List of weapons with global passives

The following is a list of all unique weapons which affect their wielder, even when that weapon isn't being used to attack. These are often colloquially referred to as "stat sticks." Many of these benefits include increases to skills, ability scores or other character attributes. Some provide various bonuses to attack or damage rolls for all held weapons, or even to spell attacks. Any effects which require an action or bonus action to activate are not included.
== List of Stat Sticks by Weapon Type ==
Weapon 	Type 	Effects
Ambusher 	Melee - Shortsword 	
* Gain a +1 bonus to Initiative rolls and Advantage on Perception Ability Checks.
* You deal an additional 1d6 Necrotic damage with any weapon attack against creatures that haven't taken a turn yet.
Assassin's Shortsword 	Melee - Shortsword 	Advantage on Stealth Checks.
Bloodthirst 	Melee - Dagger 	
* The number you need to roll a Critical Hit with any attack is reduced by 1.
* Armour Class +1 (Off-Hand Only).
* When a creature misses you with a melee attack, you may retaliate and gain True Strike (Off-Hand Only).
Bow of Awareness 	Ranged - Shortbow 	You gain a +1 bonus to Initiative rolls.
Bow of the Banshee 	Ranged - Shortbow 	Gain a +1d4 bonus to all weapon attacks and weapon damage against Frightened creatures.
Caitiff Staff 	Melee - Quarterstaff 	You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Club of Hill Giant Strength 	Melee - Club 	Increases Strength score to 19.
Cold Snap 	Melee - Dagger 	
* Armour Class +1 (Off-Hand Only).
* When a creature misses you with an attack, it will be Chilled for 2 turns (Off-Hand Only).
Corellon's Grace 	Melee - Quarterstaff 	
* You gain a +1 bonus to Unarmed Attack rolls and damage.
* While the wielder is not wearing armour, they receive a +2 bonus to Saving throws.
Creation's Echo 	Melee - Quarterstaff 	If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage to a creature, it become resistant to that damage type for 2 turns.
Darkfire Shortbow 	Ranged - Shortbow 	
* Resistance to Fire damage.
* Resistance to Cold damage.
Defender Flail 	Melee - Flail 	
* Reduce incoming Bludgeoning, Piercing, and Slashing damage by 1.
* Armour Class +1.
Despair of Athkatla 	Melee - Quarterstaff 	You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Dolor Amarus 	Melee - Dagger 	When you land a Critical Hit with any weapon attack, it deals an additional 7 damage.
Drakethroat Glaive 	Melee - Glaive 	Enemies have Disadvantage on Saving throws against your dragonborn breath weapon.
Dread Iron Dagger 	Melee - Dagger 	While you are hidden, all weapons deals an extra 1d6 Necrotic damage.
Duellist's Prerogative 	Melee - Rapier 	
* While your off-hand is empty, the number you need to roll a Critical Hit with any attack is reduced by 1.
* While your off-hand is empty, you gain an additional Reaction per turn.
Duke Ravengard's Longsword 	Melee - Longsword 	
* When you kill an enemy, allies within 9 m / 30 ft gain temporary hit points equal to their Charisma Modifier (minimum 1).
* Charisma +2 (up to 24).
Gandrel's Aspiration 	Ranged - Heavy Crossbow	You have Advantage on all attacks against Monstrosity type enemies.
Gleamdance Dagger 	Melee - Dagger 	When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class.
Halberd of Vigilance 	Melee - Halberd 	Gain a +1 bonus to Initiative rolls and Advantage on Perception Ability Checks.
Hamarhraft 	Melee - Maul 	When the wearer Jumps, they deal 1d4 Thunder damage in a 3 m / 10 ft radius upon landing.
Hammer of the Just 	Melee - Warhammer 	All melee attacks deal an additional 1d6 Slashing damage against Fiends and Undead.
Handmaiden's Mace 	Melee - Mace 	Increases Strength score to 18.
Harmonium Halberd 	Melee - Halberd 	
* Strength +2 (up to 23).
* Intelligence -1.
* Wisdom -1.
Hellrider Longbow 	Ranged - Longbow 	
* Gain a +3 bonus to Initiative rolls and Advantage on Perception checks.
* A creature damaged by this weapon or any spell cast by its wielder will possibly be afflicted with Faerie Fire.
Hollow's Staff 	Melee - Quarterstaff 	Creatures have Disadvantage on Saving throws against your necromancy spells.
Hunting Shortbow 	Ranged - Shortbow 	You have Advantage on all attacks against Monstrosity type enemies.
Incandescent Staff 	Melee - Quarterstaff 	
* Ranged Spell Attack +1.
