Lance (Masters)

Lance (Japanese: ワタル Wataru) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series . He forms a sync pair with . This sync pair was first made available through a Poké Fair sync pair scout on December 26, 2019. This pair can be raised to from February 22, 2021.
Lance in his New Year's 2021 seasonal outfit forms a sync pair with . This sync pair was first made available through a seasonal sync pair scout on January 1, 2021. This pair can be raised to from the day it was released.
Lance also forms a sync pair with his . This pair is available through a limited variety sync pair scout and was first made available on May 9, 2023. This pair can also be raised to since it first released, though this pair lacks an EX style.
Lance also appears in his arc suit, again forming a sync pair with his Dragonite. This pair was first made available through an Arc Suit Fair sync pair scout beginning on September 1, 2024. This pair can be raised to since it first released.
Lance also forms a sync pair with . This pair can be obtained by reaching Friendship Level 100 with Lance in the Trainer Lodge beginning on September 1, 2024. This pair can be raised to since it first released, though this pair lacks an EX style.
==In the games==
==Dragonite==
Raising this sync pair to 6★ EX will unlock Song Key 01004, which allows "Battle! (Lance) (Pokémon Masters EX Version)" to be played in the .
===Availability===
Lance is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
Lance can be obtained in the Monthly Poké Fair Scout starting from September 1, 2024. His offering rate was increased in the following volumes:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	2	50 	60 	100% 	An opponent 	No additional effect. 	
Potion 	0(2 uses)	—	— 	— 	An ally	Restores an ally's HP by approximately 40% of its maximum HP. 	 	
 	 	4	223 	267 	90% 	An opponent 	No additional effect. 	
Now or Never!	0(2 uses)	—	— 	— 	Self 	Increases the user's move gauge by six. The user takes damage equal to 50% of its remaining HP.	 	
 	 	 	 	 	 	 	 	
Unrivaled 	 	—	250 	300 	— 	An opponent 	(6★ EX effect: Sync moves will target all opposing sync pairs.)(EX role effect: The sync buff is doubled the first time a sync move is used.)	
===Skills===
Name 	Description
 	
 	Normal-type moves become Dragon-type moves.
 	Prevents the user from getting paralyzed.
 	Prevents the user from flinching.
 	
Superior and Righteous Heart	Reduces the user's sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user's sync move is used each battle. Powers up the user's sync move when its Sp. Atk is raised.
 	
Dragon Strike 	Raises allies' Attack and Sp. Atk by 15 when using Dragon-type attacks.
Kanto Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Champion Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Cape Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Dragon Cousin Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
 	
