nyuuzyou/wikis huggingface dataset:
Unrevisitable area

Unrevisitable areas are locations in Final Fantasy games that are inaccessible after a certain point. Such locations may contain items or accessories that can be missed. The first game to have unrevisitable locations is Final Fantasy II.
==Final Fantasy series==
===Final Fantasy IV===
In Final Fantasy IV, there are three unrevisitable locations: the Tower of Zot, the Tower of Babil, and the Giant of Babil.
=== Final Fantasy VI ===
In Final Fantasy VI, after the Cataclysm, the party cannot return to the World of Balance. This causes several locations to become inaccessible, including Vector, Mt. Kolts, Returner Hideout, Lethe River, Baren Falls, Esper Caves, Phantom Forest, Serpent Trench, and Crescent Mountain Cave. Furthermore, the Imperial Camp, Phantom Train, Magitek Research Facility, Cave to the Sealed Gate, Floating Continent, Burning Home, Crumbling Home, and Dreamscape also become inaccessible once they have been completed.
Category:Lists
*
Ur

Ur is the first town visited in Final Fantasy III. It is the party's hometown (just Luneth and Arc's in the 3D remake).
==Story==
It is said that the four nameless youths who would become the Warriors of Light were raised as wards of the elder Topapa and their adoptive mother Nina. They ventured out from their home in the temple to explore the Altar Cave when the first earthquake struck and pulled them underground.
In the 3D remake, Cid brought two of the four children, Luneth and Arc, to Ur as their own world was enveloped in darkness by Xande's machinations. Once there, Topapa and Nina would raise the boys as their own. Luneth grew into a curious adventurer, while Arc, despite persistent bullying, was a budding scholar. Arc was also quite shy. He and Luneth became friends, and Luneth in turn would defend Arc from the local children who picked on him regularly. 
Luneth set out on an adventure to the Altar Cave when an earthquake drew him underground. After exploring the cave, the Wind Crystal sends Luneth back to the surface to find three others to become Warriors of Light. He returns to Ur and finds Arc at the mercy of the local bullies once more and scares them off. The two chat briefly, and Arc joins Luneth on his new quest. Thus does the pair leave their hometown with their guardians' blessing.
When the Cloud of Darkness is slain at last, the warriors return to their hometowns with a sense of pride. 
==Etymology==
 was one of the first known human settlements in ancient Mesopotamia (present day Iraq). Many towns and villages in Final Fantasy III are likewise named after classical cities.
Category:Towns
Category:Final Fantasy III locations
Vaan

Vaan (ヴァン in Japanese) was a major protagonist in Final Fantasy XII. Despite being the controlled character, and the game being set from his point of view, Vaan was not the main protagonist. He was voiced by Bobby Edner in the English version. In the Japanese version, Vaan was voiced by Kouhei Takeda, but in a later game, his voice was provided by Kenshō Ono.
==Appearances==
*Itadaki Street Special
*Final Fantasy XII
*Final Fantasy XII: Revenant Wings
*Final Fantasy Tactics A2
*Dissidia 012 Final Fantasy
*Itadaki Street Portable
*Kingdom Hearts 3D: Dream Drop Distance (name appears in portals)
Category:Protagonists
Category:Ivalice Alliance
Category:Final Fantasy characters
Valisthea

Valisthea is the realm where Final Fantasy XVI takes place. Valisthea comprised of two continents, Storm and Ash. Valisthea is the home of six nations, the Grand Duchy of Rosaria, the Holy Empire of Sanbreque, the Kingdom of Waloed, the Iron Kingdom, the Dhalmekian Republic, and the Crystalline Dominion. The outbreak of the Blight has caused conflicts between nations.
Category:Worlds
Vestal

A is a major figure in Crystalism, the religion of those who worship the crystals in Bravely Default. They are "wed" to each crystal and supply the one they're devoted to with power via prayer. However, the Duchy of Eternia have either captured or killed the vestals that they've found in any territory, eventually leaving Agnes to be only living Vestal able to purify the crystals.
Agnes was friends with the other Vestals, especially Olivia, the Vestal of water.
Category:Bravely Default
Village of the Ancients

