Resident Evil: Operation Raccoon City

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=Handguns=
Of note is that none of the game's handguns are animated; they are all modeled with fixed magazines, non-moving slides, and immobile hammers (which are always in the uncocked position; incorrect for all of the game's handguns, as none of them operate in DAO). They are also all fitted with underbarrel laser sights to facilitate third-person aiming.
==Beretta 92FS==
Jill Valentine uses a Beretta 92FS pistol in multiple cutscenes. It appears to be standing in for the Samurai Edge; exactly why she doesn't use the existing Samurai Edge model isn't clear.
==Beretta 92FS Inox==
When playing with Echo Six, the fictional "UBCS Standard Issue" is replaced with a Beretta 92FS Inox, which is statistically identical to it. A suppressed version is also available; again, this is identical to its UBCS counterpart.
==Beretta 92FS "Samurai Edge" ==
The classic S.T.A.R.S. custom Beretta 92FS from Resident Evil 0, 1, and 3. Ada Wong carries this gun in-game, despite having no connection to S.T.A.R.S.
==Browning Hi-Power Practical==
The Browning Hi-Power Practical appears as the "Handgun HP" in-game. Claire Redfield uses the HP Practical in the Echo Six campaign, as opposed to the normal Hi-Power she used in Resident Evil 2.
==Colt M1911A1==
A nickel-finished Colt M1911A1 pistol is held by Vector in an promotional image (which is also used as his character portrait), but the weapon is not available in-game.
thumb|none|600px|Vector with an M1911A1 and a knife.
==FN Five-seveN==
The DLC-purchasable/pre-order bonus "Machine Pistol" is seemingly based off of the Five-seveN (specifically the USG model, which would be anachronistic - the original Five-seveN had only just entered production in 1998). It is set into a fictional carbine stock, with a laser sight, a large flash hider, an extended 32-round magazine, and an MP5-esque retractable stock. In spite of what the name would suggest, it is not classified as a pistol; instead, it is classified as an SMG.
==Heckler & Koch VP70M==
One of the DLC weapons is the "Matilda", a fictional modernized variant of the Heckler & Koch VP70M with a gold-plated finish, an extended magazine (that still only holds 18 rounds, the real weapon's standard capacity), an aftermarket wrap-around grip, a seemingly railed slide, and a folding stock; its appearance is presumably a callback to Resident Evil 2, where it was Leon's standard handgun, while its name is a reference to the pistol's appearance in Resident Evil 4.
==IMI Desert Eagle==
The "Lightning Hawk" is an IMI Desert Eagle, serving as the game's most powerful handgun (though not nearly as powerful as its depictions in other RE titles). Pre-release images depicted it with as a Mark VII model (as identified by its newer safety lever and smooth-topped barrel); the final game's model is instead an anachronistic current-production model with a railed barrel and frame.
==SIG-Sauer P226==
Carlos Oliveira carries a SIG-Sauer P226 pistol, as opposed to the SIG Pro SP 2009 he wielded in Resident Evil 3: Nemesis; this was presumably meant to be the standard handgun of the UBCS forces (their name even being stamped onto the side of the frame, and their logo being on the grips), but it was replaced with the fictional "UBCS Standard Issue" prior to the game's release, for unknown reasons.
=="UBCS Standard Issue"==
The standard sidearm of UBCS members (as the name implies), this fictional handgun appears to be a rather warped IMI Desert Eagle frame mated to a SIG-Sauer P226 slide. It holds 15 rounds, and is a relatively bog-standard handgun; a suppressed variant with better accuracy and reduced range (oddly enough) is also available.
=Submachine Guns=
==MAC-11==
Known as the "Mini SMG" in-game. Bertha was seen using a similar MAC-11 to the one used in Resident Evil 2, complete with barrel extension. The in-game version still has the extension, but now has a MP5-style slanted grip.
==Heckler & Koch MP7A1==
Known as the "Suppressed SMG" in-game. The H&K MP7A1 is always fitted with a 20-round magazine, reflex scope, sound suppressor, and "LE" stock developed for AR-15 variants. It is anachronistic, as the MP7 was not produced until 2001, the game takes place in 1998. 
==Heckler & Koch MP5A5==
The Heckler & Koch MP5A5 is known as the "Submachine Gun" in the game. It is used by USS members, consistent with Resident Evil 2's choice of arming the USS. A flashlight is attached to the forend. HUNK also carries this weapon, consistent with his loadout in RE2.
==Heckler & Koch UMP9==
The H&K UMP is called the "Tactical SMG" in-game. It is equipped with a TDI Vector-style stock. Mildly anachronistic, as the UMP wasn't produced until 1999, a year after the game's events. [Current picture shows straight magazine but ingame picture and model both use curved mag. To be updated.]
==M1A1 Thompson==
Called "The Mob Special" in-game. This is the same Thompson that could be unlocked in Resident Evil 4. It is incorrectly shown fitted with a 50-round drum magazine. 
==TDI Vector (Prototype)==
The prototype version of the TDI Vector is called the "Advanced SMG". The gun itself is an anachronism, as the weapon was not designed until 2006.
 
= Rifles =
==M4A1 Carbine==
Known as the "Assault Rifle" in-game. U.S. Spec Ops teams and the USS are seen armed with M4A1s, fitted with Aimpoint Red Dot Sights. In-game, they have been fitted with Gen 2 SCAR stocks.
