List of Source SDK 2013 Entities

__TOC__
== Source SDK 2013 Multiplayer ==
* NPC_sentry = CSentry defined in npc_turret.cpp
* _firesmoke = CFireSmoke defined in fire_smoke.cpp
* _plasma = CPlasma defined in plasma.cpp
* ai_ally_manager = CAI_AllyManager defined in ai_allymanager.cpp
* ai_ally_speech_manager = CAI_AllySpeechManager defined in ai_playerally.cpp
* ai_battle_line = CAI_BattleLine defined in ai_behavior_standoff.cpp
* ai_changehintgroup = CAI_ChangeHintGroup defined in triggers.cpp
* ai_changetarget = CAI_ChangeTarget defined in triggers.cpp
* ai_citizen_response_system = CCitizenResponseSystem defined in npc_citizen17.cpp
* ai_goal_actbusy = CAI_ActBusyGoal defined in ai_behavior_actbusy.cpp
* ai_goal_actbusy_queue = CAI_ActBusyQueueGoal defined in ai_behavior_actbusy.cpp
* ai_goal_assault = CAI_AssaultGoal defined in ai_behavior_assault.cpp
* ai_goal_follow = CAI_FollowGoal defined in ai_behavior_follow.cpp
* ai_goal_injured_follow = CAI_InjuredFollowGoal defined in ai_behavior_alyx_injured.cpp
* ai_goal_lead = CAI_LeadGoal defined in ai_behavior_lead.cpp
* ai_goal_lead_weapon = CAI_LeadGoal_Weapon defined in ai_behavior_lead.cpp
* ai_goal_operator = CAI_OperatorGoal defined in ai_behavior_operator.cpp
* ai_goal_police = CAI_PoliceGoal defined in ai_goal_police.cpp
* ai_goal_standoff = CAI_StandoffGoal defined in ai_behavior_standoff.cpp
* ai_hint = CAI_Hint defined in ai_hint.cpp
* ai_network = CAI_NetworkManager defined in ai_networkmanager.cpp
* ai_network_build_helper = CHL2NetworkBuildHelper defined in hl2_ai_network.cpp
* ai_npc_eventresponsesystem = CNPCEventResponseSystemEntity defined in ai_eventresponse.cpp
* ai_relationship = CAI_Relationship defined in ai_relationship.cpp
* ai_script_conditions = CAI_ScriptConditions defined in ai_scriptconditions.cpp
* ai_sound = CAISound defined in soundent.cpp
* ai_speechfilter = CAI_SpeechFilter defined in ai_speechfilter.cpp
* aiscripted_schedule = CAI_ScriptedSchedule defined in scripted.cpp
* aitesthull = CAI_TestHull defined in ai_initutils.cpp
* ambient_generic = CAmbientGeneric defined in sound.cpp
* apc_missile = CAPCMissile defined in weapon_rpg.cpp
* apc_missile = CAPCMissile defined in weapon_rpg.cpp
* ar2explosion = AR2Explosion defined in ar2_explosion.cpp
* assault_assaultpoint = CAssaultPoint defined in ai_behavior_assault.cpp
* assault_rallypoint = CRallyPoint defined in ai_behavior_assault.cpp
* basehl2mpcombatweapon = CBaseHL2MPCombatWeapon defined in weapon_hl2mpbasehlmpcombatweapon.cpp
* basehlcombatweapon = CBaseHLCombatWeapon defined in basehlcombatweapon_shared.cpp
* baseprojectile = CBaseSpriteProjectile defined in cbasespriteprojectile.cpp
* beam = CBeam defined in beam_shared.cpp
* blob_element = CBlobElement defined in npc_blob.cpp
* bodyque = CCorpse defined in hl2_gamerules.cpp
* bounce_bomb = CBounceBomb defined in combine_mine.cpp
* brickbat = CGrenade_Brickbat defined in grenade_brickbat.cpp
* bullseye_strider_focus = CNPC_Bullseye defined in npc_strider.cpp
* client_ragdoll = C_ClientRagdoll defined in c_baseanimating.cpp
* color_correction = CColorCorrection defined in colorcorrection.cpp
* color_correction_volume = CColorCorrectionVolume defined in colorcorrectionvolume.cpp
* combine_bouncemine = CBounceBomb defined in combine_mine.cpp
* combine_mine = CBounceBomb defined in combine_mine.cpp
* commentary_auto = CCommentaryAuto defined in CommentarySystem.cpp
* concussiveblast = CConcussiveBlast defined in weapon_cguard.cpp
* crane_tip = CCraneTip defined in vehicle_crane.cpp
* crossbow_bolt = CCrossbowBolt defined in weapon_crossbow.cpp
* crossbow_bolt = CCrossbowBolt defined in weapon_crossbow.cpp
* cycler = CGenericCycler defined in h_cycler.cpp
* cycler_actor = CFlextalkActor defined in genericactor.cpp
* cycler_blender = CBlendingCycler defined in h_cycler.cpp
* cycler_flex = CGenericFlexCycler defined in baseflex.cpp
* cycler_weapon = CWeaponCycler defined in h_cycler.cpp
* cycler_wreckage = CWreckage defined in h_cycler.cpp
* dynamic_prop = CDynamicProp defined in props.cpp
* ent_watery_leech = CWateryDeathLeech defined in hl2_triggers.cpp
* entity_blocker = CEntityBlocker defined in entityblocker.cpp
* entityflame = CEntityFlame defined in EntityFlame.cpp
* env_alyxemp = CAlyxEmpEffect defined in env_alyxemp.cpp
* env_ar2explosion = CEnvAR2Explosion defined in ar2_explosion.cpp
* env_assassinsmoke = CAssassinSmoke defined in assassin_smoke.cpp
* env_beam = CEnvBeam defined in EnvBeam.cpp
* env_beverage = CEnvBeverage defined in effects.cpp
* env_blood = CBlood defined in effects.cpp
* env_bubbles = CBubbling defined in effects.cpp
* env_citadel_energy_core = CCitadelEnergyCore defined in citadel_effects.cpp
* env_credits = CCredits defined in EnvMessage.cpp
* env_debughistory = CDebugHistory defined in env_debughistory.cpp
* env_detail_controller = CEnvDetailController defined in env_detail_controller.cpp
* env_dustpuff = CEnvDustPuff defined in func_dust.cpp
* env_dusttrail = DustTrail defined in smoke_trail.cpp
* env_effectscript = CEnvEffectsScript defined in env_effectsscript.cpp
* env_embers = CEmbers defined in effects.cpp
* env_entity_dissolver = CEntityDissolve defined in EntityDissolve.cpp
* env_entity_igniter = CEntityFlame defined in EntityFlame.cpp
* env_entity_maker = CEnvEntityMaker defined in env_entity_maker.cpp
* env_explosion = CEnvExplosion defined in explode.cpp
* env_extinguisherjet = CExtinguisherJet defined in extinguisherjet.cpp
* env_fade = CEnvFade defined in EnvFade.cpp
* env_fire = CFire defined in fire.cpp
* env_fire_trail = CFireTrail defined in smoke_trail.cpp
* env_firesensor = CEnvFireSensor defined in fire.cpp
* env_firesource = CEnvFireSource defined in fire.cpp
* env_flare = CFlare defined in weapon_flaregun.cpp
* env_fog_controller = CFogController defined in fogcontroller.cpp
* env_funnel = CEnvFunnel defined in effects.cpp
* env_global = CEnvGlobal defined in logicentities.cpp
* env_glow = CSprite defined in Sprite.cpp
* env_gunfire = CEnvGunfire defined in effects.cpp
* env_headcrabcanister = CEnvHeadcrabCanister defined in env_headcrabcanister.cpp
* env_hudhint = CEnvHudHint defined in EnvHudHint.cpp
* env_laser = CEnvLaser defined in EnvLaser.cpp
* env_laserdot = CLaserDot defined in weapon_rpg.cpp
* env_laserdot = CLaserDot defined in weapon_rpg.cpp
* env_lightglow = CLightGlow defined in lightglow.cpp
* env_message = CMessage defined in EnvMessage.cpp
* env_microphone = CEnvMicrophone defined in envmicrophone.cpp
* env_movieexplosion = MovieExplosion defined in movie_explosion.cpp
* env_muzzleflash = CEnvMuzzleFlash defined in effects.cpp
* env_particle_performance_monitor = CParticlePerformanceMonitor defined in sprite_perfmonitor.cpp
* env_particle_trail = CEntityParticleTrail defined in EntityParticleTrail.cpp
* env_particlefire = CParticleFire defined in particle_fire.cpp
* env_particlelight = CParticleLight defined in particle_light.cpp
* env_particlescript = CEnvParticleScript defined in env_particlescript.cpp
* env_particlesmokegrenade = ParticleSmokeGrenade defined in particle_smokegrenade.cpp
* env_physexplosion = CPhysExplosion defined in physobj.cpp
* env_physimpact = CPhysImpact defined in physobj.cpp
* env_physwire = CPhysicsWire defined in effects.cpp
* env_player_surface_trigger = CEnvPlayerSurfaceTrigger defined in env_player_surface_trigger.cpp
* env_projectedtexture = CEnvProjectedTexture defined in env_projectedtexture.cpp
* env_quadraticbeam = CEnvQuadraticBeam defined in effects.cpp
* env_ragdoll_boogie = CRagdollBoogie defined in RagdollBoogie.cpp
* env_rockettrail = RocketTrail defined in smoke_trail.cpp
* env_rotorshooter = CRotorWashShooter defined in effects.cpp
* env_rotorwash_emitter = CRotorWashEmitter defined in rotorwash.cpp
* env_screeneffect = CEnvScreenEffect defined in env_screenoverlay.cpp
* env_screenoverlay = CEnvScreenOverlay defined in env_screenoverlay.cpp
* env_shake = CEnvShake defined in EnvShake.cpp
* env_shooter = CEnvShooter defined in effects.cpp
* env_smokestack = CSmokeStack defined in smokestack.cpp
* env_smoketrail = SmokeTrail defined in smoke_trail.cpp
* env_soundscape = CEnvSoundscape defined in soundscape.cpp
* env_soundscape_proxy = CEnvSoundscapeProxy defined in soundscape.cpp
* env_soundscape_triggerable = CEnvSoundscapeTriggerable defined in soundscape.cpp
* env_spark = CEnvSpark defined in EnvSpark.cpp
* env_sparkler = CSparkler defined in sdk_env_sparkler.cpp
* env_speaker = CSpeaker defined in env_speaker.cpp
* env_splash = CEnvSplash defined in effects.cpp
* env_sporeexplosion = SporeExplosion defined in smoke_trail.cpp
* env_sporetrail = SporeTrail defined in smoke_trail.cpp
* env_sprite = CSprite defined in Sprite.cpp
* env_sprite_oriented = CSpriteOriented defined in Sprite.cpp
* env_spritetrail = CSpriteTrail defined in SpriteTrail.cpp
* env_starfield = CEnvStarfield defined in env_starfield.cpp
* env_steam = CSteamJet defined in steamjet.cpp
* env_steamjet = CSteamJet defined in steamjet.cpp
* env_sun = CSun defined in sun.cpp
* env_texturetoggle = CTextureToggle defined in env_texturetoggle.cpp
* env_tonemap_controller = CEnvTonemapController defined in env_tonemap_controller.cpp
* env_tracer = CEnvTracer defined in effects.cpp
* env_viewpunch = CEnvViewPunch defined in effects.cpp
* env_wind = CEnvWind defined in effects.cpp
* env_zoom = CEnvZoom defined in env_zoom.cpp
* event_queue_saveload_proxy = CEventQueueSaveLoadProxy defined in cbase.cpp
* filter_activator_class = CFilterClass defined in filters.cpp
* filter_activator_mass_greater = CFilterMassGreater defined in filters.cpp
* filter_activator_name = CFilterName defined in filters.cpp
* filter_activator_team = FilterTeam defined in filters.cpp
* filter_base = CBaseFilter defined in filters.cpp
* filter_combineball_type = CFilterCombineBall defined in prop_combine_ball.cpp
* filter_damage_type = FilterDamageType defined in filters.cpp
* filter_enemy = CFilterEnemy defined in filters.cpp
* filter_multi = CFilterMultiple defined in filters.cpp
* fish = CFish defined in fish.cpp
* floorturret_tipcontroller = CTurretTipController defined in npc_turret_floor.cpp
* funCBaseFlex = CBaseFlex defined in baseflex.cpp
* func_areaportal = CAreaPortal defined in func_areaportal.cpp
* func_areaportalwindow = CFuncAreaPortalWindow defined in func_areaportalwindow.cpp
* func_breakable = CBreakable defined in func_break.cpp
* func_breakable_surf = CBreakableSurface defined in func_breakablesurf.cpp
* func_brush = CFuncBrush defined in modelentities.cpp
* func_bulletshield = CFuncBulletShield defined in func_bulletshield.cpp
* func_button = CBaseButton defined in buttons.cpp
* func_clip_vphysics = CFuncVPhysicsClip defined in bmodels.cpp
* func_combine_ball_spawner = CFuncCombineBallSpawner defined in prop_combine_ball.cpp
* func_conveyor = CFuncConveyor defined in bmodels.cpp
* func_door = CBaseDoor defined in doors.cpp
* func_door_rotating = CRotDoor defined in doors.cpp
* func_dustcloud = CFunc_DustCloud defined in func_dust.cpp
* func_dustmotes = CFunc_DustMotes defined in func_dust.cpp
* func_extinguishercharger = CExtinguisherCharger defined in weapon_extinguisher.cpp
* func_fish_pool = CFishPool defined in fish.cpp
* func_friction = CFrictionModifier defined in triggers.cpp
* func_guntarget = CGunTarget defined in guntarget.cpp
* func_healthcharger = CWallHealth defined in item_healthkit.cpp
* func_illusionary = CFuncIllusionary defined in bmodels.cpp
* func_ladderendpoint = CFuncLadderEndPoint defined in func_ladder_endpoint.cpp
* func_lod = CFunc_LOD defined in func_lod.cpp
* func_lookdoor = CLookDoor defined in look_door.cpp
* func_monitor = CFuncMonitor defined in Func_Monitor.cpp
