LSL Operators

Operators are used to cause an operation (or mathematical action) to be performed on one (such as !) or two operands. The easy and common example is 1 + 2 where 1 and 2 are operands, and the + is the operator. This concept can be extended much further with LSL since operands can be variables with the special case of the assignment operators requiring that the left hand side be a variable.
The following table lists the operators in descending order of evaluation, i.e. higher in the table means higher evaluation precedence. Multiple operators on the same line share evaluation precedence. Parenthesize an expression if you need to force an evaluation order.
Operator 	Description 	Usage Example 		
() 	parentheses: grouping and evaluation precedence 	integer val = a * (b + c); 		
[] 	brackets: list constructor 	list lst = [a, 2, "this", 0.01]; 		
(type) 	typecasting 	string message = "The result is:" + (string)result;		
! ~ ++ -- 	logical NOT, bitwise NOT, increment, decrement 	counter++; 		
* / % 	multiply/dot product, divide, modulus/cross product 	integer rollover = (count + 1) % 5; 		
- 	subtraction, negation 	integer one = 3 - 2;
integer neg_one = -1; 		
+ 	addition, string concatenation 	integer two = 1 + 1;
string text = "Hello" + " world";		
+ 	list concatenation 	list myList = [1, 2, 3] + [4, 5];
list newList = oldList + addList;		
<< >> 	left shift, right shift 	integer eight = 4 << 1;
integer neg_one = -2 >> 1;		
< <= > >=	less than, less than or equal to, greater than, greater than or equal to	integer isFalse = (6 <= 4); 		
== != 	comparison: equal, not equal 	integer isFalse = ("this" == "that"); 		
& 	bitwise AND 	integer zero = 4 & 2;
integer four = 4 & 4; 		
^ 	bitwise XOR 	integer zero = 4 ^ 4;
integer six = 4 ^ 2; 		
 	bitwise OR 	integer four = 4 | 4;
integer six = 4 | 2; 		
&& 	 	logical AND, logical OR 	integer isFalse = (FALSE && TRUE);
integer isTrue = (FALSE	TRUE);
= += -= *= /= %= 	assignment 	integer four = 4;
integer eight = four; eight *= 2;		
Note: Unlike most other languages that use the C-style && and || operators, both operands are always evaluated. For example,
if (TRUE || 1/0) llSay(PUBLIC_CHANNEL, "Aha!"); 
: will cause a Math Error rather than say "Aha!"
Note: The ++ (increment) and -- (decrement) operators have two versions, pre- and post-. The pre-increment (or pre-decrement) operator increments (or decrements) its operand by 1; the value of the expression is the incremented (or decremented) value. The post-increment (or post-decrement) operator increases (or decreases) the value of its operand by 1, but the value of the expression is the operand's original value prior to the operation.
integer count = 0;
if( ++count == 1 ) // 'count' is incremented then evaluated.
 llSay(PUBLIC_CHANNEL, "Aha"); // message will be said.
integer count = 0;
if( count++ == 1 ) // 'count' is evaluated then incremented.
 llSay(PUBLIC_CHANNEL, "Aha"); // message will not be said.
Note: In most programming languages, and in the LSL bitwise operators, the AND operator has greater precedence than the OR operator. However, the LSL logical operators || and && have the same precedence. For example:
1 || 1 && 0 // result: 0 because it's the same as (1 || 1) && 0
1 | 1 & 0 // result: 1 because it's the same as 1 | (1 & 0)
Note: The order of evaluation is from right to left. If the value of x starts as 1 then the first two conditions below evaluate false and the second two evaluate true:
(x && (x = 0) == 0 && x)
(x && (x = 0) == 0 && x == 0)
(x == 0 && (x = 0) == 0)
(x == 0 && (x = 0) == 0 && x)
Both sides are evaluated regardless of the the truth of either side.
==% Modulus==
Note: Modulus (%), like division, cause a Script run-time error. Math Error when its second operand equals zero.
Note: The % operator only accepts integer (% as modulus) and vector (% as cross product) operands.
The modulus, also known as , produces the remainder after the first operand is divided by the second. Mathematically a % b is equivalent to a - (a/b) * b, since integer division a/b is truncated. This is also why the second operand cannot be zero.
The operator can be confusing, even to veteran scripters. The following example(s) may prove useful in understanding how modulus can be used:
* Determine if an integer input is even or odd:
if (input % 2 == 0) // input is even
{
 // do even things
}
else // it's odd
{
 // do odd things
}
* In the LSL implementation, the result always has the same sign as the first operand.
** -7 divided by 3 is -2 with a remainder of -1 (3 * -2 = -6, so the difference is -7 - -6 = -7 + 6 = -1), -7 % 3 == -1.
** Conversely, 7 divided by -3 is -2 with a remainder of 1 (-3 * -2 = 6, so the difference is 7 - 6 = 1), 7 % -3 == 1.
* If the second operand is known to be a positive power of two, the modulus a % b can be replaced with the bitwise AND operator a & (b-1) which is more efficient.
** 7 % 4 and 7 & 3 are both 3.
** However, AND always returns a positive value: -7 % 4 == -3, but -7 & 3 == 1, which is 4 greater than the modulus putting it in the positive. This may or may not be desirable depending on the situation.
* Sometimes taking a modulus of floating point numbers is useful. The formula from the introduction works as long as the quotient is cast to an integer: a - (integer)(a/b) * b.
** Take the fractional part of a (b is 1.0 and can be left out): 7.8813 - (integer)(7.8813) == 0.8813.
** Limit an angle a within TWO_PI radians, i.e. a full circle: 7.8813 - (integer)(7.8813/TWO_PI) * TWO_PI == 1.598114.
==+ Operator==
Note: Equality test on lists does not compare contents, only the length.
result = left + right
Left Type	Right Type	Result Type	Description
integer 	integer 	integer 	Adds left and right
integer 	float 	float 	Adds left and right
float 	integer 	float 	Adds left and right
string 	string 	string 	Concatenates right onto the end of left.
list 	* 	list 	Concatenates right onto the end of left.
* 	list 	list 	Affixes left onto the start of right.
vector 	vector 	vector 	Adds left and right
rotation 	rotation 	rotation 	Adds left and rightNot useful for combining rotations, use * or / instead.
==Shorthand Operators==
Alternatives to the simple '=' operator...
Simple assignment operator	Shorthand operator
a = a + 1 	a += 1
a = a – 1 	a -= 1
a = a * (n+1) 	a *= (n+1)
a = a / (n+1) 	a /= (n+1)
a = a % b 	a %= b
====
 Bitwise Equivalencies
AND 	OR
~(a & b) 	~a | ~b
~a & ~b 	~(a | b)
 	
a & ~b 	~(~a | b)
~(a & ~b)	~a | b
 Boolean Equivalencies
AND 	OR
!(a && b) 	!a || !b
!a && !b 	!(a || b)
 	
a && !b 	!(!a || b)
!(a && !b)	!a || b
Due to , by row, code in the AND column is logically equivalent to code in the OR. a and b need not be variables, they can be expressions. In certain circumstances these equivalencies can be used to simplify complex code. It is important not to confuse the two sets when using them. The first two rows depict De Morgan's laws as it is formulated, the second two build upon it.
== Useful Snippets ==
Typecasting can also be used if you have to concatenate many parts into a string:
// the following twp statements are equivalent:
string message1 = (string)["I have ", 5, " children at the average age of ", 8.2, " years"];
string message2 = "I have 5 children at the average age of 8.200000 years";