nyuuzyou/wikis huggingface dataset:
Panda World

==Overview==
Add more rides and attract more people to this panda-themed park
Panda World is an official downloadable scenario created by Chris Sawyer. When added to your game, it will be listed under the "Other Parks" tab. The park itself comes with the Panda Themeing, and a panda themed Junior Roller Coaster.
===Pre-built Rides===
Pandamonium (Junior Roller Coaster)
* Excitement Rating: 7.22 (High)
* Intensity Rating: 6.50 (High)
* Nausea Rating: 5.40 (High)
* Initial Pricing: $4.00
Information Kiosk 1 (Information Kiosk)
* Map Pricing: $0.60
* Umbrella Pricing: $2.50
* Umbrella Color: Black
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==Other Notes==
* The scenario can be downloaded here.
Category:Scenario
Category:RollerCoaster Tycoon 2 Scenario
Category:Downloads
Category:Challenging Parks RCT2
Category:Pre-Built Parks
Category:Guests with Park Rating Over 700 Objective
Paradise Island

== Overview ==
You've come a long way. Now for your ultimate challenge - improve on paradise itself! A touch of RollerCoaster mania is needed to pack as many guests as possible onto this jewel of a desert island. A tough challenge, to be sure - but beat it, and you will have achieved RollerCoaster Tycoon nirvana.
Paradise Island is the 18th and final scenario in RollerCoaster Tycoon 3.
===Pre-built Rides===
*Paradise Twister (Compact Inverted Coaster)
** Excitement Rating: 6.67 (High)
** Intensity Rating: 8.24 (Very High)
** Nausea Rating: 6.34 (High)
** Initial Price: $5.50
== Objectives ==
=== Apprentice ===
*Park Rating: 600, Sustain for 2 months
*Guests in Park: 200
*Reward: Small amount of cash ($1,000.00)
===Entrepreneur===
*Guests in Park: 450
*Repay Loan
*Reward: Research boost
===Tycoon===
*Guests in Park: 700
*Minimum excitement: 7.00, Two coasters
*VIP (Clint Bushton), Wants MixMaster display
*Reward: Clover Leaf (Vertical Drop Coaster)
== Scenario Guide==
The scenario guide can be viewed here.
==Available Rides==
===Roller Coasters===
*Compact Inverted Coaster
*Floorless Roller Coaster
*Giga Coaster
*LIM Launched Coaster
*Mine Train Coaster
*River Rapids
*Wild Mouse Coaster
*Wooden Coaster
===Junior===
*Snake Helter-skelter
===Thrill===
*Phoenix Twister
===Water===
*Rowing Boats
===Gentle===
*Trampoline
===Transport===
*Chairlift
===Pool===
None
===Other===
*Steeple Chase
==Available Shops/Stalls==
===Food Stalls===
None
===Drink Stalls===
None
===Souvenir Stalls===
None
===Facilities===
*Toilets
==Researched Rides==
==Available Scenery==
==Researched Scenery==
== Other Notes ==
At the start of the scenario, Paradise Twister shows false test results. After a testing run the numbers should refit. The false test results are the following:
* Excitement Rating: 3.50 (Medium)
* Intensity Rating: 10.48 (Extreme)
* Nausea Rating: 7.69 (Very High)
Category:Scenario
Category:Articles With Stub Sections
Category:RollerCoaster Tycoon 3
Paradise Island/Scenario Guide

