Zhayolm Remnants II

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*The entrance area for the Zhayolm Remnants II can be reached by using the southwest teleporter on the Nyzul Isle map of the Alzadaal Undersea Ruins. 
==Notorious Monsters & Drops==
Notorious Monsters 	Notorious Monsters	Notorious Monsters 	Notorious Monsters
Notorious Monster 	Location(s) 	Plans Dropped 	
Poroggo Comtesse 	F1 	Bloodshed Plans x1 	
Archaic Gear (NM) 	F2 	Umbrage Plans x1 	
Poroggo Comtesse 	F3 (east) 	Bloodshed Plans x1Umbrage Plans x0-1 	
Archaic Gear (NM) 	F3 (west) 	Umbrage Plans x1Bloodshed Plans x0-1 	
Archaic Gears (NM) 	F3 (both sides) 	Bloodshed Plans x1-2Umbrage Plans x0-1	
Mamool Ja Antiquary 	F5 (north) 	Umbrage Plans x1-2 	
Mamool Ja Backstabber	F5 (south) 	Bloodshed Plans x1-2 	
Battleclad Chariot 	F5 (both sides) 	Bloodshed Plans x1-2Umbrage Plans x0-1	
Boss Monsters 	Boss Monsters 	Boss Monsters	Boss Monsters
Boss 	Available Drops 	 	
Hydra 	: Ate's Gauntlets, Ate's Mask, Genta Kabuto, Idi's Ledelsens, Namru's Crackows, Neit's Cuffs: Ate's Flanchard, Idi's Jerkin, Idi's Trousers, Namru's Jubbah: Linen Coin Purse 	 	
Enraged Alfard	: Ate's Flanchard, Ate's Gauntlets, Idi's Jerkin, Idi's Trousers, Namru's Jubbah, Neit's Cuffs: Ate's Mask, Genta Kabuto, Idi's Ledelsens, Namru's Crackows: Linen Coin Purse	 	
== Optimized Plans Farming ==
Note that both paths have the same number of guaranteed Bloodshed and Umbrage Plans, but the path specified for Bloodshed farming has a higher instance of random Bloodshed drops while the path for Umbrage farming has a higher instance of random Umbrage drops.
===Bloodshed Plans===
The following route will acquire 4-8 Bloodshed Plans and 2-4 Umbrage Plans. This is the best path for farming Bloodshed Plans in any area. 
*F1: Poroggo Comtesse, teleport anywhere
*F2: Archaic Gear
*F3: West: Defeat Archaic Gears, then south, defeat Archaic Gear, teleport south
*F5: South: Defeat Mamool Ja Backstabber and Battleclad Chariot
===Umbrage Plans===
The following route will acquire 4-10 Bloodshed Plans and 2-6 Umbrage Plans. A better optimized path for farming Umbrage Plans can be taken in Arrapago Remnants II.
*F1: Poroggo Comtesse, teleport anywhere (This one doesn't drop Umbrage)
*F2: Archaic Gear
*F3: East: Defeat Archaic Gears, then north, defeat Poroggo Comtesse, teleport north
*F5: North: Defeat Mamool Ja Antiquary and Battleclad Chariot
== First Floor == 
1F Pathos Unlocks 	1F Pathos Unlocks 	1F Pathos Unlocks	1F Pathos Unlocks
Enemies 	Unlocks 	 	
Toad 	CHR, DEX, Back/Waist 	 	
Crawler 	VIT, STR, Rings/Earrings 	 	
Mamool Ja Strapper (BST)	Weapons, Job Abilities, HP	 	
Mamool Ja Zenist (NIN) 	Sub Job, AGI, HP 	 	
*The initial Runic Lamp offers 10 unlocks, like the starting chest in old Salvage.
*The map divided into 4 wings connected in the center with 18 Toads or Crawlers, a Mamool Ja Strapper, and a Mamool Ja Zenist in each wing.
** Southeast: Toad
** Northeast: Crawler
** Northwest: Crawler
** Southwest: Toad
*Mamool Ja guard the hallways leaving the central room of each wing and the hallways separating the third and fourth rooms in each wing. Note that while Weapons and Sub Job are not guaranteed to unlock upon defeating them, they will still be accessible on the Runic Lamp on floor 2 as long as one of each type was defeated on floor 1.
