nyuuzyou/wikis huggingface dataset:
Assassin's Creed: Brotherhood (Oct 11, 2010 prototype)

A prototype of Assassin's Creed: Brotherhood for the Xbox 360.
==Notes==
* Compiled on the same day as final but only the .xex matches.
* there are some xex with build dates with some differences of a few days
* Original filename: Assassin's Creed Brotherhood (Oct 11, 2010) [Review]
** For some reason, there is also a file called "Assassin's Creed Brotherhood (Apr 28, 2006) [Review].rar" in the Terarelease 2.0. that corresponds to this build. This may be due to default.xex for some reason having this date although it is unknown if it has any direct relationship with the build
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Assassin's Creed: Brotherhood (Oct 9, 2010 prototype)

A prototype of Assassin's Creed: Brotherhood for the Xbox 360.
==Notes==
* For the build to work, it is necessary to replace certain files from the build Assassin's Creed: Brotherhood (Oct 11, 2010 prototype) and these files are mentioned in a .txt (note that it mentions to look for the files from a build date of October 16th, however, this is a mistake and in reality, we are talking about Oct 11th. Furthermore, for build to function properly, console date(or PC with Xenia) may need to be set to 2013 or earlier.
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype and to Rain0x06 for making it available to me.
Assassin's Creed: Brotherhood (PAL Patch Data 02.01 prototype)

A Patch Data Prototype of Assassin's Creed: Brotherhood for the Playstation 3.
==Notes==
* The serial is BLES00911.
* Despite being exactly the same size as the retail patch (2.01), the hashes are different. This patch is signed for debugging (although it's unknown if it actually does this).
Assassin's Creed: Brotherhood (PAL QA Patch Data 1.01 prototype)

A Patch Data prototype of Assassin's Creed: Brotherhood for the Playstation 3.
==Notes==
* The serial is BLES00909.
* Although the retail Patch Data seems to be lost, this Patch Data probably has a different hash compared to the retail version and there are probably no differences in the files when extracted.
Assassin's Creed: Brotherhood (USA Multiplayer prototype)

A prototype of Assassin's Creed: Brotherhood for the Sony Playstation 3.
==Notes==
* Public Beta Multiplayer for the USA Region.
* The servers were closed a long time ago which means this build can only be played through third party servers or other modifications.
* Given that this build was released on September 27, 2010, then the build date is probably September 2010.
To Do: Get the Build Date.
Assassin's Creed: Brotherhood (USA Patch Data 01.02 prototype)

A Patch Data Prototype of Assassin's Creed: Brotherhood for the Playstation 3.
==Notes==
* The serial is BLUS30537.
* Despite being exactly the same size as the retail patch (1.02), the hashes are different. This patch is signed for debugging (although it's unknown if it actually does this).
Assassin's Creed: Revelations (Europe Multiplayer prototype)

A prototype of Assassin's Creed: Revelations for the Xbox 360.
==Notes==
* A public beta made available from September 3, 2011 until September 17, 2011.
* It also contains the most recent Patch Data and the rap file to be able to launch the game.
* The build is only playable on a third-party server as the original servers were closed a long time ago.
* This build, seem to randomly crash in rpcs3.
* Although the build date is unknown, it is likely that this build was built from the end of August until September 3rd.
To Do: Get the real Build Date.
Assassin's Creed: Revelations (Mar 29, 2011 Multiplayer prototype)

A prototype of Assassin's Creed: Revelations for the Xbox 360.
==Notes==
* Internal Multiplayer Build.
* This build was found on the hdd Ubisoft Massive HDD #3 - Assassin's Creed Revelations MP, Assassin's Creed 3 MP, Assassin's Creed 4 MP and SP, Splinter Cell Conviction, Misc PNET.rar. This build was extracted by funtimeandrefoxy on Jul 3, 2024 and no fixs were necessary.
* All executables seem to lead to a debug menu. It is not known if there is any way to exit from it. This could be a Xenia problem as the log shows some errors.
* Contains 3 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:
** mp_scimitar_Final_Engine.xex: At least the menu works;
** mp_scimitar_profile_engine.xex: At least the menu works (the article photo corresponds to this .xex);
** mp_scimitar_release_engine.xex: At least the menu works.
Assassin's Creed: Revelations (Oct 5, 2011 prototype)

