nyuuzyou/wikis huggingface dataset:
ZFS scrub and trim

= Introduction =
On alpine Linux, there in no cron/script provided to scrub (and eventually trim) your pool(s) on a regular basis, like in other Linux distributions.
Setting it up is easy and can be done in a few minutes.
= Scrub =
== Definition ==
The scrub examines all data in the specified pools to verify that it checksums correctly. For replicated (mirror, raidz, or draid) devices, ZFS automatically repairs any damage discovered during the scrub
When scrubbing a pool with encrypted filesystems the keys do not need to be loaded. However, if the keys are not loaded and an unrepairable checksum error is detected the file name cannot be included in the zpool status -v verbose error report.
A scrub is split into two parts: metadata scanning and block scrubbing. The metadata scanning sorts blocks into large sequential ranges which can then be read much more efficiently from disk when issuing the scrub I/O.
Also see Oracle - Disk Scrub - Why and When?
== Creating the script ==
This script is used to list the pools, make sure they are online, and no scrub is being done at the time.
We will write it in 
It's taken from debian zfs scripts
Then make the script executable
== Launching the scrub script with cron ==
It is recommended to launch a scrub regularly to assure your pool(s) and datas are in good shape.
Here, the scrub will be launched once a month, on the 2nd sunday of the month.
In root, edit your crontabs
and add these 2 lines
# zfs scrub the second sunday of every month
24 0 8-14 * * if [ $(date +\%w) -eq 0 ] && [ -x /usr/libexec/zfs/scrub ]; then /usr/libexec/zfs/scrub; fi
Finally, make sure cron is launched:
There should be a line saying
crond | default
If not, add it to the boot sequence
then start the crond daemon
= Trim =
== Definition ==
Initiates an immediate on-demand TRIM operation for all of the free space in a pool. This operation informs the underlying storage devices of all blocks in the pool which are no longer allocated and allows thinly provisioned devices to reclaim the space.
A manual on-demand TRIM operation can be initiated irrespective of the autotrim pool property setting.
See the documentation for the autotrim property for the types of vdev devices which can be trimmed.
== Creating the script ==
This script is used to list the pools, make sure they are online, build only with NVME ssd drive(s) and no trim is being done at the time.
We will write it in 
It's taken from debian zfs scripts
Then make the script executable
== Launching the trim script with cron ==
Here, the trim will be launched once a month, on the 1st sunday of the month.
In root, edit your crontabs
and add these 2 lines
# zfs trim the first sunday of every month
24 0 1-7 * * if [ $(date +\%w) -eq 0 ] && [ -x /usr/libexec/zfs/trim ]; then /usr/libexec/zfs/trim; fi
Finally, make sure cron is launched:
There should be a line saying
crond | default
If not, add it to the boot sequence
then start the crond daemon
Category:Filesystems
ZNC

ZNC is an advanced IRC bouncer that can establish such a permanent connection to several IRC networks and channels so your IRC client (or multiple clients) can disconnect/reconnect without losing the chat session, while appearing as a single user to other users.
== Installation ==
Install the package that contains ZNC.
 
Create a ZNC configuration file, this command will automatically create znc.conf in . You will be asked to enter some information.
 
 
 Listen on port: 1025
 Listen using SSL: yes
 Listen using both IPv4 and IPv6: no
 Username: your_username
 Enter password: your_password
 Confirm password: your_password
 Nick: nick
 Alternate nick: nick_
 Real name: optional
 Bind host: try to leave empty
 Set up a network? no
 Launch ZNC now? no
 
Start ZNC as service.
 
== Run ZNC in a subdomain using NGINX ==
=== Configure the ZNC webadmin page ===
Open the ZNC webadmin page https://YOUR_SERVER_IP:1025 in your browser. Accept the insecure certificate and go forward.
Log in with your username and password and go to global settings.
We want to maintain the webadmin connections separate from the IRC connections.
Let's make a listening port for the IRC connections.
In Listen Port(s) add:
 Port: 6697
 BindHost: *
 SSL: on
 IPv4: on
 IPv6: off
 IRC: on
 HTTP: off
 URIPrefix: /
Save the information you entered and stop the service for now.
 
Edit the configuration file.
 
Your configuration file should look like this:
Start ZNC as service.
 
=== Configure NGINX ===
Install NGINX if you haven't already.
 
Create a configuration file in conf.d separated from the main configuration files. 
 
