nyuuzyou/wikis huggingface dataset:
Mortal Kombat 4 (May 15, 1998 prototype)

A prototype of Mortal Kombat 4 for the PlayStation.
==Notes==
* Compiled around 19 days before the initial US retail build
* Different disclaimer screen
* No "Loading" message between sequences
* No opening sequence
* Options menu laid out differently
* Text at the bottom of the character select is slightly cut off
* The totem scrolling cuts off early (for character position), fading out and loading into the fight.
* Simple, black loading screen
* Life bars are noticeably misaligned
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Mortal Kombat 4 5-15-98-0000.png|Disclaimer screen
PSX - Mortal Kombat 4 5-15-98-0001.png|Memory card check
PSX - Mortal Kombat 4 5-15-98-0003.png|Options
PSX - Mortal Kombat 4 5-15-98-0004.png|Character select
PSX - Mortal Kombat 4 5-15-98-0005.png|Loading screen
PSX - Mortal Kombat 4 5-15-98-0006.png|Gameplay
==Origin==
PSX - Mortal Kombat 4 5-15-98.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mortal Kombat 4 (May 21, 1998 prototype)

A late prototype of Mortal Kombat 4 for the PlayStation.
==Notes==
* Compiled around 13 days before the initial US retail build.
* No "Loading" message between sequences.
* The effects volume is defaulted to 100% instead of 80%.
* Text at the bottom of the character select is slightly misaligned.
* Simple, black loading screen.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Mortal Kombat 4 Reviewable-0001.png|Loading screen
PSX - Mortal Kombat 4 Reviewable-0002.png|Gameplay
PSX - Mortal Kombat 4 Reviewable-0003.png|Character select
==Origin==
PSX - Mortal Kombat 4 Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mortal Kombat Arcade Kollection (May 3, 2011 prototype)

A prototype of Mortal Kombat Arcade Kollection for the Xbox 360.
==Notes==
* Predates the final build by a little over 2 months.
* Original filename: Mortal Kombat Arcade Kollection (May 03, 2011) [58410B62].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mortal Kombat Gold (Aug 28, 1999 prototype)

A late prototype of Mortal Kombat Gold (PAL) for the Sega Dreamcast.
==Notes==
*The so-called Blue Disc version (blue Sega Dreamcast logo in the MK Gold title screen as well).
*Although based on PAL versions, the speed is more like the NTSC version.
*Audio track issues on new arenas.
*Random finishing audio track issues on all arenas.
*Sektor's Teleport Punch has a hit limit after 4 (same as the Red Disc version).
*Most of the Yellow Disc issues were fixed (like vector graphic issues, beating Tournament Mode, etc).
*Random frame drops and slow downs.
*More glitchy camera fatalities than the Red Disc version.
==Video==
<youtube width="320" height="240">1NyxPpl1Mks</youtube>
Mortal Kombat Gold (Jul 27, 1999 prototype)

A prototype of Mortal Kombat Gold for the Dreamcast.
==Notes==
* No codec logo screen
* Title screen lacks the "TM"
** Same on the main menu
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): e8b24ce4b4f4e0291ba6c8fc5d569fde
** Executable timestamp: 1999-07-27 18:36:08
* Header Information (IP.BIN):
** Header - Title: MORTAL KOMBAT GOLD
** Header - Release Date: 19990713
** Header - Region: JUE
** Header - Device Info: 7124 GD-ROM1/1
** Header - Product Version: V0.100
** Header - Maker ID: 
** Header - Product Number: 9701N
* Volume Information:
** Volume Identifier: MK1
** Volume Set Identifier: 
** Volume Creation Date: 1999-07-27 18:45:57+12:30
** Volume Modification Date: 1999-07-28 18:18:54+12:30
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
MKGold-1.png
MKGold-2.png
==Origin==
MK Gold.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mortal Kombat II (Dec 15, 1995 prototype)

A prototype of Mortal Kombat II for the Sega Saturn.
==Notes==
* Compiled 14 days before the final US build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Mortal Kombat II 12-21-95-0000.png
Sat - Mortal Kombat II 12-21-95-0001.png
Sat - Mortal Kombat II 12-21-95-0002.png
Sat - Mortal Kombat II 12-21-95-0003.png
Sat - Mortal Kombat II 12-21-95-0004.png
Sat - Mortal Kombat II 12-21-95-0005.png
Sat - Mortal Kombat II 12-21-95-0006.png
Sat - Mortal Kombat II 12-21-95-0007.png
==Origin==
Sat - Mortal Kombat II 12-21-95.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mortal Kombat II (Jan 2, 1996 build)

