nyuuzyou/wikis huggingface dataset:
27-Series Asura

The 27-Series Asura is a type of experimental combat Realian in the Xenosaga series.
==Appearance and personality==
The 27-Series Asura are grey colored monstrous humanoids with purple claws on their knuckles with the number 27 engraved in red on their right shoulders.
The 27-Series Asuras are a very unstable type of battle Realian; they do not discriminate between attacking allies and their intended target.
==Story arc==
===History===
The 27-Series Asura were conceived as the next generation combat Realian created by Kevin Winnicot; however, they were difficult to calibrate. Because of this during the Miltian Conflict, they went out of control, unable to tell friend from foe, and killed the young Shion Uzuki's parents, Suou and Aoi Uzuki.
===Xenosaga Episode I===
During the party's journey into KOS-MOS's Encephalon, as the party are introduced to Febronia, Shion has a vision of them devouring Febronia and has a mental breakdown. When the party find themselves at the Acute Neurosis Treatment Facility, several 27-Series Asuras alongside Jr.'s traumas merged together into Tiamat, a monstrous Gnosis representing Shion's and Jr.'s traumatic past.
==Lore==
==As an enemy==
===Xenosaga Episode I===
* 27-Series Asura (boss)
===Xenosaga I & II===
* 27-Series Asura (XS1&2)
==Database==
==Other appearances==
The 27-Series Asura appear as an enemy unit in Project X Zone 2.
==Trivia==
* A similar looking enemy called a Athra 26 Series can be found in the Song of Nephilim as a miniboss. It is unknown whether it is a 27-Series Asura or not.
==Gallery==
===Episode III===
27-Series Asura after killing Aoi.png|27-Series Asura after killing Aoi (the blood is removed from the English release)
Category:Realians
27-Series Asura (boss)

27-Series Asura is a boss in Xenosaga Episode III - Also Sprach Zarathustra. Three of them are fought.
==Enemy data==
==Gallery==
27-Series Asura after killing Aoi.png|27-Series Asura after killing Aoi (the blood is removed from the English release)
Category:Bosses (Acute Neurosis Treatment Facility)
27-Series Asura (disambiguation)

27-Series Asura may refer to:
* 27-Series Asura — the sub-species of Realian in the Xenosaga series
** 27-Series Asura (boss) — the boss in Xenosaga Episode III
** 27-Series Asura (XS1&2) — the enemy in Xenosaga I & II
==See also==
* Athra 26 Series — the boss in Xenosaga Episode I
2nd Gamalt Bulkhead

The 2nd Gamalt Bulkhead is a in Mechonis Field. It is located on the northern end of the fifth floor and connects to the Central Factory.
==Map==
==In other languages==
==Gallery==
2nd Gamalt Bulkhead DE.jpg|2nd Gamalt Bulkhead in Definitive Edition
it:2ª Paratia Gamalt
2nd Lift - 1F

2nd Lift - 1F is a in Mechonis Field. It is located on the upper end of the 2nd Lift, on the northern end of the 1st floor.
==Map==
==In other languages==
==Gallery==
2nd Lift - 1F DE.jpg|2nd Lift - 1F in Definitive Edition
it:2° Ascensore - Liv. 2
3rd Fuel Supply Room

The 3rd Fuel Supply Room is a in Galahad Fortress. It is located south of the Main Maintenance Bay.
==Enemies==
* M66 Supply Unit
* Precious Retrato
==Map==
==In other languages==
==Gallery==
3rd Fuel Supply Room DE.jpg|3rd Fuel Supply Room in Definitive Edition
it:3ª Sala Rifornimento
3rd Gate

The 3rd Gate is a in Sword Valley. IT is located west of the 4th Gate and north of the Ether Storage Area. It can be opened by first unlocking the mechanism at the panel in Enalda Control Base which is guarded by Tranquil Morax and then activating the panel next to the gate. Passing the gate triggers the Surprise Quest 3rd Gate Front Line.
==Enemies==
* Mischievious Naberius
==Map==
==In other languages==
==Gallery==
3rd Gate DE.jpg|3rd Gate in Definitive Edition
it:Ingresso 3
3rd Lift - 2F

