nyuuzyou/wikis huggingface dataset:
Luigi (SSB4)/Up smash

==Overview==
An upward headbutt. Quite fast for a smash attack, and its sweetspot is strong enough to KO middleweights at 135%. However, its sourspot is much weaker because of its lower damage output, and thus very unreliable for KOing. Like Mario and Dr. Mario's up smashes, it renders his head intangible throughout its duration. His nose hurtbox, however, is still vulnerable. It can also function well as a "slide" smash out of a dash, thanks to Luigi's very low traction. Opponents are launched towards Luigi when hit. It's very safe thanks to low endlag. However, it punishable out of shield.
==Hitboxes==
|}
==Timing==
Charges between 	6-7
Hitboxes 	9-13
Head intangible 	9-13
Animation length	39
|Hitboxes 
|-
|Head 
Category:Luigi (SSB4)
Category:Up smashes (SSB4)
Luigi (SSB4)/Up special/Custom 1

Luigi Fiery Jump Punch Hitbox Visualizations.	Luigi Fiery Jump Punch Hitbox Visualizations.	Luigi Fiery Jump Punch Hitbox Visualizations.	Luigi Fiery Jump Punch Hitbox Visualizations.	Luigi Fiery Jump Punch Hitbox Visualizations.
Grounded 	Aerial 	 	 	
 	 	 	 	
==Overview==
Fiery Jump Punch is one of Luigi's Super Jump Punch modifications in Smash 4, trading distance for a bigger hitbox.
==Hitboxes==
|}
==Timing==
===Grounded===
Clean hit 	8-10
Late hit 	11-25
Intangible 	8-12
Animation length	25
===Aerial===
Clean hit 	8
Late hit 	9-24
Intangible 	8-10
Animation length	24
Category:Luigi (SSB4)
Category:Special moves (SSB4)
Category:Up special moves (SSB4)
Category:Custom moves
Luigi (SSB4)/Up special/Custom 2

==Overview==
Burial Header is one of Luigi's Super Jump Punch modifications in Smash 4, trading horizontal distance for height and power. Burial Header has a landing hitbox that has a Bury effect on opponents.
|}
==Timing==
===Rising===
Hitboxes 	7-21
Falling start 	45
Intangible 	6-8
Animation length	45+
|-
===Landing===
Hitbox 	1
Animation length	47
Category:Luigi (SSB4)
Category:Special moves (SSB4)
Category:Up special moves (SSB4)
Category:Custom moves
Luigi (SSB4)/Up special/Default

==Overview==
==Update history==
 1.0.4/ 1.0.0
*
*
 1.1.0
*
*
==Hitboxes==
|}
==Timing==
===Grounded===
Clean hit 	8
Late hit 	9-23
Intangible 	8-10
Animation length	23
===Aerial===
Clean hit 	6
Late hit 	7-21
Intangible 	6-8
Animation length	21
===Landing lag===
Animation length	67
Category:Luigi (SSB4)
Category:Special moves (SSB4)
Category:Up special moves (SSB4)
Luigi (SSB4)/Up throw

==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Luigi (SSB4)
Category:Up throws (SSB4)
Luigi (SSB4)/Up tilt

==Overview==
An overhead swipe. It has almost nonexistent base knockback, yet very high knockback scaling. These traits make it very useful for initiating and extending low percent combos and juggles, yet also enable it to function as a situational KOing option, as it KOs middleweights at 189%.
Its low base knockback makes the move very unsafe on hit at low %.
==Hitboxes==
|}
==Timing==
Hitboxes 	5-10
Interruptible 	31
Animation length	35
Category:Luigi (SSB4)
Category:Up tilts (SSB4)
Luigi (SSBB)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-5
Clean hit 	6-10
Late hit 	11-16
Ending autocancel 	33-
Interruptible 	37
Animation length 	45
|-
===Landing lag===
Animation length	12
Category:Luigi (SSBB)
Category:Back aerials (SSBB)
Luigi (SSBB)/Back throw