* func_movelinear = CFuncMoveLinear defined in func_movelinear.cpp
* func_nav_avoid = CFuncNavAvoid defined in nav_entities.cpp
* func_nav_avoidance_obstacle = CFuncNavObstruction defined in nav_entities.cpp
* func_nav_blocker = CFuncNavBlocker defined in nav_entities.cpp
* func_nav_prefer = CFuncNavPrefer defined in nav_entities.cpp
* func_occluder = CFuncOccluder defined in func_occluder.cpp
* func_physbox = CPhysBox defined in physobj.cpp
* func_physbox_multiplayer = CPhysBoxMultiplayer defined in props.cpp
* func_plat = CFuncPlat defined in trains.cpp
* func_platrot = CFuncPlatRot defined in trains.cpp
* func_precipitation = CPrecipitation defined in effects.cpp
* func_proprrespawnzone = CBaseEntity defined in props.cpp
* func_pushable = CPushable defined in func_break.cpp
* func_recharge = CRecharge defined in func_recharge.cpp
* func_reflective_glass = CFuncReflectiveGlass defined in func_reflective_glass.cpp
* func_rot_button = CRotButton defined in buttons.cpp
* func_rotating = CFuncRotating defined in bmodels.cpp
* func_smokevolume = CFuncSmokeVolume defined in func_smokevolume.cpp
* func_tank = CFuncTankGun defined in func_tank.cpp
* func_tank_combine_cannon = CFuncTankCombineCannon defined in func_tank.cpp
* func_tankairboatgun = CFuncTankAirboatGun defined in func_tank.cpp
* func_tankapcrocket = CFuncTankAPCRocket defined in func_tank.cpp
* func_tanklaser = CFuncTankLaser defined in func_tank.cpp
* func_tankmortar = CFuncTankMortar defined in func_tank.cpp
* func_tankphyscannister = CFuncTankPhysCannister defined in func_tank.cpp
* func_tankpulselaser = CFuncTankPulseLaser defined in func_tank.cpp
* func_tankrocket = CFuncTankRocket defined in func_tank.cpp
* func_tanktrain = CFuncTankTrain defined in tanktrain.cpp
* func_trackautochange = CFuncTrackAuto defined in trains.cpp
* func_trackchange = CFuncTrackChange defined in trains.cpp
* func_tracktrain = CFuncTrackTrain defined in trains.cpp
* func_train = CFuncTrain defined in trains.cpp
* func_traincontrols = CFuncTrainControls defined in trains.cpp
* func_useableladder = CFuncLadder defined in func_ladder.cpp
* func_vehicleclip = CFuncVehicleClip defined in bmodels.cpp
* func_wall = CFuncWall defined in bmodels.cpp
* func_wall_toggle = CFuncWallToggle defined in bmodels.cpp
* func_water = CBaseDoor defined in doors.cpp
* func_water_analog = CFuncMoveLinear defined in func_movelinear.cpp
* func_weight_button = CWeightButton defined in weight_button.cpp
* game_end = CGameEnd defined in maprules.cpp
* game_gib_manager = CGameGibManager defined in props_shared.cpp
* game_player_equip = CGamePlayerEquip defined in maprules.cpp
* game_player_hurt = CGamePlayerHurt defined in maprules.cpp
* game_player_team = CGamePlayerTeam defined in maprules.cpp
* game_ragdoll_manager = CRagdollManager defined in ragdoll_manager.cpp
* game_score = CGameScore defined in maprules.cpp
* game_team_set = CGameTeamSet defined in maprules.cpp
* game_text = CGameText defined in maprules.cpp
* game_ui = CGameUI defined in game_ui.cpp
* game_weapon_manager = CGameWeaponManager defined in gameweaponmanager.cpp
* game_zone_player = CGamePlayerZone defined in maprules.cpp
* generic_actor = CGenericActor defined in genericactor.cpp
* gib = CGib defined in gib.cpp
* gibshooter = CGibShooter defined in effects.cpp
* gravity_pellet = CGravityPellet defined in physgun.cpp
* grenade = CBaseGrenade defined in basegrenade_shared.cpp
* grenade_ar2 = CGrenadeAR2 defined in grenade_ar2.cpp
* grenade_beam = CGrenadeBeam defined in grenade_beam.cpp
* grenade_beam_chaser = CGrenadeBeamChaser defined in grenade_beam.cpp
* grenade_beerbottle = CGrenadeBottle defined in grenade_brickbat.cpp
* grenade_energy = CGrenadeEnergy defined in grenade_energy.cpp
* grenade_helicopter = CGrenadeHelicopter defined in npc_attackchopper.cpp
* grenade_homer = CGrenadeHomer defined in grenade_homer.cpp
* grenade_molotov = CGrenade_Molotov defined in grenade_molotov.cpp
* grenade_pathfollower = CGrenadePathfollower defined in grenade_pathfollower.cpp
* grenade_projectile = CGrenadeProjectile defined in weapon_grenade.cpp
* grenade_rockbb = CGrenadeRockBB defined in grenade_brickbat.cpp
* grenade_spit = CGrenadeSpit defined in grenade_spit.cpp
* hammer_updateignorelist = CWC_UpdateIgnoreList defined in wcedit.cpp
* handle_dummy = CHandleDummy defined in test_ehandle.cpp
* handle_test = CHandleTest defined in test_ehandle.cpp
* helicopter_chunk = CHelicopterChunk defined in npc_attackchopper.cpp
* hl2_gamerules = CHalfLife2Proxy defined in hl2_gamerules.cpp
* hl2_survival_gamerules = CHalfLife2SurvivalProxy defined in survival_gamerules.cpp
* hl2mp_gamerules = CHL2MPGameRulesProxy defined in hl2mp_gamerules.cpp
* hl2mp_ragdoll = CHL2MPRagdoll defined in hl2mp_player.cpp
* hunter_flechette = CHunterFlechette defined in npc_hunter.cpp
* hydra_impale = CHydraImpale defined in npc_hydra.cpp
* info_apc_missile_hint = CInfoAPCMissileHint defined in weapon_rpg.cpp
* info_apc_missile_hint = CInfoAPCMissileHint defined in weapon_rpg.cpp
* info_camera_link = CInfoCameraLink defined in info_camera_link.cpp
* info_constraint_anchor = CConstraintAnchor defined in physconstraint.cpp
* info_darknessmode_lightsource = CInfoDarknessLightSource defined in info_darknessmode_lightsource.cpp
* info_hint = CNodeEnt defined in ai_initutils.cpp
* info_intermission = CInfoIntermission defined in intermission.cpp
* info_ladder_dismount = CInfoLadderDismount defined in func_ladder.cpp
* info_landmark = CPointEntity defined in subs.cpp
* info_lighting_relative = CInfoLightingRelative defined in baseanimating.cpp
* info_mass_center = CInfoMassCenter defined in physobj.cpp
* info_node = CNodeEnt defined in ai_initutils.cpp
* info_node_air = CNodeEnt defined in ai_initutils.cpp
* info_node_air_hint = CNodeEnt defined in ai_initutils.cpp
* info_node_climb = CNodeEnt defined in ai_initutils.cpp
* info_node_hint = CNodeEnt defined in ai_initutils.cpp
* info_node_link = CAI_DynamicLink defined in ai_dynamiclink.cpp
* info_node_link_controller = CAI_DynamicLinkController defined in ai_dynamiclink.cpp
* info_npc_spawn_destination = CNPCSpawnDestination defined in monstermaker.cpp
* info_null = CNullEntity defined in subs.cpp
* info_overlay_accessor = CInfoOverlayAccessor defined in info_overlay_accessor.cpp
* info_particle_system = CParticleSystem defined in particle_system.cpp
* info_player_combine = CPointEntity defined in hl2mp_player.cpp
* info_player_counterterrorist = CPointEntity defined in sdk_gamerules.cpp
* info_player_deathmatch = CBaseDMStart defined in subs.cpp
* info_player_rebel = CPointEntity defined in hl2mp_player.cpp
* info_player_start = CPointEntity defined in subs.cpp
* info_player_teamspawn = CTeamSpawnPoint defined in team_spawnpoint.cpp
* info_player_terrorist = CPointEntity defined in sdk_gamerules.cpp
* info_projecteddecal = CProjectedDecal defined in world.cpp
* info_radar_target = CRadarTarget defined in vehicle_jeep_episodic.cpp
* info_radial_link_controller = CAI_RadialLinkController defined in ai_dynamiclink.cpp
* info_snipertarget = CSniperTarget defined in proto_sniper.cpp
* info_target = CInfoTarget defined in beam_shared.cpp
* info_target_command_point = CCommandPoint defined in npc_citizen17.cpp
* info_target_gunshipcrash = CTargetGunshipCrash defined in npc_combinegunship.cpp
* info_target_helicopter_crash = CPointEntity defined in npc_attackchopper.cpp
* info_target_immolator = CPointEntity defined in weapon_immolator.cpp
* info_target_vehicle_transition = CInfoTargetVehicleTransition defined in vehicle_jeep_episodic.cpp
* info_teleport_destination = CPointEntity defined in triggers.cpp
* info_teleporter_countdown = CInfoTeleporterCountdown defined in info_teleporter_countdown.cpp
* info_vehicle_groundspawn = CTeamVehicleSpawnPoint defined in team_spawnpoint.cpp
* infodecal = CDecal defined in world.cpp
* instanced_scripted_scene = CInstancedSceneEntity defined in sceneentity.cpp
* item_ammo_357 = CItem_Box357Rounds defined in item_ammo.cpp
* item_ammo_357_large = CItem_LargeBox357Rounds defined in item_ammo.cpp
* item_ammo_ar2 = CItem_BoxLRounds defined in item_ammo.cpp
* item_ammo_ar2_altfire = CItem_AR2AltFireRound defined in item_ammo.cpp
* item_ammo_ar2_large = CItem_LargeBoxLRounds defined in item_ammo.cpp
* item_ammo_crate = CItem_AmmoCrate defined in item_ammo.cpp
* item_ammo_crossbow = CItem_BoxXBowRounds defined in item_ammo.cpp
* item_ammo_pistol = CItem_BoxSRounds defined in item_ammo.cpp
* item_ammo_pistol_large = CItem_LargeBoxSRounds defined in item_ammo.cpp
* item_ammo_smg1 = CItem_BoxMRounds defined in item_ammo.cpp
* item_ammo_smg1_grenade = CItem_AR2_Grenade defined in item_ammo.cpp
* item_ammo_smg1_large = CItem_LargeBoxMRounds defined in item_ammo.cpp
* item_antidote = CItemAntidote defined in item_antidote.cpp
* item_ar2_grenade = CItem_AR2_Grenade defined in item_ammo.cpp
* item_battery = CItemBattery defined in item_battery.cpp
* item_box_buckshot = CItem_BoxBuckshot defined in item_ammo.cpp
* item_box_flare_rounds = CItem_BoxFlareRounds defined in item_ammo.cpp
* item_box_lrounds = CItem_BoxLRounds defined in item_ammo.cpp
* item_box_mrounds = CItem_BoxMRounds defined in item_ammo.cpp
* item_box_sniper_rounds = CItem_BoxSniperRounds defined in item_ammo.cpp
* item_box_srounds = CItem_BoxSRounds defined in item_ammo.cpp
* item_dynamic_resupply = CItem_DynamicResupply defined in item_dynamic_resupply.cpp
* item_flare_round = CItem_FlareRound defined in item_ammo.cpp
* item_grubnugget = CGrubNugget defined in npc_antliongrub.cpp
* item_healthcharger = CNewWallHealth defined in item_healthkit.cpp
* item_healthkit = CHealthKit defined in item_healthkit.cpp
* item_healthvial = CHealthVial defined in item_healthkit.cpp
* item_item_crate = CItem_ItemCrate defined in item_itemcrate.cpp
* item_large_box_lrounds = CItem_LargeBoxLRounds defined in item_ammo.cpp
* item_large_box_mrounds = CItem_LargeBoxMRounds defined in item_ammo.cpp
* item_large_box_srounds = CItem_LargeBoxSRounds defined in item_ammo.cpp
* item_longjump = CItemLongJump defined in item_longjump.cpp
* item_ml_grenade = CItem_RPG_Round defined in item_ammo.cpp
* item_rpg_round = CItem_RPG_Round defined in item_ammo.cpp
* item_security = CItemSecurity defined in item_security.cpp
* item_sodacan = CItemSoda defined in effects.cpp
* item_suit = CItemSuit defined in item_suit.cpp
* item_suitcharger = CNewRecharge defined in func_recharge.cpp
* keyframe_rope = CRopeKeyframe defined in rope.cpp
* keyframe_track = CPathKeyFrame defined in movement.cpp
* light = CLight defined in lights.cpp
* light_dynamic = CDynamicLight defined in dynamiclight.cpp
* light_environment = CEnvLight defined in lights.cpp
* light_glspot = CLight defined in lights.cpp
* light_spot = CLight defined in lights.cpp
* logic_achievement = CLogicAchievement defined in logic_achievement.cpp
* logic_active_autosave = CLogicActiveAutosave defined in logicentities.cpp
* logic_auto = CLogicAuto defined in logicauto.cpp
* logic_autosave = CLogicAutosave defined in logicentities.cpp
* logic_branch = CLogicBranch defined in logicentities.cpp
* logic_branch_listener = CLogicBranchList defined in logicentities.cpp
* logic_case = CLogicCase defined in logicentities.cpp
* logic_choreographed_scene = CSceneEntity defined in sceneentity.cpp
* logic_collision_pair = CLogicCollisionPair defined in logicentities.cpp
* logic_compare = CLogicCompare defined in logicentities.cpp
* logic_game_message = CGameMessageEntity defined in sdk_env_message.cpp
* logic_lineto = CLogicLineToEntity defined in logicentities.cpp
* logic_measure_movement = CLogicMeasureMovement defined in logic_measure_movement.cpp
* logic_mirror_movement = CLogicMirrorMovement defined in logic_mirror_movement.cpp
