nyuuzyou/wikis huggingface dataset:
NHL Rivals 2004 (Oct 3, 2003 prototype)

A prototype of NHL Rivals 2004 for the Xbox.
==Notes==
* Compiled 10 days before the final build.
* Review build.
* XBE information:
** Internal Name: NHL Rivals 2004
** Maker ID and Product Number: MS-78
** Executable Name: default.xbe
** Executable checksum (MD5): 9c759cc2b15de12f352a8b29be5b6447
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1395087715.png
1395087740.png
1395087748.png
==Origin==
Xbox - NHL Rivals latest review code 10-06-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
NUS Controller Checker (prototype)

A prototype for the controller checker in the well known N64 Test Cartridge used by the Nintendo World Class Service Center to test and repair systems
==Origin==
NUS Controller Checker 1.jpg|PCB
NUS Controller Checker 1.jpg|PCB
NUS Controller Checker cart.jpg|Cart
NUS Controller Checker 2.jpg|Cart back
==See also==
Original release tweet.
Nagano Winter Olympics '98 (Oct 6, 1997 prototype)

A prototype of Nagano Winter Olympics '98 (also known as Hyper Olympic in Nagano in Japan) for the Sony PlayStation.
==Notes==
* Predates the final JP version by a little over a month
* Many of the courses in level select use placeholder objects.
* Many of the level layouts are extremely early with barely any texturing.
* No music in many levels.
* Debug display enabled.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of March 10, 2024).
** Game contains dongle protection: No.
==Screenshots==
Nagano Winter Olympics '98 Ingame EventSelect.png|Event Select screen
Nagano Winter Olympics '98 Ingame LevelStart.png|Level Start screen
Nagano Winter Olympics '98 Ingame DuringCourse.png|During course with debug
==Origin==
Nagano Winter Olympics '98 Disc.jpg|Disc photo
Nail'd (Jul 28, 2010 prototype)

A prototype of nail'd for the Xbox 360.
==Notes==
* Compiled over two months before the final retail build.
* "Press Start" in this build, "Press the Start Button" in the final.
* Less settings in the Audio Options.
* Other differences are unknown.
* XEX information:
** Header Maker ID: KM
** Header Product Code: 2016
** Header Title: nail'd
** Header PE Name: HasteGame_rd.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): fbd683d9a58a7d11f067917e3e3ee177
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues aside from some issues with FMV.
==Screenshots==
Screenshot - nail'd 2022-12-20 22-58-43.png
Screenshot - nail'd 2022-12-20 22-58-51.png
Screenshot - nail'd 2022-12-20 22-58-57.png
Screenshot - nail'd 2022-12-20 22-58-58.png
Screenshot - nail'd 2022-12-20 22-59-03.png
Screenshot - nail'd 2022-12-20 22-59-07.png
Screenshot - nail'd 2022-12-20 22-59-12.png
Screenshot - nail'd 2022-12-20 22-59-14.png
Screenshot - nail'd 2022-12-20 22-59-17.png
Screenshot - nail'd 2022-12-20 22-59-22.png
Screenshot - nail'd 2022-12-20 22-59-28.png
Screenshot - nail'd 2022-12-20 22-59-38.png
Screenshot - nail'd 2022-12-20 22-59-41.png
Screenshot - nail'd 2022-12-20 22-59-51.png
Screenshot - nail'd 2022-12-20 22-59-53.png
Screenshot - nail'd 2022-12-20 23-00-00.png
Screenshot - nail'd 2022-12-20 23-00-03.png
Screenshot - nail'd 2022-12-20 23-00-09.png
Screenshot - nail'd 2022-12-20 23-00-17.png
Screenshot - nail'd 2022-12-20 23-00-23.png
Screenshot - nail'd 2022-12-20 23-00-43.png
==Origin==
X360 - Nail'd 2010-07-30.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Namco Museum (Jun 7, 2000 prototype)

A prototype of Namco Museum for the Dreamcast.
==Notes==
* Built 14 days before the final US build.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 943faf8d704bf4f7ead0f6b49489f77f
** Executable timestamp: 2000-06-07 11:56:00
* Header Information (IP.BIN):
** Header - Title: NAMCO MUSEUM
** Header - Release Date: 20000601
** Header - Region: JUE
** Header - Device Info: 5DCB GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-14
** Header - Product Number: T1403N
* Volume Information:
** Volume Identifier: NMBOOT1
** Volume Set Identifier: 
** Volume Creation Date: 2000-04-16 11:35:52+12:30
** Volume Modification Date: 2000-04-25 18:17:57+12:30
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Namco Museum (1).png
Namco Museum (2).png
Namco Museum (3).png
Namco Museum (4).png
Namco Museum (5).png
Namco Museum (6).png
Namco Museum (7).png
Namco Museum (8).png
Namco Museum (9).png
Namco Museum (10).png
Namco Museum (11).png
Namco Museum (12).png
Namco Museum (13).png
==Origin==
Namco Museum.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Namco Museum Virtual Arcade (Aug 28, 2008 prototype)