The Village of Ancients is a village visited in Final Fantasy III. It has many Elders who explain history and lore. The town has a circular design with shops on the left and right edges.
==Story==
The elders here explain that when the balance of light and darkness skews too heavily in one direction, the crystal chooses four warriors to restore the balance. In the past, the balance of light and darkness skewed too heavily in favor of light, and 4 warriors of darkness were sent to infiltrate the world of light. The continent is being held in the clouds by the Tower of Owen.
Category:Towns
Category:Final Fantasy III locations
Wall Market

The Wall Market is a shopping center area in Final Fantasy VII run by Don Corneo. It is located in Sector 6, and it is where Corneo Hall and the Honey Bee Inn are located. The Wall Market leads to the Shin-Ra headquarters. The Wall Market is divided into a south location (where Cloud and Aeris enter) and a north location. Generic locations in the southern part include an inn, a diner, a pharmacy, a boutique, and a Materia store, and for the northern part, a bar and a weapon store.
Category:Final Fantasy VII locations
Warg Wolf

Warg Wolf is a variant of Wolf. It is an enemy encountered in a few Final Fantasy games, and it debuts in the first Final Fantasy game.
==Game appearances==
===Final Fantasy===
In Final Fantasy Warg Wolves are mainly found at areas on the world map but also appear in a few caves. They are found in the surrounding areas of Cornelia, Chaos Shrine, Pravoka, Elfheim, Western Keep, Marsh Cave, Mount Duergar, Melmond, and outside of Cavern of Earth. Warg Wolves are found within present-day Chaos Shrine, Marsh Cave (floors B2 and B3), Giant's Cave, and the Cavern of Earth (floors B2 and B3). Warg Wolves drop an Antidote when defeated.
In the Nintendo Entertainment System version, Warg Wolves are named GrWOLF, a shortening of GREY WOLFNintendo Power volume 17, page 11.Final Fantasy (NES) In the Nintendo Entertainment System release, its sprite is light blue and purple. In the MSX2 release, Warg Wolf's sprite is pink. Ironically, Warg Wolf only became gray by the Japan-exclusive WonderSwan Color release, and have since been named Warg Wolf with the release of Final Fantasy Origins, which uses a nearly identical sprite to the WonderSwan Color release. Starting with the WonderSwan Color version, Warg Wolves have a red back and tail. In the Game Boy Advance version, like the other wolves, Warg Wolf's sprite was significantly brightened. Starting with the PlayStation Portable version, Warg Wolves have spikes on their back.
==Stats==
==Bestiary navigation==
==Gallery==
===Final Fantasy===
Warg Wolf FF NES sprite.png|Nintendo Entertainment System sprite
Warg Wolf FF MSX2 sprite.png|MSX2 sprite
Warg Wolf FF PS1 sprite.png|Final Fantasy Origins sprite
Warg Wolf FF GBA sprite.png|Final Fantasy I & II: Dawn of Souls sprite
==References==
Category:Canines
Category:Final Fantasy enemies
Warring Triad

The Warring Triad (三闘神, Santōshin) are three beings directly responsible for the War of the Magi and the creation of Espers in Final Fantasy VI. The gods are individually named Fiend, Demon, and Goddess.
==History==
===Final Fantasy VI===
A thousand years prior to the events of Final Fantasy VI, the Warring Triad were in a war with one another. They turned many humans into Espers and forced them to fight on their behalf. One day, upon realizing the destruction they have caused, the Warring Triad cease their battle, free the Espers, and mutually seal away their abilities, reducing themselves to stone statues. For centuries, the magical balance of the Warring Triad maintained harmony throughout the world. They are the source of magic and, by extension, the life force for Espers.
During the game's events, Emperor Gestahl sought to gain control of the Warring Triad's power. Gestahl is later betrayed and slain by Kefka. Even later, Kefka takes over the Floating Continent, where the statues are found, and upsets their balance, which destroys the entire planet and turns it into the World of Ruin. By draining the Warring Triad's power, Kefka gains the Light of Judgement, which he uses to destroy any dissidents.
As the party traverses the final area, Kefka's Tower, the Warring Triad are awakened as mindless husks, the Statue of the Gods, who are the penultimate boss before the final battle against Kefka.
===Final Fantasy XIV: Heavensward===
The Warring Triad appears in Final Fantasy XIV: Heavensward in the form of statues on the floating continent Azys Lla. They are virtually identical to the original sprites in appearance. A series of side quests allows players to fight them for powerful weapon rewards. In this appearance, the three deities are given names based on notes from original concept artwork that ended up not being used in Final Fantasy VI. The Fiend is named Sephirot, the Goddess Sophia and the Demon Zurvan.
Category:Deities
Category:Final Fantasy VI characters
Warrior

