Meta Knight (SSBU)

Meta Knight (, Meta Knight) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018 during E3 2018, alongside and the rest of the returning roster. Meta Knight is classified as Fighter #27, the first fighter number of the Super Smash Bros. Brawl veterans.
As in Super Smash Bros. 4, and 's portrayals of Meta Knight from Brawl were repurposed for the English and Japanese versions of Ultimate, respectively.
Meta Knight is ranked 46th out of 82 on the current tier list, placing him at the in the upper half of the B- tier. This is a significant drop from his 16th out of 54 placement in SSB4 and is his worst placement in the series. Meta Knight's main strength lies in his great mobility and frame data, which grants him an amazing edgeguarding and combo game. Meta Knight's gameplan is heavily centralized around his deadly ladder combos that can lead to high damage and/or early KOs of the top, but he's also got a variety of horizontal combo finishers to hit opponents who DI uncooperatively. He also boasts a fantastic recovery, with multiple midair jumps and special moves that all function as recoveries with large or lingering hitboxes, making Meta Knight one of the hardest characters to edgeguard.
As a likely balancing factor for their combo potential, Meta Knight's normals suffer from carrying some of the worst hitboxes in the game, often being significantly smaller and less active than their animations suggest. This not only makes his range deceptively short, but also makes landing attacks unusually difficult and unintuitive, demanding more precision to perform combos and take stocks than most other fighters. His lightweight status combined with his fast falling speed makes him susceptible to both combos and early KOs, and while he can work his way toward zoners with his small size, quick ground speed and Mach Tornado, his approach options are fairly predictable. His grab game, while better than most other swordfighters, is still mediocre: his grab range is some of the worst in the game, none of his throws reliably KO below 160%, and none of them have significant damage output or combo potential outside of down throw. Finally, his best combo tools are very susceptible to DI and staling, due to their low base damage (with some such as up aerial able to drop to as low as 2% per hit, even with the 1v1 multiplier), and repeated usage in many situations, forcing him to mix up his combo routes and keep track of the opponent's trajectory.
Overall, Meta Knight, while seen as a step down from even his SSB4 counterpart, is still a viable fighter. Though Meta Knight's playerbase has been below average for most of Ultimate's competitive lifespan, he has nevertheless retained fairly noticeable success, with players such as , , and achieving commendable results.
==How to unlock==
Complete one of the following:
*Play VS. matches, with Meta Knight being the 38th character to be unlocked.
*Clear with or any character in his unlock tree, being the 4th character unlocked after .
*Have Meta Knight join the player's party in World of Light.
Meta Knight must then be defeated on Halberd (the Ω form is used in World of Light).
==Attributes==
Meta Knight combines several unusual traits. He has multiple jumps, but unlike other characters who share this ability, he has strong mobility, comprising fast dashing and walking speeds, high falling speed and gravity, and average air speed. He is also the only small character to use a sword, which gives his attacks a bit more range relative to his stature. Overall, unlike other characters with multiple jumps, Meta Knight is neither wanting for speed nor range.
As expected, Meta Knight's playstyle relies heavily on his speed, both in terms of mobility and frame data. His low, quick short hop and fast, low lag aerials allow him to continuously apply pressure to opponents at close range. He is not lacking in grounded pressure either, having a fast down tilt that can trip, and a dash attack that can cross-up shields, and both of these moves are capable of setting up combos. If Meta Knight finds himself on the defensive, he has several options to relieve pressure, such as a fast, decently long-ranged forward tilt for countering aerial approaches, a fast, long-lasting, and strong neutral aerial, and the 2nd fastest down aerial in the game. For attacks that are poorly spaced, he can opt for a grab, from which he has a down throw that can start combos up to mid-percentages, a back throw to set up edge-guards and KO at very high percentages while near the edge, and an up throw that can also KO at very high percentages (especially on platforms).
While his damage output per hit is not impressive, Meta Knight's speed and jumps allow him to rack up damage through combos at lower percentages and chase opponents through the air through to higher damages, punishing their escape options. His dash attack and down throw can combo into an up smash or aerials at lower damages, while his up aerial can link into other aerials or his up special. Even after his opponents are launched too far for a true combo, he can continue pressuring them by punishing their air dodges and landing options through effective use of his aerials, dash attack, and up tilt. Thanks to his flexible aerial mobility, he has little trouble chasing opponents offstage, and his aerials are well-suited to edge-guarding. Neutral aerial has a lingering hitbox and strong knockback, back aerial is fast with high power, and down aerial is a safe semi-spike than can gimp deceptively early.
