nyuuzyou/wikis huggingface dataset:
The Wilds (Part I)

The Wilds (Part I) (, Wilds) is the fifteenth stage of The Subspace Emissary. The Wilds can be described as a large desert with several canyons and rock formations. When returning to this stage after clearing the story, the door to the healing section is replaced with a goal door.
==Overview==
After they unite, , and chase after the Ancient Minister. During the chase, they see tracks of a large tank, Galleom, and decide to pursue him instead. The trio make their way through the desert and track him down near an ancient ruin. 
Throughout the level, they face many obstacles, most notably harsh wind. At several points in the level, a fierce wind will slow the fighters down.
Once they reach the ruins, they battle Galleom. He attacks with his powerful attacks as well as his missiles, but the trio manage to defeat him. After Galleom is defeated, he falls into The Ruined Hall, where he later encounters and faces off against and the after their fight with .
==Playable Characters==
*
*
*
==Returning enemies==
*Primid
*Scope Primid
*Buckot
*Gamyga
*Trowlon
*Bytan
*Roader
*Quark Mine
*Auroros
*Mite
*Towtow
*Boom Primid
*Bombed 
*Zap Jyk
==Enemies introduced==
*Armank
*Big Primid
==Bosses==
*Galleom
==Music==
*For most of the level, plays.
*For Galleom's fight, plays.
==Trivia==
*The area where a Big Primid is encountered will fall below the blast line if the player waits too long in that area. The timer can be determined by the closing of the door; if the door closes before all enemies are defeated, the floor drops out and the active character will likely be KOed.
*When Galleom falls through the ground to the Ruined Hall, Wario's trophy is seen sitting near him, but in the shot of Marth, Ike and Meta Knight looking at the hole, the trophy disappears.
Category:Stages
Category:Subspace Emissary Levels
es:Zona silvestre (Parte I)
The Wilds (Part II)

The Wilds (Part II) (, Wilds) is the seventeenth stage of Adventure Mode: The Subspace Emissary. The Wilds is a large desert with several canyons and rock formations.
==Overview==
This part of The Wilds is in a far region which has now been afflicted by Galleom's self-destruction, along with The Ruins, and sucked the trophified into it as well, where , , , and all recently fought Galleom. The stage instead has , , , and chasing the Ancient Minister. Though a Subspace Bomb detonates, the player can still play the stage, which is only partially engulfed. None of the playable characters are affected.
In the pre-level cutscene, the Ancient Minister is seen gazing at the ruins' Subspace rift. The Minister averts his gaze, sorrowful at the sacrifices of his fellow s needed to detonate the Subspace Bombs. Then, Pit shoots an arrow at the Minister, who dodges and flees. Mario, Pit, Link, Yoshi, and Kirby chase him.
After the level, the Ancient Minister drops a Subspace Bomb on the path and several R.O.B.s stand guard as the former's countdown begins. Mario and Pit try to detach the R.O.B.s detonating the bomb, but are quickly pulled away by the others. The Ancient Minister hesitantly flies away and the heroes narrowly escape from the detonation (Mario rides Yoshi while Pit, Link and Kirby ride the Warp Star) as the R.O.B.s are sucked into it and apparently destroyed, eventually making their way to The Canyon.
==Playable Characters==
*
*
*
*
*
==Returning enemies==
*Shellpod
*Feyesh
*Bucculus
*Borboras
*Mite 
*Armight
*Puppit
*Ticken
*Primid
*Nagagog
*Trowlon
*Scope Primid
*Sword Primid
*Greap
*Spaak
*Bytan
*Roader
==Level structure==
Much like the first The Wilds level, much of the level involves traversing stretches of desert and climbing rocky cliffs by use of moving platforms. Also, early in the level, the player must traverse a cave in a cliff side, which, oddly enough, has elevators that appear to be used for construction well installed.
A common theme in both The Wilds levels is wind, which pushes anything standing still and resisting movement upwind. Windy areas often contain spike-covered walls facing the wind so as to push the player into the spikes. Wind becomes more prominent later in each level.
==Music==
*In this level, only plays.
Category:Stages
Category:Subspace Emissary Levels
es:Zona silvestre (Parte II)
Things of Beauty

