nyuuzyou/wikis huggingface dataset:
Dead Space (Aug 30, 2008 prototype)

A debug-build prototype of Dead Space for the PlayStation 3 from 2008-08-30 (around the same time as the NTSC release build).
==Notes==
* Works like retail, and compatible with retail saves.
* Accessing some of the debugging controls requires a second controller.
On Controller 1 or 2:
* L2 + R2 + Start = Debug Menu
 
On Controller 2:
* R3 = Toggle No-Clip Reposition Player Mode
* L3 = Toggle Debug Camera/Normal Camera
 
In Debug Camera Mode:
* Left Stick = Forward/Back, Strafe
* Right Stick = Pitch/Yaw
* Triangle, Cross = Up/Down
* L2, R2 = Roll Left/Right
* Hold L1 = Slower Camera Movement
* Hold R1 = Faster Camera Movement
* R3 = Bring Player to Camera + No-Clip Toggle
==Screenshots==
File:Dead_Space-2008-08-30-Final_3_QA-Game-01.PNG
File:Dead_Space-2008-08-30-Final_3_QA-Game-02.PNG
File:Dead_Space-2008-08-30-Final_3_QA-Game-03.PNG
File:Dead_Space-2008-08-30-Final_3_QA-Game-04.PNG
File:Dead_Space-2008-08-30-Final_3_QA-Game-05.PNG
File:Dead_Space-2008-08-30-Final_3_QA-Game-06.PNG
File:Dead_Space-2008-08-30-Final_3_QA-Game-07.PNG
File:Dead_Space-2008-08-30-Final_3_QA-Game-08.PNG
File:Dead_Space-2008-08-30-Final_3_QA-Game-09.PNG
File:Dead_Space-2008-08-30-Final_3_QA-Game-10.PNG
==Origin==
Dead_Space-2008-08-30-Final_3_QA-Disc-Small.PNG|Disc front
==See also==
* Redump.org entry
Dead Space (Jul 31, 2008 prototype)

A prototype of Dead Space for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Text formating and grammar differences.
* Level select is available from the main menu.
* Debugger is enabled that can be activated in game.
* Other differences are unknown.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2135
** Header Title: Dead Space
** Header PE Name: deadspace_q.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 0d4ac58ab50e55c6cedecf8d01190afd
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Dead Space 2022-12-14 00-21-15.png
Screenshot - Dead Space 2022-12-14 00-20-56.png
Screenshot - Dead Space 2022-12-14 00-20-50.png
Screenshot - Dead Space 2022-12-14 00-20-47.png
Screenshot - Dead Space 2022-12-14 00-20-39.png
Screenshot - Dead Space 2022-12-14 00-20-29.png
Screenshot - Dead Space 2022-12-14 00-20-25.png
Screenshot - Dead Space 2022-12-14 00-20-16.png
Screenshot - Dead Space 2022-12-14 00-20-11.png
Screenshot - Dead Space 2022-12-14 00-19-59.png
Screenshot - Dead Space 2022-12-14 00-19-46.png
Screenshot - Dead Space 2022-12-14 00-19-40.png
Screenshot - Dead Space 2022-12-14 00-19-32.png
Screenshot - Dead Space 2022-12-14 00-19-06.png
==Origin==
X360 - Dead Space preview.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Space 2 (Multiplayer prototype)

A prototype of Dead Space 2 for the Playstation 3.
==Notes==
* Closed Multiplayer Beta.
* The serial is NPUB90475 (USA Region).
* Although the build date is unknown, given that the build was released on September 23, 2010, your build will be +- close to that.
* Requires .rap file which has gone missing.
Dead Space 2 (Nov 18, 2010 prototype)

