List of Team Fortress 2 console commands and variables

==Notes==
* There are a total of 4076 commands and variables on this list.
* Some commands are legacy commands or are "not hooked up to code".
* Entries missing official descriptions may have unofficial ones written; those are highlighted in blue for clarity.
* Known commands that are not declared as ConCommands (e.g. wait, jointeam, addcond) have been inserted manually.
** These are shown in blue text; the "flags" are interpreted from command behavior and location.
* Commands/variables flagged devonly cannot be run, queried or modified via the console in release builds of the game (without the use of plugins). However, VScript can set some devonly convars if they are on the whitelist. This allows access from the console by using the script command, e.g. script Convars.SetValue("tf_avoidteammates",0).
* You can read more about command/variable flags at Developer Console Control § The FCVAR flags.
Legend 	Legend	Legend	Legend
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style="background-color:#797877;padding:0;width:25px;height:25px"	 	 	
style="background-color:#5d5d5c;padding:0;width:25px;height:25px"	 	 	
style="background-color:#b9b7e0;padding:0;width:25px;height:25px"	 	 	
==List==
Name 	Cmd?	Default 	Min 	Max 	Flags 	Description
__screenshot_internal 	cmd 	 	 	 	hidden norecord 	Internal command to take a screenshot without renumbering or notifying Steam.
_autosave 	cmd 	 	 	 	 	Autosave
_autosavedangerous 	cmd 	 	 	 	 	AutoSaveDangerous
_bugreporter_restart 	cmd 	 	 	 	 	Restarts bug reporter .dll
_cl_classmenuopen 	 	0 	 	 	client 	internal cvar used to tell server when class menu is open
_fov 	 	0 	 	 	client 	Automates fov command to server.
_resetgamestats 	cmd 	 	 	 	game 	Erases current game stats and writes out a blank stats file
_restart 	cmd 	 	 	 	 	Shutdown and restart the engine.
abuse_report_queue 	cmd 	 	 	 	client norecord 	Capture data for abuse report and queue for submission. Use abose_report_submit to activate UI to submit the report
abuse_report_submit 	cmd 	 	 	 	client norecord 	Activate UI to submit queued report. Use abuse_report_queue to capture data for the report the report
achievement_debug 	 	0 	 	 	game replicated cheat 	Turn on achievement debug msgs.
achievement_notification_test 	cmd 	 	 	 	devonly client cheat 	Test the hud notification UI
addcond 	ncmd	 	 	 	game cheat 	Add a condition to the player by ID (list). Usage: addcond <condition id>
addip 	cmd 	 	 	 	 	Add an IP address to the ban list.
adsp_alley_min 	 	122 	 	 	 	
adsp_courtyard_min 	 	126 	 	 	 	
adsp_debug 	 	0 	 	 	archive 	
adsp_door_height 	 	112 	 	 	 	
adsp_duct_min 	 	106 	 	 	 	
adsp_hall_min 	 	110 	 	 	 	
adsp_low_ceiling 	 	108 	 	 	 	
adsp_opencourtyard_min 	 	126 	 	 	 	
adsp_openspace_min 	 	130 	 	 	 	
adsp_openstreet_min 	 	118 	 	 	 	
adsp_openwall_min 	 	130 	 	 	 	
adsp_room_min 	 	102 	 	 	 	
adsp_street_min 	 	118 	 	 	 	
adsp_tunnel_min 	 	114 	 	 	 	
adsp_wall_height 	 	128 	 	 	 	
ai_auto_contact_solver 	 	1 	 	 	game 	
ai_block_damage 	 	0 	 	 	game 	
ai_debug_assault 	 	0 	 	 	game 	
ai_debug_avoidancebounds 	 	0 	 	 	game 	
ai_debug_directnavprobe 	 	0 	 	 	game 	
ai_debug_doors 	 	0 	 	 	game 	
ai_debug_dyninteractions 	 	0 	 	 	game 	Debug the NPC dynamic interaction system.
ai_debug_efficiency 	 	0 	 	 	game 	
ai_debug_enemies 	 	0 	 	 	game 	
ai_debug_expressions 	 	0 	 	 	game 	Show random expression decisions for NPCs.
ai_debug_follow 	 	0 	 	 	game 	
ai_debug_loners 	 	0 	 	 	game 	
ai_debug_looktargets 	 	0 	 	 	game 	
ai_debug_los 	 	0 	 	 	game cheat 	NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav 	 	0 	 	 	game 	
ai_debug_node_connect 	cmd 	 	 	 	game 	Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 	 	0 	 	 	game 	
ai_debug_shoot_positions 	 	0 	 	 	game replicated cheat 	
ai_debug_speech 	 	0 	 	 	game 	
ai_debug_squads 	 	0 	 	 	game 	
ai_debug_think_ticks 	 	0 	 	 	game 	
ai_debugscriptconditions 	 	0 	 	 	game 	
ai_default_efficient 	 	0 	 	 	game 	
ai_drawbattlelines 	 	0 	 	 	game cheat 	
ai_drop_hint 	cmd 	 	 	 	game cheat 	Drop an ai_hint at the player's current eye position.
ai_dump_hints 	cmd 	 	 	 	game 	
ai_efficiency_override 	 	0 	 	 	game 	
ai_enable_fear_behavior 	 	1 	 	 	game 	
ai_expression_frametime 	 	0.05 	 	 	game 	Maximum frametime to still play background expressions.
ai_expression_optimization 	 	0 	 	 	game 	Disable npc background expressions when you can't see them.
ai_fear_player_dist 	 	720 	 	 	game 	
ai_find_lateral_cover 	 	1 	 	 	game 	
ai_find_lateral_los 	 	1 	 	 	game 	
ai_follow_use_points 	 	1 	 	 	game 	
ai_follow_use_points_when_moving 	 	1 	 	 	game 	
ai_force_serverside_ragdoll 	 	0 	 	 	game 	
ai_frametime_limit 	 	50 	 	 	game 	frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_inhibit_spawners 	 	0 	 	 	game cheat 	
ai_lead_time 	 	0.0 	 	 	game 	
ai_LOS_mode 	 	0 	 	 	game replicated 	
ai_moveprobe_debug 	 	0 	 	 	game 	
ai_moveprobe_jump_debug 	 	0 	 	 	game 	
ai_moveprobe_usetracelist 	 	0 	 	 	game 	
ai_navigator_generate_spikes 	 	0 	 	 	game 	
ai_navigator_generate_spikes_strength 	 	8 	 	 	game 	
ai_no_local_paths 	 	0 	 	 	game 	
ai_no_node_cache 	 	0 	 	 	game 	
ai_no_select_box 	 	0 	 	 	game 	
ai_no_steer 	 	0 	 	 	game 	
ai_no_talk_delay 	 	0 	 	 	game 	
ai_norebuildgraph 	 	0 	 	 	game 	
ai_path_adjust_speed_on_immediate_turns 	 	1 	 	 	game 	
ai_path_insert_pause_at_est_end 	 	1 	 	 	game 	
ai_path_insert_pause_at_obstruction 	 	1 	 	 	game 	
ai_post_frame_navigation 	 	0 	 	 	game 	
ai_radial_max_link_dist 	 	512 	 	 	game 	
ai_reaction_delay_alert 	 	0.1 	 	 	game 	
ai_reaction_delay_idle 	 	0.3 	 	 	game 	
ai_rebalance_thinks 	 	1 	 	 	game 	
ai_report_task_timings_on_limit 	 	0 	 	 	game archive 	
ai_sequence_debug 	 	0 	 	 	game 	
ai_set_move_height_epsilon 	cmd 	 	 	 	game 	Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug 	 	0 	 	 	game 	Shows that bones that are setup every think
ai_shot_bias 	 	1.0 	 	 	game 	
ai_shot_bias_max 	 	1.0 	 	 	game replicated 	
ai_shot_bias_min 	 	-1.0 	 	 	game replicated 	
ai_shot_stats 	 	0 	 	 	game 	
ai_shot_stats_term 	 	1000 	 	 	game 	
ai_show_hull_attacks 	 	0 	 	 	game 	
ai_show_think_tolerance 	 	0 	 	 	game 	
ai_simulate_task_overtime 	 	0 	 	 	game 	
ai_spread_cone_focus_time 	 	0.6 	 	 	game 	
ai_spread_defocused_cone_multiplier 	 	3.0 	 	 	game 	
ai_spread_pattern_focus_time 	 	0.8 	 	 	game 	
ai_strong_optimizations 	 	0 	 	 	game 	
ai_strong_optimizations_no_checkstand 	 	0 	 	 	game 	
ai_task_pre_script 	 	0 	 	 	game 	
ai_test_moveprobe_ignoresmall 	 	0 	 	 	game 	
ai_think_limit_label 	 	0 	 	 	game archive 	
ai_use_clipped_paths 	 	1 	 	 	game 	
ai_use_efficiency 	 	1 	 	 	game 	
ai_use_frame_think_limits 	 	1 	 	 	game 	
ai_use_think_optimizations 	 	1 	 	 	game 	
ai_use_visibility_cache 	 	1 	 	 	game 	
ai_vehicle_avoidance 	 	1 	 	 	game cheat 	
air_density 	cmd 	 	 	 	game cheat 	Changes the density of air for drag computations.
alias 	cmd 	 	 	 	 	Alias a command.
+alt1 	cmd 	 	 	 	client 	
-alt1 	cmd 	 	 	 	client 	
+alt2 	cmd 	 	 	 	client 	
-alt2 	cmd 	 	 	 	client 	
ammo_max 	 	5000 	 	 	game replicated 	
anim_3wayblend 	 	1 	 	 	game replicated 	Toggle the 3-way animation blending code.
anim_showmainactivity 	 	0 	 	 	client cheat 	Show the idle, walk, run, and/or sprint activities.
anim_showstate 	 	-1 	 	 	devonly game replicated cheat 	Show the (client) animation state for the specified entity (-1 for none).
anim_showstatelog 	 	0 	 	 	devonly game replicated cheat 	1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
askconnect_accept 	cmd 	 	 	 	norecord 	Accept a redirect request by the server.
async_allow_held_files 	 	1 	 	 	 	Allow AsyncBegin/EndRead()
async_mode 	 	0 	 	 	 	Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume 	cmd 	 	 	 	 	
async_serialize 	 	0 	 	 	 	Force async reads to serialize for profiling
async_simulate_delay 	 	0 	 	 	 	Simulate a delay of up to a set msec per file operation
async_suspend 	cmd 	 	 	 	 	
+attack 	cmd 	 	 	 	client 	
-attack 	cmd 	 	 	 	client 	
+attack2 	cmd 	 	 	 	client 	
-attack2 	cmd 	 	 	 	client 	
+attack3 	cmd 	 	 	 	client 	
-attack3 	cmd 	 	 	 	client 	
audit_save_in_memory 	cmd 	 	 	 	 	Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 	 	0.99 	 	 	game 	
autoaim_max_dist 	 	2160 	 	 	game 	
autosave 	cmd 	 	 	 	 	Autosave
autosavedangerous 	cmd 	 	 	 	 	AutoSaveDangerous
autosavedangerousissafe 	cmd 	 	 	 	 	
autoteam 	ncmd	 	 	 	game 	Join an automatically chosen team.
+back 	cmd 	 	 	 	client 	
-back 	cmd 	 	 	 	client 	
banid 	cmd 	 	 	 	 	Add a user ID to the ban list.
banip 	cmd 	 	 	 	 	Add an IP address to the ban list.
bench_end 	cmd 	 	 	 	cheat 	Ends gathering of info.
bench_showstatsdialog 	cmd 	 	 	 	client cheat 	Shows a dialog displaying the most recent benchmark results.
bench_start 	cmd 	 	 	 	cheat 	Starts gathering of info. Arguments: filename to write results into
benchframe 	cmd 	 	 	 	 	Takes a snapshot of a particular frame in a time demo.
bind 	cmd 	 	 	 	norecord 	Bind a key.
bind_mac 	cmd 	 	 	 	norecord 	Bind this key but only on Mac, not win32
BindToggle 	cmd 	 	 	 	 	Performs a bind <key> "increment var <cvar> 0 1 1"
blink_duration 	 	0.2 	 	 	client 	How many seconds an eye blink will last.
bloodspray 	cmd 	 	 	 	game cheat 	blood
boo 	ncmd	 	 	 	game 	Say boo (while the player is a ghost).
bot 	cmd 	 	 	 	game 	Add a bot.
bot_changeclass 	cmd 	 	 	 	game cheat 	Forces the specified bot to change class (e.g. bot_changeclass bot01 soldier).
bot_changeteams 	cmd 	 	 	 	game cheat 	Make all bots change teams
bot_com_meleerange 	 	80 	 	 	game cheat 	Distance to a target that a melee bot wants to be within to attack.
bot_com_viewrange 	 	2000 	 	 	game cheat 	Distance within which bots looking for any enemies will find them.
bot_com_wpnrange 	 	400 	 	 	game cheat 	Distance to a target that a ranged bot wants to be within to attack.
bot_command 	cmd 	 	 	 	game cheat 	<bot id> <command string...>. Sends specified command on behalf of specified bot
bot_crouch 	 	0 	 	 	game cheat 	Force all bots to crouch.
bot_debug 	 	0 	 	 	game cheat 	Bot debugging.
bot_dontmove 	 	0 	 	 	game cheat 	
bot_drop 	cmd 	 	 	 	game cheat 	Force the specified bot to drop his active weapon. Usage: bot_drop <bot name>
bot_forceattack 	 	0 	 	 	game 	When on, all bots fire their guns.
bot_forceattack2 	 	0 	 	 	game 	When firing, use attack2.
bot_forceattack_down 	 	1 	 	 	game 	When firing, don't tap fire, hold it down.
bot_forcefireweapon 	 	 	 	 	game 	Force bots with the specified weapon to fire.
bot_hurt 	cmd 	 	 	 	game 	Hurt a bot by team, or all bots ("all").
bot_jump 	 	0 	 	 	game cheat 	Force all bots to repeatedly jump.
bot_kick 	cmd 	 	 	 	game cheat 	Remove a bot by name, or an entire team ("red" or "blue"), or all bots ("all").
bot_kill 	cmd 	 	 	 	game cheat 	Kills a bot. Usage: bot_kill <bot name>
bot_mimic 	 	0 	 	 	game 	Bot uses usercmd of player by index.
bot_mimic_inverse 	 	0 	 	 	game 	Bot uses usercmd of player by index.
bot_mimic_yaw_offset 	 	180 	 	 	game 	Offsets the bot yaw.
bot_mirror 	cmd 	 	 	 	game cheat 	Forces the specified bot to be the same class, and use the same items, as you.
bot_moveto 	cmd 	 	 	 	game cheat 	Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name>
bot_nav_offsetpathinset 	 	20 	 	 	game cheat 	Distance into an area that waypoints should be generated when pathfinding through portals.
bot_nav_recomputetime 	 	0.5 	 	 	game cheat 	Delay before bots recompute their path to targets that have moved when moving to them.
bot_nav_simplifypaths 	 	1 	 	 	game cheat 	If set, bots will skip waypoints if they already see the waypoint post.
bot_nav_turnspeed 	 	5 	 	 	game cheat 	Rate at which bots turn to face their targets.
bot_nav_usefeelers 	 	1 	 	 	game cheat 	If set, bots will extend feelers to their sides to find & avoid upcoming collisions.
bot_nav_useoffsetpaths 	 	1 	 	 	game cheat 	If set, bots will generate waypoints on both sides of portals between waypoints when building paths.
bot_nav_wpdeceldistance 	 	128 	 	 	game cheat 	Distance to a waypoint to which a bot starts to decelerate to reach it.
bot_nav_wpdistance 	 	16 	 	 	game cheat 	Distance to a waypoint within which a bot considers as having reached it.
bot_randomnames 	 	0 	 	 	game cheat 	
bot_refill 	cmd 	 	 	 	game cheat 	Refill all bot ammo counts
bot_saveme 	 	0 	 	 	game cheat 	
bot_selectweaponslot 	 	-1 	 	 	game cheat 	set to weapon slot that bot should switch to.
bot_teleport 	cmd 	 	 	 	game cheat 	Teleport the specified bot to the specified position & angles.	Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll>
bot_whack 	cmd 	 	 	 	game cheat 	Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name>
box 	cmd 	 	 	 	cheat 	Draw a debug box.
+break 	cmd 	 	 	 	client 	
-break 	cmd 	 	 	 	client 	
breakable_disable_gib_limit 	 	0 	 	 	game 	
breakable_multiplayer 	 	1 	 	 	game 	
bsp_repack 	cmd 	 	 	 	client 	Repack and output a (re)compressed version of a bsp file
buddha 	cmd 	 	 	 	game cheat 	Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 	 	30 	 	 	archive 	number of frames to look at when figuring out average frametimes
budget_background_alpha 	 	128 	 	 	archive 	how translucent the budget panel is
budget_bargraph_background_alpha 	 	128 	 	 	archive 	how translucent the budget panel is
budget_bargraph_range_ms 	 	16.6666666667 	 	 	archive 	budget bargraph range in milliseconds
budget_history_numsamplesvisible 	 	100 	 	 	archive 	number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 	 	66.666666667 	 	 	archive 	budget history range in milliseconds
budget_panel_bottom_of_history_fraction 	 	.25 	 	 	archive 	number between 0 and 1
budget_panel_height 	 	384 	 	 	archive 	height in pixels of the budget panel
budget_panel_width 	 	512 	 	 	archive 	width in pixels of the budget panel
budget_panel_x 	 	0 	 	 	archive 	number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 	 	50 	 	 	archive 	number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 	 	30 	 	 	archive 	number of frames to look at when figuring out peak frametimes
budget_show_averages 	 	0 	 	 	archive 	enable/disable averages in the budget panel
budget_show_history 	 	1 	 	 	archive 	turn history graph off and on. . good to turn off on low end
budget_show_peaks 	 	1 	 	 	archive 	enable/disable peaks in the budget panel
budget_toggle_group 	cmd 	 	 	 	 	Turn a budget group on/off
bug 	cmd 	 	 	 	norecord 	Show/hide the bug reporting UI.
bug_swap 	cmd 	 	 	 	game cheat 	Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp 	 	1 	 	 	 	Include .bsp for internal bug submissions.
bugreporter_uploadasync 	 	0 	 	 	archive 	Upload attachments asynchronously
build 	ncmd	 	 	 	game 	Select a building to build (list). Usage: build <building> <mode>
buildcubemaps 	cmd 	 	 	 	 	Rebuild cubemaps.
building_cubemaps 	 	0 	 	 	 	
c_maxdistance 	 	200 	 	 	client archive cheat 	
c_maxpitch 	 	90 	 	 	client archive cheat 	
c_maxyaw 	 	135 	 	 	client archive cheat 	
c_mindistance 	 	30 	 	 	client archive cheat 	
c_minpitch 	 	0 	 	 	client archive cheat 	
c_minyaw 	 	-135 	 	 	client archive cheat 	
c_orthoheight 	 	100 	 	 	client archive cheat 	
c_orthowidth 	 	100 	 	 	client archive cheat 	
cache_print 	cmd 	 	 	 	 	cache_print [section]Print out contents of cache memory.
cache_print_lru 	cmd 	 	 	 	 	cache_print_lru [section]Print out contents of cache memory.
cache_print_summary 	cmd 	 	 	 	 	cache_print_summary [section]Print out a summary contents of cache memory.
callvote 	cmd 	 	 	 	game 	Start a vote on an issue.
cam_collision 	 	1 	 	 	client archive cheat 	When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command 	 	0 	 	 	client cheat 	
cam_idealdelta 	 	4.0 	 	 	client archive cheat 	Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 	 	150 	 	 	client archive cheat 	
cam_idealdistright 	 	0 	 	 	client archive cheat 	
cam_idealdistup 	 	0 	 	 	client archive cheat 	
cam_ideallag 	 	4.0 	 	 	client archive cheat 	Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 	 	0 	 	 	client archive cheat 	
cam_idealyaw 	 	0 	 	 	client archive cheat 	
cam_showangles 	 	0 	 	 	client cheat 	When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 	 	0 	 	 	client archive cheat 	
+camdistance 	cmd 	 	 	 	client 	
-camdistance 	cmd 	 	 	 	client 	
+camin 	cmd 	 	 	 	client 	
-camin 	cmd 	 	 	 	client 	
+cammousemove 	cmd 	 	 	 	client 	
-cammousemove 	cmd 	 	 	 	client 	
camortho 	cmd 	 	 	 	client cheat 	Switch to orthographic camera.
+camout 	cmd 	 	 	 	client 	
-camout 	cmd 	 	 	 	client 	
+campitchdown 	cmd 	 	 	 	client 	
-campitchdown 	cmd 	 	 	 	client 	
+campitchup 	cmd 	 	 	 	client 	
-campitchup 	cmd 	 	 	 	client 	
+camyawleft 	cmd 	 	 	 	client 	
-camyawleft 	cmd 	 	 	 	client 	
+camyawright 	cmd 	 	 	 	client 	
-camyawright 	cmd 	 	 	 	client 	
cancelselect 	cmd 	 	 	 	client svcanexec 	
cast_hull 	cmd 	 	 	 	game cheat 	Tests hull collision detection
cast_ray 	cmd 	 	 	 	game cheat 	Tests collision detection
catapult_physics_drag_boost 	 	2.1 	 	 	game replicated 	
cc_bot_selectweapon 	cmd 	 	 	 	game cheat 	Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot>
cc_captiontrace 	 	1 	 	 	client 	Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit 	cmd 	 	 	 	client 	Emits a closed caption
cc_findsound 	cmd 	 	 	 	client 	Searches for soundname which emits specified text.
cc_flush 	cmd 	 	 	 	client 	Flushes async'd captions.
cc_lang 	 	 	 	 	client archive 	Current close caption language (emtpy = use game UI language)
cc_linger_time 	 	1.0 	 	 	client archive 	Close caption linger time.
cc_minvisibleitems 	 	1 	 	 	client 	Minimum number of caption items to show.
cc_predisplay_time 	 	0.25 	 	 	client archive 	Close caption delay before showing caption.
cc_random 	cmd 	 	 	 	client 	Emits a random caption.
cc_sentencecaptionnorepeat 	 	4 	 	 	client 	How often a sentence can repeat.
cc_showblocks 	cmd 	 	 	 	client 	Toggles showing which blocks are pending/loaded async.
cc_smallfontlength 	 	300 	 	 	client 	If text stream is this long, force usage of small font size.
cc_spawn_merasmus_at_level 	cmd 	 	 	 	game cheat 	Force Merasmus to spawn at a specific difficulty level
cc_subtitles 	 	0 	 	 	client archive archivexbox 	If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
ccs_create_convars_from_hwconfig 	cmd 	 	 	 	cheat matsysthread 	Create convars from the current hardware config, useful for diffing purposes
centerview 	cmd 	 	 	 	client 	
cfgver 	 	 	 	 	hidden archive 	
ch_createairboat 	cmd 	 	 	 	game cheat 	Spawn airboat in front of the player.
ch_createjeep 	cmd 	 	 	 	game cheat 	Spawn jeep in front of the player.
changeclass 	cmd 	 	 	 	client 	Choose a new class
changelevel 	cmd 	 	 	 	norecord 	Change server to the specified map
changelevel2 	cmd 	 	 	 	norecord 	Transition to the specified map in single player
changelevel_next 	cmd 	 	 	 	game 	Immediately changes to the next map in the map rotation for the server.
changeteam 	cmd 	 	 	 	client 	Choose a new team
cl_allowdownload 	 	1 	 	 	archive 	Client downloads customization files
cl_allowupload 	 	1 	 	 	archive 	Client uploads customization files
cl_always_flush_models 	 	0 	 	 	 	If set, always flush models between map loads. Useful on systems under memory pressure.
cl_anglespeedkey 	 	0.67 	 	 	client 	
cl_animationinfo 	cmd 	 	 	 	client 	Hud element to examine.
cl_ask_bigpicture_controller_opt_out 	 	0 	 	 	client archive 	Whether the user has opted out of being prompted for controller support in Big Picture.
cl_ask_blacklist_for_any_server 	 	0 	 	 	client 	If nonzero, auto-ask for local/LAN servers (for debugging)
cl_ask_blacklist_max_session_duration 	 	60 	 	 	client 	If player stays on a server for less than this time (in seconds) prompt to add server to blacklist
cl_ask_blacklist_opt_out 	 	0 	 	 	client archive 	If nonzero, don't auto-ask to blacklist servers
cl_ask_favorite_for_any_server 	 	0 	 	 	client 	If nonzero, auto-ask for local/LAN servers (for debugging)
cl_ask_favorite_min_session_duration 	 	600 	 	 	client 	If player stays on a server for longer than this time (in seconds) prompt to add server to favorites
cl_ask_favorite_opt_out 	 	0 	 	 	client archive 	If nonzero, don't auto-ask to favorite servers
cl_autoreload 	 	1 	 	 	client archive userinfo 	When set to 1, clip-using weapons will automatically be reloaded whenever they're not being fired.
cl_autorezoom 	 	1 	 	 	client archive userinfo 	When set to 1, sniper rifle will re-zoom after firing a zoomed shot.
cl_backspeed 	 	450 	 	 	game replicated cheat 	
cl_blobbyshadows 	 	0 	 	 	client 	
cl_bobcycle 	 	0.8 	 	 	client cheat 	
cl_bobup 	 	0.5 	 	 	client cheat 	
cl_boss_show_stun 	 	0 	 	 	devonly client 	
cl_burninggibs 	 	0 	 	 	client 	A burning player that gibs has burning gibs.
cl_chatfilter_version 	 	0 	 	 	client hidden archive 	Stores the chat filter version
cl_chatfilters 	 	63 	 	 	client archive 	Stores the chat filter settings
cl_clanid 	 	0 	 	 	hidden archive userinfo 	Current clan ID for name decoration
cl_class 	 	default 	 	 	client archive userinfo 	Default class when joining a game
cl_clean_textures_on_death 	 	0 	 	 	devonly client 	If enabled, attempts to purge unused textures every time a freeze cam is shown
cl_clearhinthistory 	cmd 	 	 	 	client 	Clear memory of client side hints displayed to the player.
cl_clock_correction 	 	1 	 	 	cheat 	Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 	 	200 	 	 	cheat 	Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 	 	90 	 	 	cheat 	As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 	 	10 	 	 	cheat 	If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 	 	999 	 	 	cheat 	Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 	 	0 	 	 	cheat 	Show debugging info about the clock drift.
cl_clockdrift_max_ms 	 	150 	 	 	cheat 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 	 	0 	 	 	cheat 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cloud_settings 	 	1 	 	 	hidden 	Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
cl_cmdrate 	 	30 	10 	100 	archive userinfo 	Max number of command packets sent to server per second
cl_coach_find_coach 	cmd 	 	 	 	client 	Request a coach for the current game
cl_coach_toggle 	cmd 	 	 	 	client 	Toggle coach status
cl_connectmethod 	 	 	 	 	hidden userinfo 	Method by which we connected to the current server.
cl_crosshair_blue 	 	200 	 	 	client archive 	
cl_crosshair_file 	 	 	 	 	client archive 	
cl_crosshair_green 	 	200 	 	 	client archive 	
cl_crosshair_red 	 	200 	 	 	client archive 	
cl_crosshair_scale 	 	32.0 	 	 	client archive 	
cl_crosshairalpha 	 	200 	 	 	client archive 	
cl_crosshaircolor 	 	0 	 	 	client archive 	
cl_customsounds 	 	0 	 	 	client 	Enable customized player sound playback
cl_debug_player_perf 	 	0 	 	 	 	
cl_debugrumble 	 	0 	 	 	client archive 	Turn on rumble debugging spew
cl_decline_first_notification 	cmd 	 	 	 	client 	Tries to decline/remove the first notification
cl_demoviewoverride 	 	0 	 	 	client 	Override view during demo playback
cl_detail_multiplier 	 	1 	 	 	client cheat 	extra details to create
cl_detaildist 	 	1200 	 	 	 	Distance at which detail props are no longer visible
cl_detailfade 	 	400 	 	 	 	Distance across which detail props fade in
cl_disablehtmlmotd 	 	0 	 	 	client archive 	Disable HTML motds.
cl_disconnect_prompt 	cmd 	 	 	 	client 	Prompt about disconnect
cl_downloadfilter 	 	all 	 	 	archive 	Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
cl_drawhud 	 	1 	 	 	client cheat 	Enable the rendering of the hud
cl_drawleaf 	 	-1 	 	 	client cheat 	
cl_drawmaterial 	 	 	 	 	client cheat 	Draw a particular material over the frame
cl_drawmonitors 	 	1 	 	 	client 	
cl_drawshadowtexture 	 	0 	 	 	client cheat 	
cl_dump_particle_stats 	cmd 	 	 	 	client 	dump particle profiling info to particle_profile.csv
cl_dynamiccrosshair 	 	1 	 	 	client archive 	
cl_ejectbrass 	 	1 	 	 	 	
cl_enable_text_chat 	 	1 	 	 	client archive 	Enable text chat in this game
cl_ent_absbox 	cmd 	 	 	 	client cheat 	Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox 	cmd 	 	 	 	client cheat 	Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox 	cmd 	 	 	 	client cheat 	Displays the client's render box for the entity under the crosshair.
cl_entityreport 	 	0 	 	 	cheat 	For debugging, draw entity states to console
cl_entityreport_sorted 	 	0 	 	 	cheat 	For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
cl_extrapolate 	 	1 	 	 	client cheat 	Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 	 	0.25 	 	 	client cheat 	Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 	 	1 	 	 	client cheat 	whether to use new detail sprite system
cl_fasttempentcollision 	 	5 	 	 	client 	
cl_find_ent 	cmd 	 	 	 	client cheat 	Find and list all client entities with classnames that contain the specified substring.Format: cl_find_ent <substring>
cl_find_ent_index 	cmd 	 	 	 	client cheat 	Display data for clientside entity matching specified index.Format: cl_find_ent_index <index>
cl_first_person_uses_world_model 	 	0 	 	 	client 	Causes the third person model to be drawn instead of the view model
cl_flag_return_height 	 	82 	 	 	game cheat 	
cl_flag_return_size 	 	20 	 	 	client cheat 	
cl_flipviewmodels 	 	0 	 	 	client archive userinfo notconnected 	Flip view models.
cl_flushentitypacket 	 	0 	 	 	cheat 	For debugging. Force the engine to flush an entity packet.
cl_forwardspeed 	 	450 	 	 	game replicated cheat 	
cl_fullupdate 	cmd 	 	 	 	cheat 	Forces the server to send a full update packet
cl_gameserver_create_identity 	cmd 	 	 	 	client 	Creates a new game server account associated with the currently logged in steam account
cl_gameserver_list 	cmd 	 	 	 	client 	List all the game server accounts owned by the currently logged in steam account
cl_gameserver_reset_identity 	cmd 	 	 	 	client 	Resets the identity token for a given game server
cl_gunlowerangle 	 	90 	 	 	devonly client cheat 	
cl_gunlowerspeed 	 	2 	 	 	devonly client cheat 	
cl_hud_killstreak_display_alpha 	 	120 	 	 	client archive 	Adjusts font alpha value of killstreak notices. Range is from 0 to 255 (default is 200).
cl_hud_killstreak_display_fontsize 	 	0 	 	 	client archive 	Adjusts font size of killstreak notices. Range is from 0 to 2 (default is 1).
cl_hud_killstreak_display_time 	 	3 	 	 	client archive 	How long a killstreak notice stays on the screen (in seconds). Range is from 0 to 100.
cl_hud_minmode 	 	0 	 	 	client archive 	Set to 1 to turn on the advanced minimalist HUD mode.
cl_hud_playerclass_playermodel_showed_confirm_dialog 	 	0 	 	 	client hidden archive 	
cl_hud_playerclass_use_playermodel 	 	1 	 	 	client archive 	Use player model in player class HUD.
cl_hudhint_sound 	 	1 	 	 	client archive 	Disable hudhint sounds.
cl_idealpitchscale 	 	0.8 	 	 	client archive 	
cl_ignorepackets 	 	0 	 	 	cheat 	Force client to ignore packets (for debugging).
cl_interp 	 	0.1 	0 	0.5 	client archive userinfo notconnected 	Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 	 	0 	 	 	client 	Disable interpolation list optimizations.
cl_interp_npcs 	 	0.0 	 	 	client userinfo 	Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 	 	2.0 	 	 	client archive userinfo notconnected 	Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interpolate 	 	1.0 	 	 	devonly userinfo notconnected 	Interpolate entities on the client.
cl_jiggle_bone_framerate_cutoff 	 	20 	 	 	client 	Skip jiggle bone simulation if framerate drops below this value (frames/second)
cl_lagcompensation 	 	1 	 	 	client userinfo notconnected 	Perform server side lag compensation of weapon firing events.
cl_language 	 	english 	 	 	userinfo 	Language (from HKCU\Software\Valve\Steam\Language)
cl_leveloverview 	 	0 	 	 	client cheat 	
cl_leveloverviewmarker 	 	0 	 	 	client cheat 	
cl_localnetworkbackdoor 	 	1 	 	 	 	Enable network optimizations for single player games.
cl_logofile 	 	materials/decals/spraylogo.vtf 	 	 	archive 	Spraypoint logo decal.
cl_mainmenu_operation_motd_reset 	 	0 	 	 	client hidden archive 	
cl_mainmenu_operation_motd_start 	 	0 	 	 	client hidden archive 	
cl_mainmenu_safemode 	 	0 	 	 	client 	Enable safe mode
cl_mainmenu_updateglow 	 	1 	 	 	client hidden archive 	
cl_maxrenderable_dist 	 	3000 	 	 	client cheat 	Max distance from the camera at which things will be rendered
cl_meathook_neck_pivot_ingame_fwd 	 	3.0 	 	 	client 	
cl_meathook_neck_pivot_ingame_up 	 	7.0 	 	 	client 	
cl_mouseenable 	 	1 	 	 	client 	
cl_mouselook 	 	1 	 	 	client archive notconnected 	Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mute_all_comms 	 	1 	 	 	client archive 	If 1, then all communications from a player will be blocked when that player is muted, including chat messages.
cl_muzzleflash_dlight_1st 	 	1 	 	 	client 	
cl_mvm_wave_status_visible_during_wave 	 	0 	 	 	client archive 	Display full wave contents while a wave is active in MvM.
cl_new_impact_effects 	 	0 	 	 	client 	
cl_notifications_max_num_visible 	 	3 	 	 	client archive 	How many notifications are visible in-game.
cl_notifications_move_time 	 	0.5 	 	 	client archive 	How long it takes for a notification to move.
cl_notifications_show_ingame 	 	1 	 	 	client archive 	Whether notifications should show up in-game.
cl_obj_fake_alert 	 	0 	0 	5 	client 	
cl_obj_test_building_damage 	 	-1 	-1 	4 	client cheat 	debug building damage
cl_observercrosshair 	 	1 	 	 	client archive 	
cl_overdraw_test 	 	0 	 	 	client neverprint cheat 	
cl_panelanimation 	cmd 	 	 	 	client 	blank for all panels>.
cl_particle_batch_mode 	 	1 	 	 	client 	
cl_particle_retire_cost 	 	0 	 	 	client cheat 	
cl_particle_show_bbox 	 	0 	 	 	client cheat 	
cl_particle_show_bbox_cost 	 	0 	 	 	client cheat 	Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap ones
cl_particle_stats_start 	cmd 	 	 	 	client 	Start or restart particle stats - also dumps to particle_stats.csv
cl_particle_stats_stop 	cmd 	 	 	 	client 	Stop particle stats, or snapshot this frame - also dumps to particle_stats.csv
cl_particle_stats_trigger_count 	 	0 	 	 	client 	Dump stats if the particle count exceeds this number.
cl_particleeffect_aabb_buffer 	 	2 	 	 	client cheat 	Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_pclass 	 	 	 	 	client cheat 	Dump entity by prediction classname.
cl_pdump 	 	-1 	 	 	client cheat 	Dump info about this entity to screen.
cl_phys_props_enable 	 	1 	 	 	client 	Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 	 	300 	 	 	client 	Maximum clientside physic props
cl_phys_props_respawndist 	 	1500 	 	 	client 	Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate 	 	60 	 	 	client 	Time, in seconds, between clientside prop respawns.
cl_phys_timescale 	 	1.0 	 	 	client cheat 	Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 	 	89 	 	 	client cheat 	
cl_pitchspeed 	 	225 	-100000 	100000 	client 	Client pitch speed.
cl_pitchup 	 	89 	 	 	client cheat 	
cl_playback_screenshots 	 	0 	 	 	 	Allows the client to playback screenshot and jpeg commands in demos.
cl_precacheinfo 	cmd 	 	 	 	 	Show precache info (client).
cl_pred_optimize 	 	2 	 	 	client 	Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_pred_track 	cmd 	 	 	 	client 	<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 	 	1.0 	 	 	client userinfo notconnected 	Perform client side prediction.
cl_predictionlist 	 	0 	 	 	client cheat 	Show which entities are predicting
cl_predictweapons 	 	1 	 	 	client userinfo notconnected 	Perform client side prediction of weapon effects.
cl_promotional_codes_button_show 	 	1 	 	 	client archive 	Toggles the 'View Promotional Codes' button in the main menu for players that have used the 'RIFT Well Spun Hat Claim Code'.
cl_ragdoll_collide 	 	0 	 	 	client 	
cl_ragdoll_fade_time 	 	15 	 	 	client 	
cl_ragdoll_forcefade 	 	0 	 	 	client 	
cl_ragdoll_physics_enable 	 	1 	 	 	client 	Enable/disable ragdoll physics.
cl_ragdoll_pronecheck_distance 	 	64 	 	 	game client 	
cl_reload_localization_files 	cmd 	 	 	 	client 	Reloads all localization files
cl_removedecals 	cmd 	 	 	 	client cheat 	Remove the decals from the entity under the crosshair.
cl_resend 	 	6 	1.5 	20 	 	Delay in seconds before the client will resend the 'connect' attempt
cl_rumblescale 	 	1.0 	 	 	client archive archivexbox 	Scale sensitivity of rumble effects (0 to 1.0)
cl_savescreenshotstosteam 	 	0 	 	 	hidden 	Saves screenshots to the Steam's screenshot library
cl_scalecrosshair 	 	1 	 	 	client archive 	
cl_screenshotlocation 	 	 	 	 	hidden 	Location to tag the screenshot with
cl_screenshotname 	 	 	 	 	 	Custom Screenshot name
cl_screenshotusertag 	 	 	 	 	hidden 	User to tag in the screenshot
cl_SetupAllBones 	 	0 	 	 	client 	
cl_shadowtextureoverlaysize 	 	256 	 	 	client cheat 	
cl_show_connectionless_packet_warnings 	 	0 	 	 	 	Show console messages about ignored connectionless packets on the client.
cl_show_market_data_on_items 	 	1 	 	 	client archive 	0 = Never. 1 = Only when showing borders for Market-listable items. 2 = Always.
cl_show_num_particle_systems 	 	0 	 	 	client 	Display the number of active particle systems.
cl_show_splashes 	 	1 	 	 	client 	
cl_showanimstate 	 	-1 	 	 	devonly client cheat 	Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log 	 	0 	 	 	devonly client cheat 	1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
cl_showbackpackrarities 	 	0 	 	 	client archive 	0 = Show no backpack icon border colors. 1 = Show item rarities within the backpack. 2 = Show item rarities only for Market-listable items.
cl_showbattery 	 	0 	 	 	client 	Draw current battery level at top of screen when on battery power
cl_ShowBoneSetupEnts 	 	0 	 	 	client 	Show which entities are having their bones setup each frame.
cl_showcrit 	 	0 	 	 	devonly client 	Debug! Draw crit values above the ammo count.
cl_showdemooverlay 	 	0 	 	 	 	How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents 	cmd 	 	 	 	cheat 	Dump entity list to console.
cl_showerror 	 	0 	 	 	client 	Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 	 	0 	 	 	cheat 	Print event firing info in the console
cl_showfps 	 	0 	 	 	client 	Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showhelp 	 	1 	 	 	client archive userinfo 	Set to 0 to not show on-screen help
cl_showpausedimage 	 	1 	 	 	client 	Show the 'Paused' image when game is paused.
cl_showpluginmessages 	 	0 	 	 	archive 	Allow plugins to display messages to you
cl_showpos 	 	0 	 	 	client 	Draw current position at top of screen
cl_ShowSunVectors 	 	0 	 	 	client 	
cl_showtextmsg 	 	1 	 	 	client 	Enable/disable text messages printing on the screen.
cl_sidespeed 	 	450 	 	 	game replicated cheat 	
cl_simulate_no_quicktime 	 	0 	 	 	hidden 	
cl_smooth 	 	1 	 	 	client 	Smooth view/eye origin after prediction errors
cl_smoothtime 	 	0.1 	0.01 	2 	client 	Smooth client's view after prediction error over this many seconds
cl_software_cursor 	 	0 	 	 	client archive 	Switches the game to use a larger software cursor instead of the normal OS cursor
cl_soundemitter_flush 	cmd 	 	 	 	client cheat 	Flushes the sounds.txt system (client only)
cl_soundfile 	 	sound/player/jingle.wav 	 	 	archive 	Jingle sound file.
cl_soundscape_flush 	cmd 	 	 	 	client cheat svcanexec 	Flushes the client side soundscapes
cl_soundscape_printdebuginfo 	cmd 	 	 	 	client 	print soundscapes
cl_spec_carrieditems 	 	1 	 	 	client archive 	Show non-standard items being carried by player you're spectating.
cl_spec_mode 	 	1 	 	 	client archive userinfo svcanexec 	spectator mode
cl_sporeclipdistance 	 	512 	 	 	client cheat 	
cl_spraydisable 	 	1 	 	 	client archive 	Disable player sprays.
cl_steamscreenshots 	 	1 	 	 	client archive 	Enable/disable saving screenshots to Steam
cl_streams_image_sfurl 	 	img://loadjpeg:(320x200): 	 	 	devonly client 	Format of Scaleform image representing the stream
cl_streams_mytwitchtv_channel 	 	https://www.twitch.tv/ 	 	 	devonly client 	Twitch.tv account channel URL
cl_streams_mytwitchtv_nolink 	 	https://www.twitch.tv/settings/connections 	 	 	devonly client 	Twitch.tv account linking URL
cl_streams_override_global_version 	 	 	 	 	devonly client 	When set will override global API version
cl_streams_refresh_interval 	 	60 	 	 	devonly client 	How often to refresh streams list
cl_streams_request_count 	 	6 	 	 	devonly client 	How many streams are displayed in main menu
cl_streams_request_url 	 	https://api.twitch.tv/helix/streams?game_id=16676&first=5	 	 	devonly client 	Number of streams requested for display
cl_streams_write_response_file 	 	 	 	 	devonly client 	When set will save streams info file for diagnostics
cl_sun_decay_rate 	 	0.05 	 	 	client cheat 	
cl_team 	 	default 	 	 	client archive userinfo 	Default team when joining a game
cl_thirdperson 	 	0 	 	 	devonly client archive userinfo notconnected	Enables/Disables third person
cl_threaded_bone_setup 	 	0 	 	 	devonly client 	Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system 	 	0 	 	 	client 	
cl_timeout 	 	30 	 	 	archive 	After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_trade 	cmd 	 	 	 	client 	Trade with a person by player name
cl_trade_steamid 	cmd 	 	 	 	client 	Trade with a person by steam id
cl_trading_show_requests_from 	 	3 	 	 	client archive 	View trade requests from a certain group only.
cl_training_class_unlock_all 	cmd 	 	 	 	client 	Unlock all training
cl_training_completed_with_classes 	 	0 	 	 	client archive 	Bitfield representing what classes have been used to complete training.
cl_trigger_first_notification 	cmd 	 	 	 	client 	Tries to accept/trigger the first notification
cl_updaterate 	 	20 	 	 	archive userinfo notconnected 	Number of packets per second of updates you are requesting from the server
cl_upspeed 	 	320 	 	 	game replicated cheat 	
cl_use_tournament_specgui 	 	0 	 	 	client archive 	When in tournament mode, use the advanced tournament spectator UI.
cl_view 	cmd 	 	 	 	cheat 	Set the view entity index.
cl_voice_filter 	 	 	 	 	 	Filter voice by name substring
cl_vote_non_input_alpha 	 	150 	 	 	client 	
cl_vote_ui_active_after_voting 	 	1 	 	 	client 	
cl_vote_ui_show_notification 	 	0 	 	 	client 	
cl_winddir 	 	0 	 	 	client cheat 	Weather effects wind direction angle
cl_windspeed 	 	0 	 	 	client cheat 	Weather effects wind speed scalar
cl_wpn_sway_interp 	 	0.0 	 	 	devonly client cheat 	
cl_wpn_sway_scale 	 	5.0 	 	 	devonly client cheat 	
cl_yawspeed 	 	210 	-100000 	100000 	client 	Client yaw speed.
clear 	cmd 	 	 	 	norecord 	Clear all console output.
clear_debug_overlays 	cmd 	 	 	 	game 	clears debug overlays
clientport 	 	27005 	 	 	 	Host game client port
closecaption 	 	0 	 	 	archive userinfo archivexbox 	Enable close captioning.
cmd 	cmd 	 	 	 	 	Forward command to server.
coach_command 	ncmd	 	 	 	game 	Send a coach command (0: attack, 1: defend, 2: look, 3: go). Usage: coach_command <command>
collision_shake_amp 	 	0.2 	 	 	game 	
collision_shake_freq 	 	0.5 	 	 	game 	
collision_shake_time 	 	0.5 	 	 	game 	
collision_test 	cmd 	 	 	 	game cheat 	Tests collision system
colorcorrectionui 	cmd 	 	 	 	cheat 	Show/hide the color correction tools UI.
