Recipes

<noinclude>This page lists Horadric Cube recipes and covers what has changed from the vanilla game.
== Stacking ==
Flawless Gems, Perfect Gems, and all Runes are now stackable. They can be switched between their stacked and unstacked forms via shortcuts. Some other items are newly stackable as well, and those items can be stacked/unstacked in the same way.
Gems and Runes are in their stacked forms when a "+" icon appears in the upper right of the item. They cannot be inserted into equipment sockets while in their stacked forms.
Shortcuts for stacking/unstacking items:
* ctrl+shift+click - switches a single item between stacked/unstacked forms
* ctrl+click (while holding item) - places an item in stacked form
* ctrl+shift+click (while holding item) - places an item in unstacked form
== Gear Modification ==
These recipes modify items - affixes on ingredient items are preserved.
=== Socketing Recipes ===
Sockets can only be added to helms, chests, shields, or non-throwing weapons that do not already have sockets. These recipes won't work on other items. The maximum sockets an item can get will also be restricted by the item base - for example, a Legend Sword will never be able to get more than 3 sockets.
New Items:
* Larzuk's Puzzlebox - droprate similar to Vex Rune
* Larzuk's Puzzlepiece - droprate similar to Mal Rune
* Larzuk's Malus - can be purchased from Larzuk
Ingredients 	Result
Ral Rune + Amn Rune + Perfect Amethyst + Standard Regular Weapon 	Adds 1-6 sockets to the Weapon
Tal Rune + Amn Rune + Perfect Ruby + Standard Regular Shield 	Adds 1-4 sockets to the Shield
Tal Rune + Thul Rune + Perfect Topaz + Standard Regular Chest 	Adds 1-4 sockets to the Chest
Ral Rune + Thul Rune + Perfect Sapphire + Standard Regular Helm 	Adds 1-3 sockets to the Helm
Hel Rune + Scroll of Town Portal + Gemmed Item (has inserted items)	Destroys inserted items (gems/runes/jewels)
Larzuk's Puzzlebox + Item 	Adds 2-4 sockets to two-handed weaponsAdds 1-2 sockets to other items
Larzuk's Puzzlepiece + Non-Unique/Non-Set Item 	Adds 2-4 sockets to two-handed weaponsAdds 1-2 sockets to other items
Larzuk's Malus + Item 	Adds 1 socket to the Item
* The socketing recipes for regular items only work with "standard" items (not superior or inferior) and the eth bug involving them has been fixed in PD2
* The socketing recipes for regular items each roll 1-6 sockets with equal chances, but the actual number of sockets added will still be limited by the item base (e.g. Grim Helm will get 1 socket 1/6 of the time and 2 sockets 5/6 of the time)
* The recipes utilizing Larzuk's Puzzlebox and Larzuk's Puzzlepiece have equal chances for each resulting number of sockets
In addition to these recipes, corruptions also have a chance to add sockets. Note that items which get non-socket corruption modifiers may still be socketed via these recipes. Corruptions don't prevent them from being modified further.
Besides recipes, the first quest in Act 5 (Siege on Harrogath) offers another way to get sockets. Larzuk will reward the player by adding sockets to an item of their choice:
* Regular items receive the maximum amount of sockets (depends on the base and ilvl)
* Magic items receive 1-2 sockets (equal chance for either outcome)
* Other items (Rare/Crafted/Set/Unique) receive 1 socket
=== Upgrading Recipes ===
Set items and crafted items can now be upgraded. Set items use the same recipes as unique items, and crafted items use the same recipes as rare items. These recipes upgrade the item's base and do not affect item affixes.
Item requirements will be increased according to the item's new base. In vanilla, the required level was also increased further by +5/+7 (exceptional/elite) but this is not the case in PD2.
