nyuuzyou/wikis huggingface dataset:
Call of Duty: Black Ops II (Aug 10, 2013 Multiplayer prototype)

A prototype of Call of Duty: Black Ops II for the Xbox 360.
==Notes==
* This cluster of files contains DLC5 fastfiles but not listing in menus. It also has an early Buried map file but not the scripts going with it (the file zm_buried_patch.ff is from the retail version) and a cut map named zm_transit_tm (bootable after copying zm_transit_tm_patch.ff from the later rfazio build), there is also CoDMP.exe and CoDSP.exe debug executables as well as pixprofile executables.
* Buried is bootable after removing the patch file even though no script will be loaded.
* The best approach seems to be to combine this build with the earlier June build into one full build with everything in it (and deleting zm_buried_patch.ff to allow Buried to load).
* Patches were needed to load DLC5 maps (credit to JTAG) which are labeled CoDMP_patched.exe, and default_mp_patched.xex. Selecting most DLC5 maps in menus will lead to a menu error. To bypass this error you can either devmap into the maps directly or simply start CoDMP_nosound.exe or default_mp_nosound.xex if you are fine playing without sound.
To devmap:
On CoDMP_patched.xex simply pop up console with a keyboard tilde key and type "devmap zm_MapNameHere".
On default_mp you will either need to be on an XDK, or using RGLoader / a retail with xbdm:
Enable telnet (on windows, you can enable it in windows features)
Type in cmd: telnet xbox.ip.address 730
Then this command: magicboot title="HDD:\path\default_mp.xex" directory="HDD:\path" cmdline="+devmap zm_whichmapyouwant"
==Acknowledgments==
Thank you very much to taleb for helping prepare all this for release, and writing the bulk of these release notes and patches
Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)

A multiplayer beta of Call of Duty: Black Ops 2 for the Microsoft Xbox 360.
Phoenix patch included, launch the xex and you can access Local and System Link. Credit to coxxy at AA.
==Notes==
Build is 84 days before release. 
This build REQUIRES a developer xbox. Xenia/RGH do not work. Regardless of HvP fix. 
* You will crash upon loading the four playable maps.
== Details ==
This build is not much different to the July builds. Only playable maps are Aftermath, Cargo, Turbine, and Yemen.
The DEV map list is gutted so you cannot load any of those maps.
Appears to be an internal beta named Phoenix only accessible to devs and maybe those with granted access.
* Compared to the July Build, here are the following differences with maps:
** Plaza went from being Night Club to now Promenade, and the thumbnail is different.
** Carrier Thumbnail looks a little updated but still has the early design.
** Drone Thumbnail now features a jungle in its outer area.
** Raid Thumbnail has another completely different layout on its pool side.
** Slums is named Plaza for some reason.
* Class System is mostly complete apart from: 
** Perk Logos are a bit saturated. Perk 3 is yellow instead of the final red.
** Some weapons are in different orders such as the MTAR being at the very end.
** Most weapon logos are complete. Some are a bit saturated and some are bit too large.
** Here are some noticeable things with weapons:
*** M27 Logo is modeled but has no final texture.
*** KSG Logo looks nearly complete but needs some touching up.
*** Assault Shield Logo has a weird appearance.
*** Vector K10 Logo is modeled but has no final texture.
*** SMAW Logo is bit more brown/colored than its release version.
*** Crossbow does not have its own section and is instead placed with the launchers.
*** B23R, Executioner, and Five-seven have different logos than release but look complete.
== Images ==
File:BO2 Phoenix Screenshot.png|In game screenshot on Cargo, credit to coxxy at AA
File:BO2 Phoenix Leaked Download Image.png|Leaked image of the Phoenix build download. August 2012
File:Screenshot 2024-11-26 194724.png|Thumbnail of Raid in Aug 21, 2012. The map judging by the logo has seen major change compared to July builds and release. They were most definitely trying different layouts.
Call of Duty: Black Ops II (Feb 26, 2013 prototype)

