nyuuzyou/wikis huggingface dataset:
Lens

Lens is a journalist working for the Baldur's Mouth Gazette during Act Three.
== Involvement==
=== Act Three ===
Lens can be found north of Sword Coast Couriers next to the bridge to Wyrm's Crossing in Rivington. Lens hails the party as they pass and informs them that she is gathering information on the city closing its doors to refugees. She can direct the party to the Baldur's Mouth Gazette to initiate .
If the party have not yet encountered twice, she may appear as Lens and ask several questions about their victory over and plans for the Netherbrain. The real Lens' corpse can later be found in the Bhaal Temple. Completing Orin's "interview" earns Press Release for nobles, Blabbermouth for entertainers, and Free Advertisement for guild artisans. These inspirations are not available if the real Lens is present, as an interview is actually conducted.
Meeting one of Orin's impersonations for the first time earns Personal Relations for the haunted one.
== Related quests ==
* 
Category:Tieflings
Category:Mephistopheles Tieflings
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Leon

Leon Onufrio is a Vampire Spawn enslaved to . He may appear at Camp or Cazador's Dungeon during Act Three.
== History ==
Leon is one of Cazador's spawn and "siblings". Before he was a slave, he was a Sorcerer, and is also the father of .
Cazador forced Leon to bring Victoria to the palace, and ever since he has tried to keep the position of Favoured Spawn so they could stay together in the 'favoured spawn' bedchamber. He organised an escape for Victoria, but she was later brought back to the palace where she was killed by .
Leon and Victoria's belongings can be found in the favoured spawn bedchamber, including Leon's diary and Victoria's .
== Involvement ==
During act three, Leon may be encountered at camp with three other vampire spawn. They will arrive in the dead of night, seeking to bring Astarion home. He and his fellow spawn can be persuaded that Astarion will help them, but regardless they will be compelled to attack. Failing to defeat them before Astarion reaches one hit point will allow them to take him back to the Szarr Palace. Astarion will then be found in the kennels with .
He will later be found at Cazador's Dungeon with the other spawns, suspended and awaiting Cazador's ritual to finish. Like the other spawn, he can be spared or killed after the ritual, or allowed to be consumed as one of the ritual's sacrifices.
== Combat ==
=== Attacks and abilities ===
== Related quests==
* 
* 
== Related Literature ==
* 
* 
* 
* 
== References ==
Category:Vampire Spawns
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Category:Authors
Lesser Imp

Lesser Imps are a type of fiend found on the Nautiloid during the Prologue. They are far weaker than other imps, having pitiful attributes and lacking basic Resistances other fiends would have. Beyond their claws and weaker version of Fire Bolt, they also use a variety of simple weapons.
== Combat ==
=== Attacks and abilities ===
== Gallery ==
Lesser Imp.webp|Lesser Imp in EA
Imp Model.png|Ingame Model of a Lesser Imp
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Imps
Category:Fiends
Lewis Morell