The file should look something like below.
Restart the NGINX service.
 
=== Set up SSL certificates ===
Install Certbot and its module to work with NGINX.
 
Run Certbot, this program will create Let's Encrypt SSL certificates for free. You will have to manually or automatically renew them every month.
 
Restart NGINX and you're done. Your webadmin page will be automatically running the SSL certificate made by Let's Encrypt.
 
Now we will replace the znc.pem certificate with the Let's Encrypt certificates for any person who wants to connect to our IRC bouncer. For this we need to concatenate two important files into znc.pem
 
Category:Server
Zram

This page documents how to set up ZRAM in Alpine. 
== Installation == 
Install the neccessary packages.
== Configuration == 
Make service start during next reboot.
Configure ZRAM SWAP:
For basic ZRAM swap: 
# Update from num_devices=3 to num_devices=1
# Change the size0=512 to the desired megabytes (same as available RAM or 8GB, whichever is less)
Start services:
View the ZRAM drive
Check Algorithms:
Advanced setups may also add these parameters to /etc/sysctl.conf:
* vm.page-cluster=0
* vm.extfrag_threshold=0
* vm.swappiness=100
== See Also ==
* Zram in Arch Wiki
* Zram in Wikipedia
Category:System Administration‏‎
Category:Storage‏‎‏‎
Category:Storage‏‎‏‎
Category:Kernel
Category:Filesystems‎
Main Page

==Welcome to Arginium==
It is presently the year 4995 of the Common Era.
Welcome to the world of Arginium, central setting of the Chronicles of Arginium. Here one may read up on the background of the people, places and things which make up this magickal and distant place. I hope you enjoy your visit! ^.^
IMPORTANT NOTICE - Some imagery within this wiki is drawn from among artwork devised and kindly created by friends and associates. To them I give considerable thanks, and they all know who they are. Other images, lacking more sufficient representations for my own imaginings of the appearance or design of a place or object, are pulled from TV shows and games I greatly enjoy. These images are used with the implicit understanding that I take no credit for them, and use them only as reference or visualization.
==Main Page==
====Setting====
Bestiary ■ History ■ Places ■ Races
====Society====
Organisations ■ People ■ Religions
Magick ■ Alchemy
Ivran Lurocan Galather Yllatris Alimer Paroris Venali Helelamin Taenaran Torthana Haemir Iandan
Alchemy

Alchemy is the discipline which focuses on the study of the methods and materials used to produce potions, poisons and other consumables mixtures which can provide a variety of effects to the imbiber. While not limited to their ranks, it is most commonly practiced by arcanists.
==Background==
Potions and other compounds are brewed from ingredients and imbued with magickal properties. They can be used as medicines, poisons, or give the drinker a variety of effects, from enhanced strength to an immunity to fire. Potions are not necessarily used by drinking, as some can be applied by physical contact. Potions have a distinct advantage over spells in that they can be used even by non-arcanists, provided that they have the potion itself at their disposal. There are also certain magickal effects that can only be induced through the use of potions.
Alchemists require the following supplies and materials in order to practice their craft - 
* Cauldron of silver, brass, copper or pewter.
* Phials of crystal or glass.
* Knife of silver or enchanted steel.
* A mortar and pestle, alembic, retort and calcinator.
* Scales for weighing, with weights.
* Varied ingredients necessary for specific results.
* A wand or staff.
Category:Magick
Ambience

The Ambience - also known as the Subliminal Veil - is the name by which the magickal currents of Arginium are known. These energies suffuse the mortal plane and allow the wielding of magick. Those who are able to sense and manipulate these energies - known as arcanists - are said to have "the Gift". The energy of the Ambience presents itself to those with the Gift in different ways - some see unusual colors, some hear a soft humming, some see "ripples" in the air which no other can - but all draw upon it and its energies flow in response to their manipulations. The natural flows of the Ambience manifest occasionally in the form of mana wells - points where the flows burst to the surface of Arginium and appear as shimmering bodies of bluish-white energy that behave as water would. Of these, the most famous is the Harmonious Font, concealed beneath the city of Morvista.
Category:Magick
Arcane Storm

