Sign Quest

* This guide may be missing some important information. If you feel something is missing in this guide, click here.
==Part 1: Crumbs of Sobbing Starlight==
1. Read the Announcement on a notice board in one of the cities. All the announcements are the same, so it is only necessary to read one.
* Alberta: 
* Morroc: 
* Payon: 
* Prontera: 
* Geffen: 
* Al De Baran: 
2. Enter a Prontera building and talk to Archeologist Metz about the announcement. Speak to him again and agree to help him. He mentions Arian, who first tests you for your competency.
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3. Go inside a Morroc building and talk to the rogue Arian for the first test. He wants several items in a specific order.
Bring only the items he asks for each time, i.e. not 100 and 50 at the same time. Otherwise, he will take all the quest items and you'll need to recollect:
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* 
* 
* 
* 
* 
* 
Tip: Have a friend mail the items to you one set at a time for quicker back and forth.
4. After Arian has all the items he requested, speak to the Young Man, Gaanan, above him. Gaanan will ask 5 questions, to which the answers are:
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* 1. Stranded on an island: Fourth option
* 2. Stuck in a collapsed building: Fourth option
* 3. Lost in a dungeon: Third option
* 4. A murder is committed: First option
* 5. The world is going to end: Fourth option (save the world) 
After answering correctly, talk to Arian to be rewarded with a and 18,000 Base EXP (40,500 if VIP). Now, journey to Payon to find Daewoon for the second test.
5. Go inside a Payon building and talk to Daewoon, three rooms southwest of the entrance . Select any option to "Do you have any idea what that jewel you're holding actually is?" and begin his test. You will receive different EXP based on your response here. Whether you succeed or not will depend on how much your answers appeal to him. You can use the below choices to pass the test:
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* 1. I think I do.
* 2. Actually, I don't know. Heheh.
* 3. I look forward to the journeys.
* 4. I have.
* 5. I can't stand that!
* 6. I can't destroy that.
* 7. Help him.
* 8. Yes.
You can take the test again if you failed. If you succeed, Daewoon will then give you a and 18,000 Base EXP (40,500 if VIP), bringing the total to two.
6. Enter the lower right of and enter an Aldebaran building to find Jornim . He asks for the following items after he fails his experiment:
*Note: While Jornim can only be spoken to start his portion at any time you need to return to him prior to 10pm (Pacific Time) that day. If this time is missed, continue again tomorrow. 
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* (purchasable at tool dealer in Geffen Mage academy)
* 
* 
7. (OPTIONAL) After collecting the items, Jornim requires information about the Stone of Sage from two famous alchemists. Talk to Pirupiru , just north from Jornim). Select "About the vanished father and daughter" and she will reveal the location of the two alchemists at the South forest.
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8. First, find the daughter, Pleur, on the second floor of the Hidden Temple . The navigation arrows will lead you through the maze to Pleur.
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Once near her, one of two things will happen:
* You will be teleported out of bounds on the same map. Head north to catch up with both the father and daughter alchemists on the same map, thus completing this portion of the quest. Note that heading south first will reset your progress and you will have to find Pleur again.
* You will become "lost" and be teleported to either (prt_maze01) or (prt_maze03).
** Upon becoming lost, you will have to go through the maze to find Pleur again. Use the navigation arrows () to be guided back to her once more. You will need to keep doing this until you are teleported "out of bounds" on the same map.
Tip: It is possible to use Teleport level 1 or Fly Wings to get to the spot where the father and daughter alchemists are. It may take a while, but can potentially be less stressful than getting "lost". 
9. Once caught up with them & , talk to Gordon. He will summon monsters that must first be killed. Speak to him again and select the first option: Stone of Sage. He will then teleport you back outside to the beginning of the maze, one map south of Aldebaran.
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10. Tell Jornim what was discovered about the Stone of Sage from Gordon. When he asks what the Stone of Sage is, enter the response Red Gemstone. He'll hand over the third and mentions Jesqurienne in Geffen.
11. Inside the top right Geffen building is Jesqurienne . Tell her Yes, I have! and then Don't get cocky. to accept her challenge.
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12. Talk to her boyfriend, Aaron, at the same table to begin the challenge. In order to win, more or equal questions must be answered correctly than Jesqurienne. The ten multiple choice questions presented will also be chosen at random.