Lewis Morell is an Absolutist cultist and paladin that can be found slain on the steps leading into High Hall. Killed by remnants of the City Watch, Lewis is one of two corpses in the area that can be spoken to with , the other one being Halfar.
== Involvement ==
Lewis Morell was once a worker in Baldur's Gate, but under the impression that the Steel Watch was to potentially replace his job, he was soon brought into the fold of the Cult of the Absolute, either forcibly or of his own volition.
As a cultist within the Absolute army, Lewis Morell was part of a large force assaulting the High Hall from the depths of the Upper City Sewers. During the ensuing battle against the City Watch, the cultists destroyed and forced the remnants of the City Watch into fleeing the area, at the cost of high casualties — Lewis Morell included ().
== Speak with Dead ==
Party member: Who are you?
* Dead Cultist: Lewis... Morell... loyal servant... of the... Absolute...
Party member: So you're a cultist?
* Dead Cultist: Lewis... Morell... loyal servant... of the... Absolute...
Party member: What were you doing here?
* Dead Cultist: Instructed... to raid... the city...
** Dead Cultist: Round up... civilians... thralls...
Party member: How did you get here?
* Dead Cultist: Sewers... underground... unnoticed... 
Party member: How did you die?
* Dead Cultist: Fighting... last of... City Watch...
** Dead Cultist: Felled... on the threshold... of victory...
Party member: Where were these sewers you came through?
* Dead Cultist: Cliffside... under... tower... nearby...
Party member: How many more cultists are there?
* Dead Cultist: Many came... few left... men slaughtered...
** Dead Cultist: Illithids... remain... strong...
Party member: Who were you before you became a slave to the Absolute?
* Dead Cultist: Nobody... Another worker... Another automaton...
** Dead Cultist: Soon to lose... job... to... Steel Watch...
Party member: Why did you join the Absolute's forces? 
* Dead Cultist: Joining... not my... choice...
** Dead Cultist: But I... wanted... to... matter...
Party member: And in the end, did you find your purpose with the Absolute?
* Dead Cultist: You are... my... purpose...
** Dead Cultist: Your... failure... gives... my death... meaning...
== Loot ==
* 
* 
* 
== Notes and References ==
Category:Characters
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Category:Available to Speak with Dead
Category:Followers of the Absolute
Category:Paladins
Category:Corpses
Leysin

Leysin was a wood elven member of the Harpers. Originally on a mission to look into Bhaalist activity in the city and to find the whereabouts of the , she was killed and impersonated by a Doppelganger named Lunn.
== History ==
=== Bhaalist Resurgence ===
After rumors of Bhaalist activity surfaced in Baldur's Gate, ordered her Harpers to look into the machinations of the Cult of Bhaal, letting them uncover as much information as possible while she led another force of Harpers into the Shadow-Cursed Lands to defeat . However, as Jaheira ordered the Harpers to concentrate their efforts in finding the Rashemaar, Leysin and her cell of Harpers were either killed or captured, only to be brought to .
The sole survivor of the Harper cell, a raw recruit by the name of , would be used a live bait for Jaheira and the party to contact, in an attempt to ambush and silence them.
== Involvement ==
=== Bhaalist Ambush ===
While in Wyrm's Crossing with Jaheira, she points out Danthelon's Dancing Axe, a store run by , and front for a Harper safe house. In a secret room beneath the store, an impersonated Leysin, , , and wait to ambush Jaheira and the party.
Upon the party and Jaheira's arrival, Geraldus attempts - through the use of an old Harper code - to communicate that the Harpers present were traitors. Jaheira, if present in the party, understands the code and mentions to the party that the impersonated Chelvin seemed familiar, and reminded her of . Failing to recognize the sign starts combat with the party , while recognizing the code and acting on it surprises the impersonated Harpers.
== Combat ==
===Attacks and Abilities===
== Loot ==
*
== Related quests ==
* 
== Notes ==
* The impersonated Harpers all share the same doppelganger stat block, but there are stats in the game files for a non-impersonated version of Leysin that is completely inaccessible in-game.
** The doppelganger form weighs 65 kg.
** The original version of Leysin had 10 STR, 12 DEX, 10 CON, 18 INT, 12 WIS, and 14 CHA; despite having "Elf_Caster" stats, she has a ranged archetype.
* Leysin is an exact physical replica of Harper Lassandra, boasting a completely identical outfit, identical circlet, identical physical appearance - save for having blond hair rather than black hair.
** However, despite the fact that Leysin is completely identical to Lassandra, who is a human, Leysin is actually a wood elf according to the game files.
== References ==
Category:Monstrosities
Category:Doppelgangers
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Category:Members of the Harpers
Category:Members of the Cult of Bhaal
Leythim

Manip Leythim is a human member of the Flaming Fist in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Manip Leythim can be found sitting at a table outside of The Singing Lute in the Lower City. Upon interacting, he notices the party's equipment and asks for a spare healing potion. The interacting party member can recognise him as a member of the Flaming Fist and that he shouldn't need to ask for a healing potion. However, Leythim remarks that he expects Hurlbut Hhune, a member of a rich patriar family in the city, to send someone to attack him.
Leythim explains that he was secretly engaged to Henrietta Hhune, but her father bethrothed her to Derque Rillyn, whom Leythim considers "a major arsehole". Leythim tried to see Henrietta again but was turned away by her father. He implies that Hurlbut threatened him with violence, thus the pre-emptive need for a healing potion.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* x2
== Notes ==
* Despite wearing befitting of a Flaming Fist Archer, Leythim has the stats and class of a Flaming Fist Guisarmier.
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Fighters
Li'l Fezmor

