Mesh/Archive/2011-07-18

==Agenda==
# Experiment (physics weight) indicates that physics shape type is now silently switched to Convex Hull when any object dimension is less than 0.5m. Can you confirm this and/or provide more information on this? [Drongle McMahon]
# Is there or will there be a limit on how far shadows will be projected down to the ground apart from setting View Distance to minimum. eg: Runitai's sim wide mesh landscape/road on MSB21 at 200m AGL casts shadows over entire sims. Will there be a fixed limit on projection of shadows onto the ground on the mainland to stop skyboxes showing up and blocking the sun/moon but allowing greater horizontal visibility? [Chodai Yoshikawa] (OK not strictly mesh but as we are using next generation sims/viewers this is going to be the norm?)
# Is the license of the llm file of the Viewer LGPL? Or is it CC BY 3.0? I sent a e-mail to Nyx, but I have no reply. [Yuzuru Jewell] 
# Why is it that the default name of the object name of uploaded mesh was changed into "mesh model" from the geometry name of the Collada file? [Yuzuru Jewell] 
# Is it correct that any sculpt added into a linkset containing mesh will be accounted as mesh and no longer as a single sculpt prim? [Eleanora Newell]
# Are we there yet? Grins... [Vivienne Daguerre].
==Meeting Notes==
==Attendees List==
*Angel (angel.alphaville)
*Bizzy Cooljoke (bizzy.cooljoke)
*Bunnie Mills (bunnie.mills)
*Charlar Linden (charlar.linden)
*Don't Release (donot.release)
*Drongle McMahon (drongle.mcmahon)
*Eleanora Newell (eleanora.newell)
*EzY McAlpine (ezy.mcalpine)
*Fenix Eldritch (fenix.eldritch)
*Graham Dartmouth (graham.dartmouth)
*Jusden Jonstone (jusden.jonstone)
*Lazy (lazy.spectre)
*Maniac Choche (maniac.choche)
*MaxTux Wonder (maxtux.wonder)
*Maxwell Graf (maxwell.graf)
*Mesh Release (mesh.release)
*Mikki Miles (mikki.miles)
*AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA (nodster.tardis)
*oobscure (opensource.obscure)
*Prep Linden (prep.linden)
*davep (runitai.linden)
*Rusalka Writer (rusalka.writer)
*Skygirl Kline (skygirl.kline)
*Tammy Nowotny (tammy.nowotny)
*Vincent Nacon (vincent.nacon)
*Vivienne Daguerre (vivienne.daguerre)
*Wolfpup (wolfpup.lowenhar)
*Yabusaka Loon (yabusaka.loon)
*Yuzuru (yuzuru.jewell)
==Transcript for Monday July 18, 2011==
[12:03]	Wolfpup (wolfpup.lowenhar) 	Wolfpup doing his best impression of a HAL9000 computer 'Hello Dave'
[12:04]	Tammy Nowotny 	my voixe just crashed
[12:04]	Rusalka Writer 	Try wearing one of the new avis— the Ferrari, the Volkswagen— How's copyright clearance going on those?
[12:04]	davep (runitai.linden) 	no, text only
[12:04]	davep (runitai.linden) 	charlie forgot to go to group chat
[12:04]	EzY McAlpine 	hehe
[12:05]	davep (runitai.linden) 	(we talk among ourselves behind your back during the user group)
[12:05]	Charlar Linden 	Oops!
[12:05]	EzY McAlpine 	lol
[12:05]	Rusalka Writer 	Well, Prep was lurking behind the fireplace.
[12:05]	Rusalka Writer 	Yeah, ask the Invisible Lawyer, Jeffrey or whatever.
[12:05]	Prep Linden 	yoyo folks
[12:05]	Yuzuru (yuzuru.jewell) 	I can't see Charlar and Prep...
[12:05]	Wolfpup (wolfpup.lowenhar) 	i have some thing but i do not know if it would be right to discuss here though
[12:05]	Charlar Linden 	Ok, let's start
[12:05]	Rusalka Writer 	I have some links to Ferrari, I could ask them.
