nyuuzyou/wikis huggingface dataset:
Special Tee Shot (Prototype)

A prototype of the unreleased stand alone version of Special Tee Shot for the SNES.
==Notes==
* This game is the precursor to Kirby's Dream Course. Originally meant for release in 1992, it was delayed and rebranded as a Kirby themed game. The game itself was eventually released on the Satellaview as BS Special Tee Shot, but is much different than this.
==Origin==
specialteeshot cart front.jpg|Cart front.
specialteeshot pcbfront.jpg|PCB front.
==Acknowledgments==
Enormous gratitude to the following people:
* marvelus10 for kindly receiving the prototype and dumping the ROM
* Revenant (@notrevenant) for ripping the SPC set and digging into the game code
* LuigiBlood (@LuigiBlood) tagging the SPC set, preparing the "night" versions of select tracks, digging into the game code and trimming/header fixing the dumped ROM
* Matthew Callis (@superfamicom + eludevisibility.org) for securing and scanning the Special Tee Shot VidPro card featured in this article
==See also==
Original release article on SNESCentral.com. (Archive)
Spectrobes: Beyond the Portals (Sep 18, 2008, French Press prototype)

A prototype of Spectrobes: Beyond the Portals for Nintendo DS.
==Notes==
* It came from a lot of multiple Nintendo DS Development cartridges that was sent to a French press entity at the time of the game release for press covering in France.
==Origin==
File:Spectrobe ds cart 1.png|Cartridge
==See also==
Forest of Illusion's original tweet. (archived)
Speed Devils Online Racing (Sep 25, 2000 prototype)

A prototype of Speed Devils Online Racing for the Dreamcast.
==Notes==
* No company logos, disclaimers, etc.
** Nor any of this title's specific intro sequences
* Oddly, it plays a cut scene from the original Speed Devils on DC.
* The loading screen does not display on redream
* Title screen shows the version of this prototype build (1.7a).
** There's also no "TM"
* The VMU detecting/handling on the title screen is problematic in emulation
** In redream, the game gets locked on a message stating that the controller is either disconnected or a VMU is being detected
** This problem doesn't occur in Demul. However, instead, it will always detect there either being no VMU or insufficient space, needing to play with saves disabled.
* On the main menu, there are no button symbols, and the menu selections and their highlighting are different
** Related to the absence of the button symbols, the Options menu isn't accessed from the main menu.
* The car models in that selection rotate in the opposite direction
* Beeping noise when "Start Race" is selected
* Racing controls are either broken or it's another emulation issue
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): d42f9928256be55a36ec6cc65894c403
** Executable timestamp: 2000-09-24 20:07:08
* Header Information (IP.BIN):
** Header - Title: SPEEDDEVILS ONLINE
** Header - Release Date: 20000731
** Header - Region: JUE
** Header - Device Info: 80F6 GD-ROM1/1
** Header - Product Version: V0.300
** Header - Maker ID: SEGA LC-T-00
** Header - Product Number: T0000M
* Volume Information:
** Volume Identifier: SPEEDONLINEJU1
** Volume Set Identifier: 
** Volume Creation Date: 2000-07-31 10:17:30
** Volume Modification Date: 2000-09-25 13:11:09
** Last Modified File (if not available, then executable was the last modified file): /SDO.BIN
** Last Modified File Checksum (MD5): 8725625de60ef0be2f8222572cde5868
** Last Modified File Time Stamp: 2000-09-25 13:01:54
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
SDO-1.png
SDO-2.png
SDO-3.png
SDO-4.png
==Origin==
Speed Devils Online.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Speed Kings (Apr 28, 2003 prototype)