* Clearing a wing completely will spawn a Poroggo Comtesse in the last room (only one can be spawned on this floor).
* There are no requirements to unlock the door.
== Second Floor ==
2F Pathos Unlocks 	2F Pathos Unlocks 	2F Pathos Unlocks	2F Pathos Unlocks
Enemies 	Unlocks 	 	
Toad 	CHR, DEX, Back/Waist 	 	
Crawler 	VIT, STR, Rings/Earrings 	 	
Mamool Ja Mimicker (BLU)	Weapons, Job Abilities, MP	 	
Mamool Ja Bounder (THF) 	Sub Job, AGI, HP 	 	
The wing you pick will likely contain the opposite monsters from the wing you left on the first floor.
* Southeast - Crawler x9
* Northeast - Toad x9
* Northwest - Toad x9
* Southwest - Crawler x9
Each room also contains a Mamool Ja Mimicker and a Mamool Ja Bounder. Clearing all 11 monsters within a room and then opening the exit door will spawn an Archaic Gear NM. Note that the monsters must be defeated before the door is opened or the NM will not spawn. You cannot enter any other wing, as the doors to them will remain locked.
== Third Floor ==
3F Pathos Unlocks 	3F Pathos Unlocks	3F Pathos Unlocks	3F Pathos Unlocks
Enemies 	Unlocks 	 	
Diremite 	STR, AGI, DEX 	 	
Pugil 	INT, MND, CHR 	 	
Mamool Ja Sophist (BLM)	Magic, INT, MP 	 	
Mamool Ja Zenist (NIN) 	Sub Job, AGI, HP 	 	
There are two paths (West or East), and the teleport chosen will determine your path upwards on the fourth and fifth floors (South or North, respectively).
East Path > Northern Path - Umbrage Plans
*The east path contains a room with 4 Diremites, then a room with an Archaic Rampart, and then a room with 4 more Diremites.
** This Archaic Rampart can use Reinforcements and summon either a Diremite or an Archaic Gears NM. It can take several uses of Reinforcements before the NM is spawned.
* There are many Mamool Ja in the northernmost room.
* Opening the door to the teleporter spawns a Poroggo Comtesse NM in the northern room.
West Path > Southern Path - Bloodshed Plans
*The west path contains a room with 4 Pugil, then a room with an Archaic Rampart, and then a room with 4 more Pugil.
** This Archaic Rampart can use Reinforcements and summon either a Pugil or an Archaic Gears NM. It can take several uses of Reinforcements before the NM is spawned.
* There are many Mamool Ja in the southernmost room.
* Opening the door to the teleporter spawns an Archaic Gear NM in the southern room.
== Fourth Floor==
4F Pathos Unlocks (Northern Path)	4F Pathos Unlocks (Northern Path)	4F Pathos Unlocks (Northern Path)	4F Pathos Unlocks (Northern Path)
Enemies 	Cell 	 	
Mamool Ja Savant (WHM) 	Magic, INT, MP 	 	
Mamool Ja Bounder (THF) 	Sub job, AGI, HP 	 	
Pugil 	INT, MND, CHR 	 	
4F Pathos Unlocks (Southern Path)	4F Pathos Unlocks (Southern Path)	4F Pathos Unlocks (Southern Path)	4F Pathos Unlocks (Southern Path)
Enemies 	Unlocks 	 	
Mamool Ja Savant (WHM) 	Magic, INT, MP 	 	
Mamool Ja Bounder (THF) 	Sub job, AGI, HP 	 	
Diremite 	STR, AGI, DEX 	 	
Northern Path - Umbrage Plans
*The northernmost room contains 9 Pugil, which spawn 9 Archaic Gear when defeated.
** The 9 Archaic Gear are each guaranteed to drop at least one Alexandrite and also each have a small chance to drop a Cotton Coin Purse ().
* The small western room contains one Mamool Ja Savant and one Mamool Ja Bounder and the larger room past that contains four more of each.
