Explore the Ruins

Explore the Ruins is a quest in Act One of Baldur's Gate 3. It can be started by approaching the ruins north of the Overgrown Ruins waypoint, or by reading the Disintegrating Journal.
== Objectives ==
Objectives and journal entries may vary pending story decisions and outcomes.
== Walkthrough ==
=== Entering the Ruins ===
The ruins can be discovered in a variety of ways:
* Approaching the Chapel Entrance north of the Overgrown Ruins , either falling through the cracked stone or using the door.
* A hatch on a nearby cliff 
* Lockpicking the Ancient Door northeast of the Overgrown Ruins waypoint (DC 20), then use the Heavy Oak Doors to enter the crypt.
The party encounters a group of bandits if the Chapel Entrance is used. Two of them, and , are arguing over whether they should abandon guarding the crypt ahead to explore the fallen Nautiloid ship. If the party approaches the ruins from the platforms up the stairs, the mage or bowman guarding that respective platform stops them and calls over Gimblebock and Taman. Gimblebock believes the party is trying to loot the ship and tells them to back off.
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Successfully passing any skill check results in the bandits simply running off. Otherwise, they attack the party. Be wary of the cracked stone, as it can collapse from attacks. Characters who fall into the pit enter deeper into the crypt, where another large group of bandits lurks.
If the party goes through the front door, they encounter . Andorn can be tricked into believing the party is his boss or intimidated into letting the party through. Regardless, he is hostile once the party enters the crypt. Moving deeper into the crypt, the party encounters a new group of bandits, who are also immediately hostile.
=== Moving Deeper into the Ruins ===
Within the crypt is a strange door with no knob or lock . To proceed, the door must be opened. To enter the passageway, there is a skull that hides a lever . Press the lever and the door will open. This leads to the Dank Crypt below.
Within the Dank Crypt are corpses of several Entombed Scribes. Move further north and go down the stairs, then move towards the northwestern section of the main room. There is a button on the wall that opens up a small room with a sarcophagus. It also resurrects all the entombed scribes, who attack the party.
To the west is a side room, which contains a which reveals more about who is entombed in the crypt. The sarcophagus within the room also contains a , a helpful item for those who recruit .
=== Withers ===
Once the Entombed Scribes are defeated, return to the room with the Richly Adorned Sarcophagus. Read the plaque to learn that the being entombed within is known as a 'Guardian of Tombs.' Interact with the sarcophagus to encounter a new being. He asks a simple question - what is the worth of a mortal life? After answering the question, he says he knows the party's faces and will meet with them at the proper time and place.
The strange entity will introduce himself at camp, once a long rest has occurred. His name is and he will resurrect party members for a fee, as well a respec companions and provide hirelings.
== Quest Rewards ==
* - in the heavy chest in the room with Withers
== Maps ==
Refectory Map.jpg|Refectory Map
Dank Crypt Map.jpg|Dank Crypt Map
Category:Quests