nyuuzyou/wikis huggingface dataset:
Thoughts/Situation General

Thought 	Caption 	Mood Effect	Expiration time (days)	Stack Limit	Stacking Multiplier
In darkness 	I've been in the dark for a while. I don't like it. Nullifying traits: Undergrounder, Night owl 	-5 	N/A 	1 	N/A
Ratty apparel 	The holes in my outfit are annoyingly large. Can't I get something decent to wear? 	-3 	N/A 	1 	N/A
Tattered apparel 	This thing looks like it's about to fall apart. Can't I wear something that doesn't belong in a trash heap? 	-5 	N/A 	1 	N/A
Wearing <other gender's> apparel	I'm wearing apparel that was clearly made for <other gender>s! This is embarrassing. 	-5 	N/A 	1 	N/A
Tainted <name>]] 	I am wearing apparel that someone died in. It creeps me out and feels dirty. Nullifying traits: Bloodlust 	-5 	N/A 	1 	N/A
Tainted <name> (+1)]] 	I am wearing two pieces of apparel that someone died in. It creeps me out and feels dirty. Nullifying traits: Bloodlust 	-5 	N/A 	1 	N/A
Tainted <name> (+2)]] 	I am wearing three pieces of apparel that someone died in. It creeps me out and feels dirty. Nullifying traits: Bloodlust 	-8 	N/A 	1 	N/A
Tainted <name> etc]] 	I am wearing four or more pieces of apparel that someone died in. It creeps me out and feels dirty. Nullifying traits: Bloodlust	-14 	N/A 	1 	N/A
Human leather <name>]] 	Wearing human leather is disturbing. Who could do this? Nullifying traits: Bloodlust, Cannibal 	-2 	N/A 	1 	N/A
Human leather <name> (+1)]] 	I'm dressed like an insane person. Nullifying traits: Bloodlust, Cannibal 	-4 	N/A 	1 	N/A
Human leather <name> (+2)]] 	I think there may be a face on my clothes. Oh, no, my clothes *are* a face. Nullifying traits: Bloodlust, Cannibal 	-6 	N/A 	1 	N/A
Human leather <name> etc]] 	I look like a freak from a horror show, and I feel like I'm in a horror show. Nullifying traits: Bloodlust, Cannibal 	-8 	N/A 	1 	N/A
Human leather <name>]] 	I enjoy wearing the suffering of others. Applicable traits: Bloodlust, Cannibal 	+2 	N/A 	1 	N/A
Human leather <name> (+1)]] 	This will scare them. All will know my power. Applicable traits: Bloodlust, Cannibal 	+4 	N/A 	1 	N/A
Human leather <name> (+2)]] 	The faces on my clothes aren't smiling, but they make *me* happy. Applicable traits: Bloodlust, Cannibal 	+6 	N/A 	1 	N/A
Human leather <name> etc]] 	The flesh! The flesh signals my triumph! Applicable traits: Bloodlust, Cannibal 	+8 	N/A 	1 	N/A
Sick 	I don't feel very well, I'm sick. 	-5 	N/A 	1 	N/A
Chilly 	I'm uncomfortably cold. 	-4 	N/A 	1 	N/A
Cold 	I'm so cold, I'm shivering. 	-8 	N/A 	1 	N/A
Numbing cold 	I can't stop shivering. My teeth are chattering. All I can think of is getting warm. 	-12 	N/A 	1 	N/A
Absolutely freezing 	My teeth are chattering so hard I can barely speak. My toes are numb. I need to get warm. 	-16 	N/A 	1 	N/A
Sweaty 	It's too hot here. I'm sweating. 	-4 	N/A 	1 	N/A
Hot 	It's way too hot here. If I could just have a breath of cool air... 	-8 	N/A 	1 	N/A
Sweltering hot 	I feel like I'm in an oven! I'm not sure how long I can handle this. 	-12 	N/A 	1 	N/A
Blistering hot 	This place is searing hot. I think I could die from this heat! 	-16 	N/A 	1 	N/A
Category:Thoughts
Thoughts/Situation RoomStats

