disable rcon logging.
sv_rcon_maxfailures 	10 	 	Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans 	1 	 	Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
sv_rcon_maxpacketsize 	1024 	 	The maximum number of bytes to allow in a command packet
sv_rcon_minfailures 	5 	 	Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 	30 	 	Number of seconds to track failed rcon authentications
sv_rcon_whitelist_address 	0 	 	When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
sv_region 	-1 	 	The region of the world to report this server in.
sv_restrict_aspect_ratio_fov 	1 	, "rep" 	This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9). 0 = do not cap effective FOV 1 = limit the effective FOV on windowed mode users using resolutions greater than 1.85:1 2 = limit the effective FOV on both windowed mode and full-screen users
sv_rollangle 	0 	, "sv", "nf", "rep" 	Max view roll angle
sv_rollspeed 	200 	, "sv", "nf", "rep" 	
sv_runcmds 	1 	, "sv" 	
sv_setsteamaccount 	cmd 	 	token Set game server account token to use for logging in to a persistent game server account
sv_showimpacts 	0 	, "sv", "rep" 	Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showladders 	0 	, "sv" 	Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 	0 	, "sv", "cheat" 	Show lag compensated hitboxes whenever a player is lag compensated.
sv_showplayerhitboxes 	0 	, "sv", "rep" 	Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_shutdown 	cmd 	 	Sets the server to shutdown next time it's empty
sv_shutdown_timeout_minutes 	360 	, "rep" 	If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
sv_skyname 	0 	, "a", "sv", "rep" 	Current name of the skybox texture
sv_soundemitter_trace 	0 	, "sv", "rep" 	Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_specaccelerate 	5 	, "a", "sv", "nf", "rep" 	
sv_specnoclip 	1 	, "a", "sv", "nf", "rep" 	
sv_specspeed 	3 	, "a", "sv", "nf", "rep" 	
sv_stats 	1 	 	Collect CPU usage stats
sv_steamblockingcheck 	0 	 	Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server
sv_steamgroup 	0 	, "nf" 	The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
sv_stepsize 	18 	, "sv", "nf", "rep" 	
sv_stickysprint_default 	0 	, "cl" 	
sv_stopspeed 	100 	, "sv", "nf", "rep" 	Minimum stopping speed when on ground.
sv_strict_notarget 	0 	, "sv" 	If set, notarget will cause entities to never think they are in the pvs
sv_tags 	0 	, "nf" 	Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences 	0 	, "sv" 	Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
sv_teststepsimulation 	1 	, "sv" 	
sv_thinktimecheck 	0 	, "sv" 	Check for thinktimes all on same timestamp.
sv_timebetweenducks 	0 	, "sv", "rep" 	Minimum time before recognizing consecutive duck key
sv_timeout 	65 	 	After this many seconds without a message from a client, the client is dropped
sv_turbophysics 	0 	, "sv", "rep" 	Turns on turbo physics
sv_unlockedchapters 	1 	, "a" 	Highest unlocked game chapter.
sv_usercmd_custom_random_seed 	1 	, "sv", "cheat" 	When enabled server will populate an additional random seed independent of the client
sv_vehicle_autoaim_scale 	8 	, "sv" 	
sv_visiblemaxplayers 	-1 	 	Overrides the max players reported to prospective clients
sv_voicecodec 	0 	 	Specifies which voice codec to use. Valid options are: vaudio_speex - Legacy Speex codec (lowest quality) vaudio_celt - Newer CELT codec steam - Use Steam voice API
sv_voiceenable 	1 	, "a", "nf" 	
sv_vote_allow_spectators 	0 	, "sv" 	Allow spectators to vote?
sv_vote_creation_timer 	150 	, "sv" 	How long before a player can attempt to call another vote (in seconds).
sv_vote_failure_timer 	300 	, "sv" 	A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio 	0 	, "sv", "nf" 	The minimum ratio of eligible players needed to pass a vote. Min 0.5, Max 1.0.
sv_vote_ui_hide_disabled_issues 	1 	, "sv" 	Suppress listing of disabled issues in the vote setup screen.