3rd Lift - 2F is a in Mechonis Field. It is located on the southwestern 2nd floor on the lower end of the 3rd Lift.
==Map==
==In other languages==
==Gallery==
3rd Lift - 2F DE.jpg|3rd Lift - 2F in Definitive Edition
it:3° Ascensore - Liv. 3
46-:ri9

46-:ri9 (called on the JASRAC database) is Disc 3, Track 11 on the XenobladeX Original Soundtrack. It is split into two parts: the first plays from the start until 2:27, and the second plays from then until the end.
The first part plays in Sylvalum during the day. The second part is a brighter remix of the first and plays in Sylvalum at night.
The brighter part of the track being used as the music during the night makes Sylvalum the only area in the game (or, for that matter, the Xenoblade series as a whole) whose day theme is significantly more subdued than its night theme.
==Etymology==
4 is read in Japanese as 'shi', 6 as 'ro', '-' (potentially) as 'no', ':' (potentially) as 'tai', and 9 as 'ku'. Together (along with the 'ri') they make 'Shiro no Tairiku' ('the white continent'), which is similar to the Japanese name for Sylvalum. This also aligns with the JASRAC version of the title.
==On PIANO[-30k]==
On the 10th of February 2022, Hiroyuki Sawano released a new piano cover of 46-:ri9 (arguably making it another take of PianoX3) to his fanclub n30k. Alongside, he included the following notes:
Category:Music (XCX)Category:Songs composed by Hiroyuki Sawano
4th Gate

The 4th Gate is a in Sword Valley. It is located between Dolgan Outpost and the 3rd Gate. It can be opened by first unlocking the mechanism in Dolgan Outpost and then activating the panel next to the gate.
==Enemies==
* M82 Melee Unit
==Map==
==In other languages==
==Gallery==
4th Gate DE.jpg|4th Gate in Definitive Edition
it:Ingresso 4
5th Gate

The 5th Gate is a in Sword Valley. It is located between the 6th Gate and Dolgan Outpost. It can be opened by simply activating the portal next to it.
==Enemies==
* M34 Honey Bee Unit
* M54 Armoured Unit
==Map==
==In other languages==
==Gallery==
5th Gate DE.jpg|5th Gate in Definitive Edition
it:Ingresso 5
5th Pulse Zone

The 5th Pulse Zone is a on the Fallen Arm. It is located between Ulna Passage and the Radiocarpea.
==Enemies==
* Affluent Beleth
* Aura Antol
* 
* 
==Map==
==In other languages==
==Gallery==
5th Pulse Zone DE.jpg|5th Pulse Zone in Definitive Edition
it:Zona 5ª Arteria
6th Gate

The 6th Gate is a in Sword Valley. It is located between Ged Fortress and the 5th Gate. It can be opened by first unlocking the mechanism in Ged Fortress and then activating the switch next to the gate.
==Enemies==
* M104 Fortress Unit
==Map==
==In other languages==
==Gallery==
6th Gate DE.jpg|6th Gate in Definitive Edition
it:Ingresso 6
7th Division

7th Division is a in the Streets of the Land of Morytha. It is accessed from Wall Power Control Room, by bringing the power back with an Electric Mastery level 9 and level 5.
==Enemies==
All enemies appear only during The Riddle on the Wall.
*Relic-Holder Tyrannor
==Key items==
*Mysterious Part F
==In other languages==
==Gallery==
7th Division 2.jpg|Opposite side
7th Perimeter Entrance

7th Perimeter Entrance is a in the of the World Tree. It connects the Roadway to 7th Perimeter to 7th Perimeter Center Floor.
==In other languages==
==Gallery==
7th Perimeter Entrance (night).jpg|7th Perimeter Entrance, at night
7th Perimeter Entrance Indol vs Torna.jpg|7th Perimeter Entrance while Indol attacks Torna
7th Perimeter Skyport

