nyuuzyou/wikis huggingface dataset:
Absolute Outfit

==Gallery==
file:Absolute Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Absolute Outfit Human Front
file:Absolute Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Absolute Outfit Human Back
file:Absolute Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Absolute Outfit High Elf Front
file:Absolute Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Absolute Outfit High Elf Back
Absolute Questioner

Absolute Questioners are deep gnome Cult of the Absolute warlocks and capable torturers that specialize in a unique form of mental torture. 
== Overview ==
Questioners are warlocks who adhere to the Absolute, whose main responsibility lies with the interrogation, torture, and conversion of prisoners held by the Cult of the Absolute. It's not clear if, like the zealots and adepts, the questioners are oblivious to the Absolute's standing as a false goddess, or like the Mistresses of Souls, if they are aware of the hoax-like nature of the Absolutist plot.
== Involvement ==
=== Act Two ===
Two deep gnome questioners are initially encountered in the Moonrise Towers Prison, and under the circumstances that has reached Moonrise, they can be observed torturing and erasing her into a docile state. If not killed early, both questioners will automatically be killed during the before the party can arrive. 
== Combat ==
Absolute Questioners are warlocks that with the abilities to inflict negative effects and cast on their opponents. 
=== Attacks and abilities ===
== Known Absolute questioners ==
* 
* 
== Notes ==
* It's not clear who the questioners' patrons are, or if their warlock powers come from the Elder Brain itself.
Category:Followers of the Absolute
Category:Humanoids
Category:Archetypes
Category:Warlocks
Acid (disambiguation)

__NOTOC__
 is a common damage type.
Acid also commonly refers to:
* , the condition
* , the surface
Acid may also refer to:
==Spells and actions==
* , the Black and Copper Dragonborn racial action
* , the Conjuration school cantrip
* , the class action used by Thisobald Thorm
* , the level 2 Evocation spell
==Items==
* 
* 
*
Acid set

The Acid set is a set of equipment that helps the user do damage. Syngerizes with items from the Elemental set, which are not duplicated here. It consists of the following pieces: 
Name	Slot 	Effect
 	 	
 	 (Flail) 	
 	 	
 	 (Non-Armour) 	
 	 (Quarterstaff)	
 	 (Non-Armour) 	
Category:Equipment sets
Acolyte of the Absolute

Acolytes of the Absolute are basic clerics that specialize in healing and supporting their fellow Absolutists.
== Overview ==
Acolytes are devoted clerics of the Absolute, mainly specialized in healing and blessing their deadlier and more powerful allies. Like the zealots and adepts, and most other members of the broader Cult of the Absolute, acolytes are oblivious to the reality of the tadpoles and deceptive nature of the pretend-god, believing or being manipulated into believing that the Absolute is a new goddess.
== Involvement ==
=== Act Two ===
Acolytes are primarily encountered within the halls of Moonrise Towers and in low numbers, serving as guards, and occasional handlers for new pilgrims. Each of the acolytes can be fought during the if they were not killed before.
=== Act Three ===
A number of acolytes were initially present during the battle for High Hall, with all of them perishing during the City Watch's rout from High Hall. No living acolytes remain when the party arrives, with most being killed or incinerated by the Watch.
== Combat ==
Acolytes are low-level clerics who focus on healing and blessing their fellow cultists during combat, only occasionally shooting their crossbows to harass their enemies when it's convenient to do so or when there are no allies to support.
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
== Known acolytes of the Absolute ==
* 
* 
* 
* 
==Notes==
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
* It's not clear who acolytes get their clerical spells from, as the Absolute is not a true god, and thus shouldn't be able to grant its followers access to divine spells.
Category:Followers of the Absolute
Category:Humanoids
Category:Archetypes
Category:Clerics
Acrobatics