Arcane storms are intense disturbances of a highly magical nature which originate within the Vrucciaven Wastes, near the confluence of the borders between the Northlands, Westlands, and Midlands. Caused by the ongoing bursts of wild magick which come from the ruined Infinite Well which once sat underneath the great fortress-city of Vrucciaven itself, they are very dangerous and unpredictable. At irregular intervals, sufficient amounts of wild magick from the shattered mana well flood the area and interact with the local weather. These potent buildups of uncontrolled magical energy produce fast-moving fronts of arcane lightning and winds, and while they tend to linger over the Wastes, they can expand into neighboring areas with surprising speed.
When an arcane storm is active in an area, it can be seen from considerable distances as a brilliant mass of green and purplish light. There are also strong winds, multi-colored lightning, and the unsettling echoing ambiance that follows the thunderclaps it produces. An arcane storm can blow into an area very quickly, and typically lingers for as little as a few hours or as long as several days. Any non-arcanist who linger in the open during an arcane storm can potentially suffer mana poisoning. Arcanists typically develop headaches and general all-over pain if in proximity to a storm. Sheltering in a building or under a natural structure is usually sufficient to negate risk of excessive exposure to the wild mana bursts of the storm.
Category:Magick
Arvendon Palace

Arvendon Palace is the official residence and seat of the High Sovereign of the Grand Commonwealth. Located in the heart of Morvista, within what is known as the Palace District, it is the tallest structure in the city, with its highest spires rising more than 500 feet into the air. It is the location of the Sapphire Throne, and where the Court of Elestis meets.
There are approximately 5,000 rooms in the Palace. Among them are many chambers special in some way to State affairs. Some are legendary and well-known all across the entire Continent. These include the Throne Room, the Privy Council chamber, and the Rotunda. Others are less-known but no less singular to some particular purpose or function. These include the Royal Library, the Peacock Hall, the Emerald Hall, and the Royal Gallery. Yet others are important, but may be unheard of or even mere rumor among the citizenry. These obscure (and even legendary) chambers include the Hall of Epochs and the Royal Vaults.
Category:Places
Bestiary

This page lists the beasts of land, sea and air across Arginium.
Wirsphone
==Common Beasts==
====Land====
* Crelfu
* Stote
* Vampire
* Werewolf
====Sea====
* Bloodscale
* Death Lantern
* Whalefish
====Air====
* TBD
==Legendary Beasts==
====Land====
* TBD
====Sea====
* Leviathan
====Air====
* Dragons
** The Steel Dragon
Category:BestiaryCategory:Setting
Bureau of Statistics

The Bureau of Statistics is the combination internal police force and intelligence arm of the Grand Commonwealth. Thought of a secretive and mysterious agency, the Bureau operates within a cloak of obscuring Royal laws and powerful magickal protections to act - typically behind the scenes and shrouded by great secrecy - against threats to the Commonwealth and its stability.
The Bureau answers only to the High Sovereign, and updates on its activities are presented to the monarch regularly. Reports of its activities and matters of interest are also provided to the Privy Council, as well as to the heads of the Army and Armada. Relevant information is also passed on to the ministers as needed or requested. Likewise, because of their status as heir apparent, the current Prince (or Princess) of Beverneau is likewise provided regular updates on their work.
The Bureau is led by an official known only as the Director. Its field operatives are known simply as agents. While their numbers and disposition are classified, it is known that their headquarters is in the Hall of Royal Register, in the capital city of Morvista.
Category:Organisations
Calendar

Since the start of the Common Era in the First Century, history has been recorded, and the passage of time with it, by a standard set of days and months known as the Acharona Calendar, named for a scholar who devised the system around the time Common Era recording began.
==Structure==
====Days====
* Sildus
* Mondus
* Teldus
* Middus
* Tildus
* Firdus
* Sandus
====Months====
* Janus
* Febrio
* Mara
* Apiris
* Mai
* Jeno
* Jano
* Augria
* Septria
* Octra
* Novundus
* Decema
==Holidays==
====Janus====
* 1 - New Year, Cleansing Day
====Febrio====
====Mara====
* 7 - First Planting
* 25 - Day of Blossoms
====Apiris====
* 5 - 
* 13 - Day of the Dead
====Mai====
* 1 - Swords & Seekers Day
* 7 - Second Planting
====Jeno====
====Jano====
* 11 - Midsummer Festival
====Augria====
* 20 - Merchant Day
* 27 - Harvest's End
====Septria====
====Octra====
* 31 - Harvestfire
====Novundus====
====Decema====
* 18-31 - Winterfest
Category:Culture
Chronicles of Arginium

