nyuuzyou/wikis huggingface dataset:
Hitman: Blood Money (Apr 12, 2006 prototype)

A prototype of Hitman: Blood Money for the Xbox 360.
==Notes==
* Predates the final build by 10 days.
* Original filename: HITMAN_BM_REVIEW.iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hitman: Blood Money (Jan 20, 2006 prototype)

A prototype of Hitman: Blood Money for the PlayStation 2.
==Notes==
===General Notes=== 
* Predates the final build by 73 days.
* Contains only four missions - attempting to load any other missions will result in crash due to missing files: 
** Training (M00)
** Curtains Down (M03)
** Flatline (M04)
** A House of Cards (M10)
* Serial SLES-53028.
* Original filename: DVD-R [SLES_53028].iso
===Miscellaneous Notes===
*Game is emulatable (in PCSX2): Yes (as of Feb 1st, 2025).
*Game contains dongle protection: No.
==Videos==
<youtube heights="352" widths="240">6bHeXXmgJ5Q</youtube>
<youtube heights="352" widths="240">gEiRoT3OAHs</youtube>
==Origin==
File:Hitman-Blood-Money-21982-PR-Disc.jpg|Disc front
==See also==
* AssemblerGames thread (Archive)
Hitman: Contracts (Feb 17, 2004 prototype)

A prototype of Hitman: Contracts for the Xbox.
==Notes==
* Compiled a little over a month before the final US build (the first available retail build).
* "HITMAN CONTRACTS BUILD 085 :FEB 17 2004 13:54:271" on the top right corner of the title screen/main menus.
* A debugger can be enabled by pressing L+R on controller 1 at the same time. It mostly consists of a profiler.
* Missing EIDOS video.
* DIVX logo on the opening FMV.
* Missing trademark screens before the title screen.
* Basic pause menu.
* Training Room hasn't been finished yet. It also lacks a map.
* XBE information:
** Internal Name: Hitman Contracts
** Maker ID and Product Number: ES-18
** Executable Name: default.xbe
** Executable checksum (MD5): 48c7f6f90b96bc077ff70fa50bd7be6e
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Hitman Contracts preview (1).png
Xbox - Hitman Contracts preview (2).png
Xbox - Hitman Contracts preview (3).png
Xbox - Hitman Contracts preview (4).png
Xbox - Hitman Contracts preview (5).png
Xbox - Hitman Contracts preview (6).png
Xbox - Hitman Contracts preview (7).png
Xbox - Hitman Contracts preview (8).png
Xbox - Hitman Contracts preview (9).png
Xbox - Hitman Contracts preview (10).png
Xbox - Hitman Contracts preview (11).png
Xbox - Hitman Contracts preview (12).png
Xbox - Hitman Contracts preview (13).png
Xbox - Hitman Contracts preview (14).png
Xbox - Hitman Contracts preview (15).png
Xbox - Hitman Contracts preview (16).png
Xbox - Hitman Contracts preview (17).png
Xbox - Hitman Contracts preview (18).png
Xbox - Hitman Contracts preview (19).png
==Origin==
Xbox - Hitman Contracts preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hitman: Contracts (Feb 8, 2004 prototype)

A prototype of Hitman: Contracts for the PlayStation 2.
==Notes==
*Upon being injured or becoming unconscious, characters will say the words "Pain" or "Unconscious" as a placeholder. These two pieces of audio are text to speech generated.
*Debug enabled.
**There is a small build stamp on the top of the title screen.
**Pressing L2 + R2 activates a small debug menu.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
*In order to access hidden mission selection screen, extract ISO and open "MAIN.INI" file and replace "DefaultScene=mainmenu.gms" with "DefaultScene=AllLevels\levelmenu.gms". You can use ImgBurn to recreate ISO and it should boot into mission selection screen.
==Screenshots==
File:PS2 - Hitman Contracts Preview (1).png
File:PS2 - Hitman Contracts Preview (2).png
File:PS2 - Hitman Contracts Preview (3).png
File:PS2 - Hitman Contracts Preview (4).png
File:PS2 - Hitman Contracts Preview (5).png
File:PS2 - Hitman Contracts Preview (6).png
File:PS2 - Hitman Contracts Preview (7).png
File:PS2 - Hitman Contracts Preview (8).png
==Origin==
File:PS2 - Hitman Contracts Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Hitman: Contracts (Mar 19, 2004 17.58 prototype)