[12:06]	Charlar Linden 	First item:
[12:06]	Charlar Linden 	1: Experiment (physics weight) indicates that physics shape type is now silently switched to Convex Hull when any object dimension is less than 0.5m. Can you confirm this and/or provide more information on this? [Drongle McMahon]
[12:07]	Charlar Linden 	Yes, i believe this is true.
[12:07]	Charlar Linden 	as for adding detail, do you have specific questions?
[12:08]	Charlar Linden 	I believe it's efficiency related...
[12:08]	Drongle McMahon 	Just why it changed ... used to be a smaller limit, I think?
[12:08]	Yuzuru (yuzuru.jewell) 	I couldn't check it, because my display turned black when i checked render metadata - physics shape..
[12:08]	Charlar Linden 	I can get more info later and post to forum.
[12:08]	Drongle McMahon 	ok
[12:09]	Charlar Linden 	Nyx knows more specifics, and he's out today
[12:09]	Tammy Nowotny 	here egoes
[12:09]	Drongle McMahon 	I guess Falcon might put it in his promised new documentation.
[12:09]	Rusalka Writer 	We like talk of documentation.
[12:09]	Charlar Linden 	he might
[12:10]	Charlar Linden 	next?
[12:10]	Charlar Linden 	2.Is there or will there be a limit on how far shadows will be projected down to the ground apart from setting View Distance to minimum. eg: Runitai's sim wide mesh landscape/road on MSB21 at 200m AGL casts shadows over entire sims. Will there be a fixed limit on projection of shadows onto the ground on the mainland to stop skyboxes showing up and blocking the sun/moon but allowing greater horizontal visibility? [Chodai Yoshikawa] (OK not strictly mesh but as we are using next generation sims/viewers this is going to be the norm?)
[12:10]	davep (runitai.linden) 	There's no plan to add a limit at this time
[12:10]	Rusalka Writer 	Hmmm.
[12:11]	davep (runitai.linden) 	whenever I try, it creates uglier artifacts than shadows from far away
[12:11]	davep (runitai.linden) 	(like the shadow just disappears and reappears seamingly randomly at some distances)
[12:12]	Yuzuru (yuzuru.jewell) 	Is it depends on display distance?
[12:12]	davep (runitai.linden) 	unfortunately, no -- the sim interest list isn't z-aware
[12:12]	davep (runitai.linden) 	and for shadows to stay consistant as you move the camera around, the shadow camera needs to include all objects the viewer is aware of
[12:12]	EzY McAlpine 	what about a "do not generate shadows" tickbox for prims
[12:13]	davep (runitai.linden) 	that would be good, but would require a protocol change to include the information (the existing protocol does send a flag for this, but it's defunct)
[12:13]	Drongle McMahon 	Who crashed me?
[12:14]	Rusalka Writer 	You know too much, Mr. McMahon.
[12:14]	Rusalka Writer 	It had to be done.
[12:14]	AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA (nodster.tardis)	well that was crashtastic
[12:15]	Charlar Linden 	related to collision - we got permission to post this Havok doc: http://community.secondlife.com/t5/English-Knowledge-Base/Best-practices-for-creating-efficient-collision-volumes/ta-p/984115
[12:15]	Charlar Linden 	next
[12:16]	Charlar Linden 	3. Is the license of the llm file of the Viewer LGPL? Or is it CC BY 3.0? I sent a e-mail to Nyx, but I have no reply. [Yuzuru Jewell]
[12:16]	Charlar Linden 	I'll follow up with Nyx.
[12:17]	Yuzuru (yuzuru.jewell) 	Please tell about it to Nyx..
[12:17]	Charlar Linden 	I will
[12:17]	davep (runitai.linden) 	all this missing body parts in the crowd is kinda disconcerting -- is that a bug or just incomplete content?
[12:17]	Yuzuru (yuzuru.jewell) 	Thank you.
