Monk

Monk is a character class in Baldur's Gate 3.
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== Overview ==
Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution, and their core ability is Unarmed Strike.
== Subclasses ==
The Monk Subclasses are:
== Class Progression ==
 Monk Class Progression
Level	Proficiency Bonus	Features 	 	Martial Arts	Unarmoured Movement
1st 	+2 	, , , , 	2 	1d4 	-
2nd 	+2 	, , , 	3 	1d4 	+ 3 m / 10 ft
3rd 	+2 	Choose a subclass, 	4 	1d6 	+ 3 m / 10 ft
4th 	+2 	, 	5 	1d6 	+ 3 m / 10 ft
5th 	+3 	, , 	6 	1d6 	+ 3 m / 10 ft
6th 	+3 	, Subclass feature,	7 	1d6 	+ 4.5 m / 15 ft
7th 	+3 	, 	8 	1d6 	+ 4.5 m / 15 ft
8th 	+3 	 	9 	1d6 	+ 4.5 m / 15 ft
9th 	+4 	, Subclass feature 	10	1d8 	+ 4.5 m / 15 ft
10th 	+4 	, 	11	1d8 	+ 6 m / 20 ft
11th 	+4 	Subclass feature 	12	1d8 	+ 6 m / 20 ft
12th 	+4 	 	13	1d8 	+ 6 m / 20 ft
Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.
== Class information ==
===Attributes===
; Hit points 
: At level 1: 
: On level up: 
; Key abilities
: for bonuses to attack and damage rolls of unarmed strikes and monk weapons as well as Ki saving throw DCs.
: for more Hit Points.
: for improved Armour Class. For Way of the Four Elements abilities, also improves Ki attack rolls and saving throw DCs.
; Monk weapons
: Monk weapons are melee weapons the Monk has Proficiency with, and which do not have the Two-Handed property. Versatile weapons count as Monk weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the Finesse property. Some Monk abilities, such as , are limited to Monk weapons.
; Spellcasting ability
: for the effective use of items, scrolls, and equipment.
===Starting Proficiencies===
; Saving throw proficiencies 
: , 
; Equipment proficiencies
: , 
; Skills with proficiency (Choose 2)
: , , , , , 
: You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
; Starting Equipment : , , 
===Multiclass Proficiencies===
; Equipment proficiencies
: , 
==Level progression==
Through experience, you acquire new power. You gain the following traits.
; : 2
: 
: You can spend these points to fuel various Monk abilities. Ki abilities which incorporate an unarmed attack use the higher of Dexterity or Strength for attack rolls and save DCs. This includes all offensive abilities outside of the Way of the Four Elements subclass.
: Way of the Four Elements Monks use Wisdom for their offensive abilities which do not incorporate an unarmed attack (this includes abilities like Fist of Unbroken Air which have a punching aesthetic but do not technically cause you to make an unarmed attack). Some of these abilities imitate the effects of spells but they are not considered spells: for example, they can be used while Silenced and a multi-class Monk/Barbarian can use them while raging.
; Martial Arts
:; 
:: Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
:; 
:: Attacks with Monk Weapons and unarmed attacks deal damage, unless their normal damage is higher.
:; 
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a .
; 
: Your reflexes are as effective as any armour. While not wearing armour or a shield, you add your Wisdom Modifier to your Armour Class. This feature does not stack with Mage Armour, nor the Barbarian version of Unarmoured Defence (Barbarian).
; 
: Using a and a , punch twice in quick succession. Equivalent to two normal unarmed attacks.
; : 3
: You gain an additional Ki Point to fuel your monk techniques.
; 
: Your Movement Speed increases by while you are not wearing armour or using a shield.
; 
: When activated with a and a , Attack Rolls against you have , and you have on .
; Step of the Wind
:
; : 4
: You gain an additional Ki Point to fuel your monk techniques.
; Martial Arts: Deft Strikes
: Damage from attacks with Unarmed/Monk Weapons deal (previously 1d4) unless their normal damage is higher.
==== Select a subclass ====
		
*
*Select 3 subclass spells from:
**
** 
**
**
**
**
**
**
**
**
**	
* 
* 
*	
* 
* 
* 
* 
* 
*
; 
: Use your to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
; : 5
: You gain an additional Ki Point to fuel your monk techniques.
* Choose a Feat.
; 
: When you fall, you can use your reaction to gain Resistance to Falling damage.
; : 6
: You gain an additional Ki Point to fuel your monk techniques.
; Stunning Strike
:
==== Subclass features: ====
Way of the Four Elements	Way of the Open Hand	Way of Shadow
- 	
- 	
*
; 
: You can make an additional free attack after making an unarmed or weapon attack
; : 7
: You gain an additional Ki Point to fuel your monk techniques.
; 
: Your movement speed increases by (previously ) while you are not wearing armour or using a shield.
; 
: Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
==== Subclass features: ====
Way of the Four Elements	Way of the Open Hand	Way of Shadow
* Select 1 spell from the Monk spell list.
* New Spells:
**
**
**	
*
*
*
* 	
*
; : 8
: You gain an additional Ki Point to fuel your monk techniques.
; 
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
; 
: If you are or , you automatically cast to remove the condition.
; : 9
: You gain an additional Ki Point to fuel your monk techniques.
* Choose a Feat.
; : 10
: You gain an additional Ki Point to fuel your monk techniques.
; Martial Arts: Deft Strikes
: Damage from attacks with Unarmed/Monk Weapons deal (previously 1d6) unless their normal damage is higher.
==== Subclass features: ====
Way of the Four Elements	Way of the Open Hand	Way of Shadow
* 
* Select 1 subclass spell from the Monk spell list	
* 
* 
* 	
-
; 
: Difficult Terrain doesn't slow you down and you can an additional while you are not wearing armour or using a shield.
; : 11
: You gain an additional Ki Point to fuel your monk techniques.
; Improved Unarmoured Movement
: Your movement speed increases by (previously ) while you are not wearing armour or using a shield.
; 
: You are Immune to damage and can't be or affected by disease thanks to the purifying ki flowing through your meridians.
; : 12
: You gain an additional Ki Point to fuel your monk techniques.
==== Subclass features: ====
Way of the Four Elements	Way of the Open Hand	Way of Shadow
* Select 1 subclass spell from the Monk spell list
* New Spells:
** 
** 
**	
* 	
* 
*
; : 13
: You gain an additional Ki Point to fuel your monk techniques.
* Choose a Feat.
== Notable monks ==
* 
* 
== See also ==
*List of features and items that interact with unarmed strikes
*List of all Monks
== External links ==
* 
Category:Classes