Chronicles of Arginium is a series of five high fantasy books, set in the fictional world of Arginium, written by American author Tom Brown. The books chronicle the adventures of Lenseph Allidia, a young adept arcanist, and those who travel with him. They were published between TBD and TBD.
* I - Crown in Peril
It is midsummer of the year 4995, and Arginium has enjoyed many long years of relative peace. For four decades, Juliora, High Queen of the Grand Commonwealth, has held her vast realm together through a combination of political savvy and subtle manipulation. From the orcs in the north to the elves in the west, her name invokes a sense of royal power and serene constancy, and she is recognised as one of the greatest monarchs ever to sit the Sapphire Throne.
But a sinister conspiracy with deep, ancient roots lingers like a malign backdrop to this era of calm. A shadowy player on the field of Continental politics, believing themselves grossly wronged by the queen's ancestors and in command of a deadly network of supporters, works in secret to bring down the Royal House of Galienno. This conspiracy will go to any length to ensure that the queen, and those who would succeed her, are erased from existence, their bloodline forever destroyed.
This dark secret is stumbled upon by Lenseph Allidia, an up and coming arcanist who knows nothing of his past. It falls upon him, and those who will come to his aid, to expose this wicked design before it can be brought to fruition. He will be challenged everywhere he turns, facing off against agents of the conspiracy itself, and struggling to reveal the truth in the face of skepticism from his own superiors and the queen's advisers. In spite of the difficulties facing him, Lenseph and his companions must press on, as every day the evil remains hidden, the Crown falls into ever deeper peril.
* II - Wayfarer's Lament
* III - Voice from the Isles
* IV - Chains of the Deep
* V - Terrace of the Gods
Even as mid-year 4999 is celebrated, the ominous portents of the prophecy regarding the year 5000 dwells in the back of everyone's mind. In spite of everything he has faced up to this point, Magister Allidia finds himself again confronting a fresh threat to the stability of the realm he calls home - the leader of the Incantrium has fallen ill, and is feared to be dying. With this tragedy as a backdrop, the ancient arcane order begins to fray at its edges, with some members advocating a more aggressive presence in Continental affairs in the face of their leader's fragile condition and the subsequent loosening of her usually strict grasp. Opposing them are those magisters who insist the order must remain neutral, serving both the Commonwealth and its citizens.
The looming schism is compounded by the revelation that the leader of the more militant magisters is seeking information on the whereabouts of one of the most legendary sites in all the world - the mythical Terrace of the Gods, 
Category:Setting
Circle Celestial

The Circle Celestial is the name given to the pantheon of gods who are the focus of worship within the Communion of the Circle, the pre-eminent religion of Arginium.
==Description==
The Circle is described as the pantheon of fourteen omnipotent, infinite beings who forged and sustain Creation. Belief teaches that mortals can have a true and personal knowledge of the Gods, but this does not mean it is possible to understand Them. The Venerable Codex is clear that the Gods are ultimately incomprehensible to the mortal mind; that is, nobody can ever fully comprehend Them in Their entirety. This belief not only refers to Their very existence, but to their attributes — power, thoughts, ways, wisdom, and judgments — as well. They exist at the beginning and the end of time simultaneously, outside of time and space proper.
==The Gods==
None of the Gods have ever been named, as it is considered blasphemous to personalise divinity. They are described as the arbiters of perfect balance, sustaining all facets of existence and ensuring that Their commandments and laws are obeyed. The Gods are not gendered, as it is believed that such a descriptor is something to which the Divine cannot be proscribed.
* God of Law & Time
* God of War & the Hunt
* God of Trade & Commerce
* God of Healing & Medicine
* God of Hearth & Family
* God of Knowledge & Magick
* God of Agriculture & the Harvest
* God of Nature & Weather
* God of Crafts & Industry
* God of the Cycle of Life
* God of Love & Beauty
* God of Travel & Exploration
* God of Mercy & Charity
* God of Secrets & Mysteries
==Servants==
Just as the forces of darkness dwell within Anathema, the Gods command legions of angelic beings known simply as the Immortals. Not of the material plane, these powerful beings serve as intermediaries between the Gods and Creation. Over the centuries, these emissaries of the Gods have appeared to mortals, giving them everything from cautious words of warning to aid in dire times. Numerous occasions are detailed in history where it is believed that Immortals sent by the Gods carried out their will in a variety of ways.
Within the ranks of the Immortals, a small group known as the Watchers are said to be the most powerful, and act as the lieutenants of the Gods. Rarely if ever do they make an appearance on the material plane, but when they do, the matter at hand is most serious. Tales persist within recorded history of a mysterious being known only as the Inquisitor, said to be one of the most powerful of the Watchers, who is sent in special circumstances to assess matters which have drawn Divine attentions (or Divine wrath) prior to judgment being passed. One of the most prominent mentions of the Inquisitor came on the advent of the destruction of the ancient port city of Silverport, which was consumed by the sea in an unnatural storm nearly two thousand years ago.
Category:Religions
Danucian Carimalo