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Examples of some questions are:
Which NPC is not relevant to the Blacksmith Job Quest?: Barcardi
Which item is not relevant to the creation of a Counteragent?: Karvodailnirol
Choose the monster that is a different size than the others.: Marine
Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list.: Gloria
Choose the material that is not related to the creation of a Condensed White Potion.: Empty Bottle
Which item does a Blacksmith need to craft a Gladius?: Sapphire
Choose the property that is unrelated to the Mage's Bolt type skills.: Earth
What is the Bunny Band's DEF and its bonus stats?: 1/LUK +2:2
Choose the prefix or suffix that is incorrectly matched with its Monster Card name.: Golem - Immortal
What is the name of the Rune-Midgarts Kingdom's king?: Tristan III
Choose the monster that is a different type than the others.: Penomena
Which monster does not drop 'Yggdrasil Leaf'?: Marduk
Choose the job class that cannot equip Silk Robe.: Hunter
Choose the level requirement for entering the PvP Room.: 31
What is the correct weight for 1 Empty Bottle?: 2
What is the DEF of Indian Fillet?: 3
What is the city closest to Turtle Island?: Alberta
Calculate (((51*15)/3)+5)?: 260
Four thousand five hundred sixty divided by four, divided by two, plus three is equal to...?: 573
Three thousand one hundred two added to five hundred, plus four, divided by six equals...: 601
Which building is the closest to Juno Forge?: Weapon Shop
Choose the Hunter's Trap skill which does not inflict Property Damage.: Shockwave Trap
Choose the monster which would receive the most damage from a Fire dagger.: Goblin with hammer
Choose the monster on which the Mage skill, 'Stone Curse,' is ineffective: Evil Druid
Which NPC looks different than the others?: Meat Merchant in Izlude
Choose the item that cannot be equipped by Novice class characters.: Wooden Mail
*Note: If taking too long to answer, the quiz will be restarted.
After beating Jesqurienne, speak to her and receive a fourth .
13. Go inside the Comodo casino and proceed to the second floor. Talk to Strange Guy (Dearles) . First, he needs: 30,000 zeny. Come back in the afternoon PST to proceed with the next step.
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14. Now he'll ask for artsy items. You must collect 11 or more points worth of different artsy items in order to continue.
Here are all of the known examples: (w/ point values and npc location listed next to them)
Points	Artsy items
1pt 	
* - Gift Merchant (Prontera) 
* - Gift Merchant (Prontera) 
* - Gift Merchant (Prontera) 
* 
* - Doll Merchant (Prontera) Note: This is actually a Plush Doll
* - Doll Merchant (Prontera)
2pt 	
* - Trader (Morroc Ruins 113,126)
* - Doll Merchant (Prontera)
3pt 	
* 
*
4pt 	
* 
* 
*
7pt 	
* 
*
After you hand them to him, you will receive 13,000 Base EXP (29,250 if VIP).
15. Finally, Dearles proposes a dancing test. Speak to Examiner for instructions and click the chat room to begin.
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Steps:
* up left 
* down right 
* down left & up right 
* down right 
* down left & up right & up left & stay center 
* down left & down right & down left 
* down right & center & down right 
* down left & up left & up right & down right & center 
* down left & up right & up left & down right 
* up right & down right & up right & down right 
* up left & up right & center & up right & down left & down right 
*Note: Any movement speed enhancing items/buffs are recommended, but not necessary.
*Note: You don't have to reach the end of the spot, just touch one of the first lines of the step to make it count. This strategy helps out to successfully finish the test.
*Note: When a "Hide" spot is seen at the dancing test room, move to it to "Unhide" the spot, indicating a dance move was performed correctly.
*Note: The last part is tricky: sometimes it's the center sometimes it's down, even if it says center. Be sure to check the "Hide" spot for the last part. 
16. After the dance examiner states the test was passed, exit to your left and speak to Dearles for the fifth item and 16,830 EXP (38,250 if VIP).
17. Head to Alberta to find Bakerlan, the Wealthy-looking Merchant. He is located inside a top left Alberta building in the first room upstairs .
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18. Select I'm here on Mr. Metz's request., speak to him again and select Here. He's busy and sends you to his butler, Refined Steward Mahatra . Find Mahatra on the first floor. He requires a Stone to be sent to a Crusader in Juno.
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19. Go to Juno and find a crusader, Leibech . He gives you a Receipt in turn for the Stone. Then went back for Mahatra.
