The Sum of All Fears (VG)

The Sum Of All Fears is a first person tactical shooter based on the film of the same name. It was made in 2002 by Red Storm, creators of the very first Rainbow Six and Ghost Recon games, hence this game borrows most if not all weapon models from those two games. But unlike in R6 or GR, most of the weapons have generic names instead of their real-life designations. In this game, the player takes control of various members of the FBI HRT (Hostage Rescue Team), who after the initial couple of levels, find themselves recruited into the CIA to bring the group responsible for the nuke to justice.
The following weapons appear in the video game The Sum Of All Fears:
__TOC__
=Handguns=
==Beretta 92SB==
The "9mm Pistol" in the game is based on a Beretta 92SB. It can't be the more popular Beretta 92FS, because while the trigger guard is rounded, likely due to tech limitations, the 92FS is present as an unused weapon with different textures in the game files. This "9mm Pistol" is the default sidearm in the game. Holds 15 rounds. A suppressed version ("9mm Pistol SD") can also be used for covert operations.
thumb|none|400px|Beretta 92SB - 9x19mm
thumb|none|500px|The Beretta 92-whatever in the game.
thumb|none|500px|A dead FBI/CIA member with a 9mm Pistol SD.
==Beretta 93R== 
The Beretta 93R with wooden grips appears as "9mm Automatic" in the game but it fires correctly in semi-automatic and 3-round burst modes. Holds 15 bullets but is modeled with 20-round magazines. It is used as the secondary weapon if the PSG1, P90TR or M3 Super 90 is selected as a primary.
thumb|none|400px|Beretta 93R - 9x19mm
thumb|none|500px|The Beretta 93R machine pistol in the game.
==IMI/Magnum Research Desert Eagle Mark I==
The Desert Eagle Mark I appears as "0.357 Pistol" and holds 9 rounds. It is the most popular pistol among the terrorists.
thumb|none|400px|IMI/Magnum Research Desert Eagle Mark I - .357 Magnum
thumb|none|500px|The Desert Eagle in the game.
==Colt M1911==
The M1911 retains its original designation in the game, it is only available in MP and Training, Performs like the Desert Eagle Mark I, but holds only 7 bullets in the magazine and has the same bugged model from Ghost Recon but has a new model and textures unused in the game's files.
thumb|none|400px|Colt M1911 - .45 ACP
thumb|none|500px|The M1911 in the hands of a killed terrorist.
thumb|none|500px|Via modding, a dead HRT member holds the alternative 1911 model.
=Submachine Guns=
==Heckler & Koch MP5A2==
The H&K MP5A2 is one of the first weapons the player can use in the game. It has a "bonus" 3-round burst option, like the MP5A4, but is modeled with Navy-style selector. Referred to as "9mm SMG".
thumb|none|500px|The H&K MP5A2 in the hands of an FBI HRT officer.
==Heckler & Koch MP5K-PDW==
The H&K MP5K-PDW appears as "9mm Compact SMG" and can be used as a secondary weapon for the suppressed Accuracy International AWS sniper rifle. Appears without the buttstock and has a "bonus" 3-round burst option, which is not present on the selector, while not present in-game, the back of the box on certain versions shows a MP5K with a Stock and Silencer, it is the only MP5 properly modelled with a curved Magazine as the model was made for SOAF while the other MP5s are from Ghost Recon, (Which were already taken from the original Rainbow Six.), the MP5K has a large amount of unused variations in the game files.
thumb|none|500px|The H&K MP5K-PDW in the hands of a dead FBI HRT officer. Note the extended barrel, showing that it is not the standard MP5K.
==Heckler & Koch MP5SD2==
The H&K MP5SD2 appears as "9mm SMG SD" in the game. Features an additional 3-round burst mode, but the S-E-F trigger group indicates that this is the SD2. Used only by the HRT unit.
thumb|none|400px|Heckler & Koch MP5SD5 - 9x19mm
thumb|none|500px|The MP5SD2 in the hands of an FBI HRT officer. Like the other MP5's, it is modeled with a straight magazine.
