nyuuzyou/wikis huggingface dataset:
Croc: Legend of the Gobbos (Feb 28, 1997 prototype)

A prototype of Croc: Legend of the Gobbos for the Sony PlayStation. This proto is known as V0.16 Beta or March 1997 Prototype at Croc wiki.
==Notes==
* Croc defaults to car-like controls: the default control method, 2, in this beta has Croc set to control similar to a car: X makes Croc run forwards; CIRCLE reverses him; UP is used for jump; and DOWN is used for the 180-degree turn. Before starting playing, go to "Options" then "Change Controller Configuration" and pick any of the other three methods, all of which are exactly the same and use the same default controls as the final game
*Some corrupted bytes in JWATERBO.DA.
Croc: Legend of the Gobbos (Sep 2, 1997 prototype)

A prototype of Croc: Legend of the Gobbos for the Sega Saturn.
==Notes==
* Built 1 month before the final US build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Croc Sep 2-0000.png
Sat - Croc Sep 2-0001.png
Sat - Croc Sep 2-0002.png
Sat - Croc Sep 2-0003.png
Sat - Croc Sep 2-0004.png
Sat - Croc Sep 2-0005.png
Sat - Croc Sep 2-0006.png
Sat - Croc Sep 2-0007.png
Sat - Croc Sep 2-0008.png
Sat - Croc Sep 2-0009.png
Sat - Croc Sep 2-0010.png
Sat - Croc Sep 2-0011.png
==Origin==
Sat - Croc Sep 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crouching Tiger, Hidden Dragon (Feb 20, 2002 prototype)

A very early prototype of Crouching Tiger, Hidden Dragon for the Game Boy Advance.
==Notes==
* Build date taken from ROM file's last modification date, placing it a year and eight months before the game's first release
* Completely different title screen and main menu
** Latter has a glitched palette
* Only "New Game" is a selectable option
* Upon starting, the player spawns in an area which slightly resembles the Great Desert level in the final game
==Screenshots==
CrouchingTigerHiddenDragon GBAproto screenshot1.png
CrouchingTigerHiddenDragon GBAproto screenshot2.png
CrouchingTigerHiddenDragon GBAproto screenshot3.png
CrouchingTigerHiddenDragon GBAproto screenshot4.png
CryEngine (May 30, 2012 prototype)

A prototype of CryEngine for the Xbox 360.
==Notes==
* CryEngine SDK build.
* Based on tests carried out on the August 18, 2024 version of Xenia Canary, trying to run the only xex that exists will give a memory error.
* The xex and each dll have an associated pdb.
* Original filename: CryENGINE_X360_v3_4_1_3898_gfx_dev.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
CryEngine (Oct 26, 2011 prototype)

A prototype of CryEngine for the Xbox 360.
==Notes==
* CryEngine SDK build.
* Original filename: Final.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
CryEngine 3 (Feb 10, 2011 prototype)

A prototype of CryEngine 3 for the Xbox 360.
==Notes==
* Based on tests performed on the August 18, 2024 version of Xenia Canary, trying to run the only xex that exists will give a black screen. This is probably due to the absence of several files that xenia tries to search for.
* The xex and each dll have an associated pdb.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
CryEngine 3 (Feb 3, 2011 prototype)

A prototype of CryEngine 3 for the Xbox 360.
==Notes==
* Based on tests performed on the August 18, 2024 version of Xenia Canary, trying to run the only xex that exists will give a black screen. This is probably due to the absence of several files that xenia tries to search for.
* The xex and each dll have an associated pdb.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
Cry Of Fear (Jun 7, 2010 prototype)

A prototype of Cry of Fear for the PC.
==Original Information on Internet Archive==
This is a work in progress build of Cry of Fear from June 7th, 2010. It contains early versions of maps, models, sounds, music (including tracks that were completely cut and never publicly released), etc.
This is a cleaned up version of the build, without unnecessary personal files, such as playermodels and some other misc things.
As you might be able to guess, this will *not* run on the latest version of Half-Life. Use a pre-Steampipe version of HL1 (the SourceRuns GoldSrc Package has one).
It requires the following launch parameters to work properly:
-game CryOfFear -num_edicts 4096 -heapsize 1536000 -hw
You can also add the following to "fix" forced mouse acceleration:
-noforcemparams -noforcemaccel -noforcemspd
This build is being released in an attempt to preserve modding history, and to give people a better look into how the game was made.
Here's a peek into what the build contains (more or less):
- a lot of earlier, unfinished versions of maps (most interesting are the college entrance, "morning", the video stress test and the asylum; most others are more or less finished)
- early weapon models and animations (most interesting is the sniper rifle and all of the variants of the switchblade, shotgun and syringe)
- a ton of earlier versions of music tracks, as well as songs that were never publicly released before
- early monster models (most interesting are slower3 and faceless, as well as the slower babies)
- early sound effects (most interesting are the quiet sawrunner and early cutscene dialogue)
- an even earlier, 2009 server dll, which, as you might be able to guess, doesn't work very well, but still serves as an interesting peek into what the mod was like at that time
and more!
As a final request, do NOT use any assets from this build for your own projects, simply use them as inspiration at most.
Have fun digging through this.
Crying Dragon (Prototype)

