Hoenn Safari Zone

The Hoenn Safari Zone (Japanese: サファリゾーン Safari Zone) is a special preserve where s can enter to wild Pokémon. The entrance is on Hoenn's .
In , this Safari Zone is only accessible to Trainers participating in the Safari Game. In a Safari Game, s may only use Safari Balls, and rather than weaken wild Pokémon in battle, players must use non-conventional tactics to try and catch them. For 500, the player is granted entry and 30 Safari Balls. In Ruby, Sapphire, and Emerald, the player is limited to 500 steps and the player is only allowed entry if they also have a Pokéblock Case.
In , the Safari Game has been removed, and players can enter the Safari Zone area without paying a fee. Pokémon found here are now collected through normal battles. Each area also now has both tall and , and while encounters between them are mostly the same, two rare Pokémon in each area can only be found in one type of grass specifically.
==Geography==
Certain areas of the Safari Zone can only be accessed with the Mach Bike or the Acro Bike. In Pokémon Omega Ruby and Alpha Sapphire, all areas are accessible with either Bike and , but in some areas, only one type of grass will be accessible without using the other Bike. In Pokémon Ruby, Sapphire, and Emerald, there are also breakable rocks that can be used to encounter Pokémon. In , after the player obtains the National Pokédex, two new areas will open up to the east, featuring many Johto Pokémon not found in or .
===Areas===
*Area 1 houses the entrance.
**In Omega Ruby and Alpha Sapphire, the Acro Bike and are required to reach the within this area.
*Area 2 is directly west of Area 1.
**In Omega Ruby and Alpha Sapphire, the Mach Bike is required to reach the long grass within this area.
*Area 3 is directly north of Area 2. This area can only be accessed with a Bike.
**In Ruby, Sapphire, and Emerald, the Mach Bike is required to access this area.
**In Omega Ruby and Alpha Sapphire, the Mach Bike is required to reach the tall grass within this area, while the Acro Bike is required to reach the long grass.
*Area 4 is directly north of Area 1. This area can only be accessed with a Bike.
**In Ruby, Sapphire, and Emerald, the Acro Bike is required to access this area.
**In Omega Ruby and Alpha Sapphire, the Acro Bike is required to reach the tall grass within this area, while the Mach Bike and Surf are required to reach the long grass.
*Area 5 is directly east of Area 1. It is only accessible in , and only after the player has entered the Hall of Fame.
*Area 6 is directly north of Area 5. It is only accessible in Emerald, and only after the player has entered the Hall of Fame.
===Pokéblock feeders===
In , there are Pokéblock feeders throughout the Safari Zone. If a Pokéblock is placed in a feeder, 80% of wild Pokémon encountered in grass patches and water tiles up to five steps away from the feeder will be forced to have a Nature such that, if an identically flavored Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred flavor dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
Due to an oddity in the programming of Pokéblock feeders, forced natures do not have a uniform distribution. This causes natures with higher ID numbers to be more common than Natures with lower ID numbers. For example, if a green (bitter) Pokéblock is in the feeder and forces an enthralling Nature: Calm has an 8.71% chance to be forced, Gentle has a 15.61% chance to be forced, Sassy has a 27.66% chance to be forced, and Careful has a 48.02% chance to be forced (approximately).
==Safari Game==
In Pokémon Ruby, Sapphire, and Emerald, the Safari Zone is only accessible to Trainers participating in the Safari Game. In a Safari Game, players may only use Safari Balls; rather than weaken them in battle, players must use non-conventional tactics to try and catch wild Pokémon. There are four options on the battle screen: throw a Safari Ball, throw a Pokéblock, go near, and run away. Throwing Pokéblocks makes a Pokémon less likely to run but harder to catch, while going near makes a Pokémon easier to catch but more likely to run.
When a Pokémon is encountered in the Safari Zone, the game will track catch and escape factors for it. The catch factor is initially set by dividing the Pokémon's catch rate by 12.75 (precisely: multiplied by 100 and divided by 1275) and rounding down. This has the effect of scaling the catch rate to a range of 0 to 20 (with any 0 value further set to 1, though this does not occur in natural gameplay). The escape factor starts with a value of 3.
These factors are then modified when the player takes an action, as described in the following table.
