Bowser Jr. (SSB4)

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Bowser Jr. (, Koopa Jr.) is a playable character in Super Smash Bros. 4. After initially being leaked on August 19th, 2014 as part of the ESRB leak, he was revealed as a fighter with Smash for 3DSs launch in Japan on September 13, 2014, followed by his official trailer being shown off during the Super Smash Bros. for Wii U 50-Fact Extravaganza on October 23rd, 2014.Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza Caety Sagoian reprises her role as Bowser Jr.'s voice actor from and onwards, albeit via recycled voice-clips from various Mario spin-off games. The Koopalings also retain their voice-clips from the games, in which they were voiced by Lani Minella (Larry, Morton, Wendy, and Lemmy), Mike Vaughn (Iggy and Ludwig) and Dan Falcone (Roy), in place of their respective voice actors (excluding Roy) from .
Bowser Jr. is ranked 47th out of 54 on the tier list, placing him in the F tier. Due to his disjointed hitboxes, Bowser Jr. has surprisingly good range for a heavyweight, allowing him to attack from a relatively safe distance, which is supplemented by a majority of his attacks being powerful enough to KO under 100%, true to the archetype of a heavyweight. He also sports an excellent neutral game: Clown Kart Dash functions as an excellent approaching option and provides an impressive amount of versatility, while Mechakoopa is useful for pressuring and stage control. Despite being a heavyweight, Bowser Jr. also sports a deceptively good air game, courtesy of his fairly quick aerial mobility and his aerial attacks' follow-up and juggling potentials.
However, Bowser Jr. has noticeable flaws. His overall grounded mobility is quite sluggish, which necessitates using Clown Kart Dash in order to catch up with speed demons. Lag is another glaring issue; several of Bowser Jr.'s attacks have among the largest amounts of ending lag in the game, requiring players to use reads or baiting in order to secure KOs with him. Bowser Jr.'s grab game is also limited by his set of grabs' high lag, and his grab game is further made worse by unimpressive throws, with only his back throw being useful, as a situational KOing option. Lastly, Bowser Jr.'s recovery is predictable and unsafe, as Abandon Ship! is very susceptible to gimps due to offering no overhead protection, it can only travel in a single direction, and it can be rendered unusable if he is hit even by a weak attack.
Bowser Jr. had minimal presence throughout the entire metagame, owing to a small playerbase and results. Although he previously attained stronger tournament results and a deeper metagame from , he later switched to using the higher-tiered , leading to a stagnation of Bowser Jr.'s own metagame. Bowser Jr. still made waves of attention from time to time, such as with Jade defeating 's at CEO 2016, but he struggled to make an impact at most tournaments.
==How to unlock (3DS version only)==
Complete one of the following:
* Play 100 VS Matches.
* Clear as on Intensity 6.0 or higher.
After completing one of the two methods, Bowser Jr. must then be defeated on 3D Land.
==Attributes==
Bowser Jr. is tied with as the sixth-heaviest character, yet he possesses overall decent mobility. While he has the eleventh-slowest walking speeds, the tenth-slowest dashing speeds, low traction, a fast falling speed and above average gravity, all of which are typical of a heavyweight, he has a surprisingly fast air speed and above-average air acceleration. Outside of this, Bowser Jr. possesses a few unorthodox, yet noteworthy, traits. Like Duck Hunt's dog and duck, he and his Junior Clown Car have a pair of separate hurtboxes. However, the properties of Bowser Jr. and his Clown Car's hurtboxes are much more apparent: attacks that hit the Clown Car will deal 0.88× damage, whereas those that hit Bowser Jr. himself will deal 1.15× damage.Bowser Jr.'s damage mitigation mechanic However, Bowser Jr.'s hitbox out-prioritizes the Clown Car's hitboxBowser Jr's Hurtboxes: An Inconvienent Quirk, making him vulnerable to receiving more damage more often than not. Although the knockback calculation ignores this, he will still be KO'd earlier than most heavyweights, as the knockback formula takes the target's damage after the attack damage has been added. One unique quirk Bowser Jr. possesses is that all, excluding one, of his attacks have disjointed hitboxes (with the only exception being Clown Kart Dash), which gives him decent overall range for his weight class.
