nyuuzyou/wikis huggingface dataset:
Dragon Ball Z: Budokai Tenkaichi 2 (Sep 5, 2006 prototype)

A prototype of Dragon Ball Z: Budokai Tenkaichi 2 for the PlayStation 2.
==Notes==
*Compiled just seven days before the final US build.
*Works fine on hardware. Unknown what potential emulation issues there may be.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Maybe (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:PS2 - DBZ Tenkaichi 2 Preview 5 September 06 (1).png
File:PS2 - DBZ Tenkaichi 2 Preview 5 September 06 (2).png
File:PS2 - DBZ Tenkaichi 2 Preview 5 September 06 (3).png
File:PS2 - DBZ Tenkaichi 2 Preview 5 September 06 (4).png
File:PS2 - DBZ Tenkaichi 2 Preview 5 September 06 (5).png
File:PS2 - DBZ Tenkaichi 2 Preview 5 September 06 (6).png
File:PS2 - DBZ Tenkaichi 2 Preview 5 September 06 (7).png
File:PS2 - DBZ Tenkaichi 2 Preview 5 September 06 (8).png
File:PS2 - DBZ Tenkaichi 2 Preview 5 September 06 (9).png
==Origin==
File:PS2 - DBZ Tenkaichi 2 Preview 5 September 06.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Dragon Ball Z: Budokai Tenkaichi 3 (Jul 1, 2007 PlayStation 2 prototype)

A prototype of Dragon Ball Z: Budokai Tenkaichi 3 for the PlayStation 2
==Notes==
*An NTSC preview build from around seven weeks before the final game.
*There is no pre-title intro video.
*Only the versus mode is present - as soon as you press start on the title screen, you're taken to the character selection menu.
*There were minor tweaks made to some of the character names (e.g. "Mid." was changed to "Mid").
*The map select screen looks a bit incomplete.
*The only options upon completing a round are to fight again or to return to the character select screen.
*The entire game is hidden in this disc, including all characters and all other modes, but these are locked behind the "Preview" restrictions (such as the incomplete roster selection or the inability to go to any other mode than Versus)
*Has many similarities to the NTSC-J build, despite it being from a different region.
*This build can be possibly found in any copy of Raging Blast 1 for PlayStation 3 (?).
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:DBZTenkaichi3-Jul01Preview-Title.png|Title screen
File:DBZTenkaichi3-Jul01Preview-1.png|Gameplay
File:DBZTenkaichi3-Jul01Preview-2.png|Gameplay
File:DBZTenkaichi3-Jul01Preview-3.png|Gameplay
File:DBZTenkaichi3-Jul01Preview-4.png|Gameplay
File:DBZTenkaichi3-Jul01Preview-5.png|Gameplay
File:DBZTenkaichi3-Jul01Preview-6.png|Gameplay
File:DBZTenkaichi3-Jul01Preview-7.png|Gameplay
==Origin==
File:PS2 - Dragonball Z Tenkaichi 3 for Print Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Dragon Ball Z: Budokai Tenkaichi 3 (Jul 1, 2007 Wii prototype)

A prototype of Dragon Ball Z: Budokai Tenkaichi 3 for the Wii.
==Notes==
* No main menu, game starts directly to character selection screen
* Disc information:
** Header Product Code: RABAZZ
** Header Version Number: 0
** Header Title: Sample Game Name
** Executable Name: /main.dol
** Latest date in DOL: 5/17/2007 3:38:00 PM
** Latest date in DOL (final build): TBD
** Apploader date: 3/1/2007
** Apploader date (final build): TBD
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RABAZZ_2022-12-24_15-05-03.png
RABAZZ_2022-12-24_15-06-28.png
RABAZZ_2022-12-24_15-07-10.png
RABAZZ_2022-12-24_15-07-18.png
RABAZZ_2022-12-24_15-07-33.png
RABAZZ_2022-12-24_15-08-14.png
RABAZZ_2022-12-24_15-12-18.png
RABAZZ_2022-12-24_15-13-25.png
==Origin==
DBZ Tenkaichi 3 01-July-07.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dragon Ball Z: Budokai Tenkaichi 3 (Sep 19, 2007 prototype)

