nyuuzyou/wikis huggingface dataset:
Lightning Charges (Condition)

__NOTOC__
==Items that grant Lightning Charges==
*Weapons:
**: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
**: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
**: When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges.
**: When the wielder deals spell damage with the Bolts of Doom variant of Kereska's Favour active, they gain 2 Lightning Charges.
*Equipment: 
**: When the wearer dashes or takes a similar action in combat, they gain 3 Lightning Charges.
**: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.
**: On a hit with an unarmed attack, the wearer gains 2 Lightning Charges.
==Items that interact with Lightning Charges==
*: Once per Long Rest you may focus the electricity in your veins as a . Your next lightning spell or cantrip deals additional damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed.
*: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a Dexterity Saving Throw or become .
*: When the wearer gains Lightning Charges, they also gain 3 temporary hit points. The temporary hit points disappear if the wearer runs out of Lightning Charges.
*: The wearer has +1 to and s as long as they have Lightning Charges.
*: Grants the Lightning Aura , which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies.
*: On a hit with an unarmed attack, the wearer gains 2 Lightning Charges. While imbued with Lightning Charges, attacks against metal constructs and foes wearing metal armour gain 
==Other notable items that work with Lightning==
*: Shields the wearer from Lightning, giving Lightning Resistance. This item is useful with the The Watersparkers as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle.
*: Inflicts 2 turns of when the wearer deals damage. This occurs on each attack.
== Notes ==
* The extra damage is added to Falling damage if the falling creature was shoved or pushed by someone with Lightning Charges.
* Enemies with lightning resistance will effectively eliminate the additional 1 damage.
* Patch #3 changed how Lightning Charge damages enemies:
** For Area of Effect spells such as Shatter, the Lightning Charge damage is now dealt to every target hit. 
** For spells with two damage components such as Ice Knife or Ice Storm, Lightning Charge damage is added to every component that damages a target.
** Draconic Bloodline Sorcerers with a Lightning Ancestor can no longer increase the Lightning charge damage through Elemental Affinity.
Lightning set

The Lightning set is a set of equipment that helps the user deal or resist damage. Synergizes with items from the Sparkstruck set and Elemental set, which are not duplicated here.
Name	Slot 	Effect
 	 (Warhammer) 	
* This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
 	 (Non-Armour) 	
 	 (Non-Armour) 	
 	 (Flail) 	
* Deal an additional damage. 
* Exploit only.
 	 (Heavy Crossbow)	
 	 (Halberd) 	
* Deal an additional damage.
 	 (Spear) 	
Category:Equipment sets
Ligus

Ligus is an Undead Humanoid creature in Baldur's Gate 3. 
== Involvement ==
They can be found on the top floor of Philgrave's Mansion.
Their name, along is a reference to a bone in the human body.
== Combat ==
=== Attacks and abilities ===
== Other Ghoul characters ==
* 
* 
* 
* 
== External links ==
* 
Category:Undead
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Lihala's Lute

==Gallery==
File:Instrument Lute2 Icon.png|Instrument Icon
File:Action Perform Lute.png|Perform Action
==In-Game Performance==
<embedvideo service="youtube" ,="" width="385" alignment="center">https://youtu.be/_vLTaJJfPjA</embedvideo><embedvideo service="youtube" ,="" width="385" alignment="center">https://youtu.be/Dd1M0f1EM2E</embedvideo>
Lilineth