* Resistance to Fire damage.
Infernal Rapier 	Melee - Rapier 	You gain a +1 bonus to Spell Save DC.
Knife of the Undermountain King 	Melee - Shortsword 	
* The number you need to roll a Critical Hit with any attack is reduced by 1.
* When 2 damage or less is rolled on any melee weapon attack, reroll the dice, taking the highest result.
Loviatar's Scourge 	Melee - Mace 	Grants Resistance to Necrotic damage.
Markoheshkir 	Melee - Quarterstaff 	You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Melf's First Staff 	Melee - Quarterstaff 	You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Monster Slayer Glaive 	Melee - Glaive 	
* You gain an additional 1d4 to all attack rolls against Monstrosity type enemies.
* All weapons deal an additional 1d4 damage against Monstrosity type enemies.
* Jump distance is increased by 1.5 m / 5 ft.
Moonlantern 	Melee - Club 	The Shadow Curse does not affect this entity or creatures within 13 m / 43 ft.
Mourning Frost 	Melee - Quarterstaff 	
* When dealing any Cold damage, the wielder deals an additional 1 Cold.
* Dealing Cold damage with a spell possibly inflicts Chilled upon the target.
Nyrulna 	Melee - Trident 	
* You gain a 3 m / 10 ft bonus to movement speed and jump distance.
* Equipping this weapon gives you Immunity to falling damage.
Orphic Hammer 	Melee - Warhammer 	You have Advantage on Saving throws against spells.
Pale Oak 	Melee - Quarterstaff 	Druidic vines cannot Ensnare you and do not count as difficult terrain.
Pelorsun Blade 	Melee - Rapier 	All Attack rolls have Advantage against Undead.
Phalar Aluve 	Melee - Longsword 	Performance +1.
Punch-Drunk Bastard 	Melee - Greatclub 	While under the effect of the Alcohol condition, you have Advantage on all Attack rolls.
Rhapsody 	Melee - Dagger 	Gain a +1 bonus to all Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3.
Selûne's Spear of Night 	Melee - Spear 	
* You gain Advantage on Wisdom Saving throws and Perception Checks.
* You can see in the dark up to 12 m / 40 ft.
Shar's Spear of Evening 	Melee - Spear 	
* You gain Advantage on Saving throws while Lightly or Heavily Obscured.
* All weapon attacks deal an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.
* You cannot be Blinded.
Silver Sword of the Astral Plane	Melee - Greatsword 	
* A githyanki holding this weapon has Advantage on Intelligence, Wisdom, and Charisma saving throws.
* A githyanki holding this weapon has resistance to Psychic damage, and cannot be Charmed.
Soulbreaker Greatsword 	Melee - Greatsword 	You gain a +2 bonus to Initiative rolls.
Staff of Arcane Blessing 	Melee - Quarterstaff 	Creatures you Bless also gain an additional 1d4 bonus to spell attack rolls.
Staff of Cherished Necromancy 	Melee - Quarterstaff 	
* Creatures have Disadvantage on Saving throws against your necromancy spells.
* When the wielder kills a hostile creature with a spell, they gain Life Essence until their next Long Rest.
Staff of Interruption 	Melee - Quarterstaff 	Allows the wielder to cast Counterspell as a level 5 spell once before recharging on a Long Rest.
Staff of Spellpower 	Melee - Quarterstaff 	
* You gain a +1 bonus to Spell Save DC and Spell attack rolls.
* Grants the Arcane Battery passive.
Staff of the Emperor 	Melee - Quarterstaff 	
* You gain a +1 bonus to Spell Save DC and Spell attack rolls.
* When you succeeds a Saving throw, the foe that caused the throw needs to make an Intelligence saving throw or be Stunned for 1 turn.
Sword of the Emperor 	Melee - Longsword 	The wielder has a +2 bonus to Saving throws against spells.
The Blood of Lathander 	Melee - Mace 	
*Once per Long Rest, when your hit points are reduced to 0, you regain 2d6 hit points. Allies within 9 m / 30 ft also regain 1d6 hit points.
*Sheds holy light in a 6 m / 20 ft radius. Fiends and undead standing in the light are Blinded if they fail a DC 14 Constitution throw.
The Dead Shot 	Ranged - Longbow 	The number you need to roll a Critical Hit with any attack is reduced by 1.
The Spellsparkler 	Melee - Quarterstaff 	When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges per damaged enemy.
Thorn Blade 	Melee - Scimitar 	While concentrating, all melee weapon attacks deal an additional 1d4 Poison.