Things of Beauty: Super Smash Bros. as Spectator Sport, or simply Things of Beauty, is a short-film documentary inspired by The Smash Brothers, created by Innuendo Studios and released on August 19th, 2015. The stories follows an analysis of the growth of Super Smash Bros. Melee and the change in metagame as well as the tier list. Notable mentioned players as part of the analysis include , , , , , , , , , , and . Notable tournament mentioned for analysis include EVO 2014 and Kings of Cali 4.
==External links==
*Things of Beauty: Super Smash Bros. as Spectator Sport Short Documentary
*Documentary Transcript
*Audio-only documentary
Category:Documentaries
Thorn helix

In the Subspace Emissary, certain levels with water include a hazard unofficially called a thorn helix that bursts out of the water at certain times. These appear as thorned spirals of vine, and will often destroy some of the terrain and deal slash damage to a player if they are touched. However, they are not enemies, and cannot be destroyed. Because of this, it is unknown whether they serve the Subspace Army or are just a natural part of the area. They are similar to the skewers on 3D Land and one of Ridley's attacks in Pyrosphere.
This hazard only appears in The Swamp and The Great Maze.
Category:Subspace Emissary
Category:Super Smash Bros. universe
Category:Stage hazards
Category:Subspace Army
Three Cheers for 35 Years!

Three Cheers for 35 Years! was an Event Tourney based around , , , and series, all of which commemorated their 35th anniversaries in 2021. It ran from 6 a.m. on May 28, 2021 to 6 a.m. on May 31, 2021 (). During the event, only characters, stages, and items from the five series (except Dragon Quest for stages and items) could be used.
==Description==
===North America===
:Many series are commemorating their 35th anniversaries in 2021, including The Legend of Zelda, Metroid, Kid Icarus, Castlevania, and DRAGON QUEST!
:This tournament features fighters, stages, and items from these series. The further you advance, the better the spirit you'll win.North American event page
===PAL regions===
:Many series are commemorating their 35th anniversaries in 2021, including The Legend of Zelda, Metroid, Kid Icarus, Castlevania and DRAGON QUEST!
:This tourney features fighters, stages and items from these series. The further you advance, the better the spirit you'll win.PAL region event page
==Rules==
*Format: Smash
*Rules: Time
*Time Limit: 2:30
*FS Meter: On
*Items: Medium
==Available fighters==
 	 	 	 	 	
Fighters	Fighters	Fighters	Fighters	Fighters	Fighters
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
==Available items==
* Smash Ball
* Daybreak
* Heart Container
* Fairy Bottle
* Bunny Hood
* Ore Club
* Death's Scythe
* Gust Bellows
* Staff
* Deku Nut
* Bombchu
* X Bomb
* Beetle
* Cucco
* Killer Eye
* Screw Attack
* Back Shield
==Available stages==
 	 	 	 	 	 	 	 	 	
Stages 	Stages 	Stages 	Stages 	Stages 	Stages 	Stages 	Stages 	Stages 	Stages
Hyrule Castle 	Hyrule Castle 	Great Bay 	Great Bay 	Temple 	Temple 	Brinstar 	Brinstar	Brinstar Depths 	Brinstar Depths
Bridge of Eldin	Bridge of Eldin	Norfair 	Norfair 	Frigate Orpheon 	Frigate Orpheon 	Skyworld 	Skyworld	Pirate Ship 	Pirate Ship
Gerudo Valley 	Gerudo Valley 	Spirit Train	Spirit Train 	Reset Bomb Forest 	Reset Bomb Forest	Skyloft 	Skyloft 	Palutena's Temple	Palutena's Temple
 	 	 	Great Plateau Tower	Great Plateau Tower	Dracula's Castle 	Dracula's Castle	 	 	
==Names in other languages==
==Trivia==
*Yggdrasil's Altar is not available in the tourney, making Dragon Quest the only series in the tourney to have no item or stage representation.
*Of the playable characters in this event, only Link, Zelda, Samus, Ridley, Pit, Palutena, and Simon also celebrate their 35th anniversaries along with their series.
**However, while Zero Suit Samus's debut with the Zero Suit was in 2004's Metroid: Zero Mission, the Super Smash Bros. series uses her to represent unarmored Samus in general, so she can be considered a stand-in for Samus appearing without her armor in the secret ending of Metroid.
*Of the characters on the banner, Erdrick is the only one to not debut in 1986, instead debuting in 1988. He is on the banner because he is the oldest hero in the Dragon Quest series playable in Ultimate.
==References==
Throwing