Anytime you are starting a level, I recommend the following: Immediately pause the game. You don't really have to, but I like to figure out what the objectives are and fully understand them so I can then tailor my game around them. If you'll notice, there is no objectives requiring you to make a certain amount of money on ride income, so I recommend making all the rides free and just charging a fee to enter the park. I managed $50 per person. Any higher, and people began turning away and then my numbers went way down. If you go down to around $40, it seems like you get more people into the park though. It's like they somehow know when prices are high or low so they either don't come or come, so if you need to pass the "guests in park" objective, you can either greatly lower the entrance fee, have an ad campaign, or a little of both.
As it's paused, I did the same thing I always do: pack at least four (five, or six) non-coaster rides right by the entrance. In this case, just to the left after the peeps enter the park. Place them back against the fence and have the queue lines extend straight out maybe five or six blocks to meet up with a main path. Your thrill/gentle/kiddy rides will eventually be out into the beach. With at least four of those rides set up, also set up a drink, food, souvenir, and restroom (charge .10 or .20) right there. Bring in one janitor and set his walking path from the front gate to all the lines you've just built. It's a good idea to go ahead and train him twice so he's faster and doesn't get sad. If you want an extra-clean park, I brought in one more janitor and didn't set any path, letting him roam and pick up anything extra (includes the green ride way up the way). Same with the mechanic: set one that will only do the few rides you made and shops, and have another roam around. This model has never once not produced a profit for me. If you want to have the rides make you money and not have a gate fee, do that too I guess, but I usually make about double when I charge at the gate and have free rides.
After you built up your funds, paid off any loans, you can get to work finishing the challenges. I found two coasters (Rolling Thunder and Neptune's Knot) and placed one to the left and one to the right in the water. You just have to open them, but you can connect them to the path if you want. Just set the VIP's MixMaster show anywhere close, and make sure you set his path there so he sees it when the timer goes off.
Category:Scenario Guide
Paradise Pier

==Overview==
Convert this sleepy town's pier into a thriving attraction.
Paradise Pier is a very unique park because it starts with no dry land. The construction boundary is entirely a pier with an entrance surrounded by underwater construction rights. It's small with a fairly easy objective where you start from scratch. If you were able to complete Pokey Park without expanding the land, this scenario will be extremely easy.
Paradise Pier has no pre-built rides.
This scenario is known as Big Pier in the American version of the game.
== Scenario Guide ==
You can read the Scenario Guide here.
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====Upgrades====
*Stand-up Roller Coaster: Corkscrew
*Stand-up Roller Coaster: Half Loop
*Steel Corkscrew Roller Coaster: Half Loop
*Steel Corkscrew Roller Coaster: Vertical Loop
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*Chip Shop or Burger Bar
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== Other Notes ==
Category:Scenario
Category:Emerald Group Scenarios
Category:Guests at Given Date Objective
Paradise Pier/Scenario Guide

Several effective strategies exist for completing this scenario :
==Strategy 1 :==
One possible (yet not necessary) option is to delete the middle pathes connecting one side of the park to the other, and keep only the outskirt pathes. This gives the player lots of room in the middle of the park, more than enough for a large, high capacity continous circuit roller coaster. Shuttle Coasters still will fit in later, or even outside the external ring for the Shuttle Loop design. Unfortunately, this causes overcrowding on the external ring, and space waste by pathes and queues from the rides.
Another option is to keep all the paths the scenario starts with starts with, and dedicate at least one square to a large and high capacity Wooden Wild Mouse. Playing the original RCT game would require the player to here expand the station length to the max, players from RCT2 onwards will be able to use block brake sections to maintain a high troughput. The other three squares should be kept for gentle & thrill rides, as well as shops & stalls. More roller coasters can be built outside of the pier, as the construction rights of the scenario extend three squares past the paths, and they're high enough above the water for queue lines & most roller coaster tracks to fit below. The downside to this method is that it creates lots of intersections in the path system, and in RCT1 guests may get lost if Information Kiosks aren't plentiful.
Big Pier should be easy to beat for players who know what they're doing, and are aware of where the construction rights end, because they act as the border of the park, and cannot be expanded. As such, players must use their space wisely.
If done correctly, Paradise Pier's objective is reachable with no trouble at all.
==Strategy 2, by Bigray1222 : ==
Players can treat Paradise Pier just like Dinky Park, and per example delete one of the back inside quarter paths to make room for 2 side-by-side (or 1 mobius) steel coasters.
Then pause the game so they can hire handymen and mechanics, and set their patrol areas around the pathes. 12 handymen and 6 mechanics would do fine, and the money drain from their wages will quickly get covered. The order for research should be immediately set to shops and stalls so players can get the information kiosk and balloon stall. People buy the park maps as soon as they can, umbrellas as soon as it rains, and balloons when their happiness is high enough. Making use of this knowledge and setting these prices correctly (umbrella cheat), will easily give the player an extra buck for further construction. It's a win-win situation.
Then, second priority for research would go to thrill rides. These flat thrill machines will be the park's bread and butter. RIdes such as the Top Spin, the Motion Simulator and the 3D CInema, will draw masses. Meanwhile, players should build as much as they can within two of the four squares formed by the path layout. Having long passed the guest requirement by the time of the scenario's deadline, is easy here, even without advertising.
Category:Scenario Guide
Paradise Pier 2