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20. Mahatra needs you to speak to his boss, Bakerlan. Bakerlan will say you still need experience and asks you go back to Mahatra and ask for another test! Mahatra gives you a quest to help the Maid, Seylin in the second floor corridor. Seylin will ask your help to get as a gift for her brother.
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21. Proceed to the Alchemist Guild in Aldebaran and find an Alchemist, Melkaba , downstairs and to the right. 
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He'll create with the following ingredients:
* 
* 
* 
* 
* 
* 
* 10,000 Zeny 
*Note: He does have a small chance to fail so you might have to look for these items again.
*Note: In Poring server (RO:T), he is located outside of the building in .
22. After receiving the , go back to Seylin. She'll need the Vigorgra and a letter send to her brother at Prontera Castle.
23. Go to Prontera Castle and find her brother, Maruin , at the entrance of the banquet hall.
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24. After he gets the items, return to Seylin. She rewards you with 3 .
25. Then go downstairs and talk to Mahatra. Mahatra will send you up to Bakerlan. Finally Bakerlan say you've passed the test and gives you the sixth .
* Receive 45,000 Base EXP (VIP, 112 GX). 
25. Return to Metz in Prontera. He will give you the 7th and last . He'll tell you more information about the Crumb of Sobbing Starlights.
==Part 2: The Complete Sobbing Starlight==
1. Continue talking to Metz. He tells you that if you can merge all the s into the , he'll reveal more secrets. But there's only one Blacksmith who has the skill to forge it and no one knows his whereabouts. Metz tells you his family lives in Geffen.
*Note: You'll need to talk to him few times to activate the second quest. 
2. Go to a Geffen building and find a Lonely Looking Woman, Brenda . You'll need to key in her husband's name Engel Howard. She'll tell you they moved to Geffen because it's near her husband's work place. 
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3. She asks you go talk to Cute Girl, Liana . The cute little girl will ask you to send a Picture Letter to her father.
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*Note: To get the drawing you must select the "..." answer after telling Liana her dad misses her. 
4. Head to the Coal Mines to find her father. Go to second floor of the dungeon and find Engel by using the hidden path from . 
Give the Picture Letter to him and tell him your intentions. He'll ask you to find the required ingredients to forge the Sobbing Starlight.
* 
* 
* or 
*Note: The higher quality the anvil, the higher chance it'll succeed. is the best, but your anvil will not be returned once you give it to him. You get one chance with any anvil of your choice, but if that attempt fails, you will need to return with a or instead.
After you pass over the items he needs, he'll ask you send the a letter to his Wife while waiting for him to complete the forging.
5. Go back to Geffen and pass the letter to his Wife, Brenda. Before you leave make sure to talk to the Cute Girl, Liana for a reward.
* Receive 10 . 
6. Go back to the Coal Mines and talk to Engel. If he failed to forge it, recollect the ingredients and a higher quality anvil instead ( or only). If it succeeded, you'll get the . Go back Prontera and talk to Metz.
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7. When you tell Metz the good news, he's very happy you repaired the . Unfortunately, he can't read the ancient words inside of it, so he sends you to the Magician, Dhota in Geffen.
8. Go to the Geffen Tower and find Annoyed Man, Dhota and the highest floor. Key in the [] and he'll ask you to go to Umbala to get the solution instead.
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* The Umbala Language Quest must be completed in order to continue. 
9. Go to Umbala and talk to a Native named Laotan for clue. But he will only exchange the clue for a .
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* Talk to Miss Smile to make at Geffen/Prontera/Morroc/Alberta/Etc. Bring it to him. 
10. According to the Native, you must go to the building in Umbala on the ground level, south of the spawn point. When you enter, you find a Fastidious-Looking Guy, Cyon . After you tell him your intentions he'll ask you to collect 10 s.
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Note: On servers that still have Umbala Dungeon (iRO Classic) Cyon is located inside a house at .
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After bringing him the required items, he hands over an . Return to Prontera for Metz.
==Part 3: The Ancient Document==
1. Metz states Frank needs to translate the Ancient Document.
2. Go to Alberta and to find a Fastidious Old Man, Frank . But he seems to talking to himself and mumbles about his eyesight.
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* Go to Alberta's Armor Dealer and buy him a pair of . 
3. Once he receives the , he'll help translate the Ancient Document. Once he finishes, keep talking to him until he gives you (2% chance).
