List of Counter-Strike: Global Offensive console commands and variables

==Notes==
*Taken from the latest, and final build of CS:GO via branch (formerly , not to be confused with 2013's ), slightly modified in Oct 10, 2023 to add CS2-related or Legacy CS:GO notices.
*Descriptions with ** denote community modified descriptions and may not be entirely accurate.
*+ (Plus) and - (Minus) commands has been separated.
*Convars prefixed with or having descriptions mentioning Xbox 360 will only set on Xbox 360. Please note that the most of the commands below does not exist on both console (Xbox 360/PS3) version of the game, or the 2013 build, which runs on older build of the game from 2013.
* 3283 total console commands and variables.
==Cvar list==
===@===
Command 	Default Value	Flags 	Description
@panorama_debug_overlay_opacity	0 	, "a" 	
@panorama_force_sort_child_ops 	0 	, "cheat"	
===+===
Command 	Default Value	Flags	Description
+alt1 	cmd 	 	
+alt2 	cmd 	 	
+attack 	cmd 	 	
+attack2 	cmd 	 	
+back 	cmd 	 	
+break 	cmd 	 	
+camdistance 	cmd 	 	
+camin 	cmd 	 	
+cammousemove 	cmd 	 	
+camout 	cmd 	 	
+campitchdown 	cmd 	 	
+campitchup 	cmd 	 	
+camyawleft 	cmd 	 	
+camyawright 	cmd 	 	
+cl_show_team_equipment 	cmd 	 	
+commandermousemove 	cmd 	 	
+csm_rot_x_neg 	cmd 	 	
+csm_rot_x_plus 	cmd 	 	
+csm_rot_y_neg 	cmd 	 	
+csm_rot_y_plus 	cmd 	 	
+duck 	cmd 	 	
+duck_notoggle 	cmd 	 	
+forward 	cmd 	 	
+graph 	cmd 	 	
+grenade1 	cmd 	 	
+grenade2 	cmd 	 	
+jlook 	cmd 	 	
+jump 	cmd 	 	
+klook 	cmd 	 	
+left 	cmd 	 	
+lookdown 	cmd 	 	
+lookspin 	cmd 	 	
+lookup 	cmd 	 	
+mat_texture_list 	cmd 	 	
+movedown 	cmd 	 	
+moveleft 	cmd 	 	
+moveright 	cmd 	 	
+moveup 	cmd 	 	
+quickbuyradial 	cmd 	 	
+quickgearradial 	cmd 	 	
+quickgrenaderadial 	cmd 	 	
+quickinv 	cmd 	 	
+radialradio 	cmd 	 	
+radialradio2 	cmd 	 	
+radialradio3 	cmd 	 	
+reload 	cmd 	 	
+right 	cmd 	 	
+score 	cmd 	 	
+showbudget 	cmd 	 	
+showbudget_texture 	cmd 	 	
+showbudget_texture_global	cmd 	 	
+showscores 	cmd 	 	
+showvprof 	cmd 	 	
+speed 	cmd 	 	
+spray_menu 	cmd 	 	
+strafe 	cmd 	 	
+use 	cmd 	 	
+use_or_reload 	cmd 	 	
+vgui_drawtree 	cmd 	 	
+voicerecord 	cmd 	 	
+walk 	cmd 	 	
+zoom 	cmd 	 	
+zoom_in 	cmd 	 	
+zoom_out 	cmd 	 	
===-===
Command 	Default Value	Flags	Description
-alt1 	cmd 	 	
-alt2 	cmd 	 	
-attack 	cmd 	 	
-attack2 	cmd 	 	
-back 	cmd 	 	
-break 	cmd 	 	
-camdistance 	cmd 	 	
-camin 	cmd 	 	
-cammousemove 	cmd 	 	
-camout 	cmd 	 	
-campitchdown 	cmd 	 	
-campitchup 	cmd 	 	
-camyawleft 	cmd 	 	
-camyawright 	cmd 	 	
-cl_show_team_equipment 	cmd 	 	
-commandermousemove 	cmd 	 	
-csm_rot_x_neg 	cmd 	 	
-csm_rot_x_plus 	cmd 	 	
-csm_rot_y_neg 	cmd 	 	
-csm_rot_y_plus 	cmd 	 	
-duck 	cmd 	 	
-duck_notoggle 	cmd 	 	
-forward 	cmd 	 	
-graph 	cmd 	 	
-grenade1 	cmd 	 	
-grenade2 	cmd 	 	
-jlook 	cmd 	 	
-jump 	cmd 	 	
-klook 	cmd 	 	
-left 	cmd 	 	
-lookdown 	cmd 	 	
-lookspin 	cmd 	 	
-lookup 	cmd 	 	
-mat_texture_list 	cmd 	 	
-movedown 	cmd 	 	
-moveleft 	cmd 	 	
-moveright 	cmd 	 	
-moveup 	cmd 	 	
-quickbuyradial 	cmd 	 	
-quickgearradial 	cmd 	 	
-quickgrenaderadial 	cmd 	 	
-quickinv 	cmd 	 	
-radialradio 	cmd 	 	
-radialradio2 	cmd 	 	
-radialradio3 	cmd 	 	
-reload 	cmd 	 	
-right 	cmd 	 	
-score 	cmd 	 	
-showbudget 	cmd 	 	
-showbudget_texture 	cmd 	 	
-showbudget_texture_global	cmd 	 	
-showscores 	cmd 	 	
-showvprof 	cmd 	 	
-speed 	cmd 	 	
-spray_menu 	cmd 	 	
-strafe 	cmd 	 	
-use 	cmd 	 	
-use_or_reload 	cmd 	 	
-vgui_drawtree 	cmd 	 	
-voicerecord 	cmd 	 	
-walk 	cmd 	 	
-zoom 	cmd 	 	
-zoom_in 	cmd 	 	
-zoom_out 	cmd 	 	
===_===
Command 	Default Value	Flags	Description
_autosave 	cmd 	 	Autosave
_autosavedangerous 	cmd 	 	AutoSaveDangerous
_bugreporter_restart	cmd 	 	Restarts bug reporter .dll
_record 	cmd 	 	Record a demo incrementally.
_resetgamestats 	cmd 	 	Erases current game stats and writes out a blank stats file
_restart 	cmd 	 	Shutdown and restart the engine.
===A===
Command 	Default Value	Flags 	Description
achievement_debug 	0 	, "cheat", "rep", "cl"	Turn on achievement debug msgs.
achievement_disable 	0 	, "cheat", "rep", "cl"	Turn off achievements.
addip 	cmd 	 	Add an IP address to the ban list.
adsp_debug 	0 	, "a" 	
adsp_reset_nodes 	cmd 	 	
ai_clear_bad_links 	cmd 	 	Clears bits set on nav links indicating link is unusable
ai_debug_los 	0 	, "sv", "cheat" 	NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_node_connect 	cmd 	 	Debug the attempted connection between two nodes
ai_debug_shoot_positions 	0 	, "cheat", "rep", "cl"	
ai_disable 	cmd 	 	Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines 	0 	, "sv", "cheat" 	
ai_drop_hint 	cmd 	 	Drop an ai_hint at the player's current eye position.
ai_dump_hints 	cmd 	 	
ai_hull 	cmd 	 	Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
ai_next_hull 	cmd 	 	Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_nodes 	cmd 	 	Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_report_task_timings_on_limit 	0 	, "a", "sv" 	
ai_resume 	cmd 	 	If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_set_move_height_epsilon 	cmd 	 	Set how high AI bumps up ground walkers when checking steps
ai_setenabled 	cmd 	 	Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_show_connect 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_crawl 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect 	cmd 	 	Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid 	cmd 	 	Draw a grid on the floor where looking.
ai_show_hints 	cmd 	 	Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull 	cmd 	 	Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_node 	cmd 	 	Highlight the specified node
ai_show_visibility 	cmd 	 	Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_step 	cmd 	 	NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_test_los 	cmd 	 	Test AI LOS from the player's POV
ai_think_limit_label 	0 	, "a", "sv" 	
ai_vehicle_avoidance 	1 	, "sv", "cheat" 	
aim_flickstick_circular_deadzone_max 	0 	, "a", "cl", "ss" 	
aim_flickstick_circular_deadzone_min 	0 	, "a", "cl", "ss" 	
aim_flickstick_crank_sensitivity 	1 	, "a", "cl", "ss" 	Multiplies sweep rotation
aim_flickstick_crank_tightness 	0 	, "a", "cl", "ss" 	Higher values mean sweep rotation are snappier. Lower values are smoother
aim_flickstick_enabled 	0 	, "a", "cl", "ss" 	O: Conventional aiming. 1: FlickStick aiming. 2: Flick stick except for scoping.
aim_flickstick_flick_snap_mode 	5 	, "a", "cl", "ss" 	Snap initial flick to a quantized direction. 0: No Snap. 1: 180 deg. 2: 90 deg. 3: 60 deg. 4: 45 deg. 5: Ignore Forward Angle D
aim_flickstick_flick_tightness 	0 	, "a", "cl", "ss" 	Flick stick snap tightness percentage
aim_flickstick_forward_deadzone 	7 	, "a", "cl", "ss" 	Defines the flickstick deadzone in degrees when tapping forward. i.e. 7 degrees either side of tapping up on the flick stick wi
aim_flickstick_release_dampen_speed 	2 	, "a", "cl", "ss" 	Fully diminish the effect of sweep when the stick is returning to zero when the stick returns at this speed.
aim_gyro_acceleration 	1 	, "a", "cl", "ss" 	0: No response curves. 1: Use response values (i.e. aim_gyro_low_sense_speed, aim_gyro_base_sensitivity, aim_gyro_high_sense_sp
aim_gyro_base_sensitivity 	1 	, "a", "cl", "ss" 	Gyro speeds are multiplied by this value at aim_gyro_low_sense_speed or lower
aim_gyro_circular_deadzone 	0 	, "a", "cl", "ss" 	Angle speeds from gyro lower than this will be zero'd. Not recommended.
aim_gyro_conversion_mode 	0 	, "a", "cl", "ss" 	0: Use steam input pixels. 1-4: Use CSGO Native Gyro Implementation with various pitch/yaw implementations
aim_gyro_enable_mode 	0 	, "a", "cl", "ss" 	0: Gyro Always on. 1: Gyro on while scoping only 2. Gyro on when right stick released
aim_gyro_high_sense_multiplier 	2 	, "a", "cl", "ss" 	Gyro speeds are multiplied by this when at aim_gyro_high_sense_speed or greater
aim_gyro_high_sense_speed 	360 	, "a", "cl", "ss" 	Gyro input speeds (degrees per second) greater than this use aim_gyro_high_sense_multiplier.
aim_gyro_invert_pitch 	0 	, "a", "cl", "ss" 	Invert pitch of gyro controlling aim.
aim_gyro_invert_yaw 	0 	, "a", "cl", "ss" 	Invert yaw of gyro controlling aim.
aim_gyro_low_sense_speed 	7 	, "a", "cl", "ss" 	Gyro input speeds (degrees per second) less than this use aim_gyro_low_sense_multiplier
aim_gyro_pitchyaw_ratio 	0 	, "a", "cl", "ss" 	0.0: Reduce vertical sensitivity to zero. 1.0: Reduce horizontal sensitivity to zero. 0.5: Equal sensitivities.
aim_gyro_precision_speed 	0 	, "a", "cl", "ss" 	Angle speeds from gyro lower than this will be ramped down.
aim_gyro_raw 	0 	, "a", "cl", "ss" 	0: Use Response Curves etc. 1: Use 1:1 Gyro angles.
aim_gyro_ray_angle 	-45 	, "a", "cl", "ss" 	Figure out pitch and roll based on this ray projected from controller local space onto a worldspace sphere. Read the delta yaw
aim_gyro_siapi_convert_pixels_to_angles	25 	, "a", "cl", "ss" 	Magic number to convert SIAPI gyro pixel output into angles. aim_gyro_siapi_sensitivity_setting must be set to the current gyro
aim_gyro_siapi_sensitivity_setting 	600 	, "a", "cl", "ss" 	Set to the same SIAPI Configurator sensitivity for GyroCamera in order to have 1:1. 10 = min, 600 = max
aim_gyro_siapi_vertical_scale_setting 	100 	, "a", "cl", "ss" 	Set to the same SIAPI Configurator for GyroCamera's SensitivityVerticalScale in order to have 1:1 gyro to aiming. 0 = min, 200
aim_gyro_square_deadzone_pitch 	0 	, "a", "cl", "ss" 	Non zero values will bias aim toward straight horizontal aiming. Not recommended.
aim_gyro_square_deadzone_yaw 	0 	, "a", "cl", "ss" 	Non zero values will bias aim toward straight vertical aiming. Not recommended.
aim_gyro_zoom_dampening_level1 	0 	, "a", "cl", "ss" 	Multiply gyro aim sensitivity by this when zoomed in (scope level 1 and ADS)..
aim_gyro_zoom_dampening_level2 	0 	, "a", "cl", "ss" 	Multiply gyro aim sensitivity by this when zoomed in (scope level 2).
aim_stick_circular_deadzone_max 	0 	, "a", "cl", "ss" 	Stick inputs at this deflection or more appear as one.
aim_stick_circular_deadzone_min 	0 	, "a", "cl", "ss" 	Stick inputs at this deflection or less appear as zero.
aim_stick_extra_turning_delay 	0 	, "a", "cl", "ss" 	How long to wait before ramping in extra turning.
aim_stick_extra_turning_ramp_up_time 	0 	, "a", "cl", "ss" 	How soon does extra turning reach maximum when stick is pegged.
aim_stick_extra_yaw 	160 	, "a", "cl", "ss" 	When the stick is fully pegged, gain extra yaw rate over time.
aim_stick_invert_pitch 	0 	, "a", "cl", "ss" 	Invert pitch of stick controlling aim.
aim_stick_invert_yaw 	0 	, "a", "cl", "ss" 	Invert yaw of stick controlling aim.
aim_stick_rate_pitch 	160 	, "a", "cl", "ss" 	How fast the stick turns the camera horizontally at max deflection (degrees per second)
aim_stick_rate_yaw 	270 	, "a", "cl", "ss" 	How fast the stick turns the camera vertically at max deflection (degrees per second)
aim_stick_response_curve 	3 	, "a", "cl", "ss" 	Larger values allow finer control when feathering the stick.
aim_stick_square_deadzone_pitch 	0 	, "a", "cl", "ss" 	Non zero values will bias aim toward straight horizontal aiming. Not recommended.
aim_stick_square_deadzone_yaw 	0 	, "a", "cl", "ss" 	Non zero values will bias aim toward straight vertical aiming. Not recommended.
aim_stick_zoom_dampening_level1 	0 	, "a", "cl", "ss" 	Multiply stick aim sensitivity by this when zoomed in (scope level 1 and ADS).
aim_stick_zoom_dampening_level2 	0 	, "a", "cl", "ss" 	Multiply stick aim sensitivity by this when zoomed in (scope level 2).
aim_touchpad_circular_deadzone_min 	0 	, "a", "cl", "ss" 	touchpad inputs at this deflection or less appear as zero.
aim_touchpad_invert_pitch 	0 	, "a", "cl", "ss" 	Invert pitch of touchpad controlling aim.
aim_touchpad_invert_yaw 	0 	, "a", "cl", "ss" 	Invert yaw of touchpad controlling aim.
aim_touchpad_sensitivity_pitch 	3 	, "a", "cl", "ss" 	touchpad's pitch contribution to Aim
aim_touchpad_sensitivity_yaw 	4 	, "a", "cl", "ss" 	touchpad's yaw contribution to Aim
aim_touchpad_square_deadzone_pitch 	0 	, "a", "cl", "ss" 	Non zero values will bias aim toward straight horizontal aiming. Not recommended.
aim_touchpad_square_deadzone_yaw 	0 	, "a", "cl", "ss" 	Non zero values will bias aim toward straight vertical aiming. Not recommended.
aim_touchpad_zoom_dampening_level1 	0 	, "a", "cl", "ss" 	Multiply aim sensitivity by this when zoomed in.
aim_touchpad_zoom_dampening_level2 	0 	, "a", "cl", "ss" 	Multiply aim sensitivity by this when zoomed in.
ainet_generate_report 	cmd 	 	Generate a report to the console.
ainet_generate_report_only 	cmd 	 	Generate a report to the console.
air_density 	cmd 	 	Changes the density of air for drag computations.
alias 	cmd 	 	Alias a command.
ammo_338mag_max 	30 	, "rep", "cl" 	
ammo_357sig_max 	52 	, "rep", "cl" 	
ammo_357sig_min_max 	12 	, "rep", "cl" 	
ammo_357sig_p250_max 	26 	, "rep", "cl" 	
ammo_357sig_small_max 	24 	, "rep", "cl" 	
ammo_45acp_max 	100 	, "rep", "cl" 	
ammo_50AE_max 	35 	, "rep", "cl" 	
ammo_556mm_box_max 	200 	, "rep", "cl" 	
ammo_556mm_max 	90 	, "rep", "cl" 	
ammo_556mm_small_max 	40 	, "rep", "cl" 	
ammo_57mm_max 	100 	, "rep", "cl" 	
ammo_762mm_max 	90 	, "rep", "cl" 	
ammo_9mm_max 	120 	, "rep", "cl" 	
ammo_buckshot_max 	32 	, "rep", "cl" 	
ammo_grenade_limit_breachcharge 	3 	, "rep", "cl" 	
ammo_grenade_limit_bumpmine 	3 	, "rep", "cl" 	
ammo_grenade_limit_default 	1 	, "rep", "cl" 	
ammo_grenade_limit_flashbang 	1 	, "rep", "cl" 	
ammo_grenade_limit_snowballs 	3 	, "rep", "cl" 	
ammo_grenade_limit_total 	3 	, "rep", "cl" 	
ammo_item_limit_healthshot 	4 	, "rep", "cl" 	
anim_twistbones_enabled 	0 	, "cheat", "rep", "cl"	Enable procedural twist bones.
apply_crosshair_code 	cmd 	 	Apply a crosshair code to the current crosshair settings.
askconnect_accept 	cmd 	 	Accept a redirect request by the server.
asw_engine_finished_building_map 	cmd 	 	Notify engine that we've finished building a map
async_resume 	cmd 	 	
async_suspend 	cmd 	 	
audit_save_in_memory 	cmd 	 	Audit the memory usage and files in the save-to-memory system
autobuy 	cmd 	 	Attempt to purchase items with the order listed in cl_autobuy
autosave 	cmd 	 	Autosave
autosavedangerous 	cmd 	 	AutoSaveDangerous
autosavedangerousissafe 	cmd 	 	
===B===
Command 	Default Value	Flags 	Description
banid 	cmd 	 	Add a user ID to the ban list.
banip 	cmd 	 	Add an IP address to the ban list.
bench_end 	cmd 	 	Ends gathering of info.
bench_showstatsdialog 	cmd 	 	Shows a dialog displaying the most recent benchmark results.
bench_start 	cmd 	 	Starts gathering of info. Arguments: filename to write results into
benchframe 	cmd 	 	Takes a snapshot of a particular frame in a time demo.
bind 	cmd 	 	Bind a key.
bind_osx 	cmd 	 	Bind a key for OSX only.
BindToggle 	cmd 	 	Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox_record 	cmd 	 	Record an entry into the blackbox
bot_add 	cmd 	 	ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct 	cmd 	 	bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t 	cmd 	 	bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons 	cmd 	 	Allows the bots to use all weapons
bot_allow_grenades 	1 	, "sv", "rep" 	If nonzero, bots may use grenades.
bot_allow_machine_guns 	1 	, "sv", "rep" 	If nonzero, bots may use the machine gun.
bot_allow_pistols 	1 	, "sv", "rep" 	If nonzero, bots may use pistols.
bot_allow_rifles 	1 	, "sv", "rep" 	If nonzero, bots may use rifles.
bot_allow_rogues 	1 	, "sv", "rep" 	If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns 	1 	, "sv", "rep" 	If nonzero, bots may use shotguns.
bot_allow_snipers 	1 	, "sv", "rep" 	If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns 	1 	, "sv", "rep" 	If nonzero, bots may use sub-machine guns.
bot_autodifficulty_threshold_high 	5 	, "rep", "cl" 	Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
bot_autodifficulty_threshold_low 	-2 	, "rep", "cl" 	Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
bot_chatter 	0 	, "sv", "rep" 	Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_coop_force_throw_grenade_chance 	0 	, "sv", "cheat" 	
bot_coop_idle_max_vision_distance 	1400 	, "sv", "rep" 	Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
bot_crouch 	0 	, "sv", "cheat" 	
bot_debug 	0 	, "sv", "cheat", "rep"	For internal testing purposes.
bot_debug_target 	0 	, "sv", "cheat", "rep"	For internal testing purposes.
bot_defer_to_human_goals 	0 	, "sv", "rep" 	If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_defer_to_human_items 	1 	, "sv", "rep" 	If nonzero and there is a human on the team, the bots will not get scenario items.
bot_difficulty 	1 	, "sv", "rep" 	Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot 	0 	, "sv", "cheat", "rep"	If nonzero, bots will not fire weapons (for debugging).
bot_freeze 	0 	, "sv", "cheat" 	
bot_goto_mark 	cmd 	 	Sends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selected 	cmd 	 	Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_ignore_enemies 	0 	, "sv", "cheat", "rep"	If nonzero, bots will ignore enemies (for debugging).
bot_ignore_players 	0 	, "sv", "cheat" 	Bots will not see non-bot players.
bot_join_after_player 	1 	, "sv", "rep" 	If nonzero, bots wait until a player joins before entering the game.
bot_join_team 	0 	, "sv", "rep" 	Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick 	cmd 	 	ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill 	cmd 	 	ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only 	cmd 	 	Restricts the bots to only using knives
bot_loadout 	0 	, "sv", "cheat" 	bots are given these items at round start
bot_max_hearing_distance_override 	-1 	, "sv", "rep" 	Max distance bots can hear targets.
bot_max_visible_smoke_length 	200 	, "sv", "rep" 	Bots will see players through smoke clouds up to this length.
bot_max_vision_distance_override 	-1 	, "sv", "rep" 	Max distance bots can see targets.
bot_mimic 	0 	, "sv", "cheat" 	
bot_mimic_yaw_offset 	180 	, "sv", "cheat" 	
bot_pistols_only 	cmd 	 	Restricts the bots to only using pistols
bot_place 	cmd 	 	bot_place - Places a bot from the map at where the local player is pointing.
bot_quota 	10 	, "sv", "rep" 	Determines the total number of bots in the game.
bot_quota_mode 	0 	, "sv", "rep" 	Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
bot_randombuy 	0 	, "sv", "cheat" 	should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront 	0 	, "sv", "cheat" 	Show areas where rushing players will initially meet.
bot_show_nav 	0 	, "sv", "cheat", "rep"	For internal testing purposes.
bot_show_occupy_time 	0 	, "sv", "cheat" 	Show when each nav area can first be reached by each team.
bot_snipers_only 	cmd 	 	Restricts the bots to only using sniper rifles
bot_stop 	0 	, "sv", "cheat", "rep"	
bot_traceview 	0 	, "sv", "cheat", "rep"	For internal testing purposes.
bot_zombie 	0 	, "sv", "cheat", "rep"	If nonzero, bots will stay in idle mode and not attack.
box 	cmd 	 	Draw a debug box.
buddha 	cmd 	 	Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 	30 	, "a" 	number of frames to look at when figuring out average frametimes
budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
budget_bargraph_background_alpha 	128 	, "a" 	how translucent the budget panel is
budget_bargraph_range_ms 	16 	, "a" 	budget bargraph range in milliseconds
budget_history_numsamplesvisible 	100 	, "a" 	number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 	66 	, "a" 	budget history range in milliseconds
budget_panel_bottom_of_history_fraction	0 	, "a" 	number between 0 and 1
budget_panel_height 	384 	, "a" 	height in pixels of the budget panel
budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 	50 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 	30 	, "a" 	number of frames to look at when figuring out peak frametimes
budget_show_averages 	0 	, "a" 	enable/disable averages in the budget panel
budget_show_history 	0 	, "a" 	turn history graph off and on. . good to turn off on low end
budget_show_peaks 	1 	, "a" 	enable/disable peaks in the budget panel
budget_toggle_group 	cmd 	 	Turn a budget group on/off
bug 	cmd 	 	Show the bug reporting UI.
bugreporter_uploadasync 	0 	, "a" 	Upload attachments asynchronously
bugreporter_username 	0 	, "a" 	Username to use for bugreporter
buildcubemaps 	cmd 	 	Rebuild cubemaps.
building_cubemaps 	0 	, "cheat", "cl" 	Indicates we're building cubemaps
buildmodelforworld 	cmd 	 	buildmodelforworld
buy_stamps 	cmd 	 	Temporary solution for Pinion to kick back to community map makers.
buymenu 	cmd 	 	Show or hide main buy menu
buyrandom 	cmd 	 	Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
===C===
Command 	Default Value	Flags 	Description
c_maxdistance 	200 	, "a", "cl" 	
c_maxpitch 	90 	, "a", "cl" 	
c_maxyaw 	135 	, "a", "cl" 	
c_mindistance 	30 	, "a", "cl" 	
c_minpitch 	0 	, "a", "cl" 	
c_minyaw 	-135 	, "a", "cl" 	
c_orthoheight 	100 	, "a", "cl" 	
c_orthowidth 	100 	, "a", "cl" 	
c_thirdpersonshoulder 	0 	, "a", "cl" 	
c_thirdpersonshoulderaimdist 	120 	, "a", "cl" 	
c_thirdpersonshoulderdist 	40 	, "a", "cl" 	
c_thirdpersonshoulderheight 	5 	, "a", "cl" 	
c_thirdpersonshoulderoffset 	20 	, "a", "cl" 	
cache_print 	cmd 	 	cache_print [section] Print out contents of cache memory.
cache_print_lru 	cmd 	 	cache_print_lru [section] Print out contents of cache memory.
cache_print_summary 	cmd 	 	cache_print_summary [section] Print out a summary contents of cache memory.
callvote 	cmd 	 	Start a vote on an issue.
cam_collision 	1 	, "a", "server_can_execute", "cl" 	When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command 	cmd 	 	Tells camera to change modes
cam_idealdelta 	4 	, "a", "cl" 	Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 	150 	, "a", "server_can_execute", "cl" 	
cam_idealdistright 	0 	, "a", "server_can_execute", "cl" 	
cam_idealdistup 	0 	, "a", "server_can_execute", "cl" 	
cam_ideallag 	4 	, "a", "cl" 	Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 	0 	, "a", "server_can_execute", "cl" 	
cam_idealyaw 	0 	, "a", "server_can_execute", "cl" 	
cam_showangles 	0 	, "cheat", "cl" 	When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 	0 	, "a", "cl" 	
cameraman_override 	0 	 	Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode
cancelselect 	cmd 	 	
cash_player_bomb_defused 	300 	, "nf", "rep", "cl" 	
cash_player_bomb_planted 	300 	, "nf", "rep", "cl" 	
cash_player_damage_hostage 	-30 	, "nf", "rep", "cl" 	
cash_player_get_killed 	0 	, "nf", "rep", "cl" 	
cash_player_interact_with_hostage 	150 	, "nf", "rep", "cl" 	
cash_player_killed_enemy_default 	300 	, "nf", "rep", "cl" 	
cash_player_killed_enemy_factor 	1 	, "nf", "rep", "cl" 	
cash_player_killed_hostage 	-1000 	, "nf", "rep", "cl" 	
cash_player_killed_teammate 	-300 	, "nf", "rep", "cl" 	
cash_player_rescued_hostage 	1000 	, "nf", "rep", "cl" 	
cash_player_respawn_amount 	0 	, "nf", "rep", "cl" 	
cash_team_bonus_shorthanded 	0 	, "nf", "rep", "cl" 	
cash_team_elimination_bomb_map 	3250 	, "nf", "rep", "cl" 	
cash_team_elimination_hostage_map_ct 	2000 	, "nf", "rep", "cl" 	
cash_team_elimination_hostage_map_t 	1000 	, "nf", "rep", "cl" 	
cash_team_hostage_alive 	0 	, "nf", "rep", "cl" 	
cash_team_hostage_interaction 	500 	, "nf", "rep", "cl" 	
cash_team_loser_bonus 	1400 	, "nf", "rep", "cl" 	
cash_team_loser_bonus_consecutive_rounds 	500 	, "nf", "rep", "cl" 	
cash_team_planted_bomb_but_defused 	800 	, "nf", "rep", "cl" 	
cash_team_rescued_hostage 	0 	, "nf", "rep", "cl" 	
cash_team_survive_guardian_wave 	1000 	, "nf", "rep", "cl" 	
cash_team_terrorist_win_bomb 	3500 	, "nf", "rep", "cl" 	
cash_team_win_by_defusing_bomb 	3250 	, "nf", "rep", "cl" 	
cash_team_win_by_hostage_rescue 	3500 	, "nf", "rep", "cl" 	
cash_team_win_by_time_running_out_bomb 	3250 	, "nf", "rep", "cl" 	
cash_team_win_by_time_running_out_hostage 	3250 	, "nf", "rep", "cl" 	
cash_team_winner_bonus_consecutive_rounds 	0 	, "nf", "rep", "cl" 	
cast_hull 	cmd 	 	Tests hull collision detection
cast_ray 	cmd 	 	Tests collision detection
cc_emit 	cmd 	 	Emits a closed caption
cc_findsound 	cmd 	 	Searches for soundname which emits specified text.
cc_flush 	cmd 	 	Flushes async'd captions.
cc_lang 	0 	, "a", "cl" 	Current close caption language (emtpy = use game UI language)
cc_linger_time 	1 	, "a", "cl" 	Close caption linger time.
cc_predisplay_time 	0 	, "a", "cl" 	Close caption delay before showing caption.
cc_random 	cmd 	 	Emits a random caption
cc_showblocks 	cmd 	 	Toggles showing which blocks are pending/loaded async.
cc_subtitles 	0 	, "a", "cl" 	If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview 	cmd 	 	
ch_createairboat 	cmd 	 	Spawn airboat in front of the player.
ch_createjeep 	cmd 	 	Spawn jeep in front of the player.
changelevel 	cmd 	 	Change server to the specified map
changelevel2 	cmd 	 	Transition to the specified map in single player
chatwheel_ping 	cmd 	 	Creates a ping notification triggered by the chatwheel.
chet_debug_idle 	0 	, "a", "sv" 	If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
cl_allowdownload 	1 	, "a" 	Client downloads customization files
cl_allowupload 	1 	, "a" 	Client uploads customization files
cl_animationinfo 	cmd 	 	Hud element to examine.
cl_autobuy 	0 	, "cl" 	The order in which autobuy will attempt to purchase items
cl_autohelp 	0 	, "a", "user", "cl" 	Auto-help
cl_autowepswitch 	0 	, "a", "user", "cl", "ss" 	Automatically switch to picked up weapons (if more powerful)
cl_avatar_convert_png 	cmd 	 	Converts all rgb avatars in the avatars directory to png
cl_avatar_convert_rgb 	cmd 	 	Converts all png avatars in the avatars directory to rgb
cl_backspeed 	450 	, "cheat", "cl" 	
cl_bob_lower_amt 	21 	, "a", "cl" 	The amount the viewmodel lowers when running
cl_bob_version 	0 	, "cheat", "cl" 	
cl_bobamt_lat 	0 	, "a", "cl" 	The amount the viewmodel moves side to side when running
cl_bobamt_vert 	0 	, "a", "cl" 	The amount the viewmodel moves up and down when running
cl_bobcycle 	0 	, "a", "cl" 	the frequency at which the viewmodel bobs.
