Team Fortress 2/Soundscapes

Here is a list of 153 soundscapes for use in Team Fortress 2. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Preview videos of these soundscapes can be found here and here.
== Generic ==
Name 	Description 	DSP	Position Number	Position Description
tf2.respawn_room 	Faint sounds of machinery whirring in the distance, and occasional locker room sounds.	 	0 	Machine hum.
tf2.general_ambient	Normal, quite ambient, with outdoor and indoor sounds combined in the distance. 	 	 	
soundscapes.txt
== 2Fort ==
Name 	Description 	DSP	Position Number	Position Description
2fort.Underground 	A less noisy version of Underground2. Small beeps and occasional machinery whirs can be heard. 	 	0 	Machine humming.
 	 	 	1 	Computer Tape
 	 	 	2 	Computer Working
 	 	 	3 	Computer Tape 2
 	 	 	4 	Command Center
 	 	 	5 	Printer
2fort.Underground2	A stronger version of Underground1. More beeps, computer modem crackling, and deep machine ambience can be heard.	 	0 	Machine humming.
 	 	 	1 	Machine humming.
 	 	 	2 	Computer tape.
 	 	 	3 	Computer tape.
 	 	 	4 	Command center.
 	 	 	5 	Printer.
2fort.OutdoorPond 	Water moving along with crickets to accommodate the sounds. 	 	0 	Sounds of birds and crows.
 	 	 	1 	An idle train engine.
 	 	 	2 	Idle car engine.
2fort.OutdoorFort 	Birds chirping and occasional farm equipment sounds. 	 	0 	Sounds of birds and crows.
 	 	 	1 	Outdoor factory ambience.
2fort.Indoor 	Same as OutDoorFort, however deeper in ambience, and more wood creaking sounds. 	 	 	
soundscapes_2fort.txt
== Badlands ==
Name 	Description 	DSP	Position Number	Position Description
Badlands.Inside 	Echoing rocks hitting the ground, while small machinery sounds in the distance. 	 	1 	Machine humming.
 	 	 	2 	Computer noises.
 	 	 	3 	Machine humming.
 	 	 	4 	Computer noises.
Badlands.Outside 	Soup cans rattling from the wind, and occasional dog barking including wind. 	 	 	
Badlands.OutsideInterior	Same as outside, except the sounds from the outside sound more echoed, and slight machinery whirs.	 	 	
soundscapes_badlads.txt
== BarnBlitz ==
Name 	Description 	DSP	Position Number	Position Description
barnblitz.inside 	Very quiet, ambient indoors noise.	 	 	
barnblitz.outside	Heavy wind whirring, snow. 	 	 	
soundscapes_barnblitz.txt
== Cactus Valley ==
Name 	Description 	DSP	Position Number	Position Description
CactusV.RespawnA	Underground ambience and computer noises.	 	1 	Computer noises.
CactusV.RespawnB	Identical to RespawnA. 	 	 	
CactusV.Inside 	Sounds of wind. 	 	 	
CactusV.Outside 	Sounds of wind with animal noises. 	 	 	
soundscapes_cactusvalley.txt
== ColdFront ==
Name 	Description 	DSP	Position Number	Position Description
stormfront.Underground	Sounds of machinery and computers.	 	2 	Computer noises.
 	 	 	3 	Machine humming.
 	 	 	4 	Computer noises.
 	 	 	5 	Alarm loop.
stormfront.Outside 	Sounds of wind with random gusts. 	 	 	
soundscapes_cp_coldfront.txt
== Deathpit ==
Name 	Description 	DSP	Position Number	Position Description
Deathpit.RespawnA	Sounds of ambient underground noise and computers. 	 	1 	Computer noises.
Deathpit.RespawnB	Identical to RespawnA. 	 	1 	Computer noises.
Deathpit.Inside 	Wind blowing and some minor wood creaking. 	 	 	
Deathpit.Outside 	Wind blowing, plants rustling, animal noises, and computer noises.	 	1 	Computer noises.
