Enchantment

==General Overview==
Enchantment is a very significant part of improving equipment. Having better enchants will improve a piece of equipment greatly, and sometimes the enchants are even the defining part of the gear. Some of the enchants have a chance of breaking the equipment, and sometimes they do not. For more information on each specific enchanting system, please check their individual pages. 
Certain kind of enchant have set bonus with equipment. Set bonus, whether from equipment, card, or enchant are only applied once, even if the player have multiple instance of it.
== Card Desocketing ==
:Main article: Card Desocketing
Card Desocketing is a way for players to remove slotted cards from their equipment.
== Socket Enchant ==
:Main article: Socket Enchant
Not really a system of adding enchants per se but is somewhat related. Players may use this system to add an additional card slot to selected pieces of equipment. They are divided by "ranks", which will require a different amount of zeny and items (more expensive stuff will be required the higher the rank of the item you plan to upgrade). Success rates will also depend on the rank; higher rank items will have lower success rates. 
When successfully enchanted, items will gain one or more slots to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant.
== Shadow Equipment Enchantment ==
:Main article: Shadow Equipment Enchantment
==Archangel Wing Enchants==
:Main article: Archangel Wing Enchants
 [1] provides several powerful enchants that are not obtainable anywhere else, although it is riskier/more expensive to perfect compared to Fallen Angel Wings.
==Ancient Hero Weapon Enchants==
:Main article: Ancient Hero Weapon
==Biolab Enchants==
:Main article: Biolab Enchants
An NPC at the Bio Labs sewer entrance enables certain enchants for weapons and armor dropped by Bio Labs monsters.
==Cursed Knight's Shield Enchants==
:Main article: Cursed Knight's Shield Enchants
== Ettlang Keepsake Enchant == 
:Main article: Ettlang Keepsake Enchants
Enchanting Ettlang Keepsake with various enchants using .
==EDDA Fall of Glast Heim Enchants==
==EDDA Somatology Laboratory Enchants==
==Fallen Angel Wing Enchants==
:Main article: Fallen Angel Wing Enchants
 [1] is a popular garment due to being able to give three powerful enchants to it.
==Friday Enchants==
:Main article: Friday Instance Enchants
Many general accessories such as can be enchanted.
==Geffen Magic Tournament Enchants==
:Main article: Geffen Magic Tournament Enchants
==Geffen Night Arena Enchants==
== Hero Ring Enchant == 
:Main article: Hero Ring Enchants
Enchanting with various enchants using .
== Hidden Enchants==
:Main article: Hidden Enchant
This system allows players to add stat bonuses to selected body armors. The gear is randomly given +1 to +3 of one of the 6 stats. Success rates vary according to the type of armor. Each attempt costs 400,000 Zeny, but no items are needed other than the armor itself.
== Illusion Dungeon Enchants==
:Main article: Illusion Dungeon Enchants
== Illusion Equipment and Enchants==
:Main article: Illusion Equipment and Enchants
:Also see: Grace Equip Enchants
== Jahbong's Equipment ==
:Main article: Jahbong's Shop & Enchantments
==Keris Enchants==
:Main article: Traditional Weapon Quest
Enchanting Keris with various enchants.
== Legacy of the Wise One (17.2) Equipment and Enchant == 
== Light of El Dicastes Enchant == 
:Main article: Light of El Dicastes Enchants
Enchanting with various enchants using .
==Costume Stone Enchants==
:Main article: Costume Stone Enchants
Some costumes can be enchanted at Malangdo for additional effects.
==Malangdo Enchants==
:Main article: Malangdo Enchants
The enchants available in the town of Malangdo are mainly for certain level 3 and 4 weapons, and can give each weapon up to three enchants.
==Mora Enchants==
:Main article: Mora Enchants
The enchants available in the town of Mora are mainly for class specific gear and gear sets, including Rangers, Rune Knights, Guillotine Crosses, Arch Bishops, and Warlocks.
==Old Glast Heim Challenge Mode Enchants==
==Overwhelm Armor Enchants==
:Main article: Overwhelm Armor Enchants
==Nightmare Biolabs Headgear Enchants==
:Main article: Nightmare Biolabs Headgear Quests
==Ninja Gear Enchants==
:Main article: Ninja Gear Enchants
Enchanting Kagerou and Oboro gears with various enchants.
