Perfect Dodge

Also known as Lucky Dodge.
== Description ==
Every character starts with a value of 1.
10 luk increases your Perfect Dodge by 1.
* Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
* It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
* Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
* It does not work against skill attacks, traps, or magic.
* This overrides (potential) critical hits.
* Does not have a cap. Thus, 100% Lucky Dodge is possible.
=== Note ===
* Homunculus' flee is similar to this, as it is not reduced by the mob effect.
== Calculation ==
 var LUCKY = 1;
 LUCKY += LUK * 0.1;
 LUCKY += LUCKY_MOD;
 
 LUCKY_MOD : Sum of modifiers
LUCKY is assumed to be accurate to one decimal. (verify?)
== Modifiers ==
====Headgear====
*: +5
*: +5
*: +3
*: +0~20 (Set bonus with ): +1 Perfect Dodge per upgrade level)
*: +0~10 (+5 when upgrade level is +6 or higher, +10 when upgrade level is +8 or higher)
* +10 (Super Novice class only)
*: +3
*: +100 for 3 seconds, when using Tuna Party and upgrade level is +10 or higher
*: +3
*: +3
* +2 (Taekwon class only)
*: +4 when upgrade level is +7 or higher
*: +2
====Armor====
*: +3 (+8 with )
*: +5~20 (with Rune of Agility enchant)
*: +5~20 (with Rune of Agility enchant)
*: +5 when refine rate is +6 or higher (only during WoE and PVP)
*: +1~3 (+1 per refinement level from +7 to +9)
*: +20 if refine level is +10 or higher.
*: +20 if refine level is +10 or higher.
Card Options:
*: +1
====Weapon====
*: +20
*: +20 (and 5 LUK)
*: +2
*: +5
*: +2
*: -160
*: +20
*: +10
*: +10
*: +0~40 (Set bonus with ): +2 Perfect Dodge per upgrade level)
*: +0~20 (+1 Perfect Dodge per upgrade level, for Novice and Monk jobs only)
*: +10 (If upgrade level is +10 or higher)
Card Options:
*: +1
====Shield====
*: +1~7 (+2 Perfect Dodge per 3 refine level, up to a maximum refine level of +10)
Card Options:
*: +30 (For 10 seconds; Chance when attacked)
====Garment====
*: +5
*: +8 (and 2 LUK)
**Morrigane's Set: +13
*: +25 (if upgrade level is +10 or higher)
*: +5, +(refine rate*2) (Mage, Archer and Acolyte classes only)
Card Options:
*: +1
*: +5
*: +3
*: +1 (If refined to +4 or lower)
*: +10 (If used by Guillotine Cross)
====Footgear====
Card Options:
*: +5 (Thief class only)
====Accessory====
*: +5 (and 2 LUK)
*: +3 (and 2 LUK)
Card Options:
*: +5
*: +3 (Swordman class only)
====Costume====
*: 10 LUK (therefore 1 perfect dodge)
====Consumable====
* +20 for 1 minute
* 10 LUK (therefore 1 perfect dodge)
* 20 LUK (therefore 2 perfect dodge)
====Pet====
* Pet: +2
* Pet: +1
====Skill====
*Perfect Tablature
*Masquerade-Unlucky
====Enchant====
*Lucky Day: chance to get 200 LUK (therefore 20 perfect dodge)
*Speed of Light: chance to get +100
*Rune of Agility: add 5~20 perfect dodge based on refine rate and enchant level
== Setup Examples ==
Guillotine Cross
Equipment/ Status/ Consumable	Modifiers
Default Perfect Dodge 	1
 	
 	0.2
/ 	3
 	2
x2 	41
/ with enchant 	
 	1.1
 	8.2
 	0.3
 	5
x2 	10.4
x2 	10
Any costume with enchant 	
+ 	0.5
 	2
Pet 	2
130 LUK 	13
Total 	109.9~144.9
Guillotine Cross using Morrigane's Set
Equipment/ Status/ Consumable	Modifiers
Default Perfect Dodge 	1
 	0.2
/ 	3
 	2
x2 	41
/ with enchant 	
 	1.1
 	8.2
 	0.3
 	5
 	0
 	0
Morrigane's Set Bonus 	13.9
+ 	0.5
 	2
Pet 	2
130 LUK 	13
Total 	98.2~113.2
Warlock/ Sorcerer/ Ranger/ Maestro/ Wanderer 
Equipment/ Status/ Consumable	Modifiers
Default Perfect Dodge 	1
 	
 	0.2
/ 	3
 	2
 	20.5
 	
/ with enchant 	
 	1.1
 	
 	5
 	0.5
x2 	10.4
x2 	10
Any costume with enchant 	
+ 	0.5
 	2
Pet 	2
130 LUK 	13
Total 	87.4~148.4
Arch Bishop/ Sura
Equipment/ Status/ Consumable	Modifiers
Default Perfect Dodge 	1
 	
 	0.2
/ 	3
 	2
 	
 	
/ with enchant 	
 	1.1
 	
 	5
 	0.5
x2 	10.4
x2 	10
Any costume with enchant 	
+ 	0.5
 	2
Pet 	2
130 LUK 	13
Total 	66.9~167.9
Rune Knight/ Royal Guard/ Mechanic/ Geneticist
Equipment/ Status/ Consumable	Modifiers
Default Perfect Dodge 	1
 	
 	0.2
/ 	3
 	2
 	20.5
 	
/ with enchant 	
 	1.1
 	8.2
 	0.5
x2 	10.4
x2 	10
Any costume with enchant 	
+ 	0.5
 	2
Pet 	2
130 LUK 	13
Total 	85.6~126.6
Kagerou/ Oboro
Equipment/ Status/ Consumable	Modifiers
Default Perfect Dodge 	1
 	
 	0.2
/ 	3
 	2
x2 	41
/ with enchant 	
 	1.1
 	8.2
 	0.5
x2 	10.4
x2 	10
Any costume with enchant 	
+ 	0.5
 	2
Pet 	2
130 LUK 	13
Total 	105.1~140.1
Category:Mechanics