nyuuzyou/wikis huggingface dataset:
Super Ninja Boy (prototype)

A prototype of Super Ninja Boy for the SNES.
==Notes==
* The splash screen/title screen background is black instead of purple, like in the Japanese version of the game.
* The Culture Brain logo is blue instead of yellow, and the copyright symbol has a gradient instead of being plain white.
* The game's logo is different and more closely resembles the logo used for the Game Boy Ninja Boy titles.
* The text on the title screen is blue instead of yellow, the copyright symbol has a gradient instead of being plain white, and there's a period after "Licensed by Nintendo".
* The opening cutscene contains several text and graphical differences.
* The overworld map contains several layout changes.
* Numerous graphical and audio differences are present.
* Some enemies give less EXP.
* Two hidden test modes can be accessed that doesn't exist in the final game, known as 「マップ　　ロ　テストモード」 (Mappu Tesuto Mōdo, or Map Test Mode), and 「メッセージ　ロ　テストモード」 (Messēji Tesuto Mōdo, or Message Test Mode). There's also a sound test that can be accessed by pressing B during either test mode.
==Origin==
File:Super Ninja Boy Front.jpg|PCB front.
File:Super Ninja Boy Back.jpg|PCB back.
Super Nova (prototype)

A prototype of Super Nova for the SNES by Taito.
==Notes==
* Differs from the retail build.
==Screenshots==
SuperNova-20191203-131053.png
SuperNova-20191203-131112.png
==Origin==
SuperNova-Cart.png|Cartridge front.
SuperNova-PCB.png|PCB front.
==See also==
Release page.
Super Off Road (Sega Master System Prototype)

A prototype of Super Off Road for the Sega Master System.
==Notes==
* Unlike the final build, this build shows the staff credits on the title screen.
==Origin==
sms_protos_164.jpg|PCB front. The Cool Spot PCB is final.
==Acknowledgments==
Special thanks to Radar for this release!
==See also==
Original release post on SMSPower.org. (Archive)
Super Pitfall II (Localization Prototype)

Super Pitfall II is a localization prototype of the game Atlantis no Nazo (Mystery of Atlantis). According to the NES lotcheck spreadsheet, this build was submitted by Activision for manufacturing approval in August 1989 (meaning that it was fully complete and ready for a retail release).
==Origin==
Super Pitfall II cartridge.jpg|Cartridge
Super Pitfall II PCB.jpg|PCB
Super Probotector: The Alien Rebels (Sample Prototype)

Sample copies of Super Probotector, possibly sent to testing houses in Europe. This is an example of a PAL game in a North American cart shell; The label misspells the title as "Superp Robotector". There are in fact 2 builds known to be found in these cartridges: the full, final release and a variant with the Japanese version's cheats enabled. This can only be determined by playing it or dumping+comparing the prototype ROM. The one up for download is, of course, the one with cheats. There are several copies, owned by several people.
==Notes==
*Cheats codes, only directly available in the Japanese release, are enabled by default. They are the option to select 30 lives and a stage select menu after choosing 1 or 2 player modes.
*Attract demos are out of sync and player movements in these demos do not match any other version.
*Game hangs on final/penultimate boss battle. Confirmed in multiple copies of the game.
==Screenshots==
File:Super-probotector-the-alien-rebels-proto000.png|30 lives
File:Super-probotector-the-alien-rebels-proto001.png|stage select
File:Super-probotector-the-alien-rebels-proto002.png|30 lives+stage 6
Super Putty (prototype)

A prototype of Super Putty for the SNES.
==Notes==
* Prototype of European origin
* Scene release; while the boot code was changed, the intro data still exists
* The title screen refers to the game as simply "Putty", like the original Amiga release
==Origin==
 
__/\_______/\____________/\____/\ ______/\________/\____/\____________/\__ 
\_ \ \ _ \/ _/ \_ \_ \ \/ 
n|. | \ | / | \ | .| | \ | / | :\ 
R|: |_____/ \_ ____/ \/ | :| ____/ \_ ____/ 
x|| \| \ | | || | || | | \ | o| 
!|o_____\____|\_____________|____||____|___o|_________|____|\_____________| 
:|«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%«»%| 
 «···· ··· ·· ·- --- ---- ---+»  BRiNGS ya! «+--- ---- --- -· ·· ··· ····» 
 
 Super Putty - By System 3
 
 [-8MBiT-SNES-SMC-] 
 
 Supplied by CECiL 
 
 Don't Forget To Call Our Boards : 
 