* logic_multicompare = CLogicCompareInteger defined in logicentities.cpp
* logic_navigation = CLogicNavigation defined in logic_navigation.cpp
* logic_playerproxy = CLogicPlayerProxy defined in hl2_player.cpp
* logic_proximity = CPointEntity defined in triggers.cpp
* logic_relay = CLogicRelay defined in logicrelay.cpp
* logic_scene_list_manager = CSceneListManager defined in sceneentity.cpp
* logic_timer = CTimerEntity defined in logicentities.cpp
* lookdoorthinker = CLookDoorThinker defined in look_door.cpp
* material_modify_control = CMaterialModifyControl defined in MaterialModifyControl.cpp
* math_colorblend = CMathColorBlend defined in logicentities.cpp
* math_counter = CMathCounter defined in logicentities.cpp
* math_remap = CMathRemap defined in logicentities.cpp
* model_studio = CGenericCycler defined in h_cycler.cpp
* momentary_door = CFuncMoveLinear defined in func_movelinear.cpp
* momentary_rot_button = CMomentaryRotButton defined in buttons.cpp
* monster_furniture = CNPC_Furniture defined in genericmonster.cpp
* monster_generic = CGenericNPC defined in genericmonster.cpp
* mortarshell = CMortarShell defined in func_tank.cpp
* move_keyframed = CBaseMoveBehavior defined in movement.cpp
* move_rope = CRopeKeyframe defined in rope.cpp
* multisource = CMultiSource defined in logicentities.cpp
* my_NPC = CMyNPC defined in tempmonster.cpp
* my_brush_entity = CMyBrushEntity defined in sdk_brushentity.cpp
* my_logical_entity = CMyLogicalEntity defined in sdk_logicalentity.cpp
* my_model_entity = CMyModelEntity defined in sdk_modelentity.cpp
* npc_advisor = CNPC_Advisor defined in npc_advisor.cpp
* npc_alyx = CNPC_Alyx defined in npc_alyx.cpp
* npc_alyx = CNPC_Alyx defined in npc_alyx_episodic.cpp
* npc_antlion = CNPC_Antlion defined in npc_antlion.cpp
* npc_antlion_grub = CAntlionGrub defined in npc_antliongrub.cpp
* npc_antlion_template_maker = CAntlionTemplateMaker defined in antlion_maker.cpp
* npc_antlionguard = CNPC_AntlionGuard defined in npc_antlionguard.cpp
* npc_apcdriver = CNPC_APCDriver defined in npc_apcdriver.cpp
* npc_assassin = CNPC_Assassin defined in npc_assassin.cpp
* npc_barnacle = CNPC_Barnacle defined in npc_barnacle.cpp
* npc_barnacle_tongue_tip = CBarnacleTongueTip defined in npc_barnacle.cpp
* npc_barney = CNPC_Barney defined in npc_barney.cpp
* npc_blob = CNPC_Blob defined in npc_blob.cpp
* npc_breen = CNPC_Breen defined in npc_breen.cpp
* npc_bullseye = CNPC_Bullseye defined in npc_bullseye.cpp
* npc_bullsquid = CNPC_Bullsquid defined in npc_bullsquid.cpp
* npc_citizen = CNPC_Citizen defined in npc_citizen17.cpp
* npc_clawscanner = CNPC_ClawScanner defined in npc_scanner.cpp
* npc_combine = CNPC_Combine defined in npc_combine.cpp
* npc_combine_camera = CNPC_CombineCamera defined in npc_combinecamera.cpp
* npc_combine_cannon = CNPC_Combine_Cannon defined in npc_combine_cannon.cpp
* npc_combine_s = CNPC_CombineS defined in npc_combines.cpp
* npc_combinedropship = CNPC_CombineDropship defined in npc_combinedropship.cpp
* npc_combinegunship = CNPC_CombineGunship defined in npc_combinegunship.cpp
* npc_concussiongrenade = CBaseGrenadeConcussion defined in basegrenade_concussion.cpp
* npc_contactgrenade = CBaseGrenadeContact defined in basegrenade_contact.cpp
* npc_cranedriver = CNPC_CraneDriver defined in npc_cranedriver.cpp
* npc_crow = CNPC_Crow defined in npc_crow.cpp
* npc_cscanner = CNPC_CScanner defined in npc_scanner.cpp
* npc_dog = CNPC_Dog defined in npc_dog.cpp
* npc_eli = CNPC_Eli defined in npc_eli.cpp
* npc_enemyfinder = CNPC_EnemyFinder defined in npc_enemyfinder.cpp
* npc_enemyfinder_combinecannon = CNPC_EnemyFinderCombineCannon defined in npc_enemyfinder.cpp
* npc_fastzombie = CFastZombie defined in npc_fastzombie.cpp
* npc_fastzombie_torso = CFastZombie defined in npc_fastzombie.cpp
* npc_fisherman = CNPC_Fisherman defined in npc_fisherman.cpp
* npc_furniture = CNPC_Furniture defined in genericmonster.cpp
* npc_gman = CNPC_GMan defined in npc_gman.cpp
* npc_grenade_bugbait = CGrenadeBugBait defined in grenade_bugbait.cpp
* npc_grenade_frag = CGrenadeFrag defined in grenade_frag.cpp
* npc_grenade_hopwire = CGrenadeHopwire defined in grenade_hopwire.cpp
* npc_handgrenade = CBaseGrenadeTimed defined in basegrenade_timed.cpp
* npc_headcrab = CHeadcrab defined in npc_headcrab.cpp
* npc_headcrab_black = CBlackHeadcrab defined in npc_headcrab.cpp
* npc_headcrab_fast = CFastHeadcrab defined in npc_headcrab.cpp
* npc_headcrab_poison = CBlackHeadcrab defined in npc_headcrab.cpp
* npc_heli_avoidbox = CAvoidBox defined in npc_attackchopper.cpp
* npc_heli_avoidsphere = CAvoidSphere defined in npc_attackchopper.cpp
* npc_heli_nobomb = CBombSuppressor defined in npc_attackchopper.cpp
* npc_helicopter = CNPC_AttackHelicopter defined in npc_attackchopper.cpp
* npc_helicoptersensor = CBombDropSensor defined in npc_attackchopper.cpp
* npc_houndeye = CNPC_Houndeye defined in npc_houndeye.cpp
* npc_hunter = CNPC_Hunter defined in npc_hunter.cpp
* npc_hunter_maker = CHunterMaker defined in npc_hunter.cpp
* npc_hydra = CNPC_Hydra defined in npc_hydra.cpp
* npc_ichthyosaur = CNPC_Ichthyosaur defined in npc_ichthyosaur.cpp
* npc_kleiner = CNPC_Kleiner defined in npc_kleiner.cpp
* npc_launcher = CNPC_Launcher defined in npc_launcher.cpp
* npc_magnusson = CNPC_Magnusson defined in npc_magnusson.cpp
* npc_maker = CNPCMaker defined in monstermaker.cpp
* npc_manhack = CNPC_Manhack defined in npc_manhack.cpp
* npc_metropolice = CNPC_MetroPolice defined in npc_metropolice.cpp
* npc_miniturret = CMiniTurret defined in npc_turret.cpp
* npc_missiledefense = CNPC_MissileDefense defined in npc_missiledefense.cpp
* npc_monk = CNPC_Monk defined in npc_monk.cpp
* npc_mossman = CNPC_Mossman defined in npc_mossman.cpp
* npc_newnpc = CNewNPC defined in monster_dummy.cpp
* npc_pigeon = CNPC_Pigeon defined in npc_crow.cpp
* npc_poisonzombie = CNPC_PoisonZombie defined in npc_PoisonZombie.cpp
* npc_puppet = CNPC_Puppet defined in npc_puppet.cpp
* npc_rollermine = CNPC_RollerMine defined in npc_rollermine.cpp
* npc_satchel = CSatchelCharge defined in grenade_satchel.cpp
* npc_satchel = CSatchelCharge defined in grenade_satchel.cpp
* npc_seagull = CNPC_Seagull defined in npc_crow.cpp
* npc_sniper = CProtoSniper defined in proto_sniper.cpp
* npc_spotlight = CNPC_Spotlight defined in npc_spotlight.cpp
* npc_stalker = CNPC_Stalker defined in npc_stalker.cpp
* npc_strider = CNPC_Strider defined in npc_strider.cpp
* npc_template_maker = CTemplateNPCMaker defined in monstermaker.cpp
* npc_tripmine = CTripmineGrenade defined in grenade_tripmine.cpp
* npc_tripmine = CTripmineGrenade defined in grenade_tripmine.cpp
* npc_tripwire = CTripwireGrenade defined in grenade_tripwire.cpp
* npc_turret_ceiling = CCeilingTurret defined in npc_turret.cpp
* npc_turret_ceiling = CNPC_CeilingTurret defined in npc_turret_ceiling.cpp
* npc_turret_floor = CNPC_FloorTurret defined in npc_turret_floor.cpp
* npc_turret_ground = CNPC_GroundTurret defined in npc_turret_ground.cpp
* npc_vehicledriver = CNPC_VehicleDriver defined in npc_vehicledriver.cpp
* npc_vortigaunt = CNPC_Vortigaunt defined in npc_vortigaunt_episodic.cpp
* npc_zombie = CZombie defined in npc_zombie.cpp
* npc_zombie_torso = CZombie defined in npc_zombie.cpp
* npc_zombine = CNPC_Zombine defined in npc_zombine.cpp
* path_corner = CPathCorner defined in pathcorner.cpp
* path_corner_crash = CPathCornerCrash defined in pathcorner.cpp
* path_track = CPathTrack defined in pathtrack.cpp
* phys_ballsocket = CPhysBallSocket defined in physconstraint.cpp
* phys_bone_follower = CBoneFollower defined in physics_bone_follower.cpp
* phys_constraint = CPhysFixed defined in physconstraint.cpp
* phys_constraintsystem = CPhysConstraintSystem defined in physconstraint.cpp
* phys_convert = CPhysConvert defined in physobj.cpp
* phys_hinge = CPhysHinge defined in physconstraint.cpp
* phys_keepupright = CKeepUpright defined in phys_controller.cpp
* phys_lengthconstraint = CPhysLength defined in physconstraint.cpp
* phys_magnet = CPhysMagnet defined in physobj.cpp
* phys_motor = CPhysMotor defined in phys_controller.cpp
* phys_pulleyconstraint = CPhysPulley defined in physconstraint.cpp
* phys_ragdollconstraint = CRagdollConstraint defined in physconstraint.cpp
* phys_ragdollmagnet = CRagdollMagnet defined in CRagdollMagnet.cpp
* phys_slideconstraint = CPhysSlideConstraint defined in physconstraint.cpp
* phys_spring = CPhysicsSpring defined in physobj.cpp
* phys_thruster = CPhysThruster defined in phys_controller.cpp
* phys_torque = CPhysTorque defined in phys_controller.cpp
* physics_cannister = CPhysicsCannister defined in physics_cannister.cpp
* physics_entity_solver = CPhysicsEntitySolver defined in physics_npc_solver.cpp
* physics_npc_solver = CPhysicsNPCSolver defined in physics_npc_solver.cpp
* physics_prop = CPhysicsProp defined in props.cpp
* physics_prop_ragdoll = CRagdollProp defined in physics_prop_ragdoll.cpp
* player = C_BasePlayer defined in c_baseplayer.cpp
* player = C_HL2MP_Player defined in c_hl2mp_player.cpp
* player = CHL2_Player defined in hl2_player.cpp
* player = CHL2MP_Player defined in hl2mp_player.cpp
* player = CSDKPlayer defined in sdk_player.cpp
* player_loadsaved = CRevertSaved defined in player.cpp
* player_manager = CPlayerResource defined in player_resource.cpp
* player_pickup = CPlayerPickupController defined in weapon_physcannon.cpp
* player_pickup = CPlayerPickupController defined in weapon_physcannon.cpp
* player_speedmod = CMovementSpeedMod defined in player.cpp
* player_weaponstrip = CStripWeapons defined in player.cpp
* point_anglesensor = CPointAngleSensor defined in pointanglesensor.cpp
* point_angularvelocitysensor = CPointAngularVelocitySensor defined in PointAngularVelocitySensor.cpp
* point_antlion_repellant = CAntlionRepellant defined in npc_antlion.cpp
* point_apc_controller = CAPCController defined in point_apc_controller.cpp
* point_bonusmaps_accessor = CPointBonusMapsAccessor defined in point_bonusmaps_accessor.cpp
* point_bugbait = CBugBaitSensor defined in grenade_bugbait.cpp
* point_camera = CPointCamera defined in point_camera.cpp
* point_clientcommand = CPointClientCommand defined in client.cpp
* point_combine_ball_launcher = CPointCombineBallLauncher defined in prop_combine_ball.cpp
* point_commentary_node = CPointCommentaryNode defined in CommentarySystem.cpp
* point_commentary_viewpoint = CCommentaryViewPosition defined in CommentarySystem.cpp
* point_devshot_camera = CPointDevShotCamera defined in point_devshot_camera.cpp
* point_enable_motion_fixup = CEnableMotionFixup defined in props.cpp
* point_flesh_effect_target = CFleshEffectTarget defined in npc_vortigaunt_episodic.cpp
* point_gamestats_counter = CPointGamestatsCounter defined in GameStats.cpp
* point_gamestats_counter = CPointGamestatsCounter defined in GameStats.cpp
* point_hurt = CPointHurt defined in pointhurt.cpp
* point_message = CMessageEntity defined in message_entity.cpp
* point_playermoveconstraint = CPointPlayerMoveConstraint defined in point_playermoveconstraint.cpp
* point_posecontroller = CPoseController defined in point_posecontroller.cpp
* point_proximity_sensor = CPointProximitySensor defined in pointanglesensor.cpp
* point_push = CPointPush defined in physobj.cpp
* point_servercommand = CPointServerCommand defined in client.cpp
* point_spotlight = CPointSpotlight defined in point_spotlight.cpp
* point_teleport = CPointTeleport defined in pointteleport.cpp
* point_template = CPointTemplate defined in point_template.cpp
* point_tesla = CTesla defined in tesla.cpp
* point_velocitysensor = CPointVelocitySensor defined in PointAngularVelocitySensor.cpp
