James Bond 007: Everything or Nothing

The third in the loose trilogy of Electronic Arts James Bond video games with original plots. James Bond 007: Everything or Nothing departs from 007: Agent Under Fire and 007: Nightfire by being a third-person shooter (the first since Tomorrow Never Dies). The game's cast includes Pierce Brosnan as James Bond (his last role as the character and the sole time he provided both the face and voice of Bond in a video game outside of reused footage), John Cleese as Q, Judi Dench as M, and Richard Kiel as Jaws reprising their roles from the films. They are joined by Willem Dafoe as antagonist Nikolai Diavolo, Heidi Klum as secondary antagonist Katya Nadanova, Shannon Elizabeth as American geologist and Bond Girl Serena St. Germaine, and Mya as NSA agent Mya Starling, all of whom provide both the voice and face (via 3D scan) of their character.
The plot has 007 tracking stolen nanotechnology, which takes him to locations that include Egypt, Peru, New Orleans, and Saint Petersberg. In addition to the main story, the game also features a unique co-op prequel campaign, starring the players' pick of two of four original, voiceless, MI6 operatives (explicitly not "00" agents), and a competitive single screen "Arena" mode. No unique real-world weapons appear in either multiplayer mode, but the existing arsenal appears in different contexts.
==Overview==
All firearm models appear to be mirrored along the center, and as a consequence have ejection ports, selectors, safeties, etc. on both sides. Most firearms are given inaccurately low magazine capacities, but a demo on Official UK PlayStation 2 Magazine Demo Disc 40 features the correct magazine capacities. This demo was released 5 months before the game's internal build date (Jan 9 2004), which suggests the change was made late in development. Unusually for a video game of its era, slides and charging handles aren't racked during reload animations, in large part because the animations don't interact with the gun's models and consist only of miming magazine changing motions.
As with the two previous games in the trilogy, the game features both shooting levels developed by EA Redwood Shores and driving levels developed by EA Canada. The shooting levels use an id Tech 3 derivative engine, while driving levels utilize EA's EAGL engine (primarily used for the Need for Speed games), functionally making them two separate games on the same disc. Accordingly, visual assets often differ between the two. Unlike previous games in the trilogy, weapons and health carry over between levels, but are lost at the end of each chapter and missions where Bond starts disarmed.
All real firearms appear under real names, but the credits don't mention the licensing arrangements (if any).
==Weapons==
===Smith & Wesson SW99===
The Smith & Wesson SW99, appearing under the name of its Walther cousin, appears in all TPS levels and several cutscenes. Bond starts with it in every level he starts armed, and a few guards carry one as well. It uses 10 round magazines, but used 16 round magazines in the demo. Like the previous two games in the trilogy, the SW99 is given a quick detach suppressor that can be attached/removed during gameplay, but no thread to attach it to is present. Rather than the damage reduction typical of video games, the trade off to using the suppressor is a reduced rate of fire. Unusually for the franchise, the PPK never appears.
===Franchi SPAS-12===
The Franchi SPAS-12 appears as "SPAS 12" (TPS) and "Shotgun" (Driving). First obtained in the cold opening level Ground Zero. It holds 8 rounds during TPS levels, but it is always available during bike levels, where it has unlimited ammo without reloading. The trigger guard is missing and, unusually for a video game, the SPAS 12 is shown both without its stock and used in semi-automatic mode exclusively. Reloading is mysteriously achieved simply by working the pump, the only reload in the game to actually work with the gun's model.
===Desert Eagle===
The Desert Eagle appears as an oddly common handgun among enemies. It holds 6 rounds. It's reasonably powerful per shot, but not powerful enough to be useful without head shots, and a very slow rate of fire make it questionably useful.
===Heckler & Koch MP5K===
The MP5K starts in the player's inventory in the cold opening first mission Ground Zero. It uses 15 round magazines, but used 20 rounders in the demo, and has unique animations when used outside of cover. Strangely, it does not share ammo with the SW99, despite sharing the same cartridge in reality and the split making ammo relatively rare for both. It appears in the hands of certain enemies in vehicle levels, but is not usable by the player during them. It has the highest rate of fire in the game, and doesn't lose accuracy even in a magdump, but ammo is quite rare so it's primarily useful for killing select foes quickly. It also appears in the hands of enemies in vehicle levels. These enemies deal little damage, but they are often on hard to hit motorbikes, making them difficult to kill or lose and allowing them continuously attack the player for long periods of time. Mya can briefly be seen dual wielding these in the mission "Battle in the Big Easy". Compared to the pathetic damage done when wielded by enemies, hers will quickly make enemy vehicles explode.
 
===Norinco Type 56===
The Norinco Type 56 appears, incorrectly referred to as the differently-chambered "AK-74". It holds 20 rounds and appears in the hands of henchmen on both sides of the illicit underground nuclear sale in Tajikistan, security at an Egyptian "Weapons Research Laboratory", Tunisian militants, corrupt Peruvian police/soldiers, and Diavolo's official henchmen as well as stockpiles in a secret cold war bunker/war room under the Kremlin.
===SIG SG 552===
The SIG SG 552 appears as "SIG 552". It is automatically in the player's inventory at the start of the game's first mission, and its usage for at least one shot is mandatory in the tutorial. It uses 30 round magazines, which did not change from the demo. Compared to the AK-74, it is typically seen in the hands of "elite" enemies, such as rappelling soldiers and/or those equipped with body armor. In the hands of the player, the two are near identical aside from their magazine capacity, both killing standard enemies in three chest hits with comparable rate of fire, accuracy and range meaning their use by the player is more a matter of ammo supply than anything else.
===SVD Dragunov===
Appearing as "Dragunov" in the menu, and in mission objectives, hints, and dialog as "sniper rifle", the Dragunov SVD holds 5 rounds, even in the demo, and is the only weapon in the final game that can be aimed manually. It has a generic scope view with variable magnification that makes electrical scan noises when adjusted. There is no magazine and the scope appears to be mounted directly to the receiver. The crudeness of the model, all lower case name in the demo, and frequent omission of its name may indicate the Dragunov being the game's sniper rifle was decided relatively late in development.
===Fictional Missile Launcher===
A fictional missile launcher called the AT-420 (presumably anti-tank). It appears in at least one level in every location. It is frequently used to destroy objects and vehicle based enemies that can't be dispatched with other weapons.
===Golden Gun===
The Golden Gun appears as a bonus obtainable for obtaining enough platinum medals, which are earned by completing an optional challenge during a mission after clearing it on the hardest difficulty and earning a gold medal. Unlike other games in the franchise, where the Golden Gun is a single shot weapon that kills in one hit, the Golden Gun here is nothing more than a new appearance for the SW99 that does the same damage and uses the same ammo (the only gun in the game to share ammo with another).
==Non-player usable==
===Beretta 92SB===
A woman in the, blurry, pre-rendered background to the main menu holds a Beretta 92SB as she dances. 
thumb|none|350px|Beretta 92SB - 9x19mm
===Flamethrower===
Jaws uses a flamethrower in his final fight.
===Hand grenade===
Corrupt Peruvian soldiers all carry a hand grenade, but never use it. While low detail, the shape suggests a variant of the M26 hand grenade.
===Vehicle and Turret Weapons===
===All Weapons Cheat===
The concept art associated with the All Weapons cheat (unlocked by getting many platinum medals) has a stash of weapons. While indistinct and stylized, several appear to be part of the M16 rifle series.
Category:Video Game
Category:James Bond Game
Category:Science-Fiction
Category:Espionage
Category:Third-Person Shooter