Mega Man Xtreme

Mega Man Xtreme, known in Japan as or simply Compendium of Rockman X. 2005. for short, is a video game released by Capcom for the Gameboy Color in 2000. It is the first game in the Mega Man Xtreme series, incorporating elements from the first two Mega Man X games.
== Characters ==
Name 	Sprite	Description
X 	 	Leader of the Maverick Hunters 17th Unit. Although he vows to fight for world peace, he is a kind-hearted hero who is hesitant to engage in conflict.(Archived) Capcom Japan official website, New Products, Mega Man Xtreme. 2001. (http://www.capcom.co.jp/newproducts/consumer/gbcrockx/)
Zero 	 	A skilled SA-Class Hunter who is a close friend of X. He is the leader of the Special 0 Unit, and carries out his duties without hesitation.
Middy 	 	A Reploid boy who is a super genius when it comes to computers. He and Dr. Cain support X in the conflict.
Dr. Cain 	 	The greatest roboticist of the 22nd century, and the one who put Reploids into mass-production. He now spends his days as an advisor to the Maverick Hunters.
Zain 	 	Zain is a Shadow Hunter, a special combat Reploid who has their own weapons and is trained to use them freely. He blocks X's way with his proud greatsword.
Geemel 	 	A special combat Reploid called a Shadow Hunter who teams up with Zain. He is cunning and mean, and thoroughly enjoys getting in X's way.
Techno 	 	A Reploid boy who works with Zain and Geemel. He is the one who used his high intellect to hack into the Mother Computer and manipulate past data.
Sigma 	 	Former leader of the Maverick Hunters who went Maverick himself to rebel against humanity. He was supposedly destroyed by X, but...
Dr. Light	 	The creator of X, who has left Light Capsules to deliver Armor Parts to him, years after his own passing.
== Enemies ==
=== Minor Enemies ===
Name	Sprite	Description	HP	Damage	Stage(s)
=== Mini Bosses ===
Name	Sprite	Description	HP	Damage	Stage(s)
=== Mavericks ===
A different set of four main Mavericks is fought depending on whether the player is playing in the Normal Mode or Hard Mode, which becomes available after beating the game in Normal Mode. In Extreme Mode, the final mode to be unlocked, all eight Mavericks are encountered.
 Normal Mode 
Name 	Sprite	Description	Stage 	Weapon	Weakness
Chill Penguin 	 	 	Snowfield Stage	 	
Spark Mandrill	 	 	 	 	
Storm Eagle 	 	 	 	 	
Flame Stag 	 	 	 	 	
 Hard Mode
Name 	Sprite	Description	Stage 	Weapon	Weakness
Wheel Gator 	 	 	 	 	
Magna Centipede 	 	 	 	 	
Armored Armadillo	 	 	 	 	
Morph Moth 	 	 	Scrap Factory Stage	 	
=== Other Bosses ===
These bosses are identical and must be fought regardless of mode.
Name 	Sprite	Description	Stage	Weakness 			
Vile 	 	 	 	 			
Bospider	 	 	 	 			
Bospider	 	 	 	Serges Tank			
Sigma 	 	 	 	Serges Tank			
Sigma 	 	 	 	Wolf Sigma 			
 	 	 	 	Wolf Sigma 			
== Weapons ==
As each mode has a different lineup of Mavericks, different weapons may be available to the player. However, any weapons obtained in a Normal Mode playthrough may be kept when continuing into Hard Mode on the same save, and all weapons are available in Extreme Mode.