A debug build prototype of Dead Space 2 for the Xbox 360 from 2010-11-18 (almost 3 months before the NTSC release build).
==Notes==
* Does not work in Xenia as of build [master@fb5424a9/Sep 14 2023] - will load to main menu, but crash within moments of loading into the game.
* There are four XEX files included in this release, but all of them are from the same day:
** deadspace_d.xex
** deadspace_f.xex
** deadspace_q.xex
** deadspace_r.xex
* Accessing some of the debugging controls requires a second controller. On Controller 1 or 2:
** LB + RB + Start = Debug Menu
* On Controller 2:
** RS = Toggle No-Clip Reposition Player Mode
** LS = Toggle Debug Camera/Normal Camera
* In Debug Camera Mode, on Controller 2:
** Left Stick = Forward/Back, Strafe
** Right Stick = Pitch/Yaw
** Y, A = Up/Down
** LB, RB = Roll Left/Right
** Hold LT = Slower Camera Movement
** Hold RT = Faster Camera Movement
** RS = Bring Player to Camera + No-Clip Toggle
* Overall the gameplay and story elements are near-identical with the final release build. (needs more in depth look)
* Using the load feature will load the first save in your save device.
* To hide the budget graphs, go into the Debug Menu, go to Streaming Options, scroll down until you reach Display Budget Graphs, and set it to false.
==Screenshots==
File:Dead_Space_2-2010-11-18-Game-01.PNG
File:Dead_Space_2-2010-11-18-Game-02.PNG
File:Dead_Space_2-2010-11-18-Game-03.PNG
File:Dead_Space_2-2010-11-18-Game-04.PNG
File:Dead_Space_2-2010-11-18-Game-05.PNG
File:Dead_Space_2-2010-11-18-Game-06.PNG
File:Dead_Space_2-2010-11-18-Game-07.PNG
File:Dead_Space_2-2010-11-18-Game-08.PNG
File:Dead_Space_2-2010-11-18-Game-09.PNG
File:Dead_Space_2-2010-11-18-Game-10.PNG
File:Dead_Space_2-2010-11-18-Game-11.PNG
File:Dead_Space_2-2010-11-18-Game-12.PNG
File:Dead_Space_2-2010-11-18-Game-13.PNG
File:Dead_Space_2-2010-11-18-Game-14.PNG
File:Dead_Space_2-2010-11-18-Game-15.PNG
==Videos==
YouTube video by JoJoBang
Dead Space 2 (Nov 8, 2010 prototype)

A prototype/preview build of Dead Space 2 for the Xbox 360 from 2010-11-08 (about three weeks before the NTSC release build).
==Notes==
* Works at least in version builds [detached/a6954ace/Feb 1 2021] and [master@fb5424a9/Sep 14 2023] of Xenia. There is some background audio stuttering/delayed triggering. Some shader and VFX issues can also arise. The build may crash during loading sequences, particularly the first elevator ride. The 2023 Xenia build runs the prototype substantially smoother.
* The preview build starts the player in Chapter 2, after Isaac Clarke (the protagonist) has reclaimed his engineering suit. The player will spawn with two medkits (one medium, one small), a stasis pack, 1,000 credits, and both the traditional Plasma Cutter as well as a free Linegun and one spare upgrade node.
* As a result of the free Linegun, the only available items in the first store you come across are the Javelin Gun, Plasma Ammo, and the Small Medkit.
* Overall the gameplay and story elements are near-identical with the final release build.
* It is possible to save, but not to load, so without modifications, it is necessary to play through the preview build in one sitting.
* The build ends right after completing the game's first major setpiece against an EarthGov gunship and the Tormentor necromorph. After the setpiece is finished, the next section begins to load, and the emulator will freeze due to the missing Chapter 6.
==Screenshots==
File:Dead_Space_2-2010-11-08-Game-01.PNG
File:Dead_Space_2-2010-11-08-Game-02.PNG
File:Dead_Space_2-2010-11-08-Game-03.PNG
File:Dead_Space_2-2010-11-08-Game-04.PNG
File:Dead_Space_2-2010-11-08-Game-05.PNG
File:Dead_Space_2-2010-11-08-Game-06.PNG
File:Dead_Space_2-2010-11-08-Game-07.PNG
File:Dead_Space_2-2010-11-08-Game-08.PNG
File:Dead_Space_2-2010-11-08-Game-09.PNG
File:Dead_Space_2-2010-11-08-Game-10.PNG
File:Dead_Space_2-2010-11-08-Game-11.PNG
Dead Space 3 (Dec 15, 2012 prototype)