Fiery ↑ 3 Soothing ↓ 1 	Raises the following discovery level by 3:• Fiery CrystalLowers the following discovery level by 1:• Soothing Crystal
===Sync grid===
Lance & Dragonite's sync grid is an expanded grid, made available on August 20, 2020. It was further expanded on March 25, 2023.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +20 	Attack +20 	0 	5 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +10 	Defense +10 	4 	48 	2
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +20 	Sp. Atk +20 	9 	108 	2
Sp. Atk +20 	Sp. Atk +20 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +10 	Sp. Def +10 	4 	48 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Dragon Claw: Power +4 	Dragon Claw: Power ↑ +4 	3 	36 	1
Dragon Claw: Power +4 	Dragon Claw: Power ↑ +4 	3 	36 	1
Dragon Claw: Power +4 	Dragon Claw: Power ↑ +4 	3 	36 	1
Dragon Claw: Power +4 	Dragon Claw: Power ↑ +4 	3 	36 	2
Dragon Claw: Power +4 	Dragon Claw: Power ↑ +4 	3 	36 	2
Dragon Claw: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	6 	72 	1
Dragon Claw: 	Has a chance (30%) of raising the Pokémon's Attack by one stat rank when one of its attacks is successful. 	7 	84 	2
Hyper Beam: Power +3 	Hyper Beam: Power ↑ +3 	4 	48 	1
Hyper Beam: Power +3 	Hyper Beam: Power ↑ +3 	4 	48 	1
Hyper Beam: Power +3 	Hyper Beam: Power ↑ +3 	4 	48 	1
Hyper Beam: Power +3 	Hyper Beam: Power ↑ +3 	4 	48 	2
Hyper Beam: Accuracy +10 	Hyper Beam: Accuracy ↑ +10 	10 	120 	3
Hyper Beam: 	Has a chance (50%) of charging the user's move gauge by one when a move is successful. 	6 	72 	2
Potion: 	Has a chance (40%) of restoring one MP of the move used if the move is successful. 	7 	84 	1
Potion: 	Has a chance (40%) of restoring one MP of the move used if the move is successful. 	7 	84 	2
Now or Never!: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
Now or Never!: 	Raises the user's Sp. Atk by two stat ranks when its move is successful. 	3 	36 	2
 	Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. 	5 	60 	1
 	Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move. 	7 	84 	2
 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 	7 	84 	2
 	Raises the user's critical-hit rate by one stat rank when it enters a battle. 	7 	84 	2
 	The more the user's Sp. Atk is raised, the more it powers up the user's moves. 	3 	36 	2
 	Raises the user's Sp. Atk by three stat ranks the first time it is in a pinch each battle. 	10 	120 	3
 	Applies the Critical Hit Next effect to the user after using a sync move. 	10 	120 	3
 	Applies the Critical Hit Next effect to the user when it enters a battle. 	10 	120 	3
 	Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 	7 	84 	3
 	Charges the user's gauge by six after using a sync move. 	10 	120 	3
 	Raises the user's critical-hit rate by one stat rank when its move is successful. 	5 	60 	3
 	The more the user's Attack is raised, the more it powers up the user's sync move. 	5 	60 	3
 	Applies the Damage Guard Next effect to the user the first time its HP drops to 60% or below each battle. 	8 	96 	4
 	Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to 60% or below each battle. 	8 	96 	4
 	Reduces the user's sync move countdown by one when its HP drops to 60% or below. This effect can activate only once per battle.	10 	120 	5
 	Raises the user's Attack and Sp. Atk by six stat ranks the first time its HP drops to 60% or below each battle. 	10 	120 	5
Unrivaled Outrage: Power +25	Unrivaled Outrage: Power ↑ +25 	5 	60 	2
Unrivaled Outrage: Power +25	Unrivaled Outrage: Power ↑ +25 	5 	60 	2
Unrivaled Outrage: Power +25	Unrivaled Outrage: Power ↑ +25 	5 	60 	3
Unrivaled Outrage: Power +25	Unrivaled Outrage: Power ↑ +25 	5 	60 	3
Unrivaled Outrage: Power +25	Unrivaled Outrage: Power ↑ +25 	5 	60 	3
Unrivaled Outrage: Power +25	Unrivaled Outrage: Power ↑ +25 	5 	60 	3
==Dragonair==
===Availability===
Lance & Dragonair are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:
They were also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	2	— 	— 	90% 	An opponent 	Leaves the target paralyzed. 	
Dire Hit All + 	0(2 uses)	—	— 	— 	All allies	Raises the critical-hit rate of all allied sync pairs by two stat ranks. 	 	
 	 	4	223 	267 	90% 	An opponent 	No additional effect. 	
Heart of Justice! 	0(1 use) 	—	— 	— 	All allies	Reduces the user's sync move countdown by one. Raises the user's Sp. Atk by four stat ranks. Raises the Speed of all allied sync pairs by two stat ranks. Raises the accuracy of all allied sync pairs by one stat rank. The user takes damage equal to 20% of its remaining HP.	 	
 	 	 	 	 	 	 	 	
Virtually Unstoppable Dragon Beam	 	—	200 	240 	— 	An opponent 	This attack's power increases when the target is paralyzed.(6★ EX effect: Sync move power will be multiplied by 1.5.)	
===Skills===
Name 	Description
 	
 	Normal-type moves become Dragon-type moves.
 	Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent.
 	Lowers the target's Dragon Type Rebuff by one rank the first time the user's Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle.
 	
Dragon Tech 	Raises allies' Attack and Sp. Atk by 12 when using Dragon-type attacks.Raises the maximum HP of all allied sync pairs by 12.
Kanto Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Champion Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Cape Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.Raises the maximum HP of all allied sync pairs by 2.
 	