 	 	 	2 	Fluorescent lighting hum.
 	 	 	5 	Computer noises.
soundscapes_deathpit.txt
== DoubleCross ==
Name 	Description 	DSP	Position Number	Position Description
DoubleCross.Inside 	Light hum and general indoors ambience.	 	 	
DoubleCross.Outside	Wind blowing and animal noises. 	 	 	
soundscapes_doublecross.txt
== Dustbowl ==
Name 	Description 	DSP	Position Number	Position Description
Dustbowl.Outdoors	Crickets chirping, and sounds of wind through low pass areas. Also some minor wood creaking.	 	 	
Dustbowl.Indoors 	Same as above, but has a more echo feeling, and occasional rocks falling. 	 	 	
soundscapes_dustbowl.txt
== Egypt ==
Name 	Description 	DSP	Position Number	Position Description
Egypt.Outdoor	Gentle wind and outdoors ambience.	 	 	
Egypt.Indoor 	Light indoor ambience. 	 	 	
soundscapes_egypt.txt
== Goldrush ==
Name 	Description 	DSP	Position Number	Position Description
Goldrush.DeepInside	A loud buzzing sound mixed with machinery humming. 	 	 	
Goldrush.Outside 	Sounds of wind, and a bird cawing in the distance. 	 	 	
Goldrush.Inside 	Sounds of wind flowing through the insides of buildings, along with faint metal clanking.	 	 	
soundscapes_goldrush.txt
== Gorge ==
Name 	Description 	DSP	Position Number	Position Description
Gorge.Outside	Birds and general outdoors ambience. 	 	0 	Occasional sound of birds.
Gorge.Inside 	Machine hums and general indoor ambience.	 	0 	Machine humming.
 	 	 	1 	Machine humming.
 	 	 	2 	Machine humming.
 	 	 	3 	Machine humming.
 	 	 	4 	Machine humming.
 	 	 	5 	Machine humming.
 	 	 	6 	Machine humming.
soundscapes_gorge.txt
== Granary ==
Name 	Description 	DSP	Position Number	Position Description
Granary.Outside	Machine humming but with a slight echo, and occasional squeaks.	 	0 	Often sounds of cows and birds.
 	 	 	1 	Outdoor factory ambience.
 	 	 	2 	Often sounds of cows and birds.
 	 	 	3 	Outdoor factory ambience.
Granary.Inside 	Machine humming. 	 	 	
soundscapes_granary.txt
== GravelPit ==
Name 	Description 	DSP	Position Number	Position Description
GravelPit.Outside	Identical to Granary Outside.	 	0 	Often sounds of birds.
GravelPit.Inside 	Machine humming. 	 	 	
soundscapes_gravelpit.txt
== Halloween ==
Name 	Description 	DSP	Position Number	Position Description
Halloween.Outside 	Sounds of wind and crickets. Random crow, owl, wolf sounds in the distance, and random whisper sounds.	 	 	
Halloween.Inside 	Sounds of wind and random wind gusts. Random creaks and whisper sounds. 	 	 	
Halloween.Underworld 	Sounds of wind and random wind gusts. Random screams, thunder, and rumbles. 	 	 	
Halloween.hell 	Random screams, thunder, and rumbles. 	 	 	
Halloween_sf14.Outside	Desert sounds with owls, wolves, crows, and wind gusts. 	 	 	
Halloween_sf14.Inside 	Underground ambience with wind noises and random creaking. 	 	 	
soundscapes_halloween.txt
== Foundry ==
Name 	Description 	DSP	Position Number	Position Description
harbor.inside_blue_spawn_01	Ambient industrial noises. 	 	 	
harbor.inside_blue_spawn_02	Identical to harbor.inside_blue_spawn_01. 	 	 	
harbor.inside_blue_spawn_03	Identical to harbor.inside_blue_spawn_01. 	 	 	
harbor.inside_blue_hq 	Same as harbor.inside_blue_spawn_01, but with sounds of machinery added and a larger size DSP setting.	 	 	
harbor.inside_blue_ex_01 	Light industrial ambience. 	 	 	
