nyuuzyou/wikis huggingface dataset:
Twisted Metal: Harbor City (Sep 12, 2003 prototype)

An extremely early prototype of the unreleased Twisted Metal: Harbor City for the PlayStation 2.
==Notes==
* The build date is unknown. A possible build date is September 12, 2003 given by some parts of the .elf file. The versions of the game libraries (IOPR270.IMG, etc.) are also consistent with a build date in 2003.
* According to an anonymous source, it began as Twisted Metal Black 2 on the PS2, and a much later version was released as a bonus within Twisted Metal: Head On for the Sony PSP.
* The loose files were copied directly from the hard drive of a PS2 development system. 
* A rebuilt ISO is included with this release. It is based on the loose files, and is improved from the two rebuilt ISOs which were originally part of this release.
* The improved rebuilt ISO (Twisted_Metal-Harbor_City-Prototype-Rebuilt-63-Patched.iso) will boot in PCSX2, a PS3 DEX, or a PS2 Test.
* The prototype behaves the same way in all three: the menus are functional, but attempting to start the game in MOST ways will cause the prototype to lock up. However, by using the "Dev Console" to select split-screen mode, most of the maps built into the prototype can be explored: Docks, Ghetto, Goth, Railyard, and SCenter. Selecting the Airport map will cause the game to lock up.
* The menus in this prototype are somewhat confusing in that instead of a list of values, a given option will only show the current value, and must be cycled using left and right on the D-pad.
==Screenshots==
File:Twisted_Metal-Harbor_City-Prototype-Game-01.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-02.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-03.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-04.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-05.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-06.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-07.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-09.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-10.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-11.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-12.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-13.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-14.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-15.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-16.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-17.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-18.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-19.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-20.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-21.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-22.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-23.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-24.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-25.PNG
File:Twisted_Metal-Harbor_City-Prototype-Game-26.PNG
==Acknowledgments==
Thank you to the anonymous donor of this extremely rare artifact of gaming history!
==See also==
* Original release page on Archive.org
Twisted Metal: Head On (Jan 29, 2004 prototype)

A prototype/prerelease build of Twisted Metal: Head On for the PlayStation 2 from 2004-01-29 (about 13 months before the PSP release build, and almost 4 years before the release build date for the PlayStation 2).
==Notes==
* In this alpha build, the game was titled Twisted Metal: World Tour.
* Includes extensive debugging features. Press Start and select the Tweaks menu to access them.
* Game binary has embedded debugging symbols.
==Screenshots==
File:Twisted_Metal-Head_On-2004-01-29-Game-01.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-02.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-03.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-04.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-05.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-06.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-07.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-08.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-09.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-10.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-11.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-12.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-13.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-14.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-15.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-16.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-17.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-18.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-19.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-20.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-21.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-22.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-23.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-24.PNG
File:Twisted_Metal-Head_On-2004-01-29-Game-25.PNG
==Acknowledgments==
Thanks to Calypso for this present to the world's Twisted Metal fans!
==See also==
* Original release page on Archive.org
Thanks also to everyone at TMAlliance.com for their part in preserving this artifact of gaming history!
Twisted Metal: Head On (Nov 1, 2004 prototype)

A prototype/prerelease build of Twisted Metal: Head On for the PlayStation 2 from 2004-11-01 (about 3.5 months before the PSP release build, and about 3 years before the release build date for the PlayStation 2).
==Notes==
* In this prerelease build, the game was titled Twisted Metal: Rage.
==Screenshots==
File:Twisted_Metal-Head_On-2004-11-01-Game-01.PNG
File:Twisted_Metal-Head_On-2004-11-01-Game-02.PNG
File:Twisted_Metal-Head_On-2004-11-01-Game-03.PNG
File:Twisted_Metal-Head_On-2004-11-01-Game-04.PNG
File:Twisted_Metal-Head_On-2004-11-01-Game-05.PNG
File:Twisted_Metal-Head_On-2004-11-01-Game-06.PNG
File:Twisted_Metal-Head_On-2004-11-01-Game-07.PNG
File:Twisted_Metal-Head_On-2004-11-01-Game-08.PNG
File:Twisted_Metal-Head_On-2004-11-01-Game-09.PNG
File:Twisted_Metal-Head_On-2004-11-01-Game-10.PNG
File:Twisted_Metal-Head_On-2004-11-01-Game-11.PNG
==Acknowledgments==
Thanks to Calypso for this present to the world's Twisted Metal fans!
Thanks also to everyone at TMAlliance.com for their part in preserving this artifact of gaming history!
==See also==
* Original release page on Archive.org
Twisted Metal: Small Brawl (Oct 15, 2001 08.27 prototype)