7th Perimeter Skyport is a in the of the World Tree. It connects 7th Perimeter Defense Post to the Skywalk, by jumping up to a door with a Wind Mastery and Leaping level 1 check, then opening it with an Electric Mastery level 4 and level 5 check.
==Quests==
*Artificial Intelligence
==Enemies==
===Normal enemies===
*Blade Bot
*Disas Squood
*
*Horiz Aspid
*
*Indoline Sentinel
*
*Joobs Krabble
*Nutch Lexos
*Riveral Ansel
*Spirit Lexos
*Straat Serprond
*Valkan Marrin
*Vay Taos
===Unique monsters===
*Praetorian Argus
*Praetorian Medea
==Points of interest==
*7th Perimeter Skyport (Salvage Point)
*By 7th Perim. Skyport
==In other languages==
==Gallery==
7th Perimeter Skyport (night).jpg|7th Perimeter Skyport, at night
7th Perimeter Skyport Indol vs Torna.jpg|7th Perimeter Skyport while Indol attacks Torna
7th Perimeter Skyport (Salvage Point)

7th Perimeter Skyport is a Salvage Point in Xenoblade Chronicles 2. It is located midway through the 7th Perimeter Skyport on the of the World Tree.
==In other languages==
==Gallery==
7th Perimeter Skyport Salvage Point.jpg|The Salvage Point's appearance in the overworld
7th Perimeter Skyport Salvage Point Map Location.jpg|The Salvage Point's location on the map
Category:Salvage Points (World Tree)
96-:rip

96-:rip (called on the JASRAC database) is Disc 3, Track 12 on the XenobladeX Original Soundtrack. It is split into two parts: the first plays from the start until 2:56, and the second plays from then until the end.
The first part plays in Cauldros during the day. The second part is a more subdued remix of the first and plays in Cauldros at night.
==Etymology==
9 is read in Japanese as 'ku', 6 as 'ro', '-' (potentially) as 'no', and ':' (potentially) as 'tai'. The letter 'p' possibly also refers indirectly to the number 9, as the former is the latter reversed. Together (along with the 'ri') they make 'Kuro no Tairiku' ('the black continent'/'land of black steel'), which is similar to the Japanese name for Cauldros. This also aligns with the JASRAC version of the title.
Category:Music (XCX)Category:Songs composed by Hiroyuki Sawano
9th Imp. Armored Div.

9th Imp. Armored Div. is the twentieth Challenge in the in Xenoblade Chronicles 2. This challenge is only available after the main story is completed. Completing this challenge will unlock 's level 5 and 's level 5 Battle Skill.
==Data==
====Chest 1====
====Chest 2====
====Chest 3====
===Enemies===
==In other languages==
? (boss)

? is a boss from Xenogears. It is fought at the Aveh - Kislev Border.
==Description==
It is fought as Bart's Brigandier in a one-on-one battle. The battle is impossible to win and will likely end after a single attack from it.
==Statistics==
See also Id (Ethos Dig Site), and Id (Bethlehem)
==Gallery==
Category:Bosses (Aveh - Kislev Border)
A.M.W.S.

A.M.W.S., short for Assault Maneuver Weapon System, are humanoid mobile weapons from the Xenosaga series.
==Technology and Usage==
A.M.W.S. are used by several governments like the Galaxy Federation, and the Immigrant Fleet. They are mostly superior to A.G.W.S., both in cost effectiveness and general purpose, although they lack maneuverability in tight situations.
==Database==
==Gallery==
Pilum XS2.jpg|Pilum.
Scutum XS2.jpg|Scutum.
VRA-2100 (XS3).png|VRA-2100.
VRA-3500 (XS3).png|VRA-3500.
S-Division Guard A.M.W.S..png|S-Division Guard A.M.W.S.
Astraea.png|Doctus's A.M.W.S., Astraea.
Jin's A.M.W.S..png|Jin's A.M.W.S., a custom VRA-1800B.
*Category: Lore (XS)
A/Gameplay

