nyuuzyou/wikis huggingface dataset:
Desert Rain I (Misareaux)

== Walkthrough ==
Only one Ward Warden / Desert Rain / Crimson Carpet quest can be completed per Vana'dielian day, regardless of Abyssea area.
*Speak to the Resistance Sapper (Misareaux) at (I-7) (Veridical Conflux #00) and to begin the quest. 
*A spot on the map will be marked with a Target marker, and you will receive a Magicked flaxen sack.
*Travel to the spot marked on your map. 
**Veridical Conflux #04 is nearby.
*Interact with the smaller Repair Trunk and begin filling your bag.
**There are three types of items: oil cloth, triangular flask, and elongated flask. The more you pack, the more rewards you get, but if you pack too much it will tear and you will fail the quest. Statuses of the sack varies from "perfect condition", "feels a little bit taunt", "showing signs of stretching", and "squeaking under tension".
*When you are satisfied with your bag, "Finish cramming" and head back to the Resistance Sapper (Misareaux) to finish the quest.
**The amount of Cruor and Resistance Credits you receive depend on how much your cram in the bag.
***The chance at a seal is the same regardless of how much cramming was done.
Category:Abyssea Quests Category:Abyssea - Misareaux Quests
Desert Rain I (Vunkerl)

== Walkthrough ==
Only one Ward Warden / Desert Rain / Crimson Carpet quest can be completed per Vana'dielian day, regardless of Abyssea area.
*Speak to the Resistance Sapper (Vunkerl) at (I-9) (Veridical Conflux #00) and to begin the quest. 
*A spot on the map will be marked with a Target marker, and you will receive a Magicked flaxen sack.
*Travel to the spot marked on your map. 
**Veridical Conflux #04 is nearby.
*Interact with the smaller Repair Trunk and begin filling your bag.
**There are three types of items: oil cloth, triangular flask, and elongated flask. The more you pack, the more rewards you get, but if you pack too much it will tear and you will fail the quest. Statuses of the sack varies from "perfect condition", "feels a little bit taunt", "showing signs of stretching", and "squeaking under tension".
*When you are satisfied with your bag, "Finish cramming" and head back to the Resistance Sapper (Vunkerl) to finish the quest.
**The amount of Cruor and Resistance Credits you receive depend on how much your cram in the bag.
***The chance at a seal is the same regardless of how much cramming was done.
Category:Abyssea Quests Category:Abyssea - Vunkerl Quests
Deserter

==Enemies==
Level	Name 	Zone 	Aggro	Link	Drops	Steal	Spawns
T 	D5J2-MERROW	Ilrusi Atoll	Yes 	Yes 	
 	 	2
T 	D5R3-MERROW	Ilrusi Atoll	Yes 	Yes 	
 	 	2
T 	D5S1-MERROW	Ilrusi Atoll	Yes 	Yes 	
 	 	2
T 	Draugar 	Ilrusi Atoll	Yes 	No 	
 	 	2
T 	K22B6-LAMIA	Ilrusi Atoll	Yes 	Yes 	
 	 	2
T 	K22H3-LAMIA	Ilrusi Atoll	Yes 	Yes 	
 	 	2
T 	K22P2-LAMIA	Ilrusi Atoll	Yes 	Yes 	
 	 	2
==Walkthrough==
To win this assault, subdue at least one Lamia or Merrow by breaking its weapon.
*Weapons can sometimes be broken using critical-hit weaponskills and critical hits.
*Once the Lamia or Merrow has been disarmed, it will immediately surrender, becoming an NPC.
*There are 12 Lamia and Merrow.
**The mission can be completed at any time after the first successful subdual by talking to the NPC at the start. Subduing more monsters will result in a higher point reward.
**Once all 12 have been killed or subdued, the Rune of Release will automatically spawn if at least one has been subdued.
The Rune of Release will spawn at the starting NPC.
==Drops==
{| border="0" cellspacing="5" cellpadding="4" width="100%"	
{| border="1" cellspacing="0" cellpadding="2" width="100%"	Ancient Lockbox
Hi-Potion +3 	
Hi-Reraiser 	
Hi-Ether Tank	
==Related Links==
CS -
Despachiaire

====Starts Quests====
*X Marks the Spot
*Elderly Pursuits
*Tango with a Tracker
*Requiem of Sin
====Involved in Quests====
*Secrets of Ovens Lost
====Involved with Missions====
*Promathia Mission 2-2
*Promathia Mission 4-1
*Promathia Mission 4-4
*Promathia Mission 5-3
*Promathia Mission 7-1
category:characters
Desperately Seeking Cephalopods

