Warhammer

The Warhammer is a melee weapon introduced in the Royalty DLC that does a significant amount of blunt damage and has a long cooldown. As a blunt weapon, warhammer attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.
== Acquisition ==
They can also be purchased from outlander and orbital combat suppliers, or found from outlander and pirate raiders drops.
== Analysis ==
Warhammers and maces are the best blunt weapons that your colony can craft. They face competition with longswords and spears, sharp weapons, for overall damage. In general, Blunt weapons are weaker in than sharp weapons, but have multiple advantages that can make up for it.
Warhammers are best made out of uranium, due to the metal's blunt damage multiplier.
== Comparisons ==
=== Comparison to maces ===
Maces, costing 50 stuff, are 3x cheaper than the warhammer. Despite this, maces are better for raw DPS, dealing more damage, but they have less AP.
Warhammers swing slowly, but with a larger strike. This is unlikely to make a difference at low qualities and non-uranium materials. However, a high quality (masterwork+) uranium warhammer can conistently 1-shot or 2-shot human opponents. If a mace would require 3 hits (6 seconds) to cause pain shock, the warhammer could require 2 hits (5.2 seconds). In addition, a high quality warhammer is more likely to destroy vital body parts, namely the head.
Once your colony can 1. afford the uranium cost and 2. create masterwork / legendary weapons, the warhammer is more consistent than the mace against humanoid (and smaller) enemies. This is most noticeable with the Strong melee damage gene. The mace would be slightly stronger against mechanoids, but spears and longswords would be even better.
===Comparison to sharp weapons===
Warhammers are weaker in DPS than both longswords and spears. A plasteel longsword has more DPS than the equivalent quality uranium warhammer, and this does not include bonus damage from the Cut damage type. However, blunt weapons have multiple advantages, as listed below.
* Blunt damage face less armor. Most enemies have little blunt armor, resulting in an "armor-piercing" effect. For example, a flak vest has 100% Sharp armor but only 40% Blunt armor. Almost all "armored" enemies in RimWorld follow this trend. A uranium warhammer is likely to have enough to completely ignore the Blunt armor of every enemy you see in the game. 
*Blunt weapons can stun enemies, though the chance is small. If a blunt weapon hits the torso or a equivalent body part (a scyther's thorax, a centipede 1st body ring...), then the target has a chance to be stunned for a short time. This is completely independent from EMP and mechanoid adaptation. A good uranium warhammer, hitting a human's torso, has roughly 12% chance to stun. Stun chance depends on the target's health scale and the damage done. See Damage Types for more information.
*Blunt weapons have superior damage spread. If Stab damage destroys a finger, the finger is destroyed. If Blunt damage destroys a finger, the finger is destroyed and the arm is damaged too. 
At good quality or lower, this results in the warhammer being better against high armor. However, since the spear has high AP, the spear ends up roughly equal against targets up to centipedes (and better against unarmored targets). At Masterwork or higher, the warhammer will often 1-shot / 2-shot humans, due to its superior damage spread. This is especially apparent with the Strong melee damage gene, where the warhammer is one of the best weapons against humans because it can very consistently 1-shot them.
=== Comparison to zeushammers ===
A uranium warhammer will always lose to a zeushammer or persona zeushammer of equal quality. However, since you can craft warhammers, it is much easier to obtain a high quality warhammer.
Against targets immune to EMP, a legendary uranium warhammer will beat an excellent persona zeushammer (before persona traits) and masterwork regular zeushammer. With a source of inspired creativity, like tortured artist or word of inspiration, it is relatively easy to create legendary weapons. A highly skilled production specialist with inspiration is nearly guaranteed at creating legendary items.
== Version history ==
* Royalty DLC Release - Added.
* 1.5.4062 - Texture recreated with higher quality.
Category:Equipment Category:Weapons Category:Medieval Weapons
Category:Melee Weapons Category:Blunt Weapons Category:Hammers