S.W.A.T.: Target Liberty

SWAT: Target Liberty is an isometric shooter spin-off of the S.W.A.T series.
Like in S.W.A.T. 4 magazines are tracked individually for each firearm though an oversight means all shotguns are treated as being magazine-fed mechanically.
The player and their team carry three weapons, a primary weapon, a less-than-lethal weapon and an infinite ammo handgun.
Weapons can also be upgraded and unlocked via certain tasks, if the player misses the original unlock of a weapon then the later-upgrade task will instead unlock the original weapon.
In addition, the player can change their squad's ROE, changing from auto (use whatever weapon type the player is using) to either forcing them to always use their primary or less-than-lethal weapon, a mechanic somewhat similar to Rainbow Six: Vegas.
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=Handguns=
==SIG-Sauer SIG Pro SP 2022==
The SIG-Sauer SIG Pro SP 2022 appears as the starting handgun.
A suppressed version of all SIG firearms can be unlocked by an optional task in the Grand Central Station mission.
==SIG-Sauer P226==
The SIG-Sauer P226 is the upgraded version of the Pro SP 2022 and unlocked after a task in the mission Abandoned Hospital.
==Browning Hi-Power==
The Browning Hi-Power appears as the "FnH HP-SFS" and is unlocked via a task in the DHS Distribution Center mission.
It is also used by suspects throughout the game.
==FN FNP-9==
The FNP-9 appears as the upgraded version of the Browning High-Power and is unlocked by finding a loose rock wall and knocking it down with a flashbang in the Ellis Island Dorms mission, uncovering an artifact. (With the Historical Society providing some extra funding that is presumably then used to purchase the pistol.)
=Submachine Guns=
==FN P90==
The FN P90 appears as an unlockable submachine gun and is wrongly referred to as an assault rifle when unlocked.
It is unlocked by finding all 4 contraband crates in the mission Coney Island.
=Shotguns=
==Benelli Nova==
The Benelli Nova appears as the "Benelli NovaPump" and is the starting lethal shotgun available to the player.
It is also used by suspects.
==Benelli M4 Super 90==
The Benelli M4 Super 90 is an available shotgun that is found in pieces in the Central Park mission and replaces the NovaPump once obtained.
==Benelli M2==
The Benelli M2 appears with the barrel painted green as the game's less-lethal shotgun firing beanbags and the default less-lethal weapon.
Like in SWAT 4 beanbags cannot cause harm if misused even though the beanbags now knock suspects/civilians to the floor after enough shots. 
thumb|none|450px|Benelli M2 Super 90 in synthetic straight stock configuration, ghost ring sights - 12 gauge
==Benelli Supernova Tactical==
The Benelli Supernova Tactical appears as the upgraded equivalent of the Benelli M2 and is unlocked in the Nakamora Tower mission by having Zachary Fields aka "Hollywood" talk to a civilian who identifies himself as a friend of Zachary Fields who works with less-than-lethal weaponry who then provides the team the Supernova Tactical. 
It appears to use the same 3D model as the M2.
==Breaching Shotgun==
If the player orders their squadmates to breach a locked room, they'll pull out a Breaching Shotgun and blast the door handle with two semi-automatic blasts then kick it open. 
It cannot be used by the player and oddly the position of the shell holder changes from artwork to artwork and even on the in-game model. (It is usually on the left when used by the squad to breach a room.)
=Rifles=
== Fabrique Nationale F2000 with GL-1==
The FN F2000 replaces the P90 after opening the gun safe in the Battery Park mission.
Due to being a reskin of the P90, it has an inaccurate capacity of 50 bullets and the GL-1 isn't usable.
thumb|none|450px|FN F2000 with GL-1 - 5.56x45mm
==SIG SG 551 SWAT==
The SIG SG 551 SWAT is the lethal default weapon of the player and their squad.
A suppressed version can also be unlocked. 
==SIG SG 552 Commando==
SIG SG 552 Commando replaces the 551 SWAT if the player locates the evidence PDA in the Marshall Museum mission.
==Sniper Rifle==
In certain scripted instances, the player temporarily takes control of a police sniper.
Unlike SWAT 4, the marksman must adhere to rules of engagement and in fact, the player is ONLY permitted to take out specific enemies threatening hostages without incurring an unauthorized use of force penalty.
=Other=
==FN 303 Less-Lethal Launcher==
The FN 303 appears in the game as the "FnH FN 303" as the second default less-lethal weapon, it fires pepperball projectiles and inaccurately holds 110 projectiles at once.
It functions similarity to the Pepperball Gun from SWAT 4 though without the cloud on impact and requiring several hits to make a suspect complaint.
Oddly it is the only weapon that cannot be manually reloaded and all reloads after exhausting the magazine only have 55 pepperballs instead of 110.
It can be upgraded by a hidden task in the Grand Central Station mission.
==Taser X26E==
The Taser X26E appears as the "Stingray".
Like in SWAT 4, the Taser has less range than other less-lethal weapons but fully stuns a suspect upon hit 
It is found in the first mission and saving a ballistics technician called Sonny (no doubt a reference to the protagonist "Sonny Bonds" from the Police Quest games.) and his friends in the Auto Supply Store mission upgrades it to "Stingray SI" the which has more range yet still only holds 1 shot despite visually having a second barrel. (and doesn't appear to actually have a different in-game model.) 
==Flashbang==
A Flashbang grenade is available.
==CS grenade==
A CS grenade is available.
==Cutscene Pistol==
A 1911-like pistol is used in the ending cutscene.
==Colt M4==
The Colt M4 is only visible in unlockable artwork and Zachary Fields' portrait artwork.
The game's files indicate it was planned to be a usable weapon at some point but it seemingly was cut from the game.
=Suspect-only weapons=
==AK-47==
The AK-47 is used by suspect NPCs.
==Uzi==
The Uzi is a submachine gun only used by suspects.
Category:Video Game
Category:Crime