Tough (condition)

The Tough condition, also called Toughness (Japanese: たくましさ Hardiness), is one of the five different conditions.
==Characteristics==
A will have its Tough condition raised when fed Pokéblocks or Poffins made with sour-tasting, yellow-colored . Pokémon with Natures that boost —Bold, Relaxed, Impish, and Lax—get the most benefit from Berries that have a sour flavor, as a result, they are the easiest to raise for a Toughness Contest.
When competing in the Tough category, a Pokémon with an enhanced Toughness will score higher in the of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Yellow Scarf. Most of the moves that display Toughness are , , , and , but moves from other types may be Tough as well.
During a Toughness Contest, the audience will react as follows:
Move performed	Move performed	Audience reaction
Tough move 	Tough move 	Excitement
 	 	Indifference
 	 	Discontent
 	 	
==Awards==
At the end of a Toughness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in , s are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four s. Finally, visiting Mr. Goods after winning the Master Rank contest will earn the players a trophy.
Contest and Rank 	Normal Rank	Super Rank	Hyper Rank	Master Rank
Hoenn Contests 	 	 	 	
Hoenn Contest Spectaculars	N/A 	N/A 	N/A 	
Contest and Rank 	Normal Rank	Great Rank	Ultra Rank	Master Rank
Sinnoh Super Contests 	 	 	 	
Sinnoh Super Contests 	 	 	 	
 	 	 	 	
==Moves==
=== Hoenn Contests ===
In Generation III there are 74 moves (20.9% of all moves) in Tough category.
		Description 	
		A highly appealing move. 	• • • • • • •
		Affected by how well the appeal in front goes. 	•
		After this move, the user is more easily startled. 	• •
		Badly startles all POKéMON that made good appeals. 	•
		Badly startles the POKéMON in front. 	• • • • • •
		Badly startles those that have made appeals. 	• • • • •
		Can avoid being startled by others once. 	• • •
		Can avoid being startled by others. 	•
		Jams the others, and misses one turn of appeals. 	
		Makes a great appeal, but allows no more to the end. 	
		Makes all POKéMON after the user nervous. 	
		Makes the appeal as good as those before it. 	
		Scrambles up the order of appeals on the next turn. 	
		Startles POKéMON that made a same-type appeal. 	• •
		Startles the POKéMON that appealed before the user. 	•
		Startles the POKéMON that has the JUDGE's attention. 	• • • • • •
		Temporarily stops the crowd from growing excited. 	• • •
		The appeal works best the more the crowd is excited. 	•
		The appeal works better the later it is performed. 	•
		The appeal works great if performed last. 	•
		The appeal works well if the user's condition is good.	
		The next appeal can be made later next turn. 	• •
		Ups the user's condition. Helps prevent nervousness. 	• •
		Works well if it's the same type as the one before. 	• • •
* Bold indicates a move that initiates some contest combination.	
* Bold indicates a move that initiates some contest combination.	
* Bold indicates a move that initiates some contest combination.	
* Bold indicates a move that initiates some contest combination.
=== Sinnoh Super Contests ===
In Generation IV there are 86 moves (18.4% of all moves) in Tough category.
	Description 	
	A basic performance using a move known by the Pokémon.	• • • • • • • • • • • • • • • • • •
	Allows performance of the same move twice in a row. 	• • • • • • • • •
	Earn +2 if the Judge's Voltage goes up. 	• •
	Earn +2 if the Pokémon performs first in the turn. 	
	Earn +2 if the Pokémon performs last in the turn. 	• • • • • • • • • • •
	Earn +3 if no other Pokémon has chosen the same Judge.	•
	Earn +3 if the Pokémon gets the lowest score. 	
	Earn +3 if the Pokémon that just went hit max Voltage.	•
	Earn +15 if all the Pokémon choose the same Judge. 	• •
	Earn a higher score the later the Pokémon performs. 	• • •
	Earn double the score in the next turn. 	•
	Earns double the score on the final performance. 	• • • •
	Enables the user to perform first in the next turn. 	
	Enables the user to perform last in the next turn. 	•
	Increased Voltage is added to the performance score. 	
	Lowers the Voltage of all Judges by one each. 	
	Prevents the Voltage from going down in the same turn.	•
	Prevents the Voltage from going up in the same turn. 	• • • •
	Raises the score if the Voltage is low. 	•
	Steals the Voltage of the Pokémon that just went. 	•
	 	
=== Hoenn Contest Spectaculars ===
In Generation VI there are 132 moves (21.3% of all moves) in Tough category. 22 of old moves had their category changed into Tough, 9 had their category changed from Tough into other.
		Description 	
		A move of huge appeal, but using it prevents the user from taking further contest moves.	•
		A very appealing move, but after using this move, the user is more easily startled. 	• • • • • • • •
		Affected by how well the previous Pokémon's move went. 	• • • • •
		An appealing move that can be used repeatedly without boring the audience. 	• • • • •
		Badly startles all of the Pokémon to act before the user. 	•
		Badly startles all Pokémon that successfully showed their appeal. 	• • • • • •
		Badly startles Pokémon that the audience has high expectations of. 	• • •
		Badly startles Pokémon that used a move of the same type. 	•
		Badly startles the last Pokémon to act before the user. 	•
		Brings down the energy of any Pokémon that have already used a move this turn. 	• • • •
		Causes the user to move earlier on the next turn. 	•
		Causes the user to move later on the next turn. 	• • •
		Effectiveness varies depending on when it is used. 	• • • •
		Excites the audience a lot if used first. 	•
		Excites the audience a lot if used last. 	• •
		Excites the audience in any kind of contest. 	•
		Gets the Pokémon pumped up. Helps prevent nervousness, too. 	• • •
		Makes audience expect little of other contestants. 	•
		Makes the audience quickly grow bored when an appeal move has little effect. 	
		Makes the remaining Pokémon nervous. 	•
		Prevents the user from being startled one time this turn. 	• •
		Prevents the user from being startled until the turn ends. 	• • •
		Quite an appealing move. 	• • • • • • • • • • • • • • • •
		Shows off the Pokémon's appeal about as well as the move used just before it. 	• •
		Startles all of the Pokémon to act before the user. 	• • •
		Startles all other Pokémon. User cannot act in the next turn. 	• • •
		Startles the last Pokémon to act before the user. 	•
		Temporarily stops the crowd from growing excited. 	• • • •
		Works better the later it is used in a turn. 	
		Works better the more the crowd is excited. 	•
		Works great if the user goes first this turn. 	
		Works great if the user goes last this turn. 	• • • •
		Works well if the user is pumped up. 	• •
* Bold indicates a move that initiates some contest combination.	
* Bold indicates a move that initiates some contest combination.	
* Bold indicates a move that initiates some contest combination. 	
* Bold indicates a move that initiates some contest combination.
=== Sinnoh Super Contest Shows ===
:See more: Super Contest Shows
In Pokémon Brilliant Diamond and Shining Pearl, moves no longer have a contest category. A full list of available moves and their effects can be found on the Super Contest Shows page.
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Category:Game mechanics
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