Acrobatics is a Dexterity-based Skill.
The higher a creature's Dexterity Score, the more likely they will succeed on Acrobatics Checks, including resisting being shoved.
==Proficiency==
Characters who are proficient in can add their Proficiency Bonus when making s.
The following backgrounds grant proficiency in :
* 
The following classes can choose to select as a proficient skill at Level 1:
* 
* 
* 
* 
==Uses==
* Used to resist being (Either Acrobatics or Athletics, whichever is higher)
==Related Items==
*The +1 to Dexterity Checks from Armour with the Balance passive does not affect Acrobatics Checks.
===+1 to Skill Checks===
:
:
:
===+1d4 to All Skill Checks===
: while Shapeshifted or Disguised
===Advantage on All Dexterity Checks===
:
==Related Spells==
* - Grants Proficiency in all Skills of a chosen Ability.
* - Grants Proficiency in all Dexterity Skills.
* - Grants a +1d4 bonus on all Skill Checks.
* - Grants Advantage on all Dexterity Checks.
* - Grants Disadvantage on all Dexterity Checks.
Category:Skills
Adamantine Forge

==Overview==
The Adamantine Forge is an area inside Abandoned Refuge, adjacent to the Grymforge area, and shares the same region. The forge can be lowered using a lever located on the far side of the platform. To raise the platform, a button located behind the lever can be used, but it must be shot while standing on the platform if players wish to travel up with the platform.
Experience for discovering this medium-sized location is gained halfway down the broken staircase: 75XP, 150XP, or 180XP at character levels 4, 5, or 6, respectively.
== History ==
After its take over by Dark Justiciars, the forge was redesigned by Silouv Yali, a gnome well known for his talents for wizardry. Together, he and the Sharrans built the Great Forge, which was able to reach temperatures high enough to produce adamantine.
Yali also conjured from the magma, a powerful construct said to be immune to both blades and spells.
Adamantine is an incredibly hard alloy, forged at very high temperatures by alloying an adamant ore with mithral. Due to the difficulty of creating it, adamantine is usually produced by dwarves. Most of the mithral veins in the area were depleted during the Sharran occupation by Brother Silouv, who needed large quantities for a project. 
==The Adamantine Forge==
Instructions for operating the forge can be found in The Great Furnace of Grymforge book. The following combinations are possible:
* + = 
* + = 
* + = 
* + = 
* + = 
* + = 
==Waypoints==
This location is adjacent to, but does not contain, the following Waypoint
* 
== Related Quests==
* 
== Notable characters ==
=== Creatures ===
* 
* 
* 
== Notable loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* - looted from Grym
* - looted from the Magma Mephits and the Lava Elemental
== Related literature ==
* 
* 
* 
== Gallery ==
Konstantin-melnik-for-f2.jpg|Render by Konstantin Melnik
== References ==
== External links ==
* 
* 
Category:Locations
Category:Act One Locations
Adamantine Golem

Adamantine Golem are non-playable construct creatures in Baldur's Gate 3. They are terrifyingly resilient creations, able to withstand incredible punishment thanks to their construction from adamantine.
==About adamantine golems==
Adamantine golems are extremely difficult to damage, often immune to damage from a variety of attacks, both magical and physical. They are very tall and heavy, but can't speak. They can stomp the ground, causing localized quakes that can be felt from far away. Due to their resilience, they will often last far longer than their creators, and continue faithfully executing their duties.
=== Racial features ===
; Base Racial Speed
: 11m / 36ft
; Size
: Large
== Known adamantine golem characters ==
* 
== External links ==
* 
Category:Creatures
Category:Constructs
Category:Races
Category:Non-playable races
Adamantine Scale Mail

Category:Adamantine equipment
Category:Sources of damage reduction
==Gallery==
file:Adamantine Scale Mail Human Front Model.webp|Body Type 1 Front Human|alt=Adamantine Scale Mail Human Front
file:Adamantine Scale Mail Human Back Model.webp|Body Type 1 Back Human|alt=Adamantine Scale Mail Human Back
file:Adamantine Scale Mail High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Adamantine Scale Mail High Elf Front
file:Adamantine Scale Mail High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Adamantine Scale Mail High Elf Back
File:Adamantine scale mail - uncommon - patch 5.png|Uncommon Dye Colors
File:Adamantine scale mail - rare - patch 5.png|Rare Dye Colors
File:Adamantine scale mail - very rare - patch 5.png|Very Rare Dye Colors
Adamantine Splint Armour