==IMI Uzi==
The IMI Uzi appears as "9mm Auto Pistol" in the game. It is a primary weapon and correctly holds 32 rounds.
thumb|none|400px|IMI Uzi - 9x19mm
thumb|none|500px|The Uzi is one of the most detailed weapons in the game.
==MAC-10==
The MAC-10 is another usable weapon in the game. Called "0.45 Auto Pistol", the M10 offers good accuracy, stopping power and high rate of fire. Holds 30 rounds in the magazine.
thumb|none|350px|MAC-10 - .45 ACP
thumb|none|500px|A MAC-10 on the ground.
==FN P90TR==
The FN P90TR (Triple Rail) appears as "5.7mm SMG" in the game. Can fire in semi-auto, (incorrect) 3-round burst and full-auto modes. The 50-round magazine and the ability to penetrate body armor is a big advantage compared to the other submachine guns. Due to an animation error, the team members often "hold" this weapon as if it was a full-sized rifle.
thumb|none|400px|FN P90TR - 5.7x28mm
thumb|none|500px|A member of the HRT holding a P90TR submachine gun.
=Shotguns=
==Benelli M3 Super 90==
The Benelli M3 Super 90 with pistol grip appears as "12ga Pump SG" in the game. Holds 7 shells and can be fired in semi-automatic mode only, Pressing reload for the M3 and other shotguns will load in a single shell at a time. Can be used to breach locked doors.
thumb|none|400px|Benelli M3 Super 90 - 12 Gauge
thumb|none|500px|The M3 Super 90 in the game.
==Benelli M3 Super 90 Shorty==
The Benelly M3 Super 90 Shorty is another well-used shotgun among the terrorists. Holds 6 shells and is available in semi-auto mode only. Called simply "Sawed-off SG". Can be used to breach locked doors.
thumb|none|400px|Benelli M3 Super 90 Shorty - 12 Gauge
thumb|none|500px|The Benelli M3 Super 90 Shorty in the game.
==Pancor Jackhammer==
The Pancor Jackhammer is a usable shotgun in the game. Holds correctly 10 rounds and can fire in semi-auto or full-auto modes. In reality this shotgun never made it past the prototype stage, but in this game various terrorists, FBI and CIA operatives use it as their weapon of choice. Called "12ga Auto SG" in the game. Can be used to breach locked doors.
thumb|none|400px|Pancor Jackhammer - 12 Gauge
thumb|none|500px|The Jackhammer next to a dead terrorist.
==Knight's Armament Company Masterkey==
Called "12ga UB Shotgun" in The Sum Of All Fears, the Knight's Armament Masterkey‎ can be mounted on an M4A1 and works as a secondary weapon in the game. Holds erroneously 6 shells instead of the real weapons 3+1 capacity and appears to shoot in semi-automatic mode. Can be used to breach locked doors.
thumb|none|500px|A member of the HRT holds his M4A1 Carbine fitted with a Masterkey under-barrel shotgun. Note the dual-mags (two mags taped together jungle-style) on the M4A1.
=Assault Rifles=
==Colt M4A1==
The M4A1 appears in three different configurations: with a Trijicon RX01NSN reflex sight mounted on a flat-top upper receiver (called "M4"); with a KAC vertical fore-grip, laser sight and Aimpoint CompM2 red dot sight (called "Spec Ops M4"); and with Masterkey below the barrel (called "M4/Shotgun"). Since the player can only customize his own weapons, team members often use an M4A1 even if the player chooses a submachine gun or sniper rifle. The "M4" and "M4/Shotgun" variants correctly fire in semi and full-auto modes, but the "Spec Ops M4" erroneously has an additional 3-round burst mode. (In real-life the Colt Model 978 a.k.a. "M4 Carbine Enhanced" has the additional burst setting.) A similar M4A1 with S-1-3-F trigger setting was also present in the game Ghost Recon.
thumb|none|400px|Colt M4A1 Carbine with Aimpoint CompM2 reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO
thumb|none|500px|A member of the HRT holds his M4A1 fitted with a reflex scope. This variant is called "M4", however it fires in full-auto like the M4A1. Also note the gas block, a crucial part often removed in FPS games nowadays.