Throwing is an attack type in the Super Smash Bros. series that encompasses all throws and certain other attacks which involve throwing an opponent.
Throwing attacks are boosted by Throwing Attack stickers in Super Smash Bros. Brawls The Subspace Emissary; the Strong Throw power in s Smash Run; and the Primary spirit trait Throw Attack ↑, the support spirit skill Strong Throw, and certain Spirit Battle conditions in Super Smash Bros. Ultimate. In Super Smash Bros. Ultimate only throws are boosted; attacks that are Throwing type but aren't throws (such as Diddy Kongs Monkey Flip) are unaffected.
==List of throwing attacks==
Below is a list of attacks that are Throwing type attacks but aren't throws.
Character 	Move 	Games
Banjo & Kazooie	Back throw (collateral) 	
Byleth 	Back throw (collateral) 	
Captain Falcon 	Falcon Dive (throw only ) 	
Captain Falcon 	Explosive Falcon Dive (custom Falcon Dive) 	
Diddy Kong 	Monkey Flip (excludes kick) 	
Duck Hunt 	NES Zapper Posse (launching hit) 	
Ganondorf 	Dark Dive 	
Ganondorf 	Flame Wave (ground & air throws) (custom Flame Choke) 	
Ganondorf 	Dark Vault (custom Dark Dive) 	
Incineroar 	Alolan Whip 	
Isabelle 	Fishing Rod 	
Joker 	Grappling Hook 	
Ken 	Down throw (collateral) 	
King Dedede 	Inhale (windbox, spit) 	
King Dedede 	Dedede Burst (windbox, bomb) 	
King K. Rool 	Blunderbuss (fighter re-fire) 	
Lucario 	Force Palm (grab, throw) 	
Lucario 	Advancing Force Palm (grab, throw) (custom Force Palm) 	
Lucario 	Long-Distance Force Palm (grab, throw) (custom Force Palm)	
Luigi 	Back throw (collateral) 	
Mario 	Back throw (collateral) 	
Mewtwo 	Confusion 	
Mii Brawler 	Suplex (catching hitbox) 	
Mii Brawler 	Counter Throw 	
Ridley 	Space Pirate Rush 	
Robin 	Nosferatu (trapping hit) 	
Ryu 	Down throw (collateral) 	
Sora 	Back throw (collateral) 	
Wario 	Back throw (collateral) 	
Wario 	Chomp (throw) 	
Wario 	Inhaling Chomp (throw) (custom Chomp) 	
Category:Types
Thrust Uppercut

Thrust Uppercut ( , Thrust-Lift Uppercut) is one of three up special moves usable by s in Super Smash Bros. Ultimate. It serves as a replacement for Piston Punch from Super Smash Bros. 4.
==Overview==
When used, the Mii Brawler performs a jumping uppercut that deals six hits in total, with the last hit occurring after the Brawler switches hands. Said last hit deals moderate vertical knockback, being able to KO at high percents, especially near the top blast line. At high percents, it can combo from multiple up aerials or a down throw as a KO combo, much like and his Super Jump Punch. It grants the Brawler's arm brief intangibility from frames 3 to 7. Compared to the attack it replaces, Thrust Uppercut boasts a higher damage output and travels at a slight angle, which can make it considerably more useful for recovery, and it can even be angled to provide even more horizontal momentum. However, due to the game's new knockback mechanics, this trait can sometimes cause the recovery attempt to fail if the Mii is knocked offstage from behind, as the move will always be angled forwards depending on which direction the player is facing in.
==Instructional quote==
==Origin==
The move originates from the Super Smash Bros. universe and games, and is likely based on Mario's Super Jump Punch.
==Customization==
Thrust Uppercut appears exclusively in Super Smash Bros. Ultimate, with two other Special Move customization options available. These are the variations:
1. Soaring Axe Kick 	2. Helicopter Kick 	3. Thrust Uppercut
 	 	
"Flips upward and hits foes. Pressing the button again at the top of the jump performs a downward axe kick."	"Leaps up with a roundhouse kick, hitting opponents along the way. Can shift left or right when rising."	"Rises into the air with an uppercut, and then unleashes a powerful punch at the end."
==Gallery==
Mii Brawler SSBU Skill Preview Up Special 3.png|Thrust Uppercut as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*Contrary to the move's description, prior to version 4.0.0 the final hit of the move had very weak knockback, making Thrust Uppercut the weakest of Mii Brawler's up specials overall. The move was considerably buffed in this version, granting it KO potential at high percents.
Category:Up special moves
Category:Super Smash Bros. universe
Category:Mii Fighter
Category:Mii Fighter (SSBU)
Category:Mii Brawler (SSBU)
Thunder (disambiguation)

