nyuuzyou/wikis huggingface dataset:
AirForce Delta (Nov 30, 1999 prototype)

A prototype of AirForce Delta for the Dreamcast.
==Notes==
* Predates the final PAL build by almost a month, but post dates the other final builds by several months.
* PAL localization build of AirForce Delta known as "Deadly Skies".
* Font size during cutscenes is slightly bigger.
* Executable information:
** Executable Name: /0.000
** Executable checksum (MD5): 32e1205c184fded55ae6bf1ec560ba2a
** Executable timestamp: 1999-11-30 14:58:26
* Header Information (IP.BIN):
** Header - Title: DEADLY SKIES
** Header - Release Date: 19991129
** Header - Region: E
** Header - Device Info: B6FA GD-ROM1/1
** Header - Product Version: V1.002
** Header - Maker ID: SEGA LC-T-95
** Header - Product Number: T9501N-50
* Volume Information:
** Volume Identifier: DEADLY_SKIES
** Volume Set Identifier: DEADLY_SKIES
** Volume Creation Date: 1999-11-30 15:08:43
** Volume Modification Date: 1999-11-30 15:08:43
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Deadly Skies (1).png
Deadly Skies (2).png
Deadly Skies (3).png
Deadly Skies (4).png
Deadly Skies (5).png
Deadly Skies (6).png
Deadly Skies (7).png
Deadly Skies (8).png
Deadly Skies (9).png
Deadly Skies (10).png
Deadly Skies (11).png
Deadly Skies (12).png
Deadly Skies (13).png
==Origin==
Deadly Skies.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
AirMech Arena (Aug 15, 2014 prototype)

A prototype of AirMech Arena for the Xbox 360.
==Notes==
* Postdates the final build by at least a month. Final build date unknown.
* Original filename: AirMech (Aug 15 2014).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Air Fortress (Prototype)

A prototype of the unreleased Famicom Disk System port of Air Fortress.
==Notes==
* The string Q.D. RAMDISK BY SGK 1986/10/20 can be found in the ROM header.
* Different title screen music.
* Placeholder text for the intro story.
* The game must be start from Side B to play the actual game. Playing from Side A will only allow the opening loop to be played.
==Videos==
<youtube width="320" height="240">V4Jt2WQd2SU</youtube>
==Acknowledgments==
Original post on the official TCRF page on Tumblr. (Archive)
Air Zonk (Prototype)

A prototype of Air Zonk for the PC-Engine.
==Notes==
* Japanese prototype.
* Missing trademark information at start up.
* Titlescreen lacks the "PUSH RUN BUTTON" as seen in the final.
* Prototype says "PANKIC", final says "PUNKIC".
* Font during the character introduction sequences is slightly gray in this build. Text is off center.
* Different palettes.
* When you press start at the title screen, the game goes to the friend selection screen. In the final, it goes to a "Configuration" screen instead.
* Stage 1 is "POCKN STADIUM" in this build while the final is "AQUA BASE".
* Music keeps playing even if paused.
* Stages can be skipped by pressing SELECT while paused.
* Level layout differences.
==Screenshots==
Air Zonk (Prototype).2021-07-19 11.59.00.png
Air Zonk (Prototype).2021-07-19 12.05.41.png
Air Zonk (Prototype).2021-07-19 12.07.29.png
Air Zonk (Prototype).2021-07-19 12.08.30.png
Air Zonk (Prototype).2021-07-19 12.09.38.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Airball (Prototype C)