Clown Kart Dash is considered to be Bowser Jr.'s best move in his kit overall because of its versatility, with its most apparent benefit being much quicker mobility to compensate for his otherwise sluggish grounded mobility (which can be made even faster via jump-canceling) and grants him an excellent approaching option. Clown Kart Dash is also integral to Bowser Jr. due to its mindgame and damage racking potentials. It can function either as a strong head-on attack or initiate aerial combos due Bowser Jr. being able to jump during it, which are further improved by jump canceling. Lastly, it can function as a horizontal recovery option, which is further supplemented by its -based attack and possessing armor that can withstand a maximum of 7%.
Abandon Ship! is another useful move that possesses impressive knockback and grants Bowser Jr. considerable vertical distance. Unlike most recoveries, Abandon Ship! does not initiate helplessness; this allows Bowser Jr. to not only air dodge if necessary, but also allows him to perform a powerful hammer-swing upon pressing the attacking input, which is an almost guaranteed KOing option upon usage in sync with Clown Kart Dash at high percentages. Mechakoopa is an extremely useful tool for zoning, combos, follow-ups, and even defensive purposes due to its ability to block incoming projectiles, like and 's Bombs can.
Bowser Jr.'s good aerial mobility supplements the utility of his aerial attacks. His neutral aerial is useful as both an edge-guarding and out of shield option. His forward and back aerials are useful as edge-guarding, spacing and KOing options. While Bowser Jr.'s up aerial only hits above him, it is capable of juggling and can KO on stages with low ceilings, such as or Town and City. Down aerial can shield stab and functions well when performed out of Clown Kart Dash at lower percentages, due to the hitbox it produces compensating for its high landing lag.
Bowser Jr.'s smash attacks are go-to KO options, all dealing high knockback and overall damage: forward smash has low ending lag, pokes shields, and can be angled. In addition, it deals multiple hits, and the move's hitboxes last long enough to catch spot dodging opponents; up smash has instantaneous startup and ending lag, pressures shields, and denies aerial approaches; and finally, down smash, one of the strongest in SSB4, has high range and secures stocks when landed, killing the earliest out of Junior's smash attacks.
Bowser Jr. is not without his flaws, however. Chief among them is Bowser. Jr's extremely gimpable recovery: while Abandon Ship! grants him impressive vertical distance, even a weak hitbox from an attack can result in Bowser Jr. his Junior Clown Car being unavailable to respawn without excessive button mashing, often preventing him from using his recovery more than once if Bowser Jr. is reckless. This is further compounded by the fact that Abandon Ship! lacks protection from overhead, with the hammer-swing attack's hitbox and Abandon Ship!'s explosion failing to compensate for it, leaving him quite vulnerable to edgeguarding. Another circumstantial problem that Bowser Jr. faces is a lack of viable options on shield: most of Bowser. Jr's attacks are burdened with high lag and, outside of Clown Cannon, lack strong shield damage, making him susceptible to punishment if his attacks are performed unwisely. In addition, his grab is one of the slowest non-tether grabs, his aerials are either burdened with high lag or have poor range for being disjointed and his Mechakoopas will deactivate if colliding with a shield, making him susceptible to punishes, and as his traction is among the lowest in the game, this gives him a poor out-of-shield game. 
Furthermore, despite Bowser Jr.'s excellent neutral game due to the utility of his special moveset, Bowser Jr. is also a straightforward character, which can make him quite predictable at times. In turn, Mechakoopa is the crux of Bowser Jr.'s neutral game, making it easy for opponents to shut down his options, especially for characters with reflectors and/or moves capable of absorption, such as and , respectively. Additionally, Clown Cannon is a sluggish projectile that, unlike most chargeable projectiles, cannot be stored. Finally, Bowser Jr. is otherwise over-reliant on Clown Kart Dash for approaching, as his great aerial mobility is offset by his somewhat sluggish grounded mobility without the usage of Clown Kart Dash. Altogether, this means that Bowser Jr.'s neutral game is overall predictable and his playstyle is linear. 
