nyuuzyou/wikis huggingface dataset:
King's Guard

The King's Guard is an elite guard for the king of Alethkar. They are a division of the Cobalt Guard of the Kholin princedom and wear a uniform of deep blue and gold.
== Pre-Tower ==
Prior to the Battle of the Tower, the King's Guard was composed of lighteyes loyal to the Kholin family. Dalinar Kholin administered the guard and was directly in charge of securing the king's safety. He ensured that the members of the King's Guard were very loyal to him.
== Post-Tower ==
After the betrayal by Torol Sadeas, Dalinar's officers were decimated. The two hundred and fifty soldiers left in the guard were needed in his army as officers, so as Bridge Four proved themselves both loyal and capable, they were merged with the King's Guard. Dalinar eventually gave stewardship of the guard over to Bridge Four and reassigned the original members of the King's Guard to fill other positions that Sadeas's betrayal created in the structure of the Kholin army.
== Post Battle of Narak ==
After the Battle of Narak, Bridge Four along with the Kholin army took up residence in Urithiru. Having discovered that Bridge Four were now all Windrunner squires, Dalinar released them from duty. Dalinar most likely reassigned new members to the King's Guard at this time; however, those positions were likely temporary since Elhokar soon traveled with Kaladin to Kholinar.
== Current Status ==
The King's Guard is presumed to be dissolved, but possibly reformed into a Queen's Guard following Jasnah taking the throne of Alethkar.
== Notes ==
category: Kholin army
King's Mask

A King's Mask is a member of a secret assassin group for the Verdant King on Lumar; it is unclear if the role actually exists or is just part of folklore.
They serve as assassins and spies for the king, and are said to never be allowed to say if they are one. They are also said to take youth potions in order to mask their true ages and better their disguises, as they are meant to appear innocent. It is believed that there are only ever five at at time. They are thought to be in a position that they can vouch for others to the king.
Some members of the Crow's Song mistook Tress for a King's Mask.
== Notes ==
es:Máscara del rey
King Lopen the First of Alethkar

King Lopen the First of Alethkar is a short story featuring Elhokar and Lopen, co-written by Brandon Sanderson and Isaac Stewart. Part of The Stormlight Archive series, it is set during Words of Radiance. The story was released on December 5th, 2024 at Dragonsteel Nexus as part of the Stormlight Lost Tales StoryDeck. The cards featuring the story were later sold as card packs. It is planned to eventually be released in print outside of StoryDeck.
== Synopsis==
== Summary ==
== Interior Art ==
== Statistical Analysis ==
== Notes ==
 2.6
Kingdoms of Light

The Kingdoms of Light are a major region on Mirandus. Humans live in the Kingdoms of Light which is similar to a pre-industrial Earth, though more utopian. The Kingdoms are ruled by a Chronicle King (or queen). The Destined One is the champion of the Light, destined to fight off the Dark One.
== Geography ==
The Kingdoms of Light are separated from the Blackened Lands to the north by The Sentinels and the Quiet River. Large mountains border the south, and large plains crowd the rest of the region. The main city is Vitus Kirkas, a large city centrally located within the Kingdoms of Light and the home of the Chronicle Queen Feotora.
== Notes ==
Kingsport

Kingsport is a city presumably in the Emerald Sea on Lumar; it is also presumably the residence of the Verdant King, and as such is located on the Core Archipelago. Reports about possible deadrunners are sent to the port, which is located far from Shimmerbay.
Charlie claimed that there was constant war at the port, to the extent that gardeners must be trained in the art of warfare; however, it is likely that this was merely another of his stories. After Charlie's disappearance, Tress planned to go to Kingsport to plead that the king pay Charlie's ransom. When she had the opportunity to do so, however, she instead remained with the crew of the Crow's Song.
Crow had news via a raven from a contact in Kingsport that the remnants of the Oot's Dream had been found, but that there were no survivors, just the corpse of the one man that Crow had left alive.
== Notes ==
es:Puerto Real
Kitsen

