All-Star Rest Area

The All-Star Rest Area (, All-Star Rest Stop) is a stage in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4 which appears in the All-Star and Boss Battles modes. Players appear in the stage between each of the game's fights to regroup before the next bout. The stage contains a teleporter which brings players to the next level, and also has up to three Heart Containers (or six if playing in co-op mode) which heal all of the player's damage, instead of the usual 100%.
==In Super Smash Bros. Melee==
The Melee version of the teleporter is a sort of hybrid between the universe and the universe. The music and a few other elements of the stage are borrowed from Kirby games, but the rest of the stage is completely original. The area consists of a path winding through what appears to be a lightly forested park. A resting area with a bench and fountain, complete with large lights, can be seen in the background.
Occasionally, after having beaten 3 All-Star matches, the player may find trophies in this stage off to the sides. Trophies of defeated characters sit on the ground in the background while portraits of upcoming opponents float above them. 
Due to a glitch, if the player enters the teleporter after picking up one of the Heart Containers, their damage will remain at the percentage it was at when they entered, regardless of whether or not the player has finished healing. The player should wait until their damage is reduced to 0% before entering the teleporter. This glitch was fixed in subsequent installments.
The All-Star Rest Area is available through Melees (known internally as HEAL), and it can be used as a stage for versus battles. However, the stage's design renders it impossible to KO opponents. Furthermore, if player 1 touches the teleporter, either the screen will fade to black as usual and freeze the game, or the match concludes.
Characters can move out of the screen in the All-Star Rest Area but will not suffer Hoop damage.
==In Super Smash Bros. Brawl==
The stage reappears in Super Smash Bros. Brawl in both the All-Star and Boss Battles modes. In Brawl, it is a dimly lit cave where light shines down onto the teleporter from a hole in the ceiling. There are two kinds of flowers in this cave: a small one resembling a clover whose bloom glows white under the character portraits; and a large flower, resembling either an orchid or a lily, glowing a translucent indigo on the right wall, above the Heart Containers. Note that playing All-Star or Boss Battles with two players will result in there being 6 Heart Containers instead of 3. Trophies can again spawn in the area.
Like its Melee counterpart, it can be played through hacking, but once a player goes into the teleporter, the stage goes pitch black. 's icon will always be in the background when hacked (because he is the first to be fought in All-Star mode), despite the fact that that's not possible in actual gameplay, since there is not a rest area before the first stage in All-Star. No one can be KO'd by going past the blast lines either because the stage lacks them or is completely enclosed. The Heart Containers can be used.
==In Super Smash Bros. 4==
In the Nintendo 3DS version, the All-Star Rest Area appears to be located on one of the floating islands just like the , since the very same rock spires and sea of clouds seen in the background of the aforementioned stage can also be seen in the background here. There also appears to be a floating island in the background that looks very similar to the Battlefield.
The main area consists of a cobblestone floor surrounded by ancient stone ruins. Some of these buildings bear the Smash Bros. logo., The logo is also seen on the floor in the center of the room. Located behind this is a stone gate or door of some sort that appears to have once had magical properties of some kind. Displayed on this gate are the years in which the current combatants were created. Just to the left of the Smash logo on the floor is a purple portal that seems to be coming from a mirror. Located on each side of the portal are holographic portraits of the fighters for the level. Some trees are seen growing in and around the ruined buildings as well.
A staircase is located to the left of the Smash logo on the floor. The player and any trophies or custom parts are spawned between this staircase and the portal. On the right side of the portal are four healing items arranged in a row; a Maxim Tomato, a Fairy Bottle, and two Heart Containers. It is available if playing when all unlockable characters have been obtained; having every downloadable character, however, but it has no added effect, and in the background there is a door-shaped entrance.
In the Wii U version, the All-Star Rest Area appears to be located on an island in the center of a large, expansive coliseum; it also features a ledge in the background where trophies appear, in the center there is a Smash Bros logo, the platform appears above the Smash Bros logo, and the portal appears on top of the platform. On the bottom right side of the platform and a portal, The player and any trophies or custom parts are spawned on the left side, Some flowers are seen growing around the logo, there are four healing items arranged in a row; a Maxim Tomato, a Fairy Bottle, and two Heart Containers. It is available if playing when all unlockable characters have been obtained; having every downloadable character, however, but it has no added effect.
The stage gradually progresses from dawn to dusk as All-Star Mode is played through.
==Origin==
The concept of a resting area between fights with optional healing items comes from Kirby Super Star, with both The Great Cave Offensive and The Arena sub-games as possible inspirations.
The Great Cave Offensive features special rooms which allow Kirby to save the game. They contain a button that spawns a Maxim Tomato to fully restore not only Kirby's health, but also his partner's if he has one. The mode also involves Kirby collecting items from other video game series (including and ), which is similar to how All-Star involves collecting character trophies from other series. The music that plays in Melees All-Star Rest Area is also a remix of the music played in the Save Cottages in The Great Cave Offensive from Kirby Super Star.
The Arena, however, works more similarly to Smash Bros.s All-Star Mode. It is a boss rush, where Kirby has to fight the bosses in the game one by one. At the end of each fight he is transported to an area which contains three Maxim Tomatoes - which, if collected, in subsequent visits become apples and then disappear - as well as two random copy abilities, a picture of the upcoming opponent and a teleporter to the next battle. Notably, in Kirby Super Star Ultra the original Arena background music was replaced with the Save Point theme.
==Gallery==
BossBattlesRest.png|The Rest Station in Boss Battles in Brawl.
REST-SSBM.jpg|Piece of background in Melees All-Star Rest Area showing a textureless fountain, a bench, and a light post.
==Trivia==
*Prior to SSB4, the player could still accumulate damage in the area using moves which are capable of damaging the user, whether it was from recoil damage like from Roy's Flare Blade or damaging hitboxes like Snake's Hand Grenades. Smash 4 negates all damage done to the player in the All-Star Rest Area.
*In Melee, Mr. Game & Watch could heal himself in the All-Star Rest Area by spawning fruit if he rolled a 7 with Judge, making him the only character in the game with this capability.
*Using 's Chomp to consume any of the healing items in Smash 4's All-Star Rest Area will not heal him by 1.5 times the item's normal healing power like they do in combat.
*Interestingly, the portraits of , (as pictured above), and in Super Smash Bros. for Wii U use their in-game models rather than their official renders.
**This is also the case for by looking at the in-game files, but his portrait never gets used due to being one of the opponents fought in the first stage.
Category:Stages
Category:Stages (SSBM)
Category:Stages (SSBB)
Category:Stages (SSB4-3DS)
Category:Stages (SSB4-Wii U)