Danucian Carimalo - born 4920 CE - is a Human cleric, and the current Curate of the Church of the Circle. He has served in this capacity since mid-4982.
He is known formally as His Holiness the Reverend Father Danucian Carimalo, Curate of the Church of the Circle.
A native of the town of Pinehaven in central Wayland Province, he is the middle of five children of a local merchant family, with two brothers older and a brother and sister younger than him. As of 4993, he is the last living of his siblings.
Father Carimalo began studies at the Scuola Divinica in Chamden Parish in 4939, and completed them in 4945, when he was ordained a deacon and assigned to the chapel in his hometown of Pinehaven. After serving in this capacity for a little over a decade, he was elevated to prelate in 4956, and reassigned to the great chapel in the city of Bellstar. He would become a member of the Prelate Assembly in 4978, quickly rising to prominence as one of the most respected moderate voices on the council. In 4982, he was elected Curate after it was made known to the Assembly that his predecessor had written in her last testament that he was her favoured successor.
As Curate of the Church, he is the personal spiritual advisor of High Queen Juliora. His predecessor, the Reverend Mother Terennia Aretad, served as Curate from late-4959 to mid-4982, when she passed away at the age of 81.
Category:People
Faldra

Faldra are one of the nine civilized races native to Arginium.
==Background==
====Physical Description====
Faldra stand slightly shorter than Human males. They are best identified by their hooved feet, the furry lower bodies and the wild, dark hair on their heads from which a small pair of horns protrude. Their upper bodies and facial structure would allow them to pass for Humans were it not for the varied coloration of their skin, which can be combinations of pale blue and green hues as well as orange and gold. Males tend to be wiry and muscular, while the females are more lithe and slender. They are one of the fastest races where running is concerned.
====History====
TBD
====Culture====
The Faldra are open-minded, friendly and very outgoing people. They make for exceptional entertainers and musicians, and were responsible for the design and creation of several of the wind and string instruments of modern society. They live in clans which share a common name - usually in reference to an object or feature near their home - but otherwise have simple given names. They worship their own take on Temprus, calling Him the "Great Tender", venerating His gifts of the bounty of the natural world.
Category:Races
Geography

This page lists the prominent geography of Arginium, organized by the regions of the Continent.
==Directory==
Aceodore
Bellianary
Andrevea River ■ Golden Coast ■ Telbor Plains
Delatha
Grammiron
Pleriomund
Belsadio
Desert of Crystal
Tolara Oasis
Great Forest
Abriphere Mountains ■ Aezarene River ■ World Tree
High Kano
Isles of Issiolar
Ivory Coast
Hoshamar Mountains
Lakeland
Lake Appemos ■ Lake Najoma ■ Melentro River
Meriola Mountains
Mount Ayarat ■ Mount Osonium
Naechorion
Saronesse Mountains
Mount Examond ■ Mount Vulcarim ■ Stormspire
Sheovomar Swamp
Vamaver Downs
Vrucciaven Wastes - Infinite Well
Worlmarch
==Other==
Avarene, Aenolon, Izaria, Graejola, Aezarene, Eoverune, Uttixus, Shazodran, Ogirial, Abriphere, Staejodale, Ollarim, Hialeoxus, Braetacia, Jaeddabis, Privunon, Breomeodore, Steolloven, Hoshamar, Examond, Astrachaeus, Eppodu, Melentro, Bergamara, Shanlora, Essedolon, Qeasatria, Aclunara, Ballivar, Osunium, Prixodell, Odomond, Apparona
Mirror Empire
Igrecion, Ammiorim, Enumelan, Ziviven, Ewodell, Ommeria
Ioqetara
Codus Islands ■ Zomorah Abyssal
Category:GeographyCategory:Setting