nyuuzyou/wikis huggingface dataset:
Ar tonelico: Melody of Elemia (Sep 13, 2006 prototype)

A prototype of Ar tonelico: Melody of Elemia for the PlayStation 2.
==Notes==
* Starts on a very expansive debug menu
* Has full data viewers for basically everything
* Quite some game text is still japanese
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Artonelicoexclbuild_title.png|Titlescreen
Artonelicoexclbuild_modelviewer1.png|Model viewer
Artonelicoexclbuild_modelviewer2.png|Model viewer
Artonelicoexclbuild_movieviewer1.png|Cutscene viewer
Artonelicoexclbuild_Debug1.png
Artonelicoexclbuild_Debug2.png
Artonelicoexclbuild_Debug3.png
Artonelicoexclbuild_Debug4.png
Artonelicoexclbuild_Debug5.png
==Origin==
PS2 - Ar Tonelico Exclusive Build 2006-9-20.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ar tonelico II: Melody of Metafalica (Sep 22, 2008 prototype)

A prototype of Ar tonelico II: Melody of Metafalica for the PlayStation 2.
==Notes==
* Starts on a very expansive debug menu
* Starting a new game will start in debug mode
* Has full data viewers for basically everything
* Quite some game text is still japanese
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Artonelico2previewcode_title.png|Titlescreen
Artonelico2previewcode_gameplay1.png|Gameplay
Artonelico2previewcode_modelviewer.png|Model viewer
Artonelico2previewcode_debug1.png|Boot menu
Artonelico2previewcode_debug2.png
Artonelico2previewcode_debug3.png
Artonelico2previewcode_debug4.png
Artonelico2previewcode_debug5.png
Artonelico2previewcode_debug6.png
Artonelico2previewcode_debug7.png
==Origin==
PS2 - Ar Tonelico 2 Melody of Metafalico preview code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Arc the Lad: End of Darkness (Apr 22, 2005 prototype)

A prototype of Arc the Lad: End of Darkness for the PlayStation 2.
==Notes==
* No obvious differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Arcladdarknessreview_title.png|Titlescreen
==Origin==
PS2 - Arc the Lad End of Darkness For Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Arc the Lad: End of Darkness (Jan 11, 2005 prototype)

A prototype of Arc the Lad: End of Darkness for the PlayStation 2.
==Notes==
* Still uses the japanese titlescreen
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
*Has debug features available with button combinations while in-game:
**Main debug menu: L2+ Select
**Secondary debug menu: L2 + R2 + Select
**Free Camera: L2  +R1 +select
==Screenshots==
ArcLadDarkPrintPreview_Title.png|Titlescreen
==Origin==
PS2 - Arc the Lad End of Darkness For Print Preview Only 1-28-2005.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Arc the Lad: Twilight of the Spirits (Apr 1, 2003 prototype)

A prototype of Arc the Lad: Twilight of the Spirits for the PlayStation 2.
==Notes==
* No obvious differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
arcladtosreview2_title.png|Titlescreen
==Origin==
PS2 - Arc the Lad TOS Review Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Arc the Lad: Twilight of the Spirits (Aug 22, 2002 prototype)

A tech demo of Arc the Lad: Twilight of the Spirits for the PlayStation 2.
==Notes==
This build was recovered from multiple nested master disc images present in all the retail releases of the game, and is the only fully intact image.
All of the nested builds, excluding the retail disc, are listed below in the order they appear. The European release has 327616 less sectors remaining for the first two builds compared to all the other releases.
Serial 	Executable date 	Type	Availability (sectors)
SCPS-15040	2003-02-04 20:25:22	DVD 	1048512 / 1739888 (60.26%)
SCPS-15040	2003-01-05 11:24:23	DVD 	1032946 / 1222400 (84.50%)
SCPS-15040	2002-10-15 06:22:56	DVD 	524256 / 823472 (63.66%)
SCPS-00000	2002-08-22 07:34:28	CD 	318313 / 318313 (100.0%)
Since the only intact image is the direct output of Sony's PS2 CDVDGEN which generates CD-ROM images as non-standard 2348 byte/sector images instead of 2352 byte/sectors, with the ECC/EDC fields also being fully blank, there are two files present in the download - the original image, and the stripped image which is a 2048 byte/sector ISO file.
==Gallery==
File:Arc the Lad - Twilight of the Spirits (2002-08-22) (2).png
Arc the Lad: Twilight of the Spirits (Feb 24, 2003 prototype)

