nyuuzyou/wikis huggingface dataset:
Rush Quake

__NOTOC__
Rush Quake (Alt: Rush Quake) is a 4th class active skill available as Meister.
==Effect==
Rush towards the enemy inflicting melee physical damage and leave enemy in Quake status for 30 seconds. Caster will also gain Rush status which increase physical damage dealt by caster. 
Enemies in Quake status receives 50% additional physical damage.
Level	Base Damage (ATK)	Against Formless/Insect	Area of Effect	Rush Damage Amp.	Rush Duration
1 	750% 	1,100% 	3x3 	5% 	30s
2 	1,500% 	2,200% 	3x3 	10% 	60s
3 	2,250% 	3,300% 	3x3 	15% 	90s
4 	3,000% 	4,400% 	3x3 	20% 	120s
5 	3,750% 	5,500% 	5x5 	25% 	150s
6 	4,500% 	6,600% 	5x5 	30% 	180s
7 	5,250% 	7,700% 	5x5 	35% 	210s
8 	6,000% 	8,800% 	5x5 	40% 	240s
9 	6,750% 	9,900% 	7x7 	45% 	270s
10 	7,500% 	11,000% 	7x7 	50% 	300s
 Damage (ATK) = [(Base_Damage + 10 × POW) × ]%
==External==
===Enhanced by===
====Accessory====
* 
** For every 10 base levels, increases damage by 1%.
Ruwach

Ruwach (Alt: Ruwach) is a 1st class offensive skill available as Acolyte and Super Novice.
==Effect==
Summons an orb of holy fire around the user that will reveal and inflict 145% Holy property magic damage to hidden enemies within its area of effect.
==External==
===Bestowed from===
* - Level 1; Autocast on self when physically attacked
* - Level 1; Autocast on self when physically attacked
S.B.R.44

S.B.R.44 (Alt: S.B.R.44) is a Homunculus exclusive offensive skill available to Filir.
==Effect==
Commands Filir to inflict massive damage at its target at cost of its Intimacy.
Level	Damage
1 	100 × Intimacy
2 	200 × Intimacy
3 	300 × Intimacy
===Notes===
*After usage, its Intimacy drops to 2 (Hate with Passion).
SP Recovery

== General ==
SP regen happens every 4 seconds while sitting and every 8 seconds while standing or walking. The skill Magnificat halves these times. Being in a fort owned by the player's guild doubles SP regen. 
See also: Increase SP Recovery, Spiritual Cadence 
== Calculations ==
 var SPR = 1;
 SPR += Math.floor( MAX_SP / 100 );
 SPR += Math.floor( INT / 6 );
 SPR = Math.floor( SPR * (1 + SPR_MOD * 0.01) );
 if (INT >= 120) {
 SPR += 4;
 SPR += Math.floor(INT / 2 - 60);
 }
*SPR_MOD : Sum of modifiers
Base value of 1. Then +1 for every 100 SP and +1 for every 6 INT. Increase by modifiers. Finally, if INT is at least 120, +4 and another +1 for every 2 INT above 120.
Note: Prior to renewal, modifiers were applied as the final step in the calculations. Thus, high-INT characters currently recover less SP over time than their pre-renewal counterparts.
== Modifiers ==
*: +3% 
*: +15% 
*: +15% 
*: -20% without combo/+10% with 
*: +3% if equipped by Taekwon class character 
*: +100% if base LUK >= 77
Category: General Information Category: Mechanics
SS

SS is an acronym and can stand for:
*Shadow Spell, a Shadow Chaser skill.
*Shadow Stab, a Shadow Cross skill.
*Sharp Shooting, a Sniper skill. 
*Shattering Storm, a Rebel skill. 
*Shield Spell, a Royal Guard skill. 
*Slug Shot, a Rebel skill. 
*Soul Strike, a Mage skill. 
*Storm Slash, a Dragon Knight skill. 
Category: Acronyms
Sacrament

__NOTOC__
Sacrament (Alt: Sacrament) is a 3rd class supportive skill available as Arch Bishop.
==Effect==
Places a temporary buff on a single target that shortens their Fixed Cast Time.
Level	FCT Reduction	Duration	SP Cost
1 	10% 	60s 	100
2 	20% 	90s 	120
3 	30% 	120s 	140
4 	40% 	150s 	160
5 	50% 	180s 	180
===Notes===
*Cast Time in the majority of skills consist of 20% Fixed and 80% Variable portions. In those cases, this skill reduces Cast Time by up to 10% of the total amount.
*Can be cast on everyone in PvM, party members only in PvP, and allies and guildmates in sieges.
*Can be cast offensively similar to Impositio Manus, but do note some servers taking this as a bannable offense.
Sacrifice

