nyuuzyou/wikis huggingface dataset:
Halo: Combat Evolved Anniversary (Jul 08, 2011 prototype)

A prototype of Halo: Combat Evolved Anniversary for the Xbox 360.
==Notes==
* A debug enabled pre-release build over 4 months prior to retail release.
* Contains 2 XEXs: HCEX_Release.xex and HCEX.xex
* Also contains PDB files.
* Back + Start buttons pressed together on controller opens the debug menu.
* This build had a fragmented file (a30.s3dpak) which was repaired in order to get all missions working.
* Currently requires an Xbox 360 Development Kit to play, will not work in Xenia.
==Acknowledgments==
XiL_Dreadnought obtained the devkit and dumped the HDD.
Kabojnk recovered all the deleted builds, de-fragmented any broken files and uploaded them for release.
Halo: Combat Evolved Anniversary (Jul 21, 2011 prototype)

A prototype of Halo: Combat Evolved Anniversary for the Xbox 360.
==Notes==
* A debug enabled pre-release build over 3 months prior to retail release.
* Contains 2 XEXs: HCEX_Release.xex and HCEX.xex
* Also contains PDB files.
* Back + Start buttons pressed together on controller opens the debug menu.
* Currently requires an Xbox 360 Development Kit to play, will not work in Xenia.
==Acknowledgments==
XiL_Dreadnought obtained the devkit and dumped the HDD.
Kabojnk recovered all the deleted builds, de-fragmented any broken files and uploaded them for release.
Halo: Combat Evolved Anniversary (Jul 28, 2011 prototype)

A prototype of Halo: Combat Evolved Anniversary for the Xbox 360.
==Notes==
* A debug enabled pre-release build that predates final by 4 months
* Contains 2 XEX files: "HCEX.xex" and "HCEX_Release.xex"
* Also contains PDB files.
* Back + Start buttons pressed together on controller opens the debug menu.
* Requires a development console to run, HCEX.xex boots on retail however crashes when entering the title screen.
Halo: Combat Evolved Anniversary (Jun 24, 2011 prototype)

A prototype of Halo: Combat Evolved Anniversary for the Xbox 360.
==Notes==
* A debug enabled pre-release build almost 5 months prior to retail release.
* As of creation of this page, it is the earliest H:CEA build released.
* Contains 2 XEXs: HCEX_Release.xex and HCEX.xex
* Also contains PDB files.
* Back + Start buttons pressed together on controller opens the debug menu.
* Currently requires an Xbox 360 Development Kit to play, will not work in Xenia.
==Acknowledgments==
XiL_Dreadnought obtained the devkit and dumped the HDD.
Kabojnk recovered all the deleted builds, de-fragmented any broken files and uploaded them for release.
Halo: Reach (Feb 19, 2010 prototype)