A prototype of Dragon Ball Z: Budokai Tenkaichi 3 for the Wii.
==Notes==
* Late protoype.
* Differences are unknown.
* English localization prototype.
* Text and grammar differences.
* Disc information:
** Header Product Code: RDSE70
** Header Version Number: 0
** Header Title: Dragon Ball Z Budokai Tenkaichi 3
** Executable Name: /main.dol
** Latest date in DOL: 5/17/2007 3:52:00 PM
** Latest date in DOL (final build): 5/17/2007 15:52
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RDSE70 2022-12-25 13-58-09.png
RDSE70_2022-12-25_13-57-23.png
RDSE70_2022-12-25_13-57-36.png
RDSE70_2022-12-25_13-57-44.png
RDSE70 2022-12-25 13-58-17.png
RDSE70_2022-12-25_13-57-50.png
RDSE70_2022-12-25_13-57-53.png
RDSE70_2022-12-25_13-57-56.png
RDSE70_2022-12-25_13-58-02.png
RDSE70_2022-12-25_13-58-05.png
RDSE70 2022-12-25 14-01-33.png
RDSE70 2022-12-25 13-58-51.png
RDSE70 2022-12-25 14-01-50.png
RDSE70 2022-12-25 14-01-24.png
RDSE70 2022-12-25 14-01-56.png
RDSE70 2022-12-25 14-01-46.png
RDSE70 2022-12-25 13-58-45.png
RDSE70 2022-12-25 13-59-10.png
RDSE70 2022-12-25 14-01-39.png
RDSE70 2022-12-25 14-01-53.png
==Origin==
DBZ Budokai Tenkaichi 3 9-19-07 print review.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dragon Ball Z: Burst Limit (Dec 19, 2007 prototype)

A prototype of Dragon Ball Z: Burst Limit for the Xbox 360.
==Notes==
* Predates the final build by 3 months.
* Original filename: Dragon Ball Z Burst Limit (Dec 19, 2007) [Preview]
* Trial version, likely intended for use at 2007's Jump Festa event.
* Alternate costumes, used exclusively in cutscenes for the retail build (I.E. Goku with Battle Damage) can be selected from the selection screen.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Dragon Ball Z Burst Limit (Dec 19, 2007) [Preview].rar
==Screenshots==
File:Bl 19122007 menu0.png
File:Bl 19122007 menu1.png
File:Bl 19122007 menu2.png
File:Bl 19122007 gameplay0.png
File:Bl 19122007 gameplay1.png
File:Bl 19122007 gameplay3.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Dragon Ball Z - Burst Limit (Dec 19, 2007 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dragon Ball Z: Buu's Fury (prototype A)

A prototype of Dragon Ball Z: Buu's Fury for the Game Boy Advance.
Dragon Ball Z: Buu's Fury is a game developed by by Webfoot Technologies and published by Atari SA for the Game Boy Advance line of handhelds.
It was released in America on September 14th 2004, Buu's Fury is the third (and final) game in the Legacy of Goku series.
==Notes==
*Cut features.
*Different title screen image not seen in the final.
*Game may soft-lock if certain actions are taken (Pro-tip: save often).
*Menu differences.
*Misplaced text.
*Various bugs.
*Various glitches.
==Screenshots==
File:01.png
File:02.png
File:03.png
File:04.png
File:05.png
File:12.png
File:06.png
File:07.png
File:08.png
File:09.png
File:10.png
File:05.png
File:12.png
File:13.png
File:14.png
==Videos==
<youtube width="320" height="240">4lanChFx520</youtube>
==Acknowledgments==
Big thanks to Princess Ryan for buying the prototype.
Dragon Ball Z: Buu's Fury (prototype C)

