nyuuzyou/wikis huggingface dataset:
Backyard Wrestling: Don't Try This at Home (Jul 14, 2003 prototype)

A prototype of Backyard Wrestling: Don't Try This at Home for the Xbox.
==Notes==
* Does not contain introduction video, goes straight to title screen after company logos and disclaimers
* Only exibition mode is selectable
* Character portraits are different from the final
* Character names are in all capitals
* The following characters are missing from the roster
** Mad Man Pondo
** Ross Lover
** Dameon Redd
** Da Bone Doctor
** El Chicharron
** Sonny D. Chopper
** Rosie
** Adrianne Pain
** Hernia
** Josh Asbill
* Only 4 maps are available
** Truck Stop
** Gentleman's Club
** Mansion
** Television Studio
* Frequently crashes during matches
* XBE information:
** Internal Name: Backyard Wrestling
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): ce62f467a1cae72a48bd3a1650cca8a3
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1390676231.png
1390676241.png
1390677053.png
1390677057.png
1390677064.png
1390677107.png
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1390677123.png
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1390677252.png
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1390677300.png
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1390677325.png
1390677338.png
1390677349.png
1390677366.png
1390677381.png
1390677388.png
1390677403.png
1390677414.png
==Origin==
Xbox - Backyard Wrestling playable code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Backyard Wrestling 2: There Goes the Neighborhood (Jul 27, 2004 prototype)

A prototype of Backyard Wrestling 2: There Goes the Neighborhood for the PlayStation 2.
==Notes==
*When selecting a option in the menu, a sound will play.
*The main menu music is very different. 
*Some of the wrestler select pictures are different. 
*The order of the arenas on the select screen are different. Some use the BYW logo as placeholders. 
*The loading screen tells you all the button functions. 
*The wrestler's intro dialogue isn't present. 
*Song text isn't present. 
*The wrestler's win poses have low quality dialogue. 
*Cheats are present in the games shop. 
*Match types are purchasable from the games shop. 
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Backyardwrestling2preview title.png|Titlescreen
==Origin==
File:PS2 - Backyard Wrestling 2 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Bad News Baseball (Prototype)

A prototype of Bad News Baseball for the NES.
==Notes==
* Late prototype.
==Screenshots==
Bad News Baseball (Prototype).2021-07-26 16.28.25.png
Bad News Baseball (Prototype).2021-07-26 16.28.36.png
Bad News Baseball (Prototype).2021-07-26 16.28.52.png
Bad News Baseball (Prototype).2021-07-26 16.28.57.png
Bad News Baseball (Prototype).2021-07-26 16.28.59.png
Bad News Baseball (Prototype).2021-07-26 16.29.02.png
Bad News Baseball (Prototype).2021-07-26 16.29.05.png
Bad News Baseball (Prototype).2021-07-26 16.29.17.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Baja: Edge of Control (Aug 3, 2008 prototype)

A prototype of Baja: Edge of Control for the Xbox 360.
==Notes==
* Predates the final by almost a month.
* Other differences are unknown.
* XEX information:
** Header Maker ID: TQ
** Header Product Code: 2031
** Header Title: BAJA: Edge of Control
** Header PE Name: XLBaja360_Release_LTCG.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): bf8249e25911ef3f71d6b673f7f5dd54
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: "Guest has crashed" at boot.
==Screenshots==
Screenshot - Baja Edge of Control 2022-12-18 02-10-05.png
Screenshot - Baja Edge of Control 2022-12-18 02-10-37.png
Screenshot - Baja Edge of Control 2022-12-18 02-11-18.png
Screenshot - Baja Edge of Control 2022-12-18 02-13-09.png
Screenshot - Baja Edge of Control 2022-12-18 02-13-31.png
==Origin==
X360 - Baja Edge of Control 08-05-2008.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Baja: Edge of Control (May 27, 2008 prototype)