==Gallery==
file:Adamantine Splint Armour Human Front Model.webp|Body Type 1 Front Human|alt=Adamantine Splint Armour Human Front
file:Adamantine Splint Armour Human Back Model.webp|Body Type 1 Back Human|alt=Adamantine Splint Armour Human Back
file:Adamantine Splint Armour High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Adamantine Splint Armour High Elf Front
file:Adamantine Splint Armour High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Adamantine Splint Armour High Elf Back
File:Adamantine-splint-armour-uncommon.png|Uncommon Dye Colors
File:Adamantine-splint-armour-rare.png|Rare Dye Colors
File:Adamantine-splint-armour-very-rare.png|Very Rare Dye Colors
Add'ath

Raider Add'ath is a githyanki raider found in Act One. He is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.
==Interactions==
Add’ath can be first met when approaching the main gate of the Rosymorn Monastery, where he together with is escorting several captured followers of Cult of the Absolute inside the Crèche for questioning. When one of the cultists (Corliss) refuses to obey and tries to run away, Add’ath shoots her in the back.
After this cutscene, Add’ath, again in pair with , can be found guarding the area near the Trade Post of the Crèche.
If spoken to, he will tell the player that they are lucky to not being caught nearby the Crèche, otherwise they would have been questioned already by the captain. If the player character is a Githyanki themselves, Add’ath will suggest to report to the captain as soon as possible, because her patience wanes.
He will become hostile to the party if they choose to walk back through the Crèche after speaking to the Inquisitor and start a fight.
== Attacks and abilities ==
=== Manoeuvres ===
Add'ath can spend up to four Superiority Die on Battle Manoeuvers:
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
Category:Fighters
Addled Frog

The Addled Frog is a frog found in the Sunlit Wetlands during Act One.
== Involvement ==
=== Act One ===
Using reveals that the frog seems to be in a state of painful madness, somehow caused by the corruptive magic of . If the hag is dead or forced out of the area, the frog regains her sanity and leads the party to a hidden stash of items at as a reward. Otherwise, the pouch can be identified by passing a passive .
If pestered for too long, the frog becomes hostile.
== Combat ==
=== Attacks and abilities ===
=== Tactics ===
The Addled Frog has an unusually high Armour Class due to her Reflective Mucus passive and ability. While she only has one attack, Venomous Discharge is a powerful AoE that can strike multiple party members at once. The frog also frequently uses to create distance. Additionally, the first ranged attack or spell that strikes the Addled Frog will be reflected due to Reflective Mucus. Notably, all missiles from the first spell are reflected.
While the Addled Frog can be quite deadly, she has relatively low health, and is vulnerable to melee fighters or the spell. After the initial projectile is reflected, using will likely kill the Addled Frog due to her low health.
Category:Frogs
Category:Beasts
Category:Characters
Category:Characters in Act One
Category:Characters in the Sunlit Wetlands
Category:Hag Victims
Address Book

== Characters Mentioned ==
* Alan Alyth: owner/bartender of the Elfsong Tavern
* Allandra Grey: the Flood Tide Wavemistress of the Water Queen's House
* Bloris Meadhoney: the head clerk of the Counting House
* Captain Grisly: the owner of The Blushing Mermaid.
* Cora Highberry: a citizen hosting a wine festival at her home
* Ettvard Needle: editor in chief for the Baldur's Mouth Gazette
* Father Lorgan: the deceased cleric of Ilmater and a priest of the Open Hand Temple
* Rector Yannis: follower of Ilmater in the Open Hand Temple
* Figaro Pennygood: merchant owner of the Facemaker's Boutique 
* Havkelaag: member of the Society of Brilliance
* Golbraith Stredivas: a retired mind flayer hunter
* Lady Jannath: fiancé of  Oskar Fevras
* Lorroakan: powerful wizard proprietor of Sorcerous Sundries
* Mamzell Amira: proprietor of Sharess' Caress
* Manip Nestor: Flaming Fist guarding the Requisitioned Barn
* Vicar Humbletoes: merchant and guardian of the Stormshore Tabernacle
Adept of the Absolute