A prototype of Dead Space 3 for the Xbox 360.
==Notes==
* Compiled on the same day as final but only the .xex matches.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Dead Space 3 (Dec 14, 2012) [Beta 3].rar
* Boots fine in Xenia Canary March 26, 2024 Build 122f58c9d
* The audio message left by Ellie Langford in Isaac's apartment glitches out, vanishing rather than playing
* Overall content is relatively 1:1 with retail, just some slight glitches.
* No debug menu accessible with primary or secondary controller
* Given the game launched in February of the next year, unlikely to find any notable content changes. For instances of unique content, see the August build for PS3.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Dead Space 3 (Dec 15, 2012 prototype) (Disc 1).png|Disc 1 front
Dead Space 3 (Dec 15, 2012 prototype) (Disc 2).png|Disc 2 front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead or Alive (Apr 22, 1998 prototype)

A PAL prototype of Dead or Alive for the Sony PlayStation.
==Notes==
* Dumped twice with DICUI, dumps matched.
==Screenshots==
Dead or Alive-0000.png
Dead or Alive-0001.png
Dead or Alive-0002.png
Dead or Alive-0003.png
Dead or Alive-0004.png
Dead or Alive-0005.png
Dead or Alive-0006.png
Dead or Alive-0007.png
Dead or Alive-0008.png
Dead or Alive-0009.png
Dead or Alive-0010.png
==Origin==
Dead or Alive PAL REVIEW VERSION.jpg|Disc front.
==Acknowledgments==
A huge thanks to The Swarming Dark for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Dead or Alive (Feb 20, 1998 prototype)

A prototype/prerelease build of Dead or Alive for the PlayStation from 1998-02-20 (about two weeks after the Japanese release build, but a week before the North American release build, and about 3 months before the European release build).
==Screenshots==
File:Dead_or_Alive-1998-02-20-Game-01.PNG
File:Dead_or_Alive-1998-02-20-Game-02.PNG
File:Dead_or_Alive-1998-02-20-Game-03.PNG
File:Dead_or_Alive-1998-02-20-Game-04.PNG
File:Dead_or_Alive-1998-02-20-Game-05.PNG
File:Dead_or_Alive-1998-02-20-Game-06.PNG
File:Dead_or_Alive-1998-02-20-Game-07.PNG
File:Dead_or_Alive-1998-02-20-Game-08.PNG
File:Dead_or_Alive-1998-02-20-Game-09.PNG
File:Dead_or_Alive-1998-02-20-Game-10.PNG
File:Dead_or_Alive-1998-02-20-Game-11.PNG
File:Dead_or_Alive-1998-02-20-Game-12.PNG
File:Dead_or_Alive-1998-02-20-Game-13.PNG
File:Dead_or_Alive-1998-02-20-Game-14.PNG
File:Dead_or_Alive-1998-02-20-Game-15.PNG
File:Dead_or_Alive-1998-02-20-Game-16.PNG
File:Dead_or_Alive-1998-02-20-Game-17.PNG
File:Dead_or_Alive-1998-02-20-Game-18.PNG
File:Dead_or_Alive-1998-02-20-Game-19.PNG
File:Dead_or_Alive-1998-02-20-Game-20.PNG
File:Dead_or_Alive-1998-02-20-Game-21.PNG
File:Dead_or_Alive-1998-02-20-Game-22.PNG
==Origin==
Dead_or_Alive-1998-02-20-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
* Redump.org entry
Dead or Alive (Jan 10, 1998 prototype)

A prototype of Dead or Alive for the Sony PlayStation.
==Notes==
*Dumped twice with DICUI, dumps matched.
*Missing intro movie.
*No music.
*No pause menu, however the game does pause.
*Different character select menu.
*No game over if you lose two rounds.
*No access to the options menu.
==Screenshots==
File:DOA PS-0000.png
File:DOA PS-0001.png
File:DOA PS-0002.png
File:DOA PS-0003.png
File:DOA PS-0004.png
File:DOA PS-0005.png
File:DOA PS-0006.png
File:DOA PS-0007.png
File:DOA PS-0008.png
File:DOA PS-0009.png
==Origin==
File:Dead or Alive NTSC NEWS VERSION.jpg|Disc front.
==Acknowledgments==
A huge thanks to The Swarming Dark for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Dead or Alive 1 Ultimate (Oct 12, 2004 prototype)