A prototype of Call of Duty: Black Ops II for the Microsoft Xbox 360.
==Notes==
* Black Ops 2 Zombies "alcatraz_firstplayable" build.
* default_mp.xex only has zm_prison working. Using Heaventh's patch fixes many sounds and errors and allows you to load other maps.
* Buried has no scripts. To load, you will need to open the HUD and restart the match. DLC5 maps don't have sound. Additionally, MP and Campaign does not work in this build.
* Base.ipak taken from June 11, 2013 Build.
==Screenshots==
File:bo2feb1.png
File:bo2feb2.png
File:bo2feb3.png
File:bo2feb4.png
==Acknowledgments==
Thanks to MrPinball64 for recovering and releasing this build!
Call of Duty: Black Ops II (July 23, 2012 Multiplayer Prototype)

A press-only multiplayer prototype of Call of Duty: Black Ops II for the Xbox 360.
== Notes ==
Build is 113 days from release.
== Details ==
This build is the (July 20, 2012) build but with all incomplete items removed.
* Only maps on file are: Aftermath, Cargo, Turbine, and Yemen.
* Various incomplete weapons are removed such as the XPR, and MTAR.
* The only game-modes are Team Deathmatch, Search and Destroy, Domination, Hardpoint, Demolition, and Capture the Flag.
Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)

A prototype of Call of Duty: Black Ops II for the Xbox 360.
==Notes==
* First playable alpha build of Origins DLC, formerly La Tombeau.
** Functionally complete in terms of gameplay, artpass not yet started. Contains MP-exclusive weapons as purchaseable placeholders.
* Contains three working executables:
** default_mp.xex: Main multiplayer executable. It is hardcoded to always load the Zombies game mode, regardless of whether standard MP is forced on via the startMultiplayer console command or if it is launched via the main menu. Attempting to launch into the Black Ops 2 maps or the legacy World at War/Black Ops 1 maps from within the lobby will not work due to missing content, and one map location (marked as T5 #8) will cause the UI layer to crash and restart the game with code 65111.
** The development executable this build is tied to (CoDMP.exe) is not recoverable.
** For the CoDMP.exe to work on Xenia, replace this (for CoDMP.exe) xenia configuration file with the existing one.
** default.xex/CoDSP.exe: Does not launch due to missing singleplayer content.
* Contains raw Lua object code for all singleplayer and multiplayer UI elements as of this build, present in a zipfile named luadebug.zip.
* The following legacy maps are available in the world map, and can be borrowed from the later August 10, 2013 build:
** Nacht der Untoten (zm_prototype; from World at War)
** Verruckt (zm_asylum; from World at War)
** Shi no Numa (zm_sumpf; from World at War)
** Der Riese (zm_factory; from World at War)
** Kino der Toten (zm_theater; from Black Ops 1)
** Five (zm_pentagon; from Black Ops 1)
** Ascension (zm_cosmodrome; DLC map from Black Ops 1)
** Moon (zm_moon; DLC map from Black Ops 1)
** Shangri-La (zm_temple; DLC map from Black Ops 1)
==Acknowledgments==
Thank you very much to taleb for helping prepare all this for release, and writing the bulk of these release notes and patches 
== Gallery ==
CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap.png|World map
CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap-OriginsRegion.png|DLC4 region select
CoD-BlackOps2MP-DLC4FirstPlayable-ZMLobby.png|Lobby
CoD-BlackOps2MP-DLC4FirstPlayable-TombSpawn.png|La Tombeau spawn area
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay.png|La Tombeau gameplay
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay2.png|Ditto.
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay3.png|Ditto.
Call of Duty: Black Ops II (Oct 18, 2012 prototype)

A prototype of Call of Duty: Black Ops II for the Microsoft Xbox 360.
==Notes==
* Build is playable on Xenia Canary. A couple of the executables are overwritten. All files that were unable to be fixed are marked with ".FRAGGED" or ."OVERWRITTEN" at the end.
* Zombies is currently unplayable in this build, while multiplayer is untested.
* Campaign can be played in this build.
==Screenshots==
File:oct18bo21.png
File:oct18bo22.png
File:oct18bo23.png
==Acknowledgments==
Thanks to Kabojnk for fixing and releasing this build!
Call of Duty: Black Ops II (Sep 5, 2013 prototype)