Harper Lilineth is a gold dwarven ranger and Harper. If one or more of the original Harper allies are dead, she takes their place and helps the party during the Assault on Moonrise Towers.
== Involvement ==
=== Act Two ===
If is saved at the Last Light Inn, and the is freed from her cage to wage war against at Moonrise Towers, Lilineth takes the place of one of the original Harper allies (either , , , or ) as a failsafe if one of them is killed before the . Speaking with Lilineth has her mention many Harpers lost their lives in the first war against Ketheric Thorm, and that this time she intends on putting an end to him for good.
If Lilineth survives the main battle, she proceeds to guard the first floor of Moonrise Towers with the remaining Harpers.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
*
*
*
== Related quests ==
* 
* 
== Notes ==
* Lilineth is the only surviving Assault on Moonrise Towers, failsafe Harper that is not able to be called in during Confront the Elder Brain as part of the variant , even if all the other remaining Harpers are dead.
** This is in direct parallel with Essius, a non-failsafe Harper who will not be called in regardless of his survival of Moonrise Towers.
* Lilineth has four level 1 spell slots, and two level 2 spell slots, despite having no spell to cast.
* Unlike the original Harper allies, who are unable to attack twice during a turn despite having the Extra Attack feature, Lilineth is not affected by this bug.
== References ==
Category:Humanoids
Category:Dwarves
Category:Gold Dwarves
Category:Characters
Category:Characters in Act Two
Category:Characters in the Shadow-Cursed Lands
Category:Members of the Harpers
Category:Rangers
Category:Replacement characters
__INDEX__
Lilly Beanbottom

Lilly Beanbottom is a human child who sells newspapers in Rivington during Act Three.
== Involvement ==
=== Act Three ===
Lilly Beanbottom can be found outside the Open Hand Temple at . Purchasing a newspaper from Lilly will initiate , if the quest has not been initiated yet.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Children
Limeburn Sphagwood

Limeburn Sphagwood is a human that can be met in the Felogyr's Fireworks workshop in the Lower City of the Baldur's Gate, in Act Three of the game, while following through the quest Investigate the Suspicious Toys.
== Involvement ==
Limeburn Sphagwood can be found on the third floor of Felogyr's Fireworks. He is the assistant of Tomboldt the Pallid, the head of the secret explosives' production that hides behind the veneer of the pyrotechnics shop.
Limeburn works in the main laboratory, guarded by and .
As the third floor of Felogyr's Fireworks is considered a restricted area, Limeburn Sphagwood, along with other laboratory workers and guards, becomes hostile immediately upon seeing any party member there, or if he is spoken to. Also, he joins the fight as soon as he notices any commotion, siding with other followers of .
==Combat==
===Attacks and Abilities===
== Related quests ==
* 
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Limeleech

Professor Limeleech is a Lolth-sworn drow Wizard and member of the Society of Brilliance. 
== Involvement==
Limeleech can be encountered in The Lodge in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
* 
== External links ==
* 
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Humanoids
Category:Drow
Category:Lolth-Sworn Drow
Category:Members of the Society of Brilliance
Category:Wizards
Lin'a'an

Ardent Lin'a'an is a githyanki ardent found in Act One. He is a member of Inquisitor W'wargaz's retinue.
==Involvement==
Lin'a'an has come to the Crèche with , who was sent to locate and retrieve mystical ultimate weapon against ghaik. Still, while it has not been found, Lin'a'an accompanies guards at the Rosymorn Monastery Basement entrance.
As the party enters the Crèche, they might hear arguing with Lin’a’an about the Inquisition’s presence and activities within the Crèche and its surroundings, the latter scolding the warrior for negligence they notice almost everywhere and for lack of efforts to find the weapon.
Lin'a'an will become hostile to the party if they fail to explain their attempt to infiltrate the Crèche, or if they progress far enough in The Githyanki Warrior quest.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
Linsella

Linsella is a halfling True Soul who works in the kitchen in Moonrise Towers during Act Two.
== Overview ==
Linsella was gifted by the Absolute the ability to "rewrite the lives of her faithful". Her ability enforces the condition on creatures, and allows her to control them. It is possible Linsella is controlling the True Soul gnolls who can be found along the Risen Road with Flind.
== Involvement ==
When first meeting Linsella, she stands in Moonrise Towers' kitchens training , with the other gnolls and nearby. 
She offers to demonstrate her domination over the gnolls by forcing 'Barnabus' to dance or pray, during which his primal rage attempts to rebel against her hold. 
=== Sever her control ===
The party can then sever her control, allowing the gnoll to murder his master:
* 
* 
Successfully doing so rewards inspiration for , , backgrounds.
If freed from domination, the gnolls attack the party unless another ability check is passed:
* 
* 
* 
* 
* 
The Dark Urge does not need to pass a check to pacify the gnolls, because they are recognized by 'Barnabus': "...he grovels with a howl of pining awe..." and offers a few more lines of dialogue. 
=== Reinforce her control ===
Alternatively, the party can reinforce her domination:
* 
* 
Linsella compliments the party and rewards them with a , and the party character receives inspiration, if they have the or backgrounds. 
=== Do nothing ===
* 
If the last option is chosen, 'Barnabus' collapses and dies from the mental strain.
== Notable Loot ==
* 
* 
== External links ==
* 
Category:Humanoids
Category:Halflings
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Rangers
Lionel

