List of moves in Pokémon Masters EX

This is a list of all moves in Pokémon Masters EX.
==List of Pokémon moves==
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Name 	Playable 	Type 	 	Cost in move gauge slots	MP 	Base	Max 	 	Target 	Effect tag(s) 	Description
 	(Support) 	1 	— 	19 	22 	100%	An opponent 	Absorbs 	The more damage dealt to the target, the more it restores the user's HP. 	 	
 	()Paulo & Lycanroc () () 	— 	3 MP	75 	90 	100%	An opponent 	Quick Move 	No additional effect. 	 	
 	 	1 	— 	19 	22 	100%	All opponents 	— 	Has a chance (10%) of lowering the target's Sp. Def by one stat rank. 	 	
 	(pre-Mega Evolution) (Support) 	2 	— 	45 	54 	—% 	An opponent 	Sure Hit 	Never misses. 	 	
 	 	4 	— 	135 	162 	95% 	An opponent 	— 	Critical hits land more easily. 	 	
 	() 	2 	— 	43 	51 	95% 	All opponents 	— 	Critical hits land more easily. 	 	
 	(pre-Mega Evolution) (Tech/Support) (Tech) 	2 	— 	45 	54 	95% 	An opponent 	— 	Has a chance (30%) of making the target flinch. 	 	
 	/ (Support) (Strike/Support)Scottie/Bettie & (in Victory Road) 	2 	— 	47 	56 	100%	An opponent 	— 	Has a chance (10%) of raising the user's Attack, Defense, Sp. Atk, and Sp. Def, and Speed by one stat rank. 	 	
 	 	2 	— 	30 	36 	100%	An opponent 	— 	Lowers the target's Sp. Def by one stat rank. 	 	
 	(post-Mega Evolution) 	— 	3 MP	75 	90 	100%	An opponent 	Quick Move 	No additional effect. 	 	
 	 	4 	— 	190 	228 	— 	An opponent 	— 	Raises the user's Speed by one stat rank. 	 	
 	// 	2 	— 	56 	67 	90% 	An opponent 	— 	No additional effect. 	 	
 	 	4 	— 	192 	230 	100%	An opponent 	— 	Lowers the user's Defense and Sp. Def by one stat rank. 	 	
 	()Rachel & Gimmighoul () () 	1 	— 	12 	14 	100%	An opponent 	— 	Has a chance (30%) of making the target flinch. 	 	
 	 	3 	— 	80 	100 	100%	An opponent 	— 	Critical hits land more easily. 	 	
 	() 	2 	— 	45 	54 	—% 	An opponent 	Sure Hit 	Never misses. 	 	
 	 	3 	— 	80 	96 	100%	An opponent 	— 	Raises the user's Speed by one stat rank. When the user is in , this attack becomes Electric type. When the user is in , this attack becomes Dark type. 	 	
 	 	2 	— 	75 	90 	100%	An opponent 	— 	The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attack the target with double the power of this attack. 	 	
 	 	2 	— 	75 	90 	100%	An opponent 	— 	The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attack. If the move was a physical attack move, leaves the opponent that used it burned. 	 	
 	() 	4 	— 	144 	172 	100%	An opponent 	— 	This attack's power increases 50% when the target has a sync buff. 	 	
 	() 	4 	— 	144 	172 	100%	An opponent 	— 	This attack's power increases 50% when the target has a sync buff. 	 	
 	(pre-Mega Evolution) (Alola Form)/ (Alola Form; Tech) (Tech) 	2 	— 	42 	50 	100%	An opponent 	— 	Has a chance (30%) of making the target flinch. 	 	
 	(Hisuian Form) 	4 	— 	170 	204 	100%	An opponent 	— 	Lowers the target's Attack by one stat rank. 	 	
 	 	4 	— 	178 	213 	90% 	An opponent 	— 	No additional effect. 	 	
 	(pre-Mega Evolution) 	Fire 	 	4 	— 	140 	168 	90% 	An opponent 	— 	Critical hits land more easily. Has a chance (10%) of leaving the target burned.
with Fuel Economy 1 	(post-Mega Evolution) 	Fire 	 	3 	— 	140 	168 	90% 	An opponent 	— 	Critical hits land more easily. Has a chance (10%) of leaving the target burned.
 	 	4 	— 	179 	214 	80% 	All opponents 	— 	Never misses when the weather is rainy. Has a chance (30%) of lowering the target's Speed by one stat rank. 	 	
 	(post-sync move) (Tech) (Strike) (Strike/Support) (Strike) 	3 	— 	126 	151 	70% 	All opponents 	— 	Never misses during a hailstorm. Has a chance (10%) of leaving the target frozen. 	 	
 	 	4 	— 	184 	220 	85% 	An opponent 	— 	Has a chance (20%) of leaving the target burned. 	 	
 	(Strike) (Support) (Tech) (Tech)(Support—always)(Strike/Tech with 1-2 )(Tech with 1–2 ) (Alola Form; Support) (Support)	 	2 	— 	53 	63 	100% 	An opponent 	— 	Has a chance (30%) of leaving the target paralyzed. 	
with 	(Strike/Tech with 3 ) (Tech with 3 ) 	 	2 	— 	53 	63 	100% 	An opponent 	— 	Has a chance (30%) of leaving the target paralyzed. 	
 	 	4 	— 	189 	226 	85% 	An opponent 	— 	Has a chance (20%) of leaving the target paralyzed. 	 	
 	 	— 	3 MP	182 	218 	85% 	An opponent 	•Quick Move•Bouncing 	The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing. 	 	
 	(Strike) 	3 	— 	134 	160 	100%	An opponent 	Recoil 	The user also takes 25% of the damage it dealt to the target. 	 	
 	 	2 	— 	30 	36 	100%	All opponents 	— 	Lowers the target's Attack by one stat rank. 	 	
 	/ (Support) (Support) (Tech) 	2 	— 	35 	42 	100%	An opponent 	— 	Removes the Physical and Special Damage Reduction effects from the opponents' field of play. 	 	
 	(Support) 	2 	— 	38 	45 	100%	An opponent 	— 	This attack's power is doubled when the target's remaining HP is at half or below. 	 	
 	Lear & Krookodile 	2 	— 	50 	60 	100%	All opponents 	— 	No additional effect. 	 	
 	// 	1 	— 	19 	22 	100%	All opponents 	— 	Has a chance (10%) of lowering the target's Speed by one stat rank. 	 	
 	// (Support) (Support) (Support) 	2 	— 	49 	58 	100%	An opponent 	— 	Has a chance (10%) of lowering the target's Speed by one stat rank. 	 	
 	(Strike) (Strike) 	3 	— 	99 	118 	100%	An opponent 	— 	Has a chance (10%) of lowering the target's Sp. Def by one stat rank. 	 	
 	 	2 	— 	— 	— 	—% 	Self 	— 	Raises the user's Attack and Defense by one stat rank. 	 	
 	/ () (Tech/Support) (Strike/Tech) 	3 	— 	80 	96 	100%	All opponents 	— 	Lowers the target's Speed by one stat rank. 	 	
 	(post-Mega Evolution) 	— 	3 MP	75 	90 	100%	An opponent 	Quick Move 	No additional effect. 	 	
 	/// 	2 	— 	15 	18 	100%	An opponent 	Multistrike 	Attacks the target two to five times in a row. 	 	
 	 	2 	— 	— 	— 	—% 	Self 	— 	Raises the user's Sp. Atk and Sp. Def by one stat rank. 	 	
 	(Hisuian Form) 	4 	— 	160 	192 	90% 	An opponent 	— 	Critical hits land more easily. Applies Dark Damage Field to the opponents' field of play. (Dark Damage Field: The sync pairs will take Dark-type damage whenever they take an action.) 	 	
 	Tina & Flareon (Tech) 	2 	— 	— 	— 	100%	An opponent 	— 	Lowers the target's Attack by two stat ranks. 	 	
 	 	4 	— 	176 	211 	100%	All opponents 	— 	Lowers the user's Defense by one stat rank. 	 	
 	 	2 	2 MP	63 	75 	—% 	An opponent 	Sure Hit 	Never misses. Returns the target's raised stats to normal. 	 	
 	(post-Mega Evolution)() (Strike) 	3 	— 	124 	148 	100%	An opponent 	— 	Lowers the user's Defense and Sp. Def by one stat rank. 	 	
 	 	4 	— 	152 	182 	100%	An opponent 	— 	This attack's power increases 30% when it is super effective. 	 	
 	() 	2 	— 	— 	— 	100%	An opponent 	— 	Leaves the target confused. 	 	
 	(pre-Mega Evolution)(Galarian Form) 	1 	— 	18 	21 	100%	An opponent 	— 	Has a chance (10%) of leaving the target confused. 	 	
 	 	4 	— 	160 	192 	100%	All opponents 	— 	No additional effect. 	 	
 	(in ) 	Psychic 	 	2 	— 	— 	— 	—% 	Self 	— 	Raises the user's Defense and Sp. Def by one stat rank.
with Fuel Economy 1 	(in after using “Try This!”) 	Psychic 	 	1 	— 	— 	— 	—% 	Self 	— 	Raises the user's Defense and Sp. Def by one stat rank.
 	 	2 	— 	— 	— 	100%	All opponents 	— 	Lowers the target's Speed by two stat ranks. 	 	
 	(Strike) 	3 	— 	100 	120 	80% 	An opponent 	— 	Critical hits land more easily. 	 	
 	 	2 	— 	38 	45 	100%	An opponent 	— 	Critical hits land more easily. Has a chance (10%) of leaving the target poisoned. 	 	
 	 	3 	— 	99 	118 	100%	An opponent 	— 	Has a chance (20%) of lowering the target's Defense by one stat rank. 	 	
 	 	2 	— 	63 	75 	95% 	An opponent 	— 	Has a chance (50%) of lowering the target's Defense by one stat rank. 	 	
 	 	4 	— 	260 	312 	100%	An opponent 	— 	The smaller the target's percentage of remaining HP, the lower the power of this attack becomes. 	 	
 	(post-Mega Evolution) (Alola Form; Strike) 	3 	— 	95 	114 	100%	An opponent 	— 	Has a chance (20%) of making the target flinch. 	 	
 	 	2 	— 	— 	— 	80% 	All opponents 	— 	Puts the target to sleep. 	 	
 	 	3 	— 	90 	108 	100%	An opponent 	— 	Ignores the target's raised stats. 	 	
 	 	Fairy 	 	2 	— 	50 	60 	100% 	All opponents 	— 	No additional effect.
with Hit the Gas 5 	 	Fairy 	 	3 	— 	75 	90 	100% 	All opponents 	— 	No additional effect.
 	 	1 	— 	— 	— 	—% 	Self 	— 	Raises the user's Defense and Sp. Def by one stat rank. 	 	
 	 	2 	2 MP	— 	— 	—% 	An opponent 	— 	Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. 	 	
 	(pre-Mega Evolution) 	Rock 	 	4 	— 	163 	195 	95% 	All opponents 	— 	Has a chance (50%) of raising the user's Defense by two stat ranks.
with Fuel Economy 1 	(post-Mega Evolution) 	Rock 	 	3 	— 	163 	195 	95% 	All opponents 	— 	Has a chance (50%) of raising the user's Defense by two stat ranks.
 	() 	2 	— 	45 	54 	—% 	All opponents 	Sure Hit 	Never misses. 	 	
 	(Alola Form) 	3 	— 	92 	110 	100%	All opponents 	— 	Has a chance (30%) of leaving the target paralyzed. 	 	
 	/ (Strike) (Strike) (Support) (Strike)(Strike: with 1-2 ) (Strike) 	 	3 	— 	167 	200 	100% 	An opponent 	Recoil 	The user also takes 25% of the damage it dealt to the target. 	
with 	 	 	3 	— 	167 	200 	100% 	An opponent 	Recoil 	The user also takes 25% of the damage it dealt to the target. 	
with 	(post-Mega Evolution) 	 	3 	— 	167 	200 	100% 	An opponent 	Recoil 	The user also takes 25% of the damage it dealt to the target. 	
with 	(Strike: with 3 ) 	 	3 	— 	167 	200 	100% 	An opponent 	Recoil 	The user also takes 25% of the damage it dealt to the target. 	
 	() 	1 	— 	— 	— 	—% 	Self 	— 	Raises the user's evasiveness by one stat rank. 	 	
 	 	3 	— 	136 	163 	90% 	An opponent 	— 	Lowers the user's Sp. Atk by two stat ranks. 	 	
 	(post-Mega Evolution) 	4 	— 	192 	230 	100%	An opponent 	— 	Lowers the user's Defense and Sp. Def by one stat rank. 	 	
 	(Support) & (in Victory Road) & (in Victory Road) 	2 	— 	42 	50 	100%	An opponent 	— 	Has a chance (30%) of leaving the target paralyzed. 	 	
 	 	2 	— 	50 	60 	100%	An opponent 	— 	No additional effect. 	 	
 	 	4 	— 	100 	120 	100%	An opponent 	Multistrike 	Attacks twice in a row. 	 	
 	(post-Mega Evolution) (Tech/Support) 	3 	— 	100 	120 	100%	An opponent 	— 	No additional effect. 	 	
 	 	3 	— 	130 	156 	75% 	An opponent 	— 	Has a chance (20%) of making the target flinch. 	 	
 	/ 	3 	— 	91 	109 	100%	An opponent 	Absorbs 	The more damage dealt to the target, the more it restores the user's HP. 	 	
 	(Support) 	2 	— 	46 	55 	100%	An opponent 	Absorbs 	The more damage dealt to the target, the more it restores the user's HP. 	 	
 	 	3 	— 	146 	175 	100%	An opponent 	Absorbs 	The more damage dealt to the target, the more it restores the user's HP. Fails when the target is not asleep. 	 	
 	 	3 	— 	100 	120 	100%	An opponent 	— 	No additional effect. 	 	
 	(Strike) 	3 	— 	85 	102 	95% 	An opponent 	— 	Critical hits land more easily. 	 	
 	 	4 	— 	160 	192 	100%	An opponent 	— 	Lowers the target's Speed by one stat rank. 	 	
 	 	4 	— 	144 	172 	100%	An opponent 	— 	This attack's power increases 50% when the target has a sync buff. 	 	
 	 	4 	— 	198 	237 	50% 	An opponent 	— 	Leaves the target confused. 	 	
 	// 	3 	— 	99 	118 	100%	An opponent 	— 	Has a chance (10%) of lowering the target's Sp. Def by one stat rank. 	 	
 	()/ (Strike)Scottie/Bettie & (in Victory Road) 	3 	— 	100 	120 	100%	All opponents 	— 	No additional effect. 	 	
 	/ 	2 	— 	— 	— 	100%	An opponent 	— 	Lowers the target's Sp. Atk by two stat ranks. 	 	
 	(Galarian Form) 	4 	— 	160 	192 	100%	An opponent 	— 	No additional effect. 	 	
 	() 	2 	2 MP	— 	— 	—% 	Entire field 	— 	Turns the field of play's terrain into Electric Terrain. 	 	
with Fuel Economy 2 	 	2 	— 	152 	182 	100%	An opponent 	— 	This attack's power increases 30% when it is super effective. 	 	
 	(Tech) 	2 	— 	39 	46 	95% 	All opponents 	— 	Lowers the target's Speed by one stat rank. 	 	
 	& (in Victory Road) 	1 	— 	17 	20 	100%	An opponent 	— 	Has a chance (10%) of leaving the target burned. 	 	
 	//// (Tech)Scottie/Bettie & (in Victory Road)Parker () & (in the event) 	2 	— 	49 	58 	100%	An opponent 	— 	Has a chance (10%) of lowering the target's Sp. Def by one stat rank. 	 	
 	// 	3 	— 	135 	162 	100%	All opponents 	— 	The smaller the user's percentage of remaining HP, the lower the power of this attack becomes. 	 	
 	 	Normal 	 	3 	— 	350 	420 	100% 	All opponents 	— 	The user faints after using it.
using 	(post-Mega Evolution)/ (post-Mega Evolution) 	Normal 	 	— 	— 	350 	420 	100% 	All opponents 	— 	The user faints after using it.
 	(Support) (Strike) 	2 	— 	47 	56 	100%	An opponent 	— 	This attack's power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns. 	 	
 	 	2 	— 	— 	— 	100%	An opponent 	— 	Lowers the target's Sp. Def by two stat ranks. 	 	
 	() 	2 	— 	— 	— 	100%	An opponent 	— 	Lowers the target's Attack by two stat ranks. 	 	
 	 	2 	— 	45 	54 	—% 	An opponent 	Sure Hit 	Never misses. 	 	
 	(Strike) 	2 	— 	44 	52 	100%	An opponent 	— 	Raises the user's Attack by three stat ranks when it knocks out a target with this move. 	 	
 	(Galarian Form) 	4 	— 	155 	186 	100%	All opponents 	— 	Has a chance (20%) of making the target flinch. 	 	
 	(post-sync move) (Strike) (Strike) (Support)(Strike/Support) 	3 	— 	116 	139 	85% 	An opponent 	— 	Has a chance (10%) of leaving the target burned. 	 	
 	(Tech) (Tech) 	2 	— 	47 	56 	95% 	An opponent 	— 	Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target burned. 	 	
 	 	2 	— 	47 	56 	100%	An opponent 	— 	Has a chance (10%) of leaving the target burned. 	 	
 	/// (Tech) 	2 	— 	38 	45 	85% 	An opponent 	— 	Leaves the target trapped. 	 	
 	 	— 	3 MP	200 	240 	100%	An opponent 	Quick Move 	This move fails if this sync pair has used any moves since entering battle. 	 	
Regular Metronome's Move List by Absol-utely 	 	4 	— 	— 	— 	30% 	An opponent 	One-Hit KO 	Except in certain circumstances, deals damage equal to the target's maximum HP ignoring the opponent's effects that would reduce the damage of this attack. 	 	
 	// (Alola Form) Tina & Flareon (Support) (Support) 	2 	— 	30 	36 	100%	An opponent 	— 	Raises the user's Speed by one stat rank. 	 	
 	/ (Tech) 	2 	— 	42 	50 	100%	An opponent 	OK While Frozen 	Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. 	 	
 	// (Tech/Support)Scottie/Bettie & (in Victory Road)Scottie/Bettie & (in Victory Road) 	2 	— 	47 	56 	100%	An opponent 	— 	Has a chance (10%) of leaving the target burned. 	 	
 	//(post-Mega Evolution) (Strike) (Strike) 	3 	— 	123 	147 	100%	An opponent 	•OK While Frozen•Recoil 	Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned. 	 	
 	(Strike) 	3 	— 	99 	118 	100%	An opponent 	— 	Has a chance (10%) of lowering the target's Sp. Def by one stat rank. 	 	
 	 	4 	— 	200 	240 	90% 	An opponent 	— 	Lowers the user's Sp. Atk by two stat ranks. 	 	
 	() () 	— 	3 MP	169 	202 	95% 	An opponent 	•Quick Move•Flying 	The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is attacked by a sync move or max move while flying, it will stop flying. 	 	
 	(Support) 	3 	— 	142 	170 	70% 	An opponent 	— 	Has a chance (10%) of lowering the target's Sp. Def by one stat rank. 	 	
 	() 	4 	— 	300 	360 	90% 	An opponent 	— 	The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while ready to attack. 	 	
 	(Galarian Form) 	4 	— 	156 	187 	100%	An opponent 	— 	Has a chance (10%) of leaving the target frozen. 	 	
 	 	4 	— 	178 	213 	90% 	An opponent 	— 	No additional effect. 	 	
 	(post-Mega Evolution) 	2 	— 	38 	45 	90% 	An opponent 	— 	Except in certain circumstances, successful hits with this attack become critical hits. 	 	
 	(Support)(Tech/Support) 	1 	— 	8 	9 	95% 	An opponent 	— 	This attack's power increases when used in succession. 	 	
 	// () (Support) (Strike) (Support)Parker () & (in the event) 	3 	— 	91 	109 	100%	An opponent 	Absorbs 	The more damage dealt to the target, the more it restores the user's HP. 	 	
 	 	 	4 	— 	223 	267 	90% 	An opponent 	— 	No additional effect. 	
with 	(Galarian Form) 	 	4 	— 	223 	267 	90% 	An opponent 	— 	No additional effect. 	
with 	 	 	4 	— 	223 	267 	90% 	An opponent 	— 	No additional effect. 	
with The Caped Dragon Master 	 	 	2 	— 	223 	267 	90% 	An opponent 	— 	No additional effect. 	
 	 	4 	— 	160 	192 	100%	All opponents 	— 	No additional effect. 	 	
 	 	4 	— 	155 	186 	95% 	All opponents 	— 	Lowers the target's Speed by one stat rank. 	 	
 	 	3 	— 	100 	120 	100%	An opponent 	— 	Will not consume the move gauge when the terrain is Grassy Terrain. 	 	
 	(Support) 	2 	2 MP	— 	— 	—% 	Entire field 	— 	Turns the field of play's terrain into Grassy Terrain. 	 	
 	(Tech) (Tech) 	1 	— 	— 	— 	100%	All opponents 	— 	Lowers the target's Attack by one stat rank. 	 	