==Enemies==
Level	Name 	Zone 	Aggro	Link	Drops	Steal	Spawns
? 	Qiqirn Pecheur(RNG)	Ilrusi Atoll	Yes 	Yes 	
Willow Fishing Rod, Fly Lure	None 	10?
? 	Orobon 	Ilrusi Atoll	Yes 	Yes 	
 	None 	Fished
? 	Kraken 	Ilrusi Atoll	Yes 	Yes 	
 	None 	Fished
? 	Snipper 	Ilrusi Atoll	Yes 	Yes 	
 	None 	Fished
? 	Clipper 	Ilrusi Atoll	Yes 	Yes 	
 	None 	Fished
? 	Giant Pugil 	Ilrusi Atoll	Yes 	Yes 	
 	None 	Fished
? 	Puffer Pugil 	Ilrusi Atoll	Yes 	Yes 	
 	None 	Fished
===Notes===
*The Qiqirn Pecheur in this zone all drop a Willow Fishing Rod or a Fly Lure, but given the time constraint and uncertainty of fishing up the Orobon, it is highly suggested to bring your own rod and lure/bait.
*The goal of this assault is to fish up an Orobon NM and return the item you receive to the NPC at the start.
*Fishing at any point in the map will net one of the following monsters: Orobon, Pugil, Pugil, Crab, Kraken. It all depends on luck
:*It is possible that the first thing you fish at the starting point can be the Orobon (verified, first hand encounter). 
*No fishing skill is needed.
*The Orobon will only be fished at a certain point on the map.
*There are 4 NPC fisherman also on the map. At first they will be dismissive toward you. Once you fish up 4 or 5 enemies, they will change text.
*NPC speech will read along the lines of either "this area is no good" or "I've got a good feeling about this area." 
**Only one NPC will say they like their area, continue fishing at this NPC.
*After 4 or 5 more enemies fished, the NPC will start giving more specific locations, something along the lines of "to the North is a good spot."
*The Orobon has a fairly large amount of HP, plus usual Orobon moves that can silence, plauge, slow, and other nasty debuffs.
*Whomever deals the killing blow will automatically receive the athapot to return to the NPC.
==Walkthrough==
*Have two or three people fishing at a time, if you can handle it, fish at different NPCs, or have other party members out at other NPCs.
*Once the NPC dialog changes, finding the proper NPC is priority.
*You can fish up the Orobon without NPC text changing. People have been lucky and fished up only after finding the proper NPC, but without details.
*Kill the Orobon 
==Drops==
{| border="0" cellspacing="5" cellpadding="4" width="100%"	
{| border="1" cellspacing="0" cellpadding="2" width="100%"	Ancient Lockbox
Hi-Potion +3 	
Hi-Reraiser 	
Hi-Potion Tank	
Hi-Ether Tank 	
==Related Links==
FL -
Destiny's Device

== Walkthrough == 
* Speak to Octavien at Eastern Adoulin (I-8) while on Rune Fencer, He will give you the Key Item Runic kinegraver.
* Speak to Gaddiux at the Inventors' Coalition (Western Adoulin (J-10), selecting the option referencing Adoulinian Kelp.
** Next, Pick the top 2 options. (Ask if the rune stone is still there) and (The trial objectives.) until he mention the Yahse wildflower petal.
* Click the Yahse Wildflower in Yahse Hunting Grounds at (K-7) to receive a Yahse wildflower petal.
* In Marjami Ravine, travel to the ??? at the base of the waterfall east of Bivouac #2 at (I-8). Use Ignis three times, and then interact with the ??? for a cutscene and a Vial of vivid rainbow extract.
** If you get stuck and don't get the cutscene return to Gaddiux and repeat the above until he tells you to first get a Yahse Wildflower petal and then head to Marjami.
* Speak to Gaddiux once more, again selecting the option referencing Adoulinian Kelp, for another cutscene.
* Speak to Octavien.
* Travel to the secret beach at (J-11) in Foret de Hennetiel (south of Bivouac #2) and examine the Bloodstained Glove on the shoreline for a cutscene.
* After all party members have watched the cutscene, click the Bloodstained Glove once more to spawn Insidio. This cutscene and fight can be done as any job, and Trusts are usable.
**Insidio is an Orobon NM which notably has access to Mayhem Lantern (AoE Charm).
***Upon each usage of Mayhem Lantern, Insidio will gain a significant reduction to physical damage taken until it takes nearly no physical damage.
** Party members actively participating in the quest will receive a Insidio's extinguished lantern upon defeat. Other members who are assisting will receive up to 10,000 Bayld (depending on the size of the party), if they have never assisted in this battle before.
**Strategy for Insidio - If attempting to solo this fight, the easiest way to do so is to summon your trusts, preferably those that can deal magic damage, your best dps, and those that can Skillchain. Now pop Insidio and let your trusts get hate. Once they've gained a decent amount of hate, move well out of range of charm AoE. Now sit back and watch your trusts do all the work. Using this strategy with ilvl 119 gear trusts easily took down NM within 8-10 minutes.
* (Optional) Examine the Bloodstained Glove after defeating Insidio.
* Return to Octavien to complete the quest and receive your reward.
*(Optional) Talk to Zurko-Bazurko in Mhaura at the proto-waypoint for additional cutscene. He will ask you to give him the runic kinegraver.
Category:Eastern Adoulin Quests
Destiny Odyssey