A prototype build of Dead or Alive 1 Ultimate for the Xbox from 2004-10-12.
==Notes==
* Signed for use on an XDK or debug kit.
* The embedded build date for default.xbe is identical to the NTSC release version (2004-09-16). However, the Doa1.xbe from the NTSC release is dated 2004-10-09 21:43:23, and DOA2.xbe is dated 2004-10-07 19:23:52 (in both cases, earlier than this prototype, which has 2004-10-12 embedded in both of those binaries). Additionally, the following files in the DOA2 folder differ between the prototype and NTSC release: cg01.afs, cg02.afs, cg03.afs, cg04.afs, cg05.afs, cg06.afs, datahdd.afs, DOA_G4.sfd. In most of these cases, the files are much smaller on the prototype disc, and contain different data.
==Screenshots==
File:Dead_or_Alive_1_Ultimate-1012-Game-01.PNG
File:Dead_or_Alive_1_Ultimate-1012-Game-02.PNG
File:Dead_or_Alive_1_Ultimate-1012-Game-03.PNG
File:Dead_or_Alive_1_Ultimate-1012-Game-04.PNG
==Origin==
Dead_or_Alive_1_Ultimate-1012-Disc-Small.PNG|Disc front.
==See also==
* Original release page on Archive.org.
* Redump.org entry
Dead or Alive 2 (Jan 27, 2000 prototype)

A prototype of Dead or Alive 2 for the Dreamcast.
==Notes==
* Predates final US build (the first available retail build) by almost two months.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): c105c59895c953ee8346dee701389e1d
** Executable timestamp: 2000-01-27 07:48:34
* Header Information (IP.BIN):
** Header - Title: DEAD OR ALIVE 2(DEBUG ONLY JAPAN & USA)
** Header - Release Date: 20000127
** Header - Region: JU
** Header - Device Info: 03D4 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-00
** Header - Product Number: 61000000
* Volume Information:
** Volume Identifier: SAMPLE_GAME_TITLE
** Volume Set Identifier: SAMPLE_GAME_TITLE
** Volume Creation Date: 2000-01-27 07:48:34
** Volume Modification Date: 2000-01-27 07:48:34
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Dead or Alive 2 (1).png
Dead or Alive 2 (2).png
Dead or Alive 2 (3).png
Dead or Alive 2 (4).png
Dead or Alive 2 (5).png
Dead or Alive 2 (6).png
Dead or Alive 2 (7).png
Dead or Alive 2 (8).png
Dead or Alive 2 (9).png
Dead or Alive 2 (10).png
Dead or Alive 2 (11).png
Dead or Alive 2 (12).png
Dead or Alive 2 (13).png
Dead or Alive 2 (14).png
Dead or Alive 2 (15).png
Dead or Alive 2 (16).png
Dead or Alive 2 (17).png
Dead or Alive 2 (18).png
Dead or Alive 2 (19).png
Dead or Alive 2 (20).png
==Origin==
Dead or Alive 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead or Alive 2 (Jun 11, 2000 prototype)

A late prototype of Dead or Alive 2 for the Sega Dreamcast.
==Notes==
* There is a bug when loading the game if you have a second controller connected.
==Origin==
File:DEAD OR ALIVE 2 (Jun 11, 2000 prototype).jpg
==See also==
View the original release thread here.
Dead or Alive 4 (Sep 30, 2005 prototype)

A prototype of Dead or Alive 4 for the Xbox 360.
==Notes==
* Predates the final build by almost 3 months.
* Original filename: DOA4 E3 Fri Sep 30 20.22.19 2005.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead to Rights: Retribution (Feb 1, 2010 prototype)

