nyuuzyou/wikis huggingface dataset:
How do I read my Transactions History/ko

How do I read my Transactions History?
 베이직 계정 관리 > 환전 기록 보기
= 환전 기록 보기 =
	
* secondlife.com으로 가십시오
* 상단 오른쪽의 "Resident Login" (로그인)을 클릭 하십시오
	
* 이미 세컨드라이프에 로그인 한 상태이면 오른쪽 상단의 "My Account" (계정 정보)를 클릭 하십시오.
	
* "Transactions History"(환전 기록)을 클릭 하십시오
	
* 열람 할 날짜를 선택하시면 500개 까지의 목록을 열람 할 수 있습니다.
== Basic Account Questions ==
You will find screenshots with Korean translations for these questions:
* 비밀번호 분실 시, 비밀번호 찾기 How do I retrieve my password? (Korean)
* 결제수단 등록과 수정 How do I update/enter my payment info? (Korean)
* 계정 취소 How do I cancel my account? (Korean)
* 계정 기록 보기 How do I read my Account History? (Korean)
* 환전 기록 보기 How do I read my Transactions History? (Korean)
== 기타 관련 ==
* 한국어 Support
* 한국어 세컨드라이프 가입 
* 한국어 F1 Help
How do I retrieve my password/ko

How do I retrieve my password?
 베이직 계정 관리 > 비밀번호 분실 시, 비밀번호 찾기
= 비밀번호 분실 시, 비밀번호 찾기 =
	
* secondlife.com으로 가십시오
* 상단 오른쪽의 "Resident Login" (로그인)을 클릭 하십시오
	
* Forgot Your password (비밀 번호 찾기)를 클릭 하십시오
	
* "My Account: Password request" (계정 정보: 비밀 번호 찾기)
	
* Enter (1)Second Life first name and (2)Second Life last name
* Second Life First Name (세컨드라이프 이름), Second Life Last Name (세컨드라이프 성(姓))을 입력 하십시오
	
* 비밀 번호를 찾는 가이드가 세컨드라이프를 가입할 당시 입력하신 이메일로 발송 됩니다. 가이드를 따라 비밀 번호 찾기 신청을 하시면 됩니다.
	
* 이메일 가이드를 확인 하시면 본인을 확인하는 페이지로 이동하는 링크가 있으며, 본 링크를 클릭해 확인 페이지로 이동하신 후, 3개의 질문중에 하나만의 질문을 선택 질문에 맞는 답변을 입력해 주십시오. 입력할 수 있는 정답의 횟수는 제한되어 있으며 정답을 입력하셨다면 비밀 번호 변경 페이지로 이동하게 됩니다.
	
* 다음과 같은 메시지를 받게 되면intlfixes@secondlife.com 로 문의 주십시오.
== 기본적인 계정 관리 문의사항 ==
스크린 샷과 한국어 설명을 통한 다음 기본 관리 사항을 확인하실 수 있습니다.
* 비밀번호 분실 시, 비밀번호 찾기 How do I retrieve my password? (Korean)
* 결제수단 등록과 수정 How do I update/enter my payment info? (Korean)
* 계정 취소 How do I cancel my account? (Korean)
* 계정 기록 보기 How do I read my Account History? (Korean)
* 환전 기록 보기 How do I read my Transactions History? (Korean)
== 기타 관련 ==
* 한국어 Support
* 한국어 세컨드라이프 가입 
* 한국어 F1 Help
How do I update/enter my payment info

Knowledge Base articles: 
*How can I view/change my account/billing information?
*I can't update my payment information.
*I'm having some trouble using American Express to pay for things with Linden Lab.
*My Paypal is ok, but it's still failing. Could it be your Monthly Maximum limit?
*What's the reason for the message "Not Authorized" when I try to enter my billing information?
*Why can't I update my credit card billing?
*Why did my billing agreement with PayPal fail?
How do I update/enter my payment info/ko

How do I update/enter my payment info?
 베이직 계정 관리 > 결제수단 등록과 수정
= 결제수단 등록과 수정 =
	
* secondlife.com으로 가십시오.
* 상단 오른쪽의 "Resident Login" (로그인)을 클릭 하십시오.
	
