Beta Server Office Hours/Minutes/2012-08-02

Category:Beta Server Office Hours - Minutes
This meeting was held on August 2, 2012
== Agenda ==
=== Updates ===
* The pathfinding meeting will be during this meeting. We are combining the two.
* Second Life Server Channel
* This is the Creator Tools project enabled.
** The features are now enabled.
* Added three new LSL functions:
** llAttachToAvatarTemp(integer attach_point) -- Follows the same convention as llAttachToAvatar, with the exception that the object will not create inventory for the user, and will disappear on detach, or disconnect. It should be noted that when an object is attached temporarily, a user cannot 'take' or 'drop' the object that is attached to them. The user is 'automatically' made the owner of the object. Temporary attached items cannot use the llTeleportAgent or llTeleportAgentGlobalCoords LSL functions.
** llTeleportAgent(key agent_uuid, string lm_name, vector landing_point, vector look_at_point) -- Teleport Agent allows the script to teleport an agent to either a local coordinate in the current region or to a remote location specified by a landmark. If the destination is local, the lm_name argument is a blank string. The landing point and look at point are respected for this call. If the destination is remote, the object must have a landmark in its inventory with the teleport agent script. lm_name refers to the name of the landmark in inventory. This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
** llTeleportAgentGlobalCoords(key avatar, vector global_coordinates, vector region_coordinates, vector look_at) -- Teleports an agent to region_coordinates within a region at the specified global_coordinates. The agent lands facing the position defined by look_at local coordinates. A region's global coordinates can be retrieved using llRequestSimulatorData(region_name, DATA_SIM_POS). This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
* NOTES:
** The new LSL functions work with the current runtime permissions system and are precursor to future work with experience permissions. More information about the runtime permission is here: PERMISSION_TELEPORT.
** These functions only work on the RC regions and not grid wide.
* Bug Fixes
** : llTeleportAgent() does not fail gracefully when specifying an invalid landmark name
** : Magnum RC, llTeleportAgent gives a wrong message
** : llTeleportAgent always points in the positive Y direction on teleport
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.07.24.262437
* BlueSteel RC Channel
* This is an infrastructure project.
** There are no intentional changes to existing behaviour.
** There are perhaps unintentional changes to existing behaviour.
** If you find some please let us know!
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.07.27.262679
* LeTigre RC Channel
* This is the same as BlueSteel.
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.07.27.262679
* Magnum RC Channel
* This is the Pathfinding Project yet again.
** Details are here: http://wiki.secondlife.com/wiki/Pathfinding
** Pathfinding viewer here: https://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers#Pathfinding
* Features and Changes
** Havok's AI library has been added so that navigation meta data for an entire region can be computed. This data is called the "navmesh".
** SL objects can be turned into "characters" which use the navmesh to navigate the world and avoid obstacles.
*** New LSL calls have been added to create/update/delete character behavior.
*** Characters cannot be used as attachments.
*** Characters are incompatible with some features, such as keyframed motion, being used as attachments, phantom, size changes, and others.
** Not all objects in the world contribute to the navmesh calculations.
*** The terrain always contributes
*** By default objects are ignored for the navmesh calculations.
*** Objects may be flagged to modify the navmesh calculations in one of 4 ways:
**** "Walkable" objects add navigable zones to the navmesh.
**** "Static Obstacle" objects cannot be navigated, and create a hole in the nav mesh
**** "Exclusion Volume" objects are like static obstacles, except that they are phantom (meaning that pathfinding characters cannot move through them but other physical objects and avatars can)
**** "Material Volume" objects are phantom objects that can be set to change the walkability coefficients of an area of the navmesh
**** Material volumes and walkable objects have 4 walkability coefficients to determine how expensive they are for each category of character
*** Objects that contribute to the navmesh have special restrictions:
**** Objects that contribute to the navmesh cannot change their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally blocked)
**** Objects that contribute to the navmesh can be physically changed via the build tool by avatars who have modify permission and if the avatar is in the same region as the object.
**** In other words: objects that contribute to the navmesh cannot be physically changed by avatars who are located in a different region than the object, and therefore such objects cannot be moved across region boundaries.
*** When the navmesh has been modified, either because the terrain has been edited or because an object contributing to the nav mesh was rezzed/modified/deleted, it must be manually regenerated.