==Poring Village Enchants==
:Main article: Poring Village Enchants
Headgear (Lower) such as https://static.divine-pride.net/images/items/item/19238.png Poring Village Green Onion and https://static.divine-pride.net/images/items/item/19239.png Poring Village Carrot can be enchanted.
==Rock Ridge Enchants==
:Main article: Rock Ridge Enchants
The enchants available in the town of Rock Ridge are mainly for class specific gear and gear sets, including Mechanics, Sorcerers, Shadow Chasers, Kagerous, and Oboros.
==Royal Banquet Enchants==
:Main article: Royal Banquet Enchants
Inside of Prontera prison, an NPC enables certain enchants for gears gained from Honor Token.
==RWC Accessory Enchants==
:Main article: RWC Accessory Enchants
 [1] and [1] are very popular accessories, and have their own enchantment process.
==Sarah's Earring Enchants==
:Main article: Sarah Earring Enchants
Enchanting Sarah's earring accessories with powerful enchant using gigantic shards.
== Temporal Boots Enchants == 
:Main article: Temporal Boots Enchants
 and earned from Old Glast Heim and Advanced Old Glast Heim instance can be exchanged for a . These boots can be further upgraded to a specific Temporal Stat Boots.
==Temporal Manteau Enchants==
:Main article: Temporal Manteau Enchants
==Terra Gloria Enchants==
:Main article: Terra Gloria Enchants
:Also see: Imperial Equip Enchants
Inside of Rebellion Base in Einbech, an NPC enables certain enchants for gears gained from Schwartz's Honor Token.
==Thanatos Helmet Enchants==
:Main article: Thanatos Helmet Enchants
==Thanatos Weapon Enchants==
:Main article: Ghost Palace Enchants
Ghost Palace can be farmed for which can be used to buy Thanatos weapons and https://static.divine-pride.net/images/items/item/23676.png Abrasives used to enchant the weapons.
==Thanatos Weapon-AD Enchants==
:Main article: Thanatos Weapon-AD Enchants
==Victory Wing Ear Enchants==
:Main article: Victory Wing Ear Enchants
==Verus Enchants==
:Main article: Verus Enchants
The enchants available in the city of Verus are mainly for class specific gear and gear sets only for Mechanic.
==Pre-Enchanted Items==
This is a system where the weapon / gear you obtain is already enchanted. Here are the examples:
===Evil Slayer Weapon Enchants===
:Main article: Evil Slayer Weapon Enchants
Collect various weapons already pre-enchanted from Devil's Tower instance.
===Giant Faceworm Snake Skin Enchants===
:Main article: Giant Faceworm Snake Skin Enchants
Collect various garments already pre-enchanted from Faceworm Nest instance.
===Vicious Mind Weapon Enchants===
:Main article: Vicious Mind Weapon Enchants
Collect various weapons already pre-enchanted from Sky Fortress instance.
== Enchant Descriptions==
While certain enchants are quite simple and straightforward (like an INT +4 enchant that simply gives four INT), some are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels. Here is a list of them and what their effect is at each level.
=== ASPD ===
Enchant Name	Description
 	ASPD + 4%
 	ASPD + 6%
 	ASPD + 8%
 	ASPD + 10%
 	ASPD + 10%, ASPD + 1
=== After Skill Delay ===
Enchant Type 	Enchant Description
After Skill Delay Lv1	Reduces the global delay of skills by 2%.
After Skill Delay Lv2	Reduces the global delay of skills by 4%.
After Skill Delay Lv3	Reduces the global delay of skills by 6%.
=== Caster ===
Enchant Name	Description
 	Reduce variable casting time by 2%.
 	Reduce variable casting time by 4%.
 	Reduce variable casting time by 6%.
 	Reduce variable casting time by 8%.
 	Reduce variable casting time by 10%.