Thought 	Caption 	Mood Effect	Expiration time (days)	Stack Limit	Stacking Multiplier
Awful prison cell 	My prison cell is an awful place. 	-4 	N/A 	1 	N/A
Decent prison cell 	My prison cell is pretty decent. 	+2 	N/A 	1 	N/A
Slightly impressive prison cell 	My prison cell seems to be a nice place. 	+3 	N/A 	1 	N/A
Impressive prison cell 	My prison cell is impressive. I can't believe they are keeping me in a room like this. 	+4 	N/A 	1 	N/A
Very impressive prison cell 	My prison cell is very impressive. I can't believe they are keeping me in a room like this. I love it! 	+5 	N/A 	1 	N/A
Extremely impressive prison cell 	My prison cell is extremely impressive. I can't believe they are keeping me in a room like this. I love it!	+6 	N/A 	1 	N/A
Unbelievably impressive prison cell 	My prison cell is unbelievably impressive. This is the best place ever! 	+7 	N/A 	1 	N/A
Wondrously impressive prison cell 	My prison cell is the best place one can ever imagine. I can stay here forever. 	+8 	N/A 	1 	N/A
Awful prison barrack 	My prison barrack is an awful place. 	-4 	N/A 	1 	N/A
Dull prison barrack 	I'm living in a dull barrack. 	-2 	N/A 	1 	N/A
Slightly impressive prison barrack 	My prison barrack is slightly impressive. 	+1 	N/A 	1 	N/A
Somewhat impressive prison barrack 	My prison barrack is impressive. I like it. 	+2 	N/A 	1 	N/A
Very impressive prison barrack 	My prison barrack is very impressive. I like it. 	+3 	N/A 	1 	N/A
Extremely impressive prison barrack 	My prison barrack is extremely impressive. I can't believe they are keeping me in a place like this. 	+4 	N/A 	1 	N/A
Unbelievably impressive prison barrack	My prison barrack is unbelievably impressive. I can't believe they are keeping me in a place like this. 	+5 	N/A 	1 	N/A
Wondrously impressive prison barrack 	My prison barrack is wonderful! I can't believe they are keeping me in a place like this. 	+6 	N/A 	1 	N/A
Awful hospital 	This hospital is awful. 	-4 	N/A 	1 	N/A
Dull hospital 	I'm stuck in a dull hospital. 	-2 	N/A 	1 	N/A
Slightly impressive hospital 	My hospital is slightly impressive. It makes me feel a bit better. 	+1 	N/A 	1 	N/A
Somewhat impressive hospital 	My hospital is impressive. It makes me feel better. 	+2 	N/A 	1 	N/A
Very impressive hospital 	My hospital is very impressive. It makes me feel better. 	+3 	N/A 	1 	N/A
Extremely impressive hospital 	My hospital is extremely impressive. It makes me feel better already. 	+4 	N/A 	1 	N/A
Unbelievably impressive hospital 	My hospital is unbelievably impressive. It makes me feel better already. 	+5 	N/A 	1 	N/A
Wondrously impressive hospital 	My hospital is wonderful! It makes me feel better already. 	+6 	N/A 	1 	N/A
Category:Thoughts
Thoughts/Situation Social

Thought 	Caption 	Mood Effect 	Expiration time (days)	Stack Limit	Stacking Multiplier
Opinion of my <lover type> <name>]] 	Being with my lover makes me feel this way. 	Variable(-? to +?)	N/A 	1 	N/A
<name>'s master/Master of <names>]] 	Being together with my bonded <animal/animals> makes me feel better. Nullifying traits: Psychopath	+5 	N/A 	N/A 	1
Not <name>'s master/ Not master of <names>]]	I should be together with my bonded <animal/animals>. Nullifying traits: Psychopath 	-3 	N/A 	N/A 	1
Want to sleep with <name>]] 	I don't like sleeping apart from my partner. 	? 	N/A 	1 	N/A
Category:Thoughts
Thoughts/Situation Special