sv_wateraccelerate 	10 	, "sv", "nf", "rep" 	
sv_waterdist 	12 	, "sv", "rep" 	Vertical view fixup when eyes are near water plane.
sv_waterfriction 	1 	, "sv", "nf", "rep" 	
sys_minidumpexpandedspew 	1 	 	
sys_minidumpspewlines 	500 	 	Lines of crash dump console spew to keep.
systemlinkport 	27030 	 	System Link port
===T===
Command 	Default Value	Flags 	Description
telemetry_demoend 	0 	 	When playing demo, stop telemetry on tick #
telemetry_demostart 	0 	 	When playing demo, start telemetry on tick #
telemetry_framecount 	0 	 	Set Telemetry count of frames to capture
telemetry_level 	0 	 	Set Telemetry profile level: 0 being off.
telemetry_pause 	0 	 	Pause Telemetry
telemetry_resume 	0 	 	Resume Telemetry
telemetry_server 	0 	 	Set Telemetry server
template_debug 	0 	, "sv" 	
Test_CreateEntity 	cmd 	 	
test_dispatcheffect 	cmd 	 	Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Test_EHandle 	cmd 	 	
test_entity_blocker 	cmd 	 	Test command that drops an entity blocker out in front of the player.
test_freezeframe 	cmd 	 	Test the freeze frame code.
Test_InitRandomEntitySpawner 	cmd 	 	
Test_ProxyToggle_EnableProxy 	cmd 	 	
Test_ProxyToggle_EnsureValue 	cmd 	 	Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue 	cmd 	 	
Test_RandomizeInPVS 	cmd 	 	
Test_RandomPlayerPosition 	cmd 	 	
Test_RemoveAllRandomEntities 	cmd 	 	
Test_SpawnRandomEntities 	cmd 	 	
testhudanim 	cmd 	 	Test a hud element animation. Arguments: <anim name>
testscript_debug 	0 	 	Debug test scripts.
texture_budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction	0 	, "a" 	number between 0 and 1
texture_budget_panel_global 	0 	 	Show global times in the texture budget panel.
texture_budget_panel_height 	284 	, "a" 	height in pixels of the budget panel
texture_budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
texture_budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 	450 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak 	3 	, "sv", "nf", "rep" 	Teams will be scrambled if one team reaches this streak
tf_arena_preround_time 	10 	, "sv", "nf", "rep" 	Length of the Pre-Round time
tf_arena_round_time 	0 	, "sv", "nf", "rep" 	
tf_arena_use_queue 	1 	, "sv", "nf", "rep" 	Enables the spectator queue system for Arena.
tf_escort_score_rate 	1 	, "sv", "cheat" 	Score for escorting the train, in points per second
think_limit 	10 	, "sv", "rep" 	Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson 	cmd 	 	Switch to thirdperson camera.
thirdperson_mayamode 	cmd 	 	Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 	0 	, "cl" 	Player will aim in the direction they are moving.
thirdperson_screenspace 	0 	, "cl" 	Movement will be relative to the camera, eg: left means screen-left
threadpool_affinity 	1 	 	Enable setting affinity
timedemo 	cmd 	 	Play a demo and report performance info.
timedemo_runcount 	0 	 	Runs time demo X number of times.
timedemoquit 	cmd 	 	Play a demo, report performance info, and then exit
timeleft 	cmd 	 	prints the time remaining in the match
timerefresh 	cmd 	 	Profile the renderer.
toggle 	cmd 	 	Toggles a convar on or off, or cycles through a set of values.
toggleconsole 	cmd 	 	Show/hide the console.
togglescores 	cmd 	 	Toggles score panel
trace_report 	0 	, "sv" 	
tracer_extra 	1 	, "cl" 	
TrackerAnim 	cmd 	 	Test animation of the achievement tracker. Parameter is achievement number on HUD to flash
trackerlistallfiles 	cmd 	 	TrackerListAllFiles
trackerlistvpkfiles 	cmd 	 	TrackerListVPKFiles
tv_allow_camera_man 	1 	, "sv" 	Auto director allows spectators to become camera man
tv_allow_static_shots 	1 	, "sv" 	Auto director uses fixed level cameras for shots
tv_autorecord 	0 	 	Automatically records all games as SourceTV demos.