A prototype of Airball for the NES.
==Notes==
* Earlier prototype.
* Unreleased puzzle and action game that was in development by Novotrade and published by Tengen. The game was cancelled for unknown reasons. Two prototypes were found with one being produced as a reproduction cart in 2007.
* Boots to a more simplistic Tengen title screen in comparison to later builds.
* Stays at the title screen indefinitely. Later builds will have a series of demo sequences after the title screen.
* Pressing start at the title screen displays the "GET THE SPELLBOOK" prompt but without the voice or the sequence that precedes this.
* Starting area is different.
* Different HUD. HUD contains a label for the pressure meter. Later builds will display the room number instead.
==Screenshots==
Airball (Prototype C).2021-07-28 14.27.59.png
Airball (Prototype C).2021-07-28 14.28.11.png
Airball (Prototype C).2021-07-28 14.28.40.png
Airball (Prototype C).2021-07-28 14.28.49.png
Airball (Prototype C).2021-07-28 14.29.07.png
Airball (Prototype C).2021-07-28 14.31.44.png
Airball (Prototype C).2021-07-28 14.32.37.png
Airball (Prototype C).2021-07-28 14.32.48.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Airburst (Jul 13, 2008 prototype)

A prototype of Airburst for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Airburst [584108C9].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Akuji: The Heartless (Nov 11, 1998 prototype)

A prototype of Akuji: The Heartless for the PlayStation.
==Notes==
* Doesn't work, the game has no license data amongst other problems
* Likely a bad burn
* Compiled 5 days after the final NTSC-U build.
==Origin==
File:AkujiReviewable.png|Disc front
Akuji the Heartless (Oct 14, 1998 prototype)

A prototype of Akuji the Heartless for the PlayStation.
==Notes==
* A debug menu can be accessed from the pause menu during gameplay
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Akuji Preview 10-14-0002.png
PSX - Akuji Preview 10-14-0003.png
==Origin==
PSX - Akuji Preview+ 10-14.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Akuu Senki Raijin (Oct 14, 1987 prototype)

An early, unfinished prototype of Akuu Senki Raijin for the Nintendo Famicom Disk System.
==Notes==
* This build is unfinished and impossible to complete normally. When entering the final level, the game loads a glitched map that only allows the player to progress for a few screens.
* Bosses are encountered in a different order, and all but one use early designs. The stage 4 boss has one animation frame consisting entirely of placeholder tiles.
* Completely different title screens, referring to the game as "Rising".
* File load screen is very minimal.
* Stage number is not announced when entering a new stage.
* Only bosses drop health recovery items in the proto, where all enemies can drop them in the retail version.
* Shields cost far less in the proto.
* Levels tend to have fewer background details. Some later areas just have large fields of a single color.
==Screenshots==
Raijin_screen_1.png|Second title screen
Raijin_screen_2.png|Stage 1 boss
Raijin_screen_3.png|Stage 2 boss
Raijin_screen_4.png|Stage 3 boss
Raijin_screen_5.png|Stage 4 boss
Raijin_screen_6.png|Total lack of background graphics
==Origin==
Raijin proto disk.jpg|Source disk
Aladdin's Cave (Commodore 64 prototype A)

A prototype of an unreleased port of Aladdin's Cave for the Commodore 64.
==Notes==
* Developed by Keith Purkiss, meant to be published by Arctic Computing
* Date on disk doesn't appear to be the date of the prototype
==Origin==
AladdinsCave C64proto disk.jpg|Floppy disk
==See also==
* Keith Purkiss C64 Archive - Games That Weren't
* Alladin's Cave (C64) - 1985 Artic Computing - GTW64
Aladdin's Cave (Commodore 64 prototype B)

A prototype of an unreleased port of Aladdin's Cave for the Commodore 64. 
==Notes==
* Developed by Keith Purkiss, meant to be published by Arctic Computing
* Executable calls an additional file, MEN3, which doesn't exist in the standalone build
* Arctic Computing is credited instead of Innovision Software
* The floppy disk from which this prototype originates also contains data for a prototype of It's a Knockout
* To run Aladdin's Cave:
LOAD"ALADDIN",8
RUN
==Origin==
ItsaKnockout Oct281986 disk.jpg|Floppy disk
==See also==
* Keith Purkiss C64 Archive - Games That Weren't
* Alladin's Cave (C64) - 1985 Artic Computing - GTW64
Aladdin (Chicago C.E.S demo)