Despite his grab's relatively long range and possessing a fairly fast pummel with passable damage output, his grab game is also rather mediocre: his grabs are burdened with noticeable start-up and ending lag, while his throws lack general utility due to their inability to KO at reasonable percentages or initiate combos. However, there are some notable exceptions: his down throw overall outclasses Bowser Jr.'s back throw due to its much stronger knockback, able to KO middleweights at around 160% at the edge of Final Destination, although this can easily be prevented with good DI. His forward throw can set up tech-chasing at low precents and set up edgeguards, and the latter trait is shared with his back throw. Lastly, Bowser Jr. also surprisingly struggles securing KOs at times due to possessing a few reliable KOing options (his smash attacks and his forward/back aerials), which is further compounded by said options being burdened with considerable ending lag. While all of Bowser Jr.'s throws can KO at higher precents, they are only capable of effectively doing so if Bowser Jr. stacks high levels of rage (up throw) and/or if near the ledge (back throw), or even both (forward throw). 
Despite possessing disjointed hitboxes, a majority of his attacks, such as his tilts, have rather poor range for a disjoint, so he fares surprisingly poorly against swordfighters considering his disjointed moveset, such as and . Finally, Bowser Jr. receives more damage if he is hit instead of his Koopa Clown Car, so he suffers from high vulnerability to aerial approaches and after using Abandon Ship!, and he also struggles with dealing with pressure from his opponents. As mentioned before, this is especially prevalent since Bowser Jr.'s hurtbox out-prioritizes the Clown Car's hurtbox, which means that Bowser Jr. can be KO'd earlier in comparison to other heavyweights of the same class. Since he typically out-prioritizes his Clown Car when thrown, Bowser Jr. is also especially vulnerable to grabs and can be knocked out earlier than most characters of his weight class by strong killing throws, such as .
Bowser Jr. gains only a few improvements from his custom moves. Piercing Cannon is quicker and pierces opponents, but it deals less damage and knockback. Air Cannon is also quicker and briefly stalls Bowser Jr.'s momentum in midair, but replaces the cannonball with a windbox, which re-purposes it from an offensive option to a defensive option. Big Mechakoopa is stronger and larger, but it sacrifices Mechakoopa's ability to trip up opponents. Outside of these, Bowser Jr.'s remaining custom moves are less effective than the default variations.
Overall, Bowser Jr. is best described as a powerhouse who fares well with a defensive bait-and-punish playstyle at the same extent of his father, but he can also be potent at pressuring and zoning out the opponent thanks to Clown Kart Dash and Mechakoopa. Like , Bowser Jr. also benefits from comparatively excellent damage output, KO power and shield-breaking capabilities with Clown Cannon, while still retaining good range due to his disjointed hitboxes and overall decent mobility, although he is typically outclassed by his father in terms of these offensive traits. However, his slew of his easily exploitable weaknesses prevent his strengths from easily maintaining track of and getting mastered to the fullest, which is further compounded by the overwhelming mechanic of the Clown Car, which means that he lacks the respectable endurance of other heavyweights. While his flaws have resulted in his lack of representation in the Western scene, Japan regards him more favorably. Additionally, professionals, like , have shown that he can be viable when his strengths are mastered wisely and to their fullest.
==Update history==
Bowser Jr. has been buffed slightly via game updates. The most notable instance occurred in update 1.1.4, which moderately decreased his smash attacks' ending lag and made his forward and back aerials stronger. The changes to the shielding mechanics brought in updates 1.1.0 and 1.1.1 also slightly benefit him due to some of his moves possessing high damage outputs and/or hitting multiple times.
 1.0.4
 1.0.6
*
*
 1.1.0
*
 1.1.1
*
*
*
*
*
 1.1.4
==Moveset==
*Fighter ability: Moves that hit the Junior Clown Car deal 0.88× damage, whereas those that hit Bowser Jr. himself will deal 1.15× damage. Bowser Jr.'s hurtbox takes priority over the Clown Car's hurtbox.