Thunder can refer to:
*, a Ryu main from Ontario, Canada.
*Thunder Jolt, Pikachu's and Pichu's neutral special move.
*, Pikachu's and Pichu's down special move.
*, Robin's neutral special move.
*PK Thunder, Ness' and Lucas' up special move.
*Thundaga, one of Sora's neutral special moves, which is the upgraded form of "Thunder".
*Zapdos, whose Japanese name is "Thunder".
*The electric effect and type.
*The Lightning Bolt, known as "Thunder" in Japan.
*, a top professional Melee player from Japan.
*, an American sponsor.
Thunderspiking

Thunderspiking is a technique that Pikachu and Pichu can use by launching an opponent upwards (usually from an up smash or an up tilt) and subsequently using to Star KO them when they are near the upper blast line, allowing them to score a vertical KO at rather low damage percentages. This technique is often used as a combo finisher (notably at the end of 's Greenhouse combo in Smash 64), or just for KOing. In Smash 64, the tornado hazard on Hyrule Castle can be used by Pikachu players to set up a Thunderspike, due to its high vertical knockback.
==In the Super Smash Bros. games==
In Super Smash Bros., Thunderspiking is very effective, as Thunder has infinite vertical range, allowing Pikachu to garner KOs by around 20%-30% less than just an up smash would do itself.
The technique is harder to pull off in Super Smash Bros. Melee, as Thunder now strikes from a cloud at a fixed height (though it is still rather high), the falling speeds of characters are in general faster, and the move is slower and more laggy, along with Pikachu's up smash sending opponents at more of a horizontal angle in Melee, making the Thunder more difficult to setup. However, the Thunderspike is still effective on floaty characters in Melee.
In Super Smash Bros. Brawl, Thunderspiking is more effective than in Melee and it is possible to combo into it with an up tilt at much lower percentages than in the previous two games (this can be a fast and useful KO setup). Thunder can KO middleweight characters as low as 45% if properly used, making a KO way easier than all the previous games. In addition, Thunderspiking can be used during an approach at KO percentages in Brawl, as Pikachu can use a sliding up smash to set it up. However, opponents can air dodge without becoming helpless at any time (allowing them to dodge the bolt), hindering its effectiveness.
In Super Smash Bros. 4, it is still possible to Thunderspike, but due to Thunder's vertical range now being shorter, the move being harder to land in general, and the lightning bolt having a meteor smash hitbox, Thunderspiking has been significantly weakened as an early vertical KOing technique. Despite the nerfs, Pikachu can still use Thunder for other follow-ups. 
The custom move Distant Thunder also has this effect on the bolt, along with having a much longer bolt to vertically KO with.
Category:Pikachu
Category:Pikachu (SSB)
Category:Pikachu (SSBM)
Category:Pikachu (SSBB)
Category:Pikachu (SSB4)
Category:Pikachu (SSBU)
Category:Pichu
Category:Pichu (SSBM)
Category:Pichu (SSBU)
Category:Character-specific terminology
Ticken

A Ticken (, Tekin) is an enemy in Adventure Mode: The Subspace Emissary that first appears at The Plain. It appears as a poorly-made artificial creature that resembles a stout chicken, though upon defeat, its "body" falls apart and reveals that a chick-like bird was manipulating the Ticken before it flies away. The Ticken has a pair of attacks, one where it flies into the air and then attacks with an attack similar to the Bowser or Yoshi Bomb, which can bury, and another where it extends its comb and rams the player. Due to their defeat animation having their body fall apart, Tickens cannot be subjected to careening.
==Damage taken==
==Name origin==
The enemy's name is a combination of the words tick, describing what it does with its sharp comb, and chicken, describing the appearance of the creature itself. It's Japanese name "Tekin/テキン" seems to be a corruption of "chicken (チキン)", as the katakana te/テ and chi/チ look very similar.
==Trophy==
==Gallery==
TicketAttack.jpg|The Ticken's aerial attack
Ticken2.jpg|The actual Ticken
==Trivia==
*Tickens are similar to 's own Badniks, both are artificial creatures that resemble animals and have a smaller and organic animal inside it.
==Names in other languages==
Category:Super Smash Bros. universe
Category:Common enemies
Category:Trophies (SSBB)
Tijuana Power Rankings