Soothing ↑ 3 Fiery ↓ 1	Raises the following discovery level by 3:• Soothing CrystalLowers the following discovery level by 1:• Fiery Crystal
===Sync grid===
Lance & Dragonair's sync grid is an expanded grid, made available since the pair first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +10 	Sp. Atk +10 	4 	48 	1
Sp. Atk +10 	Sp. Atk +10 	4 	48 	2
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Thunder Wave: Power +10 	Thunder Wave: Power ↑ +10 	5 	60 	2
Thunder Wave: 	When the user's status move is used and inflicted a status condition on an opponent, has a chance (50%) of inflicting the same status condition on all opposing sync pairs.	10 	120 	3
Hyper Beam: Power +2 	Hyper Beam: Power ↑ +2 	3 	36 	1
Hyper Beam: Power +2 	Hyper Beam: Power ↑ +2 	3 	36 	1
Hyper Beam: Power +2 	Hyper Beam: Power ↑ +2 	3 	36 	1
Hyper Beam: Power +2 	Hyper Beam: Power ↑ +2 	3 	36 	2
Hyper Beam: Power +2 	Hyper Beam: Power ↑ +2 	3 	36 	2
Hyper Beam: Accuracy +10 	Hyper Beam: Accuracy ↑ +10 	5 	60 	2
Hyper Beam: 	Has a chance (30%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Hyper Beam: 	Has a chance (50%) of charging the user's move gauge by one when a move is successful. 	7 	84 	3
Dire Hit All +: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Heart of Justice!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Heart of Justice!: 	Raises the user's Sp. Atk by two stat ranks when its move is successful. 	10 	120 	3
 	Prevents the user from becoming paralyzed. 	5 	60 	1
 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 	7 	84 	1
 	Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 	7 	84 	2
 	Quickly charges the move gauge when weather conditions are in effect. 	7 	84 	2
 	Powers up the user's moves when the target is paralyzed. 	7 	84 	2
 	Powers up the user's moves when the target is paralyzed. 	10 	120 	3
 	Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 	10 	120 	2
 	Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 	10 	120 	3
 	Powers up the user's sync move when the target is paralyzed. 	10 	120 	3
 	The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 	10 	120 	3
 	Has a chance (30%) of increasing the user's Special Moves ↑ Next effect by one rank when its move is successful. 	10 	120 	3
Virtually Unstoppable Dragon Beam: Power +25	Virtually Unstoppable Dragon Beam: Power ↑ +25 	5 	60 	3
Virtually Unstoppable Dragon Beam: Power +25	Virtually Unstoppable Dragon Beam: Power ↑ +25 	5 	60 	3
==Kingdra==
===Availability===
Lance & Kingdra can be teamed up with by scouting Lance and raising him to Friendship Level 100 in the Trainer Lodge beginning on September 1, 2024.
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	2	42 	50 	100% 	An opponent 	Has a chance (30%) of leaving the target paralyzed. 	
Potion 	0(2 uses)	—	— 	— 	An ally 	Restores an ally's HP by approximately 40% of its maximum HP. 	 	
 	 	4	223 	267 	90% 	An opponent 	No additional effect. 	
Ready to Lose? 	0(2 uses)	—	— 	— 	All allies	Raises the Sp. Atk and critical-hit rate of all allied sync pairs by two stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. The user takes damage equal to 30% of its remaining HP.	 	
 	 	 	 	 	 	 	 	
Legendary Dragon Beam	 	—	250 	300 	— 	An opponent 	(6★ EX effect: The sync buff is doubled the first time a sync move is used.)	
===Skills===
Name 	Description
 	
 	Normal-type moves become Dragon-type moves.
 	Applies the Free Move Next effect to the user when it is hit by an attack move.
 	Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle.
 	
Dragon Support 	Raises the maximum HP of all allied sync pairs by 30.
Kanto Support 	Raises the maximum HP of all allied sync pairs by 4.
Champion Support 	Raises the maximum HP of all allied sync pairs by 4.
Cape Support 	Raises the maximum HP of all allied sync pairs by 6.
 	