*** The pathfinding project viewer can be used to modify the pathfinding settings in a region: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers#Pathfinding 
*** Parcels that are set No-Entry for objects will cut the navmesh at their borders -- characters will not be able to navigate across it.
** The collision pipeline has been reorganized. This may affect avatar collisions/control, vehicle movement, and collision callbacks in LSL scripts.
** The terrain collision shape has been changed from a "heightfield" to a "mesh" to provide more efficient collisions, ray-trace, and navmesh computations.
*** This may change some collision details. In particular see the "Known Issues" list below.
*** When changing the terrain its visible appearance will update immediately, but its collision shape will not. 
*** The server will wait at least 10 seconds since the last change before computing the new shape, and the computation time may take several seconds.
*** Where there is a discrepancy between visible and colliding terrain shapes object and avatar collisions may appear incorrect.
** Fix for "llCastRay returns RCERR_CAST_TIME_EXCEEDED until the sim is rebooted"
** Avatars which are sitting on an object can no longer freeze it by selecting it, if they don't have permission to freeze it while standing.
** More details about pathfinding can be found at http://wiki.secondlife.com/wiki/Pathfinding and its linked pages
* Changed prim accounting for legacy prims which use the new accounting system
** All legacy-style prims have their streaming cost capped at 1.0 (except for sculpts, which will be capped at 2.0). This provides the benefit of not penalizing prim-based creators for optimizing their content by opting into the new system and will make the streaming cost more reflective of the true network cost of the objects.
** Server cost will be adjusted to MIN{ (0.5*num_prims) + (0.25 * num_scripts), num_prims }. This preserves the current value for unscripted linksets and reduce the cost for linksets containing fewer than 2*num_prims scripts. It provides the benefit of rewarding creators for reducing the number of scripts in their objects.
* Fixed the following bugs since the 12.06.23.260473 Pathfinding RC
** Ground Sit in a pathfinding region causes appearance to not match real location
** Sim crossings by objects is broken
** Other internal bugfixes
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.07.31.262785
=== Upcoming Stuff ===
=== Interesting Stuff ===
* https://wiki.secondlife.com/wiki/Good_Building_Practices
** Share that link.
=== Transcript ===
Transcript of Oskar Linden's Server Beta User Group for August 2, 2012:
* [14:58] SonicAnd Miles: whats up Oskar :)
* [14:58] Kallista Destiny: Ave Oskar
* [14:58] Oskar Linden: :-)
* [14:58] Nalates Urriah: :)
* [14:58] SonicAnd MilesSonicAnd Miles wonders if we will get through the hour this week...
* [14:58] SonicAnd Miles: XD
* [15:01] Oskar Linden: oh right
* [15:01] Oskar Linden: yeah
* [15:01] Oskar Linden: hackers
* [15:01] Oskar Linden: poor kid probably was bottle fed formula
* [15:01] Kallista Destiny: I must admit that it takes a praticular form of kchudspah to grief an Office hours
* [15:01] Oskar Linden: well let's give people a few more minutes
* [15:02] Motor Loon: Crap... I just RAN to get coffee... I could have walked then
* [15:02] Gramma FiddlesticksGramma Fiddlesticks goes for coffee refill while we wait!
* [15:03] Oskar Linden: ooooh coffee
* [15:03] Oskar Linden: gimme some!
* [15:03] Motor Loon: and btw, SSD does infact help with cache loading in Second Life™ ;-)
* [15:04] Oskar Linden: sweeeeet!
* [15:04] Nalates Urriah: CAn you measure the difference?
* [15:04] Motor Loon: yeah man, I should have gotten one looong ago
* [15:04] Oskar Linden: I wonder if Maestro is going to grace us with his presence
* [15:04] Kallista Destiny: ((spelling correction Chutzpah))
* [15:05] SonicAnd Miles: i just seen your comment oskar, that made me really LOL
* [15:05] Oskar Linden: I am really sleepy today
* [15:05] Motor Loon: Im sure you can Nal, but I haven't though
* [15:05] Oskar Linden: if I fall asleep at the keyboard I'm sorry
* [15:05] Rex Cronon: hello everybody
* [15:05] Motor Loon: arh just Maestro's mere existence is plenty for me °͜°
* [15:05] Rex Cronon: somebody turn on a loud speaker:0
* [15:06] SonicAnd Miles: whatsup rex
* [15:06] Rex Cronon: hi sonic
* [15:06] Oskar Linden: so what ahve you guys been up to lately?
