nyuuzyou/wikis huggingface dataset:
Street Hoops (May 10, 2002 prototype)

A prototype of Street Hoops for the Xbox.
==Notes==
* Compiled over two months before the final US build (the first retail build).
* Preview build.
* Built for E3.
* Slightly different title screen. Missing trademark symbol and in this build the title screen has the subtitle "King of the Court".
* In the Game Settings menu, "SAVE / LOAD" is called "MEMORY UNIT" in this build.
* Different loading screen.
* Different HUD.
* XBE information:
** Internal Name: Street Hoops
** Maker ID and Product Number: AV-3
** Executable Name: default.xbe
** Executable checksum (MD5): ff462452aec9b5dd674e6cffc31a097e
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Street Hoops E3 demo (1).png
Xbox - Street Hoops E3 demo (2).png
Xbox - Street Hoops E3 demo (3).png
Xbox - Street Hoops E3 demo (4).png
Xbox - Street Hoops E3 demo (5).png
Xbox - Street Hoops E3 demo (6).png
Xbox - Street Hoops E3 demo (7).png
Xbox - Street Hoops E3 demo (8).png
Xbox - Street Hoops E3 demo (9).png
Xbox - Street Hoops E3 demo (10).png
Xbox - Street Hoops E3 demo (11).png
Xbox - Street Hoops E3 demo (12).png
Xbox - Street Hoops E3 demo (13).png
Xbox - Street Hoops E3 demo (14).png
Xbox - Street Hoops E3 demo (15).png
Xbox - Street Hoops E3 demo (16).png
Xbox - Street Hoops E3 demo (17).png
Xbox - Street Hoops E3 demo (18).png
Xbox - Street Hoops E3 demo (19).png
==Origin==
Xbox - Street Hoops E3 demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Street Hoops (May 8, 2002 prototype)

A prototype of Street Hoops for the PlayStation 2.
==Notes==
* Build a few months before the final build
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Streethoopspreview_title.png
==Origin==
PS2 - Street Hoops For Preview Purposes Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Street Racer (Early SNES Prototype)

An early prototype of Street Racer for the SNES.
==Notes==
* Different Ubisoft logo screen.
* Different title screen with different song track.
* This build is missing the "soccer/rumble" speed option on the options menu. The options menu also contains an extra S where it says SSR on the top right of the menu that was removed for the final.
* To advance to another screen on the main menu in the prototype you press B, in the final you press START.
* The "Pitch" menu is present but selecting anything on this menu freezes the game.
* All the racers have different stats. The character "Surf" has a different portrait on the character select menu.
* Incomplete courses. Boundaries aren't as solid as they would become for the final. Course maps aren't visible. Difficult AI in comparison to the final.
* Practice menu is different and lacks the character portraits as seen in the final build. Many track names are missing.
* Rumble and Soccer mode is still in early development.
==Acknowledgments==
Special thanks to Video Game History Foundation on behalf of an anonymous collector for making this release possible!
==See also==
Original release article on SNESCentral.org.
Street Racer (Mar 21, 1995 prototype)

An altered build of Street Racer for the Sega Mega Drive.
==Notes==
* Same build as the final PAL release but contains changes to the header. The ROM has been watermarked to Matt Furniss.
==Screenshots==
Street Racer (Mar 21, 1995 prototype).2019-12-30 18.54.11.png|Title screen.
Street Racer (Mar 21, 1995 prototype).2019-12-30 18.54.49.png|Player select.
Street Racer (Mar 21, 1995 prototype).2019-12-30 18.55.08.png|Racer select.
Street Racer (Mar 21, 1995 prototype).2019-12-30 18.55.51.png|Gameplay.
==Files==
==See also==
* This release is part of Hidden Palace's Holiday 2019 release event. Click here for more information on the other releases from this period.
Street Sk8er 2 (Jan 12, 2000 prototype)

A prototype of Street Sk8er 2 for the PlayStation.
==Notes==
* No intro FMV after the EA logo. A red line and white line intersect near the bottom left like a cross, then it goes to the title screen.
* Simpler title screen, no audio.
* The menus have different sound effects, and no control symbols on the main one.
* No "movie" option in the main menu
* Rudimentary Course Select menu, with maps
* Some text formatting difference
* Different player stats
* No hints/tips on the loading screen
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Street Sk8er 2 1-12-2000-0001.png
PSX - Street Sk8er 2 1-12-2000-0002.png
PSX - Street Sk8er 2 1-12-2000-0003.png
PSX - Street Sk8er 2 1-12-2000-0004.png
==Origin==
PSX - Street Sk8er 2 1-12-2000.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Street Sk8er 2 (Jan 25, 2000 prototype)