Ingredients 	Result
Ral Rune + Sol Rune + Perfect Emerald + Normal Unique/Set Weapon 	Exceptional Version of Weapon
Tal Rune + Shael Rune + Perfect Diamond + Normal Unique/Set Armor 	Exceptional Version of Armor
Lum Rune + Pul Rune + Perfect Emerald + Exceptional Unique/Set Weapon 	Elite Version of Weapon
Ko Rune + Lem Rune + Perfect Diamond + Exceptional Unique/Set Armor 	Elite Version of Armor
Ort Rune + Amn Rune + Perfect Sapphire + Normal Rare/Crafted Weapon 	Exceptional Version of Weapon
Ral Rune + Thul Rune + Perfect Amethyst + Normal Rare/Crafted Armor 	Exceptional Version of Armor
Fal Rune + Um Rune + Perfect Sapphire + Exceptional Rare/Crafted Weapon	Elite Version of Weapon
Ko Rune + Pul Rune + Perfect Amethyst + Exceptional Rare/Crafted Armor 	Elite Version of Armor
* Although armor with Enhanced Defense normally has base defense set to its maximum value + 1, upgraded armor with Enhanced Defense has its base defense value randomly selected again.
* Upgrading ethereal items will not increase their current durability according to however much their maximum durability increases - their current durability may actually be reduced by a seemingly random amount.
* Unlike vanilla, upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara)
=== Other Modification Recipes ===
The repairing recipes have been merged, and now repair and recharge items without requiring any gems. There's also a new recipe that can be used to repair any item, including ethereal items.
New Items:
* Vial of Lightsong - can drop from any enemy (1:7.5 million chance)
* Lilith's Mirror - can drop from any enemy (1:25 million chance)
Ingredients 	Result 	Notes
Ort Rune + non-ethereal Weapon 	Repaired/Recharged Weapon	used to require a Chipped Gem
Ral Rune + non-ethereal Armor 	Repaired/Recharged Armor 	used to require a Flawed Gem
Zod Rune + Perfect Skull + Item	Repaired/Recharged Item 	works with ethereal items
Vial of Lightsong + Item 	Item becomes ethereal 	doesn't work with items that lack durability (indestructible items)
Lilith's Mirror + Item 	Item is duplicated 	only works with magic/rare/crafted equipment* the items are marked as "mirrored" and cannot be used in any cube recipes* their color palettes are changed to white & black
=== Corruptions ===
Main article: Corruptions
New Item: Worldstone Shard - can drop anywhere
Worldstone shards can be used to corrupt items.
== Gear Creation ==
These recipes create new items - any affixes on ingredient items are not preserved. Also see: Corruptions
=== Equipment Creation Recipes ===
Ingredients 	Result 	Notes
Staff of Kings + Amulet of the Viper 	Horadric Staff 	
Khalim's Flail + Khalim's Eye + Khalim's Brain + Khalim's Heart	Khalim's Will 	
2 Regular Arrows or 2 Regular Bolts 	Regular quiver of the opposite type 	
Any spear + Arrows 	Regular Javelin 	
Any axe + Any dagger 	Regular Throwing Axe 	
Low Quality Regular Armor + El Rune + Chipped Gem 	Standard Quality Regular Armor of same type (ilvl = 1) 	
Low Quality Regular Weapon + Eld Rune + Chipped Gem 	Standard Quality Regular Weapon of same type (ilvl = 1)	
Magic Weapon + 3 Chipped Gems 	Magic Weapon of same type with 1-2 sockets (ilvl = 25) 	
Socketed Weapon + 3 Normal Gems 	Magic Weapon of same type with 1-2 sockets (ilvl = 30) 	
Magic Weapon + 3 Flawless Gems 	Magic Weapon of same type with 1-2 sockets (ilvl = 30) 	
Magic Ring + Perfect Emerald + Antidote Potion 	Magic Jade Ring (ilvl = 30) 	Jade = Poison Resist +[21-30]%
Magic Ring + Perfect Ruby + Exploding Potion 	Magic Garnet Ring (ilvl = 30) 	Garnet = Fire Resist +[21-30]%
Magic Ring + Perfect Topaz + Rejuvenation Potion 	Magic Coral Ring (ilvl = 30) 	Coral = Lightning Resist +[21-30]%
Magic Ring + Perfect Sapphire + Thawing Potion 	Magic Cobalt Ring (ilvl = 30) 	Cobalt = Cold Resist +[21-30]%
Magic Sword + Any ruby + Any 4 health potions 	Magic Sword of the Leech (same type, ilvl = 30) 	of the Leech = [4-5]% Life Stolen per Hit