Southern Path - Bloodshed Plans
* The southernmost room contains 9 Diremite, which spawn 9 Archaic Gear when defeated.
** The 9 Archaic Gear are each guaranteed to drop at least one Alexandrite and also each have a small chance to drop a Cotton Coin Purse ().
* The small eastern room contains one Mamool Ja Savant and one Mamool Ja Bounder and the larger room past that contains four more of each.
Note: Archaic Gear on the fourth floor do not unlock pathos restrictions.
== Fifth Floor==
5F Pathos Unlocks	5F Pathos Unlocks 	5F Pathos Unlocks	5F Pathos Unlocks
Enemies 	Cell 	 	
Archaic Gear 	Head/Neck, Hands, Body, Legs/Feet 	 	
Archaic Gears 	Job Abilities, Ranged, Rings/Earrings, Back/Waist	 	
The floor is again split into a southern and northern path based upon your decision on Floor 3.
Northern Path - Umbrage Plans
* Archaic Gear x4 and Archaic Chariot x1 in each of the first two rooms outside the teleporter room.
* The southern/central "dead end" room (see map) contains one Archaic Rampart. This Rampart will alternate spawning Archaic Gears and Archaic Gear. The NM will spawn randomly after several uses of reinforcements.
** Mamool Ja Antiquary (WHM NM) - Can use Benediction
* Continuing on towards the central porter, the large western room contains an Archaic Chariot.
** Killing all three Archaic Chariot along the path pops Battleclad Chariot in the center of the large room. 
***Battleclad Chariot can use full-strength Discoid.
Southern Path - Bloodshed Plans
* Archaic Gear x4 and Archaic Chariot x1 in each of the first two rooms outside the teleporter room.
* The northern/central "dead end" room (see map) contains one Archaic Rampart. This Rampart will alternate spawning Archaic Gears and Archaic Gear. The NM will spawn randomly after several uses of reinforcements.
** Mamool Ja Backstabber (THF NM) - Can use Perfect Dodge
* Continuing on towards the central porter, the large eastern room contains an Archaic Chariot.
** Killing all three Archaic Chariot along the path pops Battleclad Chariot in the center of the large room. 
***Battleclad Chariot can use full-strength Discoid.
== Sixth Floor ==
6F Pathos Unlocks	6F Pathos Unlocks 	6F Pathos Unlocks	6F Pathos Unlocks
Enemies 	Cell 	 	
Archaic Gear 	Head/Neck, Hands, Body, Legs/Feet 	 	
Archaic Gears 	Job Abilities, Ranged, Rings/Earrings, Back/Waist	 	
* There are 3 Archaic Rampart, 9 Archaic Gear, and 4 Archaic Gears in the room, with 2 Acroliths in each side room.
* The Archaic Ramparts in the southeast and southwest corners spawn Archaic Gears (they can each spawn 5 Archaic Gears before they will no longer use Reinforcments, if Alexandrite farming is desired).
* After clearing the entire center room with the exception of the Archaic Rampart on the north side, that Archaic Rampart will use Reinforcements to summon Hydra after engaging. It will only use Reinforcements once, and if the room has not first been cleared, it will not use Reinforcements (it will use other standard rampart TP moves). As long as it is kept alive, it will use Reinforcements once the rest of the room has been cleared. It is not necessary to defeat the Acroliths in the side rooms to spawn Hydra.
** Hydra can use all Hydra TP moves including damage immunity Bulwarks and has access to Nerve Gas at low HP.
== Seventh Floor ==
If Hydra was spawned on the sixth floor, the final boss, Enraged Alfard, will spawn upon entering the last room. If Hydra was not previously spawned, it will spawn here instead of Enraged Alfard.
*Attacks quickly and frequently attacks multiple times per round.
*Uses all Hydra TP moves including Nerve Gas and damage immunity Bulwarks.
**Nerve Gas applies a powerful Curse effect which will need to be removed quickly (Holy Water, Cursna).
**Trembling can occasionally deal severe damage to one or more targets in range (1500+).
Category:Salvage (Level 99)