Action 	Catch factor 	Escape factor
Go Near the first time 	Increase by 4	Increase by 4
Go Near the second time 	Increase by 3	Increase by 4
Go Near the third time 	Increase by 2	Increase by 4
Go Near each subsequent time 	Increase by 1	Increase by 4
Throwing a Pokéblock the first time, and the Pokémon is enthralled 	No change 	Decrease by 5
Throwing a Pokéblock the second time, and the Pokémon is enthralled 	No change 	Decrease by 3
Throwing a Pokéblock the third time, and the Pokémon is enthralled 	No change 	Decrease by 2
Throwing a Pokéblock each subsequent time, and the Pokémon is enthralled	No change 	Decrease by 1
Throwing a Pokéblock the first time, and the Pokémon is curious 	No change 	Decrease by 3
Throwing a Pokéblock the second time, and the Pokémon is curious 	No change 	Decrease by 2
Throwing a Pokéblock each subsequent time, and the Pokémon is curious 	No change 	Decrease by 1
A Pokéblock will only affect the escape factor if the escape factor is greater than 1. Otherwise, if the escape factor would become negative, it is set to 1 instead. Both factors are also limited to a maximum value of 20.
The Pokémon's reaction to a Pokéblock depends on the combination of its disliked or preferred flavors: it is enthralled if its preferred flavor is greater than its disliked flavor, curious if they are equal, and ignores the Pokéblock if its preferred flavor is less than its disliked flavor. If a Pokéblock is ignored, the escape factor is not affected, but it still counts as thrown for the purpose of throwing subsequent Pokéblocks.
If the player tries to catch the Pokémon using a Safari Ball, the scaling of the catch factor is undone by multiplying it by 12.75 (1275/100) and rounding down to obtain a "modified" catch rate. The effect of these mechanics on the chance of ultimately catching the Pokémon is approximately a 2.5% change for every unit change in the capture factor, with an initial capture probability of approximately catch_rate / 510 rounded down to the nearest multiple of 0.025 (2.5%), or 0.025 if it would be less.
Whether a Pokémon will try to escape is determined at the start of each turn. A random value from 0 to 99 (inclusive) is compared to the escape factor times 5: if the random value is less, the Pokémon will flee at the end of the turn (if not captured). These numbers translate to a 5% change in probability of escaping for every unit change in the escape factor, with an initial 15% chance of escape.
===Capture odds===
The table below shows the chances of capturing a Pokémon if a Safari Ball is immediately thrown.
Catch rate	Modified catch rate	Capture odds	Pokémon
255 	255 	50.28% 	
235 	229 	50.28% 	
190 	178 	40.96% 	
120 	114 	23.42% 	
90 	89 	19.75% 	
75 	64 	12.33% 	
60 	51 	10.66% 	
45 	38 	8.09% 	
===Pokéblock throw bug===
In Ruby, Sapphire, and Emerald, instead of the escape factor having a minimum value of 1 (5% chance to flee) like the catch factor, the game is coded to set the escape factor to 1 if it would become negative due to a thrown Pokéblock. This means it is possible for the player to throw Pokéblocks such that a Pokémon's escape factor becomes exactly 0, and the Pokémon will have a 0% chance to escape. Exploiting this can make it very easy to catch Hoenn Safari Zone Pokémon. Though, it is worth noting that if the "escape factor" is ever equal to 1, the game will not reduce it further regardless of which Pokéblocks are thrown by the player.
Due to an oddity in the programming of Pokéblock Feeders, the distribution of wild Pokémon's natures is not even across each of the possibilities. This causes Calm Pokémon to only spawn in 1/10 encounters if a bitter Pokéblock is in the feeder while Careful natured Pokémon will occur in nearly 4/10 encounters. This gives players an opportunity to greatly increase the effectiveness of their Pokéblock manipulation.
The optimal catching strategy for exploiting this is as follows:
Make two single-flavor green Pokéblocks, and one red Pokéblock. Put one green Pokéblock into a feeder and start a wild encounter near that feeder. Yellow, pink and blue Pokéblocks can be used instead of green, green is just the most effective. A red Pokéblock in the feeder can be paired with a yellow Pokéblock as well.
When the battle starts...
* If the Pokémon's catch rate is higher than 200, throw Safari Balls.