A prototype of Speed Kings for the Xbox.
==Notes==
* Compiled half a month before the final US build (the first available retail build).
* Different trademark screen.
* XBE information:
** Internal Name: Speed Kings
** Maker ID and Product Number: AC-11
** Executable Name: default.xbe
** Executable checksum (MD5): 521cf1ef074be81dc0812d6d4a391e2c
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Speed Kings for review (1).png
Xbox - Speed Kings for review (2).png
Xbox - Speed Kings for review (3).png
Xbox - Speed Kings for review (4).png
Xbox - Speed Kings for review (5).png
Xbox - Speed Kings for review (6).png
Xbox - Speed Kings for review (7).png
Xbox - Speed Kings for review (8).png
Xbox - Speed Kings for review (9).png
Xbox - Speed Kings for review (10).png
Xbox - Speed Kings for review (11).png
Xbox - Speed Kings for review (12).png
Xbox - Speed Kings for review (13).png
Xbox - Speed Kings for review (14).png
Xbox - Speed Kings for review (15).png
Xbox - Speed Kings for review (16).png
Xbox - Speed Kings for review (17).png
Xbox - Speed Kings for review (18).png
Xbox - Speed Kings for review (19).png
Xbox - Speed Kings for review (20).png
Xbox - Speed Kings for review (21).png
Xbox - Speed Kings for review (22).png
Xbox - Speed Kings for review (23).png
Xbox - Speed Kings for review (24).png
Xbox - Speed Kings for review (25).png
Xbox - Speed Kings for review (26).png
==Origin==
Xbox - Speed Kings for review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Speed Punks (Feb 24, 2000 prototype)

A prototype of Speed Punks for the PlayStation.
==Notes==
* Build date found within a file on the disc. Timestamps on disc seem incorrect.
* Compiled four days after the final US build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Speed Punks Reviewable-0000.png
PSX - Speed Punks Reviewable-0001.png
PSX - Speed Punks Reviewable-0002.png
PSX - Speed Punks Reviewable-0003.png
PSX - Speed Punks Reviewable-0004.png
PSX - Speed Punks Reviewable-0005.png
PSX - Speed Punks Reviewable-0006.png
PSX - Speed Punks Reviewable-0007.png
PSX - Speed Punks Reviewable-0008.png
PSX - Speed Punks Reviewable-0009.png
PSX - Speed Punks Reviewable-0010.png
PSX - Speed Punks Reviewable-0011.png
==Origin==
PSX - Speed Punks Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Speed Punks (Jan 20, 2000 prototype)

A prototype of Speed Punks for the PlayStation.
==Notes==
* Build date found within a file on the disc. Timestamps on disc seem incorrect.
* Compiled a month before the final US build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Speed Punks 1-21-0000.png
PSX - Speed Punks 1-21-0001.png
PSX - Speed Punks 1-21-0002.png
PSX - Speed Punks 1-21-0003.png
PSX - Speed Punks 1-21-0004.png
PSX - Speed Punks 1-21-0005.png
PSX - Speed Punks 1-21-0006.png
PSX - Speed Punks 1-21-0007.png
PSX - Speed Punks 1-21-0008.png
PSX - Speed Punks 1-21-0009.png
PSX - Speed Punks 1-21-0010.png
PSX - Speed Punks 1-21-0011.png
PSX - Speed Punks 1-21-0012.png
PSX - Speed Punks 1-21-0013.png
PSX - Speed Punks 1-21-0014.png
PSX - Speed Punks 1-21-0015.png
==Origin==
PSX - Speed Punks 1-21.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Speed Racer (Feb 8, 1998 prototype)

A prototype of Speed Racer for the PlayStation.
==Notes==
* Compiled nearly a year after the initial Japanese retail version, and 16 days before retail US. Possibly a review intermediate.
* No differences noticed, but the full game data was not examined
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Speed Racer For Review Only-0001.png
==Origin==
PSX - Speed Racer For Review Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Speedball 2: Brutal Deluxe (Jun 7, 1991 prototype)

A prototype of Speedball 2: Brutal Deluxe for the Sega Mega Drive. 
== Notes ==
* Lacks trademark on the Arena company logo before the title screen. 
 	