For a gallery of Bowser Jr.'s hitboxes, see here.
===Stats===
===Announcer calls===
==== Bowser Jr. ====
Bowser Jr. English Announcer SSB4-SSBU.wav|English
Bowser Jr. Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
Bowser Jr. French Announcer SSBU.wav|French
Bowser Jr. German Announcer SSBU.wav|German
Bowser Jr. Italian Announcer SSBU.wav|Italian
Bowser Jr. Spanish Announcer SSBU.wav|Spanish
Bowser Jr. Spanish EU Announcer SSBU.wav|Spanish (PAL)
==== Larry ====
Larry English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Larry French Announcer SSBU.wav|French
Larry German Announcer SSBU.wav|German
Larry Italian Announcer SSBU.wav|Italian
Larry Spanish Announcer SSBU.wav|Spanish
==== Roy ====
Roy Koopa English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Roy Koopa French Announcer SSBU.wav|French
Roy Koopa French EU Announcer SSBU.wav|French (PAL)
Roy Koopa German Announcer SSBU.wav|German
Roy Koopa Italian Announcer SSBU.wav|Italian
Roy Koopa Spanish Announcer SSBU.wav|Spanish
==== Wendy ====
Wendy English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Wendy French Announcer SSBU.wav|French
Wendy German Announcer SSBU.wav|German
Wendy Italian Announcer SSBU.wav|Italian
Wendy Spanish Announcer SSBU.wav|Spanish
==== Iggy ====
Iggy English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Iggy French Announcer SSBU.wav|French
Iggy German Announcer SSBU.wav|German
Iggy Italian Announcer SSBU.wav|Italian
Iggy Spanish Announcer SSBU.wav|Spanish
==== Morton ====
Morton English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Morton French Announcer SSBU.wav|French
Morton French EU Announcer SSBU.wav|French (PAL)
Morton German Announcer SSBU.wav|German
Morton Italian Announcer SSBU.wav|Italian
Morton Spanish Announcer SSBU.wav|Spanish
==== Lemmy ====
Lemmy English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Lemmy French Announcer SSBU.wav|French
Lemmy German Announcer SSBU.wav|German
Lemmy Italian Announcer SSBU.wav|Italian
Lemmy Spanish Announcer SSBU.wav|Spanish
==== Ludwig ====
Ludwig English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Ludwig French Announcer SSBU.wav|French
Ludwig German Announcer SSBU.wav|German
Ludwig Italian Announcer SSBU.wav|Italian
Ludwig Spanish Announcer SSBU.wav|Spanish
===On-screen appearance===
===Taunts===
===Idle poses===
===Crowd cheer===
Bowser Jr. 	Cheer (English) 	Cheer (Japanese) 	Cheer (Spanish)
Cheer 	 	 	
Description	Jun - ior! 	Koo - pa! Jun - ior! 	Bow - ser! Jun - ior! *claps 4 times* Bow - see! Bow - see!
Bowser Jr. 	Cheer (French) 	Cheer (German) 	Cheer (Italian)
Cheer 	 	 	
Description	Bow - ser ! Jun - ior !	Bow - ser! Jun - ior!	Bow - ser! Jun - ior!
Larry 	Cheer (English) 	Cheer (Japanese)	Cheer (Spanish)
Cheer 	 	 	
Description	Lar - ry! 	Lar - ry! 	Larry, Larry, Larry! Rah - Rah - Rah! Mucho Larry! Mucho Larry! Eh! Eh!
Larry 	Cheer (French) 	Cheer (German) 	Cheer (Italian)
Cheer 	 	 	
Description	Allez Lar - ry !	Lar - ry! 	Lar - ry! *claps 3 times*
Roy 	Cheer (English) 	Cheer (Japanese)	Cheer (Spanish)
Cheer 	 	 	
Description	Our boy Roy! 	Roy Roy Roy! 	Roy, Roy, Roy, y na - die más!