A prototype of Arc the Lad: Twilight of the Spirits for the Playstation 2.
==Notes==
* The build was compiled eleven days after the final version for the Japan region.
* It is a Preview build that contains a debug menu.
==Screenshots==
File:Arc the Lad - Twilight of the Spirits SCUS-97231 20240814144427.png 
File:Arc the Lad - Twilight of the Spirits SCUS-97231 20240814144542.png
File:Arc the Lad - Twilight of the Spirits SCUS-97231 20240814144625.png
File:Arc the Lad - Twilight of the Spirits SCUS-97231 20240814144702.png
==Origin==
File:Arc the Lad - CD Preview.png|Disc Front.
Arc the Lad: Twilight of the Spirits (Nov 18, 2003 prototype)

A review prototype of Arc the Lad: Twilight of the Spirits (also known as just Arc: Twilight of the Spirits in the PAL region) for the PlayStation 2.
==Notes==
* One-to-one identical to the retail PAL v1.00 build, except for PlayStation Master Disc sectors being present here.
==Origin==
File:ArcTotSReview.jpg
==See also==
* Archive.org page
* Redump.org entry
Arcade's Greatest Hits: The Atari Collection 1 (Apr 11, 1997 prototype)

An early prototype of Arcade's Greatest Hits: The Atari Collection 1 for the SNES.
==Notes==
* The copyright year on the title screen is 1996 instead of 1997. The font color is gray in the prototype and gold in the final.
* The prototype was presented by Williams Entertainment while the final is presented by Midway Games. The font used on this screen is slightly different as well.
* The special thanks credit for Dave Larson hasn't been added yet in the prototype. The Producer credit was changed to Executive Producer for the final.
* On the game select screen, the color of the arrow is purple in the prototype while it's gold in the final. 
* The font colors used throughout the menus are different between each version.
* For Asteroids, you have to hold A to propel your ship. In the final version, you can use the D-Pad to propel forward.
* It takes a while to load Battle Zone in the prototype. The game is also missing all of its sound effects in the prototype.
* Centipede is missing all of the sound effects in the prototype. In the prototype, the high score screen displays briefly when loading the game.
* The original title screen is displayed very quickly in the prototype whereas it goes right into the gameplay in the final. Sound effects are missing in the prototype version. The arrow next to your score is blue instead of red like in the final.
* For Breakout, the ping pong balls are white in the prototype while they're yellow in the final. The timing on some of the screens are different between the two versions as well.
* Tempest is missing its sound effects. The game boots to a title screen while the final boots into a level select.
==Videos==
<youtube width="256" height="224">HoBTbZD0RG0</youtube>
==Screenshots==
Arcade's Greatest Hits - The Atari Collection 1 (Apr 11, 1997 prototype).2019-06-22 11.48.00.png|Title screen.
Arcade's Greatest Hits - The Atari Collection 1 (Apr 11, 1997 prototype).2019-06-22 11.48.08.png|Copyright.
Arcade's Greatest Hits - The Atari Collection 1 (Apr 11, 1997 prototype).2019-06-22 11.48.14.png|Credits 1.
Arcade's Greatest Hits - The Atari Collection 1 (Apr 11, 1997 prototype).2019-06-22 11.48.25.png|Credits 2.
Arcade's Greatest Hits - The Atari Collection 1 (Apr 11, 1997 prototype).2019-06-22 11.48.34.png|Game list.
Arcade's Greatest Hits - The Atari Collection 1 (Apr 11, 1997 prototype).2019-06-22 11.48.46.png|Asteroids.
Arcade's Greatest Hits - The Atari Collection 1 (Apr 11, 1997 prototype).2019-06-22 11.49.00.png|Battle Zone.
Arcade's Greatest Hits - The Atari Collection 1 (Apr 11, 1997 prototype).2019-06-22 11.49.10.png|Centipede.
Arcade's Greatest Hits - The Atari Collection 1 (Apr 11, 1997 prototype).2019-06-22 11.49.24.png|Missle Command.
Arcade's Greatest Hits - The Atari Collection 1 (Apr 11, 1997 prototype).2019-06-22 11.49.41.png|Super Breakout.
Arcade's Greatest Hits - The Atari Collection 1 (Apr 11, 1997 prototype).2019-06-22 11.49.58.png|Tempest.
==Origin==
20190616_084213.jpg|PCB front.
==Acknowledgments==
Special thanks to Baker64 for this release!
Arcade's Greatest Hits: The Atari Collection 1 (Feb 10, 1997 prototype)