The kitsen are a race of aliens that have secondary citizenship within the Superiority empire. Until recently they had a hereditary monarchy and were ruled by King (now Captain) Hesho.
==Description==
The kitsen are about one handspan tall. They have bushy white tails and long, pointed ears. Although they look like a cross between gerbils and foxes, they walk upright on two legs.
==History==
The kitsen made first contact with humans in East Asia thousands of years before the Human Wars, before either species had gone through the industrial revolution. Kitsen cytonics teleported to Earth, leading to interactions and trade between the two cultures. The kitsen people did not trust their cytonics, and an intense disagreement ensued. The details of the disagreement are not clear, since records from that time are potentially untrustworthy and scarce. It is known, however, that humans were somehow involved and a war was implied. The kitsen cytonics left, and the main population was stranded on their homeworld.
They remained isolated until the Superiority made contact. They received secondary citizenship in the Superiority. Decades prior to the abolition of the absolute monarchy, Hesho's grandmother, then the queen, coordinated the theft of three hyperdrive-equipped Superiority starships. The hyperdrives were found to be missing, and after they were caught, the Superiority temporarily revoked their citizenship. They followed the Superiority's orders to try and reach primary citizenship. They abolished their hereditary monarchy to follow the superiority's equality laws. A crew led by Captain Hesho, the former monarch, joined the Superiority's delver fighting program in the hopes it would give them citizenship.
== Culture ==
As a result of their centuries-long history of monarchy, the kitsen are in the habit of showing great deference to Hesho despite having transitioned to a democratic society. Even though he claims to no longer be royalty -- and appears to be genuinely trying to live up to that claim -- he is still treated quite specially: he has an entourage of other kitsen who feed him, fan him,, and drive him around, and the senators of his government are at a complete loss for what to do apart from what they think he wants.
They also appear to have a somewhat militaristic culture. Hesho agrees enthusiastically when Spensa describes him as a warrior poet and Hesho's great-great-great-grandfather (who was presumably royalty) led the kitsen armies himself with a sword to fight the human invasion. Their culture is related to that of feudal Japan; their nation had had, around the time of Hesho's ancestor, a rank of "daimyo" and a notion of separate clans within the nation. Kitsen, at least those in the government, also often wear formal-looking silk clothing, most likely inspired by or the inspiration for kimono.
== Members ==
* Hesho, former absolute monarch
* Kauri, Hesho's shieldbearer
* Aria, Senator
* Aya, gunner
* Juno, Kitsen lorekeeper
== Trivia ==
* They are presumably, in the Cytoverse, the origin of kitsune myths.
* The name for young kitsen is translated into English as "pup", the same word used for foxes and gerbils.
== Notes ==
Klisn

Klisn is a Thaylen sailor and a crewmember of the Wandersail.
Klisn is skilled at cards and gets along well with Lopen, who thinks he has a good sense of humor.
He was a member of the expedition to Akinah. After the ship made it through the unusual storm around Akinah, Klisn was so excited that he drew an awespren. Lopen then asked Klisn to go tell Cord that it was safe to come above deck.
== Notes ==
Klna City

Klna City--also referred to simply as Klna--is a large port settlement in Thaylenah on Roshar. It lies on the northern tip of the island along Longbrow's Straits, east of Thaylen City.
Klna has shipbuilding capabilities, and its shipyards are sheltered from both the highstorms and the Everstorm. It's where Vstim commissioned his present to Rysn, a ship called Wandersail.
== Notes ==
Kmakra

Kmakra is a child mentioned in one of the records in the Urithiru gem archive. It seems likely that Kmakra was ethnically Thaylen due to their name, or part-Thaylen.
Their mother was planning to depart Urithiru and was given the opportunity to leave a message. She chose to leave a record of her family. A ruby was used to record the message, so she was likely a Dustbringer.
She felt Kmakra, as well as Kmakra's sibling Molinar, were the true gemstones of her life.
== Notes ==
Knack

A knack is a simple magical ability that is gained by a resident of Sixthface simply by virtue of living in the land saturated by magic. Most people have several of them. Those abilities are distinct from the magic possessed by Dawnfacers, which is said to be much more powerful.
The only knacks demonstrated are those of Skip, and include the ability of smelling irresistible to dragons and hearing punctuation and spelling.
== Notes ==
Knight Life