A prototype of Street Sk8er 2 for the PlayStation.
==Notes==
* Compiled 25 days before the initial EU retail version
* After the EA, the memory card message simply reads "Accessing" (no "memory card")
* Similar to the 1-12 build, there are no intros, logos, etc. And the same lines are drawn across the screen.
* Different menus' music tracks
* After pressing start on the title screen, the copyright info still remains.
* Still no Movie option
* Rudimentary Course Select menu
* Loading screens still show no hints
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Street Sk8er 2 alpha version 1-27-2000-0000.png
PSX - Street Sk8er 2 alpha version 1-27-2000-0002.png
PSX - Street Sk8er 2 alpha version 1-27-2000-0003.png
==Origin==
PSX - Street Sk8er 2 alpha version 1-27-2000.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Street Smart (Jun 29, 1990 prototype)

A prototype of Street Smart for the Sega Mega Drive. Contains many differences (especially in the menus).
== Notes ==
* The title screen transition is completely different. Additional copyright information was added to the screen for the final.
* The game mode selection screen is now a proper menu, rather than something you select with certain buttons.
* The options menu is in a screen all of it's own, rather than sharing the screen with the game mode selections.
* The ranking screen removed the women for the final.
* The gameplay has been improved in the final version. The HUD has been expanded, the game runs at a higher resolution, the framerate and gameplay is significantly more responsive. Most if not all of the artwork has been retouched for the final.
* The ending was completely revised for the final, removing many references to women and building a harem. 
== Screenshots ==
File:STRTSMRT000.png
File:STRTSMRT001.png
File:STRTSMRT002.png
File:STRTSMRT003.png
File:STRTSMRT004.png
File:STRTSMRT005.png
File:STRTSMRT006.png
== Videos ==
<youtube width="320" height="240">HbUuCif3wJE</youtube> <youtube width="320" height="240">0XC-zkvc_hM</youtube>
== Header ==
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== Files ==
Street Trace: NYC (Jul 3, 2007 prototype)

A prototype of Street Trace: NYC for the Xbox 360.
==Notes==
* Predates the final build by 21 days.
* Original filename: Street Trace-NYC (Jul 03, 2007) [584107F0].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Streets of Rage 2 (Game Gear Prototype)

A late prototype of Streets of Rage 2 for the Sega Game Gear.
==Notes==
* Cheats do not work in this build.
==Acknowledgments==
This prototype is part of a collection of loose EPROMs recovered by the Video Game History Foundation on behalf of an anonymous collector. This lot contained prototypes from various systems and SMS Power! are releasing the Sega 8-bit ones on behalf of VGHF.
==See also==
Original release post on SMSPower.org.
Streets of Rage 2 (Jun 9, 2007 prototype)

A prototype of Streets of Rage 2 for the Xbox 360.
==Notes==
* Predates the final build by 11 days.
* Original filename: Streets of Rage 2 (Jun 09 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Streets of Rage 3 (Apr 1, 1994 prototype)

A prototype build of Streets of Rage 3, dated April 1, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
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Streets of Rage 3 (Apr 11, 1994 prototype)

A prototype build of Streets of Rage 3, dated April 11, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
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Streets of Rage 3 (Apr 12, 1994 PAL prototype)

A prototype build of Streets of Rage 3, dated April 12, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
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Streets of Rage 3 (Apr 12, 1994 prototype)

A prototype build of Streets of Rage 3, dated April 12, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
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Streets of Rage 3 (Apr 13, 1994 PAL prototype)

A prototype build of Streets of Rage 3, dated April 13, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
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Streets of Rage 3 (Apr 13, 1994 prototype)

A prototype build of Streets of Rage 3, dated April 13, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
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Streets of Rage 3 (Apr 15, 1994 prototype)

A prototype build of Streets of Rage 3, dated April 15, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
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Streets of Rage 3 (Apr 20, 1994 prototype)

A prototype build of Streets of Rage 3, dated April 20, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
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Streets of Rage 3 (Apr 25, 1994 prototype)

A prototype build of Streets of Rage 3, dated April 25, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
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Streets of Rage 3 (Apr 28, 1994 prototype)

A prototype build of Streets of Rage 3, dated April 28, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
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Streets of Rage 3 (Apr 4, 1994 prototype)

A prototype build of Streets of Rage 3, dated April 4, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
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