cl_bobup 	0 	, "cheat", "cl" 	
cl_brushfastpath 	1 	, "cheat", "cl" 	
cl_buywheel_donate_key 	0 	, "a", "cl", "ss" 	Set the key to use for donation in the buy menu. 0: Left Control; 1: Left Alt; 2: Left Shift.
cl_buywheel_nomousecentering 	0 	, "a", "cl", "ss" 	Set non-zero to prevent buy wheel from centering mouse into the wheel origin
cl_buywheel_nonumberpurchasing 	0 	, "a", "cl", "ss" 	Set non-zero to prevent buy wheel from purchasing via number keys
cl_cam_driver_compensation_scale 	0 	, "cl" 	
cl_camera_follow_bone_index 	-2 	, "cheat", "cl" 	Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_camera_height_restriction_debug 	0 	, "cheat", "rep", "cl" 	
cl_chatfilters 	63 	, "a", "cl" 	Stores the chat filter settings
cl_clearhinthistory 	cmd 	 	Clear memory of client side hints displayed to the player.
cl_clock_correction 	1 	, "cheat" 	Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 	200 	, "cheat" 	Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 	90 	, "cheat" 	As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 	10 	, "cheat" 	If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 	999 	, "cheat" 	Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 	0 	, "cheat" 	Show debugging info about the clock drift.
cl_clockdrift_max_ms 	150 	, "cheat" 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 	0 	, "cheat" 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 	64 	, "a", "user" 	Max number of command packets sent to server per second
cl_color 	0 	, "a", "user" 	Preferred teammate color
cl_compass_enabled 	1 	, "a", "cl" 	
cl_connection_trouble_show 	0 	, "cl" 	Show connection trouble HUD warnings
cl_countbones 	0 	, "cheat", "cl" 	
cl_crosshair_drawoutline 	1 	, "a", "cl", "ss" 	Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio 	0 	, "a", "cl", "ss" 	If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_
cl_crosshair_dynamic_splitalpha_innermod 	1 	, "a", "cl", "ss" 	If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split.
cl_crosshair_dynamic_splitalpha_outermod 	0 	, "a", "cl", "ss" 	If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split.
cl_crosshair_dynamic_splitdist 	7 	, "a", "cl", "ss" 	If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
cl_crosshair_friendly_warning 	1 	, "a", "cl" 	0: always off, 1: only on default crosshair styles, 2: always on
cl_crosshair_outlinethickness 	1 	, "a", "cl", "ss" 	Set how thick you want your crosshair outline to draw (0-3)
cl_crosshair_recoil 	0 	, "cheat", "cl" 	Recoil/aimpunch will move the user's crosshair to show the effect
cl_crosshair_sniper_show_normal_inaccuracy	0 	, "a", "cl", "ss" 	Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width 	1 	, "a", "cl", "ss" 	If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t 	0 	, "a", "cl", "ss" 	T style crosshair
cl_crosshairalpha 	200 	, "a", "cl", "ss" 	
cl_crosshaircolor 	1 	, "a", "cl", "ss" 	Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b 	50 	, "a", "cl", "ss" 	
cl_crosshaircolor_g 	250 	, "a", "cl", "ss" 	
cl_crosshaircolor_r 	50 	, "a", "cl", "ss" 	
cl_crosshairdot 	1 	, "a", "cl", "ss" 	
cl_crosshairgap 	1 	, "a", "cl", "ss" 	
cl_crosshairgap_useweaponvalue 	0 	, "a", "cl", "ss" 	If set to 1, the gap will update dynamically based on which weapon is currently equipped
cl_crosshairsize 	5 	, "a", "cl", "ss" 	
cl_crosshairstyle 	2 	, "a", "cl", "ss" 	0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN
cl_crosshairthickness 	0 	, "a", "cl", "ss" 	
cl_crosshairusealpha 	1 	, "a", "cl", "ss" 	
cl_cs_dump_econ_item_stringtable 	cmd 	 	cl_cs_dump_econ_item_stringtable
cl_csm_server_status 	cmd 	 	Usage: cl_csm_server_status
cl_csm_status 	cmd 	 	Usage: cl_csm_status
cl_custommaterial_debug_graph 	0 	, "cheat", "cl" 	
cl_dangerzone_approaching_sound_radius 	700 	, "cheat", "cl" 	
cl_dangerzone_moving_sound_volume 	0 	, "cheat", "cl" 	
cl_dangerzone_sound_volume 	0 	, "cheat", "cl" 	
cl_debug_ugc_downloads 	0 	 	
cl_debugrumble 	0 	, "a", "cl" 	Turn on rumble debugging spew
cl_decryptdata_key 	0 	 	Key to decrypt encrypted GOTV messages
cl_decryptdata_key_pub 	0 	 	Key to decrypt public encrypted GOTV messages
cl_detail_avoid_force 	0 	, "a", "cl" 	force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius 	64 	, "a", "cl" 	radius around detail sprite to avoid players
cl_detail_avoid_recover_speed 	0 	, "a", "cl" 	how fast to recover position after avoiding players
cl_detail_max_sway 	5 	, "a", "cl" 	Amplitude of the detail prop sway
cl_detail_multiplier 	1 	, "cheat", "cl" 	extra details to create
cl_disable_ragdolls 	0 	, "cheat", "cl" 	
cl_disable_round_end_report 	0 	, "a", "cl" 	
cl_disablefreezecam 	0 	, "a", "cl" 	Turn on/off freezecam on client
cl_disablehtmlmotd 	1 	, "a", "cl" 	Disable HTML motds.
cl_dm_buyrandomweapons 	1 	, "a", "cl" 	Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the
cl_download_demoplayer 	1 	 	Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
cl_downloadfilter 	0 	, "a" 	Determines which files can be downloaded from the server (all, none, nosounds)
cl_draw_only_deathnotices 	0 	, "cl" 	For drawing only the crosshair and death notices (used for moviemaking)
cl_drawhud 	1 	, "cheat", "cl" 	Enable the rendering of the hud
cl_drawhud_force_deathnotices 	0 	, "cl" 	0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
cl_drawhud_force_radar 	0 	, "cl" 	0: default; 1: draw radar even if hud disabled; -1: force no radar
cl_drawhud_force_teamid_overhead 	0 	, "cl" 	0: default; 1: draw teamid even if hud disabled; -1: force no teamid
cl_drawhud_specvote 	1 	, "cl" 	1: default; 0: disables vote UI for spectators
cl_drawleaf 	-1 	, "cheat", "cl" 	
cl_drawmaterial 	0 	, "cheat", "cl" 	Draw a particular material over the frame
cl_drawshadowtexture 	0 	, "cheat", "cl" 	
cl_dump_particle_stats 	cmd 	 	dump particle profiling info to particle_profile.csv
cl_dumpplayer 	cmd 	 	Dumps info about a player
cl_dumpsplithacks 	cmd 	 	Dump split screen workarounds.
cl_dz_playagain_auto_spectate 	0 	, "a", "cl" 	Automatically switch to spectate mode after clicking the 'Play Again' button in end of match screen
cl_ent_absbox 	cmd 	 	Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox 	cmd 	 	Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox 	cmd 	 	Displays the client's render box for the entity under the crosshair.
cl_entityreport 	0 	, "cheat" 	For debugging, draw entity states to console
cl_extrapolate 	1 	, "cheat", "cl" 	Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 	0 	, "cheat", "cl" 	Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 	1 	, "cheat", "cl" 	whether to use new detail sprite system
cl_find_ent 	cmd 	 	Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index 	cmd 	 	Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_fixedcrosshairgap 	3 	, "a", "cl", "ss" 	For crosshair style 1: How big to make the gap between the pips in the fixed crosshair
cl_flushentitypacket 	0 	, "cheat" 	For debugging. Force the engine to flush an entity packet.
cl_foot_contact_shadows 	1 	, "cl" 	
cl_forwardspeed 	450 	, "cheat", "cl" 	
cl_freezecameffects_showholiday 	0 	, "cl" 	Happy holidays from the CS:GO team and Valve!
cl_freezecampanel_position_dynamic 	1 	, "a", "cl" 	Turn on/off freezecam's kill panel dynamic Y movement
cl_fullupdate 	cmd 	 	Forces the server to send a full update packet
cl_game_mode_convars 	cmd 	 	Display the values of the convars for the current game_mode.
cl_grass_mip_bias 	0 	, "a" 	
cl_grenadepreview 	0 	, "cheat", "cl" 	Show trajectory of a grenade when pin is pulled.
cl_hide_avatar_images 	0 	, "a", "cl" 	Hide avatar images for other players. 0 - Off. 1 - Block All 2 - Block all but friends
cl_hideserverip 	0 	 	If set to 1, server IPs will be hidden in the console (except when you type 'status')
cl_http_log_enable 	0 	, "norecord", "clientcmd_can_execute", "cl" 	Allows sending HTTP log from client main menu.
cl_hud_background_alpha 	0 	, "a", "cl" 	
cl_hud_bomb_under_radar 	1 	, "a", "cl" 	
cl_hud_color 	0 	, "a", "cl" 	0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
cl_hud_healthammo_style 	0 	, "a", "cl" 	
cl_hud_playercount_pos 	0 	, "a", "cl" 	0 = default (top), 1 = bottom
cl_hud_playercount_showcount 	0 	, "a", "cl" 	0 = show player avatars (default), 1 = just show count number (no avatars)
cl_hud_radar_scale 	1 	, "a", "cl" 	
cl_idealpitchscale 	0 	, "a", "cl" 	
cl_ignorepackets 	0 	, "cheat" 	Force client to ignore packets (for debugging).
cl_interp 	0 	, "user", "cl" 	Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_ratio 	2 	, "user", "cl" 	Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interpolate 	1 	 	Enables or disables interpolation on listen servers or during demo playback
cl_inventory_debug_tooltip 	0 	, "cl" 	
cl_inventory_radial_immediate_select 	1 	, "a", "cl", "ss" 	In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item
cl_inventory_radial_tap_to_cycle 	1 	, "a", "cl", "ss" 	In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item
cl_inventory_saved_filter2 	0 	, "a", "cl" 	
cl_inventory_saved_sort2 	0 	, "a", "cl" 	
cl_invites_only_friends 	0 	, "a", "cl" 	If turned on, will ignore in-game invites from recent teammates or other non-friends
cl_invites_only_mainmenu 	0 	, "a", "cl" 	If turned on, will ignore all invites when user is playing a match
cl_itemimages_dynamically_generated 	2 	, "a", "cl" 	2: use render-targets, fallback to cache and disk; 1: no render targets, but use cache and fallback to disk; 0: disk assets onl
cl_jiggle_bone_debug 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 	0 	, "cheat", "cl" 	
cl_join_advertise 	1 	, "a", "cl" 	Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no
cl_lagcompensation 	1 	, "user", "cl" 	Perform server side lag compensation of weapon firing events.
cl_leafsystemvis 	0 	, "cheat", "cl" 	
cl_leveloverview 	0 	, "cheat", "cl" 	
cl_leveloverviewmarker 	0 	, "cheat", "cl" 	
cl_lock_camera 	0 	, "cheat", "cl" 	
cl_matchstats_print_own_data 	cmd 	 	cl_matchstats_print_own_data RANGENAME
cl_maxrenderable_dist 	3000 	, "cheat", "cl" 	Max distance from the camera at which things will be rendered
cl_minimal_rtt_shadows 	1 	, "a", "cl" 	
cl_modemanager_reload 	cmd 	 	Reloads the panel metaclasses for vgui screens.
cl_mouselook 	1 	, "a", "cl", "ss" 	Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mute_all_but_friends_and_party 	0 	, "a", "cl" 	Only allow communication from friends and matchmaking party members. Set to 1 to apply the in non-competitive game modes. Set t
cl_mute_enemy_team 	0 	, "a", "cl" 	Block all communication from players on the enemy team.
cl_obs_interp_enable 	1 	, "a", "cl" 	Enables interpolation between observer targets
cl_observed_bot_crosshair 	0 	, "a", "cl" 	Control the crosshair shown when observing a bot. 0: Show player crosshair. 1: Show player crosshair only when bot can be taken
cl_observercrosshair 	1 	, "a", "cl", "ss" 	
cl_overdraw_test 	0 	, "cheat", "numeric", "cl" 	
cl_panelanimation 	cmd 	 	blank for all panels>.
cl_parachute_autodeploy 	1 	, "a", "user", "server_can_execute", "cl", "ss"	Auto-deploy parachute if fall speed exceeds lethal limit
cl_particle_retire_cost 	0 	, "cheat", "cl" 	
cl_particles_dump_effects 	cmd 	 	
cl_particles_dumplist 	cmd 	 	Dump all new particles, optional name substring.
cl_particles_show_bbox 	0 	, "cheat", "cl" 	
cl_particles_show_controlpoints 	0 	, "cheat", "cl" 	
cl_pclass 	0 	, "cheat", "cl" 	Dump entity by prediction classname.
cl_pdump 	-1 	, "cheat", "cl" 	Dump info about this entity to screen.
cl_phys_show_active 	0 	, "cheat", "cl" 	
cl_phys_timescale 	1 	, "cheat", "cl" 	Sets the scale of time for client-side physics (ragdolls)
cl_ping_fade_deadzone 	60 	, "a", "cl" 	Distance from the crosshair over which the ping is completely invisible
cl_ping_fade_distance 	300 	, "a", "cl" 	Distance from the crosshair over which the ping fades
cl_pitchdown 	89 	, "cheat", "cl" 	
cl_pitchup 	89 	, "cheat", "cl" 	
cl_player_ping_mute 	0 	, "a", "cl" 	If 1, player pinging will make a sound, if 0, pings will be silent
cl_player_proximity_debug 	0 	, "cheat", "rep", "cl" 	
cl_playerspray_auto_apply 	1 	, "a", "cl" 	Automatically apply graffiti when graffiti menu closes
cl_portal_use_new_dissolve 	1 	, "cheat", "cl" 	Use new dissolve effect
cl_precacheinfo 	cmd 	 	Show precache info (client).
cl_pred_track 	cmd 	 	<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 	1 	, "user", "cl" 	Perform client side prediction.
cl_predictioncopy_describe 	cmd 	 	Describe datamap_t for entindex
cl_predictionlist 	0 	, "cheat", "cl" 	Show which entities are predicting
cl_predictweapons 	1 	, "user", "cl" 	Perform client side prediction of weapon effects.
cl_promoted_settings_acknowledged 	0 	, "a", "cl" 	
cl_quest_events_print 	cmd 	 	cl_quest_events_print
cl_quest_schedule_print 	cmd 	 	cl_quest_schedule_print
cl_quickinventory_filename 	0 	, "a", "cl" 	
cl_quickinventory_lastinv 	1 	, "a", "cl" 	
cl_quickinventory_line_update_speed 	65 	, "a", "cl" 	
cl_radar_always_centered 	1 	, "a", "cl" 	If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
cl_radar_icon_scale_min 	0 	, "a", "cl" 	Sets the minimum icon scale. Valid values are 0.4 to 1.25.
cl_radar_rotate 	1 	, "a", "cl" 	1
cl_radar_scale 	0 	, "a", "cl" 	Sets the radar scale. Valid values are 0.25 to 1.0.
cl_radar_square_with_scoreboard 	1 	, "a", "cl" 	If set, the radar will toggle to square when the scoreboard is visible.
cl_radial_radio_tab 	0 	, "cl" 	
cl_radial_radio_tab_0_text_1 	0 	, "a", "cl" 	
cl_radial_radio_tab_0_text_2 	0 	, "a", "cl" 	
cl_radial_radio_tab_0_text_3 	0 	, "a", "cl" 	
cl_radial_radio_tab_0_text_4 	0 	, "a", "cl" 	
cl_radial_radio_tab_0_text_5 	0 	, "a", "cl" 	
cl_radial_radio_tab_0_text_6 	0 	, "a", "cl" 	
cl_radial_radio_tab_0_text_7 	0 	, "a", "cl" 	
cl_radial_radio_tab_0_text_8 	0 	, "a", "cl" 	
cl_radial_radio_tab_1_text_1 	0 	, "a", "cl" 	
cl_radial_radio_tab_1_text_2 	0 	, "a", "cl" 	
cl_radial_radio_tab_1_text_3 	0 	, "a", "cl" 	
cl_radial_radio_tab_1_text_4 	0 	, "a", "cl" 	
cl_radial_radio_tab_1_text_5 	0 	, "a", "cl" 	
cl_radial_radio_tab_1_text_6 	0 	, "a", "cl" 	
cl_radial_radio_tab_1_text_7 	0 	, "a", "cl" 	
cl_radial_radio_tab_1_text_8 	0 	, "a", "cl" 	
cl_radial_radio_tab_2_text_1 	0 	, "a", "cl" 	
cl_radial_radio_tab_2_text_2 	0 	, "a", "cl" 	
cl_radial_radio_tab_2_text_3 	0 	, "a", "cl" 	
cl_radial_radio_tab_2_text_4 	0 	, "a", "cl" 	
cl_radial_radio_tab_2_text_5 	0 	, "a", "cl" 	
cl_radial_radio_tab_2_text_6 	0 	, "a", "cl" 	
cl_radial_radio_tab_2_text_7 	0 	, "a", "cl" 	
cl_radial_radio_tab_2_text_8 	0 	, "a", "cl" 	
cl_radial_radio_tap_to_ping 	1 	, "a", "cl" 	When tapping the radial radio button, leave a ping if nothing is selected within the time in seconds set in cl_radial_menu_tap_
cl_radial_radio_version_reset 	12 	, "a", "cl" 	
cl_radialmenu_deadzone_size_fraction 	0 	, "cl" 	
cl_radialmenu_deadzone_size_joystick 	0 	, "a", "cl" 	
cl_ragdoll_gravity 	600 	, "cheat", "cl" 	Sets the gravity client-side ragdolls
cl_ragdoll_workaround_threshold 	4 	, "cl" 	Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra
cl_rappel_tilt 	0 	, "cl" 	
cl_rebuy 	0 	, "cl" 	The order in which rebuy will attempt to repurchase items
cl_reload_hud 	cmd 	 	Reloads the hud scale and resets scale and borders
cl_reloadpostprocessparams 	cmd 	 	
cl_remove_all_workshop_maps 	cmd 	 	Removes all maps from the workshop directory.
cl_remove_old_ugc_downloads 	1 	, "cl" 	
cl_removedecals 	cmd 	 	Remove the decals from the entity under the crosshair.
cl_report_soundpatch 	cmd 	 	reports client-side sound patch count
cl_resend 	2 	 	Delay in seconds before the client will resend the 'connect' attempt
cl_resend_timeout 	60 	 	Total time allowed for the client to resend the 'connect' attempt
cl_righthand 	1 	, "a", "cl", "ss" 	Use right-handed view models.
cl_rumblescale 	1 	, "a", "cl", "ss" 	Scale sensitivity of rumble effects (0 to 1.0)
cl_sanitize_muted_players 	1 	, "cl" 	Hide names and avatars of muted players.
cl_sanitize_player_names 	0 	, "a", "cl" 	Replace names of other players with something non-offensive.
cl_scoreboard_mouse_enable_binding 	0 	, "a", "cl" 	Name of the binding to enable mouse selection in the scoreboard
cl_scoreboard_survivors_always_on 	0 	, "a", "cl" 	
cl_server_graphic1_enable 	1 	, "cl" 	When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.
cl_server_graphic2_enable 	1 	, "cl" 	When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.
cl_shadowtextureoverlaysize 	256 	, "cheat", "cl" 	
cl_show_clan_in_death_notice 	1 	, "a", "cl" 	Is set, the clan name will show next to player names in the death notices.
cl_show_observer_crosshair 	1 	, "a", "cl" 	Show the crosshair of the player being observed. 0: off 1: friends and party 2: everyone
cl_showanimstate_activities 	0 	, "cheat", "cl" 	Show activities in the (client) animation state display.
cl_showents 	cmd 	 	Dump entity list to console.
cl_showerror 	0 	, "cl" 	Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 	0 	, "cheat" 	Print event firing info in the console
cl_showfps 	0 	, "cl" 	Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
cl_showhelp 	0 	, "a", "cl" 	Set to 0 to not show on-screen help
cl_showloadout 	1 	, "a", "cl", "ss" 	Toggles display of current loadout.
cl_showpluginmessages2 	0 	, "a" 	Allow plugins to display messages to you
cl_showpos 	0 	, "cheat", "cl" 	Draw current position at top of screen
cl_sidespeed 	450 	, "cheat", "cl" 	
cl_sim_grenade_trajectory 	cmd 	 	Draw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajec
cl_skipfastpath 	0 	, "cheat", "cl" 	Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 	0 	, "cheat" 	Set to 1 to skip any models that don't go through the model fast path
cl_sniper_delay_unscope 	0 	, "a", "cl" 	
cl_sos_test_get_opvar 	cmd 	 	
cl_sos_test_set_opvar 	cmd 	 	
cl_soundemitter_flush 	cmd 	 	Flushes the sounds.txt system (server only)
cl_soundemitter_reload 	cmd 	 	Flushes the sounds.txt system
cl_soundscape_flush 	cmd 	 	Flushes the client side soundscapes
cl_soundscape_printdebuginfo 	cmd 	 	print soundscapes
cl_spec_follow_grenade_key 	0 	, "a", "cl" 	0 = LALT, 1 = LSHIFT, 2 = +reload
cl_spec_mode 	0 	, "a", "user", "server_can_execute", "cl", "ss"	Saves the last viewed spectator mode for use next time we start to spectate
cl_spec_show_bindings 	1 	, "clientcmd_can_execute", "cl" 	Toggle the visibility of the spectator bindings.
cl_spec_stats 	1 	, "cl" 	
cl_spec_swapplayersides 	0 	, "cl" 	Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
cl_spec_use_tournament_content_standards 	0 	, "cl" 	
cl_sporeclipdistance 	512 	, "cheat", "cl" 	
cl_ss_origin 	cmd 	 	print origin in script format
cl_steamscreenshots 	cmd 	 	Enable/disable saving screenshots to Steam
cl_sun_decay_rate 	0 	, "cheat", "cl" 	
cl_sun_in_reflection_h_scale 	2 	, "cheat", "cl" 	
cl_sun_in_reflection_v_scale 	2 	, "cheat", "cl" 	
cl_sunlight_ortho_size 	0 	, "cheat", "cl" 	Set to values greater than 0 for ortho view render projections.
cl_tablet_mapmode 	1 	, "a", "cl" 	
cl_teamid_overhead_maxdist 	3000 	, "cheat", "cl", "ss" 	max distance at which the overhead team id icons will show
cl_teamid_overhead_maxdist_spec 	2000 	, "cheat", "cl", "ss" 	max distance at which the overhead team id icons will show when a spectator
cl_teamid_overhead_mode 	2 	, "a", "cl" 	Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment
cl_teammate_colors_show 	1 	, "a", "cl" 	In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
cl_threaded_bone_setup 	0 	, "cl" 	Enable parallel processing of bones
cl_timeout 	30 	, "a" 	After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tree_sway_dir 	cmd 	 	sets tree sway wind direction and strength
cl_updaterate 	64 	, "a", "user" 	Number of packets per second of updates you are requesting from the server
cl_updatevisibility 	cmd 	 	Updates visibility bits.
cl_upspeed 	320 	, "cheat", "cl" 	
cl_use_new_headbob 	1 	, "cheat", "cl" 	
cl_use_opens_buy_menu 	1 	, "a", "user", "cl", "ss" 	Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
cl_versus_intro 	1 	, "a", "cl" 	
cl_view 	cmd 	 	Set the view entity index.
cl_viewmodel_shift_left_amt 	1 	, "a", "cl" 	The amount the viewmodel shifts to the left when shooting accuracy increases.
cl_viewmodel_shift_right_amt 	0 	, "a", "cl" 	The amount the viewmodel shifts to the right when shooting accuracy decreases.
cl_voice_filter 	0 	 	Filter voice traffic, e.g.: 'steamids:765123,765456,7651244'
cl_weapon_clip_thinwalls 	1 	, "cheat", "rep", "cl" 	
cl_weapon_clip_thinwalls_debug 	0 	, "cheat", "rep", "cl" 	
cl_weapon_clip_thinwalls_lock 	0 	, "cheat", "rep", "cl" 	
cl_weapon_debug_print_accuracy 	0 	, "cheat", "cl" 	
cl_weapon_debug_show_accuracy 	0 	, "cheat", "cl" 	Draws a circle representing the effective range with every shot.
cl_weapon_debug_show_accuracy_duration 	10 	, "cheat", "cl" 	
cl_winddir 	0 	, "cheat", "cl" 	Weather effects wind direction angle
cl_windspeed 	0 	, "cheat", "cl" 	Weather effects wind speed scalar
cl_wpn_sway_scale 	1 	, "cheat", "cl" 	
clear 	cmd 	 	Clear all console output.
clear_anim_cache 	cmd 	 	Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
clear_bombs 	cmd 	 	
clear_debug_overlays 	cmd 	 	clears debug overlays
clientport 	27005 	 	Host game client port
closecaption 	0 	, "a" 	Enable close captioning.
closeonbuy 	0 	, "a", "cl", "ss" 	Set non-zero to close the buy menu after buying something
cloth_windage_multiplier 	1 	, "cheat", "cl" 	
clutch_mode_toggle 	cmd 	 	Toggle clutch mode convar
cmd 	cmd 	 	Forward command to server.
cmd1 	cmd 	 	sets userinfo string for split screen player in slot 1
cmd2 	cmd 	 	sets userinfo string for split screen player in slot 2
cmd3 	cmd 	 	sets userinfo string for split screen player in slot 3
cmd4 	cmd 	 	sets userinfo string for split screen player in slot 4
collision_test 	cmd 	 	Tests collision system
colorcorrectionui 	cmd 	 	Show/hide the color correction tools UI.
commentary_cvarsnotchanging 	cmd 	 	
commentary_finishnode 	cmd 	 	
commentary_firstrun 	0 	, "a", "cl" 	
commentary_showmodelviewer 	cmd 	 	Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun 	cmd 	 	
con_allownotify 	1 	, "a" 	Allows the notification area to be visible.
con_enable 	1 	, "a" 	Allows the console to be activated.
con_filter_enable 	0 	 	Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 	0 	 	Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 	0 	 	Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 	0 	 	Console output gets written to this file
con_min_severity 	cmd 	 	Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
con_timestamp 	0 	 	Prefix console.log entries with timestamps
condump 	cmd 	 	dump the text currently in the console to condumpXX.log
connect 	cmd 	 	Connect to specified server.
contributionscore_assist 	1 	, "sv" 	amount of contribution score added for an assist
contributionscore_bomb_defuse_major 	3 	, "sv" 	amount of contribution score for defusing a bomb while at least one enemy remains alive
contributionscore_bomb_defuse_minor 	1 	, "sv" 	amount of contribution score for defusing a bomb after eliminating enemy team
contributionscore_bomb_exploded 	1 	, "sv" 	amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round
contributionscore_bomb_planted 	2 	, "sv" 	amount of contribution score for planting a bomb
contributionscore_cash_bundle 	0 	, "sv" 	amount of contribution score for picking up a cash bundle
contributionscore_crate_break 	0 	, "sv" 	amount of contribution score for breaking an item crate
contributionscore_hostage_kill 	-2 	, "sv" 	amount of contribution score for killing a hostage, normally negative
contributionscore_hostage_rescue_major 	3 	, "sv" 	amount of contribution score added to rescuer per hostage rescued
contributionscore_hostage_rescue_minor 	1 	, "sv" 	amount of contribution score added to all alive CTs per hostage rescued
contributionscore_kill 	2 	, "sv" 	amount of contribution score added for a kill
contributionscore_kill_factor 	0 	, "sv" 	percentage of victim's contribution score to award to their killer as a bonus
contributionscore_objective_kill 	3 	, "sv" 	amount of contribution score added for an objective related kill
contributionscore_suicide 	-2 	, "sv" 	amount of contribution score for a suicide, normally negative
contributionscore_team_kill 	-2 	, "sv" 	amount of contribution score for a team kill, normally negative
cpu_frequency_monitoring 	0 	 	Set CPU frequency monitoring interval in seconds. Zero means disabled.
crash 	cmd 	 	Cause the engine to crash (Debug!!)
create_flashlight 	cmd 	 	
CreatePredictionError 	cmd 	 	Create a prediction error
creditsdone 	cmd 	 	
crosshair 	1 	, "a", "cl", "ss" 	
cs_enable_player_physics_box 	0 	, "sv" 	
cs_hostage_near_rescue_music_distance 	2000 	, "sv", "cheat" 	
cs_make_vip 	cmd 	 	Marks a player as the VIP
cs_ShowStateTransitions 	-2 	, "sv", "cheat" 	cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
CS_WarnFriendlyDamageInterval 	3 	, "sv", "cheat" 	Defines how frequently the server notifies clients that a player damaged a friend
csgo_download_match 	cmd 	 	Downloads a match via serial code and starts playback
custom_bot_difficulty 	0 	, "sv", "rep", "cl" 	Bot difficulty for offline play.
cv_bot_ai_bt_debug_target 	-1 	, "sv", "cheat", "rep" 	Draw the behavior tree of the given bot.
cv_bot_ai_bt_hiding_spot_show 	0 	, "sv", "cheat", "rep" 	Draw hiding spots.
cv_bot_ai_bt_moveto_show_next_hiding_spot 	0 	, "sv", "cheat", "rep" 	Draw the hiding spot the bot will check next.
cvarlist 	cmd 	 	Show the list of convars/concommands.