 WiNDARiA - +1-416-PRiVATE
 LAND OF CONFUSiON - +1-708-PRiVATE
 BiOMECHANiC DREAMS - +46-8-PRiVATE
==See also==
* No-intro entry
Super Puyo Puyo Tsuu (Satellaview)

Super Puyo Puyo Tsuu (which shall henceforth be referred to as "Super Puyo Puyo Tsuu (BS)" to disambiguate it from the standard release of the same name) is a downloadable Satellaview demo to promote the Super Famicom cartridge release of the same name.
While many Satellaview demos were simple final retail releases with DRM locks, Super Puyo Puyo Tsuu (BS) is modified from the original game for demonstration purposes. It features a single mode of play (presented via a new menu) wherein one can play a Vs. or Vs. CPU match.
==Videos==
<youtube width=320 height=240>nBAxnzit7aU</youtube>
==See also==
Satellablog article: http://superfamicom.org/blog/2010/05/rom-release-rush-tsuu/
Super Puyo Puyo Tsuu Remix (Satellaview)

Super Puyo Puyo Tsuu Remix (which shall henceforth be referred to as "Super Puyo Puyo Tsuu Remix (BS)" to disambiguate it from the standard release of the same name) is a downloadable Satellaview demo to promote the Super Famicom cartridge release of the same name.
While many Satellaview demos were simple final retail releases with DRM locks, Super Nazo Puyo Tsuu (BS) is modified from the original game for demonstration purposes. It features a single mode of play (other modes are shown, but locked out) wherein one can play a 4-player match, with either 1 or 2 players and 2 or 3 CPU opponents.
==See also==
Satellablog article: http://superfamicom.org/blog/2012/07/apologies-for-belated-rom-release-please-dont-tsuu-me/
Super SWIV (Prototype B)

A late prototype of Super SWIV for the SNES.
==Notes==
* Original seller states the cart originated from a tester ho worked at SCi
* Only 1337 byte differences.
* The Coconuts Japan logo is different.
==Origin==
super_swiv_prototype_cart_pcb.png|PCB front.
super_swiv_prototype_cart_front.png|Cart front.
super_swiv_prototype_cart_back.png|Cart back.
==See also==
Original release article on SNESCentral.com. (Archive)
Super Shadow of the Beast (Prototype)

A late prototype of the unreleased Super Shadow of the Beast for the SNES.
==Origin==
					 /\ 
					 / \ 
 ._______________________________ __ /\ _/ \____________________________ 
 | \ \ // \/ \ \_____/ \ / 
 |________ \____ / ____// \| | __________ / ____/ 
 / | \ / / __/ \/ \ | __/ \| / / __/ \ 
 Mb / _____/ \ \ | \ \ / \ | | \ \ \ | \ 
 / | | |\ \ \ \/ \ | \ |\ \ \ 
 / | |____| \ \________\__|| \__|_________\__| \ \________ 
-/________|---------\____\-----------|________\-----------------\____\---93-- 
			 - Proudly Presents - 
		 
		 Title ->> Super ShADOw oF DA BEAsT! 
		Company ->> WHO THE FUCK CARES! 
	 Console System ->> Super Nes / Smc / 8Mbit 
	 Supplied By ->> iCE CUBE! 
<---------------------------------------------------------------------------> 
 Y0! i'M BACK WiTH MY REAL FRiENDS! ENJoY DA SHiT, AND SUPPORT OUR BOARDS! 
<---------------------------------------------------------------------------> 
==See also==
Read the article about this prototype on SNESCentral.com. (Archive)
Super Solitaire (European prototype)

A prototype of an unreleased European version of Super Solitaire for the SNES.
==Notes==
* Was to be published by Laser Beam
* Original prototype release contains an intro, which has since been removed
==Origin==
atx.nfo
 _____ _____ Date - 08/08/93 ______
 ____________.____ | ___|_____|__ |______________ ____________ / /
 \ | \| \ / | \ \/ \ \/ /
 \_____ | \ \__ ___/ |__ \_______ \ \ /
 Mb / | | | \| / \ _/ / | \ /
 / _ | | \ _/ \ \ \ | / \ '93
 / | | \ | \ | \ \ \ / \
 /_______| |____|\_____| \___| \__|\ \______/ /\____\ 
+--------|_____|--Console--|________\--|________\---\_____\--/______/--------+
 Proudly Presents - SUPER SOLITAIRE - [SNES/SMC/4MBITS]
+----------------------------------------------------------------------------+
 Supplied By - KirK!
 +---------------------------------------------------------------+
 | Call our Boards around the Globe |
 +---------------------------------------------------------------+
 | USS ENTERPRISE [WHQ!] +1-412-233-2611 Sysop: Picard |
 | T.THUNDERSTORM [USHQ] +1-ITS-PRI-VATE Sysop: Terrorist |
 | ARCADIA....... [UKHQ] +44-SHAR-RIGHT! Sysop: Beast |
 | HALLOWED POINT [EHQ!] +41-YOUCANDREAM Sysop: Slain |
 | P.T.R. Systems [CHQ!] +1-416-PRI-VATE Sysop: Shadolok |
 +---------------------------------------------------------------+
 Welcome officially to ATX - Fallen Angel & Micro Max
 - For FUN not STATUS! -
Greets to lithium/tsl
==See also==
* No-intro entry.
Super Street Fighter II Turbo HD Remix (Nov 6, 2008 prototype)

