nyuuzyou/wikis huggingface dataset:
Login screen

The login screen (aka "splash screen") is aptly named, because it's the point from which you enter the Second Life experience. Its contents have changed over time, but it (minus the actual login form) can currently be viewed at http://secondlife.com/app/login (older viewers) http://viewer-login.agni.lindenlab.com/ (the newest viewers).
Now here's some Q&A about stuff that keeps coming up! This is not policy, just casual info to help you understand:
== Who takes the pictures that appear on the login screen? ==
Mostly Torley, and the aesthetic web masterminds at Linden Lab have the final cut.
== What format are they in? ==
Cropped 1280x786 JPGs. This makes them appear undesirably stretched on widescreen (like 16:10), but it's what we have for now.
== How many pictures are there? ==
Usually 16 or so, which get swapped every now and then (the original intention was "seasonally").
Each time of day (of which there are 4) has 4 or more screenshots, and they rotate. Restarting SL or refreshing enough times will show you a new one.
== Where can I see all the pix? ==
Including ones that didn't make the cut:
* Second Life Splash-Login Screens - Summer 2011 Refresh!
* Second Life Login Screen Flickr group - Look back in the archives, the group isn't moderated and newer pics aren't related.
* Spring 2009
* Winter 2008
* Summer 2008
* Some of you may remember the WindLight preview splash
== How can I visit where these pictures were taken? ==
* 2011-06-02 - Credits page, and Torley replied again. Followup, right? :)
* 2011-03-15 - Torley replied to this question in the forums.
* 2009-04-06 - There aren't SLurls on the login screen. Torley explains related usability trickiness.
In the meantime with related intrigue, look at Torley's Flickr stream for OMG AWESOME ADVENTURES, where just about every pic has a "Visit..." link you can click on to teleport to... and keep reading.
== Can I submit my own pictures? ==
No, not as of this writing. However, you're more than welcome to make submissions to the Destination Guide instead, which appear prominently on our website and within the viewer's Search window in the Destination Guide tab. The Destination Guide has a FAQ, too.
== Why don't you just combine the login screen with the Destination Guide? ==
Great Minds Think Alike!
As of this writing, this is still a future hope on the big list o' things to-do.
== So where else can I show off my pictures? ==
Many places. (Add yours!) There are several Resident-run snapshot sites.
And Torley might fancy seeing your pix, contact Torley directly.
Category:Culture
Login screen/Credits

The following is from Torley and refers to this list of login screen photos. background info.
== Sunrise ==
* 01 - I think this dragon is by Seawolf Monsters (cool shot I dug up from awhile back, inventory loss ate my dragon :( )
* 02 - Place was Antennaria but looks gone (thank goodness for keeping notes tho)
* 03 - Place is Stepford
* 04 - Place is Stepford
* 05 - Place is Grand Canyon
* 06 - Place is Parallel Worlds at Farstar New Earth
* 07 - Place is China
* 08 - Place is Off The Wall
* 09 - Place is Musei di Roma Capitale
* 10 - Place is INSILICO
* 11 - Place is ASAYAKE
== Midday ==
* 01 - Place is Lula
* 02 - Place is The Man Statue in Natoma, historically significant!
* 03 - Beanstalk by Steller Sunshine, SL's oldest Resi... many other old builds shown
* 04 - Again, the beanstalk by Steller, and "primitar" recreations by n00body Cain
* 05 - Governor Linden's mansion, built mostly by Steller Sunshine. Another historical hotspot.
* 06 - Place is Alirium Gardens
* 07 - Place is Alirium Gardens
* 08 - Place is XIV, which I've mistaken on occasion for a relative of Alirium
* 09 - Art by yoyo Quartz, place is Kick
* 10 - Place is ANDE, a rare gem of a quiet spot... cool pose table as shown
* 11 - Place is JOMO @ Ethos, China-esque!
== Sunset ==
* 01 - Place is Omega Point, reminds me of the adventuresome Myst
* 02 - Place is LaPerla Old Italy
* 03 - Place is Grand Canyon
* 04 - Place is Grand Canyon, cute Guineasaurus (inspired by South Park) by Katharine McGinnis of Intrigue Co.
* 05 - AHHH SODIUM GLARE, it must be Virtual Decay
* 06 - Login screen fave Tempura Island, known for its many visitors in a luxurious environment, appears again.
* 07 - Let's hear it again for JOMO @ Ethos, whose dragon is a standout showpiece
* 08 - And another fine art shot from China
* 09 - Legacies 1891 has some pretty badass atmosphere; this particular faux avatar called "Robert Muir" is by Trijin Bade
* 10 - Killer T-Rex by Wanders Nowhere of PREHISTORICA: The Dawn Kingdoms. It even takes a crap! 
* 11 - Swan-masked assassin is Ravenelle Zugzwang (disclosure: my wife), game is Zombie Attack
== Midnight ==
* 01 - Koyaaniqatsi tribute. Place is Virtual Decay FTW.
* 02 - Place is S.I.C.. Really.
* 03 - Another hit for cyberpunk mainstays INSILICO!
* 04 - Speaking of cyberpunk, this minimalist ode to "it all begins with a cube" is @ Torley. Yup, one and the same.
* 05 - Glowing tree by Alir Flow of Alirium fame, can also be found @ Torley. 
* 06 - Tribute to Bradbury building is — surprise! — SAIKIN and booN's hair store.
* 07 - The grid. A digital frontier. Um, INSILICO is just too photogenic across vertical spaces.
* 08 - Close-up of those Guineasaurus Rex'es, by Katharine McGinnis of Intrigue Co.
* 09 - This was Neu Verklund... but it's gone now. :(
* 10 - This used to be at Captiva Island... also no longer there. :*( But the cool particle magic FX are by Taisha Emerald's Ultima HUD
* 11 - I thought this was gone, but it just moved to Dream Reliance! This Kraken-y goodness was by Tricia Farella.
LogitechLCD