4. Now go collect these items and bring them to the Giant Telescope in the West Geffen Field .
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* 
* 
* 
Move onto one of the chairs there to find an entrance to the Valkyrie Temple.
5. Keep going up to find Valkyrie, Sandra . After speaking to her, she kicks you out to Geffen.
* Received 787,500 Base EXP (112 GX; VIP)
6. Talk to the Metz again and he'll refer you to Niflheim.
* Note: The Witch's Piano Keys Quest must be completed to continue. 
7. When arriving at Nifflheim find a Pleasant-Featured Lady, Serin . She requires help: answer "Sure, go ahead" followed by "Sure, let's do it". The next answer determines how you wish to continue the quest.
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A. Sure, why not? (Longer quest but receive as a reward along with some experience)
B. Why should I help them. (Shorter quest)
Most NPCs here are DEAD NPCs. So in order to talk to them, walk near them to let them initiate a conversation. To talk back, click on the NPC's head.
== Part 4a: "Sure, why not?" ==
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1. Once "I understand." is selected, track down a kid, Alakina Anne . She'll cry about wanting to go back home. After talking to her again "About the curse", she'll spew hints.
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* Walk near her and let her speak to you first then start clicking her head. 
2. Go next to (don't click on it) the Cursed Spirit, Ashe Bruce . He senses your strength, select the pull and read the 3rd book. You would be prompt to enter a spell, select the following options: Klaatu, Verata and Nictu (hidden 4th option). It takes a few tries of inputting this spell until his curse is finally broken.
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* 4th option is tricky, as it's in white. 
3. When the curse is successfully broken, the will be received.
4. Go near Anne and she'll ask for help to go back. Choose "What can I do?" and then go find the Witch at the Witch Tower.
5. The Witch is in the highest building in Nifflheim. Follow the carpet in the Piano room and to enter the Witch's Room. DO NOT CLICK ON, but go stand next to the Witch, Kirkena (if you click on her you will be teleported back to Umbala) so she begins talking. (If she is clicked on, you can wait until the dialogue time-outs, about 60 seconds. The Next button will change to Close and you may try again.) Give her the Witch's Spell Book and choose "There's a lost child here I want to help."
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She'll hand over a . The only way to escape from her room is to use a Butterfly Wing, Warp Portal, or click her head and be sent to the Umbala Jump Point.
6. Go near Anne and she'll thank you. Then go near the Anne again and she'll say you lied to her, and she still can't go back.
7. Go back to Kirkena for an explanation. She'll say the Wing Of Crow only can be used by living people, which means Anne is dead.
8. You did your best, so you head back and talk to Serin. Even though you can't help Alakina, she still thanks you. And as she promised, she'll give you her important item, as reward. Talk to Serin again and she'll ask you to find Greyryu the Poet.
* Don't equip during the quest, or it'll be confiscated by certain NPCs! 
9. Go inside a Nifflheim building and you'll find Crayu . Go near Crayu. After answering a few questions he asks you to find Gen.
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10. You find a Depressing Man, Gen just West of the building you enter. Talk to him and you find out he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.
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== Part 4b: "Why Should I Help Them?" ==
1. Once you choose "Why should I help them?," find a Depressing Man, Gen just West of the building you entered. Talk to him and you find out he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.
2. The Witch is at the highest building in Nifflheim. Follow the carpet in the Piano room and you'll enter the Witch's Room. Go near the Witch, Kirkena and she'll auto talk to you first. She'll ask you to find her Witch's Spell Book.
3. Go near the Cursed Spirit, Ash Bruce . He senses your strength, select the pull and read the 3rd book. You would be prompt to enter a spell, select the following options: Klaatu, Verata and Nictu (hidden 4th option).
* 4 is tricky, as it's in white. 
4. Go back to the witches castle. Enter the witches room by clicking on the speech bubble next to the portait in the 2nd floor , return the Witch's Spell Book to Kirkena.
== Part 5: Proving Yourself ==
1. Go near the Witch, Kirkena and she'll tell you about the dangers of the quest. She also tell you to prove yourself is by bringing her the and asks you to keep it as a secret. Go near her again and she'll ask you to come from the headstone near the stairs on the second floor the next time you visit.
2. Go to Serin. You need to click on her 3 times. She'll tell you thing that the Witch didn't tell you. She also wants you to inform her first-hand once you get the Authority Of Nine World from the Ruler of the Dead and listen to the reasons why she needs these powers.