Adepts of the Absolute are potent cleric-based spellcasters adhering to the Cult of the Absolute.
== Overview ==
Adepts are devoted spellcasters and clerics of the Absolute. Like the zealots, and most other members of the broader Cult of the Absolute, adepts are oblivious to the reality of the tadpoles and deceptive nature of the pretend-god, believing or being manipulated into believing that the Absolute is a new goddess.
== Involvement ==
=== Act Two ===
Adepts of the Absolute appear primarily in the halls of Moonrise Towers, acting as clerical enforcers and soldiers within the Absolute's army. A number of them can be fought during the .
=== Act Three ===
A large number of adepts were initially present during the battle for High Hall, with most of them perishing during the City Watch's rout from High Hall. A single adept of the Absolute remains present during the fight within the High Hall's courtyard, on the ramparts above the gate.
==Combat==
Adepts are full spellcasters broadly similar to War Domain clerics, with the ability to cast the warlock spell. Buffed with the condition, they can survive otherwise fatal attacks once, and are capable of turning their allies' misses into hits through the reaction. They have the ability to upcast spells () and have the following abilities at their disposal:
===Attacks and abilities===
===Loot===
* 
* 
== Known adepts of the Absolute ==
=== Drow ===
* 
* 
* 
=== Halfling ===
* 
=== Half-elf ===
* 
=== Half-orc ===
* 
=== Human ===
* 
* 
==Notes==
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
* It's possible that the "Adepts" were originally called "Fanatics" at some point in development.
** Some current dialogue files in the game still refer to certain Adepts as Fanatics, such as MOO_Bazaar_Guard00.html, the dialogue file for , who still refers to him as Fanatic Dorikel.
** It's also more consistent with the naming scheme of the Zealot of the Absolute, as Zealot and Fanatic have closer meanings.
Category:Archetypes
Category:Humanoids
Category:Followers of the Absolute
Adrielle

Adrielle is a human cleric of Helm who can be found in Old Garlow's Place in the Lower City during Act Three. She is part of the Anti-Hag Support Group, which is a group of people who have survived encounters with hags.
== Involvement ==
=== Act Three ===
Upon entering Old Garlow's Place, the party find Adrielle and the other members of the Anti-Hag Support Group. Adrielle initially threatens the party, believing them to be agents of a hag. She must be persuaded to back down through dialogue checks; otherwise, she and the Anti-Hag Support group will attack the party. If successfully pacified, she explains that the group is being menaced by .
If died in Act One, Adrielle is the group leader and will direct the party to search the building for a cursed doll that the Hag had sent to threaten them. Upon destroying the doll, is revealed to be a Redcap spy working for Auntie Ethel and immediately engages the party in combat.
If Mayrina survived Act One, then Adrielle refers to her as their leader. She explains that the hag somehow hexed Mayrina by turning her into a sheep, and the group is desperately trying to find a cure. Proceeding upstairs and destroying the cursed doll will end the curse and reveal Jatlo as a spy.
After Jatlo has been dealt with, either Adrielle or Mayrina will direct the party to a nearby safe with instructions for creating and reward them with . This initiates .
Once the party kill Ethel, they can return to Adrielle or Mayrina to complete the quest and be rewarded with .
== Combat ==
=== Attacks and abilities ===
== Related literature ==
* 
* 
* 
* 
== Related quests ==
* 
* 
== Quest rewards ==
* 
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Anti-Hag Support Group
Category:Clerics
Category:Authors
Aelar

Aelar is one of the druids performing the Rite of Thorns during Act One.
== Involvement ==
=== Act One ===
Aelar and several other druids are gathered at the Sacred Pool of the Emerald Grove. If the Rite of Thorns is prevented, Aelar appears to be the most exhausted, and is both grateful to the party and glad to rest.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
== Gallery ==
Aelar Model.png|Model
== External links ==
* 
Category:Elves
Category:High Elves
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Druids
Aelis (Fist Recruit)

Fist Recruit Aelis is a Flaming Fist recruit at Waukeen's Rest during Act One.
== Involvement ==
=== Act One ===
Aelis is encountered alongside other members of the Flaming Fist seeking and at Waukeen's Rest on The Risen Road.
== Combat ==
=== Attacks and abilities ===
== External links ==
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act One
Category:Characters in the Risen Road
Category:Clerics
Category:Members of the Flaming Fist
Afara