==Overview==
==Throw data==
===Collateral hitbox===
|}
===Throw===
|}
==Timing==
The speed of this throw depends on the opponent's weight. 
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Luigi (SSBB)
Category:Back throws (SSBB)
Luigi (SSBB)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Hits 1-6 	4, 10, 16, 22, 29, 37
Hit 7 	48-50
DACUS window 	3-4
Boost grab window	2-3
Animation length 	68
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:Luigi (SSBB)
Category:Dash attacks (SSBB)
Luigi (SSBB)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Hitboxes 	10-14
Ending autocancel 	24-
Interruptible 	29
Animation length 	32
|-
===Landing lag===
Animation length	12
Category:Luigi (SSBB)
Category:Down aerials (SSBB)
Luigi (SSBB)/Down special

==Overview==
==Hitboxes==
===Grounded===
|}
|}
===Aerial===
|}
|}
==Timing==
Multihits (grounded)	7-33
Multihits (aerial) 	7-30
Final hit 	44
Animation length 	80
|Grounded 
|-
|Aerial 
Category:Luigi (SSBB)
Category:Down special moves (SSBB)
Luigi (SSBB)/Down throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Luigi (SSBB)
Category:Down throws (SSBB)
Luigi (SSBB)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Hitboxes 	7-10
Ending autocancel 	21-
Interruptible 	24
Animation length 	34
|-
===Landing lag===
Animation length	22
Category:Luigi (SSBB)
Category:Forward aerials (SSBB)
Luigi (SSBB)/Forward smash

Luigi forward smash hitbox visualizations	Luigi forward smash hitbox visualizations	Luigi forward smash hitbox visualizations	Luigi forward smash hitbox visualizations	Luigi forward smash hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
A knifehand thrust. It's a very fast smash attack, coming out at frame 12. It's very powerful as well, able to KO below 100% reliably. The move can be angled which alters the move's damage and knockback angle. The up angled version is especially effective since it's not only the strongest but it also has much lower ending lag than the other angles (with an FAF of 29 as opposed to 42). This gives the up angled version the shortest total duration out of any smash attack in the game; making it very safe to use.
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Hitboxes 	12-13
Animation length	41
Interruptible 	42 (29 angled up)
!Angled Neutral or Down 
|-
!Angled Up 
Category:Luigi (SSBB)
Category:Forward smashes (SSBB)
Luigi (SSBB)/Forward throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Luigi (SSBB)
Category:Forward throws (SSBB)
Luigi (SSBB)/Forward tilt

Luigi forward tilt hitbox visualizations	Luigi forward tilt hitbox visualizations	Luigi forward tilt hitbox visualizations	Luigi forward tilt hitbox visualizations	Luigi forward tilt hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	5-10
Interruptible 	33
Animation length	37
Category:Luigi (SSBB)
Category:Forward tilts (SSBB)
Luigi (SSBB)/Grab