Meta Knight's edge-guarding prowess is mainly courtesy of his recovery, which is arguably the best in the game. In addition to having five jumps and passable air speed, his special moveset is full of recovery options. Shuttle Loop, his up special and main recovery method, is fast, offers high vertical recovery, and has a large hitbox. Mach Tornado and Drill Rush travel far horizontally and with long-lasting active hitboxes, and the latter can be angled. Dimensional Cape allows Meta Knight to cover the distance in any direction while invisible, and offers the option to attack upon reappearing. Such options grant him the ability to vary his recovery to make it incredibly difficult to punish him offstage, let alone gimp him.
Meta Knight does have several weaknesses. His attacks generally have very few active frames, forcing him to be extremely precise with his moves lest his opponent punishes him. Despite being a lightweight, Meta Knight's falling speed, gravity and unusually round hurtbox make him highly vulnerable to combos, which combined with his low weight grants him poor overall endurance. Though he has a strong, safe finisher in his forward smash, a fast, powerful back aerial and up smash, he has difficulty landing these moves. Forward smash has high startup, making it easy to avoid, up smash is risky due to its ending lag, and back aerial has trouble connecting on grounded opponents. Furthermore, his up and back throws require rage and favorable positioning to KO at reasonable percentages. While Meta Knight's neutral game is fairly good, his lack of a projectile can be a thorn in his side, especially against zoning characters such as .
Overall, Meta Knight is at his best so long as he has his opponent in a disadvantaged state, being able to rack up damage well at lower percentages, before keeping the pressure on them through juggles and edge-guards. A player must be patient in finding an opening, as he cannot sustain much damage himself, and such patience is especially needed when his foe is at high percentages where Meta Knight may find difficulty in landing his finishers.
==Changes from Super Smash Bros. 4==
Despite his infamous reputation in Brawl leading to nerfs in Smash 4, Meta Knight remained a strong character in the game thanks to the combination of his excellent mobility and recovery, great edge-guarding potential, numerous buffs from game updates and, most notoriously, his deadly punish game that allowed him to perform zero-to-death combos with his up aerial and Shuttle Loop. Possibly as a result, Meta Knight has received a mix of buffs and nerfs in his transition to Ultimate, though despite his comparatively numerous buffs, he has been objectively nerfed overall.
Meta Knight benefits from some of the gameplay changes to the engine. His already quick mobility has improved even further, and his aerials have considerably decreased landing lag, even compared to most other characters' aerials, improving his neutral game and combo game. The changes to air dodge mechanics highly benefit Meta Knight, as they further strengthen his already scary offstage game, and he isn't as affected by these changes thanks to his excellent recovery; moreover, he can now extend his own or escape combos in a pinch with a directional air dodge.
Some of Meta Knight's moves such as his tilts and aerials also have increased range, with his down tilt notably no longer possessing blind spots, and his neutral attack is more effective as a close-range option to rack up damage, due to having faster startup and linking much more reliably. His special moves have also seen improvements, as Shuttle Loop conserves more momentum at the end and thus improves his already outstanding recovery, Mach Tornado now consists of a single hit that deals higher knockback when clean, and Drill Rush sends at a lower, more desirable angle. The latter two moves have also become powerful, if risky moves for edgeguarding.
However, the few nerfs Meta Knight has received were harsh enough to eclipse his buffs. The most notable nerf was to dash attack: previously one of his most reliable moves in SSB4, it now has higher knockback and ending lag, causing follow-ups to be unreliable beyond low percentages and failing to combo into Shuttle Loop at high percentages. This noticeably worsens his combo, punish and set-up potential.
Gameplay mechanics also hurt Meta Knight as much as they help him. Like , Meta Knight's increased traction hinders his dash grab as an effective approach, punish, and burst option, and has virtually removed his forward throw's combo potential. Furthermore, Meta Knight does not benefit from the expanded dash-canceling mechanic as much as other characters, since none of his tilts are reliable for KOing, down tilt is only decent at best for starting combos, and his smash attacks are unsafe. The nerfs to rage, while slightly improving Meta Knight's endurance, hinder his capability to abuse the mechanic and secure early vertical KOs due to Shuttle Loop's first hit now having set knockback. While the changes to air dodges are a boon to Meta Knight, many returning veterans have also benefitted from these changes, often improving their edgeguarding potential to be just as strong as his. Finally, Meta Knight's generally low damage output means he is unable to take advantage of the 1v1 multiplier as much as other characters, allowing other characters to keep up with him.