A Brazilian review build of Mortal Kombat II for the Sega Saturn.
==Notes==
*Speed and gameplay are similar to the PAL version, instead of NTSC.
*Some misplaced/missing sfx (for example triple head Cage's Fatality against different opponents).
*Endings and Cheat Menu are not translated.
*The game crash if you try to fight against Jade.
==See also==
https://www.youtube.com/watch?v=7dbI8ANXqkc
Mortal Kombat Trilogy (Apr 1, 1996 prototype)

An early prototype of Mortal Kombat Trilogy for the Nintendo 64. It was titled Mortal Kombat Kronicles at this point in development.
==Notes==
*Many of the assets are unchanged from Ultimate Mortal Kombat 3.
*Most of the backgrounds are either missing or display glitchy graphics.
*Sound is either broken or also missing in this build.
*All of the Cyborg Ninjas use Sonya's sprites and attacks as placeholders. If you perform one of their special moves, the game will crash.
*Each one of the Choose Your Destiny towers ends with an endurance round rather than Shao Kahn.
*You can't do most Fatalities, Bababilties, Stage Fatalities and Animalities. In fact, the only one that works is the stage fatality from the Bell Tower stage.
==Screenshots==
File:MKK.png
File:Choose your destiny.png
==Videos==
https://www.youtube.com/watch?v=XSEDlxRyvOs&t=173s
==Origin==
It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.
Mortal Kombat Trilogy (Aug 26, 1996 prototype)

A prototype of Mortal Kombat Trilogy for the PlayStation.
==Notes==
*NTSC prototype.
*Built 31 days before the first available final build (US final build).
*Lacks any music tracks.
*Graphical bugs.
*Some screens can cause the game to crash.
*Some audios are low/high pitched.
*Lot's of finishers and special moves are glitched and can cause the game to crash.
*Special Moves added exclusively for MK Trilogy are missing.
*Baraka, Cage and Rayden do not have auto combos.
*Human Smoke have only Scoprion's auto combos.
*Some arenas have wrong name - if you select The Bank (Up + Start on Sonya), you will play on Roof instead. If you select "The Roof", the game will freeze.
*Same as the above, but with Soul Chamber and Balcony.
*All Brutalities are performed just with HP (x11).
*Infinite Fatality time.
*Animalities can be done in the second round.
*Options is not available.
*Versus Kodes do not work.
*MK1 arenas are missing.
*Goro unused animation when beating him. He also have different animation for his Grab move.
*Chameleon has Scorpion's mirror color palette and has a female voice (possibly a Khameleon leftover). No known capable moves so far. No VS Portrait. Avatar uses the question mark logo within the battle plan.
*You cannot complete Single player or Tournament Kombat, the game will crash at some time.
==Screenshots==
File:MK Trilogy 25.9.96-0000.png
File:MK Trilogy 25.9.96-0001.png
File:MK Trilogy 25.9.96-0002.png
File:MK Trilogy 25.9.96-0003.png
File:MK Trilogy 25.9.96-0004.png
File:MK Trilogy 25.9.96-0005.png
File:MK Trilogy 25.9.96-0006.png
File:MK Trilogy 25.9.96-0007.png
File:MK Trilogy 25.9.96-0008.png
File:MK Trilogy 25.9.96-0009.png
==Origin==
File:P1140262.jpg|Disc front.
==Acknowledgments==
A huge thanks to The Swarming Dark for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
https://www.youtube.com/watch?v=JbgKATomNW0
Mortal Kombat Trilogy (May 22, 1997 prototype)

A prototype of Mortal Kombat Trilogy for the Sega Saturn.
==Notes==
* Prototype
* Miscellaneous Notes:
** Game is emulatable Yes (as of May 8, 2021).
==Origin==
Mortal Kombat Trilogy (May 22, 1997 prototype).png|Disc front.
==Acknowledgments==
* A Special Thanks goes to the following people/groups,
** RacingFreak for helping manage the scans by clearing them up.
** ehw / HiddenPalace.org for double checking data.
** Merlin for donating a better Plextor than the one we had.
** All donators.
==See also==
* Mega.nz mirror.
* Archive.org mirror.
Mortal Kombat vs. DC Universe (Oct 30, 2008 prototype)