Vicious Battleaxe 	Melee - Battleaxe 	When you land a Critical Hit with any weapon attack, it deals an additional 7 damage.
Vicious Shortbow 	Ranged - Shortbow 	When you land a Critical Hit with any weapon attack, it deals an additional 7 damage.
Witchbreaker 	Melee - Battleaxe 	You gain Advantage on all Attack rolls against concentrating creatures.
Woe 	Melee - Quarterstaff 	
*You gain a +1 bonus to Spell Save DC and Spell attack rolls.
*When the creatures affected by your spells fail any associated Saving throws, you regain 1d4 hit points.
Worgfang 	Melee - Dagger 	Goblins have Disadvantage on Attack rolls against the wielder.
==List of Stat Sticks by Act & Location==
The items have also been organized by act, showing where each is located. This should make it easier to find specific items during the course of a playthrough.
===Act 1===
Weapon 	Type 	Location 	Effects
Bow of Awareness 	Ranged - Shortbow 	Shattered Sanctum: Sold by Roah Moonglow 	You gain a +1 bonus to Initiative rolls.
Bow of the Banshee 	Ranged - Shortbow 	Grymforge: Sold by Corsair Greymon 	Gain a +1d4 bonus to all weapon attacks and weapon damage against Frightened creatures.
Club of Hill Giant Strength 	Melee - Club 	Underdark: Found in Arcane Tower 	Increases Strength score to 19.
Corellon's Grace 	Melee - Quarterstaff 	Wilderness: Sold by Auntie Ethel 	
*You gain a +1 bonus to Unarmed Attack rolls and damage.
*While the wielder is not wearing armour, they receive a +2 bonus to Saving throws.
Creation's Echo 	Melee - Quarterstaff 	Underdark: Sold by Omeluum 	If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage to a creature, it become resistant to that damage type for 2 turns.
Defender Flail 	Melee - Flail 	Crèche Y'llek: Sold by A'jak'nir Jeera 	
*Reduce incoming Bludgeoning, Piercing, and Slashing damage by 1.
* Armour Class +1.
Gandrel's Aspiration 	Ranged - Heavy Crossbow	Wilderness: Dropped by Gandrel 	You have Advantage on all attacks against Monstrosity type enemies.
Hamarhraft 	Melee - Maul 	Wilderness: Found in Waukeen's Rest 	When the wearer Jumps, they deal 1d4 Thunder damage in a 3 m / 10 ft radius upon landing.
Hunting Shortbow 	Ranged - Shortbow 	Wilderness: Sold by Dammon 	You have Advantage on all attacks against Monstrosity type enemies.
Knife of the Undermountain King	Melee - Shortsword 	Crèche Y'llek: Sold by A'jak'nir Jeera 	
*The number you need to roll a Critical Hit with any attack is reduced by 1.
*When 2 damage or less is rolled on any melee weapon attack, reroll the dice, taking the highest result.
Loviatar's Scourge 	Melee - Mace 	Shattered Sanctum: Sold by Abdirak 	Grants Resistance to Necrotic damage.
Melf's First Staff 	Melee - Quarterstaff 	Underdark: Sold by Blurg 	You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Monster Slayer Glaive 	Melee - Glaive 	Shattered Sanctum: Sold by Roah Moonglow 	
*You gain an additional 1d4 to all attack rolls against Monstrosity type enemies.
*All weapons deal an additional 1d4 damage against Monstrosity type enemies.
* Jump distance is increased by 1.5 m / 5 ft.
Mourning Frost 	Melee - Quarterstaff 	Underdark: Assembled from 3 pieces 	
*When dealing any Cold damage, the wielder deals an additional 1 Cold.
*Dealing Cold damage with a spell possibly inflicts Chilled upon the target.
Pale Oak 	Melee - Quarterstaff 	Inner Sanctum: Quest reward for Investigate Kagha	Druidic vines cannot Ensnare you and do not count as difficult terrain.
Phalar Aluve 	Melee - Longsword 	Underdark: Found in a rock 	Performance +1.
Soulbreaker Greatsword 	Melee - Greatsword 	Crèche Y'llek: Dropped by Kith'rak Therezzyn 	You gain a +2 bonus to Initiative rolls.
Staff of Arcane Blessing 	Melee - Quarterstaff 	Arcane Tower: Found in basement 	Creatures you Bless also gain an additional 1d4 bonus to spell attack rolls.
The Blood of Lathander 	Melee - Mace 	Crèche Y'llek: Found in Secret Chamber 	
*Once per Long Rest, when your hit points are reduced to 0, you regain 2d6 hit points. Allies within 9 m / 30 ft also regain 1d6 hit points.