Fist Lionel guards the gates of Rivington in Act Three.
== Involvement ==
=== Act Three ===
Lionel is stationed along a rampart at the gates of Rivington, alongside . Both Fists are under orders to prevent anyone from walking past the gate.
== Combat ==
=== Attacks and abilities ===
Category:Humans
Category:Humanoids
Category:Members of the Flaming Fist
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Rangers
Lionheart Green-Pink Outfit

==Gallery==
file:Lionheart Green-Pink Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Lionheart Green-Pink Outfit Human Front
file:Lionheart Green-Pink Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Lionheart Green-Pink Outfit Human Back
file:Lionheart Green-Pink Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Lionheart Green-Pink Outfit High Elf Front
file:Lionheart Green-Pink Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Lionheart Green-Pink Outfit High Elf Back
Lionheart Outfit

==Gallery==
file:Lionheart Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Lionheart Outfit Human Front
file:Lionheart Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Lionheart Outfit Human Back
file:Lionheart Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Lionheart Outfit High Elf Front
file:Lionheart Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Lionheart Outfit High Elf Back
Lionheart Teal Outfit

==Gallery==
file:Lionheart Teal Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Lionheart Teal Outfit Human Front
file:Lionheart Teal Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Lionheart Teal Outfit Human Back
file:Lionheart Teal Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Lionheart Teal Outfit High Elf Front
file:Lionheart Teal Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Lionheart Teal Outfit High Elf Back
Lir'i'c

Prelate Lir'i'c is a githyanki character encountered on the Astral Plane at the start of Act Three.
== Involvement ==
She is the leader of honour guard. The honour guard clashes with the party when the former attempt to free Orpheus and escape the Astral Prism on the road to Baldur's Gate. Upon approaching, she will have gained the upper hand against the in the fight over Orpheus.
Lir'i'c is always hostile.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
=== Allies ===
* 
* 
* 
* 
* 
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Astral Plane
Category:Characters in Act Three
Category:Monks
List of Arcane Trickster spells

A lists of spells available to be prepared by the Arcane Trickster subclass of Rogue. 
==Overview==
The spell list is the same as the Wizard's, but with only non-cantrip spells from the schools of Enchantment or Illusion plus every wizard cantrip. However, Arcane Tricksters may learn a spell from the entire wizard spell list at levels 3 and 8. The Replacement Spell Feature also allows an Arcane Trickster to swap any known spell with any spell from the full wizard spell list, once per level starting at class level 4.
Arcane Trickster spells will use the caster's Intelligence modifier for Spell Save DC and Spell Attack rolls. 
The following spell list is the limited version. For the full list of Wizard spells from every spell school, see the Wizard Spell List.
== Arcane Trickster spell list ==
Category:Lists
Category:Lists of spells
List of Bard spells

A list of spells available to be learned by the Bard class upon level up. 
== Overview ==
The level column indicates spell level, not class level. 
Bard spells are Known spells and cannot be changed after they are learned during through a level up.
Bard spells will use the caster's Charisma modifier for Spell Save DC and Spell Attack rolls. 
==Bard spell list==
Category:Lists
Category:Lists of spells
List of Cleric spells

A list of spells available to be prepared by the Cleric class. 
== Overview ==
Cleric spells are Prepared spells, so all Clerics have access to these spells (up to their Cleric level) and prepare a limited number of them at any one time.
Cleric spells will use the caster's Wisdom modifier for Spell Save DC and Spell Attack rolls. 
==Cleric spell list==
Category:Lists
Category:Lists of spells
List of Druid spells