A prototype of Mortal Kombat vs. DC Universe for the Xbox 360.
==Notes==
* Compiled 10 days after the first final retail build for some reason.
* Other differences are unknown.
* XEX information:
** Header Maker ID: MW
** Header Product Code: 2025
** Header Title: Mortal Kombat vs. DCU
** Header PE Name: MK8Game-Retail.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): a9d266f41a53e3a28063376b971720d2
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: Minor graphic issues on the floor on some stages. Everything else is fine.
==Screenshots==
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-40-36.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-40-43.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-40-47.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-40-56.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-40-59.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-41-02.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-41-05.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-41-12.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-41-15.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-41-18.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-41-21.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-41-23.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-41-32.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-41-36.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-41-38.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-41-45.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-41-49.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-41-54.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-41-58.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-42-03.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-42-15.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-42-20.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-42-25.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-42-28.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-42-40.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-43-21.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-43-38.png
Screenshot - Mortal Kombat vs. DCU 2022-12-16 23-43-45.png
==Origin==
X360 - Mortal Kombat vs DC Universe 10-30-08.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Motion Controller Playground (Nov 8, 2010 prototype)

A Prototype of Motion Controller Playground for Playstation 3.
==Notes==
* Demo Build.
* Original filename: Motion Controller Playground Demo (Nov 08, 2010 XXYYYY-MCPD12345_00-XXXXXXXXXXXXXXXX).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
MotoGP '06 (Apr 19, 2006 prototype)

A prototype of MotoGP '06 for the Xbox 360.
==Notes==
* Predates the final build by 9 days.
* Original filename: MotoGP '06 (Apr 19, 2006).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
MotoGP '07 (Apr 17, 2007 prototype)

A prototype of MotoGP '07 for the Xbox 360.
==Notes==
* Predates the final build by over 3 months.
* Original filename: MotoGP 2007 (Apr 17, 2007) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
MotoGP '07 (Apr 23, 2007 prototype)

A prototype of MotoGP '07 for the Xbox 360.
==Notes==
* Compiled a little over 3 months before the final retail build.
* Build information on the main menu. "final precert build 2: staylor3 14:04:25 on Apr 23 2007"
* Cheats are enabled on the main menu.
* Sim Setting on the settings menu present in this build.
* Other differences are not known.
* XEX information:
** Header Maker ID: TQ
** Header Product Code: 2038
** Header Title: MotoGP 07
** Header PE Name: motogpFDVD.pe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): c84938e37acb4bac29aaee84293541fc
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: Minor graphic glitches in front of racer models.
==Screenshots==
Screenshot - MotoGP 07 2022-12-20 22-41-49.png
Screenshot - MotoGP 07 2022-12-20 22-41-55.png
Screenshot - MotoGP 07 2022-12-20 22-42-02.png
Screenshot - MotoGP 07 2022-12-20 22-42-08.png
Screenshot - MotoGP 07 2022-12-20 22-42-39.png
Screenshot - MotoGP 07 2022-12-20 22-42-49.png
Screenshot - MotoGP 07 2022-12-20 22-42-56.png
Screenshot - MotoGP 07 2022-12-20 22-43-01.png
Screenshot - MotoGP 07 2022-12-20 22-43-06.png
Screenshot - MotoGP 07 2022-12-20 22-43-09.png
Screenshot - MotoGP 07 2022-12-20 22-43-11.png
Screenshot - MotoGP 07 2022-12-20 22-43-14.png
Screenshot - MotoGP 07 2022-12-20 22-43-22.png
Screenshot - MotoGP 07 2022-12-20 22-43-28.png
Screenshot - MotoGP 07 2022-12-20 22-43-30.png
Screenshot - MotoGP 07 2022-12-20 22-43-32.png
Screenshot - MotoGP 07 2022-12-20 22-43-34.png
Screenshot - MotoGP 07 2022-12-20 22-43-38.png
Screenshot - MotoGP 07 2022-12-20 22-43-42.png
Screenshot - MotoGP 07 2022-12-20 22-44-11.png
Screenshot - MotoGP 07 2022-12-20 22-44-28.png
==Origin==
X360 - Moto GP 07 preview.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
MotoGP '07 (Aug 10, 2007 prototype)