* [15:06] Oskar Linden: enjoying the summer?
* [15:07] Oskar Linden: going on vacations?
* [15:07] Oskar Linden: tanning at the beach?
* [15:07] Gramma Fiddlesticks: working!
* [15:07] Motor Loon: Mostly been hiding from my wifey... she likes to put things on my to-do list
* [15:07] Oskar Linden: hiking in the mountains?
* [15:07] Marigold Devin: Avoiding the Olympics
* [15:07] Oskar Linden: uh oh
* [15:07] Oskar Linden: How long is your Honey-Do list motor?
* [15:07] Marigold Devin: and driving around the mainland sims in a broken down truck :-)
* [15:07] Motor Loon: miles long bro... miles....
* [15:07] Oskar Linden: trying to avoid Magnum Marigold?
* [15:08] Marigold Devin: I don't think about it, I just cross it with my breath held
* [15:08] Marigold Devin: But I'm not currently using anything mesh, just a really old truck
* [15:08] Oskar Linden: how old?
* [15:08] Marigold Devin: I think it is 3 years old
* [15:08] Oskar Linden: whoa!
* [15:08] Oskar Linden: trade it in for something new
* [15:09] Marigold Devin: Noooo. It matches my refrigerator
* [15:09] Gramma FiddlesticksGramma Fiddlesticks has a 5 year old Pontiac!
* [15:09] Oskar Linden: I have nothing made this decade irl
* [15:09] Rex Cronon: marigold. u must be very good at holding your breath, considering sometimes it takes a few minutes to do a sim crossing;)
* [15:09] Oskar Linden: aaaaanyway
* [15:09] Oskar Linden: here is the agenda
* [15:09] Marigold Devin: Ah, but you're a classic collector/restorer?
* [15:09] Oskar Linden: http://wiki.secondlife.com/wiki/Server_Beta_User_Group
* [15:10] Marigold Devin: Have we got to watch out for griefers/crashers this week?
* [15:10] Marigold Devin: Here I mean?
* [15:10] Oskar Linden: weeell
* [15:10] Oskar Linden: it should be fine
* [15:10] Rex Cronon: u never know who pops up around here
* [15:10] Oskar Linden: we should be good
* [15:10] Oskar Linden: whoa huseby is here
* [15:10] Motor Loon: nods at Huseby
* [15:10] Grid Crash Protection Box: Acheron Gloom, you are now shielded from the effects of any Grid crashes which might occur!
* [15:11] Huseby Linden: howdy
* [15:11] Marigold DevinMarigold Devin settles quietly on a cat
* [15:11] Oskar Linden: huseby just bought an old neogeo game system for the Seattle office
* [15:11] Oskar Linden: we have tournaments once a week
* [15:11] Acheron Gloom: hi5
* [15:11] Oskar Linden: Samurai Showdown
* [15:11] Motor Loon: haha
* [15:11] Oskar Linden: I lost
* [15:11] Rex Cronon: this is so weird. i see people dropping from the sky and landing in chairs. while looking like long cats
* [15:11] Oskar Linden: fun stuff
* [15:11] Motor Loon: ouch, thats gotta sting Oskar
* [15:12] Marigold Devin: What's Rex smoking?
* [15:12] Acheron Gloom: So do we have any topics or o.o?
* [15:12] Rex Cronon: what is my computer on u ean
* [15:12] Acheron Gloom: I just got here
* [15:12] Oskar Linden: well let's see
* [15:12] Rex Cronon: mean*
* [15:12] Oskar Linden: http://wiki.secondlife.com/wiki/Server_Beta_User_Group
* [15:12] Oskar Linden: so yeah this week had some bumps
* [15:12] Oskar Linden: some machines died during the release
* [15:12] Oskar Linden: makes it hard to do stuff
* [15:12] Oskar Linden: but they got fixed and the roll proceeded
* [15:13] Oskar Linden: so Huseby's code is live and everywhere now
* [15:13] Acheron Gloom: rip machines
* [15:13] Marigold Devin: YAY for Huseby
* [15:13] Oskar Linden: so you can blame him now for everything good and bad
* [15:13] Acheron Gloom: Huseby why make things better >:O?
* [15:13] Gramma FiddlesticksGramma Fiddlesticks sheds a tear for machines
* [15:14] Rex Cronon: is that a cloud of smoke that i see on google maps raising froum your data centers:)
* [15:14] Oskar Linden: how have the new features been looking?
