Neurocam Particle Engine

//Written By Draconis Neurocam
	//You are free:
	// * to Share — to copy, distribute and transmit the work
	// * to Remix — to adapt the work
	//Under the following conditions:
	// *
	// Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). 
	// Attribute this work:
	// What does "Attribute this work" mean?
	// The page you came from contained embedded licensing metadata, including how the creator wishes to be attributed for re-use. You can use the HTML here to cite the work. 
	// Doing so will also include metadata on your page so that others can find the original work as well. 
	// * For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this web page.
	// * Any of the above conditions can be waived if you get permission from the copyright holder.
	// * Nothing in this license impairs or restricts the author's moral rights.
	//http://creativecommons.org/licenses/by/3.0/
	float burst_radius = 1.0;
	float angle_begin = PI_BY_TWO;
	float angle_end = PI_BY_TWO;
	key target = "";
	vector start_color = <0.5,0.0,1.0>;
	vector end_color = <0.0,0.0,0.0>;
	float start_alpha = 1.0;
	float end_alpha = 0.1;
	vector start_scale = <0.5,0.5,0.5>;
	vector end_scale = <1.0,1.0,1.0>;
	key texture = "dcab6cc4-172f-e30d-b1d0-f558446f20d4";
	float start_glow = 0.0;
	float end_glow = 0.0;
	float source_max_age = 0.0;
	float particle_max_age = 2.0;
	float burst_rate = 0.02;
	integer burst_particle_count = 2;
	vector acceleration = <0.0,1.0,1.0>;
	vector omega = <2.0,0.0,0.0>;
	float speed_min = 1.0;
	float speed_max = 1.0;
	Particles()
	{
		llParticleSystem([
			//System Behaviour
			PSYS_PART_FLAGS, 
							 //PSYS_PART_BOUNCE_MASK 
							 PSYS_PART_EMISSIVE_MASK 
							 //| PSYS_PART_FOLLOW_SRC_MASK 
							 | PSYS_PART_FOLLOW_VELOCITY_MASK 
							 | PSYS_PART_INTERP_COLOR_MASK 
							 | PSYS_PART_INTERP_SCALE_MASK 
							 //| PSYS_PART_RIBBON_MASK 
							 //| PSYS_PART_TARGET_LINEAR_MASK 
							 //| PSYS_PART_TARGET_POS_MASK 
							 //| PSYS_PART_WIND_MASK
							 ,
							 
			//System Presentation
			PSYS_SRC_PATTERN,
							//PSYS_SRC_PATTERN_ANGLE
							//PSYS_SRC_PATTERN_ANGLE_CONE
							//PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
							PSYS_SRC_PATTERN_DROP
							//PSYS_SRC_PATTERN_EXPLODE
							,
							
			PSYS_SRC_BURST_RADIUS, burst_radius,
			//PSYS_SRC_INNERANGLE, angle_begin, //Either or
			//PSYS_SRC_OUTERANGLE, angle_end,
			PSYS_SRC_ANGLE_BEGIN, angle_begin, //Either or
			PSYS_SRC_ANGLE_END, angle_end,
			PSYS_SRC_TARGET_KEY, target,
			
			//Particle appearance
			PSYS_PART_START_COLOR, start_color,
			PSYS_PART_END_COLOR, end_color,
			PSYS_PART_START_ALPHA, start_alpha,
			PSYS_PART_END_ALPHA, end_alpha,
			PSYS_PART_START_SCALE, start_scale,
			PSYS_PART_END_SCALE, end_scale,
			PSYS_SRC_TEXTURE, texture,
			PSYS_PART_START_GLOW, start_glow,
			PSYS_PART_END_GLOW, end_glow,
			//Particle Blending
			PSYS_PART_BLEND_FUNC_SOURCE,
									 //PSYS_PART_BF_ONE
									 //PSYS_PART_BF_ZERO
									 //PSYS_PART_BF_DEST_COLOR
									 //PSYS_PART_BF_SOURCE_COLOR
									 //PSYS_PART_BF_ONE_MINUS_DEST_COLOR
									 //PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR
									 PSYS_PART_BF_SOURCE_ALPHA
									 //PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA
									 ,
			PSYS_PART_BLEND_FUNC_DEST,
									 //PSYS_PART_BF_ONE
									 //PSYS_PART_BF_ZERO
									 //PSYS_PART_BF_DEST_COLOR
									 //PSYS_PART_BF_SOURCE_COLOR
									 //PSYS_PART_BF_ONE_MINUS_DEST_COLOR
									 //PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR
									 //PSYS_PART_BF_SOURCE_ALPHA
									 PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA
									 ,
			
			//Particle Flow
			PSYS_SRC_MAX_AGE, source_max_age,
			PSYS_PART_MAX_AGE, particle_max_age,
			PSYS_SRC_BURST_RATE, burst_rate,
			PSYS_SRC_BURST_PART_COUNT, burst_particle_count, 
			
			//Particle Motion
			PSYS_SRC_ACCEL, acceleration,
			PSYS_SRC_OMEGA, omega,
			PSYS_SRC_BURST_SPEED_MIN, speed_min,
			PSYS_SRC_BURST_SPEED_MAX, speed_max
			
			]);
	}
	default 
	{
		state_entry()
		{
			Particles();
		}
	}