* Otherwise, throw a Pokéblock of a color not in the feeder (by default red)
** 1) If the Pokémon is curious (escape factor = 0), throw Safari Balls.
** 2) If the Pokémon ignores the Pokéblock, throw a Pokéblock with the same color as the one in the feeder (by default green).
*** 2a) If the Pokémon is enthralled (escape factor = 0), throw Safari Balls.
*** 2b) If the Pokémon is curious (escape factor = 1), throw Safari Balls.
** 3) If the Pokémon is enthralled (escape factor = 1), throw Safari Balls.
This strategy results in, at minimum, a 75.88% chance to catch any Pokémon that appears.
==Items==
===Entrance===
===Area 1===
===Area 2===
===Area 3===
===Area 4===
===Area 5===
===Area 6===
===Vending Machine===
In , there is a Vending Machine at the entrance to the Safari Zone.
==Pokémon==
===Generation III===
====Area 1====
====Area 2====
====Area 3====
====Area 4====
====Area 5====
====Area 6====
===Generation VI===
====Area 1====
====Area 2====
====Area 3====
====Area 4====
==Layout==
Version	Entrance	Original	Expanded
 	 	 	
 	 	 	
 	 	 	
 	 	 	
 	 	 	
  	  	  	 
==Music==
Games	Situation	Song name (Japanese)	Song name (English)	Composition	Arrangement
 	Overworld	サファリゾーン 	Safari Zone 	Go Ichinose	Go Ichinose
 	Overworld	サファリゾーン 	Safari Zone 	Go Ichinose	Shota Kageyama
==Trivia==
* No appear in this Safari Zone.
* In , the entrance to the Safari Zone has a book titled "The Path of the Safari Zone" written by the founder of the Safari Zone.
::Chapter One: Foundation.
::"A desire to provide the children of the Hoenn region with a chance to encounter many Pokémon welled up inside of me and led to my decision to open here."
::Chapter Two: Opening.
::"From the very day we opened, a long line wound its way from the Safari Zone. It was a huge success. A desire to make more money off of it welled up inside of me and led to my decision to raise the price of admission."
::Chapter Three: Bankruptcy.
::"As a result of the higher admission prices, customers stopped coming to the Safari Zone. A desire to save my own hide welled up inside of me and led to my decision to flee under cover of night."
::Chapter Four: Rebirth.
::"After I had made my escape, the Safari Zone was reborn thanks to the support of some thoughtful people. A desire to pretend that I had never run away welled up inside of me and led to my decision to return to Hoenn."
::Final Chapter: The Future.
::"Having made my return, I began working as a volunteer at the Safari Zone. A desire to express my happiness at having returned welled up inside of me and led to my decision to continue to take good care of Pokémon every day."
* In , the Rare Candy in Area 6 cannot be picked up if the player tries to pick it up while facing it from the north or the west.
* In the Japanese version of Pokémon Emerald, Area 5 has two slight differences compared to the Western version:
** In the Western version of the game, the second northernmost square of tall grass in the southeasternmost patch of grass has been moved one tile to the left.
** In the Japanese version of the game, the hidden Full Restore was mistakenly placed on a tile inside the trees to the east of the patch of grass, making the item impossible to reach. This was fixed in the Western version of the game by placing the Full Restore inside the now bare patch of grass.
* Hoenn Safari Zone Areas 1, 2, and 4 from can be found in the internal data of . However, the tileset data is missing, so the maps are glitched.
Unused Hoenn Safari Zone Area 1 FRLG.png|Hoenn Safari Zone Area 1 in FireRed and LeafGreen
Unused Hoenn Safari Zone Area 2 FRLG.png|Hoenn Safari Zone Area 2 in FireRed and LeafGreen
Unused Hoenn Safari Zone Area 4 FRLG.png|Hoenn Safari Zone Area 4 in FireRed and LeafGreen
Hoenn Safari Zone Area 5 comparison E.png|The adjusted patch of tall grass in Emerald
==In other languages==
==Related articles==
Category:Parks
Category:Hoenn locations
Category:Ruby and Sapphire locations
Category:Emerald locations
Category:Omega Ruby and Alpha Sapphire locations
de:Safari-Zone (Hoenn)
es:Zona Safari (Hoenn)
fr:Parc Safari (Hoenn)
it:Zona Safari (Hoenn)
ja:サファリゾーン (ホウエン地方)
zh:狩猎地带（丰缘）