nyuuzyou/wikis huggingface dataset:
Battle Plans

Battle Plans is one of 's Battle Skills in Xenoblade Chronicles 2. This skill boosts the damage of s, but not the stat despite the similar name.
==Overview==
While damage increasing skills are normally very good, this one certainly is not. Auto-attacks are basically negligible compared to arts and specials in terms of damage output and even with doubling their damage at max level, this skill isn't going to change that. Additionally, optimal play is to avoid wasting time auto-attacking because of its low damage output, so this skill won't come into effect often enough to be useful anyway.
==Affinity Chart==
==In other languages==
Battle Signs

__NOTOC__
 (also translated as ) is Track 6 on the Xenosaga THE ANIMATION Original Soundtrack. It plays in the following scenes:
* Cherenkov joins the discussion between Shion and Moriyama regarding KOS-MOS's test data in Episode 1.
* The Elsa gates in to hyperspace in Episode 3.
* The U-TIC battleship attacks the Elsa in Episode 4.
* The party views the doctored footage of the Durandal supposedly attacking Galaxy Federation ships in Episode 7.
==Album notes==
Category:Music (XSTA)Category:Songs composed by Kousuke Yamashita
Battle Skill

Battle Skills, also often called Blade Skills, are special skills used by s in Xenoblade Chronicles 2 and Torna ~ The Golden Country. Battle Skills are always active during battle.
The effects of Battle Skills range from increasing damage against certain types of enemies or in specific setups to healing skills or obtaining more Gold. Every rare and legendary Blade carries three skills (with Poppi and her various forms being the exception), and common Blades can carry between one and three skills. A Battle Skill can have up to five levels, which needs to be upgraded in the Blade's by fulfilling certain conditions. Battle Skills are represented by yellow nodes on the Affinity Chart.
A common Blade's skills depend on its role. Tanks, attackers, and healers each have a distinct set of Battle Skills they can obtain.
==List of Battle Skills==
===Common Blades===
Battle Skill	Effect	TNK	ATK	HLR
===Rare and Legendary Blades===
Battle Skill	Blade	Effect
===Torna ~ The Golden Country===
Battle Skill	Blade	Effect
==Gallery==
Pyra Battle Skill list in Blade Setup.jpg|The Battle Skills available to (as displayed in the main game).
Jin Battle Skill in Blade Setup.jpg|The Battle Skills available to (as displayed in Torna).
Mythra Affinity Chart (XC2).jpg|Battle Skills correspond to the yellow nodes on the .
Stop Thinking activating prompt.jpg|Kora's "Stop Thinking" Battle Skill activates.
**
Battle Soul

Battle Soul (, Battle Soul) is one of 's s in Xenoblade Chronicles and Future Connected. It allows Shulk to sacrifice half of his current (rounded down) to fill a portion of his talent gauge.
==Overview==
Battle Soul is Shulk's most situational Art but is also one that can make the difference between victory and defeat. The most obvious use is to quickly gain access to Shulk's Monado Arts before a vision comes true; for example, if Shulk normally wouldn't be able to fill the Talent Gauge fast enough to activate and save the party from an enemy's Talent Art, spending half of his HP to be able to speed up the process can be a lifesaver. Battle Soul can also be used more aggressively, as losing HP while Shulk doesn't have the aggro might be completely safe—he can use it to fill the Talent Gauge, use a damage-dealing Monado Art, then use to reduce any aggro that generated and/or Light Heal to get some of his HP back.
There are a few things worth noting about Battle Soul in order to get the most of it. First of all, it always costs 50% of Shulk's current HP to use, but the amount of Talent Gauge he receives in exchange increases as the player levels the Art, so while it starts out somewhat underwhelming it can be much more worthwhile after some investment. Secondly, because the HP cost is determined by Shulk's current HP, it effectively costs less to use the more damage he's taken; if Shulk is close to running out of HP the player has even more incentive to use it, as spending for example 25 out of 50 HP is far better than spending 1000 out of 2000 HP for the same amount of Talent Gauge, and any attack taken at 50 HP will probably be fatal either way. Third, if the player is not in direct control of Shulk it can be risky to leave Battle Soul on his Arts Palette, as the AI tends to use it somewhat more recklessly than a human would, so the player may want to temporarily remove it until they take control of Shulk again.
==Data==
==In other languages==
==Gallery==
Battle Soul.gif|Shulk using Battle Soul
Category:Battle Arts (Shulk)
Battle Stance (Fiora)