Knight Life is an unpublished fantasy comedy novel completed in 1999. It is the fourth novel that Brandon Sanderson wrote.
==Plot==
Through a series of errors and misunderstandings, the hero of the book is accidentally signed up to participate in gladiatorial combat with the current champion—a huge barbarian. Over the course of the book, everyone tells the hero that he has no chance of beating the champion, and he tries to find a way out of the battle. However, the hero notices small clues over time and figures out that the champion has a heart problem. In the climactic battle, the hero runs around the outside of the arena until the barbarian dies of a heart attack.
==Development==
Brandon has described Knight Life as his attempt at a Bob Asprin-style adventure comedy that was "mostly cringe, with a little bit of actual comedy". Some of the jokes were almost intentionally unfunny, such as the barbarian wielding a metal carrot instead of a sword. In retrospect, Brandon feels like many of the jokes did not work, although he likes the ending.
==Future==
Knight Life got shelved as the cosmere began to take shape, and Brandon has not mentioned any serious attempts to revive it. Bits of it got repurposed into the Alcatraz series.
It is possible that Knight Life could be released in a future Dragonsteel Kickstarter as part of the Sanderson Curiosities series. However, it is not close to the quality level of other early works like The Way of Kings Prime, and it may be years before Brandon would consider publishing it.
== Notes ==
Knighthawk Foundry

Knighthawk Foundry, operated by Dean Knighthawk, is a post-Calamity technology business, and one of the only ones remaining that operate autonomously of any Epic's regime. Its headquarters are located in the Shewbrent Castle in West Virginia, though it has been known to make temporary portable bases.
The Knighthawk Foundry supplied the Reckoners, Newcago, and others with mobile phones that could work underground and other technologies. Steelheart brokered a deal with Knighthawk to supply the citizens of Newcago with mobiles, but residents of other cities often did not have the resources to have mobiles. Knighthawk is generally regarded as a safe, trustworthy mobile network, but in fact, Dean is able to read and write any message on his phones.
The Knighthawk Foundry also experimented and developed other Epic-based technologies, using Epic DNA harvested by the Reckoners. One of the devices they developed is the spyril.
== Notes ==
Knights Radiant/Immortal Words

This page lists all known versions of the Ideals of the Knights Radiant, also known as the Immortal Words. For information on the Immortal Words in general, see Knights Radiant#Immortal Words. For details about the meaning of the Ideals of a specific order as well as the powers they gain with each Ideal, see the appropriate section on that order's individual page.
== The First Ideal ==
== Subsequent Ideals of Individual Orders ==
After the First Ideal, each Order has unique words that serve as a path to increasing the Nahel bond and becoming a Knight Radiant. The exact words used may vary, but generally, the concepts implied by them are shared. A Surgebinder progressing along the path will know the words when they are ready to say them. Each order has four sets of words before the final culmination of the Nahel bond. 
=== Ideals of the Order of Windrunners ===
=== Ideals of the Order of Skybreakers ===
=== Ideals of the Order of Edgedancers ===
=== Ideals of the Order of Lightweavers ===
The Order of Lightweavers acknowledge no Ideals other than the First Ideal shared by all Knights Radiant. Members of the Lightweavers do however need to speak "Truths" to advance, which is similar to the process of speaking the Ideals in other Orders. However, instead of a shared set of beliefs like the other orders, the Truths of Lightweavers seem to be acknowledgements of personal truths, especially those that are hard to accept or ones that have been kept secret.
===Ideals of the Order of Willshapers ===
===Ideals of the Order of Stonewards===
=== Ideals of the Order of Bondsmiths ===
== Notes ==
Category: Subpages
Knobweed

Knobweed is a fairly common reed that grew outside the Alethi warcamps near the Shattered Plains on Roshar and likely other locations.
== Appearance and Anatomy ==
Knobweed grows on plains of rock on the leeward side of boulders. The stalk of the reed is immobile, attached to the rock, and can grow as long as a man's forearm. The top of the reed contained a frond that would retract during highstorms. During each storm, some get pulled free and blown to a new location, where they reestablish themselves and spread. Knobweed also gives off fluff.
== Usages ==
Knobweed stems are sturdy and have the potential to be woven into hats.
The creamy white sap or "milk" of knobweed is a powerful antiseptic. The sap can be removed from the stalk by squeezing it along the stem. Usually two or three drops are produced. The sap can then be used to clean wounds, or to sanitize hands during surgery.
== History ==
The trade of knobweed sap is a lucrative business among the apothecaries supplying the warcamps. The highprinces are unaware that the reeds they see growing are knobweed, so the apothecaries charge a high rate, two skymarks for each jar. When Kaladin discovers this, he begins selling some of the sap he collected for his bridgemen to one of the apothecaries for money to feed the wounded and to pay for the nightly stew's ingredients. The apothecary agrees, even though he receives less profit, because he could claim ignorance as to where the reeds were coming from if the Alethi find out what he and the other apothecaries has been doing. Furthermore, knobweed has started to become hard for the apothecaries to find. In Dalinar's camp, the surgeons and their servants gather knobweed.
As Shallan is traveling with Tvlakv's caravan, she harvests knobweed sap and uses it to tend to her feet when she doesn't have proper shoes.
== Notes ==
Knoxx