* point_viewcontrol = CTriggerCamera defined in triggers.cpp
* portable_thumper = CPortableThumper defined in weapon_thumper.cpp
* predicted_viewmodel = CPredictedViewModel defined in predicted_viewmodel.cpp
* prop_combine_ball = CPropCombineBall defined in prop_combine_ball.cpp
* prop_coreball = CPropScalable defined in prop_scalable.cpp
* prop_door_rotating = CPropDoorRotating defined in props.cpp
* prop_dropship_container = CCombineDropshipContainer defined in npc_combinedropship.cpp
* prop_dynamic = CDynamicProp defined in props.cpp
* prop_dynamic_ornament = COrnamentProp defined in props.cpp
* prop_dynamic_override = CDynamicProp defined in props.cpp
* prop_physics = CPhysicsProp defined in props.cpp
* prop_physics_multiplayer = CPhysicsPropMultiplayer defined in props.cpp
* prop_physics_override = CPhysicsProp defined in props.cpp
* prop_physics_respawnable = CPhysicsPropRespawnable defined in props.cpp
* prop_ragdoll = CRagdollProp defined in physics_prop_ragdoll.cpp
* prop_ragdoll_attached = CRagdollPropAttached defined in physics_prop_ragdoll.cpp
* prop_scalable = CPropScalable defined in prop_scalable.cpp
* prop_sphere = CPhysSphere defined in props.cpp
* prop_stickybomb = CWeaponStriderBuster defined in weapon_striderbuster.cpp
* prop_thumper = CPropThumper defined in prop_thumper.cpp
* prop_vehicle = CPropVehicle defined in vehicle_base.cpp
* prop_vehicle_airboat = CPropAirboat defined in vehicle_airboat.cpp
* prop_vehicle_apc = CPropAPC defined in vehicle_apc.cpp
* prop_vehicle_cannon = CPropCannon defined in vehicle_cannon.cpp
* prop_vehicle_choreo_generic = CPropVehicleChoreoGeneric defined in vehicle_choreo_generic.cpp
* prop_vehicle_crane = CPropCrane defined in vehicle_crane.cpp
* prop_vehicle_driveable = CPropVehicleDriveable defined in vehicle_base.cpp
* prop_vehicle_jeep = CPropJeepEpisodic defined in vehicle_jeep_episodic.cpp
* prop_vehicle_jeep = CPropJeep defined in vehicle_jeep.cpp
* prop_vehicle_jeep = CPropJeep defined in sdk_vehicle_jeep.cpp
* prop_vehicle_jetski = CPropJetski defined in vehicle_jetski.cpp
* prop_vehicle_prisoner_pod = CPropVehiclePrisonerPod defined in vehicle_prisoner_pod.cpp
* proto_sniper = CProtoSniper defined in proto_sniper.cpp
* raggib = CRagGib defined in gib.cpp
* reserved_spot = CReservePlayerSpot defined in hl_gamemovement.cpp
* rope_anchor = CRopeAnchor defined in ai_behavior_rappel.cpp
* rpg_missile = CMissile defined in weapon_rpg.cpp
* rpg_missile = CMissile defined in weapon_rpg.cpp
* scene_manager = CSceneManager defined in sceneentity.cpp
* script_intro = CScriptIntro defined in script_intro.cpp
* scripted_scene = CSceneEntity defined in sceneentity.cpp
* scripted_sentence = CAI_ScriptedSentence defined in scripted.cpp
* scripted_sequence = CAI_ScriptedSequence defined in scripted.cpp
* scripted_target = CScriptedTarget defined in scriptedtarget.cpp
* sdk_bot = CSDKBot defined in sdk_bot_temp.cpp
* sdk_gamerules = CSDKGameRulesProxy defined in sdk_gamerules.cpp
* sdk_ragdoll = CSDKRagdoll defined in sdk_player.cpp
* sdk_team_manager = CSDKTeam defined in sdk_team.cpp
* shadow_control = CShadowControl defined in shadowcontrol.cpp
* simple_physics_brush = CSimplePhysicsBrush defined in physobj.cpp
* simple_physics_prop = CSimplePhysicsProp defined in physobj.cpp
* sky_camera = CSkyCamera defined in SkyCamera.cpp
* sniperbullet = CSniperBullet defined in proto_sniper.cpp
* soundent = CSoundEnt defined in soundent.cpp
* spark_shower = CShower defined in explode.cpp
* sparktrail = CSparkTrail defined in npc_strider.cpp
* spotlight_end = CSpotlightEnd defined in spotlightend.cpp
* spraycan = CSprayCan defined in player.cpp
* squadinsignia = CSquadInsignia defined in npc_citizen17.cpp
* tanktrain_ai = CTankTrainAI defined in tanktrain.cpp
* tanktrain_aitarget = CTankTargetChange defined in tanktrain.cpp
* target_cdaudio = CTargetCDAudioRep defined in controlentities.cpp
* target_changegravity = CTargetChangeGravity defined in controlentities.cpp
* te_tester = CTempEntTester defined in event_tempentity_tester.cpp
* team_control_point = CTeamControlPoint defined in team_control_point.cpp
* team_control_point_master = CTeamControlPointMaster defined in team_control_point_master.cpp
* team_control_point_round = CTeamControlPointRound defined in team_control_point_round.cpp
* team_manager = CTeam defined in team.cpp
* team_round_timer = CTeamRoundTimer defined in teamplay_round_timer.cpp
* team_train_watcher = CTeamTrainWatcher defined in team_train_watcher.cpp
* team_train_watcher_master = CTeamTrainWatcherMaster defined in team_train_watcher.cpp
* test_effect = CTestEffect defined in effects.cpp
* test_proxytoggle = CTest_ProxyToggle_Networkable defined in test_proxytoggle.cpp
* test_traceline = CTestTraceline defined in testtraceline.cpp
* trigger = CBaseTrigger defined in triggers.cpp
* trigger_apply_impulse = CTriggerApplyImpulse defined in triggers.cpp
* trigger_autosave = CTriggerSave defined in triggers.cpp
* trigger_brush = CTriggerBrush defined in modelentities.cpp
* trigger_capture_area = CTriggerAreaCapture defined in trigger_area_capture.cpp
* trigger_cdaudio = CTriggerCDAudio defined in triggers.cpp
* trigger_changelevel = CChangeLevel defined in triggers.cpp
* trigger_gravity = CTriggerGravity defined in triggers.cpp
* trigger_hurt = CTriggerHurt defined in triggers.cpp
* trigger_impact = CTriggerImpact defined in triggers.cpp
* trigger_look = CTriggerLook defined in triggers.cpp
* trigger_multiple = CTriggerMultiple defined in triggers.cpp
* trigger_once = CTriggerOnce defined in triggers.cpp
* trigger_physics_trap = CTriggerPhysicsTrap defined in hl2_triggers.cpp
* trigger_playermovement = CTriggerPlayerMovement defined in triggers.cpp
* trigger_portal = CTriggerPortal defined in trigger_portal.cpp
* trigger_proximity = CTriggerProximity defined in triggers.cpp
* trigger_push = CTriggerPush defined in triggers.cpp
* trigger_remove = CTriggerRemove defined in triggers.cpp
* trigger_rpgfire = CTriggerRPGFire defined in hl2_triggers.cpp
* trigger_serverragdoll = CServerRagdollTrigger defined in triggers.cpp
* trigger_soundscape = CTriggerSoundscape defined in soundscape.cpp
* trigger_super_armor = CTriggerSuperArmor defined in trigger_super_armor.cpp
* trigger_teleport = CTriggerTeleport defined in triggers.cpp
* trigger_teleport_relative = CTriggerTeleportRelative defined in triggers.cpp
* trigger_togglesave = CTriggerToggleSave defined in triggers.cpp
* trigger_transition = CTriggerVolume defined in triggers.cpp
* trigger_vehicle_cargo = CVehicleCargoTrigger defined in vehicle_jeep_episodic.cpp
* trigger_vphysics_motion = CTriggerVPhysicsMotion defined in triggers.cpp
* trigger_waterydeath = CTriggerWateryDeath defined in hl2_triggers.cpp
* trigger_weapon_dissolve = CTriggerWeaponDissolve defined in hl2_triggers.cpp
* trigger_weapon_strip = CTriggerWeaponStrip defined in hl2_triggers.cpp
* trigger_wind = CTriggerWind defined in triggers.cpp
* tripwire_hook = CTripwireHook defined in grenade_tripwire.cpp
* vehicle_viewcontroller = CPropVehicleViewController defined in vehicle_viewcontroller.cpp
* vgui_screen = CVGuiScreen defined in vguiscreen.cpp
* vgui_screen_team = CVGuiScreen defined in vguiscreen.cpp
* vgui_slideshow_display = CSlideshowDisplay defined in slideshow_display.cpp
* viewangleanim = CViewAngleAnimation defined in viewangleanim.cpp
* viewmodel = CBaseViewModel defined in baseviewmodel_shared.cpp
* vort_charge_token = CVortigauntChargeToken defined in npc_vortigaunt_episodic.cpp
* vort_effect_dispel = CVortigauntEffectDispel defined in npc_vortigaunt_episodic.cpp
* vortex_controller = CGravityVortexController defined in grenade_hopwire.cpp
* vote_controller = CVoteController defined in vote_controller.cpp
* water_lod_control = CWaterLODControl defined in WaterLODControl.cpp
* waterbullet = CWaterBullet defined in waterbullet.cpp
* weapon_357 = CWeapon357 defined in weapon_357.cpp
* weapon_357 = CWeapon357 defined in weapon_357.cpp
* weapon_alyxgun = CWeaponAlyxGun defined in weapon_alyxgun.cpp
* weapon_annabelle = CWeaponAnnabelle defined in weapon_annabelle.cpp
* weapon_ar1 = CWeaponAR1 defined in weapon_ar1.cpp
* weapon_ar2 = CWeaponAR2 defined in weapon_ar2.cpp
* weapon_ar2 = CWeaponAR2 defined in weapon_ar2.cpp
* weapon_basesdkgrenade = CBaseSDKGrenade defined in weapon_basesdkgrenade.cpp
* weapon_bugbait = CWeaponBugBait defined in weapon_bugbait.cpp
* weapon_cguard = CWeaponCGuard defined in weapon_cguard.cpp
* weapon_citizenpackage = CWeaponCitizenPackage defined in weapon_citizenpackage.cpp
* weapon_citizensuitcase = CWeaponCitizenSuitcase defined in weapon_citizenpackage.cpp
* weapon_crossbow = CWeaponCrossbow defined in weapon_crossbow.cpp
* weapon_crossbow = CWeaponCrossbow defined in weapon_crossbow.cpp
* weapon_crowbar = CWeaponCrowbar defined in weapon_crowbar.cpp
* weapon_crowbar = CWeaponCrowbar defined in weapon_crowbar.cpp
* weapon_crowbar = CWeaponCrowbar defined in weapon_crowbar.cpp
* weapon_cubemap = CWeaponCubemap defined in weapon_cubemap.cpp
* weapon_extinguisher = CWeaponExtinguisher defined in weapon_extinguisher.cpp
* weapon_flaregun = CFlaregun defined in weapon_flaregun.cpp
* weapon_frag = CWeaponFrag defined in weapon_frag.cpp
* weapon_frag = CWeaponFrag defined in weapon_frag.cpp
* weapon_grenade = CSDKGrenade defined in weapon_grenade.cpp
* weapon_hl2mp_base = CWeaponHL2MPBase defined in weapon_hl2mpbase.cpp
* weapon_hopwire = CWeaponHopwire defined in weapon_hopwire.cpp
* weapon_ifm_base = CWeaponIFMBase defined in weapon_ifmbase.cpp
* weapon_ifm_base_camera = CWeaponIFMBaseCamera defined in weapon_ifmbasecamera.cpp
* weapon_ifm_steadycam = CWeaponIFMSteadyCam defined in weapon_ifmsteadycam.cpp
* weapon_immolator = CWeaponImmolator defined in weapon_immolator.cpp
* weapon_irifle = CWeaponIRifle defined in weapon_irifle.cpp
* weapon_manhack = CWeapon_Manhack defined in weapon_manhack.cpp
* weapon_molotov = CWeaponMolotov defined in weapon_molotov.cpp
* weapon_mp5 = CWeaponMP5 defined in weapon_mp5.cpp
* weapon_oldmanharpoon = CWeaponOldManHarpoon defined in weapon_oldmanharpoon.cpp
* weapon_physcannon = CWeaponPhysCannon defined in weapon_physcannon.cpp
* weapon_physcannon = CWeaponPhysCannon defined in weapon_physcannon.cpp
* weapon_physgun = CWeaponGravityGun defined in physgun.cpp
* weapon_pistol = CWeaponPistol defined in weapon_pistol.cpp
* weapon_pistol = CWeaponPistol defined in weapon_pistol.cpp
* weapon_pistol = CWeaponPistol defined in weapon_pistol.cpp
* weapon_rpg = CWeaponRPG defined in weapon_rpg.cpp
* weapon_rpg = CWeaponRPG defined in weapon_rpg.cpp
* weapon_sdk_base = CWeaponSDKBase defined in weapon_sdkbase.cpp
* weapon_shotgun = CWeaponShotgun defined in weapon_shotgun.cpp
* weapon_shotgun = CWeaponShotgun defined in weapon_shotgun.cpp
* weapon_shotgun = CWeaponShotgun defined in weapon_shotgun.cpp
* weapon_slam = CWeapon_SLAM defined in weapon_slam.cpp
* weapon_slam = CWeapon_SLAM defined in weapon_slam.cpp
* weapon_smg1 = CWeaponSMG1 defined in weapon_smg1.cpp
* weapon_smg1 = CWeaponSMG1 defined in weapon_smg1.cpp
* weapon_smg2 = CWeaponSMG2 defined in weapon_smg2.cpp
* weapon_sniperrifle = CWeaponSniperRifle defined in weapon_sniperrifle.cpp
* weapon_striderbuster = CWeaponStriderBuster defined in weapon_striderbuster.cpp
* weapon_stunstick = CWeaponStunStick defined in weapon_stunstick.cpp
* weapon_stunstick = CWeaponStunStick defined in weapon_stunstick.cpp
* weapon_thumper = CWeaponThumper defined in weapon_thumper.cpp
* weapon_thumper = CWeaponThumper defined in weapon_thumper.cpp
* weapon_tripwire = CWeapon_Tripwire defined in weapon_tripwire.cpp
* window_pane = CWindowPane defined in func_breakablesurf.cpp
* world_items = CWorldItem defined in item_world.cpp