Battle Stance is the first skill in 's Daring skill branch. It provides a 75% chance of granting 15% when battle starts for 30 seconds.
==Overview==
15% isn't a lot, especially early-game when numbers are low, so it probably won't be noticed much. It would be an easy link to the rest of the party if its shape were more convenient.
==In other languages==
Battle Stance (Mecha-Fiora)

Battle Stance is the first skill in 's Daring skill branch. It provides a 75% chance of granting 15% when battle starts for 30 seconds.
==Overview==
It'll be annoying when this doesn't trigger, but 15% isn't much, so it's not a huge deal. Its shape is inconvenient but it's otherwise a free link to anyone else who likes physical damage.
==In other languages==
Battle Start

__NOTOC__
 (also translated as ) is Track 3 on the Xenosaga THE ANIMATION Original Soundtrack. It plays in the following scenes:
* KOS-MOS attacks simulated enemy forces in the KOS-MOS Simulator in Episode 1.
* Ziggy attacks KOS-MOS as she boards the Elsa in Episode 3.
* Tony wave-rides the Elsa to escape Pellegri's ship in Episode 4.
* A program targets the party and withstands Ziggy's and Jr.'s attacks in the Encephalon in Episode 7.
==Album notes==
Category:Music (XSTA)Category:Songs composed by Kousuke Yamashita
Battle Strategy Conference

__NOTOC__
 is Track 5 on the Xenosaga THE ANIMATION Original Soundtrack. It plays in the following scenes:
* Ziggy notifies Matthews that he intends to fight KOS-MOS, Shion and Allen when they enter the Elsa in Episode 3.
* Shion insists that KOS-MOS not be turned over to Vector's Second Division in Episode 5.
* Gaignun relays to Helmer the successful acquisition of both MOMO and the Zohar Emulator in Episode 6.
* Allen asks the Professor and Assistant Scott for help in diving into KOS-MOS's subconscious domain in Episode 7.
==Album notes==
Category:Music (XSTA)Category:Songs composed by Kousuke Yamashita
Battle in the Skies Above

Battle in the Skies Above is Disc 5, Track 13 on the Xenoblade2 Original Soundtrack and Disc 10, Track 13 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
It plays in standard battles in the First Low Orbit Station, as well as battles against Malos's s in Xenoblade Chronicles 2: Torna ~ The Golden Country. It also plays in the following scripted battles:
* The Vaido Sovereign in Adenine's Blade Quest, Limits of Awareness.
* The s in KOS-MOS's Blade Quest, Artificial Intelligence.
==Album notes==
Category:Music (XC2)Category:Music (TTGC)Category:Songs composed by ACE
Battle narration

Xenoblade Chronicles 2 and Torna ~ The Golden Country feature battle narration. During , certain situations will cause a voice to announce the situation, or praise the player. Its volume can be controlled using the "Battle Narration" volume slider in the options.
The voicelines are slightly different in the English and Japanese versions of the game, but they are English utterances in either case, and they play in identical situations. Some situations have multiple potential voicelines, only one of which is chosen (assumed to be at random). 
==Voicelines==
Line 	Condition
Good! 	"GOOD" button challenge
Great! 	"COOL" button challenge
Excellent! 	"EXCELLENT!" button challenge (1st or 2nd in a row)
Superb! 	"EXCELLENT!" button challenge (3rd-5th in a row)
Astounding! 	"EXCELLENT!" button challenge (6th-9th in a row)
Magnificent! 	"EXCELLENT!" button challenge (10th+ in a row)
 	Fusion Combo inflicted with or
 	Fusion Combo inflicted with or
Chain Attack, Start!orBegin! 	A is initiated
Begin!orDoooown! 	An enemy is ed in a Chain Attack
Elemental Burst! 	An element orb is burst in a Chain Attack
Lucky Break!orFollow-up chance! 	An enemy is ed by a party member
Full Burst! 	A Full Burst is initiated
Chain Attack, Finish!orFinish! 	A Chain Attack ends without Overkill
Enemy down! 	A Chain Attack ends with Overkill
Driver Combo, complete! 	An enemy is ed by a party member
Blade Combo, third stage! Awesome.	A 3rd-stage Blade Combo is inflicted on an enemy
Chain Attack ready! 	The is filled to maximum
Great chain! 	Unknown
Superb chain! 	Unknown
Fantastic chain! 	Unknown
==Trivia==
* There is little indication that the battle narrator exists in-universe; the voice is never attributed with a body, and seldom acknowledged by characters. A rare exception is a banter event in Torna ~ The Golden Country, in which Haze and Lora quote one of his lines and Minoth mentions that the quote is familiar.
* The order in which the narrator announces Fusion Combos depends upon the Driver Combo stage. The reason for this is unknown; it may have been to avoid "Break Wind", a euphemism for farting in English.
* The English battle narrator voice, Stanley Townsend, also voices Triton in Xenoblade Chronicles 3.
Category:Battle mechanics (XC2)Category:Battle mechanics (TTGC)
Battle observer