Prototype	Final
* Demo mode starts with a different timer.
== Screenshots ==
File:SPDBALL2000.png
File:SPDBALL2002.png
File:SPDBALL2003.png
File:SPDBALL2004.png
File:SPDBALL2005.png
File:SPDBALL2006.png
File:SPDBALL2007.png
== Videos ==
<youtube width="320" height="240">df4rUKD9b94</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 38 38 2e 4a 55 4c (C)SEGA 1988.JUL
00000120 53 50 45 45 44 42 41 4c 4c 20 32 20 2d 20 42 52 SPEEDBALL 2 - BR
00000130 55 54 41 4c 20 44 45 4c 55 58 45 20 20 20 20 20 UTAL DELUXE 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 50 45 45 44 42 41 4c 4c 20 32 20 2d 20 42 52 SPEEDBALL 2 - BR
00000160 55 54 41 4c 20 44 45 4c 55 58 45 20 20 20 20 20 UTAL DELUXE 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 58 58 58 58 58 58 58 58 2d 58 58 7a ae GM XXXXXXXX-XXz.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 JUE 
== Files ==
Speedball 2: Brutal Deluxe (Sep 4, 2007 prototype)

A prototype of Speedball 2: Brutal Deluxe for the Xbox 360.
==Notes==
* Predates the final build by a day.
* Original filename: Speedball 2 (Sep 04 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Speedy Gonzales Cheese Catastrophe (Feb 17, 1995 prototype)

A prototype build of Speedy Gonzales Cheese Catastrophe, dated February 17, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 23 25 00 70 TMR SEGA....#%.p
Speedy Gonzales in Los Gatos Bandidos (PAL Prototype 04)

A prototype of the unreleased PAL release of Speedy Gonzales in Los Gatos Bandidos for the Nintendo SNES.
==Notes==
* This prototype is fingerprinted and is among one of the many copies that exist (out of 22 that have been supposedly made).
* Unreleased in Europe.
* Originated from a Norwegian game tester (or the Nintendo "hotline" for Norway) for Unsaco/Bersala.
* Different copyright screen.
* The title screen song uses "Merrily We Roll Along" while the US final uses "The Merry-Go-Round Broke Down".
==Origin==
speedy cart front.jpg|Cart front
speedy pcb back.jpg|PCB back
==See also==
* Original release article at Snes Central.
Spelunky (Mar 30, 2012 prototype)

A prototype of Spelunky for the Xbox 360.
==Notes==
* Predates the final build by almost three months.
* Original filename: Spelunky (Mar 30 2012).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sphinx and the Cursed Mummy (Sep 4, 2003 prototype)

A prototype of Sphinx and the Cursed Mummy for the PlayStation 2.
==Notes==
* Build 2 months before the final US build
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
sphinxpreview_title.png
==Origin==
PS2 - Sphinx Preview Code 9-8.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Spice World (Apr 28, 1998 prototype)

A prototype of Spice World for the Sony PlayStation.
==Notes==
* Dumped twice with DICUI, dumps matched.
==Screenshots==
SPICEWORLD-0000.png
SPICEWORLD-0001.png
SPICEWORLD-0002.png
SPICEWORLD-0003.png
SPICEWORLD-0004.png
SPICEWORLD-0005.png
SPICEWORLD-0006.png
==Origin==
Spice World SPICE WORLD Preview Version PAL.jpg|Disc front.
==Acknowledgments==
A huge thanks to kabojnk for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Spice World (Jun 18, 1998 prototype)

A prototype of Spice World for the PlayStation.
==Notes==
* An NTSC-U "final" build and localisation prototype dated just over a month before the NTSC-U final, but a month after the final PAL build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
SpiceWorld-Jun18Final-1.png|Title screen
SpiceWorld-Jun18Final-2.png|Gameplay
SpiceWorld-Jun18Final-3.png|Gameplay
SpiceWorld-Jun18Final-4.png|Gameplay
SpiceWorld-Jun18Final-5.png|Gameplay
SpiceWorld-Jun18Final-6.png|Gameplay
==Origin==
PSX - Spiceworld 6-18-98 Final.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Spider-Man: Shattered Dimensions (Oct 2, 2009 prototype)