Griefguard Afara is a Sharran Novice in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Afara wanders the front entrance of the House of Grief in the Lower City. She welcomes the party as they arrive, informing them that the House of Grief is here to help.
If interacts with her, Afara sternly informs her to enter quickly and that she has much to explain.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
== External links ==
* 
Category:Elves
Category:Wood Elves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Followers of Shar
Against All Odds (Condition)

== Notes ==
* The exact HP reduction is 20% of the brain's total HP (from 300 to 240, or from 450 to 360 in tactician).https://youtu.be/ypDly2sb4KA?si=PcIsefY4BrDFN5q_&t=79
==Sources of Against All Odds==
* Succeed with a critical success against the final in the Morphic Pool during the quest Confront the Elder Brain.
Aggy

Sharp-Eye Aggy is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Sharp-Eye Aggy can be found walking around the main outdoor area of the Goblin Camp.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* (if unused)
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Rangers
Category:Followers of the Absolute
Agile Guardian

Agile Guardians are a type of Undead located in the Apothecary's Cellar in Blighted Village during Act One.
== Involvement ==
=== Act One ===
Agile Guardians spawn from the caskets in the Graverobber's Cavern, fighting alongside Robust Guardians. Befitting of their name, they are quite fast with their extra movement speed and will focus on reaching other caskets to wake up more undead. This is especially hazardous if the Ornate Mirror flaming trap is triggered.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
Category:Creatures
Category:Skeletons
Category:Undead
Aguta

Fist Aguta is a human member of the Flaming Fist guarding the stairs to the second floor in the Elfsong Tavern in the Lower City within Baldur's Gate. 
== Involvement ==
Aguta and her fellow soldier can be found guarding the stairs at the behest of . Initially they will stop the party, but they will relent quickly.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
* 2x 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Fighters
Ahu'u'rag

Raider Ahu'u'rag is a githyanki raider found in Act One. She regularly patrols the hallways of Crèche Y'llek.
== Involvement ==
Ahu'u'rag continuously paces the hallways of the crèche, on patrol. She will express open disdain at non-gith and request her kin volunteer to help Kith'rak Therezzyn.
If the party becomes hostile to Therezzyn in her chambers, Ahu'u'rag will often join the fight as a result of her patrols.
== Combat ==
=== Attacks and abilities ===
==== Manoeuvres ====
Ahu'u'rag can spend up to three on Battle Manoeuvres:
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
Category:Fighters
Aicir Tapol

Vutt, disguised as Night Blade Aicir Tapol, is a doppelganger found in the Stone Lord's hideout in the Abandoned Cistern within the Undercity of Baldur's Gate.
== Involvement ==
Vutt is part of the crew and can be found in his hideout. If solving the Sluice Gate puzzle or opening the gate with an Athletics check, Vutt and the rest of the crew will become hostile and attack the party once they reach the end of the tunnel.
==Combat==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
=== Allies ===
* 
* 
* 
* 
* 
* 
* 
== Related literature ==
* 
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Monstrosities
Category:Doppelgangers
Aideen Ni Chuirc

Aideen Ni Chuirc is the leader of the Dead Eyes, a group in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Aideen resides in Old Garlow's Place with the Dead Eyes. If is never completed in Act One, the Dead Eyes replace and her Anti-Hag Support Group. The group is immediately hostile to the party.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
=== Loot ===
* 
* 
* 
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Wizards
Category:Replacement characters
Ailis Belt

Lady Ailis Belt is a Lady of Baldur's Gate, present at the ceremony of ordaining as an Archduke of the city.
== Involvement ==
Before the ceremony she sits among other patriars on the pews in central nave of the Audience Hall.
After the ceremony ends, Lady Ailis moves to the southern nave of the Audience Hall and stands near the first table with refreshments. If spoken to, she will simply praise Gortash as the city's first Archduke.
If confronting Gortash, the party can find Lady Ailis along with all other invited guests and their retinue slaughtered in the Audience hall.
== External links ==
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Air Myrmidon

Air Myrmidons are a type of Elemental creature that can be transformed into via , or summoned with the spell .
== About Air Myrmidons ==
Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.
== Combat ==
=== Attacks and abilities ===
== Gallery ==
Jane-katsubo-air-mir.jpg|Concept art by Jane Katsubo
== External links ==
* 
Category: Elementals