A prototype of Super Street Fighter II Turbo HD Remix for Xbox 360.
==Notes==
* Original filename: Super Street Fighter II Turbo HD Remix (Nov 06, 2008) [584108A4].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Super Street Fighter IV (DLC Complete Alternate Costume Pack prototype)

A prototype of Super Street Fighter IV DLC Complete Alternate Costume Pack for the Xbox 360.
==Notes==
* Despite the name, it is actually a prototype of Super Street Fightet IV and not Ultra.
* Appears to be a combination of all released dlcs (maybe it contains some unreleased).
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Super Street Fighter IV (Dec 24, 2009 prototype)

A prototype of Super Street Fighter IV for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Super Street Fighter 4 (Dec 24, 2009) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Super Street Fighter IV (Dec 24, 2009 prototype) (Image 1).png|Disc front
Super Street Fighter IV (Dec 24, 2009 prototype) (Image 2).png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Super Sushi Pinball (US prototype)

Planned localization of the Famicom game "Super Pinball." This game was announced in January 1989, along with Super Dodge Ball and Super Rescue (also unreleased, and currently lost).
==Notes==
*Rather than a straight localization, Super Sushi Pinball adds sushi theming that was not present in the original, including a unique opening cutscene and ending.
==Videos==
<youtube>https://youtu.be/WxPph6Li6pM</youtube>
==See also==
Video Game History Foundation release page.
Superbike 2000 (Oct 28, 1999 prototype)

A prototype of Superbike 2000 for the PlayStation.
==Notes==
* After the Playstation logo, the screen blinks rapidly in multiple colors (SEIZURE WARNING) before going black. The EA logo follows that shortly.
* Different copyright/legal disclaimer screen.
* The EA Sports screen repeats after that, for some reason.
* A different intro FMV
* Different loading screen, and it takes much longer to load
* Main menu begins with asking to select language
* Slight difference in menu background.
* In the final, the pre-race loading screen may show control instructions as the image. There are none like that here.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: .
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - SBK Superbike 2000 28-10-1999-0000.png
PSX - SBK Superbike 2000 28-10-1999-0001.png
PSX - SBK Superbike 2000 28-10-1999-0003.png
PSX - SBK Superbike 2000 28-10-1999-0004.png
PSX - SBK Superbike 2000 28-10-1999-0005.png
==Origin==
PSX - SBK Superbike 2000 28-10-1999.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Superbike 2000 (Oct 6, 1999 prototype)

A prototype of Superbike 2000 for the Sony PlayStation.
==Notes==
* While the file timestamps are the same as the Sep 22, 1999 and Sep 26, 1999 prototypes, the contents of most of the .BIN files, as well as GRANDAD.PCP and PLOOP.IXA are different
==Origin==
Superbike2000 Oct61999 disc.png
Supercross Circuit (Sep 10, 1999 prototype)

A prototype of Supercross Circuit for the PlayStation.
==Notes==
* Compiled 11 days before US retail
* Idol Minds logo appears after the first FMV (disclaimer appears at this point in the final). It's also different
* Different loading screen before the title screen/main menu (also the loading screen elsewhere in the game)
* Hold Select + L1 and press L2 to display the build date on the main menu/title screen.
* Different menu background
* Bike revving sound effect when making selections.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Super Cross Circuit Preview-0000.png
PSX - Super Cross Circuit Preview-0001.png
PSX - Super Cross Circuit Preview-0003.png
==Origin==
PSX - Super Cross Circuit Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Supercross Circuit (Sep 27, 1999 prototype)

