Side special move

The side special move (also commonly called side B or forward B) is a special attack is a performed by holding the control stick horizontally and pressing the special move button.
Not counting Final Smashes, the side special is the only special attack to originate in a game other than the original Super Smash Bros. - namely, in Super Smash Bros. Melee. In the original, pressing the special button with the stick held sideways would result in a neutral special move. With the introduction of side specials in Melee, some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.
Many side specials involve either significant sideways character movement or a projectile that has a better horizontal range than the user's other projectiles. As a result, many can be utilized as approaches, while those that grant a movement boost tend to be a fighter's horizontal recovery move.
==Smash special move==
Some side special moves have different properties depending on how they are activated. The moves have "Smash inputs," which means that the control stick (or pad) is tapped/"smashed" at the same time the special move button is pressed. This will create a different outcome compared to simply tilting the stick to the side and then pressing the button. The differences are typically the move dealing more damage, having a longer range, and/or a faster startup, though some activate a different move entirely. Most moves are objectively better with a smash input, though some have specific drawbacks that would make the regular version better in certain situations.
===List of side special moves with smash inputs===
Character(s) 	Move 	Difference
LinkYoung LinkToon Link	Boomerang 	Flies a further distance and at a faster speed, also dealing more damage. Gale Boomerang is also affected, but its damage is not increased.
SamusDark Samus 	Missile 	Instead of the regular missile, a more powerful, faster, non-homing missile known as a Super Missile is fired.
Pikachu 	Skull Bash 	Immediately activates with a slight charge.
Luigi 	Green Missile 	Immediately activates with a slight charge.
PeachDaisy 	Peach BomberDaisy Bomber	Flies a further distance and travels at a faster speed.
Wario 	Wario Bike 	Moves faster and deals more damage.
Ivysaur 	Razor Leaf 	Travels at a faster rate and is more powerful, but its trajectory cannot be arced as effectively.
Diddy Kong 	Monkey Flip 	Flies faster and farther.
King Dedede 	Gordo Throw 	Gordos travel farther and faster.
Duck Hunt 	Clay Shooting 	Moves faster and does more damage on contact. In the case of Clay Break it will never break until the 3rd hit, while in the case of Rising Clay it scales in damage faster and arcs up lower and later.
Mii Brawler 	Burning Dropkick 	Immediately activates with a slight charge.
Mii Swordfighter 	Airborne Assault 	Immediately activates with a slight charge.
Mii Swordfighter 	Chakram 	Flies much farther, dealing more damage.
Mii Gunner 	Gunner Missile 	Instead of the regular missile, a more powerful, faster, non-homing missile known as a Super Missile is fired.
Palutena 	Explosive Flame 	The distance of the explosion is increased.
SimonRichter 	Cross 	Travels farther and faster.
Isabelle 	Fishing Rod 	The line travels a further distance and at a faster speed.
Byleth 	Areadbhar 	Byleth travels farther forward during the swing.
Pyra 	Blazing End 	The thrown sword travels farther and hits one more time.
==Reverse side special move==
In Brawl, SSB4 and Ultimate, most side special moves can be reversed in the first few frames, although the usefulness is questionable since any character can quickly turn around on the spot and immediately perform their side special move. The only true use for a reverse side special is while running; when running, the player cannot use their side special backward without having to stop or turn around first. The reverse side special can be done while running and gives certain characters boosts when turning around, the most notable boosts being Donkey Kong's and Luigi's reverse side specials, where the former gets a quick boost backward and has an unsurprising hit, and the latter will keep sliding forward while being able to charge his move.
==List of side special moves==
Character 	Move 	Description
Banjo & Kazooie 	Wonderwing 	Banjo charges forward as Kazooie shields him with her wings. This move overrides almost any attack, although they are still open to grabs. It can only be used five times per stock, not allowed to be used again until he gets KOed
Bayonetta 	Heel Slide / After Burner Kick	When used on the ground, Bayonetta attacks with Heel Slide, a sliding kick. When used in air, it becomes After Burner Kick, a diagonal diving kick that can be angled up or down.