Li'l Fezmor is a member of Fetcher's Brats within The Guild
== Involvement ==
Fezmore can be found inside the Guildhall. She replaces , if Mol did not survive Act One, however she does not act as a trader.
== Idle banter ==
=== Floridor ===
Floridor: Does it always take this long? Nothing went wrong, did it?
* Li'l Fezmor: Please, lady! Strong emotions can mess up the settling of the humours!
** Floridor: I... I guess I don't want the humours messed up, do I?
Floridor: Hi, it's me again! Just wondering about that recipe.
* Li'l Fezmor: We're working on it, all right? It's got, like, three different viscosities in it.
** Floridor: Very well, very well. I don't want to upset the process.
Floridor: Is that special recipe ready yet? Just checking.
* Li'l Fezmor: 'Fraid not, saer. We're still gathering the, you know, special fluid.
** Floridor: All right. I'll try to be patient. But he's eager.
Floridor: Really, I must insist on delivery of my order!
* Li'l Fezmor: Now you've done it! The middle slime layers have inverted. I'm going to have to start over.
** Floridor: Son of a lich! All right, start over, then.
=== Happy Hands ===
Li'l Fezmor: Happy. Another job - just a little light finger-work this time.
* Happy Hands: I did the last one!
** Li'l Fezmor: And lost half the coin on the cobbles. I'm giving you a chance to prove you're not a total dunce.
Li'l Fezmor: Happy. Thought I slipped you a job?
* Happy Hands: Yes, boss. Just, uh... waiting for the right moment.
** Li'l Fezmor: The right moment is when I told you to do it the first time.
Li'l Fezmor: Take much longer, Happy, and they'll have to call you Smashed Hands instead.
Li'l Fezmor: Where'd Happy get to?
== External links ==
* 
Category:Members of the Guild
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Replacement characters
Category:Humans
Category:Humanoids
Category:Children
Liadan

Feloguard Liadan is a Human that can be met in the Felogyr's Fireworks workshop in the Lower City of the Baldur's Gate, in Act Three of the game, while following through the quest Investigate the Suspicious Toys.
== Involvement ==
Feloguard Liadan can be found on the ground floor of Felogyr's Fireworks. She guards the side entrance to the pyrotechnics shop.
The term "feloguard" is unique, it cannot be found elsewhere in the game. It corresponds with the name of the establishment. However, Liadan herself has stats and most abilities of another type of followers - an Iron Consul of Bane.
As the quest cannot be ultimately resolved in a peaceful way, Liadan joins the fight as soon as she notices any ill commotion, siding with the followers of Bane (who reside on the third floor of the building). She remains at the ground floor and attacks the party along with other Felogyr's employees.
== Related Quests ==
* 
==Combat==
===Attacks and Abilities===
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Liam

Liam is a human trapped in the torture rack of the Shattered Sanctum in Act One.
== Involvement ==
=== Act One ===
Liam is one of the adventurers who accompanied to the Shattered Sanctum in hopes of finding the Nightsong. According to , Liam was the first to charge the goblins, but the other adventurers thought he was reckless and left him to his fate.
The party can find Liam in the Goblin Camp being interrogated by and . The party can show the goblins how to properly torture their prisoner. If successful, Liam reveals the location of the Emerald Grove and Torturer Spike reports the information to . After the goblins leave, Liam does not believe the party is on his side and claims they could have killed him. The party can attempt to calm him with one of the following responses:
* 
* 
* 
* 
* 
** 
If the check is passed, the party can ask Liam about and his search for the Nightsong.
Alternatively, the party can free Liam by killing the goblins or convincing Torturer Spike to leave. If successfully released, Liam flees through a hidden exit in the same room. He can be found resting in the Emerald Grove next to his fellow adventures.
== External links ==
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in the Goblin Camp
Category:Characters in Act One
Liara Portyr