__NOTOC__
:This article is about the Crusader skill which allows one to take damage for another. For the Paladin skill where health is traded for increased damage, see Martyr's Reckoning.
Sacrifice (Alt: Devotion) is a 2nd class supportive skill available as Crusader, Paladin and some Mercenaries.
==Effect==
Links to a single target to take all of the damage in its place. This skill only works if the target is within ten levels of the user.
Level	Link Limit	Range	Duration
1 	1 	7c 	30s
2 	2 	8c 	45s
3 	3 	9c 	60s
4 	4 	10c 	75s
5 	5 	11c 	90s
===Notes===
*Crusaders cannot be targeted by this skill.
*The damage that the user receives from this skill is affected by the party member's defense, rather than the user's.
*If a player goes beyond the range of this skill, their link line will graphically disappear. This skill does not deactivate until a player takes damage when out of range of the skill, or the duration of the skill expires.
*When a player is linked to the user, none of their skills can be interrupted by physical or magical attacks as they are not actually receiving any damage. However, certain skills such as Provoke and Gloria Domini, bypass this protective effect.
*If the user receives damage that exceeds their remaining HP through this skill, they will die, and any damage exceeding the user's HP does not pass to the original target receiving the damage.
*Certain abilities function through this skill: Guard, Shield Reflect, Defending Aura, and autocast skills that trigger when taking damage. Guard works as if the linked target had the skill active, also inducing physical attack delay when activated. Shield Reflect only works on melee skills when applied through this skill. This includes Guillotine Fist, as well as Arrow Shower cast by a monster. Defending Aura currently will slow down all linked targets when activated, but only apply a reduced damage reduction compared to the 80% reduction on the user.
* Skills like Guard, Shield Reflect, and Defending Aura need to be re-cast after casting this skill on a player for their effects to function.
*This skill will prevent the Soul Linker skill Kaite from functioning since damage is redirected toward the character using this skill.
*Refreshing this skill (recasting it on a linked target before its duration ends) requires that the number of players currently being linked to the user is at least one less than the limit.
*Using King's Grace removes this skill from protected party members.
Safe Certificate

== Eve Natalia ==
Eve Natalia is located inside Eden Group. She accept selected MVP drop in exchange for a random certificate, the certificate can be , or .
:
Part 	MVP drop	RandomCertificatePiece(s)	MVP	Other way
Armor 	 	2 	 	N/A
Armor 	 	2 	 	N/A
Armor 	 	2 	 	N/A
Armor 	 	2 	 	N/A
Armor 	 	2 	 	N/A
Armor 	 	2 	 	N/A
Armor 	 	2 	 	N/A
Weapon	 	2 	 	N/A
Weapon	 	2 	 	N/A
Weapon	 	2 	 	
Weapon	 	2 	 	
Weapon	 	2 	 	
Weapon	 	1 	 	
Weapon	 	1 	 	
== Eat Gear ==
Eat Gear Mimic is located inside Eden Group, near Eve Natalia.
:
*Eat Gear Mimic will consume certain upgraded gears (+7, +8, +9, or higher) in exchange for a reward.
*Item must be able to be equipped and can not be an NPC purchasable item like [0]. However, a [1] which drops exclusively from monsters would be accepted.
*Body part includes Armor, Shoes, Garment and Shield.
*Weapon must be Level 3 or Level 4.
*Neither the garment or its slotted variant can be converted into certificates regardless of refinement rate or enchantments.
Part 	Item Fed 	Reward(s)	Reward(s)
Part 	Item Fed 	Success 	Failure
Headgear	+7 Headgear	 	
Headgear	+8 Headgear	 	
Headgear	+9 Headgear	 	
Body 	+7 Armor 	 	
Body 	+8 Armor 	 	
Body 	+9 Armor 	 	
Weapon 	+7 Weapon 	 	
Weapon 	+8 Weapon 	 	
Weapon 	+9 Weapon
Safety Wall