A prototype of Hitman: Contracts for the Xbox.
==Notes==
* Compiled ten days before the final US build (the first available retail build).
* XBE information:
** Internal Name: Hitman Contracts
** Maker ID and Product Number: ES-18
** Executable Name: default.xbe
** Executable checksum (MD5): e2ece52d36b77c17c7173ac10fe8f9a2
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Hitman Contracts (1).png
Xbox - Hitman Contracts (2).png
Xbox - Hitman Contracts (3).png
Xbox - Hitman Contracts (4).png
Xbox - Hitman Contracts (5).png
Xbox - Hitman Contracts (6).png
Xbox - Hitman Contracts (7).png
Xbox - Hitman Contracts (8).png
Xbox - Hitman Contracts (9).png
Xbox - Hitman Contracts (10).png
Xbox - Hitman Contracts (11).png
Xbox - Hitman Contracts (12).png
Xbox - Hitman Contracts (13).png
Xbox - Hitman Contracts (14).png
Xbox - Hitman Contracts (15).png
Xbox - Hitman Contracts (16).png
Xbox - Hitman Contracts (17).png
Xbox - Hitman Contracts (18).png
Xbox - Hitman Contracts (19).png
Xbox - Hitman Contracts (20).png
==Origin==
Xbox - Hitman Contracts.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hitman: Contracts (Mar 19, 2004 prototype)

A prototype of Hitman: Contracts for the PlayStation 2.
==Notes==
* Predates the final US build by around 10 days.
* Graphical glitches in emulation, but works fine on hardware.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Hitman Contracts Code v147 (1).png
PS2 - Hitman Contracts Code v147 (2).png
PS2 - Hitman Contracts Code v147 (3).png
PS2 - Hitman Contracts Code v147 (4).png
==Origin==
PS2 - Hitman Contracts Code v147.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hitman 2: Silent Assassin (Aug 12, 2002 prototype)

A prototype of Hitman 2: Silent Assassin for the Xbox.
==Notes==
* Compiled sixteen days before the final US/PAL build.
* XBE information:
** Internal Name: Hitman2: Silent Assa
** Maker ID and Product Number: ES-9
** Executable Name: default.xbe
** Executable checksum (MD5): a9dee50a78c8e2a19c06b424c09649dc
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Hitman 2 230 (1).png
Xbox - Hitman 2 230 (2).png
Xbox - Hitman 2 230 (3).png
Xbox - Hitman 2 230 (4).png
Xbox - Hitman 2 230 (5).png
Xbox - Hitman 2 230 (6).png
Xbox - Hitman 2 230 (7).png
Xbox - Hitman 2 230 (8).png
Xbox - Hitman 2 230 (9).png
Xbox - Hitman 2 230 (10).png
Xbox - Hitman 2 230 (11).png
Xbox - Hitman 2 230 (12).png
Xbox - Hitman 2 230 (13).png
Xbox - Hitman 2 230 (14).png
Xbox - Hitman 2 230 (15).png
Xbox - Hitman 2 230 (16).png
Xbox - Hitman 2 230 (17).png
==Origin==
Xbox - Hitman 2 230.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hitman 2: Silent Assassin (Aug 19, 2002 prototype)

A late prototype of Hitman 2: Silent Assassin for the Sony Playstation 2.
==Notes==
==Origin==
Hitman 2 20020819 PS2 DVD.jpg|Disc front.
==Acknowledgements==
Special thanks to b-damandude and Edness for donating toward this release.
==See also==
Original release thread on ObscureGamers.com
Hitman 2: Silent Assassin (Aug 26, 2002 prototype)

A prototype of Hitman 2: Silent Assassin for the Xbox.
==Notes==
* Built two days before the final US/PAL builds.
* XBE information:
** Internal Name: Hitman2: Silent Assa
** Maker ID and Product Number: ES-9
** Executable Name: default.xbe
** Executable checksum (MD5): bb14239d320bbf662915537253612cda
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Hitman 2 (1).png
Xbox - Hitman 2 (2).png
Xbox - Hitman 2 (3).png
Xbox - Hitman 2 (4).png
Xbox - Hitman 2 (5).png
Xbox - Hitman 2 (6).png
Xbox - Hitman 2 (7).png
Xbox - Hitman 2 (8).png
Xbox - Hitman 2 (9).png
Xbox - Hitman 2 (10).png
Xbox - Hitman 2 (11).png
Xbox - Hitman 2 (12).png
Xbox - Hitman 2 (13).png
Xbox - Hitman 2 (14).png
Xbox - Hitman 2 (15).png
Xbox - Hitman 2 (16).png
==Origin==
Xbox - Hitman 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hitman 2: Silent Assassin (Feb 11, 2002 prototype)

A prototype of Hitman 2: Silent Assassin for the PC.
==Original Information on Internet Archive==
A work in progress preview code version of Hitman 2: Silent Assassin. Appears to be from Feburary 11th, 2002, so around 7 months before the final build.
It apparently leaked before Hitman 2: Silent Assassin released, although i don't have definitive proof for that.
The build crashes often, has a lot of bugs, unfinished features and levels.
Hole in the Wall (Jun 23, 2011 prototype)