* [15:14] Oskar Linden: have any of you messed with them?
* [15:14] Huseby Linden: I'm happy to be a lightning rod
* [15:14] Huseby Linden: I'm trying to make things better
* [15:15] Huseby Linden: but as usual, any change contains some down sides
* [15:15] Matu: what about SCR-383? :)
* [15:15] Flame of Jira: [#SCR-383] llTeleportAgentGlobalCoords() Should function with any avatar, not just the owner. https://jira.secondlife.com/browse/SCR-383
* [15:15] Removal of the object 'Object' from the simulator is disallowed by the permissions system.
* [15:15] Gramma Fiddlesticks: long as the "better things" outweigh the no so better Huseby, youare doing good!
* [15:16] Marigold Devin: The TeleportAgent looks great on the video but I am afraid I haven't tested it yet.
* [15:16] Acheron Gloom: I know that changes take time and bugs need to be ironed out and effects considered before things are expanded, but I definitely think SCR 383 would be nice...
* [15:16] Acheron Gloom: I just understand nothing is instant, so I haven't bothered to complain a bunch :p
* [15:17] Oskar Linden: yeah things take time
* [15:17] Rex Cronon: how do i say/ask this? i don't think there is a good way to do it, but here it goes?
* [15:17] Rex Cronon: is there any truth to the rumors on prokofy's blog?
* [15:17] Marigold Devin: Is there ever any truth on Prok's blog - really??
* [15:18] Nalates Urriah: Rex, try being more specific...
* [15:18] Rex Cronon: i really want to know if ideed ther r rogue viewers that can edit others objects
* [15:18] Oskar Linden: I'd prefer not talking about Prok's blog here
* [15:18] Rex Cronon: ok. i understand. np
* [15:19] Oskar Linden: I don't even read it
* [15:19] Oskar Linden: so I have no idea what the latest rumors are
* [15:19] Marigold Devin: Chinese whispers should be ignored.
* [15:19] Oskar Linden: but yeah
* [15:20] Marigold Devin: Back to the agenda.
* [15:20] Oskar Linden: if you guys have questions about Creator Tools Huseby is here
* [15:20] Oskar Linden: so you should take advantage of that
* [15:20] Nalates Urriah: Do I understand that the Experience Tools permissions are going to be extended at some future time?
* [15:20] Kadah Coba: Yeah.... How are you supposed to detach rigged mesh temp attachments? :p
* [15:20] Ada Toy No.2 - dog(follower): Chieron Tenk is not my owner
* [15:20] Oskar Linden: probably Nalates
* [15:21] Oskar Linden: but it is undetermined at this time
* [15:21] Youri Ashton: lol, takes a bit to load everything here i see
* [15:21] Oskar Linden: to detach rigged mesh temp attachments you file a jira and assign it to Huseby
* [15:21] Marigold Devin: Depends Youri
* [15:22] Huseby Linden: Nal: no comment
* [15:22] Nalates Urriah: lol poor Huseby
* [15:22] Kadah Coba: Well, you can relog, but thats non-obvious.
* [15:22] Youri Ashton: there we go, finally see myself
* [15:22] Huseby Linden: wait, you can't detach rigged mesh temp attachments?
* [15:23] Youri Ashton: havnt been updated to this grid yet
* [15:23] Oskar Linden: it should show up in current outfits right?
* [15:23] Youri Ashton: first time in a year or so that i been on here xD
* [15:23] Oskar Linden: welcome back Youri
* [15:23] Kadah Coba: No, the contect menu cannot ray trace and hit rigged mesh, you're unable to right click detach
* [15:23] Kadah Coba: context*
* [15:24] Youri Ashton: thanks. lol
* [15:24] Kadah Coba: I don't know if temp attachment show in CoF, I havent not checked, but I wouldnt think so since there wouldnt be any valid inv for the link to point to.
* [15:24] Youri Ashton: and it may be my laptop thats messed up
* [15:25] Kadah CobaKadah Coba is checking now.
* [15:25] Acheron Gloom: Question: Why can't we selected rigged mesh attachments? I know some viewers can, but they tend to be the less-than-supported style viewers ;o
* [15:25] Youri Ashton: omg, oskar with color! haha
* [15:25] Youri Ashton: well, other then black that is xD
* [15:25] Kadah Coba: I think I remember the reason why it doesn't was because the ray trace for hitting rigged mesh was too costly on slower comps
* [15:26] Oskar Linden: I don't know Acheron
* [15:26] Acheron Gloom: Ah.