 	 	4 	— 	194 	232 	80% 	An opponent 	— 	Has a chance (30%) of leaving the target poisoned. 	 	
 	 	1 	— 	20 	24 	100%	An opponent 	— 	No additional effect. 	 	
 	(Tech/Support) 	2 	— 	44 	52 	100%	An opponent 	— 	This attack's power is doubled when the target's Speed has risen. 	 	
 	(Tech) (Strike) 	2 	2 MP	— 	— 	—% 	Entire field 	— 	Causes a hailstorm. 	 	
 	 	3 	— 	124 	148 	90% 	An opponent 	— 	Lowers the user's Speed by one stat rank. 	 	
 	 	2 	2 MP	— 	— 	—% 	All opponents 	— 	Returns the target's raised stats to normal. 	 	
 	 	3 	— 	167 	200 	100%	An opponent 	Recoil 	The user also takes 25% of the damage it dealt to the target. 	 	
 	/ (Strike) 	3 	— 	188 	225 	80% 	An opponent 	Recoil 	The user also takes 33% of the damage it dealt to the target. 	 	
 	(pre-Mega Evolution) () (Strike) (Tech) 	2 	— 	53 	63 	100%	An opponent 	— 	Has a chance (30%) of making the target flinch. 	 	
 	 	1 	1 MP	— 	— 	—% 	Self 	Heals 	Restores the user's HP by approximately 50% of its maximum HP. 	 	
 	 	3 	— 	109 	130 	90% 	All opponents 	— 	Has a chance (10%) of leaving the target burned. 	 	
 	(post-Mega Evolution)() 	2 	— 	38 	45 	100%	An opponent 	— 	This attack's power is doubled when the target is affected by a status condition. 	 	
 	Scottie/Bettie & (in Victory Road) 	2 	— 	50 	60 	100%	An opponent 	— 	No additional effect. 	 	
 	 	Ground 	 	3 	— 	106 	127 	95% 	An opponent 	— 	No additional effect.
with Hit the Gas 5 	 	Ground 	 	4 	— 	159 	190 	95% 	An opponent 	— 	No additional effect.
 	(post-Mega Evolution)(Sync move: or ) 	Fighting	 	3 	— 	135 	162 	90% 	An opponent 	Recoil 	When it fails, the user takes damage equal to 50% of its maximum HP.
with Fuel Economy 2 	(Sync move: ) 	Fighting	 	1 	— 	135 	162 	90% 	An opponent 	Recoil 	When it fails, the user takes damage equal to 50% of its maximum HP.
 	() 	3 	— 	91 	109 	100%	An opponent 	Absorbs 	The more damage dealt to the target, the more it restores the user's HP. 	 	
 	(post-Mega Evolution) (Strike) 	3 	— 	126 	151 	70% 	An opponent 	— 	Never misses when the weather is rainy. Has a chance (30%) of leaving the target confused. 	 	
 	 	4 	— 	178 	213 	90% 	An opponent 	— 	No additional effect. 	 	
 	(Strike) (Strike) (Strike) (Strike) (Strike) 	3 	— 	125 	150 	80% 	An opponent 	— 	No additional effect. 	 	
 	 	 	4 	— 	223 	267 	90% 	An opponent 	— 	No additional effect. 	
with 	 	 	4 	— 	223 	267 	90% 	An opponent 	— 	No additional effect. 	
with 	 	 	4 	— 	223 	267 	90% 	An opponent 	— 	No additional effect. 	
with 	 	 	4 	— 	223 	267 	90% 	An opponent 	— 	No additional effect. 	
with 	 	 	4 	— 	223 	267 	90% 	An opponent 	— 	No additional effect. 	
with 	 	 	4 	— 	223 	267 	90% 	An opponent 	— 	No additional effect. 	
with 	 	 	4 	— 	223 	267 	90% 	An opponent 	— 	No additional effect. 	
with 	 	 	4 	— 	223 	267 	90% 	An opponent 	— 	No additional effect. 	
with The Caped Dragon Master 	 	 	2 	— 	223 	267 	90% 	An opponent 	— 	No additional effect. 	
 	() 	4 	— 	200 	240 	100%	An opponent 	— 	No additional effect. 	 	
 	(Tech/Support) 	2 	— 	63 	75 	100%	All opponents 	— 	No additional effect. 	 	
 	Lear & Hoopa () 	4 	— 	144 	172 	—% 	An opponent 	Sure Hit 	Never misses. 	 	
 	// (Tech) 	2 	— 	— 	— 	75% 	An opponent 	— 	Puts the target to sleep. 	 	
 	/ (pre-Mega Evolution) () (Tech/Support) (Strike) (Tech) 	2 	— 	46 	55 	100%	An opponent 	— 	Has a chance (10%) of leaving the target frozen. 	 	
 	 	2 	— 	46 	55 	95% 	An opponent 	— 	Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target frozen. 	 	
 	 	4 	— 	194 	232 	90% 	An opponent 	— 	Lowers the user's Speed by one stat rank. 	 	
 	 	2 	— 	46 	55 	100%	An opponent 	— 	Has a chance (10%) of leaving the target frozen. 	 	
 	 	1 	— 	20 	24 	100%	An opponent 	— 	No additional effect. 	 	
 	(Alola Form) 	Ice 	 	3 	— 	105 	126 	90% 	An opponent 	— 	Has a chance (30%) of making the target flinch.
with Hit the Gas 5 	(Galarian Form) 	Ice 	 	4 	— 	157 	189 	90% 	An opponent 	— 	Has a chance (30%) of making the target flinch.
 	(Alola Form) 	2 	— 	15 	18 	100%	An opponent 	Multistrike 	Attacks the target two to five times in a row. 	 	
 	/ (Tech) (Support) 	Ice 	 	3 	— 	92 	110 	95% 	All opponents 	— 	Lowers the target's Speed by one stat rank.
with Hit the Gas 5 	 	Ice 	 	4 	— 	138 	165 	95% 	All opponents 	— 	Lowers the target's Speed by one stat rank.
 	 	4 	— 	183 	219 	50% 	An opponent 	— 	Leaves the target burned. 	 	
 	/ (Support) 	2 	— 	20 	24 	100%	An opponent 	— 	Leaves the target trapped. 	 	
 	() (Alola Form) (Galarian Form; Support) 	2 	— 	— 	— 	—% 	Self 	— 	Raises the user's Defense by two stat ranks. 	 	
 	(Alola Form)() (Galarian Form; Tech) 	Steel 	 	3 	— 	92 	110 	100% 	An opponent 	— 	Has a chance (30%) of making the target flinch.
with Hit the Gas 5 	 	Steel 	 	4 	— 	138 	165 	100% 	An opponent 	— 	Has a chance (30%) of making the target flinch.
 	 	Steel 	 	3 	— 	132 	158 	75% 	An opponent 	— 	Has a chance (30%) lowering the target's Defense by one stat rank.
with Hit the Gas 5 	 	Steel 	 	4 	— 	198 	237 	75% 	An opponent 	— 	Has a chance (30%) lowering the target's Defense by one stat rank.
 	 	3 	— 	140 	168 	100%	An opponent 	— 	Applies the Restrain effect to the target and the user. 	 	
 	 	1 	— 	16 	19 	100%	An opponent 	— 	Critical hits land more easily. 	 	
 	 	2 	2 MP	— 	— 	—% 	Self 	— 	The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user while it is in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, lowers the Attack of the opponent that used it by to stat ranks. 	 	
 	 	4 	— 	190 	228 	— 	An opponent 	Sure Hit 	Never misses. 	 	
 	// 	3 	— 	80 	96 	100%	An opponent 	— 	Critical hits land more easily. 	 	
 	// (Strike) 	3 	— 	136 	163 	90% 	An opponent 	— 	Lowers the user's Sp. Atk by two stat ranks. 	 	
 	(Support) 	3 	— 	91 	109 	100%	An opponent 	Absorbs 	The more damage dealt to the target, the more it restores the user's HP. 	 	
 	() (Tech) (Tech) (Tech) 	1 	— 	— 	— 	100%	All opponents 	— 	Lowers the target's Defense by one stat rank. 	 	
 	(pre-Mega Evolution) 	1 	— 	12 	14 	100%	An opponent 	— 	Has a chance (30%) of leaving the target paralyzed. 	 	
 	// (Support) 	3 	2 MP	— 	— 	—% 	Allied side 	— 	Applies the Special Damage Reduction effect to the allied field of play. 	 	
 	 	3 	— 	99 	118 	100%	An opponent 	— 	Has a chance (20%) of lowering the target's Defense by one stat rank. 	 	
 	(pre-Mega Evolution)(pre-Mega Evolution) (Tech) 	Fighting	 	2 	— 	30 	36 	100% 	An opponent 	— 	Lowers the target's Speed by one stat rank.
with Fuel Economy 1 	(post-Mega Evolution) 	Fighting	 	1 	— 	30 	36 	100% 	An opponent 	— 	Lowers the target's Speed by one stat rank.
 	 	3 	— 	80 	96 	100%	An opponent 	— 	Lowers the target's Attack by one stat rank. 	 	
 	 	3 	— 	100 	120 	100%	An opponent 	— 	Has a chance (50%) of lowering the target's Sp. Def by one stat rank. 	 	
 	Sygna Suit Lear & Gholdengo 	4 	— 	176 	211 	100%	All opponents 	— 	Lowers the user's Sp. Atk by one stat rank. 	 	
 	(Strike) (Support) (Strike) 	 	3 	— 	167 	200 	75% 	An opponent 	— 	No additional effect. 	
with 	// 	 	3 	— 	167 	200 	75% 	An opponent 	— 	No additional effect. 	
with Giovanni's Cunning and Hit the Gas 5 	 	 	4 	— 	250 	300 	75% 	An opponent 	— 	No additional effect. 	
 	 	4 	— 	189 	226 	85% 	An opponent 	— 	No additional effect. 	 	
 	 	3 	1 MP	150 	180 	100%	An opponent 	— 	The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attack the opponent that made the hit. The more damage the user has taken, the greater the power of this attack. 	 	
 	(Alola Form) () (Galarian Form) 	1 	— 	21 	25 	95% 	An opponent 	— 	Has a chance (10%) of raising the user's Attack by one stat rank. 	 	
 	 	2 	— 	— 	— 	100%	An opponent 	— 	Lowers the target's Sp. Def by two stat ranks. 	 	
 	 	4 	— 	160 	192 	100%	An opponent 	— 	No additional effect. 	 	
 	(pre-Mega Evolution) 	2 	— 	55 	66 	90% 	An opponent 	— 	Has a chance (20%) of raising the user's Attack by one stat rank. 	 	
 	
All the following sync pairs were only usable in the event held on April 1, 2023:Scottie/Bettie & & & 	1 	— 	— 	— 	—% 	An opponent 	— 	Uses one of several moves at random. 	 	
 	 	3 	— 	100 	120 	100%	An opponent 	— 	The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by a special attack move while it is in this counterattacking posture, then attack the opponent that made the hit. The more damage the user has taken, the greater the power of this attack. 	 	
 	(Strike/Support) 	2 	— 	57 	68 	85% 	An opponent 	— 	Has a chance (30%) of lowering the target's accuracy by one stat rank. 	 	
 	 	2 	2 MP	— 	— 	—% 	Allied side 	— 	Applies the Stat Reduction Defense effect to the allied field of play. 	 	
 	 	3 	— 	100 	120 	100%	An opponent 	— 	Has a chance (50%) of lowering the target's Sp. Atk by one stat rank. 	 	
 	(Strike) 	Fairy 	 	3 	— 	98 	117 	100% 	An opponent 	— 	Has a chance (30%) of lowering the target's Sp. Atk by one stat rank.
with Hit the Gas 5 	 	Fairy 	 	4 	— 	147 	175 	100% 	An opponent 	— 	Has a chance (30%) of lowering the target's Sp. Atk by one stat rank.
with Hit the Gas 9 	 	Fairy 	 	4 	— 	186 	222 	100% 	An opponent 	— 	Has a chance (30%) of lowering the target's Sp. Atk by one stat rank.
 	 	4 	— 	160 	192 	100%	An opponent 	— 	Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. 	 	
 	 	2 	2 MP	— 	— 	— 	Self 	Heals 	Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm. 	 	
 	 	2 	2 MP	— 	— 	—% 	Self 	Heals 	Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm. 	 	
with Top Champion's Talent 	 	4 	— 	120 	144 	100%	All opponents 	— 	Leaves the target poisoned. Removes a damage field from the allied field of play. Removes the trapped condition from the user. 	 	
 	/ (Tech)(Strike/Support) 	3 	— 	116 	139 	85% 	All opponents 	— 	Has a chance (30%) of lowering the target's accuracy by one stat rank. 	 	
 	/ 	2 	— 	39 	46 	95% 	An opponent 	— 	Lowers the target's Speed by one stat rank. 	 	
 	 	1 	— 	13 	15 	90% 	An opponent 	— 	Lowers the target's accuracy by one stat rank. 	 	
 	 	3 	— 	125 	150 	100%	An opponent 	— 	This attack's type is determined by the user's type change. 	 	
 	 	2 	— 	30 	36 	100%	An opponent 	— 	Lowers the target's Sp. Atk. by one stat rank. 	 	
 	 	4 	— 	166 	199 	95% 	An opponent 	— 	Has a chance (40%) of lowering the target's accuracy by one stat rank. 	 	
 	(Alola Form; Support/Tech) 	2 	— 	40 	48 	100%	An opponent 	— 	Critical hits land more easily. 	 	
 	 	2 	— 	— 	— 	100%	An opponent 	— 	Lowers the target's Attack and Sp. Atk by one stat rank. 	 	
 	 	3 	— 	20 	24 	100%	An opponent 	— 	Leaves the target paralyzed. 	 	
 	 	4 	— 	146 	175 	100%	An opponent 	Absorbs 	The more damage dealt to the target, the more it restores the user's HP. Each use restores up to approximately 50% of the user's maximum HP. 	 	
 	 	2 	2 MP	— 	— 	—% 	Self 	— 	The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user while it is in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, lowers the Defense of the target that used it by two stat ranks. 	 	
 	 	2 	— 	56 	67 	85% 	An opponent 	— 	Has a chance (50%) of lowering the target's accuracy by one stat rank. 	 	
 	(Support) 	2 	— 	47 	56 	100%	An opponent 	— 	Has a chance (10%) of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank. 	 	
 	 	4 	— 	189 	226 	85% 	All opponents 	— 	No additional effect. 	 	
 	(Strike) 	3 	— 	115 	138 	100%	An opponent 	— 	Leaves the user confused. 	 	
 	() 	4 	— 	160 	192 	100%	All opponents 	— 	No additional effect. 	 	
 	// (Support) (Strike) (Strike) 	3 	— 	136 	163 	90% 	An opponent 	— 	Lowers the user's Sp. Atk by two stat ranks. 	 	
 	 	2 	— 	46 	55 	100%	All opponents 	Absorbs 	The more damage dealt to the target, the more it restores the user's HP. 	 	
 	(Strike/Support)(Strike/Support) 	1 	— 	20 	24 	100%	An opponent 	— 	No additional effect. 	 	
 	 	3 	— 	100 	120 	100%	All opponents 	— 	No additional effect. 	 	
 	 	— 	3 MP	160 	192 	100%	An opponent 	•Quick Move•Phantom Presence	The user takes on a phantom presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents' moves will not hit the user while it is in this presence. If the user is attacked by a sync move or max move while in phantom presence, the presence will fade. 	 	
 	 	2 	— 	16 	19 	95% 	An opponent 	Multistrike 	Attacks the target two to five times in a row. 	 	
 	() (Tech/Support) 	3 	— 	111 	133 	90% 	An opponent 	— 	Has a chance (10%) of lowering the target's Attack by one stat rank. 	 	
 	(Tech) (Tech) 	2 	— 	34 	40 	100%	An opponent 	— 	Has a chance (50%) of leaving the target badly poisoned. 	 	
 	(Tech) 	2 	— 	— 	— 	90% 	All opponents 	— 	Leaves the target poisoned. 	 	
 	/ (Galarian Form) (Strike) (Strike) (Strike) 	Poison 	 	3 	— 	92 	110 	100% 	An opponent 	— 	Has a chance (30%) of leaving the target poisoned.
with Hit the Gas 5 	 	Poison 	 	4 	— 	138 	165 	100% 	An opponent 	— 	Has a chance (30%) of leaving the target poisoned.
 	(Tech/Support) (Support) 	1 	— 	12 	14 	100%	An opponent 	— 	Has a chance (30%) of leaving the target poisoned. 	 	
 	/ (Strike/Support) (Strike/Support) 	2 	— 	38 	45 	100%	An opponent 	— 	Critical hits land more easily. Has a chance (10%) of leaving the target poisoned. 	 	
 	(Strike/Support) 	1 	— 	16 	19 	100%	All opponents 	— 	Has a chance (10%) of leaving the target frozen. 	 	
 	 	3 	— 	100 	120 	100%	An opponent 	— 	No additional effect. 	 	
 	Lear & Krookodile 	2 	— 	13 	15 	100%	An opponent 	— 	The more the user's stats are raised, the greater the power of this attack. 	 	
 	(Strike) 	Grass 	 	3 	— 	118 	141 	85% 	An opponent 	— 	No additional effect.
with Hit the Gas 5 	 	Grass 	 	4 	— 	177 	211 	85% 	An opponent 	— 	No additional effect.
 	(post-Mega Evolution) 	2 	— 	30 	36 	100%	An opponent 	— 	Raises the user's Attack by one stat rank. 	 	
 	 	4 	— 	189 	226 	85% 	All opponents 	— 	No additional effect. 	 	
 	 	4 	— 	160 	192 	100%	An opponent 	— 	No additional effect. 	 	
 	()(Galarian Form) 	 	2 	1 MP 	— 	— 	— 	Self 	— 	Applies the Damage Guard Next effect to the user. 	
with 	 	 	2 	1 MP 	— 	— 	— 	Self 	— 	Applies the Damage Guard Next effect to the user. 	
 	/ (♂)(pre-Mega Evolution) (Support) (Tech)Scottie/Bettie & (in Victory Road) 	2 	— 	48 	57 	100%	An opponent 	— 	Has a chance (10%) of leaving the target confused. 	 	
 	(post-Mega Evolution) (Strike) (Strike) (Strike/Support) 	Psychic 	 	3 	— 	99 	118 	100% 	An opponent 	— 	Has a chance (10%) of lowering the target's Sp. Def by one stat rank.
with Seeing Is Believing 	 	Psychic 	 	4 	— 	148 	177 	100% 	An opponent 	— 	Has a chance (10%) of lowering the target's Sp. Def by one stat rank.
 	 	2 	2 MP	— 	— 	—% 	Entire field 	— 	Turns the field of play's terrain into Psychic Terrain. 	 	
 	(, , or ) 	Psychic 	 	4 	— 	200 	240 	90% 	An opponent 	— 	Lowers the user's Sp. Atk by two stat ranks.
with Fuel Economy 1 	( after using “Try This!”) 	Psychic 	 	3 	— 	200 	240 	90% 	An opponent 	— 	Lowers the user's Sp. Atk by two stat ranks.
 	(post-Mega Evolution) 	3 	— 	100 	120 	100%	An opponent 	— 	Deals damage based on the target's Defense rather than Sp. Def. 	 	
 	(Sync move: or ) 	Fire 	 	4 	— 	172 	206 	90% 	An opponent 	OK While Frozen 	Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
with Fuel Economy 2 	(Sync move: ) 	Fire 	 	2 	— 	172 	206 	90% 	An opponent 	OK While Frozen 	Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
 	 	 	— 	3 MP 	94 	112 	100% 	An opponent 	Quick Move 	No additional effect. 	
with 	 	 	— 	3 MP 	94 	112 	100% 	An opponent 	Quick Move 	No additional effect. 	
with 	(Galarian Form) 	 	— 	3 MP 	94 	112 	100% 	An opponent 	Quick Move 	No additional effect. 	
 	// (Tech) (Tech) (Support) 	2 	2 MP	— 	— 	—% 	Entire field 	— 	Makes the weather rainy. 	 	
 	// (Support)Scottie/Bettie & (in Victory Road) 	Grass 	 	2 	— 	43 	51 	95% 	All opponents 	— 	Critical hits land more easily.
with Hit the Gas 5 	 	Grass 	 	3 	— 	64 	76 	95% 	All opponents 	— 	Critical hits land more easily.
 	(Tech) 	3 	— 	103 	123 	95% 	An opponent 	— 	Has a chance (50%) of lowering the target's Defense by one stat rank. 	 	
 	( or ) 	Normal 	 	2 	2 MP	— 	— 	—% 	Self 	Heals 	Restores the user's HP by approximately 50% of its maximum HP.
with Fuel Economy 1 	( after using “Try This!”) 	Normal 	 	1 	2 MP	— 	— 	—% 	Self 	Heals 	Restores the user's HP by approximately 50% of its maximum HP.
 	(Support) 	3 	2 MP	— 	— 	—% 	Allied side 	— 	Applies the Physical Damage Reduction effect to the allied field of play. 	 	
 	() 	3 	— 	100 	120 	100%	An opponent 	— 	No additional effect. 	 	