* 이미 세컨드라이프에 로그인 한 상태이면 오른쪽 상단의 "My Account" (계정 정보)를 클릭 하십시오.
	
* "Update Payment Method" (결제수단 업데이트) 을 클릭 하십시오.
	
* "Delete & Update Credit Card Info" (신용 카드 삭제 및 업데이트) 을 클릭 하십시오. 현제의 신용 카드 정보가 삭제되고 새로운 카드 정보를 입력할 수 있는 입력 양식이 제공 됩니다. 이 양식을 작성후 제출을 완료 하시면 새로운 카드의 정보로 결제 수단이 업데이트 됩니다.
	
* 이름과 청구 주소를 입력해 주십시오.
	
* 신용 카드 정보를 입력해 주십시오.
* 신용 카드 정보가 올바르게 입력되었는지 확인후 “Submit” 클릭 하십시오.
	
* "My Account"(계정 정보)상의 신용 카드 상태가 "Update pending" 상태가 한시간 이상 지속될 경우 카드의 정보를 다시 입력해 주시거나, 신용 카드 회사의 담당자와 린든랩으로 부터의 청구 허가를 문의 하신후 카드의 정보를 다시 입력해 주십시오.
* intlfixes@secondlife.com 로 문의 주십시오.
== Basic Account Questions ==
You will find screenshots with Korean translations for these questions:
* 비밀번호 분실 시, 비밀번호 찾기 How do I retrieve my password? (Korean)
* 결제수단 등록과 수정 How do I update/enter my payment info? (Korean)
* 계정 취소 How do I cancel my account? (Korean)
* 계정 기록 보기 How do I read my Account History? (Korean)
* 환전 기록 보기 How do I read my Transactions History? (Korean)
== 기타 관련 ==
* 한국어 Support
* 한국어 세컨드라이프 가입 
* 한국어 F1 Help
How far away can people hear me

People can hear you from up to 20 m away for normal chatting, 100 m for shouts, 10 m for whispers. As a rule of thumb, open the Mini-Map and set it to be about 4 cm (1.5 inches) square. The circle of compass-direction letters (N, E, S etc) are roughly chatting distance away from you.
You'll also notice some chat text is grey and some is white. The grey text is from people who are further away from you.
You can also send Instant Messages (IMs) directly to people or groups from all across the grid, just click the (IM) button at the bottom left corner of your screen to start an instant message. IMs are private, they can be heard only by the person or group you are addressing.
How far away can people hear me/cz

People can hear you from up to 20m away for normal chatting, 100m for shouts, 10m for whispers. As a rule of thumb, open the Mini-Map and set it to be about 4cm (1.5 inches) square. The circle of compass-direction letters (N, E, S etc) are roughly chatting distance away from you.
You'll also notice some chat text is grey and some is white. The grey text is from people who are further away from you.
You can also send Instant Messages (IMs) directly to people or groups from all across the grid, just click the (IM) button at the bottom left corner of your screen to start an instant message. IMs are private, they can be heard only by the person or group you are addressing.
How far away can people hear me/es

Category:Articles for Spanish translation
People can hear you from up to 20m away for normal chatting, 100m for shouts. As a rule of thumb, open the mini-map and set it to be about 4cm (1.5 inches) square. The circle of compass-direction letters (N, E, S etc) are roughly chatting distance away from you.
You'll also notice some chat text is grey and some is white. The grey text is from people who are further away from you.
You can also send Instant Messages directly to people or groups from all across the SL world, just click the (IM) button at the bottom left corner of your screen to start an instant message. IMs are private, they can be heard only by the person or group you are addressing.
How far away can people hear me/fr