===D===
Command 	Default Value	Flags 	Description
dbghist_addline 	cmd 	 	Add a line to the debug history. Format: <category id> <line>
dbghist_dump 	cmd 	 	Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
debug_drawbox 	cmd 	 	Create debug box
debug_drawdisp_boundbox 	cmd 	 	Create debug boxes for invalid displacements
debug_entity_outline_highlight 	0 	, "cheat", "cl" 	
debug_map_crc 	0 	 	Prints CRC for each map lump loaded
debug_visibility_monitor 	0 	, "sv", "cheat" 	
default_fov 	90 	, "cheat", "cl" 	
demo_goto 	cmd 	 	Skips to location in demo.
demo_gototick 	cmd 	 	Skips to a tick in demo.
demo_index 	0 	, "a" 	If to use demo index. Needs to be set before loading demo.
demo_index_max_other 	500 	, "a" 	Limits the the count of index files of other (non-current) demos. Needs to be set before loading demo.
demo_info 	cmd 	 	Print information about currently playing demo.
demo_listhighlights 	cmd 	 	List all highlights data for the demo.
demo_listimportantticks 	cmd 	 	List all important ticks in the demo.
demo_pause 	cmd 	 	Pauses demo playback.
demo_recordcommands 	1 	, "cheat" 	Record commands typed at console into .dem files.
demo_resume 	cmd 	 	Resumes demo playback.
demo_strict_validation 	0 	 	
demo_timescale 	cmd 	 	Sets demo replay speed.
demo_togglepause 	cmd 	 	Toggles demo playback.
demolist 	cmd 	 	Print demo sequence list.
demos 	cmd 	 	Demo demo file sequence.
demoui 	cmd 	 	Show/hide the demo player UI.
developer 	0 	 	Set developer message level
devshots_nextmap 	cmd 	 	Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot 	cmd 	 	Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences 	cmd 	 	Show all convars which are not at their default values.
disconnect 	cmd 	 	Disconnect game from server.
disp_list_all_collideable 	cmd 	 	List all collideable displacements
display_elapsedtime 	cmd 	 	Displays how much time has elapsed since the game started
display_game_events 	0 	, "cheat" 	
dlight_debug 	cmd 	 	Creates a dlight in front of the player
dm_reset_spawns 	cmd 	 	
dm_togglerandomweapons 	cmd 	 	Turns random weapons in deathmatch on/off
drawcross 	cmd 	 	Draws a cross at the given location Arguments: x y z
drawline 	cmd 	 	Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
drawoverviewmap 	cmd 	 	Draws the overview map
drawradar 	cmd 	 	Draws HUD radar
ds_get_newest_subscribed_files 	cmd 	 	Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
dsp_db_min 	74 	, "cheat", "demo" 	
dsp_db_mixdrop 	0 	, "cheat", "demo" 	
dsp_dist_max 	1440 	, "cheat", "demo" 	
dsp_dist_min 	0 	, "cheat", "demo" 	
dsp_enhance_stereo 	0 	, "a" 	
dsp_mix_max 	0 	, "cheat", "demo" 	
dsp_mix_min 	0 	, "cheat", "demo" 	
dsp_off 	0 	, "cheat" 	
dsp_player 	0 	, "demo", "server_can_execute"	
dsp_reload 	cmd 	 	
dsp_slow_cpu 	0 	, "cheat" 	
dsp_volume 	0 	, "cheat" 	
dti_flush 	cmd 	 	Write out the datatable instrumentation files (you must run with -dti for this to work).
dump_entity_sizes 	cmd 	 	Print sizeof(entclass)
dump_globals 	cmd 	 	Dump all global entities/states
dump_panorama_css_properties 	cmd 	 	Prints out all valid panorama CSS properties and their documentation
dump_panorama_css_properties_memstats	cmd 	 	Prints out mem stats of all valid panorama CSS properties
dump_panorama_events 	cmd 	 	print panorama event types and their documentation
dump_panorama_js_scopes 	cmd 	 	print panorama js scopes, such as classes, and their associated methods. (wiki table format)
dump_panorama_render_command_stats 	cmd 	 	
dump_particlemanifest 	cmd 	 	Dump the list of particles loaded.
dumpentityfactories 	cmd 	 	Lists all entity factory names.
dumpeventqueue 	cmd 	 	Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable 	cmd 	 	Dump the contents of the game string table to the console.
dumpstringtables 	cmd 	 	Print string tables to console.
dz_clearteams 	cmd 	 	Clear all DZ teams
dz_jointeam 	cmd 	 	name] - Join DZ team N (0 to leave your team). Server admins can assign other players to teams.
dz_shuffle_teams 	cmd 	 	Shuffle all teams for Danger Zone
dz_spawnselect_choose_hex 	cmd 	 	
===E===
Command 	Default Value	Flags 	Description
echo 	cmd 	 	Echo text to console.
econ_build_pinboard_images_from_collection_name	cmd 	 	Renders and saves images for all models in a collection.
econ_clear_inventory_images 	cmd 	 	clear the local inventory images (they will regenerate)
econ_show_items_with_tag 	cmd 	 	Lists the item definitions that have a specified tag.
editdemo 	cmd 	 	Edit a recorded demo file (.dem ).
editor_toggle 	cmd 	 	Disables the simulation and returns focus to the editor
enable_debug_overlays 	1 	, "sv", "cheat"	Enable rendering of debug overlays
enable_fast_math 	1 	 	Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
enable_skeleton_draw 	0 	, "cheat", "cl"	Render skeletons in wireframe
endmatch_votenextmap 	cmd 	 	Votes for the next map at the end of the match
endmovie 	cmd 	 	Stop recording movie frames.
endround 	cmd 	 	End the current round.
engine_no_focus_sleep 	50 	, "a" 	
ent_absbox 	cmd 	 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments 	cmd 	 	Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim 	cmd 	 	Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox 	cmd 	 	Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires 	cmd 	 	Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create 	cmd 	 	Creates an entity of the given type where the player is looking.
ent_dump 	cmd 	 	Usage: ent_dump <entity name>
ent_fire 	cmd 	 	Usage: ent_fire <target> [action] [value] [delay]
ent_info 	cmd 	 	Usage: ent_info <class name>
ent_keyvalue 	cmd 	 	Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
ent_list_report 	cmd 	 	Reports all list of all entities in a map, one by one
ent_messages 	cmd 	 	Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 	0 	, "sv", "cheat"	Visualizes all entity input/output activity.
ent_name 	cmd 	 	
ent_orient 	cmd 	 	Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause 	cmd 	 	Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot 	cmd 	 	Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox 	cmd 	 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove 	cmd 	 	Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all 	cmd 	 	Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate 	cmd 	 	Rotates an entity by a specified # of degrees
ent_script_dump 	cmd 	 	Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
ent_setang 	cmd 	 	Set entity angles
ent_setname 	cmd 	 	Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos 	cmd 	 	Move entity to position
ent_show_response_criteria 	cmd 	 	Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step 	cmd 	 	When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport 	cmd 	 	Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text 	cmd 	 	Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset 	cmd 	 	Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
envmap 	cmd 	 	
escape 	cmd 	 	Escape key pressed.
exec 	cmd 	 	Execute script file.
execifexists 	cmd 	 	Execute script file if file exists.
execwithwhitelist 	cmd 	 	Execute script file, only execing convars on a whitelist.
exit 	cmd 	 	Exit the engine.
exojump 	cmd 	 	equips or removes exojump
explode 	cmd 	 	Kills the player with explosive damage
explodevector 	cmd 	 	Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
===F===
Command 	Default Value	Flags 	Description
fadein 	cmd 	 	fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout 	cmd 	 	fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
ff_damage_bullet_penetration 	0 	, "rep", "cl" 	If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe
ff_damage_decoy_explosion 	0 	, "rep", "cl" 	Enables or disables team damage from decoy detonation
ff_damage_grenade_hit 	1 	, "rep", "cl" 	Enables or disables team damage from thrown grenade impacts
ff_damage_reduction_bullets 	0 	, "rep", "cl" 	How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en
ff_damage_reduction_grenade 	0 	, "rep", "cl" 	How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don
ff_damage_reduction_grenade_self 	1 	, "rep", "cl" 	How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do
ff_damage_reduction_other 	0 	, "rep", "cl" 	How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag
find 	cmd 	 	Find concommands with the specified string in their name/help text.
find_ent 	cmd 	 	Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index 	cmd 	 	Display data for entity matching specified index. Format: find_ent_index <index>
findflags 	cmd 	 	Find concommands by flags.
firetarget 	cmd 	 	
firstperson 	cmd 	 	Switch to firstperson camera.
fish_debug 	0 	, "cheat", "cl" 	Show debug info for fish
fish_dormant 	0 	, "sv", "cheat", "rep"	Turns off interactive fish behavior. Fish become immobile and unresponsive.
flush 	cmd 	 	Flush unlocked cache memory.
flush_locked 	cmd 	 	Flush unlocked and locked cache memory.
fog_color 	-1 	, "cheat", "cl" 	
fog_colorskybox 	-1 	, "cheat", "cl" 	
fog_enable 	1 	, "cheat", "cl" 	
fog_enable_water_fog 	1 	, "cheat" 	
fog_enableskybox 	1 	, "cheat", "cl" 	
fog_end 	-1 	, "cheat", "cl" 	
fog_endskybox 	-1 	, "cheat", "cl" 	
fog_hdrcolorscale 	-1 	, "cheat", "cl" 	
fog_hdrcolorscaleskybox 	-1 	, "cheat", "cl" 	
fog_maxdensity 	-1 	, "cheat", "cl" 	
fog_maxdensityskybox 	-1 	, "cheat", "cl" 	
fog_override 	0 	, "cheat", "cl" 	Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start 	-1 	, "cheat", "cl" 	
fog_startskybox 	-1 	, "cheat", "cl" 	
fogui 	cmd 	 	Show/hide fog control UI.
force_audio_english 	0 	, "a" 	Keeps track of whether we're forcing english in a localized language.
force_centerview 	cmd 	 	
forcebind 	cmd 	 	Bind a command to an available key. (forcebind command opt:suggestedKey)
foundry_engine_get_mouse_control 	cmd 	 	Give the engine control of the mouse.
foundry_engine_release_mouse_control	cmd 	 	Give the control of the mouse back to Hammer.
foundry_select_entity 	cmd 	 	Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view 	cmd 	 	Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity 	cmd 	 	Updates the entity's position/angles when in edit mode
fov_cs_debug 	0 	, "cheat", "cl" 	Sets the view fov if cheats are on.
fov_tv_debug 	0 	, "cl" 	Sets the GOTV view custom fov in roaming view.
fps_max 	400 	 	Frame rate limiter
fps_max_menu 	120 	 	Frame rate limiter, main menu
fps_screenshot_frequency 	10 	, "cheat" 	While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
fps_screenshot_threshold 	-1 	, "cheat" 	Dump a screenshot when the FPS drops below the given value.
fs_allow_unsafe_writes 	0 	 	0: Disallow writes to filesystem locations we don't own. 1: Allow such writes (potentially unsafe).
fs_clear_open_duplicate_times 	cmd 	 	Clear the list of files that have been opened.
fs_dump_open_duplicate_times 	cmd 	 	Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_fios_cancel_prefetches 	cmd 	 	Cancels all the prefetches in progress.
fs_fios_flush_cache 	cmd 	 	Flushes the FIOS HDD cache.
fs_fios_prefetch_file 	cmd 	 	Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
fs_fios_prefetch_file_in_pack 	cmd 	 	Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
fs_fios_print_prefetches 	cmd 	 	Displays all the prefetches currently in progress.
fs_printopenfiles 	cmd 	 	Show all files currently opened by the engine.
fs_report_sync_opens 	0 	 	0:Off, 1:Always, 2:Not during map load
fs_show_pure_state 	cmd 	 	Display current filesystem whitelist state
fs_syncdvddevcache 	cmd 	 	Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level 	cmd 	 	Set the filesystem warning level.
func_break_max_pieces 	0 	, "a", "rep", "cl" 	
fx_new_sparks 	1 	, "sv", "cheat" 	Use new style sparks.
===G===
Command 	Default Value	Flags 	Description
g15_dumpplayer 	cmd 	 	Spew player data.
g15_reload 	cmd 	 	Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 	250 	, "a", "cl" 	Logitech G-15 Keyboard update interval.
g_debug_angularsensor 	0 	, "sv", "cheat" 	
g_debug_constraint_sounds 	0 	, "sv", "cheat" 	Enable debug printing about constraint sounds.
g_debug_ragdoll_removal 	0 	, "cheat", "rep", "cl"	
g_debug_ragdoll_visualize 	0 	, "cheat", "cl" 	
g_debug_trackpather 	0 	, "sv", "cheat" 	
g_debug_vehiclebase 	0 	, "sv", "cheat" 	
g_debug_vehicledriver 	0 	, "sv", "cheat" 	
g_debug_vehicleexit 	0 	, "sv", "cheat" 	
g_debug_vehiclesound 	0 	, "sv", "cheat" 	
g_jeepexitspeed 	100 	, "sv", "cheat" 	
game_mode 	0 	, "sv", "rep", "cl" 	The current game mode (based on game type). See GameModes.txt.
game_type 	0 	, "sv", "rep", "cl" 	The current game type. See GameModes.txt.
gameinstructor_dump_open_lessons 	cmd 	 	Gives a list of all currently open lessons.
gameinstructor_enable 	0 	, "a", "cl" 	Display in game lessons that teach new players.
gameinstructor_find_errors 	0 	, "cheat", "cl" 	Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons 	cmd 	 	Shuts down all open lessons and reloads them from the script file.
gameinstructor_save_restore_lessons	1 	, "cheat", "cl" 	Set to 0 to disable save/load of open lesson opportunities in single player.
gameinstructor_verbose 	0 	, "cheat", "cl" 	Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 	0 	, "cheat", "cl" 	Display more verbose information for lessons have this name.
gamemenucommand 	cmd 	 	Issue game menu command.
gamepadslot1 	cmd 	 	
gamepadslot2 	cmd 	 	
gamepadslot3 	cmd 	 	
gamepadslot4 	cmd 	 	
gamepadslot5 	cmd 	 	
gamepadslot6 	cmd 	 	
gameui_activate 	cmd 	 	Shows the game UI
gameui_allowescape 	cmd 	 	Escape key allowed to hide game UI
gameui_allowescapetoshow 	cmd 	 	Escape key allowed to show game UI
gameui_hide 	cmd 	 	Hides the game UI
gameui_preventescape 	cmd 	 	Escape key doesn't hide game UI
gameui_preventescapetoshow 	cmd 	 	Escape key doesn't show game UI
getpos 	cmd 	 	dump position and angles to the console
getpos_exact 	cmd 	 	dump origin and angles to the console
give 	cmd 	 	Give item to player. Arguments: <item_name>
givecurrentammo 	cmd 	 	Give a supply of ammo for current weapon..
gl_clear_randomcolor 	0 	, "cheat", "cl" 	Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_chatter_info 	0 	, "sv" 	Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter
global_event_log_enabled 	0 	, "sv", "cheat" 	Enables the global event log system
global_set 	cmd 	 	global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable 	1 	, "cheat", "cl" 	Enable entity outline glow effects.
glow_outline_width 	6 	, "cheat", "cl" 	Width of glow outline effect in screen space.
god 	cmd 	 	Toggle. Player becomes invulnerable.
gods 	cmd 	 	Toggle. All players become invulnerable.
gotv_theater_container 	0 	, "cl" 	Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
groundlist 	cmd 	 	Display ground entity list <index>
===H===
Command 	Default Value 	Flags 	Description
hammer_update_entity 	cmd 	 	Updates the entity's position/angles when in edit mode
hammer_update_safe_entities 	cmd 	 	Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
healthshot_allow_use_at_full 	1 	, "rep", "cl" 	
healthshot_health 	50 	, "rep", "cl" 	
healthshot_healthboost_damage_multiplier	1 	, "sv", "rep" 	
healthshot_healthboost_speed_multiplier 	1 	, "rep", "cl" 	
healthshot_healthboost_time 	0 	, "rep", "cl" 	
heartbeat 	cmd 	 	Force heartbeat of master servers
help 	cmd 	 	Find help about a convar/concommand.
hideconsole 	cmd 	 	Hide the console.
hidehud 	0 	, "cheat", "cl", "ss"	
hideoverviewmap 	cmd 	 	Hides the overview map
hidepanel 	cmd 	 	Hides a viewport panel <name>
hideradar 	cmd 	 	Hides HUD radar
hidescores 	cmd 	 	Forcibly hide score panel
hltv_replay_status 	cmd 	 	Show Killer Replay status and some statistics, works on listen or dedicated server.
host_filtered_time_report 	cmd 	 	Dumps time spent idle in previous frames in ms(dedicated only).
host_flush_threshold 	12 	 	Memory threshold below which the host should flush caches between server instances
host_framerate 	0 	, "cheat", "rep" 	Set to lock per-frame time elapse.
host_info_show 	1 	 	How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
host_map 	0 	 	Current map name.
host_name_store 	1 	 	Whether hostname is recorded in game events and GOTV.
host_players_show 	1 	 	How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
host_reset_config 	cmd 	 	reset config (for testing) with param as splitscreen index.
host_rules_show 	1 	 	How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
host_runofftime 	cmd 	 	Run off some time without rendering/updating sounds
host_sleep 	0 	, "cheat" 	Force the host to sleep a certain number of milliseconds each frame.
host_timer_report 	cmd 	 	Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timescale 	1 	, "cheat", "rep" 	Prescale the clock by this amount.
host_workshop_collection 	cmd 	 	Get the latest version of maps in a workshop collection and host them as a maplist.
host_workshop_map 	cmd 	 	Get the latest version of the map and host it on this server.
host_writeconfig 	cmd 	 	Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss 	cmd 	 	Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostage_debug 	0 	, "sv", "cheat" 	Show hostage AI debug information
hostage_is_silent 	0 	, "sv", "cheat" 	When set, the hostage won't play any code driven response rules lines
hostfile 	0 	, "sv" 	The HOST file to load.
hostip 	-1062717440.000	 	Host game server ip
hostname 	0 	 	Hostname for server.
hostport 	27015 	 	Host game server port
hud_reloadscheme 	cmd 	 	Reloads hud layout and animation scripts.
hud_scaling 	0 	, "a", "cl" 	Scales hud elements
hud_showtargetid 	1 	, "a", "cl", "ss" 	Enables display of target names
hud_subtitles 	cmd 	 	Plays the Subtitles: <filename>
hud_takesshots 	0 	, "a", "cl" 	Auto-save a scoreboard screenshot at the end of a map.
hurtme 	cmd 	 	Hurts the player. Arguments: <health to lose>
===I===
Command 	Default Value	Flags 	Description
ime_hkl_info 	cmd 	 	Spew IME HKL info.
ime_info 	cmd 	 	Spew IME info.
ime_supported_info 	cmd 	 	Spew IME Supported info.
impulse 	cmd 	 	
in_forceuser 	0 	, "cheat" 	Force user input to this split screen player.
incrementvar 	cmd 	 	Increment specified convar value.
inferno_child_spawn_interval_multiplier	0 	, "sv", "cheat"	Amount spawn interval increases for each child
inferno_child_spawn_max_depth 	4 	, "sv", "rep" 	
inferno_damage 	40 	, "sv", "cheat"	Damage per second
inferno_debug 	0 	, "sv", "cheat"	
inferno_dlight_spacing 	200 	, "cheat", "cl"	Inferno dlights are at least this far apart
inferno_flame_lifetime 	7 	, "sv", "rep" 	Average lifetime of each flame in seconds
inferno_flame_spacing 	42 	, "sv", "cheat"	Minimum distance between separate flame spawns
inferno_forward_reduction_factor 	0 	, "sv", "cheat"	
inferno_friendly_fire_duration 	6 	, "sv", "cheat"	For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval 	0 	, "sv", "cheat"	Time between spawning flames for first fire
inferno_max_child_spawn_interval 	0 	, "sv", "cheat"	Largest time interval for child flame spawning
inferno_max_flames 	16 	, "sv", "rep" 	Maximum number of flames that can be created
inferno_max_range 	150 	, "sv", "rep" 	Maximum distance flames can spread from their initial ignition point
inferno_per_flame_spawn_duration 	3 	, "sv", "cheat"	Duration each new flame will attempt to spawn new flames
inferno_scorch_decals 	1 	, "sv", "cheat"	
inferno_spawn_angle 	45 	, "sv", "cheat"	Angular change from parent
inferno_surface_offset 	20 	, "sv", "cheat"	
inferno_velocity_decay_factor 	0 	, "sv", "cheat"	
inferno_velocity_factor 	0 	, "sv", "cheat"	
inferno_velocity_normal_factor 	0 	, "sv", "cheat"	
invnext 	cmd 	 	
invnextequipment 	cmd 	 	
invnextgrenade 	cmd 	 	
invnextgun 	cmd 	 	
invnextitem 	cmd 	 	
invnextnongrenade 	cmd 	 	
invprev 	cmd 	 	
ip 	0 	 	Overrides IP for multihomed hosts
ip_relay 	0 	 	Overrides IP used to redirect TV relay connections for NAT hosts
ip_steam 	0 	 	Overrides IP used to bind Steam port for multihomed hosts
ip_tv 	0 	 	Overrides IP used to bind TV port for multihomed hosts
ip_tv1 	0 	 	Overrides IP used to bind TV1 port for multihomed hosts
ipc_console_disable 	cmd 	 	Disable IPC console(s)
ipc_console_disable_all 	cmd 	 	Disable all IPC consoles
ipc_console_enable 	cmd 	 	Enable IPC console
ipc_console_show 	cmd 	 	Show status of IPC consoles
itemtimedata_dump_active 	cmd 	 	
itemtimedata_dump_total 	cmd 	 	
itemtimedata_print_and_reset 	cmd 	 	Outputs item time data to server log and clears data.
===J===
Command 	Default Value	Flags 	Description
joy_accelmax 	1 	, "a", "cl" 	
joy_accelscale 	3 	, "a", "cl" 	
joy_accelscalepoly 	0 	, "a", "cl" 	
joy_advanced 	0 	, "a", "cl" 	
joy_advaxisr 	0 	, "a", "cl" 	
joy_advaxisu 	0 	, "a", "cl" 	
joy_advaxisv 	0 	, "a", "cl" 	
joy_advaxisx 	0 	, "a", "cl" 	
joy_advaxisy 	0 	, "a", "cl" 	
joy_advaxisz 	0 	, "a", "cl" 	
joy_autoaimdampen 	0 	, "a", "cl" 	How much to scale user stick input when the gun is pointing at a valid target.
joy_autoAimDampenMethod 	0 	, "a", "cl" 	
joy_autoaimdampenrange 	0 	, "a", "cl" 	The stick range where autoaim dampening is applied. 0 = off
joy_axisbutton_threshold 	0 	, "a" 	Analog axis range before a button press is registered.
joy_cfg_preset 	1 	, "a", "cl", "ss"	
joy_circle_correct 	1 	, "a", "cl" 	
joy_curvepoint_1 	0 	, "a", "cl" 	
joy_curvepoint_2 	0 	, "a", "cl" 	
joy_curvepoint_3 	0 	, "a", "cl" 	
joy_curvepoint_4 	1 	, "a", "cl" 	
joy_curvepoint_end 	2 	, "a", "cl" 	
joy_diagonalpov 	0 	, "a", "cl" 	POV manipulator operates on diagonal axes, too.
joy_display_input 	0 	, "a", "cl" 	
joy_forwardsensitivity 	-1 	, "a", "cl" 	
joy_forwardthreshold 	0 	, "a", "cl" 	
joy_gamma 	0 	, "a", "cl" 	
joy_inverty 	0 	, "a", "cl", "ss"	Whether to invert the Y axis of the joystick for looking.
joy_lowend 	1 	, "a", "cl" 	
joy_lowend_linear 	0 	, "a", "cl" 	
joy_lowmap 	1 	, "a", "cl" 	
joy_movement_stick 	0 	, "a", "cl", "ss"	Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
joy_name 	0 	, "a", "cl" 	
joy_no_accel_jump 	0 	, "a", "cl" 	
joy_pitchsensitivity 	-1 	, "a", "cl", "ss"	joystick pitch sensitivity
joy_pitchthreshold 	0 	, "a", "cl" 	
joy_response_look 	0 	, "a", "cl" 	'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_look_pitch 	1 	, "a", "cl" 	'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
joy_response_move 	1 	, "a", "cl" 	'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_sensitive_step0 	0 	, "a", "cl" 	
joy_sensitive_step1 	0 	, "a", "cl" 	
joy_sensitive_step2 	0 	, "a", "cl" 	
joy_sidesensitivity 	1 	, "a", "cl" 	
joy_sidethreshold 	0 	, "a", "cl" 	
joy_wingmanwarrior_centerhack 	0 	, "a" 	Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 	0 	, "a", "cl" 	Wingman warrior hack related to turn axes.
joy_yawsensitivity 	-1 	, "a", "cl", "ss"	joystick yaw sensitivity
joy_yawthreshold 	0 	, "a", "cl" 	
joyadvancedupdate 	cmd 	 	
joystick 	1 	, "a", "cl" 	True if the joystick is enabled, false otherwise.
joystick_force_disabled 	1 	, "a", "cl" 	Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si
joystick_force_disabled_set_from_options	1 	, "a", "cl" 	Sets controllers enabled/disabled just before the config is written.
jpeg 	cmd 	 	Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
===K===
Command 	Default Value	Flags	Description
kdtree_test 	cmd 	 	Tests spatial partition for entities queries.
key_findbinding 	cmd 	 	Find key bound to specified command string.
key_listboundkeys	cmd 	 	List bound keys with bindings.
key_updatelayout 	cmd 	 	Updates game keyboard layout to current windows keyboard setting.
kick 	cmd 	 	Kick a player by name.
kickid 	cmd 	 	Kick a player by userid or uniqueid, with a message.
kickid_ex 	cmd 	 	Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
kill 	cmd 	 	Kills the player with generic damage
killserver 	cmd 	 	Shutdown the server.
killvector 	cmd 	 	Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
===L===
Command 	Default Value	Flags 	Description
lastinv 	cmd 	 	
launch_warmup_map 	cmd 	 	Launches warmup map
light_crosshair 	cmd 	 	Show texture color at crosshair
lightcache_maxmiss 	2 	, "cheat" 	
lightprobe 	cmd 	 	Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile 	cmd 	 	Parses map leak data from .lin file
listdemo 	cmd 	 	List demo file contents.
listid 	cmd 	 	Lists banned users.
listip 	cmd 	 	List IP addresses on the ban list.
listissues 	cmd 	 	List all the issues that can be voted on.
listmodels 	cmd 	 	List loaded models.
listRecentNPCSpeech 	cmd 	 	Displays a list of the last 5 lines of speech from NPCs.
load 	cmd 	 	Load a saved game.
loadcommentary 	cmd 	 	
loader_dump_table 	cmd 	 	
lobby_default_privacy_bits2 	1 	, "a", "cl" 	Lobby default permissions (0: private, 1: public)
localization_quest_item_string_printout	cmd 	 	localization_quest_item_string_printout
locator_split_len 	0 	, "cheat", "cl" 	
locator_split_maxwide_percent 	0 	, "cheat", "cl" 	
lockMoveControllerRet 	0 	, "a", "cl" 	
log 	cmd 	 	off >.
log_color 	cmd 	 	Set the color of a logging channel.
log_dumpchannels 	cmd 	 	Dumps information about all logging channels.
log_flags 	cmd 	 	Set the flags on a logging channel.
log_level 	cmd 	 	Set the spew level of a logging channel.
logaddress_add 	cmd 	 	Set address and port for remote host <ip:port>.
logaddress_add_ex 	cmd 	 	Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets.
logaddress_add_http 	cmd 	 	Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
logaddress_add_http_delayed 	cmd 	 	Set a delay and URI of a listener to receive logs via http post. Wrap URI in double quotes.
logaddress_add_ts 	cmd 	 	Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets.
logaddress_del 	cmd 	 	Remove address and port for remote host <ip:port>.
logaddress_delall 	cmd 	 	Remove all udp addresses being logged to
logaddress_delall_http 	cmd 	 	Remove all http listeners from the dispatch list.
logaddress_list 	cmd 	 	List all addresses currently being used by logaddress.
logaddress_list_http 	cmd 	 	List all URIs currently receiving server logs
logaddress_token_secret 	0 	 	Set a secret string that will be hashed when using logaddress with explicit token hash.
lookspring 	0 	, "a", "cl" 	
lookstrafe 	0 	, "a", "cl" 	
loopsingleplayermaps 	0 	, "sv", "cheat", "rep"	
===M===
Command 	Default Value	Flags 	Description
m_customaccel 	0 	, "a", "cl" 	Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
m_customaccel_exponent 	1 	, "a", "cl" 	Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 	0 	, "a", "cl" 	Max mouse move scale factor, 0 for no limit
m_customaccel_scale 	0 	, "a", "cl" 	Custom mouse acceleration value.
m_forward 	1 	, "a", "cl" 	Mouse forward factor.
m_mouseaccel1 	0 	, "a", "cl" 	Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 	0 	, "a", "cl" 	Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 	1 	, "a", "cl" 	Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
m_pitch 	0 	, "a", "cl", "ss" 	Mouse pitch factor.
m_rawinput 	1 	, "a", "cl" 	Use Raw Input for mouse input.
m_side 	0 	, "a", "cl" 	Mouse side factor.
m_yaw 	0 	, "a", "cl" 	Mouse yaw factor.
map 	cmd 	 	Start playing on specified map.
map_background 	cmd 	 	Runs a map as the background to the main menu.
map_commentary 	cmd 	 	Start playing, with commentary, on a specified map.
map_edit 	cmd 	 	
map_setbombradius 	cmd 	 	Sets the bomb radius for the map.
map_showbombradius 	cmd 	 	Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints 	cmd 	 	Shows player spawn points (red=invalid). Optionally pass in the duration.
mapcycledisabled 	0 	, "rep", "cl" 	repeats the same map after each match instead of using the map cycle
mapgroup 	cmd 	 	Specify a map group
mapoverview_allow_client_draw 	0 	, "cl" 	Allow a client to draw on the map overview
mapoverview_allow_grid_usage 	0 	, "cl" 	When set to 1, allows turning on the (experimental) grid for drawing.
mapoverview_icon_scale 	1 	, "a", "cl" 	Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
maps 	cmd 	 	Displays list of maps.
mat_accelerate_adjust_exposure_down 	40 	, "cheat", "cl" 	
mat_ambient_light_b 	0 	, "cheat" 	
mat_ambient_light_g 	0 	, "cheat" 	
mat_ambient_light_r 	0 	, "cheat" 	
mat_aniso_disable 	0 	, "cheat" 	NOTE: You must change mat_forceaniso after changing this convar for this to take effect
mat_autoexposure_max 	2 	, "cheat", "cl" 	
mat_autoexposure_max_multiplier 	1 	, "cheat", "cl" 	
mat_autoexposure_min 	0 	, "cheat", "cl" 	
mat_bloomamount_rate 	0 	, "cheat", "cl" 	
mat_bumpbasis 	0 	, "cheat" 	
mat_camerarendertargetoverlaysize 	128 	, "cheat", "cl" 	
mat_colcorrection_forceentitiesclientside 	0 	, "cheat", "cl" 	Forces color correction entities to be updated on the client
mat_colorcorrection 	1 	, "cheat" 	
mat_configcurrent 	cmd 	 	show the current video control panel config for the material system
mat_crosshair 	cmd 	 	Display the name of the material under the crosshair
mat_crosshair_edit 	cmd 	 	open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer 	cmd 	 	open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial 	cmd 	 	print the material under the crosshair
mat_crosshair_reloadmaterial 	cmd 	 	reload the material under the crosshair
mat_custommaterialusage 	cmd 	 	Show memory usage for custom weapon materials.
