Revolver

== Acquisition ==
Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following raider kinds:
Raider Kind 	Chance	Average Quality	Health
Scavenger gunner	25.83%	Normal 	40-110%
Pirate gunner 	14.09%	Normal 	70-230%
Villager 	19.91%	Poor 	20-200%
Town councilman 	43.10%	Good 	100%
Town guard 	10.18%	Normal 	60-200%
Mercenary gunner	6.50% 	Normal 	70-320%
Ancient soldier 	5.38% 	Normal 	100%
A revolver is also given at the beginning with the Crashlanded scenario.
== Analysis ==
The revolver is clearly an early game weapon. Outside of starting with one, revolvers are very easy to acquire, as early game raiders often use them and they are cheap to both research and make.
For early colonies, the revolver works as a short-medium ranged weapon. It deals decent damage with single shot. It is slightly worse for than the autopistol of the same quality at all ranges. But unlike the autopistol, the revolver has a high enough stopping power to stagger advancing humans or human-sized mechanoids. It is better than the bolt-action rifle for close ranged combat - when combat happens < 12 tiles away.
Despite having a decent range, the revolver isn't particularly suited to medium-range engagements, which is around 15 or more tiles. A bolt-action rifle or greatbow are better at range, and even the recurve bow can keep up. It's best suited as a close-quarters weapon, and can stagger pawns attempting to close distance. As a hunting weapon, the bolt action rifle is better, but a revolver still fares decently.
A very high quality revolver, such as from an early inspiration, has surprising longevity. A Legendary Revolver's is competitive with that of an Excellent Heavy SMG at all but very close range, while offering better single point damage, range, and . They should not be specifically farmed for - don't spend an inspiration on a revolver when you can make a HSMG, but any that are acquired should be considered even until either masterworks become common or true end-game weapons are acquired.
=== Stats ===
Against an unarmored human, a revolver can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~15.5 seconds average) to incapacitate that human from pain shock. 
== Revolver vs. comparable weapons ==
This section goes over how well the revolver fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. 
=== Methodology ===
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
* All pawns have skill levels of 14 in ranged and melee
* No pawns have any traits that affect combat performance
* All pawns are of at least 18 years of age and completely healthy
* Pawns are divided by walls to prevent stray shots from skewing results in any way
* Weather is always kept clear
* No cover is used for either team
Results in the tables below are the percentages of battles that revolvers either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
==== Unarmored ====
For the unarmored testing, all pawns wore normal quality plainleather pants, plainleather button-down shirts, plainleather dusters and plainleather cowboy hats.
Other Weapon 	3 	7 	12 	18 	25 	32	40
Autopistol 	35.16%	40.09%	44.89%	43.81%	44.41%	- 	-
Pump Shotgun 	38.99%	37.04%	33.25%	- 	- 	- 	-
Bolt-Action Rifle	74.06%	64.80%	55.62%	41.13%	20.54%	- 	-
Greatbow 	83.68%	76.09%	66.57%	57.44%	43.91%	- 	-
==== Armored ====
For the armored testing, all pawns wore normal quality flak pants, flak vests, plainleather button-down shirts, flak jackets and steel simple helmets.
Other Weapon 	3 	7 	12 	18 	25 	32	40
Autopistol 	39.18%	41.30%	45.73%	45.21%	47.51%	- 	-
Pump Shotgun 	42.43%	39.48%	33.40%	- 	- 	- 	-
Bolt-Action Rifle	67.32%	60.00%	51.96%	35.49%	18.03%	- 	-
Greatbow 	85.79%	79.07%	68.07%	59.97%	43.35%	- 	-
== Version history ==
* 0.18.1722 - Added when the pistol was split into the revolver and the autopistol. Although the autopistol uses the old pistol's sprite, the revolver is functionally closer to the old pistol.
* Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.
* 1.0 - Received a slight accuracy and damage buff.
Category:Equipment Category:Weapons Category:Industrial Weapons
Category:Ranged Weapons Category:Single-Shot Weapons