A is a playable character in Future Redeemed.
A is a Monado Fencer, and therefore uses the s, s, and modifiers of that class.
==Stats==
==Ouroboros stats==
An Ouroboros apparition performs the Ouroboros Power portion during a Fusion Art.
Stats at each level
Level	Damage	Crit rate	Block rate
1 	24 	30% 	10%
2 	27 	30% 	10%
3 	30 	30% 	10%
4 	33 	30% 	10%
5 	36 	30% 	10%
6 	39 	31% 	10%
7 	43 	31% 	10%
8 	46 	31% 	10%
9 	50 	31% 	10%
10 	53 	31% 	10%
11 	57 	31% 	11%
12 	61 	31% 	11%
13 	65 	31% 	11%
14 	69 	31% 	11%
15 	73 	31% 	11%
16 	77 	32% 	11%
17 	82 	32% 	11%
18 	87 	32% 	11%
19 	91 	32% 	11%
20 	96 	32% 	11%
21 	101 	32% 	11%
22 	106 	32% 	11%
23 	112 	32% 	11%
24 	117 	32% 	11%
25 	123 	32% 	11%
26 	128 	33% 	11%
27 	133 	33% 	11%
28 	138 	33% 	11%
29 	144 	33% 	11%
30 	149 	33% 	11%
31 	154 	33% 	12%
32 	160 	33% 	12%
33 	166 	33% 	12%
34 	172 	33% 	12%
35 	178 	33% 	12%
36 	184 	34% 	12%
37 	190 	34% 	12%
38 	196 	34% 	12%
39 	202 	34% 	12%
40 	208 	34% 	12%
41 	214 	34% 	12%
42 	221 	34% 	12%
43 	228 	34% 	12%
44 	235 	34% 	12%
45 	242 	34% 	12%
46 	249 	35% 	12%
47 	256 	35% 	12%
48 	263 	35% 	12%
49 	271 	35% 	12%
50 	278 	35% 	13%
51 	285 	35% 	13%
52 	293 	35% 	13%
53 	300 	35% 	13%
54 	308 	35% 	13%
55 	315 	36% 	13%
56 	323 	36% 	13%
57 	331 	36% 	13%
58 	339 	36% 	13%
59 	346 	36% 	13%
60 	354 	36% 	13%
61 	362 	36% 	13%
62 	370 	36% 	13%
63 	378 	36% 	13%
64 	387 	36% 	13%
65 	395 	37% 	13%
66 	403 	37% 	13%
67 	412 	37% 	13%
68 	421 	37% 	13%
69 	429 	37% 	13%
70 	438 	37% 	14%
71 	447 	37% 	14%
72 	457 	37% 	14%
73 	466 	37% 	14%
74 	476 	37% 	14%
75 	485 	38% 	14%
76 	495 	38% 	14%
77 	505 	38% 	14%
78 	515 	38% 	14%
79 	525 	38% 	14%
80 	535 	38% 	14%
81 	545 	38% 	14%
82 	556 	38% 	14%
83 	566 	38% 	14%
84 	577 	38% 	14%
85 	587 	39% 	14%
86 	598 	39% 	14%
87 	609 	39% 	14%
88 	621 	39% 	14%
89 	632 	39% 	14%
90 	644 	39% 	15%
91 	655 	39% 	15%
92 	667 	39% 	15%
93 	679 	39% 	15%
94 	690 	39% 	15%
95 	702 	40% 	15%
96 	714 	40% 	15%
97 	727 	40% 	15%
98 	739 	40% 	15%
99 	752 	40% 	15%
==Unity==
==Gallery==
XC3 party member icon A.png|A's menu icon.
XC3 battle portrait A.png|A's battle portrait.
FR class portrait A.png|Portrait used for the Monado Fencer class.
XC3 Chain Attack portrait A.png|A's Chain Order portrait.
XC3 Chain Attack portrait Matthew A.png|A & Matthew's Unity Order portrait.
XC3 Chain Attack portrait Nikol A.png|A & Nikol's Unity Order portrait.
XC3 Chain Attack portrait A Glimmer.png|A & Glimmer's Unity Order portrait.
XC3 Chain Attack portrait Shulk A.png|A & Shulk's Unity Order portrait.
XC3 Chain Attack portrait A Rex.png|A & Rex's Unity Order portrait.
FR level up portrait A.png|A's level up portrait.
ABOreSSs