[12:17]	Charlar Linden 	and we'll get an answer to you all. I need to look it up.
[12:18]	Rusalka Writer 	What missing parts?
[12:18]	Mikki Miles 	it happens all the time
[12:18]	Yuzuru (yuzuru.jewell) 	OK. thank you.
[12:18]	Lazy (lazy.spectre) 	seems to happen alot in this sim,things just stop downloading
[12:18]	Yuzuru (yuzuru.jewell) 	I can't see some body parts..
[12:18]	Drongle McMahon 	Charlar was visible before I crashed .... now gone
[12:18]	Tammy Nowotny 	happening to me; but I assumed it was on my end.
[12:19]	davep (runitai.linden) 	like, Mikki miles has no legs or upper arms
[12:19]	Skygirl Kline 	I am seeing a few
[12:19]	Jusden Jonstone 	i seem to see most everyone just fine:)
[12:19]	Yuzuru (yuzuru.jewell) 	I can't see Charlar and Prep.
[12:19]	Maxwell Graf 	im thinking that must be an alpha
[12:19]	Skygirl Kline 	mikki and Yabusaka
[12:19]	Graham Dartmouth 	I see plenty of missing parts
[12:19]	davep (runitai.linden) 	Vivienne has no thighs
[12:19]	Skygirl Kline 	alphas prop
[12:20]	Rusalka Writer 	I see the problem with Mikki, and can't see Vivienne's knees, but everybody else is fine.
[12:20]	Maxwell Graf 	hey oob
[12:20]	oobscure (opensource.obscure) 	oobscure waves
[12:20]	Vivienne Daguerre 	you are not seeing my mesh skirt then... and are seeing alpha'd areas of my avatar
[12:20]	Fenix Eldritch 	Yabusaka's got some oddity going on with her hands forearms and neck too..
[12:20]	Rusalka Writer 	I see the skirt.
[12:21]	davep (runitai.linden) 	better than not seeing the skirt and seeing the alpha'd parts
[12:21]	Vivienne Daguerre 	oh my.... grins
[12:21]	Yabusaka Loon 	I'm wearing mesh body + mesh clothing with alpha
[12:21]	Charlar Linden 	and moving on
[12:21]	AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA (nodster.tardis)	hmmm half rezzed people, missing chair things below me, voice not working yep i am in for a good day on SL
[12:21]	Yuzuru (yuzuru.jewell) 	I can see Vivienne's legs and hands and head.
[12:21]	Graham Dartmouth 	prep's toes are missing too
[12:21]	Charlar Linden 	4. Why is it that the default name of the object name of uploaded mesh was changed into "mesh model" from the geometry name of the Collada file? [Yuzuru Jewell]
[12:21]	Yabusaka Loon 	might be z-buffering error?
[12:21]	Rusalka Writer 	Ah, so I think I'm seeing all the mesh.
[12:22]	davep (runitai.linden) 	oh, that's an SLM bug
[12:22]	davep (runitai.linden) 	we cache what you uploaded last and reload that
[12:22]	davep (runitai.linden) 	and the cahced version doesn't include the original name
[12:22]	Tammy Nowotny 	the clock in the veiwer toolbar is 12 seconds slow
[12:22]	Yuzuru (yuzuru.jewell) 	uuu
[12:22]	Tammy Nowotny 	I filed a Jira on this the last time I was at one of these meetings--- but it was marked "Will Not Fix."
[12:22]	Yuzuru (yuzuru.jewell) 	next version wlll be changed?
[12:23]	Yuzuru (yuzuru.jewell) 	updated?
[12:23]	davep (runitai.linden) 	Yuzuru: probably not next version -- of the bugs we have to fix, that one is kinda low priority
[12:23]	Yuzuru (yuzuru.jewell) 	It is important to write tutorials.
[12:24]	Rusalka Writer 	Agrees.