 	 	3 	— 	— 	— 	—% 	An opponent 	— 	Forces the target to switch out. 	 	
 	 	4 	— 	178 	213 	90% 	An opponent 	— 	No additional effect. 	 	
 	/ (Strike) (Tech) (Strike) (Tech) (Tech) 	Rock 	 	3 	— 	105 	126 	90% 	All opponents 	— 	Has a chance (30%) of making the target flinch.
with Hit the Gas 5 	 	Rock 	 	4 	— 	157 	189 	90% 	All opponents 	— 	Has a chance (30%) of making the target flinch.
 	// (Tech) 	2 	— 	46 	55 	100%	An opponent 	— 	Has a chance (50%) of lowering the target's Defense by one stat rank. 	 	
 	() (Tech/Support) 	1 	— 	23 	27 	90% 	An opponent 	— 	No additional effect. 	 	
 	/ () () (Tech) (Support) (Tech/Support) 	2 	— 	39 	46 	95% 	An opponent 	— 	Lowers the target's Speed by one stat rank. 	 	
 	 	3 	— 	87 	104 	95% 	An opponent 	OK While Frozen 	Removes the frozen condition from the user. Has a chance (50%) of leaving the target burned. 	 	
 	 	3 	— 	90 	108 	100%	An opponent 	— 	Ignores the target's raised stats. 	 	
 	 	3 	2 MP	— 	— 	—% 	Allied side 	— 	Applies the Status Condition Defense effect to the allied field of play. 	 	
 	(Tech) 	2 	— 	38 	45 	85% 	An opponent 	— 	Leaves the target trapped. 	 	
 	(Tech) 	2 	2 MP	— 	— 	—% 	Entire field 	— 	Causes a sandstorm. 	 	
 	(Strike) (Strike) 	3 	— 	87 	104 	100%	An opponent 	OK While Frozen 	Removes the frozen condition from the user. Has a chance (30%) of leaving the target burned. 	 	
 	 	2 	— 	16 	19 	90% 	An opponent 	Multistrike 	Attacks the target two to five times in a row. Raises the user's Speed by one stat rank. Lowers the user's Defense by one stat rank. 	 	
 	(Alola Form) (Tech) (Tech) (Tech) (Tech) (Tech) 	2 	— 	— 	— 	100%	An opponent 	— 	Lowers the target's Defense by two stat ranks. 	 	
 	 	4 	— 	152 	182 	100%	All opponents 	— 	Has a chance (30%) of leaving the target burned. 	 	
 	() 	4 	— 	160 	192 	100%	An opponent 	— 	Deals damage based on the target's Defense rather than Sp. Def. 	 	
 	// (Strike) (Strike)Scottie/Bettie & (in Victory Road) 	3 	— 	100 	120 	100%	An opponent 	— 	No additional effect. 	 	
 	() () 	4 	— 	185 	222 	85% 	An opponent 	— 	Has a chance (40%) of lowering the target's Sp. Def by two stat ranks. 	 	
 	()Rachel & Gimmighoul () () (Strike/Tech) 	Ghost 	 	3 	— 	99 	118 	100% 	An opponent 	— 	Has a chance (20%) of lowering the target's Sp. Def by one stat rank.
with Hit the Gas 5 	 	Ghost 	 	4 	— 	148 	177 	100% 	An opponent 	— 	Has a chance (20%) of lowering the target's Sp. Def by one stat rank.
 	(Alola Form) 	2 	— 	49 	58 	100%	An opponent 	— 	Has a chance (20%) of lowering the target's Defense by one stat rank. 	 	
 	(pre-Mega Evolution) 	2 	— 	40 	48 	100%	An opponent 	— 	Critical hits land more easily. 	 	
 	() 	— 	3 MP	200 	240 	100%	An opponent 	•Quick Move•Shadow Presence 	The user takes on a shadow presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents' moves will not hit the user while it is in this presence. If the user is attacked by a sync move or max move while in shadow presence, the presence will fade. 	 	
 	/ 	2 	— 	45 	54 	—% 	An opponent 	Sure Hit 	Never misses. 	 	
 	(post-Mega Evolution) 	— 	3 MP	75 	90 	100%	An opponent 	Quick Move 	No additional effect. 	 	
 	 	3 	2 MP	— 	— 	100%	All opponents 	— 	The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by a physical attack move while it is in this counterattacking posture, then attack all opposing sync pairs. 	 	
 	 	2 	— 	47 	56 	100%	An opponent 	— 	Has a chance (10%) of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank. 	 	
 	// 	 	1 	— 	— 	— 	45% 	An opponent 	— 	Puts the target to sleep. 	
with Psychic Performance 	() 	 	1 	— 	— 	— 	45% 	An opponent 	— 	Puts the target to sleep. 	
 	(Strike with 1–2 ) (Strike) 	 	2 	— 	50 	60 	100% 	An opponent 	— 	Critical hits land more easily. 	
with 	(post-Mega Evolution) 	 	2 	— 	50 	60 	100% 	An opponent 	— 	Critical hits land more easily. 	
with 	(Strike with 3 ) 	 	2 	— 	50 	60 	100% 	An opponent 	— 	Critical hits land more easily. 	
 	/ (Tech) (Tech) (Tech) (Tech) 	2 	— 	— 	— 	75% 	An opponent 	— 	Puts the target to sleep. 	 	
 	(Tech/Support) 	2 	— 	42 	50 	100%	An opponent 	— 	Has a chance (30%) of leaving the target poisoned. 	 	
 	() (Galarian Form) (Strike/Support) (Strike) (Strike) (Strike) 	3 	— 	92 	110 	100%	An opponent 	— 	Has a chance (30%) of leaving the target poisoned. 	 	
 	 	3 	— 	97 	116 	100%	All opponents 	— 	Has a chance (10%) of leaving the target poisoned. 	 	
 	/ 	1 	— 	20 	24 	100%	An opponent 	— 	No additional effect. 	 	
 	(Strike/Support) 	1 	— 	21 	25 	70% 	An opponent 	— 	Has a chance (40%) of leaving the target poisoned. 	 	
 	Rachel & Umbreon 	2 	— 	39 	46 	95% 	All opponents 	— 	Lowers the target's Sp. Atk by one stat rank. 	 	
 	Lear & Hoopa () 	2 	2 MP	— 	— 	—% 	An opponent 	— 	Returns the target's raised stats to normal and raises the user's stats by that amount. 	 	
 	 	4 	— 	128 	153 	100%	An opponent 	— 	Critical hits land more easily. 	 	
 	(Strike) 	2 	— 	125 	150 	100%	An opponent 	— 	The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away. 	 	
 	(Strike/Support) 	3 	— 	200 	240 	100%	An opponent 	— 	The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away. 	 	
 	 	3 	— 	85 	102 	95% 	An opponent 	— 	Critical hits land more easily. 	 	
 	(Tech) 	2 	— 	42 	50 	100%	An opponent 	— 	Has a chance (30%) of leaving the target paralyzed. 	 	
 	 	3 	— 	100 	120 	100%	All opponents 	— 	No additional effect. 	 	
 	 	2 	3 MP	85 	102 	100%	An opponent 	— 	Returns the target's raised stats to normal and raises the user's stats by the same amount. 	 	
 	 	2 	2 MP	— 	— 	—% 	Self 	— 	The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user while it is in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, deals damage to the opponent that used it. (Type: Grass, Category: Physical)	 	
 	 	4 	— 	140 	168 	100%	An opponent 	— 	Lowers the target's Sp. Atk. by one stat rank. 	 	
 	 	3 	— 	80 	96 	100%	An opponent 	— 	Applies the Restrain effect to the target. 	 	
 	 	1 	— 	— 	— 	— 	Self 	— 	No additional effect. It's just a splash... Has no effect whatsoever. 	 	
 	 	2 	— 	— 	— 	100%	An opponent 	— 	Puts the target to sleep. 	 	
 	() 	2 	— 	— 	— 	— 	Opponents' side	— 	Applies the Rock Damage Field effect to the opponents' field of play. (Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action.) 	 	
 	 	4 	— 	157 	188 	95% 	An opponent 	OK While Frozen 	Removes the frozen condition from the user. Has a chance (30%) of leaving the target burned. 	 	
 	(Galarian Form; Strike) 	4 	— 	199 	238 	95% 	An opponent 	Recoil 	The user takes damage equal to 50% of its maximum HP. The damage is taken even when the attack fails. 	 	
 	 	2 	— 	55 	66 	90% 	An opponent 	— 	Has a chance (10%) of raising the user's Defense by one stat rank. 	 	
 	 	2 	— 	— 	— 	—% 	Self 	— 	Raises the user's Defense and Sp. Def by one stat rank. 	 	
 	(Tech) (Strike) 	2 	— 	53 	63 	100%	An opponent 	— 	Has a chance (30%) of making the target flinch. 	 	
 	(pre-Mega Evolution) (Support) (Support) 	2 	— 	44 	52 	100%	An opponent 	— 	This attack's power is doubled when the user's previous move failed. 	 	
 	() (pre-Mega Evolution)Paulo & Lycanroc () ()(Strike/Support) 	Rock 	 	3 	— 	100 	120 	80% 	An opponent 	— 	Critical hits land more easily.
with Fuel Economy 1 	(post-Mega Evolution) 	Rock 	 	2 	— 	100 	120 	80% 	An opponent 	— 	Critical hits land more easily.
with Hit the Gas 5 	 	Rock 	 	4 	— 	150 	180 	80% 	An opponent 	— 	Critical hits land more easily.
 	 	2 	— 	13 	15 	100%	An opponent 	— 	The more the user's stats are raised, the greater the power of this attack. 	 	
 	/ ()() (Tech) (Support) 	2 	— 	30 	36 	100%	All opponents 	— 	Lowers the target's Sp. Atk by one stat rank. 	 	
 	(Tech) (Tech) (Tech) (Tech) 	2 	— 	— 	— 	90% 	An opponent 	— 	Leaves the target paralyzed. 	 	
 	/ (Tech) (Support) 	2 	2 MP	— 	— 	—% 	Entire field 	— 	Makes the weather sunny. 	 	
 	 	3 	— 	100 	120 	100%	An opponent 	— 	Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. 	 	
 	Scottie/Bettie & (in Victory Road) 	Water 	 	3 	— 	100 	120 	100% 	All opponents 	— 	No additional effect.
with Hit the Gas 5 	 	Water 	 	4 	— 	120 	180 	100% 	All opponents 	— 	No additional effect.
 	() 	3 	— 	40 	48 	100%	An opponent 	Multistrike 	Attacks three times in a row. Except in certain circumstances, successful hits with this attack become critical hits. 	 	
 	 	1 	— 	— 	— 	100%	An opponent 	— 	Raises the target's Attack by two stat ranks. Leaves the target confused. 	 	
 	() 	2 	— 	— 	— 	100%	All opponents 	— 	Lowers the target's evasiveness by two stat ranks. 	 	
 	(pre-sync move) (Support) (Alola Form; Strike) (Support) 	 	2 	— 	48 	57 	—% 	An opponent 	Sure Hit 	Never misses. 	
with 	 	 	2 	— 	48 	57 	—% 	An opponent 	Sure Hit 	Never misses. 	
 	 	2 	— 	— 	— 	—% 	Self 	— 	Raises the user's Attack by two stat ranks. 	 	
 	() 	2 	2 MP	— 	— 	—% 	Self 	Heals 	Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm. 	 	
 	/Rachel & Umbreon (Support) & (in Victory Road) & (in Victory Road) 	 	1 	— 	25 	30 	100% 	An opponent 	— 	No additional effect. 	
with 	 	 	1 	— 	25 	30 	100% 	An opponent 	— 	No additional effect. 	
 	() 	 	2 	— 	— 	— 	100% 	All opponents 	— 	Leaves the target confused. 	
with Fighting Performance 	() 	 	2 	— 	— 	— 	100% 	All opponents 	— 	Leaves the target confused. 	
 	 	2 	2 MP	— 	— 	100%	An opponent 	— 	Lowers the target's Speed by one stat rank. Lowers the target's Fire Type Rebuff by one rank. 	 	
with 	 	 	4 	— 	200 	240 	100% 	An opponent 	— 	No additional effect. 	
with Hilbert's Plan & against target with weakness.
during damage calculation only	 	 	4 	— 	200 	240 	100% 	An opponent 	— 	No additional effect. 	
with Hilbert's Plan & against target with weakness.
during damage calculation only	 	 	4 	— 	200 	240 	100% 	An opponent 	— 	No additional effect. 	
with Hilbert's Plan & against target with weakness.
during damage calculation only	 	 	4 	— 	200 	240 	100% 	An opponent 	— 	No additional effect. 	
with Hilbert's Plan & against target with weakness.
during damage calculation only	 	 	4 	— 	200 	240 	100% 	An opponent 	— 	No additional effect. 	
 	 	2 	— 	— 	— 	—% 	An opponent 	— 	Applies the No Evasion effect to the target. 	 	
 	 	4 	— 	140 	168 	100%	All opponents 	— 	Leaves the target restrained. 	 	
 	(post-sync move)() (Strike) (Strike) (Support) 	Electric	 	3 	— 	124 	148 	70% 	An opponent 	— 	Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.
with Ash's Passion 	 	Electric	 	2 	— 	161 	192 	70% 	An opponent 	— 	Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.
 	 	2 	— 	47 	56 	95% 	An opponent 	— 	Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed. 	 	
 	 	2 	— 	47 	56 	100%	An opponent 	— 	Has a chance (10%) of leaving the target paralyzed. 	 	
 	(Alola Form) 	1 	— 	17 	20 	100%	An opponent 	— 	Has a chance (10%) of leaving the target paralyzed. 	 	
 	/ (♂) (Tech) 	2 	— 	— 	— 	90% 	An opponent 	— 	Leaves the target paralyzed. 	 	
 	/ (Support) (Support)Scottie/Bettie & (in Victory Road) 	2 	— 	47 	56 	100%	An opponent 	— 	Has a chance (10%) of leaving the target paralyzed. 	 	
 	(Galarian Form) 	4 	— 	140 	168 	100%	An opponent 	— 	Lowers the target's Defense by one stat rank. 	 	
 	 	2 	2 MP	— 	— 	— 	An opponent 	— 	Returns the target's raised stats to normal (except critical-hit rate) and lowers the target's stats by the same amount. 	 	
 	 	2 	— 	— 	— 	90% 	An opponent 	— 	Leaves the target badly poisoned. 	 	
 	(Strike/Tech) (Tech) 	 	3 	— 	117 	140 	100% 	An opponent 	— 	Has a chance (20%) of leaving the target burned, paralyzed, or frozen.	
with 	 	 	3 	— 	117 	140 	100% 	An opponent 	— 	Has a chance (20%) of leaving the target burned, paralyzed, or frozen.	
 	() 	2 	2 MP	— 	— 	100%	An opponent 	— 	Lowers the target's Ghost Type Rebuff by one rank. 	 	
 	(Hisuian Form) 	4 	— 	150 	180 	100%	An opponent 	— 	Critical hits land more easily. Has a chance (50%) of lowering the target's Defense by one stat rank. Has a chance (30%) of making the target flinch. 	 	
 	 	2 	— 	20 	24 	90% 	An opponent 	Multistrike 	Attacks up to three times in a row. This attack's power increases for each hit. (The second attack is twice as powerful as the first attack, and the third attack is three times as powerful as the first attack.) After using this move, the attack's power returns to normal. 	 	
 	 	2 	— 	30 	36 	100%	An opponent 	— 	Lowers the target's Attack by one stat rank. 	 	
 	 	2 	— 	25 	30 	100%	An opponent 	Multistrike 	Attacks twice in a row. 	 	
 	(Tech/Support) 	2 	— 	20 	24 	100%	An opponent 	Multistrike 	Attacks twice in a row. Has a chance (20%) of leaving the target poisoned. 	 	
 	(pre-Mega Evolution) (Tech) 	2 	— 	45 	54 	100%	All opponents 	— 	Has a chance (20%) of making the target flinch. 	 	
 	 	4 	— 	200 	240 	95% 	An opponent 	— 	Lowers the user's Defense and Sp. Def by one stat rank. 	 	
 	(pre-Mega Evolution) 	1 	— 	20 	24 	100%	An opponent 	— 	No additional effect. 	 	
 	(Tech) 	2 	— 	— 	— 	100%	All opponents 	— 	Lowers the target's Attack, Sp. Atk and Speed by one stat rank when the target is poisoned or badly poisoned. Fails when the target is not poisoned or badly poisoned. 	 	
 	(Support) (Tech) 	2 	— 	42 	50 	100%	An opponent 	— 	This attack's power is doubled when the target is poisoned or badly poisoned. 	 	
 	() & (in Victory Road) 	1 	— 	20 	24 	100%	An opponent 	— 	No additional effect. 	 	
 	/ (Tech/Support) (Support) (Support) & (in Victory Road) 	1 	— 	20 	24 	100%	An opponent 	— 	No additional effect. 	 	
 	(Tech) (Strike/Tech) (Support) (Strike) 	2 	— 	47 	56 	100%	An opponent 	— 	Has a chance (20%) of leaving the target confused. 	 	
 	 	2 	— 	25 	30 	100%	An opponent 	Multistrike 	Attacks the target two to five times in a row. 	 	
 	////(pre-Mega Evolution) (Tech) (Tech) 	2 	— 	45 	54 	100%	An opponent 	— 	Has a chance (20%) of making the target flinch. 	 	
 	(Tech) (Tech) 	2 	— 	38 	45 	85% 	An opponent 	— 	Leaves the target trapped. 	 	
 	 	3 	— 	— 	— 	—% 	An opponent 	— 	Forces the target to switch out. 	 	
 	/ 	1 	1 MP	— 	— 	—% 	Self 	— 	The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves that target all allies when hit by such a move while in this defensive posture, then the user leaves the defensive posture. 	 	
 	(Alola Form) (Strike) 	3 	— 	125 	150 	100%	An opponent 	Recoil 	The user also takes 20% of the damage it dealt to the target. 	 	
 	(Tech) 	2 	— 	— 	— 	90% 	An opponent 	— 	Leaves the target burned. 	 	
 	 	3 	— 	134 	160 	100%	An opponent 	Recoil 	The user also takes 25% of the damage it dealt to the target. 	 	
 	(Tech/Support) 	2 	— 	39 	46 	90% 	An opponent 	— 	Leaves the target trapped. 	 	
 	(Support) (Strike/Tech) 	2 	— 	50 	60 	100%	An opponent 	— 	No additional effect. 	 	
Masterful Metronome's Move List by Absol-utely	 	4 	— 	183 	219 	50% 	An opponent 	— 	Leaves the target paralyzed. 	 	
 	(, , or ) (Tech) 	Psychic 	 	2 	— 	51 	61 	90% 	An opponent 	— 	Has a chance (20%) of making the target flinch.
with Fuel Economy 1 	( after using “Try This!”) 	Psychic 	 	1 	— 	51 	61 	90% 	An opponent 	— 	Has a chance (20%) of making the target flinch.
 	 	2 	— 	42 	50 	100%	An opponent 	— 	Has a chance (30%) of making the target flinch. 	 	
===Moves called by Metronome===
The following table shows the possible 18 moves that can pick.
{| border=1 width="100%" class="sortable roundy expandable" style="margin:auto; text-align: center; background: #FFF; width: 850px; border:1px solid #ddf; border-collapse:collapse"	 	 	 	 	 	 	 	
Name	Type	 	Base	Max 	 	Target 	Effect tag	Additional effect(s)
 	117 	140	100%	An opponent 	— 	Has a chance (20%) of leaving the target burned, paralyzed, or frozen. 	 	
 	116 	139	85% 	An opponent 	— 	Has a chance (10%) of leaving the target burned. 	 	
 	100 	120	100%	All opponents	— 	No additional effect. 	 	
 	124 	148	70% 	An opponent 	— 	Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed. 	 	
 	118 	141	85% 	An opponent 	— 	No additional effect. 	 	
 	126 	151	70% 	All opponents	— 	Never misses during a hailstorm. Has a chance (10%) of leaving the target frozen. 	 	
 	142 	170	70% 	An opponent 	— 	Has a chance (10%) of lowering the target's Sp. Def by one stat rank. 	 	
 	92 	110	100%	An opponent 	— 	Has a chance (30%) of leaving the target poisoned. 	 	
 	100 	120	100%	All opponents	— 	No additional effect. 	 	
 	100 	120	100%	An opponent 	— 	No additional effect. 	 	
 	99 	118	100%	An opponent 	— 	Has a chance (10%) of lowering the target's Sp. Def by one stat rank. 	 	
 	99 	118	100%	An opponent 	— 	Has a chance (10%) of lowering the target's Sp. Def by one stat rank. 	 	
 	105 	126	90% 	All opponents	— 	Has a chance (30%) of making the target flinch. 	 	
 	99 	118	100%	An opponent 	— 	Has a chance (20%) of lowering the target's Sp. Def by one stat rank. 	 	
 	100 	120	100%	An opponent 	— 	No additional effect. 	 	
 	95 	114	100%	An opponent 	— 	Has a chance (20%) of making the target flinch. 	 	
 	132 	158	75% 	An opponent 	— 	Has a chance (30%) lowering the target's Defense by one stat rank. 	 	