A prototype of Baja: Edge of Control for the Xbox 360.
==Notes==
* Predates the final by almost 4 months.
* Logo says "BAJA" and lacks the subtitle "Edge of Control" that is found in the final.
* The "B Back" button is missing on the main menu.
* Debug free camera on controller 1.
* None of the cars cost anything.
* Different HUD.
* Other differences are unknown.
* XEX information:
** Header Maker ID: TQ
** Header Product Code: 2031
** Header Title: Baja
** Header PE Name: XLBaja360_Release_LTCG.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): f889e0cabcadbd2e3e954e0cd3de4e88
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Baja 2022-12-13 21-05-20.png
Screenshot - Baja 2022-12-13 21-05-09.png
Screenshot - Baja 2022-12-13 21-04-58.png
Screenshot - Baja 2022-12-13 21-04-38.png
Screenshot - Baja 2022-12-13 21-04-33.png
Screenshot - Baja 2022-12-13 21-04-20.png
Screenshot - Baja 2022-12-13 21-03-34.png
Screenshot - Baja 2022-12-13 21-03-20.png
Screenshot - Baja 2022-12-13 21-03-15.png
Screenshot - Baja 2022-12-13 21-03-05.png
Screenshot - Baja 2022-12-13 21-03-02.png
Screenshot - Baja 2022-12-13 21-02-59.png
Screenshot - Baja 2022-12-13 21-02-53.png
Screenshot - Baja 2022-12-13 21-02-37.png
Screenshot - Baja 2022-12-13 21-02-33.png
Screenshot - Baja 2022-12-13 21-02-31.png
Screenshot - Baja 2022-12-13 21-02-25.png
Screenshot - Baja 2022-12-13 21-02-19.png
Screenshot - Baja 2022-12-13 21-02-12.png
Screenshot - Baja 2022-12-13 21-02-06.png
Screenshot - Baja 2022-12-13 21-01-55.png
Screenshot - Baja 2022-12-13 21-01-50.png
Screenshot - Baja 2022-12-13 21-01-46.png
==Origin==
X360 - Baja preview build 06-10-2008.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Baja Mania (Dec 14, 2006 prototype)

A prototype of the unreleased Baja Mania for PlayStation 2.
==Notes==
*PlayStation 2 build compiled for PC.
*Compiled build that was present in a SVN repository. This came from Revision 4025.
*The executable launches in PSP resolution by default. This can be changed by clicking File and selecting PS2 res. The game will launch in its intended resolution when you close and restart the executable.
*Music and sound effects are muted by default. They can be turned back on by setting the values of SetMusicVolume and SetSFXVolume to 1 in Data\Setup.lua.
*Asks you to specify a game file to load when starting a race. This can be ignored, as the game will load the level just fine if you hit cancel on the prompts. If you do choose a file with this prompt, the game will crash.
==Screenshots==
BajaManiaDec14_1.png
BajaManiaDec14_2.png
BajaManiaDec14_3.png
BajaManiaDec14_4.png
BajaManiaDec14_5.png
BajaManiaDec14_6.png
BajaManiaDec14_7.png
BajaManiaDec14_8.png
BajaManiaDec14_9.png
BajaManiaDec14_10.png
BajaManiaDec14_11.png
==See also==
Codebound release page. 
Codebound's original Twitter post.
Baja Mania (Sep 25, 2006 prototype)

A prototype of the unreleased Baja Mania for PC.
==Notes==
*Compiled build that was present in a SVN repository. This came from Revision 2124, which happens to be the earliest build that was checked in.
*The executable launches in PSP resolution by default. This can be changed by clicking File and selecting PS2 res. The game will launch in its intended resolution when you close and restart the executable.
*Arcade does not work.
*The level starts with all of the cars flying in the air, which usually causes the player to fly out of the map. Press shift to reset your vehicle.
*Pressing enter toggles the HUD.
==Screenshots==
BajaManiaDec14_1.png
BajaManiaDec14_2.png
BajaManiaDec14_3.png
BajaManiaSep25_1.png
BajaManiaSep25_2.png
BajaManiaSep25_3.png
BajaManiaSep25_4.png
==See also==
Codebound release page. 
Codebound's original Twitter post.
Baku Baku Animal: World Zookeeper Contest (Apr 26, 1996 prototype)

A prototype of Baku Baku Animal: World Zookeeper Contest for the Sega Saturn.
==Notes==
* Late English localization prototype.
* Predates final US build by almost a week.
* Miscellaneous Notes:
** Game is emulatable Yes (as of April 8, 2021).
==Screenshots==
Sat - Baku 100%-0000.png
Sat - Baku 100%-0001.png
Sat - Baku 100%-0002.png
Sat - Baku 100%-0003.png
Sat - Baku 100%-0004.png
Sat - Baku 100%-0005.png
Sat - Baku 100%-0006.png
Sat - Baku 100%-0007.png
Sat - Baku 100%-0008.png
Sat - Baku 100%-0009.png
Sat - Baku 100%-0010.png
==Origin==
10900_006.jpg|Disc front.
==See also==
* The original release thread on Obscure Gamers
* Cutting Room Floor (TCRF)
Bakuryu (Nov 27, 1999 prototype)