A prototype of Dead to Rights: Retribution for the Xbox 360.
==Notes==
* Compiled on the same day as final but only the .xex matches.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Dead to Rights Retribution (Feb 01, 2010) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Dead to Rights - Retribution (Feb 1, 2010 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead to Rights: Retribution (Jan 15, 2010 prototype)

A prototype of Dead to Rights: Retribution for the Xbox 360.
==Notes==
* Predates the final build by 15 days.
* Other differences are unknown.
* XEX information:
** Header Maker ID: NM
** Header Product Code: 2037
** Header Title: DTR: Retribution
** Header PE Name: DeadToRights_xenon.exe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): a031e8ef94f861e90feb86825ef06519
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - DTR Retribution 2022-12-15 20-32-38.png
Screenshot - DTR Retribution 2022-12-15 20-32-45.png
Screenshot - DTR Retribution 2022-12-15 20-32-51.png
Screenshot - DTR Retribution 2022-12-15 20-33-06.png
Screenshot - DTR Retribution 2022-12-15 20-33-08.png
Screenshot - DTR Retribution 2022-12-15 20-33-14.png
Screenshot - DTR Retribution 2022-12-15 20-33-21.png
Screenshot - DTR Retribution 2022-12-15 20-33-26.png
Screenshot - DTR Retribution 2022-12-15 20-33-35.png
Screenshot - DTR Retribution 2022-12-15 20-33-49.png
Screenshot - DTR Retribution 2022-12-15 20-33-59.png
Screenshot - DTR Retribution 2022-12-15 20-34-02.png
Screenshot - DTR Retribution 2022-12-15 20-34-25.png
Screenshot - DTR Retribution 2022-12-15 20-34-43.png
Screenshot - DTR Retribution 2022-12-15 20-34-49.png
Screenshot - DTR Retribution 2022-12-15 20-34-56.png
==Origin==
X360 - Dead to Rights Retribution preview.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead to Rights (Apr 25, 2003 prototype)

A prototype of Dead to Rights for the Sony PlayStation 2.
==Notes==
* Disc dumped twice, dumps matched.
==Screenshots==
gsdx_20200831012603.png
gsdx_20200831012644.png
gsdx_20200831012650.png
gsdx_20200831012725.png
gsdx_20200831012739.png
==Origin==
DEAD TO RIGHTS PlayStation 2 Review 12052003 E,F,I,Sp.jpg|Disc front.
==Acknowledgments==
A huge thanks to The Swarming Dark for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Dead to Rights (May 14, 2002 prototype)

A prototype of Dead to Rights for the Microsoft Xbox.
==Notes==
* Compiled almost two months before the final build.
* E3 build.
==Screenshots==
File:DtrMay14_1.png
File:DtrMay14_2.png
File:DtrMay14_3.png
File:DtrMay14_4.png
File:DtrMay14_5.png
Dead to Rights II (Dec 24, 2004 prototype)

A prototype of Dead to Rights II for the Xbox.
==Notes==
* Predates the final US build (the first retail build) by almost three months. 
* The title screen is a bit different in this build:
** "DTR2 Version: 5.2872.0.187" on top right corner of the title screen.
** Title screen says "Please press START to begin". In the final, it says "Press START button to play" instead.
* Different main menu design.
* The main menu contains an addition "_Debug" option. Selecting this loads a map/mission type select.
* Option screen lacks the ability to choose Mono/Stereo/Surround sound and 4:3 and 16:9 resolutions.
* The replay menu uses the same animated graphic for each level.
* Different HUD.
* XBE information:
** Internal Name: Dead To Rights 2
** Maker ID and Product Number: NM-13
** Executable Name: default.xbe
** Executable checksum (MD5): 80488f28950154e3952a74600f9c5f62
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Dead to Rights for print preview only (1).png
Xbox - Dead to Rights for print preview only (2).png
Xbox - Dead to Rights for print preview only (3).png
Xbox - Dead to Rights for print preview only (4).png
Xbox - Dead to Rights for print preview only (5).png
Xbox - Dead to Rights for print preview only (6).png
Xbox - Dead to Rights for print preview only (7).png
Xbox - Dead to Rights for print preview only (8).png
Xbox - Dead to Rights for print preview only (9).png
Xbox - Dead to Rights for print preview only (10).png
Xbox - Dead to Rights for print preview only (11).png
Xbox - Dead to Rights for print preview only (12).png
Xbox - Dead to Rights for print preview only (13).png
Xbox - Dead to Rights for print preview only (14).png
Xbox - Dead to Rights for print preview only (15).png
Xbox - Dead to Rights for print preview only (16).png
Xbox - Dead to Rights for print preview only (17).png
Xbox - Dead to Rights for print preview only (18).png
Xbox - Dead to Rights for print preview only (19).png
Xbox - Dead to Rights for print preview only (20).png
Xbox - Dead to Rights for print preview only (21).png
Xbox - Dead to Rights for print preview only (22).png
Xbox - Dead to Rights for print preview only (23).png
==Origin==
Xbox - Dead to Rights for print preview only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Deadliest Warrior: The Game (Apr 3, 2010 prototype)