Les personnes peuvent vous entendre jusqu'à 20 m de distance dans le chat normal, 100 m si vous utilisez la fonction "crier", et 10 m si vous utilisez la fonction "murmurer". D'une manière générale, ouvrez la mini-carte et agrandissez la à une valeur d'environ 4 cm (1.5 pouces). Vous pourrez situer dans une zone délimitée par le compas de direction (N,S,E,O) le cercle approximatif des personnes pouvant vous entendre. 
Vous remarquerez que certains textes de chat sont en gris clair et d'autres en blanc. Les textes en gris affichent les personnes les plus éloignées. 
Vous pouvez également envoyer des Messages instantanés directement aux personnes ou aux groupes depuis et vers n'importe quel endroit de SL. Sélectionnez la personne ou le groupe souhaité et cliquez simplement sur le bouton IM dans le coin droit de la fenêtre de communication. Les IM sont privés et ne peuvent être lus que par la personne ou le groupe concerné
How many items are there

At one point the estimate was around 300 million unique items or so. There are no real statistics at this time. Remember, *all* content is created by the *users*, not Linden Lab (the platform creators). Creating content takes hours of patient work, and quality items are done by very skilled artists/builders/programmers. They expect a return on their investment in time, and that's why they charge you for their high-quality work.
You might therefore think that anything free will be of lower quality, and often you would be right. However, many free items are quite well made: their creators have decided to give them away because they have become unfashionable or are simply no longer new, or from social/political motives similar to those behind the Open Source software movement. 
There are many places in Second Life where you can find things that are free or very cheap. Shops will often set out free items as "loss leaders" to give you a sample of the owner's style and skills. You can find free items by searching for freebie, or by joining one of the many groups dedicated to sniffing them out. (Free items are called "freebies", so the habit has arisen of calling items that cost one dollar dollarbies.)
How movement works

Category:Viewer Architecture
The server is authoritative about agent position. The client is authoritative about camera position and rotation.
The viewer sends an upstream packet up to 20 times per second with information about movement keys (forward, backward, up, down). The message is named "AgentUpdate" and contains a U32 "ControlFlags". The control flag constants are in .
The agent is physically simulated on the simulator as a vertically stretched sphere. It is moved by application of impulses. In order to impart velocity with brief keypresses the viewer first sends a "nudge", then the normal key press. See AGENT_CONTROL_NUDGE_AT_POS.
The agent can be moved with the arrow keys or with ASWD when the chat bar is closed. The viewer maintains its own view of which keys are down during any particular frame. This is maintained in LLKeyboard ().
Every frame, LLKeyboard::scanKeyboard() is called, resulting in calls to functions like agent_push_forward() in llviewerkeyboard.cpp. The key to function mapping is provided in the file app_settings/keys.ini. These functions set variables in LLAgent indicating what keys have been pushed that frame by calling functions like LLAgent::moveAt() or LLAgent::moveYaw(). This sets an internal mControlFlags mask.
Once per frame, send_agent_update() in is called. This constructs the complete set of control flags for the agent and, if different, transmits the new set to the server. The server then handles computation of current position and transmits the position back through the ObjectUpdate pathway used for all object position transmission.
Note that agent positions are velocity and acceleration interpolated, so if there is a delay in network transmission the agent may appear to move through a wall or floor. The client does not perform collision detection.
See also :Category:LSL Movement for LSL calls related to movement.
How the camera works

Category:Viewer Architecture
The viewer is authoritative about camera position. The server uses the client's reported camera position to decide which objects to transmit to the client.
Second Life uses a different coordinate frame than OpenGL. Our frame is X-at(forward), Y-left, Z-up. This is the infamous CFR (Cory's Favorite Reference) frame. See llviewercamera.h.
The viewer camera is implemented in newview/llviewercamera.cpp based on llmath/llcamera.cpp.
The camera position and look-at vector is transmitted by send_agent_update() in llviewermessage.cpp. This function is called once per frame and can transmit packets up to 20 times per second. Note that it does not transmit unless the agent or camera position or rotation have changed.
Camera movement can be accomplished with the keyboard (Ctrl-Alt-AWSD) or mouse (Alt-drag). Movement commands call into LLAgent::cameraOrbitAround() and similar functions. This accumulates motion and rotation through the frame.
The camera has several "modes", including third person, first person ("mouselook"), appearance editing, etc. These are managed in LLAgent, not LLViewerCamera.
LSL Interconnects with the client camera: :Category:LSL Camera
There are also significant camera controls in: 
- llfollowcam : processing of movement by the LSL script function llSetCameraParams. But it is still llAgent which invokes code in llfollowcam. 
- lljoystickbutton : appears to receive flycam input
- llviewerjoystick : appears to process flycam input. Makes specific mention of 3dnavigator.
How to Align a Shared Media Texture from Linden Script