* [15:26] Kadah Coba: Nope, temp attachments do not show in the Current Outfit Folder.
* [15:27] Oskar Linden: lame
* [15:27] Huseby Linden: you can right-click your av, then select detach > attach point
* [15:27] Kadah Coba: On Phoenix, you can go in to edit mode to hit it, or you can go to Edit > Detach.
* [15:27] Huseby Linden: to detach the temp attachment
* [15:27] Oskar Linden: if you know where it is
* [15:27] Huseby Linden: that's true
* [15:27] Oskar Linden: but with multiattach more than one thing might be there
* [15:28] Kadah Coba: Huseby, wouldnt that require knowning where its attahced?
* [15:28] Oskar Linden: and actually right clicking your av will not give the generic Take Off sub menu unless you click EXACTLY your av
* [15:28] Kallista Destiny: Replace outift?
* [15:28] Oskar Linden: most people have too many prims to click their av
* [15:29] Oskar Linden: they have to right click their name
* [15:29] Oskar Linden: so is there a jira filed for not being able to detach rigged mesh temp attachments
* [15:29] Oskar Linden: ?
* [15:29] Kadah Coba: If you know the name of the object, sure.
* [15:29] Kadah Coba: Not that I know of, I will ask the Whirly.
* [15:30] Oskar Linden: we should have a floater with a list of temp attached items
* [15:31] Kadah Coba: That would not be a bad idea.
* [15:31] Oskar Linden: but yeah
* [15:31] Oskar Linden: make sure that rigged mesh thing is filed in Jira
* [15:31] Chieron Tenk: or they should appear in the normal inventory as everything else.. (I still dont like having something that is hidden from conventional means)
* [15:31] Oskar Linden: and the team will pick it up for fixing
* [15:31] Huseby Linden: or adding temp attachments to the outfit dialog
* [15:31] Oskar Linden: I know Chieron
* [15:32] Marigold Devin: Prefer it to be shown as worn, rather than a floater
* [15:32] Kadah Coba: It seems there is at least 1 or 2 ways to detach temp stuff without the context menu on it, but none of them are likely obvious to the end user
* [15:32] Huseby Linden: with "(temp)" after the name
* [15:32] MartinRJ Fayray: yeah
* [15:32] SonicAnd Miles: sounds like a good plan
* [15:32] Youri Ashton: huseby: makes updating a lot easier for sure
* [15:32] Youri Ashton: updating for shop owners that is
* [15:33] Kadah Coba: Yeah, that will likely work with what ever the viewer3 appearance workflow is.
* [15:34] Youri Ashton: it sure ends up to be a nice addon, yet... the workout for (temp) stuff needs to be worked out more
* [15:34] Youri Ashton: deffo good idea
* [15:35] Oskar Linden: it should be nice and polished by 2016
* [15:35] Oskar Linden: :-)
* [15:35] Oskar Linden: stick around
* [15:35] Kadah Coba: Do temp attachments detach when you leave the region?
* [15:35] Youri Ashton: haha, we know you can do that faster oskar ;)
* [15:36] Grid Crash Protection Box: Acheron Gloom, you are no longer protected from the vagaries of the Grid - beware!
* [15:36] Kadah Coba: Or is it per estate, or only logout?
* [15:37] Grid Crash Protection Box: Acheron Gloom, you are now shielded from the effects of any Grid crashes which might occur!
* [15:37] Oskar Linden: pretty sure it's per session
* [15:37] Oskar Linden: so let's talk about Blue Steel and LeTigre
* [15:37] Oskar Linden: those got updated with "Infrastructure Changes"
* [15:37] Kadah Coba: What happened there?
* [15:38] Oskar Linden: which means that the simulator code itself wasn't touched
* [15:38] Oskar Linden: but other details at the OS level were tweaked
* [15:38] Kadah Coba: (And the mysterious unscheduled 2nd roll tueday night?)