* worldspawn = CWorld defined in world.cpp
== Source SDK 2013 Singleplayer ==
* NPC_sentry = CSentry defined in npc_turret.cpp
* _firesmoke = CFireSmoke defined in fire_smoke.cpp
* _plasma = CPlasma defined in plasma.cpp
* ai_ally_manager = CAI_AllyManager defined in ai_allymanager.cpp
* ai_ally_speech_manager = CAI_AllySpeechManager defined in ai_playerally.cpp
* ai_battle_line = CAI_BattleLine defined in ai_behavior_standoff.cpp
* ai_changehintgroup = CAI_ChangeHintGroup defined in triggers.cpp
* ai_changetarget = CAI_ChangeTarget defined in triggers.cpp
* ai_citizen_response_system = CCitizenResponseSystem defined in npc_citizen17.cpp
* ai_goal_actbusy = CAI_ActBusyGoal defined in ai_behavior_actbusy.cpp
* ai_goal_actbusy_queue = CAI_ActBusyQueueGoal defined in ai_behavior_actbusy.cpp
* ai_goal_assault = CAI_AssaultGoal defined in ai_behavior_assault.cpp
* ai_goal_follow = CAI_FollowGoal defined in ai_behavior_follow.cpp
* ai_goal_injured_follow = CAI_InjuredFollowGoal defined in ai_behavior_alyx_injured.cpp
* ai_goal_lead = CAI_LeadGoal defined in ai_behavior_lead.cpp
* ai_goal_lead_weapon = CAI_LeadGoal_Weapon defined in ai_behavior_lead.cpp
* ai_goal_operator = CAI_OperatorGoal defined in ai_behavior_operator.cpp
* ai_goal_police = CAI_PoliceGoal defined in ai_goal_police.cpp
* ai_goal_standoff = CAI_StandoffGoal defined in ai_behavior_standoff.cpp
* ai_hint = CAI_Hint defined in ai_hint.cpp
* ai_network = CAI_NetworkManager defined in ai_networkmanager.cpp
* ai_network_build_helper = CHL2NetworkBuildHelper defined in hl2_ai_network.cpp
* ai_npc_eventresponsesystem = CNPCEventResponseSystemEntity defined in ai_eventresponse.cpp
* ai_relationship = CAI_Relationship defined in ai_relationship.cpp
* ai_script_conditions = CAI_ScriptConditions defined in ai_scriptconditions.cpp
* ai_sound = CAISound defined in soundent.cpp
* ai_speechfilter = CAI_SpeechFilter defined in ai_speechfilter.cpp
* aiscripted_schedule = CAI_ScriptedSchedule defined in scripted.cpp
* aitesthull = CAI_TestHull defined in ai_initutils.cpp
* ambient_generic = CAmbientGeneric defined in sound.cpp
* apc_missile = CAPCMissile defined in weapon_rpg.cpp
* apc_missile = CAPCMissile defined in weapon_rpg.cpp
* ar2explosion = AR2Explosion defined in ar2_explosion.cpp
* assault_assaultpoint = CAssaultPoint defined in ai_behavior_assault.cpp
* assault_rallypoint = CRallyPoint defined in ai_behavior_assault.cpp
* basehl2mpcombatweapon = CBaseHL2MPCombatWeapon defined in weapon_hl2mpbasehlmpcombatweapon.cpp
* basehlcombatweapon = CBaseHLCombatWeapon defined in basehlcombatweapon_shared.cpp
* baseprojectile = CBaseSpriteProjectile defined in cbasespriteprojectile.cpp
* beam = CBeam defined in beam_shared.cpp
* blob_element = CBlobElement defined in npc_blob.cpp
* bodyque = CCorpse defined in hl2_gamerules.cpp
* bounce_bomb = CBounceBomb defined in combine_mine.cpp
* brickbat = CGrenade_Brickbat defined in grenade_brickbat.cpp
* bullseye_strider_focus = CNPC_Bullseye defined in npc_strider.cpp
* client_ragdoll = C_ClientRagdoll defined in c_baseanimating.cpp
* color_correction = CColorCorrection defined in colorcorrection.cpp
* color_correction_volume = CColorCorrectionVolume defined in colorcorrectionvolume.cpp
* combine_bouncemine = CBounceBomb defined in combine_mine.cpp
* combine_mine = CBounceBomb defined in combine_mine.cpp
* commentary_auto = CCommentaryAuto defined in CommentarySystem.cpp
* concussiveblast = CConcussiveBlast defined in weapon_cguard.cpp
* crane_tip = CCraneTip defined in vehicle_crane.cpp
* crossbow_bolt = CCrossbowBolt defined in weapon_crossbow.cpp
* crossbow_bolt = CCrossbowBolt defined in weapon_crossbow.cpp
* cycler = CGenericCycler defined in h_cycler.cpp
* cycler_actor = CFlextalkActor defined in genericactor.cpp
* cycler_blender = CBlendingCycler defined in h_cycler.cpp
* cycler_flex = CGenericFlexCycler defined in baseflex.cpp
* cycler_weapon = CWeaponCycler defined in h_cycler.cpp
* cycler_wreckage = CWreckage defined in h_cycler.cpp
* dynamic_prop = CDynamicProp defined in props.cpp
* ent_watery_leech = CWateryDeathLeech defined in hl2_triggers.cpp
* entity_blocker = CEntityBlocker defined in entityblocker.cpp
* entityflame = CEntityFlame defined in EntityFlame.cpp
* env_alyxemp = CAlyxEmpEffect defined in env_alyxemp.cpp
* env_ar2explosion = CEnvAR2Explosion defined in ar2_explosion.cpp
* env_assassinsmoke = CAssassinSmoke defined in assassin_smoke.cpp
* env_beam = CEnvBeam defined in EnvBeam.cpp
* env_beverage = CEnvBeverage defined in effects.cpp
* env_blood = CBlood defined in effects.cpp
* env_bubbles = CBubbling defined in effects.cpp
* env_citadel_energy_core = CCitadelEnergyCore defined in citadel_effects.cpp
* env_credits = CCredits defined in EnvMessage.cpp
* env_debughistory = CDebugHistory defined in env_debughistory.cpp
* env_detail_controller = CEnvDetailController defined in env_detail_controller.cpp
* env_dustpuff = CEnvDustPuff defined in func_dust.cpp
* env_dusttrail = DustTrail defined in smoke_trail.cpp
* env_effectscript = CEnvEffectsScript defined in env_effectsscript.cpp
* env_embers = CEmbers defined in effects.cpp
* env_entity_dissolver = CEntityDissolve defined in EntityDissolve.cpp
* env_entity_igniter = CEntityFlame defined in EntityFlame.cpp
* env_entity_maker = CEnvEntityMaker defined in env_entity_maker.cpp
* env_explosion = CEnvExplosion defined in explode.cpp
* env_extinguisherjet = CExtinguisherJet defined in extinguisherjet.cpp
* env_fade = CEnvFade defined in EnvFade.cpp
* env_fire = CFire defined in fire.cpp
* env_fire_trail = CFireTrail defined in smoke_trail.cpp
* env_firesensor = CEnvFireSensor defined in fire.cpp
* env_firesource = CEnvFireSource defined in fire.cpp
* env_flare = CFlare defined in weapon_flaregun.cpp
* env_fog_controller = CFogController defined in fogcontroller.cpp
* env_funnel = CEnvFunnel defined in effects.cpp
* env_global = CEnvGlobal defined in logicentities.cpp
* env_glow = CSprite defined in Sprite.cpp
* env_gunfire = CEnvGunfire defined in effects.cpp
* env_headcrabcanister = CEnvHeadcrabCanister defined in env_headcrabcanister.cpp
* env_hudhint = CEnvHudHint defined in EnvHudHint.cpp
* env_laser = CEnvLaser defined in EnvLaser.cpp
* env_laserdot = CLaserDot defined in weapon_rpg.cpp
* env_laserdot = CLaserDot defined in weapon_rpg.cpp
* env_lightglow = CLightGlow defined in lightglow.cpp
* env_message = CMessage defined in EnvMessage.cpp
* env_microphone = CEnvMicrophone defined in envmicrophone.cpp
* env_movieexplosion = MovieExplosion defined in movie_explosion.cpp
* env_muzzleflash = CEnvMuzzleFlash defined in effects.cpp
* env_particle_performance_monitor = CParticlePerformanceMonitor defined in sprite_perfmonitor.cpp
* env_particle_trail = CEntityParticleTrail defined in EntityParticleTrail.cpp
* env_particlefire = CParticleFire defined in particle_fire.cpp
* env_particlelight = CParticleLight defined in particle_light.cpp
* env_particlescript = CEnvParticleScript defined in env_particlescript.cpp
* env_particlesmokegrenade = ParticleSmokeGrenade defined in particle_smokegrenade.cpp
* env_physexplosion = CPhysExplosion defined in physobj.cpp
* env_physimpact = CPhysImpact defined in physobj.cpp
* env_physwire = CPhysicsWire defined in effects.cpp
* env_player_surface_trigger = CEnvPlayerSurfaceTrigger defined in env_player_surface_trigger.cpp
* env_projectedtexture = CEnvProjectedTexture defined in env_projectedtexture.cpp
* env_quadraticbeam = CEnvQuadraticBeam defined in effects.cpp
* env_ragdoll_boogie = CRagdollBoogie defined in RagdollBoogie.cpp
* env_rockettrail = RocketTrail defined in smoke_trail.cpp
* env_rotorshooter = CRotorWashShooter defined in effects.cpp
* env_rotorwash_emitter = CRotorWashEmitter defined in rotorwash.cpp
* env_screeneffect = CEnvScreenEffect defined in env_screenoverlay.cpp
* env_screenoverlay = CEnvScreenOverlay defined in env_screenoverlay.cpp
* env_shake = CEnvShake defined in EnvShake.cpp
* env_shooter = CEnvShooter defined in effects.cpp
* env_smokestack = CSmokeStack defined in smokestack.cpp
* env_smoketrail = SmokeTrail defined in smoke_trail.cpp
* env_soundscape = CEnvSoundscape defined in soundscape.cpp
* env_soundscape_proxy = CEnvSoundscapeProxy defined in soundscape.cpp
* env_soundscape_triggerable = CEnvSoundscapeTriggerable defined in soundscape.cpp
* env_spark = CEnvSpark defined in EnvSpark.cpp
* env_sparkler = CSparkler defined in sdk_env_sparkler.cpp
* env_speaker = CSpeaker defined in env_speaker.cpp
* env_splash = CEnvSplash defined in effects.cpp
* env_sporeexplosion = SporeExplosion defined in smoke_trail.cpp
* env_sporetrail = SporeTrail defined in smoke_trail.cpp
* env_sprite = CSprite defined in Sprite.cpp
* env_sprite_oriented = CSpriteOriented defined in Sprite.cpp
* env_spritetrail = CSpriteTrail defined in SpriteTrail.cpp
* env_starfield = CEnvStarfield defined in env_starfield.cpp
* env_steam = CSteamJet defined in steamjet.cpp
* env_steamjet = CSteamJet defined in steamjet.cpp
* env_sun = CSun defined in sun.cpp
* env_texturetoggle = CTextureToggle defined in env_texturetoggle.cpp
* env_tonemap_controller = CEnvTonemapController defined in env_tonemap_controller.cpp
* env_tracer = CEnvTracer defined in effects.cpp
* env_viewpunch = CEnvViewPunch defined in effects.cpp
* env_wind = CEnvWind defined in effects.cpp
* env_zoom = CEnvZoom defined in env_zoom.cpp
* event_queue_saveload_proxy = CEventQueueSaveLoadProxy defined in cbase.cpp
* filter_activator_class = CFilterClass defined in filters.cpp
* filter_activator_mass_greater = CFilterMassGreater defined in filters.cpp
* filter_activator_name = CFilterName defined in filters.cpp
* filter_activator_team = FilterTeam defined in filters.cpp
* filter_base = CBaseFilter defined in filters.cpp
* filter_combineball_type = CFilterCombineBall defined in prop_combine_ball.cpp
* filter_damage_type = FilterDamageType defined in filters.cpp
* filter_enemy = CFilterEnemy defined in filters.cpp
* filter_multi = CFilterMultiple defined in filters.cpp
* fish = CFish defined in fish.cpp
* floorturret_tipcontroller = CTurretTipController defined in npc_turret_floor.cpp
* funCBaseFlex = CBaseFlex defined in baseflex.cpp
* func_areaportal = CAreaPortal defined in func_areaportal.cpp
* func_areaportalwindow = CFuncAreaPortalWindow defined in func_areaportalwindow.cpp
* func_breakable = CBreakable defined in func_break.cpp
* func_breakable_surf = CBreakableSurface defined in func_breakablesurf.cpp
* func_brush = CFuncBrush defined in modelentities.cpp
* func_bulletshield = CFuncBulletShield defined in func_bulletshield.cpp
* func_button = CBaseButton defined in buttons.cpp
* func_clip_vphysics = CFuncVPhysicsClip defined in bmodels.cpp
* func_combine_ball_spawner = CFuncCombineBallSpawner defined in prop_combine_ball.cpp
* func_conveyor = CFuncConveyor defined in bmodels.cpp
* func_door = CBaseDoor defined in doors.cpp
* func_door_rotating = CRotDoor defined in doors.cpp
* func_dustcloud = CFunc_DustCloud defined in func_dust.cpp
* func_dustmotes = CFunc_DustMotes defined in func_dust.cpp
* func_extinguishercharger = CExtinguisherCharger defined in weapon_extinguisher.cpp
* func_fish_pool = CFishPool defined in fish.cpp
* func_friction = CFrictionModifier defined in triggers.cpp
* func_guntarget = CGunTarget defined in guntarget.cpp
* func_healthcharger = CWallHealth defined in item_healthkit.cpp
* func_illusionary = CFuncIllusionary defined in bmodels.cpp
* func_ladderendpoint = CFuncLadderEndPoint defined in func_ladder_endpoint.cpp
* func_lod = CFunc_LOD defined in func_lod.cpp
* func_lookdoor = CLookDoor defined in look_door.cpp
* func_monitor = CFuncMonitor defined in Func_Monitor.cpp
