Equipment (XC1)

Equipment refers to the clothing and armour that can be worn by party members in Xenoblade Chronicles and Future Connected. Equipment forms the basis of a character's defensive statistics, provides up to five slots, and alters the character's appearance.
==Characteristics==
Equipment has the following properties:
*Class - Equipment can be classified as light, medium, or heavy. Anyone may wear light equipment, while anything bulkier can only be worn if the correct has been learned. Some characters cannot learn such skills, and thus can only wear bulkier armour via skill linking.
*Defence - Equipment have a rating for physical defence and another for ether defence, which are added to the character's total physical defence and ether defence. Light armour tends to have higher ether defence, medium armour tends to have slightly higher physical defence, and heavy armour tends to have significantly higher physical defence.
*Weight - Heavier armour tends to have higher weight. Each point of weight lowers evasion by 1% and accuracy by 0.25%. As a result, characters who need high agility probably do not want heavier armour.
*Type - Equipment goes on one of five body parts: head, torso, arms, legs, or feet. Armour tends to be grouped into sets that share a name; within these sets, the torso piece is often the most expensive, followed by the leg piece (~0.8x), the foot piece (~0.6x), the head piece (~0.5x), and finally the arm piece (~0.4x). The relative amount of defences is often similar to the cost.
**Seven's foot armour are called Drones. In addition to the usual defence stats, they alter the user's depending on the kind of drones equipped.
*Slots - Equipment can have a slot for s (not all do). Some gem slots are open, allowing any gem to be added or removed at will, while others (those on "unique" equipment) are fixed, with specific gems installed and unremoveable. It is possible to own multiple copies of the same equipment with a different number of open slots, based on where the equipment came from (e.g. a store vs. an enemy drop). When combined with the three potential slots on s, characters can equip up to eight gems at a time.
*Appearance - Armour changes the character's appearance. This has no effect on the character's stats, but is simply a visual feature. For a list of possible armour appearances, see List of armour appearances (XC1).
**In the Definitive Edition, characters can set their appearance independently from their assigned equipment. Each appearance is assigned a name, most from a piece of equipment that has this apperanace which can be obtained somewhat early, while others are named with no basis at all. Appearances available are based on what equipment has been owned at any time across any save files, even between the main game and Future Connected and even if the game was not saved after getting a new one, so the player can buy armour and reload while still keeping its appearance option.
*Value - Almost any piece of equipment can be sold at shops. Buy value is ten times as high as sale and trade value.
==Sources==
Equipment can be obtained through multiple ways:
* Each playable character has a set of default equipment.
* Most s sell equipment.
* Enemies can drop equipment in silver and gold chests. Dropped equipment often has more open gem slots than storebought equipment.
** In Future Connected, no enemies drop any equipment.
* Many s offer equipment for trade.
* Some s have equipment pieces as a reward.
* A piece of equipment may be rewarded for filling in a row or an entire page in the .
* Equipment can be found in High Entia or Giant treasure chests.
* Equipment exclusive to the Definitive Edition can be received from the for completing challenges or in exchange for .
==List of equipment==
===Head equipment===
===Torso equipment===
===Arm equipment===
===Leg equipment===
===Foot equipment===
==Gallery==
XC1 Tutorial Hints Equipment - 1.png|Tutorial
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