An early prototype of the unreleased Crying Dragon for the Sega Mega Drive.
==Notes==
* Originally slated for released on the Sega Mega CD.
* Tentatively published by Treco.
* ROM header gives the title "ARM WRESTLING".
* No sound, but a sound driver with music and sound effects exists in the ROM at 0x18000.
* Dumped twice by two different owners, checksums matched in each dump.
* PCB contains SRAM data (included in the .zip).
==Screenshots==
Crying Dragon (Prototype).2019-11-20 19.23.01.png|Title screen.
Crying Dragon (Prototype).2019-11-20 19.23.05.png|Main menu.
Crying Dragon (Prototype).2019-11-20 19.23.11.png|Menu.
Crying Dragon (Prototype).2019-11-20 19.23.16.png|Town.
Crying Dragon (Prototype).2019-11-20 19.23.23.png|Shop.
Crying Dragon (Prototype).2019-11-20 19.23.40.png|Overworld.
Crying Dragon (Prototype).2019-11-20 19.23.47.png|Platforming.
==Files==
==Header==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 30 2e 4a 55 4c (C)SEGA 1990.JUL
00000120 98 72 91 8a 96 6f 20 20 20 20 20 20 20 20 20 20 .r...o 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 41 52 4d 20 57 52 45 53 54 4c 49 4e 47 20 20 20 ARM WRESTLING 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 30 30 30 30 30 30 30 30 2d 30 30 5b 74 GM 00000000-00[t
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 03 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 JUE 
==Origin==
cryingdragoncart-front.jpg|PCB front.
cryingdragoncart-back.jpg|PCB back.
==See also==
Original release post on andlabs.dev. (Archive)
Crysis (Aug 1, 2011 prototype)

A prototype/prerelease build of Crysis for the Xbox 360 from 2011-08-01.
==Notes==
This prototype was recovered from an Xbox 360 development kit. Some files may be missing or corrupted. It is being presented as-is due to the fact that it may be the best remaining copy of this piece of gaming history left in the world, and even if it is not playable, it may be valuable to gaming historians, or it may be possible to create a playable version by combining files from several builds.
Three binaries are included in this release:
* Crysis.xex: 2011-08-01 07:28:06 (UTC)
* CrysisPerformance.xex: 2011-08-01 07:24:26 (UTC)
* CrysisRelease.xex: 2011-08-01 07:19:25 (UTC) 
Also released as part of OG 2020 release'a'thon.
==Screenshots==
File:Crysis-2011-08-01-Game-01.PNG
File:Crysis-2011-08-01-Game-02.PNG
==Acknowledgments==
Thanks to DRW for preserving and sharing this rare artifact of gaming history!
Crysis (Aug 14, 2009 prototype)

A prototype of Crysis for the Xbox 360.
==Notes==
* Early prototype.
* Original filename: gdc09_XBOX360_(406)_08_14.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crysis (Aug 23, 2011 prototype)

A prototype of Crysis for the Xbox 360.
==Notes==
* Contains 3 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jul 15, 2024 it can be said that:
** CrysisRelease.xex: At least the menu works;
** CrysisPerformance.xex: At least the menu works (the article photo corresponds to this .xex);
** Crysis.xex: Xenia freezes reaching the menu.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
Crysis (Feb 11, 2011 prototype)

A prototype of Crysis for the Xbox 360.
==Notes==
* Early prototype.
* Original filename: 2144_20110210_2330_gfx_dev.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crysis (Feb 4, 2011 prototype)

A prototype of Crysis for the Xbox 360.
==Notes==
* Early prototype.
* Original filename: 2132_20110204_0030_dev.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crysis (Jul 29, 2011 prototype)

A prototype/prerelease build of Crysis for the Xbox 360 from 2011-07-29.
==Notes==
This prototype was recovered from an Xbox 360 development kit. Some files may be missing or corrupted. It is being presented as-is due to the fact that it may be the best remaining copy of this piece of gaming history left in the world, and even if it is not playable, it may be valuable to gaming historians, or it may be possible to create a playable version by combining files from several builds.
Three binaries are included in this release:
* Crysis.xex: 2011-07-29 00:41:06 (UTC)
* CrysisPerformance.xex: 2011-07-29 00:37:12 (UTC)
* CrysisRelease.xex: 2011-07-29 00:32:18 (UTC)
==Screenshots==
File:Crysis-2011-07-29-Game-01.PNG
File:Crysis-2011-07-29-Game-02.PNG
File:Crysis-2011-07-29-Game-03.PNG
File:Crysis-2011-07-29-Game-04.PNG
==Acknowledgments==
Thanks to DRW for preserving and sharing this rare artifact of gaming history!
Crysis (Jun 7, 2007 Multiplayer prototype)