* [15:38] Oskar Linden: I can't go into details but nothing should be noticeably different
* [15:39] Oskar Linden: if BS and LT are all sorts of freaked out let me know
* [15:39] Oskar Linden: but they should be fine
* [15:39] Youri Ashton: well thats a deffo yes on update in some form :p
* [15:39] Marigold Devin: For general exploring across the mainland, I've not noticed anything sinister happening last day or two
* [15:39] Youri Ashton: we'll keep you posted if something odd is happening
* [15:40] Marigold Devin: And topics on forums sometimes give those little extra clues something's amiss of course
* [15:40] Youri Ashton: havnt been bothered with the forums :)
* [15:41] Marigold Devin: Do I mean Answers
* [15:41] Marigold Devin: I probably mean Answers
* [15:41] Oskar Linden: good to know Marigold
* [15:41] Oskar Linden: I know you're good at sniffing out weird stuff
* [15:41] Oskar Linden: you guys all know who Marigold Devin is right?
* [15:41] Oskar Linden: She's kind of a big deal
* [15:42] Marigold Devin: If weird = pointless
* [15:42] Gramma Fiddlesticks: no??
* [15:42] Oskar Linden: she is the premier SL Ghost Hunter
* [15:42] Marigold Devin: He's taking the *p* take no notice
* [15:42] Nalates Urriah: I see her in Answers often
* [15:42] Youri Ashton: let me know when you find my headphones mari! lol
* [15:42] Oskar Linden: I bet she can Youri
* [15:42] Marigold Devin: Your headphones are on my head, Youri, but in RL
* [15:42] Oskar Linden: she is pretty awesome
* [15:42] Marigold Devin: I love you Oskar Linden, but you're taking the *P*
* [15:42] Oskar Linden: I'm being serious
* [15:42] Oskar Linden: she's pretty great imo
* [15:42] Youri Ashton: lol, was a joke mari, relax =)
* [15:42] Oskar Linden: I am not
* [15:43] Oskar Linden: I think I know what taking the *P* means too
* [15:43] Oskar Linden: it's that britishism that sounds so weird
* [15:43] Marigold Devin: Hahahah Britishism
* [15:43] Oskar Linden: my boss is british and he's like oskar you're just taking the *P*
* [15:43] Oskar Linden: and I'm like the hell are you going on about?
* [15:43] Oskar Linden: then I call him ude
* [15:43] Oskar Linden: dude
* [15:43] Marigold Devin: Nice one.
* [15:43] Oskar Linden: anyway
* [15:43] Marigold Devin: I think there's a lot of misunderstandings with such a language barrier !
* [15:44] Oskar Linden: Pathfinding got some bug fixes
* [15:44] Oskar Linden: I thought Maestro would be here
* [15:44] Oskar Linden: but I guess not
* [15:44] Oskar Linden: he left me all alone
* [15:44] Oskar Linden: and I can't answer PF questions
* [15:44] Youri Ashton: (again)
* [15:44] Marigold Devin: Awwwww I wondered why I couldn't smell burning butt
* [15:44] Oskar Linden: also he is on vacay for like two weeks!
* [15:44] Marigold Devin: Lucky boy
* [15:44] Oskar Linden: so if SL falls down and dies we can blame Maestro
* [15:45] Youri Ashton: wb hudeby
* [15:45] Youri Ashton: nice and warm there?
* [15:45] Acheron Gloom: hudeby
* [15:45] Youri Ashton: huseby*
* [15:45] Huseby Linden: revealing my true nature
* [15:45] Marigold Devin: Little devil you
* [15:45] Youri Ashton: burned cayote?
* [15:45] Kadah Coba: Don't joke Oskar, you'd blame him anyway :P
* [15:46] Rex Cronon: we got ghosts in here?
* [15:46] Oskar Linden: anyway so yeah
* [15:46] Oskar Linden: those are my updates
* [15:46] Oskar Linden: no ghosts anymore Marigold found them all
* [15:46] Oskar Linden: took pics
* [15:46] Oskar Linden: updated her blgo
* [15:46] Oskar Linden: then contacted support
* [15:46] Youri Ashton: lol
* [15:46] Kadah Coba: Isn't support manned only by ghost now?
* [15:46] Oskar Linden: we mostly fixed the ghosting issue
* [15:47] Marigold Devin: Got bots now - special bots
* [15:47] Oskar Linden: oooh
* [15:47] Marigold Devin: and weird stuff
* [15:47] Marigold Devin: just things that might prevent the region idling - are we doing the region idling?
* [15:47] Marigold Devin: Nice one, Kadah - the ghost of Linden Towers
* [15:48] Oskar Linden: region idling is enabled
* [15:48] Oskar Linden: but you will never see it
* [15:48] Oskar Linden: because once you get there it's no longer idle
* [15:48] Oskar Linden: it's like a tree falling in the forest
* [15:48] Kadah Coba: Its like the light bulb in a fridge.