+commandermousemove 	cmd 	 	 	 	client 	
-commandermousemove 	cmd 	 	 	 	client 	
commentary 	 	0 	 	 	game 	Desired commentary mode state.
commentary_available 	 	0 	 	 	game 	Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging 	cmd 	 	 	 	game 	
commentary_finishnode 	cmd 	 	 	 	game 	
commentary_firstrun 	 	0 	 	 	client archive 	
commentary_showmodelviewer 	cmd 	 	 	 	client 	Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun 	cmd 	 	 	 	client 	
con_drawnotify 	 	1 	 	 	 	Disables drawing of notification area (for taking screenshots).
con_enable 	 	0 	 	 	archive 	Allows the console to be activated.
con_filter_enable 	 	0 	 	 	matsysthread 	Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
con_filter_text 	 	 	 	 	matsysthread 	Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 	 	 	 	 	matsysthread 	Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 	 	 	 	 	 	Console output gets written to this file
con_notifytime 	 	8 	 	 	matsysthread 	How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 	 	50 	 	 	 	Con_NPrint background alpha.
con_nprint_bgborder 	 	5 	 	 	 	Con_NPrint border size.
con_timestamp 	 	0 	 	 	 	Prefix console.log entries with timestamps
con_trace 	 	0 	 	 	matsysthread 	Print console text to low level printout.
condump 	cmd 	 	 	 	client 	dump the text currently in the console to condumpXX.log
condump_off 	ncmd	 	 	 	game 	Disable power play for the player (if SteamID is whitelisted). If any arguments are specified, disable for the player's entire team.
condump_on 	ncmd	 	 	 	game 	Enable power play for the player (if SteamID is whitelisted). If any arguments are specified, enable for the player's entire team.
connect 	cmd 	 	 	 	norecord 	Connect to specified server.
+context_action 	cmd 	 	 	 	client 	Use the item in the action slot.
-context_action 	cmd 	 	 	 	client 	
contimes 	 	8 	 	 	matsysthread 	Number of console lines to overlay for debugging.
coop 	 	0 	 	 	notify 	Cooperative play.
cpu_frequency_monitoring 	 	0 	0 	10 	 	Set CPU frequency monitoring interval in seconds. Zero means disabled.
create_flashlight 	cmd 	 	 	 	game cheat 	
CreateHairball 	cmd 	 	 	 	client cheat 	
CreatePredictionError 	cmd 	 	 	 	devonly game cheat 	Create a prediction error
creditsdone 	cmd 	 	 	 	game 	
crosshair 	 	1 	 	 	client archive 	
currency_give 	cmd 	 	 	 	game cheat 	Have some in-game money.
cvarlist 	cmd 	 	 	 	 	Show the list of convars/concommands.
datacachesize 	 	64 	32 	512 	 	Size in MB.
dbg_demofile 	 	0 	 	 	devonly hidden 	
dbg_spew_connected_players_level 	 	0 	 	 	game 	If enabled, server will spew connected player GC updates
dbghist_addline 	cmd 	 	 	 	game 	Add a line to the debug history. Format: <category id> <line>
dbghist_dump 	cmd 	 	 	 	game 	Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player
deathmatch 	 	0 	 	 	notify 	Running a deathmatch server.
debug_materialmodifycontrol 	 	0 	 	 	game 	
debug_materialmodifycontrol_client 	 	0 	 	 	client 	
debug_physimpact 	 	0 	 	 	game 	
debug_touchlinks 	 	0 	 	 	game 	Spew touch link activity
debugsystemui 	cmd 	 	 	 	cheat 	Show/hide the debug system UI.
decalfrequency 	 	10 	 	 	game notify 	
default_fov 	 	75 	 	 	client cheat 	
demo_avellimit 	 	2000 	 	 	 	Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 	 	0 	 	 	 	Demo debug info.
demo_fastforwardfinalspeed 	 	20 	 	 	 	Go this fast when starting to hold FF button.
demo_fastforwardramptime 	 	5 	 	 	 	How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 	 	2 	 	 	 	Go this fast when starting to hold FF button.
demo_fov_override 	 	0 	 	 	client norecord 	If nonzero, this value will be used to override FOV during demo playback.
demo_gototick 	cmd 	 	 	 	 	Skips to a tick in demo.
demo_interplimit 	 	4000 	 	 	 	How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 	 	1 	 	 	 	Do view interpolation during dem playback.
demo_legacy_rollback 	 	1 	 	 	 	Use legacy view interpolation rollback amount in demo playback.
demo_pause 	cmd 	 	 	 	 	Pauses demo playback.
demo_pauseatservertick 	 	0 	 	 	 	Pauses demo playback at server tick
demo_quitafterplayback 	 	0 	 	 	 	Quits game after demo playback.
demo_recordcommands 	 	1 	 	 	cheat 	Record commands typed at console into .dem files.
demo_resume 	cmd 	 	 	 	 	Resumes demo playback.
demo_setendtick 	cmd 	 	 	 	 	Sets end demo playback tick. Set to 0 to disable.
demo_timescale 	cmd 	 	 	 	 	Sets demo replay speed.
demo_togglepause 	cmd 	 	 	 	 	Toggles demo playback.
demolist 	cmd 	 	 	 	 	Print demo sequence list.
demorestart 	ncmd	 	 	 	game 	Force server to resend all client state.
demos 	cmd 	 	 	 	 	Demo demo file sequence.
demoui 	cmd 	 	 	 	norecord 	Show/hide the demo player UI.
demoui2 	cmd 	 	 	 	norecord 	Show/hide the advanced demo player UI (demoui2).
+demoui2 	cmd 	 	 	 	norecord 	Bring the advanced demo player UI (demoui2) to foreground.
-demoui2 	cmd 	 	 	 	norecord 	Send the advanced demo player UI (demoui2) to background.
destroy 	ncmd	 	 	 	game 	Destroy an existing building (list). Usage: destroy <building> <mode>
dev_loadtime_mainmenu 	 	0.0 	 	 	client hidden 	
dev_loadtime_map_elapsed 	 	0.0 	 	 	hidden 	
dev_loadtime_map_start 	 	0.0 	 	 	hidden 	
developer 	 	0 	 	 	 	Set developer message level
devshots_nextmap 	cmd 	 	 	 	 	Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot 	cmd 	 	 	 	norecord 	Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences 	cmd 	 	 	 	 	Show all convars which are not at their default values.
disconnect 	cmd 	 	 	 	 	Disconnect game from server.
disguise 	cmd 	 	 	 	client 	Disguises the spy.
disp_dynamic 	 	0 	 	 	 	
dispcoll_drawplane 	 	0 	 	 	game 	
displaysoundlist 	 	0 	 	 	game 	
dlight_debug 	cmd 	 	 	 	client cheat 	Creates a dlight in front of the player
download_debug 	 	0 	 	 	norecord 	
drawcross 	cmd 	 	 	 	game cheat 	Draws a cross at the given location	Arguments: x y z
drawline 	cmd 	 	 	 	game cheat 	Draws line between two 3D Points.	Green if no collision	Red is collides with something	Arguments: x1 y1 z1 x2 y2 z2
dropitem 	cmd 	 	 	 	game 	Drop the flag.
ds_autodelete 	 	0 	0 	1 	client archive norecord 	Demo support - automatically delete .dem files with no associated bookmark or kill streak events.
ds_dir 	 	demos 	 	 	client archive norecord 	Demo support - will put all files into this folder under the gamedir. 24 characters max.
ds_enable 	 	0 	0 	3 	client archive norecord 	Demo support - enable automatic .dem file recording and features. 0 - Manual, 1 - Auto-record competitive matches, 2 - Auto-record all matches, 3 - Auto-record tournament (mp_tournament) matches
ds_kill_delay 	 	15 	5 	 	client archive norecord 	Demo support - maximum time between kills for tracking kill streaks.
ds_log 	 	1 	0 	1 	client archive norecord 	Demo support - log kill streak and bookmark events to an associated .txt file.
ds_mark 	cmd 	 	 	 	client norecord 	Demo support - bookmark (with optional single-word description) the current tick count for the demo being recorded.
ds_min_streak 	 	4 	2 	 	client archive norecord 	Demo support - minimum kill streak count before being recorded.
ds_notify 	 	0 	0 	2 	client archive norecord 	Demo support - text output when recording start/stop/bookmark events : 0 - console, 1 - console and chat, 2 - console and HUD.
ds_prefix 	 	 	 	 	client archive norecord 	Demo support - will prefix files with this string. 24 characters max.
ds_record 	cmd 	 	 	 	client norecord 	Demo support - start recording a demo.
ds_screens 	 	1 	0 	1 	client archive norecord 	Demo support - take screenshot of the scoreboard for non-competitive matches or the match summary stats for competitive matches. For competitive matches, it will not capture the screenshot if you disconnect from the server before the medal awards have completed.
ds_sound 	 	1 	0 	1 	client archive norecord 	Demo support - play start/stop sound for demo recording.
ds_status 	cmd 	 	 	 	client norecord 	Demo support - show the current recording status.
ds_stop 	cmd 	 	 	 	client norecord 	Demo support - stop recording a demo.
dsp_automatic 	 	0 	 	 	demo 	
dsp_db_min 	 	80 	 	 	demo 	
dsp_db_mixdrop 	 	0.5 	 	 	demo 	
dsp_dist_max 	 	1440.0 	 	 	cheat demo 	
dsp_dist_min 	 	0.0 	 	 	cheat demo 	
dsp_enhance_stereo 	 	0 	 	 	archive 	
dsp_facingaway 	 	0 	 	 	demo 	
dsp_mix_max 	 	0.8 	 	 	demo 	
dsp_mix_min 	 	0.2 	 	 	demo 	
dsp_off 	 	0 	 	 	cheat 	
dsp_player 	 	0 	 	 	demo svcanexec 	
dsp_reload 	cmd 	 	 	 	 	
dsp_room 	 	0 	 	 	demo 	
dsp_slow_cpu 	 	0 	 	 	archive demo 	
dsp_spatial 	 	40 	 	 	demo 	
dsp_speaker 	 	50 	 	 	demo 	
dsp_vol_2ch 	 	1.0 	 	 	demo 	
dsp_vol_4ch 	 	0.5 	 	 	demo 	
dsp_vol_5ch 	 	0.5 	 	 	demo 	
dsp_volume 	 	1.0 	 	 	archive demo 	
dsp_water 	 	14 	 	 	demo 	
dt_ShowPartialChangeEnts 	 	0 	 	 	 	(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 	 	1 	 	 	 	(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush 	cmd 	 	 	 	 	Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 	 	0 	 	 	 	Print data table warnings?
dtwatchclass 	 	 	 	 	 	Watch all fields encoded with this table.
dtwatchent 	 	-1 	 	 	 	Watch this entities data table encoding.
dtwatchvar 	 	 	 	 	 	Watch the named variable.
+duck 	cmd 	 	 	 	client 	
-duck 	cmd 	 	 	 	client 	
dump_all_caches 	cmd 	 	 	 	game 	Dump the contents all subsribed SOCaches
dump_entity_sizes 	cmd 	 	 	 	game 	Print sizeof(entclass)
dump_globals 	cmd 	 	 	 	game 	Dump all global entities/states
dump_panels 	cmd 	 	 	 	 	Dump Panel Tree
dump_particlemanifest 	cmd 	 	 	 	client cheat 	Dump the list of particles loaded.
dump_x360_cfg 	cmd 	 	 	 	 	Dump X360 config files to disk
dump_x360_saves 	cmd 	 	 	 	 	Dump X360 save games to disk
dumpentityfactories 	cmd 	 	 	 	game 	Lists all entity factory names.
dumpeventqueue 	cmd 	 	 	 	game 	Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable 	cmd 	 	 	 	game cheat 	Dump the contents of the game string table to the console.
dumplongticks 	cmd 	 	 	 	 	Enables generating minidumps on long ticks.
dumpsavedir 	cmd 	 	 	 	 	List the contents of the save directory in memory
dumpstringtables 	cmd 	 	 	 	 	Print string tables to console.
echo 	cmd 	 	 	 	svcanexec 	Echo text to console.
econ_never_show_items_in_cart_count 	 	1 	 	 	devonly client 	
econ_show_items_with_tag 	cmd 	 	 	 	client 	Lists the item definitions that have a specified tag.
enable_debug_overlays 	 	1 	 	 	game cheat 	Enable rendering of debug overlays
endmovie 	cmd 	 	 	 	norecord 	Stop recording movie frames.
engine_no_focus_sleep 	 	50 	 	 	archive 	
english 	 	1 	 	 	client userinfo 	If set to 1, running the english language set of assets.
ensure_so_trackers_for_steamid 	cmd 	 	 	 	game 	Ensures a steamID has all the trackers it should have, with extra spew along the way
ent_absbox 	cmd 	 	 	 	game cheat 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.	Arguments: 	{entity_name} / {class_name} / no argument picks what player is looking at
ent_attachments 	cmd 	 	 	 	game cheat 	Displays the attachment points on an entity.	Arguments: 	{entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim 	cmd 	 	 	 	game cheat 	Displays the entity's autoaim radius.	Arguments: 	{entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox 	cmd 	 	 	 	game cheat 	Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.	Arguments: 	{entity_name} / {class_name} / no argument picks what player is looking at
ent_call 	cmd 	 	 	 	game cheat 	ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
ent_cancelpendingentfires 	cmd 	 	 	 	game 	Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create 	cmd 	 	 	 	game cheat 	Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
ent_debugkeys 	 	 	 	 	game 	
ent_dump 	cmd 	 	 	 	game cheat 	Usage: ent_dump <entity name>
ent_fire 	cmd 	 	 	 	game cheat 	Usage: ent_fire <target> [action] [value] [delay]
ent_info 	cmd 	 	 	 	game cheat 	Usage: ent_info <class name>
ent_keyvalue 	cmd 	 	 	 	game cheat 	Applies the comma delimited key=value pairs to the entity with the given Hammer ID.	Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>
ent_messages 	cmd 	 	 	 	game cheat 	Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.	Arguments: 	{entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw 	 	0 	 	 	game cheat 	Visualizes all entity input/output activity.
ent_name 	cmd 	 	 	 	game cheat 	
ent_orient 	cmd 	 	 	 	game cheat 	Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.	Format: ent_orient <entity name> <optional: allangles>
ent_pause 	cmd 	 	 	 	game cheat 	Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot 	cmd 	 	 	 	game cheat 	Displays the pivot for the given entity(ies).	(y=up=green, z=forward=blue, x=left=red). 	Arguments: 	{entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox 	cmd 	 	 	 	game cheat 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.	Arguments: 	{entity_name} / {class_name} / no argument picks what player is looking at
ent_remove 	cmd 	 	 	 	game cheat 	Removes the given entity(s)	Arguments: 	{entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all 	cmd 	 	 	 	game cheat 	Removes all entities of the specified type	Arguments: 	{entity_name} / {class_name}
ent_rotate 	cmd 	 	 	 	game cheat 	Rotates an entity by a specified # of degrees
ent_script_dump 	cmd 	 	 	 	game cheat 	Dumps the names and values of this entity's script scope to the console	Arguments: 	{entity_name} / {class_name} / no argument picks what player is looking at
ent_setname 	cmd 	 	 	 	game cheat 	Sets the targetname of the given entity(s)	Arguments: 	{new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_show_response_criteria 	cmd 	 	 	 	game cheat 	Print, to the console, an entity's current criteria set used to select responses.	Arguments: 	{entity_name} / {class_name} / no argument picks what player is looking at
ent_step 	cmd 	 	 	 	game cheat 	When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport 	cmd 	 	 	 	game cheat 	Teleport the specified entity to where the player is looking.	Format: ent_teleport <entity name>
ent_text 	cmd 	 	 	 	game cheat 	Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)	Arguments: 	{entity_name} / {class_name} / no argument picks what player is looking at
ent_viewoffset 	cmd 	 	 	 	game cheat 	Displays the eye position for the given entity(ies) in red.	Arguments: 	{entity_name} / {class_name} / no argument picks what player is looking at
envmap 	cmd 	 	 	 	 	
escape 	cmd 	 	 	 	clcmdcanexec 	Escape key pressed.
eureka_teleport 	ncmd	 	 	 	game 	Teleport to a Eureka Effect target (0: home, 1: teleporter exit). Usage: eureka_teleport <target>
exec 	cmd 	 	 	 	 	Execute script file.
exit 	cmd 	 	 	 	 	Exit the engine.
explode 	cmd 	 	 	 	game 	Kills the player with explosive damage
explodevector 	cmd 	 	 	 	game cheat 	Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
extendfreeze 	ncmd	 	 	 	game 	Extend the remaining respawn time by 2 seconds. Used internally when taking freezecam screenshots.
fade 	ncmd	 	 	 	game 	Fade the screen to a transparent blue color for a few seconds.
fadein 	cmd 	 	 	 	game cheat 	fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout 	cmd 	 	 	 	game cheat 	fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume 	 	0 	 	 	 	
filesystem_buffer_size 	 	0 	 	 	 	Size of per file buffers. 0 for none
filesystem_max_stdio_read 	 	16 	 	 	 	
filesystem_native 	 	1 	 	 	 	Use native FS or STDIO
filesystem_report_buffered_io 	 	0 	 	 	 	
filesystem_unbuffered_io 	 	1 	 	 	 	
filesystem_use_overlapped_io 	 	1 	 	 	 	
find 	cmd 	 	 	 	 	Find concommands with the specified string in their name/help text.
find_ent 	cmd 	 	 	 	game cheat 	Find and list all entities with classnames or targetnames that contain the specified substring.Format: find_ent <substring>
find_ent_index 	cmd 	 	 	 	game cheat 	Display data for entity matching specified index.Format: find_ent_index <index>
findflags 	cmd 	 	 	 	 	Find concommands by flags.
fire_absorbrate 	 	3 	 	 	game 	
fire_dmgbase 	 	1 	 	 	game 	
fire_dmginterval 	 	1.0 	 	 	game 	
fire_dmgscale 	 	0.1 	 	 	game 	
fire_extabsorb 	 	5 	 	 	game 	
fire_extscale 	 	12 	 	 	game 	
fire_growthrate 	 	1.0 	 	 	game 	
fire_heatscale 	 	1.0 	 	 	game 	
fire_incomingheatscale 	 	0.1 	 	 	game 	
fire_maxabsorb 	 	50 	 	 	game 	
firetarget 	cmd 	 	 	 	game cheat 	
firstperson 	cmd 	 	 	 	client svcanexec 	Switch to firstperson camera.
fish_debug 	 	0 	 	 	client cheat 	Show debug info for fish
fish_dormant 	 	0 	 	 	game replicated cheat 	Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 	 	- 	 	 	game 	
flex_looktime 	 	5 	 	 	game 	
flex_maxawaytime 	 	1.0 	 	 	game 	
flex_maxplayertime 	 	7 	 	 	game 	
flex_minawaytime 	 	0.5 	 	 	game 	
flex_minplayertime 	 	5 	 	 	game 	
flex_rules 	 	1 	 	 	client 	Allow flex animation rules to run.
flex_smooth 	 	1 	 	 	client 	Applies smoothing/decay curve to flex animation controller changes.
flex_talk 	 	0 	 	 	game 	
flush 	cmd 	 	 	 	cheat 	Flush unlocked cache memory.
flush_locked 	cmd 	 	 	 	cheat 	Flush unlocked and locked cache memory.
fog_color 	 	-1 -1 -1 	 	 	client cheat 	
fog_colorskybox 	 	-1 -1 -1 	 	 	client cheat 	
fog_enable 	 	1 	 	 	client cheat 	
fog_enable_water_fog 	 	1 	 	 	cheat 	
fog_enableskybox 	 	1 	 	 	client cheat 	
fog_end 	 	-1 	 	 	client cheat 	
fog_endskybox 	 	-1 	 	 	client cheat 	
fog_maxdensity 	 	-1 	 	 	client cheat 	
fog_maxdensityskybox 	 	-1 	 	 	client cheat 	
fog_override 	 	0 	 	 	client cheat 	
fog_start 	 	-1 	 	 	client cheat 	
fog_startskybox 	 	-1 	 	 	client cheat 	
fogui 	cmd 	 	 	 	norecord 	Show/hide fog control UI.
force_centerview 	cmd 	 	 	 	client 	
+forward 	cmd 	 	 	 	client 	
-forward 	cmd 	 	 	 	client 	
fov 	cmd 	 	 	 	game 	Change players FOV
fov_desired 	 	75 	20 	90 	client archive userinfo 	Sets the base field-of-view.
fps_max 	 	300 	 	 	notconnected 	Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug 	 	0 	 	 	game 	
fs_monitor_read_from_pack 	 	0 	 	 	 	0:Off, 1:Any, 2:Sync only
fs_printopenfiles 	cmd 	 	 	 	 	Show all files currently opened by the engine.
fs_report_sync_opens 	 	0 	 	 	 	0:Off, 1:Blocking only, 2:All
fs_warning_level 	cmd 	 	 	 	 	Set the filesystem warning level.
fs_warning_mode 	 	0 	 	 	 	0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 	 	15 	 	 	game archive replicated 	
func_break_reduction_factor 	 	.5 	 	 	game 	
func_breakdmg_bullet 	 	0.5 	 	 	game 	
func_breakdmg_club 	 	1.5 	 	 	game 	
func_breakdmg_explosive 	 	1.25 	 	 	game 	
fx_drawimpactdebris 	 	1 	 	 	devonly client 	Draw impact debris effects.
fx_drawimpactdust 	 	1 	 	 	devonly client 	Draw impact dust effects.
fx_drawmetalspark 	 	1 	 	 	devonly client 	Draw metal spark effects.
g15_dumpplayer 	cmd 	 	 	 	client 	Spew player data.
g15_reload 	cmd 	 	 	 	client 	Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 	 	250 	 	 	client archive 	Logitech G-15 Keyboard update interval.
g_debug_angularsensor 	 	0 	 	 	game cheat 	
g_debug_constraint_sounds 	 	0 	 	 	game cheat 	Enable debug printing about constraint sounds.
g_debug_doors 	 	0 	 	 	game 	
g_debug_npc_vehicle_roles 	 	0 	 	 	game 	
g_debug_ragdoll_removal 	 	0 	 	 	game replicated cheat 	
g_debug_ragdoll_visualize 	 	0 	 	 	client cheat 	
g_debug_trackpather 	 	0 	 	 	game cheat 	
g_debug_transitions 	 	0 	 	 	game 	Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_vehiclebase 	 	0 	 	 	game cheat 	
g_debug_vehicledriver 	 	0 	 	 	game cheat 	
g_debug_vehicleexit 	 	0 	 	 	game cheat 	
g_debug_vehiclesound 	 	0 	 	 	game cheat 	
g_Language 	 	0 	 	 	game replicated 	
g_ragdoll_fadespeed 	 	600 	 	 	client 	
g_ragdoll_important_maxcount 	 	2 	 	 	game replicated 	
g_ragdoll_lvfadespeed 	 	100 	 	 	client 	
g_ragdoll_maxcount 	 	8 	 	 	game replicated 	
gamemenucommand 	cmd 	 	 	 	client 	Issue game menu command.
gameui_activate 	cmd 	 	 	 	 	Shows the game UI
gameui_allowescape 	cmd 	 	 	 	 	Escape key allowed to hide game UI
gameui_allowescapetoshow 	cmd 	 	 	 	 	Escape key allowed to show game UI
gameui_hide 	cmd 	 	 	 	 	Hides the game UI
gameui_hide_dialog 	cmd 	 	 	 	client 	asdf
gameui_preventescape 	cmd 	 	 	 	 	Escape key doesn't hide game UI
gameui_preventescapetoshow 	cmd 	 	 	 	 	Escape key doesn't show game UI
gameui_show_dialog 	cmd 	 	 	 	client 	Show an arbitrary Dialog.
gameui_xbox 	 	0 	 	 	 	
getpos 	cmd 	 	 	 	client 	dump position and angles to the console
ghost_spawn 	cmd 	 	 	 	game cheat 	Spawns a Ghost where the player is looking.
give 	cmd 	 	 	 	game 	Give item to player.	Arguments: <item_name>
givecurrentammo 	cmd 	 	 	 	game cheat 	Give a supply of ammo for current weapon..
gl_amd_occlusion_workaround 	 	1 	 	 	matsysthread 	
gl_clear 	 	0 	 	 	client 	
gl_clear_randomcolor 	 	0 	 	 	client cheat 	Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set 	cmd 	 	 	 	game cheat 	global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable 	 	1 	 	 	client archive 	Enable entity outline glow effects.
glow_outline_width 	 	10.0f 	 	 	client cheat 	Width of glow outline effect in screen space.
god 	cmd 	 	 	 	game cheat 	Toggle. Player becomes invulnerable.
+graph 	cmd 	 	 	 	client 	
-graph 	cmd 	 	 	 	client 	
+grenade1 	cmd 	 	 	 	client 	
-grenade1 	cmd 	 	 	 	client 	
+grenade2 	cmd 	 	 	 	client 	
-grenade2 	cmd 	 	 	 	client 	
groundlist 	cmd 	 	 	 	game 	Display ground entity list <index>
hammer_update_entity 	cmd 	 	 	 	game 	Updates the entity's position/angles when in edit mode
hammer_update_safe_entities 	cmd 	 	 	 	game 	Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
hap_damagescale_game 	 	0.3 	 	 	client 	
hap_HasDevice 	 	0 	 	 	client userinfo 	falcon is connected
hap_melee_scale 	 	0.8 	 	 	client neverprint 	
hap_noclip_avatar_scale 	 	0.10f 	 	 	client neverprint 	
hap_ui_vehicles 	 	0 	 	 	client 	
heartbeat 	cmd 	 	 	 	 	Force heartbeat of master servers
help 	cmd 	 	 	 	 	Find help about a convar/concommand.
+helpme 	cmd 	 	 	 	client 	
-helpme 	cmd 	 	 	 	client 	
hide_server 	 	0 	 	 	game 	Whether the server should be hidden from the master server
hideconsole 	cmd 	 	 	 	norecord 	Hide the console.
hidehud 	 	0 	 	 	client cheat 	
hidepanel 	cmd 	 	 	 	client 	Hides a viewport panel <name>
hidestatpanel 	cmd 	 	 	 	devonly client 	
hl2_episodic 	 	0 	 	 	game replicated 	
host_competitive_ever_enabled 	 	0 	0 	1 	hidden 	Has competitive ever been enabled this run?
host_flush_threshold 	 	20 	 	 	 	Memory threshold below which the host should flush caches between server instances
host_framerate 	 	0 	 	 	 	Set to lock per-frame time elapse.
host_limitlocal 	 	0 	 	 	 	Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 	 	 	 	 	 	Current map name.
host_profile 	 	0 	 	 	 	
host_runofftime 	cmd 	 	 	 	 	Run off some time without rendering/updating sounds
host_showcachemiss 	 	0 	 	 	 	Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 	 	0 	 	 	 	Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 	 	0 	 	 	cheat 	Force the host to sleep a certain number of milliseconds each frame.
host_speeds 	 	0 	 	 	 	Show general system running times.
host_thread_mode 	 	0 	 	 	 	Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timer_report 	cmd 	 	 	 	 	Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timer_spin_ms 	 	0 	 	 	 	Use CPU busy-loop for improved timer precision (dedicated only)
host_timescale 	 	1.0 	 	 	replicated 	Prescale the clock by this amount.
host_writeconfig 	cmd 	 	 	 	 	Store current settings to config.cfg (or specified .cfg file).
hostip 	 	 	 	 	 	Host game server ip
hostname 	 	 	 	 	 	Hostname for server.
hostport 	 	27015 	 	 	 	Host game server port
hud_achievement_count 	 	8 	 	 	client archive 	Max number of achievements that can be shown on the HUD
hud_achievement_count_engineer 	 	3 	 	 	client archive 	Max number of achievements that can be shown on the HUD when you're an engineer
hud_achievement_description 	 	1 	 	 	client archive 	Show full descriptions of achievements on the HUD
hud_achievement_glowtime 	 	2.5 	 	 	client 	Duration of glow effect around incremented achievements
hud_achievement_tracker 	 	1 	 	 	client 	Show or hide the achievement tracker
hud_autoaim_method 	 	1 	 	 	client 	
hud_autoaim_scale_icon 	 	0 	 	 	client 	
hud_autoreloadscript 	 	0 	 	 	client 	Automatically reloads the animation script each time one is ran
hud_classautokill 	 	1 	 	 	client archive userinfo 	Automatically kill player after choosing a new playerclass.
hud_combattext 	 	1 	 	 	client archive userinfo archivexbox 	
hud_combattext_batching 	 	0 	 	 	client archive userinfo archivexbox 	If set to 1, numbers that are too close together are merged.
hud_combattext_batching_window 	 	0.2 	0.1 	2 	client archive archivexbox 	Maximum delay between damage events in order to batch numbers.
hud_combattext_blue 	 	0 	 	 	client archive userinfo archivexbox 	
hud_combattext_doesnt_block_overhead_text 	 	1 	 	 	client archive userinfo 	If set to 1, allow text like "CRIT" to still show over a victim's head.
hud_combattext_green 	 	0 	 	 	client archive userinfo archivexbox 	
hud_combattext_healing 	 	1 	 	 	client archive userinfo archivexbox 	Shows health restored per-second over heal targets.
hud_combattext_red 	 	255 	 	 	client archive userinfo archivexbox 	
hud_damagemeter 	 	0 	 	 	client cheat 	Display damage-per-second information in the lower right corner of the screen.
hud_damagemeter_ooctimer 	 	1 	 	 	client 	How many seconds after the last damage event before we consider the player out of combat.
hud_damagemeter_period 	 	0 	 	 	client 	When set to zero, average damage-per-second across all recent damage events, otherwise average damage across defined period (number of seconds).
hud_damagemeter_report 	 	1 	 	 	client 	Display end-of-combat DPS result (from first damage even to last before OOC timer hit).
hud_deathnotice_time 	 	6 	 	 	client 	
hud_draw_active_reticle 	 	0 	 	 	client 	
hud_draw_fixed_reticle 	 	0 	 	 	client archive 	
hud_drawhistory_time 	 	5 	 	 	client 	
hud_escort_interp 	 	0.2 	 	 	client 	
hud_escort_test_progress 	 	-1 	 	 	client 	
hud_escort_test_speed 	 	-1 	 	 	client 	
hud_fastswitch 	 	0 	 	 	client archive archivexbox 	
hud_freezecamhide 	 	0 	 	 	client archive 	Hide the HUD during freeze-cam
hud_lowammowarning_maxposadjust 	 	5 	 	 	devonly client 	Maximum pixel amount to increase the low ammo warning image.
hud_lowammowarning_threshold 	 	0.40 	 	 	devonly client 	Percentage threshold at which the low ammo warning will become visible.
hud_magnetism 	 	0.3 	 	 	client 	
hud_medicautocallers 	 	0 	 	 	client archive archivexbox 	
hud_medicautocallersthreshold 	 	75 	 	 	client archive archivexbox 	
hud_medichealtargetmarker 	 	0 	 	 	client archive archivexbox 	
hud_reloadscheme 	cmd 	 	 	 	client 	Reloads hud layout and animation scripts.
hud_reticle_alpha_speed 	 	700 	 	 	client 	
hud_reticle_maxalpha 	 	255 	 	 	client 	
hud_reticle_minalpha 	 	125 	 	 	client 	
hud_reticle_scale 	 	1.0 	 	 	client 	
hud_saytext_time 	 	12 	 	 	client 	
hud_takesshots 	 	0 	 	 	client archive 	Auto-save a scoreboard screenshot at the end of a map.
hurtme 	cmd 	 	 	 	game cheat 	Hurts the player.	Arguments: <health to lose>
ifm_basecamera_camerastate 	cmd 	 	 	 	game 	Set camera state
ifm_steadycam_2ddragconstant 	 	11.0 	 	 	client archive 	
ifm_steadycam_2dspringconstant 	 	33.0 	 	 	client archive 	
ifm_steadycam_armspeed 	 	0.5 	 	 	client archive 	
ifm_steadycam_mousefactor 	 	1.0 	 	 	client archive 	
ifm_steadycam_mousepower 	 	1.0 	 	 	client archive 	
ifm_steadycam_noise 	 	0.0 	 	 	client archive replicated 	
ifm_steadycam_rotatedamp 	 	0.95 	 	 	client archive 	
ifm_steadycam_rotaterate 	 	60 	 	 	client archive 	
ifm_steadycam_sensitivity 	 	1.0 	 	 	client archive replicated 	
ifm_steadycam_zoomdamp 	 	0.95 	 	 	client archive 	
ifm_steadycam_zoomspeed 	 	1.0 	 	 	client archive 	
ignoremsg 	ncmd	 	 	 	game 	Cycle through 3 different chat ignore modes (accept all, ignore all, ignore team). Initially set to accept all.
impulse 	cmd 	 	 	 	client 	
in_usekeyboardsampletime 	 	1 	 	 	client 	Use keyboard sample time smoothing.
incrementvar 	cmd 	 	 	 	norecord 	Increment specified convar value.
+inspect 	cmd 	 	 	 	client svcanexec 	
-inspect 	cmd 	 	 	 	client svcanexec 	
invnext 	cmd 	 	 	 	client svcanexec 	
invprev 	cmd 	 	 	 	client svcanexec 	
ip 	 	localhost 	 	 	 	Overrides IP for multihomed hosts
item_enable_content_streaming 	 	1 	 	 	devonly game replicated 	
item_quality_chance_common 	 	1.0 	 	 	devonly game replicated 	Percentage chance that a random item is common.
item_quality_chance_rare 	 	0.5 	 	 	devonly game replicated 	Percentage chance that a random item is a rare.
item_quality_chance_unique 	 	0.1 	 	 	devonly game replicated 	Percentage chance that a random item is unique.
item_show_whitelistable_definitions 	cmd 	 	 	 	game cheat 	Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
itemtest 	cmd 	 	 	 	client 	Open the item testing panel.
itemtest_botcontrols 	cmd 	 	 	 	client 	Open the item testing bot control panel.
+jlook 	cmd 	 	 	 	client 	
-jlook 	cmd 	 	 	 	client 	
join_class 	cmd 	 	 	 	 	Send a joinclass command
join_class 	cmd 	 	 	 	 	Send a joinclass command
joinclass 	ncmd	 	 	 	game 	
jointeam 	ncmd	 	 	 	game 	
joy_accel_filter 	 	0.2 	 	 	client 	
joy_accelmax 	 	1.0 	 	 	client archive 	
joy_accelscale 	 	0.6 	 	 	client archive 	
joy_active 	 	-1 	 	 	 	Which of the connected joysticks / gamepads to use (-1 means first found)
joy_advanced 	 	1 	 	 	client archive 	
joy_advaxisr 	 	1 	 	 	client archive 	
joy_advaxisu 	 	3 	 	 	client archive 	
joy_advaxisv 	 	0 	 	 	client archive 	
joy_advaxisx 	 	4 	 	 	client archive 	
joy_advaxisy 	 	2 	 	 	client archive 	
joy_advaxisz 	 	0 	 	 	client archive 	
joy_autoaimdampen 	 	0 	 	 	client archive 	How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 	 	0 	 	 	client archive 	The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 	 	0 	 	 	client 	Automatically sprint when moving with an analog joystick
joy_axis_deadzone 	 	0.2 	 	 	archive 	Dead zone near the zero point to not report movement.
joy_axisbutton_threshold 	 	0.3 	 	 	archive 	Analog axis range before a button press is registered.
joy_diagonalpov 	 	0 	 	 	client archive 	POV manipulator operates on diagonal axes, too.
joy_display_input 	 	0 	 	 	client archive 	
joy_forwardsensitivity 	 	-1 	 	 	client archive 	
joy_forwardthreshold 	 	0.15 	 	 	client archive 	
joy_gamecontroller_config 	 	 	 	 	archive 	Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.
joy_inverty 	 	0 	 	 	client archive archivexbox 	Whether to invert the Y axis of the joystick for looking.
joy_inverty_default 	 	0 	 	 	client archivexbox 	
joy_lowend 	 	1 	 	 	client archive 	
joy_lowmap 	 	1 	 	 	client archive 	
joy_movement_stick 	 	0 	 	 	client archive archivexbox 	Which stick controls movement (0 is left stick)
joy_movement_stick_default 	 	0 	 	 	client archivexbox 	
joy_name 	 	joystick 	 	 	client archive 	
joy_pegged 	 	0.75 	 	 	client 	
joy_pitchsensitivity 	 	1 	 	 	client archive archivexbox 	
joy_pitchsensitivity_default 	 	-1.0 	 	 	client 	
joy_pitchthreshold 	 	0.15 	 	 	client archive 	
joy_response_look 	 	0 	 	 	client archive 	'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 	 	1 	 	 	client archive 	'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
joy_response_move_vehicle 	 	6 	 	 	client 	
joy_sidesensitivity 	 	1 	 	 	client archive 	
joy_sidethreshold 	 	0.15 	 	 	client archive 	
joy_vehicle_turn_lowend 	 	0.7 	 	 	client 	
joy_vehicle_turn_lowmap 	 	0.4 	 	 	client 	
joy_virtual_peg 	 	0 	 	 	client 	
joy_wingmanwarrior_turnhack 	 	0 	 	 	client archive 	Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 	 	0 	 	 	client archive 	If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 	 	1 	 	 	hidden 	Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity 	 	-1 	 	 	client archive archivexbox 	
joy_yawsensitivity_default 	 	-1.25 	 	 	client 	
joy_yawthreshold 	 	0.15 	 	 	client archive 	
joyadvancedupdate 	cmd 	 	 	 	client clcmdcanexec 	
joystick 	 	0 	 	 	client archive 	
jpeg 	cmd 	 	 	 	 	Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 	 	90 	 	 	 	jpeg screenshot quality.
+jump 	cmd 	 	 	 	client 	
-jump 	cmd 	 	 	 	client 	
kdtree_test 	cmd 	 	 	 	game cheat 	Tests spatial partition for entities queries.
key_findbinding 	cmd 	 	 	 	 	Find key bound to specified command string.
key_listboundkeys 	cmd 	 	 	 	 	List bound keys with bindings.
key_updatelayout 	cmd 	 	 	 	 	Updates game keyboard layout to current windows keyboard setting.
kick 	cmd 	 	 	 	 	Kick a player by name.
kickall 	cmd 	 	 	 	 	Kicks everybody connected with a message.
kickid 	cmd 	 	 	 	 	Kick a player by userid or uniqueid, with a message.
kill 	cmd 	 	 	 	game 	Kills the player with generic damage
killserver 	cmd 	 	 	 	 	Shutdown the server.
killvector 	cmd 	 	 	 	game cheat 	Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
+klook 	cmd 	 	 	 	client 	
-klook 	cmd 	 	 	 	client 	
lastdisguise 	cmd 	 	 	 	client 	Disguises the spy as the last disguise.
lastinv 	cmd 	 	 	 	client svcanexec 	
+left 	cmd 	 	 	 	client 	
-left 	cmd 	 	 	 	client 	
light_crosshair 	cmd 	 	 	 	cheat 	Show texture color at crosshair
lightcache_maxmiss 	 	2 	 	 	cheat 	
lightprobe 	cmd 	 	 	 	 	Samples the lighting environment.Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'.The lightprobe command requires you specify a base file name.
linefile 	cmd 	 	 	 	cheat 	Parses map leak data from .lin file
listdemo 	cmd 	 	 	 	 	List demo file contents.
listid 	cmd 	 	 	 	 	Lists banned users.
listip 	cmd 	 	 	 	 	List IP addresses on the ban list.
listissues 	cmd 	 	 	 	game 	List all the issues that can be voted on.
listmodels 	cmd 	 	 	 	 	List loaded models.
listRecentNPCSpeech 	cmd 	 	 	 	game norecord 	Displays a list of the last 5 lines of speech from NPCs.
load 	cmd 	 	 	 	 	Load a saved game.
load_itempreset 	cmd 	 	 	 	client 	Equip all items for a given preset on the player.
loadcommentary 	cmd 	 	 	 	client 	
loader_dump_table 	cmd 	 	 	 	 	
loader_spew_info 	 	0 	 	 	 	0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
loader_spew_info_ex 	 	0 	 	 	 	(internal)
localplayer_visionflags 	 	0 	 	 	devonly client 	
lockplayername 	cmd 	 	 	 	 	Prevent name changes for this userID.
lod_TransitionDist 	 	800 	 	 	client 	
log 	cmd 	 	 	 	 	off >.
log_verbose_enable 	 	0 	 	 	game 	Set to 1 to enable verbose server log on the server.
log_verbose_interval 	 	3.0 	 	 	game 	Determines the interval (in seconds) for the verbose server log.
logaddress_add 	cmd 	 	 	 	 	Set address and port for remote host <ip:port>.
logaddress_del 	cmd 	 	 	 	 	Remove address and port for remote host <ip:port>.
logaddress_delall 	cmd 	 	 	 	 	Remove all udp addresses being logged to
logaddress_list 	cmd 	 	 	 	 	List all addresses currently being used by logaddress.