tv_autoretry 	1 	 	Relay proxies retry connection after network timeout
tv_chatgroupsize 	0 	 	Set the default chat group size
tv_chattimelimit 	8 	 	Limits spectators to chat only every n seconds
tv_clients 	cmd 	 	Shows list of connected SourceTV clients.
tv_debug 	0 	 	SourceTV debug info.
tv_delay 	30 	, "sv" 	SourceTV broadcast delay in seconds
tv_delaymapchange 	0 	, "sv" 	Delays map change until broadcast is complete
tv_delaymapchange_protect 	1 	, "sv" 	Protect against doing a manual map change if HLTV is broadcasting and has not caught up with a major game event such as round_end
tv_deltacache 	2 	 	Enable delta entity bit stream cache
tv_dispatchmode 	1 	 	Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 	0 	, "nf" 	Activates SourceTV on server.
tv_maxclients 	128 	 	Maximum client number on SourceTV server.
tv_maxrate 	8000 	 	Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg 	cmd 	 	Send a screen message to all clients.
tv_name 	0 	 	SourceTV host name
tv_nochat 	0 	, "a", "user" 	Don't receive chat messages from other SourceTV spectators
tv_overridemaster 	0 	 	Overrides the SourceTV master root address.
tv_password 	0 	, "nf", "prot", "norecord"	SourceTV password for all clients
tv_port 	27020 	 	Host SourceTV port
tv_record 	cmd 	 	Starts SourceTV demo recording.
tv_relay 	cmd 	 	Connect to SourceTV server and relay broadcast.
tv_relaypassword 	0 	, "nf", "prot", "norecord"	SourceTV password for relay proxies
tv_relayvoice 	1 	 	Relay voice data: 0=off, 1=on
tv_retry 	cmd 	 	Reconnects the SourceTV relay proxy.
tv_snapshotrate 	16 	 	Snapshots broadcasted per second
tv_status 	cmd 	 	Show SourceTV server status.
tv_stop 	cmd 	 	Stops the SourceTV broadcast.
tv_stoprecord 	cmd 	 	Stops SourceTV demo recording.
tv_timeout 	30 	 	SourceTV connection timeout in seconds.
tv_title 	0 	 	Set title for SourceTV spectator UI
tv_transmitall 	0 	, "rep" 	Transmit all entities (not only director view)
===U===
Command 	Default Value	Flags 	Description
ui_posedebug_fade_in_time 	0 	, "cheat", "norecord", "cl"	Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time	0 	, "cheat", "norecord", "cl"	Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
unbind 	cmd 	 	Unbind a key.
unbind_mac 	cmd 	 	Unbind a key on the Mac only.
unbindall 	cmd 	 	Unbind all keys.
unpause 	cmd 	 	Unpause the game.
use 	cmd 	 	Use a particular weapon Arguments: <weapon_name>
user 	cmd 	 	Show user data.
user_context 	cmd 	 	Set a Rich Presence Context: user_context <context id> <context value>
user_property 	cmd 	 	Set a Rich Presence Property: user_property <property id>
users 	cmd 	 	Show user info for players on server.
===V===
Command 	Default Value	Flags 	Description
v_centermove 	0 	, "cl" 	
v_centerspeed 	500 	, "cl" 	
vcollide_wireframe 	0 	, "cheat", "cl" 	Render physics collision models in wireframe
vcr_verbose 	0 	 	Write extra information into .vcr file.
vehicle_flushscript 	cmd 	 	Flush and reload all vehicle scripts
version 	cmd 	 	Print version info string.
vgui_drawfocus 	0 	 	Report which panel is under the mouse.
vgui_drawtree 	0 	, "cheat" 	Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds 	0 	 	Show panel bounds.
