SCP: 5K

SCP: 5K , formerly known as SCP: Pandemic, is an upcoming science fiction, first person, cooperative, tactical, survival horror shooter. Developed and published by Affray Interactive. The game is based on the story and characters of the SCP Foundation online collaborative writing project, specifically the story of "SCP-5000" by Tanhony.
In "SCP-5000", the SCP Foundation, a global clandestine organization responsible for containing supernatural threats, has unexpectedly become a rogue anti-human organization dedicated to the destruction of humanity and began unleashing its contained anomalous creatures in an attempt to destroy the world. SCP: 5K expands on the basic storyline and sees the player become a member of the newly formed AFA (Anti-Foundation Alliance), composed of various anomalous organizations, primarily the UNGOC (United Nations Global Occult Coalition) and the American FBI Unusual Incidents Unit.
Due to the current state of the game, encounters with actual SCPs are quite sparse, with generic zombies serving most of the gameplay, although in the future, the zombies are planned to be phased out. Players will also face surviving SCP Foundation guards as well as some surviving D-Class test subjects. All factions/groups are hostile to one another and can result in a three-way battle in certain situations. Later additions are expected to be added in the future, and as such, this article will be updated as soon as possible.
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=Overview=
While the game is a work in progress, it features mostly polished, and high fidelity weapons models and animations. One interesting point is that in its infancy, the game was a modified version of Squad. The updated animations were made by some members who originally worked on the famous ISMC mod for Insurgency Sandstorm, as well as some animations having attention to detail put into them. While not every single weapon has it, it is only a matter of time until they are given a facelift. Virtually every firearm featured in this game has both an inspect and magazine check animation, (with the exception of some others that appear to not have been animated yet at the time of this entry.) these can be achieved by simply tapping "R" once on a fully loaded magazine, and a magazine check can be performed by holding said key, which will show the status of the current magazine as well as the status of the next five (or less) magazines in reserve.
=Handguns=
The basic backup weapon. Handy in a pitch, great for personal defense or a last ditch effort. At this time, they aren't as customizable as their long arm counter parts. Depending on the handgun, the player can only add suppressors, a compensator, and a laser or light of their choice. 
==Glock 19X==
A Glock 19X under the name of "M19X" appears available as one of the many sidearms available that can be found by FBI UIU operators during the Area 12 raid. It appears modified with front slide serrations, sporting its standard coyote finish and holding 18 rounds per magazine.
==SIG-Sauer P320-M18==
A SIG-Sauer P320-M18 appears simply named as the "P320". More recently, it has become a weapon that can spawn scattered throughout the Area 12 map, unless the player chooses to spawn with it in the Hunt or the firing range map. It carries 17 rounds in a magazine.
==FN Five-seveN Mark 2==
An FN Five-seveN appears sporting an FDE finish on the frame, a standard black framed variant is also available for use now. It carries 20 round in a magazine.
==M1911A1 Variant==
An M1911A1 variant appears in the game, simply referred to as a "1911" in game. It can found in the Area 12 raid, most frequently found on SCP personnel early on, it was recently updated to finally have a proper inspect and magazine check animation. Like most pistols, it features a threaded barrel (although it's not seen on the updated model) and is capable of being fitted with a suppressor.
==Beretta M9A3==
A Beretta M9A3 that's simply referred to as an "M9", is shown its factory FDE finish is found in the Area 12 raid. In the current build, both an FDE and black variant are available to the player.
==Smith & Wesson Model 360==
A Smith & Wesson Model 360 appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counterparts. It originally used to be shown operating exclusively firing it in Double-Action mode, however it was recently updated to be Single-Action. It only holds five rounds in the cylinder, and it also is reloaded one round at a time.
==Smith & Wesson Model 629 Stealth Hunter==
A Smith & Wesson Model 629 Stealth Hunter, simply called the "Stealth Hunter" in game. It holds 6 rounds, like a standard revolver. As implied in the weapon above, this revolver was originally the only one where the operator uses it in Single-Action mode. Like the above revolver, it also is reloaded one round at a time as well.
==Smith & Wesson Model 500==
A Smith & Wesson Model 500, it is the most powerful pistol in the game in terms of raw fire power. Like the above two revolvers, it is also loaded one at a time. It has both 4" and 8.75" barrel length variants. The only two weapons to spawn naturally in the Antarctica map are the short and long S&W 500s.
=Submachine Guns=
==Zenith ZF-5==
Originally a proper H&K MP5A4 in the previous build, an updated model in the form of a Zenith ZF-5 has succeeded it; in-game, it is called an "MP5A4". Despite this, it has actually been changed to an MP5A2-style "0-1-30" selector. As such, it is also accurately reflected in the game. There is a variant with a Type F retractable stock that is only obtainable through commands marked as an "MP5A5"; it still has the MP5A2 selector, though. 
==Zenith ZF-5P==
Added around early 2023, a Zenith Firearms marked MP5K clone fitted with the foregrip was added to the game. As denoted with its marked trigger housing and the US flag can be seen on the magwell if one looks closely. When customized, it can be fitted with a Midwest Industries MLOK handguard when fitted with either a foregrip or a laser/light module. There is also a variant with a Choate Machine Tool side folding PDW stock, marked as an "MP5K PDW."
==Heckler & Koch MP5SD3==
An MP5SD variant fitted with a Type F retractable stock has been added around the same time as the updated MP5 models. It is also seen with Zenith markings on both its receiver and trigger housing. It is functionally identical to the others, albeit being integrally suppressed. Zenith does not currently offer an MP5SD clone at this time. It is called the "MP5SD6" in-game despite not having a burst fire mode. There is an MP5SD2 variant; however, it is only accessible with commands and is marked as an "MP5SD5" in-game despite, again, not having a burst fire mode.