A prototype of Spider-Man: Shattered Dimensions for the Xbox 360.
==Notes==
* Predates the final build by 9 months.
* Original filename: Shattered Dimensions SM2010FP (Oct 02, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Spider-Man: The Movie (Mar 25, 2002 prototype)

A prototype of Spider-Man: The Movie for the PlayStation 2.
==Notes==
* Switch to software mode (F9) to avoid glitches.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
spiderman1stsubmission_title.png
==Origin==
PS2 - Spider-Man 2-25-02 1st Submission.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Spider-Man: Web of Shadows (May 30, 2007 prototype)

A prototype of Spider-Man: Web of Shadows for the Xbox 360.
==Notes==
* The build is called the "Milestone Build". Which has missions, art and other mechanics. 
* This build was originally called "spiderman 3 debug" and is actually a mislabeled and incomplete prototype of RvB. This build has been patched to its original glory by LylaFur and SpideySanta, restoring menus and other mechanics. 
Note: Don't confuse this build with the later build posted by @punchyninja (original dev) on Twitter. Which features more missions and mechanics.
==Controls==
* An Debug menu can be opened with L3 + R3
* Suits with Web of Shadows Spidey can be swapped at anytime by pressing on the left D-pad button
* Progression to replay missions can be reset in the Debug menu under "Script" 
* Options can be changed by editing the game.ini file
==Working missions==
ACT0_ArtTest_01 (Apocalyptic City) (Milestone) 
ACT0_ArtTest_02 (Shield Helicarrier) (Milestone) 
ACT0_ArtTest_03 (Ventilation/Airduct Prop Work) (Milestone) 
ACT0_ArtTest_04 (USM-esque Combat Tour Test) (Milestone) 
ACT0_ArtTest_05 (Ironman Concept Art) (Milestone) 
ACT0_CharlieTest_01 
Act0_CombatLine_01_Poles
Act0_CombatLine_01_Ryan
Act0_EnvArt01_April_Milestone (Repeat of ACT0_ArtTest_01) (Milestone)
Act0_EnvArt01_May_Milestone (Repeat of ACT0_ArtTest_01) (Milestone)
Act0_EnvArt01_June_Milestone (WIP Spidey Model) (Milestone)
Act0_EnvArt01_July_Milestone (Repeat of Previous) (Milestone)
Act0_EnvArt01_August_Milestone (Repeat of Previous) (Milestone)
Act0_HoodTest_01_GunDeal
Act0_HoodTest_02_Racers
Act0_HoodTest_03_Shootout
Act0_JoeTest_01
Act0_jwood_Test_01 (Repeat of Previous)
Act0_Lando_Test_01
Act0_PedRescue_01_GSC (Milestone Mission)
Act0_RanndyTest_01
Act0_Rick_Test_01 (Cutscene Test For 
Act0_Symbiote_01_BusEscort (Milestone) 
COMBAT_LINE_H05_00 
COMBAT_LINE_H06_00_Ryan
COMBAT_LINE_M19_00
COMBAT_LINE_ROOF_SHOOTERS
TRICK_RACE_G06_00 (Milestone)
==Screenshots==
GNWF3k3bUAAYKA3.jpg|(Title Screen)
GNWF4PlbEAAci4K.jpg|(Art Test)
RvBMilestoneStatMenu.png
RvBMilestoneObjectiveMenu.png
SymbioteEscort.jpg
==Acknowledgments==
SpideySanta & LylaFur for helping get the build restored.
==See also==
Lyla - milestone option enabled, which turns the game from a retail-ish Spider-Man 3 into the milestone build for RvB.
Spider-Man (Apr 29, 2000 prototype)

A prototype of Spider-Man for the Sony PlayStation.
==Notes==
* Bad dump. Video files have been damaged and many levels don't load.
* File timestamps appear to be incorrect. Currently using the latest available timestamp to date the prototype.
==See also==
*SolidSnake11's patch of the prototype that allows access to most levels that do not load. (YouTube, download in the description.)
Spider-Man (Dec 12, 1994 prototype)