vgui_drawtree_clear 	cmd 	 	
vgui_drawtree_draw_selected 	0 	 	Highlight the selected panel
vgui_drawtree_freeze 	0 	 	Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 	0 	 	Draw the hidden panels.
vgui_drawtree_panelalpha 	0 	 	Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 	0 	 	Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 	0 	 	Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 	0 	 	List the vgui_drawtree panels in render order.
vgui_drawtree_visible 	1 	 	Draw the visible panels.
vgui_message_dialog_modal 	1 	, "a", "cl" 	
vgui_spew_fonts 	cmd 	 	
vgui_togglepanel 	cmd 	 	show/hide vgui panel by name.
video_quicktime_decode_gamma 	0 	, "a" 	QuickTime Video Playback Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5
video_quicktime_encode_gamma 	3 	, "a" 	QuickTime Video Encode Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5
viewanim_addkeyframe 	cmd 	 	
viewanim_create 	cmd 	 	viewanim_create
viewanim_load 	cmd 	 	load animation from file
viewanim_reset 	cmd 	 	reset view angles!
viewanim_save 	cmd 	 	Save current animation to file
viewanim_test 	cmd 	 	test view animation
viewmodel_fov 	54 	, "cheat", "cl" 	Sets the field-of-view for the viewmodel.
violence_ablood 	1 	 	Draw alien blood
violence_agibs 	1 	 	Show alien gib entities
violence_hblood 	1 	 	Draw human blood
violence_hgibs 	1 	 	Show human gib entities
voice_avggain 	0 	 	
voice_buffer_ms 	100 	 	How many milliseconds of voice to buffer to avoid dropouts due to jitter and frame time differences.
voice_clientdebug 	0 	, "cl" 	
voice_debugfeedback 	0 	 	
voice_debugfeedbackfrom 	0 	 	
voice_enable 	1 	, "a" 	
voice_fadeouttime 	0 	 	
voice_forcemicrecord 	1 	, "a" 	
voice_inputfromfile 	0 	 	Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 	0 	, "user" 	
voice_maxgain 	10 	 	
voice_modenable 	1 	, "a", "clientcmd_can_execute", "cl"	Enable/disable voice in this mod.
voice_overdrive 	2 	 	
voice_overdrivefadetime 	0 	 	
voice_printtalkers 	cmd 	 	voice debug.
voice_profile 	0 	 	
voice_recordtofile 	0 	 	Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 	1 	, "a" 	
voice_serverdebug 	0 	, "sv" 	
voice_showchannels 	0 	 	
voice_showincoming 	0 	 	
voice_steal 	2 	 	
voice_writevoices 	0 	 	Saves each speaker's voice data into separate .wav files
volume 	1 	, "a" 	Sound volume
vox_reload 	cmd 	 	Reload sentences.txt file
voxeltree_box 	cmd 	 	View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview 	cmd 	 	View entities in the voxel-tree at the player position.
voxeltree_sphere 	cmd 	 	View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view 	cmd 	 	View entities in the voxel-tree.
vprof 	cmd 	 	Toggle VProf profiler
vprof_adddebuggroup1 	cmd 	 	add a new budget group dynamically for debugging
vprof_cachemiss 	cmd 	 	Toggle VProf cache miss checking
vprof_cachemiss_off 	cmd 	 	Turn off VProf cache miss checking
vprof_cachemiss_on 	cmd 	 	Turn on VProf cache miss checking
vprof_child 	cmd 	 	
vprof_collapse_all 	cmd 	 	Collapse the whole vprof tree
vprof_counters 	0 	 	
vprof_dump_groupnames 	cmd 	 	Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 	0 	 	Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 	0 	 	Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 	0 	 	Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node 	0 	 	Node to start report from when doing a dump spikes
vprof_expand_all 	cmd 	 	Expand the whole vprof tree
vprof_expand_group 	cmd 	 	Expand a budget group in the vprof tree by name
vprof_generate_report 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI_only 	cmd 	 	Generate a report to the console.
vprof_generate_report_budget 	cmd 	 	Generate a report to the console based on budget group.