Battle observer is an in Xenoblade Chronicles 2.
==Lore==
==Dialogue==
==In other languages==
==Gallery==
Unique Monster Subjugation Report 1.jpg|Unique Monster Subjugation Report
Unique Monster Subjugation Report 2.jpg|Unique Monster Subjugation Report
Unique Monster Subjugation Report 3.jpg|Unique Monster Subjugation Report
Unique Monster Subjugation Report 4.jpg|Unique Monster Subjugation Report
Unique Monster Subjugation Report 5.jpg|Unique Monster Subjugation Report
Unique Monster Subjugation Report 6.jpg|Unique Monster Subjugation Report
Unique Monster Subjugation Report 7.jpg|Unique Monster Subjugation Report
Unique Monster Subjugation Report 8.jpg|Unique Monster Subjugation Report
Unique Monster Subjugation Report 9.jpg|Unique Monster Subjugation Report
Unique Monster Subjugation Report 10.jpg|Unique Monster Subjugation Report
Unique Monster Subjugation Report 11.jpg|Unique Monster Subjugation Report
Category:NPCs (Uraya)
Battle of Elsa

battle of Elsa is Disc 1, Track 20 on the Xenosaga II: Jenseits von Gut und Böse ~Movie Scene Soundtrack~. is a remix of this track. It plays when the E.S. Dan attacks Shion and Allen in the E.S. Dinah (before and after the scene where KOS-MOS ver. 2 awakens), up until KOS-MOS joins the battle.
Category:Music (XS2)Category:Songs composed by Yuki Kajiura
Battle of Elsa 2

battle of Elsa #2 is Disc 1, Track 22 on the Xenosaga II: Jenseits von Gut und Böse ~Movie Scene Soundtrack~. It plays in the cutscene where the newly awakened KOS-MOS ver. 2 docks with the E.S. Dinah while fighting the E.S. Dan.
The start of the track is a remix of battle of Elsa, and the track from 0:51 is a remix of here she comes (KOS-MOS).
Category:Music (XS2)Category:Songs composed by Yuki Kajiura
Battle on the Seas

Battle on the Seas is Disc 6, Track 6 on the Xenoblade Chronicles 3 Original Soundtrack and Disc 17, Track 6 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
It is the standard battle theme for aquatic enemies found in Erythia Sea.
It also plays in the cutscene when Triton attacks Lanz during Doing It My Way, and when the party faces the Depriti Pippito during Unspeakable Being.
It is also the battle theme for the ??? fought during Linka's Birthday in Future Redeemed, and plays during the prior cutscene.
==Album notes==
Category:Music (XC3)Category:Music (FR)Category:Songs composed by Manami Kiyota
Battle vs. Erde Kaiser Sigma

(also referred to as To Be Continued) is a track in Xenosaga II to III: A Missing Year and Xenosaga Episode III. is a remix of this track.
In A Missing Year, it plays on the 'To Be Continued' screen at the end of each chapter. In Xenosaga Episode III, it plays during the battle against Erde Kaiser Σ.
Category:Music (AMY)Category:Music (XS3)Category:Songs composed by Yuki Kajiura
Battle vs. Erde Kaiser Sigma 2 (Ars Nova ver.)

