nyuuzyou/wikis huggingface dataset:
Artemis's Quiver

==Notes==
* This waist equipment dispenses Artemis's Arrow x99 every real world hour.
** These arrows can be used with any Archery weapon.
==Reobtaining Item==
*If you accidently discard this item, you may reobtain it one time if you trade your Gandiva (Augmented) to the Munitions Moogle in Port Jeuno at (E-6).
Artisan

Artisan is the eighth Crafting and Fishing rank, which spans levels 68-80, until the player passes the Rank-up Test for their guild, to reach the next rank of Adept.
== Rank-up Test Items ==
Craft 	Item
Alchemy 	X-Potion
Bonecraft 	Coral Hairpin
Clothcraft 	Silk Cloak
Cooking 	Whitefish Stew
Fishing 	Three-eyed Fish
Goldsmithing	Torque
Leathercraft	Tiger Gloves
Smithing 	Bastard Sword
Woodworking 	Commode
Category:Tradeskills
Arts and Crafts

== Walkthrough ==
*Speak with Hadahda (F-10) above the Mog House
*Collect the 7 letters from Aht Urhgan Whitegate NPCs:
**Zabahf (F-8): t
**Mathlouq (F-5): u
**Ekhu Pesshyadha (H-6): A
**Balakaf (I-5): D
**Matifa (H-9): d
**Mhasbaf (J-8): M
**Qutiba (K-12): A
***These NPCs are quest starters of their own right, so you may need to speak to them multiple times.
*Return to Hadahda for another cutscene and your reward.
*Trade the Sutlac back to Hahahda if you prefer an Imperial Bronze Piece
Category:Aht Urhgan Quests Category:Aht Urhgan Whitegate Quests
Artsieq Attire Set

==Notes==
*Augmentable, see Benjamien and Delve II Rewards for more information.
*Path A and B for this set are all the same with only Path C varying by piece.
**Path A: MP+30 Magic Attack Bonus+20 INT+7
**Path B: MP+30 Magic Accuracy+20 MND+7
**Path A: See Table
Category:Armor Set
As. Ygg. Sh. I

*Also obtained from Lair Reives and Colonization Reives in Kamihr Drifts
== Notes ==
* Used to spawn Calydontis by trading to ??? at (I-10) in Kamihr Drifts.
* Alternatively, can be used by the player as a usable item to instantly grant 150 Mweya Plasm corpuscles.
Category:Delve
As. Ygg. Sh. II

*Also obtained from Lair Reives and Colonization Reives in Kamihr Drifts
== Notes ==
* Used to spawn Azeman by trading to ??? at (H-9) in Kamihr Drifts.
* Alternatively, can be used by the player as a usable item to instantly grant 150 Mweya Plasm corpuscles.
Category:Delve
As. Ygg. Sh. III

*Also obtained from Lair Reives and Colonization Reives in Kamihr Drifts
== Notes ==
* Used to spawn Sinaa by trading to ??? at (I-11) in Kamihr Drifts.
* Alternatively, can be used by the player as a usable item to instantly grant 150 Mweya Plasm corpuscles.
Category:Delve
Ascetic's Fury

Category:fTP Replicating WS
* February 2012 - Critical hit rate testing (Diasetsu, BG)
* February 2012 - 2x Attack Multiplier (Diasetsu, BG)
* August 2012 - Critical hit rate re-testing (Daisetsu, BG)
* June 17, 2014 - Version Update with WS Adjustments (Official Forums)
** Attack power raised above 2.0 exact value unknown
* June 2014 - fTP Testing shows no change (Motenten, BG)
* June 2014 - 1000 TP Crit rate testing (roach, BG)
* October 2019 - H2H Update fTP Testing (SimonSes, Ragnarok.Flippant, Ramuh.Austar; FFXIAH)
Ashmea B Greinner

== Combat Observations ==
*Typically uses the Sword Weapon Skills Burning Blade and Red Lotus Blade.
*Uses the unique Weapon Skill "Prominence".
*Casts Fire based magic including Fire IV and Blaze Spikes.
*Dual Weilds with very low delay.
*Uses the Paladin job ability Invincible.
*During a Campaign Battle in Southern San d'Oria (S) she deploys The Scarlet Boar Esquire in the Chocobo Stables (I-11).
== Dialogue ==
*In Combat: "Father! Lend me your strength!"
*Out Of Combat: "How dare a baseborn peasant raise his voice to a noble knight?! Begone, before I strike you down myself!"
Category:Campaign
Category:Campaign Battle NPCs
Asn. Armlets +1