A prototype of Twisted Metal: Small Brawl for the PlayStation.
==Notes==
* Compiled 5 days before US retail
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Twisted Metal Small Brawl-0001.png
==Origin==
PSX - Twisted Metal Small Brawl.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Twisted Metal (Aug 17, 1995 prototype)

A prototype/prerelease build of Twisted Metal for the PlayStation from 1995-08-17 (about five weeks before the NTSC release build).
==Screenshots==
File:Twisted_Metal-1995-08-17-Game-01.PNG
File:Twisted_Metal-1995-08-17-Game-02.PNG
File:Twisted_Metal-1995-08-17-Game-03.PNG
File:Twisted_Metal-1995-08-17-Game-04.PNG
File:Twisted_Metal-1995-08-17-Game-05.PNG
==Acknowledgments==
Thank you to the anonymous donor of this rare artifact of gaming history!
==See also==
* Original release page on Archive.org
Twisted Metal 4 (Oct 21, 1999 prototype)

A prototype of Twisted Metal 4 for the PlayStation.
==Notes==
* Compiled approximately a week before the US retail build (the only region it was released).
* Loading bar is yellow instead of green
* The car select defaults to Pizza Boy here, while it does to Orbital in the final.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Twisted Metal 4 10-26-99 Preview-0000.png
PSX - Twisted Metal 4 10-26-99 Preview-0002.png
==Origin==
PSX - Twisted Metal 4 10-26-99 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Twisted Metal 4 (Sep 29, 1999 prototype)

A prototype of Twisted Metal 4 for the PlayStation.
==Notes==
* No music in the intro sequence
* No loading screen
* Title screen/main menu is different. Background zoomed away, and Load Game is Memory Card instead.
* No indication at the bottom that Triangle goes back in the menus.
* Options menu has an additional item, "Accept Changes"
* Slight differences for the vehicle selection, such as the text and the control functions at the bottom.
* The vehicle Microblast is named Wind-Up here.
* The order of cycling through the vehicles is different
* When viewing the character bios, the music doesn't fade out to let the character monologue be heard; so their voices get drowned out by the music that still keeps playing.
* Choosing a character brings up a crude pop-up message asking to save the current settings.
* Very different pre-battle loading screen
* No reverse turbo
* Vehicle handling/mechanics is very finnicky
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Twisted Metal 4 10-1-99 Preview-0001.png
PSX - Twisted Metal 4 10-1-99 Preview-0002.png
PSX - Twisted Metal 4 10-1-99 Preview-0003.png
PSX - Twisted Metal 4 10-1-99 Preview-0004.png
==Origin==
PSX - Twisted Metal 4 10-1-99 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Twisted Pixel Games Bundle (Apr 3, 2013 prototype)

A prototype of Twisted Pixel Games Bundle for the Xbox 360.
==Notes==
* Differences unknown.
* Original filename: Twisted Pixel Bundle (Apr 03 2013).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Two Crude Dudes (Nov 24, 1991 prototype)

A prototype of Two Crude Dudes for the Sega Mega Drive. 
== Notes ==
* This might be a possible late prototype.
* This has minor grammar changes that don't appear in any released version. 
* Uses the original Japanese version copyright.
== Screenshots ==
File:2CRDDUDE000.png
File:2CRDDUDE001.png
File:2CRDDUDE002.png
File:2CRDDUDE003.png
File:2CRDDUDE004.png
File:2CRDDUDE005.png
== Videos ==
<youtube width="320" height="240">Qb88urRmhu4</youtube>
== Header ==
http://hiddenpalace.org/Traysia_(Jan_22,_1992_prototype)#Header
== Files ==
Ty the Tasmanian Tiger (Aug 5, 2002 prototype)