A prototype of Crysis for the PC.
==Notes==
* By default, it only includes the installer. To install, you need a key, which is 7BNN-3N9C-TX8Y-XCS3-FHMA (thanks Cheato). Unfortunately, to initialize the demo, you'll need a registration code, so the only way around this is to create a crack that bypasses this step.
* Some dll files and some exe files have pdbs associated with them.
Crysis (May 26, 2011 prototype)

A prototype of Crysis for the Xbox 360.
==Notes==
* Contains 3 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jul 15, 2024 it can be said that:
** CrysisRelease.xex: At least the menu works;
** CrysisPerformance.xex: At least the menu works (the article photo corresponds to this .xex);
** Crysis.xex: Xenia freezes reaching the menu.
* The .exe and .dll files have an associated pdb.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
Crysis (Oct 19, 2010 prototype)

A prototype of Crysis for the Xbox 360.
==Notes==
* Early prototype.
* Original filename: CryFit_Demo.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crysis (Sep 13, 2007 Multiplayer prototype)

A prototype of Crysis for the PC.
==Notes==
* By default, it only includes the installer. To install, you need a key, which is 7BNN-3N9C-TX8Y-XCS3-FHMA (thanks Cheato). Unfortunately, to initialize the demo, you'll need a registration code, so the only way around this is to create a crack that bypasses this step. If, for some reason, the installation executable is blocked by windows, you will need to change the hash of the executable via hex (just use hxd and where the word “DOS” is, for example, change it to something else like “123”).
Crysis (Sep 30, 2007 Multiplayer prototype)

A prototype of Crysis for the PC.
==Notes==
* By default, it only includes the installer. To install, you need a key, which is 7BNN-3N9C-TX8Y-XCS3-FHMA (thanks Cheato). Unfortunately, to initialize the demo, you'll need a registration code, so the only way around this is to create a crack that bypasses this step. If, for some reason, the installation executable is blocked by windows, you will need to change the hash of the executable via hex (just use hxd and where the word “DOS” is, for example, change it to something else like “123”).
Crysis (Sep 5, 2007 Multiplayer prototype)

A prototype of Crysis for the PC.
==Notes==
* By default, it only includes the installer. To install, you need a key, which is 7BNN-3N9C-TX8Y-XCS3-FHMA (thanks Cheato). Unfortunately, to initialize the demo, you'll need a registration code, so the only way around this is to create a crack that bypasses this step. If, for some reason, the installation executable is blocked by windows, you will need to change the hash of the executable via hex (just use hxd and where the word “DOS” is, for example, change it to something else like “123”).
Crysis 2 (2011 EU Multiplayer prototype)

A prototype of Crysis 2 for the Playstation 3.
==Notes==
* Considering that this demo was released on March 1st and taking into account that there is a development version of this demo (Crysis 2 (Feb 15, 2011 EU Multiplayer prototype)), it is possible to say that the build date of this build is within this time range.
Crysis 2 (2011 USA Multiplayer prototype)

A prototype of Crysis 2 for the Playstation 3.
==Notes==
* Considering that this demo was released on March 1st and taking into account that there is a development version of this demo (Crysis 2 (Feb 15, 2011 EU Multiplayer prototype)), it is possible to say that the build date of this build is within this time range.
Crysis 2 (Aug 1, 2011 prototype)

A prototype of Crysis 2 for the Playstation 3.
==Notes==
* Apparently it contains some DLC.
* Original filename: Crysis 2 (Aug 1, 2011) EP0006-NPEB00653_00-CRYSIS2HDD000001 [DLC DATA].pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Crysis 2 (DLC Limited Edition Bonus prototype)

A DLC prototype of Crysis 2 for the Xbox 360.
==Notes==
* The only differences are that the file name is different from the final version, in minversion (the minimum version for the dlc to work) it's 1.0.0.1 instead of 1.0.0.0 and because the name of the dlc corresponds to Map Pack 1 with a description of bringing 3 maps.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
Crysis 2 (DLC Presale Bonus 3 prototype)

A DLC prototype of Crysis 2 for the Xbox 360.
==Notes==
* Whether it's an unreleased dlc or not is unknown because the uploader couldn't find any retail version.
* Despite being identified as DLC Map Pack 1, in reality it only contains an xml indicating that the real name is “Crysis 2 Presale Bonus 3” and that it only works from version 1.0.0.1 and above.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
Crysis 2 (Dec 12, 2009 prototype)