Roy 	Cheer (French) 	Cheer (German) 	Cheer (Italian)
Cheer 	 	 	
Description	Roy ! Roy ! Roy !	Roy! Roy! Roy! 	Roy! Roy! *claps 3 times*
Wendy 	Cheer (English) 	Cheer (Japanese) 	Cheer (Spanish)
Cheer 	 	 	
Description	Wen - dy! 	Wen - dy! *claps 3 times*	Wendy! Wendy! Wendy!
Wendy 	Cheer (French) 	Cheer (German) 	Cheer (Italian)
Cheer 	 	 	
Description	Vas-y Wen - dy !	Wen - dy! 	Wen - dy! *claps 3 times*
Iggy 	Cheer (English)	Cheer (Japanese)	Cheer (Spanish)
Cheer 	 	 	
Description	Ig - gy! 	Ig - gy! 	Iggy, Iggy, Iggy, y na - die más! Ese Iggy, ese Iggy! Eh! Eh!
Iggy 	Cheer (French) 	Cheer (German) 	Cheer (Italian)
Cheer 	 	 	
Description	Ig - gy ! Oui !	Ig - gy! 	Ig - gy! *claps 3 times*
Morton 	Cheer (English)	Cheer (Japanese)	Cheer (Spanish)
Cheer 	 	 	
Description	Mor - ton! 	Moooorton! 	Morrrr - ton!
Morton 	Cheer (French) 	Cheer (German) 	Cheer (Italian)
Cheer 	 	 	
Description	Mor - ton ! 	Mor - ton! 	Mor - ton! *claps 3 times*
Lemmy 	Cheer (English) 	Cheer (Japanese)	Cheer (Spanish)
Cheer 	 	 	
Description	Lem - my! 	Lem - my! 	Lem - my *claps 2 times*
Lemmy 	Cheer (French) 	Cheer (German) 	Cheer (Italian)
Cheer 	 	 	
Description	Tous pour qui? Pour Lemmy !	Lem - my! 	Lem - my! *claps 3 times*
Ludwig 	Cheer (English) 	Cheer (Japanese) 	Cheer (Spanish)
Cheer 	 	 	
Description	Lud - wig! 	Lud - wig! 	Luuuud - wig!
Ludwig 	Cheer (French) 	Cheer (German) 	Cheer (Italian)
Cheer 	 	 	
Description	Pour Ludwig, Hip Hip Hip !	Lud - wig! *claps 3 times*	Lud - wig! *claps 3 times*
===Victory poses===
==In competitive play==
===Official Custom Moveset Project===
===Most historically significant players===
See also: :Category:Bowser Jr. players (SSB4)
* - The best Bowser Jr. player in Canada. Placed 17th at as well as 25th at both and with wins over players such as and . Ranked 24th on the Smash Canada Rankings.
* - One of the best Bowser Jr. players in the world. Placed 7th at both and , 13th at , and 17th at both and with wins over players such as , , and .
* - One of the best Bowser Jr. players in Mexico. Placed 5th at Concomics 2016 abril, 13th at , and 17th at with wins over players such as and . Ranked 43rd on the Mexican Power Rankings.
* - The best Bowser Jr. player in Europe. Placed 5th at and , 25th at , and 49th at . Ranked 15th on the England Power Rankings.
* - Placed 7th at , 13th at , 17th at , and 49th at both and . Formerly ranked 1st on the St. Louis Power Rankings.
* - The best Bowser Jr. player in the game's early metagame but has since switched to . Placed 3rd at , 25th at , and 33rd at .
* - One of the best Bowser Jr. players in the United States. Placed 5th at , 13th at , and 33rd at with wins over players such as , , and . Formerly ranked 17th on the .
===Tier placement and history===
Bowser Jr. was initially considered to be a high-tier character due to his attacks possessing disjointed hitboxes, his great aerial game and Clown Kart Dash's incredible versatility, which allowed him to easily compensate for his otherwise poor approach due to his rather sluggish grounded mobility. However, Bowser Jr. began to drop on the tier list once players discovered that his he has a very linear neutral game, lackluster shield pressure, a mediocre grab game, and exploitable recovery. All of these attributes resulted in him struggling against several top-tier characters. However, still managed to achieve impressive results with Bowser Jr., such as placing 25th at EVO 2015, which was especially significant due to Bowser Jr.'s lack of improvement with custom moves. Tweek also managed to place 33rd at GENESIS 3 and consistently achieve top 8 placings in his region. As a result, Bowser Jr. was ranked 34th on the first tier list.