aBOreSSs (called on the JASRAC database) is Disc 3, Track 8 on the XenobladeX Original Soundtrack. It is split into two parts: the first plays from the start until 2:56, and the second plays from then until the end. The first part is a remix of no4=D91M, and the second is a remix of no8=UN↑口and巨DIE.
The first part plays as the battle music for the in (for the second phase of the battle), and the second part plays as the battle music for the in (for the first phase of the battle).
==Etymology==
Separating out the lowercase letters from the uppercase in the title gives 'ares' and 'BOSS', indicating that this plays as the boss music for the Prog Ares. This also aligns with the JASRAC version of the title.
Category:Music (XCX)Category:Songs composed by Hiroyuki Sawano
AB Combo Boost

AB Combo Boost is an unused Specials Enhancing RAM in Xenoblade Chronicles 2. While presumably intended to mirror the Blade Combo Boost Skill RAM, to increase Blade Combo damage, it has no effect in practice.
==Overview==
This part doesn't actually do anything, so it's a good thing it's unused.
==Details==
==Sources==
This item is unused, and has no sources.
==In other languages==
AG-02 (XS1)

This article covers the gameplay for AG-02, a playable A.G.W.S. in Xenosaga Episode I. It is ' default A.G.W.S.
==Initial stats==
Attribute	Stat
FHP 	700
DPOW 	27
PARM 	38
EARM 	0
AGL 	6
WAGL 	0
==Frames==
Name 	Buy Price	Sell Price	FHP 	PARM	EARM	Source
AG02-F02	N/A 	300 G 	700 	38 	0 	Starts With
AG02-F03	1400 G 	700 G 	1200	60 	0 	Sold at Kukai Foundation, Dock Colony
AG02-F04	2000 G 	1000 G 	1600	74 	0 	Sold at Kukai Foundation, Dock Colony
AG02-F05	2600 G 	1300 G 	2000	85 	0 	Sold at Elsa, Kukai Foundation, Dock Colony
AG02-F06	3200 G 	1600 G 	2400	106 	0 	Sold at Elsa, Dock Colony
==Generators==
Name 	Buy Price	Sell Price	DPOW	Source
AG02-G02	N/A 	800 G 	32 	Starts With
AG02-G03	2400 G 	1200 G 	47 	Sold at Kukai Foundation, Dock Colony
AG02-G04	3200 G 	1600 G 	57 	Sold at Kukai Foundation, Dock Colony
AG02-G05	4800 G 	2400 G 	65 	Sold at Elsa, Kukai Foundation, Dock Colony
AG02-G06	5600 G 	2800 G 	73 	Sold at Elsa, Dock Colony
==W-ACT weapons==
* AXE11AG
* FLM64AG
* GLG76AG
* GRD20AG
* HG45VX
* HG75VX
* HMR55AG
* LG10AG
* LG24VX
* SMG32VX
* SMG99AG
* SWD21AG
* SWD34VX
* BSW13AG
==Gallery==
===Sprites===
XS1 party member icon AG-02.png|AG-02's party icon.
Category:A.G.W.S. (XS1)
AG-04

This article covers the gameplay for AG-04, a playable A.G.W.S. in Xenosaga Episode I.
==Initial stats==
Attribute	Stat
FHP 	2400
DPOW 	76
PARM 	88
EARM 	0
AGL 	7
WAGL 	0
==Frames==
Name 	Buy Price	Sell Price	FHP 	PARM	EARM	Source
AG04-F05	N/A 	1600 G 	2400	88 	0 	Starts With
AG04-F06	5000 G 	2500 G 	2920	109 	0 	Sold at Dock Colony
==Generators==
Name 	Buy Price	Sell Price	DPOW	Source
AG04-G05	N/A 	2500 G 	76 	Starts With
AG04-G06	6400 G 	3200 G 	84 	Sold at Dock Colony
==W-ACT weapons==
* DLC02AG4
* WCT02AG4
==Gallery==
===Sprites===
XS1 party member icon AG-04.png|AG-04's party icon.
Category:A.G.W.S. (XS1)
AG-05