When working with Shared Media, a common issue is getting the media to visually appear as intended on the prim. This article helps solve a common problem: how to do the equivalent of pressing the texture panel Align button from Linden Script (LSL).
=== Using the Align Button on the Texture Panel ===
First, let's put a Shared Media texture on a prim the interactive way:
1. Here I've rezzed a rectangular prim:
2. I have a web page that I want to display such that the content will take up the entire surface of the prim.
This web page is "test content" - it's just a page with a 0 pixel margin that's displaying a "test pattern" image that is 300x200 pixels. This will help make it easier to see what's happening when it's rendered inworld.
HTML:
<style type="text/css">
body {
margin-left: 0px;
margin-top: 0px;
margin-right: 0px;
margin-bottom: 0px;
background-color: #eeeeee;
font: .8em/1.3em verdana,arial,helvetica,sans-serif;
}
</style>
<image width="300" height="200" src="test_pattern.png" />
And here's the image, in case you want it:
3. After selecting the face, entering the URL for the Shared Media, and setting the size explicitly to 300X200, the texture does not yet appear as I want it. Notice how it's squished into the corner.
4. To fix this, I click the "Align" button on the texture panel:
And voila!
=== How would you do this if the Shared Media was added from Linden Script? ===
For example, the same "Not yet aligned" problem occurs with the script that put the Shared Media on this prim:
Here's that script:
init()
{
 integer face = 2;
 integer w = 300;
 integer h = 200;
 string url = "http://www.uccellogames.com/media_demos/test_pattern.html";
 
 llClearPrimMedia(face); // forces refresh of cache if reloading the same page
 llSetPrimMediaParams(face, [
 PRIM_MEDIA_CURRENT_URL, url,
 PRIM_MEDIA_AUTO_SCALE, FALSE,
 PRIM_MEDIA_AUTO_PLAY, TRUE,
 PRIM_MEDIA_WIDTH_PIXELS, w,
 PRIM_MEDIA_HEIGHT_PIXELS, h
 ]);
}
 
default
{
 state_entry()
 {
 init();
 }
 
 on_rez(integer start_param)
 {
 }
}
There is no LSL command that does the same thing as clicking the Align button on the texture panel. Help!
=== Help has arrived! ===
Here's some LSL that has the same effect as the texture button.
doAlign(integer w, integer h, integer face)
{
 // compute scale factors based on next bigger power of 2
 integer div;
 div = 2;
 while (div < w) div*=2; 
 float scale_s = (float)w / div;
 div = 2;
 while (div < h) div*=2;
 float scale_t = (float)h / div;
 
 // compute offset from scale
 float offset_u = -(1.0 - scale_s) / 2.0;
 float offset_v = -(1.0 - scale_t) / 2.0;
 
 // do the "Align": 
 llOffsetTexture(offset_u, offset_v, face);
 llScaleTexture(scale_s, scale_t, face);
}
This LSL does the same math that the Second Life Viewer would do internally if you clicked the Align button.
And so by adding a call
 doAlign(w, h, face)
after the call to llSetPrimMediaParams, it fixes it! Hooray! 
I hope this saves you the time and trouble I spent on this issue. Happy Shared Media content building.
Edelman Linden
Category:LSL Category:Shared Media
How to Have Fun in Second Life