A lists of spells available to be prepared by the Druid class. 
==Overview==
Druid spells are Prepared spells, so all Druids have access to these spells (up to their Druid level) and prepare a limited number of them at any one time.
Druid spells will use the caster's Wisdom modifier for Spell Save DC and Spell Attack rolls. 
==Druid spell list==
Category:Lists
Category:Lists of spells
List of Eldritch Knight spells

A lists of spells available to be prepared by the Eldritch Knight subclass of Fighter. 
==Overview==
The spell list is the same as the Wizard's, but with only non-cantrip spells from the schools of Abjuration or Evocation plus every wizard cantrip. However, Eldritch Knights may learn a spell from the entire wizard spell list at levels 3 and 8. The Replacement Spell Feature also allows an Eldritch Knight to swap any known spell with any spell from the full wizard spell list, once per level starting at class level 4.
Eldritch Knight spells will use the caster's Intelligence modifier for Spell Save DC and Spell Attack rolls. 
The following spell list is the limited version. For the full list of Wizard spells from every spell school, see the Wizard Spell List.
== Eldritch Knight spell list ==
Category:Lists
Category:Lists of spells
List of Paladin spells

A list of spells available to be prepared by the Paladin class. 
== Overview ==
Paladin spells are Prepared spells, so all Paladins have access to these spells (up to their Paladin level) and prepare a limited number of them at any one time.
Paladin spells will use the caster's Charisma modifier for Spell Save DC and Spell Attack rolls. 
== Paladin spell list ==
Category:Lists
Category:Lists of spells
List of Ranger spells

A list of spells available to be learned by the Ranger class upon level up. 
==Overview ==
The level column indicates spell level, not class level. 
Ranger spells are Known spells and cannot be changed after they are learned during through a level up.
Ranger spells will use the caster's Wisdom modifier for Spell Save DC and Spell Attack rolls. 
==Ranger spell list==
Category:Lists
Category:Lists of spells
List of Sorcerer spells

A list of spells available to be learned by the Sorcerer class upon level up. 
==Overview==
The level column indicates spell level, not class level. 
Sorcerer spells are Known spells and cannot be changed after they are learned through a level up.
Sorcerer spells will use the caster's Charisma modifier for Spell Save DC and Spell Attack rolls. 
== Sorcerer spell list ==
Category:Lists
Category:Lists of spells
List of Vicious Mockery insults

== Vicious Mockeries ==
Lines used when casting Vicious Mockery or the College of Lore feature Cutting Words.
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Auntie Ethel's Vicious Mockeries ==
Lines used by Auntie Ethel when using her unique variant of Vicious Mockery. They are unique to the character she is insulting.
=== Astarion ===
Elf tagged lines do not play for Astarion.
* 
* 
* 
=== Gale ===
* 
* 
* 
=== Karlach ===
Tiefling tagged lines do not play for Karlach.
* 
* 
* 
=== Lae'zel ===
* 
* 
* 
=== Minsc ===
* 
* 
* 
=== Shadowheart ===
* 
* 
* 
=== Wyll ===
Human tagged lines do not play for Wyll.
* 
* 
* 
=== Dragonborn ===
* 
* 
* 
* 
* 
* 
=== Drow ===
* 
* 
* 
* 
* 
* 
=== Duergar ===
* 
* 
* 
=== Dwarf ===
* 
* 
* 
=== Elf ===
* 
* 
* 
=== Githyanki ===
* 
* 
* 
* 
* 
* 
=== Gnome ===
* 
* 
* 
=== Half-Drow ===
* 
* 
* 
* 
* 
* 
=== Half-Elf ===
* 
* 
* 
=== Half-Orc ===
* 
* 
* 
* 
* 
* 
=== Halfling ===
* 
* 
* 
=== Human ===
* 
* 
* 
=== Tiefling ===
* 
* 
* 
* 
* 
* 
=== Beast ===
These lines are tagged as 'Beast' for aarakocra, lizardfolk, tabaxi, and tortle but are not used in game.
* 
* 
*
List of Warlock spells

