Slot machine

:Slot and Slots redirect here. These terms can also refer to positions in a player's party.
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A slot machine (Japanese: スロット slots) is a standard game at Game Corners in the Pokémon games, having appeared in every generation until Generation IV.
Slot symbols and their payouts tend to vary between generations, but the highest single payout is for three same-color sevens. In the first three generations, the maximum payout is 300 coins; in Generation IV, the payout is a progressive jackpot starting at 100 coins.
==In the core series games==
===Generation I and FireRed and LeafGreen===
Slot machines in the Generation I games and consist simply of inserting coins and stopping the reels with the A button.
Slot machines can be played for 1, 2, or 3 s. Playing slot machines for 1 coin allows payouts only on the center line. Playing for 2 coins allows payouts on all three horizontal lines. Playing for 3 coins allows payouts on all three horizontal lines as well as two diagonal lines.
====Payouts====
Generation I payouts:
Series of icons	Series of icons	Series of icons	Series of icons	Payout
 	 	 	 	Payout
 	 	 	 	300
 	 	 	 	100
 	 	 	 	15
 	 	 	 	15
 	 	 	 	15
 	 	 	 	8
In , players can achieve the following payouts, which are calculated starting from the left reel:
Series of icons	Payout
 	300
 	100
 	15
or 	15
or 	8
or 	8
 	6
 	2
Payouts are cumulative, so if a player lined up three in one row and one Berry in a different row, they would receive 17 coins. If a player had a Berry in the top left spot and a Berry right next to it, and they had paid three coins, they would get 8 coins (one Berry going diagonal and two Berries going horizontal).
In FireRed and LeafGreen, reels run on a repeating cycle, so it is possible to predict and stop the reels on a desired outcome. However, the game may cause the reels to randomly slip a few spaces, making it impossible to do so reliably. It is possible to win a jackpot every time if replaying the situation from a save state, as the number of icons slipped is determined before the final reel is stopped, and therefore would not change.
In FireRed and LeafGreen, the odds are not the same between machines. When the player chooses a slot machine, the probabilities of each payout are randomly chosen between a few slightly different values. In this sense, the statement made by one NPC in the bottom left of the Celadon Game Corner (“I think these machines have different odds”) is correct. However, no machine has consistently better odds than any other.
===Generation II===
Slot machines in Generation II are similar to the ones from Generation I. One to three coins can be put in the slot machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the player presses the A button.
In the Generation II games, several things can happen when 7's appear on a reel:
* When one 7 displays on the reels, sometimes the second one will spin down to a 7 as well.
* Several will drop when two 7's are lined up.
* The third reel will move by itself when two 7's are lined up. It will either line up and pay out the jackpot, or end up one space away from lining up to tease the player.
* Very rarely, a will appear and use to spin the third reel when two 7's are lined up. This guarantees the third reel to land on a 7.
====Payouts====
Series of icons	Payout
 	300
 	50
 	15
 	10
 	8
 	6
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The third generation is where slot machines began to become more complex. While fundamentally the same as in the first two generations, the third generation introduced bonus games to the slot machine experience. Bonus games in the third generation allow for better odds of landing big payouts during the duration of the bonus game. Getting the biggest payout in a bonus game in this generation immediately ends the bonus game. The speed of the machine is noticeably slower in Pokémon Emerald compared to Pokémon Ruby and Sapphire.
As the player gets more triple lightning bolts, they get more opportunities to try the Reel Time. The player can earn four regular bonuses with the Reel Time, as well as a large bonus, totaling 660 coins.
====Payouts====
Series of icons	Payout
 	300
 	300
 	90
 	90
 	12
 	6
 	4
 	2
 	Replay
 	3 coins, power
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Starting in the fourth generation, slot machines can only be played for 3 coins at a time. However, bonus round spins only cost 1 coin.
Slot machines in the fourth generation control slightly differently than in the past three generations. Instead of simply stopping the reels from left to right with one button, reels are now stopped with their own buttons: the left reel uses the Y button, the center reel uses the B button, and the right reel uses the A button. The jackpot has been reduced from 300 coins to only 100, but winning a jackpot also triggers a bonus game. The bonus game in this generation involves trying to keep a Pokémon happy. The Pokémon can be a normal-colored , a Clefairy, or a into a Clefairy. In the bonus game, each time the slots begin to spin, the Pokémon will point at a wheel. If the player stop the wheels in the order Clefairy points out, the player will land on three Replay symbols and automatically win fifteen coins. Keeping the bonus game going as long as possible involves strategy, and it ends when the Pokémon leaves the scene.
