nyuuzyou/wikis huggingface dataset:
Ignamoth

Job: 
Family: Wamoura
Crystal: 
Weak to: , 
Immune: 
Zone 	Level	Drops	Steal	Spawns	Notes
Mount Zhayolm	~81 	
*Octant	
* 	1 	Aggressive, Links, Detects by true sound, Detects by spellcasting
===Notes:===
*Lottery spawn from the Wamouras that spawn on the hill around C-6/C-7/D-6/D-7 every 2+ hours. (There are 4 Wamouras that spawn on the hill : 2 are normal Wamouras and the other 2 are Wamoura Princes that morph into Wamouras over time. The placeholder is 1 of the 2 Wamouras that spawn normally.)
* Placeholder ID: 17027421
*Melee attacks have additional effect: paralysis while dealing 300-400 dmg per hit on average to a 75 Nin/War and upwards to 500+ on critical hits.
*Uses only 2 Wamoura TP attacks: Erratic Flutter and Fire Break.
*Immune to bind, gravity, sleep, and paralyze.
*Susceptible to blind, slow, stun and all forms of DOT spells.
*Has a high proc rate of Double Attack and high rate of TP Regain.
*Very weak to magic just as normal Wamouras are. Has very high defense.
*Easily defeatable by 2-3 BLM's, there is a small shed like structure that's south of ignamoth's spawn area. the shed can be used to kite ignamoth, recomend bringing at least 1 support job for refresh, BLM's take turn's nuking kiting and resting, having 2 blm's leaves some one to take care of Prince and Phantasm add's, you may want a light based sleeper for phantasm's, occationally adult wamoura will link with ignamoth if you dont kill fast enough, having 3 BLM's leaves 2 free to take care of wamoura links. NIN SJ might be advisable to survive gaining initial hate from nuking.
category:Bestiarycategory:Wamouracategory:Notorious Monsters
Illuyankas

thumb|300px|Illuyankas
Job: Warrior
Family: Hydras
Zone	Level	Drops	Steal	Spawns	Notes
Al Zahbi
:During Mamool Ja Savages Besieged	 	 	 	1 	Aggressive, Detects by true sight, Detects by true sound
===Notes:===
*Summoned by Scalding Fafool Ja when the Mamool Ja Savages are at maximum strength (200). This monster is a pet, therefore it gives NO experience bonus as would be gotten from killing a besieged NM.
*Can lose and regain its heads just like all other Hydra HNM mobs.
*Because of his immense size, he generally cannot leave the section where he was summoned.
*Draws in targets, even the Serpent Generals.
*Some of the abilities used are:
**Polar Bulwark: Grants a Magic Shield effect for a time.
***Used only when the second (i.e. left) head is alive.
**Pyric Bulwark: Grants an Invincible effect for a time.
***Used only when the third (i.e. right) head is alive.
**Trembling: Deals physical damage to enemies within an area of effect. Additional effect: Dispel
**Barofield: Deals damage to enemies within a fan-shaped area. Additional effect: Weight
*Because of his Bulwark abilities, it is very difficult to significantly damage him during the remainder of Besieged.
==Derivations==
In Hittite & Hurrian mythology, Illuyankas was a dragon/snake-demon slain by Teshub, the god of the sky & storms after giving it vast quantities of liquor to make it pass out.
Category:BestiaryCategory:HydrasCategory:Notorious Monsters
Immanibugard's Coffer

==Statistics==
==Other Uses==
Use to obtain , or
One of: 	Abundance
Immanibugard's Hide (up to 3)	
Apeile Ring 	
Apeile Ring +1 	
Hippomenes Socks 	
Hippomenes Socks +1 	
Guatambu Log (up to 2) 	
==How to Obtain==
===Dropped By===
Name 	Level	Zone
Immanibugard (Unity NM)	119 	Lufaise Meadows
===Special Events===
*Wanted Dial Campaign
Category:Unity Wanted Coffers
Imperator's Coffer