Bowser 	Koopa Klaw 	A claw swipe that launches opponents near the edge of its range, and grabs opponents close by.
Bowser 	Flying Slam 	Bowser grabs opponents with a claw swipe, then pulls them into a flying body slam.
Bowser Jr. 	Clown Kart Dash 	The Koopa Clown Car gains wheels and accelerates forward at high speed. Can be stopped by turning around.
Byleth 	Areadbhar 	Byleth swings the lance forward in a large arc.
Captain Falcon 	Raptor Boost 	Captain Falcon lunges forward, and if an opponent is in his path, he delivers a powerful uppercut. In the air, this becomes an overhand punch with meteor smash properties.
Charizard 	Rock Smash 	Charizard produces a boulder and smashes it with its head.
Charizard 	Flare Blitz 	Charizard rushes forward while surrounded with flames. Deals recoil damage.
Chrom 	Double-Edge Dance 	Similar to Roy's version, but it lacks a sweetspot or sourspot on Chrom's blade, and all three final hits lack the flame effect, making it largely the same as Lucina's Dancing Blade instead.
Cloud 	Cross Slash 	Cloud slashes the air in front of him in a set pattern. The non-Limit version is performed one hit at a time with repeated button presses.
Corrin 	Dragon Lunge 	Corrin's arm transforms into a long lance that can pin grounded opponents in place.
Daisy 	Daisy Bomber 	Functions the same as Peach's Peach Bomber, but has a powerful floral explosion upon impact from her butt and has other floral effects and symbols in place of heart effects.
Dark Pit 	Electroshock Arm 	Almost the same as Pit's Upperdash Arm, but deals more damage and sends opponents at a significantly lower trajectory. It also has an electric effect.
Dark Samus 	Missile 	Identical to Samus's Missile.
Diddy Kong 	Monkey Flip 	Diddy Kong flips forward. It can cling onto opponents on contact, or the button can be pressed again to deliver a kick instead.
Donkey Kong 	Headbutt 	Donkey Kong headbutts forwards, burying grounded opponents and meteor smashing airborne ones.
Dr. Mario 	Super Sheet 	Similar to Mario's Cape, but Dr. Mario swings a sheet instead, having less horizontal range in exchange for more vertical range, and doesn't stall Dr. Mario in midair.
Duck Hunt 	Clay Shooting 	Duck Hunt throws a clay pigeon. Pressing the button again before the projectile disappears will hit it with Zapper shots.
Falco 	Falco Phantasm 	Functions similarly to Fox's Fox Illusion. However, it travels at a lesser distance (except in Brawl) and meteor smashes airborne opponents on impact.
Fox 	Fox Illusion 	Fox dashes forward from point to point at high speed, leaving afterimages in his wake.
Ganondorf 	Gerudo Dragon 	Functions similarly to Captain Falcon's Raptor Boost, but with the darkness effect; it also lacks the ability to meteor smash midair opponents.
Ganondorf 	Flame Choke 	Ganondorf lunges forward, grabbing an opponent in his path and launching them straight down into the ground.
Greninja 	Shadow Sneak 	Greninja's shadow begins to move along the ground when this move is activated. When the button is released, Greninja will appear at the shadow and deliver a quick kick. Greninja can still be controlled while the button is held.
 	Zap/Zapple/Kazap 	The Hero uses lightning magic. A normal input is Zap, a short electric blast forward, but the move can be charged into Zapple, where the Hero shoots electricity forward and a lightning bolt strikes down, and Kazap, an attack where lightning strikes the Hero's sword before he slashes around himself.
Ice Climbers 	Squall Hammer 	The Ice Climbers begin spinning in tandem, dealing multiple hits with their hammers.
Ike 	Quick Draw 	Ike charges in place as long as the button is held, then rushes forward, striking with his sword if an opponent is in his path.