* UPDATE: Removed Feature: VWR-8553: Logitech LCD tab is missing from Preferences
:
16-Oct-2008 NOTE: After weighing usage of the Logitech keyboard extended functionality and its cost to maintain and test, Linden Lab has decided to deprecate this feature as of viewer 1.21. Though useful to a small percentage of our residents, it is impractical to maintain as a direct implementation while we continue to develop the Second Life viewer. In the future we are looking to implement better means to support third-party hardware in a more sustainable/plug-in, open source and cross platform manner.
We apologize to its users for the inconvenience and loss of this feature.
== Logitech LCD Library Generation ==
The latest builds (versions 1.18.6 - 1.20) for the Second Life Viewer contain support for the Logitech LCD G15 keyboards and Z-10 LCD speakers on a windows build.
The viewer comes complete with everything required to actually compile with Logitech support, however we have also made available both the original Logitech SDK that we used to construct our imported libraries, plus our slight modification of them. The SDK comes with a prebuilt lib (lgLcd.lib) that is necessary for the viewer to compile (providing the code to use it is activated) and we also generate a second lib (EZ_LCD_Wrapper.lib) from code in their SDK that is also required by the viewer
The zip file contains the project which generates the EZ_LCD_Wrapper.lib that is used by the newview project.
This code is effectively the same as the SDK that logitech releases directly (found in the root\libraries\include\Logitech_LCD directory of the second life viewer project), however it has been modified to generate a .lib file, and some of the constants have been modified to make text scroll faster.
To load the app, use either the \Samples\MultiplePages\MultiplePages.sln (for VS 2003) or the \Samples\MultiplePages\MultiplePages_vc8.sln (for VS 2005).
The resulting generated lib will need to be moved to the Second Life viewer project directory \root\libraries\i686-win32\lib_debug as well as \root\libraries\i686-win32\lib_release
Note that the viewer project will also require the root library that comes with the logitech SDK - if you upgrade the SDK you will need to copy across the new version of lgLcd.lib into the \root\libraries\i686-win32\lib_debug and \root\libraries\i686-win32\lib_release directories, as well as update the include files found in root\libraries\include\Logitech_LCD, which are taken directly from the logitech SDK
NOTE also that in order to compile with logitech LCD keyboard capability turned on, you need to change the 
#define LL_LCD_COMPILE 0
to
#define LL_LCD_COMPILE 1
inside of llpreprocessor.h, found in the llcommon project.
Jake Simpson - Linden Lab, November 2007
Category:Compiling viewer
LogoutReply

==Message Layout==
{
	LogoutReply Low Trusted Zerocoded
	{
		AgentData		Single
		{	AgentID		LLUUID	}
		{	SessionID	LLUUID	}
	}
	{
		InventoryData		Variable
		{	ItemID			LLUUID	} 
		{	NewAssetID		LLUUID	}
	}
}
==Usage and Notes==
Category:Messages
LogoutRequest