==Statistics==
==Other Uses==
Use to obtain , or
One of: 	Abundance
Imperator's Wing (up to 3)	
Imperial Wing Hairpin 	
Imperial Wing Hairpin +1 	
Regal Pumps 	
Regal Pumps +1 	
Aero V 	
Indi-Fade 	
Blue Rock (up to 3?) 	
Granite 	
Refractive Crystal 	
==How to Obtain==
===Dropped By===
Name 	Level	Zone
Valkurm Imperator (Unity NM)	119 	Valkurm Dunes
===Special Events===
*Wanted Dial Campaign
Category:Unity Wanted Coffers
Imperial Standing

The Near East's version of Conquest Points and Allied Notes, also known as "credits." You can view how many Imperial Standing points you currently have by using the in-game menu category "Regional Info" under the topic "Besieged," or simply typing the /bmap command.
Standing credits are earned like Conquest Points as a fraction of Experience Points earned in battle while the player has the Sanction effect on. The common ratio is one IS per 10 exp. This ratio goes up under certain conditions, such as defeating mobs in areas with the Astral Candescence (when not under Al Zahbi control). Standing credits can only be earned in Treasures of Aht Urhgan expansion areas. They are also given as a reward for successfully participating in Besieged and from some quests.
Standing credits can be exchanged for various equipment and maps at the Imperial Gate Guards who grant Sanction, as long as you have a high enough Mercenary Rank. They can also be exchanged for Near East Imperial coins with Ugrihd. Credits can be used to purchase key items from Shajaf for entering ISNM battlefields. Finally, for 200 Imperial Standing, you may purchase a Runic Portal Use Permit from Sharin-Garin to use the Chamber of Passage to travel to a Staging Point Runic Portal for which you do not have an Assault Order.
==Alternate Methods of Obtaining==
===Quests===
*Embers of His Past
*Fist of the People
*Saga of the Skyserpent
*Soothing Waters
===Archaic Mirrors===
*Trade an Archaic Mirror (Item) to an Imperial Overseer in Aht Urhgan Whitegate, Al Zahbi, or Nashmau.
==Sanction Guards==
Name 	Area 	Position	Type
Famatar 	Al Zahbi 	F-7 	Imperial Overseer
Falzuuk 	Al Zahbi 	G-6 	Imperial Overseer
Asrahd 	Aht Urhgan Whitegate	I-8 	Imperial Overseer
Nabihwah	Nashmau 	H-6 	Imperial Overseer
==Items for purchase==
Rank Requirement 	Cost 	Equipment	
Common 	7 IS 	
*Scroll of Instant Reraise	
Common 	10 IS 	
*Scroll of Instant Warp	
Common 	100 IS 	
*Lambent Fire Cell
*Lambent Water Cell
*Lambent Earth Cell
*Lambent Wind Cell	
Common 	2000 IS 	
*Cobalt Cell
*Rubicund Cell
*Xanthous Cell
*Jade Cell
*Cipher of Mihli's alter ego(Only available during Alter Ego Extravaganza)	
Common 	5000 IS 	
*Heat Capacitor
*Power Cooler
*Barrage Turbine
*Galvanizer	
Common 	20,000 IS	
*Katana Strap
*Axe Grip
*Staff Strap	
Private Second Class	1,000 IS 	
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"	
*Map of Mamook
*Map of Halvung
*Map of Arrapago Reef
Category:Terminologyde:Imperialpunkte
Imperial Standing accolades

==Game Description==
Currency earned from participating in Treasures of Aht Urhgan content Besieged.
Imperial Standing accolades is currency that may only be earned by participating in a level 9 Besieged defense of Al Zahbi.
==Vendors==
This currency may be spent at any Imperial Standing vendor:
*Asrahd - 
*Famatar - 
*Falzuuk - 
*Nabihwah - 
==Items==
The following items may be purchased with Imperial Standing accolades:
===Common Items===
Available regardless of mercenary rank
* - 20 accolades
* - 10 accolades
* - 15 accolades
===3,000 Accolades===
Requires First Lieutenant mercenary rank or higher
*
*
*
*
*
*
*
*
*
*
*
*
*
*
==Version Update History==
*November 2024. Added to the game.
Category:CurrencyCategory:Besieged
Imperial Wootz Ingot