 	111 	133	90% 	An opponent 	— 	Has a chance (10%) of lowering the target's Attack by one stat rank. 	 	
 	— 	— 	30% 	An opponent 	One-Hit KO	Except in certain circumstances, deals damage equal to the target's maximum HP ignoring the opponent's effects that would reduce the damage of this attack.	 	
 	 	 	 	 	 	 	 	
===Buddy moves===
A buddy move is a more powerful variant of a Pokémon move. Every buddy move has an activation condition that must be met in order for the move to be used, and some have a deactivation condition.
==List of Trainer moves==
======
Every playable item has 2 MP (or two move points) unless otherwise specified.
========
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align: center; background: #FFF; border:1px solid #ddf; border-collapse:collapse"	 	 	 	 	
Name 	Icon	Target 	Effect tag	Description 	Playable
Potion 	 	An ally 	Heals 	Restores an ally's HP by approximately 40% of its maximum HP. 	/// (Alola Form) () () () (Hisuian Form) (Galarian Form)Scottie/Bettie and certain partners & (in Victory Road)Parker () & (in the event)
Mini Potion All	 	All allies	Heals 	Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.	() ()Rachel & Gimmighoul ()
Full Heal 	 	An ally 	— 	Removes all status conditions from an ally. 	//
========
All have 3 MP (or three move points) and, starting in Version 2.43.0, the berry effect tag.
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align: center; background: #FFF; border:1px solid #ddf; border-collapse:collapse"	 	 	 	 	
Name 	Icon	Target 	Other effect tag	Description 	Playable
Sitrus Berry	 	An ally	Heals 	Restores an ally's HP by approximately 20% of its maximum HP.	
Lum Berry 	 	An ally	— 	Removes all status conditions from an ally. 	
========
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align: center; background: #FFF; border:1px solid #ddf; border-collapse:collapse"	 	 	 	 	
Name 	Icon	MP	Target 	Description 	Playable
X Attack 	 	2 	Self 	Raises the user's Attack by two stat ranks. 	//// () (Alola Form) (Alola Form)// Scottie/Bettie and certain partners
X Attack All 	 	2 	All allies 	Raises the Attack of all allied sync pairs by two stat ranks. 	/Scottie/Bettie and certain partners & (in Victory Road)
X Defense 	 	2 	Self 	Raises the user's Defense by two stat ranks. 	Scottie/Bettie and certain partners
X Defense All 	 	2 	All allies 	Raises the Defense of all allied sync pairs by two stat ranks. 	/// (pre-Mega Evolution) ()Scottie/Bettie and certain partners
X Defense All + 	 	2 	All allies 	Raises the Defense of all allied sync pairs by three stat ranks. 	& (in Victory Road)
X Sp. Atk 	 	2 	Self 	Raises the user's Sp. Atk by two stat ranks. 	(Alola Form)//Lear & Hoopa ()Scottie/Bettie and certain partnersScottie/Bettie & (in Victory Road)
X Sp. Atk All 	 	2 	All allies 	Raises the Sp. Atk of all allied sync pairs by two stat ranks. 	// ()Scottie/Bettie and certain partners & (in Victory Road)
X Sp. Def 	 	2 	Self 	Raises the user's Sp. Def by two stat ranks. 	//Scottie/Bettie and certain partners
X Sp. Def All 	 	2 	All allies 	Raises the Sp. Def of all allied sync pairs by two stat ranks. 	// ()Scottie/Bettie and certain partners & (in Victory Road)
X Sp. Def All + 	 	2 	All allies 	Raises the Sp. Def of all allied sync pairs by three stat ranks. 	& (in Victory Road)
X Speed 	 	2 	Self 	Raises the user's Speed by two stat ranks. 	/// (Alola Form)/ (♂) (pre-sync move)Scottie/Bettie and certain partners
X Speed + 	 	2 	Self 	Raises the user's Speed by three stat ranks. 	
EX Speed 	 	1 	Self 	Raises the user's Speed by six stat ranks. 	
X Speed All 	 	2 	All allies 	Raises the Speed of all allied sync pairs by two stat ranks. 	//Rachel & UmbreonScottie/Bettie and certain partners & (in Victory Road)Parker () & (in the event)
X Speed All + 	 	2 	All allies 	Raises the Speed of all allied sync pairs by three stat ranks. 	
X Accuracy 	 	2 	Self 	Raises the user's accuracy by two stat ranks. 	Scottie/Bettie and certain partners
X Accuracy All 	 	2 	All allies 	Raises the accuracy of all allied sync pairs by two stat ranks. 	
X Evasion 	 	2 	Self 	Raises the user's evasiveness by two stat ranks. 	
X Evasion All 	 	2 	All allies 	Raises the evasiveness of all allied sync pairs by two stat ranks. 	
Dire Hit 	 	2 	Self 	Raises the user's critical-hit rate by one stat rank. 	/Scottie/Bettie and certain partners
Dire Hit + 	 	2 	Self 	Raises the user's critical-hit rate by two stat ranks. 	// (pre-Mega Evolution) (Alola Form) (Galarian Form)Lear & KrookodileScottie/Bettie & (in Victory Road's "Challenge Leon")Scottie/Bettie & (in Victory Road)
Dire Hit All 	 	2 	All allies 	Raises the critical-hit rate of all allied sync pairs. 	//Scottie/Bettie and certain partners
Dire Hit All + 	 	2 	All allies 	Raises the critical-hit rate of all allied sync pairs by two stat ranks.	/ (pre-Mega Evolution) () (Galarian Form)Tina & Flareon (Hisuian Form) ()
Guard Spec. 	 	2 	Allied side	Applies the Stat Reduction Defense effect to the allied field of play. 	
Sure Crit 	 	2 	Self 	Applies the Critical Hit Next effect to the user. 	
Sure Crit All 	 	2 	All allies 	Applies the Critical Hit Next effect to all allied sync pairs. 	
X Regen 	 	2 	An ally 	Applies the Gradual Healing effect to an ally. 	Scottie/Bettie and certain partners
X Regen All 	 	2 	All allies 	Applies the Gradual Healing effect to all allied sync pairs. 	
Super Effective ↑	 	2 	An ally 	Applies the Supereffective ↑ Next effect to an ally. 	
X Sure Hit 	 	2 	Self 	Applies the Sure Hit Next effect to the user. 	
X Sure Hit All 	 	— 	All allies 	Applies the Sure Hit Next effect to all allied sync pairs. 	
X Reset 	 	— 	Self 	Returns the user's lowered stats to normal. 	
X Reset All 	 	— 	All allies 	Returns lowered stats of all allied sync pairs to normal. 	
X Resist 	 	— 	Self 	Applies the Condition Nullification effect to the user. 	
X Resist All 	 	— 	All allies 	Applies the Condition Nullification effect to all allied sync pairs. 	
====Shield effects====
All these items create field effects that apply only to their users' allied fields of play.
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align: center; background: #FFF; border:1px solid #ddf; border-collapse:collapse"	 	 	 	
Name 	Icon	MP	Description 	Playable
Status Shield 	 	1 	Applies the Status Move Defense effect to the allied field of play. 	
Condition Shield	 	2 	Applies the Status Condition Defense effect to the allied field of play.	
Critical Shield 	 	2 	Applies the Critical-Hit Defense effect to the allied field of play. 	
Physical Shield 	 	— 	Applies the Physical Damage effect to the allied field of play. 	
Special Shield 	 	— 	Applies the Special Damage Reduction effect to the allied field of play.	
====Wishes====
All these items create /terrain effects, which apply to the entire field of play and power up attacks of certain types by 1.5×.
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align: center; background: #FFF; border:1px solid #ddf; border-collapse:collapse"	 	 	
Name 	Icon	Description 	Playable
Normal Wish 	 	Turns the field of play's zone into a Normal Zone.
(A Normal Zone powers up attacks.)	
Grass Wish 	 	Turns the field of play's terrain into .	(since Version 2.42.0)
Ice Wish 	 	Turns the field of play's zone into an Ice Zone.
(An Ice Zone powers up attacks.)	
Poison Wish 	 	Turns the field of play's zone into a Poison Zone.
(A Poison Zone powers up attacks.)	
Ground Wish 	 	Turns the field of play's zone into a Ground Zone.
(A Ground Zone powers up attacks.)	
Flying Wish 	 	Turns the field of play's zone into a Flying Zone.
(A Flying Zone powers up attacks.)	()
Psychic Wish	 	Turns the field of play's terrain into .	
Bug Wish 	 	Turns the field of play's zone into a Bug Zone.
(A Bug Zone powers up attacks.)	()
Rock Wish 	 	Turns the field of play's zone into a Rock Zone.
(A Rock Zone powers up attacks.)	
Ghost Wish 	 	Turns the field of play's zone into a Ghost Zone.
(A Ghost Zone powers up attacks.)	()
Dragon Wish 	 	Turns the field of play's zone into a Dragon Zone.
(A Dragon Zone powers up attacks.)	
Dark Wish 	 	Turns the field of play's zone into a Dark Zone.
(A Dark Zone powers up attacks.)	
Steel Wish 	 	Turns the field of play's zone into a Steel Zone.
(A Steel Zone powers up attacks.)	
Fairy Wish 	 	Turns the field of play's zone into a Fairy Zone.
(A Fairy Zone powers up attacks.)	
====Circles====
Each of these items primarily create a circle effect. This is a field effect that applies to their users' allied field of play, powers up allies' attack moves and sync moves of a specific category, as well as reduce damage from opponents' attack moves and sync moves of the same category. The more present allies have a certain theme, the stronger the power-ups and damage reductions.
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Name 	Icon	 	Effects' 	Description 	Playable
Kanto Analysis 	 	Kanto 	Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) 	 	
Kanto Solidarity 	 	Kanto 	Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Kanto Circle (Defensive) to the allied field of play. Kanto Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) 	 	
Johto Passion 	 	Johto 	Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Applies Johto Circle (Physical) to the allied field of play. Johto Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)	 	
Johto Solidarity 	 	Johto 	Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Johto Circle (Defensive) to the allied field of play. Johto Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) 	 	
Hoenn Analysis 	 	Hoenn 	Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Hoenn Circle (Special) to the allied field of play. Hoenn Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) 	 	
Hoenn Solidarity 	 	Hoenn 	Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Hoenn Circle (Defensive) to the allied field of play. Hoenn Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) 	 	
Sinnoh Analysis 	 	Sinnoh	Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Special) to the allied field of play. Sinnoh Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) 	() 	
Sinnoh Solidarity	 	Sinnoh	Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) 	 	
Unova Passion 	 	Unova 	Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Applies Unova Circle (Physical) to the allied field of play. Unova Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)	 	
Unova Solidarity 	 	Unova 	Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) 	 	
Alola Analysis 	 	Alola 	Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Alola Circle (Special) to the allied field of play. Alola Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) 	 	
Alola Solidarity 	 	Alola 	Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Alola Circle (Defensive) to the allied field of play. Alola Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) 	 	
Galar Analysis 	 	Galar 	Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Galar Circle (Special) to the allied field of play. Galar Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Galar theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) 	(Galarian Form) 	
Paldea Solidarity	 	Paldea	Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Paldea Circle (Defensive) to the allied field of play. Paldea Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Paldea theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) 	 	
Pasio Solidarity 	 	Pasio 	Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Pasio Circle (Defensive) to the allied field of play. Pasio Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Pasio theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) 	Sygna Suit Lear & Gholdengo	
====Other items====
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Name 	Icon	MP	Target 	Description 	Playable
Booster Energy 	 	2 	Self 	Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by ome rank.	
Move Gauge Boost	 	2 	Self 	Charges the user's move gauge by three. 	() (post-Mega Evolution) () () (Hisuian Form) & (in Victory Road) & (in Victory Road) & (in Victory Road)
Stat Mirror 	 	— 	Allied side	Applies the Stat Reduction Reflection effect to the allied field of play. 	
===Unique moves===
====Playable====
=====Scottie/Bettie=====
Note: All unique moves used by Scottie/Bettie have 2 MP (or two move points).
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Partner Pokémon 	Move's name 	Cost of move gauge per use	Target 	Effect tag	Description
 	Jump Start! 	— 	Self () 	— 	Raises the user's Sp. Atk by two stat ranks. Raises the user's Speed by one stat rank.
 	Lightning Speed! 	— 	All allies	— 	Raises the Speed of all allied sync pairs by three stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
 	Blazing Hope! 	— 	All allies	— 	Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
 	Ready to Rock! 	— 	An ally 	Heals 	Restores an ally's HP by approximately 40% of its maximum HP. Raises an ally's Defense by two stat ranks. Applies the Gradual Healing effect to an ally.
 	Iron Armor! 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Defense and Sp. Def by three stat ranks.
 	Curious Empathy! 	— 	All allies	— 	Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to all allied sync pairs.
 	Justice for All! 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense of all allied sync pairs by two stat ranks.
 	Bright As the Sun!	3 slots 	Self () 	— 	Raises the user's Attack, Sp. Atk, and accuracy by three stat ranks.
 	Whip It Up! 	— 	All allies	— 	Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
Certain partners	Hang in There! 	— 	Self 	— 	Raises the user's Defense and Sp. Def by one stat rank. Applies the Gradual Healing effect to user.
Certain partners	Keep it Up! 	— 	Self 	— 	Raises the user's Speed by two stat ranks. Applies the Gradual Healing effect to the user.
Certain partners	Let's Brainstorm! 	— 	All allies	— 	Raises the Sp. Atk and Speed of all allied sync pairs by one stat rank.
Certain partners	Let's Keep Cool! 	— 	All allies	— 	Raises the Sp. Def and Speed of all allied sync pairs by one stat rank.
Certain partners	On My Mark! 	— 	Self 	— 	Raises the user's Defense, Sp. Def, and critical-hit rate by one stat rank.
Certain partners	Race You! 	— 	Self 	— 	Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank.
Certain partners	Stand Together! 	— 	All allies	— 	Raises the Defense and Speed of all allied sync pairs by one stat rank.
Certain partners	Strike Together! 	— 	All allies	— 	Raises the Attack and Speed of all allied sync pairs by one stat rank.
=====Other s=====
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	 	Move's name 	Number of MP	Cost of move gauge per use	Target 	Effect tag	Description
	 	Cool, Right?! 	2 	— 	— 	— 	Raises the Attack of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to the user.
	(with ) 	Over Here! 	1 	— 	Self () 	— 	Makes opponent target the user for a short time. Applies the Gradual Healing effect to the user.
	(with ) 	Gonna Win! 	1 	— 	— 	— 	Raises the user's evasiveness by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to the user.
	(Fall 2020) 	Boo! 	2 	— 	Self () 	— 	Raises the user's Attack by two stat ranks. When in Disguised Form, raises the user's critical-hit rate by one stat rank. When in Busted Form, raises the user's Defense and Sp. Def by one stat rank.
	Sygna Suit 	Now I'm Angry! 	1 	— 	All allies 	— 	Raises the Defense of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by three stat ranks. Raises the Speed of all allied sync pairs by two stat ranks when the weather is sunny.
	(Summer 2024) 	Are You Afraid? 	2 	— 	— 	— 	Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Raises the user's Water Type Rebuff and Ghost Type Rebuff by one rank.
	(with ) 	No Time Like the Present! 	1 	— 	Self () 	— 	Raises the user's Attack by six stat ranks. Raises the user's Defense by four stat ranks. Reduces the user's sync move countdown by one when the weather is sunny.
	(with ) 	A Sight to See! 	2 	— 	— 	— 	Raises the user's Sp. Def by two stat ranks. Raises the Sp. Atk of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to the user when the weather is rainy.
	(Special Costume) 	Times Are Changing! 	1 	— 	Self () 	— 	Raises the user's Attack by six stat ranks. Raises the user's critical-hit rate by three stat ranks. Leaves the user burned.
	(with ) 	Run Along Now! 	2 	— 	Self () 	Recoil 	Raises the user's Speed by six stat ranks. The user takes damage equal to 25% of its remaining HP.
	(with ) 	Don't Hold Back! 	1 	— 	All allies 	— 	Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by two stat ranks.
	 	Mutual Understanding! 	1 	— 	— 	— 	Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by four stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by two ranks.
	 	Unparalleled Power! 	1 	— 	Self () 	— 	Raises the user's Sp. Atk by six stat ranks. Raises the user's Sp. Def and Speed by two stat ranks. Lowers the user's Defense by three stat ranks.
	 	No Escape! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk and critical-hit rate by two stat ranks. Applies the Free Move Next effect to the user.
	(Fall 2022) 	Wait for It... 	1 	— 	— 	— 	Activates zero to five effects from several additional effects at random. Raises the critical-hit rate of all allied sync pairs by three stat ranks.
Each following effect has a 20% chance to activate, and each chance is calculated individually:“Wait for It...” Move by Absol-utely
* Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
* Applies the Free Move Next effect to all allied sync pairs.
* Charges the user's move gauge by six. When used in a co-op battle, charges the move gauges of all allied players by six instead.
* Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.
* Reduces the user's sync move countdown by one.
	 	Requesting Backup! 	1 	— 	— 	— 	Applies the Critical-Hit Defense effect to the allied field of play. Applies the Status Condition Defense effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the Attack of all allied sync pairs by two stat ranks.
	 	Don't Care for That! 	1 	— 	— 	— 	Reduces the user's sync move countdown by one. Raises the Speed and evasiveness of all allied sync pairs by three stat ranks.
	 	Open the Oceans! 	1 	— 	Self () 	— 	Raises the user's accuracy by one stat rank. Raises the user's critical-hit rate by three stat ranks. Lowers the user's Defense and Sp. Def by two stat ranks. In addition, raises the user's Sp. Atk by two stat ranks when the weather is rainy. In addition, raises the user's accuracy by one stat rank when the weather is rainy. Applies the Gradual Healing effect to the user when the weather is rainy.
	 	Keep with It! 	1 	— 	All allies 	— 	Raises the Defense and Speed of all allied sync pairs by four stat ranks. Applies the Enduring effect to all allied sync pairs.
	 	How Dare...! 	1 	— 	Self () 	— 	Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Gradual Healing effect to the user.
	(with ) 	Here You Go! 	2 	— 	All allies 	— 	Raises the Attack and critical-hit rate of all allied sync pairs by two stat ranks. In addition, raises the Attack and Defense of all allied sync pairs by two stat ranks when the user is restrained.
	(with ) 	Give It a Taste! 	2 	— 	All allies 	— 	Raises the Attack of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
	 	Going All Out! 	1 	— 	Self () 	— 	Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks. In addition, raises the user's Sp. Atk and Speed by two stat ranks when the user's remaining HP is at half or more.
	 	Not Gonna Lose! 	1 	— 	Self () 	Heals 	Restores the user's HP by approximately 20% of its maximum HP. Charges the user's move gauge by six. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. Applies the Damage Guard Next effect to the user.
	 	Essence of Poison! 	1 	— 	All allies 	— 	Reduces the user's sync move countdown by one. Raises the Attack and Sp. Atk of all allied sync pairs by four stat ranks. Raises the Speed of all allied sync pairs by two stat ranks.
	 	ESP! 	1 	— 	An ally 	— 	Raises an ally’s Sp. Atk by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks. Applies the Gradual Healing effect to an ally.
	 	On the Ball! 	1 	— 	— 	Heals 	Activates one of several additional effects at random. Restores the user's HP by approximately 10% of its maximum HP. Removes all status conditions from all allied sync pairs. Raises the critical-hit rate of all allied sync pairs by one stat rank.
“On the Ball!” Move by Absol-utely
* Effect 1 (75%):
** 1A (40%; one or both):
*** Raises the Sp. Def of all allied sync pairs by one stat rank.
*** Raises the Speed of all allied sync pairs by one stat rank.
** 1B (20%):
*** Raises the Attack of all allied sync pairs by one stat rank.
** 1C (20%):
*** Raises the Sp. Atk of all allied sync pairs by one stat rank.
** 1D (20%):
*** Raises the Defense of all allied sync pairs by one stat rank.
* Effect 2 (10%):
** Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
* Effect 3 (10%):
** Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
* Effect 4 (5%):
** Applies the Supereffective ↑ Next effect to all allied sync pairs.
	(with //) 	No Hesitation! 	2 	— 	Self (//) 	— 	Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank.
	(with ) 	THUD!!! 	2 	— 	— 	— 	Applies the Critical-Hit Defense effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank. Raises the Sp. Atk of all allied sync pairs by two stat ranks.
	(with ) 	Way Too Slow! 	1 	— 	Self () 	— 	Reduces the user's sync move countdown by one. Raises the user's Speed and critical-hit rate by two stat ranks.
	(Special Costume) 	Go Ahead! 	1 	— 	Self () 	— 	Reduces the user's sync move countdown by one. Raises the user's Attack by two stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Enduring effect to the user.
	 	Hold Strong! 	2 	— 	Self () 	— 	Raises the user's Defense by two stat ranks. Raises the user's evasiveness by one stat rank. Applies the Gradual Healing effect to the user.
	(Palentine's 2022) 	Let's Share! 	1 	— 	All allies 	— 	Raises the Attack and Sp. Atk of all allied sync pairs by four stat ranks. In addition, increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank during a hailstorm.