A prototype of Assassin's Creed: Revelations for the Xbox 360.
==Notes==
* Built on the same day as the final, but contains full debug functionality.
* Contains singleplayer, multiplayer, and press release executables.
* The build will come across a havok licensing error. You will need to change the date of your devkit to around the date of this build in order to get it to run, or use "RunAsDate" or similar programs to launch it on Xenia.
* Singleplayer: X360_c468727_d260392_s9699_MS-WW
* Press Release: X360_c468078_d260179_s9699_MS-WW
* Multiplayer: X360_c16721_d21851_s9699
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Assassin's Creed: Revelations (USA Multiplayer prototype)

A prototype of Assassin's Creed: Revelations for the Xbox 360.
==Notes==
* A public beta made available from September 3, 2011 until September 17, 2011.
* It also contains the most recent Patch Data and does not contain a rap file, which means it is impossible to launch the game.
* The build is only playable on a third-party server as the original servers were closed a long time ago.
* This build, seem to randomly crash in rpcs3.
* Although the build date is unknown, it is likely that this build was built from the end of August until September 3rd.
To Do: Get the real Build Date. Furthermore, it is necessary to obtain the rap file for the build to work.
Assassin's Creed: Rogue (A prototype)

A prototype of Assassin's Creed: Rogue for the Playstation 3.
==Notes==
* Although the .rar that contained the 3 .rar files was called AC Black Flag, in reality there are two Builds of AC Rogue in which one is from an unknown region and the other from a European region, both of which have an unknown date.
* .rar is made up of the following files:
** ASSASSIN.rar: contains a folder associated with a European Build of AC Rogue however it only contains a .SFO file. In addition there is also a folder called ASSASSIN which appears to also contain an unknown incomplete build of AC Rogue with some empty log files
** BLUS31465.rar: this file contains the Build associated with this page. Does not contain executable files and other files to run the game
** SAVEDATA.rar: Contains at least two save data folders for the Build of this Page, the other 3 being unknown if they would be associated with this Build.
Assassin's Creed: Rogue (Apr 1, 2014 prototype)

A prototype of Assassin's Creed: Rogue for the Xbox 360.
==Notes==
* Predates the final build by over 5 months - currently as of creation of this page it is the earliest released build of the game.
* This build had its root folder completely wiped and files had to be manually recovered with a hex editor (thanks to kabojnk).
* The entire build was fully recovered except the Data360.forge file, which had roughly its first 30mb overwritten.
* Partially recovered Data360.forge file is included along with the Data360.forge file from Assassin's Creed: Rogue (Apr 5, 2014 prototype) in hopes that it will at least get in game.
==Acknowledgments==
* Thanks to Rain0x06 for making the HDD image available and kabojnk for dumping the build.
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Assassin's Creed: Rogue (Apr 11, 2014 prototype)

A prototype of Assassin's Creed: Rogue for the Xbox 360.
==Notes==
* NorthAtlantic and RiverValley forge files are fragged. Both were replaced with their closest available files from another build in hopes it will at least get in game.
* Original fragged forge files are still in archive for completeness. They are marked with a .fragged at the end of the file name.
==Acknowledgments==
* Thanks to Rain0x06 for making the HDD image available and kabojnk for dumping the build.
Assassin's Creed: Rogue (Jul 11, 2014 prototype)

A prototype of Assassin's Creed: Rogue for the Xbox 360.
==Notes==
* Predates the final build by 2 or so months.
* As with every other Assassin's Creed build, some of the xex's (specifically profile and release versions), will look for DEVKIT:\bloomberg.ini in an infinite loop, and cause blackscreen issues on Xenia since it is not a devkit. The xex's will need to be patched in order to run.
Assassin's Creed: Rogue (Jul 18, 2014 prototype)

A prototype of Assassin's Creed: Rogue for the Xbox 360.
==Notes==
* Predates the final build by 2 or so months.
* As with every other Assassin's Creed build, some of the xex's (specifically profile and release versions), will look for DEVKIT:\bloomberg.ini in an infinite loop, and cause blackscreen issues on Xenia since it is not a devkit. The xex's will need to be patched in order to run.
==Acknowledgments==
Thanks to Rain0x06 for preserving the build.
Assassin's Creed: Rogue (Jul 19, 2014 prototype)