vprof_generate_report_hierarchy 	cmd 	 	Generate a report to the console.
vprof_generate_report_map_load 	cmd 	 	Generate a report to the console.
vprof_graph 	0 	 	Draw the vprof graph.
vprof_graphheight 	256 	, "a" 	
vprof_graphwidth 	512 	, "a" 	
vprof_nextsibling 	cmd 	 	
vprof_off 	cmd 	 	Turn off VProf profiler
vprof_on 	cmd 	 	Turn on VProf profiler
vprof_parent 	cmd 	 	
vprof_playback_average 	cmd 	 	Average the next N frames.
vprof_playback_start 	cmd 	 	Start playing back a recorded .vprof file.
vprof_playback_step 	cmd 	 	While playing back a .vprof file, step to the next tick.
vprof_playback_stepback 	cmd 	 	While playing back a .vprof file, step to the previous tick.
vprof_playback_stop 	cmd 	 	Stop playing back a recorded .vprof file.
vprof_prevsibling 	cmd 	 	
vprof_record_start 	cmd 	 	Start recording vprof data for playback later.
vprof_record_stop 	cmd 	 	Stop recording vprof data
vprof_remote_start 	cmd 	 	Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop 	cmd 	 	Stop an existing remote VProf data request
vprof_report_oninterval 	0 	 	Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
vprof_reset 	cmd 	 	Reset the stats in VProf profiler
vprof_reset_peaks 	cmd 	 	Reset just the peak time in VProf profiler
vprof_scope 	0 	 	Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 	0 	, "sv" 	
vprof_scope_entity_thinks 	0 	, "sv" 	
vprof_unaccounted_limit 	0 	, "a" 	number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 	1 	, "a" 	Set to one to show average and peak times
vprof_vtrace 	cmd 	 	Toggle whether vprof data is sent to VTrace
vprof_vtune_group 	cmd 	 	enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 	10 	, "a" 	Above this many milliseconds render the label red to indicate slow code.
vr_activate 	cmd 	 	Switch to VR mode
vr_activate_default 	0 	, "a", "cl" 	If this is true the game will switch to VR mode once startup is complete.
vr_aim_yaw_offset 	90 	, "cl" 	This value is added to Yaw when returning the vehicle aim angles to Source.
vr_cycle_aim_move_mode 	cmd 	 	Cycle through the aim & move modes.
vr_deactivate 	cmd 	 	Switch from VR mode to normal mode
vr_debug_nochromatic 	0 	 	
vr_debug_nodistortion 	0 	 	
vr_debug_remote_cam 	0 	, "cl" 	
vr_debug_remote_cam_pos_x 	150 	, "cl" 	
vr_debug_remote_cam_pos_y 	0 	, "cl" 	
vr_debug_remote_cam_pos_z 	0 	, "cl" 	
vr_debug_remote_cam_target_x 	0 	, "cl" 	
vr_debug_remote_cam_target_y 	0 	, "cl" 	
vr_debug_remote_cam_target_z 	-50 	, "cl" 	
vr_distortion_enable 	1 	 	
vr_first_person_uses_world_model 	1 	, "cl" 	Causes the third person model to be drawn instead of the view model
vr_force_windowed 	0 	, "a", "cl" 	
vr_hud_axis_lock_to_world 	0 	, "a", "cl" 	Bitfield - locks HUD axes to the world - 0=pitch, 1=yaw, 2=roll
vr_hud_display_ratio 	0 	, "a", "cl" 	
vr_hud_forward 	500 	, "a", "cl" 	Apparent distance of the HUD in inches
vr_hud_max_fov 	60 	, "a", "cl" 	Max FOV of the HUD
vr_hud_never_overlay 	0 	, "cl" 	
vr_moveaim_mode 	3 	, "a", "cl" 	0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful.
vr_moveaim_mode_zoom 	3 	, "a", "cl" 	0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful.
