Hr/Left 4 Dead 2 Fog Settings

Ovo je popis svih i postavki magle koje se koriste u .
Campaign 1 (Dead Center) 	Campaign 1 (Dead Center) 	Campaign 1 (Dead Center) 	Campaign 1 (Dead Center) 	Campaign 1 (Dead Center) 	Campaign 1 (Dead Center) 	Campaign 1 (Dead Center) 	Campaign 1 (Dead Center) 	Campaign 1 (Dead Center)
c1m1_hotel 	c1m1_hotel 	c1m1_hotel 	c1m1_hotel 	c1m1_hotel 	c1m1_hotel 	c1m1_hotel 	c1m1_hotel 	c1m1_hotel
fog_fire_smoke 	256 	768 	.75 	1800 	 	Zadano 	 	1
fog_flame_interior 	1 	128 	1 	2500 	 	 	Zadano 	0.5
fog_floorone 	-256 	512 	.75 	5000 	 	Zadano 	 	5
fog_lobby 	128 	3000 	0.8 	5000 	 	 	 	7
fog_rooftop 	1 	4500 	1 	5000 	 	 	 	2
fog_rooftop_camera 	1 	4500 	1 	5000 	 	 	 	2
fog_smoked_out_corridor 	-1000 	500 	1 	2000 	 	 	Zadano 	0.5
fog_topfloors 	1 	2500 	1 	5000 	 	 	 	2
foginteriorcontroller 	1 	2800 	1 	3000 	 	 	 	2
sky_camera 	-400000 	400000 	1 	N/B 	 	Zadano 	 	N/B
c1m2_streets 	c1m2_streets 	c1m2_streets 	c1m2_streets 	c1m2_streets 	c1m2_streets 	c1m2_streets 	c1m2_streets 	c1m2_streets
fog_master 	1 	2800 	1 	3000 	 	Zadano 	 	2
foginteriorcontroller 	1 	2800 	1 	3000 	 	 	 	2
sky_camera 	256 	2500 	1 	N/B 	 	Zadano 	 	N/B
c1m3_mall 	c1m3_mall 	c1m3_mall 	c1m3_mall 	c1m3_mall 	c1m3_mall 	c1m3_mall 	c1m3_mall 	c1m3_mall
fog_master 	1 	2000 	1 	2200 	 	 	 	2
foginteriorcontroller 	1 	1500 	1 	2200 	 	 	 	2
sky_camera 	1 	2000 	1 	N/B 	 	Zadano 	 	N/B
c1m4_atrium 	c1m4_atrium 	c1m4_atrium 	c1m4_atrium 	c1m4_atrium 	c1m4_atrium 	c1m4_atrium 	c1m4_atrium 	c1m4_atrium
fog_master 	1 	4000 	1 	5000 	 	 	Zadano 	2
foginteriorcontroller 	1 	1500 	1 	5000 	 	 	Zadano 	2
sky_camera 	256 	2500 	1 	N/B 	 	Zadano 	 	N/B
Campaign 2 (Dark Carnival) 	Campaign 2 (Dark Carnival)	Campaign 2 (Dark Carnival)	Campaign 2 (Dark Carnival)	Campaign 2 (Dark Carnival)	Campaign 2 (Dark Carnival)	Campaign 2 (Dark Carnival)	Campaign 2 (Dark Carnival)	Campaign 2 (Dark Carnival)
c2m1_highway 	c2m1_highway 	c2m1_highway 	c2m1_highway 	c2m1_highway 	c2m1_highway 	c2m1_highway 	c2m1_highway 	c2m1_highway
fog_master 	300 	3000 	1 	3000 	 	Zadano 	Zadano 	5
foginteriorcontroller 	300 	3000 	1 	3000 	 	Zadano 	Zadano 	5
sky_camera 	300 	3000 	1 	N/B 	 	Zadano 	Zadano 	N/B
c2m2_fairgrounds 	c2m2_fairgrounds 	c2m2_fairgrounds 	c2m2_fairgrounds 	c2m2_fairgrounds 	c2m2_fairgrounds 	c2m2_fairgrounds 	c2m2_fairgrounds 	c2m2_fairgrounds
fog_master 	300 	3000 	1 	3000 	 	Zadano 	Zadano 	5