+lookdown 	cmd 	 	 	 	client 	
-lookdown 	cmd 	 	 	 	client 	
lookspring 	 	0 	 	 	client archive 	
lookstrafe 	 	0 	 	 	client archive 	
+lookup 	cmd 	 	 	 	client 	
-lookup 	cmd 	 	 	 	client 	
loot_response 	ncmd	 	 	 	game 	
lservercfgfile 	 	listenserver.cfg 	 	 	game 	
lzma_persistent_buffer 	 	0 	 	 	matsysthread 	If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use.
m_customaccel 	 	0 	 	 	client archive 	Custom mouse acceleration:0: custom accelaration disabled1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively.3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
m_customaccel_exponent 	 	1 	1 	 	client archive 	Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 	 	0 	 	 	client archive 	Max mouse move scale factor, 0 for no limit
m_customaccel_scale 	 	0.04 	0 	 	client archive 	Custom mouse acceleration value.
m_filter 	 	0 	 	 	client archive 	Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 	 	1 	 	 	client archive 	Mouse forward factor.
m_limitedcapture_workaround 	 	0 	 	 	client 	Workaround limitations on mouse capture in some environments
m_mouseaccel1 	 	0 	0 	 	client archive 	Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 	 	0 	0 	 	client archive 	Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 	 	1 	0 	2 	client archive 	Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
m_pitch 	 	0.022 	 	 	client archive 	Mouse pitch factor.
m_rawinput 	 	0 	 	 	client archive 	Use Raw Input for mouse input.
m_side 	 	0.8 	 	 	client archive 	Mouse side factor.
m_yaw 	 	0.022 	 	 	client archive 	Mouse yaw factor.
map 	cmd 	 	 	 	norecord 	Start playing on specified map.
map_background 	cmd 	 	 	 	norecord 	Runs a map as the background to the main menu.
map_commentary 	cmd 	 	 	 	norecord 	Start playing, with commentary, on a specified map.
map_edit 	cmd 	 	 	 	 	
map_noareas 	 	0 	 	 	 	Disable area to area connection testing.
map_showspawnpoints 	cmd 	 	 	 	game cheat 	Dev - test the spawn points, draws for 60 seconds
mapcyclefile 	 	mapcycle.txt 	 	 	game 	Name of the .txt file used to cycle the maps on multiplayer servers
maps 	cmd 	 	 	 	 	Displays list of maps.
mat_aaquality 	 	0 	 	 	archive 	
mat_accelerate_adjust_exposure_down 	 	3.0 	 	 	cheat 	
mat_alphacoverage 	 	1 	 	 	matsysthread 	
mat_antialias 	 	0 	 	 	archive 	
mat_autoexposure_max 	 	2 	 	 	client 	
mat_autoexposure_min 	 	0.5 	 	 	client 	
mat_bloom_scalefactor_scalar 	 	1.0 	 	 	client 	
mat_bloomamount_rate 	 	0.05f 	 	 	client cheat 	
mat_bloomscale 	 	1 	 	 	client 	
mat_bufferprimitives 	 	1 	 	 	 	
mat_bumpbasis 	 	0 	 	 	cheat 	
mat_bumpmap 	 	1 	 	 	 	
mat_camerarendertargetoverlaysize 	 	256 	 	 	client cheat 	
mat_clipz 	 	1 	 	 	client 	
mat_colcorrection_disableentities 	 	0 	 	 	 	Disable map color-correction entities
mat_color_projection 	 	0 	 	 	archive 	Probably intended to help Workshop creators to make their creations accesible to colorblind people.
mat_colorcorrection 	 	0 	 	 	archive 	
mat_compressedtextures 	 	1 	 	 	 	
mat_configcurrent 	cmd 	 	 	 	 	show the current video control panel config for the material system
mat_crosshair 	cmd 	 	 	 	cheat 	Display the name of the material under the crosshair
mat_crosshair_edit 	cmd 	 	 	 	cheat 	open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer 	cmd 	 	 	 	cheat 	open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial 	cmd 	 	 	 	cheat 	print the material under the crosshair
mat_crosshair_reloadmaterial 	cmd 	 	 	 	cheat 	reload the material under the crosshair
mat_debug_autoexposure 	 	0 	 	 	client cheat 	
mat_debug_bloom 	 	0 	 	 	client cheat 	
mat_debug_postprocessing_effects 	 	0 	 	 	client 	0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debug_process_halfscreen 	 	0 	 	 	client cheat 	
mat_debugalttab 	 	0 	 	 	cheat matsysthread 	
mat_debugdepth 	 	0 	 	 	 	
mat_debugdepthmode 	 	0 	 	 	matsysthread 	
mat_debugdepthval 	 	128.0f 	 	 	matsysthread 	
mat_debugdepthvalmax 	 	256.0f 	 	 	matsysthread 	
mat_depthbias_decal 	 	-262144 	 	 	cheat 	
mat_depthbias_normal 	 	0.0f 	 	 	cheat 	
mat_depthbias_shadowmap 	 	0.0005 	 	 	cheat matsysthread 	
mat_diffuse 	 	1 	 	 	cheat 	
mat_disable_bloom 	 	0 	 	 	client 	
mat_disable_fancy_blending 	 	0 	 	 	matsysthread 	
mat_disable_lightwarp 	 	0 	 	 	matsysthread 	
mat_disable_ps_patch 	 	0 	 	 	matsysthread 	
mat_disablehwmorph 	 	0 	 	 	matsysthread 	Disables HW morphing for particular mods
mat_drawflat 	 	0 	 	 	cheat 	
mat_drawTexture 	 	 	 	 	client 	Enable debug view texture
mat_drawTextureScale 	 	1.0 	 	 	client 	Debug view texture scale
mat_drawTitleSafe 	 	0 	 	 	 	Enable title safe overlay
mat_drawwater 	 	1 	 	 	client cheat 	
mat_dump_rts 	 	0 	 	 	client 	
mat_dxlevel 	 	0 	 	 	singleplayer 	Current DirectX Level. Competitive play requires at least mat_dxlevel 90
mat_dynamic_tonemapping 	 	1 	 	 	cheat 	
mat_edit 	cmd 	 	 	 	cheat 	Bring up the material under the crosshair in the editor
mat_enable_vrmode 	cmd 	 	 	 	 	Switches the material system to VR mode (after restart)
mat_envmapsize 	 	128 	 	 	 	
mat_envmaptgasize 	 	32.0 	 	 	 	
mat_evict_all 	cmd 	 	 	 	 	Evict all fine mipmaps from the gpu
mat_excludetextures 	 	0 	 	 	cheat 	
mat_exposure_center_region_x 	 	0.9 	 	 	client cheat 	
mat_exposure_center_region_x_flashlight 	 	0.9 	 	 	client cheat 	
mat_exposure_center_region_y 	 	0.85 	 	 	client cheat 	
mat_exposure_center_region_y_flashlight 	 	0.85 	 	 	client cheat 	
mat_fastclip 	 	0 	 	 	cheat matsysthread 	
mat_fastnobump 	 	0 	 	 	cheat 	
mat_fastspecular 	 	1 	 	 	 	Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 	 	0 	 	 	cheat 	
mat_filterlightmaps 	 	1 	 	 	 	
mat_filtertextures 	 	1 	 	 	 	
mat_force_bloom 	 	0 	 	 	client cheat 	
mat_force_ps_patch 	 	0 	 	 	matsysthread 	
mat_force_tonemap_scale 	 	0.0 	 	 	cheat 	
mat_forceaniso 	 	1 	 	 	archive 	
mat_forcedynamic 	 	0 	 	 	cheat matsysthread 	
mat_forcehardwaresync 	 	1 	 	 	 	
mat_forcemanagedtextureintohardware 	 	1 	 	 	hidden 	
mat_frame_sync_enable 	 	1 	 	 	cheat matsysthread 	
mat_frame_sync_force_texture 	 	0 	 	 	cheat matsysthread 	Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 	 	256 	 	 	client 	
mat_fullbright 	 	0 	 	 	cheat matsysthread 	
mat_hdr_enabled 	cmd 	 	 	 	 	Report if HDR is enabled for debugging
mat_hdr_level 	 	2 	 	 	archive matsysthread 	Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 	 	1.0 	 	 	 	
mat_hdr_tonemapscale 	 	1.0 	 	 	cheat 	The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 	 	0 	 	 	client cheat 	
mat_hsv 	 	0 	 	 	client cheat 	
mat_info 	cmd 	 	 	 	 	Shows material system info
mat_leafvis 	 	0 	 	 	cheat 	Draw wireframe of current leaf
mat_levelflush 	 	1 	 	 	 	
mat_lightmap_pfms 	 	0 	 	 	matsysthread 	Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 	 	1 	 	 	cheat 	
mat_lodin_hidden_pop 	 	1 	 	 	devonly 	
mat_lodin_time 	 	5.0 	 	 	devonly 	
mat_luxels 	 	0 	 	 	cheat matsysthread 	
mat_managedtextures 	 	1 	 	 	archive 	If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_max_worldmesh_vertices 	 	65536 	 	 	 	
mat_measurefillrate 	 	0 	 	 	cheat 	
mat_mipmaptextures 	 	1 	 	 	 	
mat_monitorgamma 	 	2.2 	1.6 	2.6 	archive 	monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 	 	0 	 	 	archive 	
mat_monitorgamma_tv_exp 	 	2.5 	1 	4 	 	
mat_monitorgamma_tv_range_max 	 	255 	 	 	 	
mat_monitorgamma_tv_range_min 	 	16 	 	 	 	
mat_morphstats 	 	0 	 	 	cheat 	
mat_motion_blur_enabled 	 	0 	 	 	archive 	
mat_motion_blur_falling_intensity 	 	1.0 	 	 	client 	
mat_motion_blur_falling_max 	 	20.0 	 	 	client 	
mat_motion_blur_falling_min 	 	10.0 	 	 	client 	
mat_motion_blur_forward_enabled 	 	0 	 	 	client 	
mat_motion_blur_percent_of_screen_max 	 	4.0 	 	 	matsysthread 	
mat_motion_blur_rotation_intensity 	 	1.0 	 	 	client 	
mat_motion_blur_strength 	 	1.0 	 	 	client 	
mat_non_hdr_bloom_scalefactor 	 	.3 	 	 	client 	
mat_norendering 	 	0 	 	 	cheat 	
mat_normalmaps 	 	0 	 	 	cheat 	
mat_normals 	 	0 	 	 	cheat 	
mat_parallaxmap 	 	1 	 	 	hidden 	
mat_phong 	 	1 	 	 	 	
mat_picmip 	 	0 	-10 	4 	archive 	
mat_postprocess_x 	 	4 	 	 	client 	
mat_postprocess_y 	 	1 	 	 	client 	
mat_postprocessing_combine 	 	1 	 	 	client 	Combine bloom, software anti-aliasing and color correction into one post-processing pass
mat_powersavingsmode 	 	0 	 	 	archive 	Power Savings Mode
mat_proxy 	 	0 	 	 	cheat 	
mat_queue_mode 	 	-1 	 	 	archive 	The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
mat_queue_report 	 	0 	 	 	archive 	Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reducefillrate 	 	0 	 	 	 	
mat_reduceparticles 	 	0 	 	 	 	
mat_reloadallmaterials 	cmd 	 	 	 	cheat 	Reloads all materials
mat_reloadmaterial 	cmd 	 	 	 	cheat 	Reloads a single material
mat_reloadtextures 	cmd 	 	 	 	cheat 	Reloads all textures
mat_remoteshadercompile 	 	127.0.0.1 	 	 	cheat matsysthread 	
mat_report_queue_status 	 	0 	 	 	matsysthread 	
mat_reporthwmorphmemory 	cmd 	 	 	 	cheat 	Reports the amount of size in bytes taken up by hardware morph textures.
mat_requires_rt_alloc_first 	 	0 	 	 	hidden 	
mat_reset_rendertargets 	cmd 	 	 	 	 	Resets all the render targets
mat_reversedepth 	 	0 	 	 	cheat 	
mat_savechanges 	cmd 	 	 	 	 	saves current video configuration to the registry
mat_setvideomode 	cmd 	 	 	 	 	sets the width, height, windowed state of the material system
mat_shadercount 	cmd 	 	 	 	matsysthread 	display count of all shaders and reset that count
mat_show_ab_hdr 	 	0 	 	 	 	
mat_show_ab_hdr_hudelement 	 	0 	 	 	client cheat 	HDR Demo HUD Element toggle.
mat_show_histogram 	 	0 	 	 	client 	
mat_show_texture_memory_usage 	 	0 	 	 	neverprint cheat 	Display the texture memory usage on the HUD.
mat_showcamerarendertarget 	 	0 	 	 	client cheat 	
mat_showenvmapmask 	 	0 	 	 	 	
mat_showframebuffertexture 	 	0 	 	 	client cheat 	
mat_showlightmappage 	 	-1 	 	 	client 	
mat_showlowresimage 	 	0 	 	 	cheat 	
mat_showmaterials 	cmd 	 	 	 	 	Show materials.
mat_showmaterialsverbose 	cmd 	 	 	 	 	Show materials (verbose version).
mat_showmiplevels 	 	0 	 	 	cheat 	color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures 	cmd 	 	 	 	 	Show used textures.
mat_showwatertextures 	 	0 	 	 	client cheat 	
mat_slopescaledepthbias_decal 	 	-0.5 	 	 	cheat 	
mat_slopescaledepthbias_normal 	 	0.0f 	 	 	cheat 	
mat_slopescaledepthbias_shadowmap 	 	16 	 	 	cheat matsysthread 	
mat_software_aa_blur_one_pixel_lines 	 	0.5 	 	 	client archive 	How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug 	 	0 	 	 	client 	Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour)
mat_software_aa_edge_threshold 	 	1.0 	 	 	client archive 	Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)
mat_software_aa_quality 	 	0 	 	 	client archive 	Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength 	 	-1.0 	 	 	client archive 	Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
mat_software_aa_strength_vgui 	 	-1.0 	 	 	client archive 	Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 	 	1.0 	 	 	client archive 	Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier)
mat_softwarelighting 	 	0 	 	 	 	
mat_softwareskin 	 	0 	 	 	cheat 	
mat_specular 	 	1 	 	 	 	Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_on_texture_size 	 	0 	 	 	 	Print warnings about vtf content that isn't of the expected size
mat_spewalloc 	 	0 	 	 	devonly archive 	
mat_spewvertexandpixelshaders 	cmd 	 	 	 	matsysthread 	Print all vertex and pixel shaders currently loaded to the console
mat_stub 	 	0 	 	 	client cheat 	
mat_supportflashlight 	 	-1 	 	 	hidden 	0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_supports_d3d9ex 	 	0 	 	 	hidden matsysthread 	
mat_surfaceid 	 	0 	 	 	cheat 	
mat_surfacemat 	 	0 	 	 	cheat 	
mat_texture_limit 	 	-1 	 	 	neverprint matsysthread 	If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
mat_texture_list 	 	0 	 	 	cheat 	For debugging, show a list of used textures per frame
+mat_texture_list 	cmd 	 	 	 	 	
-mat_texture_list 	cmd 	 	 	 	 	
mat_texture_list_all 	 	0 	 	 	neverprint cheat 	If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_content_path 	 	 	 	 	archive 	The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
mat_texture_list_txlod 	cmd 	 	 	 	norecord 	Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync 	cmd 	 	 	 	norecord 	'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 	 	1 	 	 	neverprint cheat 	If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_texture_outline_fonts 	cmd 	 	 	 	 	Outline fonts textures.
mat_texture_reload_frame_swap_workaround 	 	0 	 	 	 	Workaround certain GL drivers holding unnecessary amounts of data when loading many materials by forcing synthetic frame swaps
mat_texture_save_fonts 	cmd 	 	 	 	 	Save all font textures
mat_texture_tracking 	 	0 	 	 	 	
mat_tonemap_algorithm 	 	1 	 	 	cheat 	0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum 	 	3.0 	 	 	client cheat 	
mat_tonemap_percent_bright_pixels 	 	2.0 	 	 	client cheat 	
mat_tonemap_percent_target 	 	60.0 	 	 	client cheat 	
mat_tonemapping_occlusion_use_stencil 	 	0 	 	 	 	
mat_trilinear 	 	0 	 	 	 	
mat_use_compressed_hdr_textures 	 	1 	 	 	matsysthread 	
mat_viewportscale 	 	1.0 	0.0015625	1 	client archive 	Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale 	 	1 	 	 	client archive 	Scale the viewport back up
mat_visualize_dof 	 	0 	 	 	cheat matsysthread 	
mat_vrmode_adapter 	 	-1 	 	 	 	
mat_vsync 	 	0 	0 	1 	 	Force sync to vertical retrace
mat_wateroverlaysize 	 	256 	 	 	client 	
mat_wireframe 	 	0 	 	 	cheat 	
mat_yuv 	 	0 	 	 	client cheat 	
matchmakingport 	 	27025 	 	 	 	Host Matchmaking port
maxplayers 	cmd 	 	 	 	 	Change the maximum number of players allowed on this server.
mem_compact 	cmd 	 	 	 	 	
mem_dump 	cmd 	 	 	 	 	Dump memory stats to text file.
mem_dumpstats 	 	0 	 	 	 	Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs 	cmd 	 	 	 	cheat matsysthread 	Dump VB memory allocation stats.
mem_eat 	cmd 	 	 	 	 	
mem_force_flush 	 	0 	 	 	cheat 	Force cache flush of unlocked resources on every alloc
mem_max_heapsize 	 	256 	 	 	 	Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 	 	64 	 	 	 	Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 	 	48 	 	 	 	Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 	 	0 	 	 	 	Write periodic memstats dumps every n seconds.
mem_test 	cmd 	 	 	 	 	
mem_test_each_frame 	 	0 	 	 	 	Run heap check at end of every frame
mem_test_every_n_seconds 	 	0 	 	 	 	Run heap check at a specified interval
mem_vcollide 	cmd 	 	 	 	 	Dumps the memory used by vcollides
memory 	cmd 	 	 	 	 	Print memory stats.
memory_diff 	cmd 	 	 	 	cheat 	show memory stats relative to snapshot
memory_list 	cmd 	 	 	 	cheat 	dump memory list (linux only)
memory_mark 	cmd 	 	 	 	cheat 	snapshot current allocation status
memory_status 	cmd 	 	 	 	cheat 	show memory stats (linux only)
menuselect 	cmd 	 	 	 	client 	menuselect
minisave 	cmd 	 	 	 	norecord 	Saves game (for current level only!)
mission_list 	cmd 	 	 	 	game 	List all available tactical missions
mission_show 	cmd 	 	 	 	game 	Show the given mission
mm_add_item 	cmd 	 	 	 	client 	Add a stats item
mm_add_player 	cmd 	 	 	 	client 	Add a player
mm_max_spectators 	 	4 	 	 	 	Max players allowed on the spectator team
mm_message 	cmd 	 	 	 	 	Send a message to all remote clients
mm_minplayers 	 	2 	 	 	 	Number of players required to start an unranked game
mm_select_session 	cmd 	 	 	 	 	Select a session
mm_session_info 	cmd 	 	 	 	 	Dump session information
mm_stats 	cmd 	 	 	 	 	
mod_dynamicloadpause 	 	0 	 	 	hidden cheat norecord 	
mod_dynamicloadspew 	 	0 	 	 	hidden norecord 	
mod_dynamicloadthrottle 	 	0 	 	 	hidden cheat norecord 	
mod_dynamicmodeldebug 	cmd 	 	 	 	hidden norecord 	debug spew for dynamic model loading
mod_dynamicunloadtex 	 	1 	 	 	hidden norecord 	
mod_dynamicunloadtime 	 	150 	 	 	hidden norecord 	
mod_forcedata 	 	1 	 	 	 	Forces all model file data into cache on model load.
mod_forcetouchdata 	 	1 	 	 	 	Forces all model file data into cache on model load.
mod_load_anims_async 	 	0 	 	 	 	
mod_load_fakestall 	 	0 	 	 	 	Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 	 	0 	 	 	 	
mod_load_showstall 	 	0 	 	 	 	1 - show hitches , 2 - show stalls
mod_load_vcollide_async 	 	0 	 	 	 	
mod_lock_mdls_on_load 	 	0 	 	 	 	
mod_offline_hdr_switch 	 	0 	 	 	 	Re-order the HDR/LDR mode switch to do most of the material system reloading with the device offline. This reduces unnecessary device resource uploads and may drastically reduce load time and memory pressure on certain drivers, but may trigger bugs in some very old source engine pathways.
mod_test_mesh_not_available 	 	0 	 	 	cheat 	
mod_test_not_available 	 	0 	 	 	cheat 	
mod_test_verts_not_available 	 	0 	 	 	cheat 	
mod_touchalldata 	 	1 	 	 	 	Touch model data during level startup
mod_trace_load 	 	0 	 	 	 	
model_list 	cmd 	 	 	 	cheat norecord 	Dump model list to file
motdfile 	 	motd.txt 	 	 	game 	The MOTD file to load.
motdfile_text 	 	motd_text.txt 	 	 	game 	The text-only MOTD file to use for clients that have disabled HTML MOTDs.
+movedown 	cmd 	 	 	 	client 	
-movedown 	cmd 	 	 	 	client 	
+moveleft 	cmd 	 	 	 	client 	
-moveleft 	cmd 	 	 	 	client 	
+moveright 	cmd 	 	 	 	client 	
-moveright 	cmd 	 	 	 	client 	
+moveup 	cmd 	 	 	 	client 	
-moveup 	cmd 	 	 	 	client 	
movie_fixwave 	cmd 	 	 	 	 	Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 	 	1 	 	 	game notify 	
mp_allowspectators 	 	1.0 	 	 	game replicated 	toggles whether the server allows spectator mode or not
mp_autocrosshair 	 	1 	 	 	game notify 	
mp_autoteambalance 	 	1 	0 	2 	game notify 	Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers
mp_blockstyle 	 	1 	 	 	devonly game replicated 	Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
mp_bonusroundtime 	 	15 	5 	15 	game replicated 	Time after round win until round restarts
mp_capdeteriorate_time 	 	90.0 	 	 	devonly game replicated 	Time it takes for a full capture point to deteriorate.
mp_capstyle 	 	1 	 	 	devonly game replicated 	Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
mp_chattime 	 	10 	1 	120 	game replicated 	amount of time players can chat after the game is over
mp_clan_ready_signal 	 	ready 	 	 	game 	Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 	 	0 	 	 	game 	If non-zero, game will restart once someone from each team gives the ready signal
mp_decals 	 	200 	 	 	archive 	
mp_defaultteam 	 	0 	 	 	game 	
mp_disable_autokick 	cmd 	 	 	 	game 	Prevents a userid from being auto-kicked
mp_disable_respawn_times 	 	0 	 	 	game notify replicated 	
mp_enableroundwaittime 	 	1 	 	 	game replicated 	Enable timers to wait between rounds.
mp_facefronttime 	 	3 	 	 	devonly game replicated 	After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack 	 	0 	 	 	game notify replicated 	fade a player's screen to black when he dies
mp_falldamage 	 	0 	 	 	game notify 	
mp_feetyawrate 	 	720 	 	 	devonly game replicated 	How many degrees per second that we can turn our feet or upper body.
mp_flashlight 	 	0 	 	 	game notify 	
mp_footsteps 	 	1 	 	 	game notify 	
mp_forceactivityset 	 	-1 	 	 	devonly game replicated cheat 	
mp_forceautoteam 	 	0 	 	 	game notify replicated 	Automatically assign players to teams when joining.
mp_forcecamera 	 	1 	 	 	game replicated 	Restricts spectator modes for dead players
mp_forcerespawn 	 	1 	 	 	game notify 	
mp_forcerespawnplayers 	cmd 	 	 	 	game cheat 	Force all players to respawn.
mp_forcewin 	cmd 	 	 	 	game cheat 	Forces team to win
mp_fraglimit 	 	0 	 	 	game notify replicated 	The number of kills at which the map ends
mp_friendlyfire 	 	0 	 	 	game notify replicated 	Allows team members to injure other members of their team
mp_highlander 	 	0 	 	 	game notify replicated 	Allow only 1 of each player class type.
mp_holiday_nogifts 	 	0 	 	 	game notify 	Set to 1 to prevent holiday gifts from spawning when players are killed.
mp_humans_must_join_team 	 	any 	 	 	game replicated 	Restricts human players to a single team {any, blue, red, spectator}
mp_idledealmethod 	 	1 	 	 	game 	Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game;
mp_idlemaxtime 	 	3 	 	 	game 	Maximum time a player is allowed to be idle (in minutes)
mp_ik 	 	1 	 	 	devonly game replicated 	Use IK on in-place turns.
mp_mapcycle_empty_timeout_seconds 	 	0 	 	 	game replicated 	If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
mp_match_end_at_timelimit 	 	0 	 	 	game notify 	Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_maxrounds 	 	0 	0 	 	game notify replicated 	max number of rounds to play before server changes maps
mp_playanimation 	ncmd	 	 	 	game cheat 	Play a sequence by name. Usage: mp_playgesture <name>
mp_playgesture 	ncmd	 	 	 	game cheat 	Play a gesture by name. Usage: mp_playgesture <name>
mp_respawnwavetime 	 	10.0 	 	 	game notify replicated 	Time between respawn waves.
mp_restartgame 	 	0 	 	 	game 	If non-zero, game will restart in the specified number of seconds
mp_restartgame_immediate 	 	0 	 	 	game 	If non-zero, game will restart immediately
mp_restartround 	 	0 	 	 	game 	If non-zero, the current round will restart in the specified number of seconds
mp_scrambleteams 	cmd 	 	 	 	game 	Scramble the teams and restart the game
mp_scrambleteams_auto 	 	1 	 	 	game notify 	Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
mp_scrambleteams_auto_windifference 	 	2 	 	 	game notify 	Number of round wins a team must lead by in order to trigger an auto scramble.
mp_show_voice_icons 	 	1 	 	 	game replicated 	Show overhead player voice icons when players are speaking.
mp_showcleanedupents 	 	0 	 	 	devonly game cheat 	Show entities that are removed on round respawn.
mp_showgestureslots 	 	-1 	 	 	devonly game replicated cheat 	Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
mp_showrespawntimes 	cmd 	 	 	 	game cheat 	Show the min respawn times for the teams
mp_showroundtransitions 	 	0 	 	 	devonly game cheat 	Show gamestate round transitions.
mp_simulatemultiplecappers 	 	1 	 	 	game cheat 	
mp_slammoveyaw 	 	0 	 	 	devonly game replicated 	Force movement yaw along an animation path.
mp_spectators_restricted 	 	0 	 	 	game 	Prevent players on game teams from joining team spectator if it would unbalance the teams.
mp_stalemate_enable 	 	0 	 	 	game notify 	Enable/Disable stalemate mode.
mp_stalemate_meleeonly 	 	0 	 	 	game notify replicated 	Restrict everyone to melee weapons only while in Sudden Death.
mp_stalemate_timelimit 	 	240 	 	 	game replicated 	Timelimit (in seconds) of the stalemate round.
mp_switchteams 	cmd 	 	 	 	game 	Switch teams and restart the game
mp_teamlist 	 	hgrunt;scientist 	 	 	game notify 	
mp_teamoverride 	 	1 	 	 	game 	
mp_teamplay 	 	0 	 	 	game notify 	
mp_teams_unbalance_limit 	 	1 	0 	30 	game replicated 	Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_time_between_capscoring 	 	30 	1 	 	game 	Delay between scoring of owned capture points.
mp_timelimit 	 	0 	 	 	game notify replicated 	game time per map in minutes
mp_tournament 	 	0 	 	 	game notify replicated 	
mp_tournament_allow_non_admin_restart 	 	1 	 	 	game 	Allow mp_tournament_restart command to be issued by players other than admin.
mp_tournament_blueteamname 	 	BLU 	 	 	game hidden replicated 	
mp_tournament_post_match_period 	 	90 	5 	300 	game replicated 	The amount of time (in seconds) before the server resets post-match.
mp_tournament_prevent_team_switch_on_readyup 	 	1 	 	 	game 	Prevent switching teams on ready-up for subsequent rounds in tournament mode.
mp_tournament_readymode 	 	0 	 	 	game notify replicated 	Enable per-player ready status for tournament mode.
mp_tournament_readymode_countdown 	 	10 	 	 	game notify replicated 	The number of seconds before a match begins when both teams are ready.
mp_tournament_readymode_min 	 	2 	 	 	game notify replicated 	Minimum number of players required on the server before players can toggle ready status.
mp_tournament_readymode_team_size 	 	0 	 	 	game notify replicated 	Minimum number of players required to be ready per-team before the game can begin.
mp_tournament_redteamname 	 	RED 	 	 	game hidden replicated 	
mp_tournament_restart 	cmd 	 	 	 	game 	Restart Tournament Mode on the current level.
mp_tournament_stopwatch 	 	1 	 	 	game notify replicated 	Use Stopwatch mode while using Tournament mode (mp_tournament)
mp_tournament_whitelist 	 	item_whitelist.txt 	 	 	game 	Specifies the item whitelist file to use.
mp_usehwmmodels 	 	0 	 	 	client 	Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds 	 	0 	 	 	client 	Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel 	 	0 	 	 	game 	Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 	 	0 	 	 	game 	Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 	 	30 	 	 	devonly game 	WaitingForPlayers time length in seconds
mp_weaponstay 	 	0 	 	 	game notify 	
mp_windifference 	 	0 	0 	 	game notify replicated 	Score difference between teams before server changes maps
mp_windifference_min 	 	0 	0 	 	game notify replicated 	Minimum score needed for mp_windifference to be applied
mp_winlimit 	 	0 	0 	 	game notify replicated 	Max score one team can reach before server changes maps
multvar 	cmd 	 	 	 	norecord 	Multiply specified convar value.
muzzleflash_light 	 	1 	 	 	client archive 	
name 	 	unnamed 	 	 	archive userinfo printonly svcanexec 	Current user name
namelockid 	cmd 	 	 	 	 	Prevent name changes for this userID.
nav_add_to_selected_set 	cmd 	 	 	 	game cheat 	Add current area to the selected set.
nav_add_to_selected_set_by_id 	cmd 	 	 	 	game cheat 	Add specified area id to the selected set.
nav_analyze 	cmd 	 	 	 	game cheat 	Re-analyze the current Navigation Mesh and save it to disk.
nav_analyze_scripted 	cmd 	 	 	 	game hidden cheat 	commandline hook to run a nav_analyze and then quit.
nav_area_bgcolor 	 	0 0 0 30 	 	 	game cheat 	RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 	 	50 	 	 	game cheat 	Max area size created in nav generation
nav_avoid 	cmd 	 	 	 	game cheat 	Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area 	cmd 	 	 	 	game cheat 	Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_begin_deselecting 	cmd 	 	 	 	game cheat 	Start continuously removing from the selected set.
nav_begin_drag_deselecting 	cmd 	 	 	 	game cheat 	Start dragging a selection area.
nav_begin_drag_selecting 	cmd 	 	 	 	game cheat 	Start dragging a selection area.
nav_begin_selecting 	cmd 	 	 	 	game cheat 	Start continuously adding to the selected set.
nav_begin_shift_xy 	cmd 	 	 	 	game cheat 	Begin shifting the Selected Set.
nav_build_ladder 	cmd 	 	 	 	game cheat 	Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency 	cmd 	 	 	 	game cheat 	Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor 	cmd 	 	 	 	game 	Updates the blocked/unblocked status for every nav area.
nav_check_stairs 	cmd 	 	 	 	game cheat 	Update the nav mesh STAIRS attribute
nav_chop_selected 	cmd 	 	 	 	game cheat 	Chops all selected areas into their component 1x1 areas
nav_clear_attribute 	cmd 	 	 	 	game cheat 	Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set 	cmd 	 	 	 	game cheat 	Clear the selected set.
nav_clear_walkable_marks 	cmd 	 	 	 	game cheat 	Erase any previously placed walkable positions.
nav_compress_id 	cmd 	 	 	 	game cheat 	Re-orders area and ladder ID's so they are continuous.
nav_connect 	cmd 	 	 	 	game cheat 	To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_coplanar_slope_limit 	 	0.99 	 	 	game cheat 	
nav_coplanar_slope_limit_displacement 	 	0.7 	 	 	game cheat 	
nav_corner_adjust_adjacent 	 	18 	 	 	game cheat 	radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower 	cmd 	 	 	 	game cheat 	Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground 	cmd 	 	 	 	game cheat 	Places the selected corner of the currently marked Area on the ground.
nav_corner_raise 	cmd 	 	 	 	game cheat 	Raise the selected corner of the currently marked Area.
nav_corner_select 	cmd 	 	 	 	game cheat 	Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 	 	0 	 	 	game cheat 	Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 	 	0 	 	 	game cheat 	If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch 	cmd 	 	 	 	game cheat 	Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 	 	0 	 	 	game cheat 	
nav_delete 	cmd 	 	 	 	game cheat 	Deletes the currently highlighted Area.
nav_delete_marked 	cmd 	 	 	 	game cheat 	Deletes the currently marked Area (if any).
nav_disconnect 	cmd 	 	 	 	game cheat 	To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_disconnect_outgoing_oneways 	cmd 	 	 	 	game cheat 	For each area in the selected set, disconnect all outgoing one-way connections.
nav_displacement_test 	 	10000 	 	 	game cheat 	Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide 	cmd 	 	 	 	game cheat 	Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset 	 	32 	 	 	game replicated 	The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset 	 	32 	 	 	game replicated 	The offset of the nav drag volume bottom from center
nav_draw_limit 	 	500 	 	 	game cheat 	The maximum number of areas to draw in edit mode
nav_dump_selected_set_positions 	cmd 	 	 	 	game cheat 	Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
nav_edit 	 	0 	 	 	game cheat 	Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area 	cmd 	 	 	 	game cheat 	Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting 	cmd 	 	 	 	game cheat 	Stop continuously removing from the selected set.
nav_end_drag_deselecting 	cmd 	 	 	 	game cheat 	Stop dragging a selection area.
nav_end_drag_selecting 	cmd 	 	 	 	game cheat 	Stop dragging a selection area.
nav_end_selecting 	cmd 	 	 	 	game cheat 	Stop continuously adding to the selected set.
nav_end_shift_xy 	cmd 	 	 	 	game cheat 	Finish shifting the Selected Set.
nav_flood_select 	cmd 	 	 	 	game cheat 	Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx 	cmd 	 	 	 	game cheat 	Mark cliff areas, post-processing approximation
nav_generate 	cmd 	 	 	 	game cheat 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 	 	1 	 	 	game cheat 	Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 	 	1 	 	 	game cheat 	Convert obsolete jump areas into 2-way connections
nav_generate_incremental 	cmd 	 	 	 	game cheat 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 	 	2000 	 	 	game cheat 	
nav_generate_incremental_tolerance 	 	0 	 	 	game cheat 	Z tolerance for adding new nav areas.
nav_generate_jump_connections 	 	1 	 	 	game cheat 	If disabled, don't generate jump connections from jump areas
nav_jump 	cmd 	 	 	 	game cheat 	Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip 	cmd 	 	 	 	game cheat 	Flips the selected ladder's direction.
nav_load 	cmd 	 	 	 	game cheat 	Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max 	cmd 	 	 	 	game cheat 	Lower the top of the drag select volume.
nav_lower_drag_volume_min 	cmd 	 	 	 	game cheat 	Lower the bottom of the drag select volume.
nav_make_sniper_spots 	cmd 	 	 	 	game cheat 	Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark 	cmd 	 	 	 	game cheat 	Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute 	cmd 	 	 	 	game cheat 	Set nav attribute for all areas in the selected set.
nav_mark_unnamed 	cmd 	 	 	 	game cheat 	Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable 	cmd 	 	 	 	game cheat 	Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_max_view_distance 	 	6000 	 	 	game cheat 	Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 	 	64 	 	 	game cheat 	
nav_merge 	cmd 	 	 	 	game cheat 	To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_merge_mesh 	cmd 	 	 	 	game cheat 	Merges a saved selected set into the current mesh.
nav_no_hostages 	cmd 	 	 	 	game cheat 	Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump 	cmd 	 	 	 	game cheat 	Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill 	cmd 	 	 	 	game cheat 	Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_list 	cmd 	 	 	 	game cheat 	Lists all place names used in the map.
nav_place_pick 	cmd 	 	 	 	game cheat 	Sets the current Place to the Place of the Area under the cursor.
nav_place_replace 	cmd 	 	 	 	game cheat 	Replaces all instances of the first place with the second place.
nav_place_set 	cmd 	 	 	 	game cheat 	Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 	 	0.98 	 	 	game cheat 	
nav_precise 	cmd 	 	 	 	game cheat 	Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 	 	1 	 	 	game cheat 	Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max 	cmd 	 	 	 	game cheat 	Raise the top of the drag select volume.
nav_raise_drag_volume_min 	cmd 	 	 	 	game cheat 	Raise the bottom of the drag select volume.
nav_recall_selected_set 	cmd 	 	 	 	game cheat 	Re-selects the stored selected set.
nav_remove_from_selected_set 	cmd 	 	 	 	game cheat 	Remove current area from the selected set.
nav_remove_jump_areas 	cmd 	 	 	 	game cheat 	Removes legacy jump areas, replacing them with connections.
nav_run 	cmd 	 	 	 	game cheat 	Toggles the 'traverse this area by running' flag used by the AI system.
nav_save 	cmd 	 	 	 	game cheat 	Saves the current Navigation Mesh to disk.
nav_save_selected 	cmd 	 	 	 	game cheat 	Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas 	cmd 	 	 	 	game cheat 	Adds all blocked areas to the selected set
nav_select_damaging_areas 	cmd 	 	 	 	game cheat 	Adds all damaging areas to the selected set
nav_select_half_space 	cmd 	 	 	 	game cheat 	Selects any areas that intersect the given half-space.
nav_select_invalid_areas 	cmd 	 	 	 	game cheat 	Adds all invalid areas to the Selected Set.
nav_select_larger_than 	cmd 	 	 	 	game cheat 	Select nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areas 	cmd 	 	 	 	game cheat 	Adds all obstructed areas to the selected set
nav_select_orphans 	cmd 	 	 	 	game cheat 	Adds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlapping 	cmd 	 	 	 	game 	Selects nav areas that are overlapping others.
nav_select_radius 	cmd 	 	 	 	game cheat 	Adds all areas in a radius to the selection set
nav_select_stairs 	cmd 	 	 	 	game cheat 	Adds all stairway areas to the selected set
nav_selected_set_border_color 	 	100 100 0 255 	 	 	game cheat 	Color used to draw the selected set borders while editing.
nav_selected_set_color 	 	255 255 200 96 	 	 	game cheat 	Color used to draw the selected set background while editing.
nav_set_place_mode 	cmd 	 	 	 	game cheat 	Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift 	cmd 	 	 	 	game cheat 	Shifts the selected areas by the specified amount
nav_show_approach_points 	 	0 	 	 	game cheat 	Show Approach Points in the Navigation Mesh.
nav_show_area_info 	 	0.5 	 	 	game cheat 	Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 	 	0 	 	 	game cheat 	
nav_show_continguous 	 	0 	 	 	game cheat 	Highlight non-contiguous connections
nav_show_danger 	 	0 	 	 	game cheat 	Show current 'danger' levels.
nav_show_dumped_positions 	cmd 	 	 	 	game cheat 	Show the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid 	 	0 	 	 	game cheat 	Show areas of designer-placed bot avoidance due to func_nav_avoid entities
nav_show_func_nav_prefer 	 	0 	 	 	game cheat 	Show areas of designer-placed bot preference due to func_nav_prefer entities
nav_show_func_nav_prerequisite 	 	0 	 	 	game cheat 	Show areas of designer-placed bot preference due to func_nav_prerequisite entities
nav_show_light_intensity 	 	0 	 	 	game cheat 	
nav_show_node_grid 	 	0 	 	 	game cheat 	
nav_show_node_id 	 	0 	 	 	game cheat 	
nav_show_nodes 	 	0 	 	 	game cheat 	
nav_show_player_counts 	 	0 	 	 	game cheat 	Show current player counts in each area.
nav_show_potentially_visible 	 	0 	 	 	game cheat 	Show areas that are potentially visible from the current nav area
nav_simplify_selected 	cmd 	 	 	 	game cheat 	Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 	 	0.7 	 	 	game cheat 	The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 	 	0.1 	 	 	game cheat 	The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 	 	0 	 	 	game cheat 	Snap to the nav generation grid when creating new nav areas
nav_solid_props 	 	0 	 	 	game cheat 	Make props solid to nav generation/editing
nav_splice 	cmd 	 	 	 	game cheat 	To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split 	cmd 	 	 	 	game cheat 	To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 	 	0 	 	 	game cheat 	If true, nav areas will be placed flush with the ground when split.
nav_stand 	cmd 	 	 	 	game cheat 	Toggles the 'stand while hiding' flag used by the AI system.
nav_stop 	cmd 	 	 	 	game cheat 	Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set 	cmd 	 	 	 	game cheat 	Stores the current selected set for later retrieval.
nav_strip 	cmd 	 	 	 	game cheat 	Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide 	cmd 	 	 	 	game cheat 	Subdivides all selected areas.
nav_test_node 	 	0 	 	 	game cheat 	
nav_test_node_crouch 	 	0 	 	 	game cheat 	
nav_test_node_crouch_dir 	 	4 	 	 	game cheat 	
nav_test_stairs 	cmd 	 	 	 	game cheat 	Test the selected set for being on stairs
nav_toggle_deselecting 	cmd 	 	 	 	game cheat 	Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set 	cmd 	 	 	 	game cheat 	Remove current area from the selected set.
nav_toggle_place_mode 	cmd 	 	 	 	game cheat 	Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting 	cmd 	 	 	 	game cheat 	Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set 	cmd 	 	 	 	game cheat 	Toggles all areas into/out of the selected set.
nav_toggle_selecting 	cmd 	 	 	 	game cheat 	Start or stop continuously adding to the selected set.
nav_transient 	cmd 	 	 	 	game cheat 	Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark 	cmd 	 	 	 	game cheat 	Clears the marked Area or Ladder.
nav_update_blocked 	cmd 	 	 	 	game 	Updates the blocked/unblocked status for every nav area.
nav_update_lighting 	cmd 	 	 	 	game cheat 	Recomputes lighting values
nav_update_visibility_on_edit 	 	0 	 	 	game cheat 	If nonzero editing the mesh will incrementally recompue visibility
nav_use_place 	cmd 	 	 	 	game cheat 	If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk 	cmd 	 	 	 	game cheat 	Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark 	cmd 	 	 	 	game cheat 	Warps the player to the marked area.
nav_world_center 	cmd 	 	 	 	game cheat 	Centers the nav mesh in the world
nb_allow_avoiding 	 	1 	 	 	game cheat 	
nb_allow_climbing 	 	1 	 	 	game cheat 	
nb_allow_gap_jumping 	 	1 	 	 	game cheat 	
nb_blind 	 	0 	 	 	game cheat 	Disable vision
nb_command 	cmd 	 	 	 	game cheat 	Sends a command string to all bots
nb_debug 	cmd 	 	 	 	game cheat 	Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing 	 	0 	 	 	game cheat 	
nb_debug_filter 	cmd 	 	 	 	game cheat 	Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history 	 	1 	 	 	game cheat 	If true, each bot keeps a history of debug output in memory
nb_debug_known_entities 	 	0 	 	 	game cheat 	Show the 'known entities' for the bot that is the current spectator target
nb_delete_all 	cmd 	 	 	 	game cheat 	Delete all non-player NextBot entities.
nb_force_look_at 	cmd 	 	 	 	game cheat 	Force selected bot to look at the local player's position
nb_goal_look_ahead_range 	 	50 	 	 	game cheat 	
nb_head_aim_resettle_angle 	 	100 	 	 	game cheat 	After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_resettle_time 	 	0.3 	 	 	game cheat 	How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_settle_duration 	 	0.3 	 	 	game cheat 	
nb_head_aim_steady_max_rate 	 	100 	 	 	game cheat 	
nb_ladder_align_range 	 	50 	 	 	game cheat 	
nb_last_area_update_tolerance 	 	4.0 	 	 	game cheat 	Distance a character needs to travel in order to invalidate cached area
nb_move_to_cursor 	cmd 	 	 	 	game cheat 	Tell all NextBots to move to the cursor position
nb_path_draw_inc 	 	100 	 	 	game cheat 	
nb_path_draw_segment_count 	 	100 	 	 	game cheat 	
nb_path_segment_influence_radius 	 	100 	 	 	game cheat 	
nb_player_crouch 	 	0 	 	 	game cheat 	Force bots to crouch
nb_player_move 	 	1 	 	 	game cheat 	Prevents bots from moving
nb_player_move_direct 	 	0 	 	 	game 	
nb_player_stop 	 	0 	 	 	game cheat 	Stop all NextBotPlayers from updating
nb_player_walk 	 	0 	 	 	game cheat 	Force bots to walk
nb_saccade_speed 	 	1000 	 	 	game cheat 	
nb_saccade_time 	 	0.1 	 	 	game cheat 	
nb_select 	cmd 	 	 	 	game cheat 	Select the bot you are aiming at for further debug operations.
nb_shadow_dist 	 	400 	 	 	client 	
nb_speed_look_ahead_range 	 	150 	 	 	game cheat 	
nb_stop 	 	0 	 	 	game replicated cheat 	Stop all NextBots
nb_update_debug 	 	0 	 	 	game cheat 	
nb_update_framelimit 	 	15 	 	 	game cheat 	
nb_update_frequency 	 	.1 	 	 	game cheat 	
nb_update_maxslide 	 	2 	 	 	game cheat 	
nb_warp_selected_here 	cmd 	 	 	 	game cheat 	Teleport the selected bot to your cursor position
net_blockmsg 	 	0 	 	 	cheat 	
net_chan_limit_msec 	 	0 	 	 	 	Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget
net_chan_stats_dump 	 	0 	 	 	 	Netchannel statistics will dump in the logs upon request
net_chan_stats_dump_top_msgs 	 	5 	 	 	 	Netchannel statistics will dump so many top messages in each category
net_chan_stats_lru 	 	3 	 	 	 	Netchannel statistics LRU accumulation buffer size
net_channels 	cmd 	 	 	 	 	Shows net channel info
net_chokeloop 	 	0 	 	 	 	Apply bandwidth choke to loopback packets
net_compresspackets 	 	1 	 	 	 	Use compression on game packets.