An early prototype of the Missle Command port from the Arcade's Greatest Hits: The Atari Collection 1 for the SNES.
==Notes==
* No sound.
* The game boots to a title screen. The version used in the final boots right into game play instead.
==Screenshots==
Arcade's Greatest Hits - The Atari Collection 1 (Feb 10, 1997 prototype).2019-06-22 11.50.15.png|Title screen.
Arcade's Greatest Hits - The Atari Collection 1 (Feb 10, 1997 prototype).2019-06-22 11.50.23.png|Gameplay 1.
Arcade's Greatest Hits - The Atari Collection 1 (Feb 10, 1997 prototype).2019-06-22 11.50.39.png|Gameplay 2.
==Origin==
20190616_084219.jpg|PCB front.
==Acknowledgments==
Special thanks to Baker64 for this release!
Arcade's Greatest Hits: The Atari Collection 1 (Feb 11, 1997 prototype)

An early prototype of the Centipede port from the Arcade's Greatest Hits: The Atari Collection 1 for the SNES.
==Notes==
* No sound.
* The border appears to be glitched.
==Screenshots==
Arcade's Greatest Hits - The Atari Collection 1 (Feb 11, 1997 prototype).2019-06-22 11.50.48.png|Title screen.
Arcade's Greatest Hits - The Atari Collection 1 (Feb 11, 1997 prototype).2019-06-22 11.51.02.png|Gameplay 1.
Arcade's Greatest Hits - The Atari Collection 1 (Feb 11, 1997 prototype).2019-06-22 11.51.10.png|Gameplay 2.
==Origin==
20190616_084209.jpg|PCB front.
20190616_163722.jpg|PCB back.
==Acknowledgments==
Special thanks to Baker64 for this release!
Arcade's Greatest Hits: The Atari Collection 1 (Nov 10, 1996 prototype)

A prototype of Arcade's Greatest Hits: The Atari Collection 1 for the PlayStation.
==Notes==
* Late prototype. Exact build date unknown. Date taken what's physically written on the disc.
* Only changed file is the main executable, with minor alterations.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - AAGH Review 11-20-96-0001.png
==Origin==
PSX - AAGH Review 11-20-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw, Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Arcade's Greatest Hits: The Atari Collection 2 (Jan 8, 1998 prototype)

A prototype of Arcade's Greatest Hits: The Atari Collection 2 for the PlayStation.
==Notes==
* The "Midway Presents" title sequence is separate from the first, and is different, itself.
** A temporary credits scrolls here
* No Gallery option (pressing Triangle) on the main menu
* Different loading screen after game selection, where the game has a checker transition.
* No music plays in the menus of the games, like Paperboy
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Arcade Greatest Hits Vol 2 Atari-0001.png
PSX - Arcade Greatest Hits Vol 2 Atari-0002.png
PSX - Arcade Greatest Hits Vol 2 Atari-0003.png
PSX - Arcade Greatest Hits Vol 2 Atari-0004.png
==Origin==
PSX - Arcade Greatest Hits Vol 2 Atari.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
ArcadeSample (Oct 11, 2007 prototype)