{| 
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stack Limit !! Stacking Multiplier
|-
! Sharing bed
| I have to share a bed with someone who I don't particularly want to. Mood Effect scales with opinion: -5 mood at 0 opinion, changes by 1 for every 20 opinion || - || N/A || 1 || N/A
|-
! Colonist left unburied
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. Nullifying traits: Psychopath || -10 || N/A || 1 || N/A
|-
! Naked
| I'm naked. This is humiliating. Nullifying traits: Nudist || -6 || N/A || 1 || N/A
|-
! Minor pain
| Ow... That hurts. Nullifying traits: Masochist || -5 || N/A || 1 || N/A
|-
! Serious pain
| Ughhh... When will it end? Nullifying traits: Masochist || -10 || N/A || 1 || N/A
|-
! Intense pain
| Make it stop... make it stop... make it stop... Nullifying traits: Masochist || -15 || N/A || 1 || N/A
|-
! Mind-shattering pain
| AAAAAHHH! Nullifying traits: Masochist || -20 || N/A || 1 || N/A
|-
! Psychic emanator soothe
| The psychic emanator makes me feel strange, but also very relaxed. Multiplying Stat: Psychic Sensitivity|| +5 || N/A || 1 || N/A
|-
! Psychic soothe
| It's like a calming voice at the back of my mind, soothing me, settling my nerves. Multiplying Stat: Psychic Sensitivity|| +16 || N/A || 1 || N/A
|-
! Low psychic drone
| It's like a scratching at the back of my mind. A voice, whispering. I can only make out a few words, and I don't like them. Multiplying Stat: Psychic Sensitivity|| -12 || N/A || 1 || N/A
|-
! Moderate psychic drone
| I feel like someone is always just out of sight, speaking to me. The voice changes but the message doesn't. I'm supposed to hurt people. Make it go away! Multiplying Stat: Psychic Sensitivity|| -22 || N/A || 1 || N/A
|-
! High psychic drone
| The voice is unbearably loud. It's hard to concentrate. I find myself talking back to it, yelling at it. But it just keeps shouting! Multiplying Stat: Psychic Sensitivity|| -30 || N/A || 1 || N/A
|-
! Extreme psychic drone
| My heart pounds and I'm sweating. All I can think of is hurting and suffering and all these enemies around me. They're my nightmare, my nightmare, my nightmare... Multiplying Stat: Psychic Sensitivity|| -40 || N/A || 1 || N/A
|-
! Joywire
| It feels amazing. Required Hediff: Joywire|| +30 || N/A || 1 || N/A
|-
! Beautiful aurora
| The view is amazing.|| +14 || N/A || 1 || N/A
|-
! Minor passion for my work
| I enjoy my work. || +8 || N/A || 1 || N/A
|-
! Burning passion for my work
| I love my work. I could do this all day, every day || +14 || N/A || 1 || N/A
|-
|}
Category:Thoughts
Thoughts/Situation Special (Ideology)

{| 
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stack Limit !! Stacking Multiplier
|-
! Archotech emanation
| These thoughts coming from the structure, they open doors to such vastness... I feel so small that I might disappear.Caused by: Major archotech structure Multiplying Stat: Psychic Sensitivity || -10 || N/A || 1 || N/A
|-
! Archotech emanation
| I can feel the edge of its wordless whispers... They make me uneasy.Caused by: Major archotech structure Multiplying Stat: Psychic Sensitivity || -5 || N/A || 1 || N/A
|-
! Archotech emanation
| It makes me perceive so much. Eyeless knowledge of absolute existence, all minds speaking and dying and birthing at once. It's hard not to lose connection with myself.Caused by: Grand archotech structure Multiplying Stat: Psychic Sensitivity || -14 || N/A || 1 || N/A
|-
! Archotech emanation
| It pays no attention to me but I sense the edge of its perception. Flashes of terrifying timeless sight. Hard to ignore.Caused by: Grand archotech structure Multiplying Stat: Psychic Sensitivity || -7 || N/A || 1 || N/A
|-
! Archotech emanation
| The scale of it. The fractal logic-scape of the multiversal hyperplane. No distance. No time. No me or them. I'm everything. I'm nothing.Caused by: Archonexus core Multiplying Stat: Psychic Sensitivity || -18 || N/A || 1 || N/A
|-
! Archotech emanation
| I can feel the edge of its thoughts, see the endless scope when I close my eyes. I need to focus on my physical body or I drift away.Caused by: Archonexus core Multiplying Stat: Psychic Sensitivity || -9 || N/A || 1 || N/A
|-
|}
Category:Thoughts
Thoughts/Situation Special (Royalty)