net_compresspackets_minsize 	 	1024 	 	 	 	Don't bother compressing packets below this size.
net_compressvoice 	 	0 	 	 	 	Attempt to compress out of band voice payloads (360 only).
net_disconnect_reason 	 	0 	 	 	 	Whether the server should relay the disconnect reason to clients.
net_drawslider 	 	0 	 	 	 	Draw completion slider during signon
net_droponsendoverflow 	 	0 	 	 	 	If enabled, channel will drop client when sending too much data causes buffer overrun
net_droppackets 	 	0 	 	 	cheat 	Drops next n packets on client
net_fakejitter 	 	0 	 	 	cheat 	Jitter fakelag packet time
net_fakelag 	 	0 	 	 	cheat 	Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 	 	0 	 	 	cheat 	Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 	 	0 	 	 	client 	Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 	 	64 	 	 	client archive 	Height of netgraph panel
net_graphmsecs 	 	400 	 	 	client archive 	The latency graph represents this many milliseconds.
net_graphpos 	 	1 	 	 	client archive 	
net_graphproportionalfont 	 	1 	 	 	client archive 	Determines whether netgraph font is proportional or not
net_graphshowinterp 	 	1 	 	 	client archive 	Draw the interpolation graph.
net_graphshowlatency 	 	1 	 	 	client archive 	Draw the ping/packet loss graph.
net_graphsolid 	 	1 	 	 	client archive 	
net_graphtext 	 	1 	 	 	client archive 	Draw text fields
net_maxcleartime 	 	4.0 	 	 	 	Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 	 	16 	0 	64 	 	Maximum allowed file size for uploading in MB
net_maxfragments 	 	1260 	256 	1260 	 	Max fragment bytes per packet
net_maxpacketdrop 	 	5000 	 	 	 	Ignore any packets with the sequence number more than this ahead (0 == no limit)
net_maxroutable 	 	1260 	576 	1260 	archive userinfo 	Requested max packet size before packets are 'split'.
net_queue_trace 	 	0 	 	 	 	
net_queued_packet_thread 	 	1 	 	 	 	Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale 	 	5 	 	 	client archive 	
net_showdrop 	 	0 	 	 	 	Show dropped packets in console
net_showevents 	 	0 	 	 	cheat 	Dump game events to console (1=client only, 2=all).
net_showfragments 	 	0 	 	 	 	Show netchannel fragments
net_showmsg 	 	0 	 	 	 	
net_showpeaks 	 	0 	 	 	 	Show messages for large packets only: <size>
net_showsplits 	 	0 	 	 	 	Show info about packet splits
net_showtcp 	 	0 	 	 	 	Dump TCP stream summary to console
net_showudp 	 	0 	 	 	 	Dump UDP packets summary to console
net_showudp_wire 	 	0 	 	 	 	Show incoming packet information
net_splitpacket_maxrate 	 	80000 	1000 	1048576 	 	Max bytes per second when queueing splitpacket chunks
net_splitrate 	 	1 	 	 	 	Number of fragments for a splitpacket that can be sent per frame
net_start 	cmd 	 	 	 	 	Inits multiplayer network sockets
net_status 	cmd 	 	 	 	 	Shows current network status
net_udp_rcvbuf 	 	131072 	8192 	131072 	 	Default UDP receive buffer size
net_usesocketsforloopback 	 	0 	 	 	 	Use network sockets layer even for listen server local player's packets (multiplayer only).
net_warningthrottle 	 	5 	 	 	 	Network warning throttling to specified Hz rate
next 	 	0 	 	 	cheat 	Set to 1 to advance to next frame ( when singlestep == 1 )
next_map_vote 	ncmd	 	 	 	game 	
nextdemo 	cmd 	 	 	 	 	Play next demo in sequence.
nextlevel 	 	 	 	 	game notify 	If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap 	ncmd	 	 	 	game 	Display the next map in chat.
noclip 	cmd 	 	 	 	game cheat 	Toggle. Player becomes non-solid and flies.
notarget 	cmd 	 	 	 	game cheat 	Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 	 	1 	 	 	game cheat 	
npc_height_adjust 	 	1 	 	 	game archive 	Enable test mode for ik height adjustment
npc_sentences 	 	0 	 	 	game 	
npc_speakall 	cmd 	 	 	 	game 	Force the npc to try and speak all their responses
npc_vphysics 	 	0 	 	 	game 	
obj_capture_damage 	 	0 	 	 	game 	Captures all damage taken by objects for dumping later.
obj_child_damage_factor 	 	0.25 	 	 	devonly game cheat 	Factor applied to damage done to objects that are built on a buildpoint
obj_damage_factor 	 	0 	 	 	devonly game cheat 	Factor applied to all damage done to objects
obj_dump_damage 	cmd 	 	 	 	game 	
obj_sapper_amount 	 	25 	 	 	game 	Amount of health inflicted by a Sapper object per second
obj_show_damage 	 	0 	 	 	game 	Show all damage taken by objects.
object_deterioration_time 	 	30 	 	 	game 	Time it takes for a fully-healed object to deteriorate.
object_verbose 	 	0 	 	 	devonly game cheat 	Debug object system.
old_radiusdamage 	 	0.0 	 	 	game replicated 	
open_charinfo 	cmd 	 	 	 	client 	Open the character info panel
open_charinfo_armory 	cmd 	 	 	 	client 	Open the character info panel directly to armory.
open_charinfo_backpack 	cmd 	 	 	 	client 	Open the character info panel directly to backpack.
open_charinfo_crafting 	cmd 	 	 	 	client 	Open the character info panel directly to crafting screen.
open_charinfo_direct 	cmd 	 	 	 	client 	Open the character info panel directly to the class you're currently playing.
open_replaybrowser 	cmd 	 	 	 	client 	Open the replay browser.
open_replayinputpanel 	cmd 	 	 	 	client 	Open replay input panel test
open_store 	cmd 	 	 	 	client 	Open the in-game store
OpenSteamWorkshopDialog 	cmd 	 	 	 	client 	
opentf2options 	cmd 	 	 	 	client 	Displays the TF2 Advanced Options dialog.
opt_EnumerateLeavesFastAlgorithm 	 	1 	 	 	 	Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method 	 	1 	 	 	game archive replicated 	
option_duck_method_default 	 	1.0 	 	 	client 	
overview_alpha 	 	1.0 	 	 	client archive clcmdcanexec 	Overview map translucency.
overview_health 	 	1 	 	 	client archive clcmdcanexec 	Show player's health in map overview.
overview_locked 	 	1 	 	 	client archive clcmdcanexec 	Locks map angle, doesn't follow view angle.
overview_mode 	cmd 	 	 	 	client 	
overview_names 	 	1 	 	 	client archive clcmdcanexec 	Show player's names in map overview.
overview_tracks 	 	1 	 	 	client archive clcmdcanexec 	Show player's tracks in map overview.
overview_zoom 	cmd 	 	 	 	client 	Sets overview map zoom: <zoom> [] [rel]
panel_test_title_safe 	 	0 	 	 	cheat 	Test vgui panel positioning with title safe indentation
particle_sim_alt_cores 	 	2 	 	 	client 	
particle_simulateoverflow 	 	0 	 	 	client cheat 	Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 	 	0 	 	 	game cheat 	Attachment index for attachment mode
particle_test_attach_mode 	 	follow_attachment 	 	 	game cheat 	Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 	 	 	 	 	game cheat 	Name of the particle system to dynamically spawn
particle_test_start 	cmd 	 	 	 	game cheat 	Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.	Arguments: 	{entity_name} / {class_name} / no argument picks what player is looking at
particle_test_stop 	cmd 	 	 	 	game cheat 	Stops all particle systems on the selected entities.	Arguments: 	{entity_name} / {class_name} / no argument picks what player is looking at
password 	 	 	 	 	archive norecord svcannotquery 	Current server access password
path 	cmd 	 	 	 	 	Show the engine filesystem path.
pause 	cmd 	 	 	 	 	Toggle the server pause state.
pda_click 	ncmd	 	 	 	game 	Play the PDA attack/click animation if holding a PDA (only visible to other players).
PerfMark 	cmd 	 	 	 	 	inserts a telemetry marker into the stream. If args are provided, they will be included.
perfui 	cmd 	 	 	 	cheat 	Show/hide the level performance tools UI.
perfvisualbenchmark 	cmd 	 	 	 	client 	
perfvisualbenchmark_abort 	cmd 	 	 	 	client 	
phonemedelay 	 	0 	 	 	client 	Phoneme delay to account for sound system latency.
phonemefilter 	 	0.08 	 	 	client 	Time duration of box filter to pass over phonemes.
phonemesnap 	 	2 	 	 	client 	Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_impactforcescale 	 	1.0 	 	 	game 	
phys_penetration_error_time 	 	10 	 	 	game 	Controls the duration of vphysics penetration error boxes.
phys_pushscale 	 	1 	 	 	game replicated 	
phys_speeds 	 	0 	 	 	game 	
phys_stressbodyweights 	 	5.0 	 	 	game 	
phys_timescale 	 	1 	 	 	game 	Scale time for physics
phys_upimpactforcescale 	 	0.375 	 	 	game 	
physics_budget 	cmd 	 	 	 	game 	Times the cost of each active object
physics_constraints 	cmd 	 	 	 	game 	Highlights constraint system graph for an entity
physics_debug_entity 	cmd 	 	 	 	game 	Dumps debug info for an entity
physics_highlight_active 	cmd 	 	 	 	game 	Turns on the absbox for all active physics objects
physics_report_active 	cmd 	 	 	 	game 	Lists all active physics objects
physics_select 	cmd 	 	 	 	game 	Dumps debug info for an entity
physicsshadowupdate_render 	 	0 	 	 	game 	
picker 	cmd 	 	 	 	game cheat 	Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.	Arguments:	full - enables all debug information
ping 	cmd 	 	 	 	 	Display ping to server.
pipeline_static_props 	 	1 	 	 	 	
pixelvis_debug 	cmd 	 	 	 	client 	Dump debug info
play 	cmd 	 	 	 	svcanexec 	Play a sound.
playdemo 	cmd 	 	 	 	 	Play a recorded demo file (.dem ).
player_debug_print_damage 	 	0 	 	 	game cheat 	When true, print amount and type of all damage received by player to console.
player_old_armor 	 	0 	 	 	game 	
player_ready_toggle 	cmd 	 	 	 	client 	Toggle player ready state
playflush 	cmd 	 	 	 	 	Play a sound, reloading from disk in case of changes.
playgamesound 	cmd 	 	 	 	client svcanexec clcmdcanexec 	Play a sound from the game sounds txt file
playsoundscape 	cmd 	 	 	 	client cheat 	Forces a soundscape to play
playvideo 	cmd 	 	 	 	client 	Plays a video: <filename> [width height]
playvideo_exitcommand 	cmd 	 	 	 	client 	Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvol 	cmd 	 	 	 	 	Play a sound at a specified volume.
plugin_load 	cmd 	 	 	 	 	plugin_load <filename> : loads a plugin
plugin_pause 	cmd 	 	 	 	 	plugin_pause <index> : pauses a loaded plugin
plugin_pause_all 	cmd 	 	 	 	 	pauses all loaded plugins
plugin_print 	cmd 	 	 	 	 	Prints details about loaded plugins
plugin_unload 	cmd 	 	 	 	 	plugin_unload <index> : unloads a plugin
plugin_unpause 	cmd 	 	 	 	 	plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all 	cmd 	 	 	 	 	unpauses all disabled plugins
pointworldtext_rainbowspeed_char 	 	15.0f 	 	 	client 	
pointworldtext_rainbowspeed_time 	 	100.0f 	 	 	client 	
+posedebug 	cmd 	 	 	 	client cheat 	Turn on pose debugger or add ents to pose debugger UI
-posedebug 	cmd 	 	 	 	client cheat 	Turn off pose debugger or hide ents from pose debugger UI
print_colorcorrection 	cmd 	 	 	 	cheat 	Display the color correction layer information.
progress_enable 	cmd 	 	 	 	 	
prop_active_gib_limit 	 	999999 	 	 	game 	
prop_active_gib_max_fade_time 	 	999999 	 	 	game 	
prop_crosshair 	cmd 	 	 	 	cheat 	Shows name for prop looking at
prop_debug 	cmd 	 	 	 	game cheat 	Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_dynamic_create 	cmd 	 	 	 	game cheat 	Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.	Arguments: {.mdl name}
prop_physics_create 	cmd 	 	 	 	game cheat 	Creates a physics prop with a specific .mdl aimed away from where the player is looking.	Arguments: {.mdl name}
props_break_max_pieces 	 	-1 	 	 	 	Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe 	 	-1 	 	 	game replicated 	Maximum prop breakable piece count per frame (-1 = model default)
publish_file_last_dir 	 	 	 	 	client hidden archive norecord 	
pwatchent 	 	-1 	 	 	client cheat 	Entity to watch for prediction system changes.
pwatchvar 	 	 	 	 	client cheat 	Entity variable to watch in prediction system for changes.
pyro_dof 	 	1 	 	 	client archive 	
pyro_max_intensity 	 	0.35 	 	 	client archive 	
pyro_max_rate 	 	0.2 	 	 	client archive 	
pyro_max_side_length 	 	0.55 	 	 	client archive 	
pyro_max_side_width 	 	0.95 	 	 	client archive 	
pyro_min_intensity 	 	0.1 	 	 	client archive 	
pyro_min_rate 	 	0.05 	 	 	client archive 	
pyro_min_side_length 	 	0.3 	 	 	client archive 	
pyro_min_side_width 	 	0.65 	 	 	client archive 	
pyro_vignette 	 	2 	 	 	client archive 	
pyro_vignette_distortion 	 	1 	 	 	client archive 	
+quickswitch 	cmd 	 	 	 	client 	
-quickswitch 	cmd 	 	 	 	client 	
quit 	cmd 	 	 	 	 	Exit the engine.
r_3dnow 	cmd 	 	 	 	 	Enable/disable 3DNow code
r_3dsky 	 	1 	 	 	client 	Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp 	 	1.0 	 	 	game notify replicated cheat 	
r_AirboatViewDampenFreq 	 	7.0 	 	 	game notify replicated cheat 	
r_AirboatViewZHeight 	 	0.0 	 	 	game notify replicated cheat 	
r_ambientboost 	 	1 	 	 	archive 	Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 	 	5 	 	 	archive 	Boost ambient cube by no more than this factor
r_ambientfraction 	 	0.1 	 	 	cheat 	Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly 	 	0 	 	 	cheat 	Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 	 	0.3 	 	 	archive 	Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 	 	0 	 	 	cheat 	
r_avglight 	 	1 	 	 	cheat 	
r_avglightmap 	 	0 	 	 	cheat matsysthread 	
r_bloomtintb 	 	0.11 	 	 	matsysthread 	
r_bloomtintexponent 	 	2.2 	 	 	matsysthread 	
r_bloomtintg 	 	0.59 	 	 	matsysthread 	
r_bloomtintr 	 	0.3 	 	 	matsysthread 	
r_cheapwaterend 	cmd 	 	 	 	client 	
r_cheapwaterstart 	cmd 	 	 	 	client 	
r_cleardecals 	cmd 	 	 	 	svcanexec clcmdcanexec 	Usage r_cleardecals <permanent>.
r_ClipAreaPortals 	 	1 	 	 	cheat 	
r_colorstaticprops 	 	0 	 	 	cheat 	
r_debugcheapwater 	 	0 	 	 	client cheat 	
r_debugrandomstaticlighting 	 	0 	 	 	cheat 	Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 	 	4 	 	 	 	
r_decal_cullsize 	 	5 	 	 	 	
r_decal_overlap_area 	 	0.4 	 	 	 	
r_decal_overlap_count 	 	3 	 	 	 	
r_decals 	 	2048 	 	 	 	
r_decalstaticprops 	 	1 	 	 	 	Decal static props test
r_depthoverlay 	 	0 	 	 	client cheat 	Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 	 	0 	 	 	cheat 	
r_DispDrawAxes 	 	0 	 	 	 	
r_DispWalkable 	 	0 	 	 	cheat 	
r_dopixelvisibility 	 	1 	 	 	client 	
r_drawbatchdecals 	 	1 	 	 	 	Render decals batched.
r_DrawBeams 	 	1 	 	 	cheat 	0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 	 	1 	 	 	cheat 	Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 	 	0 	 	 	cheat 	Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 	 	1 	 	 	cheat 	Render decals.
r_drawdetailprops 	 	1 	 	 	 	0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 	 	1 	 	 	cheat 	Toggles rendering of displacment maps
r_drawentities 	 	1 	 	 	cheat 	
r_drawflecks 	 	1 	 	 	 	
r_drawfuncdetail 	 	1 	 	 	cheat 	Render func_detail
r_drawleaf 	 	-1 	 	 	cheat 	Draw the specified leaf.
r_drawlightcache 	 	0 	 	 	cheat 	0: off1: draw light cache entries2: draw rays
r_drawlightinfo 	 	0 	 	 	cheat 	
r_drawlights 	 	0 	 	 	cheat 	
r_drawmodeldecals 	 	1 	 	 	 	
r_DrawModelLightOrigin 	 	0 	 	 	cheat 	
r_drawmodelstatsoverlay 	 	0 	 	 	cheat 	
r_drawmodelstatsoverlaydistance 	 	500 	 	 	cheat 	
r_drawmodelstatsoverlaymax 	 	1.5 	 	 	archive 	time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 	 	0.1 	 	 	archive 	time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 	 	1 	 	 	client cheat 	
r_drawopaquestaticpropslast 	 	0 	 	 	client 	Whether opaque static props are rendered after non-npcs
r_drawopaqueworld 	 	1 	 	 	client cheat 	
r_drawothermodels 	 	1 	 	 	client cheat 	0=Off, 1=Normal, 2=Wireframe
r_drawparticles 	 	1 	 	 	client cheat 	Enable/disable particle rendering
r_drawpixelvisibility 	 	0 	 	 	client 	Show the occlusion proxies
r_DrawPortals 	 	0 	 	 	cheat 	
r_DrawRain 	 	1 	 	 	client cheat 	Enable/disable rain rendering.
r_drawrenderboxes 	 	0 	 	 	client cheat 	
r_drawropes 	 	1 	 	 	client cheat 	
r_drawskybox 	 	1 	 	 	cheat 	
r_DrawSpecificStaticProp 	 	-1 	 	 	 	
r_drawsprites 	 	1 	 	 	client cheat 	
r_drawstaticprops 	 	1 	 	 	cheat 	0=Off, 1=Normal, 2=Wireframe
r_drawtracers 	 	1 	 	 	client cheat 	
r_drawtracers_firstperson 	 	1 	 	 	client archive 	Toggle visibility of first person weapon tracers
r_drawtranslucentrenderables 	 	1 	 	 	client cheat 	
r_drawtranslucentworld 	 	1 	 	 	cheat 	
r_drawvgui 	 	1 	 	 	cheat 	Enable the rendering of vgui panels
r_drawviewmodel 	 	1 	 	 	client norecord 	
r_drawworld 	 	1 	 	 	cheat 	Render the world.
r_dscale_basefov 	 	90 	 	 	cheat 	
r_dscale_fardist 	 	2000 	 	 	cheat 	
r_dscale_farscale 	 	4 	 	 	cheat 	
r_dscale_neardist 	 	100 	 	 	cheat 	
r_dscale_nearscale 	 	1 	 	 	cheat 	
r_dynamic 	 	1 	 	 	 	
r_dynamiclighting 	 	1 	 	 	cheat 	
r_entity 	 	-1 	 	 	devonly cheat 	
r_entityclips 	 	1 	 	 	client 	
r_eyeglintlodpixels 	 	20.0 	 	 	cheat 	The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 	 	1 	 	 	client archive 	
r_eyemove 	 	1 	 	 	archive 	
r_eyes 	 	1 	 	 	 	
r_eyeshift_x 	 	0 	 	 	archive 	
r_eyeshift_y 	 	0 	 	 	archive 	
r_eyeshift_z 	 	0 	 	 	archive 	
r_eyesize 	 	0 	 	 	archive 	
r_eyewaterepsilon 	 	10.0f 	 	 	client cheat 	
r_farz 	 	-1 	 	 	client cheat 	Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 	 	0 	 	 	 	Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_fastzrejectdisp 	 	0 	 	 	 	Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_version2 	 	0 	 	 	devonly cheat matsysthread 	
r_flashlightambient 	 	0.0 	 	 	client cheat 	
r_flashlightclip 	 	0 	 	 	cheat 	
r_flashlightconstant 	 	0.0 	 	 	client cheat 	
r_flashlightculldepth 	 	1 	 	 	 	
r_flashlightdepthres 	 	1024 	 	 	client 	
r_flashlightdepthtexture 	 	1 	 	 	 	
r_flashlightdrawclip 	 	0 	 	 	cheat 	
r_flashlightdrawdepth 	 	0 	 	 	 	
r_flashlightdrawfrustum 	 	0 	 	 	client 	
r_flashlightdrawfrustumbbox 	 	0 	 	 	 	
r_flashlightdrawsweptbbox 	 	0 	 	 	 	
r_flashlightfar 	 	750.0 	 	 	client cheat 	
r_flashlightfov 	 	45.0 	 	 	client cheat 	
r_flashlightladderdist 	 	40.0 	 	 	client cheat 	
r_flashlightlinear 	 	100.0 	 	 	client cheat 	
r_flashlightlockposition 	 	0 	 	 	client cheat 	
r_flashlightmodels 	 	1 	 	 	client 	
r_flashlightnear 	 	4.0 	 	 	client cheat 	
r_flashlightnodraw 	 	0 	 	 	 	
r_flashlightoffsetx 	 	10.0 	 	 	client cheat 	
r_flashlightoffsety 	 	-20.0 	 	 	client cheat 	
r_flashlightoffsetz 	 	24.0 	 	 	client cheat 	
r_flashlightquadratic 	 	0.0 	 	 	client cheat 	
r_flashlightrender 	 	1 	 	 	 	
r_flashlightrendermodels 	 	1 	 	 	 	
r_flashlightrenderworld 	 	1 	 	 	 	
r_flashlightscissor 	 	1 	 	 	 	
r_flashlightshadowatten 	 	0.35 	 	 	client cheat 	
r_flashlightupdatedepth 	 	1 	 	 	 	
r_flashlightvisualizetrace 	 	0 	 	 	client cheat 	
r_flex 	 	1 	 	 	 	
r_flushlod 	cmd 	 	 	 	 	Flush and reload LODs.
r_ForceWaterLeaf 	 	1 	 	 	client 	Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 	 	1 	 	 	 	
r_glint_alwaysdraw 	 	0 	 	 	 	
r_glint_procedural 	 	0 	 	 	 	
r_hunkalloclightmaps 	 	1 	 	 	 	
r_hwmorph 	 	1 	 	 	cheat 	
r_itemblinkmax 	 	.3 	 	 	cheat 	
r_itemblinkrate 	 	4.5 	 	 	cheat 	
r_JeepFOV 	 	90 	 	 	game replicated cheat 	
r_JeepViewBlendTo 	 	1 	 	 	client cheat 	
r_JeepViewBlendToScale 	 	0.03 	 	 	client cheat 	
r_JeepViewBlendToTime 	 	1.5 	 	 	client cheat 	
r_JeepViewDampenDamp 	 	1.0 	 	 	game notify replicated cheat 	
r_JeepViewDampenFreq 	 	7.0 	 	 	game notify replicated cheat 	
r_JeepViewZHeight 	 	10.0 	 	 	game notify replicated cheat 	
r_lightaverage 	 	1 	 	 	 	Activates/deactivate light averaging
r_lightcache_numambientsamples 	 	162 	1 	162 	cheat 	number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache 	 	0 	 	 	 	
r_lightcachecenter 	 	1 	 	 	cheat 	
r_lightcachemodel 	 	-1 	 	 	cheat 	
r_lightinterp 	 	5 	 	 	cheat 	Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap 	 	-1 	 	 	cheat matsysthread 	
r_lightstyle 	 	-1 	 	 	cheat matsysthread 	
r_lightwarpidentity 	 	0 	 	 	cheat matsysthread 	
r_lockpvs 	 	0 	 	 	cheat 	Lock the PVS so you can fly around and inspect what is being drawn.
r_lod 	 	-1 	 	 	 	
r_mapextents 	 	16384 	 	 	client cheat 	Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 	 	32 	 	 	 	
r_maxmodeldecal 	 	50 	 	 	 	
r_maxnewsamples 	 	6 	 	 	 	
r_maxsampledist 	 	128 	 	 	 	
r_minnewsamples 	 	3 	 	 	 	
r_modelwireframedecal 	 	0 	 	 	cheat 	
r_newflashlight 	 	1 	 	 	client cheat 	
r_nohw 	 	0 	 	 	cheat 	
r_norefresh 	 	0 	 	 	 	
r_nosw 	 	0 	 	 	cheat 	
r_novis 	 	0 	 	 	cheat 	Turn off the PVS.
r_occludeemaxarea 	 	0 	 	 	 	Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 	 	0 	 	 	 	Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 	 	0 	 	 	 	At least this many occluders will be used, no matter how big they are.
r_occlusion 	 	1 	 	 	 	Activate/deactivate the occlusion system.
r_occlusionspew 	 	0 	 	 	cheat 	Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 	 	0 	 	 	cheat 	Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 	 	0 	 	 	 	
r_overlayfademax 	 	2000.0f 	 	 	 	
r_overlayfademin 	 	1750.0f 	 	 	 	
r_overlaywireframe 	 	0 	 	 	 	
r_particle_sim_spike_threshold_ms 	 	5 	 	 	client 	
r_particle_timescale 	 	1.0 	 	 	devonly client cheat 	
r_partition_level 	 	-1 	 	 	cheat 	Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 	 	1 	 	 	client 	
r_pix_recordframes 	 	0 	 	 	matsysthread 	
r_pix_start 	 	0 	 	 	matsysthread 	
r_pixelfog 	 	1 	 	 	matsysthread 	
r_pixelvisibility_partial 	 	1 	 	 	client 	
r_pixelvisibility_spew 	 	0 	 	 	client 	
r_portalscloseall 	 	0 	 	 	devonly cheat 	
r_portalsopenall 	 	0 	 	 	cheat 	Open all portals
r_PortalTestEnts 	 	1 	 	 	client cheat 	Clip entities against portal frustums.
r_printdecalinfo 	cmd 	 	 	 	 	
r_proplightingfromdisk 	 	1 	 	 	cheat 	0=Off, 1=On, 2=Show Errors
r_proplightingpooling 	 	-1.0 	 	 	cheat 	0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
r_propsmaxdist 	 	1200 	 	 	client 	Maximum visible distance
r_queued_decals 	 	0 	 	 	 	Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 	 	0 	 	 	client 	
r_queued_ropes 	 	1 	 	 	client 	
r_radiosity 	 	4 	 	 	cheat 	0: no radiosity1: radiosity with ambient cube (6 samples)2: radiosity with 162 samples3: 162 samples for static props, 6 samples for everything else
r_rainalpha 	 	0.4 	 	 	client cheat 	
r_rainalphapow 	 	0.8 	 	 	client cheat 	
r_raindensity 	 	0.001 	 	 	client cheat 	
r_RainHack 	 	0 	 	 	client cheat 	
r_rainlength 	 	0.1f 	 	 	client cheat 	
r_RainProfile 	 	0 	 	 	client cheat 	Enable/disable rain profiling.
r_RainRadius 	 	1500 	 	 	client cheat 	
r_RainSideVel 	 	130 	 	 	client cheat 	How much sideways velocity rain gets.
r_RainSimulate 	 	1 	 	 	client cheat 	Enable/disable rain simulation.
r_rainspeed 	 	600.0f 	 	 	client cheat 	
r_RainSplashPercentage 	 	20 	 	 	client cheat 	
r_rainwidth 	 	0.5 	 	 	client cheat 	
r_randomflex 	 	0 	 	 	cheat 	
r_renderoverlayfragment 	 	1 	 	 	 	
r_rimlight 	 	1 	 	 	matsysthread 	
r_rootlod 	 	0 	 	 	archive matsysthread 	Root LOD
r_rope_holiday_light_scale 	 	0.055 	 	 	devonly client 	
r_ropes_holiday_light_color 	cmd 	 	 	 	client 	Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]
r_ropes_holiday_lights_allowed 	 	1 	 	 	devonly client 	
r_ropetranslucent 	 	1 	 	 	client 	
r_screenfademaxsize 	 	0 	 	 	cheat 	
r_screenfademinsize 	 	0 	 	 	cheat 	
r_screenoverlay 	cmd 	 	 	 	client cheat svcanexec 	Draw specified material as an overlay
r_sequence_debug 	 	 	 	 	client 	
r_shader_srgb 	 	0 	 	 	matsysthread 	-1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadowangles 	cmd 	 	 	 	client cheat 	Set shadow angles
r_shadowblobbycutoff 	cmd 	 	 	 	client cheat 	some shadow stuff
r_shadowcolor 	cmd 	 	 	 	client cheat 	Set shadow color
r_shadowdir 	cmd 	 	 	 	client cheat 	Set shadow direction
r_shadowdist 	cmd 	 	 	 	client cheat 	Set shadow distance
r_shadowids 	 	0 	 	 	cheat 	
r_shadowmaxrendered 	 	32 	 	 	client 	
r_shadowrendertotexture 	 	0 	 	 	archive 	
r_shadows 	 	1 	 	 	 	
r_shadows_gamecontrol 	 	-1 	 	 	cheat 	
r_shadowwireframe 	 	0 	 	 	cheat 	
r_showenvcubemap 	 	0 	 	 	cheat 	
r_ShowViewerArea 	 	0 	 	 	 	
r_showz_power 	 	1.0f 	 	 	cheat matsysthread 	
r_skin 	 	0 	 	 	cheat 	
r_skybox 	 	1 	 	 	client cheat 	Enable the rendering of sky boxes
r_snapportal 	 	-1 	 	 	 	
r_SnowColorBlue 	 	200 	 	 	client cheat 	Snow.
r_SnowColorGreen 	 	175 	 	 	client cheat 	Snow.
r_SnowColorRed 	 	150 	 	 	client cheat 	Snow.
r_SnowDebugBox 	 	0 	 	 	client cheat 	Snow Debug Boxes.
r_SnowEnable 	 	1 	 	 	client cheat 	Snow Enable
r_SnowEndAlpha 	 	255 	 	 	client cheat 	Snow.
r_SnowEndSize 	 	0 	 	 	client cheat 	Snow.
r_SnowFallSpeed 	 	1.5 	 	 	client cheat 	Snow fall speed scale.
r_SnowInsideRadius 	 	256 	 	 	client cheat 	Snow.
r_SnowOutsideRadius 	 	1024 	 	 	client cheat 	Snow.
r_SnowParticles 	 	500 	 	 	client cheat 	Snow.
r_SnowPosScale 	 	1 	 	 	client cheat 	Snow.
r_SnowRayEnable 	 	1 	 	 	client cheat 	Snow.
r_SnowRayLength 	 	8192.0f 	 	 	client cheat 	Snow.
r_SnowRayRadius 	 	256 	 	 	client cheat 	Snow.
r_SnowSpeedScale 	 	1 	 	 	client cheat 	Snow.
r_SnowStartAlpha 	 	25 	 	 	client cheat 	Snow.
r_SnowStartSize 	 	1 	 	 	client cheat 	Snow.
r_SnowWindScale 	 	0.0035 	 	 	client cheat 	Snow.
r_SnowZoomOffset 	 	384.0f 	 	 	client cheat 	Snow.
r_SnowZoomRadius 	 	512.0f 	 	 	client cheat 	Snow.
r_spewleaf 	 	0 	 	 	 	
r_spray_lifetime 	 	2 	 	 	 	Number of rounds player sprays are visible
r_sse2 	cmd 	 	 	 	 	Enable/disable SSE2 code
r_sse_s 	 	1 	 	 	client 	sse ins for particle sphere create
r_staticprop_lod 	 	-1 	 	 	 	
r_staticpropinfo 	 	0 	 	 	 	
r_studio_stats 	 	0 	 	 	cheat 	
r_studio_stats_lock 	 	0 	 	 	client cheat 	Lock the current studio stats entity selection
r_studio_stats_mode 	 	0 	 	 	client cheat 	Sets a mode for r_studio_stats. Modes are as follows:	0 = Entity under your crosshair	1 = Weapon held by player under your crosshair	2 = Your viewmodel	3 = The first entity attached to your viewmodel
r_swingflashlight 	 	1 	 	 	client cheat 	
r_teeth 	 	1 	 	 	 	
r_threaded_client_shadow_manager 	 	0 	 	 	client 	
r_threaded_particles 	 	1 	 	 	client 	
r_threaded_renderables 	 	0 	 	 	client 	
r_unloadlightmaps 	 	0 	 	 	cheat 	
r_updaterefracttexture 	 	1 	 	 	client cheat 	
r_vehicleBrakeRate 	 	1.5 	 	 	game cheat 	
r_VehicleViewClamp 	 	1 	 	 	client cheat 	
r_VehicleViewDampen 	 	1 	 	 	game notify replicated cheat 	
r_visambient 	 	0 	 	 	 	Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 	 	0 	 	 	cheat 	Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 	 	0 	 	 	cheat 	
r_visualizelighttracesshowfulltrace 	 	0 	 	 	cheat 	
r_visualizeproplightcaching 	 	0 	 	 	client 	
r_visualizetraces 	 	0 	 	 	cheat 	
r_WaterDrawReflection 	 	1 	 	 	client 	Enable water reflection
r_WaterDrawRefraction 	 	1 	 	 	client 	Enable water refraction
r_waterforceexpensive 	 	0 	 	 	archive matsysthread 	
r_waterforcereflectentities 	 	0 	 	 	 	
r_worldlightmin 	 	0.0002 	 	 	 	
r_worldlights 	 	4 	 	 	 	number of world lights to use per vertex
r_worldlistcache 	 	1 	 	 	client 	
ragdoll_sleepaftertime 	 	5.0f 	 	 	client 	After this many seconds of being basically stationary, the ragdoll will go to sleep.
randommap 	cmd 	 	 	 	game 	Changelevel to a random map in the mapcycle file
rate 	 	80000 	 	 	archive userinfo 	Max bytes/sec the host can receive data
rbgc 	cmd 	 	 	 	client hidden 	
rcon 	cmd 	 	 	 	norecord 	Issue an rcon command.
rcon_address 	 	 	 	 	norecord svcannotquery 	Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 	 	 	 	 	norecord svcannotquery 	remote console password.
recompute_speed 	cmd 	 	 	 	cheat 	Recomputes clock speed (for debugging purposes).
record 	cmd 	 	 	 	norecord 	Record a demo.
redirect 	cmd 	 	 	 	norecord svcanexec 	Redirect client to specified server.
refresh_options_dialog 	cmd 	 	 	 	client 	Refresh the options dialog.
refreshplayerstats 	cmd 	 	 	 	devonly client 	
reload 	cmd 	 	 	 	 	Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload 	cmd 	 	 	 	client 	
-reload 	cmd 	 	 	 	client 	
reload_char_info 	cmd 	 	 	 	client 	Reloads the char info panel
reload_materials 	 	0 	 	 	 	
removecond 	ncmd	 	 	 	game cheat 	Remove a condition from the player by ID (list). Usage: removecond <condition id>
removeid 	cmd 	 	 	 	 	Remove a user ID from the ban list.
removeip 	cmd 	 	 	 	 	Remove an IP address from the ban list.
replay_add_fake_replays 	cmd 	 	 	 	client 	Adds a set of fake replays
replay_block_dump_interval 	 	10 	10 	30 	client norecord 	The server will write partial replay files at this interval when recording.
replay_buffersize 	 	32 	16 	 	client norecord 	Maximum size for the replay memory buffer.
replay_cache_client_ragdolls 	 	0 	 	 	client 	Record ragdolls on the client during.
replay_clearqueuedtakes 	cmd 	 	 	 	client norecord 	Clear takes from render queue.
replay_confirmquit 	cmd 	 	 	 	client hidden norecord 	Make sure all replays are rendered before quitting
replay_data_lifespan 	 	1 	1 	30 	client replicated norecord 	The number of days before replay data will be removed from the server. Server operators can expect that any data written more than replay_data_lifespan days will be considered stale, and any subsequent execution of replay_docleanup (or automatic cleanup, which can be enabled with replay_fileserver_autocleanup) will remove that data.
replay_deathcammaxverticaloffset 	 	150 	 	 	client norecord 	Vertical offset for player death camera
replay_debug 	 	0 	 	 	norecord 	Show Replay debug info.
replay_deleteclientreplays 	cmd 	 	 	 	client norecord 	Deletes all replays from client replay history, as well as all files associated with each replay.
replay_docleanup 	cmd 	 	 	 	client 	Deletes stale session data from the fileserver. "replay_docleanup force" will remove all replay session data.
replay_dodiskcleanup 	 	1 	 	 	client hidden archive 	If 1, cleanup unneeded recording session blocks.
replay_dofileserver_cleanup_on_start 	 	1 	 	 	game client 	Cleanup any stale replay data (both locally and on fileserver) at startup.
replay_dopublishtest 	cmd 	 	 	 	client norecord 	Do a replay publish test using the current setup.
replay_editor_camera_length 	 	15 	 	 	client archive 	This is the camera length used to simulate camera shake in the replay editor. The larger this number, the more the actual position will change. It can also be set to negative values.
replay_editor_fov_mousewheel_invert 	 	0 	 	 	client archive norecord 	Invert FOV zoom/unzoom on mousewheel in the replay editor.
replay_editor_fov_mousewheel_multiplier 	 	5 	 	 	client archive norecord 	The multiplier on mousewheel input for adjusting camera FOV in the replay editor.
replay_enable 	 	0 	0 	1 	client replicated norecord 	Enable Replay recording on server
replay_enableeventbasedscreenshots 	 	0 	 	 	client archive norecord 	If disabled, only take a screenshot when a replay is saved. If enabled, take up to replay_maxscreenshotsperreplay screenshots, with a minimum of replay_mintimebetweenscreenshots seconds in between, at key events. Events include kills, ubers (if you are a medic), sentry kills (if you are an engineer), etc. NOTE: Turning this on may affect performance!
replay_enablerenderpreview 	 	1 	 	 	client archive norecord 	Enable preview during replay render.
replay_fileserver_autocleanup 	 	0 	 	 	game client 	Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup.
replay_fileserver_host 	 	 	 	 	client replicated norecord 	The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. "1.2.3.4" or "www.myserver.com"
replay_fileserver_offload_aborttime 	 	60 	30 	60 	game client 	The time after which publishing will be aborted for a session block or session info file.
replay_fileserver_path 	 	 	 	 	client replicated norecord 	If your replays are stored at "http://123.123.123.123:4567/tf/replays", replay_fileserver_path should be set to "/tf/replays"
replay_fileserver_port 	 	80 	 	 	client replicated norecord 	The port for the Web server hosting replays. For example, if your replays are stored at "http://123.123.123.123:4567/tf/replays", replay_fileserver_port should be 4567.
replay_fileserver_protocol 	 	http 	 	 	client replicated norecord 	Can be "http" or "https"
replay_flushinterval 	 	15 	1 	60 	client archive norecord 	Replay system will flush to disk a maximum of every replay_flushinterval seconds.
replay_forcereconstruct 	 	0 	 	 	client norecord 	Force the reconstruction of replays each time.
replay_hidebrowser 	cmd 	 	 	 	client 	Hides replay browser
replay_ignorereplayticks 	 	0 	 	 	 	
replay_local_fileserver_path 	 	 	 	 	client norecord 	The file server local path. For example, "c:\MyWebServer\htdocs\replays" or "/MyWebServer/htdocs/replays".
replay_max_publish_threads 	 	4 	4 	8 	game client 	The max number of threads allowed for publishing replay data, e.g. FTP threads.
replay_maxconcurrentdownloads 	 	3 	1 	16 	client norecord 	The maximum number of concurrent downloads allowed.
replay_maxscreenshotsperreplay 	 	8 	8 	 	client norecord 	The maximum number of screenshots that can be taken for any given replay.
replay_mintimebetweenscreenshots 	 	5 	1 	 	client norecord 	The minimum time (in seconds) that must pass between screenshots being taken.
replay_movie_export_last_dir 	 	 	 	 	client hidden archive norecord 	
replay_movie_reveal_warning 	 	1 	 	 	client hidden archive norecord 	
replay_msgduration_connectrecording 	 	8 	0 	15 	client norecord 	Duration for the message that pops up when you connect to a server already recording replays.
replay_msgduration_error 	 	6 	0 	10 	client norecord 	Duration for replays available message.
replay_msgduration_misc 	 	5 	0 	10 	client norecord 	Duration for misc replays messages (server errors and such).
replay_msgduration_replaysavailable 	 	6 	0 	10 	client norecord 	Duration for replays available message.
replay_msgduration_startrecord 	 	6 	0 	10 	client norecord 	Duration for start record message.
replay_msgduration_stoprecord 	 	6 	0 	10 	client norecord 	Duration for stop record message.
replay_name 	 	Replay 	 	 	game client 	Replay bot name
replay_perftip_count_enter 	 	0 	0 	 	client hidden norecord 	
replay_perftip_count_exit 	 	0 	0 	 	client hidden norecord 	
replay_perftip_count_freecam_enter 	 	0 	0 	 	client hidden norecord 	
replay_perftip_count_freecam_exit 	 	0 	0 	 	client hidden norecord 	
replay_perftip_count_freecam_exit2 	 	0 	0 	 	client hidden norecord 	
replay_playerdeathscreenshotdelay 	 	2 	 	 	client norecord 	Amount of time to wait after player is killed before taking a screenshot
replay_postdeathrecordtime 	 	5 	0 	10 	client norecord 	The amount of time (seconds) to be recorded after you die for a given replay.
replay_postwinreminderduration 	 	5 	0 	 	client norecord 	The number of seconds to show a Replay reminder, post-win/lose.
replay_printclientreplays 	cmd 	 	 	 	client norecord 	Prints out all client replay info
replay_printqueuedtakes 	cmd 	 	 	 	client norecord 	Print a list of takes queued for rendering.
replay_printsessioninfo 	cmd 	 	 	 	client norecord 	Print session info
replay_publish_simulate_delay_local_http 	 	0 	0 	60 	client norecord 	Simulate a delay (in seconds) when publishing replay data via local HTTP.
replay_publish_simulate_rename_fail 	 	0 	0 	1 	client norecord 	Simulate a rename failure during local HTTP publishing, which will force a manual copy & delete.
replay_quitmsg_dontaskagain 	 	0 	0 	1 	client archive norecord 	The replay system will ask you to render your replays on quit, unless this cvar is 1.
replay_ragdoll_blending 	 	1 	 	 	devonly client 	
replay_ragdoll_dbg 	 	0 	 	 	client 	Display replay ragdoll debugging information.
replay_ragdoll_tickoffset 	 	0 	 	 	devonly client 	
replay_record 	cmd 	 	 	 	client 	Starts Replay demo recording.
replay_record_voice 	 	1 	 	 	game client 	If enabled, voice data is recorded into the replay files.
replay_recording 	 	0 	0 	1 	client hidden replicated norecord 	
replay_reloadbrowser 	cmd 	 	 	 	client clcmdcanexec 	Reloads replay data and display replay browser
replay_removeclientreplay 	cmd 	 	 	 	client norecord 	Remove the replay at the given index.
replay_renderpause 	cmd 	 	 	 	client norecord 	Pause Replay rendering.
replay_renderqueue_first_add 	 	0 	 	 	client hidden archive norecord 	
replay_rendersetting_encodingquality 	 	100 	0 	100 	client norecord 	Render quality: the higher the quality, the larger the resulting movie file size.
replay_rendersetting_exportraw 	 	0 	0 	1 	client archive norecord 	Export raw TGA frames and a .wav file, instead of encoding a movie file.
replay_rendersetting_motionblur_can_toggle 	 	0 	 	 	client norecord 	
replay_rendersetting_motionblurenabled 	 	1 	0 	1 	client norecord 	Motion blur enabled/disabled.