Name 	Icon	Description 	Source
X-Buster 	 	X's default weapon. It fires up to three shots horizontally, and can be charged up for a Charge Shot of two levels. Equipping Armor Parts can alter the properties of the max Charge Shot. 	Default
Storm Tornado 	 	Fires a horizontal tornado that pierces through enemies.Charge Shot briefly surrounds X in a vertical tornado. 	Storm Eagle
Shotgun Ice 	 	Fires an ice shot that shatters backwards into four fragments on contact.Charge Shot creates an ice sculpture that slides along the ground like a sled. 	Chill Penguin
Speed Burner 	 	Fires two spinning fireballs that leave a trail on the ground. Weakened when used underwater.Charge Shot wraps X in flames as he dashes forwards, damaging enemies on contact. 	Flame Stag
Electric Spark	 	Fires an electric shot which splits vertically on contact.Charge Shot creates two electric walls that split forwards and backwards. 	Spark Mandrill
Rolling Shield	 	Fires a rolling shot that bounces off of walls.Charge Shot summons a barrier around X that defends him from small enemies and attacks. 	Armored Armadillo
Magnet Mine 	 	Fires a mine that sticks to objects before exploding. Can be angled up or down.Charge Shot fires a slow-moving black hole that grows as it destroys. Can be moved up or down. 	Magna Centipede
Silk Shot 	 	Fires a ball of junk that explodeson the contact.Charge Shot attracts junk to the X-Buster, which can then be fired. 	Morph Moth
Spin Wheel 	 	Fires a buzz saw that drops and rolls forwards, climbing small steps. Can destroy certain blocks.Charge Shot creates a buzz saw blade that explodes into eight energy bolts in multiple directions.	Wheel Gator
 	 	Summons Zero to perform a dashing slash attack across the screen. 	Zero Scramble
Rising 	 	Summons Zero to perform a rising slash attack across the screen. 	Zero Scramble
Earth Gaizer 	 	Summons Zero to punch the ground, causing explosions all over the screen. 	Zero Scramble
 	 	Summons Zero to dash forwards, performing a saber combo on any target he hits. 	Zero Scramble
Hadouken 	— 	By inputting a command with a Charge Shot, X throws a powerful fireball that deals high damage. 	Shotokan
Shoryuken 	— 	By inputting a command with a Charge Shot, X performs a rising uppercut that deals high damage. 	Shotokan
== Stages ==
The Normal and Hard Modes contain different main Maverick stages, though all eight are available when playing on Extreme Mode. Note that the game always begins with the Highway Stage and ends with the three Sigma stages, which are identical regardless of mode (apart from Zain/Geemel's presence in Sigma Stage 1 and which Mavericks a refought in the teleporter room of Sigma Stage 3).
* 
Normal and Extreme Mode:
* Snowfield Stage
* 
* 
* 
Hard and Extreme Mode:
* 
* 
* 
* Scrap Factory Stage
Sigma stages:
* 
* 
* 
== Items ==
Name 	Sprite	Description
Life Energy 	 	Small units restore 2 points of Life Energy.Large units restore 8 points of Life Energy.
Weapon Energy	 	Small units restore 2 points of Weapon Energy.Large units restore 8 points of Weapon Energy.
1 UP 	 	Grants an extra life.
Ride Armor 	 	In a Ride Armor, the player takes no damage, and can hover and use punch attacks. They can be found in Snowfield Stage and .
Life Up 	 	Permanently increases maximum Life Energy by 2 points.
Sub Tank 	 	Grants a reserve tank which can be filled by Life Energy pickups and used later.
Light Capsule	 	In Normal Mode, these capsules grant Armor Parts that permanently upgrade X's abilities. In Hard Mode, they instead grant the Zero Scramble attacks.
===Armor Parts===
===Zero Scramble===
== People ==
== Relation to other games ==
* Mega Man X: The game recycles many elements from Mega Man X, including Armored Armadillo, Chill Penguin, Spark Mandrill and Storm Eagle, as well as their stages, the , , Sigma's boss battle, and many enemy types.
* Mega Man X2: The game recycles many elements from Mega Man X, including Flame Stag, Magna Centipede, Morph Moth and Wheel Gator, as well as their stages, X-Hunter Stage 3 (now used as the second Sigma Stage), Serges Tank, and many enemy types.
* Mega Man Xtreme 2: A follow-up to this game, continuing the tradition of reusing elements from the SNES games.
* Ports, Remakes and Compilations:
** Nintedo 3DS (Virtual Console) 
== External Links ==
* Wikipedia
* TV Tropes
* Mega Man Home Page
* StrategyWiki
==References==