Halo Reach's internal Pre-Alpha. Found on a retail unit as a LIVE Demo file called "Xbox 360 Dashboard Test 1". Playable thanks to Lord Zedd.
==Notes==
Xex Info
 Retail
 Uncompressed
 Encrypted
 Title Module
 Revocation Check Required
 Uses Game Voice Channel
 Pal50 Incompatible
 Allow Access to Both Utility Partitions
 Xbox360 Logo Data Present
Basefile Info
 Original PE Name: halo3_cache_release.exe
 Load Address: 82000000
 Entry Point: 829378B0
 Image Size: 1F20000
 Page Size: 10000
 Checksum: 00D53B0C
 Filetime: 4B7F307A - Fri Feb 19 16:44:42 2010
 Stack Size: 10000
Regions
 All Regions
Allowed Media
 Live Signed Package ("LIVE")
 Xbox Package ("PIRS")
Media Id
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Encryption Key
 4A 0C 82 0C 2E 3C AA 2E B5 DE C9 EB 1C D3 E6 D6
LAN Key
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
TLS Info
 Number of Slots: 64
 Data Size: 1481
 Raw Data Address: 83EC1A00
 Raw Data Size: 1481
Execution Id
 Media Id: 6C01279F
 Title Id: 4D53885C (MS-34908)
 Savegame Id: 00000000
 Version: v0.0.1.2
 Base Version: v0.0.1.2
 Platform: 0
 Executable Type: 0
 Disc Number: 0
 Number of Discs: 0
Game Ratings
 ESRB: ESRB_RP FF
 PEGI: UNRATED FF
 PEGI-FI: UNRATED FF
 PEGI-PT: UNRATED FF
 PEGI-BBFC: UNRATED FF
 CERO: UNRATED FF
 USK: UNRATED FF
 OFLCAU: UNRATED FF
 OFLCNZ: UNRATED FF
 KMRB: UNRATED FF
 BRASIL: BRAZIL_L FF
 FPB: UNRATED FF
 Taiwan: UNRATED FF
 Singapore: UNRATED FF
Static Libraries
 0) XAPILIB v2.0.9328.9
 1) XBOXKRNL v2.0.9328.0
 2) LIBCPMT v2.0.9328.0
 3) D3DX9 v2.0.9328.0
 4) XGRAPHC v2.0.9328.0
 5) XNET v2.0.9328.0
 6) XONLINE v2.0.9328.0
 7) XAUD v2.0.8276.0
 8) X3DAUD v2.0.9328.0
 9) XHV v2.0.8276.0
 10) RTDMP v2.0.4902.0
 11) XMP v2.0.9328.0
 12) XPARTY v2.0.9328.0
 13) D3D9LTCG v2.0.9328.0
Import Libraries
 0) xam.xex v2.0.9328.0 (min v2.0.8955.0)
 1) xboxkrnl.exe v2.0.9328.0 (min v2.0.8955.0)
Resources
 0) 83ED0000 - 83EDC000 : 01
 1) 83EE0000 - 83EFAEBD : 4D53885C
 2) 83F00000 - 83F00491 : radio_qn
 3) 83F00500 - 83F006A6 : mix_l360
 4) 83F00700 - 83F00B49 : occl_qn
 5) 83F00B80 - 83F00FB7 : obstr_qn
 6) 83F10000 - 83F10138 : 00
==Videos==
https://youtu.be/X_k3AljgreE
https://youtu.be/_ynYFrgl8pY
https://youtu.be/5Y0DRi38S5A
https://youtu.be/ZbcPiotqvYY
==Origin==
Purchased at thrift store
==Acknowledgments==
Thanks to Lord Zedd, Vengeful Vadam, all of tcrf/Hidden Palace/OG. And of course, Bungie.
Halo: Reach (Jul 24, 2010 prototype)

A prototype of Halo: Reach for the Xbox 360.
==Notes==
* Postdates the final build by 18 minutes.
* Original filename: Halo Reach (Jul 24, 2010) [Cache Build].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Halo: Reach (Jul 7, 2011 prototype)

A prototype of Halo: Reach for the Xbox 360.
==Notes==
* Postdates the final build by almost a year.
* Original filename: Halo Reach (Jul 07, 2011) [Untracked Tags Build] [Debug Enabled].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Halo: Reach (Jun 13, 2011 prototype)

A prototype of Halo: Reach for the Xbox 360.
==Notes==
* Postdates the final build by almost a year.
* Original filename: Halo Reach (Jun 13, 2011) [Patched reach_cache_test-mod XEX - Havok License Expired Bypass].rar + Halo Reach (Jun 13, 2011) [Rebuilt Cache Build with Jul 07 XEXs and Retail MP Maps] [Debug Enabled] [ALT].rar + Halo Reach (Jun 13, 2011) [Rebuilt Cache Buil
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Halo: Reach (Oct 25, 2010 prototype)

A prototype of Halo: Reach for the Xbox 360.
==Notes==
* Postdates the final build by 3 months.
* Original filename: Halo Reach (Jun 13, 2011) [11860.10.07.24.0147] [Rebuilt Cache Build with Jul 07 XEXs and Retail MP Maps] [Debug Enabled] [ALT2].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Halo 2 (May 6, 2004 Multiplayer prototype)

A prototype of Halo 2 for the Xbox.
==Notes==
* This is the E3 2004 Multiplayer Showcase Build of Halo 2. It was shown on stage at E3 2004 and playable at various events around the time of the event. 
* Only the map Zanzibar can be selected.
* There are two playable multiplayer modes: Slayer and Capture the Flag.
* During gameplay, you can press and hold the Back Button and White Button on the controller to trigger the scene seen during the E3 presentation. Pressing this button combo again afterwards will trigger a different cutscene.
Halo 3 (DLC BNet Pro Subscription prototype)

