Pet System

The is a gameplay mechanic introduced in Version 2.3.1.
It allows the player to bring a pet, also called "Spirit", with them into a quest, and use it as a 6th Medal slot. The Pet System is unlocked after clearing Quest 14: The Mine Pt. 2.
==Mechanics==
Players can name their pet and customize their pet's appearance with special Avatar Parts.
Pets can be leveled up by equipping them with up to six Medals. Medals have a certain number of points; when reaching enough points, the pet will grow in rank, increasing the multiplier on the Medal slot, as well as learn "Tricks". Medals that are equipped onto the pet are not deleted and can be changed at any time. Medals can be equipped onto the pet, even if they are already equipped on a Keyblade.
Having a pet gives the player access to a 6th Medal slot. This slot doesn't have an attribute associated with it, and the multiplier increases by raising the pet's rank.
==Stats==
===Slot Multiplier===
Pet Rank	Multiplier	Points neededfor next rank	Cumulative Points needed for rank
Rank 1 	x1.00 	108 	0
Rank 2 	x2.40 	36 	108
Rank 3 	x2.50 	18 	144
Rank 4 	x2.60 	54 	162
Rank 5 	x2.70 	72 	216
Rank 6 	x2.80 	72 	288
Rank 7 	x2.90 	108 	360
Rank 8 	x3.00 	108 	468
Rank 9 	x3.10 	144 	576
Rank 10 	x3.20 	144 	720
Rank 11 	x3.30 	216 	864
Rank 12 	x3.40 	216 	1080
Rank 13 	x3.50 	324 	1296
Rank 14 	x3.60 	324 	1620
Rank 15 	x3.70 	216 	1944
Rank 16 	x3.80 	432 	2160
Rank 17 	x3.90 	- 	2592
===Spirit Points===
The amount of points a Medal is worth is determined by its Special Attack Bonus Level and whether it has any traits.
SAB Level 	Points (No trait)	Points (1+ Trait)
 	15 	18
 	20 	24
 	30 	36
 	80 	96
 	180 	216
 	270 	324
Trait MedalsEvent MedalsVIP Medals	15 	18
Prime Medals 	80 	96
Supernova Medals 	120 	144
However, certain Medals are an exception to this rule.
Points (No trait)	Points (1+ Trait)	Medal
15 	18 	
25 	30 	
30 	36 	
40 	48 	
50 	60 	
80 	96 	
120 	144 	
180 	216 	
360 	432 	
==Tricks==
 are special abilities the pet can use in certain conditions. Pets learn a new Trick when their rank increases.
Name	Details 	Conditions 	Unlocked
 	Obtains dropped items x 2. 	Has a 50% trigger rate when enemies drop an item. 1 charge per battle. 	Rank 2
 	Deals 10,000 damage. 	Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 10,000 HP or less. 1 charge per battle. 	Rank 3
 	Cures your status ailments. 	Triggers when you are affected with a status ailment. 1 charge per battle. 	Rank 4
 	You return with 1 HP. 	Triggers when your HP is 0. 1 charge per battle. 	Rank 5
 	Obtains dropped items x 3. 	Has a 50% trigger rate when enemies drop an item. 1 charge per battle. 	Rank 6
 	Deals more poison damage to targets you poisoned. 	Triggers when you poison an enemy. 	Rank 7
 	Immobilizes targets you paralyzed. 	Triggers when you paralyze an enemy. 1 charge per battle. 	Rank 7
 	Keeps targets you put to sleep asleep for 3 hits. 	Triggers when you put an enemy to sleep. 2 charges per battle. 	Rank 7
 	Deals 30,000 damage. 	Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 30,000 HP or less. 1 charge per battle. 	Rank 8
 	Raises your P-STR 1 tier for 1 turn. Ignores limit. 	Triggers when using a special attack that raises P-STR. 1 charge per turn. 	Rank 9
 	Raises your S-STR 1 tier for 1 turn. Ignores limit. 	Triggers when using a special attack that raises S-STR. 1 charge per turn. 	Rank 9
 	Raises your M-STR 1 tier for 1 turn. Ignores limit. 	Triggers when using a special attack that raises M-STR. 1 charge per turn. 	Rank 9
 	Obtains dropped items x 4. 	Has a 50% trigger rate when enemies drop an item. 1 charge per battle. 	Rank 10
 	Deals damage equal to 40% of player's attack. 	Has a 25% trigger rate when player attacks (ignores Spirit slot). 6 charges per battle. 	Rank 11
 	Deals 100,000 damage. 	Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 100,000 HP or less. 1 charge per battle.	Rank 12
 	Raises your P-STR 2 tiers for 1 turn. Ignores limit.	Triggers when using a special attack that raises P-STR. 1 charge per turn. 	Rank 13
 	Raises your S-STR 2 tiers for 1 turn. Ignores limit.	Triggers when using a special attack that raises S-STR. 1 charge per turn. 	Rank 13
 	Raises your M-STR 2 tiers for 1 turn. Ignores limit.	Triggers when using a special attack that raises M-STR. 1 charge per turn. 	Rank 13
 	Deals 500,000 damage. 	Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 500,000 HP or less. 1 charge per battle.	Rank 14
 	Deals damage equal to 40% of player's attack. 	Has a 33% trigger rate when player attacks (ignores Spirit slot). 6 charges per battle. 	Rank 15
 	Deals 750,000 damage. 	Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 750,000 HP or less. 1 charge per battle.	Rank 16
 	Deals damage equal to 40% of player's attack. 	Has a 50% trigger rate when player attacks (ignores Spirit slot). 6 charges per battle. 	Rank 17
==Spirit Parts==
Spirit Parts are a special type of Avatar Parts that can be used to change the appearance of the player's Spirit.
==Spirit Training==
 is a feature introduced in Version 3.2.0. It allows you to give Medals a Special Trait.
Spirit Training has a maximum of four slots. Placing Medals in these slots gives them a Special Trait chosen at random. After training your Medals, you have to wait 20 hours before being able to train them again. The cool-down can be skipped by paying Jewels. The first time costs 200 Jewels, the second time 500, the third time 1000, and any further time 2000 Jewels. The required Jewels will reset on Monday every week.
Slot 	Unlocked 	Unlocked until
Slot #1	Unlocked by default 	Unlocked by default
Slot #2	Purchase Jewel Box + (VIP) 	Unlocked until the end of the week.
Slot #3	Purchase Jewel Box E 	Unlocked until the end of the month.Purchasing more than one Jewel Box E during the month doesn't unlock any additional slots.
Slot #4	Draw 5 times from 10-Medal DealsOnly limited-time deals. Ticket Draws do not count.	Until 72 hours after the 5th draw.Drawing more times during these 72 hours do not count towards the next draw requirement.
==Notes and references==
==External links==
*Official notice - Introducing the Pet System!
Category:Mechanics