Wistful ↑ 3 Soothing ↓ 1	Raises the following discovery level by 3:• Wistful CrystalLowers the following discovery level by 1:• Soothing Crystal
===Sync grid===
The sync grid for Lance & Kingdra is an expanded grid, made available since the pair first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	2
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Dragon Breath: Power +3 	Dragon Breath: Power ↑ +3 	3 	36 	1
Dragon Breath: Power +3 	Dragon Breath: Power ↑ +3 	3 	36 	1
Dragon Breath: Power +3 	Dragon Breath: Power ↑ +3 	3 	36 	1
Dragon Breath: Power +3 	Dragon Breath: Power ↑ +3 	3 	36 	1
Dragon Breath: Power +3 	Dragon Breath: Power ↑ +3 	3 	36 	2
Dragon Breath: 	Has a chance (40%) of charging the user's move gauge by one when its move is successful. 	7 	84 	2
Dragon Breath: 	Raises the chance of inflicting status conditions with the additional effects of moves. 	9 	108 	3
Hyper Beam: Power +2 	Hyper Beam: Power ↑ +2 	3 	36 	1
Hyper Beam: Power +2 	Hyper Beam: Power ↑ +2 	3 	36 	1
Hyper Beam: Power +2 	Hyper Beam: Power ↑ +2 	3 	36 	1
Hyper Beam: Power +2 	Hyper Beam: Power ↑ +2 	3 	36 	2
Hyper Beam: Power +2 	Hyper Beam: Power ↑ +2 	3 	36 	2
Hyper Beam: Accuracy +10 	Hyper Beam: Accuracy ↑ +10 	5 	60 	2
Hyper Beam: 	Has a chance (40%) of charging the user's move gauge by one when its move is successful. 	7 	84 	2
Potion: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	3
Potion: 	Increases the amount of HP restored by the user's healing moves. 	10 	120 	3
Ready to Lose?: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Ready to Lose?: 	Raises the accuracy of all allied sync pairs by one stat rank when the user's move is successful. 	10 	120 	3
 	Prevents the user from getting burned. 	5 	60 	1
 	Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 	7 	84 	2
 	Reduces damage when the user is hit by an attack move while the weather is rainy. 	8 	96 	2
 	Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. 	8 	96 	2
 	Quickly charges the move gauge when the weather is rainy. 	9 	108 	2
 	Powers up the user's moves when the target is paralyzed. 	9 	108 	3
 	Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user's sync move is used each battle.	9 	108 	3
 	Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle. 	9 	108 	3
 	When the user enters battle with full HP, applies the Enduring effect to it. 	10 	120 	3
Legendary Dragon Beam: Power +25	Legendary Dragon Beam: Power ↑ +25 	5 	60 	3
Legendary Dragon Beam: Power +25	Legendary Dragon Beam: Power ↑ +25 	5 	60 	3
==Gyarados==
===Availability===
Lance (New Year's 2021) is exclusive to seasonal scouts. His offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	0(3 uses)	182 	218 	85% 	An opponent 	The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing.	
Potion 	0(2 uses)	— 	— 	— 	An ally	Restores an ally's HP by approximately 40% of its maximum HP. 	 	
 	 	4 	223 	267 	90% 	An opponent 	No additional effect. 	
Superior Might! 	0(2 uses)	— 	— 	— 	Self 	Charges the user's move gauge by three. Raises the user's Attack, Sp. Atk, and accuracy by one stat rank. The user takes damage equal to 33% of its remaining HP.	 	
 	 	 	 	 	 	 	 	
Rising Dragon Flying Impact	 	— 	250 	300 	— 	An opponent 	(6★ EX effect: Sync moves will target all opposing sync pairs.) 	
===Skills===
Name 	Description
 	
 	Normal-type moves become Flying-type moves.
 	The fuller the move gauge when moves are selected, the more this powers up moves.
 	Reduces the sync move countdown by one the first time the user's sync move is used each battle.
 	
Flying Strike 	Raises allies' Attack and Sp. Atk by 15 when using Flying-type attacks.
Kanto Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Seasonal Outfit Strike	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Battle Partner Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
 	