== Walkthrough ==
* Speak to Goraow (A) at (H-4). He will request a Sanguine Spike.
** Sanguine Spikes drop from the Peiste Notorious Monster Gukumatz.
***Gukumatz spawns to the northeast of Conflux #7.
* Trade the Sanguine Spike to Goraow (A) for your reward.
Category:Abyssea Quests Category:Abyssea - Misareaux Quests
Dev. Bul. Pouch

==Notes==
* This waist equipment dispenses Devastating Bullet x99 every real world hour.
** These bullets can be used with any Gun Marksmanship weapon that uses normal bullets.
==Reobtaining Item==
*If you accidently discard this item, you may reobtain it one time if you trade your Armageddon (Augmented) to the Munitions Moogle in Port Jeuno at (E-6).
Dexterity

Abbreviation: DEX
Dexterity is generally an offensive stat for melee (accuracy and critical hit rate).
DEX is associated with the Lightning element. 
===Offensive===
*DEX directly impacts the accuracy of melee attacks and rate of critical hits.
**For all weapons: DEX increases Accuracy at a rate of 3 Accuracy per 4 DEX.
***Accuracy from DEX = floor( DEX×0.75 )
****E.g. If a player has +6 DEX they will gain +4 accuracy as the .5 is dropped. If they added another 6 DEX they would instead gain 9 accuracy instead of 8. 
*As DEX is added, melee Critical Hit Rate increases. 
**The amount of the increase is dependent on dDEX (see dDEX for the full table), with a maximum impact of +15% critical hit rate.
==History==
History of DEX to Accuracy Ratio	History of DEX to Accuracy Ratio	History of DEX to Accuracy Ratio	History of DEX to Accuracy Ratio
Weapon Type 	Original 	August 27th 2007: 	July 9th 2013
Two-handed 	0.5 	0.75 	0.75
One-handed (Main) 	0.5 	0.5 	0.75
One-handed (Offhand) 	0.5 	0.5 	0.75
H2H 	0.5 	0.5 	0.75
==References==
* Dexterity's Impact on Critical Hits
Category:Game MechanicsCategory:Base StatsCategory:Thunder
Dhiz Tomehrih

===NPC Dialogue===
Dhiz Tomehrih: If you can't find what you want at Nchaa's Good Goods shop up therrre, then try heading over to street stalls in the Bomingo Round.
Dhiz Tomehrih: You might experience some serendipity therrre. There's one guy at the local restaurant who claims he always makes grrreat finds at those stalls.
Dho Gates

==Zone Information==
== NPC ==
== Notorious Monsters ==
== Adversaries ==
== Historical Significance ==
Being connected to Cirdas Caverns as well as Marjami Ravine and Foret de Hennetiel, it is surprising that the Dho Gates do not cause a larger number of pioneers to lose their way and eventually perish than is currently reported.
The saving grace of this harsh underground passage is its abundance of water. Rainwater from Marjami Ravine gathers to form rivers and plummets from sheer cliffs, creating stunning waterfalls. Water from the Senroh Sea even finds its way into the Dho Gates, giving birth to a subterranean lake.
The Gates are also home to hordes of Velkk, who have scattered both outposts and tunnels throughout the area.
== Notes ==
Category:Areas
Dia