harbor.inside_blue_ex_02 	Light industrial ambience with a rattling noise. 	 	 	
harbor.inside_blue_ex_03 	Light industrial ambience with a repetitive pounding sound. 	 	 	
harbor.indoor_blue_fuel 	Light industrial ambience. 	 	 	
harbor.outdoor_blue 	Light industrial ambience. 	 	 	
harbor.inside_red_spawn_01 	Identical to harbor.inside_blue_spawn_01. 	 	 	
harbor.inside_red_spawn_02 	Identical to harbor.inside_blue_spawn_01. 	 	 	
harbor.inside_red_hq 	Identical to harbor.inside_blue_hq. 	 	 	
harbor.inside_red_spawn_03 	Identical to harbor.inside_blue_spawn_01. 	 	 	
harbor.inside_red_ex_01 	Identical to harbor.inside_blue_ex_01. 	 	 	
harbor.inside_red_ex_02 	Identical to harbor.inside_blue_ex_02. 	 	 	
harbor.inside_red_ex_03 	Identical to harbor.inside_blue_ex_03. 	 	 	
harbor.outdoor_red 	Identical to harbor.outdoor_blue. 	 	 	
harbor.indoor_red_fuel 	Identical to harbor.indoor_blue_fuel. 	 	 	
harbor.outdoor_central 	Industrial ambience with random sounds of cars and trains. 	 	 	
soundscapes_harbor.txt
== Hellfire ==
Name 	Description 	DSP	Position Number	Position Description
Hellfire.Inside 	Indoor ambience and a light hum. 	 	0 	Waterfall.
 	 	 	2 	Computer noises.
 	 	 	3 	Boiler.
 	 	 	4 	Command center ambience.
 	 	 	6 	Computer noises.
 	 	 	7 	Boiler.
Hellfire.OutsideCovered	 	 	0 	Command center ambience.
Hellfire.Outside 	Sounds of wind with dogs barking and owls hooting randomly.	 	0 	Computer noises.
 	 	 	1 	Computer noises.
soundscapes_hellfire.txt
== HighTower ==
Name 	Description	DSP	Position Number	Position Description
HighTower.Inside 	 	 	 	
HighTower.Outside	 	 	 	
soundscapes_hightower.txt
== Hydro ==
Name 	Description 	DSP	Position Number	Position Description
Hydro.Outside	Same as Granary and GravelPit Outside. 	 	0 	Sounds of birds.
Hydro.Inside 	Machine humming with slight machine whirs in the background.	 	 	
soundscapes_hydro.txt
== Mercenary Park ==
Name 	Description	DSP	Position Number	Position Description
Lair.VisitorsCenterSpawnBlue 	 	 	0 	Often weird voices and laugher.
Lair.VisitorsCenterSpawnBlueLightJungle	 	 	 	
Lair.JungleLight 	 	 	0 	Frogs ambience loop.
Lair.JungleUnderGround 	 	 	 	
Lair.JungleUndergroundLightJungle 	 	 	 	
Lair.Jungle 	 	 	0 	Electric perimeter fence.
 	 	 	1 	Electric perimeter fence.
 	 	 	2 	Electric perimeter fence.
 	 	 	3 	Electric perimeter fence.
 	 	 	4 	Electric perimeter fence.
 	 	 	5 	Electric perimeter fence.
 	 	 	6 	Frogs ambience loop.
 	 	 	7 	Frogs ambience loop.
Lair.JungleCap1InteriorTransition 	 	 	0 	AC vent.
 	 	 	1 	Fluorescent lighting hum.
Lair.Cap1Underground 	 	 	 	
Lair.Cap1SpawnBlue 	 	 	 	
Lair.Cap1 	 	 	0 	Close-up water waves.
 	 	 	1 	Close-up water waves.
 	 	 	2 	Waterfall.
 	 	 	3 	Close-up waterfall.
 	 	 	4 	Close-up waterfall.
 	 	 	5 	Close-up waterfall.
Lair.Cap1Cap2Transition 	 	 	0 	Waterfall.