replay_rendersetting_motionblurquality 	 	0 	0 	3 	client norecord 	Motion blur quality.
replay_rendersetting_quitwhendone 	 	0 	0 	1 	client norecord 	Quit after rendering is completed.
replay_rendersetting_renderglow 	 	0 	0 	1 	client archive norecord 	Glow effect enabled/disabled.
replay_renderunpause 	cmd 	 	 	 	client norecord 	Unpause Replay rendering.
replay_replayeditor_rewindmsgcounter 	 	0 	 	 	client hidden archive norecord 	
replay_replaywelcomedlgcount 	 	0 	 	 	client hidden archive norecord 	The number of times the replay help dialog has displayed.
replay_screenshotkilldelay 	 	.4 	0 	1 	client norecord 	Delay before taking a screenshot when you kill someone, in seconds.
replay_screenshotresolution 	 	0 	0 	1 	client norecord 	0 for low-res screenshots (width=512), 1 for hi-res (width=1024)
replay_screenshotsentrykilldelay 	 	.30 	0 	1 	client norecord 	Delay before taking a screenshot when you kill someone, in seconds.
replay_sentrycammaxverticaloffset 	 	10 	10 	 	client norecord 	Vertical offset from a sentry on sentry kill
replay_sentrycamoffset_frontback 	 	-50 	 	 	client norecord 	Front/back offset for sentry POV screenshot
replay_sentrycamoffset_leftright 	 	-25 	 	 	client norecord 	Left/right offset for sentry POV screenshot
replay_sentrycamoffset_updown 	 	22 	 	 	client norecord 	Up/down offset for sentry POV screenshot
replay_sessioninfo_updatefrequency 	 	5 	5 	120 	client norecord 	If a replay has not been downloaded, the replay browser will update the status of a given replay on the server based on this cvar (in seconds).
replay_stoprecord 	cmd 	 	 	 	client 	Stop Replay demo recording.
replay_test_take_save_dlg 	cmd 	 	 	 	client 	Open replay save take dlg
replay_voice_during_playback 	 	0 	 	 	client archive 	Play player voice chat during replay playback
report_entities 	cmd 	 	 	 	game 	Lists all entities
report_simthinklist 	cmd 	 	 	 	game 	Lists all simulating/thinking entities
report_soundpatch 	cmd 	 	 	 	client 	reports sound patch count
report_soundpatch 	cmd 	 	 	 	game 	reports sound patch count
report_touchlinks 	cmd 	 	 	 	game 	Lists all touchlinks
resetclass 	ncmd	 	 	 	game 	Leave the current class (while in highlander mode).
resetplayerstats 	cmd 	 	 	 	client clcmdcanexec 	
respawn_entities 	cmd 	 	 	 	game singleplayer cheat 	Respawn all the entities in the map.
restart 	cmd 	 	 	 	 	Restart the game on the same level (add setpos to jump to current view position on restart).
retry 	cmd 	 	 	 	norecord svcanexec clcmdcanexec 	Retry connection to last server.
rfgc 	cmd 	 	 	 	client hidden 	
+right 	cmd 	 	 	 	client 	
-right 	cmd 	 	 	 	client 	
room_type 	 	0 	 	 	demo 	
rope_averagelight 	 	1 	 	 	client 	Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 	 	1 	 	 	client 	Collide rope with the world
rope_rendersolid 	 	1 	 	 	client 	
rope_shake 	 	0 	 	 	client 	
rope_smooth 	 	1 	 	 	client 	Do an antialiasing effect on ropes
rope_smooth_enlarge 	 	1.4 	 	 	client 	How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 	 	0.5 	 	 	client 	Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 	 	1.75 	 	 	client 	
rope_smooth_minalpha 	 	0.2 	 	 	client 	Alpha for rope antialiasing effect
rope_smooth_minwidth 	 	0.3 	 	 	client 	When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 	 	1 	 	 	client 	
rope_solid_maxwidth 	 	1 	 	 	client 	
rope_solid_minalpha 	 	0.0 	 	 	client 	
rope_solid_minwidth 	 	0.3 	 	 	client 	
rope_subdiv 	 	2 	0 	8 	client 	Rope subdivision amount
rope_wind_dist 	 	1000 	 	 	client 	Don't use CPU applying small wind gusts to ropes when they're past this distance.
rpt_vprof_time 	 	0.25 	 	 	hidden norecord 	
rr_debug_qa 	 	0 	 	 	game 	Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses 	 	0 	 	 	game 	Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
rr_debugrule 	 	 	 	 	game 	If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 	 	0 	 	 	game 	Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems 	cmd 	 	 	 	game 	Reload all response system scripts.
save 	cmd 	 	 	 	norecord 	Saves current game.
save_async 	 	1 	 	 	 	
save_asyncdelay 	 	0 	 	 	 	For testing, adds this many milliseconds of delay to the save operation.
save_console 	 	0 	 	 	 	Autosave on the PC behaves like it does on the consoles.
save_disable 	 	0 	 	 	 	
save_finish_async 	cmd 	 	 	 	 	
save_history_count 	 	1 	 	 	 	Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 	 	1 	 	 	 	Number of frames to defer for drawing the Saving message.
save_in_memory 	 	0 	 	 	 	Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 	 	0 	 	 	 	
save_replay 	cmd 	 	 	 	client 	Save a replay of the current life if possible.
save_screenshot 	 	1 	 	 	 	0 = none, 1 = non-autosave, 2 = always
save_spew 	 	0 	 	 	 	
say 	cmd 	 	 	 	game 	Display player message
say_party 	cmd 	 	 	 	client 	Send a message to the user's party, if they have one
say_team 	cmd 	 	 	 	game 	Display player message to team
sb_close_browser_on_connect 	 	1 	 	 	client archive 	
sb_dontshow_maxplayer_warning 	 	0 	 	 	client archive 	
sb_filter_incompatible_versions 	 	1 	 	 	 	Hides servers running incompatible versions from the server browser. (Internet tab only.)
sb_firstopentime 	 	0 	 	 	devonly 	Indicates the time the server browser was first opened.
sb_mod_suggested_maxplayers 	 	0 	 	 	hidden 	
sb_numtimesopened 	 	0 	 	 	devonly 	Indicates the number of times the server browser was opened this session.
sb_quick_list_bit_field 	 	-1 	 	 	 	
sb_showblacklists 	 	0 	 	 	 	If set to 1, blacklist rules will be printed to the console as they're applied.
sc_disable 	 	0 	 	 	archive 	Disables use of Steam Controller API
sc_joystick_map 	 	1 	 	 	archive 	How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
sc_look_sensitivity_scale 	 	0.125 	 	 	client 	Steam Controller look sensitivity global scale factor.
sc_pitch_sensitivity 	 	0.75 	 	 	client archive 	SteamController pitch factor.
sc_pitch_sensitivity_default 	 	0.75 	 	 	client 	
sc_show_binding_panel 	cmd 	 	 	 	client 	Launches the Steam Controller binding panel UI
sc_status 	cmd 	 	 	 	client 	Show Steam Controller status information
sc_yaw_sensitivity 	 	1.0 	 	 	client archive 	SteamController yaw factor.
sc_yaw_sensitivity_default 	 	1.0 	 	 	client 	
scene_async_prefetch_spew 	 	0 	 	 	game 	Display async .ani file loading info.
scene_clamplookat 	 	1 	 	 	game 	Clamp head turns to a max of 20 degrees per think.
scene_clientflex 	 	1 	 	 	game replicated 	Do client side flex animation.
scene_flatturn 	 	1 	 	 	game 	
scene_flush 	cmd 	 	 	 	game 	Flush all .vcds from the cache and reload from disk.
scene_forcecombined 	 	0 	 	 	game 	When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 	 	1200 	 	 	game 	Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 	 	0 	 	 	game replicated 	When playing back a scene, print timing and event info to console.
scene_showfaceto 	 	0 	 	 	game archive 	When playing back, show the directions of faceto events.
scene_showlook 	 	0 	 	 	game archive 	When playing back, show the directions of look events.
scene_showmoveto 	 	0 	 	 	game archive 	When moving, show the end location.
scene_showunlock 	 	0 	 	 	game archive 	Show when a vcd is playing but normal AI is running.
+score 	cmd 	 	 	 	client 	
-score 	cmd 	 	 	 	client 	
scr_centertime 	 	5 	 	 	client 	
screenshot 	cmd 	 	 	 	clcmdcanexec 	Take a screenshot.
script 	cmd 	 	 	 	game 	Run the text as a script
script_add_debug_filter 	cmd 	 	 	 	game cheat 	Add a filter to the game debug overlay
script_add_watch 	cmd 	 	 	 	game cheat 	Add a watch to the game debug overlay
script_add_watch_pattern 	cmd 	 	 	 	game cheat 	Add a watch to the game debug overlay
script_attach_debugger 	cmd 	 	 	 	game cheat 	Connect the vscript VM to the script debugger
script_attach_debugger_at_startup 	 	0 	 	 	game 	
script_break_in_native_debugger_on_error 	 	0 	 	 	game 	
script_clear_watches 	cmd 	 	 	 	game cheat 	Clear all watches from the game debug overlay
script_connect_debugger_on_mapspawn 	 	0 	 	 	game 	
script_debug 	cmd 	 	 	 	game cheat 	Toggle the in-game script debug features
script_debug 	cmd 	 	 	 	game 	Connect the vscript VM to the script debugger
script_dump_all 	cmd 	 	 	 	game 	Dump the state of the VM to the console
script_execute 	cmd 	 	 	 	game 	Run a vscript file
script_find 	cmd 	 	 	 	game cheat 	Find a key in the VM
script_help 	cmd 	 	 	 	game 	Output help for script functions, optionally with a search string
script_reload_code 	cmd 	 	 	 	game 	Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code 	cmd 	 	 	 	game 	Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think 	cmd 	 	 	 	game 	Execute an activation script, replacing existing functions with the functions in the run script
script_remove_debug_filter 	cmd 	 	 	 	game cheat 	Remove a filter from the game debug overlay
script_remove_watch 	cmd 	 	 	 	game cheat 	Remove a watch from the game debug overlay
script_remove_watch_pattern 	cmd 	 	 	 	game cheat 	Remove a watch from the game debug overlay
script_trace_disable 	cmd 	 	 	 	game cheat 	Turn off a particular trace output by file or function name
script_trace_disable_all 	cmd 	 	 	 	game cheat 	Turn off all trace output
script_trace_disable_key 	cmd 	 	 	 	game cheat 	Turn off a particular trace output by table/instance
script_trace_enable 	cmd 	 	 	 	game cheat 	Turn on a particular trace output by file or function name
script_trace_enable_all 	cmd 	 	 	 	game cheat 	Turn on all trace output
script_trace_enable_key 	cmd 	 	 	 	game cheat 	Turn on a particular trace output by table/instance
sdr 	cmd 	 	 	 	 	View/edit SteamNetworkingSockets configuration variables
sdr_spew_level 	 	4 	 	 	 	Verbosity level for SteamNetworkingSockets spew. 4=warning, 5=msg, 6=verbose, 7=debug
sensitivity 	 	3 	0.0001 	10000000	client archive 	Mouse sensitivity.
server_game_time 	cmd 	 	 	 	game 	Gives the game time in seconds (server's curtime)
servercfgfile 	 	server.cfg 	 	 	game 	
set_party_contract_progress_enabled 	cmd 	 	 	 	client 	Set whether or not you'd like your party memebers to be able to make progress on your Contracts along with you.
setang 	cmd 	 	 	 	game cheat 	Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact 	cmd 	 	 	 	game cheat 	Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo 	cmd 	 	 	 	clcmdcanexec 	Adds a new user info value
setmodel 	cmd 	 	 	 	game cheat 	Changes's player's model
setpause 	cmd 	 	 	 	 	Set the pause state of the server.
setpos 	cmd 	 	 	 	game cheat 	Move player to specified origin (must have sv_cheats).
setpos_exact 	cmd 	 	 	 	game cheat 	Move player to an exact specified origin (must have sv_cheats).
shake 	cmd 	 	 	 	game cheat 	Shake the screen.
shake_show 	 	0 	 	 	client 	Displays a list of the active screen shakes.
shake_stop 	cmd 	 	 	 	client cheat 	Stops all active screen shakes.
show_htmlpage 	ncmd	 	 	 	game 	Show an HTML MOTD by URL. Usage: show_htmlpage <url>
show_motd 	ncmd	 	 	 	game 	Show the MOTD panel.
show_quest_log 	cmd 	 	 	 	client 	Show the quest map panel
+showbudget 	cmd 	 	 	 	 	
-showbudget 	cmd 	 	 	 	 	
showbudget_texture 	 	0 	 	 	cheat 	Enable the texture budget panel.
+showbudget_texture 	cmd 	 	 	 	cheat 	
-showbudget_texture 	cmd 	 	 	 	cheat 	
+showbudget_texture_global 	cmd 	 	 	 	cheat 	
-showbudget_texture_global 	cmd 	 	 	 	cheat 	
showbudget_texture_global_dumpstats 	cmd 	 	 	 	 	Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 	 	0.0f 	 	 	 	
showconsole 	cmd 	 	 	 	norecord 	Show the console.
showhitlocation 	 	0 	 	 	game 	
showinfo 	cmd 	 	 	 	client 	Shows a info panel: <type> <title> <message> [<command number>]
showmapinfo 	cmd 	 	 	 	client 	Show map info panel
showpanel 	cmd 	 	 	 	client 	Shows a viewport panel <name>
showparticlecounts 	 	0 	 	 	client 	Display number of particles drawn per frame
showschemevisualizer 	cmd 	 	 	 	client 	Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res
+showscores 	cmd 	 	 	 	client 	
-showscores 	cmd 	 	 	 	client 	
showstatsdlg 	cmd 	 	 	 	client 	Shows the player stats dialog
ShowSteamStatsSessionID 	cmd 	 	 	 	devonly client 	Prints out the game stats session ID's (developer convar must be set to non-zero).
showtriggers 	 	0 	 	 	game cheat 	Shows trigger brushes
showtriggers_toggle 	cmd 	 	 	 	game cheat 	Toggle show triggers
+showvprof 	cmd 	 	 	 	 	
-showvprof 	cmd 	 	 	 	 	
simple_bot_add 	cmd 	 	 	 	game cheat 	Add a simple bot.
singlestep 	 	0 	 	 	cheat 	Run engine in single step mode ( set next to 1 to advance a frame )
sixense_aim_1to1_heading_multiplier 	 	3.0 	 	 	client archive 	
sixense_aim_1to1_pitch_multiplier 	 	2.0 	 	 	client archive 	
sixense_aim_1to1_ratchet_vertical 	 	1.0 	 	 	client archive 	
sixense_aim_freeaim_accel_band_exponent 	 	1.0 	 	 	client archive 	
sixense_aim_freeaim_accel_band_size 	 	20.0 	 	 	client archive 	
sixense_aim_freeaim_auto_level_rate 	 	1.0 	 	 	client archive 	
sixense_aim_freeaim_dead_zone_radius 	 	0.25 	 	 	client archive 	
sixense_aim_freeaim_heading_multiplier 	 	1.5 	 	 	client archive 	
sixense_aim_freeaim_max_speed 	 	7.0 	 	 	client archive 	
sixense_aim_freeaim_pitch_multiplier 	 	1.5 	 	 	client archive 	
sixense_aim_freeaim_spin_disabled 	cmd 	 	 	 	client 	
sixense_aim_freeaim_switch_blend_time_enter 	 	0.5 	 	 	client cheat 	
sixense_aim_freeaim_switch_blend_time_exit 	 	0.25 	 	 	client archive 	
sixense_aim_scope_heading_multiplier 	 	0.6 	 	 	client archive 	
sixense_aim_scope_pitch_multiplier 	 	0.6 	 	 	client archive 	
sixense_always_draw_crosshair 	 	1 	 	 	client archive 	
sixense_base_offset_x 	 	0.0 	 	 	client archive 	
sixense_base_offset_y 	 	0.0 	 	 	client archive 	
sixense_base_offset_z 	 	-20.0 	 	 	client archive 	
sixense_bind 	cmd 	 	 	 	client 	Bind a concommand to a button.
sixense_clear_bindings 	cmd 	 	 	 	client 	Clear all sixense bindings.
sixense_controller_angle_mode 	 	0.0f 	 	 	client archive 	
sixense_create_default_bindings 	cmd 	 	 	 	client 	Erase all current bindings and load the default bindings for this game.
sixense_crosshair_horiz_multiplier 	 	1.0 	 	 	client archive 	
sixense_crosshair_vert_multiplier 	 	1.0 	 	 	client archive 	
sixense_crouch_sensitivity 	 	1.5 	 	 	client archive 	
sixense_delete_binding 	cmd 	 	 	 	client 	Delete a single binding by index.
sixense_disable_gestures 	cmd 	 	 	 	client 	
sixense_enabled 	 	0 	 	 	client archive 	
sixense_exit_metroid_blend 	 	0.95f 	 	 	client archive 	
sixense_exit_one_to_one_dot 	 	0.85 	 	 	client archive 	
sixense_features_enabled 	 	0 	 	 	client replicated 	
sixense_feet_angles_offset_stick_spin_exponent 	 	1.0 	 	 	client archive 	
sixense_feet_angles_offset_stick_spin_horiz_multiplier 	 	4.0 	 	 	client archive 	
sixense_feet_angles_offset_stick_spin_invert_pitch 	 	1.0 	 	 	client archive 	
sixense_feet_angles_offset_stick_spin_vert_multiplier 	 	2.0 	 	 	client archive 	
sixense_filter_level 	 	0.5 	 	 	client archive 	
sixense_jump_sensitivity 	 	1.2 	 	 	client archive 	
sixense_left_handed 	 	0 	 	 	client archive 	
+sixense_left_point_gesture 	cmd 	 	 	 	client 	
-sixense_left_point_gesture 	cmd 	 	 	 	client 	
sixense_list_bindings 	cmd 	 	 	 	client 	List the sixense bindings.
sixense_max_charge_spin 	 	3.0f 	 	 	client archive 	
sixense_melee_pitch_blend_val 	 	0.99 	 	 	client archive 	
sixense_mode 	 	0 	 	 	client archive 	
sixense_mouse_enabled 	 	1.0 	 	 	client archive 	
sixense_mouse_sensitivity 	 	1.0 	 	 	client archive 	
sixense_point_gesture_angle_threshold 	 	15.0 	 	 	client archive 	
+sixense_ratchet 	cmd 	 	 	 	client 	
-sixense_ratchet 	cmd 	 	 	 	client 	
sixense_reload_sensitivity 	 	1.5 	 	 	client archive 	
+sixense_right_point_gesture 	cmd 	 	 	 	client 	
-sixense_right_point_gesture 	cmd 	 	 	 	client 	
sixense_roll_correct_blend 	 	0.965f 	 	 	client archive 	
sixense_select_grenade 	cmd 	 	 	 	client 	
sixense_select_machinegun 	cmd 	 	 	 	client 	
sixense_select_melee 	cmd 	 	 	 	client 	
sixense_select_pistol 	cmd 	 	 	 	client 	
sixense_sensitivity_level 	 	-1 	 	 	client archive 	
sixense_set_base_offset 	cmd 	 	 	 	client 	
sixense_set_filter_params 	cmd 	 	 	 	client 	
sixense_show_frame 	cmd 	 	 	 	client 	Show/hide Sixense UI.
sixense_spring_view_enabled 	 	1.0f 	 	 	client archive 	
sixense_spring_view_max_angle 	 	45.0f 	 	 	client archive 	
sixense_spring_view_max_spring 	 	0.9999f 	 	 	client archive 	
sixense_spring_view_min_angle 	 	1.0f 	 	 	client archive 	
sixense_spring_view_min_spring 	 	0.025f 	 	 	client archive 	
sixense_teleport_metroid_blend_time 	 	3.0 	 	 	client cheat 	
sixense_teleport_wait_to_blend_time 	 	0.75 	 	 	client cheat 	
sixense_tilt_gesture_angle_threshold 	 	35.0 	 	 	client archive 	
sixense_trigger_threshold 	 	0.05 	 	 	client archive 	
sixense_walking_dead_zone_percent 	 	10.0 	 	 	client archive 	
sixense_walking_exponent 	 	1.0 	 	 	client archive 	
sixense_weapon_select_sensitivity 	 	1.65 	 	 	client archive 	
sixense_write_bindings 	cmd 	 	 	 	client 	Save the sixense bindings to a file.
sixense_zoom_momentary_time 	 	500 	 	 	client archive 	
sk_ally_regen_time 	 	0.3003 	 	 	game 	Time taken for an ally to regenerate a point of health.
sk_autoaim_mode 	 	1 	 	 	game archive replicated 	
sk_npc_arm 	 	1 	 	 	game 	
sk_npc_chest 	 	1 	 	 	game 	
sk_npc_head 	 	2 	 	 	game 	
sk_npc_leg 	 	1 	 	 	game 	
sk_npc_stomach 	 	1 	 	 	game 	
sk_player_arm 	 	1 	 	 	game 	
sk_player_chest 	 	1 	 	 	game 	
sk_player_head 	 	2 	 	 	game 	
sk_player_leg 	 	1 	 	 	game 	
sk_player_stomach 	 	1 	 	 	game 	
sk_plr_dmg_grenade 	 	0 	 	 	game 	
skill 	 	1 	1 	3 	archive archivexbox 	Game skill level (1-3).
skip_next_map 	cmd 	 	 	 	game 	Skips the next map in the map rotation for the server.
slot0 	cmd 	 	 	 	client svcanexec 	
slot1 	cmd 	 	 	 	client svcanexec 	
slot10 	cmd 	 	 	 	client svcanexec 	
slot11 	cmd 	 	 	 	client svcanexec 	
slot12 	cmd 	 	 	 	client svcanexec 	
slot2 	cmd 	 	 	 	client svcanexec 	
slot3 	cmd 	 	 	 	client svcanexec 	
slot4 	cmd 	 	 	 	client svcanexec 	
slot5 	cmd 	 	 	 	client svcanexec 	
slot6 	cmd 	 	 	 	client svcanexec 	
slot7 	cmd 	 	 	 	client svcanexec 	
slot8 	cmd 	 	 	 	client svcanexec 	
slot9 	cmd 	 	 	 	client svcanexec 	
smoothstairs 	 	1 	 	 	game replicated 	Smooth player eye z coordinate when traversing stairs.
snapto 	cmd 	 	 	 	client 	
snd_async_flush 	cmd 	 	 	 	 	Flush all unlocked async audio data
snd_async_fullyasync 	 	0 	 	 	 	All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 	 	262144 	 	 	 	
snd_async_showmem 	cmd 	 	 	 	 	Show async memory stats
snd_async_spew 	 	0 	 	 	 	Spew all async sound reads, including success
snd_async_spew_blocking 	 	1 	 	 	 	Spew message to console any time async sound loading blocks on file i/o. ( 0=Off, 1=With -steam only, 2=Always
snd_async_stream_spew 	 	0 	 	 	 	Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_buildcache 	cmd 	 	 	 	 	<directory or VPK filename> Rebulds sound cache for a given search path.
snd_cull_duplicates 	 	0 	 	 	 	If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
snd_defer_trace 	 	1 	 	 	 	
snd_delay_sound_shift 	 	0.01 	 	 	 	
snd_disable_mixer_duck 	 	0 	 	 	 	
snd_duckerattacktime 	 	0.5 	 	 	archive 	
snd_duckerreleasetime 	 	2.5 	 	 	archive 	
snd_duckerthreshold 	 	0.15 	 	 	archive 	
snd_ducktovolume 	 	0.55 	 	 	archive 	
snd_dumpclientsounds 	cmd 	 	 	 	cheat 	Dump sounds to console
snd_foliage_db_loss 	 	4 	 	 	cheat 	
snd_gain 	 	1 	 	 	cheat 	
snd_gain_max 	 	1 	 	 	cheat 	
snd_gain_min 	 	0.01 	 	 	cheat 	
snd_legacy_surround 	 	0 	 	 	archive 	
snd_lockpartial 	 	1 	 	 	 	
snd_mix_async 	 	0 	 	 	 	
snd_mixahead 	 	0.1 	 	 	archive 	
snd_musicvolume 	 	1.0 	0 	1 	archive archivexbox 	Music volume
snd_mute_losefocus 	 	1 	 	 	archive notconnected 	
snd_noextraupdate 	 	0 	 	 	 	
snd_obscured_gain_dB 	 	-2.70 	 	 	cheat 	
snd_pitchquality 	 	1 	 	 	archive 	
snd_profile 	 	0 	 	 	demo 	
snd_refdb 	 	60 	 	 	cheat 	
snd_refdist 	 	36 	 	 	cheat 	
snd_restart 	cmd 	 	 	 	 	Restart sound system.
snd_show 	 	0 	 	 	cheat 	Show sounds info
snd_showclassname 	 	0 	 	 	 	
snd_showmixer 	 	0 	 	 	 	
snd_showstart 	 	0 	 	 	cheat 	
snd_ShowThreadFrameTime 	 	0 	 	 	 	
snd_soundmixer 	 	Default_Mix 	 	 	 	
snd_spatialize_roundrobin 	 	0 	 	 	 	Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
snd_surround_speakers 	 	-1 	 	 	 	
snd_visualize 	 	0 	 	 	cheat 	Show sounds location in world
snd_vox_captiontrace 	 	0 	 	 	 	Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 	 	300 	 	 	 	
snd_vox_sectimetout 	 	300 	 	 	 	
snd_vox_seqtimetout 	 	300 	 	 	 	
sndplaydelay 	cmd 	 	 	 	svcanexec 	Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
soundfade 	cmd 	 	 	 	svcanexec 	Fade client volume.
soundinfo 	cmd 	 	 	 	 	Describe the current sound device.
soundlist 	cmd 	 	 	 	 	List all known sounds.
soundpatch_captionlength 	 	2.0 	 	 	game replicated 	How long looping soundpatch captions should display for.
soundscape_debug 	 	0 	 	 	game cheat 	When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_dumpclient 	cmd 	 	 	 	client cheat 	Dumps the client's soundscape data.
soundscape_fadetime 	 	3.0 	 	 	client cheat 	Time to crossfade sound effects between soundscapes
soundscape_flush 	cmd 	 	 	 	game 	Flushes the server & client side soundscapes
speak 	cmd 	 	 	 	 	Play a constructed sentence.
spec_autodirector 	 	1 	 	 	client clcmdcanexec 	Auto-director chooses best view modes while spectating
spec_freeze_distance_max 	 	200 	 	 	client cheat 	Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 	 	96 	 	 	client cheat 	Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 	 	4.0 	 	 	game replicated cheat 	Time spend frozen in observer freeze cam.
spec_freeze_traveltime 	 	0.4 	0.01 	 	game replicated cheat 	Time taken to zoom in to frame a target in observer freeze cam.
spec_goto 	ncmd	 	 	 	game 	Move spectator to specified positon and angles. Usage: spec_goto <x> <y> <z> <yaw> <pitch>
spec_mode 	cmd 	 	 	 	client clcmdcanexec 	Set spectator mode
spec_next 	cmd 	 	 	 	client clcmdcanexec 	Spectate next player
spec_player 	cmd 	 	 	 	client clcmdcanexec 	Spectate player by partial name, steamid, or userid
spec_pos 	cmd 	 	 	 	client 	dump position and angles to the console
spec_prev 	cmd 	 	 	 	client clcmdcanexec 	Spectate previous player
spec_scoreboard 	 	0 	 	 	client archive 	
spec_track 	 	0 	 	 	client 	Tracks an entity in spec mode
spectate 	ncmd	 	 	 	game 	Join the spectator team.
+speed 	cmd 	 	 	 	client 	
-speed 	cmd 	 	 	 	client 	
spew_consolelog_to_debugstring 	 	0 	 	 	 	Send console log to PLAT_DebugString()
spike 	cmd 	 	 	 	cheat 	generates a fake spike
star_memory 	cmd 	 	 	 	 	Dump memory stats
startdemos 	cmd 	 	 	 	 	Play demos in demo sequence.
startmovie 	cmd 	 	 	 	norecord 	Start recording movie frames.
startupmenu 	cmd 	 	 	 	 	Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
stats 	cmd 	 	 	 	 	Prints server performance variables
status 	cmd 	 	 	 	 	Display map and connection status.
steamworks_sessionid_client 	 	0 	 	 	client hidden 	The client session ID for the new steamworks gamestats.
steamworks_sessionid_server 	 	0 	 	 	game hidden replicated 	The server session ID for the new steamworks gamestats.
step_spline 	 	0 	 	 	game 	
stop 	cmd 	 	 	 	 	Finish recording demo.
stop_taunt 	ncmd	 	 	 	game 	End a looping taunt.
stopdemo 	cmd 	 	 	 	norecord 	Stop playing back a demo.
stopsound 	cmd 	 	 	 	cheat 	
stopsoundscape 	cmd 	 	 	 	client cheat 	Stops all soundscape processing and fades current looping sounds
store_version 	 	1 	 	 	client hidden archive 	Which version of the store to display.
+strafe 	cmd 	 	 	 	client 	
-strafe 	cmd 	 	 	 	client 	
studio_queue_mode 	 	1 	 	 	 	
stuffcmds 	cmd 	 	 	 	 	Parses and stuffs command line + commands to command buffer.
suitvolume 	 	0.25 	 	 	game archive 	
surfaceprop 	cmd 	 	 	 	game cheat 	Reports the surface properties at the cursor
sv_accelerate 	 	10 	 	 	game notify replicated 	
sv_airaccelerate 	 	10 	 	 	game notify replicated 	
sv_allow_color_correction 	 	1 	 	 	replicated 	Allow or disallow clients to use color correction on this server.
sv_allow_point_servercommand 	 	official 	 	 	game 	Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps. disallow : Always disallow official : Allowed for valve maps only always : Allow for all maps
sv_allow_voice_from_file 	 	1 	 	 	replicated 	Allow or disallow clients from using voice_inputfromfile on this server.
sv_allow_votes 	 	1 	 	 	game 	Allow voting?
sv_allow_wait_command 	 	1 	 	 	replicated 	Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 	 	1 	 	 	 	Allow clients to download files
sv_allowupload 	 	1 	 	 	 	Allow clients to upload customizations files
sv_alltalk 	 	0 	 	 	game notify replicated 	Players can hear all other players, no team restrictions
sv_alternateticks 	 	0 	 	 	singleplayer 	If set, server only simulates entities on even numbered ticks.
sv_autosave 	 	1 	 	 	 	Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_backspeed 	 	0.6 	 	 	game archive replicated 	How much to slow down backwards motion
sv_benchmark_autovprofrecord 	 	0 	 	 	game 	If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
sv_benchmark_force_start 	cmd 	 	 	 	game 	Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_freeroam 	 	0 	 	 	game 	Allow the local player to move freely in the benchmark. Only used for debugging. Don't use for real benchmarks because it will make the timing inconsistent.
sv_benchmark_numticks 	 	3300 	 	 	game 	If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge 	 	0 	 	 	game replicated 	Set to values other than 0 to select a bonus map challenge type.
sv_bonus_map_challenge_update 	cmd 	 	 	 	client cheat 	Updates a bonus map challenge score.
sv_bonus_map_complete 	cmd 	 	 	 	client cheat 	Completes a bonus map.
sv_bonus_map_unlock 	cmd 	 	 	 	client cheat 	Locks a bonus map.
sv_bounce 	 	0 	 	 	game notify replicated 	Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents 	 	1 	 	 	 	If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_chat_bucket_size_tier1 	 	4 	 	 	game 	The maxmimum size of the short term chat msg bucket.
sv_chat_bucket_size_tier2 	 	30 	 	 	game 	The maxmimum size of the long term chat msg bucket.
sv_chat_seconds_per_msg_tier1 	 	3 	 	 	game 	The number of seconds to accrue an additional short term chat msg.
sv_chat_seconds_per_msg_tier2 	 	10 	 	 	game 	The number of seconds to accrue an additional long term chat msg.
sv_cheats 	 	0 	 	 	notify replicated 	Allow cheats on server
sv_clearhinthistory 	cmd 	 	 	 	game 	Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 	 	20 	 	 	replicated 	cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
sv_client_max_interp_ratio 	 	5 	 	 	replicated 	This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
sv_client_min_interp_ratio 	 	1 	 	 	replicated 	This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio
sv_client_predict 	 	-1 	 	 	replicated 	This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1
sv_clockcorrection_msecs 	 	60 	 	 	game 	The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_compressstringtablebaselines_threshold 	 	2048 	 	 	 	Minimum size (in bytes) for stringtablebaseline buffer to be compressed.
sv_consistency 	 	1 	 	 	replicated 	Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
sv_contact 	 	 	 	 	notify 	Contact email for server sysop
sv_creationtickcheck 	 	1 	 	 	devonly cheat 	Do extended check for encoding of timestamps against tickcount
sv_debug_player_use 	 	0 	 	 	game replicated 	Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debug_stuck_particles 	cmd 	 	 	 	devonly game 	Debugs particles attached to the player under your crosshair.
sv_debugmanualmode 	 	0 	 	 	 	Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 	 	0 	 	 	 	Show temp entity bandwidth usage.
sv_deltaprint 	 	0 	 	 	 	Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 	 	0 	 	 	 	Enable profiling of CalcDelta calls
sv_disable_querycache 	 	0 	 	 	game cheat 	debug - disable trace query cache
sv_downloadlist_include_navfile 	 	0 	 	 	 	Include map nav files in the download list for clients.
sv_downloadurl 	 	 	 	 	replicated 	Location from which clients can download missing files
sv_dump_edicts 	cmd 	 	 	 	 	Display a list of edicts allocated on the server.
sv_dumpstringtables 	 	0 	 	 	cheat 	
sv_enableoldqueries 	 	0 	 	 	 	Enable support for old style (HL1) server queries
sv_filterban 	 	1 	 	 	 	Set packet filtering by IP mode
sv_findsoundname 	cmd 	 	 	 	devonly game 	Find sound names which reference the specified wave files.
sv_footsteps 	 	1 	 	 	game notify replicated 	Play footstep sound for players
sv_force_transmit_ents 	 	0 	 	 	devonly game cheat 	Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
sv_forcepreload 	 	0 	 	 	archive 	Force server side preloading.
sv_friction 	 	4 	 	 	game notify replicated 	World friction.
sv_gravity 	 	800 	 	 	game notify replicated 	World gravity.
sv_hudhint_sound 	 	1 	 	 	game replicated 	
sv_ignore_hitboxes 	 	0 	 	 	devonly game replicated 	Disable hitboxes
sv_instancebaselines 	 	1 	 	 	devonly 	Enable instanced baselines. Saves network overhead.
sv_lagcompensation_teleport_dist 	 	64 	 	 	devonly game cheat 	How far a player got moved by game code before we can't lag compensate their position back
sv_lagflushbonecache 	 	1 	 	 	devonly game 	Flushes entity bone cache on lag compensation
sv_lan 	 	0 	 	 	 	Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 	 	0 	 	 	archive 	Log server information to only one file.
sv_logbans 	 	0 	 	 	archive 	Log server bans in the server logs.
sv_logblocks 	 	0 	 	 	 	If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 	 	1 	 	 	 	
sv_logecho 	 	1 	 	 	archive 	Echo log information to the console.
sv_logfile 	 	1 	 	 	archive 	Log server information in the log file.
sv_logfilecompress 	 	0 	 	 	archive 	Gzip compress logfile and rename to logfilename.log.gz on close.
sv_logfilename_format 	 	 	 	 	archive 	Log filename format. See strftime for formatting codes.
sv_logflush 	 	0 	 	 	archive 	Flush the log file to disk on each write (slow).
sv_logsdir 	 	logs 	 	 	archive 	Folder in the game directory where server logs will be stored.
sv_logsecret 	 	0 	 	 	 	If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_lowedict_action 	 	0 	0 	5 	 	0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 - spew all edicts.
sv_lowedict_threshold 	 	8 	0 	2048 	 	When only this many edicts are free, take the action specified by sv_lowedict_action.
sv_massreport 	 	0 	 	 	game 	
sv_master_share_game_socket 	 	1 	 	 	 	Use the game's socket to communicate to the master server. This is recommended.If this is 0, then it will create a socket on -steamport to handle server browser traffic
sv_max_connects_sec 	 	2.0 	 	 	 	Maximum connections per second to respond to from a single IP address.
sv_max_connects_sec_global 	 	0 	 	 	 	Maximum connections per second to respond to from anywhere.
sv_max_connects_window 	 	4 	 	 	 	Window over which to average connections per second averages.
sv_max_dropped_packets_to_process 	 	10 	 	 	 	Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap.
sv_max_queries_sec 	 	3.0 	 	 	 	Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 	 	3000 	 	 	 	Maximum queries per second to respond to from anywhere.
sv_max_queries_window 	 	30 	 	 	 	Window over which to average queries per second averages.
sv_max_usercmd_move_magnitude 	 	1000 	 	 	game 	Maximum move magnitude that can be requested by client.
sv_maxcmdrate 	 	66 	 	 	replicated 	(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 	 	0 	 	 	replicated 	Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 	 	0 	0 	15 	 	Maximum replay time in seconds
sv_maxroutable 	 	1260 	576 	1260 	 	Server upper bound on net_maxroutable that a client can use.
sv_maxspeed 	 	320 	 	 	game notify replicated 	
sv_maxunlag 	 	1.0 	0 	1 	devonly game 	Maximum lag compensation in seconds
sv_maxupdaterate 	 	66 	 	 	replicated 	Maximum updates per second that the server will allow
sv_maxuptimelimit 	 	0 	 	 	 	If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
sv_maxusrcmdprocessticks 	 	24 	 	 	game notify 	Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
sv_maxusrcmdprocessticks_holdaim 	 	1 	 	 	game cheat 	Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
sv_maxusrcmdprocessticks_warning 	 	-1 	 	 	game 	Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
sv_maxvelocity 	 	3500 	 	 	game replicated 	Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit 	 	0 	 	 	 	If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate 	 	10 	 	 	replicated 	This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 	 	3500 	 	 	replicated 	Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 	 	10 	 	 	replicated 	Minimum updates per second that the server will allow
sv_minuptimelimit 	 	0 	 	 	 	If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
sv_motd_unload_on_dismissal 	 	0 	 	 	game 	If enabled, the MOTD contents will be unloaded when the player closes the MOTD.
sv_mumble_positionalaudio 	 	1 	 	 	client replicated 	Allows players using Mumble to have support for positional audio.
sv_namechange_cooldown_seconds 	 	30.0 	 	 	 	When a client name change is received, wait N seconds before allowing another name change
sv_netspike 	cmd 	 	 	 	 	Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing.Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use.For compatibility reasons, this command can be initialized on the command line with the -netspike option.
sv_netspike_on_reliable_snapshot_overflow 	 	0 	 	 	 	If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
sv_netspike_output 	 	1 	 	 	 	Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log
sv_netspike_sendtime_ms 	 	0 	 	 	 	If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use.
sv_netvisdist 	 	10000 	 	 	devonly game cheat 	Test networking visibility distance
sv_no_name_changes 	 	0 	 	 	 	
sv_noclipaccelerate 	 	5 	 	 	game archive notify replicated 	
sv_noclipduringpause 	 	0 	 	 	game replicated cheat 	If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 	 	5 	 	 	game archive notify replicated 	
sv_npc_talker_maxdist 	 	1024 	 	 	game 	NPCs over this distance from the player won't attempt to speak.
sv_optimizedmovement 	 	1 	 	 	devonly game replicated 	
sv_parallel_packentities 	 	1 	 	 	 	
sv_parallel_sendsnapshot 	 	0 	 	 	 	
sv_password 	 	 	 	 	protected notify norecord 	Server password for entry into multiplayer games
sv_pausable 	 	0 	 	 	notify 	Is the server pausable.
sv_player_display_usercommand_errors 	 	0 	 	 	game cheat 	1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
sv_player_usercommand_timeout 	 	3 	 	 	game cheat 	After this many seconds without a usercommand from a player, the server will RunNullCommand as if client sends an empty command.
sv_playerperfhistorycount 	 	60 	1 	128 	game 	Number of samples to maintain in player perf history
sv_precacheinfo 	cmd 	 	 	 	 	Show precache info.
sv_proj_stunball_damage 	 	15 	 	 	devonly game 	
sv_pure 	cmd 	 	 	 	 	Show user data.
sv_pure_consensus 	 	5 	 	 	 	Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients 	 	1 	 	 	 	If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_retiretime 	 	900 	 	 	 	Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace 	 	0 	 	 	 	If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_clientside 	 	0 	 	 	devonly game replicated 	Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size 	 	15 	 	 	devonly game replicated 	Minimum size of pushback objects
sv_pushaway_force 	 	30000 	 	 	devonly game replicated 	How hard physics objects are pushed away from the players on the server.
sv_pushaway_max_force 	 	1000 	 	 	devonly game replicated 	Maximum amount of force applied to physics objects by players.
sv_pushaway_max_player_force 	 	10000 	 	 	devonly game replicated cheat 	Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_player_speed 	 	75 	 	 	devonly game replicated 	If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force 	 	200000 	 	 	devonly game replicated cheat 	How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation 	 	1 	 	 	game archive 	Skips SetupBones when npc's are outside the PVS
sv_querycache_stats 	cmd 	 	 	 	game 	Display status of the query cache (client only)
sv_quota_stringcmdspersecond 	 	40 	 	 	 	How many string commands per second clients are allowed to submit, 0 to disallow all string commands
sv_rcon_banpenalty 	 	0 	0 	 	 	Number of minutes to ban users who fail rcon authentication
sv_rcon_log 	 	1 	 	 	 	Enable/disable rcon logging.
sv_rcon_maxfailures 	 	10 	1 	20 	 	Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans 	 	1 	0 	1 	 	Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
sv_rcon_maxpacketsize 	 	1024 	0 	 	 	The maximum number of bytes to allow in a command packet
sv_rcon_minfailures 	 	5 	1 	20 	 	Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 	 	30 	1 	 	 	Number of seconds to track failed rcon authentications
sv_rcon_whitelist_address 	 	 	 	 	 	When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
sv_region 	 	-1 	 	 	 	The region of the world to report this server in.
sv_registration_message 	 	No account specified 	 	 	game hidden notify norecord 	Error message of other status text
sv_registration_successful 	 	0 	 	 	game hidden notify norecord 	Nonzero if we were able to login OK
sv_restrict_aspect_ratio_fov 	 	1 	0 	2 	replicated 	This can be used to limit the effective FOV of users using wide-screenresolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9). 0 = do not cap effective FOV 1 = limit the effective FOV on windowed mode users using resolutions greater than 1.85:1 2 = limit the effective FOV on both windowed mode and full-screen users
sv_rollangle 	 	0 	 	 	game notify replicated 	Max view roll angle
sv_rollspeed 	 	200 	 	 	game notify replicated 	
sv_runcmds 	 	1 	 	 	game 	
sv_script_think_interval 	 	0.1 	 	 	game 	
sv_sendtables 	 	0 	 	 	devonly 	Force full sendtable sending path.
sv_setsteamaccount 	cmd 	 	 	 	 	tokenSet game server account token to use for logging in to a persistent game server account
sv_showanimstate 	 	-1 	 	 	devonly game cheat 	Show the (server) animation state for the specified entity (-1 for none).
sv_showanimstate_log 	 	0 	 	 	devonly game cheat 	1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
sv_showladders 	 	0 	 	 	game 	Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 	 	0 	 	 	game cheat 	Show lag compensated hitboxes whenever a player is lag compensated.
sv_shutdown 	cmd 	 	 	 	 	Sets the server to shutdown next time it's empty
sv_shutdown_cancel 	cmd 	 	 	 	 	Cancels pending sv_shutdown command
sv_shutdown_timeout_minutes 	 	360 	 	 	replicated 	If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
sv_signon_dos_disconnect 	 	20 	 	 	 	Number of extra signon state confirmations required to disconnect a misbehaving client.