[12:24]	Charlar Linden 	Tammy - we have that as part of another item, scheduled for a follow up release
[12:24]	davep (runitai.linden) 	I see -- kk, will try to get that fixed soon
[12:24]	Tammy Nowotny 	TY, it's not a big deal, probably
[12:25]	Yuzuru (yuzuru.jewell) 	Thank you, Runitai.
[12:25]	Charlar Linden 	next item
[12:25]	AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA (nodster.tardis)	ah there we go i see people and objects now
[12:25]	Charlar Linden 	5. Is it correct that any sculpt added into a linkset containing mesh will be accounted as mesh and no longer as a single sculpt prim? [Eleanora Newell]
[12:25]	Bunnie Mills 	awww
[12:25]	Rusalka Writer 	Dang.
[12:26]	davep (runitai.linden) 	it's currently true, but we're talking about changing that behavior, but it probably will be the way it is now for the first release
[12:26]	Rusalka Writer 	Will ARC be ready for the first release?
[12:27]	Charlar Linden 	Not currently, but very soon after. It's important to us.
[12:27]	Rusalka Writer 	To would-be avatar creators, too.
[12:27]	Charlar Linden 	absolutely
[12:27]	Bizzy Cooljoke 	Hello everyone. I have created a car in the mesh grid which the parts equaled 14 prims before i linked them. Once the items were linked together they were 42 prims? Anybody know why it is doing this?
[12:27]	Rusalka Writer 	Groovy. Send it with the pony.
[12:28]	Charlar Linden 	That's all the agenda items...
[12:28]	Vivienne Daguerre 	I snuck in one more...
[12:28]	Charlar Linden 	oh dear
[12:28]	Vivienne Daguerre 	hehe
[12:28]	Charlar Linden 	Answer - no.
[12:28]	Vivienne Daguerre 	I have been good for so long, I just had to do it...
[12:28]	Charlar Linden 	guess what teh question is
[12:29]	Charlar Linden 	We are getting close. It's always darkest before the dawn
[12:29]	Charlar Linden 	:-)
[12:29]	Mesh Release 	13 days to mesh fpr main grid ?
[12:29]	davep (runitai.linden) 	Bizzy: toss me a copy of the car?
[12:29]	Rusalka Writer 	July of which year?
[12:29]	Yuzuru (yuzuru.jewell) 	Thank you for upload fee reduction
[12:29]	Eleanora Newell 	has mesh been selectively released yet on the main grid?
[12:29]	Rusalka Writer 	Is there a mesh sim you'd most like us to crash?
[12:29]	Vivienne Daguerre 	Yes, fees are much more reasonable, thank you :D
[12:29]	Charlar Linden 	The blog post said we were aiming for July (of this year for all the smartasses), and we're still on track.
[12:30]	Drongle McMahon 	Are there any show-stoppers left?
[12:30]	Rusalka Writer 	; )
[12:30]	Angel (angel.alphaville) 	cheers for this Lindens
[12:30]	Yuzuru (yuzuru.jewell) 	It is good news for low polygon mesh.
[12:30]	Wolfpup (wolfpup.lowenhar) 	i have a question concerning mesh and opensource
[12:30]	Bunnie Mills 	some documentation is urgent to have : )
[12:30]	Vincent Nacon 	half way there
[12:30]	Skygirl Kline 	lol
[12:30]	AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA (nodster.tardis)	can i run a book on that date? oh wait gambling is banned sigh
[12:30]	Vincent Nacon 	good thing my birthday is on 30th this month, make it count!
[12:30]	Tammy Nowotny 	what will happen during the yeras when the old residents refuse to switch viewers?
[12:30]	Rusalka Writer 	Are you killing 1.23 at last?
[12:30]	Charlar Linden 	THe lowered cost is for our initial rollout, btw.
[12:31]	AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA (nodster.tardis)	please kill 1.23
[12:31]	Charlar Linden 	Rusalka, et al - is that somethign you all want?
[12:31]	EzY McAlpine 	yeah we noticed the upload cost has gone down on stuff
[12:31]	Charlar Linden 	killing 1.x?