A work in progress build of Aladdin for the Sega Genesis. This cart was apparently shown at the Chicago CES trade show back in 1993.
==Notes==
* The game begins at startup on a level select screen that operates the same as the level select screen in the final.
* The ROM's internal header refers to it as The Jungle Book.
===Differences===
* A lot of levels have enemies either missing from the final or incomplete pencil tests.
* The level music for Level 2 "The Desert" is a completely different tune that was cut from the final. It's based on a track from Jungle Book.
* Aladdin's lives icon looks different.
* The "Inside the Lamp" level is completely different from the final. Instead of going all the way to the right of the level, the player instead has to reach the very top by riding on Genie bowling balls and jumping on springs. A lot of graphics appear that are not in the final iteration of the level.
* The final level uses a different background.
==Screenshots==
TheJungleBook.F3BB 000.png|Level select
TheJungleBook.F3BB 001.png|Opening Sega screen with a Genie animation that was replaced in the final. Probably deemed too risky for a kids game.
TheJungleBook.F3BB 008.png|A cut knife-throwing enemy, and a pencil test of the basket throwing enemy at the top.
TheJungleBook.F3BB 009.png|Level checkpoints look different.
TheJungleBook.F3BB 010.png|Cut prisoner enemy that tries to saw the chains from its ankles.
TheJungleBook.F3BB 011.png|The "Inside the Lamp" level is completely different.
==Videos==
<youtube width="320" height="240">IzISgIQAico</youtube>
==Origin==
Aladdin-ces-cart.png|Cartridge front
Aladdin (Dec 28, 1993 prototype)

A prototype build of Aladdin, dated December 29, 1993. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 25 25 00 70 TMR SEGA....%%.p
Aladdin (Jan 11, 1994 prototype)

A prototype build of Aladdin, dated January 11, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 25 25 00 70 TMR SEGA....%%.p
Aladdin (Jan 13, 1994 prototype)

A prototype build of Aladdin, dated January 13, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 25 25 00 70 TMR SEGA....%%.p
Aladdin (Jan 24, 1994 prototype)

A prototype build of Aladdin, dated January 23, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 25 25 00 70 TMR SEGA....%%.p
Aladdin (Jul 31, 1993 prototype)

A revision prototype for Aladdin for the Sega Mega Drive.
==Notes==
* A small revision prototype for Japan that was compiled 20 minutes after the US final. There are no language changes however. But there are byte differences throughout the ROM.
==Screenshots==
File:ALADNJPN000.png
File:ALADNJPN001.png
File:ALADNJPN002.png
File:ALADNJPN003.png
File:ALADNJPN004.png
File:ALADNJPN005.png
File:ALADNJPN006.png
File:ALADNJPN007.png
==Videos==
<youtube width="320" height="240">VbqGHBGzT4Y</youtube>
==Header==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 41 55 47 (C)SEGA 1993.AUG
00000120 41 4c 41 44 44 49 4e 20 20 20 20 20 20 20 20 20 ALADDIN 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 41 4c 41 44 44 49 4e 20 20 20 20 20 20 20 20 20 ALADDIN 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 30 35 38 20 2d 30 30 2b dc GM MK-1058 -00+.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J
Alan Wake: American Nightmare (May 18, 2011 prototype)

A prototype of Alan Wake: American Nightmare for the Xbox 360.
==Notes==
* Predates the final build by almost 7 months.
* Known in this build under an earlier title "Alan Wake's Night Springs".
* Original filename: Alan Wake`s Night Springs (May 18 2011)/New Text Document.txt
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alan Wake (Mar 25, 2010 prototype)

A prototype of Alan Wake for the Xbox 360.
==Notes==
* Built on the same day as the final but composite sum doesn't match.
* Original filename: Alan Wake (Mar 25, 2010).rar
* Has debug functionality - will require keyboard connected to XDK via USB.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
This build was private until kabojnk released it public via ObscureGamers.
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alfred Chicken (Dec 3, 2001 prototype)