mat_debug_bloom 	0 	, "cheat", "cl" 	
mat_debug_postprocessing_effects 	0 	, "cheat", "cl" 	0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab 	0 	, "cheat" 	
mat_disable_bloom 	0 	, "cheat", "cl" 	
mat_displacementmap 	1 	, "cheat" 	
mat_draw_resolution 	0 	, "cheat" 	
mat_draw_resolution_threshold 	3072 	, "cheat" 	
mat_draw_zone_highlight 	1 	, "cheat", "cl" 	
mat_draw_zone_projection_mode 	1 	, "cheat", "cl" 	
mat_drawflat 	0 	, "cheat" 	
mat_drawgray 	0 	, "cheat" 	
mat_drawwater 	1 	, "cheat", "cl" 	
mat_dynamic_tonemapping 	1 	, "cheat" 	
mat_dynamiclightmaps 	0 	, "cheat" 	
mat_dynamicPaintmaps 	0 	, "cheat" 	
mat_edit 	cmd 	 	Bring up the material under the crosshair in the editor
mat_enable_uber_shaders 	1 	, "a" 	
mat_exposure_center_region_x 	0 	, "cheat", "cl" 	
mat_exposure_center_region_y 	0 	, "cheat", "cl" 	
mat_fastclip 	0 	, "cheat" 	
mat_fastnobump 	0 	, "cheat" 	
mat_fillrate 	0 	, "cheat" 	
mat_force_bloom 	0 	, "cheat", "cl" 	
mat_force_tonemap_min_avglum 	-1 	, "cheat", "cl" 	Override. Old default was 3.0
mat_force_tonemap_percent_bright_pixels 	-1 	, "cheat", "cl" 	Override. Old value was 2.0
mat_force_tonemap_percent_target 	-1 	, "cheat", "cl" 	Override. Old default was 60.
mat_force_tonemap_scale 	0 	, "cheat" 	
mat_forcedynamic 	0 	, "cheat" 	
mat_frame_sync_enable 	1 	, "cheat" 	
mat_frame_sync_force_texture 	0 	, "cheat" 	Force frame syncing to lock a managed texture.
mat_fullbright 	0 	, "cheat" 	
mat_hdr_enabled 	cmd 	 	Report if HDR is enabled for debugging
mat_hdr_uncapexposure 	0 	, "cheat", "cl" 	
mat_hsv 	0 	, "cheat", "cl" 	
mat_info 	cmd 	 	Shows material system info
mat_leafvis 	0 	, "cheat" 	Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
mat_loadtextures 	1 	, "cheat" 	
mat_local_contrast_edge_scale_override 	-1000 	, "cheat" 	
mat_local_contrast_midtone_mask_override 	-1 	, "cheat" 	
mat_local_contrast_scale_override 	0 	, "cheat" 	
mat_local_contrast_vignette_end_override 	-1 	, "cheat" 	
mat_local_contrast_vignette_start_override 	-1 	, "cheat" 	
mat_lpreview_mode 	-1 	, "cheat", "cl" 	
mat_luxels 	0 	, "cheat" 	
mat_measurefillrate 	0 	, "cheat" 	
mat_monitorgamma 	2 	, "a" 	monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 	0 	, "a" 	
mat_morphstats 	0 	, "cheat" 	
mat_norendering 	0 	, "cheat" 	
mat_normalmaps 	0 	, "cheat" 	
mat_normals 	0 	, "cheat" 	
mat_postprocess_enable 	1 	, "cheat", "cl" 	
mat_powersavingsmode 	0 	, "a" 	Power Savings Mode
mat_preview 	0 	, "cheat", "cl" 	
mat_proxy 	0 	, "cheat" 	
mat_queue_mode 	-1 	 	The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority 	1 	 	
mat_queue_report 	0 	, "a" 	Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reloadallcustommaterials 	cmd 	 	Reloads all custom materials
mat_reloadallmaterials 	cmd 	 	Reloads all materials
mat_reloadmaterial 	cmd 	 	Reloads a single material
mat_reloadtextures 	cmd 	 	Reloads all textures
mat_remoteshadercompile 	127 	, "cheat" 	
mat_rendered_faces_count 	0 	, "cheat" 	Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
mat_rendered_faces_spew 	cmd 	 	'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
mat_reporthwmorphmemory 	cmd 	 	Reports the amount of size in bytes taken up by hardware morph textures.
mat_resolveFullFrameDepth 	1 	, "cheat" 	Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra
mat_reversedepth 	0 	, "cheat" 	
mat_savechanges 	cmd 	 	saves current video configuration to the registry
mat_setvideomode 	cmd 	 	sets the width, height, windowed state of the material system
mat_shadercount 	cmd 	 	display count of all shaders and reset that count
mat_show_histogram 	0 	, "cheat", "cl" 	
mat_show_texture_memory_usage 	0 	, "cheat", "numeric" 	Display the texture memory usage on the HUD.
mat_showcamerarendertarget 	0 	, "cheat", "cl" 	
mat_showframebuffertexture 	0 	, "cheat", "cl" 	
mat_showlowresimage 	0 	, "cheat" 	
mat_showmaterials 	cmd 	 	Show materials.
mat_showmaterialsverbose 	cmd 	 	Show materials (verbose version).
mat_showmiplevels 	0 	, "cheat" 	color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures 	cmd 	 	Show used textures.
mat_showwatertextures 	0 	, "cheat", "cl" 	
mat_softwareskin 	0 	, "cheat" 	
mat_spewalloc 	0 	, "a" 	
mat_spewvertexandpixelshaders 	cmd 	 	Print all vertex and pixel shaders currently loaded to the console
mat_stub 	0 	, "cheat", "cl" 	
mat_surfaceid 	0 	, "cheat" 	
mat_surfacemat 	0 	, "cheat" 	
mat_tessellation_accgeometrytangents 	0 	, "cheat" 	
mat_tessellation_cornertangents 	1 	, "cheat" 	
mat_tessellation_update_buffers 	1 	, "cheat" 	
mat_tessellationlevel 	6 	, "cheat" 	
mat_texture_list 	0 	, "cheat" 	For debugging, show a list of used textures per frame
mat_texture_list_content_path 	0 	, "a" 	The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_exclude 	cmd 	 	'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_txlod 	cmd 	 	Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync 	cmd 	 	'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_tonemap_algorithm 	1 	, "cheat", "cl" 	0 = Original Algorithm 1 = New Algorithm
mat_updateconvars 	cmd 	 	updates the video config convars
mat_viewportscale 	1 	, "cheat", "cl" 	Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale 	1 	, "cheat", "cl" 	Scale the viewport back up
mat_wireframe 	0 	, "cheat" 	
mat_yuv 	0 	, "cheat", "cl" 	
maxplayers 	cmd 	 	Change the maximum number of players allowed on this server.
mc_accel_band_size 	0 	, "a", "cl" 	Percentage of half the screen width or height.
mc_dead_zone_radius 	0 	, "a", "cl" 	0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
mc_max_pitchrate 	100 	, "a", "cl" 	(degrees/sec)
mc_max_yawrate 	230 	, "a", "cl" 	(degrees/sec)
mdlcache_dump_dictionary_state 	cmd 	 	Dump the state of the MDLCache Dictionary.
mem_compact 	cmd 	 	
mem_dump 	cmd 	 	Dump memory stats to text file.
mem_dumpvballocs 	cmd 	 	Dump VB memory allocation stats.
mem_eat 	cmd 	 	
mem_incremental_compact 	cmd 	 	
mem_incremental_compact_rate 	0 	, "cheat" 	Rate at which to attempt internal heap compation
mem_test 	cmd 	 	
mem_vcollide 	cmd 	 	Dumps the memory used by vcollides
mem_verify 	cmd 	 	Verify the validity of the heap
memory 	cmd 	 	Print memory stats.
menuselect 	cmd 	 	menuselect
minisave 	cmd 	 	Saves game (for current level only!)
mm_csgo_community_search_players_min 	3 	, "a" 	When performing CSGO community matchmaking look for servers with at least so many human players
mm_datacenter_debugprint 	cmd 	 	Shows information retrieved from data center
mm_debugprint 	cmd 	 	Show debug information about current matchmaking session
mm_dedicated_force_servers 	0 	 	Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
mm_dedicated_search_maxping 	150 	, "a" 	Longest preferred ping to dedicated servers for games
mm_dlc_debugprint 	cmd 	 	Shows information about dlc
mm_queue_show_stats 	cmd 	 	Display global server stats
mm_server_search_lan_ports 	27015 	, "a" 	Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_session_search_ping_buckets 	4 	 	
mm_session_search_qos_timeout 	15 	 	
mm_session_sys_kick_ban_duration 	180 	 	
mm_session_sys_pkey 	0 	 	
mod_combiner_info 	cmd 	 	debug spew for Combiner Info
mod_DumpWeaponWiewModelCache 	cmd 	 	Dumps the weapon view model cache contents
mod_DumpWeaponWorldModelCache 	cmd 	 	Dumps the weapon world model cache contents
molotov_throw_detonate_time 	2 	, "rep", "cl" 	
motdfile 	0 	, "sv" 	The MOTD file to load.
move_stick_aggression_strength 	60 	, "a", "cl", "ss" 	The change in position in stick will also contribute to the movement, making for snappier response.
move_stick_aggressive 	1 	, "a", "cl", "ss" 	The change in position in stick will also contribute to the movement, making for snappier response.
move_stick_circular_deadzone_max 	0 	, "a", "cl", "ss" 	Stick inputs at this deflection or more appear as one.
move_stick_circular_deadzone_min 	0 	, "a", "cl", "ss" 	Stick inputs at this deflection or less appear as zero.
move_stick_response_curve 	1 	, "a", "cl", "ss" 	Larger values allow finer control when feathering the stick.
move_stick_square_deadzone_forward 	0 	, "a", "cl", "ss" 	Non zero values will bias aim toward straight vertical aiming. Not recommended.
move_stick_square_deadzone_strafe 	0 	, "a", "cl", "ss" 	Non zero values will bias aim toward straight horizontal aiming. Not recommended.
move_stick_walk_zone 	0 	, "a", "cl", "ss" 	Proportion of middle stick throw dedicated to walking speed.
move_touchpad_circular_deadzone_min 	0 	, "a", "cl", "ss" 	touchpad inputs at this deflection or less appear as zero.
move_touchpad_sensitivity_forward 	1 	, "a", "cl", "ss" 	touchpad's yaw contribution to Aim
move_touchpad_sensitivity_strafe 	1 	, "a", "cl", "ss" 	touchpad's pitch contribution to Aim
move_touchpad_square_deadzone_forward 	0 	, "a", "cl", "ss" 	Non zero values will bias forward movement to zero for better strafe lines.
move_touchpad_square_deadzone_strafe 	0 	, "a", "cl", "ss" 	Non zero values will bias strafe movement to zero to help run directly forward more easily
movie_fixwave 	cmd 	 	Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_afterroundmoney 	0 	, "rep", "cl" 	amount of money awared to every player after each round
mp_anyone_can_pickup_c4 	0 	, "rep", "cl" 	If set, everyone can pick up the c4, not just Ts.
mp_autokick 	1 	, "sv", "rep" 	Kick idle/team-killing/team-damaging players
mp_autoteambalance 	1 	, "sv", "nf" 	
mp_backup_restore_list_files 	cmd 	 	Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o
mp_backup_restore_load_autopause 	1 	, "sv" 	Whether to automatically pause the match after restoring round data from backup
mp_backup_restore_load_file 	cmd 	 	Loads player cash, KDA, scores and team scores; resets to the next round after the backup
mp_backup_round_auto 	1 	, "sv" 	If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
mp_backup_round_file 	0 	, "sv" 	If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor
mp_backup_round_file_last 	0 	, "sv" 	Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
mp_backup_round_file_pattern 	0 	, "sv" 	If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_
mp_bot_ai_bt 	0 	, "sv" 	Use the specified behavior tree file to drive the bot behavior.
mp_bot_ai_bt_clear_cache 	cmd 	 	Clears the cache for behavior tree files.
mp_buy_allow_grenades 	1 	, "rep", "cl" 	Whether players can purchase grenades from the buy menu or not.
mp_buy_allow_guns 	255 	, "rep", "cl" 	Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
mp_buy_anywhere 	0 	, "nf", "rep", "cl" 	When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buy_during_immunity 	0 	, "nf", "rep", "cl" 	When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buytime 	90 	, "rep", "cl" 	How many seconds after round start players can buy items for.
mp_c4_cannot_be_defused 	0 	, "rep", "cl" 	If set, the planted c4 cannot be defused.
mp_c4timer 	40 	, "nf", "rep", "cl" 	how long from when the C4 is armed until it blows
mp_competitive_endofmatch_extra_time 	15 	, "sv" 	After a competitive match finishes rematch voting extra time is given for rankings.
mp_consecutive_loss_aversion 	1 	, "sv", "rep" 	How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win
mp_consecutive_loss_max 	4 	, "sv", "rep" 	
mp_coop_force_join_ct 	0 	, "rep", "cl" 	If set, real players will auto join CT on join.
mp_coopmission_bot_difficulty_offset 	0 	, "sv", "rep" 	The difficulty offset modifier for bots during coop missions.
mp_coopmission_mission_number 	0 	, "rep", "cl" 	Which mission the map should run after it loads.
mp_ct_default_grenades 	0 	, "rep", "cl" 	The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi
mp_ct_default_melee 	0 	, "rep", "cl" 	The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou
mp_ct_default_primary 	0 	, "rep", "cl" 	The default primary (rifle) weapon that the CTs will spawn with
mp_ct_default_secondary 	0 	, "rep", "cl" 	The default secondary (pistol) weapon that the CTs will spawn with
mp_damage_headshot_only 	0 	, "sv", "rep" 	Determines whether non-headshot hits do any damage.
mp_damage_scale_ct_body 	1 	, "sv", "rep" 	Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_ct_head 	1 	, "sv", "rep" 	Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshot
mp_damage_scale_t_body 	1 	, "sv", "rep" 	Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_t_head 	1 	, "sv", "rep" 	Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots
mp_damage_vampiric_amount 	0 	, "sv", "rep" 	If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
mp_death_drop_breachcharge 	1 	, "rep", "cl" 	Drop breachcharge on player death
mp_death_drop_c4 	1 	, "rep", "cl" 	Whether c4 is droppable
mp_death_drop_defuser 	1 	, "rep", "cl" 	Drop defuser on player death
mp_death_drop_grenade 	2 	, "rep", "cl" 	Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
mp_death_drop_gun 	1 	, "rep", "cl" 	Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_healthshot 	1 	, "rep", "cl" 	Drop healthshot on player death
mp_death_drop_taser 	1 	, "rep", "cl" 	Drop taser on player death
mp_deathcam_skippable 	1 	, "sv", "rep" 	Determines whether a player can early-out of the deathcam.
mp_debug_timeouts 	cmd 	 	Prints time outs to the console for debugging
mp_default_team_winner_no_objective 	-1 	, "rep", "cl" 	If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run
mp_defuser_allocation 	0 	, "rep", "cl" 	How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_disable_autokick 	cmd 	 	Prevents a userid from being auto-kicked
mp_disconnect_kills_bots 	0 	, "sv" 	When a bot disconnects, kill them first. Requires mp_disconnect_kills_players.
mp_disconnect_kills_players 	1 	, "sv" 	When a player disconnects, kill them first (triggering item drops, stats, etc.)
mp_display_kill_assists 	1 	, "rep", "cl" 	Whether to display and score player assists
mp_dm_bonus_length_max 	30 	, "sv", "rep" 	Maximum time the bonus time will last (in seconds)
mp_dm_bonus_length_min 	30 	, "sv", "rep" 	Minimum time the bonus time will last (in seconds)
mp_dm_bonus_percent 	50 	, "rep", "cl" 	Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
mp_dm_bonus_respawn 	0 	, "rep", "cl" 	When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
mp_dm_bonusweapon_dogtags 	0 	, "rep", "cl" 	Additional dogtags to drop when making a kill with the bonus weapon
mp_dm_dogtag_score 	0 	, "rep", "cl" 	Points to award for picking up a dogtag in deathmatch.
mp_dm_kill_base_score 	10 	, "rep", "cl" 	Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
mp_dm_teammode 	0 	, "rep", "cl" 	In deathmatch, enables team DM visuals & scoring (0: personal, 1: team mode, 2: use team contribution score)
mp_dm_teammode_bonus_score 	1 	, "rep", "cl" 	Team deathmatch victory points to award for kill with bonus weapon
mp_dm_teammode_dogtag_score 	0 	, "rep", "cl" 	Team deathmatch victory points to award for collecting enemy dogtags
mp_dm_teammode_kill_score 	1 	, "rep", "cl" 	Team deathmatch victory points to award for enemy kill
mp_dm_time_between_bonus_max 	40 	, "sv", "rep" 	Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dm_time_between_bonus_min 	30 	, "sv", "rep" 	Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_do_warmup_offine 	0 	, "rep", "cl" 	Whether or not to do a warmup period at the start of a match in an offline (bot) match.
mp_do_warmup_period 	1 	, "rep", "cl" 	Whether or not to do a warmup period at the start of a match.
mp_dogtag_despawn_on_killer_death 	1 	, "sv", "rep" 	Whether dogtags should despawn when their killer dies
mp_dogtag_despawn_time 	120 	, "sv", "rep" 	How many seconds dogtags should stay around before despawning automatically (0 = infinite)
mp_dogtag_pickup_rule 	0 	, "sv", "rep" 	Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = any
mp_dronegun_stop 	0 	, "rep", "cl" 	if non-zero, stops AI on all droneguns.
mp_drop_grenade_enable 	1 	, "sv" 	Allows players to drop grenades.
mp_drop_knife_enable 	0 	, "sv" 	Allows players to drop knives.
mp_dump_timers 	cmd 	 	Prints round timers to the console for debugging
mp_economy_reset_rounds 	0 	, "rep", "cl" 	Reset all player money every N rounds (0 for never)
mp_endmatch_votenextleveltime 	20 	, "cl" 	If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
mp_endmatch_votenextmap 	1 	, "rep", "cl" 	Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
mp_endmatch_votenextmap_keepcurrent 	1 	, "rep", "cl" 	If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting
mp_endmatch_votenextmap_wargames_modes 	0 	, "sv" 	Modes available for endmatch voting during War Games. Separate names with spaces.
mp_endmatch_votenextmap_wargames_nummaps 	3 	, "sv" 	Maximum number of maps to include in endmatch voting during War Games
mp_endmatch_votenextmap_wargames_nummodes 	1 	, "sv" 	Maximum number of other War Games to include in endmatch voting during War Games
mp_endwarmup_player_count 	0 	, "rep", "cl" 	Number of players required to be connected to end warmup early. 0 to require maximum players for mode.
mp_equipment_reset_rounds 	0 	, "rep", "cl" 	Reset all player equipment every N rounds (0 for never)
mp_footsteps_serverside 	1 	, "sv" 	Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server.
mp_force_assign_teams 	0 	, "rep", "cl" 	Players don't get to choose what team they are on, it is auto assinged.
mp_force_pick_time 	15 	, "rep", "cl" 	The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecamera 	1 	, "rep", "cl" 	Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
mp_forcerespawnplayers 	cmd 	 	Force all players to respawn.
mp_forcewin 	cmd 	 	Forces team to win
mp_fraglimit 	0 	, "nf", "rep", "cl" 	The number of kills at which the map ends
mp_free_armor 	0 	, "rep", "cl" 	Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
mp_freezetime 	6 	, "sv", "nf", "rep" 	how many seconds to keep players frozen when the round starts
mp_friendlyfire 	0 	, "nf", "rep", "cl" 	Allows team members to injure other members of their team
mp_ggprogressive_healthshot_killcount 	3 	, "rep", "cl" 	Grant healthshots in arms race after n kills
mp_ggprogressive_random_weapon_kills_needed 	2 	, "rep", "cl" 	If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
mp_ggprogressive_round_restart_delay 	15 	, "rep", "cl" 	Number of seconds to delay before restarting a round after a win in gungame progessive
mp_ggprogressive_use_random_weapons 	1 	, "rep", "cl" 	If set, selects random weapons from set categories for the progression order
mp_ggtr_always_upgrade 	0 	, "rep", "cl" 	Award this many upgrade points every round in demolition mode
mp_ggtr_bomb_defuse_bonus 	1 	, "rep", "cl" 	Number of bonus upgrades to award the CTs when they defuse a gun game bomb
mp_ggtr_bomb_detonation_bonus 	1 	, "rep", "cl" 	Number of bonus upgrades to award the Ts when they detonate a gun game bomb
mp_ggtr_bomb_pts_for_flash 	4 	, "rep", "cl" 	Kill points required in a round to get a bonus flash grenade
mp_ggtr_bomb_pts_for_he 	3 	, "rep", "cl" 	Kill points required in a round to get a bonus HE grenade
mp_ggtr_bomb_pts_for_molotov 	5 	, "rep", "cl" 	Kill points required in a round to get a bonus molotov cocktail
mp_ggtr_bomb_pts_for_upgrade 	2 	, "rep", "cl" 	Kill points required to upgrade a player's weapon
mp_ggtr_bomb_respawn_delay 	0 	, "rep", "cl" 	Number of seconds to delay before making the bomb available to a respawner in gun game
mp_ggtr_end_round_kill_bonus 	1 	, "rep", "cl" 	Number of bonus points awarded in Demolition Mode when knife kill ends round
mp_ggtr_halftime_delay 	0 	, "rep", "cl" 	Number of seconds to delay during TR Mode halftime
mp_ggtr_last_weapon_kill_ends_half 	0 	, "rep", "cl" 	End the half and give a team round point when a player makes a kill using the final weapon
mp_ggtr_num_rounds_autoprogress 	3 	, "rep", "cl" 	Upgrade the player's weapon after this number of rounds without upgrading
mp_give_player_c4 	1 	, "rep", "cl" 	Whether this map should spawn a c4 bomb for a player or not.
mp_global_damage_per_second 	0 	, "sv", "rep" 	If above 0, deal non-lethal damage to players over time.
mp_guardian_add_bounds_pt 	cmd 	 	mp_guardian_add_bounds_pt
mp_guardian_add_enemy_spawn_pt 	cmd 	 	mp_guardian_add_enemy_spawn_pt
mp_guardian_add_player_spawn_pt 	cmd 	 	mp_guardian_add_player_spawn_pt
mp_guardian_ai_bt_difficulty_adjust_wave_interval	1 	, "sv", "rep" 	Adjust the guardian bots' difficulty every nth guardian wave when using behavior trees.
mp_guardian_ai_bt_difficulty_cap_beginning_round 	2 	, "sv", "rep" 	Starting this round a difficulty cap will be applied to the bots.
mp_guardian_ai_bt_difficulty_initial_value 	2 	, "sv", "rep" 	Starting difficulty level for the gardian bots.
mp_guardian_ai_bt_difficulty_max_next_level_bots 	3 	, "sv", "rep" 	How many bots to increase difficulty per wave - this many easier bots will get harder.
mp_guardian_bomb_plant_add_bounds_pt 	cmd 	 	mp_guardian_bomb_plant_add_bounds_pt
mp_guardian_bomb_plant_clear_all_bounds 	cmd 	 	mp_guardian_bomb_plant_clear_all_bounds
mp_guardian_bomb_plant_custom_x_mark_location 	0 	, "rep", "cl" 	x,y,z to display an X for the bomb plant in guardian missions with custom bomb plant boundaries.
mp_guardian_bomb_plant_emit_bounds_config 	cmd 	 	mp_guardian_bomb_plant_emit_bounds_config
mp_guardian_bomb_plant_new_bounds 	cmd 	 	mp_guardian_bomb_plant_new_bounds
mp_guardian_bot_money_per_wave 	800 	, "sv", "rep" 	The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th
mp_guardian_clear_all_bounds 	cmd 	 	mp_guardian_clear_all_bounds
mp_guardian_clear_all_enemy_spawns 	cmd 	 	mp_guardian_clear_all_enemy_spawns
mp_guardian_clear_all_player_spawns 	cmd 	 	mp_guardian_clear_all_player_spawns
mp_guardian_emit_bounds_config 	cmd 	 	mp_guardian_emit_bounds_config
mp_guardian_force_collect_hostages_timeout 	50 	, "sv" 	Force bots to collect hostages after this amount of time if no enemy has been seen.
mp_guardian_give_random_grenades_to_bots 	1 	, "sv" 	If set guardian bots will be given grenades at the beginning of the wave.
mp_guardian_loc_string_desc 	0 	, "rep", "cl" 	Loc string token for instructions for this mission, otherwise default to kills with weapon.
mp_guardian_loc_string_hud 	0 	, "rep", "cl" 	Loc string token to use on hud for this mission, otherwise default to kills with weapon.
mp_guardian_loc_weapon 	0 	, "rep", "cl" 	Override to weapon dialog var applied to UI
mp_guardian_new_bounds 	cmd 	 	mp_guardian_new_bounds
mp_guardian_player_dist_max 	2000 	, "sv", "rep" 	The maximum distance a player is allowed to get from the bombsite before they're killed.
mp_guardian_player_dist_min 	1300 	, "sv", "rep" 	The distance at which we start to warn a player when they are too far from the guarded bombsite.
mp_guardian_shoot_point 	cmd 	 	mp_guardian_shoot_point
mp_guardian_special_kills_needed 	10 	, "sv", "rep" 	The number of kills needed with a specific weapon.
mp_guardian_special_weapon_needed 	0 	, "sv", "rep" 	The weapon that needs to be used to increment the kills needed to complete the mission.
mp_guardian_target_site 	-1 	, "sv" 	If set to the index of a bombsite, will cause random spawns to be only created near that site.
mp_halftime 	0 	, "rep", "cl" 	Determines whether the match switches sides in a halftime event.
mp_halftime_duration 	15 	, "rep", "cl" 	Number of seconds that halftime lasts
mp_halftime_pausematch 	0 	, "rep", "cl" 	Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
mp_halftime_pausetimer 	0 	, "rep", "cl" 	Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
mp_heavyassaultsuit_aimpunch 	1 	, "rep", "cl" 	How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
mp_heavyassaultsuit_cooldown 	5 	, "rep", "cl" 	Determines cooldown of purchase.
mp_heavyassaultsuit_deploy_timescale 	0 	, "rep", "cl" 	How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
mp_heavyassaultsuit_speed 	130 	, "rep", "cl" 	The max speed of a player when they are wearing the heavy assault suit
mp_heavybot_damage_reduction_scale 	1 	, "rep", "cl" 	How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
mp_hostages_max 	2 	, "sv", "rep" 	Maximum number of hostages to spawn.
mp_hostages_rescuetime 	1 	, "rep", "cl" 	Additional time added to round time if a hostage is reached by a CT.
mp_hostages_run_speed_modifier 	1 	, "sv", "rep" 	Default is 1.0, slow down hostages by setting this to < 1.0.
mp_hostages_spawn_farthest 	0 	, "sv", "rep" 	When enabled will consistently force the farthest hostages to spawn.
mp_hostages_spawn_force_positions 	0 	, "sv", "rep" 	Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
mp_hostages_spawn_force_positions_xyz 	0 	, "sv", "rep" 	Comma separated list of xyz locations to force spawn positions, e.g. 'x1 y1 z1,x2 y2 z2'
mp_hostages_spawn_same_every_round 	1 	, "sv", "rep" 	0 = spawn hostages randomly every round, 1 = same spawns for entire match.
mp_hostages_takedamage 	0 	, "rep", "cl" 	Whether or not hostages can be hurt.
mp_humanteam 	0 	, "sv", "rep" 	Restricts human players to a single team {any, CT, T}
mp_ignore_round_win_conditions 	0 	, "sv", "rep" 	Ignore conditions which would end the current round
mp_items_prohibited 	0 	, "rep", "cl" 	Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
mp_join_grace_time 	0 	, "rep", "cl" 	Number of seconds after round start to allow a player to join a game
mp_limitteams 	2 	, "sv", "nf", "rep" 	Max # of players 1 team can have over another (0 disables check)
mp_logdetail 	0 	, "sv" 	Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_logdetail_items 	0 	, "sv" 	Logs a line any time a player acquires or loses an item.
mp_logdistance_2d 	250 	, "sv" 	Enables distance logging every so many units
mp_logdistance_sec 	15 	, "sv" 	Enables distance logging every so many seconds
mp_logloadouts 	1 	, "sv" 	Enables distance logging with full loadouts
mp_logmoney 	0 	, "sv" 	Enables money logging. Values are: 0=off, 1=on
mp_match_can_clinch 	1 	, "rep", "cl" 	Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
mp_match_end_changelevel 	0 	, "rep", "cl" 	At the end of the match, perform a changelevel even if next map is the same
mp_match_end_restart 	0 	, "rep", "cl" 	At the end of the match, perform a restart instead of loading a new map
mp_match_restart_delay 	25 	, "rep", "cl" 	Time (in seconds) until a match restarts.
mp_max_armor 	2 	, "rep", "cl" 	Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
mp_maxmoney 	16000 	, "rep", "cl" 	maximum amount of money allowed in a player's account
mp_maxrounds 	0 	, "nf", "rep", "cl" 	max number of rounds to play before server changes maps
mp_molotovusedelay 	15 	, "rep", "cl" 	Number of seconds to delay before the molotov can be used after acquiring it
mp_only_cts_rescue_hostages 	1 	, "sv", "rep" 	
mp_overtime_enable 	0 	, "rep", "cl" 	If a match ends in a tie, use overtime rules to determine winner
mp_overtime_halftime_pausetimer 	0 	, "rep", "cl" 	If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t
mp_overtime_maxrounds 	6 	, "rep", "cl" 	When overtime is enabled play additional rounds to determine winner
mp_overtime_startmoney 	10000 	, "rep", "cl" 	Money assigned to all players at start of every overtime half
mp_pause_match 	cmd 	 	Pause the match in the next freeze time
mp_plant_c4_anywhere 	0 	, "rep", "cl" 	
mp_playercashawards 	1 	, "rep", "cl" 	Players can earn money by performing in-game actions
mp_playerid 	0 	, "rep", "cl" 	Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 	0 	, "rep", "cl" 	Number of seconds to delay showing information in the status bar
mp_playerid_hold 	0 	, "rep", "cl" 	Number of seconds to keep showing old information in the status bar
mp_radar_showall 	0 	, "rep", "cl" 	Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_randomspawn 	0 	, "rep", "cl" 	Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
mp_randomspawn_dist 	0 	, "rep", "cl" 	If using mp_randomspawn, determines whether to test distance when selecting this spot.
mp_randomspawn_los 	1 	, "rep", "cl" 	If using mp_randomspawn, determines whether to test Line of Sight when spawning.
mp_require_gun_use_to_acquire 	0 	, "sv" 	Whether guns must be +used to acquire or default is touch-to-pickup
mp_respawn_immunitytime 	4 	, "rep", "cl" 	How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity.
mp_respawn_on_death_ct 	0 	, "rep", "cl" 	When set to 1, counter-terrorists will respawn after dying.
mp_respawn_on_death_t 	0 	, "rep", "cl" 	When set to 1, terrorists will respawn after dying.
mp_respawnwavetime_ct 	10 	, "rep", "cl" 	Time between respawn waves for CTs.
mp_respawnwavetime_t 	10 	, "rep", "cl" 	Time between respawn waves for Terrorists.
mp_restartgame 	0 	, "sv" 	If non-zero, game will restart in the specified number of seconds
mp_retake_ct_count 	4 	, "rep", "cl" 	Number of CT's when playing retakes.
mp_retake_ct_loadout_bonus_card 	0 	, "rep", "cl" 	CT bonus card for full buy round when playing bomb site retake.
mp_retake_ct_loadout_bonus_card_availability 	1 	, "rep", "cl" 	CT bonus card availability pattern for full buy round when playing bomb site retake.