Fiery ↑ 2 	Raises the following discovery level by 2:• Fiery Crystal
===Sync grid===
Lance (New Year's 2021) & Gyarados's sync grid is an expanded grid, made available since the sync pair was first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +10 	Speed +10 	4 	48 	2
Bounce: Power +3 	Bounce: Power ↑ +3 	4 	48 	1
Bounce: Power +3 	Bounce: Power ↑ +3 	4 	48 	1
Bounce: Power +3 	Bounce: Power ↑ +3 	4 	48 	2
Bounce: Power +3 	Bounce: Power ↑ +3 	4 	48 	2
Bounce: Accuracy +5 	Bounce: Accuracy ↑ +5 	4 	48 	1
Bounce: Accuracy +5 	Bounce: Accuracy ↑ +5 	4 	48 	2
Bounce: 	Has a chance (20%) of restoring one MP of the move used if the move is successful. 	7 	84 	1
Bounce: 	Has a chance (20%) of restoring one MP of the move used if the move is successful. 	7 	84 	2
Bounce: 	Raises the chance of inflicting status conditions with the additional effects of moves. 	8 	96 	2
Bounce: 	Critical hits land more easily when an attack move is used while the weather is rainy. 	10 	120 	3
Hyper Beam: Power +3 	Hyper Beam: Power ↑ +3 	4 	48 	1
Hyper Beam: Power +3 	Hyper Beam: Power ↑ +3 	4 	48 	1
Hyper Beam: Power +3 	Hyper Beam: Power ↑ +3 	4 	48 	3
Hyper Beam: Accuracy +5 	Hyper Beam: Accuracy ↑ +5 	4 	48 	1
Hyper Beam: Accuracy +5 	Hyper Beam: Accuracy ↑ +5 	4 	48 	2
Hyper Beam: 	Has a chance (30%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Hyper Beam: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	3
Hyper Beam: 	Powers up moves when the target is paralyzed. 	8 	96 	2
Superior Might!: 	Has a chance (30%) of restoring one MP of the move used if the move is successful. 	7 	84 	1
 	Prevents the Pokémon from flinching, becoming confused, or becoming trapped when the weather is rainy.	8 	96 	1
 	Quickly charges the move gauge when the weather is rainy. 	8 	96 	2
 	Powers up sync moves when the weather is rainy. 	8 	96 	2
 	Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. 	10 	120 	2
 	Raises the user's Attack each time another Pokémon on the field of play faints. 	10 	120 	3
 	Restores 1 MP of the user's moves with a quick move effect tag after using its sync move. 	10 	120 	3
 	Restores the Pokémon's HP whenever it takes an action when the weather is rainy. 	10 	120 	3
 	Powers up moves when the weather is rainy. 	10 	120 	3
 	Once per battle, reduces the user's sync move countdown by one when in a pinch. 	10 	120 	3
Rising Dragon Flying Impact: Power +25	Rising Dragon Flying Impact: Power ↑ +25 	5 	60 	3
Rising Dragon Flying Impact: Power +25	Rising Dragon Flying Impact: Power ↑ +25 	5 	60 	3
==Dragonite (Arc Suit)==
Raising this sync pair to 6★ EX will unlock Song Key 01024, which allows "Glorious Battle! (Lance) (Pokémon Masters EX Version)" to be played in the .
===Availability===
Arc Suit Lance is exclusive to Arc Suit Fair scouts. His offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	2 	223 	267 	90% 	An opponent 	No additional effect. 	
 	 	2 	223 	267 	90% 	An opponent 	No additional effect. 	
Almighty Roar 	 	2(1 use)	300 	360 	— 	An opponent 	Activation Condition: When an ally's Pokémon uses any moves three times. Deactivation Condition: Cannot be deactivated.Never misses. The more the opponent's Defense or Sp. Def are lowered, the greater the power of this attack. 	
Let's Get Serious! 	0(1 use)	— 	— 	— 	Self	Raises the user's Attack and Sp. Atk by six stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. The user takes damage equal to 20% of its remaining HP.	 	
 	 	 	 	 	 	 	 	
Heroic Ascension Divine	 	— 	300 	360 	— 	An opponent 	The more the target's Sp. Def is lowered, the greater the power of this attack.(6★ EX effect: Lowers all opposing sync pairs' Type Rebuff for the following Type by one rank the first time the user's sync move is used each battle:• Dragon)(EX role effect: Sync move power will be multiplied by 1.5.)	
===Skills===
Name 	Description
 	
 	Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Dragon theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
 	Raises the Dragon Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Dragon Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Your Challenge Ends with Me!	Lowers the target's Defense by six stat ranks when the user's physical attack move against it is successful. Lowers the target's Sp. Def by six stat ranks when the user's special attack move against it is successful.
The Caped Dragon Master 	Normal-type moves become Dragon-type moves. Decreases the amount of move gauge slots the user's Pokémon needs to use moves by two. The user's moves never miss.
We've Been through Enough 	Reduces damage when the user is hit by an attack move or sync move when its HP is full. Restores the user's HP when its attack move is successful.
 	
Dragon Multi 	Raises allies' Attack and Sp. Atk by 12 when using Dragon-type attacks.Raises the maximum HP of all allied sync pairs by 12.
Kanto Multi 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Champion Multi 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Cape Multi 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.Raises the maximum HP of all allied sync pairs by 2.
 	