==Statistics==
==Other Uses==
==Synthesis Recipes==
==Used in Recipes==
==Obtained from Desynthesis==
==How to Obtain==
===Meeble Burrows===
*Utrig: 1 Phantom Worm
===ANNM===
NM Name 	Level Cap	Zone
Zmag Ognjeni Vuk	75 	Jugner Forest (S)
Scythefang Liger	75 	Batallia Downs (S)
===Campaign Ops===
Name 	Restrictions 	Zone
Fiat Lux (San d'Oria)	Level 75, 30 minutes, 6 members	Throne Room (S)
Fiat Lux (Bastok) 	Level 75, 30 minutes, 6 members	Throne Room (S)
Fiat Lux (Windurst) 	Level 75, 30 minutes, 6 members	Throne Room (S)
===Einherjar===
*Occasionally found in final Armoury Crate among the treasure spoils.
===Dropped By===
Name 	Zone
Gold Sturdy Pyxis	Abyssea - MisareauxAbyssea - AttohwaAbyssea - Vunkerl
===Special Event===
*Mog Bonanza 2009 (Rank 3)
*Mog Bonanza 2010 (Rank 3)
ja:アルザビウーツ鋼de:Wootz-Stahlbarren
Impish Box

==Statistics==
==Other Uses==
==How to Obtain==
===Stolen From===
*Locus Imp - Caedarva Mire. It appears the Imp must have its horn out for steals to succeed.
===Repeat Login Campaigns===
1,500 Login Points
*December 2023 Login Campaign
*December 2024 Login Campaign
ja:インプの霧笛
Inc - Inv

Category:Item Index
ID 	Icon	Article 	Graphic
26016	 	Incanter's Torque 	
19257	 	Incantor Stone 	
28418	 	Incarnation Sash 	
2424 	 	Incombustible Wool 	
3295 	 	Increscent Shade 	
16052	 	Incubus Earring 	
16053	 	Incubus Earring +1 	
5365 	 	Incus Cell 	
6085 	 	Indi-Acumen 	
6079 	 	Indi-AGI 	
6090 	 	Indi-Attunement 	
6084 	 	Indi-Barrier 	
6082 	 	Indi-CHR 	
6077 	 	Indi-DEX 	
6093 	 	Indi-Fade 	
6086 	 	Indi-Fend 	
6089 	 	Indi-Focus 	
6092 	 	Indi-Frailty 	
6083 	 	Indi-Fury 	
1722 	 	Indigo Memosphere 	
6101 	 	Indi-Gravity 	
6131 	 	Indi-Haste 	
6080 	 	Indi-INT 	
6098 	 	Indi-Languor 	
6094 	 	Indi-Malaise 	
6081 	 	Indi-MND 	
6100 	 	Indi-Paralysis 	
6074 	 	Indi-Poison 	
6087 	 	Indi-Precision 	
6075 	 	Indi-Refresh 	
6073 	 	Indi-Regen 	
6095 	 	Indi-Slip 	
6099 	 	Indi-Slow 	
6076 	 	Indi-STR 	
6096 	 	Indi-Torpor 	
6097 	 	Indi-Vex 	
6078 	 	Indi-VIT 	
6088 	 	Indi-Voidance 	
6091 	 	Indi-Wilt 	
17511	 	Indra Katars 	
18928	 	Indra's Staff 	
19521	 	Indra's Staff +1 	
19599	 	Indra's Staff +2 	
19697	 	Indra's Staff +3 	
1674 	 	Indurated Gold 	
9525 	 	Induration Sphere 	
11984	 	Induro Cuisses 	
2778 	 	Inferior Cocoon 	
16709	 	Inferno Axe 	
18754	 	Inferno Claws 	
1284 	 	Inferno Core 	
4238 	 	Inferno Crystal 	
14164	 	Inferno Sabots 	
14165	 	Inferno Sabots +1 	
16594	 	Inferno Sword 	
20571	 	Infiltrator 	
1474 	 	Infinity Core 	
28499	 	Influx Earring 	
28475	 	Infused Earring 	
19381	 	Ingrimm 	
2240 	 	Inhibitor 	
9065 	 	Inhibitor II 	
21376	 	Inlamvuyeso 	
16379	 	Inmicus Cuisses 	
2971 	 	Inoshishinofuda 	
28403	 	Inquisitor Bead Necklace 	
10959	 	Inquisitor's Chain 	
16998	 	Insect Ball 	
1224 	 	Insect Fletchings 	
15827	 	Insect Ring 	
17730	 	Insect Slayer 	
846 	 	Insect Wing 	
21492	 	Insipid Broth 	
15972	 	Insomnia Earring 	
27464	 	Inspirited Boots 	
5988 	 	Instant Protect 	
4182 	 	Instant Reraise 	
6697 	 	Instant Reraise III 	
5428 	 	Instant Retrace 	
5989 	 	Instant Shell 	
5990 	 	Instant Stoneskin 	
4181 	 	Instant Warp 	
20845	 	Instigator 	
26255	 	Intarabus's Cape 	
13168	 	Intellect Torque 	
4207 	 	Intelligence Potion 	
15492	 	Intensifying Cape 	
3891 	 	Intimidation Palimpsest 	
1574 	 	Intricate Fragment 	
3367 	 	Intricate Goad 	
14806	 	Intruder Earring 	
6320 	 	Intuila's Coffer 	
8982 	 	Intuila's Hide 	
5106 	 	Inundation 	
6169 	 	Investigative Report 	
16309	 	Invidia Torque 	
15494	 	Invigorating Cape 	
25736	 	Invincible Shield Unity Shirt	
4744 	 	Invisible 	
13685	 	Invisible Mantle 	
26166	 	Invisible Ring 	
5307 	 	Invitriol
Inheritance