There are lots of ways to have fun in Second Life. The vast majority of these do not require you to earn linden and you can jump into right from your first minutes of joining the grid.
= Exploring the Metaverse =
If you could build a world with no limitations, what would it look like?
The Second Life Grid extends over an area of millions of square meters, collectively crafted by the unique imaginations and hard work of millions of players. Here's just a few of the cool places you'll discover when exploring Second Life:
* Space stations
* Stunning gardens
* Alien worlds
* Zombie-infested cities
* Underwater worlds
* Shopping districts
* Clubs and restaurants
* Racetracks
= Create your unique look =
There's no limitations on who you are in Second Life. 
You can create your own unique avatar with the support of thousands of content creators. There's truly no limitations on what form you can take. Here are a few ideas to get you started:
* Beautiful human being
* Anime character
* Robot
* Full sized dragon
* Science fiction creature
* Fantasy creature
* Animal
If you're really creative you can even learn to create your own avatar from scratch, or get a content creator to make it specially for you.
= Play fun games =
Second Life is full of different games that can be enjoyed. These range from shooting zombies to hunting for items and completing quests.
You can even learn to create your own games and share them with other players!
= Joining a community =
Second Life is a melting pot for enormously varied communities. Joining a community is a great way to make new friends an meet new people.
You will be surprised at how open and welcoming most people are in Second Life. There's a unique culture of openness and social mobility that gives even the newest of players something to get involved in and to enjoy.
= Virtual romance =
Ever wondered what it would be like to meet someone in a virtual world and enjoy an intimate romance without any of the baggage that real life brings?
Imagine exploring a virtual world with someone that you develop a close bond with. Second Life is full of ways to express love and devotion to another player. In fact there is nothing in real life that you can't emulate in Second Life.
If you feel really close to someone Second life allows you to formally partner with another player and have them listed on your profile.
= External Articles & Sites=
Please share your external sites and articles here with information on how to have fun in Second Life here:
== Articles ==
== Sites ==
How to avoid DOS line endings in Windows tools

If you are going to work on the viewer code you need to conform to the Coding Standard.
Standards your editor must support:
* Lines must end with a LF (linefeed) character. In addition to the editor specific notes below, you should consider using the Mercurial extension EolExtension to make line-endings less of a problem.
* A tab must be the same width as 4 spaces.
==Strip'em==
*Third party tool for Visual Studio 2008/2010 to automatically convert files to specified line ending type when a file is saved.
*Download and instructions: http://grebulon.com/software/stripem.php
*You will need to set to save to Unix (LF) line ending and add |xml to the regular expression of files this tool watches. 
**This is done in its options floater accessed from inside Visual Studio, Tools -> Stripem. 
*You need to configure Visual Studio to automatically reload files that change externally.
**Select Tools -> Options... -> Environment -> Documents from the VS menu. 
**Check Detect when file is changed outside the environment and Auto-load changes, if saved.
==Notepad++==
Configuring Notepad++ (download Notepad++)
* Line ending
** You should not need to specify the line ending for an existing file but for a new file you will want to set Edit > EOL Conversion > UNIX Format
* Tab spacing
** Go to Settings > Preferences > Language Menu/Tab Settings.
** Click on Default
** Change Tab Size to 4
** Uncheck the box Replace by space
** Note: if you are going to be using the program as a general editor, you can customize which file types this tab to space conversion applies to.
==Programmer's Notepad==
Configuring Programmer's Notepad (download Programmer's Notepad)
* Per-file Line-ending Setting
** You should not need to specify the line ending for an existing file but for a new file you will want to set File > Properties... > Line Endings to Unix (LF)
* To set "Unix" line endings as default for new files
** Go to Tools > Options > General > Defaults
** Set Line Endings to Unix (LF)
* Tab spacing
** Go to Tools > Options > General > Defaults
** Make sure the Use the tab character for indentation setting is checked.
** Set Tab Width to 4
* Visible whitespace
** It is convenient to be able to tell at a glance if there are incorrect characters used for indentation or line endings
** Go to Tools > Options > General > Defaults
** Check the box Visible Line Endings
** Check the box Visible Whitespace Characters
* Correcting line endings on existing files
** Go to Tools > Line Endings > Unix (LF) to convert the file
How to buy new stuff

There are stores spread all around the world in SL. The easiest way to find stores is to click on the Find button at the bottom of your screen, click the Places tab, and enter a search term in the Find field.
Clothing varies widely in price and quality, so shop around before spending a lot, to get a feel for who sells good quality for fair prices. 
To buy an item, you typically just right click on it, and select Buy. But if this is not available, but the Pay option is, then you are probably dealing with a scripted vending machine (see next question).
Many people who sell things in SL are quite helpful if you have any questions about an item for sale, just send an IM to the person who owns it.
How to buy new stuff/es