 	 	 	1 	Close-up waterfall.
Lair.Cap2SpawnRed 	 	 	 	
Lair.Cap2SpawnBlue 	 	 	 	
Lair.Cap2 	 	 	0 	Moving fan.
 	 	 	1 	Electronic computer beeping.
 	 	 	2 	Electronic computer beeping.
 	 	 	3 	Weird radar sounds.
 	 	 	4 	Rough boiler.
 	 	 	5 	Smooth boiler.
 	 	 	6 	Weird radar sounds.
 	 	 	7 	Fluorescent lighting hum.
Lair.Cap3SpawnRed 	 	 	 	
Lair.Cap3 	 	 	0 	Moving fan.
 	 	 	1 	Electronic computer beeping.
 	 	 	2 	Electronic computer beeping.
 	 	 	3 	Weird radar sounds.
 	 	 	4 	Electronic computer beeping.
 	 	 	5 	Weird radar sounds.
 	 	 	6 	Electronic computer beeping.
 	 	 	7 	Electronic computer beeping.
Lair.Cap3Inside 	 	 	0 	Weird radar sounds.
 	 	 	2 	Electronic computer beeping.
 	 	 	3 	Electronic computer beeping.
 	 	 	4 	Weird radar sounds.
Lair.Cap3Duct 	 	 	 	
Lair.Cap3Vista 	 	 	0 	Highly echoing water dripping.
soundscapes_lair.txt
== Lakeside ==
Name 	Description 	DSP	Position Number	Position Description
Lakeside.Outside 	Wind noises and rocks falling randomly. 	 	 	
Lakeside.Wood 	Wind noises and wood creaking. 	 	 	
Lakeside.Lake 	Wind noises, wind chimes, and water running. 	 	 	
Lakeside.Inside_blu	Gusting wind noises, indoors ambience, and light humming.	 	 	
Lakeside.Inside 	Indoors ambience and a small fire. 	 	 	
Lakeside.Temple 	Indoors ambience, sounds of water, and a small fire. 	 	 	
Lakeside.Cave 	Indoors ambience and rocks falling randomly. 	 	 	
soundscapes_lakeside.txt
== Lumberyard ==
Name 	Description 	DSP	Position Number	Position Description
Lumberyard.Inside 	Very quiet, ambient indoors noise. 	 	 	
Lumberyard.Outside	Birds chirping, along with some wind.	 	 	
soundscapes_lumberyard.txt
== Mannworks ==
Name 	Description 	DSP	Position Number	Position Description
Mannworks.Respawn 	Ambient underground noise with computers working. 	 	1 	Computer noises.
 	 	 	2 	Computer noises.
Mannworks.InsideWood 	Outdoor ambience and wood creaking from wind. 	 	 	
Mannworks.InsideCellars	Ambient indoor noise and wind. 	 	 	
Mannworks.Outside 	Ambient outdoor noise, birds singing, and crow and owl noises.	 	 	
soundscapes_mannworks.txt
== Medieval ==
Name 	Description 	DSP	Position Number	Position Description
Medieval.Outside	Sounds of a medieval battle with falcons and thunder.	 	 	
Medieval.Inside 	Sounds of a medieval battle. 	 	 	
soundscapes_medieval.txt
== Moonbase ==
Name 	Description 	DSP	Position Number	Position Description
Moonbase.Outerspace 	Space ambience with random bangs and rumbles. 	 	 	
Moonbase.Underground	Indoors ambience with random bangs and rumbles.	 	 	
soundscapes_moonbase.txt
== Mountain Lab ==
Name 	Description 	DSP	Position Number	Position Description
mountainlab.Inside 	Indoors ambience with sounds of wind and rain. 	 	 	
mountainlab.Outside1	Forest ambience with random animal noises and rain. 	 	 	
mountainlab.Outside2	Forest ambience with random animal noises, rain, and gentle wind. 	 	 	
mountainlab.Outside3	Forest ambience with random animal noises, rain, and gentle wind. 	 	 	
mountainlab.entrance	Forest ambience with random animal noises, rain, gentle wind, and machines humming.	 	 	
mountainlab.Bluspawn	Waterfall with rain and wind. 	 	 	
mountainlab.Cpoint 	Wind and machines humming. 	 	 	
soundscapes_mountainlab.txt
== Nightfall ==
Name 	Description 	DSP	Position Number	Position Description
Nightfall.Outdoors	Outdoors, forest ambience with a waterfall and rain. 	 	 	