3. Now go back to the Giant Telescope in West Geffen Field to teleport to Valkyrie Temple (No need to bring any ingredients). Talk to Valkyrie, Sandra and she'll say she can't help you, but she'll give you support mentally.
4. You're on your own now. So you go back Nifflheim to find more clues. You find a Mad Man, Laichin and he seems to have information you need for the quest! But he needs you to pay him twice, 40,000 Zeny and 20,000 Zeny.
5. Listen carefully to the locations he mentions. The locations are random for each person and there are 4 locations you need to go out of a total of 8. Follow the sequence he mentions.
Number	Description 	Cordinates
1 	big 10 o'clock 	
2 	small 11 o'clock 	
3 	big 1 o'clock 	
4 	very small 11 o'clock	
5 	big 4 o'clock 	
6 	small 6 o'clock 	
7 	big 7 o'clock 	
8 	big 5 o'clock 	
The locations he mentions are in The Lowest Cave of Glast Heim (). Bring a level 4 weapon from before the 10.1 update. Click here for a list of pre 10.1 level 4 weapons. Keep the weapon in your inventory (not equipped).
6. Once there, click on the Mysterious Environment and it'll pop up with 3 types of message.
* i. The mysterious energy flows out. However, the environment seems to be creepier.
** Wrong sequence. Find another spot. 
* With the weapon you have currently, it's impossible to break the seal.
** Wrong weapon.
* It shakes but there isn't any further response. Maybe it needs a greater impact to be activated.
** Keep clicking the Mysterious Environment.
* Perhaps you need something more powerful. (while having a pre-10.1 update level 4 weapon in your inventory NOT equipped)
** Keep clicking the Mysterious Environment.
7. You'll get a once you break the seal. And when you break the fourth seal, you'll get the . Go back to Nifflheim and talk to Depressing Man, Gen.
8. Gen will identify himself as a servant to his master, Lady Hell. His master is looking for the Spiritual Whispers and he'll send you to an Unknown Area where his master resides.
9. Head up to the Unknown Area. You'll pass a fountain, but don't click it yet. Curiosity killed the cat. Keep moving upward and you'll find the Queen of the Dead, Lady Hell.
10. Talk to her and she'll give you in exchange for the Whisper of Soul.
* You can click the fountain now. If you bring 1 Empty Bottle (and 3 Brigan if playing RO:T Poring Server), you'll exchange for a each time you click the fountain. 
11. Now you have two choices. Either give the to:
A. Witch, Kirkena (requires defeating more monsters, but can bring friends to help)
B. Pleasant-Featured Lady, Serin (requires defeating Incarnation of Dark Lord, aka 1 Dark Illusion, with NO help from friends)
== Part 6a: Kirkena the Witch ==
1. If you chose the Witch, Kirkena, go find her in her room through the headstone near the stairs on the second floor.
She'll ask for the and explain the reasons she needs it. If you got earlier, she'll take it but will return it later and you can store the ring in kafra now (before that you couldn't store it). After that she'll give you 1 and 5 .
* With 5 , you can bring 4 more partners in your party to assist you in defeating the quest monsters later on. You need to talk to the Witch to enter Serin's room before others can follow. In order for the others to help you fight, they will need to talk to the same gravestone that you do in order to get into the witch's room. They will need to have the seal on them. Do not let the extra partners lose any of the , they will need to be returned.
Kirkena found the location of Serin. Once you're ready, Kirkena will send you to a copy of nif_fild02 with many monsters on it: Ghouls, Succubus, Wraiths, Injustices, Evil Druids, and Ancient Mummies, which do not give EXP or drop anything. You must fight your way past them to get to the portal on the other side. Enter it, and you'll be in Serin's room. If you have people helping you, they'll be sent to Serin and must talk to her to get to where you are.
* In RO:T Poring server, you will just be sent straight to Serin.
* If you are helping someone with the quest, two options will appear. Pick the one that goes directly to Serin.
2. You'll find Serin at the Unknown Area. Talk to her and chose "Stop her." 
* If you select the option to change your mind and not stop her, you will fail this quest.
3. Serin will summon monsters to attack you. Try not to stand near her when you talk to her.
You'll need to defeat these monsters:
* 1 
* 2 
* 2 
* 5 
* Be aware that the Dark Illusion's damage display appears late, which registers hits early. Be cautious!
* You can spread out if you wish and defeat the monsters individually, not all at once.