A prototype of Namco Museum Virtual Arcade for the Xbox 360.
==Notes==
* Compiled 15 days before the final retail build.
* Only the Museum Menu works, the LIVE Arcade menu loads to an infinite loading screen
* Other differences are unknown.
* XEX information:
** Header Maker ID: NM
** Header Product Code: 34803
** Header Title: Namco Musuem V.A.
** Header PE Name: Default.exe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): 3bf3b302fcdb6d4a790879bca4182991
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: Games will not have any audio when launched via the museum menu, but will have audio when launched via their individual xex files
==Screenshots==
Screenshot - Namco Musuem V.A. 2022-12-19 15-57-33.png
Screenshot - Namco Musuem V.A. 2022-12-19 15-57-36.png
Screenshot - Namco Musuem V.A. 2022-12-19 15-57-45.png
Screenshot - Namco Musuem V.A. 2022-12-19 15-57-59.png
Screenshot - Namco Musuem V.A. 2022-12-19 15-58-24.png
Screenshot - Namco Musuem V.A. 2022-12-20 11-50-03.png
Screenshot - Namco Musuem V.A. 2022-12-20 11-51-11.png
Screenshot - Namco Musuem V.A. 2022-12-20 11-54-02.png
Screenshot - Namco Musuem V.A. 2022-12-20 11-54-19.png
==Origin==
X360 - Namco Museum Virtual Arcade preview.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon, and ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Namco Museum Vol. 1 (Jun 12, 1996 prototype)

A prototype of Namco Museum Vol. 1 for the PlayStation.
==Notes==
* Compiled around 6 days before the retail US version. However, this is the latest dated regional release. It post-dates the EU version by approximately 20 days, and the Japanese one by around 245.
* No differences noticed, but the full game data was not examined
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Namco Museum 1 6-12-0001.png
==Origin==
PSX - Namco Museum 1 6-12.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Namco Museum Vol. 2 (Aug 19, 1996 prototype)

A prototype of Namco Museum Vol. 2 for the PlayStation.
==Notes==
* English localization prototype. Comparable to the final US build. All files are the same file size, time stamp, and count.
* Contains thousands of ECC/EDC errors but they don't affect the files on the disc for some reason.
* Only three files have changed:
** DIPSW\DIPSW.EXE has "Registerat reception. New card?". In the final, it reads "Insert a registered Memory Card ?".
** MUSEUM\MUSEUM.EXE only contains two byte changes in comparison to the US final.
** MUSEUM\FRO.TIP only contains a couple of non-error byte changes in comparison to the US final.
* Because the timestamps all match the final US build, despite these changes, an accurate build date cannot be determined. The build date is based on what's physically written on the disc.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Namco Museum 2 4-5-96-0000.png
PSX - Namco Museum 2 4-5-96-0001.png
PSX - Namco Museum 2 4-5-96-0002.png
PSX - Namco Museum 2 4-5-96-0003.png
PSX - Namco Museum 2 4-5-96-0004.png
PSX - Namco Museum 2 4-5-96-0005.png
PSX - Namco Museum 2 4-5-96-0006.png
PSX - Namco Museum 2 4-5-96-0007.png
PSX - Namco Museum 2 4-5-96-0008.png
PSX - Namco Museum 2 4-5-96-0009.png
PSX - Namco Museum 2 4-5-96-0010.png
PSX - Namco Museum 2 4-5-96-0011.png
PSX - Namco Museum 2 4-5-96-0012.png
PSX - Namco Museum 2 4-5-96-0013.png
==Origin==
PSX - Namco Museum 2 4-5-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nancy Drew: Mysteries Adventure (Sep 14, 2007 prototype)

An unreleased texture demo prototype of a Nancy Drew game for the Nintendo DS.
==Notes==
*This is a texture prototype cartridge with a typo in the game banner:
"Nancy Drew DS Mystery Andventure"
You can modify the rotation speed with "L" and "R", her eyes brow with "A" and "B", the background landscape with "X" and with "Y" you have access to the menu, but you'll have to stop the rotation if you want to read stuff on it.
Ndamenu.jpg|Menu
==Origin==
ndaf.jpg|Front
ndab.jpg|Back
Nano Street Racers (Nov 29, 2011 prototype)

A prototype of Nano Street Racers for the Xbox 360.
==Notes==
* Possible unreleased game?
* Original filename: Nano Street Racers (Nov 29, 2011).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nano Street Racers (Nov 30, 2011 prototype)