Nightfall.Indoors 	Ambient indoors noise with sounds of a waterfall. 	 	 	
Nightfall.Cavern 	Ambient underground noise with sounds of a waterfall and random dripping.	 	 	
soundscapes_nightfall.txt
== Nucleus ==
Name 	Description 	DSP	Position Number	Position Description
Nucleus.Inside 	Ambient underground and indoors noise with 'snapping' electical sounds. 	 	 	
Nucleus.Outside	Ambient underground, indoors, and outdoors noise with sounds of electricity.	 	 	
soundscapes_nucleus.txt
== Pipeline ==
Name 	Description 	DSP	Position Number	Position Description
Chariots.Inside 	Ambient indoors noise with a light humming. 	 	 	
Chariots.Outside	Ambient outdoor desert noise with wind and random dog barking and owl hooting.	 	 	
soundscapes_pipeline.txt
== Powerhouse ==
Name 	Description	DSP	Position Number	Position Description
Powerhouse.Inside 	 	 	 	
Powerhouse.InsideRed 	 	 	0 	An idle train engine.
 	 	 	1 	Turbine.
 	 	 	2 	Turbine.
 	 	 	3 	Turbine.
 	 	 	4 	Turbine.
 	 	 	5 	Turbine.
 	 	 	6 	Turbine.
Powerhouse.InsideBlue	 	 	0 	An idle train engine.
 	 	 	1 	Turbine.
 	 	 	2 	Turbine.
 	 	 	3 	Turbine.
 	 	 	4 	Turbine.
 	 	 	5 	Turbine.
 	 	 	6 	Turbine.
Powerhouse.Transition	 	 	 	
Powerhouse.Outside 	 	 	0 	Waterfall.
soundscapes_powerhouse.txt
== Ravine ==
Name 	Description 	DSP	Position Number	Position Description
Ravine.Inside 	Ambient indoors and underground noise with a light humming. 	 	 	
Ravine.Outside	Ambient outdoor desert noise with wind and random dog, owl, hawk, warbler, and crow sounds.	 	 	
soundscapes_ravine.txt
== Rottenburg ==
Name 	Description 	DSP	Position Number	Position Description
Rottenburg.Town 	Ambient noise with random dog, crow, owl, and dove sounds, wind noise, and sounds of a moat.	 	0 	Water noises.
 	 	 	1 	Windy interior.
 	 	 	2 	Windy interior.
Rottenburg.Alcove 	Ambient noise with random dog, crow, and dove sounds. 	 	 	
Rottenburg.Clearing	Ambient noise with random bird sounds. 	 	 	
Rottenburg.Spawn 	Ambient indoor and underground noise with a light humming. 	 	 	
soundscapes_rottenburg.txt
== Sawmill ==
Name 	Description 	DSP	Position Number	Position Description
Sawmill.DeepInside 	Very quiet, ambient indoors noise.	 	 	
Sawmill.Inside 	Distant rain, lights buzzing. 	 	 	
Sawmill.InsideNoLights 	Distant rain, some thunder. 	 	 	
Sawmill.InsideWaterfall	Distant rain, splashing water. 	 	 	
Sawmill.Outside 	Rain and wind. 	 	 	
soundscapes_sawmill.txt
== Soho ==
Name 	Description 	DSP	Position Number	Position Description
soho_generic 	Ambient outdoor noise with random sounds of cars, people, dogs, helicopters, and sirens.	 	 	
soho_square 	Ambient outdoor noise with random sounds of cars, dogs, helicopters, and sirens. 	 	 	
underground_soho	Ambient indoor noise and water leaking with random creaking sounds. 	 	0 	Leaking water.