Liara Portyr is a high-ranking Blaze of the Flaming Fist - often answering directly to Duke himself - and the niece of Duke .
== History ==
Liara Portyr is a Baldur's Gate patriar from the well-off and influential Portyr patriar family. She was in command of Fort Beluarian in Chult, where she arranged a deal with local pirates that allowed for the safe passage of Baldurian trade vessels, as well as planning the search and acquisition of relics and treasure from the jungle.
During the events of , Liara Portyr was recalled to Baldur's Gate, where she served as the acting marshal of the Flaming Fist until return. eventually planned to make Liara Portyr subservient to the Absolute by infecting her with a Mind Flayer Tadpole, before threatening her uncle, Dillard Portyr, into resigning his seat on the Ducal Council in her favour.
At the same time, planned to elevate Liara Portyr into the spotlight and reinforce her power through a series of schemes that involved a religious leader, the Flaming Fist commander of the , and an unknown individual with a position in the Flaming Fist barracks.
== Involvement ==
=== Act Three ===
Upon entering the main office of the Basilisk Gate Barracks, can be met, futilely attempting to explain to Flame Portyr that her daughter, , has gone missing. Portyr seems to be having severe short-term memory issues and keeps forgetting what Lora has said only seconds earlier in the conversation. A successful Arcana check reveals her memory has been magically tampered with. Speaking to Lora and Portyr allows the party to start the quest.
Through progressing the quest to save Vanra, it is revealed that has bewitched Portyr to prevent her from investigating Vanra's disappearance. If killing Ethel and returning to Portyr, she appears to have fully recovered save for some headaches and the vague memory of a "Fey-like creature".
=== Epilogue ===
If is completed and Duke Ravengard is dead, and chooses to ascend politically as the next Grand Duke of Baldur's Gate, Wyll mentions during the epilogue party that Liara Portyr is now Grand Duke of the Wilds, Sickle of Chult.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
== Related quests ==
* 
== Related literature ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Notes and references ==
* Liara Portyr is sometimes referred to as 'Flame' rather than Blaze in various books and notes. It is unknown if these were written before she was made Blaze, if it means to suggest she was recently demoted and re-promoted, or if it's simply a mistake.
* According to , Liara Portyr once crushed a man's skull with her bare hands.
== External Links == 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Fighters
Lich

A lich is a powerful undead, usually a magical user who has studied, learned and applied to themselves the secrets of immortality.
Sometimes, the word "lich" was used as a curse word in the Forgotten Realms.
Liches mentioned in Baldur's Gate 3 include:
* Blue Apex, an illithid
* Szass Tam, a 
* , human ascended to Godhood
* , ruler of the Githyanki worshiped as their Goddess
* An unknown lich slain by 
== Related literature ==
== External links ==
Category:Undead
Life Domain

Life Domain is one of the Subclasses of Cleric. These Clerics are more specialized in preserving life, and their healing spells are more potent.
Player-selectable deities associated with this domain include Bahamut, Corellon Larethian, Eilistraee, Helm, Ilmater, Lathander, Selûne, and Yondalla.
== Subclass features ==
* Gain Proficiency
; 
: Your devotion empowers your healing Spells. When casting a healing spell, the target regains additional .
; Domain Spells
: You gain spells from your domain. They are Always Prepared.
:* 
:* 
; 
:; Channel Divinity Action
:: Evoke a healing energy that restores to allied creatures. Has no effect on undead and constructs.
; Domain Spells
: You gain spells from your domain. They are Always Prepared.
:* 
:* 
; Domain Spells
: You gain spells from your domain. They are Always Prepared.
:* 
:* 
; 
: You regain when casting a healing spell on another creature.
; Domain Spells
: You gain spells from your domain. They are Always Prepared.
:* 
:* 
; 
: Deal in addition to your weapon's weapon damage.
; Domain Spells
: You gain spells from your domain. They are Always Prepared.
:* 
;* 
== External links ==
* 
Category:Subclasses
Light (weapon property)