A prototype of Nano Street Racers for the Xbox 360.
==Notes==
*Possible unreleased game?
*Original filename: Nano Street Racers (Nov 30, 2011).rar
*Apparently you can only run single races.
*There is no story or championship mode and no configuration options are seen in the game.
*The gameplay looks fluid and no errors of any kind can be seen.
*Only English language confirmed
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Screenshots==
File:Nano Street Racers (Octane).jpg
File:Nano Street Racers (Firebrand Games).jpg
File:Nano Street Racers (Title Screen).jpg
File:Nano Street Racers (Setup 1).jpg
File:Nano Street Racers (Vehicle select 1).jpg
File:Nano Street Racers (Vehicle select 2).jpg
File:Nano Street Racers (Vehicle select 3).jpg
File:Nano Street Racers (start race screen).jpg
File:Nano Street Racers (Loading screen).jpg
File:Nano Street Racers (preview race 3).jpg
File:Nano Street Racers (preview race 1).jpg
File:Nano Street Racers (preview race 2).jpg
File:Nano Street Racers (race 1).jpg
File:Nano Street Racers (preview race 7).jpg
File:Nano Street Racers (race results).jpg
File:Nano Street Racers (restart menu).jpg
==See also==
*Obscure Gamers
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
Nanobreaker (Sep 16, 2004 prototype)

A prototype build of Nanobreaker for the PlayStation 2 from 2004-09-16 (about five weeks before the NTSC release build).
==Screenshots==
File:Nanobreaker-First_Look-2004-09-16-Game-01.PNG
File:Nanobreaker-First_Look-2004-09-16-Game-02.PNG
File:Nanobreaker-First_Look-2004-09-16-Game-03.PNG
==Origin==
Nanobreaker-First_Look-2004-09-16-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
Napoleon Dynamite: The Game (Sep 7, 2007 prototype)

A prototype of Napoleon Dynamite: The Game for the PlayStation Portable.
==Notes==
* Predates the final build by almost a month.
* SFO Information:
** SFO Title: NAPOLEON DYNAMITE
** SFO Category: UG
** SFO Disc ID: ULUS10305
** SFO Disc Version: 1.01
** SFO Parental Level: 4
** SFO PSP System Version: 3.52
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): b77cebcaf311345d8f33539d94e7f858
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: ULUS10305
** Volume Set Identifier: 1
** Volume Creation Date: 2007-09-07 19:09:38
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Narc (Feb 22, 2005 prototype)

A prototype of Narc for the Xbox.
==Notes==
* Compiled 14 days before the final US build (the first retail build).
* Review prototype.
* XBE information:
** Internal Name: Narc
** Maker ID and Product Number: MW-36
** Executable Name: default.xbe
** Executable checksum (MD5): cee04f1efdc84d46cf51f9159c9f594e
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Narc review code (1).png
Xbox - Narc review code (2).png
Xbox - Narc review code (3).png
Xbox - Narc review code (4).png
Xbox - Narc review code (5).png
Xbox - Narc review code (6).png
Xbox - Narc review code (7).png
Xbox - Narc review code (8).png
Xbox - Narc review code (9).png
Xbox - Narc review code (10).png
Xbox - Narc review code (11).png
Xbox - Narc review code (12).png
Xbox - Narc review code (13).png
==Origin==
Xbox - Narc review code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Narco Terror (Jun 12, 2013 prototype)

A prototype of Narco Terror for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Narco Terror (Jun 12 2013).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Naruto: Clash of Ninja Revolution 2 (Sep 4, 2008 prototype)

A prototype of Naruto: Clash of Ninja Revolution 2 for the Wii.
==Notes==
* Late prototype.
* English localization prototype.
* Differences unknown.
* Disc information:
** Header Product Code: RNYEDA
** Header Version Number: 0
** Header Title: NARUTO: Clash of Ninja Revolution 2
** Executable Name: /main.dol
** Latest date in DOL: 1/30/2008 1:38:00 AM
** Latest date in DOL (final build): 1/30/2008 1:38
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RNYEDA_2022-12-25_04-19-12.png
RNYEDA_2022-12-25_04-19-16.png
RNYEDA_2022-12-25_04-19-30.png
RNYEDA_2022-12-25_04-19-39.png
RNYEDA_2022-12-25_04-19-42.png
RNYEDA_2022-12-25_04-19-45.png
RNYEDA_2022-12-25_04-19-51.png
RNYEDA_2022-12-25_04-19-55.png
RNYEDA_
==Origin==
Naruto Shippuden Clash of Ninja Revolution 2 9-4-2008.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Naruto: Rise of a Ninja (Aug 16, 2007 prototype)