mp_retake_ct_loadout_default_pistol_round 	1 	, "rep", "cl" 	CT Loadouts for default pistol round when playing bomb site retake.
mp_retake_ct_loadout_enemy_card 	0 	, "rep", "cl" 	CT enemy card for full buy round when playing bomb site retake.
mp_retake_ct_loadout_full_buy_round 	4 	, "rep", "cl" 	CT Loadouts for full buy round when playing bomb site retake.
mp_retake_ct_loadout_light_buy_round 	3 	, "rep", "cl" 	CT Loadouts for force buy round when playing bomb site retake.
mp_retake_ct_loadout_upgraded_pistol_round 	2 	, "rep", "cl" 	CT Loadouts for upgraded pistol round when playing bomb site retake.
mp_retake_max_consecutive_rounds_same_target_site	2 	, "rep", "cl" 	Limit the number of consecutive rounds targeting the same site.
mp_retake_t_count 	3 	, "rep", "cl" 	Number of terrorists when playing retakes.
mp_retake_t_loadout_bonus_card 	0 	, "rep", "cl" 	T bonus card for full buy round when playing bomb site retake.
mp_retake_t_loadout_bonus_card_availability 	1 	, "rep", "cl" 	T bonus card availability pattern for full buy round when playing bomb site retake.
mp_retake_t_loadout_default_pistol_round 	0 	, "rep", "cl" 	T Loadouts for default pistol round when playing bomb site retake.
mp_retake_t_loadout_enemy_card 	0 	, "rep", "cl" 	T enemy card for full buy round when playing bomb site retake.
mp_retake_t_loadout_full_buy_round 	0 	, "rep", "cl" 	T Loadouts for full buy round when playing bomb site retake.
mp_retake_t_loadout_light_buy_round 	0 	, "rep", "cl" 	T Loadouts for force buy round when playing bomb site retake.
mp_retake_t_loadout_upgraded_pistol_round 	0 	, "rep", "cl" 	T Loadouts for upgraded pistol round when playing bomb site retake.
mp_round_restart_delay 	7 	, "rep", "cl" 	Number of seconds to delay before restarting a round after a win
mp_roundtime 	5 	, "sv", "nf", "rep" 	How many minutes each round takes.
mp_roundtime_defuse 	0 	, "sv", "nf", "rep" 	How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
mp_roundtime_deployment 	5 	, "sv" 	How many minutes deployment for coop mission takes.
mp_roundtime_hostage 	0 	, "sv", "nf", "rep" 	How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
mp_scrambleteams 	cmd 	 	Scramble the teams and restart the game
mp_shield_speed_deployed 	170 	, "rep", "cl" 	The max speed of a player when they have a shield deployed
mp_shield_speed_holstered 	200 	, "rep", "cl" 	The max speed of a player when they have a shield holstered
mp_shorthanded_cash_bonus_ignore_kicked 	1 	, "rep", "cl" 	Determines whether kicked players are included in the assessment for short-handedness
mp_shorthanded_cash_bonus_round_delay 	2 	, "rep", "cl" 	number of previous rounds that a team needs to have been shorthanded before they are eligible for the short-handed bonus
mp_solid_teammates 	1 	, "rep", "cl" 	How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads
mp_spawnprotectiontime 	5 	, "sv", "rep" 	Kick players who team-kill within this many seconds of a round restart.
mp_spec_swapplayersides 	0 	, "rep", "cl" 	Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
mp_spectators_max 	2 	, "rep", "cl" 	How many spectators are allowed in a match.
mp_starting_losses 	0 	, "sv", "rep" 	Determines what the initial loss streak is.
mp_startmoney 	800 	, "rep", "cl" 	amount of money each player gets when they reset
mp_suicide_penalty 	1 	, "sv" 	Punish players for suicides
mp_suicide_time 	5 	, "sv", "cheat", "rep"	Specifies number of seconds required to wait before another suicide.
mp_swapteams 	cmd 	 	Swap the teams and restart the game
mp_switchteams 	cmd 	 	Switch teams and restart the game
mp_t_default_grenades 	0 	, "rep", "cl" 	The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this
mp_t_default_melee 	0 	, "rep", "cl" 	The default melee weapon that the Ts will spawn with
mp_t_default_primary 	0 	, "rep", "cl" 	The default primary (rifle) weapon that the Ts will spawn with
mp_t_default_secondary 	0 	, "rep", "cl" 	The default secondary (pistol) weapon that the Ts will spawn with
mp_tagging_scale 	1 	, "sv", "rep" 	Scalar for player tagging modifier when hit. Lower values for greater tagging.
mp_taser_recharge_time 	-1 	, "rep", "cl" 	Determines recharge time for taser. -1 = disabled.
mp_td_dmgtokick 	300 	, "sv", "rep" 	The damage threshhold players have to exceed in a match to get kicked.
mp_td_dmgtowarn 	200 	, "sv", "rep" 	The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
mp_td_spawndmgthreshold 	50 	, "sv", "rep" 	The damage threshold players have to exceed at the start of the round to be warned/kick.
mp_tdm_healthshot_killcount 	3 	, "rep", "cl" 	Grant healthshots in team deathmatch after n kills
mp_team_timeout_max 	1 	, "sv", "rep", "cl" 	Number of timeouts each team gets per match.
mp_team_timeout_time 	60 	, "sv", "rep", "cl" 	Duration of each timeout.
mp_teamcashawards 	1 	, "rep", "cl" 	Teams can earn money by performing in-game actions
mp_teamflag_1 	0 	, "sv" 	Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
mp_teamflag_2 	0 	, "sv" 	Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
mp_teamlogo_1 	0 	, "sv" 	Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teamlogo_2 	0 	, "sv" 	Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teammatchstat_1 	0 	, "sv" 	A non-empty string sets first team's match stat.
mp_teammatchstat_2 	0 	, "sv" 	A non-empty string sets second team's match stat.
mp_teammatchstat_cycletime 	45 	, "sv" 	Cycle match stats after so many seconds
mp_teammatchstat_holdtime 	5 	, "sv" 	Decide on a match stat and hold it additionally for at least so many seconds
mp_teammatchstat_txt 	0 	, "sv" 	A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
mp_teammates_are_enemies 	0 	, "nf", "rep", "cl" 	When set, your teammates act as enemies and all players are valid targets.
mp_teamname_1 	0 	, "sv" 	A non-empty string overrides the first team's name.
mp_teamname_2 	0 	, "sv" 	A non-empty string overrides the second team's name.
mp_teamprediction_pct 	0 	, "sv" 	A value between 1 and 99 will show predictions in favor of CT team.
mp_teamprediction_txt 	0 	, "sv" 	A value between 1 and 99 will set predictions in favor of first team.
mp_teamscore_1 	0 	, "sv" 	A non-empty string for best-of-N maps won by the first team.
mp_teamscore_2 	0 	, "sv" 	A non-empty string for best-of-N maps won by the second team.
mp_teamscore_max 	0 	, "sv" 	How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
mp_technical_timeout_duration_s 	0 	, "sv", "rep", "cl" 	How many seconds is a full technical timeout?
mp_technical_timeout_per_team 	0 	, "sv", "rep", "cl" 	How many technical timeouts are there per team?
mp_timelimit 	5 	, "nf", "rep", "cl" 	game time per map in minutes
mp_tkpunish 	0 	, "sv", "rep" 	Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
mp_tournament_restart 	cmd 	 	Restart Tournament Mode on the current level.
mp_unpause_match 	cmd 	 	Resume the match
mp_use_respawn_waves 	0 	, "rep", "cl" 	When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w
mp_verbose_changelevel_spew 	1 	, "cl" 	
mp_warmup_end 	cmd 	 	End warmup immediately.
mp_warmup_pausetimer 	0 	, "rep", "cl" 	Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
mp_warmup_start 	cmd 	 	Start warmup.
mp_warmuptime 	30 	, "rep", "cl" 	How long the warmup period lasts. Changing this value resets warmup.
mp_warmuptime_all_players_connected 	0 	, "rep", "cl" 	Warmup time to use when all players have connected. 0 to disable.
mp_weapon_melee_touch_time_after_hit 	5 	, "sv", "cheat" 	
mp_weapon_next_owner_touch_time 	1 	, "sv", "cheat" 	
mp_weapon_prev_owner_touch_time 	1 	, "sv", "cheat" 	
mp_weapon_self_inflict_amount 	0 	, "sv", "rep" 	If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
mp_weapons_allow_heavy 	-1 	, "rep", "cl" 	Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_heavyassaultsuit 	0 	, "rep", "cl" 	Determines whether heavyassaultsuit is permitted.
mp_weapons_allow_map_placed 	0 	, "rep", "cl" 	If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_pistols 	-1 	, "rep", "cl" 	Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_rifles 	-1 	, "rep", "cl" 	Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_smgs 	-1 	, "rep", "cl" 	Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_typecount 	5 	, "rep", "cl" 	Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
mp_weapons_allow_zeus 	1 	, "rep", "cl" 	Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
mp_weapons_glow_on_ground 	0 	, "rep", "cl" 	If this convar is set, weapons on the ground will have a glow around them.
mp_weapons_max_gun_purchases_per_weapon_per_match	-1 	, "sv", "rep", "cl" 	Max number of times a player may purchase any weapon per match
mp_win_panel_display_time 	3 	, "rep", "cl" 	The amount of time to show the win panel between matches / halfs
ms_player_dump_properties 	cmd 	 	Prints a dump the current players property data
multvar 	cmd 	 	Multiply specified convar value.
muzzleflash_light 	0 	, "a", "cl" 	
===N===
Command 	Default Value 	Flags 	Description
name 	0 	, "a", "user", "print", "server_can_execute", "ss"	Current user name
nav_add_to_selected_set 	cmd 	 	Add current area to the selected set.
nav_add_to_selected_set_by_id 	cmd 	 	Add specified area id to the selected set.
nav_analyze 	cmd 	 	Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 	503316480 	, "sv", "cheat" 	RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 	50 	, "sv", "cheat" 	Max area size created in nav generation
nav_avoid 	cmd 	 	Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area 	cmd 	 	Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting 	cmd 	 	Start continuously removing from the selected set.
nav_begin_drag_deselecting 	cmd 	 	Start dragging a selection area.
nav_begin_drag_selecting 	cmd 	 	Start dragging a selection area.
nav_begin_selecting 	cmd 	 	Start continuously adding to the selected set.
nav_begin_shift_xy 	cmd 	 	Begin shifting the Selected Set.
nav_build_ladder 	cmd 	 	Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity 	cmd 	 	Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency 	cmd 	 	Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor 	cmd 	 	Updates the blocked/unblocked status for every nav area.
nav_check_stairs 	cmd 	 	Update the nav mesh STAIRS attribute
nav_chop_selected 	cmd 	 	Chops all selected areas into their component 1x1 areas
nav_clear_attribute 	cmd 	 	Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set 	cmd 	 	Clear the selected set.
nav_clear_walkable_marks 	cmd 	 	Erase any previously placed walkable positions.
nav_compress_id 	cmd 	 	Re-orders area and ladder ID's so they are continuous.
nav_connect 	cmd 	 	To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 	0 	, "sv", "cheat" 	
nav_coplanar_slope_limit_displacement 	0 	, "sv", "cheat" 	
nav_corner_adjust_adjacent 	18 	, "sv", "cheat" 	radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower 	cmd 	 	Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground 	cmd 	 	Places the selected corner of the currently marked Area on the ground.
nav_corner_raise 	cmd 	 	Raise the selected corner of the currently marked Area.
nav_corner_select 	cmd 	 	Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 	0 	, "sv", "cheat" 	Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 	0 	, "sv", "cheat" 	If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch 	cmd 	 	Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 	0 	, "sv", "cheat" 	
nav_delete 	cmd 	 	Deletes the currently highlighted Area.
nav_delete_marked 	cmd 	 	Deletes the currently marked Area (if any).
nav_disconnect 	cmd 	 	To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test 	10000 	, "sv", "cheat" 	Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide 	cmd 	 	Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_draw_limit 	500 	, "sv", "cheat" 	The maximum number of areas to draw in edit mode
nav_edit 	0 	, "sv", "cheat" 	Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area 	cmd 	 	Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting 	cmd 	 	Stop continuously removing from the selected set.
nav_end_drag_deselecting 	cmd 	 	Stop dragging a selection area.
nav_end_drag_selecting 	cmd 	 	Stop dragging a selection area.
nav_end_selecting 	cmd 	 	Stop continuously adding to the selected set.
nav_end_shift_xy 	cmd 	 	Finish shifting the Selected Set.
nav_flood_select 	cmd 	 	Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx 	cmd 	 	Mark cliff areas, post-processing approximation
nav_generate 	cmd 	 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 	1 	, "sv", "cheat" 	Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 	1 	, "sv", "cheat" 	Convert obsolete jump areas into 2-way connections
nav_generate_incremental 	cmd 	 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 	2000 	, "sv", "cheat" 	
nav_generate_incremental_tolerance 	0 	, "sv", "cheat" 	Z tolerance for adding new nav areas.
nav_jump 	cmd 	 	Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip 	cmd 	 	Flips the selected ladder's direction.
nav_load 	cmd 	 	Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max 	cmd 	 	Lower the top of the drag select volume.
nav_lower_drag_volume_min 	cmd 	 	Lower the bottom of the drag select volume.
nav_make_sniper_spots 	cmd 	 	Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark 	cmd 	 	Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute 	cmd 	 	Set nav attribute for all areas in the selected set.
nav_mark_unnamed 	cmd 	 	Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable 	cmd 	 	Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance 	0 	, "sv", "cheat" 	Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 	64 	, "sv", "cheat" 	
nav_merge 	cmd 	 	To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh 	cmd 	 	Merges a saved selected set into the current mesh.
nav_no_hostages 	cmd 	 	Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump 	cmd 	 	Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill 	cmd 	 	Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list 	cmd 	 	Lists all place names used in the map.
nav_place_pick 	cmd 	 	Sets the current Place to the Place of the Area under the cursor.
nav_place_replace 	cmd 	 	Replaces all instances of the first place with the second place.
nav_place_set 	cmd 	 	Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 	0 	, "sv", "cheat" 	
nav_precise 	cmd 	 	Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 	0 	, "sv", "cheat" 	Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max 	cmd 	 	Raise the top of the drag select volume.
nav_raise_drag_volume_min 	cmd 	 	Raise the bottom of the drag select volume.
nav_recall_selected_set 	cmd 	 	Re-selects the stored selected set.
nav_remove_from_selected_set 	cmd 	 	Remove current area from the selected set.
nav_remove_jump_areas 	cmd 	 	Removes legacy jump areas, replacing them with connections.
nav_run 	cmd 	 	Toggles the 'traverse this area by running' flag used by the AI system.
nav_save 	cmd 	 	Saves the current Navigation Mesh to disk.
nav_save_selected 	cmd 	 	Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas 	cmd 	 	Adds all blocked areas to the selected set
nav_select_damaging_areas 	cmd 	 	Adds all damaging areas to the selected set
nav_select_half_space 	cmd 	 	Selects any areas that intersect the given half-space.
nav_select_invalid_areas 	cmd 	 	Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas 	cmd 	 	Adds all obstructed areas to the selected set
nav_select_overlapping 	cmd 	 	Selects nav areas that are overlapping others.
nav_select_radius 	cmd 	 	Adds all areas in a radius to the selection set
nav_select_stairs 	cmd 	 	Adds all stairway areas to the selected set
nav_selected_set_border_color 	-16751516 	, "sv", "cheat" 	Color used to draw the selected set borders while editing.
nav_selected_set_color 	1623785472.000	, "sv", "cheat" 	Color used to draw the selected set background while editing.
nav_set_place_mode 	cmd 	 	Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift 	cmd 	 	Shifts the selected areas by the specified amount
nav_show_approach_points 	0 	, "sv", "cheat" 	Show Approach Points in the Navigation Mesh.
nav_show_area_info 	0 	, "sv", "cheat" 	Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 	0 	, "sv", "cheat" 	
nav_show_continguous 	0 	, "sv", "cheat" 	Highlight non-contiguous connections
nav_show_danger 	0 	, "sv", "cheat" 	Show current 'danger' levels.
nav_show_light_intensity 	0 	, "sv", "cheat" 	
nav_show_node_grid 	0 	, "sv", "cheat" 	
nav_show_node_id 	0 	, "sv", "cheat" 	
nav_show_nodes 	0 	, "sv", "cheat" 	
nav_show_player_counts 	0 	, "sv", "cheat" 	Show current player counts in each area.
nav_show_potentially_visible 	0 	, "sv", "cheat" 	Show areas that are potentially visible from the current nav area
nav_simplify_selected 	cmd 	 	Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 	0 	, "sv", "cheat" 	The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 	0 	, "sv", "cheat" 	The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 	0 	, "sv", "cheat" 	Snap to the nav generation grid when creating new nav areas
nav_solid_props 	0 	, "sv", "cheat" 	Make props solid to nav generation/editing
nav_splice 	cmd 	 	To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split 	cmd 	 	To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 	0 	, "sv", "cheat" 	If true, nav areas will be placed flush with the ground when split.
nav_stand 	cmd 	 	Toggles the 'stand while hiding' flag used by the AI system.
nav_stop 	cmd 	 	Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set 	cmd 	 	Stores the current selected set for later retrieval.
nav_strip 	cmd 	 	Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide 	cmd 	 	Subdivides all selected areas.
nav_test_node 	0 	, "sv", "cheat" 	
nav_test_node_crouch 	0 	, "sv", "cheat" 	
nav_test_node_crouch_dir 	4 	, "sv", "cheat" 	
nav_test_stairs 	cmd 	 	Test the selected set for being on stairs
nav_toggle_deselecting 	cmd 	 	Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set 	cmd 	 	Remove current area from the selected set.
nav_toggle_place_mode 	cmd 	 	Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting 	cmd 	 	Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set 	cmd 	 	Toggles all areas into/out of the selected set.
nav_toggle_selecting 	cmd 	 	Start or stop continuously adding to the selected set.
nav_transient 	cmd 	 	Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark 	cmd 	 	Clears the marked Area or Ladder.
nav_update_blocked 	cmd 	 	Updates the blocked/unblocked status for every nav area.
nav_update_lighting 	cmd 	 	Recomputes lighting values
nav_update_visibility_on_edit 	0 	, "sv", "cheat" 	If nonzero editing the mesh will incrementally recompue visibility
nav_use_place 	cmd 	 	If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk 	cmd 	 	Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark 	cmd 	 	Warps the player to the marked area.
nav_world_center 	cmd 	 	Centers the nav mesh in the world
net_allow_multicast 	1 	, "a" 	
net_blockmsg 	0 	, "cheat" 	
net_chan_limit_msec 	0 	 	Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget
net_chan_stats_dump 	0 	 	Netchannel statistics will dump in the logs upon request
net_chan_stats_dump_top_msgs 	5 	 	Netchannel statistics will dump so many top messages in each category
net_chan_stats_lru 	3 	 	Netchannel statistics LRU accumulation buffer size
net_channels 	cmd 	 	Shows net channel info
net_client_steamdatagram_enable_override	0 	, "cl" 	0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible
net_connections_stats 	cmd 	 	Print detailed network statistics for each network connection
net_droponsendoverflow 	0 	 	If enabled, channel will drop client when sending too much data causes buffer overrun
net_droppackets 	0 	, "cheat" 	Drops next n packets on client
net_dumpeventstats 	cmd 	 	Dumps out a report of game event network usage
net_earliertempents 	0 	, "cheat" 	
net_fakejitter 	0 	, "cheat" 	Jitter fakelag packet time
net_fakelag 	0 	, "cheat" 	Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 	0 	, "cheat" 	Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 	1 	, "a", "cl" 	Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
net_graphheight 	64 	, "a", "cl" 	Height of netgraph panel
net_graphholdsvframerate 	0 	, "a", "cl" 	Hold worst case in server framerate line.
net_graphipc 	0 	, "a", "cl" 	Show IPCs on netgraph panel
net_graphmsecs 	400 	, "a", "cl" 	The latency graph represents this many milliseconds.
net_graphpos 	2 	, "a", "cl" 	
net_graphproportionalfont 	0 	, "a", "cl" 	Determines whether netgraph font is proportional or not
net_graphshowinterp 	1 	, "a", "cl" 	Draw the interpolation graph.
net_graphshowlatency 	1 	, "a", "cl" 	Draw the ping/packet loss graph.
net_graphshowsvframerate 	0 	, "a", "cl" 	Draw the server framerate graph.
net_graphsolid 	1 	, "a", "cl" 	
net_graphtext 	1 	, "a", "cl" 	Draw text fields
net_maxroutable 	1200 	, "a", "user" 	Requested max packet size before packets are 'split'.
net_public_adr 	0 	 	For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_scale 	5 	, "a", "cl" 	
net_showreliablesounds 	0 	, "cheat" 	
net_showsplits 	0 	 	Show info about packet splits
net_showudp 	0 	 	Dump UDP packets summary to console
net_showudp_oob 	0 	 	Dump OOB UDP packets summary to console
net_showudp_remoteonly 	0 	 	Dump non-loopback udp only
net_splitrate 	1 	 	Number of fragments for a splitpacket that can be sent per frame
net_start 	cmd 	 	Inits multiplayer network sockets
net_status 	cmd 	 	Shows current network status
net_steamcnx_allowrelay 	1 	, "a" 	Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
net_steamcnx_enabled 	1 	 	Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status 	cmd 	 	Print status of steam connection sockets.
net_threaded_socket_burst_cap 	1024 	 	Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
net_threaded_socket_recovery_rate 	6400 	 	Number of packets per second that threaded socket pump algorithm allows from client.
net_threaded_socket_recovery_time 	60 	 	Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
net_warningthrottle 	5 	 	Network warning throttling to specified Hz rate
next 	0 	, "cheat" 	Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo 	cmd 	 	Play next demo in sequence.
nextlevel 	0 	, "nf", "rep", "cl" 	If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap_print_enabled 	0 	, "sv" 	When enabled prints next map to clients
nextmode 	0 	, "nf", "rep", "cl" 	Sets the game mode to be played when the next level loads
noclip 	cmd 	 	Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup 	1 	, "sv", "cheat" 	
notarget 	cmd 	 	Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 	1 	, "sv", "cheat" 	
npc_ammo_deplete 	cmd 	 	Subtracts half of the target's ammo
npc_bipass 	cmd 	 	Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat 	cmd 	 	Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions 	cmd 	 	Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create 	cmd 	 	Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
npc_create_aimed 	cmd 	 	Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_destroy 	cmd 	 	Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected 	cmd 	 	Removes all NPCs from the universe that aren't currently selected
npc_enemies 	cmd 	 	Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus 	cmd 	 	Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze 	cmd 	 	Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_freeze_unselected 	cmd 	 	Freeze all NPCs not selected
npc_go 	cmd 	 	Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_random 	cmd 	 	Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal 	cmd 	 	Heals the target back to full health
npc_height_adjust 	1 	, "a", "sv" 	Enable test mode for ik height adjustment
npc_kill 	cmd 	 	Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest 	cmd 	 	Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships 	cmd 	 	Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset 	cmd 	 	Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route 	cmd 	 	Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select 	cmd 	 	Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_set_freeze 	cmd 	 	Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_set_freeze_unselected 	cmd 	 	Freeze all NPCs not selected
npc_squads 	cmd 	 	Obsolete. Replaced by npc_combat
npc_steering 	cmd 	 	Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all 	cmd 	 	Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text 	cmd 	 	Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks 	cmd 	 	Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport 	cmd 	 	Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow 	cmd 	 	Trigger NPC to think
npc_viewcone 	cmd 	 	Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
===O===
Command 	Default Value	Flags 	Description
observer_use 	cmd 	 	
occlusion_old 	0 	 	
occlusion_stats 	cmd 	 	Occlusion statistics; [-jitter] [-reset]
occlusion_test_async 	0 	 	Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi
occlusion_test_async_jitter 	2 	, "cheat" 	
occlusion_test_async_move_tolerance	8 	, "cheat" 	
occlusion_test_camera_margins 	12 	, "sv" 	Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move
occlusion_test_jump_margin 	12 	 	Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e
occlusion_test_margins 	36 	 	Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe
occlusion_test_shadow_length 	144 	, "sv" 	Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th
occlusion_test_shadow_max_distance 	1500 	 	Max distance at which to consider shadows for occlusion computations
option_duck_method 	0 	, "a", "cl", "ss"	
option_speed_method 	0 	, "a", "cl", "ss"	
===P===
Command 	Default Value	Flags 	Description
paintsplat_bias 	0 	, "cheat", "rep" 	Change bias value for computing circle buffer
paintsplat_max_alpha_noise 	0 	, "cheat", "rep" 	Max noise value of circle alpha
paintsplat_noise_enabled 	1 	, "cheat", "rep" 	
panel_test_title_safe 	0 	, "cheat" 	Test vgui panel positioning with title safe indentation
panorama_dump_events_backlog 	0 	 	
panorama_dump_events_threshold_break 	0 	 	
panorama_dump_events_threshold_us 	0 	 	
parachute 	cmd 	 	equips parachute
particle_simulateoverflow 	0 	, "cheat", "cl" 	Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 	0 	, "sv", "cheat" 	Attachment index for attachment mode
particle_test_attach_mode 	0 	, "sv", "cheat" 	Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 	0 	, "sv", "cheat" 	Name of the particle system to dynamically spawn
particle_test_start 	cmd 	 	Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop 	cmd 	 	Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
password 	0 	, "a", "norecord" 	Current server access password
path 	cmd 	 	Show the engine filesystem path.
pause 	cmd 	 	Toggle the server pause state.
perfui 	cmd 	 	Show/hide the level performance tools UI.
perfvisualbenchmark 	cmd 	 	
perfvisualbenchmark_abort 	cmd 	 	
phys_debug_check_contacts 	0 	, "cheat", "rep", "cl"	
phys_show_active 	0 	, "sv", "cheat" 	
physics_budget 	cmd 	 	Times the cost of each active object
physics_constraints 	cmd 	 	Highlights constraint system graph for an entity
physics_debug_entity 	cmd 	 	Dumps debug info for an entity
physics_highlight_active 	cmd 	 	Turns on the absbox for all active physics objects
physics_report_active 	cmd 	 	Lists all active physics objects
physics_select 	cmd 	 	Dumps debug info for an entity
pick_hint 	cmd 	 	
picker 	cmd 	 	Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping 	cmd 	 	Display ping to server.
pixelvis_debug 	cmd 	 	Dump debug info
play 	cmd 	 	Play a sound.
play_distance 	1 	, "a", "cl" 	Set to 1:'2 foot' or 2:'10 foot' presets.
play_hrtf 	cmd 	 	Play a sound with HRTF spatialization.
playcast 	cmd 	 	Play a broadcast
playdemo 	cmd 	 	Play a recorded demo file (.dem ).
player_botdifflast_s 	3 	, "a", "cl" 	
player_competitive_maplist_2v2_10_0_4BCBD8E9	0 	, "a", "cl" 	
player_competitive_maplist_8_10_0_857D14B5 	0 	, "a", "cl" 	
player_debug_print_damage 	0 	, "sv", "cheat" 	When true, print amount and type of all damage received by player to console.
player_nevershow_communityservermessage 	1 	, "a", "cl", "ss" 	
player_ping 	cmd 	 	Creates a ping notification where the player is looking.
player_ping_token_cooldown 	20 	, "sv", "cheat" 	Cooldown for how long it takes for a player's ping token to refresh allowing them to ping again (they get 5 tokens).
player_survival_list_10_0_303 	0 	, "a", "cl" 	
player_teamplayedlast 	3 	, "a", "cl", "ss" 	
player_wargames_list2_10_0_E04 	0 	, "a", "cl" 	
playflush 	cmd 	 	Play a sound, reloading from disk in case of changes.
playgamesound 	cmd 	 	Play a sound from the game sounds txt file
playsoundscape 	cmd 	 	Forces a soundscape to play
playvideo 	cmd 	 	Plays a video: <filename> [width height]
playvideo_end_level_transition 	cmd 	 	Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename>
playvideo_exitcommand 	cmd 	 	Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt 	cmd 	 	Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt 	cmd 	 	Plays a video without ability to skip: <filename> [width height]
playvol 	cmd 	 	Play a sound at a specified volume.
plugin_load 	cmd 	 	plugin_load <filename> : loads a plugin
plugin_pause 	cmd 	 	plugin_pause <index> : pauses a loaded plugin
plugin_pause_all 	cmd 	 	pauses all loaded plugins
plugin_print 	cmd 	 	Prints details about loaded plugins
plugin_unload 	cmd 	 	plugin_unload <index> : unloads a plugin
plugin_unpause 	cmd 	 	plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all 	cmd 	 	unpauses all disabled plugins
post_jump_crouch 	0 	, "cheat", "rep", "cl"	This determines how long the third person player character will crouch for after landing a jump. This only affects the third p
press_x360_button 	cmd 	 	Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
print_colorcorrection 	cmd 	 	Display the color correction layer information.
print_mapgroup 	cmd 	 	Prints the current mapgroup and the contained maps
print_mapgroup_sv 	cmd 	 	Prints the current mapgroup and the contained maps
progress_enable 	cmd 	 	
prop_crosshair 	cmd 	 	Shows name for prop looking at
prop_debug 	cmd 	 	Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create 	cmd 	 	Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create 	cmd 	 	Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
pvs_min_player_distance 	1500 	, "sv" 	Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the pl
pwatchent 	-1 	, "cheat", "cl" 	Entity to watch for prediction system changes.
pwatchvar 	0 	, "cheat", "cl" 	Entity variable to watch in prediction system for changes.
===Q===
Command 	Default Value	Flags	Description
quit 	cmd 	 	Exit the engine.
quit_prompt	cmd 	 	Exit the engine.
