Release Notes/Second Life Release/2.7.1

Category: Release Notes
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See what's new in the Release Notes for these SL Viewer v2.7 updates...
:SL Viewer v2.7.5
:SL Viewer v2.7.4
:SL Viewer v2.7.2
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== Release Notes for SL Viewer v2.7.1 (232828) - Second Life Release ==
Released June 14, 2011
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=== Feature Highlights ===
The New Search Beta - With this release we introduce you to the new beta Search technology, which will help you find interesting people, places, events, items for sale, and other things, to make your inworld experience more fun, collaborative, and meaningful.
For more information, see New search system FAQ.
Real-Time Lighting and Shadows - With this release, we introduce dynamic lighting for multiple local lighting sources, as well as high quality real-time shadows from the sun or moon. This feature offers full dynamic lighting for an infinite number of local light sources. To enable this feature, go to Me > Preferences > Graphics, click the 'Advanced' button, and check 'Lighting and Shadows'. Please note that this feature requires OpenGL 3.0 capable hardware.
For more information, see Lighting and shadows.
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=== Crash and Performance Fixes ===
* Crash at LLTextureCache::updateEntry [secondlife-bin lltexturecache.cpp:1231] 
* Viewer crash in LLVOVolume::syncMediaData on Meshopotamia 1 
* Crash in LLRenderPass::pushBatch 
* [crashhunters] Crash in LLVOSky::calcAtmospherics() 
* Crash at llrender/llimagegl.cpp(157) : error ERROR: checkTexSize: wrong texture size and discard level: width: 512 Height: 512 Current Level: 
* [PUBLIC] Viewer crashes if an uploader LOD slot is missed out 
* [PUBLIC] Select a HUD attachment and moving a child prim or entire linkset crashes viewer 
* [PUBLIC] Combination of Shadows ON, Alpha deffered ON, and Alpha non-deffered OFF, does not render alphas on HUDs 
* [crashhunters] Crash at LLVolumeImplFlexible::doFlexibleUpdate() [secondlife-bin llflexibleobject.cpp] 
* Crash at LLVOCacheEntry::~LLVOCacheEntry() line 138 
* [PUBLIC] LLConvexDecompositionStub crashes the viewer on startup in OS builds 
* [SH-1624] Crash during viewer startup: LLViewerTextureList::addImageToList 
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=== Bug Fixes ===
* Log in failure, keeps saying DNS cannot resolve hostname
* Consolidate Picks and Classifieds into a single tab in the user profile panel 
* Unreadable resident names with glow 
* Script dialog opens undocked in mouselook mode 
* Default auto alpha masking to ON for deferred rendering (only deferred rendering) 
* Objects with white color and varied texture do not appear shiny with deferred rendering 
* Darkness bumpmap looks like lightness bumpmap when deferred rendering is enabled
* Fullbright has no effect on shiny & bump mapped prim while Lighting and Shadows are enabled 
* 90% transparent textures are invisible when Lighting and Shadows are enabled 
* Wireframe mode is mostly useless in trunk (204029) 
* Decoding textures get stuck in REQ status 
* Move/remove deferred rendering UI from prefs 
* Disable spotlight support by default 
* There is no "Share" menu item in the "gear" menu for Inventory SP 
* Only bumpmaps of type Brightness or Darkness load on 2.0.2 (205107) 
* Avatar goes naked for a second when changing outfits or teleporting 
* Blurry image in profile never resolves - texture queue problem? 
* Nothing happens if choose 'Invite to Group' from avatar's 3D context menu 
* UDP texture loading is slower in 2.x viewers than 1.23.5 
* [PUBLIC] Select & touch confused by negative scale / mirror 
* [PUBLIC] Disable or remove mirror & inside-out checkboxes for mesh objects 
* [PUBLIC] [VWR-21040] UI: Preferences/Graphics/Advanced: Local lights on/off is missing 
* [PUBLIC] HUD's appear invisible when AA is enabled 
* [PUBLIC] Models with more than 8 submeshes are not rejected by uploader 
* [PUBLIC] Mesh upload window does not name uploaded mesh object in inventory properly 
* [PUBLIC] Prim cost in edit dialog < streaming cost in ..|Show Render Info or upload dialog 