==Related Links==
*Assassin's Attire Set
*Assassin's Attire Set +1
*Assassin's Attire Set +2
*Relic Armor +1
*Relic Armor +2
*Reforged Relic Armor
*Reforged Relic Armor +1
Category:Hands Category:Relic Armor +1
Asn. Armlets +2

== Notes ==
* Once augmented the Rem's Tale Ch.3 cost for reforging is reduced from x10 to x5.
** Increases Perfect Dodge duration by 10 seconds. Does not need to remain equipped after usage.
== Related Links ==
* Assassin's Attire Set +2
* Plunderer's Attire Set
==References==
* Augment Effect (Helel, BG)
Category:Hands Category:Relic Armor +2 Category:Trial of the Magians Hands
Asn. Bonnet +2

== Notes ==
* Once augmented the Rem's Tale Ch.1 cost for reforging is reduced from x10 to x5. 
** Allows two effects to be dispelled or stolen by Aura Steal, additional 20% chance per merit level.
== Related Links ==
* Assassin's Attire Set +2
* Plunderer's Attire Set
==References==
* Aura Steal Testing (Kincard, BG)
Category:Head Category:Relic Armor +2 Category:Trial of the Magians Heads
Asn. Culottes +2

== Notes ==
* Once augmented the Rem's Tale Ch.4 cost for reforging is reduced from x10 to x5.
** Enhances Feint effect to give another -10 Evasion per merit level.
== Related Links ==
* Assassin's Attire Set +2
* Plunderer's Attire Set
==References==
* Enhancement Augment (Zirael and Claritin, BG)
Category:Legs Category:Relic Armor +2 Category:Trial of the Magians Legs
Asn. Jambiya

==Item Usage==
{| border="1" cellpadding="0" cellspacing="0" width="90%"	Obtained From...	Obtained From... 	Obtained From...
NPC Name	Zone 	Assault 	
- 	Ilrusi Atoll 	Searat Salvation (Corporal)	
==Notes==
*A rare appraisal from the ??? Dagger obtained from the Ancient Lockbox at the end of Searat Salvation.
Asn. Poulaines +2

== Notes ==
* Increases Triple Attack damage by 2%.
* Once augmented the Rem's Tale Ch.5 cost for reforging is reduced from x10 to x5. 
** Enhances Assassin's Charge effect by giving it +1% Critical Hit Rate per merit level.
== Related Links ==
* Assassin's Attire Set +2
* Plunderer's Attire Set
==References==
* Enhancement Augment (Zirael and Claritin, BG)
* Triple Attack Damage (Motenten, BG)
Category:Feet Category:Relic Armor +2 Category:Trial of the Magians Feet
Asn. Vest +2

== Notes ==
* Increases Critical Hit Damage by 3%.
* Once augmented the Rem's Tale Ch.2 cost for reforging is reduced from x10 to x5. 
** Enhances Ambush effect by adding 1% Triple Attack per merit level when Ambush is active.
== Related Links ==
* Assassin's Attire Set +2
* Plunderer's Attire Set
==References==
* Critical Hit Damage Testing (Kincard, BG)
* Enhancement Augment (Zirael and Claritin, BG)
Category:Body Category:Relic Armor +2 Category:Trial of the Magians Bodies
Aspidochelone

==Listings==
==Background==
An Aspidochelone in Medieval folklore was a giant "Asp-turtle" that was so huge that some mistake it for a small island. It was said to have trees and plants growing on its back to add to the illusion it was an island. Some of the legends say it would only surface for a short period of time, and then submerge, sometimes killing those who sought shelter on the beast. The stories about Sindbad's voyages have a small article about an encounter with a beast that looked like an island but swam beneath the waves. The breakdown of the name roughly translates into "Shield Turtle."
Aspir