A prototype of Assassin's Creed: Rogue for the Xbox 360.
==Notes==
* Contains 3 .bat called "createx360iso.bat", "DoXEXBuilder.bat" and "XEXBuilder.bat". It is unknown whether they work.
* As with every other Assassin's Creed build, some of the xex's (specifically profile and release versions), will look for DEVKIT:\bloomberg.ini in an infinite loop, and cause blackscreen issues on Xenia since it is not a devkit. The xex's will need to be patched in order to run.
==Acknowledgments==
Thanks to Rain0x06 for preserving the build.
Assassin's Creed: Rogue (Jul 22, 2014 prototype)

A prototype of Assassin's Creed: Rogue for the Xbox 360.
==Notes==
* Contains 5 executables that allow you to run the game and based on tests carried out on Xenia Canary on May 25, 2024 it can be said that:
** scimitar_release_engine.xex: Shows a black screen;
** scimitar_qcfinal.xex: At least the menu works;
** scimitar_profile_engine.xex: Shows a black screen;
** scimitar_memtagfinal.xex: Shows a black screen;
** scimitar_final.xex: At least the menu works.
==Acknowledgments==
Thanks to Rain0x06 for preserving the build.
Assassin's Creed: Rogue (Jul 9, 2014 prototype)

A prototype of Assassin's Creed: Rogue for the Xbox 360.
==Notes==
* Predates the final build by 2 or so months.
* As with every other Assassin's Creed build, some of the xex's (specifically profile and release versions), will look for DEVKIT:\bloomberg.ini in an infinite loop, and cause blackscreen issues on Xenia since it is not a devkit. The xex's will need to be patched in order to run.
Assassin's Creed: Rogue (May 10, 2014 prototype)

A prototype of Assassin's Creed: Rogue for the Xbox 360.
==Notes==
* Contains 4 executables that allow you to run the game and based on tests carried out on Xenia Canary on May 25, 2024 it can be said that:
** scimitar_release_engine.xex: Shows a black screen;
** scimitar_qcfinal.xex: At least the menu works;
** scimitar_profile_engine.xex: At least the menu works (the article photo corresponds to this .xex);
** scimitar_memtagfinal.xex: Will show an error saying that it cannot launch the build.
==Acknowledgments==
* Thanks to Rain0x06 for making the HDD image available and for dumping the build.
Assassin's Creed: Rogue (May 19, 2014 prototype)

A prototype of Assassin's Creed: Rogue for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Includes patched xexs to bypass the Havok license check.
* Original filename: Assassins Creed Comet (May 19 2014) [Bad NorthAtlantic].rar
* The default starting level NorthAtlantic is broken, you will fall through the world infinitely.
* As with every other Assassin's Creed build, some of the xex's (specifically profile and release versions), will look for DEVKIT:\bloomberg.ini in an infinite loop, and cause blackscreen issues on Xenia since it is not a devkit. The xex's will need to be patched in order to run.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Assassin's Creed: Rogue (May 2, 2014 prototype)

A prototype of Assassin's Creed: Rogue for the Xbox 360.
==Notes==
* Contains 4 executables that allow you to run the game and based on tests carried out on Xenia Canary on May 25, 2024 it can be said that:
** scimitar_release_engine.xex: Shows a black screen;
** scimitar_qcfinal.xex: At least the menu works;
** scimitar_profile_engine.xex: At least the menu works (the article photo corresponds to this .xex);
** scimitar_memtagfinal.xex: Enter the menu but after some time it will freeze.
==Acknowledgments==
* Thanks to Rain0x06 for making the HDD image available and for dumping the build.
Assassin's Creed: Rogue (Oct 14, 2014 DLC Activities Pack prototype)

A prototype DLC of Assassin's Creed: Rogue DLC Activities Pack for the Xbox 360.
==Notes==
* This build was found on the hdd xdk 7.2.2021. This build was extracted by funtimeandrefoxy on Aug 18, 2024 and no fixs were necessary.
* The build date was based on the creation date in fatx..
* The hashes are different from the final version although the size is the same. The file name is also different.
Assassin's Creed: Rogue (Oct 14, 2014 DLC Collectibles Pack prototype)

A prototype DLC of Assassin's Creed: Rogue DLC Collectibles Pack for the Xbox 360.
==Notes==
* This build was found on the hdd xdk 7.2.2021. This build was extracted by funtimeandrefoxy on Aug 18, 2024 and no fixs were necessary.
* The build date was based on the creation date in fatx.
* The hashes are different from the final version although the size is the same. The file name is also different.
Assassin's Creed: Rogue (Oct 14, 2014 DLC Resource Pack prototype)