Incineroar 	Alolan Whip 	Incineroar tosses opponents at the ropes of a wrestling ring. When the opponent bounces back, pressing the button again with the right timing delivers a follow-up attack.
Inkling 	Splat Roller 	Inkling runs along the ground with the Splat Roller held out, burying grounded opponents.
Isabelle 	Fishing Rod 	Isabelle casts a fishing line, which can reel in and then throw opponents.
Ivysaur 	Razor Leaf 	Ivysaur throws a single large leaf projectile.
Jigglypuff 	Pound 	Jigglypuff slides forward with a single punch. The move can be angled in midair.
Joker 	Eiha / Eigaon 	Joker sends out a projectile aimed downwards. If it hits an opponent, it will do a small amount of damage, but leave a poison effect. When Arsène is summoned, this move becomes Eigaon. The projectile now hits multiple times and the poison effect lasts for longer.
Kazuya 	Devil Fist 	Kazuya turns into Devil Kazuya for a brief moment and performs a rushing straight lunge against the opponent, knocking them in the air. If he is close to them, they will crumble with added electric effect, dealing more damage. Has a short range.
Ken 	Tatsumaki Senpukyaku 	Functions similarly to Ryu's Tatsumaki Senpukyaku, but deals multiple hits instead of one strong one.
King Dedede 	Waddle Dee Toss 	King Dedede randomly throws a Waddle Dee, Waddle Doo, or Gordo.
King Dedede 	Gordo Throw 	King Dedede throws a Gordo by launching it with his hammer.
King K. Rool 	Crownerang 	King K. Rool throws his crown forward, which then returns to him like a boomerang. If the crown is blocked, it can be picked up by opponents like an item.
Kirby 	 	Kirby swings his hammer horizontally. When used in midair, Kirby flips the hammer in a pinwheel motion instead.
Kirby 	Hammer Flip 	Same function as above, but gains the ability to be charged with a flame effect for increased power, but it can do recoil damage if charged for too long.
Link 	Boomerang 	Link throws his Boomerang forward. The projectile can be angled.
Link 	Gale Boomerang 	Link throws the Gale Boomerang, which has an additional windbox beyond its damaging hitbox.
Little Mac 	Jolt Haymaker 	Little Mac lunges forward, then delivers an arcing punch. Pressing the button during the lunge causes the punch to come out more quickly.
Lucario 	Force Palm 	Lucario produces a small burst of aura in front of it. Nearby opponents will be grabbed and then launched.
Lucas 	PK Fire 	Behaves differently from Ness's PK Fire, with the attack traveling horizontally midair and dealing a single strong hit instead of multiple weak hits. If used in the air, the attack will travel horizontally.
Lucina 	Dancing Blade 	Similar to Marth's Dancing Blade, but it lacks a sweetspot or sourspot.
Luigi 	Green Missile 	Luigi charges in place, then flies forward headfirst. It has a 1/10 (1/8 in Melee and Brawl) chance to "misfire," going much further and gaining in power.
Mario 	Cape 	Mario swings his cape, reversing opponents and reflecting projectiles.
Marth 	Dancing Blade 	Pressing the button repeatedly will deliver up to four sword strikes. Each one has a different pattern if angled up, forward, or down.
Mega Man 	Crash Bomber 	Mega Man launches a Crash Bomb forward, which will stick to opponents for a few seconds before exploding. The bomb can be transferred between fighters on contact.
Meta Knight 	Drill Rush 	Meta Knight rushes forward with a corkscrew motion, dealing multiple hits.
Mewtwo 	Confusion 	Mewtwo creates a psychic disturbance in front of it, reflecting projectiles and momentarily causing opponents to tumble in place.
Mii Brawler 	Onslaught 	Mii Brawler charges forward. If the rush connects, a flurry of kicks follows.
Mii Gunner 	Flame Pillar 	Mii Gunner fires a small flame projectile which bursts on contact with opponents or the ground.
