Mumei Memory Juggling

Mumei Memory Juggling is a fan-made memory game created by SoftDevWu. The player plays as Nanashi Mumei as she tries to memorize the names of Hololive talents using a memory game devised by Ouro Kronii.(Mar. 12, 2022). Retrieved from https://youtu.be/S7jO0kHnfh8(Aug. 14, 2022) Retrieved from https://www.youtube.com/watch?v=J9BDwjxh17E
== Gameplay ==
The game is a memory card game where the player has to match 2 cards, the cards are based on Hololive members. There are multiple types of cards. The types of cards are names, pictures, voice and oshi marks.
There also multiple game modes.
=== Story ===
In story mode the player plays as Nanashi Mumei as she tries to memorize the names of Hololive talents using a memory game devised by Ouro Kronii. Across 12 days the player will be introduced to various talents and will battle against the rest of council to test her memory.
=== Time trail ===
Try to beat a stage as fast as possible. There are 24 stages, 12 coming from story mode and 12 new.
=== Solo play ===
Play alone. Can be customized.
=== VS Computer ===
Play against a computer. Can be customized.
=== VS Hooman ===
Play against another player. Can be customized.
== Stages ==
=== Story Mode ===
<tabber>
Day 1 = 
==== Plot ====
Nanashi Mumei realizes that Hololive has become quite large and that she forgets who is who, Ouro Kronii walks into the room and tells Mumei that she has made a game that can help her memorize the Hololive talents.
==== Gameplay ====
The player plays alone and only has to play with cards from Hololive Japan 0th Generation. Only name cards and picture cards are used in this stage.
|-|
Day 2 =
==== Plot ====
Mumei asks Kronii about if she can learn about Hololive Japan 1st Generation. Kronii agrees but says she will add a variation to the game. 
==== Gameplay ====
The player plays alone and plays with cards from HoloJP Gen 0 and HoloJP Gen 1. The name cards are replaced with oshi mark cards.
|-|
Day 3 =
==== Plot ====
Mumei hears Kronii singing and asks her if she can learn about Hololive Japan 2nd Generation. Kronii agrees but says she will spice it up but replacing the oshi mark and name cards with sound cards.
==== Gameplay ====
The player plays alone and plays with cards from HoloJP Gen 1 and HoloJP Gen 2. The name and oshi mark cards are replaced with voice cards.
|-|
Day 4 =
==== Plot ====
Kronii is looking for her game controller that she lost, she asks Mumei if she knows where it is. Mumei gives the controller to Kronii before bringing up that she wants to learn about Hololive Japan 3rd Generation. Kronii agrees and also decides to add Hololive Gamers as well. 
==== Gameplay ====
The player plays alone and plays with cards from HoloJP Gen 2, HoloJP Gen 3 and Hololive Gamers. All card types are active in this stage. This stage also introduces the card effect mechanic where the player can use paired cards to active a effect.
|-|
Day 5 =
==== Plot ====
Mumei asks Kronii if she can learn about Hololive Japan 4th Generation. Kronii agrees and decides to play against Mumei for this game.
==== Gameplay ====
This stage is the first one with a opponent. The player plays with cards from HoloJP Gen 0, HoloJP Gen 3 and HoloJP Gen 4. All card types are active in this stage.
|-|
Day 6 =
==== Plot ====
Mumei asks Kronii if she can learn about Hololive Japan 5th Generation. Kronii declines due to her going to a studio to do some recording, Kronii gives Mumei the cards and says that she can find someone else to play with. Mumei asks Ceres Fauna if they can play the card game. Fauna agrees and also adds Hololive Indonesia to the game.
==== Gameplay ====
The player plays against Fauna and plays with cards from HoloJP Gen 5 and all of HoloID (1st, 2nd, 3rd). All card types are active in this stage. This stage introduces the character skill mechanic where after a certain number of card pairs (Number depends on the character) the player can preform the skill causing a effect to happen depending on the character.
|-|
Day 7 =
==== Plot ====
Due to Kronii still being busy and Fauna visiting the forest Mumei doesn't know who to play with. Tsukumo Sana asks Mumei what she is doing and Mumei tells her. Sana decides to play with Mumei and also adds Hololive English and staff.
==== Gameplay ====
The player plays against Sana and plays with cards from HoloEN (HoloMyth and CouncilRyS) and some staff (A-chan, Harusaki Nodoka and Omegaα). All card types are active in this stage.
|-|
Day 8 =
==== Plot ====
Mumei thinks of relaxing before Hakos Baelz comes in and says she hear about how Mumei was studying about Hololive and that she should also learn about Holostars. Before Mumei can say anything they begin playing
==== Gameplay ====
The player plays against Baelz and plays with cards from Holostars Japan (Gen 1, Gen 2, Gen 3 and UPROAR!!). All card types are active in this stage.
|-|
Day 9 =
==== Plot ====
Baelz tells Mumei about the debut of Hololive Japan 6th Generation and then they begin playing the card game.
==== Gameplay ====
The player plays against Baelz and plays with cards from HoloJP Gen 6. All card types are active in this stage.
|-|
Day 10 =
==== Plot ====
Sana decides to have a review match to test Mumei's skills and also adds alternate outfits to the picture cards.
==== Gameplay ====
The player plays against Sana and plays with cards from HoloJP Gen 1, HoloJP Gen 2, HoloJP Gen 3, HoloJP Gen 4, HoloJP Gen 5 and Hololive Gamers. All card types are active in this stage. This stage adds alternate outfits to the picture cards.
|-|
Day 11 =
==== Plot ====
Fauna and Mumei talk about their day and then Fauna decides to have another game with Mumei.
==== Gameplay ====
The player plays against Fauna and plays with cards from HoloEN and HoloID. All card types are active in this stage.
|-|
Day 12 =
==== Plot ====
Kronii finishes her recordings for her MV and goes to ask Mumei about how her memory training is going. Mumei says that she finished the training. Kronii gives Mumei a "final exam" with all the cards. Mumei agrees
==== Gameplay ====
The player plays against Kronii and plays with all cards. All card types are active in this stage.
</tabber>
=== Time Trail Mode ===
==== Story Mode Stages ====
The player plays all stages from story mode but any stages that have a opponent will have the opponent removed.
==== New Stages ====
 Stages
Stage Name 	Character	Cards 	Card Type
holoEN 1 	Mumei 	HoloEN 	Oshi mark
holoEN 2 	Mumei 	HoloEN 	Voice
holoID 1 	Mumei 	HoloID 	Oshi mark
holoID 2 	Mumei 	HoloID 	Voice
As Kronii 1	Kronii 	HoloJP Gen 0 and HoloJP Gen 3	Oshi mark
As Kronii 2	Kronii 	HoloJP Gen 0 and HoloJP Gen 3	Voice
As Fauna 1 	Fauna 	HoloJP Gen 1 and HoloJP Gen 3	Oshi mark
As Fauna 2 	Fauna 	HoloJP Gen 1 and HoloJP Gen 3	Voice
As Sana 1 	Sana 	HoloJP Gen 2 and HoloJP Gen 5	Oshi mark
As Sana 2 	Sana 	HoloJP Gen 2 and HoloJP Gen 5	Voice
As Baelz 1 	Baelz 	Holostars 	Oshi mark
As Baelz 2 	Baelz 	Holostars 	Voice
== Trivia ==
* Hakos Baelz's picture card is flipped upside down. A reference to Baelz being Australian.
== References ==
Category:Fan Games