A prototype of Deadliest Warrior: The Game for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Original filename: Deadliest Warrior (1.0.0.270, Apr 02 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Deadly Skies (May 6, 1996 prototype)

A prototype of Deadly Skies for the PlayStation.
==Notes==
* Really early, compiled well over a year before the Japanese retail version (unreleased internationally).
* The Coconuts Japan logo animation isn't shown; it shows the "FunCom" screen, followed by the message "and JVC Musical Industries present" divided across 3 screens.
* The intro sequence is very different, featuring a hangar scene not shown in retail. It also does not have the voice-over narration of text.
* At the "Mission Deadly Skies" part of the intro (which is shortened here), the audio cuts off.
* Different loading/title screen
* Very different plane/character selection music and selection menu in general. Different portraits, etc.
* Slower loading screen, and it has music.
* The game simply features VS mode with another plane/character. There are no cut scenes before the gameplay begins.
* Different music during gameplay
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - DS 5-6-96 Mission Deadly Skies-0000.png
PSX - DS 5-6-96 Mission Deadly Skies-0002.png
==Origin==
PSX - DS 5-6-96 Mission Deadly Skies.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Death By Cube (Sep 12, 2009 prototype)

A prototype of Death By Cube for the Xbox 360.
==Notes==
* Predates the final build by 2 month.
* Original filename: DEATH BY CUBE (Sep 11, 2009) [584109C7].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Death By Degrees (Dec 29, 2004 prototype)

A prototype/prerelease build of Death By Degrees for the PlayStation 2 from 2004-12-29. This is a European prototype, so it uses the longer title Tekken's Nina Williams in: Death By Degrees on the title screen.
==Screenshots==
File:Death_By_Degrees-2004-12-29-Game-01.PNG
File:Death_By_Degrees-2004-12-29-Game-02.PNG
File:Death_By_Degrees-2004-12-29-Game-03.PNG
File:Death_By_Degrees-2004-12-29-Game-04.PNG
File:Death_By_Degrees-2004-12-29-Game-05.PNG
File:Death_By_Degrees-2004-12-29-Game-06.PNG
File:Death_By_Degrees-2004-12-29-Game-07.PNG
File:Death_By_Degrees-2004-12-29-Game-08.PNG
File:Death_By_Degrees-2004-12-29-Game-09.PNG
File:Death_By_Degrees-2004-12-29-Game-10.PNG
File:Death_By_Degrees-2004-12-29-Game-11.PNG
File:Death_By_Degrees-2004-12-29-Game-12.PNG
File:Death_By_Degrees-2004-12-29-Game-13.PNG
File:Death_By_Degrees-2004-12-29-Game-14.PNG
File:Death_By_Degrees-2004-12-29-Game-15.PNG
File:Death_By_Degrees-2004-12-29-Game-16.PNG
==Origin==
Death_By_Degrees-2004-12-29-Disc.JPG|Disc front
==Acknowledgments==
Thanks to Crash Override for preserving and sharing this rare artifact of gaming history.
==See also==
* Original release page on Archive.org