==Message Layout==
{
	LogoutRequest Low 252 NotTrusted Unencoded
	{
		AgentData		Single
		{	AgentID		LLUUID	}
		{	SessionID	LLUUID	}
	}
}
==Usage and Notes==
Sent by the viewer to initiate a disconnect. The simulator may do this forcibly via KickUser.
This should be sent during logoff, otherwise the agent session will live on until it gets timed out by the simulator and prevents the next login attempt if the session is still active.
Category:Messages
Los Cabos Isolated Sim

Los Cabos (or A135) was a Sim Group formed of 3 or 4 sims. On December 4th 2013, it had only a single sim, so it became an Isolated Sim. Its Coordinates are 801/870, Grid Sector is H8, Southern Ocean.
This sim offers some of the most impressive lanscapes, with cliffs around a river, waterfalls and a lot of vegetation. There are places for dance and relax. Access is not allowed for the entire sim.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Los anexos del avatar

Cualquier objeto de tu inventario puede ser anexado ("attached") a tu avatar y formar parte de un vestuario. Ejemplos de estos anexos ("attachments") pueden ser el pelo, las joyas, el calzado, las armas, y otros accesorios. Los anexos pueden tener scripts, pero, en todo caso, no cuentan para el límite de objetos que tiene cada parcela de terreno.
== Añadiendo anexos a tu avatar ==
La forma más fácil de anexar un objeto a tu avatar es buscarlo en la pestaña Mi inventario del menú lateral, pulsarlo con el botón derecho, y elegir Ponerme. Así, el objeto se añadirá a tu avatar en la última posición y punto en que estuviera; si colocas un sombrero en la cabeza de tu avatar y, luego, te lo quitas, cuando lo vuelvas a anexar se colocará en el mismo sitio en que estuvo la última vez. Si el objeto nunca antes fue anexado, al elegir Ponerme se anexará a la mano derecha de tu avatar.
Si quieres anexar un objeto a un punto específico de tu avatar, búscalo en tu inventario, púlsalo con el botón derecho, elige Anexar a, y selecciona el punto de anexión que quieras. Los anexos se mueven y giran en relación al punto al que están anexados; por ejemplo, un reloj de pulsera anexado a tu antebrazo izquierdo se mueve con ese brazo incluso aunque uses las Herramientas de construcción y edición para recolocarlo.
Para añadir varios anexos a un mismo punto de anexión de tu avatar, busca el objeto que quieras añadir en tu inventario, púlsalo con el botón derecho, y elige Añadir o Anexar a. Añadir funciona de modo muy parecido a Ponerme, pero no reemplaza los anexos que ya estén ahí.
== Editando los anexos ==
Puedes usar las Herramientas de construcción y edición para editar o ajustar a tu avatar el anexo. Con todo, algunas opciones de edición (como el enlazar o que sea material -físico-) no estarán disponibles mientras el objeto esté anexado a tu avatar. Es muy común que los Residentes editen sus anexos para ajustar a las proporciones concretas de su avatar el pelo, la ropa, u otros accesorios.
== Quitando anexos de tu avatar ==
Para quitar un objeto de tu avatar, búscalo en tu inventario, púlsalo con el botón derecho, y elige Quitar. Los objetos que lleva tu avatar se muestran en negrilla en tu inventario, junto a una nota que indica dónde están anexados.
Losemind Railway

Losemind is the central sim of A229 Microcontinent. It is an abandoned urban sim for roleplay and combat.
The railway system is made to work with any classic Heterocera trains. In fact, there are two main railway systems, with a third one undeveloped.
*East Railway (marked on this map as green) connects two sims. It has no automated transportation but it has a few underground sectors.
*West Railway (marked on map as red) connects other two sims. It has an automated train. All surface rail is suspended, while a long part is underground.
*third Railway (yellow) is short, decorative and not functional.
Trains can be rezzed anywhere along the rails.
== See Also ==
Second Life Geography
A229 Microcontinent
List Of Railways
Lost Angeles Microcontinent