====Payouts====
Series of icons	Payout
 	100
 	100
 	15
 	10
 	2
 	Replay or 15
====Korean Diamond, Pearl, and Platinum / European Platinum====
Game machines replace the slot machines in the Korean versions of , due to the illegality of gambling in and the classifications standards of the , removing all references to slot machine gameplay. Since the slot machines are integral to obtaining TM64 in all other versions, Korean versions of these games will occasionally reward the player with the TM while talking to the Game Corner's receptionist.
These changes were copied to European versions of Pokémon Platinum, including the UK release, as a result of changes in the classification standards at .European Pokemon Platinum's missing Game Corner explained | GamesRadarHiroshi Sotomura - Game Corner text changes
Game machines allow players to interact with the machine and find anywhere from 5 to 20 s in a machine each day. This is the only extent of the interactivity with game machines; there is no real game to be played. However, NPCs seem to be able to play the game, as Looker protests when the machine he is at displays "Game over".
According to a notice on the wall in the Game Corner, Game Machines can be damaged by Lemonade and Soda Pop.
===HeartGold and SoulSilver===
Only the Japanese version of has slot machines; in the Korean and Western releases, the Game Corner hosts a game called Voltorb Flip instead.
These slot machines play differently than in the Generation II games. Pressing A stops the reels from left to right; however, the Control Pad controls both coin insertion and reel starting. Additionally, slot machine payouts can actually vary per machine, and are typically more in line with the Sinnoh games as opposed to the original Generation II games.
As players use the slot machine, a depicted on the top screen and seen painting can change the background of the top screen's monitor, and any change in background changes slot effects. A green background signals normal play, a red background signals that it's easier to obtain a 7 or , and a blue background signals that it's easier to obtain a or .
Smeargle has an 8-bit signed integer mood value, which starts at 0. When at 0 or lower, the mood value increases by 1 with each spin unless a winning combination occurs. When the mood value is positive, it will increase by a varying amount whenever two Poké Balls or two 7's line up on the first two reels, but the third reel stops in a way that results in a loss. Its mood value must be positive for a background change to occur; the higher its mood value, the more likely a background change will occur. After a background change, its mood value will reset to a random negative value, usually between -1 and -15. Smeargle will pop up thought balloons depending on its mood value after each spin, unless its mood value is 0.
Mood value 	Thought balloons
-13 or lower	
-12 to -10 	
-9 to -7 	
-6 to -4 	
-3 to -1 	
0 	N/A
1 to 3 	
4 to 6 	
7 to 9 	
10 to 12 	
13 or higher	
The jackpot for three 7's is 100 + 2x, while the jackpot for three Poké Balls is 100 + x, where x starts at 0, may increase whenever a non-jackpot symbol is lined up, and resets to 0 after every bonus game.
A bonus game is started by winning a jackpot. Lining up three 7's starts a 15-round bonus game, while three Poké Balls will trigger an 8-round bonus. In this bonus game, players attempt to perfectly line up a randomly-chosen picture of one of Johto's first partner Pokémon, and the machine may provide some assistance. Bonus game payouts vary depending on success, as well as the slot machine's speed during bonus games. At the end of a bonus game, the background automatically becomes red. This lets players "chain" together jackpots and bonus games; however, the bonus game difficulty increases (up to a maximum) with each chained jackpot.
The payout for each success in a bonus game is 20 + d \cdot \left\lfloor {n \over 2} \right\rfloor coins, where n is the number of previous successes in the current game and d is 1, 2, or 3, based on the difficulty setting for the current bonus game (the harder, the higher the value). The maximum possible bonus win (not counting the 15 or 8 coins spent) is 447 coins for a 15-round bonus, or 196 for an 8-round bonus. At the end of the bonus game, Smeargle's mood value is set to -n.
====Payouts====
Series of icons	Payout
 	100
 	100
 	15
 	10
 	2
 	Replay
==In the side series games==
===Pokémon Colosseum and XD===
Slot machines also appear in Pokémon Colosseum and Pokémon XD: Gale of Darkness at Realgam Tower. However, these slot machines are merely decorative and cannot be interacted with.