A prototype of Supercross Circuit for the PlayStation.
==Notes==
* Compiled five days after the final US build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Super Cross Circuit 9-27 Preview-0000.png
PSX - Super Cross Circuit 9-27 Preview-0001.png
PSX - Super Cross Circuit 9-27 Preview-0002.png
PSX - Super Cross Circuit 9-27 Preview-0003.png
PSX - Super Cross Circuit 9-27 Preview-0004.png
PSX - Super Cross Circuit 9-27 Preview-0005.png
PSX - Super Cross Circuit 9-27 Preview-0006.png
PSX - Super Cross Circuit 9-27 Preview-0007.png
PSX - Super Cross Circuit 9-27 Preview-0008.png
PSX - Super Cross Circuit 9-27 Preview-0009.png
PSX - Super Cross Circuit 9-27 Preview-0010.png
PSX - Super Cross Circuit 9-27 Preview-0011.png
PSX - Super Cross Circuit 9-27 Preview-0012.png
PSX - Super Cross Circuit 9-27 Preview-0013.png
PSX - Super Cross Circuit 9-27 Preview-0014.png
PSX - Super Cross Circuit 9-27 Preview-0015.png
==Origin==
PSX - Super Cross Circuit 9-27 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Superman: Battle for Metropolis (Jan 12, 2001 prototype)

A prototype of the unreleased Superman: Battle for Metropolis for the Nintendo Game Boy Color.
==Notes==
*Developed by Neon Studios and slated to be published by Infogrames, this game was canceled after failing to impress the license holder for Superman. Regulations that were imposed on the character prohibited the developers from making the game they wanted, and so this prototype was created as a compromise to meet some of the demands of the licensor.
*Even though its present on the main screen, 'OPTIONS' and 'CREDITS' are inaccessible.
*The 'PASSWORD' screen lacks functionality.
*Pressing START while in game advances to the next level.
*Certain levels are prone to crashing.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 17, 2023).
==Screenshots==
File:Superman - Battle for Metropolis (Jan 12, 2001 prototype).2019-12-22 11.55.10.png|Title screen.
File:Superman - Battle for Metropolis (Jan 12, 2001 prototype).2019-12-22 11.55.15.png|Main menu.
File:Superman - Battle for Metropolis (Jan 12, 2001 prototype).2019-12-22 11.55.28.png|Training room.
File:Superman - Battle for Metropolis (Jan 12, 2001 prototype).2019-12-22 11.55.40.png|Gameplay 1.
File:Superman - Battle for Metropolis (Jan 12, 2001 prototype).2019-12-22 11.55.56.png|Gameplay 2.
File:Superman - Battle for Metropolis (Jan 12, 2001 prototype).2019-12-22 11.56.03.png|Gameplay 3.
File:Superman - Battle for Metropolis (Jan 12, 2001 prototype).2019-12-22 11.56.12.png|Gameplay 4.
File:Superman - Battle for Metropolis (Jan 12, 2001 prototype).2019-12-22 11.56.21.png|Gameplay 5.
File:Superman - Battle for Metropolis (Jan 12, 2001 prototype).2019-12-22 11.56.28.png|Gameplay 6.
File:Superman - Battle for Metropolis (Jan 12, 2001 prototype).2019-12-22 11.56.34.png|Gameplay 7.
File:Superman - Battle for Metropolis (Jan 12, 2001 prototype).2019-12-22 11.56.43.png|Gameplay 8.
File:Superman - Battle for Metropolis (Jan 12, 2001 prototype).2019-12-22 11.56.52.png|Gameplay 9.
File:Superman - Battle for Metropolis (Jan 12, 2001 prototype).2019-12-22 11.56.58.png|Gameplay 10.
File:Superman - Battle for Metropolis (Jan 12, 2001 prototype).2019-12-22 11.57.08.png|Gameplay 11.
File:Superman - Battle for Metropolis (Jan 12, 2001 prototype).2019-12-22 11.57.14.png|Gameplay 12.
File:Superman - Battle for Metropolis (Jan 12, 2001 prototype).2019-12-22 11.57.23.png|Password menu.
==Videos==
<youtube width="160" height="144">u0aOEwD70Ug</youtube>
==Files==
==See also==
*This release is part of Hidden Palace's Holiday 2019 release event. Click here for more information on the other releases from this period.
*Original announcement article.
*Diexd3267 Research Video
Superman: Shadow of Apokolips (Jul 23, 2002 prototype)

A prototype of Superman: Shadow of Apokolips for the PlayStation 2.
==Notes==
*Has a cheat menu unlocked from the start.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Superman Shadow of Apokolips For Preview Only August 2002.png
==Origin==
PS2 - Superman Shadow of Apokolips For Preview Only August 2002.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Superman (Jun 22, 2000 prototype)