(also referred to as To Be Continued ~ Ars Nova Remix (Unreleased)) is a track in Xenosaga II to III: A Missing Year. It was unused, but still kept within the website's files. It is a variation on battle vs. Erde Kaiser Sigma (especially from 1:17 in the track).
Category:Music (AMY)Category:Songs composed by Yuki Kajiura
Battlefield - The Scramble for Life

Battlefield - The Scramble for Life is Disc 1, Track 2 on the Xenoblade Chronicles 3 Original Soundtrack and Disc 12, Track 2 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
The track uses melodies from : Moebius 1 at 0:40, Moebius 3 at 1:09 and 3:09, and Moebius 2 at 2:06 and 3:21.
* It plays in the opening cutscene when Noah, Lanz, Eunie and Mwamba join the battle against Colony Sigma.
* It also plays during a A Deep-Seated Scar during the battles with Consul R's Puppets (The track continues as the area theme until the party reaches Colony 11).
==Album notes==
Category:Music (XC3)Category:Songs composed by Yasunori Mitsuda
Battleland

battleland is Disc 2, Track 2 on the Xenosaga III: Also Sprach Zarathustra Original Sound Best Tracks album and Disc 2, Track 7 on Yuki Kajiura 30th Anniversary Early BEST Collection for Soundtrack.
It forms the accompaniment for from the music of A Missing Year.
It plays as the battle theme of the following bosses in Abel's Ark:
* Natus Lumen
* Natus Flamma
* Natus Tellus
* Natus Glacies
It also plays in the cutscene when Shion, Miyuki, Canaan, and Doctus escape the S-Line Division.
A version of this track with vocals, unofficially referred to as , was kept within the game's files but went unused. The vocals are partially sampled from from the Xenosaga Original Soundtrack.
Category:Music (XS3)Category:Songs composed by Yuki Kajiura
Battlescar Cove

Battlescar Cove is a in the Peninsula of Temperantia. It is connected to Bardina Plateau. It is where the party first arrives by ship from the Indoline Praetorium.
==NPCs==
All NPCs disappear once is completed.
*Timur
==Enemies==
All enemies appear after salvaging.
*Fissa Aligo
*Hardl Krabble
==Key items==
*Hammershead
==Points of interest==
*Battlescar Cove (Salvage Point) (normal)
**Battlescar Cove (Salvage Point) (Nopon Doubloon)
==In other languages==
==Gallery==
Battlescar Cove (back).jpg|Back of the Battlescar Cove
Battlescar Cove (night).jpg|Battlescar Cove, at night
Battlescar Cove (Salvage Point) (Nopon Doubloon)

Battlescar Cove is a Salvage Point in Xenoblade Chronicles 2. It is located in Temperantia's Peninsula, on a hill to the north of the Battlescar Cove skip travel point.
This Salvage Point was intended to drop a Nopon Doubloon in the same manner as the and Salvage Points. However, due to conflicting conditions, this version of the Salvage Point does not appear; only the normal version does.
==In other languages==
==Gallery==
Battlescar Cove Salvage Point.jpg|The Salvage Point's appearance in the overworld
Battlescar Cove Salvage Point Map Location.jpg|The Salvage Point's location on the map
Category:Salvage Points (Temperantia)Category:Unused content (XC2)
Battlescar Cove (Salvage Point) (normal)

Battlescar Cove is a Salvage Point in Xenoblade Chronicles 2. It is located in Temperantia's Peninsula, on a hill to the north of the Battlescar Cove skip travel point.
The available drops from using a Premium Cylinder change slightly if Salvage King is in progress, the weather is lightning, and the Hammershead has not been collected.
===Hammershead conditions satisfied===
If the player uses a Premium Cylinder while Salvage King is in progress during lightning weather, and the Hammershead has not yet been collected, the following salvage table will be used instead.
==In other languages==
==Gallery==
Battlescar Cove Salvage Point.jpg|The Salvage Point's appearance in the overworld
Battlescar Cove Salvage Point Map Location.jpg|The Salvage Point's location on the map
Category:Salvage Points (Temperantia)
Battlescar Ferronis Hulk

The Battlescar Ferronis Hulk is a in Xenoblade Chronicles 3. As the name of the rest spot suggests, there is a Ferronis Hulk located in here, to activate it, the player must complete the quest The Battlescar Hulk.
==NPCs==
*Battlescar Caravan
*Papana
==In other languages==
==Gallery==
Battlescar Ferronis Hulk Rest spot.png|Rest spot
Battlescar Ferronis Hulk.png|The Ferronis Hulk
Battlescar Ferronis Hulk map.png|Exact location
Category:Rest Spots (Everblight Plain)
Battling KOS-MOS