foginteriorcontroller 	300 	3000 	1 	3000 	 	Zadano 	Zadano 	5
sky_camera 	300 	3000 	1 	N/B 	 	Zadano 	Zadano 	N/B
c2m3_coaster 	c2m3_coaster 	c2m3_coaster 	c2m3_coaster 	c2m3_coaster 	c2m3_coaster 	c2m3_coaster 	c2m3_coaster 	c2m3_coaster
env_fog_controller 	300 	3000 	1 	3000 	 	Zadano 	Zadano 	5
fog_tol 	64 	4800 	.75 	5200 	 	Zadano 	Zadano 	2
swamp_fog_controller 	300 	3000 	1 	3000 	 	Zadano 	Zadano 	5
sky_camera 	300 	2500 	1 	N/B 	 	Zadano 	Zadano 	N/B
c2m4_barns 	c2m4_barns 	c2m4_barns 	c2m4_barns 	c2m4_barns 	c2m4_barns 	c2m4_barns 	c2m4_barns 	c2m4_barns
InstanceAuto6-fog_master 	300 	3000 	1 	3000 	 	Zadano 	Zadano 	5
InstanceAuto6-foginteriorcontroller	300 	3000 	1 	3000 	 	Zadano 	Zadano 	5
sky_camera 	300 	2500 	1 	N/B 	 	Zadano 	Zadano 	N/B
c2m5_concert 	c2m5_concert 	c2m5_concert 	c2m5_concert 	c2m5_concert 	c2m5_concert 	c2m5_concert 	c2m5_concert 	c2m5_concert
fog_master 	300 	4000 	1 	4500 	 	Zadano 	Zadano 	5
foginteriorcontroller 	300 	4000 	1 	4500 	 	Zadano 	Zadano 	5
sky_camera 	300 	2500 	1 	N/B 	 	Zadano 	Zadano 	N/B
Campaign 3 (Swamp Fever) 	Campaign 3 (Swamp Fever) 	Campaign 3 (Swamp Fever) 	Campaign 3 (Swamp Fever) 	Campaign 3 (Swamp Fever) 	Campaign 3 (Swamp Fever) 	Campaign 3 (Swamp Fever) 	Campaign 3 (Swamp Fever) 	Campaign 3 (Swamp Fever)
c3m1_plankcountry 	c3m1_plankcountry 	c3m1_plankcountry 	c3m1_plankcountry 	c3m1_plankcountry 	c3m1_plankcountry 	c3m1_plankcountry 	c3m1_plankcountry 	c3m1_plankcountry
env_fog_controller 	0 	2200 	1 	2200 	 	Zadano 	Zadano 	5
river_fog_controller 	0 	3400 	1 	3600 	 	Zadano 	Zadano 	5
swamp_fog_controller 	0 	2200 	1 	2200 	 	Zadano 	Zadano 	5
sky_camera 	0 	2200 	1 	N/B 	 	Zadano 	Zadano 	N/B
c3m2_swamp 	c3m2_swamp 	c3m2_swamp 	c3m2_swamp 	c3m2_swamp 	c3m2_swamp 	c3m2_swamp 	c3m2_swamp 	c3m2_swamp
fog_master 	0 	2200 	1 	2200 	 	Zadano 	Zadano 	5
sky_camera 	0 	2200 	1 	N/B 	 	Zadano 	Zadano 	N/B
c3m3_shantytown 	c3m3_shantytown 	c3m3_shantytown 	c3m3_shantytown 	c3m3_shantytown 	c3m3_shantytown 	c3m3_shantytown 	c3m3_shantytown 	c3m3_shantytown
env_fog_controller 	0 	2300 	1 	2400 	 	 	Zadano 	5
sky_camera 	0 	2300 	1 	N/B 	 	 	Zadano 	N/B
c3m4_plantation 	c3m4_plantation 	c3m4_plantation 	c3m4_plantation 	c3m4_plantation 	c3m4_plantation 	c3m4_plantation 	c3m4_plantation 	c3m4_plantation
fog_exterior 	0 	3800 	1 	3800 	 	Zadano 	Zadano 	5
fog_mansion 	0 	5500 	1 	3800 	 	Zadano 	Zadano 	5