Warrior is a job class that appears throughout the Final Fantasy series, starting with the first Final Fantasy game. They are s, as their name directly states, and they have the highest durability compared to most party members.
==History==
===Final Fantasy===
Named Fighter in the original Nintendo Entertainment System version of Final Fantasy, the Warrior is one of the class accessible to the player at the start of the game. Due to his high strength, stamina, and HP while also being able to use most weapons and armor in the game, the Warrior makes for a well-rounded physical class. Its clothing consist of a red armor covering his chest and two pauldrons covering his shoulders. After completing the Citadel of Trials, Bahamut upgrades the Warrior to the Knight class.
Category:Warriors
Category:Final Fantasy classes
Category:Final Fantasy III classes
Category:Final Fantasy V classes
Category:Final Fantasy XI classes
Category:Final Fantasy XII classes
Category:Final Fantasy XIV classes
Warrior of Light (Final Fantasy XIV)

The Warrior of Light is the protagonist of Final Fantasy XIV. Their name, gender, race, and appearance are determined by the player; likewise, they have no predetermined history, and what few dialogue options they speak are all left un-voiced.
==Final Fantasy XIV 1.0==
==A Realm Reborn==
==Heavensward==
==Stormblood==
==Shadowbringers==
==Endwalker==
Category:Final Fantasy XIV characters
Warriors of Light

The Warriors of Light are a party of four members that appear in some Final Fantasy games, starting with the first Final Fantasy. In the first game, the player can select four of six characters. The party members are different in nearly every game that features the group. In the original Nintendo Entertainment System release of Final Fantasy, they were known as the Light Warriors.
==Members==
The beginning stats and a general description of each Warrior of Light is listed below.
Sprite (NES)	Name 	HP	Strength	Agility	Intelligence	Vitality	Luck	Description
 	Black Mage	25	1 	10 	20 	1 	20 	This character can cast offensive spells. Its upgraded class is Black Wizard.
 	 	33	5 	5 	5 	20 	10 	This character is skilled at fighting armorless and without a weapon. Its upgraded class is Master.
 	Red Mage 	30	5 	5 	15 	10 	20 	Of the three mages, the Red Mage is the strongest at physical attacks. It can use a mixture of White and Black Magic. Its upgraded class is Red Wizard.
 	Thief 	30	5 	10 	5 	5 	15 	A fast and agile character who can be upgraded into Ninja, who can use low-level Black Magic spells.
 	White Mage	28	5 	5 	15 	10 	20 	This character can cast defensive and curative spells. Its upgraded class is White Wizard.
 	 	35	20 	5 	1 	10 	5 	This character uses heavy weapons and armor, and can be upgraded into a Knight, who can also use low-level White Magic spells.
Category:Groups
Water Crystal

The Water Crystal is one of the four elemental crystals that appear throughout the Final Fantasy series, starting with the first game, Final Fantasy. As its title suggests, the Water Crystal is associated with the power of water. The Water Crystal is consistently portrayed as blue throughout its appearances.
In the original Nintendo Entertainment System version of Final Fantasy, the four crystals are orbs. The Water Crystal was known as the Water Orb. It has become the Water Crystal ever since the release of Final Fantasy III.
Category:Crystals
Category:Final Fantasy objects
Category:Final Fantasy III objects
Category:Final Fantasy IV objects
Werewolf