Magic Shield + Any Spiked Club + Any 2 skulls 	Magic Shield of Spikes (same type, ilvl = 30) 	of Spikes = Attacker Takes Damage of [4-6]
Any Kris + Any staff + Any belt + Any diamond 	Magic Savage Polearm (random type, ilvl = 50) 	Savage = +[66-80]% Enhanced Damage
Magic Amulet + 6 Perfect Gems (1 of each type except skull) 	Magic Prismatic Amulet (ilvl = 50) 	Prismatic = All Resistances +[16-20]
3 Magic Amulets 	Magic Ring (ilvl = [clvl*0.75]) 	
3 Magic Rings 	Magic Amulet (ilvl = [clvl*0.75]) 	
Magic Item + 3 Perfect Gems 	Magic Item of same type (same ilvl) 	cannot be used with corrupted items or maps
Rare Item + 6 Perfect Skulls 	Rare Item of same type (ilvl = [clvl*0.4] + [ilvl*0.4])	cannot be used with corrupted items or maps
* Bracketed formula ilvl values are rounded down
Tips
* Rerolling magic items with perfect gems is a good way to get more opportunities at getting specific magic items. Magic items aren't typically competitive with other options, but magic charms have no alternatives so they're a popular choice for rerolling - grand charms are especially useful if they get +1 to a class skill tab.
* Rerolling rare items with perfect skulls is a good way to get more opportunities at getting specific rare items. The ilvl will be reduced each time, so it's most effective on high level characters with high level items - it's particularly effective with items that have few useful high-level affixes (like rings) or Diadems since their high qlvl/mlvl completely counteracts lower ilvls. With repeated rerolling for other items, the ilvl can stabilize as high as ilvl 65 with a level 98+ character.
Imbuing Items
: Besides recipes, the fifth quest in Act 1 (Tools of the Trade) offers another way to generate rare items. After returning the Horadric Malus, Charsi will imbue a zero-socket regular item of the player's choice. The imbued item will become a new rare item of the same type and have the same possible affixes (indistinguishable from "typical" rares except if it's Wirt's Leg), although there are some differences in the item generation:
:: imbued ilvl = clvl + 4 (capped at 99)
:* if an ethereal item is imbued, the resulting item will also be ethereal (no other item stats matter)
:* if the item is capable of getting pointmods (staffmods), it will have much better chances than usual to get pointmods and for those pointmods to be higher level (+3 to multiple skills)
:: Note: Pointmod chances are increased based on the character's level, up to level 94
: Popular imbue targets are diadems for characters of any level and pointmod-capable items for level 71+ characters. Imbuing other items at lower levels can result in useable items, but will usually prevent the best affixes from having a chance to appear.
: While normally considered a downside, corruptions also have a chance to turn items into rares.
=== Crafting ===
Main article: Crafting
Crafting an item creates a new rare-like item of the same type as the equipment item used in the recipe. Except for ethereal, affixes from the ingredient equipment item are not transferred to the crafted item.
Crafted items get predetermined affixes and up to 4 additional affixes. The affixes they can get depends on their affix level, which depends on their item level (ilvl). The ilvl of a crafted item is determined by the crafter's character level (clvl) and the ilvl of the ingredient equipment item used in the recipe. Bracketed values within the formula are rounded down.
: crafted ilvl = [clvl/2] + [ilvl/2]
The amount of additional affixes depends on the ilvl of the crafted item.
* ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%)
* ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%)
* ilvl 51-70: 4 affixes (20%), 3 affixes (80%)
* ilvl 71+: 4 affixes (100%)
Changes
Crafting Ingredients
The recipe for each craft includes a jewel and a magic/rare base item as well as the runes/gems shown below. Alternatively, a "craft infusion" can be used which doesn't require any other ingredients except the base item.