sv_skyname 	 	sky_urb01 	 	 	game archive replicated 	Current name of the skybox texture
sv_soundemitter_filecheck 	cmd 	 	 	 	devonly game 	Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush 	cmd 	 	 	 	devonly game 	Flushes the sounds.txt system (server only)
sv_soundemitter_trace 	 	0 	 	 	game replicated 	Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo 	cmd 	 	 	 	devonly game 	print soundscapes
sv_specaccelerate 	 	5 	 	 	game archive notify replicated 	
sv_specnoclip 	 	1 	 	 	game archive notify replicated 	
sv_specspeed 	 	3 	 	 	game archive notify replicated 	
sv_stats 	 	1 	 	 	 	Collect CPU usage stats
sv_steamblockingcheck 	 	0 	 	 	 	Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server
sv_steamgroup 	 	 	 	 	notify 	The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
sv_stepsize 	 	18 	 	 	game notify replicated 	
sv_stickysprint_default 	 	0 	 	 	client 	
sv_stopspeed 	 	100 	 	 	game notify replicated 	Minimum stopping speed when on ground.
sv_stressbots 	 	0 	 	 	devonly 	If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget 	 	0 	 	 	game 	If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch 	 	0 	 	 	devonly game replicated cheat 	
sv_tags 	 	 	 	 	notify 	Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences 	 	0 	 	 	game 	Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
sv_teststepsimulation 	 	1 	 	 	game 	
sv_thinktimecheck 	 	0 	 	 	game 	Check for thinktimes all on same timestamp.
sv_timeout 	 	65 	 	 	 	After this many seconds without a message from a client, the client is dropped
sv_turbophysics 	 	0 	 	 	game replicated 	Turns on turbo physics
sv_unlag 	 	1 	 	 	devonly game 	Enables player lag compensation
sv_unlag_debug 	 	0 	 	 	devonly game 	
sv_unlag_fixstuck 	 	0 	 	 	devonly game 	Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters 	 	1 	 	 	archive archivexbox 	Highest unlocked game chapter.
sv_use_steam_voice 	 	0 	 	 	hidden replicated 	Deprecated - placeholder convar for handling old network streams that had an incomplete SVC_VoiceInit packet. Use "sv_voicecodec steam"
sv_useexplicitdelete 	 	1 	 	 	devonly 	Explicitly delete dormant client entities caused by AllowImmediateReuse().
sv_usercmd_custom_random_seed 	 	1 	 	 	game cheat 	When enabled server will populate an additional random seed independent of the client
sv_vehicle_autoaim_scale 	 	8 	 	 	game 	
sv_visiblemaxplayers 	 	-1 	 	 	 	Overrides the max players reported to prospective clients
sv_voicecodec 	 	steam 	 	 	 	Specifies which voice codec to use. Valid options are:vaudio_speex - Legacy Speex codec (lowest quality)vaudio_celt - Newer CELT codec (22kHz, 22kbps)vaudio_celt_high - Newer CELT codec, higher bitrate (44kHz, 44kbps)steam - Use Steam voice API
sv_voiceenable 	 	1 	 	 	archive notify 	
sv_vote_allow_spectators 	 	0 	 	 	game 	Allow spectators to vote?
sv_vote_bots_allowed 	 	0 	 	 	game 	Allow bots to vote or not.
sv_vote_command_delay 	 	2 	 	4.5 	devonly game 	How long after a vote passes until the action happens
sv_vote_creation_timer 	 	150 	 	 	game 	How long before a player can attempt to call another vote (in seconds).
sv_vote_failure_timer 	 	300 	 	 	game 	A vote that fails cannot be re-submitted for this long
sv_vote_failure_timer_mvm 	 	120 	 	 	game 	A vote that fails in MvM cannot be re-submitted for this long
sv_vote_holder_may_vote_no 	 	0 	 	 	game replicated 	1 = Vote caller is not forced to vote yes on yes/no votes.
sv_vote_issue_autobalance_allowed 	 	0 	 	 	game 	Can players call votes to enable or disable auto team balance?
sv_vote_issue_autobalance_cooldown 	 	300 	 	 	game 	Minimum time before another auto team balance vote can occur (in seconds).
sv_vote_issue_changelevel_allowed 	 	0 	 	 	game 	Can players call votes to change levels?
sv_vote_issue_changelevel_allowed_mvm 	 	0 	 	 	game 	Can players call votes to change levels in MvM?
sv_vote_issue_classlimits_allowed 	 	0 	 	 	game 	Can players call votes to enable or disable per-class limits?
sv_vote_issue_classlimits_allowed_mvm 	 	0 	 	 	game 	Can players call votes in Mann-Vs-Machine to enable or disable per-class limits?
sv_vote_issue_classlimits_cooldown 	 	300 	 	 	game 	Minimum time before another classlimits vote can occur (in seconds).
sv_vote_issue_classlimits_max 	 	4 	1 	 	game 	Maximum number of players (per-team) that can be any one class.
sv_vote_issue_classlimits_max_mvm 	 	2 	1 	 	game 	Maximum number of players (per-team) that can be any one class.
sv_vote_issue_extendlevel_allowed 	 	1 	 	 	game 	Can players call votes to set the next level?
sv_vote_issue_extendlevel_quorum 	 	0.6 	 	 	game 	What is the ratio of voters needed to reach quorum?
sv_vote_issue_kick_allowed 	 	0 	 	 	game 	Can players call votes to kick players from the server?
sv_vote_issue_kick_allowed_mvm 	 	1 	 	 	game 	Can players call votes to kick players from the server in MvM?
sv_vote_issue_kick_limit_mvm 	 	0 	 	 	game hidden 	The maximum number of kick votes a player can call during an MvM mission started by matchmaking. (0 = disabled)
sv_vote_issue_kick_min_connect_time_mvm 	 	300 	 	 	game 	How long a player must be connected before they can be kicked (in seconds).
sv_vote_issue_kick_namelock_duration 	 	120 	 	 	game 	How long to prevent kick targets from changing their name (in seconds).
sv_vote_issue_kick_spectators_mvm 	 	1 	 	 	game 	Allow players to kick spectators in MvM.
sv_vote_issue_mvm_challenge_allowed 	 	1 	 	 	game 	Can players call votes to set the challenge level?
sv_vote_issue_nextlevel_allowed 	 	1 	 	 	game 	Can players call votes to set the next level?
sv_vote_issue_nextlevel_allowextend 	 	1 	 	 	game 	Allow players to extend the current map?
sv_vote_issue_nextlevel_choicesmode 	 	0 	 	 	game 	Present players with a list of lowest playtime maps to choose from?
sv_vote_issue_nextlevel_prevent_change 	 	1 	 	 	game 	Not allowed to vote for a nextlevel if one has already been set.
sv_vote_issue_pause_game_allowed 	 	0 	 	 	game hidden 	Can players call votes to pause the game?
sv_vote_issue_pause_game_cooldown 	 	1200 	 	 	game hidden 	Minimum time before another pause vote can occur (in seconds).
sv_vote_issue_pause_game_timer 	 	120 	 	 	game hidden 	How long to pause the game for when this vote passes (in seconds).
sv_vote_issue_restart_game_allowed 	 	0 	 	 	game 	Can players call votes to restart the game?
sv_vote_issue_restart_game_allowed_mvm 	 	1 	 	 	game 	Can players call votes to restart the game in Mann-Vs-Machine?
sv_vote_issue_restart_game_cooldown 	 	300 	 	 	game 	Minimum time before another restart vote can occur (in seconds).
sv_vote_issue_scramble_teams_allowed 	 	1 	 	 	game 	Can players call votes to scramble the teams?
sv_vote_issue_scramble_teams_cooldown 	 	1200 	 	 	game 	Minimum time before another scramble vote can occur (in seconds).
sv_vote_kick_ban_duration 	 	20 	 	 	game 	The number of minutes a vote ban should last. (0 = Disabled)
sv_vote_late_join_cooldown 	 	300 	 	 	game 	Length of the vote-creation cooldown when joining the server after the grace period has expired
sv_vote_late_join_time 	 	90 	 	 	game 	Grace period after the match starts before players who join the match receive a vote-creation cooldown
sv_vote_quorum_ratio 	 	0.6 	0.1 	1 	game notify 	The minimum ratio of eligible players needed to pass a vote. Min 0.1, Max 1.0.
sv_vote_timer_allow_early_finish 	 	1 	 	 	game 	If all votes are in, whether to end the vote (for debugging)
sv_vote_timer_duration 	 	15 	 	 	game 	How long to allow voting on an issue
sv_vote_ui_hide_disabled_issues 	 	1 	 	 	game 	Suppress listing of disabled issues in the vote setup screen.
sv_wateraccelerate 	 	10 	 	 	game notify replicated 	
sv_waterdist 	 	12 	 	 	game replicated 	Vertical view fixup when eyes are near water plane.
sv_waterfriction 	 	1 	 	 	game notify replicated 	
sys_minidumpexpandedspew 	 	1 	 	 	 	
sys_minidumpspewlines 	 	500 	 	 	 	Lines of crash dump console spew to keep.
systemlinkport 	 	27030 	 	 	 	System Link port
+taunt 	cmd 	 	 	 	client 	
taunt 	ncmd	 	 	 	game 	Perform the active weapon's taunt.
taunt_by_name 	cmd 	 	 	 	client 	Use equipped taunt by name.
telemetry_demoend 	 	0 	 	 	 	When playing demo, stop telemetry on tick #
telemetry_demostart 	 	0 	 	 	 	When playing demo, start telemetry on tick #
telemetry_framecount 	 	0 	 	 	 	Set Telemetry count of frames to capture
telemetry_level 	 	0 	 	 	 	Set Telemetry profile level: 0 being off.
telemetry_pause 	 	0 	 	 	 	Pause Telemetry
telemetry_resume 	 	0 	 	 	 	Resume Telemetry
telemetry_server 	 	localhost 	 	 	 	Set Telemetry server
template_debug 	 	0 	 	 	game 	
Test_CreateEntity 	cmd 	 	 	 	game cheat 	
test_dispatcheffect 	cmd 	 	 	 	game cheat 	Test a clientside dispatch effect.	Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>	Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Test_EHandle 	cmd 	 	 	 	game cheat 	
test_entity_blocker 	cmd 	 	 	 	game cheat 	Test command that drops an entity blocker out in front of the player.
test_freezeframe 	cmd 	 	 	 	client cheat 	Test the freeze frame code.
test_giveawayitem 	cmd 	 	 	 	client cheat 	Debugging tool to test the item giveaway panel. Usage: test_giveawayitem <weapon name> <weapon id>: 0 = primary, 1 = secondary, 2 = melee.
Test_InitRandomEntitySpawner 	cmd 	 	 	 	game cheat 	
Test_ProxyToggle_EnableProxy 	cmd 	 	 	 	game cheat 	
Test_ProxyToggle_EnsureValue 	cmd 	 	 	 	client cheat 	Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue 	cmd 	 	 	 	game cheat 	
Test_RandomizeInPVS 	cmd 	 	 	 	game cheat 	
Test_RandomPlayerPosition 	cmd 	 	 	 	game cheat 	
Test_RemoveAllRandomEntities 	cmd 	 	 	 	game cheat 	
Test_SpawnRandomEntities 	cmd 	 	 	 	game cheat 	
testhudanim 	cmd 	 	 	 	client cheat 	Test a hud element animation.	Arguments: <anim name>
testscript_debug 	 	0 	 	 	 	Debug test scripts.
teststatpanel 	cmd 	 	 	 	devonly client 	
texture_budget_background_alpha 	 	128 	 	 	archive 	how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 	 	.25 	 	 	archive 	number between 0 and 1
texture_budget_panel_global 	 	0 	 	 	 	Show global times in the texture budget panel.
texture_budget_panel_height 	 	284 	 	 	archive 	height in pixels of the budget panel
texture_budget_panel_width 	 	512 	 	 	archive 	width in pixels of the budget panel
texture_budget_panel_x 	 	0 	 	 	archive 	number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 	 	450 	 	 	archive 	number of pixels from the top side of the game screen to draw the budget panel
tf_airblast_cray 	 	1 	 	 	game cheat 	Use alternate cray airblast logic globally.
tf_airblast_cray_debug 	 	0 	 	 	game cheat 	Enable debugging overlays & output for cray airblast. Value is length of time to show debug overlays in seconds.
tf_airblast_cray_ground_minz 	 	100 	 	 	game cheat 	If set, cray airblast ensures the target has this minimum Z velocity after reflections and impulse have been applied. Set to 268.3281572999747 for exact old airblast Z behavior.
tf_airblast_cray_ground_reflect 	 	1 	 	 	game cheat 	If set, cray airblast reflects any airblast power directed into the ground off of it, to prevent ground-stuck and provide a bit more control over up-vs-forward vectoring
tf_airblast_cray_lose_footing_duration 	 	0.5 	 	 	game cheat 	How long the player should be unable to regain their footing after being airblast, separate from air-control stun.
tf_airblast_cray_pitch_control 	 	0 	 	 	game cheat 	If set, allow controlling the pitch of the airblast, in addition to the yaw.
tf_airblast_cray_power 	 	600 	 	 	game cheat 	Amount of force cray airblast should apply unconditionally. Set to 0 to only perform player momentum reflection.
tf_airblast_cray_power_relative 	 	0 	 	 	game cheat 	If set, the blast power power also inherits from the blast's forward momentum.
tf_airblast_cray_reflect_coeff 	 	2 	 	 	game cheat 	The coefficient of reflective power cray airblast employs. 0 - No reflective powers 0-1 - Cancel out some/all incoming velocity 1-2 - Reflect some/all incoming velocity outwards 2+ - Reflect incoming velocity outwards and then some
tf_airblast_cray_reflect_cost_coeff 	 	0.5 	 	 	game cheat 	What portion of power used for reflection is removed from the push effect. Note that reflecting incoming momentum requires 2x the momentum - to first neutralize and then reverse it. Setting this to 1 means that a target running towards the blast at more than 50% blast-speed would have a net pushback half that of a stationary target, since half the power was used to negate their incoming momentum. A value of 0.5 would mean that running towards the blast would not be beneficial vs being still, while values >.5 would make it beneficial to do so, and <.5 detrimental.
tf_airblast_cray_reflect_relative 	 	0 	 	 	game cheat 	If set, the relative, rather than absolute, target velocity is considered for reflection.
tf_airblast_cray_stun_amount 	 	0 	0 	1 	game cheat 	Amount of control loss to apply if stun_duration is set.
tf_airblast_cray_stun_duration 	 	0 	0 	1 	game cheat 	If set, apply this duration of stun when initially hit by an airblast. Does not apply to repeated airblasts.
tf_allow_all_team_partner_taunt 	 	1 	 	 	devonly game replicated 	
tf_allow_player_name_change 	 	1 	 	 	game notify 	Allow player name changes.
tf_allow_player_use 	 	0 	 	 	game notify 	Allow players to execute +use while playing.
tf_allow_server_hibernation 	 	1 	 	 	game 	Allow the server to hibernate when empty.
tf_allow_sliding_taunt 	 	0 	 	 	game 	1 - Allow player to slide for a bit after taunting
tf_allow_taunt_switch 	 	0 	 	 	game replicated 	0 - players are not allowed to switch weapons while taunting, 1 - players can switch weapons at the start of a taunt (old bug behavior), 2 - players can switch weapons at any time during a taunt.
tf_always_deathanim 	 	0 	 	 	client cheat 	Force death anims to always play.
tf_always_loser 	 	0 	 	 	game replicated cheat 	Force loserstate to true.
tf_archer_proxy_fire_rate 	 	1 	 	 	game cheat 	
tf_arena_change_limit 	 	1 	 	 	devonly game notify replicated cheat 	Number of times players can change their class when mp_force_random_class is being used.
tf_arena_first_blood 	 	1 	 	 	game notify replicated 	Rewards the first player to get a kill each round.
tf_arena_force_class 	 	0 	 	 	devonly game notify replicated cheat 	Forces players to play a random class each time they spawn.
tf_arena_max_streak 	 	3 	 	 	game notify replicated 	Teams will be scrambled if one team reaches this streak
tf_arena_override_cap_enable_time 	 	-1 	 	 	game notify replicated 	Overrides the time (in seconds) it takes for the capture point to become enable, -1 uses the level designer specified time.
tf_arena_override_team_size 	 	0 	 	 	game replicated 	Overrides the maximum team size in arena mode. Set to zero to keep the default behavior of 1/3 maxplayers.
tf_arena_preround_time 	 	10 	5 	15 	game notify replicated 	Length of the Pre-Round time
tf_arena_round_time 	 	0 	 	 	game notify replicated 	
tf_arena_use_queue 	 	1 	 	 	game notify replicated 	Enables the spectator queue system for Arena.
tf_attack_defend_map 	 	0 	 	 	devonly game replicated 	
tf_autobalance_ask_candidates_maxtime 	 	10 	 	 	game replicated 	
tf_autobalance_dead_candidates_maxtime 	 	15 	 	 	game replicated 	
tf_autobalance_force_candidates_maxtime 	 	5 	 	 	game replicated 	
tf_autobalance_xp_bonus 	 	500 	 	 	game replicated 	
tf_avoidteammates 	 	1 	 	 	devonly game replicated cheat 	Controls how teammates interact when colliding. 0: Teammates block each other 1: Teammates pass through each other, but push each other away (default)
tf_avoidteammates_pushaway 	 	1 	 	 	game replicated 	Whether or not teammates push each other away when occupying the same space
tf_backpack_page_button_delay 	 	0.5 	 	 	client archive 	Amount of time the mouse cursor needs to hover over the page button to select the page.
tf_base_boss_max_turn_rate 	 	25 	 	 	game cheat 	
tf_base_boss_speed 	 	75 	 	 	game cheat 	
tf_beta_content 	 	0 	 	 	devonly game notify replicated 	
tf_birthday 	 	0 	 	 	game notify replicated 	
tf_birthday_ball_chance 	 	100 	 	 	game replicated 	Percent chance of a birthday beach ball spawning at each round start
tf_bison_tick_time 	 	0.025 	 	 	game cheat 	
tf_bonuspack_score 	 	1 	 	 	devonly game replicated 	
tf_boost_drain_time 	 	15.0 	0.1 	 	devonly game 	Time is takes for a full health boost to drain away from a player.
tf_bot_add 	cmd 	 	 	 	game 	Add a bot.
tf_bot_always_full_reload 	 	0 	 	 	game cheat 	
tf_bot_ammo_search_range 	 	5000 	 	 	game cheat 	How far bots will search to find ammo around them
tf_bot_arrow_elevation_rate 	 	0.0001 	 	 	game cheat 	When firing arrows at far away targets, this is the degree/range slope to raise our aim
tf_bot_auto_vacate 	 	1 	 	 	game 	If nonzero, bots will automatically leave to make room for human players.
tf_bot_ballistic_elevation_rate 	 	0.01 	 	 	game cheat 	When lobbing grenades at far away targets, this is the degree/range slope to raise our aim
tf_bot_capture_seek_and_destroy_max_duration 	 	30 	 	 	game cheat 	If a capturing bot decides to go hunting, this is the max duration he will hunt for before reconsidering
tf_bot_capture_seek_and_destroy_min_duration 	 	15 	 	 	game cheat 	If a capturing bot decides to go hunting, this is the min duration he will hunt for before reconsidering
tf_bot_cart_push_radius 	 	60 	 	 	game cheat 	
tf_bot_choose_target_interval 	 	0.3f 	 	 	game cheat 	How often, in seconds, a TFBot can reselect his target
tf_bot_count 	 	0 	 	 	devonly game notify 	
tf_bot_debug_ammo_scavenging 	 	0 	 	 	game cheat 	
tf_bot_debug_destroy_enemy_sentry 	 	0 	 	 	game cheat 	
tf_bot_debug_payload_guard_vantage_points 	 	 	 	 	game cheat 	
tf_bot_debug_retreat_to_cover 	 	0 	 	 	game cheat 	
tf_bot_debug_seek_and_destroy 	 	0 	 	 	game cheat 	
tf_bot_debug_sentry_placement 	 	0 	 	 	game cheat 	
tf_bot_debug_sniper 	 	0 	 	 	game cheat 	
tf_bot_debug_spy 	 	0 	 	 	game cheat 	
tf_bot_debug_stuck_log 	cmd 	 	 	 	game cheat 	Given a server logfile, visually display bot stuck locations.
tf_bot_debug_stuck_log_clear 	cmd 	 	 	 	game cheat 	Clear currently loaded bot stuck data
tf_bot_debug_tags 	 	0 	 	 	game cheat 	ent_text will only show tags on bots
tf_bot_defend_owned_point_percent 	 	0.5 	 	 	game cheat 	Stay on the contested point we own until enemy cap percent falls below this
tf_bot_defense_debug 	 	0 	 	 	game cheat 	
tf_bot_defense_must_defend_time 	 	300 	 	 	game cheat 	If timer is less than this, bots will stay near point and guard
tf_bot_difficulty 	 	1 	 	 	game 	Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
tf_bot_engineer_building_health_multiplier 	 	2 	 	 	game cheat 	
tf_bot_engineer_exit_near_sentry_range 	 	2500 	 	 	game cheat 	Maximum travel distance between a bot's Sentry gun and its Teleporter Exit
tf_bot_engineer_max_sentry_travel_distance_to_point 	 	2500 	 	 	game cheat 	Maximum travel distance between a bot's Sentry gun and the currently contested point
tf_bot_engineer_mvm_hint_min_distance_from_bomb 	 	1300 	 	 	game cheat 	
tf_bot_engineer_mvm_sentry_hint_bomb_backward_range 	 	3000 	 	 	game cheat 	
tf_bot_engineer_mvm_sentry_hint_bomb_forward_range 	 	0 	 	 	game cheat 	
tf_bot_engineer_retaliate_range 	 	750 	 	 	game cheat 	If attacker who destroyed sentry is closer than this, attack. Otherwise, retreat
tf_bot_escort_range 	 	300 	 	 	game cheat 	
tf_bot_fetch_lost_flag_time 	 	10 	 	 	game cheat 	How long busy TFBots will ignore the dropped flag before they give up what they are doing and go after it
tf_bot_fire_weapon_allowed 	 	1 	 	 	game cheat 	If zero, TFBots will not pull the trigger of their weapons (but will act like they did)
tf_bot_fire_weapon_min_time 	 	1 	 	 	game cheat 	
tf_bot_flag_escort_give_up_range 	 	1000 	 	 	game cheat 	
tf_bot_flag_escort_max_count 	 	4 	 	 	game cheat 	
tf_bot_flag_escort_range 	 	500 	 	 	game cheat 	
tf_bot_flag_kill_on_touch 	 	0 	 	 	game cheat 	If nonzero, any bot that picks up the flag dies. For testing.
tf_bot_force_class 	 	 	 	 	game 	If set to a class name, all TFBots will respawn as that class
tf_bot_force_jump 	 	0 	 	 	game cheat 	Force bots to continuously jump
tf_bot_formation_debug 	 	0 	 	 	game cheat 	
tf_bot_health_critical_ratio 	 	0.3 	 	 	game cheat 	
tf_bot_health_ok_ratio 	 	0.8 	 	 	game cheat 	
tf_bot_health_search_far_range 	 	2000 	 	 	game cheat 	
tf_bot_health_search_near_range 	 	1000 	 	 	game cheat 	
tf_bot_hitscan_range_limit 	 	1800 	 	 	game cheat 	
tf_bot_join_after_player 	 	1 	 	 	game 	If nonzero, bots wait until a player joins before entering the game.
tf_bot_keep_class_after_death 	 	0 	 	 	game 	
tf_bot_kick 	cmd 	 	 	 	game 	Remove a TFBot by name, or all bots ("all").
tf_bot_kill 	cmd 	 	 	 	game 	Kill a TFBot by name, or all bots ("all").
tf_bot_max_grenade_launch_at_sentry_range 	 	1500 	 	 	game cheat 	
tf_bot_max_point_defend_range 	 	1250 	 	 	game cheat 	How far (in travel distance) from the point defending bots will take up positions
tf_bot_max_setup_gate_defend_range 	 	2000 	 	 	game cheat 	How far from the setup gate(s) defending bots can take up positions
tf_bot_max_sticky_launch_at_sentry_range 	 	1500 	 	 	game cheat 	
tf_bot_max_teleport_entrance_travel 	 	1500 	 	 	game cheat 	Don't plant teleport entrances farther than this travel distance from our spawn room
tf_bot_max_teleport_exit_travel_to_point 	 	2500 	 	 	game cheat 	In an offensive engineer bot's tele exit is farther from the point than this, destroy it
tf_bot_medic_cover_test_resolution 	 	8 	 	 	game cheat 	
tf_bot_medic_debug 	 	0 	 	 	game cheat 	
tf_bot_medic_max_call_response_range 	 	1000 	 	 	game cheat 	
tf_bot_medic_max_heal_range 	 	600 	 	 	game cheat 	
tf_bot_medic_start_follow_range 	 	250 	 	 	game cheat 	
tf_bot_medic_stop_follow_range 	 	75 	 	 	game cheat 	
tf_bot_melee_attack_abandon_range 	 	500 	 	 	game cheat 	If threat is farther away than this, bot will switch back to its primary weapon and attack
tf_bot_melee_only 	 	0 	 	 	game 	If nonzero, TFBots will only use melee weapons
tf_bot_min_setup_gate_defend_range 	 	750 	 	 	game cheat 	How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush.
tf_bot_min_setup_gate_sniper_defend_range 	 	1500 	 	 	game cheat 	How far from the setup gate(s) a defending sniper will take up position
tf_bot_min_teleport_travel 	 	3000 	 	 	game cheat 	Minimum travel distance between teleporter entrance and exit before engineer bot will build one
tf_bot_mvm_show_engineer_hint_region 	cmd 	 	 	 	game cheat 	Show the nav areas MvM engineer bots will consider when selecting sentry and teleporter hints
tf_bot_near_point_travel_distance 	 	750 	 	 	game cheat 	If within this travel distance to the current point, bot is 'near' it
tf_bot_notice_backstab_chance 	 	25 	 	 	game cheat 	
tf_bot_notice_backstab_max_range 	 	750 	 	 	game cheat 	
tf_bot_notice_backstab_min_range 	 	100 	 	 	game cheat 	
tf_bot_notice_gunfire_range 	 	3000 	 	 	game 	
tf_bot_notice_quiet_gunfire_range 	 	500 	 	 	game 	
tf_bot_npc_archer_arrow_damage 	 	75 	 	 	game cheat 	
tf_bot_npc_archer_health 	 	100 	 	 	game cheat 	
tf_bot_npc_archer_shoot_interval 	 	2 	 	 	game cheat 	
tf_bot_npc_archer_speed 	 	100 	 	 	game cheat 	
tf_bot_offense_must_push_time 	 	120 	 	 	game cheat 	If timer is less than this, bots will push hard to cap
tf_bot_offline_practice 	 	0 	 	 	game 	Tells the server that it is in offline practice mode.
tf_bot_path_lookahead_range 	 	300 	 	 	game 	
tf_bot_payload_guard_range 	 	1000 	 	 	game cheat 	
tf_bot_prefix_name_with_difficulty 	 	0 	 	 	game 	Append the skill level of the bot to the bot's name
tf_bot_pyro_always_reflect 	 	0 	 	 	game cheat 	Pyro bots will always reflect projectiles fired at them. For tesing/debugging purposes.
tf_bot_pyro_deflect_tolerance 	 	0.5 	 	 	game cheat 	
tf_bot_pyro_shove_away_range 	 	250 	 	 	game cheat 	If a Pyro bot's target is closer than this, compression blast them away
tf_bot_quota 	 	0 	 	 	game 	Determines the total number of tf bots in the game.
tf_bot_quota_mode 	 	normal 	 	 	game 	Determines the type of quota.Allowed values: 'normal', 'fill', and 'match'.If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
tf_bot_reevaluate_class_in_spawnroom 	 	1 	 	 	game cheat 	If set, bots will opportunisticly switch class while in spawnrooms if their current class is no longer their first choice.
tf_bot_retreat_to_cover_range 	 	1000 	 	 	game cheat 	
tf_bot_sniper_aim_error 	 	0.01 	 	 	game cheat 	
tf_bot_sniper_aim_steady_rate 	 	10 	 	 	game cheat 	
tf_bot_sniper_allow_opportunistic 	 	1 	 	 	game 	If set, Snipers will stop on their way to their preferred lurking spot to snipe at opportunistic targets
tf_bot_sniper_choose_target_interval 	 	3.0f 	 	 	game cheat 	How often, in seconds, a zoomed-in Sniper can reselect his target
tf_bot_sniper_flee_range 	 	400 	 	 	game cheat 	If threat is closer than this, retreat
tf_bot_sniper_goal_entity_move_tolerance 	 	500 	 	 	game cheat 	
tf_bot_sniper_linger_time 	 	5 	 	 	game cheat 	How long Sniper will wait around after losing his target before giving up
tf_bot_sniper_melee_range 	 	200 	 	 	game cheat 	If threat is closer than this, attack with melee weapon
tf_bot_sniper_patience_duration 	 	10 	 	 	game cheat 	How long a Sniper bot will wait without seeing an enemy before picking a new spot
tf_bot_sniper_personal_space_range 	 	1000 	 	 	game cheat 	Enemies beyond this range don't worry the Sniper
tf_bot_sniper_spot_epsilon 	 	100 	 	 	game cheat 	
tf_bot_sniper_spot_max_count 	 	10 	 	 	game cheat 	Stop searching for sniper spots when each side has found this many
tf_bot_sniper_spot_min_range 	 	1000 	 	 	game cheat 	
tf_bot_sniper_spot_point_tolerance 	 	750 	 	 	game cheat 	
tf_bot_sniper_spot_search_count 	 	10 	 	 	game cheat 	Search this many times per behavior update frame
tf_bot_sniper_target_linger_duration 	 	2 	 	 	game cheat 	How long a Sniper bot will keep toward at a target it just lost sight of
tf_bot_spawn_use_preset_roster 	 	1 	 	 	game cheat 	Bot will choose class from a preset class table.
tf_bot_spy_change_target_range_threshold 	 	300 	 	 	game cheat 	
tf_bot_spy_knife_range 	 	300 	 	 	game cheat 	If threat is closer than this, prefer our knife
tf_bot_squad_escort_range 	 	500 	 	 	game cheat 	
tf_bot_sticky_base_range 	 	800 	 	 	game cheat 	
tf_bot_sticky_charge_rate 	 	0.01 	 	 	game cheat 	Seconds of charge per unit range beyond base
tf_bot_stickybomb_density 	 	0.0001 	 	 	game cheat 	Number of stickies to place per square inch
tf_bot_suicide_bomb_friendly_fire 	 	1 	 	 	game cheat 	
tf_bot_suicide_bomb_range 	 	300 	 	 	game cheat 	
tf_bot_suspect_spy_forget_cooldown 	 	5 	 	 	game cheat 	How long to consider a suspicious spy as suspicious
tf_bot_suspect_spy_touch_interval 	 	5 	 	 	game cheat 	How many seconds back to look for touches against suspicious spies
tf_bot_taunt_victim_chance 	 	20 	 	 	game 	
tf_bot_teleport_build_surface_normal_limit 	 	0.99 	 	 	game cheat 	If the ground normal Z component is less that this value, Engineer bots won't place their entrance teleporter
tf_bot_wait_in_cover_max_time 	 	2 	 	 	game cheat 	
tf_bot_wait_in_cover_min_time 	 	1 	 	 	game cheat 	
tf_bot_warp_team_to_me 	cmd 	 	 	 	game cheat 	
tf_build_menu_controller_mode 	 	0 	 	 	client archive 	Use console controller build menus. 1 = ON, 0 = OFF.
tf_caplinear 	 	1 	 	 	devonly game replicated 	If set to 1, teams must capture control points linearly.
tf_cart_duck_drop_rate 	 	10 	 	 	devonly game 	
tf_cart_soul_drop_rate 	 	10 	 	 	devonly game 	
tf_cart_spell_drop_rate 	 	4 	 	 	game 	
tf_casual_welcome_hide 	 	0 	 	 	client hidden archive 	
tf_chargedfriends 	 	 	 	 	client archive 	
tf_chat_popup_hold_time 	 	5 	 	 	client archive 	
tf_cheapobjects 	 	0 	 	 	devonly game replicated cheat 	Set to 1 and all objects will cost 0
tf_clamp_airducks 	 	1 	 	 	game replicated 	
tf_clamp_back_speed 	 	0.9 	 	 	devonly game replicated 	
tf_clamp_back_speed_min 	 	100 	 	 	devonly game replicated 	
tf_classlimit 	 	0 	0 	 	game notify replicated 	Limit on how many players can be any class (i.e. tf_class_limit 2 would limit 2 players per class).
tf_clear_attribute 	cmd 	 	 	 	game cheat 	Remove given attribute from all areas in the selected set.
tf_clientsideeye_lookats 	 	1 	 	 	client 	When on, players will turn their pupils to look at nearby players.
tf_coach_min_time_played 	 	7200 	 	 	client hidden 	
tf_coach_request_nevershowagain 	 	0 	 	 	client hidden archive 	
tf_colorblindassist 	 	0 	 	 	client archive 	Setting this to 1 turns on colorblind mode.
tf_comp_welcome_hide 	 	0 	 	 	client hidden archive 	
tf_competitive_abandon_method 	 	0 	 	 	game hidden 	
tf_competitive_preround_countdown_duration 	 	10.5 	 	 	game hidden 	How long we stay in countdown when in competitive games.
tf_competitive_preround_duration 	 	3 	 	 	game replicated 	How long we stay in pre-round when in competitive games.
tf_competitive_required_late_join_confirm_timeout 	 	30 	 	 	devonly game 	How long to wait for the GC to confirm we're in the late join pool before canceling the match
tf_competitive_required_late_join_timeout 	 	120 	 	 	devonly game 	How long to wait for late joiners in matches requiring full player counts before canceling the match
tf_construction_build_rate_multiplier 	 	1.5f 	 	 	devonly game replicated 	
tf_contract_competitive_show 	 	2 	 	 	client archive norecord 	Settings for the contract HUD element during competitive matches: 0 show nothing, 1 show everything, 2 show only active contracts.
tf_contract_progress_report_item_hold_time 	 	2 	 	 	devonly client 	
tf_contract_progress_show 	 	1 	 	 	client archive norecord 	Settings for the contract HUD element: 0 show nothing, 1 show everything, 2 show only active contracts.
tf_crashclient 	cmd 	 	 	 	devonly client 	Crashes this client for testing.
tf_ctf_bonus_time 	 	10 	 	 	game notify 	Length of team crit time for CTF capture.
tf_damage_disablespread 	 	1 	 	 	game notify replicated 	Toggles the random damage spread applied to all player damage.
tf_damage_events_track_for 	 	30 	 	 	devonly game 	
tf_damage_multiplier_blue 	 	1.0 	 	 	game cheat 	All incoming damage to a blue player is multiplied by this value
tf_damage_multiplier_red 	 	1.0 	 	 	game cheat 	All incoming damage to a red player is multiplied by this value
tf_damage_range 	 	0.5 	 	 	devonly game 	
tf_damageforcescale_other 	 	6.0 	 	 	devonly game cheat 	
tf_damageforcescale_pyro_jump 	 	8.5 	 	 	devonly game cheat 	
tf_damageforcescale_self_soldier_badrj 	 	5.0 	 	 	devonly game cheat 	
tf_damageforcescale_self_soldier_rj 	 	10.0 	 	 	devonly game cheat 	
tf_damagescale_self_soldier 	 	0.60 	 	 	devonly game cheat 	
tf_dashboard_slide_time 	 	0.25 	0 	1 	client archive 	How long it takes for the dashboard side panels to slide in and out
tf_datacenter_ping_debug 	 	0 	 	 	client 	
tf_datacenter_ping_dump 	cmd 	 	 	 	client 	Dump current datacenter ping values to console
tf_datacenter_ping_interval 	 	180 	 	 	devonly client 	
tf_debug_damage 	 	0 	 	 	game cheat 	
tf_debug_flamethrower 	 	0 	 	 	game replicated cheat 	Visualize the flamethrower damage.
tf_debug_placement_failure 	 	0 	 	 	game cheat 	
tf_debug_tabcontainer 	 	0 	 	 	hidden 	Spew TabContainer dimensions.
tf_debugsentrydamage 	cmd 	 	 	 	devonly client 	
tf_decoy_lifetime 	 	5 	 	 	game cheat 	The lifetime of a decoy, in seconds
tf_delete_temp_files 	 	1 	 	 	client archive 	Delete custom player sprays and other temp files during shutdown
tf_demoman_charge_drain_time 	 	1.5 	 	 	devonly game replicated 	
tf_demoman_charge_frametime_scaling 	 	1 	 	 	game replicated cheat 	When enabled, scale yaw limiting based on client performance (frametime).
tf_demoman_charge_regen_rate 	 	8.3 	 	 	devonly game replicated 	
tf_deploying_bomb_delay_time 	 	0.0 	 	 	devonly game cheat 	Time to delay before deploying bomb.
tf_deploying_bomb_time 	 	1.90 	 	 	devonly game cheat 	Time to deploy bomb before the point of no return.
tf_dev_health_on_damage_recover_percentage 	 	0.35 	 	 	devonly game 	
tf_dev_marked_for_death_lifetime 	 	15.0 	 	 	devonly game 	
tf_dingaling_lasthit_pitch_override 	 	-1 	 	 	client 	If set, pitch for last hit sounds.
tf_dingaling_lasthit_pitchmaxdmg 	 	100 	1 	255 	client archive 	Desired pitch of the last hit sound when a maximum damage hit (>= 150 health) is done.
tf_dingaling_lasthit_pitchmindmg 	 	100 	1 	255 	client archive 	Desired pitch of the last hit sound when a minimal damage hit (<= 10 health) is done.
tf_dingaling_lasthit_volume 	 	0.75 	0 	1 	client archive 	Desired volume of the last hit sound.
tf_dingaling_pitch_override 	 	-1 	 	 	client 	If set, pitch for all hit sounds.
tf_dingaling_pitchmaxdmg 	 	100 	1 	255 	client archive 	Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
tf_dingaling_pitchmindmg 	 	100 	1 	255 	client archive 	Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.
tf_dingaling_volume 	 	0.75 	0 	1 	client archive 	Desired volume of the hit sound.
tf_dingalingaling 	 	0 	 	 	client archive 	If set to 1, play a sound everytime you injure an enemy. The sound can be customized by replacing the 'tf/sound/ui/hitsound.wav' file.
tf_dingalingaling_effect 	 	0 	0 	8 	client archive 	Which Dingalingaling sound is used
tf_dingalingaling_last_effect 	 	0 	0 	8 	client archive 	Which final hit sound to play when the target expires.
tf_dingalingaling_lasthit 	 	0 	 	 	client archive 	If set to 1, play a sound whenever one of your attacks kills an enemy. The sound can be customized by replacing the 'tf/sound/ui/killsound.wav' file.
tf_dingalingaling_repeat_delay 	 	0.0 	0 	 	client archive 	Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt.
tf_disguise_menu_controller_mode 	 	0 	 	 	client archive 	Use console controller disguise menus. 1 = ON, 0 = OFF.
tf_double_donk_window 	 	0.5 	 	 	devonly game replicated cheat 	How long after an impact from a cannonball that an explosion will count as a double-donk.
tf_dropped_weapon_lifetime 	 	30 	 	 	game cheat 	
tf_duck_allow_team_pickup 	 	1 	 	 	devonly game replicated 	
tf_duck_debug_spew 	 	0 	 	 	devonly game replicated 	
tf_duck_edict_limit 	 	1900 	 	 	game replicated 	Maximum number of edicts allowed before spawning a duck
tf_duck_edict_warning 	 	1800 	 	 	game replicated 	Maximum number of edicts allowed before slowing duck spawn rate
tf_duck_upload_rate 	 	2400 	 	 	devonly client 	
tf_dumpplayerstats 	cmd 	 	 	 	devonly game 	Dumps current player stats
tf_econ_item_preview 	cmd 	 	 	 	client hidden norecord clcmdcanexec 	Preview an economy item
tf_enable_glows_after_respawn 	 	1 	 	 	client archive 	Enable teammate glow effects after respawn.
tf_escort_recede_time 	 	30 	0 	 	game 	
tf_escort_recede_time_overtime 	 	5 	0 	 	game 	
tf_escort_score_rate 	 	1 	 	 	game cheat 	Score for escorting the train, in points per second
tf_explanations_backpackpanel 	 	0 	 	 	client archive 	Whether the user has seen explanations for this panel.
tf_explanations_charinfo_armory_panel 	 	0 	 	 	client archive 	Whether the user has seen explanations for this panel.
tf_explanations_charinfopanel 	 	0 	 	 	client archive 	Whether the user has seen explanations for this panel.
tf_explanations_craftingpanel 	 	0 	 	 	client archive 	Whether the user has seen explanations for this panel.
tf_explanations_discardpanel 	 	0 	 	 	client archive 	Whether the user has seen explanations for this panel.
tf_explanations_store 	 	0 	 	 	client archive 	Whether the user has seen explanations for this panel.
tf_eyeball_boss_acceleration 	 	500 	 	 	game cheat 	
tf_eyeball_boss_attack_range 	 	750 	 	 	game cheat 	
tf_eyeball_boss_debug 	 	0 	 	 	game cheat 	
tf_eyeball_boss_debug_orientation 	 	0 	 	 	game cheat 	
tf_eyeball_boss_health_at_level_2 	 	17000 	 	 	game cheat 	
tf_eyeball_boss_health_base 	 	8000 	 	 	game cheat 	
tf_eyeball_boss_health_per_level 	 	3000 	 	 	game cheat 	
tf_eyeball_boss_health_per_player 	 	400 	 	 	game cheat 	
tf_eyeball_boss_horiz_damping 	 	2 	 	 	game cheat 	
tf_eyeball_boss_hover_height 	 	200 	 	 	game cheat 	
tf_eyeball_boss_lifetime 	 	120 	 	 	game cheat 	
tf_eyeball_boss_lifetime_spell 	 	8 	 	 	game cheat 	
tf_eyeball_boss_speed 	 	250 	 	 	game cheat 	
tf_eyeball_boss_vert_damping 	 	1 	 	 	game cheat 	
tf_fall_damage_disablespread 	 	0 	 	 	game 	
tf_fastbuild 	 	0 	 	 	devonly game cheat 	
tf_feign_death_activate_damage_scale 	 	0.25 	 	 	devonly game cheat 	
tf_feign_death_damage_scale 	 	0.35 	 	 	devonly game cheat 	
tf_feign_death_duration 	 	3.0 	 	 	devonly game replicated cheat 	Time that feign death buffs last.
tf_feign_death_speed_duration 	 	3.0 	 	 	devonly game replicated cheat 	Time that feign death speed boost last.
tf_find_a_match_hint_viewed 	 	0 	 	 	client archive 	
tf_fireball_airblast_recharge_penalty 	 	0.5 	 	 	game replicated cheat 	
tf_fireball_burn_duration 	 	2 	 	 	game replicated cheat 	
tf_fireball_burning_bonus 	 	3 	 	 	game replicated cheat 	
tf_fireball_damage 	 	25 	 	 	game replicated cheat 	
tf_fireball_distance 	 	500 	 	 	game replicated cheat 	
tf_fireball_draw_debug_radius 	 	0 	 	 	game replicated cheat 	
tf_fireball_hit_recharge_boost 	 	1.5 	 	 	game replicated cheat 	
tf_fireball_max_lifetime 	 	0.5 	 	 	game replicated cheat 	
tf_fireball_radius 	 	22.5 	 	 	game replicated cheat 	
tf_fireball_speed 	 	3000 	 	 	game replicated cheat 	
tf_flag_caps_per_round 	 	3 	0 	 	game replicated 	Number of captures per round on CTF and PASS Time maps. Set to 0 to disable.
tf_flag_return_on_touch 	 	0 	 	 	game replicated 	If this is set, your flag must be at base in order to capture the enemy flag. Remote friendly flags return to your base instantly when you touch them
tf_flag_return_time_credit_factor 	 	1.0 	0 	 	game replicated 	Number of seconds the flag's return time will be credited for each second the flag is being carried.
tf_flame_dmg_mode_dist 	 	0 	 	 	devonly game hidden replicated cheat 	
tf_flamethrower_boxsize 	 	12.0 	1 	24 	game replicated cheat 	Size of flame damage entities.
tf_flamethrower_burst_zvelocity 	 	350 	 	 	devonly game cheat 	
tf_flamethrower_burstammo 	 	20 	 	 	devonly game replicated cheat 	How much ammo does the air burst use per shot.