A prototype of Bakuryu (also known as Wild Rapids in Europe) for the Sony PlayStation.
==Notes==
*Disc dumped twice, dumps matched.
==Screenshots==
File:BAKRYU-0000.png
File:BAKRYU-0001.png
File:BAKRYU-0002.png
File:BAKRYU-0003.png
File:BAKRYU-0004.png
File:BAKRYU-0005.png
File:BAKRYU-0006.png
File:BAKRYU-0007.png
File:BAKRYU-0008.png
File:BAKRYU-0009.png
File:BAKRYU-0010.png
File:BAKRYU-0011.png
File:BAKRYU-0012.png
File:BAKRYU-0013.png
File:BAKRYU-0014.png
File:BAKRYU-0015.png
File:BAKRYU-0016.png
File:BAKRYU-0017.png
File:BAKRYU-0018.png
File:BAKRYU-0019.png
File:BAKRYU-0020.png
File:BAKRYU-0021.png
File:BAKRYU-0022.png
File:BAKRYU-0023.png
File:BAKRYU-0024.png
==Origin==
File:Bakuryu B Ver. 1.1D 11271999 (C) FUJIMIC INC.jpg|Disc front.
==See also==
This entry is part of the February 2020 group buy
Baldur's Gate: Dark Alliance (Jun 22, 2002 prototype)

A prototype of Baldur's Gate: Dark Alliance for the Xbox.
==Notes==
* Built almost three months before the final US build of the game (the first retail release).
* Incomplete port.
* Boots right to the title screen, no opening FMVs or logos.
* Different title screen.
* No music.
* Character select lacks the character portraits.
* No loading screens.
* No voice acting.
* The "A" button icon is less oval and more of a circle in this build.
* There's an additional menu option called "NF:menu_exportplayer"
* No ambient sound effects.
* XBE information:
** Internal Name: 
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): d4fdab56c2b939af011292be1890a71d
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Baldur's Gate Dark Alliance Press Preview (1).png
Xbox - Baldur's Gate Dark Alliance Press Preview (2).png
Xbox - Baldur's Gate Dark Alliance Press Preview (3).png
Xbox - Baldur's Gate Dark Alliance Press Preview (4).png
Xbox - Baldur's Gate Dark Alliance Press Preview (5).png
Xbox - Baldur's Gate Dark Alliance Press Preview (6).png
Xbox - Baldur's Gate Dark Alliance Press Preview (7).png
Xbox - Baldur's Gate Dark Alliance Press Preview (8).png
Xbox - Baldur's Gate Dark Alliance Press Preview (9).png
Xbox - Baldur's Gate Dark Alliance Press Preview (10).png
Xbox - Baldur's Gate Dark Alliance Press Preview (11).png
Xbox - Baldur's Gate Dark Alliance Press Preview (12).png
Xbox - Baldur's Gate Dark Alliance Press Preview (13).png
Xbox - Baldur's Gate Dark Alliance Press Preview (14).png
Xbox - Baldur's Gate Dark Alliance Press Preview (15).png
Xbox - Baldur's Gate Dark Alliance Press Preview (16).png
Xbox - Baldur's Gate Dark Alliance Press Preview (17).png
Xbox - Baldur's Gate Dark Alliance Press Preview (18).png
Xbox - Baldur's Gate Dark Alliance Press Preview (19).png
Xbox - Baldur's Gate Dark Alliance Press Preview (20).png
Xbox - Baldur's Gate Dark Alliance Press Preview (21).png
Xbox - Baldur's Gate Dark Alliance Press Preview (22).png
Xbox - Baldur's Gate Dark Alliance Press Preview (23).png
Xbox - Baldur's Gate Dark Alliance Press Preview (24).png
Xbox - Baldur's Gate Dark Alliance Press Preview (25).png
==Origin==
Xbox - Baldur's Gate Dark Alliance Press Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Baldur's Gate: Dark Alliance (Oct 7, 2001 prototype)

A prototype of Baldur's Gate: Dark Alliance for the PlayStation 2.
==Notes==
* Has no obvious visible differences
* 15 days earlier than the final USA build
* In the files theres a file called CUT.TAR, which reveals when unpacked a game file of unknown purpose
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
baldursgateda_titlescreen.png|Titlescreen
baldursgateda_select.png|Character select
baldursgateda_load.png|Loading screen
baldursgateda_cuttown.png|Starting Cutscene
baldursgateda_gameplay1.png|Gameplay 1
baldursgateda_gameplay2.png|Gameplay 2
baldursgateda_gameplay3.png|Gameplay 3
==Origin==
PS2 - Baldur's Gate Dark Alliance 10-08-01 98 of 99 hit point version.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Baldur's Gate (Oct 4, 2000 prototype)