A late prototype of Acclaim's Spider-Man for the Sega Mega Drive.
==Notes==
* Build date found within the ROM.
* A set of loose EPROMs containing the same data was dumped by oliverthepig on April 6, 2016.
==Origin==
Spiderman and f1 eproms 100-1-.jpg|EPROMs
==See also==
No-intro entry
Spider-Man (Feb 14, 2001 prototype)

A prototype of Spider-Man for the Dreamcast.
==Notes==
* Black loading screen instead of having the Spiderman emblems on the left
* Different Treyarch logo
* Title screen just says "Press Start" instead of "Press Start Button"
* In the main menu, High Scores is Records instead
** Also, Spiderman just stands there instead of looking around and alert
* Button symbols in the menus are different
* The comic-book headline splash screens occur after the cut scenes, instead of before
* The Spidey-Compass flashes during gameplay
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 689a575d4b6b86f14c9e49b3b30c7fa5
** Executable timestamp: 2001-02-14 16:13:56
* Header Information (IP.BIN):
** Header - Title: SPIDER-MAN
** Header - Release Date: 20010201
** Header - Region: U
** Header - Device Info: CF97 GD-ROM1/1
** Header - Product Version: V0.032
** Header - Maker ID: SEGA LC-T-130
** Header - Product Number: T13008N
* Volume Information:
** Volume Identifier: SMDC1
** Volume Set Identifier: 
** Volume Creation Date: 2001-01-16 13:52:33
** Volume Modification Date: 2001-02-14 16:00:06
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Spiderman-1.png
Spiderman-2.png
Spiderman-3.png
Spiderman-4.png
==Origin==
Spiderman.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Spider-Man (Feb 18, 2000 prototype)

A prototype of Spider-Man for the PlayStation.
==Notes==
* Different title screen & main menu, latter is obviously a placeholder.
* First chapter title card is completely different.
* There's no Stan Lee voice over in the levels.
* Camera, HUD and controls are different, somewhat less precise.
* Pause menu different.
* Spider-Man's web shield is different.
* Only a handful of levels are selectable in the level select, however other levels are present in the game's data.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Spider-Man Preview 2-18-2K-0000.png
PSX - Spider-Man Preview 2-18-2K-0001.png
PSX - Spider-Man Preview 2-18-2K-0002.png
PSX - Spider-Man Preview 2-18-2K-0003.png
PSX - Spider-Man Preview 2-18-2K-0004.png
PSX - Spider-Man Preview 2-18-2K-0005.png
==Origin==
PSX - Spider-Man Preview 2-18-2K.jpeg|Disc front.
==Videos==
<youtube heights="320" widths="224">V2nuHMqfWXM</youtube>
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Spider-Man (Jun 12, 2000 prototype)

A prototype of Spider-Man for the PlayStation.
==Notes==
* Closer to the final version of the game by a month, most levels have minor differences.
* The main menu theme is different.
* Text cheats were already implemented at this point, however, you can still use button combinations in the pause screen to enable them.
* The free-movement cheat was removed.
* Sometimes, some levels don't work at random, might have the same issue as some other prototypes, where the CD.HED data gets overwritten in ram depending on the levels you play.
* Game credits use placeholder text and surprisingly, other than Spider-Man. other characters also appear, with Stan Lee voice lines from the Character Viewer screen in the background for each character, most likely a placeholder. This was obviously removed due to memory constraints and the fact that you can't playback a XA data when the cd drive is busy loading other files, making it impossible to playback a complete music track without making it stop. Also, unlike the final version, it's not pitch black, there's a 3d model of a studio which is where the actual VA was recorded?
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Spider-Man Almost Final-0000.png
PSX - Spider-Man Almost Final-0001.png
PSX - Spider-Man Almost Final-0002.png
PSX - Spider-Man Almost Final-0003.png
PSX - Spider-Man Almost Final-0004.png
==Origin==
PSX - Spider-Man Almost Final.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Spider-Man (May 6, 2010 prototype)

A prototype of Spider-Man for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Spider-Man (May 06, 2010) [Unreleased].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)