This article covers the gameplay for AG-05, a playable A.G.W.S. in Xenosaga Episode I.
==Initial stats==
Attribute	Stat
FHP 	6000
DPOW 	130
PARM 	120
EARM 	0
AGL 	5
WAGL 	0
==Frames==
Name 	Buy Price	Sell Price	FHP 	PARM	EARM	Source
AG05-F06	N/A 	5000 G 	6000	120 	0 	Starts With
==Generators==
Name 	Buy Price	Sell Price	DPOW	Source
AG05-G06	N/A 	5000 G 	130 	Starts With
==W-ACT weapons==
* AXE11AG
* HG45VX
* HG75VX
* HGG-AG5
* HMR55AG
* LG10AG
* LG24VX
* SMG32VX
* SMG99AG
* SWD21AG
* SWD34VX
==Gallery==
===Sprites===
XS1 party member icon AG-05.png|AG-05's party icon.
Category:A.G.W.S. (XS1)
AI (disambiguation)

AI may refer to:
* [ai] - the song from Xenosaga Freaks
* AI (XC1) - how the game controls non-player-controlled characters in Xenoblade Chronicles and Future Connected
* AI (XCX) - the equivalent in Xenoblade Chronicles X
* AI (XC2) - the equivalent in Xenoblade Chronicles 2 and Torna ~ The Golden Country
* AI (XC3) - the equivalent in Xenoblade Chronicles 3 and Future Redeemed
AM Terminal

The AM Terminal is a location in Xenoblade Chronicles X. It is located in Armory Alley to the east of the .
This place grants BLADEs the ability to upgrade Arms Manufacturers as well as their own gear. 
==Features==
===Manage AMs===
This screen allows the player to upgrade Arms Manufacturers using miranium, which is converted into R&D points at a one-to-one ratio. Doing so allows them to provide new and types (and Skells in the case of Sakuraba Industries).
In order to upgrade Arms Manufacturers, the player selects one and chooses how much miranium they want to give. Once it gets enough points, the Arms Manufacturer will level up, either announcing new products or indicating that their current products at the now come with additional upgrades.
Equipping the Arms Manufacturer's weapons in combat will grant R&D points to the manufacturer as well; these points are also added once the player visits this terminal.
===Upgrade Battle Traits===
Upgrade Battle Traits allows the player to upgrade the already-existing traits on s, , Skell weapons, and Skell armor. Additional effects listed without a slot marker and with a Roman numeral can be upgraded as long as the player has the right s.
Each weapon has its own upgrade limit, depending on the weapon. This means that a Reginal Breaker, which has a maximum of 3 upgrades, can only get three upgrades to the traits built-in, total.
===Engineer Augments===
The player can create Augments in this menu at levels , , , , and . Each Augment requires enough miranium, Precious Resources, and s to create in this menu. In order to view augment requirements, the player has to collect at least one of the first material listed in the engineering recipe.
While most augments can be crafted, certain traits like Custom.WP-MSL-MAG and reflecting augments such as Reflect: Thermal cannot be crafted here; they have to be dropped or found in Treasure Boxes.
===Develop New Gear===
Using blueprints dropped from enemies or through completion of various missions, it is possible to create new s, , Skell weapons, and Skell frames.
When the player has enough miranium, Precious Resources, and s, they can create this new gear.
==Gallery==
XCX A Present from Lin tutorial.png|Lin's present, explaining how to help Arms Manufacturers.
Category:Terminals (XCX)
AP (XC1)