* [15:48] Marigold Devin: And when you peer in from next door it un-idles
* [15:48] Oskar Linden: exactly?
* [15:48] Youri Ashton: wont you see it on the map then?
* [15:49] Nalates Urriah: It goes away if you look...
* [15:49] Oskar Linden: you will never see it Youri
* [15:49] Oskar Linden: it's like it isn't there
* [15:49] Marigold Devin: But you can tell at your end - the servers I mean
* [15:49] Marigold Devin: So your electricity bill is a gnats lower?
* [15:49] Marigold Devin: gnats breath = teeny bit
* [15:49] Youri Ashton: so, it lightens the load for the servers (temp)
* [15:50] Marigold Devin: Wow it's so complicated
* [15:50] Kallista Destiny: less power + less Airconditioning = Win
* [15:50] Youri Ashton: sounds like a nice solution indeed
* [15:50] Marigold Devin: Do you ever have servers that go up in smoke?
* [15:50] Youri Ashton: less lagg and less server traffic
* [15:51] Oskar Linden: literally in smoke?
* [15:51] Youri Ashton: else it keeps updating even if there isnt anything going on
* [15:51] Oskar Linden: I don't know about literal smoke
* [15:51] Marigold Devin: Literally yes. I'm remembering early word processors in my office, one going up in spectacular smoke
* [15:51] Youri Ashton: trust me, you dont wanna see that, had that happen with one of my pc's! haha
* [15:51] Nalates Urriah: Computers run on smoke. If the smoke comes out they stop.
* [15:51] Youri Ashton: actually catched fire somehow xD
* [15:52] Rex Cronon: u can grill some bacon on it if starts a fire:)
* [15:52] Marigold Devin: Smell bad, Youri?
* [15:52] Youri Ashton: lol, you kidding? its plastic it burnes, so yes!
* [15:52] Kallista Destiny: I've been in the buisness since 1970, I've only hand one machine go up in smoke a PDP-11/40 fired a backplane .
* [15:52] Youri Ashton: trew it out of the (open) door
* [15:52] Marigold Devin: Marvellous :-))
* [15:53] Marigold Devin: I think Huseby's cooked now and Oskar's popped out for a cappucccino
* [15:53] Youri Ashton: nice campfire for a few mins though
* [15:53] Kallista Destiny: 40 amp +5V breaker finalllly poped.
* [15:53] Oskar Linden: I do need a cappuccino
* [15:53] Youri Ashton: huseby is black and crispy by now!
* [15:53] Oskar Linden: but I'll wait a few hours and get an affogatto
* [15:53] Oskar Linden: espresso shot over gelato
* [15:54] Marigold Devin: Meet you there then, I'll buy 'em in.
* [15:54] Marigold Devin: (kidding)
* [15:54] Oskar Linden: fine by me
* [15:54] Oskar Linden: it's art walk thursday in Seattle
* [15:54] Oskar Linden: I could use the company
* [15:54] Huseby Linden: devils are born of fire and feed on the hearts of the weak
* [15:54] Youri Ashton: well i'd be there, but kinda am to far away
* [15:54] Marigold Devin: Oh why can't you make a teleporter work in RL? *stomps feet*
* [15:54] Huseby Linden: what do you mean?
* [15:55] Huseby Linden: teleporters work
* [15:55] Youri Ashton: in theory you can
* [15:55] Kallista Destiny: There is a JIRA about that.
* [15:55] Huseby Linden: get creative
* [15:55] Huseby Linden: the only restriction is that it is not a temp attachment
* [15:55] Huseby Linden: and that the object is owned by the person being teleported
* [15:55] Huseby Linden: so get creative
* [15:55] Huseby Linden: give people a hud
* [15:55] Youri Ashton: the technology isnt there to do specific parts
* [15:55] Marigold Devin: haha ok, I'll double click and be in Seattle in approx 30 seconds
* [15:55] Acheron Gloom: Husbey notice the RL*
* [15:55] Acheron Gloom: :p
* [15:55] Huseby Linden: give people a star trek communicator that let's them ask to be beamed places
* [15:55] Huseby Linden: ah
* [15:55] Huseby Linden: sorry, I went to battle stations :-)
* [15:55] Youri Ashton: lol
* [15:55] Huseby Linden: I'm getting lots of grief in my inbox
* [15:56] Acheron Gloom: I understand
* [15:56] Acheron Gloom: <3
* [15:56] Huseby Linden: I'm a bit raw right now
* [15:56] Acheron Gloom: Hey, I think of it this way
* [15:56] Youri Ashton: that is what happens if you cook yourself to long huseby ;)
* [15:56] Acheron Gloom: the fucntions are in place now
* [15:56] Acheron Gloom: and can always be expanded
* [15:56] Acheron Gloom: people are silly if they're getting upset over ADDED functionality
* [15:56] Huseby Linden: notice that linden realms doesn't use runtime permissions?