A prototype of MotoGP '07 for the PlayStation 2.
==Notes==
* The titlescreen will note it is an alpha version and the version number
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
MotoGP07VerAlphha111070821_title.png
==Origin==
PS2 - MotoGP Ver Alpha 1.11 2007-08-21.jpeg|Disc front.
PS2 - MotoGP07 Ver Alpha 1.11 2007-08-21.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
MotoGP '07 (Jun 29, 2007 prototype)

A prototype of MotoGP '07 for the Xbox 360.
==Notes==
* Compiled almost a month before the final retail build.
* Other differences are not known.
* XEX information:
** Header Maker ID: TQ
** Header Product Code: 2038
** Header Title: MotoGP 07
** Header PE Name: motogpFDVD.pe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 47322cfa083d728233c089494fee04e3
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: Glitchy title screen, can crash at pause screen. No other graphic issues though.
==Screenshots==
Screenshot - MotoGP 07 2022-12-20 22-47-06.png
Screenshot - MotoGP 07 2022-12-20 22-47-16.png
Screenshot - MotoGP 07 2022-12-20 22-47-20.png
Screenshot - MotoGP 07 2022-12-20 22-47-25.png
Screenshot - MotoGP 07 2022-12-20 22-47-29.png
Screenshot - MotoGP 07 2022-12-20 22-47-33.png
Screenshot - MotoGP 07 2022-12-20 22-47-39.png
Screenshot - MotoGP 07 2022-12-20 22-47-44.png
Screenshot - MotoGP 07 2022-12-20 22-47-46.png
Screenshot - MotoGP 07 2022-12-20 22-47-48.png
Screenshot - MotoGP 07 2022-12-20 22-47-51.png
Screenshot - MotoGP 07 2022-12-20 22-47-57.png
Screenshot - MotoGP 07 2022-12-20 22-47-59.png
Screenshot - MotoGP 07 2022-12-20 22-48-01.png
Screenshot - MotoGP 07 2022-12-20 22-48-03.png
Screenshot - MotoGP 07 2022-12-20 22-48-05.png
Screenshot - MotoGP 07 2022-12-20 22-48-09.png
Screenshot - MotoGP 07 2022-12-20 22-48-19.png
Screenshot - MotoGP 07 2022-12-20 22-48-21.png
Screenshot - MotoGP 07 2022-12-20 22-48-36.png
==Origin==
X360 - Moto GP 07 print review code.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
MotoGP '07 (Sep 4, 2007 prototype)

A prototype of MotoGP '07 for the PlayStation 2.
==Notes==
* Built eight days after the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - MotoGP2007 Version 0.00 review rom 10-2-07 (1).png
PS2 - MotoGP2007 Version 0.00 review rom 10-2-07 (2).png
PS2 - MotoGP2007 Version 0.00 review rom 10-2-07 (3).png
PS2 - MotoGP2007 Version 0.00 review rom 10-2-07 (4).png
PS2 - MotoGP2007 Version 0.00 review rom 10-2-07 (5).png
PS2 - MotoGP2007 Version 0.00 review rom 10-2-07 (6).png
PS2 - MotoGP2007 Version 0.00 review rom 10-2-07 (7).png
==Origin==
PS2 - MotoGP2007 Version 0.00 review rom 10-2-07.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
MotoGP '08 (Aug 28, 2008 prototype)

A prototype of MotoGP '08 for the Microsoft Xbox 360.
==Notes==
* Preview Build.
* Predates the final build by half a month.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: MotoGP 08 (Aug 28, 2008) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
MotoGP 08 (Aug 28, 2008 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
MotoGP '08 (Jan 6, 2009 prototype)

A prototype of MotoGP '08 for the Wii.
==Notes==
* Late prototype.
* Differences unknown.
* Disc information:
** Header Product Code: RQ8E08
** Header Version Number: 0
** Header Title: MotoGP
** Executable Name: /main.dol
** Latest date in DOL: 10/2/2008 3:35:00 AM
** Latest date in DOL (final build): 10/2/2008 3:35
** Apploader date: 10/2/2008
** Apploader date (final build): 10/2/2008 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RQ8E08_2022-12-25_04-01-49.png
RQ8E08_2022-12-25_04-01-54.png
RQ8E08_2022-12-25_04-02-01.png
RQ8E08_2022-12-25_04-02-09.png
RQ8E08_2022-12-25_04-02-24.png
RQ8E08_2022-12-25_04-02-32.png
RQ8E08_2022-12-25_04-02-41.png
RQ8E08_2022-12-25_04-02-46.png
RQ8E08_
==Origin==
Moto GP 1-6-09.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)