[12:31]	Drongle McMahon 	You mean it's going up later?
[12:31]	Rusalka Writer 	So upload every bit of mesh crap as fast as we can when it goes to the main grid?
[12:31]	Vivienne Daguerre 	No, let it die a natural death
[12:31]	Rusalka Writer 	Noted.
[12:31]	Wolfpup (wolfpup.lowenhar) 	if 1.23 is killed then about 66% of all TPV's will no longer function
[12:31]	Fenix Eldritch 	which cose was that? Upload or PE?
[12:31]	Skygirl Kline 	it will take a year or so for mesh to cover main grid
[12:31]	Angel (angel.alphaville) 	well, you gained back at least 10 people from me when I told them the good news
[12:31]	Rusalka Writer 	1.23 has become a religion. Kill it with fire.
[12:32]	AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA (nodster.tardis)	wait its for the "inital" roll out is there a time frame of when it will go back up and should we upload like crazy not to get stung afterwards
[12:32]	Eleanora Newell 	what is the cost now?
[12:32]	Charlar Linden 	Rusalka - I'd advise skipping the crappy mesh and focusing on your good stuff. :-)
[12:32]	Drongle McMahon 	The L$150 was mad.
[12:32]	Rusalka Writer 	Dang.
[12:32]	Charlar Linden 	We're testing
[12:32]	Rusalka Writer 	Where can I get good stuff?
[12:32]	Rusalka Writer 	All I have is my stuff. : (
[12:32]	EzY McAlpine 	So the upload charges as they are at present a not the final costs then?
[12:33]	Yuzuru (yuzuru.jewell) 	The upload fee was reduced.
[12:33]	Charlar Linden 	Costs may change once we're fully rolled out to all of maingrid.
[12:33]	davep (runitai.linden) 	Bizzy: I get 140 unlinked and 117 linked
[12:33]	Rusalka Writer 	I wasn't even seeing prim counts on the main grid last week.
[12:33]	Yuzuru (yuzuru.jewell) 	up or down?
[12:33]	Drongle McMahon 	I need to put my agenda question back
[12:33]	Charlar Linden 	I wanted to help make it easy for you all to put all your good stuff up in august
[12:33]	Bizzy Cooljoke 	hmmmmm
[12:34]	Graham Dartmouth 	so we have a speculative market as to when to upload?
[12:34]	Rusalka Writer 	On the land I can't afford, I guess.
[12:34]	Tammy Nowotny 	this sounds like a scheme to get us spending L$ againagain
[12:34]	Tammy Nowotny 	naybe we cd have a market in upload credits
[12:34]	Rusalka Writer 	Are you going to have a mesh display sim on the main grid?
[12:34]	Charlar Linden 	tammy, did you stop spending $L?
[12:34]	Bizzy Cooljoke 	vertices dave?
[12:34]	Tammy Nowotny 	well, I try to get others to pay me,
[12:35]	Rusalka Writer 	I share this goal.
[12:35]	Drongle McMahon 	If you put it back up, it costs 80x as much to upload 64 meshes separately as uploading them together and unlinking. That was ridiculous.
[12:35]	Wolfpup (wolfpup.lowenhar) 	you can't spend them if you do not have them in the first place :)
[12:35]	Charlar Linden 	We'll announce what's going to happen with the Maingrid channels very soon.
[12:35]	Tammy Nowotny 	I buy & sell land a lot... but buying stuff--- not that often, really.
[12:35]	Vivienne Daguerre 	*bounces up and down!*
[12:35]	davep (runitai.linden) 	Bizzy: about 11 thousand triangles
[12:35]	Bizzy Cooljoke 	ok
[12:35]	MaxTux Wonder 	runitai, charlar, what about: https://jira.secondlife.com/browse/SH-1960
[12:35]	MaxTux Wonder 	when will be fixed?
[12:35]	Charlar Linden 	Drongle - We got your feedback, and we're trying to incorporate it.