A prototype of Call of Duty: Black Ops II for the Microsoft Xbox 360.
==Notes==
* Build is playable on Xenia Canary. It includes debug executables and .map files. Using the patched executables (credit to Heaventh) removes the DLC checks, fixes DLC5 sound and patches some errors.
* Build contains all maps, including early Zombies, the cut gamemode Meat for Tunnel and Town and DLC maps.
* Campaign can be played in this build.
==Screenshots==
File:sep6bo21.png
File:sep6bo22.png
File:sep6bo23.png
File:sep6bo2campaign1.png
File:sep6bo2labc.png|Development map "mp_labc"
File:sep6bo2arttest.png|Development map "mp_art_test"
==Videos==
Meat Gameplay with 2 players:
<youtube heights="320" widths="224">kqDU6T8wN5g</youtube>
Early MOTD:
<youtube heights="320" widths="224">C4jwAuOMzfM</youtube>
Call of Duty: Future Warfare (Dec 18, 2011 prototype)

A prototype of Call of Duty: Future Warfare for the Xbox 360.
==Notes==
* Originally worked on by the studio Neversoft, it was internally called NX1.
* Uses the Call of Duty: Modern Warfare 2 engine as a basis for the game.
* There are eight executables, with five of them being used for multiplayer, while the remaining three were used for singleplayer. Two of them are used as server executables, while another is used for a demo (all of these executables were shipped with either a .map or .pdb file, or both).
* Most executables have different build dates, including Nov 30 2011, Jan 05 2012 and Jan 08 2012
*Miscellaneous Notes:
**Most of the executables are not emulatable in Xenia-Canary. Executables must be patched in order to run. The only executables that boot in Xenia are 0-Nightly SP maps.sp.xex (already patched) and 5-nx1mp_demo.xex (protect_zero must be set to false in the Xenia config). Upon startup these executables may sit on a blackscreen while booting for a long time.
==Screenshots==
File:NX1 FS 2012 Menu.png|Menu
File:NX1 FS 2012 Gameplay.png|Gameplay
==Videos==
==See also==
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Call of Duty: Ghosts (July 19, 2013 prototype)

A prototype of Call of Duty: Ghosts for the Xbox 360 from roughly 4 months before the game's release.
==Notes==
* Currently, all of the executables in the build fail to launch due to a whitelist error. The demo executable does not contain this check and can be ran.
* Using Xeximage from the Xbox 360 SDK allows other executables to be rebuilt and ran.
* 2 executables are fragged: 1-iw6sp.exe (as well as .pe file) and 2-iw6mp.exe (as well as .pe file), and therefore do not work.
* Some fastfiles and .bik files may be fragged, although the majority of bik files and some fastfiles have been fixed by Kabojnk.
==Screenshots==
File:ghostsjul19.png
File:ghostsjul192.png
==Acknowledgments==
Thanks to Kabojnk for working on fixing and uploading this build!
Call of Duty: Ghosts (May 21, 2013 prototype)

A prototype of Call of Duty: Ghosts for the Xbox 360 from about six months before the game's release.
==Notes==
* Contains the earliest known prototype of the gamemode "Safeguard". In this mode, your pistol has regenerating ammo functioning. Only 10 enemies will spawn a round. There is a round and kill counter. It also will require a patch linked here (credit to dragon3989) renamed as a .toml file to run or will give an error when attempting to highlight enemies. This patch only works on iw6mp.exe.
* To load, use the console (or the xenia config via cl=) and type "ui_gametype horde"
==Screenshots==
File:ghostsmay21.png
File:ghostsmay21safeguard1.png
File:ghostsmay21safeguard2.png
==Videos==
<youtube heights="320" widths="224">dOLYtqfbmY4</youtube>
Call of Duty: Ghosts (May 9, 2013 prototype)