Category:QuestsCategory:Bastok Quests
de:Erbschaft
 
== Walkthrough ==
*Talk to Gumbah in Bastok Mines (J-7) who will give you the Sword of Trials and the Weapon Training Guide.
*Use the Sword of Trials until the latent effect disappears. 
*How to remove the latent effect: 
::*!!WARNING!! The weapon skill Dimidiation does not currently (Dec. 30th 2015) count toward breaking the latent. 
::*You must perform Weapon Skills and Skillchains on monsters that con Easy Prey or higher. 
*Weapon Skills performed while under Level Sync will count.
*Weapon Skills performed in Reives will count.
*You receive 1 point for opening/soloing a weaponskill, 2 points for closing a Lv.1 Skillchain, 3 points for closing a Lv.2 Skillchain and 5 points for closing a level 3 Skillchain.
*You must accumulate 300 total points.
*To check to see if the latent effect has disappeared, simply check your equipment menu stats. If the latent effects aren't there anymore, you are done (it is unnecessary to unequip and reequip the weapon). 
*Once you no longer receive the latent effect bonus, head back to Bastok Mines and trade the Sword of Trials back to Gumbah, who will take the weapon from you and give you a Map to the Annals of Truth and tell you to head to Western Altepa Desert. 
*Head to (E-9) (Quicksand Caves Home Point #1 is the fastest. Zone at H-4. Or take the Survival Guide to Eastern Altepa Desert and then zone into Western Altepa Desert) and touch the ??? there to spawn the NM tiger Maharaja.
*Once the NM is dead, re-examine the ??? to obtain the Annals of Truth.
*Bring this back to Gumbah for your reward.
Inhibitor

==Statistics==
*Automaton Effect: Store TPImproves TP usage efficiency
*Req. Capacity: x 1
Maneuvers	Store TP
Fire x 0 	+5
Fire x 1 	+15
Fire x 2 	+25
Fire x 3 	+40
When master is below 90% TP:
The automaton will spam weaponskills freely. The weaponskill used will be based upon which maneuvers are active, as normal.
When master is above 90% TP:
This attachment will force your automaton to save TP until a party member uses a weaponskill it can skillchain with. The automaton will ignore all maneuvers when attempting to skillchain. It will prioritize the highest weaponskill it has, that will still cause a skillchain.
See Inhibitor/Solo Skillchain for possible Solo Skillchains while using Inhibitor.
Test Source 1
Test Source 2
==Other Uses==
==Synthesis Recipes== 
==How to Obtain==
===Merchants===
*Yoyoroon - 
----
Category:Automaton Attachmentsde:Unterdrücker
Inhibitor II