{| 
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stack Limit !! Stacking Multiplier
|-
! Decree ignored
| My decree has been ignored for far too long <details> || 0 || N/A || 1 || N/A
|-
! Minor psychic breakdown
| There's an electrical pain behind my eyes. It's hard to focus; hard to think. Required Hediff: Psychic breakdown || -6 || N/A || 1 || N/A
|-
! Major psychic breakdown
| My mind has been stir-fried. Dizzy, fuzzy, can't think, always aching. Required Hediff: Psychic breakdown || -12 || N/A || 1 || N/A
|-
! Total psychic breakdown
| I'm spinning, it hurts, I'm dizzy, think, can't think, can't think... Required Hediff: Psychic breakdown || -18 || N/A || 1 || N/A
|-
! Anima scream
| Such a pain in my head when the tree died. And it keeps echoing... Multiplying Stat: Psychic Sensitivity || -6 || 5 || 3 || ?
|-
! Joyfuzz
|No matter what happens, I feel like I'm okay with it for some reason. Required Hediff: Joyfuzz|| +30 || N/A || 1 || N/A
|-
! Psychic love
| Required Hediff: Psychic love|| 0 || N/A || 1 || N/A
|-
|}
Category:Thoughts
Thoughts/Situation TraitsPerm

Thought 	Caption 	Mood Effect	Expiration time (days)	Stack Limit	Stacking Multiplier
Sanguine 	Natural bonus from Sanguine trait. Applicable traits: Sanguine 	+12 	N/A 	1 	N/A
Optimist 	Natural bonus from Optimist trait. Applicable traits: Optimist 	+6 	N/A 	1 	N/A
Pessimist 	Natural penalty from Pessimist trait. Applicable traits: Pessimist 	-6 	N/A 	1 	N/A
Depressive 	Natural penalty from Depressive trait. Applicable traits: Depressive 	-12 	N/A 	1 	N/A
Tortured Artist	Natural penalty from Tortured Artist trait. Applicable traits: Tortured artist	-8 	N/A 	1 	N/A
Category:Thoughts
Thoughts/Thoughts RoyalTitles

Thought 	Caption 	Mood Effect	Expiration time (days)	Stack Limit	Stacking Multiplier
Received <title> title 	I have been given the title of <title>. I love the recognition! Nullifying traits: Ascetic 	8 	7 	N/A 	N/A
Lost <title> title 	I lost my <title> title. Nullifying traits: Ascetic 	8 	7 	N/A 	N/A
Want <title>-specific apparel	A <title> like myself should be covered in apparel appropriate to my stature: <List of missing items> Nullifying traits: Ascetic	-4 	N/A 	N/A 	N/A
Want <title>-quality apparel 	A <title> like myself should only wear apparel of <quality> quality or better. Nullifying traits: Ascetic 	-4 	N/A 	N/A 	N/A
Undignified throneroom 	I am a <title> and I should have these items in my throneroom: <List of missing items> Nullifying traits: Ascetic 	-8 	N/A 	N/A 	N/A
Undignified bedroom 	A <title> like myself deserves a bedroom that meets these requirements: <List of missing items> Nullifying traits: Ascetic 	-6 	N/A 	N/A 	N/A
No throne room 	What is a royal with no throneroom? Nullifying traits: Ascetic 	-8 	N/A 	N/A 	N/A
No personal bedroom 	A <title> should have a personal bedroom. Nullifying traits: Ascetic 	-6 	N/A 	N/A 	N/A
Category:Thoughts
Thrumbo horn