Overall, Meta Knight's changes have generally toned down his most powerful tools and setups from SSB4, with a harder time comboing and finishing off opponents in general, thus heightening his learning curve noticeably in the transition to Ultimate. This is made worse by other characters with similar game plans to him (such as and ) benefitting more from Ultimates mechanics than he has. In addition, several returning veterans that once struggled against Meta Knight have received variable buffs that allow them to fight on par with him, or even overwhelm him outright. Due to the combination of these hindrances and a lack of noticeable buffs from game updates, Meta Knight is considered to be noticeably worse than he was in SSB4.
==Update history==
Meta Knight received a mix of buffs, a single nerf and a single glitch fix via game updates, but was buffed slightly overall. Update 1.1.0 increased his dash attack's ending lag, which made it slightly less safe on shield and slightly exacerbated its already worsened combo potential. After an absence from game updates, Meta Knight was buffed slightly in update 7.0.0, which enlarged his shield as part of a near-universal buff.
However, update 8.0.0 granted Meta Knight his most useful buffs. Most notably, forward aerial, back aerial and Shuttle Loop each received hitbox and/or knockback adjustments; these changes not only improved their consistency (especially Shuttle Loop's), but also improved forward and back aerials' combo potentials. On an extended note, forward aerial auto-cancels earlier and its ending lag was decreased; both of these buffs not only further supplement its improved combo potential, but also improve its utility for approaching and edge-guarding. Aside from these changes, neutral aerial's range was increased via enlarged and repositioned hitboxes, while clean Mach Tornado gained more active frames.
Following this, update 9.0.0 made neutral attack slightly safer by granting its finisher transcendent priority as part of a near-universal buff. Lastly, update 13.0.1 improved up smash's range and the consistency of its hits, slightly increased forward and back aerials' damage outputs, and increased up throw's knockback to the point that it functions as a situational KO option (especially on platforms).
Overall, Meta Knight fares slightly better than he did at the launch of Ultimate.
 
 
 
 
 
 
==Moveset==
* Meta Knight can perform 5 double jumps, tied with and for most double jumps in the game.
For a gallery of Meta Knight's hitboxes, see here.
===Stats===
===Announcer call===
Meta Knight English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
===On-screen appearance===
*Uses Dimensional Cape to warp onto the stage.
MetaKnightOnScreenAppearanceSSBU.gif|Meta Knight's on-screen appearance
===Taunts===
*Up taunt: Wraps himself in his cape and spins repeatedly (as if he is about to warp) while scoffing.
*Side taunt: Says "Fight me!" (, Let's battle!) while slashing twice and then pointing Galaxia in front of himself.
*Down taunt: Turns his cape into wings and spreads them out while shouting "Come!" () If he is facing left, he will perform the taunt while facing the background instead, similarly to how taunts function in Super Smash Bros.
SSBUMetaKnightTaunt1.gif|Meta Knight's up taunt.
SSBUMetaKnightTaunt2.gif|Meta Knight's side taunt.
SSBUMetaKnightTaunt3.gif|Meta Knight's down taunt.
===Idle poses===
*Swings Galaxia and clenches his fist in front of himself.
*Pulls his cape in front of himself and then throws it back.
SSBUMetaKnightIdle1.gif|Meta Knight's first idle pose.
SSBUMetaKnightIdle2.gif|Meta Knight's second idle pose.
===Crowd cheer===
 	Cheer (English) 	Cheer (Japanese/Chinese)	Cheer (Italian) 	Cheer (Dutch) 	Cheer (French)
Cheer 	 	 	 	 	
Description	Me - ta - Knight!	Me - ta - Knight! 	Me - ta - Knight!	Meta Knight! Meta Knight! Me - ta - Knight!	Me - ta - Knight!
 	Cheer (German) 	Cheer (Spanish) 	Cheer (Russian) 	Cheer (Korean)
Cheer 	 	 	 	
Description	Me - ta - Knight!	Meeeeta - Knight!	Me - ta - Knight!	Metaaaa - Knight!
===Victory poses===
*Left: Performs three slashes with Galaxia, says "Come back when you can put up a fight," then warps away. ("", Come at me when you've become stronger.). The warp is a reference to his defeat animation from most of his appearances as a boss.
*Up: Flies into the scene and then spreads his cape, saying "You've much yet to learn." ("", Not just yet it seems).
*Right: Performs two slashes and then twirls Galaxia, saying "Victory...is my destiny." ("", This too is destiny.).