Type 	Blood 	Caster 	Hitpower 	Safety 	Vampiric 	Bountiful 	Brilliant
Amulet	Amn + P.Ruby 	Ral + P.Amethyst 	Thul + P.Sapphire 	Thul + P.Emerald 	Dol + P.Skull 	Ko + P.Topaz 	Tal + P.Diamond
Ring 	Sol + P.Ruby 	Amn + P.Amethyst 	Amn + P.Sapphire 	Amn + P.Emerald 	Hel + P.Skull 	Lum + P.Topaz 	Hel + P.Diamond
Belt 	Tal + P.Ruby 	Ith + P.Amethyst 	Tal + P.Sapphire 	Tal + P.Emerald 	Eld + P.Skull 	El + P.Topaz 	Io + P.Diamond
Gloves	Nef + P.Ruby 	Ort + P.Amethyst 	Ort + P.Sapphire 	Ral + P.Emerald 	Io + P.Skull 	Hel + P.Topaz 	Shael + P.Diamond
Boots 	Eth + P.Ruby 	Thul + P.Amethyst 	Ral + P.Sapphire 	Ort + P.Emerald 	El + P.Skull 	Io + P.Topaz 	Ko + P.Diamond
Helm 	Ral + P.Ruby 	Nef + P.Amethyst 	Ith + P.Sapphire 	Ith + P.Emerald 	Lum + P.Skull 	Tir + P.Topaz 	Eld + P.Diamond
Chest 	Thul + P.Ruby 	Tal + P.Amethyst 	Nef + P.Sapphire 	Eth + P.Emerald 	Tir + P.Skull 	Eld + P.Topaz 	El + P.Diamond
Shield	Ith + P.Ruby 	Eth + P.Amethyst 	Eth + P.Sapphire 	Nef + P.Emerald 	Sol + P.Skull 	Dol + P.Topaz 	Ort + P.Diamond
Weapon	Ort + P.Ruby 	Tir + P.Amethyst 	Tir + P.Sapphire 	Sol + P.Emerald 	Shael + P.Skull 	Shael + P.Topaz 	Sol + P.Diamond
Any 	Blood Craft Infusion	Caster Craft Infusion	Hitpower Craft Infusion	Safety Craft Infusion	Vampiric Craft Infusion	Bountiful Craft Infusion	Brilliant Craft Infusion
=== Promotion Recipes ===
The gem-promoting recipes are the same except the recipe for promoting Flawless Gems, which now requires a key in addition to the gems.
 Promoting Gems
Ingredients 	Result
3 Chipped Gems of same type 	Flawed Gem of same type
3 Flawed Gems of same type 	Normal Gem of same type
3 Normal Gems of same type 	Flawless Gem of same type
3+ Flawless Gems of same type + Key	1+ Perfect Gems of same type
* When additional flawless gems are included (up to 48), multiple perfect gems will be produced at the same 3:1 ratio (up to 16)
* Flawless gems can only be promoted if they are in their stacked form - this may be an oversight and get updated in the future
The rune-promoting recipes now require a key in addition to the runes. These recipes no longer require any gems.