==In the spin-off games==
===Pokémon Pikachu===
In Pokémon Pikachu, it is possible to gamble watts in the slot machine.
==In animation==
===Pokémon the Series===
In , typical slot machines have only appeared in the backdrop of Neon Town in the episode The Song of Jigglypuff. There, one slot machine was shown to stop on two symbols and then a symbol. 
However, a slot machine of a different variety is an integral part of a standard Professor Oak's Pokémon Lecture, displaying Pokémon silhouettes prior to the featured Pokémon being revealed.
===Pokémon Generations===
Several slot machines were seen at the Celadon Game Corner in The Chase while the International Police raided the building and arrested the Team Rocket members running the place.
==In the manga==
===Pokémon Adventures===
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Slot machines were first seen in the Rocket Game Corner. In A Tale of Ninetales, was seen exchanging a huge pile of Coins he had won at the slot machines for a .
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A slot machine was seen in the Goldenrod Game Corner in Gligar Glide, where a man was seen getting a row of three 7 symbols.
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In Magnificent Meditite & Really Riolu I, , having accidentally mistaken the Veilstone Game Corner for a hotel, was introduced to the slot machines, and quickly became addicted to them, having to be dragged away by and when they found her. Diamond later exchanged the Coins Platinum had won for a Zoom Lens.
During her Veilstone Gym battle against Maylene in Magnificent Meditite & Really Riolu II, Platinum was having trouble striking Maylene's through the floating pieces of rubble it had broken off the floor with . She eventually managed to find a perfect opportunity for Chimler to strike through the rubble and take Riolu down, comparing finding the exactly right moment for her move to getting a row of three 7 symbols in a slot machine.
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A slot machine appeared in Mr. Perfect, covering the secret entrance to the 's hideout in Aspertia City. was able to make the slot machine move aside and reveal the entrance by inserting a into a nearby jukebox. The same slot machine was briefly seen again in Pink Slip.
===Pokémon Diamond and Pearl Adventure!===
In Deoxys, The Phantom Pokémon! (Part 2), Hareta and Mitsumi were seen playing slot machines at the Veilstone Game Corner. Hareta won loads of Coins, while Mitsumi failed to win anything, despite her playing the slots through the whole chapter, refusing to leave until she had won something.
==In the TCG==
The following is a list of cards named Arcade Game.
==Trivia==
* The reels do not always stop exactly when the player presses "A". Sometimes they will slip one or two symbols to either get another symbol to align with the first and second reels (therefore paying out a prize) or force the player to miss a prize, but following Japanese slot machine regulations, they will never slip for more than 0.19 seconds (four symbols). They will also slip to avoid paying the Jackpot (and any other prizes) too often, but will also slip in favor of the Jackpot on certain spins. While they still appear to slip in , the slot machines in these games appear to be more favorable to jackpots, compared to earlier games.
* In Generation IV, the large bonus for the slot machines is lowered from 300 to 100, in favor of instead activating a bonus round afterward where the reward is 15 coins per spin. This brings the machines more into alignment with actual Japanese slot machine laws, where the maximum payout for a single spin is 15. Many real-life slot machines in Japan incorporate the laws in the same way, using bonus rounds after the large bonus has been activated to reward 15 coins at a time. The slot machines also follow with the custom of playing energizing music and special scenes on the LCD, payout after payout.
** Also, the reels in these games will slip for longer than 0.19 seconds in certain scenarios, such as the bonus round.
* The reel time featured in Generation III slot machines is also a real feature on Japanese slot machines. The maximum bonus is 660 coins, which falls in between the 400 to 711 coins allowed by the regulations. However, unlike real Japanese slot machines, these payouts come all at once, instead of 15 coins at a time.
* Like in real Japanese game parlors, some machines have much better odds than others. 
* In , the three Pokémon which appear on the reels (, , and ) are used by Jessie and James and cannot be caught in the game.
* While playable slot machines do not show up in , a group of game machines in the Celadon Game Corner are said to show "a game in which you match three pictures", alluding to them. Prior to entering the Team Rocket Hideout, Jessie and James can be found playing on these machines.
==In other languages==
==References==
Category:Game Corner games
it:Slot machine