nyuuzyou/wikis huggingface dataset:
Freedom Fighters (Aug 5, 2003 prototype)

A prototype of Freedom Fighters for the Xbox.
==Notes==
* Compiled 21 days before the final US build (the first retail release).
* XBE information:
** Internal Name: Freedom Fighters
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): 0da8dd48f3083af3d4a067976908dceb
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Freedom Fighters (1).png
Xbox - Freedom Fighters (2).png
Xbox - Freedom Fighters (3).png
Xbox - Freedom Fighters (4).png
Xbox - Freedom Fighters (5).png
Xbox - Freedom Fighters (6).png
Xbox - Freedom Fighters (7).png
Xbox - Freedom Fighters (8).png
Xbox - Freedom Fighters (9).png
Xbox - Freedom Fighters (10).png
Xbox - Freedom Fighters (11).png
Xbox - Freedom Fighters (12).png
Xbox - Freedom Fighters (13).png
Xbox - Freedom Fighters (14).png
==Origin==
Xbox - Freedom Fighters.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Freedom Fighters (Jul 20, 2003 prototype)

A prototype of Freedom Fighters for the PlayStation 2.
==Notes==
* Compiled approximately a month before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
freedomfightersbeta2_title.png
==Origin==
PS2 - Freedom Fighters Beta 2 07-31-2003.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Freedom Fighters (May 9, 2003 prototype)

A prototype of Freedom Fighters for the Xbox.
==Notes==
* Compiled a little over three months before the final US build (the first retail release).
* Build meant for E3 2003.
* Single player only, no multiplayer modes available.
* Different title screen. In this build the flame in the molotov is colored in while its left gray in the final. The Io Interactive logo is present on the title screen. And the text "COMING THIS FALL" is present on the title screen as well.
* Two levels playable. Pressing start at the title screen brings you to this small window instead of a main menu.
* Game runs at 60fps while the final runs at a locked 30fps. The game struggles to keep this however.
* XBE information:
** Internal Name: Freedom: Soldiers of
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): 70476eced64081df199219783b940564
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Freedom E3 demo (1).png
Xbox - Freedom E3 demo (2).png
Xbox - Freedom E3 demo (3).png
Xbox - Freedom E3 demo (4).png
Xbox - Freedom E3 demo (5).png
Xbox - Freedom E3 demo (6).png
Xbox - Freedom E3 demo (7).png
Xbox - Freedom E3 demo (8).png
Xbox - Freedom E3 demo (9).png
Xbox - Freedom E3 demo (10).png
Xbox - Freedom E3 demo (11).png
Xbox - Freedom E3 demo (12).png
Xbox - Freedom E3 demo (13).png
Xbox - Freedom E3 demo (14).png
Xbox - Freedom E3 demo (15).png
Xbox - Freedom E3 demo (16).png
Xbox - Freedom E3 demo (17).png
Xbox - Freedom E3 demo (18).png
Xbox - Freedom E3 demo (19).png
Xbox - Freedom E3 demo (20).png
Xbox - Freedom E3 demo (21).png
Xbox - Freedom E3 demo (22).png
Xbox - Freedom E3 demo (23).png
Xbox - Freedom E3 demo (24).png
Xbox - Freedom E3 demo (25).png
==Origin==
Xbox - Freedom E3 demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Freedom Force (Dec 29, 1987 prototype)

A prototype of Freedom Force for the NES.
==Notes==
* Late prototype.
* Boots right into the title screen, the opening cutscene is missing.
* Match for the dump already present in No-Intro. Originated from this cartridge.
==Screenshots==
Freedom Force (Prototype).2021-07-27 13.06.15.png
Freedom Force (Prototype).2021-07-27 13.07.17.png
Freedom Force (Prototype).2021-07-27 13.07.23.png
==Origin==
File:Freedom Force (Dec 29, 1987 prototype)-cart front.jpg
File:Freedom Force (Dec 29, 1987 prototype)-cart back.jpg
File:Freedom Force (Dec 29, 1987 prototype)-pcb front.jpg
File:Freedom Force (Dec 29, 1987 prototype)-pcb back.jpg
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Freekstyle (Apr 15, 2002 prototype)

A prototype of Freekstyle for the PlayStation 2.
==Notes==
* An NTSC alpha build dated just under a month before the final. Labelled as a debug build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Freekstyle-Apr15Alpha-Title.png|Title screen
Freekstyle-Apr15Alpha-1.png|Gameplay
Freekstyle-Apr15Alpha-2.png|Gameplay
==Origin==
PS2 - Freekstyle Alpha 12.1.01 Debug 4-15-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Freestyle Metal X (Jun 5, 2003 prototype)