	 	Back to You! 	2 	— 	— 	— 	Applies the Status Condition Reflection effect to the allied field of play. Raises the user's Sp. Atk and critical-hit rate by two stat ranks. Lowers the user's Defense by one stat rank.
	(with ) 	Fine, Then! 	1 	— 	An ally 	— 	Reduces the sync move countdown of an allied sync pair by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by three ranks.
	(Champion) 	Triumphant Tenacity! 	2 	4 slots 	All allies 	— 	Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
	 	Quite Something! 	2 	— 	— 	— 	Raises the user's Defense and Sp. Def by one stat rank. Raises the critical-hit rate of all allied sync pairs by one stat rank. In addition, raises the Defense and Sp. Def of all allied sync pairs by one stat rank during a sandstorm.
	 	You Snooze, You Lose! 	2 	— 	Self () 	— 	Raises the user's Defense, Sp. Atk, and Sp. Def by one stat rank. These stats are raised by two stat ranks instead when the field is Psychic Terrain.
	(Champion) 	First Step to Glory 	1 	— 	Self () 	— 	Reduces the user's sync move countdown by one. Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by three stat ranks.
	 	Raging Inferno! 	2 	— 	Self (/) 	— 	Raises the user's Attack by three stat ranks. Raises one of the user's following stats by two stat ranks at random: Defense, Sp. Atk, Sp. Def, or Speed.
	()(pink furisode) 	Suits You Well! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk by two stat ranks. Raises the user's critical-hit rate by one stat rank. Applies the Gradual Healing effect to the user.
	(with ) 	Smell Ya Later! 	2 	— 	Self () 	— 	Raises the user's evasiveness, accuracy, and critical-hit rate by one stat rank.
	(with ) 	Can't Be Beat! 	2 	— 	Self () 	— 	Raises the user's accuracy by one stat rank. Raises the user's critical-hit rate by two stat ranks.
	(with ) 	Know What That Means?! 	2 	— 	— 	— 	Raises the Defense of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to the user.
	(with ) 	That All You Got? 	1 	— 	Self () 	— 	Reduces the user’s sync move countdown by one. Raises the user’s Sp. Atk by four stat ranks.
	Sygna Suit 	To the Top! 	2 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by one stat rank.
	(Classic)(with ) 	Bonjour! 	2 	— 	Self () 	— 	Raises the user's Attack and Sp. Atk by three stat ranks. Lowers the user's Defense and Sp. Def by one stat rank. When used by Mega Aerodactyl, also raises the user's Speed by three stat ranks.
	(Classic)(with ) 	Can't Fool Me! 	1 	— 	An ally 	— 	Reduces the sync move countdown of an allied sync pair by one. Raises an ally's Attack by four stat ranks. Applies the Supereffective ↑ Next effect to an ally.
	(Champion) 	Glory of Leadership! 	1 	0–3 slots 	All allies 	— 	Raises the critical-hit rate of all allied sync pairs by three stat ranks. Uses a maximum of three slots of the user's move gauge. The more amount used, the more it raises the Sp. Atk of all allied sync pairs (can be raised by up to six stat ranks maximum). Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks.
	 	A Rain of Fists! 	2 	— 	Self (/) 	— 	Raises the user's Attack by two stat ranks. Raises the user's Defense and Sp. Def by one stat rank.
	 	No Turning Back! 	2 	0–3 slots 	Self (//) 	— 	Uses a maximum of three slots of the user's move gauge. The more amount used, the more it raises the user's Attack and Sp. Atk (can be raised by up to six stat ranks maximum).
	Sygna Suit 	Flying Free! 	1 	0–3 slots 	All allies 	— 	Raises the critical-hit rate of all allied sync pairs by one stat rank. Uses a maximum of three slots of the user's move gauge. The more amount used, the more it raises the Sp. Atk and Sp. Def of all allied sync pairs (can be raised by up to four stat ranks maximum). If three slots are used, also applies the Free Move Next effect to all allied sync pairs.
	(with ) 	Rock-Hard Determination! 	2 	— 	Self () 	— 	Raises the user's Attack and Defense by two stat ranks.
	(with ) 	Show Me Your Best! 	1 	— 	All allies 	— 	Raises the Defense of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by three stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
	Sygna Suit 	Rock-Solid Finisher! 	2 	— 	Self () 	— 	Raises the user's Defense by one stat rank. Applies the Sure Hit Next effect to the user. Applies the Critical Hit Next effect to the user.
	(with ) 	Hoo Hah! 	2 	— 	Self () 	— 	Raises the user's Attack and Sp. Def by two stat ranks.
	(with ) 	Always Getting Stronger! 	1 	— 	All allies 	— 	Raises the Attack of all allied sync pairs by two stat ranks. Raises the Defense of all allied sync pairs by six stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank.
	 	Stone-Cold Endurance! 	2 	— 	Self () 	— 	Raises the user's Sp. Def by two stat ranks. Applies the Enduring effect to the user.
	Brycen-Man 	My Dark, Secret Arts! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by two stat ranks.
	(with ) 	Beehold My Research! 	2 	— 	Self () 	— 	Raises the user's Speed by one stat rank. Raises the user's evasiveness by three stat ranks.
	(with ) 	No Stone Unturned! 	2 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by one stat rank.
	(Holiday 2024) 	Bugs Are Tough! 	2 	— 	An ally 	Heals 	Restores an ally's HP by approximately 40% of its maximum HP. Removes all status conditions and the flinching, confused, and trapped conditions from an ally. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally.
	 	Scurry Ahead! 	2 	— 	Self () 	— 	Raises the user's Defense by one stat rank. Raises the user's Speed by three stat ranks.
	(Spring 2021) 	Happy Colors! 	2 	— 	All allies 	— 	Raises the accuracy of all allied sync pairs by one stat rank. Raises the Defense and Sp. Def of all allied sync pairs by one to three stat ranks at random.
	 	Don't Bore Me! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk by two stat ranks. Raises the user's Defense and Sp. Def by one stat rank.
	(Fall 2021) 	Tricksy! 	2 	— 	All allies 	— 	Raises the Attack of all allied sync pairs by two stat ranks. Raises the Speed and accuracy of all allied sync pairs by one stat rank. When used by Mega Sableye, also applies the Condition Nullification effect to all allied sync pairs.
	[with / (♂)] 	We're Not Done Yet! 	2 	— 	Self [/ (♂)] 	Heals 	The smaller the user's percentage of remaining HP, the more it raises its user's Sp. Atk (can be raised up to four stat ranks maximum). Restores the user's HP by approximately 40% of its maximum HP.
	(with ) 	Battle Beside You! 	1 	— 	Self () 	— 	Raises the user's accuracy by one stat rank. Raises the user's critical-hit rate by three stat ranks. Applies the Free Move Next effect to the user.
	(with ) 	Watch Carefully! 	1 	— 	All allies 	— 	Reduces the user's sync move countdown by one. Raises the user's Sp. Atk by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Increases the Sync Move ↑ Next effect of all allied sync pairs by four ranks. Lowers the user's Speed by two stat ranks.
	(Champion) 	Glory of Understanding! 	1 	2 slots 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack of all allied sync pairs by four stat ranks. Raises the Sp. Atk and critical-hit rate of all allied sync pairs by two stat ranks.
	(with ) 	It's All about Focus! 	2 	0–3 slots 	Self () 	— 	Uses a maximum of three slots of the user's move gauge. The more amount used, the more this move raises the user's Attack and Sp. Def (can be raised by up to four stat ranks maximum).
	(with ) 	Get Ready! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk by two stat ranks. Raises the user's accuracy by one stat rank. Raises the user's evasiveness by two stat ranks during a hailstorm.
	(Palentine's 2024) 	Wrap It Up! 	1 	— 	Self [ (Galarian Form)] 	— 	Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Gradual Healing effect to the user.
	 	Let's Go, Everyone! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by one. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
	(with ) 	Apply Yourself! 	2 	— 	All allies 	— 	Charges the user's move gauge by two for each allied sync pair on the field. When used in co-op battles, charges the move gauges of all allied players by two instead. Applies the Gradual Healing effect to all allied sync pairs.
	(with ) 	What to Do... 	2 	— 	Self () 	— 	Raises the user's Sp. Atk and Speed by two stat ranks.
	(with ) 	You Look Tough! 	1 	— 	Self () 	— 	Reduces the user's sync move countdown by one. Raises the user's Speed and critical-hit rate by two stat ranks. Raises the user's accuracy by one stat rank.
	(Champion) 	Thoughts of Glory 	1 	— 	Self [ ()] 	— 	Raises the user's Attack by four stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks.
	(with ) 	All Out of Patience! 	2 	— 	An ally 	Heals 	Restores an ally's HP by approximately 40% of its maximum HP. Raises an ally's Defense and Sp. Def by two stat ranks.
	(with ) 	Protect Them! 	2 	— 	All allies 	— 	Raises the Defense and Sp. Def of all allies by two stat ranks.
	 	Oooarrgh! 	1 	— 	Self () 	— 	Raises the user's Attack by four stat ranks. Raises the user's accuracy by six stat ranks.
	 	Victory Is Mine! 	2 	— 	Self () 	— 	Returns the user's lowered stats to normal. Raises the user's critical-hit rate by one stat rank.
	(New Year's 2024) 	You're Good! 	1 	— 	All allies 	— 	Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by three stat ranks.
	 	Something to Treasure! 	1 	— 	Self () 	— 	Reduces the user's sync move countdown by one. Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by three stat ranks.
	(Alt.) 	The Theme Is a Treasure Hunt!	1 	— 	Self () 	— 	Raises the user's Attack by four stat ranks. Increases the user's Sync Move ↑ Next effect by five ranks.
	 	It Ain't Over! 	2 	— 	Self (/) 	— 	Raises the user's Speed by two stat ranks. Applies the Enduring effect to the user.
	(with ) 	Activate! 	2 	— 	Self () 	— 	Raises the user's Speed and evasiveness by one stat rank. Applies the Critical Hit Next effect to the user.
	(with ) 	Eureka! 	2 	— 	All allies 	— 	Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
	 	For Science! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Defense and Sp. Def by four stat ranks.
	 	Delete... 	2 	— 	Self () 	— 	Raises the user's Attack by two stat ranks. Raises the user's Defense and critical-hit rate by one stat rank.
	 	CRASH! 	2 	— 	Self () 	— 	Raises the user's Attack by three stat ranks. Raises the user's Sp. Atk by one stat rank.
	(with ) 	This Match Is Too Fun! 	2 	— 	Self () 	— 	Raises the user's Speed and critical-hit rate by one stat rank. These stats are raised by two stat ranks instead during a sandstorm.
	[with ()] 	Don't Worry! 	2 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Sp. Def of all allied sync pairs by two stat ranks. Raises the accuracy of all allied sync pairs by one stat rank.
	Sygna Suit 	Eyes on the Prize! 	1 	— 	Self () 	— 	The smaller the user's percentage of remaining HP, the more this move reduces the user's sync move countdown (can be reduced by up to three maximum). The smaller the user's percentage of remaining HP, the more this move raises its critical-hit rate (can be raised up to three stat ranks maximum).
	Sygna Suit (Renegade) 	Show Me Your Secrets! 	1 	— 	Self [ ()] 	— 	Raises the user's Attack and Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks. Lowers the user's Defense and Sp. Def by one stat rank.
	Sygna Suit (Aura) 	It Won't End Here! 	1 	— 	All allies 	— 	Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. These stats are raised by six stat ranks instead when the zone is a Fighting Zone.
	Arc Suit 	Greatest Battle! 	1 	— 	Self () 	— 	Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. Increases the user’s Sync Move ↑ Next effect by five ranks.
	 	New World Order! 	2 	— 	Self () 	Recoil 	Raises the user's Sp. Atk and Speed by three stat ranks. The user takes damage equal to 25% of its remaining HP.
	Sygna Suit 	Perpetual Nightmare! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk by two stat ranks. Raises the user's accuracy and critical-hit rate by one stat rank.
	 	Delighted and Excited! 	1 	— 	An ally 	Heals 	Fully restores an ally's HP. Applies the Damage Guard Next effect to an ally.
	 	No Need to Worry ♪ 	2 	— 	Self () 	— 	Raises the user's Attack and Sp. Atk by two stat ranks. Raises the user's accuracy and critical-hit rate by one stat rank.
	 	Have at You! 	1 	— 	— 	— 	Raises the user's Attack by three stat ranks. Raises the Speed of all allied sync pairs by three stat ranks. Applies the Gradual Healing effect to the user.
	(with //) 	Good as New! 	1 	— 	An ally 	Heals 	Fully restores an ally's HP. Removes all status conditions from an ally. Removes the confused, flinching, and trapped conditions from an ally.
	[with ()] 	Big Stretch! 	2 	— 	All allies 	— 	Raises the Sp. Def and Speed of all allied sync pairs by two stat ranks.
	(Palentine's 2021) 	How Sweet! 	2 	— 	An ally 	— 	Raises an ally's Attack and Sp. Atk by two stat ranks. Applies the Gradual Healing effect to an ally.
	Sygna Suit 	Sweet Dreams! 	2 	— 	— 	Recoil 	Raises the Defense, Sp. Def, and critical-hit rate of all allied sync pairs by two stat ranks. The user takes damage equal to 30% of its maximum HP.
	(New Year's 2023) 	Perfect Dance! 	2 	— 	— 	Heals 	Applies the Stat Reduction Defense effect to the allied field of play. Restores the user's HP by approximately 40% of its maximum HP. Raises the user's evasiveness by one stat rank.
	 	Let Me Show You! 	1 	— 	Self () 	Heals 	Restores the user's HP by approximately 50% of its maximum HP. Removes all status conditions from the user. Applies the Damage Guard Next effect to the user.
	 	Time to Shine! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk and Sp. Def by two stat ranks. When used by Mega Gardevoir, also charges the user's move gauge by three.
	[with ] 	Step Onstage! 	1 	— 	Self () 	— 	Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user.
	(Special Costume) 	Strike True! 	1 	— 	Self [ ()] 	— 	Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Gradual Healing effect to the user.
	Sygna Suit 	The Curtain Rises! 	1 	— 	Self ( ) 	— 	Reduces the user's sync move countdown by one. When the user's Defense is raised, raises the user's Sp. Def by the same amount. Applies the Gradual Healing effect to the user. If the user's Diancie has Mega Evolved, also grants all of the following effects: Reduces the user's sync move countdown by one. Increases the user's Physical Moves ↑ Next effect by two ranks.
	 	Hard to Starboard! 	2 	— 	All allies 	— 	Charges the user's move gauge by two for each allied sync pair on the field. When used in co-op battles, charges the move gauges of all allied players by two instead. Raises the Defense of all allied sync pairs by two stat ranks.
	 	Simply Charming! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by two stat ranks. Applies the Supereffective ↑ Next effect to the user.
	 	Let's Go Together! 	1 	— 	— 	Heals 	Restores the HP of all allied sync pairs by approximately 10% of their maximum HP. Restores one MP of the user's moves that have the quick move effect tag. Raises the critical-hit rate of all allied sync pairs by three stat ranks. Increases the Physical Moves ↑ Next effect or Special Moves ↑ Next effect of all allied sync pairs by one rank. (The same type of effect is increased for all allied sync pairs.)
	(with ) 	Electrifying! 	2 	— 	Self () 	Heals 	Restores the user's HP by approximately 40% of its maximum HP. Applies the Critical Hit Next effect to the user.
	(with ) 	Mutual Improvement! 	2 	— 	All allies 	— 	Raises the accuracy of all allied sync pairs by one stat rank. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
	Sygna Suit 	Breathtaking! 	1 	— 	An ally 	— 	Reduces the sync move countdown of an allied sync pair by two. Raises the accuracy and critical-hit rate of an allied sync pair by one stat rank. Raises accuracy and critical-hit rate an allied sync pair by two stat ranks instead when the user's team has a sync buff.
	(Classic) 	Sparkle and Shine! 	1 	— 	— 	— 	Reduces the user's sync move countdown by one. Raises the user's Sp. Atk by four stat ranks. Raises the Sp. Def of all allied sync pairs by two stat ranks.
	(Palentine's 2023) 	Delivering Delight! 	2 	— 	Self () 	— 	Raises the user's Attack and Sp. Atk by three stat ranks.
	(with //) 	We've Got Tricks! 	1 	0–3 slots 	All allies 	— 	Raises the Speed of all allied sync pairs by one stat rank. Uses a maximum of three slots of the user's move gauge. The more amount used, the more this move raises the Attack and Sp. Atk of all allied sync pairs (can be raised by up to four stat ranks maximum).
	(with ) 	Mysterious Power! 	2 	— 	— 	— 	Raises the user's Sp. Atk by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
	(Alt.) 	Ultra Endurance! 	2 	— 	— 	Heals 	Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. In addition, restores the user’s HP by approximately 20% of its maximum HP. Applies the Gradual Healing effect to all allied sync pairs.
	 	Here We Go! 	1 	— 	— 	— 	Raises the user's Attack by four stat ranks. Raises the Speed of all allied sync pairs by four stat ranks.
	 	Right on Track! 	1 	— 	Self () 	— 	Raises the user's Attack by six stat ranks. Raises the user's accuracy by two stat ranks. Lowers the user's Defense by one stat rank. Applies the Damage Guard Next effect to the user. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) Reduces the user's sync move countdown by one during a sandstorm.
	(Special Costume) 	Safety First! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's accuracy by two stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect by one rank.
	Sygna Suit 	Aim for Victory! 	1 	— 	An ally 	— 	Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Increases the Sync Move ↑ Next effect of an ally by five ranks. Raises an ally's Ground Type Rebuff by two ranks.
	 	I Won't Run Away! 	1 	— 	All allies 	— 	Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks.
	(with ) 	Pour It On! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk by one stat rank. Raises the user's Defense by three stat ranks.
	(with )</center> 	Tangle with This! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk and Sp. Def by two stat ranks.
	(Holiday 2020) 	Lei Up! 	1 	— 	All allies 	Heals 	Restores HP of all allied sync pairs by approximately 40% of their maximum HP. Returns lowered stats of all allied sync pairs to normal. Raises the Defense of all allied sync pairs by one stat rank.
	Sygna Suit 	Soak Up the Sun! 	2 	— 	Self () 	— 	Raises the user's Attack by two stat ranks. Raises the user's critical-hit rate by one stat rank. In addition, raises the user's Attack by two stat ranks when the weather is sunny. In addition, raises the user's critical-hit rate by one stat rank when the weather is sunny. Applies the Gradual Healing effect to the user when the weather is sunny.
	(Palentine's 2025) 	Time to Blossom! 	1 	— 	Self () 	— 	Raises the user's Sp. Atk by four stat ranks. Raises the user's accuracy by one stat rank. Raises the user's critical-hit rate by three stat ranks.
	 	Stoke the Fire! 	2 	— 	Self (//) 	Heals 	Restores the user's HP by approximately 40% of its maximum HP. Raises the user's Speed and evasiveness by one stat rank.
	Sygna Suit 	This Is It! 	1 	— 	Self () 	— 	Has a chance (50%) of reducing the user's sync move countdown by one. Raises the user's accuracy by one stat rank. Applies the Critical Hit Next effect to the user. Increases the user's Special Moves ↑ Next effect by three ranks.
	 	The Chase Continues! 	1 	3 slots 	— 	— 	Raises the user's Sp. Atk by six stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Condition Nullification effect to all allied sync pairs.
	() 	Vee! Eevee! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk by two stat ranks. Raises the user's evasiveness and critical-hit rate by one stat rank.
	 	Protect Us All! 	1 	— 	All allies 	— 	Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks.
	(with ) 	Soar! 	2 	— 	— 	— 	Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Raises the user's Speed by one stat rank.
	(with ) 	Real Power! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk and Speed by two stat ranks.
	(with ) 	We Can Still Fly! 	2 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
	 	Dance with Me! 	2 	— 	Self () 	— 	Charges the user's move gauge by three. Raises the user's critical-hit rate by one stat rank.
	 	Too Hot to Handle! 	2 	— 	Self () 	— 	Raises the user's Defense by two stat ranks. Raises the user's critical-hit rate by one stat rank.
	 	We're On Fire! 	2 	— 	Self () 	— 	Raises the user's Attack and Sp. Atk by two stat ranks.
	 	Treasure Hunt Time! 	1 	— 	Self () 	— 	Raises the user's Sp. Atk by six stat ranks. Raises the user's critical-hit rate by three stat ranks. In addition, raises the user's Speed by six stat ranks when the terrain is Electric Terrain.
	 	Trust in Nature! 	2 	— 	Self () 	— 	Charges the user's move gauge by two. Converts the user's stat reductions into stat increases.
	(Summer 2024) 	I-I'm Not Afraid! 	1 	— 	— 	— 	Turns the field of play's zone into a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.) Raises an ally's Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks.
	 	I'll Guide You! 	1 	— 	An ally 	— 	Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by three ranks.
	 	Mwahaha! 	2 	— 	Self () 	— 	Raises the user's critical-hit rate by one stat rank. The smaller the user's percentage of remaining HP, the more this move raises its Sp. Atk (can be raised up to three stat ranks maximum).
	 	Spin You Up Good! 	1 	— 	— 	— 	Raises the user's Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user's Sync Move ↑ Next effect by two ranks.