Lost Angeles Microcontinent is a dark, dangerous place. The name is unofficial. It is made of 17 sims and has the temporary name A001. It is owned by a single estate, Cola.
== History ==
When the Second Life Geography group started to edit the List Of Microcontinents And Sim Clusters, this microcontinent was the first to be counted and it received the temporary name A001. Since then, the microcontinent changed its shape and increased a bit its number of sims. now, like then, it is visible on the map because it is a large dot in a place with low sim density.
== Coordinates ==
Coordinates are given in sims, like at link Gridsurvey, in format: longitude (min-max) / latitude (min-max):
*A001 - Microcontinent - 898-902/1427-1432 - Far North Ocean, Lost Angeles
*Grid Sector: H14. This grid sector is almost entirely void. It also contains a few Unassociated Sims.
== Geography ==
The entire microcontinent has low altitudes. Many sims are plains, others host small mountains, others have water access. Transportation is very easy. There are many roads. Majority of roads have blockers on, but you can easy walk by foot. Almost entire microcontinent has an urban landscape, mostly abandoned-urban. Also, you will find rural places and hounted forests. Rivers and swamps are also present. A large bridge connects the sims in North wit hthe rest of the microcontinent.
The sky is usually dark, with a mystic haze. In some places, clouds are moving very fast. Even if sometimes it becomes lighter, the sun can never be seen. Every sim has its own sky texture and its own light time.
Flying is not allowed, but scripts are allowed anywhere.
== Population ==
Population density is high. Unused land is not often found. Also, even if this place is dark and dangerous, the local population is friendly. The high number of roads and paths allow an easy access to all sims. Ban lines and entity orbs were not detected in our survey.
== Pictures ==
File:Lostangeles1.png|inworld picture
File:Lostangeles2.png|inworld picture
File:lostangeles3.png|inworld picture
File:Lostangeles4.png|inworld picture
== See Also ==
Second Life Geography
Oceans
List Of Continents
List Of Microcontinents And Sim Clusters
Toxxic Microcontinent
Lost and Found

=== Feature Design Document ===
Returned objects should arrive in the "Lost and Found" folder.
=== Functional Spec ===
(none)
=== Test scripts ===
(none)
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
Object Coalesce - Verify your objects can be recovered from your Lost and Found folder if they've been returned via Coalesce.
Recent Items - Verify returned Items can be found via Recent items filter.
=== User Guides ===
(none)
Lot Reservation

==Lot Reservation v1.0.0==
Click an object to reserve a lot/parcel.
Very simple means of reserving a place.
The person who reserved the lot can reset/relinquish their reservation by touching the prim again.
The owner of the prim can reset anyone's reservation.
No attempt is made to make sure people don't reserve more than one (as that may be your requirement).
Originally written for Moxie Polano and RFL lot reservation in Haute Couture sim.
TO USE: Drop into a prim, scale and position prim on a map of the area to be shared. Persons wishing to reserve a place click on the prim.
//=========================================================================
// ---LICENCE START---
// http://creativecommons.org/licenses/by-sa/3.0/
// ie: Attribution licence:
// Give me credit by leaving it in the script I created.
// Supply my original script with your modified version.
// Refer to the wiki URL from which you copied this script.
// https://wiki.secondlife.com/wiki/Lot_Reservation
// ---LICENCE END---
//=========================================================================
// SHARED CONFIGURATION
integer gPayloadPIN = -81520;
//----------------------------------
// CONFIGURATION
vector gReservedColor = <1.0, 0.0, 0.0>;
vector gVacantColor = <0.0, 1.0, 0.0>;
//----------------------------------
// CORE CODE
string gReservedName;
key gReservedKey;
//=========================================================================
default
{ on_rez(integer start_param)
 { llResetScript();
 }
 state_entry()
 { if (gPayloadPIN) llSetRemoteScriptAccessPin(gPayloadPIN);
 llSetText("vacant", gVacantColor, 1.0);
 llSetColor(gVacantColor, ALL_SIDES);
 }
 touch_start(integer total_number)
 { gReservedName = llDetectedName(0);
 gReservedKey = llDetectedKey(0);
 llSetText(gReservedName, gReservedColor, 1.0); 
 llSetColor(gReservedColor, ALL_SIDES); 
 llInstantMessage(gReservedKey, 
 "Thanks "+gReservedName+", this lot is now reserved for you."
 +"\nIf you wish to relinquish this one for another lot, then touch this object again and this lot will become available."
 +"\nPlease only reserve one lot." 
 );
 state reserved;
 }
}
//========================================================================
state reserved
{ on_rez(integer start_param)
 { llResetScript();
 }
 state_entry()
 {
 }
 touch_start(integer total_number)
 { key uuid = llDetectedKey(0);
 if (uuid == llGetOwner() || uuid == gReservedKey)
 { llInstantMessage(gReservedKey, 
 "Thanks "+gReservedName+", you have now released this lot."
 +"\n It is now available for others to reserve."
 );
 llResetScript();
 }
 }
}
//=========================================================================
Lovers - Whispers Microcontinent

This Microcontinent also has the transitory name A104. Its coordinates are 676-681/986-989. It can be found in Grid Sector F9, inside Far West Ocean, at its Eastern border.
The microcontinent can be divided in two. The West part, or Lovers Playground is a large place with sex beds for testing and for sale. East to it, there is a place with beautiful landscapes. To East, in contact only on corners, there are the Whispers Family sims, rentals.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
LslPre