However, after Tweek dropped Bowser Jr. in favor of , his tournament prominence dropped drastically. While he still achieved some decent results thanks to several dedicated players, such as and (the latter of whom, in particular, defeated at CEO 2016), and his metagame continued to be developed, Bowser Jr.'s lack of high placings at tournaments resulted in him tying with for 46th/47th on the second tier list, and then slightly dropping to 48th on the third tier list. Bowser Jr. would be slightly bolstered up to 47th on the fourth and final tier list, which can be attributed to players like achieving good, albeit scarce, placements in their region. 
Despite this, his ranking on the tier list remained debatable throughout the game’s competitive lifespan; some players advocated that he should be ranked even lower due to his linear neutral game and gimpable recovery, whereas others argued that he should be ranked slightly higher thanks to his previously attained success and decent disjoints.
==In Solo Modes==
===All-Star Mode===
In All-Star Mode, Bowser Jr. (or one of the Koopalings) is fought in Stage 6 in the 3DS version (if they have been unlocked) or Stage 2 in the Wii U version alongside , , , , , , , and .
===Event Matches===
====Solo Events====
*Behind Enemy Lines: As , the player must survive one minute against Bowser Jr. and while they are all heavily damaged.
*It's Past Your Bedtime!: As , the player must make Bowser Jr., , and fall asleep at the same time by using Sing.
*New Challengers 1: Bowser Jr. is one of the seven opponents fought, alongside , , , , and .
*Family Ties: Bowser Jr., who is aided by a giant , must defeat and .
*Enough with the Kidnapping: As , the player must defeat Bowser Jr. and Bowser.
====Co-op Events====
*A Lurking Menace: Mario and Luigi must defeat Bowser Jr., but if the match lasts too long, they must also defeat a giant Bowser.
*Peach in Peril: Bowser Jr. and Bowser must defeat all opponents except Peach, where KOing her results in a failure.
*Solidarity: and Rosalina & Luma must defeat Mario and Luigi and then they must defeat Bowser Jr. and Bowser.
*The Ultimate Battle: Two players select a character and must defeat the entire roster.
===Congratulations Screens===
====3DS====
SSB4-3DS Congratulations Classic Bowser Jr.png|Classic Mode
SSB4-3DS Congratulations All-Star Bowser Jr.png|All-Star Mode
====Wii U====
SSB4-Wii U Congratulations Classic Bowser Jr.png|Classic Mode
SSB4-Wii U Congratulations All-Star Bowser Jr.png|All-Star Mode
==Trophies==
Bowser Jr.'s default trophy is obtained by clearing Classic Mode as Bowser Jr. His alternate trophy is obtained by clearing All-Star Mode as Bowser Jr. in the 3DS version or purchasing it in the Vault Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Bowser Jr.). The Shadow Mario Paint trophy is obtained only in the Wii U version by clearing All-Star Mode as Bowser Jr. Each of the Koopalings also have their own trophies that can be purchased in the Trophy Shop for 1500G (or 50 Play Coins) each in the 3DS version or 1000G each in the Wii U version after clearing Classic or All-Star as Bowser Jr.
==Alternate costumes==
Instead of alternate color schemes, Bowser Jr.'s alternate costumes consist of the Koopalings. Bowser Jr.'s Junior Clown Car is the only one with black eyes and horizontal orange "eye paint", while the Koopalings' Clown Cars have yellow mechanical eyes with vertical black "eye paint".
							
							
==Reveal trailer==
==Gallery==
SSB4 Newcomer Introduction Bowser Jr..PNG|Bowser Jr.'s splash art.
Bowser Jr. amiibo.png|Bowser Jr.'s amiibo.
