Blighted Village

== Overview ==
This location's former name was Moonhaven. A goblin guard refers to it as Bogrot, claiming that the former villagers have been dead for a hundred years. Moonhaven was founded by Selûnite settlers from the nearby temple, raided by Sharran forces and razed by Dark Justiciars led by Ketheric Thorm. The village was visited at some point by Hellriders from Elturgard whom the locals feared would threaten their independence.
=== Entrance interactions ===
Arriving at the village awards the party 60 XP at character level 3, 75 XP at level 4. Various goblins have taken informal guard duty, including:
* Blacksmith building (NE): A Goblin Booyahg and a Goblin Tracker on the roof, and an additional Goblin Tracker on the lower floor.
* Apothecary building (SE): A Goblin Booyahg and a Goblin Sharp-Eye on the roof.
* Western gate: A Goblin Brawler who sometimes wanders into the center part of town.
* Southern gate: A Goblin Warrior and a Goblin Sharp-Eye at the gate. Inside the gate, in the SE corner of town, can be found and another Goblin Warrior.
There are several possible interactions, depending on which direction the party approach the village.
==== East ====
When entering the Blighted Village from the east, two Goblin Booyahgs are preparing an ambush.
The party can demand to be let through with some checks depending on the response.
Spotting the goblins first:
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Keeping quiet:
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Bypassing the ambush, using the ladder to the left and getting caught by the Goblin Sharp-Eye on the roof:
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===== Companion approval =====
Successfully passing through:
 
Starting combat:
==== South ====
At the southern gate, a Goblin Warrior guards the entrance to what he now calls Bogrot village. He wants to rob the adventurers, though 50 gold is enough for him to let them pass or he might be persuaded otherwise.
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To gain the Charlatan's Inspiration at this entrance either persuade, perform or disguise as a drow.
==== West ====
At the west pathway, a Goblin Brawler intercepts the adventurers if they walk in. Unlike other gates, being a drow is unhelpful. There are also no companion approval interactions at this pathway.
* Deception DC 15 - Inspiration: Charlatan
* Intimidation DC 10
* Persuasion DC 15 - Inspiration: Charlatan
* Detect Thoughts Intelligence DC 9 - Inspiration: Charlatan
* Illithid Wisdom DC 2
To gain the Charlatan's Inspiration at this entrance either deceive, persuade or detect the brawler's thoughts.
=== Windmill ===
At the northern side of the village is a windmill surrounded by and his band of goblins and worgs, who have tied to a windmill blade. After fighting Fezzerk or convincing them to leave peacefully, the windmill can be stopped or sped up by interacting with the levers inside the windmill.
Behind the windmill is a small shrine to , which has a unique interaction for , unless the interaction with the diary at the Schoolhouse is activated first.
=== Windmill Cellar ===
Accessed through a wooden hatch at behind the windmill, the cellar served as a hideout for . The party can find his heavy backpack containing various camp supplies and a . His more valuable belongings are in a heavy chest nearby, most notably .
=== Blacksmith's Forge ===
Behind the locked shabby wooden doors of a building in the Blighted Village is Sampson's Blacksmith's Forge. This long-abandoned forge can be used to create a sussur weapon to complete the quest .
The doors are locked and cannot be picked or destroyed, but they can be opened from the inside, or from the outside with the , which is found inside the blacksmith building sitting atop a crate (in the room with the calcified web). There are two other ways to enter the forge:
* Destroy the calcified web at covering a hole in the floor, found inside the same building with the shabby wooden doors. Jumping into the hole takes the party into the forge.
* Descend into the Whispering Depths and destroy the cracked wall at . This reveals an entrance into the Forge.
 can be combined with a , a , or a , or at the forge to create one of the following weapons to complete the quest :
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A on the ground outside the Forge building opens a locked chest up a ladder in the Forge's basement containing and a .
=== Apothecary ===
At the south-eastern corner of the village is an Apothecary. Many alchemical ingredients can be found here, as well as a hatch leading to the Apothecary's Cellar.
=== Schoolhouse ===
A trio of ogres, , , and , are here. Lump and his ogre fellows can be persuaded to leave peacefully. Lump will give the party , which allows the party to call on Lump and the ogres for aid during one combat in Act One. On a shelf in the Schoolhouse is an . Reading it initiates a unique interaction with , unless the interaction behind the windmill was activated first.
=== Well and Town Center ===
Near the town center is a Mossy Chest, the Mossy Key for which is held by the Goblin Booyahg that starts atop the Apothecary building. Just west of the center of town is an old Well. Interacting with it allows the party to discover one of the entrances to the Whispering Depths (the other two entrances are inside the Blacksmith's Forge).
=== Barn===
In the north-eastern corner of the village is a barn with strange noises coming from it. Opening the doors initiates a conversation and likely fight with the occupants, and .
Beside the barn and up a small incline is a piece of meat with a lodged in it. The dagger can be removed with a , or check.
== Waypoints ==
This location contains the following Waypoint:
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== Related locations ==
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== Characters ==
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=== Available to Speak with Dead ===
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== Loot ==
* lodged in a piece of meat near the barn
* (Found inside the locked chest near the Ancient Sigil Circle waypoint .)
* (Starts Finish the Masterwork Weapon quest when read.)
* - given or dropped by Lump the Enlightened
* - in the schoolhouse above the ogres at (Only available if the Digital Deluxe Upgrade was purchased)
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* (Found inside the heavy chest in the Windmill Cellar.)
* - dropped by Fezzerk
* - dropped by Lump the Enlightened
=== Hidden treasure ===
* A buried chest behind the schoolhouse where Lump the Enlightened and his ogres lurk at ( to locate the dig spot)
== Related literature ==
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== Related quests ==
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== References ==
== External links ==
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