=== Economy ===
Enchant Type	Enchant Description
Economy Lv1 	SP Cost -2%
Economy Lv2 	SP Cost -4%
Economy Lv3 	SP Cost -6%
=== Expert Archer ===
Enchant Type 	Enchant Description
Expert Archer 1	Ranged Damage +2%
Expert Archer 2	Ranged Damage +4%
Expert Archer 3	Ranged Damage +6%
Expert Archer 4	Ranged Damage +8%
Expert Archer 5	Ranged Damage +10%
Expert Archer 6	Ranged Damage +12%
=== Expert Fighter ===
Enchant Name	Description
 	Melee physical damage + 2%
 	Melee physical damage + 4%
 	Melee physical damage + 6%
 	Melee physical damage + 8%
 	Melee physical damage + 10%
=== Expert Magician ===
Enchant Name	Description
 	All property magical damage + 2%
 	All property magical damage + 4%
 	All property magical damage + 6%
 	All property magical damage + 8%
 	All property magical damage + 10%
=== Fatal ===
Enchant Type	Enchant Description
Fatal 	CRIT Damage +3%
Fatal 1 	CRIT Damage +4%, +1 CRIT
Fatal 2 	CRIT Damage +6%, +2 CRIT
Fatal 3 	CRIT Damage +8%, +3 CRIT
Fatal 4 	CRIT Damage +10%, +4 CRIT
=== Fighting Spirit ===
Enchant Type 	Enchant Description
Fighting Spirit 1 	ATK +6, Hit +2
Fighting Spirit 2 	ATK +9, Hit +3
Fighting Spirit 3 	ATK +12, Hit +4
Fighting Spirit 4 	ATK +15, Hit +5
Fighting Spirit 5 	ATK +18, Hit +5
Fighting Spirit 6 	ATK +21, Hit +5
Fighting Spirit 7 	ATK +24, Hit +5
Fighting Spirit 8 	ATK +27, Hit +5
Fighting Spirit 9 	ATK +30, Hit +5
Fighting Spirit 10	ATK +50, Hit +15
=== Hit ===
Enchant Name	Description
 	Hit + 5, Perfect Hit + 3
 	Hit + 10, Perfect Hit + 6
 	Hit + 15, Perfect Hit + 9
 	Hit + 20, Perfect Hit + 12
 	Hit + 25, Perfect Hit + 15
=== Archbishop / Heal ===
Enchant Type 	Enchant Description
Archbishop Lv1	Increases the recovery rate of recovery skills by 3%.
Heal Lv3 	Increases the recovery rate of recovery skills by 6%. Increases the SP cost of skills by 5%.
Heal Lv4 	Increases the recovery rate of recovery skills by 12%. Increases the SP cost of skills by 10%.
Heal Lv5 	Increases the recovery rate of recovery skills by 20%. Increases the SP cost of skills by 15%.
=== Magic ===
Enchant Type	Enchant Description
Magic 1 	MATK +1%, reduces Fixed Cast Time of skills by 1%
Magic 2 	MATK +2%, reduces Fixed Cast Time of skills by 1%
Magic 3 	MATK +3%, reduces Fixed Cast Time of skills by 1%
=== Parrying ===
Enchant Type	Enchant Description
Parrying Lv1	Perfect Dodge +3
Parrying Lv2	Perfect Dodge +4
Parrying Lv3	Perfect Dodge +5
=== Sharp ===
Enchant Type	Enchant Description
Sharp 1 	Crit +6, Hit +2
Sharp 2 	Crit +9, Hit +3
Sharp 3 	Crit +12, Hit +4
Sharp 4 	Crit +14, Hit +5
Sharp 5 	Crit +15, Hit +6
=== Spell ===
Enchant Type	Enchant Description
Spell 1 	MATK +6, reduces Variable Cast Time of skills by 4%
Spell 2 	MATK +9, reduces Variable Cast Time of skills by 6%
Spell 3 	MATK +12, reduces Variable Cast Time of skills by 8%
Spell 4 	MATK +15, reduces Variable Cast Time of skills by 10%
Spell 5 	MATK +18, reduces Variable Cast Time of skills by 10%
Spell 6 	MATK +21, reduces Variable Cast Time of skills by 10%
Spell 7 	MATK +24, reduces Variable Cast Time of skills by 10%
Spell 8 	MATK +27, reduces Variable Cast Time of skills by 10%
=== Miscellaneous ===
Enchant Type	Enchant Description
Cranial 1 	Reduces damage taken from Demi-Human race enemies by 5%.
Immune 1 	Increases tolerance to Neutral Property monsters by 5%
*Note These are only obtainable by enchanting .
Category: General Information
Category: Enchantment