MetaKnightVictoryPose1SSBU.gif
MetaKnightVictoryPose2SSBU.gif
MetaKnightVictoryPose3SSBU.gif
==In competitive play==
===Most historically significant players===
See also: :Category:Meta Knight players (SSBU)
* - The greatest Meta Knight player of all-time. He was one of the first notable Meta Knight players, playing him in the early months of competitive Ultimate and placing 25th at . He dropped him in mid-2019 but brought him back into his roster in mid-2022, where he used primarily Meta Knight to place 2nd at , defeating several of Japan's best players at that time, which remains the best tournament performance from a Meta Knight player. Alongside his 3rd-place finish at , his results helped improve Meta Knight's perception in the community, though he eventually relegated Meta Knight to a pocket once again in mid-2023. Nevertheless, he remains the only Meta Knight player ever ranked in the top 50.
* - One of the best Meta Knight players in North America. He is especially known for his performances from late-2021 to mid-2022, where he placed 17th at , , and , defeating at the first event. He was ranked 143rd on the OrionRank Mid-Year 2022 as the first solo-Meta Knight player ranked globally; however, he was not ranked on the full-year ranking. 
* - The best Meta Knight player in the post-pandemic metagame, especially since Abadango dropped the character in 2023. Although inconsistent, he has seen some of the best Meta Knight performances of all-time, including winning , the first ranked event won by a solo-Meta Knight player; placing 13th at ; 17th at and , defeating at the latter; and upsetting at . He was ranked 134th on the LumiRank 2023 as the first and only solo-Meta Knight player ever ranked globally on a year-long ranking.
* - The best player from Central America in the early metagame and in the early years of the post-pandemic prior to 's rise. He is known for his mastery over many characters but primarily played Meta Knight during this time. He was best known for nearly winning the Mexican invitational , where he defeated , placing 2nd at defeating , and placing 5th at the defeating . He played more as time went on and was ranked 85th on the UltRank 2022 as a Palutena and Meta Knight co-main before he dropped Meta Knight in 2023.
===Tier placement and history===
Although initial opinions on Meta Knight were high thanks to leaked gameplay, opinions on Meta Knight have remained rather low since the early metagame. This is due to his nerfs which gave him a weaker combo and punish game than in previous iterations. As a result, although Meta Knight saw some success from players such as and , this success was largely complemented with the usage of other, stronger characters, and Abadango eventually dropped Meta Knight by mid-2019. On the other hand, Meta Knight's overall representation was below-average, ranking in the bottom 20 by the end of 2019. This led many players to believe that Meta Knight was a low-mid tier character and a shadow of his former self.
However, Meta Knight's results were able to pick up in the post-online metagame as more players began placing more focus on his strengths, primarily his strong ladder combo game at earlier percents. While Yei continued to place well with Meta Knight, the first few months of the post-online metagame saw a few notable runs from while Abadango readded Meta Knight into his roster by mid-2022, most notably using primarily Meta Knight to place 2nd at and 3rd at . Finally, mid-2023 saw the rise of , who saw a consistent top 64 presence at majors and even had a few top player upsets under his sleeve. Although Meta Knight's overall representation remained below-average, many players still recognized the dedication from Meta Knight players, and as a result the general consensus had shifted in a more positive light. This is reflected in Meta Knight's position on the current tier list, where he is ranked 50th in the B- tier as the lowest-ranked character in the B tiers.
==: Two Sides of the Same Coin==
Meta Knight's opponents are characters who have doppelgängers. The odd-numbered rounds feature free-for-all battles involving Meta Knight fighting against characters and their respective counterparts. Conversely, the even-numbered rounds feature 2-on-1 battles involving Meta Knight fighting against a team that consists of a character allied with their respective counterpart. The Final Round also follows this theme by featuring both Master Hand and Crazy Hand, regardless of the difficulty setting.
Round 	Opponent 	Stage 	Music 	Notes
1 	(×2) 	Bridge of Eldin (Ω form)	 	The second Link represents Dark Link, an evil copy of Link.
2 	and 	Reset Bomb Forest 	 	
3 	(×2) 	Port Town Aero Dive 	 	The second Captain Falcon represents , an evil clone of Captain Falcon.
4 	(×2) 	New Pork City 	 	The second Lucas represents , Lucas' twin brother.
5 	and 	Frigate Orpheon 	 	
6 	(×2) 	Fountain of Dreams 	 	Items do not appear. The Meta Knights represent (a recurring in the series) and (Meta Knight's counterpart), respectively. If either of these costumes are being used by the player, default Meta Knight will appear in their place.