Soothing ↑ 3 Fiery ↓ 1 	Raises the following discovery level by 3:• Soothing CrystalLowers the following discovery level by 1:• Fiery Crystal
===Sync grid===
The sync grid for Arc Suit Lance & Dragonite is an expanded grid, made available since the pair first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	2
Attack +20 	Attack +20 	0 	5 	2
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	2
Sp. Atk +20 	Sp. Atk +20 	7 	84 	3
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Hyper Beam: Power +2 	Hyper Beam: Power ↑ +2 	3 	36 	1
Hyper Beam: Power +2 	Hyper Beam: Power ↑ +2 	3 	36 	1
Hyper Beam: Power +2 	Hyper Beam: Power ↑ +2 	3 	36 	1
Hyper Beam: Power +2 	Hyper Beam: Power ↑ +2 	3 	36 	1
Hyper Beam: Power +2 	Hyper Beam: Power ↑ +2 	3 	36 	1
Hyper Beam: 	Has a chance (40%) of charging the user's move gauge by one when its move is successful. 	7 	84 	2
Giga Impact: Power +2 	Giga Impact: Power ↑ +2 	3 	36 	1
Giga Impact: Power +2 	Giga Impact: Power ↑ +2 	3 	36 	1
Giga Impact: Power +2 	Giga Impact: Power ↑ +2 	3 	36 	1
Giga Impact: Power +2 	Giga Impact: Power ↑ +2 	3 	36 	1
Giga Impact: Power +2 	Giga Impact: Power ↑ +2 	3 	36 	1
Giga Impact: 	Has a chance (40%) of charging the user's move gauge by one when its move is successful. 	7 	84 	2
Let's Get Serious!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Let's Get Serious!: 	Charges the user's move gauge by two when its move is successful. 	7 	84 	2
Let's Get Serious!: 	Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful. 	10 	120 	3
 	Prevents the user from getting paralyzed. 	5 	60 	1
 	Prevents the user from flinching. 	5 	60 	1
 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 	7 	84 	2
 	Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 	7 	84 	2
 	Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. 	10 	120 	2
 	Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 	10 	120 	2
 	Restores the user's HP by approximately 40% of its maximum HP after using its sync move. 	10 	120 	3
 	The more the target's Defense is lowered, the more it powers up the user's moves. 	10 	120 	3
 	Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks after using its sync move. 	10 	120 	3
 	Has a chance (30%) of making the target flinch when the user's attack move against it is successful. Has a chance (30%) of leaving the target paralyzed when the user's attack move against it is successful.	10 	120 	3
 	Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. 	10 	120 	3
 	Protects the user against critical hits. 	10 	120 	3
 	The more the target's Defense is lowered, the more it powers up the user's sync move. 	0 	5 	4
 	Lowers the target's Dragon Type Rebuff by one rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. 	0 	5 	5
Heroic Ascension Divine Outrage: Power +25	Heroic Ascension Divine Outrage: Power ↑ +25 	5 	60 	2
Heroic Ascension Divine Outrage: Power +25	Heroic Ascension Divine Outrage: Power ↑ +25 	5 	60 	2
Heroic Ascension Divine Outrage: Power +25	Heroic Ascension Divine Outrage: Power ↑ +25 	5 	60 	3
Heroic Ascension Divine Outrage: Power +25	Heroic Ascension Divine Outrage: Power ↑ +25 	5 	60 	3
Heroic Ascension Divine Outrage: Power +50	Heroic Ascension Divine Outrage: Power ↑ +50 	0 	5 	3
==Other Pokémon==
===On hand===
In his arc suit's sync pair story, Lance is shown to own three Dragonite in total, including the one he forms a sync pair with, each of which he says he raised from a .
==Appearances==
===Battle appearances===
Lance & Dragonite can be battled against in:
* Champion Stadium: Kanto Challenge, Normal
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ( and weaknesses)