A prototype of Freestyle Metal X for the Xbox.
==Notes==
* Compiled a month before the final US build (the first available retail release).
* The mission list when starting a level is missing the player's profile picture on the top right corner of the window in this build.
* XBE information:
** Internal Name: Freestyle MetalX
** Maker ID and Product Number: \x00\x12-54919
** Executable Name: default.xbe
** Executable checksum (MD5): ff979a8f294be021c8d5d229a8218ecc
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Freestyle Metal X (1).png
Xbox - Freestyle Metal X (2).png
Xbox - Freestyle Metal X (3).png
Xbox - Freestyle Metal X (4).png
Xbox - Freestyle Metal X (5).png
Xbox - Freestyle Metal X (6).png
Xbox - Freestyle Metal X (7).png
Xbox - Freestyle Metal X (8).png
Xbox - Freestyle Metal X (9).png
Xbox - Freestyle Metal X (10).png
Xbox - Freestyle Metal X (11).png
Xbox - Freestyle Metal X (12).png
Xbox - Freestyle Metal X (13).png
Xbox - Freestyle Metal X (14).png
Xbox - Freestyle Metal X (15).png
Xbox - Freestyle Metal X (16).png
Xbox - Freestyle Metal X (17).png
Xbox - Freestyle Metal X (18).png
Xbox - Freestyle Metal X (19).png
Xbox - Freestyle Metal X (20).png
Xbox - Freestyle Metal X (21).png
Xbox - Freestyle Metal X (22).png
==Origin==
Xbox - Freestyle Metal X.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Freestyle Metal X (May 2, 2003 prototype)

A prototype of Freestyle Metal X for the PlayStation 2.
==Notes==
* Compiled approximately a month before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
freestylemetalx503B03_title.png
==Origin==
PS2 - Freestyle MetalX 5-03B-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Freestyle Street Soccer (Aug 29, 2003 prototype)

A prototype of Freestyle Street Soccer for the Xbox.
==Notes==
* Predates the final US build by almost two months.
* Completely different trademark screen.
* There's a logo FMV for Silicon Dreams instead of one for Gusto Games in this build.
* Silicon Dreams logo on the title screen instead of the Gusto Games logo.
* XBE information:
** Internal Name: Freestyle Street Soc
** Maker ID and Product Number: \xAC\x01-8218
** Executable Name: default.xbe
** Executable checksum (MD5): 84ef62e98b67501fb017075071da7eaf
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Freestyle Street Soccer (1).png
Xbox - Freestyle Street Soccer (2).png
Xbox - Freestyle Street Soccer (3).png
Xbox - Freestyle Street Soccer (4).png
Xbox - Freestyle Street Soccer (5).png
Xbox - Freestyle Street Soccer (6).png
Xbox - Freestyle Street Soccer (7).png
Xbox - Freestyle Street Soccer (8).png
Xbox - Freestyle Street Soccer (9).png
Xbox - Freestyle Street Soccer (10).png
Xbox - Freestyle Street Soccer (11).png
Xbox - Freestyle Street Soccer (12).png
Xbox - Freestyle Street Soccer (13).png
Xbox - Freestyle Street Soccer (14).png
Xbox - Freestyle Street Soccer (15).png
Xbox - Freestyle Street Soccer (16).png
Xbox - Freestyle Street Soccer (17).png
Xbox - Freestyle Street Soccer (18).png
Xbox - Freestyle Street Soccer (19).png
Xbox - Freestyle Street Soccer (20).png
Xbox - Freestyle Street Soccer (21).png
Xbox - Freestyle Street Soccer (22).png
Xbox - Freestyle Street Soccer (23).png
Xbox - Freestyle Street Soccer (24).png
Xbox - Freestyle Street Soccer (25).png
==Origin==
Xbox - Freestyle Street Soccer.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Freestyle Street Soccer (Jul 25, 2003 prototype)

A prototype of Freestyle Street Soccer for the Xbox.
==Notes==
* Compiled almost three months before the final PAL build (the first available retail release).
* XBE information:
** Internal Name: Urban FreeStyle Socc
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): 56b11f5cbd97be564bc61a2480dac1fa
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1393893388.png
1393893392.png
1393893414.png
1393893416.png
1393893419.png
1393893433.png
1393893671.png
1393893810.png
1393893881.png
==Origin==
Xbox - Freestyle Street Soccer preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Freestyle Street Soccer (Nov 24, 2003 prototype)