A prototype of Dragon Ball Z: Buu's Fury for the Nintendo Game Boy Advance. 
==Notes==
* Has a different title screen, with the name Dragon Ball Z: The Legacy of Goku III, and a copyright year of 2003, rather than 2004
* Credits have not been implemented yet
* The intro cutscene wasn't implemented yet
* Some portraits are placeholders and feature an image of a cat
* Other differences unknown
Dragon Ball Z: Buu's Fury (prototype D)

A prototype of Dragon Ball Z: Buu's Fury for the Game Boy Advance.
==Notes==
* The first instruction on the cartridge is corrupt, which may cause issues with getting it to run. Change the first byte from 0x20 to 0x2E to fix it.
* Differences unknown.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of May 20, 2024).
Dragon Ball Z: Legendary Super Warriors (English Prototype - All Features Unlocked)

A prototype of Dragon Ball Z: Legendary Super Warriors for the Game Boy Color.
==Notes==
* Late European prototype with cheats enabled.
* Might be the final build but just with cheats enabled.
* ROM header has a different game name. "I-DBZ-UK" in this build, "DRAGON BALL: BBZ" in the final.
==Screenshots==
Dragon Ball Z - Legendary Super Warriors (English Prototype - All Features Unlocked).2021-08-11 13.38.55.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Dragon Ball Z: Legendary Super Warriors (French Prototype)

A prototype of Dragon Ball Z: Legendary Super Warriors for the Game Boy Color.
==Notes==
* Late French language prototype with cheats enabled.
* Licensed by Nintendo screen is missing.
* Game is still using the Japanese title screen.
* Text and grammar changes.
* ROM header has a different game name. "I-DBZ-FR" in this build.
==Screenshots==
Dragon Ball Z - Legendary Super Warriors (French Prototype).2021-08-11 14.09.52.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Dragon Ball Z: Legendary Super Warriors (German Prototype)

A prototype of Dragon Ball Z: Legendary Super Warriors for the Game Boy Color.
==Notes==
* Late German prototype.
* ROM header has a different game name. """"I-DBZ-GE"""" in this build, """"DRAGON BALL: BBZ"""" in the final.
==Screenshots==
Dragon Ball Z - Legendary Super Warriors (German Prototype).2021-08-11 14.43.40.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Dragon Ball Z: Legendary Super Warriors (German Prototype - 11 04 02 No Cheat)

A prototype of Dragon Ball Z: Legendary Super Warriors for the Game Boy Color.
==Notes==
* Late German localization prototype with cheats.
==Screenshots==
Dragon Ball Z - Legendary Super Warriors (German Prototype).png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Dragon Ball Z: Legendary Super Warriors (German Prototype - 1 3 20 03 02)

A prototype of Dragon Ball Z: Legendary Super Warriors for the Game Boy Color.
==Notes==
* German localization prototype.
* No Nintendo Trademark screen.
* Still using the Japanese title screen.
==Screenshots==
Dragon Ball Z - Legendary Super Warriors (French Prototype).2021-08-11 14.09.52.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Dragon Ball Z: Legendary Super Warriors (German Prototype - All Features Unlocked)

A prototype of Dragon Ball Z: Legendary Super Warriors for the Game Boy Color.
==Notes==
* Late German prototype with cheats and all features enabled.
* Might be the final build but just with cheats and all features enabled.
* ROM header has a different game name. ""I-DBZ-GE"" in this build, ""DRAGON BALL: BBZ"" in the final.
==Screenshots==
Dragon Ball Z - Legendary Super Warriors (German Prototype).png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Dragon Ball Z: Legendary Super Warriors (Italian Prototype - All Features Unlocked)

A prototype of Dragon Ball Z: Legendary Super Warriors for the Game Boy Color.
==Notes==
* Late European prototype with cheats and all features enabled.
* Might be the final build but just with cheats and all features enabled.
* ROM header has a different game name. ""I-DBZ-IT"" in this build, ""DRAGON BALL: BBZ"" in the final.
==Screenshots==
Dragon Ball Z - Legendary Super Warriors (Italian Prototype - All Features Unlocked).2021-08-11 14.38.28.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Dragon Ball Z: Legendary Super Warriors (Japanese Prototype - Cheat)