(also known as Sentôsuru KOS-MOS) is Disc 1, Track 10 on the Xenosaga Original Soundtrack and Disc 2, Track 8 on the album. ('Battling KOS-MOS' is an unofficial translation, as seen in the VGMdb listing of the album.)
It plays in the following cutscenes:
* KOS-MOS saves Shion from a Gnosis on the Woglinde.
* KOS-MOS shoots at a Gnosis while the Zohar Emulator is taken from the Woglinde.
==Album Notes==
Category:Music (XS1)Category:Songs composed by Yasunori Mitsuda
Beach (music)

is a track in Xenosaga Episode III. It has not been released on any soundtrack or sound selection and not much is known about this track.
It plays as the area music in the Dark Professor's Secret Laboratory on Pedea Island.
It also plays during the following cutscenes:
* Shion watches Allen's message telling her that the KOS-MOS project is being cancelled.
* The Professor and Assistant Scott read over KOS-MOS's basic theory and get to work bringing her back to life with Allen. (The music continues as the area theme on Old Miltia until HaKox is played.)
* Shion announces that she'll rest for a bit after playing HaKox while KOS-MOS is being rebuilt.
Category:Music (XS3)Category:Songs composed by Yuki Kajiura
Beach of Nothingness

The Beach of Nothingness is a limbo-like area in the Xenosaga series. It is an otherworldly all-white beach visited by those who are dead, and may be compared to a purgatory.
==Story==
===Episode I===
Shion Uzuki first finds herself there after killing Andrew Cherenkov's mutated form. There, he relates his past to Shion and tells her he likes it, because there is nothing but himself.
===Episode III===
Shion finds herself at the Beach of Nothingness again with the spirit of Joachim Mizrahi and witnesses a vision of Mary Magdalene, KOS-MOS's human self.
==In other languages==
==Gallery==
Category:Lore (XS)
Beam Attack Down

Beam Attack Down is a -induced in Xenoblade Chronicles X.
==Overview==
During rain, heavy rain, thunderstorms, and sandstorms, the damage done by Beam attacks is reduced.
Debuff Level 	Beam Attack Reduction
Beam Attack Down	20%
Beam Attack Down	30%
Beam Attack Down	40%
Beam Attack Down	50%
Beam Attack Down	75%
Beam Attack Down	100%
==List of weather that can inflict Beam Attack Down==
Weather	Levels	Levels	Levels 	Continents
Weather	Ground	Skell 	Enemies	Continents
 	(20) 	0 	(20) 	PrimordiaNew Los AngelesNLA WatersNoctilumNoctilum WatersObliviaOblivia Waters
 	(40) 	(20) 	(30) 	PrimordiaPrimordia WatersNew Los AngelesNLA Waters
 	(20) 	0 	(20) 	PrimordiaPrimordia WatersNew Los AngelesNLA WatersNoctilumNoctilum Waters
 	(50) 	(30) 	(40) 	Oblivia
==In other languages==
Category:Statuses (XCX)
Beam Blade

Beam Blade is a Skell Art in Xenoblade Chronicles X, attached to the Beamsaber (not to be confused with the Art Beam Saber) series of spare Skell weapons.
==Overview==
The Skell draws a saber and uses it to slash at the enemy once with beam damage.
If the target is a Mechanoid, the attack does 200% more damage (effectively triple), making it useful against Ganglion Skells like Qmoevas.
==Weapons==
* SKM-M120SA Beamsaber
* SKM-M130SA Beamsaber
* SKM-M140SA Beamsaber
* SKM-M150SA Beamsaber
* SKM-M160SA Beamsaber
* SKM-XM120SA Beamsaber
* SKM-XM130SA Beamsaber
* SKM-XM140SA Beamsaber
* SKM-XM150SA Beamsaber
* SKM-XM160SA Beamsaber
* SKM-XXM120SA Beamsaber
* SKM-XXM130SA Beamsaber
* SKM-XXM140SA Beamsaber
* SKM-XXM150SA Beamsaber
* SKM-XXM160SA Beamsaber
* Busted Skell Weapon (Spare) (Received if a spare weapon is supposed to drop but the Arms Manufacturer responsible for it isn't unlocked yet or isn't at the right level)
==Data==
==In other languages==
Beam Bomber (XCX)

Beam Bomber is a in Xenoblade Chronicles X. Cross learns this Art after completing Mia's Affinity Mission Mia Grows Up.
==Overview==
The user charges the Raygun up, then fires three slow homing shots at the enemy.
Beam Bomber is the Raygun's main source of damage as it has high scaling especially with the bonuses from secondary/tertiary cooldown and the bonus. That being said, the bullets are rather slow, so it can be a good idea to use it first and then follow up with so both attacks can hit at the same time.
==Data==
==In other languages==
Beam Boost