Thrumbo horns are valuable and moderately powerful melee weapons obtained by butchering thrumbos.
== Acquisition ==
Butchering an adult thrumbo will yield one thrumbo horn unless the part has been destroyed by damage. Only a full adult thrumbo will produce a horn when butchered. All wild thrumbos spawn as adults.
== Summary ==
Thrumbo horns function identically to any other melee weapon, despite their unorthodox method of production. They do not have a quality value - all thrumbo horns are statistically identical.
== Analysis ==
The thrumbo horn has a fairly good damage output and an exceptional market value. It is one of the best melee weapons available at low technology levels. The DPS of a thrumbo horn is about the same as a Poor quality plasteel longsword, or an Excellent quality steel longsword. Whether it's worth acquiring one is very skill-dependent. A skilled player can down a thrumbo with minimal risk, making for a useful benefit in the early game, but it is not sufficiently powerful to be worth losing a colonist over. Keep in mind that it does become outmoded by crafted weapons fairly quickly. See the Thrumbo page for strategies for hunting thrumbos.
After the early game, horns can be sold for a hefty amount of silver to Exotic Goods Traders and faction bases. This makes hunting the already profitable thrumbo even more worthwhile. If a skilled crafter is available, consider selling the horn even in the early game and using the profits to buy plasteel or bioferrite to make a better weapon. 
== Version history ==
* 0.12.906 - Added.
Category:Equipment Category:Weapons Category:Neolithic Weapons
Category:Melee Weapons Category:Sharp Weapons Category:Improvised Weapons
Category:Exotic Item
Thrumbofur

== Acquisition ==
The following animals provide thrumbofur.
== Usage ==
Thrumbofur can be used to craft and build the following things:
== Analysis ==
Thrumbofur is one of the two most protective and insulative textiles in the game and is the premier choice for dusters and other protective clothing. Of all the other textiles, only hyperweave is comparable. The question of superiority is not a simple one however. Thrumbofur offers slightly better sharp armor and exceptional cold insulation, while the hyperweave offers better blunt armor, significantly better heat armor and slightly better heat insulation. Due to the low blunt armor offered by clothing in general, the difference in blunt armor is only likely to be relevant at high quality levels and only on dusters, as the AP of most blunt weapons will completely nullify the little protection offered by the items. The heat armor is significant though, offering good protection against inferno cannon that become common in the late game. 
Thus, while Thrumbofur will perform slightly better against the most common damage type, hyperweave is a better generalist. The difference is likely moot however, as both materials are uncommon enough that the player will rarely have to choose between them. Hyperweave is especially uncommon.
Thrumbofur should be preferentially turned into dusters to fully exploit its protective stats, and only if there is a significant surplus should it be turned into pants and button-down shirts. That said, even as less protective items of clothing, thrumbofur still offers decent protection. Even a pair of Normal Thrumbofur Pants have a 12.6% chance to outright nullify a bullet from an assault rifle, and another 12.6% chance to half the damage. 
For use in furniture, thrumbofur's exceptional beauty factor and market value make for very good buffs to room quality, however this is a waste of its potential. Sculptures are a better way to improve room quality, while the thrumbofur itself is better used to protect pawns as clothing.
 Sharp protection by thrumbofur duster, shirt, and pants; with marine armor for reference
== Gallery ==
Thrumbofur a.png|One thrumbofur
Thrumbofur b.png|Stack of thrumbofurs
== Version history ==
* 0.12.906 - Added.
Category:Material Category:Textile Category:Leather
Thump cannon

The thump cannon is a mechanoid-only weapon equipped on termites with a low base damage rating but with exceptional damage multipliers against buildings.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
== Acquisition ==
Thump cannons spawn on all termites. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
== Summary ==
Thump cannons do Thump damage which has a 15x damage multiplier to impassable buildings, 7.5x multiplier to passable buildings, a 4x multiplier against plants. Furthermore, walls and natural rock walls have a further 2x multiplier when taking Thump damage resulting in a 30x multiplier. Thus, for base damage before quality modifiers, the thump cannon deals:
* Pawns: 
* Impassable buildings: 
* Passable buildings: 
* Plants: 
* Walls & natural rock walls: 
For the purposes of armor calculation, thump cannons are considered Sharp damage.
== Analysis ==
Due to Thump damage's multipliers, thump cannon are only moderately damaging to living targets but do massive damage to buildings and walls. A single shot can destroy 3-tile wide stretch of wood wall, and three can breach any wall short of plasteel. The thump cannon can down unarmored pawns in five hits on average, and most often kill from brain damage.
== Version history ==
* 1.3.3066 - Added
* 1.3.3200 - Reduced range from 25.9 to 24.9. Thump damage multiplier versus walls reduced from 4x to 2x.
Category:Weapons Category:Mechanoid Weapons
Category:Unobtainable items
Tile floor