Mii Swordfighter	Airborne Assault 	Mii Swordfighter charges up then pinwheels forward with sword extended.
Min Min 	Punch 	Min Min punches forward with her right ARM. She can move and jump while using it.
Mr. Game & Watch	Judge 	Mr. Game & Watch swings his hammer, producing a number between 1 and 9. Each number causes a different effect.
Mythra 	Photon Edge 	Charges forward while slashing six times in front of herself in quick succession, teleporting each time she slashes.
Ness 	PK Fire 	Ness throws a short-ranged fire projectile with multiple strikes. If airborne, the attack will angle towards the ground.
Olimar 	Pikmin Throw 	Olimar throws his current Pikmin ahead. All colors of Pikmin will latch onto the opponent and deal damage doing different damaging effects except Purple Pikmin, which deliver a single launching hit.
Pac-Man 	Power Pellet 	Pac-Man produces a Power Pellet, then turns into his iconic sprite form and rushes forward to chomp on it. The Power Pellet's path can be briefly controlled as it extends outward, which in turns controls Pac-Man's path when he moves toward it.
Palutena 	Reflect Barrier 	Palutena produces a rectangular barrier which reflects projectiles.
Palutena 	Explosive Flame 	Palutena summons a spherical explosion a set distance in front of her. The explosion expands briefly, trapping opponents and hitting multiple times.
Peach 	Peach Bomber 	Peach does a slight stationary twirl and lunges sideways creating heart effects and creates a powerful heart explosion on impact with her butt, bouncing off and launching any opponent hit by the explosion in the way.
Pichu 	Skull Bash 	Functions similarly to Pikachu's Skull Bash. However, it travels further and inflicts recoil damage.
Pikachu 	Skull Bash 	Pikachu charges in place then flies forward headfirst.
Piranha Plant 	Poison Breath 	Piranha Plant charges up a cloud of poison, changes its color to yellow with red spots.
Pit 	Angel Ring 	Pit does a short dash forward, twirling his blades in a circle.
Pit 	Upperdash Arm 	Pit lunges forward, delivering an uppercut if an opponent is in his path. Reflects projectiles and can armor through attacks.
Pyra 	Blazing End 	Telekinetically throws the Aegis Sword set ablaze in front of her, which spins, hitting multiple times before returning to her. The move can be smash inputted to increase the sword's travel distance, which also adds one more hit to the Aegis Sword.
Richter 	Cross 	Identical to Simon's Cross.
Ridley 	Space Pirate Rush 	Ridley grabs opponents and rushes forward, dragging them along the ground to inflict damage.
R.O.B. 	Arm Rotor 	R.O.B. rapidly spins his arms around his body like a top, dealing multiple hits and reflecting projectiles.
Robin 	Arcfire 	Robin shoots a fireball diagonally downwards over a short range. If it strikes the ground or an opponents, it bursts into a multi-hitting pillar of flame.
Rosalina 	Star Bits 	Luma shoots several Star Bits ahead over a short range.
Roy 	Double-Edge Dance 	Functions similarly to Marth's Dancing Blade, but the sweetspot and sourspot placements are reversed, and all three final hits have the flame effect.
Ryu 	Tatsumaki Senpukyaku 	Ryu flies forward a set distance with a spinning kick. It travels further if the attack button is held, and deals more damage if the original Street Fighter command inputs are used instead of the side special input.
Samus 	Missile 	Samus releases a homing or, if the attack is "smashes", a stronger but non-homing .
Sephiroth 	Shadow Flare 	Sephiroth snaps his fingers to summon a beam of light in front of him. If it connects, it summons spheres of energy that surround an opponent, eventually striking them and exploding.
Sheik 	Chain 	Sheik produces a chain which can be swung back and forth in any direction.
Sheik 	Burst Grenade 	Sheik produces a grenade on a wire which detonates soon after. It can be detonated early with another press of the button.