* [PUBLIC] Physics mesh display shows inconsistent data 
* [PUBLIC] Avatar mesh does not animate until avatar changes LOD 
* [PUBLIC] Changing physics parameters sets all child object to the Physics Shape Type of the root prim 
* [PUBLIC] Decomposing Physics Shape For Scene, only 1 mesh gets decomposed 
* [PUBLIC] Name tag does not offset correctly when leg joints are set small 
* [PUBLIC] Project Mesh Viewer crashes on exit (Mac client) 
* [PUBLIC] New Mesh Uploader Crashes; LOD Generator Broken 
* [PUBLIC] Mesh Upload Cancel Button is inoperative 
* [PUBLIC] Meshes can no longer be moved into subfolders of the "Meshes" folder 
* [PUBLIC] Mesh assets cannot be dragged into notecards 
* [PUBLIC] Can't turn Antialiasing off for ATI catalyst 
* [PUBLIC] Object turns black with alpha or transparency and lighting and shadows enabled 
* IM log naming should go by SL name, not DN
* Artwork update for Appearance Editor "Edit" icon 
* Add new and changes to GPU_Table.txt 
* Sculpt dimension meta-data view missing from 2.x, was possible to see in 1.23 
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=== Translation and Localization Updates ===
* Viewer 2.x CT translation, set7 and on 
* Japanese and Italian, filling the gap Set19--23, Light Set1--2
* [SERVER HARD CODED] System messages when account can´t login need to be localized (except "Login Failed." string)
* [TRUNCATION/LAYOUT] Make space larger for full strings to appear in the French Colors Preferences 
* Too long text in de/floater_water.xml 
* (Spanish) [OTHER] Yo > Preferencias > General: outdated Maturity Rating: "PG"
* [SP][PL]Text overlaying UI in Preferences floater 
* Text overlaying UI in Buy L$ floater in Spanish localization 
* Preferences floater: UI issues for German location 
* Text overlaying UI in Email Snapshot floater in Spanish localization 
* [ES][PL][PT][DE][FR][DA] Text overlaying UI in Sell Land floater 
* Text truncation in Preferences>Sound&Media tab in Portuguese localization 
* Snapshot image is placed over the input fields in "Email Snapshot" floater for French localization 
* Drop-down list is out of 'Upload image' floater border in Portuguese localization 
* "Size" label is shifted in About Land->Media floater for French localization 
* UI elements is out of 'Edit gesture' floater border in Portuguese localization 
* Text overlaying in Region/Estate floater in Spanish localization 
* Text truncation on Save button in Snapshot Preview floater in Portuguese localization 
* Text overlaying in Buy Land floater in Portuguese localization 
* [SP][PL]Text overlaying UI in Media Settings floater 
* Text truncation in Water Editor and Sky Editor floaters in Portuguese localization 
* Text truncation in Grid options floater in Portuguese localization 
* Text overlaying in Media Settings floater in Portuguese localization 
* A </nolink> tag is displayed in the About SecondLife for Portuguese locale 
* [PT][PL][DE] UI elements is out of 'Group profile' floater border 
* [PT][SP][PL] Button is out of 'Animation Preview' floater border 
* Text overlaying in Preferences>Graphics-Advanced tab in Danish localization
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=== Source and Build Changes ===
* [PUBLIC] Don't cast pointers to U32 
* [PUBLIC] Use system zlib for standalone 
* [PUBLIC] Fix of VWR-20670 / SNOW-506 (Protection on LLInstanceTracker base in LLEventTimer needs to be public for gcc >4.1) lost in merge 
* [PUBLIC] Fix of VWR-20809 / SNOW-504 (Do not depend on stage_thirds_party_libs for a standalone build) lost in merge 
* [PUBLIC] Fix of VWR-20810 / SNOW-503 (Quote EXE_STAGING_DIR to prevent it failing with some paths) lost in merge 
* [PUBLIC] Fix of VWR-20749 / SNOW-624 (FIXED Fix compiling the viewer with Boost 1.42) lost in merge 
* [PUBLIC] nVidia Quadro 4000 unrecognized in Mac client 
* [PUBLIC] ATI X1950 spends too much time in Readback Occlusion 
* winres.h isn't present within VC++ Express includes. Must be manually copied from win7 sdk example code 
			
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=== Known Issues ===	
=== Known Issues ===
			
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=== Supported Viewers ===	
=== Supported Viewers ===