==Statistics==
*Automaton Effect: Increases Store TPImproves TP usage efficiency
*Required Capacity: x 2
*A Fire Maneuver must be active to use this attachment.
*30 second recast time.
Maneuvers	Store TP
Fire x 0 	+10インヒビター
Fire x 1 	+25
Fire x 2 	+40
Fire x 3 	+65
*When equipped, the Inhibitor changes the Automaton's AI to wait to use a Weapon Skill if the Puppetmaster has 900% or higher TP.
*It will attempt to form the highest-tier Skillchain avaiable given the properties of the Puppetmaster's Weaponskill and the current list of weaponskills available to the Automaton.
==Other Uses==
==Synthesis Recipes==
==How to Obtain==
===Sold By===
Price: 82,992 gil
*Yoyoroon - 
==References==
Category:Automaton Attachments
Instrument Trials

There are only two sequences for Instrument Trials, one for each weapon. Instrument trials also have Afterglow endpoints but the effect is purely cosmetic. Given the cost involved, this is not commonly done. Unlike other weapon trials, Oboro will not upgrade any instrument past its level 99 or 99-2 form.
There are no combat or elemental trials for any instrument. Bards interested in such stats should look into Linos augments.
To begin working on the Daurdabla, purchase a Pyf Harp from a Cruor Prospector and trade it to the Magian Moogle.
To upgrade your level 75 Gjallarhorn, trade it to the Magian Moogle.
You must be within experience point range to receive credit for "defeat this enemy" trials. "Trade" trials require you to deposit items in the Delivery Crate next to the Magian Moogle.
==Empyrean Trials==
Buy a from a Cruor Prospector and trade it to the Magian Moogle to begin your Daurdabla journey.
Pyf Harp
#: Trade Iron Plate x50.
#: Trade Colorless Soul x75. Reward: Daurdabla
#: Trade Apademak's Horn x75. Reward: Daurdabla (90)
#: Trade Heavy Metal x1,500. Reward: Daurdabla (95)
#: Trade Riftcinder x60. Reward: Daurdabla (99)
#: Trade Riftcinder x3,000. Reward: Daurdabla (99-2)
==Relic Trials==
A completed level 75 Gjallarhorn is required to start these trials. As before, adding afterglow to an instrument is purely cosmetic.
Gjallarhorn
#: Defeat Goblin Golem x3. Reward: Gjallarhorn (80)
#: Defeat Tzee Xicu Idol x3. Reward: Gjallarhorn (85)
#: Defeat Quiebitiel x5. Reward: Gjallarhorn (90)
#: Defeat Animated Horn x10. Reward: Gjallarhorn (95)
#: Trade Umbral Marrow x5. Reward: Gjallarhorn (99)
#: Trade Umbral Marrow x250. Reward: Gjallarhorn (99-2)
----
Category:Trial of the Magians
Intelligence

Abbreviation: INT
==Effects of Intelligence==
* A stat that helps determine the effectiveness of Elemental Magic spells, Black Magic Enfeebling Magic spells, Black Magic Enhancing Magic spells, Ninjutsu and some Blue Magic magical spells.
** See Calculating Magic Damage for the precise calculations.
*INT reduces the base damage taken from Black Magic spells and Ninjutsu.
* Intelligence also determines the additional effect from Bloody Bolts, Earth Arrows, Water Arrows, and Wind Arrows.
Aligned with the element of Ice. Many ice-based items add INT to a character's Stats. Example: Shiva's Claws</p>
==Effects of Player Race==
#Tarutaru
#Hume
#Mithra
#Galka
#Elvaan
==Effect of Job==
#Black Mage
#Summoner
#(Tied) Dark Knight, Corsair, Red Mage, Scholar, Thief, 
#(Tied) Bard, Blue Mage‡, Ninja, Rune Fencer
#(Tied) Beastmaster, Puppetmaster, Ranger, Samurai, White Mage
#(Tied) Dancer, Dragoon, Warrior
#(Tied) Monk, Paladin
‡Set Blue Magic spells also have an impact on player INT, this ranking is based on a Blue Mage with zero spells set.
The lists contained below were created when the game had far fewer items and are far from up to date. In the item level age, far more weapons have dexerity, and almost all armor has dexterity on it. Use the FFXIAH Power Item search for a more comprehensive and filterable set of results.
Equipment that Modifies INT
Category:Stats
Intuila's Coffer