*Sheds holy light in a 6 m / 20 ft radius. Fiends and undead standing in the light are Blinded if they fail a DC 14 Constitution throw.
The Spellsparkler 	Melee - Quarterstaff 	Wilderness: Given by Counsellor Florrick 	When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges per damaged enemy.
Witchbreaker 	Melee - Battleaxe 	Crèche Y'llek: Sold by A'jak'nir Jeera 	You gain Advantage on all Attack rolls against concentrating creatures.
Worgfang 	Melee - Dagger 	Worg Pens: Found in a cell 	Goblins have Disadvantage on Attack rolls against the wielder.
===Act 2===
Weapon 	Type 	Location 	Effects
Assassin's Shortsword 	Melee - Shortsword 	Shadow-Cursed Lands: Found in Reithwin Town 	Advantage on Stealth Checks.
Darkfire Shortbow 	Ranged - Shortbow 	Shadow-Cursed Lands: Sold by Dammon 	
*
Resistance to Fire damage.
*
Resistance to Cold damage.
Drakethroat Glaive 	Melee - Glaive 	Shadow-Cursed Lands: Sold by Roah Moonglow 	Enemies have Disadvantage on Saving throws against your dragonborn breath weapon.
Halberd of Vigilance 	Melee - Halberd 	Shadow-Cursed Lands: Sold by Lann Tarv 	Gain a +1 bonus to Initiative rolls and Advantage on Perception Ability Checks.
Harmonium Halberd 	Melee - Halberd 	Shadow-Cursed Lands: Sold by Dammon 	
* Strength +2 (up to 23).
* Intelligence -1.
* Wisdom -1.
Incandescent Staff 	Melee - Quarterstaff	Shadow-Cursed Lands: Sold by Quartermaster Talli	
*Ranged Spell Attack +1.
*Resistance to Fire damage.
Infernal Rapier 	Melee - Rapier 	Mind Flayer Colony: Given by Mizora 	You gain a +1 bonus to Spell Save DC.
Moonlantern 	Melee - Club 	Shadow-Cursed Lands: Dropped by Kar'niss 	The Shadow Curse does not affect this entity or creatures within 13 m / 43 ft.
Punch-Drunk Bastard 	Melee - Greatclub 	Shadow-Cursed Lands: Found in The Waning Moon 	While under the effect of the Alcohol condition, you have Advantage on all Attack rolls.
Selûne's Spear of Night	Melee - Spear 	Shadowfell: Quest reward for The Chosen of Shar 	
*You gain Advantage on Wisdom Saving throws and Perception Checks.
*You can see in the dark up to 12 m / 40 ft.
Shar's Spear of Evening	Melee - Spear 	Shadowfell: Quest reward for The Chosen of Shar 	
*You gain Advantage on Saving throws while Lightly or Heavily Obscured.
*All weapon attacks deal an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.
*You cannot be Blinded.
Thorn Blade 	Melee - Scimitar 	Shadow-Cursed Lands: Sold by Dammon 	While concentrating, all melee weapon attacks deal an additional 1d4 Poison.
===Act 3===
Weapon 	Type 	Location 	Effects
Ambusher 	Melee - Shortsword 	Rivington: Sold by Exxvikyap 	
*Gain a +1 bonus to Initiative rolls and Advantage on Perception Ability Checks.
*You deal an additional 1d6 Necrotic damage with any weapon attack against creatures that haven't taken a turn yet.
Bloodthirst 	Melee - Dagger 	Undercity: Dropped by Orin 	
*The number you need to roll a Critical Hit with any attack is reduced by 1.
* Armour Class +1 (Off-Hand Only).
*When a creature misses you with a melee attack, you may retaliate and gain True Strike (Off-Hand Only).
Caitiff Staff 	Melee - Quarterstaff	Lower City: Sold by Helsik 	You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Cold Snap 	Melee - Dagger 	Rivington: Sold by Ferg Drogher 	
* Armour Class +1 (Off-Hand Only).
*When a creature misses you with an attack, it will be Chilled for 2 turns (Off-Hand Only).
Despair of Athkatla 	Melee - Quarterstaff	Ramazith's Tower: Dropped by Lorroakan 	You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Dolor Amarus 	Melee - Dagger 	Lower City: Dropped by Dolor 	When you land a Critical Hit with any weapon attack, it deals an additional 7 damage.
Dread Iron Dagger 	Melee - Dagger 	Murder Tribunal: Sold by Echo of Abazigal 	While you are hidden, all weapons deals an extra 1d6 Necrotic damage.