vr_moveaim_reticle_pitch_limit 	30 	, "a", "cl" 	Beyond this number of degrees, the mouse clamps
vr_moveaim_reticle_pitch_limit_zoom	-1 	, "a", "cl" 	Beyond this number of degrees, the mouse clamps
vr_moveaim_reticle_yaw_limit 	10 	, "a", "cl" 	Beyond this number of degrees, the mouse drags the torso
vr_moveaim_reticle_yaw_limit_zoom 	0 	, "a", "cl" 	Beyond this number of degrees, the mouse drags the torso
vr_projection_znear_multiplier 	0 	, "cl" 	Allows moving the ZNear plane to deal with body clipping
vr_refresh_distortion_texture 	cmd 	 	
vr_render_hud_in_world 	1 	, "cl" 	
vr_reset_home_pos 	cmd 	 	Sets the current HMD position as the zero point
vr_stereo_mono_set_eye 	0 	, "cl" 	0=off, Set all eyes to 1=left, 2=right, 3=middle eye
vr_stereo_swap_eyes 	0 	, "cl" 	1=swap eyes.
vr_toggle 	cmd 	 	Toggles VR mode
vr_track_reinit 	cmd 	 	Reinitializes HMD tracking
vr_translation_limit 	10 	, "cl" 	How far the in-game head will translate before being clamped.
vr_use_offscreen_render_target 	0 	 	Experimental: Use larger offscreen render target for pre-distorted scene in VR
vr_viewmodel_offset_forward 	-8 	, "cl" 	
vr_viewmodel_offset_forward_large 	-15 	, "cl" 	
vr_viewmodel_translate_with_head 	0 	, "cl" 	1=translate the viewmodel with the head motion.
vr_zoom_multiplier 	2 	, "a", "cl" 	When zoomed, how big is the scope on your HUD?
vr_zoom_scope_scale 	6 	, "cl" 	Something to do with the default scope HUD overlay size.
vtune 	cmd 	 	Controls VTune's sampling.
===W===
Command 	Default Value	Flags 	Description
wc_air_edit_further 	cmd 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
wc_air_edit_nearer 	cmd 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit 	cmd 	 	When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create 	cmd 	 	When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
wc_destroy 	cmd 	 	When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo 	cmd 	 	When in WC edit mode restores the last deleted node
wc_link_edit 	cmd 	 	
weapon_showproficiency	0 	, "sv"	
windows_speaker_config	6 	, "a" 	
wipe_nav_attributes 	cmd 	 	Clear all nav attributes of selected area.
writeid 	cmd 	 	Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip 	cmd 	 	Save the ban list to banned_ip.cfg.
===X===
Command 	Default Value	Flags 	Description
x360_audio_english 	0 	, "cl" 	Keeps track of whether we're forcing english in a localized language.
x360_resolution_height 	480 	, "cl" 	This is only used for reference. Changing this value does nothing
x360_resolution_interlaced 	0 	, "cl" 	This is only used for reference. Changing this value does nothing
x360_resolution_widescreen_mode	0 	, "cl" 	This is only used for reference. Changing this value does nothing
x360_resolution_width 	640 	, "cl" 	This is only used for reference. Changing this value does nothing
xbox_autothrottle 	1 	, "a", "sv"	
xbox_steering_deadzone 	0 	, "sv" 	
xbox_throttlebias 	100 	, "a", "sv"	
xbox_throttlespoof 	200 	, "a", "sv"	
xc_crouch_debounce 	0 	, "sv" 	
xload 	cmd 	 	Load a saved game from a 360 storage device.
xlook 	cmd 	 	
xmove 	cmd 	 	
xsave 	cmd 	 	Saves current game to a 360 storage device.
===Y===
Command	Default Value	Flags	Description
 	 	 	None. YouTube uploading related commands (used for TF2) has been removed.
===Z===
Command 	Default Value	Flags 	Description
zoom_sensitivity_ratio	1 	, "cl"	Additional mouse sensitivity scale factor applied when FOV is zoomed in.
==See also==
* List of Valve Games console commands and variables
* cvar
* Developer Console
Category:Lists of console commands and variables