A prototype DLC of Assassin's Creed: Rogue DLC Resource Pack for the Xbox 360.
==Notes==
* This build was found on the hdd xdk 7.2.2021. This build was extracted by funtimeandrefoxy on Aug 18, 2024 and no fixs were necessary.
* The build date was based on the creation date in fatx.
* The DLC is much smaller in size compared to the final version as well as the file name is different.
Assassin's Creed: Rogue (Oct 14, 2014 DLC Technology Pack prototype)

A prototype DLC of Assassin's Creed: Rogue DLC Technology Pack for the Xbox 360.
==Notes==
* This build was found on the hdd xdk 7.2.2021. This build was extracted by funtimeandrefoxy on Aug 18, 2024 and no fixs were necessary.
* The build date was based on the creation date in fatx.
* The hashes are different from the final version although the size is the same. The file name is also different.
Assassin's Creed: Rogue (Oct 14, 2014 DLC The Templar Legacy Pack prototype)

A prototype DLC of Assassin's Creed: Rogue DLC The Templar Legacy Pack for the Xbox 360.
==Notes==
* This build was found on the hdd xdk 7.2.2021. This build was extracted by funtimeandrefoxy on Aug 18, 2024 and no fixs were necessary.
* The build date was based on the creation date in fatx.
* The hashes are different from the final version although the size is the same. The file name is also different.
Assassin's Creed: Rogue (Oct 6, 2014 prototype)

A prototype of Assassin's Creed: Rogue for the Playstation 3.
==Notes==
* Original filename: Assassin's Creed Comet (Oct 06, 2014) [With Launcher] [PS3_c1019332_d77762_s32633_SCE-FULL].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Assassin's Creed: Rogue (Sep 21, 2014 prototype)

A prototype of Assassin's Creed: Rogue for the Xbox 360.
==Notes==
* Dated almost two months pre-release.
* As with every other Assassin's Creed build, some of the xex's (specifically profile and release versions), will look for DEVKIT:\bloomberg.ini in an infinite loop, and cause blackscreen issues on Xenia since it is not a devkit. The xex's will need to be patched in order to run.
Assassin's Creed: Rogue (Sep 23, 2014 13.28 prototype)

A prototype of Assassin's Creed: Rogue for the Playstation 3.
==Notes==
* Contains a .bat called "createiso.bat" but it doesn't seem to have much effect.
* When extracted, this build has 3GB more than the Assassin's Creed: Rogue (Sep 23, 2014 prototype) build and the reason for this is because it is a debug build.
Assassin's Creed: Rogue (Sep 24, 2014 09.28 prototype)

A prototype of Assassin's Creed: Rogue for the Playstation 3.
==Notes==
* Contains a .bat called "createiso.bat" but it doesn't seem to have much effect.
* When extracted, this build has 3GB more than the Assassin's Creed: Rogue (Sep 24, 2014 prototype) build and the reason for this is because it is a debug build.
Assassin's Creed III: Liberation (EU demo)

A demo build of Assassin's Creed III: Liberation for the Playstation 3.
==Notes==
* This zip contains two base pkg with exactly the same serial (NPEB01386). Despite having the same serial, they have some differences in the files. It is possible that one of these pkg is an earlier version of the other, but whether this is a prototype or not is unknown.
* One of the builds is 1-for-1 just like the retail version, but it doesn't have the key to unlock the build for the full version.
Assassin's Creed III: Liberation (Sep 9, 2012 Prototype)

A prototype of Assassin's Creed III: Liberation for the PlayStation Vita.
==Notes==
* The serial is PCSE00053.
* Created on the same day as the retail version of this region. With this, the only differences in terms of file sizes are that eboot.bin, right.suprx and the files in the sce_module folder are smaller than those in the retail version. In addition, this build contains two folders called sce_pfs and package which do not exist in the retail version.
* It is possible to at least get to the menu in version 3713 of Vita3K
* Original filename: Asassin's Creed III Liberation (2012-09-09).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Assassin's Creed III (Apr 17, 2012 Multiplayer prototype)