Duellist's Prerogative 	Melee - Rapier 	Lower City: Quest reward for Save Vanra 	
*While your off-hand is empty, the number you need to roll a Critical Hit with any attack is reduced by 1.
*While your off-hand is empty, you gain an additional Reaction per turn.
Duke Ravengard's Longsword 	Melee - Longsword 	Wyrm's Rock Prison: Dropped by Duke Ulder Ravengard 	
*When you kill an enemy, allies within 9 m / 30 ft gain temporary hit points equal to their Charisma Modifier (minimum 1).
* Charisma +2 (up to 24).
Gleamdance Dagger 	Melee - Dagger 	Rivington: Dropped by Farlin 	When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class.
Hammer of the Just 	Melee - Warhammer 	Stormshore Tabernacle: Found in basement 	All melee attacks deal an additional 1d6 Slashing damage against Fiends and Undead.
Handmaiden's Mace 	Melee - Mace 	Cloister of Sombre Embrace: Dropped by Viconia DeVir 	Increases Strength score to 18.
Hellrider Longbow 	Ranged - Longbow 	Rivington: Sold by Ferg Drogher 	
*Gain a +3 bonus to Initiative rolls and Advantage on Perception checks.
*A creature damaged by this weapon or any spell cast by its wielder will possibly be afflicted with Faerie Fire.
Hollow's Staff 	Melee - Quarterstaff	Rivington: Dropped by Lucretious 	Creatures have Disadvantage on Saving throws against your necromancy spells.
Markoheshkir 	Melee - Quarterstaff	Ramazith's Tower: Found in a Globe of Invulnerability	You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Nyrulna 	Melee - Trident 	Jungle: Found in a chest 	
*You gain a 3 m / 10 ft bonus to movement speed and jump distance.
*Equipping this weapon gives you Immunity to falling damage.
Orphic Hammer 	Melee - Warhammer 	House of Hope: Found in the Archive 	You have Advantage on Saving throws against spells.
Pelorsun Blade 	Melee - Rapier 	Cazador's Dungeon: Found in a dirt mound 	All Attack rolls have Advantage against Undead.
Rhapsody 	Melee - Dagger 	Cazador's Dungeon: Dropped by Cazador Szarr 	Gain a +1 bonus to all Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3.
Silver Sword of the Astral Plane	Melee - Greatsword 	Undercity: Quest reward for Help Kith'rak Voss 	
*A githyanki holding this weapon has Advantage on Intelligence, Wisdom, and Charisma saving throws.
*A githyanki holding this weapon has resistance to Psychic damage, and cannot be Charmed.
Staff of Cherished Necromancy 	Melee - Quarterstaff	Lower City: Dropped by Mystic Carrion 	
*Creatures have Disadvantage on Saving throws against your necromancy spells.
*When the wielder kills a hostile creature with a spell, they gain Life Essence until their next Long Rest.
Staff of Interruption 	Melee - Quarterstaff	Lower City: Quest reward for Help the Hag Survivors 	Allows the wielder to cast Counterspell as a level 5 spell once before recharging on a Long Rest.
Staff of Spellpower 	Melee - Quarterstaff	House of Hope: Found in Raphael's Vault 	
*You gain a +1 bonus to Spell Save DC and Spell attack rolls.
*Grants the Arcane Battery passive.
Staff of the Emperor 	Melee - Quarterstaff	Astral Plane: Dropped by The Emperor 	
*You gain a +1 bonus to Spell Save DC and Spell attack rolls.
*When you succeeds a Saving throw, the foe that caused the throw needs to make an Intelligence saving throw or be Stunned for 1 turn.
Sword of the Emperor 	Melee - Longsword 	Knights of the Shield Hideout: Found in a hidden room	The wielder has a +2 bonus to Saving throws against spells.
The Dead Shot 	Ranged - Longbow 	Lower City: Sold by Fytz the Firecracker 	The number you need to roll a Critical Hit with any attack is reduced by 1.
Vicious Battleaxe 	Melee - Battleaxe 	Murder Tribunal: Sold by Echo of Abazigal 	When you land a Critical Hit with any weapon attack, it deals an additional 7 damage.
Vicious Shortbow 	Ranged - Shortbow 	Murder Tribunal: Sold by Echo of Abazigal 	When you land a Critical Hit with any weapon attack, it deals an additional 7 damage.
Woe 	Melee - Quarterstaff	Cazador's Dungeon: Dropped by Cazador Szarr 	
*You gain a +1 bonus to Spell Save DC and Spell attack rolls.
*When the creatures affected by your spells fail any associated Saving throws, you regain 1d4 hit points.
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Category:Lists of weapons
Category:Lists of sources
Category:Passive item features
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