A full featured LSL script editor, preprocessor and optimiser for windows, designed to enhance the Second Life scripting experience with more powerful tools that are not available in the standard editor. 
* http://lsl.dreamjammers.net
* Buy/Donate on the Second Life Marketplace
* Google+ Support and additional information page
This program is under active development(as of July 2015)As of 2023, most links are broken, and no references work. with additional features planned. 
Features include:
*Full code folding on brackets, comments and regions
*Full colour code highlighting
*Full set of LSL functions, events and constants 
*Full code highlighting of all internal animations
*XML configuration of function highlighting, so you can add your own if an update is late
*Code highlighting configurable from XML files,so you can change the colours if you hate the default ones
*Full mouseover help on all LSL functions, events and constants
*Auto-complete on all LSL functions, events and constants
*Code window tracks which LSL state you are in, no more getting lost
*Include files anywhere in the code without include guards
*define macros for replacing variables
*define macros for inline functions
*Code optimiser removes unused global variables and functions
*Code folding, collapse regions, brackets, functions
*Insert menu for all LSL functions, events, constants and animations
*Insert menu for all your functions, global variables and defines
*Lists of all files,functions, defines and globals with easy naviagation
*Full auto-update
*Mostly compatible with phoenix viewer preprocessor
Lucky Money Chair

The Lucky Money Chair(tm) give free money when you sit and the first initial of your first name are the same as the letter showing on the chair. You can also use the LMC HUD which show you where to find chairs more easily. One of the best way to boost your traffic, make free lindens and meet peoples. 5000 members in the group so far, Join the group Lucky Money Chair!
The two creator of the Lucky Money Chair are Patnad Babii and Foot Price which work for RezzMe Technologies. You can find more information at http://www.rezzme.com/
Luskwood

===About Us===
Luskwood is one of Second Life's first mainland communities.
We've been around since 2003, and many of the residents there can help you out with getting around Second Life, building, and scripting. Luskwood is also a great place to meet new friends!
We are ... since 2003.
* Founders: Liam Roark, Arito Cotton, eltee Statosky, Michi Lumin
* Mission Focus: New Resident Basics, Intermediate, Advanced
MDStyle Orientation Island

=MDStyle Orientation Island Testing=
Some of you may be familiar with the MDStyle Orientation Islands, others
may not be. These are 4 new orientation islands that Linden Lab is
testing styled after the successful Meltingdots orientation island.
Blackbriar and MDStyle Orientation are copy of former form of "Meltingdots" SIM. Meltingdots SIM is for Japanese newbie zone.
There are four MDStyle OIs. 
The islands are MDStyle Orientation Island 1, MDStyle Orientation Island
2, MDStyle Orientation Island 3 and MDStyle Orientation Island 4. Just
type the island name into the map to go there.
The way our Orientation islands are set up, we will need to 'seed' these
four islands with people to pull new residents to them from the
registration process and then we can begin to collect data on how new
residents take to this form of orientation. 
During your time in SL in the next few weeks please try and check the
green dots on these islands. If one of the islands is empty, please grab a few fellow mentors and hang out there to entice the load balance system into sending residents to that island. Feel free to use the Mentor group chat channel to call for MDStyle volunteers :)
Mentors please keep this page updated
See OIslanders_Test_Team and Voice_Test_Team for example of past efforts.
==Efforts and Observations==
Please leave comments about the MDStyle Orientation Islands on Talk:
MLP

* Back to Using MLP or MLPV2.
 Information about Multi-Love-Pose (MLP)
== Overview ==
MLP or Multi-Love-Pose is a set of scripts that enable you to put multiple poses, with different animations and avatar positions for each pose, into an object such as furniture or a HUD. Poses are selected by menu. MLP is BSD-licenced freeware. 
MLP is commonly used for sex beds, but can be used for a variety of purposes. It is relatively easy to set up new poses once you have the animations you need and sufficient building skills to move and orient objects where you want them. In this case, you're orienting the avatars in the poses. If the object is sold, as long as the seller allows full permissions on certain configuration files, ends user can adjust the poses to suit their own avatars or add new poses of their own. All this is possible without modifying any scripts.
MLP was written by Miffy Fluffy and is available inworld via his profile Picks, the MLP tab, just take the teleport. It's also available in a wide variety of free furniture available inworld -- if you have inexpensive furniture with menu-driven poses, most likely it runs MLP.
== Tutorials ==
* MLP setup tutorial