Bonus Stage	Bonus Stage	Bonus Stage 	Bonus Stage	Bonus Stage
Final 	and 	 	 	The Hands themselves reference two sides of the same coin. Both Hands are fought at any difficulty.
Credits roll after completing Classic Mode. Completing it as Meta Knight has accompany the credits.
==Role in World of Light==
Meta Knight is absent from the World of Light opening cutscene, though he was vaporized and later imprisoned alongside the rest of the fighters (except ) when Galeem unleashed his beams of light.
Meta Knight was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He is found in the Mysterious Dimension sub-area, and blocks the path to Marx, making him an obligatory unlock. After rescuing him, and , the player can advance toward the boss.
===Fighter Battle===
No.	Image	Name 	Type	Power 	Stage 	Music
27 	 	Meta Knight	 	11,800	Halberd (Ω form)	
==Spirit==
Meta Knight's fighter spirit can be obtained by completing as Meta Knight. It is also available periodically for purchase in the shop for 300 Gold, but only after Meta Knight has been unlocked. Unlocking Meta Knight in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in Ultimate.
SSBU spirit Meta Knight.png|324. Meta Knight
==In Spirit Battles==
Conditions in italic aren't listed on the Spirit Battle preview screen.
===As the main opponent===
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
101 	 	Paper Mario Series 	• •Giant 	 	3,800 	Paper Mario 	•Attack Power ↑ 	•The enemy has increased attack power after a little while•The enemy deals damage when falling•The enemy is giant 	 	 	
306 	 	Yoshi Series 	• ×3 	 	3,300 	 	N/A 	•The enemy favors grabs and throws 	 	 	
309 	 	Yoshi Series 	• 	 	1,800 	 	•Hazard: Left Is Right, Right Is Left	•Left and right controls will suddenly reverse 	 	 	
343 	 	Kirby Series 	• (120 HP)• (80 HP) 	 	13,500 	Halberd (Ω form) 	•Assist Trophy Enemies (Nightmare) 	•The enemy's melee weapons have increased power•The enemy can unleash powerful critical hits at random•Stamina battle	 	 	
374 	 	Kirby Series 	• Team (60 HP) (50 HP) (40 HP) (50 HP)	 	8,800 	Halberd (Ship deck) 	N/A 	•Stamina battle•Reinforcements will appear during the battle•The enemy starts the battle with a Killing Edge 	 	Javelin Knight (red costume)Axe Knight, Mace Knight, and Trident Knight (navy costume)	
539 	 	Pokémon Series 	•Gold ×2 	 	4,000 	Kalos Pokémon League (hazards off)	N/A 	•The enemy's melee weapons have increased power•Timed battle (1:30)•Reinforcements will appear after an enemy is KO'd	 	 	
987 	 	Street Fighter Series	• (160 HP) 	 	9,100 	Arena Ferox (Ω form) 	•Jump Power ↓ 	•Stamina battle•All fighters have reduced jump power•The enemy loves to jump 	 	 	
1,019 	 	Bayonetta Series 	•Giant 	 	4,100 	Umbra Clock Tower (hazards off) 	•Item: Timer 	•The enemy is giant 	 	 	
1,068 	 	Castlevania Series 	• •Tiny ×5 	 	3,600 	Dracula's Castle 	•Move Speed ↓ 	•You have reduced move speed after a little while•The enemy falls slowly•Defeat an army of fighters 	 	 	
1,072 	 	Castlevania Series 	•Giant 	 	2,100 	Dracula's Castle 	•Defense ↑•Invisibility 	•The enemy is invisible•The enemy has increased defense after a little while•The enemy is giant 	 	 	
1,332 	 	Dragon Quest Series 	• (50 HP) (80 HP) (60 HP) 	 	2,200 	Dracula's Castle (hazards off) 	•Defense ↓ 	•You have reduced defense•Timed stamina battle (1:00)•The enemy has increased jump power 	 	Drackolyte (red costume)Drackmage (green costume) 	
===As a minion===
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
205 	 	The Legend of Zelda Series	• (Moveset 2123, Skull Kid's Hat, Skull Kid's Outfit)•Tiny	 	4,000 	Distant Planet (hazards off)	•Assist Trophy Enemies (Skull Kid (Invisibility Effect))•Hazard: Fog	•Defeat the main fighter to win•The stage is covered in fog•Hostile assist trophies will appear 	 	(pink costume) and (navy costume)	
310 	 	Yoshi Series 	•Giant (60 HP)• ×2 (60 HP) 	 	4,400 	Dracula's Castle (Ω form) 	•Hard to Launch•Jump Power ↓•Hazard: High Gravity 	•Defeat the main fighter to win•All fighters have reduced jumping ability•Timed stamina battle (1:00)	 	Green Shy Guys 	
358 	 	Kirby Series 	• •Metal 	 	3,400 	Halberd (hazards off) 	N/A 	•The enemy is metal 	 	 	
==Alternate costumes==
							
							
==Gallery==
SSBU Meta Knight Number.png|Meta Knight's fighter card.