tf_flamethrower_drag 	 	0.87 	 	 	devonly game cheat 	Air drag of flame damage entities.
tf_flamethrower_flametime 	 	0.5 	 	 	devonly game replicated cheat 	Time to live of flame damage entities.
tf_flamethrower_float 	 	50.0 	 	 	devonly game cheat 	Upward float velocity of flame damage entities.
tf_flamethrower_maxdamagedist 	 	350.0 	 	 	devonly game cheat 	Maximum damage distance for flamethrower.
tf_flamethrower_new_flame_offset 	 	40 5 0 	 	 	devonly game replicated cheat 	Starting position relative to the flamethrower.
tf_flamethrower_shortrangedamagemultiplier 	 	1.2 	 	 	devonly game cheat 	Damage multiplier for close-in flamethrower damage.
tf_flamethrower_vecrand 	 	0.05 	 	 	devonly game cheat 	Random vector added to initial velocity of flame damage entities.
tf_flamethrower_velocity 	 	2300.0 	 	 	devonly game cheat 	Initial velocity of flame damage entities.
tf_flamethrower_velocityfadeend 	 	.5 	 	 	devonly game cheat 	Time at which attacker's velocity contribution finishes fading.
tf_flamethrower_velocityfadestart 	 	.3 	 	 	devonly game cheat 	Time at which attacker's velocity contribution starts to fade.
tf_force_holidays_off 	 	0 	 	 	devonly game notify replicated 	
tf_forced_holiday 	 	0 	 	 	game replicated 	Forced holiday, Birthday = 1 Halloween = 2
tf_fortune_teller_fortune_duration 	 	30 	 	 	game cheat 	Duration of the fortune time.
tf_fortune_teller_interval_time 	 	120 	 	 	game cheat 	Time until the next fortune teller event (in second).
tf_fortune_teller_warning_time 	 	2 	 	 	game cheat 	Warning time (in second) before fortune teller tells a fortune.
tf_gamemode_arena 	 	0 	 	 	devonly game notify replicated 	
tf_gamemode_community 	 	0 	 	 	devonly game notify replicated 	
tf_gamemode_cp 	 	0 	 	 	devonly game notify replicated 	
tf_gamemode_ctf 	 	0 	 	 	devonly game notify replicated 	
tf_gamemode_misc 	 	0 	 	 	devonly game notify replicated 	
tf_gamemode_mvm 	 	0 	 	 	devonly game notify replicated 	
tf_gamemode_passtime 	 	0 	 	 	devonly game notify replicated 	
tf_gamemode_payload 	 	0 	 	 	devonly game notify replicated 	
tf_gamemode_pd 	 	0 	 	 	devonly game notify replicated 	
tf_gamemode_rd 	 	0 	 	 	devonly game notify replicated 	
tf_gamemode_sd 	 	0 	 	 	devonly game notify replicated 	
tf_gamemode_tc 	 	0 	 	 	devonly game notify replicated 	
tf_ghost_up_speed 	 	300.f 	 	 	game replicated cheat 	Speed that ghost go upward while holding jump key
tf_ghost_xy_speed 	 	300.f 	 	 	game replicated cheat 	
tf_grapplinghook_acceleration 	 	3500 	 	 	game replicated cheat 	
tf_grapplinghook_dampening 	 	500 	 	 	game replicated cheat 	
tf_grapplinghook_enable 	 	0 	 	 	game replicated 	
tf_grapplinghook_fire_delay 	 	0.5 	 	 	game replicated cheat 	
tf_grapplinghook_follow_distance 	 	64 	 	 	game replicated cheat 	
tf_grapplinghook_jump_up_speed 	 	375 	 	 	game replicated cheat 	
tf_grapplinghook_los_force_detach_time 	 	1 	 	 	game cheat 	
tf_grapplinghook_max_distance 	 	2000 	 	 	game replicated cheat 	Valid distance for grappling hook to travel
tf_grapplinghook_medic_latch_speed_scale 	 	0.65 	 	 	game replicated cheat 	
tf_grapplinghook_move_speed 	 	750 	 	 	game replicated cheat 	
tf_grapplinghook_prevent_fall_damage 	 	0 	 	 	game replicated cheat 	
tf_grapplinghook_projectile_speed 	 	1500 	 	 	game replicated cheat 	How fast does the grappliing hook projectile travel
tf_grapplinghook_use_acceleration 	 	0 	 	 	game replicated 	Use full acceleration calculation for grappling hook movement
tf_gravetalk 	 	1 	0 	1 	game notify 	Allows living players to hear dead players using text/voice chat.
tf_grenade_force_sleeptime 	 	1.0 	 	 	devonly game cheat 	
tf_grenade_forcefrom_blast 	 	0.15 	 	 	devonly game cheat 	
tf_grenade_forcefrom_buckshot 	 	0.75 	 	 	devonly game cheat 	
tf_grenade_forcefrom_bullet 	 	2.0 	 	 	devonly game cheat 	
tf_grenadelauncher_chargescale 	 	1.0 	 	 	devonly game replicated cheat 	
tf_grenadelauncher_livetime 	 	0.8 	 	 	devonly game replicated cheat 	
tf_grenadelauncher_min_contact_speed 	 	100 	 	 	devonly game 	
tf_halloween_allow_ghost_hit_by_kart_delay 	 	0.5 	 	 	game cheat 	
tf_halloween_allow_truce_during_boss_event 	 	0 	 	 	game notify 	Determines if RED and BLU can damage each other while fighting Monoculus or Merasmus on non-Valve maps.
tf_halloween_bonus_ducks_cooldown 	 	20 	 	 	client archive 	
tf_halloween_boss_spawn_interval 	 	480 	 	 	game cheat 	Average interval between boss spawns, in seconds
tf_halloween_boss_spawn_interval_variation 	 	60 	 	 	game cheat 	Variation of spawn interval +/-
tf_halloween_bot_attack_range 	 	200 	 	 	game cheat 	
tf_halloween_bot_chase_duration 	 	30 	 	 	game cheat 	
tf_halloween_bot_chase_range 	 	1500 	 	 	game cheat 	
tf_halloween_bot_health_base 	 	3000 	 	 	game cheat 	
tf_halloween_bot_health_per_player 	 	200 	 	 	game cheat 	
tf_halloween_bot_min_player_count 	 	10 	 	 	game cheat 	
tf_halloween_bot_quit_range 	 	2000 	 	 	game cheat 	
tf_halloween_bot_speed 	 	400 	 	 	game cheat 	
tf_halloween_bot_speed_recovery_rate 	 	100 	 	 	game cheat 	Movement units/second
tf_halloween_bot_terrify_radius 	 	500 	 	 	game cheat 	
tf_halloween_eyeball_boss_spawn_interval 	 	180 	 	 	game cheat 	Average interval between boss spawns, in seconds
tf_halloween_eyeball_boss_spawn_interval_variation 	 	30 	 	 	game cheat 	Variation of spawn interval +/-
tf_halloween_force_boss_spawn 	cmd 	 	 	 	game cheat 	For testing.
tf_halloween_giant_health_scale 	 	10 	 	 	game cheat 	
tf_halloween_gift_lifetime 	 	240 	 	 	game replicated cheat 	
tf_halloween_hhh_attack_kart_radius 	 	300 	 	 	game cheat 	
tf_halloween_kart_air_turn_scale 	 	1.2f 	 	 	game replicated cheat 	
tf_halloween_kart_aircontrol 	 	1.2f 	 	 	game replicated cheat 	Multiplier for how much air control players have when in Kart Mode
tf_halloween_kart_bomb_head_damage_scale 	 	2 	 	 	game cheat 	
tf_halloween_kart_bomb_head_impulse_scale 	 	2 	 	 	game cheat 	
tf_halloween_kart_bombhead_scale 	 	1.5f 	 	 	game replicated cheat 	
tf_halloween_kart_boost_duration 	 	1.5f 	 	 	game replicated cheat 	
tf_halloween_kart_boost_impact_force 	 	0.75f 	 	 	game cheat 	Impact force scaler on boosts
tf_halloween_kart_boost_recharge 	 	5.0f 	 	 	game replicated cheat 	
tf_halloween_kart_brake_accel 	 	500 	 	 	game replicated cheat 	
tf_halloween_kart_brake_speed 	 	0 	 	 	game replicated cheat 	
tf_halloween_kart_cam_dist 	 	225 	 	 	client cheat 	
tf_halloween_kart_cam_follow 	 	0.3f 	 	 	client cheat 	
tf_halloween_kart_coast_accel 	 	300 	 	 	game replicated cheat 	
tf_halloween_kart_damage_to_force 	 	300.0f 	 	 	game cheat 	
tf_halloween_kart_dash_accel 	 	750 	 	 	game replicated cheat 	
tf_halloween_kart_dash_speed 	 	1000 	 	 	game replicated cheat 	
tf_halloween_kart_fast_turn_accel_speed 	 	400 	 	 	game replicated cheat 	
tf_halloween_kart_fast_turn_speed 	 	60 	 	 	game replicated cheat 	
tf_halloween_kart_idle_speed 	 	0 	 	 	game replicated cheat 	
tf_halloween_kart_impact_air_scale 	 	0.75f 	 	 	game cheat 	
tf_halloween_kart_impact_bounds_scale 	 	1.0f 	 	 	game cheat 	
tf_halloween_kart_impact_damage 	 	1.0f 	 	 	game cheat 	Impact damage scaler
tf_halloween_kart_impact_feedback 	 	0.25f 	 	 	game cheat 	
tf_halloween_kart_impact_force 	 	0.75f 	 	 	game cheat 	Impact force scaler
tf_halloween_kart_impact_lookahead 	 	12.0f 	 	 	game cheat 	
tf_halloween_kart_impact_rate 	 	0.5f 	 	 	game cheat 	rate of allowing impact damage
tf_halloween_kart_normal_accel 	 	300 	 	 	game replicated cheat 	
tf_halloween_kart_normal_speed 	 	650 	 	 	game replicated cheat 	
tf_halloween_kart_pitch 	 	10 	 	 	client archive 	
tf_halloween_kart_pitch_fast_follow_rate 	 	2 	 	 	client archive 	
tf_halloween_kart_pitch_slow_follow_rate 	 	0.5 	 	 	client archive 	
tf_halloween_kart_punting_ghost_force_scale 	 	4 	 	 	game cheat 	
tf_halloween_kart_return_turn_accell 	 	200 	 	 	game replicated cheat 	
tf_halloween_kart_reverse_speed 	 	-50 	 	 	game replicated cheat 	
tf_halloween_kart_reverse_turn_speed 	 	50 	 	 	game replicated cheat 	
tf_halloween_kart_rocketspell_force 	 	900.0f 	 	 	game cheat 	
tf_halloween_kart_rocketspell_lifetime 	 	0.5f 	 	 	game cheat 	
tf_halloween_kart_rocketspell_speed 	 	1500 	 	 	game cheat 	
tf_halloween_kart_slow_turn_accel_speed 	 	200 	 	 	game replicated cheat 	
tf_halloween_kart_slow_turn_speed 	 	100 	 	 	game replicated cheat 	
tf_halloween_kart_slowmoving_accel 	 	500 	 	 	game replicated cheat 	
tf_halloween_kart_slowmoving_threshold 	 	300 	 	 	game replicated cheat 	
tf_halloween_kart_sound_fast_pitch 	 	80.f 	 	 	client replicated cheat 	
tf_halloween_kart_sound_slow_pitch 	 	30.f 	 	 	client replicated cheat 	
tf_halloween_kart_stationary_turn_speed 	 	50 	 	 	game replicated cheat 	
tf_halloween_kart_stun_amount 	 	1.0f 	 	 	game cheat 	
tf_halloween_kart_stun_duration_scale 	 	0.70f 	 	 	game cheat 	
tf_halloween_kart_stun_enabled 	 	1 	 	 	game cheat 	
tf_halloween_kart_turning_curve_peak_position 	 	0.5 	 	 	game replicated cheat 	
tf_halloween_unlimited_spells 	 	0 	 	 	game cheat 	
tf_halloween_zombie_damage 	 	10 	 	 	game cheat 	How much damage a zombie melee hit does.
tf_halloween_zombie_mob_enabled 	 	0 	 	 	game cheat 	If set to 1, spawn zombie mobs on non-Halloween Valve maps
tf_halloween_zombie_mob_spawn_count 	 	20 	 	 	game cheat 	How many zombies to spawn
tf_halloween_zombie_mob_spawn_interval 	 	180 	 	 	game cheat 	Average interval between zombie mob spawns, in seconds
tf_hat_effect_offset 	 	0 	-8 	8 	client hidden 	Adjust the position of the unusual effect for your hat.
tf_healthicon_height_offset 	 	10 	 	 	client archive 	Offset of the health icon away from the top of the target.
tf_helpme_range 	 	150 	 	 	devonly game 	
tf_highfive_debug 	 	0 	 	 	game 	Turns on some console spew for debugging high five issues.
tf_highfive_height_tolerance 	 	12 	 	 	devonly game cheat 	The maximum height difference allowed for two high-fivers.
tf_highfive_hintcount 	 	0 	0 	 	client archive norecord 	Counts the number of times the high five hint has been displayed
tf_highfive_max_range 	 	150 	 	 	devonly game cheat 	The farthest away a high five partner can be
tf_highfive_separation_forward 	 	0 	 	 	devonly game cheat 	Forward distance between high five partners
tf_highfive_separation_right 	 	0 	 	 	devonly game cheat 	Right distance between high five partners
tf_hud_no_crosshair_on_scope_zoom 	 	0 	 	 	client archive 	
tf_hud_notification_duration 	 	3.0 	 	 	client 	How long to display hud notification panels before fading them
tf_hud_notification_show_count_ghost_controls 	 	0 	 	 	client archive 	
tf_hud_notification_show_count_ghost_controls_no_respawn 	 	0 	 	 	client archive 	
tf_hud_notification_show_count_kart_controls 	 	0 	 	 	client archive 	
tf_hud_num_building_alert_beeps 	 	2 	0 	 	client archive 	Number of times to play warning sound when a new alert displays on building hud objects
tf_hud_show_servertimelimit 	 	0 	 	 	client archive 	Display time left before the current map ends.
tf_hud_target_id_alpha 	 	100 	 	 	client archive 	Alpha value of target id background, default 100
tf_hud_target_id_disable_floating_health 	 	0 	 	 	client archive 	Set to disable floating health bar
tf_hud_target_id_offset 	 	0 	 	 	client archive 	RES file Y offset for target id
tf_hud_target_id_show_avatars 	 	2 	 	 	client archive 	Display Steam avatars on TargetID when using floating health icons. 1 = everyone, 2 = friends only.
tf_ignite_player 	cmd 	 	 	 	devonly game cheat 	Sets you on fire
tf_impactwatertime 	 	1.0f 	 	 	client cheat 	Draw impact debris effects.
tf_impactwatertimeenable 	 	0 	 	 	client cheat 	Draw impact debris effects.
tf_inspect_hint_count 	 	0 	 	 	client archive 	
tf_invuln_time 	 	1.0 	 	 	devonly game replicated 	Time it takes for invulnerability to wear off.
tf_item_based_forced_holiday 	 	0 	 	 	game replicated 	
tf_item_inspect_model_auto_spin 	 	1 	 	 	client archive 	
tf_item_inspect_model_spin_rate 	 	30 	 	 	client archive 	
tf_item_selection_panel_sort_type 	 	 	 	 	client 	0 - Sort is off, 1 - Sort is Alphabet (Pub)
tf_killstreakeyes_maxkills 	 	10 	 	 	devonly client 	kills to get the max eye glow effect
tf_killstreakeyes_minkills 	 	5 	 	 	devonly client 	min kills to get base eyeglow
tf_last_store_pricesheet_version 	 	0 	 	 	client hidden archive norecord 	
tf_listrounds 	cmd 	 	 	 	game cheat 	List the rounds for the current map
tf_lobby_debug 	cmd 	 	 	 	client 	Prints local lobby objects
tf_mainmenu_match_panel_type 	 	7 	 	 	client hidden archive 	The match group data to show on the main menu
tf_mark 	cmd 	 	 	 	game cheat 	Set attribute of selected area.
tf_matchmaking_ogs_odds 	 	0.05 	 	 	client hidden 	Percentage (0...1) of quickplay queries that will report to OGS
tf_matchmaking_ticket_help 	 	0 	 	 	client hidden archive norecord 	Saved if the player has see the ticket help screen.
tf_max_active_zombie 	 	30 	 	 	game cheat 	
tf_max_charge_speed 	 	750 	 	 	devonly game notify replicated cheat 	
tf_max_health_boost 	 	1.5 	1 	 	devonly game replicated 	Max health factor that players can be boosted to by healers.
tf_max_separation_force 	 	256 	 	 	devonly client 	
tf_max_voice_speak_delay 	 	1.5 	0.1 	 	devonly game 	Max time after a voice command until player can do another one
tf_maxhealth_drain_deploy_cost 	 	20 	 	 	devonly game 	
tf_maxhealth_drain_hp_min 	 	100 	 	 	devonly game 	
tf_medieval 	 	0 	0 	1 	game notify replicated 	Enable Medieval Mode.
tf_medieval_autorp 	 	1 	0 	1 	game notify replicated 	Enable Medieval Mode auto-roleplaying.
tf_medieval_cam_idealdist 	 	125 	 	 	client cheat 	
tf_medieval_cam_idealdistright 	 	25 	 	 	client cheat 	
tf_medieval_cam_idealdistup 	 	-10 	 	 	client cheat 	
tf_medieval_cam_idealpitch 	 	0 	 	 	client cheat 	
tf_medieval_thirdperson 	 	0 	 	 	client archive 	Turns on third-person camera in medieval mode.
tf_medigun_autoheal 	 	0 	 	 	client archive userinfo 	Setting this to 1 will cause the Medigun's primary attack to be a toggle instead of needing to be held down.
tf_medigun_lagcomp 	 	1 	 	 	devonly game 	
tf_meleeattackforcescale 	 	80.0 	 	 	devonly game cheat 	
tf_merasmus_attack_range 	 	200 	 	 	game cheat 	
tf_merasmus_bomb_head_duration 	 	15.f 	 	 	game cheat 	
tf_merasmus_bomb_head_per_team 	 	1 	 	 	game cheat 	
tf_merasmus_chase_duration 	 	7 	 	 	game cheat 	
tf_merasmus_chase_range 	 	2000 	 	 	game cheat 	
tf_merasmus_disguise_debug 	 	0 	 	 	game cheat 	
tf_merasmus_health_base 	 	33750 	 	 	game cheat 	
tf_merasmus_health_per_player 	 	2500 	 	 	game cheat 	
tf_merasmus_health_regen_rate 	 	0.001f 	 	 	game cheat 	Percentage of Max HP per sec that Merasmus will regenerate while in disguise
tf_merasmus_lifetime 	 	120 	 	 	game cheat 	
tf_merasmus_min_player_count 	 	10 	 	 	game cheat 	
tf_merasmus_min_props_to_reveal 	 	0.7f 	 	 	game cheat 	Percentage of total fake props players have to destroy before Merasmus reveals himself
tf_merasmus_prop_health 	 	150 	 	 	game cheat 	
tf_merasmus_should_disguise_threshold 	 	0.45f 	 	 	game cheat 	
tf_merasmus_spawn_interval 	 	180 	 	 	game cheat 	Average interval between boss spawns, in seconds
tf_merasmus_spawn_interval_variation 	 	30 	 	 	game cheat 	Variation of spawn interval +/-
tf_merasmus_speed 	 	600 	 	 	game cheat 	
tf_merasmus_speed_recovery_rate 	 	100 	 	 	game cheat 	Movement units/second
tf_merasmus_stun_duration 	 	2.f 	 	 	game cheat 	
tf_minigame_suddendeath_time 	 	-1 	 	 	game cheat 	Override Sudden Death Time.
tf_misc1_effect_offset 	 	0 	-8 	8 	client hidden 	Adjust the position of the unusual effect for your hat.
tf_misc2_effect_offset 	 	0 	-8 	8 	client hidden 	Adjust the position of the unusual effect for your hat.
tf_mm_abandoned_players_per_team_max 	 	1 	 	 	devonly game 	
tf_mm_accept_match_invite 	cmd 	 	 	 	client 	Accept Nth match invite
tf_mm_custom_ping 	 	100 	25 	350 	client archive 	Custom ping tolerance in the matchmaking system. See also tf_custom_ping_enabled.
tf_mm_custom_ping_enabled 	 	0 	 	 	client archive 	Whether to use a custom ping tolerance when matchmaking
tf_mm_dashboard_slide_panel_step 	 	20 	 	 	client archive 	
tf_mm_dashboard_spew_enabled 	 	0 	 	 	client archive 	
tf_mm_debug_level 	 	4 	 	 	client 	
tf_mm_dump_match_invites 	cmd 	 	 	 	client 	Show current match invites
tf_mm_match_size_ladder_12v12 	 	24 	 	 	game replicated 	Number of players required to play a 12v12 ladder game.
tf_mm_match_size_ladder_12v12_minimum 	 	12 	 	 	game replicated 	Specifies the minimum number of players needed to launch a 12v12 match. Set to -1 to disable.
tf_mm_match_size_ladder_6v6 	 	12 	1 	12 	game replicated 	Number of players required to play a 6v6 ladder game.
tf_mm_match_size_ladder_9v9 	 	18 	 	 	game replicated 	Number of players required to play a 9v9 ladder game.
tf_mm_match_size_mvm 	 	6 	 	 	game replicated 	How many players in an MvM matchmade group?
tf_mm_next_map_result_hold_time 	 	7 	 	 	game 	
tf_mm_next_map_vote_time 	 	30 	 	 	game replicated 	
tf_mm_party_send_criteria_delay 	 	1.0 	0 	 	devonly client 	
tf_mm_party_send_criteria_delay_minimum 	 	0.5 	0 	 	devonly client 	
tf_mm_partyclient_debug 	 	0 	 	 	client 	
tf_mm_player_disconnect_time_before_abandon 	 	180 	 	 	devonly game 	
tf_mm_player_disconnect_time_forgive_ratio 	 	10 	 	 	devonly game 	
tf_mm_player_disconnect_time_minimum_penalty 	 	90 	 	 	devonly game 	
tf_mm_servermode 	 	0 	0 	1 	game notify 	Activates / deactivates Lobby-based hosting mode. 0 = not active 1 = Put in matchmaking pool (Lobby will control current map)
tf_mm_strict 	 	0 	 	 	game notify 	0 = Show in server browser, and allow ad-hoc joins 1 = Hide from server browser and only allow joins coordinated through GC matchmaking 2 = Hide from server browser, but allow ad-hoc joins
tf_mm_trusted 	 	0 	 	 	game hidden notify 	Set to 1 on Valve servers to requested trusted status. (Yes, it is authenticated on the backend, and attempts by non-valve servers are logged.)
tf_monitor_resolution 	 	1024 	 	 	client 	Needs to be set at game launch time to override.
tf_movement_aircurrent_aircontrol_mult 	 	0.25 	 	 	game replicated cheat 	Multiplier on air control when player is in an air current (such as airblast)
tf_movement_aircurrent_friction_mult 	 	0.75 	 	 	game replicated cheat 	Friction multiplier when sliding against surfaces while trapped in an air current
tf_movement_lost_footing_friction 	 	0.1 	 	 	game replicated cheat 	Ground friction for players who have lost their footing
tf_movement_lost_footing_restick 	 	50.0 	 	 	game replicated cheat 	Early escape the lost footing condition if the player is moving slower than this across the ground
tf_mvm_allow_abandon_after_seconds 	 	600 	 	 	devonly game 	
tf_mvm_allow_abandon_below_players 	 	5 	 	 	devonly game 	
tf_mvm_bot_allow_flag_carrier_to_fight 	 	1 	 	 	game cheat 	
tf_mvm_bot_flag_carrier_health_regen 	 	45.0f 	 	 	game cheat 	
tf_mvm_bot_flag_carrier_interval_to_1st_upgrade 	 	5 	 	 	game cheat 	
tf_mvm_bot_flag_carrier_interval_to_2nd_upgrade 	 	15 	 	 	game cheat 	
tf_mvm_bot_flag_carrier_interval_to_3rd_upgrade 	 	15 	 	 	game cheat 	
tf_mvm_bot_flag_carrier_movement_penalty 	 	0.5 	 	 	game replicated cheat 	
tf_mvm_bot_sniper_target_by_dps 	 	1 	 	 	game cheat 	If set, Snipers in MvM mode target the victim that has the highest DPS
tf_mvm_buybacks_method 	 	0 	0 	1 	game hidden replicated 	When set to 0, use the traditional, currency-based system. When set to 1, use finite, charge-based system.
tf_mvm_buybacks_per_wave 	 	3 	 	 	game hidden replicated 	The fixed number of buybacks players can use per-wave.
tf_mvm_checkpoint 	cmd 	 	 	 	game cheat 	Save a checkpoint snapshot
tf_mvm_checkpoint_clear 	cmd 	 	 	 	game cheat 	Clear the saved checkpoint
tf_mvm_classupgradehelpcount 	 	0 	 	 	client hidden archive norecord 	The number of times the player upgrade help dialog has displayed.
tf_mvm_currency_bonus_ratio_max 	 	1.f 	0.1 	1 	game hidden 	The highest percentage of wave money players must collect in order to qualify for max bonus - 0.1 to 1.0. Half the bonus amount will be awarded when reaching min ratio, and half when reaching max.
tf_mvm_currency_bonus_ratio_min 	 	0.95f 	0.1 	1 	game hidden 	The minimum percentage of wave money players must collect in order to qualify for min bonus - 0.1 to 1.0. Half the bonus amount will be awarded when reaching min ratio, and half when reaching max.
tf_mvm_death_penalty 	 	0 	 	 	devonly game notify cheat 	How much currency players lose when dying
tf_mvm_debugstats 	cmd 	 	 	 	game cheat 	Dumpout MvM Data
tf_mvm_default_sentry_buster_damage_dealt_threshold 	 	3000 	 	 	devonly game cheat 	
tf_mvm_default_sentry_buster_kill_threshold 	 	15 	 	 	devonly game cheat 	
tf_mvm_defenders_team_size 	 	6 	 	 	game notify replicated 	Maximum number of defenders in MvM
tf_mvm_disconnect_on_victory 	 	0 	 	 	game replicated 	Enable to Disconnect Players after completing MvM
tf_mvm_endless_bomb_reset 	 	5 	 	 	devonly game replicated cheat norecord 	Number of Waves to Complete before bomb reset
tf_mvm_endless_bot_cash 	 	120 	 	 	devonly game replicated cheat norecord 	In Endless, number of credits bots get per wave
tf_mvm_endless_force_on 	 	0 	 	 	devonly game replicated cheat norecord 	Force MvM Endless mode on
tf_mvm_endless_tank_boost 	 	0.2 	 	 	devonly game replicated cheat norecord 	In Endless, amount of extra health for the tank per wave
tf_mvm_endless_wait_time 	 	5.0f 	 	 	devonly game replicated cheat norecord 	
tf_mvm_engineer_teleporter_uber_duration 	 	5.f 	 	 	game cheat 	
tf_mvm_force_victory 	cmd 	 	 	 	game cheat 	Force immediate victory.
tf_mvm_jump_to_wave 	cmd 	 	 	 	game cheat 	Jumps directly to the given Mann Vs Machine wave number
tf_mvm_max_connected_players 	 	10 	 	 	game 	Maximum number of connected real players in MvM
tf_mvm_min_players_to_start 	 	3 	 	 	game notify replicated 	Minimum number of players connected to start a countdown timer
tf_mvm_miniboss_scale 	 	1.75 	 	 	game replicated cheat 	Full body scale for minibosses.
tf_mvm_missioncyclefile 	 	tf_mvm_missioncycle.res 	 	 	game 	Name of the .res file used to cycle mvm misisons
tf_mvm_nextmission 	cmd 	 	 	 	game cheat 	Load the next mission
tf_mvm_notice_sapped_squadmates_delay 	 	1 	 	 	devonly game cheat 	How long it takes for a squad leader to notice his squadmate was sapped
tf_mvm_popfile 	cmd 	 	 	 	game 	Change to a target popfile for MvM
tf_mvm_respec_credit_goal 	 	2000 	 	 	game replicated cheat 	When tf_mvm_respec_limit is non-zero, the total amount of money the team must collect to earn a respec credit.
tf_mvm_respec_enabled 	 	1 	 	 	game replicated cheat 	Allow players to refund credits spent on player and item upgrades.
tf_mvm_respec_limit 	 	0 	0 	100 	game replicated cheat 	The total number of respecs a player can earn. Default: 0 (no limit).
tf_mvm_skill 	 	3 	1 	5 	game replicated cheat norecord 	Sets the challenge level of the invading bot army. 1 = easiest, 3 = normal, 5 = hardest
tf_mvm_tabs_discovered 	 	0 	 	 	client archive 	Remember how many times players have clicked tabs.
tf_mvm_tank_health 	cmd 	 	 	 	game cheat 	
tf_mvm_tank_kill 	cmd 	 	 	 	game cheat 	
tf_mvm_victory_disconnect_time 	 	180.0 	 	 	game replicated 	Seconds to wait after MvM victory before kicking players. (Only used if tf_mvm_disconnect_on_victory is true.)
tf_mvm_victory_reset_time 	 	60.0 	 	 	game replicated 	Seconds to wait after MvM victory before cycling to the next mission. (Only used if tf_mvm_disconnect_on_victory is false.)
tf_nav_combat_build_rate 	 	0.05 	 	 	game cheat 	Gunfire/second increase (combat caps at 1.0)
tf_nav_combat_decay_rate 	 	0.022 	 	 	game cheat 	Decay/second toward zero
tf_nav_in_combat_duration 	 	30 	 	 	game cheat 	How long after gunfire occurs is this area still considered to be 'in combat'
tf_nav_in_combat_range 	 	1000 	 	 	game cheat 	
tf_nav_show_bomb_target_distance 	 	0 	 	 	game cheat 	Display travel distances to bomb target (MvM mode)
tf_nav_show_incursion_distance 	 	0 	 	 	game cheat 	Display travel distances from current spawn room (1=red, 2=blue)
tf_nav_show_turf_ownership 	 	0 	 	 	game cheat 	Color nav area by smallest incursion distance
tf_notifications_push_bottom 	 	0 	 	 	client archive 	
tf_obj_build_rotation_speed 	 	250 	 	 	devonly game replicated cheat 	Degrees per second to rotate building when player alt-fires during placement.
tf_obj_damage_tank_achievement_amount 	 	2000 	 	 	devonly game cheat 	
tf_obj_gib_maxspeed 	 	800 	 	 	devonly game cheat 	
tf_obj_gib_velocity_max 	 	450 	 	 	devonly game cheat 	
tf_obj_gib_velocity_min 	 	100 	 	 	devonly game cheat 	
tf_obj_ground_clearance 	 	32 	 	 	devonly game cheat 	Object corners can be this high above the ground
tf_obj_max_attach_dist 	 	160 	 	 	devonly game replicated cheat 	
tf_obj_upgrade_per_hit 	 	25 	 	 	devonly game cheat 	
tf_overtime_nag 	 	0 	 	 	game notify 	Announcer overtime nag.
tf_parachute_aircontrol 	 	2.5f 	 	 	devonly game replicated 	Multiplier for how much air control players have when Parachute is deployed
tf_parachute_deploy_toggle_allowed 	 	0 	 	 	devonly game replicated 	
tf_parachute_gravity 	 	0.2f 	 	 	devonly game replicated 	Gravity while parachute is deployed
tf_parachute_maxspeed_onfire_z 	 	10.0f 	 	 	devonly game replicated 	Max Z Speed when on Fire and Parachute is deployed
tf_parachute_maxspeed_xy 	 	300.0f 	 	 	devonly game replicated 	Max XY Speed while Parachute is deployed
tf_parachute_maxspeed_z 	 	-100.0f 	 	 	devonly game replicated 	Max Z Speed while Parachute is deployed
tf_particles_disable_weather 	 	0 	 	 	client archive 	Disable particles related to weather effects.
tf_party_chat 	cmd 	 	 	 	client 	Talk to me
tf_party_debug 	cmd 	 	 	 	client 	Prints local party objects
tf_party_force_update 	cmd 	 	 	 	client 	Force a party invite now
tf_party_ignore_invites 	 	0 	 	 	client archive 	If set, ignore incoming party invites
tf_party_incoming_invites_debug 	cmd 	 	 	 	client 	Show current party invite objects
tf_party_invite_user 	cmd 	 	 	 	client 	Invite the given steamid to join your party, or accept a request to do so
tf_party_join_request_mode 	 	-1 	-1 	2 	client archive 	The current mode for incoming party join requests: -1 - Use default (currently 0), 0 - Open to friends, 1 - Friends can request to join, 2 - Invite only
tf_party_keep_on_same_team 	 	0 	 	 	client archive 	
tf_party_leave 	cmd 	 	 	 	client 	Leave current party
tf_party_request_join_user 	cmd 	 	 	 	client 	Request to join the given steamid's party, or accept an invite to do so
tf_passtime_ball_damping_scale 	 	0.01f 	 	 	game notify replicated 	
tf_passtime_ball_drag_coefficient 	 	0.01f 	 	 	game notify replicated 	
tf_passtime_ball_inertia_scale 	 	1.0f 	 	 	game notify replicated 	
tf_passtime_ball_mass 	 	1.0f 	 	 	game notify replicated 	
tf_passtime_ball_model 	 	models/passtime/ball/passtime_ball.mdl 	 	 	game notify replicated 	Needs a model with collision info. Map change required.
tf_passtime_ball_reset_time 	 	15 	 	 	game notify replicated 	How long the ball can be neutral before being automatically reset
tf_passtime_ball_rotdamping_scale 	 	1.0f 	 	 	game notify replicated 	Higher values will prevent the ball from rolling on the ground.
tf_passtime_ball_seek_range 	 	128 	 	 	game notify replicated 	How close players have to be for the ball to be drawn to them.
tf_passtime_ball_seek_speed_factor 	 	3f 	 	 	game notify replicated 	How fast the ball will move toward nearby players as a ratio of that player's max speed.
tf_passtime_ball_sphere_collision 	 	1 	 	 	game notify replicated 	Boolean value. If nonzero, override mdl collision with a perfect sphere collider.
tf_passtime_ball_sphere_radius 	 	7.2f 	 	 	game notify replicated 	
tf_passtime_ball_takedamage 	 	1 	 	 	game notify replicated 	Enables shooting the ball
tf_passtime_ball_takedamage_force 	 	800.0f 	 	 	game notify replicated 	Controls how much the ball responds to being shot
tf_passtime_experiment_autopass 	 	0 	 	 	game notify replicated 	
tf_passtime_experiment_instapass 	 	0 	 	 	game notify replicated 	
tf_passtime_experiment_instapass_charge 	 	0 	 	 	game notify replicated 	
tf_passtime_experiment_telepass 	 	0 	 	 	game notify replicated 	None,	TeleportToCatcher,	SwapWithCatcher,	TeleportToCatcherMaintainPossession,
tf_passtime_flinch_boost 	 	0 	 	 	game notify replicated 	Intensity of flinch on taking damage while carrying the ball. 0 to use TF defaults.
tf_passtime_mode_homing_lock_sec 	 	1.5f 	 	 	game notify replicated 	Number of seconds the ball carrier will stay locked on to a teammate after line of sight is broken.
tf_passtime_mode_homing_speed 	 	1000.0f 	 	 	game notify replicated 	How fast the ball moves during a pass.
tf_passtime_overtime_idle_sec 	 	5 	 	 	game notify replicated 	How many seconds the ball can be idle in overtime before the round ends.
tf_passtime_pack_hp_per_sec 	 	2.0f 	 	 	game notify replicated 	How many HP per second pack members are healed.
tf_passtime_pack_range 	 	512 	 	 	game notify replicated 	How close players must be to the ball carrier to be included in the pack.
tf_passtime_pack_speed 	 	1 	 	 	game notify replicated 	When set to 1, all players near the ball carrier will move the same speed.
tf_passtime_player_reticles_enemies 	 	1 	 	 	game notify replicated 	Controls HUD reticles for enemies. 0 = never, 1 = when carrying ball, 2 = always.
tf_passtime_player_reticles_friends 	 	2 	 	 	game notify replicated 	Controls HUD reticles for teammates. 0 = never, 1 = when carrying ball, 2 = always.
tf_passtime_powerball_airtimebonus 	 	40 	 	 	game notify replicated 	Ball meter points added per second of time a pass is in the air.
tf_passtime_powerball_decay_delay 	 	10 	 	 	game notify replicated 	Number of seconds between ball reaching full charge and decay beginning.
tf_passtime_powerball_decayamount 	 	1 	 	 	game notify replicated 	How many points are removed are removed per decay. (must be integer)
tf_passtime_powerball_decaysec 	 	4.5f 	 	 	game notify replicated 	How many seconds per decay when the ball is held.
tf_passtime_powerball_decaysec_neutral 	 	1.5f 	 	 	game notify replicated 	How many seconds per decay when the ball is neutral.
tf_passtime_powerball_maxairtimebonus 	 	100 	 	 	game notify replicated 	Cap on extra points added by tf_passtime_powerball_airtimebonus.
tf_passtime_powerball_passpoints 	 	25 	 	 	game notify replicated 	How many ball meter points are awarded for a complete pass.
tf_passtime_powerball_threshold 	 	80 	 	 	game notify replicated 	How many ball meter points it takes to unlock bonus goals.
tf_passtime_save_stats 	 	0 	 	 	game notify replicated 	
tf_passtime_score_crit_sec 	 	5.0f 	 	 	game notify replicated 	How long a scoring team's crits last.
tf_passtime_scores_per_round 	 	5 	 	 	game notify replicated 	Number of scores it takes to win a round. Similar to tf_flag_caps_per_round.
tf_passtime_speedboost_on_get_ball_time 	 	2.0f 	 	 	game notify replicated 	How many seconds of speed boost players get when they get the ball.
tf_passtime_steal_on_melee 	 	1 	 	 	game notify replicated 	Enables melee stealing.
tf_passtime_teammate_steal_time 	 	45 	 	 	game notify replicated 	How many seconds a player can hold the ball before teammates can steal it.
tf_passtime_throwarc_demoman 	 	0.15f 	 	 	game notify replicated 	
tf_passtime_throwarc_engineer 	 	0.2f 	 	 	game notify replicated 	
tf_passtime_throwarc_heavy 	 	0.175f 	 	 	game notify replicated 	
tf_passtime_throwarc_medic 	 	0.0f 	 	 	game notify replicated 	
tf_passtime_throwarc_pyro 	 	0.1f 	 	 	game notify replicated 	
tf_passtime_throwarc_scout 	 	0.1f 	 	 	game notify replicated 	
tf_passtime_throwarc_sniper 	 	0.0f 	 	 	game notify replicated 	
tf_passtime_throwarc_soldier 	 	0.1f 	 	 	game notify replicated 	
tf_passtime_throwarc_spy 	 	0.0f 	 	 	game notify replicated 	
tf_passtime_throwspeed_demoman 	 	850.0f 	 	 	game notify replicated 	
tf_passtime_throwspeed_engineer 	 	850.0f 	 	 	game notify replicated 	
tf_passtime_throwspeed_heavy 	 	850.0f 	 	 	game notify replicated 	
tf_passtime_throwspeed_medic 	 	900.0f 	 	 	game notify replicated 	
tf_passtime_throwspeed_pyro 	 	750.0f 	 	 	game notify replicated 	
tf_passtime_throwspeed_scout 	 	700.0f 	 	 	game notify replicated 	
tf_passtime_throwspeed_sniper 	 	900.0f 	 	 	game notify replicated 	
tf_passtime_throwspeed_soldier 	 	800.0f 	 	 	game notify replicated 	
tf_passtime_throwspeed_spy 	 	900.0f 	 	 	game notify replicated 	
tf_passtime_throwspeed_velocity_scale 	 	0.33f 	 	 	game notify replicated 	How much player velocity to add when tossing (0=none 1=100%)
tf_pipebomb_deflect_reset_time 	 	10.0 	 	 	devonly game cheat 	
tf_pipebomb_force_to_move 	 	1500.0 	 	 	devonly game cheat 	
tf_player_drop_bonus_ducks 	 	-1 	 	 	game replicated 	-1 Default (Holiday-based)0 - Force off1 - Force on
tf_player_movement_restart_freeze 	 	1 	 	 	game replicated 	When set, prevent player movement during round restart
tf_player_spell_drop_on_death_rate 	 	0 	 	 	game replicated 	
tf_playergib 	 	1 	0 	2 	game notify 	Allow player gibbing. 0: never, 1: normal, 2: always
tf_playergib_maxspeed 	 	400 	 	 	devonly client cheat 	Max gib speed.
tf_playersgib_force 	 	500.0 	 	 	devonly client cheat 	Gibs force.
tf_playersgib_forceup 	 	1.0 	 	 	devonly client cheat 	Upward added velocity for gibs.
tf_playerstatetransitions 	 	-2 	 	 	devonly game cheat 	tf_playerstatetransitions <ent index or -1 for all>. Show player state transitions.
tf_playround 	cmd 	 	 	 	game cheat 	Play the selected round	Argument: {round name given by "tf_listrounds" command}
tf_populator_active_buffer_range 	 	3000 	 	 	game cheat 	Populate the world this far ahead of lead raider, and this far behind last raider
tf_populator_damage_multiplier 	 	1.0 	 	 	game replicated cheat norecord 	
tf_populator_debug 	 	0 	 	 	game cheat 	
tf_populator_health_multiplier 	 	1.0 	 	 	game replicated cheat norecord 	
tf_powerup_max_charge_time 	 	30 	 	 	game cheat 	
tf_powerup_mode 	 	0 	 	 	game notify 	Enable/disable powerup mode. Not compatible with Mann Vs Machine mode
tf_powerup_mode_dominant_multiplier 	 	3 	 	 	game cheat 	The multiple by which a player must exceed the median kills by in order to be considered dominant
tf_powerup_mode_imbalance_consecutive_min_players 	 	10 	 	 	game cheat 	Minimum number of players on the server before consecutive imbalance measures trigger team balancing
tf_powerup_mode_imbalance_consecutive_time 	 	1200 	 	 	game cheat 	Teams are balanced if consecutive imbalance measures for the same team are triggered in less time (seconds)
tf_powerup_mode_imbalance_delta 	 	24 	 	 	game cheat 	Powerup kill score lead one team must have before imbalance measures are initiated
tf_powerup_mode_killcount_timer_length 	 	300 	 	 	game cheat 	How long to wait between kill count tests that determine if a player is dominating
tf_preround_push_from_damage_enable 	 	0 	 	 	game 	If enabled, this will allow players using certain type of damage to move during pre-round freeze time.
tf_quest_map_intro_viewed 	 	0 	 	 	client archive 	
tf_quest_map_tuner_wobble_magnitude 	 	0.01 	 	 	client 	
tf_quest_notification_line_delay 	 	1.2 	 	 	client archive 	
tf_quests_spew_trackers 	cmd 	 	 	 	game 	Spews all currently active quest trackers
tf_queue_spinner_color 	 	0 	 	 	client archive 	
tf_raid_engineer_infinte_metal 	 	1 	 	 	devonly game cheat 	
tf_rd_finale_beep_time 	 	10 	 	 	client archive 	
tf_rd_flag_ui_mode 	 	3 	 	 	devonly client 	When flags are stolen and not visible: 0 = Show outlines (glows), 1 = Show most valuable enemy flag (icons), 2 = Show all enemy flags (icons), 3 = Show all flags (icons).
tf_rd_max_points_override 	 	0 	 	 	game 	When changed, overrides the current max points
tf_rd_min_points_to_steal 	 	25 	 	 	devonly game replicated 	
tf_rd_points_approach_interval 	 	0.1f 	 	 	devonly game replicated 	
tf_rd_points_per_approach 	 	5 	 	 	devonly game replicated 	
tf_rd_points_per_steal 	 	5 	 	 	devonly game replicated 	
tf_rd_return_max_time 	 	90 	 	 	game 	
tf_rd_return_min_time 	 	30 	 	 	game 	
tf_rd_robot_attack_notification_cooldown 	 	10 	 	 	devonly game replicated 	
tf_rd_robot_repair_rate 	 	60 	 	 	devonly game replicated 	
tf_rd_steal_rate 	 	0.5 	 	 	devonly game replicated 	
tf_recent_achievements 	 	0 	 	 	client archive 	
tf_remember_activeweapon 	 	0 	 	 	client archive userinfo 	Setting this to 1 will make the active weapon persist between lives.