	(with ) 	Nowhere to Hide! 	2 	— 	Self () 	— 	Raises the user's evasiveness by one stat rank. Raises the user's critical-hit rate by two stat ranks.
	(with ) 	Do Not Defy Me! 	2 	— 	An ally 	— 	Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Applies the Free Move Next effect to an ally. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by one rank during a sandstorm.
	(with ) 	Well, Well! 	2 	— 	All allies 	— 	Raises the Defense of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
	Sygna Suit 	World of Pain! 	1 	— 	Self () 	— 	Raises the user's Attack by six stat ranks. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.
	(Classic) 	Enough! 	1 	— 	All allies 	— 	Raises the Attack and Sp. Atk of all allied sync pairs by three stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
	Sygna Suit (Alt.) 	Endless Ambition! 	1 	— 	— 	— 	Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Applies the Take Next "All" Move effect to the user.
	 	Attention Here! 	1 	— 	All allies 	— 	Makes opponents target the user for a short time. Raises the Sp. Atk of all allied sync pairs by two stat ranks.
	(with ) 	My Mind's Made Up! 	1 	— 	Self () 	— 	Changes the user's type to that of the target's weakness. This changes the user's own weakness type and the type of the user's Multi-Attack and Audacious Multi-Attack. Raises the user's Speed by three stat ranks.
	(with ) 	I'll Protect You! 	2 	— 	All allies 	— 	Raises the Defense, Sp. Def, and critical-hit rate of all allied sync pairs by one stat rank.
	(with ) 	Hah... Here We Go! 	2 	— 	An ally 	— 	Raises an ally's Defense and Sp. Def by two stat ranks. Applies the Gradual Healing effect to an ally.
	Sygna Suit 	My Soul Is Shaking! 	1 	4 slots 	Self () 	— 	Raises the user's Sp. Atk by six stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Free Move Next effect to the user. Increases the user's Special Moves ↑ Next effect by one rank.
	[with ()] 	Laser-Sharp Focus! 	1 	— 	Self [ ()] 	— 	Reduces the user's sync move countdown by one. Raises the user's Attack by two stat ranks. Applies the Critical Hit Next effect to the user.
	(with ) 	Glorious Advantage! 	1 	— 	Self () 	— 	Raises the user's Attack by four stat ranks. Raises the user's Speed by two stat ranks. Applies the Gradual Healing effect to the user.
	(Summer 2021) 	Scope 'Em Out! 	1 	— 	Self () 	— 	Raises the user's Sp. Atk and Speed by one stat rank. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.
	(Dojo Uniform) 	Flow Like Water! 	2 	— 	Self [ ()] 	— 	Reduces the user's sync move countdown by one. Raises the user's Attack by three stat ranks.
	(Alt. 2) 	Kickoff! 	1 	— 	Self () 	— 	Raises the user's Attack by four stat ranks. Raises the user's evasiveness by one stat rank. Raises the user's critical-hit rate by three stat ranks.
	 	Not Just Yet! 	1 	— 	Self () 	— 	Raises the user's Attack by two stat ranks. Raises the user's Defense and critical-hit rate by one stat rank.
	 	Over the Wall! 	2 	— 	Self (/) 	— 	Charges the user's move gauge by two. Raises the user's accuracy by one stat rank. Applies the Gradual Healing effect to the user.
	 	Be Ready! 	1 	— 	Self () 	— 	Reduces the user's sync move countdown by one. Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by three stat ranks.
	 	All or Nothing! 	2 	— 	Self () 	— 	Raises the user's critical-hit rate by two stat ranks. Raises the user's evasiveness by three stat ranks. Lowers the user's Defense by three stat ranks.
	Sygna Suit 	Sink or Swim! 	1 	— 	Self () 	Recoil 	Removes all status conditions from the user. Raises the user's evasiveness and critical-hit rate by three stat ranks. The user takes damage equal to 90% of its remaining HP. When used by Mega Sharpedo, also raises the user's Attack by six stat ranks.
	(Kimono) 	Stay Sharp! 	1 	— 	Self () 	— 	Raises the user's Attack by six stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Enduring effect to the user. Lowers the user's Defense and Sp. Def by six stat ranks.
	(with ) 	Let's Cool Down! 	2 	— 	— 	— 	Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
	(with ) 	Let It Pile Up! 	1 	— 	All allies 	— 	Raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by two stat ranks. Applies the Free Move Next effect to all allied sync pairs.
	(with ) 	Beat 'Em Down! 	2 	0–3 slots 	Self () 	— 	Uses a maximum of three slots of the user's move gauge. The more amount used, the more this move raises the user's Attack and Defense (can be raised by up to four stat ranks maximum).
	(with ) 	Quit Standin’ Around! 	1 	— 	All allies 	— 	Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
	(Special Costume) 	Show No Mercy! 	1 	— 	Self () 	— 	Raises the user's Attack by six stat ranks. Raises the user's critical-hit rate by three stat ranks. Lowers the user's Defense and Sp. Def by one stat rank.
	 	Make 'Em Holla! 	1 	— 	Self () 	— 	Raises the user's Attack by six stat ranks. Raises the user's accuracy by one stat rank. Applies the Enduring effect to the user.
	 	Stand Strong! 	2 	— 	Self () 	— 	Raises the user's Attack by one stat rank. Raises the user's Defense by three stat ranks.
	 	Feel the Alolan Breeze! 	2 	— 	Self [ (Alola Form)] 	— 	Raises the user's Speed by three stat ranks. Raises the user's evasiveness by one stat rank.
	Sygna Suit 	Maximum Power! 	1 	— 	Self () 	— 	Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by two stat ranks. Reduces the user's sync move countdown by one when the zone is a Fairy Zone.
	() 	How Bizarre... 	2 	— 	Self () 	— 	Raises the user's evasiveness by two stat ranks. Raises the user's critical-hit rate by one stat rank.
	(with //) 	In This Together! 	2 	— 	All allies 	— 	The smaller the user's percentage of remaining HP, the more this move raises the Attack of all allied sync pairs (can be raised up to six stat ranks maximum).
	(with ) 	This Looks Promising! 	1 	— 	All allies 	— 	Reduces the user's sync move countdown by one. Raises the user's Sp. Def by four stat ranks. Raises the Sp. Atk of all allied sync pairs by four stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks. Lowers the user's Speed by two stat ranks.
	(Fall 2020) 	Rawr! 	2 	— 	Self () 	— 	Raises the user's Speed by two stat ranks. Raises the user's Speed by six stat ranks instead when it is affected by a status condition. Raises the user's critical-hit rate by two stat ranks. Lowers the user's Defense and Sp. Def by one stat rank.
	Sygna Suit 	Perfect Aim! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk by three stat ranks. Applies the Supereffective ↑ Next effect to the user.
	(with //) 	Try and Stop Us! 	2 	— 	Self (//) 	— 	When the user's Speed is raised, raises the user's Attack by double the amount its Speed is raised.
	(with ) 	I Got Overheated! 	1 	— 	All allies 	— 	Reduces the user's sync move countdown by one. Raises the user's critical-hit rate by three stat ranks. Raises the Attack of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. Lowers the user's Speed by two stat ranks.
	(Special Costume) 	Shine On! 	1 	— 	Self () 	— 	Raises the user's Speed and accuracy by two stat ranks. Raises the user's critical-hit rate by three stat ranks.
	(Summer 2022) 	Get Gutsy! 	2 	— 	— 	— 	Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to the user.
	Sygna Suit 	For the Win! 	1 	— 	— 	— 	Raises the user's critical-hit rate by three stat ranks. When the user's Attack is raised, raises the user's Sp. Atk by the same amount. Raises the accuracy of all allied sync pairs by one stat rank.
	 	Hop to It! 	2 	— 	All allies 	— 	Raises the Attack of all allied sync pairs by two stat ranks. Raises the Defense and critical-hit rate of all allied sync pairs by one stat rank.
	(with ) 	Show What We Know! 	1 	— 	An ally 	— 	Reduces the sync move countdown of an allied sync pair by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by three ranks.
	(with ) 	Test This Out! 	2 	— 	An ally 	— 	Raises an ally’s Attack and critical-hit rate by two stat ranks. Applies the Gradual Healing effect to an ally.
	(Champion) 	Triumphant Research! 	2 	— 	— 	— 	Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by three stat ranks. Lowers the user's Sp. Def by one stat rank.
	(with ) 	I'll Take You On! 	2 	— 	Self () 	— 	Raises the user's Attack by four stat ranks. Raises the user's Defense and Sp. Def by two stat ranks. Applies the Free Move Next effect to the user.
	(with ) 	Let's Speed It Up! 	1 	— 	Self () 	— 	Reduces the user's sync move countdown by one. Raises the user's accuracy and critical-hit rate by two stat ranks.
	 	All Aboard! 	2 	— 	All allies 	— 	Raises the Attack of all allied sync pairs by one stat rank. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Applies the Free Move Next effect to all allied sync pairs during a sandstorm.
	(Special Costume) 	Coming Through! 	2 	— 	— 	— 	Raises the user's evasiveness by two stat ranks. Raises the accuracy and evasiveness of all allied sync pairs by one stat rank.
	Sygna Suit 	The Train Is Leaving! 	1 	— 	— 	— 	Reduces the user's sync move countdown by two. Raises the Speed of all allied sync pairs by four stat ranks. Raises the evasiveness of all allied sync pairs by two stat ranks.
	(with ) 	On the Rise! 	1 	— 	All allies 	— 	Raises the critical-hit rate of all allied sync pairs by three stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks. Applies the Enduring effect to all allied sync pairs.
	(with ) 	Clip This! 	2 	— 	All allies 	— 	Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank.
	(Fall 2024) 	Broadcastin' Live! 	1 	— 	Self 	— 	Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user.
	(with ) 	Chilled to Your Core! 	1 	— 	Self () 	— 	Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Gradual Healing effect to all allied sync pairs during a hailstorm.
	(with ) 	Vast World! 	2 	— 	Self () 	— 	Raises the user's Sp. Def by one stat rank. Raises the user's critical-hit rate by two stat ranks. Applies the Gradual Healing effect to the user.
	(Special Costume) 	Battle from the Heart! 	1 	— 	Self [ (Hisuian Form)] 	— 	Raises the user's Sp. Atk and evasiveness by four stat ranks. Applies the Free Move Next effect to the user.
	 	You're Going Down! 	2 	— 	Self () 	— 	Raises the user's Speed by one stat rank. Raises the user's critical-hit rate by two stat ranks.
	(Alt.)[formerly Iris (Champion)prior to Version 2.27.0]	Three Heads! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by one. Raises the user's Attack by two stat ranks. Raises the user's critical-hit rate by one stat rank.
	(Fall 2022) 	Gonna Eat You Up! 	1 	— 	Self () 	— 	Raises the user's Sp. Atk by four stat ranks. Raises the user's accuracy by one stat rank. Raises the user's critical-hit rate by two stat ranks.
	 	There You Have It! 	2 	— 	Self () 	— 	If the user's stats are raised, the amount of increase is doubled. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user.
	 	Prepare to Fight! 	2 	— 	Self () 	Heals 	Restores the user's HP by approximately 40% of its maximum HP. Raises the user's Sp. Def by two stat ranks.
	(with ) 	Move Like the Wind! 	2 	— 	Self () 	— 	Raises the user's Speed and evasiveness by two stat ranks.
	(with ) 	See Through THIS! 	2 	— 	All allies 	— 	Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the Speed and evasiveness of all allied sync pairs by one stat rank.
	(with ) 	Clang! 	2 	— 	Allied side 	— 	Applies the Critical-Hit Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play.
	(with ) 	Heart of Steel! 	2 	— 	— 	— 	Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to the user.
	(Special Costume) 	Steel Yourselves! 	2 	— 	All allies 	— 	Raises the Sp. Def of all allied sync pairs by three stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
	(Holiday 2022) 	Comforting Light! 	2 	— 	An ally 	— 	Raises an ally's Defense and Sp. Def by three stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally.
	 	Blast Off! 	2 	— 	Self () 	— 	Removes all status conditions from the user. Raises the user's Attack and Sp. Atk by two stat ranks. Lowers the user's Defense and Sp. Def by one stat rank.
	 	Sparkling Memories! 	1 	— 	Self () 	— 	Raises the user's Attack by six stat ranks. Raises the user's critical-hit rate by three stat ranks. In addition, raises the user's Speed by six stat ranks when the weather is sunny.
	(with ) 	Get Your Mind Moving! 	2 	— 	— 	— 	Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Raises the user's Fire Type Rebuff by one rank.
	(with ) 	Hup, Two! 	2 	— 	— 	All allies	Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to all allied sync pairs.
	 	Second Wind! 	2 	— 	Self () 	— 	Applies the Critical Hit Next effect to the user. Applies the Enduring effect to the user.
	()(black furisode) 	Strong and Stylish! 	2 	— 	— 	— 	Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the Sp. Def of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to the user.
	(with ) 	Entertain Me! 	2 	— 	Self () 	— 	The smaller the user's percentage of remaining HP, the more this move raises its Sp. Atk (can be raised up to six stat ranks maximum).
	(with ) 	Go Wild! 	2 	— 	Self () 	— 	Raises the user's Attack by two stat ranks. Applies the Gradual Healing effect to the user.
	()(white furisode) 	Time to Attack! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk by two stat ranks. Raises the user's critical-hit rate by one stat rank.
	(with ) 	Dancing Fever! 	2 	— 	All allies 	— 	Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank.
	(with ) 	Come On By! 	1 	— 	Self () 	— 	Raises the user's Sp. Atk by four stat ranks. Raises the user's accuracy and critical-hit rate by two stat ranks.
	 	I’m Gettin’ Better! 	1 	— 	Self [ (Galarian Form)] 	— 	Raises the user’s Attack and Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.
	 	Move Like a Shadow! 	2 	— 	Self () 	— 	Raises the user's evasiveness by two stat ranks. Raises the user's critical-hit rate by one stat rank.
	 	Skate On Through! 	2 	— 	Self () 	— 	Raises the user's Attack by one stat rank. Raises the user's Speed by three stat ranks.
	Sygna Suit 	Greater Heights! 	1 	— 	Self () 	— 	Raises the user's Attack by four stat ranks. Raises the user's Speed and evasiveness by three stat ranks.
	(with //) 	Pick Up The Pace! 	2 	— 	Self (//) 	— 	Raises the user's Speed by two stat ranks. Applies the Sure Hit Next effect to the user. Applies the Critical Hit Next effect to the user.
	(with ) 	Reviewed and Ready! 	2 	— 	— 	— 	Raises the user's Sp. Atk by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
	Sygna Suit 	Spring of Knowledge! 	2 	— 	All allies 	— 	Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. In addition, raises the Special Moves ↑ Next effect of all allied sync pairs by one rank when the weather is rainy.
	 	Woo! Refreshing! 	2 	— 	Self [ ()] 	— 	Refreshes three MP of the user's moves that have the quick move effect tag. Raises the user's Attack by two stat ranks.
	The Masked Royal 	Ready...Fight! 	2 	— 	— 	— 	Raises the user's evasiveness by one stat rank. Raises the Speed of all allied sync pairs by three stat ranks.
	 	Karpe Diem! 	1 	0–3 slots 	All allies 	— 	Uses a maximum of three slots of the user's move gauge. The more amount used, the more this move raises the Attack and Defense of all allied sync pairs (can be raised by up to four stat ranks maximum). Applies the Gradual Healing effect to all allied sync pairs.
	(with ) 	I'm Serious! 	2 	— 	All allies 	— 	Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
	Sygna Suit 	Cast the Line! 	1 	— 	Self () 	— 	Raises the user's Attack and Sp. Atk by six stat ranks. Applies the Supereffective ↑ Next effect to the user when the terrain is Psychic Terrain.
	(with ) 	Now or Never! 	2 	— 	Self () 	Recoil 	Charges the user's move gauge by six. The user takes damage equal to 50% of its remaining HP.
	(with ) 	Heart of Justice! 	1 	— 	— 	Recoil 	Reduces the user's sync move countdown by one. Raises the user's Sp. Atk by four stat ranks. Raises the Speed of all allied sync pairs by two stat ranks. Raises the accuracy of all allied sync pairs by one stat rank. The user takes damage equal to 20% of its remaining HP.
	(with ) 	Ready to Lose? 	2 	— 	— 	Recoil 	Raises the Sp. Atk and critical-hit rate of all allied sync pairs by two stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. The user takes damage equal to 30% of its remaining HP.
	(New Year's 2021) 	Superior Might! 	2 	— 	Self () 	Recoil 	Charges the user's move gauge by three. Raises the user's Attack, Sp. Atk, and accuracy by one stat rank. The user takes damage equal to 33% of its remaining HP.
	Arc Suit 	Let’s Get Serious! 	1 	— 	Self () 	Recoil 	Raises the user’s Attack and Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. The user takes damage equal to 20% of its remaining HP.
	 	Plain and Simple 	2 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by one. Raises the Speed of all allied sync pairs by two stat ranks.
	(with ) 	Let's Go! 	2 	— 	— 	— 	Charges the user's move gauge by two for each allied sync pair on the field. When used in co-op battles, charges the move gauges of all allied players by two instead. Raises the user's Attack by two stat ranks.
	(with ) 	Hit 'Em with Love! 	2 	— 	All allies 	— 	Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks.
	(with ) 	Can't Get Enough! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally’s Defense by four ranks. Applies the Enduring effect to an ally.
	Sygna Suit 	Mega Healing! 	1 	— 	— 	— 	Reduces the user's sync move countdown by one. When used by Mega Venusaur, reduces the user's sync move countdown by two. When used in a co-op battle, reduces the sync move countdown of all allied sync pairs instead. Applies the Gradual Healing effect to all allied sync pairs.
	(Champion) 	Glory of the Flame! 	1 	— 	Self () 	— 	Raises the user's Attack and Sp. Atk by six stat ranks. Raises the user's critical-hit rate by three stat ranks.
	Lear[with ()] 	Follow My Lead! 	1 	— 	— 	— 	Applies the Stat Reduction Defense effect to the allied field of play. Reduces the user's sync move countdown by one. Raises the user's critical-hit rate by three stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
	Lear(with ) 	Bow to Me! 	1 	— 	Self () 	— 	Raises the user's Attack by four stat ranks. Raises the user's Speed by two stat ranks. Applies the Gradual Healing effect to the user.
	Sygna Suit Lear 	Behold My Kingly Shine! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks.
	 	Research Time! 	2 	— 	All allies 	Heals 	Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. Charges the user's move gauge by two for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 2 instead.
	 	Strike a Pose! 	1 	— 	Self () 	— 	Reduces the user's sync move countdown by one. Raises the user's Attack and Sp. Atk by two stat ranks. Raises the user's critical-hit rate by one stat rank. Applies the Free Move Next effect to the user. Lowers the user's Defense and Sp. Def by one stat rank.
	Sygna Suit 	Eternal Power! 	2 	— 	Self () 	— 	Reduces the user's sync move countdown by one. Raises the user's Sp. Atk by three stat ranks. Applies the Supereffective ↑ Next effect to the user. Lowers the user's Sp. Def by one stat rank.
	(Holiday 2021) 	Champion Gift! 	2 	— 	Self [ (Ice Rider)] 	— 	Raises the user's Attack and Defense by two stat ranks.
	(Alt.) 	Let's Have a Blast! 	1 	— 	Self () 	— 	Raises the user's Attack by four stat ranks. Raises the user's Speed by one stat rank. Raises the user's critical-hit rate by three stat ranks.
	Arc Suit 	Passion Ablaze! 	1 	— 	Self () 	— 	Raises the user's Sp. Atk by six stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Free Move Next effect to the user.
	(with ) 	Full Power! 	2 	— 	An ally 	— 	Raises an ally's Attack and Sp. Atk by three stat ranks. Applies the Critical Hit Next effect to an ally.
	(with ) 	Get Comfy! 	2 	— 	Self () 	— 	Raises the user's Attack and Sp. Atk by two stat ranks. Applies the Free Move Next effect to the user.
	(New Year's 2021) 	Alola Lang Syne! 	2 	— 	— 	— 	Applies the Status Condition Defense effect to the allied field of play. Raises the evasiveness of all allied sync pairs by two stat ranks.
	(Anniversary 2021) 	Shining Moonlight! 	1 	— 	Self () 	— 	Raises the user's Sp. Atk by six stat ranks. Raises the user's critical-hit rate by three stat ranks.
	(Special Costume) 	It's Teatime! 	2 	— 	— 	— 	Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
“It's Teatime!” Move by Absol-utely
* Effect 1 (57%):
** 1A (≈33.4%):
*** Applies the Status Condition Defense effect to the allied field of play.
** 1B (≈33.3%):
*** Applies the Physical Damage Reduction effect to the allied field of play.
** 1C (≈33.3%):
*** Applies the Special Damage Reduction effect to the allied field of play.
* Effect 2 (19%):
** Applies the Move Gauge Acceleration effect to the allied field of play.
* Effect 3 (19%):
** Applies the Critical-Hit Defense effect to the allied field of play.
* Effect 4 (5%):
** Turns the field of play's zone into a Ghost Zone.
	(Anniversary 2024) 	Radiance of the Sun! 	1 	— 	Self () 	— 	Reduces the user's sync move countdown by two. Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by two stat ranks.