4. Once you beat the monsters, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room. There is a 10 minute time limit on this battle. Every time you are kicked from the room due to a loss or a time out, there is a chance that you will fail the quest.
5. If you fail, the Nifflheim NPCs will no longer talk to you.
== Part 6b: Serin the Pleasant-Featured Lady ==
1. If you chose Pleasant-Featured Lady, Serin, go find Serin and she explains that the witch is going to summon Dark Lord which will devastate the world, instead, to pass her the to stop the witch. She'll send you directly to her room.
2. In the room listen to her reasons for using the . Serin has tricked you and she was the one who wanted to summon Dark Lord and so you must "Stop her". After talking to her, Dark Lord will appear. Talk to him and 1 Dark Illusion is summoned to attack you. There is a 10 minute time limit on this battle. Every time you are kicked from the room due to a loss or a time out, there is a chance that you will fail the quest.
* If you select the option to change your mind and not stop her, you will fail this quest.
* Be aware that the Dark Illusion's damage display appears late, which registers hits early. Be cautious!
* You can spread out and defeat the monsters individually, not all at once.
3. Once you beat the Dark Illusion, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room.
== Part 7: The Sign ==
1. Talk to Kirkena and she's happy you stopped Serin. You'll get 500,000 (113 GX received 1,125,000 Base EXP; VIP) experience points as a reward. And she asks you to talk to Lady Hell once more. (if you took the witch path above, you need to have all 5 in your inventory)
2. (If you did 4a and 6a, optional, but needs to be done immediately if you choose to do so.) Go back to Serin (in Niflheim) and she will give you 500,000 base exp (1,125,000 VIP; 113 GX) if you return her ring to her (if you took the path that gave it). This must be done before talking to Lady Hell, otherwise Serin will tell you "....." and /sob or /... "..." 
*You will still be unable to return her ring if you help someone during the quest using Witch's Medal.
* Note: You can re-enter Kirkena room by using the picture near the stairs portal. 
3. Talk to Depressing Man, Gen to enter to Lady Hell room. When you meet Lady Hell, she won't have much to say to you.
4. Next, go the Valkyrie Temple and talk to Sandra. She's happy that you can complete the quest, and proved your courage to God. She'll give you as proof that you are God's Chosen One. You'll be able to enter Valhalla with .
5. Go back to Prontera and pass to Metz. He's pretty excited when you pass The Sign to him and he is glad you completed the quest. He'll start to study The Sign.
* Metz takes some time to study . Come back after 1 hour.
*On Transcendence, take note of the time you turned in the quest and use this chart to determine what time you will be able to pick up the sign. This time will be the *only* time of day available for pick up every day. If you miss the window of opportunity one day, the same time period will be available the next day. Be careful of what time you turn it in so that it isn't available at a time you won't be able to go back to pick it up.
6. After taking The Sign, Metz asks you to bring it to Engel Howard to fix it.
* Engel takes some time to fix (into an equippable accessory). Come back after 1 hour.
*Transcendence use the same image for Metz to determine the pickup window.
7. Bring back to Metz. After he finds out the truth of The Sign, his wish is fulfilled. He will then give you 2,000,000 base EXP (114 GX received 4,500,000 Base EXP - VIP).
*It should be noted that the 5% ATK that gives is a boost similar to a racial or elemental card, not a straight ATK boost. (aka, the ATK portion of The Sign will not affect skills like Soul Destroyer, High Speed Cart Ram or Grand Cross)
8. Bring and to Gen . Gen will warp you to his Master's room. Meet Lady Hell and pass the to her. Then sit back and watch the fireworks display! After the fancy display, Lady Hell will give you . (Lucifer's Lament is storagable, which means you may use it on any character.)
9. Go to the Geffen Fountain and click on it to enter Geffenia. The portal will open temporarily North of the Fountain, and anyone regardless of class, level (even if have not complete the quest) may enter it. Be warned however that this map has strong monsters.
== Failing the Quest ==
If you fail the quest, you have the following options:
* Submit a support ticket to the server you play on. They may be able to reset the quest or rollback your progress. However, this may take a long time.
** Some players get responses that there is nothing the GM can do. If that's the case, try contacting another mod or community mod.
* Do the quest on another character. Remember all your characters will have access to Lucifer's Lament.
* Delete your character and start all over.
Category:Quests
Category:Einbroch Quests
Category: Base Experience Reward