A prototype of Call of Duty: Ghosts for the Xbox 360 from 6 months before the game's release.
==Notes==
* Contain 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** default.xex: At least the menu works (the article photo corresponds to this .xex);
** default_mp.xex: At least the menu works.
* This build relies on an Xbox Live DevNet authentication check and will refuse to work unless signed on. The check may be bypassed under emulation by using the Xenia Canary Netplay fork, with flags offline_mode and stub_xlivebase set to false and true, respectively.
* Each xex and exe has an associated pdb.
== RGH Performance ==
* As expected, the game runs smoother on RGH and doesnt require any workarounds, however the multiplayer maps have trouble loading. 
* MP maps can be loaded in the May 21, 2013 build.
* If you run the debug executables, you either crash, restart, or get kicked to the menu and get an auth error as stated above.
==Videos==
<youtube heights="320" widths="224">EOteyjQSrks</youtube>
<youtube heights="320" widths="224">MnpJL2sipH4</youtube>
Call of Duty: Ghosts (Sep 23, 2013 Multiplayer)

A prototype of Call of Duty: Ghosts (under the name Caissa's Chess) for the Xbox 360.
==Notes==
* External multiplayer-only build distributed to playtesters. Build is disguised as an inter-dimensional chess game on the Xbox Live Marketplace, dubbed Caissa's Chess.
** By default, the build is hardcoded to only support online play via Xbox Live. An XEX patch that forces the default menu to System Link is therefore required for offline play. The build runs properly under real hardware.
* Includes four playable maps: 
** Whiteout
** Chasm
** Octane
** Strikezone
== Gallery ==
=== UI ===
CoDGhosts-Chess-ExtMPDemo-GameSettings.png|Game settings
CoDGhosts-Chess-ExtMPDemo-CreateAClass-Operatives.png|Create a Soldier menu
CoDGhosts-Chess-ExtMPDemo-CreateAClass-LoadoutMod.png|Ditto, loadout modification
CoDGhosts-Chess-ExtMPDemo-SysLink-Main.png|System Link main menu
CoDGhosts-Chess-ExtMPDemo-SysLink-MatchSettings.png|System Link match settings
CoDGhosts-Chess-ExtMPDemo-MapList.png|Map list
CoDGhosts-Chess-ExtMPDemo-Gamemodes.png|Gamemode selection
CoDGhosts-Chess-ExtMPDemo-MapLoad.png|Loading screen
Call of Duty: Modern Warfare 2 (Jul 13, 2009 prototype)

A prototype of Call of Duty: Modern Warfare 2 for the Microsoft Xbox 360.
==Notes==
* "default.xex" and "Default_mp.xex" work on retail.
* Includes early version of campaign alongside some unreleased multiplayer modes such as Global Thermonuclear War.
* Contains several executables (including debugging).
== Details ==
All multiplayer maps are present but most feature slightly different thumbnails. 
* Karachi is named Checkpoint.
==Screenshots==
File:20240410115717 1.png|Special Ops Mode mission "Suspension"
==Campaign Screenshots==
File:20240413205442 1.png|The Gulag 1
File:20240413210119 1.png|The Gulag 2
File:20240413210139 1.png|The Gulag 3
File:20240413212130 1.png|The Gulag 4
File:20240413212133 1.png|The Gulag 5
File:20240413212137 1.png|The Gulag 6
File:20240413212153 1.png|The Gulag 7
==Multiplayer Sceenshots==
File:20240410133858 1.png|Multiplayer misc 1
File:20240410134302 1.png|Multiplayer misc 2
File:20240410134407 1.png|Multiplayer misc 3
Call of Duty: Modern Warfare 2 (Jul 9, 2010 demo)

A prototype of Call of Duty: Modern Warfare 2 for the Xbox 360.
==Notes==
* Demo build.
* Postdates the final build by almost a year.
* Original filename: Call of Duty - Modern Warfare 2 (France) (Demo).iso + Call of Duty - Modern Warfare 2 (USA, Europe) (Demo).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Call of Duty: Modern Warfare 3 (June 7, 2012 demo)