tf_remember_lastswitched 	 	0 	 	 	client archive userinfo 	Setting this to 1 will make the 'last weapon' persist between lives.
tf_replay_pyrovision 	 	0 	 	 	client archive 	When on, replays will be seen with Pyrovision active
tf_resolve_stuck_players 	 	1 	 	 	game replicated 	
tf_respawn_on_loadoutchanges 	 	1 	 	 	client archive 	When set to 1, you will automatically respawn whenever you change loadouts inside a respawn zone.
tf_rocketpack_airborne_launch_absvelocity_preserved 	 	0 	 	 	game hidden replicated cheat 	
tf_rocketpack_cost 	 	50 	 	 	game hidden replicated cheat 	
tf_rocketpack_delay_launch 	 	0 	 	 	game hidden replicated cheat 	
tf_rocketpack_impact_push_max 	 	300 	 	 	game hidden replicated cheat 	
tf_rocketpack_impact_push_min 	 	100 	 	 	game hidden replicated cheat 	
tf_rocketpack_launch_absvelocity_preserved 	 	0 	 	 	game hidden replicated cheat 	
tf_rocketpack_launch_delay 	 	0.65 	 	 	game hidden replicated cheat 	
tf_rocketpack_launch_push 	 	250 	 	 	game hidden replicated cheat 	
tf_rocketpack_refire_delay 	 	1.2 	 	 	game hidden replicated cheat 	
tf_rocketpack_toggle_duration 	 	1.0 	 	 	game hidden replicated cheat 	
tf_romevision_opt_in 	 	0 	 	 	client archive 	Enable Romevision in Mann vs. Machine mode when available.
tf_romevision_skip_prompt 	 	0 	 	 	client archive 	If nonzero, skip the prompt about sharing Romevision.
tf_roundinfo_pause 	 	0 	 	 	devonly client 	
tf_scoreboard_alt_class_icons 	 	0 	 	 	client archive 	Show alternate class icons in the scoreboard.
tf_scoreboard_mouse_mode 	 	0 	 	 	client archive 	
tf_scoreboard_ping_as_text 	 	0 	 	 	client archive 	Show ping values as text in the scoreboard.
tf_scout_air_dash_count 	 	1 	 	 	devonly game replicated cheat 	
tf_scout_bat_launch_delay 	 	0.1 	 	 	devonly game replicated 	
tf_scout_energydrink_activation 	 	0.0 	 	 	devonly game replicated 	how long it takes for the energy buff to become active
tf_scout_energydrink_consume_rate 	 	12.5 	 	 	devonly game replicated 	energy drink to use per second while boosted, from 100 max
tf_scout_energydrink_regen_rate 	 	3.3 	 	 	devonly game replicated 	energy drink regen per second, up to 100 max
tf_scout_hype_mod 	 	55 	 	 	devonly game replicated cheat 	
tf_scout_hype_pep_max 	 	99.0 	 	 	devonly game replicated cheat 	
tf_scout_hype_pep_min_damage 	 	5.0 	 	 	devonly game replicated cheat 	
tf_scout_hype_pep_mod 	 	1.0 	 	 	devonly game replicated cheat 	
tf_scout_stunball_base_duration 	 	6.0 	 	 	devonly game 	
tf_scout_stunball_base_speed 	 	3000 	 	 	devonly game 	
tf_select_ambush_areas 	cmd 	 	 	 	game cheat 	Add good ambush spots to the selected set. For debugging.
tf_select_ambush_areas_close_range 	 	300 	 	 	game cheat 	
tf_select_ambush_areas_max_enemy_exposure_area 	 	500000 	 	 	game cheat 	
tf_select_ambush_areas_radius 	 	750 	 	 	game cheat 	
tf_select_with_attribute 	cmd 	 	 	 	game cheat 	Selects areas with the given attribute.
tf_sentrygun_ammocheat 	 	0 	 	 	devonly game cheat 	
tf_sentrygun_damage 	 	16 	 	 	devonly game cheat 	
tf_sentrygun_kill_after_redeploy_time_achievement 	 	10 	 	 	devonly game cheat 	
tf_sentrygun_max_absorbed_damage_while_controlled_for_achievement	 	500 	 	 	devonly game cheat 	
tf_sentrygun_metal_per_rocket 	 	2 	 	 	devonly game cheat 	
tf_sentrygun_metal_per_shell 	 	1 	 	 	devonly game cheat 	
tf_sentrygun_mini_damage 	 	8 	 	 	devonly game cheat 	
tf_sentrygun_newtarget_dist 	 	200 	 	 	devonly game cheat 	
tf_sentrygun_notarget 	 	0 	 	 	devonly game cheat 	
tf_server_identity_account_id 	 	0 	 	 	game archive 	Server identity account id, used to authenticate with the TF2 Game Coordinator.
tf_server_identity_disable_quickplay 	 	0 	 	 	game archive notify 	Disable this server from being chosen by the quickplay matchmaking.
tf_server_identity_token 	 	 	 	 	game protected archive 	Server identity token, used to authenticate with the TF2 Game Coordinator.
tf_server_lobby_debug 	cmd 	 	 	 	game 	Prints server lobby object
tf_sheen_alpha_firstperson 	 	0.1 	 	 	client 	Set the Alpha Value for first person sheens
tf_sheen_framerate 	 	25 	 	 	client hidden 	Set Sheen Frame Rate
tf_show_actor_potential_visibility 	 	0 	 	 	game cheat 	
tf_show_blocked_areas 	 	0 	 	 	game cheat 	Highlight areas that are considered blocked for TF-specific reasons
tf_show_bomb_drop_areas 	 	0 	 	 	game cheat 	
tf_show_control_points 	 	0 	 	 	game cheat 	
tf_show_enemy_invasion_areas 	 	0 	 	 	game cheat 	Highlight areas where the enemy team enters the visible environment of the local player
tf_show_gate_defense_areas 	 	0 	 	 	game cheat 	
tf_show_in_combat_areas 	 	0 	 	 	game cheat 	
tf_show_incursion_flow 	 	0 	 	 	game cheat 	
tf_show_incursion_flow_gradient 	 	0 	 	 	game cheat 	1 = red, 2 = blue
tf_show_incursion_flow_range 	 	150 	 	 	game cheat 	1 = red, 2 = blue
tf_show_incursion_range 	 	0 	 	 	game cheat 	1 = red, 2 = blue
tf_show_incursion_range_max 	 	0 	 	 	game cheat 	Highlight areas with incursion distances between min and max cvar values
tf_show_incursion_range_min 	 	0 	 	 	game cheat 	Highlight areas with incursion distances between min and max cvar values
tf_show_maps_details_explanation_count 	 	2 	 	 	client hidden archive 	
tf_show_maps_details_explanation_session 	 	0 	 	 	client hidden 	
tf_show_mesh_decoration 	 	0 	 	 	game cheat 	Highlight special areas
tf_show_mesh_decoration_manual 	 	0 	 	 	game cheat 	Highlight special areas marked by hand
tf_show_point_defense_areas 	 	0 	 	 	game cheat 	
tf_show_preset_explanation_in_class_loadout 	 	1 	 	 	client hidden archive 	
tf_show_sentry_danger 	 	0 	 	 	game cheat 	Show sentry danger areas. 1:Use m_sentryAreas. 2:Check all nav areas.
tf_show_sniper_areas 	 	0 	 	 	game cheat 	
tf_show_sniper_areas_safety_range 	 	1000 	 	 	game cheat 	
tf_show_taunt_explanation_in_class_loadout 	 	1 	 	 	client hidden archive 	
tf_show_train_path 	 	0 	 	 	game cheat 	
tf_showspeed 	 	0 	 	 	devonly game replicated 	
tf_simple_disguise_menu 	 	 	 	 	client archive 	Use a more concise disguise selection menu.
tf_skillrating_update_interval 	 	180 	 	 	game archive 	How often to update the GC and OGS.
tf_sniper_fullcharge_bell 	 	0 	 	 	client archive 	
tf_so_tracker_spew_type_toggle 	cmd 	 	 	 	client cheat 	
tf_so_tracker_spew_type_toggle 	cmd 	 	 	 	game 	
tf_soccer_ball_min_speed 	 	30 	 	 	game cheat 	
tf_soccer_ball_multiplier 	 	4 	 	 	game cheat 	
tf_soccer_ball_up_max 	 	350 	 	 	game cheat 	
tf_soccer_front_hit_range 	 	.95 	 	 	game cheat 	
tf_solidobjects 	 	1 	 	 	devonly game replicated cheat 	
tf_spawn_glows_duration 	 	10 	 	 	game notify replicated 	How long should teammates glow after respawning
tf_spec_xray 	 	1 	 	 	game notify replicated 	Allows spectators to see player glows. 1 = same team, 2 = both teams
tf_spec_xray_disable 	 	0 	 	 	client archive 	Disable the spectator xray mode.
tf_special_event_hide 	 	0 	 	 	client hidden archive 	
tf_spectate_pyrovision 	 	0 	 	 	client archive 	When on, spectator will see the world with Pyrovision active
tf_spectator_target_location 	 	0 	0 	3 	client archive 	Determines the location of the spectator targetID panel.
tf_spells_enabled 	 	0 	 	 	game notify replicated 	Enable to Allow Halloween Spells to be dropped and used by players
tf_spy_cloak_consume_rate 	 	10.0 	 	 	devonly game replicated 	cloak to use per second while cloaked, from 100 max )
tf_spy_cloak_no_attack_time 	 	2.0 	 	 	devonly game replicated 	time after uncloaking that the spy is prohibited from attacking
tf_spy_cloak_regen_rate 	 	3.3 	 	 	devonly game replicated 	cloak to regen per second, up to 100 max
tf_spy_invis_time 	 	1.0 	0.1 	5 	devonly game replicated 	Transition time in and out of spy invisibility
tf_spy_invis_unstealth_time 	 	2.0 	0.1 	5 	devonly game replicated 	Transition time in and out of spy invisibility
tf_spy_max_cloaked_speed 	 	999 	 	 	devonly game replicated 	
tf_stalematechangeclasstime 	 	20 	 	 	devonly game replicated 	Amount of time that players are allowed to change class in stalemates.
tf_stats_nogameplaycheck 	 	0 	 	 	game 	Disable normal check for valid gameplay, send stats regardless.
tf_stats_track 	 	1 	 	 	devonly client 	Turn on//off tf stats tracking.
tf_stattrak_icon_offset_x 	 	0 	 	 	devonly client 	
tf_stattrak_icon_offset_y 	 	0 	 	 	devonly client 	
tf_stattrak_icon_scale 	 	1.0 	 	 	devonly client 	
tf_stealth_damage_reduction 	 	0.8 	 	 	devonly game cheat 	
tf_steam_workshop_import_icon_path 	 	 	 	 	client archive 	Default location to load backpack icons from
tf_steam_workshop_import_material_path 	 	 	 	 	client archive 	Default location to load materials from
tf_steam_workshop_import_model_path 	 	 	 	 	client archive 	Default location to load models from
tf_steam_workshop_page_skip 	 	10 	1 	100 	client archive 	Number of pages to skip in the Steam Workshop dialog.
tf_steam_workshop_query_timeout 	 	10 	 	 	client 	Time in seconds to allow communication with the Steam Workshop server.
tf_sticky_airdet_radius 	 	0.85 	 	 	devonly game replicated cheat 	Radius Scale if detonated in the air
tf_sticky_radius_ramp_time 	 	2.0 	 	 	devonly game replicated cheat 	Amount of time to get full radius after arming
tf_store_stamp_donation_add_timestamp 	 	0 	 	 	client hidden archive norecord 	Remember the last time that we offered a stamp donation at checkout.
tf_target_dummy_bullet_mult 	 	0.1f 	 	 	devonly game 	
tf_target_dummy_health 	 	200 	 	 	devonly game 	
tf_target_dummy_lifetime 	 	30.0f 	 	 	devonly game 	
tf_target_dummy_melee_mult 	 	3.0f 	 	 	devonly game 	
tf_target_dummy_other_mult 	 	0.2f 	 	 	devonly game 	
tf_taunt_always_show_hint 	 	1 	 	 	client 	
tf_taunt_first_person 	 	0 	 	 	client 	1 = taunts remain first-person
tf_taunt_hint_max_distance 	 	256 	 	 	devonly client cheat 	
tf_tauntcam_dist 	 	150 	 	 	devonly client cheat 	
tf_tauntcam_fov_override 	 	0 	 	 	game cheat 	
tf_tauntcam_pitch 	 	0 	 	 	devonly client cheat 	
tf_tauntcam_speed 	 	300 	 	 	devonly client cheat 	
tf_tauntcam_yaw 	 	0 	 	 	devonly client cheat 	
tf_teammate_max_invis 	 	0.95 	 	 	devonly client cheat 	
tf_teleporter_fov_start 	 	120 	1 	 	devonly game cheat 	Starting FOV for teleporter zoom.
tf_teleporter_fov_time 	 	0.5 	0 	 	devonly game cheat 	How quickly to restore FOV after teleport.
tf_test_hat_bodygroup 	 	0 	 	 	client 	For testing bodygroups on hats.
tf_test_special_ducks 	 	1 	 	 	devonly game 	
tf_test_spellindex 	 	-1 	 	 	game replicated cheat 	Set to index to always get a specific spell
tf_test_teleport_home_fx 	 	0 	 	 	game cheat 	
tf_testitem_recent 	 	 	 	 	client archive 	
tf_testrr 	cmd 	 	 	 	game cheat 	Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept>, or tf_testrr <player name> <concept>
tf_testvcd 	cmd 	 	 	 	game cheat 	Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd')
tf_time_loading_item_panels 	 	0.0005 	 	 	client archive 	The time to spend per frame loading data for item panels
tf_tournament_classchange_allowed 	 	1 	 	 	game replicated 	Allow players to change class while the game is active?.
tf_tournament_classchange_ready_allowed 	 	1 	 	 	game replicated 	Allow players to change class after they are READY?.
tf_tournament_classlimit_demoman 	 	-1 	 	 	game replicated 	Tournament mode per-team class limit for Demomenz.
tf_tournament_classlimit_engineer 	 	-1 	 	 	game replicated 	Tournament mode per-team class limit for Engineers.
tf_tournament_classlimit_heavy 	 	-1 	 	 	game replicated 	Tournament mode per-team class limit for Heavies.
tf_tournament_classlimit_medic 	 	-1 	 	 	game replicated 	Tournament mode per-team class limit for Medics.
tf_tournament_classlimit_pyro 	 	-1 	 	 	game replicated 	Tournament mode per-team class limit for Pyros.
tf_tournament_classlimit_scout 	 	-1 	 	 	game replicated 	Tournament mode per-team class limit for Scouts.
tf_tournament_classlimit_sniper 	 	-1 	 	 	game replicated 	Tournament mode per-team class limit for Snipers.
tf_tournament_classlimit_soldier 	 	-1 	 	 	game replicated 	Tournament mode per-team class limit for Soldiers.
tf_tournament_classlimit_spy 	 	-1 	 	 	game replicated 	Tournament mode per-team class limit for Spies.
tf_tournament_hide_domination_icons 	 	0 	 	 	game replicated 	Tournament mode server convar that forces clients to not display the domination icons above players dominating them.
tf_trade_up_use_count 	 	3 	 	 	client hidden archive 	
tf_training_client_message 	 	0 	 	 	game replicated cheat 	A simple way for the training client to communicate with the server.
tf_training_has_prompted_for_forums 	 	0 	 	 	client archive 	Whether the user has been prompted to view the new user forums.
tf_training_has_prompted_for_loadout 	 	0 	 	 	client archive 	Whether the user has been prompted to equip something in their loadout.
tf_training_has_prompted_for_offline_practice 	 	0 	 	 	client archive 	Whether the user has been prompted to try offline practice.
tf_training_has_prompted_for_options 	 	0 	 	 	client archive 	Whether the user has been prompted to view the TF2 advanced options.
tf_training_has_prompted_for_training 	 	0 	 	 	client archive 	Whether the user has been prompted for training
tf_ui_version 	 	3 	 	 	devonly client 	
tf_use_fixed_weaponspreads 	 	0 	 	 	game notify replicated 	If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution.
tf_use_match_hud 	 	1 	 	 	client archive 	
tf_use_min_viewmodels 	 	0 	 	 	client archive 	Use minimized viewmodels.
tf_useparticletracers 	 	1 	 	 	devonly game replicated 	Use particle tracers instead of old style ones.
tf_vaccinator_uber_charge_rate_modifier 	 	1.0 	 	 	devonly game replicated cheat 	Vaccinator uber charge rate.
tf_viewmodels_offset_override 	 	 	 	 	client cheat 	If set, this will override the position of all viewmodels. Usage 'x y z'
tf_warpaint_explanation_viewed 	 	 	 	 	client archive 	
tf_water_resolution 	 	1024 	 	 	client 	Needs to be set at game launch time to override.
tf_weapon_criticals 	 	1 	 	 	game notify replicated 	Whether or not random crits are enabled
tf_weapon_criticals_bucket_bottom 	 	-250.0 	 	 	game replicated cheat 	
tf_weapon_criticals_bucket_cap 	 	1000.0 	 	 	game replicated cheat 	
tf_weapon_criticals_bucket_default 	 	300.0 	 	 	game replicated cheat 	
tf_weapon_criticals_distance_falloff 	 	0 	 	 	game cheat 	Critical weapon damage will take distance into account.
tf_weapon_criticals_melee 	 	1 	 	 	game notify replicated 	Controls random crits for melee weapons. 0 - Melee weapons do not randomly crit. 1 - Melee weapons can randomly crit only if tf_weapon_criticals is also enabled. 2 - Melee weapons can always randomly crit regardless of the tf_weapon_criticals setting.
tf_weapon_criticals_nopred 	 	1.0 	 	 	game replicated cheat 	
tf_weapon_minicrits_distance_falloff 	 	0 	 	 	game cheat 	Mini-crit weapon damage will take distance into account.
tf_weapon_ragdoll_maxspeed 	 	300 	 	 	devonly game cheat 	
tf_weapon_ragdoll_velocity_max 	 	150 	 	 	devonly game cheat 	
tf_weapon_ragdoll_velocity_min 	 	100 	 	 	devonly game cheat 	
tf_weapon_select_demo_start_delay 	 	1.0 	 	 	client archive 	Delay after spawning to start the weapon bucket demo.
tf_weapon_select_demo_time 	 	0.5 	 	 	client archive 	Time to pulse each weapon bucket upon spawning as a new class. 0 to turn off.
tf_whip_speed_increase 	 	105 	 	 	devonly game replicated 	
tf_wipe_attributes 	cmd 	 	 	 	game cheat 	Clear all TF-specific attributes of selected area.
tf_workshop_map_status 	cmd 	 	 	 	game 	Print information about workshop maps and their status
tf_workshop_map_sync 	cmd 	 	 	 	game 	Add a map to the workshop auto-sync list
tf_workshop_refresh 	cmd 	 	 	 	game 	tf_workshop_refresh
tf_xp_breakdown_interval 	 	1.85 	 	 	devonly client 	
tf_xp_breakdown_lifetime 	 	3.5 	 	 	devonly client 	
think_limit 	 	10 	 	 	game replicated 	Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson 	cmd 	 	 	 	client cheat svcanexec 	Switch to thirdperson camera.
thirdperson_mayamode 	cmd 	 	 	 	client cheat 	Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 	 	0 	 	 	client 	Player will aim in the direction they are moving.
thirdperson_screenspace 	 	0 	 	 	client 	Movement will be relative to the camera, eg: left means screen-left
threadpool_affinity 	 	1 	 	 	 	Enable setting affinity
timedemo 	cmd 	 	 	 	 	Play a demo and report performance info.
timedemo_runcount 	 	0 	 	 	 	Runs time demo X number of times.
timedemoquit 	cmd 	 	 	 	 	Play a demo, report performance info, and then exit
timeleft 	ncmd	 	 	 	game 	Display the remaining round time in chat.
timerefresh 	cmd 	 	 	 	cheat 	Profile the renderer.
toggle 	cmd 	 	 	 	 	Toggles a convar on or off, or cycles through a set of values.
toggle_duck 	cmd 	 	 	 	client 	
toggleconsole 	cmd 	 	 	 	norecord 	Show/hide the console.
togglescores 	cmd 	 	 	 	client 	Toggles score panel
trace_report 	 	0 	 	 	game 	
tracer_extra 	 	1 	 	 	client 	
TrackerAnim 	cmd 	 	 	 	client 	Test animation of the achievement tracker. Parameter is achievement number on HUD to flash
trackerlistallfiles 	cmd 	 	 	 	 	TrackerListAllFiles
trackerlistvpkfiles 	cmd 	 	 	 	 	TrackerListVPKFiles
training_can_build_dispenser 	 	1 	 	 	game replicated 	Player can build dispenser as engineer.
training_can_build_sentry 	 	1 	 	 	game replicated 	Player can build sentry as engineer.
training_can_build_tele_entrance 	 	1 	 	 	game replicated 	Player can build teleporter entrance as engineer.
training_can_build_tele_exit 	 	1 	 	 	game replicated 	Player can build teleporter exit as engineer.
training_can_destroy_buildings 	 	1 	 	 	game replicated 	Player can destroy buildings as engineer.
training_can_pickup_dispenser 	 	1 	 	 	game replicated 	Player can pickup dispenser as engineer.
training_can_pickup_sentry 	 	1 	 	 	game replicated 	Player can pickup sentry gun as engineer.
training_can_pickup_tele_entrance 	 	1 	 	 	game replicated 	Player can pickup teleporter entrance as engineer.
training_can_pickup_tele_exit 	 	1 	 	 	game replicated 	Player can pickup teleporter entrance as engineer.
training_can_select_weapon_building 	 	1 	 	 	game replicated 	In training player select building tool.
training_can_select_weapon_item1 	 	1 	 	 	game replicated 	In training player select item 1.
training_can_select_weapon_item2 	 	1 	 	 	game replicated 	In training player select item 2.
training_can_select_weapon_melee 	 	1 	 	 	game replicated 	In training player select melee weapon.
training_can_select_weapon_pda 	 	1 	 	 	game replicated 	In training player select pda.
training_can_select_weapon_primary 	 	1 	 	 	game replicated 	In training player select primary weapon.
training_can_select_weapon_secondary 	 	1 	 	 	game replicated 	In training player select secondary weapon.
training_class 	 	3 	 	 	game replicated 	Class to use in training.
training_continue 	cmd 	 	 	 	game 	Tells training that it should continue.
training_map_video 	 	 	 	 	client 	Video to show for training
training_showdlg 	cmd 	 	 	 	client 	Displays the training dialog.
tv_allow_camera_man 	 	1 	 	 	game 	Auto director allows spectators to become camera man
tv_allow_static_shots 	 	1 	 	 	game 	Auto director uses fixed level cameras for shots
tv_autorecord 	 	0 	 	 	 	Automatically records all games as SourceTV demos.
tv_autoretry 	 	1 	 	 	 	Relay proxies retry connection after network timeout
tv_chatgroupsize 	 	0 	 	 	 	Set the default chat group size
tv_chattimelimit 	 	8 	 	 	 	Limits spectators to chat only every n seconds
tv_clients 	cmd 	 	 	 	 	Shows list of connected SourceTV clients.
tv_debug 	 	0 	 	 	 	SourceTV debug info.
tv_delay 	 	30 	0 	120 	game 	SourceTV broadcast delay in seconds
tv_delaymapchange 	 	0 	 	 	game 	Delays map change until broadcast is complete
tv_delaymapchange_protect 	 	1 	 	 	game 	Protect against doing a manual map change if HLTV is broadcasting and has not caught up with a major game event such as round_end
tv_deltacache 	 	2 	 	 	 	Enable delta entity bit stream cache
tv_dispatchmode 	 	1 	 	 	 	Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 	 	0 	 	 	notify 	Activates SourceTV on server.
tv_maxclients 	 	128 	0 	255 	 	Maximum client number on SourceTV server.
tv_maxrate 	 	8000 	 	 	 	Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg 	cmd 	 	 	 	 	Send a screen message to all clients.
tv_name 	 	SourceTV 	 	 	 	SourceTV host name
tv_nochat 	 	0 	 	 	archive userinfo 	Don't receive chat messages from other SourceTV spectators
tv_overridemaster 	 	0 	 	 	 	Overrides the SourceTV master root address.
tv_password 	 	 	 	 	protected notify norecord 	SourceTV password for all clients
tv_port 	 	27020 	 	 	 	Host SourceTV port
tv_record 	cmd 	 	 	 	 	Starts SourceTV demo recording.
tv_relay 	cmd 	 	 	 	 	Connect to SourceTV server and relay broadcast.
tv_relaypassword 	 	 	 	 	protected notify norecord 	SourceTV password for relay proxies
tv_relayvoice 	 	1 	 	 	 	Relay voice data: 0=off, 1=on
tv_retry 	cmd 	 	 	 	 	Reconnects the SourceTV relay proxy.
tv_snapshotrate 	 	16 	 	 	 	Snapshots broadcasted per second
tv_status 	cmd 	 	 	 	 	Show SourceTV server status.
tv_stop 	cmd 	 	 	 	 	Stops the SourceTV broadcast.
tv_stoprecord 	cmd 	 	 	 	 	Stops SourceTV demo recording.
tv_timeout 	 	30 	 	 	 	SourceTV connection timeout in seconds.
tv_title 	 	SourceTV 	 	 	 	Set title for SourceTV spectator UI
tv_transmitall 	 	0 	 	 	replicated 	Transmit all entities (not only director view)
ui_posedebug_fade_in_time 	 	0.2 	 	 	client cheat norecord 	Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 	 	0.8 	 	 	client cheat norecord 	Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
unbind 	cmd 	 	 	 	norecord 	Unbind a key.
unbind_mac 	cmd 	 	 	 	norecord 	Unbind a key on the Mac only.
unbindall 	cmd 	 	 	 	norecord 	Unbind all keys.
unpause 	cmd 	 	 	 	 	Unpause the game.
use 	cmd 	 	 	 	game 	Use a particular weapon	Arguments: <weapon_name>
+use 	cmd 	 	 	 	client 	
-use 	cmd 	 	 	 	client 	
+use_action_slot_item 	cmd 	 	 	 	client 	Use the item in the action slot.
-use_action_slot_item 	cmd 	 	 	 	client 	
user 	cmd 	 	 	 	 	Show user data.
user_context 	cmd 	 	 	 	client 	Set a Rich Presence Context: user_context <context id> <context value>
user_context 	cmd 	 	 	 	client 	Set a Rich Presence Context: user_context <context id> <context value>
user_property 	cmd 	 	 	 	client 	Set a Rich Presence Property: user_property <property id>
user_property 	cmd 	 	 	 	client 	Set a Rich Presence Property: user_property <property id>
users 	cmd 	 	 	 	 	Show user info for players on server.
v_centermove 	 	0.15 	 	 	client 	
v_centerspeed 	 	500 	 	 	client 	
vcollide_wireframe 	 	0 	 	 	client cheat 	Render physics collision models in wireframe
vcr_verbose 	 	0 	 	 	 	Write extra information into .vcr file.
vehicle_flushscript 	cmd 	 	 	 	game 	Flush and reload all vehicle scripts
version 	cmd 	 	 	 	 	Print version info string.
vgui_cache_res_files 	 	1 	 	 	 	
vgui_drawfocus 	 	0 	 	 	 	Report which panel is under the mouse.
vgui_drawtree 	 	0 	 	 	cheat 	Draws the vgui panel hiearchy to the specified depth level.
+vgui_drawtree 	cmd 	 	 	 	 	
-vgui_drawtree 	cmd 	 	 	 	 	
vgui_drawtree_bounds 	 	0 	 	 	 	Show panel bounds.
vgui_drawtree_clear 	cmd 	 	 	 	 	
vgui_drawtree_draw_selected 	 	0 	 	 	 	Highlight the selected panel
vgui_drawtree_freeze 	 	0 	 	 	 	Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 	 	0 	 	 	 	Draw the hidden panels.
vgui_drawtree_panelalpha 	 	0 	 	 	 	Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 	 	0 	 	 	 	Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 	 	0 	 	 	 	Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 	 	0 	 	 	 	List the vgui_drawtree panels in render order.
vgui_drawtree_visible 	 	1 	 	 	 	Draw the visible panels.
vgui_message_dialog_modal 	 	1 	 	 	client archive 	
vgui_nav_lock 	 	0 	 	 	devonly 	
vgui_nav_lock_default_button 	 	0 	 	 	devonly 	
vgui_spew_fonts 	cmd 	 	 	 	 	
vgui_togglepanel 	cmd 	 	 	 	 	show/hide vgui panel by name.
video_quicktime_decode_gamma 	 	0 	0 	4 	archive 	QuickTime Video Playback Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5
video_quicktime_encode_gamma 	 	3 	0 	4 	archive 	QuickTime Video Encode Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5
viewanim_addkeyframe 	cmd 	 	 	 	client cheat 	
viewanim_create 	cmd 	 	 	 	client 	viewanim_create
viewanim_load 	cmd 	 	 	 	client 	load animation from file
viewanim_reset 	cmd 	 	 	 	client cheat 	reset view angles!
viewanim_save 	cmd 	 	 	 	client 	Save current animation to file
viewanim_test 	cmd 	 	 	 	client 	test view animation
viewmodel_fov 	 	54 	0.1 	179.9 	client archive 	Sets the field-of-view for the viewmodel.
viewmodel_fov_demo 	 	54 	 	 	client archive 	
violence_ablood 	 	1 	 	 	 	Draw alien blood
violence_agibs 	 	1 	 	 	 	Show alien gib entities
violence_hblood 	 	1 	 	 	 	Draw human blood
violence_hgibs 	 	1 	 	 	 	Show human gib entities
voice_avggain 	 	0.5 	 	 	 	
voice_buffer_ms 	 	100 	 	 	 	How many milliseconds of voice to buffer to avoid dropouts due to jitter and frame time differences.
voice_clientdebug 	 	0 	 	 	client 	
voice_debugfeedback 	 	0 	 	 	 	
voice_debugfeedbackfrom 	 	0 	 	 	 	
voice_enable 	 	1 	 	 	archive 	
voice_fadeouttime 	 	0.1 	 	 	 	
voice_forcemicrecord 	 	1 	 	 	archive 	
voice_inputfromfile 	 	0 	 	 	 	Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 	 	0 	 	 	userinfo 	
voice_maxgain 	 	10 	 	 	 	
voice_menu_1 	cmd 	 	 	 	client 	Opens voice menu 1
voice_menu_2 	cmd 	 	 	 	client 	Opens voice menu 2
voice_menu_3 	cmd 	 	 	 	client 	Opens voice menu 3
voice_modenable 	 	1 	 	 	client archive clcmdcanexec 	Enable/disable voice in this mod.
voice_overdrive 	 	2 	 	 	 	Controls how much the in-game environment volume should be dampen incase someone starts to talk. Value is in dB.
voice_overdrivefadetime 	 	0.4 	 	 	 	Controls how long the fade time is and how fast it releases the dampening of the game environment volume.
voice_player_speaking_delay_threshold 	 	0.5f 	 	 	game cheat 	
voice_profile 	 	0 	 	 	 	
voice_recordtofile 	 	0 	 	 	 	Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 	 	1 	 	 	archive 	Controls the scale of the voice chat in-game.
voice_serverdebug 	 	0 	 	 	game 	
voice_showchannels 	 	0 	 	 	 	
voice_showincoming 	 	0 	 	 	 	
voice_steal 	 	2 	 	 	 	
voice_writevoices 	 	0 	 	 	 	Saves each speaker's voice data into separate .wav files
voicemenu 	ncmd	 	 	 	game 	Use a voice command (list). Usage: voicemenu <menu> <item>
+voicerecord 	cmd 	 	 	 	 	
-voicerecord 	cmd 	 	 	 	 	
volume 	 	1.0 	0 	1 	archive archivexbox 	Sound volume
vortex_book_offset 	 	5.0 	 	 	game hidden replicated cheat 	
vortex_fade_fraction_denom 	 	10.0 	 	 	game hidden replicated cheat 	
vortex_float_amp 	 	5.0 	 	 	game hidden replicated cheat 	
vortex_float_osc_speed 	 	2.0 	 	 	game hidden replicated cheat 	
vote 	ncmd	 	 	 	game 	Vote for an option in a currently running vote. Usage: vote <vote index> <option1-5>
vox_reload 	cmd 	 	 	 	cheat 	Reload sentences.txt file
voxeltree_box 	cmd 	 	 	 	game cheat 	View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview 	cmd 	 	 	 	game cheat 	View entities in the voxel-tree at the player position.
voxeltree_sphere 	cmd 	 	 	 	game cheat 	View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view 	cmd 	 	 	 	game cheat 	View entities in the voxel-tree.
vprof 	cmd 	 	 	 	 	Toggle VProf profiler
vprof_adddebuggroup1 	cmd 	 	 	 	 	add a new budget group dynamically for debugging
vprof_cachemiss 	cmd 	 	 	 	 	Toggle VProf cache miss checking
vprof_cachemiss_off 	cmd 	 	 	 	 	Turn off VProf cache miss checking
vprof_cachemiss_on 	cmd 	 	 	 	 	Turn on VProf cache miss checking
vprof_child 	cmd 	 	 	 	 	
vprof_collapse_all 	cmd 	 	 	 	 	Collapse the whole vprof tree
vprof_counters 	 	0 	 	 	 	
vprof_dump_groupnames 	cmd 	 	 	 	 	Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 	 	0 	 	 	 	Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 	 	0 	 	 	 	Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 	 	 	 	 	 	Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node 	 	 	 	 	 	Node to start report from when doing a dump spikes
vprof_expand_all 	cmd 	 	 	 	 	Expand the whole vprof tree
vprof_expand_group 	cmd 	 	 	 	 	Expand a budget group in the vprof tree by name
vprof_generate_report 	cmd 	 	 	 	 	Generate a report to the console.
vprof_generate_report_AI 	cmd 	 	 	 	 	Generate a report to the console.
vprof_generate_report_AI_only 	cmd 	 	 	 	 	Generate a report to the console.
vprof_generate_report_budget 	cmd 	 	 	 	 	Generate a report to the console based on budget group.
vprof_generate_report_hierarchy 	cmd 	 	 	 	 	Generate a report to the console.
vprof_generate_report_map_load 	cmd 	 	 	 	 	Generate a report to the console.
vprof_graph 	 	0 	 	 	 	Draw the vprof graph.
vprof_graphheight 	 	256 	 	 	archive 	
vprof_graphwidth 	 	512 	 	 	archive 	
vprof_nextsibling 	cmd 	 	 	 	 	
vprof_off 	cmd 	 	 	 	 	Turn off VProf profiler
vprof_on 	cmd 	 	 	 	 	Turn on VProf profiler
vprof_parent 	cmd 	 	 	 	 	
vprof_playback_average 	cmd 	 	 	 	 	Average the next N frames.
vprof_playback_start 	cmd 	 	 	 	 	Start playing back a recorded .vprof file.
vprof_playback_step 	cmd 	 	 	 	 	While playing back a .vprof file, step to the next tick.
vprof_playback_stepback 	cmd 	 	 	 	 	While playing back a .vprof file, step to the previous tick.
vprof_playback_stop 	cmd 	 	 	 	 	Stop playing back a recorded .vprof file.
vprof_prevsibling 	cmd 	 	 	 	 	
vprof_record_start 	cmd 	 	 	 	 	Start recording vprof data for playback later.
vprof_record_stop 	cmd 	 	 	 	 	Stop recording vprof data
vprof_remote_start 	cmd 	 	 	 	 	Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop 	cmd 	 	 	 	 	Stop an existing remote VProf data request
vprof_report_oninterval 	 	0 	 	 	 	Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
vprof_reset 	cmd 	 	 	 	 	Reset the stats in VProf profiler
vprof_reset_peaks 	cmd 	 	 	 	 	Reset just the peak time in VProf profiler
vprof_scope 	 	 	 	 	 	Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 	 	0 	 	 	game 	
vprof_scope_entity_thinks 	 	0 	 	 	game 	
vprof_unaccounted_limit 	 	0.3 	 	 	archive 	number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 	 	1 	 	 	archive 	Set to one to show average and peak times
vprof_vtrace 	cmd 	 	 	 	 	Toggle whether vprof data is sent to VTrace
vprof_vtune_group 	cmd 	 	 	 	 	enable vtune for a particular vprof group ("disable" to disable)
vprof_warningmsec 	 	10 	 	 	archive 	Above this many milliseconds render the label red to indicate slow code.
vr_activate 	cmd 	 	 	 	client 	Switch to VR mode
vr_activate_default 	 	0 	 	 	client archive 	If this is true the game will switch to VR mode once startup is complete.
vr_aim_yaw_offset 	 	90 	 	 	client 	This value is added to Yaw when returning the vehicle aim angles to Source.
vr_cycle_aim_move_mode 	cmd 	 	 	 	client 	Cycle through the aim & move modes.
vr_deactivate 	cmd 	 	 	 	client 	Switch from VR mode to normal mode
vr_debug_nochromatic 	 	0 	 	 	 	
vr_debug_nodistortion 	 	0 	 	 	 	
vr_debug_remote_cam 	 	0 	 	 	client 	
vr_debug_remote_cam_pos_x 	 	150.0 	 	 	client 	
vr_debug_remote_cam_pos_y 	 	0.0 	 	 	client 	
vr_debug_remote_cam_pos_z 	 	0.0 	 	 	client 	
vr_debug_remote_cam_target_x 	 	0.0 	 	 	client 	
vr_debug_remote_cam_target_y 	 	0.0 	 	 	client 	
vr_debug_remote_cam_target_z 	 	-50.0 	 	 	client 	
vr_distortion_enable 	 	1 	 	 	 	
vr_first_person_uses_world_model 	 	1 	 	 	client 	Causes the third person model to be drawn instead of the view model
vr_force_windowed 	 	0 	 	 	client archive 	
vr_hud_axis_lock_to_world 	 	0 	 	 	client archive 	Bitfield - locks HUD axes to the world - 0=pitch, 1=yaw, 2=roll
vr_hud_display_ratio 	 	0.95 	 	 	client archive 	
vr_hud_forward 	 	500 	 	 	client archive 	Apparent distance of the HUD in inches
vr_hud_max_fov 	 	60 	 	 	client archive 	Max FOV of the HUD
vr_hud_never_overlay 	 	0 	 	 	client 	
vr_moveaim_mode 	 	3 	 	 	client archive 	0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful.
vr_moveaim_mode_zoom 	 	3 	 	 	client archive 	0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful.
vr_moveaim_reticle_pitch_limit 	 	30 	 	 	client archive 	Beyond this number of degrees, the mouse clamps
vr_moveaim_reticle_pitch_limit_zoom 	 	-1 	 	 	client archive 	Beyond this number of degrees, the mouse clamps
vr_moveaim_reticle_yaw_limit 	 	10 	 	 	client archive 	Beyond this number of degrees, the mouse drags the torso
vr_moveaim_reticle_yaw_limit_zoom 	 	0 	 	 	client archive 	Beyond this number of degrees, the mouse drags the torso
vr_projection_znear_multiplier 	 	0.3 	 	 	client 	Allows moving the ZNear plane to deal with body clipping
vr_refresh_distortion_texture 	cmd 	 	 	 	 	
vr_render_hud_in_world 	 	1 	 	 	client 	
vr_reset_home_pos 	cmd 	 	 	 	 	Sets the current HMD position as the zero point
vr_stereo_mono_set_eye 	 	0 	 	 	client 	0=off, Set all eyes to 1=left, 2=right, 3=middle eye
vr_stereo_swap_eyes 	 	0 	 	 	client 	1=swap eyes.
vr_toggle 	cmd 	 	 	 	client 	Toggles VR mode
vr_track_reinit 	cmd 	 	 	 	 	Reinitializes HMD tracking
vr_translation_limit 	 	10.0 	 	 	client 	How far the in-game head will translate before being clamped.
vr_use_offscreen_render_target 	 	0 	 	 	 	Experimental: Use larger offscreen render target for pre-distorted scene in VR
vr_viewmodel_offset_forward 	 	-8 	 	 	client 	
vr_viewmodel_offset_forward_large 	 	-15 	 	 	client 	
vr_viewmodel_translate_with_head 	 	0 	 	 	client 	1=translate the viewmodel with the head motion.
vr_zoom_multiplier 	 	2.0 	 	 	client archive 	When zoomed, how big is the scope on your HUD?
vr_zoom_scope_scale 	 	6.0 	 	 	client 	Something to do with the default scope HUD overlay size.
vscript_perf_warning_spew_ms 	 	1.5 	 	 	 	
vscript_script_hooks 	 	1 	 	 	game 	
vtune 	cmd 	 	 	 	 	Controls VTune's sampling.
wait 	ncmd	 	 	 	 	Wait N frames (or ticks, on a gameserver) before continuing. Can be disabled per-server using sv_allow_wait_command. Usage: wait <n>
+walk 	cmd 	 	 	 	client 	
-walk 	cmd 	 	 	 	client 	
wc_air_edit_further 	cmd 	 	 	 	game cheat 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
wc_air_edit_nearer 	cmd 	 	 	 	game cheat 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit 	cmd 	 	 	 	game cheat 	When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create 	cmd 	 	 	 	game cheat 	When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
wc_destroy 	cmd 	 	 	 	game cheat 	When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo 	cmd 	 	 	 	game cheat 	When in WC edit mode restores the last deleted node
wc_link_edit 	cmd 	 	 	 	game cheat 	
weapon_medigun_charge_rate 	 	40 	 	 	devonly game replicated cheat 	Amount of time healing it takes to fully charge the medigun.
weapon_medigun_chargerelease_rate 	 	8 	 	 	devonly game replicated cheat 	Amount of time it takes the a full charge of the medigun to be released.
weapon_medigun_construction_rate 	 	10 	 	 	devonly game replicated cheat 	Constructing object health healed per second by the medigun.
weapon_medigun_damage_modifier 	 	1.5 	 	 	devonly game replicated cheat 	Scales the damage a player does while being healed with the medigun.
weapon_medigun_resist_num_chunks 	 	4 	 	 	devonly game replicated cheat 	How many uber bar chunks the vaccinator has.
weapon_showproficiency 	 	0 	 	 	game 	
weapon_taunt 	ncmd	 	 	 	game 	Perform the active weapon's taunt.
weapon_vaccinator_resist_duration 	 	3 	 	 	devonly game replicated cheat 	Amount of time it takes the a full charge of the vaccinator to be released.
windows_speaker_config 	 	-1 	 	 	archive 	
wipe_nav_attributes 	cmd 	 	 	 	game cheat 	Clear all nav attributes of selected area.
writeid 	cmd 	 	 	 	 	Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip 	cmd 	 	 	 	 	Save the ban list to banned_ip.cfg.
xbox_autothrottle 	 	1 	 	 	game archive 	
xbox_steering_deadzone 	 	0.0 	 	 	game 	
xbox_throttlebias 	 	100 	 	 	game archive 	
xbox_throttlespoof 	 	200 	 	 	game archive 	
xc_crouch_debounce 	 	0 	 	 	game 	
xload 	cmd 	 	 	 	 	Load a saved game from a 360 storage device.
xlook 	cmd 	 	 	 	client 	
xmove 	cmd 	 	 	 	client 	
xsave 	cmd 	 	 	 	norecord 	Saves current game to a 360 storage device.
youtube_http_proxy 	 	 	 	 	client archive 	HTTP proxy. Specify if you have have problems uploading to YouTube.
youtube_username 	 	 	 	 	client archive 	Username for YouTube.
+zoom 	cmd 	 	 	 	client 	
-zoom 	cmd 	 	 	 	client 	
zoom_sensitivity_ratio 	 	1.0 	 	 	client archive 	Additional mouse sensitivity scale factor applied when FOV is zoomed in.
==See also==
* List of Valve Games console commands and variables
* cvar
* Developer Console 
Category:Team Fortress 2Category:Lists of console commands and variables