A prototype of Dragon Ball Z: Legendary Super Warriors for the Game Boy Color.
==Notes==
* Late European prototype with cheats enabled.
* Might be the final build but just with cheats enabled.
==Screenshots==
Dragon Ball Z - Legendary Super Warriors (Japanese Prototype - Cheat).2021-08-11 14.13.44.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Dragon Ball Z: Legendary Super Warriors (Spanish Prototype)

A prototype of Dragon Ball Z: Legendary Super Warriors for the Game Boy Color.
==Notes==
* Late Spanish prototype.
* Missing Nintendo Trademark screen at start up.
* Font is different.
* ROM header has a different game name. """"I-DBZ-SP"""" in this build, """"DRAGON BALL: BBZ"""" in the final.
==Screenshots==
Dragon Ball Z - Legendary Super Warriors (Spanish Prototype).2021-08-11 14.37.15.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Dragon Ball Z: Legendary Super Warriors (Spanish Prototype - All Features Unlocked)

A prototype of Dragon Ball Z: Legendary Super Warriors for the Game Boy Color.
==Notes==
* Late Spanish prototype with cheats and all features enabled.
* Might be the final build but just with cheats and all features enabled.
* ROM header has a different game name. ""I-DBZ-SP"" in this build, ""DRAGON BALL: BBZ"" in the final.
==Screenshots==
Dragon Ball Z - Legendary Super Warriors (Spanish Prototype).2021-08-11 14.37.15.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Dragon Ball Z: Supersonic Warriors (Prototype B)

A prototype of Dragon Ball Z: Supersonic Warriors for the Game Boy Advance.
==Notes==
* Different trademark screen.
* Boots to an Atari logo rather than a Bandai logo.
* Most modes on the main menu have the word MODE appended to them in this build.
* MUSEUM is activated in the options menu at the start.
* Pressing START while in the OPTIONS menu activates a small, untranslated debugging menu.
* Different background on the ranking screens.
* Krillin unlocked from the start in Story mode. Characters that are still locked are using the Dragon Ball Z icon in this build while they use a ? icon in the final.
==Screenshots==
Dragon Ball Z - Supersonic Warriors (Prototype B).2021-08-04 12.30.05.png
Dragon Ball Z - Supersonic Warriors (Prototype B).2021-08-04 12.30.11.png
Dragon Ball Z - Supersonic Warriors (Prototype B).2021-08-04 12.30.45.png
Dragon Ball Z - Supersonic Warriors (Prototype B).2021-08-04 12.30.52.png
Dragon Ball Z - Supersonic Warriors (Prototype B).2021-08-04 12.32.11.png
Dragon Ball Z - Supersonic Warriors (Prototype B).2021-08-04 12.34.25.png
Dragon Ball Z - Supersonic Warriors (Prototype B).2021-08-04 12.34.45.png
Dragon Ball Z - Supersonic Warriors (Prototype B).2021-08-04 12.35.06.png
Dragon Ball Z - Supersonic Warriors (Prototype B).2021-08-04 12.35.52.png
Dragon Ball Z - Supersonic Warriors (Prototype B).2021-08-04 12.36.10.png
Dragon Ball Z - Supersonic Warriors (Prototype B).2021-08-04 12.36.42.png
Dragon Ball Z - Supersonic Warriors (Prototype B).2021-08-04 12.38.01.png
Dragon Ball Z - Supersonic Warriors (Prototype B).2021-08-04 12.38.14.png
Dragon Ball Z - Supersonic Warriors (Prototype B).2021-08-04 12.38.24.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Dragon Ball Z: Ultimate Tenkaichi (Jul 18, 2011 prototype)