Spell 	Raw Value	Percentage
Diaga 	104/1024 	10.16%
Dia 	104/1024 	10.16%
Dia II 	156/1024 	15.23%
Dia III 	208/1024 	20.31%
Light Shot	28/1024 	2.73%
Category:Dia Spell
== References ==
* The defense down effect of all Dia spells was increased in the April. 3, 2019 (JST) Version Update: Official Forum
* Exact fractional/percentage values provided by: (Chiaia: FFXIAH)
Dia II

Spell 	Raw Value	Percentage
Diaga 	104/1024 	10.16%
Dia 	104/1024 	10.16%
Dia II 	156/1024 	15.23%
Dia III 	208/1024 	20.31%
Light Shot	28/1024 	2.73%
Category:Dia Spell
== References ==
* The defense down effect of all Dia spells was increased in the April. 3, 2019 (JST) Version Update: Official Forum
* Exact fractional/percentage values provided by: (Chiaia: FFXIAH)
Dia III

Spell 	Raw Value	Percentage
Diaga 	104/1024 	10.16%
Dia 	104/1024 	10.16%
Dia II 	156/1024 	15.23%
Dia III 	208/1024 	20.31%
Light Shot	28/1024 	2.73%
Category:Dia Spell
== References ==
* Dia damage potency (Cerebrindal and Quendi, FFXIAH)
* The defense down effect of all Dia spells was increased in the April. 3, 2019 (JST) Version Update: Official Forum
* Exact fractional/percentage values provided by: (Chiaia: FFXIAH)
Dia Wand

==Item Usage==
{| border="1" cellpadding="0" cellspacing="0" width="90%"	Obtained From...	Obtained From... 	Obtained From...
NPC Name	Zone 	Cost/Quest/BCNM/ISNM	
Harith 	Ru'Lude Gardens 	Empty Memories 	
==Notes==
* Dia effect is enhanced by increasing damage over time by 1/tick
* Cure potency is increased by 1%
Diabolos (Avatar)

Diabolos
{| style="max-width:5000px"
|-
| valign=top |
==Blood Pacts==
All of Diabolos' Blood Pacts are Dark based.
==Notes==
*Obtained after the quest Waking Dreams.
*Diabolos is highly resistant to all Dark-based damage and enfeebling effects such as Sleep and Blind.
*Diabolos is weak against Light-based damage and enfeebling effects.
*Diabolos has a Defense modifier of +30%.
category:Avatar
category:Summoning Magic
Dial Key Fo

==Possible Rewards==
Awards include random "sacks" of currency:
*Aged Box (Bayld)
*Cotton Coin Purse
*Linen Coin Purse
*Heavy Metal Pouch
*Beitetsu Box
*Beitetsu Parcel
*Boulder Box
*Boulder Case
*Pluton Box
*Pluton Case
*Frayed Pouch (A)
*Frayed Pouch (B)
*Frayed Pouch (D)
*Frayed Pouch (G)
*Frayed Pouch (R)
*Frayed Sack (A1)
*Frayed Sack (A2)
*Frayed Sack (D)
*Frayed Sack (L)
*Frayed Sack (H1)
*Frayed Sack (H2)
*Frayed Sack (M1)
*Frayed Sack (M2)
*Frayed Sack (Fer)
*Frayed Sack (Mel)
*Frayed Sack (Pel)
*Frayed Sack (Pul)
*Frayed Sack (Tau)
==References==
* Avereith's Dial Key Fo testing 
Category:Dial Key
Diamondhide

==Notes==
* Stoneskin formula is (Blue Magic Skill/3) * 2
** Caps at 500 skill.
* Overwritten by, but does not overwrite Stoneskin, Earthen Ward, Rampart. 
* Unaffected by Stoneskin enhancement equipment.
* Can only be learned from Armored Trolls (WAR/PLD/DRK)
** Will only use Diamondhide after weapon broken and switches to H2H
** Armored Trolls in Wajaom Woodlands and Halvung did not require their weapon to be broken to use Diamondhide.
==Spell Obtainment==
category:Blue Magic
Category:Spells
Did You Feel That?