==Statistics==
==Other Uses==
Use to obtain , or
One of: 	Abundance
Intuila's Hide (up to 3) 	
Assiduity Pants 	
Assiduity Pants +1 	
Nourishing Earring 	
Nourishing Earring +1 	
Aeroja 	
Enwater II 	
Gain-VIT 	
Thundara II 	
Water V 	
Yurin: Ichi 	
Intelligence Potion 	
Ebony Log (up to 2) 	
Eft Skin (up to 7) 	
Gold Ingot 	
H.Q. Eft Skin 	
Malboro Fiber 	
Oxblood 	
Refractive Crystal (up to 5)	
Translucent Rock 	
==How to Obtain==
===Dropped By===
Name 	Level	Zone
Intuila (Unity NM)	119 	Bibiki Bay
===Special Events===
*Wanted Dial Campaign
Category:Unity Wanted Coffers
Invisible (Status Effect)

== Description ==
 Invisible is a beneficial status effect that obscures a player's body until it wears off or is removed. Benefiting characters are harder to detect by sight. This makes a character practically immune to being detected by sight. The exception to this is monsters with the True Sight ability.
Along with Deodorize and Sneak, Invisible is one of the few status effects in the game that will produce warnings in the chat log when it is about to wear off, allowing the player approximately 20-30 seconds to reach a safe spot in a dangerous area before the status effect wears off. This is somewhat offset by the fact that the duration of Invisible effects is not fixed, and can be very random, sometimes starting to wear off almost immediately after it's applied. 
Most switches, teleporter devices, doors, and other environment objects can not be activated while invisible. It is necessary to manually cancel invisible status in order to activate them. Additionally, activating items can cancel invisible. If using spells or items to avoid detection, use invisible last.
== How to remove the effect ==
*This effect can be removed manually.
*Being the target of an aggressive attack, spell or ability will remove this effect.
*Activating a job ability or item or casting a spell will remove this effect.
:*Use of Trick Attack will not remove this status effect.
:*Use of Fight will not remove this status effect.
== How the effect is inflicted/gained ==
=== Spells ===
*White Magic - Invisible
*Ninjutsu - Tonko: Ichi, Tonko: Ni
=== Job abilities ===
*Camouflage
*Jigs - Spectral Jig
:*Note: This ability also grants Sneak.
=== Items ===
*Prism Powder
*Rainbow Powder
*Evanessence
=== Equipment ===
*Decennial Hose +1
*Decennial Tights +1
*Dream Mittens +1
*Invisible Mantle
*Skulker's Cape
=== Other ===
*Grounds Tome - Circumspection (5 tabs)
===Notes=== 
Though much like Hide (Status Effect), the two are different status effects. 
Hide (Status Effect) and Invisible (Status Effect) however do not stack.
category:Status Effects
category:Status Effects
Ionis