==Notes==
*MP drained can exceed MP absorbed (if your MP bar isn't empty enough), but won't be indicated in the chat log.
*The potency is directly associated with dark magic skill:
**The maximum potential potency below 300 skill is (Dark Magic Skill/3 + 20)×(1+Potency)
**The maximum potential potency above 300 skill is (Dark Magic Skill)×0.4×(1+Potency)
*The minimum potency is 50% of the maximum potency, and the actual potency of the spell (when unresisted) will randomly fall anywhere between the minimum and maximum possible potency.
Category:Drain/Aspir SpellCategory:2014 Enmity
Aspiring Adventurer

Found at the following locations:
* Port Bastok (G-5)
* Port Bastok (K-7)
* Bastok Markets (H-5)
* Bastok Markets running in the southern part of the zone
* Bastok Markets (F-9)
* Metalworks (F-8)
* Metalworks (F-8)
* Bastok Mines (K-8)
* Bastok Mines (G-6)
* Bastok Mines (I-7)
* Southern San d'Oria (J-8)
* Southern San d'Oria (L-8)
* Southern San d'Oria (F-8)
* Southern San d'Oria (E-7) 
* Northern San d'Oria (J-7)
* Northern San d'Oria (F-6)
* Northern San d'Oria (F-5)
* Port San d'Oria (H-7)
* Port San d'Oria (H-9) (upper level)
* Port San d'Oria (J-7) 
* Port Windurst (L-7)
* Port Windurst (G-6)
* Port Windurst (E-6)
* Windurst Woods (J-12)
* Windurst Woods (I-5)
* Windurst Walls (H-10) 
* Windurst Walls (G-4)
* Windurst Waters (J-9) (North map)
* Windurst Waters (E-6) (North map)
* Windurst Waters (H-8)
Category:Port Bastok NPCs Category:Bastok Markets NPCs Category:Metalworks NPCs Category:Bastok Mines NPCs Category:Southern San d'Oria NPCs Category:Northern San d'Oria NPCs Category:Port San d'Oria NPCs Category:Port Windurst NPCs Category:Windurst Woods NPCs Category:Windurst Waters NPCs
Asrahd

*Administers Sanction to players.
*Exchanges Imperial Standing for items.
*Exchanges Imperial Standing accolades for items.
*Answers questions about Sanction and the Regional Besieged System.
==Notes==
*Asrahd was originally located at (E-8). The NPC was moved to (I-8) with the Aug. 28, 2007 version update.
==Related Links==
Source
August 28, 2007 version update info
Category:Aht Urhgan NPCs
Assault Orders

Assault Orders are key items that a player receives when they sign up for an Assault mission at any of the counters in the Commissions Agency. There are a total of 6 possible Assault Orders and a player can only have 1 activated at a time. In order to receive another, the player must turn in the original Assault Order by speaking to Rytaal to complete a mission or cancel it.
Assault Orders allow players to use the Runic Portal for free to transport them from Aht Urhgan Whitegate to the corresponding Staging Points.
* Ilrusi Assault orders
* Periqia Assault orders
* Lebros Assault orders
* Mamool Ja Assault orders
* Leujaoam Assault orders
* Nyzul Isle Assault orders
Category:Assault
Assault Points

When a player completes an Assault Mission, regardless of failure or success, they are rewarded with a certain amount of Assault Points (AP). Of course, with a successful run, the points are much larger while a failed run will award you only 100 points. 
==Calculating Assault Points ==
* For mission specific Assault Points, please refer to this section of the Assault page.
* There are several ways to increase or decrease the amount of points you receive at the end of a mission:
:*Increase: Designated party leader with an armband will receive a slight bonus
:*Increase: Completing the bare minimum for a mission will net you the regular points, but doing extra work will net you larger amounts of bonus points
:*Increase: Any party member who is completing a particular mission for the very first time will be awarded a slight bonus in points
:*Decrease or Increase: Certain missions have a penalty for not meeting additional requirements regardless of if your party had a successful run (For Example: The Imperial Treasure Retrieval mission has a base reward of 200 AP and each successful retrieval of a gem, will add another 133 AP to the pool. The more you collect, the more AP you gain, but if you're lazy and do not do the extra work, you will only receive the smallest amount of AP available)
==Assault Point Rewards==
As mercenaries complete Assault Missions, they will accumulate Assault Points. Points are specific to the 5 Assault zones and cannot be transferred or combined.
As a way to recognize the contributions of mercenaries, the Empire offers to exchange rare and powerful items for Assault Points in each zone.
Type 	Leujaoam Sanctum 	Mamool JaTraining Grounds	Lebros Cavern 	Periqia 	Ilrusi Atoll
Earring3,000 AP 	Stoic Earring 	Antivenom Earring 	Insomnia Earring 	Vision Earring 	Velocity Earring
Ring5,000 AP 	Unfettered Ring 	Ebullient Ring 	Hale Ring 	Unyielding Ring 	Garrulous Ring
Neckpiece8,000 AP	Tempered Chain 	Enlightened Chain 	Chivalrous Chain 	Fortified Chain 	Grandiose Chain
Cape10,000 AP 	Miraculous Cape 	Bullseye Cape 	Intensifying Cape	Bushido Cape 	Invigorating Cape
Belt10,000 AP 	Potent Belt 	Spectral Belt 	Precise Belt 	Resolute Belt 	Hurling Belt
Weapon15,000 AP 	Yigit Bulawa 	Storm Tulwar 	Imperial Pole 	Khanjar 	Imperial Kaman
Weapon15,000 AP 	Imperial Bhuj 	Imperial Neza 	Doombringer 	Hotarumaru 	Storm Zaghnal
Weapon15,000 AP 	Pahluwan Patas 	Storm Tabar 	Sayosamonji 	Imperial Gun 	Storm Fife
Amir20,000 AP 	Amir Kolluks 	Amir Boots 	Amir Korazin 	Amir Puggaree 	Amir Dirs
Pahluwan20,000 AP	Pahluwan Qalansuwa	Pahluwan Seraweels 	Pahluwan Dastanas	Pahluwan Crackows	Pahluwan Khazagand
Yigit20,000 AP 	Yigit Seraweels 	Yigit Gages 	Yigit Crackows 	Yigit Gomlek 	Yigit Turban
* Mercenaries can also exchange 1500 Assault Points for a Remnants Permit (used for Salvage) from Zasshal outside of the Commissions Agency. The Empire implores you not to participate in the Assault Point black-market.
**This is reduced to 500 Assault Points when in posession of the "Rhapsody in Azure" key item.
Category:Assault
Category:Currencies
Assault Rank

Assault Rank, also known as Mercenary Rank is the Treasures of Aht Urhgan version of Nations Ranking for mission accomplishments. Gaining Ranks in assault offers several benefits including larger selection of items from Gate Guards using Imperial Standing Points and longer Sanction effect. The following section details the different Ranks available and the quests necessary to gain them.
== Moving Up In Rank ==
All players initially enlist as Private Second Class. After participating in assault missions and accumulating at least 25 rank-up points, either Abquhbah or Naja Salaheem will initiate a quest which will allow a player to attain a new rank. Rank-up points can be checked by talking to Abquhbah and clicking the Mercenary Assessments option.
After ranking up, any excess rank-up points beyond 25 are lost, and the player must accumulate another 25 rank-up points to gain another promotion.
Rank 	Quest 	Start NPC
PFC (Private First Class)	Promotion: Private First Class	Naja Salaheem
SP (Superior Private) 	Promotion: Superior Private 	Naja Salaheem
LC (Lance Corporal) 	Promotion: Lance Corporal 	Abquhbah
C (Corporal) 	Promotion: Corporal 	Naja Salaheem
S (Sergeant) 	Promotion: Sergeant 	Naja Salaheem
SM (Sergeant Major) 	Promotion: Sergeant Major 	Naja Salaheem
CS (Chief Sergeant) 	Promotion: Chief Sergeant 	Abquhbah
SL (Second Lieutenant) 	Promotion: Second Lieutenant 	Naja Salaheem
FL (First Lieutenant) 	Promotion: First Lieutenant 	Naja Salaheem
Captain (Captain) 	Promotion: Captain 	Abquhbah
==Ranking up to Captain==
Unlike the other ranks, the Captain Promotion does not rely upon rank-up points. Instead, this quest is offered once a mercenary has successfully completed all 50 main assaults.
*There are also reports of a mission requirement to rank up. At least Aht Urhgan mission 35, and possibly as high as 48 (fully finished) is required to rank up.
Having the Captain rank confers certain benefits:
*Rytaal will reserve an additional Imperial Army I.D. Tag, up to 4.
*Runic Portal permits cost 0 IS.
*Access to Alzadaal Undersea Ruins no longer costs a 1 Imperial Silver Piece fee.
Assimilator's Attire Set