* func_movelinear = CFuncMoveLinear defined in func_movelinear.cpp
* func_nav_avoid = CFuncNavAvoid defined in nav_entities.cpp
* func_nav_avoidance_obstacle = CFuncNavObstruction defined in nav_entities.cpp
* func_nav_blocker = CFuncNavBlocker defined in nav_entities.cpp
* func_nav_prefer = CFuncNavPrefer defined in nav_entities.cpp
* func_occluder = CFuncOccluder defined in func_occluder.cpp
* func_physbox = CPhysBox defined in physobj.cpp
* func_physbox_multiplayer = CPhysBoxMultiplayer defined in props.cpp
* func_plat = CFuncPlat defined in trains.cpp
* func_platrot = CFuncPlatRot defined in trains.cpp
* func_precipitation = CPrecipitation defined in effects.cpp
* func_proprrespawnzone = CBaseEntity defined in props.cpp
* func_pushable = CPushable defined in func_break.cpp
* func_recharge = CRecharge defined in func_recharge.cpp
* func_reflective_glass = CFuncReflectiveGlass defined in func_reflective_glass.cpp
* func_rot_button = CRotButton defined in buttons.cpp
* func_rotating = CFuncRotating defined in bmodels.cpp
* func_smokevolume = CFuncSmokeVolume defined in func_smokevolume.cpp
* func_tank = CFuncTankGun defined in func_tank.cpp
* func_tank_combine_cannon = CFuncTankCombineCannon defined in func_tank.cpp
* func_tankairboatgun = CFuncTankAirboatGun defined in func_tank.cpp
* func_tankapcrocket = CFuncTankAPCRocket defined in func_tank.cpp
* func_tanklaser = CFuncTankLaser defined in func_tank.cpp
* func_tankmortar = CFuncTankMortar defined in func_tank.cpp
* func_tankphyscannister = CFuncTankPhysCannister defined in func_tank.cpp
* func_tankpulselaser = CFuncTankPulseLaser defined in func_tank.cpp
* func_tankrocket = CFuncTankRocket defined in func_tank.cpp
* func_tanktrain = CFuncTankTrain defined in tanktrain.cpp
* func_trackautochange = CFuncTrackAuto defined in trains.cpp
* func_trackchange = CFuncTrackChange defined in trains.cpp
* func_tracktrain = CFuncTrackTrain defined in trains.cpp
* func_train = CFuncTrain defined in trains.cpp
* func_traincontrols = CFuncTrainControls defined in trains.cpp
* func_useableladder = CFuncLadder defined in func_ladder.cpp
* func_vehicleclip = CFuncVehicleClip defined in bmodels.cpp
* func_wall = CFuncWall defined in bmodels.cpp
* func_wall_toggle = CFuncWallToggle defined in bmodels.cpp
* func_water = CBaseDoor defined in doors.cpp
* func_water_analog = CFuncMoveLinear defined in func_movelinear.cpp
* func_weight_button = CWeightButton defined in weight_button.cpp
* game_end = CGameEnd defined in maprules.cpp
* game_gib_manager = CGameGibManager defined in props_shared.cpp
* game_player_equip = CGamePlayerEquip defined in maprules.cpp
* game_player_hurt = CGamePlayerHurt defined in maprules.cpp
* game_player_team = CGamePlayerTeam defined in maprules.cpp
* game_ragdoll_manager = CRagdollManager defined in ragdoll_manager.cpp
* game_score = CGameScore defined in maprules.cpp
* game_team_set = CGameTeamSet defined in maprules.cpp
* game_text = CGameText defined in maprules.cpp
* game_ui = CGameUI defined in game_ui.cpp
* game_weapon_manager = CGameWeaponManager defined in gameweaponmanager.cpp
* game_zone_player = CGamePlayerZone defined in maprules.cpp
* generic_actor = CGenericActor defined in genericactor.cpp
* gib = CGib defined in gib.cpp
* gibshooter = CGibShooter defined in effects.cpp
* gravity_pellet = CGravityPellet defined in physgun.cpp
* grenade = CBaseGrenade defined in basegrenade_shared.cpp
* grenade_ar2 = CGrenadeAR2 defined in grenade_ar2.cpp
* grenade_beam = CGrenadeBeam defined in grenade_beam.cpp
* grenade_beam_chaser = CGrenadeBeamChaser defined in grenade_beam.cpp
* grenade_beerbottle = CGrenadeBottle defined in grenade_brickbat.cpp
* grenade_energy = CGrenadeEnergy defined in grenade_energy.cpp
* grenade_helicopter = CGrenadeHelicopter defined in npc_attackchopper.cpp
* grenade_homer = CGrenadeHomer defined in grenade_homer.cpp
* grenade_molotov = CGrenade_Molotov defined in grenade_molotov.cpp
* grenade_pathfollower = CGrenadePathfollower defined in grenade_pathfollower.cpp
* grenade_projectile = CGrenadeProjectile defined in weapon_grenade.cpp
* grenade_rockbb = CGrenadeRockBB defined in grenade_brickbat.cpp
* grenade_spit = CGrenadeSpit defined in grenade_spit.cpp
* hammer_updateignorelist = CWC_UpdateIgnoreList defined in wcedit.cpp
* handle_dummy = CHandleDummy defined in test_ehandle.cpp
* handle_test = CHandleTest defined in test_ehandle.cpp
* helicopter_chunk = CHelicopterChunk defined in npc_attackchopper.cpp
* hl2_gamerules = CHalfLife2Proxy defined in hl2_gamerules.cpp
* hl2_survival_gamerules = CHalfLife2SurvivalProxy defined in survival_gamerules.cpp
* hl2mp_gamerules = CHL2MPGameRulesProxy defined in hl2mp_gamerules.cpp
* hl2mp_ragdoll = CHL2MPRagdoll defined in hl2mp_player.cpp
* hunter_flechette = CHunterFlechette defined in npc_hunter.cpp
* hydra_impale = CHydraImpale defined in npc_hydra.cpp
* info_apc_missile_hint = CInfoAPCMissileHint defined in weapon_rpg.cpp
* info_apc_missile_hint = CInfoAPCMissileHint defined in weapon_rpg.cpp
* info_camera_link = CInfoCameraLink defined in info_camera_link.cpp
* info_constraint_anchor = CConstraintAnchor defined in physconstraint.cpp
* info_darknessmode_lightsource = CInfoDarknessLightSource defined in info_darknessmode_lightsource.cpp
* info_hint = CNodeEnt defined in ai_initutils.cpp
* info_intermission = CInfoIntermission defined in intermission.cpp
* info_ladder_dismount = CInfoLadderDismount defined in func_ladder.cpp
* info_landmark = CPointEntity defined in subs.cpp
* info_lighting_relative = CInfoLightingRelative defined in baseanimating.cpp
* info_mass_center = CInfoMassCenter defined in physobj.cpp
* info_node = CNodeEnt defined in ai_initutils.cpp
* info_node_air = CNodeEnt defined in ai_initutils.cpp
* info_node_air_hint = CNodeEnt defined in ai_initutils.cpp
* info_node_climb = CNodeEnt defined in ai_initutils.cpp
* info_node_hint = CNodeEnt defined in ai_initutils.cpp
* info_node_link = CAI_DynamicLink defined in ai_dynamiclink.cpp
* info_node_link_controller = CAI_DynamicLinkController defined in ai_dynamiclink.cpp
* info_npc_spawn_destination = CNPCSpawnDestination defined in monstermaker.cpp
* info_null = CNullEntity defined in subs.cpp
* info_overlay_accessor = CInfoOverlayAccessor defined in info_overlay_accessor.cpp
* info_particle_system = CParticleSystem defined in particle_system.cpp
* info_player_combine = CPointEntity defined in hl2mp_player.cpp
* info_player_counterterrorist = CPointEntity defined in sdk_gamerules.cpp
* info_player_deathmatch = CBaseDMStart defined in subs.cpp
* info_player_rebel = CPointEntity defined in hl2mp_player.cpp
* info_player_start = CPointEntity defined in subs.cpp
* info_player_teamspawn = CTeamSpawnPoint defined in team_spawnpoint.cpp
* info_player_terrorist = CPointEntity defined in sdk_gamerules.cpp
* info_projecteddecal = CProjectedDecal defined in world.cpp
* info_radar_target = CRadarTarget defined in vehicle_jeep_episodic.cpp
* info_radial_link_controller = CAI_RadialLinkController defined in ai_dynamiclink.cpp
* info_snipertarget = CSniperTarget defined in proto_sniper.cpp
* info_target = CInfoTarget defined in beam_shared.cpp
* info_target_command_point = CCommandPoint defined in npc_citizen17.cpp
* info_target_gunshipcrash = CTargetGunshipCrash defined in npc_combinegunship.cpp
* info_target_helicopter_crash = CPointEntity defined in npc_attackchopper.cpp
* info_target_immolator = CPointEntity defined in weapon_immolator.cpp
* info_target_vehicle_transition = CInfoTargetVehicleTransition defined in vehicle_jeep_episodic.cpp
* info_teleport_destination = CPointEntity defined in triggers.cpp
* info_teleporter_countdown = CInfoTeleporterCountdown defined in info_teleporter_countdown.cpp
* info_vehicle_groundspawn = CTeamVehicleSpawnPoint defined in team_spawnpoint.cpp
* infodecal = CDecal defined in world.cpp
* instanced_scripted_scene = CInstancedSceneEntity defined in sceneentity.cpp
* item_ammo_357 = CItem_Box357Rounds defined in item_ammo.cpp
* item_ammo_357_large = CItem_LargeBox357Rounds defined in item_ammo.cpp
* item_ammo_ar2 = CItem_BoxLRounds defined in item_ammo.cpp
* item_ammo_ar2_altfire = CItem_AR2AltFireRound defined in item_ammo.cpp
* item_ammo_ar2_large = CItem_LargeBoxLRounds defined in item_ammo.cpp
* item_ammo_crate = CItem_AmmoCrate defined in item_ammo.cpp
* item_ammo_crossbow = CItem_BoxXBowRounds defined in item_ammo.cpp
* item_ammo_pistol = CItem_BoxSRounds defined in item_ammo.cpp
* item_ammo_pistol_large = CItem_LargeBoxSRounds defined in item_ammo.cpp
* item_ammo_smg1 = CItem_BoxMRounds defined in item_ammo.cpp
* item_ammo_smg1_grenade = CItem_AR2_Grenade defined in item_ammo.cpp
* item_ammo_smg1_large = CItem_LargeBoxMRounds defined in item_ammo.cpp
* item_antidote = CItemAntidote defined in item_antidote.cpp
* item_ar2_grenade = CItem_AR2_Grenade defined in item_ammo.cpp
* item_battery = CItemBattery defined in item_battery.cpp
* item_box_buckshot = CItem_BoxBuckshot defined in item_ammo.cpp
* item_box_flare_rounds = CItem_BoxFlareRounds defined in item_ammo.cpp
* item_box_lrounds = CItem_BoxLRounds defined in item_ammo.cpp
* item_box_mrounds = CItem_BoxMRounds defined in item_ammo.cpp
* item_box_sniper_rounds = CItem_BoxSniperRounds defined in item_ammo.cpp
* item_box_srounds = CItem_BoxSRounds defined in item_ammo.cpp
* item_dynamic_resupply = CItem_DynamicResupply defined in item_dynamic_resupply.cpp
* item_flare_round = CItem_FlareRound defined in item_ammo.cpp
* item_grubnugget = CGrubNugget defined in npc_antliongrub.cpp
* item_healthcharger = CNewWallHealth defined in item_healthkit.cpp
* item_healthkit = CHealthKit defined in item_healthkit.cpp
* item_healthvial = CHealthVial defined in item_healthkit.cpp
* item_item_crate = CItem_ItemCrate defined in item_itemcrate.cpp
* item_large_box_lrounds = CItem_LargeBoxLRounds defined in item_ammo.cpp
* item_large_box_mrounds = CItem_LargeBoxMRounds defined in item_ammo.cpp
* item_large_box_srounds = CItem_LargeBoxSRounds defined in item_ammo.cpp
* item_longjump (Half-Life 2) = CItemLongJump defined in item_longjump.cpp
* item_ml_grenade = CItem_RPG_Round defined in item_ammo.cpp
* item_rpg_round = CItem_RPG_Round defined in item_ammo.cpp
* item_security = CItemSecurity defined in item_security.cpp
* item_sodacan = CItemSoda defined in effects.cpp
* item_suit = CItemSuit defined in item_suit.cpp
* item_suitcharger = CNewRecharge defined in func_recharge.cpp
* keyframe_rope = CRopeKeyframe defined in rope.cpp
* keyframe_track = CPathKeyFrame defined in movement.cpp
* light = CLight defined in lights.cpp
* light_dynamic = CDynamicLight defined in dynamiclight.cpp
* light_environment = CEnvLight defined in lights.cpp
* light_glspot = CLight defined in lights.cpp
* light_spot = CLight defined in lights.cpp
* logic_achievement = CLogicAchievement defined in logic_achievement.cpp
* logic_active_autosave = CLogicActiveAutosave defined in logicentities.cpp
* logic_auto = CLogicAuto defined in logicauto.cpp
* logic_autosave = CLogicAutosave defined in logicentities.cpp
* logic_branch = CLogicBranch defined in logicentities.cpp
* logic_branch_listener = CLogicBranchList defined in logicentities.cpp
* logic_case = CLogicCase defined in logicentities.cpp
* logic_choreographed_scene = CSceneEntity defined in sceneentity.cpp
* logic_collision_pair = CLogicCollisionPair defined in logicentities.cpp
* logic_compare = CLogicCompare defined in logicentities.cpp
* logic_game_message = CGameMessageEntity defined in sdk_env_message.cpp
* logic_lineto = CLogicLineToEntity defined in logicentities.cpp
* logic_measure_movement = CLogicMeasureMovement defined in logic_measure_movement.cpp