* Champion Stadium: Johto Challenge, Hard Lv. 1 ( weakness)
* Battle Rally (Area 1–9)
* Story event: Two Champions (December 26, 2019 to January 22, 2020)
* Story event: Shining Heart of Dragons (March 18 to April 2, 2021; March 10 to 24, 2022; November 6 to 20, 2023)
* Daily Type Rotation: (as a side foe; August 21 to 28, 2021)
* Battle with Pals: Friendiversary Gifts (as a side foe; March 14 to 22, 2022)
* Neo Champions: Honing One's Love (February 28 to March 16, 2024)
* Daily Type Rotation: (as a side foe; September 15 to October 6, 2024)
Lance & Dragonair can be battled against in:
* Trainer Files: Kanto Elite Four (Part 2) (May 7 to May 21, 2023)
Lance (New Year's 2021) & Gyarados can be battled against in:
* Champion Stadium: Johto Challenge, Hard Lv. 1 ( weakness)
* Battle Rally (Area 1–9)
* Story event: New Year and New Friends (January 1 to 18, 2022; January 4 to 18, 2023)
Arc Suit Lance & Dragonite can be battled against in:
* Arceus Arc Celebration: Special Battle Event (as a side foe; August 28 to September 11, 2024)
* Ranked damage event: (August 30 to September 8, 2024)
* Special Co-op Battle! (September 2 to 9, 2024)
* Story event: Guzzling Glutton's Target (December 31, 2024 to February 10, 2025)
Lance has also been shown to pair alongside the following Pokémon and can be battled against in:
* 
** Champion Stadium: Kanto Challenge, Hard Lv. 1 ( weakness)
** Champion Stadium: Johto Challenge, Hard Lv. 1 ( weakness)
** Battle Rally (Area 1–9)
** Solo event: Training with Legends (August 28 to September 14, 2020)
** Throwback Challenge: (March 1 to 31, 2022)
* 
** Battle Rally (Area 1–9)
** Champion Stadium: Johto Challenge, Hard Lv. 1 ( weakness)
* 
** Champion Stadium: 
* 
** Extreme battle event: (March 4 to 17, 2022)
** Extreme battle event: (October 23 to November 3, 2023)
===Story appearances===
Lance appears in his normal outfit in the following story areas:
* Legendary event/Legendary Adventures: Pure Hearts and Rainbow Wings
* Villain Arc:
** 
** 
** 
* Arceus Arc:
** Prelude: Mysterious Stones Chapter: The Echo of a Deity's Voice
** Chapter 1: Three Champions
* Champion Stadium:
** Kanto Challenge: Normal
** 
* Story events:
** Two Champions
** Family Ties
** Champion Time
** Shining Heart of Dragons
** Chase the Northern Wind
** Researcher and Seeker
** Festive Sun and Moon
** Guzzling Glutton's Target
* Neo Champions:
** Leaders of a New Era
** Three Trainers, Three Minds
** Honing One's Love
* Trainer Files: Kanto Elite Four (Part 2)
* Academy Founding Chapter: Great Infernal Arrival (flashback)
* Sync pair story: A Day with 
Lance appears in his New Year's outfit in the following story areas:
* Story events:
** Season's Greetings
** New Year and New Friends
** Rising New Year's Resolutions
Lance appears in his arc suit in the following story areas:
* Arceus Arc: Chapter 1: Three Champions
* Story events:
** Festive Sun and Moon
** Guzzling Glutton's Target
===Sync pair stories===
====Lance & Dragonite====
* A Day with Lance
====Lance (New Year's 2021) & Gyarados====
* Johto-Style Celebration
* Pasio's New Card Couriers
* New Year, Old Rival
* New Year's Resolutions
* A Heartfelt Thank-You
====Arc Suit Lance & Dragonite====
* A Day with Arc Suit Lance
==Quotes==
==In animation==
===Pokémon Masters Animated Trailer===
Lance appeared in the Pokémon Masters Animated Trailer, where he teamed up with and to battle , , and at a stadium in Pasio.
====Pokémon====
===Pokémon Masters EX 4.5 Anniversary Animated Trailer===
Lance appeared in the 4.5 Anniversary trailer, battling .
==Gallery==
===Lance===
 	 	 	 	 	