 Promoting Runes
Ingredients 	Result 	Notes
3 El Runes (#1) + Key 	1 Eld Rune (#2) 	
3 Eld Runes (#2) + Key 	1 Tir Rune (#3) 	
3 Tir Runes (#3) + Key 	1 Nef Rune (#4) 	
3 Nef Runes (#4) + Key 	1 Eth Rune (#5) 	
3 Eth Runes (#5) + Key 	1 Ith Rune (#6) 	
3 Ith Runes (#6) + Key 	1 Tal Rune (#7) 	
3 Tal Runes (#7) + Key 	1 Ral Rune (#8) 	
3 Ral Runes (#8) + Key 	1 Ort Rune (#9) 	
3 Ort Runes (#9) + Key 	1 Thul Rune (#10) 	
3 Thul Runes (#10) + Key 	1 Amn Rune (#11) 	used to require Chipped Topaz
3 Amn Runes (#11) + Key 	1 Sol Rune (#12) 	used to require Chipped Amethyst
3 Sol Runes (#12) + Key 	1 Shael Rune (#13)	used to require Chipped Sapphire
3 Shael Runes (#13) + Key	1 Dol Rune (#14) 	used to require Chipped Ruby
3 Dol Runes (#14) + Key 	1 Hel Rune (#15) 	used to require Chipped Emerald
3 Hel Runes (#15) + Key 	1 Io Rune (#16) 	used to require Chipped Diamond
3 Io Runes (#16) + Key 	1 Lum Rune (#17) 	used to require Flawed Topaz
3 Lum Runes (#17) + Key 	1 Ko Rune (#18) 	used to require Flawed Amethyst
3 Ko Runes (#18) + Key 	1 Fal Rune (#19) 	used to require Flawed Sapphire
3 Fal Runes (#19) + Key 	1 Lem Rune (#20) 	used to require Flawed Ruby
3 Lem Runes (#20) + Key 	1 Pul Rune (#21) 	used to require Flawed Emerald
2 Pul Runes (#21) + Key 	1 Um Rune (#22) 	used to require Flawed Diamond
2 Um Runes (#22) + Key 	1 Mal Rune (#23) 	used to require Topaz
2 Mal Runes (#23) + Key 	1 Ist Rune (#24) 	used to require Amethyst
2 Ist Runes (#24) + Key 	1 Gul Rune (#25) 	used to require Sapphire
2 Gul Runes (#25) + Key 	1 Vex Rune (#26) 	used to require Ruby
2 Vex Runes (#26) + Key 	1 Ohm Rune (#27) 	used to require Emerald
2 Ohm Runes (#27) + Key 	1 Lo Rune (#28) 	used to require Diamond
2 Lo Runes (#28) + Key 	1 Sur Rune (#29) 	used to require Flawless Topaz
2 Sur Runes (#29) + Key 	1 Ber Rune (#30) 	used to require Flawless Amethyst
2 Ber Runes (#30) + Key 	1 Jah Rune (#31) 	used to require Flawless Sapphire
2 Jah Runes (#31) + Key 	1 Cham Rune (#32) 	used to require Flawless Ruby
2 Cham Runes (#32) + Key 	1 Zod Rune (#33) 	used to require Flawless Emerald
== Consumables ==
 Breakdown Recipes
Ingredients 	Result
1-15 Jewels + Key 	1-15 Jewel Fragments
1-7 Hellfire Torches + Key	1-7 Hellfire Ashes
New Items: Jewel Fragments and Hellfire Ashes
These items have no affixes and cannot grant any stats, but can stack up to 50 and be used in the same way as recipe ingredients.
 Potions
Ingredients 	Result
Strangling Gas Potion + Any health potion 	Antidote Potion
Any 3 health potions + Any 3 mana potions + Chipped Gem	Rejuvenation Potion
Any 3 health potions + Any 3 mana potions + Normal Gem 	Full Rejuvenation Potion
3 Rejuvenation Potions 	Full Rejuvenation Potion
 Essences
Ingredients 	Result
Twisted Essence of Suffering + Charged Essence of Hatred + Burning Essence of Terror + Festering Essence of Destruction	Token of Absolution
Essences can now drop from bosses in Nightmare difficulty as well as Hell difficulty. They have the same drop chances in either difficulty.
* Token of Absolution resets character skills/stats
** Twisted Essence of Suffering drops from Andariel/Duriel (~16.1%/~21.3% chance)
** Charged Essence of Hatred drops from Mephisto (~8.3% chance)
** Burning Essence of Terror drops from Diablo (~8.3% chance)
** Festering Essence of Destruction drops from Baal (~8.3% chance)
 Portals
Ingredients 	Result 	Notes
Wirt's Leg + Tome of Town Portal 	Opens a portal to the Moo Moo Farm (Secret Cow Level) 	Only works in the Rogue Encampment (Act 1 town) with a character that has defeated Baal in the current difficulty
Key of Terror + Key of Hate + Key of Destruction	Opens a portal to one of the mini-uber zones (Furnace of Pain, Matron's Den, Forgotten Sands)	Only works in Harrogath (Act 5 town) in Hell difficulty; which zone the portal opens is random, but they will not repeat if opened in the same game
Killing the Cow King will no longer prevent you from opening the Secret Cow Level.