===R===
Command 	Default Value	Flags 	Description
r_AirboatViewDampenDamp 	1 	, "cheat", "nf", "rep", "cl" 	
r_AirboatViewDampenFreq 	7 	, "cheat", "nf", "rep", "cl" 	
r_AirboatViewZHeight 	0 	, "cheat", "nf", "rep", "cl" 	
r_alphafade_usefov 	1 	, "cheat", "cl" 	Account for FOV when computing an entity's distance-based alpha fade
r_ambientfraction 	0 	, "cheat" 	Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly 	0 	, "cheat" 	Set this to 1 to light models with only ambient lighting (and no static lighting).
r_avglight 	1 	, "cheat" 	
r_avglightmap 	0 	, "cheat" 	
r_brush_queue_mode 	0 	, "cheat" 	
r_cheapwaterend 	cmd 	 	
r_cheapwaterstart 	cmd 	 	
r_cleardecals 	cmd 	 	Usage r_cleardecals <permanent>.
r_ClipAreaFrustums 	1 	, "cheat" 	
r_ClipAreaPortals 	1 	, "cheat" 	
r_colorstaticprops 	0 	, "cheat" 	
r_debugcheapwater 	0 	, "cheat", "cl" 	
r_debugrandomstaticlighting 	0 	, "cheat" 	Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_depthoverlay 	0 	, "cheat", "cl" 	Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_disable_distance_fade_on_big_props 	0 	, "cheat", "cl" 	Completely disable distance fading on large props
r_disable_distance_fade_on_big_props_thresh	48000 	, "cheat", "cl" 	Distance prop fade disable threshold size
r_disable_static_prop_loading 	0 	, "cheat" 	If non-zero when a map loads, static props won't be loaded
r_disable_update_shadow 	1 	, "cheat", "cl" 	
r_DispBuildable 	0 	, "cheat" 	
r_DispWalkable 	0 	, "cheat" 	
r_dlightsenable 	1 	, "cheat" 	
r_drawallrenderables 	0 	, "cheat", "cl" 	Draw all renderables, even ones inside solid leaves.
r_DrawBeams 	1 	, "cheat" 	0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 	1 	, "cheat" 	Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 	0 	, "cheat" 	Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 	1 	, "cheat" 	Render decals.
r_DrawDisp 	1 	, "cheat" 	Toggles rendering of displacment maps
r_drawentities 	1 	, "cheat" 	
r_drawfuncdetail 	1 	, "cheat" 	Render func_detail
r_drawleaf 	-1 	, "cheat" 	Draw the specified leaf.
r_drawlightcache 	0 	, "cheat" 	0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo 	0 	, "cheat" 	
r_drawlights 	0 	, "cheat" 	
r_DrawModelLightOrigin 	0 	, "cheat" 	
r_drawmodelnames 	0 	, "cheat", "rep", "cl" 	
r_drawmodelstatsoverlay 	0 	, "cheat" 	
r_drawmodelstatsoverlaydistance 	500 	, "cheat" 	
r_drawmodelstatsoverlayfilter 	-1 	, "cheat" 	
r_drawmodelstatsoverlaymax 	1 	, "a" 	time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 	0 	, "a" 	time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquedetailprops 	1 	, "cheat", "cl" 	
r_drawopaquedetailprops_csm 	0 	, "cheat", "cl" 	
r_drawopaquedetailprops_reflect 	0 	, "cheat", "cl" 	
r_drawopaquedetailprops_refract 	0 	, "cheat", "cl" 	
r_drawopaquerenderables 	1 	, "cheat", "cl" 	
r_drawopaqueworld 	1 	, "cheat", "cl" 	
r_drawothermodels 	1 	, "cheat", "cl" 	0=Off, 1=Normal, 2=Wireframe
r_drawparticles 	1 	, "cheat", "cl" 	Enable/disable particle rendering
r_drawplayers 	1 	, "cheat", "cl" 	
r_DrawPortals 	0 	, "cheat" 	
r_DrawRain 	1 	, "cheat", "cl" 	Enable/disable rain rendering.
r_drawrenderboxes 	0 	, "cheat", "cl" 	(0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b
r_drawropes 	1 	, "cheat", "cl" 	
r_drawscreenoverlay 	1 	, "cheat", "server_can_execute", "cl"	
r_drawshieldstencil 	1 	, "cheat", "cl" 	
r_drawshieldstencil_debug 	0 	, "cheat", "cl" 	
r_drawskybox 	1 	, "cheat" 	
r_drawsprites 	1 	, "cheat", "cl" 	
r_drawstaticprops 	1 	, "cheat" 	0=Off, 1=Normal, 2=Wireframe
r_drawtracers 	1 	, "cheat", "cl" 	
r_drawtracers_firstperson 	0 	, "a", "cl" 	Toggle visibility of first person weapon tracers
r_drawtracers_movetonotintersect 	1 	, "cheat", "cl" 	
r_drawtranslucentrenderables 	1 	, "cheat", "cl" 	
r_drawtranslucentworld 	1 	, "cheat" 	
r_drawunderwatercap 	1 	, "cheat", "server_can_execute", "cl"	
r_drawunderwateroverlay 	1 	, "cheat", "server_can_execute", "cl"	
r_drawvgui 	1 	, "cheat" 	Enable the rendering of vgui panels
r_drawviewmodel 	1 	, "cheat", "cl" 	
r_drawworld 	1 	, "cheat" 	Render the world.
r_dscale_basefov 	90 	, "cheat" 	
r_dscale_fardist 	2000 	, "cheat" 	
r_dscale_farscale 	4 	, "cheat" 	
r_dscale_neardist 	100 	, "cheat" 	
r_dscale_nearscale 	1 	, "cheat" 	
r_dynamic 	1 	 	
r_dynamiclighting 	1 	, "cheat" 	
r_eyegloss 	0 	, "a", "cl" 	
r_eyemove 	0 	, "a" 	
r_eyeshift_x 	0 	, "a" 	
r_eyeshift_y 	0 	, "a" 	
r_eyeshift_z 	0 	, "a" 	
r_eyesize 	0 	, "a" 	
r_eyewaterepsilon 	7 	, "cheat", "cl" 	
r_farz 	-1 	, "cheat", "cl" 	Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_flashlightambient 	0 	, "cheat", "cl" 	
r_flashlightbacktraceoffset 	0 	, "cheat", "cl" 	
r_flashlightbrightness 	0 	, "cheat" 	
r_flashlightclip 	0 	, "cheat" 	
r_flashlightconstant 	0 	, "cheat", "cl" 	
r_flashlightdrawclip 	0 	, "cheat" 	
r_flashlightfar 	750 	, "cheat", "cl" 	
r_flashlightfov 	53 	, "cheat", "cl" 	
r_flashlightladderdist 	40 	, "cheat", "cl" 	
r_flashlightlinear 	100 	, "cheat", "cl" 	
r_flashlightlockposition 	0 	, "cheat", "cl" 	
r_flashlightmuzzleflashfov 	120 	, "cheat", "cl" 	
r_flashlightnear 	4 	, "cheat", "cl" 	
r_flashlightnearoffsetscale 	1 	, "cheat", "cl" 	
r_flashlightoffsetforward 	0 	, "cheat", "cl" 	
r_flashlightoffsetright 	5 	, "cheat", "cl" 	
r_flashlightoffsetup 	-5 	, "cheat", "cl" 	
r_flashlightquadratic 	0 	, "cheat", "cl" 	
r_flashlightshadowatten 	0 	, "cheat", "cl" 	
r_flashlightvisualizetrace 	0 	, "cheat", "cl" 	
r_flushlod 	cmd 	 	Flush and reload LODs.
r_hwmorph 	0 	, "cheat" 	
r_itemblinkmax 	0 	, "cheat" 	
r_itemblinkrate 	4 	, "cheat" 	
r_JeepFOV 	90 	, "sv", "cheat", "rep" 	
r_JeepViewBlendTo 	1 	, "cheat", "cl" 	
r_JeepViewBlendToScale 	0 	, "cheat", "cl" 	
r_JeepViewBlendToTime 	1 	, "cheat", "cl" 	
r_JeepViewDampenDamp 	1 	, "cheat", "nf", "rep", "cl" 	
r_JeepViewDampenFreq 	7 	, "cheat", "nf", "rep", "cl" 	
r_JeepViewZHeight 	10 	, "cheat", "nf", "rep", "cl" 	
r_lightcache_invalidate 	cmd 	 	
r_lightcache_numambientsamples 	162 	, "cheat" 	number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor 	1000 	, "cheat" 	Allow lights to influence lightcaches beyond the lights' radii
r_lightcachecenter 	1 	, "cheat" 	
r_lightcachemodel 	-1 	, "cheat" 	
r_lightinterp 	5 	, "cheat" 	Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap 	-1 	, "cheat" 	
r_lightstyle 	-1 	, "cheat" 	
r_lightwarpidentity 	0 	, "cheat" 	
r_lockpvs 	0 	, "cheat" 	Lock the PVS so you can fly around and inspect what is being drawn.
r_mapextents 	16384 	, "cheat", "cl" 	Set the max dimension for the map. This determines the far clipping plane
r_modelAmbientMin 	0 	, "cheat" 	Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
r_modelwireframedecal 	0 	, "cheat" 	
r_nohw 	0 	, "cheat" 	
r_nosw 	0 	, "cheat" 	
r_novis 	0 	, "cheat" 	Turn off the PVS.
r_occlusionspew 	0 	, "cheat" 	Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 	0 	, "cheat" 	Set this to revert to HL2's method of selecting lights
r_particle_demo 	0 	, "cheat", "cl" 	
r_partition_level 	-1 	, "cheat" 	Displays a particular level of the spatial partition system. Use -1 to disable it.
r_player_visibility_mode 	1 	, "a", "cl" 	
r_portalsopenall 	0 	, "cheat" 	Open all portals
r_PortalTestEnts 	1 	, "cheat", "cl" 	Clip entities against portal frustums.
r_printdecalinfo 	cmd 	 	
r_proplightingpooling 	-1 	, "cheat" 	0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_radiosity 	4 	, "cheat" 	0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_rainalpha 	0 	, "cheat", "cl" 	
r_rainalphapow 	0 	, "cheat", "cl" 	
r_RainCheck 	0 	, "cheat", "cl" 	Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration 	0 	, "cheat", "cl" 	Shows rain tracelines for this many seconds (0 disables)
r_raindensity 	0 	, "cheat", "cl" 	
r_RainHack 	0 	, "cheat", "cl" 	
r_rainlength 	0 	, "cheat", "cl" 	
r_RainProfile 	0 	, "cheat", "cl" 	Enable/disable rain profiling.
r_RainRadius 	1500 	, "cheat", "cl" 	
r_RainSideVel 	130 	, "cheat", "cl" 	How much sideways velocity rain gets.
r_RainSimulate 	1 	, "cheat", "cl" 	Enable/disable rain simulation.
r_rainspeed 	600 	, "cheat", "cl" 	
r_RainSplashPercentage 	20 	, "cheat", "cl" 	
r_rainwidth 	0 	, "cheat", "cl" 	
r_randomflex 	0 	, "cheat" 	
r_replay_post_effect 	-1 	, "cheat", "cl" 	
r_rimlight 	1 	, "cheat" 	
r_ropes_holiday_light_color 	cmd 	 	Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]
r_screenoverlay 	cmd 	 	Draw specified material as an overlay
r_shadow_debug_spew 	0 	, "cheat", "cl" 	
r_shadow_deferred 	0 	, "cheat" 	Toggle deferred shadow rendering
r_shadowangles 	cmd 	 	Set shadow angles
r_shadowblobbycutoff 	cmd 	 	some shadow stuff
r_shadowcolor 	cmd 	 	Set shadow color
r_shadowdir 	cmd 	 	Set shadow direction
r_shadowdist 	cmd 	 	Set shadow distance
r_shadowfromanyworldlight 	0 	, "cheat", "cl" 	
r_shadowfromworldlights_debug 	0 	, "cheat", "cl" 	
r_shadowids 	0 	, "cheat" 	
r_shadows_gamecontrol 	-1 	, "cheat" 	
r_shadowwireframe 	0 	, "cheat" 	
r_showenvcubemap 	0 	, "cheat" 	
r_showz_power 	1 	, "cheat" 	
r_skin 	0 	, "cheat" 	
r_skybox 	1 	, "cheat", "cl" 	Enable the rendering of sky boxes
r_slowpathwireframe 	0 	, "cheat" 	
r_SnowDebugBox 	0 	, "cheat", "cl" 	Snow Debug Boxes.
r_SnowEnable 	1 	, "cheat", "cl" 	Snow Enable
r_SnowEndAlpha 	255 	, "cheat", "cl" 	Snow.
r_SnowEndSize 	0 	, "cheat", "cl" 	Snow.
r_SnowFallSpeed 	1 	, "cheat", "cl" 	Snow fall speed scale.
r_SnowInsideRadius 	256 	, "cheat", "cl" 	Snow.
r_SnowOutsideRadius 	1024 	, "cheat", "cl" 	Snow.
r_SnowParticles 	500 	, "cheat", "cl" 	Snow.
r_SnowPosScale 	1 	, "cheat", "cl" 	Snow.
r_SnowRayEnable 	1 	, "cheat", "cl" 	Snow.
r_SnowRayLength 	8192 	, "cheat", "cl" 	Snow.
r_SnowRayRadius 	256 	, "cheat", "cl" 	Snow.
r_SnowSpeedScale 	1 	, "cheat", "cl" 	Snow.
r_SnowStartAlpha 	25 	, "cheat", "cl" 	Snow.
r_SnowStartSize 	1 	, "cheat", "cl" 	Snow.
r_SnowWindScale 	0 	, "cheat", "cl" 	Snow.
r_SnowZoomOffset 	384 	, "cheat", "cl" 	Snow.
r_SnowZoomRadius 	512 	, "cheat", "cl" 	Snow.
r_swingflashlight 	1 	, "cheat", "cl" 	
r_underwateroverlay_drain_speed 	0 	, "cheat", "cl" 	
r_updaterefracttexture 	1 	, "cheat", "cl" 	
r_vehicleBrakeRate 	1 	, "sv", "cheat" 	
r_VehicleViewClamp 	1 	, "cheat", "cl" 	
r_VehicleViewDampen 	1 	, "cheat", "nf", "rep", "cl" 	
r_visocclusion 	0 	, "cheat" 	Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 	0 	, "cheat" 	
r_visualizelighttracesshowfulltrace 	0 	, "cheat" 	
r_visualizetraces 	0 	, "cheat" 	
radarvisdistance 	1000 	, "sv", "cheat" 	at this distance and beyond you need to be point right at someone to see them
radarvismaxdot 	0 	, "sv", "cheat" 	how closely you have to point at someone to see them beyond max distance
radarvismethod 	1 	, "sv", "cheat" 	0 for traditional method, 1 for more realistic method
radarvispow 	0 	, "sv", "cheat" 	the degree to which you can point away from a target, and still see them on radar.
radio 	cmd 	 	Opens a radio menu
radio1 	cmd 	 	Opens a radio menu
radio2 	cmd 	 	Opens a radio menu
radio3 	cmd 	 	Opens a radio menu
rangefinder 	cmd 	 	rangefinder
rate 	196608 	, "a", "user" 	Max bytes/sec the host can receive data
rcon 	cmd 	 	Issue an rcon command.
rcon_address 	0 	, "norecord" 	Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_connected_clients_allow 	1 	, "rep" 	Allow clients to use rcon commands on server.
rcon_password 	0 	, "norecord" 	remote console password.
rebuy 	cmd 	 	Attempt to repurchase items with the order listed in cl_rebuy
recompute_speed 	cmd 	 	Recomputes clock speed (for debugging purposes).
record 	cmd 	 	Record a demo.
reload 	cmd 	 	Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_store_config 	cmd 	 	
reload_vjobs 	cmd 	 	reload vjobs module
removeallids 	cmd 	 	Remove all user IDs from the ban list.
removeid 	cmd 	 	Remove a user ID from the ban list.
removeip 	cmd 	 	Remove an IP address from the ban list.
render_blanks 	cmd 	 	render N blank frames
replay_death 	cmd 	 	start hltv replay of last death
replay_debug 	0 	, "rep" 	
replay_start 	cmd 	 	Start GOTV replay: replay_start <delay> [<player name or index>]
replay_stop 	cmd 	 	stop hltv replay
report_cliententitysim 	0 	, "cheat", "cl" 	List all clientside simulations and time - will report and turn itself off.
report_clientthinklist 	0 	, "cheat", "cl" 	List all clientside entities thinking and time - will report and turn itself off.
report_entities 	cmd 	 	Lists all entities
report_simthinklist 	cmd 	 	Lists all simulating/thinking entities
report_soundpatch 	cmd 	 	reports sound patch count
report_touchlinks 	cmd 	 	Lists all touchlinks
reset_expo 	cmd 	 	Reset player scores, player controls, team scores, and end the round
reset_gameconvars 	cmd 	 	Reset a bunch of game convars to default values
respawn_entities 	cmd 	 	Respawn all the entities in the map.
restart 	cmd 	 	Restart the game on the same level (add setpos to jump to current view position on restart).
retry 	cmd 	 	Retry connection to last server.
rope_min_pixel_diameter 	2 	, "cheat" 	
rr_followup_maxdist 	1800 	, "sv", "cheat" 	'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept 	cmd 	 	fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
rr_reloadresponsesystems 	cmd 	 	Reload all response system scripts.
rr_remarkable_max_distance 	1200 	, "sv", "cheat" 	AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limit 	1 	, "sv", "cheat" 	TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_remarkables_enabled 	1 	, "sv", "cheat" 	If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop 	0 	, "sv", "cheat" 	When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
===S===
Command 	Default Value	Flags 	Description
safezonex 	0 	, "a", "cl" 	The percentage of the screen width that is considered safe from overscan
safezoney 	0 	, "a", "cl" 	The percentage of the screen height that is considered safe from overscan
save 	cmd 	 	Saves current game.
save_finish_async 	cmd 	 	
say 	cmd 	 	Display player message
say_team 	cmd 	 	Display player message to team
sc_say 	cmd 	 	Opens the Steam keyboard for Deck
sc_say_team 	cmd 	 	Opens the Steam keyboard for Deck
scandemo 	cmd 	 	Scan a recorded demo file (.dem ) for specific game events and dump data.
scene_flush 	cmd 	 	Flush all .vcds from the cache and reload from disk.
scene_playvcd 	cmd 	 	Play the given VCD as an instanced scripted scene.
scene_showfaceto 	0 	, "a", "sv" 	When playing back, show the directions of faceto events.
scene_showlook 	0 	, "a", "sv" 	When playing back, show the directions of look events.
scene_showmoveto 	0 	, "a", "sv" 	When moving, show the end location.
scene_showunlock 	0 	, "a", "sv" 	Show when a vcd is playing but normal AI is running.
screenshot 	cmd 	 	Take a screenshot.
script 	cmd 	 	Run the text as a script
script_client 	cmd 	 	Run the text as a script
script_debug 	cmd 	 	Connect the vscript VM to the script debugger
script_debug_client 	cmd 	 	Connect the vscript VM to the script debugger
script_dump_all 	cmd 	 	Dump the state of the VM to the console
script_dump_all_client 	cmd 	 	Dump the state of the VM to the console
script_execute 	cmd 	 	Run a vscript file
script_execute_client 	cmd 	 	Run a vscript file
script_help 	cmd 	 	Output help for script functions, optionally with a search string
script_help_client 	cmd 	 	Output help for script functions, optionally with a search string
script_reload_code 	cmd 	 	Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code 	cmd 	 	Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think 	cmd 	 	Execute an activation script, replacing existing functions with the functions in the run script
sdr 	cmd 	 	SteamDatagram Network Configuration
sdr_spew_level 	5 	 	verbosity level for SteamNetSockets spew
sensitivity 	7 	, "a", "cl" 	Mouse sensitivity.
server_game_time 	cmd 	 	Gives the game time in seconds (server's curtime)
servercfgfile 	0 	, "sv" 	
setang 	cmd 	 	Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact 	cmd 	 	Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo 	cmd 	 	Adds a new user info value
setmodel 	cmd 	 	Changes's player's model
setpause 	cmd 	 	Set the pause state of the server.
setpos 	cmd 	 	Move player to specified origin (must have sv_cheats).
setpos_exact 	cmd 	 	Move player to an exact specified origin (must have sv_cheats).
setpos_player 	cmd 	 	Move specified player to specified origin (must have sv_cheats).
shake 	cmd 	 	Shake the screen.
shake_stop 	cmd 	 	Stops all active screen shakes.
shake_testpunch 	cmd 	 	Test a punch-style screen shake.
show_loadout_toggle 	cmd 	 	Toggles loadout display
showbudget_texture 	0 	, "cheat" 	Enable the texture budget panel.
showbudget_texture_global_dumpstats 	cmd 	 	Dump all items in +showbudget_texture_global in a text form
showconsole 	cmd 	 	Show the console.
showinfo 	cmd 	 	Shows a info panel: <type> <title> <message> [<command number>]
showpanel 	cmd 	 	Shows a viewport panel <name>
showtriggers 	0 	, "sv", "cheat" 	Shows trigger brushes
showtriggers_toggle 	cmd 	 	Toggle show triggers
singlestep 	0 	, "cheat" 	Run engine in single step mode ( set next to 1 to advance a frame )
sk_autoaim_mode 	1 	, "a", "rep", "cl" 	
skill 	1 	, "a" 	Game skill level (1-3).
skip_next_map 	cmd 	 	Skips the next map in the map rotation for the server.
skybox_disablereflection 	0 	, "cheat", "cl" 	
slot0 	cmd 	 	
slot1 	cmd 	 	
slot10 	cmd 	 	
slot11 	cmd 	 	
slot12 	cmd 	 	
slot13 	cmd 	 	
slot2 	cmd 	 	
slot3 	cmd 	 	
slot4 	cmd 	 	
slot5 	cmd 	 	
slot6 	cmd 	 	
slot7 	cmd 	 	
slot8 	cmd 	 	
slot9 	cmd 	 	
snapto 	cmd 	 	
snd_async_flush 	cmd 	 	Flush all unlocked async audio data
snd_async_showmem 	cmd 	 	Show async memory stats
snd_async_showmem_music 	cmd 	 	Show async memory stats for just non-streamed music
snd_async_showmem_summary 	cmd 	 	Show brief async memory stats
snd_deathcamera_volume 	0 	, "a" 	Relative volume of the death camera music.
snd_debug_panlaw 	0 	, "cheat" 	Visualize panning crossfade curves
snd_disable_mixer_duck 	0 	, "cheat" 	
snd_disable_mixer_solo 	0 	, "cheat" 	
snd_duckerattacktime 	0 	, "a" 	
snd_duckerreleasetime 	2 	, "a" 	
snd_duckerthreshold 	0 	, "a" 	
snd_ducking_off 	1 	, "a" 	
snd_ducktovolume 	0 	, "a" 	
snd_dump_filepaths 	cmd 	 	
snd_dumpclientsounds 	cmd 	 	Dump sounds to console
snd_dvar_dist_max 	1320 	, "cheat" 	Play full 'far' sound at this distance
snd_dvar_dist_min 	240 	, "cheat" 	Play full 'near' sound at this distance
snd_dzmusic_volume 	0 	, "a" 	Relative volume of the Danger Zone victory music.
snd_filter 	0 	, "cheat" 	
snd_foliage_db_loss 	4 	, "cheat" 	foliage dB loss per 1200 units
snd_front_headphone_position 	cmd 	 	Specifies the position (in degrees) of the virtual front left/right headphones.
snd_front_stereo_speaker_position 	cmd 	 	Specifies the position (in degrees) of the virtual front left/right speakers.
snd_front_surround_speaker_position 	cmd 	 	Specifies the position (in degrees) of the virtual front left/right speakers.
snd_gain 	1 	, "cheat" 	
snd_gain_max 	1 	, "cheat" 	
snd_gain_min 	0 	, "cheat" 	
snd_getmixer 	cmd 	 	Get data related to mix group matching string
snd_headphone_pan_exponent 	cmd 	 	Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
snd_headphone_pan_radial_weight 	cmd 	 	Apply cos(angle) * weight before pan law
snd_hrtf_distance_behind 	100 	, "a" 	HRTF calculations will calculate the player as being this far behind the camera. Valid values are between 0 and 300.
snd_hrtf_lerp_max_distance 	800 	, "cheat" 	
snd_hrtf_lerp_min_distance 	100 	, "cheat" 	
snd_hrtf_stereo_blend 	1 	, "cheat" 	
snd_hrtf_voice_delay 	0 	, "a" 	
snd_hrtf_volume 	0 	, "cheat" 	Controls volume of HRTF sounds
snd_hwcompat 	0 	, "a" 	
snd_list 	0 	, "cheat" 	
snd_mainmenu_music_break_time_max 	0 	, "cheat", "cl" 	Minimum amount of time to pause between playing main menu music
snd_mainmenu_music_break_time_min 	0 	, "cheat", "cl" 	Minimum amount of time to pause between playing main menu music
snd_mapobjective_volume 	0 	, "a" 	Relative volume of map objective music.
snd_max_same_sounds 	4 	, "cheat" 	
snd_max_same_weapon_sounds 	3 	, "cheat" 	
snd_menumusic_volume 	0 	, "a" 	Relative volume of the main menu music.
snd_mix_async 	1 	, "a" 	Sets sound to get mixed asynchronously on a different thread
snd_mixahead 	0 	, "a" 	
snd_mixer_master_dsp 	1 	, "cheat" 	
snd_mixer_master_level 	1 	, "cheat" 	
snd_music_selection 	2 	, "a", "cl" 	Tracking rotating music for players with no music packs equipped.
snd_musicvolume_multiplier_inoverlay 	0 	, "a" 	Music volume multiplier when Steam Overlay is active
snd_mute_losefocus 	1 	, "a" 	
snd_mute_mvp_music_live_players 	0 	, "a", "cl" 	If set, MVP music is muted if players from both teams are still alive.
snd_mvp_volume 	1 	, "a" 	Relative volume of the MVP music.
snd_obscured_gain_dB 	-2 	, "cheat" 	
snd_occlusion_bounces 	1 	, "cheat", "rep" 	
snd_occlusion_eq_high 	0 	, "cheat" 	
snd_occlusion_eq_low 	0 	, "cheat" 	
snd_occlusion_eq_mid 	1 	, "cheat" 	
snd_occlusion_no_eq_scale 	1 	, "cheat" 	
snd_occlusion_rays 	4 	, "cheat", "rep" 	
snd_op_test_convar 	1 	, "cheat" 	
snd_pause_all 	1 	, "cheat" 	Specifies to pause all sounds and not just voice
snd_pitchquality 	1 	, "a" 	
snd_playsounds 	cmd 	 	Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff 	1 	, "cheat" 	
snd_prefetch_common 	1 	 	Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_print_channel_by_guid 	cmd 	 	Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
snd_print_channel_by_index 	cmd 	 	Prints the content of a channel from its index. snd_print_channel_by_index <index>.
snd_print_channels 	cmd 	 	Prints all the active channel.
snd_print_dsp_effect 	cmd 	 	Prints the content of a dsp effect.
snd_rear_headphone_position 	cmd 	 	Specifies the position (in degrees) of the virtual rear left/right headphones.
snd_rear_speaker_scale 	1 	, "cheat" 	How much to scale rear speaker contribution to front stereo output
snd_rear_stereo_speaker_position 	cmd 	 	Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_rear_surround_speaker_position 	cmd 	 	Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_refdb 	60 	, "cheat" 	Reference dB at snd_refdist
snd_refdist 	36 	, "cheat" 	Reference distance for snd_refdb
snd_report_format_sound 	0 	, "cheat" 	If set to 1, report all sound formats.
snd_report_loop_sound 	0 	, "cheat" 	If set to 1, report all sounds that just looped.
snd_report_start_sound 	0 	, "cheat" 	If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example
snd_report_stop_sound 	0 	, "cheat" 	If set to 1, report all sounds stopped with S_StopSound().
snd_report_verbose_error 	0 	, "cheat" 	If set to 1, report more error found when playing sounds.
snd_restart 	cmd 	 	Restart sound system.
snd_roundend_volume 	0 	, "a" 	Relative volume of round end music.
snd_roundstart_volume 	0 	, "a" 	Relative volume of round start music.
snd_set_master_volume 	cmd 	 	Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
snd_setmixer 	cmd 	 	Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer 	cmd 	 	Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount 	cmd 	 	Set named mix layer mix amount.
snd_show 	0 	, "cheat" 	Show sounds info
snd_show_filter 	0 	, "cheat" 	Limit debug sounds to those containing this substring
snd_show_print 	0 	, "cheat" 	Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to con
snd_showclassname 	0 	, "cheat" 	
snd_showmixer 	0 	, "cheat" 	
snd_showstart 	0 	, "cheat" 	
snd_sos_flush_operators 	cmd 	 	Flush and re-parse the sound operator system
snd_sos_list_operator_updates 	0 	, "cheat" 	
snd_sos_print_operators 	cmd 	 	Prints a list of currently available operators
snd_sos_show_block_debug 	0 	, "cheat" 	Spew data about the list of block entries.
snd_sos_show_client_rcv 	0 	, "cheat" 	
snd_sos_show_client_xmit 	0 	, "cheat", "cl" 	
snd_sos_show_operator_entry_filter 	0 	, "cheat" 	
snd_sos_show_operator_init 	0 	, "cheat" 	
snd_sos_show_operator_parse 	0 	, "cheat" 	
snd_sos_show_operator_prestart 	0 	, "cheat" 	
snd_sos_show_operator_shutdown 	0 	, "cheat" 	
snd_sos_show_operator_start 	0 	, "cheat" 	
snd_sos_show_operator_stop_entry 	0 	, "cheat" 	
snd_sos_show_operator_updates 	0 	, "cheat" 	
snd_sos_show_queuetotrack 	0 	, "cheat" 	
snd_sos_show_server_xmit 	0 	, "sv", "cheat" 	
snd_sos_show_startqueue 	0 	, "cheat" 	
snd_soundmixer_flush 	cmd 	 	Reload soundmixers.txt file.
snd_soundmixer_list_mix_groups 	cmd 	 	List all mix groups to dev console.
snd_soundmixer_list_mix_layers 	cmd 	 	List all mix layers to dev console.
snd_soundmixer_list_mixers 	cmd 	 	List all mixers to dev console.
snd_soundmixer_set_trigger_factor 	cmd 	 	Set named mix layer / mix group, trigger amount.
snd_stereo_speaker_pan_exponent 	cmd 	 	Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
snd_stereo_speaker_pan_radial_weight 	cmd 	 	Apply cos(angle) * weight before pan law
snd_surround_speaker_pan_exponent 	cmd 	 	Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
snd_surround_speaker_pan_radial_weight 	cmd 	 	Apply cos(angle) * weight before pan law
snd_surround_speakers 	5 	, "a" 	
snd_tensecondwarning_volume 	0 	, "a" 	Relative volume of ten second warning music.
snd_visualize 	0 	, "cheat" 	Show sounds location in world
snd_writemanifest 	cmd 	 	If running a game, outputs the precache manifest for the current level
sndplaydelay 	cmd 	 	
sound_device_list 	cmd 	 	Lists all available audio devices.
sound_device_override 	0 	, "a" 	ID of the sound device to use
soundfade 	cmd 	 	Fade client volume.
soundinfo 	cmd 	 	Describe the current sound device.
soundlist 	cmd 	 	List all known sounds.
soundscape_debug 	0 	, "sv", "cheat" 	When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient 	cmd 	 	Dumps the client's soundscape data.
soundscape_fadetime 	3 	, "cheat", "cl" 	Time to crossfade sound effects between soundscapes
soundscape_flush 	cmd 	 	Flushes the server & client side soundscapes
soundscape_radius_debug 	0 	, "cheat", "cl" 	Prints current volume of radius sounds
speak 	cmd 	 	Play a constructed sentence.
spec_allow_roaming 	0 	, "sv", "cheat", "rep" 	If nonzero, allow free-roaming spectator camera.
spec_cameraman_set_xray 	cmd 	 	Client command to change the whether the spectator is using the cameraman's X-ray state, if they are active, or let the spectat
spec_dz_group_teams 	1 	, "cl" 	If set, will group players into their teams for spectating, if 0, spectating numbers will be the default individual players
spec_freeze_cinematiclight_b 	1 	, "cheat", "cl" 	
spec_freeze_cinematiclight_g 	1 	, "cheat", "cl" 	
spec_freeze_cinematiclight_r 	1 	, "cheat", "cl" 	
spec_freeze_cinematiclight_scale 	2 	, "cheat", "cl" 	
spec_freeze_deathanim_time 	0 	, "rep", "cl" 	The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
spec_freeze_distance_max 	80 	, "cheat", "cl" 	Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 	60 	, "cheat", "cl" 	Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_panel_extended_time 	0 	, "rep", "cl" 	Time spent with the freeze panel still up after observer freeze cam is done.