Key artwork of Pokémon Masters by 	Key artwork of Pokémon Masters by 	Key artwork from Pokémon Masters EX 	Medal1★ Two Champions 	Lance's sync move mindscape() 	
 	 	 	 	 	
6★ model(Normal colors) 	VS model(Normal colors) 	6★ model(EX colors) 	VS model(EX colors) 	Title screen artwork 	
 	 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks! 	Decorative Lance Plushie for the 	
 	 	 	 	 	
Victory Road artwork 	Victory Road artwork 	Key art from Pokémon Masters 	Key art from Pokémon Masters 	Lance & Dragonite onPokémon Masters EX Dream Team Maker 	
 	 	 	 	 	
Comic of the Kanto chapter of the Villain Arc	Comic of the Kanto chapter of the Villain Arc	Silver's Journey of Growth on Pasio comicby Genzou confirming they drew the comic about Silver's journey of growth	Silver's Journey of Growth on Pasio comicby Genzou confirming they drew the comic about Silver's journey of growth	Silver's Journey of Growth on Pasio comicby Genzou confirming they drew the comic about Silver's journey of growth	Silver's Journey of Growth on Pasio comicby Genzou confirming they drew the comic about Silver's journey of growth
 	 	 	 	 	
Trainer Lodge Friend Snapshot 	Trainer Lodge Friend Snapshot 	Trainer Lodge Story Snapshot 	Trainer Lodge Story Snapshot 	 	
===Lance (New Year's 2021)===
 	 	 	 	
6★ model(Normal colors) 	VS model(Normal colors) 	6★ model(EX colors) 	VS model(EX colors) 	Lance's sync move mindscape(New Year's 2021)
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this!	Trainer emoteThanks! 	
 	 	 	 	
Medal1★ Season's Greetings	Medal2★ Season's Greetings	Medal3★ Season's Greetings 	MedalNew Year's Card Courier	artwork
===Arc Suit Lance===
 	 	 	 	
6★ model (Normal colors) 	VS model (Normal colors) 	6★ model (EX colors) 	VS model (EX colors) 	Arc Suit Lance's sync move mindscape()
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks! 	Artwork with and
 	 	 	 	
Medal1★ Arceus Arc Celebration	Medal2★ Arceus Arc Celebration	Medal3★ Arceus Arc Celebration	MedalAwakened Power of Bonds	Trainer Lodge Friend Snapshot
==Trivia==
* Lance & Dragonite were the first sync pair with a move that costs 4 slots of the move gauge.
* Lance & Dragonite were the first fair-exclusive sync pair. Consequentially, they were also the first fair-exclusive sync pair.
* Lance & Dragonite are tied with , , and as the sync pairs that have been featured in the most sync pair scouts. 
* Lance appears in both the Kanto chapter and the Johto chapter of the Villain Arc, but he plays a more significant role in the Johto chapter. This reflects how he was only an Elite Four member in the Kanto-based games, while he was the in the Johto-based games and was involved in the main plot.
* Lance's appearance in the Champion Stadium Kanto Challenge is a reference to him being a member of Kanto's Elite Four in the Kanto-based games.
* All versions of Lance use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include , , , (but not the Masked Royal), , and .
** Lance also uses special voice-over lines upon winning a battle with Ethan, Silver, Clair, Raihan, or Leon in the same team.
* Lance is the first Trainer to form multiple sync pairs with Pokémon in the same evolutionary line to not be able to evolve one of said Pokémon—in his case, he forms separate sync pairs with and .
* Lance & Dragonite are the only sync pair to have received both horizontal and vertical sync grid expansions on the same day.
* Lance & Dragonite were the first Poké Fair sync pair to receive a sync pair-exclusive Lucky skill cookie.
===Origin===
Lance's design is based on his appearance in . Dragonite is Lance's signature Pokémon in the core series games. Dragonite's entry comes from .
Lance uses multiple Dragonair on his team as an Elite Four member in the Kanto-based core series games. Dragonair's Dex entry comes from Pokémon Ultra Sun.
Lance uses a Kingdra on his team during the rematch against him in , as well as the Pokémon World Tournament in . Kingdra's Dex entry comes from .
Lance uses Gyarados during most of his battles with the in the core series games. Gyarados's Dex entry comes from Pokémon Ultra Sun.
==In other languages==
Now or Never!
Unrivaled Outrage
Heart of Justice!
Virtually Unstoppable Dragon Beam
Ready to Lose?
Legendary Dragon Beam
Superior Might!
Rising Dragon Flying Impact
Almighty Roar Hyper Beam 
Let's Get Serious!
Heroic Ascension Divine Outrage
==References==
==Related articles==
Category:Elite Four Trainers
Category:Dragon-type Trainers
Category:Masters EX characters with an EX style
Category:Masters EX characters with an alternate outfit
de:Siegfried#Pokémon Masters EX
es:Lance (Masters EX)
it:Lance (Masters EX)
ja:ワタル (ポケモンマスターズ)
zh:阿渡#Masters