Knoxx is a thug turned Epic in Babilar, and a known member of Newton's gang.
== Appearance and Personality ==
Knoxx is slender, with buzzed hair and a multitude of earrings. He wears a mobile on his shoulder, and carries a sleek Beretta compact as a weapon. He speaks boldly, even to Newton, and is not afraid to insult her, despite her power.
== Attributes and Abilities ==
=== Epic Abilities ===
;Self-transmutation: The "Class C" ability to transform shape while changing mass and retaining original thought process. His only known shapes are a pigeon and a black dog, as well as his normal human form.
== History ==
Knoxx is a member of Newton's gang, and has been for years. He was not an Epic when he joined, but was given his powers by Calamity at the request of Regalia. David attempted to draw him into a trap in a office building, with Megan in a sniper position. Knoxx thought it was just some kid scavenging for food. David ambushed Knoxx, engaging in hand-to-hand combat, but Knoxx escaped by turning into a pigeon and flying to a different floor. Megan took a few shots at him, and Knoxx started to make a run for it. David caught up to him, and Knoxx attacked David as a large black dog. Knoxx got sprayed in the face with bright blue spraypaint making him easier to identify. During the fight, Megan shot him in the shoulder from her position. Knoxx was wounded, not able to fully fly as a pigeon. However, he managed to escape to the next building over, where he collapsed. David caught up to him and tied him up, and proceeded to wait for Megan to arrive. Val showed up, fatally shooting Knoxx in the head and saying that “The only good Epic is a dead Epic.”
== Notes ==
Koen

Koen is a darkeyed soldier from Alethkar on Roshar. A former member of the Cobalt Guard, he joined Bridge Four after the Battle of the Tower and was one of the first non-bridgemen to become a Windrunner squire.
As a former squire to Kaladin, he bonded an honorspren and swore at least the Second Ideal of the Windrunners, assuming that he was alive in early .
== Notes ==
Kokerlii

Kokerlii is an Aviar on First of the Sun. He is owned by the trapper Sixth of the Dusk and lives with him on the island of Patji in the Pantheon.
==Appearance and Personality==
Kokerlii has bright red and green plumage. He appears to be of a typical size for Aviar, which is "three fists tall" (approximately ten to twelve inches). Kokerlii and Sak are Dusk's primary companions. Dusk is highly attuned to the behavior of his birds and is usually able to ascertain their emotions through their chirps, bites, and body language. Kokerlii chirps often and generally has a happy disposition; Dusk characterizes him as "oblivious". Like other Aviar raised by humans, Kokerlii always stays relatively close to his master and would not "fit in" with wild Aviar.
Sixth of the Dusk.jpg | by Jorge Jacinto On Sixth of the Dusk cover
Sixth.jpg | by Sixth of the Dusk interior art
Sixth Vathi.jpg | by With Sixth, Sak and Vathi
Starry Night on Patji.jpg | by On Patji
Dusk by Elisgardor.jpg | by On Dusk's arm
==Attributes and Abilities==
Dusk has not clipped Kokerlii's wings and he is able to fly. Since Kokerlii serves as one of Dusk's companion Aviar, the two of them share a unique bond comparable to the Nahel bond. Dusk has trained Kokerlii to return to him when he whistles. 
As an Aviar, Kokerlii gained a magical "talent" by visiting Patji's Eye when he was young. He has the ability to conceal all mental activity in his immediate vicinity. This is extremely useful to Dusk because many predators on Patji (such as deepwalkers, deathants, nightmaws, and tuskrun) can hunt by sensing thoughts. Dusk notes that the power weakens as Kokerlii moves farther away. This ability has similarities to Allomantic copper and other powers in the cosmere, meaning Kokerlii would be able to conceal some types of Investiture.
==History==
Dusk bred Aviar and it is likely that he raised Kokerlii from birth, although trappers also care for the Aviar of their dead peers. Kokerlii had a nesting box in Dusk's safecamp, where he kept the rest of his Aviar. Kokerlii's talent was highly desirable to trappers in the Pantheon, and Dusk brought Kokerlii everywhere he went. Kokerlii may have had some understanding of his role, as Dusk noted that he gave an "apologetic chirp" after a nightmaw found and attacked them. 
Kokerlii accompanied Dusk and Vathi on a dangerous nighttime trip through the jungle. At one point Dusk believed he would have to sacrifice himself to a nightmaw and tried to give Kokerlii to Vathi, but an alternate plan was devised and Kokerlii remained with Dusk.
== Notes ==
es:Kokerlii
Kolgril