==Overview==
Paradise Pier has expanded its network of walkways over the sea, and your task is to expand the park to use the extra space.
This is a sequel to the Paradise Pier scenario from the original scenarios. It's now bigger and already has some rides and guests in the park. Once again, there are 2 years available to complete this scenario, but twice the number of guests will have to visit your park.
This scenario is known as Big Pier 2 in the American version of the game.
===Pre-Built Rides:===
Ferris Wheel 1 (Ferris Wheel)
*Excitement: 1.10 (Low)
*Intensity: 0.75 (Low)
*Nausea: 0.80 (Low)
*Age: New
*Admission Price: $1.30
Merry-Go-Round 1 (Merry-Go-Round)
*Excitement: 1.05 (Low)
*Intensity: 0.60 (Low)
*Nausea: 0.75 (Low)
*Age: New
*Admission Price: $1.00
Haunted House 1 (Haunted House)
*Excitement: 2.45 (Low)
*Intensity: 0.93 (Low)
*Nausea: 0.10 (Low)
*Age: New
*Admission Price: $1.00
Twist 1 (Twist)
*Excitement: 1.53 (Low)
*Intensity: 1.25 (Low)
*Nausea: 2.50 (Low)
*Age: New
*Admission Price: $1.00
Enterprise 1 (Enterprise)
*Excitement: 3.72 (Medium)
*Intensity: 6.46 (High)
*Nausea: 7.64 (High)
*Age: New
*Admission Price: $2.00
Boat Hire 1 (RCT1 Vanilla) / Bumper Boats 1 (RCT Classic) (Boat Hire)
*Excitement: 2.47 (Low)
*Intensity: 0.40 (Low)
*Nausea: 1.10 (Low)
*Age: New
*Admission Price: $1.10
*Vehicles: Bumper Boats
Log Flume 1 (Log Flume)
*Excitement: 5.01 (Medium)
*Intensity: 2.35 (Low)
*Nausea: 1.13 (Low)
*Age: New
*Admission Price: $3.50
Roller Coaster 1 (RCT1 Vanilla) / Beach Buggies (RCT Classic) (Steel Mini Roller Coaster)
*Excitement: 5.25 (High)
*Intensity: 6.71 (High)
*Nausea: 4.09 (Medium)
*Age: New
*Admission Price: $3.70
*Vehicles: 'Ladybird' Trains
==Scenario Guide==
The scenario guide can be found here.
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==Other Notes==
Category:RollerCoaster Tycoon Scenario
Category:Scenario
Category:Sapphire Group Scenarios
Category:Pre-Built Parks
Category:Guests at Given Date Objective
Paradise Pier 2/Scenario Guide

Starting with over 400 guests, and leaving the players 2 years to gain another 800 guests, makes Paradise Pier 2 an easy scenario.
Probably the easiest park in the Loopy Landscapes pack, the sequel to Roller Coaster Tycoon's Paradise Pier offers only a couple issues overall. First of all, players should fix the queue lines on some of the pre-built rides. For example, a few queue paths should be added to the Scrambled Eggs in southeast corner. Extra stalls should be added, such as the much necessary Drinks Stall. Experienced tycoons may want to fix up the roller coaster, as it is a little choppy ; This requires precise knowledge and skill about the mechanics of the Looping Roller Coaster. Those who play this scenario in RollerCoaster Tycoon 2 or OpenRCT2, should definitely try to add some brake sections in to maximise the main attraction's overall throughput : a well made design offering multiple sections, will draw enough to make the building of a second coaster, meaningless.
Category:Scenario Guide
Park Inspector

The Park Inspector is a character that appears in RollerCoaster Tycoon 3.
==Role==
When a park begins (in campaign or sandbox mode) a park inspector is the first person to spawn. He cannot be fired or killed in any way, although his comments can be hidden.
His job in the game is to evaluate rides, attractions, stalls, Scenery, Animal Enclosures, staff, and Pool Complexes, and make sure guests have an enjoyable time at the player's park. He alerts the player about broken down, crashed, or problematic rides via an on-screen ticker message.
==Appearance==
He resembles a balding older gentleman with brown hair and a brown suit and is always seen holding his clipboard. If he is in the pools found from the Soaked! expansion pack, he wears a purple body suit with yellow stripes, as well as a cap with goggles on.
==Appearances==
*RollerCoaster Tycoon 3
**Soaked!
**Wild!
Category:Guests and Staff
Park Rating