A list of spells available to be learned by the Warlock class upon level up. 
== Overview ==
The level column indicates minimum Warlock level needed.
Warlock spells are Known spells and cannot be changed after they are learned through a level up.
Warlock spells will use the caster's Charisma modifier for Spell Save DC and Spell Attack rolls. 
== Warlock spell list ==
Category:Lists
Category:Lists of spells
List of Wizard spells

A lists of spells available to be prepared by the Wizard class. 
== Overview ==
Wizard spells are Prepared spells, and must be prepared by the Wizard out of all the spells in their spellbook. Unlike other classes that use prepared spells, Wizards don't have access to all Wizard spells initially - they must scribe spells into their spellbook via scrolls first. In exchange, the Wizard spell list is considerably larger than other classes.
Wizard spells will use the caster's Intelligence modifier for Spell Save DC and Spell Attack rolls. 
Additionally, the following spells do not have an acquirable scroll, and thus cannot be learned by scribing and can only be learned through leveling:
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Wizard spell list ==
Category:Lists
Category:Lists of spells
List of all spells

This is a list of all spells in Baldur's Gate 3.
== Cantrips ==
Cantrips are level 0 spells that do not cost Spell Slots to cast. They cannot be upcast, but most of damage-dealing cantrips gain an additional damage die at character level 5, and another at 10.
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Level 1 spells ==
* Level 1 spells are spells that consume Level 1 Spell Slots when cast.
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Level 2 spells ==
* Level 2 spells are spells that consume Level 2 Spell Slots when cast.
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Level 3 spells ==
* Level 3 spells are spells that consume Level 3 Spell Slots when cast.
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Level 4 spells ==
* Level 4 spells are spells that consume Level 4 Spell Slots when cast.
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Level 5 spells ==
* Level 5 spells are spells that consume Level 5 Spell Slots when cast.
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Level 6 spells ==
* Level 6 spells are spells that consume Level 6 Spell Slots when cast.
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Level 9 spells ==
* These are special spells only available to Non-Player Characters or unlockable through unique quests.
* 
* 
* 
* 
* 
* 
== Special NPC Spells ==
* These are special spells only available to Non-Player Characters.
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Special Item Spells ==
* These are special spells granted by equipping certain magic items.
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== See also ==
* Unimplemented spells
== External links ==
* 
==References==
Category:Spell-related lists
Category:Lists of spells
Category: Lists
List of bugged conditions

This list aims to catalogue conditions which do not function as would be expected based on their tooltips, or which have other problems - or missing information - in their description, function, or location. This list is unlikely to be comprehensive as it is likely there are many issues with conditions of which we are unaware.
As this list deals with problems that have a high likelihood of being changed in patches and hotfixes, it is likely that entries will be incorrect following an update.
All entries are currently correct as of Hotfix 29.
__NOTOC__
==Conditions==
Category:Bugs
Category:Lists
List of bugged equipment

This list aims to catalogue equipment which does not function as would be expected based on its tooltip, or that has other problems - or missing information - in its description, function, or location. This list is unlikely to be comprehensive as it is likely there are many issues with items of which we are unaware.
As this list deals with problems that have a high likelihood of being changed in patches and hotfixes, it is likely that entries will be incorrect following an update.
All entries are currently correct as of Hotfix 29.
__TOC__
==Amulets==
==Armour==
==Cloaks==
==Clothing==
==Footwear==
==Handwear==
==Headwear==
==Musical Instruments==
==Rings==
==Shields==
==Weapons==
Category:Bugs
Category:Lists
List of bugged passives

This list aims to catalogue passives which do not function as would be expected based on their tooltips, or which have other problems - or missing information - in their description, function, or location. This list is unlikely to be comprehensive as it is likely there are many issues with passives of which we are unaware.
As this list deals with problems that have a high likelihood of being changed in patches and hotfixes, it is likely that entries will be incorrect following an update.
All entries are currently correct as of Hotfix 29.
__NOTOC__
==Passives==
Category:Bugs
Category:Lists