Bowser Jr. unlock notice SSB4-3DS.png|Bowser Jr.'s unlock notice in .
Bowser Jr Poster.jpg|Artwork of Bowser Jr. from the official site.
SSB4 - Bowser Jr. Screen-1.jpg|Using Clown Kart Dash alongside 's Wario Bike.
SSB4 - Bowser Jr. Screen-2.jpg|Taunting alongside his father, who is using Fire Breath.
SSB4 - Bowser Jr. Screen-3.jpg|Using Clown Cannon alongside , who is also using it due to having copied him.
SSB4 - Bowser Jr. Screen-4.jpg|Bowser Jr. and the Koopalings on Onett.
SSB4 - Bowser Jr. Screen-5.jpg|Morton and Iggy using Abandon Ship! on Ludwig and Lemmy. Morton and Iggy's size differences in SSB4 are noticeably different in comparison to their sizes in the Mario series.
SSB4 - Bowser Jr. Screen-6.jpg|Wendy using her forward smash on Iggy.
SSB4 - Bowser Jr. Screen-7.jpg|Bowser Jr. and the Koopalings on The Great Cave Offensive.
SSB4 - Bowser Jr. Screen-8.jpg|Using Shadow Mario Paint, his Final Smash, on and .
SSB4 - Bowser Jr. Screen-9.jpg|Using Mechakoopa.
SSB4 - Bowser Jr. Screen-10.jpg|Using Clown Kart Dash on Spirit Train.
==Trivia==
*Bowser Jr. is the only character who does not have an alternate costume that shares the same name as the default costume or is a palette swap of the original costume. Due to this, he is the only character to use their default color scheme in their Alt. trophies.
**Similarly, Bowser Jr. is the only character who does not use an alternative costume when fought in rounds 4-5 in 's classic mode, as well as Smash Tour with customs. However, Larry will appear in his place in a team battle if the player chooses a previously defeated Bowser Jr. as a teammate.
**This additionally makes Bowser Jr. and the only characters for whom all eight of their palette swaps have a chance of appearing in All-Star Mode. However, because his placement in All-Star Mode is based on his debut rather than that of the Koopalings (who debuted before him), the Koopalings will be misplaced chronologically during All-Star mode if the opponent's costume is a Koopaling. The same applies to and Alph.
*In Bowser Jr.'s reveal trailer, he is seen firing a cannonball which then explodes. However, this does not happen in game, not even from his custom moves.
*Bowser Jr.'s reveal trailer is the only one to have a character use a shield in the CGI portion of the trailer.
*Bowser Jr. is the only newcomer to be both a starter character and an unlockable character in Smash 4.
*Bowser Jr. was on the brink of being cut as a playable character due to limited time and resources. He barely got onto the roster due to the game staff's diligent work.Nintendo Dream: December 2014 Issue Preview (Miyamoto, Sakurai, Nintendo staff)
*When Bowser Jr. gets a Super Leaf, the ears will be on his head but the tail will be on the back of his Junior Clown Car.
**When he uses Abandon Ship!, the tail on the Junior Clown Car disappears.
*One of Bowser Jr.'s conquest teams is called the "Kooky Kids". "Kooky" is also Ludwig's name in the cartoons and .
**On the official Super Smash Bros. Facebook page and Nintendo of Europe's official Twitter account, Wendy was called "a Kootie-Pie", a reference to her name in the DIC Entertainment cartoons.
**On the same Facebook and Twitter pages, Lemmy is noted as "Hip but no Hop", a reference to Lemmy and Iggy being called Hip and Hop respectively in the cartoons.
*In , the vehicle, if used by a Koopaling will change colors to match the ones they use in Super Smash Bros. 4.
*In Bowser Jr.'s trailer, the music for was featured, but did not appear in the game.
*In Bowser Jr.'s reveal trailer, when the Koopalings first appear, Morton's hand phases right through his Koopa Clown Car.
*Interestingly, in the lineup in for 3DS that replaces the opening movie, Bowser Jr. is ordered after Duck Hunt despite being unlocked before them.
==References==
 
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
es:Bowsy (SSB4)