Safety Wall (Alt: Safety Wall) is a 1st class supportive skill available as Mage, Priest, High Priest and Super Novice.
==Effect==
Creates a pink light pillar on a targeted location that blocks every form of close range physical damage until its durability wears off or expires. Each cast consumes a .
Level	Base Durability (HP)	Cast Time	Duration	SP Cost
1 	300 	4.0s 	5s 	30
2 	600 	3.6s 	10s 	30
3 	900 	3.2s 	15s 	30
4 	1,200 	2.8s 	20s 	35
5 	1,500 	2.4s 	25s 	35
6 	1,800 	2.0s 	30s 	35
7 	2,100 	1.6s 	35s 	40
8 	2,400 	1.2s 	40s 	40
9 	2,700 	0.8s 	45s 	40
10 	3,000 	0.4s 	50s 	40
 Durability (HP) = Base_Durability + 7000 × () + 65 × INT + Max_SP
===Notes===
*This skill cannot be overlapped or cast on an instance of Magnetic Earth or Pneuma. Likewise, Pneuma cannot be cast on an instance of this skill.
*This skill does not protect against status effects or knock back unless they are side effects of a blocked attack.
*Against monsters, this skill blocks all regular attacks, Melee skills, and some ranged skills when used at close range.
*This skill will always block at least one hit because the hit that breaks it will be completely absorbed.
*Armor DEF and reductions decrease the damage Safety Wall takes.
*Perfect Dodge and missed attacks do not reduce Safety Wall durability. Check out Kyrie Eleison for more details.
== Applications ==
*This skill can be used to easily tank low ASPD monsters in PvM environments. High ASPD monsters can also be dealt with if the user is capable of casting this skill fast enough once it wore off, or by simply casting a new instance of this skill in a neighboring cell and moving when the previous one is about to expire. It is less effective for tanking multiple monsters, as it will quickly consume the safety wall. This is highly effective for tanking MVPs, as long as its mob can be tanked by a separate character.
* In PvP, this skill is useful for tanking offensive melee skills such as Guillotine Fist, Martyr's Reckoning or Sonic Blow boosted with Enchant Deadly Poison. For this to be effective, the user requires sufficient DEX to cast this skill quickly before the attack occurs. Magnetic Earth and Ganbantein can remove safety walls.
Sage Skill Quest

==Create Elemental Converter Quest==
1. In the 1 o'clock direction in Juno, in the Sage Acadamy, talk to Mishuna near the entrance. He will require some items:
* 10 
* 12 
* 7 
* 10 
* 4 
2. Once you bring the required items, he will teach the skill to you.
== Elemental Change Quest==
1. In the 1 o'clock direction in Juno, in the Sage Acadamy, there should be an NPC near the entrance to talk to. He will require some items. The items required to learn elemental change depends on which element you elect to learn. Depending on which you chose, you will be required to gather 20 stones of that element.
* Earth Elemental Change: 20 
* Wind Elemental Change: 20 
* Fire Elemental Change: 20 
* Water Elemental Change: 20 
2. In addition to the stones, you will also need one and one . Once you have the required items, you will be taught the Elemental Change skill corresponding to the element you picked.
Category: Skill Quests
Category: Sage
Sage Spirit

Sage Spirit (Alt: Sage Spirit) is an Expanded class supportive skill available as Soul Linker.
==Effect==
Calls forth the spirit of history's greatest Sage and imbues its abilities upon the targeted Sage temporarily.
Level	Duration	SP Cost
1 	150s 	460
2 	200s 	360
3 	250s 	260
4 	300s 	160
5 	350s 	60
===Effects on the target===
*Alters Hindsight for it to always autocast the highest level of their learned Bolt skills.
Category:Spirit Link Skills
Sanctuary