A prototype of ArcadeSample for the Xbox 360.
==Notes==
* Sample game for Xbox Live Arcade developers to serve as a template.
* Original filename: ArcadeSample (Oct 11, 2011) [58410843].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
ArcadeSample (Oct 29, 2007 prototype)

A prototype of ArcadeSample for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: ArcadeSample (Oct 29 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Arcana (prototype)

A prototype of Arcana for the SNES by HAL.
==Notes==
* Differs from the retail build.
==Screenshots==
Arcana.2F0D-20191203-132258.png
Arcana.2F0D-20191203-132347.png
==Origin==
Arcana.png|PCB front.
==See also==
Forest of Illusion release page.
Arcania: Gothic 4 (Mar 30, 2010 prototype)

A prototype of Arcania: Gothic 4 for the Xbox 360.
==Notes==
* Predates the final build by almost 6 months.
* In the prototype, the game is refered to as "Arcania: A Gothic Tale" as indicated by the logo. In the final, the game is called "Arcania: Gothic 4".
* The main menu background is different.
* "Marketplace" in this build, the final calls it "Marketplace".
* A level select is accessible at the bottom of the main menu. In this final, this is replaced with "Access Additional Content".
* Build information at the top left corner of the screen on the main menu.
* "Content coming soon" on some menus.
* WIP FMVs that aren't fully rendered.
* Different level design.
* XEX information:
** Header Maker ID: \xAA\xAA
** Header Product Code: 4660
** Header Title: Arcania
** Header PE Name: Arcania.exe
** Header Executable Name: /GameExe.xex
** Header: Executable Checksum (MD5): 827cd5e01742ab79d1abf012ecde7348
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Arcania 2022-12-13 20-47-05.png
Screenshot - Arcania 2022-12-13 20-46-48.png
Screenshot - Arcania 2022-12-13 20-46-16.png
Screenshot - Arcania 2022-12-13 20-45-57.png
Screenshot - Arcania 2022-12-13 20-45-47.png
Screenshot - Arcania 2022-12-13 20-45-25.png
Screenshot - Arcania 2022-12-13 20-45-03.png
Screenshot - Arcania 2022-12-13 20-44-51.png
Screenshot - Arcania 2022-12-13 20-44-27.png
Screenshot - Arcania 2022-12-13 20-43-51.png
Screenshot - Arcania 2022-12-13 20-43-42.png
Screenshot - Arcania 2022-12-13 20-43-34.png
Screenshot - Arcania 2022-12-13 20-43-26.png
Screenshot - Arcania 2022-12-13 20-43-14.png
Screenshot - Arcania 2022-12-13 20-43-07.png
==Origin==
X360 - Arcania.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Arcanum: Of Steamworks & Magick Obscura (Oct 9, 2000 prototype)

A early prototype of Arcanum - Of Steamworks & Magick Obscura. A copy was first found in 2014 and uploaded on the beta archive forums, a second copy was released on the Internet Archive on January 4, 2023.
==Notes==
* Copy protected.
==Origin==
Aracnum beta disc.jpg
==See Also==
https://www.betaarchive.com/forum/viewtopic.php?t=30574
Arcatera: The Dark Brotherhood (Feb 24, 2000 prototype)

A prototype/prerelease build of Arcatera: The Dark Brotherhood for the PC from 2000-02-24 (two months before the release build).
==Notes==
* Does not include an automatic installer. Copy the content from each disc to the same directory on the PC where you want to run it.
* Appears to be an English prototype of the game, even though the development studio was located in Germany.
==Origin==
File:Arcatera-Preview-2000-02-24-02-Disc_1-Small.png|Disc 1 front
File:Arcatera-Preview-2000-02-24-03-Disc_2-Small.png|Disc 2 front
File:Arcatera-Preview-2000-02-24-04-Disc_3-Small.png|Disc 3 front
==See also==
* Original release page on Archive.org
Archimedean Dynasty (Oct 11, 1996 prototype)