== Walkthrough == 
* Talk to Udip Ferawoh at the Marjami Ravine Frontier Station
* Get amnesia 5 times from Spinescent Protuberance
** Apparently only the Marjami Ravine ones work.
** Some may be found around (H-10) (go through the tunnel with the Riverscum).
** Alternatively take Bivouac #1 and there is one at (L-12).
** Shell or magic evasion gear may reduce your chances of being afflicted.
* A message will display when you have been afflicted 5 times.
** This is a very finicky quest. If this message does not display, then 1 or more of the amnesia attacks did not count for one reason or another, and you will need to be hit by amnesia some more. See discussion page for more info.
*** With only a Bullwhip Belt on and no gear/weapons, the amnesia effect is nearly guaranteed to land. Just be careful of the surrounding Velkks, they hit hard when you're naked especially with the belt on.
* Return to Udip Ferawoh to complete the quest and receive 500 bayld and the Restrainment resilience key item.
Category:Adoulin Quests Category:Marjami Ravine Quests
Die by the Sword

==Enemies==
==Notes==
* Enemies have a weapon above their heads that denotes their current weaknesses. They will be immune to damage from any other sources
** Ankhs = Blunt, Earth
** Sword = Slashing
** Lance = Piercing
** At random times the enemies will simultaneously use a 2-hour animation (dust cloud) and lose all their immunities.
** Immunities change each time they use TP.
Category:Battlefields Category:BSNM
Diffusion

{| border="0" width="100%"
| valign="top" width="75%" |
==Available Spells==
Level	Spell 	MP 	Effect 	Duration
8 	  Cocoon 	10 	  Increases defense by 50%. 	90 seconds
8 	  Metallic Body 	19 	  Stoneskin (caps at 127 damage). 	4 minutes
48 	  Refueling 	29 	  Haste +10%. 	5 minutes
56 	  Feather Barrier 	29 	  Evasion +25. 	30 seconds
62 	  Memento Mori 	46 	  Magic Attack Bonus +20. 	30 seconds
65 	  Zephyr Mantle 	31 	  Provides the user with 4 Blink type images. 	5 minutes
68 	  Warm-Up 	59 	  Enhances Accuracy and evasion +10. 	3 minutes
71 	  Triumphant Roar 	36 	  Enhances Attack +15% 	90 seconds
70 	  Amplification 	48 	  Grants Magic Defense Bonus and Magic Attack Bonus +10. 	90 seconds
72 	  Saline Coat 	66 	  +50 Magic Defense Bonus which gradually decays. 	3 Minutes
74 	  Reactor Cool 	28 	  Defense Boost of +12% and grants Ice Spikes. 	3 Minutes
75 	  Exuviation 	40 	  Restores HP and will remove an erasable status debuff with the longest remaining duration.	-
75 	  Plasma Charge 	24 	  Grants Shock Spikes. 	12 minutes
78 	  Animating Wail 	53 	  Haste +15% 	5 minutes
78 	  Regeneration 	36 	  Grants 3 HP/3 seconds Regen. 	90 Seconds
80 	  Battery Charge 	24 	  Grants 3 MP/3 seconds Refresh. 	5 minutes
82 	  Magic Barrier 	29 	  Applies a magic shield which absorbs magic damage equal to the players Blue Magic Skill. 	5 minutes
85 	  Fantod 	12 	  Enhances attack and magic attack. 	3 minutes or next attack
85 	  Occultation 	138	  Provides Blink shadows. One shadow for every 50 Blue Magic Skill. 	5 minutes
91 	  Barrier Tusk 	41 	  Provides a Phalanx effect that reduces damage taken by 15%. 	3 minutes
95 	  Harden Shell 	20 	  Increases defense by 100%.
*Only usable with Unbridled Learning active. 	90 seconds
95 	  Nature's Meditation 	38 	  Increases attack by 20%. 	90 seconds
98 	  Orcish Counterstance	18 	  Increases the chance of countering. 	3 minutes
99 	  Erratic Flutter 	92 	  Haste II +30% (307/1024). 	5 minutes
99 	  Carcharian Verve 	65 	  Provides a 20% attack boost, +20 magic attack bonus, and Aquaveil effect.
*Only usable with Unbridled Learning active.	60 second attack boosts30 minute aquaveil.
99 	  Pyric Bulwark 	50 	  Nullifies the next physical attack against you.
*Only usable with Unbridled Learning active.	5 minutes or 1 hit
99 	  Mighty Guard 	299	  Grants a 15% magical haste, 15% defense boost, 15 magic defense boost, and 30/tick regen.
*Only usable with Unbridled Learning active.	3 minutes
Category:Job Ability
Dignified puppetmaster's shard

