Release Notes/Second Life Beta Viewer/2.7.0

Category:Release Notes for Beta Versions
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== Release Notes for v2.7.0 (230551) - Second Life Beta Viewer ==
Released May 26, 2011
Installer Downloads
Windows | Mac | Linux
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=== Feature Highlights ===
* Deferred Rendering - Deferred Rendering offers full dynamic lighting for an infinite number of local light sources, as well as high quality real-time shadows from the sun/moon for OpenGL 3.0 capable hardware. To enable Deferred Rendering, go to Me > Preferences > Graphics, click the 'Advanced' button, and check 'Lighting and Shadows'.
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=== Crash and Performance Fixes ===
* Crash at LLTextureCache::updateEntry [secondlife-bin lltexturecache.cpp:1231] 
* Viewer crash in LLVOVolume::syncMediaData on Meshopotamia 1 
* Crash in LLRenderPass::pushBatch 
* [crashhunters] Crash in LLVOSky::calcAtmospherics() 
* Crash at llrender/llimagegl.cpp(157) : error ERROR: checkTexSize: wrong texture size and discard level: width: 512 Height: 512 Current Level: 
* [PUBLIC] Setting renderGlow FALSE causes instantaneous viewer crash 
* [PUBLIC] Viewer becomes unresponsive when adjusting scale while Skin Weights are enabled 
* [PUBLIC] Viewer crashes if an uploader LOD slot is missed out 
* [PUBLIC] Select a HUD attachment and moving a child prim or entire linkset crashes viewer 
* [PUBLIC] Combination of Shadows ON, Alpha deffered ON, and Alpha non-deffered OFF, does not render alphas on HUDs 
* Crash at LLVOCacheEntry::~LLVOCacheEntry() line 138 
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=== Enhancements ===
* Improve alpha mask ('fast alpha') heuristic 
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=== Bug Fixes ===
* Consolidate Picks and Classifieds into a single tab in the user profile panel 
* Unreadable resident names with glow 
* Script dialog opens undocked in mouselook mode 
* Default auto alpha masking to ON for deferred rendering (only deferred rendering) 
* Objects with white color and varied texture do not appear shiny with deferred rendering 
* Darkness bumpmap looks like lightness bumpmap when deferred rendering is enabled
* Fullbright has no effect on shiny & bump mapped prim while Lighting and Shadows are enabled 
* 90% transparent textures are invisible when Lighting and Shadows are enabled 
* Wireframe mode is mostly useless in trunk (204029) 
* Decoding textures get stuck in REQ status 
* Move/remove deferred rendering UI from prefs 
* Disable spotlight support by default 
* There is no "Share" menu item in the "gear" menu for Inventory SP 
* Only bumpmaps of type Brightness or Darkness load on 2.0.2 (205107) 
* Avatar goes naked for a second when changing outfits or teleporting 
* Blurry image in profile never resolves - texture queue problem? 
* Nothing happens if choose 'Invite to Group' from avatar's 3D context menu 
* UDP texture loading is slower in 2.x viewers than 1.23.5 
* [PUBLIC] Select & touch confused by negative scale / mirror 
* [PUBLIC] Disable or remove mirror & inside-out checkboxes for mesh objects 
* [PUBLIC] [VWR-21040] UI: Preferences/Graphics/Advanced: Local lights on/off is missing 
* [PUBLIC] HUD's appear invisible when AA is enabled 
* [PUBLIC] Models with more than 8 submeshes are not rejected by uploader 
* [PUBLIC] Inventory Filter for Meshes does not work 
* [PUBLIC] Mesh upload window does not name uploaded mesh object in inventory properly 
* [PUBLIC] Prim cost in edit dialog < streaming cost in ..|Show Render Info or upload dialog 
* [PUBLIC] Physics mesh display shows inconsistent data 
* [PUBLIC] Avatar mesh does not animate until avatar changes LOD 
* [PUBLIC] Order the preview menu items in the same order as the LODs appear in the Import Model window 
* [PUBLIC] Changing physics parameters sets all child object to the Physics Shape Type of the root prim 
* [PUBLIC] Decomposing Physics Shape For Scene, only 1 mesh gets decomposed 
* [PUBLIC] Name tag does not offset correctly when leg joints are set small 
* [PUBLIC] Project Mesh Viewer crashes on exit (Mac client) 
* [PUBLIC] New Mesh Uploader Crashes; LOD Generator Broken 
* [PUBLIC] Mesh Upload Cancel Button is inoperative 
* [PUBLIC] Meshes can no longer be moved into subfolders of the "Meshes" folder 
* [PUBLIC] Mesh assets cannot be dragged into notecards 
* [PUBLIC] Can't turn Antialiasing off for ATI catalyst 
* IM log naming should go by SL name, not DN
* Artwork update for Appearance Editor "Edit" icon 
* Add new and changes to GPU_Table.txt 
* Sculpt dimension meta-data view missing from 2.x, was possible to see in 1.23 
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=== Translation and Localization Updates ===
* Viewer 2.x CT translation, set7 and on 
* [SERVER HARD CODED] System messages when account can´t login need to be localized (except "Login Failed." string)
* [TRUNCATION/LAYOUT] Make space larger for full strings to appear in the French Colors Preferences 
* [SP][PL]Text overlaying UI in Preferences floater 
* Text overlaying UI in Buy L$ floater in Spanish localization 
* Preferences floater: UI issues for German location 
* Text overlaying UI in Email Snapshot floater in Spanish localization 
* Text truncation in Preferences>Sound&Media tab in Portuguese localization 
* Snapshot image is placed over the input fields in "Email Snapshot" floater for French localization 
* Drop-down list is out of 'Upload image' floater border in Portuguese localization 
* "Size" label is shifted in About Land->Media floater for French localization 
* UI elements is out of 'Edit gesture' floater border in Portuguese localization 
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=== Source and Build Changes ===
* [PUBLIC] Don't cast pointers to U32 
* [PUBLIC] Use system zlib for standalone 
* [PUBLIC] Fix of VWR-20670 / SNOW-506 (Protection on LLInstanceTracker base in LLEventTimer needs to be public for gcc >4.1) lost in merge 
* [PUBLIC] Fix of VWR-20809 / SNOW-504 (Do not depend on stage_thirds_party_libs for a standalone build) lost in merge 
* [PUBLIC] Fix of VWR-20810 / SNOW-503 (Quote EXE_STAGING_DIR to prevent it failing with some paths) lost in merge 
* [PUBLIC] Fix of VWR-20749 / SNOW-624 (FIXED Fix compiling the viewer with Boost 1.42) lost in merge 
* [PUBLIC] nVidia Quadro 4000 unrecognized in Mac client 
* [PUBLIC] ATI X1950 spends too much time in Readback Occlusion 
* winres.h isn't present within VC++ Express includes. Must be manually copied from win7 sdk example code 
			
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=== Known Issues ===	
=== Known Issues ===
			
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=== Supported Viewers ===	
=== Supported Viewers ===