Werewolf is an enemy in the Final Fantasy series, and it debuts in the first Final Fantasy game. It is a variant of Wolf.
==Game appearances==
===Final Fantasy===
In Final Fantasy, Werewolves can be found on the world map and in certain caves. Like Wolves, Werewolves are often encountered in packs. They resemble Wolves but are stronger, as their attacks can inflict poison on the Warriors of Light, and Werewolves regenerate 3 HP every turn. Werewolves are found surrounding areas of Pravoka, Elfheim, Marsh Cave, Cavern of Ice, and Mount Gulg. Werewolves are also found inside of Marsh Cave (floors B2 and B3), the Cavern of Earth (floors B2–B4) and its outer surrounding area, Southern Marsh, and present-day Chaos Shrine.
In the original Nintendo Entertainment System version, their name is formatted WrWOLF, a shortening of WEREWOLFNintendo Power volume 17, page 21.Final Fantasy (NES) . In the Nintendo Entertainment System and MSX2 versions, Werewolves have an entirely green body, pink claws, and pink eyes. In the WonderSwan Color and PlayStation releases, Werewolves have a dark gray body, along with an olive green back and tail. In the Game Boy Advance version, Werewolves' sprite was significantly brightened. Starting with the PlayStation Portable release, Werewolves have spikes on their back.
===Final Fantasy V===
A werewolf is one of Galuf's allies from his world, who is trying to protect the crystal from shattering but is constantly thwarted by Karnak Castle's guards, who think he is a thief. The werewolf manages to get inside the crystal chamber, meeting Galuf, Bartz Klauser, Lenna Charlotte Tycoon, and Faris Schweriz and explaining the situation. Someone disguised as a guard operates a switch to draw more power from the crystal, making its shattering certain. The chamber begins to collapse and erupt in flames as the crystal begins to overload and the chamber erupting, the werewolf attempting to hold back the last tube trying to draw more power, telling the party to protect the Earth Crystal, dying in the flames.
==Stats==
==Bestiary navigation==
==Gallery==
===Final Fantasy===
Werewolf FF NES sprite.png|Nintendo Entertainment System sprite
Werewolf FF MSX2 sprite.png|MSX2 sprite
Werewolf FF WSC sprite.png|WonderSwan Color sprite
Werewolf FF PS1 sprite.png|Final Fantasy Origins sprite
Werewolf FF GBA sprite.png|Final Fantasy I & II: Dawn of Souls sprite
==References==
Category:Canines
Category:Final Fantasy enemies
Whale Zombie

Whale Zombie is an enemy which appears in Final Fantasy IX. It is encountered on the beach area of every continent on the world map. Whale Zombie always levitates in midair, outside of the sea, therefore making it immune to Earth attacks. Whale Zombie receives half the damage for any Water and Shadow attack inflicted upon it.
Whale Zombie has five different abilities: Fin, Death, Ultra Sound Wave, Venom Breath, and Zombie Powder.
==Stats==
Category:Dolphins and whales
Category:Zombies
Category:Final Fantasy IX enemies
Whisperweed

Whisperweed is a key item that appears in a few Final Fantasy games, and it first appears in Final Fantasy IV. It is a plant that functions like a phone because it can transmit sounds over large distances. In most of its appearances, the Whisperweed appears to consist of four-petaled flowers in a vase.
==History==
===Final Fantasy IV===
In Final Fantasy IV, when the party finds Edward in Troia Castle, he gives them a Whisperweed.
Later, as the party tries to retrieve the Earth Crystal from the Dark Elf, it defeats them in battle. However, the Whisperweed saves the party as its power sends music from the harp that Edward is playing to upset the Dark Elf, therefore ruining his concentration and magnetic field, allowing the party to use their metallic equipment again and defeat the Dark Elf.
In releases prior to the 3D remake, the Whisperweed is a pair of harps named the Twin Harps (also formatted TwinHarps in the original Super Nintendo version). Their function is to allow characters to send a sound from one harp to another. This was only the case in English localizations, as the original Japanese versions still describe them as being plants.
Unlike the original version, the Whisperweed is depicted within the 3D remake itself. It consists of a vase containing seven flowers, five of which are pink and two are yellow. Japanese guidebooks for original versions of Final Fantasy IV have a grayscale artwork depicting the Whisperweed as a very large flower wrapped in what appears to be a tiny vase."Final Fantasy IV Translation Comparison: Toroia « Legends of Localization".
===Final Fantasy V===
In Final Fantasy V, Xezat gives a Whisperweed to Galuf when they enter the Barrier Tower. The party separates into two groups, who traverse the left and right sides of the Barrier Tower respectively. Meanwhile, Xezat hides in the Generator Room and uses his own Whisperweed to communicate to both groups.
==References==
Category:Key items
Category:Final Fantasy IV items
Category:Final Fantasy V items
White