The Park Rating simply measures how good or bad a park is, with a higher rating meaning a better park. Highly-rated parks will attract more guests than poorly-rated parks. Park rating was originally limited to 999, though in RCT3, higher ratings are possible.
Park Rating is affected by the following factors:
*Variety of Rides
*Amount of Rides
*Quality of Rides
*Variety of Stalls
*Amount of Stalls
*Scenery
*Vandalism
*Cleanliness of Footpaths
*Safety (A crash can easily break your rating, possibly making you fail a scenario if it happens near the end.)
*Happiness of guests
*Lost guests
*Prices for Rides and Stalls
*Awards
Category:Descriptions
Park Value

Park value measures the collective value of the rides and objects within a park. Much of the park value is determined by the physical value of the rides and attractions themselves; in essence, the amount of money that the player would receive if every ride and attraction in the park were demolished. However, park value is also influenced by various factors, including the popularity of certain rides and the number of guests in the park.
Adding new rides increases the park value, while demolishing rides decreases the value. Since rides age and gradually decrease in value over time, the park value will decrease gradually as well. Other factors into park value are much more difficult to calculate, but have less of an overall impact on the park value.
Obtaining a certain park value before a deadline is the goal of multiple scenarios, including Diamond Heights and Dinky Park/Pokey Park from RollerCoaster Tycoon.
Category:Descriptions
Peep Bowling

Peep Bowling is where someone builds a roller coaster (or any other tracked ride), with the end of the track allowing the cars to crash into peep. This only works in RollerCoaster Tycoon 3 because the cars do not explode immediately after touching land, water, or scenery. Instead, the cars will explode after a given time. Peep Bowling is often accompanied with the Atomic cheat, enabling giant shock waves after the cars explode.
== Peep Bowling tutorial ==
Arguably, among the best roller-coaster for peep bowling is the Air Powered Vertical Coaster in RCT3. If the circuit is aimed correctly at the peeps, a humorous crash will take place. Here is how to set it up.
1. Start a new sandbox world. A single line of path will be generated. 
2. Pause the game, then add a number of Souvenir shops on either side of the pathway. This will encourage Peeps to enter the park.
3. Put two signs on either end of the path once you have enough peeps on the path. Once you are happy with the number of your peeps,
4. Once you are happy with the number of your peeps, set the signs to 'No-entry'. This stops peeps from leaving or entering!
5. Now, build your Air Powered Vertical Coaster. Make sure the track ends directly where the path ends. You could build a ramp, If you want!
6. Either add entrances and exits to your ride, or just plain test the ride. A spectacular Crash will occur. 
7. Tinker with the ride speed and see what the results are!
Category:Cheats and Hints
Phoenix Twister

Phoenix Twister is a thrill ride introduced in Rollercoaster Tycoon 3.
==Construction==
The part at the center lifts, with the four vehicles with phoenix cars spinning. Then, the vehicle goes down, and the cars stop spinning.
===Appears In===
*RollerCoaster Tycoon 3
==Real Life==
Pheonix Twister is based off of 'Condor' by German ride manufacturer Huss.
Category:Thrill Rides
Category:Rides
Category:Thrill Rides in RCT3
Category:Attractions
Category:RollerCoaster Tycoon 3 Ride
Pickle Park

==Overview==
The local authority will not allow any kind of advertising or promotion, so this park must succeed by reputation only.
A park that forbids all kind of marketing campaigns, enforcing the player to take guest opinions into permanent consideration.
==Scenario Guide==
A guide for beating Pickle Park can be found here.
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====Upgrades====
*Steel Twister Roller Coaster: Launched Lift Hill
*Steel Twister Roller Coaster: Large Loop
*Wooden Roller Coaster: Vertical Loop
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====Upgrades====
*Log Flume: Reverser Turntable
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==Other Notes==
* Not only the landscape, scenery, and the body of water is an optical illusion to pickles, but the local authority forbidding advertising campaigns makes this scenario one of the toughest to complete in the whole first game. Hence, for all this reasons, the park's name, Pickle Park.
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Silver Group Scenarios
Category:Guests at Given Date Objective
Pickle Park/Scenario Guide