[12:36]	Rusalka Writer 	*clutches remaining tier close*
[12:36]	Skygirl Kline 	wow i have to be certified to upload now
[12:36]	davep (runitai.linden) 	MaxTux: it's not on the schedule yet
[12:37]	Skygirl Kline 	(behind the times sorry)
[12:37]	davep (runitai.linden) 	so probably post initial release
[12:37]	MaxTux Wonder 	i see, thanks
[12:37]	Rusalka Writer 	You have to pass the Limit-LL's-Liability Test first.
[12:37]	Skygirl Kline 	ok )
[12:37]	AaAaAaAaAaAaAaAaAaAaAaAaAaAaAaA (nodster.tardis)	which is all NO, No you cant, no you should not answers ;)
[12:38]	Rusalka Writer 	Just assume you can't use or mention anybody else's anything and you'll do fine.
[12:38]	Drongle McMahon 	I hope having z as well as x & y dimensions on the uploader is on the schedule :-)
[12:38]	Skygirl Kline 	yep
[12:38]	Rusalka Writer 	Pay no attention to the new vehicle avatars.
[12:38]	Maxwell Graf 	Dave, I put up the jira request for a mesh deformer, as you requested.
[12:38]	Vincent Nacon 	Bad Rusalka
[12:38]	Maxwell Graf 	*nudge*
[12:38]	Rusalka Writer 	I gotta be me.
[12:39]	Rusalka Writer 	Although there is an appeal to being a Ferrari F-40.
[12:39]	Maniac Choche 	without mesh deformer it will be really hard for the customers ..
[12:39]	Maniac Choche 	i vote for this with both hands
[12:40]	Rusalka Writer 	We could just sell mesh No Modify, Don't Touch It, This Means You!
[12:40]	Maniac Choche 	:)))
[12:40]	Mikki Miles 	that's why we don't get extra bones - not to be able to vote with four hands
[12:40]	Maniac Choche 	haha
[12:40]	Vivienne Daguerre 	hehe
[12:40]	Maxwell Graf 	maniac has mesh jazz hands. THose count more.
[12:41]	Rusalka Writer 	So will we be having a mesh release party?
[12:41]	Charlar Linden 	Anyone here going to SLCC?
[12:41]	Vivienne Daguerre 	no, we will all be too busy uploading, :P hehe
[12:41]	Rusalka Writer 	With cake and ponies?
[12:41]	Yuzuru (yuzuru.jewell) 	it is like Kannon-with-One-Thousand-Arms.
[12:42]	Rusalka Writer 	SLCC? The real-life conference?
[12:42]	MaxTux Wonder 	please lindens take a look on this too, i think is a severe issue:
[12:42]	Charlar Linden 	y
[12:42]	MaxTux Wonder 	https://jira.secondlife.com/browse/CTS-701
[12:42]	Rusalka Writer 	I was at SFO last week. That's as close as I got.
[12:42]	Charlar Linden 	looking...
[12:42]	Yuzuru (yuzuru.jewell) 	I want to join it. But it is very far..
[12:43]	Rusalka Writer 	I'd go if I had a bunny suit.
[12:43]	Vivienne Daguerre 	I am hoping we don't have to wait for SLCC for release :P
[12:43]	Maniac Choche 	i confirm the this jira too, it happed to me today
[12:43]	Charlar Linden 	I think we have an internal item for CTS-701 already
[12:43]	MaxTux Wonder 	oh i did a duplicate? sorry :D
[12:44]	MaxTux Wonder 	will be fixed?
[12:44]	Drongle McMahon 	Internal means we can't see it, usually.
[12:44]	Wolfpup (wolfpup.lowenhar) 	is there going to be any hope for OS developers when mesh gose live?
[12:44]	Maniac Choche 	btw does Joint position check box works at all ? I tried with it and without it on a mesh with moved joins and i see no difference. I stil lcan control both from my apparance sliders?