==Colt M16A4==
The flat-top upper and the semi-auto/3-round burst fire mode suggests that the "M16" in the game is actually an M16A4. It is very accurate and deadly in the burst mode. Also appears with an M203 grenade launcher (called "M16/M203"), but using this configuration discards the secondary weapon. Like the M4A1 above, the model appears to be taken from Ghost Recon.
thumb|none|400px|Colt M16A4 - 5.56x45mm
thumb|none|500px|An M16A4 fitted with a Trijicon RX01NSN reflex scope next to a dead terrorist. Note two magazines taped together jungle-style.
thumb|none|500px|An M203 grenade launcher mounted on an M16A4 rifle.
==Heckler & Koch G3A3==
The H&K G3A3 appears with its 20-round magazine and slimline handguard. Often used by hostile NPC's throughout the game. Called "7.62mm AR" and is usable only in the multiplayer and CO-OP parts of the game.
thumb|none|400px|H&K G3A3 - 7.62x51mm
thumb|none|500px|A dead terrorist holding onto his G3A3 rifle.
==Heckler & Koch G36K==
The Heckler & Koch G36K appears in the game as "5.56mm Carbine". It can erroneously fire in 3-round burst mode.
Note: Some special models can fire in 2-round burst mode, but no G36 rifle can fire in 3-round bursts. Those trigger groups are officially called "0-1-2" (safe, semi & 2-round burst) and "2-round burst" (safe, semi, 2-round burst & full-auto) by H&K.
thumb|none|400px|H&K G36K - 5.56x45mm
thumb|none|500px|The Heckler & Koch G36K in The Sum Of All Fears.
==Izhmash AK-74M==
The Izhmash AK-74M is frequently used by hostile forces throughout the campaign. This weapon cannot be used by the player in the game.
thumb|none|400px|Izhmash AK-74M - 5.45x39mm
thumb|none|500px|An AK-74M on the ground.
==Izhmash AKS-74U==
Called "5.45mm SMG" in the game, the AKS-74U is the perfect weapon when high stopping power, superb accuracy and fast reloading speed is necessary. Just like the M4A1 and Heckler & Koch G36K, it can be fired in 3-round burst mode.
thumb|none|400px|Izhmash AKS-74U - 5.45x39mm
thumb|none|500px|Model of AKS-74U. As many other weapons, it is also modeled with a straight magazine.
==Heckler & Koch XM29 OICW==
The XM29 Objective Individual Combat Weapon from Ghost Recon is a cut weapon in the game files that can be re-added by modding, it is fully functional and even has new icons for SOAF.
==Steyr AUG A1==
The AUG A1 appears as "Bullpup AR" in The Sum Of All Fears. The "bonus" 3-round burst mode is also present on this weapon, too.
thumb|none|400px|Steyr AUG A1 - 5.56x45mm
thumb|none|500px|An AUG A1 rifle with a strange finish.
=Sniper Rifles=
==Heckler & Koch PSG-1==
The H&K PSG-1 appears as "7.62mm Sniper Rifle" in the game and holds 10 rounds in the magazine.
thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm
thumb|none|500px|An H&K PSG-1 rifle as seen in the game.
==Accuracy International Arctic Warfare Suppressed==
The internally-suppressed Accuracy International Arctic Warfare Suppressed holds 10 rounds and is erroneously portrayed as a semi-automatic sniper rifle. Referred to simply as "Silent Sniper".
thumb|none|500px|An AWS in the hands of a dead FBI HRT officer. Note the fixed stock.