WhiteFinal Fantasy Mystic Quest Strategy Guidebook, page 16. is an old man and a supporting character in Final Fantasy Mystic Quest. He is always seen on a cloud, which he uses to travel around. During his adventure, Benjamin has a few brief encounters with White, who usually provides a hint on where to go next. White usually provides vague information, so after he leaves, Benjamin briefly shows a confused reaction.
White has a long, gray beard, and he wears a brown cloak. A few of White's artworks show him carrying a staff. White's artwork from the Strategy Guidebook shows him wearing a blue cloak. 
==History==
At the very start of his journey, during an earthquake, Benjamin meets White on the Hill of Destiny and asks him what is going on. As the Hill of Destiny is sinking into the ground, White urges Benjamin to follow him. The top of the hill is separated by a small gap, and White, who is on the other side, uses this opportunity to teach Benjamin how to jump.
As White and Benjamin look at the Focus Tower, White tells him of a prophecy stating that a heroic knight will appear at a time when the Vile Four are draining the power of the Crystals, throwing the World into chaos. White tells Benjamin that only he could be the knight spoken of in the prophecy, and tasks him with fulfilling it by saving the four Crystals and the World. A Behemoth suddenly appears, and when Benjamin defeats it, White is certain that Benjamin is the knight foretold in prophecy. When Benjamin asks where he can find the Crystals, White says it is up for him to figure out. As the Hill of Destiny continues to crumble, White says it is becoming dangerous, and instructs Benjamin to follow him to the Level Forest. There, Benjamin asks White what his first task is. Before abruptly leaving, the only thing that White says is to save the Crystal of Earth.
After saving the Crystal of Earth, Benjamin can find White in floor B1 of the Focus Tower. White tells Benjamin that Captain Mac will play a crucial role in his journey. White tells Benjamin that Phoebe can help him. Benjamin argues that he is going to Aquaria, but before leaving, White tells Benjamin that he might find Phoebe along the way.
Benjamin encounters White again at the Libra Temple, when he is with Phoebe. White is aware that Aquaria is frozen in ice, so he gives Benjamin the last of the unfrozen Wakewater to melt the ice there.
After restoring the Crystal of Water, Benjamin returns into the Focus Tower, where he encounters White again. White instructs Benjamin to go find Reuben in Fireburg. Before leaving, White asks what a statue is for; this is meant to suggest that Benjamin can push it around to solve certain puzzles within the tower.
In the ending, after Benjamin defeats the Dark King, White appears again, revealing his true form to be the fifth Crystal, the Crystal of Light. He encourages Benjamin to enjoy all that the world has to offer.
==References==
Category:Final Fantasy Mystic Quest characters
White Dragon

White Dragons are ice-elemental dragon enemies that appear in Final Fantasy. They are capable of breathing large streams of ice, which can freeze their target, and have Icestorm as their signature move. White Dragons appear in the Cavern of Ice (floor B3), Chaos Shrine in the past (floor 1F) and, starting with Final Fantasy I & II: Dawn of Souls, the Lifespring Grotto, specifically in Dark Bahamut's chamber. They are weak to fire and lightning-elemental moves, but are resistant to Poison, Quake, and Petrify. In the original Nintendo Entertainment System version, they are named Frost DragonsNintendo Power volume 17, page 43., formatted in game as Frost D due to character limitations.
Despite their name, White Dragons have a purple body, or light blue in the original Nintendo Entertainment System release.
==Stats==
==Bestiary navigation==
==Gallery==
White Dragon FF NES sprite.png|Nintendo Entertainment System sprite
White Dragon FF PS1 sprite.png|Final Fantasy Origins sprite
White Dragon FF GBA sprite.png|Final Fantasy I & II: Dawn of Souls sprite
==References==
Category:Dragons
Category:Ice creatures
Category:Final Fantasy enemies
White Mage

White Mages are a recurring class in the Final Fantasy series. They are usually characterized by their long, hooded red and white robes. White Mages practice White Magic, which largely consists of healing and support magic, making them the opposite of Black Mage. The White Mage class consists mostly of women.
One of the main characters of the Chocobo series is a White Mage named Shirma.
==Final Fantasy X==
Yuna is both a White Mage and a Summmoner
Category:White Mages
Category:Humans
Category:Magicians
Category:Playable characters
Category:Final Fantasy classes
Category:Final Fantasy III classes
Category:Final Fantasy IV classes
Category:Final Fantasy V classes
Category:Final Fantasy Tactics classes
Category:Final Fantasy XI classes
Category:Final Fantasy XII classes
Category:Final Fantasy XIV classes