An unreleased port of Baldur's Gate for the Sony PlayStation.
==Notes==
* There are some bad sectors on all three discs.
==Screenshots==
File:BGPS1_01.jpg|Runecraft Logo
File:BGPS1_02.jpg|Black Isle Logo
File:BGPS1_03.jpg|TSR Logo
File:BGPS1_04.jpg|Intro
File:BGPS1_05.jpg|Checking Memory Card
File:BGPS1_06.jpg|Title screen
File:BGPS1_07.jpg|Options
File:BGPS1_08.jpg|Starting new game
File:BGPS1_09.jpg|Character name entry
File:BGPS1_10.jpg|Character generation
File:BGPS1_11.jpg|Prologue
File:BGPS1_12.jpg|Loading screen
File:BGPS1_13.jpg|First screen upon starting a new game
File:BGPS1_14.jpg|Inventory
File:BGPS1_15.jpg|World Map
File:BGPS1_16.jpg|Journal screen
File:BGPS1_17.jpg|Dialog with Shank
File:BGPS1_18.jpg|Attacking Shank Part 1
File:BGPS1_19.jpg|Attacking Shank Part 2
File:BGPS1_20.jpg|Talking with Parda
File:BGPS1_21.jpg|In game options menu
==Files==
==Disc contents==
* Disc 1
* Disc 2
* Disc 3
==See also==
* Carnivol's write-up at Lost Levels forums
Ballz 3D: Fighting at Its Ballziest (Japanese Prototype)

A prototype of 3 Jigen Kakutou Ballz (also known as Ballz 3D) for the Nintendo SNES.
==Notes==
==Origin==
3 Jigen Kakutou Ballz (Japan) (Sample) - PCB Front.jpg|PCB Front
3 Jigen Kakutou Ballz (Japan) (Sample) - PCB Back.jpg|PCB Back
Ballz 3D: Fighting at Its Ballziest (Prototype)

A prototype of Ballz 3D: Fighting at Its Ballziest for the SNES.
==Notes==
* Early prototype.
* Cave Logic logo screen is missing the trademark symbol.
* The Licensed by Nintendo is larger in this build.
* The Ballz and PF. Magic, Inc. trademarks are larger in this build.
* The animation with Boomer over the PF. Magic logo doesn't occur in this build, but instead starts after the logo disappears.
* Boomer falls off center onto the arena in this build. The arena itself is using a different floor. If you sit at the intro screen long enough, the game will soft crash.
* The logo and title screen is completely different. In this build, the title screen is grayscale with the title all in lower case and is missing the trademark symbol. The title of the game in the prototype is "ballz", while it's "3D Ballz" in the final. The main menu is off center.
* The options menu is completely different in this build.
* The palletes can sometimes get messed up during gameplay.
* The match never ends during the post title screen demo sequences.
* The "Select Your Fighter" part of the character select screen is using a different design that's harder to read in this build.
* Different floor texture on most of the stages.
==Screenshots==
Ballz 3D - Fighting at Its Ballziest (Prototype).2021-07-23 11.34.31.png
Ballz 3D - Fighting at Its Ballziest (Prototype).2021-07-23 11.34.34.png
Ballz 3D - Fighting at Its Ballziest (Prototype).2021-07-23 11.34.42.png
Ballz 3D - Fighting at Its Ballziest (Prototype).2021-07-23 11.34.53.png
Ballz 3D - Fighting at Its Ballziest (Prototype).2021-07-23 11.35.23.png
Ballz 3D - Fighting at Its Ballziest (Prototype).2021-07-23 11.35.27.png
Ballz 3D - Fighting at Its Ballziest (Prototype).2021-07-23 11.35.30.png
Ballz 3D - Fighting at Its Ballziest (Prototype).2021-07-23 11.35.42.png
Ballz 3D - Fighting at Its Ballziest (Prototype).2021-07-23 11.35.48.png
Ballz 3D - Fighting at Its Ballziest (Prototype).2021-07-23 11.36.00.png
Ballz 3D - Fighting at Its Ballziest (Prototype).2021-07-23 11.36.10.png
Ballz 3D - Fighting at Its Ballziest (Prototype).2021-07-23 11.36.44.png
Ballz 3D - Fighting at Its Ballziest (Prototype).2021-07-23 11.36.58.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Ballz 3D: Fighting at its Ballziest (June prototype)