A prototype/prerelease build of Alfred Chicken for the PlayStation from 2001-12-03 (about 10 weeks before the release build).
==Notes==
*Different music.
*There's a placeholder text says "INSERT LEGAL TEXT HERE" during "SCEE Presents" legal screen.
*There is no opening cutscene.
*Features a level select when starting a new game.
*The title screen is different.
*Loading screen is different.
*Credits are not implemented yet.
===Debug Controls===
*Pressing Circle button on 2nd controller skips the level.
*Pressing Triangle button on 2nd Controller show/hide the display position.
*Pressing L2 button on 1st Controller enables/disables no clipping mode.
===Miscellaneous Notes===
*Game is emulatable: Yes (as of April 25, 2022).
*Game contains dongle protection: No.
*Game contains debugging symbols: N/A
==Screenshots==
File:Alfred Chicken-2001-12-03-Game-01.PNG
File:Alfred Chicken-2001-12-03-Game-02.PNG
File:Alfred Chicken-2001-12-03-Game-03.PNG
File:Alfred Chicken-2001-12-03-Game-04.PNG
File:Alfred Chicken-2001-12-03-Game-05.PNG
File:Alfred Chicken-2001-12-03-Game-06.PNG
File:Alfred Chicken-2001-12-03-Game-07.PNG
==Origin==
File:Alfred Chicken-2001-12-03-Disc-Small.PNG|Disc front
==See also==
*Original release page on Archive.org
Alfred Chicken (Jan 25, 2002 prototype)

A late prototype of Alfred Chicken for the Sony PlayStation.
==Notes==
*Compiled 3 weeks before the final build.
*The "Checking memory card" text is missing while save game.
===Debug Controls===
*Pressing Circle button on 2nd controller skips the level.
*Pressing Triangle button on 2nd Controller show/hide the display position.
===Miscellaneous Notes===
*Game is emulatable: Yes (as of April 25, 2022).
*Game contains dongle protection: No.
*Game contains debugging symbols: N/A
==Origin==
11750 20210606 124720.jpg|Disc front.
==See also==
*Original release thread on ObscureGamers.com
*Redump.org entry
Alfred Chicken (Prototype)

An early prototype of Alfred Chicken for the Nintendo Game Boy.
==Notes==
* No music.
* Different title screen.
==Screenshots==
Alfred Chicken (Prototype) (1).png
Alfred Chicken (Prototype) (2).png
Alfred Chicken (Prototype) (3).png
Alfred Chicken (Prototype) (4).png
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype!
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Alfred Chicken (SNES prototype)