A prototype of Hole in the Wall for the Xbox 360.
==Notes==
* Built on the same day as the final but none of the sums match with the final.
* Original filename: Hole In The Wall (Jun 23 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hole in the Wall (Mar 16, 2011 prototype)

A prototype of Hole in the Wall for the Xbox 360.
==Notes==
* Predates the final build by 3 months.
* Original filename: Hole in the Wall (Mar 16, 2011) [58410A1D].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Holiday 2019

Happy Holidays everyone! 
Santa came in the middle of the night and dropped a few goodies around the Christmas tree! To keep in the spirit of the holiday season, we'd like to share our holiday gifts with you! We'll be releasing one or more prototypes for various systems every day for you to enjoy. I wonder what surprises Santa brought this year? 
Some of these prototypes are just too good for a simple article, and so we'll be doing a few streams on Twitch up until New Years day for some of these games before release so you can join in on the fun. Since we are in the holiday season, streaming and release times could possibly change. So stay tuned on our Twitter feed and Discord to stay up to date for when the latest stream occurs. Be sure to check in daily on our social media to make sure you don't miss it. Be sure to tell your friends! 
December 25 2019 
Akira (Prototype)
December 26 2019 
	
	
World of Illusion starring Mickey Mouse & Donald Duck (Prototype B)
Primal Rage (Prototype)
College Football USA 96 (Jun 21, 1995 prototype)
Granada (REV01 prototype)
Australian Rugby League (Prototype)
December 27 2019 
	
Robotech: Crystal Dreams (Prototype)
GT 64: Championship Edition (May 25, 1998 prototype)
December 28 2019 
Superman: Battle for Metropolis (Jan 12, 2001 prototype)
December 29 2019 
	
Ecco the Dolphin (Apr 21, 1993 prototype)
Ecco the Dolphin (Jun 14, 1993 prototype)
Ecco the Dolphin (EPROM 20 prototype) 
December 30 2019 
	
	
Putty Squad (Early prototype)
Dune II: The Battle for Arrakis (Jan 11, 1994 prototype)
Champions World Class Soccer (Mar 18, 1994 prototype)
Radical Rex (Prototype)
Street Racer (Mar 21, 1995 prototype) 
December 31 2019 
	
The Flintstones (Ocean) (Prototype)
The Flintstones (Nov 5, 1992 prototype) 
January 1 2020 
Star Wars (Jan 25, 1993 prototype)
Come join our Discord for the celebration!
We'd like to thank everyone who shared their gifts with us for this occasion! ❤️ If you have something you’d like to share with everyone within this date range, we’ll be more than happy to put it under the tree. Just shoot us an email. 
__NOTOC__
Holy Invasion Of Privacy, Badman! What Did I Do To Deserve This? (May 11, 2009 prototype)

A prototype of Holy Invasion Of Privacy, Badman! What Did I Do To Deserve This? for the PlayStation Portable.
==Notes==
* Release candidate.
* Compiled several months before the final build.
* Localization prototype.
==Screenshots==
ULUS10456_00000.png
ULUS10456_00001.png
ULUS10456_00002.png
ULUS10456_00003.png
ULUS10456_00004.png
ULUS10456_00005.png
ULUS10456_00006.png
ULUS10456_00007.png
ULUS10456_00008.png
ULUS10456_00009.png
ULUS10456_00010.png
==Origin==
Holy Invasion of Privacy, Badman! TESS 025830 Test Sample ULUS-10456 NISAmerica 1.01.jpg
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks Jehuty for sharing this with us!
==See also==
 
* PSP Release Candidates (February 15, 2023)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Redump.org entry
Home Alone 2: Lost in New York (Sep 29, 1993 build)

An altered final of Home Alone 2 - Lost in New York for the Sega Mega Drive. 
== Notes ==
* Same as US final, but with a different checksum and without the padding to make the ROM 512kB.
== Screenshots ==
File:HOMEALN2000.png
File:HOMEALN2001.png
File:HOMEALN2002.png
File:HOMEALN2003.png
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 53 45 50 (C)SEGA 1993.SEP
00000120 48 4f 4d 45 20 41 4c 4f 4e 45 20 32 20 20 20 20 HOME ALONE 2 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 48 4f 4d 45 20 41 4c 4f 4e 45 20 32 20 20 20 20 HOME ALONE 2 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 35 33 36 20 2d 30 30 00 00 GM MK-1536 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Homefront (Dec 16, 2010 prototype)

A prototype of Homefront for the Xbox 360.
==Notes==
* Predates the final build by 2 months.
* Original filename: Homefront (Dec 16, 2010) [UsabilityTesting_CL225912_2010-12-16].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Homefront (Jan 17, 2011 prototype)