A prototype of Ballz 3D: Fighting at its Ballziest for the Sega Mega Drive.
==Notes==
* Possibly built a month before the final retail version.
==Screenshots==
Ballz 3D - Fighting at its Ballziest (June prototype).2017-07-20 00.45.49.png|Title screen
Ballz 3D - Fighting at its Ballziest (June prototype).2017-07-20 00.46.04.png|Gameplay
Ballz 3D - Fighting at its Ballziest (June prototype).2017-07-20 00.46.31.png|Character select
Ballz 3D - Fighting at its Ballziest (June prototype).2017-07-20 00.46.38.png|Gameplay
Ballz 3D - Fighting at its Ballziest (June prototype).2017-07-20 00.47.01.png|Options
Banana (Jun 30, 1986 prototype)

A prototype of Banana for the Famicom.
==Notes==
* No attract mode at the title screen, the characters loop the animation sequence.
* No game-over screen.
* Cheats are missing.
* Text is white instead of warm yellow.
* Some graphics are altered.
* Select screen lacks a stage counter.
==Origin==
banana630_bottom-1.jpg|Cart bottom
banana630_left-1.jpg|Cart left
banana630_right-1.jpg|Cart right
banana630_pcb_front-1.jpg|PCB front
banana630_pcb_back-1.jpg|PCB back
banana630_front-1.jpg|Cart front
banana630_back-1.jpg|Cart back
banana630_top-1.jpg|Cart top
==Acknowledgments==
View the write up on this prototype at Broccoli World! (archived)
BandFuse: Rock Legends (Sep 30, 2013 prototype)

A prototype of Bandfuse: Rock Legends for the Xbox 360.
==Notes==
* Predate 50 days before the game's release.
* Contains 4 executables, one of which appears to be associated with a 512mb dev kit.
* In the version of Xenia Canary from September 4, 2023, the game works at least up to the menu screen but it seems that the videos that would play on it, only the audio is audible.
* For some reason the folder where the game is located mentions being from June 11, 2013.
* Playable on retail hardware.
Bandfuse: Rock Legends (Dec 14, 2013 prototype)

A prototype of Bandfuse: Rock Legends for the Xbox 360.
==Notes==
* Postdates the final build by almost 3 months
* Original filename: BandFuse Rock Legends (2013-12-14).7z
== Details ==
=== Unreleased Songs: ===
* This build contains unreleased songs that didn't make it into the final game:
* Boston - More Than A Feeling
* Clutch - 50,000 Unstoppable Watts
* Drowning Pool - Bodies
* Pearl Jam - Even Flow
* Lynyrd Skynyrd - Sweet Home Alabama
* Extreme - More Than Words
* Dimmu Borgir - The Serpentine Offering
* The Clash - Rock The Casbah
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bandfuse: Rock Legends (Feb 4, 2014 prototype)

A prototype of Bandfuse: Rock Legends for the Xbox 360.
==Notes==
* Postdates the final build by almost 5 months.
* Original filename: BandFuse Rock Legends (2014-02-03).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bandfuse: Rock Legends (Sep 30, 2013 prototype)

A prototype of Bandfuse: Rock Legends for the Xbox 360.
==Notes==
* Predates the final build by 17 minutes.
* Contains 4 executables, one of which appears to be associated with a 512mb dev kit.
* In the version of Xenia Canary from September 4, 2023, the game works at least up to the menu screen but it seems that the videos that would play on it, only the audio is audible.
* For some reason the folder where the game is located mentions being from June 11, 2013.
* Playable on retail hardware.
* Original filename: BandFuse Rock Legends (2013-09-30).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bang Bang Racing (Oct 26, 2011 prototype)

A prototype of Bang Bang Racing for the Xbox 360.
==Notes==
* Predates the final build by 5 months.
* Original filename: Bang Bang Racing (Oct 26 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Banjo-Kazooie: Nuts & Bolts (Oct 16, 2008 prototype)

A prototype of Banjo-Kazooie: Nuts & Bolts for the Xbox 360.
==Notes==
* Demo build.
* Postdates the final build by over two weeks.
* Original filename: Banjo-Kazooie - Nuts & Bolts (USA) (Demo).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Banjo-Pilot (Sep 29, 2004 prototype)

A prototype of Banjo-Pilot for the Game Boy Advance.
==Notes==
* Starts in the Main menu, rather than Legal screen.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of February 25, 2024).
==Origin==
Banjo-Pilot (Sep 29, 2004 prototype)_00002.jpg
Banjo-Pilot (Sep 29, 2004 prototype)_00003.jpg
Banjo-Pilot (Sep 29, 2004 prototype)_00004.jpg
==See also==
* Tweet
* Archive.org item
* No-Intro entry
Bankshot Billiards 2 (Mar 1, 2007 prototype)

A prototype of Bankshot Billiards 2 for the Xbox 360.
==Notes==
* Postdates the final build by over a year.
* Original filename: Bankshot Billiards 2 584107EC.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)