Golden Sun (universe)

The Golden Sun universe (, Golden Sun) is a series of fantasy RPGs developed by Camelot Software Planning and thematically based on the four classical elements. While it does not have any playable characters, it is represented in the series by an Assist Trophy, a trophy, multiple spirits, and two music tracks.
==Franchise description==
The series was co-created by Hiroyuki and Shugo Takahashi, two brothers that worked for Camelot Software Planning. They were previously best known for designing . Nintendo approved their pitch because they wanted to bolster their first-party RPG roster, a genre that was dominated by Sony for the entire previous console generation with their PlayStation. The initial pitch consisted of an RPG for the Nintendo 64 simply titled , but this version was scrapped due to the N64 being in its twilight years and development shifted to the newer Game Boy Advance. It became apparent that the GBA was not capable of fitting all the ideas the team had into a single cartridge, so the game was split in half. The first game kept the name Golden Sun, while the second game released a few months later titled . Connecting the two games would unlock exclusive content in both. These games stood out for being very deep and mechanical games with rich gameplay and storylines, especially in the handheld market. The games also used a pseudo 3D graphics engine similar to work done in , which helped it stand out even more. The game sold very well for a new IP and received universal praise upon release.
After being dormant for several years, the series suddenly reappeared at E3 2009 as Golden Sun DS for the Nintendo DS. The game later received its final title and released in 2010. While still receiving good reviews, the game was not seen as on par with previous installments. The main complaints at the time were its general lack of difficulty and going overboard on cutscenes and dialogue. While the game was not a financial failure, it did not sell nearly as much as the first two entries.
==In Super Smash Bros. Brawl==
===Assist Trophy===
*Isaac: The protagonist of appears as an Assist Trophy in Brawl. When summoned, he uses the Psynergy aid "Move", which will push opponents away powerfully without inflicting damage to them. This is reminiscent of how Isaac, or would use the Utility Psynergy "Move" in their games' respective overworld to shift objects telekinetically. Isaac is unlocked as an Assist Trophy after 200 Vs. Matches have been played.
Isaac Brawl.png|thumb|Official artwork of Isaac in Brawl.
===Music===
*"": A progressive rock remix of Felix and the Doom Dragon's battle themes respectively from the second game in the series, . This can be unlocked for the My Music selection for Norfair.
===Trophy===
==In Super Smash Bros. for Wii U==
In , Isaac does not make a return as an Assist Trophy; nevertheless, Golden Sun is still given a presence in the game in the form of two music tracks.
===Music===
====Returning tracks====
* "": returns to the Norfair stage. Unlike in Brawl, this track is unlocked right from the beginning.
====Source tracks====
*"": The theme for the overworld map in Golden Sun: Dark Dawn. This track is an unlockable track in Palutena's Temple.
==In Super Smash Bros. Ultimate==
Golden Sun saw a minor increase in representation during the transition, with the return of Isaac as an Assist Trophy as well as a few spirits.
===Assist Trophy===
*Isaac: After being absent from Smash 4, Isaac returns and uses "Move" as he did in Brawl, but also has the new abilities "Pound", "Lift", and "Teleport".
Isaac Assist Trophy (SSBU).png|Official artwork of Isaac in Ultimate.
===Mii Costume===
====Outfit====
* Isaac's Outfit
====Headgear====
*Isaac Wig
===Music===
Golden Sun received no new music tracks.
====Returning tracks====
* ""
====Source tracks====
*"": The theme that plays when Golden Sun: Dark Dawn protagonist Matthew is on the overworld.
===Spirits===
The following characters from the series are spirits.
====Primary spirits====
No. 	Image	Name	Type	Class	Slots	Base 	Max 	Base	Max 	Base	Max 	Ability
1,168	 	 	★★★ 	3 	2534 	7622 	1495	4497	1039	3125	 	
1,169	 	 	★★★★	3 	4667 	11672	2544	6362	1661	4154	Energy Shot Attack/Resistance ↑	
1,170	 	 	★ 	1 	1096 	5486 	593 	2968	404 	2020	Fire Attack ↑ 	
1,172	 	 	★ 	2 	869 	4353 	326 	1632	479 	2399	Water Attack ↑ 	
1,173	 	 	★★ 	2 	1464 	5878 	747 	2998	717 	2880	No Effect 	
1,175	 	 	★★ 	2 	1544 	6198 	903 	3626	641 	2572	No Effect 	
====Support spirits====
No. 	Image	Name	Class	Cost 	Ability
1,171	 	★ 	1 	Magic Attack ↑ 	
1,174	 	★★ 	1 	Shooting Items ↑	
==Games with elements appearing in the Super Smash Bros. series==
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*Playable character:
** Isaac appears as a costume for the .
*Assist Trophy:
** appears as an Assist Trophy in Brawl and Ultimate.
*Spirits:
** Isaac, , , , and appear as spirits.
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*Music:
** "": A progressive rock remix of Felix and the Doom Dragon's battle themes respectively from this game.
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*Spirits:
** Isaac (Dark Dawn) and appear as spirits.
*Music:
** "": The theme for the overworld map, sourced from this game.
==Trivia==
*Golden Sun is the only universe without a playable character to have at least one Spirit of every class.
==External links==
*Golden Sun Universe, the Golden Sun encyclopedia
 
es:Golden Sun (universo)