The Tijuana Power Rankings, is a list compiled by community members and panelists, which lists the most powerful players of the Baja California Subregion of Tijuana
==Super Smash Bros. Ultimate rankings==
===September-December 2024===
Announcement Tweet
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===May-August 2024===
Announcement Tweet
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===January-April 2024===
Announcement Tweet
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===Winter 2023===
Announcement Tweet
|}
===January-April 2023===
Announcement Tweet
|}
===August-December 2022===
Announcement Post
|}
===January-July 2022===
Announcement Post
|}
===July-December 2021===
Announcement Tweet
|}
===December 2020-June 2021===
Announcement Post
|}
===April-June 2019===
Announcement Post
|}
====
===September 2017===
Announcement post
|}
===May-June 2016===
Announcement post
|}
===September 2015===
Announcement post
|}
===June 2015===
Announcement post
|}
==External links==
*BAJA SMASHERS Facebook Group
*BAJA SMASHERS Twitter
Category:North American Power Rankings
Tiki Buzz

The Tiki Buzz (, Tiki Dolly) is the main flying enemy encountered in . 
==Origin==
Tiki Buzzes debuted in Donkey Kong Country Returns and are the equivalent to Neckies of previous games. They are soldiers of the , but weak flying enemies that can be jumped on as makeshift trampolines, vanquishing them. Tiki Buzzes often fly in fixed patterns and they come in multiple varieties. One such variety, , is set on fire and requires Donkey Kong or Diddy Kong to either blow out the fire surrounding them or throw a at them.
==In ==
===In Smash Run===
Tiki Buzzes appear as enemies. They fly around, position themselves above the player and attack by slamming into the ground. After a short while they fly back up. They can be attacked normally but, like Goombas, jumping on them defeats them instantly, even giving the player a huge vertical boost, like a Spring.
A large number of Tiki Buzzes can appear as a random event.
Tiki Buzzes appear as part of the -themed waves of the generic Vs. Enemy Team final battle.
===Trophy===
Category:Common enemies
Category:Smash Run enemies
Category:Trophies (SSB4-3DS)
Tiki Tak Tribe (disambiguation)

The Tiki Tak Tribe is a group of enemies from the series that appears as:
*The Tiki Buzz, an enemy in Smash Run in .
*Numerous trophies in Super Smash Bros. 4, including Kalimba, Mugly, Cap'n Greenbeard, Stu, Mole Miner Max, Thugly, Colonel Pluck, and Tiki Tong.
*A group spirit in Ultimate.
Category:Donkey Kong universe
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Tilt attack

A tilt attack (, Strong attack) (officially strong attack prior to Ultimate, referred to as power attack in the of SSB), or known simply as tilt, is a ground attack performed by lightly pushing and holding, or "tilting", the Control stick or D-pad in a direction and pressing the attack button, without flicking it as for a smash attack. The easiest way to perform a tilt attack is to press the attack button while walking or crouching. Like smash attacks, there are three tilt attacks: a forward tilt, an up tilt, and a down tilt. Some forward tilts can be angled.
Tilts typically have good range and weak knockback at low percentages, keeping opponents in place for follow-up attacks. Many tilts are used at mid-range percentages to keep opponents at a distance. Most have enough knockback scaling to KO at very high percentages, and can be effectively used as such in Sudden Death, although they are otherwise unable to KO at realistic percentages in comparison to most aerial attacks or smash attacks, with only a few such as Falco's down tilt and Ike's forward tilt being able to do so. They tend to also come out quickly, though they generally have more cooldown than neutral attacks.
Kazuya notably does not have the standard set of three tilt attacks, but rather a massive plethora of tilt attacks based on all eight directions, along with moves that can only be performed from a 'full' crouch.
==Super Smash Bros. for Wii U digital manual description==
"Tilt and press to perform a strong attack. Different attacks will be launched depending on the direction you tilt ."
==Trivia==
*Although the name "tilt attack" was not official at the time, it was used for some trophy descriptions of in the North American localization of Super Smash Bros. 4.
==See also==
*Down tilt
*Up tilt
*Forward tilt
Category:Game controls
*
Category:Ground attacks
es:Ataque fuerte
Time (disambiguation)

Time may refer to:
* Time, a setting in Versus Mode.
* Timer, an item that first appeared in Brawl.
* Match timer, a timer present in the top-right corner during a match.
* Time out, whenever a match ends from the match timer.
* Time change, a visual feature present in some stages.
* Witch Time, Bayonetta's down special move.
* The following events:
** Melee event 35: Time for a Checkup
** Super Smash Bros. for Wii U events: Oh Yeah, Luigi Time! and It's Past Your Bedtime!
* , a tournament series and crew.