* [15:56] Acheron Gloom: Yep!
* [15:56] Huseby Linden: :-)
* [15:56] Huseby Linden: that's all I'm going to say
* [15:56] Youri Ashton: hum?
* [15:56] Huseby Linden: that's all I can say
* [15:57] Rex Cronon: if u need a tp in rl u should contact the aperture labs:)
* [15:57] Youri Ashton: just got on, asked you to forceport me and thats all i know :p
* [15:57] Kallista Destiny: https://jira.secondlife.com/browse/SVC-6691
* [15:57] Flame of Jira: [#SVC-6691] Teleports Between Second Life And Real Life Fail Without Explanation https://jira.secondlife.com/browse/SVC-6691
* [15:57] Oskar Linden: nice one
* [15:58] Huseby Linden: LOL
* [15:58] Oskar Linden: we need to get on that
* [15:58] Marigold Devin: Oh yes, I must add to that. It is a big problem
* [15:58] Huseby Linden: seattle office is laughing
* [15:58] Oskar Linden: LIVES ARE AT STAKE
* [15:58] Marigold Devin: I think this house is on the Magnum sim, and my apartment is in LeTigre
* [15:58] Gramma Fiddlesticks: Income is at stake! DEmand action on correcting this NOW!
* [15:58] Marigold Devin: And my brother seems to be in the region that's idling (can hear someone snoring)
* [15:58] Youri Ashton: think it wont be a good idea to mix virtual reality with RL though, think you sooner die then be able to do it
* [15:59] Youri Ashton: the biology part is the problem
* [15:59] Marigold Devin: Might be a problem digesting food in virtual.
* [15:59] Marigold Devin: Having babies is a breeze though
* [15:59] Oskar Linden: making babies is a ....
* [15:59] Oskar Linden: *hushes his mouth*
* [15:59] Rex Cronon: imagine a bannana phone running after u in rl and singing: ring, ring...
* [15:59] Marigold Devin: Oskar !
* [16:00] Oskar LindenOskar Linden puts a close to this meeting
* [16:00] Oskar Linden: *ahem*
* [16:00] Oskar Linden: :-)
* [16:00] Marigold Devin: Been a party, thanks.
* [16:00] Oskar Linden: ok everyone
* [16:00] Oskar Linden: thanks for coming
* [16:00] Moundsa Mayo: Oskar, Huseby, thanks for your time and hard work!
* [16:00] Acheron Gloom: Yes :)
* [16:00] Kallista Destiny: SVC-7031
* [16:00] Youri Ashton: easy for men? yes. fun for both? well first part is, second part... not so much for the woman. haha
* [16:00] Flame of Jira: [#SVC-7031] Chat Lag is broken! https://jira.secondlife.com/browse/SVC-7031
* [16:00] Rex Cronon: tc everybody and have a nice day
* [16:00] Acheron Gloom: Thank you!
* [16:00] Gramma Fiddlesticks: Thank you Oskar and Huesby
* [16:00] Youri Ashton: thanks for having us =)
* [16:00] Grid Crash Protection Box: Acheron Gloom, you are no longer protected from the vagaries of the Grid - beware!
* [16:00] Marigold Devin: See you next week
* [16:00] Nalates Urriah: Thx Huseby and Oskar
* [16:00] Youri Ashton: and good to see you again oskar =)
* [16:00] Kallista Destiny: dasvidanya
* [16:00] Marigold Devin: and in Seattle in about 30 seconds, Oskar - just teleporting now ...
* [16:01] Oskar Linden: yay
* [16:01] Oskar Linden: I will expect my affogatto any second now
* [16:01] Oskar Linden: have a good weekend everyone
* [16:01] Gramma Fiddlesticks: You too oskar.