A late prototype of Urban Freestyle Soccer for the Nintendo GameCube.
==Notes==
* Only a small amount of changes in comparison to the final US build.
* Build date found within the disc image.
==Origin==
freestyle soccer nr.jpg|NR Disc front.
==See also==
*Forest of Illusion release page.
*Original release on Archive.org.
*No-Intro entry
Fret Nice (Dec 4, 2009 PS3 prototype)

A prototype of Fret Nice for the Playstation 3.
==Notes==
* The serial is NPUB30147 (USA Region).
* Created about 1 hour before the final version (If the build date inside the elf is correct).
* The build was on the same disk as Fret Nice (Dec 4, 2009 prototype).
Fret Nice (Dec 4, 2009 prototype)

A prototype of Fret Nice for the Xbox 360.
==Notes==
* Compiled 12 days before the final retail build.
* Original disc contains both a PS3 PKG and a XBLA package on the disc.
* Other differences are unknown.
* XEX information:
** Header Maker ID: XA
** Header Product Code: 2518
** Header Title: Fret Nice
** Header PE Name: FretNiceGameXbox360.exe
** Header Executable Name: Package/Default.xex
** Header: Executable Checksum (MD5): 310468bf28d9fa859b061abde240282c
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Fret Nice 2022-12-13 23-46-06.png
Screenshot - Fret Nice 2022-12-13 23-45-58.png
Screenshot - Fret Nice 2022-12-13 23-45-53.png
Screenshot - Fret Nice 2022-12-13 23-45-49.png
Screenshot - Fret Nice 2022-12-13 23-45-43.png
Screenshot - Fret Nice 2022-12-13 23-45-35.png
Screenshot - Fret Nice 2022-12-13 23-45-21.png
Screenshot - Fret Nice 2022-12-13 23-45-09.png
Screenshot - Fret Nice 2022-12-13 23-45-02.png
Screenshot - Fret Nice 2022-12-13 23-44-59.png
Screenshot - Fret Nice 2022-12-13 23-44-56.png
Screenshot - Fret Nice 2022-12-13 23-44-49.png
Screenshot - Fret Nice 2022-12-13 23-44-42.png
Screenshot - Fret Nice 2022-12-13 23-44-37.png
Screenshot - Fret Nice 2022-12-13 23-44-23.png
Screenshot - Fret Nice 2022-12-13 23-44-18.png
Screenshot - Fret Nice 2022-12-13 23-44-13.png
==Files==
Archive Contents:
Download File:
==Origin==
X360 - Fret Nice.JPG|Disc front.
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Frog Dude (Prototype)

A small demo of the unreleased Frog Dude for the Sega Mega Drive.
==Notes==
* This ROM was used to demonstrate the game at ECTS 1993.
* The development time frame of the game was around 1991-11 to 1992-02.
* Development of the game was shelved in favor of Alfred Chicken.
==See also==
* Release article on Games That Weren't.
Frogger (April 28, 1997 prototype)

A early prototype of Frogger for the PSX.
==Notes==
==Screenshots==
File:EPSXe 2023-02-14 18-37-23-719.jpg
File:EPSXe 2023-02-14 18-37-49-035.jpg
File:EPSXe 2023-02-14 18-38-07-894.jpg
File:EPSXe 2023-02-14 18-38-11-372.jpg
==Origin==
File:Frogger1997-MegaLotPicture.png|Lot Picture.
Frogger (July 17, 1997 prototype)

A prototype of Frogger for the PSX.
==Screenshots==
ePSXe 2023-02-14 18-46-07-566.jpg
ePSXe 2023-02-14 18-49-38-194.jpg
ePSXe 2023-02-14 18-49-48-104.jpg
ePSXe 2023-02-14 18-51-33-336.jpg
ePSXe 2023-02-14 18-51-46-650.jpg
ePSXe 2023-02-14 18-52-12-807.jpg
ePSXe 2023-02-14 18-52-21-537.jpg
ePSXe 2023-02-14 18-52-34-242.jpg
ePSXe 2023-02-14 18-53-07-295.jpg
ePSXe 2023-02-14 18-53-43-109.jpg
ePSXe 2023-02-14 18-54-07-152.jpg
ePSXe 2023-02-14 18-54-11-403.jpg
ePSXe 2023-02-14 18-54-23-903.jpg
==Notes==
==Origin==
Frogger1997-MegaLotPicture.png|Lot Picture.
Frogger (July 30, 1997 prototype)