Sanctuary (Alt: Sanctuary) is a 2nd class supportive skill available as Priest and High Priest.
==Effect==
Creates a soothing area on a targeted location that will restore HP of all entities within the area of effect every second. Against Undead property and Demon race monsters, this skill will inflict Holy property damage equal to half of the healing value and push them 2 cells backwards. Each cast consumes a .
Level	For each wave	For each wave	Duration	SP Cost
Level	Healing Value	Target Limit 	Duration	SP Cost
1 	100 	4 	4s 	15
2 	200 	5 	7s 	18
3 	300 	6 	10s 	21
4 	400 	7 	13s 	24
5 	500 	8 	16s 	27
6 	600 	9 	19s 	30
7 	777 	10 	22s 	33
8 	777 	11 	25s 	36
9 	777 	12 	28s 	39
10 	777 	13 	31s 	42
===Notes===
*Creating an instance of this skill over another will replace the existing one.
*This skill can heal Mado Mechanics and Homunculi, which can't be healed by normal healing skills.
*This skill cast by monsters will also heal players and damage other Undead property and Demon monsters on it.
==External==
===Enhanced by===
*:
**Increases recovery rate by 10%.
**If upgrade level is +7 or higher, increases recovery rate by an additional 10%.
**If upgrade level is +9 or higher, increases recovery rate by an additional 10%.
* - Increases recovery rate by 1.5% per upgrade level of the item.
* + ( OR /) - Damage +50%
* - Increases recovery rate by 30%.
Sand Attack

Sand Attack (Alt: Sprinkle Sand) is a 1st class offensive skill available as Thief. This skill can only be learned through a certain quest.
==Effect==
Hurls sand to a single target to inflict 125% Earth property physical damage. It has a 15% chance of leaving the target blind.
===Notes===
*This skill stacks with Enchant Deadly Poison and can inflict other status ailments if used with status cards/weapons.
Sandman

Sandman (Alt: Sandman) is a 2nd class active skill available as Hunter, Sniper, expanded Super Novice and some Mercenaries.
==Effect==
Sets a trap that releases sedative when an enemy steps on it, which has a chance of leaving all enemies within its area of effect sleeping for 18 seconds.
Level	Chance of Effect	Trap Duration
1 	50% 	150s
2 	60% 	120s
3 	70% 	90s
4 	80% 	60s
5 	90% 	30s
===Notes===
* This trap does not sedate Boss monsters.
* This trap can be activated by Detonator.
* This trap can be pushed back. The direction depends on where the trap is relative to the attacker as as provided below. If the trap is in the same cell as the attacker, it will be pushed westward.
Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions
↖ 	↖ 	↖ 	↑ 	↑ 	↑ 	↗ 	↗ 	↗
↖ 	↖ 	↖ 	↑ 	↑ 	↑ 	↗ 	↗ 	↗
↖ 	↖ 	↖ 	↖ 	↑ 	↗ 	↗ 	↗ 	↗
← 	← 	↖ 	↖ 	↑ 	↗ 	↗ 	→ 	→
← 	← 	← 	← 	style="color:red;" 	→ 	→ 	→ 	→
← 	← 	↙ 	↙ 	↓ 	↘ 	↘ 	→ 	→
↙ 	↙ 	↙ 	↙ 	↓ 	↘ 	↘ 	↘ 	↘
↙ 	↙ 	↙ 	↓ 	↓ 	↓ 	↘ 	↘ 	↘
↙ 	↙ 	↙ 	↓ 	↓ 	↓ 	↘ 	↘ 	↘
==About Traps==
*If the player has learned Ranger's Trap Research, this skill can be used with instead. In which case the skills Remove Trap and Keen Nose will yield a instead of a plain . If both kinds of trap are present in the inventory, the plain traps will take priority as catalyst for this skill.
*This trap can be set into null cells. When using this skill onto a forbidden (black) area of the map, the skill will fail with a warning message, and no SP or Trap will be used. However, if the skill is cast onto a map square which is occupied by an object (not an entity), the SP and Trap will be consumed, but a trap will not be set and a warning message will not be issued. These map squares can be identified when the green targeting square vanishes. , is an example of a map full of (non-obvious) locations that will cause this. Many guild castles also contain map squares with this behavior, only the targeting square might not disappear.
*Trap Duration lasts 4 times as long in War of Emperium.
*Traps occupy 1 cell.
*Traps can only be placed up to 2 cells next to players, monsters or another trap.
*Traps can be activated by and will affect allies, enemies and the user in PvP environment.
*Traps have a durability of 3,500 HP.
*Traps will not activate if the user is under the effect of Manhole.
*Like ground skills, traps can also be swept by Ganbantein, Earth Drive and Crazy Vines.
==Related Skills==
*Remove Trap
*Spring Trap
*Detonator
*Keen Nose
*Hover
*Trample
Sandy Festival of Kisul