A prototype of Dragon Ball Z: Ultimate Tenkaichi for the Sony PlayStation 3.
==Notable Differences==
Some notes regarding this beta:
*The AI is broken, it's like you're playing "Very Easy", but it will win a LOT of contrasts (even if the main menu setting is "very hard")
*The AI refuses to launch super attacks
*Triangle combos have a final combo animation which isn't in the final game. This is the only final combo animation for triangle combos, unlike in the final game where there are 5 of them (neutral and 4 directions)
*Teleport timing during teleport clashes is so damn strict, it's crazy how precise you need to be
*Square final combo animation is the same as triangle up final combo animation in retail game
*Square combos animations are overall different, and it looks very poorly done compared to retail
*Triangle combos also feel a little different, especially the cameras
*Nameck is broken. The first destruction of the arena isn't properly coded, the opposing enemy might end up beneath the floor due to bad coordinates
*Sometimes you might end up inside water for no reason when you fight on Nameck
*Rush Special Attacks don't launch the opponent away. Instead you'll INSTANTLY be placed in contact mode, no matter what happened in the rush animation
*If you defeat the enemy with a Special Attack and you destroy the arena in the process, you will first see the cutscene of the arena destruction and then, only after that, the battle will end (this doesn't happen in the final, rightfully so because it looks silly)
*Some stuff in Story Mode is not finished. Due to this, if you're not careful while navigating the mode, you might trap yourself in a self-replicating fight (you can still quit to the main menu, but you cannot exit the fight and thus you cannot explore story mode any further - Luckily, save data is shared with retail, so all you have to do is open retail and change timeline period)
*All anime cutscenes are missing and replaced with the generic Shenron summon animation
*A lot of portraits in story mode are missing
Dragon Force (Jun 27, 1996 prototype)

A prototype of Dragon Force for the Sega Saturn.
==Notes==
* Compiled almost 5 months before the final US build.
* English localization prototype.
* This prototype presumably uses some files from a much earlier Japanese build as the basis for its translation. According to Victor Ireland in Intelligent Gamer, it was discovered in July/August that they had been working with older files and had to ultimately delay the game in order to use the proper data instead.
* Lacks the Working Designs FMV intro.
* Different title screen.
* English localization has barely been begun at this point. Most of the dialog has been left untranslated.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Dragon Force 6-27-96 Preview-0000.png|Title Screen
Sat - Dragon Force 6-27-96 Preview-0001.png
Sat - Dragon Force 6-27-96 Preview-0002.png|Options
Sat - Dragon Force 6-27-96 Preview-0003.png|Gameplay
Sat - Dragon Force 6-27-96 Preview-0004.png|Gameplay
Sat - Dragon Force 6-27-96 Preview-0005.png|Gameplay
Sat - Dragon Force 6-27-96 Preview-0006.png|Gameplay
Sat - Dragon Force 6-27-96 Preview-0007.png|Gameplay
Sat - Dragon Force 6-27-96 Preview-0008.png|Gameplay
Sat - Dragon Force 6-27-96 Preview-0009.png|Gameplay
Sat - Dragon Force 6-27-96 Preview-0010.png|Gameplay
Sat - Dragon Force 6-27-96 Preview-0011.png|Gameplay
Sat - Dragon Force 6-27-96 Preview-0012.png|Gameplay
Sat - Dragon Force 6-27-96 Preview-0013.png|Gameplay
Sat - Dragon Force 6-27-96 Preview-0014.png|Gameplay
==Origin==
Sat - Dragon Force 6-27-96 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dragon Force (Nov 1, 1996 prototype)

A late prototype of Dragon Force for the Sega Saturn.
==Notes==
* Compiled just one week before the final US build.
* English localization prototype.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Dragon Force 11-1-96 Gamma-0000.png|Title Screen
Sat - Dragon Force 11-1-96 Gamma-0001.png|Options
Sat - Dragon Force 11-1-96 Gamma-0002.png
Sat - Dragon Force 11-1-96 Gamma-0003.png
Sat - Dragon Force 11-1-96 Gamma-0004.png|Loading Screen
Sat - Dragon Force 11-1-96 Gamma-0005.png|Gameplay
Sat - Dragon Force 11-1-96 Gamma-0006.png|Gameplay
Sat - Dragon Force 11-1-96 Gamma-0007.png|Gameplay
==Origin==
Sat - Dragon Force 11-1-96 Gamma.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)