The PlayStation 3 single-player demo build of Call of Duty: Modern Warfare 3, released by Activision on 23 August 2012.
==Notes==
* Application ID is NPEB90449, targets USA region.
* Contains the "Black Tuesday" mission.
== Gallery ==
CoDMW3-SPDemo-7June2012-MainMenu.png|Main menu
CoDMW3-SPDemo-7June2012-DifficultySelection.png|Difficulty selection
CoDMW3-SPDemo-7June2012-PauseMenu.png|Pause menu
Call of Duty: Modern Warfare 3 (Oct 11, 2011 Prototype)

A prototype of Call of Duty: Modern Warfare 3 for the Microsft Xbox 360.
==Notes==
*Predates the Release by 28 days.
*This build is practically identical to release so you wont find anything that stands out.
*Contains several executables.
*Singleplayer, Multiplayer, and Special Ops work smoothly. (Tested on Xenia Canary - Sep 4, 2024 - 2c087406d)
Call of Duty: Modern Warfare 3 (Sep 19, 2011 Prototype)

A Multiplayer Prototype of Call of Duty: Modern Warfare 3 for the Microsft Xbox 360.
==Notes==
*Predates the Release by 50 days.
*Contains several executables.
*Only contains Multiplayer and it is basically identical to release so nothing stands out, and it contains all maps and modes.
*Campaign and Special Ops are completely gutted in this build. 
**Seeing how complete the campaign and spec ops is in the (Oct 11, 2011) build, this had to have been a MP-Only build for an event, or internal testing.
**The Call of Duty: Experience 2011 was held during Sep 2-3, 2011.
**This build may honestly be another event for press or Youtubers or internal testing. I could not find anything significant between Sept 19, 2011 and Release.
Call of Duty: Modern Warfare Reflex Edition (Feb 24, 2009 prototype)

A prototype of Call of Duty: Modern Warfare Reflex Edition for the Nintendo Wii.
==Notes==
* EU Region.
* The build date is inaccurate because it is based on the latest date in the file. Despite its difference compared to the release date, if the build date of the build is correct, it is likely that the build date of the retail version is around the same time as this prototype.
* cert.bin (DATA), apploader.img and cert.bin (UPDATE) are larger in this version.
* __update.inf and fst.bin are smaller in this version.
* All the files in the _sys folder are different from the final version.
Call of Duty: World at War (Aug 2, 2009 Patch Data prototype)

An prototype of Call of Duty: World at War for the Sony Playstation 3.
==Notes==
* Patch Data.
* Contains differences in file sizes.
* It contains some additional files, namely one called "USRDIR.rar" which contains some files with an hour difference between the files of this patch.
* Original filename: Call of Duty World at War (PATCH DATA BLES00354).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Call of Duty: World at War (Mar 20, 2007 prototype)

An early prototype of Call of Duty: World at War for the Xbox 360.
==Notes==
* Forked off of a Call of Duty 4 build circa February 2007
* Build only crashes if you select Treyarch Levels - Test in the campaign mode.
* Multiplayer does not appear to have any issues from minor testing.
== Details ==
*For single player, it contains literally nothing for World at War, just uses placeholders from early Call of Duty 4: Modern Warfare builds.
** Selecting Treyarch Levels - Test crashes.
* Multiplayer can only be played through System Link and then creating a match.
** Mulitplayer contains maps: mp_argun (cut CoD4 map) and mp_bjd_test1
*** mp_argun is only accessible if you do not select a map. mp_bjd_test1 is the only listed option once you select a map.
** Listed mp modes are: War, Sabotage, Search and Destroy, and Domination.
** The Start and Back buttons are switched.
** Only weapons that appear to be present is a Thompson with an AK47 logo, and the Default Weapon featuring a K9 head.
** When sprinting in mp_bjd_test1, there is a stamina bar.
*If you want to try the missions in Levels - Test and Levels - Dev, they are all accessible in the (Apr 11, 2007) build of COD4.
==Screenshots==
File:Call of Duty World at War Mar 20, 2007 prototype title.png|Singleplayer main menu
File:Mp bjd test1-1.png|mp_bjd_test1 Map
File:Mp bjd test1-2.png|Inside the green house on mp_bjd_test1 Map
File:Mp argun1.png|Spawn area in mp_argun
File:Mp argun2.png|Vantage point in mp_argun
File:Waw 3-20-07 MP Modes.png|List of game modes within MP.
Call of Duty: World at War (Mar 27, 2007 Prototype)