The kolgril is a fish native to the Purelake.
The locals of the Purelake believe that the kolgril is very lucky. It is said to cure aching joints for a month after being eaten, and some also report that it allows you to read the shapes of the clouds to determine when friends are going to visit. It is likely that these rumors are true, to an extent, as many of the fish in the Purelake have formed symbiotic bonds with spren, making them Invested in some way--not unlike Ryshadium or Aviar.
Ishikk caught a kolgril one morning and offered it as a gift to Maib, who had a particular liking for the fish due to aches in her fingers, in order to put her in his debt and avoid her ongoing attempts to bait him into marriage.
== Notes ==
Category: Rosharan food
Koloss/Gallery

== Official artwork ==
Koloss.jpg| by 
Vin vs. Koloss.jpg| by Vin fighting a koloss, from The Well of Ascension leatherbound
Hero of Ages by GisAlmeida.jpg| by Koloss fighting in battle, from The Hero of Ages leatherbound
MB Era 1 BR full cover art.jpg | by Mistborn Era 1 (Brazil)
HOA RU cover art.jpg | by The Hero of Ages (Russia)
HoA Weber.jpg | by The Hero of Ages (YA re-release)
WOA US 1st cover art.jpg | by The Well of Ascension (Hardcover)
WOA JP Part3 cover.jpg| by an unknown artist On the cover for part 3 of the Japanese translation of The Well of Ascension
House War - The Final Battle.jpg| by an unknown artistKoloss fighting in Luthadel, Mistborn: House War
Koloss Card Cropped.png| by 
Allomancer Jak scene.jpg| by In Elendel Daily illustration
AU Allomancer Jak.jpeg | by Elizandra finding Jak, Arcanum Unbounded interior art
== Fanworks ==
Human Koloss.jpg| by Human the koloss
Koloss by cyangorilla.jpg| by 
Elend by Dejan Delic.jpg| by Koloss fighting against Elend
Sazed vs. Koloss by Lara Sarmiento.jpg| by Koloss attacking Sazed
Vin by Javier Corpas.png| by Vin standing on top of a koloss she killed
Category:Gallery Subpages
Koolf

Koolf is a member of Bridge Four on Roshar.
During the War of Reckoning, he became a bridgeman for Torol Sadeas's army on the Shattered Plains under unknown circumstances, and he was assigned to Bridge Four. Once Kaladin made the decision to save Bridge Four, he drastically reduced the casualties that they suffered on bridge runs, but they still lost Koolf and Amark.
== Notes ==
Koorm

Koorm is a bridgeman at the Shattered Plains on Roshar.
During the War of Reckoning, he was a member of Bridge Four under Gaz in Torol Sadeas's army. Koorm was present for the first bridge run with Kaladin as bridgeleader after a practice in the lumberyard. After Bridge Four was showered with Parshendi arrows, Kaladin searched for injured bridgemen to drag to safety. He found Koorm, but he was already dead, and Kaladin left his corpse on the battlefield.
== Notes ==
Korater

Korater is a soldier in Amaram's army on Roshar.
During a border skirmish in , Kaladin told Korater and Cyn to escort the wounded Cenn to a medic, but Helaran Davar attacked the group with his Shardblade. Korater then joined the squad in an ill-advised assault on Helaran; he was not one of the few survivors.
== Notes ==
Korath

Korath (KoHwo) was the founder of the Shu-Korath religion.
He was a student of Keseg, who began the religion Shu-Keseg. Keseg preached unity, and his two disciples, Korath and Dereth, interpreted this in different ways. Dereth took it to mean unity of governance, while Korath understood it as unity of love. The two split to create two different religions, Shu-Dereth and Shu-Korath.
Korath adopted the Elantrian symbol Aon Omi to represent both his church and its God. This was a surprising choice, as many new followers of Shu-Korath considered Aons and the Elantrian religion to be heathen. However, by adopting the symbol, Korath hoped to prove that his church should love everybody. The center of Shu-Korath was eventually moved to Teod, after Korath's death.
He had a pendant with the symbol forged, which eventually evolved into the current practice of exchanging Omi pendants at Korathi weddings, as well as the habit of many followers of Shu-Korath wearing the pendants. The pendants eventually became known as Korathi pendants.
== Notes ==