Shulk 	Back Slash 	Shulk does a jumping overhead sword slash. The attack is more powerful if it connects with an opponent from behind.
Simon 	Cross 	Simon throws a cross ahead as a projectile, which returns along the same path.
Snake 	Remote Missile 	Snake launches a remote-controlled missile and stays in place while directing it.
Sonic 	Spin Dash 	Sonic bounces briefly then rolls forward at high speed.
Sora 	Sonic Blade 	Sora Performs a high-speed thrusting attack. Holding different buttons lets Sora control his travel: If the directional keys are held, Sora aims towards that direction. If the special button is held, the move automatically locks onto the nearest enemy with a target and automatically tracks them, while slightly increasing the knockback of the final hit.
Squirtle 	Withdraw 	Squirtle retreats into its shell and begins to spin along the ground, aided by a stream of water. Squirtle can be made to change directions by incoming attacks, but it takes no damage while in its shell.
Steve 	Minecart 	Steve summons a minecart and rails for it to move on. Without enough resources for the rails, the cart comes to a stop. The cart can also trap opponents inside.
Terry 	Burning Knuckle 	Terry briefly poses, then dashes forward with a blazing punch. It travels further if the attack button is held, and deals more damage if the command inputs are used instead of the side special input. Terry will use this move if the side special is perform in the direction he's facing.
Terry 	Crack Shoot 	Terry flips forward into a kick. It travels further if the attack button is held, and deals more damage if the command inputs are used instead of the side special input. Terry will use this move if the side special is perform in the opposite direction of where he's facing.
Toon Link 	Boomerang 	Functions similarly to Link's Boomerang.
Villager 	Lloid Rocket 	Villager produces as a projectile, who flies forward, exploding on contact. If the button is held, Villager will climb onto Lloid and ride him until he explodes.
Wario 	Wario Bike 	Wario jumps on his motorcycle and begins to ride it. The bike can be controlled somewhat and Wario can choose to dismount it at any time.
Wii Fit Trainer 	Header 	Wii Fit Trainer produces a green soccer ball and launches it diagonally downward with a header. This attack works as both a reliable projectile and a strong meteor smash at close range.
Wolf 	Wolf Flash 	Functions similarly to Fox's Fox Illusion, but Wolf travels diagonally upward instead of straight ahead, and the move has a strong sweetspot at its end.
Yoshi 	Egg Roll 	Yoshi curls up inside an egg and begins to roll around. The egg can be controlled to turn around.
Young Link 	Boomerang 	Functions similarly to Link and Toon Link's Boomerang. Doesn't travel as far but deals heavy damage when performed up close.
Zelda 	Din's Fire 	Zelda releases a small fireball which initially deals no damage, and whose trajectory can be influenced up or down. When the button is released, the fireball explodes.
Zero Suit Samus 	Plasma Whip 	Zero Suit Samus reaches out with her whip. The end of the whip is the strongest. This move can be used as a tether recovery.
==List of custom side special moves==
===In Super Smash Bros. 4===
Characters introduced into this game through post-launch downloadable content - Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin, and Bayonetta - were not given custom special moves.