A prototype of Frogger for the PSX. Only CD-Disc scan shown along with other builds of this game.
==Screenshots==
ePSXe 2023-02-14 20-46-52-237.jpg
ePSXe 2023-02-14 20-48-05-674.jpg
ePSXe 2023-02-14 20-48-28-628.jpg
ePSXe 2023-02-14 20-48-31-637.jpg
ePSXe 2023-02-14 20-48-46-284.jpg
ePSXe 2023-02-14 20-49-07-719.jpg
ePSXe 2023-02-14 20-49-08-790.jpg
ePSXe 2023-02-14 20-49-24-641.jpg
ePSXe 2023-02-14 20-49-47-513.jpg
ePSXe 2023-02-14 20-49-51-025.jpg
ePSXe 2023-02-14 20-50-09-243.jpg
ePSXe 2023-02-14 20-50-24-913.jpg
ePSXe 2023-02-14 20-50-58-067.jpg
ePSXe 2023-02-14 20-51-50-132.jpg
ePSXe 2023-02-14 20-52-11-871.jpg
ePSXe 2023-02-14 20-52-59-853.jpg
==Origin==
Frogger1997-MegaLotPicture.png|Lot Picture.
Frogger (July 31, 1997 NTSC prototype)

A prototype of Frogger for the PSX: Build #20 NTSC. This build contains very minimal changes to Build #20 PAL due to being built less than an hour before that build. As such, the content between the two pages are shared.
==Notes==
*This build was compiled 1 month and 24 days before the final US build.
*Build date and name upon bootup.
*The Millennium Interactive intro video plays here instead of the intro FMV used in near final builds.
===Main Menu===
*The frontend runs at 60FPS.
*The leaderboard names are in alphabetical order.
*Different logs.
*There's no menu music. (The menu music from near final builds goes unused in this build in the game's files.)
*No autodemos play in this build.
*Frogger uses the croaking sound from the PC Port.
*In order to unlock all levels, instead of pressing X on the main menu, press Triangle.
*The options menu has two island models in the background which was cut entirely from the final, and the camera angle is different.
*The music & sounds settings lacks the Music Note and "SFX" models from the final.
*The music settings plays the Airshow Antics music.
*The level select menu uses different icons and level names.
*Some level names have the placeholder text "NAMELESS"
*Idling for too long in the level select menu for more than 10 seconds will kick you back to the main menu.
*Frogger uses a different low-poly model in the input name screen and in the multiplayer mode.
===Gameplay Differences===
*The baby frogs use their beta models.
*The purple baby frog from the final build is replaced with a yellow baby frog in this build.
*There are no golden frogs.
*The tongue sound effect is missing.
*Sometimes the levels can give you too much time. So collecting a baby frog can award you a bunch of points and lives.
*There's continuing in this build.
===Bugs===
*Completing a zone can soft-lock the game with the Canopy Capers music playing in the background. (The music plays when using an emulator. It doesn't happen on real hardware.)
*In the input name screen, if you move down on the letter T, Frogger will glitch and teleport to the center of the screen and you can select a corrupted letter or character. (The lily pads will disappear indicating that it's a corrupted character.) And if you try to delete any characters or leave after selecting it, the game will crash.
===Debug Features===
*Pressing L1 + R1 at the same time enables debug movement.
*It is unknown what other debug functionality exists in this prototype.
===Debug Movement Controls===
*Use the D-Pad to move Frogger around. (If the camera moved, the D-Pad controls might be a bit confusing.)
*Press and hold X to levitate Frogger.
*Press and hold Square to lower Frogger.
==Screenshots==
File:Frogger Jul31 PSOGL2 002.png
File:Frogger Jul31 PSOGL2 003.png
File:Frogger Jul31 PSOGL2 004.png
File:Frogger Jul31 PSOGL2 005.png
File:Frogger Jul31 PSOGL2 007.png
File:Frogger Jul31 PSOGL2 010.png
File:Frogger Jul31 PSOGL2 011.png
==Origin==
Frogger1997-MegaLotPicture.png|Lot Picture.
==See also==
Original release thread on Highway Frogs. (Archive)
Frogger (July 31, 1997 PAL prototype)