spec_freeze_target_fov 	42 	, "cheat", "rep", "cl" 	The target FOV that the deathcam should use.
spec_freeze_target_fov_long 	90 	, "cheat", "rep", "cl" 	The target FOV that the deathcam should use when the cam zoom far away on the target.
spec_freeze_time 	3 	, "rep", "cl" 	Time spend frozen in observer freeze cam.
spec_freeze_time_lock 	1 	, "sv", "rep" 	Time players are prevented from skipping the freeze cam
spec_freeze_traveltime 	0 	, "rep", "cl" 	Time taken to zoom in to frame a target in observer freeze cam.
spec_freeze_traveltime_long 	0 	, "cheat", "rep", "cl" 	Time taken to zoom in to frame a target in observer freeze cam when they are far away.
spec_glow_decay_time 	2 	, "cl" 	Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.
spec_glow_full_time 	1 	, "cl" 	Noisy players stay at full brightness for this long.
spec_glow_silent_factor 	0 	, "cl" 	Lurking player xray glow scaling.
spec_glow_spike_factor 	1 	, "cl" 	Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players
spec_glow_spike_time 	0 	, "cl" 	Time for noisy player glow 'spike' to show that they made noise very recently.
spec_goto 	cmd 	 	Move spectator to specified origin and eyes to specified pitch yaw.
spec_gui 	cmd 	 	Shows or hides the spectator bar
spec_hide_players 	0 	, "clientcmd_can_execute", "cl"	Toggle the visibility of scoreboard players.
spec_lerpto 	cmd 	 	Lerp the spectator camera to specified origin and eyes to specified pitch yaw.
spec_lock_to_accountid 	0 	, "cl" 	As an observer, lock the spectate target to the given accountid.
spec_menu 	cmd 	 	Activates spectator menu
spec_mode 	cmd 	 	Set spectator mode
spec_next 	cmd 	 	Spectate next player
spec_player 	cmd 	 	Spectate player by index
spec_player_by_accountid 	cmd 	 	Spectate player by Steam account ID
spec_player_by_name 	cmd 	 	Spectate player by name
spec_pos 	cmd 	 	dump position and angles to the console
spec_prev 	cmd 	 	Spectate previous player ( valid values are 3 to 6 )
spec_replay_autostart 	1 	, "a", "cl" 	Auto-start Killer Replay when available
spec_replay_bot 	0 	, "sv" 	Enable Spectator Hltv Replay when killed by bot
spec_replay_cam_delay 	5 	, "sv" 	Hltv Replay delay in seconds
spec_replay_cam_options 	0 	, "sv" 	Debug options for replay cam
spec_replay_enable 	0 	, "rep" 	Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force)
spec_replay_leadup_time 	5 	, "rep" 	Replay time in seconds before the highlighted event
spec_replay_message_time 	9 	, "rep" 	How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_dela
spec_replay_on_death 	0 	, "rep" 	When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from th
spec_replay_rate_base 	1 	, "rep" 	Base time scale of Killer Replay.Experimental.
spec_replay_rate_limit 	3 	, "rep" 	Minimum allowable pause between replay requests in seconds
spec_replay_round_delay 	0 	, "sv" 	Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay wil
spec_replay_winddown_time 	2 	, "sv" 	The trailing time, in seconds, of replay past the event, including fade-out
spec_show_xray 	0 	, "a", "cl" 	If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
spec_usenumberkeys_nobinds 	1 	, "a", "cl" 	If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
spec_xray_dropped_defusekits 	0 	, "cl" 	Whether to X-ray dropped defuse kits.
spec_xray_dropped_unoccluded 	0 	, "cl" 	Whether to always X-ray dropped c4 and defuse kits.
spike 	cmd 	 	generates a fake spike
spincycle 	cmd 	 	Cause the engine to spincycle (Debug!!)
ss_enable 	0 	, "cl" 	Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_map 	cmd 	 	Start playing on specified map with max allowed splitscreen players.
ss_reloadletterbox 	cmd 	 	ss_reloadletterbox
ss_splitmode 	0 	, "a", "cl" 	Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
star_memory 	cmd 	 	Dump memory stats
startdemos 	cmd 	 	Play demos in demo sequence.
startmovie 	cmd 	 	Start recording movie frames.
startupmenu 	cmd 	 	Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats 	cmd 	 	Prints server performance variables
status 	cmd 	 	Display map and connection status.
steam_controller_haptics 	1 	, "cl" 	
steaminput_firsttimepopup 	1 	, "a", "cl", "ss" 	When controller menu is opened, pop up a first time message.
steaminput_glyph_display_mode 	0 	, "a", "cl" 	0: Automatically turn on/off glyphs based in input. 1: Glyphs never turn on. 2: Glyphs always on.
steaminput_glyph_neutral 	1 	, "a", "cl" 	Fallback values for unspecified style in steam input Glyphs. 0: Use Colors, 1: Solid
steaminput_glyph_solid 	1 	, "a", "cl" 	Fallback values for unspecified style in steam input Glyphs. 0: Not Solid, 1: Solid
steaminput_glyph_style 	1 	, "a", "cl" 	Fallback values for unspecified style in steam input Glyphs. 0: Knockout, 1: Light, 2: Dark
steaminput_status 	cmd 	 	Spew report of steam input status
stop 	cmd 	 	Finish recording demo.
stop_transition_videos_fadeout 	cmd 	 	Fades out all transition videos playing to the screen:
stopdemo 	cmd 	 	Stop playing back a demo.
stopsound 	cmd 	 	
stopsoundscape 	cmd 	 	Stops all soundscape processing and fades current looping sounds
stopvideos 	cmd 	 	Stops all videos playing to the screen
stopvideos_fadeout 	cmd 	 	Fades out all videos playing to the screen:
stringtabledictionary 	cmd 	 	Create dictionary for current strings.
stuffcmds 	cmd 	 	Parses and stuffs command line + commands to command buffer.
suitvolume 	0 	, "a", "sv" 	
surfaceprop 	cmd 	 	Reports the surface properties at the cursor
survival_check_num_possible_final_zone 	cmd 	 	print out a number of all possible final zone
sv_accelerate 	5 	, "nf", "rep", "cl" 	Linear acceleration amount (old value is 5.6)
sv_accelerate_debug_speed 	0 	, "nf", "rep", "cl" 	
sv_accelerate_use_weapon_speed 	1 	, "nf", "rep", "cl" 	
sv_air_max_horizontal_parachute_ratio 	0 	, "rep", "cl" 	
sv_air_max_horizontal_parachute_speed 	240 	, "rep", "cl" 	
sv_air_max_wishspeed 	30 	, "rep", "cl" 	
sv_air_pushaway_dist 	0 	, "rep", "cl" 	
sv_airaccelerate 	12 	, "nf", "rep", "cl" 	
sv_airaccelerate_parachute 	2 	, "rep", "cl" 	
sv_airaccelerate_rappel 	2 	, "rep", "cl" 	
sv_allchat 	1 	, "sv", "nf" 	Players can receive all other players' text chat, team restrictions apply
sv_allow_legacy_cmd_execution_from_client 	0 	 	Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed.
sv_allow_thirdperson 	0 	, "rep", "cl" 	Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set t
sv_allow_votes 	1 	, "sv" 	Allow voting?
sv_allow_wait_command 	1 	, "rep" 	Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 	1 	 	Allow clients to download files
sv_allowupload 	0 	 	Allow clients to upload customizations files
sv_alltalk 	0 	, "nf", "rep", "cl" 	Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living.
sv_alternateticks 	0 	 	If set, server only simulates entities on even numbered ticks.
sv_arms_race_vote_to_restart_disallowed_after 	0 	, "sv", "rep" 	Arms Race gun level after which vote to restart is disallowed
sv_auto_adjust_bot_difficulty 	1 	, "sv" 	Adjust the difficulty of bots each round based on contribution score.
sv_auto_full_alltalk_during_warmup_half_end 	1 	, "sv" 	When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
sv_autobunnyhopping 	0 	, "rep", "cl" 	Players automatically re-jump while holding jump button
sv_autobuyammo 	0 	, "sv", "nf", "rep" 	Enable automatic ammo purchase when inside buy zones during buy periods
sv_autoexec_mapname_cfg 	0 	, "sv" 	Execute a mapname cfg file on the server automatically in custom game modes that require it.
sv_benchmark_force_start 	cmd 	 	Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_bot_buy_decoy_weight 	1 	, "sv" 	Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_flash_weight 	1 	, "sv" 	Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_grenade_chance 	33 	, "sv" 	Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
sv_bot_buy_hegrenade_weight 	6 	, "sv" 	Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_molotov_weight 	1 	, "sv" 	Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_smoke_weight 	1 	, "sv" 	Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bots_force_rebuy_every_round 	0 	, "sv" 	If set, this strips the bots of their weapons every round and forces them to rebuy.
sv_bots_get_easier_each_win 	0 	, "sv" 	If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficult
sv_bots_get_harder_after_each_wave 	0 	, "sv" 	If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise
sv_bounce 	0 	, "nf", "rep", "cl" 	Bounce multiplier for when physically simulated objects collide with other objects.
sv_breachcharge_arm_delay 	0 	, "sv", "cl" 	
sv_breachcharge_delay_max 	0 	, "sv", "cl" 	
sv_breachcharge_delay_min 	0 	, "sv", "cl" 	
sv_breachcharge_distance_max 	1200 	, "sv", "cl" 	
sv_breachcharge_distance_min 	600 	, "sv", "cl" 	
sv_breachcharge_fuse_max 	1 	, "sv", "cl" 	
sv_breachcharge_fuse_min 	0 	, "sv", "cl" 	
sv_broadcast_ugc_download_progress_interval 	8 	, "sv" 	
sv_broadcast_ugc_downloads 	0 	, "sv" 	
sv_bumpmine_arm_delay 	0 	, "sv", "cl" 	
sv_bumpmine_detonate_delay 	0 	, "sv", "cl" 	
sv_buy_status_override 	-1 	, "sv", "rep" 	Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
sv_chat_proximity 	-1 	, "rep", "cl" 	
sv_cheats 	0 	, "nf", "rep" 	Allow cheats on server
sv_clamp_unsafe_velocities 	1 	, "rep", "cl" 	Whether the server will attempt to clamp velocities that could cause physics bugs or crashes.
sv_clearhinthistory 	cmd 	 	Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 	0 	, "rep" 	cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_clockcorrection_msecs 	30 	, "sv" 	The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_closecaption 	1 	, "rep", "cl" 	Enable server-side close captioning: 0 = disabled; 1 = enabled as text chat; 2 = enabled for all sounds
sv_coach_comm_unrestricted 	0 	, "rep", "cl" 	When set, ignores coach communication restrictions.
sv_coaching_enabled 	0 	, "rep", "cl" 	Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
sv_competitive_minspec 	1 	, "nf", "rep", "cl" 	Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_competitive_official_5v5 	0 	, "nf", "rep", "cl" 	Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
sv_consistency 	0 	, "rep" 	Whether the server enforces file consistency for critical files
sv_contact 	0 	, "nf" 	Contact email for server sysop
sv_cs_dump_econ_item_stringtable 	cmd 	 	sv_cs_dump_econ_item_stringtable
sv_cs_player_speed_has_hostage 	200 	, "rep", "cl" 	
sv_ct_spawn_on_bombsite 	-1 	, "sv" 	Force cts to spawn on a bombsite
sv_damage_print_enable 	1 	, "sv", "rep" 	0: no damage print in console. 1: damage print in console on death. 2: damage print in console only at next round restart.
sv_dc_friends_reqd 	0 	, "sv" 	Set this to 0 to allow direct connects to a game in progress even if no presents are present
sv_deadtalk 	0 	, "nf", "rep", "cl" 	Dead players can speak (voice, text) to the living
sv_debug_ugc_downloads 	0 	, "sv" 	
sv_debugmanualmode 	0 	 	Make sure entities correctly report whether or not their network data has changed.
sv_disable_immunity_alpha 	0 	, "rep", "cl" 	If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
sv_disable_observer_interpolation 	0 	, "rep", "cl" 	Disallow interpolating between observer targets on this server.
sv_disable_pas 	1 	, "sv", "cheat", "rep" 	
sv_disable_radar 	0 	, "rep", "cl" 	0: regular radar; 1: always disabled; 2: disabled in warmup
sv_downloadurl 	0 	, "rep" 	Location from which clients can download missing files
sv_drowning_damage_initial 	2 	, "sv", "rep" 	
sv_drowning_damage_max 	5 	, "sv", "rep" 	
sv_dump_class_info 	cmd 	 	Dump server class infos.
sv_dump_class_table 	cmd 	 	Dump server class table matching the pattern (substr).
sv_dump_serialized_entities_mem 	cmd 	 	Dump serialized entity allocations stats.
sv_dumpstringtables 	0 	, "cheat" 	
sv_duplicate_playernames_ok 	0 	, "rep" 	When enabled player names won't have the (#) in front of their names its the same as another player.
sv_dz_autojointeam 	1 	, "sv" 	Whether players are automatically assigned a DZ team
sv_dz_cash_bundle_size 	50 	, "sv", "rep" 	Size of a cash bundle
sv_dz_cash_mega_bundle_size 	13 	, "sv", "rep" 	Size of a mega cash bundle
sv_dz_contractkill_reward 	10 	, "sv", "rep" 	Cash bundles to award for a successful contract kill
sv_dz_enable_respawn 	1 	, "rep", "cl" 	
sv_dz_enable_respawn_solos 	0 	, "rep", "cl" 	
sv_dz_exploration_payment_amount 	2 	, "sv", "rep" 	Number of cash bundles to award for exploring a new sector
sv_dz_exploration_payment_amount_bonus 	2 	, "sv", "rep" 	Number of BONUS cash bundles to award for exploring (if the player has the item/upgrade)
sv_dz_hostage_rescue_reward 	18 	, "rep", "cl" 	Number of cash bundles to award for rescuing a hostage
sv_dz_jointeam_allowed 	0 	, "sv" 	Whether non-server admins are allowed to use the dz_jointeam command
sv_dz_parachute_reuse 	1 	, "sv", "rep" 	
sv_dz_paradrop 	cmd 	 	
sv_dz_player_max_health 	120 	, "sv" 	
sv_dz_player_spawn_armor 	0 	, "sv" 	
sv_dz_player_spawn_health 	120 	, "sv" 	
sv_dz_reset_danger_zone 	cmd 	 	
sv_dz_show_enemy_name_scope_range 	800 	, "sv" 	
sv_dz_squad_wipe_reward 	2 	, "rep", "cl" 	Number of cash bundles to award for eliminating a squad
sv_dz_team_count 	1 	, "rep", "cl" 	Max players allowed per team
sv_dz_warmup_tablet 	1 	, "sv" 	
sv_dz_zone_bombdrop_money_reward 	15 	, "rep", "cl" 	How many money stacks players are rewarded each danger zone wave
sv_dz_zone_bombdrop_money_reward_bonus 	5 	, "rep", "cl" 	How many bonus money stacks players are rewarded each danger zone wave when they have the bonus item
sv_dz_zone_damage 	1 	, "sv", "cheat" 	
sv_dz_zone_hex_radius 	2200 	, "rep", "cl" 	
sv_enable_delta_packing 	0 	 	When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
sv_enablebunnyhopping 	0 	, "rep", "cl" 	Allow player speed to exceed maximum running speed
sv_env_entity_makers_enabled 	1 	, "sv", "rep" 	
sv_exojump_jumpbonus_forward 	0 	, "rep", "cl" 	ExoJump forwards velocity bonus when duck jumping
sv_exojump_jumpbonus_up 	0 	, "rep", "cl" 	ExoJump upwards bonus when holding the jump button
sv_exostaminajumpcost 	0 	, "rep", "cl" 	Stamina penalty for jumping with exo legs
sv_exostaminalandcost 	0 	, "rep", "cl" 	Stamina penalty for landing with exo legs
sv_extract_ammo_from_dropped_weapons 	0 	, "rep", "cl" 	
sv_fade_player_visibility_farz 	0 	, "rep", "cl" 	
sv_falldamage_exojump_multiplier 	0 	, "rep", "cl" 	ExoJump fall damage multiplier
sv_falldamage_scale 	1 	, "rep", "cl" 	
sv_falldamage_to_below_player_multiplier 	1 	, "rep", "cl" 	Scale damage when distributed across two players
sv_falldamage_to_below_player_ratio 	0 	, "rep", "cl" 	Landing on a another player's head gives them this ratio of the damage.
sv_footstep_sound_frequency 	0 	, "cheat", "rep", "cl" 	How frequent to hear the player's step sound or how fast they appear to be running from first person.
sv_force_reflections 	0 	, "rep", "cl" 	
sv_force_transmit_ents 	0 	, "sv" 	Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
sv_force_transmit_players 	0 	, "sv" 	Will transmit players to all clients regardless of PVS checks.
sv_forcepreload 	0 	, "a" 	Force server side preloading.
sv_friction 	5 	, "nf", "rep", "cl" 	World friction.
sv_full_alltalk 	0 	, "rep", "cl" 	Any player (including Spectator team) can speak to any other player
sv_game_mode_convars 	cmd 	 	Display the values of the convars for the current game_mode.
sv_game_mode_flags 	0 	, "sv" 	Dedicated server game mode flags to run
sv_gameinstructor_disable 	0 	, "rep", "cl" 	Force all clients to disable their game instructors.
sv_getinfo 	cmd 	 	Show user info of a connected client
sv_ggprogressive_autosniper_first 	1 	, "sv", "rep", "cl" 	Should auto snipers go first or regular snipers?
sv_ggprogressive_shotgun_last 	1 	, "sv", "rep", "cl" 	Should auto snipers go first or regular snipers?
sv_grassburn 	0 	, "rep", "cl" 	
sv_gravity 	800 	, "nf", "rep", "cl" 	World gravity.
sv_grenade_trajectory 	0 	, "cheat", "rep", "cl" 	Shows grenade trajectory visualization in-game.
sv_grenade_trajectory_dash 	0 	, "rep", "cl" 	Dot-dash style grenade trajectory arc
sv_grenade_trajectory_thickness 	0 	, "rep", "cl" 	Visible thickness of grenade trajectory arc
sv_grenade_trajectory_time 	20 	, "rep", "cl" 	Length of time grenade trajectory remains visible.
sv_grenade_trajectory_time_spectator 	4 	, "rep", "cl" 	Length of time grenade trajectory remains visible as a spectator.
sv_guardian_extra_equipment_ct 	0 	, "sv" 	Extra starting equipment for CT players in guardian modes
sv_guardian_extra_equipment_t 	0 	, "sv" 	Extra starting equipment for Terrorist players in guardian modes
sv_guardian_health_refresh_per_wave 	50 	, "sv" 	Health given to survivors per wave in guardian mode.
sv_guardian_heavy_all 	0 	, "sv" 	
sv_guardian_heavy_count 	0 	, "sv" 	
sv_guardian_max_wave_for_heavy 	0 	, "sv" 	
sv_guardian_min_wave_for_heavy 	0 	, "sv" 	
sv_guardian_refresh_ammo_for_items_on_waves 	0 	, "sv" 	List of additional weapons to refill ammo on waves.
sv_guardian_reset_c4_every_wave 	0 	, "sv" 	
sv_guardian_respawn_health 	50 	, "sv" 	Starting health of guardian players when respawned.
sv_guardian_spawn_health_ct 	100 	, "sv" 	Starting health in guardian modes.
sv_guardian_spawn_health_t 	100 	, "sv" 	Starting health in guardian modes.
sv_guardian_starting_equipment_humans 	0 	, "sv" 	Extra starting equipment for human players in guardian modes
sv_health_approach_enabled 	0 	, "sv", "rep" 	
sv_health_approach_speed 	10 	, "sv", "rep" 	
sv_hegrenade_damage_multiplier 	1 	, "sv", "rep" 	
sv_hegrenade_radius_multiplier 	1 	, "sv", "rep" 	
sv_hibernate_ms 	20 	 	# of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui 	20 	 	# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay 	5 	 	# of seconds to wait after final client leaves before hibernating.
sv_hibernate_punt_tv_clients 	0 	 	When enabled will punt all GOTV clients during hibernation
sv_hibernate_when_empty 	1 	 	Puts the server into extremely low CPU usage mode when no clients connected
sv_hide_roundtime_until_seconds 	0 	, "rep", "cl" 	
sv_highlight_distance 	500 	, "rep", "cl" 	
sv_highlight_duration 	3 	, "rep", "cl" 	
sv_holiday_mode 	0 	, "rep", "cl" 	0 = OFF, 1 = Halloween, 2 = Winter
sv_ignoregrenaderadio 	0 	, "sv" 	Turn off Fire in the hole messages
sv_infinite_ammo 	0 	, "rep", "cl" 	Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the
sv_invites_only_mainmenu 	0 	, "rep", "cl" 	If turned on, will ignore all invites when user is playing a match
sv_jump_impulse 	301 	, "rep", "cl" 	Initial upward velocity for player jumps; sqrt(2*gravity*height).
sv_jump_impulse_exojump_multiplier 	1 	, "rep", "cl" 	ExoJump impulse multiplier
sv_kick_ban_duration 	15 	, "nf", "rep", "cl" 	How long should a kick ban from the server should last (in minutes)
sv_kick_players_with_cooldown 	1 	, "sv", "rep" 	(0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any
sv_knife_attack_extend_from_player_aabb 	0 	, "rep", "cl" 	
sv_ladder_scale_speed 	0 	, "rep", "cl" 	Scale top speed on ladders
sv_lagcompensateself 	0 	, "sv", "cheat" 	Player can lag compensate themselves.
sv_lagcompensationforcerestore 	1 	, "sv", "cheat" 	Don't test validity of a lag comp restore, just do it.
sv_lan 	0 	 	Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_ledge_mantle_helper 	1 	, "rep", "cl" 	1=Only improves success of jump+ducks to windows or vents (jump+duck to duck), 2=Improves success of all jump+ducks to ledges,
sv_ledge_mantle_helper_dzonly 	0 	, "rep", "cl" 	1=only does the feature if running in game mode Danger Zone, 0=Doesn't check game mode to run
sv_load_forced_client_names_file 	cmd 	 	Loads a file containing SteamID64 names for clients
sv_load_random_client_names_file 	cmd 	 	Loads a file containing random name words for clients
sv_log_http_record_before_any_listeners 	0 	, "sv" 	
sv_log_onefile 	0 	, "a" 	Log server information to only one file.
sv_logbans 	0 	, "a" 	Log server bans in the server logs.
sv_logblocks 	0 	 	If true when log when a query is blocked (can cause very large log files)
sv_logecho 	1 	, "a" 	Echo log information to the console.
sv_logfile 	1 	, "a" 	Log server information in the log file.
sv_logflush 	0 	, "a" 	Flush the log file to disk on each write (slow).
sv_logsdir 	0 	, "a" 	Folder in the game directory where server logs will be stored.
sv_logsecret 	0 	 	If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_logsocket 	1 	 	Uses a specific outgoing socket for sv udp logging
sv_logsocket2 	1 	 	Uses a specific outgoing socket for second source of sv udp logging
sv_logsocket2_substr 	0 	 	Uses a substring match for second source of sv udp logging
sv_mapvetopickvote_maps 	0 	, "sv" 	Which maps are used for map veto pick sequence
sv_mapvetopickvote_phase_duration 	0 	, "sv" 	How many seconds each phase lasts
sv_matchend_drops_enabled 	1 	, "sv" 	Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
sv_matchpause_auto_5v5 	0 	, "rep", "cl" 	When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
sv_max_allowed_developer 	0 	, "rep" 	Determines whether.
sv_max_allowed_net_graph 	1 	, "nf", "rep", "cl" 	Determines max allowed net_graph value for clients.
sv_max_dropped_packets_to_process 	10 	 	Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disable
sv_max_queries_sec 	10 	 	Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 	500 	 	Maximum queries per second to respond to from anywhere.
sv_max_queries_tracked_ips_max 	50000 	 	Window over which to average queries per second averages.
sv_max_queries_tracked_ips_prune 	10 	 	Window over which to average queries per second averages.
sv_max_queries_window 	30 	 	Window over which to average queries per second averages.
sv_maxrate 	0 	, "rep" 	Max bandwidth rate allowed on server, 0 == unlimited
sv_maxspeed 	320 	, "nf", "rep", "cl" 	
sv_maxunlag 	0 	, "sv" 	Maximum lag compensation in seconds
sv_maxupdaterate 	64 	, "rep" 	Maximum updates per second that the server will allow
sv_maxuptimelimit 	0 	 	If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
sv_maxusrcmdprocessticks 	16 	, "sv" 	Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
sv_maxusrcmdprocessticks_holdaim 	1 	, "sv" 	Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server
sv_maxusrcmdprocessticks_warning 	-1 	, "sv" 	Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
sv_maxvelocity 	3500 	, "rep", "cl" 	Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit 	0 	 	If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_min_jump_landing_sound 	260 	, "rep", "cl" 	
sv_mincmdrate 	64 	, "rep" 	This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 	16000 	, "rep" 	Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 	64 	, "rep" 	Minimum updates per second that the server will allow
sv_minuptimelimit 	0 	 	If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle
sv_noclipaccelerate 	5 	, "a", "nf", "rep", "cl" 	
sv_noclipduringpause 	0 	, "cheat", "rep", "cl" 	If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 	5 	, "a", "nf", "rep", "cl" 	
sv_occlude_players 	1 	, "sv" 	
sv_outofammo_indicator 	0 	, "rep", "cl" 	
sv_parallel_packentities 	1 	 	
sv_parallel_send 	0 	 	Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU.
sv_parallel_sendsnapshot 	1 	 	
sv_party_mode 	0 	, "rep", "cl" 	Party!!
sv_password 	0 	, "nf", "prot", "norecord" 	Server password for entry into multiplayer games
sv_pausable 	0 	 	Is the server pausable.
sv_player_parachute_velocity 	-200 	, "sv", "rep" 	
sv_playerradio_use_allowlist 	1 	, "sv" 	playerradio commands may only use responses from an allow list of commands.
sv_precacheinfo 	cmd 	 	Show precache info.
sv_prime_accounts_only 	0 	, "sv" 	When this setting is enabled only prime users can connect to this game server.
sv_prop_door_open_speed_scale 	1 	, "sv", "rep" 	
sv_pure 	cmd 	 	Show user data.
sv_pure_allow_loose_file_loads 	1 	 	If set to 1, clients may load non-vpk files from pure protected directories.
sv_pure_allow_missing_files 	1 	 	If set to 1, the server will allow clients to play if files they loaded are missing on server, otherwise treat client as file m
sv_pure_consensus 	100000000.000	 	Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients 	1 	 	If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_retiretime 	900 	 	Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace 	0 	 	If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_hostage_force 	20000 	, "sv", "cheat", "rep" 	How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_hostage_force 	1000 	, "sv", "cheat", "rep" 	Maximum of how hard the hostage is pushed away from physics objects.
sv_pvsskipanimation 	1 	, "a", "sv" 	Skips SetupBones when npc's are outside the PVS
sv_querycache_stats 	cmd 	 	Display status of the query cache (client only)
sv_quota_stringcmdspersecond 	40 	 	How many string commands per second clients are allowed to submit, 0 to disallow all string commands
sv_radio_throttle_window 	10 	, "sv" 	The number of seconds before radio command tokens refresh.
sv_rcon_whitelist_address 	0 	 	When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
sv_record_item_time_data 	0 	, "sv" 	Turn on recording of per player item time data into the server log.
sv_regeneration_force_on 	0 	, "sv", "cheat" 	Cheat to test regenerative health systems
sv_region 	-1 	 	The region of the world to report this server in.
sv_reliableavatardata 	0 	, "rep" 	When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
sv_remove_old_ugc_downloads 	1 	, "sv" 	
sv_replaybots 	1 	 	If set to 1, the server records data needed to replay network stream from bot's perspective
sv_reservation_tickrate_adjustment 	0 	 	Adjust server tickrate upon reservation
sv_reservation_timeout 	45 	 	Time in seconds before lobby reservation expires.
sv_rethrow_last_grenade 	cmd 	 	Emit the last grenade thrown on the server.
sv_search_key 	0 	 	When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key 	0 	 	When initiating team search, set this key to match with known opponents team
sv_send_stats 	cmd 	 	show stats of running parallel send
sv_server_graphic1 	0 	, "rep", "cl" 	A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_graphic2 	0 	, "rep", "cl" 	A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_verify_blood_on_player 	1 	, "cheat", "rep", "cl" 	
sv_setsteamaccount 	cmd 	 	token Set game server account token to use for logging in to a persistent game server account
sv_shield_bash_damage_to_nonplayer 	30 	, "rep", "cl" 	
sv_shield_bash_damage_to_players 	90 	, "rep", "cl" 	
sv_shield_explosive_damage_cap 	99 	, "rep", "cl" 	
sv_shield_explosive_damage_crouch_bonus 	10 	, "rep", "cl" 	
sv_shield_explosive_damage_mindist 	30 	, "rep", "cl" 	
sv_shield_explosive_damage_mult 	4 	, "rep", "cl" 	
sv_shield_explosive_damage_scale 	0 	, "rep", "cl" 	
sv_shield_hitpoints 	850 	, "rep", "cl" 	
sv_shield_purchase_restricted_to 	0 	, "rep", "cl" 	restrict shield purchases to specific team
sv_show_cull_props 	0 	 	Print out props that are being culled/added by recipent proxies.
sv_show_ragdoll_playernames 	0 	, "rep", "cl" 	
sv_show_team_equipment_force_on 	0 	, "rep", "cl" 	Force on if not prohibited
sv_show_team_equipment_prohibit 	0 	, "nf", "rep", "cl" 	Determines whether +cl_show_team_equipment is prohibited.
sv_show_voip_indicator_for_enemies 	0 	, "sv", "rep" 	Makes it so the voip icon is shown over enemies as well as allies when they are talking
sv_showbullethits 	0 	, "rep", "cl" 	1=show hits and near misses, 2=show hits only
sv_showimpacts 	0 	, "rep", "cl" 	Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showimpacts_penetration 	0 	, "rep", "cl" 	Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
sv_showimpacts_time 	4 	, "rep", "cl" 	Duration bullet impact indicators remain before disappearing
sv_showlagcompensation 	0 	, "sv", "cheat" 	Show lag compensated hitboxes whenever a player is lag compensated.
sv_showlagcompensation_duration 	4 	, "sv", "cheat" 	Duration to show lag-compensated hitboxes
sv_showtags 	cmd 	 	Describe current gametags.
sv_shutdown 	cmd 	 	Sets the server to shutdown when all games have completed
sv_skirmish_id 	0 	, "rep", "cl" 	Dedicated server skirmish id to run
sv_skyname 	0 	, "a", "rep", "cl" 	Current name of the skybox texture
sv_soundemitter_reload 	cmd 	 	Flushes the sounds.txt system
sv_soundscape_printdebuginfo 	cmd 	 	print soundscapes
sv_spawn_afk_bomb_drop_time 	15 	, "sv", "rep" 	Players that have never moved since they spawned will drop the bomb after this amount of time.