Character 	Default Special Move 	Custom Special Moves
Bowser 	Flying Slam 	Custom 1: Dash Slam
Bowser 	Flying Slam 	Custom 2: Dash Slash
Bowser Jr. 	Clown Kart Dash 	Custom 1: Koopa Drift
Bowser Jr. 	Clown Kart Dash 	Custom 2: Grounding Dash
Captain Falcon 	Raptor Boost 	Custom 1: Heavy Raptor Boost
Captain Falcon 	Raptor Boost 	Custom 2: Wind-up Raptor Boost
Charizard 	Flare Blitz 	Custom 1: Blast Burn
Charizard 	Flare Blitz 	Custom 2: Dragon Rush
Dark Pit 	Electroshock Arm 	Custom 1: Electrocut Arm
Dark Pit 	Electroshock Arm 	Custom 2: Quickshock Arm
Diddy Kong 	Monkey Flip 	Custom 1: Back Flip
Diddy Kong 	Monkey Flip 	Custom 2: Flying Monkey Flip
Donkey Kong 	Headbutt 	Custom 1: Jumping Headbutt
Donkey Kong 	Headbutt 	Custom 2: Stubborn Headbutt
Dr. Mario 	Super Sheet 	Custom 1: Shocking Sheet
Dr. Mario 	Super Sheet 	Custom 2: Breezy Sheet
Duck Hunt 	Clay Shooting 	Custom 1: Rising Clay
Duck Hunt 	Clay Shooting 	Custom 2: Clay Break
Falco 	Falco Phantasm 	Custom 1: Falco Phase
Falco 	Falco Phantasm 	Custom 2: Falco Charge
Fox 	Fox Illusion 	Custom 1: Fox Burst
Fox 	Fox Illusion 	Custom 2: Wolf Flash
Ganondorf 	Flame Choke 	Custom 1: Flame Wave
Ganondorf 	Flame Choke 	Custom 2: Flame Chain
Greninja 	Shadow Sneak 	Custom 1: Shadow Strike
Greninja 	Shadow Sneak 	Custom 2: Shadow Dash
Ike 	Quick Draw 	Custom 1: Close Combat
Ike 	Quick Draw 	Custom 2: Unyielding Blade
Jigglypuff 	Pound 	Custom 1: Sideways Pound
Jigglypuff 	Pound 	Custom 2: Pound Blitz
King Dedede 	Gordo Throw 	Custom 1: Topspin Gordo
King Dedede 	Gordo Throw 	Custom 2: Bouncing Gordo
Kirby 	Hammer Flip 	Custom 1: Hammer Bash
Kirby 	Hammer Flip 	Custom 2: Giant Hammer
Link 	Gale Boomerang 	Custom 1: Boomerang
Link 	Gale Boomerang 	Custom 2: Ripping Boomerang
Little Mac 	Jolt Haymaker 	Custom 1: Grounding Blow
Little Mac 	Jolt Haymaker 	Custom 2: Guard Breaker
Lucario 	Force Palm 	Custom 1: Advancing Force Palm
Lucario 	Force Palm 	Custom 2: Long-Distance Force Palm
Lucina 	Dancing Blade 	Custom 1: Effortless Blade
Lucina 	Dancing Blade 	Custom 2: Heavy Blade
Luigi 	Green Missile 	Custom 1: Floating Missile
Luigi 	Green Missile 	Custom 2: Quick Missile
Mario 	Cape 	Custom 1: Shocking Cape
Mario 	Cape 	Custom 2: Gust Cape
Marth 	Dancing Blade 	Custom 1: Effortless Blade
Marth 	Dancing Blade 	Custom 2: Heavy Blade
Mega Man 	Crash Bomber 	Custom 1: Ice Slasher
Mega Man 	Crash Bomber 	Custom 2: Danger Wrap
Meta Knight 	Drill Rush 	Custom 1: High-Speed Drill
Meta Knight 	Drill Rush 	Custom 2: Shieldbreaker Drill
Mii Brawler 	Onslaught 	Custom 2: Burning Dropkick
Mii Brawler 	Onslaught 	Custom 3: Headache Maker
Mii Gunner 	Flame Pillar 	Custom 2: Stealth Burst
Mii Gunner 	Flame Pillar 	Custom 3: Gunner Missile
Mii Swordfighter	Airborne Assault 	Custom 2: Slash Launcher
Mii Swordfighter	Airborne Assault 	Custom 3: Chakram