Meta Knight unlock notice SSBU.jpg|Meta Knight's unlock notice.
SSBUWebsiteMetaKnight1.jpg|Taunting on Skyloft.
SSBUWebsiteMetaKnight2.jpg|Meta Knight above Umbra Clock Tower.
SSBUWebsiteMetaKnight3.jpg|Jumping toward with a Beam Sword on Kongo Falls.
SSBUWebsiteMetaKnight4.jpg|On Skyworld alongside , who is sporting his unmasked Meta Knight-inspired alternate costume.
SSBUWebsiteMetaKnight5.jpg|Using Dimensional Cape on on Smashville.
SSBUWebsiteMetaKnight6.jpg|Sporting his -inspired alternate costume on Skyworld.
SSBUWebsiteIke3.jpg|Meta Knight getting attacked by on Coliseum.
SSBUWebsiteFakeSmashBall1.jpg|Meta Knight and facing a Fake Smash Ball on Mushroomy Kingdom...
SSBUWebsiteFakeSmashBall2.jpg|...and then being hit by its blast.
SSBUWebsite26.jpg|Using his up aerial on Lylat Cruise.
SSBUKirbyJPTwitter1.jpg|Alongside Kirby and on Green Greens.
SSBUWebsiteAlucard2.png|Meta Knight getting attacked by Alucard on Umbra Clock Tower.
===Fighter Showcase Video===
==Trivia==
*With Giant Punch, PK Flash and PK Freeze no longer invoking helplessness, Meta Knight is the only character in Ultimate whose neutral special move still puts him in helpless, and consequently making it the only move that can render helpless (aside from sliding off an edge during Final Cutter or touching the red trampoline from Pac-Jump).
*Meta Knight's stock icon is one of six to show the character's eyes, the others being Kirby, , , Zombie and Enderman.
**This is not counting and Larry, as the eyes depicted for the former are not his actual eyes, and the latter lacks his irises.
**Additionally, Meta Knight's stock icon resembles his HUD icon from , albeit with the small indented sections of his mask.
*Meta Knight was the first Super Smash Bros. Brawl newcomer to be confirmed for Super Smash Bros. Ultimate. Coincidentally, he was the first newcomer revealed for Brawl.
*The sword swooshing sound effects used during Meta Knight's neutral infinite are not synced with the actual sword swings. This is because the move uses the same sound effect timings as Super Smash Bros. 4, where his neutral infinite was slower. This can be easily heard by slowing down the game's speed, where the 5-swing sound sequence can be heard.
*Meta Knight is the only fighter whose eyes glow a color other than yellow when perfect shielding or while capable of using a Final Smash. In his case, they glow red; this may be a reference to , in which Meta Knight's eyes turn red when he is angry. 
*When Meta Knight is poisoned or cursed, his eyes become slightly smaller than usual. This may suggest that he is alarmed in a similar vein to , Kirby, , , , or .
*Meta Knight, , , , , , , , and are the only fighters who use their walking animations when navigating through the map in World of Light.
**Out of all of them, Meta Knight is the only one who is a veteran.
*Excluding Sephiroth, who is a DLC fighter, Meta Knight and are the only playable antagonists that are not fought by their respective main protagonists in . Unlike Sephiroth, Wario has been an anti-hero following , and Meta Knight has been a hero by default following .
*Meta Knight and Sephiroth are the only fighters to leave the victory screen after performing one of their victory poses.
*Meta Knight's Classic Mode route is similar to Pyra and Mythra's, since each of them face off against duos as opponents, and their routes have the same opponents in some Rounds.
**Both also share the same boss, that being and , regardless of the difficulty level.
*When fighting off the 50 puppet fighter army as Master Hand in World of Light, Meta Knight is one of the 8 fighters fought there, being affiliated with Dharkon.
==References==
 
Category:Spirits
es:Meta Knight (SSBU)