sky_camera 	0 	2200 	1 	N/B 	 	Zadano 	Zadano 	N/B
Campaign 4 (Hard Rain) 	Campaign 4 (Hard Rain) 	Campaign 4 (Hard Rain) 	Campaign 4 (Hard Rain) 	Campaign 4 (Hard Rain) 	Campaign 4 (Hard Rain) 	Campaign 4 (Hard Rain) 	Campaign 4 (Hard Rain) 	Campaign 4 (Hard Rain)
c4m1_milltown_a 	c4m1_milltown_a 	c4m1_milltown_a 	c4m1_milltown_a 	c4m1_milltown_a 	c4m1_milltown_a 	c4m1_milltown_a 	c4m1_milltown_a 	c4m1_milltown_a
fogiexteriorcontroller 	0 	2000 	1 	2000 	 	Zadano 	Zadano 	2
foginteriorcontroller 	0 	2000 	1 	2000 	 	Zadano 	 	2
sky_camera 	0 	2000 	1 	N/B 	 	 	 	N/B
c4m2_sugarmill_a 	c4m2_sugarmill_a 	c4m2_sugarmill_a 	c4m2_sugarmill_a 	c4m2_sugarmill_a 	c4m2_sugarmill_a 	c4m2_sugarmill_a 	c4m2_sugarmill_a 	c4m2_sugarmill_a
env_fog_controller 	0 	1855 	1 	2000 	 	Zadano 	Zadano 	2
foginteriorcontroller 	0 	2000 	1 	2000 	 	Zadano 	Zadano 	2
sky_camera 	0 	2000 	1 	N/B 	 	Zadano 	Zadano 	N/B
c4m3_sugarmill_b 	c4m3_sugarmill_b 	c4m3_sugarmill_b 	c4m3_sugarmill_b 	c4m3_sugarmill_b 	c4m3_sugarmill_b 	c4m3_sugarmill_b 	c4m3_sugarmill_b 	c4m3_sugarmill_b
fog_master 	0 	1500 	1 	2000 	 	Zadano 	 	2
fog_storm [1] 	0 	1500 	1 	2000 	 	Zadano 	 	5
foginteriorcontroller 	0 	1500 	1 	2000 	 	Zadano 	 	2
sky_camera 	0 	1 	1 	N/B 	 	Zadano 	Zadano 	N/B
c4m4_milltown_b 	c4m4_milltown_b 	c4m4_milltown_b 	c4m4_milltown_b 	c4m4_milltown_b 	c4m4_milltown_b 	c4m4_milltown_b 	c4m4_milltown_b 	c4m4_milltown_b
fog_master 	0 	1500 	1 	2000 	 	Zadano 	 	2
fog_storm [2] 	-256 	1200 	1 	2000 	 	Zadano 	 	5
foginteriorcontroller 	0 	1500 	1 	2000 	 	Zadano 	 	2
sky_camera 	0 	1 	1 	N/B 	 	 	 	N/B
c4m5_milltown_escape 	c4m5_milltown_escape 	c4m5_milltown_escape 	c4m5_milltown_escape 	c4m5_milltown_escape 	c4m5_milltown_escape 	c4m5_milltown_escape 	c4m5_milltown_escape 	c4m5_milltown_escape
fog_master 	0 	1500 	1 	2000 	 	Zadano 	 	2
fog_storm [3] 	-256 	1200 	1 	2000 	 	Zadano 	 	5
foginteriorcontroller 	0 	1500 	1 	2000 	 	Zadano 	 	2
sky_camera 	0 	1 	1 	N/B 	 	 	 	N/B
Campaign 5 (The Parish) 	Campaign 5 (The Parish) 	Campaign 5 (The Parish) 	Campaign 5 (The Parish) 	Campaign 5 (The Parish) 	Campaign 5 (The Parish) 	Campaign 5 (The Parish) 	Campaign 5 (The Parish) 	Campaign 5 (The Parish)
c5m1_waterfront 	c5m1_waterfront 	c5m1_waterfront 	c5m1_waterfront 	c5m1_waterfront 	c5m1_waterfront 	c5m1_waterfront 	c5m1_waterfront 	c5m1_waterfront
fog_master 	256 	2500 	1 	5000 	 	 	 	2
foginteriorcontroller 	1 	1500 	1 	5000 	 	 	 	2
