Sharla/Gameplay

Sharla is the third permanent party member in Xenoblade Chronicles and fifth overall. She is a dedicated support character, with a wide array of arts and defensive/supportive abilities. Her talent gauge operates differently than most characters - using arts heats up her rifle, which hurts her healing but amplifies her , and must eventually be cooled off. However, she has very few offensive skills, her stats are weak overall, and her rifle heat mechanic is more of a constant irritation than an interesting quirk.
==Stats==
Because Sharla's auto-attack range is so long, she has a unique advantage fighting enemies in the air or water. However, the auto-attack itself is very slow, despite the short delay between them. It also means that unlike other characters she cannot stop auto-attacking just by moving out of melee range.
==Arts==
 	Talent art 	Slowly drains rifle heat, resetting talent gauge to zero.
 	 	
 	Support art 	Basic healing to one party member.
Thunder Bullet	Ether art 	Two-hit electric attack, with extra critical rate on flying enemies.
Shield Bullet 	Support art 	Overheals the target for a duration.
 	Support art 	Cleanses debuffs and applies a short debuff immunity.
Tranquilliser 	Ether art 	Puts the enemy to sleep.
Heal Blast 	Support art 	Strong healing to one party meber.
 	Break art 	Inflicts Break to all enemies in a line, with extra critical rate on flying enemies..
Heal Round 	Support art 	Heals the entire party a good amount.
Heat Bullet 	Support art 	Targets a party member to increase the tension of them and others close by.
Covert Stance 	Aura art 	Cuts existing aggro and stops generating aggro for a time.
 	Daze art 	Inflicts Daze.
Aura Bullet 	Support art 	Extends the duration of the target's current aura.
Heal Counter 	Support art 	Applies a buff that restores some HP after damage is taken.
Head Shot 	Physical art	Deals high damage and has a chance to instantly kill dazed enemies.
Cure Round 	Support art 	Cleanses debuffs and applies a short debuff immunity to the entire party.
Drive Boost 	Aura art 	Disables auto-attack and movement but speeds up all other cooldowns.
===Rifle heat===
Sharla's talent gauge represents how much her rifle is overheating. It does not fill per , but rather for every art she uses. The more heat is generated, the longer it takes to cool off back to zero; if it is allowed to reach 100%, she uses Cool Off automatically and it takes over twice as long to complete. Heat affects the damage and healing output of Sharla's arts (not her auto-attack); high heat amplifies damage and penalizes healing, while low heat does the opposite.
* Arts damage: increased by heat * 5/9 %
* Arts healing: decreased by heat * 0.25 - 25 %
Example values
Heat	Damage 	Healing
0% 	100% 	125%
25% 	113.889%	112.5%
50% 	127.778%	100%
75% 	141.667%	87.5%
90% 	150% 	80%
100%	155.556%	75%
Talent gauge is capped at 99% during s; the gauge will flash full and Sharla will say her related voiceline, but it will go back down to 99% before her turn ends. This ensures that not only she can continue to participate until it ends, but also that she has a chance to Cool Off afterward without the penalty for overheating.
As a result of this, Sharla is incentivized to take one of two playstyles:
* Keep heat low at all times to prioritize healing throughtout the fight. This makes Sharla even more of a passive character, and will slow battles considerably as the party's damage output is limited, but it will make it much easier to avoid losing.
* Allow heat to build up in order to deal higher damage and switch back to healing when necessary. This is the riskier approach, as being caught in a tough spot with high heat can mean either not enough healing can be made or Sharla is stuck cooling off while people get walloped, but it uses the mechanic to its fullest extent.
Despite Sharla's talent gauge essentially being "bad" to increase (in the sense that it's situational rather than universally good to do so), she still gains all the effects of s, s, and so on that build or drain talent gauge. There are however two exceptions:
* When warned of a vision, Sharla's talent gauge is emptied, rather than filled. This could in theory be bad if the intended plan was "kill him with the free Head Shot", but it also means healing arts will be at peak efficiency, which is overall more useful.
* Outside of battle, Sharla's talent gauge is emptied, rather than mantained.
In addition, while Sharla is unlikely to want a gem, there is a gem exclusive to her known as , which decreases the amount of talent gauge generated.
==Skill trees==
===Skills===
===Skill links===
====Outgoing====
These are the skill shapes that Sharla can use to link to other party members' skills.
====Incoming====
These are the skill shapes that other party members can use to link to Sharla's skills.
==Gifting preferences==
Sharla's likes include yellow things, spicy food, all sorts of fruit, and much of nature. Her dislikes include blue things, cold food, and all sorts of bugs.
==Dialogue==
==Gallery==
===Tutorial===
XC1 Tutorial Battle Tactics Sharla - 1.png|Page 1
XC1 Tutorial Battle Tactics Sharla - 2.png|Page 2
XC1 Tutorial Battle Tactics Sharla - 3.png|Page 3
XC1 Tutorial Battle Tactics Sharla - 4.png|Page 4
===Tension icons===
XC1 tension icon Sharla normal.png|Normal tension
XC1 tension icon Sharla high.png|High tension
XC1 tension icon Sharla low.png|Low tension
XC1DE tension icon Sharla normal.png|Normal tension (Definitive Edition)
XC1DE tension icon Sharla high.png|High tension (Definitive Edition)
XC1DE tension icon Sharla low.png|Low tension (Definitive Edition)
Category:Party members (XC1)