A prototype of Frogger for the PSX: Build #20 PAL. This build contains very minimal changes to Build #20 NTSC due to being built less than an hour after that build. As such, the content between the two pages are shared.
==Notes==
*This build was compiled 1 month and 24 days before the final US build.
*Build date and name upon bootup.
*The Millennium Interactive intro video plays here instead of the intro FMV used in near final builds.
===Main Menu===
*The frontend runs at 60FPS.
*The leaderboard names are in alphabetical order.
*Different logs.
*There's no menu music. (The menu music from near final builds goes unused in this build in the game's files.)
*No autodemos play in this build.
*Frogger uses the croaking sound from the PC Port.
*In order to unlock all levels, instead of pressing X on the main menu, press Triangle.
*The options menu has two island models in the background which was cut entirely from the final, and the camera angle is different.
*The music & sounds settings lacks the Music Note and "SFX" models from the final.
*The music settings plays the Airshow Antics music.
*The level select menu uses different icons and level names.
*Some level names have the placeholder text "NAMELESS"
*Idling for too long in the level select menu for more than 10 seconds will kick you back to the main menu.
*Frogger uses a different low-poly model in the input name screen and in the multiplayer mode.
===Gameplay Differences===
*The baby frogs use their beta models.
*The purple baby frog from the final build is replaced with a yellow baby frog in this build.
*There are no golden frogs.
*The tongue sound effect is missing.
*Sometimes the levels can give you too much time. So collecting a baby frog can award you a bunch of points and lives.
*There's continuing in this build.
===Bugs===
*Completing a zone can soft-lock the game with the Canopy Capers music playing in the background. (The music plays when using an emulator. It doesn't happen on real hardware.)
*In the input name screen, if you move down on the letter T, Frogger will glitch and teleport to the center of the screen and you can select a corrupted letter or character. (The lily pads will disappear indicating that it's a corrupted character.) And if you try to delete any characters or leave after selecting it, the game will crash.
===Debug Features===
*Pressing L1 + R1 at the same time enables debug movement.
*It is unknown what other debug functionality exists in this prototype.
===Debug Movement Controls===
*Use the D-Pad to move Frogger around. (If the camera moved, the D-Pad controls might be a bit confusing.)
*Press and hold X to levitate Frogger.
*Press and hold Square to lower Frogger.
==Screenshots==
File:Frogger Jul31 PSOGL2 002.png
File:Frogger Jul31 PSOGL2 003.png
File:Frogger Jul31 PSOGL2 004.png
File:Frogger Jul31 PSOGL2 005.png
File:Frogger Jul31 PSOGL2 007.png
File:Frogger Jul31 PSOGL2 010.png
File:Frogger Jul31 PSOGL2 011.png
==Origin==
Frogger1997-MegaLotPicture.png|Lot Picture.
Frogger (Jun 16, 2006 prototype)

A prototype of Frogger for the Xbox 360.
==Notes==
* Predates the final build by 12 days.
* Original filename: Frogger [58410813].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Frogger (June 19, 1997 prototype)

A prototype of Frogger for the PSX. Build 1. This isn't actually the first build, that would be from sometime between April 10 to April 22 1997. That is, unless you count the Frogger games from before the April rewrite from scratch.
==Notes==
*This build was compiled 3 months and 4 days before the final US build.
==Screenshots==
File:Frogger1997-june19psx-MainMenu.png
File:Frogger1997-june19psx-LevelSelect-RuinsZone.png
File:Frogger1997-june19psx-PelisIsland4.png
File:Frogger1997-june19psx-PelisIsland5.png
File:Frogger1997-june19psx-ScorchingSwitches.png
File:Frogger1997-june19psx-Sky5.png
File:Frogger1997-june19psx-SnailRacing2.png
File:Frogger1997-june19psx-sub5unknown1.png
File:Frogger1997-june19psx-swp4unknown1.png
File:Frogger1997-june19psx-TimeFlies2.png
File:Frogger1997-june19psx-UncannyCrusher5.png
File:Frogger1997-june19psx-BangBangBarrel3.png
File:Frogger1997-june19psx-CaveMaze6.png
==Origin==
File:Frogger1997-june19psx-DiscImage.jpg
Frogger (Sep 22, 1997 09:53 prototype)

A prototype of Frogger for the PSX. Only CD-Disc scan shown along with other builds of this game.
==Notes==
*Predates 6 days for EU final build and 1 day for US final build.
==Origin==
Frogger1997-MegaLotPicture.png|Lot Picture.
Frogger (Sep 22, 1997 17:36 prototype)

A prototype of Frogger for the PSX. Only CD-Disc scan shown along with other builds of this game.
==Notes==
*Predates 6 days for EU final build and 1 day for US final build.
==Origin==
Frogger1997-MegaLotPicture.png|Lot Picture.
Frogger (Sep 22, 1997 19:30 prototype)

A prototype of Frogger for the PSX.
==Notes==
*Predates 6 days for EU final build and 1 day for US final build.
*This build (Build #70) is the final build before the US master build (Build #71).
*A total of 6 functions in the entire game binary changed between this and the final build.
==Origin==
Frogger1997-MegaLotPicture.png|Lot Picture.