En SL, hay tiendas a lo largo y ancho de todo el mundo. El modo más fácil de encontrarlas es pulsar el botón Buscar en la parte inferior de su pantalla, pulsar la etiqueta Locales, e introducir un término de búsqueda en la ventana de búsqueda. 
La ropa varía extensamente en precio y la calidad, por tanto, visite varias tiendas antes de hacer un gasto considerable, para encontrar a quienes venden buena calidad a precios justos. 
Para comprar un artículo, lo más usual es que haga clic con el botón derecho sobre él, y elija Comprar. Si esta opción no está disponible, pero sí lo está la opción Pagar, probablemente se encuentre ante una máquina vendedora (vea la siguiente cuestión). 
Muchos de los que venden cosas en SL están más que dispuestos a aclararle sus dudas sobre comprar uno de sus objetos: envíeles un MI.
How to change your appearance/es

En tu Second Life, puedes cambiar casi todo sobre tu aspecto: altura, peso, pelo, cara, el color de piel ..., pero en vez de la explicación, sólo te lo mostraremos.
# Busca y abre los controles de cámara
# Puedes localizarlos en la parte superior del menú, en VER.
# Pulsa con el botón derecho en ti mismo. Selecciona "Apariencia".
# Algunas veces, puede tener una leve demora antes de que las teclas deslizantes fucionen.
# Usa los controles de cámara para dar vuelta tu avatar y ver su cara
# Pulsa sobre la solapa Shape (forma) para editar la forma de tu cuerpo.
# Pulsa en el botón Body (cuerpo). Ahora intenta deslizar las barras entre Height (altura) y Thickness (grosor). ¿Prolijo, verdad?
# Pulsa en el botón Nose (nariz) y trata de mover las barras entre Nose Size (Tamaño de la Nariz) y Nose Thickness. ¡Qué tal eso!
# Intenta con otros botones y deslízalos. ¡Pulsa al azar para obtener un nuevo cambio de estilo!
# Si no te agrada lo que tienes, pulsa Revert ("Revertir") para voler atrás y recuperar tu estilo original.
# Si te agrada lo que ves, pulsa Save As ("Salvar Como") y elije un nombre para tu nueva forma.
# En la 'interface editar apariencia', encontrarás el nombre de la piel que has editado.
Recuerda que puedes cambiar tu apariencia en cualquier momento, tan a menudo como quieras y gratis, entonces, no te preocupes si no todo está perfecto. Cámbiala cuando estés listo.
Nota: Tambén puedes acceder a la ventana de apariencia pulsando en "Editar" en la barra del menu y seleccionando "Apariencia".
== Colaboración ==
Eric Linden The Tell Merlin
Recuerda también algo muy importante acerca de cambiar tu Apariencia en Second Life : con tu pimera forma de avatar y piel, puedes editar todas las veces que quieras o gustes, de hecho millones de cambios con las diferentes posicioines de los deslizadores. Pero... algunos nuevos residentes pueden querer eventualmente comprar una nueva shape, o la última nueva piel (o tomar una de las excelentes pieles gratis disponibles).
Como nuevo residente puedes pensar que una nueva piel puede ser modificada tanto como la piel de tu primer avatar. ¡No es tan así! Usualmente no pueden hacerse cambios o son mínimos, y si decides que la nueva piel (o forma) ha cambiado lo familiar de 'ti' que tanto tiempo te llevó crear, lo único que puedes hacer es volver a ese 'tu' que has guardado. Ehhhh... ¿lo guardaste verdad? Regla Nº1 : siempre guarda las versiones de ti mismo antes de vestir nuevas formas o pieles.
La otra alternativa es acostumbrarse al nuevo 'tu' que la nueva piel te da, o tener varios 'tu' para elegir como: una nueva piel para ciertas ocasiones, y tu primera piel de avatar para otras. 
Tid Kidd