==Overview==
==Grabboxes==
===Standing grab===
|}
===Dash grab===
|}
===Pivot grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Animation length	29
===Dash grab===
Grab 	12-13
Animation length	39
===Pivot grab===
Grab 	11-12
Animation length	35
Category:Luigi (SSBB)
Category:Grabs (SSBB)
Luigi (SSBB)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Jab 	
Neutral attack 2 	Straight 	
Neutral attack 3 	Rump Thrust 	
Forward tilt 	Middle Kick 	
Forward tilt (angled up) 	Middle Kick 	
Forward tilt (angled down) 	Middle Kick 	
Up tilt 	Cat Punch 	
Down tilt 	Heel Kick 	
Dash attack 	Flurry Punches 	
Forward smash 	Hell Thrust 	
Forward smash (angled up) 	Hell Thrust 	
Forward smash (angled down)	Hell Thrust 	
Up smash 	Lead Headbutt 	
Down smash 	Double Kick 	
Neutral aerial 	Luigi Kick 	
Forward aerial 	Crown Chop 	
Back aerial 	Rear Drop Kick 	
Up aerial 	Air Slash 	
Down aerial 	Drill Kick 	
Neutral special 	Fireball 	
Side special 	Green Missile 	
Up special 	Fire Jump Punch 	
Down special 	Luigi Cyclone 	
Final Smash 	Negative Zone 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Headbutt 	
Forward Throw 	Swing-Around Throw	
Back Throw 	Airplane Swing 	
Up Throw 	Throw Up 	
Down Throw 	Throw Down 	
Floor attack (front) 	 	
Floor attack (back) 	 	
Floor attack (trip) 	 	
Edge attack (fast) 	 	
Edge attack (slow) 	 	
Down taunt 	 	
Category:Hitbox repositories
Category:Luigi (SSBB)
Category:Hitboxes (SSBB)
Luigi (SSBB)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-2
Clean hit 	3-6
Late hit 	7-31
Ending autocancel 	36>
Animation length 	45
|-
===Landing lag===
Animation length	10
Category:Luigi (SSBB)
Category:Neutral aerials (SSBB)
Luigi (SSBB)/Neutral attack

==Overview==
Luigi's neutral attacks consist of 2 jabs and a backwards hip thrust.
For the technical data of each individual hit, see:
*Luigi (SSBB)/Neutral attack/Hit 1
*Luigi (SSBB)/Neutral attack/Hit 2
*Luigi (SSBB)/Neutral attack/Hit 3
==Quickest loop==
Jab 1 	2-3
Jab 2 	14-15
Jab 3 	23-24
Interruptible (3)	44
Animation lengths	15, 24, 48
|-
|-
Category:Luigi (SSBB)
Category:Neutral attacks (SSBB)
Luigi (SSBB)/Neutral special

==Overview==
Luigi extends his arm and conjures a fireball, tossing it forwards. With a frame 17 startup, damage output of 6%, and lasting for 48 frames, the attack is best used for spacing, particularly towards opponents nearby. Upon connecting with a foe, the attack can set up a few comboes, such as two jabs followed up with an up special. Luigi can mix it up with a jab first and then a fireball to mix up options. Jumping followed by using a fireball would best be used for offensive and defensive approaches. The attack is very useful against characters such as who need to approach Luigi. 
==Hitboxes==
|}
==Timing==
Hitbox 	17-64
Interruptible 	41
Animation length	46
|-
==External links==
*The Incredible “Edible” Fireball!
Category:Luigi (SSBB)
Category:Special moves (SSBB)
Category:Neutral special moves (SSBB)
Luigi (SSBB)/Side special

==Overview==
==Hitboxes==
|}
==Timing==
This strip assumes the move ends in the air.
Charges between 	17-18
Intangibility (Regular only)	18-22
Hitboxes 	22-60
Animation length 	90
|Hitboxes 
|-
|Regular 
===Landing Lag===
Animation length	42
Category:Luigi (SSBB)
Category:Side special moves (SSBB)
Luigi (SSBB)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1
Clean hit 	5-7
Late hit 	8-11
Ending autocancel 	19>
Interruptible 	30
Animation length 	33
|-
===Landing lag===
Animation length	12
Category:Luigi (SSBB)
Category:Up aerials (SSBB)
Luigi (SSBB)/Up special

Luigi Up Special Hitbox Visualizations	Luigi Up Special Hitbox Visualizations	Luigi Up Special Hitbox Visualizations	Luigi Up Special Hitbox Visualizations	Luigi Up Special Hitbox Visualizations
Grounded 	Aerial 	 	 	
 	 	 	 	