A prototype of TY the Tasmanian Tiger for the Xbox.
==Notes==
* An NTSC-U build dated just over three weeks before the final game.
* The title screen has "NTSC" written on it in the bottom right at all times.
* The main menu is missing the overlay explaining the menu controls.
* There are several glitches and oversights present in the game which would be removed later on, such as the ability to damage boost past the flaming logs in Rainbow Cliffs, allowing access to Lake Burril early.
* The first level portal does not show "Press Y To Enter" as it would in the final.
* XBE information:
** Internal Name: Ty the Tasmanian Tig
** Maker ID and Product Number: EA-41
** Executable Name: default.xbe
** Executable checksum (MD5): 283ef4cc2b48507ed1df4d6142c5a9d1
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Ty-Aug05-1.png|Title screen
Ty-Aug05-2.png|Main menu
Ty-Aug05-3.png|Gameplay
Ty-Aug05-4.png|Gameplay
Ty-Aug05-5.png|Gameplay
Ty-Aug05-6.png|Gameplay
==Origin==
Xbox - Ty the Tasmanian Tiger For Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ty the Tasmanian Tiger (Aug 8, 2002 prototype)

A prototype of Ty the Tasmanian Tiger for the PlayStation 2.
==Notes==
*A review build from a couple weeks before the final game.
*The main menu is missing the overlay explaining the menu controls.
*Cutscenes cannot be skipped.
*The first level portal does not show "Press Triangle To Enter" as it would in the final.
*"Cass' Pass" is known as "The Gauntlet" in this build.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:TyTheTasmanianTiger-Aug08Review-Title.png|Title Screen
File:TyTheTasmanianTiger-Aug08Review-MainMenu.png|Main Menu
File:TyTheTasmanianTiger-Aug08Review-1.png|Gameplay
==Origin==
File:PS2 - Ty the Tasmanian Tiger For Review Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Ty the Tasmanian Tiger 3: Night of the Quinkan (Aug 3, 2005 prototype)

A prototype/prerelease build of Ty The Tasmanian Tiger 3: Night of the Quinkan for the Xbox from 2005-08-03.
==Notes==
* Compiled 2 months before the final release.
* Hand writing on disc indicates this is a preview build.
==Origin==
Ty_The_Tasmanian_Tiger_3-Night_of_the_Quinkan-2005-08-03-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Typing of the Dead (Aug 14, 2000 prototype)

A prototype of Typing of the Dead for the Dreamcast.
==Notes==
* Built almost four months before the final US build.
* English localization prototype.
* Title screen has both SEGA and Smilebit trademark credits. In the final only SEGA receives credit on the title screen.
* This build contains a "Network" mode that wasn't present in neither the final Japanese or US versions of the game. In this mode you can upload ranking data and submit high scores to an online leaderboard.
* In the OPTIONS menu there's a setting to change the keyboard type. This was removed from the final build.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 70a011192545eaaa094fa34a09907b47
** Executable timestamp: 2000-12-10 00:00:00
* Header Information (IP.BIN):
** Header - Title: THE TYPING OF THE DEAD DEMO
** Header - Release Date: 20000814
** Header - Region: JUE
** Header - Device Info: 277F GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA ENTERPRISES
** Header - Product Number: 6107932
* Volume Information:
** Volume Identifier: THE_TYPING_OF_THE_DEAD
** Volume Set Identifier: THE_TYPING_OF_THE_DEAD
** Volume Creation Date: 2000-07-26 16:16:10
** Volume Modification Date: 2000-07-26 16:16:10
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
T of D Typing of the Dead demo (1).png
T of D Typing of the Dead demo (2).png
T of D Typing of the Dead demo (3).png
T of D Typing of the Dead demo (4).png
T of D Typing of the Dead demo (5).png
T of D Typing of the Dead demo (6).png
T of D Typing of the Dead demo (7).png
T of D Typing of the Dead demo (8).png
T of D Typing of the Dead demo (9).png
T of D Typing of the Dead demo (10).png
T of D Typing of the Dead demo (11).png
T of D Typing of the Dead demo (12).png
T of D Typing of the Dead demo (13).png
T of D Typing of the Dead demo (14).png
T of D Typing of the Dead demo (15).png
T of D Typing of the Dead demo (16).png
T of D Typing of the Dead demo (17).png
T of D Typing of the Dead demo (18).png
T of D Typing of the Dead demo (19).png
T of D Typing of the Dead demo (20).png
T of D Typing of the Dead demo (21).png
T of D Typing of the Dead demo (22).png
T of D Typing of the Dead demo (23).png
T of D Typing of the Dead demo (24).png
T of D Typing of the Dead demo (25).png
T of D Typing of the Dead demo (26).png
T of D Typing of the Dead demo (27).png
==Origin==
T of D Typing of the Dead demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
U-Move Super Sports (May 21, 2004 prototype)

A prototype of U-Move Super Sports for the PlayStation 2.
==Notes==
* EyeToy Camera required.
* Predates first final build (PAL) by almost two months.
==Screenshots==
U Move Super Sports Preview PS2.png
==Origin==
P1140218.jpg|Disc front.
==Acknowledgments==
A huge thanks to Xkeeper for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
UDKGame (Aug 1, 2011 prototype)