A prototype of Naruto: Rise of a Ninja for the Xbox 360.
==Notes==
* Compiled over a month before the final retail version.
* Crashes on the initial loading screen
* Bad disc?
* Other differences are not known.
* XEX information:
** Header Maker ID: US
** Header Product Code: 2021
** Header Title: Naruto Rise Of A Ninja
** Header PE Name: naruto_f.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 635db9057c860ec0e8aa69387d992182
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: Boots but "Guest has crashed" after a few seconds on the initial loading screen.
On hardware, also crashes on the initial loading screen
==Screenshots==
==Origin==
X360 - Naruto Rise of a Ninja.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Naruto: Rise of a Ninja (DLC Jiraiya & Sarutobi prototype)

A prototype of Naruto: Rise of a Ninja for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 7, 2025.
* Naruto_Clip_DLC2.sra is larger in this version.
* Naruto_DLC2.bf, soundxe_DLC2.big, soundxe_DLC2.fat and xeshader_DLC2.sdb are smaller in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Naruto: Rise of a Ninja (Sep 12, 2007 prototype)

A prototype of Naruto: Rise of a Ninja for the Xbox 360.
==Notes==
* Review build.
* Contain 3 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** default.xex: At least the main menu works (the article photo corresponds to this .xex);
** LinkApp.xex: At least the main menu works;
** naruto_p_v434: Xenia Stays into a blackscreen (with debug functions).
Naruto: Rise of a Ninja (Sep 20, 2007 prototype)

A prototype of Naruto: Rise of a Ninja for the Xbox 360.
==Notes==
* Predates the final build by 8 days.
* Original filename: Naruto_XBOX_360_Online_Preview.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Naruto: Ultimate Ninja (Apr 24, 2006 prototype)

A prototype of Naruto: Ultimate Ninja for the PlayStation 2.
==Notes==
* Even though the final US build date has a timestamp of May 4, 2005 on the executable - it's possible this was done in error and the real year was 2006.
* If this is the case, this would make this prototype just a few days before the first English release build.
* English localization prototype.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Naruto Ultimate Ninja Print Review Build (1).png
PS2 - Naruto Ultimate Ninja Print Review Build (2).png
PS2 - Naruto Ultimate Ninja Print Review Build (3).png
PS2 - Naruto Ultimate Ninja Print Review Build (4).png
PS2 - Naruto Ultimate Ninja Print Review Build (5).png
PS2 - Naruto Ultimate Ninja Print Review Build (6).png
PS2 - Naruto Ultimate Ninja Print Review Build (7).png
PS2 - Naruto Ultimate Ninja Print Review Build (8).png
==Origin==
PS2 - Naruto Ultimate Ninja Print Review Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Naruto: Ultimate Ninja 2 (Feb 16, 2007 prototype)

A prototype of Naruto: Ultimate Ninja 2 for the PlayStation 2.
==Notes==
* The trailers menu option is missing
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
NarutoUltimateNinja2Preview_title.png
==Origin==
PS2 - Naruto Ultimate Ninja 2 Preview Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Naruto: Ultimate Ninja 2 (Mar 30, 2007 prototype)

A prototype of Naruto: Ultimate Ninja 2 for the PlayStation 2.
==Notes==
* No obvious noticeable differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
NarutoUltimateNinja2Printreview_title.png
==Origin==
PS2 - Naruto Ultimate Ninja 2 print review build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Naruto: Uzumaki Chronicles 2 (Jun 4, 2007 prototype)

A prototype of Naruto: Uzumaki Chronicles 2 for the PlayStation 2.
==Notes==
* English localization prototype.
* Predates the final US build by 15 days.
* NTSC prototype.
* A small debug menu can be brough up at any time by pressing L3 + R3 on Controller 1.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Naruto Uzumaki Chronicles 2 Review (1).png
Naruto Uzumaki Chronicles 2 Review (2).png
Naruto Uzumaki Chronicles 2 Review (3).png
Naruto Uzumaki Chronicles 2 Review (4).png
Naruto Uzumaki Chronicles 2 Review (5).png
Naruto Uzumaki Chronicles 2 Review (6).png
Naruto Uzumaki Chronicles 2 Review (7).png
Naruto Uzumaki Chronicles 2 Review (8).png
Naruto Uzumaki Chronicles 2 Review (9).png
Naruto Uzumaki Chronicles 2 Review (10).png
Naruto Uzumaki Chronicles 2 Review (11).png
Naruto Uzumaki Chronicles 2 Review (12).png
Naruto Uzumaki Chronicles 2 Review (13).png
Naruto Uzumaki Chronicles 2 Review (14).png
Naruto Uzumaki Chronicles 2 Review (15).png
Naruto Uzumaki Chronicles 2 Review (16).png
==Origin==
PS2 - Naruto Uzumaki Chronicles 2 Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)