A prototype/prerelease build of Archimedean Dynasty for the PC from 1996-10-11 (about three weeks before the release build).
==Notes==
* "Review Copy" hand written on disc.
* "This version requires 16MB RAM to review" hand written on booklet.
* The source media for this release was damaged, defective, or degraded, and had minor read errors that prevented dumping the C2 data. Therefore it may not work as expected, but was the best quality available at the time of the release.
==Origin==
Archimedean_Dynasty-1996-10-11-02-Cover-Small.png|Cover
Archimedean_Dynasty-1996-10-11-03-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
* [ Redump.org entry]
Archimedean Dynasty (Oct 16, 1996 prototype)

A prototype/prerelease build of Archimedean Dynasty for the PC from 1996-10-16 (about two weeks before the release build).
==Notes==
* "16 MB version - the finished game will work on 8MB RAM machine" hand written on booklet. 
* "The biggest game this Xmas!" hand written on disc.
* The source media for this release was damaged, defective, or degraded, and had minor read errors that prevented dumping the C2 data. Therefore it may not work as expected, but was the best quality available at the time of the release.
==Origin==
Archimedean_Dynasty-1996-10-16-02-Cover-Small.png|Cover
Archimedean_Dynasty-1996-10-16-03-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Archon (Prototype)

A prototype of Archon for the NES.
==Notes==
* Late prototype.
==Screenshots==
Archon (Prototype).2021-07-26 16.26.29.png
Archon (Prototype).2021-07-26 16.26.32.png
Archon (Prototype).2021-07-26 16.27.06.png
Archon (Prototype).2021-07-26 16.27.33.png
Archon (Prototype).2021-07-26 16.27.50.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Arctic Thunder (Aug 10, 2001 prototype)

A prototype of Arctic Thunder for the PlayStation 2.
==Notes==
* Built just a day before the US final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Arcticthunder8101_title.png|Titlescreen
==Origin==
PS2 - Arctic Thunder 8-10-01.jpeg|Disc front.
PS2 - Arctic Thunder 08-10-01.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to GopherGirl, Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ardy Lightfoot (prototype)

A prototype of Ardy Lightfoot for the Super Famicom.
==Notes==
* Japanese prototype.
* Has considerable gameplay and graphic changes compared to the retail version.
* No cutscenes exist yet.
* Some debug functions exist:
** Holding L makes the player invincible.
** Holding R makes the player jump for as long as the button is held.
** Pressing Select skips a level.
** Pressing X restarts the current level.
* Sound contains issues.
==See also==
* No-intro entry.
* OH! MY GOD!! WHY'D THEY CHANGE THAT? - ARDY LIGHTFOOT
Area 51 (Aug 4, 2004 prototype)

A prototype of Area 51 for the PlayStation 2.
==Notes==
* The game starts on a SCE Demo Disc SDK NTSC Test Menu
* In the menu, it is possible to configure the possible playtime among other things
* Freezes during boot up because the disc was mastered as CD, while it's supposed to be a DVD, dump issue (unlikely, as it was dumped in both programs with identical output)
* To bypass the freeze, apply the xDelta patch.
* Built three weeks before the final build of the demo.
* No obvious visible differences from the final demo.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
A51Area51_TestMenu.png|Test menu
A51Area51_1.png|Loading Screen
A51Area51_2.png|Gameplay
A51Area51_3.png|Gameplay
A51Area51_4.png|Gameplay
A51Area51_5.png|Gameplay
A51Area51_6.png|Gameplay
==Origin==
PS2 - A51 Area 51.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Area 51 (Feb 25, 2005 prototype)

A prototype of Area 51 for the PlayStation 2.
==Notes==
* No obivous visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Area51Rewiew_Title.png|Titlescreen
==Origin==
PS2 - Area 51 Review Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)