A prototype of Homefront for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Homefront (Jan 16. 2011).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Homefront (Jan 19, 2011 prototype)

A prototype of Homefront for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Homefront (Jan 18, 2011).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Homefront (Jun 16, 2010 prototype)

A prototype of Homefront for the Xbox 360.
==Notes==
* Contain 2 .xex that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** GCGame-XeRelease.xex: At least the main menu works (the article photo corresponds to this .xex);
** GCGame-XeReleaseSkipLTCG.xex: At least the main menu works.
* GCGame-XeRelease.xex have a pdb associated.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
Homefront (Jun 21, 2010 09.00 prototype)

A prototype of Homefront for the Xbox 360.
==Notes==
* Contain 2 .xex that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** GCGame-XeRelease.xex: At least the main menu works (the article photo corresponds to this .xex);
** GCGame-XeReleaseSkipLTCG.xex: At least the main menu works.
* Each xex have a pdb associated.
==Acknowledgments==
Thanks to Dusk and ancient engines https://archive.org/details/@lithtechguru for preserving and making this build available on the Wiki!
Homefront (Jun 21, 2010 17.36 prototype)

A prototype of Homefront for the Xbox 360.
==Notes==
* There are an unknown number of fragmented files on the “CookedXenon” folder which makes this build unplayable.
==Acknowledgments==
Thanks to Dusk and ancient engines https://archive.org/details/@lithtechguru for preserving and making this build available on the Wiki!
Homefront (Jun 23, 2010 prototype)

A prototype of Homefront for the Xbox 360.
==Notes==
* Contain 2 .xex that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** GCGame-XeRelease.xex: At least the main menu works (the article photo corresponds to this .xex);
** GCGame-XeReleaseSkipLTCG.xex: At least the main menu works.
* GCGame-XeRelease.xex have a pdb associated
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
Homefront (Nov 26, 2010 prototype)

A prototype of Homefront for the Xbox 360.
==Notes==
* Predates the final build by 3 months.
* Original filename: Homefront (Nov 26, 2010) [UsabilityTesting_CL216322_2010-11-26].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Homefront 2 (Apr 30, 2012 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* Although a dump of this build already exists (which can be found here), trying to extract xna.7z for some reason will not give any build. Although the same does not happen for the hdd, using fatx will not show a complete build (contains only some root files), however it would not be impossible to say that the build could be completely recovered via hex.
Homefront 2 (Aug 19, 2013 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* Obtained from a hdd called NEWCRY1 belonging to HaloBuildMessiah.
* The build itself was incomplete however James2452 fixed the build using files from an August 29th build.
* Despite being released alongside builds from the Pseudo Interactive lot, this game was never developed by this company.
==Homefront 2 (966336, Aug 19, 2013) [HF2_X360_(966336)_04_19_profile] Notes.txt==
Starting a new game loads to a black screen - you can quit in the pause menu.
You can load maps in the command console, map busy_streets_test is the one with all the vehicles.
I used a few files from a build 10 days different.
-Fixed by James2452
It should be noted that in the version of Xenia Canary dated August 18, 2024, running Homefront2.xex will crash, which makes the above steps regarding the emulator useless.
Homefront 2 (Aug 6, 2013 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Late prototype..
* Original filename: HF2_X360_(1030142)_08_06_profile.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Homefront 2 (Dec 12, 2012 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* It contains two files named AssetChanges.txt and codeChanges.txt that mention changes made in the current build and some previous builds.
* Contains 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:
** XenonLauncher.xex: At least the menu works (the article photo corresponds to this .xex);
** Homefront2.xex: Xenia will give a message saying that the guest has crashed.
* Each of these xex and dlls files has a pdb associated with each of these.
Homefront 2 (Dec 14, 2012 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* It contains two files named AssetChanges.txt and codeChanges.txt that mention changes made in the current build and some previous builds.
* Contains 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:
** XenonLauncher.xex: At least the menu works (the article photo corresponds to this .xex);
** Homefront2.xex: Xenia will give a message saying that the guest has crashed.
* Each of these xex and dlls files has a pdb associated with each of these.
Homefront 2 (Dec 3, 2012 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* This game was never released for Xbox 360.
* It contains two files named AssetChanges.txt and codeChanges.txt that mention changes made in the current build and some previous builds.
* Contains 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:
** XenonLauncher.xex: At least the menu works (the article photo corresponds to this .xex);
** Homefront2.xex: Xenia will give a memory error.
* Each of these xex and dlls files has a pdb associated with each of these.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Homefront 2 (Dec 8, 2011 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Early prototype..
* Original filename: HF2_X360_(673628)_12_08.rar + HF2_X360_(673628)_12_08_PATCHED.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Homefront 2 (Jan 29, 2013 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Homefront 2 (927269, Jan 29, 2013) [Profile Build]-kabojnk.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)