A prototype DLC of Halo 3 for the Xbox 360.
==Notes==
* This dlc was possibly never released and is associated with a BNet Pro Subscription (which is unclear what that means) that expired on 7/1/2008. In reality, this is just a txt that informs something, and nothing more.
To Do: Check what BNet Pro Subscription means.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Halo 3 (DLC Bungie Pro Confirmation prototype)

A prototype DLC of Halo 3 for the Xbox 360.
==Notes==
* it seems to be the same as Halo 3 (DLC BNet Pro Subscription prototype), a txt that had the expiration date of a subscription in this case on 8/1/2008 and with the second line of the txt missing.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Halo 3 (Mar 10, 2007 prototype)

A prototype of Halo 3 for the Xbox 360.
==Notes==
* The build date of the game is not known for sure, although it could be between March 9 and 10, 2007.
==Acknowledgments==
A big thank to Kabojnk for preserving this prototype and to Rain0x06 for making it available to me!!!
Halo 3 (Mar 11, 2007 prototype)

A prototype of Halo 3 for the Xbox 360.
==Notes==
* Corrupt deadlock.map.
* Predates the final build by 5 months.
* Original filename: Halo 3 (March 9, 2007) [March 10, 2007 .map file - corrupt deadlock.map].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Halo 3 (Mar 7, 2007 prototype)

A prototype of Halo 3 for the Xbox 360.
==Notes==
* It includes the original version ("Halo 3 (March 7, 2007).rar" which contains the corrupted mainmenu.map file and the shared.map) and a modified version (halo3_08117.07.03.07.1702.delta.7z) that fixes the problems mentioned above and two additional .xexs that allow you to play the game.
Halo 3 (Mar 8, 2007 prototype)

A prototype of Halo 3 for the Xbox 360.
==Notes==
* Bad mainmenu.map, missing shared.map. Restored using files from 03-08.
* Predates the final build by 5 months.
* Original filename: Halo 3 (March 7, 2007)[Bad mainmenu.map - missing shared.map][using 3-8 fonts-images].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Halo 3 (Mar 9, 2007 prototype)

A prototype of Halo 3 for the Microsoft Xbox 360.
==Notes==
* Includes two .rars in which one is the original version and the other is a modification, which corrects some files that are corrupted.
* To run the game you need an XDK Xbox 360 or an XDK nand flashed on to a modded console using RGLoader.
Halo 3 (Sep 21, 2006 prototype)

A prototype of Halo 3 for the Xbox 360.
==Notes==
* Only contains mainmenu.map as well as early campaign Bink videos.
==Videos==
<youtube width="320" height="240">yOiT9Kxm6g4&t</youtube>
<youtube width="320" height="240">P_lqnxswAXc</youtube>
Halo 4 (Aug 22, 2011 prototype)

A prototype of Halo 4 for the Xbox 360.
==Notes==
* Predates the final build by a little over a year.
* Original filename: Halo 4 (Aug 22, 2011) [Untracked Tags Build] [Debug Enabled].rar
* Cant get either .xex to run on Xenia Canary or an RGH.
== Details ==
Judging by the map files, there appears to be three maps:
* bloody_gulch
* sandtrap_default
* wraparound (Haven)
There are two sketch concept videos in the bink folder for Halo Reach
I made links in case you rather not download an entire game.
* Nightfall Intro Sketch https://www.youtube.com/watch?v=ApRhFHx3uhQ
* Tip of the Spear Intro Sketch https://www.youtube.com/watch?v=gsIxi8VtGwA
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Halo 4 (Dec 21, 2011 prototype)

A prototype of Halo 4 for the Xbox 360.
==Notes==
* Predates the final build by 9 months.
* Original filename: Halo 4 (Dec 21, 2011) [09550.11.12.21.0300-0] [Cache Build] [Debug Enabled] [Fragged Map Files].rar
* This build does not feature random crashing other than some maps and campaign missions not loading.
== Details ==
=== Campaign ===
* The levels are now in listed in an order but they are pretty much unplayable. Either not loading or you cant move/see.
=== Multiplayer ===
* Maps listed:
** Cavern
** Complex
** Fortress
** Gore Valley
** Testchamber
** War House
** Wraparound - Adrift
* Complex has made some progress in development with now looking near release shape but no textures.
* Falcon and Revenant are likely flagged to be removed as their names are blank in the Forge menu.
* Mantis is still hidden but can be found in the (Oct 20, 2011) build on Sandtrap of all places.
* Gore Valley (Longbow) does not launch on this build.
* Match End screen looks more complete.
* Forge has its UI options back when hovering an object.
==Screenshots==
File:Halo 4 Complex - Dec 2011.png|Complex has finally seen some progress compared to older builds. Looking close to release version.
File:Halo 4 - Dec 2011 - Vehicles.png|Reach's Falcon and Warthog are still present. The Revenant has a makeover but never got used.
File:Halo 4 Match End - Dec 2011.png|The Match End screen is looking more complete. The UI getting more stable/complete with this build.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Halo 4 (Nov 15, 2011 prototype)

A prototype of Halo 4 for the Xbox 360.
==Notes==
* Predates the final build by almost a year.
* Original filename: Halo 4 (Nov 14, 2011) [Cache Build] [Debug Enabled] [m10_crash.map Different - Has Error Loading].rar
== Details ==
This build has nearly all maps and missions ripped from the (Oct 20, 2011) build.
Campaign has 3 missions but they dont work.
MP only has two maps and they are accessible and have progressed in development.
* Haven
* Wraparound (Adrift)
==Screenshots==
File:Halo 4 Wraparound Map - Nov 2011.png|Halo 4 Adrift Map - Nov 2011
File:Halo 4 Haven Map - Nov 2011.png|Halo 4 Haven Map - Nov 2011
File:Halo 4 Spawn Menu - Nov 2011.png|Halo 4 Spawn Screen - Nov 2011
File:Halo 4 Wraparound Mapp - Nov 2011.png|Halo 4 Win prompt - Nov 2011
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Halo 4 (Oct 12, 2011 prototype)

A prototype of Halo 4 for the Xbox 360.
==Notes==
* Predates the final build by 11 months.
* Original filename: Halo 4 (Oct 11, 2011) [Cache Build] [343v_summlo].rar
== Details ==
At first glance, this build isn't any different than Oct 4, 2011 or Oct 5, 2011.
However, the spawn hud is actually now close to that of Halo 4.
You can spawn if you play Forge, pick your loadout with Y, and just sit there till you hear the spawn countdown, and you should pop in.
In the bink folder, there are 14 concept videos of the various cutscenes. Some are sketched, animated, or just scenes of words.
==Screenshots==
File:Halo 4 - Initial Spawn HUD.png|The spawn HUD is now close to Halo 4
File:Halo 4 - Oct 12, 2011.png|Oct 12, 2011 - 343V SUMMLO
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Halo 4 (Oct 14, 2011 prototype)

A prototype of Halo 4 for the Xbox 360.
==Notes==
* Predates the final build by 11 months.
* Original filename: Halo 4 (Oct 14, 2011) [08113.11.10.14.0230-1] [Cache Build] [No XEXs or Waves].rar
* DOES NOT CONTAIN ANY XEXs.
== Details ==
In the bink folder, there are 14 concept videos of the various cutscenes. Some are sketched, animated, or just scenes of words.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Halo 4 (Oct 20, 2011 prototype)

A prototype of Halo 4 for the Xbox 360.
==Notes==
* Predates the final build by almost a year.
* Original filename: Halo 4 (08257.11.10.20.0230-0) (2011-10-20) (beta) [Debug].rar + Halo 4 (08257.11.10.20.0230-2) (2011-10-20) (beta) [Debug].rar
* Once again, this build isnt much different between the September and October builds.
** There are more maps and some maps have progressed but not by much.
** There is a New Firefight option, the previous Firefight mode is now Old Firefight.
== Details ==
The 2gb folder only features 5 maps:
* Complex
* Eden
* Extinct
* Grind
* Sinkhole (Does not work)
The 7gb folder is a more packed build featuring some campaign levels of varying progress/performance, and 10+ multiplayer maps.
* The Mantis has only been found so far, in Sandtrap. I think this is the only build you can find it.
** The Mantis is very very early in design, it is the Halo 4 Master Chief model but you can fire rockets and machine guns.
* Grind and Island are the same map
* List of maps
** Bloody Gulch - Valhalla - Ragnarok
** Bonanza
** Canyon
** Cavern
** Complex
** Crash
** Eden
** Erosion
** Extinct
** Fortress
** Gore Valley - Longbow
** Grind - Same as Island
** Island - Same as Grind
** Petesburg - The Pit
** Redoubt
** Sandtrap - Yes, actually Sandtrap.
** Sinkhole
** Testchamber - Test map for vehicles and scripts
** Tower
** War House
** Wraparound - Adrift
In the bink folder, there are 14 concept videos of the various cutscenes. Some are sketched, animated, or just scenes of words.
==Screenshots==
File:Halo4 Oct202011 Sandtrap.png|Sandtrap was at one point in development, I guess 343 hated that too...
File:Halo4 Oct202011 Vahalla.png|Vahalla early in development.
File:Halo4 Oct202011 ThePit.png|The Pit early in development.
File:Halo4 Oct202011 Complex.png|Complex still looking the same a month later.
File:Halo4 Oct202011 WinnerScreen.png|WInner Screen is slowly getting put in.
File:Halo4 Oct202011 TestingChamber.png|TestingChamber. Map used for scripting, and vehicle testing.
File:Halo4 Oct202011 Eden.png|Eden map.
File:Halo4 Oct202011 Extinct.png|Extinct early in development.
File:Halo4 Oct202011 Grind.png|Grind map. Same map as Island (Not forge island)
File:Halo4 Oct202011 M70Mission.png|Some campaign mission super early in development. Can also see the sniper in an early redesign.
File:Halo 4 - Oct 2011 - Mantis2.png|Mantis can be found on Sandtrap. Inside the long corridor in the middle of the map.
File:Halo 4 - Oct 2011 - Mantis1.png|Operating the Mantis. The camera is very jittery but you can fire rocket and machine guns.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Halo 4 (Oct 4, 2011 prototype)

A prototype of Halo 4 for the Xbox 360.
==Notes==
* Predates the final build by 11 months.
* Original filename: Halo 4 (Oct 04, 2011) [07866.11.10.04.1335-0] [Cache Build] [Debug Enabled].rar
* To play the game, open the release.xex or release_internal.xex
== Details ==
This build is no different than the previous (Sep 28, 2011) build.
* The only difference is now you can't spawn into 343V SUMMLO in Forge now which makes the map unplayable.
** 343V SUMMLO isn't much to look at though, the map is slightly different but it is just a tight quarters map with various heights.
In the bink folder, there are 14 concept videos of the various cutscenes. Some are sketched, animated, or just scenes of words.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Halo 4 (Oct 5, 2011 prototype)

A prototype of Halo 4 for the Xbox 360.
==Notes==
* Predates the final build by almost a year.
* Original filename: Halo 4 (Oct 4, 2011) [07867.11.10.04.1338 Cache Build].rar
* To play the game, open the release.xex or release_internal.xex
== Details ==
This build is no different than the previous (Oct 4, 2011) build.
* You still can't spawn into 343V SUMMLO in Forge now which makes the map unplayable.
** 343V SUMMLO isn't much to look at though, the map is slightly different but it is just a tight quarters map with various heights.
In the bink folder, there are 14 concept videos of the various cutscenes. Some are sketched, animated, or just scenes of words.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Halo 4 (Sep 19, 2011 prototype)

A prototype of Halo 4 for the Xbox 360.
==Notes==
* Build is 370 days before release.
* Original filename: Halo 4 (Sep 18, 2011) [Cache Build].rar
* To play: Open midnight_cache_release.xex or midnight_cache_release_internal.xex
* There are no campaign missions, only multiplayer and forge.
* To access MP, click Infinity and you get kicked out into a Halo Reach Menu.
== Details ==
This build is very very early in development. It looks like Halo Reach got completely shredded apart.
This is basically Halo Reach but with early Halo 4 maps. 
The maps are very bare and most are unrecognizable to their release counterparts.
There are two sketch concept videos in the bink folder for Halo Reach
I made links in case you rather not download an entire game.
* Nightfall Intro Sketch https://www.youtube.com/watch?v=ApRhFHx3uhQ
* Tip of the Spear Intro Sketch https://www.youtube.com/watch?v=gsIxi8VtGwA
==Screenshots==
File:Halo4 complex fixed.png|Halo 4's Complex a year before release.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Halo 4 (Sep 28, 2011 prototype)

A prototype of Halo 4 for the Xbox 360.
==Notes==
* Predates the final build by almost a year.
* Contains multiple builds.
* Original filename: Halo 4 (Sep 27, 2011) [07745.11.09.27.1746.horse] [Cache Build].rar + Halo 4 (Sep 27, 2011) [07745.11.09.27.1746.horse] [Cache Build] [ALT].rar + Halo 4 (Sep 27, 2011) [07745.11.09.27.1746.horse] [Tags Build] [Fragged Tag XEXs - tag_debug and tag_test Wor
* The only folders that work are:
** Halo 4 (Sep 27, 2011) [07745.11.09.27.1746.horse] [Cache Build]
** Halo 4 (Sep 27, 2011) [07745.11.09.27.1746.horse] [Cache Build] [ALT]
*** Play the release.xex to open successfully.
== Details ==
This build isnt much different from the (Sep 19, 2011) build other than all maps are removed and there is only one.
* This map is named 343V SUMMLO
* You cant spawn in on this map except through Forge.
There are two sketch concept videos in the bink folder for Halo Reach
I made links in case you rather not download an entire game.
* Nightfall Intro Sketch https://www.youtube.com/watch?v=ApRhFHx3uhQ
* Tip of the Spear Intro Sketch https://www.youtube.com/watch?v=gsIxi8VtGwA
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Halo 5: Guardians (Aug 15, 2015 prototype)

A prototype of Halo 5: Guardians for the Xbox One.
==Notes==
* A delta version is a “take-home” version of Halo 5: Guardians played on retail Xbox One units. Most of the people invited were 343i developers, Microsoft partners and third-party quality control contractors.
* The maps contained in these builds are Warzone and Arena maps.
==version.txt==
68365.15.08.15.1546-0.main
ContentVersion:	68365.15.08.15.1546-0
BinaryVersion:	68365.15.08.15.1546
BinaryNumber:	68365
ContentRevision:	0
ShortVersion:	68365-0
BranchName:	Main
ChangeList:	1250912
ContentFlavor:	playtest
==Acknowledgments==
Thanks to [REDACTED], using their license, it was possible to dump each build.
Halo 5: Guardians (Aug 19, 2015 prototype)

A prototype of Halo 5: Guardians for the Xbox One.
==Notes==
* A delta version is a “take-home” version of Halo 5: Guardians played on retail Xbox One units. Most of the people invited were 343i developers, Microsoft partners and third-party quality control contractors.
* The maps contained in these builds are Warzone and Arena maps.
==version.txt==
69046.15.08.19.1949-0.main
ContentVersion:	69046.15.08.19.1949-0
BinaryVersion:	69046.15.08.19.1949
BinaryNumber:	69046
ContentRevision:	0
ShortVersion:	69046-0
BranchName:	Main
ChangeList:	1250912
ContentFlavor:	playtest
==Acknowledgments==
Thanks to [REDACTED], using their license, it was possible to dump each build.
Halo 5: Guardians (Aug 26, 2015 prototype)

A prototype of Halo 5: Guardians for the Xbox One.
==Notes==
* A delta version is a “take-home” version of Halo 5: Guardians played on retail Xbox One units. Most of the people invited were 343i developers, Microsoft partners and third-party quality control contractors.
* The maps contained in these builds are Warzone and Arena maps.
==version.txt==
70081.15.08.26.1149-0.main
ContentVersion:	70081.15.08.26.1149-0
BinaryVersion:	70081.15.08.26.1149
BinaryNumber:	70081
ContentRevision:	0
ShortVersion:	70081-0
BranchName:	Main
ChangeList:	1276011
ContentFlavor:	rtx-takehome
==Acknowledgments==
Thanks to [REDACTED], using their license, it was possible to dump each build.