==SVD==
The SVD is the preferred sniper rifle of the hostile forces. It can only be used in multiplayer and CO-OP by the player.
thumb|none|400px|SVD - 7.62x54mm R
thumb|none|500px|Model of the Dragunov in the game. Note the missing cheek rest.
==Remington M24 Sniper Weapon System==
Terrorists often can be seen using a bolt-action SR which closely resembles the Remington M24 Sniper Weapon System. This weapon cannot be used by the player, it appears to be the same model from Ghost Recon, minus the camo wrap, while normally unusable, if modded into a playable inventory, it is called the "Hunting Rifle" and it is called the "30.06" in the game's mod tools.
thumb|none|400px|M24 SWS - .300 Winchester Magnum
thumb|none|500px|A dead terrorist with the M24 Sniper Weapon System. Note the front sight on the rifle.
=Machine Gun=
==PKM==
The PKM appears as "7.62mm LMG" and is the only usable machine gun in the game - but only in multiplayer and CO-OP.
thumb|none|400px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R
thumb|none|500px|A dead terrorist with a PKM machine gun.
=Other=
==M203==
The M203 grenade launcher can be mounted on an M16A4. It is a secondary weapon and is capable of clearing a room with one shot - something no other weapon can do in the game.
thumb|none|400px|M203 - 40mm
thumb|none|500px|An M203 grenade launcher on an M16A4 rifle.
==M26 grenade==
The M26 hand grenade is used by both sides in the game. Called simply "FRAG".
thumb|none|200px|M26 hand grenade
thumb|none|500px|Model of the M26 hand grenade.
==Model 7290 Flashbang Grenade==
Team mates can be ordered to throw a Model 7290 flashbang grenade into a room before proceeding. Strangely lots of terrorists use them also.
thumb|none|500px|Model of the flashbang.
=Unused Weapons=
These are weapons that only exist as models and textures in the game's files, they have no stats, images were taken via using the game's modding functionality to swap the models of prexisting weapons with these models.
==Beretta 92FS==
The Beretta 92FS appears as an unused weapon in the game's files, it has the same model as the M9 but with different textures.
thumb|none|400px|Beretta 92FS - 9x19mm
thumb|none|500px|The Beretta 92FS Held by a FBI HRT Member, like the M9, the model is rather low detail and is missing the Hammer.
thumb|none|500px|The Supressed Version.
==Franchi SPAS-12==
The Franchi SPAS-12 is an unused weapon in the game files, like the Accuracy Internation Arctic Warfare Suppressed, it appears to be a Rainbow Six Rogue Spear weapon with improved textures.
==Heckler & Koch HK33A2==
What appears to be a Heckler & Koch HK33A2 appears as the "G3A2" in the game files as an unused weapon model.
==Airsoft AK74U==
The "AKSU" is an unused weapon model in the game files, it appears to be an absurdly short carbine AK-model, bearing a resemblence to the Micro Draco and the Airsoft JG "AK Beta-F" rifle that was used as the model for an AK74U in other games such as Operation Flashpoint: Cold War Crisis and Call of Duty 4: Modern Warfare.
==AKM==
An unused AKM exists in the game's files as the "AKMS"
==L86A1 LSW==
The L86A1 Light Support Weapon appears as the "SA80 LSW", it is only present as an unused weapon model in the game's files, while the SA80 (Also present in the games files) originates from Ghost Recon, the LSW version is new (and unused) for SOAF.
==RPG-7==
The RPG-7 is an unused weapon in the game's files consisting of only a model, while an RPG-7 did appear in Ghost Recon, this is a new higher quality model, like GR1, while unnamed in-game, the file's mistakenly call it an "RK-7" 
Category:Action
Category:Video Game
Category:First-Person Shooter
Category:Tom Clancy
Category:Crime