==C7 Rifle==
Known as the "Burst Rifle" in-game. Players can choose a C7 rifle (notable by a brass deflector behind the ejection port, which the M16A1 doesn't have) fitted with an ACOG scope and a Vietnam era M16A1 triangular handguard. As the name implies, it incorrectly fires in bursts whereas a real C7 rifle can only fire in semi or full-auto. 
==M16A4 Rifle==
A M16A4 fitted with a scope, bipod, cheek-rest, and a 20-round magazine appears in the game as the "Arbiter". The M16A4 at the time that the game is set (1998) is partially anachronistic because it wasn't produced until 2004, but it should be noted that an M16 rifle with a flat top upper receiver could be constructed because the component in question existed at the time on the M4 carbine and was readily available in the military supply line. In addition like in many modern shooters the front sight and gas block are removed, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber. 
==AK-103==
The AK-103 is known as the "Militia Rifle" in-game, and it is Spectre's weapon of choice as an AI Partner. It costs 8000 XP.
==Heckler & Koch G3A3==
The Heckler & Koch G3A3 can be seen in the E3 trailer. In the weapons selection screen it is under the Sniper Rifles class and called the "Semi-Auto Rifle". It is fitted with an ACOG scope.
thumb|none|600px|
== Heckler & Koch G36K ==
The G36K features a possibly anachronistic railed forend, as the game takes place in September 1998. It is called the "Suppressed Rifle".
==Heckler & Koch HK416==
Called "Hammer" in-game. Anachronistic for the time period (September 1998), as the HK416 first entered production in 2005. It is fitted with the stock of a PSG1 and uses straight magazines. For some reason it doesn't have any iron sights, meaning the shooter must use the weapon's laser.
==FN SCAR-L==
Called "The Ravager" in-game. Anachronistic for the time period (1998), as the SCAR series was developed circa 2007. It is shown with a Remington ACR stock (also anachronistic) and a PMAG (also anachronistic). In the pre-release images, this weapon was a SCAR-H.
= Machine Guns =
== M249-E2 SAW==
The M249-E2 SAW appears in the game as the "Machine Gun". 
==Heckler & Koch MG4==
The MG4 appears as the Light Machine Gun. It is modeled with a SCAR-type collapsing stock. It is anachronistic for 1998, as the MG4 first entered production in 2005.
==M60E3==
The M60E3 appears as the "Heavy Machine Gun" in-game
==Fictional Minigun==
Nemesis uses a fictional 8-barreled minigun, seemingly based on the one seen in the 2004 Resident Evil: Apocalypse movie. He uses it briefly, and then discards it in favor of his iconic rocket launcher.
=Sniper Rifles=
==Remington 700 ==
The Remington 700PSS appears in the game as the "Bolt Action Rifle". When reloading, the player character will incorrectly load fresh rounds into the mag well like a tube-fed shotgun.
==Heckler & Koch PSG-1==
The Heckler & Koch PSG1 is known as the "Precision Rifle" in-game.
==Fictional Anti-Materiel Rifle==
A fictitious semi-auto AM rifle is one of the eight pre-order bonus weapons. It seems to be based on the Barrett Model 98 Bravo.
=Shotguns=
==Remington 870==
Beltway is seen with a fullstock Remington 870 with a heatshield and 20" barrel in a promotional render. It is called the "Pump-action Shotgun" in-game. However the ingame model differs from the promotional image. The ingame model has the stock sawed off and replaced with wood furniture, as well as a box magazine, seemingly based off of an airsoft replica of the 870. The heatshield and extended barrel remain. 
thumb|none|500px|Remington 870 with with a heatshield - 12 Gauge.
==Franchi SPAS-12==
The SPAS-12 with folding stock appears as the "Assault Shotgun" in-game. It is pump-action.
==Benelli M4 Super 90==
The Benelli M4 Super 90 appears in the game as the "Riot Gun". It was not produced until 1999, making it anachronistic, though not by much. A more accurate choice would have been a Benelli M2 or M3 set to semi-auto (this weapons in fact has the same name in Resident Evil 4). 
==Daewoo USAS-12==
The USAS-12 appears as the "Juggernaut" in-game. It is fitted with a red dot sight that replaces the carrying handle, a G36-type stock, and a G3-type mag well and magazine.
==Unknown Shotgun 1==
A possibly fictional shotgun with a drum magazine, reflex sight and SPAS-12 folding stock.
==Fictional shotgun==
A double-barreled shotgun seemingly based loosely on the NeoStead 2000 Shotgun but with the magazine tubes rendered as a pair of barrels. The stock and grip seem to be taken from the Tavor TAR-21.
==Remington SPR220 Cowboy==
Called the Cowboy shotgun.
=Special=
==Flamethrower==
Returning from Resident Evil 1. A note of interest is that the weapon now has the lower-receiver of a Bushmaster ACR and a backwards SPAS-12 foregrip. 
==Fictional Grenade Launcher ("Hk-P")==
The same fictional DefTech 1315/M79 hybrid grenade launcher from Resident Evil 3.
thumb|none|400px|"Hk-P" as seen in RE3.‎
==Fictional Grenade Launcher==
The final pre-order bonus weapon is a fictitious grenade launcher, seemingly based on the Brügger & Thomet GL-06, fitted with a thumbhole stock reminiscent of the Accuracy International Arctic Warfare series of rifles.
Category:Action
Category:Video Game
Category:Resident Evil
Category:Zombie
Category:Third-Person Shooter
Category:Horror
Category:Canadian Produced/Filmed
Category:Japanese Produced/Filmed