__NOTOC__
Sandy Festival of Kisul (Alt: Sandy Festival of Kisul) is a 4th Expanded class supportive skill available as Spirit Handler.
==Effect==
With the power of the sea from Kisul, increases SPL, WIS and STA of yourself and nearby party members for a certain duration.
* If has been learned, it increases AoE and the duration is doubled.
* Does not stack with Cardinal's effect.
Level	Talent Increased	Area of Effect	Area of Effect (Commune with Kisul)	Duration (in seconds)
1 	2 	5x5 	9x9 	60
2 	4 	7x7 	11x11 	75
3 	6 	9x9 	13x13 	90
4 	8 	11x11 	15x15 	105
5 	10 	13x13 	17x17 	120
Santa Klaus

== Overview ==
Santa Klaus is an event NPC located in Prontera center who normally comes around Christmas time and gives free services and goods.
:
== Gifts ==
=== 2022 ===
*The ability to give one reset to your character that will reset both stats and skills.
**Requires your character to be 0 weight.
=== 2016 ===
One of the following gifts:
*The ability to reset your character's stats and skills.
*A "random" gift set.
*The ability to reset your progress in the Seal Quest.
The gift set contains the following items:
*3 
*5 
*3 
*3 
You can now teleport to any of the guild dungeons at no cost by talking with Santa Klaus again.
== Notes ==
Category:Temporary Event Quests
Sapha's Visit

#In the New World at the Midgard Camp, talk to Expedition Guard Ben or Expedition Guard Maha and listen in on their conversation.
#*The Sapha, a race of giant trees, is reportedly about to visit. Aello at the command center seems to know more.'''
#:
#Go inside the large central tent and talk to Guard Aello .
#*He tells you the Sapha from Manuk wants to speak with you. 
#:
#Upstairs, talk to the Soldier outside one of the rooms on the right, who lets you inside.
#*Note: The player must have the equipped in order to speak with the Sapha.
#*You do not have to have done the quest on that character, only have the ring equipped.
#:
#Once in the room, speak with Sapha from Manuk, Vyhannus.
#*The Sapha says their race is concerned about humans and their sudden arrival in the New World, but your assistance to the Manuk and Laphine has led them to trust you.
#*They have told their leader, Ravail, about your accomplishments.
#:
#Speak with Vyhannus again, who talks about El Dicastes, the Saphas' capital city. Hound is selecting worthy adventurers to send there, and you are one of those chosen. 
#Talk to Vyhannus once more, who tells you to talk to Avalanche in Manuk. Two east, one south of the Expedition Site.
#*Note: At this point, players can start doing Doha's Secret Orders alongside this quest, Sapha's Visit should be completed first in order to fully complete Doha's Secret Orders.
#In southeast Manuk, go inside the building at and speak with Guard Captain Avalanche up the left set of stairs.
#*He authorizes you to enter El Dicastes through a tunnel in the mountains.
#:
#In east Manuk, talk to the Entrance Manager ' who lets you into the tunnel.
#*Note 1: At this point, You will have access to . 
#*Note 2: If you have already done this quest once before and brought along the accessory, you can use it here and skip directly to Step 11. Make sure you finish Step 8 before doing this (use it inside the 1st floor tunnel).
#:
#Journey through the dungeon to reach El Dicastes Field, and continue on to the top of the map, where the Guard will let you in the city.
#Head through the north portal and at the top of the next map enter the doors. 
#Inside, talk to the Adventure Clerk and register, and receive a .
#:
# (Optional) Kareka inside the El Dicastes Factory will enchant the three hidden slots of the Light of El Dicastes. See Light of El Dicastes Enchants.
Category:El Dicastes Quests
Sara's Memory