Beam Boost is a in Xenoblade Chronicles X.
==Overview==
When using weapons with a Beam attribute or using arts that explicitly do beam damage, increases by 30% at level 1 and 50% at level 5. 
As an Enforcer, this is the second skill obtained. This increase to beam damage is additive with most other damage bonuses. That being said, a damage increase early in the game is always useful, especially since most early-game Rayguns deal beam damage and many Ganglion troops are weak to beam attacks.
However, it doesn't have much use late-game, especially since slayer augments will grant the same damage increase and an eventual power-boosting game mechanic will grant even more damage.
==Levels==
==In other languages==
Beam Claw

Beam Claw is a Skell Art in Xenoblade Chronicles X, attached to the Katar series of spare Skell weapons.
Despite the name, this Art inflicts Ether damage.
==Overview==
The Skell unleashes a three-pronged claw and plunges it into the enemy, dealing Ether damage and inflicting Ether Res Down .
If the target is being bound by another Skell, the Skell will gain 200 fuel on hit.
==Weapons==
* SKM-M320ME Katar
* SKM-M330ME Katar
* SKM-M340ME Katar
* SKM-M350ME Katar
* SKM-M360ME Katar
* SKM-XM320ME Katar
* SKM-XM330ME Katar
* SKM-XM340ME Katar
* SKM-XM350ME Katar
* SKM-XM360ME Katar
* SKM-XXM320ME Katar
* SKM-XXM330ME Katar
* SKM-XXM340ME Katar
* SKM-XXM350ME Katar
* SKM-XXM360ME Katar
==Data==
==In other languages==
Beam Cloak (Beam)

Beam Cloak (Beam) is a Skell Art in Xenoblade Chronicles X, attached to the Beam-Shield series of arm-mounted Skell weapons with their codes ending in "M1X1ME".
==Overview==
The Skell buffs itself up, increasing its beam resistance by 36% for 15 seconds (or 50% for 25 seconds if responding to a Soul Voice that increases the buff tier). Additionally, all Skell appendages restore 10% of their max appendage HP.
The buff activates as soon as the Skell uses it, so the animation can be canceled into Overdrive if needed.
==Weapons==
* SAM-M111ME Beam-Shield
* SAM-M121ME Beam-Shield
* SAM-M131ME Beam-Shield
* SAM-M141ME Beam-Shield
* SAM-M151ME Beam-Shield
* SAM-XM111ME Beam-Shield
* SAM-XM121ME Beam-Shield
* SAM-XM131ME Beam-Shield
* SAM-XM141ME Beam-Shield
* SAM-XM151ME Beam-Shield
* SAM-XXM111ME Beam-Shield
* SAM-XXM121ME Beam-Shield
* SAM-XXM131ME Beam-Shield
* SAM-XXM141ME Beam-Shield
* SAM-XXM151ME Beam-Shield
==Data==
==In other languages==
Beam Cloak (Electric)

Beam Cloak (Electric) is a Skell Art in Xenoblade Chronicles X, attached to the Beam-Shield series of arm-mounted Skell weapons with their codes ending in "M1X3ME".
==Overview==
The Skell buffs itself up, increasing its electric resistance by 36% for 15 seconds (or 50% for 25 seconds if responding to a Soul Voice that increases the buff tier). Additionally, all Skell appendages restore 10% of their max appendage HP.
The buff activates as soon as the Skell uses it, so the animation can be canceled into Overdrive if needed.
==Weapons==
* SAM-M113ME Beam-Shield
* SAM-M123ME Beam-Shield
* SAM-M133ME Beam-Shield
* SAM-M143ME Beam-Shield
* SAM-M153ME Beam-Shield
* SAM-XM113ME Beam-Shield
* SAM-XM123ME Beam-Shield
* SAM-XM133ME Beam-Shield
* SAM-XM143ME Beam-Shield
* SAM-XM153ME Beam-Shield
* SAM-XXM113ME Beam-Shield
* SAM-XXM123ME Beam-Shield
* SAM-XXM133ME Beam-Shield
* SAM-XXM143ME Beam-Shield
* SAM-XXM153ME Beam-Shield
==Data==
==In other languages==