A prototype of Crysis 2 for the Xbox 360.
==Notes==
* Predates the final build by over a year and a half.
* Original filename: crysis2SP_ms1(106)_Xbox360_2009_12_12.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crysis 2 (Dec 14, 2010 prototype)

A prototype of Crysis 2 for the Xbox 360.
==Notes==
* Predates the final build by almost 3 months.
* Original filename: crysis2_XBOX360_(5311)_12_14.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crysis 2 (Dec 31, 2010 prototype)

A prototype of Crysis 2 for the Xbox 360.
==Notes==
* Predates the final build by two months.
* Original filename: crysis2_XBOX360_(5462)_12_31.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crysis 2 (Feb 10, 2011 prototype)

A prototype of Crysis 2 for the Xbox 360.
==Notes==
* Multiplayer.
* Predates the final build by 2 days..
* Original filename: CrysisWars2(581917)_Xbox360_2011_01_31.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crysis 2 (Feb 12, 2011 prototype)

A prototype of Crysis 2 for the Xbox 360.
==Notes==
* Postdates the final build by 20 minutes.
* Original filename: crysis2_XBOX360_(5812)_02_12.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crysis 2 (Feb 13, 2011 prototype)

A prototype of Crysis 2 for the Xbox 360.
==Notes==
* Postdates the final build by a day.
* Original filename: crysis2_XBOX360_(5813)_02_13.rar + crysis2_XBOX360_(5813)_02_13_2.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crysis 2 (Feb 14, 2011 prototype)

A prototype of Crysis 2 for the Xbox 360.
==Notes==
* Postdates the final build by two days.
* Original filename: crysis2_XBOX360_(5821)_02_14.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crysis 2 (Feb 15, 2011 EU Multiplayer prototype)

A prototype of Crysis 2 for the Playstation 3.
==Notes==
* This is an older version of Crysis 2 (2011 EU Multiplayer prototype) and is considered a development version.
* Original filename: Crysis 2 (Feb 15, 2011 DEMO) EP0006-NPEB90320_00-C2MPDEMOEU591011.pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Crysis 2 (Feb 8, 2011 prototype)

A prototype of Crysis 2 for the Xbox 360.
==Notes==
* Predates the final build by 4 days.
* Original filename: crysis2_XBOX360_(5792)_02_08.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crysis 2 (Feb 9, 2011 prototype)

A prototype of Crysis 2 for the Xbox 360.
==Notes==
* Predates the final build by 3 days.
* Original filename: crysis2_XBOX360_(5794)_02_09.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crysis 2 (Jan 10, 2011 prototype)

A prototype of Crysis 2 for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: crysis2_XBOX360_(5585)_01_10.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crysis 2 (Jan 12, 2011 01:00 prototype)

A prototype of Crysis 2 for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Contain 1 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** Crysis2.xex: Xenia stays into a black screen.
* The xex and all the dlls each have an associated pdb.
* Original filename: crysis2_XBOX360_(5608)_01_12.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Crysis 2 (Jan 12, 2011 13.00 prototype)

A prototype of Crysis 2 for the Xbox 360.
==Notes==
* Contain 1 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** Crysis2.xex: Xenia crashs into the brand menu.
* The xex and all the dlls each have an associated pdb.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
Crysis 2 (Jan 13, 2011 PC prototype)

A prototype of Crysis 2 for the PC.
==Notes==
* This build was leaked before the game was released at the time.
* It contains several PDBs associated with several exe and dll files.
* It contains development tools.
* CrySystem.dll in Bin32_no_protect must be copied over to Bin32 for the game to work.
* Curiously, there is a build for xbox 360 with the same build number on the wiki, which is Crysis 2 (Jan 13, 2011 prototype). However, it should be noted that it was obtained from a devkit and not leaked.
Crysis 2 (Jan 13, 2011 prototype)

A prototype of Crysis 2 for the Xbox 360.
==Notes==
* Curiously, there is a PC build with the same build number on the wiki (Crysis 2 (Jan 13, 2011 PC prototype)), but it should be noted that it has been leaked.
* Contain 1 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** Crysis2Release.xex: At least the menu works (the article photo corresponds to this .xex).
* The xex have an associated pdb.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
Crysis 2 (Jan 14, 2011 prototype)

A prototype of Crysis 2 for the Xbox 360.
==Notes==
* Contains 1 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:
** Crysis2Release.xex: Xenia stays on a black screen.
* The xex has a pdb associated with it.
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype.
Crysis 2 (Jan 15, 2011 prototype)

A prototype of Crysis 2 for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: crysis2_XBOX360_(5642)_01_15.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)