sky_camera 	256 	2500 	1 	N/B 	 	 	 	N/B
c5m2_park 	c5m2_park 	c5m2_park 	c5m2_park 	c5m2_park 	c5m2_park 	c5m2_park 	c5m2_park 	c5m2_park
InstanceAuto8-fog_master 	256 	2500 	1 	5000 	 	 	 	2
InstanceAuto8-foginteriorcontroller	1 	1500 	1 	5000 	 	 	 	2
sky_camera 	128 	2500 	1 	N/B 	 	 	 	N/B
c5m3_cemetery 	c5m3_cemetery 	c5m3_cemetery 	c5m3_cemetery 	c5m3_cemetery 	c5m3_cemetery 	c5m3_cemetery 	c5m3_cemetery 	c5m3_cemetery
fog_flooded_basement 	1 	500 	1 	2500 	 	 	Zadano 	0.2
fog_master 	256 	2500 	1 	2500 	 	 	 	2
foginteriorcontroller 	1 	1500 	1 	2500 	 	 	 	2
sky_camera 	64 	2500 	1 	N/B 	 	 	 	N/B
c5m4_quarter 	c5m4_quarter 	c5m4_quarter 	c5m4_quarter 	c5m4_quarter 	c5m4_quarter 	c5m4_quarter 	c5m4_quarter 	c5m4_quarter
fog_master 	256 	2500 	1 	4500 	 	 	 	2
foginteriorcontroller 	1 	1500 	1 	4500 	 	 	 	2
sky_camera 	256 	2500 	1 	N/B 	 	 	 	N/B
c5m5_bridge 	c5m5_bridge 	c5m5_bridge 	c5m5_bridge 	c5m5_bridge 	c5m5_bridge 	c5m5_bridge 	c5m5_bridge 	c5m5_bridge
fog_master 	256 	3000 	1 	5000 	 	 	 	2
foginteriorcontroller 	256 	1250 	1 	5000 	 	 	 	2
sky_camera 	256 	3000 	1 	N/B 	 	 	 	N/B
Campaign 6 (The Passing) 	Campaign 6 (The Passing) 	Campaign 6 (The Passing) 	Campaign 6 (The Passing) 	Campaign 6 (The Passing) 	Campaign 6 (The Passing) 	Campaign 6 (The Passing) 	Campaign 6 (The Passing) 	Campaign 6 (The Passing)
c6m1_riverbank 	c6m1_riverbank 	c6m1_riverbank 	c6m1_riverbank 	c6m1_riverbank 	c6m1_riverbank 	c6m1_riverbank 	c6m1_riverbank 	c6m1_riverbank
fog_master 	0 	2500 	1 	2500 	 	Zadano 	 	2
fog_storm [4] 	0 	2500 	1 	2500 	 	Zadano 	 	5
foginteriorcontroller 	0 	1500 	1 	2000 	 	Zadano 	 	2
sky_camera 	0 	1 	1 	N/B 	 	 	 	N/B
c6m2_bedlam 	c6m2_bedlam 	c6m2_bedlam 	c6m2_bedlam 	c6m2_bedlam 	c6m2_bedlam 	c6m2_bedlam 	c6m2_bedlam 	c6m2_bedlam
fog_flooded_basement 	1 	1500 	1 	10000 	 	 	Zadano 	0.2
fog_master 	0 	2500 	1 	3000 	 	Zadano 	 	2
fog_storm [5] 	0 	2000 	1 	3000 	 	Zadano 	 	5
foginteriorcontroller 	0 	1500 	1 	2000 	 	Zadano 	 	2
sky_camera 	300 	2500 	1 	N/B 	 	Zadano 	Zadano 	N/B
c6m3_port 	c6m3_port 	c6m3_port 	c6m3_port 	c6m3_port 	c6m3_port 	c6m3_port 	c6m3_port 	c6m3_port
fog_master 	0 	2500 	1 	3000 	 	Zadano 	 	2
fog_storm [6] 	0 	2000 	1 	3000 	 	Zadano 	 	5
foginteriorcontroller 	0 	1500 	1 	2000 	 	Zadano 	 	2
sky_camera 	300 	2500 	1 	N/B 	 	Zadano 	Zadano 	N/B
== Vidi također ==
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