==Overview==
Luigi jumps straight up. It has a sweetspot at the very beginning of the move that does 25% when grounded and 20% in the air. The move is quite slow, and rather predictable, making it easy to edgeguard, making his down special and side special more preferable.
==Hitboxes==
|}
==Timing==
Intangibility 	6-8
Clean hit 	6
Late hit 	7-21
Animation length	53
|-
===Landing lag===
Animation length	45
Category:Luigi (SSBB)
Category:Up special moves (SSBB)
Luigi (SSBB)/Up throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Luigi (SSBB)
Category:Up throws (SSBB)
Luigi (SSBM)/Air dodge

==Overview==
Luigi sticks his limbs out and seemingly dips into the background partially, becoming completely intangible for ⁵⁄₁₂ of a second, before returning to the foreground and entering freefall. Among air dodges, Luigi's is fairly average in all regards: it gives him the median intangibility length and is a frame faster than the median duration. What makes the move different is the character it's attached to, which changes its utility in a number of ways.
Like all characters, Luigi's air dodge is the critical component to performing his wavedash; unlike all other characters, Luigi's wavedash is the best in the game, letting him slide halfway across Final Destination, while his dash-dance is subpar. This makes wavedashing's inclusion into Melee a huge boon to Luigi. Aside from his wavedash, his air dodge is also used as a pseudo-third jump when he's recovering; owing to Luigi's terrible (in regards to its use as a recovery move), which is easily ledgehogged, and his floatiness, Luigi players will often air dodge up or diagonally-up towards ledge rather than use his aforementioned up-B; this is because he falls a lot less distance as compared to a non-floaty before he's able to grab ledge after activating an upwards air dodge. He can also sometimes skip ledge and air dodge straight onto stage by mixing up his air dodge timing due to how long he stays in the air, as compared to a fast-faller like , who must use his air dodge immediately off-stage before he falls too far and is forced into using his .
It also sees use when Luigi is the victim of juggles. Because Luigi has horrible air speed, air acceleration, and a non-disjointed , characters like and , who have fantastic up aerials for keeping their opponents in the air, can rack up a ton of damage, oftentimes getting Luigi up to KO percentages, from a single opening. Moves like air dodge and Luigi Cyclone, which alter Luigi's momentum, let the Luigi player mix up their timing and, hopefully, return to the ground.
==Timing==
Intangible 	4-29
Glide toss window	2-4
Animation length 	48
!Intangibility 
|-
!Glide toss 
===Landing Lag===
Animation length	10
Category:Luigi (SSBM)
Category:Dodges (SSBM)
Luigi (SSBM)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Hitbox 	6-17
Ending autocancel 	19-
Animation length 	28
|-
===Landing lag===
Animation length 	15
L-cancelled animation length	7
|Normal 
|-
|L-cancelled 
==Similar moves==
*
*
Category:Luigi (SSBM)
Category:Back aerials (SSBM)
Luigi (SSBM)/Back throw

==Overview==
==Throw data==
===Collateral hit===
|}
===Throw===
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Pichu) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser PAL) 
|-
==Similar Moves==
*Mario (SSBM)/Back throw
*Dr. Mario (SSBM)/Back throw
Category:Luigi (SSBM)
Category:Back throws (SSBM)
Luigi (SSBM)/Dash attack