An early prototype of Call of Duty: World at War for the Xbox 360.
== Notes ==
This build is practically identical to the March 20, 2007 build. It has the same details, content, and issues.
If you want to try the missions in Levels - Test and Levels - Dev, they are all accessible in the (Apr 11, 2007) build of COD4.
Files missing in this build are:
* assert.log
* console.log
* ff.config
* missingasset.csv
* mp_invasion.ff
Call of Duty: World at War (May 11, 2007 prototype)

An early prototype of Call of Duty: World at War for the Xbox 360.
==Notes==
* Prototype is 550 days before the US release.
* Build does not have any issues pertaining to freezing/crashing.
* Single player features four levels but only one functions.
* Multiplayer boots up but the maps are not present.
== Details ==
* Single player includes 4 "COD5 LEVELS IN PROGRESS":
** IK Test 1
** Cooperative Test 1 (*Only one that works. Tested in Xenia and Xenia Canary.)
** Cooperative Test 2 (vehicle)
** Flight Model Test 1
*Cooperative Test 1 is a mission that has you attacking into a city. The first objective is placing three explosives to clear a wall. You then move on further in what seems like a maze, and the final objective is to destroy an Anti-Air gun. Upon completing the mission, it restarts.
**This level features destructible walls with timed explosives, which aren't present anywhere in the final game till later in the franchise.
**The building you enter through before spotting the AA gun, is the same building in the final game but with missing textures.
**In this build of the game, your grenade is a third weapon when pressing (Y).
* Multiplayer boots up but the maps are not present to play.
** Hardpoint & Team Hardpoint are in the list of game modes. (Unclear what the obj is)
** Maps:
*** Back Lot
*** City Streets
*** Citystreets Night (As written)
*** Convoy
*** Crash (Only map w/ image)
*** Crossfire
*** Dusk
*** Hill
*** Overgrown
*** Overgrown Night
*** Pipeline
*** Strike
*** Strike Night
== Screenshots ==
File:Waw GameModes5-11-07.png|List of game modes featured in this build. Hardpoint and Team Hardpoint are in here over 5 years before 2012's Black Ops 2. Not clear what the objective is.
File:Waw MapMenu5-11-07.png|List of maps featured in this build. They are all COD4 maps. Crash is the only one to feature a thumbnail.
File:Screenshot 2024-09-04 175603.png|The spawning point of Cooperative Test 1. Facing towards the city you attack.
Call of Duty: World at War (Oct 16, 2008 Multiplayer prototype)

A prototype of Call of Duty: World at War for the Xbox 360.
==Original Information on Internet Archive==
This is an invite only co-op beta demo for Call of Duty: World at War. Its compiled after release so its more of a demo than beta. Eviction is the only playable mission. I've included the original content package unmodified, though its unsigned so it will not boot on retail consoles.
An unlock has been included that can allow solo, split screen, and system link play. Just modify the syslink.cfg file to your liking.
build: 1.0.1444 CL(229882) CODAB2 Thu Oct 16 17:59:09 2008 xenon
"Congratulations! You have been selected to participate in this exclusive Call of Duty: World at War online co-op beta test as a sneak peak at the game currently in development. This beta is only a portion of the full Call of Duty: World at War co-op campaign and will expose you to early versions of co-op modes and maps. Visit www.callofduty.com for the latest news and updates regarding Call of Duty: World at War. Thanks for playing, and we'll see you online!"
==Screenshots==
File:Cod waw (Oct 16, 2008 prototype) image1.png
File:Cod waw (Oct 16, 2008 prototype) image2.png
File:Cod waw (Oct 16, 2008 prototype) image3.png
File:Cod waw (Oct 16, 2008 prototype) image4.png
File:Cod waw (Oct 16, 2008 prototype) image5.png
File:Cod waw (Oct 16, 2008 prototype) image6.png