sv_spawn_rappel_min_duration 	8 	, "sv", "rep" 	
sv_spawn_rappel_min_duration_with_chute 	2 	, "sv", "rep" 	
sv_spec_hear 	1 	, "nf", "rep", "cl" 	Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
sv_spec_post_death_additional_time 	0 	, "sv", "rep" 	
sv_spec_use_tournament_content_standards 	0 	, "rep", "cl" 	
sv_specaccelerate 	5 	, "a", "nf", "rep", "cl" 	
sv_specnoclip 	1 	, "a", "nf", "rep", "cl" 	
sv_specspeed 	3 	, "a", "nf", "rep", "cl" 	
sv_staminajumpcost 	0 	, "rep", "cl" 	Stamina penalty for jumping
sv_staminalandcost 	0 	, "rep", "cl" 	Stamina penalty for landing
sv_staminamax 	80 	, "rep", "cl" 	Maximum stamina penalty
sv_staminarecoveryrate 	60 	, "rep", "cl" 	Rate at which stamina recovers (units/sec)
sv_standable_normal 	0 	, "rep", "cl" 	
sv_steamauth_enforce 	2 	 	By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = insta
sv_steamgroup 	0 	, "nf" 	The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive 	0 	 	If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stopspeed 	80 	, "nf", "rep", "cl" 	Minimum stopping speed when on ground.
sv_stressbots 	0 	 	If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_tablet_show_path_to_nearest_resq 	0 	, "rep", "cl" 	
sv_tags 	0 	, "nf" 	Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_talk_after_dying_time 	0 	, "rep", "cl" 	The number of seconds a player can continue talking after dying as if they were still alive
sv_talk_enemy_dead 	0 	, "rep", "cl" 	Dead players can hear all dead enemy communication (voice, chat)
sv_talk_enemy_living 	0 	, "rep", "cl" 	Living players can hear all living enemy communication (voice, chat)
sv_teamid_overhead 	1 	, "nf", "rep", "cl" 	Shows teamID over player's heads. 0 = off, 1 = on
sv_teamid_overhead_always_prohibit 	0 	, "nf", "rep", "cl" 	Determines whether cl_teamid_overhead_always is prohibited.
sv_teamid_overhead_maxdist 	0 	, "rep", "cl" 	If >0, server will override cl_teamid_overhead_maxdist
sv_teamid_overhead_maxdist_spec 	0 	, "rep", "cl" 	If >0, server will override cl_teamid_overhead_maxdist_spec
sv_timebetweenducks 	0 	, "rep", "cl" 	Minimum time before recognizing consecutive duck key
sv_turning_inaccuracy_angle_min 	4 	, "cheat", "rep", "cl" 	
sv_turning_inaccuracy_decay 	0 	, "cheat", "rep", "cl" 	
sv_turning_inaccuracy_enabled 	0 	, "cheat", "rep", "cl" 	
sv_ugc_manager_max_new_file_check_interval_secs	1000 	, "sv" 	
sv_unlockedchapters 	1 	, "a" 	Highest unlocked game chapter.
sv_usercmd_custom_random_seed 	1 	, "sv" 	When enabled server will populate an additional random seed independent of the client
sv_validate_edict_change_infos 	0 	 	Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
sv_versus_screen_scene_id 	0 	, "sv" 	Determines which scene is used for the versus screen.
sv_visiblemaxplayers 	-1 	 	Overrides the max players reported to prospective clients
sv_voice_proximity 	-1 	, "sv", "rep" 	
sv_voice_proximity_minvolume 	0 	, "rep" 	
sv_voice_proximity_positional 	0 	, "sv", "rep" 	
sv_voice_proximity_use_falloff 	0 	, "rep" 	
sv_voicecodec 	0 	, "rep" 	Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 	1 	, "a", "nf" 	
sv_vote_allow_in_warmup 	0 	, "sv" 	Allow voting during warmup?
sv_vote_allow_spectators 	0 	, "sv" 	Allow spectators to initiate votes?
sv_vote_command_delay 	2 	, "sv" 	How long after a vote passes until the action happens
sv_vote_count_spectator_votes 	0 	, "sv" 	Allow spectators to vote on issues?
sv_vote_creation_timer 	120 	, "sv" 	How often someone can individually call a vote.
sv_vote_disallow_kick_on_match_point 	0 	, "sv" 	Disallow vote kicking on the match point round.
sv_vote_failure_timer 	300 	, "sv" 	A vote that fails cannot be re-submitted for this long
sv_vote_issue_kick_allowed 	1 	, "sv", "nf", "rep" 	Can people hold votes to kick players from the server?
sv_vote_issue_loadbackup_allowed 	1 	, "sv", "nf", "rep" 	Can people hold votes to load match from backup?
sv_vote_issue_loadbackup_spec_authoritative 	0 	, "sv" 	When enabled, admins load match from backup without players vote
sv_vote_issue_loadbackup_spec_only 	0 	, "sv", "nf", "rep" 	When enabled, only admins load match from backup
sv_vote_issue_loadbackup_spec_safe 	1 	, "sv" 	When enabled, admins load match from backup in safe time of the round only
sv_vote_issue_pause_match_spec_only 	0 	, "sv", "nf", "rep" 	When enabled, only admins start technical pause
sv_vote_issue_restart_game_allowed 	0 	, "sv" 	Can people hold votes to restart the game?
sv_vote_kick_ban_duration 	15 	, "sv", "nf", "rep" 	How long should a kick vote ban someone from the server? (in minutes)
sv_vote_quorum_ratio 	0 	, "sv" 	The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration 	15 	, "sv" 	How long to allow voting on an issue
sv_vote_to_changelevel_before_match_point 	0 	, "sv", "rep" 	Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
sv_walkable_normal 	0 	, "rep", "cl" 	
sv_warmup_to_freezetime_delay 	4 	, "rep", "cl" 	Delay between end of warmup and start of match.
sv_water_movespeed_multiplier 	0 	, "rep", "cl" 	
sv_water_swim_mode 	0 	, "rep", "cl" 	
sv_weapon_encumbrance_per_item 	0 	, "rep", "cl" 	
sv_weapon_encumbrance_scale 	0 	, "rep", "cl" 	
sv_weapon_require_use_grace_period 	1 	, "sv" 	
sv_workshop_allow_other_maps 	1 	, "sv" 	When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into th
sys_minidumpspewlines 	500 	 	Lines of crash dump console spew to keep.
===T===
Command 	Default Value	Flags 	Description
tablet_c4_dist_max 	3000 	, "rep", "cl" 	
tablet_c4_dist_min 	400 	, "rep", "cl" 	
teammenu 	cmd 	 	Show team selection window
test_convar 	0 	, "a", "clientcmd_can_execute", "cl"	Skips the prompt when saving a buy favorite in the buy menu
test_dispatcheffect 	cmd 	 	Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle 	cmd 	 	
test_entity_blocker 	cmd 	 	Test command that drops an entity blocker out in front of the player.
test_freezeframe 	cmd 	 	Test the freeze frame code.
Test_InitRandomEntitySpawner 	cmd 	 	
test_js_proto 	cmd 	 	Run a simple set of tests converting back and forth between JS and Protobuf objects.
Test_Loop 	cmd 	 	Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount 	cmd 	 	Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds 	cmd 	 	Test_LoopForNumSeconds <loop name> - loop back to the specified start point for the specified # of seconds.
test_outtro_stats 	cmd 	 	
Test_ProxyToggle_EnableProxy 	cmd 	 	
Test_ProxyToggle_EnsureValue 	cmd 	 	Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue 	cmd 	 	
Test_RandomChance 	cmd 	 	Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS 	cmd 	 	
Test_RemoveAllRandomEntities 	cmd 	 	
Test_RunFrame 	cmd 	 	
Test_SendKey 	cmd 	 	
Test_SpawnRandomEntities 	cmd 	 	
Test_StartLoop 	cmd 	 	Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript 	cmd 	 	Start a test script running..
Test_Wait 	cmd 	 	
Test_WaitForCheckPoint 	cmd 	 	
testhudanim 	cmd 	 	Test a hud element animation. Arguments: <anim name>
texture_budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction	0 	, "a" 	number between 0 and 1
texture_budget_panel_height 	284 	, "a" 	height in pixels of the budget panel
texture_budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
texture_budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 	450 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
think_limit 	10 	, "rep", "cl" 	Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson 	cmd 	 	Switch to thirdperson camera.
thirdperson_lockcamera 	0 	, "cheat", "rep", "cl" 	
thirdperson_mayamode 	cmd 	 	Switch to thirdperson Maya-like camera controls.
thread_test_tslist 	cmd 	 	
thread_test_tsqueue 	cmd 	 	
threadpool_cycle_reserve 	cmd 	 	Cycles threadpool reservation by powers of 2
threadpool_run_tests 	cmd 	 	
timedemo 	cmd 	 	Play a demo and report performance info.
timedemo_vprofrecord 	cmd 	 	Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit 	cmd 	 	Play a demo, report performance info, and then exit
timeleft 	cmd 	 	prints the time remaining in the match
timeout_ct_start 	cmd 	 	
timeout_terrorist_start 	cmd 	 	
timerefresh 	cmd 	 	Profile the renderer.
toggle 	cmd 	 	Toggles a convar on or off, or cycles through a set of values.
toggle_duck 	cmd 	 	
toggle_speed 	cmd 	 	
toggleconsole 	cmd 	 	Show/hide the console.
toggleLmapPath 	cmd 	 	toggleLmapPath
togglescores 	cmd 	 	Toggles score panel
toggleShadowPath 	cmd 	 	Toggles CSM generation method
toggleUnlitPath 	cmd 	 	toggleUnlitPath
toggleVtxLitPath 	cmd 	 	toggleVtxLitPath
toolload 	cmd 	 	Load a tool.
toolunload 	cmd 	 	Unload a tool.
traceattack 	cmd 	 	traceattack damage hitgroup
triple_monitor_mode 	0 	, "a", "cl" 	Enable triple-monitor mode, restricting UI elements to the middle third of the display
trusted_launch 	1 	, "a", "cl" 	Trusted launch status
trusted_launch_info 	cmd 	 	Present information about trusted launch to console
trusted_launch_once 	0 	, "a", "cl" 	Trusted launch shown once
tv_advertise_watchable 	0 	, "nf", "prot", "norecord" 	GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
tv_allow_autorecording_index 	-1 	, "sv" 	When >=0 restricts autorecording only to the specified TV index
tv_allow_camera_man_override 	0 	 	Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields pr
tv_allow_camera_man_steamid 	0 	, "sv" 	Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
tv_allow_camera_man_steamid2 	0 	, "sv" 	Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.
tv_allow_static_shots 	1 	, "sv" 	Auto director uses fixed level cameras for shots
tv_autorecord 	0 	 	Automatically records all games as GOTV demos.
tv_autoretry 	1 	 	Relay proxies retry connection after network timeout
tv_broadcast 	0 	 	Automatically broadcasts all games as GOTV demos through Steam.
tv_broadcast1 	0 	 	Automatically broadcasts all games as GOTV[1] demos through Steam.
tv_broadcast_keyframe_interval 	3 	 	The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
tv_broadcast_keyframe_interval1 	3 	 	The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server
tv_broadcast_max_requests 	20 	 	Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading serve
tv_broadcast_max_requests1 	20 	 	Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading serv
tv_broadcast_preload_avatars_add 	cmd 	 	add certain avatars to be preloaded from disk
tv_broadcast_preload_avatars_clear 	cmd 	 	clear all avatars that were scheduled to be preloaded from disk
tv_broadcast_preload_avatars_show 	cmd 	 	display which avatars will be preloaded from disk
tv_broadcast_resend 	cmd 	 	resend broadcast data to broadcast relay
tv_broadcast_server_info_message_size_kb 	1024 	 	The size, in KB, of the server info message size for tv broadcasts.
tv_broadcast_startup_resend_interval 	10 	 	The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or s
tv_broadcast_status 	cmd 	 	Print out broadcast status
tv_broadcast_url 	0 	 	URL of the broadcast relay
tv_broadcast_url1 	0 	 	URL of the broadcast relay1
tv_challenge_steam_iprange 	0 	 	Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections
tv_chatgroupsize 	0 	 	Set the default chat group size
tv_chattimelimit 	8 	 	Limits spectators to chat only every n seconds
tv_clients 	cmd 	 	Shows list of connected GOTV clients [-instance <inst> ]
tv_debug 	0 	 	GOTV debug info.
tv_delay 	10 	, "sv" 	GOTV broadcast delay in seconds
tv_delay1 	15 	, "sv" 	GOTV[instance 1] broadcast delay in seconds
tv_delaymapchange 	1 	, "sv" 	Delays map change until broadcast is complete
tv_deltacache 	2 	 	Enable delta entity bit stream cache
tv_dispatchmode 	1 	 	Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_dispatchweight 	1 	 	Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected
tv_enable 	0 	, "nf" 	Activates GOTV on server (0=off;1=on;2=on when reserved)
tv_enable1 	0 	, "nf" 	Activates GOTV[1] on server (0=off;1=on;2=on when reserved)
tv_enable_delta_frames 	1 	 	Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significant
tv_encryptdata_key 	0 	 	When set to a valid key communication messages will be encrypted for GOTV
tv_encryptdata_key_pub 	0 	 	When set to a valid key public communication messages will be encrypted for GOTV
tv_maxclients 	128 	 	Maximum client number on GOTV server.
tv_maxclients_relayreserved 	0 	 	Reserves a certain number of GOTV client slots for relays.
tv_maxrate 	196608 	 	Max GOTV spectator bandwidth rate allowed, 0 == unlimited
tv_mem 	cmd 	 	hltv memory statistics
tv_msg 	cmd 	 	Send a screen message to all clients [-instance <inst> ]
tv_name 	0 	 	GOTV host name
tv_nochat 	0 	, "a", "user" 	Don't receive chat messages from other GOTV spectators
tv_overridemaster 	0 	 	Overrides the GOTV master root address.
tv_password 	0 	, "nf", "prot", "norecord" 	GOTV password for all clients
tv_playcast_delay_prediction 	1 	 	
tv_playcast_delay_resync 	0 	 	To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the s
tv_playcast_retry_timeout 	12 	 	In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
tv_port 	27020 	 	Host GOTV[0] port
tv_port1 	27021 	 	Host GOTV[1] port
tv_record 	cmd 	 	Starts GOTV demo recording [-instance <inst> ]
tv_relay 	cmd 	 	Connect to GOTV server and relay broadcast.
tv_relaypassword 	0 	, "nf", "prot", "norecord" 	GOTV password for relay proxies
tv_relayradio 	0 	, "sv" 	Relay team radio commands to TV: 0=off, 1=on
tv_relaytextchat 	1 	, "sv" 	Relay text chat data: 0=off, 1=say, 2=say+say_team
tv_relayvoice 	1 	 	Relay voice data: 0=off, 1=on
tv_retry 	cmd 	 	Reconnects the GOTV relay proxy
tv_secure_bypass 	0 	 	Bypass secure challenge on GOTV port
tv_snapshotrate 	32 	, "rep" 	Snapshots broadcasted per second
tv_snapshotrate1 	32 	 	Snapshots broadcasted per second, GOTV[1]
tv_spectator_port_offset 	0 	, "cl" 	
tv_status 	cmd 	 	Show GOTV server status.
tv_stop 	cmd 	 	Stops the GOTV broadcast [-instance <inst> ]
tv_stoprecord 	cmd 	 	Stops GOTV demo recording [-instance <inst> ]
tv_time_remaining 	cmd 	 	Print remaining tv broadcast time
tv_timeout 	30 	 	GOTV connection timeout in seconds.
tv_title 	0 	 	Set title for GOTV spectator UI
tv_transmitall 	1 	, "rep" 	Transmit all entities (not only director view)
tweak_ammo_impulses 	cmd 	 	Allow real-time tweaking of the ammo impulse values.
===U===
Command 	Default Value	Flags 	Description
ui_deepstats_radio_heat_figurine 	0 	, "a", "cl" 	
ui_deepstats_radio_heat_tab 	0 	, "a", "cl" 	
ui_deepstats_radio_heat_team 	0 	, "a", "cl" 	
ui_deepstats_toplevel_mode 	0 	, "a", "cl" 	
ui_inventorysettings_recently_acknowledged 	0 	, "a", "cl" 	
ui_lobby_draft_enabled 	0 	, "cl" 	
ui_mainmenu_bkgnd_movie_CC4ECB9 	0 	, "a", "cl" 	Main menu background movie
ui_nearbylobbies_filter3 	0 	, "a", "cl" 	
ui_news_last_read_link 	0 	, "a", "cl" 	
ui_playsettings_custom_preset 	0 	, "a", "cl" 	
ui_playsettings_directchallengekey 	0 	, "a", "cl" 	
ui_playsettings_flags_listen_casual 	0 	, "a", "cl" 	
ui_playsettings_flags_listen_competitive 	32 	, "a", "cl" 	
ui_playsettings_flags_listen_cooperative 	0 	, "a", "cl" 	
ui_playsettings_flags_listen_deathmatch 	0 	, "a", "cl" 	
ui_playsettings_flags_listen_scrimcomp2v2 	0 	, "a", "cl" 	
ui_playsettings_flags_listen_skirmish 	0 	, "a", "cl" 	
ui_playsettings_flags_listen_survival 	0 	, "a", "cl" 	
ui_playsettings_flags_official_casual 	0 	, "a", "cl" 	
ui_playsettings_flags_official_competitive 	0 	, "a", "cl" 	
ui_playsettings_flags_official_cooperative 	0 	, "a", "cl" 	
ui_playsettings_flags_official_deathmatch 	0 	, "a", "cl" 	
ui_playsettings_flags_official_scrimcomp2v2	0 	, "a", "cl" 	
ui_playsettings_flags_official_skirmish 	0 	, "a", "cl" 	
ui_playsettings_flags_official_survival 	0 	, "a", "cl" 	
ui_playsettings_maps_listen_casual 	0 	, "a", "cl" 	
ui_playsettings_maps_listen_competitive 	0 	, "a", "cl" 	
ui_playsettings_maps_listen_deathmatch 	0 	, "a", "cl" 	
ui_playsettings_maps_listen_scrimcomp2v2 	0 	, "a", "cl" 	
ui_playsettings_maps_listen_skirmish 	0 	, "a", "cl" 	
ui_playsettings_maps_official_casual 	0 	, "a", "cl" 	
ui_playsettings_maps_official_deathmatch 	0 	, "a", "cl" 	
ui_playsettings_maps_workshop 	0 	, "a", "cl" 	
ui_playsettings_mode_listen 	0 	, "a", "cl" 	
ui_playsettings_mode_official_v20 	0 	, "a", "cl" 	
ui_playsettings_prime 	1 	, "a", "cl" 	
ui_playsettings_survival_solo 	1 	, "a", "cl" 	
ui_playsettings_warmup_map_name 	0 	, "a", "cl" 	
ui_popup_weaponupdate_version 	0 	, "a", "cl" 	
ui_posedebug_fade_in_time 	0 	, "cheat", "norecord", "cl"	Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 	0 	, "cheat", "norecord", "cl"	Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_reloadscheme 	cmd 	 	Reloads the resource files for the active UI window
ui_setting_advertiseforhire_auto 	1 	, "a", "cl" 	Whether users will automatically advertise for invites (0: off; 1: last; 2: auto)
ui_setting_advertiseforhire_auto_last 	0 	, "a", "cl" 	Which game mode users last used to advertise for invites
ui_show_subscription_alert 	1 	, "a", "cl" 	
ui_show_unlock_competitive_alert 	0 	, "a", "cl" 	
ui_steam_overlay_notification_position 	0 	, "a", "cl" 	Steam overlay notification position
ui_vanitysetting_loadoutslot_ct 	0 	, "a", "cl" 	
ui_vanitysetting_loadoutslot_t 	0 	, "a", "cl" 	
ui_vanitysetting_team 	0 	, "a", "cl" 	
unbind 	cmd 	 	Unbind a key.
unbindall 	cmd 	 	Unbind all keys.
unbindalljoystick 	cmd 	 	Unbind all joystick keys.
unbindallmousekeyboard 	cmd 	 	Unbind all mouse / keyboard keys.
unpause 	cmd 	 	Unpause the game.
use 	cmd 	 	Use a particular weapon Arguments: <weapon_name>
user 	cmd 	 	Show user data.
users 	cmd 	 	Show user info for players on server.
===V===
Command 	Default Value	Flags 	Description
vcollide_wireframe 	0 	, "cheat", "cl" 	Render physics collision models in wireframe
vehicle_flushscript 	cmd 	 	Flush and reload all vehicle scripts
version 	cmd 	 	Print version info string.
vgui_drawtree 	0 	, "cheat" 	Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_clear 	cmd 	 	
vgui_dump_panels 	cmd 	 	vgui_dump_panels [visible]
vgui_message_dialog_modal 	1 	, "a", "cl" 	
vgui_spew_fonts 	cmd 	 	
vgui_togglepanel 	cmd 	 	show/hide vgui panel by name.
view_punch_decay 	18 	, "cheat", "rep", "cl" 	Decay factor exponent for view punch
view_recoil_tracking 	0 	, "cheat", "rep", "cl" 	How closely the view tracks with the aim punch from weapon recoil
viewanim_addkeyframe 	cmd 	 	
viewanim_create 	cmd 	 	viewanim_create
viewanim_load 	cmd 	 	load animation from file
viewanim_reset 	cmd 	 	reset view angles!
viewanim_save 	cmd 	 	Save current animation to file
viewanim_test 	cmd 	 	test view animation
viewmodel_fov 	60 	, "a", "cl" 	
viewmodel_offset_randomize 	0 	, "cheat", "cl" 	randomly change viewmodel offsets to visualize range
viewmodel_offset_x 	1 	, "a", "cl" 	
viewmodel_offset_y 	1 	, "a", "cl" 	
viewmodel_offset_z 	-1 	, "a", "cl" 	
viewmodel_presetpos 	1 	, "a", "cl" 	1:'Desktop', 2:'Couch', 3:'Classic'
viewmodel_recoil 	1 	, "a", "cl" 	Amount of weapon recoil/aimpunch to display on viewmodel
vis_force 	0 	, "sv", "cheat" 	
vismon_poll_frequency 	0 	, "sv", "cheat" 	
vismon_trace_limit 	12 	, "sv", "cheat" 	
vm_debug 	0 	, "cheat", "cl" 	
vm_draw_always 	0 	, "cheat", "cl" 	1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
voice_caster_enable 	0 	, "a" 	Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
voice_caster_scale 	1 	, "a" 	Caster Volume 0.0-1.0
voice_enable 	1 	, "a" 	Toggle voice transmit and receive.
voice_enable_toggle 	cmd 	 	Toggles voice_enable convar.
voice_forcemicrecord 	1 	, "a" 	
voice_inputfromfile 	0 	 	Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 	0 	, "user" 	
voice_mixer_boost 	0 	, "a" 	
voice_mixer_mute 	0 	, "a" 	
voice_mixer_volume 	1 	, "a" 	
voice_modenable 	1 	, "a", "clientcmd_can_execute", "cl"	Enable/disable voice in this mod.
voice_mute 	cmd 	 	Mute a specific Steam user
voice_player_speaking_delay_threshold 	0 	, "sv", "cheat" 	
voice_player_volume 	cmd 	 	
voice_positional 	0 	, "a" 	
voice_positional_seconds_after_death 	6 	 	
voice_recordtofile 	0 	 	Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist 	cmd 	 	Reset all mute information for all players who were ever muted.
voice_scale 	1 	, "a" 	Overall volume of voice over IP 0.0-1.0
voice_show_mute 	cmd 	 	Show whether current players are muted.
voice_system_enable 	1 	, "a" 	Toggle voice system.
voice_threshold 	4000 	, "a", "cl" 	
voice_unmute 	cmd 	 	Unmute a specific Steam user, or `all` to unmute all connected players.
voicerecord_toggle 	cmd 	 	
volume 	1 	, "a" 	Sound volume
vox_reload 	cmd 	 	Reload sentences.txt file
voxeltree_box 	cmd 	 	View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview 	cmd 	 	View entities in the voxel-tree at the player position.
voxeltree_sphere 	cmd 	 	View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view 	cmd 	 	View entities in the voxel-tree.
vphys_sleep_timeout 	cmd 	 	set sleep timeout: large values mean stuff won't ever sleep
vprof 	cmd 	 	Toggle VProf profiler
vprof_adddebuggroup1 	cmd 	 	add a new budget group dynamically for debugging
vprof_cachemiss 	cmd 	 	Toggle VProf cache miss checking
vprof_cachemiss_off 	cmd 	 	Turn off VProf cache miss checking
vprof_cachemiss_on 	cmd 	 	Turn on VProf cache miss checking
vprof_child 	cmd 	 	
vprof_collapse_all 	cmd 	 	Collapse the whole vprof tree
vprof_dump_counters 	cmd 	 	Dump vprof counters to the console
vprof_dump_groupnames 	cmd 	 	Write the names of all of the vprof groups to the console.
vprof_expand_all 	cmd 	 	Expand the whole vprof tree
vprof_expand_group 	cmd 	 	Expand a budget group in the vprof tree by name
vprof_generate_report 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI_only 	cmd 	 	Generate a report to the console.
vprof_generate_report_budget 	cmd 	 	Generate a report to the console based on budget group.
vprof_generate_report_hierarchy 	cmd 	 	Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only	cmd 	 	Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load 	cmd 	 	Generate a report to the console.
vprof_graphheight 	256 	, "a" 	
vprof_graphwidth 	512 	, "a" 	
vprof_nextsibling 	cmd 	 	
vprof_off 	cmd 	 	Turn off VProf profiler
vprof_on 	cmd 	 	Turn on VProf profiler
vprof_parent 	cmd 	 	
vprof_playback_average 	cmd 	 	Average the next N frames.
vprof_playback_start 	cmd 	 	Start playing back a recorded .vprof file.
vprof_playback_step 	cmd 	 	While playing back a .vprof file, step to the next tick.
vprof_playback_stepback 	cmd 	 	While playing back a .vprof file, step to the previous tick.
vprof_playback_stop 	cmd 	 	Stop playing back a recorded .vprof file.
vprof_prevsibling 	cmd 	 	
vprof_record_start 	cmd 	 	Start recording vprof data for playback later.
vprof_record_stop 	cmd 	 	Stop recording vprof data
vprof_remote_start 	cmd 	 	Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop 	cmd 	 	Stop an existing remote VProf data request
vprof_reset 	cmd 	 	Reset the stats in VProf profiler
vprof_reset_peaks 	cmd 	 	Reset just the peak time in VProf profiler
vprof_to_csv 	cmd 	 	Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit 	0 	, "a" 	number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 	1 	, "a" 	Set to one to show average and peak times
vprof_vtune_group 	cmd 	 	enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 	10 	, "a" 	Above this many milliseconds render the label red to indicate slow code.
vtune 	cmd 	 	Controls VTune's sampling.
vx_model_list 	cmd 	 	Dump models to VXConsole
===W===
Command 	Default Value	Flags 	Description
wc_air_edit_further 	cmd 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer 	cmd 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit 	cmd 	 	When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create 	cmd 	 	When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy 	cmd 	 	When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo 	cmd 	 	When in WC edit mode restores the last deleted node
wc_link_edit 	cmd 	 	
weapon_accuracy_forcespread 	0 	, "rep", "cl" 	Force spread to the specified value.
weapon_accuracy_nospread 	0 	, "rep", "cl" 	Disable weapon inaccuracy spread
weapon_accuracy_reset_on_deploy 	0 	, "cheat", "rep", "cl"	On deploy, forcibly reset weapon accuracy to zero.
weapon_accuracy_shotgun_spread_patterns	1 	, "rep", "cl" 	
weapon_air_spread_scale 	1 	, "rep", "cl" 	Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
weapon_auto_cleanup_time 	0 	, "cl" 	If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
weapon_debug_spread_gap 	0 	, "cheat", "cl", "ss" 	
weapon_debug_spread_show 	0 	, "cheat", "cl", "ss" 	Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
weapon_max_before_cleanup 	0 	, "cl" 	If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
weapon_near_empty_sound 	1 	, "cheat", "rep", "cl"	
weapon_recoil_cooldown 	0 	, "cheat", "rep", "cl"	DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient
weapon_recoil_decay1_exp 	3 	, "cheat", "rep", "cl"	Decay factor exponent for weapon recoil
weapon_recoil_decay2_exp 	8 	, "cheat", "rep", "cl"	Decay factor exponent for weapon recoil
weapon_recoil_decay2_lin 	18 	, "cheat", "rep", "cl"	Decay factor (linear term) for weapon recoil
weapon_recoil_decay_coefficient 	2 	, "cheat", "rep", "cl"	
weapon_recoil_scale 	2 	, "rep", "cl" 	Overall scale factor for recoil. Used to reduce recoil on specific platforms
weapon_recoil_scale_motion_controller 	1 	, "cheat", "rep", "cl"	Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
weapon_recoil_suppression_factor 	0 	, "cheat", "rep", "cl"	Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
weapon_recoil_suppression_shots 	4 	, "cheat", "rep", "cl"	Number of shots before weapon uses full recoil
weapon_recoil_variance 	0 	, "cheat", "rep", "cl"	Amount of variance per recoil impulse
weapon_recoil_vel_decay 	4 	, "cheat", "rep", "cl"	Decay factor for weapon recoil velocity
weapon_recoil_view_punch_extra 	0 	, "cheat", "rep", "cl"	Additional (non-aim) punch added to view from recoil
weapon_reticle_knife_show 	1 	, "rep", "cl" 	When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
weapon_sound_falloff_multiplier 	1 	, "cheat", "rep", "cl"	Scaling for falloff of weapon firing sounds
whitelistcmd 	cmd 	 	Runs a whitelisted command.
wipe_nav_attributes 	cmd 	 	Clear all nav attributes of selected area.
workshop_publish 	cmd 	 	Bring up the Workshop Publish dialog.
workshop_start_map 	cmd 	 	Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
workshop_workbench 	cmd 	 	Bring up the Workshop workbench dialog.
writeid 	cmd 	 	Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip 	cmd 	 	Save the ban list to banned_ip.cfg.
===X===
Command 	Default Value	Flags 	Description
xbox_autothrottle 	1 	, "a", "sv"	
xbox_throttlebias 	100 	, "a", "sv"	
xbox_throttlespoof	200 	, "a", "sv"	
xload 	cmd 	 	Load a saved game from a console storage device.
xlook 	cmd 	 	
xmove 	cmd 	 	
xsave 	cmd 	 	Saves current game to a console storage device.
===Y===
Command	Default Value	Flags	Description
 	 	 	
===Z===
Command 	Default Value	Flags 	Description
zoom_sensitivity_ratio_joystick	1 	, "a", "cl", "ss"	Additional controller sensitivity scale factor applied when FOV is zoomed in.
zoom_sensitivity_ratio_mouse 	1 	, "a", "cl", "ss"	Additional mouse sensitivity scale factor applied when FOV is zoomed in.
==See also==
* List of Valve Games console commands and variables
* cvar
* Developer Console
Category:Lists of console commands and variables