==Overview==
Luigi dashes forward while throwing several weak punches. The move has very fast startup and has slightly disjointed hitboxes, but that is where its positive qualities end. Ironically named the Fists of Fear, the move has no practical uses in neutral nor punish. In the very unlikely scenario that all of its hits connect, its damage output is only slightly above-average, dealing 11.1%, due to the way staling affects multi-hit moves, but it's far more likely the opponent will be knocked out of reach for the successive hits even without SDI. Additionally, the move's long duration, ⅓ of a second long end lag, and very low hitstun from each punch make it extremely unsafe on hit, allowing Luigi to be easily punished when he hits someone with the move, while the move is also expectedly very unsafe on shield. The most crippling flaw is that, like its Smash 64 incarnation, the move's final hitbox is missing, giving it no proper launching hit (an oversight that wouldn't be rectified until Brawl), so the move has no KO power nor ability to put the opponent in any disadvantageous situation after hitting them with it, and further contributes to the aforementioned issue of the move being so unsafe on hit. This all leaves the move with no practical use. The only, extremely rare, niche that Luigi players have been able to fit this move into is as a jab reset tool, where its weak knockback and damage is an asset, rather than a liability, although this is usually overshadowed by jab 1.
==Hitboxes==
|}
==Timing==
Hitboxes 	4, 10, 16, 22, 29, 37
Boost grab window	2-4
Interruptible 	59
Animation length 	63
!Hitboxes 
|-
!Boost grab 
Category:Luigi (SSBM)
Category:Dash attacks (SSBM)
Luigi (SSBM)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Hitbox 	10-14
Ending autocancel 	24-
Interruptible 	29
Animation length 	32
|-
===Landing lag===
Animation length 	18
L-cancelled animation length	9
|Normal 
|-
|L-cancelled 
Category:Luigi (SSBM)
Category:Down aerials (SSBM)
Luigi (SSBM)/Down throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
Baseline 	Baseline
Invincibility 	1-8
Throw Release 	18
Animation length	39
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Pichu) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser, PAL) 
|-
==Similar Moves==
*Mario (SSBM)/Up throw
*Dr. Mario (SSBM)/Up throw
Category:Luigi (SSBM)
Category:Down throws (SSBM)
Luigi (SSBM)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-2
Hitboxes 	7-10
Ending autocancel 	20-
Interruptible 	33
Animation length 	34
|-
===Landing lag===
Animation length 	25
L-cancelled animation length	12
|Normal 
|-
|L-cancelled 
Category:Luigi (SSBM)
Category:Forward aerials (SSBM)
Luigi (SSBM)/Forward smash

Luigi's forward smash hitbox visualizations	Luigi's forward smash hitbox visualizations	Luigi's forward smash hitbox visualizations	Luigi's forward smash hitbox visualizations	Luigi's forward smash hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	5-6
Hitbox 	12-13
Animation length	41
Category:Luigi (SSBM)
Category:Forward smashes (SSBM)
Luigi (SSBM)/Forward throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
Invincibility 	1-8
Throw Release 	12
Animation length	27
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Pichu) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser, PAL) 
|-
==Similar Moves==
*Mario (SSBM)/Forward throw
*Dr. Mario (SSBM)/Forward throw
Category:Luigi (SSBM)
Category:Forward throws (SSBM)
Luigi (SSBM)/Forward tilt

Luigi's forward tilt hitbox visualizations	Luigi's forward tilt hitbox visualizations	Luigi's forward tilt hitbox visualizations	Luigi's forward tilt hitbox visualizations	Luigi's forward tilt hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	4-8
Animation length	32
==Similar moves==
*
*
Category:Luigi (SSBM)
Category:Forward tilts (SSBM)
Luigi (SSBM)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Left Jab 	
Neutral attack 2 	Right Jab 	
Neutral attack 3 	Plumber's Rump 	
Forward tilt 	Plumber Kick 	
Forward tilt (angled up) 	Plumber Kick 	
Forward tilt (angled down) 	Plumber Kick 	
Up tilt 	Cat Punch 	
Down tilt 	Heel Kick 	
Dash attack 	Fists of Fear 	
Forward smash 	Trowel Stab 	
Forward smash (angled up) 	Trowel Stab 	
Forward smash (angled down) 	Trowel Stab 	
Up smash 	Lead Headbutt 	
Down smash 	Breakdance Sweep 	
Neutral aerial 	Plumber's Boot 	
Forward aerial 	Chop Chop 	
Back aerial 	Drop Kick 	
Up aerial 	Bicycle Kick 	
Down aerial 	Screwdriver Kick 	
Neutral special 	Fireball 	
Side special (normal) 	Green Missile 	
Side special (misfire) 	Green Missile 	
Up special 	Super Jump Punch 	
Up special (sweetspot location)	Super Jump Punch 	
Down special 	Luigi Cyclone (ground)	
Down special 	Luigi Cyclone (aerial)	
Grab 	 	
Dash grab 	 	
Forward roll 	 	
Back roll 	 	
Spot dodge 	 	
Air dodge 	 	
Floor attack (front) 	 	
Floor attack (back) 	 	
Ledge attack (fast) 	 	
Ledge attack (slow) 	 	
Taunt 	 	
Category:Hitbox repositories
Category:Luigi (SSBM)
Category:Hitboxes (SSBM)
Luigi (SSBM)/Neutral aerial