Note 1: All the enemies inside this dungeon have the chance to drop Food Items Lv3 to 7 (+7 Foods are only dropped by Doyen Irene)
Note 2: All monsters in this instance are either Demi-Human or Beast, being the first the most common. None of them uses skills: only melee.
=== Instance Cooldown Quest Name ===
Memorial dungeon: Sara's Memory
== Walkthrough ==
To start this quest, you have to use the Dimensional Device located on Rune Midgard Allied Forces Post within the New World. It will warp you into the Dimensional Gorge.
1. Talk to Leon the Adventurer in Dimensional Gorge to start the quest.
:
2. Click on Dimensional Device and select "Boot up device".
3. When instance is ready, click on Dimensional Device again and select option 2 to enter. You have 1 hour to complete this instance.
4. Talk to Sara Irene to start (Story starts with conversation between Sara Irene and you taking place and later Doyen her father appears before long. After Sara and Doyen disappears, Strange Oldman A and B conspire plot toward Sara)
5. As soon as all the conversations end, walk toward the nearest warp portal on your left and you'll appear on the upper left corner of Payon town.
6. Talk to Sara Irene again, she'll disappear and guards/monsters will spawn/appear. Defeat guards and monsters.
7. Continue to look around for Sara Irene and defeat those monsters. You should be moving in direction as below:
*First section: Kill all guards and wolfs, the portal to second section will open in upper eastern side.
*Second section: Kill all guards and desert wolfs, the portal to third section will open in southern side.
*Third section: Kill all guards, wolfs and desert wolfs, the portal to fourth section will open at northern center side.
*Fourth section: Kill all guards. The portal to fifth section will open at upper west side.
 
*Fifth section: Talk to Doyen Irene, kill all guards, then defeat Doyen Irene. Talk to Doyen again, then start walking west until you meet Sara. Then the exit portal will open at western side.
8. Talk to Leon again. You will get 770k base exp and 1m job exp (non VIP) for first timer; or 550k base exp and 550k job exp for repeats.
== Monster List ==
All monsters are non-boss type: 
*Payon Town Soldier 
*A Gentle Guard Dog 
*Payon Town Solider (Red) 
*A Fierce Guard Dog 
*Doyen Irene 
Note: Soldiers can drop the Payon Soldier card which gives Atk +5, MAtk +5. If compounded to a Spear +10 or higher, gain additional Atk +20 and MAtk +20. If Spear +14 or higher, gain additional Atk +20 and MAtk +20.
== Notes ==
The following food items dropped may be used for the following:
* for a Terra Gloria daily quest
* for a Terra Gloria daily quest
* for a Royal Banquet side quest
* for a Royal Banquet side quest
Category:Instances
Category: Dimensional Gap Quests
Sarah Earring Enchants

After completing Sarah and Fenrir instance for the first time, talk to Professor Bernhard to receive a reward. He will offer you a free accessory. You can choose between and .
Assistant Professor will offer to sell you a new or in exchange for 1 .
You may instead enchant an earring (of the two types that can be purchased here) you have equipped. Enchantment will cost four (4) .
CRI and Critical Damage
{| class="wikitable"	 	
Left Slot	Left Slot 	Left Slot
% Chance 	Name 	Effect
20%? 	CRI Lv1 	Critical Rate +2
20%? 	CRI Lv2 	Critical Rate +4
20%? 	Fatal Lv1 	Critical Rate +1, Critical Damage +2%
20%? 	Fatal Lv2 	Critical Rate +2, Critical Damage +4%
20%? 	Item breaks!	Item breaks!
Expert Archer or Perfect Dodge
{| class="wikitable"	 	
Left Slot	Left Slot 	Left Slot
% Chance 	Name 	Effect
20%? 	Expert Archer Lv1	Ranged Damage +2%
20%? 	Expert Archer Lv2	Ranged Damage +4%
20%? 	Parrying Lv1 	Perfect Dodge +3
20%? 	Parrying Lv2 	Perfect Dodge +4
20%? 	Item breaks! 	Item breaks!
Conservation and MATK
{| class="wikitable"	 	
Left Slot	Left Slot 	Left Slot
% Chance 	Name 	Effect
20%? 	Economy Lv1 	SP Cost of skills -2%
20%? 	Economy Lv2 	SP Cost of skills -4%
20%? 	MATK Lv1 	MATK +3%
20%? 	MATK Lv2 	MATK +4%
20%? 	Item breaks!	Item breaks!
Delay After Attack or After Skill Delay
{| class="wikitable"	 	
Left Slot	Left Slot 	Left Slot
% Chance 	Name 	Effect
20%? 	Delay After Attack Lv1	ASPD + 4%
20%? 	Delay After Attack Lv2	ASPD + 6%
20%? 	After Skill Delay Lv1 	Global delay of skills -2%
20%? 	After Skill Delay Lv2 	Global delay of skills -4%
20%? 	Item breaks! 	Item breaks!
Category: General Information
Category: Enchantment