[12:44]	Vincent Nacon 	not likely, Wolf
[12:44]	Prep Linden 	maniac: it does
[12:44]	Charlar Linden 	drongle - I know
[12:45]	davep (runitai.linden) 	Maniac: it clearly worked for donot.release
[12:45]	Maniac Choche 	in the preview all looks fine, but i though this "locks" the join positions
[12:45]	Rusalka Writer 	Works for me. I think.
[12:45]	Maniac Choche 	hmm
[12:45]	Prep Linden 	Move one of your bones and export it - you should see a differeence in the preview window.
[12:45]	Maniac Choche 	maybe the problem is in my tv :)
[12:45]	Charlar Linden 	When we triage we'll probably link them up. I'm not sure it's as clearcut as 701 says
[12:45]	Prep Linden 	time go from analog to digital then.
[12:45]	Rusalka Writer 	Is the Mac Open GL bug fixed? I haven't tried it yet.
[12:45]	Maniac Choche 	yep i did that , my hands was made longer , but i can still change them from apparance
[12:46]	davep (runitai.linden) 	Rusalka: still working on it
[12:46]	Rusalka Writer 	Groovy.
[12:46]	Yabusaka Loon 	Is there an update for Linden AV mesh license?
[12:46]	Rusalka Writer 	Didn't want to crash the meeting.
[12:46]	davep (runitai.linden) 	somebody said something about open source?
[12:46]	Rusalka Writer 	Yes, what about the armature?
[12:46]	Charlar Linden 	I don't have an update for you Yabusaka
[12:46]	Yabusaka Loon 	k
[12:47]	Rusalka Writer 	Since there's no choice about using the armature at present.
[12:47]	Charlar Linden 	I'll have to post on the forum
[12:47]	Wolfpup (wolfpup.lowenhar) 	yes me runtinai
[12:47]	Wolfpup (wolfpup.lowenhar) 	Wolfpup is an OS dev
[12:47]	davep (runitai.linden) 	what's the concern?
[12:47]	Yabusaka Loon 	It would be good if we could download Linden AV mesh file with skinning & morphs
[12:48]	Maniac Choche 	http://wiz-bg.blogspot.com/
[12:48]	Yabusaka Loon 	especially for mesh clothing makers (if any)
[12:48]	Wolfpup (wolfpup.lowenhar) 	the fact that a mesh viewer has no upload or decode of mesh
[12:48]	Wolfpup (wolfpup.lowenhar) 	when not built by LL
[12:48]	Maniac Choche 	this have versions for max , maya and blender with weighting and etc
[12:48]	davep (runitai.linden) 	it should have decode, just not upload
[12:48]	davep (runitai.linden) 	and I *think* we just got a patch that enalbes upload, but with poor convex decomposition
[12:48]	Yuzuru (yuzuru.jewell) 	To use it, I want to know the license..
[12:49]	davep (runitai.linden) 	the only non-opensource part of mesh is centered around convex hull generation and conversion from convex hulls to renderable meshes
[12:49]	Yabusaka Loon 	Thanks Maniac but I think Linden should provide them if they are expecting clothing designer or AV parts creator to use more mesh
[12:49]	Wolfpup (wolfpup.lowenhar) 	well this weekend i started work on open-105
[12:49]	davep (runitai.linden) 	so the physics shape display won't work, and most of the physics tab won't work, but the rest should work
[12:49]	Maniac Choche 	Yabusaka it will be hard because of the software versions
[12:50]	Wolfpup (wolfpup.lowenhar) 	https://jira.secondlife.com/browse/OPEN-105
[12:50]	Yuzuru (yuzuru.jewell) 	So llm files of viewer is LGPL, isn't it?
[12:50]	Maniac Choche 	but u r right :)
[12:51]	Charlar Linden 	OK, folks - I hve to run to another meeting. Davep and Prep may hang out for a bit longer; Thanks everyone for attending!
[12:51]	Rusalka Writer 	Aloha!
[12:51]	Maniac Choche 	cya :)
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