* logic_mirror_movement = CLogicMirrorMovement defined in logic_mirror_movement.cpp
* logic_multicompare = CLogicCompareInteger defined in logicentities.cpp
* logic_navigation = CLogicNavigation defined in logic_navigation.cpp
* logic_playerproxy = CLogicPlayerProxy defined in hl2_player.cpp
* logic_proximity = CPointEntity defined in triggers.cpp
* logic_relay = CLogicRelay defined in logicrelay.cpp
* logic_scene_list_manager = CSceneListManager defined in sceneentity.cpp
* logic_timer = CTimerEntity defined in logicentities.cpp
* lookdoorthinker = CLookDoorThinker defined in look_door.cpp
* material_modify_control = CMaterialModifyControl defined in MaterialModifyControl.cpp
* math_colorblend = CMathColorBlend defined in logicentities.cpp
* math_counter = CMathCounter defined in logicentities.cpp
* math_remap = CMathRemap defined in logicentities.cpp
* model_studio = CGenericCycler defined in h_cycler.cpp
* momentary_door = CFuncMoveLinear defined in func_movelinear.cpp
* momentary_rot_button = CMomentaryRotButton defined in buttons.cpp
* monster_furniture = CNPC_Furniture defined in genericmonster.cpp
* monster_generic = CGenericNPC defined in genericmonster.cpp
* mortarshell = CMortarShell defined in func_tank.cpp
* move_keyframed = CBaseMoveBehavior defined in movement.cpp
* move_rope = CRopeKeyframe defined in rope.cpp
* multisource = CMultiSource defined in logicentities.cpp
* my_NPC = CMyNPC defined in tempmonster.cpp
* my_brush_entity = CMyBrushEntity defined in sdk_brushentity.cpp
* my_logical_entity = CMyLogicalEntity defined in sdk_logicalentity.cpp
* my_model_entity = CMyModelEntity defined in sdk_modelentity.cpp
* npc_advisor = CNPC_Advisor defined in npc_advisor.cpp
* npc_alyx = CNPC_Alyx defined in npc_alyx.cpp
* npc_alyx = CNPC_Alyx defined in npc_alyx_episodic.cpp
* npc_antlion = CNPC_Antlion defined in npc_antlion.cpp
* npc_antlion_grub = CAntlionGrub defined in npc_antliongrub.cpp
* npc_antlion_template_maker = CAntlionTemplateMaker defined in antlion_maker.cpp
* npc_antlionguard = CNPC_AntlionGuard defined in npc_antlionguard.cpp
* npc_apcdriver = CNPC_APCDriver defined in npc_apcdriver.cpp
* npc_assassin = CNPC_Assassin defined in npc_assassin.cpp
* npc_barnacle = CNPC_Barnacle defined in npc_barnacle.cpp
* npc_barnacle_tongue_tip = CBarnacleTongueTip defined in npc_barnacle.cpp
* npc_barney = CNPC_Barney defined in npc_barney.cpp
* npc_blob = CNPC_Blob defined in npc_blob.cpp
* npc_breen = CNPC_Breen defined in npc_breen.cpp
* npc_bullseye = CNPC_Bullseye defined in npc_bullseye.cpp
* npc_bullsquid = CNPC_Bullsquid defined in npc_bullsquid.cpp
* npc_citizen = CNPC_Citizen defined in npc_citizen17.cpp
* npc_clawscanner = CNPC_ClawScanner defined in npc_scanner.cpp
* npc_combine = CNPC_Combine defined in npc_combine.cpp
* npc_combine_camera = CNPC_CombineCamera defined in npc_combinecamera.cpp
* npc_combine_cannon = CNPC_Combine_Cannon defined in npc_combine_cannon.cpp
* npc_combine_s = CNPC_CombineS defined in npc_combines.cpp
* npc_combinedropship = CNPC_CombineDropship defined in npc_combinedropship.cpp
* npc_combinegunship = CNPC_CombineGunship defined in npc_combinegunship.cpp
* npc_concussiongrenade = CBaseGrenadeConcussion defined in basegrenade_concussion.cpp
* npc_contactgrenade = CBaseGrenadeContact defined in basegrenade_contact.cpp
* npc_cranedriver = CNPC_CraneDriver defined in npc_cranedriver.cpp
* npc_crow = CNPC_Crow defined in npc_crow.cpp
* npc_cscanner = CNPC_CScanner defined in npc_scanner.cpp
* npc_dog = CNPC_Dog defined in npc_dog.cpp
* npc_eli = CNPC_Eli defined in npc_eli.cpp
* npc_enemyfinder = CNPC_EnemyFinder defined in npc_enemyfinder.cpp
* npc_enemyfinder_combinecannon = CNPC_EnemyFinderCombineCannon defined in npc_enemyfinder.cpp
* npc_fastzombie = CFastZombie defined in npc_fastzombie.cpp
* npc_fastzombie_torso = CFastZombie defined in npc_fastzombie.cpp
* npc_fisherman = CNPC_Fisherman defined in npc_fisherman.cpp
* npc_furniture = CNPC_Furniture defined in genericmonster.cpp
* npc_gman = CNPC_GMan defined in npc_gman.cpp
* npc_grenade_bugbait = CGrenadeBugBait defined in grenade_bugbait.cpp
* npc_grenade_frag = CGrenadeFrag defined in grenade_frag.cpp
* npc_grenade_hopwire = CGrenadeHopwire defined in grenade_hopwire.cpp
* npc_handgrenade = CBaseGrenadeTimed defined in basegrenade_timed.cpp
* npc_headcrab = CHeadcrab defined in npc_headcrab.cpp
* npc_headcrab_black = CBlackHeadcrab defined in npc_headcrab.cpp
* npc_headcrab_fast = CFastHeadcrab defined in npc_headcrab.cpp
* npc_headcrab_poison = CBlackHeadcrab defined in npc_headcrab.cpp
* npc_heli_avoidbox = CAvoidBox defined in npc_attackchopper.cpp
* npc_heli_avoidsphere = CAvoidSphere defined in npc_attackchopper.cpp
* npc_heli_nobomb = CBombSuppressor defined in npc_attackchopper.cpp
* npc_helicopter = CNPC_AttackHelicopter defined in npc_attackchopper.cpp
* npc_helicoptersensor = CBombDropSensor defined in npc_attackchopper.cpp
* npc_houndeye = CNPC_Houndeye defined in npc_houndeye.cpp
* npc_hunter = CNPC_Hunter defined in npc_hunter.cpp
* npc_hunter_maker = CHunterMaker defined in npc_hunter.cpp
* npc_hydra = CNPC_Hydra defined in npc_hydra.cpp
* npc_ichthyosaur = CNPC_Ichthyosaur defined in npc_ichthyosaur.cpp
* npc_kleiner = CNPC_Kleiner defined in npc_kleiner.cpp
* npc_launcher = CNPC_Launcher defined in npc_launcher.cpp
* npc_magnusson = CNPC_Magnusson defined in npc_magnusson.cpp
* npc_maker = CNPCMaker defined in monstermaker.cpp
* npc_manhack = CNPC_Manhack defined in npc_manhack.cpp
* npc_metropolice = CNPC_MetroPolice defined in npc_metropolice.cpp
* npc_miniturret = CMiniTurret defined in npc_turret.cpp
* npc_missiledefense = CNPC_MissileDefense defined in npc_missiledefense.cpp
* npc_monk = CNPC_Monk defined in npc_monk.cpp
* npc_mossman = CNPC_Mossman defined in npc_mossman.cpp
* npc_newnpc = CNewNPC defined in monster_dummy.cpp
* npc_pigeon = CNPC_Pigeon defined in npc_crow.cpp
* npc_poisonzombie = CNPC_PoisonZombie defined in npc_PoisonZombie.cpp
* npc_puppet = CNPC_Puppet defined in npc_puppet.cpp
* npc_rollermine = CNPC_RollerMine defined in npc_rollermine.cpp
* npc_satchel = CSatchelCharge defined in grenade_satchel.cpp
* npc_satchel = CSatchelCharge defined in grenade_satchel.cpp
* npc_seagull = CNPC_Seagull defined in npc_crow.cpp
* npc_sniper = CProtoSniper defined in proto_sniper.cpp
* npc_spotlight = CNPC_Spotlight defined in npc_spotlight.cpp
* npc_stalker = CNPC_Stalker defined in npc_stalker.cpp
* npc_strider = CNPC_Strider defined in npc_strider.cpp
* npc_template_maker = CTemplateNPCMaker defined in monstermaker.cpp
* npc_tripmine = CTripmineGrenade defined in grenade_tripmine.cpp
* npc_tripmine = CTripmineGrenade defined in grenade_tripmine.cpp
* npc_tripwire = CTripwireGrenade defined in grenade_tripwire.cpp
* npc_turret_ceiling = CCeilingTurret defined in npc_turret.cpp
* npc_turret_ceiling = CNPC_CeilingTurret defined in npc_turret_ceiling.cpp
* npc_turret_floor = CNPC_FloorTurret defined in npc_turret_floor.cpp
* npc_turret_ground = CNPC_GroundTurret defined in npc_turret_ground.cpp
* npc_vehicledriver = CNPC_VehicleDriver defined in npc_vehicledriver.cpp
* npc_vortigaunt = CNPC_Vortigaunt defined in npc_vortigaunt_episodic.cpp
* npc_zombie = CZombie defined in npc_zombie.cpp
* npc_zombie_torso = CZombie defined in npc_zombie.cpp
* npc_zombine = CNPC_Zombine defined in npc_zombine.cpp
* path_corner = CPathCorner defined in pathcorner.cpp
* path_corner_crash = CPathCornerCrash defined in pathcorner.cpp
* path_track = CPathTrack defined in pathtrack.cpp
* phys_ballsocket = CPhysBallSocket defined in physconstraint.cpp
* phys_bone_follower = CBoneFollower defined in physics_bone_follower.cpp
* phys_constraint = CPhysFixed defined in physconstraint.cpp
* phys_constraintsystem = CPhysConstraintSystem defined in physconstraint.cpp
* phys_convert = CPhysConvert defined in physobj.cpp
* phys_hinge = CPhysHinge defined in physconstraint.cpp
* phys_keepupright = CKeepUpright defined in phys_controller.cpp
* phys_lengthconstraint = CPhysLength defined in physconstraint.cpp
* phys_magnet = CPhysMagnet defined in physobj.cpp
* phys_motor = CPhysMotor defined in phys_controller.cpp
* phys_pulleyconstraint = CPhysPulley defined in physconstraint.cpp
* phys_ragdollconstraint = CRagdollConstraint defined in physconstraint.cpp
* phys_ragdollmagnet = CRagdollMagnet defined in CRagdollMagnet.cpp
* phys_slideconstraint = CPhysSlideConstraint defined in physconstraint.cpp
* phys_spring = CPhysicsSpring defined in physobj.cpp
* phys_thruster = CPhysThruster defined in phys_controller.cpp
* phys_torque = CPhysTorque defined in phys_controller.cpp
* physics_cannister = CPhysicsCannister defined in physics_cannister.cpp
* physics_entity_solver = CPhysicsEntitySolver defined in physics_npc_solver.cpp
* physics_npc_solver = CPhysicsNPCSolver defined in physics_npc_solver.cpp
* physics_prop = CPhysicsProp defined in props.cpp
* physics_prop_ragdoll = CRagdollProp defined in physics_prop_ragdoll.cpp
* player = C_BasePlayer defined in c_baseplayer.cpp
* player = C_HL2MP_Player defined in c_hl2mp_player.cpp
* player = CHL2_Player defined in hl2_player.cpp
* player = CHL2MP_Player defined in hl2mp_player.cpp
* player = CSDKPlayer defined in sdk_player.cpp
* player_loadsaved = CRevertSaved defined in player.cpp
* player_manager = CPlayerResource defined in player_resource.cpp
* player_pickup = CPlayerPickupController defined in weapon_physcannon.cpp
* player_pickup = CPlayerPickupController defined in weapon_physcannon.cpp
* player_speedmod = CMovementSpeedMod defined in player.cpp
* player_weaponstrip = CStripWeapons defined in player.cpp
* point_anglesensor = CPointAngleSensor defined in pointanglesensor.cpp
* point_angularvelocitysensor = CPointAngularVelocitySensor defined in PointAngularVelocitySensor.cpp
* point_antlion_repellant = CAntlionRepellant defined in npc_antlion.cpp
* point_apc_controller = CAPCController defined in point_apc_controller.cpp
* point_bonusmaps_accessor = CPointBonusMapsAccessor defined in point_bonusmaps_accessor.cpp
* point_bugbait = CBugBaitSensor defined in grenade_bugbait.cpp
* point_camera = CPointCamera defined in point_camera.cpp
* point_clientcommand = CPointClientCommand defined in client.cpp
* point_combine_ball_launcher = CPointCombineBallLauncher defined in prop_combine_ball.cpp
* point_commentary_node = CPointCommentaryNode defined in CommentarySystem.cpp
* point_commentary_viewpoint = CCommentaryViewPosition defined in CommentarySystem.cpp
* point_devshot_camera = CPointDevShotCamera defined in point_devshot_camera.cpp
* point_enable_motion_fixup = CEnableMotionFixup defined in props.cpp
* point_flesh_effect_target = CFleshEffectTarget defined in npc_vortigaunt_episodic.cpp
* point_gamestats_counter = CPointGamestatsCounter defined in GameStats.cpp
* point_gamestats_counter = CPointGamestatsCounter defined in GameStats.cpp
* point_hurt = CPointHurt defined in pointhurt.cpp
* point_message = CMessageEntity defined in message_entity.cpp
* point_playermoveconstraint = CPointPlayerMoveConstraint defined in point_playermoveconstraint.cpp
* point_posecontroller = CPoseController defined in point_posecontroller.cpp
* point_proximity_sensor = CPointProximitySensor defined in pointanglesensor.cpp
* point_push = CPointPush defined in physobj.cpp
* point_servercommand = CPointServerCommand defined in client.cpp
* point_spotlight = CPointSpotlight defined in point_spotlight.cpp
* point_teleport = CPointTeleport defined in pointteleport.cpp
* point_template = CPointTemplate defined in point_template.cpp
* point_tesla = CTesla defined in tesla.cpp
* point_velocitysensor = CPointVelocitySensor defined in PointAngularVelocitySensor.cpp