==Notes==
*Players still unlock one slot at a time as before, and the Key Item is not required to begin the process. As an example: If a player enters Dynamis - San d'Oria (D) as Puppetmaster and defeats 100 Squadron monsters, the Key Item is not obtained but the ability to upgrade Puppetmaster Feet relic armor to +3 is unlocked. will only be obtained when the same is done in Bastok, Windurst, and Jeuno as Puppetmaster.
*If a player has previously unlocked all five slots of relic armor on a job, that job's shard is automatically received after entering a Dynamis - Divergence zone after the November 2021 Version Update, or after clicking on the enigmatic footprints after the Jan 2022 Version Update.
Dignified puppetmaster's soul

==Notes==
*Note that no key item exists for the +2 tier, and the only way to see if you can upgrade an empyrean set of armor to Reforged Empyrean Armor +2 is by interacting with Ruspix.
*If a player has previously unlocked the +3 tier of a job, that job's soul key item is automatically received when examining the Diaphanous Transposer in Kamihr Drifts (F-6).
Diligence Grimoire

==Notes==
*A Diligence Grimoire is automatically provided at no cost when first participating in Meeble Burrows.
*If a Diligence Grimoire is being used to record progress and is expended to participate in a level 5 (boss) expedition, another one can be received at no cost from the Burrow Researcher (Sauromugue) upon completion.
==Related Links==
*Avidity Grimoire
*Gallantry Grimoire
*Militance Grimoire
*Sanctity Grimoire
Category:Meeble Burrows
Dimensional Portal

Dimensional Portals were once Telepoints that have been pulled into an unknown realm. They allow players access to the northern area of Al'Taieu, including Limbus, as well as Reisenjima. 
Players must have completed Promathia Mission 7-5 to access Lumoria, and Rhapsodies of Vanadiel Mission 2-41 to access Reisenjima.
With Rhapsody in Fuchsia, players may purchase Dimensional Rings from a Curio Vendor Moogle to teleport themselves to the respective portal.
Ring 	Destination
Dim. Ring (Holla)	La Theine Plateau (K-9)
Dim. Ring (Dem) 	Konschtat Highlands (I-7)
Dim. Ring (Mea) 	Tahrongi Canyon (I-6)
Dimensional Portals allow two-way travel between Crags and Al'Taieu or Reisenjima. For example, the portal in Reisenjima will send the player back to the Crag portal they originally entered from. However, if the player used the Dimensional Portal in Empyreal Paradox to Reisenjima Sanctorium, then exited to Reisenjima, and finally used the Dimensional Portal there, they would default exit to the Crag of Mea.
Crag 	Al'Taieu 	Reisenjima
La Theine Plateau (K-9) 	Al'Taieu (D-7)	Reisenjima (F-12)
Konschtat Highlands (I-7)	Al'Taieu (H-5)	Reisenjima (F-12)
Tahrongi Canyon (I-6) 	Al'Taieu (L-8)	Reisenjima (F-12)
The Dimensional Portal in Empyreal Paradox requires Rhapsody in Ochre to use and is one-way only. It is reached by descending the elevator in The Garden of Ru'Hmet. A Home Point is available next to the elevator. One descended, the portal can be found at the end of the hallway to the player's right.
Origin 	Destination
Empyreal Paradox	La Theine Plateau (K-9)
Empyreal Paradox	Konschtat Highlands (I-7)
Empyreal Paradox	Tahrongi Canyon (I-6)
Empyreal Paradox	Reisenjima Sanctorium
Category:Game Terms
Category:Landmarks
Category:Targetable Location
Category:Transportation
Dimmian

Will award you with Habitual behavior barometer after completing the mission "Life on the Frontier" to assist with his investigation of the Naakuals. 
Afterwards, sells Wildskeeper Reive entry items for 30,000 Bayld 
*This is reduced to 15,000 Bayld by possessing the Key Item "Rhapsody in Ochre"
**After that, this cost is reduced in 2,500 Bayld increments with sufficient Adoulin fame and coalition standing).
The lowest price he sells the key items for is 7,500 Bayld each. 
*Brier-proof net: Colkhab
*Compass of transference: Tchakka
*Magma mitigation set: Achuka
*Resurrection retardant axe: Yumcax
*Insulator tablet: Hurkan
*Anti-glaciation gear: Kumhau
The Sacred City of Adoulin NPCs
Category:Eastern Adoulin NPCs