Pokémon Pocket Trainer's Guide

Pokémon - Pocket Trainer's Guide is a 74-page guide book for the video games . The book primarily covers game mechanics, and only lightly touches upon early-game story details. The front cover, back cover, and spine all use a shiny foil, and the book also includes a fold-out poster of Kanto, as well as a tear-out type matchup chart.
The book was originally available as a pre-order bonus with FireRed or LeafGreen.
__TOC__
==Contents==
* High Adventure in Kanto - Brief overview of the game's premise and objectives: train Pokémon, take on the Gyms, race your rival, defeat Team Rocket, and complete Professor Oak's Pokédex.
* What are Pokémon?
** Briefly describes the type triangle between , , and . 
** Describes all 17 types, with 1-3 Kanto-native examples each (except for , which has no examples. lists its examples in text only, with no images).
** A section on Legendary Pokémon cites , , and as examples.
* Catching Pokémon - Overview of Pokémon encounter methods, Catching mechanics, Evolution methods, and Breeding.
* Pokémon Battles - Briefly explains Pokémon stats, move stats, and type matchups, along with a type matchup chart.
* Battle Moves 
** Goes over move-learning methods, stat-changing moves, and status effects
** Presents synergistic strategies in single battles, double battles, and when switching out.
* Build the Perfect Team - Shows an example of a well-rounded team, and an imbalanced team where all members are weak to -type attacks.
* Pokémon League Gym Trainers - Short profiles of the eight Gym Leaders (though the Viridian City Gym Leader uses a vague description and is not named). Also has an allusion to the Rival's role.
* The Pokémon Center - Highlights the Pokémon Center's features as a rest stop, and place to store Pokémon and items.
* The Center's Wireless Features - Describes wireless connectivity methods with other players to chat, battle, and trade.
* Beyond Kanto? - Alludes to new areas such as the Sevii Islands, as well as wireless minigames such as Dodrio Berry Picking.
* The World of Connectivity - Details the connectivity features between FireRed and LeafGreen, , , and .
* Battle Log - Note pages to write down details of two Pokémon teams, the winner in battle between the two, and analysis.
* A tear-out type matchup chart.
* A fold-out poster of Kanto.
==Trivia==
* The section on the type says "You can't bust these ghosts!", referencing the 1984 supernatural comedy film .
* is the only Pokémon listed in the book whose weight does not round out its decimals. Since its weight is 0.2 lbs, rounding would reduce that to 0 lbs.
* In the catching mechanics section, the book recommends using or to prevent certain Wild Pokémon from escaping. However, the example image shows this being performed on a wild , which is not able to escape in the first place.
* The book recommends putting a Pokémon in the lead position of the party to improve its friendship - however, party position does not directly affect friendship gain. Battling a Gym Leader, Elite Four Member, or the Champion adds friendship to all party members, and walking 128 steps adds friendship to all party members - in both cases, the position of the members has no impact.
** That said, having a Pokémon in the lead position could indirectly improve friendship, as it makes certain friendship-increasing actions more likely to occur - namely, Leveling up or using a battle item on it.
* Screenshots of summary screens show two instances of low-level Pokémon that were caught in Master Balls - a Level 12 , and a Level 26 .
** The 's Original Trainer is named Zelda.
* Even though the guide attempts to hide the identity of the Viridian City Gym Leader with shadows, his Team Rocket insignia is still visible in the provided artwork.
===Errors===
* is incorrectly listed as being purely -type, when it is actually Fire/-type.
* incorrectly lists 's height and weight as its own, and vice versa.
* The book makes some erroneous claims about type matchups:
** Claims that -type Pokémon resist Ghost-type attacks (they are immune to Ghost-type attacks).
** Claims that -type Pokémon are immune to Poison-type attacks (they are not, however they are immune to the Poison status condition).
** Claims that -type Pokémon are immune to "some" -type attacks (they are immune to all Ground-type attacks).
* The book claims that the power boost from is available "all of the time", as opposed to abilities like that only activate while "under dire circumstances". However, Flash Fire's attack boost requires the user to be hit by a -type attack before the power boost is granted. While it is true that the attack boost stays active until the user is switched out or the battle ends, it is misleading to say it is available "all the time".
Category:Strategy guides