Uber Keys now have slightly different colors to help differentiate them, and are now also dropped by Blood Raven, Bloodwitch, and Izual in Hell difficulty. They can also be dropped during the Spire of Darkness event in maps.
* Key of Terror drops from The Countess (1:14 chance) and Blood Raven (1:9 chance)
* Key of Hate drops from The Summoner (1:8 chance) and Bloodwitch (1:9 chance)
* Key of Destruction drops from Nihlathak (1:8 chance) and Izual (1:9 chance)
 Uber Access
Ingredients 	Result
Sigil of Madawc + Sigil of Talic + Sigil of Korlic 	Relic of the Ancients
Any 3 uber organs (Mephisto's Brain, Diablo's Horn, Baal's Eye) + Key 	Pandemonium Talisman
Prime Evil Soul + Black Soulstone + Pure Demonic Essence 	Vision of Terror
Trang-Oul's Jawbone + Splinter of the Void + Hellfire Ashes or Hellfire Torch	Voidstone
New Items: Relic of the Ancients, Pandemonium Talisman, Vision of Terror, Voidstone (and all their ingredients other than uber organs and Hellfire Torch)
The "boss areas" accessible via the following items cannot be freely exited or re-entered while enemies remain within. For Uber Tristram, three single-use silver portals are created upon entry and the area may only be entered by using them; players get their original attempt plus three extra attempts. For each of the other areas, players only get a single attempt. 
Only one of these "boss areas" (or a map) may be opened in a single game.
* Relic of the Ancients grants access to Uber Ancients for all players near the blood fountain
** Sigil of Madawc drops from T1 map monsters (1:6400 chance)
** Sigil of Talic drops from T2 map monsters (1:6400 chance)
** Sigil of Korlic drops from T3 map monsters (1:6400 chance)
* Pandemonium Talisman grants access to Uber Tristram for all players near the blood fountain (replaces the direct portal that used to be made with 1 of each uber organ)
** Mephisto's Brain drops from Uber Izual in the Furnace of Pain
** Diablo's Horn drops from Lilith (sometimes referred to as Uber Andariel) in the Matron's Den
** Baal's Eye drops from Uber Duriel in the Forgotten Sands
* Vision of Terror grants access to the new Diablo-Clone fight for all players near the blood fountain (DClone no longer randomly appears when Stones of Jordan are sold to merchants)
** Prime Evil Soul drops from Mephisto/Diablo/Baal in Hell difficulty (unconfirmed chance - was 1:85 from Mephisto, 1:65 from Diablo, 1:40 from Baal) 
** Black Soulstone drops from Uber Tristram bosses (12% chance per uber boss - unconfirmed)
** Pure Demonic Essence drops from Map bosses (unconfirmed chance - was about 2%?)
* Voidstone grants access to Rathma
** Splinter of the Void drops from Shadow of Mendeln map event (40% chance - unconfirmed)
** Trang-Oul's Jawbone drops from undead enemies (1:22.5k chance in Hell)
** Hellfire Ashes or Hellfire Torch (the former is just a stackable ingredient version of the latter)
 Uber Difficulty
Ingredients 	Result
Voidstone or Vision of Terror	Same item - difficulty cycled between level 0, 1, and 2
Difficulty levels 1 and 2 provide a chance of getting exclusive unique items from Diablo-Clone or Rathma when defeating them, with difficulty level 2 providing a greater chance. Difficulty level 1 is roughly the same difficulty as earlier seasons when there weren't multiple difficulty levels.
=== Maps ===
Main article: Maps
New Items: All of the following items except Standard of Heroes
 Legacy Recipes</h4>
{| class="wikitable" 	Ingredients 	Result
3 Perfect Skulls + Stone of Jordan + Rare Item	Adds 1 socket to the Item