 	 	 	1 	Fluorescent lighting hum.
 	 	 	2 	Industrial indoor ambience.
 	 	 	3 	Leaking water.
 	 	 	4 	Fluorescent lighting hum.
 	 	 	5 	Industrial indoor ambience.
soho_indoor 	Ambient outdoor noise with a light humming. 	 	 	
soundscapes_soho.txt
== ThunderMountain ==
Name 	Description 	DSP	Position Number	Position Description
ThunderMountain.Inside 	Calm inside ambiance and fan whirring 	 	 	
ThunderMountain.Outside	Flowing water and wind sounds, birds calling, hollow buzzing	 	 	
soundscapes_thundermountain.txt
== Upward ==
Name 	Description 	DSP	Position Number	Position Description
Upward.Outside	Ambient outdoor desert noise with wind and random gusts.	 	 	
Upward.Inside 	Ambient desert indoor noise. 	 	 	
soundscapes_upward.txt
== Viaduct ==
Name 	Description 	DSP	Position Number	Position Description
viaduct.Inside 	Ambient indoors and underground noise with a light humming and high-pitched distant wind noise.	 	 	
Viaduct.Outside	Ambient outdoor noise with wind and random owl and shutter sounds. 	 	 	
soundscapes_viaduct.txt
== Brickyard ==
Name 	Description 	DSP	Position Number	Position Description
warehouse.inside_spawn_int 	Ambient indoors and underground noise with a light humming. 	 	 	
warehouse.inside_spawn_foyer	Ambient indoors and outdoor noise with a light humming, sounds of a city, and random seagull and car sounds.	 	1 	Car horns and cars passing by.
 	 	 	4 	Often sounds of seagulls.
 	 	 	6 	Outdoor industrial warehouse ambience.
 	 	 	7 	Outdoor harbor ambience.
warehouse.outside 	Ambient outdoor noise with sounds of a city, and random seagull, train and car sounds. 	 	0 	Occasional train ambience.
 	 	 	1 	Outdoor industrial warehouse ambience.
 	 	 	2 	Car horns and cars passing by.
 	 	 	3 	Often sounds of seagulls.
 	 	 	4 	Often sounds of seagulls.
 	 	 	5 	Ship horns.
 	 	 	6 	Outdoor industrial warehouse ambience.
 	 	 	7 	Outdoor harbor ambience.
warehouse.inside_mainhall 	Ambient indoors noise with a light humming, sounds of a city, and random seagull and car sounds. 	 	0 	Sounds of seagulls.
 	 	 	1 	Often car horns.
 	 	 	2 	Often car horns.
 	 	 	3 	Often car horns.
 	 	 	4 	Often car horns.
 	 	 	6 	Outdoor industrial warehouse ambience.
 	 	 	7 	Outdoor harbor ambience.
warehouse.inside_boilers 	Ambient indoors and outdoor noise with a light humming, sounds of a city, and random car sounds. 	 	0 	Boiler.
 	 	 	1 	Car horns and cars passing by.
 	 	 	2 	Car horns and cars passing by.
 	 	 	6 	Outdoor industrial warehouse ambience.
soundscapes_warehouse.txt
== Well ==
Name 	Description 	DSP	Position Number	Position Description
Well.DeepInside	A deep version of the Normal Machine Humming, with very faint beeps. 	 	0 	Machine humming.
 	 	 	1 	Computer noises.
 	 	 	2 	Computer noises.
 	 	 	3 	Computer noises.
 	 	 	4 	Command center.
 	 	 	5 	Printer.
Well.Inside 	A quieter version of Well's Deep Inside. Also, there are no beeping sounds.	 	 	
Well.Outside 	Sounds of an ocean in the distance and faint Machine humming. 	 	0 	Machine humming.
 	 	 	1 	Outdoor factory ambience.
soundscapes_well.txt
Category:Level Design
Category:Sound System
Category:Team Fortress 2