A prototype of UDKGame for the Xbox 360.
==Notes==
* UDK Refers to Unreal Development Kit
* Default.m4v file in the folder movies refers to Epic Citidel
* Original filename: UDKGame (Aug 01, 2011) [Tid-4D5707DB].rar
* Xex Files will load in Xenia but will hang , but References Unreal engine 3 in Identifier
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
UEFA 2000 (Prototype)

A prototype of UEFA 2000 for the Game Boy Color.
==Notes==
* Contains different leftover memory garbage as padding bytes in each bank. Some of the padding bytes appear to be portions of source code.
* Late prototype.
* Missing Licensed by Nintendo on the Infogrames logo screen.
==Screenshots==
UEFA 2000 (Prototype)_00006.png
UEFA 2000 (Prototype)_00012.png
UEFA 2000 (Prototype)_00013.png
UEFA 2000 (Prototype)_00014.png
UEFA 2000 (Prototype)_00016.png
UEFA 2000 (Prototype)_00018.png
UEFA 2000 (Prototype)_00019.png
UEFA 2000 (Prototype)_00020.png
UEFA 2000 (Prototype)_00022.png
UEFA 2000 (Prototype)_00023.png
UEFA 2000 (Prototype)_00025.png
UEFA 2000 (Prototype)_00026.png
UEFA 2000 (Prototype)_00028.png
UEFA 2000 (Prototype)_00029.png
UEFA 2000 (Prototype)_00031.png
UEFA 2000 (Prototype)_00032.png
UEFA 2000 (Prototype)_00034.png
UEFA 2000 (Prototype)_00035.png
UEFA 2000 (Prototype)_00037.png
UEFA 2000 (Prototype)_00038.png
UEFA 2000 (Prototype)_00039.png
UEFA 2000 (Prototype)_00041.png
UEFA 2000 (Prototype)_00046.png
UEFA 2000 (Prototype)_00049.png
UEFA 2000 (Prototype)_00051.png
UEFA 2000 (Prototype)_00053.png
UEFA 2000 (Prototype)_00056.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
UEFA Champions League 2006-2007 (Jan 25, 2007 prototype)

A prototype of UEFA Champions League 2006-2007 for the PlayStation 2.
==Notes==
* Predates the first final build by a day.
* Executable Information:
** Executable Name: /SLUS_215.81
** Executable Checksum (MD5): 79387b29a5b4aaa39ebea6e32234a4d6
* Volume Information:
** System Identifier: PLAYSTATION
** Volume Identifier: 
** Volume Set Identifier: 
** Volume Creation Date: 2007-01-25 5:20:12
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
UEFA Euro 2008: Austria-Switzerland (Feb 25, 2008 prototype)

A prototype of UEFA Euro 2008: Austria-Switzerland for the PlayStation 2.
==Notes==
* Dates 5 days after the final US version. Watermarked to "CA-0000000621483-004" according to INI_PS2.BIG.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
UEFA08-Feb25Final-1.png|Title screen
UEFA08-Feb25Final-2.png|Gameplay
==Origin==
PS2 - UEFA Euro 08 Final 17 03-17-08.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
UEFA Euro 2008 (Feb 22, 2008 prototype)

A prototype of UEFA Euro 2008 for the Xbox 360.
==Notes==
* Compiled 7 days before the final retail build.
* Other differences are not known.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2111
** Header Title: UEFA EURO 2008â„¢
** Header PE Name: fifazf.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 32c3b025834d793112d7897bb68425f8
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: Audio issues.
==Screenshots==
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-02-10.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-02-17.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-02-19.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-02-25.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-02-32.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-02-42.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-02-46.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-02-47.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-02-50.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-02-53.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-03-16.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-03-20.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-03-26.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-03-32.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-03-35.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-03-37.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-03-41.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-03-44.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-03-47.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-03-50.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-03-53.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-03-58.png
Screenshot - UEFA EURO 2008â„¢ 2022-12-22 13-04-02.png
==Origin==
X360 - UEFA Euro 08 3-17-08.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
UFC Undisputed 2009 (Jun 6, 2008 prototype)

A prototype of UFC Undisputed 2009 for the Xbox 360.
==Notes==
* Predates the final build by 10 months.
* Original filename: UFC 2009 Undisputed (Jun 06, 2008).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)