Mr. Game & Watch	Judge (Judgment in Melee)	Custom 1: Extreme Judge
Mr. Game & Watch	Judge (Judgment in Melee)	Custom 2: Chain Judge
Ness 	PK Fire 	Custom 1: PK Bonfire
Ness 	PK Fire 	Custom 2: PK Fire Burst
Olimar 	Pikmin Throw 	Custom 1: Sticky Pikmin Throw
Olimar 	Pikmin Throw 	Custom 2: Tackle Pikmin Throw
Pac-Man 	Power Pellet 	Custom 1: Distant Power Pellet
Pac-Man 	Power Pellet 	Custom 2: Enticing Power Pellet
Palutena 	Reflect Barrier 	Custom 1: Angelic Missile
Palutena 	Reflect Barrier 	Custom 2: Super Speed
Peach 	Peach Bomber 	Custom 1: Flower Bomber
Peach 	Peach Bomber 	Custom 2: Flying Peach Bomber
Pikachu 	Skull Bash 	Custom 1: Shocking Skull Bash
Pikachu 	Skull Bash 	Custom 2: Heavy Skull Bash
Pit 	Upperdash Arm 	Custom 1: Interception Arm
Pit 	Upperdash Arm 	Custom 2: Quickdash Arm
R.O.B. 	Arm Rotor 	Custom 1: Reflector Arm
R.O.B. 	Arm Rotor 	Custom 2: Backward Arm Rotor
Robin 	Arcfire 	Custom 1: Arcfire+
Robin 	Arcfire 	Custom 2: Fire Wall
Rosalina 	Star Bits 	Custom 1: Floaty Star Bit
Rosalina 	Star Bits 	Custom 2: Shooting Star Bit
Samus 	Missile 	Custom 1: Relentless Missile
Samus 	Missile 	Custom 2: Turbo Missile
Sheik 	Burst Grenade 	Custom 1: Gravity Grenade
Sheik 	Burst Grenade 	Custom 2: Skimming Grenade
Shulk 	Back Slash 	Custom 1: Back Slash Leap
Shulk 	Back Slash 	Custom 2: Back Slash Charge
Sonic 	Spin Dash 	Custom 1: Hammer Spin Dash
Sonic 	Spin Dash 	Custom 2: Burning Spin Dash
Toon Link 	Boomerang 	Custom 1: Floating Boomerang
Toon Link 	Boomerang 	Custom 2: High-Speed Boomerang
Villager 	Lloid Rocket 	Custom 1: Liftoff Lloid
Villager 	Lloid Rocket 	Custom 2: Pushy Lloid
Wario 	Wario Bike 	Custom 1: Speeding Bike
Wario 	Wario Bike 	Custom 2: Burying Bike
Wii Fit Trainer 	Header 	Custom 1: Huge Header
Wii Fit Trainer 	Header 	Custom 2: Weighted Header
Yoshi 	Egg Roll 	Custom 1: Heavy Egg Roll
Yoshi 	Egg Roll 	Custom 2: Light Egg Roll
Zelda 	Din's Fire 	Custom 1: Din's Flare
Zelda 	Din's Fire 	Custom 2: Din’s Blaze
Zero Suit Samus 	Plasma Whip 	Custom 1: Plasma Dash
Zero Suit Samus 	Plasma Whip 	Custom 2: Whip Lash
===In Super Smash Bros. Ultimate===
Character 	Default Special Move	Custom Special Moves
Mii Brawler 	Onslaught 	Custom 2: Burning Dropkick
Mii Brawler 	Onslaught 	Custom 3: Suplex
Mii Gunner 	Flame Pillar 	Custom 2: Stealth Burst
Mii Gunner 	Flame Pillar 	Custom 3: Gunner Missile
Mii Swordfighter	Airborne Assault 	Custom 2: Gale Stab
Mii Swordfighter	Airborne Assault 	Custom 3: Chakram
==Gallery==
Sacrificial KO Bowser Brawl.gif| Bowser’s side special in Brawl, Flying Slam.
Pit Side B SSBB.gif|Pit’s side special in Brawl, Angel Ring.
FiringLloid.gif|Villager’s side special, Lloid Rocket. 
Joker Side B 2 SSBU.gif|Joker’s side special, Eigaon.
Category:Game controls
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es:Ataque especial lateral