==Notes==
*Set bonus scales up as additional pieces are equipped to a maximum of 5 pieces:
:*2 pieces = +15 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*3 pieces = +30 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*4 pieces = +45 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*5 pieces = +60 to Accuracy, Ranged Accuracy, and Magic Accuracy
*The set bonus is also activated by Regal Accessories from Ou.
Assist Channel/Topics

The Assist Channel was added in the November 2020 Version Update. The development team made comments on it during its creation and about its reception.
==2020==
During Freshly Picked #51 (video here) broadcast on July 7th, 2020, the devs discuss the new chat channel they're working on. Funkworkz provided a summary below in his post on FFXIAH.
 Future Plans of a new chat channel for helping returning players, similar to the mentor system as well as linkshell concierge.
During the July 2020 Digest video, the team commented on the unnamed feature.
 Fujito: The second announcement is that we're working on a chat channel for beginners. Our idea is a channel where beginners and returning players can communicate, which we plan on linking with the mentor system.
 Matsui: I believe meeting other players is the best content of all, and we've been working on this feature for a long time to assist with that. We're also working on some countermeasures to prevent spam. I hope it'll be a channel where you can hang out comfortably.
 Fujito: We're also working on making Linkshell Concierges more accessible by moving the entrance to the main menu.
 Matsui: The idea is to have the new chat channel become a gathering area for beginners and returning players, which would hopefully then lead into joining linkshells.
==2021==
In a May interview with Famitsu, the poor reception of the Assist Channel was brought up. FFXIAH poster Manque provided a translation below in their post here.
 Q: Changing tracks a bit here. Assist Channel. Ain't nobody using it! What do?
 Fujito: I don't think you can say it's not being used, but it certainly isn't the helpful tool we envisioned. However, the tool's power is really in the hands of the community, not on our side. We can do things like expand the areas it can be used in, but we're not sure it will be used even if we do. We want to limit our participation in the channel as that would change the role of the channel. The assist channel can be a place to ask for help or ask simple questions. We received feedback that it's hard to hold a conversation with the limits on the channel, but remember you can always use /tell or join a party.
Category:Topics
Assistant Expedition 1 (Batallia)

==Enemies==
Name 	Level	Aggro	Link	Spawns
Coalcruncher Lizard	100 	N/A 	N/A 	9
Oregnasher Lizard 	97 	N/A 	N/A 	3
==Walkthrough==
*Upon entering this expedition, four Harried Meebles scattered around the area will immediately be under attack by Lizards. In order to achieve goal 3, all four meebles must be saved.
**When all three lizards attacking a Meeble are defeated, that Meeble will be "saved" and it will be noted in the chat log.
*Harried Meebles are always located at the same four positions:
**Upside-down U-shaped section in (I-7)
**Far southwest: east section of (F-9)
**Lower level in (H-8)
**North section of (I-8)
*Note that because of the map construction, the west path at the starting fork leads only to the southwest meeble at F-9. The east path must be taken to the other three meebles.
*Meebles can be cured, so an effective way of doing this expedition is by splitting up and sending healers to 2-3 of the locations and sending DD to the remaining location(s). Regardless of actions performed, Lizards will not lose aggression on the meebles, so DD will not need healers.
*Lizards can be slept but they have a very high resist rate and it may take several Immunobreaks to get Sleep to stick.
*Lizards will continue to attack a Meeble even if you have generated enmity on them.
*The pack of Lizards at G/H-7 can be AoE nuked from atop the bridge to the east. Consider using this vantage point to reduce the amount of running necessary.
*While each Meeble has a considerable amount of HP, they will die in approximately five minutes (or less) from the beginning of the expedition if they are not healed.
==Map==
left|400px|Expedition Map
Assistant Expedition 1 (Sauromugue)