AP, short for Art Points, are a mechanic in Xenoblade Chronicles and Future Connected. They are used to level up s, which (depending on the art in question) increases the damage dealt, raises their accuracy, decreases their cooldown, or improves the duration or strength of their additional effects.
AP can be obtained in multiple different ways, usually together with and :
* By defeating enemies. The amount of AP gained can be boosted by equipping s.
* During battles with 's Yoink! , if he has unlocked the AP for All! .
* By discovering new s, s, or Secret Areas.
Unspent AP are carried over in , while all arts keep their current level.
Each party member begins with a certain amount of AP when they first join the party.
Character	Starting AP
 	0
 	0
 	0
 	2,000
 	8,000
 	10,000
 	10,000
 	0 (Wii)15,000 (DE)
The amount of AP it costs to level up an art is based on a fixed value unique to the art times a multiplier for the intended level. Most arts have a value between 240 and 440, though they range as low as 120 and as high as 640.
Art level	AP cost multiplier
1 	(none)
2 	1x
3 	2x
4 	4x
5 	8x
6 	12x
7 	18x
8 	26x
9 	36x
10 	48x
11 	56x
12 	65x
Category:Stats (XC1)Category:Stats (FC)
AP (disambiguation)

AP may refer to:
* AP (XG) - Attack Points in Xenogears (not to be confused with s which are not abbreviated as "AP")
* AP (XS1) - Action Points in Xenosaga Episode I
* AP (XS1&2) - Attack Points in Xenosaga I & II
* AP (XC1) - Art Points in Xenoblade Chronicles and Future Connected
* AP (FR) - Affinity Points in Future Redeemed
AP Up

AP Up is a effect in Xenoblade Chronicles and Future Connected. It raises the amount of gained when enemies are killed.
==Overview==
Aside from being unlucky with advanced arts manual drops, AP is pretty much the limiting factor on how much arts can be upgraded. As a result, the only strategy for AP Up gems is to put them on characters that have arts the player wants to further level up. Unfortunately, they are even rarer than EXP Up gems.
==Sources==
==In other languages==
AP for All!

AP for All! is the third skill in 's Flexibility skill branch. It adds a new option to Yoink!, where instead of doing what it normally does, it provides the party with half of the that the target foe would normally grant when killed.
==Overview==
AP is a great thing to have an extra source of, since it's the main limiter on upgrading arts. But after the player's done upgrading all the arts they care about, it becomes a burden, as it means Yoink! now has a "dud" option where it didn't before. And because of how its random picking works, it's a 50% chance to get AP and a 50% chance of all other behaviour (stealing items or stats).
==In other languages==
AS0115 Formula XT

The AS0115 Formula XT is a Skell in Xenoblade Chronicles X, temporarily given to Cross during A Girl's Wings so that they can complete the final test of the Skell Flight Module.
==Appearances==
==Sources==
This Skell is only provided for the mission A Girl's Wings. Once completed, the Skell is no longer available. 
==Data==
==In other languages==
==Gallery==
AS0130 Formula ST

The AS0130 Formula ST is a Skell in Xenoblade Chronicles X, the first one in the Formula series.
==Appearance==
The AS0130 Formula ST has glowing lines that run down its body.
As a vehicle, the Formula turns into a motorbike, balancing on two wheels that are stored in the Skell's back in walker mode.
==Sources==
This Skell can be purchased at the Shop Terminal for 217,000 Credits.
==Data==
==Gallery==
AS0310-formula-st.jpg|Base equipment
AS0310-formula-st unequipped.jpg|Unequipped version
As0310-formula-st vehicle.jpg|Vehicle
==In other languages==
Category:Skells
AS0330 Verus ST

The AS0330 Verus ST is a Skell in Xenoblade Chronicles X. This Skell is the Level 30 version of the Verus series.
==Appearance==
Verus models have rounded shoulders and thick cockpit armor, as well as extensions from their heads that resemble bunny ears. The AS0330's ears are slightly thicker compared to those of the AS0350 and the Cain.
In vehicle form, the Verus balances on two wheels like a motorbike.
==Sources==
This Skell can be found at the for 268,000 Credits.
==Data==
==In other languages==
==Gallery==
As0330-verus-st.jpg|Base equipment
As0330-verus-st unequipped.jpg|Unequipped version of the AS0330 Verus ST
As0330-verus-st back.jpg|Back side
As0330-verus-st vehicle.jpg|Vehicle
All-verus.jpg|All Verus models, with the AS0330 on the left
==Notes==
Category:Skells