==Overview==
Luigi's neutral aerial, known as "Plumber's Boot", is a sex kick. It comes out on frame 3, the move lasts longer and gets weaker the longer it's out, and it has a fast landing lag of 7 frames when successfully L-cancelled. A notable difference to other sex kicks is the angle it sends opponents: specifically, 90 degrees straight up. This, combined with Luigi's difficulty in approaching from the air, changes the role of the move from that of most sex kicks (being approaching moves/neutral openers), to that of several roles: A combo starter, a combo extender, and a combo breaker.
The move's fast startup and large priority means that throwing the move out has a decent chance to beat the opponent's next combo move, and even lead to a reversal, as it's a good combo starter. In addition, because the move launches players upward, it can be used to juggle opponents, especially fast-fallers, with the strong hit being used at early percents and the weak hit at mid-to-late percents mixed with other launchers such as up tilt or down smash to unstale it.
==Hitboxes==
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==Timing==
===Attack===
Initial autocancel	1-2
Clean hit 	3-6
Late hit 	7-31
Ending autocancel 	36-
Animation length 	45
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===Landing lag===
Animation length 	15
L-cancelled animation length	7
|Normal 
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|L-cancelled 
Category:Luigi (SSBM)
Category:Neutral aerials (SSBM)
Luigi (SSBM)/Neutral attack

==Overview==
Luigi's neutral attack is a three-hit attack consisting of two jabs followed by a hip bump.
For the technical data of each individual hit, see:
*Luigi (SSBM)/Neutral attack/Hit 1
*Luigi (SSBM)/Neutral attack/Hit 2
*Luigi (SSBM)/Neutral attack/Hit 3
==Quickest loop==
Jab 1 	2-3
Jab 2 	9-10
Jab 3 	18-19
Interruptible 	35
Animation lengths	15, 24, 43
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Category:Luigi (SSBM)
Category:Neutral attacks (SSBM)
Luigi (SSBM)/Neutral attack/Hit 1

==Overview==
Luigi rapidly lunges forward, his fist seemingly teleporting from his side to in front of him. It is Luigi's fastest move, as well as being tied with eight other characters for the fastest jab in the game, coming out on frame 2, and usually dealing either 13 or 14 frames of hitstun thanks to the move's fixed knockback, with the exceptions being Pichu, DK, and Bowser.
At first glance, this move seems terrible. At best, it'll be either -1 or 0 on hit. This is before taking into account the possibility of the opponent crouch canceling the hit or performing ASDI-down, negating even more hitstun frames. The move is even worse on shield, dealing a pitiful 3 frames of shieldstun. However, this fails to tell the whole story.
The move will commonly see use at least a few times in a competitive match. This is because the hit is unreactable, with most players' reaction speeds being 16 frames or higher. A common approach seen is wavedash -> jab -> grab, interspersed with his other approaches. It's important not to spam this, though, as opponents can begin reading that Luigi will go for it, and punish the Luigi upon being hit.
To make this move truly safe on hit, however, the player can cancel it into Luigi's jab 2 as soon as frame 7, which can then be cancelled into his jab 3, which has higher damage and knockback scaling, being able to cause Fox to tumble at 88%.
==Hitboxes==
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==Timing==
Hitboxes 	2-3
Earliest continuable	6
Animation length 	15
Category:Luigi (SSBM)
Category:Neutral attacks (SSBM)