Tile floor refers to a number of different floors in the game, and most use different amounts of different materials. The descriptions below are very simplistic; see the individual article or Floors for more information.
* Stone tile - can be made from granite, limestone, marble, sandstone or slate. Slight beauty
* Paved tile - actually made of steel
* Steel tile - slightly higher Cleanliness
* Silver tile - high beauty, similar moderate cleanliness to steel
* Gold tile - very expensive, highest beauty, similar moderate cleanliness
* Sterile tile - relatively slow and expensive to build, the highest cleanliness by far
* Fine stone tile - more expensive than standard stone tiles, and with higher Beauty
** Morbid stone tile - Ideological variant of fine stone tile
** Spikecore stone tile - Ideological variant of fine stone tile
** Totemic stone tile - Ideological variant of fine stone tile
Timber wolf

Timber wolves, called timber wolf puppies as babies, are pack hunters but are often seen alone or in pairs in-game. They are almost identical to arctic wolves, differing only in habitat, resistance to cold temperatures and coloration. Timber wolves can be found in .
== Diet ==
Timber wolves feed on raw meat, corpses, meals, any processed foods, and kibble. When especially hungry, they will frequently attempt to attack, kill, and eat pets or even colonists for food.
== Analysis ==
Timber wolves can make for good hauling animals and decent attack animals, if you can keep them fed. While they are more wild than a husky, meaning they create more filth and need to be retrained, timber wolves will not be attacked by other predators. You can feed them off meals, and wolves are actually more efficient than huskies when it comes for hunger rate. However, you'll need raw meat or kibble to train them.
Cougars and panthers are easier to tame, need to be retrained less often, and carry more in a single stride (at the same movement speed). They are also stronger in combat, all at the cost of more hunger. However, these cats tend to spawn in warm biomes, while wolves spawn in cold ones.
== Training ==
== Health ==
== Gallery ==
Wolf timber east.png|Facing east
Wolf timber north.png|Facing north
Wolf timber south.png|Facing south
Dessicated wolf timber east.png|Decaying
== Version history ==
* Beta 19/1.0 - Trainable intelligence Advanced -> Intermediate, bite damage 11 -> 12, scratch usage commonality 100% -> 50% per side, nuzzle interval 120 -> 240 hours
Category:Animals
Category:Wild animal
Timbershroom

Timbershroom is a tree that spawns in caves. Cutting them does not give a mood penalty to those with a precept against cutting trees.
== Occurrence ==
Timbershroom is a tree that can't be planted, but spawns in caves &/or on Fungal gravel.
It may be more gainful than fibercorn, given space and luck.
In "soil", Fibercorn produces 0.18 wood/day of growth and Timbershroom produces 0.68 wood/day
== Growing ==
== Gallery ==
Timbershroom.png |Timbershroom sprite Variant A
TimbershroomB.png|Timbershroom sprite Variant B
TimbershroomC.png|Timbershroom sprite Variant C
== Version history ==
* Ideology DLC Release - Added.
* 1.3.3101 - can now grow wild in caves.
Category:Plants
Category:Trees
Tinctoria

Tinctoria is a plant that is used to dye the clothes and hair of a pawn to a set color, preferably the favorite color of a pawn.
Use the resulting dye to paint walls, floors, and other buildings, or to dye hair or apparel at a styling station.
== Acquisition ==
Tinctoria may be grown in Grow Zones and has no Minimum growing skill to sow.
It does not grow wild on the map. 
Tinctoria dye may occasionally be offered for purchase by traders.
== Analysis == 
Since tinctoria needs only a 31% light level to actively grow (as the other "flower" crops do), Tinctoria will grow indoors with simple standing light or even by torch light. However, due to its short lifespan and the lowered growth rate from 50% light, tinctoria will rot by the time it reaches 50% growth if planted in 100% fertile soil, and 70% growth in 140% fertile rich soil. Planting it in hydroponics will allow it to reach full growth under 50% light, however. 
== Growing ==
==Gallery==
Tinctoria.png|Tinctoria variant A
TinctoriaB.png|Tinctoria variant B
TinctoriaC.png|Tinctoria variant C
TinctoriaD.png|Tinctoria variant D
== Version history ==
* Ideology DLC release - Added
* 1.4.3523 - Moved from Ideology DLC to Core. 
* 1.5.4062 - Tinctoria now has a lifespan of 12 days.
Category:Plants
Category:Domesticated plants