Metal Burst (move)

Metal Burst (Japanese: メタルバースト Metal Burst) is a damage-dealing move introduced in Generation IV.
==Effect==
Metal Burst returns 1.5 times the damage dealt by the foe's last attack. Only the last damage taken will be counted, if the user is hit by a multi-hit move, only the damage from the final hit will be counted. Unlike or , Metal Burst does not require specifically physical or special damage sources and Metal Burst does not have decreased priority; if the user acts before it is hit by an opponent's damaging move, Metal Burst will fail. The move also fails if the user's is hit instead. In battles involving multiple Pokémon, Metal Burst will hit the last opponent that dealt damage to the user, even if that opponent is not adjacent to the user. However, if the last Pokémon to hit the user faints before the user moves, the remaining enemy Pokémon will be hit instead, like with a regular single-target damaging move (using the damage taken from the move of the now-fainted Pokémon that had hit the user). Metal Burst cannot affect allied Pokémon.
Metal Burst can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves , , or was used in the prior turn.
==Description==
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==Learnset==
===By leveling up===
===By ===
==In other games==
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Metal Burst causes the user to give itself the status condition for 8-11 turns, causing any adjacent attacks to be reflected back at adjacent enemies for half the damage (prior to Gates to Infinity). From Gates to Infinity onwards, the user will reflect 3/4 of the move's damage back at the attacker. The status now lasts 6 turns.
===Pokémon Masters EX===
Name 	 	Move gauge cost	MP(uses)	Base	Max 	 	Target	Effect tag 	Description	Playable
Metal Burst	3	1 	150 	180 	100%	An opponent	— 	The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attacks the opponent that made the hit. The more damage the user has taken, the greater the power of this attack.	 	
* Description prior to Version 2.20.0 (from April 27, 2022): ...The more damage the user has taken, the greater the power of this move.
====In-depth description====
This move's power scales based on how much HP the user loses while in their counterattacking posture. The more HP lost, the higher this move's power multiplier. The power multiplier resets when the user leaves this posture.
Here is a table showing the specifics of this movePokémon Masters Damage Formula by StDk:
HP Lost While in Counterattacking Posture	Power Multiplier
0% — 33.3% 	×1
33.4% — 50% 	×1.5
50.1% — 83.3% 	×2.3
83.4% — 99.9% 	×3.37
===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* Metal Burst has the same description text as .
* in its Hero of Many Battles form is the only Pokémon to learn Metal Burst to not be a -type, nor be associated with minerals such as rocks () or gems (). While its Crowned Shield form is a Steel-type, Zamazenta does not need to be in that form to use Metal Burst.
==In other languages==
Category:Moves that deal direct damage
Category:Counterattacks
Category:Moves that can fail
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Metallstoß
es:Represión metal
fr:Fulmifer
it:Metalscoppio
ja:メタルバースト
zh:金属爆炸（招式）