Light is a weapon attribute that allows characters to dual wield weapons (that is, wield two Light weapons, one in the Main Hand and one in the Off-hand).
When Dual Wielding, you use your Action to attack with the Main Hand and your Bonus Action to attack with the Off-hand. You can use the Dual Wield toggle on the hotbar to control whether these attacks are made together or separately.
By default, you cannot add your Ability Score Modifier to the damage of the Off-hand Attack.
== List of Light Weapons ==
* 
* 
* 
* 
* 
* 
* 
* 
== Notes ==
* The Two-Weapon Fighting Style Class Feature allows you to add your Ability Score Modifier to the damage of the Off-hand Attack.
* The Dual Wielder Feat allows you to dual wield non-light weapons in both hands.
Category:Weapon Property
Light Domain

Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.
Player selectable Deities associated with this domain: Corellon Larethian, Eilistraee, Helm, and Lathander.
== Subclass features ==
; 
: Shield yourself with divine light. Use your to impose on an attacker, potentially causing their attack to miss. An attacker that can’t be is immune to this effect.
; Domain Spells
: You gain spells from your domain. They are Always Prepared.
:* 
:* 
:* 
; 
:; Channel Divinity Action
:: Harness the sun's divine power to dispel any magical darkness and deal damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you. 
; Domain Spells
: You gain spells from your domain. They are Always Prepared.
:* 
:* 
; Domain Spells
: You gain spells from your domain. They are Always Prepared.
:* 
:* 
; 
: When an enemy attacks an ally, you can use your to impose on the , possibly causing their attack to miss.
; Domain Spells
: You gain spells from your domain. They are Always Prepared.
:* 
:* 
; 
: You can add your Wisdom Modifier to the damage you deal with Cleric cantrips.
; Domain Spells
: You gain spells from your domain. They are Always Prepared.
:* 
:* 
== External links ==
* 
Category:Subclasses
Light Magic Armour Trader Table

The Light Magic Armour Trader Table, also known as EquipmentTrader_BodyArmor_Light_Magic, is a leveled Treasure Table containing enchanted light armour. It only starts dropping items after level 2.
== Drop table ==
Every item that the player is eligible for is dropped. E.g. at level 4, both Padded Armour +1 and Leather Armour +1 are dropped.
Category:Drop tables
Category:Leveled drop tables
Category:Vendor tables
Light Sources

Light Sources are simple melee weapons wielded in one hand, which can be added to the "Light Source" equipment slot. Once added, they can be equipped to the main hand with a hotkey to shine light in the area surrounding that character. The previously equipped weapon will be unequipped until the hotkey is pressed again or it is manually re-equipped, which requires an Action.
Light Sources can also be manually equipped in the off-hand slot, but only if a Light Weapon is in the main hand (unless the character has the Dual Wielder Feat).
In combat, they can be used as improvised Clubs which deal extra damage when lit.
Unlike other equipment slots which provide bonuses for each equipped item, objects in the Light Source slot are not 'active' until moved to a hand slot, meaning they do not illuminate the area unless being carried in either hand. The only partial exception to this is the , which provides its protection when in the Light Source slot, but still does not illuminate the area while there.
== List of Light Sources ==
=== Common ===
Item	Glow Emitted	Weight	Damage	Description	First Seen
 	 	0.9 kg
1.8 lb	
 (when lit)	 	Act Three
 	 	0.9 kg
1.8 lb	
 (when lit)	 	Act Three
 	 	0.9 kg
1.8 lb	
 (when lit)	 	Act Two
 	 	0.9 kg
1.8 lb	
 (when lit)	 	Act Three
 	 	0.9 kg
1.8 lb	
 (when lit)	 	Act One
=== ===
Item	Glow Emitted	Weight	Damage	Description	First Seen
 	 	0.9 kg
1.8 lb	
 (when lit)	 	Act Two
 	 	0.9 kg
1.8 lb	
 
 (when lit)	 	Act Three
Category:Equipment