==Grand Power Stribog SP9 A1== 
A Grand Power Stribog SP9 A1 with an A3 tactical modular folding stock appears as an early SMG, being the first non-handgun weapon found in Area-12. It was temporarily removed from the game at some point, and when readded, the model received some changes including feeding from the newer curved magazines, as well as having now a longer handguard similar to that of the Stribog SP10 and SP45.
The Stribog is marked in-game as the "Stribog SP9A3" (even though it has the A1's reciprocating charging handle), and there is also a 5" barrel version that is marked as the "Stribog SP9A3S".
==FN P90 Tactical==
The FN P90 Tactical was added in the recent "This is Why" update. It can be found early in Area 12. While lacking any sights on the rail by default, the offset backup sights are used until the user can add an optic.
==Hecker & Koch MP7A2==
An Heckler & Koch MP7A2 was also added alongside the P90 Tactical in the same update. Uses 40 round magazines and can be customized like any other. 
==Heckler & Koch UMP45==
The Heckler & Koch UMP45 bearing Tommy Built Tactical markings appears as a medium tier SMG, known as the "UMP-45" in game. In its stock configuration, the weapon has no rail sections, however they are added when you attach a grip, or laser/light attachment. It carries 25 rounds.
==Brügger & Thomet MP9-N==
The Brügger & Thomet MP9-N was added in update 0.15. It's one of the weakest weapons in the game in terms of raw firepower and it is the first automatic weapon found within Area-12.
=Assault Rifles & Battle Rifles=
==Mk 18 Mod 1==
A Mk 18 Mod 1 appears in the game as a high tier rifle found later in Area 12. In better lighting, it also appears to have Colt markings on the lower.
==IWI X95 XB16 ==
An IWI X95 XB16 appears; it is the first assault rifle the player finds in Area 12. There exists a black version of the rifle, but as per usual, it is currently unusable at the time of this writing.
==FN SCAR-H STD==
Both an FN SCAR-H STD and a SCAR-H CQC appear as usable weapon in the game, unlike most weapons, the player can actually access both FDE and black versions of the rifles. Thanks to its large caliber, it is entirely capable of dismembering and decapitating humanoid enemies in a single shot.
===FN SCAR-H CQC===
==AK-103==
The AK-103 and its little brother appear in the game, both have great stopping power, only just short of the SCAR-H's. Like its Battle Rifle counter part, the AK-103 is also capable of dismemberment, however this is not the case for the AK-104.
===AK-104===
The AK-104 can be found, it's virtually identical to the AK-103
==AK-74M==
The AK-74M is a late game rifle, much like its brothers. It features a higher rate of fire as opposed to its 7.62mm relative.
===AK-105===
An AK-105 is also found, virtually identical to the AK-74M at this time.
==Galil ACE-N 21==
The Galil ACE-N 21 appears in the game. It has "Galil ACE SAR" markings on the receiver like civilian models, but appears to have the barrel of the military ACE-N 21, as well as having the corresponding three-position fire selector markings.
==Galil ACE-N 22==
The Galil ACE-N 22 also appears. It shares the same "ACE SAR" markings as the ACE-N 21.
==SR-3M Vikhr==
The SR-3M was added on November 22, 2023. It seems to be similar enough to the AS Val, albeit a more compact counterpart without the suppressor. 
==SIG SG 553==
The SIG SG 553 was added in the 0.14 update. There are Russian as well as long and short variants. It has accurate Semi-Auto/Burst/Full-Auto firing modes.
===SIG SG 553 R===
==AS Val==
The AS Val appears as yet another loadout only weapon available on specific maps that utilize it.
==AKS-74U==
The AKS-74U was added in the 0.15 update. In-game, it is named the AK "Draco", despite having a full-auto firing mode and using the AKS-74U design. It does share one thing in common with the Draco, though: it is chambered in 7.62x39mm (Anders on the Affray Interactive Discord confirmed that the caliber is intentional and not a modeling error, and the in-game weapon is supposed to be an AKS-74U converted to 7.62x39mm).
=Shotguns=
==Mossberg 590==
A Mossberg 590 can be found in the Area 12 raid, albeit requires some exploring. It currently lacks an inspect, chamber check, or tube check animation.
==Benelli M4 Super 90 Tactical==
A Benelli M4 Super 90 appears in the game, with 5-round mag and 8-round mag variants.
=Sniper Rifles=
==Gepard GM6 Lynx==
The GM6 Lynx was added with the 0.15 update, it is currently only obtainable in weapons testing and through commands. 
==M24 SWS==
An M24 sniper rifle appears in the game, incorrectly referred to as the M24A3 variant. It appears to be modeled with a 5 round magazine, but can somehow hold 7 rounds. It's fitted with a set of Troy flip up BUIS sights standard, but can be fitted with a proper scope in customization. A semi-viable weapon, it's only as useful as its user behind it. 
==VSS Vintorez==
VSS Vintorez appears only as a loadout weapon intended for PVP or the Hunt map. It's integrally suppressed, and capable of full auto fire much like in real life. As opposed to the AS-Val, it is limited only by its 10 round magazine, and the operator can negligently empty it, if careless.
=Machine Guns=
==Knights Armament Company LAMG==
The prototype version of the KAC LAMG appears in the game, it's found later half of the Area 12 raid. Belt fed MG, great for laying hate and dealing with crowds of zombies. It holds 100 rounds, but also takes a painfully long time to reload. The model in game is using a standard A2 style pistol grip and the M4's 6-position stock interestingly enough.
=Explosives=
==M67 Fragmentation Grenade==
An M67 frag grenade appears in game as a tertiary weapon. Very useful for crowd control.
Category:Video Game
Category:First-Person Shooter