Ionis is a beneficial Status Effect recognizing adventurers as official participants in the Ulbukan pioneering effort, and only applies to Seekers of Adoulin Areas.
:The application of the Signet, Sanction, Sigil, and Ionis effects are mutually exclusive and overwrite each other.
There is a 10 Bayld fee to have it cast on you.
==NPCs==
*Fleuricette - Western Adoulin (D-8)
*Quiri-Aliri - Eastern Adoulin (G-6)
==Ionis Effects ==
Boost depends on how advanced each Coalition is. There is another level which can be reached beyond "minor".
 Pioneers' Coalition
*Minor attack enhancement 
*Minor magic attack enhancement
*Minor gathering fatigue reduction
*Minor gathering efficacy enhancement
 Peacekeepers' Coalition
*Minor defense enhancement
*Minor magic defense enhancement
*Minor HP and MP recovery enhancement
*Minor enhancement to max MP and HP
 Couriers' Coalition
*Minor accuracy and magic accuracy enhancement
*Minor evasion and magic evasion enhancement
*Minor critical hit rate increase
*Minor haste effect
 Scouts' Coalition
*Minor save TP effect
*Minor Conserve MP effect
*Minor Fast Cast effect
*Minor resistance to status ailments
 Inventors' Coalition
*Minor Crystal obtainment rate
*Minor material loss rate reduction
*Minor synthesis skill gain rate increase
*Minor synthesis success rate increase
 Mummers' Coalition
*Minor combat skill gain rate
*Minor magic skill gain rate
*Minor experience point bonus
*Minor reward obtainment rate increase
== Effect Duration ==
180 minutes.
Category:Status Effects
Iqi-Balam

thumb|Iqi-Balam
Job: Black Mage
Family: Coeurl
Weak to: 
Absorbs: 
Zone 	Level	Drops	Steal	Spawns	Notes
Sauromugue Champaign (S)	 	 	 	1 	Aggressive, Detects by sight, Follows by scent
==Spawn Conditions==
*Spawned by clicking a Shredded Label with Green-Labeled Crate key item. 
==Traits and Abilities==
*Assisted by: Raid Raptor x6
**Raid Raptor have roughly 6,000-6,500 HP.
**Raid Raptor can be slept with sleepga with very little resistance.
*Easily kited on by running around a rock just west of its spawn area.
*Throughout the fight, it will cast tier I-IV Thunder spells and Burst on itself, recovering HP. Immediately after, it will take a step or two then use Charged Whisker, a strong, thunder based, magical, shadow-piercing AoE attack. The higher the tier the stronger it will be.
**Having a source of Sleepga as well as an additional stun is advised, as Iqi-Balam is likely to start the fight with a high tier Thunder spell.
*Stunning the cast will cause Iqi-Balam to not use Charged Whisker.
**Charged Whisker is a very heavy damage AoE attack that is capable of killing anyone in range with one hit. It hit for 1200-1400 dmg with Barthunder and Shell IV on.
*Alternatively, simply running away while it is casting can cause your party to avoid the damage too.
*Keeping the stunner hasted is good for ensuring the spells can be stunned.
*Uses all the standard coeurl TP moves, including Blink of Peril.
*Do not kite him far off from spawn zone. If you run too far away you will be basically kicked from the fight and unable to fight the mobs. Our tank took him past the nearby rock and was kicked and unable to voke or anything. After party wipe he could not even get aggro from mobs.
==Possible Rewards==
*Clown's Subligar 
**Accuracy +0~4
**Dexterity +0~2
**Haste +0~3%
**Pet: Defense +0~3
**Ranged Accuracy +0~4
**Strength +2~4
*Ice Lance 
**Critical Hit Rate +0~1%
**Delay -0~1%
**MP +0~9
**Pet: Accuracy +0~4 Pet: Ranged Accuracy +0~4
**Weapon Base Damage +0~3
*Igqira Manillas 
**Conserve MP +0~2
**Enmity +0~2
**HP +0~13
**Intelligence +0~5
** +0~4
*Angel Skin 
*Antacid 
*Beetle Blood 
*Chocolate Cake 
*Cilbir 
*Crimson Jelly 
*Damascene Cloth 
*Fire Cluster 
*Gnole Claw 
*Gold Thread 
*Hi-Ether Tank 
*Hi-Potion Tank 
*Hi-Reraiser 
*Ice Cluster 
*Linen Thread 
*Platinum Silk 
*Rainbow Cloth 
*Rainbow Thread 
*Raxa 
*Red Grass Cloth 
*Remedy 
*Silk Thread 
*Sieglinde Putty 
*Silver Thread 
*Strength Potion 
*Velvet Cloth 
*Yoichi's Sash 
Category:BestiaryCategory:CoeurlsCategory:Notorious MonstersCategory:Allied Notes Notorious Monsters