A prototype of Alfred Chicken (also known as Super Alfred Chicken in the US) for the SNES.
==Notes==
* European prototype.
* Originally a scene release; has since been redumped.
==Origin==
 /\ /\ _______
 / \ _____ ____ _ __ ___ ___ __ __ __ / \ ________ __ ______ / /
 / \ __/ __/ / | \/ | / | |/ \ _ __/ \| _ \ ___/
 / | \/___ /___ / | | / | | | \/ | \ _/__ \
 / __ \ / / | \ / | | |__ __ \ | | \ \ /
/____| \/____/______|____/ |_____| || \ _| ______/_| \ /
 |______\ /____| |_____||_____\ |_____\ _/-Ch-
 ThE ACCuMULaTOrS PreSEnTS:
 ALfReD ChICKeN FrOM MiNDsCAPE [8MBiT/SNeS/SmC]
 SuPPLiED bY ThE ACC DuO - CiTYHuNTeR & WiSE MaN
 RELeASED On 15th DEC 93
 -=- OuR BoARDS -=-
 SaNCTuARY [WHQ] 1-708-969-8325
 R a P E [USHQ] 1-503-758-0019
 UnDeRWoRLD [USHQ] 1-916-364-5931
 GReeTiNGS tO ALL EsPeCIaLLY - ChP, CaLiFBoY, SPeEDMaSTER, M.BiSoN,
 RAiDER, FaLLEN AnGEL, ICe CuBE & NeWWoRLD 
==See also==
* No-intro entry.
Alias (Dec 12, 2003 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* An NTSC demo build from about month and a half before the final game. The executable is byte-for-byte identical to the later January 10th 2004 build, but there are differences elsewhere and both versions have different build dates. Both are using different external ELFs.
* The only level seems to be Operation Museum, so the game starts there rather than Operation Casino.
* There's a demo timeout, and a message warning you of the timeout appears on screen when the time is nearly up.
* The title music starts earlier in the intro sequence, and there's no pre-title intro cutscene.
* The title screen has a "Training" option instead of the usual continue game option - this menu gives info on each of the moves the character can make and a short clip showing what each one looks like.
** The training menu is prone to crashing, unlike the later build.
* There is an option to quit the game instead of the Extras menu / Credits button.
* Before the game starts, it shows the controller layout and some tips for the player.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2003Dec12-Intro.png|Intro sequence
Alias-2003Dec12-Title.png|Title screen
Alias-2003Dec12-MainMenu.png|Main menu
Alias-2003Dec12-1.png|Gameplay
Alias-2003Dec12-2.png|Gameplay
Alias-2003Dec12-3.png|Gameplay
Alias-2003Dec12-4.png|Gameplay
Alias-2003Dec12-5.png|Gameplay
Alias-2003Dec12-6.png|Gameplay
Alias-2003Dec12-7.png|Gameplay
Alias-2003Dec12-Timeout-1.png|Demo timeout
Alias-2003Dec12-Timeout-2.png|Demo timeout
Alias-2003Dec12-Outro.png|Outro sequence
==Origin==
PS2 - 12-12-03 Version#2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Dec 8, 2003 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* An NTSC build from just under two months before the final game.
* What would normally be the "Credits" option on the main menu is instead an "Extras" menu, with the ability to play the credits and, for some reason, view trailers for NBA Jam and Freestyle Street Soccer.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2003Dec08-Intro-1.png|Intro sequence
Alias-2003Dec08-Intro-2.png|Intro sequence
Alias-2003Dec08-Title.png|Title screen
Alias-2003Dec08-Soccer.png|Freestyle Street Soccer trailer
Alias-2003Dec08-NBAJam.png|NBA Jam trailer
Alias-2003Dec08-1.png|Gameplay
Alias-2003Dec08-2.png|Gameplay
Alias-2003Dec08-3.png|Gameplay
Alias-2003Dec08-4.png|Gameplay
Alias-2003Dec08-5.png|Gameplay
==Origin==
PS2 - Alias v18.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Feb 6, 2004 prototype)

A prototype of Alias for the Xbox.
==Notes==
* A review build and localisation prototype compiled a week after the final US build and a month before the final European build.
* XBE information:
** Internal Name: ALIAS
** Maker ID and Product Number: \x02x-11264
** Executable Name: default.xbe
** Executable checksum (MD5): 9b0def1eda6133207d3b5d767312df75
* Miscellaneous Notes:
** Game is emulatable: Maybe (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Screenshot 2021-07-11 20-36-43.png|Title screen
Screenshot 2021-07-11 20-36-35.png|Gameplay
Screenshot 2021-07-11 20-36-54.png|Gameplay
Screenshot 2021-07-11 20-36-58.png|Gameplay
Screenshot 2021-07-11 20-36-59.png|Gameplay
Screenshot 2021-07-11 20-37-08.png|Gameplay
Screenshot 2021-07-11 20-37-11.png|Gameplay
Screenshot 2021-07-11 20-37-26.png|Gameplay
==Origin==
Xbox - Alias For Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)