	(Holiday 2024) 	Let's Make Music! 	1 	— 	Allied side 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
	 	Spotlight, Please! 	2 	— 	Self () 	— 	Makes opponents target the user for a short time. Raises the user's Defense by three stat ranks. Raises the user's Sp. Atk by one stat rank.
	(New Year's 2023) 	A Battle Spectacular! 	1 	— 	Self [ (Galarian Form)]	— 	Raises the user's Attack and Speed by four stat ranks. Increases the user's Physical Moves ↑ Next effect by zero to three ranks at random.
	 	Of One Mind! 	2 	— 	All allies 	— 	Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks.
	(Summer 2023) 	Into the Night Sky! 	1 	— 	Self () 	— 	Raises the user's accuracy by one stat rank. Raises the user's critical-hit rate by three stat ranks. When the user's Defense is raised, raises the user's Attack by the same amount.
	 	On the Case! 	2 	— 	Self () 	— 	Raises the user's Attack by four stat ranks. Raises the user's Speed by two stat ranks. Applies the Supereffective ↑ Next effect to the user.
	(with ) 	Brace Yourself! 	2 	— 	Self () 	— 	The smaller the user's percentage of remaining HP, the more this move raises its Defense (can be raised up to four stat ranks maximum). Applies the Gradual Healing effect to the user.
	(with ) 	Good Answer! 	1 	— 	All allies 	— 	Raises the Defense of all allied sync pairs by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Applies the Enduring effect to all allied sync pairs.
	(with /) 	A Surge of Power! 	2 	— 	Self (/) 	— 	Raises the user's Sp. Atk and evasiveness by two stat ranks.
	(with ) 	Ten-hut! 	2 	— 	All allies 	— 	Raises the Defense of all allied sync pairs by one stat rank. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
	(with ) 	It's Our Time! 	1 	— 	Self () 	— 	Raises the user's Sp. Atk by two stat ranks. Raises the user's accuracy by one stat rank. Raises the user's critical-hit rate by three stat ranks.
	(with ) 	Let Me Teach You! 	2 	— 	— 	— 	Raises the user's critical-hit rate by one stat rank. Raises the Sp. Atk of all allied sync pairs by two stat ranks.
	(with ) 	Help Me Out! 	1 	— 	An ally 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Attack by four stat ranks. Raises an ally's critical-hit rate by three stat ranks.
	 	Read It and Weep! 	2 	— 	Self () 	— 	Raises the user's Defense and Sp. Def by one stat rank. Raises the user's critical-hit rate by two stat ranks. Applies the Gradual Healing effect to the user.
	 	I Dare You... 	2 	— 	Self () 	— 	Removes all status conditions from the user. Raises the user's Defense and Sp. Def by one stat rank. Applies the Gradual Healing effect to the user.
	(with ) 	There, There... 	2 	— 	Self () 	— 	Raises the user's evasiveness and critical-hit rate by one stat rank. Restores the user's HP by approximately 40% of its maximum HP and charges the user's move gauge by two in a pinch.
	(with ) 	Strength to Protect! 	1 	— 	Self () 	— 	Raises the user’s Sp. Atk by four stat ranks. Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by two stat ranks.
	Sygna Suit 	Luminous Love! 	1 	— 	Self [ ()] 	— 	Reduces the user's sync move countdown by two. Raises the user's Sp. Atk by six stat ranks. Lowers the user's Speed by one stat rank.
	(with //) 	Sunny Side Up! 	2 	— 	All allies 	— 	Raises the Attack, Sp. Atk, and Speed of all allied sync pairs by one stat rank. These stats are raised by two stat ranks instead when the weather is sunny.
	(with ) 	Come Along! 	2 	— 	— 	— 	Raises the user's Sp. Atk by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks.
	(Summer 2020) 	Solo Act! 	2 	— 	Self () 	— 	Charges the user's move gauge by two. Charges the user's move gauge by four instead when it is asleep. Raises the user's Attack and Sp. Atk by one stat rank. Raises the user's Attack and Sp. Atk by two stat ranks instead when it is asleep. When the user is asleep, restores its HP by approximately 40% of its maximum HP. When the user is asleep, removes the asleep condition from it.
	Sygna Suit 	Voice of the Forest! 	2 	— 	An ally 	— 	Raises an ally's Attack and Sp. Atk by two stat ranks. Applies the Gradual Healing effect to an ally.
	(Special Costume) 	Initiate Infiltration! 	2 	— 	— 	— 	Raises the Attack of all allied sync pairs by one stat rank. Raises the Defense of all allied sync pairs by three stat ranks. Applies the Type Resistant effect to the user. The resistant type is the type of the last attack it was hit by.
	 	End the World! 	2 	— 	Self () 	— 	Charges the user's move gauge by two. Reduces the user's sync move countdown by one. Raises the user's critical-hit rate by two stat ranks. Lowers the user's Defense and Sp. Def by one stat rank.
	Sygna Suit 	Blazing Belief! 	1 	— 	Self () 	— 	Raises the user's accuracy by one stat rank. Raises the user's critical-hit rate by three stat ranks. Applies the Free Move Next effect to the user.
	(with ) 	Mallow Special! 	2 	— 	Self () 	— 	Raises the user's Speed, accuracy, and critical-hit rate by one stat rank.
	(with ) 	Today's Special! 	1 	— 	All allies 	— 	Raises the Sp. Atk of all allied sync pairs by four stat ranks. Raises the accuracy of all allied sync pairs by one stat rank. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
	(Palentine's 2023) 	Order Up! 	2 	— 	All allies 	— 	Charges the user's move gauge by two for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by two instead. Raises the Defense of all allied sync pairs by three stat ranks.
	 	I'm Burning Up! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Attack by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
	 	We're Standing Strong! 	1 	— 	All allies 	— 	Applies the Status Condition Defense effect to the allied field of play. Removes all status conditions from all allied sync pairs.
	(Palentine's 2025) 	Thanks...! 	1 	— 	All allies 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Speed of all allied sync pairs by four stat ranks. Raises the user's evasiveness by two stat ranks.
	 	Rough Seas Ahead! 	1 	— 	Self () 	— 	Makes opponents target the user for a short time. Applies the Enduring effect to the user.
	(with ) 	Snack Time! 	2 	— 	Self () 	— 	Raises the user's Attack by one stat rank. When the user's Speed has been raised, also raises the user's Attack by the same amount. When the user is in , applies the Gradual Healing effect to the user. When the user is in , raises the user's critical-hit rate by one stat rank.
	(with ) 	Shut Your Gob! 	1 	— 	Self () 	— 	Raises the user's critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user.
	(with ) 	No Way We're Losin'! 	2 	— 	An ally 	— 	Raises an ally's Attack and Sp. Atk by two stat ranks. Raises an ally's critical-hit rate by one stat rank.
	(with ) 	Charge On Ahead! 	1 	— 	An ally 	— 	Reduces the sync move countdown of an allied sync pair by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by two ranks.
	(Summer 2021) 	Not Today! 	1 	— 	Self () 	— 	Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user's Defense is raised, raises the user's Sp. Def by the same amount. When the user's Attack is raised, raises the user's Speed by the same amount.
	(Palentine's 2022) 	Shout It Out! 	2 	— 	Self () 	— 	Raises the user's Attack by two stat ranks. Raises the user's Defense and Sp. Def by one stat rank.
	(Champion) 	Triumphant Spirit! 	1 	— 	Self [ (Galarian Form)] 	Recoil 	Raises the user's Sp. Atk by six stat ranks. Raises the user's Speed by four stat ranks. Raises the user's evasiveness by two stat ranks. Applies the Enduring effect to the user. The user takes damage equal to 10% of its remaining HP.
	 	It's All Down to This! 	2 	— 	Self () 	— 	Charges the user's move gauge by two. Raises the user's Defense by three stat ranks.
	 	Expand the Land! 	2 	— 	Self () 	— 	Raises the user's Attack and Sp. Atk by two stat ranks. Lowers the user's Defense and Sp. Def by one stat rank. In addition, raises the user's Attack and accuracy by one stat rank when the weather is sunny. Applies the Supereffective ↑ Next effect to the user when the weather is sunny.
	(with //) 	Ready for This? 	2 	— 	Self (//) 	— 	Charges the user's move gauge by two. Raises the user's Sp. Atk and critical-hit rate by one stat rank.
	(with ) 	Bouncy Feelings! 	2 	— 	Self () 	— 	Raises the user's critical-hit rate by two stat ranks. Applies the Supereffective ↑ Next effect to the user.
	(Spring 2021) 	Hippity Hoppity! 	2 	— 	— 	— 	When used by Lopunny, raises the Speed of all allied sync pairs by two stat ranks. When used by Lopunny, raises the user's evasiveness by two stat ranks. When used by Mega Lopunny, raises the user's accuracy by one stat rank. When used by Mega Lopunny, raises the user's evasiveness by three stat ranks.
	(Anniversary 2022) 	Best Friends! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Defense and Sp. Def by two stat ranks. Raises the user's critical-hit rate by three stat ranks.
	Sygna Suit 	Fired Up! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by one. Raises the user's Attack by four stat ranks. Raises the user's accuracy by one stat rank.
	 	Gloves Off! 	2 	— 	All allies 	— 	Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Sure Hit Next effect to all allied sync pairs.
	 	This'll Torch Ya! 	1 	— 	Self () 	— 	Reduces the user's sync move countdown by one. Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks.
	 	I Won't Hold Back! 	2 	— 	All allies 	— 	Raises the Sp. Def of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
	 	You'll Be Uprooted! 	1 	— 	All allies 	— 	Raises the Attack of all allied sync pairs by four stat ranks. Raises the accuracy and critical-hit rate of all allied sync pairs by two stat ranks.
	 	What Great Composition! 	2 	— 	Self () 	— 	Raises the user's stats by the same amount that the target's stats are raised.
	Sygna Suit 	Pretty as a Painting! 	1 	— 	— 	— 	Applies the Critical-Hit Defense effect to the allied field of play. Raises the Sp. Atk of all allied sync pairs by four stat ranks. Applies the Gradual Healing effect to all allied sync pairs. In addition, raises the Sp. Atk of all allied sync pairs by two stat ranks when the weather is rainy.
	 	Catch Us If You Can! 	2 	— 	An ally 	— 	Raises an ally's evasiveness by two stat ranks. Applies the Gradual Healing effect to an ally.
	(Swimsuit) 	Duck and Cover! 	1 	— 	All allies 	— 	Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
	Sygna Suit 	Go with the Flow! 	2 	— 	— 	— 	Raises the user's Defense by two stat ranks. Raises the Sp. Def of all allied sync pairs by two stat ranks.
	 	Bend but Don't Break! 	2 	— 	Self [ (Alola Form)] 	— 	Raises the user's Defense and Sp. Def by one stat rank. Raises the user's Speed by two stat ranks.
	 	Heheheh... 	1 	— 	All allies 	— 	Raises the Attack and Sp. Atk of all allied sync pairs by four stat ranks.
	(with ) 	Pierce the Veil! 	2 	— 	Self () 	— 	Raises the user's Attack by two stat ranks. Raises the user's Attack by four stat ranks instead when it is affected by a status condition. Raises the user's Sp. Atk and evasiveness by one stat rank. Raises the user's Sp. Atk and evasiveness by two stat ranks instead when it is affected by a status condition.
	(with ) 	I See You! 	2 	— 	All allies 	— 	Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
	(with ) 	See the Unseen! 	2 	— 	— 	— 	Raises the user's evasiveness by two stat ranks. Raises the Speed and critical-hit rate of all allied sync pairs by one stat rank.
	(Fall 2021) 	Into the Night! 	2 	— 	Self () 	— 	Raises the user's Attack and Defense by two stat ranks. Raises the user's accuracy by one stat rank.
	Sygna Suit 	Believe! 	2 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense, Sp. Def, and Speed of all allied sync pairs by one stat rank. In addition, raises the critical-hit rate of all allied sync pairs by one stat rank when the weather is sunny.
	(with ) 	Ideals Will Prevail! 	2 	— 	Self () 	— 	Raises the user's Speed by two stat ranks. Raises the user's accuracy by one stat rank. Lowers the user's Defense by one stat rank. When the user does not have a sync buff, also applies the Supereffective ↑ Next effect to the user.
	(with ) 	Power of the Ages! 	1 	— 	Self () 	— 	Raises the user's Speed by four stat ranks. Raises the user's critical-hit rate by two stat ranks. Applies the Enduring effect to the user.
	(Anniversary 2021) 	Truth Will Prevail! 	2 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by three stat ranks. Raises the user's accuracy by one stat rank.
	(Summer 2022) 	Vivid Illusion! 	1 	— 	Self () 	— 	Raises the user's Sp. Atk by six stat ranks. Raises the user's evasiveness by two stat ranks.
	Sygna Suit 	My Formula! 	1 	— 	Self [ ()] 	— 	Raises the user's Attack and Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks.
	 	Just Warming Up... 	2 	— 	Self [ (Alola Form)] 	— 	Raises the user's evasiveness by two stat ranks. Applies the Critical Hit Next effect to the user.
	() 	Vacation Vibes! 	2 	— 	Self () 	— 	Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank.
	 	Be Brave! 	2 	— 	Self () 	— 	Raises the user's Attack by three stat ranks. Raises the user's accuracy by one stat rank.
	(Champion) 	Glory of the Challenge! 	2 	— 	Self ( ) 	— 	Returns the user's lowered stats to normal. Raises the user's Speed by three stat ranks. Applies the Free Move Next effect to the user.
	(with ) 	Let's Battle All Out! 	1 	— 	An ally 	— 	Reduces the sync move countdown of an allied sync pair by two. Raises an ally's Attack by two stat ranks. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally. Applies the Enduring effect to an ally.
	[with ()] 	Clinch the Win! 	2 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Attack by two stat ranks. Raises an ally's critical-hit rate by one stat rank.
	Sygna Suit 	Our Greatest Battle! 	1 	— 	Self () 	— 	Raises the user’s Attack by six stat ranks. Raises the user’s Speed by four stat ranks.
	 	Wash 'Em Away! 	2 	— 	Self () 	— 	Raises the user's Attack by two stat ranks. Raises the user's critical-hit rate by one stat rank. In addition, raises the user's Speed by three stat ranks when the weather is rainy.
	(Holiday 2021) 	From Me to You! 	2 	— 	Self () 	— 	Raises the user's Attack by two stat ranks. Raises the user's critical-hit rate by one stat rank. In addition, applies the Gradual Healing effect to all allied sync pairs during a hailstorm.
	 	How Are Ya? 	1 	— 	All allies 	— 	Raises the Attack and Speed of all allied sync pairs by four stat ranks.
	(with ) 	Bring It On! 	2 	— 	Self () 	Heals 	Restores the user's HP by approximately 40% of its maximum HP. Raises the user's speed by two stat ranks.
	(with ) 	Good Job! 	1 	— 	Self () 	— 	Reduces the user's sync move countdown by three. Raises the user's Attack and evasiveness by two stat ranks. Lowers the user's Defense and Sp. Def by three stat ranks.
	 	All-Out Effort! 	2 	— 	Self () 	Heals 	Restores the user's HP by approximately 40% of its maximum HP. Charges the user's move gauge by two.
	 	Please Leave! 	1 	— 	Self () 	— 	Reduces the user's sync move countdown by one. Raises the user's Attack by four stat ranks. Raises the user's accuracy by two stat ranks. Raises the user's critical-hit rate by three stat ranks.
	[with ()] 	Hard as Diamonds! 	2 	— 	Self [ ()] 	— 	Raises the user's accuracy and critical-hit rate by two stat ranks. Lowers the user's Sp. Def by two stat ranks.
	(with ) 	No Introduction Needed! 	2 	— 	All allies 	— 	Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
	 	An Opportunity! 	1 	— 	— 	— 	Applies the Stat Reduction Defense effect to the allied field of play. Raises the user's critical-hit rate by three stat ranks.
	 	You've Come This Far! 	2 	— 	Self () 	— 	Raises the user's Attack by three stat ranks. Raises the user's critical-hit rate by two stat ranks. Increases the user's Physical Moves ↑ Next effect by one rank.
	Paulo 	Gotta Think! 	1 	— 	Self [ ()] 	— 	Reduces the user's sync move countdown by one. Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by two stat ranks.
	 	Veevee Power! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Sp. Atk of all allied sync pairs by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
	() 	Pika! Piiika! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk by two stat ranks. Raises the user's critical-hit rate by one stat rank.
	 	Mwahahaha! 	1 	— 	Self () 	— 	Raises the user's Defense by two stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Enduring effect to the user.
	 	Unbreakable Bonds! 	2 	— 	All allies 	— 	Charges the user's move gauge by up to three for each allied sync pair on the field. The smaller the user's percentage of remaining HP, the more this move charges the user's move gauge. When used in co-op battles, charges the move gauges of all allied players by up to three instead. The smaller the user's percentage of remaining HP, the more this move raises the Attack of all allied sync pairs (can be raised up to four stat ranks maximum).
	(Fall 2023) 	It's Lively Now! 	1 	— 	— 	— 	Applies the Stat Reduction Defense effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks.
	 	Shout My Name! 	2 	— 	— 	— 	Charges the user's move gauge by two for each allied sync pair on the field. When used in co-op battles, charges the move gauges of all allied players by two instead. Applies the Enduring effect to the user.
	Sygna Suit 	The Show Begins! 	2 	— 	— 	— 	Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by two stat ranks.
	(with ) 	Outta My Way! 	2 	0–3 slots 	Self () 	— 	The fuller the user's move gauge when this move is selected, the more this move raises the user's Sp. Atk and Speed (can be raised by up to three stat ranks maximum).
	(with ) 	Prove You Got Guts! 	1 	— 	— 	— 	Raises the user's Speed by six stat ranks. Raises the evasiveness of all allied sync pairs by two stat ranks.
	 	Reeeal Strong! 	1 	— 	Self () 	— 	Raises the user's Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by one rank.
	(New Year's 2025) 	Tough as Steel! 	1 	— 	An ally 	— 	Raises an ally's Attack by four stat ranks. Raises an ally's critical-hit rate by three stat ranks. Applies the Gradual Healing effect to an ally.
	(with ; pre-sync move) 	A World of Dreams! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk by two stat ranks. Raises one of the user's following stats by three stat ranks at random: Attack, Defense, Sp. Def, Speed, accuracy, or evasiveness.
	(with ) 	Dreams and Adventures! 	1 	— 	— 	— 	Applies the Special Damage Reduction effect to the allied field of play. Raises the Sp. Def of all allied sync pairs by four stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
	(with ) 	The World Is Vast! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Removes all status conditions from all allied sync pairs. Applies the Gradual Healing effect to all allied sync pairs.
	(with ) 	Shall We Start? 	1 	— 	Self () 	— 	Raises the user's Sp. Def, Speed, and critical-hit rate by two stat ranks.
	(Holiday 2023) 	Let's All Have a Battle! 	1 	— 	— 	— 	Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. Raises the Speed of all allied sync pairs by two stat ranks.
	 	I'll Show You My Wrath! 	2 	— 	All allies 	— 	Raises the Speed, accuracy, and critical-hit rate of all allied sync pairs by one stat rank. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.
	 	I'll Teach You a Lesson! 	2 	— 	Self (/) 	— 	Raises the user's Sp. Atk and Sp. Def by two stat ranks.
	Rachel(with ) 	Helloooo! 	1 	— 	An ally 	Heals 	Restores an ally's HP by approximately 60% of its maximum HP. Removes all status conditions from an ally. Removes the confused, flinching, and trapped conditions from an ally. Applies the Enduring effect to an ally. Applies the Gradual Healing effect to an ally when the user's team has a sync buff.
	Rachel[with ()] 	Exploooore! 	2 	— 	All allies 	— 	Raises the Speed of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.
	(with ) 	Top This! 	1 	— 	Self () 	— 	Raises the user's critical-hit rate by two stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. Applies the Gradual Healing effect to the user. Lowers the user's Sp. Def by one stat rank.
	(with ) 	Shake Things Up! 	2 	— 	All allies 	— 	Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks.
	(Anniversary 2022) 	Can't Be Tamed! 	1 	— 	Self () 	— 	Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by two stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs when weather conditions are in effect.
	(New Year's 2025) 	You'll Regret This! 	1 	— 	All allies 	— 	Reduces the user's sync move countdown by one. Raises the critical-hit rate of all allied sync pairs by three stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
	 	Not Too Late to Bloom! 	2 	— 	Self (/) 	— 	Raises the user's Attack by two stat ranks. Applies the Gradual Healing effect to the user.
	(with ) 	You and Me! 	2 	— 	An ally 	— 	Reduces the sync move countdown of an allied sync pair by one. Raises an ally's critical-hit rate by two stat ranks. Applies the Supereffective ↑ Next effect to an ally.
	(with ) 	Toughen Up to Win! 	2 	— 	An ally 	— 	Raises an ally's Defense and Sp. Def by two stat ranks. Applies the Gradual Healing effect to an ally.
	Sygna Suit 	My Destiny! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk and Speed by three stat ranks. Lowers the user's Defense and Sp. Def by one stat rank. When used by Mega Charizard X, also raises the user's Attack by three stat ranks.
