Self-Destruct (move)

Self-Destruct (Japanese: じばく Self-Destruct), formatted as Selfdestruct prior to Generation VI, is a damage-dealing move introduced in Generation I.
It is:
* TM36 in Generation I.
* TM42 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.
* TM20 in Pokémon Sword and Shield.
==Effect==
Selfdestruct inflicts damage and causes the user to faint.
 or a held Focus Band or Focus Sash does not prevent the user from fainting.
This move cannot be used when a Pokémon with the Ability is on the field.
===Generation I===
Though its power is listed as 130, the target's will be halved during damage calculation (unless it is at a value of 1), effectively doubling the power to 260.
The user of Selfdestruct will faint even if the attack misses or the opponent is immune to it (due to being type).
If Selfdestruct breaks a target's , the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Selfdestruct had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.
If the user of Selfdestruct attacks first and faints itself, the opponent will not attack or be subjected to recurrent damage during that round.
In Stadium, if Selfdestruct breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense (260).
===Generation II===
Selfdestruct's power is increased to 200. The target's Defense is still halved, effectively doubling the power to 400.
The user of Selfdestruct will now faint even if the target is behind a , or is against it.
If the user of Selfdestruct attacks first and faints itself, the opponent will not attack this turn, but is subjected to end-of-turn damage such as from .
Unlike the previous game, Stadium 2 lists Selfdestruct's power before halving Defense.
If Selfdestruct is selected, but fails due to , then the user takes more confusion damage as well.
===Generation III===
The user's sprite no longer disappears upon using the move.
If the user of Selfdestruct attacks first and faints itself, all other Pokémon may still attack this turn.
===Generation IV===
If all targets of Selfdestruct have already fainted this turn such that there is no target when Selfdestruct is being executed, Selfdestruct will fail and the user will not faint.
Selfdestruct's temporary Defense drop no longer boosts confusion damage.
===Generation V===
Selfdestruct no longer halves the target's Defense. The user faints before dealing damage, unlike in previous generations.
If all targets of Selfdestruct have already fainted this turn such that there is no target when Selfdestruct is being executed, the user of Selfdestruct will now faint regardless.
===Generation VI onwards===
Self-Destruct returns to damaging the target before the user faints.
Self-Destruct can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves , or was used in the prior turn.
If used in a Max or Tera Raid Battle, Self-Destruct fails, and the user does not faint.
===Generation VIII===
Self-Destruct fails if the move misses, or the target is immune.
====Pokémon Legends: Arceus====
In , the user receives recoil damage instead of fainting, with the exact recoil amount depending on the style used.
==Description==
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==Learnset==
===By leveling up===
===By ===
===By TM/Move Tutor===
===Special move===
====Generation IV====
==In other games==
===Pokémon Mystery Dungeon series===
Self-Destruct causes a 3×3 explosion centered on the user, that targets all Pokémon in the range; ally or enemy. From , the move is instead classified as a status move and the user will first give itself the status condition. With this, the user will only explode if attacked on the next turn.
In the Rescue Team, Explorers and Adventure Squad series, the explosion deals 40 HP damage to enemy Pokémon and halves the current HP of the user and teammates (dealing at least 1 HP of damage). take half the usual damage from Self-Destruct. In Super Mystery Dungeon, the explosion will immediately defeat enemies in range, though Fire-type enemy Pokémon will only lose 50% of their HP. The damage to the user and teammates is the same as in previous games.
Self-Destruct also destroys all items and wall tiles (other than those on the edge of the floor and in locked chambers) in range. This move cannot be used if the current weather on the floor is rain, or if there is a Pokémon with somewhere on the floor.
===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===The Electric Tale of Pikachu===
===How I Became a Pokémon Card===
===Pokémon Adventures===
===Pocket Monsters HGSS Jō's Big Adventure===
===Pokémon Zensho===
==In other generations==
===Core series games===
Warning: The original animation from Pokémon Red, Green, and Blue contains several short flashes capable of causing epileptic seizures.
===Side series games===
===Spin-off series games===
==Trivia==
* In Generation I, if Selfdestruct or knocks out the last remaining Pokémon on both sides of the field simultaneously, the player will black out as normal, but the victory music still plays.
* In Generations II and III, if a Pokémon attempts to use Selfdestruct or Explosion but hurts itself in instead, the confusion damage is boosted by the move's Defense-halving effect.
* Self-Destruct, Explosion, and are the only three damaging moves whose battle animations play out even if they would miss or have no effect.
* If Self-Destruct is upgraded into the Z-Move , that Breakneck Blitz will have the same power as Self-Destruct (200).
==In other languages==
==References==
Category:Explosive moves
Category:Moves that cause the user to faint
Category:Moves that have recoil
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves in Pokémon Legends: Arceus
Category:Moves usable in Pokémon Scarlet and Violet
de:Finale
es:Autodestrucción
fr:Destruction
it:Autodistruzione
ja:じばく
zh:自爆（招式）