Due to the fact that advertisement is forbidden here, players will need to do whatever they can to have their guests leave happy. A good start would be building a Wooden Wild Mouse, since it's cheap and never gets old, accompanied by some gentle and thrill rides. For the sake of saving space and to avoid making guests unhappy, players must take extra care of their queue lines for all of their rides, so that their guests shouldn't have to wait longer than 5-6 minutes. Building tracked rides underground will save space and keep excitement ratings high, which is needed for most tracked rides, all except the Car Ride, Go Karts, and Crazy Rodent-type coasters, which should remain on the surface.
Exciting rides are a sure-fire way to attract guests, but not many roller coasters and Thrill Rides are available at the start, so those fields should be Pickle Park's research priorites for now.
Awards in this park are highly beneficial, as they work as ad campaigns, drawing more guests in. The "Best Value Park Award", as well as the "Safest Park Award", can dramatically increase the park's guest count, so achieving these should be the player's priority. Filling gaps with decoration will earn the "Most Beautiful Park Award" as well, and is easy to reach. Listening to the guests' comments to know what has to be done, will help keeping Pickle Park's rating high.Players short on guest numbers when deadline comes, whould try to cut their prices and make the entrance rides free, so that guests stay in.
People are quite poor in this area, so the park fee should stay below $40, otherwise guests will be broke soon and leave much happier than they should. Having some free rides and also several free food and drinks makes the guests stay longer and leave happier instead of hungry, broke, and tired. A few well constructed coasters with high capacity can easily earn the money needed.
From trial and error, the last resort tactic is to put a "No Entry" sign to let no one leave the park, followed by making everything free to counteract the mad guests. Best used in August/September of Year 3. Not the best option (and the ethics are questionable), but it has worked.
Category:Scenario Guide
Pirate Ship

==Construction==
Large ship suspended from steel supports.
==Other Information==
*The outer two tiles are used as clearance for the ship; the ride itself is actually only three tiles wide. Other than fencing, nothing can be placed in the empty tiles, and is treated as part of the ride.
*Despite its Low nausea rating, this ride tends to make guests vomit a considerable amount.
*This ride is known as Swinging Ship in the original RCT and as the Pirate Ship in the second installment.
===Vehicles===
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==In Real Life==
The Pirate Ship appears to be a replication of the Chance Rides Sea Dragon http://3.bp.blogspot.com/-OMTqvZuapBg/VSwpXFD8nxI/AAAAAAAAC8M/cfGWdX5OCtA/s1600/Image00061.jpg.
== References ==
==See Also==
*TNT Vortex
Category:Thrill Rides
Category:Rides
Category:Thrill Rides in RCT2
Category:Thrill Rides in RCT3
Category:Attractions
Pirates Themeing

Pirate Themeing
		 			
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Name 	Image	Cost	Size
Pirate Ship 	 	$190	4x2
Treasure Chest	 	$9 	¼ Tile
Treasure Chest	 	$9 	¼ Tile
Rigging 	 	$12 	Tile Edge
Pirate Flag 	 	$10 	¼ Tile
Cannon Balls 	 	$9 	¼ Tile
Cannon 	 	$9 	¼ Tile
Tavern 	 	$110	2x2
Lamp 	 	$6 	Path Item
Roof 	 	$20 	1x1
Roof 	 	$22 	1x1
Wall 	 	$11 	Tile Edge
Wall 	 	$10 	Tile Edge
Wall 	 	$7 	Tile Edge
This themeing only appears in RollerCoaster Tycoon 2
Category:Scenery
Category:RollerCoaster Tycoon 2 Scenery
Category:Themeing
Pizza Stall

Pizza Stalls are cheaper to build than most other food stalls and make a better profit than them as well. Pizza will reduce the guests' hunger bars. This is by far the most recommended food stall to build in multiples to both make the park profitable and to suit the guests' Hunger without impacting their Thirst rating.
===Notes===
*In RCT3, it is known as Pizzeria.
Category:Shops and Stalls
Category:Shops and Stalls in RCT2
Category:Attractions