==Enemies==
Level	Name 	Aggro 	Link	Drops	Steal	Spawns
99 	Fiendish Weapon (WAR) 	True Sound, Magic	Yes 	None 	None 	3
105 	Exterpating Weapon (BLM)	True Sound, Magic	Yes 	None 	None 	4
==Walkthrough==
right
*The expedition takes place in a relatively large area. All of the possible monster locations are at the end of tunnels.
*There may be zero, one, two, or three monsters at each possible monster location, and there may be any combination of monsters at any of the locations.
*There are ledge dropoffs in the two tunnels leading east from the main (starting) area which can only be taken from west to east.
==Map==
left|400px|Assault Map
Assistant Expedition 2 (Batallia)

==Enemies==
Name 	Level	Aggro 	Link	Spawns
Twilight Truffle 	96 	True Sound	Yes 	16
Meeble Horticulturist	103 	True Sound	Yes 	4
==Walkthrough==
*Within the large room that makes up this map, there are four Subterraneon Leohtfaets (lanterns). Simply defeat each of the four lanterns to complete the expedition. Defeating all four lamps without killing any of the four Meebles in the area will allow completion of goal 3.
*While the Meebles are sleepable, because the room is rather large and there are only four, they are also easily avoided. The funguar monsters can be defeated to clear the area around a lamp before engaging (it takes some time to defeat each lamp as they have rather high HP).
==Map==
left|400px|Expedition Map
Assistant Expedition 2 (Sauromugue)

==Enemies==
Level	Name 	Aggro 	Link	Drops	Steal	Spawns
100 	Tenebrous Bat 	True Sound	Yes 	
*Earth Crystal	None 	10
105 	Befuddled Meeble	No 	Yes 	
*Earth Crystal	None 	2
==Walkthrough==
*The party will begin at the far south of the map, and the Goal is at the far north end of the map.
*If all party members arrive at the Goal without aggroing or linking any monsters, goal 3 will be completed. Aggroing or linking any monster will cause goal 3 to be failed (a message "Your foes have discovered (Player Name)!" will appear for all party members).
**Note that pulling monsters proactively does not count as being discovered. Because of this, pulling bats using an AoE spell (ensuring both bats from each set are in range of the AoE to avoid discovery by linking), and then defeating them, may prove easier than avoiding them completely.
**Cautious movement is required while moving through the tunnels to avoid aggro. Each set of bats should eventually move to create an aggro-free path for a brief window, but it may take many movement cycles.
==Map==
left|400px|Assault Map
Assistant Expedition 3 (Batallia)

==Enemies==
Name 	Level	Aggro 	Link	Spawns
Craggy Marolith	99 	True Sound / Magic	Yes 	13
==Walkthrough==
*This expedition takes place across a large section of Ruhotz Silvermines encompassing four maps.
*Speak to the meeble Kobcha near the start of the expedition to obtain a temporary item Pickaxe. ONLY Kobcha's pickaxe will work. Normal pickaxes will not.
*There are three Mining Points located throughout the area among ten possible locations and each mining point contains one Fulgent Ore. Continue to click the Mining Point with a the temporary Pickaxe in possession until the Fulgent Ore is obtained (the Mining Point will then disappear and respawn elsewhere).
**There is a small chance the Pickaxe will break on each click, in which case you will need to return to Kobcha to obtain a new one.
*After obtaining a Fulgent Ore, you must return it to Kobcha before you can obtain another.
*13 Craggy Maroliths are present throughout the area as rock piles. Only a small number of these are actually aggressive, but in order to complete goal 3, none may be aggroed.
**Because of the large area layout, randomly located Mining Points, and the requirement to avoid enemies, goal 3 may be extremely difficult to complete. Having six party members with movement speed buffs and items will significantly increase the chance of completing goal 3.
==Map==
*This expedition encompasses several maps of Ruhotz Silvermines; reference the composite guide map above.
Assistant Expedition 3 (Sauromugue)

==Enemies==
Level	Name 	Aggro 	Link	Drops	Steal	Spawns
97 	Osteoguard 	True Sound, HP	No 	None 	None 	28
97 	Snarling Meeble	True Sound 	Yes 	None 	None 	3
==Walkthrough==
*Defeat the required number of monsters to complete the goals. Defeating any of the meebles will cause goal 3 to be failed.
*The majority of the Osteoguards are located in the large open room. Three more can be found in the room past the tunnel leading north.
*A Soothing Strongbox to restore HP and MP is located in the center of the large room.
==Map==
left|400px|Assault Map