Katar

Katars are weapons that can only be equipped by the Assassin class. Katars are a two-handed weapon, so you cannot wear a shield if you are using one. Sonic Blow, Grimtooth, Rolling Cutter, and Cross Ripper Slasher can only be used with Katars. The critical rate is doubled with katar-type weapons (not shown in the status window). In spite of the fact that a katar-wielding Assassin has a blade in each hand, it counts as a single Two-Handed weapon rather than two dual-wielded weapons, so Righthand Mastery and Lefthand Mastery have no effect on them.
 
Size 	Damage
Small 	75%
Medium	100%
Large 	75%
== List ==
Name	Possible Slots	Level	Attack	Weight	Element	Additional Notes
 	1 	3 	170 	120 	Neutral	HIT + (Base LUK). Guillotine Cross Only
 	1 	4 	160 	145 	Neutral	LvL 1 Critical Wounds by chance, LvL 2 Critical Wounds by chance if upgraded to +9, Assassin Cross Only
 	0 	4 	170 	120 	Neutral	Status during WoE & PvP:Reduces target's DEF and MDEF to 1 for 5 seconds when dealing melee damage.ASPD increases according to upgrade level.
 	0 	4 	50 	120 	Neutral	Status during WoE & PvP:Reduces target's SP by 10% when dealing melee damage.
 	0 	4 	120 	100 	Neutral	HP/SP regen -100%, Pierces Demi-Human DEF
 	0 	3 	130 	0 	Neutral	STR +1, DEX +1, LUK +1Increases physical damage vs. Demi-Human by 70%.Physical attacks bypass the defense of Demi-Human race targets by 20%.
 	2 	3 	130 	100 	Neutral	ATK +10 and +20% damage with Meteor Assault if user has mastered Katar Mastery, Assassin Cross only
 	2 	3 	130 	130 	Random 	ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. If the user's base level is 70 or higher, for every 10 base levels, ATK + 5. When found, will possess a random elemental property as an attached enchantment.
 	1 	4 	110 	140 	Neutral	HIT +30, LvL 1 Full Divest by chance, Assassin Cross Only
 	1 	3 	190 	120 	Neutral	Guillotine Cross Only
 	0 	3 	155 	0 	Neutral	Character bound
 	1 	3 	120 	120 	Neutral	Increases physical damage against Demon and Undead race targets by 10%. ATK +5% when upgraded to +9. ATK +7% when upgraded to +12.
 	0 	4 	140 	0 	Neutral	Increases physical damage vs. Demi-Human by 70%.Physical attacks bypass the defense of Demi-Human race targets by 20%. Obtain from KVM
 	0 	4 	140 	0 	Neutral	Increases physical damage vs. Demi-Human by 70%.Increases critical attack damage by 20%.
 	1 	4 	200 	150 	Neutral	FLEE -30. Increases physical damage on Demi-Human race targets by 50%. Increases the damage of Cross Impact by 30%.
 	2 	4 	120 	170 	Neutral	LvL 1 Wide Bleeding by chance, LvL 2 Wide Bleeding by chance if upgraded to +9, Assassin Cross Only
 	, 	4 	140 	150 	Neutral	DEF +3, FLEE +5, Perfect Dodge +2, +50% dealt vs. Demi-Human
 	0 	4 	140 	150 	Holy 	LvL 1 Dragon Fear by chance, Assassin Cross Only
 	, 	3 	165 	150 	Neutral	N/A
 	2 	4 	300 	250 	Neutral	ATK +1% per 2 upgrade levels of the item. ASPD +1% per upgrade level of the item. This item is indestructible in battle. Guillotine Cross Only
 	, 	2 	125 	80 	Neutral	N/A
 	, 	3 	148 	120 	Neutral	DEX +1
 	, 	3 	105 	120 	Earth 	Blind by chance
 	, 	3 	105 	120 	Water 	Freeze by chance
 	, 	3 	105 	120 	Wind 	Sleep by chance
 	, 	3 	105 	120 	Fire 	Silence by chance
 	2 	3 	120 	120 	Neutral	+10% damage with Grimtooth, LvL 1 Sonic Blow by chance when attacking or user's LvL of Sonic Blow if it is higher, Assassin Cross only
 	0 	3 	115 	120 	Neutral	Bleeding by chance
 	0 	3 	150 	170 	Undead 	N/A
 	4 	1 	90 	80 	Neutral	Self-Bleeding by chance
 	1 	4 	220 	180 	Neutral	Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are physically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. Guillotine Cross Only
 	0 	4 	95 	125 	Shadow 	Curse by chance
 	0 	3 	130 	0 	Neutral	Increases physical damage vs. Demi-Human race by 70%.Increases critical attack damage by 20%.
 	1 	4 	180 	180 	Neutral	ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
==Related Articles==
 
Category: Assassin