* point_viewcontrol = CTriggerCamera defined in triggers.cpp
* portable_thumper = CPortableThumper defined in weapon_thumper.cpp
* predicted_viewmodel = CPredictedViewModel defined in predicted_viewmodel.cpp
* prop_combine_ball = CPropCombineBall defined in prop_combine_ball.cpp
* prop_coreball = CPropScalable defined in prop_scalable.cpp
* prop_door_rotating = CPropDoorRotating defined in props.cpp
* prop_dropship_container = CCombineDropshipContainer defined in npc_combinedropship.cpp
* prop_dynamic = CDynamicProp defined in props.cpp
* prop_dynamic_ornament = COrnamentProp defined in props.cpp
* prop_dynamic_override = CDynamicProp defined in props.cpp
* prop_physics = CPhysicsProp defined in props.cpp
* prop_physics_multiplayer = CPhysicsPropMultiplayer defined in props.cpp
* prop_physics_override = CPhysicsProp defined in props.cpp
* prop_physics_respawnable = CPhysicsPropRespawnable defined in props.cpp
* prop_ragdoll = CRagdollProp defined in physics_prop_ragdoll.cpp
* prop_ragdoll_attached = CRagdollPropAttached defined in physics_prop_ragdoll.cpp
* prop_scalable = CPropScalable defined in prop_scalable.cpp
* prop_sphere = CPhysSphere defined in props.cpp
* prop_stickybomb = CWeaponStriderBuster defined in weapon_striderbuster.cpp
* prop_thumper = CPropThumper defined in prop_thumper.cpp
* prop_vehicle = CPropVehicle defined in vehicle_base.cpp
* prop_vehicle_airboat = CPropAirboat defined in vehicle_airboat.cpp
* prop_vehicle_apc = CPropAPC defined in vehicle_apc.cpp
* prop_vehicle_cannon = CPropCannon defined in vehicle_cannon.cpp
* prop_vehicle_choreo_generic = CPropVehicleChoreoGeneric defined in vehicle_choreo_generic.cpp
* prop_vehicle_crane = CPropCrane defined in vehicle_crane.cpp
* prop_vehicle_driveable = CPropVehicleDriveable defined in vehicle_base.cpp
* prop_vehicle_jeep = CPropJeepEpisodic defined in vehicle_jeep_episodic.cpp
* prop_vehicle_jeep = CPropJeep defined in vehicle_jeep.cpp
* prop_vehicle_jeep = CPropJeep defined in sdk_vehicle_jeep.cpp
* prop_vehicle_jetski = CPropJetski defined in vehicle_jetski.cpp
* prop_vehicle_prisoner_pod = CPropVehiclePrisonerPod defined in vehicle_prisoner_pod.cpp
* proto_sniper = CProtoSniper defined in proto_sniper.cpp
* raggib = CRagGib defined in gib.cpp
* reserved_spot = CReservePlayerSpot defined in hl_gamemovement.cpp
* rope_anchor = CRopeAnchor defined in ai_behavior_rappel.cpp
* rpg_missile = CMissile defined in weapon_rpg.cpp
* rpg_missile = CMissile defined in weapon_rpg.cpp
* scene_manager = CSceneManager defined in sceneentity.cpp
* script_intro = CScriptIntro defined in script_intro.cpp
* scripted_scene = CSceneEntity defined in sceneentity.cpp
* scripted_sentence = CAI_ScriptedSentence defined in scripted.cpp
* scripted_sequence = CAI_ScriptedSequence defined in scripted.cpp
* scripted_target = CScriptedTarget defined in scriptedtarget.cpp
* sdk_bot = CSDKBot defined in sdk_bot_temp.cpp
* sdk_gamerules = CSDKGameRulesProxy defined in sdk_gamerules.cpp
* sdk_ragdoll = CSDKRagdoll defined in sdk_player.cpp
* sdk_team_manager = CSDKTeam defined in sdk_team.cpp
* shadow_control = CShadowControl defined in shadowcontrol.cpp
* simple_physics_brush = CSimplePhysicsBrush defined in physobj.cpp
* simple_physics_prop = CSimplePhysicsProp defined in physobj.cpp
* sky_camera = CSkyCamera defined in SkyCamera.cpp
* sniperbullet = CSniperBullet defined in proto_sniper.cpp
* soundent = CSoundEnt defined in soundent.cpp
* spark_shower = CShower defined in explode.cpp
* sparktrail = CSparkTrail defined in npc_strider.cpp
* spotlight_end = CSpotlightEnd defined in spotlightend.cpp
* spraycan = CSprayCan defined in player.cpp
* squadinsignia = CSquadInsignia defined in npc_citizen17.cpp
* tanktrain_ai = CTankTrainAI defined in tanktrain.cpp
* tanktrain_aitarget = CTankTargetChange defined in tanktrain.cpp
* target_cdaudio = CTargetCDAudioRep defined in controlentities.cpp
* target_changegravity = CTargetChangeGravity defined in controlentities.cpp
* te_tester = CTempEntTester defined in event_tempentity_tester.cpp
* team_control_point = CTeamControlPoint defined in team_control_point.cpp
* team_control_point_master = CTeamControlPointMaster defined in team_control_point_master.cpp
* team_control_point_round = CTeamControlPointRound defined in team_control_point_round.cpp
* team_manager = CTeam defined in team.cpp
* team_round_timer = CTeamRoundTimer defined in teamplay_round_timer.cpp
* team_train_watcher = CTeamTrainWatcher defined in team_train_watcher.cpp
* team_train_watcher_master = CTeamTrainWatcherMaster defined in team_train_watcher.cpp
* test_effect = CTestEffect defined in effects.cpp
* test_proxytoggle = CTest_ProxyToggle_Networkable defined in test_proxytoggle.cpp
* test_traceline = CTestTraceline defined in testtraceline.cpp
* trigger = CBaseTrigger defined in triggers.cpp
* trigger_autosave = CTriggerSave defined in triggers.cpp
* trigger_brush = CTriggerBrush defined in modelentities.cpp
* trigger_capture_area = CTriggerAreaCapture defined in trigger_area_capture.cpp
* trigger_cdaudio = CTriggerCDAudio defined in triggers.cpp
* trigger_changelevel = CChangeLevel defined in triggers.cpp
* trigger_gravity = CTriggerGravity defined in triggers.cpp
* trigger_hurt = CTriggerHurt defined in triggers.cpp
* trigger_impact = CTriggerImpact defined in triggers.cpp
* trigger_look = CTriggerLook defined in triggers.cpp
* trigger_multiple = CTriggerMultiple defined in triggers.cpp
* trigger_once = CTriggerOnce defined in triggers.cpp
* trigger_physics_trap = CTriggerPhysicsTrap defined in hl2_triggers.cpp
* trigger_playermovement = CTriggerPlayerMovement defined in triggers.cpp
* trigger_portal = CTriggerPortal defined in trigger_portal.cpp
* trigger_proximity = CTriggerProximity defined in triggers.cpp
* trigger_push = CTriggerPush defined in triggers.cpp
* trigger_remove = CTriggerRemove defined in triggers.cpp
* trigger_rpgfire = CTriggerRPGFire defined in hl2_triggers.cpp
* trigger_serverragdoll = CServerRagdollTrigger defined in triggers.cpp
* trigger_soundscape = CTriggerSoundscape defined in soundscape.cpp
* trigger_super_armor = CTriggerSuperArmor defined in trigger_super_armor.cpp
* trigger_teleport = CTriggerTeleport defined in triggers.cpp
* trigger_togglesave = CTriggerToggleSave defined in triggers.cpp
* trigger_transition = CTriggerVolume defined in triggers.cpp
* trigger_vehicle_cargo = CVehicleCargoTrigger defined in vehicle_jeep_episodic.cpp
* trigger_vphysics_motion = CTriggerVPhysicsMotion defined in triggers.cpp
* trigger_waterydeath = CTriggerWateryDeath defined in hl2_triggers.cpp
* trigger_weapon_dissolve = CTriggerWeaponDissolve defined in hl2_triggers.cpp
* trigger_weapon_strip = CTriggerWeaponStrip defined in hl2_triggers.cpp
* trigger_wind = CTriggerWind defined in triggers.cpp
* tripwire_hook = CTripwireHook defined in grenade_tripwire.cpp
* vehicle_viewcontroller = CPropVehicleViewController defined in vehicle_viewcontroller.cpp
* vgui_screen = CVGuiScreen defined in vguiscreen.cpp
* vgui_screen_team = CVGuiScreen defined in vguiscreen.cpp
* vgui_slideshow_display = CSlideshowDisplay defined in slideshow_display.cpp
* viewangleanim = CViewAngleAnimation defined in viewangleanim.cpp
* viewmodel = CBaseViewModel defined in baseviewmodel_shared.cpp
* vort_charge_token = CVortigauntChargeToken defined in npc_vortigaunt_episodic.cpp
* vort_effect_dispel = CVortigauntEffectDispel defined in npc_vortigaunt_episodic.cpp
* vortex_controller = CGravityVortexController defined in grenade_hopwire.cpp
* vote_controller = CVoteController defined in vote_controller.cpp
* water_lod_control = CWaterLODControl defined in WaterLODControl.cpp
* waterbullet = CWaterBullet defined in waterbullet.cpp
* weapon_357 = CWeapon357 defined in weapon_357.cpp
* weapon_357 = CWeapon357 defined in weapon_357.cpp
* weapon_alyxgun = CWeaponAlyxGun defined in weapon_alyxgun.cpp
* weapon_annabelle = CWeaponAnnabelle defined in weapon_annabelle.cpp
* weapon_ar1 = CWeaponAR1 defined in weapon_ar1.cpp
* weapon_ar2 = CWeaponAR2 defined in weapon_ar2.cpp
* weapon_ar2 = CWeaponAR2 defined in weapon_ar2.cpp
* weapon_basesdkgrenade = CBaseSDKGrenade defined in weapon_basesdkgrenade.cpp
* weapon_bugbait = CWeaponBugBait defined in weapon_bugbait.cpp
* weapon_cguard = CWeaponCGuard defined in weapon_cguard.cpp
* weapon_citizenpackage = CWeaponCitizenPackage defined in weapon_citizenpackage.cpp
* weapon_citizensuitcase = CWeaponCitizenSuitcase defined in weapon_citizenpackage.cpp
* weapon_crossbow = CWeaponCrossbow defined in weapon_crossbow.cpp
* weapon_crossbow = CWeaponCrossbow defined in weapon_crossbow.cpp
* weapon_crowbar = CWeaponCrowbar defined in weapon_crowbar.cpp
* weapon_crowbar = CWeaponCrowbar defined in weapon_crowbar.cpp
* weapon_crowbar = CWeaponCrowbar defined in weapon_crowbar.cpp
* weapon_cubemap = CWeaponCubemap defined in weapon_cubemap.cpp
* weapon_extinguisher = CWeaponExtinguisher defined in weapon_extinguisher.cpp
* weapon_flaregun = CFlaregun defined in weapon_flaregun.cpp
* weapon_frag = CWeaponFrag defined in weapon_frag.cpp
* weapon_frag = CWeaponFrag defined in weapon_frag.cpp
* weapon_grenade = CSDKGrenade defined in weapon_grenade.cpp
* weapon_hl2mp_base = CWeaponHL2MPBase defined in weapon_hl2mpbase.cpp
* weapon_hopwire = CWeaponHopwire defined in weapon_hopwire.cpp
* weapon_ifm_base = CWeaponIFMBase defined in weapon_ifmbase.cpp
* weapon_ifm_base_camera = CWeaponIFMBaseCamera defined in weapon_ifmbasecamera.cpp
* weapon_ifm_steadycam = CWeaponIFMSteadyCam defined in weapon_ifmsteadycam.cpp
* weapon_immolator = CWeaponImmolator defined in weapon_immolator.cpp
* weapon_irifle = CWeaponIRifle defined in weapon_irifle.cpp
* weapon_manhack = CWeapon_Manhack defined in weapon_manhack.cpp
* weapon_molotov = CWeaponMolotov defined in weapon_molotov.cpp
* weapon_mp5 = CWeaponMP5 defined in weapon_mp5.cpp
* weapon_oldmanharpoon = CWeaponOldManHarpoon defined in weapon_oldmanharpoon.cpp
* weapon_physcannon = CWeaponPhysCannon defined in weapon_physcannon.cpp
* weapon_physcannon = CWeaponPhysCannon defined in weapon_physcannon.cpp
* weapon_physgun = CWeaponGravityGun defined in physgun.cpp
* weapon_pistol = CWeaponPistol defined in weapon_pistol.cpp
* weapon_pistol = CWeaponPistol defined in weapon_pistol.cpp
* weapon_pistol = CWeaponPistol defined in weapon_pistol.cpp
* weapon_rpg = CWeaponRPG defined in weapon_rpg.cpp
* weapon_rpg = CWeaponRPG defined in weapon_rpg.cpp
* weapon_sdk_base = CWeaponSDKBase defined in weapon_sdkbase.cpp
* weapon_shotgun = CWeaponShotgun defined in weapon_shotgun.cpp
* weapon_shotgun = CWeaponShotgun defined in weapon_shotgun.cpp
* weapon_shotgun = CWeaponShotgun defined in weapon_shotgun.cpp
* weapon_slam = CWeapon_SLAM defined in weapon_slam.cpp
* weapon_slam = CWeapon_SLAM defined in weapon_slam.cpp
* weapon_smg1 = CWeaponSMG1 defined in weapon_smg1.cpp
* weapon_smg1 = CWeaponSMG1 defined in weapon_smg1.cpp
* weapon_smg2 = CWeaponSMG2 defined in weapon_smg2.cpp
* weapon_sniperrifle = CWeaponSniperRifle defined in weapon_sniperrifle.cpp
* weapon_striderbuster = CWeaponStriderBuster defined in weapon_striderbuster.cpp
* weapon_stunstick = CWeaponStunStick defined in weapon_stunstick.cpp
* weapon_stunstick = CWeaponStunStick defined in weapon_stunstick.cpp
* weapon_thumper = CWeaponThumper defined in weapon_thumper.cpp
* weapon_thumper = CWeaponThumper defined in weapon_thumper.cpp
* weapon_tripwire = CWeapon_Tripwire defined in weapon_tripwire.cpp
* window_pane = CWindowPane defined in func_breakablesurf.cpp
* world_items = CWorldItem defined in item_world.cpp
* worldspawn = CWorld defined in world.cpp
== See Also ==
* List of Alien Swarm: Reactive Drop Entities