	Sygna Suit (Thunderbolt) 	Spark of Victory! 	1 	— 	— 	— 	Raises the user's Attack by six stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
	(Champion) 	Glory of the Winning Path! 	1 	— 	Self () 	— 	Reduces the user's sync move countdown by one. Raises the user's Sp. Atk by six stat ranks. Increases the user's Special Moves ↑ Next effect by two ranks.
	 	Our Hearts are One! 	1 	— 	Self [ ((Hisuian Form))]	— 	Reduces the user's sync move countdown by one. Raises the user's Speed by six stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect by two ranks.
	 	Testing Our Skills! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Attack by four stat ranks. Raises the user's Defense and Sp. Def by two stat ranks.
	(with ) 	Think Fast! 	2 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks.
	(with ) 	Watch Your Step! 	2 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's critical-hit rate by two stat ranks.
	 	You're Gonna Need a Helmet! 	2 	— 	Self (/) 	— 	Charges the user's move gauge by three. Applies the Sure Hit Next effect to the user.
	(with //) 	Time to Energize! 	2 	— 	All allies 	— 	Charges the user's move gauge by three for each allied sync pair on the field. When used in co-op battles, charges the move gauges of all allied players by three instead.
	(with ) 	Let It Flow! 	2 	— 	Self () 	— 	Raises the user's Speed by two stat ranks. Applies the Gradual Healing effect to the user.
	(Holiday 2019) 	All the Presents! 	2 	— 	Allied side 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Speed of all allied sync pairs by one stat rank. Raises one of the following stats of all allied sync pairs by two stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, accuracy, or evasiveness.
	(Special Costume) 	Gift of Gratitude! 	1 	2 slots 	— 	— 	Raises the user's Sp. Atk by four stat ranks. Raises the user's accuracy and critical-hit rate by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
	(Champion) 	Ode to Glory! 	2 	— 	All allies 	— 	Raises the Speed of all allied sync pairs by two stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user is in Aria Forme. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user is in Pirouette Forme.
	(with ) 	Actions, Not Words! 	1 	— 	Self () 	— 	Raises the user's Attack by six stat ranks. Raises the user's critical-hit rate by three stat ranks. Increases the user's Physical Moves ↑ Next effect by one rank. Lowers the user's Speed by two stat ranks.
	(with ) 	For a Better Future! 	1 	— 	Self () 	— 	Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by two stat ranks.
	 	Study Buddies! 	2 	— 	All allies 	— 	Raises the Sp. Atk and Speed of all allied sync pairs by two stat ranks.
	(Fall 2023) 	I See It All! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's critical-hit rate by three stat ranks. Raises the accuracy of all allied sync pairs by two stat ranks.
	 	Time to Rock! 	2 	— 	Self (/) 	— 	Raises the user's Sp. Def by two stat ranks. Raises the user's critical-hit rate by one stat rank.
	Sygna Suit 	Poison on Stage! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks.
	 	Pour My Soul! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk and critical-hit rate by two stat ranks. Increases the user's Special Moves ↑ Next effect by one rank.
	 	Sixth Sense! 	2 	— 	An ally 	Heals 	Restores an ally's HP by approximately 40% of its maximum HP. Raises an ally's Sp. Atk by three stat ranks. Raises an ally's accuracy by one stat rank.
	(New Year's 2022) 	Clear Your Mind... 	2 	— 	An ally 	Heals 	Restores an ally's HP by approximately 40% of its maximum HP. Applies the Enduring effect to an ally.
	Bellelba 	Give Me Energy! 	1 	— 	All allies 	— 	Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
	(with ) 	Forever Loyal! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank.
	[with ()] 	Hands Off! 	2 	3 slots 	— 	— 	Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
	(with //) 	Stare 'Em Down! 	1 	— 	Self (//) 	— 	Raises the user's Defense, Sp. Def, and critical-hit rate by two stat ranks. Applies the Gradual Healing effect to the user.
	(with ) 	Full of Energy! 	2 	— 	— 	— 	Raises the user's Attack by two stat ranks. Raises the Sp. Def of all allied sync pairs by two stat ranks.
	(Special Costume) 	Loading to Full Power! 	2 	— 	An ally 	— 	Raises an ally's Attack and critical-hit rate by two stat ranks.
	(Alt.) 	Ultra Opportunity! 	1 	— 	Self () 	— 	Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks. Increases the user’s Special Moves ↑ Next effect by one rank.
	(with //) 	Can't Stop Us! 	2 	— 	Self (//) 	— 	Removes all status conditions from the user. Raises the user's Sp. Atk by two stat ranks. Raises the user's accuracy by one stat rank.
	(with ) 	Let's Begin! 	2 	— 	— 	— 	Applies the Physical Damage Reduction effect to the allied field of play. Raises the user's Attack by two stat ranks. Raises the user's evasiveness by one stat rank.
	(Palentine's 2021) 	Sugar Rush! 	2 	— 	— 	— 	Raises the user's Sp. Atk by one stat rank. Raises the Speed of all allied sync pairs by two stat ranks. Applies the Free Move Next effect to the user.
	Sygna Suit 	Feel Our Feelings! 	1 	2 slots 	Self [ ()] 	— 	Raises the user's Attack and Sp. Atk by six stat ranks. Applies the Gradual Healing effect to the user.
	(Champion) 	Glory of Tomorrow! 	2 	— 	Self () 	— 	Raises the user's Attack by two stat ranks. Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks.
	(with ) 	Off We Go! 	2 	— 	All allies 	— 	Raises the Attack of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
	(with ) 	Make the Best of It! 	2 	— 	Self () 	— 	Raises the user's accuracy by two stat ranks. Raises the user's critical-hit rate by one stat rank.
	[with ] 	Proof of Friendship! 	1 	— 	Self () 	— 	Reduces the user's sync move countdown by one. Raises the user's critical-hit rate by three stat ranks. Applies the Gradual Healing effect to the user.
	(Special Costume) 	I Think I've Got It! 	2 	— 	— 	— 	Applies the Status Move Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
	 	A Tale of Triumph! 	2 	— 	Self () 	— 	Raises the user's Speed by three stat ranks. Raises the user's evasiveness by two stat ranks. Leaves the user burned.
	(Fall 2024) 	Interview Time! 	1 	— 	Self 	— 	Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by two stat ranks. Applies the Gradual Healing effect to the user.
	 	No Hard Feelings! 	1 	0–3 slots 	Self () 	— 	Uses a maximum of three slots of the user's move gauge. The more amount used, the more this move raises the user's Attack (can be raised by up to four stat ranks maximum). Raises the user's critical-hit rate by three stat ranks. Applies the Enduring effect to the user.
	 	The Definition of Art! 	2 	— 	Self () 	Heals 	Restores an ally's HP by approximately 20% of its maximum HP. Applies the Critical Hit Next effect to the user. Applies the Gradual Healing effect to the user.
	(Holiday 2019) 	Only the Best! 	2 	— 	Self () 	— 	Raises the user's Defense and Sp. Atk by two stat ranks.
	(with ) 	I'll Show You! 	2 	— 	Self () 	— 	Raises the user's evasiveness and critical-hit rate by one stat rank. These stats are raised by two stat ranks instead when the weather is sunny.
	(with ) 	You'll See! 	1 	— 	Self () 	— 	Raises the user's Attack by four stat ranks. Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank.
	(with ) 	Take You Down! 	2 	— 	An ally 	— 	Raises an ally’s Speed, accuracy, evasiveness, and critical-hit rate by two stat ranks.
	Sygna Suit 	I Won't Leave You! 	2 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Attack by three stat ranks.
	(Champion) 	Eyes on Glory! 	1 	— 	Self ( ) 	— 	Raises the user's Attack by six stat ranks. Raises the user's critical-hit rate by three stat ranks. In addition, grants all of the following effects during a sandstorm: Reduces the user's sync move countdown by one. Raises the user's accuracy by one stat rank.
	 	Au Revoir! 	1 	— 	Self () 	— 	Reduces the user's sync move countdown by two. Raises the user's critical-hit rate by three stat ranks. Increases the user's Special Moves ↑ Next effect by two ranks.
	(with ) 	Take Flight! 	2 	— 	All allies 	— 	Raises the Defense and Speed of all allied sync pairs by two stat ranks.
	(with ) 	Takeoff Time! 	1 	— 	Self () 	— 	Raises the user's Attack by four stat ranks. Applies the Supereffective ↑ Next effect to the user.
	(Holiday 2020) 	Gift of Joy! 	2 	— 	— 	— 	Raises the user's Speed and critical-hit rate by one stat rank. Raises one of the following stats of all allied sync pairs by two stat raks at random: Attack, Defense, Sp. Atk, Sp. Def, accuracy, or evasiveness.
	(Anniversary 2022) 	Ready for Takeoff! 	2 	— 	— 	— 	Raises the user's Sp. Atk and critical-hit rate by one stat rank. Raises the Speed of all allied sync pairs by two stat ranks.
	 	Ruff Buff! 	2 	— 	All allies 	— 	Raises the Attack and Defense of all allied sync pairs by two stat ranks.
	(Special Costume) 	Ohohoho! 	1 	— 	Self ( ) 	— 	Raises the user's accuracy by two stat ranks. Raises the user's critical-hit rate by three stat ranks. Increases the user's Physical Moves ↑ Next effect by one rank.
	(with ) 	The Power of Science! 	2 	— 	Self () 	— 	Raises the user's Attack and Speed by three stat ranks. Lowers the user's Defense by two stat ranks.
	[with (Alola Form)] 	Power...On! 	1 	— 	Self [ (Alola Form)] 	— 	Raises the user's Attack by four stat ranks. Applies the Gradual Healing effect to the user.
	(with ) 	Best There Is! 	2 	— 	Self () 	— 	Raises the user's Defense by one stat rank. Applies the Critical Hit Next effect to the user. When used by Mega Metagross, also applies the Enduring effect to the user.
	(with ) 	Gem Hunt! 	2 	— 	Self () 	— 	Raises the user's Sp. Atk and Sp. Def by two stat ranks. Applies the Enduring effect to the user.
	(Summer 2020) 	Coolest There Is! 	2 	— 	Self [ (Alola Form)] 	— 	Raises the user's accuracy and critical-hit rate by one stat rank. In addition, raises the user's critical-hit rate by two stat ranks during a hailstorm.
	(Anniversary 2021) 	Sky High! 	2 	— 	Self ( ) 	— 	Raises the user's critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. When used by Mega Rayquaza, also raises the user's Speed by two stat ranks.
	Sygna Suit (Before using his first move) 	Try This! 	— 	— 	— 	— 	Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by two stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills.
	Sygna Suit (Before using his first move) 	Attack! 	— 	— 	Self () 	— 	Raises the user's Sp. Atk by six stat ranks. Raises the user's critical-hit rate by three stat ranks. Change into Attack Forme until the end of battle.
	Sygna Suit (Before using his first move) 	Defend! 	— 	— 	— 	— 	Raises the Attack and Sp. Atk of all allied sync pairs by four stat ranks. Applies the Damage Guard Next effect to the user. Change into Defense Forme until the end of battle.
	Sygna Suit (Before using his first move) 	Faster! 	— 	— 	Self () 	— 	Reduces the user's sync move countdown by two. Raises the user's Speed by six stat ranks. Raises the user's evasiveness by three stat ranks. Change into Speed Forme until the end of battle.
	(Special Costume) 	Mystery Solved! 	1 	— 	An ally 	— 	Raises an ally's Speed by two stat ranks. Increases the Physical Moves ↑ Next effect of an ally by three ranks.
	Arc Suit 	We’re the Strongest! 	1 	0–3 slots 	All allies 	— 	Raises the Attack of all allied sync pairs by six stat ranks. Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the critical-hit rate of all allied sync pairs (can be raised by zero to three stat ranks maximum). Increases the Sync Move ↑ Next effect of all allied sync pairs by three ranks.
	 	All as One! 	2 	— 	Self () 	— 	If the user's stats have been raised, the amount of increase is doubled.
	(Summer 2023) 	Wish upon a Star! 	1 	— 	— 	— 	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks.
	(with ) 	Analysis Complete! 	2 	— 	Self () 	— 	Raises the user's Defense and Sp. Def by one stat rank. Applies the Type Resistant effect to the user. The resistant type is the type of the last attack it was hit by.
	(with ) 	Let's Get Going! 	1 	— 	An ally 	— 	Raises an ally's Attack and Sp. Atk by two stat ranks. Raises an ally's critical-hit rate by three stat ranks. Applies the Enduring effect to an ally.
	(with ) 	All Right! 	1 	— 	— 	— 	Raises the Attack of all allied sync pairs by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to the user.
	(with ) 	Nice Move! 	2 	— 	An ally 	— 	Raises an ally’s Sp. Atk and critical-hit rate by two stat ranks.
	Tina 	We're Going Too! 	2 	— 	All allies 	— 	Raises the Attack, Defense, Sp. Def, and Speed of all allied sync pairs by one stat rank.
	 	Keep It Low-Key! 	2 	— 	— 	— 	Applies the Special Damage Reduction effect to the allied field of play. Raises the Sp. Atk and Sp. Def of all allied sync pairs by two stat ranks.
	(with ) 	Not So Delicate! 	2 	— 	Self () 	— 	Raises the user's Sp. Def and Speed by two stat ranks.
	(with ) 	Might You Forgive Me? 	2 	— 	Self () 	— 	Raises the user's accuracy by one stat rank. Raises the user's critical-hit rate by two stat ranks.
	(with ) 	Attack Rhythm! 	1 	— 	Self () 	— 	Raises the user's Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by one rank.
	(with ) 	Taking the Lead! 	2 	— 	An ally 	— 	Raises an ally's Sp. Atk by two stat ranks. Raises an ally's critical-hit rate by one stat rank.
	(Palentine's 2024) 	Cooking Prep! 	2 	— 	All allies 	— 	Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
	 	Just Fantastic! 	2 	— 	Self (/) 	— 	Raises the user's Sp. Def by two stat ranks. Applies the Gradual Healing effect to the user.
	(Holiday 2023) 	Getting in Focus! 	2 	— 	An ally 	— 	Raises an ally's Sp. Atk and critical-hit rate by two stat ranks.
	(with ) 	Make Some Sparks! 	2 	— 	Self () 	— 	Raises the user's Attack by one stat rank. Applies the Critical Hit Next effect to the user. When the field is Electric Terrain, raises the accuracy of all allied sync pairs by one stat rank.
	(with ) 	Fully Charged! 	1 	— 	Self () 	— 	Raises the user's Sp. Atk by four stat ranks. Applies the Free Move Next effect to the user.
	(New Year's 2022) 	It's Electric! 	2 	— 	Self () 	— 	Raises the user's Speed by two stat ranks. Raises the user's accuracy and critical-hit rate by one stat rank.
	(with ) 	This Is an Investment! 	1 	— 	An ally 	— 	Raises an ally's Attack and Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks.
	(with ) 	Filled with Curiosity! 	1 	— 	Self () 	— 	Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by two stat ranks. In addition, raises the user's evasiveness by two stat ranks during a sandstorm.
	 	Grand Illusion! 	1 	— 	— 	— 	Applies the Status Condition Reflection effect to the allied field of play. Applies the Enduring effect to the user.
	(New Year's 2024) 	It's Showtime! 	1 	— 	An ally 	— 	Raises an ally's Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks.
	(with ) 	Here I Come! 	2 	— 	Self () 	— 	Raises the user's Attack and Sp. Atk by one stat rank. Raises the user's accuracy by two stat ranks.
	(with ) 	Let's Win For Sure! 	2 	— 	All allies 	— 	Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
	(with ) 	Please Watch Me! 	1 	— 	Self () 	— 	Reduces the user's sync move countdown by one. Raises the user's Attack and Sp. Atk by four stat ranks.
	Sygna Suit 	I Won't Fall Behind! 	2 	— 	Self ( ) 	— 	Raises the user's Sp. Atk by two stat ranks. Raises the user's Sp. Def and critical-hit rate by one stat rank.
	 	I'm All Kinds of Strong! 	2 	— 	Self () 	Heals 	Restores the user's HP by approximately 40% of its maximum HP. Raises the user's Defense by two stat ranks.
	(Holiday 2022) 	Fun Times! 	2 	— 	— 	— 	Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's Move Gauge Boost is two when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's Move Gauge Boost is one when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's Move Gauge Boost is zero when this move is selected.
	 	En Garde! 	2 	— 	Self () 	— 	Raises the user's Attack by three stat ranks when it is in Blade Forme. Raises the user's critical-hit rate by one stat rank when it is in Blade Forme. Raises the user's Defense and Sp. Def by two stat ranks when it is in Shield Forme.
	(with ) 	Our Power Is Limitless! 	2 	— 	Self () 	— 	If any of the target's stats are raised, the user's same stats are changed to double that amount.
	(with ) 	Losing Is Not an Option! 	1 	— 	Self () 	— 	Raises the user’s Defense by two stat ranks. Raises the user’s Sp. Atk by four stat ranks.
	(with ) 	Graceful Aerobatics! 	2 	— 	Self () 	— 	Raises the user's Defense and Speed by two stat ranks.
	(with ) 	Triumph with Grace... 	1 	— 	All allies 	— 	Raises the Defense and evasiveness of all allied sync pairs by two stat ranks. Raises the Sp. Def of all allied sync pairs by four stat ranks.
	 	Outstanding! 	1 	— 	Self () 	— 	Makes opponents target the user for a short time. Raises the user's Defense by three stat ranks.
	(with ) 	Stellar Imagination! 	2 	— 	Self () 	— 	Removes the confused, flinching, and trapped conditions from the user. Raises the user's Attack and Sp. Atk by two stat ranks. Raises the user's Speed and accuracy by one stat rank. Lowers the user's Defense and Sp. Def by two stat ranks.
	(with ) 	Real Nice! 	2 	— 	Self () 	— 	Raises the user's Defense, Sp. Def, and Speed by one stat rank. Raises the user's accuracy by two stat ranks.
	(Special Costume) 	Catch Me If You Can! 	2 	— 	— 	— 	Applies the Stat Reduction Defense effect to the allied field of play. Raises the user's evasiveness by one stat rank. Raises the user's critical-hit rate by two stat ranks.
====Non-playable====
These moves can only be performed by certain Trainers as opponents.
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align: center; background:#FFF; border:1px solid #ddf; border-collapse:collapse"	 	 	
 	Move's name 	Target 	Description
 	Too Slow! 	Opponents' side	Shortens the unity bonus time of the opponents' field of play.
 	Speed it Up! 	Allied side 	Applies the Move Gauge Acceleraton effect to the allied field of play.
 	I'm Number One! 	All allies 	Raises the Attack and Sp. Atk of all allied pairs by three stat ranks. Lowers the Sp. Def of all allied sync pairs by two stat ranks.
 	Not Another Step! 	Opponents' side	Prevents switching in the opponents' field of play.
 	No Change in Forecast! 	Entire field 	Blocks changes to the weather.
 	Super Pumped! 	— 	Applies the Critical-Hit Defense effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
 	The Ultimate Power! 	All allies 	Raises the Attack and Sp. Atk of all allied sync pairs by twelve stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
 	You're In Trouble Now! 	Self () 	Raises the user's Attack, Sp. Atk, and Sp. Def by twelve stat ranks. Raises the user's accuracy by two stat ranks.
 	Secret Ninja Technique!	— 	Applies the Move Gauge Acceleraton effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Applies the Enduring effect to all allied sync pairs.
 	Rewind That! 	Opponents' side	Makes the unity gauge to fill up more slowly on the opponents' field of play.
Lear	Bask in My Glory! 	Self () 	Charges the user's move gauge. Raises the user's Attack and Sp. Atk by three stat ranks. Lowers the user's Sp. Def by three stat ranks.
 	Champion Tough! 	— 	Applies the Physical Damage Reduction effect to the allied field of play. Raises the user's Defense by six stat ranks.
 	Decisive Victory! 	All allies 	Raises the Attack of all allied sync pairs by twelve stat ranks. Raises the critical-hit rate of all allied sync pair by three stat ranks.
 	Martial Prowess! 	All allies 	Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Raises the accuracy of all allied sync pairs by two stat ranks.
 	Not on My Watch! 	Opponents' side	Shortens the unity bonus time of the opponents' field of play.
 	Back Off! 	Opponents' side	Makes the unity gauge to fill up more slowly on the opponents' field of play.
 	Shields Up! 	Allied side 	Applies the Physical Damage Reduction effect to the allied side of play. Applies the Special Damage Reduction effect to the allied side of play.
 	High-Flying Climb! 	All allies 	Raises the Defense, Sp. Def, and critical-hit rate of all allied pairs by one stat rank.
 	Now We're Talking! 	— 	Applies the Physical Damage Reduction effect to the allied side of play. Raises the Sp. Def of all allied sync pairs by twelve stat ranks.
==List of sync moves==
==List of max moves==
==Notes==
==References==
==See also==
* List of moves
Category:Lists of moves
Category:Moves by game
Category:Pokémon Masters EX
es:Lista de movimientos de Pokémon Masters EX
fr:Liste des capacités (Pokémon Masters EX)
it:Elenco delle mosse in Pokémon Masters EX
zh:招式列表（Masters）