A prototype of Assassin's Creed III for the Xbox 360.
==Notes==
* Internal Multiplayer Build.
* This build was found on the hdd XDKDUMPDODO. This build was extracted by funtimeandrefoxy on Nov 24, 2024. With the exception of Data360_skins_0001_00000002_dlc.forge and Data360_skins_0002_00000004_dlc.forge, all .forge files were corrupt. They were replaced by an incomplete build compiled on the same day. If these files were not replaced, the build would crash.
* All executables seem to lead to a debug menu. It is not known if there is any way to exit from it.
* Contains 4 relevant xexx that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** ac3mp_e_360_p.xex: At least the menu works;
** ac3mp_e_360_r.xex: At least the menu works (the article photo corresponds to this .xex);
** ac3mp_e_360_f.xex: At least the menu works;
** ac3mp_e_360_f_ann.xex: At least the menu works;
Assassin's Creed III (E3 Demo)

A prototype of Assassin's Creed III for Playstation 3.
==Notes==
* The serial is TEST13579.
* This build was intended for E3 2012.
* The 7z contains two pkgs. One allows you to play the Battle of the Chesapeake mission and the other allows you to play the Biddle's Hideout mission.
* For the build to be playable, you need to replace EBOOT.BIN. Download this or this depending on the pkg you choose and rename the self file to “EBOOT.BIN”. These files were supposedly created by WangLaoban.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Assassin's Creed III (EU Multiplayer Patch Data prototype)

A Patch Data prototype of Assassin's Creed III for the Playstation 3.
==Notes==
* The Serial is BLET70023.
* Despite the name of the article, it is actually two Patch Data (01.04 and 01.05) from a closed beta. As the name of the pkg is unknown, the base pkg is lost and the remaining previous patch dates no longer appear to exist.
Assassin's Creed III (List of Unplayable Builds)

Assassin's Creed III to date, has 1 unreleased DLC, 2 multiplayer prototypes and 1 multiplayer+singleplayer prototype, all of which are for Xbox 360. Although 5 prototypes are already a good thing, there are some more prototypes that are unfortunately incomplete to the point that the game becomes unplayable. This article will talk about known builds with these defects.
Keep in mind that multiplayer versions will not be playable for obvious reasons, however, if they are not corrupted and thus allow you to access the menu, they are not considered "unplayable".
==~May 3, 2012 prototype==
Download Here
On the Terarelease 1.0. hdd named Ubisoft Massive HDD #3 - Assassin's Creed Revelations MP and SP, Splinter Cell there is a "videos" folder with an imprecise build date of May 3, 2012 based on the file creation date in fatx. It is not possible to know if it is an internal multiplayer build or a full build.
==Jul 26, 2012 prototype==
Download Here
This prototype can be found twice at devkit4807.7z. Unfortunately, it was not possible to recover most of the files in the root folder (although some can probably be recovered via hex), which makes the build unplayable. Root includes singleplayer files (with the exception of executables, multiplayer files are not located there). Through File Carver on Fatx, it was possible to recover 3 singleplayer executables, however as the root forge files are missing, it will not be possible to run these files anyway.
==~Mar 5, 2014 prototype==
Download Here
The build is extremely inaccurate as it was not possible to view the build date of the xexs because they are corrupted, in fact most of the files that exist in this build are corrupted and in addition, the build is incomplete with only a few files existing in the root. The build date was based on the creation date of the files in Fatx although for some reason there are files with a modification date lower than the creation date. It can be found at devkit4807.7z in Cluster 1 in the Devkit folder along with a corrupted build of Monopoly Plus. The download link only contains the files that are not corrupted without them 5 forge files in which four of them are test maps.
Assassin's Creed III (May 3, 2012 Multiplayer prototype)

A prototype of Assassin's Creed III for the Xbox 360.
==Notes==
* Internal Multiplayer Build.
* This build was found on the hdd Ubisoft Massive HDD #3 - Assassin's Creed Revelations MP, Assassin's Creed 3 MP, Assassin's Creed 4 MP and SP, Splinter Cell Conviction, Misc PNET.rar. This build was extracted by funtimeandrefoxy in jul 3, 2024 and no fixs were necessary.
* All executables seem to lead to a debug menu. It is not known if there is any way to exit from it. This could be a Xenia problem as the log shows some errors.
* Contains 4 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:
** ac3mp_e_360_p.xex: At least the menu works;
** ac3mp_e_360_r.xex: At least the menu works (the article photo corresponds to this .xex);
** ac3mp_e_360_f.xex: At least the menu works;
** ac3mp_e_360_f_ann.xex: At least the menu works;