A prototype of the unreleased Superman game for the Sony PlayStation.
==Notes==
*The game was cancelled at the 11th hour as a result of publisher Titus Interactive losing the license to the Superman IP.
*This build is fully complete from start to finish.
*This build contains a serial number: SLUS-00712
*Includes six supported languages: English, French, and Spanish are open by default. A cheat code can unlock Dutch, German and Italian.
*The game begins with an introductory FMV with some polished animation.
*There are no introductory scenes at each level start, but a loading screen is displayed with a static image showing a summary of the mission.
*Some characters have English voice lines.
*There are a few typos in the NPC's dialogue.
===Cheat Codes===
This build has cheat codes that can be entered in certain menus:
*Start Game inputs:
**L1, L2, R1, R2, L1, L2, R1, R2 = Opens all levels.
**L1, Circle, L1, Start, L1, Circle, L1, Start = Displays a secret loading screen if the level is set to Office.
*Main menu inputs:
**L1, L2, R2, R1 = Starts a demo.
*Options menu inputs:
**L1, L2, L1, L2, R1, R2, R1, R2 = Enables Dutch, German and Italian languages.
===Controls===
*Press START to pause the game.
*Press SELECT to bring up the options menu.
*Use the D-PAD or the Left Analog Stick to move. (The game uses tank controls.)
Moveset:
*Press X to punch.
*Press Square to use your ability.
*Press Circle to flip 180°.
**Press and hold Circle and use the D-PAD to look around.
*Press Triangle to cycle through your abilities.
*Press L1/L2 or the Right Analog Stick to ascend or descend.
*Press R1/R2 to dodge left or right.
==Screenshots==
File:Superman Intro 1.jpg
File:Superman Intro 2.jpg
File:Superman Warner DC logos.jpg
File:Titus logo.jpg
File:Superman Main Menu EN.jpg
File:Superman Main Menu FR.jpg
File:Superman Main Menu SP.jpg
File:Superman Gameplay 1.jpg
File:Superman Gameplay 2.jpg
File:Superman - Secret loading screen.png
==See also==
*Original release article. (Archive)
Superman (May 25, 1992 prototype)

A small demo of an unreleased Superman game developed by Sunsoft for the SNES.
==Notes==
* Small playable flying demo with no sound. The game quickly ends at some point during the flying segment and returns to the title screen.
* 34.93% of the data in the ROM is accessed during run time. All data past 0x486AE in the ROM is possibly unused.
* Possibly the same build on display at the SCES of 1992.
* Side scrolling beat 'em up segments were planned and possibly featured in later builds.
* Originally planned to be released by the end of 1992, but was then suggested by a small preview in Nintendo Power that it would be released by spring 1993.
==Screenshots==
superman snes proto screen01.png|Title screen.
superman snes proto screen02.png|Copyright.
superman snes proto screen03.png|Gameplay.
==Videos==
<youtube width="256" height="224">jRsEBvgA33E</youtube>
==Origin==
superman snes unreleased proto pcb.jpg|PCB front.
==Acknowledgments==
Thanks to Nostalgia Alley for making this available, and The Video Game History Foundation for dumping this!
==See also==
Original release article on SNESCentral.com. (Archive)
Superman Returns (Oct 18, 2006 prototype)

A debug prototype of Superman Returns for the Xbox 360.
==Notes==
* Predates the EU final by about a week.
* Pressing both joysticks will pause the game and show a debug menu.
* Release version savefiles do not seem to be compatible with this build.
* The build is playable on Xenia Canary. Audio container files may need to be empty to avoid crashes.
==Screenshots==
File:SUPER XB2 PAL 048 Screenshot 1.png
File:SUPER XB2 PAL 048 Screenshot 2.png
File:SUPER XB2 PAL 048 Screenshot 3.png
File:SUPER XB2 PAL 048 Screenshot 4.png
File:SUPER XB2 PAL 048 Screenshot 5.png
File:SUPER XB2 PAL 048 Screenshot 6.png
File:SUPER XB2 PAL 048 Screenshot 7.png
File:SUPER XB2 PAL 048 Screenshot 8.png
==Origin==
SUPER XB2 PAL 048 Disc Front.png|Disc (Front)
SUPER XB2 PAL 048 Disc Back.png|Disc (Back)
Surf's Up (Apr 4, 2007 prototype)

A prototype of Surf's Up for the PlayStation Portable.
==Notes==
* Predate the first final build by 26 days.
* SFO Information:
** SFO Title: Surf's Upâ„¢
** SFO Category: UG
** SFO Disc ID: ULUS10262
** SFO Disc Version: 1
** SFO Parental Level: 4
** SFO PSP System Version: 3.1099999999999999
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): 86c5b140c37e821e527b953a04d8d322
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: UBISOFT
** Volume Set Identifier: UBISOFT
** Volume Creation Date: 2007-04-04 13:06:16-
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram